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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, user-scalable=no" />
<title>HackerGPT</title>
<style>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: "Noto Sans", "Droid Sans", Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 366px;
height: 7px;
background-color: #38363a;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1b1c22;
border-radius: 2px;
visibility: visible;
}
@media only screen and (orientation: portrait) {
#status-progress {
width: 61.8%;
}
}
#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282e;
border-radius: 3px;
}
#status-indeterminate {
height: 42px;
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) {
transform: rotate(22.5deg);
}
#status-indeterminate > div:nth-child(2) {
transform: rotate(67.5deg);
}
#status-indeterminate > div:nth-child(3) {
transform: rotate(112.5deg);
}
#status-indeterminate > div:nth-child(4) {
transform: rotate(157.5deg);
}
#status-indeterminate > div:nth-child(5) {
transform: rotate(202.5deg);
}
#status-indeterminate > div:nth-child(6) {
transform: rotate(247.5deg);
}
#status-indeterminate > div:nth-child(7) {
transform: rotate(292.5deg);
}
#status-indeterminate > div:nth-child(8) {
transform: rotate(337.5deg);
}
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
</style>
</head>
<body>
<canvas id="canvas">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id="status">
<div id="status-progress" style="display: none" oncontextmenu="event.preventDefault();">
<div id="status-progress-inner"></div>
</div>
<div id="status-indeterminate" style="display: none" oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id="status-notice" class="godot" style="display: none"></div>
</div>
<script src="coi-serviceworker.min.js"></script><script src="game.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"game","experimentalVK":false,"fileSizes":{"game.pck":26233024,"game.wasm":2564551},"focusCanvas":true,"gdextensionLibs":[]};
const engine = new Engine(GODOT_CONFIG);
window.startGame = () => {
const INDETERMINATE_STATUS_STEP_MS = 100;
const statusProgress = document.getElementById("status-progress");
const statusProgressInner = document.getElementById("status-progress-inner");
const statusIndeterminate = document.getElementById("status-indeterminate");
const statusNotice = document.getElementById("status-notice");
let initializing = true;
let statusMode = "hidden";
let animationCallbacks = [];
const animate = (time) => {
animationCallbacks.forEach((callback) => callback(time));
requestAnimationFrame(animate);
};
requestAnimationFrame(animate);
const animateStatusIndeterminate = (ms) => {
const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
if (statusIndeterminate.children[i].style.borderTopColor === "") {
Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
child.style.borderTopColor = "";
});
statusIndeterminate.children[i].style.borderTopColor = "#dfdfdf";
}
};
const setStatusMode = (mode) => {
if (statusMode === mode || !initializing) {
return;
}
[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
elem.style.display = "none";
});
animationCallbacks = animationCallbacks.filter((value) => {
return value !== animateStatusIndeterminate;
});
switch (mode) {
case "progress":
statusProgress.style.display = "block";
break;
case "indeterminate":
statusIndeterminate.style.display = "block";
animationCallbacks.push(animateStatusIndeterminate);
break;
case "notice":
statusNotice.style.display = "block";
break;
case "hidden":
break;
default:
throw new Error("Invalid status mode");
}
statusMode = mode;
};
const setStatusNotice = (text) => {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
const lines = text.split("\n");
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement("br"));
});
};
const displayFailureNotice = (err) => {
const msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode("notice");
initializing = false;
};
const missing = Engine.getMissingFeatures();
if (missing.length !== 0) {
const missingMsg = "Error\nThe following features required to run Godot projects on the Web are missing:\n";
displayFailureNotice(missingMsg + missing.join("\n"));
} else {
setStatusMode("indeterminate");
engine
.startGame({
onProgress: (current, total) => {
if (total > 0) {
statusProgressInner.style.width = `${(current / total) * 100}%`;
setStatusMode("progress");
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode("indeterminate");
}, 500);
}
} else {
setStatusMode("indeterminate");
}
},
})
.then(() => {
setStatusMode("hidden");
initializing = false;
}, displayFailureNotice);
}
};
</script>
</body>
</html>