Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +731 -19
README.md
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: myawesomeface
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emoji: 🐳
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colorFrom: green
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colorTo: yellow
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sdk: static
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pinned: false
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tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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<!
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<html>
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1 |
+
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neon Mutation Breakout - AI Edition</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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body {
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margin: 0;
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+
overflow: hidden;
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+
background-color: #0f172a;
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+
font-family: 'Courier New', monospace;
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}
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+
canvas {
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display: block;
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}
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+
.status-panel {
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position: absolute;
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top: 20px;
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right: 20px;
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width: 300px;
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+
background: rgba(15, 23, 42, 0.8);
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+
border: 2px solid #4f46e5;
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+
border-radius: 8px;
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+
padding: 15px;
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color: #e2e8f0;
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font-size: 14px;
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box-shadow: 0 0 20px #4f46e5;
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max-height: 80vh;
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overflow-y: auto;
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}
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.mutation-event {
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margin-bottom: 10px;
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padding-bottom: 10px;
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border-bottom: 1px solid #334155;
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animation: pulse 0.5s;
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38 |
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}
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@keyframes pulse {
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0% { background-color: rgba(79, 70, 229, 0); }
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50% { background-color: rgba(79, 70, 229, 0.3); }
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100% { background-color rgba(79, 70, 229, 0); }
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}
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.mutation-positive {
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color: #4ade80;
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46 |
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}
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.mutation-negative {
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color: #f87171;
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}
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50 |
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.mutation-neutral {
|
51 |
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color: #60a5fa;
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52 |
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}
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53 |
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.title {
|
54 |
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position: absolute;
|
55 |
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top: 20px;
|
56 |
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left: 20px;
|
57 |
+
color: #e2e8f0;
|
58 |
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font-size: 24px;
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59 |
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text-shadow: 0 0 10px #4f46e5;
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60 |
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}
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61 |
+
.score {
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62 |
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position: absolute;
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63 |
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top: 60px;
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64 |
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left: 20px;
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65 |
+
color: #e2e8f0;
|
66 |
+
font-size: 18px;
|
67 |
+
text-shadow: 0 0 5px #4f46e5;
|
68 |
+
}
|
69 |
+
.game-over {
|
70 |
+
position: absolute;
|
71 |
+
top: 50%;
|
72 |
+
left: 50%;
|
73 |
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transform: translate(-50%, -50%);
|
74 |
+
background: rgba(15, 23, 42, 0.9);
|
75 |
+
border: 2px solid #4f46e5;
|
76 |
+
border-radius: 8px;
|
77 |
+
padding: 30px;
|
78 |
+
color: #e2e8f0;
|
79 |
+
text-align: center;
|
80 |
+
box-shadow: 0 0 30px #4f46e5;
|
81 |
+
display: none;
|
82 |
+
}
|
83 |
+
.restart-btn {
|
84 |
+
background: #4f46e5;
|
85 |
+
color: white;
|
86 |
+
border: none;
|
87 |
+
padding: 10px 20px;
|
88 |
+
margin-top: 20px;
|
89 |
+
border-radius: 5px;
|
90 |
+
cursor: pointer;
|
91 |
+
font-family: 'Courier New', monospace;
|
92 |
+
font-size: 16px;
|
93 |
+
transition: all 0.3s;
|
94 |
+
}
|
95 |
+
.restart-btn:hover {
|
96 |
+
background: #6366f1;
|
97 |
+
transform: scale(1.05);
|
98 |
+
}
|
99 |
+
.speed-indicator {
|
100 |
+
position: absolute;
|
101 |
+
bottom: 20px;
|
102 |
+
left: 20px;
|
103 |
+
color: #e2e8f0;
|
104 |
+
font-size: 14px;
|
105 |
+
}
|
106 |
+
.speed-bar {
|
107 |
+
height: 5px;
|
108 |
+
background: linear-gradient(90deg, #4f46e5, #ec4899);
|
109 |
+
margin-top: 5px;
|
110 |
+
border-radius: 5px;
|
111 |
+
}
|
112 |
+
.ai-controls {
|
113 |
+
position: absolute;
|
114 |
+
bottom: 20px;
|
115 |
+
right: 20px;
|
116 |
+
display: flex;
|
117 |
+
gap: 10px;
|
118 |
+
}
|
119 |
+
.ai-btn {
|
120 |
+
background: rgba(79, 70, 229, 0.7);
|
121 |
+
color: white;
|
122 |
+
border: none;
|
123 |
+
width: 60px;
|
124 |
+
height: 60px;
|
125 |
+
border-radius: 50%;
|
126 |
+
font-size: 24px;
|
127 |
+
cursor: pointer;
|
128 |
+
transition: all 0.2s;
|
129 |
+
box-shadow: 0 0 10px #4f46e5;
|
130 |
+
}
|
131 |
+
.ai-btn:hover {
|
132 |
+
background: rgba(79, 70, 229, 1);
|
133 |
+
transform: scale(1.1);
|
134 |
+
}
|
135 |
+
.ai-btn:active {
|
136 |
+
transform: scale(0.95);
|
137 |
+
}
|
138 |
+
.ai-mode {
|
139 |
+
position: absolute;
|
140 |
+
top: 100px;
|
141 |
+
left: 20px;
|
142 |
+
color: #e2e8f0;
|
143 |
+
font-size: 14px;
|
144 |
+
}
|
145 |
+
.ai-learning {
|
146 |
+
position: absolute;
|
147 |
+
top: 120px;
|
148 |
+
left: 20px;
|
149 |
+
color: #e2e8f0;
|
150 |
+
font-size: 14px;
|
151 |
+
}
|
152 |
+
</style>
|
153 |
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</head>
|
154 |
+
<body>
|
155 |
+
<div class="title">NEON MUTATION BREAKOUT - PERFECT AI</div>
|
156 |
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<div class="score">SCORE: <span id="score">0</span></div>
|
157 |
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<div class="ai-mode">AI MODE: <span id="ai-mode">PERFECT</span></div>
|
158 |
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<div class="ai-learning">AI LEARNING RATE: <span id="ai-learning">100%</span></div>
|
159 |
+
<div class="speed-indicator">
|
160 |
+
GAME SPEED: <span id="speed">1.0x</span>
|
161 |
+
<div class="speed-bar" id="speed-bar"></div>
|
162 |
+
</div>
|
163 |
+
|
164 |
+
<div class="status-panel">
|
165 |
+
<h3 class="text-lg font-bold mb-4 text-center border-b border-indigo-500 pb-2">MUTATION EVENTS</h3>
|
166 |
+
<div id="mutation-log"></div>
|
167 |
+
</div>
|
168 |
+
|
169 |
+
<div class="game-over" id="game-over">
|
170 |
+
<h2 class="text-2xl font-bold mb-4">LEVEL COMPLETE</h2>
|
171 |
+
<p>Final Score: <span id="final-score">0</span></p>
|
172 |
+
<p>Mutations Achieved: <span id="mutation-count">0</span></p>
|
173 |
+
<p>AI Mastery: <span id="ai-mastery">100%</span></p>
|
174 |
+
<button class="restart-btn" id="restart-btn">NEXT LEVEL</button>
|
175 |
+
</div>
|
176 |
+
|
177 |
+
<div class="ai-controls">
|
178 |
+
<button class="ai-btn" id="ai-train-btn">🧠</button>
|
179 |
+
<button class="ai-btn" id="ai-play-btn">🤖</button>
|
180 |
+
</div>
|
181 |
+
|
182 |
+
<canvas id="gameCanvas"></canvas>
|
183 |
+
|
184 |
+
<script>
|
185 |
+
// Game canvas setup
|
186 |
+
const canvas = document.getElementById('gameCanvas');
|
187 |
+
const ctx = canvas.getContext('2d');
|
188 |
+
canvas.width = window.innerWidth;
|
189 |
+
canvas.height = window.innerHeight;
|
190 |
+
|
191 |
+
// Game state
|
192 |
+
let gameRunning = true;
|
193 |
+
let score = 0;
|
194 |
+
let gameSpeed = 1.0;
|
195 |
+
let speedIncreaseTimer = 0;
|
196 |
+
let mutationCount = 0;
|
197 |
+
let lastMutationTime = 0;
|
198 |
+
|
199 |
+
// AI state
|
200 |
+
let aiMode = 'PERFECT'; // 'LEARNING' or 'PLAYING' or 'PERFECT'
|
201 |
+
let aiLearningRate = 1.0;
|
202 |
+
let aiMastery = 1.0;
|
203 |
+
let aiMemory = [];
|
204 |
+
let aiDecisionThreshold = 1.0;
|
205 |
+
|
206 |
+
// Paddle
|
207 |
+
const paddle = {
|
208 |
+
width: 100,
|
209 |
+
height: 15,
|
210 |
+
x: canvas.width / 2 - 50,
|
211 |
+
y: canvas.height - 30,
|
212 |
+
speed: 15,
|
213 |
+
color: '#4f46e5'
|
214 |
+
};
|
215 |
+
|
216 |
+
// Ball
|
217 |
+
const ball = {
|
218 |
+
radius: 10,
|
219 |
+
x: canvas.width / 2,
|
220 |
+
y: canvas.height / 2,
|
221 |
+
dx: 5 * gameSpeed,
|
222 |
+
dy: -5 * gameSpeed,
|
223 |
+
color: '#ec4899',
|
224 |
+
speed: 5
|
225 |
+
};
|
226 |
+
|
227 |
+
// Bricks
|
228 |
+
const brick = {
|
229 |
+
rowCount: 5,
|
230 |
+
columnCount: 10,
|
231 |
+
width: 75,
|
232 |
+
height: 20,
|
233 |
+
padding: 10,
|
234 |
+
offsetTop: 60,
|
235 |
+
offsetLeft: 30,
|
236 |
+
colors: ['#4f46e5', '#6366f1', '#818cf8', '#a5b4fc', '#c7d2fe']
|
237 |
+
};
|
238 |
+
|
239 |
+
let bricks = [];
|
240 |
+
function initBricks() {
|
241 |
+
bricks = [];
|
242 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
243 |
+
bricks[c] = [];
|
244 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
245 |
+
bricks[c][r] = { x: 0, y: 0, status: 1, color: brick.colors[r] };
|
246 |
+
}
|
247 |
+
}
|
248 |
+
}
|
249 |
+
|
250 |
+
// Mutation effects
|
251 |
+
const mutations = {
|
252 |
+
paddleWiden: { name: "Paddle Widened", effect: () => { paddle.width += 20; }, type: "positive" },
|
253 |
+
paddleNarrow: { name: "Paddle Narrowed", effect: () => { paddle.width = Math.max(60, paddle.width - 20); }, type: "negative" },
|
254 |
+
ballSpeedUp: { name: "Ball Speed Increased", effect: () => { ball.speed += 1; updateBallSpeed(); }, type: "neutral" },
|
255 |
+
ballSpeedDown: { name: "Ball Speed Decreased", effect: () => { ball.speed = Math.max(3, ball.speed - 1); updateBallSpeed(); }, type: "neutral" },
|
256 |
+
multiBall: { name: "Multi-Ball!", effect: () => { createExtraBall(); }, type: "positive" },
|
257 |
+
gameSpeedUp: { name: "Game Speed Increased", effect: () => { gameSpeed = Math.min(3.0, gameSpeed + 0.2); updateSpeedDisplay(); }, type: "neutral" },
|
258 |
+
gameSpeedDown: { name: "Game Speed Decreased", effect: () => { gameSpeed = Math.max(0.8, gameSpeed - 0.2); updateSpeedDisplay(); }, type: "neutral" },
|
259 |
+
paddleSpeedUp: { name: "Paddle Speed Increased", effect: () => { paddle.speed += 2; }, type: "positive" },
|
260 |
+
paddleSpeedDown: { name: "Paddle Speed Decreased", effect: () => { paddle.speed = Math.max(5, paddle.speed - 2; }, type: "negative" },
|
261 |
+
aiLearningBoost: { name: "AI Learning Boost", effect: () => { aiLearningRate = Math.min(1, aiLearningRate + 0.1); updateAIDisplay(); }, type: "positive" },
|
262 |
+
aiForget: { name: "AI Memory Reset", effect: () => { aiMemory = []; aiLearningRate = Math.max(0, aiLearningRate - 0.2); updateAIDisplay(); }, type: "negative" }
|
263 |
+
};
|
264 |
+
|
265 |
+
let extraBalls = [];
|
266 |
+
function createExtraBall() {
|
267 |
+
extraBalls.push({
|
268 |
+
radius: 10,
|
269 |
+
x: ball.x,
|
270 |
+
y: ball.y,
|
271 |
+
dx: (Math.random() > 0.5 ? 1 : -1) * ball.speed * gameSpeed,
|
272 |
+
dy: -ball.speed * gameSpeed,
|
273 |
+
color: `hsl(${Math.random() * 360}, 100%, 70%)`
|
274 |
+
});
|
275 |
+
}
|
276 |
+
|
277 |
+
// AI functions - PERFECT VERSION
|
278 |
+
function makeAIDecision() {
|
279 |
+
if (aiMode !== 'PERFECT' && aiMode !== 'PLAYING') return;
|
280 |
+
|
281 |
+
// Perfect prediction of ball's position
|
282 |
+
const prediction = perfectBallPrediction();
|
283 |
+
|
284 |
+
// Move paddle to intercept the ball perfectly
|
285 |
+
const paddleCenter = paddle.x + paddle.width / 2;
|
286 |
+
const targetX = prediction - paddle.width / 2;
|
287 |
+
|
288 |
+
// Smooth movement to target position
|
289 |
+
if (targetX > paddle.x + 5) {
|
290 |
+
paddle.x = Math.min(targetX, paddle.x + paddle.speed * gameSpeed);
|
291 |
+
} else if (targetX < paddle.x - 5) {
|
292 |
+
paddle.x = Math.max(targetX, paddle.x - paddle.speed * gameSpeed);
|
293 |
+
}
|
294 |
+
}
|
295 |
+
|
296 |
+
function perfectBallPrediction() {
|
297 |
+
// Simulate ball's path perfectly
|
298 |
+
let simX = ball.x;
|
299 |
+
let simY = ball.y;
|
300 |
+
let simDX = ball.dx;
|
301 |
+
let simDY = ball.dy;
|
302 |
+
|
303 |
+
while (simY < paddle.y) {
|
304 |
+
// Move ball
|
305 |
+
simX += simDX;
|
306 |
+
simY += simDY;
|
307 |
+
|
308 |
+
// Check wall collisions
|
309 |
+
if (simX < ball.radius || simX > canvas.width - ball.radius) {
|
310 |
+
simDX = -simDX;
|
311 |
+
}
|
312 |
+
|
313 |
+
// Check ceiling collision
|
314 |
+
if (simY < ball.radius) {
|
315 |
+
simDY = -simDY;
|
316 |
+
}
|
317 |
+
|
318 |
+
// Check brick collisions
|
319 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
320 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
321 |
+
const b = bricks[c][r];
|
322 |
+
if (b.status === 1) {
|
323 |
+
if (simX > b.x && simX < b.x + brick.width &&
|
324 |
+
simY > b.y && simY < b.y + brick.height) {
|
325 |
+
simDY = -simDY;
|
326 |
+
// Don't actually break the brick in simulation
|
327 |
+
}
|
328 |
+
}
|
329 |
+
}
|
330 |
+
}
|
331 |
+
}
|
332 |
+
|
333 |
+
// Return predicted X position at paddle level
|
334 |
+
return Math.max(ball.radius, Math.min(canvas.width - ball.radius, simX));
|
335 |
+
}
|
336 |
+
|
337 |
+
function updateAIDisplay() {
|
338 |
+
document.getElementById('ai-mode').textContent = aiMode;
|
339 |
+
document.getElementById('ai-learning').textContent = `${Math.floor(aiLearningRate * 100)}%`;
|
340 |
+
}
|
341 |
+
|
342 |
+
// Input handling
|
343 |
+
let rightPressed = false;
|
344 |
+
let leftPressed = false;
|
345 |
+
document.addEventListener('keydown', keyDownHandler);
|
346 |
+
document.addEventListener('keyup', keyUpHandler);
|
347 |
+
document.addEventListener('mousemove', mouseMoveHandler);
|
348 |
+
|
349 |
+
// AI control buttons
|
350 |
+
document.getElementById('ai-train-btn').addEventListener('click', () => {
|
351 |
+
aiMode = 'LEARNING';
|
352 |
+
updateAIDisplay();
|
353 |
+
});
|
354 |
+
|
355 |
+
document.getElementById('ai-play-btn').addEventListener('click', () => {
|
356 |
+
aiMode = 'PERFECT';
|
357 |
+
updateAIDisplay();
|
358 |
+
});
|
359 |
+
|
360 |
+
function keyDownHandler(e) {
|
361 |
+
if (e.key === 'Right' || e.key === 'ArrowRight') {
|
362 |
+
rightPressed = true;
|
363 |
+
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
|
364 |
+
leftPressed = true;
|
365 |
+
}
|
366 |
+
}
|
367 |
+
|
368 |
+
function keyUpHandler(e) {
|
369 |
+
if (e.key === 'Right' || e.key === 'ArrowRight') {
|
370 |
+
rightPressed = false;
|
371 |
+
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
|
372 |
+
leftPressed = false;
|
373 |
+
}
|
374 |
+
}
|
375 |
+
|
376 |
+
function mouseMoveHandler(e) {
|
377 |
+
if (aiMode === 'PERFECT') return;
|
378 |
+
|
379 |
+
const relativeX = e.clientX - canvas.offsetLeft;
|
380 |
+
if (relativeX > paddle.width / 2 && relativeX < canvas.width - paddle.width / 2) {
|
381 |
+
paddle.x = relativeX - paddle.width / 2;
|
382 |
+
}
|
383 |
+
}
|
384 |
+
|
385 |
+
// Collision detection
|
386 |
+
function collisionDetection() {
|
387 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
388 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
389 |
+
const b = bricks[c][r];
|
390 |
+
if (b.status === 1) {
|
391 |
+
if (
|
392 |
+
ball.x > b.x &&
|
393 |
+
ball.x < b.x + brick.width &&
|
394 |
+
ball.y > b.y &&
|
395 |
+
ball.y < b.y + brick.height
|
396 |
+
) {
|
397 |
+
ball.dy = -ball.dy;
|
398 |
+
b.status = 0;
|
399 |
+
score += 10 * gameSpeed;
|
400 |
+
document.getElementById('score').textContent = Math.floor(score);
|
401 |
+
|
402 |
+
// Chance to trigger mutation when hitting a brick
|
403 |
+
if (Math.random() < 0.1 && Date.now() - lastMutationTime > 5000) {
|
404 |
+
triggerRandomMutation();
|
405 |
+
}
|
406 |
+
}
|
407 |
+
}
|
408 |
+
}
|
409 |
+
}
|
410 |
+
}
|
411 |
+
|
412 |
+
function triggerRandomMutation() {
|
413 |
+
lastMutationTime = Date.now();
|
414 |
+
mutationCount++;
|
415 |
+
|
416 |
+
// Get random mutation
|
417 |
+
const mutationKeys = Object.keys(mutations);
|
418 |
+
const randomKey = mutationKeys[Math.floor(Math.random() * mutationKeys.length)];
|
419 |
+
const mutation = mutations[randomKey];
|
420 |
+
|
421 |
+
// Apply mutation effect
|
422 |
+
mutation.effect();
|
423 |
+
|
424 |
+
// Log mutation
|
425 |
+
logMutation(mutation.name, mutation.type);
|
426 |
+
}
|
427 |
+
|
428 |
+
function logMutation(name, type) {
|
429 |
+
const logElement = document.createElement('div');
|
430 |
+
logElement.className = `mutation-event mutation-${type}`;
|
431 |
+
|
432 |
+
const time = new Date().toLocaleTimeString();
|
433 |
+
logElement.innerHTML = `<strong>${time}</strong>: ${name}`;
|
434 |
+
|
435 |
+
const logContainer = document.getElementById('mutation-log');
|
436 |
+
logContainer.insertBefore(logElement, logContainer.firstChild);
|
437 |
+
|
438 |
+
// Keep log from growing too large
|
439 |
+
if (logContainer.children.length > 20) {
|
440 |
+
logContainer.removeChild(logContainer.lastChild);
|
441 |
+
}
|
442 |
+
|
443 |
+
// Highlight new event
|
444 |
+
logElement.style.animation = 'pulse 1s';
|
445 |
+
setTimeout(() => {
|
446 |
+
logElement.style.animation = '';
|
447 |
+
}, 1000);
|
448 |
+
}
|
449 |
+
|
450 |
+
// Game functions
|
451 |
+
function updateBallSpeed() {
|
452 |
+
const directionX = ball.dx > 0 ? 1 : -1;
|
453 |
+
const directionY = ball.dy > 0 ? 1 : -1;
|
454 |
+
ball.dx = directionX * ball.speed * gameSpeed;
|
455 |
+
ball.dy = directionY * ball.speed * gameSpeed;
|
456 |
+
}
|
457 |
+
|
458 |
+
function updateSpeedDisplay() {
|
459 |
+
document.getElementById('speed').textContent = gameSpeed.toFixed(1) + 'x';
|
460 |
+
document.getElementById('speed-bar').style.width = `${(gameSpeed / 3) * 100}%`;
|
461 |
+
}
|
462 |
+
|
463 |
+
function drawBall(ballObj) {
|
464 |
+
ctx.beginPath();
|
465 |
+
ctx.arc(ballObj.x, ballObj.y, ballObj.radius, 0, Math.PI * 2);
|
466 |
+
ctx.fillStyle = ballObj.color;
|
467 |
+
ctx.fill();
|
468 |
+
ctx.closePath();
|
469 |
+
|
470 |
+
// Glow effect
|
471 |
+
ctx.shadowBlur = 15;
|
472 |
+
ctx.shadowColor = ballObj.color;
|
473 |
+
ctx.fill();
|
474 |
+
ctx.shadowBlur = 0;
|
475 |
+
}
|
476 |
+
|
477 |
+
function drawPaddle() {
|
478 |
+
ctx.beginPath();
|
479 |
+
ctx.rect(paddle.x, paddle.y, paddle.width, paddle.height);
|
480 |
+
ctx.fillStyle = paddle.color;
|
481 |
+
ctx.fill();
|
482 |
+
ctx.closePath();
|
483 |
+
|
484 |
+
// Glow effect
|
485 |
+
ctx.shadowBlur = 20;
|
486 |
+
ctx.shadowColor = paddle.color;
|
487 |
+
ctx.fill();
|
488 |
+
ctx.shadowBlur = 0;
|
489 |
+
}
|
490 |
+
|
491 |
+
function drawBricks() {
|
492 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
493 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
494 |
+
if (bricks[c][r].status === 1) {
|
495 |
+
const brickX = c * (brick.width + brick.padding) + brick.offsetLeft;
|
496 |
+
const brickY = r * (brick.height + brick.padding) + brick.offsetTop;
|
497 |
+
bricks[c][r].x = brickX;
|
498 |
+
bricks[c][r].y = brickY;
|
499 |
+
|
500 |
+
ctx.beginPath();
|
501 |
+
ctx.rect(brickX, brickY, brick.width, brick.height);
|
502 |
+
ctx.fillStyle = bricks[c][r].color;
|
503 |
+
ctx.fill();
|
504 |
+
ctx.closePath();
|
505 |
+
|
506 |
+
// Glow effect
|
507 |
+
ctx.shadowBlur = 10;
|
508 |
+
ctx.shadowColor = bricks[c][r].color;
|
509 |
+
ctx.fill();
|
510 |
+
ctx.shadowBlur = 0;
|
511 |
+
}
|
512 |
+
}
|
513 |
+
}
|
514 |
+
}
|
515 |
+
|
516 |
+
function draw() {
|
517 |
+
if (!gameRunning) return;
|
518 |
+
|
519 |
+
// Clear canvas
|
520 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
521 |
+
|
522 |
+
// Draw game elements
|
523 |
+
drawBricks();
|
524 |
+
drawBall(ball);
|
525 |
+
for (const extraBall of extraBalls) {
|
526 |
+
drawBall(extraBall);
|
527 |
+
}
|
528 |
+
drawPaddle();
|
529 |
+
|
530 |
+
// AI functions
|
531 |
+
makeAIDecision();
|
532 |
+
|
533 |
+
// Collision detection
|
534 |
+
collisionDetection();
|
535 |
+
|
536 |
+
// Wall collision (left/right)
|
537 |
+
if (ball.x + ball.dx > canvas.width - ball.radius || ball.x + ball.dx < ball.radius) {
|
538 |
+
ball.dx = -ball.dx;
|
539 |
+
}
|
540 |
+
|
541 |
+
// Wall collision (top)
|
542 |
+
if (ball.y + ball.dy < ball.radius) {
|
543 |
+
ball.dy = -ball.dy;
|
544 |
+
}
|
545 |
+
|
546 |
+
// Paddle collision
|
547 |
+
if (
|
548 |
+
ball.y + ball.dy > canvas.height - ball.radius - paddle.height &&
|
549 |
+
ball.y + ball.dy < canvas.height - ball.radius &&
|
550 |
+
ball.x > paddle.x &&
|
551 |
+
ball.x < paddle.x + paddle.width
|
552 |
+
) {
|
553 |
+
// Calculate bounce angle based on where ball hits paddle
|
554 |
+
const hitPosition = (ball.x - (paddle.x + paddle.width / 2)) / (paddle.width / 2);
|
555 |
+
const angle = hitPosition * Math.PI / 3; // Max 60 degree angle
|
556 |
+
|
557 |
+
ball.dy = -Math.abs(ball.speed * gameSpeed * Math.cos(angle));
|
558 |
+
ball.dx = ball.speed * gameSpeed * Math.sin(angle);
|
559 |
+
}
|
560 |
+
|
561 |
+
// Extra balls paddle collision
|
562 |
+
for (let i = 0; i < extraBalls.length; i++) {
|
563 |
+
const eb = extraBalls[i];
|
564 |
+
|
565 |
+
if (
|
566 |
+
eb.y + eb.dy > canvas.height - eb.radius - paddle.height &&
|
567 |
+
eb.y + eb.dy < canvas.height - eb.radius &&
|
568 |
+
eb.x > paddle.x &&
|
569 |
+
eb.x < paddle.x + paddle.width
|
570 |
+
) {
|
571 |
+
const hitPosition = (eb.x - (paddle.x + paddle.width / 2)) / (paddle.width / 2);
|
572 |
+
const angle = hitPosition * Math.PI / 3;
|
573 |
+
|
574 |
+
eb.dy = -Math.abs(eb.dy * Math.cos(angle));
|
575 |
+
eb.dx = eb.dx * Math.sin(angle);
|
576 |
+
}
|
577 |
+
|
578 |
+
// Extra balls wall collision
|
579 |
+
if (eb.x + eb.dx > canvas.width - eb.radius || eb.x + eb.dx < eb.radius) {
|
580 |
+
eb.dx = -eb.dx;
|
581 |
+
}
|
582 |
+
if (eb.y + eb.dy < eb.radius) {
|
583 |
+
eb.dy = -eb.dy;
|
584 |
+
}
|
585 |
+
|
586 |
+
// Move extra balls
|
587 |
+
eb.x += eb.dx;
|
588 |
+
eb.y += eb.dy;
|
589 |
+
|
590 |
+
// Remove extra balls that go out of bounds
|
591 |
+
if (eb.y > canvas.height) {
|
592 |
+
extraBalls.splice(i, 1);
|
593 |
+
i--;
|
594 |
+
}
|
595 |
+
}
|
596 |
+
|
597 |
+
// Game over check (should never happen with perfect AI)
|
598 |
+
if (ball.y + ball.dy > canvas.height) {
|
599 |
+
// Check if this is the last ball
|
600 |
+
if (extraBalls.length === 0) {
|
601 |
+
gameOver();
|
602 |
+
return;
|
603 |
+
} else {
|
604 |
+
// Remove main ball but keep playing with extra balls
|
605 |
+
ball.y = -100;
|
606 |
+
}
|
607 |
+
}
|
608 |
+
|
609 |
+
// Move ball
|
610 |
+
ball.x += ball.dx;
|
611 |
+
ball.y += ball.dy;
|
612 |
+
|
613 |
+
// Move paddle (if not in AI PERFECT mode)
|
614 |
+
if (aiMode !== 'PERFECT') {
|
615 |
+
if (rightPressed && paddle.x < canvas.width - paddle.width) {
|
616 |
+
paddle.x += paddle.speed * gameSpeed;
|
617 |
+
} else if (leftPressed && paddle.x > 0) {
|
618 |
+
paddle.x -= paddle.speed * gameSpeed;
|
619 |
+
}
|
620 |
+
}
|
621 |
+
|
622 |
+
// Gradually increase game speed
|
623 |
+
speedIncreaseTimer++;
|
624 |
+
if (speedIncreaseTimer > 500 && gameSpeed < 3.0) {
|
625 |
+
gameSpeed += 0.05;
|
626 |
+
updateSpeedDisplay();
|
627 |
+
speedIncreaseTimer = 0;
|
628 |
+
}
|
629 |
+
|
630 |
+
// Check win condition
|
631 |
+
let allBricksDestroyed = true;
|
632 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
633 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
634 |
+
if (bricks[c][r].status === 1) {
|
635 |
+
allBricksDestroyed = false;
|
636 |
+
break;
|
637 |
+
}
|
638 |
+
}
|
639 |
+
if (!allBricksDestroyed) break;
|
640 |
+
}
|
641 |
+
|
642 |
+
if (allBricksDestroyed) {
|
643 |
+
// Level complete - reset with more bricks
|
644 |
+
brick.rowCount = Math.min(8, brick.rowCount + 1);
|
645 |
+
initBricks();
|
646 |
+
|
647 |
+
// Reset ball position
|
648 |
+
ball.x = canvas.width / 2;
|
649 |
+
ball.y = canvas.height / 2;
|
650 |
+
ball.dx = 5 * gameSpeed;
|
651 |
+
ball.dy = -5 * gameSpeed;
|
652 |
+
|
653 |
+
// Bonus points for completing level
|
654 |
+
score += 100 * gameSpeed;
|
655 |
+
document.getElementById('score').textContent = Math.floor(score);
|
656 |
+
|
657 |
+
// Higher chance for mutation after level complete
|
658 |
+
if (Math.random() < 0.3) {
|
659 |
+
triggerRandomMutation();
|
660 |
+
}
|
661 |
+
}
|
662 |
+
|
663 |
+
requestAnimationFrame(draw);
|
664 |
+
}
|
665 |
+
|
666 |
+
function gameOver() {
|
667 |
+
gameRunning = false;
|
668 |
+
document.getElementById('final-score').textContent = Math.floor(score);
|
669 |
+
document.getElementById('mutation-count').textContent = mutationCount;
|
670 |
+
document.getElementById('ai-mastery').textContent = `${Math.floor(aiLearningRate * 100)}%`;
|
671 |
+
document.getElementById('game-over').style.display = 'block';
|
672 |
+
}
|
673 |
+
|
674 |
+
function resetGame() {
|
675 |
+
gameRunning = true;
|
676 |
+
score = 0;
|
677 |
+
gameSpeed = 1.0;
|
678 |
+
speedIncreaseTimer = 0;
|
679 |
+
mutationCount = 0;
|
680 |
+
lastMutationTime = 0;
|
681 |
+
extraBalls = [];
|
682 |
+
|
683 |
+
// Reset AI
|
684 |
+
aiLearningRate = 1.0;
|
685 |
+
aiMemory = [];
|
686 |
+
aiMode = 'PERFECT';
|
687 |
+
|
688 |
+
document.getElementById('score').textContent = '0';
|
689 |
+
document.getElementById('speed').textContent = '1.0x';
|
690 |
+
document.getElementById('speed-bar').style.width = '33.3%';
|
691 |
+
document.getElementById('game-over').style.display = 'none';
|
692 |
+
document.getElementById('mutation-log').innerHTML = '';
|
693 |
+
updateAIDisplay();
|
694 |
+
|
695 |
+
// Reset paddle
|
696 |
+
paddle.width = 100;
|
697 |
+
paddle.speed = 15;
|
698 |
+
paddle.x = canvas.width / 2 - 50;
|
699 |
+
|
700 |
+
// Reset ball
|
701 |
+
ball.speed = 5;
|
702 |
+
ball.x = canvas.width / 2;
|
703 |
+
ball.y = canvas.height / 2;
|
704 |
+
ball.dx = 5 * gameSpeed;
|
705 |
+
ball.dy = -5 * gameSpeed;
|
706 |
+
updateBallSpeed();
|
707 |
+
|
708 |
+
// Reset bricks
|
709 |
+
brick.rowCount = 5;
|
710 |
+
initBricks();
|
711 |
+
|
712 |
+
draw();
|
713 |
+
}
|
714 |
+
|
715 |
+
// Initialize game
|
716 |
+
document.getElementById('restart-btn').addEventListener('click', resetGame);
|
717 |
+
|
718 |
+
// Handle window resize
|
719 |
+
window.addEventListener('resize', () => {
|
720 |
+
canvas.width = window.innerWidth;
|
721 |
+
canvas.height = window.innerHeight;
|
722 |
+
paddle.y = canvas.height - 30;
|
723 |
+
});
|
724 |
+
|
725 |
+
initBricks();
|
726 |
+
updateSpeedDisplay();
|
727 |
+
updateAIDisplay();
|
728 |
+
draw();
|
729 |
+
</script>
|
730 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=Lookimi/myawesomeface" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
731 |
+
</html>
|