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from fastapi import FastAPI, HTTPException
from fastapi.middleware.cors import CORSMiddleware
from fastapi.staticfiles import StaticFiles
from pydantic import BaseModel
from typing import List, Optional
import os
from dotenv import load_dotenv
import requests
import base64
import time
import random
# Choose import based on environment
if os.getenv("DOCKER_ENV"):
from server.game.game_logic import GameState, StoryGenerator, MAX_RADIATION
else:
from game.game_logic import GameState, StoryGenerator, MAX_RADIATION
# Load environment variables
load_dotenv()
# API configuration
API_HOST = os.getenv("API_HOST", "0.0.0.0")
API_PORT = int(os.getenv("API_PORT", "8000"))
STATIC_FILES_DIR = os.getenv("STATIC_FILES_DIR", "../client/dist")
HF_API_KEY = os.getenv("HF_API_KEY")
AWS_TOKEN = os.getenv("AWS_TOKEN", "VHVlIEZlYiAyNyAwOTowNzoyMiBDRVQgMjAyNA==") # Token par défaut pour le développement
app = FastAPI(title="Echoes of Influence")
# Configure CORS
app.add_middleware(
CORSMiddleware,
allow_origins=[
"http://localhost:5173", # Vite dev server
f"http://localhost:{API_PORT}", # API port
"https://huggingface.co", # HF main domain
"https://*.hf.space", # HF Spaces domains
"https://mistral-ai-game-jam-dont-lookup.hf.space" # Our HF Space URL
],
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
# Initialize game components
game_state = GameState()
# Check for API key
mistral_api_key = os.getenv("MISTRAL_API_KEY")
if not mistral_api_key:
raise ValueError("MISTRAL_API_KEY environment variable is not set")
story_generator = StoryGenerator(api_key=mistral_api_key)
class Choice(BaseModel):
id: int
text: str
class StoryResponse(BaseModel):
story_text: str
choices: List[Choice]
is_death: bool = False
is_victory: bool = False
radiation_level: int
class ChatMessage(BaseModel):
message: str
choice_id: Optional[int] = None
class ImageGenerationRequest(BaseModel):
prompt: str
negative_prompt: Optional[str] = None
width: Optional[int] = 1024
height: Optional[int] = 1024
class ImageGenerationResponse(BaseModel):
success: bool
image_base64: Optional[str] = None
error: Optional[str] = None
@app.get("/api/health")
async def health_check():
"""Health check endpoint"""
return {
"status": "healthy",
"game_state": {
"story_beat": game_state.story_beat,
"radiation_level": game_state.radiation_level
}
}
@app.post("/api/chat", response_model=StoryResponse)
async def chat_endpoint(chat_message: ChatMessage):
try:
print("Received chat message:", chat_message)
# Handle restart
if chat_message.message.lower() == "restart":
game_state.reset()
previous_choice = "none"
else:
previous_choice = f"Choice {chat_message.choice_id}" if chat_message.choice_id else "none"
print("Previous choice:", previous_choice)
# Generate story segment
story_segment = story_generator.generate_story_segment(game_state, previous_choice)
print("Generated story segment:", story_segment)
# Update radiation level
game_state.radiation_level += story_segment.radiation_increase
print("Updated radiation level:", game_state.radiation_level)
# Check for radiation death
is_death = game_state.radiation_level >= MAX_RADIATION
if is_death:
story_segment.story_text += f"""
MORT PAR RADIATION: Le corps de Sarah ne peut plus supporter ce niveau de radiation ({game_state.radiation_level}/10).
Ses cellules se désagrègent alors qu'elle s'effondre, l'esprit rempli de regrets concernant sa sœur.
Les fournitures médicales qu'elle transportait n'atteindront jamais leur destination.
Sa mission s'arrête ici, une autre victime du tueur invisible des terres désolées."""
story_segment.choices = []
# Check for victory condition
if not is_death and game_state.story_beat >= 5:
# Chance de victoire augmente avec le nombre de steps
victory_chance = (game_state.story_beat - 4) * 0.2 # 20% de chance par step après le 5ème
if random.random() < victory_chance:
story_segment.is_victory = True
story_segment.story_text = f"""Sarah l'a fait ! Elle a trouvé un bunker sécurisé avec des survivants.
À l'intérieur, elle découvre une communauté organisée qui a réussi à maintenir un semblant de civilisation.
Ils ont même un système de décontamination ! Son niveau de radiation : {game_state.radiation_level}/10.
Elle peut enfin se reposer et peut-être un jour, reconstruire un monde meilleur.
VICTOIRE !"""
story_segment.choices = []
# Only increment story beat if not dead and not victory
if not is_death and not story_segment.is_victory:
game_state.story_beat += 1
print("Incremented story beat to:", game_state.story_beat)
# Convert to response format
choices = [] if is_death or story_segment.is_victory else [
Choice(id=i, text=choice.strip())
for i, choice in enumerate(story_segment.choices, 1)
]
response = StoryResponse(
story_text=story_segment.story_text,
choices=choices,
is_death=is_death,
is_victory=story_segment.is_victory,
radiation_level=game_state.radiation_level
)
print("Sending response:", response)
return response
except Exception as e:
import traceback
print(f"Error in chat_endpoint: {str(e)}")
print("Traceback:", traceback.format_exc())
raise HTTPException(status_code=500, detail=str(e))
@app.post("/api/generate-image", response_model=ImageGenerationResponse)
async def generate_image(request: ImageGenerationRequest):
try:
if not HF_API_KEY:
return ImageGenerationResponse(
success=False,
error="HF_API_KEY is not configured in .env file"
)
# Transform the prompt into an artistic prompt
original_prompt = request.prompt
# Remove prefix for transformation
story_text = original_prompt.replace("moebius style scene: ", "").strip()
art_prompt = await story_generator.transform_story_to_art_prompt(story_text)
# Reapply prefix
final_prompt = f"moebius style scene: {art_prompt}"
print("Original prompt:", original_prompt)
print("Transformed art prompt:", final_prompt)
# Paramètres de retry
max_retries = 3
retry_delay = 1 # secondes
for attempt in range(max_retries):
try:
# Appel à l'endpoint HF avec authentification
response = requests.post(
"https://tvsk4iu4ghzffi34.us-east-1.aws.endpoints.huggingface.cloud",
headers={
"Content-Type": "application/json",
"Accept": "image/jpeg",
"Authorization": f"Bearer {HF_API_KEY}"
},
json={
"inputs": final_prompt,
"parameters": {
"guidance_scale": 9.0, # Valeur du Comic Factory
"width": request.width or 1024,
"height": request.height or 1024,
"negative_prompt": "manga, anime, american comic, grayscale, monochrome, photo, painting, 3D render"
}
}
)
print(f"Attempt {attempt + 1} - API Response status:", response.status_code)
print("API Response headers:", dict(response.headers))
if response.status_code == 503:
if attempt < max_retries - 1:
print(f"Service unavailable, retrying in {retry_delay} seconds...")
time.sleep(retry_delay)
retry_delay *= 2 # Exponential backoff
continue
else:
return ImageGenerationResponse(
success=False,
error="Service is currently unavailable after multiple retries"
)
if response.status_code != 200:
error_msg = response.text if response.text else "Unknown error"
print("Error response:", error_msg)
return ImageGenerationResponse(
success=False,
error=f"API error: {error_msg}"
)
# L'API renvoie directement l'image en binaire
image_bytes = response.content
base64_image = base64.b64encode(image_bytes).decode('utf-8')
print("Base64 image length:", len(base64_image))
return ImageGenerationResponse(
success=True,
image_base64=f"data:image/jpeg;base64,{base64_image}"
)
except requests.exceptions.RequestException as e:
if attempt < max_retries - 1:
print(f"Request failed, retrying in {retry_delay} seconds... Error: {str(e)}")
time.sleep(retry_delay)
retry_delay *= 2
continue
else:
raise
except Exception as e:
print("Error in generate_image:", str(e))
return ImageGenerationResponse(
success=False,
error=f"Error generating image: {str(e)}"
)
# Mount static files (this should be after all API routes)
app.mount("/", StaticFiles(directory=STATIC_FILES_DIR, html=True), name="static")
if __name__ == "__main__":
import uvicorn
uvicorn.run("server.server:app", host=API_HOST, port=API_PORT, reload=True) |