ldm3d / static /three6dof.html
estellea's picture
Duplicate from temp-org/ldm3d-gradio
71d12ce
raw
history blame
6.87 kB
<html>
<head>
<title>THREE.6DOF - Image Viewer Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: #000;
color: #fff;
padding: 0;
margin: 0;
overflow: hidden;
font-family: georgia;
text-align: center;
}
a {
color: skyblue;
text-decoration: none
}
video {
display: none;
}
#info {
position: absolute;
top: 15px;
width: 100%;
}
#info_wrapper {
background: rgba(0, 0, 0, 0.7);
}
</style>
<!-- Favicon -->
<link rel="apple-touch-icon" sizes="180x180" href="public/images/favicon/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="public/images/favicon/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="public/images/favicon/favicon-16x16.png">
<link rel="manifest" href="public/site.webmanifest">
<!-- Libraries -->
<script src="https://unpkg.com/[email protected]/build/three.min.js"></script>
<script src="https://unpkg.com/[email protected]/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script>
<!-- <script src="public/js/WebVR.js"></script> -->
<script src="public/js/GUIHelper.js"></script>
<!-- THREE-6DOF -->
<script src="public/js/three-6dof.min.js"></script>
</head>
<body>
<script>
'use strict';
// get data-rgb from parent iframe tag
var rgbBase64Img = window.frameElement?.getAttribute('data-rgb');
var depthBase64Img = window.frameElement?.getAttribute('data-depth');
// debug GUI
var gui = new dat.GUI({ closed: true, closeOnTop: true });
// We will create the viewer once the textures are loaded
var sixDofViewer;
// Keep track of time
var clock = new THREE.Clock();
let enableAnimation = true;
// Create the scene, renderer and camera
var scene = new THREE.Scene();
const w = 1024
const h = 512
var renderer = new THREE.WebGLRenderer({ antialias: true });
// renderer.setSize(w, h); //window.innerWidth, window.innerHeight);
renderer.setSize(window.innerWidth, window.innerHeight);
// renderer.vr.enabled = true;
document.body.appendChild(renderer.domElement);
// document.body.appendChild(THREE.WEBVR.createButton(renderer));
var camera = new THREE.PerspectiveCamera(55, w / h, 0.001, 1000);
var cameraDolly = new THREE.Object3D(); // We use a camera dolly since WebVR/XR will override camera transform
cameraDolly.position.y = -1.7;
cameraDolly.add(camera);
scene.add(cameraDolly);
var loadingManager = new THREE.LoadingManager();
var textureLoader = new THREE.TextureLoader(loadingManager);
// Load the textures and store them
var colorTexture, depthTexture;
// three.js load texture from base64
if (rgbBase64Img && depthBase64Img) {
textureLoader.load(rgbBase64Img, texture => { colorTexture = texture });
textureLoader.load(depthBase64Img, texture => { depthTexture = texture });
} else {
textureLoader.load('public/images/equirectangular/kandao3.jpg', texture => { colorTexture = texture });
textureLoader.load('public/images/equirectangular/kandao3_depthmap.jpg', texture => { depthTexture = texture });
}
// On finish loading create the viewer with the textures
loadingManager.onLoad = () => {
sixDofViewer = new SixDOF.Viewer(colorTexture, depthTexture,
{
'type': SixDOF.TextureType.SEPERATE, // For seperate depth and texture (for single top bottom use TextureType.TOP_BOTTOM)
'style': SixDOF.Style.MESH, // Chooses the rendering style (defaults to Style.MESH)
'density': SixDOF.MeshDensity.EXTRA_HIGH, // Chooses geometry tesselation level
'displacement': 4.0, // Defaults to 4.0
'radius': 6 // Defaults to 6
})
scene.add(sixDofViewer);
// Create the debug GUI and add some debug params
var shaderParams = gui.addFolder('Shader');
shaderParams.add(sixDofViewer, 'displacement', 0, 7).name('Displacement');
shaderParams.add(sixDofViewer, 'opacity', 0, 1).name('Opacity');
shaderParams.add(sixDofViewer, 'pointSize', 0, 10).name('Point Size');
shaderParams.add(camera, 'fov', 1, 100).name('Camera FOV').onChange(val => {
camera.updateProjectionMatrix();
});
shaderParams.add(camera.position, 'x', -10, 10).name('Camera X');
shaderParams.add(camera.position, 'y', -10, 10).name('Camera Y');
shaderParams.add(camera.position, 'z', -10, 10).name('Camera Z');
shaderParams.add({ 'debugDepth': false }, 'debugDepth')
.name('Debug Depth')
.onChange(val => {
sixDofViewer.toggleDepthDebug(val);
});
shaderParams.add({
'changeStyle': () => { }
}, 'changeStyle', {
'Mesh': SixDOF.Style[SixDOF.Style.MESH],
'Wireframe': SixDOF.Style[SixDOF.Style.WIRE],
'Pointcloud': SixDOF.Style[SixDOF.Style.POINTS]
})
.name('Rendering Style')
.onChange(val => {
scene.remove(sixDofViewer);
sixDofViewer = new SixDOF.Viewer(colorTexture, depthTexture, {
'style': SixDOF.Style[val]
});
scene.add(sixDofViewer);
});
shaderParams.open();
}
const controls = new THREE.OrbitControls(cameraDolly, renderer.domElement);
controls.enableZoom = true
controls.enableDamping = true;
camera.rotation.x = Math.PI / 2;
controls.autoRotate = true;
controls.addEventListener('start', function () {
controls.autoRotate = false;
});
renderer.setAnimationLoop((time) => {
controls.update();
renderer.render(scene, camera);
});
window.addEventListener('resize', ev => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>