File size: 12,081 Bytes
1ce02f3
fcaa899
 
 
77af7b8
 
 
5db3b83
fcaa899
5db3b83
fcaa899
d091da8
 
fcaa899
8b6f0fd
 
 
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
fcaa899
5db3b83
 
fcaa899
d091da8
1ce02f3
d091da8
 
1ce02f3
d091da8
1ce02f3
d091da8
 
 
 
 
 
 
 
1ce02f3
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1ce02f3
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
1ce02f3
 
 
 
 
 
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1ce02f3
 
 
fcaa899
5db3b83
fcaa899
 
d091da8
 
 
 
 
 
 
1ce02f3
 
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
5db3b83
d091da8
 
5db3b83
d091da8
 
 
 
5db3b83
 
d091da8
5db3b83
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
fcaa899
 
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
fcaa899
 
 
 
2655a7f
 
1ce02f3
 
 
 
 
2655a7f
5db3b83
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
5db3b83
 
 
d091da8
5db3b83
d091da8
5db3b83
 
d091da8
5db3b83
 
 
 
d091da8
 
 
 
 
fcaa899
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
fcaa899
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0ccd22c
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5db3b83
d091da8
5db3b83
d091da8
fcaa899
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5db3b83
 
 
 
d091da8
5db3b83
 
 
 
d091da8
5db3b83
 
 
d091da8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
fcaa899
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
import { useState, useEffect, useRef } from "react";
import {
  Container,
  Paper,
  Button,
  Box,
  Typography,
  LinearProgress,
} from "@mui/material";
import RestartAltIcon from "@mui/icons-material/RestartAlt";
import axios from "axios";
import { ComicLayout } from "./layouts/ComicLayout";
import { getNextPanelDimensions } from "./layouts/utils";

// Get API URL from environment or default to localhost in development
const API_URL = import.meta.env.VITE_API_URL || "http://localhost:8000";

// Generate a unique client ID
const CLIENT_ID = `client_${Math.random().toString(36).substring(2)}`;

// Create axios instance with default config
const api = axios.create({
  headers: {
    "x-client-id": CLIENT_ID,
  },
});

// Function to convert text with ** to bold elements
const formatTextWithBold = (text) => {
  if (!text) return "";
  const parts = text.split(/(\*\*.*?\*\*)/g);
  return parts.map((part, index) => {
    if (part.startsWith("**") && part.endsWith("**")) {
      // Remove the ** and wrap in bold
      return <strong key={index}>{part.slice(2, -2)}</strong>;
    }
    return part;
  });
};

function App() {
  const [storySegments, setStorySegments] = useState([]);
  const [currentChoices, setCurrentChoices] = useState([]);
  const [isLoading, setIsLoading] = useState(false);
  const [isDebugMode, setIsDebugMode] = useState(false);
  const isInitializedRef = useRef(false);
  const currentImageRequestRef = useRef(null);
  const pendingImageRequests = useRef(new Set()); // Track pending image requests

  const generateImageForStory = async (storyText, segmentIndex) => {
    try {
      // Cancel previous request if it exists
      if (currentImageRequestRef.current) {
        currentImageRequestRef.current.abort();
      }

      // Add this segment to pending requests
      pendingImageRequests.current.add(segmentIndex);

      console.log("Generating image for story:", storyText);
      const dimensions = getNextPanelDimensions(storySegments);
      console.log("[DEBUG] Story segments:", storySegments);
      console.log("[DEBUG] Dimensions object:", dimensions);
      console.log(
        "[DEBUG] Width:",
        dimensions?.width,
        "Height:",
        dimensions?.height
      );

      if (!dimensions || !dimensions.width || !dimensions.height) {
        console.error("[ERROR] Invalid dimensions:", dimensions);
        pendingImageRequests.current.delete(segmentIndex);
        return null;
      }

      // Create new AbortController for this request
      const abortController = new AbortController();
      currentImageRequestRef.current = abortController;

      const response = await api.post(
        `${API_URL}/api/${isDebugMode ? "test/" : ""}generate-image`,
        {
          prompt: `Comic book style scene: ${storyText}`,
          width: dimensions.width,
          height: dimensions.height,
        },
        {
          signal: abortController.signal,
        }
      );

      // Remove from pending requests
      pendingImageRequests.current.delete(segmentIndex);

      if (response.data.success) {
        return response.data.image_base64;
      }
      return null;
    } catch (error) {
      if (axios.isCancel(error)) {
        console.log("Image request cancelled for segment", segmentIndex);
        // On met quand même à jour le segment pour arrêter le spinner
        setStorySegments((prev) => {
          const updatedSegments = [...prev];
          if (updatedSegments[segmentIndex]) {
            updatedSegments[segmentIndex] = {
              ...updatedSegments[segmentIndex],
              image_base64: null,
              imageRequestCancelled: true, // Flag pour indiquer que la requête a été annulée
            };
          }
          return updatedSegments;
        });
      } else {
        console.error("Error generating image:", error);
      }
      pendingImageRequests.current.delete(segmentIndex);
      return null;
    }
  };

  const handleStoryAction = async (action, choiceId = null) => {
    setIsLoading(true);
    try {
      // 1. D'abord, obtenir l'histoire
      const response = await api.post(
        `${API_URL}/api/${isDebugMode ? "test/" : ""}chat`,
        {
          message: action,
          choice_id: choiceId,
        }
      );

      // 2. Créer le nouveau segment sans image
      const newSegment = {
        text: formatTextWithBold(response.data.story_text),
        isChoice: false,
        isDeath: response.data.is_death,
        isVictory: response.data.is_victory,
        radiationLevel: response.data.radiation_level,
        is_first_step: response.data.is_first_step,
        is_last_step: response.data.is_last_step,
        image_base64: null,
      };

      let segmentIndex;
      // 3. Mettre à jour l'état avec le nouveau segment
      if (action === "restart") {
        setStorySegments([newSegment]);
        segmentIndex = 0;
      } else {
        setStorySegments((prev) => {
          segmentIndex = prev.length;
          return [...prev, newSegment];
        });
      }

      // 4. Mettre à jour les choix immédiatement
      setCurrentChoices(response.data.choices);

      // 5. Désactiver le loading car l'histoire est affichée
      setIsLoading(false);

      // 6. Tenter de générer l'image en arrière-plan
      try {
        const image_base64 = await generateImageForStory(
          response.data.story_text,
          segmentIndex
        );
        if (image_base64) {
          setStorySegments((prev) => {
            const updatedSegments = [...prev];
            if (updatedSegments[segmentIndex]) {
              updatedSegments[segmentIndex] = {
                ...updatedSegments[segmentIndex],
                image_base64: image_base64,
              };
            }
            return updatedSegments;
          });
        }
      } catch (imageError) {
        console.error("Error generating image:", imageError);
      }
    } catch (error) {
      console.error("Error:", error);
      // En cas d'erreur, créer un segment d'erreur qui permet de continuer
      const errorSegment = {
        text: "Le conteur d'histoires est temporairement indisponible. Veuillez réessayer dans quelques instants...",
        isChoice: false,
        isDeath: false,
        isVictory: false,
        radiationLevel:
          storySegments.length > 0
            ? storySegments[storySegments.length - 1].radiationLevel
            : 0,
        image_base64: null,
      };

      // Ajouter le segment d'erreur et permettre de réessayer
      if (action === "restart") {
        setStorySegments([errorSegment]);
      } else {
        setStorySegments((prev) => [...prev, errorSegment]);
      }

      // Donner l'option de réessayer
      setCurrentChoices([{ id: 1, text: "Réessayer" }]);

      setIsLoading(false);
    }
  };

  // Start the story when the component mounts
  useEffect(() => {
    if (!isInitializedRef.current) {
      handleStoryAction("restart");
      isInitializedRef.current = true;
    }
  }, []); // Empty dependency array since we're using a ref

  const handleChoice = async (choiceId) => {
    // Si c'est l'option "Réessayer", on relance la dernière action
    if (currentChoices.length === 1 && currentChoices[0].text === "Réessayer") {
      // Supprimer le segment d'erreur
      setStorySegments((prev) => prev.slice(0, -1));
      // Réessayer la dernière action
      await handleStoryAction(
        "choice",
        storySegments[storySegments.length - 2]?.choiceId || null
      );
      return;
    }

    // Comportement normal pour les autres choix
    const choice = currentChoices.find((c) => c.id === choiceId);
    setStorySegments((prev) => [
      ...prev,
      {
        text: choice.text,
        isChoice: true,
        choiceId: choiceId, // Stocker l'ID du choix pour pouvoir réessayer
      },
    ]);

    // Continue the story with this choice
    await handleStoryAction("choice", choiceId);
  };

  // Filter out choice segments
  const nonChoiceSegments = storySegments.filter(
    (segment) => !segment.isChoice
  );

  return (
    <Box
      sx={{
        height: "100vh",
        width: "100%",
        display: "flex",
        flexDirection: "column",
      }}
    >
      {/* <Box
        sx={{
          p: 2,
          display: "flex",
          justifyContent: "space-between",
          alignItems: "center",
        }}
      >
        <Box sx={{ display: "flex", alignItems: "center", gap: 2 }}>
          <Box
            sx={{
              display: "flex",
              alignItems: "center",
              bgcolor: "warning.main",
              color: "white",
              px: 2,
              py: 1,
              borderRadius: 1,
              "& .radiation-value": {
                color:
                  storySegments.length > 0 &&
                  storySegments[storySegments.length - 1].radiationLevel >= 7
                    ? "error.light"
                    : "inherit",
              },
            }}
          >
            <Typography variant="body1" component="span">
              Radiation:{" "}
              <span className="radiation-value">
                {storySegments.length > 0
                  ? `${
                      storySegments[storySegments.length - 1].radiationLevel
                    }/10`
                  : "0/10"}
              </span>
            </Typography>
          </Box>
          <Button
            variant="outlined"
            startIcon={<RestartAltIcon />}
            onClick={() => handleStoryAction("restart")}
            disabled={isLoading}
          >
            Restart
          </Button>
          <Button
            variant={isDebugMode ? "contained" : "outlined"}
            color={isDebugMode ? "secondary" : "primary"}
            onClick={() => {
              setIsDebugMode(!isDebugMode);
              // Redémarrer l'histoire en mode debug
              if (!isDebugMode) {
                handleStoryAction("restart");
              }
            }}
            sx={{ ml: 2 }}
          >
            {isDebugMode ? "Mode Debug" : "Mode Normal"}
          </Button>
        </Box>
      </Box> */}

      {/* {isLoading && <LinearProgress sx={{ mb: 2 }} />} */}

      <Box
        sx={{
          flexGrow: 1,
          display: "flex",
          gap: 4,
          p: 2,
          width: "100%",
          height: "90vh",
        }}
      >
        <ComicLayout segments={nonChoiceSegments} />
      </Box>

      <Box
        sx={{
          py: 3,
          borderColor: "divider",
          backgroundColor: "background.paper",
        }}
      >
        {currentChoices.length > 0 ? (
          <Box
            sx={{
              display: "flex",
              justifyContent: "center",
              gap: 2,
              minHeight: "40px",
            }}
          >
            {currentChoices.map((choice) => (
              <Button
                key={choice.id}
                variant="contained"
                size="large"
                onClick={() => handleChoice(choice.id)}
                disabled={isLoading}
                sx={{ minWidth: "200px" }}
              >
                {formatTextWithBold(choice.text)}
              </Button>
            ))}
          </Box>
        ) : storySegments.length > 0 &&
          storySegments[storySegments.length - 1].is_last_step ? (
          <Box
            sx={{
              display: "flex",
              justifyContent: "center",
              gap: 2,
              minHeight: "40px",
            }}
          >
            <Button
              variant="text"
              size="large"
              onClick={() => handleStoryAction("restart")}
              startIcon={<RestartAltIcon />}
              sx={{
                color: "text.secondary",
                "&:hover": {
                  color: "text.primary",
                },
              }}
            >
              Replay
            </Button>
          </Box>
        ) : null}
      </Box>
    </Box>
  );
}

export default App;