Nick088 commited on
Commit
360ca6a
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1 Parent(s): eda856a

Update app.py

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Files changed (1) hide show
  1. app.py +9 -16
app.py CHANGED
@@ -20,28 +20,21 @@ os.chdir("Stable_Diffusion_Finetuned_Minecraft_Skin_Generator")
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  @spaces.GPU()
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- def run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_scale, model_precision_type, seed, filename, verbose, see_in_3d):
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  # inference
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  if stable_diffusion_model == '2':
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  sd_model = "minecraft-skins"
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- else:
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  sd_model = "minecraft-skins-sdxl"
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- inference_command = f"python Scripts/{sd_model}.py '{prompt}' {num_inference_steps} {guidance_scale} {model_precision_type} {seed} {filename} {'--verbose' if verbose else ''}"
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  os.system(inference_command)
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- # view it in 3d or not
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- if see_in_3d:
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- from pygltflib import GLTF2
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- from pygltflib.utils import ImageFormat, Texture, Material, Image as GLTFImage
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- os.chdir("Scripts")
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- command_3d_model = f"python to_3d_model.py '{filename}'"
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- os.system(command_3d_model)
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- os.chdir("..")
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- glb_path = os.path.join(f"output_minecraft_skins/{filename}_3d_model.glb")
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- return os.path.join(f"output_minecraft_skins/{filename}"), glb_path
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  else:
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  return os.path.join(f"output_minecraft_skins/{filename}"), None
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@@ -54,7 +47,7 @@ guidance_scale = gr.Number(minimum=0.1, value=7.5, label="Guidance Scale", info=
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  model_precision_type = gr.Dropdown(["fp16", "fp32"], value="fp16", label="Model Precision Type", info="The precision type to load the model, like fp16 which is faster, or fp32 which gives better results")
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  seed = gr.Number(value=42, label="Seed", info="A starting point to initiate generation, put 0 for a random one")
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  filename = gr.Textbox(label="Output Image Name", info="The name of the file of the output image skin, keep the.png", value="output-skin.png")
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- see_in_3d = gr.Checkbox(label="See in 3D", info="View the generated skin as a Β£D Model", value=True)
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  verbose = gr.Checkbox(label="Verbose Output", info="Produce more detailed output while running", value=False)
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@@ -69,12 +62,12 @@ gr.Interface(
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  model_precision_type,
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  seed,
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  filename,
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- see_in_3d,
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  verbose
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  ],
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  outputs=[
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  gr.Image(label="Generated Minecraft Skin Image Asset"),
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- gr.Model3D(clear_color=[0.0, 0.0, 0.0, 0.0], label="3D Model")
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  ],
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  title="Minecraft Skin Generator",
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  description="Make AI generated Minecraft Skins by a Finetuned Stable Diffusion Version!<br>Model used: https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator<br>Credits: [Monadical-SAS](https://github.com/Monadical-SAS/minecraft_skin_generator) (Creators of the model), [Nick088](https://linktr.ee/Nick088) (Improving usage of the model), daroche (helping me fix the 3d model texture isue), [Brottweiler](https://gist.github.com/Brottweiler/483d0856c6692ef70cf90bf1a85ce364)(script to fix the 3d model texture, [meew](https://huggingface.co/spaces/meeww/Minecraft_Skin_Generator/blob/main/models/player_model.glb) (Minecraft Player 3d model)",
 
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  @spaces.GPU()
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+ def run_inference(prompt, stable_diffusion_model, num_inference_steps, guidance_scale, model_precision_type, seed, filename, model_3d, verbose):
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  # inference
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  if stable_diffusion_model == '2':
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  sd_model = "minecraft-skins"
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+ elif stable_diffusion_model == 'xl':
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  sd_model = "minecraft-skins-sdxl"
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+ inference_command = f"python Scripts/{sd_model}.py '{prompt}' {num_inference_steps} {guidance_scale} {model_precision_type} {seed} {filename} {'--model_3d' if model_3d else ''} {'--verbose' if verbose else ''}"
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  os.system(inference_command)
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+ # view it also as 3d model or not output
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+ if model_3d:
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+ return os.path.join(f"output_minecraft_skins/{filename}"), glb_pathos.path.join(f"output_minecraft_skins/{filename}_3d_model.glb")
 
 
 
 
 
 
 
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  else:
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  return os.path.join(f"output_minecraft_skins/{filename}"), None
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  model_precision_type = gr.Dropdown(["fp16", "fp32"], value="fp16", label="Model Precision Type", info="The precision type to load the model, like fp16 which is faster, or fp32 which gives better results")
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  seed = gr.Number(value=42, label="Seed", info="A starting point to initiate generation, put 0 for a random one")
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  filename = gr.Textbox(label="Output Image Name", info="The name of the file of the output image skin, keep the.png", value="output-skin.png")
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+ model_3d = gr.Checkbox(label="See in 3D", info="View the generated skin as a 3D Model", value=True)
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  verbose = gr.Checkbox(label="Verbose Output", info="Produce more detailed output while running", value=False)
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  model_precision_type,
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  seed,
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  filename,
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+ model_3d,
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  verbose
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  ],
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  outputs=[
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  gr.Image(label="Generated Minecraft Skin Image Asset"),
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+ gr.Model3D(clear_color=[0.0, 0.0, 0.0, 0.0], label="3D Model View of the Skin")
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  ],
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  title="Minecraft Skin Generator",
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  description="Make AI generated Minecraft Skins by a Finetuned Stable Diffusion Version!<br>Model used: https://github.com/Nick088Official/Stable_Diffusion_Finetuned_Minecraft_Skin_Generator<br>Credits: [Monadical-SAS](https://github.com/Monadical-SAS/minecraft_skin_generator) (Creators of the model), [Nick088](https://linktr.ee/Nick088) (Improving usage of the model), daroche (helping me fix the 3d model texture isue), [Brottweiler](https://gist.github.com/Brottweiler/483d0856c6692ef70cf90bf1a85ce364)(script to fix the 3d model texture, [meew](https://huggingface.co/spaces/meeww/Minecraft_Skin_Generator/blob/main/models/player_model.glb) (Minecraft Player 3d model)",