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import os | |
import time | |
from collections import defaultdict | |
import pandas as pd | |
from line_profiler import profile | |
from base.constant import FRAME_PER_SECOND | |
from schools import * | |
from utils.lua import parse_player, parse_damage | |
FRAME_TYPE, INDEX_TYPE = int, int | |
PLAYER_ID_TYPE, TARGET_ID_TYPE, PET_ID_TYPE = str, str, str | |
CASTER_ID_TYPE = PLAYER_ID_TYPE | PET_ID_TYPE | |
ENTITY_ID_TYPE, ENTITY_NAME_TYPE = CASTER_ID_TYPE | TARGET_ID_TYPE, str | |
SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE = int, int, int | |
ACTUAL_DAMAGE, ACTUAL_CRITICAL_STRIKE = int, bool | |
SKILL_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE] | |
BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE = int, int, int | |
BUFF_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE] | |
TAG_COLUMNS = ["frame", "time", "player_id", "caster_id", "target_id", "skill", "skill_name"] | |
CALCULATE_COLUMNS = ["skill_id", "skill_level", "skill_stack", "current_status", "target_status", "snapshot_index"] | |
COMPARE_COLUMNS = ["actual_critical_strike", "actual_damage"] | |
COLUMNS = TAG_COLUMNS + CALCULATE_COLUMNS + COMPARE_COLUMNS | |
LABEL_MAPPING = { | |
2: "远程武器", | |
3: "上衣", | |
4: "帽子", | |
5: "项链", | |
6: "戒指1", | |
7: "戒指2", | |
8: "腰带", | |
9: "腰坠", | |
10: "下装", | |
11: "鞋子", | |
12: "护腕", | |
0: "近战武器" | |
} | |
EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)} | |
class BaseParser: | |
current_player: PLAYER_ID_TYPE | |
current_caster: CASTER_ID_TYPE | |
current_target: TARGET_ID_TYPE | |
current_skill: SKILL_ID_TYPE | |
current_frame: FRAME_TYPE | |
current_index: INDEX_TYPE | |
id2name: Dict[ENTITY_ID_TYPE, ENTITY_NAME_TYPE] | |
name2id: Dict[ENTITY_NAME_TYPE, ENTITY_ID_TYPE] | |
pet2employer: Dict[PET_ID_TYPE, PLAYER_ID_TYPE] | |
records: Dict[PLAYER_ID_TYPE, List[dict] | pd.DataFrame] | |
skill_display_names: Dict[tuple, str] | |
buff_display_names: Dict[tuple, str] | |
buffs: Dict[CASTER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]] | |
buff_intervals: Dict[CASTER_ID_TYPE, Dict[BUFF_TYPE, FRAME_TYPE]] | |
target_buffs: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]] | |
target_buff_intervals: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, FRAME_TYPE]]] | |
dot_stacks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]] | |
dot_ticks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]] | |
dot_buffs: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, INDEX_TYPE]]] | |
next_pet_buffs: Dict[PLAYER_ID_TYPE, List[Dict[BUFF_TYPE, BUFF_STACK_TYPE]]] | |
last_dot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, INDEX_TYPE]]] | |
next_dot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]] | |
start_frame: FRAME_TYPE | |
end_frame: FRAME_TYPE | |
select_talents: Dict[PLAYER_ID_TYPE, List[int]] | |
select_equipments: Dict[PLAYER_ID_TYPE, Dict[int, Dict[str, int | list]]] | |
players: Dict[PLAYER_ID_TYPE, School] | |
targets: Dict[PLAYER_ID_TYPE, List[TARGET_ID_TYPE]] | |
def current_school(self): | |
return self.players[self.current_player] | |
def current_targets(self): | |
return self.targets[self.current_player] | |
def current_records(self): | |
return self.records[self.current_player] | |
def current_record(self): | |
return self.current_records[-1] | |
def current_buffs(self): | |
return self.buffs[self.current_caster] | |
def current_buff_intervals(self): | |
return self.buff_intervals[self.current_player] | |
def current_target_buffs(self): | |
return self.target_buffs[self.current_target][self.current_player] | |
def current_target_buff_intervals(self): | |
return self.target_buff_intervals[self.current_target][self.current_player] | |
def current_next_pet_buffs(self): | |
return self.next_pet_buffs[self.current_player] | |
def current_dot_buffs(self): | |
return self.dot_buffs[self.current_target][self.current_player] | |
def current_dot_stacks(self): | |
return self.dot_stacks[self.current_target][self.current_player] | |
def current_dot_ticks(self): | |
return self.dot_ticks[self.current_target][self.current_player] | |
def current_last_dot(self): | |
return self.last_dot[self.current_target][self.current_player] | |
def current_next_dot(self): | |
return self.next_dot[self.current_target][self.current_player] | |
def reset(self): | |
self.current_frame = 0 | |
self.current_index = 0 | |
self.id2name = {} | |
self.name2id = {} | |
self.pet2employer = {} | |
self.records = defaultdict(list) | |
self.buff_display_names = {} | |
self.buffs = defaultdict(dict) | |
self.buff_intervals = defaultdict(dict) | |
self.target_buffs = defaultdict(lambda: defaultdict(dict)) | |
self.target_buff_intervals = defaultdict(lambda: defaultdict(dict)) | |
self.dot_stacks = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: 1))) | |
self.dot_ticks = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: 0))) | |
self.next_pet_buffs = defaultdict(list) | |
self.dot_buffs = defaultdict(lambda: defaultdict(dict)) | |
self.last_dot = defaultdict(lambda: defaultdict(dict)) | |
self.next_dot = defaultdict(lambda: defaultdict(dict)) | |
self.start_frame = 0 | |
self.select_talents = {} | |
self.select_equipments = {} | |
self.players = {} | |
self.targets = defaultdict(list) | |
def refresh_buff(self, buff_id, buff_level, buff_stack=1): | |
buff = self.current_school.buffs[buff_id] | |
buff_tuple = (buff_id, buff_level) | |
stack = max(min(self.current_buffs.get(buff_tuple, 0) + buff_stack, buff.max_stack), 0) | |
if stack: | |
self.current_buffs[buff_tuple] = stack | |
if buff.interval > 0: | |
self.current_buff_intervals[buff_tuple] = self.current_frame + buff.interval + 1 | |
else: | |
self.current_buffs.pop(buff_tuple, None) | |
self.current_buff_intervals.pop(buff_tuple, None) | |
def refresh_target_buff(self, buff_id, buff_level, buff_stack=1): | |
buff = self.current_school.buffs[buff_id] | |
buff_tuple = (buff_id, buff_level) | |
stack = max(min(self.current_target_buffs.get(buff_tuple, 0) + buff_stack, buff.max_stack), 0) | |
if stack: | |
self.current_target_buffs[buff_tuple] = stack | |
if buff.interval > 0: | |
self.current_target_buff_intervals[buff_tuple] = self.current_frame + buff.interval + 1 | |
else: | |
self.current_target_buffs.pop(buff_tuple, None) | |
self.current_target_buff_intervals.pop(buff_tuple, None) | |
def clear_buff(self, buff_id, buff_level): | |
buff_tuple = (buff_id, buff_level) | |
self.current_buffs.pop(buff_tuple, None) | |
self.current_buff_intervals.pop(buff_tuple, None) | |
def clear_target_buff(self, buff_id, buff_level): | |
buff_tuple = (buff_id, buff_level) | |
self.current_target_buffs.pop(buff_tuple, None) | |
self.current_target_buff_intervals.pop(buff_tuple, None) | |
def buff_timer(self): | |
for caster_id, buffs in self.buff_intervals.items(): | |
pop_buffs = [] | |
for buff, end_frame in buffs.items(): | |
if end_frame < self.current_frame: | |
self.buffs[caster_id].pop(buff, None) | |
pop_buffs.append(buff) | |
for pop_buff in pop_buffs: | |
buffs.pop(pop_buff) | |
for target_id in self.target_buff_intervals: | |
for caster_id, buffs in self.target_buff_intervals[target_id].items(): | |
pop_buffs = [] | |
for buff, end_frame in buffs.items(): | |
if end_frame < self.current_frame: | |
self.target_buffs[target_id][caster_id].pop(buff, None) | |
pop_buffs.append(buff) | |
for pop_buff in pop_buffs: | |
buffs.pop(pop_buff) | |
class Parser(BaseParser): | |
def duration(self): | |
return round((self.end_frame - self.start_frame) / FRAME_PER_SECOND, 2) | |
def parse_equipments(detail): | |
select_equipments = {} | |
for row in detail: | |
if not (label := LABEL_MAPPING.get(row[0])): | |
continue | |
select_equipment = select_equipments[label] = {} | |
select_equipment['equipment'] = row[2] | |
select_equipment['strength_level'] = row[3] | |
if isinstance(row[4], list): | |
select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]] | |
else: | |
select_equipment['embed_levels'] = [] | |
select_equipment['enchant'] = row[5] | |
return select_equipments | |
def parse_talents(detail): | |
return [row[1] for row in detail] | |
def parse_player(self, row): | |
detail = row.strip("{}").split(",") | |
player_id, school_id = detail[0], int(detail[3]) | |
if player_id in self.id2name or school_id not in SUPPORT_SCHOOL: | |
return | |
if detail := parse_player(row): | |
player_name = detail[1] | |
school = SUPPORT_SCHOOL[school_id] | |
self.id2name[player_id] = player_name | |
self.name2id[player_name] = player_id | |
self.select_equipments[player_id] = self.parse_equipments(detail[5]) | |
self.select_talents[player_id] = self.parse_talents(detail[6]) | |
if any(talent not in school.talent_gains for talent in self.select_talents[player_id]): | |
return | |
self.players[player_id] = school | |
def parse_npc(self, row): | |
detail = row.strip("{}").split(",") | |
npc_id, npc_name, employer_id = detail[0], detail[1].strip('"'), detail[3] | |
if npc_id in self.id2name or not npc_name: | |
return | |
self.id2name[npc_id] = npc_name | |
self.name2id[npc_name] = npc_id | |
if employer_id in self.players: | |
self.pet2employer[npc_id] = employer_id | |
def parse_pet(self, row): | |
pet_id = row.strip("{}") | |
if player_id := self.pet2employer.get(pet_id): | |
if self.next_pet_buffs[player_id]: | |
pet_buff_stacks = self.next_pet_buffs[player_id].pop() | |
else: | |
pet_buff_stacks = {} | |
self.buffs[pet_id] = {**self.buffs[player_id].copy(), **pet_buff_stacks} | |
def parse_buff(self, row): | |
detail = row.strip("{}").split(",") | |
caster_id = detail[0] | |
if caster_id in self.pet2employer: | |
player_id = self.pet2employer[caster_id] | |
if caster_id in self.buffs: | |
buffs = self.buffs[caster_id] | |
elif self.next_pet_buffs[player_id]: | |
buffs = self.next_pet_buffs[player_id][0] | |
else: | |
buffs = {} | |
self.next_pet_buffs[player_id].append(buffs) | |
else: | |
player_id = caster_id | |
buffs = self.buffs[player_id] | |
if player_id not in self.players: | |
return | |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8]) | |
if buff_id not in self.players[player_id].buffs: | |
return | |
if buff_stack: | |
buffs[(buff_id, buff_level)] = buff_stack | |
else: | |
buffs.pop((buff_id, buff_level), None) | |
def parse_skill(self, row): | |
detail = row.strip("{}").split(",") | |
caster_id, target_id = detail[0], detail[1] | |
if caster_id in self.pet2employer: | |
player_id = self.pet2employer[caster_id] | |
else: | |
player_id = caster_id | |
if player_id not in self.players: | |
return | |
react, skill_id, skill_level = int(detail[2]), int(detail[4]), int(detail[5]) | |
actual_critical_strike, actual_damage = detail[6] == "true", parse_damage(row) | |
if react or skill_id not in self.players[player_id].skills: | |
return | |
if not self.start_frame: | |
self.start_frame = self.current_frame | |
self.current_player = player_id | |
self.current_caster = caster_id | |
if target_id in self.id2name and target_id not in self.current_targets: | |
self.current_targets.append(target_id) | |
self.current_target = target_id | |
self.current_skill = skill_id | |
skill = self.players[player_id].skills[skill_id] | |
skill.skill_level = skill_level | |
self.current_records.append({ | |
"frame": self.current_frame, **self.current_buffs, **self.current_target_buffs, | |
"player_id": self.current_player, "caster_id": self.current_caster, "target_id": self.current_target, | |
"skill_id": skill_id, "skill_level": skill_level, "skill_stack": 1, "skill_name": skill.skill_name, | |
"actual_critical_strike": actual_critical_strike, "actual_damage": actual_damage, | |
}) | |
self.set_status() | |
skill.parse(self) | |
self.current_index += 1 | |
def set_status(self): | |
current_status = [] | |
for (buff_id, buff_level), buff_stack in self.current_buffs.items(): | |
buff = self.current_school.buffs[buff_id] | |
if buff.gain_attributes: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and self.current_skill in buff.gain_skills: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
self.current_record['current_status'] = tuple(sorted(current_status)) | |
target_status = [] | |
for (buff_id, buff_level), buff_stack in self.current_target_buffs.items(): | |
buff = self.current_school.buffs[buff_id] | |
if buff.gain_attributes: | |
target_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and self.current_skill in buff.gain_skills: | |
target_status.append((buff_id, buff_level, buff_stack)) | |
self.current_record['target_status'] = tuple(sorted(target_status)) | |
def convert_records(self): | |
for player_id, records in self.records.items(): | |
records = pd.DataFrame(records) | |
records.snapshot_index = records.snapshot_index.fillna(-1) | |
records = records.fillna(0) | |
records['time'] = (records.frame - self.start_frame) / FRAME_PER_SECOND | |
skills = [""] * len(records) | |
for skill_tuple, indices in records.groupby(["skill_id", "skill_level", "skill_stack"]).indices.items(): | |
skill_id, skill_level, skill_stack = skill_tuple | |
skill = self.players[player_id].skills[skill_id] | |
skill.skill_level, skill.skill_stack = skill_level, skill_stack | |
for index in indices: | |
skills[index] = skill.display_name | |
records["skill"] = skills | |
buffs = {} | |
for buff_tuple in [column for column in records.columns if isinstance(column, tuple)]: | |
buff_id, buff_level = buff_tuple | |
buff = self.players[player_id].buffs[buff_id] | |
buff.buff_level = buff_level | |
buffs[buff_tuple] = buff.display_name | |
records = records.rename(columns=buffs) | |
columns = [c for c in COLUMNS if c in records.columns] + [c for c in records.columns if c not in COLUMNS] | |
records = records[columns] | |
self.records[player_id] = records | |
def __call__(self, file_name): | |
self.file_name = os.path.basename(file_name) | |
self.reset() | |
lines = open(file_name, encoding="gbk").readlines() | |
rows = [] | |
for line in lines: | |
row = line.split("\t") | |
rows.append(row) | |
if row[4] == "4": | |
self.parse_player(row[-1]) | |
elif row[4] == "8": | |
self.parse_npc(row[-1]) | |
for player_id, school in self.players.items(): | |
school.prepare(self, player_id) | |
for talent_id in self.select_talents[player_id]: | |
school.talent_gains[talent_id].add_skills(school.skills) | |
for row in rows: | |
if (current_frame := int(row[1])) != self.current_frame: | |
self.current_frame = current_frame | |
self.buff_timer() | |
if row[4] == "6": | |
self.parse_pet(row[-1].strip()) | |
elif row[4] == "13": | |
self.parse_buff(row[-1].strip()) | |
elif row[4] == "21": | |
self.parse_skill(row[-1].strip()) | |
self.end_frame = self.current_frame | |
for player_id, school in self.players.items(): | |
for talent_id in self.select_talents[player_id]: | |
school.talent_gains[talent_id].sub_skills(school.skills) | |
self.convert_records() | |