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import {extent, nice, thresholdSturges, ticks} from "d3-array";
import {slice} from "./array.js";
import ascending from "./ascending.js";
import area from "./area.js";
import constant from "./constant.js";
import contains from "./contains.js";
import noop from "./noop.js";
var cases = [
[],
[[[1.0, 1.5], [0.5, 1.0]]],
[[[1.5, 1.0], [1.0, 1.5]]],
[[[1.5, 1.0], [0.5, 1.0]]],
[[[1.0, 0.5], [1.5, 1.0]]],
[[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]],
[[[1.0, 0.5], [1.0, 1.5]]],
[[[1.0, 0.5], [0.5, 1.0]]],
[[[0.5, 1.0], [1.0, 0.5]]],
[[[1.0, 1.5], [1.0, 0.5]]],
[[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]],
[[[1.5, 1.0], [1.0, 0.5]]],
[[[0.5, 1.0], [1.5, 1.0]]],
[[[1.0, 1.5], [1.5, 1.0]]],
[[[0.5, 1.0], [1.0, 1.5]]],
[]
];
export default function() {
var dx = 1,
dy = 1,
threshold = thresholdSturges,
smooth = smoothLinear;
function contours(values) {
var tz = threshold(values);
// Convert number of thresholds into uniform thresholds.
if (!Array.isArray(tz)) {
const e = extent(values, finite);
tz = ticks(...nice(e[0], e[1], tz), tz);
while (tz[tz.length - 1] >= e[1]) tz.pop();
while (tz[1] < e[0]) tz.shift();
} else {
tz = tz.slice().sort(ascending);
}
return tz.map(value => contour(values, value));
}
// Accumulate, smooth contour rings, assign holes to exterior rings.
// Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
function contour(values, value) {
const v = value == null ? NaN : +value;
if (isNaN(v)) throw new Error(`invalid value: ${value}`);
var polygons = [],
holes = [];
isorings(values, v, function(ring) {
smooth(ring, values, v);
if (area(ring) > 0) polygons.push([ring]);
else holes.push(ring);
});
holes.forEach(function(hole) {
for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
if (contains((polygon = polygons[i])[0], hole) !== -1) {
polygon.push(hole);
return;
}
}
});
return {
type: "MultiPolygon",
value: value,
coordinates: polygons
};
}
// Marching squares with isolines stitched into rings.
// Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
function isorings(values, value, callback) {
var fragmentByStart = new Array,
fragmentByEnd = new Array,
x, y, t0, t1, t2, t3;
// Special case for the first row (y = -1, t2 = t3 = 0).
x = y = -1;
t1 = above(values[0], value);
cases[t1 << 1].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = above(values[x + 1], value);
cases[t0 | t1 << 1].forEach(stitch);
}
cases[t1 << 0].forEach(stitch);
// General case for the intermediate rows.
while (++y < dy - 1) {
x = -1;
t1 = above(values[y * dx + dx], value);
t2 = above(values[y * dx], value);
cases[t1 << 1 | t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = above(values[y * dx + dx + x + 1], value);
t3 = t2, t2 = above(values[y * dx + x + 1], value);
cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t1 | t2 << 3].forEach(stitch);
}
// Special case for the last row (y = dy - 1, t0 = t1 = 0).
x = -1;
t2 = values[y * dx] >= value;
cases[t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t3 = t2, t2 = above(values[y * dx + x + 1], value);
cases[t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t2 << 3].forEach(stitch);
function stitch(line) {
var start = [line[0][0] + x, line[0][1] + y],
end = [line[1][0] + x, line[1][1] + y],
startIndex = index(start),
endIndex = index(end),
f, g;
if (f = fragmentByEnd[startIndex]) {
if (g = fragmentByStart[endIndex]) {
delete fragmentByEnd[f.end];
delete fragmentByStart[g.start];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
}
} else {
delete fragmentByEnd[f.end];
f.ring.push(end);
fragmentByEnd[f.end = endIndex] = f;
}
} else if (f = fragmentByStart[endIndex]) {
if (g = fragmentByEnd[startIndex]) {
delete fragmentByStart[f.start];
delete fragmentByEnd[g.end];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
}
} else {
delete fragmentByStart[f.start];
f.ring.unshift(start);
fragmentByStart[f.start = startIndex] = f;
}
} else {
fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
}
}
}
function index(point) {
return point[0] * 2 + point[1] * (dx + 1) * 4;
}
function smoothLinear(ring, values, value) {
ring.forEach(function(point) {
var x = point[0],
y = point[1],
xt = x | 0,
yt = y | 0,
v1 = valid(values[yt * dx + xt]);
if (x > 0 && x < dx && xt === x) {
point[0] = smooth1(x, valid(values[yt * dx + xt - 1]), v1, value);
}
if (y > 0 && y < dy && yt === y) {
point[1] = smooth1(y, valid(values[(yt - 1) * dx + xt]), v1, value);
}
});
}
contours.contour = contour;
contours.size = function(_) {
if (!arguments.length) return [dx, dy];
var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);
if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
return dx = _0, dy = _1, contours;
};
contours.thresholds = function(_) {
return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
};
contours.smooth = function(_) {
return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
};
return contours;
}
// When computing the extent, ignore infinite values (as well as invalid ones).
function finite(x) {
return isFinite(x) ? x : NaN;
}
// Is the (possibly invalid) x greater than or equal to the (known valid) value?
// Treat any invalid value as below negative infinity.
function above(x, value) {
return x == null ? false : +x >= value;
}
// During smoothing, treat any invalid value as negative infinity.
function valid(v) {
return v == null || isNaN(v = +v) ? -Infinity : v;
}
function smooth1(x, v0, v1, value) {
const a = value - v0;
const b = v1 - v0;
const d = isFinite(a) || isFinite(b) ? a / b : Math.sign(a) / Math.sign(b);
return isNaN(d) ? x : x + d - 0.5;
}