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SubscribeReinforcement Learning with Fast and Forgetful Memory
Nearly all real world tasks are inherently partially observable, necessitating the use of memory in Reinforcement Learning (RL). Most model-free approaches summarize the trajectory into a latent Markov state using memory models borrowed from Supervised Learning (SL), even though RL tends to exhibit different training and efficiency characteristics. Addressing this discrepancy, we introduce Fast and Forgetful Memory, an algorithm-agnostic memory model designed specifically for RL. Our approach constrains the model search space via strong structural priors inspired by computational psychology. It is a drop-in replacement for recurrent neural networks (RNNs) in recurrent RL algorithms, achieving greater reward than RNNs across various recurrent benchmarks and algorithms without changing any hyperparameters. Moreover, Fast and Forgetful Memory exhibits training speeds two orders of magnitude faster than RNNs, attributed to its logarithmic time and linear space complexity. Our implementation is available at https://github.com/proroklab/ffm.
NUNO: A General Framework for Learning Parametric PDEs with Non-Uniform Data
The neural operator has emerged as a powerful tool in learning mappings between function spaces in PDEs. However, when faced with real-world physical data, which are often highly non-uniformly distributed, it is challenging to use mesh-based techniques such as the FFT. To address this, we introduce the Non-Uniform Neural Operator (NUNO), a comprehensive framework designed for efficient operator learning with non-uniform data. Leveraging a K-D tree-based domain decomposition, we transform non-uniform data into uniform grids while effectively controlling interpolation error, thereby paralleling the speed and accuracy of learning from non-uniform data. We conduct extensive experiments on 2D elasticity, (2+1)D channel flow, and a 3D multi-physics heatsink, which, to our knowledge, marks a novel exploration into 3D PDE problems with complex geometries. Our framework has reduced error rates by up to 60% and enhanced training speeds by 2x to 30x. The code is now available at https://github.com/thu-ml/NUNO.
ED-NeRF: Efficient Text-Guided Editing of 3D Scene using Latent Space NeRF
Recently, there has been a significant advancement in text-to-image diffusion models, leading to groundbreaking performance in 2D image generation. These advancements have been extended to 3D models, enabling the generation of novel 3D objects from textual descriptions. This has evolved into NeRF editing methods, which allow the manipulation of existing 3D objects through textual conditioning. However, existing NeRF editing techniques have faced limitations in their performance due to slow training speeds and the use of loss functions that do not adequately consider editing. To address this, here we present a novel 3D NeRF editing approach dubbed ED-NeRF by successfully embedding real-world scenes into the latent space of the latent diffusion model (LDM) through a unique refinement layer. This approach enables us to obtain a NeRF backbone that is not only faster but also more amenable to editing compared to traditional image space NeRF editing. Furthermore, we propose an improved loss function tailored for editing by migrating the delta denoising score (DDS) distillation loss, originally used in 2D image editing to the three-dimensional domain. This novel loss function surpasses the well-known score distillation sampling (SDS) loss in terms of suitability for editing purposes. Our experimental results demonstrate that ED-NeRF achieves faster editing speed while producing improved output quality compared to state-of-the-art 3D editing models.
Scaling Session-Based Transformer Recommendations using Optimized Negative Sampling and Loss Functions
This work introduces TRON, a scalable session-based Transformer Recommender using Optimized Negative-sampling. Motivated by the scalability and performance limitations of prevailing models such as SASRec and GRU4Rec+, TRON integrates top-k negative sampling and listwise loss functions to enhance its recommendation accuracy. Evaluations on relevant large-scale e-commerce datasets show that TRON improves upon the recommendation quality of current methods while maintaining training speeds similar to SASRec. A live A/B test yielded an 18.14% increase in click-through rate over SASRec, highlighting the potential of TRON in practical settings. For further research, we provide access to our source code at https://github.com/otto-de/TRON and an anonymized dataset at https://github.com/otto-de/recsys-dataset.
ShowUI: One Vision-Language-Action Model for GUI Visual Agent
Building Graphical User Interface (GUI) assistants holds significant promise for enhancing human workflow productivity. While most agents are language-based, relying on closed-source API with text-rich meta-information (e.g., HTML or accessibility tree), they show limitations in perceiving UI visuals as humans do, highlighting the need for GUI visual agents. In this work, we develop a vision-language-action model in digital world, namely ShowUI, which features the following innovations: (i) UI-Guided Visual Token Selection to reduce computational costs by formulating screenshots as an UI connected graph, adaptively identifying their redundant relationship and serve as the criteria for token selection during self-attention blocks; (ii) Interleaved Vision-Language-Action Streaming that flexibly unifies diverse needs within GUI tasks, enabling effective management of visual-action history in navigation or pairing multi-turn query-action sequences per screenshot to enhance training efficiency; (iii) Small-scale High-quality GUI Instruction-following Datasets by careful data curation and employing a resampling strategy to address significant data type imbalances. With above components, ShowUI, a lightweight 2B model using 256K data, achieves a strong 75.1% accuracy in zero-shot screenshot grounding. Its UI-guided token selection further reduces 33% of redundant visual tokens during training and speeds up the performance by 1.4x. Navigation experiments across web Mind2Web, mobile AITW, and online MiniWob environments further underscore the effectiveness and potential of our model in advancing GUI visual agents. The models are available at https://github.com/showlab/ShowUI.
TrAct: Making First-layer Pre-Activations Trainable
We consider the training of the first layer of vision models and notice the clear relationship between pixel values and gradient update magnitudes: the gradients arriving at the weights of a first layer are by definition directly proportional to (normalized) input pixel values. Thus, an image with low contrast has a smaller impact on learning than an image with higher contrast, and a very bright or very dark image has a stronger impact on the weights than an image with moderate brightness. In this work, we propose performing gradient descent on the embeddings produced by the first layer of the model. However, switching to discrete inputs with an embedding layer is not a reasonable option for vision models. Thus, we propose the conceptual procedure of (i) a gradient descent step on first layer activations to construct an activation proposal, and (ii) finding the optimal weights of the first layer, i.e., those weights which minimize the squared distance to the activation proposal. We provide a closed form solution of the procedure and adjust it for robust stochastic training while computing everything efficiently. Empirically, we find that TrAct (Training Activations) speeds up training by factors between 1.25x and 4x while requiring only a small computational overhead. We demonstrate the utility of TrAct with different optimizers for a range of different vision models including convolutional and transformer architectures.
Pixelated Butterfly: Simple and Efficient Sparse training for Neural Network Models
Overparameterized neural networks generalize well but are expensive to train. Ideally, one would like to reduce their computational cost while retaining their generalization benefits. Sparse model training is a simple and promising approach to achieve this, but there remain challenges as existing methods struggle with accuracy loss, slow training runtime, or difficulty in sparsifying all model components. The core problem is that searching for a sparsity mask over a discrete set of sparse matrices is difficult and expensive. To address this, our main insight is to optimize over a continuous superset of sparse matrices with a fixed structure known as products of butterfly matrices. As butterfly matrices are not hardware efficient, we propose simple variants of butterfly (block and flat) to take advantage of modern hardware. Our method (Pixelated Butterfly) uses a simple fixed sparsity pattern based on flat block butterfly and low-rank matrices to sparsify most network layers (e.g., attention, MLP). We empirically validate that Pixelated Butterfly is 3x faster than butterfly and speeds up training to achieve favorable accuracy--efficiency tradeoffs. On the ImageNet classification and WikiText-103 language modeling tasks, our sparse models train up to 2.5x faster than the dense MLP-Mixer, Vision Transformer, and GPT-2 medium with no drop in accuracy.
Fast Forwarding Low-Rank Training
Parameter efficient finetuning methods like low-rank adaptation (LoRA) aim to reduce the computational costs of finetuning pretrained Language Models (LMs). Enabled by these low-rank settings, we propose an even more efficient optimization strategy: Fast Forward, a simple and effective approach to accelerate large segments of training. In a Fast Forward stage, we repeat the most recent optimizer step until the loss stops improving on a tiny validation set. By alternating between regular optimization steps and Fast Forward stages, Fast Forward provides up to an 87\% reduction in FLOPs and up to an 81\% reduction in train time over standard SGD with Adam. We validate Fast Forward by finetuning various models on different tasks and demonstrate that it speeds up training without compromising model performance. Additionally, we analyze when and how to apply Fast Forward.
Query-as-context Pre-training for Dense Passage Retrieval
Recently, methods have been developed to improve the performance of dense passage retrieval by using context-supervised pre-training. These methods simply consider two passages from the same document to be relevant, without taking into account the possibility of weakly correlated pairs. Thus, this paper proposes query-as-context pre-training, a simple yet effective pre-training technique to alleviate the issue. Query-as-context pre-training assumes that the query derived from a passage is more likely to be relevant to that passage and forms a passage-query pair. These passage-query pairs are then used in contrastive or generative context-supervised pre-training. The pre-trained models are evaluated on large-scale passage retrieval benchmarks and out-of-domain zero-shot benchmarks. Experimental results show that query-as-context pre-training brings considerable gains and meanwhile speeds up training, demonstrating its effectiveness and efficiency. Our code will be available at https://github.com/caskcsg/ir/tree/main/cotmae-qc .
Don't Look Twice: Faster Video Transformers with Run-Length Tokenization
Transformers are slow to train on videos due to extremely large numbers of input tokens, even though many video tokens are repeated over time. Existing methods to remove such uninformative tokens either have significant overhead, negating any speedup, or require tuning for different datasets and examples. We present Run-Length Tokenization (RLT), a simple approach to speed up video transformers inspired by run-length encoding for data compression. RLT efficiently finds and removes runs of patches that are repeated over time prior to model inference, then replaces them with a single patch and a positional encoding to represent the resulting token's new length. Our method is content-aware, requiring no tuning for different datasets, and fast, incurring negligible overhead. RLT yields a large speedup in training, reducing the wall-clock time to fine-tune a video transformer by 30% while matching baseline model performance. RLT also works without any training, increasing model throughput by 35% with only 0.1% drop in accuracy. RLT speeds up training at 30 FPS by more than 100%, and on longer video datasets, can reduce the token count by up to 80%. Our project page is at https://rccchoudhury.github.io/projects/rlt/.
Progressive Growing of GANs for Improved Quality, Stability, and Variation
We describe a new training methodology for generative adversarial networks. The key idea is to grow both the generator and discriminator progressively: starting from a low resolution, we add new layers that model increasingly fine details as training progresses. This both speeds the training up and greatly stabilizes it, allowing us to produce images of unprecedented quality, e.g., CelebA images at 1024^2. We also propose a simple way to increase the variation in generated images, and achieve a record inception score of 8.80 in unsupervised CIFAR10. Additionally, we describe several implementation details that are important for discouraging unhealthy competition between the generator and discriminator. Finally, we suggest a new metric for evaluating GAN results, both in terms of image quality and variation. As an additional contribution, we construct a higher-quality version of the CelebA dataset.
Exploring Representation-Aligned Latent Space for Better Generation
Generative models serve as powerful tools for modeling the real world, with mainstream diffusion models, particularly those based on the latent diffusion model paradigm, achieving remarkable progress across various tasks, such as image and video synthesis. Latent diffusion models are typically trained using Variational Autoencoders (VAEs), interacting with VAE latents rather than the real samples. While this generative paradigm speeds up training and inference, the quality of the generated outputs is limited by the latents' quality. Traditional VAE latents are often seen as spatial compression in pixel space and lack explicit semantic representations, which are essential for modeling the real world. In this paper, we introduce ReaLS (Representation-Aligned Latent Space), which integrates semantic priors to improve generation performance. Extensive experiments show that fundamental DiT and SiT trained on ReaLS can achieve a 15% improvement in FID metric. Furthermore, the enhanced semantic latent space enables more perceptual downstream tasks, such as segmentation and depth estimation.
MatrixKAN: Parallelized Kolmogorov-Arnold Network
Kolmogorov-Arnold Networks (KAN) are a new class of neural network architecture representing a promising alternative to the Multilayer Perceptron (MLP), demonstrating improved expressiveness and interpretability. However, KANs suffer from slow training and inference speeds relative to MLPs due in part to the recursive nature of the underlying B-spline calculations. This issue is particularly apparent with respect to KANs utilizing high-degree B-splines, as the number of required non-parallelizable recursions is proportional to B-spline degree. We solve this issue by proposing MatrixKAN, a novel optimization that parallelizes B-spline calculations with matrix representation and operations, thus significantly improving effective computation time for models utilizing high-degree B-splines. In this paper, we demonstrate the superior scaling of MatrixKAN's computation time relative to B-spline degree. Further, our experiments demonstrate speedups of approximately 40x relative to KAN, with significant additional speedup potential for larger datasets or higher spline degrees.
Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle
We introduce Gaussian-Flow, a novel point-based approach for fast dynamic scene reconstruction and real-time rendering from both multi-view and monocular videos. In contrast to the prevalent NeRF-based approaches hampered by slow training and rendering speeds, our approach harnesses recent advancements in point-based 3D Gaussian Splatting (3DGS). Specifically, a novel Dual-Domain Deformation Model (DDDM) is proposed to explicitly model attribute deformations of each Gaussian point, where the time-dependent residual of each attribute is captured by a polynomial fitting in the time domain, and a Fourier series fitting in the frequency domain. The proposed DDDM is capable of modeling complex scene deformations across long video footage, eliminating the need for training separate 3DGS for each frame or introducing an additional implicit neural field to model 3D dynamics. Moreover, the explicit deformation modeling for discretized Gaussian points ensures ultra-fast training and rendering of a 4D scene, which is comparable to the original 3DGS designed for static 3D reconstruction. Our proposed approach showcases a substantial efficiency improvement, achieving a 5times faster training speed compared to the per-frame 3DGS modeling. In addition, quantitative results demonstrate that the proposed Gaussian-Flow significantly outperforms previous leading methods in novel view rendering quality. Project page: https://nju-3dv.github.io/projects/Gaussian-Flow
Harnessing Explanations: LLM-to-LM Interpreter for Enhanced Text-Attributed Graph Representation Learning
Representation learning on text-attributed graphs (TAGs) has become a critical research problem in recent years. A typical example of a TAG is a paper citation graph, where the text of each paper serves as node attributes. Initial graph neural network (GNN) pipelines handled these text attributes by transforming them into shallow or hand-crafted features, such as skip-gram or bag-of-words features. Recent efforts have focused on enhancing these pipelines with language models (LMs), which typically demand intricate designs and substantial computational resources. With the advent of powerful large language models (LLMs) such as GPT or Llama2, which demonstrate an ability to reason and to utilize general knowledge, there is a growing need for techniques which combine the textual modelling abilities of LLMs with the structural learning capabilities of GNNs. Hence, in this work, we focus on leveraging LLMs to capture textual information as features, which can be used to boost GNN performance on downstream tasks. A key innovation is our use of explanations as features: we prompt an LLM to perform zero-shot classification, request textual explanations for its decision-making process, and design an LLM-to-LM interpreter to translate these explanations into informative features for downstream GNNs. Our experiments demonstrate that our method achieves state-of-the-art results on well-established TAG datasets, including Cora, PubMed, ogbn-arxiv, as well as our newly introduced dataset, tape-arxiv23. Furthermore, our method significantly speeds up training, achieving a 2.88 times improvement over the closest baseline on ogbn-arxiv. Lastly, we believe the versatility of the proposed method extends beyond TAGs and holds the potential to enhance other tasks involving graph-text data. Our codes and datasets are available at: https://github.com/XiaoxinHe/TAPE.
Condensed Gradient Boosting
This paper presents a computationally efficient variant of gradient boosting for multi-class classification and multi-output regression tasks. Standard gradient boosting uses a 1-vs-all strategy for classifications tasks with more than two classes. This strategy translates in that one tree per class and iteration has to be trained. In this work, we propose the use of multi-output regressors as base models to handle the multi-class problem as a single task. In addition, the proposed modification allows the model to learn multi-output regression problems. An extensive comparison with other multi-ouptut based gradient boosting methods is carried out in terms of generalization and computational efficiency. The proposed method showed the best trade-off between generalization ability and training and predictions speeds.
SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no moving people or wind-blown elements, and consistent lighting) to meet the inter-view consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotlessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures.
Packed-Ensembles for Efficient Uncertainty Estimation
Deep Ensembles (DE) are a prominent approach for achieving excellent performance on key metrics such as accuracy, calibration, uncertainty estimation, and out-of-distribution detection. However, hardware limitations of real-world systems constrain to smaller ensembles and lower-capacity networks, significantly deteriorating their performance and properties. We introduce Packed-Ensembles (PE), a strategy to design and train lightweight structured ensembles by carefully modulating the dimension of their encoding space. We leverage grouped convolutions to parallelize the ensemble into a single shared backbone and forward pass to improve training and inference speeds. PE is designed to operate within the memory limits of a standard neural network. Our extensive research indicates that PE accurately preserves the properties of DE, such as diversity, and performs equally well in terms of accuracy, calibration, out-of-distribution detection, and robustness to distribution shift. We make our code available at https://github.com/ENSTA-U2IS/torch-uncertainty.
Effectively Modeling Time Series with Simple Discrete State Spaces
Time series modeling is a well-established problem, which often requires that methods (1) expressively represent complicated dependencies, (2) forecast long horizons, and (3) efficiently train over long sequences. State-space models (SSMs) are classical models for time series, and prior works combine SSMs with deep learning layers for efficient sequence modeling. However, we find fundamental limitations with these prior approaches, proving their SSM representations cannot express autoregressive time series processes. We thus introduce SpaceTime, a new state-space time series architecture that improves all three criteria. For expressivity, we propose a new SSM parameterization based on the companion matrix -- a canonical representation for discrete-time processes -- which enables SpaceTime's SSM layers to learn desirable autoregressive processes. For long horizon forecasting, we introduce a "closed-loop" variation of the companion SSM, which enables SpaceTime to predict many future time-steps by generating its own layer-wise inputs. For efficient training and inference, we introduce an algorithm that reduces the memory and compute of a forward pass with the companion matrix. With sequence length ell and state-space size d, we go from O(d ell) na\"ively to O(d + ell). In experiments, our contributions lead to state-of-the-art results on extensive and diverse benchmarks, with best or second-best AUROC on 6 / 7 ECG and speech time series classification, and best MSE on 14 / 16 Informer forecasting tasks. Furthermore, we find SpaceTime (1) fits AR(p) processes that prior deep SSMs fail on, (2) forecasts notably more accurately on longer horizons than prior state-of-the-art, and (3) speeds up training on real-world ETTh1 data by 73% and 80% relative wall-clock time over Transformers and LSTMs.
Towards Sustainable Learning: Coresets for Data-efficient Deep Learning
To improve the efficiency and sustainability of learning deep models, we propose CREST, the first scalable framework with rigorous theoretical guarantees to identify the most valuable examples for training non-convex models, particularly deep networks. To guarantee convergence to a stationary point of a non-convex function, CREST models the non-convex loss as a series of quadratic functions and extracts a coreset for each quadratic sub-region. In addition, to ensure faster convergence of stochastic gradient methods such as (mini-batch) SGD, CREST iteratively extracts multiple mini-batch coresets from larger random subsets of training data, to ensure nearly-unbiased gradients with small variances. Finally, to further improve scalability and efficiency, CREST identifies and excludes the examples that are learned from the coreset selection pipeline. Our extensive experiments on several deep networks trained on vision and NLP datasets, including CIFAR-10, CIFAR-100, TinyImageNet, and SNLI, confirm that CREST speeds up training deep networks on very large datasets, by 1.7x to 2.5x with minimum loss in the performance. By analyzing the learning difficulty of the subsets selected by CREST, we show that deep models benefit the most by learning from subsets of increasing difficulty levels.
ASR is all you need: cross-modal distillation for lip reading
The goal of this work is to train strong models for visual speech recognition without requiring human annotated ground truth data. We achieve this by distilling from an Automatic Speech Recognition (ASR) model that has been trained on a large-scale audio-only corpus. We use a cross-modal distillation method that combines Connectionist Temporal Classification (CTC) with a frame-wise cross-entropy loss. Our contributions are fourfold: (i) we show that ground truth transcriptions are not necessary to train a lip reading system; (ii) we show how arbitrary amounts of unlabelled video data can be leveraged to improve performance; (iii) we demonstrate that distillation significantly speeds up training; and, (iv) we obtain state-of-the-art results on the challenging LRS2 and LRS3 datasets for training only on publicly available data.
ADEM-VL: Adaptive and Embedded Fusion for Efficient Vision-Language Tuning
Recent advancements in multimodal fusion have witnessed the remarkable success of vision-language (VL) models, which excel in various multimodal applications such as image captioning and visual question answering. However, building VL models requires substantial hardware resources, where efficiency is restricted by two key factors: the extended input sequence of the language model with vision features demands more computational operations, and a large number of additional learnable parameters increase memory complexity. These challenges significantly restrict the broader applicability of such models. To bridge this gap, we propose ADEM-VL, an efficient vision-language method that tunes VL models based on pretrained large language models (LLMs) by adopting a parameter-free cross-attention mechanism for similarity measurements in multimodal fusion. This approach only requires embedding vision features into the language space, significantly reducing the number of trainable parameters and accelerating both training and inference speeds. To enhance representation learning in fusion module, we introduce an efficient multiscale feature generation scheme that requires only a single forward pass through the vision encoder. Moreover, we propose an adaptive fusion scheme that dynamically discards less relevant visual information for each text token based on its attention score. This ensures that the fusion process prioritizes the most pertinent visual features. With experiments on various tasks including visual question answering, image captioning, and instruction-following, we demonstrate that our framework outperforms existing approaches. Specifically, our method surpasses existing methods by an average accuracy of 0.77% on ScienceQA dataset, with reduced training and inference latency, demonstrating the superiority of our framework. The code is available at https://github.com/Hao840/ADEM-VL.
GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
This paper tackles the intricate challenge of object removal to update the radiance field using the 3D Gaussian Splatting. The main challenges of this task lie in the preservation of geometric consistency and the maintenance of texture coherence in the presence of the substantial discrete nature of Gaussian primitives. We introduce a robust framework specifically designed to overcome these obstacles. The key insight of our approach is the enhancement of information exchange among visible and invisible areas, facilitating content restoration in terms of both geometry and texture. Our methodology begins with optimizing the positioning of Gaussian primitives to improve geometric consistency across both removed and visible areas, guided by an online registration process informed by monocular depth estimation. Following this, we employ a novel feature propagation mechanism to bolster texture coherence, leveraging a cross-attention design that bridges sampling Gaussians from both uncertain and certain areas. This innovative approach significantly refines the texture coherence within the final radiance field. Extensive experiments validate that our method not only elevates the quality of novel view synthesis for scenes undergoing object removal but also showcases notable efficiency gains in training and rendering speeds.
FFCV: Accelerating Training by Removing Data Bottlenecks
We present FFCV, a library for easy and fast machine learning model training. FFCV speeds up model training by eliminating (often subtle) data bottlenecks from the training process. In particular, we combine techniques such as an efficient file storage format, caching, data pre-loading, asynchronous data transfer, and just-in-time compilation to (a) make data loading and transfer significantly more efficient, ensuring that GPUs can reach full utilization; and (b) offload as much data processing as possible to the CPU asynchronously, freeing GPU cycles for training. Using FFCV, we train ResNet-18 and ResNet-50 on the ImageNet dataset with competitive tradeoff between accuracy and training time. For example, we are able to train an ImageNet ResNet-50 model to 75\% in only 20 mins on a single machine. We demonstrate FFCV's performance, ease-of-use, extensibility, and ability to adapt to resource constraints through several case studies. Detailed installation instructions, documentation, and Slack support channel are available at https://ffcv.io/ .
Group DETR: Fast DETR Training with Group-Wise One-to-Many Assignment
Detection transformer (DETR) relies on one-to-one assignment, assigning one ground-truth object to one prediction, for end-to-end detection without NMS post-processing. It is known that one-to-many assignment, assigning one ground-truth object to multiple predictions, succeeds in detection methods such as Faster R-CNN and FCOS. While the naive one-to-many assignment does not work for DETR, and it remains challenging to apply one-to-many assignment for DETR training. In this paper, we introduce Group DETR, a simple yet efficient DETR training approach that introduces a group-wise way for one-to-many assignment. This approach involves using multiple groups of object queries, conducting one-to-one assignment within each group, and performing decoder self-attention separately. It resembles data augmentation with automatically-learned object query augmentation. It is also equivalent to simultaneously training parameter-sharing networks of the same architecture, introducing more supervision and thus improving DETR training. The inference process is the same as DETR trained normally and only needs one group of queries without any architecture modification. Group DETR is versatile and is applicable to various DETR variants. The experiments show that Group DETR significantly speeds up the training convergence and improves the performance of various DETR-based models. Code will be available at https://github.com/Atten4Vis/GroupDETR.
Training Transformers with 4-bit Integers
Quantizing the activation, weight, and gradient to 4-bit is promising to accelerate neural network training. However, existing 4-bit training methods require custom numerical formats which are not supported by contemporary hardware. In this work, we propose a training method for transformers with all matrix multiplications implemented with the INT4 arithmetic. Training with an ultra-low INT4 precision is challenging. To achieve this, we carefully analyze the specific structures of activation and gradients in transformers to propose dedicated quantizers for them. For forward propagation, we identify the challenge of outliers and propose a Hadamard quantizer to suppress the outliers. For backpropagation, we leverage the structural sparsity of gradients by proposing bit splitting and leverage score sampling techniques to quantize gradients accurately. Our algorithm achieves competitive accuracy on a wide range of tasks including natural language understanding, machine translation, and image classification. Unlike previous 4-bit training methods, our algorithm can be implemented on the current generation of GPUs. Our prototypical linear operator implementation is up to 2.2 times faster than the FP16 counterparts and speeds up the training by up to 35.1%.
Hash3D: Training-free Acceleration for 3D Generation
The evolution of 3D generative modeling has been notably propelled by the adoption of 2D diffusion models. Despite this progress, the cumbersome optimization process per se presents a critical hurdle to efficiency. In this paper, we introduce Hash3D, a universal acceleration for 3D generation without model training. Central to Hash3D is the insight that feature-map redundancy is prevalent in images rendered from camera positions and diffusion time-steps in close proximity. By effectively hashing and reusing these feature maps across neighboring timesteps and camera angles, Hash3D substantially prevents redundant calculations, thus accelerating the diffusion model's inference in 3D generation tasks. We achieve this through an adaptive grid-based hashing. Surprisingly, this feature-sharing mechanism not only speed up the generation but also enhances the smoothness and view consistency of the synthesized 3D objects. Our experiments covering 5 text-to-3D and 3 image-to-3D models, demonstrate Hash3D's versatility to speed up optimization, enhancing efficiency by 1.3 to 4 times. Additionally, Hash3D's integration with 3D Gaussian splatting largely speeds up 3D model creation, reducing text-to-3D processing to about 10 minutes and image-to-3D conversion to roughly 30 seconds. The project page is at https://adamdad.github.io/hash3D/.
GQA: Training Generalized Multi-Query Transformer Models from Multi-Head Checkpoints
Multi-query attention (MQA), which only uses a single key-value head, drastically speeds up decoder inference. However, MQA can lead to quality degradation, and moreover it may not be desirable to train a separate model just for faster inference. We (1) propose a recipe for uptraining existing multi-head language model checkpoints into models with MQA using 5% of original pre-training compute, and (2) introduce grouped-query attention (GQA), a generalization of multi-query attention which uses an intermediate (more than one, less than number of query heads) number of key-value heads. We show that uptrained GQA achieves quality close to multi-head attention with comparable speed to MQA.
Natural GaLore: Accelerating GaLore for memory-efficient LLM Training and Fine-tuning
Training LLMs presents significant memory challenges due to growing size of data, weights, and optimizer states. Techniques such as data and model parallelism, gradient checkpointing, and offloading strategies address this issue but are often infeasible due to hardware constraints. To mitigate memory usage, alternative methods like Parameter-Efficient-Fine-Tuning (PEFT) and GaLore approximate weights or optimizer states. PEFT methods, such as LoRA, have gained popularity for fine-tuning LLMs, though they require a full-rank warm start. In contrast, GaLore allows full-parameter learning while being more memory-efficient. This work introduces Natural GaLore, a simple drop in replacement for AdamW, which efficiently applies the inverse Empirical Fisher Information Matrix to low-rank gradients using Woodbury's Identity. We demonstrate that incorporating second-order information speeds up optimization significantly, especially when the iteration budget is limited. Empirical pretraining on 60M, 130M, 350M, and 1.1B parameter Llama models on C4 data demonstrate significantly lower perplexity over GaLore without additional memory overhead. By fine-tuning RoBERTa on the GLUE benchmark using Natural GaLore, we demonstrate significant reduction in gap 86.05% vs 86.28% for full-finetuning. Furthermore, fine-tuning the TinyLlama 1.1B model for function calling using the TinyAgent framework shows that Natural GaLore achieving 83.09% accuracy on the TinyAgent dataset, significantly outperforms 16-bit LoRA at 80.06% and even surpasses GPT4-Turbo by 4%, all while using 30% less memory. All code to reproduce the results are available at: https://github.com/selfsupervised-ai/Natural-GaLore.git
Too Large; Data Reduction for Vision-Language Pre-Training
This paper examines the problems of severe image-text misalignment and high redundancy in the widely-used large-scale Vision-Language Pre-Training (VLP) datasets. To address these issues, we propose an efficient and straightforward Vision-Language learning algorithm called TL;DR, which aims to compress the existing large VLP data into a small, high-quality set. Our approach consists of two major steps. First, a codebook-based encoder-decoder captioner is developed to select representative samples. Second, a new caption is generated to complement the original captions for selected samples, mitigating the text-image misalignment problem while maintaining uniqueness. As the result, TL;DR enables us to reduce the large dataset into a small set of high-quality data, which can serve as an alternative pre-training dataset. This algorithm significantly speeds up the time-consuming pretraining process. Specifically, TL;DR can compress the mainstream VLP datasets at a high ratio, e.g., reduce well-cleaned CC3M dataset from 2.82M to 0.67M (sim24\%) and noisy YFCC15M from 15M to 2.5M (sim16.7\%). Extensive experiments with three popular VLP models over seven downstream tasks show that VLP model trained on the compressed dataset provided by TL;DR can perform similar or even better results compared with training on the full-scale dataset. The code will be made available at https://github.com/showlab/datacentric.vlp.
APT: Adaptive Pruning and Tuning Pretrained Language Models for Efficient Training and Inference
Fine-tuning and inference with large Language Models (LM) are generally known to be expensive. Parameter-efficient fine-tuning over pretrained LMs reduces training memory by updating a small number of LM parameters but does not improve inference efficiency. Structured pruning improves LM inference efficiency by removing consistent parameter blocks, yet often increases training memory and time. To improve both training and inference efficiency, we introduce APT that adaptively prunes and tunes parameters for the LMs. At the early stage of fine-tuning, APT dynamically adds salient tuning parameters for fast and accurate convergence while discarding unimportant parameters for efficiency. Compared to baselines, our experiments show that APT maintains up to 98% task performance when pruning RoBERTa and T5 models with 40% parameters left while keeping 86.4% LLaMA models' performance with 70% parameters remained. Furthermore, APT speeds up LMs fine-tuning by up to 8x and reduces large LMs memory training footprint by up to 70%.
DoReMi: Optimizing Data Mixtures Speeds Up Language Model Pretraining
The mixture proportions of pretraining data domains (e.g., Wikipedia, books, web text) greatly affect language model (LM) performance. In this paper, we propose Domain Reweighting with Minimax Optimization (DoReMi), which first trains a small proxy model using group distributionally robust optimization (Group DRO) over domains to produce domain weights (mixture proportions) without knowledge of downstream tasks. We then resample a dataset with these domain weights and train a larger, full-sized model. In our experiments, we use DoReMi on a 280M-parameter proxy model to find domain weights for training an 8B-parameter model (30x larger) more efficiently. On The Pile, DoReMi improves perplexity across all domains, even when it downweights a domain. DoReMi improves average few-shot downstream accuracy by 6.5% over a baseline model trained using The Pile's default domain weights and reaches the baseline accuracy with 2.6x fewer training steps. On the GLaM dataset, DoReMi, which has no knowledge of downstream tasks, even matches the performance of using domain weights tuned on downstream tasks.
Understanding the Impact of Post-Training Quantization on Large Language Models
Large language models (LLMs) are rapidly increasing in size, with the number of parameters becoming a key factor in the success of many commercial models, such as ChatGPT, Claude, and Bard. Even the recently released publicly accessible models for commercial usage, such as Falcon and Llama2, come equipped with billions of parameters. This significant increase in the number of parameters makes deployment and operation very costly. The remarkable progress in the field of quantization for large neural networks in general and LLMs in particular, has made these models more accessible by enabling them to be deployed on consumer-grade GPUs. Quantized models generally demonstrate comparable performance levels to their unquantized base counterparts. Nonetheless, there exists a notable gap in our comprehensive understanding of how these quantized models respond to hyperparameters, such as temperature, max new tokens, and topk, particularly for next word prediction. The present analysis reveals that nf4 and fp4 are equally proficient 4-bit quantization techniques, characterized by similar attributes such as inference speed, memory consumption, and the quality of generated content. the study identifies nf4 as displaying greater resilience to temperature variations in the case of the llama2 series of models at lower temperature, while fp4 and fp4-dq proves to be a more suitable choice for falcon series of models. It is noteworthy that, in general, 4-bit quantized models of varying sizes exhibit higher sensitivity to temperature in the range of 0.5 to 0.8, unlike their unquantized counterparts. Additionally, int8 quantization is associated with significantly slower inference speeds, whereas unquantized bfloat16 models consistently yield the fastest inference speeds across models of all sizes.
Habitat 2.0: Training Home Assistants to Rearrange their Habitat
We introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack - data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e.g. cabinets and drawers that can open/close); (ii) H2.0: a high-performance physics-enabled 3D simulator with speeds exceeding 25,000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, prepare groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from 'hand-off problems', and (3) SPA pipelines are more brittle than RL policies.
PyTorch-Direct: Enabling GPU Centric Data Access for Very Large Graph Neural Network Training with Irregular Accesses
With the increasing adoption of graph neural networks (GNNs) in the machine learning community, GPUs have become an essential tool to accelerate GNN training. However, training GNNs on very large graphs that do not fit in GPU memory is still a challenging task. Unlike conventional neural networks, mini-batching input samples in GNNs requires complicated tasks such as traversing neighboring nodes and gathering their feature values. While this process accounts for a significant portion of the training time, we find existing GNN implementations using popular deep neural network (DNN) libraries such as PyTorch are limited to a CPU-centric approach for the entire data preparation step. This "all-in-CPU" approach has negative impact on the overall GNN training performance as it over-utilizes CPU resources and hinders GPU acceleration of GNN training. To overcome such limitations, we introduce PyTorch-Direct, which enables a GPU-centric data accessing paradigm for GNN training. In PyTorch-Direct, GPUs are capable of efficiently accessing complicated data structures in host memory directly without CPU intervention. Our microbenchmark and end-to-end GNN training results show that PyTorch-Direct reduces data transfer time by 47.1% on average and speeds up GNN training by up to 1.6x. Furthermore, by reducing CPU utilization, PyTorch-Direct also saves system power by 12.4% to 17.5% during training. To minimize programmer effort, we introduce a new "unified tensor" type along with necessary changes to the PyTorch memory allocator, dispatch logic, and placement rules. As a result, users need to change at most two lines of their PyTorch GNN training code for each tensor object to take advantage of PyTorch-Direct.
A New Training Pipeline for an Improved Neural Transducer
The RNN transducer is a promising end-to-end model candidate. We compare the original training criterion with the full marginalization over all alignments, to the commonly used maximum approximation, which simplifies, improves and speeds up our training. We also generalize from the original neural network model and study more powerful models, made possible due to the maximum approximation. We further generalize the output label topology to cover RNN-T, RNA and CTC. We perform several studies among all these aspects, including a study on the effect of external alignments. We find that the transducer model generalizes much better on longer sequences than the attention model. Our final transducer model outperforms our attention model on Switchboard 300h by over 6% relative WER.
When Precision Meets Position: BFloat16 Breaks Down RoPE in Long-Context Training
Extending context window sizes allows large language models (LLMs) to process longer sequences and handle more complex tasks. Rotary Positional Embedding (RoPE) has become the de facto standard due to its relative positional encoding properties that benefit long-context training. However, we observe that using RoPE with BFloat16 format results in numerical issues, causing it to deviate from its intended relative positional encoding, especially in long-context scenarios. This issue arises from BFloat16's limited precision and accumulates as context length increases, with the first token contributing significantly to this problem. To address this, we develop AnchorAttention, a plug-and-play attention method that alleviates numerical issues caused by BFloat16, improves long-context capabilities, and speeds up training. AnchorAttention reduces unnecessary attention computations, maintains semantic coherence, and boosts computational efficiency by treating the first token as a shared anchor with a consistent position ID, making it visible to all documents within the training context. Experiments on three types of LLMs demonstrate that AnchorAttention significantly improves long-context performance and reduces training time by over 50\% compared to standard full attention mechanisms, while preserving the original LLM's capabilities on general tasks. Our code is available at https://github.com/haonan3/AnchorContext.
Speed Co-Augmentation for Unsupervised Audio-Visual Pre-training
This work aims to improve unsupervised audio-visual pre-training. Inspired by the efficacy of data augmentation in visual contrastive learning, we propose a novel speed co-augmentation method that randomly changes the playback speeds of both audio and video data. Despite its simplicity, the speed co-augmentation method possesses two compelling attributes: (1) it increases the diversity of audio-visual pairs and doubles the size of negative pairs, resulting in a significant enhancement in the learned representations, and (2) it changes the strict correlation between audio-visual pairs but introduces a partial relationship between the augmented pairs, which is modeled by our proposed SoftInfoNCE loss to further boost the performance. Experimental results show that the proposed method significantly improves the learned representations when compared to vanilla audio-visual contrastive learning.
Monarch: Expressive Structured Matrices for Efficient and Accurate Training
Large neural networks excel in many domains, but they are expensive to train and fine-tune. A popular approach to reduce their compute or memory requirements is to replace dense weight matrices with structured ones (e.g., sparse, low-rank, Fourier transform). These methods have not seen widespread adoption (1) in end-to-end training due to unfavorable efficiency--quality tradeoffs, and (2) in dense-to-sparse fine-tuning due to lack of tractable algorithms to approximate a given dense weight matrix. To address these issues, we propose a class of matrices (Monarch) that is hardware-efficient (they are parameterized as products of two block-diagonal matrices for better hardware utilization) and expressive (they can represent many commonly used transforms). Surprisingly, the problem of approximating a dense weight matrix with a Monarch matrix, though nonconvex, has an analytical optimal solution. These properties of Monarch matrices unlock new ways to train and fine-tune sparse and dense models. We empirically validate that Monarch can achieve favorable accuracy-efficiency tradeoffs in several end-to-end sparse training applications: speeding up ViT and GPT-2 training on ImageNet classification and Wikitext-103 language modeling by 2x with comparable model quality, and reducing the error on PDE solving and MRI reconstruction tasks by 40%. In sparse-to-dense training, with a simple technique called "reverse sparsification," Monarch matrices serve as a useful intermediate representation to speed up GPT-2 pretraining on OpenWebText by 2x without quality drop. The same technique brings 23% faster BERT pretraining than even the very optimized implementation from Nvidia that set the MLPerf 1.1 record. In dense-to-sparse fine-tuning, as a proof-of-concept, our Monarch approximation algorithm speeds up BERT fine-tuning on GLUE by 1.7x with comparable accuracy.
Simple Hardware-Efficient Long Convolutions for Sequence Modeling
State space models (SSMs) have high performance on long sequence modeling but require sophisticated initialization techniques and specialized implementations for high quality and runtime performance. We study whether a simple alternative can match SSMs in performance and efficiency: directly learning long convolutions over the sequence. We find that a key requirement to achieving high performance is keeping the convolution kernels smooth. We find that simple interventions--such as squashing the kernel weights--result in smooth kernels and recover SSM performance on a range of tasks including the long range arena, image classification, language modeling, and brain data modeling. Next, we develop FlashButterfly, an IO-aware algorithm to improve the runtime performance of long convolutions. FlashButterfly appeals to classic Butterfly decompositions of the convolution to reduce GPU memory IO and increase FLOP utilization. FlashButterfly speeds up convolutions by 2.2times, and allows us to train on Path256, a challenging task with sequence length 64K, where we set state-of-the-art by 29.1 points while training 7.2times faster than prior work. Lastly, we introduce an extension to FlashButterfly that learns the coefficients of the Butterfly decomposition, increasing expressivity without increasing runtime. Using this extension, we outperform a Transformer on WikiText103 by 0.2 PPL with 30% fewer parameters.
EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid, differentiable rasterization of 3D Gaussians, 3D-GS achieves real-time rendering and accelerated training. They, however, demand substantial memory resources for both training and storage, as they require millions of Gaussians in their point cloud representation for each scene. We present a technique utilizing quantized embeddings to significantly reduce memory storage requirements and a coarse-to-fine training strategy for a faster and more stable optimization of the Gaussian point clouds. Our approach results in scene representations with fewer Gaussians and quantized representations, leading to faster training times and rendering speeds for real-time rendering of high resolution scenes. We reduce memory by more than an order of magnitude all while maintaining the reconstruction quality. We validate the effectiveness of our approach on a variety of datasets and scenes preserving the visual quality while consuming 10-20x less memory and faster training/inference speed. Project page and code is available https://efficientgaussian.github.io
Structured State Space Models for In-Context Reinforcement Learning
Structured state space sequence (S4) models have recently achieved state-of-the-art performance on long-range sequence modeling tasks. These models also have fast inference speeds and parallelisable training, making them potentially useful in many reinforcement learning settings. We propose a modification to a variant of S4 that enables us to initialise and reset the hidden state in parallel, allowing us to tackle reinforcement learning tasks. We show that our modified architecture runs asymptotically faster than Transformers in sequence length and performs better than RNN's on a simple memory-based task. We evaluate our modified architecture on a set of partially-observable environments and find that, in practice, our model outperforms RNN's while also running over five times faster. Then, by leveraging the model's ability to handle long-range sequences, we achieve strong performance on a challenging meta-learning task in which the agent is given a randomly-sampled continuous control environment, combined with a randomly-sampled linear projection of the environment's observations and actions. Furthermore, we show the resulting model can adapt to out-of-distribution held-out tasks. Overall, the results presented in this paper show that structured state space models are fast and performant for in-context reinforcement learning tasks. We provide code at https://github.com/luchris429/popjaxrl.
Generalizable and Animatable Gaussian Head Avatar
In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low reenactment speeds. To address these limitations, we generate the parameters of 3D Gaussians from a single image in a single forward pass. The key innovation of our work is the proposed dual-lifting method, which produces high-fidelity 3D Gaussians that capture identity and facial details. Additionally, we leverage global image features and the 3D morphable model to construct 3D Gaussians for controlling expressions. After training, our model can reconstruct unseen identities without specific optimizations and perform reenactment rendering at real-time speeds. Experiments show that our method exhibits superior performance compared to previous methods in terms of reconstruction quality and expression accuracy. We believe our method can establish new benchmarks for future research and advance applications of digital avatars. Code and demos are available https://github.com/xg-chu/GAGAvatar.
Accelerating Production LLMs with Combined Token/Embedding Speculators
This technical report describes the design and training of novel speculative decoding draft models, for accelerating the inference speeds of large language models in a production environment. By conditioning draft predictions on both context vectors and sampled tokens, we can train our speculators to efficiently predict high-quality n-grams, which the base model then accepts or rejects. This allows us to effectively predict multiple tokens per inference forward pass, accelerating wall-clock inference speeds of highly optimized base model implementations by a factor of 2-3x. We explore these initial results and describe next steps for further improvements.
Self-Selected Attention Span for Accelerating Large Language Model Inference
Large language models (LLMs) can solve challenging tasks. However, their inference computation on modern GPUs is highly inefficient due to the increasing number of tokens they must attend to as they generate new ones. To address this inefficiency, we capitalize on LLMs' problem-solving capabilities to optimize their own inference-time efficiency. We demonstrate with two specific tasks: (a) evaluating complex arithmetic expressions and (b) summarizing news articles. For both tasks, we create custom datasets to fine-tune an LLM. The goal of fine-tuning is twofold: first, to make the LLM learn to solve the evaluation or summarization task, and second, to train it to identify the minimal attention spans required for each step of the task. As a result, the fine-tuned model is able to convert these self-identified minimal attention spans into sparse attention masks on-the-fly during inference. We develop a custom CUDA kernel to take advantage of the reduced context to attend to. We demonstrate that using this custom CUDA kernel improves the throughput of LLM inference by 28%. Our work presents an end-to-end demonstration showing that training LLMs to self-select their attention spans speeds up autoregressive inference in solving real-world tasks.
SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates
Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have shown promise, they face substantial computational overhead due to multiple denoising steps and separate models for different material properties. We present SuperMat, a single-step framework that achieves high-quality material decomposition with one-step inference. This enables end-to-end training with perceptual and re-render losses while decomposing albedo, metallic, and roughness maps at millisecond-scale speeds. We further extend our framework to 3D objects through a UV refinement network, enabling consistent material estimation across viewpoints while maintaining efficiency. Experiments demonstrate that SuperMat achieves state-of-the-art PBR material decomposition quality while reducing inference time from seconds to milliseconds per image, and completes PBR material estimation for 3D objects in approximately 3 seconds. The project page is at https://hyj542682306.github.io/SuperMat/.
Agent-FLAN: Designing Data and Methods of Effective Agent Tuning for Large Language Models
Open-sourced Large Language Models (LLMs) have achieved great success in various NLP tasks, however, they are still far inferior to API-based models when acting as agents. How to integrate agent ability into general LLMs becomes a crucial and urgent problem. This paper first delivers three key observations: (1) the current agent training corpus is entangled with both formats following and agent reasoning, which significantly shifts from the distribution of its pre-training data; (2) LLMs exhibit different learning speeds on the capabilities required by agent tasks; and (3) current approaches have side-effects when improving agent abilities by introducing hallucinations. Based on the above findings, we propose Agent-FLAN to effectively Fine-tune LANguage models for Agents. Through careful decomposition and redesign of the training corpus, Agent-FLAN enables Llama2-7B to outperform prior best works by 3.5\% across various agent evaluation datasets. With comprehensively constructed negative samples, Agent-FLAN greatly alleviates the hallucination issues based on our established evaluation benchmark. Besides, it consistently improves the agent capability of LLMs when scaling model sizes while slightly enhancing the general capability of LLMs. The code will be available at https://github.com/InternLM/Agent-FLAN.
Switch EMA: A Free Lunch for Better Flatness and Sharpness
Exponential Moving Average (EMA) is a widely used weight averaging (WA) regularization to learn flat optima for better generalizations without extra cost in deep neural network (DNN) optimization. Despite achieving better flatness, existing WA methods might fall into worse final performances or require extra test-time computations. This work unveils the full potential of EMA with a single line of modification, i.e., switching the EMA parameters to the original model after each epoch, dubbed as Switch EMA (SEMA). From both theoretical and empirical aspects, we demonstrate that SEMA can help DNNs to reach generalization optima that better trade-off between flatness and sharpness. To verify the effectiveness of SEMA, we conduct comparison experiments with discriminative, generative, and regression tasks on vision and language datasets, including image classification, self-supervised learning, object detection and segmentation, image generation, video prediction, attribute regression, and language modeling. Comprehensive results with popular optimizers and networks show that SEMA is a free lunch for DNN training by improving performances and boosting convergence speeds.
BEAT: Balanced Frequency Adaptive Tuning for Long-Term Time-Series Forecasting
Time-series forecasting is crucial for numerous real-world applications including weather prediction and financial market modeling. While temporal-domain methods remain prevalent, frequency-domain approaches can effectively capture multi-scale periodic patterns, reduce sequence dependencies, and naturally denoise signals. However, existing approaches typically train model components for all frequencies under a unified training objective, often leading to mismatched learning speeds: high-frequency components converge faster and risk overfitting, while low-frequency components underfit due to insufficient training time. To deal with this challenge, we propose BEAT (Balanced frEquency Adaptive Tuning), a novel framework that dynamically monitors the training status for each frequency and adaptively adjusts their gradient updates. By recognizing convergence, overfitting, or underfitting for each frequency, BEAT dynamically reallocates learning priorities, moderating gradients for rapid learners and increasing those for slower ones, alleviating the tension between competing objectives across frequencies and synchronizing the overall learning process. Extensive experiments on seven real-world datasets demonstrate that BEAT consistently outperforms state-of-the-art approaches.
DiJiang: Efficient Large Language Models through Compact Kernelization
In an effort to reduce the computational load of Transformers, research on linear attention has gained significant momentum. However, the improvement strategies for attention mechanisms typically necessitate extensive retraining, which is impractical for large language models with a vast array of parameters. In this paper, we present DiJiang, a novel Frequency Domain Kernelization approach that enables the transformation of a pre-trained vanilla Transformer into a linear complexity model with little training costs. By employing a weighted Quasi-Monte Carlo method for sampling, the proposed approach theoretically offers superior approximation efficiency. To further reduce the training computational complexity, our kernelization is based on Discrete Cosine Transform (DCT) operations. Extensive experiments demonstrate that the proposed method achieves comparable performance to the original Transformer, but with significantly reduced training costs and much faster inference speeds. Our DiJiang-7B achieves comparable performance with LLaMA2-7B on various benchmark while requires only about 1/50 training cost. Code is available at https://github.com/YuchuanTian/DiJiang.
Rephrasing the Web: A Recipe for Compute and Data-Efficient Language Modeling
Large language models are trained on massive scrapes of the web, which are often unstructured, noisy, and poorly phrased. Current scaling laws show that learning from such data requires an abundance of both compute and data, which grows with the size of the model being trained. This is infeasible both because of the large compute costs and duration associated with pre-training, and the impending scarcity of high-quality data on the web. In this work, we propose Web Rephrase Augmented Pre-training (WRAP) that uses an off-the-shelf instruction-tuned model prompted to paraphrase documents on the web in specific styles such as "like Wikipedia" or in "question-answer format" to jointly pre-train LLMs on real and synthetic rephrases. First, we show that using WRAP on the C4 dataset, which is naturally noisy, speeds up pre-training by sim3x. At the same pre-training compute budget, it improves perplexity by more than 10% on average across different subsets of the Pile, and improves zero-shot question answer accuracy across 13 tasks by more than 2%. Second, we investigate the impact of the re-phrasing style on the performance of the model, offering insights into how the composition of the training data can impact the performance of LLMs in OOD settings. Our gains are attributed to the fact that re-phrased synthetic data has higher utility than just real data because it (i) incorporates style diversity that closely reflects downstream evaluation style, and (ii) has higher 'quality' than web-scraped data.
Instant3D: Instant Text-to-3D Generation
Text-to-3D generation, which aims to synthesize vivid 3D objects from text prompts, has attracted much attention from the computer vision community. While several existing works have achieved impressive results for this task, they mainly rely on a time-consuming optimization paradigm. Specifically, these methods optimize a neural field from scratch for each text prompt, taking approximately one hour or more to generate one object. This heavy and repetitive training cost impedes their practical deployment. In this paper, we propose a novel framework for fast text-to-3D generation, dubbed Instant3D. Once trained, Instant3D is able to create a 3D object for an unseen text prompt in less than one second with a single run of a feedforward network. We achieve this remarkable speed by devising a new network that directly constructs a 3D triplane from a text prompt. The core innovation of our Instant3D lies in our exploration of strategies to effectively inject text conditions into the network. Furthermore, we propose a simple yet effective activation function, the scaled-sigmoid, to replace the original sigmoid function, which speeds up the training convergence by more than ten times. Finally, to address the Janus (multi-head) problem in 3D generation, we propose an adaptive Perp-Neg algorithm that can dynamically adjust its concept negation scales according to the severity of the Janus problem during training, effectively reducing the multi-head effect. Extensive experiments on a wide variety of benchmark datasets demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods both qualitatively and quantitatively, while achieving significantly better efficiency. The project page is at https://ming1993li.github.io/Instant3DProj.
StableDreamer: Taming Noisy Score Distillation Sampling for Text-to-3D
In the realm of text-to-3D generation, utilizing 2D diffusion models through score distillation sampling (SDS) frequently leads to issues such as blurred appearances and multi-faced geometry, primarily due to the intrinsically noisy nature of the SDS loss. Our analysis identifies the core of these challenges as the interaction among noise levels in the 2D diffusion process, the architecture of the diffusion network, and the 3D model representation. To overcome these limitations, we present StableDreamer, a methodology incorporating three advances. First, inspired by InstructNeRF2NeRF, we formalize the equivalence of the SDS generative prior and a simple supervised L2 reconstruction loss. This finding provides a novel tool to debug SDS, which we use to show the impact of time-annealing noise levels on reducing multi-faced geometries. Second, our analysis shows that while image-space diffusion contributes to geometric precision, latent-space diffusion is crucial for vivid color rendition. Based on this observation, StableDreamer introduces a two-stage training strategy that effectively combines these aspects, resulting in high-fidelity 3D models. Third, we adopt an anisotropic 3D Gaussians representation, replacing Neural Radiance Fields (NeRFs), to enhance the overall quality, reduce memory usage during training, and accelerate rendering speeds, and better capture semi-transparent objects. StableDreamer reduces multi-face geometries, generates fine details, and converges stably.
RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling high-quality renderings in a reasonable time. On the other hand, approaches have used differentiable splatting instead of NeRF's ray casting to optimize radiance fields rapidly using Gaussian kernels, allowing for fine adaptation to the scene. However, differentiable ray casting of irregularly spaced kernels has been scarcely explored, while splatting, despite enabling fast rendering times, is susceptible to clearly visible artifacts. Our work closes this gap by providing a physically consistent formulation of the emitted radiance c and density {\sigma}, decomposed with Gaussian functions associated with Spherical Gaussians/Harmonics for all-frequency colorimetric representation. We also introduce a method enabling differentiable ray casting of irregularly distributed Gaussians using an algorithm that integrates radiance fields slab by slab and leverages a BVH structure. This allows our approach to finely adapt to the scene while avoiding splatting artifacts. As a result, we achieve superior rendering quality compared to the state-of-the-art while maintaining reasonable training times and achieving inference speeds of 25 FPS on the Blender dataset. Project page with videos and code: https://raygauss.github.io/
Señorita-2M: A High-Quality Instruction-based Dataset for General Video Editing by Video Specialists
Recent advancements in video generation have spurred the development of video editing techniques, which can be divided into inversion-based and end-to-end methods. However, current video editing methods still suffer from several challenges. Inversion-based methods, though training-free and flexible, are time-consuming during inference, struggle with fine-grained editing instructions, and produce artifacts and jitter. On the other hand, end-to-end methods, which rely on edited video pairs for training, offer faster inference speeds but often produce poor editing results due to a lack of high-quality training video pairs. In this paper, to close the gap in end-to-end methods, we introduce Se\~norita-2M, a high-quality video editing dataset. Se\~norita-2M consists of approximately 2 millions of video editing pairs. It is built by crafting four high-quality, specialized video editing models, each crafted and trained by our team to achieve state-of-the-art editing results. We also propose a filtering pipeline to eliminate poorly edited video pairs. Furthermore, we explore common video editing architectures to identify the most effective structure based on current pre-trained generative model. Extensive experiments show that our dataset can help to yield remarkably high-quality video editing results. More details are available at https://senorita.github.io.
StableKD: Breaking Inter-block Optimization Entanglement for Stable Knowledge Distillation
Knowledge distillation (KD) has been recognized as an effective tool to compress and accelerate models. However, current KD approaches generally suffer from an accuracy drop and/or an excruciatingly long distillation process. In this paper, we tackle the issue by first providing a new insight into a phenomenon that we call the Inter-Block Optimization Entanglement (IBOE), which makes the conventional end-to-end KD approaches unstable with noisy gradients. We then propose StableKD, a novel KD framework that breaks the IBOE and achieves more stable optimization. StableKD distinguishes itself through two operations: Decomposition and Recomposition, where the former divides a pair of teacher and student networks into several blocks for separate distillation, and the latter progressively merges them back, evolving towards end-to-end distillation. We conduct extensive experiments on CIFAR100, Imagewoof, and ImageNet datasets with various teacher-student pairs. Compared to other KD approaches, our simple yet effective StableKD greatly boosts the model accuracy by 1% ~ 18%, speeds up the convergence up to 10 times, and outperforms them with only 40% of the training data.
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections
Photographs captured in unstructured tourist environments frequently exhibit variable appearances and transient occlusions, challenging accurate scene reconstruction and inducing artifacts in novel view synthesis. Although prior approaches have integrated the Neural Radiance Field (NeRF) with additional learnable modules to handle the dynamic appearances and eliminate transient objects, their extensive training demands and slow rendering speeds limit practical deployments. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising alternative to NeRF, offering superior training and inference efficiency along with better rendering quality. This paper presents Wild-GS, an innovative adaptation of 3DGS optimized for unconstrained photo collections while preserving its efficiency benefits. Wild-GS determines the appearance of each 3D Gaussian by their inherent material attributes, global illumination and camera properties per image, and point-level local variance of reflectance. Unlike previous methods that model reference features in image space, Wild-GS explicitly aligns the pixel appearance features to the corresponding local Gaussians by sampling the triplane extracted from the reference image. This novel design effectively transfers the high-frequency detailed appearance of the reference view to 3D space and significantly expedites the training process. Furthermore, 2D visibility maps and depth regularization are leveraged to mitigate the transient effects and constrain the geometry, respectively. Extensive experiments demonstrate that Wild-GS achieves state-of-the-art rendering performance and the highest efficiency in both training and inference among all the existing techniques.
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
Rendering dynamic scenes from monocular videos is a crucial yet challenging task. The recent deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes. However, it often leads to heavily redundant Gaussians, attempting to fit every training view at various time steps, leading to slower rendering speeds. Additionally, the attributes of Gaussians in static areas are time-invariant, making it unnecessary to model every Gaussian, which can cause jittering in static regions. In practice, the primary bottleneck in rendering speed for dynamic scenes is the number of Gaussians. In response, we introduce Efficient Dynamic Gaussian Splatting (EDGS), which represents dynamic scenes via sparse time-variant attribute modeling. Our approach formulates dynamic scenes using a sparse anchor-grid representation, with the motion flow of dense Gaussians calculated via a classical kernel representation. Furthermore, we propose an unsupervised strategy to efficiently filter out anchors corresponding to static areas. Only anchors associated with deformable objects are input into MLPs to query time-variant attributes. Experiments on two real-world datasets demonstrate that our EDGS significantly improves the rendering speed with superior rendering quality compared to previous state-of-the-art methods.
TinyVLA: Towards Fast, Data-Efficient Vision-Language-Action Models for Robotic Manipulation
Vision-Language-Action (VLA) models have shown remarkable potential in visuomotor control and instruction comprehension through end-to-end learning processes. However, current VLA models face significant challenges: they are slow during inference and require extensive pre-training on large amounts of robotic data, making real-world deployment difficult. In this paper, we introduce a new family of compact vision-language-action models, called TinyVLA, which offers two key advantages over existing VLA models: (1) faster inference speeds, and (2) improved data efficiency, eliminating the need for pre-training stage. Our framework incorporates two essential components to build TinyVLA: (1) initializing the policy backbone with robust, high-speed multimodal models, and (2) integrating a diffusion policy decoder during fine-tuning to enable precise robot actions. We conducted extensive evaluations of TinyVLA in both simulation and on real robots, demonstrating that our approach significantly outperforms the state-of-the-art VLA model, OpenVLA, in terms of speed and data efficiency, while delivering comparable or superior performance. Additionally, TinyVLA exhibits strong generalization capabilities across various dimensions, including language instructions, novel objects, unseen positions, changes in object appearance, background variations, and environmental shifts, often matching or exceeding the performance of OpenVLA. We believe that \methodname offers an interesting perspective on utilizing pre-trained multimodal models for policy learning. Our project is at https://tiny-vla.github.io.
InfoBatch: Lossless Training Speed Up by Unbiased Dynamic Data Pruning
Data pruning aims to obtain lossless performances with less overall cost. A common approach is to filter out samples that make less contribution to the training. This could lead to gradient expectation bias compared to the original data. To solve this problem, we propose InfoBatch, a novel framework aiming to achieve lossless training acceleration by unbiased dynamic data pruning. Specifically, InfoBatch randomly prunes a portion of less informative samples based on the loss distribution and rescales the gradients of the remaining samples to approximate the original gradient. As a plug-and-play and architecture-agnostic framework, InfoBatch consistently obtains lossless training results on classification, semantic segmentation, vision pertaining, and instruction fine-tuning tasks. On CIFAR10/100, ImageNet-1K, and ADE20K, InfoBatch losslessly saves 40\% overall cost. For pertaining MAE and diffusion model, InfoBatch can respectively save 24.8\% and 27\% cost. For LLaMA instruction fine-tuning, InfoBatch is also able to save 20\% cost and is compatible with coreset selection methods. The code is publicly available at https://github.com/henryqin1997/InfoBatch{github.com/NUS-HPC-AI-Lab/InfoBatch}.
A disciplined approach to neural network hyper-parameters: Part 1 -- learning rate, batch size, momentum, and weight decay
Although deep learning has produced dazzling successes for applications of image, speech, and video processing in the past few years, most trainings are with suboptimal hyper-parameters, requiring unnecessarily long training times. Setting the hyper-parameters remains a black art that requires years of experience to acquire. This report proposes several efficient ways to set the hyper-parameters that significantly reduce training time and improves performance. Specifically, this report shows how to examine the training validation/test loss function for subtle clues of underfitting and overfitting and suggests guidelines for moving toward the optimal balance point. Then it discusses how to increase/decrease the learning rate/momentum to speed up training. Our experiments show that it is crucial to balance every manner of regularization for each dataset and architecture. Weight decay is used as a sample regularizer to show how its optimal value is tightly coupled with the learning rates and momentums. Files to help replicate the results reported here are available.
Benchmarking Neural Network Training Algorithms
Training algorithms, broadly construed, are an essential part of every deep learning pipeline. Training algorithm improvements that speed up training across a wide variety of workloads (e.g., better update rules, tuning protocols, learning rate schedules, or data selection schemes) could save time, save computational resources, and lead to better, more accurate, models. Unfortunately, as a community, we are currently unable to reliably identify training algorithm improvements, or even determine the state-of-the-art training algorithm. In this work, using concrete experiments, we argue that real progress in speeding up training requires new benchmarks that resolve three basic challenges faced by empirical comparisons of training algorithms: (1) how to decide when training is complete and precisely measure training time, (2) how to handle the sensitivity of measurements to exact workload details, and (3) how to fairly compare algorithms that require hyperparameter tuning. In order to address these challenges, we introduce a new, competitive, time-to-result benchmark using multiple workloads running on fixed hardware, the AlgoPerf: Training Algorithms benchmark. Our benchmark includes a set of workload variants that make it possible to detect benchmark submissions that are more robust to workload changes than current widely-used methods. Finally, we evaluate baseline submissions constructed using various optimizers that represent current practice, as well as other optimizers that have recently received attention in the literature. These baseline results collectively demonstrate the feasibility of our benchmark, show that non-trivial gaps between methods exist, and set a provisional state-of-the-art for future benchmark submissions to try and surpass.
When LLMs are Unfit Use FastFit: Fast and Effective Text Classification with Many Classes
We present FastFit, a method, and a Python package design to provide fast and accurate few-shot classification, especially for scenarios with many semantically similar classes. FastFit utilizes a novel approach integrating batch contrastive learning and token-level similarity score. Compared to existing few-shot learning packages, such as SetFit, Transformers, or few-shot prompting of large language models via API calls, FastFit significantly improves multiclass classification performance in speed and accuracy across FewMany, our newly curated English benchmark, and Multilingual datasets. FastFit demonstrates a 3-20x improvement in training speed, completing training in just a few seconds. The FastFit package is now available on GitHub and PyPi, presenting a user-friendly solution for NLP practitioners.
Gated Linear Attention Transformers with Hardware-Efficient Training
Transformers with linear attention allow for efficient parallel training but can simultaneously be formulated as an RNN with 2D (matrix-valued) hidden states, thus enjoying linear (with respect to output length) inference complexity. Recent works such as RetNet (Sun et al., 2023) and TransNormerLLM (Qin et al., 2023a) observe that adding a global decay term to the additive RNN update rule greatly improves performance, sometimes outperforming standard Transformers with softmax attention when trained at scale. In this work we show that adding a data-dependent gating mechanism further improves performance. We derive a parallel form of this gated linear attention layer that enables efficient training. However, a straightforward, numerically stable implementation of this parallel form requires generalized matrix multiplications in log-space for numerical stability, and thus cannot take advantage of tensor cores on modern GPUs which are optimized for standard matrix multiplications. We develop a hardware-efficient version of the parallel form that can still make use of tensor cores through block-parallel computations over sequence chunks. Experiments on moderate-scale language modeling (340M-parameter models trained on 15B tokens, 1.3B-parameter models trained on 100B tokens) show that gated linear attention (GLA) Transformers perform competitively against a strong LLaMA-architecture Transformer baseline (Touvron et al., 2023) as well as Mamba (Gu & Dao, 2023), a recently introduced state-space model with a data-dependent state transition mechanism. For training speed, our Triton-based implementation performs comparably to CUDA-optimized FlashAttention-2 (Dao, 2023) under the regular 2048 training length setting, while outperforming FlashAttention-2 when training on longer sequences beyond 4096.
Maximal Initial Learning Rates in Deep ReLU Networks
Training a neural network requires choosing a suitable learning rate, which involves a trade-off between speed and effectiveness of convergence. While there has been considerable theoretical and empirical analysis of how large the learning rate can be, most prior work focuses only on late-stage training. In this work, we introduce the maximal initial learning rate eta^{ast} - the largest learning rate at which a randomly initialized neural network can successfully begin training and achieve (at least) a given threshold accuracy. Using a simple approach to estimate eta^{ast}, we observe that in constant-width fully-connected ReLU networks, eta^{ast} behaves differently from the maximum learning rate later in training. Specifically, we find that eta^{ast} is well predicted as a power of depth times width, provided that (i) the width of the network is sufficiently large compared to the depth, and (ii) the input layer is trained at a relatively small learning rate. We further analyze the relationship between eta^{ast} and the sharpness lambda_{1} of the network at initialization, indicating they are closely though not inversely related. We formally prove bounds for lambda_{1} in terms of depth times width that align with our empirical results.
A Little Goes a Long Way: Efficient Long Context Training and Inference with Partial Contexts
Training and serving long-context large language models (LLMs) incurs substantial overhead. To address this, two critical steps are often required: a pretrained LLM typically undergoes a separate stage for context length extension by training on long-context data, followed by architectural modifications to reduce the overhead of KV cache during serving. This paper argues that integrating length extension with a GPU-friendly KV cache reduction architecture not only reduces training overhead during length extension, but also achieves better long-context performance. This leads to our proposed LongGen, which finetunes a pretrained LLM into an efficient architecture during length extension. LongGen builds on three key insights: (1) Sparse attention patterns, such as window attention (attending to recent tokens), attention sink (initial ones), and blockwise sparse attention (strided token blocks) are well-suited for building efficient long-context models, primarily due to their GPU-friendly memory access patterns, enabling efficiency gains not just theoretically but in practice as well. (2) It is essential for the model to have direct access to all tokens. A hybrid architecture with 1/3 full attention layers and 2/3 efficient ones achieves a balanced trade-off between efficiency and long-context performance. (3) Lightweight training on 5B long-context data is sufficient to extend the hybrid model's context length from 4K to 128K. We evaluate LongGen on both Llama-2 7B and Llama-2 70B, demonstrating its effectiveness across different scales. During training with 128K-long contexts, LongGen achieves 1.55x training speedup and reduces wall-clock time by 36%, compared to a full-attention baseline. During inference, LongGen reduces KV cache memory by 62%, achieving 1.67x prefilling speedup and 1.41x decoding speedup.
PixArt-$α$: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis
The most advanced text-to-image (T2I) models require significant training costs (e.g., millions of GPU hours), seriously hindering the fundamental innovation for the AIGC community while increasing CO2 emissions. This paper introduces PIXART-alpha, a Transformer-based T2I diffusion model whose image generation quality is competitive with state-of-the-art image generators (e.g., Imagen, SDXL, and even Midjourney), reaching near-commercial application standards. Additionally, it supports high-resolution image synthesis up to 1024px resolution with low training cost, as shown in Figure 1 and 2. To achieve this goal, three core designs are proposed: (1) Training strategy decomposition: We devise three distinct training steps that separately optimize pixel dependency, text-image alignment, and image aesthetic quality; (2) Efficient T2I Transformer: We incorporate cross-attention modules into Diffusion Transformer (DiT) to inject text conditions and streamline the computation-intensive class-condition branch; (3) High-informative data: We emphasize the significance of concept density in text-image pairs and leverage a large Vision-Language model to auto-label dense pseudo-captions to assist text-image alignment learning. As a result, PIXART-alpha's training speed markedly surpasses existing large-scale T2I models, e.g., PIXART-alpha only takes 10.8% of Stable Diffusion v1.5's training time (675 vs. 6,250 A100 GPU days), saving nearly \300,000 (26,000 vs. \320,000) and reducing 90% CO2 emissions. Moreover, compared with a larger SOTA model, RAPHAEL, our training cost is merely 1%. Extensive experiments demonstrate that PIXART-\alpha excels in image quality, artistry, and semantic control. We hope PIXART-\alpha$ will provide new insights to the AIGC community and startups to accelerate building their own high-quality yet low-cost generative models from scratch.
Efficient Training of Audio Transformers with Patchout
The great success of transformer-based models in natural language processing (NLP) has led to various attempts at adapting these architectures to other domains such as vision and audio. Recent work has shown that transformers can outperform Convolutional Neural Networks (CNNs) on vision and audio tasks. However, one of the main shortcomings of transformer models, compared to the well-established CNNs, is the computational complexity. In transformers, the compute and memory complexity is known to grow quadratically with the input length. Therefore, there has been extensive work on optimizing transformers, but often at the cost of degrading predictive performance. In this work, we propose a novel method to optimize and regularize transformers on audio spectrograms. Our proposed models achieve a new state-of-the-art performance on Audioset and can be trained on a single consumer-grade GPU. Furthermore, we propose a transformer model that outperforms CNNs in terms of both performance and training speed. Source code: https://github.com/kkoutini/PaSST
COAT: Compressing Optimizer states and Activation for Memory-Efficient FP8 Training
FP8 training has emerged as a promising method for improving training efficiency. Existing frameworks accelerate training by applying FP8 computation to linear layers while leaving optimizer states and activations in higher precision, which fails to fully optimize memory usage. This paper introduces COAT (Compressing Optimizer States and Activations for FP8 Training), a novel FP8 training framework designed to significantly reduce memory footprint when training large models. COAT addresses current limitations through two key innovations: (1) Dynamic Range Expansion, which aligns optimizer state distributions more closely with the FP8 representation range, thereby reducing quantization error, and (2) Mixed-Granularity Activation Quantization, which optimizes activation memory using a combination of per-tensor and per-group quantization strategies. Experiments demonstrate that COAT effectively reduces end-to-end training memory footprint by 1.54x compared to BF16 while achieving nearly lossless performance across various tasks, such as Large Language Model pretraining and fine-tuning and Vision Language Model training. COAT also achieves a 1.43x end-to-end training speedup compared to BF16, performing on par with or surpassing TransformerEngine's speedup. COAT enables efficient full-parameter training of large models on fewer GPUs, and facilitates doubling the batch size in distributed training settings, providing a practical solution for scaling large-scale model training. The code is available at https://github.com/NVlabs/COAT.
MegaBlocks: Efficient Sparse Training with Mixture-of-Experts
We present MegaBlocks, a system for efficient Mixture-of-Experts (MoE) training on GPUs. Our system is motivated by the limitations of current frameworks, which restrict the dynamic routing in MoE layers to satisfy the constraints of existing software and hardware. These formulations force a tradeoff between model quality and hardware efficiency, as users must choose between dropping tokens from the computation or wasting computation and memory on padding. To address these limitations, we reformulate MoE computation in terms of block-sparse operations and develop new block-sparse GPU kernels that efficiently handle the dynamism present in MoEs. Our approach never drops tokens and maps efficiently to modern hardware, enabling end-to-end training speedups of up to 40% over MoEs trained with the state-of-the-art Tutel library and 2.4x over DNNs trained with the highly-optimized Megatron-LM framework.
1-Bit FQT: Pushing the Limit of Fully Quantized Training to 1-bit
Fully quantized training (FQT) accelerates the training of deep neural networks by quantizing the activations, weights, and gradients into lower precision. To explore the ultimate limit of FQT (the lowest achievable precision), we make a first attempt to 1-bit FQT. We provide a theoretical analysis of FQT based on Adam and SGD, revealing that the gradient variance influences the convergence of FQT. Building on these theoretical results, we introduce an Activation Gradient Pruning (AGP) strategy. The strategy leverages the heterogeneity of gradients by pruning less informative gradients and enhancing the numerical precision of remaining gradients to mitigate gradient variance. Additionally, we propose Sample Channel joint Quantization (SCQ), which utilizes different quantization strategies in the computation of weight gradients and activation gradients to ensure that the method is friendly to low-bitwidth hardware. Finally, we present a framework to deploy our algorithm. For fine-tuning VGGNet-16 and ResNet-18 on multiple datasets, our algorithm achieves an average accuracy improvement of approximately 6%, compared to per-sample quantization. Moreover, our training speedup can reach a maximum of 5.13x compared to full precision training.
Backpropagation-free Training of Deep Physical Neural Networks
Recent years have witnessed the outstanding success of deep learning in various fields such as vision and natural language processing. This success is largely indebted to the massive size of deep learning models that is expected to increase unceasingly. This growth of the deep learning models is accompanied by issues related to their considerable energy consumption, both during the training and inference phases, as well as their scalability. Although a number of work based on unconventional physical systems have been proposed which addresses the issue of energy efficiency in the inference phase, efficient training of deep learning models has remained unaddressed. So far, training of digital deep learning models mainly relies on backpropagation, which is not suitable for physical implementation as it requires perfect knowledge of the computation performed in the so-called forward pass of the neural network. Here, we tackle this issue by proposing a simple deep neural network architecture augmented by a biologically plausible learning algorithm, referred to as "model-free forward-forward training". The proposed architecture enables training deep physical neural networks consisting of layers of physical nonlinear systems, without requiring detailed knowledge of the nonlinear physical layers' properties. We show that our method outperforms state-of-the-art hardware-aware training methods by improving training speed, decreasing digital computations, and reducing power consumption in physical systems. We demonstrate the adaptability of the proposed method, even in systems exposed to dynamic or unpredictable external perturbations. To showcase the universality of our approach, we train diverse wave-based physical neural networks that vary in the underlying wave phenomenon and the type of non-linearity they use, to perform vowel and image classification tasks experimentally.
Fast and Accurate Zero-Training Classification for Tabular Engineering Data
In engineering design, navigating complex decision-making landscapes demands a thorough exploration of the design, performance, and constraint spaces, often impeded by resource-intensive simulations. Data-driven methods can mitigate this challenge by harnessing historical data to delineate feasible domains, accelerate optimization, or evaluate designs. However, the implementation of these methods usually demands machine-learning expertise and multiple trials to choose the right method and hyperparameters. This makes them less accessible for numerous engineering situations. Additionally, there is an inherent trade-off between training speed and accuracy, with faster methods sometimes compromising precision. In our paper, we demonstrate that a recently released general-purpose transformer-based classification model, TabPFN, is both fast and accurate. Notably, it requires no dataset-specific training to assess new tabular data. TabPFN is a Prior-Data Fitted Network, which undergoes a one-time offline training across a broad spectrum of synthetic datasets and performs in-context learning. We evaluated TabPFN's efficacy across eight engineering design classification problems, contrasting it with seven other algorithms, including a state-of-the-art AutoML method. For these classification challenges, TabPFN consistently outperforms in speed and accuracy. It is also the most data-efficient and provides the added advantage of being differentiable and giving uncertainty estimates. Our findings advocate for the potential of pre-trained models that learn from synthetic data and require no domain-specific tuning to make data-driven engineering design accessible to a broader community and open ways to efficient general-purpose models valid across applications. Furthermore, we share a benchmark problem set for evaluating new classification algorithms in engineering design.
Graph Neural Network Training with Data Tiering
Graph Neural Networks (GNNs) have shown success in learning from graph-structured data, with applications to fraud detection, recommendation, and knowledge graph reasoning. However, training GNN efficiently is challenging because: 1) GPU memory capacity is limited and can be insufficient for large datasets, and 2) the graph-based data structure causes irregular data access patterns. In this work, we provide a method to statistical analyze and identify more frequently accessed data ahead of GNN training. Our data tiering method not only utilizes the structure of input graph, but also an insight gained from actual GNN training process to achieve a higher prediction result. With our data tiering method, we additionally provide a new data placement and access strategy to further minimize the CPU-GPU communication overhead. We also take into account of multi-GPU GNN training as well and we demonstrate the effectiveness of our strategy in a multi-GPU system. The evaluation results show that our work reduces CPU-GPU traffic by 87-95% and improves the training speed of GNN over the existing solutions by 1.6-2.1x on graphs with hundreds of millions of nodes and billions of edges.
Little Giants: Synthesizing High-Quality Embedding Data at Scale
Synthetic data generation has become an increasingly popular way of training models without the need for large, manually labeled datasets. For tasks like text embedding, synthetic data offers diverse and scalable training examples, significantly reducing the cost of human annotation. However, most current approaches rely heavily on proprietary models like GPT-4, which are expensive and inefficient for generating large-scale embedding data. In this paper, we introduce SPEED, a framework that aligns open-source small models (8B) to efficiently generate large-scale synthetic embedding data. Through supervised fine-tuning, preference optimization, and self-improvement, SPEED enables small open-source models to produce high-quality data. Remarkably, SPEED uses only less than 1/10 of the GPT API calls, outperforming the state-of-the-art embedding model E5_mistral when both are trained solely on their synthetic data. Using this efficient generator, we conduct a comprehensive study on how various factors within the alignment pipeline impact data quality and reveal the scaling law for synthetic embedding data.
ZeRO: Memory Optimizations Toward Training Trillion Parameter Models
Large deep learning models offer significant accuracy gains, but training billions to trillions of parameters is challenging. Existing solutions such as data and model parallelisms exhibit fundamental limitations to fit these models into limited device memory, while obtaining computation, communication and development efficiency. We develop a novel solution, Zero Redundancy Optimizer (ZeRO), to optimize memory, vastly improving training speed while increasing the model size that can be efficiently trained. ZeRO eliminates memory redundancies in data- and model-parallel training while retaining low communication volume and high computational granularity, allowing us to scale the model size proportional to the number of devices with sustained high efficiency. Our analysis on memory requirements and communication volume demonstrates: ZeRO has the potential to scale beyond 1 Trillion parameters using today's hardware. We implement and evaluate ZeRO: it trains large models of over 100B parameter with super-linear speedup on 400 GPUs, achieving throughput of 15 Petaflops. This represents an 8x increase in model size and 10x increase in achievable performance over state-of-the-art. In terms of usability, ZeRO can train large models of up to 13B parameters (e.g., larger than Megatron GPT 8.3B and T5 11B) without requiring model parallelism which is harder for scientists to apply. Last but not the least, researchers have used the system breakthroughs of ZeRO to create the world's largest language model (Turing-NLG, 17B parameters) with record breaking accuracy.
Immiscible Diffusion: Accelerating Diffusion Training with Noise Assignment
In this paper, we point out suboptimal noise-data mapping leads to slow training of diffusion models. During diffusion training, current methods diffuse each image across the entire noise space, resulting in a mixture of all images at every point in the noise layer. We emphasize that this random mixture of noise-data mapping complicates the optimization of the denoising function in diffusion models. Drawing inspiration from the immiscible phenomenon in physics, we propose Immiscible Diffusion, a simple and effective method to improve the random mixture of noise-data mapping. In physics, miscibility can vary according to various intermolecular forces. Thus, immiscibility means that the mixing of the molecular sources is distinguishable. Inspired by this, we propose an assignment-then-diffusion training strategy. Specifically, prior to diffusing the image data into noise, we assign diffusion target noise for the image data by minimizing the total image-noise pair distance in a mini-batch. The assignment functions analogously to external forces to separate the diffuse-able areas of images, thus mitigating the inherent difficulties in diffusion training. Our approach is remarkably simple, requiring only one line of code to restrict the diffuse-able area for each image while preserving the Gaussian distribution of noise. This ensures that each image is projected only to nearby noise. To address the high complexity of the assignment algorithm, we employ a quantized-assignment method to reduce the computational overhead to a negligible level. Experiments demonstrate that our method achieve up to 3x faster training for consistency models and DDIM on the CIFAR dataset, and up to 1.3x faster on CelebA datasets for consistency models. Besides, we conduct thorough analysis about the Immiscible Diffusion, which sheds lights on how it improves diffusion training speed while improving the fidelity.
LoongTrain: Efficient Training of Long-Sequence LLMs with Head-Context Parallelism
Efficiently training LLMs with long sequences is important yet challenged by the massive computation and memory requirements. Sequence parallelism has been proposed to tackle these problems, but existing methods suffer from scalability or efficiency issues. We propose LoongTrain, a novel system to efficiently train LLMs with long sequences at scale. The core of LoongTrain is the 2D-Attention mechanism, which combines both head-parallel and context-parallel techniques to break the scalability constraints while maintaining efficiency. We introduce Double-Ring-Attention and analyze the performance of device placement strategies to further speed up training. We implement LoongTrain with the hybrid ZeRO and Selective Checkpoint++ techniques. Experiment results show that LoongTrain outperforms state-of-the-art baselines, i.e., DeepSpeed-Ulysses and Megatron Context Parallelism, in both end-to-end training speed and scalability, and improves Model FLOPs Utilization (MFU) by up to 2.88x.
FastMoE: A Fast Mixture-of-Expert Training System
Mixture-of-Expert (MoE) presents a strong potential in enlarging the size of language model to trillions of parameters. However, training trillion-scale MoE requires algorithm and system co-design for a well-tuned high performance distributed training system. Unfortunately, the only existing platform that meets the requirements strongly depends on Google's hardware (TPU) and software (Mesh Tensorflow) stack, and is not open and available to the public, especially GPU and PyTorch communities. In this paper, we present FastMoE, a distributed MoE training system based on PyTorch with common accelerators. The system provides a hierarchical interface for both flexible model design and easy adaption to different applications, such as Transformer-XL and Megatron-LM. Different from direct implementation of MoE models using PyTorch, the training speed is highly optimized in FastMoE by sophisticated high-performance acceleration skills. The system supports placing different experts on multiple GPUs across multiple nodes, enabling enlarging the number of experts linearly against the number of GPUs. The source of FastMoE is available at https://github.com/laekov/fastmoe under Apache-2 license.
Drop your Decoder: Pre-training with Bag-of-Word Prediction for Dense Passage Retrieval
Masked auto-encoder pre-training has emerged as a prevalent technique for initializing and enhancing dense retrieval systems. It generally utilizes additional Transformer decoder blocks to provide sustainable supervision signals and compress contextual information into dense representations. However, the underlying reasons for the effectiveness of such a pre-training technique remain unclear. The usage of additional Transformer-based decoders also incurs significant computational costs. In this study, we aim to shed light on this issue by revealing that masked auto-encoder (MAE) pre-training with enhanced decoding significantly improves the term coverage of input tokens in dense representations, compared to vanilla BERT checkpoints. Building upon this observation, we propose a modification to the traditional MAE by replacing the decoder of a masked auto-encoder with a completely simplified Bag-of-Word prediction task. This modification enables the efficient compression of lexical signals into dense representations through unsupervised pre-training. Remarkably, our proposed method achieves state-of-the-art retrieval performance on several large-scale retrieval benchmarks without requiring any additional parameters, which provides a 67% training speed-up compared to standard masked auto-encoder pre-training with enhanced decoding.
EfficientNetV2: Smaller Models and Faster Training
This paper introduces EfficientNetV2, a new family of convolutional networks that have faster training speed and better parameter efficiency than previous models. To develop this family of models, we use a combination of training-aware neural architecture search and scaling, to jointly optimize training speed and parameter efficiency. The models were searched from the search space enriched with new ops such as Fused-MBConv. Our experiments show that EfficientNetV2 models train much faster than state-of-the-art models while being up to 6.8x smaller. Our training can be further sped up by progressively increasing the image size during training, but it often causes a drop in accuracy. To compensate for this accuracy drop, we propose to adaptively adjust regularization (e.g., dropout and data augmentation) as well, such that we can achieve both fast training and good accuracy. With progressive learning, our EfficientNetV2 significantly outperforms previous models on ImageNet and CIFAR/Cars/Flowers datasets. By pretraining on the same ImageNet21k, our EfficientNetV2 achieves 87.3% top-1 accuracy on ImageNet ILSVRC2012, outperforming the recent ViT by 2.0% accuracy while training 5x-11x faster using the same computing resources. Code will be available at https://github.com/google/automl/tree/master/efficientnetv2.
COAP: Memory-Efficient Training with Correlation-Aware Gradient Projection
Training large-scale neural networks in vision, and multimodal domains demands substantial memory resources, primarily due to the storage of optimizer states. While LoRA, a popular parameter-efficient method, reduces memory usage, it often suffers from suboptimal performance due to the constraints of low-rank updates. Low-rank gradient projection methods (e.g., GaLore, Flora) reduce optimizer memory by projecting gradients and moment estimates into low-rank spaces via singular value decomposition or random projection. However, they fail to account for inter-projection correlation, causing performance degradation, and their projection strategies often incur high computational costs. In this paper, we present COAP (Correlation-Aware Gradient Projection), a memory-efficient method that minimizes computational overhead while maintaining training performance. Evaluated across various vision, language, and multimodal tasks, COAP outperforms existing methods in both training speed and model performance. For LLaMA-1B, it reduces optimizer memory by 61% with only 2% additional time cost, achieving the same PPL as AdamW. With 8-bit quantization, COAP cuts optimizer memory by 81% and achieves 4x speedup over GaLore for LLaVA-v1.5-7B fine-tuning, while delivering higher accuracy.
Emergent mechanisms for long timescales depend on training curriculum and affect performance in memory tasks
Recurrent neural networks (RNNs) in the brain and in silico excel at solving tasks with intricate temporal dependencies. Long timescales required for solving such tasks can arise from properties of individual neurons (single-neuron timescale, tau, e.g., membrane time constant in biological neurons) or recurrent interactions among them (network-mediated timescale). However, the contribution of each mechanism for optimally solving memory-dependent tasks remains poorly understood. Here, we train RNNs to solve N-parity and N-delayed match-to-sample tasks with increasing memory requirements controlled by N by simultaneously optimizing recurrent weights and taus. We find that for both tasks RNNs develop longer timescales with increasing N, but depending on the learning objective, they use different mechanisms. Two distinct curricula define learning objectives: sequential learning of a single-N (single-head) or simultaneous learning of multiple Ns (multi-head). Single-head networks increase their tau with N and are able to solve tasks for large N, but they suffer from catastrophic forgetting. However, multi-head networks, which are explicitly required to hold multiple concurrent memories, keep tau constant and develop longer timescales through recurrent connectivity. Moreover, we show that the multi-head curriculum increases training speed and network stability to ablations and perturbations, and allows RNNs to generalize better to tasks beyond their training regime. This curriculum also significantly improves training GRUs and LSTMs for large-N tasks. Our results suggest that adapting timescales to task requirements via recurrent interactions allows learning more complex objectives and improves the RNN's performance.
Colossal-AI: A Unified Deep Learning System For Large-Scale Parallel Training
The success of Transformer models has pushed the deep learning model scale to billions of parameters. Due to the limited memory resource of a single GPU, However, the best practice for choosing the optimal parallel strategy is still lacking, since it requires domain expertise in both deep learning and parallel computing. The Colossal-AI system addressed the above challenge by introducing a unified interface to scale your sequential code of model training to distributed environments. It supports parallel training methods such as data, pipeline, tensor, and sequence parallelism, as well as heterogeneous training methods integrated with zero redundancy optimizer. Compared to the baseline system, Colossal-AI can achieve up to 2.76 times training speedup on large-scale models.
A Multigrid Method for Efficiently Training Video Models
Training competitive deep video models is an order of magnitude slower than training their counterpart image models. Slow training causes long research cycles, which hinders progress in video understanding research. Following standard practice for training image models, video model training assumes a fixed mini-batch shape: a specific number of clips, frames, and spatial size. However, what is the optimal shape? High resolution models perform well, but train slowly. Low resolution models train faster, but they are inaccurate. Inspired by multigrid methods in numerical optimization, we propose to use variable mini-batch shapes with different spatial-temporal resolutions that are varied according to a schedule. The different shapes arise from resampling the training data on multiple sampling grids. Training is accelerated by scaling up the mini-batch size and learning rate when shrinking the other dimensions. We empirically demonstrate a general and robust grid schedule that yields a significant out-of-the-box training speedup without a loss in accuracy for different models (I3D, non-local, SlowFast), datasets (Kinetics, Something-Something, Charades), and training settings (with and without pre-training, 128 GPUs or 1 GPU). As an illustrative example, the proposed multigrid method trains a ResNet-50 SlowFast network 4.5x faster (wall-clock time, same hardware) while also improving accuracy (+0.8% absolute) on Kinetics-400 compared to the baseline training method. Code is available online.
Rethinking Memory and Communication Cost for Efficient Large Language Model Training
Recently, various distributed strategies for large language model training have been proposed. However, these methods provided limited solutions for the trade-off between memory consumption and communication cost. In this paper, we rethink the impact of memory consumption and communication costs on the training speed of large language models, and propose a memory-communication balanced strategy set Partial Redundancy Optimizer (PaRO). PaRO provides comprehensive options which reduces the amount and frequency of inter-group communication with minor memory redundancy by fine-grained sharding strategy, thereby improving the training efficiency in various training scenarios. Additionally, we propose a Hierarchical Overlapping Ring (HO-Ring) communication topology to enhance communication efficiency between nodes or across switches in large language model training. Our experiments demonstrate that PaRO significantly improves training throughput by 1.19x-2.50x compared to the SOTA method and achieves a near-linear scalability. The HO-Ring algorithm improves communication efficiency by 36.5% compared to the traditional Ring algorithm.
EVE: Efficient Vision-Language Pre-training with Masked Prediction and Modality-Aware MoE
Building scalable vision-language models to learn from diverse, multimodal data remains an open challenge. In this paper, we introduce an Efficient Vision-languagE foundation model, namely EVE, which is one unified multimodal Transformer pre-trained solely by one unified pre-training task. Specifically, EVE encodes both vision and language within a shared Transformer network integrated with modality-aware sparse Mixture-of-Experts (MoE) modules, which capture modality-specific information by selectively switching to different experts. To unify pre-training tasks of vision and language, EVE performs masked signal modeling on image-text pairs to reconstruct masked signals, i.e., image pixels and text tokens, given visible signals. This simple yet effective pre-training objective accelerates training by 3.5x compared to the model pre-trained with Image-Text Contrastive and Image-Text Matching losses. Owing to the combination of the unified architecture and pre-training task, EVE is easy to scale up, enabling better downstream performance with fewer resources and faster training speed. Despite its simplicity, EVE achieves state-of-the-art performance on various vision-language downstream tasks, including visual question answering, visual reasoning, and image-text retrieval.
EAT: Self-Supervised Pre-Training with Efficient Audio Transformer
Audio self-supervised learning (SSL) pre-training, which aims to learn good representations from unlabeled audio, has made remarkable progress. However, the extensive computational demands during pre-training pose a significant barrier to the potential application and optimization of audio SSL models. In this paper, inspired by the success of data2vec 2.0 in image modality and Audio-MAE in audio modality, we introduce Efficient Audio Transformer (EAT) to further improve the effectiveness and efficiency in audio SSL. The proposed EAT adopts the bootstrap self-supervised training paradigm to the audio domain. A novel Utterance-Frame Objective (UFO) is designed to enhance the modeling capability of acoustic events. Furthermore, we reveal that the masking strategy is critical in audio SSL pre-training, and superior audio representations can be obtained with large inverse block masks. Experiment results demonstrate that EAT achieves state-of-the-art (SOTA) performance on a range of audio-related tasks, including AudioSet (AS-2M, AS-20K), ESC-50, and SPC-2, along with a significant pre-training speedup up to ~15x compared to existing audio SSL models.
Various Lengths, Constant Speed: Efficient Language Modeling with Lightning Attention
We present Lightning Attention, the first linear attention implementation that maintains a constant training speed for various sequence lengths under fixed memory consumption. Due to the issue with cumulative summation operations (cumsum), previous linear attention implementations cannot achieve their theoretical advantage in a casual setting. However, this issue can be effectively solved by utilizing different attention calculation strategies to compute the different parts of attention. Specifically, we split the attention calculation into intra-blocks and inter-blocks and use conventional attention computation for intra-blocks and linear attention kernel tricks for inter-blocks. This eliminates the need for cumsum in the linear attention calculation. Furthermore, a tiling technique is adopted through both forward and backward procedures to take full advantage of the GPU hardware. To enhance accuracy while preserving efficacy, we introduce TransNormerLLM (TNL), a new architecture that is tailored to our lightning attention. We conduct rigorous testing on standard and self-collected datasets with varying model sizes and sequence lengths. TNL is notably more efficient than other language models. In addition, benchmark results indicate that TNL performs on par with state-of-the-art LLMs utilizing conventional transformer structures. The source code is released at github.com/OpenNLPLab/TransnormerLLM.
Allocating Large Vocabulary Capacity for Cross-lingual Language Model Pre-training
Compared to monolingual models, cross-lingual models usually require a more expressive vocabulary to represent all languages adequately. We find that many languages are under-represented in recent cross-lingual language models due to the limited vocabulary capacity. To this end, we propose an algorithm VoCap to determine the desired vocabulary capacity of each language. However, increasing the vocabulary size significantly slows down the pre-training speed. In order to address the issues, we propose k-NN-based target sampling to accelerate the expensive softmax. Our experiments show that the multilingual vocabulary learned with VoCap benefits cross-lingual language model pre-training. Moreover, k-NN-based target sampling mitigates the side-effects of increasing the vocabulary size while achieving comparable performance and faster pre-training speed. The code and the pretrained multilingual vocabularies are available at https://github.com/bozheng-hit/VoCapXLM.
CatLIP: CLIP-level Visual Recognition Accuracy with 2.7x Faster Pre-training on Web-scale Image-Text Data
Contrastive learning has emerged as a transformative method for learning effective visual representations through the alignment of image and text embeddings. However, pairwise similarity computation in contrastive loss between image and text pairs poses computational challenges. This paper presents a novel weakly supervised pre-training of vision models on web-scale image-text data. The proposed method reframes pre-training on image-text data as a classification task. Consequently, it eliminates the need for pairwise similarity computations in contrastive loss, achieving a remarkable 2.7times acceleration in training speed compared to contrastive learning on web-scale data. Through extensive experiments spanning diverse vision tasks, including detection and segmentation, we demonstrate that the proposed method maintains high representation quality. Our source code along with pre-trained model weights and training recipes is available at https://github.com/apple/corenet.
One Epoch Is All You Need
In unsupervised learning, collecting more data is not always a costly process unlike the training. For example, it is not hard to enlarge the 40GB WebText used for training GPT-2 by modifying its sampling methodology considering how many webpages there are in the Internet. On the other hand, given that training on this dataset already costs tens of thousands of dollars, training on a larger dataset naively is not cost-wise feasible. In this paper, we suggest to train on a larger dataset for only one epoch unlike the current practice, in which the unsupervised models are trained for from tens to hundreds of epochs. Furthermore, we suggest to adjust the model size and the number of iterations to be performed appropriately. We show that the performance of Transformer language model becomes dramatically improved in this way, especially if the original number of epochs is greater. For example, by replacing the training for 10 epochs with the one epoch training, this translates to 1.9-3.3x speedup in wall-clock time in our settings and more if the original number of epochs is greater. Under one epoch training, no overfitting occurs, and regularization method does nothing but slows down the training. Also, the curve of test loss over iterations follows power-law extensively. We compare the wall-clock time of the training of models with different parameter budget under one epoch training, and we show that size/iteration adjustment based on our proposed heuristics leads to 1-2.7x speedup in our cases. With the two methods combined, we achieve 3.3-5.1x speedup. Finally, we speculate various implications of one epoch training and size/iteration adjustment. In particular, based on our analysis we believe that we can reduce the cost to train the state-of-the-art models as BERT and GPT-2 dramatically, maybe even by the factor of 10.
Stop Wasting My Time! Saving Days of ImageNet and BERT Training with Latest Weight Averaging
Training vision or language models on large datasets can take days, if not weeks. We show that averaging the weights of the k latest checkpoints, each collected at the end of an epoch, can speed up the training progression in terms of loss and accuracy by dozens of epochs, corresponding to time savings up to ~68 and ~30 GPU hours when training a ResNet50 on ImageNet and RoBERTa-Base model on WikiText-103, respectively. We also provide the code and model checkpoint trajectory to reproduce the results and facilitate research on reusing historical weights for faster convergence.
ProTrain: Efficient LLM Training via Memory-Aware Techniques
It is extremely memory-hungry to train Large Language Models (LLM). To solve this problem, existing work exploits the combination of CPU and GPU for the training process, such as ZeRO-Offload. Such a technique largely democratizes billion-scale model training, making it possible to train with few consumer graphics cards. However, based on our observation, existing frameworks often provide coarse-grained memory management and require experienced experts in configuration tuning, leading to suboptimal hardware utilization and performance. This paper proposes ProTrain, a novel training system that intelligently balances memory usage and performance by coordinating memory, computation, and IO. ProTrain achieves adaptive memory management through Chunk-Based Model State Management and Block-Wise Activation Management, guided by a Memory-Aware Runtime Profiler without user intervention. ProTrain does not change the training algorithm and thus does not compromise accuracy. Experiments show that ProTrain improves training throughput by 1.43times to 2.71times compared to the SOTA training systems.
Scaling Neural Machine Translation
Sequence to sequence learning models still require several days to reach state of the art performance on large benchmark datasets using a single machine. This paper shows that reduced precision and large batch training can speedup training by nearly 5x on a single 8-GPU machine with careful tuning and implementation. On WMT'14 English-German translation, we match the accuracy of Vaswani et al. (2017) in under 5 hours when training on 8 GPUs and we obtain a new state of the art of 29.3 BLEU after training for 85 minutes on 128 GPUs. We further improve these results to 29.8 BLEU by training on the much larger Paracrawl dataset. On the WMT'14 English-French task, we obtain a state-of-the-art BLEU of 43.2 in 8.5 hours on 128 GPUs.
High-Performance Neural Networks for Visual Object Classification
We present a fast, fully parameterizable GPU implementation of Convolutional Neural Network variants. Our feature extractors are neither carefully designed nor pre-wired, but rather learned in a supervised way. Our deep hierarchical architectures achieve the best published results on benchmarks for object classification (NORB, CIFAR10) and handwritten digit recognition (MNIST), with error rates of 2.53%, 19.51%, 0.35%, respectively. Deep nets trained by simple back-propagation perform better than more shallow ones. Learning is surprisingly rapid. NORB is completely trained within five epochs. Test error rates on MNIST drop to 2.42%, 0.97% and 0.48% after 1, 3 and 17 epochs, respectively.
AccelAT: A Framework for Accelerating the Adversarial Training of Deep Neural Networks through Accuracy Gradient
Adversarial training is exploited to develop a robust Deep Neural Network (DNN) model against the malicious altered data. These attacks may have catastrophic effects on DNN models but are indistinguishable for a human being. For example, an external attack can modify an image adding noises invisible for a human eye, but a DNN model misclassified the image. A key objective for developing robust DNN models is to use a learning algorithm that is fast but can also give model that is robust against different types of adversarial attacks. Especially for adversarial training, enormously long training times are needed for obtaining high accuracy under many different types of adversarial samples generated using different adversarial attack techniques. This paper aims at accelerating the adversarial training to enable fast development of robust DNN models against adversarial attacks. The general method for improving the training performance is the hyperparameters fine-tuning, where the learning rate is one of the most crucial hyperparameters. By modifying its shape (the value over time) and value during the training, we can obtain a model robust to adversarial attacks faster than standard training. First, we conduct experiments on two different datasets (CIFAR10, CIFAR100), exploring various techniques. Then, this analysis is leveraged to develop a novel fast training methodology, AccelAT, which automatically adjusts the learning rate for different epochs based on the accuracy gradient. The experiments show comparable results with the related works, and in several experiments, the adversarial training of DNNs using our AccelAT framework is conducted up to 2 times faster than the existing techniques. Thus, our findings boost the speed of adversarial training in an era in which security and performance are fundamental optimization objectives in DNN-based applications.
Large Batch Training of Convolutional Networks
A common way to speed up training of large convolutional networks is to add computational units. Training is then performed using data-parallel synchronous Stochastic Gradient Descent (SGD) with mini-batch divided between computational units. With an increase in the number of nodes, the batch size grows. But training with large batch size often results in the lower model accuracy. We argue that the current recipe for large batch training (linear learning rate scaling with warm-up) is not general enough and training may diverge. To overcome this optimization difficulties we propose a new training algorithm based on Layer-wise Adaptive Rate Scaling (LARS). Using LARS, we scaled Alexnet up to a batch size of 8K, and Resnet-50 to a batch size of 32K without loss in accuracy.
ModernBERT is More Efficient than Conventional BERT for Chest CT Findings Classification in Japanese Radiology Reports
Objective: This study aims to evaluate and compare the performance of two Japanese language models-conventional Bidirectional Encoder Representations from Transformers (BERT) and the newer ModernBERT-in classifying findings from chest CT reports, with a focus on tokenization efficiency, processing time, and classification performance. Methods: We conducted a retrospective study using the CT-RATE-JPN dataset containing 22,778 training reports and 150 test reports. Both models were fine-tuned for multi-label classification of 18 common chest CT conditions. The training data was split in 18,222:4,556 for training and validation. Performance was evaluated using F1 scores for each condition and exact match accuracy across all 18 labels. Results: ModernBERT demonstrated superior tokenization efficiency, requiring 24.0% fewer tokens per document (258.1 vs. 339.6) compared to BERT Base. This translated to significant performance improvements, with ModernBERT completing training in 1877.67 seconds versus BERT's 3090.54 seconds (39% reduction). ModernBERT processed 38.82 samples per second during training (1.65x faster) and 139.90 samples per second during inference (1.66x faster). Despite these efficiency gains, classification performance remained comparable, with ModernBERT achieving superior F1 scores in 8 conditions, while BERT performed better in 4 conditions. Overall exact match accuracy was slightly higher for ModernBERT (74.67% vs. 72.67%), though this difference was not statistically significant (p=0.6291). Conclusion: ModernBERT offers substantial improvements in tokenization efficiency and training speed without sacrificing classification performance. These results suggest that ModernBERT is a promising candidate for clinical applications in Japanese radiology reports analysis.
Velocitune: A Velocity-based Dynamic Domain Reweighting Method for Continual Pre-training
It is well-known that a diverse corpus is critical for training large language models, which are typically constructed from a mixture of various domains. In general, previous efforts resort to sampling training data from different domains with static proportions, as well as adjusting data proportions during training. However, few methods have addressed the complexities of domain-adaptive continual pre-training. To fill this gap, we propose Velocitune, a novel framework dynamically assesses learning velocity and adjusts data proportions accordingly, favoring slower-learning domains while shunning faster-learning ones, which is guided by a scaling law to indicate the desired learning goal for each domain with less associated cost. To evaluate the effectiveness of Velocitune, we conduct experiments in a reasoning-focused dataset with CodeLlama, as well as in a corpus specialised for system command generation with Llama3 and Mistral. Velocitune achieves performance gains in both math and code reasoning tasks and command-line generation benchmarks. Further analysis reveals that key factors driving Velocitune's effectiveness include target loss prediction and data ordering.
Time Matters: Scaling Laws for Any Budget
A primary cost driver for training large models is wall-clock training time. We show that popular time estimates based on FLOPs are poor estimates, and construct a more accurate proxy based on memory copies. We show that with some simple accounting, we can estimate the training speed of a transformer model from its hyperparameters. Combined with a scaling law curve like Chinchilla, this lets us estimate the final loss of the model. We fit our estimate to real data with a linear regression, and apply the result to rewrite Chinchilla in terms of a model's estimated training time as opposed to the amount of training data. This gives an expression for the loss in terms of the model's hyperparameters alone. We show that this expression is accurate across a wide range of model hyperparameter values, enabling us to analytically make architectural decisions and train models more efficiently.
AlpaGasus: Training A Better Alpaca with Fewer Data
Large language models~(LLMs) obtain instruction-following capability through instruction-finetuning (IFT) on supervised instruction/response data. However, widely used IFT datasets (e.g., Alpaca's 52k data) surprisingly contain many low-quality instances with incorrect or irrelevant responses, which are misleading and detrimental to IFT. In this paper, we propose a simple and effective data selection strategy that automatically identifies and removes low-quality data using a strong LLM (e.g., ChatGPT). To this end, we introduce AlpaGasus, which is finetuned on only 9k high-quality data filtered from the 52k Alpaca data. AlpaGasus significantly outperforms the original Alpaca as evaluated by GPT-4 on multiple test sets and its 13B variant matches >90% performance of its teacher LLM (i.e., Text-Davinci-003) on test tasks. It also provides 5.7x faster training, reducing the training time for a 7B variant from 80 minutes (for Alpaca) to 14 minutes We apply IFT for the same number of epochs as Alpaca(7B) but on fewer data, using 4timesNVIDIA A100 (80GB) GPUs and following the original Alpaca setting and hyperparameters.. Overall, AlpaGasus demonstrates a novel data-centric IFT paradigm that can be generally applied to instruction-tuning data, leading to faster training and better instruction-following models. Our project page is available at: https://lichang-chen.github.io/AlpaGasus/.
Scaling Language-Image Pre-training via Masking
We present Fast Language-Image Pre-training (FLIP), a simple and more efficient method for training CLIP. Our method randomly masks out and removes a large portion of image patches during training. Masking allows us to learn from more image-text pairs given the same wall-clock time and contrast more samples per iteration with similar memory footprint. It leads to a favorable trade-off between accuracy and training time. In our experiments on 400 million image-text pairs, FLIP improves both accuracy and speed over the no-masking baseline. On a large diversity of downstream tasks, FLIP dominantly outperforms the CLIP counterparts trained on the same data. Facilitated by the speedup, we explore the scaling behavior of increasing the model size, data size, or training length, and report encouraging results and comparisons. We hope that our work will foster future research on scaling vision-language learning.
2x Faster Language Model Pre-training via Masked Structural Growth
Acceleration of large language model pre-training is a critical issue in present NLP research. In this paper, we focus on speeding up pre-training by progressively growing from a small Transformer structure to a large one. There are two main research problems related to progressive growth: growth schedule and growth operator. For growth schedule, existing work has explored multi-stage expansion of depth and feedforward layers. However, the impact of each dimension on the schedule's efficiency is still an open question. For growth operator, existing work relies on the initialization of new weights to inherit knowledge, and achieve only non-strict function preservation, limiting further optimization of training dynamics. To address these issues, we propose Masked Structural Growth (MSG), including growth schedules involving all possible dimensions and strictly function-preserving growth operators that is independent of the initialization of new weights. Experiments show that MSG is significantly faster than related work: we achieve a speed-up of 80% for Bert-base and 120% for Bert-large pre-training. Moreover, MSG is able to improve fine-tuning performances at the same time.
Bag of Freebies for Training Object Detection Neural Networks
Training heuristics greatly improve various image classification model accuracies~he2018bag. Object detection models, however, have more complex neural network structures and optimization targets. The training strategies and pipelines dramatically vary among different models. In this works, we explore training tweaks that apply to various models including Faster R-CNN and YOLOv3. These tweaks do not change the model architectures, therefore, the inference costs remain the same. Our empirical results demonstrate that, however, these freebies can improve up to 5% absolute precision compared to state-of-the-art baselines.
Bag of Tricks for Efficient Text Classification
This paper explores a simple and efficient baseline for text classification. Our experiments show that our fast text classifier fastText is often on par with deep learning classifiers in terms of accuracy, and many orders of magnitude faster for training and evaluation. We can train fastText on more than one billion words in less than ten minutes using a standard multicore~CPU, and classify half a million sentences among~312K classes in less than a minute.
The Surprising Agreement Between Convex Optimization Theory and Learning-Rate Scheduling for Large Model Training
We show that learning-rate schedules for large model training behave surprisingly similar to a performance bound from non-smooth convex optimization theory. We provide a bound for the constant schedule with linear cooldown; in particular, the practical benefit of cooldown is reflected in the bound due to the absence of logarithmic terms. Further, we show that this surprisingly close match between optimization theory and practice can be exploited for learning-rate tuning: we achieve noticeable improvements for training 124M and 210M Llama-type models by (i) extending the schedule for continued training with optimal learning-rate, and (ii) transferring the optimal learning-rate across schedules.
A Loss Curvature Perspective on Training Instability in Deep Learning
In this work, we study the evolution of the loss Hessian across many classification tasks in order to understand the effect the curvature of the loss has on the training dynamics. Whereas prior work has focused on how different learning rates affect the loss Hessian observed during training, we also analyze the effects of model initialization, architectural choices, and common training heuristics such as gradient clipping and learning rate warmup. Our results demonstrate that successful model and hyperparameter choices allow the early optimization trajectory to either avoid -- or navigate out of -- regions of high curvature and into flatter regions that tolerate a higher learning rate. Our results suggest a unifying perspective on how disparate mitigation strategies for training instability ultimately address the same underlying failure mode of neural network optimization, namely poor conditioning. Inspired by the conditioning perspective, we show that learning rate warmup can improve training stability just as much as batch normalization, layer normalization, MetaInit, GradInit, and Fixup initialization.
Fast R-CNN
This paper proposes a Fast Region-based Convolutional Network method (Fast R-CNN) for object detection. Fast R-CNN builds on previous work to efficiently classify object proposals using deep convolutional networks. Compared to previous work, Fast R-CNN employs several innovations to improve training and testing speed while also increasing detection accuracy. Fast R-CNN trains the very deep VGG16 network 9x faster than R-CNN, is 213x faster at test-time, and achieves a higher mAP on PASCAL VOC 2012. Compared to SPPnet, Fast R-CNN trains VGG16 3x faster, tests 10x faster, and is more accurate. Fast R-CNN is implemented in Python and C++ (using Caffe) and is available under the open-source MIT License at https://github.com/rbgirshick/fast-rcnn.
Efficient NLP Model Finetuning via Multistage Data Filtering
As model finetuning is central to the modern NLP, we set to maximize its efficiency. Motivated by redundancy in training examples and the sheer sizes of pretrained models, we exploit a key opportunity: training only on important data. To this end, we set to filter training examples in a streaming fashion, in tandem with training the target model. Our key techniques are two: (1) automatically determine a training loss threshold for skipping backward training passes; (2) run a meta predictor for further skipping forward training passes. We integrate the above techniques in a holistic, three-stage training process. On a diverse set of benchmarks, our method reduces the required training examples by up to 5.3times and training time by up to 6.8times, while only seeing minor accuracy degradation. Our method is effective even when training one epoch, where each training example is encountered only once. It is simple to implement and is compatible with the existing finetuning techniques. Code is available at: https://github.com/xo28/efficient- NLP-multistage-training
HGRN2: Gated Linear RNNs with State Expansion
Hierarchically gated linear RNN (HGRN,Qin et al. 2023) has demonstrated competitive training speed and performance in language modeling, while offering efficient inference. However, the recurrent state size of HGRN remains relatively small, which limits its expressiveness.To address this issue, inspired by linear attention, we introduce a simple outer-product-based state expansion mechanism so that the recurrent state size can be significantly enlarged without introducing any additional parameters. The linear attention form also allows for hardware-efficient training.Our extensive experiments verify the advantage of HGRN2 over HGRN1 in language modeling, image classification, and Long Range Arena.Our largest 3B HGRN2 model slightly outperforms Mamba and LLaMa Architecture Transformer for language modeling in a controlled experiment setting; and performs competitively with many open-source 3B models in downstream evaluation while using much fewer total training tokens.
Mixture-of-Experts with Expert Choice Routing
Sparsely-activated Mixture-of-experts (MoE) models allow the number of parameters to greatly increase while keeping the amount of computation for a given token or a given sample unchanged. However, a poor expert routing strategy (e.g. one resulting in load imbalance) can cause certain experts to be under-trained, leading to an expert being under or over-specialized. Prior work allocates a fixed number of experts to each token using a top-k function regardless of the relative importance of different tokens. To address this, we propose a heterogeneous mixture-of-experts employing an expert choice method. Instead of letting tokens select the top-k experts, we have experts selecting the top-k tokens. As a result, each token can be routed to a variable number of experts and each expert can have a fixed bucket size. We systematically study pre-training speedups using the same computational resources of the Switch Transformer top-1 and GShard top-2 gating of prior work and find that our method improves training convergence time by more than 2x. For the same computational cost, our method demonstrates higher performance in fine-tuning 11 selected tasks in the GLUE and SuperGLUE benchmarks. For a smaller activation cost, our method outperforms the T5 dense model in 7 out of the 11 tasks.
FastSpeech 2: Fast and High-Quality End-to-End Text to Speech
Non-autoregressive text to speech (TTS) models such as FastSpeech can synthesize speech significantly faster than previous autoregressive models with comparable quality. The training of FastSpeech model relies on an autoregressive teacher model for duration prediction (to provide more information as input) and knowledge distillation (to simplify the data distribution in output), which can ease the one-to-many mapping problem (i.e., multiple speech variations correspond to the same text) in TTS. However, FastSpeech has several disadvantages: 1) the teacher-student distillation pipeline is complicated and time-consuming, 2) the duration extracted from the teacher model is not accurate enough, and the target mel-spectrograms distilled from teacher model suffer from information loss due to data simplification, both of which limit the voice quality. In this paper, we propose FastSpeech 2, which addresses the issues in FastSpeech and better solves the one-to-many mapping problem in TTS by 1) directly training the model with ground-truth target instead of the simplified output from teacher, and 2) introducing more variation information of speech (e.g., pitch, energy and more accurate duration) as conditional inputs. Specifically, we extract duration, pitch and energy from speech waveform and directly take them as conditional inputs in training and use predicted values in inference. We further design FastSpeech 2s, which is the first attempt to directly generate speech waveform from text in parallel, enjoying the benefit of fully end-to-end inference. Experimental results show that 1) FastSpeech 2 achieves a 3x training speed-up over FastSpeech, and FastSpeech 2s enjoys even faster inference speed; 2) FastSpeech 2 and 2s outperform FastSpeech in voice quality, and FastSpeech 2 can even surpass autoregressive models. Audio samples are available at https://speechresearch.github.io/fastspeech2/.
Accelerating Training with Neuron Interaction and Nowcasting Networks
Neural network training can be accelerated when a learnable update rule is used in lieu of classic adaptive optimizers (e.g. Adam). However, learnable update rules can be costly and unstable to train and use. A simpler recently proposed approach to accelerate training is to use Adam for most of the optimization steps and periodically, only every few steps, nowcast (predict future) parameters. We improve this approach by Neuron interaction and Nowcasting (NiNo) networks. NiNo leverages neuron connectivity and graph neural networks to more accurately nowcast parameters by learning in a supervised way from a set of training trajectories over multiple tasks. We show that in some networks, such as Transformers, neuron connectivity is non-trivial. By accurately modeling neuron connectivity, we allow NiNo to accelerate Adam training by up to 50\% in vision and language tasks.
CommonCanvas: An Open Diffusion Model Trained with Creative-Commons Images
We assemble a dataset of Creative-Commons-licensed (CC) images, which we use to train a set of open diffusion models that are qualitatively competitive with Stable Diffusion 2 (SD2). This task presents two challenges: (1) high-resolution CC images lack the captions necessary to train text-to-image generative models; (2) CC images are relatively scarce. In turn, to address these challenges, we use an intuitive transfer learning technique to produce a set of high-quality synthetic captions paired with curated CC images. We then develop a data- and compute-efficient training recipe that requires as little as 3% of the LAION-2B data needed to train existing SD2 models, but obtains comparable quality. These results indicate that we have a sufficient number of CC images (~70 million) for training high-quality models. Our training recipe also implements a variety of optimizations that achieve ~3X training speed-ups, enabling rapid model iteration. We leverage this recipe to train several high-quality text-to-image models, which we dub the CommonCanvas family. Our largest model achieves comparable performance to SD2 on a human evaluation, despite being trained on our CC dataset that is significantly smaller than LAION and using synthetic captions for training. We release our models, data, and code at https://github.com/mosaicml/diffusion/blob/main/assets/common-canvas.md
FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness
Transformers are slow and memory-hungry on long sequences, since the time and memory complexity of self-attention are quadratic in sequence length. Approximate attention methods have attempted to address this problem by trading off model quality to reduce the compute complexity, but often do not achieve wall-clock speedup. We argue that a missing principle is making attention algorithms IO-aware -- accounting for reads and writes between levels of GPU memory. We propose FlashAttention, an IO-aware exact attention algorithm that uses tiling to reduce the number of memory reads/writes between GPU high bandwidth memory (HBM) and GPU on-chip SRAM. We analyze the IO complexity of FlashAttention, showing that it requires fewer HBM accesses than standard attention, and is optimal for a range of SRAM sizes. We also extend FlashAttention to block-sparse attention, yielding an approximate attention algorithm that is faster than any existing approximate attention method. FlashAttention trains Transformers faster than existing baselines: 15% end-to-end wall-clock speedup on BERT-large (seq. length 512) compared to the MLPerf 1.1 training speed record, 3times speedup on GPT-2 (seq. length 1K), and 2.4times speedup on long-range arena (seq. length 1K-4K). FlashAttention and block-sparse FlashAttention enable longer context in Transformers, yielding higher quality models (0.7 better perplexity on GPT-2 and 6.4 points of lift on long-document classification) and entirely new capabilities: the first Transformers to achieve better-than-chance performance on the Path-X challenge (seq. length 16K, 61.4% accuracy) and Path-256 (seq. length 64K, 63.1% accuracy).
CubicML: Automated ML for Distributed ML Systems Co-design with ML Prediction of Performance
Scaling up deep learning models has been proven effective to improve intelligence of machine learning (ML) models, especially for industry recommendation models and large language models. The co-design of distributed ML systems and algorithms (to maximize training performance) plays a pivotal role for its success. As it scales, the number of co-design hyper-parameters grows rapidly which brings challenges to feasibly find the optimal setup for system performance maximization. In this paper, we propose CubicML which uses ML to automatically optimize training performance of distributed ML systems. In CubicML, we use a ML model as a proxy to predict the training performance for search efficiency and performance modeling flexibility. We proved that CubicML can effectively optimize training speed of in-house ads recommendation models and large language models at Meta.
Track Everything Everywhere Fast and Robustly
We propose a novel test-time optimization approach for efficiently and robustly tracking any pixel at any time in a video. The latest state-of-the-art optimization-based tracking technique, OmniMotion, requires a prohibitively long optimization time, rendering it impractical for downstream applications. OmniMotion is sensitive to the choice of random seeds, leading to unstable convergence. To improve efficiency and robustness, we introduce a novel invertible deformation network, CaDeX++, which factorizes the function representation into a local spatial-temporal feature grid and enhances the expressivity of the coupling blocks with non-linear functions. While CaDeX++ incorporates a stronger geometric bias within its architectural design, it also takes advantage of the inductive bias provided by the vision foundation models. Our system utilizes monocular depth estimation to represent scene geometry and enhances the objective by incorporating DINOv2 long-term semantics to regulate the optimization process. Our experiments demonstrate a substantial improvement in training speed (more than 10 times faster), robustness, and accuracy in tracking over the SoTA optimization-based method OmniMotion.
Token Merging: Your ViT But Faster
We introduce Token Merging (ToMe), a simple method to increase the throughput of existing ViT models without needing to train. ToMe gradually combines similar tokens in a transformer using a general and light-weight matching algorithm that is as fast as pruning while being more accurate. Off-the-shelf, ToMe can 2x the throughput of state-of-the-art ViT-L @ 512 and ViT-H @ 518 models on images and 2.2x the throughput of ViT-L on video with only a 0.2-0.3% accuracy drop in each case. ToMe can also easily be applied during training, improving in practice training speed up to 2x for MAE fine-tuning on video. Training with ToMe further minimizes accuracy drop, leading to 2x the throughput of ViT-B on audio for only a 0.4% mAP drop. Qualitatively, we find that ToMe merges object parts into one token, even over multiple frames of video. Overall, ToMe's accuracy and speed are competitive with state-of-the-art on images, video, and audio.
Dynamic backup workers for parallel machine learning
The most popular framework for distributed training of machine learning models is the (synchronous) parameter server (PS). This paradigm consists of n workers, which iteratively compute updates of the model parameters, and a stateful PS, which waits and aggregates all updates to generate a new estimate of model parameters and sends it back to the workers for a new iteration. Transient computation slowdowns or transmission delays can intolerably lengthen the time of each iteration. An efficient way to mitigate this problem is to let the PS wait only for the fastest n-b updates, before generating the new parameters. The slowest b workers are called backup workers. The optimal number b of backup workers depends on the cluster configuration and workload, but also (as we show in this paper) on the hyper-parameters of the learning algorithm and the current stage of the training. We propose DBW, an algorithm that dynamically decides the number of backup workers during the training process to maximize the convergence speed at each iteration. Our experiments show that DBW 1) removes the necessity to tune b by preliminary time-consuming experiments, and 2) makes the training up to a factor 3 faster than the optimal static configuration.
LASP-2: Rethinking Sequence Parallelism for Linear Attention and Its Hybrid
Linear sequence modeling approaches, such as linear attention, provide advantages like linear-time training and constant-memory inference over sequence lengths. However, existing sequence parallelism (SP) methods are either not optimized for the right-product-first feature of linear attention or use a ring-style communication strategy, which results in lower computation parallelism, limits their scalability for longer sequences in distributed systems. In this paper, we introduce LASP-2, a new SP method to enhance both communication and computation parallelism when training linear attention transformer models with very-long input sequences. Compared to previous work LASP, LASP-2 rethinks the minimal communication requirement for SP on linear attention layers, reorganizes the whole communication-computation workflow of LASP. In this way, only one single AllGather collective communication is needed on intermediate memory states, whose sizes are independent of the sequence length, leading to significant improvements of both communication and computation parallelism, as well as their overlap. Additionally, we extend LASP-2 to LASP-2H by applying similar communication redesign to standard attention modules, offering an efficient SP solution for hybrid models that blend linear and standard attention layers. Our evaluation on a Linear-Llama3 model, a variant of Llama3 with linear attention replacing standard attention, demonstrates the effectiveness of LASP-2 and LASP-2H. Specifically, LASP-2 achieves training speed improvements of 15.2% over LASP and 36.6% over Ring Attention, with a sequence length of 2048K across 64 GPUs. The Code is released as a part of: https://github.com/OpenSparseLLMs/Linear-MoE.
Self-Supervised Single-Image Deconvolution with Siamese Neural Networks
Inverse problems in image reconstruction are fundamentally complicated by unknown noise properties. Classical iterative deconvolution approaches amplify noise and require careful parameter selection for an optimal trade-off between sharpness and grain. Deep learning methods allow for flexible parametrization of the noise and learning its properties directly from the data. Recently, self-supervised blind-spot neural networks were successfully adopted for image deconvolution by including a known point-spread function in the end-to-end training. However, their practical application has been limited to 2D images in the biomedical domain because it implies large kernels that are poorly optimized. We tackle this problem with Fast Fourier Transform convolutions that provide training speed-up in 3D microscopy deconvolution tasks. Further, we propose to adopt a Siamese invariance loss for deconvolution and empirically identify its optimal position in the neural network between blind-spot and full image branches. The experimental results show that our improved framework outperforms the previous state-of-the-art deconvolution methods with a known point spread function.
CoRe Optimizer: An All-in-One Solution for Machine Learning
The optimization algorithm and its hyperparameters can significantly affect the training speed and resulting model accuracy in machine learning applications. The wish list for an ideal optimizer includes fast and smooth convergence to low error, low computational demand, and general applicability. Our recently introduced continual resilient (CoRe) optimizer has shown superior performance compared to other state-of-the-art first-order gradient-based optimizers for training lifelong machine learning potentials. In this work we provide an extensive performance comparison of the CoRe optimizer and nine other optimization algorithms including the Adam optimizer and resilient backpropagation (RPROP) for diverse machine learning tasks. We analyze the influence of different hyperparameters and provide generally applicable values. The CoRe optimizer yields best or competitive performance in every investigated application, while only one hyperparameter needs to be changed depending on mini-batch or batch learning.
Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fields
Temporal interpolation often plays a crucial role to learn meaningful representations in dynamic scenes. In this paper, we propose a novel method to train spatiotemporal neural radiance fields of dynamic scenes based on temporal interpolation of feature vectors. Two feature interpolation methods are suggested depending on underlying representations, neural networks or grids. In the neural representation, we extract features from space-time inputs via multiple neural network modules and interpolate them based on time frames. The proposed multi-level feature interpolation network effectively captures features of both short-term and long-term time ranges. In the grid representation, space-time features are learned via four-dimensional hash grids, which remarkably reduces training time. The grid representation shows more than 100 times faster training speed than the previous neural-net-based methods while maintaining the rendering quality. Concatenating static and dynamic features and adding a simple smoothness term further improve the performance of our proposed models. Despite the simplicity of the model architectures, our method achieved state-of-the-art performance both in rendering quality for the neural representation and in training speed for the grid representation.
Adan: Adaptive Nesterov Momentum Algorithm for Faster Optimizing Deep Models
In deep learning, different kinds of deep networks typically need different optimizers, which have to be chosen after multiple trials, making the training process inefficient. To relieve this issue and consistently improve the model training speed across deep networks, we propose the ADAptive Nesterov momentum algorithm, Adan for short. Adan first reformulates the vanilla Nesterov acceleration to develop a new Nesterov momentum estimation (NME) method, which avoids the extra overhead of computing gradient at the extrapolation point. Then Adan adopts NME to estimate the gradient's first- and second-order moments in adaptive gradient algorithms for convergence acceleration. Besides, we prove that Adan finds an epsilon-approximate first-order stationary point within O(epsilon^{-3.5}) stochastic gradient complexity on the non-convex stochastic problems (e.g., deep learning problems), matching the best-known lower bound. Extensive experimental results show that Adan consistently surpasses the corresponding SoTA optimizers on vision, language, and RL tasks and sets new SoTAs for many popular networks and frameworks, e.g., ResNet, ConvNext, ViT, Swin, MAE, DETR, GPT-2, Transformer-XL, and BERT. More surprisingly, Adan can use half of the training cost (epochs) of SoTA optimizers to achieve higher or comparable performance on ViT, GPT-2, MAE, e.t.c., and also shows great tolerance to a large range of minibatch size, e.g., from 1k to 32k. Code is released at https://github.com/sail-sg/Adan, and has been used in multiple popular deep learning frameworks or projects.
Knowledge Concentration: Learning 100K Object Classifiers in a Single CNN
Fine-grained image labels are desirable for many computer vision applications, such as visual search or mobile AI assistant. These applications rely on image classification models that can produce hundreds of thousands (e.g. 100K) of diversified fine-grained image labels on input images. However, training a network at this vocabulary scale is challenging, and suffers from intolerable large model size and slow training speed, which leads to unsatisfying classification performance. A straightforward solution would be training separate expert networks (specialists), with each specialist focusing on learning one specific vertical (e.g. cars, birds...). However, deploying dozens of expert networks in a practical system would significantly increase system complexity and inference latency, and consumes large amounts of computational resources. To address these challenges, we propose a Knowledge Concentration method, which effectively transfers the knowledge from dozens of specialists (multiple teacher networks) into one single model (one student network) to classify 100K object categories. There are three salient aspects in our method: (1) a multi-teacher single-student knowledge distillation framework; (2) a self-paced learning mechanism to allow the student to learn from different teachers at various paces; (3) structurally connected layers to expand the student network capacity with limited extra parameters. We validate our method on OpenImage and a newly collected dataset, Entity-Foto-Tree (EFT), with 100K categories, and show that the proposed model performs significantly better than the baseline generalist model.
Data Movement Is All You Need: A Case Study on Optimizing Transformers
Transformers are one of the most important machine learning workloads today. Training one is a very compute-intensive task, often taking days or weeks, and significant attention has been given to optimizing transformers. Despite this, existing implementations do not efficiently utilize GPUs. We find that data movement is the key bottleneck when training. Due to Amdahl's Law and massive improvements in compute performance, training has now become memory-bound. Further, existing frameworks use suboptimal data layouts. Using these insights, we present a recipe for globally optimizing data movement in transformers. We reduce data movement by up to 22.91% and overall achieve a 1.30x performance improvement over state-of-the-art frameworks when training a BERT encoder layer and 1.19x for the entire BERT. Our approach is applicable more broadly to optimizing deep neural networks, and offers insight into how to tackle emerging performance bottlenecks.
EchoAtt: Attend, Copy, then Adjust for More Efficient Large Language Models
Large Language Models (LLMs), with their increasing depth and number of parameters, have demonstrated outstanding performance across a variety of natural language processing tasks. However, this growth in scale leads to increased computational demands, particularly during inference and fine-tuning. To address these challenges, we introduce EchoAtt, a novel framework aimed at optimizing transformer-based models by analyzing and leveraging the similarity of attention patterns across layers. Our analysis reveals that many inner layers in LLMs, especially larger ones, exhibit highly similar attention matrices. By exploiting this similarity, EchoAtt enables the sharing of attention matrices in less critical layers, significantly reducing computational requirements without compromising performance. We incorporate this approach within a knowledge distillation setup, where a pre-trained teacher model guides the training of a smaller student model. The student model selectively shares attention matrices in layers with high similarity while inheriting key parameters from the teacher. Our best results with TinyLLaMA-1.1B demonstrate that EchoAtt improves inference speed by 15\%, training speed by 25\%, and reduces the number of parameters by approximately 4\%, all while improving zero-shot performance. These findings highlight the potential of attention matrix sharing to enhance the efficiency of LLMs, making them more practical for real-time and resource-limited applications.
AutoLRS: Automatic Learning-Rate Schedule by Bayesian Optimization on the Fly
The learning rate (LR) schedule is one of the most important hyper-parameters needing careful tuning in training DNNs. However, it is also one of the least automated parts of machine learning systems and usually costs significant manual effort and computing. Though there are pre-defined LR schedules and optimizers with adaptive LR, they introduce new hyperparameters that need to be tuned separately for different tasks/datasets. In this paper, we consider the question: Can we automatically tune the LR over the course of training without human involvement? We propose an efficient method, AutoLRS, which automatically optimizes the LR for each training stage by modeling training dynamics. AutoLRS aims to find an LR applied to every tau steps that minimizes the resulted validation loss. We solve this black-box optimization on the fly by Bayesian optimization (BO). However, collecting training instances for BO requires a system to evaluate each LR queried by BO's acquisition function for tau steps, which is prohibitively expensive in practice. Instead, we apply each candidate LR for only tau'lltau steps and train an exponential model to predict the validation loss after tau steps. This mutual-training process between BO and the loss-prediction model allows us to limit the training steps invested in the BO search. We demonstrate the advantages and the generality of AutoLRS through extensive experiments of training DNNs for tasks from diverse domains using different optimizers. The LR schedules auto-generated by AutoLRS lead to a speedup of 1.22times, 1.43times, and 1.5times when training ResNet-50, Transformer, and BERT, respectively, compared to the LR schedules in their original papers, and an average speedup of 1.31times over state-of-the-art heavily-tuned LR schedules.
Test-Time Training on Video Streams
Prior work has established test-time training (TTT) as a general framework to further improve a trained model at test time. Before making a prediction on each test instance, the model is trained on the same instance using a self-supervised task, such as image reconstruction with masked autoencoders. We extend TTT to the streaming setting, where multiple test instances - video frames in our case - arrive in temporal order. Our extension is online TTT: The current model is initialized from the previous model, then trained on the current frame and a small window of frames immediately before. Online TTT significantly outperforms the fixed-model baseline for four tasks, on three real-world datasets. The relative improvement is 45% and 66% for instance and panoptic segmentation. Surprisingly, online TTT also outperforms its offline variant that accesses more information, training on all frames from the entire test video regardless of temporal order. This differs from previous findings using synthetic videos. We conceptualize locality as the advantage of online over offline TTT. We analyze the role of locality with ablations and a theory based on bias-variance trade-off.
Cut Your Losses in Large-Vocabulary Language Models
As language models grow ever larger, so do their vocabularies. This has shifted the memory footprint of LLMs during training disproportionately to one single layer: the cross-entropy in the loss computation. Cross-entropy builds up a logit matrix with entries for each pair of input tokens and vocabulary items and, for small models, consumes an order of magnitude more memory than the rest of the LLM combined. We propose Cut Cross-Entropy (CCE), a method that computes the cross-entropy loss without materializing the logits for all tokens into global memory. Rather, CCE only computes the logit for the correct token and evaluates the log-sum-exp over all logits on the fly. We implement a custom kernel that performs the matrix multiplications and the log-sum-exp reduction over the vocabulary in flash memory, making global memory consumption for the cross-entropy computation negligible. This has a dramatic effect. Taking the Gemma 2 (2B) model as an example, CCE reduces the memory footprint of the loss computation from 24 GB to 1 MB, and the total training-time memory consumption of the classifier head from 28 GB to 1 GB. To improve the throughput of CCE, we leverage the inherent sparsity of softmax and propose to skip elements of the gradient computation that have a negligible (i.e., below numerical precision) contribution to the gradient. Experiments demonstrate that the dramatic reduction in memory consumption is accomplished without sacrificing training speed or convergence.
Weight subcloning: direct initialization of transformers using larger pretrained ones
Training large transformer models from scratch for a target task requires lots of data and is computationally demanding. The usual practice of transfer learning overcomes this challenge by initializing the model with weights of a pretrained model of the same size and specification to increase the convergence and training speed. However, what if no pretrained model of the required size is available? In this paper, we introduce a simple yet effective technique to transfer the knowledge of a pretrained model to smaller variants. Our approach called weight subcloning expedites the training of scaled-down transformers by initializing their weights from larger pretrained models. Weight subcloning involves an operation on the pretrained model to obtain the equivalent initialized scaled-down model. It consists of two key steps: first, we introduce neuron importance ranking to decrease the embedding dimension per layer in the pretrained model. Then, we remove blocks from the transformer model to match the number of layers in the scaled-down network. The result is a network ready to undergo training, which gains significant improvements in training speed compared to random initialization. For instance, we achieve 4x faster training for vision transformers in image classification and language models designed for next token prediction.
Faster Causal Attention Over Large Sequences Through Sparse Flash Attention
Transformer-based language models have found many diverse applications requiring them to process sequences of increasing length. For these applications, the causal self-attention -- which is the only component scaling quadratically w.r.t. the sequence length -- becomes a central concern. While many works have proposed schemes to sparsify the attention patterns and reduce the computational overhead of self-attention, those are often limited by implementations concerns and end up imposing a simple and static structure over the attention matrix. Conversely, implementing more dynamic sparse attentions often results in runtimes significantly slower than computing the full attention using the Flash implementation from Dao et al. (2022). We extend FlashAttention to accommodate a large class of attention sparsity patterns that, in particular, encompass key/query dropping and hashing-based attention. This leads to implementations with no computational complexity overhead and a multi-fold runtime speedup on top of FlashAttention. Even with relatively low degrees of sparsity, our method improves visibly upon FlashAttention as the sequence length increases. Without sacrificing perplexity, we increase the training speed of a transformer language model by 2.0times and 3.3times for sequences of respectively 8k and 16k tokens.
Ranger21: a synergistic deep learning optimizer
As optimizers are critical to the performances of neural networks, every year a large number of papers innovating on the subject are published. However, while most of these publications provide incremental improvements to existing algorithms, they tend to be presented as new optimizers rather than composable algorithms. Thus, many worthwhile improvements are rarely seen out of their initial publication. Taking advantage of this untapped potential, we introduce Ranger21, a new optimizer which combines AdamW with eight components, carefully selected after reviewing and testing ideas from the literature. We found that the resulting optimizer provides significantly improved validation accuracy and training speed, smoother training curves, and is even able to train a ResNet50 on ImageNet2012 without Batch Normalization layers. A problem on which AdamW stays systematically stuck in a bad initial state.
Streaming Radiance Fields for 3D Video Synthesis
We present an explicit-grid based method for efficiently reconstructing streaming radiance fields for novel view synthesis of real world dynamic scenes. Instead of training a single model that combines all the frames, we formulate the dynamic modeling problem with an incremental learning paradigm in which per-frame model difference is trained to complement the adaption of a base model on the current frame. By exploiting the simple yet effective tuning strategy with narrow bands, the proposed method realizes a feasible framework for handling video sequences on-the-fly with high training efficiency. The storage overhead induced by using explicit grid representations can be significantly reduced through the use of model difference based compression. We also introduce an efficient strategy to further accelerate model optimization for each frame. Experiments on challenging video sequences demonstrate that our approach is capable of achieving a training speed of 15 seconds per-frame with competitive rendering quality, which attains 1000 times speedup over the state-of-the-art implicit methods. Code is available at https://github.com/AlgoHunt/StreamRF.
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth constraints. In this paper, we introduce V3(Viewing Volumetric Videos), a novel approach that enables high-quality mobile rendering through the streaming of dynamic Gaussians. Our key innovation is to view dynamic 3DGS as 2D videos, facilitating the use of hardware video codecs. Additionally, we propose a two-stage training strategy to reduce storage requirements with rapid training speed. The first stage employs hash encoding and shallow MLP to learn motion, then reduces the number of Gaussians through pruning to meet the streaming requirements, while the second stage fine tunes other Gaussian attributes using residual entropy loss and temporal loss to improve temporal continuity. This strategy, which disentangles motion and appearance, maintains high rendering quality with compact storage requirements. Meanwhile, we designed a multi-platform player to decode and render 2D Gaussian videos. Extensive experiments demonstrate the effectiveness of V3, outperforming other methods by enabling high-quality rendering and streaming on common devices, which is unseen before. As the first to stream dynamic Gaussians on mobile devices, our companion player offers users an unprecedented volumetric video experience, including smooth scrolling and instant sharing. Our project page with source code is available at https://authoritywang.github.io/v3/.
Scaling Laws for Neural Language Models
We study empirical scaling laws for language model performance on the cross-entropy loss. The loss scales as a power-law with model size, dataset size, and the amount of compute used for training, with some trends spanning more than seven orders of magnitude. Other architectural details such as network width or depth have minimal effects within a wide range. Simple equations govern the dependence of overfitting on model/dataset size and the dependence of training speed on model size. These relationships allow us to determine the optimal allocation of a fixed compute budget. Larger models are significantly more sample-efficient, such that optimally compute-efficient training involves training very large models on a relatively modest amount of data and stopping significantly before convergence.
Make a Cheap Scaling: A Self-Cascade Diffusion Model for Higher-Resolution Adaptation
Diffusion models have proven to be highly effective in image and video generation; however, they still face composition challenges when generating images of varying sizes due to single-scale training data. Adapting large pre-trained diffusion models for higher resolution demands substantial computational and optimization resources, yet achieving a generation capability comparable to low-resolution models remains elusive. This paper proposes a novel self-cascade diffusion model that leverages the rich knowledge gained from a well-trained low-resolution model for rapid adaptation to higher-resolution image and video generation, employing either tuning-free or cheap upsampler tuning paradigms. Integrating a sequence of multi-scale upsampler modules, the self-cascade diffusion model can efficiently adapt to a higher resolution, preserving the original composition and generation capabilities. We further propose a pivot-guided noise re-schedule strategy to speed up the inference process and improve local structural details. Compared to full fine-tuning, our approach achieves a 5X training speed-up and requires only an additional 0.002M tuning parameters. Extensive experiments demonstrate that our approach can quickly adapt to higher resolution image and video synthesis by fine-tuning for just 10k steps, with virtually no additional inference time.
Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsity
In deep learning, models typically reuse the same parameters for all inputs. Mixture of Experts (MoE) defies this and instead selects different parameters for each incoming example. The result is a sparsely-activated model -- with outrageous numbers of parameters -- but a constant computational cost. However, despite several notable successes of MoE, widespread adoption has been hindered by complexity, communication costs and training instability -- we address these with the Switch Transformer. We simplify the MoE routing algorithm and design intuitive improved models with reduced communication and computational costs. Our proposed training techniques help wrangle the instabilities and we show large sparse models may be trained, for the first time, with lower precision (bfloat16) formats. We design models based off T5-Base and T5-Large to obtain up to 7x increases in pre-training speed with the same computational resources. These improvements extend into multilingual settings where we measure gains over the mT5-Base version across all 101 languages. Finally, we advance the current scale of language models by pre-training up to trillion parameter models on the "Colossal Clean Crawled Corpus" and achieve a 4x speedup over the T5-XXL model.
Distributed Representations of Words and Phrases and their Compositionality
The recently introduced continuous Skip-gram model is an efficient method for learning high-quality distributed vector representations that capture a large number of precise syntactic and semantic word relationships. In this paper we present several extensions that improve both the quality of the vectors and the training speed. By subsampling of the frequent words we obtain significant speedup and also learn more regular word representations. We also describe a simple alternative to the hierarchical softmax called negative sampling. An inherent limitation of word representations is their indifference to word order and their inability to represent idiomatic phrases. For example, the meanings of "Canada" and "Air" cannot be easily combined to obtain "Air Canada". Motivated by this example, we present a simple method for finding phrases in text, and show that learning good vector representations for millions of phrases is possible.
Coordinate-Aware Modulation for Neural Fields
Neural fields, mapping low-dimensional input coordinates to corresponding signals, have shown promising results in representing various signals. Numerous methodologies have been proposed, and techniques employing MLPs and grid representations have achieved substantial success. MLPs allow compact and high expressibility, yet often suffer from spectral bias and slow convergence speed. On the other hand, methods using grids are free from spectral bias and achieve fast training speed, however, at the expense of high spatial complexity. In this work, we propose a novel way for exploiting both MLPs and grid representations in neural fields. Unlike the prevalent methods that combine them sequentially (extract features from the grids first and feed them to the MLP), we inject spectral bias-free grid representations into the intermediate features in the MLP. More specifically, we suggest a Coordinate-Aware Modulation (CAM), which modulates the intermediate features using scale and shift parameters extracted from the grid representations. This can maintain the strengths of MLPs while mitigating any remaining potential biases, facilitating the rapid learning of high-frequency components. In addition, we empirically found that the feature normalizations, which have not been successful in neural filed literature, proved to be effective when applied in conjunction with the proposed CAM. Experimental results demonstrate that CAM enhances the performance of neural representation and improves learning stability across a range of signals. Especially in the novel view synthesis task, we achieved state-of-the-art performance with the least number of parameters and fast training speed for dynamic scenes and the best performance under 1MB memory for static scenes. CAM also outperforms the best-performing video compression methods using neural fields by a large margin.
Scattered Mixture-of-Experts Implementation
We present ScatterMoE, an implementation of Sparse Mixture-of-Experts (SMoE) on GPUs. ScatterMoE builds upon existing implementations, and overcoming some of the limitations to improve inference and training speed, and memory footprint. This implementation achieves this by avoiding padding and making excessive copies of the input. We introduce ParallelLinear, the main component we use to build our implementation and the various kernels used to speed up the operation. We benchmark our implementation against Megablocks, and show that it enables a higher throughput and lower memory footprint. We also show how ParallelLinear enables extension of the Mixture-of-Experts concept by demonstrating with an implementation of Mixture of Attention.
Simplifying Transformer Blocks
A simple design recipe for deep Transformers is to compose identical building blocks. But standard transformer blocks are far from simple, interweaving attention and MLP sub-blocks with skip connections & normalisation layers in precise arrangements. This complexity leads to brittle architectures, where seemingly minor changes can significantly reduce training speed, or render models untrainable. In this work, we ask to what extent the standard transformer block can be simplified? Combining signal propagation theory and empirical observations, we motivate modifications that allow many block components to be removed with no loss of training speed, including skip connections, projection or value parameters, sequential sub-blocks and normalisation layers. In experiments on both autoregressive decoder-only and BERT encoder-only models, our simplified transformers emulate the per-update training speed and performance of standard transformers, while enjoying 15% faster training throughput, and using 15% fewer parameters.
Latent Alignment and Variational Attention
Neural attention has become central to many state-of-the-art models in natural language processing and related domains. Attention networks are an easy-to-train and effective method for softly simulating alignment; however, the approach does not marginalize over latent alignments in a probabilistic sense. This property makes it difficult to compare attention to other alignment approaches, to compose it with probabilistic models, and to perform posterior inference conditioned on observed data. A related latent approach, hard attention, fixes these issues, but is generally harder to train and less accurate. This work considers variational attention networks, alternatives to soft and hard attention for learning latent variable alignment models, with tighter approximation bounds based on amortized variational inference. We further propose methods for reducing the variance of gradients to make these approaches computationally feasible. Experiments show that for machine translation and visual question answering, inefficient exact latent variable models outperform standard neural attention, but these gains go away when using hard attention based training. On the other hand, variational attention retains most of the performance gain but with training speed comparable to neural attention.
Shortcut-connected Expert Parallelism for Accelerating Mixture-of-Experts
Expert parallelism has been introduced as a strategy to distribute the computational workload of sparsely-gated mixture-of-experts (MoE) models across multiple computing devices, facilitating the execution of these increasingly large-scale models. However, the All-to-All communication intrinsic to expert parallelism constitutes a significant overhead, diminishing the MoE models' efficiency. Current optimization approaches offer some relief, yet they are constrained by the sequential interdependence of communication and computation operations. To address this limitation, we present a novel shortcut-connected MoE architecture with overlapping parallel strategy, designated as ScMoE, which effectively decouples communication from its conventional sequence, allowing for a substantial overlap of 70% to 100% with computation. When compared with the prevalent top-2 MoE architecture, ScMoE demonstrates training speed improvements of 30% and 11%, and inference improvements of 40% and 15%, in our PCIe and NVLink hardware environments, respectively, where communication constitutes 60% and 15% of the total MoE time consumption. On the other hand, extensive experiments and theoretical analyses indicate that ScMoE not only achieves comparable but in some instances surpasses the model quality of existing approaches in vision and language tasks.
Towards Calibrated Deep Clustering Network
Deep clustering has exhibited remarkable performance; however, the overconfidence problem, i.e., the estimated confidence for a sample belonging to a particular cluster greatly exceeds its actual prediction accuracy, has been overlooked in prior research. To tackle this critical issue, we pioneer the development of a calibrated deep clustering framework. Specifically, we propose a novel dual-head deep clustering pipeline that can effectively calibrate the estimated confidence and the actual accuracy. The calibration head adjusts the overconfident predictions of the clustering head using regularization methods, generating prediction confidence and pseudo-labels that match the model learning status. This calibration process also guides the clustering head in dynamically selecting reliable high-confidence samples for training. Additionally, we introduce an effective network initialization strategy that enhances both training speed and network robustness. Extensive experiments demonstrate the proposed calibrated deep clustering framework not only surpasses state-of-the-art deep clustering methods by approximately 10 times in terms of expected calibration error but also significantly outperforms them in terms of clustering accuracy.
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named GaussianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours).
DiffFit: Unlocking Transferability of Large Diffusion Models via Simple Parameter-Efficient Fine-Tuning
Diffusion models have proven to be highly effective in generating high-quality images. However, adapting large pre-trained diffusion models to new domains remains an open challenge, which is critical for real-world applications. This paper proposes DiffFit, a parameter-efficient strategy to fine-tune large pre-trained diffusion models that enable fast adaptation to new domains. DiffFit is embarrassingly simple that only fine-tunes the bias term and newly-added scaling factors in specific layers, yet resulting in significant training speed-up and reduced model storage costs. Compared with full fine-tuning, DiffFit achieves 2times training speed-up and only needs to store approximately 0.12\% of the total model parameters. Intuitive theoretical analysis has been provided to justify the efficacy of scaling factors on fast adaptation. On 8 downstream datasets, DiffFit achieves superior or competitive performances compared to the full fine-tuning while being more efficient. Remarkably, we show that DiffFit can adapt a pre-trained low-resolution generative model to a high-resolution one by adding minimal cost. Among diffusion-based methods, DiffFit sets a new state-of-the-art FID of 3.02 on ImageNet 512times512 benchmark by fine-tuning only 25 epochs from a public pre-trained ImageNet 256times256 checkpoint while being 30times more training efficient than the closest competitor.
vMAP: Vectorised Object Mapping for Neural Field SLAM
We present vMAP, an object-level dense SLAM system using neural field representations. Each object is represented by a small MLP, enabling efficient, watertight object modelling without the need for 3D priors. As an RGB-D camera browses a scene with no prior information, vMAP detects object instances on-the-fly, and dynamically adds them to its map. Specifically, thanks to the power of vectorised training, vMAP can optimise as many as 50 individual objects in a single scene, with an extremely efficient training speed of 5Hz map update. We experimentally demonstrate significantly improved scene-level and object-level reconstruction quality compared to prior neural field SLAM systems. Project page: https://kxhit.github.io/vMAP.
NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction
Recent methods for neural surface representation and rendering, for example NeuS, have demonstrated the remarkably high-quality reconstruction of static scenes. However, the training of NeuS takes an extremely long time (8 hours), which makes it almost impossible to apply them to dynamic scenes with thousands of frames. We propose a fast neural surface reconstruction approach, called NeuS2, which achieves two orders of magnitude improvement in terms of acceleration without compromising reconstruction quality. To accelerate the training process, we parameterize a neural surface representation by multi-resolution hash encodings and present a novel lightweight calculation of second-order derivatives tailored to our networks to leverage CUDA parallelism, achieving a factor two speed up. To further stabilize and expedite training, a progressive learning strategy is proposed to optimize multi-resolution hash encodings from coarse to fine. We extend our method for fast training of dynamic scenes, with a proposed incremental training strategy and a novel global transformation prediction component, which allow our method to handle challenging long sequences with large movements and deformations. Our experiments on various datasets demonstrate that NeuS2 significantly outperforms the state-of-the-arts in both surface reconstruction accuracy and training speed for both static and dynamic scenes. The code is available at our website: https://vcai.mpi-inf.mpg.de/projects/NeuS2/ .
Predicting Multi-Codebook Vector Quantization Indexes for Knowledge Distillation
Knowledge distillation(KD) is a common approach to improve model performance in automatic speech recognition (ASR), where a student model is trained to imitate the output behaviour of a teacher model. However, traditional KD methods suffer from teacher label storage issue, especially when the training corpora are large. Although on-the-fly teacher label generation tackles this issue, the training speed is significantly slower as the teacher model has to be evaluated every batch. In this paper, we reformulate the generation of teacher label as a codec problem. We propose a novel Multi-codebook Vector Quantization (MVQ) approach that compresses teacher embeddings to codebook indexes (CI). Based on this, a KD training framework (MVQ-KD) is proposed where a student model predicts the CI generated from the embeddings of a self-supervised pre-trained teacher model. Experiments on the LibriSpeech clean-100 hour show that MVQ-KD framework achieves comparable performance as traditional KD methods (l1, l2), while requiring 256 times less storage. When the full LibriSpeech dataset is used, MVQ-KD framework results in 13.8% and 8.2% relative word error rate reductions (WERRs) for non -streaming transducer on test-clean and test-other and 4.0% and 4.9% for streaming transducer. The implementation of this work is already released as a part of the open-source project icefall.
NRTR: A No-Recurrence Sequence-to-Sequence Model For Scene Text Recognition
Scene text recognition has attracted a great many researches due to its importance to various applications. Existing methods mainly adopt recurrence or convolution based networks. Though have obtained good performance, these methods still suffer from two limitations: slow training speed due to the internal recurrence of RNNs, and high complexity due to stacked convolutional layers for long-term feature extraction. This paper, for the first time, proposes a no-recurrence sequence-to-sequence text recognizer, named NRTR, that dispenses with recurrences and convolutions entirely. NRTR follows the encoder-decoder paradigm, where the encoder uses stacked self-attention to extract image features, and the decoder applies stacked self-attention to recognize texts based on encoder output. NRTR relies solely on self-attention mechanism thus could be trained with more parallelization and less complexity. Considering scene image has large variation in text and background, we further design a modality-transform block to effectively transform 2D input images to 1D sequences, combined with the encoder to extract more discriminative features. NRTR achieves state-of-the-art or highly competitive performance on both regular and irregular benchmarks, while requires only a small fraction of training time compared to the best model from the literature (at least 8 times faster).
Measuring Progress in Fine-grained Vision-and-Language Understanding
While pretraining on large-scale image-text data from the Web has facilitated rapid progress on many vision-and-language (V&L) tasks, recent work has demonstrated that pretrained models lack "fine-grained" understanding, such as the ability to recognise relationships, verbs, and numbers in images. This has resulted in an increased interest in the community to either develop new benchmarks or models for such capabilities. To better understand and quantify progress in this direction, we investigate four competitive V&L models on four fine-grained benchmarks. Through our analysis, we find that X-VLM (Zeng et al., 2022) consistently outperforms other baselines, and that modelling innovations can impact performance more than scaling Web data, which even degrades performance sometimes. Through a deeper investigation of X-VLM, we highlight the importance of both novel losses and rich data sources for learning fine-grained skills. Finally, we inspect training dynamics, and discover that for some tasks, performance peaks early in training or significantly fluctuates, never converging.
End-to-End Neural Network Compression via $\frac{\ell_1}{\ell_2}$ Regularized Latency Surrogates
Neural network (NN) compression via techniques such as pruning, quantization requires setting compression hyperparameters (e.g., number of channels to be pruned, bitwidths for quantization) for each layer either manually or via neural architecture search (NAS) which can be computationally expensive. We address this problem by providing an end-to-end technique that optimizes for model's Floating Point Operations (FLOPs) or for on-device latency via a novel ell_1{ell_2} latency surrogate. Our algorithm is versatile and can be used with many popular compression methods including pruning, low-rank factorization, and quantization. Crucially, it is fast and runs in almost the same amount of time as single model training; which is a significant training speed-up over standard NAS methods. For BERT compression on GLUE fine-tuning tasks, we achieve 50% reduction in FLOPs with only 1% drop in performance. For compressing MobileNetV3 on ImageNet-1K, we achieve 15% reduction in FLOPs, and 11% reduction in on-device latency without drop in accuracy, while still requiring 3times less training compute than SOTA compression techniques. Finally, for transfer learning on smaller datasets, our technique identifies 1.2times-1.4times cheaper architectures than standard MobileNetV3, EfficientNet suite of architectures at almost the same training cost and accuracy.
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-accurate 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering. Our code will be made publicly available.
Lightning Attention-2: A Free Lunch for Handling Unlimited Sequence Lengths in Large Language Models
Linear attention is an efficient attention mechanism that has recently emerged as a promising alternative to conventional softmax attention. With its ability to process tokens in linear computational complexities, linear attention, in theory, can handle sequences of unlimited length without sacrificing speed, i.e., maintaining a constant training speed for various sequence lengths with a fixed memory consumption. However, due to the issue with cumulative summation (cumsum), current linear attention algorithms cannot demonstrate their theoretical advantage in a causal setting. In this paper, we present Lightning Attention-2, the first linear attention implementation that enables linear attention to realize its theoretical computational benefits. To achieve this, we leverage the thought of tiling, separately handling the intra-block and inter-block components in linear attention calculation. Specifically, we utilize the conventional attention computation mechanism for the intra-blocks and apply linear attention kernel tricks for the inter-blocks. A tiling technique is adopted through both forward and backward procedures to take full advantage of the GPU hardware. We implement our algorithm in Triton to make it IO-aware and hardware-friendly. Various experiments are conducted on different model sizes and sequence lengths. Lightning Attention-2 retains consistent training and inference speed regardless of input sequence length and is significantly faster than other attention mechanisms. The source code is available at https://github.com/OpenNLPLab/lightning-attention.
DynamicCity: Large-Scale LiDAR Generation from Dynamic Scenes
LiDAR scene generation has been developing rapidly recently. However, existing methods primarily focus on generating static and single-frame scenes, overlooking the inherently dynamic nature of real-world driving environments. In this work, we introduce DynamicCity, a novel 4D LiDAR generation framework capable of generating large-scale, high-quality LiDAR scenes that capture the temporal evolution of dynamic environments. DynamicCity mainly consists of two key models. 1) A VAE model for learning HexPlane as the compact 4D representation. Instead of using naive averaging operations, DynamicCity employs a novel Projection Module to effectively compress 4D LiDAR features into six 2D feature maps for HexPlane construction, which significantly enhances HexPlane fitting quality (up to 12.56 mIoU gain). Furthermore, we utilize an Expansion & Squeeze Strategy to reconstruct 3D feature volumes in parallel, which improves both network training efficiency and reconstruction accuracy than naively querying each 3D point (up to 7.05 mIoU gain, 2.06x training speedup, and 70.84% memory reduction). 2) A DiT-based diffusion model for HexPlane generation. To make HexPlane feasible for DiT generation, a Padded Rollout Operation is proposed to reorganize all six feature planes of the HexPlane as a squared 2D feature map. In particular, various conditions could be introduced in the diffusion or sampling process, supporting versatile 4D generation applications, such as trajectory- and command-driven generation, inpainting, and layout-conditioned generation. Extensive experiments on the CarlaSC and Waymo datasets demonstrate that DynamicCity significantly outperforms existing state-of-the-art 4D LiDAR generation methods across multiple metrics. The code will be released to facilitate future research.
NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functions
We present a novel type of neural fields that uses general radial bases for signal representation. State-of-the-art neural fields typically rely on grid-based representations for storing local neural features and N-dimensional linear kernels for interpolating features at continuous query points. The spatial positions of their neural features are fixed on grid nodes and cannot well adapt to target signals. Our method instead builds upon general radial bases with flexible kernel position and shape, which have higher spatial adaptivity and can more closely fit target signals. To further improve the channel-wise capacity of radial basis functions, we propose to compose them with multi-frequency sinusoid functions. This technique extends a radial basis to multiple Fourier radial bases of different frequency bands without requiring extra parameters, facilitating the representation of details. Moreover, by marrying adaptive radial bases with grid-based ones, our hybrid combination inherits both adaptivity and interpolation smoothness. We carefully designed weighting schemes to let radial bases adapt to different types of signals effectively. Our experiments on 2D image and 3D signed distance field representation demonstrate the higher accuracy and compactness of our method than prior arts. When applied to neural radiance field reconstruction, our method achieves state-of-the-art rendering quality, with small model size and comparable training speed.
AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers
Numerous works have recently integrated 3D camera control into foundational text-to-video models, but the resulting camera control is often imprecise, and video generation quality suffers. In this work, we analyze camera motion from a first principles perspective, uncovering insights that enable precise 3D camera manipulation without compromising synthesis quality. First, we determine that motion induced by camera movements in videos is low-frequency in nature. This motivates us to adjust train and test pose conditioning schedules, accelerating training convergence while improving visual and motion quality. Then, by probing the representations of an unconditional video diffusion transformer, we observe that they implicitly perform camera pose estimation under the hood, and only a sub-portion of their layers contain the camera information. This suggested us to limit the injection of camera conditioning to a subset of the architecture to prevent interference with other video features, leading to 4x reduction of training parameters, improved training speed and 10% higher visual quality. Finally, we complement the typical dataset for camera control learning with a curated dataset of 20K diverse dynamic videos with stationary cameras. This helps the model disambiguate the difference between camera and scene motion, and improves the dynamics of generated pose-conditioned videos. We compound these findings to design the Advanced 3D Camera Control (AC3D) architecture, the new state-of-the-art model for generative video modeling with camera control.
FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning
Scaling Transformers to longer sequence lengths has been a major problem in the last several years, promising to improve performance in language modeling and high-resolution image understanding, as well as to unlock new applications in code, audio, and video generation. The attention layer is the main bottleneck in scaling to longer sequences, as its runtime and memory increase quadratically in the sequence length. FlashAttention exploits the asymmetric GPU memory hierarchy to bring significant memory saving (linear instead of quadratic) and runtime speedup (2-4times compared to optimized baselines), with no approximation. However, FlashAttention is still not nearly as fast as optimized matrix-multiply (GEMM) operations, reaching only 25-40\% of the theoretical maximum FLOPs/s. We observe that the inefficiency is due to suboptimal work partitioning between different thread blocks and warps on the GPU, causing either low-occupancy or unnecessary shared memory reads/writes. We propose FlashAttention-2, with better work partitioning to address these issues. In particular, we (1) tweak the algorithm to reduce the number of non-matmul FLOPs (2) parallelize the attention computation, even for a single head, across different thread blocks to increase occupancy, and (3) within each thread block, distribute the work between warps to reduce communication through shared memory. These yield around 2times speedup compared to FlashAttention, reaching 50-73\% of the theoretical maximum FLOPs/s on A100 and getting close to the efficiency of GEMM operations. We empirically validate that when used end-to-end to train GPT-style models, FlashAttention-2 reaches training speed of up to 225 TFLOPs/s per A100 GPU (72\% model FLOPs utilization).
Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections
Novel view synthesis from unconstrained in-the-wild image collections remains a significant yet challenging task due to photometric variations and transient occluders that complicate accurate scene reconstruction. Previous methods have approached these issues by integrating per-image appearance features embeddings in Neural Radiance Fields (NeRFs). Although 3D Gaussian Splatting (3DGS) offers faster training and real-time rendering, adapting it for unconstrained image collections is non-trivial due to the substantially different architecture. In this paper, we introduce Splatfacto-W, an approach that integrates per-Gaussian neural color features and per-image appearance embeddings into the rasterization process, along with a spherical harmonics-based background model to represent varying photometric appearances and better depict backgrounds. Our key contributions include latent appearance modeling, efficient transient object handling, and precise background modeling. Splatfacto-W delivers high-quality, real-time novel view synthesis with improved scene consistency in in-the-wild scenarios. Our method improves the Peak Signal-to-Noise Ratio (PSNR) by an average of 5.3 dB compared to 3DGS, enhances training speed by 150 times compared to NeRF-based methods, and achieves a similar rendering speed to 3DGS. Additional video results and code integrated into Nerfstudio are available at https://kevinxu02.github.io/splatfactow/.
Deep Compression Autoencoder for Efficient High-Resolution Diffusion Models
We present Deep Compression Autoencoder (DC-AE), a new family of autoencoder models for accelerating high-resolution diffusion models. Existing autoencoder models have demonstrated impressive results at a moderate spatial compression ratio (e.g., 8x), but fail to maintain satisfactory reconstruction accuracy for high spatial compression ratios (e.g., 64x). We address this challenge by introducing two key techniques: (1) Residual Autoencoding, where we design our models to learn residuals based on the space-to-channel transformed features to alleviate the optimization difficulty of high spatial-compression autoencoders; (2) Decoupled High-Resolution Adaptation, an efficient decoupled three-phases training strategy for mitigating the generalization penalty of high spatial-compression autoencoders. With these designs, we improve the autoencoder's spatial compression ratio up to 128 while maintaining the reconstruction quality. Applying our DC-AE to latent diffusion models, we achieve significant speedup without accuracy drop. For example, on ImageNet 512x512, our DC-AE provides 19.1x inference speedup and 17.9x training speedup on H100 GPU for UViT-H while achieving a better FID, compared with the widely used SD-VAE-f8 autoencoder. Our code is available at https://github.com/mit-han-lab/efficientvit.
ALBERT: A Lite BERT for Self-supervised Learning of Language Representations
Increasing model size when pretraining natural language representations often results in improved performance on downstream tasks. However, at some point further model increases become harder due to GPU/TPU memory limitations and longer training times. To address these problems, we present two parameter-reduction techniques to lower memory consumption and increase the training speed of BERT. Comprehensive empirical evidence shows that our proposed methods lead to models that scale much better compared to the original BERT. We also use a self-supervised loss that focuses on modeling inter-sentence coherence, and show it consistently helps downstream tasks with multi-sentence inputs. As a result, our best model establishes new state-of-the-art results on the GLUE, RACE, and \squad benchmarks while having fewer parameters compared to BERT-large. The code and the pretrained models are available at https://github.com/google-research/ALBERT.
Jetfire: Efficient and Accurate Transformer Pretraining with INT8 Data Flow and Per-Block Quantization
Pretraining transformers are generally time-consuming. Fully quantized training (FQT) is a promising approach to speed up pretraining. However, most FQT methods adopt a quantize-compute-dequantize procedure, which often leads to suboptimal speedup and significant performance degradation when used in transformers due to the high memory access overheads and low-precision computations. In this work, we propose Jetfire, an efficient and accurate INT8 training method specific to transformers. Our method features an INT8 data flow to optimize memory access and a per-block quantization method to maintain the accuracy of pretrained transformers. Extensive experiments demonstrate that our INT8 FQT method achieves comparable accuracy to the FP16 training baseline and outperforms the existing INT8 training works for transformers. Moreover, for a standard transformer block, our method offers an end-to-end training speedup of 1.42x and a 1.49x memory reduction compared to the FP16 baseline.
ExploRLLM: Guiding Exploration in Reinforcement Learning with Large Language Models
In image-based robot manipulation tasks with large observation and action spaces, reinforcement learning struggles with low sample efficiency, slow training speed, and uncertain convergence. As an alternative, large pre-trained foundation models have shown promise in robotic manipulation, particularly in zero-shot and few-shot applications. However, using these models directly is unreliable due to limited reasoning capabilities and challenges in understanding physical and spatial contexts. This paper introduces ExploRLLM, a novel approach that leverages the inductive bias of foundation models (e.g. Large Language Models) to guide exploration in reinforcement learning. We also exploit these foundation models to reformulate the action and observation spaces to enhance the training efficiency in reinforcement learning. Our experiments demonstrate that guided exploration enables much quicker convergence than training without it. Additionally, we validate that ExploRLLM outperforms vanilla foundation model baselines and that the policy trained in simulation can be applied in real-world settings without additional training.
Winner-Take-All Column Row Sampling for Memory Efficient Adaptation of Language Model
With the rapid growth in model size, fine-tuning the large pre-trained language model has become increasingly difficult due to its extensive memory usage. Previous works usually focus on reducing the number of trainable parameters in the network. While the model parameters do contribute to memory usage, the primary memory bottleneck during training arises from storing feature maps, also known as activations, as they are crucial for gradient calculation. Notably, neural networks are usually trained using stochastic gradient descent. We argue that in stochastic optimization, models can handle noisy gradients as long as the gradient estimator is unbiased with reasonable variance. Following this motivation, we propose a new family of unbiased estimators called WTA-CRS, for matrix production with reduced variance, which only requires storing the sub-sampled activations for calculating the gradient. Our work provides both theoretical and experimental evidence that, in the context of tuning transformers, our proposed estimators exhibit lower variance compared to existing ones. By replacing the linear operation with our approximated one in transformers, we can achieve up to 2.7times peak memory reduction with almost no accuracy drop and enables up to 6.4times larger batch size. Under the same hardware, WTA-CRS enables better down-streaming task performance by applying larger models and/or faster training speed with larger batch sizes.
Resurrecting Recurrent Neural Networks for Long Sequences
Recurrent Neural Networks (RNNs) offer fast inference on long sequences but are hard to optimize and slow to train. Deep state-space models (SSMs) have recently been shown to perform remarkably well on long sequence modeling tasks, and have the added benefits of fast parallelizable training and RNN-like fast inference. However, while SSMs are superficially similar to RNNs, there are important differences that make it unclear where their performance boost over RNNs comes from. In this paper, we show that careful design of deep RNNs using standard signal propagation arguments can recover the impressive performance of deep SSMs on long-range reasoning tasks, while also matching their training speed. To achieve this, we analyze and ablate a series of changes to standard RNNs including linearizing and diagonalizing the recurrence, using better parameterizations and initializations, and ensuring proper normalization of the forward pass. Our results provide new insights on the origins of the impressive performance of deep SSMs, while also introducing an RNN block called the Linear Recurrent Unit that matches both their performance on the Long Range Arena benchmark and their computational efficiency.
L-GreCo: Layerwise-Adaptive Gradient Compression for Efficient and Accurate Deep Learning
Data-parallel distributed training of deep neural networks (DNN) has gained very widespread adoption, but can still experience communication bottlenecks. To address this issue, entire families of compression mechanisms have been developed, including quantization, sparsification, and low-rank approximation, some of which are seeing significant practical adoption. Despite this progress, almost all known compression schemes apply compression uniformly across DNN layers, although layers are heterogeneous in terms of parameter count and their impact on model accuracy. In this work, we provide a general framework for adapting the degree of compression across the model's layers dynamically during training, improving the overall compression, while leading to substantial speedups, without sacrificing accuracy. Our framework, called L-GreCo, is based on an adaptive algorithm, which automatically picks the optimal compression parameters for model layers guaranteeing the best compression ratio while satisfying an error constraint. Extensive experiments over image classification and language modeling tasks shows that L-GreCo is effective across all existing families of compression methods, and achieves up to 2.5times training speedup and up to 5times compression improvement over efficient implementations of existing approaches, while recovering full accuracy. Moreover, L-GreCo is complementary to existing adaptive algorithms, improving their compression ratio by 50% and practical throughput by 66%.
Diffusion Model as a Noise-Aware Latent Reward Model for Step-Level Preference Optimization
Preference optimization for diffusion models aims to align them with human preferences for images. Previous methods typically leverage Vision-Language Models (VLMs) as pixel-level reward models to approximate human preferences. However, when used for step-level preference optimization, these models face challenges in handling noisy images of different timesteps and require complex transformations into pixel space. In this work, we demonstrate that diffusion models are inherently well-suited for step-level reward modeling in the latent space, as they can naturally extract features from noisy latent images. Accordingly, we propose the Latent Reward Model (LRM), which repurposes components of diffusion models to predict preferences of latent images at various timesteps. Building on LRM, we introduce Latent Preference Optimization (LPO), a method designed for step-level preference optimization directly in the latent space. Experimental results indicate that LPO not only significantly enhances performance in aligning diffusion models with general, aesthetic, and text-image alignment preferences, but also achieves 2.5-28times training speedup compared to existing preference optimization methods. Our code will be available at https://github.com/casiatao/LPO.
k2SSL: A Faster and Better Framework for Self-Supervised Speech Representation Learning
Self-supervised learning (SSL) has achieved great success in speech-related tasks, driven by advancements in speech encoder architectures and the expansion of datasets. While Transformer and Conformer architectures have dominated SSL backbones, encoders like Zipformer, which excel in automatic speech recognition (ASR), remain unexplored in SSL. Concurrently, inefficiencies in data processing within existing SSL training frameworks, such as fairseq, pose challenges in managing the growing volumes of training data. To address these issues, we propose k2SSL, an open-source framework that offers faster, more memory-efficient, and better-performing self-supervised speech representation learning, with a focus on downstream ASR tasks. The optimized HuBERT and proposed Zipformer-based SSL systems exhibit substantial reductions in both training time and memory usage during SSL training. Experiments on LibriSpeech and Libri-Light demonstrate that Zipformer-based SSL systems significantly outperform comparable HuBERT and WavLM systems, achieving a relative WER reduction on dev-other/test-other of up to 34.8%/32.4% compared to HuBERT Base after supervised fine-tuning, along with a 3.5x pre-training speedup in total GPU hours.
A second-order-like optimizer with adaptive gradient scaling for deep learning
In this empirical article, we introduce INNAprop, an optimization algorithm that combines the INNA method with the RMSprop adaptive gradient scaling. It leverages second-order information and rescaling while keeping the memory requirements of standard DL methods as AdamW or SGD with momentum.After having recalled our geometrical motivations, we provide quite extensive experiments. On image classification (CIFAR-10, ImageNet) and language modeling (GPT-2), INNAprop consistently matches or outperforms AdamW both in training speed and accuracy, with minimal hyperparameter tuning in large-scale settings. Our code is publicly available at https://github.com/innaprop/innaprop.
OPTune: Efficient Online Preference Tuning
Reinforcement learning with human feedback~(RLHF) is critical for aligning Large Language Models (LLMs) with human preference. Compared to the widely studied offline version of RLHF, e.g. direct preference optimization (DPO), recent works have shown that the online variants achieve even better alignment. However, online alignment requires on-the-fly generation of new training data, which is costly, hard to parallelize, and suffers from varying quality and utility. In this paper, we propose a more efficient data exploration strategy for online preference tuning (OPTune), which does not rely on human-curated or pre-collected teacher responses but dynamically samples informative responses for on-policy preference alignment. During data generation, OPTune only selects prompts whose (re)generated responses can potentially provide more informative and higher-quality training signals than the existing responses. In the training objective, OPTune reweights each generated response (pair) by its utility in improving the alignment so that learning can be focused on the most helpful samples. Throughout our evaluations, OPTune'd LLMs maintain the instruction-following benefits provided by standard preference tuning whilst enjoying 1.27-1.56x faster training speed due to the efficient data exploration strategy.
State-Free Inference of State-Space Models: The Transfer Function Approach
We approach designing a state-space model for deep learning applications through its dual representation, the transfer function, and uncover a highly efficient sequence parallel inference algorithm that is state-free: unlike other proposed algorithms, state-free inference does not incur any significant memory or computational cost with an increase in state size. We achieve this using properties of the proposed frequency domain transfer function parametrization, which enables direct computation of its corresponding convolutional kernel's spectrum via a single Fast Fourier Transform. Our experimental results across multiple sequence lengths and state sizes illustrates, on average, a 35% training speed improvement over S4 layers -- parametrized in time-domain -- on the Long Range Arena benchmark, while delivering state-of-the-art downstream performances over other attention-free approaches. Moreover, we report improved perplexity in language modeling over a long convolutional Hyena baseline, by simply introducing our transfer function parametrization. Our code is available at https://github.com/ruke1ire/RTF.
An Intermediate Fusion ViT Enables Efficient Text-Image Alignment in Diffusion Models
Diffusion models have been widely used for conditional data cross-modal generation tasks such as text-to-image and text-to-video. However, state-of-the-art models still fail to align the generated visual concepts with high-level semantics in a language such as object count, spatial relationship, etc. We approach this problem from a multimodal data fusion perspective and investigate how different fusion strategies can affect vision-language alignment. We discover that compared to the widely used early fusion of conditioning text in a pretrained image feature space, a specially designed intermediate fusion can: (i) boost text-to-image alignment with improved generation quality and (ii) improve training and inference efficiency by reducing low-rank text-to-image attention calculations. We perform experiments using a text-to-image generation task on the MS-COCO dataset. We compare our intermediate fusion mechanism with the classic early fusion mechanism on two common conditioning methods on a U-shaped ViT backbone. Our intermediate fusion model achieves a higher CLIP Score and lower FID, with 20% reduced FLOPs, and 50% increased training speed compared to a strong U-ViT baseline with an early fusion.
M2-Encoder: Advancing Bilingual Image-Text Understanding by Large-scale Efficient Pretraining
Vision-language foundation models like CLIP have revolutionized the field of artificial intelligence. Nevertheless, VLM models supporting multi-language, e.g., in both Chinese and English, have lagged due to the relative scarcity of large-scale pretraining datasets. Toward this end, we introduce a comprehensive bilingual (Chinese-English) dataset BM-6B with over 6 billion image-text pairs, aimed at enhancing multimodal foundation models to well understand images in both languages. To handle such a scale of dataset, we propose a novel grouped aggregation approach for image-text contrastive loss computation, which reduces the communication overhead and GPU memory demands significantly, facilitating a 60% increase in training speed. We pretrain a series of bilingual image-text foundation models with an enhanced fine-grained understanding ability on BM-6B, the resulting models, dubbed as M^2-Encoders (pronounced "M-Square"), set new benchmarks in both languages for multimodal retrieval and classification tasks. Notably, Our largest M^2-Encoder-10B model has achieved top-1 accuracies of 88.5% on ImageNet and 80.7% on ImageNet-CN under a zero-shot classification setting, surpassing previously reported SoTA methods by 2.2% and 21.1%, respectively. The M^2-Encoder series represents one of the most comprehensive bilingual image-text foundation models to date, so we are making it available to the research community for further exploration and development.
HiPA: Enabling One-Step Text-to-Image Diffusion Models via High-Frequency-Promoting Adaptation
Diffusion models have revolutionized text-to-image generation, but their real-world applications are hampered by the extensive time needed for hundreds of diffusion steps. Although progressive distillation has been proposed to speed up diffusion sampling to 2-8 steps, it still falls short in one-step generation, and necessitates training multiple student models, which is highly parameter-extensive and time-consuming. To overcome these limitations, we introduce High-frequency-Promoting Adaptation (HiPA), a parameter-efficient approach to enable one-step text-to-image diffusion. Grounded in the insight that high-frequency information is essential but highly lacking in one-step diffusion, HiPA focuses on training one-step, low-rank adaptors to specifically enhance the under-represented high-frequency abilities of advanced diffusion models. The learned adaptors empower these diffusion models to generate high-quality images in just a single step. Compared with progressive distillation, HiPA achieves much better performance in one-step text-to-image generation (37.3 rightarrow 23.8 in FID-5k on MS-COCO 2017) and 28.6x training speed-up (108.8 rightarrow 3.8 A100 GPU days), requiring only 0.04% training parameters (7,740 million rightarrow 3.3 million). We also demonstrate HiPA's effectiveness in text-guided image editing, inpainting and super-resolution tasks, where our adapted models consistently deliver high-quality outputs in just one diffusion step. The source code will be released.
Feature Learning and Generalization in Deep Networks with Orthogonal Weights
Fully-connected deep neural networks with weights initialized from independent Gaussian distributions can be tuned to criticality, which prevents the exponential growth or decay of signals propagating through the network. However, such networks still exhibit fluctuations that grow linearly with the depth of the network, which may impair the training of networks with width comparable to depth. We show analytically that rectangular networks with tanh activations and weights initialized from the ensemble of orthogonal matrices have corresponding preactivation fluctuations which are independent of depth, to leading order in inverse width. Moreover, we demonstrate numerically that, at initialization, all correlators involving the neural tangent kernel (NTK) and its descendants at leading order in inverse width -- which govern the evolution of observables during training -- saturate at a depth of sim 20, rather than growing without bound as in the case of Gaussian initializations. We speculate that this structure preserves finite-width feature learning while reducing overall noise, thus improving both generalization and training speed. We provide some experimental justification by relating empirical measurements of the NTK to the superior performance of deep nonlinear orthogonal networks trained under full-batch gradient descent on the MNIST and CIFAR-10 classification tasks.
Deshadow-Anything: When Segment Anything Model Meets Zero-shot shadow removal
Segment Anything (SAM), an advanced universal image segmentation model trained on an expansive visual dataset, has set a new benchmark in image segmentation and computer vision. However, it faced challenges when it came to distinguishing between shadows and their backgrounds. To address this, we developed Deshadow-Anything, considering the generalization of large-scale datasets, and we performed Fine-tuning on large-scale datasets to achieve image shadow removal. The diffusion model can diffuse along the edges and textures of an image, helping to remove shadows while preserving the details of the image. Furthermore, we design Multi-Self-Attention Guidance (MSAG) and adaptive input perturbation (DDPM-AIP) to accelerate the iterative training speed of diffusion. Experiments on shadow removal tasks demonstrate that these methods can effectively improve image restoration performance.
Mixed Neural Voxels for Fast Multi-view Video Synthesis
Synthesizing high-fidelity videos from real-world multi-view input is challenging because of the complexities of real-world environments and highly dynamic motions. Previous works based on neural radiance fields have demonstrated high-quality reconstructions of dynamic scenes. However, training such models on real-world scenes is time-consuming, usually taking days or weeks. In this paper, we present a novel method named MixVoxels to better represent the dynamic scenes with fast training speed and competitive rendering qualities. The proposed MixVoxels represents the 4D dynamic scenes as a mixture of static and dynamic voxels and processes them with different networks. In this way, the computation of the required modalities for static voxels can be processed by a lightweight model, which essentially reduces the amount of computation, especially for many daily dynamic scenes dominated by the static background. To separate the two kinds of voxels, we propose a novel variation field to estimate the temporal variance of each voxel. For the dynamic voxels, we design an inner-product time query method to efficiently query multiple time steps, which is essential to recover the high-dynamic motions. As a result, with 15 minutes of training for dynamic scenes with inputs of 300-frame videos, MixVoxels achieves better PSNR than previous methods. Codes and trained models are available at https://github.com/fengres/mixvoxels
Differentially Private Optimization on Large Model at Small Cost
Differentially private (DP) optimization is the standard paradigm to learn large neural networks that are accurate and privacy-preserving. The computational cost for DP deep learning, however, is notoriously heavy due to the per-sample gradient clipping. Existing DP implementations are 2-1000times more costly in time and space complexity than the standard (non-private) training. In this work, we develop a novel Book-Keeping (BK) technique that implements existing DP optimizers (thus achieving the same accuracy), with a substantial improvement on the computational cost. Specifically, BK enables DP training on large models and high dimensional data to be roughly as efficient as the standard training, whereas previous DP algorithms can be inefficient or incapable of training due to memory error. The computational advantage of BK is supported by the complexity analysis as well as extensive experiments on vision and language tasks. Our implementation achieves state-of-the-art (SOTA) accuracy with very small extra cost: on GPT2 and at the same memory cost, BK has 1.0times the time complexity of the standard training (0.75times training speed in practice), and 0.6times the time complexity of the most efficient DP implementation (1.24times training speed in practice). We will open-source the codebase for the BK algorithm.
RAFT: Recurrent All-Pairs Field Transforms for Optical Flow
We introduce Recurrent All-Pairs Field Transforms (RAFT), a new deep network architecture for optical flow. RAFT extracts per-pixel features, builds multi-scale 4D correlation volumes for all pairs of pixels, and iteratively updates a flow field through a recurrent unit that performs lookups on the correlation volumes. RAFT achieves state-of-the-art performance. On KITTI, RAFT achieves an F1-all error of 5.10%, a 16% error reduction from the best published result (6.10%). On Sintel (final pass), RAFT obtains an end-point-error of 2.855 pixels, a 30% error reduction from the best published result (4.098 pixels). In addition, RAFT has strong cross-dataset generalization as well as high efficiency in inference time, training speed, and parameter count. Code is available at https://github.com/princeton-vl/RAFT.
Layered gradient accumulation and modular pipeline parallelism: fast and efficient training of large language models
The advent of the transformer has sparked a quick growth in the size of language models, far outpacing hardware improvements. (Dense) transformers are expected to reach the trillion-parameter scale in the near future, for which training requires thousands or even tens of thousands of GPUs. We investigate the challenges of training at this scale and beyond on commercially available hardware. In particular, we analyse the shortest possible training time for different configurations of distributed training, leveraging empirical scaling laws for language models to estimate the optimal (critical) batch size. Contrary to popular belief, we find no evidence for a memory wall, and instead argue that the real limitation -- other than the cost -- lies in the training duration. In addition to this analysis, we introduce two new methods, layered gradient accumulation and modular pipeline parallelism, which together cut the shortest training time by half. The methods also reduce data movement, lowering the network requirement to a point where a fast InfiniBand connection is not necessary. This increased network efficiency also improve on the methods introduced with the ZeRO optimizer, reducing the memory usage to a tiny fraction of the available GPU memory.
AI capabilities can be significantly improved without expensive retraining
State-of-the-art AI systems can be significantly improved without expensive retraining via "post-training enhancements"-techniques applied after initial training like fine-tuning the system to use a web browser. We review recent post-training enhancements, categorizing them into five types: tool-use, prompting methods, scaffolding, solution selection, and data generation. Different enhancements improve performance on different tasks, making it hard to compare their significance. So we translate improvements from different enhancements into a common currency, the compute-equivalent gain: how much additional training compute would be needed to improve performance by the same amount as the enhancement. Our non-experimental work shows that post-training enhancements have significant benefits: most surveyed enhancements improve benchmark performance by more than a 5x increase in training compute, some by more than 20x. Post-training enhancements are relatively cheap to develop: fine-tuning costs are typically <1% of the original training cost. Governing the development of capable post-training enhancements may be challenging because frontier models could be enhanced by a wide range of actors.
WaveFit: An Iterative and Non-autoregressive Neural Vocoder based on Fixed-Point Iteration
Denoising diffusion probabilistic models (DDPMs) and generative adversarial networks (GANs) are popular generative models for neural vocoders. The DDPMs and GANs can be characterized by the iterative denoising framework and adversarial training, respectively. This study proposes a fast and high-quality neural vocoder called WaveFit, which integrates the essence of GANs into a DDPM-like iterative framework based on fixed-point iteration. WaveFit iteratively denoises an input signal, and trains a deep neural network (DNN) for minimizing an adversarial loss calculated from intermediate outputs at all iterations. Subjective (side-by-side) listening tests showed no statistically significant differences in naturalness between human natural speech and those synthesized by WaveFit with five iterations. Furthermore, the inference speed of WaveFit was more than 240 times faster than WaveRNN. Audio demos are available at google.github.io/df-conformer/wavefit/.
Efficient Diffusion Training via Min-SNR Weighting Strategy
Denoising diffusion models have been a mainstream approach for image generation, however, training these models often suffers from slow convergence. In this paper, we discovered that the slow convergence is partly due to conflicting optimization directions between timesteps. To address this issue, we treat the diffusion training as a multi-task learning problem, and introduce a simple yet effective approach referred to as Min-SNR-gamma. This method adapts loss weights of timesteps based on clamped signal-to-noise ratios, which effectively balances the conflicts among timesteps. Our results demonstrate a significant improvement in converging speed, 3.4times faster than previous weighting strategies. It is also more effective, achieving a new record FID score of 2.06 on the ImageNet 256times256 benchmark using smaller architectures than that employed in previous state-of-the-art. The code is available at https://github.com/TiankaiHang/Min-SNR-Diffusion-Training.
How Well Do Sparse Imagenet Models Transfer?
Transfer learning is a classic paradigm by which models pretrained on large "upstream" datasets are adapted to yield good results on "downstream" specialized datasets. Generally, more accurate models on the "upstream" dataset tend to provide better transfer accuracy "downstream". In this work, we perform an in-depth investigation of this phenomenon in the context of convolutional neural networks (CNNs) trained on the ImageNet dataset, which have been pruned - that is, compressed by sparsifying their connections. We consider transfer using unstructured pruned models obtained by applying several state-of-the-art pruning methods, including magnitude-based, second-order, re-growth, lottery-ticket, and regularization approaches, in the context of twelve standard transfer tasks. In a nutshell, our study shows that sparse models can match or even outperform the transfer performance of dense models, even at high sparsities, and, while doing so, can lead to significant inference and even training speedups. At the same time, we observe and analyze significant differences in the behaviour of different pruning methods.
Scalable Forward-Forward Algorithm
We propose a scalable Forward-Forward (FF) algorithm that eliminates the need for backpropagation by training each layer separately. Unlike backpropagation, FF avoids backward gradients and can be more modular and memory efficient, making it appealing for large networks. We extend FF to modern convolutional architectures, such as MobileNetV3 and ResNet18, by introducing a new way to compute losses for convolutional layers. Experiments show that our method achieves performance comparable to standard backpropagation. Furthermore, when we divide the network into blocks, such as the residual blocks in ResNet, and apply backpropagation only within each block, but not across blocks, our hybrid design tends to outperform backpropagation baselines while maintaining a similar training speed. Finally, we present experiments on small datasets and transfer learning that confirm the adaptability of our method.
Dual Path Networks
In this work, we present a simple, highly efficient and modularized Dual Path Network (DPN) for image classification which presents a new topology of connection paths internally. By revealing the equivalence of the state-of-the-art Residual Network (ResNet) and Densely Convolutional Network (DenseNet) within the HORNN framework, we find that ResNet enables feature re-usage while DenseNet enables new features exploration which are both important for learning good representations. To enjoy the benefits from both path topologies, our proposed Dual Path Network shares common features while maintaining the flexibility to explore new features through dual path architectures. Extensive experiments on three benchmark datasets, ImagNet-1k, Places365 and PASCAL VOC, clearly demonstrate superior performance of the proposed DPN over state-of-the-arts. In particular, on the ImagNet-1k dataset, a shallow DPN surpasses the best ResNeXt-101(64x4d) with 26% smaller model size, 25% less computational cost and 8% lower memory consumption, and a deeper DPN (DPN-131) further pushes the state-of-the-art single model performance with about 2 times faster training speed. Experiments on the Places365 large-scale scene dataset, PASCAL VOC detection dataset, and PASCAL VOC segmentation dataset also demonstrate its consistently better performance than DenseNet, ResNet and the latest ResNeXt model over various applications.
Cyclical Learning Rates for Training Neural Networks
It is known that the learning rate is the most important hyper-parameter to tune for training deep neural networks. This paper describes a new method for setting the learning rate, named cyclical learning rates, which practically eliminates the need to experimentally find the best values and schedule for the global learning rates. Instead of monotonically decreasing the learning rate, this method lets the learning rate cyclically vary between reasonable boundary values. Training with cyclical learning rates instead of fixed values achieves improved classification accuracy without a need to tune and often in fewer iterations. This paper also describes a simple way to estimate "reasonable bounds" -- linearly increasing the learning rate of the network for a few epochs. In addition, cyclical learning rates are demonstrated on the CIFAR-10 and CIFAR-100 datasets with ResNets, Stochastic Depth networks, and DenseNets, and the ImageNet dataset with the AlexNet and GoogLeNet architectures. These are practical tools for everyone who trains neural networks.
Parallelizing non-linear sequential models over the sequence length
Sequential models, such as Recurrent Neural Networks and Neural Ordinary Differential Equations, have long suffered from slow training due to their inherent sequential nature. For many years this bottleneck has persisted, as many thought sequential models could not be parallelized. We challenge this long-held belief with our parallel algorithm that accelerates GPU evaluation of sequential models by up to 3 orders of magnitude faster without compromising output accuracy. The algorithm does not need any special structure in the sequential models' architecture, making it applicable to a wide range of architectures. Using our method, training sequential models can be more than 10 times faster than the common sequential method without any meaningful difference in the training results. Leveraging this accelerated training, we discovered the efficacy of the Gated Recurrent Unit in a long time series classification problem with 17k time samples. By overcoming the training bottleneck, our work serves as the first step to unlock the potential of non-linear sequential models for long sequence problems.
Modeling of learning curves with applications to pos tagging
An algorithm to estimate the evolution of learning curves on the whole of a training data base, based on the results obtained from a portion and using a functional strategy, is introduced. We approximate iteratively the sought value at the desired time, independently of the learning technique used and once a point in the process, called prediction level, has been passed. The proposal proves to be formally correct with respect to our working hypotheses and includes a reliable proximity condition. This allows the user to fix a convergence threshold with respect to the accuracy finally achievable, which extends the concept of stopping criterion and seems to be effective even in the presence of distorting observations. Our aim is to evaluate the training effort, supporting decision making in order to reduce the need for both human and computational resources during the learning process. The proposal is of interest in at least three operational procedures. The first is the anticipation of accuracy gain, with the purpose of measuring how much work is needed to achieve a certain degree of performance. The second relates the comparison of efficiency between systems at training time, with the objective of completing this task only for the one that best suits our requirements. The prediction of accuracy is also a valuable item of information for customizing systems, since we can estimate in advance the impact of settings on both the performance and the development costs. Using the generation of part-of-speech taggers as an example application, the experimental results are consistent with our expectations.
A Simple Fine-tuning Is All You Need: Towards Robust Deep Learning Via Adversarial Fine-tuning
Adversarial Training (AT) with Projected Gradient Descent (PGD) is an effective approach for improving the robustness of the deep neural networks. However, PGD AT has been shown to suffer from two main limitations: i) high computational cost, and ii) extreme overfitting during training that leads to reduction in model generalization. While the effect of factors such as model capacity and scale of training data on adversarial robustness have been extensively studied, little attention has been paid to the effect of a very important parameter in every network optimization on adversarial robustness: the learning rate. In particular, we hypothesize that effective learning rate scheduling during adversarial training can significantly reduce the overfitting issue, to a degree where one does not even need to adversarially train a model from scratch but can instead simply adversarially fine-tune a pre-trained model. Motivated by this hypothesis, we propose a simple yet very effective adversarial fine-tuning approach based on a slow start, fast decay learning rate scheduling strategy which not only significantly decreases computational cost required, but also greatly improves the accuracy and robustness of a deep neural network. Experimental results show that the proposed adversarial fine-tuning approach outperforms the state-of-the-art methods on CIFAR-10, CIFAR-100 and ImageNet datasets in both test accuracy and the robustness, while reducing the computational cost by 8-10times. Furthermore, a very important benefit of the proposed adversarial fine-tuning approach is that it enables the ability to improve the robustness of any pre-trained deep neural network without needing to train the model from scratch, which to the best of the authors' knowledge has not been previously demonstrated in research literature.
Test-Time Training with Self-Supervision for Generalization under Distribution Shifts
In this paper, we propose Test-Time Training, a general approach for improving the performance of predictive models when training and test data come from different distributions. We turn a single unlabeled test sample into a self-supervised learning problem, on which we update the model parameters before making a prediction. This also extends naturally to data in an online stream. Our simple approach leads to improvements on diverse image classification benchmarks aimed at evaluating robustness to distribution shifts.
Measuring the Effects of Data Parallelism on Neural Network Training
Recent hardware developments have dramatically increased the scale of data parallelism available for neural network training. Among the simplest ways to harness next-generation hardware is to increase the batch size in standard mini-batch neural network training algorithms. In this work, we aim to experimentally characterize the effects of increasing the batch size on training time, as measured by the number of steps necessary to reach a goal out-of-sample error. We study how this relationship varies with the training algorithm, model, and data set, and find extremely large variation between workloads. Along the way, we show that disagreements in the literature on how batch size affects model quality can largely be explained by differences in metaparameter tuning and compute budgets at different batch sizes. We find no evidence that larger batch sizes degrade out-of-sample performance. Finally, we discuss the implications of our results on efforts to train neural networks much faster in the future. Our experimental data is publicly available as a database of 71,638,836 loss measurements taken over the course of training for 168,160 individual models across 35 workloads.
Metadata Conditioning Accelerates Language Model Pre-training
The vast diversity of styles, domains, and quality levels present in language model pre-training corpora is essential in developing general model capabilities, but efficiently learning and deploying the correct behaviors exemplified in each of these heterogeneous data sources is challenging. To address this, we propose a new method, termed Metadata Conditioning then Cooldown (MeCo), to incorporate additional learning cues during pre-training. MeCo first provides metadata (e.g., URLs like en.wikipedia.org) alongside the text during training and later uses a cooldown phase with only the standard text, thereby enabling the model to function normally even without metadata. MeCo significantly accelerates pre-training across different model scales (600M to 8B parameters) and training sources (C4, RefinedWeb, and DCLM). For instance, a 1.6B language model trained with MeCo matches the downstream task performance of standard pre-training while using 33% less data. Additionally, MeCo enables us to steer language models by conditioning the inference prompt on either real or fabricated metadata that encodes the desired properties of the output: for example, prepending wikipedia.org to reduce harmful generations or factquizmaster.com (fabricated) to improve common knowledge task performance. We also demonstrate that MeCo is compatible with different types of metadata, such as model-generated topics. MeCo is remarkably simple, adds no computational overhead, and demonstrates promise in producing more capable and steerable language models.
Fast Certified Robust Training with Short Warmup
Recently, bound propagation based certified robust training methods have been proposed for training neural networks with certifiable robustness guarantees. Despite that state-of-the-art (SOTA) methods including interval bound propagation (IBP) and CROWN-IBP have per-batch training complexity similar to standard neural network training, they usually use a long warmup schedule with hundreds or thousands epochs to reach SOTA performance and are thus still costly. In this paper, we identify two important issues in existing methods, namely exploded bounds at initialization, and the imbalance in ReLU activation states and improve IBP training. These two issues make certified training difficult and unstable, and thereby long warmup schedules were needed in prior works. To mitigate these issues and conduct faster certified training with shorter warmup, we propose three improvements based on IBP training: 1) We derive a new weight initialization method for IBP training; 2) We propose to fully add Batch Normalization (BN) to each layer in the model, since we find BN can reduce the imbalance in ReLU activation states; 3) We also design regularization to explicitly tighten certified bounds and balance ReLU activation states during wamrup. We are able to obtain 65.03% verified error on CIFAR-10 (epsilon=8{255}) and 82.36% verified error on TinyImageNet (epsilon=1{255}) using very short training schedules (160 and 80 total epochs, respectively), outperforming literature SOTA trained with hundreds or thousands epochs under the same network architecture. The code is available at https://github.com/shizhouxing/Fast-Certified-Robust-Training.
Algorithmic progress in language models
We investigate the rate at which algorithms for pre-training language models have improved since the advent of deep learning. Using a dataset of over 200 language model evaluations on Wikitext and Penn Treebank spanning 2012-2023, we find that the compute required to reach a set performance threshold has halved approximately every 8 months, with a 95% confidence interval of around 5 to 14 months, substantially faster than hardware gains per Moore's Law. We estimate augmented scaling laws, which enable us to quantify algorithmic progress and determine the relative contributions of scaling models versus innovations in training algorithms. Despite the rapid pace of algorithmic progress and the development of new architectures such as the transformer, our analysis reveals that the increase in compute made an even larger contribution to overall performance improvements over this time period. Though limited by noisy benchmark data, our analysis quantifies the rapid progress in language modeling, shedding light on the relative contributions from compute and algorithms.
pfl-research: simulation framework for accelerating research in Private Federated Learning
Federated learning (FL) is an emerging machine learning (ML) training paradigm where clients own their data and collaborate to train a global model, without revealing any data to the server and other participants. Researchers commonly perform experiments in a simulation environment to quickly iterate on ideas. However, existing open-source tools do not offer the efficiency required to simulate FL on larger and more realistic FL datasets. We introduce pfl-research, a fast, modular, and easy-to-use Python framework for simulating FL. It supports TensorFlow, PyTorch, and non-neural network models, and is tightly integrated with state-of-the-art privacy algorithms. We study the speed of open-source FL frameworks and show that pfl-research is 7-72times faster than alternative open-source frameworks on common cross-device setups. Such speedup will significantly boost the productivity of the FL research community and enable testing hypotheses on realistic FL datasets that were previously too resource intensive. We release a suite of benchmarks that evaluates an algorithm's overall performance on a diverse set of realistic scenarios. The code is available on GitHub at https://github.com/apple/pfl-research.