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THREE.GUI = { | |
create: (viewer, scene) => { | |
var gui = new dat.GUI(); | |
// Set some GUI params | |
var shaderParams = gui.addFolder('Shader'); | |
shaderParams.add(sixDofViewer, 'displacement', 0, 7).name('Displacement'); | |
shaderParams.add(sixDofViewer, 'opacity', 0, 1).name('Opacity'); | |
shaderParams.add(sixDofViewer, 'pointSize', 0, 10).name('Point Size'); | |
shaderParams.add({ 'debugDepth': false }, 'debugDepth') | |
.name('Debug Depth') | |
.onChange(val => { | |
sixDofViewer.toggleDepthDebug(val); | |
}); | |
shaderParams.add({ | |
'changeStyle': () => { } | |
}, 'changeStyle', { | |
'Mesh': SixDOF.Style[SixDOF.Style.MESH], | |
'Wireframe': SixDOF.Style[SixDOF.Style.WIRE], | |
'Pointcloud': SixDOF.Style[SixDOF.Style.POINTS] | |
}) | |
.name('Rendering Style') | |
.onChange(val => { | |
scene.remove(sixDofViewer); | |
sixDofViewer = new SixDOF.Viewer(colorTexture, depthTexture, { | |
'style': SixDOF.Style[val] | |
}); | |
scene.add(sixDofViewer); | |
}); | |
return gui; | |
} | |
} |