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SubscribeControllable Contextualized Image Captioning: Directing the Visual Narrative through User-Defined Highlights
Contextualized Image Captioning (CIC) evolves traditional image captioning into a more complex domain, necessitating the ability for multimodal reasoning. It aims to generate image captions given specific contextual information. This paper further introduces a novel domain of Controllable Contextualized Image Captioning (Ctrl-CIC). Unlike CIC, which solely relies on broad context, Ctrl-CIC accentuates a user-defined highlight, compelling the model to tailor captions that resonate with the highlighted aspects of the context. We present two approaches, Prompting-based Controller (P-Ctrl) and Recalibration-based Controller (R-Ctrl), to generate focused captions. P-Ctrl conditions the model generation on highlight by prepending captions with highlight-driven prefixes, whereas R-Ctrl tunes the model to selectively recalibrate the encoder embeddings for highlighted tokens. Additionally, we design a GPT-4V empowered evaluator to assess the quality of the controlled captions alongside standard assessment methods. Extensive experimental results demonstrate the efficient and effective controllability of our method, charting a new direction in achieving user-adaptive image captioning. Code is available at https://github.com/ShunqiM/Ctrl-CIC .
VideoAuteur: Towards Long Narrative Video Generation
Recent video generation models have shown promising results in producing high-quality video clips lasting several seconds. However, these models face challenges in generating long sequences that convey clear and informative events, limiting their ability to support coherent narrations. In this paper, we present a large-scale cooking video dataset designed to advance long-form narrative generation in the cooking domain. We validate the quality of our proposed dataset in terms of visual fidelity and textual caption accuracy using state-of-the-art Vision-Language Models (VLMs) and video generation models, respectively. We further introduce a Long Narrative Video Director to enhance both visual and semantic coherence in generated videos and emphasize the role of aligning visual embeddings to achieve improved overall video quality. Our method demonstrates substantial improvements in generating visually detailed and semantically aligned keyframes, supported by finetuning techniques that integrate text and image embeddings within the video generation process. Project page: https://videoauteur.github.io/
MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequence
Recent advancements in video generation have primarily leveraged diffusion models for short-duration content. However, these approaches often fall short in modeling complex narratives and maintaining character consistency over extended periods, which is essential for long-form video production like movies. We propose MovieDreamer, a novel hierarchical framework that integrates the strengths of autoregressive models with diffusion-based rendering to pioneer long-duration video generation with intricate plot progressions and high visual fidelity. Our approach utilizes autoregressive models for global narrative coherence, predicting sequences of visual tokens that are subsequently transformed into high-quality video frames through diffusion rendering. This method is akin to traditional movie production processes, where complex stories are factorized down into manageable scene capturing. Further, we employ a multimodal script that enriches scene descriptions with detailed character information and visual style, enhancing continuity and character identity across scenes. We present extensive experiments across various movie genres, demonstrating that our approach not only achieves superior visual and narrative quality but also effectively extends the duration of generated content significantly beyond current capabilities. Homepage: https://aim-uofa.github.io/MovieDreamer/.
MagicScroll: Nontypical Aspect-Ratio Image Generation for Visual Storytelling via Multi-Layered Semantic-Aware Denoising
Visual storytelling often uses nontypical aspect-ratio images like scroll paintings, comic strips, and panoramas to create an expressive and compelling narrative. While generative AI has achieved great success and shown the potential to reshape the creative industry, it remains a challenge to generate coherent and engaging content with arbitrary size and controllable style, concept, and layout, all of which are essential for visual storytelling. To overcome the shortcomings of previous methods including repetitive content, style inconsistency, and lack of controllability, we propose MagicScroll, a multi-layered, progressive diffusion-based image generation framework with a novel semantic-aware denoising process. The model enables fine-grained control over the generated image on object, scene, and background levels with text, image, and layout conditions. We also establish the first benchmark for nontypical aspect-ratio image generation for visual storytelling including mediums like paintings, comics, and cinematic panoramas, with customized metrics for systematic evaluation. Through comparative and ablation studies, MagicScroll showcases promising results in aligning with the narrative text, improving visual coherence, and engaging the audience. We plan to release the code and benchmark in the hope of a better collaboration between AI researchers and creative practitioners involving visual storytelling.
Long Context Tuning for Video Generation
Recent advances in video generation can produce realistic, minute-long single-shot videos with scalable diffusion transformers. However, real-world narrative videos require multi-shot scenes with visual and dynamic consistency across shots. In this work, we introduce Long Context Tuning (LCT), a training paradigm that expands the context window of pre-trained single-shot video diffusion models to learn scene-level consistency directly from data. Our method expands full attention mechanisms from individual shots to encompass all shots within a scene, incorporating interleaved 3D position embedding and an asynchronous noise strategy, enabling both joint and auto-regressive shot generation without additional parameters. Models with bidirectional attention after LCT can further be fine-tuned with context-causal attention, facilitating auto-regressive generation with efficient KV-cache. Experiments demonstrate single-shot models after LCT can produce coherent multi-shot scenes and exhibit emerging capabilities, including compositional generation and interactive shot extension, paving the way for more practical visual content creation. See https://guoyww.github.io/projects/long-context-video/ for more details.
Visual Storytelling with Question-Answer Plans
Visual storytelling aims to generate compelling narratives from image sequences. Existing models often focus on enhancing the representation of the image sequence, e.g., with external knowledge sources or advanced graph structures. Despite recent progress, the stories are often repetitive, illogical, and lacking in detail. To mitigate these issues, we present a novel framework which integrates visual representations with pretrained language models and planning. Our model translates the image sequence into a visual prefix, a sequence of continuous embeddings which language models can interpret. It also leverages a sequence of question-answer pairs as a blueprint plan for selecting salient visual concepts and determining how they should be assembled into a narrative. Automatic and human evaluation on the VIST benchmark (Huang et al., 2016) demonstrates that blueprint-based models generate stories that are more coherent, interesting, and natural compared to competitive baselines and state-of-the-art systems.
Visual Writing Prompts: Character-Grounded Story Generation with Curated Image Sequences
Current work on image-based story generation suffers from the fact that the existing image sequence collections do not have coherent plots behind them. We improve visual story generation by producing a new image-grounded dataset, Visual Writing Prompts (VWP). VWP contains almost 2K selected sequences of movie shots, each including 5-10 images. The image sequences are aligned with a total of 12K stories which were collected via crowdsourcing given the image sequences and a set of grounded characters from the corresponding image sequence. Our new image sequence collection and filtering process has allowed us to obtain stories that are more coherent and have more narrativity compared to previous work. We also propose a character-based story generation model driven by coherence as a strong baseline. Evaluations show that our generated stories are more coherent, visually grounded, and have more narrativity than stories generated with the current state-of-the-art model.
Intelligent Grimm -- Open-ended Visual Storytelling via Latent Diffusion Models
Generative models have recently exhibited exceptional capabilities in various scenarios, for example, image generation based on text description. In this work, we focus on the task of generating a series of coherent image sequence based on a given storyline, denoted as open-ended visual storytelling. We make the following three contributions: (i) to fulfill the task of visual storytelling, we introduce two modules into a pre-trained stable diffusion model, and construct an auto-regressive image generator, termed as StoryGen, that enables to generate the current frame by conditioning on both a text prompt and a preceding frame; (ii) to train our proposed model, we collect paired image and text samples by sourcing from various online sources, such as videos, E-books, and establish a data processing pipeline for constructing a diverse dataset, named StorySalon, with a far larger vocabulary than existing animation-specific datasets; (iii) we adopt a three-stage curriculum training strategy, that enables style transfer, visual context conditioning, and human feedback alignment, respectively. Quantitative experiments and human evaluation have validated the superiority of our proposed model, in terms of image quality, style consistency, content consistency, and visual-language alignment. We will make the code, model, and dataset publicly available to the research community.
StoryDALL-E: Adapting Pretrained Text-to-Image Transformers for Story Continuation
Recent advances in text-to-image synthesis have led to large pretrained transformers with excellent capabilities to generate visualizations from a given text. However, these models are ill-suited for specialized tasks like story visualization, which requires an agent to produce a sequence of images given a corresponding sequence of captions, forming a narrative. Moreover, we find that the story visualization task fails to accommodate generalization to unseen plots and characters in new narratives. Hence, we first propose the task of story continuation, where the generated visual story is conditioned on a source image, allowing for better generalization to narratives with new characters. Then, we enhance or 'retro-fit' the pretrained text-to-image synthesis models with task-specific modules for (a) sequential image generation and (b) copying relevant elements from an initial frame. Then, we explore full-model finetuning, as well as prompt-based tuning for parameter-efficient adaptation, of the pre-trained model. We evaluate our approach StoryDALL-E on two existing datasets, PororoSV and FlintstonesSV, and introduce a new dataset DiDeMoSV collected from a video-captioning dataset. We also develop a model StoryGANc based on Generative Adversarial Networks (GAN) for story continuation, and compare it with the StoryDALL-E model to demonstrate the advantages of our approach. We show that our retro-fitting approach outperforms GAN-based models for story continuation and facilitates copying of visual elements from the source image, thereby improving continuity in the generated visual story. Finally, our analysis suggests that pretrained transformers struggle to comprehend narratives containing several characters. Overall, our work demonstrates that pretrained text-to-image synthesis models can be adapted for complex and low-resource tasks like story continuation.
GLAC Net: GLocal Attention Cascading Networks for Multi-image Cued Story Generation
The task of multi-image cued story generation, such as visual storytelling dataset (VIST) challenge, is to compose multiple coherent sentences from a given sequence of images. The main difficulty is how to generate image-specific sentences within the context of overall images. Here we propose a deep learning network model, GLAC Net, that generates visual stories by combining global-local (glocal) attention and context cascading mechanisms. The model incorporates two levels of attention, i.e., overall encoding level and image feature level, to construct image-dependent sentences. While standard attention configuration needs a large number of parameters, the GLAC Net implements them in a very simple way via hard connections from the outputs of encoders or image features onto the sentence generators. The coherency of the generated story is further improved by conveying (cascading) the information of the previous sentence to the next sentence serially. We evaluate the performance of the GLAC Net on the visual storytelling dataset (VIST) and achieve very competitive results compared to the state-of-the-art techniques. Our code and pre-trained models are available here.
Story Visualization by Online Text Augmentation with Context Memory
Story visualization (SV) is a challenging text-to-image generation task for the difficulty of not only rendering visual details from the text descriptions but also encoding a long-term context across multiple sentences. While prior efforts mostly focus on generating a semantically relevant image for each sentence, encoding a context spread across the given paragraph to generate contextually convincing images (e.g., with a correct character or with a proper background of the scene) remains a challenge. To this end, we propose a novel memory architecture for the Bi-directional Transformer framework with an online text augmentation that generates multiple pseudo-descriptions as supplementary supervision during training for better generalization to the language variation at inference. In extensive experiments on the two popular SV benchmarks, i.e., the Pororo-SV and Flintstones-SV, the proposed method significantly outperforms the state of the arts in various metrics including FID, character F1, frame accuracy, BLEU-2/3, and R-precision with similar or less computational complexity.
DiffuVST: Narrating Fictional Scenes with Global-History-Guided Denoising Models
Recent advances in image and video creation, especially AI-based image synthesis, have led to the production of numerous visual scenes that exhibit a high level of abstractness and diversity. Consequently, Visual Storytelling (VST), a task that involves generating meaningful and coherent narratives from a collection of images, has become even more challenging and is increasingly desired beyond real-world imagery. While existing VST techniques, which typically use autoregressive decoders, have made significant progress, they suffer from low inference speed and are not well-suited for synthetic scenes. To this end, we propose a novel diffusion-based system DiffuVST, which models the generation of a series of visual descriptions as a single conditional denoising process. The stochastic and non-autoregressive nature of DiffuVST at inference time allows it to generate highly diverse narratives more efficiently. In addition, DiffuVST features a unique design with bi-directional text history guidance and multimodal adapter modules, which effectively improve inter-sentence coherence and image-to-text fidelity. Extensive experiments on the story generation task covering four fictional visual-story datasets demonstrate the superiority of DiffuVST over traditional autoregressive models in terms of both text quality and inference speed.
SEED-Story: Multimodal Long Story Generation with Large Language Model
With the remarkable advancements in image generation and open-form text generation, the creation of interleaved image-text content has become an increasingly intriguing field. Multimodal story generation, characterized by producing narrative texts and vivid images in an interleaved manner, has emerged as a valuable and practical task with broad applications. However, this task poses significant challenges, as it necessitates the comprehension of the complex interplay between texts and images, and the ability to generate long sequences of coherent, contextually relevant texts and visuals. In this work, we propose SEED-Story, a novel method that leverages a Multimodal Large Language Model (MLLM) to generate extended multimodal stories. Our model, built upon the powerful comprehension capability of MLLM, predicts text tokens as well as visual tokens, which are subsequently processed with an adapted visual de-tokenizer to produce images with consistent characters and styles. We further propose multimodal attention sink mechanism to enable the generation of stories with up to 25 sequences (only 10 for training) in a highly efficient autoregressive manner. Additionally, we present a large-scale and high-resolution dataset named StoryStream for training our model and quantitatively evaluating the task of multimodal story generation in various aspects.
DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation
Story visualization, the task of creating visual narratives from textual descriptions, has seen progress with text-to-image generation models. However, these models often lack effective control over character appearances and interactions, particularly in multi-character scenes. To address these limitations, we propose a new task: customized manga generation and introduce DiffSensei, an innovative framework specifically designed for generating manga with dynamic multi-character control. DiffSensei integrates a diffusion-based image generator with a multimodal large language model (MLLM) that acts as a text-compatible identity adapter. Our approach employs masked cross-attention to seamlessly incorporate character features, enabling precise layout control without direct pixel transfer. Additionally, the MLLM-based adapter adjusts character features to align with panel-specific text cues, allowing flexible adjustments in character expressions, poses, and actions. We also introduce MangaZero, a large-scale dataset tailored to this task, containing 43,264 manga pages and 427,147 annotated panels, supporting the visualization of varied character interactions and movements across sequential frames. Extensive experiments demonstrate that DiffSensei outperforms existing models, marking a significant advancement in manga generation by enabling text-adaptable character customization. The project page is https://jianzongwu.github.io/projects/diffsensei/.
StoryGPT-V: Large Language Models as Consistent Story Visualizers
Recent generative models have demonstrated impressive capabilities in generating realistic and visually pleasing images grounded on textual prompts. Nevertheless, a significant challenge remains in applying these models for the more intricate task of story visualization. Since it requires resolving pronouns (he, she, they) in the frame descriptions, i.e., anaphora resolution, and ensuring consistent characters and background synthesis across frames. Yet, the emerging Large Language Model (LLM) showcases robust reasoning abilities to navigate through ambiguous references and process extensive sequences. Therefore, we introduce StoryGPT-V, which leverages the merits of the latent diffusion (LDM) and LLM to produce images with consistent and high-quality characters grounded on given story descriptions. First, we train a character-aware LDM, which takes character-augmented semantic embedding as input and includes the supervision of the cross-attention map using character segmentation masks, aiming to enhance character generation accuracy and faithfulness. In the second stage, we enable an alignment between the output of LLM and the character-augmented embedding residing in the input space of the first-stage model. This harnesses the reasoning ability of LLM to address ambiguous references and the comprehension capability to memorize the context. We conduct comprehensive experiments on two visual story visualization benchmarks. Our model reports superior quantitative results and consistently generates accurate characters of remarkable quality with low memory consumption. Our code will be made publicly available.
Story-Adapter: A Training-free Iterative Framework for Long Story Visualization
Story visualization, the task of generating coherent images based on a narrative, has seen significant advancements with the emergence of text-to-image models, particularly diffusion models. However, maintaining semantic consistency, generating high-quality fine-grained interactions, and ensuring computational feasibility remain challenging, especially in long story visualization (i.e., up to 100 frames). In this work, we propose a training-free and computationally efficient framework, termed Story-Adapter, to enhance the generative capability of long stories. Specifically, we propose an iterative paradigm to refine each generated image, leveraging both the text prompt and all generated images from the previous iteration. Central to our framework is a training-free global reference cross-attention module, which aggregates all generated images from the previous iteration to preserve semantic consistency across the entire story, while minimizing computational costs with global embeddings. This iterative process progressively optimizes image generation by repeatedly incorporating text constraints, resulting in more precise and fine-grained interactions. Extensive experiments validate the superiority of Story-Adapter in improving both semantic consistency and generative capability for fine-grained interactions, particularly in long story scenarios. The project page and associated code can be accessed via https://jwmao1.github.io/storyadapter .
Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation
Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.
Latent Beam Diffusion Models for Decoding Image Sequences
While diffusion models excel at generating high-quality images from text prompts, they struggle with visual consistency in image sequences. Existing methods generate each image independently, leading to disjointed narratives - a challenge further exacerbated in non-linear storytelling, where scenes must connect beyond adjacent frames. We introduce a novel beam search strategy for latent space exploration, enabling conditional generation of full image sequences with beam search decoding. Unlike prior approaches that use fixed latent priors, our method dynamically searches for an optimal sequence of latent representations, ensuring coherent visual transitions. To address beam search's quadratic complexity, we integrate a cross-attention mechanism that efficiently scores search paths and enables pruning, prioritizing alignment with both textual prompts and visual context. Human evaluations confirm that our approach outperforms baseline methods, producing full sequences with superior coherence, visual continuity, and textual alignment. By bridging advances in search optimization and latent space refinement, this work sets a new standard for structured image sequence generation.
Hierarchical Neural Story Generation
We explore story generation: creative systems that can build coherent and fluent passages of text about a topic. We collect a large dataset of 300K human-written stories paired with writing prompts from an online forum. Our dataset enables hierarchical story generation, where the model first generates a premise, and then transforms it into a passage of text. We gain further improvements with a novel form of model fusion that improves the relevance of the story to the prompt, and adding a new gated multi-scale self-attention mechanism to model long-range context. Experiments show large improvements over strong baselines on both automated and human evaluations. Human judges prefer stories generated by our approach to those from a strong non-hierarchical model by a factor of two to one.
GROVE: A Retrieval-augmented Complex Story Generation Framework with A Forest of Evidence
Conditional story generation is significant in human-machine interaction, particularly in producing stories with complex plots. While Large language models (LLMs) perform well on multiple NLP tasks, including story generation, it is challenging to generate stories with both complex and creative plots. Existing methods often rely on detailed prompts to guide LLMs to meet target conditions, which inadvertently restrict the creative potential of the generated stories. We argue that leveraging information from exemplary human-written stories facilitates generating more diverse plotlines. Delving deeper into story details helps build complex and credible plots. In this paper, we propose a retrieval-auGmented stoRy generation framework with a fOrest of eVidEnce (GROVE) to enhance stories' complexity. We build a retrieval repository for target conditions to produce few-shot examples to prompt LLMs. Additionally, we design an ``asking-why'' prompting scheme that extracts a forest of evidence, providing compensation for the ambiguities that may occur in the generated story. This iterative process uncovers underlying story backgrounds. Finally, we select the most fitting chains of evidence from the evidence forest and integrate them into the generated story, thereby enhancing the narrative's complexity and credibility. Experimental results and numerous examples verify the effectiveness of our method.
AutoStory: Generating Diverse Storytelling Images with Minimal Human Effort
Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities. Given the complexity of story visualization, existing methods drastically simplify the problem by considering only a few specific characters and scenarios, or requiring the users to provide per-image control conditions such as sketches. However, these simplifications render these methods incompetent for real applications. To this end, we propose an automated story visualization system that can effectively generate diverse, high-quality, and consistent sets of story images, with minimal human interactions. Specifically, we utilize the comprehension and planning capabilities of large language models for layout planning, and then leverage large-scale text-to-image models to generate sophisticated story images based on the layout. We empirically find that sparse control conditions, such as bounding boxes, are suitable for layout planning, while dense control conditions, e.g., sketches and keypoints, are suitable for generating high-quality image content. To obtain the best of both worlds, we devise a dense condition generation module to transform simple bounding box layouts into sketch or keypoint control conditions for final image generation, which not only improves the image quality but also allows easy and intuitive user interactions. In addition, we propose a simple yet effective method to generate multi-view consistent character images, eliminating the reliance on human labor to collect or draw character images.
ContextualStory: Consistent Visual Storytelling with Spatially-Enhanced and Storyline Context
Visual storytelling involves generating a sequence of coherent frames from a textual storyline while maintaining consistency in characters and scenes. Existing autoregressive methods, which rely on previous frame-sentence pairs, struggle with high memory usage, slow generation speeds, and limited context integration. To address these issues, we propose ContextualStory, a novel framework designed to generate coherent story frames and extend frames for visual storytelling. ContextualStory utilizes Spatially-Enhanced Temporal Attention to capture spatial and temporal dependencies, handling significant character movements effectively. Additionally, we introduce a Storyline Contextualizer to enrich context in storyline embedding, and a StoryFlow Adapter to measure scene changes between frames for guiding the model. Extensive experiments on PororoSV and FlintstonesSV datasets demonstrate that ContextualStory significantly outperforms existing SOTA methods in both story visualization and continuation. Code is available at https://github.com/sixiaozheng/ContextualStory.
Zero-shot Generation of Coherent Storybook from Plain Text Story using Diffusion Models
Recent advancements in large scale text-to-image models have opened new possibilities for guiding the creation of images through human-devised natural language. However, while prior literature has primarily focused on the generation of individual images, it is essential to consider the capability of these models to ensure coherency within a sequence of images to fulfill the demands of real-world applications such as storytelling. To address this, here we present a novel neural pipeline for generating a coherent storybook from the plain text of a story. Specifically, we leverage a combination of a pre-trained Large Language Model and a text-guided Latent Diffusion Model to generate coherent images. While previous story synthesis frameworks typically require a large-scale text-to-image model trained on expensive image-caption pairs to maintain the coherency, we employ simple textual inversion techniques along with detector-based semantic image editing which allows zero-shot generation of the coherent storybook. Experimental results show that our proposed method outperforms state-of-the-art image editing baselines.
Album Storytelling with Iterative Story-aware Captioning and Large Language Models
This work studies how to transform an album to vivid and coherent stories, a task we refer to as "album storytelling". While this task can help preserve memories and facilitate experience sharing, it remains an underexplored area in current literature. With recent advances in Large Language Models (LLMs), it is now possible to generate lengthy, coherent text, opening up the opportunity to develop an AI assistant for album storytelling. One natural approach is to use caption models to describe each photo in the album, and then use LLMs to summarize and rewrite the generated captions into an engaging story. However, we find this often results in stories containing hallucinated information that contradicts the images, as each generated caption ("story-agnostic") is not always about the description related to the whole story or miss some necessary information. To address these limitations, we propose a new iterative album storytelling pipeline. Specifically, we start with an initial story and build a story-aware caption model to refine the captions using the whole story as guidance. The polished captions are then fed into the LLMs to generate a new refined story. This process is repeated iteratively until the story contains minimal factual errors while maintaining coherence. To evaluate our proposed pipeline, we introduce a new dataset of image collections from vlogs and a set of systematic evaluation metrics. Our results demonstrate that our method effectively generates more accurate and engaging stories for albums, with enhanced coherence and vividness.
MiniGPT-5: Interleaved Vision-and-Language Generation via Generative Vokens
Large Language Models (LLMs) have garnered significant attention for their advancements in natural language processing, demonstrating unparalleled prowess in text comprehension and generation. Yet, the simultaneous generation of images with coherent textual narratives remains an evolving frontier. In response, we introduce an innovative interleaved vision-and-language generation technique anchored by the concept of "generative vokens," acting as the bridge for harmonized image-text outputs. Our approach is characterized by a distinctive two-staged training strategy focusing on description-free multimodal generation, where the training requires no comprehensive descriptions of images. To bolster model integrity, classifier-free guidance is incorporated, enhancing the effectiveness of vokens on image generation. Our model, MiniGPT-5, exhibits substantial improvement over the baseline Divter model on the MMDialog dataset and consistently delivers superior or comparable multimodal outputs in human evaluations on the VIST dataset, highlighting its efficacy across diverse benchmarks.
Generating Images from Captions with Attention
Motivated by the recent progress in generative models, we introduce a model that generates images from natural language descriptions. The proposed model iteratively draws patches on a canvas, while attending to the relevant words in the description. After training on Microsoft COCO, we compare our model with several baseline generative models on image generation and retrieval tasks. We demonstrate that our model produces higher quality samples than other approaches and generates images with novel scene compositions corresponding to previously unseen captions in the dataset.
Openstory++: A Large-scale Dataset and Benchmark for Instance-aware Open-domain Visual Storytelling
Recent image generation models excel at creating high-quality images from brief captions. However, they fail to maintain consistency of multiple instances across images when encountering lengthy contexts. This inconsistency is largely due to in existing training datasets the absence of granular instance feature labeling in existing training datasets. To tackle these issues, we introduce Openstory++, a large-scale dataset combining additional instance-level annotations with both images and text. Furthermore, we develop a training methodology that emphasizes entity-centric image-text generation, ensuring that the models learn to effectively interweave visual and textual information. Specifically, Openstory++ streamlines the process of keyframe extraction from open-domain videos, employing vision-language models to generate captions that are then polished by a large language model for narrative continuity. It surpasses previous datasets by offering a more expansive open-domain resource, which incorporates automated captioning, high-resolution imagery tailored for instance count, and extensive frame sequences for temporal consistency. Additionally, we present Cohere-Bench, a pioneering benchmark framework for evaluating the image generation tasks when long multimodal context is provided, including the ability to keep the background, style, instances in the given context coherent. Compared to existing benchmarks, our work fills critical gaps in multi-modal generation, propelling the development of models that can adeptly generate and interpret complex narratives in open-domain environments. Experiments conducted within Cohere-Bench confirm the superiority of Openstory++ in nurturing high-quality visual storytelling models, enhancing their ability to address open-domain generation tasks. More details can be found at https://openstorypp.github.io/
Learning to Imagine: Visually-Augmented Natural Language Generation
People often imagine relevant scenes to aid in the writing process. In this work, we aim to utilize visual information for composition in the same manner as humans. We propose a method, LIVE, that makes pre-trained language models (PLMs) Learn to Imagine for Visuallyaugmented natural language gEneration. First, we imagine the scene based on the text: we use a diffusion model to synthesize high-quality images conditioned on the input texts. Second, we use CLIP to determine whether the text can evoke the imagination in a posterior way. Finally, our imagination is dynamic, and we conduct synthesis for each sentence rather than generate only one image for an entire paragraph. Technically, we propose a novel plug-and-play fusion layer to obtain visually-augmented representations for each text. Our vision-text fusion layer is compatible with Transformerbased architecture. We have conducted extensive experiments on four generation tasks using BART and T5, and the automatic results and human evaluation demonstrate the effectiveness of our proposed method. We will release the code, model, and data at the link: https://github.com/RUCAIBox/LIVE.
Connecting Vision and Language with Localized Narratives
We propose Localized Narratives, a new form of multimodal image annotations connecting vision and language. We ask annotators to describe an image with their voice while simultaneously hovering their mouse over the region they are describing. Since the voice and the mouse pointer are synchronized, we can localize every single word in the description. This dense visual grounding takes the form of a mouse trace segment per word and is unique to our data. We annotated 849k images with Localized Narratives: the whole COCO, Flickr30k, and ADE20K datasets, and 671k images of Open Images, all of which we make publicly available. We provide an extensive analysis of these annotations showing they are diverse, accurate, and efficient to produce. We also demonstrate their utility on the application of controlled image captioning.
The Lost Melody: Empirical Observations on Text-to-Video Generation From A Storytelling Perspective
Text-to-video generation task has witnessed a notable progress, with the generated outcomes reflecting the text prompts with high fidelity and impressive visual qualities. However, current text-to-video generation models are invariably focused on conveying the visual elements of a single scene, and have so far been indifferent to another important potential of the medium, namely a storytelling. In this paper, we examine text-to-video generation from a storytelling perspective, which has been hardly investigated, and make empirical remarks that spotlight the limitations of current text-to-video generation scheme. We also propose an evaluation framework for storytelling aspects of videos, and discuss the potential future directions.
LLM Blueprint: Enabling Text-to-Image Generation with Complex and Detailed Prompts
Diffusion-based generative models have significantly advanced text-to-image generation but encounter challenges when processing lengthy and intricate text prompts describing complex scenes with multiple objects. While excelling in generating images from short, single-object descriptions, these models often struggle to faithfully capture all the nuanced details within longer and more elaborate textual inputs. In response, we present a novel approach leveraging Large Language Models (LLMs) to extract critical components from text prompts, including bounding box coordinates for foreground objects, detailed textual descriptions for individual objects, and a succinct background context. These components form the foundation of our layout-to-image generation model, which operates in two phases. The initial Global Scene Generation utilizes object layouts and background context to create an initial scene but often falls short in faithfully representing object characteristics as specified in the prompts. To address this limitation, we introduce an Iterative Refinement Scheme that iteratively evaluates and refines box-level content to align them with their textual descriptions, recomposing objects as needed to ensure consistency. Our evaluation on complex prompts featuring multiple objects demonstrates a substantial improvement in recall compared to baseline diffusion models. This is further validated by a user study, underscoring the efficacy of our approach in generating coherent and detailed scenes from intricate textual inputs.
GRIM: GRaph-based Interactive narrative visualization for gaMes
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may take years to write and typically involve a large creative team. In this work, we demonstrate the potential of large generative text models to assist this process. GRIM, a prototype GRaph-based Interactive narrative visualization system for gaMes, generates a rich narrative graph with branching storylines that match a high-level narrative description and constraints provided by the designer. Game designers can interactively edit the graph by automatically generating new sub-graphs that fit the edits within the original narrative and constraints. We illustrate the use of GRIM in conjunction with GPT-4, generating branching narratives for four well-known stories with different contextual constraints.
The Chosen One: Consistent Characters in Text-to-Image Diffusion Models
Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, these models struggle with generation of consistent characters, a crucial aspect for numerous real-world applications such as story visualization, game development asset design, advertising, and more. Current methods typically rely on multiple pre-existing images of the target character or involve labor-intensive manual processes. In this work, we propose a fully automated solution for consistent character generation, with the sole input being a text prompt. We introduce an iterative procedure that, at each stage, identifies a coherent set of images sharing a similar identity and extracts a more consistent identity from this set. Our quantitative analysis demonstrates that our method strikes a better balance between prompt alignment and identity consistency compared to the baseline methods, and these findings are reinforced by a user study. To conclude, we showcase several practical applications of our approach. Project page is available at https://omriavrahami.com/the-chosen-one
Harmonizing Visual Text Comprehension and Generation
In this work, we present TextHarmony, a unified and versatile multimodal generative model proficient in comprehending and generating visual text. Simultaneously generating images and texts typically results in performance degradation due to the inherent inconsistency between vision and language modalities. To overcome this challenge, existing approaches resort to modality-specific data for supervised fine-tuning, necessitating distinct model instances. We propose Slide-LoRA, which dynamically aggregates modality-specific and modality-agnostic LoRA experts, partially decoupling the multimodal generation space. Slide-LoRA harmonizes the generation of vision and language within a singular model instance, thereby facilitating a more unified generative process. Additionally, we develop a high-quality image caption dataset, DetailedTextCaps-100K, synthesized with a sophisticated closed-source MLLM to enhance visual text generation capabilities further. Comprehensive experiments across various benchmarks demonstrate the effectiveness of the proposed approach. Empowered by Slide-LoRA, TextHarmony achieves comparable performance to modality-specific fine-tuning results with only a 2% increase in parameters and shows an average improvement of 2.5% in visual text comprehension tasks and 4.0% in visual text generation tasks. Our work delineates the viability of an integrated approach to multimodal generation within the visual text domain, setting a foundation for subsequent inquiries.
StoryBench: A Multifaceted Benchmark for Continuous Story Visualization
Generating video stories from text prompts is a complex task. In addition to having high visual quality, videos need to realistically adhere to a sequence of text prompts whilst being consistent throughout the frames. Creating a benchmark for video generation requires data annotated over time, which contrasts with the single caption used often in video datasets. To fill this gap, we collect comprehensive human annotations on three existing datasets, and introduce StoryBench: a new, challenging multi-task benchmark to reliably evaluate forthcoming text-to-video models. Our benchmark includes three video generation tasks of increasing difficulty: action execution, where the next action must be generated starting from a conditioning video; story continuation, where a sequence of actions must be executed starting from a conditioning video; and story generation, where a video must be generated from only text prompts. We evaluate small yet strong text-to-video baselines, and show the benefits of training on story-like data algorithmically generated from existing video captions. Finally, we establish guidelines for human evaluation of video stories, and reaffirm the need of better automatic metrics for video generation. StoryBench aims at encouraging future research efforts in this exciting new area.
Bringing Characters to New Stories: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompting
The stories and characters that captivate us as we grow up shape unique fantasy worlds, with images serving as the primary medium for visually experiencing these realms. Personalizing generative models through fine-tuning with theme-specific data has become a prevalent approach in text-to-image generation. However, unlike object customization, which focuses on learning specific objects, theme-specific generation encompasses diverse elements such as characters, scenes, and objects. Such diversity also introduces a key challenge: how to adaptively generate multi-character, multi-concept, and continuous theme-specific images (TSI). Moreover, fine-tuning approaches often come with significant computational overhead, time costs, and risks of overfitting. This paper explores a fundamental question: Can image generation models directly leverage images as contextual input, similarly to how large language models use text as context? To address this, we present T-Prompter, a novel training-free TSI method for generation. T-Prompter introduces visual prompting, a mechanism that integrates reference images into generative models, allowing users to seamlessly specify the target theme without requiring additional training. To further enhance this process, we propose a Dynamic Visual Prompting (DVP) mechanism, which iteratively optimizes visual prompts to improve the accuracy and quality of generated images. Our approach enables diverse applications, including consistent story generation, character design, realistic character generation, and style-guided image generation. Comparative evaluations against state-of-the-art personalization methods demonstrate that T-Prompter achieves significantly better results and excels in maintaining character identity preserving, style consistency and text alignment, offering a robust and flexible solution for theme-specific image generation.
Learning to Describe Differences Between Pairs of Similar Images
In this paper, we introduce the task of automatically generating text to describe the differences between two similar images. We collect a new dataset by crowd-sourcing difference descriptions for pairs of image frames extracted from video-surveillance footage. Annotators were asked to succinctly describe all the differences in a short paragraph. As a result, our novel dataset provides an opportunity to explore models that align language and vision, and capture visual salience. The dataset may also be a useful benchmark for coherent multi-sentence generation. We perform a firstpass visual analysis that exposes clusters of differing pixels as a proxy for object-level differences. We propose a model that captures visual salience by using a latent variable to align clusters of differing pixels with output sentences. We find that, for both single-sentence generation and as well as multi-sentence generation, the proposed model outperforms the models that use attention alone.
VideoGen-of-Thought: A Collaborative Framework for Multi-Shot Video Generation
Current video generation models excel at generating short clips but still struggle with creating multi-shot, movie-like videos. Existing models trained on large-scale data on the back of rich computational resources are unsurprisingly inadequate for maintaining a logical storyline and visual consistency across multiple shots of a cohesive script since they are often trained with a single-shot objective. To this end, we propose VideoGen-of-Thought (VGoT), a collaborative and training-free architecture designed specifically for multi-shot video generation. VGoT is designed with three goals in mind as follows. Multi-Shot Video Generation: We divide the video generation process into a structured, modular sequence, including (1) Script Generation, which translates a curt story into detailed prompts for each shot; (2) Keyframe Generation, responsible for creating visually consistent keyframes faithful to character portrayals; and (3) Shot-Level Video Generation, which transforms information from scripts and keyframes into shots; (4) Smoothing Mechanism that ensures a consistent multi-shot output. Reasonable Narrative Design: Inspired by cinematic scriptwriting, our prompt generation approach spans five key domains, ensuring logical consistency, character development, and narrative flow across the entire video. Cross-Shot Consistency: We ensure temporal and identity consistency by leveraging identity-preserving (IP) embeddings across shots, which are automatically created from the narrative. Additionally, we incorporate a cross-shot smoothing mechanism, which integrates a reset boundary that effectively combines latent features from adjacent shots, resulting in smooth transitions and maintaining visual coherence throughout the video. Our experiments demonstrate that VGoT surpasses existing video generation methods in producing high-quality, coherent, multi-shot videos.
WonderJourney: Going from Anywhere to Everywhere
We introduce WonderJourney, a modularized framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any user-provided location (by a text description or an image) and generate a journey through a long sequence of diverse yet coherently connected 3D scenes. We leverage an LLM to generate textual descriptions of the scenes in this journey, a text-driven point cloud generation pipeline to make a compelling and coherent sequence of 3D scenes, and a large VLM to verify the generated scenes. We show compelling, diverse visual results across various scene types and styles, forming imaginary "wonderjourneys". Project website: https://kovenyu.com/WonderJourney/
ID.8: Co-Creating Visual Stories with Generative AI
Storytelling is an integral part of human culture and significantly impacts cognitive and socio-emotional development and connection. Despite the importance of interactive visual storytelling, the process of creating such content requires specialized skills and is labor-intensive. This paper introduces ID.8, an open-source system designed for the co-creation of visual stories with generative AI. We focus on enabling an inclusive storytelling experience by simplifying the content creation process and allowing for customization. Our user evaluation confirms a generally positive user experience in domains such as enjoyment and exploration, while highlighting areas for improvement, particularly in immersiveness, alignment, and partnership between the user and the AI system. Overall, our findings indicate promising possibilities for empowering people to create visual stories with generative AI. This work contributes a novel content authoring system, ID.8, and insights into the challenges and potential of using generative AI for multimedia content creation.
SUR-adapter: Enhancing Text-to-Image Pre-trained Diffusion Models with Large Language Models
Diffusion models, which have emerged to become popular text-to-image generation models, can produce high-quality and content-rich images guided by textual prompts. However, there are limitations to semantic understanding and commonsense reasoning in existing models when the input prompts are concise narrative, resulting in low-quality image generation. To improve the capacities for narrative prompts, we propose a simple-yet-effective parameter-efficient fine-tuning approach called the Semantic Understanding and Reasoning adapter (SUR-adapter) for pre-trained diffusion models. To reach this goal, we first collect and annotate a new dataset SURD which consists of more than 57,000 semantically corrected multi-modal samples. Each sample contains a simple narrative prompt, a complex keyword-based prompt, and a high-quality image. Then, we align the semantic representation of narrative prompts to the complex prompts and transfer knowledge of large language models (LLMs) to our SUR-adapter via knowledge distillation so that it can acquire the powerful semantic understanding and reasoning capabilities to build a high-quality textual semantic representation for text-to-image generation. We conduct experiments by integrating multiple LLMs and popular pre-trained diffusion models to show the effectiveness of our approach in enabling diffusion models to understand and reason concise natural language without image quality degradation. Our approach can make text-to-image diffusion models easier to use with better user experience, which demonstrates our approach has the potential for further advancing the development of user-friendly text-to-image generation models by bridging the semantic gap between simple narrative prompts and complex keyword-based prompts.
DreamRunner: Fine-Grained Storytelling Video Generation with Retrieval-Augmented Motion Adaptation
Storytelling video generation (SVG) has recently emerged as a task to create long, multi-motion, multi-scene videos that consistently represent the story described in the input text script. SVG holds great potential for diverse content creation in media and entertainment; however, it also presents significant challenges: (1) objects must exhibit a range of fine-grained, complex motions, (2) multiple objects need to appear consistently across scenes, and (3) subjects may require multiple motions with seamless transitions within a single scene. To address these challenges, we propose DreamRunner, a novel story-to-video generation method: First, we structure the input script using a large language model (LLM) to facilitate both coarse-grained scene planning as well as fine-grained object-level layout and motion planning. Next, DreamRunner presents retrieval-augmented test-time adaptation to capture target motion priors for objects in each scene, supporting diverse motion customization based on retrieved videos, thus facilitating the generation of new videos with complex, scripted motions. Lastly, we propose a novel spatial-temporal region-based 3D attention and prior injection module SR3AI for fine-grained object-motion binding and frame-by-frame semantic control. We compare DreamRunner with various SVG baselines, demonstrating state-of-the-art performance in character consistency, text alignment, and smooth transitions. Additionally, DreamRunner exhibits strong fine-grained condition-following ability in compositional text-to-video generation, significantly outperforming baselines on T2V-ComBench. Finally, we validate DreamRunner's robust ability to generate multi-object interactions with qualitative examples.
Visual Clues: Bridging Vision and Language Foundations for Image Paragraph Captioning
People say, "A picture is worth a thousand words". Then how can we get the rich information out of the image? We argue that by using visual clues to bridge large pretrained vision foundation models and language models, we can do so without any extra cross-modal training. Thanks to the strong zero-shot capability of foundation models, we start by constructing a rich semantic representation of the image (e.g., image tags, object attributes / locations, captions) as a structured textual prompt, called visual clues, using a vision foundation model. Based on visual clues, we use large language model to produce a series of comprehensive descriptions for the visual content, which is then verified by the vision model again to select the candidate that aligns best with the image. We evaluate the quality of generated descriptions by quantitative and qualitative measurement. The results demonstrate the effectiveness of such a structured semantic representation.
TaleCrafter: Interactive Story Visualization with Multiple Characters
Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.
Make-Your-Video: Customized Video Generation Using Textual and Structural Guidance
Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient in conveying the overall scene context, it may be insufficient to control precisely. In this paper, we explore customized video generation by utilizing text as context description and motion structure (e.g. frame-wise depth) as concrete guidance. Our method, dubbed Make-Your-Video, involves joint-conditional video generation using a Latent Diffusion Model that is pre-trained for still image synthesis and then promoted for video generation with the introduction of temporal modules. This two-stage learning scheme not only reduces the computing resources required, but also improves the performance by transferring the rich concepts available in image datasets solely into video generation. Moreover, we use a simple yet effective causal attention mask strategy to enable longer video synthesis, which mitigates the potential quality degradation effectively. Experimental results show the superiority of our method over existing baselines, particularly in terms of temporal coherence and fidelity to users' guidance. In addition, our model enables several intriguing applications that demonstrate potential for practical usage.
Prompt Expansion for Adaptive Text-to-Image Generation
Text-to-image generation models are powerful but difficult to use. Users craft specific prompts to get better images, though the images can be repetitive. This paper proposes a Prompt Expansion framework that helps users generate high-quality, diverse images with less effort. The Prompt Expansion model takes a text query as input and outputs a set of expanded text prompts that are optimized such that when passed to a text-to-image model, generates a wider variety of appealing images. We conduct a human evaluation study that shows that images generated through Prompt Expansion are more aesthetically pleasing and diverse than those generated by baseline methods. Overall, this paper presents a novel and effective approach to improving the text-to-image generation experience.
Synthesizing Coherent Story with Auto-Regressive Latent Diffusion Models
Conditioned diffusion models have demonstrated state-of-the-art text-to-image synthesis capacity. Recently, most works focus on synthesizing independent images; While for real-world applications, it is common and necessary to generate a series of coherent images for story-stelling. In this work, we mainly focus on story visualization and continuation tasks and propose AR-LDM, a latent diffusion model auto-regressively conditioned on history captions and generated images. Moreover, AR-LDM can generalize to new characters through adaptation. To our best knowledge, this is the first work successfully leveraging diffusion models for coherent visual story synthesizing. Quantitative results show that AR-LDM achieves SoTA FID scores on PororoSV, FlintstonesSV, and the newly introduced challenging dataset VIST containing natural images. Large-scale human evaluations show that AR-LDM has superior performance in terms of quality, relevance, and consistency.
Multi-modal Generation via Cross-Modal In-Context Learning
In this work, we study the problem of generating novel images from complex multimodal prompt sequences. While existing methods achieve promising results for text-to-image generation, they often struggle to capture fine-grained details from lengthy prompts and maintain contextual coherence within prompt sequences. Moreover, they often result in misaligned image generation for prompt sequences featuring multiple objects. To address this, we propose a Multi-modal Generation via Cross-Modal In-Context Learning (MGCC) method that generates novel images from complex multimodal prompt sequences by leveraging the combined capabilities of large language models (LLMs) and diffusion models. Our MGCC comprises a novel Cross-Modal Refinement module to explicitly learn cross-modal dependencies between the text and image in the LLM embedding space, and a contextual object grounding module to generate object bounding boxes specifically targeting scenes with multiple objects. Our MGCC demonstrates a diverse range of multimodal capabilities, like novel image generation, the facilitation of multimodal dialogue, and generation of texts. Experimental evaluations on two benchmark datasets, demonstrate the effectiveness of our method. On Visual Story Generation (VIST) dataset with multimodal inputs, our MGCC achieves a CLIP Similarity score of 0.652 compared to SOTA GILL 0.641. Similarly, on Visual Dialogue Context (VisDial) having lengthy dialogue sequences, our MGCC achieves an impressive CLIP score of 0.660, largely outperforming existing SOTA method scoring 0.645. Code: https://github.com/VIROBO-15/MGCC
ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models
Personalizing generative models offers a way to guide image generation with user-provided references. Current personalization methods can invert an object or concept into the textual conditioning space and compose new natural sentences for text-to-image diffusion models. However, representing and editing specific visual attributes such as material, style, and layout remains a challenge, leading to a lack of disentanglement and editability. To address this problem, we propose a novel approach that leverages the step-by-step generation process of diffusion models, which generate images from low to high frequency information, providing a new perspective on representing, generating, and editing images. We develop the Prompt Spectrum Space P*, an expanded textual conditioning space, and a new image representation method called \sysname. ProSpect represents an image as a collection of inverted textual token embeddings encoded from per-stage prompts, where each prompt corresponds to a specific generation stage (i.e., a group of consecutive steps) of the diffusion model. Experimental results demonstrate that P* and ProSpect offer better disentanglement and controllability compared to existing methods. We apply ProSpect in various personalized attribute-aware image generation applications, such as image-guided or text-driven manipulations of materials, style, and layout, achieving previously unattainable results from a single image input without fine-tuning the diffusion models. Our source code is available athttps://github.com/zyxElsa/ProSpect.
VQGAN-CLIP: Open Domain Image Generation and Editing with Natural Language Guidance
Generating and editing images from open domain text prompts is a challenging task that heretofore has required expensive and specially trained models. We demonstrate a novel methodology for both tasks which is capable of producing images of high visual quality from text prompts of significant semantic complexity without any training by using a multimodal encoder to guide image generations. We demonstrate on a variety of tasks how using CLIP [37] to guide VQGAN [11] produces higher visual quality outputs than prior, less flexible approaches like DALL-E [38], GLIDE [33] and Open-Edit [24], despite not being trained for the tasks presented. Our code is available in a public repository.
Compositional 3D-aware Video Generation with LLM Director
Significant progress has been made in text-to-video generation through the use of powerful generative models and large-scale internet data. However, substantial challenges remain in precisely controlling individual concepts within the generated video, such as the motion and appearance of specific characters and the movement of viewpoints. In this work, we propose a novel paradigm that generates each concept in 3D representation separately and then composes them with priors from Large Language Models (LLM) and 2D diffusion models. Specifically, given an input textual prompt, our scheme consists of three stages: 1) We leverage LLM as the director to first decompose the complex query into several sub-prompts that indicate individual concepts within the video~(e.g., scene, objects, motions), then we let LLM to invoke pre-trained expert models to obtain corresponding 3D representations of concepts. 2) To compose these representations, we prompt multi-modal LLM to produce coarse guidance on the scales and coordinates of trajectories for the objects. 3) To make the generated frames adhere to natural image distribution, we further leverage 2D diffusion priors and use Score Distillation Sampling to refine the composition. Extensive experiments demonstrate that our method can generate high-fidelity videos from text with diverse motion and flexible control over each concept. Project page: https://aka.ms/c3v.
Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models
Recent text-to-image generative models have demonstrated an unparalleled ability to generate diverse and creative imagery guided by a target text prompt. While revolutionary, current state-of-the-art diffusion models may still fail in generating images that fully convey the semantics in the given text prompt. We analyze the publicly available Stable Diffusion model and assess the existence of catastrophic neglect, where the model fails to generate one or more of the subjects from the input prompt. Moreover, we find that in some cases the model also fails to correctly bind attributes (e.g., colors) to their corresponding subjects. To help mitigate these failure cases, we introduce the concept of Generative Semantic Nursing (GSN), where we seek to intervene in the generative process on the fly during inference time to improve the faithfulness of the generated images. Using an attention-based formulation of GSN, dubbed Attend-and-Excite, we guide the model to refine the cross-attention units to attend to all subject tokens in the text prompt and strengthen - or excite - their activations, encouraging the model to generate all subjects described in the text prompt. We compare our approach to alternative approaches and demonstrate that it conveys the desired concepts more faithfully across a range of text prompts.
Concept Decomposition for Visual Exploration and Inspiration
A creative idea is often born from transforming, combining, and modifying ideas from existing visual examples capturing various concepts. However, one cannot simply copy the concept as a whole, and inspiration is achieved by examining certain aspects of the concept. Hence, it is often necessary to separate a concept into different aspects to provide new perspectives. In this paper, we propose a method to decompose a visual concept, represented as a set of images, into different visual aspects encoded in a hierarchical tree structure. We utilize large vision-language models and their rich latent space for concept decomposition and generation. Each node in the tree represents a sub-concept using a learned vector embedding injected into the latent space of a pretrained text-to-image model. We use a set of regularizations to guide the optimization of the embedding vectors encoded in the nodes to follow the hierarchical structure of the tree. Our method allows to explore and discover new concepts derived from the original one. The tree provides the possibility of endless visual sampling at each node, allowing the user to explore the hidden sub-concepts of the object of interest. The learned aspects in each node can be combined within and across trees to create new visual ideas, and can be used in natural language sentences to apply such aspects to new designs.
PaintScene4D: Consistent 4D Scene Generation from Text Prompts
Recent advances in diffusion models have revolutionized 2D and 3D content creation, yet generating photorealistic dynamic 4D scenes remains a significant challenge. Existing dynamic 4D generation methods typically rely on distilling knowledge from pre-trained 3D generative models, often fine-tuned on synthetic object datasets. Consequently, the resulting scenes tend to be object-centric and lack photorealism. While text-to-video models can generate more realistic scenes with motion, they often struggle with spatial understanding and provide limited control over camera viewpoints during rendering. To address these limitations, we present PaintScene4D, a novel text-to-4D scene generation framework that departs from conventional multi-view generative models in favor of a streamlined architecture that harnesses video generative models trained on diverse real-world datasets. Our method first generates a reference video using a video generation model, and then employs a strategic camera array selection for rendering. We apply a progressive warping and inpainting technique to ensure both spatial and temporal consistency across multiple viewpoints. Finally, we optimize multi-view images using a dynamic renderer, enabling flexible camera control based on user preferences. Adopting a training-free architecture, our PaintScene4D efficiently produces realistic 4D scenes that can be viewed from arbitrary trajectories. The code will be made publicly available. Our project page is at https://paintscene4d.github.io/
What Makes a Good Story and How Can We Measure It? A Comprehensive Survey of Story Evaluation
With the development of artificial intelligence, particularly the success of Large Language Models (LLMs), the quantity and quality of automatically generated stories have significantly increased. This has led to the need for automatic story evaluation to assess the generative capabilities of computing systems and analyze the quality of both automatic-generated and human-written stories. Evaluating a story can be more challenging than other generation evaluation tasks. While tasks like machine translation primarily focus on assessing the aspects of fluency and accuracy, story evaluation demands complex additional measures such as overall coherence, character development, interestingness, etc. This requires a thorough review of relevant research. In this survey, we first summarize existing storytelling tasks, including text-to-text, visual-to-text, and text-to-visual. We highlight their evaluation challenges, identify various human criteria to measure stories, and present existing benchmark datasets. Then, we propose a taxonomy to organize evaluation metrics that have been developed or can be adopted for story evaluation. We also provide descriptions of these metrics, along with the discussion of their merits and limitations. Later, we discuss the human-AI collaboration for story evaluation and generation. Finally, we suggest potential future research directions, extending from story evaluation to general evaluations.
Object-level Visual Prompts for Compositional Image Generation
We introduce a method for composing object-level visual prompts within a text-to-image diffusion model. Our approach addresses the task of generating semantically coherent compositions across diverse scenes and styles, similar to the versatility and expressiveness offered by text prompts. A key challenge in this task is to preserve the identity of the objects depicted in the input visual prompts, while also generating diverse compositions across different images. To address this challenge, we introduce a new KV-mixed cross-attention mechanism, in which keys and values are learned from distinct visual representations. The keys are derived from an encoder with a small bottleneck for layout control, whereas the values come from a larger bottleneck encoder that captures fine-grained appearance details. By mixing keys and values from these complementary sources, our model preserves the identity of the visual prompts while supporting flexible variations in object arrangement, pose, and composition. During inference, we further propose object-level compositional guidance to improve the method's identity preservation and layout correctness. Results show that our technique produces diverse scene compositions that preserve the unique characteristics of each visual prompt, expanding the creative potential of text-to-image generation.
A User-Friendly Framework for Generating Model-Preferred Prompts in Text-to-Image Synthesis
Well-designed prompts have demonstrated the potential to guide text-to-image models in generating amazing images. Although existing prompt engineering methods can provide high-level guidance, it is challenging for novice users to achieve the desired results by manually entering prompts due to a discrepancy between novice-user-input prompts and the model-preferred prompts. To bridge the distribution gap between user input behavior and model training datasets, we first construct a novel Coarse-Fine Granularity Prompts dataset (CFP) and propose a novel User-Friendly Fine-Grained Text Generation framework (UF-FGTG) for automated prompt optimization. For CFP, we construct a novel dataset for text-to-image tasks that combines coarse and fine-grained prompts to facilitate the development of automated prompt generation methods. For UF-FGTG, we propose a novel framework that automatically translates user-input prompts into model-preferred prompts. Specifically, we propose a prompt refiner that continually rewrites prompts to empower users to select results that align with their unique needs. Meanwhile, we integrate image-related loss functions from the text-to-image model into the training process of text generation to generate model-preferred prompts. Additionally, we propose an adaptive feature extraction module to ensure diversity in the generated results. Experiments demonstrate that our approach is capable of generating more visually appealing and diverse images than previous state-of-the-art methods, achieving an average improvement of 5% across six quality and aesthetic metrics.
Breaking Barriers to Creative Expression: Co-Designing and Implementing an Accessible Text-to-Image Interface
Text-to-image generation models have grown in popularity due to their ability to produce high-quality images from a text prompt. One use for this technology is to enable the creation of more accessible art creation software. In this paper, we document the development of an alternative user interface that reduces the typing effort needed to enter image prompts by providing suggestions from a large language model, developed through iterative design and testing within the project team. The results of this testing demonstrate how generative text models can support the accessibility of text-to-image models, enabling users with a range of abilities to create visual art.
StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generation
For recent diffusion-based generative models, maintaining consistent content across a series of generated images, especially those containing subjects and complex details, presents a significant challenge. In this paper, we propose a new way of self-attention calculation, termed Consistent Self-Attention, that significantly boosts the consistency between the generated images and augments prevalent pretrained diffusion-based text-to-image models in a zero-shot manner. To extend our method to long-range video generation, we further introduce a novel semantic space temporal motion prediction module, named Semantic Motion Predictor. It is trained to estimate the motion conditions between two provided images in the semantic spaces. This module converts the generated sequence of images into videos with smooth transitions and consistent subjects that are significantly more stable than the modules based on latent spaces only, especially in the context of long video generation. By merging these two novel components, our framework, referred to as StoryDiffusion, can describe a text-based story with consistent images or videos encompassing a rich variety of contents. The proposed StoryDiffusion encompasses pioneering explorations in visual story generation with the presentation of images and videos, which we hope could inspire more research from the aspect of architectural modifications. Our code is made publicly available at https://github.com/HVision-NKU/StoryDiffusion.
Visual Chain of Thought: Bridging Logical Gaps with Multimodal Infillings
Recent advances in large language models elicit reasoning in a chain of thought that allows models to decompose problems in a human-like fashion. Though this paradigm improves multi-step reasoning ability in language models, it is limited by being unimodal and applied mainly to question-answering tasks. We claim that incorporating visual augmentation into reasoning is essential, especially for complex, imaginative tasks. Consequently, we introduce VCoT, a novel method that leverages chain of thought prompting with vision-language grounding to recursively bridge the logical gaps within sequential data. Our method uses visual guidance to generate synthetic multimodal infillings that add consistent and novel information to reduce the logical gaps for downstream tasks that can benefit from temporal reasoning, as well as provide interpretability into models' multi-step reasoning. We apply VCoT to the Visual Storytelling and WikiHow summarization datasets and demonstrate through human evaluation that VCoT offers novel and consistent synthetic data augmentation beating chain of thought baselines, which can be used to enhance downstream performance.
Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation
Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, allowing us to synthesize diverse images that convey highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation tasks is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation -- given a guidance image and a target text prompt, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the source image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the target image, requiring no training or fine-tuning and applicable for both real or generated guidance images. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing of the class and appearance of objects in a given image, and modifications of global qualities such as lighting and color.
Unlocking Spatial Comprehension in Text-to-Image Diffusion Models
We propose CompFuser, an image generation pipeline that enhances spatial comprehension and attribute assignment in text-to-image generative models. Our pipeline enables the interpretation of instructions defining spatial relationships between objects in a scene, such as `An image of a gray cat on the left of an orange dog', and generate corresponding images. This is especially important in order to provide more control to the user. CompFuser overcomes the limitation of existing text-to-image diffusion models by decoding the generation of multiple objects into iterative steps: first generating a single object and then editing the image by placing additional objects in their designated positions. To create training data for spatial comprehension and attribute assignment we introduce a synthetic data generation process, that leverages a frozen large language model and a frozen layout-based diffusion model for object placement. We compare our approach to strong baselines and show that our model outperforms state-of-the-art image generation models in spatial comprehension and attribute assignment, despite being 3x to 5x smaller in parameters.
Learning the Visualness of Text Using Large Vision-Language Models
Visual text evokes an image in a person's mind, while non-visual text fails to do so. A method to automatically detect visualness in text will unlock the ability to augment text with relevant images, as neural text-to-image generation and retrieval models operate on the implicit assumption that the input text is visual in nature. We curate a dataset of 3,620 English sentences and their visualness scores provided by multiple human annotators. Additionally, we use documents that contain text and visual assets to create a distantly supervised corpus of document text and associated images. We also propose a fine-tuning strategy that adapts large vision-language models like CLIP that assume a one-to-one correspondence between text and image to the task of scoring text visualness from text input alone. Our strategy involves modifying the model's contrastive learning objective to map text identified as non-visual to a common NULL image while matching visual text to their corresponding images in the document. We evaluate the proposed approach on its ability to (i) classify visual and non-visual text accurately, and (ii) attend over words that are identified as visual in psycholinguistic studies. Empirical evaluation indicates that our approach performs better than several heuristics and baseline models for the proposed task. Furthermore, to highlight the importance of modeling the visualness of text, we conduct qualitative analyses of text-to-image generation systems like DALL-E.
Vision-Driven Prompt Optimization for Large Language Models in Multimodal Generative Tasks
Vision generation remains a challenging frontier in artificial intelligence, requiring seamless integration of visual understanding and generative capabilities. In this paper, we propose a novel framework, Vision-Driven Prompt Optimization (VDPO), that leverages Large Language Models (LLMs) to dynamically generate textual prompts from visual inputs, guiding high-fidelity image synthesis. VDPO combines a visual embedding prompt tuner, a textual instruction generator, and a vision generation module to achieve state-of-the-art performance in diverse vision generation tasks. Extensive experiments on benchmarks such as COCO and Sketchy demonstrate that VDPO consistently outperforms existing methods, achieving significant improvements in FID, LPIPS, and BLEU/CIDEr scores. Additional analyses reveal the scalability, robustness, and generalization capabilities of VDPO, making it a versatile solution for in-domain and out-of-domain tasks. Human evaluations further validate the practical superiority of VDPO in generating visually appealing and semantically coherent outputs.
Piece it Together: Part-Based Concepting with IP-Priors
Advanced generative models excel at synthesizing images but often rely on text-based conditioning. Visual designers, however, often work beyond language, directly drawing inspiration from existing visual elements. In many cases, these elements represent only fragments of a potential concept-such as an uniquely structured wing, or a specific hairstyle-serving as inspiration for the artist to explore how they can come together creatively into a coherent whole. Recognizing this need, we introduce a generative framework that seamlessly integrates a partial set of user-provided visual components into a coherent composition while simultaneously sampling the missing parts needed to generate a plausible and complete concept. Our approach builds on a strong and underexplored representation space, extracted from IP-Adapter+, on which we train IP-Prior, a lightweight flow-matching model that synthesizes coherent compositions based on domain-specific priors, enabling diverse and context-aware generations. Additionally, we present a LoRA-based fine-tuning strategy that significantly improves prompt adherence in IP-Adapter+ for a given task, addressing its common trade-off between reconstruction quality and prompt adherence.
VAST 1.0: A Unified Framework for Controllable and Consistent Video Generation
Generating high-quality videos from textual descriptions poses challenges in maintaining temporal coherence and control over subject motion. We propose VAST (Video As Storyboard from Text), a two-stage framework to address these challenges and enable high-quality video generation. In the first stage, StoryForge transforms textual descriptions into detailed storyboards, capturing human poses and object layouts to represent the structural essence of the scene. In the second stage, VisionForge generates videos from these storyboards, producing high-quality videos with smooth motion, temporal consistency, and spatial coherence. By decoupling text understanding from video generation, VAST enables precise control over subject dynamics and scene composition. Experiments on the VBench benchmark demonstrate that VAST outperforms existing methods in both visual quality and semantic expression, setting a new standard for dynamic and coherent video generation.
ConsistI2V: Enhancing Visual Consistency for Image-to-Video Generation
Image-to-video (I2V) generation aims to use the initial frame (alongside a text prompt) to create a video sequence. A grand challenge in I2V generation is to maintain visual consistency throughout the video: existing methods often struggle to preserve the integrity of the subject, background, and style from the first frame, as well as ensure a fluid and logical progression within the video narrative. To mitigate these issues, we propose ConsistI2V, a diffusion-based method to enhance visual consistency for I2V generation. Specifically, we introduce (1) spatiotemporal attention over the first frame to maintain spatial and motion consistency, (2) noise initialization from the low-frequency band of the first frame to enhance layout consistency. These two approaches enable ConsistI2V to generate highly consistent videos. We also extend the proposed approaches to show their potential to improve consistency in auto-regressive long video generation and camera motion control. To verify the effectiveness of our method, we propose I2V-Bench, a comprehensive evaluation benchmark for I2V generation. Our automatic and human evaluation results demonstrate the superiority of ConsistI2V over existing methods.
TextCrafter: Accurately Rendering Multiple Texts in Complex Visual Scenes
This paper explores the task of Complex Visual Text Generation (CVTG), which centers on generating intricate textual content distributed across diverse regions within visual images. In CVTG, image generation models often rendering distorted and blurred visual text or missing some visual text. To tackle these challenges, we propose TextCrafter, a novel multi-visual text rendering method. TextCrafter employs a progressive strategy to decompose complex visual text into distinct components while ensuring robust alignment between textual content and its visual carrier. Additionally, it incorporates a token focus enhancement mechanism to amplify the prominence of visual text during the generation process. TextCrafter effectively addresses key challenges in CVTG tasks, such as text confusion, omissions, and blurriness. Moreover, we present a new benchmark dataset, CVTG-2K, tailored to rigorously evaluate the performance of generative models on CVTG tasks. Extensive experiments demonstrate that our method surpasses state-of-the-art approaches.
A Video Is Worth 4096 Tokens: Verbalize Story Videos To Understand Them In Zero Shot
Multimedia content, such as advertisements and story videos, exhibit a rich blend of creativity and multiple modalities. They incorporate elements like text, visuals, audio, and storytelling techniques, employing devices like emotions, symbolism, and slogans to convey meaning. While previous research in multimedia understanding has focused mainly on videos with specific actions like cooking, there is a dearth of large annotated training datasets, hindering the development of supervised learning models with satisfactory performance for real-world applications. However, the rise of large language models (LLMs) has witnessed remarkable zero-shot performance in various natural language processing (NLP) tasks, such as emotion classification, question-answering, and topic classification. To bridge this performance gap in multimedia understanding, we propose verbalizing story videos to generate their descriptions in natural language and then performing video-understanding tasks on the generated story as opposed to the original video. Through extensive experiments on five video-understanding tasks, we demonstrate that our method, despite being zero-shot, achieves significantly better results than supervised baselines for video understanding. Further, alleviating a lack of story understanding benchmarks, we publicly release the first dataset on a crucial task in computational social science, persuasion strategy identification.
Visual Text Generation in the Wild
Recently, with the rapid advancements of generative models, the field of visual text generation has witnessed significant progress. However, it is still challenging to render high-quality text images in real-world scenarios, as three critical criteria should be satisfied: (1) Fidelity: the generated text images should be photo-realistic and the contents are expected to be the same as specified in the given conditions; (2) Reasonability: the regions and contents of the generated text should cohere with the scene; (3) Utility: the generated text images can facilitate related tasks (e.g., text detection and recognition). Upon investigation, we find that existing methods, either rendering-based or diffusion-based, can hardly meet all these aspects simultaneously, limiting their application range. Therefore, we propose in this paper a visual text generator (termed SceneVTG), which can produce high-quality text images in the wild. Following a two-stage paradigm, SceneVTG leverages a Multimodal Large Language Model to recommend reasonable text regions and contents across multiple scales and levels, which are used by a conditional diffusion model as conditions to generate text images. Extensive experiments demonstrate that the proposed SceneVTG significantly outperforms traditional rendering-based methods and recent diffusion-based methods in terms of fidelity and reasonability. Besides, the generated images provide superior utility for tasks involving text detection and text recognition. Code and datasets are available at AdvancedLiterateMachinery.
Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE
As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive content creation. However, generating realistic large-scale scenes from a single input presents a challenge due to the complexities involved in ensuring consistency across extrapolated views generated by models. Benefiting from recent video generation models and implicit neural representations, we propose Scene123, a 3D scene generation model, that not only ensures realism and diversity through the video generation framework but also uses implicit neural fields combined with Masked Autoencoders (MAE) to effectively ensures the consistency of unseen areas across views. Specifically, we initially warp the input image (or an image generated from text) to simulate adjacent views, filling the invisible areas with the MAE model. However, these filled images usually fail to maintain view consistency, thus we utilize the produced views to optimize a neural radiance field, enhancing geometric consistency. Moreover, to further enhance the details and texture fidelity of generated views, we employ a GAN-based Loss against images derived from the input image through the video generation model. Extensive experiments demonstrate that our method can generate realistic and consistent scenes from a single prompt. Both qualitative and quantitative results indicate that our approach surpasses existing state-of-the-art methods. We show encourage video examples at https://yiyingyang12.github.io/Scene123.github.io/.
ORACLE: Leveraging Mutual Information for Consistent Character Generation with LoRAs in Diffusion Models
Text-to-image diffusion models have recently taken center stage as pivotal tools in promoting visual creativity across an array of domains such as comic book artistry, children's literature, game development, and web design. These models harness the power of artificial intelligence to convert textual descriptions into vivid images, thereby enabling artists and creators to bring their imaginative concepts to life with unprecedented ease. However, one of the significant hurdles that persist is the challenge of maintaining consistency in character generation across diverse contexts. Variations in textual prompts, even if minor, can yield vastly different visual outputs, posing a considerable problem in projects that require a uniform representation of characters throughout. In this paper, we introduce a novel framework designed to produce consistent character representations from a single text prompt across diverse settings. Through both quantitative and qualitative analyses, we demonstrate that our framework outperforms existing methods in generating characters with consistent visual identities, underscoring its potential to transform creative industries. By addressing the critical challenge of character consistency, we not only enhance the practical utility of these models but also broaden the horizons for artistic and creative expression.
Sequential Modeling Enables Scalable Learning for Large Vision Models
We introduce a novel sequential modeling approach which enables learning a Large Vision Model (LVM) without making use of any linguistic data. To do this, we define a common format, "visual sentences", in which we can represent raw images and videos as well as annotated data sources such as semantic segmentations and depth reconstructions without needing any meta-knowledge beyond the pixels. Once this wide variety of visual data (comprising 420 billion tokens) is represented as sequences, the model can be trained to minimize a cross-entropy loss for next token prediction. By training across various scales of model architecture and data diversity, we provide empirical evidence that our models scale effectively. Many different vision tasks can be solved by designing suitable visual prompts at test time.
TextMatch: Enhancing Image-Text Consistency Through Multimodal Optimization
Text-to-image generative models excel in creating images from text but struggle with ensuring alignment and consistency between outputs and prompts. This paper introduces TextMatch, a novel framework that leverages multimodal optimization to address image-text discrepancies in text-to-image (T2I) generation and editing. TextMatch employs a scoring strategy powered by large language models (LLMs) and visual question-answering (VQA) models to evaluate semantic consistency between prompts and generated images. By integrating multimodal in-context learning and chain of thought reasoning, our method dynamically refines prompts through iterative optimization. This process ensures that the generated images better capture user intent of, resulting in higher fidelity and relevance. Extensive experiments demonstrate that TextMatch significantly improves text-image consistency across multiple benchmarks, establishing a reliable framework for advancing the capabilities of text-to-image generative models. Our code is available at https://anonymous.4open.science/r/TextMatch-F55C/.
Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors
Recent text-to-image generation methods provide a simple yet exciting conversion capability between text and image domains. While these methods have incrementally improved the generated image fidelity and text relevancy, several pivotal gaps remain unanswered, limiting applicability and quality. We propose a novel text-to-image method that addresses these gaps by (i) enabling a simple control mechanism complementary to text in the form of a scene, (ii) introducing elements that substantially improve the tokenization process by employing domain-specific knowledge over key image regions (faces and salient objects), and (iii) adapting classifier-free guidance for the transformer use case. Our model achieves state-of-the-art FID and human evaluation results, unlocking the ability to generate high fidelity images in a resolution of 512x512 pixels, significantly improving visual quality. Through scene controllability, we introduce several new capabilities: (i) Scene editing, (ii) text editing with anchor scenes, (iii) overcoming out-of-distribution text prompts, and (iv) story illustration generation, as demonstrated in the story we wrote.
PartCraft: Crafting Creative Objects by Parts
This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens. This not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations, exemplified by the "charming" and creative birds. Code is released at https://github.com/kamwoh/partcraft.
Visual Prompting in Multimodal Large Language Models: A Survey
Multimodal large language models (MLLMs) equip pre-trained large-language models (LLMs) with visual capabilities. While textual prompting in LLMs has been widely studied, visual prompting has emerged for more fine-grained and free-form visual instructions. This paper presents the first comprehensive survey on visual prompting methods in MLLMs, focusing on visual prompting, prompt generation, compositional reasoning, and prompt learning. We categorize existing visual prompts and discuss generative methods for automatic prompt annotations on the images. We also examine visual prompting methods that enable better alignment between visual encoders and backbone LLMs, concerning MLLM's visual grounding, object referring, and compositional reasoning abilities. In addition, we provide a summary of model training and in-context learning methods to improve MLLM's perception and understanding of visual prompts. This paper examines visual prompting methods developed in MLLMs and provides a vision of the future of these methods.
Instruct-Imagen: Image Generation with Multi-modal Instruction
This paper presents instruct-imagen, a model that tackles heterogeneous image generation tasks and generalizes across unseen tasks. We introduce *multi-modal instruction* for image generation, a task representation articulating a range of generation intents with precision. It uses natural language to amalgamate disparate modalities (e.g., text, edge, style, subject, etc.), such that abundant generation intents can be standardized in a uniform format. We then build instruct-imagen by fine-tuning a pre-trained text-to-image diffusion model with a two-stage framework. First, we adapt the model using the retrieval-augmented training, to enhance model's capabilities to ground its generation on external multimodal context. Subsequently, we fine-tune the adapted model on diverse image generation tasks that requires vision-language understanding (e.g., subject-driven generation, etc.), each paired with a multi-modal instruction encapsulating the task's essence. Human evaluation on various image generation datasets reveals that instruct-imagen matches or surpasses prior task-specific models in-domain and demonstrates promising generalization to unseen and more complex tasks.
Monkey: Image Resolution and Text Label Are Important Things for Large Multi-modal Models
Large Multimodal Models have demonstrated impressive capabilities in understanding general vision-language tasks. However, due to the limitation of supported input resolution (e.g., 448 x 448) as well as the inexhaustive description of the training image-text pair, these models often encounter challenges when dealing with intricate scene understandings and narratives. Here we address the problem by proposing the Monkey. Our contributions are two-fold: 1) without pretraining from the start, our method can be built upon an existing vision encoder (e.g., vit-BigHuge) to effectively improve the input resolution capacity up to 896 x 1344 pixels; 2) we propose a multi-level description generation method, which automatically provides rich information that can guide model to learn contextual association between scenes and objects. Our extensive testing across more than 16 distinct datasets reveals that Monkey achieves consistently competitive performance over the existing LMMs on fundamental tasks, such as Image Captioning, General Visual Question Answering (VQA), and Document-oriented VQA. Models, interactive demo, and the source code are provided at the following https://github.com/Yuliang-Liu/Monkey.
Zero-shot spatial layout conditioning for text-to-image diffusion models
Large-scale text-to-image diffusion models have significantly improved the state of the art in generative image modelling and allow for an intuitive and powerful user interface to drive the image generation process. Expressing spatial constraints, e.g. to position specific objects in particular locations, is cumbersome using text; and current text-based image generation models are not able to accurately follow such instructions. In this paper we consider image generation from text associated with segments on the image canvas, which combines an intuitive natural language interface with precise spatial control over the generated content. We propose ZestGuide, a zero-shot segmentation guidance approach that can be plugged into pre-trained text-to-image diffusion models, and does not require any additional training. It leverages implicit segmentation maps that can be extracted from cross-attention layers, and uses them to align the generation with input masks. Our experimental results combine high image quality with accurate alignment of generated content with input segmentations, and improve over prior work both quantitatively and qualitatively, including methods that require training on images with corresponding segmentations. Compared to Paint with Words, the previous state-of-the art in image generation with zero-shot segmentation conditioning, we improve by 5 to 10 mIoU points on the COCO dataset with similar FID scores.
One missing piece in Vision and Language: A Survey on Comics Understanding
Vision-language models have recently evolved into versatile systems capable of high performance across a range of tasks, such as document understanding, visual question answering, and grounding, often in zero-shot settings. Comics Understanding, a complex and multifaceted field, stands to greatly benefit from these advances. Comics, as a medium, combine rich visual and textual narratives, challenging AI models with tasks that span image classification, object detection, instance segmentation, and deeper narrative comprehension through sequential panels. However, the unique structure of comics -- characterized by creative variations in style, reading order, and non-linear storytelling -- presents a set of challenges distinct from those in other visual-language domains. In this survey, we present a comprehensive review of Comics Understanding from both dataset and task perspectives. Our contributions are fivefold: (1) We analyze the structure of the comics medium, detailing its distinctive compositional elements; (2) We survey the widely used datasets and tasks in comics research, emphasizing their role in advancing the field; (3) We introduce the Layer of Comics Understanding (LoCU) framework, a novel taxonomy that redefines vision-language tasks within comics and lays the foundation for future work; (4) We provide a detailed review and categorization of existing methods following the LoCU framework; (5) Finally, we highlight current research challenges and propose directions for future exploration, particularly in the context of vision-language models applied to comics. This survey is the first to propose a task-oriented framework for comics intelligence and aims to guide future research by addressing critical gaps in data availability and task definition. A project associated with this survey is available at https://github.com/emanuelevivoli/awesome-comics-understanding.
GoT: Unleashing Reasoning Capability of Multimodal Large Language Model for Visual Generation and Editing
Current image generation and editing methods primarily process textual prompts as direct inputs without reasoning about visual composition and explicit operations. We present Generation Chain-of-Thought (GoT), a novel paradigm that enables generation and editing through an explicit language reasoning process before outputting images. This approach transforms conventional text-to-image generation and editing into a reasoning-guided framework that analyzes semantic relationships and spatial arrangements. We define the formulation of GoT and construct large-scale GoT datasets containing over 9M samples with detailed reasoning chains capturing semantic-spatial relationships. To leverage the advantages of GoT, we implement a unified framework that integrates Qwen2.5-VL for reasoning chain generation with an end-to-end diffusion model enhanced by our novel Semantic-Spatial Guidance Module. Experiments show our GoT framework achieves excellent performance on both generation and editing tasks, with significant improvements over baselines. Additionally, our approach enables interactive visual generation, allowing users to explicitly modify reasoning steps for precise image adjustments. GoT pioneers a new direction for reasoning-driven visual generation and editing, producing images that better align with human intent. To facilitate future research, we make our datasets, code, and pretrained models publicly available at https://github.com/rongyaofang/GoT.
SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Prediction
Recently video generation has achieved substantial progress with realistic results. Nevertheless, existing AI-generated videos are usually very short clips ("shot-level") depicting a single scene. To deliver a coherent long video ("story-level"), it is desirable to have creative transition and prediction effects across different clips. This paper presents a short-to-long video diffusion model, SEINE, that focuses on generative transition and prediction. The goal is to generate high-quality long videos with smooth and creative transitions between scenes and varying lengths of shot-level videos. Specifically, we propose a random-mask video diffusion model to automatically generate transitions based on textual descriptions. By providing the images of different scenes as inputs, combined with text-based control, our model generates transition videos that ensure coherence and visual quality. Furthermore, the model can be readily extended to various tasks such as image-to-video animation and autoregressive video prediction. To conduct a comprehensive evaluation of this new generative task, we propose three assessing criteria for smooth and creative transition: temporal consistency, semantic similarity, and video-text semantic alignment. Extensive experiments validate the effectiveness of our approach over existing methods for generative transition and prediction, enabling the creation of story-level long videos. Project page: https://vchitect.github.io/SEINE-project/ .
ViscoNet: Bridging and Harmonizing Visual and Textual Conditioning for ControlNet
This paper introduces ViscoNet, a novel method that enhances text-to-image human generation models with visual prompting. Unlike existing methods that rely on lengthy text descriptions to control the image structure, ViscoNet allows users to specify the visual appearance of the target object with a reference image. ViscoNet disentangles the object's appearance from the image background and injects it into a pre-trained latent diffusion model (LDM) model via a ControlNet branch. This way, ViscoNet mitigates the style mode collapse problem and enables precise and flexible visual control. We demonstrate the effectiveness of ViscoNet on human image generation, where it can manipulate visual attributes and artistic styles with text and image prompts. We also show that ViscoNet can learn visual conditioning from small and specific object domains while preserving the generative power of the LDM backbone.
ImageChain: Advancing Sequential Image-to-Text Reasoning in Multimodal Large Language Models
Reasoning over sequences of images remains a challenge for multimodal large language models (MLLMs). While recent models incorporate multi-image data during pre-training, they still struggle to recognize sequential structures, often treating images independently. This work introduces ImageChain, a framework that enhances MLLMs with sequential reasoning capabilities over image data by modeling visual sequences as a multi-turn conversation. In ImageChain, images are interleaved with corresponding textual descriptions to form a controlled dialogue that explicitly captures temporal dependencies and narrative progression. Our method optimizes for the task of next-scene description, where the model generates a context-aware description of an upcoming scene based on preceding visual and textual cues. We demonstrate that our approach improves performance on the next-scene description task -- achieving an average improvement from 3.7% to 19% in SimRate, a metric that quantifies semantic similarity to human-annotated ground truths. Moreover, ImageChain achieves robust zero-shot out-of-domain performance in applications ranging from comics to robotics. Extensive experiments validate that instruction-tuning in a multimodal, multi-turn conversation design is key to bridging the gap between static image understanding and temporally-aware reasoning.
TaleStream: Supporting Story Ideation with Trope Knowledge
Story ideation is a critical part of the story-writing process. It is challenging to support computationally due to its exploratory and subjective nature. Tropes, which are recurring narrative elements across stories, are essential in stories as they shape the structure of narratives and our understanding of them. In this paper, we propose to use tropes as an intermediate representation of stories to approach story ideation. We present TaleStream, a canvas system that uses tropes as building blocks of stories while providing steerable suggestions of story ideas in the form of tropes. Our trope suggestion methods leverage data from the tvtropes.org wiki. We find that 97% of the time, trope suggestions generated by our methods provide better story ideation materials than random tropes. Our system evaluation suggests that TaleStream can support writers' creative flow and greatly facilitates story development. Tropes, as a rich lexicon of narratives with available examples, play a key role in TaleStream and hold promise for story-creation support systems.
Multiverse of Greatness: Generating Story Branches with LLMs
This paper presents Dynamic Context Prompting/Programming (DCP/P), a novel framework for interacting with LLMs to generate graph-based content with a dynamic context window history. While there is an existing study utilizing LLMs to generate a visual novel game, the previous study involved a manual process of output extraction and did not provide flexibility in generating a longer, coherent story. We evaluate DCP/P against our baseline, which does not provide context history to an LLM and only relies on the initial story data. Through objective evaluation, we show that simply providing the LLM with a summary leads to a subpar story compared to additionally providing the LLM with the proper context of the story. We also provide an extensive qualitative analysis and discussion. We qualitatively examine the quality of the objectively best-performing generated game from each approach. In addition, we examine biases in word choices and word sentiment of the generated content. We find a consistent observation with previous studies that LLMs are biased towards certain words, even with a different LLM family. Finally, we provide a comprehensive discussion on opportunities for future studies.
BizGen: Advancing Article-level Visual Text Rendering for Infographics Generation
Recently, state-of-the-art text-to-image generation models, such as Flux and Ideogram 2.0, have made significant progress in sentence-level visual text rendering. In this paper, we focus on the more challenging scenarios of article-level visual text rendering and address a novel task of generating high-quality business content, including infographics and slides, based on user provided article-level descriptive prompts and ultra-dense layouts. The fundamental challenges are twofold: significantly longer context lengths and the scarcity of high-quality business content data. In contrast to most previous works that focus on a limited number of sub-regions and sentence-level prompts, ensuring precise adherence to ultra-dense layouts with tens or even hundreds of sub-regions in business content is far more challenging. We make two key technical contributions: (i) the construction of scalable, high-quality business content dataset, i.e., Infographics-650K, equipped with ultra-dense layouts and prompts by implementing a layer-wise retrieval-augmented infographic generation scheme; and (ii) a layout-guided cross attention scheme, which injects tens of region-wise prompts into a set of cropped region latent space according to the ultra-dense layouts, and refine each sub-regions flexibly during inference using a layout conditional CFG. We demonstrate the strong results of our system compared to previous SOTA systems such as Flux and SD3 on our BizEval prompt set. Additionally, we conduct thorough ablation experiments to verify the effectiveness of each component. We hope our constructed Infographics-650K and BizEval can encourage the broader community to advance the progress of business content generation.
DreamCreature: Crafting Photorealistic Virtual Creatures from Imagination
Recent text-to-image (T2I) generative models allow for high-quality synthesis following either text instructions or visual examples. Despite their capabilities, these models face limitations in creating new, detailed creatures within specific categories (e.g., virtual dog or bird species), which are valuable in digital asset creation and biodiversity analysis. To bridge this gap, we introduce a novel task, Virtual Creatures Generation: Given a set of unlabeled images of the target concepts (e.g., 200 bird species), we aim to train a T2I model capable of creating new, hybrid concepts within diverse backgrounds and contexts. We propose a new method called DreamCreature, which identifies and extracts the underlying sub-concepts (e.g., body parts of a specific species) in an unsupervised manner. The T2I thus adapts to generate novel concepts (e.g., new bird species) with faithful structures and photorealistic appearance by seamlessly and flexibly composing learned sub-concepts. To enhance sub-concept fidelity and disentanglement, we extend the textual inversion technique by incorporating an additional projector and tailored attention loss regularization. Extensive experiments on two fine-grained image benchmarks demonstrate the superiority of DreamCreature over prior methods in both qualitative and quantitative evaluation. Ultimately, the learned sub-concepts facilitate diverse creative applications, including innovative consumer product designs and nuanced property modifications.
Tailored Visions: Enhancing Text-to-Image Generation with Personalized Prompt Rewriting
Despite significant progress in the field, it is still challenging to create personalized visual representations that align closely with the desires and preferences of individual users. This process requires users to articulate their ideas in words that are both comprehensible to the models and accurately capture their vision, posing difficulties for many users. In this paper, we tackle this challenge by leveraging historical user interactions with the system to enhance user prompts. We propose a novel approach that involves rewriting user prompts based on a newly collected large-scale text-to-image dataset with over 300k prompts from 3115 users. Our rewriting model enhances the expressiveness and alignment of user prompts with their intended visual outputs. Experimental results demonstrate the superiority of our methods over baseline approaches, as evidenced in our new offline evaluation method and online tests. Our code and dataset are available at https://github.com/zzjchen/Tailored-Visions .
Enhancing CLIP with GPT-4: Harnessing Visual Descriptions as Prompts
Contrastive pretrained large Vision-Language Models (VLMs) like CLIP have revolutionized visual representation learning by providing good performance on downstream datasets. VLMs are 0-shot adapted to a downstream dataset by designing prompts that are relevant to the dataset. Such prompt engineering makes use of domain expertise and a validation dataset. Meanwhile, recent developments in generative pretrained models like GPT-4 mean they can be used as advanced internet search tools. They can also be manipulated to provide visual information in any structure. In this work, we show that GPT-4 can be used to generate text that is visually descriptive and how this can be used to adapt CLIP to downstream tasks. We show considerable improvements in 0-shot transfer accuracy on specialized fine-grained datasets like EuroSAT (~7%), DTD (~7%), SUN397 (~4.6%), and CUB (~3.3%) when compared to CLIP's default prompt. We also design a simple few-shot adapter that learns to choose the best possible sentences to construct generalizable classifiers that outperform the recently proposed CoCoOP by ~2% on average and by over 4% on 4 specialized fine-grained datasets. We will release the code, prompts, and auxiliary text dataset upon acceptance.
Generative Photomontage
Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user's brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines.
VIMI: Grounding Video Generation through Multi-modal Instruction
Existing text-to-video diffusion models rely solely on text-only encoders for their pretraining. This limitation stems from the absence of large-scale multimodal prompt video datasets, resulting in a lack of visual grounding and restricting their versatility and application in multimodal integration. To address this, we construct a large-scale multimodal prompt dataset by employing retrieval methods to pair in-context examples with the given text prompts and then utilize a two-stage training strategy to enable diverse video generation tasks within the same model. In the first stage, we propose a multimodal conditional video generation framework for pretraining on these augmented datasets, establishing a foundational model for grounded video generation. Secondly, we finetune the model from the first stage on three video generation tasks, incorporating multi-modal instructions. This process further refines the model's ability to handle diverse inputs and tasks, ensuring seamless integration of multi-modal information. After this two-stage train-ing process, VIMI demonstrates multimodal understanding capabilities, producing contextually rich and personalized videos grounded in the provided inputs, as shown in Figure 1. Compared to previous visual grounded video generation methods, VIMI can synthesize consistent and temporally coherent videos with large motion while retaining the semantic control. Lastly, VIMI also achieves state-of-the-art text-to-video generation results on UCF101 benchmark.
LayoutLLM-T2I: Eliciting Layout Guidance from LLM for Text-to-Image Generation
In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial relation understanding and numeration failure) in complex natural scenes, which impedes the high-faithfulness text-to-image generation. Although recent efforts have been made to improve controllability by giving fine-grained guidance (e.g., sketch and scribbles), this issue has not been fundamentally tackled since users have to provide such guidance information manually. In this work, we strive to synthesize high-fidelity images that are semantically aligned with a given textual prompt without any guidance. Toward this end, we propose a coarse-to-fine paradigm to achieve layout planning and image generation. Concretely, we first generate the coarse-grained layout conditioned on a given textual prompt via in-context learning based on Large Language Models. Afterward, we propose a fine-grained object-interaction diffusion method to synthesize high-faithfulness images conditioned on the prompt and the automatically generated layout. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art models in terms of layout and image generation. Our code and settings are available at https://layoutllm-t2i.github.io.
FigGen: Text to Scientific Figure Generation
The generative modeling landscape has experienced tremendous growth in recent years, particularly in generating natural images and art. Recent techniques have shown impressive potential in creating complex visual compositions while delivering impressive realism and quality. However, state-of-the-art methods have been focusing on the narrow domain of natural images, while other distributions remain unexplored. In this paper, we introduce the problem of text-to-figure generation, that is creating scientific figures of papers from text descriptions. We present FigGen, a diffusion-based approach for text-to-figure as well as the main challenges of the proposed task. Code and models are available at https://github.com/joanrod/figure-diffusion
Storynizor: Consistent Story Generation via Inter-Frame Synchronized and Shuffled ID Injection
Recent advances in text-to-image diffusion models have spurred significant interest in continuous story image generation. In this paper, we introduce Storynizor, a model capable of generating coherent stories with strong inter-frame character consistency, effective foreground-background separation, and diverse pose variation. The core innovation of Storynizor lies in its key modules: ID-Synchronizer and ID-Injector. The ID-Synchronizer employs an auto-mask self-attention module and a mask perceptual loss across inter-frame images to improve the consistency of character generation, vividly representing their postures and backgrounds. The ID-Injector utilize a Shuffling Reference Strategy (SRS) to integrate ID features into specific locations, enhancing ID-based consistent character generation. Additionally, to facilitate the training of Storynizor, we have curated a novel dataset called StoryDB comprising 100, 000 images. This dataset contains single and multiple-character sets in diverse environments, layouts, and gestures with detailed descriptions. Experimental results indicate that Storynizor demonstrates superior coherent story generation with high-fidelity character consistency, flexible postures, and vivid backgrounds compared to other character-specific methods.
StoryTeller: Improving Long Video Description through Global Audio-Visual Character Identification
Existing large vision-language models (LVLMs) are largely limited to processing short, seconds-long videos and struggle with generating coherent descriptions for extended video spanning minutes or more. Long video description introduces new challenges, such as plot-level consistency across descriptions. To address these, we figure out audio-visual character identification, matching character names to each dialogue, as a key factor. We propose StoryTeller, a system for generating dense descriptions of long videos, incorporating both low-level visual concepts and high-level plot information. StoryTeller uses a multimodal large language model that integrates visual, audio, and text modalities to perform audio-visual character identification on minute-long video clips. The results are then fed into a LVLM to enhance consistency of video description. We validate our approach on movie description tasks and introduce MovieStory101, a dataset with dense descriptions for three-minute movie clips. To evaluate long video descriptions, we create MovieQA, a large set of multiple-choice questions for the MovieStory101 test set. We assess descriptions by inputting them into GPT-4 to answer these questions, using accuracy as an automatic evaluation metric. Experiments show that StoryTeller outperforms all open and closed-source baselines on MovieQA, achieving 9.5% higher accuracy than the strongest baseline, Gemini-1.5-pro, and demonstrating a +15.56% advantage in human side-by-side evaluations. Additionally, incorporating audio-visual character identification from StoryTeller improves the performance of all video description models, with Gemini-1.5-pro and GPT-4o showing relative improvement of 5.5% and 13.0%, respectively, in accuracy on MovieQA.
What does CLIP know about a red circle? Visual prompt engineering for VLMs
Large-scale Vision-Language Models, such as CLIP, learn powerful image-text representations that have found numerous applications, from zero-shot classification to text-to-image generation. Despite that, their capabilities for solving novel discriminative tasks via prompting fall behind those of large language models, such as GPT-3. Here we explore the idea of visual prompt engineering for solving computer vision tasks beyond classification by editing in image space instead of text. In particular, we discover an emergent ability of CLIP, where, by simply drawing a red circle around an object, we can direct the model's attention to that region, while also maintaining global information. We show the power of this simple approach by achieving state-of-the-art in zero-shot referring expressions comprehension and strong performance in keypoint localization tasks. Finally, we draw attention to some potential ethical concerns of large language-vision models.
Prompt-to-Prompt Image Editing with Cross Attention Control
Recent large-scale text-driven synthesis models have attracted much attention thanks to their remarkable capabilities of generating highly diverse images that follow given text prompts. Such text-based synthesis methods are particularly appealing to humans who are used to verbally describe their intent. Therefore, it is only natural to extend the text-driven image synthesis to text-driven image editing. Editing is challenging for these generative models, since an innate property of an editing technique is to preserve most of the original image, while in the text-based models, even a small modification of the text prompt often leads to a completely different outcome. State-of-the-art methods mitigate this by requiring the users to provide a spatial mask to localize the edit, hence, ignoring the original structure and content within the masked region. In this paper, we pursue an intuitive prompt-to-prompt editing framework, where the edits are controlled by text only. To this end, we analyze a text-conditioned model in depth and observe that the cross-attention layers are the key to controlling the relation between the spatial layout of the image to each word in the prompt. With this observation, we present several applications which monitor the image synthesis by editing the textual prompt only. This includes localized editing by replacing a word, global editing by adding a specification, and even delicately controlling the extent to which a word is reflected in the image. We present our results over diverse images and prompts, demonstrating high-quality synthesis and fidelity to the edited prompts.
One-Prompt-One-Story: Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt
Text-to-image generation models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling. Existing approaches to this problem typically require extensive training in large datasets or additional modifications to the original model architectures. This limits their applicability across different domains and diverse diffusion model configurations. In this paper, we first observe the inherent capability of language models, coined context consistency, to comprehend identity through context with a single prompt. Drawing inspiration from the inherent context consistency, we propose a novel training-free method for consistent text-to-image (T2I) generation, termed "One-Prompt-One-Story" (1Prompt1Story). Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities. We then refine the generation process using two novel techniques: Singular-Value Reweighting and Identity-Preserving Cross-Attention, ensuring better alignment with the input description for each frame. In our experiments, we compare our method against various existing consistent T2I generation approaches to demonstrate its effectiveness through quantitative metrics and qualitative assessments. Code is available at https://github.com/byliutao/1Prompt1Story.
TikZero: Zero-Shot Text-Guided Graphics Program Synthesis
With the rise of generative AI, synthesizing figures from text captions becomes a compelling application. However, achieving high geometric precision and editability requires representing figures as graphics programs in languages like TikZ, and aligned training data (i.e., graphics programs with captions) remains scarce. Meanwhile, large amounts of unaligned graphics programs and captioned raster images are more readily available. We reconcile these disparate data sources by presenting TikZero, which decouples graphics program generation from text understanding by using image representations as an intermediary bridge. It enables independent training on graphics programs and captioned images and allows for zero-shot text-guided graphics program synthesis during inference. We show that our method substantially outperforms baselines that can only operate with caption-aligned graphics programs. Furthermore, when leveraging caption-aligned graphics programs as a complementary training signal, TikZero matches or exceeds the performance of much larger models, including commercial systems like GPT-4o. Our code, datasets, and select models are publicly available.
Generative Visual Communication in the Era of Vision-Language Models
Visual communication, dating back to prehistoric cave paintings, is the use of visual elements to convey ideas and information. In today's visually saturated world, effective design demands an understanding of graphic design principles, visual storytelling, human psychology, and the ability to distill complex information into clear visuals. This dissertation explores how recent advancements in vision-language models (VLMs) can be leveraged to automate the creation of effective visual communication designs. Although generative models have made great progress in generating images from text, they still struggle to simplify complex ideas into clear, abstract visuals and are constrained by pixel-based outputs, which lack flexibility for many design tasks. To address these challenges, we constrain the models' operational space and introduce task-specific regularizations. We explore various aspects of visual communication, namely, sketches and visual abstraction, typography, animation, and visual inspiration.
ViPer: Visual Personalization of Generative Models via Individual Preference Learning
Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual's visual preference. Current generative models are, however, unpersonalized, as they are tuned to produce outputs that appeal to a broad audience. Using them to generate images aligned with individual users relies on iterative manual prompt engineering by the user which is inefficient and undesirable. We propose to personalize the image generation process by first capturing the generic preferences of the user in a one-time process by inviting them to comment on a small selection of images, explaining why they like or dislike each. Based on these comments, we infer a user's structured liked and disliked visual attributes, i.e., their visual preference, using a large language model. These attributes are used to guide a text-to-image model toward producing images that are tuned towards the individual user's visual preference. Through a series of user studies and large language model guided evaluations, we demonstrate that the proposed method results in generations that are well aligned with individual users' visual preferences.
Guiding Neural Story Generation with Reader Models
Automated storytelling has long captured the attention of researchers for the ubiquity of narratives in everyday life. However, it is challenging to maintain coherence and stay on-topic toward a specific ending when generating narratives with neural language models. In this paper, we introduce Story generation with Reader Models (StoRM), a framework in which a reader model is used to reason about the story should progress. A reader model infers what a human reader believes about the concepts, entities, and relations about the fictional story world. We show how an explicit reader model represented as a knowledge graph affords story coherence and provides controllability in the form of achieving a given story world state goal. Experiments show that our model produces significantly more coherent and on-topic stories, outperforming baselines in dimensions including plot plausibility and staying on topic.
Seek for Incantations: Towards Accurate Text-to-Image Diffusion Synthesis through Prompt Engineering
The text-to-image synthesis by diffusion models has recently shown remarkable performance in generating high-quality images. Although performs well for simple texts, the models may get confused when faced with complex texts that contain multiple objects or spatial relationships. To get the desired images, a feasible way is to manually adjust the textual descriptions, i.e., narrating the texts or adding some words, which is labor-consuming. In this paper, we propose a framework to learn the proper textual descriptions for diffusion models through prompt learning. By utilizing the quality guidance and the semantic guidance derived from the pre-trained diffusion model, our method can effectively learn the prompts to improve the matches between the input text and the generated images. Extensive experiments and analyses have validated the effectiveness of the proposed method.
A Systematic Survey of Prompt Engineering on Vision-Language Foundation Models
Prompt engineering is a technique that involves augmenting a large pre-trained model with task-specific hints, known as prompts, to adapt the model to new tasks. Prompts can be created manually as natural language instructions or generated automatically as either natural language instructions or vector representations. Prompt engineering enables the ability to perform predictions based solely on prompts without updating model parameters, and the easier application of large pre-trained models in real-world tasks. In past years, Prompt engineering has been well-studied in natural language processing. Recently, it has also been intensively studied in vision-language modeling. However, there is currently a lack of a systematic overview of prompt engineering on pre-trained vision-language models. This paper aims to provide a comprehensive survey of cutting-edge research in prompt engineering on three types of vision-language models: multimodal-to-text generation models (e.g. Flamingo), image-text matching models (e.g. CLIP), and text-to-image generation models (e.g. Stable Diffusion). For each type of model, a brief model summary, prompting methods, prompting-based applications, and the corresponding responsibility and integrity issues are summarized and discussed. Furthermore, the commonalities and differences between prompting on vision-language models, language models, and vision models are also discussed. The challenges, future directions, and research opportunities are summarized to foster future research on this topic.
TIBET: Identifying and Evaluating Biases in Text-to-Image Generative Models
Text-to-Image (TTI) generative models have shown great progress in the past few years in terms of their ability to generate complex and high-quality imagery. At the same time, these models have been shown to suffer from harmful biases, including exaggerated societal biases (e.g., gender, ethnicity), as well as incidental correlations that limit such a model's ability to generate more diverse imagery. In this paper, we propose a general approach to study and quantify a broad spectrum of biases, for any TTI model and for any prompt, using counterfactual reasoning. Unlike other works that evaluate generated images on a predefined set of bias axes, our approach automatically identifies potential biases that might be relevant to the given prompt, and measures those biases. In addition, we complement quantitative scores with post-hoc explanations in terms of semantic concepts in the images generated. We show that our method is uniquely capable of explaining complex multi-dimensional biases through semantic concepts, as well as the intersectionality between different biases for any given prompt. We perform extensive user studies to illustrate that the results of our method and analysis are consistent with human judgements.
MTVG : Multi-text Video Generation with Text-to-Video Models
Recently, video generation has attracted massive attention and yielded noticeable outcomes. Concerning the characteristics of video, multi-text conditioning incorporating sequential events is necessary for next-step video generation. In this work, we propose a novel multi-text video generation~(MTVG) by directly utilizing a pre-trained diffusion-based text-to-video~(T2V) generation model without additional fine-tuning. To generate consecutive video segments, visual consistency generated by distinct prompts is necessary with diverse variations, such as motion and content-related transitions. Our proposed MTVG includes Dynamic Noise and Last Frame Aware Inversion which reinitialize the noise latent to preserve visual coherence between videos of different prompts and prevent repetitive motion or contents. Furthermore, we present Structure Guiding Sampling to maintain the global appearance across the frames in a single video clip, where we leverage iterative latent updates across the preceding frame. Additionally, our Prompt Generator allows for arbitrary format of text conditions consisting of diverse events. As a result, our extensive experiments, including diverse transitions of descriptions, demonstrate that our proposed methods show superior generated outputs in terms of semantically coherent and temporally seamless video.Video examples are available in our project page: https://kuai-lab.github.io/mtvg-page.
Reason out Your Layout: Evoking the Layout Master from Large Language Models for Text-to-Image Synthesis
Recent advancements in text-to-image (T2I) generative models have shown remarkable capabilities in producing diverse and imaginative visuals based on text prompts. Despite the advancement, these diffusion models sometimes struggle to translate the semantic content from the text into images entirely. While conditioning on the layout has shown to be effective in improving the compositional ability of T2I diffusion models, they typically require manual layout input. In this work, we introduce a novel approach to improving T2I diffusion models using Large Language Models (LLMs) as layout generators. Our method leverages the Chain-of-Thought prompting of LLMs to interpret text and generate spatially reasonable object layouts. The generated layout is then used to enhance the generated images' composition and spatial accuracy. Moreover, we propose an efficient adapter based on a cross-attention mechanism, which explicitly integrates the layout information into the stable diffusion models. Our experiments demonstrate significant improvements in image quality and layout accuracy, showcasing the potential of LLMs in augmenting generative image models.
ConceptLab: Creative Generation using Diffusion Prior Constraints
Recent text-to-image generative models have enabled us to transform our words into vibrant, captivating imagery. The surge of personalization techniques that has followed has also allowed us to imagine unique concepts in new scenes. However, an intriguing question remains: How can we generate a new, imaginary concept that has never been seen before? In this paper, we present the task of creative text-to-image generation, where we seek to generate new members of a broad category (e.g., generating a pet that differs from all existing pets). We leverage the under-studied Diffusion Prior models and show that the creative generation problem can be formulated as an optimization process over the output space of the diffusion prior, resulting in a set of "prior constraints". To keep our generated concept from converging into existing members, we incorporate a question-answering model that adaptively adds new constraints to the optimization problem, encouraging the model to discover increasingly more unique creations. Finally, we show that our prior constraints can also serve as a strong mixing mechanism allowing us to create hybrids between generated concepts, introducing even more flexibility into the creative process.
KAHANI: Culturally-Nuanced Visual Storytelling Pipeline for Non-Western Cultures
Large Language Models (LLMs) and Text-To-Image (T2I) models have demonstrated the ability to generate compelling text and visual stories. However, their outputs are predominantly aligned with the sensibilities of the Global North, often resulting in an outsider's gaze on other cultures. As a result, non-Western communities have to put extra effort into generating culturally specific stories. To address this challenge, we developed a visual storytelling pipeline called KAHANI that generates culturally grounded visual stories for non-Western cultures. Our pipeline leverages off-the-shelf models GPT-4 Turbo and Stable Diffusion XL (SDXL). By using Chain of Thought (CoT) and T2I prompting techniques, we capture the cultural context from user's prompt and generate vivid descriptions of the characters and scene compositions. To evaluate the effectiveness of KAHANI, we conducted a comparative user study with ChatGPT-4 (with DALL-E3) in which participants from different regions of India compared the cultural relevance of stories generated by the two tools. Results from the qualitative and quantitative analysis performed on the user study showed that KAHANI was able to capture and incorporate more Culturally Specific Items (CSIs) compared to ChatGPT-4. In terms of both its cultural competence and visual story generation quality, our pipeline outperformed ChatGPT-4 in 27 out of the 36 comparisons.
ImageInWords: Unlocking Hyper-Detailed Image Descriptions
Despite the longstanding adage "an image is worth a thousand words," creating accurate and hyper-detailed image descriptions for training Vision-Language models remains challenging. Current datasets typically have web-scraped descriptions that are short, low-granularity, and often contain details unrelated to the visual content. As a result, models trained on such data generate descriptions replete with missing information, visual inconsistencies, and hallucinations. To address these issues, we introduce ImageInWords (IIW), a carefully designed human-in-the-loop annotation framework for curating hyper-detailed image descriptions and a new dataset resulting from this process. We validate the framework through evaluations focused on the quality of the dataset and its utility for fine-tuning with considerations for readability, comprehensiveness, specificity, hallucinations, and human-likeness. Our dataset significantly improves across these dimensions compared to recently released datasets (+66%) and GPT-4V outputs (+48%). Furthermore, models fine-tuned with IIW data excel by +31% against prior work along the same human evaluation dimensions. Given our fine-tuned models, we also evaluate text-to-image generation and vision-language reasoning. Our model's descriptions can generate images closest to the original, as judged by both automated and human metrics. We also find our model produces more compositionally rich descriptions, outperforming the best baseline by up to 6% on ARO, SVO-Probes, and Winoground datasets.
ImageRAG: Dynamic Image Retrieval for Reference-Guided Image Generation
Diffusion models enable high-quality and diverse visual content synthesis. However, they struggle to generate rare or unseen concepts. To address this challenge, we explore the usage of Retrieval-Augmented Generation (RAG) with image generation models. We propose ImageRAG, a method that dynamically retrieves relevant images based on a given text prompt, and uses them as context to guide the generation process. Prior approaches that used retrieved images to improve generation, trained models specifically for retrieval-based generation. In contrast, ImageRAG leverages the capabilities of existing image conditioning models, and does not require RAG-specific training. Our approach is highly adaptable and can be applied across different model types, showing significant improvement in generating rare and fine-grained concepts using different base models. Our project page is available at: https://rotem-shalev.github.io/ImageRAG
JourneyDB: A Benchmark for Generative Image Understanding
While recent advancements in vision-language models have revolutionized multi-modal understanding, it remains unclear whether they possess the capabilities of comprehending the generated images. Compared to real data, synthetic images exhibit a higher degree of diversity in both content and style, for which there are significant difficulties for the models to fully apprehend. To this end, we present a large-scale dataset, JourneyDB, for multi-modal visual understanding in generative images. Our curated dataset covers 4 million diverse and high-quality generated images paired with the text prompts used to produce them. We further design 4 benchmarks to quantify the performance of generated image understanding in terms of both content and style interpretation. These benchmarks include prompt inversion, style retrieval, image captioning and visual question answering. Lastly, we assess the performance of current state-of-the-art multi-modal models when applied to JourneyDB, and provide an in-depth analysis of their strengths and limitations in generated content understanding. We hope the proposed dataset and benchmarks will facilitate the research in the field of generative content understanding. The dataset will be available on https://journeydb.github.io.
ITI-GEN: Inclusive Text-to-Image Generation
Text-to-image generative models often reflect the biases of the training data, leading to unequal representations of underrepresented groups. This study investigates inclusive text-to-image generative models that generate images based on human-written prompts and ensure the resulting images are uniformly distributed across attributes of interest. Unfortunately, directly expressing the desired attributes in the prompt often leads to sub-optimal results due to linguistic ambiguity or model misrepresentation. Hence, this paper proposes a drastically different approach that adheres to the maxim that "a picture is worth a thousand words". We show that, for some attributes, images can represent concepts more expressively than text. For instance, categories of skin tones are typically hard to specify by text but can be easily represented by example images. Building upon these insights, we propose a novel approach, ITI-GEN, that leverages readily available reference images for Inclusive Text-to-Image GENeration. The key idea is learning a set of prompt embeddings to generate images that can effectively represent all desired attribute categories. More importantly, ITI-GEN requires no model fine-tuning, making it computationally efficient to augment existing text-to-image models. Extensive experiments demonstrate that ITI-GEN largely improves over state-of-the-art models to generate inclusive images from a prompt. Project page: https://czhang0528.github.io/iti-gen.
CanvasVAE: Learning to Generate Vector Graphic Documents
Vector graphic documents present visual elements in a resolution free, compact format and are often seen in creative applications. In this work, we attempt to learn a generative model of vector graphic documents. We define vector graphic documents by a multi-modal set of attributes associated to a canvas and a sequence of visual elements such as shapes, images, or texts, and train variational auto-encoders to learn the representation of the documents. We collect a new dataset of design templates from an online service that features complete document structure including occluded elements. In experiments, we show that our model, named CanvasVAE, constitutes a strong baseline for generative modeling of vector graphic documents.
GenAssist: Making Image Generation Accessible
Blind and low vision (BLV) creators use images to communicate with sighted audiences. However, creating or retrieving images is challenging for BLV creators as it is difficult to use authoring tools or assess image search results. Thus, creators limit the types of images they create or recruit sighted collaborators. While text-to-image generation models let creators generate high-fidelity images based on a text description (i.e. prompt), it is difficult to assess the content and quality of generated images. We present GenAssist, a system to make text-to-image generation accessible. Using our interface, creators can verify whether generated image candidates followed the prompt, access additional details in the image not specified in the prompt, and skim a summary of similarities and differences between image candidates. To power the interface, GenAssist uses a large language model to generate visual questions, vision-language models to extract answers, and a large language model to summarize the results. Our study with 12 BLV creators demonstrated that GenAssist enables and simplifies the process of image selection and generation, making visual authoring more accessible to all.
ZeroCap: Zero-Shot Image-to-Text Generation for Visual-Semantic Arithmetic
Recent text-to-image matching models apply contrastive learning to large corpora of uncurated pairs of images and sentences. While such models can provide a powerful score for matching and subsequent zero-shot tasks, they are not capable of generating caption given an image. In this work, we repurpose such models to generate a descriptive text given an image at inference time, without any further training or tuning steps. This is done by combining the visual-semantic model with a large language model, benefiting from the knowledge in both web-scale models. The resulting captions are much less restrictive than those obtained by supervised captioning methods. Moreover, as a zero-shot learning method, it is extremely flexible and we demonstrate its ability to perform image arithmetic in which the inputs can be either images or text, and the output is a sentence. This enables novel high-level vision capabilities such as comparing two images or solving visual analogy tests. Our code is available at: https://github.com/YoadTew/zero-shot-image-to-text.
Dialogue Director: Bridging the Gap in Dialogue Visualization for Multimodal Storytelling
Recent advances in AI-driven storytelling have enhanced video generation and story visualization. However, translating dialogue-centric scripts into coherent storyboards remains a significant challenge due to limited script detail, inadequate physical context understanding, and the complexity of integrating cinematic principles. To address these challenges, we propose Dialogue Visualization, a novel task that transforms dialogue scripts into dynamic, multi-view storyboards. We introduce Dialogue Director, a training-free multimodal framework comprising a Script Director, Cinematographer, and Storyboard Maker. This framework leverages large multimodal models and diffusion-based architectures, employing techniques such as Chain-of-Thought reasoning, Retrieval-Augmented Generation, and multi-view synthesis to improve script understanding, physical context comprehension, and cinematic knowledge integration. Experimental results demonstrate that Dialogue Director outperforms state-of-the-art methods in script interpretation, physical world understanding, and cinematic principle application, significantly advancing the quality and controllability of dialogue-based story visualization.
Generating Descriptions with Grounded and Co-Referenced People
Learning how to generate descriptions of images or videos received major interest both in the Computer Vision and Natural Language Processing communities. While a few works have proposed to learn a grounding during the generation process in an unsupervised way (via an attention mechanism), it remains unclear how good the quality of the grounding is and whether it benefits the description quality. In this work we propose a movie description model which learns to generate description and jointly ground (localize) the mentioned characters as well as do visual co-reference resolution between pairs of consecutive sentences/clips. We also propose to use weak localization supervision through character mentions provided in movie descriptions to learn the character grounding. At training time, we first learn how to localize characters by relating their visual appearance to mentions in the descriptions via a semi-supervised approach. We then provide this (noisy) supervision into our description model which greatly improves its performance. Our proposed description model improves over prior work w.r.t. generated description quality and additionally provides grounding and local co-reference resolution. We evaluate it on the MPII Movie Description dataset using automatic and human evaluation measures and using our newly collected grounding and co-reference data for characters.
Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.
Best Prompts for Text-to-Image Models and How to Find Them
Recent progress in generative models, especially in text-guided diffusion models, has enabled the production of aesthetically-pleasing imagery resembling the works of professional human artists. However, one has to carefully compose the textual description, called the prompt, and augment it with a set of clarifying keywords. Since aesthetics are challenging to evaluate computationally, human feedback is needed to determine the optimal prompt formulation and keyword combination. In this paper, we present a human-in-the-loop approach to learning the most useful combination of prompt keywords using a genetic algorithm. We also show how such an approach can improve the aesthetic appeal of images depicting the same descriptions.
Unbounded: A Generative Infinite Game of Character Life Simulation
We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite games, we leverage recent advances in generative AI to create Unbounded: a game of character life simulation that is fully encapsulated in generative models. Specifically, Unbounded draws inspiration from sandbox life simulations and allows you to interact with your autonomous virtual character in a virtual world by feeding, playing with and guiding it - with open-ended mechanics generated by an LLM, some of which can be emergent. In order to develop Unbounded, we propose technical innovations in both the LLM and visual generation domains. Specifically, we present: (1) a specialized, distilled large language model (LLM) that dynamically generates game mechanics, narratives, and character interactions in real-time, and (2) a new dynamic regional image prompt Adapter (IP-Adapter) for vision models that ensures consistent yet flexible visual generation of a character across multiple environments. We evaluate our system through both qualitative and quantitative analysis, showing significant improvements in character life simulation, user instruction following, narrative coherence, and visual consistency for both characters and the environments compared to traditional related approaches.
Linguistic Binding in Diffusion Models: Enhancing Attribute Correspondence through Attention Map Alignment
Text-conditioned image generation models often generate incorrect associations between entities and their visual attributes. This reflects an impaired mapping between linguistic binding of entities and modifiers in the prompt and visual binding of the corresponding elements in the generated image. As one notable example, a query like ``a pink sunflower and a yellow flamingo'' may incorrectly produce an image of a yellow sunflower and a pink flamingo. To remedy this issue, we propose SynGen, an approach which first syntactically analyses the prompt to identify entities and their modifiers, and then uses a novel loss function that encourages the cross-attention maps to agree with the linguistic binding reflected by the syntax. Specifically, we encourage large overlap between attention maps of entities and their modifiers, and small overlap with other entities and modifier words. The loss is optimized during inference, without retraining or fine-tuning the model. Human evaluation on three datasets, including one new and challenging set, demonstrate significant improvements of SynGen compared with current state of the art methods. This work highlights how making use of sentence structure during inference can efficiently and substantially improve the faithfulness of text-to-image generation.
Visual Programming for Text-to-Image Generation and Evaluation
As large language models have demonstrated impressive performance in many domains, recent works have adopted language models (LMs) as controllers of visual modules for vision-and-language tasks. While existing work focuses on equipping LMs with visual understanding, we propose two novel interpretable/explainable visual programming frameworks for text-to-image (T2I) generation and evaluation. First, we introduce VPGen, an interpretable step-by-step T2I generation framework that decomposes T2I generation into three steps: object/count generation, layout generation, and image generation. We employ an LM to handle the first two steps (object/count generation and layout generation), by finetuning it on text-layout pairs. Our step-by-step T2I generation framework provides stronger spatial control than end-to-end models, the dominant approach for this task. Furthermore, we leverage the world knowledge of pretrained LMs, overcoming the limitation of previous layout-guided T2I works that can only handle predefined object classes. We demonstrate that our VPGen has improved control in counts/spatial relations/scales of objects than state-of-the-art T2I generation models. Second, we introduce VPEval, an interpretable and explainable evaluation framework for T2I generation based on visual programming. Unlike previous T2I evaluations with a single scoring model that is accurate in some skills but unreliable in others, VPEval produces evaluation programs that invoke a set of visual modules that are experts in different skills, and also provides visual+textual explanations of the evaluation results. Our analysis shows VPEval provides a more human-correlated evaluation for skill-specific and open-ended prompts than widely used single model-based evaluation. We hope our work encourages future progress on interpretable/explainable generation and evaluation for T2I models. Website: https://vp-t2i.github.io
MMGenBench: Fully Automatically Evaluating LMMs from the Text-to-Image Generation Perspective
Large Multimodal Models (LMMs) demonstrate impressive capabilities. However, current benchmarks predominantly focus on image comprehension in specific domains, and these benchmarks are labor-intensive to construct. Moreover, their answers tend to be brief, making it difficult to assess the ability of LMMs to generate detailed descriptions of images. To address these limitations, we propose the MMGenBench-Pipeline, a straightforward and fully automated evaluation pipeline. This involves generating textual descriptions from input images, using these descriptions to create auxiliary images via text-to-image generative models, and then comparing the original and generated images. Furthermore, to ensure the effectiveness of MMGenBench-Pipeline, we design MMGenBench-Test, evaluating LMMs across 13 distinct image patterns, and MMGenBench-Domain, focusing on generative image performance. A thorough evaluation involving over 50 popular LMMs demonstrates the effectiveness and reliability of both the pipeline and benchmark. Our observations indicate that numerous LMMs excelling in existing benchmarks fail to adequately complete the basic tasks related to image understanding and description. This finding highlights the substantial potential for performance improvement in current LMMs and suggests avenues for future model optimization. Concurrently, MMGenBench-Pipeline can efficiently assess the performance of LMMs across diverse domains using only image inputs.
IP-Composer: Semantic Composition of Visual Concepts
Content creators often draw inspiration from multiple visual sources, combining distinct elements to craft new compositions. Modern computational approaches now aim to emulate this fundamental creative process. Although recent diffusion models excel at text-guided compositional synthesis, text as a medium often lacks precise control over visual details. Image-based composition approaches can capture more nuanced features, but existing methods are typically limited in the range of concepts they can capture, and require expensive training procedures or specialized data. We present IP-Composer, a novel training-free approach for compositional image generation that leverages multiple image references simultaneously, while using natural language to describe the concept to be extracted from each image. Our method builds on IP-Adapter, which synthesizes novel images conditioned on an input image's CLIP embedding. We extend this approach to multiple visual inputs by crafting composite embeddings, stitched from the projections of multiple input images onto concept-specific CLIP-subspaces identified through text. Through comprehensive evaluation, we show that our approach enables more precise control over a larger range of visual concept compositions.
StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generators
Can a generative model be trained to produce images from a specific domain, guided by a text prompt only, without seeing any image? In other words: can an image generator be trained "blindly"? Leveraging the semantic power of large scale Contrastive-Language-Image-Pre-training (CLIP) models, we present a text-driven method that allows shifting a generative model to new domains, without having to collect even a single image. We show that through natural language prompts and a few minutes of training, our method can adapt a generator across a multitude of domains characterized by diverse styles and shapes. Notably, many of these modifications would be difficult or outright impossible to reach with existing methods. We conduct an extensive set of experiments and comparisons across a wide range of domains. These demonstrate the effectiveness of our approach and show that our shifted models maintain the latent-space properties that make generative models appealing for downstream tasks.
Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation
Traditional animation generation methods depend on training generative models with human-labelled data, entailing a sophisticated multi-stage pipeline that demands substantial human effort and incurs high training costs. Due to limited prompting plans, these methods typically produce brief, information-poor, and context-incoherent animations. To overcome these limitations and automate the animation process, we pioneer the introduction of large multimodal models (LMMs) as the core processor to build an autonomous animation-making agent, named Anim-Director. This agent mainly harnesses the advanced understanding and reasoning capabilities of LMMs and generative AI tools to create animated videos from concise narratives or simple instructions. Specifically, it operates in three main stages: Firstly, the Anim-Director generates a coherent storyline from user inputs, followed by a detailed director's script that encompasses settings of character profiles and interior/exterior descriptions, and context-coherent scene descriptions that include appearing characters, interiors or exteriors, and scene events. Secondly, we employ LMMs with the image generation tool to produce visual images of settings and scenes. These images are designed to maintain visual consistency across different scenes using a visual-language prompting method that combines scene descriptions and images of the appearing character and setting. Thirdly, scene images serve as the foundation for producing animated videos, with LMMs generating prompts to guide this process. The whole process is notably autonomous without manual intervention, as the LMMs interact seamlessly with generative tools to generate prompts, evaluate visual quality, and select the best one to optimize the final output.
Generating Illustrated Instructions
We introduce the new task of generating Illustrated Instructions, i.e., visual instructions customized to a user's needs. We identify desiderata unique to this task, and formalize it through a suite of automatic and human evaluation metrics, designed to measure the validity, consistency, and efficacy of the generations. We combine the power of large language models (LLMs) together with strong text-to-image generation diffusion models to propose a simple approach called StackedDiffusion, which generates such illustrated instructions given text as input. The resulting model strongly outperforms baseline approaches and state-of-the-art multimodal LLMs; and in 30% of cases, users even prefer it to human-generated articles. Most notably, it enables various new and exciting applications far beyond what static articles on the web can provide, such as personalized instructions complete with intermediate steps and pictures in response to a user's individual situation.
Towards Efficient and Robust VQA-NLE Data Generation with Large Vision-Language Models
Natural Language Explanation (NLE) aims to elucidate the decision-making process by providing detailed, human-friendly explanations in natural language. It helps demystify the decision-making processes of large vision-language models (LVLMs) through the use of language models. While existing methods for creating a Vision Question-Answering with Natural Language Explanation (VQA-NLE) datasets can provide explanations, they heavily rely on human annotations that are time-consuming and costly. In this study, we propose a novel approach that leverages LVLMs to efficiently generate high-quality synthetic VQA-NLE datasets. By evaluating our synthetic data, we showcase how advanced prompting techniques can lead to the production of high-quality VQA-NLE data. Our findings indicate that this proposed method achieves up to 20x faster than human annotation, with only a minimal decrease in qualitative metrics, achieving robust quality that is nearly equivalent to human-annotated data. Furthermore, we show that incorporating visual prompts significantly enhances the relevance of text generation. Our study paves the way for a more efficient and robust automated generation of multi-modal NLE data, offering a promising solution to the problem.
An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion
Text-to-image models offer unprecedented freedom to guide creation through natural language. Yet, it is unclear how such freedom can be exercised to generate images of specific unique concepts, modify their appearance, or compose them in new roles and novel scenes. In other words, we ask: how can we use language-guided models to turn our cat into a painting, or imagine a new product based on our favorite toy? Here we present a simple approach that allows such creative freedom. Using only 3-5 images of a user-provided concept, like an object or a style, we learn to represent it through new "words" in the embedding space of a frozen text-to-image model. These "words" can be composed into natural language sentences, guiding personalized creation in an intuitive way. Notably, we find evidence that a single word embedding is sufficient for capturing unique and varied concepts. We compare our approach to a wide range of baselines, and demonstrate that it can more faithfully portray the concepts across a range of applications and tasks. Our code, data and new words will be available at: https://textual-inversion.github.io
InstructCV: Instruction-Tuned Text-to-Image Diffusion Models as Vision Generalists
Recent advances in generative diffusion models have enabled text-controlled synthesis of realistic and diverse images with impressive quality. Despite these remarkable advances, the application of text-to-image generative models in computer vision for standard visual recognition tasks remains limited. The current de facto approach for these tasks is to design model architectures and loss functions that are tailored to the task at hand. In this paper, we develop a unified language interface for computer vision tasks that abstracts away task-specific design choices and enables task execution by following natural language instructions. Our approach involves casting multiple computer vision tasks as text-to-image generation problems. Here, the text represents an instruction describing the task, and the resulting image is a visually-encoded task output. To train our model, we pool commonly-used computer vision datasets covering a range of tasks, including segmentation, object detection, depth estimation, and classification. We then use a large language model to paraphrase prompt templates that convey the specific tasks to be conducted on each image, and through this process, we create a multi-modal and multi-task training dataset comprising input and output images along with annotated instructions. Following the InstructPix2Pix architecture, we apply instruction-tuning to a text-to-image diffusion model using our constructed dataset, steering its functionality from a generative model to an instruction-guided multi-task vision learner. Experiments demonstrate that our model, dubbed InstructCV, performs competitively compared to other generalist and task-specific vision models. Moreover, it exhibits compelling generalization capabilities to unseen data, categories, and user instructions.
TALE: Training-free Cross-domain Image Composition via Adaptive Latent Manipulation and Energy-guided Optimization
We present TALE, a novel training-free framework harnessing the generative capabilities of text-to-image diffusion models to address the cross-domain image composition task that focuses on flawlessly incorporating user-specified objects into a designated visual contexts regardless of domain disparity. Previous methods often involve either training auxiliary networks or finetuning diffusion models on customized datasets, which are expensive and may undermine the robust textual and visual priors of pre-trained diffusion models. Some recent works attempt to break the barrier by proposing training-free workarounds that rely on manipulating attention maps to tame the denoising process implicitly. However, composing via attention maps does not necessarily yield desired compositional outcomes. These approaches could only retain some semantic information and usually fall short in preserving identity characteristics of input objects or exhibit limited background-object style adaptation in generated images. In contrast, TALE is a novel method that operates directly on latent space to provide explicit and effective guidance for the composition process to resolve these problems. Specifically, we equip TALE with two mechanisms dubbed Adaptive Latent Manipulation and Energy-guided Latent Optimization. The former formulates noisy latents conducive to initiating and steering the composition process by directly leveraging background and foreground latents at corresponding timesteps, and the latter exploits designated energy functions to further optimize intermediate latents conforming to specific conditions that complement the former to generate desired final results. Our experiments demonstrate that TALE surpasses prior baselines and attains state-of-the-art performance in image-guided composition across various photorealistic and artistic domains.
Synthesizing Artistic Cinemagraphs from Text
We introduce Artistic Cinemagraph, a fully automated method for creating cinemagraphs from text descriptions - an especially challenging task when prompts feature imaginary elements and artistic styles, given the complexity of interpreting the semantics and motions of these images. Existing single-image animation methods fall short on artistic inputs, and recent text-based video methods frequently introduce temporal inconsistencies, struggling to keep certain regions static. To address these challenges, we propose an idea of synthesizing image twins from a single text prompt - a pair of an artistic image and its pixel-aligned corresponding natural-looking twin. While the artistic image depicts the style and appearance detailed in our text prompt, the realistic counterpart greatly simplifies layout and motion analysis. Leveraging existing natural image and video datasets, we can accurately segment the realistic image and predict plausible motion given the semantic information. The predicted motion can then be transferred to the artistic image to create the final cinemagraph. Our method outperforms existing approaches in creating cinemagraphs for natural landscapes as well as artistic and other-worldly scenes, as validated by automated metrics and user studies. Finally, we demonstrate two extensions: animating existing paintings and controlling motion directions using text.
A Vision Check-up for Language Models
What does learning to model relationships between strings teach large language models (LLMs) about the visual world? We systematically evaluate LLMs' abilities to generate and recognize an assortment of visual concepts of increasing complexity and then demonstrate how a preliminary visual representation learning system can be trained using models of text. As language models lack the ability to consume or output visual information as pixels, we use code to represent images in our study. Although LLM-generated images do not look like natural images, results on image generation and the ability of models to correct these generated images indicate that precise modeling of strings can teach language models about numerous aspects of the visual world. Furthermore, experiments on self-supervised visual representation learning, utilizing images generated with text models, highlight the potential to train vision models capable of making semantic assessments of natural images using just LLMs.
A Taxonomy of Prompt Modifiers for Text-To-Image Generation
Text-to-image generation has seen an explosion of interest since 2021. Today, beautiful and intriguing digital images and artworks can be synthesized from textual inputs ("prompts") with deep generative models. Online communities around text-to-image generation and AI generated art have quickly emerged. This paper identifies six types of prompt modifiers used by practitioners in the online community based on a 3-month ethnographic study. The novel taxonomy of prompt modifiers provides researchers a conceptual starting point for investigating the practice of text-to-image generation, but may also help practitioners of AI generated art improve their images. We further outline how prompt modifiers are applied in the practice of "prompt engineering." We discuss research opportunities of this novel creative practice in the field of Human-Computer Interaction (HCI). The paper concludes with a discussion of broader implications of prompt engineering from the perspective of Human-AI Interaction (HAI) in future applications beyond the use case of text-to-image generation and AI generated art.
MetaMorph: Multimodal Understanding and Generation via Instruction Tuning
In this work, we propose Visual-Predictive Instruction Tuning (VPiT) - a simple and effective extension to visual instruction tuning that enables a pretrained LLM to quickly morph into an unified autoregressive model capable of generating both text and visual tokens. VPiT teaches an LLM to predict discrete text tokens and continuous visual tokens from any input sequence of image and text data curated in an instruction-following format. Our empirical investigation reveals several intriguing properties of VPiT: (1) visual generation ability emerges as a natural byproduct of improved visual understanding, and can be unlocked efficiently with a small amount of generation data; (2) while we find understanding and generation to be mutually beneficial, understanding data contributes to both capabilities more effectively than generation data. Building upon these findings, we train our MetaMorph model and achieve competitive performance on both visual understanding and generation. In visual generation, MetaMorph can leverage the world knowledge and reasoning abilities gained from LLM pretraining, and overcome common failure modes exhibited by other generation models. Our results suggest that LLMs may have strong "prior" vision capabilities that can be efficiently adapted to both visual understanding and generation with a relatively simple instruction tuning process.
AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes
Inspired by cognitive theories, we introduce AnyHome, a framework that translates any text into well-structured and textured indoor scenes at a house-scale. By prompting Large Language Models (LLMs) with designed templates, our approach converts provided textual narratives into amodal structured representations. These representations guarantee consistent and realistic spatial layouts by directing the synthesis of a geometry mesh within defined constraints. A Score Distillation Sampling process is then employed to refine the geometry, followed by an egocentric inpainting process that adds lifelike textures to it. AnyHome stands out with its editability, customizability, diversity, and realism. The structured representations for scenes allow for extensive editing at varying levels of granularity. Capable of interpreting texts ranging from simple labels to detailed narratives, AnyHome generates detailed geometries and textures that outperform existing methods in both quantitative and qualitative measures.
Z-LaVI: Zero-Shot Language Solver Fueled by Visual Imagination
Large-scale pretrained language models have made significant advances in solving downstream language understanding tasks. However, they generally suffer from reporting bias, the phenomenon describing the lack of explicit commonsense knowledge in written text, e.g., ''an orange is orange''. To overcome this limitation, we develop a novel approach, Z-LaVI, to endow language models with visual imagination capabilities. Specifically, we leverage two complementary types of ''imaginations'': (i) recalling existing images through retrieval and (ii) synthesizing nonexistent images via text-to-image generation. Jointly exploiting the language inputs and the imagination, a pretrained vision-language model (e.g., CLIP) eventually composes a zero-shot solution to the original language tasks. Notably, fueling language models with imagination can effectively leverage visual knowledge to solve plain language tasks. In consequence, Z-LaVI consistently improves the zero-shot performance of existing language models across a diverse set of language tasks.
Aladdin: Zero-Shot Hallucination of Stylized 3D Assets from Abstract Scene Descriptions
What constitutes the "vibe" of a particular scene? What should one find in "a busy, dirty city street", "an idyllic countryside", or "a crime scene in an abandoned living room"? The translation from abstract scene descriptions to stylized scene elements cannot be done with any generality by extant systems trained on rigid and limited indoor datasets. In this paper, we propose to leverage the knowledge captured by foundation models to accomplish this translation. We present a system that can serve as a tool to generate stylized assets for 3D scenes described by a short phrase, without the need to enumerate the objects to be found within the scene or give instructions on their appearance. Additionally, it is robust to open-world concepts in a way that traditional methods trained on limited data are not, affording more creative freedom to the 3D artist. Our system demonstrates this using a foundation model "team" composed of a large language model, a vision-language model and several image diffusion models, which communicate using an interpretable and user-editable intermediate representation, thus allowing for more versatile and controllable stylized asset generation for 3D artists. We introduce novel metrics for this task, and show through human evaluations that in 91% of the cases, our system outputs are judged more faithful to the semantics of the input scene description than the baseline, thus highlighting the potential of this approach to radically accelerate the 3D content creation process for 3D artists.
RACCooN: Remove, Add, and Change Video Content with Auto-Generated Narratives
Recent video generative models primarily rely on carefully written text prompts for specific tasks, like inpainting or style editing. They require labor-intensive textual descriptions for input videos, hindering their flexibility to adapt personal/raw videos to user specifications. This paper proposes RACCooN, a versatile and user-friendly video-to-paragraph-to-video generative framework that supports multiple video editing capabilities such as removal, addition, and modification, through a unified pipeline. RACCooN consists of two principal stages: Video-to-Paragraph (V2P) and Paragraph-to-Video (P2V). In the V2P stage, we automatically describe video scenes in well-structured natural language, capturing both the holistic context and focused object details. Subsequently, in the P2V stage, users can optionally refine these descriptions to guide the video diffusion model, enabling various modifications to the input video, such as removing, changing subjects, and/or adding new objects. The proposed approach stands out from other methods through several significant contributions: (1) RACCooN suggests a multi-granular spatiotemporal pooling strategy to generate well-structured video descriptions, capturing both the broad context and object details without requiring complex human annotations, simplifying precise video content editing based on text for users. (2) Our video generative model incorporates auto-generated narratives or instructions to enhance the quality and accuracy of the generated content. It supports the addition of video objects, inpainting, and attribute modification within a unified framework, surpassing existing video editing and inpainting benchmarks. The proposed framework demonstrates impressive versatile capabilities in video-to-paragraph generation, video content editing, and can be incorporated into other SoTA video generative models for further enhancement.
InteractiveVideo: User-Centric Controllable Video Generation with Synergistic Multimodal Instructions
We introduce InteractiveVideo, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction, allowing users to instruct the generative model through various intuitive mechanisms during the whole generation process, e.g. text and image prompts, painting, drag-and-drop, etc. We propose a Synergistic Multimodal Instruction mechanism, designed to seamlessly integrate users' multimodal instructions into generative models, thus facilitating a cooperative and responsive interaction between user inputs and the generative process. This approach enables iterative and fine-grained refinement of the generation result through precise and effective user instructions. With InteractiveVideo, users are given the flexibility to meticulously tailor key aspects of a video. They can paint the reference image, edit semantics, and adjust video motions until their requirements are fully met. Code, models, and demo are available at https://github.com/invictus717/InteractiveVideo
Compositional Visual Generation with Composable Diffusion Models
Large text-guided diffusion models, such as DALLE-2, are able to generate stunning photorealistic images given natural language descriptions. While such models are highly flexible, they struggle to understand the composition of certain concepts, such as confusing the attributes of different objects or relations between objects. In this paper, we propose an alternative structured approach for compositional generation using diffusion models. An image is generated by composing a set of diffusion models, with each of them modeling a certain component of the image. To do this, we interpret diffusion models as energy-based models in which the data distributions defined by the energy functions may be explicitly combined. The proposed method can generate scenes at test time that are substantially more complex than those seen in training, composing sentence descriptions, object relations, human facial attributes, and even generalizing to new combinations that are rarely seen in the real world. We further illustrate how our approach may be used to compose pre-trained text-guided diffusion models and generate photorealistic images containing all the details described in the input descriptions, including the binding of certain object attributes that have been shown difficult for DALLE-2. These results point to the effectiveness of the proposed method in promoting structured generalization for visual generation. Project page: https://energy-based-model.github.io/Compositional-Visual-Generation-with-Composable-Diffusion-Models/
SketchDreamer: Interactive Text-Augmented Creative Sketch Ideation
Artificial Intelligence Generated Content (AIGC) has shown remarkable progress in generating realistic images. However, in this paper, we take a step "backward" and address AIGC for the most rudimentary visual modality of human sketches. Our objective is on the creative nature of sketches, and that creative sketching should take the form of an interactive process. We further enable text to drive the sketch ideation process, allowing creativity to be freely defined, while simultaneously tackling the challenge of "I can't sketch". We present a method to generate controlled sketches using a text-conditioned diffusion model trained on pixel representations of images. Our proposed approach, referred to as SketchDreamer, integrates a differentiable rasteriser of Bezier curves that optimises an initial input to distil abstract semantic knowledge from a pretrained diffusion model. We utilise Score Distillation Sampling to learn a sketch that aligns with a given caption, which importantly enable both text and sketch to interact with the ideation process. Our objective is to empower non-professional users to create sketches and, through a series of optimisation processes, transform a narrative into a storyboard by expanding the text prompt while making minor adjustments to the sketch input. Through this work, we hope to aspire the way we create visual content, democratise the creative process, and inspire further research in enhancing human creativity in AIGC. The code is available at https://github.com/WinKawaks/SketchDreamer.
VisText: A Benchmark for Semantically Rich Chart Captioning
Captions that describe or explain charts help improve recall and comprehension of the depicted data and provide a more accessible medium for people with visual disabilities. However, current approaches for automatically generating such captions struggle to articulate the perceptual or cognitive features that are the hallmark of charts (e.g., complex trends and patterns). In response, we introduce VisText: a dataset of 12,441 pairs of charts and captions that describe the charts' construction, report key statistics, and identify perceptual and cognitive phenomena. In VisText, a chart is available as three representations: a rasterized image, a backing data table, and a scene graph -- a hierarchical representation of a chart's visual elements akin to a web page's Document Object Model (DOM). To evaluate the impact of VisText, we fine-tune state-of-the-art language models on our chart captioning task and apply prefix-tuning to produce captions that vary the semantic content they convey. Our models generate coherent, semantically rich captions and perform on par with state-of-the-art chart captioning models across machine translation and text generation metrics. Through qualitative analysis, we identify six broad categories of errors that our models make that can inform future work.
Text-Driven Image Editing via Learnable Regions
Language has emerged as a natural interface for image editing. In this paper, we introduce a method for region-based image editing driven by textual prompts, without the need for user-provided masks or sketches. Specifically, our approach leverages an existing pretrained text-to-image model and introduces a bounding box generator to find the edit regions that are aligned with the textual prompts. We show that this simple approach enables flexible editing that is compatible with current image generation models, and is able to handle complex prompts featuring multiple objects, complex sentences or long paragraphs. We conduct an extensive user study to compare our method against state-of-the-art methods. Experiments demonstrate the competitive performance of our method in manipulating images with high fidelity and realism that align with the language descriptions provided. Our project webpage: https://yuanze-lin.me/LearnableRegions_page.
The Next Chapter: A Study of Large Language Models in Storytelling
To enhance the quality of generated stories, recent story generation models have been investigating the utilization of higher-level attributes like plots or commonsense knowledge. The application of prompt-based learning with large language models (LLMs), exemplified by GPT-3, has exhibited remarkable performance in diverse natural language processing (NLP) tasks. This paper conducts a comprehensive investigation, utilizing both automatic and human evaluation, to compare the story generation capacity of LLMs with recent models across three datasets with variations in style, register, and length of stories. The results demonstrate that LLMs generate stories of significantly higher quality compared to other story generation models. Moreover, they exhibit a level of performance that competes with human authors, albeit with the preliminary observation that they tend to replicate real stories in situations involving world knowledge, resembling a form of plagiarism.
InfoVisDial: An Informative Visual Dialogue Dataset by Bridging Large Multimodal and Language Models
In this paper, we build a visual dialogue dataset, named InfoVisDial, which provides rich informative answers in each round even with external knowledge related to the visual content. Different from existing datasets where the answer is compact and short, InfoVisDial contains long free-form answers with rich information in each round of dialogue. For effective data collection, the key idea is to bridge the large-scale multimodal model (e.g., GIT) and the language models (e.g., GPT-3). GIT can describe the image content even with scene text, while GPT-3 can generate informative dialogue based on the image description and appropriate prompting techniques. With such automatic pipeline, we can readily generate informative visual dialogue data at scale. Then, we ask human annotators to rate the generated dialogues to filter the low-quality conversations.Human analyses show that InfoVisDial covers informative and diverse dialogue topics: 54.4% of the dialogue rounds are related to image scene texts, and 36.7% require external knowledge. Each round's answer is also long and open-ended: 87.3% of answers are unique with an average length of 8.9, compared with 27.37% and 2.9 in VisDial. Last, we propose a strong baseline by adapting the GIT model for the visual dialogue task and fine-tune the model on InfoVisDial. Hopefully, our work can motivate more effort on this direction.
Parameterized Synthetic Text Generation with SimpleStories
We present SimpleStories, a large synthetic story dataset in simple language, consisting of 2 million stories each in English and Japanese. Our method employs parametrization of prompts with features at multiple levels of abstraction, allowing for systematic control over story characteristics to ensure broad syntactic and semantic diversity. Building on and addressing limitations in the TinyStories dataset, our approach demonstrates that simplicity and variety can be achieved simultaneously in synthetic text generation at scale.
Alfie: Democratising RGBA Image Generation With No $$$
Designs and artworks are ubiquitous across various creative fields, requiring graphic design skills and dedicated software to create compositions that include many graphical elements, such as logos, icons, symbols, and art scenes, which are integral to visual storytelling. Automating the generation of such visual elements improves graphic designers' productivity, democratizes and innovates the creative industry, and helps generate more realistic synthetic data for related tasks. These illustration elements are mostly RGBA images with irregular shapes and cutouts, facilitating blending and scene composition. However, most image generation models are incapable of generating such images and achieving this capability requires expensive computational resources, specific training recipes, or post-processing solutions. In this work, we propose a fully-automated approach for obtaining RGBA illustrations by modifying the inference-time behavior of a pre-trained Diffusion Transformer model, exploiting the prompt-guided controllability and visual quality offered by such models with no additional computational cost. We force the generation of entire subjects without sharp croppings, whose background is easily removed for seamless integration into design projects or artistic scenes. We show with a user study that, in most cases, users prefer our solution over generating and then matting an image, and we show that our generated illustrations yield good results when used as inputs for composite scene generation pipelines. We release the code at https://github.com/aimagelab/Alfie.
TextInVision: Text and Prompt Complexity Driven Visual Text Generation Benchmark
Generating images with embedded text is crucial for the automatic production of visual and multimodal documents, such as educational materials and advertisements. However, existing diffusion-based text-to-image models often struggle to accurately embed text within images, facing challenges in spelling accuracy, contextual relevance, and visual coherence. Evaluating the ability of such models to embed text within a generated image is complicated due to the lack of comprehensive benchmarks. In this work, we introduce TextInVision, a large-scale, text and prompt complexity driven benchmark designed to evaluate the ability of diffusion models to effectively integrate visual text into images. We crafted a diverse set of prompts and texts that consider various attributes and text characteristics. Additionally, we prepared an image dataset to test Variational Autoencoder (VAE) models across different character representations, highlighting that VAE architectures can also pose challenges in text generation within diffusion frameworks. Through extensive analysis of multiple models, we identify common errors and highlight issues such as spelling inaccuracies and contextual mismatches. By pinpointing the failure points across different prompts and texts, our research lays the foundation for future advancements in AI-generated multimodal content.
Generating Images with Multimodal Language Models
We propose a method to fuse frozen text-only large language models (LLMs) with pre-trained image encoder and decoder models, by mapping between their embedding spaces. Our model demonstrates a wide suite of multimodal capabilities: image retrieval, novel image generation, and multimodal dialogue. Ours is the first approach capable of conditioning on arbitrarily interleaved image and text inputs to generate coherent image (and text) outputs. To achieve strong performance on image generation, we propose an efficient mapping network to ground the LLM to an off-the-shelf text-to-image generation model. This mapping network translates hidden representations of text into the embedding space of the visual models, enabling us to leverage the strong text representations of the LLM for visual outputs. Our approach outperforms baseline generation models on tasks with longer and more complex language. In addition to novel image generation, our model is also capable of image retrieval from a prespecified dataset, and decides whether to retrieve or generate at inference time. This is done with a learnt decision module which conditions on the hidden representations of the LLM. Our model exhibits a wider range of capabilities compared to prior multimodal language models. It can process image-and-text inputs, and produce retrieved images, generated images, and generated text -- outperforming non-LLM based generation models across several text-to-image tasks that measure context dependence.
VideoPhy: Evaluating Physical Commonsense for Video Generation
Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate diverse prompts that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., CogVideoX) and closed models (e.g., Lumiere, Dream Machine). Our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, CogVideoX-5B, generates videos that adhere to the caption and physical laws for 39.6% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we propose an auto-evaluator, VideoCon-Physics, to assess the performance reliably for the newly released models.
MM-VID: Advancing Video Understanding with GPT-4V(ision)
We present MM-VID, an integrated system that harnesses the capabilities of GPT-4V, combined with specialized tools in vision, audio, and speech, to facilitate advanced video understanding. MM-VID is designed to address the challenges posed by long-form videos and intricate tasks such as reasoning within hour-long content and grasping storylines spanning multiple episodes. MM-VID uses a video-to-script generation with GPT-4V to transcribe multimodal elements into a long textual script. The generated script details character movements, actions, expressions, and dialogues, paving the way for large language models (LLMs) to achieve video understanding. This enables advanced capabilities, including audio description, character identification, and multimodal high-level comprehension. Experimental results demonstrate the effectiveness of MM-VID in handling distinct video genres with various video lengths. Additionally, we showcase its potential when applied to interactive environments, such as video games and graphic user interfaces.
Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models
We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to lift these outputs into a consistent 3D scene representation, we combine monocular depth estimation with a text-conditioned inpainting model. The core idea of our approach is a tailored viewpoint selection such that the content of each image can be fused into a seamless, textured 3D mesh. More specifically, we propose a continuous alignment strategy that iteratively fuses scene frames with the existing geometry to create a seamless mesh. Unlike existing works that focus on generating single objects or zoom-out trajectories from text, our method generates complete 3D scenes with multiple objects and explicit 3D geometry. We evaluate our approach using qualitative and quantitative metrics, demonstrating it as the first method to generate room-scale 3D geometry with compelling textures from only text as input.
Summarization of Multimodal Presentations with Vision-Language Models: Study of the Effect of Modalities and Structure
Vision-Language Models (VLMs) can process visual and textual information in multiple formats: texts, images, interleaved texts and images, or even hour-long videos. In this work, we conduct fine-grained quantitative and qualitative analyses of automatic summarization of multimodal presentations using VLMs with various representations as input. From these experiments, we suggest cost-effective strategies for generating summaries from text-heavy multimodal documents under different input-length budgets using VLMs. We show that slides extracted from the video stream can be beneficially used as input against the raw video, and that a structured representation from interleaved slides and transcript provides the best performance. Finally, we reflect and comment on the nature of cross-modal interactions in multimodal presentations and share suggestions to improve the capabilities of VLMs to understand documents of this nature.
Visual Style Prompting with Swapping Self-Attention
In the evolving domain of text-to-image generation, diffusion models have emerged as powerful tools in content creation. Despite their remarkable capability, existing models still face challenges in achieving controlled generation with a consistent style, requiring costly fine-tuning or often inadequately transferring the visual elements due to content leakage. To address these challenges, we propose a novel approach, \ours, to produce a diverse range of images while maintaining specific style elements and nuances. During the denoising process, we keep the query from original features while swapping the key and value with those from reference features in the late self-attention layers. This approach allows for the visual style prompting without any fine-tuning, ensuring that generated images maintain a faithful style. Through extensive evaluation across various styles and text prompts, our method demonstrates superiority over existing approaches, best reflecting the style of the references and ensuring that resulting images match the text prompts most accurately. Our project page is available https://curryjung.github.io/VisualStylePrompt/.
Text-Based Reasoning About Vector Graphics
While large multimodal models excel in broad vision-language benchmarks, they often struggle with tasks requiring precise perception of low-level visual details, such as comparing line lengths or solving simple mazes. In particular, this failure mode persists in question-answering tasks about vector graphics -- images composed purely of 2D objects and shapes. To address this challenge, we propose the Visually Descriptive Language Model (VDLM), which performs text-based reasoning about vector graphics. VDLM leverages Scalable Vector Graphics (SVG) for a more precise visual description and first uses an off-the-shelf raster-to-SVG algorithm for encoding. Since existing language models cannot understand raw SVGs in a zero-shot setting, VDLM then bridges SVG with pretrained language models through a newly introduced intermediate symbolic representation, Primal Visual Description (PVD), comprising primitive attributes (e.g., shape, position, measurement) with their corresponding predicted values. PVD is task-agnostic and represents visual primitives that are universal across all vector graphics. It can be learned with procedurally generated (SVG, PVD) pairs and also enables the direct use of LLMs for generalization to complex reasoning tasks. By casting an image to a text-based representation, we can leverage the power of language models to learn alignment from SVG to visual primitives and generalize to unseen question-answering tasks. Empirical results show that VDLM achieves stronger zero-shot performance compared to state-of-the-art LMMs, such as GPT-4V, in various low-level multimodal perception and reasoning tasks on vector graphics. We additionally present extensive analyses on VDLM's performance, demonstrating that our framework offers better interpretability due to its disentangled perception and reasoning processes. Project page: https://mikewangwzhl.github.io/VDLM/
Shotluck Holmes: A Family of Efficient Small-Scale Large Language Vision Models For Video Captioning and Summarization
Video is an increasingly prominent and information-dense medium, yet it poses substantial challenges for language models. A typical video consists of a sequence of shorter segments, or shots, that collectively form a coherent narrative. Each shot is analogous to a word in a sentence where multiple data streams of information (such as visual and auditory data) must be processed simultaneously. Comprehension of the entire video requires not only understanding the visual-audio information of each shot but also requires that the model links the ideas between each shot to generate a larger, all-encompassing story. Despite significant progress in the field, current works often overlook videos' more granular shot-by-shot semantic information. In this project, we propose a family of efficient large language vision models (LLVMs) to boost video summarization and captioning called Shotluck Holmes. By leveraging better pretraining and data collection strategies, we extend the abilities of existing small LLVMs from being able to understand a picture to being able to understand a sequence of frames. Specifically, we show that Shotluck Holmes achieves better performance than state-of-the-art results on the Shot2Story video captioning and summary task with significantly smaller and more computationally efficient models.
MINT: Multi-modal Chain of Thought in Unified Generative Models for Enhanced Image Generation
Unified generative models have demonstrated extraordinary performance in both text and image generation. However, they tend to underperform when generating intricate images with various interwoven conditions, which is hard to solely rely on straightforward text-to-image generation. In response to this challenge, we introduce MINT, an innovative unified generative model, empowered with native multimodal chain of thought (MCoT) for enhanced image generation for the first time. Firstly, we design Mixture of Transformer Experts (MTXpert), an expert-parallel structure that effectively supports both natural language generation (NLG) and visual capabilities, while avoiding potential modality conflicts that could hinder the full potential of each modality. Building on this, we propose an innovative MCoT training paradigm, a step-by-step approach to multimodal thinking, reasoning, and reflection specifically designed to enhance image generation. This paradigm equips MINT with nuanced, element-wise decoupled alignment and a comprehensive understanding of textual and visual components. Furthermore, it fosters advanced multimodal reasoning and self-reflection, enabling the construction of images that are firmly grounded in the logical relationships between these elements. Notably, MINT has been validated to exhibit superior performance across multiple benchmarks for text-to-image (T2I) and image-to-text (I2T) tasks.
Unsupervised Compositional Concepts Discovery with Text-to-Image Generative Models
Text-to-image generative models have enabled high-resolution image synthesis across different domains, but require users to specify the content they wish to generate. In this paper, we consider the inverse problem -- given a collection of different images, can we discover the generative concepts that represent each image? We present an unsupervised approach to discover generative concepts from a collection of images, disentangling different art styles in paintings, objects, and lighting from kitchen scenes, and discovering image classes given ImageNet images. We show how such generative concepts can accurately represent the content of images, be recombined and composed to generate new artistic and hybrid images, and be further used as a representation for downstream classification tasks.
4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models
Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and lack photorealism. To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets. Our method begins by generating a reference video using the video generation model. We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video. To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections. We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video. The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation.
SynCity: Training-Free Generation of 3D Worlds
We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic versatility of 2D image generators to create large, high-quality 3D spaces. While most 3D generative models are object-centric and cannot generate large-scale worlds, we show how 3D and 2D generators can be combined to generate ever-expanding scenes. Through a tile-based approach, we allow fine-grained control over the layout and the appearance of scenes. The world is generated tile-by-tile, and each new tile is generated within its world-context and then fused with the scene. SynCity generates compelling and immersive scenes that are rich in detail and diversity.
Multi-Shot Character Consistency for Text-to-Video Generation
Text-to-video models have made significant strides in generating short video clips from textual descriptions. Yet, a significant challenge remains: generating several video shots of the same characters, preserving their identity without hurting video quality, dynamics, and responsiveness to text prompts. We present Video Storyboarding, a training-free method to enable pretrained text-to-video models to generate multiple shots with consistent characters, by sharing features between them. Our key insight is that self-attention query features (Q) encode both motion and identity. This creates a hard-to-avoid trade-off between preserving character identity and making videos dynamic, when features are shared. To address this issue, we introduce a novel query injection strategy that balances identity preservation and natural motion retention. This approach improves upon naive consistency techniques applied to videos, which often struggle to maintain this delicate equilibrium. Our experiments demonstrate significant improvements in character consistency across scenes while maintaining high-quality motion and text alignment. These results offer insights into critical stages of video generation and the interplay of structure and motion in video diffusion models.
Beyond Words: Advancing Long-Text Image Generation via Multimodal Autoregressive Models
Recent advancements in autoregressive and diffusion models have led to strong performance in image generation with short scene text words. However, generating coherent, long-form text in images, such as paragraphs in slides or documents, remains a major challenge for current generative models. We present the first work specifically focused on long text image generation, addressing a critical gap in existing text-to-image systems that typically handle only brief phrases or single sentences. Through comprehensive analysis of state-of-the-art autoregressive generation models, we identify the image tokenizer as a critical bottleneck in text generating quality. To address this, we introduce a novel text-focused, binary tokenizer optimized for capturing detailed scene text features. Leveraging our tokenizer, we develop \ModelName, a multimodal autoregressive model that excels in generating high-quality long-text images with unprecedented fidelity. Our model offers robust controllability, enabling customization of text properties such as font style, size, color, and alignment. Extensive experiments demonstrate that \ModelName~significantly outperforms SD3.5 Large~sd3 and GPT4o~gpt4o with DALL-E 3~dalle3 in generating long text accurately, consistently, and flexibly. Beyond its technical achievements, \ModelName~opens up exciting opportunities for innovative applications like interleaved document and PowerPoint generation, establishing a new frontier in long-text image generating.
GPT4Image: Can Large Pre-trained Models Help Vision Models on Perception Tasks?
The recent upsurge in pre-trained large models (e.g. GPT-4) has swept across the entire deep learning community. Such powerful large language models (LLMs) demonstrate advanced generative ability and multimodal understanding capability, which quickly achieve new state-of-the-art performances on a variety of benchmarks. The pre-trained LLM usually plays the role as a universal AI model that can conduct various tasks, including context reasoning, article analysis and image content comprehension. However, considering the prohibitively high memory and computational cost for implementing such a large model, the conventional models (such as CNN and ViT), are still essential for many visual perception tasks. In this paper, we propose to enhance the representation ability of ordinary vision models for perception tasks (e.g. image classification) by taking advantage of large pre-trained models. We present a new learning paradigm in which the knowledge extracted from large pre-trained models are utilized to help models like CNN and ViT learn enhanced representations and achieve better performance. Firstly, we curate a high quality description set by prompting a multimodal LLM to generate descriptive text for all training images. Furthermore, we feed these detailed descriptions into a pre-trained encoder to extract text embeddings with rich semantic information that encodes the content of images. During training, text embeddings will serve as extra supervising signals and be aligned with image representations learned by vision models. The alignment process helps vision models learn better and achieve higher accuracy with the assistance of pre-trained LLMs. We conduct extensive experiments to verify that the proposed algorithm consistently improves the performance for various vision models with heterogeneous architectures.
I Can't Believe There's No Images! Learning Visual Tasks Using only Language Supervision
Many high-level skills that are required for computer vision tasks, such as parsing questions, comparing and contrasting semantics, and writing descriptions, are also required in other domains such as natural language processing. In this paper, we ask whether it is possible to learn those skills from text data and then transfer them to vision tasks without ever training on visual training data. Key to our approach is exploiting the joint embedding space of contrastively trained vision and language encoders. In practice, there can be systematic differences between embedding spaces for different modalities in contrastive models, and we analyze how these differences affect our approach and study strategies to mitigate this concern. We produce models using only text training data on four representative tasks: image captioning, visual entailment, visual question answering and visual news captioning, and evaluate them on standard benchmarks using images. We find these models perform close to models trained on images, while surpassing prior work for captioning and visual entailment in this text-only setting by over 9 points, and outperforming all prior work on visual news by over 30 points. We also showcase a variety of stylistic image captioning models that are trained using no image data and no human-curated language data, but instead using readily-available text data from books, the web, or language models.
An Introduction to Vision-Language Modeling
Following the recent popularity of Large Language Models (LLMs), several attempts have been made to extend them to the visual domain. From having a visual assistant that could guide us through unfamiliar environments to generative models that produce images using only a high-level text description, the vision-language model (VLM) applications will significantly impact our relationship with technology. However, there are many challenges that need to be addressed to improve the reliability of those models. While language is discrete, vision evolves in a much higher dimensional space in which concepts cannot always be easily discretized. To better understand the mechanics behind mapping vision to language, we present this introduction to VLMs which we hope will help anyone who would like to enter the field. First, we introduce what VLMs are, how they work, and how to train them. Then, we present and discuss approaches to evaluate VLMs. Although this work primarily focuses on mapping images to language, we also discuss extending VLMs to videos.
Unified Language-Vision Pretraining in LLM with Dynamic Discrete Visual Tokenization
Recently, the remarkable advance of the Large Language Model (LLM) has inspired researchers to transfer its extraordinary reasoning capability to both vision and language data. However, the prevailing approaches primarily regard the visual input as a prompt and focus exclusively on optimizing the text generation process conditioned upon vision content by a frozen LLM. Such an inequitable treatment of vision and language heavily constrains the model's potential. In this paper, we break through this limitation by representing both vision and language in a unified form. Specifically, we introduce a well-designed visual tokenizer to translate the non-linguistic image into a sequence of discrete tokens like a foreign language that LLM can read. The resulting visual tokens encompass high-level semantics worthy of a word and also support dynamic sequence length varying from the image. Coped with this tokenizer, the presented foundation model called LaVIT can handle both image and text indiscriminately under the same generative learning paradigm. This unification empowers LaVIT to serve as an impressive generalist interface to understand and generate multi-modal content simultaneously. Extensive experiments further showcase that it outperforms the existing models by a large margin on massive vision-language tasks. Our code and models will be available at https://github.com/jy0205/LaVIT.
Review of Large Vision Models and Visual Prompt Engineering
Visual prompt engineering is a fundamental technology in the field of visual and image Artificial General Intelligence, serving as a key component for achieving zero-shot capabilities. As the development of large vision models progresses, the importance of prompt engineering becomes increasingly evident. Designing suitable prompts for specific visual tasks has emerged as a meaningful research direction. This review aims to summarize the methods employed in the computer vision domain for large vision models and visual prompt engineering, exploring the latest advancements in visual prompt engineering. We present influential large models in the visual domain and a range of prompt engineering methods employed on these models. It is our hope that this review provides a comprehensive and systematic description of prompt engineering methods based on large visual models, offering valuable insights for future researchers in their exploration of this field.
DOCCI: Descriptions of Connected and Contrasting Images
Vision-language datasets are vital for both text-to-image (T2I) and image-to-text (I2T) research. However, current datasets lack descriptions with fine-grained detail that would allow for richer associations to be learned by models. To fill the gap, we introduce Descriptions of Connected and Contrasting Images (DOCCI), a dataset with long, human-annotated English descriptions for 15k images that were taken, curated and donated by a single researcher intent on capturing key challenges such as spatial relations, counting, text rendering, world knowledge, and more. We instruct human annotators to create comprehensive descriptions for each image; these average 136 words in length and are crafted to clearly distinguish each image from those that are related or similar. Each description is highly compositional and typically encompasses multiple challenges. Through both quantitative and qualitative analyses, we demonstrate that DOCCI serves as an effective training resource for image-to-text generation -- a PaLI 5B model finetuned on DOCCI shows equal or superior results compared to highly-performant larger models like LLaVA-1.5 7B and InstructBLIP 7B. Furthermore, we show that DOCCI is a useful testbed for text-to-image generation, highlighting the limitations of current text-to-image models in capturing long descriptions and fine details.
Rethinking The Training And Evaluation of Rich-Context Layout-to-Image Generation
Recent advancements in generative models have significantly enhanced their capacity for image generation, enabling a wide range of applications such as image editing, completion and video editing. A specialized area within generative modeling is layout-to-image (L2I) generation, where predefined layouts of objects guide the generative process. In this study, we introduce a novel regional cross-attention module tailored to enrich layout-to-image generation. This module notably improves the representation of layout regions, particularly in scenarios where existing methods struggle with highly complex and detailed textual descriptions. Moreover, while current open-vocabulary L2I methods are trained in an open-set setting, their evaluations often occur in closed-set environments. To bridge this gap, we propose two metrics to assess L2I performance in open-vocabulary scenarios. Additionally, we conduct a comprehensive user study to validate the consistency of these metrics with human preferences.
Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenes
3D indoor scene generation is an important problem for the design of digital and real-world environments. To automate this process, a scene generation model should be able to not only generate plausible scene layouts, but also take into consideration visual features and style preferences. Existing methods for this task exhibit very limited control over these attributes, only allowing text inputs in the form of simple object-level descriptions or pairwise spatial relationships. Our proposed method Decorum enables users to control the scene generation process with natural language by adopting language-based representations at each stage. This enables us to harness recent advancements in Large Language Models (LLMs) to model language-to-language mappings. In addition, we show that using a text-based representation allows us to select furniture for our scenes using a novel object retrieval method based on multimodal LLMs. Evaluations on the benchmark 3D-FRONT dataset show that our methods achieve improvements over existing work in text-conditioned scene synthesis and object retrieval.
Art-Free Generative Models: Art Creation Without Graphic Art Knowledge
We explore the question: "How much prior art knowledge is needed to create art?" To investigate this, we propose a text-to-image generation model trained without access to art-related content. We then introduce a simple yet effective method to learn an art adapter using only a few examples of selected artistic styles. Our experiments show that art generated using our method is perceived by users as comparable to art produced by models trained on large, art-rich datasets. Finally, through data attribution techniques, we illustrate how examples from both artistic and non-artistic datasets contributed to the creation of new artistic styles.
Phenaki: Variable Length Video Generation From Open Domain Textual Description
We present Phenaki, a model capable of realistic video synthesis, given a sequence of textual prompts. Generating videos from text is particularly challenging due to the computational cost, limited quantities of high quality text-video data and variable length of videos. To address these issues, we introduce a new model for learning video representation which compresses the video to a small representation of discrete tokens. This tokenizer uses causal attention in time, which allows it to work with variable-length videos. To generate video tokens from text we are using a bidirectional masked transformer conditioned on pre-computed text tokens. The generated video tokens are subsequently de-tokenized to create the actual video. To address data issues, we demonstrate how joint training on a large corpus of image-text pairs as well as a smaller number of video-text examples can result in generalization beyond what is available in the video datasets. Compared to the previous video generation methods, Phenaki can generate arbitrary long videos conditioned on a sequence of prompts (i.e. time variable text or a story) in open domain. To the best of our knowledge, this is the first time a paper studies generating videos from time variable prompts. In addition, compared to the per-frame baselines, the proposed video encoder-decoder computes fewer tokens per video but results in better spatio-temporal consistency.
Region-Aware Text-to-Image Generation via Hard Binding and Soft Refinement
In this paper, we present RAG, a Regional-Aware text-to-image Generation method conditioned on regional descriptions for precise layout composition. Regional prompting, or compositional generation, which enables fine-grained spatial control, has gained increasing attention for its practicality in real-world applications. However, previous methods either introduce additional trainable modules, thus only applicable to specific models, or manipulate on score maps within cross-attention layers using attention masks, resulting in limited control strength when the number of regions increases. To handle these limitations, we decouple the multi-region generation into two sub-tasks, the construction of individual region (Regional Hard Binding) that ensures the regional prompt is properly executed, and the overall detail refinement (Regional Soft Refinement) over regions that dismiss the visual boundaries and enhance adjacent interactions. Furthermore, RAG novelly makes repainting feasible, where users can modify specific unsatisfied regions in the last generation while keeping all other regions unchanged, without relying on additional inpainting models. Our approach is tuning-free and applicable to other frameworks as an enhancement to the prompt following property. Quantitative and qualitative experiments demonstrate that RAG achieves superior performance over attribute binding and object relationship than previous tuning-free methods.
The Silent Prompt: Initial Noise as Implicit Guidance for Goal-Driven Image Generation
Text-to-image synthesis (T2I) has advanced remarkably with the emergence of large-scale diffusion models. In the conventional setup, the text prompt provides explicit, user-defined guidance, directing the generation process by denoising a randomly sampled Gaussian noise. In this work, we reveal that the often-overlooked noise itself encodes inherent generative tendencies, acting as a "silent prompt" that implicitly guides the output. This implicit guidance, embedded in the noise scheduler design of diffusion model formulations and their training stages, generalizes across a wide range of T2I models and backbones. Building on this insight, we introduce NoiseQuery, a novel strategy that selects optimal initial noise from a pre-built noise library to meet diverse user needs. Our approach not only enhances high-level semantic alignment with text prompts, but also allows for nuanced adjustments of low-level visual attributes, such as texture, sharpness, shape, and color, which are typically challenging to control through text alone. Extensive experiments across various models and target attributes demonstrate the strong performance and zero-shot transferability of our approach, requiring no additional optimization.
ProAPO: Progressively Automatic Prompt Optimization for Visual Classification
Vision-language models (VLMs) have made significant progress in image classification by training with large-scale paired image-text data. Their performances largely depend on the prompt quality. While recent methods show that visual descriptions generated by large language models (LLMs) enhance the generalization of VLMs, class-specific prompts may be inaccurate or lack discrimination due to the hallucination in LLMs. In this paper, we aim to find visually discriminative prompts for fine-grained categories with minimal supervision and no human-in-the-loop. An evolution-based algorithm is proposed to progressively optimize language prompts from task-specific templates to class-specific descriptions. Unlike optimizing templates, the search space shows an explosion in class-specific candidate prompts. This increases prompt generation costs, iterative times, and the overfitting problem. To this end, we first introduce several simple yet effective edit-based and evolution-based operations to generate diverse candidate prompts by one-time query of LLMs. Then, two sampling strategies are proposed to find a better initial search point and reduce traversed categories, saving iteration costs. Moreover, we apply a novel fitness score with entropy constraints to mitigate overfitting. In a challenging one-shot image classification setting, our method outperforms existing textual prompt-based methods and improves LLM-generated description methods across 13 datasets. Meanwhile, we demonstrate that our optimal prompts improve adapter-based methods and transfer effectively across different backbones.
Image Textualization: An Automatic Framework for Creating Accurate and Detailed Image Descriptions
Image description datasets play a crucial role in the advancement of various applications such as image understanding, text-to-image generation, and text-image retrieval. Currently, image description datasets primarily originate from two sources. One source is the scraping of image-text pairs from the web. Despite their abundance, these descriptions are often of low quality and noisy. Another is through human labeling. Datasets such as COCO are generally very short and lack details. Although detailed image descriptions can be annotated by humans, the high annotation cost limits the feasibility. These limitations underscore the need for more efficient and scalable methods to generate accurate and detailed image descriptions. In this paper, we propose an innovative framework termed Image Textualization (IT), which automatically produces high-quality image descriptions by leveraging existing multi-modal large language models (MLLMs) and multiple vision expert models in a collaborative manner, which maximally convert the visual information into text. To address the current lack of benchmarks for detailed descriptions, we propose several benchmarks for comprehensive evaluation, which verifies the quality of image descriptions created by our framework. Furthermore, we show that LLaVA-7B, benefiting from training on IT-curated descriptions, acquire improved capability to generate richer image descriptions, substantially increasing the length and detail of their output with less hallucination.
DreamDrone
We introduce DreamDrone, an innovative method for generating unbounded flythrough scenes from textual prompts. Central to our method is a novel feature-correspondence-guidance diffusion process, which utilizes the strong correspondence of intermediate features in the diffusion model. Leveraging this guidance strategy, we further propose an advanced technique for editing the intermediate latent code, enabling the generation of subsequent novel views with geometric consistency. Extensive experiments reveal that DreamDrone significantly surpasses existing methods, delivering highly authentic scene generation with exceptional visual quality. This approach marks a significant step in zero-shot perpetual view generation from textual prompts, enabling the creation of diverse scenes, including natural landscapes like oases and caves, as well as complex urban settings such as Lego-style street views. Our code is publicly available.
Localizing Object-level Shape Variations with Text-to-Image Diffusion Models
Text-to-image models give rise to workflows which often begin with an exploration step, where users sift through a large collection of generated images. The global nature of the text-to-image generation process prevents users from narrowing their exploration to a particular object in the image. In this paper, we present a technique to generate a collection of images that depicts variations in the shape of a specific object, enabling an object-level shape exploration process. Creating plausible variations is challenging as it requires control over the shape of the generated object while respecting its semantics. A particular challenge when generating object variations is accurately localizing the manipulation applied over the object's shape. We introduce a prompt-mixing technique that switches between prompts along the denoising process to attain a variety of shape choices. To localize the image-space operation, we present two techniques that use the self-attention layers in conjunction with the cross-attention layers. Moreover, we show that these localization techniques are general and effective beyond the scope of generating object variations. Extensive results and comparisons demonstrate the effectiveness of our method in generating object variations, and the competence of our localization techniques.
Learning to Reason for Long-Form Story Generation
Generating high-quality stories spanning thousands of tokens requires competency across a variety of skills, from tracking plot and character arcs to keeping a consistent and engaging style. Due to the difficulty of sourcing labeled datasets and precise quality measurements, most work using large language models (LLMs) for long-form story generation uses combinations of hand-designed prompting techniques to elicit author-like behavior. This is a manual process that is highly dependent on the specific story-generation task. Motivated by the recent success of applying RL with Verifiable Rewards to domains like math and coding, we propose a general story-generation task (Next-Chapter Prediction) and a reward formulation (Verified Rewards via Completion Likelihood Improvement) that allows us to use an unlabeled book dataset as a learning signal for reasoning. We learn to reason over a story's condensed information and generate a detailed plan for the next chapter. Our reasoning is evaluated via the chapters it helps a story-generator create, and compared against non-trained and supervised finetuning (SFT) baselines. Pairwise human judgments reveal the chapters our learned reasoning produces are preferred across almost all metrics, and the effect is more pronounced in Scifi and Fantasy genres.
Towards the Unification of Generative and Discriminative Visual Foundation Model: A Survey
The advent of foundation models, which are pre-trained on vast datasets, has ushered in a new era of computer vision, characterized by their robustness and remarkable zero-shot generalization capabilities. Mirroring the transformative impact of foundation models like large language models (LLMs) in natural language processing, visual foundation models (VFMs) have become a catalyst for groundbreaking developments in computer vision. This review paper delineates the pivotal trajectories of VFMs, emphasizing their scalability and proficiency in generative tasks such as text-to-image synthesis, as well as their adeptness in discriminative tasks including image segmentation. While generative and discriminative models have historically charted distinct paths, we undertake a comprehensive examination of the recent strides made by VFMs in both domains, elucidating their origins, seminal breakthroughs, and pivotal methodologies. Additionally, we collate and discuss the extensive resources that facilitate the development of VFMs and address the challenges that pave the way for future research endeavors. A crucial direction for forthcoming innovation is the amalgamation of generative and discriminative paradigms. The nascent application of generative models within discriminative contexts signifies the early stages of this confluence. This survey aspires to be a contemporary compendium for scholars and practitioners alike, charting the course of VFMs and illuminating their multifaceted landscape.
Matching Visual Features to Hierarchical Semantic Topics for Image Paragraph Captioning
Observing a set of images and their corresponding paragraph-captions, a challenging task is to learn how to produce a semantically coherent paragraph to describe the visual content of an image. Inspired by recent successes in integrating semantic topics into this task, this paper develops a plug-and-play hierarchical-topic-guided image paragraph generation framework, which couples a visual extractor with a deep topic model to guide the learning of a language model. To capture the correlations between the image and text at multiple levels of abstraction and learn the semantic topics from images, we design a variational inference network to build the mapping from image features to textual captions. To guide the paragraph generation, the learned hierarchical topics and visual features are integrated into the language model, including Long Short-Term Memory (LSTM) and Transformer, and jointly optimized. Experiments on public datasets demonstrate that the proposed models, which are competitive with many state-of-the-art approaches in terms of standard evaluation metrics, can be used to both distill interpretable multi-layer semantic topics and generate diverse and coherent captions. We release our code at https://github.com/DandanGuo1993/VTCM-based-image-paragraph-caption.git
TC-Bench: Benchmarking Temporal Compositionality in Text-to-Video and Image-to-Video Generation
Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move beyond evaluating simple actions and argue that generated videos should incorporate the emergence of new concepts and their relation transitions like in real-world videos as time progresses. To assess the Temporal Compositionality of video generation models, we propose TC-Bench, a benchmark of meticulously crafted text prompts, corresponding ground truth videos, and robust evaluation metrics. The prompts articulate the initial and final states of scenes, effectively reducing ambiguities for frame development and simplifying the assessment of transition completion. In addition, by collecting aligned real-world videos corresponding to the prompts, we expand TC-Bench's applicability from text-conditional models to image-conditional ones that can perform generative frame interpolation. We also develop new metrics to measure the completeness of component transitions in generated videos, which demonstrate significantly higher correlations with human judgments than existing metrics. Our comprehensive experimental results reveal that most video generators achieve less than 20% of the compositional changes, highlighting enormous space for future improvement. Our analysis indicates that current video generation models struggle to interpret descriptions of compositional changes and synthesize various components across different time steps.
Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting
3D scene generation has quickly become a challenging new research direction, fueled by consistent improvements of 2D generative diffusion models. Most prior work in this area generates scenes by iteratively stitching newly generated frames with existing geometry. These works often depend on pre-trained monocular depth estimators to lift the generated images into 3D, fusing them with the existing scene representation. These approaches are then often evaluated via a text metric, measuring the similarity between the generated images and a given text prompt. In this work, we make two fundamental contributions to the field of 3D scene generation. First, we note that lifting images to 3D with a monocular depth estimation model is suboptimal as it ignores the geometry of the existing scene. We thus introduce a novel depth completion model, trained via teacher distillation and self-training to learn the 3D fusion process, resulting in improved geometric coherence of the scene. Second, we introduce a new benchmarking scheme for scene generation methods that is based on ground truth geometry, and thus measures the quality of the structure of the scene.
Analyzing Quality, Bias, and Performance in Text-to-Image Generative Models
Advances in generative models have led to significant interest in image synthesis, demonstrating the ability to generate high-quality images for a diverse range of text prompts. Despite this progress, most studies ignore the presence of bias. In this paper, we examine several text-to-image models not only by qualitatively assessing their performance in generating accurate images of human faces, groups, and specified numbers of objects but also by presenting a social bias analysis. As expected, models with larger capacity generate higher-quality images. However, we also document the inherent gender or social biases these models possess, offering a more complete understanding of their impact and limitations.
I Spy a Metaphor: Large Language Models and Diffusion Models Co-Create Visual Metaphors
Visual metaphors are powerful rhetorical devices used to persuade or communicate creative ideas through images. Similar to linguistic metaphors, they convey meaning implicitly through symbolism and juxtaposition of the symbols. We propose a new task of generating visual metaphors from linguistic metaphors. This is a challenging task for diffusion-based text-to-image models, such as DALLcdotE 2, since it requires the ability to model implicit meaning and compositionality. We propose to solve the task through the collaboration between Large Language Models (LLMs) and Diffusion Models: Instruct GPT-3 (davinci-002) with Chain-of-Thought prompting generates text that represents a visual elaboration of the linguistic metaphor containing the implicit meaning and relevant objects, which is then used as input to the diffusion-based text-to-image models.Using a human-AI collaboration framework, where humans interact both with the LLM and the top-performing diffusion model, we create a high-quality dataset containing 6,476 visual metaphors for 1,540 linguistic metaphors and their associated visual elaborations. Evaluation by professional illustrators shows the promise of LLM-Diffusion Model collaboration for this task . To evaluate the utility of our Human-AI collaboration framework and the quality of our dataset, we perform both an intrinsic human-based evaluation and an extrinsic evaluation using visual entailment as a downstream task.
ARTIST: Improving the Generation of Text-rich Images by Disentanglement
Diffusion models have demonstrated exceptional capabilities in generating a broad spectrum of visual content, yet their proficiency in rendering text is still limited: they often generate inaccurate characters or words that fail to blend well with the underlying image. To address these shortcomings, we introduce a new framework named ARTIST. This framework incorporates a dedicated textual diffusion model to specifically focus on the learning of text structures. Initially, we pretrain this textual model to capture the intricacies of text representation. Subsequently, we finetune a visual diffusion model, enabling it to assimilate textual structure information from the pretrained textual model. This disentangled architecture design and the training strategy significantly enhance the text rendering ability of the diffusion models for text-rich image generation. Additionally, we leverage the capabilities of pretrained large language models to better interpret user intentions, contributing to improved generation quality. Empirical results on the MARIO-Eval benchmark underscore the effectiveness of the proposed method, showing an improvement of up to 15\% in various metrics.