Spaces:
Running
Running
File size: 9,270 Bytes
172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 9cefce7 172a1e4 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 |
# -*- coding: utf-8 -*-
"""
Monte Carlo Tree Search in AlphaGo Zero style, which uses a policy-value
network to guide the tree search and evaluate the leaf nodes
@author: Junxiao Song
"""
import numpy as np
import copy
import time
from concurrent.futures import ThreadPoolExecutor
import threading
def softmax(x):
probs = np.exp(x - np.max(x))
probs /= np.sum(probs)
return probs
class TreeNode(object):
"""A node in the MCTS tree.
Each node keeps track of its own value Q, prior probability P, and
its visit-count-adjusted prior score u.
"""
def __init__(self, parent, prior_p):
self._parent = parent
self._children = {} # a map from action to TreeNode
self._n_visits = 0
self._Q = 0
self._u = 0
self._P = prior_p
def expand(self, action_priors):
"""Expand tree by creating new children.
action_priors: a list of tuples of actions and their prior probability
according to the policy function.
"""
for action, prob in action_priors:
if action not in self._children:
self._children[action] = TreeNode(self, prob)
def select(self, c_puct):
"""Select action among children that gives maximum action value Q
plus bonus u(P).
Return: A tuple of (action, next_node)
"""
return max(self._children.items(),
key=lambda act_node: act_node[1].get_value(c_puct))
def update(self, leaf_value):
"""Update node values from leaf evaluation.
leaf_value: the value of subtree evaluation from the current player's
perspective.
"""
# Count visit.
self._n_visits += 1
# Update Q, a running average of values for all visits.
self._Q += 1.0*(leaf_value - self._Q) / self._n_visits
def update_recursive(self, leaf_value):
"""Like a call to update(), but applied recursively for all ancestors.
"""
# If it is not root, this node's parent should be updated first.
if self._parent:
self._parent.update_recursive(-leaf_value)
self.update(leaf_value)
def get_value(self, c_puct):
"""Calculate and return the value for this node.
It is a combination of leaf evaluations Q, and this node's prior
adjusted for its visit count, u.
c_puct: a number in (0, inf) controlling the relative impact of
value Q, and prior probability P, on this node's score.
"""
self._u = (c_puct * self._P *
np.sqrt(self._parent._n_visits) / (1 + self._n_visits))
return self._Q + self._u
def is_leaf(self):
"""Check if leaf node (i.e. no nodes below this have been expanded)."""
return self._children == {}
def is_root(self):
return self._parent is None
class MCTS(object):
"""An implementation of Monte Carlo Tree Search."""
def __init__(self, policy_value_fn, c_puct=5, n_playout=10000):
"""
policy_value_fn: a function that takes in a board state and outputs
a list of (action, probability) tuples and also a score in [-1, 1]
(i.e. the expected value of the end game score from the current
player's perspective) for the current player.
c_puct: a number in (0, inf) that controls how quickly exploration
converges to the maximum-value policy. A higher value means
relying on the prior more.
"""
self._root = TreeNode(None, 1.0)
self._policy = policy_value_fn
self._c_puct = c_puct
self._n_playout = n_playout
def _playout(self, state, lock=None):
"""Run a single playout from the root to the leaf, getting a value at
the leaf and propagating it back through its parents.
State is modified in-place, so a copy must be provided.
"""
node = self._root
if lock is not None:
lock.acquire()
while(1):
if node.is_leaf():
break
# Greedily select next move.
action, node = node.select(self._c_puct)
state.do_move(action)
if lock is not None:
lock.release()
# Evaluate the leaf using a network which outputs a list of
# (action, probability) tuples p and also a score v in [-1, 1]
# for the current player.
action_probs, leaf_value = self._policy(state)
# Check for end of game.
end, winner = state.game_end()
if lock is not None:
lock.acquire()
if not end:
node.expand(action_probs)
else:
# for end state,return the "true" leaf_value
if winner == -1: # tie
leaf_value = 0.0
else:
leaf_value = (
1.0 if winner == state.get_current_player() else -1.0
)
# Update value and visit count of nodes in this traversal.
node.update_recursive(-leaf_value)
if lock is not None:
lock.release()
def get_move_probs(self, state, temp=1e-3):
"""Run all playouts sequentially and return the available actions and
their corresponding probabilities.
state: the current game state
temp: temperature parameter in (0, 1] controls the level of exploration
"""
start_time_averge = 0
### test multi-thread
# lock = threading.Lock()
# with ThreadPoolExecutor(max_workers=4) as executor:
# for n in range(self._n_playout):
# start_time = time.time()
# state_copy = copy.deepcopy(state)
# executor.submit(self._playout, state_copy, lock)
# start_time_averge += (time.time() - start_time)
### end test multi-thread
t = time.time()
for n in range(self._n_playout):
start_time = time.time()
state_copy = copy.deepcopy(state)
self._playout(state_copy)
start_time_averge += (time.time() - start_time)
total_time = time.time() - t
# print('!!time!!:', time.time() - t)
print(f" My MCTS sum_time: {total_time }, total_simulation: {self._n_playout}")
# calc the move probabilities based on visit counts at the root node
act_visits = [(act, node._n_visits)
for act, node in self._root._children.items()]
acts, visits = zip(*act_visits)
act_probs = softmax(1.0/temp * np.log(np.array(visits) + 1e-10))
return 0, acts, act_probs, total_time
def update_with_move(self, last_move):
"""Step forward in the tree, keeping everything we already know
about the subtree.
"""
if last_move in self._root._children:
self._root = self._root._children[last_move]
self._root._parent = None
else:
self._root = TreeNode(None, 1.0)
def __str__(self):
return "MCTS"
class MCTSPlayer(object):
"""AI player based on MCTS"""
def __init__(self, policy_value_function,
c_puct=5, n_playout=2000, is_selfplay=0):
self.mcts = MCTS(policy_value_function, c_puct, n_playout)
self._is_selfplay = is_selfplay
def set_player_ind(self, p):
self.player = p
def reset_player(self):
self.mcts.update_with_move(-1)
def get_action(self, board, temp=1e-3, return_prob=0,return_time = False):
sensible_moves = board.availables
# the pi vector returned by MCTS as in the alphaGo Zero paper
move_probs = np.zeros(board.width*board.height)
if len(sensible_moves) > 0:
_, acts, probs, simul_mean_time = self.mcts.get_move_probs(board, temp)
move_probs[list(acts)] = probs
if self._is_selfplay:
# add Dirichlet Noise for exploration (needed for
# self-play training)
move = np.random.choice(
acts,
p=0.75*probs + 0.25*np.random.dirichlet(0.3*np.ones(len(probs)))
)
# update the root node and reuse the search tree
self.mcts.update_with_move(move)
else:
# with the default temp=1e-3, it is almost equivalent
# to choosing the move with the highest prob
move = np.random.choice(acts, p=probs)
# reset the root node
self.mcts.update_with_move(-1)
# location = board.move_to_location(move)
# print("AI move: %d,%d\n" % (location[0], location[1]))
if return_time:
if return_prob:
return move, move_probs,simul_mean_time
else:
return move,simul_mean_time
else:
if return_prob:
return move, move_probs
else:
return move
else:
print("WARNING: the board is full")
def __str__(self):
return "MCTS {}".format(self.player)
|