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import streamlit as st | |
import random | |
import pandas as pd | |
import os | |
# Cascadia Game Components | |
habitat_tiles = ['π²', 'ποΈ', 'π', 'π΅', 'π'] | |
wildlife_tokens = ['π»', 'π¦ ', 'π', 'π¦', 'πΏοΈ'] | |
players = ['Player 1', 'Player 2'] | |
save_file = 'cascadia_game_state.csv' | |
# Initialize or load game state | |
def initialize_game(): | |
st.session_state['habitat_stack'] = random.sample(habitat_tiles * 10, 50) | |
st.session_state['wildlife_stack'] = random.sample(wildlife_tokens * 10, 50) | |
st.session_state['players'] = {player: {'habitat': [], 'wildlife': [], 'nature_tokens': 3} for player in players} | |
def load_game_state(): | |
if os.path.exists(save_file): | |
df = pd.read_csv(save_file) | |
for player in players: | |
st.session_state['players'][player] = { | |
'habitat': df[player + '_habitat'].dropna().tolist(), | |
'wildlife': df[player + '_wildlife'].dropna().tolist(), | |
'nature_tokens': df[player + '_nature_tokens'][0] | |
} | |
st.session_state['habitat_stack'] = df['habitat_stack'].dropna().tolist() | |
st.session_state['wildlife_stack'] = df['wildlife_stack'].dropna().tolist() | |
def save_game_state(): | |
data = { | |
'habitat_stack': pd.Series(st.session_state['habitat_stack']), | |
'wildlife_stack': pd.Series(st.session_state['wildlife_stack']) | |
} | |
for player in players: | |
player_state = st.session_state['players'][player] | |
data[player + '_habitat'] = pd.Series(player_state['habitat']) | |
data[player + '_wildlife'] = pd.Series(player_state['wildlife']) | |
data[player + '_nature_tokens'] = pd.Series([player_state['nature_tokens']]) | |
df = pd.DataFrame(data) | |
df.to_csv(save_file, index=False) | |
if 'players' not in st.session_state: | |
load_game_state() | |
if 'players' not in st.session_state: | |
initialize_game() | |
# Streamlit Interface | |
st.title("π² Cascadia Lite π²") | |
# Function to draw habitat and wildlife | |
def draw_habitat_and_wildlife(player): | |
habitat = st.session_state['habitat_stack'].pop() | |
wildlife = st.session_state['wildlife_stack'].pop() | |
st.session_state['players'][player]['habitat'].append(habitat) | |
st.session_state['players'][player]['wildlife'].append(wildlife) | |
# Display players' areas | |
for player in players: | |
st.write(f"## {player}'s Play Area") | |
player_data = pd.DataFrame({'Habitat Tiles': st.session_state['players'][player]['habitat'], | |
'Wildlife Tokens': st.session_state['players'][player]['wildlife']}) | |
st.dataframe(player_data) | |
# Drafting Phase | |
if st.button(f"{player}: Draw Habitat and Wildlife"): | |
draw_habitat_and_wildlife(player) | |
# Tile Placement | |
tile_placement = st.selectbox(f"{player}: Place Habitat Tile", options=['Select Position'] + list(range(1, len(st.session_state['players'][player]['habitat']) + 1))) | |
# Wildlife Placement | |
wildlife_placement = st.selectbox(f"{player}: Place Wildlife Token", options=['Select Habitat'] + list(range(1, len(st.session_state['players'][player]['wildlife']) + 1))) | |
# Nature Tokens | |
if st.session_state['players'][player]['nature_tokens'] > 0: | |
if st.button(f"{player}: Use a Nature Token"): | |
st.session_state['players'][player]['nature_tokens'] -= 1 | |
# Logic for swapping wildlife tokens or other actions | |
st.write(f"{player} used a nature token. Remaining: {st.session_state['players'][player]['nature_tokens']}") | |
# Save game state | |
save_game_state() | |
# Game Controls and Instructions | |
st.write("## Game Controls") | |
st.write("Use the buttons and select boxes to play the game!") |