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Datasets:
jtatman
/
godot_rl_FPS
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Tags:
deep-reinforcement-learning
reinforcement-learning
godot-rl
environments
video-games
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godot_rl_FPS
/
projectile_impact.gd
jtatman
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extends
Node3D
func
_on_timer_timeout
():
print
(
"queue free"
)
queue_free
()