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<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
    <title>Jammot</title>
    <link rel="shortcut icon" href="TemplateData/favicon.ico">
    <link rel="stylesheet" href="TemplateData/style.css">
     <!-- Bootstrap CSS -->
    <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/css/bootstrap.min.css" integrity="sha384-Gn5384xqQ1aoWXA+058RXPxPg6fy4IWvTNh0E263XmFcJlSAwiGgFAW/dAiS6JXm" crossorigin="anonymous">
  </head>
  <body class="dark">
    <!-- Modal -->
    <div class="modal fade" id="infoModal" tabindex="-1" role="dialog" aria-labelledby="exampleModalLabel" aria-hidden="true">
      <div class="modal-dialog" role="document">
        <div class="modal-content">
          <div class="modal-header">
            <button type="button" class="close" data-dismiss="modal" aria-label="Close">
              <span aria-hidden="true">&times;</span>
            </button>
          </div>
          <div class="modal-body">
            <h3> What is Smart Robot πŸ€– ? </h3>
            <p> Smart Robot is a game where a robot that can <b>understand player orders and perform them</b>. </p>
            
            <p>If you like the game, don't forget to click on the like πŸ’– button.</p>
            <p> Do you want to learn how to build your own robot game using AI πŸ€–? Check this tutorial </p>
πŸ‘‰ <a href="" target="_blank">Start here</a>   </p>
          </div>
          <div class="modal-footer">
            <button type="button" class="btn btn-success" data-dismiss="modal">Let me play!</button>
          </div>
        </div>
      </div>
    </div>
    <div id="unity-container" class="unity-desktop">
      <canvas id="unity-canvas"></canvas>
    </div>
    <div id="loading-cover" style="display:none;">
      <div id="unity-loading-bar">
        <div id="unity-logo"><img src="logo.png"></div>
        <div id="unity-progress-bar-empty" style="display: none;">
          <div id="unity-progress-bar-full"></div>
        </div>
        <div class="spinner"></div>
      </div>
    </div>
    <div id="unity-fullscreen-button" style="display: none;"></div>
    <script>
      const hideFullScreenButton = "";
      const buildUrl = "Build";
      const loaderUrl = buildUrl + "/Jammo Robot WEBGL.loader.js";
      const config = {
        dataUrl: buildUrl + "/Jammo Robot WEBGL.data",
        frameworkUrl: buildUrl + "/Jammo Robot WEBGL.framework.js",
        codeUrl: buildUrl + "/Jammo Robot WEBGL.wasm",
        streamingAssetsUrl: "StreamingAssets",
        companyName: "DefaultCompany",
        productName: "Jammot",
        productVersion: "0.1",
      };

      const container = document.querySelector("#unity-container");
      const canvas = document.querySelector("#unity-canvas");
      const loadingCover = document.querySelector("#loading-cover");
      const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
      const progressBarFull = document.querySelector("#unity-progress-bar-full");
      const fullscreenButton = document.querySelector("#unity-fullscreen-button");
      const spinner = document.querySelector('.spinner');

      const canFullscreen = (function() {
        for (const key of [
            'exitFullscreen',
            'webkitExitFullscreen',
            'webkitCancelFullScreen',
            'mozCancelFullScreen',
            'msExitFullscreen',
          ]) {
          if (key in document) {
            return true;
          }
        }
        return false;
      }());

      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
        container.className = "unity-mobile";
        config.devicePixelRatio = 1;
      }
      loadingCover.style.display = "";

      const script = document.createElement("script");
      script.src = loaderUrl;
      script.onload = () => {
        createUnityInstance(canvas, config, (progress) => {
          spinner.style.display = "none";
          progressBarEmpty.style.display = "";
          progressBarFull.style.width = `${100 * progress}%`;
        }).then((unityInstance) => {
          loadingCover.style.display = "none";
          if (canFullscreen) {
            if (!hideFullScreenButton) {
              fullscreenButton.style.display = "";
            }
            fullscreenButton.onclick = () => {
              unityInstance.SetFullscreen(1);
            };
          }
        }).catch((message) => {
          alert(message);
        });
      };
      document.body.appendChild(script);
    </script>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/jquery.slim.min.js" integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj" crossorigin="anonymous"></script>
      <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js" integrity="sha384-fQybjgWLrvvRgtW6bFlB7jaZrFsaBXjsOMm/tB9LTS58ONXgqbR9W8oWht/amnpF" crossorigin="anonymous"></script>
    <!-- Comment out or remove the modal trigger script
    <script>
        $(document).ready(function(){
            $("#infoModal").modal('show');
        });
      </script>
    -->
    <audio autoplay loop>
        <source src="TemplateData/ForestWalk.mp3" type="audio/mpeg">
    </audio>
  </body>
</html>