AngoHF commited on
Commit
b76daae
·
1 Parent(s): ef62e40

04.17 commit

Browse files
base/buff.py CHANGED
@@ -13,6 +13,9 @@ class Buff:
13
  buff_name: str
14
  buff_level: int = 0
15
  buff_stack: int = 1
 
 
 
16
  gain_skills: Dict[int, ATTR_DICT] = None
17
  gain_attributes: ATTR_DICT = None
18
 
 
13
  buff_name: str
14
  buff_level: int = 0
15
  buff_stack: int = 1
16
+
17
+ activate: bool = True
18
+
19
  gain_skills: Dict[int, ATTR_DICT] = None
20
  gain_attributes: ATTR_DICT = None
21
 
base/skill.py CHANGED
@@ -13,6 +13,8 @@ class Skill:
13
  skill_level: int = 0
14
  skill_stack: int = 1
15
 
 
 
16
  bind_skill: int = None
17
  max_stack: int = 1
18
  tick: int = 1
@@ -147,7 +149,7 @@ class Skill:
147
 
148
  expected_damage = critical_strike * critical_damage + (1 - critical_strike) * damage
149
 
150
- return damage, critical_strike, critical_damage, expected_damage
151
 
152
 
153
  class PhysicalDamage(Skill):
@@ -166,11 +168,7 @@ class MagicalDamage(Skill):
166
  return MAGICAL_ATTACK_POWER_COF(super().attack_power_cof + self.interval)
167
 
168
 
169
- class DotDamage(Skill):
170
- interval: int = 0
171
-
172
-
173
- class PhysicalDotDamage(DotDamage):
174
  @property
175
  def attack_power_cof(self):
176
  return PHYSICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
@@ -180,7 +178,7 @@ class PhysicalDotDamage(DotDamage):
180
  self._attack_power_cof = attack_power_cof
181
 
182
 
183
- class MagicalDotDamage(DotDamage):
184
  @property
185
  def attack_power_cof(self):
186
  return MAGICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
 
13
  skill_level: int = 0
14
  skill_stack: int = 1
15
 
16
+ activate: bool = True
17
+
18
  bind_skill: int = None
19
  max_stack: int = 1
20
  tick: int = 1
 
149
 
150
  expected_damage = critical_strike * critical_damage + (1 - critical_strike) * damage
151
 
152
+ return damage, critical_damage, expected_damage, critical_strike
153
 
154
 
155
  class PhysicalDamage(Skill):
 
168
  return MAGICAL_ATTACK_POWER_COF(super().attack_power_cof + self.interval)
169
 
170
 
171
+ class PhysicalDotDamage(Skill):
 
 
 
 
172
  @property
173
  def attack_power_cof(self):
174
  return PHYSICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
 
178
  self._attack_power_cof = attack_power_cof
179
 
180
 
181
+ class MagicalDotDamage(Skill):
182
  @property
183
  def attack_power_cof(self):
184
  return MAGICAL_DOT_ATTACK_POWER_COF(super().attack_power_cof, self.interval)
general/buffs.py CHANGED
@@ -7,23 +7,24 @@ GENERAL_BUFFS = {
7
  "all_damage_addition": [10, 51]
8
  }
9
  },
10
- # 4761: {
11
- # "buff_name": "水特效",
12
- # "gain_attributes": {
13
- # "physical_attack_power_base": 0,
14
- # "magical_attack_power_base": 0,
15
- # }
16
- # },
17
- # 6360: {
18
- # "buff_name": "风特效",
19
- # "gain_attributes": {
20
- # "physical_overcome_base": 0,
21
- # "magical_overcome_base": 0
22
- # }
23
- # }
24
  }
25
 
26
  for buff_id, detail in GENERAL_BUFFS.items():
27
  GENERAL_BUFFS[buff_id] = Buff(buff_id, detail.pop("buff_name"))
 
28
  for attr, value in detail.items():
29
  setattr(GENERAL_BUFFS[buff_id], attr, value)
 
7
  "all_damage_addition": [10, 51]
8
  }
9
  },
10
+ 4761: {
11
+ "buff_name": "水特效",
12
+ "gain_attributes": {
13
+ "physical_attack_power_base": [0] * 53 + sum([[0, 0, v, 0] for v in [67, 88, 98, 111]], []),
14
+ "magical_attack_power_base": [0] * 53 + sum([[0, v, 0, 0] for v in [81, 105, 117, 134]], []),
15
+ }
16
+ },
17
+ 6360: {
18
+ "buff_name": "风特效",
19
+ "gain_attributes": {
20
+ "physical_overcome_base": [0] * 99 + sum([[0] + [0, v] + [0] * 5 for v in [6408, 8330, 9291, 10573]], []),
21
+ "magical_overcome_base": [0] * 99 + sum([[0] + [v, 0] + [0] * 5 for v in [6408, 8330, 9291, 10573]], [])
22
+ }
23
+ }
24
  }
25
 
26
  for buff_id, detail in GENERAL_BUFFS.items():
27
  GENERAL_BUFFS[buff_id] = Buff(buff_id, detail.pop("buff_name"))
28
+ GENERAL_BUFFS[buff_id].activate = False
29
  for attr, value in detail.items():
30
  setattr(GENERAL_BUFFS[buff_id], attr, value)
general/gains/equipment.py CHANGED
@@ -1,140 +1,114 @@
1
- from typing import Dict, Union, Tuple
2
 
3
  from base.attribute import Attribute
 
4
  from base.gain import Gain
 
5
 
6
 
7
- class WaterWeapon(Gain):
8
- attr: str
9
- max_stack = 10
10
 
11
- def __init__(self, value):
12
- super().__init__(f"{value} 水特效")
13
- self.value = value
14
 
15
- def add_attribute(self, attribute: Attribute):
16
- setattr(attribute, self.attr, getattr(attribute, self.attr) + self.value * self.max_stack)
17
-
18
- def sub_attribute(self, attribute: Attribute):
19
- setattr(attribute, self.attr, getattr(attribute, self.attr) - self.value * self.max_stack)
20
-
21
-
22
- class PhysicalWaterWeapon(WaterWeapon):
23
- attr = "physical_attack_power_base"
24
-
25
-
26
- class MagicalWaterWeapon(WaterWeapon):
27
- attr = "magical_attack_power_base"
28
-
29
-
30
- class WindPendant(Gain):
31
- duration = 15
32
- cooldown = 180
33
- rate = duration / cooldown
34
- physical_overcome = [0] * 101 + sum([[0, v] + [0] * 5 for v in [6408, 8330, 9291]], [])
35
- magical_overcome = [0] * 101 + sum([[v, 0] + [0] * 5 for v in [6408, 8330, 9291]], [])
36
-
37
- def __init__(self, level):
38
- self.level = level
39
- super().__init__(f"{self.physical_overcome[self.level] | self.magical_overcome[self.level]} 风特效")
40
 
41
- def add_attribute(self, attribute: Attribute):
42
- attribute.physical_overcome_base += int(self.physical_overcome[self.level] * self.rate)
43
- attribute.magical_overcome_base += int(self.magical_overcome[self.level] * self.rate)
 
44
 
45
- def sub_attribute(self, attribute: Attribute):
46
- attribute.physical_overcome_base -= self.physical_overcome[self.level] * self.rate
47
- attribute.magical_overcome_base -= int(self.magical_overcome[self.level] * self.rate)
 
48
 
 
 
 
 
49
 
50
- class CriticalSet(Gain):
51
- critical_strike_value = 400
52
- critical_power_value = 41
53
- critical_strike_attr: str
54
- critical_power_attr: str
55
 
56
- def __init__(self, gain_name, rate):
57
- super().__init__(gain_name)
58
- self.rate = rate
 
59
 
60
- def add_attribute(self, attribute: Attribute):
61
- setattr(
62
- attribute, self.critical_strike_attr,
63
- getattr(attribute, self.critical_strike_attr) + int(self.critical_strike_value * self.rate)
64
- )
65
- setattr(
66
- attribute, self.critical_power_attr,
67
- getattr(attribute, self.critical_power_attr) + int(self.critical_power_value * self.rate)
68
- )
69
 
70
- def sub_attribute(self, attribute: Attribute):
71
- setattr(
72
- attribute, self.critical_strike_attr,
73
- getattr(attribute, self.critical_strike_attr) - int(self.critical_strike_value * self.rate)
74
- )
75
- setattr(
76
- attribute, self.critical_power_attr,
77
- getattr(attribute, self.critical_power_attr) - int(self.critical_power_value * self.rate)
78
- )
79
 
80
 
81
- class PhysicalCriticalSet(CriticalSet):
82
- critical_strike_attr = "physical_critical_strike_gain"
83
- critical_power_attr = "physical_critical_power_gain"
84
 
85
- def __init__(self, rate):
86
- super().__init__("外功双会套装", rate)
87
 
 
 
88
 
89
- class MagicalCriticalSet(CriticalSet):
90
- critical_strike_attr = "magical_critical_strike_gain"
91
- critical_power_attr = "magical_critical_power_gain"
92
 
93
- def __init__(self, rate):
94
- super().__init__("内功双会套装", rate)
95
 
96
 
97
- class HatSpecialEnchant(Gain):
98
- overcome = [0] * 9 + [822, 999, 1098, 1218]
99
 
100
  def __init__(self, level):
 
101
  self.level = level
102
- super().__init__(f"{self.overcome[self.level]} 破防")
103
 
104
  def add_attribute(self, attribute: Attribute):
105
- attribute.physical_overcome_base += self.overcome[self.level]
 
106
 
107
  def sub_attribute(self, attribute: Attribute):
108
- attribute.physical_overcome_base -= self.overcome[self.level]
 
109
 
110
 
111
  class JacketSpecialEnchant(Gain):
112
- physical_ap = [0] * 9 + [371, 450, 495, 549]
113
- magical_ap = [0] * 9 + [442, 538, 591, 655]
114
 
115
  def __init__(self, level):
116
  self.level = level
117
- super().__init__(f"{self.physical_ap[self.level]}/{self.magical_ap[self.level]} 外攻/内攻")
118
 
119
  def add_attribute(self, attribute: Attribute):
120
- attribute.physical_attack_power_base += self.physical_ap[self.level]
121
- attribute.magical_attack_power_base += self.magical_ap[self.level]
122
 
123
  def sub_attribute(self, attribute: Attribute):
124
- attribute.physical_attack_power_base -= self.physical_ap[self.level]
125
- attribute.magical_attack_power_base -= self.magical_ap[self.level]
 
 
 
 
 
 
 
 
 
 
 
 
126
 
127
 
128
  EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
129
- 2400: MagicalWaterWeapon(81),
130
- 2401: PhysicalWaterWeapon(67),
131
- 2497: MagicalWaterWeapon(105),
132
- 2498: PhysicalWaterWeapon(88),
133
- 2539: MagicalWaterWeapon(117),
134
- 2540: PhysicalWaterWeapon(98),
135
  **{
136
- (6800, i): WindPendant(i)
137
- for i in range(101, 117)
 
 
 
 
138
  },
139
  **{
140
  (15436, i): HatSpecialEnchant(i)
@@ -144,4 +118,7 @@ EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
144
  (22151, i): JacketSpecialEnchant(i)
145
  for i in range(13)
146
  },
 
 
 
147
  }
 
1
+ from typing import Dict, Union, Tuple, List
2
 
3
  from base.attribute import Attribute
4
+ from base.buff import Buff
5
  from base.gain import Gain
6
+ from base.skill import Skill
7
 
8
 
9
+ class EquipmentGain(Gain):
10
+ buff_ids: List[int] = None
11
+ skill_ids: List[int] = None
12
 
13
+ def __init__(self):
14
+ super().__init__(type(self).__name__)
 
15
 
16
+ def add_buffs(self, buffs: Dict[int, Buff]):
17
+ if self.buff_ids:
18
+ for buff_id in self.buff_ids:
19
+ buffs[buff_id].activate = True
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
20
 
21
+ def sub_buffs(self, buffs: Dict[int, Buff]):
22
+ if self.buff_ids:
23
+ for buff_id in self.buff_ids:
24
+ buffs[buff_id].activate = False
25
 
26
+ def add_skills(self, skills: Dict[int, Skill]):
27
+ if self.skill_ids:
28
+ for skill_id in self.skill_ids:
29
+ skills[skill_id].activate = True
30
 
31
+ def sub_skills(self, skills: Dict[int, Skill]):
32
+ if self.skill_ids:
33
+ for skill_id in self.skill_ids:
34
+ skills[skill_id].activate = False
35
 
 
 
 
 
 
36
 
37
+ class CriticalSet(EquipmentGain):
38
+ def __init__(self, buff_id):
39
+ self.buff_ids = [buff_id]
40
+ super().__init__()
41
 
 
 
 
 
 
 
 
 
 
42
 
43
+ class DivineEffect(EquipmentGain):
44
+ skill_ids = []
 
 
 
 
 
 
 
45
 
46
 
47
+ class DivineSubSkill(EquipmentGain):
48
+ skill_ids = []
 
49
 
 
 
50
 
51
+ class WaterWeapon(EquipmentGain):
52
+ buff_ids = [4761]
53
 
 
 
 
54
 
55
+ class WindPendant(EquipmentGain):
56
+ buff_ids = [6360]
57
 
58
 
59
+ class HatSpecialEnchant(EquipmentGain):
60
+ overcome_base = [0] * 8 + [822, 999, 1098, 1218]
61
 
62
  def __init__(self, level):
63
+ super().__init__()
64
  self.level = level
 
65
 
66
  def add_attribute(self, attribute: Attribute):
67
+ attribute.physical_overcome_base += self.overcome_base[self.level - 1]
68
+ attribute.magical_overcome_base += self.overcome_base[self.level - 1]
69
 
70
  def sub_attribute(self, attribute: Attribute):
71
+ attribute.physical_overcome_base -= self.overcome_base[self.level - 1]
72
+ attribute.magical_overcome_base -= self.overcome_base[self.level - 1]
73
 
74
 
75
  class JacketSpecialEnchant(Gain):
76
+ physical_ap = [0] * 8 + [371, 450, 495, 549]
77
+ magical_ap = [0] * 8 + [442, 538, 591, 655]
78
 
79
  def __init__(self, level):
80
  self.level = level
81
+ super().__init__(type(self).__name__)
82
 
83
  def add_attribute(self, attribute: Attribute):
84
+ attribute.physical_attack_power_base += self.physical_ap[self.level - 1]
85
+ attribute.magical_attack_power_base += self.magical_ap[self.level - 1]
86
 
87
  def sub_attribute(self, attribute: Attribute):
88
+ attribute.physical_attack_power_base -= self.physical_ap[self.level - 1]
89
+ attribute.magical_attack_power_base -= self.magical_ap[self.level - 1]
90
+
91
+
92
+ class BeltSpecialEnchant(EquipmentGain):
93
+ buff_ids = [15455]
94
+
95
+
96
+ class WristSpecialEnchant(EquipmentGain):
97
+ skill_ids = [22160]
98
+
99
+
100
+ class ShoesSpecialEnchant(EquipmentGain):
101
+ skill_ids = [33257]
102
 
103
 
104
  EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
 
 
 
 
 
 
105
  **{
106
+ k: WaterWeapon()
107
+ for k in (2400, 2401, 2497, 2498, 2539, 2540, 2604, 2605)
108
+ },
109
+ **{
110
+ (6800, i): WindPendant()
111
+ for i in range(100, 127 + 1)
112
  },
113
  **{
114
  (15436, i): HatSpecialEnchant(i)
 
118
  (22151, i): JacketSpecialEnchant(i)
119
  for i in range(13)
120
  },
121
+ 22169: BeltSpecialEnchant(),
122
+ 22166: WristSpecialEnchant(),
123
+ 33247: ShoesSpecialEnchant()
124
  }
general/gains/formation.py CHANGED
@@ -167,10 +167,10 @@ class 霜岚洗锋阵(FormationGain):
167
  class 墟海引归阵(FormationGain):
168
  gain_attributes = {
169
  "physical_critical_strike_gain": 300,
170
- "physical_attack_power_gain": 102,
171
  "physical_overcome_gain": 102
172
  }
173
- core_gain_attributes = {"physical_attack_power_gain": 102}
174
 
175
 
176
  class 龙皇雪风阵(FormationGain):
 
167
  class 墟海引归阵(FormationGain):
168
  gain_attributes = {
169
  "physical_critical_strike_gain": 300,
170
+ "physical_attack_power_gain": 154,
171
  "physical_overcome_gain": 102
172
  }
173
+ core_gain_attributes = {"physical_attack_power_gain": 51}
174
 
175
 
176
  class 龙皇雪风阵(FormationGain):
general/skills.py CHANGED
@@ -21,5 +21,6 @@ GENERAL_SKILLS: Dict[int, Skill | dict] = {
21
 
22
  for skill_id, detail in GENERAL_SKILLS.items():
23
  GENERAL_SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
 
24
  for attr, value in detail.items():
25
  setattr(GENERAL_SKILLS[skill_id], attr, value)
 
21
 
22
  for skill_id, detail in GENERAL_SKILLS.items():
23
  GENERAL_SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
24
+ GENERAL_SKILLS[skill_id].activate = False
25
  for attr, value in detail.items():
26
  setattr(GENERAL_SKILLS[skill_id], attr, value)
get_assets.py CHANGED
@@ -50,16 +50,27 @@ SUFFIX_MAP = {
50
  1: 'weapon',
51
  0: 'weapon'
52
  }
53
- SPECIAL_ENCHANT_MAP = { # TODO: need update lowest limit of new special enchant
54
  3: {
 
55
  12800: [15436, 11],
56
  11500: [15436, 10],
57
  10600: [15436, 9]
58
  },
59
  2: {
 
60
  12800: [22151, 11],
61
  11500: [22151, 10],
62
  10600: [22151, 9]
 
 
 
 
 
 
 
 
 
63
  }
64
  }
65
 
@@ -186,6 +197,7 @@ def get_equip_detail(row):
186
  set_gain[count] = []
187
  set_gain[count].append(int(attr[1]))
188
  return {
 
189
  "school": row['BelongSchool'],
190
  "kind": row['MagicKind'],
191
  "level": level,
@@ -237,6 +249,7 @@ def get_enchant_detail(row):
237
  continue
238
  attrs[ATTR_TYPE_MAP[attr_type]] = int(row[f'Attribute{i + 1}Value1'])
239
  return {
 
240
  "score": row['Score'],
241
  "attr": attrs
242
  }
 
50
  1: 'weapon',
51
  0: 'weapon'
52
  }
53
+ SPECIAL_ENCHANT_MAP = {
54
  3: {
55
+ 14350: [15436, 12],
56
  12800: [15436, 11],
57
  11500: [15436, 10],
58
  10600: [15436, 9]
59
  },
60
  2: {
61
+ 14350: [22151, 12],
62
  12800: [22151, 11],
63
  11500: [22151, 10],
64
  10600: [22151, 9]
65
+ },
66
+ 6: {
67
+ 0: 22169
68
+ },
69
+ 10: {
70
+ 0: 22166
71
+ },
72
+ 9: {
73
+ 0: 33247
74
  }
75
  }
76
 
 
197
  set_gain[count] = []
198
  set_gain[count].append(int(attr[1]))
199
  return {
200
+ "id": row["ID"],
201
  "school": row['BelongSchool'],
202
  "kind": row['MagicKind'],
203
  "level": level,
 
249
  continue
250
  attrs[ATTR_TYPE_MAP[attr_type]] = int(row[f'Attribute{i + 1}Value1'])
251
  return {
252
+ "id": row['ID'],
253
  "score": row['Score'],
254
  "attr": attrs
255
  }
qt/assets/enchants/belt CHANGED
@@ -1 +1 @@
1
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qt/assets/enchants/jacket CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/enchants/primary_weapon CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/enchants/ring CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/enchants/secondary_weapon CHANGED
@@ -1 +1 @@
1
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qt/assets/enchants/shoes CHANGED
@@ -1 +1 @@
1
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1
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{"id": 11773, "score": 783, "attr": {"physical_attack_power_base": 360}}, "断浪·鞋·绣(急速) 加速提升723点": {"id": 11590, "score": 644, "attr": {"haste_base": 723}}, "断浪·鞋·绣(破招) 破招提升723点": {"id": 11589, "score": 644, "attr": {"surplus": 723}}, "断浪·鞋·绣(内功) 内功攻击提升389点": {"id": 11587, "score": 644, "attr": {"magical_attack_power_base": 389}}, "断浪·鞋·绣(外攻) 外功攻击提升326点": {"id": 11586, "score": 644, "attr": {"physical_attack_power_base": 326}}, "断浪·鞋·染(急速) 加速提升487点": {"id": 12138, "score": 524, "attr": {"haste_base": 487}}, "断浪·鞋·染(破招) 破招提升487点": {"id": 12137, "score": 524, "attr": {"surplus": 487}}, "断浪·鞋·染(内攻) 内功攻击提升262点": {"id": 12135, "score": 524, "attr": {"magical_attack_power_base": 262}}, "断浪·鞋·染(外攻) 外功攻击提升219点": {"id": 12134, "score": 524, "attr": {"physical_attack_power_base": 219}}, "断浪·鞋·染(急速) 加速提升442点": {"id": 11969, "score": 475, "attr": {"haste_base": 442}}, "断浪·鞋·染(破招) 破招提升442点": {"id": 11968, "score": 475, "attr": {"surplus": 442}}, "断浪·鞋·染(内攻) 内功攻击提升237点": {"id": 11966, "score": 475, 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qt/assets/enchants/tertiary_weapon CHANGED
@@ -1 +1 @@
1
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qt/assets/enchants/wrist CHANGED
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1
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qt/assets/equipments/belt CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/equipments/bottoms CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/equipments/hat CHANGED
@@ -1 +1 @@
1
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"embed": {"physical_overcome_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [15436, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封头饰 (破防) 12100": {"id": 94542, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 3226, "physical_overcome_base": 7525}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": [15436, 10], "set_id": null, "set_attr": {}, "set_gain": {}}}
qt/assets/equipments/jacket CHANGED
@@ -1 +1 @@
1
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1089, "physical_attack_power_base": 1767, "physical_critical_strike_base": 5466, "surplus": 4858}, "embed": {"physical_attack_power_base": 72, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": null, "set_attr": {}, "set_gain": {}}, "如雪衫 (破防 破招) 15600": {"school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 1089, "physical_attack_power_base": 1767, "physical_overcome_base": 5466, "surplus": 4858}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": null, "set_attr": {}, "set_gain": {}}, "灵源·折霜衣_测试用 (会心 无双) 15400": {"school": "霸刀", "kind": "外功", "level": 15400, "max_strength": 6, "base": {}, "magic": {"strength_base": 1075, "physical_attack_power_base": 1744, "physical_critical_strike_base": 5396, "strain_base": 4796}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "192048", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "风烈衣 (破防 无双) 14150": {"school": "通用", "kind": "力道", "level": 14150, "max_strength": 6, "base": {}, "magic": {"strength_base": 988, "physical_attack_power_base": 1603, "physical_overcome_base": 4958, "strain_base": 4407}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "191981", "set_attr": {"2": {"all_critical_strike_base": 1363}, "4": {"strain_base": 1363}}, "set_gain": {}}, "东方日出·海光衫 (破防 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 974, "physical_attack_power_base": 1580, "physical_overcome_base": 4888, "surplus": 4344}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": null, "set_attr": {}, "set_gain": {}}, "危雨衣 (破招 无双) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 974, "physical_attack_power_base": 1580, "surplus": 4888, "strain_base": 4344}, "embed": {"surplus": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": null, "set_attr": {}, "set_gain": {}}, "泉潺衣 (会心 无双) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 974, "physical_attack_power_base": 1580, "physical_critical_strike_base": 4888, "strain_base": 4344}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": null, "set_attr": {}, "set_gain": {}}, "素鸦衣 (会心 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 974, "physical_attack_power_base": 1580, "physical_critical_strike_base": 4888, "surplus": 4344}, "embed": {"physical_attack_power_base": 72, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": null, "set_attr": {}, "set_gain": {}}, "凛行衫 (破防 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 974, "physical_attack_power_base": 1580, "physical_overcome_base": 4888, "surplus": 4344}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": null, "set_attr": {}, "set_gain": {}}, "寻踪觅宝·碎浪衣 (加速 破招) 13750": {"school": "通用", "kind": "力道", "level": 13750, "max_strength": 6, "base": {}, "magic": {"strength_base": 960, "physical_attack_power_base": 1558, "haste_base": 4817, "surplus": 4282}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "192022", "set_attr": {}, "set_gain": {"4": [1194]}}, "灵源·折霜衣 (会心 无双) 13750": {"school": "霸刀", "kind": "外功", "level": 13750, "max_strength": 6, "base": {}, "magic": {"strength_base": 960, "physical_attack_power_base": 1558, "physical_critical_strike_base": 4817, "strain_base": 4282}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "191841", "set_attr": {}, "set_gain": {"2": [1925], "4": [4290, 4291]}}, "雪舞衣 (破防 无双) 12600": {"school": "通用", "kind": "力道", "level": 12600, "max_strength": 6, "base": {}, "magic": {"strength_base": 880, "physical_attack_power_base": 1427, "physical_overcome_base": 4415, "strain_base": 3924}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": "190855", "set_attr": {"2": {"all_critical_strike_base": 1215}, "4": {"strain_base": 1215}}, "set_gain": {}}, "西风北啸·砾漠衣 (破防 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 869, "physical_attack_power_base": 1410, "physical_overcome_base": 4362, "surplus": 3877}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "湖静衣 (会心 无双) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 869, "physical_attack_power_base": 1410, "physical_critical_strike_base": 4362, "strain_base": 3877}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "温刃衣 (会心 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 869, "physical_attack_power_base": 1410, "physical_critical_strike_base": 4362, "surplus": 3877}, "embed": {"physical_attack_power_base": 72, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "安衿衫 (破防 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 869, "physical_attack_power_base": 1410, "physical_overcome_base": 4362, "surplus": 3877}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "傲寒御厨上衣·刀功 (破防 无双) 12300": {"school": "霸刀", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_overcome_base": 4309, "strain_base": 3831}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": "125741", "set_attr": {"2": {"all_major_base": 305}}, "set_gain": {}}, "寻踪觅宝·惊风衣 (加速 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "haste_base": 4309, "surplus": 3831}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": "191815", "set_attr": {}, "set_gain": {"4": [1194]}}, "濯心·冲霄衣 (会心 无双) 12300": {"school": "霸刀", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_critical_strike_base": 4309, "strain_base": 3831}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": "190671", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "拭江衣 (会心 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_critical_strike_base": 4309, "strain_base": 3831}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌衣 (破防 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_overcome_base": 4309, "surplus": 3831}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦衣 (会心 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_critical_strike_base": 4309, "surplus": 3831}, "embed": {"physical_attack_power_base": 72, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双衣 (破防 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_overcome_base": 4309, "strain_base": 3831}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬衫 (破防 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_overcome_base": 4309, "strain_base": 3831}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰衫 (加速 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "haste_base": 4309, "strain_base": 3831}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "重关衫 (会心 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_critical_strike_base": 4309, "surplus": 3831}, "embed": {"physical_attack_power_base": 72, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}}
 
1
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qt/assets/equipments/necklace CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/pendant CHANGED
@@ -1 +1 @@
1
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{"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "危雨坠 (破防 无双) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 487, "physical_attack_power_base": 790, "physical_overcome_base": 2444, "strain_base": 2172}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "枕槐安 (破防 无双) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 4, "base": {}, "magic": {"strength_base": 487, "physical_attack_power_base": 790, "physical_overcome_base": 2444, "strain_base": 2172}, "embed": {"physical_overcome_base": 161}, "gains": [[6800, 116]], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "素鸦坠 (会心 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 487, "physical_attack_power_base": 790, 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"set_gain": {}}, "曲郦坠 (会心 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "surplus": 1915}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双坠 (加速 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "haste_base": 2155, "strain_base": 1915}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬坠 (会心 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 429, "physical_attack_power_base": 697, "physical_critical_strike_base": 2155, "strain_base": 1915}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, 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1
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qt/assets/equipments/primary_weapon CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/ring CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/shoes CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/tertiary_weapon CHANGED
@@ -1 +1 @@
1
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2607}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "泉潺囊 (会心 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 584, "physical_attack_power_base": 948, "physical_critical_strike_base": 2933, "surplus": 2607}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "越既囊 (破防 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 584, "physical_attack_power_base": 948, "physical_overcome_base": 2933, "surplus": 2607}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "���鸦囊 (会心 无双) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 584, "physical_attack_power_base": 948, "physical_critical_strike_base": 2933, "strain_base": 2607}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "凛行囊 (加速 破招) 13950": {"school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 584, "physical_attack_power_base": 948, "haste_base": 2933, "surplus": 2607}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (破防 会心 破招) 13550": {"school": "精简", "kind": "外功", "level": 13550, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2267, "surplus": 1899, "physical_overcome_base": 2057, "physical_critical_strike_base": 2057}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (破防 破招) 13550": {"school": "精简", "kind": "外功", "level": 13550, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2054, "surplus": 3165, "physical_overcome_base": 3323}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (会心) 13550": {"school": "精简", "kind": "外功", "level": 13550, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2409, "physical_critical_strike_base": 5618}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "西风漫·聆 (破防 无双) 13400": {"school": "通用", "kind": "力道", "level": 13400, "max_strength": 6, "base": {}, "magic": {"strength_base": 561, "physical_attack_power_base": 911, "physical_overcome_base": 2817, "strain_base": 2504}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (会心 会效 破招) 12800": {"school": "精简", "kind": "外功", "level": 12800, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1941, "surplus": 1644, "physical_critical_strike_base": 2840, "physical_critical_power_base": 1495}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (会心 会效) 12800": {"school": "精简", "kind": "外功", "level": 12800, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1941, "physical_critical_strike_base": 3737, "physical_critical_power_base": 2242}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (破防) 12800": {"school": "精简", "kind": "外功", "level": 12800, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2275, "physical_overcome_base": 5307}, "embed": {"surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "静山囊 (破防 无双) 12600": {"school": "通用", "kind": "力道", "level": 12600, "max_strength": 6, "base": {}, "magic": {"strength_base": 528, "physical_attack_power_base": 856, "physical_overcome_base": 2649, "strain_base": 2354}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "西风北啸·砾漠囊 (会心 无双) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 522, "physical_attack_power_base": 846, "physical_critical_strike_base": 2617, "strain_base": 2326}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "湖静囊 (会心 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 522, "physical_attack_power_base": 846, "physical_critical_strike_base": 2617, "surplus": 2326}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "微花囊 (破防 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 522, "physical_attack_power_base": 846, "physical_overcome_base": 2617, "surplus": 2326}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "温刃囊 (会心 无双) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 522, "physical_attack_power_base": 846, "physical_critical_strike_base": 2617, "strain_base": 2326}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "安衿囊 (加速 破招) 12450": {"school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 522, "physical_attack_power_base": 846, "haste_base": 2617, "surplus": 2326}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "临掣囊 (会心 无双) 12400": {"school": "通用", "kind": "力道", "level": 12400, "max_strength": 6, "base": {}, "magic": {"strength_base": 520, "physical_attack_power_base": 843, "physical_critical_strike_base": 2607, "strain_base": 2317}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "宸风 (会心 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_critical_strike_base": 2586, "strain_base": 2298}, "embed": {"physical_critical_strike_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "拭江囊 (破防 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "strain_base": 2298}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌囊 (加速 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "haste_base": 2586, "strain_base": 2298}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦囊 (破防 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "surplus": 2298}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双囊 (破招 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "surplus": 2586, "strain_base": 2298}, "embed": {"strain_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬囊 (会心 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_critical_strike_base": 2586, "surplus": 2298}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰囊 (破防 无双) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "strain_base": 2298}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "重关囊 (破防 破招) 12300": {"school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 515, "physical_attack_power_base": 836, "physical_overcome_base": 2586, "surplus": 2298}, "embed": {"strength_base": 36}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (破防 会心 会效) 12100": {"school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1835, "physical_overcome_base": 2049, "physical_critical_strike_base": 2190, "physical_critical_power_base": 1413}, "embed": {"surplus": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (会心 破招) 12100": {"school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 1835, "surplus": 2968, "physical_critical_strike_base": 2826}, "embed": {"physical_critical_power_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封囊 (无双) 12100": {"school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2151, "strain_base": 5017}, "embed": {"physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "龙目·螭吻 (破防 无双) 12000": {"school": "通用", "kind": "力道", "level": 12000, "max_strength": 6, "base": {}, "magic": {"strength_base": 503, "physical_attack_power_base": 816, "physical_overcome_base": 2523, "strain_base": 2242}, "embed": {"physical_attack_power_base": 72}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}}
 
1
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qt/assets/equipments/wrist CHANGED
@@ -1 +1 @@
1
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"physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "温刃护手 (破防 无双) 12450": {"id": 94403, "school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_overcome_base": 3053, "strain_base": 2714}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "安衿护手 (会心 无双) 12450": {"id": 94367, "school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_critical_strike_base": 3053, "strain_base": 2714}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "临英护手 (会心 破招) 12400": {"id": 90509, "school": "通用", "kind": "力道", "level": 12400, "max_strength": 6, "base": {}, "magic": {"strength_base": 606, "physical_attack_power_base": 983, "physical_critical_strike_base": 3041, "surplus": 2703}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "寻踪觅宝·惊风袖 (破防 破招) 12300": {"id": 96078, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": "191815", "set_attr": {}, "set_gain": {"4": [1194]}}, "濯心·冲霄护手 (会心 破招) 12300": {"id": 94242, "school": "霸刀", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": "190671", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "拭江袖 (破防 无双) 12300": {"id": 90641, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌袖 (会心 无双) 12300": {"id": 90605, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "strain_base": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦护手 (破防 破招) 12300": {"id": 90569, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双护手 (加速 无双) 12300": {"id": 90533, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬护手 (破防 无双) 12300": {"id": 90401, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰袖 (破招 无双) 12300": {"id": 90365, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "surplus": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "重关袖 (加速 破招) 12300": {"id": 90329, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "surplus": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (会心 会效 无双) 12100": {"id": 94550, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "physical_critical_strike_base": 3132, "physical_critical_power_base": 1649, "strain_base": 1814}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 破招) 12100": {"id": 94549, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "surplus": 3297, "physical_overcome_base": 3462}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (无双) 12100": {"id": 94548, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2509, "strain_base": 5853}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}}
qt/components/bonuses.py CHANGED
@@ -60,9 +60,11 @@ class TeamGainsWidget(QWidget):
60
  tab_layout.addWidget(self.team_gains["乘龙箭"]["rate"], 2, 0)
61
 
62
  self.team_gains["号令三军"] = {
63
- "stack": SpinWithLabel("号令三军", "层数", maximum=48)
 
64
  }
65
  tab_layout.addWidget(self.team_gains["号令三军"]["stack"], 3, 0)
 
66
 
67
  self.team_gains["激雷"] = {
68
  "rate": SpinWithLabel("激雷", "覆盖(%)", maximum=100)
 
60
  tab_layout.addWidget(self.team_gains["乘龙箭"]["rate"], 2, 0)
61
 
62
  self.team_gains["号令三军"] = {
63
+ "stack": SpinWithLabel("号令三军", "层数", maximum=48),
64
+ "rate": SpinWithLabel("号令三军", "覆盖(%)", maximum=100)
65
  }
66
  tab_layout.addWidget(self.team_gains["号令三军"]["stack"], 3, 0)
67
+ tab_layout.addWidget(self.team_gains["号令三军"]["rate"], 3, 1)
68
 
69
  self.team_gains["激雷"] = {
70
  "rate": SpinWithLabel("激雷", "覆盖(%)", maximum=100)
qt/components/config.py CHANGED
@@ -12,11 +12,11 @@ class ConfigWidget(QWidget):
12
  bottom_layout = QHBoxLayout()
13
  layout.addLayout(bottom_layout)
14
 
15
- self.config_select = ComboWithLabel("Select")
16
  top_layout.addWidget(self.config_select, 1)
17
- self.load_config = QPushButton("Load")
18
  bottom_layout.addWidget(self.load_config, 1)
19
- self.config_name = TextWithLabel("Name")
20
  top_layout.addWidget(self.config_name, 1)
21
- self.save_config = QPushButton("Save")
22
  bottom_layout.addWidget(self.save_config, 1)
 
12
  bottom_layout = QHBoxLayout()
13
  layout.addLayout(bottom_layout)
14
 
15
+ self.config_select = ComboWithLabel("选择预设方案")
16
  top_layout.addWidget(self.config_select, 1)
17
+ self.load_config = QPushButton("加载预设方案")
18
  bottom_layout.addWidget(self.load_config, 1)
19
+ self.config_name = TextWithLabel("设置预设方案")
20
  top_layout.addWidget(self.config_name, 1)
21
+ self.save_config = QPushButton("保存预设方案")
22
  bottom_layout.addWidget(self.save_config, 1)
qt/components/equipments.py CHANGED
@@ -14,6 +14,7 @@ class EquipmentWidget(QWidget):
14
  layout = QVBoxLayout(self)
15
 
16
  self.equipment_json = json.load(open(os.path.join(EQUIPMENTS_DIR, self.position), encoding="utf-8"))
 
17
  self.enchant_json = json.load(open(os.path.join(ENCHANTS_DIR, self.position), encoding="utf-8"))
18
  self.equipment = ComboWithLabel("装备")
19
  layout.addWidget(self.equipment)
 
14
  layout = QVBoxLayout(self)
15
 
16
  self.equipment_json = json.load(open(os.path.join(EQUIPMENTS_DIR, self.position), encoding="utf-8"))
17
+ self.equipment_mapping = {v['id']: k for k, v in self.equipment_json.items()}
18
  self.enchant_json = json.load(open(os.path.join(ENCHANTS_DIR, self.position), encoding="utf-8"))
19
  self.equipment = ComboWithLabel("装备")
20
  layout.addWidget(self.equipment)
qt/constant.py CHANGED
@@ -50,7 +50,7 @@ EMBED_POSITIONS = {
50
  "primary_weapon": 3,
51
  "secondary_weapon": 3
52
  }
53
- SPECIAL_ENCHANT_POSITIONS = ["hat", "jacket"]
54
  """ Attrs """
55
  ATTR_TYPE_MAP = {
56
  "atMeleeWeaponDamageBase": "weapon_damage_base",
 
50
  "primary_weapon": 3,
51
  "secondary_weapon": 3
52
  }
53
+ SPECIAL_ENCHANT_POSITIONS = ["hat", "jacket", "belt", "wrist", "shoes"]
54
  """ Attrs """
55
  ATTR_TYPE_MAP = {
56
  "atMeleeWeaponDamageBase": "weapon_damage_base",
qt/scripts/dashboard.py CHANGED
@@ -1,4 +1,4 @@
1
- from PySide6.QtWidgets import QMessageBox
2
 
3
  from qt.components.dashboard import DashboardWidget
4
  from qt.constant import ATTR_TYPE_TRANSLATE
@@ -6,41 +6,40 @@ from qt.scripts.bonuses import Bonuses
6
  from qt.scripts.consumables import Consumables
7
  from qt.scripts.top import Parser
8
  from qt.scripts.equipments import Equipments
9
- # from qt.scripts.consumables import Consumables
10
- # from qt.scripts.bonuses import Bonuses
11
  from qt.scripts.recipes import Recipes
12
  from qt.scripts.talents import Talents
13
- from utils.analyzer import analyze_details
14
 
15
 
16
- def summary_content(summary, total_damage):
17
  content = []
18
- for skill in sorted(summary, key=lambda x: summary[x]['damage'], reverse=True):
19
  detail = summary[skill]
20
- critical = round(detail['critical'], 2)
21
- critical_rate = round(detail['critical'] / detail['count'] * 100, 2)
22
- hit = round(detail['count'] - critical, 2)
23
  hit_rate = round(100 - critical_rate, 2)
24
- damage = round(detail['damage'], 2)
25
  damage_rate = round(damage / total_damage * 100, 2)
26
  content.append(
27
- [f"{skill}/{detail['count']}",
28
  f"{hit}/{hit_rate}%", f"{critical}/{critical_rate}%", f"{damage}/{damage_rate}%"]
29
  )
30
  return content
31
 
32
 
33
- def detail_content(detail):
34
  damage_content = [
35
- ["命中伤害", f"{detail['damage']}"],
36
- ["会心伤害", f"{detail['critical_damage']}"],
37
- ["期望伤害", f"{round(detail['expected_damage'], 2)}"],
38
- ["会心", f"{round(detail['critical_strike'] * 100, 2)}%"],
39
- ["期望会心", f"{round(detail['expected_critical_strike'] * 100, 2)}%"],
 
40
  ]
41
  gradient_content = [
42
- [ATTR_TYPE_TRANSLATE[k], f"{round(v / detail['expected_damage'] * 100, 2)}%"]
43
- for k, v in detail['gradients'].items()
44
  ]
45
 
46
  return damage_content, gradient_content
@@ -79,26 +78,26 @@ def dashboard_script(parser: Parser,
79
  gain.add(attribute, school.skills, school.buffs)
80
 
81
  dashboard_widget.final_attribute.set_content(school.attr_content(attribute))
 
82
 
83
- total_damage, total_gradient, details, summary = analyze_details(record, duration, attribute, school)
84
  for gain in gains:
85
  gain.sub(attribute, school.skills, school.buffs)
86
 
87
- dashboard_widget.dps.set_text(str(round(total_damage / duration)))
88
 
89
  dashboard_widget.gradients.set_content(
90
- [[ATTR_TYPE_TRANSLATE[k], f"{round(v, 2)}%"] for k, v in total_gradient.items()]
 
91
  )
92
 
93
  dashboard_widget.detail_widget.details = details
94
  set_skills()
95
 
96
- dashboard_widget.summary.set_content(summary_content(summary, total_damage))
97
 
98
  dashboard_widget.button.clicked.connect(formulate)
99
 
100
  def set_skills():
101
- set_detail(None)
102
  detail_widget = dashboard_widget.detail_widget
103
  skill = detail_widget.skill_combo.combo_box.currentText()
104
  skill_choices = list(detail_widget.details)
@@ -107,9 +106,9 @@ def dashboard_script(parser: Parser,
107
  else:
108
  default_index = -1
109
  detail_widget.skill_combo.set_items(skill_choices, default_index=default_index)
 
110
 
111
  def set_status(_):
112
- set_detail(None)
113
  detail_widget = dashboard_widget.detail_widget
114
  skill = detail_widget.skill_combo.combo_box.currentText()
115
  status = detail_widget.status_combo.combo_box.currentText()
@@ -119,6 +118,7 @@ def dashboard_script(parser: Parser,
119
  else:
120
  default_index = -1
121
  detail_widget.status_combo.set_items(status_choices, default_index=default_index)
 
122
 
123
  dashboard_widget.detail_widget.skill_combo.combo_box.currentTextChanged.connect(set_status)
124
 
 
1
+ from typing import Dict
2
 
3
  from qt.components.dashboard import DashboardWidget
4
  from qt.constant import ATTR_TYPE_TRANSLATE
 
6
  from qt.scripts.consumables import Consumables
7
  from qt.scripts.top import Parser
8
  from qt.scripts.equipments import Equipments
 
 
9
  from qt.scripts.recipes import Recipes
10
  from qt.scripts.talents import Talents
11
+ from utils.analyzer import analyze_details, Detail
12
 
13
 
14
+ def summary_content(summary: Dict[str, Detail], total_damage):
15
  content = []
16
+ for skill in sorted(summary, key=lambda x: summary[x].expected_damage, reverse=True):
17
  detail = summary[skill]
18
+ critical = round(detail.critical_count, 2)
19
+ critical_rate = round(detail.critical_count / detail.count * 100, 2)
20
+ hit = round(detail.count - critical, 2)
21
  hit_rate = round(100 - critical_rate, 2)
22
+ damage = round(detail.expected_damage, 2)
23
  damage_rate = round(damage / total_damage * 100, 2)
24
  content.append(
25
+ [f"{skill}/{detail.count}",
26
  f"{hit}/{hit_rate}%", f"{critical}/{critical_rate}%", f"{damage}/{damage_rate}%"]
27
  )
28
  return content
29
 
30
 
31
+ def detail_content(detail: Detail):
32
  damage_content = [
33
+ ["命中伤害", f"{round(detail.damage)}"],
34
+ ["会心伤害", f"{round(detail.critical_damage)}"],
35
+ ["期望伤害", f"{round(detail.expected_damage)}"],
36
+ ["会心", f"{round(detail.critical_strike * 100, 2)}%"],
37
+ ["实际会心", f"{round(detail.actual_critical_strike * 100, 2)}%"],
38
+ ["数量", f"{detail.count}"]
39
  ]
40
  gradient_content = [
41
+ [ATTR_TYPE_TRANSLATE[k], f"{round(v / detail.expected_damage * 100, 2)}%"]
42
+ for k, v in detail.gradients.items()
43
  ]
44
 
45
  return damage_content, gradient_content
 
78
  gain.add(attribute, school.skills, school.buffs)
79
 
80
  dashboard_widget.final_attribute.set_content(school.attr_content(attribute))
81
+ total, summary, details = analyze_details(record, duration, attribute, school)
82
 
 
83
  for gain in gains:
84
  gain.sub(attribute, school.skills, school.buffs)
85
 
86
+ dashboard_widget.dps.set_text(str(round(total.expected_damage / duration)))
87
 
88
  dashboard_widget.gradients.set_content(
89
+ [[ATTR_TYPE_TRANSLATE[k], f"{round(v / total.expected_damage * 100, 2)}%"]
90
+ for k, v in total.gradients.items()]
91
  )
92
 
93
  dashboard_widget.detail_widget.details = details
94
  set_skills()
95
 
96
+ dashboard_widget.summary.set_content(summary_content(summary, total.expected_damage))
97
 
98
  dashboard_widget.button.clicked.connect(formulate)
99
 
100
  def set_skills():
 
101
  detail_widget = dashboard_widget.detail_widget
102
  skill = detail_widget.skill_combo.combo_box.currentText()
103
  skill_choices = list(detail_widget.details)
 
106
  else:
107
  default_index = -1
108
  detail_widget.skill_combo.set_items(skill_choices, default_index=default_index)
109
+ set_status(None)
110
 
111
  def set_status(_):
 
112
  detail_widget = dashboard_widget.detail_widget
113
  skill = detail_widget.skill_combo.combo_box.currentText()
114
  status = detail_widget.status_combo.combo_box.currentText()
 
118
  else:
119
  default_index = -1
120
  detail_widget.status_combo.set_items(status_choices, default_index=default_index)
121
+ set_detail(None)
122
 
123
  dashboard_widget.detail_widget.skill_combo.combo_box.currentTextChanged.connect(set_status)
124
 
schools/bei_ao_jue/buffs.py CHANGED
@@ -3,6 +3,13 @@ from general.buffs import GENERAL_BUFFS
3
 
4
 
5
  BUFFS = {
 
 
 
 
 
 
 
6
  18384: {
7
  "buff_name": "含风",
8
  "gain_attributes": {
 
3
 
4
 
5
  BUFFS = {
6
+ 11378: {
7
+ "buff_name": "朔气",
8
+ "gain_attributes": {
9
+ "physical_critical_strike_gain": 400,
10
+ "physical_critical_power_gain": 41
11
+ }
12
+ },
13
  18384: {
14
  "buff_name": "含风",
15
  "gain_attributes": {
schools/bei_ao_jue/gains.py CHANGED
@@ -1,15 +1,18 @@
1
  from base.recipe import damage_addition_recipe
2
- from general.gains.equipment import EQUIPMENT_GAINS, PhysicalCriticalSet
3
  from base.gain import Gain
4
 
 
5
  GAINS = {
6
  (22035, 1): Gain(),
7
- 1925: PhysicalCriticalSet(0.8),
8
  4290: damage_addition_recipe([16610], 51),
9
  4291: damage_addition_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424, 32859], 51),
10
  4294: damage_addition_recipe([16610], 51),
11
  4295: damage_addition_recipe([16760, 16382], 51),
12
  2430: Gain(),
13
  1942: Gain(),
 
 
14
  **EQUIPMENT_GAINS,
15
  }
 
1
  from base.recipe import damage_addition_recipe
2
+ from general.gains.equipment import EQUIPMENT_GAINS, EquipmentGain, CriticalSet
3
  from base.gain import Gain
4
 
5
+
6
  GAINS = {
7
  (22035, 1): Gain(),
8
+ 1925: CriticalSet(11378),
9
  4290: damage_addition_recipe([16610], 51),
10
  4291: damage_addition_recipe([16803, 16802, 16801, 16800, 17043, 19423, 19424, 32859], 51),
11
  4294: damage_addition_recipe([16610], 51),
12
  4295: damage_addition_recipe([16760, 16382], 51),
13
  2430: Gain(),
14
  1942: Gain(),
15
+ 17374: Gain(),
16
+ 17239: Gain(),
17
  **EQUIPMENT_GAINS,
18
  }
schools/bei_ao_jue/skills.py CHANGED
@@ -11,7 +11,7 @@ SKILLS: Dict[int, Skill | dict] = {
11
  1048576 * (0.875 - 1),
12
  1048576 * (0.1375 - 1),
13
  1048576 * (0.275 - 1),
14
- 1048576 * (0.504 - 1)
15
  ]
16
  },
17
  16419: {
@@ -126,6 +126,66 @@ SKILLS: Dict[int, Skill | dict] = {
126
  [104 * 1.3 * 1.2],
127
  "weapon_damage_cof": 1024
128
  },
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
129
  16787: {
130
  "skill_class": PhysicalDamage,
131
  "skill_name": "坚壁清野",
@@ -311,7 +371,8 @@ SKILLS: Dict[int, Skill | dict] = {
311
  "skill_class": Skill,
312
  "skill_name": "背水沉舟",
313
  "bind_skill": 19555,
314
- "tick": 8
 
315
  }
316
  }
317
 
 
11
  1048576 * (0.875 - 1),
12
  1048576 * (0.1375 - 1),
13
  1048576 * (0.275 - 1),
14
+ 1048576 * (0.4032 - 1)
15
  ]
16
  },
17
  16419: {
 
126
  [104 * 1.3 * 1.2],
127
  "weapon_damage_cof": 1024
128
  },
129
+ 16939: {
130
+ "skill_class": PhysicalDamage,
131
+ "skill_name": "起凤式",
132
+ "damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
133
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
134
+ "attack_power_cof": [16 * 1.3 * 1.2] +
135
+ [(16 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
136
+ [96 * 1.3 * 1.2],
137
+ "weapon_damage_cof": 1024
138
+ },
139
+ 16940: {
140
+ "skill_class": PhysicalDamage,
141
+ "skill_name": "起凤式",
142
+ "damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
143
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
144
+ "attack_power_cof": [20 * 1.3 * 1.2] +
145
+ [(20 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
146
+ [120 * 1.3 * 1.2],
147
+ "weapon_damage_cof": 1024
148
+ },
149
+ 16941: {
150
+ "skill_class": PhysicalDamage,
151
+ "skill_name": "腾蛟式",
152
+ "damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
153
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
154
+ "attack_power_cof": [16 * 1.3 * 1.2] +
155
+ [(16 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
156
+ [112 * 1.3 * 1.2],
157
+ "weapon_damage_cof": 1024
158
+ },
159
+ 16942: {
160
+ "skill_class": PhysicalDamage,
161
+ "skill_name": "腾蛟式",
162
+ "damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
163
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
164
+ "attack_power_cof": [20 * 1.3 * 1.2] +
165
+ [(20 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
166
+ [128 * 1.3 * 1.2],
167
+ "weapon_damage_cof": 1024
168
+ },
169
+ 16943: {
170
+ "skill_class": PhysicalDamage,
171
+ "skill_name": "擒龙式",
172
+ "damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
173
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
174
+ "attack_power_cof": [16 * 1.3 * 1.2] +
175
+ [(16 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
176
+ [112 * 1.3 * 1.2],
177
+ "weapon_damage_cof": 1024
178
+ },
179
+ 16944: {
180
+ "skill_class": PhysicalDamage,
181
+ "skill_name": "擒龙式",
182
+ "damage_base": [30, 35, 40, 45, 50, 55, 60, 65, 70, 80],
183
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10],
184
+ "attack_power_cof": [20 * 1.3 * 1.2] +
185
+ [(20 + (i - 1) * 8) * 1.3 * 1.2 for i in range(2, 10)] +
186
+ [144 * 1.3 * 1.2],
187
+ "weapon_damage_cof": 1024
188
+ },
189
  16787: {
190
  "skill_class": PhysicalDamage,
191
  "skill_name": "坚壁清野",
 
371
  "skill_class": Skill,
372
  "skill_name": "背水沉舟",
373
  "bind_skill": 19555,
374
+ "max_stack": 3,
375
+ "tick": 6
376
  }
377
  }
378
 
todolist.txt CHANGED
@@ -1,5 +1,2 @@
1
- apply critical set as mask
2
- apply wind pendant as mask
3
- apply water weapon as mask
4
  apply divine as mask
5
  apply some talents as mask
 
 
 
 
1
  apply divine as mask
2
  apply some talents as mask
utils/analyzer.py CHANGED
@@ -1,17 +1,45 @@
 
 
 
 
1
  from base.attribute import Attribute
2
  from base.skill import Skill
3
  from utils.parser import School
4
 
5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
6
  def filter_status(status, school: School, skill_id):
7
  buffs = []
8
  for buff_id, buff_level, buff_stack in status:
9
  buff = school.buffs[buff_id]
 
 
10
  buff.buff_level, buff.buff_stack = buff_level, buff_stack
11
  if buff.gain_attributes or skill_id in buff.gain_skills:
12
  buffs.append(buff)
13
 
14
- return tuple(buffs)
15
 
16
 
17
  def add_buffs(current_buffs, snapshot_buffs, attribute: Attribute, skill: Skill):
@@ -36,79 +64,74 @@ def sub_buffs(current_buffs, snapshot_buffs, attribute: Attribute, skill: Skill)
36
  buff.sub_current(attribute, skill)
37
 
38
 
 
 
 
 
 
 
 
 
 
39
  def analyze_details(record, duration: int, attribute: Attribute, school: School):
 
40
  details = {}
41
- total_damage = 0
42
- total_gradients = {attr: 0. for attr in attribute.grad_attrs}
43
  duration *= 1000
44
 
45
  for skill, status in record.items():
46
  skill_id, skill_level, skill_stack = skill
47
  skill: Skill = school.skills[skill_id]
48
- skill.skill_level, skill.skill_stack = skill_level, skill_stack
49
-
50
- skill_detail = {}
51
- details[skill.display_name] = skill_detail
 
 
 
 
52
  for (current_status, snapshot_status), timeline in status.items():
53
- hit_timeline, critical_timeline = [], []
54
- for timestamp, critical in timeline:
55
- if critical:
56
- critical_timeline.append(timestamp)
57
- else:
58
- hit_timeline.append(timestamp)
59
- timeline = [t for t in timeline if t[0] < duration]
60
- if not timeline:
61
  continue
 
62
 
63
  current_buffs = filter_status(current_status, school, skill_id)
64
  snapshot_buffs = filter_status(snapshot_status, school, skill_id)
65
- add_buffs(current_buffs, snapshot_buffs, attribute, skill)
66
-
67
- damage, expected_critical_strike, critical_damage, expected_damage = skill(attribute)
68
- gradients = analyze_gradients(skill, attribute)
69
-
70
- sub_buffs(current_buffs, snapshot_buffs, attribute, skill)
71
-
72
- total_damage += expected_damage * len(timeline)
73
- for attr, residual_damage in gradients.items():
74
- total_gradients[attr] += residual_damage * len(timeline)
75
-
76
- buffs = ",".join(buff.display_name for buff in current_buffs)
77
- if snapshot_buffs and current_buffs != snapshot_buffs:
78
- buffs += f"({','.join(buff.display_name for buff in snapshot_buffs)})"
79
-
80
- if not buffs:
81
- buffs = "~"
82
- skill_detail[buffs] = dict(
83
- damage=damage,
84
- critical_damage=critical_damage,
85
- expected_damage=expected_damage,
86
- critical_strike=len(critical_timeline) / (len(critical_timeline) + len(hit_timeline)),
87
- expected_critical_strike=expected_critical_strike,
88
- # "timeline": [round(t / 1000, 3) for t in timeline],
89
- count=len(timeline),
90
- gradients=gradients
91
- )
92
-
93
- for attr, residual_damage in total_gradients.items():
94
- total_gradients[attr] = round(residual_damage / total_damage * 100, 4)
95
-
96
- summary = analyze_summary(details)
97
- return total_damage, total_gradients, details, summary
98
-
99
-
100
- def analyze_summary(details):
101
- summary = {}
102
- for skill, skill_detail in details.items():
103
- skill = skill.split("/")[0]
104
- if skill not in summary:
105
- summary[skill] = {"count": 0, "critical": 0, "damage": 0}
106
- for buff, detail in skill_detail.items():
107
- summary[skill]["count"] += detail['count']
108
- summary[skill]["critical"] += detail['count'] * detail['expected_critical_strike']
109
- summary[skill]["damage"] += detail['count'] * detail['expected_damage']
110
-
111
- return summary
112
 
113
 
114
  def analyze_gradients(skill, attribute):
@@ -116,6 +139,6 @@ def analyze_gradients(skill, attribute):
116
  for attr, value in attribute.grad_attrs.items():
117
  origin_value = getattr(attribute, attr)
118
  setattr(attribute, attr, origin_value + value)
119
- _, _, _, results[attr] = skill(attribute)
120
  setattr(attribute, attr, origin_value)
121
  return results
 
1
+ from dataclasses import dataclass
2
+ from collections import defaultdict
3
+ from typing import Dict
4
+
5
  from base.attribute import Attribute
6
  from base.skill import Skill
7
  from utils.parser import School
8
 
9
 
10
+ @dataclass
11
+ class Detail:
12
+ damage: int = 0
13
+ critical_damage: int = 0
14
+ expected_damage: float = 0.
15
+ critical_strike: float = 0.
16
+
17
+ gradients: Dict[str, float] = None
18
+
19
+ critical_count: int = 0
20
+ count: int = 0
21
+
22
+ def __post_init__(self):
23
+ self.gradients = defaultdict(float)
24
+
25
+ @property
26
+ def actual_critical_strike(self):
27
+ if self.count:
28
+ return self.critical_count / self.count
29
+ return 0
30
+
31
+
32
  def filter_status(status, school: School, skill_id):
33
  buffs = []
34
  for buff_id, buff_level, buff_stack in status:
35
  buff = school.buffs[buff_id]
36
+ if not buff.activate:
37
+ continue
38
  buff.buff_level, buff.buff_stack = buff_level, buff_stack
39
  if buff.gain_attributes or skill_id in buff.gain_skills:
40
  buffs.append(buff)
41
 
42
+ return tuple(sorted(buffs, key=lambda x: x.buff_id))
43
 
44
 
45
  def add_buffs(current_buffs, snapshot_buffs, attribute: Attribute, skill: Skill):
 
64
  buff.sub_current(attribute, skill)
65
 
66
 
67
+ def concat_buffs(current_buffs, snapshot_buffs):
68
+ buffs = ",".join(buff.display_name for buff in current_buffs)
69
+ if snapshot_buffs and current_buffs != snapshot_buffs:
70
+ buffs += f"({','.join(buff.display_name for buff in snapshot_buffs)})"
71
+ if not buffs:
72
+ buffs = "~"
73
+ return buffs
74
+
75
+
76
  def analyze_details(record, duration: int, attribute: Attribute, school: School):
77
+ total = Detail()
78
  details = {}
79
+ summary = {}
 
80
  duration *= 1000
81
 
82
  for skill, status in record.items():
83
  skill_id, skill_level, skill_stack = skill
84
  skill: Skill = school.skills[skill_id]
85
+ if not skill.activate:
86
+ continue
87
+ skill.skill_level, skill.skill_stack, skill_name = skill_level, skill_stack, skill.skill_name
88
+
89
+ skill_detail = details[skill.display_name] = {}
90
+ if not (skill_summary := summary.get(skill_name)):
91
+ skill_summary = summary[skill_name] = Detail()
92
+ skill_total = skill_detail[""] = Detail()
93
  for (current_status, snapshot_status), timeline in status.items():
94
+ if not (timeline := [t for t in timeline if t[0] < duration]):
 
 
 
 
 
 
 
95
  continue
96
+ critical_timeline = [t for t in timeline if t[1]]
97
 
98
  current_buffs = filter_status(current_status, school, skill_id)
99
  snapshot_buffs = filter_status(snapshot_status, school, skill_id)
100
+ buffs = concat_buffs(current_buffs, snapshot_buffs)
101
+
102
+ if not (detail := skill_detail.get(buffs)):
103
+ add_buffs(current_buffs, snapshot_buffs, attribute, skill)
104
+ detail = skill_detail[buffs] = Detail(*skill(attribute))
105
+ detail.gradients = analyze_gradients(skill, attribute)
106
+ sub_buffs(current_buffs, snapshot_buffs, attribute, skill)
107
+
108
+ detail.critical_count += len(critical_timeline)
109
+ detail.count += len(timeline)
110
+ skill_total.critical_count += len(critical_timeline)
111
+ skill_total.count += len(timeline)
112
+
113
+ skill_total.damage += detail.damage * len(timeline)
114
+ skill_total.critical_damage += detail.critical_damage * len(timeline)
115
+ skill_total.expected_damage += detail.expected_damage * len(timeline)
116
+ skill_total.critical_strike += detail.critical_strike * len(timeline)
117
+ for attr, residual_damage in detail.gradients.items():
118
+ skill_total.gradients[attr] += residual_damage * len(timeline)
119
+
120
+ total.expected_damage += skill_total.expected_damage
121
+ total.count += skill_total.count
122
+ skill_summary.expected_damage += skill_total.expected_damage
123
+ skill_summary.critical_count += skill_total.critical_strike
124
+ skill_summary.count += skill_total.count
125
+
126
+ skill_total.damage /= skill_total.count
127
+ skill_total.critical_damage /= skill_total.count
128
+ skill_total.expected_damage /= skill_total.count
129
+ skill_total.critical_strike /= skill_total.count
130
+ for attr, residual_damage in skill_total.gradients.items():
131
+ total.gradients[attr] += residual_damage
132
+ skill_total.gradients[attr] /= skill_total.count
133
+
134
+ return total, summary, details
 
 
 
 
 
 
 
 
 
 
 
 
135
 
136
 
137
  def analyze_gradients(skill, attribute):
 
139
  for attr, value in attribute.grad_attrs.items():
140
  origin_value = getattr(attribute, attr)
141
  setattr(attribute, attr, origin_value + value)
142
+ _, _, results[attr], _ = skill(attribute)
143
  setattr(attribute, attr, origin_value)
144
  return results
utils/parser.py CHANGED
@@ -152,8 +152,9 @@ class Parser:
152
  self.end_time.append(int(timestamp))
153
  self.fight_flag = False
154
 
155
- def parse_buff(self, detail):
156
- buff_id, buff_stack, buff_level = detail[4], detail[5], detail[8]
 
157
  if buff_id not in self.school.buffs:
158
  return
159
  if not buff_stack:
@@ -161,23 +162,23 @@ class Parser:
161
  else:
162
  self.status[(buff_id, buff_level)] = buff_stack
163
 
164
- def parse_skill(self, detail, timestamp):
165
- skill_id, skill_level, critical = detail[4], detail[5], detail[6]
 
166
  if skill_id not in self.school.skills:
167
  return
168
-
169
  timestamp = int(timestamp) - self.start_time[-1]
170
  skill_stack = max(1, self.stacks[skill_id])
171
  if self.ticks[skill_id]:
172
  self.ticks[skill_id] -= 1
173
- if not self.ticks[skill_id]:
174
- self.stacks[skill_id] = 0
175
 
176
  skill_tuple = (skill_id, skill_level, skill_stack)
177
  skill = self.school.skills[skill_id]
178
  if bind_skill := skill.bind_skill:
179
  self.stacks[bind_skill] = min(self.stacks[bind_skill] + 1, skill.max_stack)
180
- self.ticks[bind_skill] = skill.tick - 1 if self.ticks[bind_skill] else skill.tick
181
  self.snapshot[bind_skill] = self.status.copy()
182
  else:
183
  if skill_tuple not in self.current_record:
@@ -200,9 +201,9 @@ class Parser:
200
  if row[4] == "5":
201
  self.parse_time(parse(row[-1]), row[3])
202
  elif row[4] == "13":
203
- self.parse_buff(parse(row[-1]))
204
  elif row[4] == "21" and self.fight_flag:
205
- self.parse_skill(parse(row[-1]), row[3])
206
 
207
  self.record_index = {
208
  f"{i + 1}:{round((end_time - self.start_time[i]) / 1000, 3)}": i for i, end_time in enumerate(self.end_time)
 
152
  self.end_time.append(int(timestamp))
153
  self.fight_flag = False
154
 
155
+ def parse_buff(self, row):
156
+ detail = row.split(",")
157
+ buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
158
  if buff_id not in self.school.buffs:
159
  return
160
  if not buff_stack:
 
162
  else:
163
  self.status[(buff_id, buff_level)] = buff_stack
164
 
165
+ def parse_skill(self, row, timestamp):
166
+ detail = row.split(",")
167
+ skill_id, skill_level, critical = int(detail[4]), int(detail[5]), detail[6] == "true"
168
  if skill_id not in self.school.skills:
169
  return
 
170
  timestamp = int(timestamp) - self.start_time[-1]
171
  skill_stack = max(1, self.stacks[skill_id])
172
  if self.ticks[skill_id]:
173
  self.ticks[skill_id] -= 1
174
+ if not self.ticks[skill_id]:
175
+ self.stacks[skill_id] = 0
176
 
177
  skill_tuple = (skill_id, skill_level, skill_stack)
178
  skill = self.school.skills[skill_id]
179
  if bind_skill := skill.bind_skill:
180
  self.stacks[bind_skill] = min(self.stacks[bind_skill] + 1, skill.max_stack)
181
+ self.ticks[bind_skill] = skill.tick if not self.ticks[bind_skill] else skill.tick - 1
182
  self.snapshot[bind_skill] = self.status.copy()
183
  else:
184
  if skill_tuple not in self.current_record:
 
201
  if row[4] == "5":
202
  self.parse_time(parse(row[-1]), row[3])
203
  elif row[4] == "13":
204
+ self.parse_buff(row[-1])
205
  elif row[4] == "21" and self.fight_flag:
206
+ self.parse_skill(row[-1], row[3])
207
 
208
  self.record_index = {
209
  f"{i + 1}:{round((end_time - self.start_time[i]) / 1000, 3)}": i for i, end_time in enumerate(self.end_time)