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Mar 12

Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separation

Single-channel, speaker-independent speech separation methods have recently seen great progress. However, the accuracy, latency, and computational cost of such methods remain insufficient. The majority of the previous methods have formulated the separation problem through the time-frequency representation of the mixed signal, which has several drawbacks, including the decoupling of the phase and magnitude of the signal, the suboptimality of time-frequency representation for speech separation, and the long latency in calculating the spectrograms. To address these shortcomings, we propose a fully-convolutional time-domain audio separation network (Conv-TasNet), a deep learning framework for end-to-end time-domain speech separation. Conv-TasNet uses a linear encoder to generate a representation of the speech waveform optimized for separating individual speakers. Speaker separation is achieved by applying a set of weighting functions (masks) to the encoder output. The modified encoder representations are then inverted back to the waveforms using a linear decoder. The masks are found using a temporal convolutional network (TCN) consisting of stacked 1-D dilated convolutional blocks, which allows the network to model the long-term dependencies of the speech signal while maintaining a small model size. The proposed Conv-TasNet system significantly outperforms previous time-frequency masking methods in separating two- and three-speaker mixtures. Additionally, Conv-TasNet surpasses several ideal time-frequency magnitude masks in two-speaker speech separation as evaluated by both objective distortion measures and subjective quality assessment by human listeners. Finally, Conv-TasNet has a significantly smaller model size and a shorter minimum latency, making it a suitable solution for both offline and real-time speech separation applications.

OCTScenes: A Versatile Real-World Dataset of Tabletop Scenes for Object-Centric Learning

Humans possess the cognitive ability to comprehend scenes in a compositional manner. To empower AI systems with similar abilities, object-centric representation learning aims to acquire representations of individual objects from visual scenes without any supervision. Although recent advancements in object-centric representation learning have achieved remarkable progress on complex synthesis datasets, there is a huge challenge for application in complex real-world scenes. One of the essential reasons is the scarcity of real-world datasets specifically tailored to object-centric representation learning methods. To solve this problem, we propose a versatile real-world dataset of tabletop scenes for object-centric learning called OCTScenes, which is meticulously designed to serve as a benchmark for comparing, evaluating and analyzing object-centric representation learning methods. OCTScenes contains 5000 tabletop scenes with a total of 15 everyday objects. Each scene is captured in 60 frames covering a 360-degree perspective. Consequently, OCTScenes is a versatile benchmark dataset that can simultaneously satisfy the evaluation of object-centric representation learning methods across static scenes, dynamic scenes, and multi-view scenes tasks. Extensive experiments of object-centric representation learning methods for static, dynamic and multi-view scenes are conducted on OCTScenes. The results demonstrate the shortcomings of state-of-the-art methods for learning meaningful representations from real-world data, despite their impressive performance on complex synthesis datasets. Furthermore, OCTScenes can serves as a catalyst for advancing existing state-of-the-art methods, inspiring them to adapt to real-world scenes. Dataset and code are available at https://huggingface.co/datasets/Yinxuan/OCTScenes.

LoHoRavens: A Long-Horizon Language-Conditioned Benchmark for Robotic Tabletop Manipulation

The convergence of embodied agents and large language models (LLMs) has brought significant advancements to embodied instruction following. Particularly, the strong reasoning capabilities of LLMs make it possible for robots to perform long-horizon tasks without expensive annotated demonstrations. However, public benchmarks for testing the long-horizon reasoning capabilities of language-conditioned robots in various scenarios are still missing. To fill this gap, this work focuses on the tabletop manipulation task and releases a simulation benchmark, LoHoRavens, which covers various long-horizon reasoning aspects spanning color, size, space, arithmetics and reference. Furthermore, there is a key modality bridging problem for long-horizon manipulation tasks with LLMs: how to incorporate the observation feedback during robot execution for the LLM's closed-loop planning, which is however less studied by prior work. We investigate two methods of bridging the modality gap: caption generation and learnable interface for incorporating explicit and implicit observation feedback to the LLM, respectively. These methods serve as the two baselines for our proposed benchmark. Experiments show that both methods struggle to solve some tasks, indicating long-horizon manipulation tasks are still challenging for current popular models. We expect the proposed public benchmark and baselines can help the community develop better models for long-horizon tabletop manipulation tasks.