ango commited on
Commit
ef62e40
·
1 Parent(s): 970efde

04.16 commit

Browse files
base/buff.py CHANGED
@@ -28,6 +28,12 @@ class Buff:
28
  def display_name(self):
29
  return f"{self.buff_name}/{self.buff_id}-{self.buff_level}-{self.buff_stack}"
30
 
 
 
 
 
 
 
31
  def add(self, attribute: Attribute, skill: Skill, snapshot=None):
32
  if snapshot is None:
33
  self.add_all(attribute, skill)
@@ -38,35 +44,29 @@ class Buff:
38
 
39
  def add_all(self, attribute: Attribute, skill: Skill):
40
  for attr, value in self.gain_attributes.items():
41
- setattr(attribute, attr, getattr(attribute, attr) + value * self.buff_stack)
42
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
43
- setattr(skill, attr, getattr(skill, attr) + value * self.buff_stack)
44
 
45
  def add_snapshot(self, attribute: Attribute, skill: Skill):
46
  for attr, value in self.gain_attributes.items():
47
  if all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
48
  continue
49
- setattr(attribute, attr, getattr(attribute, attr) + value * self.buff_stack)
50
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
51
  if all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
52
  continue
53
- if isinstance(value, list):
54
- setattr(skill, attr, value)
55
- else:
56
- setattr(skill, attr, getattr(skill, attr) + value * self.buff_stack)
57
 
58
  def add_current(self, attribute: Attribute, skill: Skill):
59
  for attr, value in self.gain_attributes.items():
60
  if any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
61
  continue
62
- setattr(attribute, attr, getattr(attribute, attr) + value * self.buff_stack)
63
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
64
  if any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
65
  continue
66
- if isinstance(value, list):
67
- setattr(skill, attr, value)
68
- else:
69
- setattr(skill, attr, getattr(skill, attr) + value * self.buff_stack)
70
 
71
  def sub(self, attribute: Attribute, skill: Skill, snapshot=None):
72
  if snapshot is None:
@@ -78,35 +78,26 @@ class Buff:
78
 
79
  def sub_all(self, attribute: Attribute, skill: Skill):
80
  for attr, value in self.gain_attributes.items():
81
- setattr(attribute, attr, getattr(attribute, attr) - value * self.buff_stack)
82
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
83
- if isinstance(value, list):
84
- setattr(skill, attr, value)
85
- else:
86
- setattr(skill, attr, getattr(skill, attr) - value * self.buff_stack)
87
 
88
  def sub_snapshot(self, attribute: Attribute, skill: Skill):
89
  for attr, value in self.gain_attributes.items():
90
  if all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
91
  continue
92
- setattr(attribute, attr, getattr(attribute, attr) - value * self.buff_stack)
93
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
94
  if all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
95
  continue
96
- if isinstance(value, list):
97
- setattr(skill, attr, value)
98
- else:
99
- setattr(skill, attr, getattr(skill, attr) - value * self.buff_stack)
100
 
101
  def sub_current(self, attribute: Attribute, skill: Skill):
102
  for attr, value in self.gain_attributes.items():
103
  if any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
104
  continue
105
- setattr(attribute, attr, getattr(attribute, attr) - value * self.buff_stack)
106
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
107
  if any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
108
  continue
109
- if isinstance(value, list):
110
- setattr(skill, attr, value)
111
- else:
112
- setattr(skill, attr, getattr(skill, attr) - value * self.buff_stack)
 
28
  def display_name(self):
29
  return f"{self.buff_name}/{self.buff_id}-{self.buff_level}-{self.buff_stack}"
30
 
31
+ def level_value(self, value):
32
+ if isinstance(value, list):
33
+ return value[self.buff_level - 1]
34
+ else:
35
+ return value
36
+
37
  def add(self, attribute: Attribute, skill: Skill, snapshot=None):
38
  if snapshot is None:
39
  self.add_all(attribute, skill)
 
44
 
45
  def add_all(self, attribute: Attribute, skill: Skill):
46
  for attr, value in self.gain_attributes.items():
47
+ setattr(attribute, attr, getattr(attribute, attr) + self.level_value(value) * self.buff_stack)
48
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
49
+ setattr(skill, attr, getattr(skill, attr) + self.level_value(value) * self.buff_stack)
50
 
51
  def add_snapshot(self, attribute: Attribute, skill: Skill):
52
  for attr, value in self.gain_attributes.items():
53
  if all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
54
  continue
55
+ setattr(attribute, attr, getattr(attribute, attr) + self.level_value(value) * self.buff_stack)
56
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
57
  if all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
58
  continue
59
+ setattr(skill, attr, getattr(skill, attr) + self.level_value(value) * self.buff_stack)
 
 
 
60
 
61
  def add_current(self, attribute: Attribute, skill: Skill):
62
  for attr, value in self.gain_attributes.items():
63
  if any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
64
  continue
65
+ setattr(attribute, attr, getattr(attribute, attr) + self.level_value(value) * self.buff_stack)
66
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
67
  if any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
68
  continue
69
+ setattr(skill, attr, getattr(skill, attr) + self.level_value(value) * self.buff_stack)
 
 
 
70
 
71
  def sub(self, attribute: Attribute, skill: Skill, snapshot=None):
72
  if snapshot is None:
 
78
 
79
  def sub_all(self, attribute: Attribute, skill: Skill):
80
  for attr, value in self.gain_attributes.items():
81
+ setattr(attribute, attr, getattr(attribute, attr) - self.level_value(value) * self.buff_stack)
82
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
83
+ setattr(skill, attr, getattr(skill, attr) - self.level_value(value) * self.buff_stack)
 
 
 
84
 
85
  def sub_snapshot(self, attribute: Attribute, skill: Skill):
86
  for attr, value in self.gain_attributes.items():
87
  if all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
88
  continue
89
+ setattr(attribute, attr, getattr(attribute, attr) - self.level_value(value) * self.buff_stack)
90
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
91
  if all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
92
  continue
93
+ setattr(skill, attr, getattr(skill, attr) - self.level_value(value) * self.buff_stack)
 
 
 
94
 
95
  def sub_current(self, attribute: Attribute, skill: Skill):
96
  for attr, value in self.gain_attributes.items():
97
  if any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
98
  continue
99
+ setattr(attribute, attr, getattr(attribute, attr) - self.level_value(value) * self.buff_stack)
100
  for attr, value in self.gain_skills.get(skill.skill_id, {}).items():
101
  if any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS):
102
  continue
103
+ setattr(skill, attr, getattr(skill, attr) - self.level_value(value) * self.buff_stack)
 
 
 
base/gain.py CHANGED
@@ -1,6 +1,7 @@
1
  from typing import Union, Dict
2
 
3
  from base.attribute import Attribute
 
4
  from base.skill import Skill
5
 
6
 
@@ -8,16 +9,30 @@ class Gain:
8
  def __init__(self, gain_name="NotImplemented"):
9
  self.gain_name = gain_name
10
 
11
- def add(self, other):
12
  pass
13
 
14
- def sub(self, other):
15
  pass
16
 
17
- def __radd__(self, other: Union[Attribute, Dict[int, Skill]]):
18
- self.add(other)
19
- return other
 
 
 
 
 
 
 
 
 
 
 
 
 
20
 
21
- def __rsub__(self, other: Union[Attribute, Dict[int, Skill]]):
22
- self.sub(other)
23
- return other
 
 
1
  from typing import Union, Dict
2
 
3
  from base.attribute import Attribute
4
+ from base.buff import Buff
5
  from base.skill import Skill
6
 
7
 
 
9
  def __init__(self, gain_name="NotImplemented"):
10
  self.gain_name = gain_name
11
 
12
+ def add_attribute(self, attribute: Attribute):
13
  pass
14
 
15
+ def add_skills(self, skills: Dict[int, Skill]):
16
  pass
17
 
18
+ def add_buffs(self, buffs: Dict[int, Buff]):
19
+ pass
20
+
21
+ def add(self, attribute: Attribute, skills: Dict[int, Skill], buffs: Dict[int, Buff]):
22
+ self.add_attribute(attribute)
23
+ self.add_skills(skills)
24
+ self.add_buffs(buffs)
25
+
26
+ def sub_attribute(self, attribute: Attribute):
27
+ pass
28
+
29
+ def sub_skills(self, skills: Dict[int, Skill]):
30
+ pass
31
+
32
+ def sub_buffs(self, buffs: Dict[int, Buff]):
33
+ pass
34
 
35
+ def sub(self, attribute: Attribute, skills: Dict[int, Skill], buffs: Dict[int, Buff]):
36
+ self.sub_attribute(attribute)
37
+ self.sub_skills(skills)
38
+ self.sub_buffs(buffs)
base/recipe.py CHANGED
@@ -1,37 +1,34 @@
1
- from typing import List
2
 
3
  from base.gain import Gain
 
4
 
5
 
6
- class Recipe(Gain):
7
  def __init__(self, gain_name: str, skill_ids: List[int], value: int):
8
  super().__init__(gain_name)
9
  self.skill_ids = skill_ids
10
  self.value = value
11
 
12
 
13
- class DamageAdditionRecipe(Recipe):
14
- def add(self, other):
15
- if isinstance(other, dict):
16
- for skill_id in self.skill_ids:
17
- other[skill_id].skill_damage_addition += self.value
18
 
19
- def sub(self, other):
20
- if isinstance(other, dict):
21
- for skill_id in self.skill_ids:
22
- other[skill_id].skill_damage_addition -= self.value
23
 
24
 
25
- class CriticalStrikeRecipe(Recipe):
26
- def add(self, other):
27
- if isinstance(other, dict):
28
- for skill_id in self.skill_ids:
29
- other[skill_id].skill_critical_strike += self.value
30
 
31
- def sub(self, other):
32
- if isinstance(other, dict):
33
- for skill_id in self.skill_ids:
34
- other[skill_id].skill_critical_strike -= self.value
35
 
36
 
37
  def damage_addition_recipe(skill_ids, value, name="伤害增加"):
 
1
+ from typing import List, Dict
2
 
3
  from base.gain import Gain
4
+ from base.skill import Skill
5
 
6
 
7
+ class RecipeGain(Gain):
8
  def __init__(self, gain_name: str, skill_ids: List[int], value: int):
9
  super().__init__(gain_name)
10
  self.skill_ids = skill_ids
11
  self.value = value
12
 
13
 
14
+ class DamageAdditionRecipe(RecipeGain):
15
+ def add_skills(self, skills: Dict[int, Skill]):
16
+ for skill_id in self.skill_ids:
17
+ skills[skill_id].skill_damage_addition += self.value
 
18
 
19
+ def sub_skills(self, skills: Dict[int, Skill]):
20
+ for skill_id in self.skill_ids:
21
+ skills[skill_id].skill_damage_addition -= self.value
 
22
 
23
 
24
+ class CriticalStrikeRecipe(RecipeGain):
25
+ def add_skills(self, skills: Dict[int, Skill]):
26
+ for skill_id in self.skill_ids:
27
+ skills[skill_id].skill_critical_strike += self.value
 
28
 
29
+ def sub_skills(self, skills: Dict[int, Skill]):
30
+ for skill_id in self.skill_ids:
31
+ skills[skill_id].skill_critical_strike -= self.value
 
32
 
33
 
34
  def damage_addition_recipe(skill_ids, value, name="伤害增加"):
general/buffs.py CHANGED
@@ -7,6 +7,20 @@ GENERAL_BUFFS = {
7
  "all_damage_addition": [10, 51]
8
  }
9
  },
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10
  }
11
 
12
  for buff_id, detail in GENERAL_BUFFS.items():
 
7
  "all_damage_addition": [10, 51]
8
  }
9
  },
10
+ # 4761: {
11
+ # "buff_name": "水特效",
12
+ # "gain_attributes": {
13
+ # "physical_attack_power_base": 0,
14
+ # "magical_attack_power_base": 0,
15
+ # }
16
+ # },
17
+ # 6360: {
18
+ # "buff_name": "风特效",
19
+ # "gain_attributes": {
20
+ # "physical_overcome_base": 0,
21
+ # "magical_overcome_base": 0
22
+ # }
23
+ # }
24
  }
25
 
26
  for buff_id, detail in GENERAL_BUFFS.items():
general/gains/equipment.py CHANGED
@@ -9,16 +9,14 @@ class WaterWeapon(Gain):
9
  max_stack = 10
10
 
11
  def __init__(self, value):
12
- super().__init__(f"{value} 攻击")
13
  self.value = value
14
 
15
- def add(self, other):
16
- if isinstance(other, Attribute):
17
- setattr(other, self.attr, getattr(other, self.attr) + self.value * self.max_stack)
18
 
19
- def sub(self, other):
20
- if isinstance(other, Attribute):
21
- setattr(other, self.attr, getattr(other, self.attr) - self.value * self.max_stack)
22
 
23
 
24
  class PhysicalWaterWeapon(WaterWeapon):
@@ -30,22 +28,23 @@ class MagicalWaterWeapon(WaterWeapon):
30
 
31
 
32
  class WindPendant(Gain):
 
 
 
33
  physical_overcome = [0] * 101 + sum([[0, v] + [0] * 5 for v in [6408, 8330, 9291]], [])
34
  magical_overcome = [0] * 101 + sum([[v, 0] + [0] * 5 for v in [6408, 8330, 9291]], [])
35
 
36
  def __init__(self, level):
37
  self.level = level
38
- super().__init__(f"{self.physical_overcome[self.level] | self.magical_overcome[self.level]} 破防")
39
 
40
- def add(self, other):
41
- if isinstance(other, Attribute):
42
- other.physical_overcome_base += self.physical_overcome[self.level]
43
- other.magical_overcome_base += self.magical_overcome[self.level]
44
 
45
- def sub(self, other):
46
- if isinstance(other, Attribute):
47
- other.physical_overcome_base -= self.physical_overcome[self.level]
48
- other.magical_overcome_base -= self.magical_overcome[self.level]
49
 
50
 
51
  class CriticalSet(Gain):
@@ -58,27 +57,25 @@ class CriticalSet(Gain):
58
  super().__init__(gain_name)
59
  self.rate = rate
60
 
61
- def add(self, other):
62
- if isinstance(other, Attribute):
63
- setattr(
64
- other, self.critical_strike_attr,
65
- getattr(other, self.critical_strike_attr) + int(self.critical_strike_value * self.rate)
66
- )
67
- setattr(
68
- other, self.critical_power_attr,
69
- getattr(other, self.critical_power_attr) + int(self.critical_power_value * self.rate)
70
- )
71
-
72
- def sub(self, other):
73
- if isinstance(other, Attribute):
74
- setattr(
75
- other, self.critical_strike_attr,
76
- getattr(other, self.critical_strike_attr) - int(self.critical_strike_value * self.rate)
77
- )
78
- setattr(
79
- other, self.critical_power_attr,
80
- getattr(other, self.critical_power_attr) - int(self.critical_power_value * self.rate)
81
- )
82
 
83
 
84
  class PhysicalCriticalSet(CriticalSet):
@@ -98,59 +95,34 @@ class MagicalCriticalSet(CriticalSet):
98
 
99
 
100
  class HatSpecialEnchant(Gain):
101
- overcome = [0] * 9 + [822, 999, 1098]
102
 
103
  def __init__(self, level):
104
  self.level = level
105
  super().__init__(f"{self.overcome[self.level]} 破防")
106
 
107
- def add(self, other):
108
- if isinstance(other, Attribute):
109
- other.physical_overcome_base += self.overcome[self.level]
110
 
111
- def sub(self, other):
112
- if isinstance(other, Attribute):
113
- other.physical_overcome_base -= self.overcome[self.level]
114
 
115
 
116
  class JacketSpecialEnchant(Gain):
117
- physical_ap = [0] * 9 + [371, 450, 495]
118
- magical_ap = [0] * 9 + [442, 538, 591]
119
 
120
  def __init__(self, level):
121
  self.level = level
122
  super().__init__(f"{self.physical_ap[self.level]}/{self.magical_ap[self.level]} 外攻/内攻")
123
 
124
- def add(self, other):
125
- if isinstance(other, Attribute):
126
- other.physical_attack_power_base += self.physical_ap[self.level]
127
- other.magical_attack_power_base += self.magical_ap[self.level]
128
 
129
- def sub(self, other):
130
- if isinstance(other, Attribute):
131
- other.physical_attack_power_base -= self.physical_ap[self.level]
132
- other.magical_attack_power_base -= self.magical_ap[self.level]
133
-
134
-
135
- class BeltSpecialEnchant(Gain):
136
- damage_addition = {
137
- 51: 0.7,
138
- 10: 0.3
139
- }
140
- duration = 128
141
- cooldown = 480
142
-
143
- def __init__(self):
144
- self.all_damage_addition = sum(k * v for k, v in self.damage_addition.items()) * self.duration / self.cooldown
145
- super().__init__(f"{round(self.all_damage_addition, 2)} 伤害增加")
146
-
147
- def add(self, other):
148
- if isinstance(other, Attribute):
149
- other.all_damage_addition += self.all_damage_addition
150
-
151
- def sub(self, other):
152
- if isinstance(other, Attribute):
153
- other.all_damage_addition -= self.all_damage_addition
154
 
155
 
156
  EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
@@ -166,12 +138,10 @@ EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
166
  },
167
  **{
168
  (15436, i): HatSpecialEnchant(i)
169
- for i in range(12)
170
  },
171
  **{
172
  (22151, i): JacketSpecialEnchant(i)
173
- for i in range(12)
174
  },
175
- 22169: BeltSpecialEnchant(),
176
-
177
  }
 
9
  max_stack = 10
10
 
11
  def __init__(self, value):
12
+ super().__init__(f"{value} 水特效")
13
  self.value = value
14
 
15
+ def add_attribute(self, attribute: Attribute):
16
+ setattr(attribute, self.attr, getattr(attribute, self.attr) + self.value * self.max_stack)
 
17
 
18
+ def sub_attribute(self, attribute: Attribute):
19
+ setattr(attribute, self.attr, getattr(attribute, self.attr) - self.value * self.max_stack)
 
20
 
21
 
22
  class PhysicalWaterWeapon(WaterWeapon):
 
28
 
29
 
30
  class WindPendant(Gain):
31
+ duration = 15
32
+ cooldown = 180
33
+ rate = duration / cooldown
34
  physical_overcome = [0] * 101 + sum([[0, v] + [0] * 5 for v in [6408, 8330, 9291]], [])
35
  magical_overcome = [0] * 101 + sum([[v, 0] + [0] * 5 for v in [6408, 8330, 9291]], [])
36
 
37
  def __init__(self, level):
38
  self.level = level
39
+ super().__init__(f"{self.physical_overcome[self.level] | self.magical_overcome[self.level]} 风特效")
40
 
41
+ def add_attribute(self, attribute: Attribute):
42
+ attribute.physical_overcome_base += int(self.physical_overcome[self.level] * self.rate)
43
+ attribute.magical_overcome_base += int(self.magical_overcome[self.level] * self.rate)
 
44
 
45
+ def sub_attribute(self, attribute: Attribute):
46
+ attribute.physical_overcome_base -= self.physical_overcome[self.level] * self.rate
47
+ attribute.magical_overcome_base -= int(self.magical_overcome[self.level] * self.rate)
 
48
 
49
 
50
  class CriticalSet(Gain):
 
57
  super().__init__(gain_name)
58
  self.rate = rate
59
 
60
+ def add_attribute(self, attribute: Attribute):
61
+ setattr(
62
+ attribute, self.critical_strike_attr,
63
+ getattr(attribute, self.critical_strike_attr) + int(self.critical_strike_value * self.rate)
64
+ )
65
+ setattr(
66
+ attribute, self.critical_power_attr,
67
+ getattr(attribute, self.critical_power_attr) + int(self.critical_power_value * self.rate)
68
+ )
69
+
70
+ def sub_attribute(self, attribute: Attribute):
71
+ setattr(
72
+ attribute, self.critical_strike_attr,
73
+ getattr(attribute, self.critical_strike_attr) - int(self.critical_strike_value * self.rate)
74
+ )
75
+ setattr(
76
+ attribute, self.critical_power_attr,
77
+ getattr(attribute, self.critical_power_attr) - int(self.critical_power_value * self.rate)
78
+ )
 
 
79
 
80
 
81
  class PhysicalCriticalSet(CriticalSet):
 
95
 
96
 
97
  class HatSpecialEnchant(Gain):
98
+ overcome = [0] * 9 + [822, 999, 1098, 1218]
99
 
100
  def __init__(self, level):
101
  self.level = level
102
  super().__init__(f"{self.overcome[self.level]} 破防")
103
 
104
+ def add_attribute(self, attribute: Attribute):
105
+ attribute.physical_overcome_base += self.overcome[self.level]
 
106
 
107
+ def sub_attribute(self, attribute: Attribute):
108
+ attribute.physical_overcome_base -= self.overcome[self.level]
 
109
 
110
 
111
  class JacketSpecialEnchant(Gain):
112
+ physical_ap = [0] * 9 + [371, 450, 495, 549]
113
+ magical_ap = [0] * 9 + [442, 538, 591, 655]
114
 
115
  def __init__(self, level):
116
  self.level = level
117
  super().__init__(f"{self.physical_ap[self.level]}/{self.magical_ap[self.level]} 外攻/内攻")
118
 
119
+ def add_attribute(self, attribute: Attribute):
120
+ attribute.physical_attack_power_base += self.physical_ap[self.level]
121
+ attribute.magical_attack_power_base += self.magical_ap[self.level]
 
122
 
123
+ def sub_attribute(self, attribute: Attribute):
124
+ attribute.physical_attack_power_base -= self.physical_ap[self.level]
125
+ attribute.magical_attack_power_base -= self.magical_ap[self.level]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
126
 
127
 
128
  EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
 
138
  },
139
  **{
140
  (15436, i): HatSpecialEnchant(i)
141
+ for i in range(13)
142
  },
143
  **{
144
  (22151, i): JacketSpecialEnchant(i)
145
+ for i in range(13)
146
  },
 
 
147
  }
general/gains/formation.py ADDED
@@ -0,0 +1,280 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from base.attribute import Attribute
2
+ from base.gain import Gain
3
+
4
+
5
+ class FormationGain(Gain):
6
+ gain_attributes: dict = {}
7
+ core_gain_attributes: dict = {}
8
+ rate_gain_attributes: dict = {}
9
+
10
+ def __init__(self, rate=0, core_rate=0):
11
+ super().__init__(type(self).__name__)
12
+ self.rate = rate / 100
13
+ self.core_rate = core_rate / 100
14
+
15
+ def add_attribute(self, attribute: Attribute):
16
+ for attr, value in self.gain_attributes.items():
17
+ setattr(attribute, attr, getattr(attribute, attr) + value)
18
+ for attr, value in self.core_gain_attributes.items():
19
+ setattr(attribute, attr, getattr(attribute, attr) + int(value * self.core_rate))
20
+ for attr, value in self.rate_gain_attributes.items():
21
+ setattr(attribute, attr, getattr(attribute, attr) + int(value * self.rate))
22
+
23
+ def sub_attribute(self, attribute: Attribute):
24
+ for attr, value in self.gain_attributes.items():
25
+ setattr(attribute, attr, getattr(attribute, attr) - value)
26
+ for attr, value in self.core_gain_attributes.items():
27
+ setattr(attribute, attr, getattr(attribute, attr) - int(value * self.core_rate))
28
+ for attr, value in self.rate_gain_attributes.items():
29
+ setattr(attribute, attr, getattr(attribute, attr) - int(value * self.rate))
30
+
31
+
32
+ class 九音惊弦阵(FormationGain):
33
+ gain_attributes = {
34
+ "magical_attack_power_gain": 50,
35
+ "magical_critical_strike_gain": 300,
36
+ "magical_critical_power_gain": 51,
37
+ }
38
+ core_gain_attributes = {"magical_overcome_gain": 307}
39
+ rate_gain_attributes = {"magical_attack_power_gain": 50}
40
+
41
+
42
+ class 七绝逍遥阵(FormationGain):
43
+ gain_attributes = {
44
+ "magical_attack_power_gain": 51,
45
+ "magical_overcome_gain": 300
46
+ }
47
+
48
+
49
+ class 卫公折冲阵(FormationGain):
50
+ gain_attributes = {
51
+ "physical_attack_power_gain": 50,
52
+ "physical_overcome_gain": 200
53
+ }
54
+ core_gain_attributes = {"strength_gain": 10 * 5}
55
+ rate_gain_attributes = {"physical_attack_power_gain": 51}
56
+
57
+
58
+ class 天鼓雷音阵(FormationGain):
59
+ gain_attributes = {
60
+ "magical_attack_power_gain": 51,
61
+ "strain_gain": 20,
62
+ "magical_overcome_gain": 102
63
+ }
64
+ rate_gain_attributes = {"magical_attack_power_gain": 21 * 5}
65
+
66
+
67
+ class 北斗七星阵(FormationGain):
68
+ gain_attributes = {
69
+ "physical_critical_strike_gain": 300,
70
+ "strain_gain": 20,
71
+ "physical_critical_power_gain": 150
72
+ }
73
+ rate_gain_attributes = {"physical_critical_strike_gain": 100}
74
+
75
+
76
+ class 九宫八卦阵(FormationGain):
77
+ gain_attributes = {
78
+ "magical_critical_strike_gain": 300,
79
+ "strain_gain": 20,
80
+ "magical_critical_power_gain": 154
81
+ }
82
+ rate_gain_attributes = {"magical_critical_strike_gain": 100}
83
+
84
+
85
+ class 依山观澜阵(FormationGain):
86
+ gain_attributes = {
87
+ "agility_gain": 30,
88
+ "physical_attack_power_gain": 51,
89
+ "physical_critical_power_gain": 204
90
+ }
91
+
92
+
93
+ class 万蛊噬心阵(FormationGain):
94
+ gain_attributes = {
95
+ "magical_attack_power_gain": 51,
96
+ "magical_critical_strike_gain": 300,
97
+ "magical_critical_power_gain": 102
98
+ }
99
+ core_gain_attributes = {"magical_attack_power_gain": 51}
100
+ rate_gain_attributes = {"magical_overcome_gain": 102}
101
+
102
+
103
+ class 流星赶月阵(FormationGain):
104
+ gain_attributes = {
105
+ "strength_gain": 30,
106
+ "strain_gain": 20,
107
+ "physical_overcome_gain": 205
108
+ }
109
+ rate_gain_attributes = {"physical_critical_strike_gain": 500}
110
+
111
+
112
+ class 千机百变阵(FormationGain):
113
+ gain_attributes = {
114
+ "magical_attack_power_gain": 51,
115
+ "all_shield_ignore": 52,
116
+ "all_critical_power_gain": 150
117
+ }
118
+ rate_gain_attributes = {"all_critical_strike_gain": 500}
119
+
120
+
121
+ class 炎威破魔阵(FormationGain):
122
+ gain_attributes = {
123
+ "magical_attack_power_gain": 51,
124
+ "magical_critical_strike_gain": 300,
125
+ }
126
+ core_gain_attributes = {"magical_critical_power_gain": 200}
127
+ rate_gain_attributes = {"magical_critical_strike_gain": 1000}
128
+
129
+
130
+ class 降龙伏虎阵(FormationGain):
131
+ gain_attributes = {
132
+ "physical_attack_power_gain": 50,
133
+ "physical_overcome_gain": 102
134
+ }
135
+ core_gain_attributes = {"physical_overcome_gain": 306}
136
+ rate_gain_attributes = {"physical_overcome_base": 770 * 5}
137
+
138
+
139
+ class 锋凌横绝阵(FormationGain):
140
+ gain_attributes = {
141
+ "physical_critical_strike_gain": 300,
142
+ "strain_gain": 20,
143
+ }
144
+ core_gain_attributes = {"physical_overcome_gain": 153}
145
+ rate_gain_attributes = {"physical_critical_power_gain": 20 * 5}
146
+
147
+
148
+ class 万籁金弦阵(FormationGain):
149
+ gain_attributes = {
150
+ "magical_critical_strike_gain": 300,
151
+ "strain_gain": 20,
152
+ "magical_attack_power_gain": 102
153
+ }
154
+ core_gain_attributes = {"magical_critical_power_gain": 205}
155
+ rate_gain_attributes = {"magical_critical_strike_gain": 500}
156
+
157
+
158
+ class 霜岚洗锋阵(FormationGain):
159
+ gain_attributes = {
160
+ "physical_attack_power_gain": 50,
161
+ "strain_gain": 20,
162
+ "physical_overcome_gain": 102,
163
+ }
164
+ rate_gain_attributes = {"all_critical_strike_gain": 500}
165
+
166
+
167
+ class 墟海引归阵(FormationGain):
168
+ gain_attributes = {
169
+ "physical_critical_strike_gain": 300,
170
+ "physical_attack_power_gain": 102,
171
+ "physical_overcome_gain": 102
172
+ }
173
+ core_gain_attributes = {"physical_attack_power_gain": 102}
174
+
175
+
176
+ class 龙皇雪风阵(FormationGain):
177
+ gain_attributes = {
178
+ "physical_critical_strike_gain": 300,
179
+ "physical_attack_power_gain": 50,
180
+ "physical_critical_power_gain": 154,
181
+ }
182
+ core_gain_attributes = {"physical_critical_power_gain": 100}
183
+ rate_gain_attributes = {"physical_attack_power_gain": 102}
184
+
185
+
186
+ class 九星游年阵(FormationGain):
187
+ values = [102, 92, 82, 71, 61, 51, 41, 31, 20, 10]
188
+ gain_attributes = {
189
+ "magical_attack_power_gain": 51,
190
+ "strain_gain": 20,
191
+ "magical_critical_power_gain": 100
192
+ }
193
+ core_gain_attributes = {"magical_critical_power_gain": sum(values) / len(values)}
194
+ rate_gain_attributes = {"all_damage_addition": int(154 / 2)}
195
+
196
+
197
+ class 乱暮浊茵阵(FormationGain):
198
+ gain_attributes = {
199
+ "magical_attack_power_gain": 51,
200
+ "all_damage_addition": 31,
201
+ "all_critical_strike_gain": 300
202
+ }
203
+
204
+
205
+ class 横云破锋阵(FormationGain):
206
+ gain_attributes = {
207
+ "physical_attack_power_gain": 50,
208
+ "surplus": 1516,
209
+ "physical_overcome_gain": 256
210
+ }
211
+ core_gain_attributes = {"physical_critical_power_gain": 100}
212
+
213
+
214
+ class 苍梧引灵阵(FormationGain):
215
+ gain_attributes = {
216
+ "all_critical_strike_gain": 300,
217
+ "strain_gain": 20,
218
+ "all_damage_addition": 62,
219
+ }
220
+ rate_gain_attributes = {"all_critical_power_gain": 150}
221
+
222
+
223
+ FORMATIONS = {
224
+ "": ["千机百变阵", "苍梧引灵阵"],
225
+ "外功": [
226
+ "卫公折冲阵", "北斗七星阵", "依山观澜阵", "流星赶月阵", "降龙伏虎阵", "锋凌横绝阵", "霜岚洗锋阵", "墟海引归阵",
227
+ "龙皇雪风阵", "横云破锋阵"
228
+ ],
229
+ "内功": [
230
+ "九音惊弦阵", "七绝逍遥阵", "天鼓雷音阵", "九宫八卦阵", "万蛊噬心阵", "炎威破魔阵", "万籁金弦阵", "九星游年阵",
231
+ "乱暮浊茵阵"
232
+ ]
233
+ }
234
+ # FORMATION_GAIN_NAMES = {
235
+ # "九音惊弦阵": "九音惊弦阵(5%内攻3%内会5%内功会效/5%内攻)",
236
+ # "七绝逍遥阵": "七绝逍遥阵(5%内攻30%内破)",
237
+ # "卫公折冲阵": "卫公折冲阵(5%外攻20%外破/5%外攻)",
238
+ # "天鼓雷音阵": "天鼓雷音阵(5%内攻2%无双10%内破/5*2%内攻)",
239
+ # "北斗七星阵": "北斗七星阵(3%外会2%无双15%外功会效/5*1%外会)",
240
+ # "九宫八卦阵": "九宫八卦阵(3%内会2%无双15%内功会效/5*1%内会)",
241
+ # "依山观澜阵": "依山观澜阵(3%身法5%外攻20%外攻会效)",
242
+ # "万蛊噬心阵": "万蛊噬心阵(5%内攻3%内会10%内功会效/10%内破)",
243
+ # "流星赶月阵": "流星赶月阵(3%力道2%无双20%外破/5%外会)",
244
+ # "千机百变阵": "千机百变阵(5%内攻5%无视15%会效/5%会心)",
245
+ # "炎威破魔阵": "炎威破魔阵(5%内攻3%内会/10%内会)",
246
+ # "降龙伏虎阵": "降龙伏虎阵(5%外攻10%外破/5*770外破)",
247
+ # "锋凌横绝阵": "锋凌横绝阵(3%外会2%无双/5*2%外功会效)",
248
+ # "万籁金弦阵": "万籁金弦阵(3%内会2%无双10%内攻/5*1%内会",
249
+ # "霜岚洗锋阵": "霜岚洗锋阵(5%外攻2%无双10%外破/5%会心)",
250
+ # "墟海引归阵": "墟海引归阵(3%外会10%外攻10%外破)",
251
+ # "龙皇雪风阵": "龙皇雪风阵(3%外会5%外攻15%外功会效/10%外攻)",
252
+ # "九星游年阵": "九星游年阵(5%内攻2%无双10%内功会效/15%伤害增加)",
253
+ # "乱暮浊茵阵": "乱暮浊茵阵(5%内攻3%伤害增加3%会心)",
254
+ # "横云破锋阵": "横云破锋阵(5%外攻1516破招25%外破)",
255
+ # "苍梧引灵阵": "苍梧引灵阵(3%会心2%无双6%伤害增加/15%会效)",
256
+ # }
257
+
258
+ FORMATION_GAINS = {
259
+ "九音惊弦阵": 九音惊弦阵,
260
+ "七绝逍遥阵": 七绝逍遥阵,
261
+ "卫公折冲阵": 卫公折冲阵,
262
+ "天鼓雷音阵": 天鼓雷音阵,
263
+ "北斗七星阵": 北斗七星阵,
264
+ "九宫八卦阵": 九宫八卦阵,
265
+ "依山观澜阵": 依山观澜阵,
266
+ "万蛊噬心阵": 万蛊噬心阵,
267
+ "流星赶月阵": 流星赶月阵,
268
+ "千机百变阵": 千机百变阵,
269
+ "炎威破魔阵": 炎威破魔阵,
270
+ "降龙伏虎阵": 降龙伏虎阵,
271
+ "锋凌横绝阵": 锋凌横绝阵,
272
+ "万籁金弦阵": 万籁金弦阵,
273
+ "霜岚洗锋阵": 霜岚洗锋阵,
274
+ "墟海引归阵": 墟海引归阵,
275
+ "龙皇雪风阵": 龙皇雪风阵,
276
+ "九星游年阵": 九星游年阵,
277
+ "乱暮浊茵阵": 乱暮浊茵阵,
278
+ "横云破锋阵": 横云破锋阵,
279
+ "苍梧引灵阵": 苍梧引灵阵,
280
+ }
general/gains/team.py CHANGED
@@ -12,17 +12,15 @@ class TeamGain(Gain):
12
  self.stack = stack
13
  self.variety = variety
14
 
15
- def add(self, other):
16
- if isinstance(other, Attribute):
17
- for attr, value in self.gain_attributes:
18
- value = (value + self.variety_values.get(self.variety, 0))
19
- setattr(other, attr, getattr(other, attr) + int(value * self.rate * self.stack))
20
 
21
- def sub(self, other):
22
- if isinstance(other, Attribute):
23
- for attr, value in self.gain_attributes:
24
- value = value + self.variety_values.get(self.variety, 0)
25
- setattr(other, attr, getattr(other, attr) - int(value * self.rate * self.stack))
26
 
27
 
28
  """ 七秀 """
@@ -79,7 +77,7 @@ class 舍身弘法(TeamGain):
79
 
80
 
81
  class 秋肃(TeamGain):
82
- gain_attribute = {"all_vulnerable": 61}
83
 
84
 
85
  class 皎素(TeamGain):
 
12
  self.stack = stack
13
  self.variety = variety
14
 
15
+ def add_attribute(self, attribute: Attribute):
16
+ for attr, value in self.gain_attributes.items():
17
+ value = (value + self.variety_values.get(self.variety, 0))
18
+ setattr(attribute, attr, getattr(attribute, attr) + int(value * self.rate * self.stack))
 
19
 
20
+ def sub_attribute(self, attribute: Attribute):
21
+ for attr, value in self.gain_attributes.items():
22
+ value = value + self.variety_values.get(self.variety, 0)
23
+ setattr(attribute, attr, getattr(attribute, attr) - int(value * self.rate * self.stack))
 
24
 
25
 
26
  """ 七秀 """
 
77
 
78
 
79
  class 秋肃(TeamGain):
80
+ gain_attributes = {"all_vulnerable": 61}
81
 
82
 
83
  class 皎素(TeamGain):
get_assets.py CHANGED
@@ -50,7 +50,7 @@ SUFFIX_MAP = {
50
  1: 'weapon',
51
  0: 'weapon'
52
  }
53
- SPECIAL_ENCHANT_MAP = {
54
  3: {
55
  12800: [15436, 11],
56
  11500: [15436, 10],
@@ -63,7 +63,7 @@ SPECIAL_ENCHANT_MAP = {
63
  }
64
  }
65
 
66
- equip_min_level = 11000
67
  equip_params = {
68
  "client": "std",
69
  "pv_type": 1,
@@ -71,7 +71,7 @@ equip_params = {
71
  "page": 1,
72
  "per": 300,
73
  "min_level": 9000,
74
- "max_level": 15000
75
  }
76
 
77
  enchant_params = {
@@ -152,7 +152,7 @@ def get_equip_detail(row):
152
  if attr[0] in ATTR_TYPE_MAP:
153
  magic_attrs[ATTR_TYPE_MAP[attr[0]]] = int(attr[1])
154
  elif attr[0] in ["atSetEquipmentRecipe", "atSkillEventHandler"]:
155
- gains.append(attr[1])
156
  else:
157
  continue
158
  for i in range(MAX_EMBED_ATTR):
@@ -168,7 +168,7 @@ def get_equip_detail(row):
168
  break
169
 
170
  if row["SkillID"]:
171
- gains.append((row['SkillID'], row['SkillLevel']))
172
 
173
  if set_id := row['_SetAttrbs']:
174
  set_id = set_id['UiID']
 
50
  1: 'weapon',
51
  0: 'weapon'
52
  }
53
+ SPECIAL_ENCHANT_MAP = { # TODO: need update lowest limit of new special enchant
54
  3: {
55
  12800: [15436, 11],
56
  11500: [15436, 10],
 
63
  }
64
  }
65
 
66
+ equip_min_level = 12000
67
  equip_params = {
68
  "client": "std",
69
  "pv_type": 1,
 
71
  "page": 1,
72
  "per": 300,
73
  "min_level": 9000,
74
+ "max_level": 17000
75
  }
76
 
77
  enchant_params = {
 
152
  if attr[0] in ATTR_TYPE_MAP:
153
  magic_attrs[ATTR_TYPE_MAP[attr[0]]] = int(attr[1])
154
  elif attr[0] in ["atSetEquipmentRecipe", "atSkillEventHandler"]:
155
+ gains.append(int(attr[1]))
156
  else:
157
  continue
158
  for i in range(MAX_EMBED_ATTR):
 
168
  break
169
 
170
  if row["SkillID"]:
171
+ gains.append((int(row['SkillID']), int(row['SkillLevel'])))
172
 
173
  if set_id := row['_SetAttrbs']:
174
  set_id = set_id['UiID']
qt/app.py CHANGED
@@ -15,8 +15,8 @@ from qt.components.talents import TalentsWidget
15
  from qt.scripts.talents import talents_script
16
  from qt.components.recipes import RecipesWidget
17
  from qt.scripts.recipes import recipes_script
18
- # from qt.components.bonuses import BonusesWidget
19
- # from qt.scripts.bonuses import bonuses_script
20
  from qt.components.dashboard import DashboardWidget
21
  from qt.scripts.dashboard import dashboard_script
22
 
@@ -60,21 +60,25 @@ class MainWindow(QMainWindow):
60
  self.detail_widget.addTab(self.equipments_widget, "配装")
61
  self.consumable_widget = ConsumablesWidget()
62
  self.detail_widget.addTab(self.consumable_widget, "消耗品")
 
 
63
  self.talents_widget = TalentsWidget()
64
  self.detail_widget.addTab(self.talents_widget, "奇穴")
65
  self.recipes_widget = RecipesWidget()
66
  self.detail_widget.addTab(self.recipes_widget, "秘籍")
67
 
68
  parser = top_script(
69
- self.top_widget, self.config_widget, self.bottom_widget, self.dashboard_widget,
70
- self.talents_widget, self.recipes_widget, self.equipments_widget, self.consumable_widget,
 
71
  )
72
  config_script(parser, self.config_widget, self.equipments_widget)
73
- equipments = equipments_script(self.equipments_widget)
74
- consumables = consumables_script(self.consumable_widget)
75
  talents = talents_script(self.talents_widget)
76
  recipes = recipes_script(self.recipes_widget)
77
- dashboard_script(parser, self.dashboard_widget, talents, recipes, equipments, consumables)
 
 
 
78
 
79
 
80
  if __name__ == "__main__":
 
15
  from qt.scripts.talents import talents_script
16
  from qt.components.recipes import RecipesWidget
17
  from qt.scripts.recipes import recipes_script
18
+ from qt.components.bonuses import BonusesWidget
19
+ from qt.scripts.bonuses import bonuses_script
20
  from qt.components.dashboard import DashboardWidget
21
  from qt.scripts.dashboard import dashboard_script
22
 
 
60
  self.detail_widget.addTab(self.equipments_widget, "配装")
61
  self.consumable_widget = ConsumablesWidget()
62
  self.detail_widget.addTab(self.consumable_widget, "消耗品")
63
+ self.bonus_widget = BonusesWidget()
64
+ self.detail_widget.addTab(self.bonus_widget, "增益")
65
  self.talents_widget = TalentsWidget()
66
  self.detail_widget.addTab(self.talents_widget, "奇穴")
67
  self.recipes_widget = RecipesWidget()
68
  self.detail_widget.addTab(self.recipes_widget, "秘籍")
69
 
70
  parser = top_script(
71
+ self.top_widget, self.config_widget, self.bottom_widget,
72
+ self.dashboard_widget, self.talents_widget, self.recipes_widget,
73
+ self.equipments_widget, self.consumable_widget, self.bonus_widget
74
  )
75
  config_script(parser, self.config_widget, self.equipments_widget)
 
 
76
  talents = talents_script(self.talents_widget)
77
  recipes = recipes_script(self.recipes_widget)
78
+ equipments = equipments_script(self.equipments_widget)
79
+ consumables = consumables_script(self.consumable_widget)
80
+ bonuses = bonuses_script(parser, self.bonus_widget)
81
+ dashboard_script(parser, self.dashboard_widget, talents, recipes, equipments, consumables, bonuses)
82
 
83
 
84
  if __name__ == "__main__":
qt/assets/enchants/belt CHANGED
@@ -1 +1 @@
1
- {"连雾·腰·无双 腰带无双等级提高264": {"score": 380, "attr": {"strain_base": 264}}, "连雾·腰·无双 腰带无双等级提高240": {"score": 313, "attr": {"strain_base": 240}}, "连雾·腰·无双 腰带无双等级提高217": {"score": 258, "attr": {"strain_base": 217}}, "苍·安戎·纹(外伤) 外功攻击提升18": {"score": 35, "attr": {"physical_attack_power_base": 18}}, "苍·安戎·纹(内伤) 内功攻击提升22": {"score": 35, "attr": {"magical_attack_power_base": 22}}, "白虎染(腰带) 外功攻击永久提升14点(腰带)": {"score": 27, "attr": {"physical_attack_power_base": 14}}, "黑曜染(腰带) 外功攻击永久提升14点(腰带)": {"score": 27, "attr": {"physical_attack_power_base": 14}}, "青龙染(腰带) 内功攻击永久提升16点(腰带)": {"score": 26, "attr": {"magical_attack_power_base": 16}}, "雨花染(腰带) 内功攻击永久提升16点(腰带)": {"score": 26, "attr": {"magical_attack_power_base": 16}}, "苍·安戎·纹(外破) 内功破防提升24": {"score": 21, "attr": {"physical_overcome_base": 24}}, "苍·安戎·纹(内破) 内功破防提升24": {"score": 21, "attr": {"magical_overcome_base": 24}}, "翠青甲片(腰带) 根骨永久提升5点(腰带)": {"score": 19, "attr": {"spirit_base": 5}}, "云锡染(腰带) 破招永久提升18点(腰带)": {"score": 15, "attr": {"surplus": 18}}, "靛蓝染(腰带) 根骨永久提升4点(腰带)": {"score": 15, "attr": {"spirit_base": 4}}, "蓝叶染(腰带) 力道永久提升4点(腰带)": {"score": 15, "attr": {"strength_base": 4}}, "莹白染(腰带) 力道永久提升4点(腰带)": {"score": 15, "attr": {"strength_base": 4}}, "净白染(腰带) 根骨永久提升4点(腰带)": {"score": 15, "attr": {"spirit_base": 4}}, "铁黑染(腰带) 身法永久提升4点(腰带)": {"score": 15, "attr": {"agility_base": 4}}, "煤黑染图样:腰带 身法永久提升4点(腰带)": {"score": 15, "attr": {"agility_base": 4}}, "杏黄染(腰带) 元气永久提升4点(腰带)": {"score": 15, "attr": {"spunk_base": 4}}, "鹅黄染(腰带) 元气永久提升4点(腰带)": {"score": 15, "attr": {"spunk_base": 4}}, "云英染(腰带) 破招永久提升16点(腰带)": {"score": 13, "attr": {"surplus": 16}}, "角砾染(腰带) 外功会心永久提升16点(腰带)": {"score": 13, "attr": {"physical_critical_strike_base": 16}}, "流纹染(腰带) 内功会心永久提升16点(腰带)": {"score": 13, "attr": {"magical_critical_strike_base": 16}}, "湛蓝甲片(腰带) 力道永久提升3点(腰带)": {"score": 11, "attr": {"strength_base": 3}}, "紫碧甲片(腰带) 身法永久提升3点(腰带)": {"score": 11, "attr": {"agility_base": 3}}}
 
1
+ {"连雾·腰·无双 腰带无双等级提高291": {"score": 419, "attr": {"strain_base": 291}}, "连雾·腰·无双 腰带无双等级提高264": {"score": 380, "attr": {"strain_base": 264}}, "连雾·腰·无双 腰带无双等级提高240": {"score": 313, "attr": {"strain_base": 240}}, "连雾·腰·无双 腰带无双等级提高217": {"score": 258, "attr": {"strain_base": 217}}, "苍·安戎·纹(外伤) 外功攻击提升18": {"score": 35, "attr": {"physical_attack_power_base": 18}}, "苍·安戎·纹(内伤) 内功攻击提升22": {"score": 35, "attr": {"magical_attack_power_base": 22}}, "白虎染(腰带) 外功攻击永久提升14点(腰带)": {"score": 27, "attr": {"physical_attack_power_base": 14}}, "黑曜染(腰带) 外功攻击永久提升14点(腰带)": {"score": 27, "attr": {"physical_attack_power_base": 14}}, "青龙染(腰带) 内功攻击永久提升16点(腰带)": {"score": 26, "attr": {"magical_attack_power_base": 16}}, "雨花染(腰带) 内功攻击永久提升16点(腰带)": {"score": 26, "attr": {"magical_attack_power_base": 16}}, "苍·安戎·纹(外破) 内功破防提升24": {"score": 21, "attr": {"physical_overcome_base": 24}}, "苍·安戎·纹(内破) 内功破防提升24": {"score": 21, "attr": {"magical_overcome_base": 24}}, "翠青甲片(腰带) 根骨永久提升5点(腰带)": {"score": 19, "attr": {"spirit_base": 5}}, "云锡染(腰带) 破招永久提升18点(腰带)": {"score": 15, "attr": {"surplus": 18}}, "靛蓝染(腰带) 根骨永久提升4点(腰带)": {"score": 15, "attr": {"spirit_base": 4}}, "蓝叶染(腰带) 力道永久提升4点(腰带)": {"score": 15, "attr": {"strength_base": 4}}, "莹白染(腰带) 力道永久提升4点(腰带)": {"score": 15, "attr": {"strength_base": 4}}, "净白染(腰带) 根骨永久提升4点(腰带)": {"score": 15, "attr": {"spirit_base": 4}}, "铁黑染(腰带) 身法永久提升4点(腰带)": {"score": 15, "attr": {"agility_base": 4}}, "煤黑染图样:腰带 身法永久提升4点(腰带)": {"score": 15, "attr": {"agility_base": 4}}, "杏黄染(腰带) 元气永久提升4点(腰带)": {"score": 15, "attr": {"spunk_base": 4}}, "鹅黄染(腰带) 元气永久提升4点(腰带)": {"score": 15, "attr": {"spunk_base": 4}}, "云英染(腰带) 破招永久提升16点(腰带)": {"score": 13, "attr": {"surplus": 16}}, "角砾染(腰带) 外功会心永久提升16点(腰带)": {"score": 13, "attr": {"physical_critical_strike_base": 16}}, "流纹染(腰带) 内功会心永久提升16点(腰带)": {"score": 13, "attr": {"magical_critical_strike_base": 16}}, "湛蓝甲片(腰带) 力道永久提升3点(腰带)": {"score": 11, "attr": {"strength_base": 3}}, "紫碧甲片(腰带) 身法永久提升3点(腰带)": {"score": 11, "attr": {"agility_base": 3}}}
qt/assets/enchants/bottoms CHANGED
@@ -1 +1 @@
1
- {"断浪·裤·铸(无双) 无双等级提升883点": {"score": 952, "attr": {"strain_base": 883}}, "断浪·裤·铸(会心) 全会心提升883点": {"score": 952, "attr": {"all_critical_strike_base": 883}}, "断浪·裤·铸(内破) 内功破防等级提升883点": {"score": 952, "attr": {"magical_overcome_base": 883}}, "断浪·裤·铸(外破) 外功破防等级提升883点": {"score": 952, "attr": {"physical_overcome_base": 883}}, "断浪·裤·铸(根骨) 根骨提升198点": {"score": 952, "attr": {"spirit_base": 198}}, "断浪·裤·铸(力道) 力道提升198点": {"score": 952, "attr": {"strength_base": 198}}, "断浪·裤·铸(元气) 元气提升198点": {"score": 952, "attr": {"spunk_base": 198}}, "断浪·裤·铸(身法) 身法提升198点": {"score": 952, "attr": {"agility_base": 198}}, "断浪·裤·铸(无双) 无双等级提升799点": {"score": 783, "attr": {"strain_base": 799}}, "断浪·裤·铸(会心) 全会心提升799点": {"score": 783, "attr": {"all_critical_strike_base": 799}}, "断浪·裤·铸(内破) 内功破防等级提升799点": {"score": 783, "attr": {"magical_overcome_base": 799}}, "断浪·裤·铸(外破) 外功破防等级提升799点": {"score": 783, "attr": {"physical_overcome_base": 799}}, "断浪·裤·铸(根骨) 根骨提升179点": {"score": 783, "attr": {"spirit_base": 179}}, "断浪·裤·铸(力道) 力道提升179点": {"score": 783, "attr": {"strength_base": 179}}, "断浪·裤·铸(元气) 元气提升179点": {"score": 783, "attr": {"spunk_base": 179}}, "断浪·裤·铸(身法) 身法提升179点": {"score": 783, "attr": {"agility_base": 179}}, "断浪·裤·铸(无双) 无双等级提升723点": {"score": 644, "attr": {"strain_base": 723}}, "断浪·裤·铸(会心) 全会心提升723点": {"score": 644, "attr": {"all_critical_strike_base": 723}}, "断浪·裤·铸(内破) 内功破防等级提升723点": {"score": 644, "attr": {"magical_overcome_base": 723}}, "断浪·裤·铸(外破) 外功破防等级提升723点": {"score": 644, "attr": {"physical_overcome_base": 723}}, "断浪·裤·铸(根骨) 根骨提升162点": {"score": 644, "attr": {"spirit_base": 162}}, "断浪·裤·铸(力道) 力道提升162点": {"score": 644, "attr": {"strength_base": 162}}, "断浪·裤·铸(元气) 元气提升162点": {"score": 644, "attr": {"spunk_base": 162}}, "断浪·裤·铸(身法) 身法提升162点": {"score": 644, "attr": {"agility_base": 162}}, "断浪·裤·甲(无双) 无双等级提升442点": {"score": 475, "attr": {"strain_base": 442}}, "断浪·裤·甲(会心) 全会心提升442点": {"score": 475, "attr": {"all_critical_strike_base": 442}}, "断浪·裤·甲(内破) 内功破防等级提升442点": {"score": 475, "attr": {"magical_overcome_base": 442}}, "断浪·裤·甲(外破) 外功破防等级提升442点": {"score": 475, "attr": {"physical_overcome_base": 442}}, "断浪·裤·甲(根骨) 根骨提升99点": {"score": 475, "attr": {"spirit_base": 99}}, "断浪·裤·甲(力道) 力道提升99点": {"score": 475, "attr": {"strength_base": 99}}, "断浪·裤·甲(元气) 元气提升99点": {"score": 475, "attr": {"spunk_base": 99}}, "断浪·裤·甲(身法) 身法提升99点": {"score": 475, "attr": {"agility_base": 99}}, "奉天·裤·铸(无双) 无双等级提升491点": {"score": 437, "attr": {"strain_base": 491}}, "奉天·裤·铸(会心) 全会心提升491点": {"score": 437, "attr": {"all_critical_strike_base": 491}}, "奉天·裤·铸(内破) 内功破防等级提升491点": {"score": 437, "attr": {"magical_overcome_base": 491}}, "奉天·裤·铸(外破) 外功破防等级提升491点": {"score": 437, "attr": {"physical_overcome_base": 491}}, "奉天·裤·铸(根骨) 根骨提升110点": {"score": 437, "attr": {"spirit_base": 110}}, "奉天·裤·铸(力道) 力道提升110点": {"score": 437, "attr": {"strength_base": 110}}, "奉天·裤·铸(元气) 元气提升110点": {"score": 437, "attr": {"spunk_base": 110}}, "奉天·裤·铸(身法) 身法提升110点": {"score": 437, "attr": {"agility_base": 110}}, "断浪·裤·甲(无双) 无双等级提升400点": {"score": 391, "attr": {"strain_base": 400}}, "断浪·裤·甲(会心) 全会心提升400点": {"score": 391, "attr": {"all_critical_strike_base": 400}}, "断浪·裤·甲(内破) 内功破防等级提升400点": {"score": 391, "attr": {"magical_overcome_base": 400}}, "断浪·裤·甲(外破) 外功破防等级提升400点": {"score": 391, "attr": {"physical_overcome_base": 400}}, "断浪·裤·甲(根骨) 根骨提升90点": {"score": 391, "attr": {"spirit_base": 90}}, "断浪·裤·甲(力道) 力道提升90点": {"score": 391, "attr": {"strength_base": 90}}, "断浪·裤·甲(元气) 元气提升90点": {"score": 391, "attr": {"spunk_base": 90}}, "断浪·裤·甲(身法) 身法提升90点": {"score": 391, "attr": {"agility_base": 90}}, "奉天·裤·铸(无双) 无双等级提升441���": {"score": 390, "attr": {"strain_base": 441}}, "奉天·裤·铸(会心) 全会心提升441点": {"score": 390, "attr": {"all_critical_strike_base": 441}}, "奉天·裤·铸(内破) 内功破防等级提升441点": {"score": 390, "attr": {"magical_overcome_base": 441}}, "奉天·裤·铸(外破) 外功破防等级提升441点": {"score": 390, "attr": {"physical_overcome_base": 441}}, "奉天·裤·铸(根骨) 根骨提升99点": {"score": 390, "attr": {"spirit_base": 99}}, "奉天·裤·铸(力道) 力道提升99点": {"score": 390, "attr": {"strength_base": 99}}, "奉天·裤·铸(元气) 元气提升99点": {"score": 390, "attr": {"spunk_base": 99}}, "奉天·裤·铸(身法) 身法提升99点": {"score": 390, "attr": {"agility_base": 99}}, "连雾·裤·无双 下装无双等级提高353": {"score": 380, "attr": {"strain_base": 353}}, "连雾·裤·内破 下装内功破防等级提高353": {"score": 380, "attr": {"magical_overcome_base": 353}}, "连雾·裤·外破 下装外功破防等级提高353": {"score": 380, "attr": {"physical_overcome_base": 353}}, "连雾·裤·会心 下装全会心等级提高353": {"score": 380, "attr": {"all_critical_strike_base": 353}}, "奉天·裤·铸(无双) 无双等级提升397点": {"score": 352, "attr": {"strain_base": 397}}, "奉天·裤·铸(会心) 全会心提升397点": {"score": 352, "attr": {"all_critical_strike_base": 397}}, "奉天·裤·铸(内破) 内功破防等级提升397点": {"score": 352, "attr": {"magical_overcome_base": 397}}, "奉天·裤·铸(外破) 外功破防等级提升397点": {"score": 352, "attr": {"physical_overcome_base": 397}}, "奉天·裤·铸(根骨) 根骨提升89点": {"score": 352, "attr": {"spirit_base": 89}}, "奉天·裤·铸(力道) 力道提升89点": {"score": 352, "attr": {"strength_base": 89}}, "奉天·裤·铸(元气) 元气提升89点": {"score": 352, "attr": {"spunk_base": 89}}, "奉天·裤·铸(身法) 身法提升89点": {"score": 352, "attr": {"agility_base": 89}}, "断浪·裤·甲(无双) 无双等级提升362点": {"score": 322, "attr": {"strain_base": 362}}, "断浪·裤·甲(会心) 全会心提升362点": {"score": 322, "attr": {"all_critical_strike_base": 362}}, "断浪·裤·甲(内破) 内功破防等级提升362点": {"score": 322, "attr": {"magical_overcome_base": 362}}, "断浪·裤·甲(外破) 外功破防等级提升362点": {"score": 322, "attr": {"physical_overcome_base": 362}}, "断浪·裤·甲(根骨) 根骨提升81点": {"score": 322, "attr": {"spirit_base": 81}}, "断浪·裤·甲(力道) 力道提升81点": {"score": 322, "attr": {"strength_base": 81}}, "断浪·裤·甲(元气) 元气提升81点": {"score": 322, "attr": {"spunk_base": 81}}, "断浪·裤·甲(身法) 身法提升81点": {"score": 322, "attr": {"agility_base": 81}}, "连雾·裤·无双 下装无双等级提高320": {"score": 313, "attr": {"strain_base": 320}}, "连雾·裤·内破 下装内功破防等级提高320": {"score": 313, "attr": {"magical_overcome_base": 320}}, "连雾·裤·外破 下装外功破防等级提高320": {"score": 313, "attr": {"physical_overcome_base": 320}}, "连雾·裤·会心 下装全会心等级提高320": {"score": 313, "attr": {"all_critical_strike_base": 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1
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@@ -1 +1 @@
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"attr": {"physical_overcome_base": 24}}, "安戎·锻(身法) 身法提升14": {"score": 0, "attr": {"agility_base": 14}}, "安戎·锻(根骨) 根骨提升14": {"score": 0, "attr": {"spirit_base": 14}}, "行军·锻(内破) 内功破防提升12": {"score": 0, "attr": {"magical_overcome_base": 12}}, "行军·锻(外破) 外功破防提升12": {"score": 0, "attr": {"physical_overcome_base": 12}}}
 
1
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qt/assets/enchants/jacket CHANGED
@@ -1 +1 @@
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1
+ {"连雾·衣·无双 上衣无双等级提高291": {"score": 419, "attr": {"strain_base": 291}}, "连雾·衣·无双 上衣无双等级提高264": {"score": 380, "attr": {"strain_base": 264}}, "连雾·衣·无双 上衣无双等级提高240": {"score": 313, "attr": {"strain_base": 240}}, "连雾·衣·无双 上衣无双等级提高217": {"score": 258, "attr": {"strain_base": 217}}, "苍·安戎·绣(外伤) 外功攻击提升18": {"score": 35, "attr": {"physical_attack_power_base": 18}}, "苍·安戎·绣(内伤) 内功攻击提升22": {"score": 35, "attr": {"magical_attack_power_base": 22}}, "白虎绣(上装) 外功攻击永久提升14点(上装)": {"score": 27, "attr": {"physical_attack_power_base": 14}}, "黑曜绣(上装) 外功攻击永久提升14点(上装)": {"score": 27, "attr": {"physical_attack_power_base": 14}}, "青龙绣(上装) 内功攻击永久提升16点(上装)": {"score": 26, "attr": {"magical_attack_power_base": 16}}, "雨花绣(上装) 内功攻击永久提升14点(上装)": {"score": 23, "attr": {"magical_attack_power_base": 14}}, "苍·安戎·绣(外破) 内功破防提升24": {"score": 21, "attr": {"physical_overcome_base": 24}}, "苍·安戎·绣(内破) 内功破防提升24": {"score": 21, "attr": {"magical_overcome_base": 24}}, "益元甲片 元气永久提升5点(上装)": {"score": 19, "attr": {"spunk_base": 5}}, "湛蓝甲片(上装) 力道永久提升5点(上装)": {"score": 19, "attr": {"strength_base": 5}}, "云英绣(上装) 破招永久提升18点(上装)": {"score": 15, "attr": {"surplus": 18}}, "云锡绣(上装) 破招永久提升16点(上装)": {"score": 13, "attr": {"surplus": 16}}, "角砾绣(上装) 外功破防值永久提升16点(上衣)": {"score": 13, "attr": {"physical_overcome_base": 16}}, "流纹绣(上装) 内功破防值永久提升16点(上衣)": {"score": 13, "attr": {"magical_overcome_base": 16}}, "百炼甲片 上装力道永久提升3点": {"score": 11, "attr": {"strength_base": 3}}, "鬼虎甲片 上装全属性永久增加3点": {"score": 1, "attr": {"all_major_base": 3}}, "银纹甲片 上装敏捷永久提升3点": {"score": 1, "attr": {"agility_base": 3}}}
qt/assets/enchants/primary_weapon CHANGED
@@ -1 +1 @@
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1
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qt/assets/enchants/ring CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/enchants/secondary_weapon CHANGED
@@ -1 +1 @@
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qt/assets/enchants/shoes CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/enchants/tertiary_weapon CHANGED
@@ -1 +1 @@
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qt/assets/enchants/wrist CHANGED
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1
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qt/assets/equipments/belt CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/equipments/bottoms CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/hat CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/jacket CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/equipments/necklace CHANGED
@@ -1 +1 @@
1
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{}}, "客路链 (破防 破招) 13300": {"school": "通用", "kind": "力道", "level": 13300, "max_strength": 6, "base": {}, "magic": {"strength_base": 464, "physical_attack_power_base": 753, "physical_overcome_base": 2330, "surplus": 2071}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (破防 破招 无双) 12800": {"school": "精简", "kind": "外功", "level": 12800, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1617, "surplus": 1744, "physical_overcome_base": 2118, "strain_base": 1246}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封项链 (会心 破招) 12800": {"school": "精简", "kind": "外功", "level": 12800, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1617, "surplus": 2616, "physical_critical_strike_base": 2491}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], 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qt/assets/equipments/pendant CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/primary_weapon CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/equipments/ring CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/shoes CHANGED
@@ -1 +1 @@
1
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"strain_base": 1649}, "embed": {"physical_critical_strike_base": 161, "strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封鞋 (破防 会心) 12100": {"school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "physical_critical_strike_base": 3380, "physical_overcome_base": 3380}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封鞋 (会心) 12100": {"school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2509, "physical_critical_strike_base": 5853}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "虚音靴 (破防 无双) 11800": {"school": "通用", "kind": "力道", "level": 11800, "max_strength": 6, "base": {}, 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543, "physical_attack_power_base": 880, "physical_critical_strike_base": 2722, "surplus": 2420}, "embed": {"surplus": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "风销残烟·承平靴 (会心 无双) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 538, "physical_attack_power_base": 872, "physical_critical_strike_base": 2698, "strain_base": 2398}, "embed": {"strength_base": 36, "strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "寻踪觅宝·盼归靴 (会心 无双) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 538, "physical_attack_power_base": 872, "physical_critical_strike_base": 2698, "strain_base": 2398}, "embed": {"strength_base": 36, "strain_base": 161}, "gains": [], "special_enchant": [], "set_id": "190645", "set_attr": {}, "set_gain": {"4": [1194]}}, 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1
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qt/assets/equipments/tertiary_weapon CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/wrist CHANGED
@@ -1 +1 @@
1
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72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "寻踪觅宝·盼归袖 (破防 破招) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 538, "physical_attack_power_base": 872, "physical_overcome_base": 2698, "surplus": 2398}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": "190645", "set_attr": {}, "set_gain": {"4": [1194]}}, "揽江·烬然护手 (会心 破招) 11000": {"school": "霸刀", "kind": "外功", "level": 11000, "max_strength": 6, "base": {}, "magic": {"strength_base": 538, "physical_attack_power_base": 872, "physical_critical_strike_base": 2698, "surplus": 2398}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": "190537", "set_attr": {}, "set_gain": {"2": [1925], "4": [4290, 4291]}}, "拭江袖 (破防 无双) 11000": {"school": "通用", "kind": "力道", "level": 11000, "max_strength": 6, "base": {}, 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1
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"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 破招) 14350": {"school": "精简", "kind": "外功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2538, "surplus": 3910, "physical_overcome_base": 4106}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (无双) 14350": {"school": "精简", "kind": "外功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2976, "strain_base": 6941}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "风烈袖 (破防 破招) 14150": {"school": "通用", "kind": "力道", "level": 14150, "max_strength": 6, "base": {}, "magic": {"strength_base": 692, "physical_attack_power_base": 1122, "physical_overcome_base": 3470, "surplus": 3085}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": "191981", "set_attr": {"2": {"all_critical_strike_base": 1363}, "4": {"strain_base": 1363}}, "set_gain": {}}, "东方日出·海光护手 (会心 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 682, "physical_attack_power_base": 1106, "physical_critical_strike_base": 3421, "surplus": 3041}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "泉潺护手 (会心 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 682, "physical_attack_power_base": 1106, "physical_critical_strike_base": 3421, "surplus": 3041}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "客行江湖·听钟护手 (破防 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 682, "physical_attack_power_base": 1106, "physical_overcome_base": 3421, "surplus": 3041}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "流晖护臂 (破防 破招) 13950": {"school": "精简", "kind": "外功", "level": 13950, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2382, "surplus": 3991, "physical_overcome_base": 3611}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "星风护臂 (无双) 13950": {"school": "精简", "kind": "外功", "level": 13950, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2893, "strain_base": 6367}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "灭影护腕 (破防 会心 破招) 13950": {"school": "精简", "kind": "外功", "level": 13950, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2723, "surplus": 2281, "physical_overcome_base": 2471, "physical_critical_strike_base": 2471}, "embed": {"physical_critical_power_base": 161, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "逸遥护腕 (破防 会心 会效) 13950": {"school": "精简", "kind": "外功", "level": 13950, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2468, "physical_overcome_base": 2756, "physical_critical_strike_base": 2946, "physical_critical_power_base": 1901}, "embed": {"surplus": 161, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "道尘护腕 (破防 无双) 13950": {"school": "精简", "kind": "外功", "level": 13950, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2468, "physical_overcome_base": 3801, "strain_base": 3991}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "暮峰护腕 (会心) 13950": {"school": "精简", "kind": "外功", "level": 13950, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2893, "physical_critical_strike_base": 6748}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "素鸦护手 (破防 无双) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 682, "physical_attack_power_base": 1106, "physical_overcome_base": 3421, "strain_base": 3041}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "凛行护手 (会心 无双) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 682, "physical_attack_power_base": 1106, "physical_critical_strike_base": 3421, "strain_base": 3041}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "寻踪觅宝·碎浪袖 (破防 破招) 13750": {"school": "通用", "kind": "力道", "level": 13750, "max_strength": 6, "base": {}, "magic": {"strength_base": 672, "physical_attack_power_base": 1090, "physical_overcome_base": 3372, "surplus": 2998}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": "192022", "set_attr": {}, "set_gain": {"4": [1194]}}, "灵源·折霜护手 (会心 破招) 13750": {"school": "霸刀", "kind": "外功", "level": 13750, "max_strength": 6, "base": {}, "magic": {"strength_base": 672, "physical_attack_power_base": 1090, "physical_critical_strike_base": 3372, "surplus": 2998}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": "191841", "set_attr": {}, "set_gain": {"2": [1925], "4": [4290, 4291]}}, "外功无封护臂 (会心 会效 破招) 13550": {"school": "精简", "kind": "外功", "level": 13550, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2397, "surplus": 2031, "physical_critical_strike_base": 3508, "physical_critical_power_base": 1846}, "embed": {"physical_overcome_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (会心 会效) 13550": {"school": "精简", "kind": "外功", "level": 13550, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2397, "physical_critical_strike_base": 4616, "physical_critical_power_base": 2769}, "embed": {"physical_overcome_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防) 13550": {"school": "精简", "kind": "外功", "level": 13550, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2810, "physical_overcome_base": 6554}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 会心 会效) 12800": {"school": "精简", "kind": "外功", "level": 12800, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2264, "physical_overcome_base": 2529, "physical_critical_strike_base": 2703, "physical_critical_power_base": 1744}, "embed": {"surplus": 161, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 会心) 12800": {"school": "精简", "kind": "外功", "level": 12800, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2264, "physical_critical_strike_base": 3575, "physical_overcome_base": 3575}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (会心) 12800": {"school": "精简", "kind": "外功", "level": 12800, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2655, "physical_critical_strike_base": 6191}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "雪舞袖 (破防 破招) 12600": {"school": "通用", "kind": "力道", "level": 12600, "max_strength": 6, "base": {}, "magic": {"strength_base": 616, "physical_attack_power_base": 999, "physical_overcome_base": 3090, "surplus": 2747}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": "190855", "set_attr": {"2": {"all_critical_strike_base": 1215}, "4": {"strain_base": 1215}}, "set_gain": {}}, "西风北啸·砾漠护手 (会心 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_critical_strike_base": 3053, "surplus": 2714}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "湖静护手 (会心 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_critical_strike_base": 3053, "surplus": 2714}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "客行江湖·梦花护手 (破防 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_overcome_base": 3053, "surplus": 2714}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "夙辰护腕 (破招) 12450": {"school": "精简", "kind": "外功", "level": 12450, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2582, "surplus": 5683}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "零雨护腕 (会心 无双) 12450": {"school": "精简", "kind": "外功", "level": 12450, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 1823, "physical_critical_strike_base": 2205, "strain_base": 5428}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "制野护腕 (破防 无双) 12450": {"school": "精简", "kind": "外功", "level": 12450, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2126, "physical_overcome_base": 3223, "strain_base": 3562}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "雨膏护腕 (破防 破招) 12450": {"school": "精简", "kind": "外功", "level": 12450, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2126, "surplus": 3562, "physical_overcome_base": 3223}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "温刃护手 (破防 无双) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_overcome_base": 3053, "strain_base": 2714}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "安衿护手 (会心 无双) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_critical_strike_base": 3053, "strain_base": 2714}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "临英护手 (会心 破招) 12400": {"school": "通用", "kind": "力道", "level": 12400, "max_strength": 6, "base": {}, "magic": {"strength_base": 606, "physical_attack_power_base": 983, "physical_critical_strike_base": 3041, "surplus": 2703}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "寻踪觅宝·惊风袖 (破防 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": "191815", "set_attr": {}, "set_gain": {"4": [1194]}}, "濯心·冲霄护手 (会心 破招) 12300": {"school": "霸刀", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": "190671", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "拭江袖 (破防 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌袖 (会心 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "strain_base": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦护手 (破防 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双护手 (加速 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬护手 (破防 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰袖 (破招 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "surplus": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "重关袖 (加速 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "surplus": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (会心 会效 无双) 12100": {"school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "physical_critical_strike_base": 3132, "physical_critical_power_base": 1649, "strain_base": 1814}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 破招) 12100": {"school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "surplus": 3297, "physical_overcome_base": 3462}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (无双) 12100": {"school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2509, "strain_base": 5853}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}}
qt/components/bonuses.py CHANGED
@@ -10,9 +10,9 @@ class FormationWidget(QWidget):
10
 
11
  self.formation = ComboWithLabel("阵法")
12
  layout.addWidget(self.formation)
13
- self.core_rate = SpinWithLabel("四重覆盖率", maximum=100)
14
  layout.addWidget(self.core_rate)
15
- self.formation_rate = SpinWithLabel("五重覆盖率", maximum=100)
16
  layout.addWidget(self.formation_rate)
17
 
18
 
@@ -38,7 +38,7 @@ class TeamGainsWidget(QWidget):
38
  }
39
  tab_layout.addWidget(self.team_gains["左旋右转"]["stack"], 1, 0)
40
  self.team_gains["泠风解怀"] = {
41
- "rate": SpinWithLabel("泠风解怀", "覆盖", maximum=100)
42
  }
43
  tab_layout.addWidget(self.team_gains["泠风解怀"]["rate"], 2, 0)
44
 
@@ -55,7 +55,7 @@ class TeamGainsWidget(QWidget):
55
  tab_layout.addWidget(self.team_gains["破风"]["variety"], 1, 0)
56
 
57
  self.team_gains["乘龙箭"] = {
58
- "rate": SpinWithLabel("乘龙箭", "覆盖", maximum=100)
59
  }
60
  tab_layout.addWidget(self.team_gains["乘龙箭"]["rate"], 2, 0)
61
 
@@ -65,7 +65,7 @@ class TeamGainsWidget(QWidget):
65
  tab_layout.addWidget(self.team_gains["号令三军"]["stack"], 3, 0)
66
 
67
  self.team_gains["激雷"] = {
68
- "rate": SpinWithLabel("激雷", "覆盖", maximum=100)
69
  }
70
  tab_layout.addWidget(self.team_gains["激雷"]["rate"], 4, 0)
71
 
@@ -74,13 +74,13 @@ class TeamGainsWidget(QWidget):
74
  tabs.addTab(tab, "少林")
75
 
76
  self.team_gains["立地成佛"] = {
77
- "rate": SpinWithLabel("立地成佛", "覆盖", maximum=100)
78
  }
79
  tab_layout.addWidget(self.team_gains["立地成佛"]["rate"], 0, 0)
80
 
81
  self.team_gains["舍身弘法"] = {
82
  "stack": SpinWithLabel("舍身弘法", "层数", maximum=36),
83
- "rate": SpinWithLabel("舍身弘法", "覆盖", maximum=100)
84
  }
85
  tab_layout.addWidget(self.team_gains["舍身弘法"]["stack"], 1, 0)
86
  tab_layout.addWidget(self.team_gains["舍身弘法"]["rate"], 1, 1)
@@ -93,7 +93,7 @@ class TeamGainsWidget(QWidget):
93
  tab_layout.addWidget(self.team_gains["秋肃"], 0, 0)
94
 
95
  self.team_gains["皎素"] = {
96
- "rate": SpinWithLabel("皎素", "覆盖", maximum=100)
97
  }
98
  tab_layout.addWidget(self.team_gains["皎素"]["rate"], 1, 0)
99
 
@@ -112,7 +112,7 @@ class TeamGainsWidget(QWidget):
112
  tabs.addTab(tab, "藏剑")
113
 
114
  self.team_gains["剑锋百锻"] = {
115
- "rate": SpinWithLabel("剑锋百锻", "覆盖", maximum=int(100 / 6))
116
  }
117
  tab_layout.addWidget(self.team_gains["剑锋百锻"]["rate"], 0, 0)
118
 
@@ -121,7 +121,7 @@ class TeamGainsWidget(QWidget):
121
  tabs.addTab(tab, "五毒")
122
 
123
  self.team_gains["仙王蛊鼎"] = {
124
- "rate": SpinWithLabel("仙王蛊鼎", "覆盖", maximum=100)
125
  }
126
  tab_layout.addWidget(self.team_gains["仙王蛊鼎"]["rate"], 0, 0)
127
 
@@ -134,7 +134,7 @@ class TeamGainsWidget(QWidget):
134
 
135
  self.team_gains["朝圣言"] = {
136
  "stack": SpinWithLabel("朝圣言", "层数", maximum=24),
137
- "rate": SpinWithLabel("朝圣言", "覆盖", maximum=100),
138
  "variety": ComboWithLabel("朝圣言", "种类", ["", "朝圣言", "圣浴明心"])
139
  }
140
  tab_layout.addWidget(self.team_gains["朝圣言"]["variety"], 1, 0)
@@ -156,13 +156,13 @@ class TeamGainsWidget(QWidget):
156
  tab_layout.addWidget(self.team_gains["虚弱"], 0, 0)
157
 
158
  self.team_gains["寒啸千军"] = {
159
- "rate": SpinWithLabel("寒啸千军", "覆盖", maximum=100)
160
  }
161
  tab_layout.addWidget(self.team_gains["寒啸千军"]["rate"], 1, 0)
162
 
163
  self.team_gains["振奋"] = {
164
  "stack": SpinWithLabel("振奋", "层数"),
165
- "rate": SpinWithLabel("振奋", "覆盖", maximum=100)
166
  }
167
  tab_layout.addWidget(self.team_gains["振奋"]["stack"], 2, 0)
168
  tab_layout.addWidget(self.team_gains["振奋"]["rate"], 2, 1)
@@ -173,7 +173,7 @@ class TeamGainsWidget(QWidget):
173
 
174
  self.team_gains["庄周梦"] = {
175
  "stack": SpinWithLabel("庄周梦", "层数", maximum=133),
176
- "rate": SpinWithLabel("庄周梦", "覆盖", maximum=100)
177
  }
178
  tab_layout.addWidget(self.team_gains["庄周梦"]["stack"], 0, 0)
179
  tab_layout.addWidget(self.team_gains["庄周梦"]["rate"], 0, 1)
@@ -183,7 +183,7 @@ class TeamGainsWidget(QWidget):
183
  tabs.addTab(tab, "霸刀")
184
 
185
  self.team_gains["疏狂"] = {
186
- "rate": SpinWithLabel("疏狂", "覆盖", maximum=100)
187
  }
188
  tab_layout.addWidget(self.team_gains["疏狂"]["rate"], 0, 0)
189
 
@@ -192,7 +192,7 @@ class TeamGainsWidget(QWidget):
192
  tabs.addTab(tab, "药宗")
193
 
194
  self.team_gains["配伍"] = {
195
- "rate": SpinWithLabel("配伍", "覆盖", maximum=100)
196
  }
197
  tab_layout.addWidget(self.team_gains["配伍"]["rate"], 0, 0)
198
 
 
10
 
11
  self.formation = ComboWithLabel("阵法")
12
  layout.addWidget(self.formation)
13
+ self.core_rate = SpinWithLabel("四重覆盖(%)", maximum=100)
14
  layout.addWidget(self.core_rate)
15
+ self.formation_rate = SpinWithLabel("五重覆盖(%)", maximum=100)
16
  layout.addWidget(self.formation_rate)
17
 
18
 
 
38
  }
39
  tab_layout.addWidget(self.team_gains["左旋右转"]["stack"], 1, 0)
40
  self.team_gains["泠风解怀"] = {
41
+ "rate": SpinWithLabel("泠风解怀", "覆盖(%)", maximum=100)
42
  }
43
  tab_layout.addWidget(self.team_gains["泠风解怀"]["rate"], 2, 0)
44
 
 
55
  tab_layout.addWidget(self.team_gains["破风"]["variety"], 1, 0)
56
 
57
  self.team_gains["乘龙箭"] = {
58
+ "rate": SpinWithLabel("乘龙箭", "覆盖(%)", maximum=100)
59
  }
60
  tab_layout.addWidget(self.team_gains["乘龙箭"]["rate"], 2, 0)
61
 
 
65
  tab_layout.addWidget(self.team_gains["号令三军"]["stack"], 3, 0)
66
 
67
  self.team_gains["激雷"] = {
68
+ "rate": SpinWithLabel("激雷", "覆盖(%)", maximum=100)
69
  }
70
  tab_layout.addWidget(self.team_gains["激雷"]["rate"], 4, 0)
71
 
 
74
  tabs.addTab(tab, "少林")
75
 
76
  self.team_gains["立地成佛"] = {
77
+ "rate": SpinWithLabel("立地成佛", "覆盖(%)", maximum=100)
78
  }
79
  tab_layout.addWidget(self.team_gains["立地成佛"]["rate"], 0, 0)
80
 
81
  self.team_gains["舍身弘法"] = {
82
  "stack": SpinWithLabel("舍身弘法", "层数", maximum=36),
83
+ "rate": SpinWithLabel("舍身弘法", "覆盖(%)", maximum=100)
84
  }
85
  tab_layout.addWidget(self.team_gains["舍身弘法"]["stack"], 1, 0)
86
  tab_layout.addWidget(self.team_gains["舍身弘法"]["rate"], 1, 1)
 
93
  tab_layout.addWidget(self.team_gains["秋肃"], 0, 0)
94
 
95
  self.team_gains["皎素"] = {
96
+ "rate": SpinWithLabel("皎素", "覆盖(%)", maximum=100)
97
  }
98
  tab_layout.addWidget(self.team_gains["皎素"]["rate"], 1, 0)
99
 
 
112
  tabs.addTab(tab, "藏剑")
113
 
114
  self.team_gains["剑锋百锻"] = {
115
+ "rate": SpinWithLabel("剑锋百锻", "覆盖(%)", maximum=int(100 / 6))
116
  }
117
  tab_layout.addWidget(self.team_gains["剑锋百锻"]["rate"], 0, 0)
118
 
 
121
  tabs.addTab(tab, "五毒")
122
 
123
  self.team_gains["仙王蛊鼎"] = {
124
+ "rate": SpinWithLabel("仙王蛊鼎", "覆盖(%)", maximum=100)
125
  }
126
  tab_layout.addWidget(self.team_gains["仙王蛊鼎"]["rate"], 0, 0)
127
 
 
134
 
135
  self.team_gains["朝圣言"] = {
136
  "stack": SpinWithLabel("朝圣言", "层数", maximum=24),
137
+ "rate": SpinWithLabel("朝圣言", "覆盖(%)", maximum=100),
138
  "variety": ComboWithLabel("朝圣言", "种类", ["", "朝圣言", "圣浴明心"])
139
  }
140
  tab_layout.addWidget(self.team_gains["朝圣言"]["variety"], 1, 0)
 
156
  tab_layout.addWidget(self.team_gains["虚弱"], 0, 0)
157
 
158
  self.team_gains["寒啸千军"] = {
159
+ "rate": SpinWithLabel("寒啸千军", "覆盖(%)", maximum=100)
160
  }
161
  tab_layout.addWidget(self.team_gains["寒啸千军"]["rate"], 1, 0)
162
 
163
  self.team_gains["振奋"] = {
164
  "stack": SpinWithLabel("振奋", "层数"),
165
+ "rate": SpinWithLabel("振奋", "覆盖(%)", maximum=100)
166
  }
167
  tab_layout.addWidget(self.team_gains["振奋"]["stack"], 2, 0)
168
  tab_layout.addWidget(self.team_gains["振奋"]["rate"], 2, 1)
 
173
 
174
  self.team_gains["庄周梦"] = {
175
  "stack": SpinWithLabel("庄周梦", "层数", maximum=133),
176
+ "rate": SpinWithLabel("庄周梦", "覆盖(%)", maximum=100)
177
  }
178
  tab_layout.addWidget(self.team_gains["庄周梦"]["stack"], 0, 0)
179
  tab_layout.addWidget(self.team_gains["庄周梦"]["rate"], 0, 1)
 
183
  tabs.addTab(tab, "霸刀")
184
 
185
  self.team_gains["疏狂"] = {
186
+ "rate": SpinWithLabel("疏狂", "覆盖(%)", maximum=100)
187
  }
188
  tab_layout.addWidget(self.team_gains["疏狂"]["rate"], 0, 0)
189
 
 
192
  tabs.addTab(tab, "药宗")
193
 
194
  self.team_gains["配伍"] = {
195
+ "rate": SpinWithLabel("配伍", "覆盖(%)", maximum=100)
196
  }
197
  tab_layout.addWidget(self.team_gains["配伍"]["rate"], 0, 0)
198
 
qt/scripts/bonuses.py CHANGED
@@ -1,18 +1,23 @@
1
- # from general.gains.formation import FORMATION_GAINS
2
  from general.gains.team import TEAM_GAINS
3
 
4
  from qt.components import RadioWithLabel, ComboWithLabel, SpinWithLabel
5
  from qt.components.bonuses import BonusesWidget
6
- from qt.scripts.top import School
7
 
8
 
9
  class Bonuses(dict):
10
  @property
11
  def gains(self):
12
- return list(self.values())
13
 
 
 
14
 
15
- def bonuses_script(school: School, bonuses_widget: BonusesWidget):
 
 
 
16
  bonuses = Bonuses()
17
 
18
  def formation_update(arg):
@@ -21,7 +26,7 @@ def bonuses_script(school: School, bonuses_widget: BonusesWidget):
21
  core_rate = widget.core_rate.spin_box.value()
22
  formation_rate = widget.formation_rate.spin_box.value()
23
 
24
- if formation == school.formation:
25
  widget.core_rate.show()
26
  else:
27
  core_rate = 0
 
1
+ from general.gains.formation import FORMATION_GAINS
2
  from general.gains.team import TEAM_GAINS
3
 
4
  from qt.components import RadioWithLabel, ComboWithLabel, SpinWithLabel
5
  from qt.components.bonuses import BonusesWidget
6
+ from utils.parser import Parser
7
 
8
 
9
  class Bonuses(dict):
10
  @property
11
  def gains(self):
12
+ gains = list(self.values())
13
 
14
+ if "秋肃" in self and "戒火" in self:
15
+ gains.remove(self["戒火"])
16
 
17
+ return gains
18
+
19
+
20
+ def bonuses_script(parser: Parser, bonuses_widget: BonusesWidget):
21
  bonuses = Bonuses()
22
 
23
  def formation_update(arg):
 
26
  core_rate = widget.core_rate.spin_box.value()
27
  formation_rate = widget.formation_rate.spin_box.value()
28
 
29
+ if formation == parser.school.formation:
30
  widget.core_rate.show()
31
  else:
32
  core_rate = 0
qt/scripts/config.py CHANGED
@@ -16,6 +16,8 @@ def config_script(parser: Parser, config_widget: ConfigWidget, equipments_widget
16
  def load_config():
17
  config_name = config_widget.config_select.combo_box.currentText()
18
  config = CONFIG.get(parser.school.school, {}).get(config_name, {})
 
 
19
 
20
  for label, equipment in equipments_widget.items():
21
  if 'equipment' not in config[label]:
 
16
  def load_config():
17
  config_name = config_widget.config_select.combo_box.currentText()
18
  config = CONFIG.get(parser.school.school, {}).get(config_name, {})
19
+ if not config:
20
+ return
21
 
22
  for label, equipment in equipments_widget.items():
23
  if 'equipment' not in config[label]:
qt/scripts/dashboard.py CHANGED
@@ -2,6 +2,7 @@ from PySide6.QtWidgets import QMessageBox
2
 
3
  from qt.components.dashboard import DashboardWidget
4
  from qt.constant import ATTR_TYPE_TRANSLATE
 
5
  from qt.scripts.consumables import Consumables
6
  from qt.scripts.top import Parser
7
  from qt.scripts.equipments import Equipments
@@ -47,7 +48,7 @@ def detail_content(detail):
47
 
48
  def dashboard_script(parser: Parser,
49
  dashboard_widget: DashboardWidget, talents: Talents, recipes: Recipes,
50
- equipments: Equipments, consumables: Consumables):
51
 
52
  def select_fight(text):
53
  index = parser.record_index[text]
@@ -72,18 +73,16 @@ def dashboard_script(parser: Parser,
72
  equipment_gains = [school.gains[gain] for gain in equipments.gains]
73
  talent_gains = [school.talent_gains[school.talent_encoder[talent]] for talent in talents.gains]
74
  recipe_gains = [school.recipe_gains[skill][recipe] for skill, recipe in recipes.gains]
75
- gains = sum([equipment_gains, talent_gains, recipe_gains], [])
76
 
77
  for gain in gains:
78
- attribute += gain
79
- school.skills += gain
80
 
81
  dashboard_widget.final_attribute.set_content(school.attr_content(attribute))
82
 
83
  total_damage, total_gradient, details, summary = analyze_details(record, duration, attribute, school)
84
  for gain in gains:
85
- attribute -= gain
86
- school.skills -= gain
87
 
88
  dashboard_widget.dps.set_text(str(round(total_damage / duration)))
89
 
 
2
 
3
  from qt.components.dashboard import DashboardWidget
4
  from qt.constant import ATTR_TYPE_TRANSLATE
5
+ from qt.scripts.bonuses import Bonuses
6
  from qt.scripts.consumables import Consumables
7
  from qt.scripts.top import Parser
8
  from qt.scripts.equipments import Equipments
 
48
 
49
  def dashboard_script(parser: Parser,
50
  dashboard_widget: DashboardWidget, talents: Talents, recipes: Recipes,
51
+ equipments: Equipments, consumables: Consumables, bonuses: Bonuses):
52
 
53
  def select_fight(text):
54
  index = parser.record_index[text]
 
73
  equipment_gains = [school.gains[gain] for gain in equipments.gains]
74
  talent_gains = [school.talent_gains[school.talent_encoder[talent]] for talent in talents.gains]
75
  recipe_gains = [school.recipe_gains[skill][recipe] for skill, recipe in recipes.gains]
76
+ gains = sum([equipment_gains, talent_gains, recipe_gains, bonuses.gains], [])
77
 
78
  for gain in gains:
79
+ gain.add(attribute, school.skills, school.buffs)
 
80
 
81
  dashboard_widget.final_attribute.set_content(school.attr_content(attribute))
82
 
83
  total_damage, total_gradient, details, summary = analyze_details(record, duration, attribute, school)
84
  for gain in gains:
85
+ gain.sub(attribute, school.skills, school.buffs)
 
86
 
87
  dashboard_widget.dps.set_text(str(round(total_damage / duration)))
88
 
qt/scripts/top.py CHANGED
@@ -1,6 +1,8 @@
1
  from PySide6.QtWidgets import QFileDialog, QWidget
2
 
3
  from general.consumables import FOODS, POTIONS, WEAPON_ENCHANTS, SNACKS, WINES, SPREADS
 
 
4
  from qt.components.config import ConfigWidget
5
  from qt.components.consumables import ConsumablesWidget
6
  from qt.components.dashboard import DashboardWidget
@@ -8,7 +10,6 @@ from qt.components.equipments import EquipmentsWidget
8
  from qt.components.recipes import RecipesWidget
9
  from qt.components.talents import TalentsWidget
10
  from qt.components.top import TopWidget
11
-
12
  # from general.consumables import FOODS, POTIONS, WEAPON_ENCHANTS, SPREADS, SNACKS, WINES
13
  # from general.gains.formation import FORMATIONS
14
  from qt.constant import MAX_RECIPES, MAX_STONE_LEVEL
@@ -16,13 +17,17 @@ from qt.scripts.config import CONFIG
16
  from utils.parser import Parser
17
 
18
 
19
- def top_script(top_widget: TopWidget, config_widget: ConfigWidget, bottom_widget: QWidget,
20
- dashboard_widget: DashboardWidget, talents_widget: TalentsWidget, recipes_widget: RecipesWidget,
21
- equipments_widget: EquipmentsWidget, consumables_widget: ConsumablesWidget):
 
 
22
  parser = Parser()
23
 
24
  def upload_logs():
25
  file_name = QFileDialog(top_widget, "Choose File").getOpenFileName()
 
 
26
  parser(file_name[0])
27
  school = parser.school
28
  """ Update config """
@@ -81,6 +86,8 @@ def top_script(top_widget: TopWidget, config_widget: ConfigWidget, bottom_widget
81
  consumables_widget.home_wine.set_items([""] + WINES[school.major] + WINES[""])
82
  consumables_widget.spread.set_items([""] + SPREADS[school.major] + SPREADS[school.kind])
83
 
 
 
84
  config_widget.show()
85
  bottom_widget.show()
86
 
 
1
  from PySide6.QtWidgets import QFileDialog, QWidget
2
 
3
  from general.consumables import FOODS, POTIONS, WEAPON_ENCHANTS, SNACKS, WINES, SPREADS
4
+ from general.gains.formation import FORMATIONS
5
+ from qt.components.bonuses import BonusesWidget
6
  from qt.components.config import ConfigWidget
7
  from qt.components.consumables import ConsumablesWidget
8
  from qt.components.dashboard import DashboardWidget
 
10
  from qt.components.recipes import RecipesWidget
11
  from qt.components.talents import TalentsWidget
12
  from qt.components.top import TopWidget
 
13
  # from general.consumables import FOODS, POTIONS, WEAPON_ENCHANTS, SPREADS, SNACKS, WINES
14
  # from general.gains.formation import FORMATIONS
15
  from qt.constant import MAX_RECIPES, MAX_STONE_LEVEL
 
17
  from utils.parser import Parser
18
 
19
 
20
+ def top_script(
21
+ top_widget: TopWidget, config_widget: ConfigWidget, bottom_widget: QWidget,
22
+ dashboard_widget: DashboardWidget, talents_widget: TalentsWidget, recipes_widget: RecipesWidget,
23
+ equipments_widget: EquipmentsWidget, consumables_widget: ConsumablesWidget, bonus_widget: BonusesWidget
24
+ ):
25
  parser = Parser()
26
 
27
  def upload_logs():
28
  file_name = QFileDialog(top_widget, "Choose File").getOpenFileName()
29
+ if not file_name[0]:
30
+ return
31
  parser(file_name[0])
32
  school = parser.school
33
  """ Update config """
 
86
  consumables_widget.home_wine.set_items([""] + WINES[school.major] + WINES[""])
87
  consumables_widget.spread.set_items([""] + SPREADS[school.major] + SPREADS[school.kind])
88
 
89
+ """ Update bonus options """
90
+ bonus_widget.formation.formation.set_items([""] + FORMATIONS[school.kind] + FORMATIONS[""])
91
  config_widget.show()
92
  bottom_widget.show()
93
 
schools/bei_ao_jue/talents.py CHANGED
@@ -2,68 +2,59 @@ from typing import Dict
2
 
3
  from base.attribute import Attribute
4
  from base.gain import Gain
 
5
 
6
 
7
  class 冥鼓(Gain):
8
- def add(self, other):
9
- if isinstance(other, dict):
10
- for skill_id in [16760, 16382, 20991]:
11
- other[skill_id].skill_damage_addition += 205
12
- other[skill_id].skill_shield_gain -= 512
13
- other[32823].skill_shield_gain = [0, 0, -512, -512]
14
 
15
- def sub(self, other):
16
- if isinstance(other, dict):
17
- for skill_id in [16760, 16382, 20991]:
18
- other[skill_id].skill_damage_addition -= 205
19
- other[skill_id].skill_shield_gain += 512
20
- other[32823].skill_shield_gain = 0
21
 
22
 
23
  class 阳关(Gain):
24
- def add(self, other):
25
- if isinstance(other, dict):
26
- for skill_id in [16803, 16802, 16801, 16800, 17043, 19423, 19424]:
27
- other[skill_id].skill_damage_addition += 154
28
- other[skill_id].skill_shield_gain -= 205
29
- other[32859].skill_damage_addition += 154
30
 
31
- def sub(self, other):
32
- if isinstance(other, dict):
33
- for skill_id in [16803, 16802, 16801, 16800, 17043, 19423, 19424]:
34
- other[skill_id].skill_damage_addition -= 154
35
- other[skill_id].skill_shield_gain += 205
36
- other[32859].skill_damage_addition -= 154
37
 
38
 
39
  class 星火(Gain):
40
- def add(self, other):
41
- if isinstance(other, Attribute):
42
- other.strength_gain += 102
43
 
44
- def sub(self, other):
45
- if isinstance(other, Attribute):
46
- other.strength_gain -= 102
47
 
48
 
49
  class 绝河(Gain):
50
- def add(self, other):
51
- if isinstance(other, dict):
52
- other[20991].skill_damage_addition += 307
53
 
54
- def sub(self, other):
55
- if isinstance(other, dict):
56
- other[20991].skill_damage_addition -= 307
57
 
58
 
59
  class 绝期(Gain):
60
- def add(self, other):
61
- if isinstance(other, dict):
62
- other[11447].attack_power_cof_gain += 0.7
63
 
64
- def sub(self, other):
65
- if isinstance(other, dict):
66
- other[11447].attack_power_cof_gain -= 0.7
67
 
68
 
69
  TALENT_GAINS: Dict[int, Gain] = {
 
2
 
3
  from base.attribute import Attribute
4
  from base.gain import Gain
5
+ from base.skill import Skill
6
 
7
 
8
  class 冥鼓(Gain):
9
+ def add_skills(self, skills: Dict[int, Skill]):
10
+ for skill_id in (16760, 16382, 20991):
11
+ skills[skill_id].skill_damage_addition += 205
12
+ skills[skill_id].skill_shield_gain -= 512
13
+ skills[32823].skill_shield_gain = [0, 0, -512, -512]
 
14
 
15
+ def sub_skills(self, skills: Dict[int, Skill]):
16
+ for skill_id in [16760, 16382, 20991]:
17
+ skills[skill_id].skill_damage_addition -= 205
18
+ skills[skill_id].skill_shield_gain += 512
19
+ skills[32823].skill_shield_gain = 0
 
20
 
21
 
22
  class 阳关(Gain):
23
+ def add_skills(self, skills: Dict[int, Skill]):
24
+ for skill_id in (16803, 16802, 16801, 16800, 17043, 19423, 19424):
25
+ skills[skill_id].skill_damage_addition += 154
26
+ skills[skill_id].skill_shield_gain -= 205
27
+ skills[32859].skill_damage_addition += 154
 
28
 
29
+ def sub_skills(self, skills: Dict[int, Skill]):
30
+ for skill_id in (16803, 16802, 16801, 16800, 17043, 19423, 19424):
31
+ skills[skill_id].skill_damage_addition -= 154
32
+ skills[skill_id].skill_shield_gain += 205
33
+ skills[32859].skill_damage_addition -= 154
 
34
 
35
 
36
  class 星火(Gain):
37
+ def add_attribute(self, attribute: Attribute):
38
+ attribute.strength_gain += 102
 
39
 
40
+ def sub_attribute(self, attribute: Attribute):
41
+ attribute.strength_gain -= 102
 
42
 
43
 
44
  class 绝河(Gain):
45
+ def add_skills(self, skills: Dict[int, Skill]):
46
+ skills[20991].skill_damage_addition += 307
 
47
 
48
+ def sub_skills(self, skills: Dict[int, Skill]):
49
+ skills[20991].skill_damage_addition -= 307
 
50
 
51
 
52
  class 绝期(Gain):
53
+ def add_skills(self, skills: Dict[int, Skill]):
54
+ skills[11447].attack_power_cof_gain += 0.7
 
55
 
56
+ def sub_skills(self, skills: Dict[int, Skill]):
57
+ skills[11447].attack_power_cof_gain -= 0.7
 
58
 
59
 
60
  TALENT_GAINS: Dict[int, Gain] = {
todolist.txt ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ apply critical set as mask
2
+ apply wind pendant as mask
3
+ apply water weapon as mask
4
+ apply divine as mask
5
+ apply some talents as mask