extends RigidBody3D | |
class_name Puck | |
var _initial_position: Vector3 | |
func _ready(): | |
_initial_position = position | |
reset() | |
func _on_goal_body_entered(_body): | |
reset() | |
func reset(): | |
position = _initial_position + (Vector3.RIGHT * randf_range(-1.2,1.2)) | |
linear_velocity = Vector3.ZERO | |