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from _2017.nn.network import *
from _2017.nn.part1 import *
from _2017.nn.part2 import *
class LayOutPlan(Scene):
def construct(self):
title = OldTexText("Plan")
title.scale(1.5)
title.to_edge(UP)
h_line = Line(LEFT, RIGHT).scale(FRAME_X_RADIUS - 1)
h_line.next_to(title, DOWN)
items = BulletedList(
"Recap",
"Intuitive walkthrough",
"Derivatives in \\\\ computational graphs",
)
items.to_edge(LEFT, buff = LARGE_BUFF)
self.add(items)
rect = ScreenRectangle()
rect.set_width(FRAME_WIDTH - items.get_width() - 2)
rect.next_to(items, RIGHT, MED_LARGE_BUFF)
self.play(
Write(title),
ShowCreation(h_line),
ShowCreation(rect),
run_time = 2
)
for i in range(len(items)):
self.play(items.fade_all_but, i)
self.wait(2)
class TODOInsertFeedForwardAnimations(TODOStub):
CONFIG = {
"message" : "Insert Feed Forward Animations"
}
class TODOInsertStepsDownCostSurface(TODOStub):
CONFIG = {
"message" : "Insert Steps Down Cost Surface"
}
class TODOInsertDefinitionOfCostFunction(TODOStub):
CONFIG = {
"message" : "Insert Definition of cost function"
}
class TODOInsertGradientNudging(TODOStub):
CONFIG = {
"message" : "Insert GradientNudging"
}
class InterpretGradientComponents(GradientNudging):
CONFIG = {
"network_mob_config" : {
"layer_to_layer_buff" : 3,
},
"stroke_width_exp" : 2,
"n_decimals" : 6,
"n_steps" : 3,
"start_cost" : 3.48,
"delta_cost" : -0.21,
}
def construct(self):
self.setup_network()
self.add_cost()
self.add_gradient()
self.change_weights_repeatedly()
self.ask_about_high_dimensions()
self.circle_magnitudes()
self.isolate_particular_weights()
self.shift_cost_expression()
self.tweak_individual_weights()
def setup_network(self):
self.network_mob.scale(0.55)
self.network_mob.to_corner(UP+RIGHT)
self.color_network_edges()
def add_cost(self):
rect = SurroundingRectangle(self.network_mob)
rect.set_color(RED)
arrow = Vector(DOWN, color = RED)
arrow.shift(rect.get_bottom())
cost = DecimalNumber(self.start_cost)
cost.set_color(RED)
cost.next_to(arrow, DOWN)
cost_expression = OldTex(
"C(", "w_0, w_1, \\dots, w_{13{,}001}", ")", "="
)
for tex in "()":
cost_expression.set_color_by_tex(tex, RED)
cost_expression.next_to(cost, DOWN)
cost_group = VGroup(cost_expression, cost)
cost_group.arrange(RIGHT)
cost_group.next_to(arrow, DOWN)
self.add(rect, arrow, cost_group)
self.set_variables_as_attrs(
cost, cost_expression, cost_group,
network_rect = rect
)
def change_weights_repeatedly(self):
decimals = self.grad_vect.decimals
grad_terms = self.grad_vect.contents
edges = VGroup(*reversed(list(
it.chain(*self.network_mob.edge_groups)
)))
cost = self.cost
for x in range(self.n_steps):
self.move_grad_terms_into_position(
grad_terms.copy(),
*self.get_weight_adjustment_anims(edges, cost)
)
self.play(*self.get_decimal_change_anims(decimals))
def ask_about_high_dimensions(self):
grad_vect = self.grad_vect
words = OldTexText(
"Direction in \\\\ ${13{,}002}$ dimensions?!?")
words.set_color(YELLOW)
words.move_to(grad_vect).to_edge(DOWN)
arrow = Arrow(
words.get_top(),
grad_vect.get_bottom(),
buff = SMALL_BUFF
)
randy = Randolph()
randy.scale(0.6)
randy.next_to(words, LEFT)
randy.shift_onto_screen()
self.play(
Write(words, run_time = 2),
GrowArrow(arrow),
)
self.play(FadeIn(randy))
self.play(randy.change, "confused", words)
self.play(Blink(randy))
self.wait()
self.play(*list(map(FadeOut, [randy, words, arrow])))
def circle_magnitudes(self):
rects = VGroup()
for decimal in self.grad_vect.decimals:
rects.add(SurroundingRectangle(VGroup(*decimal[-8:])))
rects.set_color(WHITE)
self.play(LaggedStartMap(ShowCreation, rects))
self.play(FadeOut(rects))
def isolate_particular_weights(self):
vect_contents = self.grad_vect.contents
w_terms = self.cost_expression[1]
edges = self.network_mob.edge_groups
edge1 = self.network_mob.layers[1].neurons[3].edges_in[0].copy()
edge2 = self.network_mob.layers[1].neurons[9].edges_in[15].copy()
VGroup(edge1, edge2).set_stroke(width = 4)
d1 = DecimalNumber(3.2)
d2 = DecimalNumber(0.1)
VGroup(edge1, d1).set_color(YELLOW)
VGroup(edge2, d2).set_color(MAROON_B)
new_vect_contents = VGroup(
OldTex("\\vdots"),
d1, OldTex("\\vdots"),
d2, OldTex("\\vdots"),
)
new_vect_contents.arrange(DOWN)
new_vect_contents.move_to(vect_contents)
new_w_terms = OldTex(
"\\dots", "w_n", "\\dots", "w_k", "\\dots"
)
new_w_terms.move_to(w_terms, DOWN)
new_w_terms[1].set_color(d1.get_color())
new_w_terms[3].set_color(d2.get_color())
for d, edge in (d1, edge1), (d2, edge2):
d.arrow = Arrow(
d.get_right(), edge.get_center(),
color = d.get_color()
)
self.play(
FadeOut(vect_contents),
FadeIn(new_vect_contents),
FadeOut(w_terms),
FadeIn(new_w_terms),
edges.set_stroke, GREY_B, 0.35,
)
self.play(GrowArrow(d1.arrow))
self.play(ShowCreation(edge1))
self.wait()
self.play(GrowArrow(d2.arrow))
self.play(ShowCreation(edge2))
self.wait(2)
self.cost_expression.remove(w_terms)
self.cost_expression.add(new_w_terms)
self.set_variables_as_attrs(
edge1, edge2, new_w_terms,
new_decimals = VGroup(d1, d2)
)
def shift_cost_expression(self):
self.play(self.cost_group.shift, DOWN+0.5*LEFT)
def tweak_individual_weights(self):
cost = self.cost
cost_num = cost.number
edges = VGroup(self.edge1, self.edge2)
decimals = self.new_decimals
changes = (1.0, 1./32)
wn = self.new_w_terms[1]
wk = self.new_w_terms[3]
number_line_template = NumberLine(
x_min = -1,
x_max = 1,
tick_frequency = 0.25,
numbers_with_elongated_ticks = [],
color = WHITE
)
for term in wn, wk, cost:
term.number_line = number_line_template.copy()
term.brace = Brace(term.number_line, DOWN, buff = SMALL_BUFF)
group = VGroup(term.number_line, term.brace)
group.next_to(term, UP)
term.dot = Dot()
term.dot.set_color(term.get_color())
term.dot.move_to(term.number_line.get_center())
term.dot.save_state()
term.dot.move_to(term)
term.dot.set_fill(opacity = 0)
term.words = OldTexText("Nudge this weight")
term.words.scale(0.7)
term.words.next_to(term.number_line, UP, MED_SMALL_BUFF)
groups = [
VGroup(d, d.arrow, edge, w)
for d, edge, w in zip(decimals, edges, [wn, wk])
]
for group in groups:
group.save_state()
for i in range(2):
group1, group2 = groups[i], groups[1-i]
change = changes[i]
edge = edges[i]
w = group1[-1]
added_anims = []
if i == 0:
added_anims = [
GrowFromCenter(cost.brace),
ShowCreation(cost.number_line),
cost.dot.restore
]
self.play(
group1.restore,
group2.fade, 0.7,
GrowFromCenter(w.brace),
ShowCreation(w.number_line),
w.dot.restore,
Write(w.words, run_time = 1),
*added_anims
)
for x in range(2):
func = lambda a : interpolate(
cost_num, cost_num-change, a
)
self.play(
ChangingDecimal(cost, func),
cost.dot.shift, change*RIGHT,
w.dot.shift, 0.25*RIGHT,
edge.set_stroke, None, 8,
rate_func = lambda t : wiggle(t, 4),
run_time = 2,
)
self.wait()
self.play(*list(map(FadeOut, [
w.dot, w.brace, w.number_line, w.words
])))
######
def move_grad_terms_into_position(self, grad_terms, *added_anims):
cost_expression = self.cost_expression
w_terms = self.cost_expression[1]
points = VGroup(*[
VectorizedPoint()
for term in grad_terms
])
points.arrange(RIGHT)
points.replace(w_terms, dim_to_match = 0)
grad_terms.generate_target()
grad_terms.target[len(grad_terms)/2].rotate(np.pi/2)
grad_terms.target.arrange(RIGHT)
grad_terms.target.set_width(cost_expression.get_width())
grad_terms.target.next_to(cost_expression, DOWN)
words = OldTexText("Nudge weights")
words.scale(0.8)
words.next_to(grad_terms.target, DOWN)
self.play(
MoveToTarget(grad_terms),
FadeIn(words)
)
self.play(
Transform(
grad_terms, points,
remover = True,
lag_ratio = 0.5,
run_time = 1
),
FadeOut(words),
*added_anims
)
def get_weight_adjustment_anims(self, edges, cost):
start_cost = cost.number
target_cost = start_cost + self.delta_cost
w_terms = self.cost_expression[1]
return [
self.get_edge_change_anim(edges),
LaggedStartMap(
Indicate, w_terms,
rate_func = there_and_back,
run_time = 1.5,
),
ChangingDecimal(
cost,
lambda a : interpolate(start_cost, target_cost, a),
run_time = 1.5
)
]
class GetLostInNotation(PiCreatureScene):
def construct(self):
morty = self.pi_creature
equations = VGroup(
OldTex(
"\\delta", "^L", "=", "\\nabla_a", "C",
"\\odot \\sigma'(", "z", "^L)"
),
OldTex(
"\\delta", "^l = ((", "w", "^{l+1})^T",
"\\delta", "^{l+1}) \\odot \\sigma'(", "z", "^l)"
),
OldTex(
"{\\partial", "C", "\\over \\partial", "b",
"_j^l} =", "\\delta", "_j^l"
),
OldTex(
"{\\partial", "C", " \\over \\partial",
"w", "_{jk}^l} = ", "a", "_k^{l-1}", "\\delta", "_j^l"
),
)
for equation in equations:
equation.set_color_by_tex_to_color_map({
"\\delta" : YELLOW,
"C" : RED,
"b" : MAROON_B,
"w" : BLUE,
"z" : TEAL,
})
equation.set_color_by_tex("nabla", WHITE)
equations.arrange(
DOWN, buff = MED_LARGE_BUFF, aligned_edge = LEFT
)
circle = Circle(radius = 3*FRAME_X_RADIUS)
circle.set_fill(WHITE, 0)
circle.set_stroke(WHITE, 0)
self.play(
Write(equations),
morty.change, "confused", equations
)
self.wait()
self.play(morty.change, "pleading")
self.wait(2)
##
movers = VGroup(*equations.family_members_with_points())
random.shuffle(movers.submobjects)
for mover in list(movers):
if mover.is_subpath:
movers.remove(mover)
continue
mover.set_stroke(WHITE, width = 0)
mover.target = Circle()
mover.target.scale(0.5)
mover.target.set_fill(mover.get_color(), opacity = 0)
mover.target.set_stroke(BLACK, width = 1)
mover.target.move_to(mover)
self.play(
LaggedStartMap(
MoveToTarget, movers,
run_time = 2,
),
morty.change, "pondering",
)
self.wait()
class TODOInsertPreviewLearning(TODOStub):
CONFIG = {
"message" : "Insert PreviewLearning"
}
class ShowAveragingCost(PreviewLearning):
CONFIG = {
"network_scale_val" : 0.8,
"stroke_width_exp" : 1,
"start_examples_time" : 5,
"examples_per_adjustment_time" : 2,
"n_adjustments" : 5,
"time_per_example" : 1./15,
"image_height" : 1.2,
}
def construct(self):
self.setup_network()
self.setup_diff_words()
self.show_many_examples()
def setup_network(self):
self.network_mob.scale(self.network_scale_val)
self.network_mob.to_edge(DOWN)
self.network_mob.shift(LEFT)
self.color_network_edges()
def setup_diff_words(self):
last_layer_copy = self.network_mob.layers[-1].deepcopy()
last_layer_copy.add(self.network_mob.output_labels.copy())
last_layer_copy.shift(1.5*RIGHT)
double_arrow = DoubleArrow(
self.network_mob.output_labels,
last_layer_copy,
color = RED
)
brace = Brace(
VGroup(self.network_mob.layers[-1], last_layer_copy),
UP
)
cost_words = brace.get_text("Cost of \\\\ one example")
cost_words.set_color(RED)
self.add(last_layer_copy, double_arrow, brace, cost_words)
self.set_variables_as_attrs(
last_layer_copy, double_arrow, brace, cost_words
)
self.last_layer_copy = last_layer_copy
def show_many_examples(self):
training_data, validation_data, test_data = load_data_wrapper()
average_words = OldTexText("Average over all training examples")
average_words.next_to(LEFT, RIGHT)
average_words.to_edge(UP)
self.add(average_words)
n_start_examples = int(self.start_examples_time/self.time_per_example)
n_examples_per_adjustment = int(self.examples_per_adjustment_time/self.time_per_example)
for train_in, train_out in training_data[:n_start_examples]:
self.show_one_example(train_in, train_out)
self.wait(self.time_per_example)
#Wiggle all edges
edges = VGroup(*it.chain(*self.network_mob.edge_groups))
reversed_edges = VGroup(*reversed(edges))
self.play(LaggedStartMap(
ApplyFunction, edges,
lambda edge : (
lambda m : m.rotate(np.pi/12).set_color(YELLOW),
edge,
),
rate_func = lambda t : wiggle(t, 4),
run_time = 3,
))
#Show all, then adjust
words = OldTexText(
"Each step \\\\ uses every \\\\ example\\\\",
"$\\dots$theoretically",
alignment = ""
)
words.set_color(YELLOW)
words.scale(0.8)
words.to_corner(UP+LEFT)
for x in range(self.n_adjustments):
if x < 2:
self.play(FadeIn(words[x]))
for train_in, train_out in training_data[:n_examples_per_adjustment]:
self.show_one_example(train_in, train_out)
self.wait(self.time_per_example)
self.play(LaggedStartMap(
ApplyMethod, reversed_edges,
lambda m : (m.rotate, np.pi),
run_time = 1,
lag_ratio = 0.2,
))
if x >= 2:
self.wait()
####
def show_one_example(self, train_in, train_out):
if hasattr(self, "curr_image"):
self.remove(self.curr_image)
image = MNistMobject(train_in)
image.set_height(self.image_height)
image.next_to(
self.network_mob.layers[0].neurons, UP,
aligned_edge = LEFT
)
self.add(image)
self.network_mob.activate_layers(train_in)
index = np.argmax(train_out)
self.last_layer_copy.neurons.set_fill(opacity = 0)
self.last_layer_copy.neurons[index].set_fill(WHITE, opacity = 1)
self.add(self.last_layer_copy)
self.curr_image = image
class FocusOnOneExample(TeacherStudentsScene):
def construct(self):
self.teacher_says("Focus on just \\\\ one example")
self.wait(2)
class WalkThroughTwoExample(ShowAveragingCost):
CONFIG = {
"random_seed" : 0,
}
def setup(self):
np.random.seed(self.random_seed)
random.seed(self.random_seed)
self.setup_bases()
def construct(self):
self.force_skipping()
self.setup_network()
self.setup_diff_words()
self.show_single_example()
self.single_example_influencing_weights()
self.expand_last_layer()
self.show_activation_formula()
self.three_ways_to_increase()
self.note_connections_to_brightest_neurons()
self.fire_together_wire_together()
self.show_desired_increase_to_previous_neurons()
self.only_keeping_track_of_changes()
self.show_other_output_neurons()
self.show_recursion()
def show_single_example(self):
two_vect = get_organized_images()[2][0]
two_out = np.zeros(10)
two_out[2] = 1.0
self.show_one_example(two_vect, two_out)
for layer in self.network_mob.layers:
layer.neurons.set_fill(opacity = 0)
self.activate_network(two_vect)
self.wait()
def single_example_influencing_weights(self):
two = self.curr_image
two.save_state()
edge_groups = self.network_mob.edge_groups
def adjust_edge_group_anim(edge_group):
return LaggedStartMap(
ApplyFunction, edge_group,
lambda edge : (
lambda m : m.rotate(np.pi/12).set_color(YELLOW),
edge
),
rate_func = wiggle,
run_time = 1,
)
self.play(
two.next_to, edge_groups[0].get_corner(DOWN+RIGHT), DOWN,
adjust_edge_group_anim(edge_groups[0])
)
self.play(
ApplyMethod(
two.next_to, edge_groups[1].get_corner(UP+RIGHT), UP,
path_arc = np.pi/6,
),
adjust_edge_group_anim(VGroup(*reversed(edge_groups[1])))
)
self.play(
ApplyMethod(
two.next_to, edge_groups[2].get_corner(DOWN+RIGHT), DOWN,
path_arc = -np.pi/6,
),
adjust_edge_group_anim(edge_groups[2])
)
self.play(two.restore)
self.wait()
def expand_last_layer(self):
neurons = self.network_mob.layers[-1].neurons
alt_neurons = self.last_layer_copy.neurons
output_labels = self.network_mob.output_labels
alt_output_labels = self.last_layer_copy[-1]
edges = self.network_mob.edge_groups[-1]
movers = VGroup(
neurons, alt_neurons,
output_labels, alt_output_labels,
*edges
)
to_fade = VGroup(self.brace, self.cost_words, self.double_arrow)
for mover in movers:
mover.save_state()
mover.generate_target()
mover.target.scale(2)
neurons[2].save_state()
neurons.target.to_edge(DOWN, MED_LARGE_BUFF)
output_labels.target.next_to(neurons.target, RIGHT, MED_SMALL_BUFF)
alt_neurons.target.next_to(neurons.target, RIGHT, buff = 2)
alt_output_labels.target.next_to(alt_neurons.target, RIGHT, MED_SMALL_BUFF)
n_pairs = it.product(
self.network_mob.layers[-2].neurons,
neurons.target
)
for edge, (n1, n2) in zip(edges, n_pairs):
r1 = n1.get_width()/2.0
r2 = n2.get_width()/2.0
c1 = n1.get_center()
c2 = n2.get_center()
vect = c2 - c1
norm = get_norm(vect)
unit_vect = vect / norm
edge.target.put_start_and_end_on(
c1 + unit_vect*r1,
c2 - unit_vect*r2
)
self.play(
FadeOut(to_fade),
*list(map(MoveToTarget, movers))
)
self.show_decimals(neurons)
self.cannot_directly_affect_activations()
self.show_desired_activation_nudges(neurons, output_labels, alt_output_labels)
self.focus_on_one_neuron(movers)
def show_decimals(self, neurons):
decimals = VGroup()
for neuron in neurons:
activation = neuron.get_fill_opacity()
decimal = DecimalNumber(activation, num_decimal_places = 1)
decimal.set_width(0.7*neuron.get_width())
decimal.move_to(neuron)
if activation > 0.8:
decimal.set_color(BLACK)
decimals.add(decimal)
self.play(Write(decimals, run_time = 2))
self.wait()
self.decimals = decimals
def cannot_directly_affect_activations(self):
words = OldTexText("You can only adjust weights and biases")
words.next_to(self.curr_image, RIGHT, MED_SMALL_BUFF, UP)
edges = VGroup(*self.network_mob.edge_groups.family_members_with_points())
random.shuffle(edges.submobjects)
for edge in edges:
edge.generate_target()
edge.target.set_stroke(
random.choice([BLUE, RED]),
2*random.random()**2,
)
self.play(
LaggedStartMap(
Transform, edges,
lambda e : (e, e.target),
run_time = 4,
rate_func = there_and_back,
),
Write(words, run_time = 2)
)
self.play(FadeOut(words))
def show_desired_activation_nudges(self, neurons, output_labels, alt_output_labels):
arrows = VGroup()
rects = VGroup()
for i, neuron, label in zip(it.count(), neurons, alt_output_labels):
activation = neuron.get_fill_opacity()
target_val = 1 if i == 2 else 0
diff = abs(activation - target_val)
arrow = Arrow(
ORIGIN, diff*neuron.get_height()*DOWN,
color = RED,
)
arrow.move_to(neuron.get_right())
arrow.shift(0.175*RIGHT)
if i == 2:
arrow.set_color(BLUE)
arrow.rotate(np.pi)
arrows.add(arrow)
rect = SurroundingRectangle(VGroup(neuron, label))
if i == 2:
rect.set_color(BLUE)
else:
rect.set_color(RED)
rects.add(rect)
self.play(
output_labels.shift, SMALL_BUFF*RIGHT,
LaggedStartMap(GrowArrow, arrows, run_time = 1)
)
self.wait()
#Show changing activations
anims = []
def get_decimal_update(start, end):
return lambda a : interpolate(start, end, a)
for i in range(10):
target = 1.0 if i == 2 else 0.01
anims += [neurons[i].set_fill, WHITE, target]
decimal = self.decimals[i]
anims.append(ChangingDecimal(
decimal,
get_decimal_update(decimal.number, target),
num_decimal_places = 1
))
anims.append(UpdateFromFunc(
self.decimals[i],
lambda m : m.set_fill(WHITE if m.number < 0.8 else BLACK)
))
self.play(
*anims,
run_time = 3,
rate_func = there_and_back
)
two_rect = rects[2]
eight_rect = rects[8].copy()
non_two_rects = VGroup(*[r for r in rects if r is not two_rect])
self.play(ShowCreation(two_rect))
self.wait()
self.remove(two_rect)
self.play(ReplacementTransform(two_rect.copy(), non_two_rects))
self.wait()
self.play(LaggedStartMap(FadeOut, non_two_rects, run_time = 1))
self.play(LaggedStartMap(
ApplyFunction, arrows,
lambda arrow : (
lambda m : m.scale(0.5).set_color(YELLOW),
arrow,
),
rate_func = wiggle
))
self.play(ShowCreation(two_rect))
self.wait()
self.play(ReplacementTransform(two_rect, eight_rect))
self.wait()
self.play(FadeOut(eight_rect))
self.arrows = arrows
def focus_on_one_neuron(self, expanded_mobjects):
network_mob = self.network_mob
neurons = network_mob.layers[-1].neurons
labels = network_mob.output_labels
two_neuron = neurons[2]
neurons.remove(two_neuron)
two_label = labels[2]
labels.remove(two_label)
expanded_mobjects.remove(*two_neuron.edges_in)
two_decimal = self.decimals[2]
self.decimals.remove(two_decimal)
two_arrow = self.arrows[2]
self.arrows.remove(two_arrow)
to_fade = VGroup(*it.chain(
network_mob.layers[:2],
network_mob.edge_groups[:2],
expanded_mobjects,
self.decimals,
self.arrows
))
self.play(FadeOut(to_fade))
self.wait()
for mob in expanded_mobjects:
if mob in [neurons, labels]:
mob.scale(0.5)
mob.move_to(mob.saved_state)
else:
mob.restore()
for d, a, n in zip(self.decimals, self.arrows, neurons):
d.scale(0.5)
d.move_to(n)
a.scale(0.5)
a.move_to(n.get_right())
a.shift(SMALL_BUFF*RIGHT)
labels.shift(SMALL_BUFF*RIGHT)
self.set_variables_as_attrs(
two_neuron, two_label, two_arrow, two_decimal,
)
def show_activation_formula(self):
rhs = OldTex(
"=", "\\sigma(",
"w_0", "a_0", "+",
"w_1", "a_1", "+",
"\\cdots", "+",
"w_{n-1}", "a_{n-1}", "+",
"b", ")"
)
equals = rhs[0]
sigma = VGroup(rhs[1], rhs[-1])
w_terms = rhs.get_parts_by_tex("w_")
a_terms = rhs.get_parts_by_tex("a_")
plus_terms = rhs.get_parts_by_tex("+")
b = rhs.get_part_by_tex("b", substring = False)
dots = rhs.get_part_by_tex("dots")
w_terms.set_color(BLUE)
b.set_color(MAROON_B)
sigma.set_color(YELLOW)
rhs.to_corner(UP+RIGHT)
sigma.save_state()
sigma.shift(DOWN)
sigma.set_fill(opacity = 0)
prev_neurons = self.network_mob.layers[-2].neurons
edges = self.two_neuron.edges_in
neuron_copy = VGroup(
self.two_neuron.copy(),
self.two_decimal.copy(),
)
self.play(
neuron_copy.next_to, equals.get_left(), LEFT,
self.curr_image.to_corner, UP+LEFT,
Write(equals)
)
self.play(
ReplacementTransform(edges.copy(), w_terms),
Write(VGroup(*plus_terms[:-1])),
Write(dots),
run_time = 1.5
)
self.wait()
self.play(ReplacementTransform(
prev_neurons.copy(), a_terms,
path_arc = np.pi/2
))
self.wait()
self.play(
Write(plus_terms[-1]),
Write(b)
)
self.wait()
self.play(sigma.restore)
self.wait()
for mob in b, w_terms, a_terms:
self.play(
mob.shift, MED_SMALL_BUFF*DOWN,
rate_func = there_and_back,
lag_ratio = 0.5,
run_time = 1.5
)
self.wait()
self.set_variables_as_attrs(
rhs, w_terms, a_terms, b,
lhs = neuron_copy
)
def three_ways_to_increase(self):
w_terms = self.w_terms
a_terms = self.a_terms
b = self.b
increase_words = VGroup(
OldTexText("Increase", "$b$"),
OldTexText("Increase", "$w_i$"),
OldTexText("Change", "$a_i$"),
)
for words in increase_words:
words.set_color_by_tex_to_color_map({
"b" : b.get_color(),
"w_" : w_terms.get_color(),
"a_" : a_terms.get_color(),
})
increase_words.arrange(
DOWN, aligned_edge = LEFT,
buff = LARGE_BUFF
)
increase_words.to_edge(LEFT)
mobs = [b, w_terms[0], a_terms[0]]
for words, mob in zip(increase_words, mobs):
self.play(
Write(words[0], run_time = 1),
ReplacementTransform(mob.copy(), words[1])
)
self.wait()
self.increase_words = increase_words
def note_connections_to_brightest_neurons(self):
w_terms = self.w_terms
a_terms = self.a_terms
increase_words = self.increase_words
prev_neurons = self.network_mob.layers[-2].neurons
edges = self.two_neuron.edges_in
prev_activations = np.array([n.get_fill_opacity() for n in prev_neurons])
sorted_indices = np.argsort(prev_activations.flatten())
bright_neurons = VGroup()
dim_neurons = VGroup()
edges_to_bright_neurons = VGroup()
for i in sorted_indices[:5]:
dim_neurons.add(prev_neurons[i])
for i in sorted_indices[-4:]:
bright_neurons.add(prev_neurons[i])
edges_to_bright_neurons.add(edges[i])
bright_edges = edges_to_bright_neurons.copy()
bright_edges.set_stroke(YELLOW, 4)
added_words = OldTexText("in proportion to $a_i$")
added_words.next_to(
increase_words[1], DOWN,
1.5*SMALL_BUFF, LEFT
)
added_words.set_color(YELLOW)
terms_rect = SurroundingRectangle(
VGroup(w_terms[0], a_terms[0]),
color = WHITE
)
self.play(LaggedStartMap(
ApplyFunction, edges,
lambda edge : (
lambda m : m.rotate(np.pi/12).set_stroke(YELLOW),
edge
),
rate_func = wiggle
))
self.wait()
self.play(
ShowCreation(bright_edges),
ShowCreation(bright_neurons)
)
self.play(LaggedStartMap(
ApplyMethod, bright_neurons,
lambda m : (m.shift, MED_LARGE_BUFF*LEFT),
rate_func = there_and_back
))
self.wait()
self.play(
ReplacementTransform(bright_edges[0].copy(), w_terms[0]),
ReplacementTransform(bright_neurons[0].copy(), a_terms[0]),
ShowCreation(terms_rect)
)
self.wait()
for x in range(2):
self.play(LaggedStartMap(ShowCreationThenDestruction, bright_edges))
self.play(LaggedStartMap(ShowCreation, bright_edges))
self.play(LaggedStartMap(
ApplyMethod, dim_neurons,
lambda m : (m.shift, MED_LARGE_BUFF*LEFT),
rate_func = there_and_back
))
self.play(FadeOut(terms_rect))
self.wait()
self.play(
self.curr_image.shift, MED_LARGE_BUFF*RIGHT,
rate_func = wiggle
)
self.wait()
self.play(Write(added_words))
self.wait()
self.set_variables_as_attrs(
bright_neurons, bright_edges,
in_proportion_to_a = added_words
)
def fire_together_wire_together(self):
bright_neurons = self.bright_neurons
bright_edges = self.bright_edges
two_neuron = self.two_neuron
two_decimal = self.two_decimal
two_activation = two_decimal.number
def get_edge_animation():
return LaggedStartMap(
ShowCreationThenDestruction, bright_edges,
lag_ratio = 0.7
)
neuron_arrows = VGroup(*[
Vector(MED_LARGE_BUFF*RIGHT).next_to(n, LEFT)
for n in bright_neurons
])
two_neuron_arrow = Vector(MED_LARGE_BUFF*DOWN)
two_neuron_arrow.next_to(two_neuron, UP)
VGroup(neuron_arrows, two_neuron_arrow).set_color(YELLOW)
neuron_rects = VGroup(*list(map(
SurroundingRectangle, bright_neurons
)))
two_neuron_rect = SurroundingRectangle(two_neuron)
seeing_words = OldTexText("Seeing a 2")
seeing_words.scale(0.8)
thinking_words = OldTexText("Thinking about a 2")
thinking_words.scale(0.8)
seeing_words.next_to(neuron_rects, UP)
thinking_words.next_to(two_neuron_arrow, RIGHT)
morty = Mortimer()
morty.scale(0.8)
morty.to_corner(DOWN+RIGHT)
words = OldTexText("""
``Neurons that \\\\
fire together \\\\
wire together''
""")
words.to_edge(RIGHT)
self.play(FadeIn(morty))
self.play(
Write(words),
morty.change, "speaking", words
)
self.play(Blink(morty))
self.play(
get_edge_animation(),
morty.change, "pondering", bright_edges
)
self.play(get_edge_animation())
self.play(
LaggedStartMap(GrowArrow, neuron_arrows),
get_edge_animation(),
)
self.play(
GrowArrow(two_neuron_arrow),
morty.change, "raise_right_hand", two_neuron
)
self.play(
ApplyMethod(two_neuron.set_fill, WHITE, 1),
ChangingDecimal(
two_decimal,
lambda a : interpolate(two_activation, 1, a),
num_decimal_places = 1,
),
UpdateFromFunc(
two_decimal,
lambda m : m.set_color(WHITE if m.number < 0.8 else BLACK),
),
LaggedStartMap(ShowCreation, bright_edges),
run_time = 2,
)
self.wait()
self.play(
LaggedStartMap(ShowCreation, neuron_rects),
Write(seeing_words, run_time = 2),
morty.change, "thinking", seeing_words
)
self.wait()
self.play(
ShowCreation(two_neuron_rect),
Write(thinking_words, run_time = 2),
morty.look_at, thinking_words
)
self.wait()
self.play(LaggedStartMap(FadeOut, VGroup(
neuron_rects, two_neuron_rect,
seeing_words, thinking_words,
words, morty,
neuron_arrows, two_neuron_arrow,
bright_edges,
)))
self.play(
ApplyMethod(two_neuron.set_fill, WHITE, two_activation),
ChangingDecimal(
two_decimal,
lambda a : interpolate(1, two_activation, a),
num_decimal_places = 1,
),
UpdateFromFunc(
two_decimal,
lambda m : m.set_color(WHITE if m.number < 0.8 else BLACK),
),
)
def show_desired_increase_to_previous_neurons(self):
increase_words = self.increase_words
two_neuron = self.two_neuron
two_decimal = self.two_decimal
edges = two_neuron.edges_in
prev_neurons = self.network_mob.layers[-2].neurons
positive_arrows = VGroup()
negative_arrows = VGroup()
all_arrows = VGroup()
positive_edges = VGroup()
negative_edges = VGroup()
positive_neurons = VGroup()
negative_neurons = VGroup()
for neuron, edge in zip(prev_neurons, edges):
value = self.get_edge_value(edge)
arrow = self.get_neuron_nudge_arrow(edge)
arrow.move_to(neuron.get_left())
arrow.shift(SMALL_BUFF*LEFT)
all_arrows.add(arrow)
if value > 0:
positive_arrows.add(arrow)
positive_edges.add(edge)
positive_neurons.add(neuron)
else:
negative_arrows.add(arrow)
negative_edges.add(edge)
negative_neurons.add(neuron)
for s_edges in positive_edges, negative_edges:
s_edges.alt_position = VGroup(*[
Line(LEFT, RIGHT, color = s_edge.get_color())
for s_edge in s_edges
])
s_edges.alt_position.arrange(DOWN, MED_SMALL_BUFF)
s_edges.alt_position.to_corner(DOWN+RIGHT, LARGE_BUFF)
added_words = OldTexText("in proportion to $w_i$")
added_words.set_color(self.w_terms.get_color())
added_words.next_to(
increase_words[-1], DOWN,
SMALL_BUFF, aligned_edge = LEFT
)
self.play(LaggedStartMap(
ApplyFunction, prev_neurons,
lambda neuron : (
lambda m : m.scale(0.5).set_color(YELLOW),
neuron
),
rate_func = wiggle
))
self.wait()
for positive in [True, False]:
if positive:
arrows = positive_arrows
s_edges = positive_edges
neurons = positive_neurons
color = self.positive_edge_color
else:
arrows = negative_arrows
s_edges = negative_edges
neurons = negative_neurons
color = self.negative_edge_color
s_edges.save_state()
self.play(Transform(s_edges, s_edges.alt_position))
self.wait(0.5)
self.play(s_edges.restore)
self.play(
LaggedStartMap(GrowArrow, arrows),
neurons.set_stroke, color
)
self.play(ApplyMethod(
neurons.set_fill, color, 1,
rate_func = there_and_back,
))
self.wait()
self.play(
two_neuron.set_fill, None, 0.8,
ChangingDecimal(
two_decimal,
lambda a : two_neuron.get_fill_opacity()
),
run_time = 3,
rate_func = there_and_back
)
self.wait()
self.play(*[
ApplyMethod(
edge.set_stroke, None, 3*edge.get_stroke_width(),
rate_func = there_and_back,
run_time = 2
)
for edge in edges
])
self.wait()
self.play(Write(added_words, run_time = 1))
self.play(prev_neurons.set_stroke, WHITE, 2)
self.set_variables_as_attrs(
in_proportion_to_w = added_words,
prev_neuron_arrows = all_arrows,
)
def only_keeping_track_of_changes(self):
arrows = self.prev_neuron_arrows
prev_neurons = self.network_mob.layers[-2].neurons
rect = SurroundingRectangle(VGroup(arrows, prev_neurons))
words1 = OldTexText("No direct influence")
words1.next_to(rect, UP)
words2 = OldTexText("Just keeping track")
words2.move_to(words1)
edges = self.network_mob.edge_groups[-2]
self.play(ShowCreation(rect))
self.play(Write(words1))
self.play(LaggedStartMap(
Indicate, prev_neurons,
rate_func = wiggle
))
self.wait()
self.play(LaggedStartMap(
ShowCreationThenDestruction, edges
))
self.play(Transform(words1, words2))
self.wait()
self.play(FadeOut(VGroup(words1, rect)))
def show_other_output_neurons(self):
two_neuron = self.two_neuron
two_decimal = self.two_decimal
two_arrow = self.two_arrow
two_label = self.two_label
two_edges = two_neuron.edges_in
prev_neurons = self.network_mob.layers[-2].neurons
neurons = self.network_mob.layers[-1].neurons
prev_neuron_arrows = self.prev_neuron_arrows
arrows_to_fade = VGroup(prev_neuron_arrows)
output_labels = self.network_mob.output_labels
quads = list(zip(neurons, self.decimals, self.arrows, output_labels))
self.revert_to_original_skipping_status()
self.play(
two_neuron.restore,
two_decimal.scale, 0.5,
two_decimal.move_to, two_neuron.saved_state,
two_arrow.scale, 0.5,
two_arrow.next_to, two_neuron.saved_state, RIGHT, 0.5*SMALL_BUFF,
two_label.scale, 0.5,
two_label.next_to, two_neuron.saved_state, RIGHT, 1.5*SMALL_BUFF,
FadeOut(VGroup(self.lhs, self.rhs)),
*[e.restore for e in two_edges]
)
for neuron, decimal, arrow, label in quads[:2] + quads[2:5]:
plusses = VGroup()
new_arrows = VGroup()
for edge, prev_arrow in zip(neuron.edges_in, prev_neuron_arrows):
plus = OldTex("+").scale(0.5)
plus.move_to(prev_arrow)
plus.shift(2*SMALL_BUFF*LEFT)
new_arrow = self.get_neuron_nudge_arrow(edge)
new_arrow.move_to(plus)
new_arrow.shift(2*SMALL_BUFF*LEFT)
plusses.add(plus)
new_arrows.add(new_arrow)
self.play(
FadeIn(VGroup(neuron, decimal, arrow, label)),
LaggedStartMap(ShowCreation, neuron.edges_in),
)
self.play(
ReplacementTransform(neuron.edges_in.copy(), new_arrows),
Write(plusses, run_time = 2)
)
arrows_to_fade.add(new_arrows, plusses)
prev_neuron_arrows = new_arrows
all_dots_plus = VGroup()
for arrow in prev_neuron_arrows:
dots_plus = OldTex("\\cdots +")
dots_plus.scale(0.5)
dots_plus.move_to(arrow.get_center(), RIGHT)
dots_plus.shift(2*SMALL_BUFF*LEFT)
all_dots_plus.add(dots_plus)
arrows_to_fade.add(all_dots_plus)
self.play(
LaggedStartMap(
FadeIn, VGroup(*it.starmap(VGroup, quads[5:])),
),
LaggedStartMap(
FadeIn, VGroup(*[n.edges_in for n in neurons[5:]])
),
Write(all_dots_plus),
run_time = 3,
)
self.wait(2)
##
words = OldTexText("Propagate backwards")
words.to_edge(UP)
words.set_color(BLUE)
target_arrows = prev_neuron_arrows.copy()
target_arrows.next_to(prev_neurons, RIGHT, SMALL_BUFF)
rect = SurroundingRectangle(VGroup(
self.network_mob.layers[-1],
self.network_mob.output_labels
))
rect.set_fill(BLACK, 1)
rect.set_stroke(BLACK, 0)
self.play(Write(words))
self.wait()
self.play(
FadeOut(self.network_mob.edge_groups[-1]),
FadeIn(rect),
ReplacementTransform(arrows_to_fade, VGroup(target_arrows)),
)
self.prev_neuron_arrows = target_arrows
def show_recursion(self):
network_mob = self.network_mob
words_to_fade = VGroup(
self.increase_words,
self.in_proportion_to_w,
self.in_proportion_to_a,
)
edges = network_mob.edge_groups[1]
neurons = network_mob.layers[2].neurons
prev_neurons = network_mob.layers[1].neurons
for neuron in neurons:
neuron.edges_in.save_state()
self.play(
FadeOut(words_to_fade),
FadeIn(prev_neurons),
LaggedStartMap(ShowCreation, edges),
)
self.wait()
for neuron, arrow in zip(neurons, self.prev_neuron_arrows):
edge_copies = neuron.edges_in.copy()
for edge in edge_copies:
edge.set_stroke(arrow.get_color(), 2)
edge.rotate(np.pi)
self.play(
edges.set_stroke, None, 0.15,
neuron.edges_in.restore,
)
self.play(ShowCreationThenDestruction(edge_copies))
self.remove(edge_copies)
####
def get_neuron_nudge_arrow(self, edge):
value = self.get_edge_value(edge)
height = np.sign(value)*0.1 + 0.1*value
arrow = Vector(height*UP, color = edge.get_color())
return arrow
def get_edge_value(self, edge):
value = edge.get_stroke_width()
if Color(edge.get_stroke_color()) == Color(self.negative_edge_color):
value *= -1
return value
class WriteHebbian(Scene):
def construct(self):
words = OldTexText("Hebbian theory")
words.set_width(FRAME_WIDTH - 1)
words.to_edge(UP)
self.play(Write(words))
self.wait()
class NotANeuroScientist(TeacherStudentsScene):
def construct(self):
quote = OldTexText("``Neurons that fire together wire together''")
quote.to_edge(UP)
self.add(quote)
asterisks = OldTexText("***")
asterisks.next_to(quote.get_corner(UP+RIGHT), RIGHT, SMALL_BUFF)
asterisks.set_color(BLUE)
brain = SVGMobject(file_name = "brain")
brain.set_height(1.5)
self.add(brain)
double_arrow = DoubleArrow(LEFT, RIGHT)
double_arrow.next_to(brain, RIGHT)
q_marks = OldTexText("???")
q_marks.next_to(double_arrow, UP)
network = NetworkMobject(Network(sizes = [6, 4, 4, 5]))
network.set_height(1.5)
network.next_to(double_arrow, RIGHT)
group = VGroup(brain, double_arrow, q_marks, network)
group.next_to(self.students, UP, buff = 1.5)
self.add(group)
self.add(ContinualEdgeUpdate(
network,
stroke_width_exp = 0.5,
color = [BLUE, RED],
))
rect = SurroundingRectangle(group)
no_claim_words = OldTexText("No claims here...")
no_claim_words.next_to(rect, UP)
no_claim_words.set_color(YELLOW)
brain_outline = brain.copy()
brain_outline.set_fill(opacity = 0)
brain_outline.set_stroke(BLUE, 3)
brain_anim = ShowCreationThenDestruction(brain_outline)
words = OldTexText("Definitely not \\\\ a neuroscientist")
words.next_to(self.teacher, UP, buff = 1.5)
words.shift_onto_screen()
arrow = Arrow(words.get_bottom(), self.teacher.get_top())
self.play(
Write(words),
GrowArrow(arrow),
self.teacher.change, "guilty", words,
run_time = 1,
)
self.play_student_changes(*3*["sassy"])
self.play(
ShowCreation(rect),
Write(no_claim_words, run_time = 1),
brain_anim
)
self.wait()
self.play(brain_anim)
self.play(FocusOn(asterisks))
self.play(Write(asterisks, run_time = 1))
for x in range(2):
self.play(brain_anim)
self.wait()
class ConstructGradientFromAllTrainingExamples(Scene):
CONFIG = {
"image_height" : 0.9,
"eyes_height" : 0.25,
"n_examples" : 6,
"change_scale_val" : 0.8,
}
def construct(self):
self.setup_grid()
self.setup_weights()
self.show_two_requesting_changes()
self.show_all_examples_requesting_changes()
self.average_together()
self.collapse_into_gradient_vector()
def setup_grid(self):
h_lines = VGroup(*[
Line(LEFT, RIGHT).scale(0.85*FRAME_X_RADIUS)
for x in range(6)
])
h_lines.arrange(DOWN, buff = 1)
h_lines.set_stroke(GREY_B, 2)
h_lines.to_edge(DOWN, buff = MED_LARGE_BUFF)
h_lines.to_edge(LEFT, buff = 0)
v_lines = VGroup(*[
Line(UP, DOWN).scale(FRAME_Y_RADIUS - MED_LARGE_BUFF)
for x in range(self.n_examples + 1)
])
v_lines.arrange(RIGHT, buff = 1.4)
v_lines.set_stroke(GREY_B, 2)
v_lines.to_edge(LEFT, buff = 2)
# self.add(h_lines, v_lines)
self.h_lines = h_lines
self.v_lines = v_lines
def setup_weights(self):
weights = VGroup(*list(map(Tex, [
"w_0", "w_1", "w_2", "\\vdots", "w_{13{,}001}"
])))
for i, weight in enumerate(weights):
weight.move_to(self.get_grid_position(i, 0))
weights.to_edge(LEFT, buff = MED_SMALL_BUFF)
brace = Brace(weights, RIGHT)
weights_words = brace.get_text("All weights and biases")
self.add(weights, brace, weights_words)
self.set_variables_as_attrs(
weights, brace, weights_words,
dots = weights[-2]
)
def show_two_requesting_changes(self):
two = self.get_example(get_organized_images()[2][0], 0)
self.two = two
self.add(two)
self.two_changes = VGroup()
for i in list(range(3)) + [4]:
weight = self.weights[i]
bubble, change = self.get_requested_change_bubble(two)
weight.save_state()
weight.generate_target()
weight.target.next_to(two, RIGHT, aligned_edge = DOWN)
self.play(
MoveToTarget(weight),
two.eyes.look_at_anim(weight.target),
FadeIn(bubble),
Write(change, run_time = 1),
)
if random.random() < 0.5:
self.play(two.eyes.blink_anim())
else:
self.wait()
if i == 0:
added_anims = [
FadeOut(self.brace),
FadeOut(self.weights_words),
]
elif i == 4:
dots_copy = self.dots.copy()
added_anims = [
dots_copy.move_to,
self.get_grid_position(3, 0)
]
self.first_column_dots = dots_copy
else:
added_anims = []
self.play(
FadeOut(bubble),
weight.restore,
two.eyes.look_at_anim(weight.saved_state),
change.restore,
change.scale, self.change_scale_val,
change.move_to, self.get_grid_position(i, 0),
*added_anims
)
self.two_changes.add(change)
self.wait()
def show_all_examples_requesting_changes(self):
training_data, validation_data, test_data = load_data_wrapper()
data = training_data[:self.n_examples-1]
examples = VGroup(*[
self.get_example(t[0], j)
for t, j in zip(data, it.count(1))
])
h_dots = OldTex("\\dots")
h_dots.next_to(examples, RIGHT, MED_LARGE_BUFF)
more_h_dots = VGroup(*[
OldTex("\\dots").move_to(
self.get_grid_position(i, self.n_examples)
)
for i in range(5)
])
more_h_dots.shift(MED_LARGE_BUFF*RIGHT)
more_h_dots[-2].rotate(-np.pi/4)
more_v_dots = VGroup(*[
self.dots.copy().move_to(
self.get_grid_position(3, j)
)
for j in range(1, self.n_examples)
])
changes = VGroup(*[
self.get_random_decimal().move_to(
self.get_grid_position(i, j)
)
for i in list(range(3)) + [4]
for j in range(1, self.n_examples)
])
for change in changes:
change.scale(self.change_scale_val)
self.play(
LaggedStartMap(FadeIn, examples),
LaggedStartMap(ShowCreation, self.h_lines),
LaggedStartMap(ShowCreation, self.v_lines),
Write(
h_dots,
run_time = 2,
rate_func = squish_rate_func(smooth, 0.7, 1)
)
)
self.play(
Write(changes),
Write(more_v_dots),
Write(more_h_dots),
*[
example.eyes.look_at_anim(random.choice(changes))
for example in examples
]
)
for x in range(2):
self.play(random.choice(examples).eyes.blink_anim())
k = self.n_examples - 1
self.change_rows = VGroup(*[
VGroup(two_change, *changes[k*i:k*(i+1)])
for i, two_change in enumerate(self.two_changes)
])
for i in list(range(3)) + [-1]:
self.change_rows[i].add(more_h_dots[i])
self.all_eyes = VGroup(*[
m.eyes for m in [self.two] + list(examples)
])
self.set_variables_as_attrs(
more_h_dots, more_v_dots,
h_dots, changes,
)
def average_together(self):
rects = VGroup()
arrows = VGroup()
averages = VGroup()
for row in self.change_rows:
rect = SurroundingRectangle(row)
arrow = Arrow(ORIGIN, RIGHT)
arrow.next_to(rect, RIGHT)
rect.arrow = arrow
average = self.get_colored_decimal(3*np.mean([
m.number for m in row
if isinstance(m, DecimalNumber)
]))
average.scale(self.change_scale_val)
average.next_to(arrow, RIGHT)
row.target = VGroup(average)
rects.add(rect)
arrows.add(arrow)
averages.add(average)
words = OldTexText("Average over \\\\ all training data")
words.scale(0.8)
words.to_corner(UP+RIGHT)
arrow_to_averages = Arrow(
words.get_bottom(), averages.get_top(),
color = WHITE
)
dots = self.dots.copy()
dots.move_to(VGroup(*averages[-2:]))
look_at_anims = self.get_look_at_anims
self.play(Write(words, run_time = 1), *look_at_anims(words))
self.play(ShowCreation(rects[0]), *look_at_anims(rects[0]))
self.play(
ReplacementTransform(rects[0].copy(), arrows[0]),
rects[0].set_stroke, WHITE, 1,
ReplacementTransform(
self.change_rows[0].copy(),
self.change_rows[0].target
),
*look_at_anims(averages[0])
)
self.play(GrowArrow(arrow_to_averages))
self.play(
LaggedStartMap(ShowCreation, VGroup(*rects[1:])),
*look_at_anims(rects[1])
)
self.play(
LaggedStartMap(
ReplacementTransform, VGroup(*rects[1:]).copy(),
lambda m : (m, m.arrow),
lag_ratio = 0.7,
),
VGroup(*rects[1:]).set_stroke, WHITE, 1,
LaggedStartMap(
ReplacementTransform, VGroup(*self.change_rows[1:]).copy(),
lambda m : (m, m.target),
lag_ratio = 0.7,
),
Write(dots),
*look_at_anims(averages[1])
)
self.blink(3)
self.wait()
averages.add(dots)
self.set_variables_as_attrs(
rects, arrows, averages,
arrow_to_averages
)
def collapse_into_gradient_vector(self):
averages = self.averages
lb, rb = brackets = OldTex("[]")
brackets.scale(2)
brackets.stretch_to_fit_height(1.2*averages.get_height())
lb.next_to(averages, LEFT, SMALL_BUFF)
rb.next_to(averages, RIGHT, SMALL_BUFF)
brackets.set_fill(opacity = 0)
shift_vect = 2*LEFT
lhs = OldTex(
"-", "\\nabla", "C(",
"w_1,", "w_2,", "\\dots", "w_{13{,}001}",
")", "="
)
lhs.next_to(lb, LEFT)
lhs.shift(shift_vect)
minus = lhs[0]
w_terms = lhs.get_parts_by_tex("w_")
dots_term = lhs.get_part_by_tex("dots")
eta = OldTex("\\eta")
eta.move_to(minus, RIGHT)
eta.set_color(MAROON_B)
to_fade = VGroup(*it.chain(
self.h_lines, self.v_lines,
self.more_h_dots, self.more_v_dots,
self.change_rows,
self.first_column_dots,
self.rects,
self.arrows,
))
arrow = self.arrow_to_averages
self.play(LaggedStartMap(FadeOut, to_fade))
self.play(
brackets.shift, shift_vect,
brackets.set_fill, WHITE, 1,
averages.shift, shift_vect,
Transform(arrow, Arrow(
arrow.get_start(),
arrow.get_end() + shift_vect,
buff = 0,
color = arrow.get_color(),
)),
FadeIn(VGroup(*lhs[:3])),
FadeIn(VGroup(*lhs[-2:])),
*self.get_look_at_anims(lhs)
)
self.play(
ReplacementTransform(self.weights, w_terms),
ReplacementTransform(self.dots, dots_term),
*self.get_look_at_anims(w_terms)
)
self.blink(2)
self.play(
GrowFromCenter(eta),
minus.shift, MED_SMALL_BUFF*LEFT
)
self.wait()
####
def get_example(self, in_vect, index):
result = MNistMobject(in_vect)
result.set_height(self.image_height)
eyes = Eyes(result, height = self.eyes_height)
result.eyes = eyes
result.add(eyes)
result.move_to(self.get_grid_position(0, index))
result.to_edge(UP, buff = LARGE_BUFF)
return result
def get_grid_position(self, i, j):
x = VGroup(*self.v_lines[j:j+2]).get_center()[0]
y = VGroup(*self.h_lines[i:i+2]).get_center()[1]
return x*RIGHT + y*UP
def get_requested_change_bubble(self, example_mob):
change = self.get_random_decimal()
words = OldTexText("Change by")
change.next_to(words, RIGHT)
change.save_state()
content = VGroup(words, change)
bubble = SpeechBubble(height = 1.5, width = 3)
bubble.add_content(content)
group = VGroup(bubble, content)
group.shift(
example_mob.get_right() + SMALL_BUFF*RIGHT \
-bubble.get_corner(DOWN+LEFT)
)
return VGroup(bubble, words), change
def get_random_decimal(self):
return self.get_colored_decimal(
0.3*(random.random() - 0.5)
)
def get_colored_decimal(self, number):
result = DecimalNumber(number)
if result.number > 0:
plus = OldTex("+")
plus.next_to(result, LEFT, SMALL_BUFF)
result.add_to_back(plus)
result.set_color(BLUE)
else:
result.set_color(RED)
return result
def get_look_at_anims(self, mob):
return [eyes.look_at_anim(mob) for eyes in self.all_eyes]
def blink(self, n):
for x in range(n):
self.play(random.choice(self.all_eyes).blink_anim())
class WatchPreviousScene(TeacherStudentsScene):
def construct(self):
screen = ScreenRectangle(height = 4.5)
screen.to_corner(UP+LEFT)
self.play(
self.teacher.change, "raise_right_hand", screen,
self.change_students(
*["thinking"]*3,
look_at = screen
),
ShowCreation(screen)
)
self.wait(10)
class OpenCloseSGD(Scene):
def construct(self):
term = OldTex(
"\\langle", "\\text{Stochastic gradient descent}",
"\\rangle"
)
alt_term0 = OldTex("\\langle /")
alt_term0.move_to(term[0], RIGHT)
term.save_state()
center = term.get_center()
term[0].move_to(center, RIGHT)
term[2].move_to(center, LEFT)
term[1].scale(0.0001).move_to(center)
self.play(term.restore)
self.wait(2)
self.play(Transform(term[0], alt_term0))
self.wait(2)
class OrganizeDataIntoMiniBatches(Scene):
CONFIG = {
"n_rows" : 5,
"n_cols" : 12,
"example_height" : 1,
"random_seed" : 0,
}
def construct(self):
self.seed_random_libraries()
self.add_examples()
self.shuffle_examples()
self.divide_into_minibatches()
self.one_step_per_batch()
def seed_random_libraries(self):
random.seed(self.random_seed)
np.random.seed(self.random_seed)
def add_examples(self):
examples = self.get_examples()
self.arrange_examples_in_grid(examples)
for example in examples:
example.save_state()
alt_order_examples = VGroup(*examples)
for mob in examples, alt_order_examples:
random.shuffle(mob.submobjects)
self.arrange_examples_in_grid(examples)
self.play(LaggedStartMap(
FadeIn, alt_order_examples,
lag_ratio = 0.2,
run_time = 4
))
self.wait()
self.examples = examples
def shuffle_examples(self):
self.play(LaggedStartMap(
ApplyMethod, self.examples,
lambda m : (m.restore,),
lag_ratio = 0.3,
run_time = 3,
path_arc = np.pi/3,
))
self.wait()
def divide_into_minibatches(self):
examples = self.examples
examples.sort(lambda p : -p[1])
rows = Group(*[
Group(*examples[i*self.n_cols:(i+1)*self.n_cols])
for i in range(self.n_rows)
])
mini_batches_words = OldTexText("``Mini-batches''")
mini_batches_words.to_edge(UP)
mini_batches_words.set_color(YELLOW)
self.play(
rows.space_out_submobjects, 1.5,
rows.to_edge, UP, 1.5,
Write(mini_batches_words, run_time = 1)
)
rects = VGroup(*[
SurroundingRectangle(
row,
stroke_width = 0,
fill_color = YELLOW,
fill_opacity = 0.25,
)
for row in rows
])
self.play(LaggedStartMap(
FadeIn, rects,
lag_ratio = 0.7,
rate_func = there_and_back
))
self.wait()
self.set_variables_as_attrs(rows, rects, mini_batches_words)
def one_step_per_batch(self):
rows = self.rows
brace = Brace(rows[0], UP, buff = SMALL_BUFF)
text = brace.get_text(
"Compute gradient descent step (using backprop)",
buff = SMALL_BUFF
)
def indicate_row(row):
row.sort(lambda p : p[0])
return LaggedStartMap(
ApplyFunction, row,
lambda row : (
lambda m : m.scale(0.75).set_color(YELLOW),
row
),
rate_func = wiggle
)
self.play(
FadeOut(self.mini_batches_words),
GrowFromCenter(brace),
Write(text, run_time = 2),
)
self.play(indicate_row(rows[0]))
brace.add(text)
for last_row, row in zip(rows, rows[1:-1]):
self.play(
last_row.shift, UP,
brace.next_to, row, UP, SMALL_BUFF
)
self.play(indicate_row(row))
self.wait()
###
def get_examples(self):
n_examples = self.n_rows*self.n_cols
height = self.example_height
training_data, validation_data, test_data = load_data_wrapper()
return Group(*[
MNistMobject(
t[0],
rect_kwargs = {"stroke_width" : 2}
).set_height(height)
for t in training_data[:n_examples]
])
# return Group(*[
# Square(
# color = BLUE,
# stroke_width = 2
# ).set_height(height)
# for x in range(n_examples)
# ])
def arrange_examples_in_grid(self, examples):
examples.arrange_in_grid(
n_rows = self.n_rows,
buff = SMALL_BUFF
)
class SGDSteps(ExternallyAnimatedScene):
pass
class GradientDescentSteps(ExternallyAnimatedScene):
pass
class SwimmingInTerms(TeacherStudentsScene):
def construct(self):
terms = VGroup(
OldTexText("Cost surface"),
OldTexText("Stochastic gradient descent"),
OldTexText("Mini-batches"),
OldTexText("Backpropagation"),
)
terms.arrange(DOWN)
terms.to_edge(UP)
self.play(
LaggedStartMap(FadeIn, terms),
self.change_students(*["horrified"]*3)
)
self.wait()
self.play(
terms[-1].next_to, self.teacher.get_corner(UP+LEFT), UP,
FadeOut(VGroup(*terms[:-1])),
self.teacher.change, "raise_right_hand",
self.change_students(*["pondering"]*3)
)
self.wait()
class BackpropCode(ExternallyAnimatedScene):
pass
class BackpropCodeAddOn(PiCreatureScene):
def construct(self):
words = OldTexText(
"The code you'd find \\\\ in Nielsen's book"
)
words.to_corner(DOWN+LEFT)
morty = self.pi_creature
morty.next_to(words, UP)
self.add(words)
for mode in ["pondering", "thinking", "happy"]:
self.play(
morty.change, "pondering",
morty.look, UP+LEFT
)
self.play(morty.look, LEFT)
self.wait(2)
class CannotFollowCode(TeacherStudentsScene):
def construct(self):
self.student_says(
"I...er...can't follow\\\\ that code at all.",
target_mode = "confused",
index = 1
)
self.play(self.students[1].change, "sad")
self.play_student_changes(
"angry", "sad", "angry",
look_at = self.teacher.eyes
)
self.play(self.teacher.change, "hesitant")
self.wait(2)
self.teacher_says(
"Let's get to the \\\\ calculus then",
target_mode = "hooray",
added_anims = [self.change_students(*3*["plain"])],
run_time = 1
)
self.wait(2)
class EOCWrapper(Scene):
def construct(self):
title = OldTexText("Essence of calculus")
title.to_edge(UP)
screen = ScreenRectangle(height = 6)
screen.next_to(title, DOWN)
self.add(title)
self.play(ShowCreation(screen))
self.wait()
class SimplestNetworkExample(PreviewLearning):
CONFIG = {
"random_seed" : 6,
"z_color" : GREEN,
"cost_color" : RED,
"desired_output_color" : YELLOW,
"derivative_scale_val" : 0.85,
}
def construct(self):
self.seed_random_libraries()
self.collapse_ordinary_network()
self.show_weights_and_biases()
self.focus_just_on_last_two_layers()
self.label_neurons()
self.show_desired_output()
self.show_cost()
self.show_activation_formula()
self.introduce_z()
self.break_into_computational_graph()
self.show_preceding_layer_in_computational_graph()
self.show_number_lines()
self.ask_about_w_sensitivity()
self.show_derivative_wrt_w()
self.show_chain_of_events()
self.show_chain_rule()
self.name_chain_rule()
self.indicate_everything_on_screen()
self.prepare_for_derivatives()
self.compute_derivatives()
self.get_lost_in_formulas()
self.fire_together_wire_together()
self.organize_chain_rule_rhs()
self.show_average_derivative()
self.show_gradient()
self.transition_to_derivative_wrt_b()
self.show_derivative_wrt_b()
self.show_derivative_wrt_a()
self.show_previous_weight_and_bias()
self.animate_long_path()
def seed_random_libraries(self):
np.random.seed(self.random_seed)
random.seed(self.random_seed)
def collapse_ordinary_network(self):
network_mob = self.network_mob
config = dict(self.network_mob_config)
config.pop("include_output_labels")
config.update({
"edge_stroke_width" : 3,
"edge_propogation_color" : YELLOW,
"edge_propogation_time" : 1,
"neuron_radius" : 0.3,
})
simple_network = Network(sizes = [1, 1, 1, 1])
simple_network_mob = NetworkMobject(simple_network, **config)
self.color_network_edges()
s_edges = simple_network_mob.edge_groups
for edge, weight_matrix in zip(s_edges, simple_network.weights):
weight = weight_matrix[0][0]
width = 2*abs(weight)
color = BLUE if weight > 0 else RED
edge.set_stroke(color, width)
def edge_collapse_anims(edges, left_attachment_target):
return [
ApplyMethod(
e.put_start_and_end_on_with_projection,
left_attachment_target.get_right(),
e.get_end()
)
for e in edges
]
neuron = simple_network_mob.layers[0].neurons[0]
self.play(
ReplacementTransform(network_mob.layers[0], neuron),
*edge_collapse_anims(network_mob.edge_groups[0], neuron)
)
for i, layer in enumerate(network_mob.layers[1:]):
neuron = simple_network_mob.layers[i+1].neurons[0]
prev_edges = network_mob.edge_groups[i]
prev_edge_target = simple_network_mob.edge_groups[i]
if i+1 < len(network_mob.edge_groups):
edges = network_mob.edge_groups[i+1]
added_anims = edge_collapse_anims(edges, neuron)
else:
added_anims = [FadeOut(network_mob.output_labels)]
self.play(
ReplacementTransform(layer, neuron),
ReplacementTransform(prev_edges, prev_edge_target),
*added_anims
)
self.remove(network_mob)
self.add(simple_network_mob)
self.network_mob = simple_network_mob
self.network = self.network_mob.neural_network
self.feed_forward(np.array([0.5]))
self.wait()
def show_weights_and_biases(self):
network_mob = self.network_mob
edges = VGroup(*[eg[0] for eg in network_mob.edge_groups])
neurons = VGroup(*[
layer.neurons[0]
for layer in network_mob.layers[1:]
])
expression = OldTex(
"C", "(",
"w_1", ",", "b_1", ",",
"w_2", ",", "b_2", ",",
"w_3", ",", "b_3",
")"
)
expression.shift(2*UP)
expression.set_color_by_tex("C", RED)
w_terms = expression.get_parts_by_tex("w_")
for w, edge in zip(w_terms, edges):
w.set_color(edge.get_color())
b_terms = expression.get_parts_by_tex("b_")
variables = VGroup(*it.chain(w_terms, b_terms))
other_terms = VGroup(*[m for m in expression if m not in variables])
random.shuffle(variables.submobjects)
self.play(ReplacementTransform(edges.copy(), w_terms))
self.wait()
self.play(ReplacementTransform(neurons.copy(), b_terms))
self.wait()
self.play(Write(other_terms))
for x in range(2):
self.play(LaggedStartMap(
Indicate, variables,
rate_func = wiggle,
run_time = 4,
))
self.wait()
self.play(
FadeOut(other_terms),
ReplacementTransform(w_terms, edges),
ReplacementTransform(b_terms, neurons),
)
self.remove(expression)
def focus_just_on_last_two_layers(self):
to_fade = VGroup(*it.chain(*list(zip(
self.network_mob.layers[:2],
self.network_mob.edge_groups[:2],
))))
for mob in to_fade:
mob.save_state()
self.play(LaggedStartMap(
ApplyMethod, to_fade,
lambda m : (m.fade, 0.9)
))
self.wait()
self.prev_layers = to_fade
def label_neurons(self):
neurons = VGroup(*[
self.network_mob.layers[i].neurons[0]
for i in (-1, -2)
])
decimals = VGroup()
a_labels = VGroup()
a_label_arrows = VGroup()
superscripts = ["L", "L-1"]
superscript_rects = VGroup()
for neuron, superscript in zip(neurons, superscripts):
decimal = self.get_neuron_activation_decimal(neuron)
label = OldTex("a^{(%s)}"%superscript)
label.next_to(neuron, DOWN, buff = LARGE_BUFF)
superscript_rect = SurroundingRectangle(VGroup(*label[1:]))
arrow = Arrow(
label[0].get_top(),
neuron.get_bottom(),
buff = SMALL_BUFF,
color = WHITE
)
decimal.save_state()
decimal.set_fill(opacity = 0)
decimal.move_to(label)
decimals.add(decimal)
a_labels.add(label)
a_label_arrows.add(arrow)
superscript_rects.add(superscript_rect)
self.play(
Write(label, run_time = 1),
GrowArrow(arrow),
)
self.play(decimal.restore)
opacity = neuron.get_fill_opacity()
self.play(
neuron.set_fill, None, 0,
ChangingDecimal(
decimal,
lambda a : interpolate(opacity, 0.01, a)
),
UpdateFromFunc(
decimal,
lambda d : d.set_fill(WHITE if d.number < 0.8 else BLACK)
),
run_time = 2,
rate_func = there_and_back,
)
self.wait()
not_exponents = OldTexText("Not exponents")
not_exponents.next_to(superscript_rects, DOWN, MED_LARGE_BUFF)
not_exponents.set_color(YELLOW)
self.play(
LaggedStartMap(
ShowCreation, superscript_rects,
lag_ratio = 0.8, run_time = 1.5
),
Write(not_exponents, run_time = 2)
)
self.wait()
self.play(*list(map(FadeOut, [not_exponents, superscript_rects])))
self.set_variables_as_attrs(
a_labels, a_label_arrows, decimals,
last_neurons = neurons
)
def show_desired_output(self):
neuron = self.network_mob.layers[-1].neurons[0].copy()
neuron.shift(2*RIGHT)
neuron.set_fill(opacity = 1)
decimal = self.get_neuron_activation_decimal(neuron)
rect = SurroundingRectangle(neuron)
words = OldTexText("Desired \\\\ output")
words.next_to(rect, UP)
y_label = OldTex("y")
y_label.next_to(neuron, DOWN, LARGE_BUFF)
y_label.align_to(self.a_labels, DOWN)
y_label_arrow = Arrow(
y_label, neuron,
color = WHITE,
buff = SMALL_BUFF
)
VGroup(words, rect, y_label).set_color(self.desired_output_color)
self.play(*list(map(FadeIn, [neuron, decimal])))
self.play(
ShowCreation(rect),
Write(words, run_time = 1)
)
self.wait()
self.play(
Write(y_label, run_time = 1),
GrowArrow(y_label_arrow)
)
self.wait()
self.set_variables_as_attrs(
y_label, y_label_arrow,
desired_output_neuron = neuron,
desired_output_decimal = decimal,
desired_output_rect = rect,
desired_output_words = words,
)
def show_cost(self):
pre_a = self.a_labels[0].copy()
pre_y = self.y_label.copy()
cost_equation = OldTex(
"C_0", "(", "\\dots", ")", "=",
"(", "a^{(L)}", "-", "y", ")", "^2"
)
cost_equation.to_corner(UP+RIGHT)
C0, a, y = [
cost_equation.get_part_by_tex(tex)
for tex in ("C_0", "a^{(L)}", "y")
]
y.set_color(YELLOW)
cost_word = OldTexText("Cost")
cost_word.next_to(C0[0], LEFT, LARGE_BUFF)
cost_arrow = Arrow(
cost_word, C0,
buff = SMALL_BUFF
)
VGroup(C0, cost_word, cost_arrow).set_color(self.cost_color)
expression = OldTex(
"\\text{For example: }"
"(", "0.00", "-", "0.00", ")", "^2"
)
numbers = expression.get_parts_by_tex("0.00")
non_numbers = VGroup(*[m for m in expression if m not in numbers])
expression.next_to(cost_equation, DOWN, aligned_edge = RIGHT)
decimals = VGroup(
self.decimals[0],
self.desired_output_decimal
).copy()
decimals.generate_target()
for d, n in zip(decimals.target, numbers):
d.replace(n, dim_to_match = 1)
d.set_color(n.get_color())
self.play(
ReplacementTransform(pre_a, a),
ReplacementTransform(pre_y, y),
)
self.play(LaggedStartMap(
FadeIn, VGroup(*[m for m in cost_equation if m not in [a, y]])
))
self.play(
MoveToTarget(decimals),
FadeIn(non_numbers)
)
self.wait()
self.play(
Write(cost_word, run_time = 1),
GrowArrow(cost_arrow)
)
self.play(C0.shift, MED_SMALL_BUFF*UP, rate_func = wiggle)
self.wait()
self.play(*list(map(FadeOut, [decimals, non_numbers])))
self.set_variables_as_attrs(
cost_equation, cost_word, cost_arrow
)
def show_activation_formula(self):
neuron = self.network_mob.layers[-1].neurons[0]
edge = self.network_mob.edge_groups[-1][0]
pre_aL, pre_aLm1 = self.a_labels.copy()
formula = OldTex(
"a^{(L)}", "=", "\\sigma", "(",
"w^{(L)}", "a^{(L-1)}", "+", "b^{(L)}", ")"
)
formula.next_to(neuron, UP, MED_LARGE_BUFF, RIGHT)
aL, equals, sigma, lp, wL, aLm1, plus, bL, rp = formula
wL.set_color(edge.get_color())
weight_label = wL.copy()
bL.set_color(MAROON_B)
bias_label = bL.copy()
sigma_group = VGroup(sigma, lp, rp)
sigma_group.save_state()
sigma_group.set_fill(opacity = 0)
sigma_group.shift(DOWN)
self.play(
ReplacementTransform(pre_aL, aL),
Write(equals)
)
self.play(ReplacementTransform(
edge.copy(), wL
))
self.wait()
self.play(ReplacementTransform(pre_aLm1, aLm1))
self.wait()
self.play(Write(VGroup(plus, bL), run_time = 1))
self.wait()
self.play(sigma_group.restore)
self.wait()
weighted_sum_terms = VGroup(wL, aLm1, plus, bL)
self.set_variables_as_attrs(
formula, weighted_sum_terms
)
def introduce_z(self):
terms = self.weighted_sum_terms
terms.generate_target()
terms.target.next_to(
self.formula, UP,
buff = MED_LARGE_BUFF,
aligned_edge = RIGHT
)
terms.target.shift(MED_LARGE_BUFF*RIGHT)
equals = OldTex("=")
equals.next_to(terms.target[0][0], LEFT)
z_label = OldTex("z^{(L)}")
z_label.next_to(equals, LEFT)
z_label.align_to(terms.target, DOWN)
z_label.set_color(self.z_color)
z_label2 = z_label.copy()
aL_start = VGroup(*self.formula[:4])
aL_start.generate_target()
aL_start.target.align_to(z_label, LEFT)
z_label2.next_to(aL_start.target, RIGHT, SMALL_BUFF)
z_label2.align_to(aL_start.target[0], DOWN)
rp = self.formula[-1]
rp.generate_target()
rp.target.next_to(z_label2, RIGHT, SMALL_BUFF)
rp.target.align_to(aL_start.target, DOWN)
self.play(MoveToTarget(terms))
self.play(Write(z_label), Write(equals))
self.play(
ReplacementTransform(z_label.copy(), z_label2),
MoveToTarget(aL_start),
MoveToTarget(rp),
)
self.wait()
zL_formula = VGroup(z_label, equals, *terms)
aL_formula = VGroup(*list(aL_start) + [z_label2, rp])
self.set_variables_as_attrs(z_label, zL_formula, aL_formula)
def break_into_computational_graph(self):
network_early_layers = VGroup(*it.chain(
self.network_mob.layers[:2],
self.network_mob.edge_groups[:2]
))
wL, aL, plus, bL = self.weighted_sum_terms
top_terms = VGroup(wL, aL, bL).copy()
zL = self.z_label.copy()
aL = self.formula[0].copy()
y = self.y_label.copy()
C0 = self.cost_equation[0].copy()
targets = VGroup()
for mob in top_terms, zL, aL, C0:
mob.generate_target()
targets.add(mob.target)
y.generate_target()
top_terms.target.arrange(RIGHT, buff = MED_LARGE_BUFF)
targets.arrange(DOWN, buff = LARGE_BUFF)
targets.center().to_corner(DOWN+LEFT)
y.target.next_to(aL.target, LEFT, LARGE_BUFF, DOWN)
top_lines = VGroup(*[
Line(
term.get_bottom(),
zL.target.get_top(),
buff = SMALL_BUFF
)
for term in top_terms.target
])
z_to_a_line, a_to_c_line, y_to_c_line = all_lines = [
Line(
m1.target.get_bottom(),
m2.target.get_top(),
buff = SMALL_BUFF
)
for m1, m2 in [
(zL, aL),
(aL, C0),
(y, C0)
]
]
for mob in [top_lines] + all_lines:
yellow_copy = mob.copy().set_color(YELLOW)
mob.flash = ShowCreationThenDestruction(yellow_copy)
self.play(MoveToTarget(top_terms))
self.wait()
self.play(MoveToTarget(zL))
self.play(
ShowCreation(top_lines, lag_ratio = 0),
top_lines.flash
)
self.wait()
self.play(MoveToTarget(aL))
self.play(
network_early_layers.fade, 1,
ShowCreation(z_to_a_line),
z_to_a_line.flash
)
self.wait()
self.play(MoveToTarget(y))
self.play(MoveToTarget(C0))
self.play(*it.chain(*[
[ShowCreation(line), line.flash]
for line in (a_to_c_line, y_to_c_line)
]))
self.wait(2)
comp_graph = VGroup()
comp_graph.wL, comp_graph.aLm1, comp_graph.bL = top_terms
comp_graph.top_lines = top_lines
comp_graph.zL = zL
comp_graph.z_to_a_line = z_to_a_line
comp_graph.aL = aL
comp_graph.y = y
comp_graph.a_to_c_line = a_to_c_line
comp_graph.y_to_c_line = y_to_c_line
comp_graph.C0 = C0
comp_graph.digest_mobject_attrs()
self.comp_graph = comp_graph
def show_preceding_layer_in_computational_graph(self):
shift_vect = DOWN
comp_graph = self.comp_graph
comp_graph.save_state()
comp_graph.generate_target()
comp_graph.target.shift(shift_vect)
rect = SurroundingRectangle(comp_graph.aLm1)
attrs = ["wL", "aLm1", "bL", "zL"]
new_terms = VGroup()
for attr in attrs:
term = getattr(comp_graph, attr)
tex = term.get_tex()
if "L-1" in tex:
tex = tex.replace("L-1", "L-2")
else:
tex = tex.replace("L", "L-1")
new_term = OldTex(tex)
new_term.set_color(term.get_color())
new_term.move_to(term)
new_terms.add(new_term)
new_edges = VGroup(
comp_graph.top_lines.copy(),
comp_graph.z_to_a_line.copy(),
)
new_subgraph = VGroup(new_terms, new_edges)
new_subgraph.next_to(comp_graph.target, UP, SMALL_BUFF)
self.wLm1 = new_terms[0]
self.zLm1 = new_terms[-1]
prev_neuron = self.network_mob.layers[1]
prev_neuron.restore()
prev_edge = self.network_mob.edge_groups[1]
prev_edge.restore()
self.play(
ShowCreation(rect),
FadeIn(prev_neuron),
ShowCreation(prev_edge)
)
self.play(
ReplacementTransform(
VGroup(prev_neuron, prev_edge).copy(),
new_subgraph
),
UpdateFromAlphaFunc(
new_terms,
lambda m, a : m.set_fill(opacity = a)
),
MoveToTarget(comp_graph),
rect.shift, shift_vect
)
self.wait(2)
self.play(
FadeOut(new_subgraph),
FadeOut(prev_neuron),
FadeOut(prev_edge),
comp_graph.restore,
rect.shift, -shift_vect,
rect.set_stroke, BLACK, 0
)
VGroup(prev_neuron, prev_edge).fade(1)
self.remove(rect)
self.wait()
self.prev_comp_subgraph = new_subgraph
def show_number_lines(self):
comp_graph = self.comp_graph
wL, aLm1, bL, zL, aL, C0 = [
getattr(comp_graph, attr)
for attr in ["wL", "aLm1", "bL", "zL", "aL", "C0"]
]
wL.val = self.network.weights[-1][0][0]
aL.val = self.decimals[0].number
zL.val = sigmoid_inverse(aL.val)
C0.val = (aL.val - 1)**2
number_line = UnitInterval(
unit_size = 2,
stroke_width = 2,
tick_size = 0.075,
color = GREY_B,
)
for mob in wL, zL, aL, C0:
mob.number_line = number_line.deepcopy()
if mob is wL:
mob.number_line.next_to(mob, UP, MED_LARGE_BUFF, LEFT)
else:
mob.number_line.next_to(mob, RIGHT)
if mob is C0:
mob.number_line.x_max = 0.5
for tick_mark in mob.number_line.tick_marks[1::2]:
mob.number_line.tick_marks.remove(tick_mark)
mob.dot = Dot(color = mob.get_color())
mob.dot.move_to(
mob.number_line.number_to_point(mob.val)
)
if mob is wL:
path_arc = 0
dot_spot = mob.dot.get_bottom()
else:
path_arc = -0.7*np.pi
dot_spot = mob.dot.get_top()
if mob is C0:
mob_spot = mob[0].get_corner(UP+RIGHT)
tip_length = 0.15
else:
mob_spot = mob.get_corner(UP+RIGHT)
tip_length = 0.2
mob.arrow = Arrow(
mob_spot, dot_spot,
path_arc = path_arc,
tip_length = tip_length,
buff = SMALL_BUFF,
)
mob.arrow.set_color(mob.get_color())
mob.arrow.set_stroke(width = 5)
self.play(ShowCreation(
mob.number_line,
lag_ratio = 0.5
))
self.play(
ShowCreation(mob.arrow),
ReplacementTransform(
mob.copy(), mob.dot,
path_arc = path_arc
)
)
self.wait()
def ask_about_w_sensitivity(self):
wL, aLm1, bL, zL, aL, C0 = [
getattr(self.comp_graph, attr)
for attr in ["wL", "aLm1", "bL", "zL", "aL", "C0"]
]
aLm1_val = self.last_neurons[1].get_fill_opacity()
bL_val = self.network.biases[-1][0]
get_wL_val = lambda : wL.number_line.point_to_number(
wL.dot.get_center()
)
get_zL_val = lambda : get_wL_val()*aLm1_val+bL_val
get_aL_val = lambda : sigmoid(get_zL_val())
get_C0_val = lambda : (get_aL_val() - 1)**2
def generate_dot_update(term, val_func):
def update_dot(dot):
dot.move_to(term.number_line.number_to_point(val_func()))
return dot
return update_dot
dot_update_anims = [
UpdateFromFunc(term.dot, generate_dot_update(term, val_func))
for term, val_func in [
(zL, get_zL_val),
(aL, get_aL_val),
(C0, get_C0_val),
]
]
def shake_dot(run_time = 2, rate_func = there_and_back):
self.play(
ApplyMethod(
wL.dot.shift, LEFT,
rate_func = rate_func,
run_time = run_time
),
*dot_update_anims
)
wL_line = Line(wL.dot.get_center(), wL.dot.get_center()+LEFT)
del_wL = OldTex("\\partial w^{(L)}")
del_wL.scale(self.derivative_scale_val)
del_wL.brace = Brace(wL_line, UP, buff = SMALL_BUFF)
del_wL.set_color(wL.get_color())
del_wL.next_to(del_wL.brace, UP, SMALL_BUFF)
C0_line = Line(C0.dot.get_center(), C0.dot.get_center()+MED_SMALL_BUFF*RIGHT)
del_C0 = OldTex("\\partial C_0")
del_C0.scale(self.derivative_scale_val)
del_C0.brace = Brace(C0_line, UP, buff = SMALL_BUFF)
del_C0.set_color(C0.get_color())
del_C0.next_to(del_C0.brace, UP, SMALL_BUFF)
for sym in del_wL, del_C0:
self.play(
GrowFromCenter(sym.brace),
Write(sym, run_time = 1)
)
shake_dot()
self.wait()
self.set_variables_as_attrs(
shake_dot, del_wL, del_C0,
)
def show_derivative_wrt_w(self):
del_wL = self.del_wL
del_C0 = self.del_C0
cost_word = self.cost_word
cost_arrow = self.cost_arrow
shake_dot = self.shake_dot
wL = self.comp_graph.wL
dC_dw = OldTex(
"{\\partial C_0", "\\over", "\\partial w^{(L)} }"
)
dC_dw[0].set_color(del_C0.get_color())
dC_dw[2].set_color(del_wL.get_color())
dC_dw.scale(self.derivative_scale_val)
dC_dw.to_edge(UP, buff = MED_SMALL_BUFF)
dC_dw.shift(3.5*LEFT)
full_rect = SurroundingRectangle(dC_dw)
full_rect_copy = full_rect.copy()
words = OldTexText("What we want")
words.next_to(full_rect, RIGHT)
words.set_color(YELLOW)
denom_rect = SurroundingRectangle(dC_dw[2])
numer_rect = SurroundingRectangle(dC_dw[0])
self.play(
ReplacementTransform(del_C0.copy(), dC_dw[0]),
ReplacementTransform(del_wL.copy(), dC_dw[2]),
Write(dC_dw[1], run_time = 1)
)
self.play(
FadeOut(cost_word),
FadeOut(cost_arrow),
ShowCreation(full_rect),
Write(words, run_time = 1),
)
self.wait(2)
self.play(
FadeOut(words),
ReplacementTransform(full_rect, denom_rect)
)
self.play(Transform(dC_dw[2].copy(), del_wL, remover = True))
shake_dot()
self.play(ReplacementTransform(denom_rect, numer_rect))
self.play(Transform(dC_dw[0].copy(), del_C0, remover = True))
shake_dot()
self.wait()
self.play(ReplacementTransform(numer_rect, full_rect_copy))
self.play(FadeOut(full_rect_copy))
self.wait()
self.dC_dw = dC_dw
def show_chain_of_events(self):
comp_graph = self.comp_graph
wL, zL, aL, C0 = [
getattr(comp_graph, attr)
for attr in ["wL", "zL", "aL", "C0"]
]
del_wL = self.del_wL
del_C0 = self.del_C0
zL_line = Line(ORIGIN, MED_LARGE_BUFF*LEFT)
zL_line.shift(zL.dot.get_center())
del_zL = OldTex("\\partial z^{(L)}")
del_zL.set_color(zL.get_color())
del_zL.brace = Brace(zL_line, DOWN, buff = SMALL_BUFF)
aL_line = Line(ORIGIN, MED_SMALL_BUFF*LEFT)
aL_line.shift(aL.dot.get_center())
del_aL = OldTex("\\partial a^{(L)}")
del_aL.set_color(aL.get_color())
del_aL.brace = Brace(aL_line, DOWN, buff = SMALL_BUFF)
for sym in del_zL, del_aL:
sym.scale(self.derivative_scale_val)
sym.brace.stretch_about_point(
0.5, 1, sym.brace.get_top(),
)
sym.shift(
sym.brace.get_bottom()+SMALL_BUFF*DOWN \
-sym[0].get_corner(UP+RIGHT)
)
syms = [del_wL, del_zL, del_aL, del_C0]
for s1, s2 in zip(syms, syms[1:]):
self.play(
ReplacementTransform(s1.copy(), s2),
ReplacementTransform(s1.brace.copy(), s2.brace),
)
self.shake_dot(run_time = 1.5)
self.wait(0.5)
self.wait()
self.set_variables_as_attrs(del_zL, del_aL)
def show_chain_rule(self):
dC_dw = self.dC_dw
del_syms = [
getattr(self, attr)
for attr in ("del_wL", "del_zL", "del_aL", "del_C0")
]
dz_dw = OldTex(
"{\\partial z^{(L)}", "\\over", "\\partial w^{(L)}}"
)
da_dz = OldTex(
"{\\partial a^{(L)}", "\\over", "\\partial z^{(L)}}"
)
dC_da = OldTex(
"{\\partial C0}", "\\over", "\\partial a^{(L)}}"
)
dz_dw[2].set_color(self.del_wL.get_color())
VGroup(dz_dw[0], da_dz[2]).set_color(self.z_color)
dC_da[0].set_color(self.cost_color)
equals = OldTex("=")
group = VGroup(equals, dz_dw, da_dz, dC_da)
group.arrange(RIGHT, SMALL_BUFF)
group.scale(self.derivative_scale_val)
group.next_to(dC_dw, RIGHT)
for mob in group[1:]:
target_y = equals.get_center()[1]
y = mob[1].get_center()[1]
mob.shift((target_y - y)*UP)
self.play(Write(equals, run_time = 1))
for frac, top_sym, bot_sym in zip(group[1:], del_syms[1:], del_syms):
self.play(Indicate(top_sym, rate_func = wiggle))
self.play(
ReplacementTransform(top_sym.copy(), frac[0]),
FadeIn(frac[1]),
)
self.play(Indicate(bot_sym, rate_func = wiggle))
self.play(ReplacementTransform(
bot_sym.copy(), frac[2]
))
self.wait()
self.shake_dot()
self.wait()
self.chain_rule_equation = VGroup(dC_dw, *group)
def name_chain_rule(self):
graph_parts = self.get_all_comp_graph_parts()
equation = self.chain_rule_equation
rect = SurroundingRectangle(equation)
group = VGroup(equation, rect)
group.generate_target()
group.target.to_corner(UP+LEFT)
words = OldTexText("Chain rule")
words.set_color(YELLOW)
words.next_to(group.target, DOWN)
self.play(ShowCreation(rect))
self.play(
MoveToTarget(group),
Write(words, run_time = 1),
graph_parts.scale, 0.7, graph_parts.get_bottom()
)
self.wait(2)
self.play(*list(map(FadeOut, [rect, words])))
def indicate_everything_on_screen(self):
everything = VGroup(*self.get_top_level_mobjects())
everything = VGroup(*[m for m in everything.family_members_with_points() if not m.is_subpath])
self.play(LaggedStartMap(
Indicate, everything,
rate_func = wiggle,
lag_ratio = 0.2,
run_time = 5
))
self.wait()
def prepare_for_derivatives(self):
zL_formula = self.zL_formula
aL_formula = self.aL_formula
az_formulas = VGroup(zL_formula, aL_formula)
cost_equation = self.cost_equation
desired_output_words = self.desired_output_words
az_formulas.generate_target()
az_formulas.target.to_edge(RIGHT)
index = 4
cost_eq = cost_equation[index]
z_eq = az_formulas.target[0][1]
x_shift = (z_eq.get_center() - cost_eq.get_center())[0]*RIGHT
cost_equation.generate_target()
Transform(
VGroup(*cost_equation.target[1:index]),
VectorizedPoint(cost_eq.get_left())
).update(1)
cost_equation.target[0].next_to(cost_eq, LEFT, SMALL_BUFF)
cost_equation.target.shift(x_shift)
self.play(
FadeOut(self.all_comp_graph_parts),
FadeOut(self.desired_output_words),
MoveToTarget(az_formulas),
MoveToTarget(cost_equation)
)
def compute_derivatives(self):
cost_equation = self.cost_equation
zL_formula = self.zL_formula
aL_formula = self.aL_formula
chain_rule_equation = self.chain_rule_equation.copy()
dC_dw, equals, dz_dw, da_dz, dC_da = chain_rule_equation
derivs = VGroup(dC_da, da_dz, dz_dw)
deriv_targets = VGroup()
for deriv in derivs:
deriv.generate_target()
deriv_targets.add(deriv.target)
deriv_targets.arrange(DOWN, buff = MED_LARGE_BUFF)
deriv_targets.next_to(dC_dw, DOWN, LARGE_BUFF)
for deriv in derivs:
deriv.equals = OldTex("=")
deriv.equals.next_to(deriv.target, RIGHT)
#dC_da
self.play(
MoveToTarget(dC_da),
Write(dC_da.equals)
)
index = 4
cost_rhs = VGroup(*cost_equation[index+1:])
dC_da.rhs = cost_rhs.copy()
two = dC_da.rhs[-1]
two.scale(1.5)
two.next_to(dC_da.rhs[0], LEFT, SMALL_BUFF)
dC_da.rhs.next_to(dC_da.equals, RIGHT)
dC_da.rhs.shift(0.7*SMALL_BUFF*UP)
cost_equation.save_state()
self.play(
cost_equation.next_to, dC_da.rhs,
DOWN, MED_LARGE_BUFF, LEFT
)
self.wait()
self.play(ReplacementTransform(
cost_rhs.copy(), dC_da.rhs,
path_arc = np.pi/2,
))
self.wait()
self.play(cost_equation.restore)
self.wait()
#show_difference
neuron = self.last_neurons[0]
decimal = self.decimals[0]
double_arrow = DoubleArrow(
neuron.get_right(),
self.desired_output_neuron.get_left(),
buff = SMALL_BUFF,
color = RED
)
moving_decimals = VGroup(
self.decimals[0].copy(),
self.desired_output_decimal.copy()
)
minus = OldTex("-")
minus.move_to(moving_decimals)
minus.scale(0.7)
minus.set_fill(opacity = 0)
moving_decimals.submobjects.insert(1, minus)
moving_decimals.generate_target(use_deepcopy = True)
moving_decimals.target.arrange(RIGHT, buff = SMALL_BUFF)
moving_decimals.target.scale(1.5)
moving_decimals.target.next_to(
dC_da.rhs, DOWN,
buff = MED_LARGE_BUFF,
aligned_edge = RIGHT,
)
moving_decimals.target.set_fill(WHITE, 1)
self.play(ReplacementTransform(
dC_da.rhs.copy(), double_arrow
))
self.wait()
self.play(MoveToTarget(moving_decimals))
opacity = neuron.get_fill_opacity()
for target_o in 0, opacity:
self.wait(2)
self.play(
neuron.set_fill, None, target_o,
*[
ChangingDecimal(d, lambda a : neuron.get_fill_opacity())
for d in (decimal, moving_decimals[0])
]
)
self.play(*list(map(FadeOut, [double_arrow, moving_decimals])))
#da_dz
self.play(
MoveToTarget(da_dz),
Write(da_dz.equals)
)
a_rhs = VGroup(*aL_formula[2:])
da_dz.rhs = a_rhs.copy()
prime = OldTex("'")
prime.move_to(da_dz.rhs[0].get_corner(UP+RIGHT))
da_dz.rhs[0].shift(0.5*SMALL_BUFF*LEFT)
da_dz.rhs.add_to_back(prime)
da_dz.rhs.next_to(da_dz.equals, RIGHT)
da_dz.rhs.shift(0.5*SMALL_BUFF*UP)
aL_formula.save_state()
self.play(
aL_formula.next_to, da_dz.rhs,
DOWN, MED_LARGE_BUFF, LEFT
)
self.wait()
self.play(ReplacementTransform(
a_rhs.copy(), da_dz.rhs,
))
self.wait()
self.play(aL_formula.restore)
self.wait()
#dz_dw
self.play(
MoveToTarget(dz_dw),
Write(dz_dw.equals)
)
z_rhs = VGroup(*zL_formula[2:])
dz_dw.rhs = z_rhs[1].copy()
dz_dw.rhs.next_to(dz_dw.equals, RIGHT)
dz_dw.rhs.shift(SMALL_BUFF*UP)
zL_formula.save_state()
self.play(
zL_formula.next_to, dz_dw.rhs,
DOWN, MED_LARGE_BUFF, LEFT,
)
self.wait()
rect = SurroundingRectangle(VGroup(*zL_formula[2:4]))
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.play(ReplacementTransform(
z_rhs[1].copy(), dz_dw.rhs,
))
self.wait()
self.play(zL_formula.restore)
self.wait()
self.derivative_equations = VGroup(dC_da, da_dz, dz_dw)
def get_lost_in_formulas(self):
randy = Randolph()
randy.flip()
randy.scale(0.7)
randy.to_edge(DOWN)
randy.shift(LEFT)
self.play(FadeIn(randy))
self.play(randy.change, "pleading", self.chain_rule_equation)
self.play(Blink(randy))
self.play(randy.change, "maybe")
self.play(Blink(randy))
self.play(FadeOut(randy))
def fire_together_wire_together(self):
dz_dw = self.derivative_equations[2]
rhs = dz_dw.rhs
rhs_copy = rhs.copy()
del_wL = dz_dw[2].copy()
rect = SurroundingRectangle(VGroup(dz_dw, dz_dw.rhs))
edge = self.network_mob.edge_groups[-1][0]
edge.save_state()
neuron = self.last_neurons[1]
decimal = self.decimals[1]
def get_decimal_anims():
return [
ChangingDecimal(decimal, lambda a : neuron.get_fill_opacity()),
UpdateFromFunc(
decimal, lambda m : m.set_color(
WHITE if neuron.get_fill_opacity() < 0.8 \
else BLACK
)
)
]
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.play(
del_wL.next_to, edge, UP, SMALL_BUFF
)
self.play(
edge.set_stroke, None, 10,
rate_func = wiggle,
run_time = 3,
)
self.wait()
self.play(rhs.shift, MED_LARGE_BUFF*UP, rate_func = wiggle)
self.play(
rhs_copy.move_to, neuron,
rhs_copy.set_fill, None, 0
)
self.remove(rhs_copy)
self.play(
neuron.set_fill, None, 0,
*get_decimal_anims(),
run_time = 3,
rate_func = there_and_back
)
self.wait()
#Fire together wire together
opacity = neuron.get_fill_opacity()
self.play(
neuron.set_fill, None, 0.99,
*get_decimal_anims()
)
self.play(edge.set_stroke, None, 8)
self.play(
neuron.set_fill, None, opacity,
*get_decimal_anims()
)
self.play(edge.restore, FadeOut(del_wL))
self.wait(3)
def organize_chain_rule_rhs(self):
fracs = self.derivative_equations
equals_group = VGroup(*[frac.equals for frac in fracs])
rhs_group = VGroup(*[frac.rhs for frac in reversed(fracs)])
chain_rule_equation = self.chain_rule_equation
equals = OldTex("=")
equals.next_to(chain_rule_equation, RIGHT)
rhs_group.generate_target()
rhs_group.target.arrange(RIGHT, buff = SMALL_BUFF)
rhs_group.target.next_to(equals, RIGHT)
rhs_group.target.shift(SMALL_BUFF*UP)
right_group = VGroup(
self.cost_equation, self.zL_formula, self.aL_formula,
self.network_mob, self.decimals,
self.a_labels, self.a_label_arrows,
self.y_label, self.y_label_arrow,
self.desired_output_neuron,
self.desired_output_rect,
self.desired_output_decimal,
)
self.play(
MoveToTarget(rhs_group, path_arc = np.pi/2),
Write(equals),
FadeOut(fracs),
FadeOut(equals_group),
right_group.to_corner, DOWN+RIGHT
)
self.wait()
rhs_group.add(equals)
self.chain_rule_rhs = rhs_group
def show_average_derivative(self):
dC0_dw = self.chain_rule_equation[0]
full_derivative = OldTex(
"{\\partial C", "\\over", "\\partial w^{(L)}}",
"=", "\\frac{1}{n}", "\\sum_{k=0}^{n-1}",
"{\\partial C_k", "\\over", "\\partial w^{(L)}}"
)
full_derivative.set_color_by_tex_to_color_map({
"partial C" : self.cost_color,
"partial w" : self.del_wL.get_color()
})
full_derivative.to_edge(LEFT)
dCk_dw = VGroup(*full_derivative[-3:])
lhs = VGroup(*full_derivative[:3])
rhs = VGroup(*full_derivative[4:])
lhs_brace = Brace(lhs, DOWN)
lhs_text = lhs_brace.get_text("Derivative of \\\\ full cost function")
rhs_brace = Brace(rhs, UP)
rhs_text = rhs_brace.get_text("Average of all \\\\ training examples")
VGroup(
full_derivative, lhs_brace, lhs_text, rhs_brace, rhs_text
).to_corner(DOWN+LEFT)
mover = dC0_dw.copy()
self.play(Transform(mover, dCk_dw))
self.play(Write(full_derivative, run_time = 2))
self.remove(mover)
for brace, text in (rhs_brace, rhs_text), (lhs_brace, lhs_text):
self.play(
GrowFromCenter(brace),
Write(text, run_time = 2),
)
self.wait(2)
self.cycle_through_altnernate_training_examples()
self.play(*list(map(FadeOut, [
VGroup(*full_derivative[3:]),
lhs_brace, lhs_text,
rhs_brace, rhs_text,
])))
self.dC_dw = lhs
def cycle_through_altnernate_training_examples(self):
neurons = VGroup(
self.desired_output_neuron, *self.last_neurons
)
decimals = VGroup(
self.desired_output_decimal, *self.decimals
)
group = VGroup(neurons, decimals)
group.save_state()
for x in range(20):
for n, d in zip(neurons, decimals):
o = np.random.random()
if n is self.desired_output_neuron:
o = np.round(o)
n.set_fill(opacity = o)
Transform(
d, self.get_neuron_activation_decimal(n)
).update(1)
self.wait(0.2)
self.play(group.restore, run_time = 0.2)
def show_gradient(self):
dC_dw = self.dC_dw
dC_dw.generate_target()
terms = VGroup(
OldTex("{\\partial C", "\\over", "\\partial w^{(1)}"),
OldTex("{\\partial C", "\\over", "\\partial b^{(1)}"),
OldTex("\\vdots"),
dC_dw.target,
OldTex("{\\partial C", "\\over", "\\partial b^{(L)}"),
)
for term in terms:
if isinstance(term, Tex):
term.set_color_by_tex_to_color_map({
"partial C" : RED,
"partial w" : BLUE,
"partial b" : MAROON_B,
})
terms.arrange(DOWN, buff = MED_LARGE_BUFF)
lb, rb = brackets = OldTex("[]")
brackets.scale(3)
brackets.stretch_to_fit_height(1.1*terms.get_height())
lb.next_to(terms, LEFT, buff = SMALL_BUFF)
rb.next_to(terms, RIGHT, buff = SMALL_BUFF)
vect = VGroup(lb, terms, rb)
vect.set_height(5)
lhs = OldTex("\\nabla C", "=")
lhs[0].set_color(RED)
lhs.next_to(vect, LEFT)
VGroup(lhs, vect).to_corner(DOWN+LEFT, buff = LARGE_BUFF)
terms.remove(dC_dw.target)
self.play(
MoveToTarget(dC_dw),
Write(vect, run_time = 1)
)
terms.add(dC_dw)
self.play(Write(lhs))
self.wait(2)
self.play(FadeOut(VGroup(lhs, vect)))
def transition_to_derivative_wrt_b(self):
all_comp_graph_parts = self.all_comp_graph_parts
all_comp_graph_parts.scale(
1.3, about_point = all_comp_graph_parts.get_bottom()
)
comp_graph = self.comp_graph
wL, bL, zL, aL, C0 = [
getattr(comp_graph, attr)
for attr in ["wL", "bL", "zL", "aL", "C0"]
]
path_to_C = VGroup(wL, zL, aL, C0)
top_expression = VGroup(
self.chain_rule_equation,
self.chain_rule_rhs
)
rect = SurroundingRectangle(top_expression)
self.play(ShowCreation(rect))
self.play(FadeIn(comp_graph), FadeOut(rect))
for x in range(2):
self.play(LaggedStartMap(
Indicate, path_to_C,
rate_func = there_and_back,
run_time = 1.5,
lag_ratio = 0.7,
))
self.wait()
def show_derivative_wrt_b(self):
comp_graph = self.comp_graph
dC0_dw = self.chain_rule_equation[0]
dz_dw = self.chain_rule_equation[2]
aLm1 = self.chain_rule_rhs[0]
left_term_group = VGroup(dz_dw, aLm1)
dz_dw_rect = SurroundingRectangle(dz_dw)
del_w = dC0_dw[2]
del_b = OldTex("\\partial b^{(L)}")
del_b.set_color(MAROON_B)
del_b.replace(del_w)
dz_db = OldTex(
"{\\partial z^{(L)}", "\\over", "\\partial b^{(L)}}"
)
dz_db.set_color_by_tex_to_color_map({
"partial z" : self.z_color,
"partial b" : MAROON_B
})
dz_db.replace(dz_dw)
one = OldTex("1")
one.move_to(aLm1, RIGHT)
arrow = Arrow(
dz_db.get_bottom(),
one.get_bottom(),
path_arc = np.pi/2,
color = WHITE,
)
arrow.set_stroke(width = 2)
wL, bL, zL, aL, C0 = [
getattr(comp_graph, attr)
for attr in ["wL", "bL", "zL", "aL", "C0"]
]
path_to_C = VGroup(bL, zL, aL, C0)
def get_path_animation():
return LaggedStartMap(
Indicate, path_to_C,
rate_func = there_and_back,
run_time = 1.5,
lag_ratio = 0.7,
)
zL_formula = self.zL_formula
b_in_z_formula = zL_formula[-1]
z_formula_rect = SurroundingRectangle(zL_formula)
b_in_z_rect = SurroundingRectangle(b_in_z_formula)
self.play(get_path_animation())
self.play(ShowCreation(dz_dw_rect))
self.play(FadeOut(dz_dw_rect))
self.play(
left_term_group.shift, DOWN,
left_term_group.fade, 1,
)
self.remove(left_term_group)
self.chain_rule_equation.remove(dz_dw)
self.chain_rule_rhs.remove(aLm1)
self.play(Transform(del_w, del_b))
self.play(FadeIn(dz_db))
self.play(get_path_animation())
self.wait()
self.play(ShowCreation(z_formula_rect))
self.wait()
self.play(ReplacementTransform(z_formula_rect, b_in_z_rect))
self.wait()
self.play(
ReplacementTransform(b_in_z_formula.copy(), one),
FadeOut(b_in_z_rect)
)
self.play(
ShowCreation(arrow),
ReplacementTransform(
dz_db.copy(), one,
path_arc = arrow.path_arc
)
)
self.wait(2)
self.play(*list(map(FadeOut, [dz_db, arrow, one])))
self.dz_db = dz_db
def show_derivative_wrt_a(self):
denom = self.chain_rule_equation[0][2]
numer = VGroup(*self.chain_rule_equation[0][:2])
del_aLm1 = OldTex("\\partial a^{(L-1)}")
del_aLm1.scale(0.8)
del_aLm1.move_to(denom)
dz_daLm1 = OldTex(
"{\\partial z^{(L)}", "\\over", "\\partial a^{(L-1)}}"
)
dz_daLm1.scale(0.8)
dz_daLm1.next_to(self.chain_rule_equation[1], RIGHT, SMALL_BUFF)
dz_daLm1.shift(0.7*SMALL_BUFF*UP)
dz_daLm1[0].set_color(self.z_color)
dz_daLm1_rect = SurroundingRectangle(dz_daLm1)
wL = self.zL_formula[2].copy()
wL.next_to(self.chain_rule_rhs[0], LEFT, SMALL_BUFF)
arrow = Arrow(
dz_daLm1.get_bottom(), wL.get_bottom(),
path_arc = np.pi/2,
color = WHITE,
)
comp_graph = self.comp_graph
path_to_C = VGroup(*[
getattr(comp_graph, attr)
for attr in ["aLm1", "zL", "aL", "C0"]
])
def get_path_animation():
return LaggedStartMap(
Indicate, path_to_C,
rate_func = there_and_back,
run_time = 1.5,
lag_ratio = 0.7,
)
zL_formula = self.zL_formula
z_formula_rect = SurroundingRectangle(zL_formula)
a_in_z_rect = SurroundingRectangle(VGroup(*zL_formula[2:4]))
wL_in_z = zL_formula[2]
for x in range(3):
self.play(get_path_animation())
self.play(
numer.shift, SMALL_BUFF*UP,
Transform(denom, del_aLm1)
)
self.play(
FadeIn(dz_daLm1),
VGroup(*self.chain_rule_equation[-2:]).shift, SMALL_BUFF*RIGHT,
)
self.wait()
self.play(ShowCreation(dz_daLm1_rect))
self.wait()
self.play(ReplacementTransform(
dz_daLm1_rect, z_formula_rect
))
self.wait()
self.play(ReplacementTransform(z_formula_rect, a_in_z_rect))
self.play(
ReplacementTransform(wL_in_z.copy(), wL),
FadeOut(a_in_z_rect)
)
self.play(
ShowCreation(arrow),
ReplacementTransform(
dz_daLm1.copy(), wL,
path_arc = arrow.path_arc
)
)
self.wait(2)
self.chain_rule_rhs.add(wL, arrow)
self.chain_rule_equation.add(dz_daLm1)
def show_previous_weight_and_bias(self):
to_fade = self.chain_rule_rhs
comp_graph = self.comp_graph
prev_comp_subgraph = self.prev_comp_subgraph
prev_comp_subgraph.scale(0.8)
prev_comp_subgraph.next_to(comp_graph, UP, SMALL_BUFF)
prev_layer = VGroup(
self.network_mob.layers[1],
self.network_mob.edge_groups[1],
)
for mob in prev_layer:
mob.restore()
prev_layer.next_to(self.last_neurons, LEFT, buff = 0)
self.remove(prev_layer)
self.play(LaggedStartMap(FadeOut, to_fade, run_time = 1))
self.play(
ShowCreation(prev_comp_subgraph, run_time = 1),
self.chain_rule_equation.to_edge, RIGHT
)
self.play(FadeIn(prev_layer))
###
neuron = self.network_mob.layers[1].neurons[0]
decimal = self.get_neuron_activation_decimal(neuron)
a_label = OldTex("a^{(L-2)}")
a_label.replace(self.a_labels[1])
arrow = self.a_label_arrows[1].copy()
VGroup(a_label, arrow).shift(
neuron.get_center() - self.last_neurons[1].get_center()
)
self.play(
Write(a_label, run_time = 1),
Write(decimal, run_time = 1),
GrowArrow(arrow),
)
def animate_long_path(self):
comp_graph = self.comp_graph
path_to_C = VGroup(
self.wLm1, self.zLm1,
*[
getattr(comp_graph, attr)
for attr in ["aLm1", "zL", "aL", "C0"]
]
)
for x in range(2):
self.play(LaggedStartMap(
Indicate, path_to_C,
rate_func = there_and_back,
run_time = 1.5,
lag_ratio = 0.4,
))
self.wait(2)
###
def get_neuron_activation_decimal(self, neuron):
opacity = neuron.get_fill_opacity()
decimal = DecimalNumber(opacity, num_decimal_places = 2)
decimal.set_width(0.85*neuron.get_width())
if decimal.number > 0.8:
decimal.set_fill(BLACK)
decimal.move_to(neuron)
return decimal
def get_all_comp_graph_parts(self):
comp_graph = self.comp_graph
result = VGroup(comp_graph)
for attr in "wL", "zL", "aL", "C0":
sym = getattr(comp_graph, attr)
result.add(
sym.arrow, sym.number_line, sym.dot
)
del_sym = getattr(self, "del_" + attr)
result.add(del_sym, del_sym.brace)
self.all_comp_graph_parts = result
return result
class IsntThatOverSimplified(TeacherStudentsScene):
def construct(self):
self.student_says(
"Isn't that over-simplified?",
target_mode = "raise_right_hand",
run_time = 1
)
self.play_student_changes(
"pondering", "raise_right_hand", "pondering"
)
self.wait()
self.teacher_says(
"Not that much, actually!",
run_time = 1,
target_mode = "hooray"
)
self.wait(2)
class GeneralFormulas(SimplestNetworkExample):
CONFIG = {
"layer_sizes" : [3, 3, 2],
"network_mob_config" : {
"include_output_labels" : False,
"neuron_to_neuron_buff" : LARGE_BUFF,
"neuron_radius" : 0.3,
},
"edge_stroke_width" : 4,
"stroke_width_exp" : 0.2,
"random_seed" : 9,
}
def setup(self):
self.seed_random_libraries()
self.setup_bases()
def construct(self):
self.setup_network_mob()
self.show_all_a_labels()
self.only_show_abstract_a_labels()
self.add_desired_output()
self.show_cost()
self.show_example_weight()
self.show_values_between_weight_and_cost()
self.show_weight_chain_rule()
self.show_derivative_wrt_prev_activation()
self.show_multiple_paths_from_prev_layer_neuron()
self.show_previous_layer()
def setup_network_mob(self):
self.color_network_edges()
self.network_mob.to_edge(LEFT)
self.network_mob.shift(DOWN)
in_vect = np.random.random(self.layer_sizes[0])
self.network_mob.activate_layers(in_vect)
self.remove(self.network_mob.layers[0])
self.remove(self.network_mob.edge_groups[0])
def show_all_a_labels(self):
Lm1_neurons = self.network_mob.layers[-2].neurons
L_neurons = self.network_mob.layers[-1].neurons
all_arrows = VGroup()
all_labels = VGroup()
all_decimals = VGroup()
all_subscript_rects = VGroup()
for neurons in L_neurons, Lm1_neurons:
is_L = neurons is L_neurons
vect = LEFT if is_L else RIGHT
s = "L" if is_L else "L-1"
arrows = VGroup()
labels = VGroup()
decimals = VGroup()
subscript_rects = VGroup()
for i, neuron in enumerate(neurons):
arrow = Arrow(ORIGIN, vect)
arrow.next_to(neuron, -vect)
arrow.set_fill(WHITE)
label = OldTex("a^{(%s)}_%d"%(s, i))
label.next_to(arrow, -vect, SMALL_BUFF)
rect = SurroundingRectangle(label[-1], buff = 0.5*SMALL_BUFF)
decimal = self.get_neuron_activation_decimal(neuron)
neuron.arrow = arrow
neuron.label = label
neuron.decimal = decimal
arrows.add(arrow)
labels.add(label)
decimals.add(decimal)
subscript_rects.add(rect)
all_arrows.add(arrows)
all_labels.add(labels)
all_decimals.add(decimals)
all_subscript_rects.add(subscript_rects)
start_labels, start_arrows = [
VGroup(*list(map(VGroup, [group[i][0] for i in (0, 1)]))).copy()
for group in (all_labels, all_arrows)
]
for label in start_labels:
label[0][-1].set_color(BLACK)
self.add(all_decimals)
self.play(*it.chain(
list(map(Write, start_labels)),
[GrowArrow(a[0]) for a in start_arrows]
))
self.wait()
self.play(
ReplacementTransform(start_labels, all_labels),
ReplacementTransform(start_arrows, all_arrows),
)
self.play(LaggedStartMap(
ShowCreationThenDestruction,
VGroup(*all_subscript_rects.family_members_with_points()),
lag_ratio = 0.7
))
self.wait()
self.set_variables_as_attrs(
L_neurons, Lm1_neurons,
all_arrows, all_labels,
all_decimals, all_subscript_rects,
)
def only_show_abstract_a_labels(self):
arrows_to_fade = VGroup()
labels_to_fade = VGroup()
labels_to_change = VGroup()
self.chosen_neurons = VGroup()
rects = VGroup()
for x, layer in enumerate(self.network_mob.layers[-2:]):
for y, neuron in enumerate(layer.neurons):
if (x == 0 and y == 1) or (x == 1 and y == 0):
tex = "k" if x == 0 else "j"
neuron.label.generate_target()
self.replace_subscript(neuron.label.target, tex)
self.chosen_neurons.add(neuron)
labels_to_change.add(neuron.label)
rects.add(SurroundingRectangle(
neuron.label.target[-1],
buff = 0.5*SMALL_BUFF
))
else:
labels_to_fade.add(neuron.label)
arrows_to_fade.add(neuron.arrow)
self.play(
LaggedStartMap(FadeOut, labels_to_fade),
LaggedStartMap(FadeOut, arrows_to_fade),
run_time = 1
)
for neuron, rect in zip(self.chosen_neurons, rects):
self.play(
MoveToTarget(neuron.label),
ShowCreation(rect)
)
self.play(FadeOut(rect))
self.wait()
self.wait()
def add_desired_output(self):
layer = self.network_mob.layers[-1]
desired_output = layer.deepcopy()
desired_output.shift(3*RIGHT)
desired_output_decimals = VGroup()
arrows = VGroup()
labels = VGroup()
for i, neuron in enumerate(desired_output.neurons):
neuron.set_fill(opacity = i)
decimal = self.get_neuron_activation_decimal(neuron)
neuron.decimal = decimal
neuron.arrow = Arrow(ORIGIN, LEFT, color = WHITE)
neuron.arrow.next_to(neuron, RIGHT)
neuron.label = OldTex("y_%d"%i)
neuron.label.next_to(neuron.arrow, RIGHT)
neuron.label.set_color(self.desired_output_color)
desired_output_decimals.add(decimal)
arrows.add(neuron.arrow)
labels.add(neuron.label)
rect = SurroundingRectangle(desired_output, buff = 0.5*SMALL_BUFF)
words = OldTexText("Desired output")
words.next_to(rect, DOWN)
VGroup(words, rect).set_color(self.desired_output_color)
self.play(
FadeIn(rect),
FadeIn(words),
ReplacementTransform(layer.copy(), desired_output),
FadeIn(labels),
*[
ReplacementTransform(n1.decimal.copy(), n2.decimal)
for n1, n2 in zip(layer.neurons, desired_output.neurons)
] + list(map(GrowArrow, arrows))
)
self.wait()
self.set_variables_as_attrs(
desired_output,
desired_output_decimals,
desired_output_rect = rect,
desired_output_words = words,
)
def show_cost(self):
aj = self.chosen_neurons[1].label.copy()
yj = self.desired_output.neurons[0].label.copy()
cost_equation = OldTex(
"C_0", "=", "\\sum_{j = 0}^{n_L - 1}",
"(", "a^{(L)}_j", "-", "y_j", ")", "^2"
)
cost_equation.to_corner(UP+RIGHT)
cost_equation[0].set_color(self.cost_color)
aj.target = cost_equation.get_part_by_tex("a^{(L)}_j")
yj.target = cost_equation.get_part_by_tex("y_j")
yj.target.set_color(self.desired_output_color)
to_fade_in = VGroup(*[m for m in cost_equation if m not in [aj.target, yj.target]])
sum_part = cost_equation.get_part_by_tex("sum")
self.play(*[
ReplacementTransform(mob, mob.target)
for mob in (aj, yj)
])
self.play(LaggedStartMap(FadeIn, to_fade_in))
self.wait(2)
self.play(LaggedStartMap(
Indicate, sum_part,
rate_func = wiggle,
))
self.wait()
for mob in aj.target, yj.target, cost_equation[-1]:
self.play(Indicate(mob))
self.wait()
self.set_variables_as_attrs(cost_equation)
def show_example_weight(self):
edges = self.network_mob.edge_groups[-1]
edge = self.chosen_neurons[1].edges_in[1]
faded_edges = VGroup(*[e for e in edges if e is not edge])
faded_edges.save_state()
for faded_edge in faded_edges:
faded_edge.save_state()
w_label = OldTex("w^{(L)}_{jk}")
subscripts = VGroup(*w_label[-2:])
w_label.scale(1.2)
w_label.add_background_rectangle()
w_label.next_to(ORIGIN, UP, SMALL_BUFF)
w_label.rotate(edge.get_angle())
w_label.shift(edge.get_center())
w_label.set_color(BLUE)
edges.save_state()
edges.generate_target()
for e in edges.target:
e.rotate(-e.get_angle())
edges.target.arrange(DOWN)
edges.target.move_to(edges)
edges.target.to_edge(UP)
self.play(MoveToTarget(edges))
self.play(LaggedStartMap(
ApplyFunction, edges,
lambda e : (
lambda m : m.rotate(np.pi/12).set_color(YELLOW),
e
),
rate_func = wiggle
))
self.play(edges.restore)
self.play(faded_edges.fade, 0.9)
for neuron in self.chosen_neurons:
self.play(Indicate(neuron), Animation(neuron.decimal))
self.play(Write(w_label))
self.wait()
self.play(Indicate(subscripts))
for x in range(2):
self.play(Swap(*subscripts))
self.wait()
self.set_variables_as_attrs(faded_edges, w_label)
def show_values_between_weight_and_cost(self):
z_formula = OldTex(
"z^{(L)}_j", "=",
"w^{(L)}_{j0}", "a^{(L-1)}_0", "+",
"w^{(L)}_{j1}", "a^{(L-1)}_1", "+",
"w^{(L)}_{j2}", "a^{(L-1)}_2", "+",
"b^{(L)}_j"
)
compact_z_formula = OldTex(
"z^{(L)}_j", "=",
"\\cdots", "", "+"
"w^{(L)}_{jk}", "a^{(L-1)}_k", "+",
"\\cdots", "", "", "",
)
for expression in z_formula, compact_z_formula:
expression.to_corner(UP+RIGHT)
expression.set_color_by_tex_to_color_map({
"z^" : self.z_color,
"w^" : self.w_label.get_color(),
"b^" : MAROON_B,
})
w_part = z_formula.get_parts_by_tex("w^")[1]
aLm1_part = z_formula.get_parts_by_tex("a^{(L-1)}")[1]
a_formula = OldTex(
"a^{(L)}_j", "=", "\\sigma(", "z^{(L)}_j", ")"
)
a_formula.set_color_by_tex("z^", self.z_color)
a_formula.next_to(z_formula, DOWN, MED_LARGE_BUFF)
a_formula.align_to(self.cost_equation, LEFT)
aL_part = a_formula[0]
to_fade = VGroup(
self.desired_output,
self.desired_output_decimals,
self.desired_output_rect,
self.desired_output_words,
*[
VGroup(n.arrow, n.label)
for n in self.desired_output.neurons
]
)
self.play(
FadeOut(to_fade),
self.cost_equation.next_to, a_formula, DOWN, MED_LARGE_BUFF,
self.cost_equation.to_edge, RIGHT,
ReplacementTransform(self.w_label[1].copy(), w_part),
ReplacementTransform(
self.chosen_neurons[0].label.copy(),
aLm1_part
),
)
self.play(Write(VGroup(*[m for m in z_formula if m not in [w_part, aLm1_part]])))
self.wait()
self.play(ReplacementTransform(
self.chosen_neurons[1].label.copy(),
aL_part
))
self.play(
Write(VGroup(*a_formula[1:3] + [a_formula[-1]])),
ReplacementTransform(
z_formula[0].copy(),
a_formula.get_part_by_tex("z^")
)
)
self.wait()
self.set_variables_as_attrs(z_formula, compact_z_formula, a_formula)
def show_weight_chain_rule(self):
chain_rule = self.get_chain_rule(
"{\\partial C_0", "\\over", "\\partial w^{(L)}_{jk}}",
"=",
"{\\partial z^{(L)}_j", "\\over", "\\partial w^{(L)}_{jk}}",
"{\\partial a^{(L)}_j", "\\over", "\\partial z^{(L)}_j}",
"{\\partial C_0", "\\over", "\\partial a^{(L)}_j}",
)
terms = VGroup(*[
VGroup(*chain_rule[i:i+3])
for i in range(4,len(chain_rule), 3)
])
rects = VGroup(*[
SurroundingRectangle(term, buff = 0.5*SMALL_BUFF)
for term in terms
])
rects.set_color_by_gradient(GREEN, WHITE, RED)
self.play(Transform(
self.z_formula, self.compact_z_formula
))
self.play(Write(chain_rule))
self.wait()
self.play(LaggedStartMap(
ShowCreationThenDestruction, rects,
lag_ratio = 0.7,
run_time = 3
))
self.wait()
self.set_variables_as_attrs(chain_rule)
def show_derivative_wrt_prev_activation(self):
chain_rule = self.get_chain_rule(
"{\\partial C_0", "\\over", "\\partial a^{(L-1)}_k}",
"=",
"\\sum_{j=0}^{n_L - 1}",
"{\\partial z^{(L)}_j", "\\over", "\\partial a^{(L-1)}_k}",
"{\\partial a^{(L)}_j", "\\over", "\\partial z^{(L)}_j}",
"{\\partial C_0", "\\over", "\\partial a^{(L)}_j}",
)
formulas = VGroup(self.z_formula, self.a_formula, self.cost_equation)
n = chain_rule.index_of_part_by_tex("sum")
self.play(ReplacementTransform(
self.chain_rule, VGroup(*chain_rule[:n] + chain_rule[n+1:])
))
self.play(Write(chain_rule[n], run_time = 1))
self.wait()
self.set_variables_as_attrs(chain_rule)
def show_multiple_paths_from_prev_layer_neuron(self):
neurons = self.network_mob.layers[-1].neurons
labels, arrows, decimals = [
VGroup(*[getattr(n, attr) for n in neurons])
for attr in ("label", "arrow", "decimal")
]
edges = VGroup(*[n.edges_in[1] for n in neurons])
labels[0].generate_target()
self.replace_subscript(labels[0].target, "0")
paths = [
VGroup(
self.chosen_neurons[0].label,
self.chosen_neurons[0].arrow,
self.chosen_neurons[0],
self.chosen_neurons[0].decimal,
edges[i],
neurons[i],
decimals[i],
arrows[i],
labels[i],
)
for i in range(2)
]
path_lines = VGroup()
for path in paths:
points = [path[0].get_center()]
for mob in path[1:]:
if isinstance(mob, DecimalNumber):
continue
points.append(mob.get_center())
path_line = VMobject()
path_line.set_points_as_corners(points)
path_lines.add(path_line)
path_lines.set_color(YELLOW)
chain_rule = self.chain_rule
n = chain_rule.index_of_part_by_tex("sum")
brace = Brace(VGroup(*chain_rule[n:]), DOWN, buff = SMALL_BUFF)
words = brace.get_text("Sum over layer L", buff = SMALL_BUFF)
cost_aL = self.cost_equation.get_part_by_tex("a^{(L)}")
self.play(
MoveToTarget(labels[0]),
FadeIn(labels[1]),
GrowArrow(arrows[1]),
edges[1].restore,
FadeOut(self.w_label),
)
for x in range(5):
anims = [
ShowCreationThenDestruction(
path_line,
run_time = 1.5,
time_width = 0.5,
)
for path_line in path_lines
]
if x == 2:
anims += [
FadeIn(words),
GrowFromCenter(brace)
]
self.play(*anims)
self.wait()
for path, path_line in zip(paths, path_lines):
label = path[-1]
self.play(
LaggedStartMap(
Indicate, path,
rate_func = wiggle,
run_time = 1,
),
ShowCreation(path_line),
Animation(label)
)
self.wait()
group = VGroup(label, cost_aL)
self.play(
group.shift, MED_SMALL_BUFF*UP,
rate_func = wiggle
)
self.play(FadeOut(path_line))
self.wait()
def show_previous_layer(self):
mid_neurons = self.network_mob.layers[1].neurons
layer = self.network_mob.layers[0]
edges = self.network_mob.edge_groups[0]
faded_edges = self.faded_edges
to_fade = VGroup(
self.chosen_neurons[0].label,
self.chosen_neurons[0].arrow,
)
for neuron in layer.neurons:
neuron.add(self.get_neuron_activation_decimal(neuron))
all_edges_out = VGroup(*[
VGroup(*[n.edges_in[i] for n in mid_neurons]).copy()
for i in range(len(layer.neurons))
])
all_edges_out.set_stroke(YELLOW, 3)
deriv = VGroup(*self.chain_rule[:3])
deriv_rect = SurroundingRectangle(deriv)
mid_neuron_outlines = mid_neurons.copy()
mid_neuron_outlines.set_fill(opacity = 0)
mid_neuron_outlines.set_stroke(YELLOW, 5)
def get_neurons_decimal_anims(neuron):
return [
ChangingDecimal(
neuron.decimal,
lambda a : neuron.get_fill_opacity(),
),
UpdateFromFunc(
neuron.decimal,
lambda m : m.set_fill(
WHITE if neuron.get_fill_opacity() < 0.8 else BLACK
)
)
]
self.play(ShowCreation(deriv_rect))
self.play(LaggedStartMap(
ShowCreationThenDestruction,
mid_neuron_outlines
))
self.play(*it.chain(*[
[
ApplyMethod(n.set_fill, None, random.random()),
] + get_neurons_decimal_anims(n)
for n in mid_neurons
]), run_time = 4, rate_func = there_and_back)
self.play(faded_edges.restore)
self.play(
LaggedStartMap(
GrowFromCenter, layer.neurons,
run_time = 1
),
LaggedStartMap(ShowCreation, edges),
FadeOut(to_fade)
)
for x in range(3):
for edges_out in all_edges_out:
self.play(ShowCreationThenDestruction(edges_out))
self.wait()
####
def replace_subscript(self, label, tex):
subscript = label[-1]
new_subscript = OldTex(tex)[0]
new_subscript.replace(subscript, dim_to_match = 1)
label.remove(subscript)
label.add(new_subscript)
return label
def get_chain_rule(self, *tex):
chain_rule = OldTex(*tex)
chain_rule.scale(0.8)
chain_rule.to_corner(UP+LEFT)
chain_rule.set_color_by_tex_to_color_map({
"C_0" : self.cost_color,
"z^" : self.z_color,
"w^" : self.w_label.get_color()
})
return chain_rule
class ThatsPrettyMuchIt(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"That's pretty \\\\ much it!",
target_mode = "hooray",
run_time = 1,
)
self.wait(2)
class PatYourselfOnTheBack(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Pat yourself on \\\\ the back!",
target_mode = "hooray"
)
self.play_student_changes(*["hooray"]*3)
self.wait(3)
class ThatsALotToThinkAbout(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"That's a lot to \\\\ think about!",
target_mode = "surprised"
)
self.play_student_changes(*["thinking"]*3)
self.wait(4)
class LayersOfComplexity(Scene):
def construct(self):
chain_rule_equations = self.get_chain_rule_equations()
chain_rule_equations.to_corner(UP+RIGHT)
brace = Brace(chain_rule_equations, LEFT)
arrow = Vector(LEFT, color = RED)
arrow.next_to(brace, LEFT)
gradient = OldTex("\\nabla C")
gradient.scale(2)
gradient.set_color(RED)
gradient.next_to(arrow, LEFT)
self.play(LaggedStartMap(FadeIn, chain_rule_equations))
self.play(GrowFromCenter(brace))
self.play(GrowArrow(arrow))
self.play(Write(gradient))
self.wait()
def get_chain_rule_equations(self):
w_deriv = OldTex(
"{\\partial C", "\\over", "\\partial w^{(l)}_{jk}}",
"=",
"a^{(l-1)}_k",
"\\sigma'(z^{(l)}_j)",
"{\\partial C", "\\over", "\\partial a^{(l)}_j}",
)
lil_rect = SurroundingRectangle(
VGroup(*w_deriv[-3:]),
buff = 0.5*SMALL_BUFF
)
a_deriv = OldTex(
"\\sum_{j = 0}^{n_{l+1} - 1}",
"w^{(l+1)}_{jk}",
"\\sigma'(z^{(l+1)}_j)",
"{\\partial C", "\\over", "\\partial a^{(l+1)}_j}",
)
or_word = OldTexText("or")
last_a_deriv = OldTex("2(a^{(L)}_j - y_j)")
a_deriv.next_to(w_deriv, DOWN, LARGE_BUFF)
or_word.next_to(a_deriv, DOWN)
last_a_deriv.next_to(or_word, DOWN, MED_LARGE_BUFF)
big_rect = SurroundingRectangle(VGroup(a_deriv, last_a_deriv))
arrow = Arrow(
lil_rect.get_corner(DOWN+LEFT),
big_rect.get_top(),
)
result = VGroup(
w_deriv, lil_rect, arrow,
big_rect, a_deriv, or_word, last_a_deriv
)
for expression in w_deriv, a_deriv, last_a_deriv:
expression.set_color_by_tex_to_color_map({
"C" : RED,
"z^" : GREEN,
"w^" : BLUE,
"b^" : MAROON_B,
})
return result
class SponsorFrame(PiCreatureScene):
def construct(self):
morty = self.pi_creature
screen = ScreenRectangle(height = 5)
screen.to_corner(UP+LEFT)
url = OldTexText("http://3b1b.co/crowdflower")
url.move_to(screen, UP+LEFT)
screen.shift(LARGE_BUFF*DOWN)
arrow = Arrow(LEFT, RIGHT, color = WHITE)
arrow.next_to(url, RIGHT)
t_shirt_words = OldTexText("Free T-Shirt")
t_shirt_words.scale(1.5)
t_shirt_words.set_color(YELLOW)
t_shirt_words.next_to(morty, UP, aligned_edge = RIGHT)
human_in_the_loop = OldTexText("Human-in-the-loop approach")
human_in_the_loop.next_to(screen, DOWN)
self.play(
morty.change, "hooray", t_shirt_words,
Write(t_shirt_words, run_time = 2)
)
self.wait()
self.play(
morty.change, "raise_right_hand", screen,
ShowCreation(screen)
)
self.play(
t_shirt_words.scale, 1./1.5,
t_shirt_words.next_to, arrow, RIGHT
)
self.play(Write(url))
self.play(GrowArrow(arrow))
self.wait(2)
self.play(morty.change, "thinking", url)
self.wait(3)
self.play(Write(human_in_the_loop))
self.play(morty.change, "happy", url)
self.play(morty.look_at, screen)
self.wait(7)
t_shirt_words_outline = t_shirt_words.copy()
t_shirt_words_outline.set_fill(opacity = 0)
t_shirt_words_outline.set_stroke(GREEN, 3)
self.play(
morty.change, "hooray", t_shirt_words,
LaggedStartMap(ShowCreation, t_shirt_words_outline),
)
self.play(FadeOut(t_shirt_words_outline))
self.play(LaggedStartMap(
Indicate, url,
rate_func = wiggle,
color = PINK,
run_time = 3
))
self.wait(3)
class NN3PatreonThanks(PatreonThanks):
CONFIG = {
"specific_patrons" : [
"Randall Hunt",
"Burt Humburg",
"CrypticSwarm",
"Juan Benet",
"David Kedmey",
"Michael Hardwicke",
"Nathan Weeks",
"Marcus Schiebold",
"Ali Yahya",
"William",
"Mayank M. Mehrotra",
"Lukas Biewald",
"Samantha D. Suplee",
"Yana Chernobilsky",
"Kaustuv DeBiswas",
"Kathryn Schmiedicke",
"Yu Jun",
"Dave Nicponski",
"Damion Kistler",
"Markus Persson",
"Yoni Nazarathy",
"Ed Kellett",
"Joseph John Cox",
"Luc Ritchie",
"1stViewMaths",
"Jacob Magnuson",
"Mark Govea",
"Dagan Harrington",
"Clark Gaebel",
"Eric Chow",
"Mathias Jansson",
"Robert Teed",
"Pedro Perez Sanchez",
"David Clark",
"Michael Gardner",
"Harsev Singh",
"Mads Elvheim",
"Erik Sundell",
"Xueqi Li",
"Dr. David G. Stork",
"Tianyu Ge",
"Ted Suzman",
"Linh Tran",
"Andrew Busey",
"John Haley",
"Ankalagon",
"Eric Lavault",
"Boris Veselinovich",
"Julian Pulgarin",
"Jeff Linse",
"Cooper Jones",
"Ryan Dahl",
"Jason Hise",
"Meshal Alshammari",
"Bernd Sing",
"Mustafa Mahdi",
"Mathew Bramson",
"Jerry Ling",
"Vecht",
"Shimin Kuang",
"Rish Kundalia",
"Achille Brighton",
"Ripta Pasay",
],
"max_patron_group_size" : 25,
"patron_scale_val" : 0.7,
}
class Thumbnail(PreviewLearning):
CONFIG = {
"layer_sizes" : [8, 6, 6, 4],
"network_mob_config" : {
"neuron_radius" : 0.3,
"neuron_to_neuron_buff" : MED_SMALL_BUFF,
"include_output_labels" : False,
},
"stroke_width_exp" : 1,
"max_stroke_width" : 5,
"title" : "Backpropagation",
"network_scale_val" : 0.8,
}
def construct(self):
self.color_network_edges()
network_mob = self.network_mob
network_mob.scale(
self.network_scale_val,
about_point = network_mob.get_bottom()
)
network_mob.activate_layers(np.random.random(self.layer_sizes[0]))
for edge in it.chain(*network_mob.edge_groups):
arrow = Arrow(
edge.get_end(), edge.get_start(),
buff = 0,
tip_length = 0.1,
color = edge.get_color()
)
network_mob.add(arrow.tip)
arrow = Vector(
3*LEFT,
tip_length = 0.75,
rectangular_stem_width = 0.2,
color = BLUE,
)
arrow.next_to(network_mob.edge_groups[1], UP, MED_LARGE_BUFF)
network_mob.add(arrow)
self.add(network_mob)
title = OldTexText(self.title)
title.scale(2)
title.to_edge(UP)
self.add(title)
class SupplementThumbnail(Thumbnail):
CONFIG = {
"title" : "Backpropagation \\\\ calculus",
"network_scale_val" : 0.7,
}
def construct(self):
Thumbnail.construct(self)
self.network_mob.to_edge(DOWN, buff = MED_SMALL_BUFF)
for layer in self.network_mob.layers:
for neuron in layer.neurons:
partial = OldTex("\\partial")
partial.move_to(neuron)
self.remove(neuron)
self.add(partial)
|
|
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from manim_imports_ext import *
class SimpleVelocityGraph(GraphScene):
CONFIG = {
# "frame_rate" : 4000,
# "domino_thickness" : 7.5438,
# "domino_spacing" : 8.701314282,
"data_files" : [
"data07.txt",
"data13.txt",
# "data11.txt",
],
"colors" : [WHITE, BLUE, YELLOW, GREEN, MAROON_B],
"x_axis_label" : "$t$",
"y_axis_label" : "$v$",
"x_min" : 0,
"x_max" : 1.8,
"x_tick_frequency" : 0.1,
"x_labeled_nums" : np.arange(0, 1.8, 0.2),
"y_tick_frequency" : 100,
"y_min" : 0,
"y_max" : 1000,
"y_labeled_nums" : list(range(0, 1000, 200)),
"x_axis_width" : 12,
"graph_origin" : 2.5*DOWN + 5*LEFT,
"trailing_average_length" : 20,
"include_domino_thickness" : False,
}
def construct(self):
self.setup_axes()
# self.save_all_images()
for data_file, color in zip(self.data_files, self.colors):
self.init_data(data_file)
self.draw_dots(color)
self.add_label_to_last_dot(
"%s %s %.2f"%(
data_file[4:6],
"hard" if self.friction == "low" else "felt",
self.domino_spacing,
),
color
)
self.draw_lines(color)
def save_all_images(self):
indices = list(range(1, 20))
for i1, i2 in it.combinations(indices, 2):
to_remove = VGroup()
for index in i1, i2:
index_str = ("%.2f"%float(0.01*index))[-2:]
data_file = "data%s.txt"%index_str
self.init_data(data_file)
color = WHITE if self.friction == "low" else BLUE
self.draw_dots(color)
self.add_label_to_last_dot(
"%s %s %.2f"%(
data_file[4:6],
"hard" if self.friction == "low" else "felt",
self.domino_spacing,
),
color
)
self.draw_lines(color)
to_remove.add(self.dots, self.lines, self.label)
self.save_image("dominos_%d_vs_%d"%(i1, i2))
self.remove(to_remove)
def init_data(self, data_file):
file_name = os.path.join(
os.path.dirname(os.path.realpath(__file__)),
"dominos",
data_file
)
file = open(file_name, "r")
frames, notes = [], []
for line in file:
line = line.replace(" ", ",")
line = line.replace("\n", "")
entries = [s for s in line.split(",") if s is not ""]
if len(entries) == 0:
continue
if entries[0] == "framerate":
frame_rate = float(entries[1])
elif entries[0] == "domino spacing":
domino_spacing = float(entries[1])
elif entries[0] == "domino thickness":
domino_thickness = float(entries[1])
elif entries[0] == "friction":
self.friction = entries[1]
else:
try:
frames.append(int(entries[0]))
except:
continue #How to treat?
# frames.append(frames[-1] + (frames[-1] - frames[-2]))
if len(entries) > 1:
notes.append(entries[1])
else:
notes.append("")
frames = np.array(frames)
self.times = (frames - frames[0])/float(frame_rate)
delta_times = self.times[1:] - self.times[:-1]
if self.include_domino_thickness:
distance = domino_spacing+domino_thickness
else:
distance = domino_spacing
self.velocities = distance/delta_times
self.notes = notes
n = self.trailing_average_length
self.velocities = np.array([
np.mean(self.velocities[max(0, i-n):i])
for i in range(len(self.velocities))
])
self.domino_spacing = domino_spacing
self.domino_thickness = domino_thickness
def draw_dots(self, color = WHITE):
dots = VGroup()
for time, v, note in zip(self.times, self.velocities, self.notes):
dot = Dot(color = color)
dot.scale(0.5)
dot.move_to(self.coords_to_point(time, v))
self.add(dot)
dots.add(dot)
if note == "twist":
dot.set_color(RED)
self.dots = dots
def add_label_to_last_dot(self, label, color = WHITE):
dot = self.dots[-1]
label = OldTexText(label)
label.scale(0.75)
label.next_to(dot, UP, buff = MED_SMALL_BUFF)
label.set_color(color)
label.shift_onto_screen()
self.label = label
self.add(label)
def draw_lines(self, color = WHITE, stroke_width = 2):
lines = VGroup()
for d1, d2 in zip(self.dots, self.dots[1:]):
line = Line(d1.get_center(), d2.get_center())
lines.add(line)
lines.set_stroke(color, stroke_width)
self.add(lines, self.dots)
self.lines = lines
ALL_VELOCITIES = {
10 : [
0.350308642,
0.3861880046,
0.8665243271,
0.9738947062,
0.8087560386,
1.067001275,
0.9059117965,
1.113855622,
0.9088626493,
1.504155436,
1.347926731,
1.274067732,
1.242854491,
1.118319973,
1.177303094,
1.202676006,
0.9965029762,
1.558775605,
1.472405453,
1.357765612,
1.200089606,
1.285810292,
1.138860544,
1.322373618,
1.51230804,
1.148233882,
1.276983219,
1.150601375,
1.492090018,
1.210502531,
1.221097739,
1.141189502,
1.364405053,
1.608189241,
1.223775585,
1.174824561,
1.069045338,
1.468530702,
1.733048654,
1.328670635,
1.118319973,
1.143528005,
1.010945048,
1.430876068,
1.395104167,
1.018324209,
1.405646516,
1.120565596,
1.24562872,
1.65590999,
1.276983219,
1.282854406,
1.338229416,
1.240092593,
0.9982856291,
1.811823593,
1.328670635,
1.167451185,
1.27991208,
1.221097739,
1.022054335,
1.160169785,
1.805960086,
0.9965029762,
1.449458874,
1.603568008,
1.234605457,
1.210502531,
1.192396724,
1.020185862,
1.496090259,
1.322373618,
1.291763117,
1.210502531,
0.9807410662,
1.341446314,
1.391625104,
1.480216622,
1.148233882,
1.125084005,
1.670783433,
1.118319973,
1.174824561,
1.395104167,
1.167451185,
1.182291667,
1.696175279,
1.306889149,
1.430876068,
1.048950501,
1.823665577,
1.24562872,
],
13 : [
0.2480920273,
0.3532654568,
0.549163523,
0.5979017857,
0.6643353175,
0.8495940117,
1.037573598,
0.897413562,
1.410977665,
0.9180833562,
1.303328143,
0.9324004456,
2.026785714,
0.9721980256,
1.339835934,
1.002770291,
2.3797086,
1.235972684,
1.508900406,
1.239174685,
1.374486864,
1.181040564,
1.144309638,
1.195803571,
1.265400605,
1.223328462,
1.678320802,
1.198800573,
0.7958759211,
1.573425752,
1.046655205,
2.009753902,
1.42782516,
1.289276088,
1.347384306,
1.299786491,
1.06530385,
1.339835934,
1.242393321,
1.053571429,
1.317689886,
1.626943635,
1.112375415,
1.362739113,
0.9110884354,
1.578618576,
1.853959025,
1.504155436,
1.158163265,
1.262061817,
1.060579664,
1.122820255,
1.594404762,
1.27552381,
1.382431874,
1.109794498,
1.303328143,
1.160974341,
1.296264034,
1.092058056,
1.077300515,
1.462756662,
1.317689886,
1.390469269,
1.099589491,
1.649384236,
1.467243646,
1.402702137,
1.092058056,
1.201812635,
1.258740602,
1.321329913,
1.272131459,
1.175236925,
1.181040564,
1.296264034,
1.24562872,
1.358867695,
1.332371667,
1.296264034,
1.217102872,
1.169490045,
1.114968365,
1.528183478,
1.374486864,
1.223328462,
1.324990107,
1.268757105,
1.169490045,
1.578618576,
],
14 : [
0.4905860806,
0.6236263736,
0.71391258,
0.8436004031,
1.048950501,
0.9585599771,
1.138860544,
1.210940325,
1.27552381,
1.282363079,
1.166637631,
1.242393321,
1.163799096,
1.166637631,
1.42357568,
1.382431874,
1.278934301,
1.390469269,
1.181040564,
1.107225529,
1.08462909,
1.160974341,
1.374486864,
1.382431874,
1.355018211,
1.25543682,
1.192821518,
0.9360497624,
1.449458874,
1.370548506,
1.485470275,
1.471758242,
1.149811126,
1.217102872,
1.152581756,
1.402702137,
1.155365769,
1.141578588,
1.248881015,
1.074879615,
1.453864525,
1.303328143,
1.248881015,
1.169490045,
1.214013778,
1.220207726,
1.310469667,
1.42357568,
1.163799096,
1.220207726,
1.141578588,
1.207882395,
1.104668426,
1.328670635,
1.25543682,
1.239174685,
1.169490045,
1.149811126,
1.000672445,
1.144309638,
1.232787187,
1.268757105,
1.306889149,
1.538011024,
1.355018211,
1.347384306,
1.223328462,
1.149811126,
1.158163265,
1.24562872,
1.485470275,
1.339835934,
1.314069859,
1.235972684,
1.265400605,
1.181040564,
1.638087084,
1.568266979,
1.299786491,
1.278934301,
1.336093376,
1.089570452,
1.004876951,
1.089570452,
1.282363079,
1.449458874,
1.370548506,
1.265400605,
1.143215651,
],
15 : [
1.087094156,
1.223328462,
1.563141923,
1.394523115,
1.268757105,
1.513675407,
1.436400686,
1.094557045,
0.9761661808,
1.072469571,
1.178131597,
1.366632653,
1.258740602,
1.25543682,
1.285810292,
1.235972684,
1.347384306,
1.239174685,
1.195803571,
1.186901808,
1.141578588,
1.152581756,
1.136155412,
1.102123107,
1.242393321,
1.347384306,
1.278934301,
1.366632653,
1.351190476,
0.9882674144,
1.1898543,
1.351190476,
1.169490045,
1.292760618,
1.638087084,
1.436400686,
1.328670635,
1.242393321,
1.355018211,
1.303328143,
1.186901808,
1.112375415,
1.432100086,
1.1898543,
1.324990107,
1.074879615,
1.214013778,
1.20483987,
1.158163265,
1.112375415,
1.220207726,
1.402702137,
1.268757105,
1.282363079,
1.289276088,
1.292760618,
1.183963932,
1.252150337,
1.42782516,
1.292760618,
1.026440834,
1.268757105,
1.268757105,
1.285810292,
1.347384306,
1.272131459,
1.220207726,
1.296264034,
1.25543682,
1.494754464,
1.347384306,
1.214013778,
1.169490045,
1.147053786,
1.082175178,
1.109794498,
1.382431874,
1.24562872,
1.201812635,
1.328670635,
1.122820255,
1.220207726,
1.192821518,
1.563141923,
1.41935142,
1.336093376,
1.406827731,
1.258740602,
1.186901808,
1.232787187,
1.107225529,
],
}
# Felt: 8,9,10,11,12,13
# Hardwood 1-7, 14,15
class ContrastTwoGraphs(SimpleVelocityGraph):
CONFIG = {
"velocities1_index" : 13,
"velocities2_index" : 14,
"x_min" : -1,
"x_max" : 10,
"y_min" : -0.25,
"y_max" : 2,
"x_axis_label" : "",
"y_axis_label" : "",
"x_labeled_nums" : [],
"y_labeled_nums" : [],
"y_tick_frequency" : 0.25,
"x_tick_frequency" : 12,
"moving_average_n" : 20,
}
def construct(self):
self.setup_axes()
velocities1 = ALL_VELOCITIES[self.velocities1_index]
velocities2 = ALL_VELOCITIES[self.velocities2_index]
self.n_data_points = len(velocities1)
graph1 = self.get_velocity_graph(velocities1)
graph2 = self.get_velocity_graph(velocities2)
smoothed_graph1 = self.get_smoothed_velocity_graph(velocities1)
smoothed_graph2 = self.get_smoothed_velocity_graph(velocities2)
for graph in graph1, smoothed_graph1:
self.color_graph(graph)
for graph in graph2, smoothed_graph2:
self.color_graph(graph, BLUE, RED)
for graph in graph1, graph2, smoothed_graph1, smoothed_graph2:
graph.axes = self.axes.deepcopy()
graph.add_to_back(graph.axes)
lower_left = self.axes.get_corner(DOWN+LEFT)
self.remove(self.axes)
felt = OldTexText("Felt")
hardwood = OldTexText("Hardwood")
hardwood.set_color(RED)
words = VGroup(felt, hardwood)
self.force_skipping()
#Show jaggediness
graph1.scale(0.5).to_edge(UP)
graph2.scale(0.5).to_edge(DOWN)
felt.next_to(graph1, LEFT, buff = 0.75)
hardwood.next_to(graph2, LEFT, buff = 0.75)
self.play(
ShowCreation(graph1, run_time = 3, rate_func=linear),
Write(felt)
)
self.play(
ShowCreation(graph2, run_time = 4, rate_func=linear),
Write(hardwood)
)
self.wait()
for g, sg in (graph1, smoothed_graph1), (graph2, smoothed_graph2):
sg_copy = sg.deepcopy()
sg_copy.scale(0.5)
sg_copy.shift(g.get_center())
mover = VGroup(*it.chain(*list(zip(g.dots, g.lines))))
target = VGroup(*it.chain(*list(zip(sg_copy.dots, sg_copy.lines))))
for m, t in zip(mover, target):
m.target = t
self.play(LaggedStartMap(
MoveToTarget, mover,
rate_func = lambda t : 0.3*wiggle(t),
run_time = 3,
lag_ratio = 0.2,
))
twists = OldTexText("Twists?")
variable_distances = OldTexText("Variable distances")
for word in twists, variable_distances:
word.to_corner(UP+RIGHT)
self.play(Write(twists))
self.wait()
self.play(ReplacementTransform(twists, variable_distances))
self.wait(3)
self.play(FadeOut(variable_distances))
self.revert_to_original_skipping_status()
self.play(
graph1.scale, 2,
graph1.move_to, lower_left, DOWN+LEFT,
graph2.scale, 2,
graph2.move_to, lower_left, DOWN+LEFT,
FadeOut(words)
)
self.wait()
return
#Show moving averages
self.play(FadeOut(graph2))
dots = graph1.dots
dot1, dot2 = dots[21], dots[41]
rect = Rectangle(
width = dot2.get_center()[0] - dot1.get_center()[0],
height = FRAME_Y_RADIUS - self.x_axis.get_center()[1],
stroke_width = 0,
fill_color = YELLOW,
fill_opacity = 0.5
)
rect.move_to(dot2.get_center(), RIGHT)
rect.to_edge(UP, buff = 0)
pre_rect = rect.copy()
pre_rect.stretch_to_fit_width(0)
pre_rect.move_to(rect, RIGHT)
arrow = Vector(DOWN)
arrow.next_to(dot2, UP, SMALL_BUFF)
self.play(GrowArrow(arrow))
self.play(
dot2.shift, MED_SMALL_BUFF*UP,
dot2.set_color, PINK,
rate_func = wiggle
)
self.wait()
self.play(
FadeOut(arrow),
ReplacementTransform(pre_rect, rect),
)
self.wait()
self.play(
Transform(graph1, smoothed_graph1, run_time = 2),
Animation(rect)
)
self.play(FadeOut(rect))
self.wait()
self.play(FadeIn(graph2))
self.play(Transform(graph2, smoothed_graph2))
felt.next_to(dot2, UP, MED_LARGE_BUFF)
hardwood.next_to(felt, DOWN, LARGE_BUFF)
self.play(
LaggedStartMap(FadeIn, felt),
LaggedStartMap(FadeIn, hardwood),
run_time = 1
)
self.wait()
#Compare regions
dot_group1 = VGroup(
*graph1.dots[35:75] + graph2.dots[35:75]
)
dot_group2 = VGroup(
*graph1.dots[75:] + graph2.dots[75:]
)
dot_group3 = VGroup(
*graph1.dots[35:] + graph2.dots[35:]
)
rect1 = SurroundingRectangle(dot_group1)
rect2 = SurroundingRectangle(dot_group2)
rect3 = SurroundingRectangle(dot_group3)
self.play(ShowCreation(rect1))
for x in range(2):
self.play(LaggedStartMap(
ApplyMethod, dot_group1,
lambda m : (m.scale, 0.5),
rate_func = wiggle,
lag_ratio = 0.05,
run_time = 3,
))
self.wait()
self.play(ReplacementTransform(rect1, rect2))
for x in range(2):
self.play(LaggedStartMap(
ApplyMethod, dot_group2,
lambda m : (m.scale, 0.5),
rate_func = wiggle,
lag_ratio = 0.05,
run_time = 3,
))
self.wait()
self.play(ReplacementTransform(rect1, rect3))
for x in range(2):
self.play(LaggedStartMap(
ApplyMethod, dot_group3,
lambda m : (m.scale, 0.5),
rate_func = wiggle,
lag_ratio = 0.05,
run_time = 3,
))
self.wait()
###
def color_graph(self, graph, color1 = BLUE, color2 = WHITE, n_starts = 20):
graph.set_color(color2)
VGroup(*graph.dots[:11] + graph.lines[:10]).set_color(color1)
def get_smoothed_velocity_graph(self, velocities):
n = self.moving_average_n
smoothed_vs = np.array([
np.mean(velocities[max(0, i-n):i])
for i in range(len(velocities))
])
return self.get_velocity_graph(smoothed_vs)
def get_velocity_graph(self, velocities):
n = len(velocities)
dots = VGroup(self.get_dot(1, velocities[0]))
lines = VGroup()
for x in range(1, n):
dots.add(self.get_dot(x+1, velocities[x]))
lines.add(Line(
dots[-2].get_center(),
dots[-1].get_center(),
))
graph = VGroup(dots, lines)
graph.dots = dots
graph.lines = lines
return graph
def get_dot(self, x, y):
dot = Dot(radius = 0.05)
dot.move_to(self.coords_to_point(
x * float(self.x_max) / self.n_data_points, y
))
return dot
class ShowAllSteadyStateVelocities(SimpleVelocityGraph):
CONFIG = {
"x_axis_label" : "\\text{Domino spacing}",
"x_min" : 0,
"x_max" : 40,
"x_axis_width" : 9,
"x_tick_frequency" : 5,
"x_labeled_nums" : list(range(0, 50, 10)),
"y_min" : 0,
"y_max" : 400,
"y_labeled_nums" : [],
# "y_labeled_nums" : range(200, 1400, 200),
}
def construct(self):
self.setup_axes()
for index in range(1, 20):
index_str = ("%.2f"%float(0.01*index))[-2:]
data_file = "data%s.txt"%index_str
self.init_data(data_file)
color = WHITE if self.friction == "low" else BLUE
label = OldTexText(
index_str,
color = color
)
label.scale(0.5)
label.set_color(color)
dot = Dot(color = color)
dot.scale(0.5)
dot.move_to(self.coords_to_point(
self.domino_spacing, self.velocities[-1] - 400
))
label.next_to(
dot,
random.choice([LEFT, RIGHT]),
SMALL_BUFF
)
self.add(dot)
self.add(label)
print(index_str, self.velocities[-1], self.friction)
class Test(Scene):
def construct(self):
shift_val = 1.5
domino1 = Rectangle(
width = 0.5, height = 3,
stroke_width = 0,
fill_color = GREEN,
fill_opacity = 1
)
domino1.shift(LEFT)
domino2 = domino1.copy()
domino2.set_fill(BLUE_E)
domino2.shift(shift_val*RIGHT)
spacing = shift_val - domino2.get_width()
dominos = VGroup(domino1, domino2)
for domino in dominos:
line = DashedLine(domino.get_left(), domino.get_right())
dot = Dot(domino.get_center())
domino.add(line, dot)
arc1 = Arc(
radius = domino1.get_height(),
start_angle = np.pi/2,
angle = -np.arcsin(spacing / domino1.get_height())
)
arc1.shift(domino1.get_corner(DOWN+RIGHT))
arc2 = Arc(
radius = domino1.get_height()/2,
start_angle = np.pi/2,
angle = -np.arcsin(2*spacing/domino1.get_height())
)
arc2.shift(domino1.get_right())
arc2.set_color(BLUE)
arcs = VGroup(arc1, arc2)
for arc, vect in zip(arcs, [DOWN+RIGHT, RIGHT]):
arc_copy = arc.copy()
point = domino1.get_bounding_box_point(vect)
arc_copy.add_line_to([point])
arc_copy.set_stroke(width = 0)
arc_copy.set_fill(
arc.get_stroke_color(),
0.2,
)
self.add(arc_copy)
domino1_ghost = domino1.copy()
domino1_ghost.fade(0.8)
self.add(domino1_ghost, dominos, arcs)
self.play(Rotate(
domino1,
angle = arc1.angle,
about_point = domino1.get_corner(DOWN+RIGHT),
rate_func = there_and_back,
run_time = 3,
))
self.play(Rotate(
domino1,
angle = arc2.angle,
about_point = domino1.get_right(),
rate_func = there_and_back,
run_time = 3,
))
print(arc1.angle, arc2.angle)
|
|
from manim_imports_ext import *
class CircleDivisionImage(Scene):
CONFIG = {
"random_seed": 0,
"n": 0,
}
def construct(self):
# tex = OldTex("e^{\\tau i}")
# tex = OldTex("\\sin(2\\theta) \\over \\sin(\\theta)\\cos(\\theta)")
# tex = OldTex("")
# tex.set_height(FRAME_HEIGHT - 2)
# if tex.get_width() > (FRAME_WIDTH - 2):
# tex.set_width(FRAME_WIDTH - 2)
# self.add(tex)
n = self.n
# angles = list(np.arange(0, TAU, TAU / 9))
# for i in range(len(angles)):
# angles[i] += 1 * np.random.random()
# random.shuffle(angles)
# angles = angles[:n + 1]
# angles.sort()
# arcs = VGroup(*[
# Arc(
# start_angle=a1,
# angle=(a2 - a1),
# )
# for a1, a2 in zip(angles, angles[1:])
# ])
# arcs.set_height(FRAME_HEIGHT - 1)
# arcs.set_stroke(YELLOW, 3)
circle = Circle()
circle.set_stroke(YELLOW, 5)
circle.set_height(FRAME_HEIGHT - 1)
alphas = np.arange(0, 1, 1 / 10)
alphas += 0.025 * np.random.random(10)
# random.shuffle(alphas)
alphas = alphas[:n + 1]
points = [circle.point_from_proportion(3 * alpha % 1) for alpha in alphas]
dots = VGroup(*[Dot(point) for point in points])
for dot in dots:
dot.scale(1.5)
dot.set_stroke(BLACK, 2, background=True)
dots.set_color(BLUE)
lines = VGroup(*[
Line(p1, p2)
for p1, p2 in it.combinations(points, 2)
])
lines.set_stroke(WHITE, 3)
self.add(circle, lines, dots)
class PatronImage1(CircleDivisionImage):
CONFIG = {"n": 0}
class PatronImage2(CircleDivisionImage):
CONFIG = {"n": 1}
class PatronImage4(CircleDivisionImage):
CONFIG = {"n": 2}
class PatronImage8(CircleDivisionImage):
CONFIG = {"n": 3}
class PatronImage16(CircleDivisionImage):
CONFIG = {"n": 4}
class PatronImage31(CircleDivisionImage):
CONFIG = {"n": 5}
class PatronImage57(CircleDivisionImage):
CONFIG = {"n": 6}
class PatronImage99(CircleDivisionImage):
CONFIG = {"n": 7}
class PatronImage163(CircleDivisionImage):
CONFIG = {"n": 8}
class PatronImage256(CircleDivisionImage):
CONFIG = {"n": 9}
|
|
from manim_imports_ext import *
class TelestrationContribution(Scene):
def construct(self):
# Object creators
def get_beer():
beer = SVGMobject(file_name="beer")
beer.set_stroke(width=0)
beer[0].set_fill(GREY_C)
beer[1].set_fill(WHITE)
beer[2].set_fill("#ff9900")
return beer
def get_muscle():
muscle = SVGMobject("muscle")
muscle.set_fill(GREY_BROWN)
muscle.set_stroke(WHITE, 2)
return muscle
def get_cat():
cat = SVGMobject("sitting_cat")
cat.set_fill(GREY_C)
cat.set_stroke(WHITE, 0)
return cat
def get_fat_cat():
cat = SVGMobject("fat_cat")
cat.flip()
cat.set_stroke(WHITE, 0)
cat.set_fill(GREY_C, 1)
return cat
def get_person():
person = SVGMobject("person")
person.set_fill(GREY_C, 1)
person.set_stroke(WHITE, 1)
return person
# Beer makes you stronger
beer = get_beer()
arrow = OldTex("\\Rightarrow")
arrow.set_width(1)
muscle = get_muscle()
imply_group = VGroup(beer, arrow, muscle)
imply_group.arrange(RIGHT, buff=0.5)
news = Rectangle(height=7, width=6)
news.set_fill(GREY_E, 1)
imply_group.set_width(news.get_width() - 1)
imply_group.next_to(news.get_top(), DOWN)
lines = VGroup(*[Line(LEFT, RIGHT) for x in range(12)])
lines.arrange(DOWN, buff=0.3)
lines.set_width(news.get_width() - 1, stretch=True)
lines.next_to(imply_group, DOWN, MED_LARGE_BUFF)
lines[-1].stretch(0.5, 0, about_edge=LEFT)
news.add(lines)
q_marks = OldTex("???")[0]
q_marks.space_out_submobjects(1.5)
q_marks.replace(imply_group, dim_to_match=1)
self.add(news)
self.play(Write(q_marks))
self.wait()
beer.save_state()
beer.move_to(imply_group)
self.play(
FadeOut(q_marks, lag_ratio=0.1),
FadeInFromDown(beer)
)
self.play(
Restore(beer),
FadeIn(arrow, 0.2 * LEFT),
DrawBorderThenFill(muscle)
)
news.add(imply_group)
self.wait(2)
# Doubt
randy = Randolph()
randy.to_corner(DL)
randy.change("confused")
bangs = OldTex("!?!")
bangs.scale(2)
bangs.next_to(randy, UP)
self.play(
FadeIn(randy),
news.scale, 0.8, {"about_edge": UP},
news.shift, RIGHT,
)
self.play(Blink(randy))
self.play()
self.play(
randy.change, "angry", imply_group,
Write(bangs, run_time=1)
)
self.wait()
self.play(Blink(randy))
self.wait()
# Axes
axes = Axes(
x_min=0,
x_max=15,
y_min=0,
y_max=10,
)
axes.center()
axes.set_height(FRAME_HEIGHT - 1)
news.remove(imply_group)
news.remove(lines)
beer.generate_target()
beer.target.set_height(0.75)
beer.target.next_to(axes.x_axis.get_end(), UR, SMALL_BUFF)
self.play(
FadeOut(news),
LaggedStartMap(
FadeOutAndShift, VGroup(randy, bangs, arrow, muscle),
lambda m: (m, DOWN)
),
Uncreate(lines),
MoveToTarget(beer, run_time=2),
ShowCreation(axes),
)
# Cat labels
lil_cat = get_cat()
lil_cat.set_height(0.5)
lil_cat.next_to(axes.c2p(0, 0), LEFT, aligned_edge=DOWN)
fat_cat = get_fat_cat()
fat_cat.set_height(1.5)
fat_cat.next_to(axes.c2p(0, 10), LEFT, aligned_edge=UP)
self.play(FadeIn(lil_cat))
self.play(TransformFromCopy(lil_cat, fat_cat))
# Data
data = VGroup()
n_data_points = 50
for x in np.linspace(1, 15, n_data_points):
x += np.random.random() - 0.5
y = (x * 10 / 15) + (np.random.random() - 0.5) * 5
if y < 0.5:
y = 0.5
if y > 15:
y -= 1
dot = Dot(axes.c2p(x, y))
dot.set_height(0.1)
data.add(dot)
data.set_color(BLUE)
line = Line(axes.c2p(0, 0.5), axes.c2p(15, 10))
self.play(ShowIncreasingSubsets(data, run_time=4))
self.play(ShowCreation(line))
self.wait()
graph = VGroup(axes, lil_cat, fat_cat, beer, data, line)
graph.save_state()
# Write article
article = Rectangle(height=4, width=3)
article.set_fill(GREY_E, 1)
article.to_edge(RIGHT)
arrow = Vector(RIGHT)
arrow.set_color(YELLOW)
arrow.next_to(article, LEFT)
lines = VGroup(*[Line(LEFT, RIGHT) for x in range(20)])
lines.arrange(DOWN)
for line in (lines[9], lines[19]):
line.stretch(random.random() * 0.7, 0, about_edge=LEFT)
lines[10:].shift(SMALL_BUFF * DOWN)
lines.set_height(article.get_height() - 1, stretch=True)
lines.set_width(article.get_width() - 0.5, stretch=True)
lines.move_to(article)
self.play(
DrawBorderThenFill(article),
ShowCreation(lines, run_time=2),
ShowCreation(arrow),
graph.set_height, 3,
graph.next_to, arrow, LEFT,
)
article.add(lines)
self.wait()
new_article = article.copy()
new_arrow = arrow.copy()
likes = VGroup(*[SVGMobject("like") for x in range(3)])
likes.set_stroke(width=0)
likes.set_fill(BLUE)
likes.arrange(RIGHT)
likes.match_width(new_article)
likes.next_to(new_article, UP)
self.play(VGroup(graph, arrow, article).next_to, new_arrow, LEFT)
self.play(
ShowCreation(new_arrow),
TransformFromCopy(article, new_article, path_arc=30 * DEGREES),
)
self.play(LaggedStartMap(FadeInFrom, likes, lambda m: (m, DOWN)))
self.wait()
self.add(new_article, graph)
new_article.generate_target()
new_article.target.set_height(FRAME_HEIGHT, stretch=True)
new_article.target.set_width(FRAME_WIDTH, stretch=True)
new_article.target.center()
new_article.target.set_stroke(width=0)
self.play(
Restore(graph, run_time=2),
MoveToTarget(new_article, run_time=2),
FadeOut(arrow),
FadeOut(new_arrow),
FadeOut(article),
FadeOut(likes),
)
self.wait()
# Replace cats with people
lil_person = get_person()
lil_person.replace(lil_cat, dim_to_match=1)
big_person = get_person()
big_person.replace(fat_cat, dim_to_match=1)
self.play(
FadeOut(lil_cat, LEFT),
FadeIn(lil_person, RIGHT),
)
self.play(
FadeOut(fat_cat, LEFT),
FadeIn(big_person, RIGHT),
)
self.wait()
cross = Cross(big_person)
self.play(ShowCreation(cross))
muscle = get_muscle()
muscle.set_width(1.5)
muscle.move_to(big_person)
self.play(
FadeIn(muscle, RIGHT),
FadeOut(big_person, LEFT),
FadeOut(cross, LEFT),
)
self.wait()
cross = Cross(new_article)
cross.set_stroke(RED, 30)
self.play(ShowCreation(cross))
self.wait()
|
|
from manim_imports_ext import *
def boolian_linear_combo(bools):
return reduce(op.xor, [b * n for n, b in enumerate(bools)], 0)
def string_to_bools(message):
# For easter eggs on the board
as_int = int.from_bytes(message.encode(), 'big')
bits = "{0:b}".format(as_int)
bits = (len(message) * 8 - len(bits)) * '0' + bits
return [bool(int(b)) for b in bits]
def layer_mobject(mobject, nudge=1e-6):
for i, sm in enumerate(mobject.family_members_with_points()):
sm.shift(i * nudge * OUT)
def int_to_bit_coords(n, min_dim=3):
bits = "{0:b}".format(n)
bits = (min_dim - len(bits)) * '0' + bits
return np.array(list(map(int, bits)))
def bit_coords_to_int(bits):
return sum([(2**n) * b for n, b in enumerate(reversed(bits))])
def get_vertex_sphere(height=0.4, color=GREY, resolution=(21, 21)):
sphere = Sphere(resolution=resolution)
sphere.set_height(height)
sphere.set_color(color)
return sphere
def get_bit_string(bit_coords):
result = VGroup(*[Integer(int(b)) for b in bit_coords])
result.arrange(RIGHT, buff=SMALL_BUFF)
result.set_stroke(BLACK, 4, background=True)
return result
class Chessboard(SGroup):
CONFIG = {
"shape": (8, 8),
"height": 7,
"depth": 0.25,
"colors": [GREY_B, GREY_E],
"gloss": 0.2,
"square_resolution": (3, 3),
"top_square_resolution": (5, 5),
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
nr, nc = self.shape
cube = Cube(square_resolution=self.square_resolution)
# Replace top square with something slightly higher res
top_square = Square3D(resolution=self.top_square_resolution)
top_square.replace(cube[0])
cube.replace_submobject(0, top_square)
self.add(*[cube.copy() for x in range(nc * nr)])
self.arrange_in_grid(nr, nc, buff=0)
self.set_height(self.height)
self.set_depth(self.depth, stretch=True)
for i, j in it.product(range(nr), range(nc)):
color = self.colors[(i + j) % 2]
self[i * nc + j].set_color(color)
self.center()
self.set_gloss(self.gloss)
class Coin(Group):
CONFIG = {
"disk_resolution": (4, 51),
"height": 1,
"depth": 0.1,
"color": GOLD_D,
"tails_color": RED,
"include_labels": True,
"numeric_labels": False,
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
res = self.disk_resolution
self.top = Disk3D(resolution=res, gloss=0.2)
self.bottom = self.top.copy()
self.top.shift(OUT)
self.bottom.shift(IN)
self.edge = Cylinder(height=2, resolution=(res[1], 2))
self.add(self.top, self.bottom, self.edge)
self.rotate(90 * DEGREES, OUT)
self.set_color(self.color)
self.bottom.set_color(RED)
if self.include_labels:
chars = "10" if self.numeric_labels else "HT"
labels = VGroup(*[TexText(c) for c in chars])
for label, vect in zip(labels, [OUT, IN]):
label.shift(1.02 * vect)
label.set_height(0.8)
labels[1].rotate(PI, RIGHT)
labels.apply_depth_test()
labels.set_stroke(width=0)
self.add(*labels)
self.labels = labels
self.set_height(self.height)
self.set_depth(self.depth, stretch=True)
def is_heads(self):
return self.top.get_center()[2] > self.bottom.get_center()[2]
def flip(self, axis=RIGHT):
super().flip(axis)
return self
class CoinsOnBoard(Group):
CONFIG = {
"proportion_of_square_height": 0.7,
"coin_config": {},
}
def __init__(self, chessboard, **kwargs):
super().__init__(**kwargs)
prop = self.proportion_of_square_height
for cube in chessboard:
coin = Coin(**self.coin_config)
coin.set_height(prop * cube.get_height())
coin.next_to(cube, OUT, buff=0)
self.add(coin)
def flip_at_random(self, p=0.5):
bools = np.random.random(len(self)) < p
self.flip_by_bools(bools)
return self
def flip_by_message(self, message):
self.flip_by_bools(string_to_bools(message))
return self
def flip_by_bools(self, bools):
for coin, head in zip(self, bools):
if coin.is_heads() ^ head:
coin.flip()
return self
def get_bools(self):
return [coin.is_heads() for coin in self]
class Key(SVGMobject):
CONFIG = {
"file_name": "key",
"fill_color": YELLOW_D,
"fill_opacity": 1,
"stroke_color": YELLOW_D,
"stroke_width": 0,
"gloss": 0.5,
"depth_test": True,
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.rotate(PI / 2, OUT)
class FlipCoin(Animation):
CONFIG = {
"axis": RIGHT,
"run_time": 1,
"shift_dir": OUT,
}
def __init__(self, coin, **kwargs):
super().__init__(coin, **kwargs)
self.shift_vect = coin.get_height() * self.shift_dir / 2
def interpolate_mobject(self, alpha):
coin = self.mobject
for sm, start_sm in self.families:
sm.match_points(start_sm)
coin.rotate(alpha * PI, axis=self.axis)
coin.shift(4 * alpha * (1 - alpha) * self.shift_vect)
return coin
# Scenes
class IntroducePuzzle(Scene):
CONFIG = {
"camera_class": ThreeDCamera,
}
def construct(self):
# Setup
frame = self.camera.frame
chessboard = Chessboard()
chessboard.move_to(ORIGIN, OUT)
grid = NumberPlane(
x_range=(0, 8), y_range=(0, 8),
faded_line_ratio=0
)
grid.match_height(chessboard)
grid.next_to(chessboard, OUT, 1e-8)
low_grid = grid.copy()
low_grid.next_to(chessboard, IN, 1e-8)
grid.add(low_grid)
grid.set_stroke(GREY, width=2)
grid.set_gloss(0.5)
grid.prepare_for_nonlinear_transform(0)
coins = CoinsOnBoard(chessboard)
coins.set_gloss(0.2)
coins_to_flip = Group()
head_bools = string_to_bools('3b1b :)')
for coin, heads in zip(coins, head_bools):
if not heads:
coins_to_flip.add(coin)
coins_to_flip.shuffle()
count_label = VGroup(
Integer(0, edge_to_fix=RIGHT),
OldTexText("Coins")
)
count_label.arrange(RIGHT, aligned_edge=DOWN)
count_label.to_corner(UL)
count_label.fix_in_frame()
# Draw board and coins
frame.set_euler_angles(-25 * DEGREES, 70 * DEGREES, 0)
self.play(
FadeIn(chessboard),
ShowCreationThenDestruction(grid, lag_ratio=0.01),
frame.set_theta, 0,
frame.set_phi, 45 * DEGREES,
run_time=3,
)
self.wait()
self.add(count_label)
self.play(
ShowIncreasingSubsets(coins),
UpdateFromFunc(count_label[0], lambda m, c=coins: m.set_value(len(c))),
rate_func=bezier([0, 0, 1, 1]),
run_time=2,
)
self.wait()
self.play(LaggedStartMap(FlipCoin, coins_to_flip, run_time=6, lag_ratio=0.1))
self.add(coins)
self.wait()
# Show key
key = Key()
key.rotate(PI / 4, RIGHT)
key.move_to(3 * OUT)
key.scale(0.8)
key.to_edge(LEFT, buff=1)
k = boolian_linear_combo(head_bools) ^ 63 # To make the flip below the actual solution
key_cube = Cube(square_resolution=(6, 6))
key_cube.match_color(chessboard[k])
key_cube.replace(chessboard[k], stretch=True)
chessboard.replace_submobject(k, key_cube)
key_square = key_cube[0]
chessboard.generate_target()
chessboard.save_state()
for i, cube in enumerate(chessboard.target):
if i == k:
cube[0].set_color(MAROON_E)
else:
cube.set_color(interpolate_color(cube.get_color(), BLACK, 0.8))
key.generate_target()
key.target.rotate(PI / 4, LEFT)
key.target.set_width(0.7 * key_square.get_width())
key.target.next_to(key_square, IN, buff=SMALL_BUFF)
self.play(FadeIn(key, LEFT))
self.wait()
self.play(
FadeOut(coins, lag_ratio=0.01),
MoveToTarget(chessboard),
)
ks_top = key_square.get_top()
self.play(
Rotate(key_square, PI / 2, axis=LEFT, about_point=ks_top),
MoveToTarget(key),
frame.set_phi, 60 * DEGREES,
run_time=2,
)
self.play(
Rotate(key_square, PI / 2, axis=RIGHT, about_point=ks_top),
run_time=2,
)
chessboard.saved_state[k][0].match_color(key_square)
self.play(
chessboard.restore,
FadeIn(coins),
frame.set_phi, 0 * DEGREES,
frame.move_to, 2 * LEFT,
run_time=3
)
# State goal
goal = OldTexText(
"Communicate where\\\\the key is",
" by turning\\\\over one coin.",
alignment=""
)
goal.next_to(count_label, DOWN, LARGE_BUFF, LEFT)
goal.fix_in_frame()
goal[1].set_color(YELLOW)
self.play(FadeIn(goal[0]))
self.wait()
self.play(FadeIn(goal[1]))
self.wait()
coin = coins[63]
rect = SurroundingRectangle(coin, color=TEAL)
rect.set_opacity(0.5)
rect.save_state()
rect.replace(chessboard)
rect.set_stroke(width=0)
rect.set_fill(opacity=0)
self.play(Restore(rect, run_time=2))
self.add(coin, rect)
self.play(FlipCoin(coin), FadeOut(rect))
class PrisonerPuzzleSetting(PiCreatureScene):
CONFIG = {
"camera_config": {
"background_color": GREY_E
}
}
def create_pi_creatures(self):
p1 = PiCreature(color=BLUE_C, height=2)
p2 = PiCreature(color=RED, height=2)
warden = PiCreature(color=GREY_BROWN, height=2.5)
warden.flip()
result = VGroup(p1, p2, warden)
result.arrange(RIGHT, buff=2, aligned_edge=DOWN)
warden.shift(RIGHT)
result.center().to_edge(DOWN, buff=1.5)
return result
def construct(self):
pis = self.pi_creatures
p1, p2, warden = self.pi_creatures
names = VGroup(
OldTexText("Prisoner 1\\\\(you)"),
OldTexText("Prisoner 2"),
OldTexText("Warden"),
)
for name, pi in zip(names, pis):
name.match_color(pi.body)
name.next_to(pi, DOWN)
question = OldTexText(
"Why do mathematicians\\\\always set their puzzles\\\\in prisons?",
alignment=""
)
question.to_corner(UR)
self.remove(warden)
warden.look_at(p2.eyes)
self.play(
LaggedStartMap(FadeIn, pis[:2], run_time=1.5, lag_ratio=0.3),
LaggedStartMap(FadeIn, names[:2], run_time=1.5, lag_ratio=0.3),
)
self.play(
p1.change, "sad",
p2.change, "pleading", warden.eyes
)
self.play(
FadeIn(warden),
FadeIn(names[2]),
)
self.play(warden.change, "conniving", p2.eyes)
self.wait()
self.play(FadeIn(question, lag_ratio=0.1))
self.wait(3)
self.play(FadeOut(question))
self.wait(2)
class FromCoinToSquareMaps(ThreeDScene):
CONFIG = {
"messages": [
"Please, ",
"go watch",
"Stand-up",
"Maths on",
"YouTube."
],
"flip_lag_ratio": 0.05,
}
def construct(self):
messages = self.messages
board1 = Chessboard()
board1.set_width(5.5)
board1.to_corner(DL)
board2 = board1.copy()
board2.to_corner(DR)
coins = CoinsOnBoard(board1)
bools = string_to_bools(messages[0])
for coin, head in zip(coins, bools):
if not head:
coin.flip(RIGHT)
for cube in board2:
cube.original_color = cube.get_color()
arrow = Arrow(board1.get_right(), board2.get_left())
arrow.tip.set_stroke(width=0)
title1 = OldTexText("Pattern of coins")
title2 = OldTexText("Individual square")
for title, board in [(title1, board1), (title2, board2)]:
title.scale(0.5 / title[0][0].get_height())
title.next_to(board, UP, MED_LARGE_BUFF)
title2.align_to(title1, UP)
def get_special_square(coins=coins, board=board2):
bools = [coin.is_heads() for coin in coins]
return board[boolian_linear_combo(bools)]
self.add(board1)
self.add(title1)
self.add(coins)
self.play(
GrowArrow(arrow),
FadeIn(board2, 2 * LEFT)
)
square = get_special_square()
rect = SurroundingRectangle(square, buff=0)
rect.set_color(PINK)
rect.next_to(square, OUT, buff=0.01)
self.play(
square.set_color, MAROON_C,
ShowCreation(rect),
FadeIn(title2)
)
for message in messages[1:]:
new_bools = string_to_bools(message)
coins_to_flip = Group()
for coin, to_heads in zip(coins, new_bools):
if coin.is_heads() ^ to_heads:
coins_to_flip.add(coin)
coins_to_flip.shuffle()
self.play(LaggedStartMap(
FlipCoin, coins_to_flip,
lag_ratio=self.flip_lag_ratio,
run_time=1,
))
new_square = get_special_square()
self.play(
square.set_color, square.original_color,
new_square.set_color, MAROON_C,
rect.move_to, new_square, OUT,
rect.shift, 0.01 * OUT,
)
square = new_square
self.wait()
class FromCoinToSquareMapsSingleFlips(FromCoinToSquareMaps):
CONFIG = {
"messages": [
"FlipBits",
"BlipBits",
"ClipBits",
"ChipBits",
"ChipBats",
"ChipRats",
]
}
class DiagramOfProgression(ThreeDScene):
def construct(self):
# Setup panels
P1_COLOR = BLUE_C
P2_COLOR = RED
rect = Rectangle(4, 2)
rect.set_fill(GREY_E, 1)
panels = Group()
for x in range(4):
panels.add(Group(rect.copy()))
panels.arrange_in_grid(buff=1)
panels[::2].shift(0.5 * LEFT)
panels.set_width(FRAME_WIDTH - 2)
panels.center().to_edge(DOWN)
p1_shift = panels[1].get_center() - panels[0].get_center()
panels[1].move_to(panels[0])
chessboard = Chessboard()
chessboard.set_height(0.9 * panels[0].get_height())
coins = CoinsOnBoard(
chessboard,
coin_config={
"disk_resolution": (2, 25),
}
)
coins.flip_by_message("Tau > Pi")
for panel in panels[1:]:
cb = chessboard.copy()
co = coins.copy()
cb.next_to(panel.get_right(), LEFT)
co.next_to(cb, OUT, 0)
panel.chessboard = cb
panel.coins = co
panel.add(cb, co)
kw = {
"tex_to_color_map": {
"Prisoner 1": P1_COLOR,
"Prisoner 2": P2_COLOR,
}
}
titles = VGroup(
OldTexText("Prisoners conspire", **kw),
OldTexText("Prisoner 1 sees key", **kw),
OldTexText("Prisoner 1 flips coin", **kw),
OldTexText("Prisoner 2 guesses key square", **kw),
)
for panel, title in zip(panels, titles):
title.next_to(panel, UP)
panel.title = title
panel.add(title)
# Darken first chessboard
for coin in panels[1].coins:
coin.remove(coin.edge)
if coin.is_heads():
coin.remove(coin.bottom)
coin.remove(coin.labels[1])
else:
coin.remove(coin.top)
coin.remove(coin.labels[0])
coin.set_opacity(0.25)
# Add characters
prisoner1 = PiCreature(color=P1_COLOR)
prisoner2 = PiCreature(color=P2_COLOR)
pis = VGroup(prisoner1, prisoner2)
pis.arrange(RIGHT, buff=1)
pis.set_height(1.5)
p0_pis = pis.copy()
p0_pis.set_height(2.0, about_edge=DOWN)
p0_pis[1].flip()
p0_pis.next_to(panels[0].get_bottom(), UP, SMALL_BUFF)
p0_pis[0].change("pondering", p0_pis[1].eyes)
p0_pis[1].change("speaking", p0_pis[0].eyes)
panels[0].add(p0_pis)
p1_pi = pis[0].copy()
p1_pi.next_to(panels[1].get_corner(DL), UR, SMALL_BUFF)
p1_pi.change("happy")
key = Key()
key.set_height(0.5)
key.next_to(p1_pi, UP)
key.set_color(YELLOW)
key_cube = panels[1].chessboard[18]
key_square = Square()
key_square.replace(key_cube)
key_square.set_stroke(width=3)
key_square.match_color(key)
p1_pi.look_at(key_square)
key_arrow = Arrow(
key.get_right() + SMALL_BUFF * UP,
key_square.get_corner(UL),
path_arc=-45 * DEGREES,
buff=SMALL_BUFF
)
key_arrow.tip.set_stroke(width=0)
key_arrow.match_color(key)
panels[1].add(p1_pi, key)
p2_pi = pis[0].copy()
p2_pi.next_to(panels[2].get_corner(DL), UR, SMALL_BUFF)
p2_pi.change("tease")
flip_coin = panels[2].coins[38]
panels[3].coins[38].flip()
flip_square = Square()
flip_square.replace(panels[2].chessboard[38])
flip_square.set_stroke(BLUE, 5)
for coin in panels[2].coins:
if coin is not flip_coin:
coin.remove(coin.edge)
if coin.is_heads():
coin.remove(coin.bottom)
coin.remove(coin.labels[1])
else:
coin.remove(coin.top)
coin.remove(coin.labels[0])
coin.set_opacity(0.25)
panels[2].add(p2_pi)
p3_pi = pis[1].copy()
p3_pi.next_to(panels[3].get_corner(DL), UR, SMALL_BUFF)
p3_pi.shift(MED_LARGE_BUFF * RIGHT)
p3_pi.change("confused")
panels[3].add(p3_pi)
# Animate each panel in
self.play(FadeIn(panels[1], DOWN))
self.play(
ShowCreation(key_arrow),
FadeInFromLarge(key_square),
)
panels[1].add(key_arrow, key_square)
self.wait()
self.play(FadeIn(panels[2], UP))
self.play(
ShowCreation(flip_square),
FlipCoin(flip_coin),
p2_pi.look_at, flip_coin,
)
self.wait()
self.play(FadeIn(panels[3], LEFT))
self.wait()
self.play(
FadeIn(panels[0], LEFT),
panels[1].shift, p1_shift,
)
self.wait()
class ImpossibleVariations(FromCoinToSquareMaps):
CONFIG = {
"messages": [
"FlipBits",
"BlipBits",
"ClipBits",
"ChipBits",
"ChipBats",
"ChipRats",
"ChipVats",
"ChipFats",
"ChapFats",
]
}
def construct(self):
# Definitions
frame = self.camera.frame
title = OldTexText("Describe any square\\\\with one flip")
title.set_height(1.2)
title.to_edge(UP)
title.fix_in_frame()
messages = it.cycle(self.messages)
left_board = Chessboard()
right_board = Chessboard()
for board, vect in (left_board, LEFT), (right_board, RIGHT):
board.set_width(4.5)
board.to_corner(DOWN + vect, buff=LARGE_BUFF)
coins = CoinsOnBoard(left_board)
coins.flip_by_message(next(messages))
arrow = Arrow(left_board.get_right(), right_board.get_left())
# Prepare for colorings
for cube in right_board:
cube.original_color = cube.get_color()
def get_special_square(board=right_board, coins=coins):
return board[boolian_linear_combo(coins.get_bools())]
frame.set_phi(45 * DEGREES)
# Introduce boards
self.add(title)
group = Group(*left_board, *coins, *right_board)
self.play(
LaggedStartMap(FadeInFromLarge, group, lambda m: (m, 1.3), lag_ratio=0.01),
GrowArrow(arrow)
)
# Flip one at a time
square = Square()
square.set_stroke(TEAL, 3)
square.replace(right_board[0])
square.move_to(right_board[0], OUT)
self.moving_square = square
self.colored_square = right_board[0]
for x in range(8):
self.set_board_message(next(messages), left_board, coins, get_special_square)
self.wait()
# To 6x6
to_fade = Group()
for grid in left_board, right_board, coins:
for n, mob in enumerate(grid):
row = n // 8
col = n % 8
if not ((0 < row < 7) and (0 < col < 7)):
to_fade.add(mob)
cross = Cross(title)
cross.fix_in_frame()
cross.set_stroke(RED, 8)
cross.shift(2 * LEFT)
imp_words = OldTexText("Impossible!")
imp_words.fix_in_frame()
imp_words.next_to(title, RIGHT, buff=1.5)
imp_words.shift(2 * LEFT)
imp_words.set_height(0.7)
imp_words.set_color(RED)
self.play(to_fade.set_opacity, 0.05)
self.play(
title.shift, 2 * LEFT,
FadeIn(cross, 2 * RIGHT),
FadeIn(imp_words, LEFT)
)
self.wait()
self.play(to_fade.set_opacity, 1)
# Remove a square
to_remove = Group(
left_board[63], right_board[63], coins[63]
)
remove_words = OldTexText("Remove one\\\\square")
remove_words.set_color(RED)
remove_words.to_corner(DOWN, buff=1.5)
remove_words.fix_in_frame()
self.play(
FadeIn(remove_words, DOWN),
FadeOut(to_remove, 3 * IN),
)
def set_board_message(self, message, left_board, coins, get_special_square):
new_bools = string_to_bools(message)
coins_to_flip = Group()
for coin, to_heads in zip(coins, new_bools):
if coin.is_heads() ^ to_heads:
coins_to_flip.add(coin)
coins_to_flip.shuffle()
self.play(LaggedStartMap(
FlipCoin, coins_to_flip,
lag_ratio=self.flip_lag_ratio,
run_time=1,
))
new_colored_square = get_special_square()
self.play(
new_colored_square.set_color, BLUE,
self.colored_square.set_color, self.colored_square.original_color,
self.moving_square.move_to, get_special_square(), OUT,
)
self.colored_square = new_colored_square
class ErrorCorrectionMention(Scene):
def construct(self):
# Setup board
message = "Do math!"
error_message = "Do meth!"
board = Chessboard()
board.set_width(5)
board.to_corner(DL)
coins = CoinsOnBoard(board)
coins.flip_by_message(message)
bools = coins.get_bools()
right_board = board.copy()
right_board.to_corner(DR)
right_board.set_opacity(0.5)
right_board[boolian_linear_combo(bools)].set_color(BLUE, 1)
arrow = Arrow(board.get_right(), right_board.get_left())
words = OldTexText("Feels a bit like ", "Error correction codes", "$\\dots$")
words.scale(1.2)
words.to_edge(UP)
self.add(board, coins, right_board)
self.add(arrow)
self.add(words)
# Go from board diagram to bit string
bits = VGroup()
for coin in coins:
bit = Integer(1 if coin.is_heads() else 0)
bit.replace(coin, dim_to_match=1)
bits.add(bit)
coin.generate_target()
coin.target.rotate(90 * DEGREES, RIGHT)
coin.target.set_opacity(0)
bits_rect = SurroundingRectangle(bits, buff=MED_SMALL_BUFF)
bits_rect.set_stroke(YELLOW, 2)
data_label = OldTexText("Data")
data_label.next_to(bits_rect, UP)
data_label.set_color(YELLOW)
meaning_label = OldTexText(f"``{message}''")
error_meaning_label = OldTexText(f"``{error_message}''")
for label in meaning_label, error_meaning_label:
label.scale(1.5)
label.next_to(arrow, RIGHT)
error_meaning_label[0][5].set_color(RED)
message_label = OldTexText("Message")
message_label.set_color(BLUE)
message_label.next_to(meaning_label, UP, buff=1.5)
message_label.to_edge(RIGHT, LARGE_BUFF)
message_arrow = Arrow(
message_label.get_bottom(),
meaning_label.get_top(),
)
message_arrow = Arrow(
message_label.get_left(),
meaning_label.get_top(),
path_arc=70 * DEGREES,
)
self.play(
LaggedStartMap(MoveToTarget, coins),
LaggedStartMap(FadeOut, board),
Write(bits),
run_time=3
)
self.play(
words[1].set_x, 0,
FadeOut(words[0], LEFT),
FadeOut(words[2], LEFT),
)
self.play(
ShowCreation(bits_rect),
FadeIn(data_label, DOWN)
)
self.play(
FadeOut(right_board),
FadeIn(message_label, DOWN),
ShowCreation(message_arrow),
FadeIn(meaning_label)
)
self.wait()
# Describe ECC
error_index = 8 * 4 + 5
error_bit = bits[error_index]
error_bit_rect = SurroundingRectangle(error_bit)
error_bit_rect.set_stroke(RED, 2)
self.play(
FadeInFromLarge(error_bit_rect),
error_bit.set_value, 1 - error_bit.get_value(),
error_bit.set_color, RED,
)
meaning_label.save_state()
self.play(
Transform(meaning_label, error_meaning_label)
)
self.wait()
# Ask about correction
question = OldTexText("How can you\\\\detect the error?")
question.next_to(bits_rect, RIGHT, aligned_edge=UP)
self.play(Write(question))
self.wait(2)
ecc = VGroup()
for bit in int_to_bit_coords(boolian_linear_combo(bools), 6):
ecc.add(Integer(bit).match_height(bits[0]))
ecc.arrange(RIGHT, buff=0.2)
ecc.set_color(GREEN)
ecc.next_to(bits, RIGHT, MED_LARGE_BUFF, aligned_edge=DOWN)
ecc_rect = SurroundingRectangle(ecc, buff=MED_SMALL_BUFF)
ecc_rect.set_stroke(GREEN, 2)
ecc_name = words[1]
ecc_name.generate_target()
ecc_name.target[-1].set_opacity(0)
ecc_name.target.scale(0.75)
ecc_name.target.next_to(ecc_rect)
ecc_name.target.match_color(ecc)
frame = self.camera.frame
self.play(
MoveToTarget(ecc_name),
ShowIncreasingSubsets(ecc),
ShowCreation(ecc_rect),
ApplyMethod(frame.move_to, DOWN, run_time=2)
)
self.wait()
# Show correction at play
lines = VGroup()
for bit in bits:
line = Line(ecc_rect.get_top(), bit.get_center())
line.set_stroke(GREEN, 1, opacity=0.7)
lines.add(line)
alert = OldTex("!!!")[0]
alert.arrange(RIGHT, buff=SMALL_BUFF)
alert.scale(1.5)
alert.set_color(RED)
alert.next_to(ecc_rect, UP)
self.play(LaggedStartMap(
ShowCreationThenFadeOut, lines,
lag_ratio=0.02, run_time=3
))
self.play(FadeIn(alert, DOWN, lag_ratio=0.2))
self.wait()
self.play(ShowCreation(lines, lag_ratio=0))
for line in lines:
line.generate_target()
line.target.become(lines[error_index])
self.play(LaggedStartMap(MoveToTarget, lines, lag_ratio=0, run_time=1))
self.play(
error_bit.set_value, 0,
Restore(meaning_label)
)
self.play(
FadeOut(lines),
FadeOut(alert),
FadeOut(error_bit_rect),
error_bit.set_color, WHITE,
)
self.wait()
# Hamming name
hamming_label = OldTexText("e.g. Hamming codes")
hamming_label.move_to(ecc_name, LEFT)
self.play(
Write(hamming_label),
FadeOut(ecc_name, DOWN)
)
self.wait()
class StandupMathsWrapper(Scene):
CONFIG = {
"title": "Solution on Stand-up Maths"
}
def construct(self):
fsr = FullScreenFadeRectangle()
fsr.set_fill(GREY_E, 1)
self.add(fsr)
title = OldTexText(self.title)
title.scale(1.5)
title.to_edge(UP)
rect = ScreenRectangle(height=6)
rect.set_stroke(WHITE, 2)
rect.set_fill(BLACK, 1)
rect.next_to(title, DOWN)
rb = AnimatedBoundary(rect)
self.add(rect, rb)
self.play(Write(title))
self.wait(30)
class ComingUpWrapper(StandupMathsWrapper):
CONFIG = {
"title": "Coming up"
}
class TitleCard(Scene):
def construct(self):
n = 6
board = Chessboard(shape=(n, n))
for square in board:
square.set_color(interpolate_color(square.get_color(), BLACK, 0.25))
# board[0].set_opacity(0)
grid = NumberPlane(
x_range=(0, n),
y_range=(0, n),
faded_line_ratio=0
)
grid.match_height(board)
grid.next_to(board, OUT, 1e-8)
low_grid = grid.copy()
low_grid.next_to(board, IN, 1e-8)
grid.add(low_grid)
grid.set_stroke(GREY, width=1)
grid.set_gloss(0.5)
grid.prepare_for_nonlinear_transform(0)
grid.rotate(PI, RIGHT)
frame = self.camera.frame
frame.set_phi(45 * DEGREES)
text = OldTexText("The impossible\\\\chessboard puzzle")
# text.set_width(board.get_width() - 0.5)
text.set_width(FRAME_WIDTH - 2)
text.set_stroke(BLACK, 10, background=True)
text.fix_in_frame()
self.play(
ApplyMethod(frame.set_phi, 0, run_time=5),
ShowCreationThenDestruction(grid, lag_ratio=0.02, run_time=3),
LaggedStartMap(FadeIn, board, run_time=3, lag_ratio=0),
Write(text, lag_ratio=0.1, run_time=3, stroke_color=BLUE_A),
)
self.wait(2)
class WhatAreWeDoingHere(TeacherStudentsScene):
def construct(self):
self.student_says(
"Wait, what are we\\\\doing here then?",
target_mode="sassy",
added_anims=[self.change_students("hesitant", "angry", "sassy")],
run_time=2
)
self.play(self.teacher.change, "tease")
self.wait(6)
class HowCanWeVisualizeSolutions(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"How can we\\\\visualize solutions",
bubble_config={
"height": 3,
"width": 4,
"fill_opacity": 0,
},
added_anims=[self.change_students("pondering", "thinking", "pondering")]
)
self.look_at(self.screen),
self.wait(1)
self.play_student_changes("thinking", "erm", "confused")
self.wait(5)
class TwoSquareCase(ThreeDScene):
CONFIG = {
"coin_names": ["c_0", "c_1"]
}
def construct(self):
frame = self.camera.frame
# Transition to just two square
chessboard = Chessboard()
chessboard.shift(2 * IN + UP)
coins = CoinsOnBoard(chessboard)
coins.flip_by_message("To 2 bits")
to_remove = Group(*it.chain(*zip(chessboard[:1:-1], coins[:1:-1])))
small_board = chessboard[:2]
coin_pair = coins[:2]
small_group = Group(small_board, coin_pair)
frame.set_phi(45 * DEGREES)
two_square_words = OldTexText("What about a 2-square board?")
two_square_words.fix_in_frame()
two_square_words.set_height(0.5)
two_square_words.center().to_edge(UP)
self.add(chessboard, coins)
self.play(
Write(two_square_words, run_time=1),
LaggedStartMap(
FadeOut, to_remove,
lambda m: (m, DOWN),
run_time=2,
lag_ratio=0.01
),
small_group.center,
small_group.set_height, 1.5,
frame.set_phi, 10 * DEGREES,
run_time=2
)
self.wait(3)
coins = coin_pair
# Show two locations for the key
key = Key()
key.set_width(0.7 * small_board[0].get_width())
key.move_to(small_board[0])
key.shift(0.01 * OUT)
coin_pair.shift(0.04 * OUT)
s0_top = small_board[0][0].get_top()
s1_top = small_board[1][0].get_top()
s0_rot_group = Group(small_board[0][0], coin_pair[0])
s1_rot_group = Group(small_board[1][0], coin_pair[1])
self.add(key)
angle = 170 * DEGREES
self.play(
Rotate(s0_rot_group, angle, LEFT, about_point=s0_top),
Rotate(s1_rot_group, angle, LEFT, about_point=s1_top),
frame.set_phi, 45 * DEGREES,
)
self.wait()
self.play(
key.match_x, small_board[1],
path_arc=PI,
path_arc_axis=UP,
)
self.wait()
self.play(
Rotate(s0_rot_group, angle, RIGHT, about_point=s0_top),
Rotate(s1_rot_group, angle, RIGHT, about_point=s1_top),
frame.set_phi, 0,
run_time=2,
)
self.wait()
# Show four states pointing to two message
states = VGroup(*[
OldTexText(letters, tex_to_color_map={"H": GOLD, "T": RED_D})
for letters in ["TT", "HT", "TH", "HH"]
])
states.set_height(0.8)
states.arrange(DOWN, buff=1)
states.to_edge(LEFT)
self.play(
FadeOut(two_square_words),
FlipCoin(coins[1]),
FadeIn(states[0])
)
self.play(
FlipCoin(coins[0]),
FadeIn(states[1])
)
self.play(
FlipCoin(coins[0]),
FlipCoin(coins[1]),
FadeIn(states[2])
)
self.play(
FlipCoin(coins[0]),
FadeIn(states[3])
)
self.wait()
key_copy = key.copy()
key_copy.match_x(small_board[0])
small_board_copy = small_board.copy()
small_boards = Group(small_board_copy, small_board)
for board, vect in zip(small_boards, [UP, DOWN]):
board.generate_target()
board.target.set_opacity(0.7)
board.target.shift(2 * vect)
board.target.set_depth(0.01, stretch=True)
self.add(key, key_copy, *small_boards)
self.play(
FadeOut(coins),
MoveToTarget(small_board),
MaintainPositionRelativeTo(key, small_board),
MoveToTarget(small_board_copy),
MaintainPositionRelativeTo(key_copy, small_board_copy),
)
self.add(*small_boards, key, key_copy)
arrows = VGroup()
for i in range(4):
arrows.add(Arrow(states[i].get_right(), small_boards[i // 2].get_left()))
arrows.set_opacity(0.75)
self.play(LaggedStartMap(GrowArrow, arrows, lag_ratio=0.3))
self.wait()
# Show one flip changing interpretation
coins.next_to(states, LEFT, buff=1.5)
def get_state(coins=coins):
bools = [c.is_heads() for c in coins]
return sum([b * (2**n) for n, b in enumerate(reversed(bools))])
n = 3
state_rect = SurroundingRectangle(states[n])
board_rects = VGroup()
for board in small_boards:
br = SurroundingRectangle(board, buff=0)
br.move_to(board, OUT)
br.set_stroke(YELLOW, 3)
board_rects.add(br)
self.play(
ApplyMethod(frame.shift, 4.5 * LEFT, run_time=1),
FadeIn(coins),
FadeIn(state_rect),
FadeIn(board_rects[1]),
arrows[n].set_color, YELLOW,
arrows[n].set_opacity, 1,
)
self.wait()
self.play(
FlipCoin(coins[1]),
FadeOut(board_rects[1]),
FadeIn(board_rects[0]),
state_rect.move_to, states[1],
arrows[3].match_style, arrows[0],
arrows[1].match_style, arrows[3],
)
self.wait()
self.play(
FlipCoin(coins[0]),
state_rect.move_to, states[0],
arrows[0].match_style, arrows[1],
arrows[1].match_style, arrows[3],
)
self.wait()
self.play(
FlipCoin(coins[0]),
state_rect.move_to, states[1],
arrows[0].match_style, arrows[1],
arrows[1].match_style, arrows[0],
)
self.wait()
# Erase H and T, replace with 1 and 0
bin_states = VGroup(*[
OldTexText(letters, tex_to_color_map={"1": GOLD, "0": RED_D})
for letters in ["00", "10", "01", "11"]
])
for bin_state, state in zip(bin_states, states):
for bit, letter in zip(bin_state, state):
bit.replace(letter, dim_to_match=1)
bin_coins = CoinsOnBoard(small_board, coin_config={"numeric_labels": True})
bin_coins[1].flip()
bin_coins.move_to(coins)
self.play(
FadeOut(coins, IN),
FadeIn(bin_coins),
)
self.play(
LaggedStartMap(GrowFromCenter, Group(*bin_states.family_members_with_points())),
LaggedStartMap(ApplyMethod, Group(*states.family_members_with_points()), lambda m: (m.scale, 0)),
)
self.wait()
# Add labels
c_labels = VGroup(*[
OldTex(name)
for name in self.coin_names
])
arrow_kw = {
"tip_config": {
"width": 0.2,
"length": 0.2,
},
"buff": 0.1,
"color": GREY_B,
}
# s_label_arrows = VGroup()
# for high_square, low_square, label in zip(*small_boards, s_labels):
# label.move_to(Group(high_square, low_square))
# label.arrows = VGroup(
# Arrow(label.get_bottom(), low_square.get_top(), **arrow_kw),
# Arrow(label.get_top(), high_square.get_bottom(), **arrow_kw),
# )
# s_label_arrows.add(*label.arrows)
# self.play(
# FadeIn(label),
# *map(GrowArrow, label.arrows)
# )
c_label_arrows = VGroup()
for label, coin in zip(c_labels, bin_coins):
label.next_to(coin, UP, LARGE_BUFF)
arrow = Arrow(label.get_bottom(), coin.get_top(), **arrow_kw)
c_label_arrows.add(arrow)
self.play(
FadeIn(label),
GrowArrow(arrow)
)
self.wait()
# Coin 1 communicates location
bit1_rect = SurroundingRectangle(
VGroup(
bin_states[0][1],
bin_states[-1][1],
),
buff=SMALL_BUFF,
)
coin1_rect = SurroundingRectangle(
Group(c_labels[1], bin_coins[1]),
buff=SMALL_BUFF,
)
for rect in bit1_rect, coin1_rect:
rect.insert_n_curves(100)
nd = int(12 * get_norm(rect.get_area_vector()))
rect.become(DashedVMobject(rect, num_dashes=nd))
rect.set_stroke(WHITE, 2)
kw = {
"stroke_width": 2,
"stroke_color": YELLOW,
"buff": 0.05,
}
zero_rects, one_rects = [
VGroup(
SurroundingRectangle(bin_states[0][1], **kw),
SurroundingRectangle(bin_states[1][1], **kw),
),
VGroup(
SurroundingRectangle(bin_states[2][1], **kw),
SurroundingRectangle(bin_states[3][1], **kw),
),
]
self.play(
ShowCreation(bit1_rect),
ShowCreation(coin1_rect),
FadeOut(state_rect),
)
self.wait()
self.play(board_rects[0].stretch, 0.5, 0, {"about_edge": LEFT})
self.play(ShowCreation(zero_rects))
self.wait()
self.play(
FadeOut(board_rects[0]),
FadeOut(zero_rects),
FadeIn(board_rects[1])
)
self.play(
board_rects[1].stretch, 0.5, 0, {"about_edge": RIGHT}
)
self.play(
FlipCoin(bin_coins[1]),
arrows[1].match_style, arrows[0],
arrows[3].match_style, arrows[1],
)
self.play(ShowCreation(one_rects[1]))
self.wait()
# Talk about null bit
null_word = OldTexText("Null bit")
null_word.next_to(bin_coins[0], DOWN, buff=1.5, aligned_edge=LEFT)
null_arrow = Arrow(null_word.get_top(), bin_coins[0].get_bottom())
self.play(
Write(null_word),
GrowArrow(null_arrow)
)
self.wait()
for i in (0, 1, 0):
self.play(
FlipCoin(bin_coins[0]),
arrows[3 - i].match_style, arrows[0],
arrows[2 + i].match_style, arrows[3 - i],
FadeOut(one_rects[1 - i]),
FadeIn(one_rects[i]),
)
self.wait()
# Written mathematically
frame.generate_target()
frame.target.set_height(10, about_edge=DOWN)
rule_words = OldTexText("Rule: Just look at coin 1")
rule_words.set_height(0.6)
rule_words.next_to(frame.target.get_corner(UL), DR, buff=0.5)
rule_arrow = Vector(1.5 * RIGHT)
rule_arrow.next_to(rule_words, RIGHT)
rule_arrow.set_color(BLUE)
rule_equation = OldTex("K", "=", self.coin_names[1])
rule_equation_long = OldTex(
"K", "=", "0", "\\cdot",
self.coin_names[0], "+", "1", "\\cdot",
self.coin_names[1],
)
for equation in rule_equation, rule_equation_long:
equation.set_color_by_tex("S", YELLOW)
equation.set_height(0.7)
equation.next_to(rule_arrow, RIGHT)
s_labels = VGroup(
OldTex("K", "= 0"),
OldTex("K", "= 1"),
)
for label, board in zip(s_labels, small_boards):
label.set_height(0.5)
label.next_to(board, UP)
label.set_color_by_tex("S", YELLOW)
self.play(
MoveToTarget(frame),
FadeIn(rule_words, 2 * DOWN)
)
self.wait()
for label in s_labels:
self.play(Write(label))
self.wait()
self.play(
GrowArrow(rule_arrow),
FadeIn(rule_equation, LEFT),
)
self.wait()
mid_equation = rule_equation_long[2:-1]
mid_equation.save_state()
mid_equation.scale(0, about_edge=LEFT)
self.play(
Transform(rule_equation[:2], rule_equation_long[:2]),
Transform(rule_equation[2], rule_equation_long[-1]),
Restore(mid_equation),
)
self.wait()
self.remove(bin_coins)
for mob in self.mobjects:
for submob in mob.get_family():
if isinstance(submob, TexSymbol):
submob.set_stroke(BLACK, 8, background=True)
self.add(bin_coins)
class TwoSquaresAB(TwoSquareCase):
CONFIG = {
"coin_names": ["a", "b"]
}
class IGotThis(TeacherStudentsScene):
def construct(self):
self.student_says(
"Pssh, I got this",
target_mode="tease",
look_at=self.screen,
added_anims=[self.teacher.change, "happy", self.screen],
run_time=2,
)
self.play_student_changes(
"thinking", "pondering",
look_at=self.screen
)
self.wait(6)
class WalkingTheSquare(ThreeDScene):
def construct(self):
# Setup objects
plane = NumberPlane(
x_range=(-2, 2, 1),
y_range=(-2, 2, 1),
height=15,
width=15,
faded_line_ratio=3,
axis_config={"include_tip": False}
)
plane.move_to(1.5 * DOWN)
plane.add_coordinate_labels()
plane.x_axis.add_numbers([0])
board = Chessboard(shape=(1, 2))
board.set_height(1.5)
board.move_to(plane.c2p(-0.75, 0.75))
coins = CoinsOnBoard(
board,
coin_config={"numeric_labels": True}
)
coins.flip(RIGHT)
coords = [(0, 0), (0, 1), (1, 0), (1, 1)]
coord_labels = VGroup()
dots = VGroup()
for x, y in coords:
label = OldTex(f"({x}, {y})")
point = plane.c2p(x, y)
label.next_to(point, UR, buff=0.25)
dot = Dot(point, radius=0.075)
dot.set_color(GREY)
dots.add(dot)
coord_labels.add(label)
active_dot = Dot(radius=0.15, color=YELLOW)
active_dot.move_to(plane.c2p(0, 0))
# Walk around square
self.play(Write(plane))
self.play(
FadeIn(board),
FadeIn(coins),
FadeIn(active_dot),
FadeIn(coord_labels[0]),
)
edges = VGroup()
for i, j, c in [(0, 1, 1), (1, 3, 0), (3, 2, 1), (2, 0, 0)]:
edge = Line(plane.c2p(*coords[i]), plane.c2p(*coords[j]))
edge.set_stroke(PINK, 3)
edges.add(edge)
anims = [
FlipCoin(coins[c]),
ShowCreation(edge),
ApplyMethod(active_dot.move_to, dots[j])
]
if j != 0:
anims += [
FadeInFromPoint(coord_labels[j], coord_labels[i].get_center()),
]
self.add(edge, dots[i], active_dot)
self.play(*anims)
self.add(edges, dots, active_dot)
self.wait()
# Show a few more flips
self.play(
FlipCoin(coins[0]),
active_dot.move_to, dots[2],
)
self.play(
FlipCoin(coins[1]),
active_dot.move_to, dots[3],
)
self.play(
FlipCoin(coins[1]),
active_dot.move_to, dots[2],
)
self.wait()
# Circles illustrating scheme
low_rect = SurroundingRectangle(
VGroup(edges[3], coord_labels[0], coord_labels[2], plane.x_axis.numbers[-1]),
buff=0.25,
)
low_rect.round_corners()
low_rect.insert_n_curves(30)
low_rect.set_stroke(YELLOW, 3)
high_rect = low_rect.copy()
high_rect.shift(dots[1].get_center() - dots[0].get_center())
key = Key()
key.set_color(YELLOW)
key.set_gloss(0)
key.match_width(board[0])
key.next_to(board[0], UP, SMALL_BUFF)
s_labels = VGroup(
OldTex("\\text{Key} = 0").next_to(low_rect, UP, SMALL_BUFF),
OldTex("\\text{Key} = 1").next_to(high_rect, UP, SMALL_BUFF),
)
self.play(
ShowCreation(low_rect),
)
self.play(
FadeIn(key, DOWN),
FadeIn(s_labels[0], DOWN),
)
self.play(
FlipCoin(coins[0]),
active_dot.move_to, dots[0],
)
self.wait(0.5)
self.play(
FlipCoin(coins[0]),
active_dot.move_to, dots[2],
)
self.wait()
self.play(
TransformFromCopy(low_rect, high_rect),
FadeIn(s_labels[1], DOWN),
low_rect.set_stroke, GREY, 1,
FlipCoin(coins[1]),
active_dot.move_to, dots[3],
key.match_x, board[1],
)
self.wait()
self.play(
FlipCoin(coins[0]),
active_dot.move_to, dots[1],
)
self.wait()
self.play(
FlipCoin(coins[1]),
active_dot.move_to, dots[0],
key.match_x, board[0],
high_rect.match_style, low_rect,
low_rect.match_style, high_rect,
)
self.wait()
class ThreeSquareCase(ThreeDScene):
CONFIG = {
"coin_names": ["c_0", "c_1", "c_2"]
}
def construct(self):
# Show sequence of boards
boards = Group(
Chessboard(shape=(1, 2), height=0.25 * 1),
Chessboard(shape=(1, 3), height=0.25 * 1),
Chessboard(shape=(2, 2), height=0.25 * 2),
Chessboard(shape=(8, 8), height=0.25 * 8),
)
dots = OldTex("\\dots")
group = Group(*boards[:3], dots, boards[3])
group.arrange(RIGHT)
group.set_width(FRAME_WIDTH - 1)
board_groups = Group()
for board in boards:
board.coins = CoinsOnBoard(board, coin_config={"numeric_labels": True})
board_groups.add(Group(board, board.coins))
boards[0].coins.flip_at_random()
boards[1].coins.flip_by_bools([False, True, False])
boards[2].coins.flip_at_random()
boards[3].coins.flip_by_message("3 Fails!")
def get_board_transform(i, bgs=board_groups):
return TransformFromCopy(
bgs[i], bgs[i + 1],
path_arc=PI / 2,
run_time=2,
)
frame = self.camera.frame
frame.save_state()
frame.scale(0.5)
frame.move_to(boards[:2])
self.add(board_groups[0])
self.play(get_board_transform(0))
turn_animation_into_updater(Restore(frame, run_time=4))
self.add(frame)
self.play(get_board_transform(1))
self.play(
Write(dots),
get_board_transform(2),
)
self.wait()
# Isolate 3 square board
board_group = board_groups[1]
board = boards[1]
coins = board.coins
title = OldTexText("Three square case")
title.set_height(0.7)
title.to_edge(UP)
board_group.generate_target()
board_group.target.set_width(4)
board_group.target.move_to(DOWN, OUT)
self.save_state()
self.play(
MoveToTarget(board_group, rate_func=squish_rate_func(smooth, 0.5, 1)),
Write(title),
LaggedStartMap(FadeOut, Group(
board_groups[0],
board_groups[2],
dots,
board_groups[3],
), lambda m: (m, DOWN)),
run_time=2,
)
self.wait()
# Try 0*c0 + 1*c1 + 2*c2
s_sum = OldTex(
"0", "\\cdot", self.coin_names[0], "+",
"1", "\\cdot", self.coin_names[1], "+",
"2", "\\cdot", self.coin_names[2],
)
s_sum.set_height(0.6)
c_sum = s_sum.copy()
s_sum.center().to_edge(UP)
c_sum.next_to(s_sum, DOWN, LARGE_BUFF)
coin_copies = Group()
for i in range(3):
part = c_sum.get_part_by_tex(self.coin_names[i], substring=False)
coin_copy = coins[i].copy()
coin_copy.set_height(1.2 * c_sum[0].get_height())
coin_copy.move_to(part)
coin_copy.align_to(c_sum, UP)
part.set_opacity(0)
coin_copies.add(coin_copy)
self.play(
FadeOut(title),
FadeIn(s_sum[:3]),
FadeIn(c_sum[:2]),
)
self.play(TransformFromCopy(coins[0], coin_copies[0]))
self.wait()
self.play(
FadeIn(s_sum[3:7]),
FadeIn(c_sum[3:6]),
)
self.play(TransformFromCopy(coins[1], coin_copies[1]))
self.wait()
self.play(
FadeIn(s_sum[7:11]),
FadeIn(c_sum[7:10]),
)
self.play(TransformFromCopy(coins[2], coin_copies[2]))
self.wait()
self.add(s_sum, c_sum, coin_copies)
rhs = VGroup(OldTex("="), Integer(1))
rhs.arrange(RIGHT)
rhs[1].set_color(YELLOW)
rhs.match_height(c_sum[0])
rhs.next_to(c_sum, RIGHT, aligned_edge=UP)
braces = VGroup(
Brace(c_sum[0:3], DOWN),
Brace(c_sum[0:7], DOWN),
Brace(c_sum[0:11], DOWN),
)
for brace, n in zip(braces, [0, 1, 1]):
brace.add(brace.get_tex(n))
self.play(GrowFromCenter(braces[0]))
self.wait()
self.play(ReplacementTransform(braces[0], braces[1]))
self.wait()
self.play(ReplacementTransform(braces[1], braces[2]))
self.play(
TransformFromCopy(braces[2][-1], rhs[1], path_arc=-PI / 2),
Write(rhs[0]),
)
self.play(FadeOut(braces[2]))
self.wait()
# Show values of S
s_labels = VGroup(*[
OldTex(f"K = {n}")
for n in range(3)
])
for label, square in zip(s_labels, board):
label.next_to(square, UP)
label.set_width(0.8 * square.get_width())
label.set_color(YELLOW)
key = Key(depth_test=False)
key.set_stroke(BLACK, 3, background=True)
key.set_width(0.8 * board[0].get_width())
key.move_to(board[0])
self.play(
coins.next_to, board, DOWN,
coins.match_z, coins,
board.set_opacity, 0.75,
FadeIn(key),
FadeIn(s_labels[0])
)
self.wait(0.5)
for i in (1, 2):
self.play(
ApplyMethod(key.move_to, board[i], path_arc=-45 * DEGREES),
s_labels[i - 1].set_fill, GREY, 0.25,
FadeIn(s_labels[i]),
)
self.wait(0.5)
# Mod 3 label
mod3_label = OldTexText("(mod 3)")
mod3_label.match_height(s_sum)
mod3_label.set_color(BLUE)
mod3_label.next_to(s_sum, RIGHT, buff=0.75)
rhs_rhs = OldTex("\\equiv 0")
rhs_rhs.match_height(rhs)
rhs_rhs.next_to(rhs, RIGHT)
self.play(Write(mod3_label))
self.wait()
self.play(
FlipCoin(coins[2]),
FlipCoin(coin_copies[2]),
rhs[1].set_value, 3,
)
self.wait()
self.play(Write(rhs_rhs))
self.wait()
self.play(
rhs[1].set_value, 0,
FadeOut(rhs_rhs)
)
# Show a few flips
for i in [2, 1, 0, 2, 1, 2, 0]:
bools = coins.get_bools()
bools[i] = not bools[i]
new_sum = sum([n * b for n, b in enumerate(bools)]) % 3
self.play(
FlipCoin(coins[i]),
FlipCoin(coin_copies[i]),
rhs[1].set_value, new_sum,
)
self.wait()
# Show general sum
general_sum = OldTex(r"\sum ^{63}_{n=0}n\cdot c_n")
mod_64 = OldTexText("(mod 64)")
mod_64.next_to(general_sum, DOWN)
general_sum.add(mod_64)
general_sum.to_corner(UL)
self.play(FadeIn(general_sum))
self.wait()
self.play(FadeOut(general_sum))
# Walk through 010 example
board.flip_by_bools([False, False, True])
self.play(
s_labels[2].set_fill, GREY, 0.25,
s_labels[0].set_fill, YELLOW, 1,
ApplyMethod(key.move_to, board[0], path_arc=30 * DEGREES)
)
self.wait()
self.play(
FlipCoin(coins[1]),
FlipCoin(coin_copies[1]),
rhs[1].set_value, 0,
)
self.wait()
square = Square()
square.set_stroke(YELLOW, 3)
square.replace(board[0])
square[0].move_to(board[0], OUT)
self.play(ShowCreation(square))
self.wait()
self.play(FadeOut(square))
# Walk through alternate flip on 010 example
self.play(
FlipCoin(coins[1]),
FlipCoin(coin_copies[1]),
rhs[1].set_value, 1,
)
morty = Mortimer(height=1.5, mode="hooray")
morty.to_corner(DR)
bubble = SpeechBubble(height=2, width=2)
bubble.pin_to(morty)
bubble.write("There's another\\\\way!")
self.play(
FadeIn(morty),
ShowCreation(bubble),
Write(bubble.content, run_time=1),
)
self.play(Blink(morty))
self.play(
FadeOut(VGroup(morty, bubble, bubble.content))
)
self.play(
FlipCoin(coins[2]),
FlipCoin(coin_copies[2]),
rhs[1].set_value, 3,
)
self.wait()
self.play(rhs[1].set_value, 0)
self.wait()
class ThreeSquaresABC(ThreeSquareCase):
CONFIG = {
"coin_names": ["a", "b", "c"]
}
class FailedMod3Addition(Scene):
def construct(self):
coin = Coin(height=0.5, numeric_labels=True)
csum = Group(
OldTex("0 \\cdot"),
coin.deepcopy().flip(),
OldTex(" + 1 \\cdot"),
coin.deepcopy().flip(),
OldTex("+ 2 \\cdot"),
coin.deepcopy(),
OldTex("="),
Integer(2, color=YELLOW),
)
csum.arrange(RIGHT, buff=SMALL_BUFF)
csum[-1].shift(SMALL_BUFF * RIGHT)
coins = csum[1:7:2]
csum[-1].add_updater(lambda m, coins=coins: m.set_value(coins[1].is_heads() + 2 * coins[2].is_heads()))
self.add(csum)
for coin in coins[::-1]:
rect = SurroundingRectangle(coin)
self.play(ShowCreation(rect))
self.play(FlipCoin(coin))
self.wait()
self.play(FlipCoin(coin), FadeOut(rect))
self.wait()
self.embed()
class TreeOfThreeFlips(ThreeDScene):
def construct(self):
# Setup sums
csum = Group(
OldTex("0 \\cdot"),
Coin(numeric_labels=True),
OldTex("+\\,1 \\cdot"),
Coin(numeric_labels=True),
OldTex("+\\,2 \\cdot"),
Coin(numeric_labels=True),
OldTex("="),
Integer(0)
)
csum.coins = csum[1:7:2]
csum.coins.set_height(1.5 * csum[0].get_height())
csum.coins.flip(RIGHT)
csum.coins[1].flip(RIGHT)
csum.arrange(RIGHT, buff=0.1)
csum[-1].align_to(csum[0], DOWN)
csum[-1].shift(SMALL_BUFF * RIGHT)
csum.to_edge(LEFT)
csum_rect = SurroundingRectangle(csum, buff=SMALL_BUFF)
csum_rect.set_stroke(WHITE, 1)
# Set rhs values
def set_rhs_target(cs, colors=[RED, GREEN, BLUE]):
bools = [c.is_heads() for c in cs.coins]
value = sum([n * b for n, b in enumerate(bools)]) % 3
cs[-1].generate_target()
cs[-1].target.set_value(value)
cs[-1].target.set_color(colors[value])
return cs[-1]
rhs = set_rhs_target(csum)
rhs.become(rhs.target)
# Create copies
new_csums = Group()
for i in range(3):
new_csum = csum.deepcopy()
new_csum.coins = new_csum[1:7:2]
new_csums.add(new_csum)
new_csums.arrange(DOWN, buff=1.5)
new_csums.next_to(csum, RIGHT, buff=3)
# Arrows
arrows = VGroup()
for i, ncs in enumerate(new_csums):
arrow = Arrow(csum_rect.get_right(), ncs.get_left())
label = OldTexText(f"Flip coin {i}")
label.set_height(0.3)
label.set_fill(GREY_A)
label.set_stroke(BLACK, 3, background=True)
label.next_to(ORIGIN, UP, buff=0)
label.rotate(arrow.get_angle(), about_point=ORIGIN)
label.shift(arrow.get_center())
arrow.label = label
arrows.add(arrow)
arrows.set_color(GREY)
# Initial state label
is_label = OldTexText(
"Initial state: 010",
tex_to_color_map={"0": RED_D, "1": GOLD_D}
)
is_label.set_height(0.4)
is_label.next_to(csum_rect, UP, aligned_edge=LEFT)
# Show three flips
self.add(csum)
self.add(csum_rect)
self.add(is_label)
self.wait()
anims = []
for i, arrow, ncs in zip(it.count(), arrows, new_csums):
anims += [
GrowArrow(arrow),
FadeIn(arrow.label, lag_ratio=0.2),
]
self.play(LaggedStart(*anims))
for indices in [[0], [1, 2]]:
self.play(*[
TransformFromCopy(csum, new_csums[i], path_arc=30 * DEGREES, run_time=2)
for i in indices
])
self.wait()
for i in indices:
ncs = new_csums[i]
ncs.coins[i].flip()
rhs = set_rhs_target(ncs)
ncs.coins[i].flip()
self.play(
FlipCoin(ncs.coins[i]),
MoveToTarget(rhs)
)
# Put key in square 2
board = Chessboard(shape=(1, 3), square_resolution=(5, 5))
board.set_gloss(0.5)
board.set_width(3)
board.set_depth(0.25, stretch=True)
board.space_out_submobjects(factor=1.001)
board.next_to(ORIGIN, LEFT)
board.to_edge(UP)
board.shift(IN)
board.rotate(60 * DEGREES, LEFT)
opening_square = board[2][0]
opening_square_top = opening_square.get_corner(UP + IN)
key = Key()
key.to_corner(UL, buff=LARGE_BUFF)
key.shift(OUT)
key.generate_target()
key.target.scale(0.3)
key.target.rotate(60 * DEGREES, LEFT)
key.target.move_to(board[2][0])
self.play(
FadeIn(board, DOWN),
FadeIn(key)
)
self.play(
MoveToTarget(key, path_arc=30 * DEGREES),
Rotate(opening_square, 90 * DEGREES, LEFT, about_point=opening_square_top),
)
self.play(
Rotate(opening_square, 90 * DEGREES, RIGHT, about_point=opening_square_top),
key.next_to, board[1], RIGHT, buff=0.01,
)
self.wait()
self.remove(key)
self.play(Rotate(board, 0 * DEGREES, RIGHT, run_time=0))
self.play(Rotate(board, 60 * DEGREES, RIGHT))
# Put coins on
coins = csum.coins.copy()
for coin, cube in zip(coins, board):
coin.generate_target()
coin.target.next_to(cube, OUT, buff=0)
self.play(LaggedStartMap(MoveToTarget, coins, run_time=2))
self.wait()
class SeventyFivePercentChance(Scene):
def construct(self):
# Setup column
rows = []
n_shown = 5
coins = Group()
nums = VGroup()
for n in it.chain(range(n_shown), range(64 - n_shown, 64)):
coin = Coin(numeric_labels=True)
coin.set_height(0.7)
if (random.random() < 0.5 or (n == 2)) and (n != 62):
coin.flip()
num = Integer(n)
row = Group(
coin,
OldTex("\\cdot"),
num,
OldTex("+"),
)
VGroup(*row[1:]).set_stroke(BLACK, 3, background=True)
row.arrange(RIGHT, buff=MED_SMALL_BUFF)
rows.append(row)
coins.add(coin)
nums.add(num)
vdots = OldTex("\\vdots")
rows = Group(*rows[:n_shown], vdots, *rows[n_shown:])
rows.arrange(DOWN, buff=MED_SMALL_BUFF, aligned_edge=LEFT)
vdots.match_x(rows[0][2])
rows.set_height(7)
rows.to_edge(RIGHT)
rows[-1][-1].set_opacity(0)
nums = VGroup(*nums[:n_shown], vdots, *nums[n_shown:])
self.play(Write(nums))
self.wait()
self.play(
LaggedStartMap(FadeIn, rows, lag_ratio=0.1, run_time=3),
Animation(nums.copy(), remover=True),
)
self.wait()
# Show desired sums
brace = Brace(rows, LEFT)
b_label = brace.get_text("Sum mod 64")
sum_label = OldTexText("=\\, 53 (say)")
sum_label.next_to(b_label, DOWN)
want_label = OldTexText("Need to encode 55 (say)")
want_label.next_to(sum_label, DOWN, buff=0.25, aligned_edge=RIGHT)
want_label.set_color(YELLOW)
need_label = OldTexText("Must add 2")
need_label.next_to(want_label, DOWN, buff=0.25)
need_label.set_color(BLUE)
for label in b_label, sum_label, want_label, need_label:
label.set_stroke(BLACK, 7, background=True)
self.play(
GrowFromCenter(brace),
FadeIn(b_label, RIGHT)
)
self.wait(2)
self.play(FadeIn(sum_label, 0.25 * UP))
self.wait(2)
self.play(LaggedStart(
FadeIn(want_label, UP),
FadeIn(need_label, UP),
lag_ratio=0.3
))
self.wait()
# Show attempts
s_rect = SurroundingRectangle(rows[2])
self.play(ShowCreation(s_rect))
self.wait()
self.play(FlipCoin(rows[2][0]))
self.wait(2)
self.play(
s_rect.move_to, rows[-2],
s_rect.stretch, 1.1, 0,
)
self.wait()
self.play(FlipCoin(rows[-2][0]))
self.wait()
class ModNStrategy(ThreeDScene):
def construct(self):
# Board
n_shown = 5
board = Chessboard()
coins = CoinsOnBoard(board, coin_config={"numeric_labels": True})
coins.flip_by_message(r"75% odds")
nums = VGroup()
for n, square in enumerate(board):
num = Integer(n)
num.set_height(0.4 * square.get_height())
num.next_to(square, OUT, buff=0)
nums.add(num)
nums.set_stroke(BLACK, 3, background=True)
coins.generate_target()
for coin in coins.target:
coin.set_opacity(0.2)
coin[-2:].set_opacity(0)
self.add(board)
self.add(coins)
self.wait()
self.play(
MoveToTarget(coins),
FadeIn(nums, lag_ratio=0.1)
)
self.wait()
# # Compress
# square_groups = Group(*[
# Group(square, coin, num)
# for square, coin, num in zip(board, coins, nums)
# ])
# segments = Group(
# square_groups[:n_shown],
# square_groups[n_shown:-n_shown],
# square_groups[-n_shown:],
# )
# segments.generate_target()
# dots = OldTex("\\cdots")
# dots.center()
# segments.target[0].next_to(dots, LEFT)
# segments.target[2].next_to(dots, RIGHT)
# segments.target[1].scale(0)
# segments.target[1].move_to(dots)
# self.play(
# Write(dots),
# MoveToTarget(segments),
# )
# self.wait()
# self.remove(segments[1])
# # Raise coins
# coins = Group(*coins[:n_shown], *coins[-n_shown:])
# nums = VGroup(*nums[:n_shown], *nums[-n_shown:])
# board = Group(*board[:n_shown], *board[-n_shown:])
# self.play(
# coins.shift, UP,
# coins.set_opacity, 1,
# )
# Setup sum
mid_coins = coins[n_shown:-n_shown]
mid_nums = nums[n_shown:-n_shown]
coins = Group(*coins[:n_shown], *coins[-n_shown:])
nums = VGroup(*nums[:n_shown], *nums[-n_shown:])
nums.generate_target()
coins.generate_target()
coins.target.set_opacity(1)
full_sum = Group()
to_fade_in = VGroup()
for num, coin in zip(nums.target, coins.target):
coin.set_height(0.7)
num.set_height(0.5)
summand = Group(
coin,
OldTex("\\cdot"),
num,
OldTex("+"),
)
to_fade_in.add(summand[1], summand[3])
VGroup(*summand[1:]).set_stroke(BLACK, 3, background=True)
summand.arrange(RIGHT, buff=MED_SMALL_BUFF)
full_sum.add(summand)
dots = OldTex("\\dots")
full_sum = Group(*full_sum[:n_shown], dots, *full_sum[n_shown:])
full_sum.arrange(RIGHT, buff=MED_SMALL_BUFF)
full_sum.set_width(FRAME_WIDTH - 1)
full_sum[-1][-1].scale(0, about_edge=LEFT)
full_sum.move_to(UP)
brace = Brace(full_sum, DOWN)
s_label = VGroup(
OldTexText("Sum (mod 64) = "),
Integer(53),
)
s_label[1].set_color(BLUE)
s_label[1].match_height(s_label[0][0][0])
s_label.arrange(RIGHT)
s_label[1].align_to(s_label[0][0][0], DOWN)
s_label.next_to(brace, DOWN)
words = OldTexText("Can't know if a flip will add or subtract")
words.to_edge(UP)
for mob in mid_coins, mid_nums:
mob.generate_target()
mob.target.move_to(dots)
mob.target.scale(0)
mob.target.set_opacity(0)
self.play(
FadeOut(board, IN),
MoveToTarget(mid_coins, remover=True),
MoveToTarget(mid_nums, remover=True),
MoveToTarget(nums),
MoveToTarget(coins),
Write(dots),
FadeIn(to_fade_in, lag_ratio=0.1),
run_time=2
)
self.play(
GrowFromCenter(brace),
FadeIn(s_label, 0.25 * UP)
)
self.wait()
self.play(Write(words, run_time=1))
self.wait()
# Do some flips
s_label[1].add_updater(lambda m: m.set_value(m.get_value() % 64))
for x in range(10):
n = random.randint(-n_shown, n_shown - 1)
coin = coins[n]
n = n % 64
diff_label = Integer(n, include_sign=True)
if not coin.is_heads():
diff_label.set_color(GREEN)
else:
diff_label.set_color(RED)
diff_label.set_value(-diff_label.get_value())
diff_label.next_to(coin, UP, aligned_edge=LEFT)
self.play(
ChangeDecimalToValue(
s_label[1],
s_label[1].get_value() + n,
rate_func=squish_rate_func(smooth, 0.5, 1)
),
FlipCoin(coin),
FadeIn(diff_label, 0.5 * DOWN)
)
self.play(FadeOut(diff_label))
self.wait()
class ShowCube(ThreeDScene):
def construct(self):
# Camera stuffs
frame = self.camera.frame
light = self.camera.light_source
light.move_to([-10, -10, 20])
# Plane and axes
plane = NumberPlane(
x_range=(-2, 2, 1),
y_range=(-2, 2, 1),
height=15,
width=15,
faded_line_ratio=3,
axis_config={"include_tip": False}
)
plane.add_coordinate_labels()
plane.coordinate_labels.set_stroke(width=0)
axes = ThreeDAxes(
x_range=(-2, 2, 1),
y_range=(-2, 2, 1),
z_range=(-2, 2, 1),
height=15,
width=15,
depth=15,
)
axes.apply_depth_test()
# Vertices and edges
vert_coords = [
(n % 2, (n // 2) % 2, (n // 4) % 2)
for n in range(8)
]
verts = []
coord_labels = VGroup()
coord_labels_2d = VGroup()
for coords in vert_coords:
vert = axes.c2p(*coords)
verts.append(vert)
x, y, z = coords
label = OldTex(f"({x}, {y}, {z})")
label.set_height(0.3)
label.next_to(vert, UR, SMALL_BUFF)
label.rotate(89 * DEGREES, RIGHT, about_point=vert)
coord_labels.add(label)
if z == 0:
label_2d = OldTex(f"({x}, {y})")
label_2d.set_height(0.3)
label_2d.next_to(vert, UR, SMALL_BUFF)
coord_labels_2d.add(label_2d)
edge_indices = [
(0, 1), (0, 2), (1, 3), (2, 3),
(0, 4), (1, 5), (2, 6), (3, 7),
(4, 5), (4, 6), (5, 7), (6, 7),
]
# Vertex and edge drawings
spheres = SGroup()
for vert in verts:
sphere = Sphere(
radius=0.1,
resolution=(9, 9),
)
sphere.set_gloss(0.3)
sphere.set_color(GREY)
sphere.move_to(vert)
spheres.add(sphere)
edges = SGroup()
for i, j in edge_indices:
edge = Line3D(
verts[i], verts[j],
resolution=(5, 51),
width=0.04,
gloss=0.5,
)
edge.set_color(GREY_BROWN)
edges.add(edge)
# Setup highlight animations
def highlight(n, spheres=spheres, coord_labels=coord_labels):
anims = []
for k, sphere, cl in zip(it.count(), spheres, coord_labels):
if k == n:
sphere.save_state()
cl.save_state()
sphere.generate_target()
cl.generate_target()
cl.target.set_fill(YELLOW)
sphere.target.set_color(YELLOW)
Group(cl.target, sphere.target).scale(1.5, about_point=sphere.get_center())
anims += [
MoveToTarget(sphere),
MoveToTarget(cl),
]
elif sphere.get_color() == Color(YELLOW):
anims += [
Restore(sphere),
Restore(cl),
]
return AnimationGroup(*anims)
# Setup 2d case
frame.move_to(1.5 * UP)
self.add(plane)
self.play(
LaggedStartMap(FadeIn, coord_labels_2d),
LaggedStartMap(GrowFromCenter, spheres[:4]),
LaggedStartMap(GrowFromCenter, edges[:4]),
)
self.wait()
# Transition to 3d case
frame.generate_target()
frame.target.set_euler_angles(-25 * DEGREES, 70 * DEGREES)
frame.target.move_to([1, 2, 0])
frame.target.set_height(10)
to_grow = Group(*edges[4:], *spheres[4:], *coord_labels[4:])
to_grow.save_state()
to_grow.set_depth(0, about_edge=IN, stretch=True)
rf = squish_rate_func(smooth, 0.5, 1)
self.play(
MoveToTarget(frame),
ShowCreation(axes.z_axis),
Restore(to_grow, rate_func=rf),
FadeOut(coord_labels_2d, rate_func=rf),
*[
FadeInFromPoint(cl, cl2.get_center(), rate_func=squish_rate_func(smooth, 0.5, 1))
for cl, cl2 in zip(coord_labels[:4], coord_labels_2d)
],
run_time=3
)
frame.start_time = self.time
frame.scene = self
frame.add_updater(lambda m: m.set_theta(
-25 * DEGREES * math.cos((m.scene.time - m.start_time) * PI / 60)
))
self.add(axes.z_axis)
self.add(edges)
self.add(spheres)
self.play(
LaggedStart(*[Indicate(s, color=GREEN) for s in spheres], run_time=2, lag_ratio=0.1),
LaggedStart(*[Indicate(c, color=GREEN) for c in coord_labels], run_time=2, lag_ratio=0.1),
)
# Add chessboard
board = Chessboard(
shape=(1, 3), height=1,
square_resolution=(5, 5),
)
board.move_to(plane.c2p(-1, 0), DOWN + IN)
coins = CoinsOnBoard(board, coin_config={"numeric_labels": True})
self.play(
FadeIn(board),
FadeIn(coins),
highlight(7)
)
# Walk along a few edges
for ci in [1, 2, 0, 1, 2, 1, 0, 1]:
coin = coins[ci]
curr_n = sum([(2**k) * c.is_heads() for k, c in enumerate(coins)])
coin.flip()
new_n = sum([(2**k) * c.is_heads() for k, c in enumerate(coins)])
coin.flip()
line = Line(verts[curr_n], verts[new_n])
line.set_stroke(YELLOW, 3)
self.play(
FlipCoin(coin),
highlight(new_n),
ShowCreationThenDestruction(line)
)
self.wait()
# Color the corners
self.play(
highlight(-1),
edges.set_color, GREY, 0.5,
)
colors = [RED, GREEN, BLUE_D]
title = OldTexText("Strategy", "\\, $\\Leftrightarrow$ \\,", "Coloring")
title[2].set_submobject_colors_by_gradient(*colors)
title.set_stroke(BLACK, 5, background=True)
title.set_height(0.7)
title.to_edge(UP)
title.shift(LEFT)
title.fix_in_frame()
color_label_templates = [
OldTex(char, color=color).rotate(PI / 2, RIGHT).match_depth(coord_labels[0])
for char, color in zip("RGB", colors)
]
coord_labels.color_labels = VGroup(*[VMobject() for cl in coord_labels])
def get_coloring_animation(ns,
spheres=spheres,
coord_labels=coord_labels,
colors=colors,
color_label_templates=color_label_templates,
):
anims = []
new_color_labels = VGroup()
for n, sphere, coord_label, old_color_label in zip(ns, spheres, coord_labels, coord_labels.color_labels):
color = colors[int(n)]
sphere.generate_target()
coord_label.generate_target()
sphere.target.set_color(color)
coord_label.target.set_fill(color)
color_label = color_label_templates[n].copy()
color_label.next_to(coord_label, RIGHT, SMALL_BUFF)
anims += [
MoveToTarget(sphere),
MoveToTarget(coord_label),
FadeIn(color_label, 0.25 * IN),
FadeOut(old_color_label, 0.25 * OUT),
]
new_color_labels.add(color_label)
coord_labels.color_labels = new_color_labels
return LaggedStart(*anims, run_time=2)
self.play(
FadeIn(title, DOWN),
get_coloring_animation(np.random.randint(0, 3, 8)),
)
self.wait()
for x in range(4):
self.play(get_coloring_animation(np.random.randint(0, 3, 8)))
self.wait()
# Some specific color examples
S0 = OldTex("\\text{Key} = 0")
S0.to_edge(LEFT)
S0.shift(UP)
S0.fix_in_frame()
self.play(
FadeIn(S0, DOWN),
get_coloring_animation([0] * 8)
)
self.wait(5)
bit_sum = OldTex("\\text{Key} = \\,&c_0 + c_1")
bit_sum.scale(0.8)
bit_sum.to_edge(LEFT)
bit_sum.shift(UP)
bit_sum.fix_in_frame()
self.play(
FadeIn(bit_sum, DOWN),
FadeOut(S0, UP),
get_coloring_animation([sum(coords[:2]) for coords in vert_coords])
)
self.wait(6)
bit_sum_with_coefs = OldTex(
"\\text{Key} = \\,&(0\\cdot c_0 + 1\\cdot c_1 + 2\\cdot c_2) \\\\ &\\quad \\mod 3"
)
bit_sum_with_coefs.scale(0.8)
bit_sum_with_coefs.move_to(bit_sum, LEFT)
bit_sum_with_coefs.fix_in_frame()
self.play(
FadeIn(bit_sum_with_coefs, DOWN),
FadeOut(bit_sum, UP),
get_coloring_animation([np.dot(coords, [0, 1, 2]) % 3 for coords in vert_coords])
)
self.wait(4)
# Focus on (0, 0, 0)
self.play(
FlipCoin(coins),
coord_labels[1:].set_opacity, 0.2,
coord_labels.color_labels[1:].set_opacity, 0.2,
spheres[1:].set_opacity, 0.2,
)
self.wait(2)
lines = VGroup()
for n in [1, 2, 4]:
line = Line(verts[0], verts[n], buff=0.1)
line.set_stroke(YELLOW, 3)
coin = coins[int(np.log2(n))]
self.play(
ShowCreationThenDestruction(line),
spheres[n].set_opacity, 1,
coord_labels[n].set_opacity, 1,
coord_labels.color_labels[n].set_opacity, 1,
FlipCoin(coin)
)
line.reverse_points()
self.add(line, coord_labels)
self.play(
FlipCoin(coin),
ShowCreation(line)
)
lines.add(line)
self.wait(10)
# Focus on (0, 1, 0)
self.play(
FlipCoin(coins[1]),
Uncreate(lines[1]),
FadeOut(lines[::2]),
Group(
spheres[0], coord_labels[0], coord_labels.color_labels[0],
spheres[1], coord_labels[1], coord_labels.color_labels[1],
spheres[4], coord_labels[4], coord_labels.color_labels[4],
).set_opacity, 0.2,
)
self.wait(3)
lines = VGroup()
curr_n = 2
for n in [1, 2, 4]:
new_n = n ^ curr_n
line = Line(verts[curr_n], verts[new_n], buff=0.1)
line.set_stroke(YELLOW, 3)
coin = coins[int(np.log2(n))]
self.play(
ShowCreationThenDestruction(line),
spheres[new_n].set_opacity, 1,
coord_labels[new_n].set_opacity, 1,
coord_labels.color_labels[new_n].set_opacity, 1,
FlipCoin(coin)
)
line.reverse_points()
self.add(line, coord_labels)
self.play(
FlipCoin(coin),
ShowCreation(line)
)
lines.add(line)
self.wait(10)
self.play(
LaggedStartMap(Uncreate, lines),
spheres.set_opacity, 1,
coord_labels.set_opacity, 1,
coord_labels.color_labels.set_opacity, 1,
FadeOut(bit_sum_with_coefs),
)
self.wait()
for x in range(8):
self.play(get_coloring_animation(np.random.randint(0, 3, 8)))
self.wait()
# Count all strategies
count = OldTexText("$3^8$ total strategies")
count64 = OldTexText("$64^{(2^{64})}$ total strategies")
for words in count, count64:
words.to_edge(LEFT, buff=MED_SMALL_BUFF)
words.shift(UP)
words.fix_in_frame()
full_board = Chessboard()
full_board.set_height(6)
full_board.next_to(axes.c2p(0, 0, 0), np.array([-1, 1, 1]), buff=0)
full_board.shift(SMALL_BUFF * UP + LEFT)
full_coins = CoinsOnBoard(full_board, coin_config={"numeric_labels": True})
full_coins.flip_by_message("64^ 2^64")
self.play(FadeIn(count, DOWN))
self.wait(4)
self.remove(board, coins)
frame.clear_updaters()
frame.generate_target()
frame.target.set_euler_angles(0, 45 * DEGREES)
frame.target.shift(2 * UP)
self.play(
count.shift, UP,
count.set_opacity, 0.5,
ShowIncreasingSubsets(full_board, run_time=4),
ShowIncreasingSubsets(full_coins, run_time=4),
FadeIn(count64, DOWN),
MoveToTarget(frame, run_time=5)
)
messages = [
"Or, use ",
"Burnside",
"to count",
"modulo ",
"symmetry",
]
for message in messages:
bools = string_to_bools(message)
to_flip = Group()
for head, coin in zip(bools, full_coins):
if head ^ coin.is_heads():
to_flip.add(coin)
self.play(
LaggedStartMap(FlipCoin, to_flip, run_time=1)
)
self.wait(0.5)
frame.generate_target()
frame.target.shift(2 * DOWN)
frame.target.set_euler_angles(-15 * DEGREES, 70 * DEGREES)
self.play(
MoveToTarget(frame, run_time=3),
LaggedStartMap(FadeOut, full_board),
LaggedStartMap(FadeOut, full_coins),
FadeOut(count),
FadeOut(count64),
)
frame.add_updater(lambda m, dt: m.increment_theta(0.01 * dt))
self.wait(30)
class CubeSupplement(ThreeDScene):
CONFIG = {
"try_different_strategies": False,
}
def construct(self):
# Map 8 states to square choices
boards = Group(*[Chessboard(shape=(1, 3)) for x in range(8)])
boards.arrange(DOWN, buff=0.5 * boards[0].get_height())
boards.set_height(7)
boards.to_edge(LEFT)
coin_sets = Group(*[
CoinsOnBoard(board, coin_config={"numeric_labels": True})
for board in boards
])
vert_coords = [[n // 4, (n // 2) % 2, n % 2] for n in range(7, -1, -1)]
for coords, coins in zip(vert_coords, coin_sets):
coins.flip_by_bools(coords)
def get_choice_boards(values, boards):
choices = VGroup()
for value, board in zip(values, boards):
choice = VGroup(*[Square() for x in range(3)])
choice.arrange(RIGHT, buff=0)
choice.match_height(board)
choice.next_to(board, RIGHT, buff=1.25)
choice.set_fill(GREY_D, 1)
choice.set_stroke(WHITE, 1)
choice[value].set_fill(TEAL)
choices.add(choice)
return choices
colors = [RED, GREEN, BLUE_D]
color_words = ["Red", "Green", "Blue"]
s_values = [sum([n * v for n, v in enumerate(cs)]) % 3 for cs in vert_coords]
choice_boards = get_choice_boards(s_values, boards)
c_labels = VGroup()
s_arrows = VGroup()
for value, board, choice_board in zip(s_values, boards, choice_boards):
arrow = Vector(RIGHT)
arrow.next_to(board, RIGHT, SMALL_BUFF)
c_label = OldTexText(color_words[value], color=colors[value])
c_label.next_to(choice_board, RIGHT)
c_labels.add(c_label)
s_arrows.add(arrow)
choice_board.generate_target()
choice_board.target[value].set_fill(colors[value])
self.play(
LaggedStartMap(FadeIn, boards, lag_ratio=0.25),
LaggedStartMap(FadeIn, coin_sets, lag_ratio=0.25),
run_time=3
)
self.play(
LaggedStartMap(GrowArrow, s_arrows, lag_ratio=0.25),
LaggedStartMap(FadeIn, choice_boards, lambda m: (m, LEFT), lag_ratio=0.25),
)
self.wait()
# Fork
if self.try_different_strategies:
for x in range(5):
values = list(np.arange(8) % 3)
random.shuffle(values)
new_cboards = get_choice_boards(values, boards)
self.play(
LaggedStartMap(FadeOut, choice_boards, lambda m: (m, 0.25 * UP)),
LaggedStartMap(FadeIn, new_cboards, lambda m: (m, 0.25 * DOWN)),
)
choice_boards = new_cboards
self.wait(2)
else:
# Associate choices with colors
self.play(
LaggedStartMap(MoveToTarget, choice_boards),
LaggedStartMap(FadeIn, c_labels),
)
self.wait()
class TryDifferentCaseThreeStrategies(CubeSupplement):
CONFIG = {
"try_different_strategies": True,
}
class CubeEdgeDescription(Scene):
CONFIG = {
"camera_config": {"background_color": GREY_E}
}
def construct(self):
bits = VGroup(*[
VGroup(*[
Integer(int(b))
for b in string_to_bools(char)
]).arrange(RIGHT, buff=SMALL_BUFF)
for char in "hi"
])
bits.arrange(DOWN, buff=LARGE_BUFF)
arrow = Arrow(
bits[0][7].get_bottom(),
bits[1][7].get_top(),
buff=SMALL_BUFF,
tip_config={"length": 0.15, "width": 0.15}
)
arrow.set_color(BLUE)
words = OldTexText("Bit flip")
words.set_color(BLUE)
words.next_to(arrow, LEFT)
bf_group = VGroup(bits, arrow, words)
parens = OldTex("()")[0]
parens.scale(2)
parens.match_height(bf_group, stretch=True)
parens[0].next_to(bf_group, LEFT, SMALL_BUFF)
parens[1].next_to(bf_group, RIGHT, SMALL_BUFF)
bf_group.add(parens)
bf_group.to_edge(UP)
cube_words = OldTexText("Edge of an\\\\n-dimensional cube")
top_group = VGroup(
bf_group,
Vector(RIGHT),
cube_words
)
top_group.arrange(RIGHT)
top_group.to_edge(UP)
self.add(bf_group)
self.play(
TransformFromCopy(*bits),
GrowArrow(arrow),
FadeIn(words, 0.25 * UP)
)
self.wait()
self.play(
GrowArrow(top_group[1]),
FadeIn(cube_words, LEFT)
)
self.wait()
class EdgeColoringExample(Scene):
def construct(self):
words = VGroup(
OldTexText(
"Color edges\\\\red or blue",
tex_to_color_map={"red": RED, "blue": BLUE}
),
OldTexText("Prove there is a\\\\monochromatic triangle", alignment=""),
)
words.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
words.to_edge(RIGHT)
words.to_edge(UP, buff=LARGE_BUFF)
def get_graph(words=words):
points = compass_directions(6)
points *= 3
verts = VGroup(*[Dot(p, radius=0.1) for p in points])
verts.set_fill(GREY_B, 1)
edges = VGroup(*[
Line(p1, p2, color=random.choice([RED, BLUE]))
for p1, p2 in it.combinations(points, 2)
])
graph = VGroup(verts, edges)
graph.set_height(6)
graph.next_to(words, LEFT, LARGE_BUFF)
graph.set_y(0)
graph.set_stroke(background=True)
return graph
graph = get_graph()
self.add(words)
self.add(graph)
self.wait()
for x in range(2):
new_graph = get_graph()
self.play(
ShowCreation(
new_graph, lag_ratio=0.1,
run_time=3,
),
ApplyMethod(
graph[1].set_stroke, None, 0,
run_time=2,
)
)
graph = new_graph
self.wait(4)
class GrahamsConstantAlt(Scene):
def construct(self):
# lhs = OldTex("g_{64}", "=")
# lhs[0][1:].scale(0.7, about_edge=DL)
lhs = OldTex("")
lhs.scale(2)
rhs = VGroup()
for ndots in [1, 3, 6, 7, 9, 12]:
row = VGroup(*[
OldTex("2"),
OldTex("\\uparrow\\uparrow"),
VGroup(*[
OldTex("\\cdot") for x in range(ndots)
]).arrange(RIGHT, buff=0.2),
OldTex("\\uparrow\\uparrow"),
OldTex("3"),
])
row.arrange(RIGHT, buff=MED_SMALL_BUFF)
if ndots == 1:
rc = row.get_center()
row[:2].move_to(rc, RIGHT)
row[2].set_opacity(0)
row[3:].move_to(rc, LEFT)
row.add(Brace(row[1:-1], DOWN, buff=SMALL_BUFF))
rhs.add(row)
rhs.replace_submobject(0, Integer(12))
# rhs[0][-1].set_opacity(0)
rhs.replace_submobject(3, OldTex("\\vdots"))
rhs.arrange(UP)
rhs.next_to(lhs, RIGHT)
rbrace = Brace(rhs[1:], RIGHT)
rbrace_tex = rbrace.get_text("7 times")
equation = VGroup(lhs, rhs, rbrace, rbrace_tex)
equation.center().to_edge(LEFT, buff=LARGE_BUFF)
self.add(lhs, rhs[0])
self.play(TransformFromCopy(rhs[0], rhs[1]),)
self.play(TransformFromCopy(rhs[1], rhs[2]))
self.play(
Write(rhs[3]),
TransformFromCopy(rhs[2], rhs[4]),
)
self.play(
TransformFromCopy(rhs[4], rhs[5]),
GrowFromCenter(rbrace),
Write(rbrace_tex)
)
self.wait()
class ThinkAboutNewTrick(PiCreatureScene, ThreeDScene):
def construct(self):
randy = self.pi_creature
board = Chessboard(shape=(1, 3))
board.set_height(1.5)
coins = CoinsOnBoard(board)
coins.flip_at_random()
self.add(board, coins)
self.play(randy.change, "confused", board)
for x in range(4):
self.play(FlipCoin(random.choice(coins)))
if x == 1:
self.play(randy.change, "maybe")
else:
self.wait()
class AttemptAColoring(ThreeDScene):
def construct(self):
# Setup cube
short_vert_height = 0.3
tall_vert_height = 0.4
vert_coords = np.array(list(map(int_to_bit_coords, range(8))))
vert_coords = vert_coords - 0.5
vert_coords = vert_coords * 4
vert_coords[:, 2] *= 1.25 # Stretch in the z
cube = Group()
cube.verts = SGroup()
cube.edges = VGroup()
cube.add(cube.verts, cube.edges)
for n, coords in enumerate(vert_coords):
vert = Sphere(resolution=(21, 21))
vert.set_height(short_vert_height)
vert.rotate(90 * DEGREES, RIGHT)
vert.move_to(coords)
cube.verts.add(vert)
vert.edges = VGroup()
for m, coords2 in enumerate(vert_coords):
if sum(int_to_bit_coords(n ^ m)) == 1:
edge = Line(coords, coords2)
cube.edges.add(edge)
vert.edges.add(edge)
vert.edges.apply_depth_test()
cube.edges.set_color(GREY)
cube.edges.apply_depth_test()
cube.rotate(30 * DEGREES, DOWN)
cube.to_edge(RIGHT)
cube.set_height(4)
self.play(
ShowCreation(cube.edges, lag_ratio=0.1),
LaggedStartMap(FadeInFromLarge, cube.verts, lambda m: (m, 0.2)),
run_time=2,
)
# Setup cube color
def get_colored_vertices(values, verts=cube.verts):
color_choices = [RED, GREEN, BLUE_D]
color_label_choices = ["R", "G", "B"]
vert_targets = SGroup()
labels = VGroup()
for n, vert in zip(values, verts):
color = color_choices[n]
v_target = vert.copy()
if n == -1:
v_target.set_height(short_vert_height)
v_target.set_color(GREY)
label = VectorizedPoint()
else:
v_target.set_color(color)
v_target.set_height(tall_vert_height)
label = OldTex(color_label_choices[n])
label.set_color(color)
label.set_stroke(BLACK, 3, background=True)
label.next_to(vert, UR, buff=0)
vert_targets.add(v_target)
labels.add(label)
return vert_targets, labels
new_verts, color_labels = get_colored_vertices(np.arange(0, 8) % 3)
for vert, label in zip(cube.verts, color_labels):
vert.label = label
self.play(
Transform(cube.verts, new_verts),
Write(color_labels),
run_time=2,
)
self.wait()
def get_color_change_animations(values, verts=cube.verts, labels=color_labels, gcv=get_colored_vertices):
new_verts, new_labels = gcv(values)
old_labels = labels.copy()
labels.become(new_labels)
return [
Transform(verts, new_verts),
LaggedStartMap(FadeOut, old_labels, lambda m: (m, 0.5 * UP), lag_ratio=0.03),
LaggedStartMap(FadeIn, labels, lambda m: (m, 0.5 * DOWN), lag_ratio=0.03),
]
# Prepare a few colorings
mod3_strategy = [
np.dot(int_to_bit_coords(n), [0, 1, 2]) % 3
for n in range(8)
]
sum_bits = [sum(int_to_bit_coords(n)) % 3 for n in range(8)]
self.play(*get_color_change_animations(sum_bits))
self.wait()
self.play(*get_color_change_animations(mod3_strategy))
self.wait()
# Pull out vertices with their neighbors
# first just one, then all of them.
trees = Group()
tree_targets = Group()
for n, vert in enumerate(cube.verts):
tree = Group()
tree.root = vert.copy()
tree.root.origin = tree.root.get_center()
tree.edges = VGroup()
tree.leafs = Group()
tree.labels = Group()
for mask in [1, 2, 4]:
leaf = cube.verts[n ^ mask]
leaf.origin = leaf.get_center()
label = leaf.label.copy()
label.original = leaf.label
tree.edges.add(Line(vert.get_center(), leaf.get_center()))
tree.leafs.add(leaf.copy())
tree.labels.add(label)
tree.edges.apply_depth_test()
tree.edges.match_style(vert.edges)
tree.edges.save_state()
tree.add(tree.root, tree.edges, tree.leafs, tree.labels)
trees.add(tree)
tree.generate_target(use_deepcopy=True)
for edge, leaf, label, y in zip(tree.target.edges, tree.target.leafs, tree.target.labels, [0.4, 0, -0.4]):
start = vert.get_center()
end = start + RIGHT + y * UP
edge.set_points_as_corners([start, end])
leaf.move_to(edge.get_end())
label.next_to(leaf, RIGHT, buff=SMALL_BUFF)
label.scale(0.7)
tree_targets.add(tree.target)
tree_targets.arrange_in_grid(4, 2, buff=LARGE_BUFF)
tree_targets[1::2].shift(0.5 * RIGHT)
tree_targets.set_height(6)
tree_targets.center()
tree_targets.to_corner(DL)
self.play(
MoveToTarget(trees[0]),
run_time=3,
)
self.wait()
self.play(
LaggedStartMap(
MoveToTarget, trees[1:],
lag_ratio=0.3,
),
run_time=6,
)
self.add(trees)
self.wait()
# Show what we want
want_rect = SurroundingRectangle(trees, buff=MED_SMALL_BUFF)
want_rect.set_stroke(WHITE, 1)
want_label = OldTexText("What we want")
want_label.next_to(want_rect, UP)
trees.save_state()
anims = []
for tree in trees:
anims.append(ApplyMethod(tree.root.set_color, GREY))
colors = [RED, GREEN, BLUE_D]
letters = ["R", "G", "B"]
for color, letter, leaf, label in zip(colors, letters, tree.leafs, tree.labels):
new_label = OldTexText(letter)
new_label.set_fill(color)
new_label.replace(label, dim_to_match=1)
old_label = label.copy()
label.become(new_label)
anims += [
FadeIn(label, 0.1 * LEFT),
FadeOut(old_label, 0.1 * RIGHT),
ApplyMethod(leaf.set_color, color),
]
cube.verts.generate_target()
cube.verts.save_state()
cube.verts.target.set_color(GREY)
for vert in cube.verts.target:
vert.scale(0.75)
self.play(
ShowCreation(want_rect),
Write(want_label),
LaggedStart(*anims, lag_ratio=0.001, run_time=3),
FadeOut(color_labels),
MoveToTarget(cube.verts),
)
self.add(trees)
self.wait()
# Try to fit these back onto the cube
# First attempt
def restore_tree(tree, **kwargs):
anims = []
for mob in [tree.root, *tree.leafs]:
anims.append(ApplyMethod(mob.move_to, mob.origin))
for label in tree.labels:
label.generate_target()
label.target.replace(label.original, dim_to_match=1)
anims.append(MoveToTarget(label))
anims.append(Restore(tree.edges))
return AnimationGroup(*anims, **kwargs)
tree_copies = trees.deepcopy()
self.play(restore_tree(tree_copies[0], run_time=2))
self.wait()
self.play(restore_tree(tree_copies[1], run_time=2))
self.wait()
frame = self.camera.frame
self.play(
UpdateFromAlphaFunc(
frame,
lambda m, a: m.move_to(0.1 * wiggle(a, 6) * RIGHT),
),
FadeOut(tree_copies[0]),
FadeOut(tree_copies[1]),
)
# Second attempt
def restore_vertex(n, verts=cube.verts, labels=color_labels):
return AnimationGroup(
Transform(verts[n], verts.saved_state[n]),
FadeIn(labels[n], DOWN)
)
for i in [0, 4, 2, 1]:
self.play(restore_vertex(i))
self.wait()
self.play(ShowCreationThenFadeAround(cube.verts[4]))
for i in [6, 5]:
self.play(restore_vertex(i))
self.wait()
q_marks = VGroup(*[Tex("???") for x in range(2)])
q_marks[0].next_to(cube.verts[7], UP, SMALL_BUFF)
q_marks[1].next_to(cube.verts[3], UP, SMALL_BUFF)
self.play(Write(q_marks))
self.wait()
# Mention it'll never work
nv_label = OldTexText("It'll never work!")
nv_label.set_height(0.5)
nv_label.next_to(cube, UP, buff=0.75)
cube_copy = cube.deepcopy()
self.remove(cube)
self.add(cube_copy)
new_verts, new_labels = get_colored_vertices([-1] * 8)
self.play(
Transform(cube_copy.verts, new_verts),
FadeOut(q_marks),
FadeOut(color_labels[:3]),
FadeOut(color_labels[4:7]),
)
self.add(cube_copy)
self.play(FadeIn(nv_label, DOWN))
for vert in cube_copy.verts:
vert.generate_target()
vert.target.scale(0.01)
vert.target.set_opacity(0)
self.play(
LaggedStartMap(Uncreate, cube_copy.edges),
LaggedStartMap(MoveToTarget, cube_copy.verts),
)
# Highlight symmetry
rects = VGroup()
for tree in trees:
t_rect = SurroundingRectangle(
Group(tree.leafs, tree.labels),
buff=SMALL_BUFF
)
t_rect.set_stroke(YELLOW, 2)
rects.add(t_rect)
self.play(LaggedStartMap(ShowCreationThenFadeOut, rects, lag_ratio=0.025, run_time=3))
self.wait()
# Show implication
implies = OldTex("\\Rightarrow")
implies.set_height(0.7)
implies.next_to(want_rect, RIGHT)
number_labels = VGroup(*[
OldTexText("Number of ", f"{color} vertices")
for color in ["red", "green", "blue"]
])
for color, label in zip(colors, number_labels):
label[1].set_color(color)
number_labels.set_height(0.5)
number_labels.arrange(DOWN, buff=1.5, aligned_edge=LEFT)
number_labels.next_to(implies, RIGHT, MED_LARGE_BUFF)
vert_eqs = VGroup(*[Tex("=") for x in range(2)])
vert_eqs.scale(1.5)
vert_eqs.rotate(90 * DEGREES)
vert_eqs[0].move_to(number_labels[0:2])
vert_eqs[1].move_to(number_labels[1:3])
rhss = VGroup()
for label in number_labels:
rhs = OldTex("= \\frac{8}{3}")
rhs.scale(1.25)
rhs.next_to(label, RIGHT)
rhss.add(rhs)
self.play(
Write(implies),
FadeOut(nv_label),
)
self.play(
GrowFromCenter(vert_eqs),
FadeIn(number_labels[0], DOWN),
FadeIn(number_labels[1]),
FadeIn(number_labels[2], UP),
)
self.wait()
self.play(Write(rhss))
self.wait(2)
self.play(
LaggedStartMap(
FadeOut, VGroup(*number_labels, *vert_eqs, *rhss, *implies),
),
ShowCreation(cube.edges, lag_ratio=0.1),
LaggedStartMap(FadeInFromLarge, cube.verts, lambda m: (m, 0.2)),
)
self.add(cube)
new_verts, color_labels = get_colored_vertices(mod3_strategy)
true_trees = trees.saved_state
self.play(
Transform(cube.verts, new_verts),
FadeIn(color_labels),
FadeOut(trees),
FadeOut(want_label)
)
self.play(FadeIn(true_trees))
self.wait()
# Count colors
for edge in cube.edges:
edge.insert_n_curves(10)
red_total = Integer(height=0.6)
red_total.next_to(want_rect, UP)
red_total.set_color(RED)
self.play(FadeIn(red_total))
all_label_rects = VGroup()
for n in range(8):
tree = true_trees[n]
vert = cube.verts[n]
neighbor_highlights = VGroup()
new_edges = VGroup()
label_rects = VGroup()
for mask, label in zip([1, 2, 4], tree.labels):
neighbor = cube.verts[n ^ mask]
edge = Line(vert, neighbor, buff=0)
edge.set_stroke(YELLOW, 5)
edge.insert_n_curves(10)
new_edges.add(edge)
if neighbor.get_color() == Color(RED):
circ = Circle()
circ.set_stroke(YELLOW, 3)
circ.replace(neighbor)
neighbor_highlights.add(circ)
rect = SurroundingRectangle(label, buff=0.025)
rect.set_stroke(YELLOW, 2)
label_rects.add(rect)
new_edges.apply_depth_test()
new_edges.shift(0.01 * OUT)
new_tree_edges = tree.edges.copy()
new_tree_edges.set_stroke(YELLOW, 3)
new_tree_edges.shift(0.01 * OUT)
self.play(
*map(ShowCreation, [*new_edges, *new_tree_edges]),
)
for highlight, rect in zip(neighbor_highlights, label_rects):
self.play(
FadeInFromLarge(highlight, 1.2),
FadeInFromLarge(rect, 1.2),
run_time=0.25
)
red_total.increment_value()
self.wait(0.25)
self.play(
FadeOut(neighbor_highlights),
FadeOut(new_edges),
FadeOut(new_tree_edges),
)
all_label_rects.add(*label_rects)
self.wait()
# Show count to 8
new_verts = get_colored_vertices([-1] * 8)[0]
self.play(
FadeOut(true_trees),
FadeOut(all_label_rects),
FadeOut(red_total),
FadeOut(color_labels),
Transform(cube.verts, new_verts),
)
self.play(FadeIn(trees))
label_rects = VGroup()
for tree in trees:
rect = SurroundingRectangle(tree.labels[0], buff=0.025)
rect.match_style(all_label_rects[0])
label_rects.add(rect)
self.play(
ShowIncreasingSubsets(label_rects, rate_func=linear),
UpdateFromFunc(
red_total, lambda m, lr=label_rects: m.set_value(len(lr))
)
)
self.wait()
# Show red corners
r_verts = SGroup(cube.verts[3], cube.verts[4]).copy()
r_labels = VGroup()
r_edge_groups = VGroup()
for r_vert in r_verts:
r_label = OldTex("R")
r_label.set_color(RED)
r_label.next_to(r_vert, UR, buff=0)
r_labels.add(r_label)
r_vert.set_height(tall_vert_height)
r_vert.set_color(RED)
edges = VGroup()
for edge in r_vert.edges:
to_r_edge = edge.copy()
to_r_edge.reverse_points()
to_r_edge.set_stroke(YELLOW, 3)
to_r_edge.shift(0.01 * OUT)
edges.add(to_r_edge)
edges.apply_depth_test()
r_edge_groups.add(edges)
self.play(
LaggedStartMap(FadeInFromLarge, r_verts),
LaggedStartMap(FadeInFromLarge, r_labels),
run_time=1,
)
self.wait()
for edges in r_edge_groups:
self.play(ShowCreationThenDestruction(edges, lag_ratio=0.1))
self.wait()
rhs = OldTex("=", "3", "\\, (\\text{\\# Red corners})")
rhs[2].set_color(RED)
rhs.match_height(red_total)
rhs[:2].match_height(red_total, about_edge=RIGHT)
rhs.next_to(red_total, RIGHT)
self.play(Write(rhs))
self.wait()
three = rhs[1]
three.generate_target()
three.target.move_to(red_total, RIGHT)
over = OldTex("/")
over.match_height(three)
over.next_to(three.target, LEFT, MED_SMALL_BUFF)
self.play(
MoveToTarget(three, path_arc=90 * DEGREES),
red_total.next_to, over, LEFT, MED_SMALL_BUFF,
FadeIn(over, UR),
rhs[2].move_to, three, LEFT,
)
self.wait()
np_label = OldTexText("Not possible!")
np_label.set_height(0.6)
np_label.next_to(rhs, RIGHT, LARGE_BUFF)
self.play(Write(np_label))
self.wait()
class TryTheProofYourself(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Can you predict\\\\the proof?",
target_mode="hooray",
bubble_config={
"height": 3,
"width": 3,
},
)
self.teacher.bubble.set_fill(opacity=0)
self.play_student_changes(
"pondering", "thinking", "confused",
look_at=self.screen,
)
self.wait(3)
self.play_student_changes("thinking", "pondering", "erm", look_at=self.screen)
self.wait(4)
self.play_student_changes("tease", "pondering", "thinking", look_at=self.screen)
self.wait(5)
class HighDimensionalCount(ThreeDScene):
def construct(self):
# Definitions
N = 6
colors = [RED, GREEN, BLUE_D, YELLOW, PINK, TEAL]
coords = np.array([0, 1, 1, 1, 0, 0])
# Add chess board
board = Chessboard(shape=(2, 3))
board.set_height(2)
board.to_corner(UL)
grid = NumberPlane(
x_range=(0, 3), y_range=(0, 2),
faded_line_ratio=0
)
grid.match_height(board)
grid.match_width(board, stretch=True)
grid.next_to(board, OUT, 1e-8)
grid.set_gloss(0.5)
coins = CoinsOnBoard(board, coin_config={"numeric_labels": True})
coins.flip_by_bools(coords)
coin_labels = VGroup()
for i, coin in zip(coords, coins):
coin_labels.add(coin.labels[1 - i])
self.play(
ShowCreationThenFadeOut(grid, lag_ratio=0.1),
FadeIn(board),
FadeIn(coins, lag_ratio=0.1),
run_time=2
)
# Setup corners
def get_vert(height=0.4, color=RED):
return get_vertex_sphere(height, color)
def get_vert_label(coords):
args = ["("]
for coord in coords:
args.append(str(coord))
args.append(",")
args[-1] = ")"
return OldTex(*args)
def get_board_with_highlights(n, height=1, N=N, colors=colors):
board = VGroup(*[Square() for x in range(N)])
board.arrange_in_grid(2, 3, buff=0)
board.set_fill(GREY_E, 1)
board.set_stroke(WHITE, 1)
board.set_height(height)
board[n].set_fill(colors[n])
return board
vert = get_vert()
vert_label = get_vert_label(coords)
vert_board = get_board_with_highlights(0)
vert_label.next_to(vert, LEFT)
vert_board.next_to(vert_label, DOWN, MED_LARGE_BUFF)
neighbors = SGroup()
for color in colors:
neighbors.add(get_vert(color=color))
neighbors.arrange(DOWN, buff=0.75)
neighbors.next_to(vert, RIGHT, buff=2)
neighbor_labels = VGroup()
edges = VGroup()
neighbor_boards = VGroup()
for n, neighbor in enumerate(neighbors):
edge = Line(
vert.get_center(),
neighbor.get_center(),
buff=vert.get_height() / 2,
)
new_coords = list(coords)
new_coords[n] ^= 1
label = get_vert_label(new_coords)
label.next_to(neighbor, RIGHT)
label.add(SurroundingRectangle(label[2 * n + 1], buff=0.05))
n_board = get_board_with_highlights(n, height=0.7)
n_board.next_to(label, RIGHT)
neighbor_boards.add(n_board)
edges.add(edge)
neighbor_labels.add(label)
vertex_group = Group(
vert_board, vert_label, vert,
edges,
neighbors, neighbor_labels, neighbor_boards
)
vertex_group.to_corner(DL)
# Show coords with states
cl_mover = coin_labels.copy()
cl_mover.generate_target()
for m1, m2 in zip(cl_mover.target, vert_label[1::2]):
m1.replace(m2)
self.play(
MoveToTarget(cl_mover),
)
self.play(
FadeIn(vert_label),
FadeOut(cl_mover)
)
self.play(FadeIn(vert_board))
self.wait()
self.play(
ShowIncreasingSubsets(neighbor_labels),
ShowCreation(edges),
)
self.wait()
self.play(LaggedStartMap(
TransformFromCopy, neighbor_boards,
lambda m, b=vert_board: (b, m)
))
self.wait()
# Show one vertex
self.play(FadeInFromLarge(vert))
self.play(LaggedStartMap(
TransformFromCopy, neighbors,
lambda m, v=vert: (v, m)
))
self.wait()
# Isolate vertex
edges.apply_depth_test()
tree = Group(vert, edges, neighbors)
tree.generate_target()
tree.target[0].scale(0.5)
tree.target[2].scale(0.5)
tree.target[2].arrange(DOWN, buff=0)
tree.target[2].next_to(vert, RIGHT, MED_LARGE_BUFF)
for edge, nv in zip(tree.target[1], tree.target[2]):
new_edge = Line(
vert.get_center(),
nv.get_center(),
)
edge.become(new_edge)
edge.set_stroke(WHITE, 2)
tree.target.rotate(-90 * DEGREES)
tree.target.center()
short_label = vert_label[1::2]
short_label.generate_target()
short_label.target.arrange(RIGHT, buff=SMALL_BUFF)
short_label.target.match_width(tree.target)
short_label.target.next_to(tree.target, UP)
short_label.target.set_fill(GREY_A)
self.play(
MoveToTarget(tree),
MoveToTarget(short_label),
LaggedStartMap(FadeOut, Group(
vert_label[0::2],
vert_board,
*neighbor_labels,
*neighbor_boards,
*board,
*coins,
)),
run_time=2,
)
tree.add(short_label)
# Show all vertices
def get_bit_string(n, template=short_label):
bits = VGroup(*map(Integer, int_to_bit_coords(n, min_dim=6)))
bits.arrange(RIGHT, buff=0.075)
bits.match_height(template)
bits.set_color(GREY_A)
return bits
new_trees = Group()
for n in [0, 1, 62, 63]:
new_tree = tree.copy()
bits = get_bit_string(n)
bits.move_to(new_tree[3])
new_tree.replace_submobject(3, bits)
new_trees.add(new_tree)
for new_tree, color in zip(new_trees, [YELLOW, GREEN, RED, BLUE_D]):
new_tree[0].set_color(color)
new_trees.arrange(RIGHT, buff=MED_LARGE_BUFF)
new_trees.move_to(tree)
new_trees[:2].to_edge(LEFT)
new_trees[2:].to_edge(RIGHT)
dots = VGroup(*[Tex("\\dots") for x in range(2)])
dots.scale(2)
dots[0].move_to(Group(new_trees[1], tree))
dots[1].move_to(Group(new_trees[2], tree))
top_brace = Brace(new_trees, UP, buff=MED_LARGE_BUFF)
total_label = top_brace.get_text("$2^n$ total vertices", buff=MED_LARGE_BUFF)
low_brace = Brace(tree, DOWN)
neighbors_label = low_brace.get_text("n neighbors")
self.play(
GrowFromCenter(low_brace),
Write(neighbors_label, run_time=1)
)
self.wait()
self.play(
GrowFromCenter(dots),
GrowFromCenter(top_brace),
LaggedStartMap(
TransformFromCopy, new_trees,
lambda m, t=tree: (t, m)
),
Write(total_label, run_time=1),
run_time=2,
)
self.wait()
# Count red neighbors
middle_tree = tree
frame = self.camera.frame
self.play(frame.move_to, UP)
count = Integer(1)
count.set_color(RED)
count.scale(1.5)
count.next_to(total_label, UP, LARGE_BUFF, aligned_edge=LEFT)
two_to_n_label = OldTex("2^n")
two_to_n_label.scale(1.5)
two_to_n_label.set_color(RED)
two_to_n_label.move_to(count, LEFT)
n_arrows = VGroup()
for tree in [*new_trees[:2], middle_tree, *new_trees[2:]]:
arrow = Vector(
[-1, -2, 0],
tip_config={"width": 0.2, "length": 0.2}
)
arrow.match_height(tree[1])
arrow.next_to(tree[2][0], UR, buff=0)
arrow.set_color(RED)
n_arrows.add(arrow)
self.add(n_arrows[0], count)
self.wait()
self.add(n_arrows[1])
count.increment_value()
self.wait()
self.play(
ChangeDecimalToValue(count, 63, rate_func=rush_into),
LaggedStartMap(FadeIn, n_arrows[2:], lag_ratio=0.5),
run_time=3
)
self.remove(count)
self.add(two_to_n_label)
self.wait()
rhs = OldTex("=", "n", "\\cdot", "(\\text{\\# Red vertices})")
rhs.scale(1.5)
rhs.next_to(two_to_n_label, RIGHT)
rhs.shift(0.05 * DOWN)
rhs.set_color_by_tex("Red", RED)
highlighted_edges = VGroup(*middle_tree[1], new_trees[2][1]).copy()
highlighted_edges.set_stroke(YELLOW, 3)
highlighted_edges.shift(0.01 * OUT)
edge_anim = ShowCreationThenFadeOut(
highlighted_edges, lag_ratio=0.3
)
self.play(edge_anim)
self.play(Write(rhs), run_time=1)
self.play(edge_anim)
self.wait(2)
# Conclusion
pairs = VGroup(VGroup(OldTex("n"), OldTex("2^n")))
pairs.set_color(YELLOW)
for n in range(1, 10):
pairs.add(VGroup(Integer(n), Integer(2**n)))
for pair in pairs:
pair.arrange(RIGHT, buff=0.75, aligned_edge=DOWN)
line = Line(LEFT, RIGHT)
line.set_stroke(WHITE, 1)
line.set_width(2)
line.next_to(pair, DOWN, aligned_edge=LEFT)
line.shift(SMALL_BUFF * LEFT)
pair.add(line)
pairs.add(pair)
pairs.arrange(DOWN, aligned_edge=LEFT, buff=0.25)
pairs.set_height(7)
pairs.to_edge(LEFT)
pairs.shift(UP)
marks = VGroup()
for n, pair in zip(it.count(1), pairs[1:]):
if sum(int_to_bit_coords(n)) == 1:
mark = Checkmark()
else:
mark = Exmark()
mark.move_to(pair[1], LEFT)
mark.shift(RIGHT)
marks.add(mark)
v_line = Line(UP, DOWN)
v_line.set_height(7)
v_line.set_stroke(WHITE, 1)
v_line.set_x((pairs[0][0].get_right() + pairs[0][1].get_left())[0] / 2)
v_line.match_y(pairs)
pairs.add(v_line)
new_trees.generate_target()
new_trees.target[:2].move_to(middle_tree, RIGHT)
shift_vect = new_trees.target[0].get_center() - new_trees[0].get_center()
self.play(
MoveToTarget(new_trees),
top_brace.match_width, new_trees.target, {"about_edge": RIGHT},
total_label.shift, shift_vect * 0.5,
n_arrows[:2].shift, shift_vect,
FadeOut(middle_tree, RIGHT),
FadeOut(n_arrows[2], RIGHT),
FadeOut(dots[0], 2 * RIGHT),
Write(pairs)
)
self.play(LaggedStartMap(
FadeIn, marks,
lambda m: (m, 0.2 * LEFT),
lag_ratio=0.4,
run_time=5,
))
self.wait()
class SimpleRect(Scene):
def construct(self):
rect = SurroundingRectangle(
VGroup(Integer(4), Integer(16), Integer(0)).arrange(RIGHT, MED_LARGE_BUFF),
)
self.play(ShowCreation(rect))
self.wait(2)
self.play(FadeOut(rect))
class WhenIsItHopeless(Scene):
def construct(self):
boards = Group(
Chessboard(shape=(1, 3)),
Chessboard(shape=(2, 2)),
Chessboard(shape=(2, 3)),
Chessboard(shape=(2, 3)),
Chessboard(shape=(2, 4)),
Chessboard(shape=(2, 4)),
Chessboard(shape=(3, 3)),
Chessboard(shape=(3, 4)),
Chessboard(shape=(3, 4)),
Chessboard(shape=(3, 4)),
)
last_board = None
last_coins = None
last_words = None
for n, board in zip(it.count(3), boards):
board.scale(1 / board[0].get_height())
coins = CoinsOnBoard(board)
coins.flip_at_random()
diff = len(board) - n
if diff > 0:
board[-diff:].set_opacity(0)
coins[-diff:].set_opacity(0)
if sum(int_to_bit_coords(n)) == 1:
words = OldTexText("Maybe possible")
words.set_color(GREEN)
else:
words = OldTexText("Futile!")
words.set_color(RED)
words.scale(1.5)
words.next_to(board, UP, MED_LARGE_BUFF)
if n == 3:
self.play(
FadeIn(board),
FadeIn(coins),
FadeIn(words, DOWN),
)
else:
self.play(
ReplacementTransform(last_board, board),
ReplacementTransform(last_coins, coins),
FadeOut(last_words),
FadeIn(words, DOWN),
)
self.wait()
last_board = board
last_coins = coins
last_words = words
class FourDCubeColoringFromTrees(ThreeDScene):
def construct(self):
# Camera stuffs
frame = self.camera.frame
light = self.camera.light_source
light.move_to([-25, -20, 20])
# Setup cube
colors = [RED, GREEN, BLUE_D, YELLOW]
cube = self.get_hypercube()
for n, vert in enumerate(cube.verts):
code = boolian_linear_combo(int_to_bit_coords(n, 4))
cube.verts[n].set_color(colors[code])
# Create trees
trees = Group()
original_trees = Group()
for vert in cube.verts:
tree = Group(
vert,
vert.edges,
vert.neighbors,
).copy()
original = tree.copy()
original[0].set_color(GREY)
original[0].scale(0)
original_trees.add(original)
trees.add(tree)
for tree in trees:
tree[0].set_color(GREY)
tree[0].rotate(90 * DEGREES, LEFT)
sorted_verts = Group(*tree[2])
sorted_verts.submobjects.sort(key=lambda m: m.get_color().hex)
sorted_verts.arrange(DOWN, buff=SMALL_BUFF)
sorted_verts.next_to(tree[0], RIGHT, buff=0.75)
for edge, neighbor in zip(tree[1], tree[2]):
edge.become(Line3D(
tree[0].get_center(),
neighbor.get_center(),
resolution=edge.resolution,
))
neighbor.rotate(90 * DEGREES, LEFT)
trees.arrange_in_grid(4, 4, buff=MED_LARGE_BUFF)
for i in range(4):
trees[i::4].shift(0.5 * i * RIGHT)
trees.center()
trees.set_height(6)
trees.rotate(PI / 2, RIGHT)
trees.move_to(10 * LEFT, LEFT)
frame.set_phi(90 * DEGREES)
frame.move_to(5 * LEFT)
self.add(trees)
self.wait()
# Show transition
anims = []
for tree, original in zip(trees, original_trees):
anims.append(Transform(tree, original))
self.play(
frame.set_euler_angles, 20 * DEGREES, 70 * DEGREES,
frame.move_to, ORIGIN,
LaggedStart(*anims, lag_ratio=0.2),
run_time=8,
)
self.remove(trees)
self.add(cube)
frame.add_updater(lambda m, dt: m.increment_theta(2 * dt * DEGREES))
self.wait(30)
def get_hypercube(self, dim=4, width=4):
hc_points = self.get_hypercube_points(dim, width)
cube = Group()
cube.verts = SGroup()
cube.edges = SGroup()
cube.add(cube.verts, cube.edges)
for point in hc_points:
vert = get_vertex_sphere(resolution=(25, 13))
vert.rotate(PI / 2, UP)
vert.move_to(point)
cube.verts.add(vert)
vert.edges = SGroup()
vert.neighbors = SGroup()
for n in range(2**dim):
for power in range(dim):
k = n ^ (1 << power)
edge = Line3D(
hc_points[n],
hc_points[k],
width=0.05,
resolution=(31, 31)
)
cube.edges.add(edge)
cube.verts[n].edges.add(edge)
cube.verts[n].neighbors.add(cube.verts[k])
return cube
def get_hypercube_points(self, dim=4, width=4):
all_coords = [
int_to_bit_coords(n, dim).astype(float)
for n in range(2**dim)
]
vertex_holder = Mobject()
vertex_holder.set_points([
sum([c * v for c, v in zip(reversed(coords), [RIGHT, UP, OUT])])
for coords in all_coords
])
vertex_holder.center()
if dim == 4:
vertex_holder.get_points()[8:] *= 2
vertex_holder.set_width(width)
return vertex_holder.get_points()
class IntroduceHypercube(FourDCubeColoringFromTrees):
def construct(self):
# Camera stuffs
frame = self.camera.frame
light = self.camera.light_source
light.move_to([-25, -20, 20])
# Setup cubes
cubes = [
self.get_hypercube(dim=d)
for d in range(5)
]
def reconnect_edges(cube):
for vert in cube.verts:
for edge, neighbor in zip(vert.edges, vert.neighbors):
edge.become(Line3D(
vert.get_center(),
neighbor.get_center(),
resolution=edge.resolution
))
# Show increasing dimensions
label = VGroup(Integer(0), OldTex("D"))
label.arrange(RIGHT, buff=SMALL_BUFF)
label.scale(1.5)
label.to_edge(UP)
label.fix_in_frame()
def get_cube_intro_anim(n, cubes=cubes, reconnect_edges=reconnect_edges, label=label):
if n == 0:
return GrowFromCenter(cubes[n])
self.remove(cubes[n - 1])
cubes[n].save_state()
for v1, v2 in zip(cubes[n].verts, it.cycle(cubes[n - 1].verts)):
v1.move_to(v2)
reconnect_edges(cubes[n])
if n == 1:
cubes[n].edges.scale(0)
return AnimationGroup(
Restore(cubes[n]),
ChangeDecimalToValue(label[0], n),
)
self.play(
FadeIn(label, DOWN),
get_cube_intro_anim(0)
)
self.wait()
for n in [1, 2]:
self.play(get_cube_intro_anim(n))
self.wait()
self.play(
get_cube_intro_anim(3),
ApplyMethod(
frame.set_euler_angles, -20 * DEGREES, 75 * DEGREES,
run_time=3
)
)
frame.add_updater(lambda m, dt: m.increment_theta(dt * DEGREES))
self.wait(4)
# Flatten cube
flat_cube = self.get_hypercube(3)
for n, vert in enumerate(flat_cube.verts):
point = vert.get_center()
if n < 4:
point *= 1.5
else:
point *= 0.75
point[2] = 0
vert.move_to(point)
reconnect_edges(flat_cube)
plane = NumberPlane(x_range=(-10, 10), y_range=(-10, 10), faded_line_ratio=0)
plane.set_opacity(0.25)
plane.apply_depth_test()
plane.axes.shift(0.01 * OUT)
plane.shift(0.02 * IN)
cubes[3].save_state()
self.add(cubes[3], plane)
self.play(
FadeIn(plane, run_time=2),
Transform(cubes[3], flat_cube, run_time=2),
)
self.wait(7)
self.play(
Restore(cubes[3], run_time=2),
FadeOut(plane)
)
self.play(get_cube_intro_anim(4), run_time=3)
self.wait(10)
# Highlight some neighbor groups
colors = [RED, GREEN, BLUE_D, YELLOW]
for x in range(6):
vert = random.choice(cubes[4].verts)
neighbors = vert.neighbors.copy()
neighbors.save_state()
neighbors.generate_target()
new_edges = VGroup()
for neighbor, color in zip(neighbors.target, colors):
neighbor.set_color(color)
edge = Line(
vert.get_center(),
neighbor.get_center(),
buff=vert.get_height() / 2,
)
edge.set_stroke(color, 5)
new_edges.add(edge)
self.remove(vert.neighbors)
self.play(
ShowCreation(new_edges, lag_ratio=0.2),
MoveToTarget(neighbors),
)
self.wait(1)
self.play(
FadeOut(new_edges),
Restore(neighbors),
)
self.remove(neighbors)
self.add(vert.neighbors)
# Show valid coloring
cubes[4].generate_target()
for n, vert in enumerate(cubes[4].target[0]):
code = boolian_linear_combo(int_to_bit_coords(n, 4))
vert.set_color(colors[code])
self.play(MoveToTarget(cubes[4], lag_ratio=0.2, run_time=3))
self.wait(15)
# Animations for Matt
class WantAdditionToBeSubtraction(ThreeDScene):
def construct(self):
# Add sum
coins = CoinsOnBoard(
Chessboard(shape=(1, 4)),
coin_config={"numeric_labels": True},
)
for coin in coins[0], coins[2]:
coin.flip()
coefs = VGroup(*[Tex(f"X_{i}") for i in range(len(coins))])
full_sum = Group()
to_fade = VGroup()
for coin, coef in zip(coins, coefs):
coin.set_height(0.7)
coef.set_height(0.5)
summand = Group(coin, OldTex("\\cdot"), coef, OldTex("+"))
to_fade.add(*summand[1::2])
summand.arrange(RIGHT, buff=0.2)
full_sum.add(summand)
full_sum.add(OldTex("\\dots"))
full_sum.arrange(RIGHT, buff=0.2)
to_fade.add(full_sum[-1])
some_label = OldTexText("Some kind of ``numbers''")
some_label.next_to(full_sum, DOWN, buff=2)
arrows = VGroup(*[
Arrow(some_label.get_top(), coef.get_bottom())
for coef in coefs
])
for coin in coins:
coin.save_state()
coin.rotate(90 * DEGREES, UP)
coin.set_opacity(0)
self.play(
LaggedStartMap(Restore, coins, lag_ratio=0.3),
run_time=1
)
self.play(
FadeIn(to_fade),
LaggedStartMap(FadeInFromPoint, coefs, lambda m: (m, some_label.get_top())),
LaggedStartMap(GrowArrow, arrows),
Write(some_label, run_time=1)
)
self.wait()
self.play(FadeOut(some_label), FadeOut(arrows))
# Show a flip
add_label = OldTex("+X_2", color=GREEN)
sub_label = OldTex("-X_2", color=RED)
for label in add_label, sub_label:
label.next_to(coins[2], UR)
label.match_height(coefs[2])
self.play(
FlipCoin(coins[2]),
FadeIn(label, 0.5 * DOWN)
)
self.play(FadeOut(label))
# What we want
want_label = OldTexText("Want: ", "$X_i = -X_i$")
eq = OldTexText("$X_i + X_i = 0$")
want_label.next_to(full_sum, DOWN, LARGE_BUFF)
eq.next_to(want_label[1], DOWN, aligned_edge=LEFT)
self.play(FadeIn(want_label))
self.wait()
self.play(FadeIn(eq, UP))
self.wait()
class BitVectorSum(ThreeDScene):
def construct(self):
# Setup
board = Chessboard(shape=(1, 4))
board.set_height(1)
coins = CoinsOnBoard(board, coin_config={"numeric_labels": True})
coins[2].flip()
all_coords = [np.array([b0, b1]) for b0, b1 in it.product(range(2), range(2))]
bit_vectors = VGroup(*[
IntegerMatrix(coords.reshape((2, 1))).set_height(1)
for coords in all_coords
])
bit_vectors.arrange(RIGHT, buff=2)
bit_vectors.to_edge(UP)
bit_vectors.set_stroke(BLACK, 4, background=True)
arrows = VGroup(
Arrow(board[0].get_corner(UL), bit_vectors[0].get_corner(DR)),
Arrow(board[1].get_corner(UP), bit_vectors[1].get_corner(DOWN)),
Arrow(board[2].get_corner(UP), bit_vectors[2].get_corner(DOWN)),
Arrow(board[3].get_corner(UR), bit_vectors[3].get_corner(DL)),
)
# Show vectors
self.add(board)
self.add(coins)
for arrow, vector in zip(arrows, bit_vectors):
self.play(
GrowArrow(arrow),
FadeInFromPoint(vector, arrow.get_start()),
)
self.wait()
# Move coins
coin_copies = coins.copy()
cdots = VGroup()
plusses = VGroup()
for cc, vector in zip(coin_copies, bit_vectors):
dot = OldTex("\\cdot")
dot.next_to(vector, LEFT, MED_SMALL_BUFF)
cdots.add(dot)
plus = OldTex("+")
plus.next_to(vector, RIGHT, MED_SMALL_BUFF)
plusses.add(plus)
cc.next_to(dot, LEFT, MED_SMALL_BUFF)
plusses[-1].set_opacity(0)
for coin, cc, dot, plus in zip(coins, coin_copies, cdots, plusses):
self.play(
TransformFromCopy(coin, cc),
Write(dot),
)
self.play(Write(plus))
self.wait()
# Show sum
eq = OldTex("=")
eq.move_to(plusses[-1])
def get_rhs(coins=coins, bit_vectors=bit_vectors, all_coords=all_coords, eq=eq):
bit_coords = sum([
(b * coords)
for coords, b in zip(all_coords, coins.get_bools())
]) % 2
n = bit_coords_to_int(bit_coords)
result = bit_vectors[n].copy()
result.next_to(eq, RIGHT)
result.n = n
return result
def get_rhs_anim(rhs, bit_vectors=bit_vectors):
bv_copies = bit_vectors.copy()
bv_copies.generate_target()
for bv in bv_copies.target:
bv.move_to(rhs)
bv.set_opacity(0)
bv_copies.target[rhs.n].set_opacity(1)
return AnimationGroup(
MoveToTarget(bv_copies, remover=True),
ShowIncreasingSubsets(Group(rhs), int_func=np.floor)
)
rhs = get_rhs()
mod2_label = OldTexText("(Add mod 2)")
mod2_label.next_to(rhs, DOWN, MED_LARGE_BUFF)
mod2_label.to_edge(RIGHT)
self.play(
Write(eq),
get_rhs_anim(rhs),
FadeIn(mod2_label),
FadeOut(board),
FadeOut(coins),
FadeOut(arrows),
)
self.wait(2)
# Show some flips
for x in range(8):
i = random.randint(0, 3)
rect = SurroundingRectangle(Group(coin_copies[i], bit_vectors[i]))
old_rhs = rhs
coins[i].flip()
rhs = get_rhs()
self.play(
ShowCreation(rect),
FlipCoin(coin_copies[i]),
FadeOut(old_rhs, RIGHT),
FadeIn(rhs, LEFT),
)
self.play(FadeOut(rect))
self.wait(2)
class ExampleSquareAsBinaryNumber(Scene):
def construct(self):
# Setup
board = Chessboard()
nums = VGroup()
bin_nums = VGroup()
for n, square in enumerate(board):
bin_num = VGroup(*[
Integer(int(b))
for b in int_to_bit_coords(n, min_dim=6)
])
bin_num.arrange(RIGHT, buff=SMALL_BUFF)
bin_num.set_width((square.get_width() * 0.8))
num = Integer(n)
num.set_height(square.get_height() * 0.4)
for mob in num, bin_num:
mob.move_to(square, OUT)
mob.set_stroke(BLACK, 4, background=True)
num.generate_target()
num.target.replace(bin_num, stretch=True)
num.target.set_opacity(0)
bin_num.save_state()
bin_num.replace(num, stretch=True)
bin_num.set_opacity(0)
nums.add(num)
bin_nums.add(bin_num)
# Transform to binary
self.add(board, nums)
self.wait()
original_nums = nums.copy()
self.play(LaggedStart(*[
AnimationGroup(MoveToTarget(num), Restore(bin_num))
for num, bin_num in zip(nums, bin_nums)
]), lag_ratio=0.1)
self.remove(nums)
nums = original_nums
self.wait(2)
self.play(
bin_nums.set_stroke, None, 0,
bin_nums.set_opacity, 0.1,
)
self.wait()
# Count
n = 43
self.play(
board[n].set_color, MAROON_E,
Animation(bin_nums[n]),
)
last = VMobject()
shown_nums = VGroup()
for k in [0, 8, 16, 24, 32, 40, 41, 42, 43]:
nums[k].set_fill(YELLOW)
self.add(nums[k])
self.play(last.set_fill, WHITE, run_time=0.5)
last = nums[k]
shown_nums.add(last)
if k == 40:
self.wait()
self.wait()
self.play(LaggedStartMap(FadeOut, shown_nums[:-1]))
self.wait()
self.play(
FadeOut(last),
bin_nums[n].set_opacity, 1,
bin_nums[n].set_fill, YELLOW
)
self.wait()
class SkipSkipYesYes(Scene):
def construct(self):
board = Chessboard()
board.next_to(ORIGIN, DOWN)
words = VGroup(
OldTexText("Skip"),
OldTexText("Skip"),
OldTexText("Yes"),
OldTexText("Yes"),
)
words.add(*words.copy())
words.set_width(board[0].get_width() * 0.8)
for word, square in zip(words, board):
word.move_to(square)
word.set_y(0, UP)
for group in words[:4], words[4:]:
self.play(ShowIncreasingSubsets(group, rate_func=double_smooth, run_time=2))
self.play(FadeOut(group))
self.wait()
class ShowCurrAndTarget(Scene):
CONFIG = {
"bit_strings": [
"011010",
"110001",
"101011",
]
}
def construct(self):
words = VGroup(
OldTexText("Current: "),
OldTexText("Need to\\\\change:"),
OldTexText("Target: "),
)
words.arrange(DOWN, buff=0.75, aligned_edge=RIGHT)
words.to_corner(UL)
def get_bit_aligned_bit_string(bit_coords):
result = VGroup(*[Integer(int(b)) for b in bit_coords])
for i, bit in enumerate(result):
bit.move_to(ORIGIN, LEFT)
bit.shift(i * RIGHT * 0.325)
result.set_stroke(BLACK, 4, background=True)
return result
bit_strings = VGroup(*[
get_bit_aligned_bit_string(bs)
for bs in self.bit_strings
])
for word, bs in zip(words, bit_strings):
bs.next_to(word.family_members_with_points()[-1], RIGHT, aligned_edge=DOWN)
words[1].set_fill(YELLOW)
bit_strings[1].set_fill(YELLOW)
self.add(words[::2])
self.add(bit_strings[::2])
self.wait()
self.play(FadeIn(words[1]))
curr_rect = None
for n in reversed(range(6)):
rect = SurroundingRectangle(Group(
bit_strings[0][n],
bit_strings[2][n],
buff=0.05,
))
rect.stretch(0.9, 0)
rect.set_stroke(WHITE, 1)
if curr_rect is None:
curr_rect = rect
self.play(ShowCreation(curr_rect))
else:
self.play(Transform(curr_rect, rect, run_time=0.25))
self.wait(0.75)
self.play(FadeIn(bit_strings[1][n]))
self.play(FadeOut(curr_rect))
class ShowCurrAndTargetAlt(ShowCurrAndTarget):
CONFIG = {
"bit_strings": [
"110100",
"010101",
"100001",
]
}
class EulerDiagram(Scene):
def construct(self):
colors = [RED, GREEN, BLUE]
vects = compass_directions(3, UP)
circles = VGroup(*[
Circle(
radius=2,
fill_color=color,
stroke_color=color,
fill_opacity=0.5,
stroke_width=3,
).shift(1.2 * vect)
for vect, color in zip(vects, colors)
])
bit_coords = list(map(int_to_bit_coords, range(8)))
bit_strings = VGroup(*map(get_bit_string, bit_coords))
bit_strings.center()
r1 = 2.2
r2 = 1.4
bit_strings[0].next_to(circles[0], LEFT).shift(UP)
bit_strings[1].shift(r1 * vects[0])
bit_strings[2].shift(r1 * vects[1])
bit_strings[3].shift(r2 * (vects[0] + vects[1]))
bit_strings[4].shift(r1 * vects[2])
bit_strings[5].shift(r2 * (vects[0] + vects[2]))
bit_strings[6].shift(r2 * (vects[1] + vects[2]))
self.add(circles)
for circle in circles:
circle.save_state()
for coords, bstring in zip(bit_coords[1:], bit_strings[1:]):
for circ, coord in zip(circles, reversed(coords)):
circ.generate_target()
if coord:
circ.target.become(circ.saved_state)
else:
circ.target.set_opacity(0.1)
self.play(
FadeIn(bstring),
*map(MoveToTarget, circles),
run_time=0.25,
)
self.wait(0.75)
self.wait()
self.play(FadeIn(bit_strings[0], DOWN))
self.wait()
class ShowBoardRegions(ThreeDScene):
def construct(self):
# Setup
board = Chessboard()
nums = VGroup()
pre_bin_nums = VGroup()
bin_nums = VGroup()
for n, square in enumerate(board):
bin_num = VGroup(*[
Integer(int(b), fill_color=GREY_A)
for b in int_to_bit_coords(n, min_dim=6)
])
bin_num.arrange(RIGHT, buff=SMALL_BUFF)
bin_num.set_width((square.get_width() * 0.8))
num = Integer(n)
num.set_height(square.get_height() * 0.4)
for mob in num, bin_num:
mob.move_to(square, OUT)
mob.set_stroke(BLACK, 4, background=True)
bin_num.align_to(square, DOWN)
bin_num.shift(SMALL_BUFF * UP)
pre_bin_num = num.copy()
pre_bin_num.generate_target()
pre_bin_num.target.replace(bin_num, stretch=True)
pre_bin_num.target.set_opacity(0)
num.generate_target()
num.target.scale(0.7)
num.target.align_to(square, UP)
num.target.shift(SMALL_BUFF * DOWN)
bin_num.save_state()
bin_num.replace(num, stretch=True)
bin_num.set_opacity(0)
nums.add(num)
bin_nums.add(bin_num)
pre_bin_nums.add(pre_bin_num)
# Transform to binary
self.add(board)
self.play(
ShowIncreasingSubsets(nums, run_time=4, rate_func=bezier([0, 0, 1, 1]))
)
self.wait()
self.play(
LaggedStart(*[
AnimationGroup(
MoveToTarget(num),
MoveToTarget(pbn),
Restore(bin_num),
)
for num, pbn, bin_num in zip(nums, pre_bin_nums, bin_nums)
], lag_ratio=1.5 / 64),
)
self.remove(pre_bin_nums)
self.wait(2)
# Build groups to highlight
one_groups = VGroup()
highlights = VGroup()
for i in reversed(range(6)):
one_group = VGroup()
highlight = VGroup()
for bin_num, square in zip(bin_nums, board):
boundary_square = Square()
# boundary_square.set_stroke(YELLOW, 4)
boundary_square.set_stroke(BLUE, 4)
boundary_square.set_fill(BLUE, 0.5)
boundary_square.replace(square)
boundary_square.move_to(square, OUT)
bit = bin_num[i]
if bit.get_value() == 1:
one_group.add(bit)
highlight.add(boundary_square)
one_group.save_state()
one_groups.add(one_group)
highlights.add(highlight)
# Highlight hit_groups
curr_highlight = None
for one_group, highlight in zip(one_groups, highlights):
one_group.generate_target()
one_group.target.set_fill(YELLOW)
one_group.target.set_stroke(YELLOW, 2)
if curr_highlight is None:
self.play(MoveToTarget(one_group))
self.wait()
self.play(LaggedStartMap(DrawBorderThenFill, highlight, lag_ratio=0.1, run_time=3))
curr_highlight = highlight
else:
self.add(one_group, curr_highlight)
self.play(
MoveToTarget(one_group),
Transform(curr_highlight, highlight)
)
self.wait()
self.play(Restore(one_group))
self.wait()
self.play(FadeOut(curr_highlight))
class ShowFinalStrategy(Scene):
CONFIG = {
"show_with_lines": False,
}
def construct(self):
# Setup board and such
board = Chessboard()
board.to_edge(RIGHT)
coins = CoinsOnBoard(board, coin_config={"numeric_labels": True})
coins.flip_by_message("3b1b :)")
encoding_lines = VGroup(*[Line(ORIGIN, 0.5 * RIGHT) for x in range(6)])
encoding_lines.arrange(LEFT, buff=SMALL_BUFF)
encoding_lines.next_to(board, LEFT, LARGE_BUFF)
encoding_lines.shift(UP)
code_words = OldTexText("Encoding")
code_words.next_to(encoding_lines, DOWN)
add_words = OldTexText("Check the parity\\\\of these coins")
add_words.next_to(board, LEFT, LARGE_BUFF, aligned_edge=UP)
self.add(board, coins)
self.add(encoding_lines)
self.add(code_words)
# Set up groups
fade_groups = Group()
line_groups = VGroup()
mover_groups = VGroup()
count_mobs = VGroup()
one_groups = VGroup()
bits = VGroup()
for i in range(6):
bit = Integer(0)
bit.next_to(encoding_lines[i], UP, SMALL_BUFF)
bits.add(bit)
count_mob = Integer(0)
count_mob.set_color(RED)
count_mob.next_to(add_words, DOWN, MED_SMALL_BUFF)
count_mobs.add(count_mob)
line_group = VGroup()
fade_group = Group()
mover_group = VGroup()
one_rect_group = VGroup()
count = 0
for n, coin in enumerate(coins):
if bool(n & (1 << i)):
line_group.add(Line(
coin.get_center(),
bit.get_center(),
))
mover_group.add(coin.labels[1 - int(coin.is_heads())].copy())
if coin.is_heads():
one_rect_group.add(SurroundingRectangle(coin))
count += 1
else:
fade_group.add(coin)
bit.set_value(count % 2)
fade_group.save_state()
line_group.set_stroke(BLUE, width=1, opacity=0.5)
fade_groups.add(fade_group)
line_groups.add(line_group)
mover_groups.add(mover_group)
one_groups.add(one_rect_group)
# Animate
for lines, fades, movers, og, cm, bit in zip(line_groups, fade_groups, mover_groups, one_groups, count_mobs, bits):
self.play(
FadeIn(add_words),
fades.set_opacity, 0.1,
)
if self.show_with_lines:
for mover in movers:
mover.generate_target()
mover.target.replace(bit)
mover.target.set_opacity(0)
bit.save_state()
bit.replace(movers[0])
bit.set_opacity(0)
self.play(
LaggedStartMap(ShowCreation, lines, run_time=2),
LaggedStartMap(MoveToTarget, movers, lag_ratio=0.01),
Restore(bit)
)
self.remove(movers)
self.add(bit)
self.play(
FadeOut(lines)
)
else:
self.play(
ShowIncreasingSubsets(og),
UpdateFromFunc(cm, lambda m: m.set_value(len(og)))
)
self.play(FadeInFromPoint(bit, cm.get_center()))
self.play(
FadeOut(og),
FadeOut(cm),
)
self.play(
FadeOut(add_words),
Restore(fades),
)
self.remove(fades)
self.add(coins)
self.wait()
class ShowFinalStrategyWithFadeLines(ShowFinalStrategy):
CONFIG = {
"show_with_lines": True,
}
class Thumbnail(FourDCubeColoringFromTrees):
def construct(self):
# Board
board = Chessboard(
shape=(8, 8),
# shape=(6, 6),
square_resolution=(5, 5),
top_square_resolution=(7, 7),
)
board.set_gloss(0.3)
k = 16
board[k].set_color(YELLOW)
board.set_height(7)
coins = CoinsOnBoard(
board,
coin_config={
# "disk_resolution": (80, 51),
"disk_resolution": (2, 12),
}
)
coins.flip_by_message("A colab!")
board_group = Group(board, coins)
board_group.set_width(FRAME_WIDTH / 2 - 2)
board_group.set_x(-FRAME_WIDTH / 4)
self.add(board_group)
# Hypercube
cube = self.get_hypercube(width=2)
colors = [BLUE_D, TEAL, GREEN, YELLOW]
for n, vert in enumerate(cube.verts):
code = boolian_linear_combo(int_to_bit_coords(n, 4))
cube.verts[n].set_color(colors[code])
cube.set_width(FRAME_WIDTH / 2 - 2)
cube.set_x(FRAME_WIDTH / 4)
cube.set_z(0, OUT)
cube.rotate(7 * DEGREES, UP)
self.add(cube)
Group(cube, board_group).to_edge(UP, LARGE_BUFF)
v_line = Line(UP, DOWN)
v_line.set_height(FRAME_HEIGHT)
v_line.set_stroke(GREY_A, 3)
self.add(v_line)
titles = VGroup(Text("From chessboards"), Text("to hypercubes"))
titles.match_width(board_group)
for title, mob in zip(titles, [board_group, cube]):
title.match_x(mob)
titles.to_edge(DOWN)
self.add(titles)
return
# Instructions
message = OldTexText(
"Flip one coin\\\\to describe a\\\\",
"unique square",
alignment="",
)
message[1].set_color(YELLOW)
message.scale(1.25)
message.to_edge(LEFT)
message.shift(1.25 * DOWN)
message.fix_in_frame()
arrow = Arrow(
message.get_corner(UR),
message.get_corner(UR) + 3 * RIGHT + UP,
path_arc=-70 * DEGREES,
)
arrow.fix_in_frame()
arrow.shift(1.5 * LEFT)
arrow.set_color(YELLOW)
# self.add(message)
# self.add(arrow)
class ChessEndScreen(PatreonEndScreen):
CONFIG = {
"scroll_time": 25,
}
|
|
from manim_imports_ext import *
from _2020.sir import *
class LastFewMonths(Scene):
def construct(self):
words = OldTexText("Last ", "few\\\\", "months:")
words.set_height(4)
underlines = VGroup()
for word in words:
underline = Line(LEFT, RIGHT)
underline.match_width(word)
underline.next_to(word, DOWN, SMALL_BUFF)
underlines.add(underline)
underlines[0].stretch(1.4, 0, about_edge=LEFT)
underlines.set_color(BLUE)
# self.play(ShowCreation(underlines))
self.play(ShowIncreasingSubsets(words, run_time=0.75, rate_func=linear))
self.wait()
class UnemploymentTitle(Scene):
def construct(self):
words = OldTexText("Unemployment claims\\\\per week in the US")[0]
words.set_width(FRAME_WIDTH - 1)
words.to_edge(UP)
arrow = Arrow(
words.get_bottom(),
words.get_bottom() + 3 * RIGHT + 3 * DOWN,
stroke_width=10,
tip_length=0.5,
)
arrow.set_color(BLUE_E)
words.set_color(BLACK)
self.play(
ShowIncreasingSubsets(words),
ShowCreation(arrow),
)
self.wait()
class ExplainTracing(Scene):
def construct(self):
# Words
words = VGroup(
OldTexText("Testing, ", "Testing, ", "Testing!"),
OldTexText("Contact Tracing"),
)
words[0].set_color(GREEN)
words[1].set_color(BLUE_B)
words.set_width(FRAME_WIDTH - 2)
words.arrange(DOWN, buff=1)
self.play(ShowIncreasingSubsets(words[0], rate_func=linear))
self.wait()
self.play(Write(words[1], run_time=1))
self.wait()
self.play(
words[1].to_edge, UP,
FadeOut(words[0], 6 * UP)
)
ct_word = words[1][0]
# Groups
clusters = VGroup()
for x in range(4):
cluster = VGroup()
for y in range(4):
cluster.add(Randolph())
cluster.arrange_in_grid(buff=LARGE_BUFF)
clusters.add(cluster)
clusters.scale(0.5)
clusters.arrange_in_grid(buff=2)
clusters.set_height(4)
self.play(FadeIn(clusters))
pis = VGroup()
boxes = VGroup()
for cluster in clusters:
for pi in cluster:
pis.add(pi)
box = SurroundingRectangle(pi, buff=0.05)
boxes.add(box)
pi.box = box
boxes.set_stroke(WHITE, 1)
sicky = clusters[0][2]
covid_words = OldTexText("COVID-19\\\\Positive!")
covid_words.set_color(RED)
arrow = Vector(RIGHT, color=RED)
arrow.next_to(sicky, LEFT)
covid_words.next_to(arrow, LEFT, SMALL_BUFF)
self.play(
sicky.change, "sick",
sicky.set_color, "#9BBD37",
FadeIn(covid_words, RIGHT),
GrowArrow(arrow),
)
self.play(ShowCreation(sicky.box))
self.wait(2)
anims = []
for pi in clusters[0]:
if pi is not sicky:
anims.append(ApplyMethod(pi.change, "tired"))
anims.append(ShowCreation(pi.box))
self.play(*anims)
self.wait()
self.play(VFadeIn(
boxes[4:],
run_time=2,
rate_func=there_and_back_with_pause,
))
self.wait()
self.play(FadeOut(
VGroup(
covid_words,
arrow,
*boxes[:4],
*pis,
),
lag_ratio=0.1,
run_time=3,
))
self.play(ct_word.move_to, 2 * UP)
# Underlines
implies = OldTex("\\Downarrow")
implies.scale(2)
implies.next_to(ct_word, DOWN, MED_LARGE_BUFF)
loc_tracking = OldTexText("Location Tracking")
loc_tracking.set_color(GREY_BROWN)
loc_tracking.match_height(ct_word)
loc_tracking.next_to(implies, DOWN, MED_LARGE_BUFF)
q_marks = OldTex("???")
q_marks.scale(2)
q_marks.next_to(implies, RIGHT)
cross = Cross(implies)
cross.set_stroke(RED, 7)
self.play(
Write(implies),
FadeIn(loc_tracking, UP)
)
self.play(FadeIn(q_marks, lag_ratio=0.1))
self.wait()
parts = VGroup(ct_word[:7], ct_word[7:])
lines = VGroup()
for part in parts:
line = Line(part.get_left(), part.get_right())
line.align_to(part[0], DOWN)
line.shift(0.1 * DOWN)
lines.add(line)
ct_word.set_stroke(BLACK, 2, background=True)
self.add(lines[1], ct_word)
self.play(ShowCreation(lines[1]))
self.wait()
self.play(ShowCreation(lines[0]))
self.wait()
self.play(
ShowCreation(cross),
FadeOut(q_marks, RIGHT),
FadeOut(lines),
)
self.wait()
dp_3t = OldTexText("DP-3T")
dp_3t.match_height(ct_word)
dp_3t.move_to(loc_tracking)
dp_3t_long = OldTexText("Decentralized Privacy-Preserving Proximity Tracing")
dp_3t_long.next_to(dp_3t, DOWN, LARGE_BUFF)
arrow = Vector(UP)
arrow.set_stroke(width=8)
arrow.move_to(implies)
self.play(
FadeInFromDown(dp_3t),
FadeOut(loc_tracking),
FadeOut(implies),
FadeOut(cross),
ShowCreation(arrow)
)
self.play(Write(dp_3t_long))
self.wait()
class ContactTracingMisnomer(Scene):
def construct(self):
# Word play
words = OldTexText("Contact ", "Tracing")
words.scale(2)
rects = VGroup(*[
SurroundingRectangle(word, buff=0.2)
for word in words
])
expl1 = OldTexText("Doesn't ``trace'' you...")
expl2 = OldTexText("...or your contacts")
expls = VGroup(expl1, expl2)
colors = [RED, BLUE]
self.add(words)
for vect, rect, expl, color in zip([UP, DOWN], reversed(rects), expls, colors):
arrow = Vector(-vect)
arrow.next_to(rect, vect, SMALL_BUFF)
expl.next_to(arrow, vect, SMALL_BUFF)
rect.set_color(color)
arrow.set_color(color)
expl.set_color(color)
self.play(
FadeIn(expl, -vect),
GrowArrow(arrow),
ShowCreation(rect),
)
self.wait()
self.play(Write(
VGroup(*self.mobjects),
rate_func=lambda t: smooth(1 - t),
run_time=3,
))
class ContactTracingWords(Scene):
def construct(self):
words = OldTexText("Contact\\\\", "Tracing")
words.set_height(4)
for word in words:
self.add(word)
self.wait()
self.wait()
return
self.play(ShowIncreasingSubsets(words))
self.wait()
self.play(
words.set_height, 1,
words.to_corner, UL,
)
self.wait()
class WanderingDotsWithLines(Scene):
def construct(self):
sim = SIRSimulation(
city_population=20,
person_type=DotPerson,
person_config={
"color_map": {
"S": GREY,
"I": GREY,
"R": GREY,
},
"infection_ring_style": {
"stroke_color": YELLOW,
},
"max_speed": 0.5,
},
infection_time=100,
)
for person in sim.people:
person.set_status("S")
person.infection_start_time += random.random()
lines = VGroup()
max_dist = 1.25
def update_lines(lines):
lines.remove(*lines.submobjects)
for p1 in sim.people:
for p2 in sim.people:
if p1 is p2:
continue
dist = get_norm(p1.get_center() - p2.get_center())
if dist < max_dist:
line = Line(p1.get_center(), p2.get_center())
alpha = (max_dist - dist) / max_dist
line.set_stroke(
interpolate_color(WHITE, RED, alpha),
width=4 * alpha
)
lines.add(line)
lines.add_updater(update_lines)
self.add(lines)
self.add(sim)
self.wait(10)
for person in sim.people:
person.set_status("I")
person.infection_start_time += random.random()
self.wait(50)
class WhatAboutPeopleWithoutPhones(TeacherStudentsScene):
def construct(self):
self.student_says(
"What about people\\\\without phones?",
target_mode="sassy",
added_anims=[self.teacher.change, "guilty"]
)
self.play_student_changes("angry", "angry", "sassy")
self.wait()
self.play(self.teacher.change, "tease")
self.wait()
words = VectorizedPoint()
words.scale(1.5)
words.to_corner(UL)
self.play(
FadeInFromDown(words),
RemovePiCreatureBubble(self.students[2]),
*[
ApplyMethod(pi.change, "pondering", words)
for pi in self.pi_creatures
]
)
self.wait(5)
class PiGesture1(Scene):
def construct(self):
randy = Randolph(mode="raise_right_hand", height=2)
bubble = randy.get_bubble(
bubble_type=SpeechBubble,
height=2, width=3,
)
bubble.write("This one's\\\\great")
bubble.content.scale(0.8)
bubble.content.set_color(BLACK)
bubble.set_color(BLACK)
bubble.set_fill(opacity=0)
randy.set_stroke(BLACK, 5, background=True)
self.add(randy, bubble, bubble.content)
class PiGesture2(Scene):
def construct(self):
randy = Randolph(mode="raise_left_hand", height=2)
randy.look(UL)
# randy.flip()
randy.set_color(GREY_BROWN)
bubble = randy.get_bubble(
bubble_type=SpeechBubble,
height=2, width=3,
direction=LEFT,
)
bubble.write("So is\\\\this one")
bubble.content.scale(0.8)
bubble.content.set_color(BLACK)
bubble.set_color(BLACK)
bubble.set_fill(opacity=0)
randy.set_stroke(BLACK, 5, background=True)
self.add(randy, bubble, bubble.content)
class PiGesture3(Scene):
def construct(self):
randy = Randolph(mode="hooray", height=2)
randy.flip()
bubble = randy.get_bubble(
bubble_type=SpeechBubble,
height=2, width=3,
direction=LEFT,
)
bubble.write("And this\\\\one")
bubble.content.scale(0.8)
bubble.content.set_color(BLACK)
bubble.set_color(BLACK)
bubble.set_fill(opacity=0)
randy.set_stroke(BLACK, 5, background=True)
self.add(randy, bubble, bubble.content)
class AppleGoogleCoop(Scene):
def construct(self):
logos = Group(
self.get_apple_logo(),
self.get_google_logo(),
)
for logo in logos:
logo.set_height(2)
apple, google = logos
logos.arrange(RIGHT, buff=3)
arrows = VGroup()
for vect, u in zip([UP, DOWN], [0, 1]):
m1, m2 = logos[u], logos[1 - u]
arrows.add(Arrow(
m1.get_edge_center(vect),
m2.get_edge_center(vect),
path_arc=-90 * DEGREES,
buff=MED_LARGE_BUFF,
stroke_width=10,
))
self.play(LaggedStart(
Write(apple),
FadeIn(google),
lag_ratio=0.7,
))
self.wait()
self.play(ShowCreation(arrows, run_time=2))
self.wait()
def get_apple_logo(self):
result = SVGMobject("apple_logo")
result.set_color("#b3b3b3")
return result
def get_google_logo(self):
result = ImageMobject("google_logo_black")
return result
class LocationTracking(Scene):
def construct(self):
question = OldTexText(
"Would you like this company to track\\\\",
"and occasionally sell your location?"
)
question.to_edge(UP, buff=LARGE_BUFF)
slider = Rectangle(width=1.25, height=0.5)
slider.round_corners(radius=0.25)
slider.set_fill(GREEN, 1)
slider.next_to(question, DOWN, buff=MED_LARGE_BUFF)
dot = Dot(radius=0.25)
dot.set_fill(GREY_C, 1)
dot.set_stroke(WHITE, 3)
dot.move_to(slider, RIGHT)
morty = Mortimer()
morty.next_to(slider, RIGHT)
morty.to_edge(DOWN)
bubble = morty.get_bubble(
height=2,
width=3,
direction=LEFT,
)
answer = OldTexText("Um...", "no.")
answer.set_height(0.4)
answer.set_color(YELLOW)
bubble.add_content(answer)
self.add(morty)
self.play(
FadeInFromDown(question),
Write(slider),
FadeIn(dot),
)
self.play(morty.change, "confused", slider)
self.play(Blink(morty))
self.play(
FadeIn(bubble),
Write(answer[0]),
)
self.wait()
self.play(
dot.move_to, slider, LEFT,
slider.set_fill, {"opacity": 0},
FadeIn(answer[1]),
morty.change, "sassy"
)
self.play(Blink(morty))
self.wait(2)
self.play(Blink(morty))
self.wait(2)
class MoreLinks(Scene):
def construct(self):
words = OldTexText("See more links\\\\in the description.")
words.scale(2)
words.to_edge(UP, buff=2)
arrows = VGroup(*[
Vector(1.5 * DOWN, stroke_width=10)
for x in range(4)
])
arrows.arrange(RIGHT, buff=0.75)
arrows.next_to(words, DOWN, buff=0.5)
for arrow, color in zip(arrows, [BLUE_D, BLUE_C, BLUE_E, GREY_BROWN]):
arrow.set_color(color)
self.play(Write(words))
self.play(LaggedStartMap(ShowCreation, arrows))
self.wait()
class LDMEndScreen(PatreonEndScreen):
CONFIG = {
"scroll_time": 20,
"specific_patrons": [
"1stViewMaths",
"Aaron",
"Adam Dřínek",
"Adam Margulies",
"Aidan Shenkman",
"Alan Stein",
"Albin Egasse",
"Alex Mijalis",
"Alexander Mai",
"Alexis Olson",
"Ali Yahya",
"Andreas Snekloth Kongsgaard",
"Andrew Busey",
"Andrew Cary",
"Andrew R. Whalley",
"Aravind C V",
"Arjun Chakroborty",
"Arthur Zey",
"Ashwin Siddarth",
"Augustine Lim",
"Austin Goodman",
"Avi Finkel",
"Awoo",
"Axel Ericsson",
"Ayan Doss",
"AZsorcerer",
"Barry Fam",
"Bartosz Burclaf",
"Ben Delo",
"Benjamin Bailey",
"Bernd Sing",
"Bill Gatliff",
"Boris Veselinovich",
"Bradley Pirtle",
"Brandon Huang",
"Brendan Shah",
"Brian Cloutier",
"Brian Staroselsky",
"Britt Selvitelle",
"Britton Finley",
"Burt Humburg",
"Calvin Lin",
"Carl-Johan R. Nordangård",
"Charles Southerland",
"Charlie N",
"Chris Connett",
"Chris Druta",
"Christian Kaiser",
"cinterloper",
"Clark Gaebel",
"Colwyn Fritze-Moor",
"Corey Ogburn",
"D. Sivakumar",
"Dan Herbatschek",
"Daniel Brown",
"Daniel Herrera C",
"Darrell Thomas",
"Dave B",
"Dave Cole",
"Dave Kester",
"dave nicponski",
"David B. Hill",
"David Clark",
"David Gow",
"Delton Ding",
"Dominik Wagner",
"Eduardo Rodriguez",
"Emilio Mendoza",
"emptymachine",
"Eric Younge",
"Eryq Ouithaqueue",
"Federico Lebron",
"Fernando Via Canel",
"Frank R. Brown, Jr.",
"gary",
"Giovanni Filippi",
"Goodwine",
"Hal Hildebrand",
"Heptonion",
"Hitoshi Yamauchi",
"Isaac Gubernick",
"Ivan Sorokin",
"Jacob Baxter",
"Jacob Harmon",
"Jacob Hartmann",
"Jacob Magnuson",
"Jalex Stark",
"Jameel Syed",
"James Beall",
"Jason Hise",
"Jayne Gabriele",
"Jean-Manuel Izaret",
"Jeff Dodds",
"Jeff Linse",
"Jeff Straathof",
"Jeffrey Wolberg",
"Jimmy Yang",
"Joe Pregracke",
"Johan Auster",
"John C. Vesey",
"John Camp",
"John Haley",
"John Le",
"John Luttig",
"John Rizzo",
"John V Wertheim",
"jonas.app",
"Jonathan Heckerman",
"Jonathan Wilson",
"Joseph John Cox",
"Joseph Kelly",
"Josh Kinnear",
"Joshua Claeys",
"Joshua Ouellette",
"Juan Benet",
"Julien Dubois",
"Kai-Siang Ang",
"Kanan Gill",
"Karl Niu",
"Kartik Cating-Subramanian",
"Kaustuv DeBiswas",
"Killian McGuinness",
"kkm",
"Klaas Moerman",
"Kristoffer Börebäck",
"Kros Dai",
"L0j1k",
"Lael S Costa",
"LAI Oscar",
"Lambda GPU Workstations",
"Laura Gast",
"Lee Redden",
"Linh Tran",
"Luc Ritchie",
"Ludwig Schubert",
"Lukas Biewald",
"Lukas Zenick",
"Magister Mugit",
"Magnus Dahlström",
"Magnus Hiie",
"Manoj Rewatkar - RITEK SOLUTIONS",
"Mark B Bahu",
"Mark Heising",
"Mark Hopkins",
"Mark Mann",
"Martin Price",
"Mathias Jansson",
"Matt Godbolt",
"Matt Langford",
"Matt Roveto",
"Matt Russell",
"Matteo Delabre",
"Matthew Bouchard",
"Matthew Cocke",
"Maxim Nitsche",
"Michael Bos",
"Michael Hardel",
"Michael W White",
"Mirik Gogri",
"Molly Mackinlay",
"Mustafa Mahdi",
"Márton Vaitkus",
"Nero Li",
"Nicholas Cahill",
"Nikita Lesnikov",
"Nitu Kitchloo",
"Oleg Leonov",
"Oliver Steele",
"Omar Zrien",
"Omer Tuchfeld",
"Patrick Gibson",
"Patrick Lucas",
"Pavel Dubov",
"Pesho Ivanov",
"Petar Veličković",
"Peter Ehrnstrom",
"Peter Francis",
"Peter Mcinerney",
"Pierre Lancien",
"Pradeep Gollakota",
"Rafael Bove Barrios",
"Raghavendra Kotikalapudi",
"Randy C. Will",
"rehmi post",
"Rex Godby",
"Ripta Pasay",
"Rish Kundalia",
"Roman Sergeychik",
"Roobie",
"Ryan Atallah",
"Samuel Judge",
"SansWord Huang",
"Scott Gray",
"Scott Walter, Ph.D.",
"soekul",
"Solara570",
"Spyridon Michalakis",
"Stephen Shanahan",
"Steve Huynh",
"Steve Muench",
"Steve Sperandeo",
"Steven Siddals",
"Stevie Metke",
"Sundar Subbarayan",
"supershabam",
"Suteerth Vishnu",
"Suthen Thomas",
"Tal Einav",
"Taras Bobrovytsky",
"Tauba Auerbach",
"Ted Suzman",
"Terry Hayes",
"THIS IS THE point OF NO RE tUUurRrhghgGHhhnnn",
"Thomas J Sargent",
"Thomas Tarler",
"Tianyu Ge",
"Tihan Seale",
"Tim Erbes",
"Tim Kazik",
"Tomasz Legutko",
"Tyler Herrmann",
"Tyler Parcell",
"Tyler VanValkenburg",
"Tyler Veness",
"Ubiquity Ventures",
"Vassili Philippov",
"Vasu Dubey",
"Veritasium",
"Vignesh Ganapathi Subramanian",
"Vinicius Reis",
"Vladimir Solomatin",
"Wooyong Ee",
"Xuanji Li",
"Yana Chernobilsky",
"Yavor Ivanov",
"Yetinother",
"YinYangBalance.Asia",
"Yu Jun",
"Yurii Monastyrshyn",
"Zachariah Rosenberg",
],
}
|
|
from manim_imports_ext import *
import scipy.stats
CASE_DATA = [
9,
15,
30,
40,
56,
66,
84,
102,
131,
159,
173,
186,
190,
221,
248,
278,
330,
354,
382,
461,
481,
526,
587,
608,
697,
781,
896,
999,
1124,
1212,
1385,
1715,
2055,
2429,
2764,
3323,
4288,
5364,
6780,
8555,
10288,
12742,
14901,
17865,
21395,
# 25404,
# 29256,
# 33627,
# 38170,
# 45421,
# 53873,
]
SICKLY_GREEN = "#9BBD37"
class IntroducePlot(Scene):
def construct(self):
axes = self.get_axes()
self.add(axes)
# Dots
dots = VGroup()
for day, nc in zip(it.count(1), CASE_DATA):
dot = Dot()
dot.set_height(0.075)
dot.x = day
dot.y = nc
dot.axes = axes
dot.add_updater(lambda d: d.move_to(d.axes.c2p(d.x, d.y)))
dots.add(dot)
dots.set_color(YELLOW)
# Rescale y axis
origin = axes.c2p(0, 0)
axes.y_axis.tick_marks.save_state()
for tick in axes.y_axis.tick_marks:
tick.match_width(axes.y_axis.tick_marks[0])
axes.y_axis.add(
axes.h_lines,
axes.small_h_lines,
axes.tiny_h_lines,
axes.tiny_ticks,
)
axes.y_axis.stretch(25, 1, about_point=origin)
dots.update()
self.add(axes.small_y_labels)
self.add(axes.tiny_y_labels)
# Add title
title = self.get_title(axes)
self.add(title)
# Introduce the data
day = 10
self.add(*dots[:day + 1])
dot = Dot()
dot.match_style(dots[day])
dot.replace(dots[day])
count = Integer(CASE_DATA[day])
count.add_updater(lambda m: m.next_to(dot, UP))
count.add_updater(lambda m: m.set_stroke(BLACK, 5, background=True))
v_line = Line(DOWN, UP)
v_line.set_stroke(YELLOW, 1)
v_line.add_updater(
lambda m: m.put_start_and_end_on(
axes.c2p(
axes.x_axis.p2n(dot.get_center()),
0,
),
dot.get_bottom(),
)
)
self.add(dot)
self.add(count)
self.add(v_line)
for new_day in range(day + 1, len(dots)):
new_dot = dots[new_day]
new_dot.update()
line = Line(dot.get_center(), new_dot.get_center())
line.set_stroke(PINK, 3)
self.add(line, dot)
self.play(
dot.move_to, new_dot.get_center(),
dot.set_color, RED,
ChangeDecimalToValue(count, CASE_DATA[new_day]),
ShowCreation(line),
)
line.rotate(PI)
self.play(
dot.set_color, YELLOW,
Uncreate(line),
run_time=0.5
)
self.add(dots[new_day])
day = new_day
if day == 27:
self.add(
axes.y_axis, axes.tiny_y_labels, axes.tiny_h_lines, axes.tiny_ticks,
title
)
self.play(
axes.y_axis.stretch, 0.2, 1, {"about_point": origin},
VFadeOut(axes.tiny_y_labels),
VFadeOut(axes.tiny_h_lines),
VFadeOut(axes.tiny_ticks),
MaintainPositionRelativeTo(dot, dots[new_day]),
run_time=2,
)
self.add(axes, title, *dots[:new_day])
if day == 36:
self.add(axes.y_axis, axes.small_y_labels, axes.small_h_lines, title)
self.play(
axes.y_axis.stretch, 0.2, 1, {"about_point": origin},
VFadeOut(axes.small_y_labels),
VFadeOut(axes.small_h_lines),
MaintainPositionRelativeTo(dot, dots[new_day]),
run_time=2,
)
self.add(axes, title, *dots[:new_day])
count.add_background_rectangle()
count.background_rectangle.stretch(1.1, 0)
self.add(count)
# Show multiplications
last_label = VectorizedPoint(dots[25].get_center())
last_line = VMobject()
for d1, d2 in zip(dots[25:], dots[26:]):
line = Line(
d1.get_top(),
d2.get_corner(UL),
path_arc=-90 * DEGREES,
)
line.set_stroke(PINK, 2)
label = VGroup(
OldTex("\\times"),
DecimalNumber(
axes.y_axis.p2n(d2.get_center()) /
axes.y_axis.p2n(d1.get_center()),
)
)
label.arrange(RIGHT, buff=SMALL_BUFF)
label.set_height(0.25)
label.next_to(line.point_from_proportion(0.5), UL, SMALL_BUFF)
label.match_color(line)
label.add_background_rectangle()
label.save_state()
label.move_to(last_label)
label.set_opacity(0)
self.play(
ShowCreation(line),
Restore(label),
last_label.move_to, label.saved_state,
VFadeOut(last_label),
FadeOut(last_line),
)
last_line = line
last_label = label
self.wait()
self.play(
FadeOut(last_label),
FadeOut(last_line),
)
#
def get_title(self, axes):
title = OldTexText(
"Recorded COVID-19 cases\\\\outside mainland China",
tex_to_color_map={"COVID-19": RED}
)
title.next_to(axes.c2p(0, 1e3), RIGHT, LARGE_BUFF)
title.to_edge(UP)
title.add_background_rectangle()
return title
def get_axes(self, width=12, height=6):
n_cases = len(CASE_DATA)
axes = Axes(
x_range=(0, n_cases),
y_range=(0, 25000, 1000),
width=width,
height=height,
)
axes.center()
axes.to_edge(DOWN, buff=LARGE_BUFF)
# Add dates
text_pos_pairs = [
("Mar 6", 0),
("Feb 23", -12),
("Feb 12", -23),
("Feb 1", -34),
("Jan 22", -44),
]
labels = VGroup()
extra_ticks = VGroup()
for text, pos in text_pos_pairs:
label = OldTexText(text)
label.set_height(0.2)
label.rotate(45 * DEGREES)
axis_point = axes.c2p(n_cases + pos, 0)
label.move_to(axis_point, UR)
label.shift(MED_SMALL_BUFF * DOWN)
label.shift(SMALL_BUFF * RIGHT)
labels.add(label)
tick = Line(UP, DOWN)
tick.set_stroke(GREEN, 3)
tick.set_height(0.25)
tick.move_to(axis_point)
extra_ticks.add(tick)
axes.x_labels = labels
axes.extra_x_ticks = extra_ticks
axes.add(labels, extra_ticks)
# Adjust y ticks
axes.y_axis.ticks.stretch(0.5, 0)
axes.y_axis.ticks[0::5].stretch(2, 0)
# Add y_axis_labels
def get_y_labels(axes, y_values):
labels = VGroup()
for y in y_values:
try:
label = OldTexText(f"{y}k")
label.set_height(0.25)
tick = axes.y_axis.ticks[y]
always(label.next_to, tick, LEFT, SMALL_BUFF)
labels.add(label)
except IndexError:
pass
return labels
main_labels = get_y_labels(axes, range(5, 30, 5))
axes.y_labels = main_labels
axes.add(main_labels)
axes.small_y_labels = get_y_labels(axes, range(1, 6))
tiny_labels = VGroup()
tiny_ticks = VGroup()
for y in range(200, 1000, 200):
tick = axes.y_axis.ticks[0].copy()
point = axes.c2p(0, y)
tick.move_to(point)
label = Integer(y)
label.set_height(0.25)
always(label.next_to, tick, LEFT, SMALL_BUFF)
tiny_labels.add(label)
tiny_ticks.add(tick)
axes.tiny_y_labels = tiny_labels
axes.tiny_ticks = tiny_ticks
# Horizontal lines
axes.h_lines = VGroup()
axes.small_h_lines = VGroup()
axes.tiny_h_lines = VGroup()
group_range_pairs = [
(axes.h_lines, 5e3 * np.arange(1, 6)),
(axes.small_h_lines, 1e3 * np.arange(1, 5)),
(axes.tiny_h_lines, 200 * np.arange(1, 5)),
]
for group, _range in group_range_pairs:
for y in _range:
group.add(
Line(
axes.c2p(0, y),
axes.c2p(n_cases, y),
)
)
group.set_stroke(WHITE, 1, opacity=0.5)
return axes
class Thumbnail(IntroducePlot):
def construct(self):
axes = self.get_axes()
self.add(axes)
dots = VGroup()
data = CASE_DATA
data.append(25398)
for day, nc in zip(it.count(1), CASE_DATA):
dot = Dot()
dot.set_height(0.2)
dot.x = day
dot.y = nc
dot.axes = axes
dot.add_updater(lambda d: d.move_to(d.axes.c2p(d.x, d.y)))
dots.add(dot)
dots.set_color(YELLOW)
dots.set_submobject_colors_by_gradient(BLUE, GREEN, RED)
self.add(dots)
title = OldTexText("COVID-19")
title.set_height(1)
title.set_color(RED)
title.to_edge(UP, buff=LARGE_BUFF)
subtitle = OldTexText("and exponential growth")
subtitle.match_width(title)
subtitle.next_to(title, DOWN)
# self.add(title)
# self.add(subtitle)
title = OldTexText("The early warning\\\\of ", "COVID-19\\\\")
title.set_color_by_tex("COVID", RED)
title.set_height(2.5)
title.to_edge(UP, buff=LARGE_BUFF)
self.add(title)
# self.remove(words)
# words = OldTexText("Exponential growth")
# words.move_to(ORIGIN, DL)
# words.apply_function(
# lambda p: [
# p[0], p[1] + np.exp(0.2 * p[0]), p[2]
# ]
# )
# self.add(words)
self.embed()
class IntroQuestion(Scene):
def construct(self):
questions = VGroup(
OldTexText("What is exponential growth?"),
OldTexText("Where does it come from?"),
OldTexText("What does it imply?"),
OldTexText("When does it stop?"),
)
questions.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
for question in questions:
self.play(FadeIn(question, RIGHT))
self.wait()
self.play(LaggedStartMap(
FadeOutAndShift, questions,
lambda m: (m, DOWN),
))
class ViralSpreadModel(Scene):
CONFIG = {
"num_neighbors": 5,
"infection_probability": 0.3,
"random_seed": 1,
}
def construct(self):
# Init population
randys = self.get_randys()
self.add(*randys)
# Show the sicko
self.show_patient0(randys)
# Repeatedly spread
for x in range(20):
self.spread_infection(randys)
def get_randys(self):
randys = VGroup(*[
Randolph()
for x in range(150)
])
for randy in randys:
randy.set_height(0.5)
randys.arrange_in_grid(10, 15, buff=0.5)
randys.set_height(FRAME_HEIGHT - 1)
for i in range(0, 10, 2):
randys[i * 15:(i + 1) * 15].shift(0.25 * RIGHT)
for randy in randys:
randy.shift(0.2 * random.random() * RIGHT)
randy.shift(0.2 * random.random() * UP)
randy.infected = False
randys.center()
return randys
def show_patient0(self, randys):
patient0 = random.choice(randys)
patient0.infected = True
circle = Circle()
circle.set_stroke(SICKLY_GREEN)
circle.replace(patient0)
circle.scale(1.5)
self.play(
patient0.change, "sick",
patient0.set_color, SICKLY_GREEN,
ShowCreationThenFadeOut(circle),
)
def spread_infection(self, randys):
E = self.num_neighbors
inf_p = self.infection_probability
cough_anims = []
new_infection_anims = []
for randy in randys:
if randy.infected:
cough_anims.append(Flash(
randy,
color=SICKLY_GREEN,
num_lines=16,
line_stroke_width=1,
flash_radius=0.5,
line_length=0.1,
))
random.shuffle(cough_anims)
self.play(LaggedStart(
*cough_anims,
run_time=1,
lag_ratio=1 / len(cough_anims),
))
newly_infected = []
for randy in randys:
if randy.infected:
distances = [
get_norm(r2.get_center() - randy.get_center())
for r2 in randys
]
for i in np.argsort(distances)[1:E + 1]:
r2 = randys[i]
if random.random() < inf_p and not r2.infected and r2 not in newly_infected:
newly_infected.append(r2)
r2.generate_target()
r2.target.change("sick")
r2.target.set_color(SICKLY_GREEN)
new_infection_anims.append(MoveToTarget(r2))
random.shuffle(new_infection_anims)
self.play(LaggedStart(*new_infection_anims, run_time=1))
for randy in newly_infected:
randy.infected = True
class GrowthEquation(Scene):
def construct(self):
# Add labels
N_label = OldTexText("$N_d$", " = Number of cases on a given day", )
E_label = OldTexText("$E$", " = Average number of people someone infected is exposed to each day")
p_label = OldTexText("$p$", " = Probability of each exposure becoming an infection")
N_label[0].set_color(YELLOW)
E_label[0].set_color(BLUE)
p_label[0].set_color(TEAL)
labels = VGroup(
N_label,
E_label,
p_label
)
labels.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
labels.set_width(FRAME_WIDTH - 1)
labels.to_edge(UP)
for label in labels:
self.play(FadeInFromDown(label))
self.wait()
delta_N = OldTex("\\Delta", "N_d")
delta_N.set_color(YELLOW)
eq = OldTex("=")
eq.center()
delta_N.next_to(eq, LEFT)
delta_N_brace = Brace(delta_N, DOWN)
delta_N_text = delta_N_brace.get_text("Change over a day")
nep = OldTex("E", "\\cdot", "p", "\\cdot", "N_d")
nep[4].match_color(N_label[0])
nep[0].match_color(E_label[0])
nep[2].match_color(p_label[0])
nep.next_to(eq, RIGHT)
self.play(FadeIn(delta_N), FadeIn(eq))
self.play(
GrowFromCenter(delta_N_brace),
FadeIn(delta_N_text, 0.5 * UP),
)
self.wait()
self.play(LaggedStart(
TransformFromCopy(N_label[0], nep[4]),
TransformFromCopy(E_label[0], nep[0]),
TransformFromCopy(p_label[0], nep[2]),
FadeIn(nep[1]),
FadeIn(nep[3]),
lag_ratio=0.2,
run_time=2,
))
self.wait()
self.play(ShowCreationThenFadeAround(
nep[-1],
surrounding_rectangle_config={"color": RED},
))
# Recursive equation
lhs = OldTex("N_{d + 1}", "=")
lhs[0].set_color(YELLOW)
lhs.move_to(eq, RIGHT)
lhs.shift(DOWN)
rhs = VGroup(
nep[-1].copy(),
OldTex("+"),
nep.copy(),
)
rhs.arrange(RIGHT)
rhs.next_to(lhs, RIGHT)
self.play(
FadeOut(delta_N_brace),
FadeOut(delta_N_text),
FadeIn(lhs, UP),
)
self.play(FadeIn(rhs[:2]))
self.play(TransformFromCopy(nep, rhs[2]))
self.wait()
alt_rhs = OldTex(
"(", "1", "+", "E", "\\cdot", "p", ")", "N_d",
tex_to_color_map={
"E": BLUE,
"p": TEAL,
"N_d": YELLOW,
}
)
new_lhs = lhs.copy()
new_lhs.shift(DOWN)
alt_rhs.next_to(new_lhs, RIGHT)
self.play(TransformFromCopy(lhs, new_lhs))
self.play(
TransformFromCopy(rhs[0], alt_rhs[7].copy()),
TransformFromCopy(rhs[2][4], alt_rhs[7]),
)
self.play(
TransformFromCopy(rhs[1][0], alt_rhs[2]),
TransformFromCopy(rhs[2][0], alt_rhs[3]),
TransformFromCopy(rhs[2][1], alt_rhs[4]),
TransformFromCopy(rhs[2][2], alt_rhs[5]),
TransformFromCopy(rhs[2][3], alt_rhs[6]),
FadeIn(alt_rhs[0]),
FadeIn(alt_rhs[1]),
)
self.wait()
# Comment on factor
brace = Brace(alt_rhs[:7], DOWN)
text = OldTexText("For example, ", "1.15")
text.next_to(brace, DOWN)
self.play(
GrowFromCenter(brace),
FadeIn(text, 0.5 * UP)
)
self.wait()
# Show exponential
eq_group = VGroup(
delta_N, eq, nep,
lhs, rhs,
new_lhs, alt_rhs,
brace,
text,
)
self.clear()
self.add(labels, eq_group)
self.play(ShowCreationThenFadeAround(
VGroup(delta_N, eq, nep),
surrounding_rectangle_config={"color": RED},
))
self.play(ShowCreationThenFadeAround(
VGroup(new_lhs, alt_rhs, brace, text),
surrounding_rectangle_config={"color": RED},
))
self.wait()
self.play(eq_group.to_edge, LEFT, LARGE_BUFF)
exp_eq = OldTex(
"N_d = (1 + E \\cdot p)^{d} \\cdot N_0",
tex_to_color_map={
"N_d": YELLOW,
"E": BLUE,
"p": TEAL,
"{d}": YELLOW,
"N_0": YELLOW,
}
)
exp_eq.next_to(alt_rhs, RIGHT, buff=3)
arrow = Arrow(alt_rhs.get_right(), exp_eq.get_left())
self.play(
GrowArrow(arrow),
FadeIn(exp_eq, 2 * LEFT)
)
self.wait()
# Discuss factor in front of N
ep = nep[:3]
ep_rect = SurroundingRectangle(ep)
ep_rect.set_stroke(RED, 2)
ep_label = OldTexText("This factor will decrease")
ep_label.next_to(ep_rect, UP, aligned_edge=LEFT)
ep_label.set_color(RED)
self.play(
ShowCreation(ep_rect),
FadeIn(ep_label, lag_ratio=0.1),
)
self.wait()
self.play(
FadeOut(ep_rect),
FadeOut(ep_label),
)
# Add carrying capacity factor to p
p_factors = OldTex(
"\\left(1 - {N_d \\over \\text{pop. size}} \\right)",
tex_to_color_map={"N_d": YELLOW},
)
p_factors.next_to(nep, RIGHT, buff=3)
p_factors_rect = SurroundingRectangle(p_factors)
p_factors_rect.set_stroke(TEAL, 2)
p_arrow = Arrow(
p_factors_rect.get_corner(UL),
nep[2].get_top(),
path_arc=75 * DEGREES,
color=TEAL,
)
self.play(
ShowCreation(p_factors_rect),
ShowCreation(p_arrow)
)
self.wait()
self.play(Write(p_factors))
self.wait()
self.play(
FadeOut(p_factors),
FadeOut(p_arrow),
FadeOut(p_factors_rect),
)
# Ask about ep shrinking
ep_question = OldTexText("What makes this shrink?")
ep_question.set_color(RED)
ep_question.next_to(ep_rect, UP, aligned_edge=LEFT)
E_line = Underline(E_label)
E_line.set_color(BLUE)
p_line = Underline(p_label)
p_line.set_color(TEAL)
self.play(
ShowCreation(ep_rect),
FadeIn(ep_question, LEFT)
)
self.wait()
for line in E_line, p_line:
self.play(ShowCreation(line))
self.wait()
self.play(FadeOut(line))
self.wait()
# Show alternate projections
ep_value = DecimalNumber(0.15)
ep_value.next_to(ep_rect, UP)
self.play(
FadeOut(ep_question),
FadeIn(ep_value),
FadeOut(text[0]),
text[1].next_to, brace, DOWN,
)
eq1 = OldTex("(", "1.15", ")", "^{61}", "\\cdot", "21{,}000", "=")
eq2 = OldTex("(", "1.05", ")", "^{61}", "\\cdot", "21{,}000", "=")
eq1_rhs = Integer((1.15**61) * (21000))
eq2_rhs = Integer((1.05**61) * (21000))
for eq, rhs in (eq1, eq1_rhs), (eq2, eq2_rhs):
eq[1].set_color(RED)
eq.move_to(nep)
eq.to_edge(RIGHT, buff=3)
rhs.next_to(eq, RIGHT)
rhs.align_to(eq[-2], UP)
self.play(FadeIn(eq1))
for tex in ["21{,}000", "61"]:
self.play(ShowCreationThenFadeOut(
Underline(
eq1.get_part_by_tex(tex),
stroke_color=YELLOW,
stroke_width=2,
buff=SMALL_BUFF,
),
run_time=2,
))
value = eq1_rhs.get_value()
eq1_rhs.set_value(0)
self.play(ChangeDecimalToValue(eq1_rhs, value))
self.wait()
eq1.add(eq1_rhs)
self.play(
eq1.shift, DOWN,
FadeIn(eq2),
)
new_text = OldTexText("1.05")
new_text.move_to(text[1])
self.play(
ChangeDecimalToValue(ep_value, 0.05),
FadeOut(text[1]),
FadeIn(new_text),
)
self.wait()
eq2_rhs.align_to(eq1_rhs, RIGHT)
value = eq2_rhs.get_value()
eq2_rhs.set_value(0)
self.play(ChangeDecimalToValue(eq2_rhs, value))
self.wait()
# Pi creature quote
morty = Mortimer()
morty.set_height(1)
morty.next_to(eq2_rhs, UP)
bubble = SpeechBubble(
direction=RIGHT,
height=2.5,
width=5,
)
bubble.next_to(morty, UL, buff=0)
bubble.write("The only thing to fear\\\\is the lack of fear itself.")
self.add(morty)
self.add(bubble)
self.add(bubble.content)
self.play(
labels.set_opacity, 0.5,
VFadeIn(morty),
morty.change, "speaking",
FadeIn(bubble),
Write(bubble.content),
)
self.play(Blink(morty))
self.wait()
class RescaleToLogarithmic(IntroducePlot):
def construct(self):
# Setup axes
axes = self.get_axes(width=10)
title = self.get_title(axes)
dots = VGroup()
for day, nc in zip(it.count(1), CASE_DATA):
dot = Dot()
dot.set_height(0.075)
dot.move_to(axes.c2p(day, nc))
dots.add(dot)
dots.set_color(YELLOW)
self.add(axes, axes.h_lines, dots, title)
# Create logarithmic y axis
log_y_axis = NumberLine(
x_min=0,
x_max=9,
)
log_y_axis.rotate(90 * DEGREES)
log_y_axis.move_to(axes.c2p(0, 0), DOWN)
labels_text = [
"10", "100",
"1k", "10k", "100k",
"1M", "10M", "100M",
"1B",
]
log_y_labels = VGroup()
for text, tick in zip(labels_text, log_y_axis.tick_marks[1:]):
label = OldTexText(text)
label.set_height(0.25)
always(label.next_to, tick, LEFT, SMALL_BUFF)
log_y_labels.add(label)
# Animate the rescaling to a logarithmic plot
logarithm_title = OldTexText("(Logarithmic scale)")
logarithm_title.set_color(TEAL)
logarithm_title.next_to(title, DOWN)
logarithm_title.add_background_rectangle()
def scale_logarithmically(p):
result = np.array(p)
y = axes.y_axis.p2n(p)
result[1] = log_y_axis.n2p(np.log10(y))[1]
return result
log_h_lines = VGroup()
for exponent in range(0, 9):
for mult in range(2, 12, 2):
y = mult * 10**exponent
line = Line(
axes.c2p(0, y),
axes.c2p(axes.x_max, y),
)
log_h_lines.add(line)
log_h_lines.set_stroke(WHITE, 0.5, opacity=0.5)
log_h_lines[4::5].set_stroke(WHITE, 1, opacity=1)
movers = [dots, axes.y_axis.tick_marks, axes.h_lines, log_h_lines]
for group in movers:
group.generate_target()
for mob in group.target:
mob.move_to(scale_logarithmically(mob.get_center()))
log_y_labels.suspend_updating()
log_y_labels.save_state()
for exponent, label in zip(it.count(1), log_y_labels):
label.set_y(axes.y_axis.n2p(10**exponent)[1])
label.set_opacity(0)
self.add(log_y_axis)
log_y_axis.save_state()
log_y_axis.tick_marks.set_opacity(0)
log_h_lines.set_opacity(0)
self.wait()
self.add(log_h_lines, title, logarithm_title)
self.play(
MoveToTarget(dots),
MoveToTarget(axes.y_axis.tick_marks),
MoveToTarget(axes.h_lines),
MoveToTarget(log_h_lines),
VFadeOut(axes.y_labels),
VFadeOut(axes.y_axis.tick_marks),
VFadeOut(axes.h_lines),
Restore(log_y_labels),
FadeIn(logarithm_title),
run_time=2,
)
self.play(Restore(log_y_axis))
self.wait()
# Walk up y axis
brace = Brace(
log_y_axis.tick_marks[1:3],
RIGHT,
buff=SMALL_BUFF,
)
brace_label = brace.get_tex(
"\\times 10",
buff=SMALL_BUFF
)
VGroup(brace, brace_label).set_color(TEAL)
brace_label.set_stroke(BLACK, 8, background=True)
self.play(
GrowFromCenter(brace),
FadeIn(brace_label)
)
brace.add(brace_label)
for i in range(2, 5):
self.play(
brace.next_to,
log_y_axis.tick_marks[i:i + 2],
{"buff": SMALL_BUFF}
)
self.wait(0.5)
self.play(FadeOut(brace))
self.wait()
# Show order of magnitude jumps
remove_anims = []
for i, j in [(7, 27), (27, 40)]:
line = Line(dots[i].get_center(), dots[j].get_center())
rect = Rectangle()
rect.set_fill(TEAL, 0.5)
rect.set_stroke(width=0)
rect.replace(line, stretch=True)
label = OldTexText(f"{j - i} days")
label.next_to(rect, UP, SMALL_BUFF)
label.set_color(TEAL)
rect.save_state()
rect.stretch(0, 0, about_edge=LEFT)
self.play(
Restore(rect),
FadeIn(label, LEFT)
)
self.wait()
remove_anims += [
ApplyMethod(
rect.stretch, 0, 0, {"about_edge": RIGHT},
remover=True,
),
FadeOut(label, RIGHT),
]
self.wait()
# Linear regression
def c2p(x, y):
xp = axes.x_axis.n2p(x)
yp = log_y_axis.n2p(np.log10(y))
return np.array([xp[0], yp[1], 0])
reg = scipy.stats.linregress(
range(7, len(CASE_DATA)),
np.log10(CASE_DATA[7:])
)
x_max = axes.x_max
axes.y_axis = log_y_axis
reg_line = Line(
c2p(0, 10**reg.intercept),
c2p(x_max, 10**(reg.intercept + reg.slope * x_max)),
)
reg_line.set_stroke(TEAL, 3)
self.add(reg_line, dots)
dots.set_stroke(BLACK, 3, background=True)
self.play(
LaggedStart(*remove_anims),
ShowCreation(reg_line)
)
# Describe linear regression
reg_label = OldTexText("Linear regression")
reg_label.move_to(c2p(25, 10), DOWN)
reg_arrows = VGroup()
for prop in [0.4, 0.6, 0.5]:
reg_arrows.add(
Arrow(
reg_label.get_top(),
reg_line.point_from_proportion(prop),
buff=SMALL_BUFF,
)
)
reg_arrow = reg_arrows[0].copy()
self.play(
Write(reg_label, run_time=1),
Transform(reg_arrow, reg_arrows[1], run_time=2),
VFadeIn(reg_arrow),
)
self.play(Transform(reg_arrow, reg_arrows[2]))
self.wait()
# Label slope
slope_label = OldTexText("$\\times 10$ every $16$ days (on average)")
slope_label.set_color(BLUE)
slope_label.set_stroke(BLACK, 8, background=True)
slope_label.rotate(reg_line.get_angle())
slope_label.move_to(reg_line.get_center())
slope_label.shift(MED_LARGE_BUFF * UP)
self.play(FadeIn(slope_label, lag_ratio=0.1))
self.wait()
# R^2 label
R2_label = VGroup(
OldTex("R^2 = "),
DecimalNumber(0, num_decimal_places=3)
)
R2_label.arrange(RIGHT, aligned_edge=DOWN)
R2_label.next_to(reg_label[0][-1], RIGHT, LARGE_BUFF, aligned_edge=DOWN)
self.play(
ChangeDecimalToValue(R2_label[1], reg.rvalue**2, run_time=2),
UpdateFromAlphaFunc(
R2_label,
lambda m, a: m.set_opacity(a),
)
)
self.wait()
rect = SurroundingRectangle(R2_label, buff=0.15)
rect.set_stroke(YELLOW, 3)
rect.set_fill(BLACK, 0)
self.add(rect, R2_label)
self.play(ShowCreation(rect))
self.play(
rect.set_stroke, WHITE, 2,
rect.set_fill, GREY_E, 1,
)
self.wait()
self.play(
FadeOut(rect),
FadeOut(R2_label),
FadeOut(reg_label),
FadeOut(reg_arrow),
)
# Zoom out
extended_x_axis = NumberLine(
x_min=axes.x_axis.x_max,
x_max=axes.x_axis.x_max + 90,
unit_size=get_norm(
axes.x_axis.n2p(1) -
axes.x_axis.n2p(0)
),
numbers_with_elongated_ticks=[],
)
extended_x_axis.move_to(axes.x_axis.get_right(), LEFT)
self.play(
self.camera.frame.scale, 2, {"about_edge": DL},
self.camera.frame.shift, 2.5 * DOWN + RIGHT,
log_h_lines.stretch, 3, 0, {"about_edge": LEFT},
ShowCreation(extended_x_axis, rate_func=squish_rate_func(smooth, 0.5, 1)),
run_time=3,
)
self.play(
reg_line.scale, 3, {"about_point": reg_line.get_start()}
)
self.wait()
# Show future projections
target_ys = [1e6, 1e7, 1e8, 1e9]
last_point = dots[-1].get_center()
last_label = None
last_rect = None
date_labels_text = [
"Apr 5",
"Apr 22",
"May 9",
"May 26",
]
for target_y, date_label_text in zip(target_ys, date_labels_text):
log_y = np.log10(target_y)
x = (log_y - reg.intercept) / reg.slope
line = Line(last_point, c2p(x, target_y))
rect = Rectangle().replace(line, stretch=True)
rect.set_stroke(width=0)
rect.set_fill(TEAL, 0.5)
label = OldTexText(f"{int(x) - axes.x_max} days")
label.scale(1.5)
label.next_to(rect, UP, SMALL_BUFF)
date_label = OldTexText(date_label_text)
date_label.set_height(0.25)
date_label.rotate(45 * DEGREES)
axis_point = axes.c2p(int(x), 0)
date_label.move_to(axis_point, UR)
date_label.shift(MED_SMALL_BUFF * DOWN)
date_label.shift(SMALL_BUFF * RIGHT)
v_line = DashedLine(
axes.c2p(x, 0),
c2p(x, target_y),
)
v_line.set_stroke(WHITE, 2)
if target_y is target_ys[-1]:
self.play(self.camera.frame.scale, 1.1, {"about_edge": LEFT})
if last_label:
self.play(
ReplacementTransform(last_label, label),
ReplacementTransform(last_rect, rect),
)
else:
rect.save_state()
rect.stretch(0, 0, about_edge=LEFT)
self.play(Restore(rect), FadeIn(label, LEFT))
self.wait()
self.play(
ShowCreation(v_line),
FadeIn(date_label),
)
last_label = label
last_rect = rect
self.wait()
self.play(
FadeOut(last_label, RIGHT),
ApplyMethod(
last_rect.stretch, 0, 0, {"about_edge": RIGHT},
remover=True
),
)
# Show alternate petering out possibilities
def get_dots_along_curve(curve):
x_min = int(axes.x_axis.p2n(curve.get_start()))
x_max = int(axes.x_axis.p2n(curve.get_end()))
result = VGroup()
for x in range(x_min, x_max):
prop = binary_search(
lambda p: axes.x_axis.p2n(
curve.point_from_proportion(p),
),
x, 0, 1,
)
prop = prop or 0
point = curve.point_from_proportion(prop)
dot = Dot(point)
dot.shift(0.02 * (random.random() - 0.5))
dot.set_height(0.075)
dot.set_color(RED)
result.add(dot)
dots.remove(dots[0])
return result
def get_point_from_y(y):
log_y = np.log10(y)
x = (log_y - reg.intercept) / reg.slope
return c2p(x, 10**log_y)
p100k = get_point_from_y(1e5)
p100M = get_point_from_y(1e8)
curve1 = VMobject()
curve1.append_points([
dots[-1].get_center(),
p100k,
p100k + 5 * RIGHT,
])
curve2 = VMobject()
curve2.append_points([
dots[-1].get_center(),
p100M,
p100M + 5 * RIGHT + 0.25 * UP,
])
proj_dots1 = get_dots_along_curve(curve1)
proj_dots2 = get_dots_along_curve(curve2)
for proj_dots in [proj_dots1, proj_dots2]:
self.play(FadeIn(proj_dots, lag_ratio=0.1))
self.wait()
self.play(FadeOut(proj_dots, lag_ratio=0.1))
class LinRegNote(Scene):
def construct(self):
text = OldTexText("(Starting from when\\\\there were 100 cases)")
text.set_stroke(BLACK, 8, background=True)
self.add(text)
class CompareCountries(Scene):
def construct(self):
# Introduce
sk_flag = ImageMobject(os.path.join("flags", "kr"))
au_flag = ImageMobject(os.path.join("flags", "au"))
flags = Group(sk_flag, au_flag)
flags.set_height(3)
flags.arrange(RIGHT, buff=LARGE_BUFF)
flags.next_to(ORIGIN, UP)
labels = VGroup()
case_numbers = [6593, 64]
for flag, cn in zip(flags, case_numbers):
label = VGroup(Integer(cn), OldTexText("cases"))
label.arrange(RIGHT, buff=MED_SMALL_BUFF)
label[1].align_to(label[0][-1], DOWN)
label.scale(1.5)
label.next_to(flag, DOWN, MED_LARGE_BUFF)
label[0].set_value(0)
labels.add(label)
self.play(LaggedStartMap(FadeInFromDown, flags, lag_ratio=0.25))
self.play(
ChangeDecimalToValue(labels[0][0], case_numbers[0]),
ChangeDecimalToValue(labels[1][0], case_numbers[1]),
UpdateFromAlphaFunc(
labels,
lambda m, a: m.set_opacity(a),
)
)
self.wait()
# Compare
arrow = Arrow(
labels[1][0].get_bottom(),
labels[0][0].get_bottom(),
path_arc=-90 * DEGREES,
)
arrow_label = OldTexText("100x better")
arrow_label.set_color(YELLOW)
arrow_label.next_to(arrow, DOWN)
alt_arrow_label = OldTexText("1 month behind")
alt_arrow_label.set_color(RED)
alt_arrow_label.next_to(arrow, DOWN)
self.play(ShowCreation(arrow))
self.play(FadeIn(arrow_label, 0.5 * UP))
self.wait(2)
self.play(
FadeIn(alt_arrow_label, 0.5 * UP),
FadeOut(arrow_label, 0.5 * DOWN),
)
self.wait(2)
class SARSvs1918(Scene):
def construct(self):
titles = VGroup(
OldTexText("2002 SARS outbreak"),
OldTexText("1918 Spanish flu"),
)
images = Group(
ImageMobject("sars_icon"),
ImageMobject("spanish_flu"),
)
for title, vect, color, image in zip(titles, [LEFT, RIGHT], [YELLOW, RED], images):
image.set_height(4)
image.move_to(vect * FRAME_WIDTH / 4)
image.to_edge(UP)
title.scale(1.25)
title.next_to(image, DOWN, MED_LARGE_BUFF)
title.set_color(color)
title.underline = Underline(title)
title.underline.set_stroke(WHITE, 1)
title.add_to_back(title.underline)
titles[1].underline.match_y(titles[0].underline)
n_cases_labels = VGroup(
OldTexText("8,096 cases"),
OldTexText("$\\sim$513{,}000{,}000 cases"),
)
for n_cases_label, title in zip(n_cases_labels, titles):
n_cases_label.scale(1.25)
n_cases_label.next_to(title, DOWN, MED_LARGE_BUFF)
for image, title, label in zip(images, titles, n_cases_labels):
self.play(
FadeIn(image, DOWN),
Write(title),
run_time=1,
)
self.play(FadeIn(label, UP))
self.wait()
class ViralSpreadModelWithShuffling(ViralSpreadModel):
def construct(self):
# Init population
randys = self.get_randys()
self.add(*randys)
# Show the sicko
self.show_patient0(randys)
# Repeatedly spread
for x in range(15):
self.spread_infection(randys)
self.shuffle_randys(randys)
def shuffle_randys(self, randys):
indices = list(range(len(randys)))
np.random.shuffle(indices)
anims = []
for i, randy in zip(indices, randys):
randy.generate_target()
randy.target.move_to(randys[i])
anims.append(MoveToTarget(
randy, path_arc=30 * DEGREES,
))
self.play(LaggedStart(
*anims,
lag_ratio=1 / len(randys),
run_time=3
))
class SneezingOnNeighbors(Scene):
def construct(self):
randys = VGroup(*[PiCreature() for x in range(3)])
randys.set_height(1)
randys.arrange(RIGHT)
self.add(randys)
self.play(
randys[1].change, "sick",
randys[1].set_color, SICKLY_GREEN,
)
self.play(
Flash(
randys[1],
color=SICKLY_GREEN,
flash_radius=0.8,
),
randys[0].change, "sassy", randys[1],
randys[2].change, "angry", randys[1],
)
self.play(
randys[0].change, "sick",
randys[0].set_color, SICKLY_GREEN,
randys[2].change, "sick",
randys[2].set_color, SICKLY_GREEN,
)
self.play(
Flash(
randys[1],
color=SICKLY_GREEN,
flash_radius=0.8,
)
)
self.play(
randys[0].change, "sad", randys[1],
randys[2].change, "tired", randys[1],
)
self.play(
Flash(
randys[1],
color=SICKLY_GREEN,
flash_radius=0.8,
)
)
self.play(
randys[0].change, "angry", randys[1],
randys[2].change, "angry", randys[1],
)
self.wait()
class ViralSpreadModelWithClusters(ViralSpreadModel):
def construct(self):
randys = self.get_randys()
self.add(*randys)
self.show_patient0(randys)
for x in range(6):
self.spread_infection(randys)
def get_randys(self):
cluster = VGroup(*[Randolph() for x in range(16)])
cluster.arrange_in_grid(4, 4)
cluster.set_height(1)
cluster.space_out_submobjects(1.3)
clusters = VGroup(*[cluster.copy() for x in range(12)])
clusters.arrange_in_grid(3, 4, buff=LARGE_BUFF)
clusters.set_height(FRAME_HEIGHT - 1)
for cluster in clusters:
for randy in cluster:
randy.infected = False
self.add(clusters)
self.clusters = clusters
return VGroup(*it.chain(*clusters))
class ViralSpreadModelWithClustersAndTravel(ViralSpreadModelWithClusters):
CONFIG = {
"random_seed": 2,
}
def construct(self):
randys = self.get_randys()
self.add(*randys)
self.show_patient0(randys)
for x in range(20):
self.spread_infection(randys)
self.travel_between_clusters()
self.update_frame(ignore_skipping=True)
def travel_between_clusters(self):
reps = VGroup(*[
random.choice(cluster)
for cluster in self.clusters
])
targets = list(reps)
random.shuffle(targets)
anims = []
for rep, target in zip(reps, targets):
rep.generate_target()
rep.target.move_to(target)
anims.append(MoveToTarget(
rep,
path_arc=30 * DEGREES,
))
self.play(LaggedStart(*anims, run_time=3))
class ShowLogisticCurve(Scene):
def construct(self):
# Init axes
axes = self.get_axes()
self.add(axes)
# Add ODE
ode = OldTex(
"{dN \\over dt} =",
"c",
"\\left(1 - {N \\over \\text{pop.}}\\right)",
"N",
tex_to_color_map={"N": YELLOW}
)
ode.set_height(0.75)
ode.center()
ode.to_edge(RIGHT)
ode.shift(1.5 * UP)
self.add(ode)
# Show curve
curve = axes.get_graph(
lambda x: 8 * smooth(x / 10) + 0.2,
)
curve.set_stroke(YELLOW, 3)
curve_title = OldTexText("Logistic curve")
curve_title.set_height(0.75)
curve_title.next_to(curve.get_end(), UL)
self.play(ShowCreation(curve, run_time=3))
self.play(FadeIn(curve_title, lag_ratio=0.1))
self.wait()
# Early part
line = Line(
curve.point_from_proportion(0),
curve.point_from_proportion(0.25),
)
rect = Rectangle()
rect.set_stroke(width=0)
rect.set_fill(TEAL, 0.5)
rect.replace(line, stretch=True)
exp_curve = axes.get_graph(
lambda x: 0.15 * np.exp(0.68 * x)
)
exp_curve.set_stroke(RED, 3)
rect.save_state()
rect.stretch(0, 0, about_edge=LEFT)
self.play(Restore(rect))
self.play(ShowCreation(exp_curve, run_time=4))
# Show capacity
line = DashedLine(
axes.c2p(0, 8.2),
axes.c2p(axes.x_max, 8.2),
)
line.set_stroke(BLUE, 2)
self.play(ShowCreation(line))
self.wait()
self.play(FadeOut(rect), FadeOut(exp_curve))
# Show inflection point
infl_point = axes.input_to_graph_point(5, curve)
infl_dot = Dot(infl_point)
infl_dot.set_stroke(WHITE, 3)
curve_up_part = curve.copy()
curve_up_part.pointwise_become_partial(curve, 0, 0.4)
curve_up_part.set_stroke(GREEN)
curve_down_part = curve.copy()
curve_down_part.pointwise_become_partial(curve, 0.4, 1)
curve_down_part.set_stroke(RED)
for part in curve_up_part, curve_down_part:
part.save_state()
part.stretch(0, 1)
part.set_y(axes.c2p(0, 0)[1])
pre_dot = curve.copy()
pre_dot.pointwise_become_partial(curve, 0.375, 0.425)
infl_name = OldTexText("Inflection point")
infl_name.next_to(infl_dot, LEFT)
self.play(ReplacementTransform(pre_dot, infl_dot, path_arc=90 * DEGREES))
self.add(curve_up_part, infl_dot)
self.play(Restore(curve_up_part))
self.add(curve_down_part, infl_dot)
self.play(Restore(curve_down_part))
self.wait()
self.play(Write(infl_name, run_time=1))
self.wait()
# Show tangent line
x_tracker = ValueTracker(0)
tan_line = Line(LEFT, RIGHT)
tan_line.set_width(5)
tan_line.set_stroke(YELLOW, 2)
def update_tan_line(line):
x1 = x_tracker.get_value()
x2 = x1 + 0.001
p1 = axes.input_to_graph_point(x1, curve)
p2 = axes.input_to_graph_point(x2, curve)
angle = angle_of_vector(p2 - p1)
line.rotate(angle - line.get_angle())
line.move_to(p1)
tan_line.add_updater(update_tan_line)
dot = Dot()
dot.scale(0.75)
dot.set_fill(BLUE, 0.75)
dot.add_updater(
lambda m: m.move_to(axes.input_to_graph_point(
x_tracker.get_value(), curve
))
)
self.play(
ShowCreation(tan_line),
FadeInFromLarge(dot),
)
self.play(
x_tracker.set_value, 5,
run_time=6,
)
self.wait()
self.play(
x_tracker.set_value, 9.9,
run_time=6,
)
self.wait()
# Define growth factor
gf_label = OldTex(
"\\text{Growth factor} =",
"{\\Delta N_d \\over \\Delta N_{d - 1}}",
tex_to_color_map={
"\\Delta": WHITE,
"N_d": YELLOW,
"N_{d - 1}": BLUE,
}
)
gf_label.next_to(infl_dot, RIGHT, LARGE_BUFF)
numer_label = OldTexText("New cases one day")
denom_label = OldTexText("New cases the\\\\previous day")
for label, tex, vect in (numer_label, "N_d", UL), (denom_label, "N_{d - 1}", DL):
part = gf_label.get_part_by_tex(tex)
label.match_color(part)
label.next_to(part, vect, LARGE_BUFF)
label.shift(2 * RIGHT)
arrow = Arrow(
label.get_corner(vect[1] * DOWN),
part.get_corner(vect[1] * UP) + 0.25 * LEFT,
buff=0.1,
)
arrow.match_color(part)
label.add_to_back(arrow)
self.play(
FadeIn(gf_label[0], RIGHT),
FadeIn(gf_label[1:], LEFT),
FadeOut(ode)
)
self.wait()
for label in numer_label, denom_label:
self.play(FadeIn(label, lag_ratio=0.1))
self.wait()
# Show example growth factors
self.play(x_tracker.set_value, 1)
eq = OldTex("=")
eq.next_to(gf_label, RIGHT)
gf = DecimalNumber(1.15)
gf.set_height(0.4)
gf.next_to(eq, RIGHT)
def get_growth_factor():
x1 = x_tracker.get_value()
x0 = x1 - 0.2
x2 = x1 + 0.2
p0, p1, p2 = [
axes.input_to_graph_point(x, curve)
for x in [x0, x1, x2]
]
return (p2[1] - p1[1]) / (p1[1] - p0[1])
gf.add_updater(lambda m: m.set_value(get_growth_factor()))
self.add(eq, gf)
self.play(
x_tracker.set_value, 5,
run_time=6,
rate_func=linear,
)
self.wait()
self.play(
x_tracker.set_value, 9,
run_time=6,
rate_func=linear,
)
def get_axes(self):
axes = Axes(
x_min=0,
x_max=13,
y_min=0,
y_max=10,
y_axis_config={
"unit_size": 0.7,
"include_tip": False,
}
)
axes.center()
axes.to_edge(DOWN)
x_label = OldTexText("Time")
x_label.next_to(axes.x_axis, UP, aligned_edge=RIGHT)
y_label = OldTexText("N cases")
y_label.next_to(axes.y_axis, RIGHT, aligned_edge=UP)
axes.add(x_label, y_label)
return axes
class SubtltyOfGrowthFactorShift(Scene):
def construct(self):
# Set up totals
total_title = OldTexText("Totals")
total_title.add(Underline(total_title))
total_title.to_edge(UP)
total_title.scale(1.25)
total_title.shift(LEFT)
total_title.set_color(YELLOW)
total_title.shift(LEFT)
data = CASE_DATA[-4:]
data.append(int(data[-1] + 1.15 * (data[-1] - data[-2])))
totals = VGroup(*[Integer(value) for value in data])
totals.scale(1.25)
totals.arrange(DOWN, buff=0.6, aligned_edge=LEFT)
totals.next_to(total_title, DOWN, buff=0.6)
totals[-1].set_color(BLUE)
# Set up dates
dates = VGroup(
OldTexText("March 3, 2020"),
OldTexText("March 4, 2020"),
OldTexText("March 5, 2020"),
OldTexText("March 6, 2020"),
)
for date, total in zip(dates, totals):
date.scale(0.75)
date.set_color(GREY_B)
date.next_to(total, LEFT, buff=0.75, aligned_edge=DOWN)
# Set up changes
change_arrows = VGroup()
change_labels = VGroup()
for t1, t2 in zip(totals, totals[1:]):
arrow = Arrow(
t1.get_right(),
t2.get_right(),
path_arc=-150 * DEGREES,
buff=0.1,
max_tip_length_to_length_ratio=0.15,
)
arrow.shift(MED_SMALL_BUFF * RIGHT)
arrow.set_stroke(width=3)
change_arrows.add(arrow)
diff = t2.get_value() - t1.get_value()
label = Integer(diff, include_sign=True)
label.set_color(GREEN)
label.next_to(arrow, RIGHT)
change_labels.add(label)
change_labels[-1].set_color(BLUE)
change_title = OldTexText("Changes")
change_title.add(Underline(change_title).shift(0.128 * UP))
change_title.scale(1.25)
change_title.set_color(GREEN)
change_title.move_to(change_labels)
change_title.align_to(total_title, UP)
# Set up growth factors
gf_labels = VGroup()
gf_arrows = VGroup()
for c1, c2 in zip(change_labels, change_labels[1:]):
arrow = Arrow(
c1.get_right(),
c2.get_right(),
path_arc=-150 * DEGREES,
buff=0.1,
max_tip_length_to_length_ratio=0.15,
)
arrow.set_stroke(width=1)
gf_arrows.add(arrow)
line = Line(LEFT, RIGHT)
line.match_width(c2)
line.set_stroke(WHITE, 2)
numer = c2.deepcopy()
denom = c1.deepcopy()
frac = VGroup(numer, line, denom)
frac.arrange(DOWN, buff=SMALL_BUFF)
frac.scale(0.7)
frac.next_to(arrow, RIGHT)
eq = OldTex("=")
eq.next_to(frac, RIGHT)
gf = DecimalNumber(c2.get_value() / c1.get_value())
gf.next_to(eq, RIGHT)
gf_labels.add(VGroup(frac, eq, gf))
gf_title = OldTexText("Growth factors")
gf_title.add(Underline(gf_title))
gf_title.scale(1.25)
gf_title.move_to(gf_labels[0][-1])
gf_title.align_to(total_title, DOWN)
# Add things
self.add(dates, total_title)
self.play(
LaggedStartMap(
FadeInFrom, totals[:-1],
lambda m: (m, UP),
)
)
self.wait()
self.play(
ShowCreation(change_arrows[:-1]),
LaggedStartMap(
FadeInFrom, change_labels[:-1],
lambda m: (m, LEFT),
),
FadeIn(change_title),
)
self.wait()
self.play(
ShowCreation(gf_arrows[:-1]),
LaggedStartMap(FadeIn, gf_labels[:-1]),
FadeIn(gf_title),
)
self.wait()
# Show hypothetical new value
self.play(LaggedStart(
FadeIn(gf_labels[-1]),
FadeIn(gf_arrows[-1]),
FadeIn(change_labels[-1]),
FadeIn(change_arrows[-1]),
FadeIn(totals[-1]),
))
self.wait()
# Change it
alt_change = data[-2] - data[-3]
alt_total = data[-2] + alt_change
alt_gf = 1
self.play(
ChangeDecimalToValue(gf_labels[-1][-1], alt_gf),
ChangeDecimalToValue(gf_labels[-1][0][0], alt_change),
ChangeDecimalToValue(change_labels[-1], alt_change),
ChangeDecimalToValue(totals[-1], alt_total),
)
self.wait()
class ContrastRandomShufflingWithClustersAndTravel(Scene):
def construct(self):
background = FullScreenFadeRectangle()
background.set_fill(GREY_E)
self.add(background)
squares = VGroup(*[Square() for x in range(2)])
squares.set_width(FRAME_WIDTH / 2 - 1)
squares.arrange(RIGHT, buff=0.75)
squares.to_edge(DOWN)
squares.set_fill(BLACK, 1)
squares.stretch(0.8, 1)
self.add(squares)
titles = VGroup(
OldTexText("Random shuffling"),
OldTexText("Clusters with travel"),
)
for title, square in zip(titles, squares):
title.scale(1.4)
title.next_to(square, UP)
titles[1].align_to(titles[0], UP)
self.play(LaggedStartMap(
FadeInFrom, titles,
lambda m: (m, 0.25 * DOWN),
))
self.wait()
class ShowVaryingExpFactor(Scene):
def construct(self):
factor = DecimalNumber(0.15)
rect = BackgroundRectangle(factor, buff=SMALL_BUFF)
rect.set_fill(BLACK, 1)
arrow = Arrow(
factor.get_right(),
factor.get_right() + 4 * RIGHT + 0.5 * DOWN,
)
self.add(rect, factor, arrow)
for value in [0.05, 0.25, 0.15]:
self.play(
ChangeDecimalToValue(factor, value),
run_time=3,
)
self.wait()
class ShowVaryingBaseFactor(ShowLogisticCurve):
def construct(self):
factor = DecimalNumber(1.15)
rect = BackgroundRectangle(factor, buff=SMALL_BUFF)
rect.set_fill(BLACK, 1)
self.add(rect, factor)
for value in [1.05, 1.25, 1.15]:
self.play(
ChangeDecimalToValue(factor, value),
run_time=3,
)
self.wait()
class ShowVaryingExpCurve(ShowLogisticCurve):
def construct(self):
axes = self.get_axes()
self.add(axes)
curve = axes.get_graph(lambda x: np.exp(0.15 * x))
curve.set_stroke([BLUE, YELLOW, RED])
curve.make_jagged()
self.add(curve)
self.camera.frame.scale(2, about_edge=DOWN)
self.camera.frame.shift(DOWN)
rect = FullScreenFadeRectangle()
rect.set_stroke(WHITE, 3)
rect.set_fill(opacity=0)
self.add(rect)
for value in [0.05, 0.25, 0.15]:
new_curve = axes.get_graph(lambda x: np.exp(value * x))
new_curve.set_stroke([BLUE, YELLOW, RED])
new_curve.make_jagged()
self.play(
Transform(curve, new_curve),
run_time=3,
)
class EndScreen(PatreonEndScreen):
CONFIG = {
"specific_patrons": [
"1stViewMaths",
"Adam Dřínek",
"Aidan Shenkman",
"Alan Stein",
"Alex Mijalis",
"Alexis Olson",
"Ali Yahya",
"Andrew Busey",
"Andrew Cary",
"Andrew R. Whalley",
"Aravind C V",
"Arjun Chakroborty",
"Arthur Zey",
"Austin Goodman",
"Avi Finkel",
"Awoo",
"AZsorcerer",
"Barry Fam",
"Bernd Sing",
"Boris Veselinovich",
"Bradley Pirtle",
"Brian Staroselsky",
"Britt Selvitelle",
"Britton Finley",
"Burt Humburg",
"Calvin Lin",
"Charles Southerland",
"Charlie N",
"Chenna Kautilya",
"Chris Connett",
"Christian Kaiser",
"cinterloper",
"Clark Gaebel",
"Colwyn Fritze-Moor",
"Cooper Jones",
"Corey Ogburn",
"D. Sivakumar",
"Daniel Herrera C",
"Dave B",
"Dave Kester",
"dave nicponski",
"David B. Hill",
"David Clark",
"David Gow",
"Delton Ding",
"Dominik Wagner",
"Douglas Cantrell",
"emptymachine",
"Eric Younge",
"Eryq Ouithaqueue",
"Federico Lebron",
"Frank R. Brown, Jr.",
"Giovanni Filippi",
"Hal Hildebrand",
"Hitoshi Yamauchi",
"Ivan Sorokin",
"Jacob Baxter",
"Jacob Harmon",
"Jacob Hartmann",
"Jacob Magnuson",
"Jake Vartuli - Schonberg",
"Jameel Syed",
"Jason Hise",
"Jayne Gabriele",
"Jean-Manuel Izaret",
"Jeff Linse",
"Jeff Straathof",
"John C. Vesey",
"John Haley",
"John Le",
"John V Wertheim",
"Jonathan Heckerman",
"Jonathan Wilson",
"Joseph John Cox",
"Joseph Kelly",
"Josh Kinnear",
"Joshua Claeys",
"Juan Benet",
"Kai-Siang Ang",
"Kanan Gill",
"Karl Niu",
"Kartik Cating-Subramanian",
"Kaustuv DeBiswas",
"Killian McGuinness",
"Kros Dai",
"L0j1k",
"Lambda GPU Workstations",
"Lee Redden",
"Linh Tran",
"Luc Ritchie",
"Ludwig Schubert",
"Lukas Biewald",
"Magister Mugit",
"Magnus Dahlström",
"Manoj Rewatkar - RITEK SOLUTIONS",
"Mark Heising",
"Mark Mann",
"Martin Price",
"Mathias Jansson",
"Matt Godbolt",
"Matt Langford",
"Matt Roveto",
"Matt Russell",
"Matteo Delabre",
"Matthew Bouchard",
"Matthew Cocke",
"Mia Parent",
"Michael Hardel",
"Michael W White",
"Mirik Gogri",
"Mustafa Mahdi",
"Márton Vaitkus",
"Nicholas Cahill",
"Nikita Lesnikov",
"Oleg Leonov",
"Oliver Steele",
"Omar Zrien",
"Owen Campbell-Moore",
"Patrick Lucas",
"Peter Ehrnstrom",
"Peter Mcinerney",
"Pierre Lancien",
"Quantopian",
"Randy C. Will",
"rehmi post",
"Rex Godby",
"Ripta Pasay",
"Rish Kundalia",
"Roman Sergeychik",
"Roobie",
"Ryan Atallah",
"Samuel Judge",
"SansWord Huang",
"Scott Gray",
"Scott Walter, Ph.D.",
"Sebastian Garcia",
"soekul",
"Solara570",
"Steve Huynh",
"Steve Sperandeo",
"Steven Braun",
"Steven Siddals",
"Stevie Metke",
"supershabam",
"Suteerth Vishnu",
"Suthen Thomas",
"Tal Einav",
"Tauba Auerbach",
"Ted Suzman",
"Thomas J Sargent",
"Thomas Tarler",
"Tianyu Ge",
"Tihan Seale",
"Tyler VanValkenburg",
"Vassili Philippov",
"Veritasium",
"Vinicius Reis",
"Xuanji Li",
"Yana Chernobilsky",
"Yavor Ivanov",
"YinYangBalance.Asia",
"Yu Jun",
"Yurii Monastyrshyn",
]
}
|
|
from manim_imports_ext import *
MONSTER_SIZE = 808017424794512875886459904961710757005754368000000000
BABY_MONSTER_SIZE = 4154781481226426191177580544000000
def get_monster(height=3):
monster = SVGMobject("monster")
monster.set_fill(GREY_BROWN)
monster.set_stroke(BLACK, 0.1)
monster.set_height(height)
return monster
def get_baby_monster():
return get_monster().stretch(0.7, 1)
def blink_monster(monster):
monster.generate_target()
left_eye_points = monster.target[0].get_points()[498:528]
right_eye_points = monster.target[0].get_points()[582:612]
for points in left_eye_points, right_eye_points:
points[:, 1] = points[0, 1]
return MoveToTarget(monster, rate_func=squish_rate_func(there_and_back, 0.4, 0.6))
def get_size_bars(mob, stroke_width=3, buff=SMALL_BUFF):
bars = VGroup(*[Line(UP, DOWN) for x in range(2)])
bars.match_height(mob)
bars[0].next_to(mob, LEFT, buff=buff)
bars[1].next_to(mob, RIGHT, buff=buff)
bars.set_stroke(WHITE, stroke_width)
return bars
def get_monster_size_label():
size_label = OldTexText("{:,}".format(MONSTER_SIZE))[0]
size_parts = VGroup(*[
size_label[i:i + 12]
for i in range(0, len(size_label), 12)
])
size_parts.arrange(DOWN, buff=SMALL_BUFF, aligned_edge=LEFT)
return size_label
def get_snowflake(height=2):
snowflake = SVGMobject("snowflake")
snowflake.set_fill(GREY_C, 1)
snowflake.set_gloss(1)
snowflake.set_shadow(0.2)
snowflake.set_stroke(WHITE, 1)
snowflake.set_height(height)
return snowflake
def get_cube(color=BLUE_D, opacity=1, height=2, frame=None):
poor_cube = Cube()
cube = Cube(square_resolution=(10, 10))
cube.set_color(color, opacity)
cube.center()
for face, p_face in zip(cube, poor_cube):
face.add(*[
Line3D(p_face.get_points()[i], p_face.get_points()[j], width=0.02, color=GREY_B)
for i, j in [(0, 1), (1, 3), (3, 2), (2, 0)]
])
cube.set_height(height)
return cube
def get_glassy_cube(frame):
verts = np.array(list(it.product(*3 * [[-1, 1]])))
edges = [
(v1, v2)
for v1, v2 in it.combinations(verts, 2)
if sum(v1 == v2) == 2
]
corner_dots = Group(*[
Sphere(resolution=(51, 26),).set_height(0.25).move_to(vert)
for vert in verts
])
corner_dots.set_color(GREY_B)
edge_rods = Group(*[
Line3D(v1, v2)
for v1, v2 in edges
])
faces = Cube(square_resolution=(10, 10))
faces.set_height(2)
faces.set_color(BLUE_E, 0.3)
faces.add_updater(lambda m, f=frame: m.sort(lambda p: np.dot(p, [np.sign(f.euler_angles[0]) * 0.2, -1, 0.2])))
cube = Group(corner_dots, edge_rods, faces)
cube.corner_dots = corner_dots
cube.edge_rods = edge_rods
cube.faces = faces
return cube
def get_rot_icon(degrees, mobject, mini_mob_height=1.25):
mini_mob = mobject.copy()
temp_height = 1.75
mini_mob.set_height(temp_height)
mini_mob.set_stroke(width=0)
mini_mob.center()
angle = min(degrees * DEGREES, 170 * DEGREES)
arc1 = Arrow(
RIGHT, rotate_vector(RIGHT, angle),
path_arc=angle,
buff=0
)
arc2 = arc1.copy().rotate(PI, about_point=ORIGIN)
label = Integer(degrees, unit="^\\circ")
label.set_height(0.25)
half_vect = rotate_vector(RIGHT, angle / 2)
label.next_to(half_vect, half_vect, buff=MED_SMALL_BUFF)
icon = VGroup(mini_mob, arc1, arc2, label)
icon.scale(mini_mob_height / temp_height)
return icon
def get_flip_icon(angle, mobject, opacity=0.75, mini_mob_height=1.25):
mini_mob = mobject.copy()
mini_mob.set_stroke(width=0)
mini_mob.set_fill(opacity=opacity)
mini_mob.set_height(mini_mob_height)
mini_mob.center()
sym_line = DashedLine(LEFT, RIGHT)
sym_line.set_stroke(WHITE, 2)
sym_line.set_width(1.2 * mini_mob_height)
sym_line.rotate(angle)
sym_line.move_to(mini_mob)
back_line = sym_line.copy()
back_line.set_stroke(BLACK, 5)
return VGroup(mini_mob, back_line, sym_line)
def get_permutation_arrows(mobs, permutation, arc=PI / 2):
arrows = VGroup()
for i in range(len(permutation)):
j = permutation[i]
u = -1 if mobs[i].get_x() < mobs[j].get_x() else 1
arrow = Arrow(
mobs[i].get_edge_center(u * UP),
mobs[j].get_edge_center(u * UP),
buff=SMALL_BUFF,
path_arc=arc,
)
arrow.insert_n_curves(10)
arrow.set_stroke(BLACK, 2, background=True)
arrow.set_fill(BLUE, 0.8)
arrows.add(arrow)
return arrows
def permutation_animation(mobs, perm=None, arc=PI / 2, lag_factor=3, run_time=None):
if perm is None:
targets = list(mobs)
random.shuffle(targets)
else:
targets = [mobs[i] for i in perm]
kw = {"lag_ratio": lag_factor / len(mobs)}
if run_time is not None:
kw["run_time"] = run_time
return LaggedStart(
*[
ApplyMethod(m1.move_to, m2, path_arc=arc)
for m1, m2 in zip(mobs, targets)
],
**kw
)
def get_named_image(name, height=3):
image = ImageMobject(name)
image.set_height(height)
name = OldTexText(name)
name.match_width(image)
name.next_to(image, DOWN)
group = Group(image, name)
return group
# Scenes
class Thumbnail(Scene):
def construct(self):
monster = get_monster()
monster.set_height(7)
monster.to_edge(LEFT)
monster.set_gloss(0.2)
words = VGroup(
OldTexText("The"),
OldTexText("Monster"),
OldTexText("Group"),
)
words.scale(3.5)
words.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
words.set_stroke(BLACK, 3, background=True)
words.to_edge(RIGHT)
self.add(monster)
self.add(words)
class AltThumbnail(ThreeDScene):
def construct(self):
lines = VGroup(*(Line(DOWN, UP) for x in range(2)))
lines.set_height(FRAME_HEIGHT)
lines.arrange(RIGHT, buff=FRAME_WIDTH / 3)
lines.set_stroke(GREY_B, 3)
self.add(lines)
mob_width = FRAME_WIDTH / 3 - 1
titles = VGroup(Text("Symmetry"), Text("Abstraction"), Text("Monsters"))
titles.set_width(mob_width + 0.5)
for title, x in zip(titles, [-1, 0, 1]):
title.set_x(x * FRAME_WIDTH / 3)
title.to_edge(UP)
self.add(titles)
cube = Cube()
cubes = Group(cube)
for axis in [[1, 1, 1], [1, 1, -1], [1, -1, 1], [1, -1, -1]]:
for angle in [60 * DEGREES]:
cubes.add(cube.copy().rotate(angle, axis))
cubes.rotate(95 * DEGREES, RIGHT)
cubes.rotate(30 * DEGREES, UP)
cubes.set_width(mob_width)
cubes.match_x(titles[0])
cubes.set_y(-0.5)
cubes.set_color(BLUE_D)
cubes.set_shadow(0.65)
cubes.set_gloss(0.5)
self.add(cubes)
eq = OldTex("f(gh)", "=", "(fg)h")
eq[1].rotate(90 * DEGREES)
eq.arrange(DOWN)
eq.match_height(cubes)
eq.center()
eq.match_y(cubes)
self.add(eq)
monster = get_monster()
monster.set_fill(GREY_BROWN)
monster.set_gloss(0.5)
monster.set_width(mob_width)
monster.match_x(titles[2])
monster.match_y(cubes)
self.add(monster)
class AskAboutFavoriteMegaNumber(TeacherStudentsScene):
CONFIG = {
"background_color": BLACK,
}
def construct(self):
self.remove(self.pi_creatures)
# YouTubers
title = OldTexText("What's your favorite number $> 1{,}000{,}000$?")
title.set_width(FRAME_WIDTH - 1)
title.to_edge(UP)
images = Group(
ImageMobject("standupmaths"),
ImageMobject("singingbanana"),
ImageMobject("Ben Sparks"),
ImageMobject("Zoe Griffiths"),
ImageMobject("tomrocksmaths"),
ImageMobject("James Tanton"),
ImageMobject("blackpenredpen"),
ImageMobject("Eddie Woo"),
)
images.arrange_in_grid(2, 4, buff=MED_LARGE_BUFF)
images.set_width(FRAME_WIDTH - 2)
images.next_to(title, DOWN, MED_LARGE_BUFF)
self.play(
FadeIn(title, DOWN),
LaggedStartMap(
FadeIn, images,
lambda m: (m, -0.1 * m.get_center()),
lag_ratio=0.3,
run_time=5,
)
)
self.wait()
# Pi Creatures
self.teacher_says(
"And we want\\\\you to join!",
target_mode="surprised",
bubble_config={
"height": 3,
"width": 4,
},
added_anims=[
VFadeIn(self.pi_creatures),
images.scale, 0.2,
images.space_out_submobjects, 10,
images.set_opacity, 0,
],
)
self.remove(images)
self.play_student_changes("guilty", "hooray", "wave_2")
self.wait(5)
class IntroduceMonsterSize(Scene):
def construct(self):
# Show number
max_width = FRAME_WIDTH - 1
size_label = OldTexText("{:,}".format(MONSTER_SIZE))[0]
size_label.set_width(max_width)
n_syms = len(size_label)
partials = VGroup()
for n in range(len(size_label) + 1):
partial = size_label[:n].copy()
partial.set_height(1.5)
if partial.get_width() > max_width:
partial.set_width(max_width)
partial.center()
partial.set_color(interpolate_color(BLUE, YELLOW, n / n_syms))
partials.add(partial)
self.play(
UpdateFromAlphaFunc(
size_label,
lambda m, a: m.set_submobjects(
partials[int(a * n_syms)].submobjects
),
run_time=6,
rate_func=bezier([0, 0, 1, 1])
)
)
self.wait()
# Show factorization
factors = OldTex(
r"= 2^{46} \cdot 3^{20} \cdot 5^{9} \cdot 7^{6} \cdot 11^{2} \cdot 13^{3} \cdot 17 \cdot 19 \cdot 23 \cdot 29 \cdot 31 \cdot 41 \cdot 47 \cdot 59 \cdot 71"
)
factors.set_width(max_width)
approx = OldTex("\\approx 8\\times 10^{53}")
approx.set_height(0.8)
approx.move_to(DOWN)
factors.next_to(approx, UP, buff=MED_LARGE_BUFF)
self.play(
size_label.next_to, factors, UP, MED_LARGE_BUFF,
FadeIn(factors, 0.5 * DOWN),
Write(approx),
)
self.wait()
value_group = VGroup(size_label, factors, approx)
# Jupiter
jupiter = TexturedSurface(Sphere(), "JupiterTexture")
jupiter.rotate(90 * DEGREES, RIGHT)
jupiter.set_height(3.5)
jupiter.to_edge(DOWN)
jupiter.add_updater(lambda m, dt: m.rotate(-0.1 * dt, UP))
jupiter.set_shadow(0.9)
self.play(
UpdateFromAlphaFunc(jupiter, lambda m, a: m.set_opacity(a)),
ApplyMethod(value_group.to_edge, UP, run_time=2)
)
self.wait(4)
# Alternate intelligences
alien = SVGMobject("alien")
alien.set_height(3)
alien.to_corner(DL)
alien.set_stroke(GREEN, width=0)
alien.set_fill(GREEN_E, 1)
server = SVGMobject("server_stack")
server.set_height(3)
server.to_corner(DR)
server.set_stroke(BLACK, 2)
server.set_fill(GREY, 1)
server.set_gloss(0.5)
alien_words = OldTexText("Interesting!")
alien_words.set_color(GREEN)
alien_words.next_to(alien, UR, buff=-MED_SMALL_BUFF)
server_words = OldTexText("Very interesting\\\\indeed!")
server_words.next_to(server, LEFT)
self.play(
FadeOut(jupiter, DOWN),
DrawBorderThenFill(alien),
)
self.play(Write(server))
self.wait()
for words in alien_words, server_words:
self.play(Write(words, run_time=1))
self.wait()
# What is it?
question = OldTexText("What is it?")
question.scale(2)
question.move_to(UP)
self.play(
LaggedStartMap(
FadeOut,
VGroup(factors, approx, alien_words, alien, server_words, server),
lambda m: (m, DOWN),
),
ApplyMethod(size_label.move_to, 0.5 * DOWN, run_time=2),
FadeIn(question, UP, run_time=2, rate_func=squish_rate_func(smooth, 0.5, 1)),
)
self.wait()
monster = get_monster()
monster.next_to(size_label, UP)
monster.to_edge(RIGHT, buff=2)
m_size_bars = get_size_bars(monster, buff=MED_SMALL_BUFF, stroke_width=5)
self.play(
question.shift, 2 * LEFT,
DrawBorderThenFill(monster),
run_time=2,
)
self.play(ShowCreation(m_size_bars, lag_ratio=0.4))
self.wait(2)
self.play(LaggedStart(*[
FadeOut(mob, DOWN)
for mob in self.mobjects
]))
class IntroduceGroupTheory(Scene):
def construct(self):
# Title
over_title = OldTexText("An introduction\\\\to")
over_title.scale(2.5)
over_title.move_to(ORIGIN, DOWN)
title = OldTexText("Group theory")
title.scale(2.5)
title.next_to(over_title, DOWN, buff=0.5)
arrows = VGroup(Vector(DOWN), Vector(UP))
arrows.arrange(RIGHT, buff=SMALL_BUFF)
arrows.scale(2)
arrows.next_to(title, DOWN, buff=MED_LARGE_BUFF)
sym_amb = SVGMobject("symmetry_ambigram")
sym_amb.set_stroke(width=0)
sym_amb.set_fill(BLUE, 1)
sym_amb.match_width(title)
sym_amb.next_to(arrows, DOWN)
sym_amb_ghost = sym_amb.copy()
sym_amb_ghost.set_fill(WHITE, 0.2)
self.add(over_title, title)
self.wait()
self.play(
title.scale, 2.0 / 2.5,
title.to_edge, UP,
FadeOut(over_title, UP)
)
self.play(FadeIn(title, DOWN))
self.play(
LaggedStartMap(GrowArrow, arrows, run_time=1),
Write(sym_amb, run_time=2)
)
self.add(sym_amb_ghost, sym_amb)
self.play(Rotate(sym_amb, PI, run_time=2))
self.remove(sym_amb_ghost)
self.wait()
# Symmetries of a face
face = ImageMobject("average_face")
face.set_height(5)
sym_word = OldTexText("Symmetric")
sym_word.scale(2)
sym_word.to_edge(UP)
face.next_to(sym_word, DOWN, buff=MED_LARGE_BUFF)
sym_word.save_state()
sym_word.replace(sym_amb)
sym_word.set_opacity(0)
face_citation = OldTexText("``Average face'' from the Face Research Lab\\\\DeBruine, Lisa \\& Jones, Benedict (2017)")
face_citation.set_height(0.4)
face_citation.next_to(face, DOWN)
face_citation.to_corner(DL)
sym_line = DashedLine(face.get_top(), face.get_bottom())
sym_line.scale(1.05)
sym_line.set_stroke(WHITE, 2)
self.play(
FadeIn(face, DOWN),
FadeIn(face_citation),
LaggedStartMap(FadeOut, VGroup(*arrows, title), lambda m: (m, UP)),
sym_amb.replace, sym_word.saved_state, {"stretch": True},
sym_amb.set_opacity, 0,
Restore(sym_word),
)
self.remove(sym_amb)
self.wait()
self.play(ShowCreation(sym_line), FadeOut(face_citation))
sym_line.rotate(PI)
self.play(ApplyMethod(face.stretch, -1, 0, run_time=2))
self.wait()
sym_to_action = OldTexText("Symmetry", " $\\Rightarrow$ ", "\\emph{Action}")
sym_to_action.set_color_by_tex("Action", YELLOW)
sym_to_action.replace(sym_word, dim_to_match=1)
self.play(
ReplacementTransform(sym_word[0], sym_to_action[0]),
Write(sym_to_action[1]),
FadeIn(sym_to_action[2], LEFT),
)
self.play(ApplyMethod(face.stretch, -1, 0, run_time=2))
self.wait()
# Symmetries of a snowflake
snowflake = get_snowflake()
snowflake.set_height(5)
snowflake.next_to(sym_to_action, DOWN, MED_LARGE_BUFF)
self.play(
FadeOut(face),
Uncreate(sym_line),
ShowCreationThenFadeOut(snowflake.copy().set_stroke(WHITE, 2).set_fill(opacity=0)),
FadeIn(snowflake, run_time=2),
)
def get_flake_rot_icon(degrees, snowflake=snowflake):
return get_rot_icon(degrees, snowflake)
def get_flake_flip_icon(angle, snowflake=snowflake):
return get_flip_icon(angle, snowflake)
rot_icons = VGroup(
get_flake_rot_icon(60),
get_flake_rot_icon(120),
)
flip_icons = VGroup(
get_flake_flip_icon(60 * DEGREES),
get_flake_flip_icon(30 * DEGREES),
)
for icons, vect in [(rot_icons, LEFT), (flip_icons, RIGHT)]:
icons.arrange(DOWN, buff=MED_LARGE_BUFF)
icons.to_edge(vect)
self.play(
FadeIn(rot_icons[0]),
Rotate(snowflake, 60 * DEGREES)
)
self.wait()
self.play(
FadeIn(rot_icons[1]),
Rotate(snowflake, 120 * DEGREES)
)
self.wait()
sym_line = DashedLine(snowflake.get_bottom(), snowflake.get_top())
sym_line.scale(1.1)
sym_line.set_stroke(WHITE, 2)
sym_line.set_angle(60 * DEGREES)
sym_line.move_to(snowflake)
self.play(
ShowCreation(sym_line),
FadeIn(flip_icons[0]),
)
self.play(
Rotate(snowflake, PI, axis=rotate_vector(RIGHT, 60 * DEGREES)),
)
self.play(
sym_line.set_angle, 30 * DEGREES,
sym_line.move_to, snowflake,
FadeIn(flip_icons[1]),
)
self.play(
Rotate(snowflake, PI, axis=rotate_vector(RIGHT, 30 * DEGREES)),
)
# Collection of all snowflake symmetries
rot_icons.generate_target()
flip_icons.generate_target()
d6_group = VGroup(
get_flake_rot_icon(0),
rot_icons.target[0],
rot_icons.target[1],
get_flake_rot_icon(180),
get_flake_rot_icon(-120),
get_flake_rot_icon(-60),
get_flake_flip_icon(0),
flip_icons.target[1],
flip_icons.target[0],
get_flake_flip_icon(90 * DEGREES),
get_flake_flip_icon(120 * DEGREES),
get_flake_flip_icon(150 * DEGREES),
)
d6_group.arrange_in_grid(2, 6)
d6_group.set_width(FRAME_WIDTH - 2)
d6_group.set_gloss(0)
d6_group.set_shadow(0)
for mob in d6_group.get_family():
if isinstance(mob, SVGMobject):
mob.set_fill(GREY_C, 1)
mob.set_stroke(WHITE, 0.25)
self.play(
MoveToTarget(rot_icons),
MoveToTarget(flip_icons),
ApplyMethod(snowflake.scale, 0, remover=True),
ApplyMethod(sym_line.scale, 0, remover=True),
)
self.play(LaggedStartMap(FadeIn, d6_group))
self.remove(rot_icons, flip_icons)
self.wait()
# Name groups
group_name = OldTexText("Group", "$^*$")
group_name.scale(2)
group_name.to_edge(UP)
footnote = OldTexText("$^*$er...kind of. Keep watching")
footnote.set_height(0.3)
footnote.to_corner(UR)
footnote.add(group_name[1])
footnote.set_color(YELLOW)
group_name.remove(group_name[1])
d6_rect = SurroundingRectangle(d6_group)
d6_rect.set_stroke(BLUE, 2)
self.play(
FadeOut(sym_to_action, UP),
FadeIn(group_name, DOWN),
ShowCreation(d6_rect),
)
self.play(
FadeIn(
footnote,
rate_func=there_and_back_with_pause,
run_time=3,
remover=True
)
)
self.wait()
anims = []
for icon, deg in zip(d6_group[1:], [60, 120, 180, -120, -60]):
anims.append(Rotate(icon[0], deg * DEGREES))
for icon, deg in zip(d6_group[6:], range(0, 180, 30)):
anims.append(Rotate(icon[0], PI, axis=rotate_vector(RIGHT, deg * DEGREES)))
random.shuffle(anims)
self.play(LaggedStart(*anims, lag_ratio=0.3, run_time=5))
self.play(LaggedStart(*reversed(anims), lag_ratio=0.3, run_time=5))
# Identity
id_rect = SurroundingRectangle(d6_group[0])
id_words = OldTexText("The do-nothing", "\\\\action", alignment="")
id_words.to_corner(UL)
id_arrow = Arrow(id_words[1].get_bottom(), id_rect.get_top(), buff=0.2)
id_arrow.match_color(id_rect)
self.play(
ShowCreation(id_rect)
)
self.play(
FadeIn(id_words, lag_ratio=0.1),
GrowArrow(id_arrow),
)
self.wait()
# Count d6
rects = VGroup(id_rect, *map(SurroundingRectangle, d6_group[1:]))
counter = Integer(0)
counter.set_height(0.8)
counter.next_to(d6_rect, DOWN, MED_LARGE_BUFF)
counter.set_color(YELLOW)
counter.add_updater(lambda m, rects=rects: m.set_value(len(rects)))
self.add(counter)
self.play(
FadeOut(id_words),
FadeOut(id_arrow),
ShowIncreasingSubsets(rects, int_func=np.ceil, run_time=2),
UpdateFromAlphaFunc(counter, lambda m, a: m.set_opacity(a))
)
self.wait()
d6_name = OldTex("D_6")
d6_name.scale(2)
d6_name.move_to(counter)
d6_name.set_color(BLUE)
self.play(
FadeOut(rects, lag_ratio=0.1),
FadeOut(counter, 0.2 * UP),
FadeIn(d6_name, 0.2 * DOWN),
)
self.wait()
# Name C2
face_group = Group(face, face.deepcopy())
face_group.set_height(4)
face_group.arrange(RIGHT, buff=LARGE_BUFF)
face_group.next_to(group_name, DOWN, MED_LARGE_BUFF)
sym_line = DashedLine(2 * UP, 2 * DOWN)
sym_line.set_stroke(WHITE, 2)
sym_line.move_to(face_group[1])
sym_line.set_height(face_group[1].get_height() * 1.1)
face_group[1].add(sym_line)
self.play(
d6_rect.replace, face_group, {"stretch": True},
d6_rect.scale, 1.1,
FadeOut(d6_group),
FadeOut(d6_name, DOWN),
*[
FadeIn(f, -0.5 * f.get_center())
for f in face_group
],
)
self.play(face_group[1].stretch, -1, 0)
self.wait()
z2_name = OldTex("C_2")
z2_name.match_color(d6_name)
z2_name.match_height(d6_name)
z2_name.next_to(d6_rect, DOWN, MED_LARGE_BUFF)
self.play(Write(z2_name))
self.wait()
class ZooOfGroups(ThreeDScene):
def construct(self):
self.camera.light_source.move_to([-10, 5, 20])
dot_pair = VGroup(Dot(), Dot())
dot_pair.set_height(0.5)
dot_pair.arrange(RIGHT, buff=LARGE_BUFF)
dot_pair.set_color(GREY_B)
snowflake = get_snowflake(height=2)
k4_axes = Group(
Line3D(LEFT, RIGHT, color=RED),
Line3D(DOWN, UP, color=GREEN),
Line3D(IN, OUT, color=BLUE),
)
k4_axes.set_height(3)
quat_group = OldTex("\\{1, -1, i , -i\\\\j, -j, k, -k\\}")
cube = get_cube(color=BLUE_D, opacity=1)
cube.rotate(15 * DEGREES, OUT)
cube.rotate(80 * DEGREES, LEFT)
sphere = Sphere()
sphere = Group(
sphere,
SurfaceMesh(sphere, resolution=(21, 11))
)
sphere[1].set_stroke(WHITE, 0.5, 0.5)
sphere.rotate(90 * DEGREES, LEFT)
sphere.rotate(0.2 * DEGREES, RIGHT)
sphere[0].sort_faces_back_to_front()
sphere.rotate(90 * DEGREES, UP)
sphere.set_height(3)
circle = Circle()
circle.set_height(3)
monster_object = OldTex("196{,}", "883")
monster_object.arrange(DOWN, buff=0, aligned_edge=LEFT)
monster_object.set_height(1.5)
monster_object.add(Eyes(monster_object))
monster_object[-1].scale(0.8, about_edge=DR)
qubit = OldTex(
"\\alpha|0\\rangle + \\beta|1\\rangle",
tex_to_color_map={"\\alpha": BLUE, "\\beta": YELLOW}
)
qubit.set_height(1)
qubit.set_height(1)
groups = Group(
Group(OldTex("C_2"), dot_pair),
Group(OldTex("D_6"), snowflake),
Group(OldTex("K_4"), k4_axes),
Group(OldTex("Q_8"), quat_group),
Group(OldTex("S_4"), cube),
Group(OldTex("SO(3)"), sphere),
Group(OldTex("\\mathds{R}^+ / \\mathds{Z}"), circle),
Group(OldTex("SU(2)"), qubit),
Group(get_monster(), monster_object),
)
for group in groups:
group[0].set_height(1)
group.arrange(RIGHT, buff=LARGE_BUFF)
groups[-1][0].scale(2)
groups.arrange_in_grid(3, 3)
groups.set_width(FRAME_WIDTH - 1)
groups[:3].shift(0.5 * UP)
groups[-3:].shift(0.5 * DOWN)
self.play(LaggedStart(*[
FadeIn(group[0], -0.5 * group.get_center())
for group in groups
]))
self.play(LaggedStart(*[
FadeInFromLarge(group[1])
for group in groups
]))
self.play(LaggedStart(
Rotate(dot_pair, PI),
Blink(monster_object[-1]),
Rotate(cube, PI / 2, axis=cube[0].get_center() - cube[-1].get_center()),
Rotate(snowflake, 120 * DEGREES),
Rotate(k4_axes, PI, axis=RIGHT),
Rotate(sphere, 170 * DEGREES, axis=UP),
run_time=3,
lag_ratio=0.1,
))
self.wait()
self.play(
groups[-1].scale, 3,
groups[-1].center,
groups[-1].space_out_submobjects, 1.5,
*[
FadeOut(mob, mob.get_center() - groups[-1].get_center())
for mob in groups[:-1]
]
)
self.play(monster_object[-1].look_at, groups[-1][0])
self.play(Blink(monster_object[-1]))
self.play(blink_monster(groups[-1][0]))
self.wait()
class SymmetriesOfACube(ThreeDScene):
def construct(self):
# Setup
frame = self.camera.frame
light = self.camera.light_source
light.move_to(5 * LEFT + 20 * DOWN + 10 * OUT)
plane = NumberPlane(x_range=(-10, 10), y_range=(-10, 10))
plane.shift(IN)
cube = get_cube(color=BLUE_D, opacity=1)
cube.set_gloss(0.5)
cube.set_shadow(0.2)
frame.set_euler_angles(
phi=70 * DEGREES,
theta=-30 * DEGREES,
)
frame.add_updater(lambda m, dt, sc=self: m.set_theta(-30 * DEGREES * np.cos(sc.time * 0.05)))
self.add(frame)
self.add(plane)
self.add(cube)
# Ask about structure
question = OldTexText("What structure is being preserved?")
question.set_height(0.7)
question.to_edge(UP)
question.fix_in_frame()
def get_rotation(deg, axis, cube=cube):
return Rotate(cube, deg * DEGREES, axis=axis, run_time=1.5)
pairs = [
(90, UP),
(90, RIGHT),
(90, OUT),
(120, [1, 1, 1]),
(120, [1, -1, 1]),
(180, UP),
]
for deg, axis in pairs:
self.play(get_rotation(deg, axis))
if axis is pairs[1][1]:
self.play(FadeIn(question, DOWN))
self.wait()
# Count cube symmetries
count_label = OldTexText("24 ", "symmetries")
count_label.set_color_by_tex("24", YELLOW)
count_label.set_height(0.7)
count_label.fix_in_frame()
count_label.to_edge(UP)
self.play(
FadeIn(count_label, DOWN),
FadeOut(question, UP),
)
self.play(get_rotation(120, [1, -1, -1]))
self.wait()
self.play(get_rotation(90, LEFT))
self.wait()
self.play(get_rotation(120, [1, -1, -1]))
self.wait()
self.play(get_rotation(180, OUT))
self.wait()
# Bigger group
reflection_plane = Square3D(resolution=(10, 10))
reflection_plane.set_width(4)
reflection_plane.move_to(cube)
reflection_plane.set_color(GREY, opacity=0.75)
reflection_plane.rotate(PI / 2, DOWN)
cross24 = Cross(count_label[0])
cross24.fix_in_frame()
label48 = OldTex("48")
label48.set_color(GREEN)
label48.match_height(count_label[0])
label48.move_to(count_label[0], DOWN)
label48.fix_in_frame()
self.play(FadeInFromLarge(reflection_plane))
self.play(
ShowCreation(cross24),
ApplyMethod(cube.stretch, -1, 0),
)
self.wait()
self.play(
Rotate(reflection_plane, PI / 2, axis=UP)
)
self.play(
ApplyMethod(cube.stretch, -1, 2),
)
self.wait()
self.play(Rotate(reflection_plane, PI / 4, UP))
self.play(
cube.stretch, -1, 2,
cube.rotate, PI / 2, UP,
)
self.wait()
self.add(count_label[0], cross24)
self.play(
count_label[0].shift, 2 * LEFT,
cross24.shift, 2 * LEFT,
FadeIn(label48, UP),
)
self.play(
reflection_plane.rotate, PI / 4, UP,
reflection_plane.rotate, PI / 2, OUT,
)
self.play(
cube.stretch, -1, 1,
)
self.wait()
self.play(FadeOut(reflection_plane))
self.wait()
# Permute faces
cross48 = Cross(label48)
cross48.fix_in_frame()
self.play(ShowCreation(cross48))
label48.add(cross48)
label24 = count_label[0]
label24.add(cross24)
count_label.remove(label24)
def explostion_transform(self=self, cube=cube):
cube_copy = cube.copy()
self.play(
cube.space_out_submobjects, 1.5,
cube.shift, 0.5 * OUT,
)
exploded_cube_copy = cube.copy()
self.play(LaggedStart(*[
Rotate(
face,
axis=face.get_center() - cube.get_center(),
angle=random.choice([0, PI / 2, -PI / 2, PI])
)
for face in cube
]))
perm = list(range(6))
random.shuffle(perm)
globals()['perm'] = perm # TODO
self.play(LaggedStart(*[
Transform(face, cube[perm[i]])
for i, face in enumerate(cube)
], lag_ratio=0.1))
cube.become(exploded_cube_copy)
self.play(Transform(cube, cube_copy))
self.wait()
for x in range(3):
explostion_transform()
# Largest size
count = Integer(188743680)
count.fix_in_frame()
old_counts = VGroup(label24, label48)
old_counts.generate_target()
old_counts.target.to_edge(LEFT)
count.match_height(old_counts)
count.next_to(old_counts.target, RIGHT, buff=LARGE_BUFF)
count.set_color(BLUE_B)
self.play(
MoveToTarget(old_counts),
FadeIn(count),
count_label.next_to, count, RIGHT,
)
for x in range(3):
explostion_transform()
self.wait(2)
class WeirdCubeSymmetryUnderbrace(Scene):
def construct(self):
brace = Brace(Line(LEFT, RIGHT).set_width(3), DOWN)
tex = brace.get_tex("(8^6)(6!)")
VGroup(brace, tex).set_color(WHITE)
VGroup(brace, tex).set_stroke(BLACK, 8, background=True)
self.play(
GrowFromCenter(brace),
FadeIn(tex, 0.25 * UP)
)
self.wait()
class PermutationGroups(Scene):
def construct(self):
# Setup
question = OldTexText("What about no structure?")
question.scale(1.5)
question.to_edge(UP)
perm_words = OldTexText("All ", "permutations")
perm_words.scale(1.5)
perm_words.next_to(question, DOWN, buff=0.7)
perm_words.set_color(BLUE)
dots = VGroup(*[Dot() for x in range(6)])
dots.set_fill(GREY_B)
dots.set_height(0.5)
dots.arrange(RIGHT, buff=LARGE_BUFF)
dots.shift(DOWN)
alt_dots = dots.copy()
self.add(question)
self.play(ShowIncreasingSubsets(dots))
# Permutations
def get_permutation(self=self, dots=dots, arc=PI / 2):
perm = list(range(len(dots)))
random.shuffle(perm)
arrows = get_permutation_arrows(dots, perm, arc)
for i, dot in enumerate(dots):
dot.target = dots[perm[i]]
arrows.set_opacity(0)
return Succession(
UpdateFromAlphaFunc(arrows, lambda m, a: m.set_opacity(a)),
LaggedStartMap(MoveToTarget, dots, path_arc=arc, lag_ratio=0.15, run_time=2),
UpdateFromAlphaFunc(arrows, lambda m, a: m.set_opacity(1 - a)),
)
permutations = Succession(*[
get_permutation()
for x in range(20)
])
animated_perm_mob = cycle_animation(permutations)
self.add(animated_perm_mob)
self.wait(5)
self.play(FadeIn(perm_words, UP))
self.wait(10)
# Count perms
perm_count = OldTex("6!")
perm_count.match_height(perm_words[0])
perm_count.match_color(perm_words[0])
perm_count.move_to(perm_words[0], RIGHT)
full_count = Integer(720, edge_to_fix=RIGHT)
full_count.match_height(perm_count)
full_count.move_to(perm_count, DR)
full_count.shift(0.7 * RIGHT)
full_count.match_color(perm_count)
equals = OldTex("=")
equals.scale(1.5)
equals.next_to(full_count, LEFT)
equals.match_color(perm_count)
perm_count.next_to(equals, LEFT)
full_count.set_value(0)
self.remove(animated_perm_mob)
dots = alt_dots
self.add(alt_dots)
self.play(
FadeIn(full_count, LEFT),
FadeOut(perm_words[0], RIGHT),
perm_words[1].shift, 0.7 * RIGHT,
)
all_perms = list(it.permutations(range(6)))
arrows = VGroup()
self.add(arrows)
self.play(
ChangeDecimalToValue(full_count, 720),
UpdateFromAlphaFunc(
arrows,
lambda m, a, dots=dots, all_perms=all_perms: m.set_submobjects(
get_permutation_arrows(dots, all_perms[int(np.round(719 * a))])
)
),
run_time=20,
)
self.play(
FadeIn(perm_count, RIGHT),
Write(equals),
)
self.wait(2)
perm_label = VGroup(perm_count, equals, full_count, perm_words[1])
# Revisit snowflake symmetries
dots.generate_target()
for dot, point in zip(dots.target, compass_directions(6, UP)):
dot.move_to(2 * point)
self.play(
FadeOut(arrows),
FadeOut(perm_label, UP),
FadeOut(question, 0.5 * UP),
MoveToTarget(dots),
)
lines = VGroup()
for d1, d2 in it.combinations(dots, 2):
lines.add(Line(
d1.get_center(),
d2.get_center(),
buff=d1.get_width() / 4,
))
lines.set_stroke(WHITE, 2)
hexy = VGroup(dots, lines)
hexy.unlock_unit_normal()
self.play(LaggedStartMap(ShowCreation, lines))
self.wait()
self.play(Rotate(hexy, 60 * DEGREES))
self.wait()
self.play(Rotate(hexy, -120 * DEGREES))
self.wait()
self.play(Rotate(hexy, PI, axis=UP))
self.wait()
self.play(Rotate(hexy, PI, axis=rotate_vector(RIGHT, 60 * DEGREES)))
self.wait()
# Back to a row
dots.generate_target()
dots.target.arrange(RIGHT, buff=LARGE_BUFF)
dots.target.move_to(0.5 * DOWN)
for line in lines:
line.generate_target()
line.target.set_angle(0)
line.target.set_stroke(WHITE, 0, 0)
perm_label.to_edge(UP, buff=LARGE_BUFF)
self.play(
MoveToTarget(dots),
FadeIn(perm_label),
LaggedStartMap(MoveToTarget, lines, run_time=1.5)
)
# Bump it up to 12
new_dots = dots.copy()
new_dots.shift(1.5 * DOWN)
new_perm_label = VGroup(
OldTex("12!"),
OldTex("="),
Integer(math.factorial(12)),
OldTexText("permutations")[0],
)
new_perm_label.arrange(RIGHT)
new_perm_label.match_height(perm_label)
new_perm_label.set_color(YELLOW)
new_perm_label.move_to(perm_label)
new_perm_label[0].align_to(perm_label[2][0], DOWN)
old_full_count_center = full_count.get_center()
self.play(
ChangeDecimalToValue(
perm_label[2], new_perm_label[2].get_value(),
run_time=3
),
UpdateFromAlphaFunc(
perm_label[2], lambda m, a: m.move_to(interpolate(
old_full_count_center,
new_perm_label[2].get_center(),
a
)).set_color(interpolate_color(BLUE, YELLOW, a))
),
ShowIncreasingSubsets(new_dots),
*[
ReplacementTransform(perm_label[i], new_perm_label[i])
for i in [0, 1, 3]
]
)
self.remove(perm_label)
perm_label = new_perm_label
self.add(perm_label)
dots.add(*new_dots)
self.wait()
for x in range(5):
perm = list(range(12))
random.shuffle(perm)
self.play(LaggedStart(*[
Transform(dots[i], dots[perm[i]], path_arc=PI / 2)
for i in range(12)
]))
self.wait()
# Show 101 dots
new_perm_label = VGroup(
OldTex("101!"),
OldTex("\\approx"),
OldTex("9.43 \\times 10^{159}"),
OldTexText("permutations")[0]
)
new_perm_label.arrange(RIGHT)
new_perm_label.match_height(perm_label)
new_perm_label[2].align_to(new_perm_label[0], DOWN)
new_perm_label[3].shift(SMALL_BUFF * DOWN)
new_perm_label.move_to(perm_label, RIGHT)
new_dots = VGroup(*[dots[0].copy() for x in range(101)])
new_dots.arrange_in_grid(7, 13)
new_dots.set_height(5)
new_dots.to_edge(DOWN)
self.play(
FadeOut(perm_label),
FadeIn(new_perm_label),
ReplacementTransform(dots, new_dots[-len(dots):]),
ShowIncreasingSubsets(new_dots[:-len(dots)], run_time=2)
)
self.add(new_dots)
perm_label = new_perm_label
dots = new_dots
labels = VGroup()
for i, dot in enumerate(new_dots):
label = Integer(i + 1, fill_color=BLACK)
label.replace(dot, dim_to_match=1)
label.scale(0.3)
labels.add(label)
labels.set_stroke(width=0)
self.play(FadeIn(labels))
self.remove(labels)
for dot, label in zip(dots, labels):
dot.add(label)
for x in range(6):
self.play(permutation_animation(dots, lag_factor=1))
self.wait(0.5)
# Name S_n
perm_label[3].generate_target()
new_perm_label = VGroup(
OldTex("n!").match_height(perm_label[0]),
perm_label[3].target,
)
new_perm_label.arrange(RIGHT, buff=MED_LARGE_BUFF)
new_perm_label[0].align_to(new_perm_label[1][-1], DOWN)
new_perm_label.next_to(perm_label[0], RIGHT, MED_LARGE_BUFF)
new_perm_label[0].save_state()
new_perm_label[0].replace(perm_label[0], stretch=True)
new_perm_label[0].set_opacity(0)
Sn_name = OldTex("S_n")
Sn_name.match_height(new_perm_label)
Sn_name.next_to(new_perm_label, RIGHT, buff=LARGE_BUFF)
Sn_name.set_color(YELLOW)
self.play(
perm_label[0].replace, new_perm_label[0], {"stretch": True},
perm_label[0].set_opacity, 0,
FadeOut(perm_label[1:3], RIGHT),
MoveToTarget(perm_label[3]),
Restore(new_perm_label[0]),
)
self.play(FadeIn(Sn_name, LEFT))
self.remove(perm_label)
perm_label = new_perm_label
self.add(perm_label)
self.play(permutation_animation(dots))
# Down to a square
new_dots = dots[:4]
faders = dots[4:]
new_dots.generate_target()
for dot in new_dots.target:
dot.set_height(0.8)
new_dots.target.arrange_in_grid(2, 2, buff=LARGE_BUFF)
new_dots.target.center()
self.play(
MoveToTarget(new_dots),
FadeOut(faders),
)
dots = new_dots
for x in range(2):
self.play(permutation_animation(dots, [2, 0, 3, 1], lag_factor=0))
self.wait()
class IsItUseful(TeacherStudentsScene):
def construct(self):
self.student_says(
"Is any of\\\\this useful?",
index=2,
target_mode="sassy",
added_anims=[self.teacher.change, "guilty"]
)
self.play_student_changes("angry", "confused")
self.wait(3)
self.teacher_says("Extremely!")
self.play_student_changes("pondering", "thinking", "pondering", look_at=self.screen)
self.wait(4)
class SolutionsToPolynomials(Scene):
def construct(self):
# Show quintic shuffling
colors = list(Color(BLUE).range_to(YELLOW, 5))
quintic = OldTex(
"x^5 - x - 1",
"=",
"(x - r_0)",
"(x - r_1)",
"(x - r_2)",
"(x - r_3)",
"(x - r_4)",
tex_to_color_map={
f"r_{i}": colors[i]
for i in range(5)
}
)
root_syms = VGroup(*[quintic.get_part_by_tex(f"r_{i}") for i in range(5)])
quintic.set_width(FRAME_WIDTH - 1)
quintic.to_edge(UP)
plane = ComplexPlane(x_range=(-2, 2), y_range=(-2, 2))
plane.set_height(6)
plane.to_edge(DOWN, buff=MED_SMALL_BUFF)
plane.add_coordinate_labels()
for label in plane.coordinate_labels:
label.scale(0.7, about_edge=UR)
def get_root_dots(roots, plane=plane, colors=colors):
return VGroup(*[
Dot(
plane.n2p(root),
radius=0.1,
color=color,
).set_stroke(BLACK, 2, background=True)
for root, color in zip(roots, colors)
])
root_dots = get_root_dots([
1.1673,
0.181232 + 1.08395j,
0.181232 - 1.08395j,
-0.764884 + 0.352472j,
-0.764884 - 0.352472j,
])
self.add(quintic)
self.add(plane)
self.play(LaggedStart(*[
ReplacementTransform(rs.copy(), rd)
for rs, rd in zip(root_syms, root_dots)
], run_time=3, lag_ratio=0.3))
self.wait()
root_syms.save_state()
root_dots.save_state()
for x in range(5):
perm = list(range(5))
random.shuffle(perm)
self.play(*[
permutation_animation(mob, perm, arc=30 * DEGREES, lag_factor=0.5)
for mob in [root_syms, root_dots]
])
self.wait(0.5)
self.play(
Restore(root_syms, path_arc=60 * DEGREES),
Restore(root_dots, path_arc=60 * DEGREES),
)
# Down to quadratic
quadratic_lhs = OldTex("x^2 - x - 1")
quadratic_lhs.match_height(quintic[0])
quadratic_lhs.move_to(quintic[0], RIGHT)
self.play(
FadeOut(quintic[0], UP),
FadeIn(quadratic_lhs, DOWN),
FadeOut(quintic[8:], UP),
MaintainPositionRelativeTo(root_dots, plane),
UpdateFromAlphaFunc(root_dots, lambda m, a: m.set_opacity(1 - a)),
plane.to_edge, LEFT,
)
self.remove(root_dots)
root_dots.set_opacity(1)
root_dots.save_state()
quad_root_dots = get_root_dots([
(1 + u * np.sqrt(5)) / 2 for u in [-1, 1]
])
self.play(LaggedStart(*[
ReplacementTransform(root_sym.copy(), root_dot)
for root_dot, root_sym in zip(quad_root_dots, root_syms)
]))
self.wait()
# Quadratic formula
quadratic_formula = OldTex(
"{-b \\pm \\sqrt{\\,b^2 - 4ac} \\over 2a}",
)
quadratic_formula.set_height(1.5)
quadratic_formula.to_edge(RIGHT, buff=LARGE_BUFF)
quad_form_name = OldTexText("Quadratic formula")
quad_form_name.set_height(0.5)
quad_form_name.next_to(quadratic_formula, DOWN, LARGE_BUFF)
quad_form_name.set_color(GREY_B)
self.play(
Write(quadratic_formula),
FadeIn(quad_form_name, DOWN)
)
self.wait()
# Cubic
cubic_lhs = OldTex("x^3 - x - 1")
cubic_lhs.replace(quadratic_lhs)
cubic_root_dots = get_root_dots([
1.3247,
-0.66236 + 0.56228j,
-0.66236 - 0.56228j,
])
cubic_formula = OldTex(
r"\sqrt[3]{-\frac{q}{2}+\sqrt{\frac{q^{2}}{4}+\frac{p^{3}}{27}}}+\sqrt[3]{-\frac{q}{2}-\sqrt{\frac{q^{2}}{4}+\frac{p^{3}}{27}}}",
)
cubic_formula.replace(quadratic_formula, dim_to_match=1)
cubic_formula.to_edge(RIGHT, buff=MED_SMALL_BUFF)
cubic_formula.scale(0.8, about_edge=RIGHT)
cubic_form_name = OldTexText("Cubic formula (reduced)")
cubic_form_name.replace(quad_form_name, dim_to_match=1)
cubic_form_name.match_style(quad_form_name)
self.play(
ReplacementTransform(quad_root_dots, cubic_root_dots),
FadeIn(quintic[8:11], DOWN),
FadeIn(cubic_lhs, DOWN),
FadeOut(quadratic_lhs, UP),
)
self.play(
LaggedStart(
FadeOut(quadratic_formula, 2 * RIGHT),
FadeOut(quad_form_name, 2 * RIGHT),
),
LaggedStart(
FadeIn(cubic_formula, 2 * LEFT),
FadeIn(cubic_form_name, 2 * LEFT),
),
)
self.wait()
# Quartic (largely copied from above)
quartic_lhs = OldTex("x^4 - x - 1")
quartic_lhs.replace(quadratic_lhs)
quartic_root_dots = get_root_dots([
1.2207,
-0.72449,
-0.24813 + 1.0340j,
-0.24813 - 1.0340j,
])
quartic_formula = OldTex(r"""
r_{i}&=-\frac{b}{4 a}-S \pm \frac{1}{2} \sqrt{-4 S^{2}-2 p \pm \frac{q}{S}}\\\\
&\text{Where}\\\\
p&=\frac{8 a c-3 b^{2}}{8 a^{2}} \qquad \qquad
q=\frac{b^{3}-4 a b c+8 a^{2} d}{8 a^{3}}\\\\
S&=\frac{1}{2} \sqrt{-\frac{2}{3} p+\frac{1}{3 a}\left(Q+\frac{\Delta_{0}}{Q}\right)}\\\\
Q&=\sqrt[3]{\frac{\Delta_{1}+\sqrt{\Delta_{1}^{2}-4 \Delta_{0}^{3}}}{2}}\\\\
\Delta_{0}&=c^{2}-3 b d+12 a e\\\\
\Delta_{1}&=2 c^{3}-9 b c d+27 b^{2} e+27 a d^{2}-72 a c e\\\\
""")
quartic_formula.set_height(6)
quartic_formula.next_to(plane, RIGHT, LARGE_BUFF)
self.play(
FadeOut(cubic_formula, 2 * RIGHT),
FadeOut(cubic_form_name, 2 * RIGHT),
ReplacementTransform(cubic_root_dots, quartic_root_dots),
FadeIn(quintic[11:14], DOWN),
FadeIn(quartic_lhs, DOWN),
FadeOut(cubic_lhs, UP),
)
self.play(
Write(quartic_formula, run_time=3),
)
self.wait(2)
# Back to quintic
self.play(
ReplacementTransform(quartic_root_dots, root_dots),
FadeIn(quintic[0], DOWN),
FadeOut(quartic_lhs, UP),
FadeIn(quintic[14:], DOWN),
FadeOut(quartic_formula, 0.1 * DOWN, lag_ratio=0.01),
)
# Wonder about the quintic
mathy = PiCreature(color=GREY)
mathy.flip()
mathy.next_to(quintic, DOWN, buff=1.5)
mathy.to_edge(RIGHT)
self.play(
VFadeIn(mathy),
mathy.change, "confused", root_syms,
)
self.play(Blink(mathy))
self.wait()
self.play(
mathy.change, "pondering", root_syms[3]
)
self.play(Blink(mathy))
self.wait()
mathy.add_updater(lambda m, sym=root_syms[3]: m.look_at(sym))
# Show a few permutations
s5_name = OldTex("S_5")
s5_name.scale(1.5)
s5_name.next_to(plane, RIGHT, MED_LARGE_BUFF, aligned_edge=UP)
s5_name.shift(DOWN)
s5_lines = VGroup()
for dot in root_dots:
line = Line(s5_name.get_left(), dot.get_center())
line.match_color(dot)
line.set_stroke(width=1)
line.dot = dot
line.start = line.get_start()
s5_lines.add(line)
s5_lines.set_stroke(opacity=0.5)
self.play(
FadeIn(s5_name),
ShowCreation(s5_lines, lag_ratio=0.5),
)
for line in s5_lines:
line.add_updater(lambda m: m.put_start_and_end_on(m.start, m.dot.get_center()))
self.add(*s5_lines)
for x in range(5):
perm = list(range(5))
random.shuffle(perm)
self.play(*[
permutation_animation(mob, perm, arc=30 * DEGREES, lag_factor=0.5)
for mob in [root_syms, root_dots]
])
self.wait(0.5)
self.play(
VFadeOut(s5_lines),
Restore(root_syms),
Restore(root_dots),
FadeOut(mathy),
)
# No formula
r0_value = OldTex(
"r_0", "=", "1.1673\\dots",
)
r0_value.set_color_by_tex("r_0", BLUE)
r0_value.scale(1.5)
r0_value.next_to(plane, RIGHT, MED_LARGE_BUFF)
r0_value.shift(DOWN)
self.play(
LaggedStart(*[
AnimationGroup(
ShowCreationThenFadeAround(dot),
ShowCreationThenFadeAround(sym),
)
for sym, dot in zip(root_syms, root_dots)
], lag_ratio=0.3, run_time=3),
)
self.play(TransformFromCopy(root_syms[0], r0_value[0]))
self.play(Write(r0_value[1:]))
self.add(r0_value)
self.wait()
# Arithmetic symbols
symbols = VGroup(*[
OldTex(s)
for s in ["+", "-", "\\times", "/", "\\sqrt[n]{\\qquad}"]
])
symbols[:4].arrange_in_grid(2, 2)
symbols[4].next_to(symbols[:4], RIGHT, MED_LARGE_BUFF)
symbols.move_to(s5_name)
symbols.to_edge(RIGHT)
symbols_rect = SurroundingRectangle(symbols, buff=MED_SMALL_BUFF)
symbols_rect.set_stroke(BLUE, 2)
arrow = Arrow(symbols_rect.get_corner(DL), r0_value[2][3].get_top())
cross = Cross(arrow)
cross.stretch(0.5, 1)
self.play(
FadeIn(symbols, lag_ratio=0.2, run_time=1.5),
ShowCreation(symbols_rect),
)
self.wait()
self.play(GrowArrow(arrow))
self.play(ShowCreation(cross))
self.wait()
class MentionGroupsInPhysics(TeacherStudentsScene):
def construct(self):
# Intro
self.teacher_says("Groups are ubiquitous\\\\in physics.")
self.play_student_changes("thinking", "happy", "hesitant")
self.wait(4)
noether = ImageMobject("EmmyNoether")
noether.set_height(3)
noether.to_corner(UL)
nt_label = OldTexText("Noether's theorem")
nt_label.set_height(0.5)
nt_label.move_to(self.hold_up_spot, DOWN)
self.play(
FadeIn(nt_label, DOWN),
FadeIn(noether, DOWN),
FadeOut(VGroup(self.teacher.bubble, self.teacher.bubble.content)),
self.teacher.change, "raise_right_hand",
)
self.play_student_changes("pondering", "pondering", "thinking", look_at=nt_label)
# Theorem
nt_label.generate_target()
nt_label.target.center().to_edge(UP)
rule = VGroup(
OldTexText("Conservation law", color=BLUE),
OldTex("\\Leftrightarrow"),
OldTexText("Symmetry", color=YELLOW),
)
rule.set_height(0.5)
rule.arrange(RIGHT)
rule.next_to(nt_label.target, DOWN, MED_LARGE_BUFF)
self.look_at(
nt_label.target,
added_anims=[MoveToTarget(nt_label)]
)
self.play(
self.teacher.change, "happy", rule,
*[
FadeIn(part, rule.get_center() - part.get_center())
for part in rule
],
)
self.wait(2)
# Examples
examples = VGroup(
OldTexText("Momentum", " $\\Leftrightarrow$ ", "Translation in space"),
OldTexText("Energy", " $\\Leftrightarrow$ ", "Translation in time"),
)
examples.arrange(DOWN, buff=MED_LARGE_BUFF)
examples.next_to(rule, DOWN, buff=MED_LARGE_BUFF)
for example in examples:
example[0].set_color(BLUE)
example[2].set_color(YELLOW)
example.shift((rule[1].get_x() - example[1].get_x()) * RIGHT)
self.play(
self.teacher.change, "raise_right_hand",
FadeIn(examples[0], UP),
self.change_students("confused", "erm", "pondering")
)
self.look_at(rule)
self.wait()
self.play(FadeIn(examples[1], UP))
self.wait(4)
self.play_student_changes("thinking", "maybe", "thinking")
self.wait(4)
class AmbientDodecSymmetries(ThreeDScene):
def construct(self):
pass
class NotGroupsGroupAction(Scene):
def construct(self):
words = VGroup(
OldTexText("Group"),
OldTexText("Group", " action"),
)
words.scale(2)
words.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
words.to_corner(UL)
group, group_action = words
cross = Cross(group)
self.add(group)
self.wait()
self.play(ShowCreation(cross))
self.play(
TransformFromCopy(group[0], group_action[0]),
Animation(cross.copy(), remover=True)
)
self.play(Write(group_action[1]))
self.wait()
class ElementsAsAbstractions(TeacherStudentsScene):
def construct(self):
# Three
self.teacher_says("Three")
self.wait()
s_copies = self.students.copy()
s_copies.scale(0.3)
bubble = self.students[0].get_bubble(
s_copies,
width=5,
height=4,
)
self.play(
self.students[0].change, "pondering",
Write(bubble),
FadeIn(bubble.content, lag_ratio=0.3),
)
self.wait(2)
numeral = Integer(3)
numeral.replace(bubble.content, dim_to_match=1)
bubble.content.generate_target()
for pi in bubble.content.target:
pi.change("horrified")
pi.shift(UP)
pi.set_opacity(0)
self.play(MoveToTarget(bubble.content))
self.remove(bubble.content)
self.play(
Write(numeral),
self.students[0].change, "happy", numeral,
)
self.look_at(numeral)
self.wait(2)
# Element of D6
self.camera.light_source.set_x(0)
snowflake = get_snowflake()
rot_icon = get_rot_icon(60, snowflake)
inclusion = VGroup(
rot_icon,
OldTex("\\in").scale(2),
OldTex("D_6").scale(2),
)
inclusion.arrange(RIGHT)
inclusion.next_to(self.hold_up_spot, UL, MED_LARGE_BUFF)
self.play(
LaggedStart(
FadeOut(self.teacher.bubble),
FadeOut(self.teacher.bubble.content),
FadeOut(bubble),
FadeOut(numeral),
FadeIn(inclusion, DOWN),
),
self.teacher.change, "raise_right_hand",
)
self.look_at(inclusion)
self.wait()
self.play(Rotate(rot_icon[0], 60 * DEGREES))
self.wait()
rot_icon.generate_target()
rot_icon.target.to_corner(UL)
r_sym = OldTex("r").scale(2)
r_sym.move_to(rot_icon, RIGHT)
self.look_at(
rot_icon.target,
added_anims=[MoveToTarget(rot_icon)],
)
self.look_at(
r_sym,
added_anims=[Write(r_sym)]
)
self.play_all_student_changes(
"confused",
look_at=r_sym,
)
self.wait(2)
inclusion.remove(rot_icon)
inclusion.add(r_sym)
# Back to 3
numeral.move_to(self.hold_up_spot, DOWN)
self.play(
inclusion.to_edge, LEFT,
inclusion.set_color, GREY_B,
Write(numeral),
self.change_students(*3 * ["pondering"], look_at=numeral),
self.teacher.change, "tease", numeral,
)
self.wait(2)
# Operations
add = OldTex("3", "+", "5", "=", "8")
mult = OldTex("3", "\\cdot", "5", "=", "15")
ops = VGroup(add, mult)
ops.match_height(numeral)
ops.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
ops.to_corner(UR, buff=LARGE_BUFF)
self.remove(numeral)
self.play(
LaggedStart(*[
TransformFromCopy(numeral[0], form[0])
for form in ops
]),
*[
ApplyMethod(pi.look_at, ops)
for pi in self.pi_creatures
]
)
self.play(
LaggedStart(*[
Write(form[1:])
for form in ops
])
)
self.wait(3)
# Literal forms
quincunx = VGroup(*[Dot() for x in range(5)])
quincunx[:4].arrange_in_grid()
quincunx.space_out_submobjects(0.7)
triplet = VGroup(quincunx[0], quincunx[3], quincunx[4]).copy()
triplet.set_color(BLUE)
octet = VGroup(*[Dot() for x in range(9)])
octet.arrange_in_grid(3, 3)
octet.remove(octet[4])
octet.space_out_submobjects(0.5)
sum_dots = VGroup(triplet, quincunx, octet)
for sd, sym in zip(sum_dots, ops[0][0::2]):
sd.move_to(sym)
octet.shift(SMALL_BUFF * RIGHT)
quincunx_trip = VGroup(*[quincunx.copy() for x in range(3)])
quincunx_trip.arrange(RIGHT, buff=MED_LARGE_BUFF)
for quin in quincunx_trip:
rect = SurroundingRectangle(quin)
rect.set_stroke(BLUE, 3)
quin.add(rect)
quincunx_trip.move_to(ops[1][2], RIGHT)
fifteen = VGroup(*[Dot() for x in range(15)])
fifteen.arrange_in_grid(3, 5)
fifteen.space_out_submobjects(0.5)
fifteen.move_to(ops[1][4], LEFT)
mult_dots = VGroup(quincunx_trip, fifteen)
self.play(
FadeOut(ops[0][0::2], UP),
FadeIn(sum_dots, DOWN),
)
self.play(
FadeOut(VGroup(*ops[1][:3], ops[1][4]), UP),
FadeIn(mult_dots, DOWN),
self.change_students(*3 * ["erm"], look_at=mult_dots),
)
self.wait(4)
self.play(
LaggedStart(*[
ApplyMethod(mob.scale, 0, remover=True)
for mob in [*sum_dots, *mult_dots]
]),
LaggedStart(*[
FadeIn(mob)
for mob in [*ops[0][0::2], *ops[1][:3], ops[1][4]]
]),
self.change_students(*3 * ["happy"]),
)
self.wait(2)
# Show group sum
flip_icon = get_flip_icon(0, snowflake)
rhs_icon = get_flip_icon(30 * DEGREES, snowflake)
rot_icon.generate_target()
group_prod = VGroup(
rot_icon.target,
OldTex("\\times").scale(2),
flip_icon,
OldTex("=").scale(2),
rhs_icon
)
group_prod.set_gloss(0)
for icon in group_prod[::2]:
icon[0].set_stroke(width=0)
icon[0].set_fill(GREY_A, 1)
group_prod.arrange(RIGHT)
group_prod.to_edge(UP)
self.play(
FadeOut(ops, RIGHT),
FadeOut(inclusion, LEFT),
MoveToTarget(rot_icon),
LaggedStartMap(FadeIn, group_prod[1:], lag_ratio=0.5, run_time=2),
self.change_students(
"sassy", "erm", "confused",
look_at=group_prod,
),
self.teacher.change, "raise_right_hand",
)
group_prod.replace_submobject(0, rot_icon)
self.add(group_prod)
self.wait(2)
# Show successive actions
snowflake = get_snowflake()
snowflake.move_to(0.5 * UP)
snowflake.match_x(group_prod[1])
alt_flake = snowflake.copy()
alt_flake.match_x(rhs_icon)
self.play(
TransformFromCopy(rot_icon[0], snowflake)
)
def get_numbers(flake):
vect = 1.2 * (flake.get_top() - flake.get_center())
points = VGroup(*[
VectorizedPoint(rotate_vector(vect, angle))
for angle in np.arange(0, TAU, TAU / 6)
])
points.move_to(flake)
numbers = VGroup(*[Integer(i + 1) for i in range(6)])
numbers.scale(0.5)
for num, point in zip(numbers, points):
num.point = point
num.add_updater(lambda m: m.move_to(m.point))
flake.add(points)
return numbers
sn_nums = get_numbers(snowflake)
as_nums = get_numbers(alt_flake)
self.play(
FadeIn(sn_nums, lag_ratio=0.1),
self.change_students(*3 * ["pondering"], look_at=snowflake)
)
self.add(*sn_nums)
self.play(
Rotate(snowflake, PI, RIGHT),
ShowCreationThenFadeAround(flip_icon),
)
self.wait()
self.play(
Rotate(snowflake, 60 * DEGREES),
ShowCreationThenFadeAround(rot_icon),
)
self.wait()
self.look_at(
alt_flake,
added_anims=[TransformFromCopy(rhs_icon[0], alt_flake)]
)
self.play(FadeIn(as_nums, lag_ratio=0.1))
self.add(*as_nums)
line = rhs_icon.submobjects[-1].copy()
line.scale(2)
line.set_stroke(YELLOW, 3)
line.move_to(alt_flake)
self.play(ShowCreation(line))
self.play(
Rotate(alt_flake, PI, axis=line.get_vector())
)
self.play(
FadeOut(line),
self.change_students(*3 * ["thinking"])
)
self.wait(3)
class MultiplicationTable(Scene):
def construct(self):
# Grid
grid = VGroup(*[Square() for x in range(64)])
grid.arrange_in_grid(8, 8, buff=0)
grid.set_stroke(WHITE, 2)
grid.set_height(6.5)
grid.to_edge(DOWN, buff=0.5)
self.add(grid)
# Action icons
square = Square()
square.rotate(45 * DEGREES)
square.set_height(1)
square.set_fill(BLUE_D, 1)
icons = VGroup(
*[
get_rot_icon(deg, square)
for deg in [0, 90, 180, -90]
] + [
get_flip_icon(angle, square, opacity=1)
for angle in np.arange(0, PI, PI / 4)
]
)
icons[0].remove(icons[0][-1])
icons.match_height(grid[0])
icons.scale(0.8)
for icon in icons:
icon[0].rotate(-45 * DEGREES)
left_icons = icons.copy()
top_icons = icons.copy()
for icon_group, grid_group, vect in [(left_icons, grid[0::8], LEFT), (top_icons, grid[:8], UP)]:
for gs, icon in zip(grid_group, icon_group):
icon.shift(gs.get_edge_center(vect) - icon[0].get_center())
icon.shift(0.6 * gs.get_width() * vect)
for icon in top_icons:
icon[0].set_fill(GREY_BROWN)
self.add(left_icons, top_icons)
# Figure out full table
def pmult(perm1, perm2):
return [perm1[i] for i in perm2]
r = [1, 2, 3, 0]
s = [3, 2, 1, 0]
r2 = pmult(r, r)
r3 = pmult(r2, r)
perms = [
list(range(4)), r, r2, r3,
s,
pmult(r, s),
pmult(r2, s),
pmult(r3, s),
]
table = np.zeros((8, 8), dtype=int)
table_icons = VGroup()
for n, square in enumerate(grid):
i = n // 8
j = n % 8
perm = pmult(perms[i], perms[j])
index = perms.index(perm)
table[i, j] = index
icon = icons[index].copy()
icon[0].set_color(BLUE_E)
icon.set_opacity(1)
icon.shift(square.get_center() - icon[0].get_center())
pre_icon = VGroup(icon.copy(), icon.copy())
pre_icon.save_state()
pre_icon.set_opacity(0)
pre_icon[0].move_to(left_icons[i])
pre_icon[1].move_to(top_icons[j])
icon.pre_icon = pre_icon
table_icons.add(icon)
# Show all product
sorted_icons = list(table_icons)
frame = self.camera.frame
frame.save_state()
frame.scale(0.6)
frame.move_to(top_icons.get_top() + MED_SMALL_BUFF * UL, UP)
turn_animation_into_updater(Restore(frame, run_time=20, rate_func=bezier([0, 0, 1, 1])))
self.add(frame)
for sorted_index, icon in enumerate(sorted_icons):
n = table_icons.submobjects.index(icon)
i = n // 8
j = n % 8
rects = VGroup(
SurroundingRectangle(left_icons[i]),
SurroundingRectangle(top_icons[j]),
grid[n].copy().set_fill(GREEN_E, 0.5)
)
rects.set_stroke(YELLOW, 2)
self.add(rects, *self.mobjects)
self.add(icon)
if sorted_index < 8:
pass # Don't wait
elif sorted_index < 24:
self.wait(1)
else:
self.wait(0.15)
self.remove(rects)
self.add(table_icons)
self.wait(2)
# Symbolically
symbols = VGroup(
OldTex("1"),
OldTex("r"),
OldTex("r^2"),
OldTex("r^3"),
OldTex("s"),
OldTex("rs"),
OldTex("r^2 s"),
OldTex("r^3 s"),
)
symbols.set_height(0.4 * grid[0].get_height())
left_symbols = symbols.copy()
top_symbols = symbols.copy()
for symbol_group, icon_group in [(left_symbols, left_icons), (top_symbols, top_icons)]:
for symbol, icon in zip(symbol_group, icon_group):
symbol.move_to(icon[0], DOWN)
table_symbols = VGroup()
for n, icon in enumerate(table_icons):
i = n // 8
j = n % 8
symbol = symbols[table[i, j]].copy()
symbol.move_to(icon[0], DOWN)
table_symbols.add(symbol)
self.play(
LaggedStart(*[
ApplyMethod(mob.scale, 0, remover=True)
for mob in [*left_icons, *top_icons, *table_icons]
]),
LaggedStart(*[
GrowFromCenter(mob)
for mob in [*left_symbols, *top_symbols, *table_symbols]
]),
)
self.wait()
# Show some products
last_rects = VGroup()
for x in range(10):
n = random.randint(0, 63)
i = n // 8
j = n % 8
rects = VGroup(
SurroundingRectangle(left_symbols[i]),
SurroundingRectangle(top_symbols[j]),
grid[n].copy().set_stroke(YELLOW, 4).set_fill(YELLOW, 0.5)
)
self.add(rects, *self.mobjects)
self.play(
FadeOut(last_rects),
FadeIn(rects),
)
self.wait(2)
last_rects = rects
self.play(FadeOut(last_rects))
self.wait()
class UsualMultiplicationTable(Scene):
def construct(self):
# Setup grid
grid = VGroup(*[
VGroup(*[Square() for x in range(4)]).arrange(RIGHT, buff=0)
for y in range(4)
]).arrange(DOWN, buff=0)
grid.set_height(6)
grid.to_edge(DOWN, buff=0.5)
grid.set_fill(GREY_E, 1)
dots = VGroup(
*[Tex("\\dots").scale(2).next_to(row, RIGHT) for row in grid[:-1]],
*[Tex("\\vdots").scale(2).next_to(square, DOWN) for square in grid[-1][:-1]],
OldTex("\\ddots").scale(2).next_to(grid[-1][-1], DR),
)
self.add(grid)
# Setup abstract dots
table_dots = VGroup()
for i, row in zip(it.count(1), grid):
for j, square in zip(it.count(1), row):
dots = VGroup(*[Dot() for x in range(i * j)])
dots.arrange_in_grid(i, j, buff=SMALL_BUFF)
dots.scale(0.9)
dots.move_to(square)
table_dots.add(dots)
left_dots = table_dots[0::4].copy()
left_dots.shift(grid[0][0].get_width() * LEFT)
left_dots.set_color(BLUE)
top_dots = table_dots[0:4].copy()
top_dots.shift(grid[0][0].get_height() * UP)
top_dots.set_color(RED)
dot_groups = VGroup(left_dots, top_dots, table_dots)
# Numerals
sym_groups = VGroup()
for dot_group in dot_groups:
sym_group = VGroup()
for dots in dot_group:
numeral = Integer(len(dots))
numeral.set_height(0.6)
numeral.move_to(dots)
numeral.match_color(dots)
sym_group.add(numeral)
sym_groups.add(sym_group)
left_syms, top_syms, table_syms = sym_groups
# Add symbols
self.add(left_syms, top_syms)
self.play(LaggedStart(*[
AnimationGroup(
Transform(ls_copies[i].copy(), table_syms[4 * i + j].copy(), remover=True),
Transform(ts_copies[j].copy(), table_syms[4 * i + j].copy(), remover=True),
)
for i, j in it.product(range(4), range(4))
], lag_ratio=0.3))
self.add(table_syms)
self.wait()
# To dots
self.play(
FadeOut(sym_groups),
FadeIn(dot_groups),
)
self.wait()
# Show a few products
last_rects = VGroup()
ns = random.sample(range(16), 5)
for n in ns:
i = n // 4
j = n % 4
rects = VGroup(
SurroundingRectangle(left_dots[i]),
SurroundingRectangle(top_dots[j]),
grid[i][j].copy().set_fill(YELLOW, 0.5),
)
rects.set_stroke(YELLOW, 4)
self.play(FadeIn(rects), FadeOut(last_rects), run_time=0.5)
self.wait()
last_rects = rects
self.play(FadeOut(last_rects))
# Back to syms
self.play(
dot_groups.fade, 0.8,
FadeIn(sym_groups),
)
self.wait()
# Benefits
frame = self.camera.frame
frame.generate_target()
frame.target.set_x(grid.get_right()[0])
frame.target.scale(1.1)
benefit = VGroup(
OldTexText("Abstraction").scale(1.5),
Vector(DOWN),
OldTexText("Less cumbersome").scale(1.5),
)
benefit.arrange(DOWN)
benefit.next_to(grid, RIGHT, buff=LARGE_BUFF)
turn_animation_into_updater(MoveToTarget(frame, run_time=3))
self.add(frame)
self.play(Write(benefit[0]))
self.play(GrowArrow(benefit[1]))
self.play(FadeIn(benefit[2], UP))
self.wait()
class MentionTheMonster(Scene):
def construct(self):
monster = get_monster()
monster.set_height(6)
self.add(monster)
self.wait()
self.play(blink_monster(monster))
self.wait()
size_label = get_monster_size_label()
size_label.match_height(monster)
size_label.to_edge(RIGHT, buff=LARGE_BUFF)
self.play(
ApplyMethod(monster.next_to, size_label, LEFT, LARGE_BUFF, run_time=2),
ShowIncreasingSubsets(size_label, run_time=6)
)
self.play(blink_monster(monster))
self.wait()
class FrustratedAtGroups(TeacherStudentsScene):
def construct(self):
formula = OldTex(r"|G|=|Z(G)|+\sum i\left[G: C_{G}\left(x_{i}\right)\right]")
formula.move_to(self.hold_up_spot, DOWN)
formula.shift(0.5 * UL)
self.play(
self.teacher.change, "raise_right_hand",
FadeIn(formula, DOWN),
)
self.play_student_changes("confused", "horrified", "pleading")
self.look_at(formula.get_left())
self.wait(2)
self.look_at(formula.get_right())
self.wait(2)
class WikiPageOnGroups(ExternallyAnimatedScene):
pass
class AnalogyWithCounts(Scene):
def construct(self):
# Setup
line = Line(LEFT, RIGHT)
words = OldTexText("Abstraction of")
words.match_width(line)
words.scale(0.9)
words.next_to(line, UP, SMALL_BUFF)
line.add(words)
line.rotate(-90 * DEGREES)
line.scale(0.5)
diagrams = VGroup(*[
VGroup(mob1, line.copy(), mob2)
for mob1, mob2 in [
(OldTexText("Groups"), OldTexText("Symmetry actions")),
(OldTex("D_6"), get_snowflake(height=1)),
(OldTexText("Numbers"), OldTexText("Counts")),
(OldTex("9").scale(1.5), VGroup(*[Dot() for x in range(9)]).arrange_in_grid(buff=SMALL_BUFF)),
]
])
for diagram, vect in zip(diagrams, [LEFT, LEFT, RIGHT, RIGHT]):
diagram[0].set_color(YELLOW)
diagram[2].set_fill(BLUE)
diagram.arrange(DOWN)
diagram.scale(1.5)
diagram.shift(3.5 * vect - diagram[1].get_center())
# Show diagrams
self.add(diagrams[0][0])
self.play(
Write(diagrams[0][1]),
FadeIn(diagrams[0][2], 2 * UP),
)
self.wait()
self.play(*[
AnimationGroup(
ReplacementTransform(
m2.copy().replace(m1, stretch=True).set_opacity(0),
m2,
),
Transform(
m1.copy(),
m1.copy().replace(m2, stretch=True).set_opacity(0),
remover=True
)
)
for m1, m2 in zip(diagrams[0], diagrams[2])
])
self.wait()
self.play(
FadeOut(diagrams[0]),
FadeIn(diagrams[1]),
)
flake = diagrams[1][2]
self.add(flake)
self.play(
FadeOut(diagrams[2]),
FadeIn(diagrams[3]),
Rotate(flake, 60 * DEGREES),
)
self.play(Rotate(flake, PI, UP))
self.play(Rotate(flake, -120 * DEGREES))
self.play(Rotate(flake, PI, RIGHT))
self.play(Rotate(flake, 120 * DEGREES))
self.play(Rotate(flake, PI, UP))
self.play(
VFadeOut(diagrams[1]),
Rotate(flake, 180 * DEGREES),
FadeIn(diagrams[0]),
FadeOut(diagrams[3]),
FadeIn(diagrams[2]),
)
self.wait(2)
class ButWhy(TeacherStudentsScene):
def construct(self):
self.student_says(
"But, why?",
target_mode="maybe",
added_anims=[LaggedStart(
ApplyMethod(self.teacher.change, "guilty"),
ApplyMethod(self.students[0].change, "confused"),
ApplyMethod(self.students[1].change, "sassy"),
lag_ratio=0.5,
)]
)
self.wait(3)
class CubeRotations(ThreeDScene):
def construct(self):
# Set frame motion
frame = self.camera.frame
frame.set_euler_angles(phi=80 * DEGREES)
frame.add_updater(lambda m, sc=self: m.set_euler_angles(theta=-20 * DEGREES * np.cos(0.1 * sc.time)))
self.add(frame)
# Setup cube
cube = get_glassy_cube(frame)
cube.set_height(3)
axes = ThreeDAxes(axis_config={"include_tip": False})
axes.apply_depth_test()
self.add(axes)
self.add(cube)
# Apply rotations
quats = self.get_quaternions()
self.wait()
for quat in quats:
angle, axis = angle_axis_from_quaternion(quat)
line = Line3D(-5 * axis, 5 * axis, prefered_creation_axis=0)
line.set_color(YELLOW)
if angle < 1e-6:
line.scale(0)
# line.apply_depth_test()
deg_label = Integer(int(np.round(angle / DEGREES)), unit="^\\circ")
deg_label.scale(2)
deg_label.to_edge(UP)
deg_label.shift(2 * LEFT)
deg_label.fix_in_frame()
self.add(line, *self.mobjects)
self.play(ShowCreation(line), FadeIn(deg_label))
self.play(Rotate(cube, angle, axis=axis))
line.scale(-1)
self.play(Uncreate(line), FadeOut(deg_label))
def get_quaternions(self, n_rotations=30):
ijk = [
quaternion_from_angle_axis(90 * DEGREES, axis)
for axis in [RIGHT, UP, OUT]
]
result = []
for x in range(n_rotations):
n = random.randint(1, 10)
curr = quaternion_from_angle_axis(0, RIGHT)
for y in range(n):
curr = quaternion_mult(curr, random.choice(ijk))
result.append(curr)
# Add on those rotations around diagonals for the end
for oi in [OUT, IN]:
for vect in [UL, UR, DR, DL]:
result.append(quaternion_from_angle_axis(120 * DEGREES, vect + oi))
return result
class QuadrupletShufflings(CubeRotations):
def construct(self):
# Background
bg_rect = FullScreenFadeRectangle()
bg_rect.set_fill(GREY_E, 1)
bg_rect.set_stroke(width=0)
self.add(bg_rect)
# Setup dots
dots = VGroup(*[Dot() for x in range(4)])
dots.set_height(0.5)
dots.arrange(RIGHT, buff=MED_LARGE_BUFF)
dots.set_color(GREY_B)
for n, dot in enumerate(dots):
label = Integer(n + 1)
label.set_height(0.25)
label.set_color(BLACK)
label.move_to(dot)
dot.add(label)
self.add(dots)
self.wait()
# Permutations
for quat in self.get_quaternions():
perm = self.quaternion_to_perm(quat)
arrows = get_permutation_arrows(dots, perm)
self.play(FadeIn(arrows))
self.play(permutation_animation(dots, perm, lag_factor=0.2, run_time=1))
self.play(FadeOut(arrows))
def quaternion_to_perm(self, quat):
angle, axis = angle_axis_from_quaternion(quat)
base_vects = [UL, UR, DR, DL]
rot_vects = [
rotate_vector(v + OUT, angle, axis)
for v in base_vects
]
perm = []
for vect in rot_vects:
if vect[2] < 0:
vect *= -1
vect[2] = 0
i = np.argmin([get_norm(vect - bv) for bv in base_vects])
perm.append(i)
return perm
class EightShufflingsOfOrderThree(Scene):
def construct(self):
bg_rect = FullScreenFadeRectangle()
bg_rect.set_fill(GREY_E, 1)
bg_rect.set_stroke(width=0)
self.add(bg_rect)
# Setup dots
dots_template = VGroup(*[Dot() for x in range(4)])
dots_template.set_height(0.5)
dots_template.arrange(RIGHT, buff=MED_SMALL_BUFF)
dots_template.set_color(GREY_B)
for n, dot in enumerate(dots_template):
label = Integer(n + 1)
label.set_height(0.25)
label.set_color(BLACK)
label.move_to(dot)
dot.add(label)
all_dots = VGroup(*[dots_template.copy() for x in range(8)])
all_dots.arrange_in_grid(4, 2, buff=1.25)
VGroup(all_dots[0::2], all_dots[1::2]).arrange(RIGHT, buff=2)
d_gen = iter(all_dots)
for trip in it.combinations(range(4), 3):
trip = np.array(trip)
perm1 = np.array(list(range(4)))
perm2 = np.array(list(range(4)))
perm1[trip] = trip[[1, 2, 0]]
perm2[trip] = trip[[2, 0, 1]]
for perm in [perm1, perm2]:
dots = next(d_gen)
arrows = get_permutation_arrows(dots, perm)
dots.add(arrows)
dots.perm = perm
for i in trip:
dots[i].set_stroke(YELLOW, 1)
dots[i][1].set_stroke(width=0)
self.play(ShowIncreasingSubsets(all_dots, run_time=4, rate_func=linear))
self.wait()
for x in range(3):
self.play(*[
permutation_animation(dots, dots.perm, lag_factor=0)
for dots in all_dots
])
self.wait()
class Isomorphism(Scene):
def construct(self):
# Frame
frame = self.camera.frame
frame.focal_distance = 20
# Rotation equation
def get_rot_icon(angle=0, axis=OUT, frame=frame):
cube = get_glassy_cube(frame)
cube.set_height(1)
arc_arrows = VGroup(*[
Arrow(
u * RIGHT,
u * rotate_vector(RIGHT, 160 * DEGREES),
buff=0,
path_arc=160 * DEGREES,
width=0.05,
)
for u in [1, -1]
])
arc_arrows.set_color(GREY_B)
axis_line = DashedLine(IN, OUT)
axis_line.set_stroke(YELLOW, 2)
rot_icon = Group(arc_arrows, axis_line, cube)
rot_icon.set_gloss(0.5)
rot_icon.apply_depth_test()
rot_icon.rotate(angle, axis)
rot_icon.rotate(-15 * DEGREES, OUT)
rot_icon.rotate(75 * DEGREES, LEFT)
return rot_icon
rot_icon_equation = Group(
get_rot_icon(90 * DEGREES, UP),
OldTex("\\times").scale(2),
get_rot_icon(90 * DEGREES, RIGHT),
OldTex("=").scale(2),
get_rot_icon(0, OUT),
)
rot_icons = rot_icon_equation[0::2]
rot_icon_equation.arrange(RIGHT, buff=LARGE_BUFF)
rot_icon_equation.shift(1.5 * UP)
icon_labels = VGroup(*[
OldTexText(f"$180^\\circ$ about\\\\{axis} axis")
for axis in "xyz"
])
for icon, label in zip(rot_icon_equation[0::2], icon_labels):
icon[-1][-1].set_opacity(0.5)
label.scale(0.8)
label.move_to(icon)
label.to_edge(UP)
icon.add(label)
# Permutation equation
dots = VGroup(*[Dot() for x in range(4)])
dots.set_height(0.4)
dots.set_color(GREY_B)
dots.arrange(RIGHT)
# for n, dot in enumerate(dots):
# label = Integer(n + 1)
# label.set_color(BLACK)
# label.set_height(0.6 * dot.get_height())
# label.move_to(dot)
# dot.add(label)
perms = [
[1, 0, 3, 2],
[3, 2, 1, 0],
[2, 3, 0, 1],
]
perm_terms = VGroup()
for perm in perms:
perm_term = VGroup(dots.copy(), get_permutation_arrows(dots, perm))
perm_term.perm = perm
perm_terms.add(perm_term)
perm_equation = VGroup(
perm_terms[0],
OldTex("\\times").scale(2),
perm_terms[1],
OldTex("=").scale(2),
perm_terms[2],
)
perm_equation.arrange(RIGHT, buff=LARGE_BUFF)
perm_equation.move_to(2 * DOWN)
# Bijection lines
bij_lines = VGroup()
for m1, m2 in zip(rot_icons, perm_terms):
line = Line(m1.get_bottom(), m2.get_top(), buff=0.2)
line.set_angle(-PI / 2, about_point=line.get_center())
bij_lines.add(line)
bij_lines.set_color(GREEN)
rot_icons[-1].match_x(bij_lines[2])
# Add terms
self.add(rot_icons)
for rot_icon, line, perm_term in zip(rot_icons, bij_lines, perm_terms):
self.play(
# FadeIn(rot_icon),
GrowFromPoint(line, line.get_top()),
FadeIn(perm_term, 2 * UP),
)
self.wait()
self.play(Write(VGroup(
*rot_icon_equation[1::2],
*perm_equation[1::2],
)))
self.wait(2)
# Composition
rot_anims = [
AnimationGroup(
Rotate(rot_icon[2], PI, axis=rot_icon[1].get_vector()),
ShowCreationThenFadeAround(rot_icon[-1]),
)
for rot_icon in rot_icons
]
perm_anims = [
permutation_animation(perm_term[0], perm_term.perm, lag_factor=0.1)
for perm_term in perm_terms
]
self.play(rot_anims[1])
self.play(rot_anims[0])
self.wait()
self.play(rot_anims[2])
self.wait()
self.play(LaggedStartMap(ShowCreation, bij_lines, lag_ratio=0.5))
self.wait()
self.play(perm_anims[1])
self.play(perm_anims[0])
self.wait()
self.play(perm_anims[2])
self.wait()
class IsomorphismWord(Scene):
def construct(self):
word = OldTexText("``Isomorphism''")
word.scale(2)
word.to_edge(UP)
self.play(FadeIn(word, DOWN))
self.wait()
class AskAboutCubeDiagonals(QuadrupletShufflings):
def construct(self):
# Setup
frame = self.camera.frame
frame.set_euler_angles(phi=80 * DEGREES)
frame.add_updater(lambda m, sc=self: m.set_euler_angles(theta=-20 * DEGREES * np.cos(0.1 * sc.time)))
cube = get_glassy_cube(frame)
cube.set_height(3)
axes = ThreeDAxes(axis_config={"include_tip": False})
colors = [RED, GREEN, BLUE, YELLOW]
diagonals = Group(*[
Line3D(vect + OUT, -vect - OUT, color=color)
for color, vect in zip(colors, [UL, UR, DR, DL])
])
diagonals.match_height(cube.edge_rods)
diag_markers = Group(*[
Line3D(ORIGIN, UP, color=color)
for color in colors
])
diag_markers.arrange(RIGHT, buff=MED_LARGE_BUFF)
diag_markers.to_corner(UL, buff=LARGE_BUFF)
diag_markers.fix_in_frame()
# Color corners
cds = cube.corner_dots
for diag in diagonals:
globals()['diag'] = diag
Group(*[
cds[np.argmin([get_norm(cd.get_center() - diag.get_points()[i]) for cd in cds])]
for i in [0, -1]
]).match_color(diag)
cube.add_to_back(diagonals)
# Rotations
self.add(axes, cube)
self.add(diag_markers)
self.add(frame)
for quat in self.get_quaternions():
angle, axis = angle_axis_from_quaternion(quat)
perm = self.quaternion_to_perm(quat)
perm_arrows = get_permutation_arrows(diag_markers, perm)
perm_arrows.fix_in_frame()
self.play(FadeIn(perm_arrows))
self.play(
Rotate(cube, angle, axis=axis),
permutation_animation(diag_markers, perm, lag_factor=0.1),
run_time=2,
)
self.play(FadeOut(perm_arrows))
self.wait()
inv_perm = self.quaternion_to_perm(quaternion_conjugate(quat))
diag_markers.set_submobjects([diag_markers[i] for i in inv_perm])
class S4WithMultipleChildren(Scene):
def construct(self):
# Setup
bg_rect = FullScreenFadeRectangle()
bg_rect.set_fill(GREY_E, 1)
self.add(bg_rect)
s_rects = VGroup(*[ScreenRectangle() for x in range(3)])
s_rects.arrange(RIGHT, buff=MED_LARGE_BUFF)
s_rects.set_width(FRAME_WIDTH - 1)
s_rects.set_stroke(WHITE, 2)
s_rects.set_fill(BLACK, 1)
s_rects.move_to(DOWN)
self.add(s_rects)
s4_label = OldTex("S_4")
s4_label.scale(2)
s4_label.to_edge(UP)
lines = VGroup(*[
Line(rect.get_top(), s4_label.get_bottom(), buff=0.2)
for rect in s_rects
])
# Arising
self.play(LaggedStartMap(ShowCreation, lines, lag_ratio=0.5))
self.play(FadeIn(s4_label, DOWN))
self.wait(2)
# Triplets
three = Integer(3)
three.scale(2)
three.move_to(s4_label)
pis = VGroup(*[Randolph(color=c) for c in [BLUE_C, BLUE_E, BLUE_D]])
pis.arrange(RIGHT)
vects = VGroup(*[Vector(RIGHT) for x in range(3)])
vects.arrange(RIGHT, buff=SMALL_BUFF)
vects.rotate(30 * DEGREES)
vects.set_color(TEAL)
triangle = RegularPolygon(3)
triangle.set_stroke(BLUE_B, 4)
triangle.add(*[Dot(vert, color=BLUE_D) for vert in triangle.get_vertices()])
triangle.set_stroke(background=True)
triplets = VGroup(pis, vects, triangle)
for trip, rect in zip(triplets, s_rects):
trip.set_width(0.8 * rect.get_width())
if trip.get_height() > 0.8 * rect.get_height():
trip.set_height(0.8 * rect.get_height())
trip.move_to(rect)
self.play(
FadeOut(s4_label, UP),
FadeIn(three, DOWN),
LaggedStartMap(FadeIn, pis, lag_ratio=0.5, run_time=1),
)
for trip in triplets[1:]:
self.play(FadeIn(trip, lag_ratio=0.5))
self.play(Blink(pis[0]))
self.play(Blink(pis[2]))
# Back to s4
self.play(
FadeOut(three, DOWN),
FadeIn(s4_label, UP),
FadeOut(triplets, lag_ratio=0.2, run_time=2),
)
self.wait()
class AutQ8(Scene):
def construct(self):
tex = OldTex("\\text{Aut}(Q_8)", tex_to_color_map={"Q_8": BLUE})
tex.scale(2)
self.play(Write(tex))
self.wait()
class GroupsBeyondActions(Scene):
def construct(self):
groups = OldTexText("Groups")
sym_acts = OldTexText("Symmetric\\\\Actions")
others = OldTexText("Other things\\\\which ``multiply''")
VGroup(groups, sym_acts, others).scale(1.5)
line = Line(UP, DOWN)
sym_acts.set_color(BLUE)
others.set_color(interpolate_color(GREY_BROWN, WHITE, 0.5))
VGroup(
groups, line, sym_acts
).arrange(DOWN, buff=MED_LARGE_BUFF)
line.add_updater(lambda m: m.put_start_and_end_on(
groups.get_bottom() + 0.3 * DOWN,
sym_acts.get_top() + 0.3 * UP,
))
others.move_to(sym_acts)
others.to_edge(RIGHT)
others_line = Line(groups.get_bottom(), others.get_top(), buff=0.3)
self.add(groups, line, sym_acts)
self.wait()
self.play(
sym_acts.to_edge, LEFT, LARGE_BUFF,
FadeIn(others, 2 * UL),
ShowCreation(others_line),
run_time=2,
)
self.wait()
class RAddToRMult(ExternallyAnimatedScene):
pass
class AskAboutAllTheGroups(TeacherStudentsScene):
def construct(self):
# Ask
question = OldTexText("What are all the groups", "?")
self.teacher_holds_up(question)
self.play_student_changes("pondering", "thinking", "erm")
self.wait(2)
question.generate_target()
question.target.to_corner(UL)
self.teacher_says(
"Now you can\\\\ask something\\\\more sophisticated.",
target_mode="hooray",
added_anims=[
MoveToTarget(question, run_time=2),
self.change_students(
"erm", "pondering", "pondering",
look_at=question.target
)
]
)
self.wait(2)
self.play(
RemovePiCreatureBubble(
self.teacher, target_mode="tease",
look_at=question.get_right(),
),
question.set_x, 0,
)
# Add up to isomorphism
caveat = OldTexText("up to \\emph{isomorphism}")
caveat.next_to(question, DOWN)
caveat.set_color(YELLOW)
self.play(
Write(caveat, run_time=1),
question[1].next_to, caveat[0][-1], RIGHT, SMALL_BUFF, DOWN,
question[1].match_color, caveat,
self.change_students(*3 * ["thinking"], look_at=question)
)
question.add(caveat)
self.wait(2)
self.look_at(self.screen)
self.wait(2)
self.look_at(question)
# Alt question
sym_question = OldTexText("What are all the\\\\", "symmetric", " things", "?")
self.teacher_holds_up(sym_question)
cross = Cross(sym_question)
self.look_at(
cross,
added_anims=[
ShowCreation(cross),
self.change_students("erm", "sassy", "hesitant")
]
)
self.wait()
abs_question = OldTexText("What are all the", " \\emph{ways}\\\\", "things ", "can be ", "symmetric", "?")
new_words = VGroup(abs_question[1], abs_question[3])
new_words.match_color(caveat)
abs_question.move_to(sym_question)
abs_question.shift_onto_screen()
self.play(
*[
ReplacementTransform(sym_question[i], abs_question[j], path_arc=10 * DEGREES)
for i, j in [(0, 0), (1, 4), (2, 2), (3, 5)]
],
FadeOut(cross),
self.change_students("happy", "thinking", "tease"),
)
self.play(
self.teacher.change, "speaking", abs_question,
Write(new_words),
)
self.look_at(abs_question)
self.wait(2)
# Formula
suggestions = VGroup(*[
OldTexText("Some ", word, "?", tex_to_color_map={word: color})
for word, color in [
("formula", RED),
("procedure", MAROON_B),
("algorithm", PINK),
]
])
for words in suggestions:
words.move_to(abs_question, UP)
words.to_edge(LEFT, buff=LARGE_BUFF)
self.play(
FadeIn(suggestions[0], DOWN),
self.change_students(*3 * ["pondering"], look_at=suggestions),
self.teacher.change, "happy",
)
self.wait()
for words1, words2 in zip(suggestions, suggestions[1:]):
self.play(
FadeOut(words1[1], UP),
FadeIn(words2[1], DOWN),
ReplacementTransform(words1[2], words2[2])
)
self.remove(words1)
self.add(words2)
self.wait()
self.wait(3)
self.play(
FadeOut(
VGroup(question, abs_question, suggestions[-1]),
0.5 * DOWN,
lag_ratio=0.02,
run_time=2,
)
)
class ThisQuestionIsHard(Scene):
def construct(self):
# Setup line
line = NumberLine(x_range=(0, 1, 0.1), width=12)
line.shift(UP)
arrows = VGroup(
Arrow(line.n2p(0.5), line.n2p(0), fill_color=GREEN),
Arrow(line.n2p(0.5), line.n2p(1), fill_color=RED),
)
arrows.shift(2.5 * DOWN)
words = VGroup(OldTexText("Easier"), OldTexText("Harder"))
for word, arrow in zip(words, arrows):
word.match_color(arrow)
word.next_to(arrow, DOWN, SMALL_BUFF)
self.add(line)
self.add(arrows)
self.add(words)
# Add problems
problems = VGroup(
OldTex("1 + 1"),
VGroup(
OldTex("\\frac{2^{289}+1}{2^{17}+1}=2^{a_{1}}+\\ldots+2^{a_{k}}"),
OldTex("a_1 < \\ldots < a_k"),
OldTex("a_1, \\dots, a_k \\in \\mathds{Z}^+"),
),
VGroup(
OldTex("{a \\over b + c} + {b \\over c + a} + {c \\over b + c} = 4"),
OldTex("a, b, c \\in \\mathds{Z}^+"),
),
VGroup(
OldTex("x^n + y^n = z^n"),
OldTex("x, y, z \\in \\mathds{Z}"),
),
)
colors = Color(GREEN).range_to(RED, 4)
for prob, x, color in zip(problems, [0, 0.3, 0.7, 1], colors):
triangle = Triangle()
triangle.set_height(0.2)
triangle.set_stroke(width=0)
triangle.set_fill(color, 1)
triangle.move_to(line.n2p(x), UP)
prob.arrange(DOWN)
prob.scale(0.5)
prob.next_to(triangle, DOWN)
prob.add(triangle)
prob.set_color(color)
self.add(problems)
# Group question
tri = Triangle(start_angle=-90 * DEGREES)
tri.set_height(0.3)
tri.set_stroke(width=0)
tri.set_fill(GREY_B, 1)
tri.move_to(line.n2p(0.5), DOWN)
question = OldTexText("What are all\\\\the groups?")
question.next_to(tri, UP)
ext_line = line.copy()
ext_line.move_to(line.get_right(), LEFT)
frame = self.camera.frame
self.play(
DrawBorderThenFill(tri),
FadeIn(question, DOWN)
)
question.add(tri)
self.play(question.move_to, line.n2p(0.9), DOWN)
self.wait()
self.play(
ShowCreation(ext_line),
question.move_to, line.n2p(1.3), DOWN,
ApplyMethod(frame.scale, 1.3, {"about_edge": LEFT}, run_time=2)
)
self.wait()
class AmbientSnowflakeSymmetries(Scene):
def construct(self):
title = OldTex("D_6")
title.scale(3)
title.to_edge(LEFT, buff=1)
title.set_color(BLUE)
self.add(title)
snowflake = get_snowflake()
snowflake.set_height(5)
snowflake.set_stroke(width=0)
snowflake.move_to(2 * RIGHT)
self.add(snowflake)
for n in range(10):
if random.choice([True, False]):
deg = random.choice([-120, -60, 60, 120])
icon = get_rot_icon(deg, snowflake, snowflake.get_height())
anim = Rotate(snowflake, deg * DEGREES)
else:
deg = random.choice(range(30, 180, 30))
angle = deg * DEGREES
icon = get_flip_icon(angle, snowflake, mini_mob_height=snowflake.get_height())
anim = Rotate(snowflake, PI, axis=rotate_vector(RIGHT, angle))
icon.shift(snowflake.get_center() - icon[0].get_center())
self.play(anim, FadeIn(icon[1:]))
self.play(FadeOut(icon[1:]))
class IntroduceSimpleGroups(Scene):
def construct(self):
# Setup
bg_rect = FullScreenFadeRectangle(fill_color=GREY_E, fill_opacity=1)
self.add(bg_rect)
groups = OldTexText("Groups")
groups.scale(2)
groups.to_edge(UP)
inf_groups = OldTexText("Infinite groups")
fin_groups = OldTexText("Finite groups")
children = VGroup(inf_groups, fin_groups)
children.scale(1.5)
children.arrange(RIGHT, buff=2)
children.next_to(groups, DOWN, buff=2)
child_lines = VGroup(*[
Line(groups.get_bottom(), child.get_top(), buff=0)
for child in children
])
child_lines.set_stroke(WHITE, 2)
s_rects = VGroup(*[
ScreenRectangle(height=3).move_to(child)
for child in children
])
s_rects.next_to(children, DOWN)
s_rects.set_fill(BLACK, 1)
# Introductions
self.add(groups)
self.wait()
self.play(
ShowCreation(child_lines[0]),
FadeIn(inf_groups, 2 * UR),
FadeIn(s_rects[0])
)
self.wait(2)
self.play(
ShowCreation(child_lines[1]),
FadeIn(fin_groups, 2 * UL),
FadeIn(s_rects[1]),
)
self.wait()
self.add(s_rects, fin_groups)
self.play(
Uncreate(child_lines),
FadeOut(inf_groups, 3 * LEFT),
FadeOut(s_rects[0], 3 * LEFT),
FadeOut(groups, 2 * UP),
fin_groups.move_to, groups,
s_rects[1].replace, bg_rect,
s_rects[1].set_stroke, {"width": 0},
run_time=2,
)
self.remove(s_rects, bg_rect)
# Comparison titles
bg_rects = VGroup(*[
Rectangle(
height=FRAME_HEIGHT,
width=FRAME_WIDTH / 3,
fill_color=color,
fill_opacity=1,
stroke_width=0
)
for color in [GREY_D, GREY_E, BLACK]
])
bg_rects.arrange(RIGHT, buff=0)
bg_rects.center()
fin_groups.generate_target()
titles = VGroup(
OldTexText("Integers").scale(1.5),
OldTexText("Molecules").scale(1.5),
fin_groups.target,
)
sub_titles = VGroup(*[
OldTexText("break down into\\\\", word)
for word in ("primes", "atoms", "simple groups")
])
for rect, title, sub_title in zip(bg_rects, titles, sub_titles):
title.move_to(rect, UP)
title.shift(0.5 * DOWN)
sub_title.next_to(title, DOWN)
sub_title[1].set_color(BLUE)
sub_title.align_to(sub_titles[0], UP)
# Comparison diagrams
H_sphere = Sphere()
H_sphere.set_height(0.5)
H_sphere.set_color(RED)
H_atom = Group(
H_sphere,
OldTexText("H").scale(0.5).move_to(H_sphere)
)
O_sphere = Sphere()
O_sphere.set_height(1)
O_sphere.set_color(BLUE)
O_atom = Group(
O_sphere,
OldTexText("O").scale(0.75).move_to(O_sphere)
)
H2O = Group(
O_atom.copy(),
H_atom.copy().move_to([-0.45, 0.35, 0]),
H_atom.copy().move_to([0.45, 0.35, 0]),
)
trees = Group(
VGroup(
Integer(60),
VGroup(*map(Integer, [2, 2, 3, 5])),
),
Group(
H2O,
Group(H_atom.copy(), H_atom.copy(), O_atom.copy())
),
VGroup(
OldTex("S_4"),
VGroup(*[
OldTex(
"C_" + str(n),
fill_color=(RED_B if n == 2 else BLUE)
)
for n in [2, 2, 2, 3]
]),
)
)
for tree, rect in zip(trees, bg_rects):
root, children = tree
children.arrange(RIGHT, buff=0.35)
children.next_to(root, DOWN, buff=1.2)
lines = VGroup()
for child in children:
lines.add(Line(root.get_bottom(), child.get_top(), buff=0.1))
tree.add(lines)
tree.move_to(rect)
tree.shift(DOWN)
# Slice screen
self.add(bg_rects, fin_groups)
for rect in bg_rects:
rect.save_state()
rect.shift(LEFT)
rect.set_fill(BLACK, 1)
self.play(
MoveToTarget(fin_groups),
LaggedStartMap(Restore, bg_rects, lag_ratio=0.3)
)
# Breakdowns
for title, sub_title, tree in zip(titles, sub_titles, trees):
root, children, lines = tree
self.play(
FadeIn(title),
FadeIn(root),
)
globals()['root'] = root
self.play(
ShowCreation(lines),
LaggedStart(*[
GrowFromPoint(child, root)
for child in children
]),
FadeIn(sub_title)
)
self.wait()
# Theorem
theorem_name = OldTexText("(Jordan–Hölder Theorem)")
theorem_name.scale(0.7)
theorem_name.next_to(sub_titles[2], DOWN)
self.play(Write(theorem_name, run_time=1))
self.wait()
class SymmetriesOfCirleAndLine(Scene):
def construct(self):
line = NumberLine((0, 100, 1))
line.move_to(2 * UP)
circle = Circle(radius=1)
circle_ticks = VGroup(*[
Line(0.95 * vect, 1.05 * vect)
for vect in compass_directions(12)
])
circle.add(circle_ticks)
circle.set_stroke(BLUE, 3)
circle.scale(1.5)
circle.next_to(line, DOWN, buff=2)
circle.shift(RIGHT)
R_label = OldTex("\\mathds{R}")
RmodZ = OldTex("\\mathds{R} / \\mathds{Z}")
R_label.set_height(0.9)
R_label.next_to(line, UP, MED_LARGE_BUFF)
RmodZ.set_height(0.9)
RmodZ.next_to(circle, LEFT, LARGE_BUFF)
R_label.match_x(RmodZ)
self.add(line)
self.add(circle)
self.add(R_label)
self.add(RmodZ)
# Rotations and shifts
for n in range(10):
x = interpolate(-20, 20, random.random())
self.play(
line.shift, x * RIGHT,
Rotate(circle, -x / PI),
run_time=2,
)
self.wait()
self.embed()
class QuinticImpliesCyclicDecomposition(Scene):
def construct(self):
# Title
title = OldTexText("Quintic formula")
title.scale(1.5)
title.to_edge(UP)
details = OldTexText(
"Solve ",
"$a_5 x^5 + a_4 x^4 + a_3 x^3 + a_2 x^2 + a_1 x + a_0$\\\\",
" using only ",
"+, -, $\\times$, $/$, and $\\sqrt[n]{\\quad}$"
)
details[1].set_color(BLUE)
details[3].set_color(TEAL)
details.match_width(title)
details.scale(1.2)
details.next_to(title, DOWN)
self.clear()
self.add(title)
self.wait()
self.play(FadeIn(details, 0.5 * UP))
self.wait()
full_title = VGroup(title, details)
# Show Implication
implies = OldTex("\\Downarrow").scale(2)
implies.next_to(details, DOWN, LARGE_BUFF)
s5 = OldTex("S_5")
prime_children = VGroup(
OldTex("C_{p_1}"),
OldTex("C_{p_2}"),
OldTex("\\vdots"),
OldTex("C_{p_n}"),
)
prime_children.set_color(RED_B)
real_children = VGroup(
OldTex("A_5"),
OldTex("C_2"),
)
real_children.set_color(GREEN)
for children, buff in (prime_children, MED_LARGE_BUFF), (real_children, LARGE_BUFF):
children.arrange(DOWN, buff=buff, aligned_edge=LEFT)
children.next_to(s5, RIGHT, buff=0.5 + 0.25 * len(children))
children.lines = VGroup()
for child in children:
children.lines.add(
Line(s5.get_right(), child.get_left(), buff=0.1)
)
prime_children[2].shift(SMALL_BUFF * RIGHT)
VGroup(
s5, prime_children.lines, prime_children,
real_children.lines, real_children,
).next_to(implies, DOWN)
# Show decomps
implies.save_state()
implies.stretch(0, 1, about_edge=UP)
self.play(
Restore(implies),
GrowFromPoint(s5, implies.get_top()),
)
self.play(
LaggedStartMap(ShowCreation, prime_children.lines, lag_ratio=0.3),
LaggedStartMap(
FadeIn, prime_children,
lambda m: (m, s5.get_right() - m.get_center()),
lag_ratio=0.3,
)
)
self.wait()
self.play(
FadeOut(prime_children, RIGHT),
*[
ApplyMethod(line.scale, 0, {"about_point": line.get_end()}, remover=True)
for line in prime_children.lines
],
LaggedStartMap(ShowCreation, real_children.lines, lag_ratio=0.3),
LaggedStartMap(
FadeIn, real_children,
lambda m: (m, s5.get_right() - m.get_center()),
lag_ratio=0.3,
)
)
self.play(ShowCreationThenFadeAround(real_children[0]))
# Reverse implication
title_rect = SurroundingRectangle(full_title)
title_rect.set_stroke(RED, 2)
not_exists = OldTexText("No\\\\such\\\\thing")
not_exists.match_height(title_rect)
not_exists.set_color(RED)
not_exists.next_to(title_rect, LEFT)
full_title.add(title_rect, not_exists)
self.play(
Rotate(implies, PI),
VFadeIn(title_rect),
VFadeIn(not_exists),
full_title.shift, 0.5 * RIGHT,
)
class CommentOnNontrivialFactFromGroupDecomposition(TeacherStudentsScene):
def construct(self):
self.student_says(
"I...don't\\\\get it.",
target_mode="confused",
index=2,
look_at=self.screen,
added_anims=[self.teacher.change, "guilty"],
)
self.play_student_changes("maybe", "tired", look_at=self.screen)
self.wait(4)
fp_words = OldTexText("Fact about\\\\polynomials")
fp_words.scale(1.25)
as_words = OldTexText("``Atomic structure''\\\\of a group")
as_words.scale(1.25)
implies = OldTex("\\Rightarrow").scale(2)
self.teacher_holds_up(
fp_words,
added_anims=[
RemovePiCreatureBubble(self.students[2]),
]
)
self.play_student_changes("pondering", "hesitant", "plain", look_at=fp_words)
self.wait()
as_words.next_to(fp_words, LEFT, buff=1.5)
implies.move_to(midpoint(as_words.get_right(), fp_words.get_left()))
self.play(
FadeIn(as_words, RIGHT),
Write(implies),
self.change_students(*3 * ["pondering"], look_at=as_words)
)
self.wait(5)
class TwoStepsToAllFiniteGroups(Scene):
def construct(self):
# List
title = OldTexText("How to categorize all finite groups")
title.scale(1.5)
title.add(Underline(title))
title.to_edge(UP)
steps = VGroup(
OldTexText("1. ", "Find all the ", "simple groups", "."),
OldTexText("2. ", "Find all the ", "ways to\\\\", "combine ", "simple groups", "."),
)
steps[1][3:].next_to(steps[1][1], DOWN, SMALL_BUFF, aligned_edge=LEFT)
steps.arrange(DOWN, aligned_edge=LEFT, buff=2)
steps.set_y(-0.5)
steps.to_edge(LEFT)
for step in steps:
step.set_color_by_tex("simple groups", TEAL)
self.add(title)
self.wait()
self.play(LaggedStartMap(
FadeIn, VGroup(steps[0][0], steps[1][0]),
lambda m: (m, RIGHT),
lag_ratio=0.4,
))
self.wait()
self.play(FadeIn(steps[0][1:], lag_ratio=0.1))
self.wait()
self.play(
TransformFromCopy(steps[0][1], steps[1][1]),
TransformFromCopy(steps[0][2], steps[1][4]),
FadeIn(VGroup(*[steps[1][i] for i in (2, 3, 5)])),
)
self.wait()
# Periodic table
table = VGroup(*[
VGroup(*[
Square() for x in range(n)
]).arrange(DOWN, buff=0)
for n in [7, 6, *[4] * 10, *[6] * 5, 7]
])
table.arrange(RIGHT, buff=0, aligned_edge=DOWN)
table.set_width(4)
table.to_edge(RIGHT)
table.match_y(steps[0])
table.set_stroke(GREY_A, 2)
table_arrow = Arrow(
steps[0].get_right(), table.get_left(),
buff=0.5,
)
self.play(
GrowArrow(table_arrow),
FadeIn(table, lag_ratio=0.1, run_time=3),
)
self.wait()
# Chemistry
chem_words = OldTexText("All of chemistry")
chem_words.match_y(steps[1])
chem_words.match_x(table)
chem_words.set_color(RED)
chem_arrow = Arrow(
steps[1].get_right(), chem_words.get_left(),
buff=0.5
)
self.play(
GrowArrow(chem_arrow),
Write(chem_words),
)
self.wait()
# Found all simples
top_group = VGroup(steps[0], table_arrow, table)
bottom_group = VGroup(steps[1], chem_arrow, chem_words)
frame = self.camera.frame
top_rect = SurroundingRectangle(top_group, buff=MED_LARGE_BUFF)
top_rect.set_stroke(GREEN, 4)
check = Checkmark()
check.set_height(0.7)
check.next_to(top_rect, UP, aligned_edge=LEFT)
check.shift(RIGHT)
self.play(
frame.scale, 1.1,
bottom_group.shift, 0.5 * DOWN,
bottom_group.set_opacity, 0.5,
ShowCreation(top_rect),
FadeOut(title, UP),
)
self.play(Write(check))
self.wait()
proof_words = OldTexText("(prove you have them all.)")
proof_words.next_to(steps[0], DOWN)
proof_words.set_color(GREY_A)
self.play(Write(proof_words, run_time=2))
self.wait()
# What was involved
stats = VGroup(
OldTexText("1955-2004"),
OldTexText("$10{,}000+$ pages"),
OldTexText("100's of mathematicians"),
OldTexText("Plenty of computation"),
)
stats.arrange_in_grid(buff=1.5, aligned_edge=LEFT)
stats.next_to(top_rect, DOWN, buff=LARGE_BUFF)
for stat in stats:
dot = Dot()
dot.next_to(stat, LEFT)
stat.add(dot)
turn_animation_into_updater(ApplyMethod(frame.shift, DOWN, run_time=3))
self.add(frame)
for stat in stats:
self.play(FadeIn(stat), bottom_group.set_opacity, 0)
self.wait(0.5)
self.remove(bottom_group)
# 2004 paper mention
stats.generate_target()
stats.target.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
stats.target.move_to(stats, UL)
last_paper = OldTexText(
"The Classification of Quasithin Groups\\\\",
"Aschbacher and Smith (2004)\\\\",
"(12{,}000 pages!)",
)
last_paper.scale(0.7)
last_paper[:-1].set_color(YELLOW)
last_paper.move_to(stats, RIGHT)
last_paper.shift(RIGHT)
self.play(
FadeIn(last_paper, DOWN),
MoveToTarget(stats),
)
self.wait()
# Quote
quote = OldTexText(
"""
``...undoubtedly one of the most\\\\
extraordinary theorems that pure\\\\
mathematics has ever seen.''\\\\
""",
"-Richard Elwes",
alignment="",
)
quote.scale(0.9)
quote[0].set_color(YELLOW)
quote[-1].shift(MED_SMALL_BUFF * DR)
quote.move_to(last_paper, LEFT)
self.play(
FadeIn(quote),
FadeOut(last_paper),
)
self.wait()
class ClassificationOfSimpleGroups(Scene):
def construct(self):
# Title
class_title = OldTexText("Classification of finite simple groups")
class_title.set_width(FRAME_WIDTH - 4)
class_title.add(Underline(class_title).set_color(GREY_B))
class_title.to_edge(UP)
self.add(class_title)
# 18 families
square_template = Square(side_length=0.3)
square_template.set_stroke(GREY_B, 2)
square_template.set_fill(BLUE_E, 0.5)
families_grid = VGroup(*[
VGroup(*[square_template.copy() for x in range(8)])
for y in range(18)
])
for family in families_grid:
family.arrange(DOWN, buff=0)
dots = OldTex("\\vdots")
dots.next_to(family, DOWN)
family.add(dots)
families_grid.arrange(RIGHT, buff=MED_SMALL_BUFF)
families_grid.to_edge(LEFT)
families_grid.set_y(-1)
families_title = OldTexText("18 infinite families")
families_title.set_color(BLUE)
families_title.next_to(families_grid, UP, MED_LARGE_BUFF)
self.play(
FadeIn(families_title),
FadeIn(families_grid, lag_ratio=0.1, run_time=4),
)
self.wait()
# Analogize to periodic table
families_grid.generate_target()
families_grid.save_state()
families_grid.target.arrange(RIGHT, buff=0)
families_grid.target.move_to(families_grid)
faders = VGroup(*[
column[:n]
for column, n in zip(families_grid.target, [
0, 1, *[3] * 10, *[1] * 5, 0,
])
])
faders.set_opacity(0)
self.play(MoveToTarget(families_grid, lag_ratio=0.001))
self.wait(2)
self.play(Restore(families_grid))
# Sporadic
sporadics = VGroup(*[square_template.copy() for x in range(26)])
buff = 0.1
sporadics[:20].arrange_in_grid(10, 2, buff=buff)
sporadics[20:].arrange(DOWN, buff=buff)
sporadics[20:].next_to(sporadics[:20], RIGHT, buff)
sporadics.next_to(families_grid, RIGHT, buff=1.5, aligned_edge=UP)
sporadics.set_fill(YELLOW_E)
pre_sporadics_title = OldTexText("26", " leftovers")
sporadics_title = OldTexText("26", " ``sporadic''\\\\groups")
for title in pre_sporadics_title, sporadics_title:
title.set_color(YELLOW)
title.next_to(sporadics, UP, MED_LARGE_BUFF)
sporadics_title.shift(MED_SMALL_BUFF * DOWN)
self.play(
FadeIn(pre_sporadics_title, DOWN),
ShowIncreasingSubsets(sporadics, run_time=3),
)
self.wait()
self.play(
ReplacementTransform(pre_sporadics_title[0], sporadics_title[0]),
FadeOut(pre_sporadics_title[1], UP),
FadeIn(sporadics_title[1], DOWN),
)
self.wait()
# Show prime cyclic groups
families_grid.save_state()
column = families_grid[0]
def prepare_column(column):
column.generate_target()
column.target.set_height(FRAME_HEIGHT)
column.target.move_to(5 * LEFT)
column.target.to_edge(UP)
column.target[-1].scale(0.5, about_point=column.target[-2].get_bottom())
prepare_column(column)
self.play(
MoveToTarget(column),
FadeOut(families_grid[1:], lag_ratio=0.1),
FadeOut(families_title),
FadeOut(class_title, UP),
FadeOut(sporadics, 2 * RIGHT),
FadeOut(sporadics_title, 2 * RIGHT),
)
# C5
c_names = VGroup(*[
OldTex(f"C_{{{p}}}")
for p in [2, 3, 5, 7, 11, 13, 17, 19]
])
def put_in_square(mob, square, factor=0.4):
mob.set_height(factor * square.get_height())
mob.move_to(square)
def put_names_in_column(names, column):
for name, square in zip(names, column):
put_in_square(name, square)
put_names_in_column(c_names, column)
self.play(FadeIn(c_names, lag_ratio=0.1))
self.wait()
pentagon = RegularPolygon(5)
pentagon.set_height(3)
pentagon.set_fill(TEAL_E, 0.5)
pentagon.set_stroke(WHITE, 1)
pentagon.move_to(2 * RIGHT)
c_names.save_state()
c5 = c_names[2]
c5.generate_target()
c5.target.scale(2)
c5.target.next_to(pentagon, UP, LARGE_BUFF)
self.play(
MoveToTarget(c5),
DrawBorderThenFill(pentagon, run_time=1),
)
pcenter = center_of_mass(pentagon.get_vertices())
for n in [1, -2, 2]:
self.play(Rotate(pentagon, n * TAU / 5, about_point=pcenter))
self.wait(0.5)
self.play(
Restore(c_names),
FadeOut(pentagon)
)
c_names.generate_target()
c_names.target.replace(families_grid.saved_state[0])
c_names.target.scale(0.9)
c_names.target.set_opacity(0)
families_grid[1:].fade(1)
self.play(
Restore(families_grid),
MoveToTarget(c_names, remover=True)
)
# Alternating
column = families_grid[1]
prepare_column(column)
self.play(
MoveToTarget(column),
FadeOut(families_grid[0]),
FadeOut(families_grid[2:], lag_ratio=0.1),
)
a_names = VGroup(*[
OldTex(f"A_{{{n}}}")
for n in range(5, 5 + len(column) - 1)
])
put_names_in_column(a_names, column)
self.play(FadeIn(a_names, lag_ratio=0.1))
dots = VGroup(*[Dot() for x in range(5)])
dots.set_height(0.5)
dots.arrange(RIGHT, buff=MED_LARGE_BUFF)
dots.set_submobject_colors_by_gradient(RED, YELLOW)
dots.move_to(RIGHT)
a5 = a_names[0]
a5.save_state()
a5.generate_target()
a5.target.scale(2)
a5.target.next_to(dots, UP, buff=1.5)
self.play(
FadeIn(dots, lag_ratio=0.1),
MoveToTarget(a5),
)
for x in range(5):
perm = list(range(5))
swaps = 1 # Lie
while swaps % 2 == 1:
random.shuffle(perm)
swaps = 0
for i, j in it.combinations(perm, 2):
if j < i:
swaps += 1
arrows = get_permutation_arrows(dots, perm)
self.play(
FadeIn(arrows),
permutation_animation(dots, perm, lag_factor=0.1),
)
self.play(FadeOut(arrows))
self.wait()
self.play(
FadeOut(dots, lag_ratio=0.1),
Restore(a5),
)
self.wait()
a_names.generate_target()
a_names.target.replace(families_grid.saved_state[1])
a_names.target.scale(0.9)
a_names.target.fade(1)
self.play(
Restore(families_grid),
MoveToTarget(a_names, remover=True),
FadeIn(families_title),
FadeIn(class_title),
)
# Others
others_rect = SurroundingRectangle(families_grid[2:])
others_rect.set_stroke(YELLOW, 2)
others_name = OldTexText("Groups of\\\\Lie type")
others_name.set_color(YELLOW)
others_name.next_to(others_rect, RIGHT)
self.play(ShowCreation(others_rect))
self.play(FadeIn(others_name))
self.wait()
self.play(FadeOut(others_name), FadeOut(others_rect))
# Back to sporadics
self.play(
ShowIncreasingSubsets(sporadics),
FadeIn(sporadics_title),
)
self.wait()
# Look closer at sporadics
sporadics.generate_target()
sporadics.target.rotate(PI, axis=UL)
sporadics.target.set_width(FRAME_WIDTH - 1)
sporadics.target.center().to_edge(DOWN)
sporadics_title.save_state()
sporadics.save_state()
self.play(
sporadics_title.scale, 1.25,
sporadics_title.center,
sporadics_title.to_edge, UP,
MoveToTarget(sporadics),
FadeOut(families_grid, LEFT),
FadeOut(families_title, LEFT),
FadeOut(class_title, UP),
)
# Monster
monster = get_monster()
put_in_square(monster, sporadics[0], 0.9)
monster_name = OldTexText("Monster", " group")
monster_name.next_to(sporadics[0], UP, LARGE_BUFF)
monster_name.shift_onto_screen()
monster_arrow = Arrow(monster_name.get_bottom(), monster.get_top())
size_label = OldTexText("{:,}".format(MONSTER_SIZE))[0]
size_label.scale(0.8)
size_label.move_to(monster_name, LEFT)
self.play(
sporadics[0].set_fill, {"opacity": 0},
FadeIn(monster)
)
self.play(
Write(monster_name),
GrowArrow(monster_arrow),
)
self.wait()
# sporadics_title.generate_target()
# sporadics_title.target.scale(1 / 1.5)
# sporadics_title.target.to_corner(UR)
self.play(
monster_name.shift, 0.6 * UP,
ShowIncreasingSubsets(size_label, run_time=2),
# MoveToTarget(sporadics_title, run_time=2, rate_func=squish_rate_func(smooth, 0.5, 1))
)
self.wait()
# Baby monster
full_monster_label = VGroup(monster_name, size_label)
full_monster_label.save_state()
full_monster_label.generate_target()
full_monster_label.target.to_edge(UP, buff=MED_SMALL_BUFF)
full_monster_label.target.set_opacity(0.7)
baby_name = OldTexText("Baby monster group")
baby_name.move_to(size_label, LEFT)
baby_arrow = Arrow(baby_name.get_bottom(), sporadics[1].get_corner(UR) + SMALL_BUFF * DL)
baby_arrow.set_stroke(BLACK, 6, background=True)
baby_size_label = OldTexText("{:,}".format(BABY_MONSTER_SIZE))[0]
baby_size_label.scale(0.8)
baby_size_label.move_to(baby_name, LEFT)
baby_monster = get_baby_monster()
baby_monster.set_width(0.9 * sporadics[1].get_width())
baby_monster.move_to(sporadics[1])
baby_monster.shift(SMALL_BUFF * DOWN)
self.remove(monster_arrow)
self.play(
MoveToTarget(full_monster_label),
TransformFromCopy(monster_arrow, baby_arrow),
FadeIn(baby_name, DOWN),
sporadics[1].set_fill, {"opacity": 0},
FadeIn(baby_monster),
FadeOut(sporadics_title, UP),
)
self.wait()
self.play(
baby_name.shift, 0.6 * UP,
ShowIncreasingSubsets(baby_size_label, run_time=2)
)
self.wait()
# 20 vs. 6
top_20 = sporadics[:20]
top_20.generate_target()
top_20.target.shift(2 * UP)
top_20.target[1:].set_fill(GREEN, 0.8)
self.play(
MoveToTarget(top_20),
MaintainPositionRelativeTo(monster, sporadics[0]),
MaintainPositionRelativeTo(baby_monster, sporadics[1]),
UpdateFromAlphaFunc(baby_monster, lambda m, a: m.set_opacity(1 - a), remover=True),
ApplyMethod(baby_arrow.scale, 0, {"about_point": baby_arrow.get_start()}, remover=True),
FadeOut(baby_size_label, UP),
FadeOut(baby_name, UP),
full_monster_label.set_fill, WHITE, 1,
)
monster_name.generate_target()
monster_name.target.arrange(DOWN, buff=MED_SMALL_BUFF, aligned_edge=LEFT)
monster_name.target.next_to(sporadics[0], UP, SMALL_BUFF, aligned_edge=LEFT)
happy_family_name = OldTexText("``Happy family''")
happy_family_name.set_height(0.7)
happy_family_name.to_edge(UP)
happy_family_name.set_color(GREEN)
self.play(
MoveToTarget(monster_name),
FadeOut(size_label, DOWN),
FadeIn(happy_family_name, UP),
)
self.wait()
pariahs = sporadics[20:]
pariahs_name = OldTexText("``Pariahs''")
pariahs_name.set_height(0.7)
pariahs_name.next_to(pariahs, UP, MED_LARGE_BUFF)
pariahs_name.set_color(YELLOW)
self.play(
FadeIn(pariahs_name, UP),
pariahs.set_fill, YELLOW, 0.7,
)
self.wait()
class ImSorryWhat(TeacherStudentsScene):
def construct(self):
self.student_says(
"I'm sorry, what?!",
target_mode="sassy",
look_at=self.screen,
)
self.play_student_changes("angry", "maybe", "sassy", look_at=self.screen)
self.wait(3)
self.play_student_changes("pleading", "confused", "erm", look_at=self.screen)
self.wait(5)
class TellMeTheresAChildrensBook(TeacherStudentsScene):
def construct(self):
self.student_says(
"Please tell me\\\\there's a children's\\\\book about this!",
target_mode="surprised",
added_anims=[self.teacher.change, "tease"]
)
self.play_student_changes("happy", "coin_flip_1", look_at=self.screen)
self.look_at(self.screen)
self.wait(5)
class AskWhatTheMonsterActsOn(Scene):
def construct(self):
# Setup
question = OldTexText(
"The monster group describes the symmetries of ",
"$\\underline{\\qquad\\qquad\\qquad}$",
)
question[1].set_color(YELLOW)
question.to_edge(UP)
monster = get_monster()
monster.set_height(5)
monster.to_corner(DL)
self.add(monster)
self.play(FadeIn(question, DOWN))
self.wait()
# Dimension counts
dim_words = VGroup(*[
OldTexText(
"Something in\\\\",
"{:,}".format(n),
" dimensions",
"?"
)
for n in [2, 3, 4, 5, 196883]
])
dim_words.scale(1.25)
dim_words.to_edge(RIGHT, buff=LARGE_BUFF)
dim_words.set_y(1.5)
final_words = dim_words[-1]
dim = Integer(196883, edge_to_fix=ORIGIN)
dim.replace(final_words[1])
dim.match_style(final_words[1])
final_words.replace_submobject(1, dim)
final_words[-1].set_opacity(0)
cross = Cross(dim_words)
cross.set_stroke(RED, 8)
for dim_word in dim_words[:-1]:
cross.replace(dim_word[1], stretch=True)
self.add(dim_word)
self.wait()
self.play(ShowCreation(cross, run_time=0.5))
self.wait(0.5)
self.remove(dim_word, cross)
penult = dim_words[-2]
dim.set_value(0)
for i in 0, 2:
final_words[i].save_state()
final_words[i].replace(penult[i])
self.play(
Restore(final_words[0]),
Restore(final_words[2]),
FadeOut(penult[3]),
ChangingDecimal(
dim,
lambda a: interpolate(5, 196883, a),
run_time=8,
rate_func=rush_from,
),
UpdateFromAlphaFunc(
Mobject(),
lambda m, a, fw=final_words: fw.set_color(interpolate_color(WHITE, YELLOW, a)),
remover=True
)
)
final_words.add(dim)
self.add(final_words)
self.wait()
self.play(blink_monster(monster))
self.wait()
# Elements of the monster
in_sym = OldTex("\\in")
in_sym.scale(2.5)
monster.generate_target()
monster.target.center().to_edge(RIGHT)
in_sym.next_to(monster.target, LEFT, MED_LARGE_BUFF)
self.play(
MoveToTarget(monster),
FadeOut(question, 3 * RIGHT),
FadeOut(final_words, 2 * RIGHT),
FadeIn(in_sym, 3 * LEFT),
)
matrix = IntegerMatrix(
np.random.randint(0, 2, size=(6, 6)),
v_buff=0.8,
h_buff=0.8,
)
matrix.set_height(4)
matrix.next_to(in_sym, LEFT, MED_LARGE_BUFF)
mob_matrix = matrix.get_mob_matrix()
groups_to_dots = [
(mob_matrix[4, :4], OldTex("\\vdots")),
(mob_matrix[:4, 4], OldTex("\\ldots")),
(VGroup(mob_matrix[4, 4]), OldTex("\\ddots")),
]
for group, dots in groups_to_dots:
for elem in group:
dots_copy = dots.copy()
dots_copy.move_to(elem)
elem.set_submobjects(dots_copy)
braces = VGroup(
Brace(matrix.get_entries(), DOWN),
Brace(matrix.get_entries(), LEFT),
)
braces[1].shift(MED_SMALL_BUFF * LEFT)
for brace in braces:
brace.add(brace.get_text("196{,}882"))
braces.set_color(BLUE)
gigs_label = OldTexText("Each element $\\approx$ 4.5 Gigabytes of data!")
gigs_label.next_to(matrix, UP, MED_LARGE_BUFF)
self.play(Write(matrix, run_time=1))
self.play(
LaggedStartMap(GrowFromCenter, braces, lag_ratio=0.5, run_time=1),
FadeIn(gigs_label, DOWN)
)
self.play(blink_monster(monster))
self.wait()
class MonsterQuotes(Scene):
def construct(self):
images = [
get_named_image("John Conway"),
get_named_image("Richard Borcherds"),
]
quotes = [
OldTexText(
"""
``Nothing has given me the feeling\\\\
that I understand why the monster\\\\
is there.''\\\\
""",
alignment="",
),
OldTexText(
"""
``The monster simple group . . . appears\\\\
to rely on numerous bizarre coincidences\\\\
to exist.''\\\\
""",
alignment="",
),
]
faders = []
self.clear()
for image, quote, color in zip(images, quotes, [YELLOW, WHITE]):
quote[0].set_color(color)
image.set_height(5)
image.to_edge(LEFT)
image[1].set_color(GREY_B)
quote.next_to(image, RIGHT, buff=1, aligned_edge=UP)
quote.shift(DOWN)
quote.shift_onto_screen()
self.play(
FadeIn(image, DOWN),
FadeIn(quote, lag_ratio=0.1, run_time=3),
*faders,
)
self.wait(4)
faders = [FadeOut(image, UP), FadeOut(quote)]
class MonstrousMoonshine(Scene):
def construct(self):
# Time line
decades = list(range(1970, 2030, 10))
timeline = NumberLine(
(decades[0], decades[-1], 1),
numbers_with_elongated_ticks=decades,
tick_size=0.075,
width=13,
)
timeline.add_numbers(decades, group_with_commas=False)
timeline.move_to(DOWN)
self.add(timeline)
triangle = Triangle()
triangle.rotate(PI)
triangle.set_height(0.25)
triangle.set_fill(BLUE_C, 1)
triangle.set_stroke(WHITE, 0)
triangle.move_to(timeline.n2p(2020), DOWN)
self.add(triangle)
self.play(
triangle.move_to, timeline.n2p(1978), DOWN,
run_time=3,
)
# McKay
mckay = get_named_image("John McKay")
mckay[0].flip()
mckay.next_to(triangle, UP)
self.play(FadeIn(mckay, DOWN))
self.wait()
theories = VGroup(
OldTexText("Finite group theory"),
OldTexText("Galois theory"),
)
theories.arrange(RIGHT, buff=1.5)
theories.next_to(mckay, RIGHT, LARGE_BUFF)
theories_line, theories_arrow = [
func(
*[theory.get_top() for theory in theories],
path_arc=-90 * DEGREES,
buff=0.2,
).shift(0.25 * UP)
for func in [Line, Arrow]
]
theories_line.set_stroke(BLUE_C, 6)
theories_arrow.set_fill(BLUE_C)
self.play(FadeIn(theories[0], LEFT))
self.play(
GrowFromPoint(theories[1], theories_line.get_start(), path_arc=-90 * DEGREES),
ShowCreationThenFadeOut(theories_line, run_time=2),
FadeIn(theories_arrow, rate_func=squish_rate_func(smooth, 0.3, 1), run_time=2)
)
self.wait()
theories_group = VGroup(theories, theories_arrow)
# j function
j_func = OldTex(
"j(\\tau) =q^{-1}+744+196{,}884 q+21{,}493{,}760 q^{2}+864{,}299{,}970 q^{3}+\\cdots\\\\",
"\\big(q = e^{2\\pi i \\tau}\\big)",
tex_to_color_map={
"\\tau": TEAL,
"q": BLUE,
"196{,}884": WHITE,
}
)
j_func.scale(0.7)
j_func[-5:].shift([-0.5, -0.25, 0])
j_func.next_to(mckay, RIGHT, aligned_edge=DOWN)
j_func.shift(0.5 * UP)
special_num = j_func.get_part_by_tex("196{,}884")
special_num_underline = Underline(special_num)
special_num_underline.set_stroke(YELLOW, 3)
self.play(
theories_group.scale, 0.5, {"about_edge": UL},
theories_group.to_edge, UP,
Write(j_func)
)
self.wait()
self.play(
ShowCreation(special_num_underline),
special_num.set_color, YELLOW,
)
self.wait()
j_coloring = ImageMobject("J_Invariant_Coloring")
j_coloring.set_width(FRAME_WIDTH)
j_coloring.to_edge(DOWN, buff=0)
j_coloring.set_opacity(0.25)
self.add(j_coloring, *self.mobjects)
self.play(FadeIn(j_coloring))
self.wait(0.5)
self.play(FadeOut(j_coloring), FadeOut(special_num_underline))
self.wait()
# Conway
conway = get_named_image("John Conway")
conway[0].flip()
conway.move_to(mckay)
conway.to_edge(RIGHT)
moonshine = OldTexText("Moonshine!")
moonshine.set_height(0.6)
moonshine.next_to(conway, LEFT, MED_LARGE_BUFF, aligned_edge=UP)
moonshine.set_color(YELLOW)
self.play(
FadeOut(timeline, DOWN),
FadeOut(triangle, DOWN),
j_func.to_edge, DOWN,
FadeOut(theories_group),
FadeIn(conway, DOWN),
)
self.play(Write(moonshine))
self.wait()
# Conjecture
conjecture = OldTexText("Monstrous ", "moonshine\\\\", " conjecture")
conjecture_icon = VGroup(
get_monster().set_height(1),
OldTex("\\leftrightarrow"),
OldTex("j(\\tau)", tex_to_color_map={"\\tau": TEAL}),
)
conjecture_icon.arrange(RIGHT, buff=SMALL_BUFF)
conjecture_icon.set_height(1.5)
conjecture_icon.next_to(timeline.n2p(1979), UP, MED_LARGE_BUFF)
conjecture.next_to(conjecture_icon, UP, MED_LARGE_BUFF)
self.play(
FadeIn(timeline, DOWN),
FadeIn(triangle, DOWN),
FadeOut(mckay, UP),
Transform(
moonshine,
moonshine.copy().replace(conjecture[1], stretch=True).fade(1),
remover=True,
),
ReplacementTransform(
conjecture[1].copy().replace(moonshine, stretch=True).fade(1),
conjecture[1],
),
Write(conjecture[0::2]),
)
self.play(
FadeIn(conjecture_icon, lag_ratio=0.1),
triangle.move_to, timeline.n2p(1979), DOWN,
)
self.play(blink_monster(conjecture_icon[0]))
self.wait()
conjecture_group = VGroup(conjecture, conjecture_icon)
# Borcherds
borcherds = get_named_image("Richard Borcherds")
borcherds.next_to(timeline.n2p(1992), UP, MED_LARGE_BUFF)
self.play(
conjecture_group.scale, 0.5, {"about_edge": DOWN},
triangle.move_to, timeline.n2p(1992), DOWN,
FadeOut(conway, RIGHT),
FadeIn(borcherds, 2 * LEFT)
)
self.wait(2)
self.play(
triangle.move_to, timeline.n2p(1998), DOWN,
MaintainPositionRelativeTo(borcherds, triangle),
)
medal = ImageMobject("Fields Medal")
medal.set_height(1)
medal.move_to(borcherds.get_corner(UR), LEFT)
self.play(FadeIn(medal, DOWN))
self.wait()
class StringTheory(Scene):
def construct(self):
monster = get_monster()
monster.set_height(4)
arrow = OldTex("\\leftrightarrow").scale(2)
n = 10
points = compass_directions(n)
freqs = np.random.random(n) + 0.3
string = VMobject()
string.set_stroke([BLUE, TEAL, BLUE, TEAL, BLUE, TEAL, BLUE], 4)
def update_string(string, points=points, freqs=freqs, sc=self):
for point, freq in zip(points, freqs):
point[:] = normalize(point) * (1 + 0.2 * np.sin(TAU * freq * sc.time))
string.set_points_smoothly([*points, points[0]])
string.add_updater(update_string)
arrow.next_to(string, LEFT, LARGE_BUFF)
monster.next_to(arrow, LEFT, LARGE_BUFF)
# self.camera.frame.move_to(arrow)
self.camera.frame.scale(0.5)
st_name = OldTexText("String theory")
st_name.scale(1.5)
st_name.next_to(string, UP, LARGE_BUFF)
sg_name = OldTexText("Sporadic groups")
sg_name.scale(1.5)
sg_name.next_to(monster, DOWN)
self.add(monster)
self.add(arrow)
self.add(string)
self.wait(2)
self.play(Write(sg_name))
self.play(Write(st_name))
for x in range(4):
self.play(blink_monster(monster))
self.wait(5)
class MonsterThanks(PatreonEndScreen):
pass
|
|
from _2019.clacks.question import BlocksAndWallExampleMass1e2
from _2019.clacks.solution1 import CircleDiagramFromSlidingBlocks1e2
class Clacks1(BlocksAndWallExampleMass1e2):
CONFIG = {
"counter_label": "Number of collisions: ",
"sliding_blocks_config": {
"block1_config": {
"mass": 1e0,
"velocity": -2.0,
"sheen_factor": 0.0,
"stroke_width": 1,
"fill_color": "#cccccc",
},
"block2_config": {
"fill_color": "#cccccc",
"sheen_factor": 0.0,
"stroke_width": 1,
},
},
"wait_time": 15,
}
class Clacks100(Clacks1):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e2,
"fill_color": "#ff6d58",
"velocity": -0.5,
"distance": 5,
},
},
"wait_time": 33,
}
class Clacks1e4(Clacks1):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e4,
"fill_color": "#44c5ae",
"distance": 5,
"velocity": -0.7,
},
},
"wait_time": 32,
}
class Clacks1e6(Clacks1):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e6,
"fill_color": "#2fb9de",
"velocity": -0.5,
"distance": 5,
},
},
"wait_time": 26,
}
class SlowClacks100(Clacks1):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e2,
"fill_color": "#ff6666",
"velocity": -0.25,
"distance": 4.5,
},
},
"wait_time": 65,
}
class Clacks100VectorEvolution(CircleDiagramFromSlidingBlocks1e2):
CONFIG = {
"BlocksAndWallSceneClass": SlowClacks100,
"show_dot": False,
"show_vector": True,
}
|
|
from manim_imports_ext import *
class NewSceneName(ThreeDScene):
def construct(self):
pass
|
|
from manim_imports_ext import *
SICKLY_GREEN = "#9BBD37"
COLOR_MAP = {
"S": BLUE,
"I": RED,
"R": GREY_D,
}
def update_time(mob, dt):
mob.time += dt
class Person(VGroup):
CONFIG = {
"status": "S", # S, I or R
"height": 0.2,
"color_map": COLOR_MAP,
"infection_ring_style": {
"stroke_color": RED,
"stroke_opacity": 0.8,
"stroke_width": 0,
},
"infection_radius": 0.5,
"infection_animation_period": 2,
"symptomatic": False,
"p_symptomatic_on_infection": 1,
"max_speed": 1,
"dl_bound": [-FRAME_WIDTH / 2, -FRAME_HEIGHT / 2],
"ur_bound": [FRAME_WIDTH / 2, FRAME_HEIGHT / 2],
"gravity_well": None,
"gravity_strength": 1,
"wall_buffer": 1,
"wander_step_size": 1,
"wander_step_duration": 1,
"social_distance_factor": 0,
"social_distance_color_threshold": 2,
"n_repulsion_points": 10,
"social_distance_color": YELLOW,
"max_social_distance_stroke_width": 5,
"asymptomatic_color": YELLOW,
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.time = 0
self.last_step_change = -1
self.change_anims = []
self.velocity = np.zeros(3)
self.infection_start_time = np.inf
self.infection_end_time = np.inf
self.repulsion_points = []
self.num_infected = 0
self.center_point = VectorizedPoint()
self.add(self.center_point)
self.add_body()
self.add_infection_ring()
self.set_status(self.status, run_time=0)
# Updaters
self.add_updater(update_time)
self.add_updater(lambda m, dt: m.update_position(dt))
self.add_updater(lambda m, dt: m.update_infection_ring(dt))
self.add_updater(lambda m: m.progress_through_change_anims())
def add_body(self):
body = self.get_body()
body.set_height(self.height)
body.move_to(self.get_center())
self.add(body)
self.body = body
def get_body(self, status):
person = SVGMobject(file_name="person")
person.set_stroke(width=0)
return person
def set_status(self, status, run_time=1):
start_color = self.color_map[self.status]
end_color = self.color_map[status]
if status == "I":
self.infection_start_time = self.time
self.infection_ring.set_stroke(width=0, opacity=0)
if random.random() < self.p_symptomatic_on_infection:
self.symptomatic = True
else:
self.infection_ring.set_color(self.asymptomatic_color)
end_color = self.asymptomatic_color
if self.status == "I":
self.infection_end_time = self.time
self.symptomatic = False
anims = [
UpdateFromAlphaFunc(
self.body,
lambda m, a: m.set_color(interpolate_color(
start_color, end_color, a
)),
run_time=run_time,
)
]
for anim in anims:
self.push_anim(anim)
self.status = status
def push_anim(self, anim):
anim.suspend_mobject_updating = False
anim.begin()
anim.start_time = self.time
self.change_anims.append(anim)
return self
def pop_anim(self, anim):
anim.update(1)
anim.finish()
self.change_anims.remove(anim)
def add_infection_ring(self):
self.infection_ring = Circle(
radius=self.height / 2,
)
self.infection_ring.set_style(**self.infection_ring_style)
self.add(self.infection_ring)
self.infection_ring.time = 0
return self
def update_position(self, dt):
center = self.get_center()
total_force = np.zeros(3)
# Gravity
if self.wander_step_size != 0:
if (self.time - self.last_step_change) > self.wander_step_duration:
vect = rotate_vector(RIGHT, TAU * random.random())
self.gravity_well = center + self.wander_step_size * vect
self.last_step_change = self.time
if self.gravity_well is not None:
to_well = (self.gravity_well - center)
dist = get_norm(to_well)
if dist != 0:
total_force += self.gravity_strength * to_well / (dist**3)
# Potentially avoid neighbors
if self.social_distance_factor > 0:
repulsion_force = np.zeros(3)
min_dist = np.inf
for point in self.repulsion_points:
to_point = point - center
dist = get_norm(to_point)
if 0 < dist < min_dist:
min_dist = dist
if dist > 0:
repulsion_force -= self.social_distance_factor * to_point / (dist**3)
sdct = self.social_distance_color_threshold
self.body.set_stroke(
self.social_distance_color,
width=clip(
(sdct / min_dist) - sdct,
# 2 * (sdct / min_dist),
0,
self.max_social_distance_stroke_width
),
background=True,
)
total_force += repulsion_force
# Avoid walls
wall_force = np.zeros(3)
for i in range(2):
to_lower = center[i] - self.dl_bound[i]
to_upper = self.ur_bound[i] - center[i]
# Bounce
if to_lower < 0:
self.velocity[i] = abs(self.velocity[i])
self.set_coord(self.dl_bound[i], i)
if to_upper < 0:
self.velocity[i] = -abs(self.velocity[i])
self.set_coord(self.ur_bound[i], i)
# Repelling force
wall_force[i] += max((-1 / self.wall_buffer + 1 / to_lower), 0)
wall_force[i] -= max((-1 / self.wall_buffer + 1 / to_upper), 0)
total_force += wall_force
# Apply force
self.velocity += total_force * dt
# Limit speed
speed = get_norm(self.velocity)
if speed > self.max_speed:
self.velocity *= self.max_speed / speed
# Update position
self.shift(self.velocity * dt)
def update_infection_ring(self, dt):
ring = self.infection_ring
if not (self.infection_start_time <= self.time <= self.infection_end_time + 1):
return self
ring_time = self.time - self.infection_start_time
period = self.infection_animation_period
alpha = (ring_time % period) / period
ring.set_height(interpolate(
self.height,
self.infection_radius,
smooth(alpha),
))
ring.set_stroke(
width=interpolate(
0, 5,
there_and_back(alpha),
),
opacity=min([
min([ring_time, 1]),
min([self.infection_end_time + 1 - self.time, 1]),
]),
)
return self
def progress_through_change_anims(self):
for anim in self.change_anims:
if anim.run_time == 0:
alpha = 1
else:
alpha = (self.time - anim.start_time) / anim.run_time
anim.interpolate(alpha)
if alpha >= 1:
self.pop_anim(anim)
def get_center(self):
return self.center_point.get_points()[0]
class DotPerson(Person):
def get_body(self):
return Dot()
class PiPerson(Person):
CONFIG = {
"mode_map": {
"S": "guilty",
"I": "sick",
"R": "tease",
}
}
def get_body(self):
return Randolph()
def set_status(self, status, run_time=1):
super().set_status(status)
target = self.body.copy()
target.change(self.mode_map[status])
target.set_color(self.color_map[status])
transform = Transform(self.body, target)
transform.begin()
def update(body, alpha):
transform.update(alpha)
body.move_to(self.center_point)
anims = [
UpdateFromAlphaFunc(self.body, update, run_time=run_time),
]
for anim in anims:
self.push_anim(anim)
return self
class SIRSimulation(VGroup):
CONFIG = {
"n_cities": 1,
"city_population": 100,
"box_size": 7,
"person_type": PiPerson,
"person_config": {
"height": 0.2,
"infection_radius": 0.6,
"gravity_strength": 1,
"wander_step_size": 1,
},
"p_infection_per_day": 0.2,
"infection_time": 5,
"travel_rate": 0,
"limit_social_distancing_to_infectious": False,
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.time = 0
self.add_updater(update_time)
self.add_boxes()
self.add_people()
self.add_updater(lambda m, dt: m.update_statusses(dt))
def add_boxes(self):
boxes = VGroup()
for x in range(self.n_cities):
box = Square()
box.set_height(self.box_size)
box.set_stroke(WHITE, 3)
boxes.add(box)
boxes.arrange_in_grid(buff=LARGE_BUFF)
self.add(boxes)
self.boxes = boxes
def add_people(self):
people = VGroup()
for box in self.boxes:
dl_bound = box.get_corner(DL)
ur_bound = box.get_corner(UR)
box.people = VGroup()
for x in range(self.city_population):
person = self.person_type(
dl_bound=dl_bound,
ur_bound=ur_bound,
**self.person_config
)
person.move_to([
interpolate(lower, upper, random.random())
for lower, upper in zip(dl_bound, ur_bound)
])
person.box = box
box.people.add(person)
people.add(person)
# Choose a patient zero
random.choice(people).set_status("I")
self.add(people)
self.people = people
def update_statusses(self, dt):
for box in self.boxes:
s_group, i_group = [
list(filter(
lambda m: m.status == status,
box.people
))
for status in ["S", "I"]
]
for s_person in s_group:
for i_person in i_group:
dist = get_norm(i_person.get_center() - s_person.get_center())
if dist < s_person.infection_radius and random.random() < self.p_infection_per_day * dt:
s_person.set_status("I")
i_person.num_infected += 1
for i_person in i_group:
if (i_person.time - i_person.infection_start_time) > self.infection_time:
i_person.set_status("R")
# Travel
if self.travel_rate > 0:
path_func = path_along_arc(45 * DEGREES)
for person in self.people:
if random.random() < self.travel_rate * dt:
new_box = random.choice(self.boxes)
person.box.people.remove(person)
new_box.people.add(person)
person.box = new_box
person.dl_bound = new_box.get_corner(DL)
person.ur_bound = new_box.get_corner(UR)
person.old_center = person.get_center()
person.new_center = new_box.get_center()
anim = UpdateFromAlphaFunc(
person,
lambda m, a: m.move_to(path_func(
m.old_center, m.new_center, a,
)),
run_time=1,
)
person.push_anim(anim)
# Social distancing
centers = np.array([person.get_center() for person in self.people])
if self.limit_social_distancing_to_infectious:
repelled_centers = np.array([
person.get_center()
for person in self.people
if person.symptomatic
])
else:
repelled_centers = centers
if len(repelled_centers) > 0:
for center, person in zip(centers, self.people):
if person.social_distance_factor > 0:
diffs = np.linalg.norm(repelled_centers - center, axis=1)
person.repulsion_points = repelled_centers[np.argsort(diffs)[1:person.n_repulsion_points + 1]]
def get_status_counts(self):
return np.array([
len(list(filter(
lambda m: m.status == status,
self.people
)))
for status in "SIR"
])
def get_status_proportions(self):
counts = self.get_status_counts()
return counts / sum(counts)
class SIRGraph(VGroup):
CONFIG = {
"color_map": COLOR_MAP,
"height": 7,
"width": 5,
"update_frequency": 0.5,
"include_braces": False,
}
def __init__(self, simulation, **kwargs):
super().__init__(**kwargs)
self.simulation = simulation
self.data = [simulation.get_status_proportions()] * 2
self.add_axes()
self.add_graph()
self.add_x_labels()
self.time = 0
self.last_update_time = 0
self.add_updater(update_time)
self.add_updater(lambda m: m.update_graph())
self.add_updater(lambda m: m.update_x_labels())
def add_axes(self):
axes = Axes(
y_min=0,
y_max=1,
y_axis_config={
"tick_frequency": 0.1,
},
x_min=0,
x_max=1,
axis_config={
"include_tip": False,
},
)
origin = axes.c2p(0, 0)
axes.x_axis.set_width(self.width, about_point=origin, stretch=True)
axes.y_axis.set_height(self.height, about_point=origin, stretch=True)
self.add(axes)
self.axes = axes
def add_graph(self):
self.graph = self.get_graph(self.data)
self.add(self.graph)
def add_x_labels(self):
self.x_labels = VGroup()
self.x_ticks = VGroup()
self.add(self.x_ticks, self.x_labels)
def get_graph(self, data):
axes = self.axes
i_points = []
s_points = []
for x, props in zip(np.linspace(0, 1, len(data)), data):
i_point = axes.c2p(x, props[1])
s_point = axes.c2p(x, sum(props[:2]))
i_points.append(i_point)
s_points.append(s_point)
r_points = [
axes.c2p(0, 1),
axes.c2p(1, 1),
*s_points[::-1],
axes.c2p(0, 1),
]
s_points.extend([
*i_points[::-1],
s_points[0],
])
i_points.extend([
axes.c2p(1, 0),
axes.c2p(0, 0),
i_points[0],
])
points_lists = [s_points, i_points, r_points]
regions = VGroup(VMobject(), VMobject(), VMobject())
for region, status, points in zip(regions, "SIR", points_lists):
region.set_points_as_corners(points)
region.set_stroke(width=0)
region.set_fill(self.color_map[status], 1)
regions[0].set_fill(opacity=0.5)
return regions
def update_graph(self):
if (self.time - self.last_update_time) > self.update_frequency:
self.data.append(self.simulation.get_status_proportions())
self.graph.become(self.get_graph(self.data))
self.last_update_time = self.time
def update_x_labels(self):
tick_height = 0.03 * self.graph.get_height()
tick_template = Line(DOWN, UP)
tick_template.set_height(tick_height)
def get_tick(x):
tick = tick_template.copy()
tick.move_to(self.axes.c2p(x / self.time, 0))
return tick
def get_label(x, tick):
label = Integer(x)
label.set_height(tick_height)
label.next_to(tick, DOWN, buff=0.5 * tick_height)
return label
self.x_labels.set_submobjects([])
self.x_ticks.set_submobjects([])
if self.time < 15:
tick_range = range(1, int(self.time) + 1)
elif self.time < 50:
tick_range = range(5, int(self.time) + 1, 5)
elif self.time < 100:
tick_range = range(10, int(self.time) + 1, 10)
else:
tick_range = range(20, int(self.time) + 1, 20)
for x in tick_range:
tick = get_tick(x)
label = get_label(x, tick)
self.x_ticks.add(tick)
self.x_labels.add(label)
# TODO, if I care, refactor
if 10 < self.time < 15:
alpha = (self.time - 10) / 5
for tick, label in zip(self.x_ticks, self.x_labels):
if label.get_value() % 5 != 0:
label.set_opacity(1 - alpha)
tick.set_opacity(1 - alpha)
if 45 < self.time < 50:
alpha = (self.time - 45) / 5
for tick, label in zip(self.x_ticks, self.x_labels):
if label.get_value() % 10 == 5:
label.set_opacity(1 - alpha)
tick.set_opacity(1 - alpha)
def add_v_line(self, line_time=None, color=YELLOW, stroke_width=3):
if line_time is None:
line_time = self.time
axes = self.axes
v_line = Line(
axes.c2p(1, 0), axes.c2p(1, 1),
stroke_color=color,
stroke_width=stroke_width,
)
v_line.add_updater(
lambda m: m.move_to(
axes.c2p(line_time / max(self.time, 1e-6), 0),
DOWN,
)
)
self.add(v_line)
class GraphBraces(VGroup):
CONFIG = {
"update_frequency": 0.5,
}
def __init__(self, graph, simulation, **kwargs):
super().__init__(**kwargs)
axes = self.axes = graph.axes
self.simulation = simulation
ys = np.linspace(0, 1, 4)
self.lines = VGroup(*[
Line(axes.c2p(1, y1), axes.c2p(1, y2))
for y1, y2 in zip(ys, ys[1:])
])
self.braces = VGroup(*[Brace(line, RIGHT) for line in self.lines])
self.labels = VGroup(
OldTexText("Susceptible", color=COLOR_MAP["S"]),
OldTexText("Infectious", color=COLOR_MAP["I"]),
OldTexText("Removed", color=COLOR_MAP["R"]),
)
self.max_label_height = graph.get_height() * 0.05
self.add(self.braces, self.labels)
self.time = 0
self.last_update_time = -1
self.add_updater(update_time)
self.add_updater(lambda m: m.update_braces())
self.update(0)
def update_braces(self):
if (self.time - self.last_update_time) <= self.update_frequency:
return
self.last_update_time = self.time
lines = self.lines
braces = self.braces
labels = self.labels
axes = self.axes
props = self.simulation.get_status_proportions()
ys = np.cumsum([0, props[1], props[0], props[2]])
epsilon = 1e-6
for i, y1, y2 in zip([1, 0, 2], ys, ys[1:]):
lines[i].set_points_as_corners([
axes.c2p(1, y1),
axes.c2p(1, y2),
])
height = lines[i].get_height()
braces[i].set_height(
max(height, epsilon),
stretch=True
)
braces[i].next_to(lines[i], RIGHT)
label_height = clip(height, epsilon, self.max_label_height)
labels[i].scale(label_height / labels[i][0][0].get_height())
labels[i].next_to(braces[i], RIGHT)
return self
class ValueSlider(NumberLine):
CONFIG = {
"x_min": 0,
"x_max": 1,
"tick_frequency": 0.1,
"numbers_with_elongated_ticks": [],
"numbers_to_show": np.linspace(0, 1, 6),
"decimal_number_config": {
"num_decimal_places": 1,
},
"stroke_width": 5,
"width": 8,
"marker_color": BLUE,
}
def __init__(self, name, value, **kwargs):
super().__init__(**kwargs)
self.set_width(self.width, stretch=True)
self.add_numbers()
self.marker = ArrowTip(start_angle=-90 * DEGREES)
self.marker.move_to(self.n2p(value), DOWN)
self.marker.set_color(self.marker_color)
self.add(self.marker)
# self.label = DecimalNumber(value)
# self.label.next_to(self.marker, UP)
# self.add(self.label)
self.name = OldTexText(name)
self.name.scale(1.25)
self.name.next_to(self, DOWN)
self.name.match_color(self.marker)
self.add(self.name)
def get_change_anim(self, new_value, **kwargs):
start_value = self.p2n(self.marker.get_bottom())
# m2l = self.label.get_center() - self.marker.get_center()
def update(mob, alpha):
interim_value = interpolate(start_value, new_value, alpha)
mob.marker.move_to(mob.n2p(interim_value), DOWN)
# mob.label.move_to(mob.marker.get_center() + m2l)
# mob.label.set_value(interim_value)
return UpdateFromAlphaFunc(self, update, **kwargs)
# Scenes
class Test(Scene):
def construct(self):
path_func = path_along_arc(45 * DEGREES)
person = PiPerson(height=1, gravity_strength=0.2)
person.gravity_strength = 0
person.old_center = person.get_center()
person.new_center = 4 * RIGHT
self.add(person)
self.wait()
self.play(UpdateFromAlphaFunc(
person,
lambda m, a: m.move_to(path_func(
m.old_center,
m.new_center,
a,
)),
run_time=3,
rate_func=there_and_back,
))
self.wait(3)
self.wait(3)
class RunSimpleSimulation(Scene):
CONFIG = {
"simulation_config": {
"person_type": PiPerson,
"n_cities": 1,
"city_population": 100,
"person_config": {
"infection_radius": 0.75,
"social_distance_factor": 0,
"gravity_strength": 0.2,
"max_speed": 0.5,
},
"travel_rate": 0,
"infection_time": 5,
},
"graph_config": {
"update_frequency": 1 / 15,
},
"graph_height_to_frame_height": 0.5,
"graph_width_to_frame_height": 0.75,
"include_graph_braces": True,
}
def setup(self):
self.add_simulation()
self.position_camera()
self.add_graph()
self.add_sliders()
self.add_R_label()
self.add_total_cases_label()
def construct(self):
self.run_until_zero_infections()
def wait_until_infection_threshold(self, threshold):
self.wait_until(lambda: self.simulation.get_status_counts()[1] > threshold)
def run_until_zero_infections(self):
while True:
self.wait(5)
if self.simulation.get_status_counts()[1] == 0:
self.wait(5)
break
def add_R_label(self):
label = VGroup(
OldTex("R = "),
DecimalNumber(),
)
label.arrange(RIGHT)
boxes = self.simulation.boxes
label.set_width(0.25 * boxes.get_width())
label.next_to(boxes.get_corner(DL), DR)
self.add(label)
all_R0_values = []
def update_label(label):
if (self.time - label.last_update_time) < label.update_period:
return
label.last_update_time = self.time
values = []
for person in self.simulation.people:
if person.status == "I":
prop = (person.time - person.infection_start_time) / self.simulation.infection_time
if prop > 0.1:
values.append(person.num_infected / prop)
if len(values) > 0:
all_R0_values.append(np.mean(values))
average = np.mean(all_R0_values[-20:])
label[1].set_value(average)
label.last_update_time = 0
label.update_period = 1
label.add_updater(update_label)
def add_total_cases_label(self):
label = VGroup(
OldTexText("\\# Active cases = "),
Integer(1),
)
label.arrange(RIGHT)
label[1].align_to(label[0][0][1], DOWN)
label.set_color(RED)
boxes = self.simulation.boxes
label.set_width(0.5 * boxes.get_width())
label.next_to(boxes, UP, buff=0.03 * boxes.get_width())
label.add_updater(
lambda m: m[1].set_value(self.simulation.get_status_counts()[1])
)
self.total_cases_label = label
self.add(label)
def add_simulation(self):
self.simulation = SIRSimulation(**self.simulation_config)
self.add(self.simulation)
def position_camera(self):
frame = self.camera.frame
boxes = self.simulation.boxes
min_height = boxes.get_height() + 1
min_width = 3 * boxes.get_width()
if frame.get_height() < min_height:
frame.set_height(min_height)
if frame.get_width() < min_width:
frame.set_width(min_width)
frame.next_to(boxes.get_right(), LEFT, buff=-0.1 * boxes.get_width())
def add_graph(self):
frame = self.camera.frame
frame_height = frame.get_height()
graph = SIRGraph(
self.simulation,
height=self.graph_height_to_frame_height * frame_height,
width=self.graph_width_to_frame_height * frame_height,
**self.graph_config,
)
graph.move_to(frame, UL)
graph.shift(0.05 * DR * frame_height)
self.add(graph)
self.graph = graph
if self.include_graph_braces:
self.graph_braces = GraphBraces(
graph,
self.simulation,
update_frequency=graph.update_frequency
)
self.add(self.graph_braces)
def add_sliders(self):
pass
class RunSimpleSimulationWithDots(RunSimpleSimulation):
CONFIG = {
"simulation_config": {
"person_type": DotPerson,
}
}
class LargerCity(RunSimpleSimulation):
CONFIG = {
"simulation_config": {
"person_type": DotPerson,
"city_population": 1000,
"person_config": {
"infection_radius": 0.25,
"social_distance_factor": 0,
"gravity_strength": 0.2,
"max_speed": 0.25,
"height": 0.2 / 3,
"wall_buffer": 1 / 3,
"social_distance_color_threshold": 2 / 3,
},
}
}
class LargerCity2(LargerCity):
CONFIG = {
"random_seed": 1,
}
class LargeCityHighInfectionRadius(LargerCity):
CONFIG = {
"simulation_config": {
"person_config": {
"infection_radius": 0.5,
},
},
"graph_config": {
"update_frequency": 1 / 60,
},
}
class LargeCityLowerInfectionRate(LargerCity):
CONFIG = {
"p_infection_per_day": 0.1,
}
class SimpleSocialDistancing(RunSimpleSimulation):
CONFIG = {
"simulation_config": {
"person_type": PiPerson,
"n_cities": 1,
"city_population": 100,
"person_config": {
"infection_radius": 0.75,
"social_distance_factor": 2,
"gravity_strength": 0.1,
},
"travel_rate": 0,
"infection_time": 5,
},
}
class DelayedSocialDistancing(RunSimpleSimulation):
CONFIG = {
"delay_time": 8,
"target_sd_factor": 2,
"sd_probability": 1,
"random_seed": 1,
}
def construct(self):
self.wait(self.delay_time)
self.change_social_distance_factor(
self.target_sd_factor,
self.sd_probability,
)
self.graph.add_v_line()
self.play(self.sd_slider.get_change_anim(self.target_sd_factor))
self.run_until_zero_infections()
def change_social_distance_factor(self, new_factor, prob):
for person in self.simulation.people:
if random.random() < prob:
person.social_distance_factor = new_factor
def add_sliders(self):
slider = ValueSlider(
self.get_sd_slider_name(),
value=0,
x_min=0,
x_max=2,
tick_frequency=0.5,
numbers_with_elongated_ticks=[],
numbers_to_show=range(3),
decimal_number_config={
"num_decimal_places": 0,
}
)
slider.match_width(self.graph)
slider.next_to(self.graph, DOWN, buff=0.2 * self.graph.get_height())
self.add(slider)
self.sd_slider = slider
def get_sd_slider_name(self):
return f"Social Distance Factor\\\\({int(100 * self.sd_probability)}$\\%$ of population)"
class DelayedSocialDistancingDot(DelayedSocialDistancing):
CONFIG = {
"simulation_config": {
"person_type": DotPerson,
}
}
class DelayedSocialDistancingLargeCity(DelayedSocialDistancing, LargerCity):
CONFIG = {
"trigger_infection_count": 50,
"simulation_config": {
'city_population': 900,
}
}
def construct(self):
self.wait_until_infection_threshold(self.trigger_infection_count)
self.change_social_distance_factor(
self.target_sd_factor,
self.sd_probability,
)
self.graph.add_v_line()
self.play(self.sd_slider.get_change_anim(self.target_sd_factor))
self.run_until_zero_infections()
class DelayedSocialDistancingLargeCity90p(DelayedSocialDistancingLargeCity):
CONFIG = {
"sd_probability": 0.9,
}
class DelayedSocialDistancingLargeCity90pAlt(DelayedSocialDistancingLargeCity):
CONFIG = {
"sd_probability": 0.9,
"random_seed": 5,
}
class DelayedSocialDistancingLargeCity70p(DelayedSocialDistancingLargeCity):
CONFIG = {
"sd_probability": 0.7,
}
class DelayedSocialDistancingLargeCity50p(DelayedSocialDistancingLargeCity):
CONFIG = {
"sd_probability": 0.5,
}
class DelayedSocialDistancingWithDots(DelayedSocialDistancing):
CONFIG = {
"person_type": DotPerson,
}
class DelayedSocialDistancingProbHalf(DelayedSocialDistancing):
CONFIG = {
"sd_probability": 0.5,
}
class ReduceInfectionDuration(LargerCity):
CONFIG = {
"trigger_infection_count": 50,
}
def construct(self):
self.wait_until_infection_threshold(self.trigger_infection_count)
self.play(self.slider.get_change_anim(1))
self.simulation.infection_time = 1
self.graph.add_v_line()
self.run_until_zero_infections()
def add_sliders(self):
slider = ValueSlider(
"Infection duration",
value=5,
x_min=0,
x_max=5,
tick_frequency=1,
numbers_with_elongated_ticks=[],
numbers_to_show=range(6),
decimal_number_config={
"num_decimal_places": 0,
},
marker_color=RED,
)
slider.match_width(self.graph)
slider.next_to(self.graph, DOWN, buff=0.2 * self.graph.get_height())
self.add(slider)
self.slider = slider
class SimpleTravel(RunSimpleSimulation):
CONFIG = {
"simulation_config": {
"person_type": DotPerson,
"n_cities": 12,
"city_population": 100,
"person_config": {
"infection_radius": 0.75,
"social_distance_factor": 0,
"gravity_strength": 0.5,
},
"travel_rate": 0.02,
"infection_time": 5,
},
}
def add_sliders(self):
slider = ValueSlider(
"Travel rate",
self.simulation.travel_rate,
x_min=0,
x_max=0.02,
tick_frequency=0.005,
numbers_with_elongated_ticks=[],
numbers_to_show=np.arange(0, 0.03, 0.01),
decimal_number_config={
"num_decimal_places": 2,
}
)
slider.match_width(self.graph)
slider.next_to(self.graph, DOWN, buff=0.2 * self.graph.get_height())
self.add(slider)
self.tr_slider = slider
class SimpleTravel2(SimpleTravel):
CONFIG = {
"random_seed": 1,
}
class SimpleTravelLongInfectionPeriod(SimpleTravel):
CONFIG = {
"simulation_config": {
"infection_time": 10,
}
}
class SimpleTravelDelayedSocialDistancing(DelayedSocialDistancing, SimpleTravel):
CONFIG = {
"target_sd_factor": 2,
"sd_probability": 0.7,
"delay_time": 15,
"trigger_infection_count": 50,
}
def construct(self):
self.wait_until_infection_threshold(self.trigger_infection_count)
self.change_social_distance_factor(
self.target_sd_factor,
self.sd_probability,
)
self.graph.add_v_line()
self.play(self.sd_slider.get_change_anim(self.target_sd_factor))
self.run_until_zero_infections()
def add_sliders(self):
SimpleTravel.add_sliders(self)
DelayedSocialDistancing.add_sliders(self)
buff = 0.1 * self.graph.get_height()
self.tr_slider.scale(0.8, about_edge=UP)
self.tr_slider.next_to(self.graph, DOWN, buff=buff)
self.sd_slider.scale(0.8)
self.sd_slider.marker.set_color(YELLOW)
self.sd_slider.name.set_color(YELLOW)
self.sd_slider.next_to(self.tr_slider, DOWN, buff=buff)
class SimpleTravelDelayedSocialDistancing70p(SimpleTravelDelayedSocialDistancing):
pass
class SimpleTravelDelayedSocialDistancing99p(SimpleTravelDelayedSocialDistancing):
CONFIG = {
"sd_probability": 0.99,
}
class SimpleTravelDelayedSocialDistancing20p(SimpleTravelDelayedSocialDistancing):
CONFIG = {
"sd_probability": 0.20,
}
class SimpleTravelDelayedSocialDistancing50p(SimpleTravelDelayedSocialDistancing):
CONFIG = {
"sd_probability": 0.50,
"random_seed": 1,
}
class SimpleTravelDelayedSocialDistancing50pThreshold100(SimpleTravelDelayedSocialDistancing):
CONFIG = {
"sd_probability": 0.50,
"trigger_infection_count": 100,
"random_seed": 5,
}
class SimpleTravelDelayedSocialDistancing70pThreshold100(SimpleTravelDelayedSocialDistancing):
CONFIG = {
"sd_probability": 0.70,
"trigger_infection_count": 100,
}
class SimpleTravelSocialDistancePlusZeroTravel(SimpleTravelDelayedSocialDistancing):
CONFIG = {
"sd_probability": 1,
"target_travel_rate": 0,
}
def construct(self):
self.wait_until_infection_threshold(self.trigger_infection_count)
self.change_social_distance_factor(
self.target_sd_factor,
self.sd_probability,
)
self.simulation.travel_rate = self.target_travel_rate
self.graph.add_v_line()
self.play(
self.tr_slider.get_change_anim(self.simulation.travel_rate),
self.sd_slider.get_change_anim(self.target_sd_factor),
)
self.run_until_zero_infections()
class SecondWave(SimpleTravelSocialDistancePlusZeroTravel):
def run_until_zero_infections(self):
self.wait_until(lambda: self.simulation.get_status_counts()[1] < 10)
self.change_social_distance_factor(0, 1)
self.simulation.travel_rate = 0.02
self.graph.add_v_line()
self.play(
self.tr_slider.get_change_anim(0.02),
self.sd_slider.get_change_anim(0),
)
super().run_until_zero_infections()
class SimpleTravelSocialDistancePlusZeroTravel99p(SimpleTravelSocialDistancePlusZeroTravel):
CONFIG = {
"sd_probability": 0.99,
}
class SimpleTravelDelayedTravelReduction(SimpleTravelDelayedSocialDistancing):
CONFIG = {
"trigger_infection_count": 50,
"target_travel_rate": 0.002,
}
def construct(self):
self.wait_until_infection_threshold(self.trigger_infection_count)
self.simulation.travel_rate = self.target_travel_rate
self.graph.add_v_line()
self.play(self.tr_slider.get_change_anim(self.simulation.travel_rate))
self.run_until_zero_infections()
class SimpleTravelDelayedTravelReductionThreshold100(SimpleTravelDelayedTravelReduction):
CONFIG = {
"random_seed": 2,
"trigger_infection_count": 100,
}
class SimpleTravelDelayedTravelReductionThreshold100TargetHalfPercent(SimpleTravelDelayedTravelReduction):
CONFIG = {
"random_seed": 2,
"trigger_infection_count": 100,
"target_travel_rate": 0.005,
}
class SimpleTravelDelayedTravelReductionThreshold100TargetHalfPercent2(SimpleTravelDelayedTravelReductionThreshold100TargetHalfPercent):
CONFIG = {
"random_seed": 1,
"sd_probability": 0.5,
}
def setup(self):
super().setup()
for x in range(2):
random.choice(self.simulation.people).set_status("I")
class SimpleTravelLargeCity(SimpleTravel, LargerCity):
CONFIG = {
"simulation_config": {
"n_cities": 12,
"travel_rate": 0.02,
}
}
class SimpleTravelLongerDelayedSocialDistancing(SimpleTravelDelayedSocialDistancing):
CONFIG = {
"trigger_infection_count": 100,
}
class SimpleTravelLongerDelayedTravelReduction(SimpleTravelDelayedTravelReduction):
CONFIG = {
"trigger_infection_count": 100,
}
class SocialDistanceAfterFiveDays(DelayedSocialDistancing):
CONFIG = {
"sd_probability": 0.7,
"delay_time": 5,
"simulation_config": {
"travel_rate": 0
},
}
class QuarantineInfectious(RunSimpleSimulation):
CONFIG = {
"trigger_infection_count": 10,
"target_sd_factor": 3,
"infection_time_before_quarantine": 1,
}
def construct(self):
self.wait_until_infection_threshold(self.trigger_infection_count)
self.add_quarantine_box()
self.set_quarantine_updaters()
self.run_until_zero_infections()
def add_quarantine_box(self):
boxes = self.simulation.boxes
q_box = boxes[0].copy()
q_box.set_color(RED_E)
q_box.set_width(boxes.get_width() / 3)
q_box.next_to(
boxes, LEFT,
aligned_edge=DOWN,
buff=0.25 * q_box.get_width()
)
label = OldTexText("Quarantine zone")
label.set_color(RED)
label.match_width(q_box)
label.next_to(q_box, DOWN, buff=0.1 * q_box.get_width())
self.add(q_box)
self.add(label)
self.q_box = q_box
def set_quarantine_updaters(self):
def quarantine_if_ready(simulation):
for person in simulation.people:
send_to_q_box = all([
not person.is_quarantined,
person.symptomatic,
(person.time - person.infection_start_time) > self.infection_time_before_quarantine,
])
if send_to_q_box:
person.box = self.q_box
person.dl_bound = self.q_box.get_corner(DL)
person.ur_bound = self.q_box.get_corner(UR)
person.old_center = person.get_center()
person.new_center = self.q_box.get_center()
point = VectorizedPoint(person.get_center())
person.push_anim(ApplyMethod(point.move_to, self.q_box.get_center(), run_time=0.5))
person.push_anim(MaintainPositionRelativeTo(person, point))
person.move_to(self.q_box.get_center())
person.is_quarantined = True
for person in self.simulation.people:
person.is_quarantined = False
# person.add_updater(quarantine_if_ready)
self.simulation.add_updater(quarantine_if_ready)
class QuarantineInfectiousLarger(QuarantineInfectious, LargerCity):
CONFIG = {
"trigger_infection_count": 50,
}
class QuarantineInfectiousLargerWithTail(QuarantineInfectiousLarger):
def construct(self):
super().construct()
self.simulation.clear_updaters()
self.wait(25)
class QuarantineInfectiousTravel(QuarantineInfectious, SimpleTravel):
CONFIG = {
"trigger_infection_count": 50,
}
def add_sliders(self):
pass
class QuarantineInfectious80p(QuarantineInfectious):
CONFIG = {
"simulation_config": {
"person_config": {
"p_symptomatic_on_infection": 0.8,
}
}
}
class QuarantineInfectiousLarger80p(QuarantineInfectiousLarger):
CONFIG = {
"simulation_config": {
"person_config": {
"p_symptomatic_on_infection": 0.8,
}
}
}
class QuarantineInfectiousTravel80p(QuarantineInfectiousTravel):
CONFIG = {
"simulation_config": {
"person_config": {
"p_symptomatic_on_infection": 0.8,
}
}
}
class QuarantineInfectious50p(QuarantineInfectious):
CONFIG = {
"simulation_config": {
"person_config": {
"p_symptomatic_on_infection": 0.5,
}
}
}
class QuarantineInfectiousLarger50p(QuarantineInfectiousLarger):
CONFIG = {
"simulation_config": {
"person_config": {
"p_symptomatic_on_infection": 0.5,
}
}
}
class QuarantineInfectiousTravel50p(QuarantineInfectiousTravel):
CONFIG = {
"simulation_config": {
"person_config": {
"p_symptomatic_on_infection": 0.5,
}
}
}
class CentralMarket(DelayedSocialDistancing):
CONFIG = {
"sd_probability": 0.7,
"delay_time": 5,
"simulation_config": {
"person_type": DotPerson,
"travel_rate": 0
},
"shopping_frequency": 0.05,
"shopping_time": 1,
}
def setup(self):
super().setup()
for person in self.simulation.people:
person.last_shopping_trip = -3
person.is_shopping = False
square = Square()
square.set_height(0.2)
square.set_color(WHITE)
square.move_to(self.simulation.boxes[0].get_center())
self.add(square)
self.simulation.add_updater(
lambda m, dt: self.add_travel_anims(m, dt)
)
def construct(self):
self.run_until_zero_infections()
def add_travel_anims(self, simulation, dt):
shopping_time = self.shopping_time
for person in simulation.people:
time_since_trip = person.time - person.last_shopping_trip
if time_since_trip > shopping_time:
if random.random() < dt * self.shopping_frequency:
person.last_shopping_trip = person.time
point = VectorizedPoint(person.get_center())
anim1 = ApplyMethod(
point.move_to, person.box.get_center(),
path_arc=45 * DEGREES,
run_time=shopping_time,
rate_func=there_and_back_with_pause,
)
anim2 = MaintainPositionRelativeTo(person, point, run_time=shopping_time)
person.push_anim(anim1)
person.push_anim(anim2)
def add_sliders(self):
pass
class CentralMarketLargePopulation(CentralMarket, LargerCity):
pass
class CentralMarketLowerInfection(CentralMarketLargePopulation):
CONFIG = {
"simulation_config": {
"p_infection_per_day": 0.1,
}
}
class CentralMarketVeryFrequentLargePopulationDelayedSocialDistancing(CentralMarketLowerInfection):
CONFIG = {
"sd_probability": 0.7,
"trigger_infection_count": 25,
"simulation_config": {
"person_type": DotPerson,
},
"target_sd_factor": 2,
}
def construct(self):
self.wait_until_infection_threshold(self.trigger_infection_count)
self.graph.add_v_line()
for person in self.simulation.people:
person.social_distance_factor = self.target_sd_factor
self.run_until_zero_infections()
class CentralMarketLessFrequent(CentralMarketVeryFrequentLargePopulationDelayedSocialDistancing):
CONFIG = {
"target_shopping_frequency": 0.01,
"trigger_infection_count": 100,
"random_seed": 1,
"simulation_config": {
'city_population': 900,
},
}
def construct(self):
self.wait_until(lambda: self.simulation.get_status_counts()[1] > self.trigger_infection_count)
for person in self.simulation.people:
person.social_distance_factor = 2
# Decrease shopping rate
self.graph.add_v_line()
self.change_slider()
self.run_until_zero_infections()
def change_slider(self):
self.play(self.shopping_slider.get_change_anim(self.target_shopping_frequency))
self.shopping_frequency = self.target_shopping_frequency
def add_sliders(self):
slider = ValueSlider(
"Shopping frequency",
value=self.shopping_frequency,
x_min=0,
x_max=0.05,
tick_frequency=0.01,
numbers_with_elongated_ticks=[],
numbers_to_show=np.arange(0, 0.06, 0.01),
decimal_number_config={
"num_decimal_places": 2,
}
)
slider.match_width(self.graph)
slider.next_to(self.graph, DOWN, buff=0.2 * self.graph.get_height())
self.add(slider)
self.shopping_slider = slider
class CentralMarketDownToZeroFrequency(CentralMarketLessFrequent):
CONFIG = {
"target_shopping_frequency": 0,
}
class CentralMarketQuarantine(QuarantineInfectiousLarger, CentralMarketLowerInfection):
CONFIG = {
"random_seed": 1,
}
def construct(self):
self.wait_until_infection_threshold(self.trigger_infection_count)
self.graph.add_v_line()
self.add_quarantine_box()
self.set_quarantine_updaters()
self.run_until_zero_infections()
class CentralMarketQuarantine80p(CentralMarketQuarantine):
CONFIG = {
"simulation_config": {
"person_config": {
"p_symptomatic_on_infection": 0.8,
}
}
}
class CentralMarketTransitionToLowerInfection(CentralMarketLessFrequent):
CONFIG = {
"target_p_infection_per_day": 0.05, # From 0.1
"trigger_infection_count": 100,
"random_seed": 1,
"simulation_config": {
'city_population': 900,
},
}
def change_slider(self):
self.play(self.infection_slider.get_change_anim(self.target_p_infection_per_day))
self.simulation.p_infection_per_day = self.target_p_infection_per_day
def add_sliders(self):
slider = ValueSlider(
"Infection rate",
value=self.simulation.p_infection_per_day,
x_min=0,
x_max=0.2,
tick_frequency=0.05,
numbers_with_elongated_ticks=[],
numbers_to_show=np.arange(0, 0.25, 0.05),
decimal_number_config={
"num_decimal_places": 2,
},
marker_color=RED,
)
slider.match_width(self.graph)
slider.next_to(self.graph, DOWN, buff=0.2 * self.graph.get_height())
self.add(slider)
self.infection_slider = slider
class CentralMarketTransitionToLowerInfectionAndLowerFrequency(CentralMarketTransitionToLowerInfection):
CONFIG = {
"random_seed": 2,
}
def change_slider(self):
super().change_slider()
self.shopping_frequency = self.target_shopping_frequency
# Filler animations
class TableOfContents(Scene):
def construct(self):
chapters = VGroup(
OldTexText("Basic setup"),
OldTexText("Identify and isolate"),
OldTexText("Social distancing"),
OldTexText("Travel restrictions"),
OldTexText("$R$"),
OldTexText("Central hubs"),
)
chapters.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
chapters.set_height(FRAME_HEIGHT - 1)
chapters.to_edge(LEFT, buff=LARGE_BUFF)
for chapter in chapters:
dot = Dot()
dot.next_to(chapter, LEFT, SMALL_BUFF)
chapter.add(dot)
chapter.save_state()
self.add(chapters)
for chapter in chapters:
non_chapter = [c for c in chapters if c is not chapter]
chapter.target = chapter.saved_state.copy()
chapter.target.scale(1.5, about_edge=LEFT)
chapter.target.set_fill(YELLOW, 1)
for nc in non_chapter:
nc.target = nc.saved_state.copy()
nc.target.scale(0.8, about_edge=LEFT)
nc.target.set_fill(WHITE, 0.5)
self.play(*map(MoveToTarget, chapters))
self.wait()
self.play(*map(Restore, chapters))
self.wait()
class DescribeModel(Scene):
def construct(self):
# Setup words
words = OldTexText(
"Susceptible",
"Infectious",
"Recovered",
)
words.scale(0.8 / words[0][0].get_height())
colors = [
COLOR_MAP["S"],
COLOR_MAP["I"],
interpolate_color(COLOR_MAP["R"], WHITE, 0.5),
]
initials = VGroup()
for i, word, color in zip(it.count(), words, colors):
initials.add(word[0][0])
word.set_color(color)
word.move_to(2 * i * DOWN)
word.to_edge(LEFT)
words.to_corner(UL)
# Rearrange initials
initials.save_state()
initials.arrange(RIGHT, buff=SMALL_BUFF)
initials.set_color(WHITE)
title = VGroup(initials, OldTexText("Model"))
title[1].match_height(title[0])
title.arrange(RIGHT, buff=MED_LARGE_BUFF)
title.center()
title.to_edge(UP)
self.play(FadeInFromDown(title))
self.wait()
self.play(
Restore(
initials,
path_arc=-90 * DEGREES,
),
FadeOut(title[1])
)
self.wait()
# Show each category
pi = PiPerson(
height=3,
max_speed=0,
infection_radius=5,
)
pi.color_map["R"] = words[2].get_color()
pi.center()
pi.body.change("pondering", initials[0])
word_anims = []
for word in words:
word_anims.append(LaggedStartMap(
FadeInFrom, word[1:],
lambda m: (m, 0.2 * LEFT),
))
self.play(
Succession(
FadeInFromDown(pi),
ApplyMethod(pi.body.change, "guilty"),
),
word_anims[0],
run_time=2,
)
words[0].pi = pi.copy()
self.play(
words[0].pi.set_height, 1,
words[0].pi.next_to, words[0], RIGHT,
)
self.play(Blink(pi.body))
pi.set_status("I")
point = VectorizedPoint(pi.get_center())
self.play(
point.shift, 3 * RIGHT,
MaintainPositionRelativeTo(pi, point),
word_anims[1],
run_time=2,
)
words[1].pi = pi.copy()
self.play(
words[1].pi.set_height, 1,
words[1].pi.next_to, words[1], RIGHT,
)
self.wait(3)
pi.set_status("R")
self.play(
word_anims[2],
Animation(pi, suspend_mobject_updating=False)
)
words[2].pi = pi.copy()
self.play(
words[2].pi.set_height, 1,
words[2].pi.next_to, words[2], RIGHT,
)
self.wait()
# Show rules
i_pi = PiPerson(
height=1.5,
max_speed=0,
infection_radius=6,
status="S",
)
i_pi.set_status("I")
s_pis = VGroup()
for vect in [RIGHT, UP, LEFT, DOWN]:
s_pi = PiPerson(
height=1.5,
max_speed=0,
infection_radius=6,
status="S",
)
s_pi.next_to(i_pi, vect, MED_LARGE_BUFF)
s_pis.add(s_pi)
VGroup(i_pi, s_pis).to_edge(RIGHT)
circle = Circle(radius=3)
circle.move_to(i_pi)
dashed_circle = DashedVMobject(circle, num_dashes=30)
dashed_circle.set_color(RED)
self.play(
FadeOut(pi),
FadeIn(s_pis),
FadeIn(i_pi),
)
anims = []
for s_pi in s_pis:
anims.append(ApplyMethod(s_pi.body.look_at, i_pi.body.eyes))
self.play(*anims)
self.add(VGroup(i_pi, *s_pis))
self.wait()
self.play(ShowCreation(dashed_circle))
self.wait()
shuffled = list(s_pis)
random.shuffle(shuffled)
for s_pi in shuffled:
s_pi.set_status("I")
self.wait(3 * random.random())
self.wait(2)
self.play(FadeOut(s_pis), FadeOut(dashed_circle))
# Let time pass
clock = Clock()
clock.next_to(i_pi.body, UP, buff=LARGE_BUFF)
self.play(
VFadeIn(clock),
ClockPassesTime(
clock,
run_time=5,
hours_passed=5,
),
)
i_pi.set_status("R")
self.wait(1)
self.play(Blink(i_pi.body))
self.play(FadeOut(clock))
# Removed
removed = OldTexText("Removed")
removed.match_color(words[2])
removed.match_height(words[2])
removed.move_to(words[2], DL)
self.play(
FadeOut(words[2], UP),
FadeIn(removed, DOWN),
)
self.play(
i_pi.body.change, 'pleading', removed,
)
self.play(Blink(i_pi.body))
self.wait()
class SubtlePangolin(Scene):
def construct(self):
pangolin = SVGMobject(file_name="pangolin")
pangolin.set_height(0.5)
pangolin.set_fill(GREY_BROWN, opacity=0)
pangolin.set_stroke(GREY_BROWN, width=1)
self.play(ShowCreationThenFadeOut(pangolin))
self.play(FadeOut(pangolin))
self.embed()
class DoubleRadiusInGroup(Scene):
def construct(self):
radius = 1
pis = VGroup(*[
PiPerson(
height=0.5,
max_speed=0,
wander_step_size=0,
infection_radius=4 * radius,
)
for x in range(49)
])
pis.arrange_in_grid()
pis.set_height(FRAME_HEIGHT - 1)
sicky = pis[24]
sicky.set_status("I")
circle = Circle(radius=radius)
circle.move_to(sicky)
dashed_circle = DashedVMobject(circle, num_dashes=30)
dashed_circle2 = dashed_circle.copy()
dashed_circle2.scale(2)
self.add(pis)
self.play(ShowCreation(dashed_circle, lag_ratio=0))
self.play(ShowCreation(dashed_circle2, lag_ratio=0))
anims = []
for pi in pis:
if pi.status == "S":
anims.append(ApplyMethod(
pi.body.change, "pleading", sicky.body.eyes
))
random.shuffle(anims)
self.play(LaggedStart(*anims))
self.wait(10)
class CutPInfectionInHalf(Scene):
def construct(self):
# Add people
sicky = PiPerson(
height=1,
infection_radius=4,
max_speed=0,
wander_step_size=0,
)
normy = sicky.deepcopy()
normy.next_to(sicky, RIGHT)
normy.body.look_at(sicky.body.eyes)
circ = Circle(radius=4)
d_circ = DashedVMobject(circ, num_dashes=30)
d_circ.set_color(RED)
d_circ.move_to(sicky)
sicky.set_status("I")
self.add(sicky, normy)
self.add(d_circ)
self.play(d_circ.scale, 0.5)
self.wait()
# Prob label
eq = VGroup(
OldTex("P(\\text{Infection}) = "),
DecimalNumber(0.2),
)
eq.arrange(RIGHT, buff=0.2)
eq.to_edge(UP)
arrow = Vector(0.5 * RIGHT)
arrow.next_to(eq, RIGHT)
new_rhs = eq[1].copy()
new_rhs.next_to(arrow, RIGHT)
new_rhs.set_color(YELLOW)
self.play(FadeIn(eq))
self.play(
TransformFromCopy(eq[1], new_rhs),
GrowArrow(arrow)
)
self.play(ChangeDecimalToValue(new_rhs, 0.1))
self.wait(2)
# Each day
clock = Clock()
clock.set_height(1)
clock.next_to(normy, UR, buff=0.7)
def get_clock_run(clock):
return ClockPassesTime(
clock,
hours_passed=1,
run_time=1,
)
self.play(
VFadeIn(clock),
get_clock_run(clock),
)
# Random choice
choices = VGroup()
for x in range(9):
choices.add(Checkmark())
for x in range(1):
choices.add(Exmark())
choices.arrange(DOWN)
choices.set_height(3)
choices.next_to(clock, DOWN)
rect = SurroundingRectangle(choices[0])
self.add(choices, rect)
def show_random_choice(scene, rect, choices):
for x in range(10):
rect.move_to(random.choice(choices[:-1]))
scene.wait(0.1)
show_random_choice(self, rect, choices)
for x in range(6):
self.play(get_clock_run(clock))
show_random_choice(self, rect, choices)
rect.move_to(choices[-1])
normy.set_status("I")
self.add(normy)
self.play(
FadeOut(clock),
FadeOut(choices),
FadeOut(rect),
)
self.wait(4)
class KeyTakeaways(Scene):
def construct(self):
takeaways = VGroup(*[
OldTexText(
text,
alignment="",
)
for text in [
"""
Changes in how many people slip through the tests\\\\
cause disproportionately large changes to the total\\\\
number of people infected.
""",
"""
Social distancing slows the spread, but\\\\
even small imperfections prolong it.
""",
"""
Reducing transit between communities, late in the game,\\\\
has a very limited effect.
""",
"""
Shared central locations dramatically speed up\\\\
the spread.
""",
]
])
takeaway = OldTexText(
"The growth rate is very sensitive to:\\\\",
"- \\# Daily interactions\\\\",
"- Probability of infection\\\\",
"- Duration of illness\\\\",
alignment="",
)
takeaway[1].set_color(GREEN_D)
takeaway[2].set_color(GREEN_C)
takeaway[3].set_color(GREEN_B)
takeaway.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
takeaways.add_to_back(takeaway)
takeaways.scale(1.25)
titles = VGroup()
for i in range(len(takeaways)):
title = OldTexText("Key takeaway \\#")
num = Integer(i + 1)
num.next_to(title, RIGHT, buff=SMALL_BUFF)
title.add(num)
titles.add(title)
titles.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
titles.to_edge(LEFT)
titles.set_color(GREY_D)
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH - 1)
h_line.to_edge(UP, buff=1.5)
for takeaway in takeaways:
takeaway.next_to(h_line, DOWN, buff=0.75)
max_width = FRAME_WIDTH - 2
if takeaway.get_width() > max_width:
takeaway.set_width(max_width)
takeaways[3].shift(0.25 * UP)
self.add(titles)
self.wait()
for title, takeaway in zip(titles, takeaways):
other_titles = VGroup(*titles)
other_titles.remove(title)
self.play(title.set_color, WHITE, run_time=0.5)
title.save_state()
temp_h_line = h_line.copy()
self.play(
title.scale, 1.5,
title.to_edge, UP,
title.set_x, 0,
title.set_color, YELLOW,
FadeOut(other_titles),
ShowCreation(temp_h_line),
)
self.play(FadeIn(takeaway, lag_ratio=0.1, run_time=2, rate_func=linear))
self.wait(2)
temp_h_line.rotate(PI)
self.play(
Restore(title),
FadeIn(other_titles),
Uncreate(temp_h_line),
FadeOut(takeaway, DOWN, lag_ratio=0.25 / len(takeaway.family_members_with_points()))
)
self.wait()
self.embed()
class AsymptomaticCases(Scene):
def construct(self):
pis = VGroup(*[
PiPerson(
height=1,
infection_radius=2,
wander_step_size=0,
max_speed=0,
)
for x in range(5)
])
pis.arrange(RIGHT, buff=2)
pis.to_edge(DOWN, buff=2)
sneaky = pis[1]
sneaky.p_symptomatic_on_infection = 0
self.add(pis)
for pi in pis:
if pi is sneaky:
pi.color_map["I"] = YELLOW
pi.mode_map["I"] = "coin_flip_1"
else:
pi.color_map["I"] = RED
pi.mode_map["I"] = "sick"
pi.set_status("I")
self.wait(0.1)
self.wait(2)
label = OldTexText("Never isolated")
label.set_height(0.8)
label.to_edge(UP)
label.set_color(YELLOW)
arrow = Arrow(
label.get_bottom(),
sneaky.body.get_top(),
buff=0.5,
max_tip_length_to_length_ratio=0.5,
stroke_width=6,
max_stroke_width_to_length_ratio=10,
)
self.play(
FadeInFromDown(label),
GrowArrow(arrow),
)
self.wait(13)
class WeDontHaveThat(TeacherStudentsScene):
def construct(self):
self.student_says(
"But we don't\\\\have that!",
target_mode="angry",
added_anims=[self.teacher.change, "guilty"]
)
self.play_all_student_changes(
"angry",
look_at=self.teacher.eyes
)
self.wait(5)
class IntroduceSocialDistancing(Scene):
def construct(self):
pis = VGroup(*[
PiPerson(
height=2,
wander_step_size=0,
gravity_well=None,
social_distance_color_threshold=5,
max_social_distance_stroke_width=10,
dl_bound=[-FRAME_WIDTH / 2 + 1, -2],
ur_bound=[FRAME_WIDTH / 2 - 1, 2],
)
for x in range(3)
])
pis.arrange(RIGHT, buff=0.25)
pis.move_to(DOWN)
pi1, pi2, pi3 = pis
slider = ValueSlider(
"Social distance factor",
0,
x_min=0,
x_max=5,
tick_frequency=1,
numbers_to_show=range(6),
marker_color=YELLOW,
)
slider.center()
slider.to_edge(UP)
self.add(slider)
def update_pi(pi):
pi.social_distance_factor = 4 * slider.p2n(slider.marker.get_center())
for pi in pis:
pi.add_updater(update_pi)
pi.repulsion_points = [
pi2.get_center()
for pi2 in pis
if pi2 is not pi
]
self.add(pis)
self.play(
FadeIn(slider),
*[
ApplyMethod(pi1.body.look_at, pi2.body.eyes)
for pi1, pi2 in zip(pis, [*pis[1:], pis[0]])
]
)
self.add(*pis)
self.wait()
self.play(slider.get_change_anim(3))
self.wait(4)
for i, vect in (0, RIGHT), (2, LEFT):
pis.suspend_updating()
pis[1].generate_target()
pis[1].target.next_to(pis[i], vect, SMALL_BUFF)
pis[1].target.body.look_at(pis[i].body.eyes)
self.play(
MoveToTarget(pis[1]),
path_arc=PI,
)
pis.resume_updating()
self.wait(5)
self.wait(5)
self.embed()
class FastForwardBy2(Scene):
CONFIG = {
"n": 2,
}
def construct(self):
n = self.n
triangles = VGroup(*[
ArrowTip(start_angle=0)
for x in range(n)
])
triangles.arrange(RIGHT, buff=0.01)
label = VGroup(OldTex("\\times"), Integer(n))
label.set_height(0.4)
label.arrange(RIGHT, buff=SMALL_BUFF)
label.next_to(triangles, RIGHT, buff=SMALL_BUFF)
for mob in triangles, label:
mob.set_color(GREY_A)
mob.set_stroke(BLACK, 4, background=True)
self.play(
LaggedStartMap(
FadeInFrom, triangles,
lambda m: (m, 0.4 * LEFT),
),
FadeIn(label, 0.2 * LEFT),
run_time=1,
)
self.play(
FadeOut(label),
FadeOut(triangles),
)
class FastForwardBy4(FastForwardBy2):
CONFIG = {
"n": 4,
}
class DontLetThisHappen(Scene):
def construct(self):
text = OldTexText("Don't let\\\\this happen!")
text.scale(1.5)
text.set_stroke(BLACK, 5, background=True)
arrow = Arrow(
text.get_top(),
text.get_top() + 2 * UR + 0.5 * RIGHT,
path_arc=-120 * DEGREES,
)
self.add(text)
self.play(
Write(text, run_time=1),
ShowCreation(arrow),
)
self.wait()
class ThatsNotHowIBehave(TeacherStudentsScene):
def construct(self):
self.student_says(
"That's...not\\\\how I behave.",
target_mode="sassy",
look_at=self.screen,
)
self.play(
self.teacher.change, "guilty",
self.change_students("erm", "erm", "sassy")
)
self.look_at(self.screen)
self.wait(20)
class BetweenNothingAndQuarantineWrapper(Scene):
def construct(self):
self.add(FullScreenFadeRectangle(
fill_color=GREY_E,
fill_opacity=1,
))
rects = VGroup(*[
ScreenRectangle()
for x in range(3)
])
rects.arrange(RIGHT)
rects.set_width(FRAME_WIDTH - 1)
self.add(rects)
rects.set_fill(BLACK, 1)
rects.set_stroke(WHITE, 2)
titles = VGroup(
OldTexText("Do nothing"),
OldTexText("Quarantine\\\\", "80$\\%$ of cases"),
OldTexText("Quarantine\\\\", "all cases"),
)
for title, rect in zip(titles, rects):
title.next_to(rect, UP)
q_marks = OldTex("???")
q_marks.scale(2)
q_marks.move_to(rects[1])
self.add(rects)
self.play(LaggedStartMap(
FadeInFromDown,
VGroup(titles[0], titles[2], titles[1]),
lag_ratio=0.3,
))
self.play(Write(q_marks))
self.wait()
class DarkerInterpretation(Scene):
def construct(self):
qz = OldTexText("Quarantine zone")
qz.set_color(RED)
qz.set_width(2)
line = Line(qz.get_left(), qz.get_right())
new_words = OldTexText("Deceased")
new_words.replace(qz, dim_to_match=1)
new_words.set_color(RED)
self.add(qz)
self.wait()
self.play(ShowCreation(line))
self.play(
FadeOut(qz),
FadeOut(line),
FadeIn(new_words)
)
self.wait()
class SARS2002(TeacherStudentsScene):
def construct(self):
image = ImageMobject("sars_icon")
image.set_height(3.5)
image.move_to(self.hold_up_spot, DR)
image.shift(RIGHT)
name = OldTexText("2002 SARS Outbreak")
name.next_to(image, LEFT, MED_LARGE_BUFF, aligned_edge=UP)
n_cases = VGroup(
Integer(0, edge_to_fix=UR),
OldTexText("total cases")
)
n_cases.arrange(RIGHT)
n_cases.scale(1.25)
n_cases.next_to(name, DOWN, buff=2)
arrow = Arrow(name.get_bottom(), n_cases.get_top())
n_cases.shift(MED_SMALL_BUFF * RIGHT)
self.play(
self.teacher.change, "raise_right_hand",
FadeIn(image, DOWN, run_time=2),
self.change_students(
"pondering", "thinking", "pondering",
look_at=image,
)
)
self.play(
FadeIn(name, RIGHT),
)
self.play(
GrowArrow(arrow),
UpdateFromAlphaFunc(
n_cases,
lambda m, a: m.set_opacity(a),
),
ChangeDecimalToValue(n_cases[0], 8098),
self.change_students(look_at=n_cases),
)
self.wait()
self.play_all_student_changes(
"thinking", look_at=n_cases,
)
self.play(self.teacher.change, "tease")
self.wait(6)
self.embed()
class QuarteringLines(Scene):
def construct(self):
lines = VGroup(
Line(UP, DOWN),
Line(LEFT, RIGHT),
)
lines.set_width(FRAME_WIDTH)
lines.set_height(FRAME_HEIGHT, stretch=True)
lines.set_stroke(WHITE, 3)
self.play(ShowCreation(lines))
self.wait()
class Eradicated(Scene):
def construct(self):
word = OldTexText("Eradicated")
word.set_color(GREEN)
self.add(word)
class LeftArrow(Scene):
def construct(self):
arrow = Vector(2 * LEFT)
self.play(GrowArrow(arrow))
self.wait()
self.play(FadeOut(arrow))
class IndicationArrow(Scene):
def construct(self):
vect = Vector(
0.5 * DR,
max_tip_length_to_length_ratio=0.4,
max_stroke_width_to_length_ratio=10,
stroke_width=5,
)
vect.set_color(YELLOW)
self.play(GrowArrow(vect))
self.play(FadeOut(vect))
class REq(Scene):
def construct(self):
mob = OldTex("R_0 = ")[0]
mob[1].set_color(BLACK)
mob[2].shift(mob[1].get_width() * LEFT * 0.7)
self.add(mob)
class IntroduceR0(Scene):
def construct(self):
# Infect
pis = VGroup(*[
PiPerson(
height=0.5,
infection_radius=1.5,
wander_step_size=0,
max_speed=0,
)
for x in range(5)
])
pis[:4].arrange(RIGHT, buff=2)
pis[:4].to_edge(DOWN, buff=2)
sicky = pis[4]
sicky.move_to(2 * UP)
sicky.set_status("I")
pis[1].set_status("R")
for anim in pis[1].change_anims:
pis[1].pop_anim(anim)
count = VGroup(
OldTexText("Infection count: "),
Integer(0)
)
count.arrange(RIGHT, aligned_edge=DOWN)
count.to_corner(UL)
self.add(pis)
self.add(count)
self.wait(2)
for pi in pis[:4]:
point = VectorizedPoint(sicky.get_center())
self.play(
point.move_to, pi.get_right() + 0.25 * RIGHT,
MaintainPositionRelativeTo(sicky, point),
run_time=0.5,
)
if pi.status == "S":
count[1].increment_value()
count[1].set_color(WHITE)
pi.set_status("I")
self.play(
Flash(
sicky.get_center(),
color=RED,
line_length=0.3,
flash_radius=0.7,
),
count[1].set_color, RED,
)
self.wait()
# Attach count to sicky
self.play(
point.move_to, 2 * UP,
MaintainPositionRelativeTo(sicky, point),
)
count_copy = count[1].copy()
self.play(
count_copy.next_to, sicky.body, UR,
count_copy.set_color, WHITE,
)
self.wait()
# Zeros
zeros = VGroup()
for pi in pis[:4]:
if pi.status == "I":
zero = Integer(0)
zero.next_to(pi.body, UR)
zeros.add(zero)
# R label
R_label = OldTexText("Average :=", " $R$")
R_label.set_color_by_tex("R", YELLOW)
R_label.next_to(count, DOWN, buff=1.5)
arrow = Arrow(R_label[0].get_top(), count.get_bottom())
self.play(
LaggedStartMap(FadeInFromDown, zeros),
GrowArrow(arrow),
FadeIn(R_label),
)
brace = Brace(R_label[1], DOWN)
name = OldTexText("``Effective reproductive number''")
name.set_color(YELLOW)
name.next_to(brace, DOWN)
name.to_edge(LEFT)
self.play(
GrowFromCenter(brace),
FadeIn(name, 0.5 * UP),
)
self.wait(5)
# R0
brr = OldTexText("``Basic reproductive number''")
brr.set_color(TEAL)
brr.move_to(name, LEFT)
R0 = OldTex("R_0")
R0.move_to(R_label[1], UL)
R0.set_color(TEAL)
for pi in pis[:4]:
pi.set_status("S")
self.play(
FadeOut(R_label[1], UP),
FadeOut(name, UP),
FadeIn(R0, DOWN),
FadeIn(brr, DOWN),
FadeOut(zeros),
FadeOut(count_copy),
brace.match_width, R0, {"stretch": True},
brace.match_x, R0,
)
self.wait()
# Copied from above
count[1].set_value(0)
for pi in pis[:4]:
point = VectorizedPoint(sicky.get_center())
self.play(
point.move_to, pi.body.get_right() + 0.25 * RIGHT,
MaintainPositionRelativeTo(sicky, point),
run_time=0.5,
)
count[1].increment_value()
count[1].set_color(WHITE)
pi.set_status("I")
self.play(
Flash(
sicky.get_center(),
color=RED,
line_length=0.3,
flash_radius=0.7,
),
count[1].set_color, RED,
)
self.play(
point.move_to, 2 * UP,
MaintainPositionRelativeTo(sicky, point),
)
self.wait(4)
class HowR0IsCalculatedHere(Scene):
def construct(self):
words = VGroup(
OldTexText("Count ", "\\# transfers"),
OldTexText("for every infectious case")
)
words.arrange(DOWN)
words[1].set_color(RED)
words.to_edge(UP)
estimate = OldTexText("Estimate")
estimate.move_to(words[0][0], RIGHT)
lp, rp = parens = OldTex("(", ")")
parens.match_height(words)
lp.next_to(words, LEFT, SMALL_BUFF)
rp.next_to(words, RIGHT, SMALL_BUFF)
average = OldTexText("Average")
average.scale(1.5)
average.next_to(parens, LEFT, SMALL_BUFF)
words.save_state()
words[1].move_to(words[0])
words[0].set_opacity(0)
self.add(FullScreenFadeRectangle(fill_color=GREY_E, fill_opacity=1).scale(2))
self.wait()
self.play(Write(words[1], run_time=1))
self.wait()
self.add(words)
self.play(Restore(words))
self.wait()
self.play(
FadeOut(words[0][0], UP),
FadeIn(estimate, DOWN),
)
self.wait()
self.play(
Write(parens),
FadeIn(average, 0.5 * RIGHT),
self.camera.frame.shift, LEFT,
)
self.wait()
self.embed()
class R0Rect(Scene):
def construct(self):
rect = SurroundingRectangle(OldTexText("R0 = 2.20"))
rect.set_stroke(YELLOW, 4)
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
class DoubleInfectionRadius(Scene):
CONFIG = {
"random_seed": 1,
}
def construct(self):
c1 = Circle(radius=0.25, color=RED)
c2 = Circle(radius=0.5, color=RED)
arrow = Vector(RIGHT)
c1.next_to(arrow, LEFT)
c2.next_to(arrow, RIGHT)
title = OldTexText("Double the\\\\infection radius")
title.next_to(VGroup(c1, c2), UP)
self.add(c1, title)
self.wait()
self.play(
GrowArrow(arrow),
TransformFromCopy(c1, c2),
)
self.wait()
c2.label = OldTexText("4x area")
c2.label.scale(0.5)
c2.label.next_to(c2, DOWN)
for circ, count in (c1, 4), (c2, 16):
dots = VGroup()
for x in range(count):
dot = Dot(color=BLUE)
dot.set_stroke(BLACK, 2, background=True)
dot.set_height(0.05)
vect = rotate_vector(RIGHT, TAU * random.random())
vect *= 0.9 * random.random() * circ.get_height() / 2
dot.move_to(circ.get_center() + vect)
dots.add(dot)
circ.dot = dots
anims = [ShowIncreasingSubsets(dots)]
if hasattr(circ, "label"):
anims.append(FadeIn(circ.label, 0.5 * UP))
self.play(*anims)
self.wait()
class PInfectionSlider(Scene):
def construct(self):
slider = ValueSlider(
"Probability of infection",
0.2,
x_min=0,
x_max=0.2,
numbers_to_show=np.arange(0.05, 0.25, 0.05),
decimal_number_config={
"num_decimal_places": 2,
},
tick_frequency=0.05,
)
self.add(slider)
self.wait()
self.play(slider.get_change_anim(0.1))
self.wait()
self.play(slider.get_change_anim(0.05))
self.wait()
class R0Categories(Scene):
def construct(self):
# Titles
titles = VGroup(
OldTex("R > 1", color=RED),
OldTex("R = 1", color=YELLOW),
OldTex("R < 1", color=GREEN),
)
titles.scale(1.25)
titles.arrange(RIGHT, buff=2.7)
titles.to_edge(UP)
v_lines = VGroup()
for t1, t2 in zip(titles, titles[1:]):
v_line = Line(UP, DOWN)
v_line.set_height(FRAME_HEIGHT)
v_line.set_x(midpoint(t1.get_right(), t2.get_left())[0])
v_lines.add(v_line)
self.add(titles)
self.add(v_lines)
# Names
names = VGroup(
OldTexText("Epidemic", color=RED),
OldTexText("Endemic", color=YELLOW),
OldTexText("...Hypodemic?", color=GREEN),
)
for name, title in zip(names, titles):
name.next_to(title, DOWN, MED_LARGE_BUFF)
# Doubling dots
dot = Dot(color=RED)
dot.next_to(names[0], DOWN, LARGE_BUFF)
rows = VGroup(VGroup(dot))
lines = VGroup()
for x in range(4):
new_row = VGroup()
new_lines = VGroup()
for dot in rows[-1]:
dot.children = [dot.copy(), dot.copy()]
new_row.add(*dot.children)
new_row.arrange(RIGHT)
max_width = 4
if new_row.get_width() > max_width:
new_row.set_width(max_width)
new_row.next_to(rows[-1], DOWN, LARGE_BUFF)
for dot in rows[-1]:
for child in dot.children:
new_lines.add(Line(
dot.get_center(),
child.get_center(),
buff=0.2,
))
rows.add(new_row)
lines.add(new_lines)
for row, line_row in zip(rows[:-1], lines):
self.add(row)
anims = []
for dot in row:
for child in dot.children:
anims.append(TransformFromCopy(dot, child))
for line in line_row:
anims.append(ShowCreation(line))
self.play(*anims)
self.play(FadeIn(names[0], UP))
self.wait()
exp_tree = VGroup(rows, lines)
# Singleton dots
mid_rows = VGroup()
mid_lines = VGroup()
for row in rows:
dot = Dot(color=RED)
dot.match_y(row)
mid_rows.add(dot)
for d1, d2 in zip(mid_rows[:-1], mid_rows[1:]):
d1.child = d2
mid_lines.add(Line(
d1.get_center(),
d2.get_center(),
buff=0.2,
))
for dot, line in zip(mid_rows[:-1], mid_lines):
self.add(dot)
self.play(
TransformFromCopy(dot, dot.child),
ShowCreation(line)
)
self.play(FadeIn(names[1], UP))
self.wait()
# Inverted tree
exp_tree_copy = exp_tree.copy()
exp_tree_copy.rotate(PI)
exp_tree_copy.match_x(titles[2])
self.play(TransformFromCopy(exp_tree, exp_tree_copy))
self.play(FadeIn(names[2], UP))
self.wait()
class RealR0Estimates(Scene):
def construct(self):
labels = VGroup(
OldTexText("COVID-19\\\\", "$R_0 \\approx 2$"),
OldTexText("1918 Spanish flu\\\\", "$R_0 \\approx 2$"),
OldTexText("Usual seasonal flu\\\\", "$R_0 \\approx 1.3$"),
)
images = Group(
ImageMobject("COVID-19_Map"),
ImageMobject("spanish_flu"),
ImageMobject("Influenza"),
)
for image in images:
image.set_height(3)
images.arrange(RIGHT, buff=0.5)
images.to_edge(UP, buff=2)
for label, image in zip(labels, images):
label.next_to(image, DOWN)
for label, image in zip(labels, images):
self.play(
FadeIn(image, DOWN),
FadeIn(label, UP),
)
self.wait()
self.embed()
class WhyChooseJustOne(TeacherStudentsScene):
def construct(self):
self.student_says(
"Why choose\\\\just one?",
target_mode="sassy",
added_anims=[self.teacher.change, "thinking"],
run_time=1,
)
self.play(
self.change_students(
"confused", "confused", "sassy",
),
)
self.wait(2)
self.teacher_says(
"For science!", target_mode="hooray",
look_at=self.students[2].eyes,
)
self.play_student_changes("hesitant", "hesitant", "hesitant")
self.wait(3)
self.embed()
class NickyCaseMention(Scene):
def construct(self):
words = OldTexText(
"Artwork by Nicky Case\\\\",
"...who is awesome."
)
words.scale(1)
words.to_edge(LEFT)
arrow = Arrow(
words.get_top(),
words.get_top() + 2 * UR + RIGHT,
path_arc=-90 * DEGREES,
)
self.play(
Write(words[0]),
ShowCreation(arrow),
run_time=1,
)
self.wait(2)
self.play(Write(words[1]), run_time=1)
self.wait()
class PonderingRandy(Scene):
def construct(self):
randy = Randolph()
self.play(FadeIn(randy))
self.play(randy.change, "pondering")
for x in range(3):
self.play(Blink(randy))
self.wait(2)
class WideSpreadTesting(Scene):
def construct(self):
# Add dots
dots = VGroup(*[
DotPerson(
height=0.2,
infection_radius=0.6,
max_speed=0,
wander_step_size=0,
p_symptomatic_on_infection=0.8,
)
for x in range(600)
])
dots.arrange_in_grid(20, 30)
dots.set_height(FRAME_HEIGHT - 1)
self.add(dots)
sick_dots = VGroup()
for x in range(36):
sicky = random.choice(dots)
sicky.set_status("I")
sick_dots.add(sicky)
self.wait(0.1)
self.wait(2)
healthy_dots = VGroup()
for dot in dots:
if dot.status != "I":
healthy_dots.add(dot)
# Show Flash
rings = self.get_rings(ORIGIN, FRAME_WIDTH + FRAME_HEIGHT, 0.1)
rings.shift(7 * LEFT)
for i, ring in enumerate(rings):
ring.shift(0.05 * i**1.2 * RIGHT)
self.play(LaggedStartMap(
FadeIn, rings,
lag_ratio=3 / len(rings),
run_time=2.5,
rate_func=there_and_back,
))
# Quarantine
box = Square()
box.set_height(2)
box.to_corner(DL)
box.shift(LEFT)
anims = []
points = VGroup()
points_target = VGroup()
for dot in sick_dots:
point = VectorizedPoint(dot.get_center())
point.generate_target()
points.add(point)
points_target.add(point.target)
dot.push_anim(MaintainPositionRelativeTo(dot, point, run_time=3))
anims.append(MoveToTarget(point))
points_target.arrange_in_grid()
points_target.set_width(box.get_width() - 1)
points_target.move_to(box)
self.play(
ShowCreation(box),
LaggedStartMap(MoveToTarget, points, lag_ratio=0.05),
self.camera.frame.shift, LEFT,
run_time=3,
)
self.wait(9)
def get_rings(self, center, max_radius, delta_r):
radii = np.arange(0, max_radius, delta_r)
rings = VGroup(*[
Circle(
radius=r,
stroke_opacity=0.75 * (1 - fdiv(r, max_radius)),
stroke_color=TEAL,
stroke_width=100 * delta_r,
)
for r in radii
])
rings.move_to(center)
return rings
class VirusSpreading(Scene):
def construct(self):
virus = SVGMobject(file_name="virus")
virus.set_fill(RED_E, 1)
virus.set_stroke([RED, WHITE], width=0)
height = 3
virus.set_height(height)
self.play(DrawBorderThenFill(virus))
viruses = VGroup(virus)
for x in range(8):
height *= 0.8
anims = []
new_viruses = VGroup()
for virus in viruses:
children = [virus.copy(), virus.copy()]
for child in children:
child.set_height(height)
child.set_color(interpolate_color(
RED_E,
GREY_D,
0.7 * random.random(),
))
child.shift([
(random.random() - 0.5) * 3,
(random.random() - 0.5) * 3,
0,
])
anims.append(TransformFromCopy(virus, child))
new_viruses.add(child)
new_viruses.center()
self.remove(viruses)
self.play(*anims, run_time=0.5)
viruses.set_submobjects(list(new_viruses))
self.wait()
# Eliminate
for virus in viruses:
virus.generate_target()
virus.target.scale(3)
virus.target.set_color(WHITE)
virus.target.set_opacity(0)
self.play(LaggedStartMap(
MoveToTarget, viruses,
run_time=8,
lag_ratio=3 / len(viruses)
))
class GraciousPi(Scene):
def construct(self):
morty = Mortimer()
morty.flip()
self.play(FadeIn(morty))
self.play(morty.change, "hesitant")
self.play(Blink(morty))
self.wait()
self.play(morty.change, "gracious", morty.get_bottom())
self.play(Blink(morty))
self.wait(2)
self.play(Blink(morty))
self.wait(2)
class SIREndScreen(PatreonEndScreen):
CONFIG = {
"specific_patrons": [
"1stViewMaths",
"Adam Dřínek",
"Aidan Shenkman",
"Alan Stein",
"Alex Mijalis",
"Alexis Olson",
"Ali Yahya",
"Andrew Busey",
"Andrew Cary",
"Andrew R. Whalley",
"Aravind C V",
"Arjun Chakroborty",
"Arthur Zey",
"Ashwin Siddarth",
"Austin Goodman",
"Avi Finkel",
"Awoo",
"Axel Ericsson",
"Ayan Doss",
"AZsorcerer",
"Barry Fam",
"Ben Delo",
"Bernd Sing",
"Boris Veselinovich",
"Bradley Pirtle",
"Brandon Huang",
"Brian Staroselsky",
"Britt Selvitelle",
"Britton Finley",
"Burt Humburg",
"Calvin Lin",
"Charles Southerland",
"Charlie N",
"Chenna Kautilya",
"Chris Connett",
"Christian Kaiser",
"cinterloper",
"Clark Gaebel",
"Colwyn Fritze-Moor",
"Cooper Jones",
"Corey Ogburn",
"D. Sivakumar",
"Dan Herbatschek",
"Daniel Herrera C",
"Dave B",
"Dave Kester",
"dave nicponski",
"David B. Hill",
"David Clark",
"David Gow",
"Delton Ding",
"Dominik Wagner",
"Eddie Landesberg",
"emptymachine",
"Eric Younge",
"Eryq Ouithaqueue",
"Farzaneh Sarafraz",
"Federico Lebron",
"Frank R. Brown, Jr.",
"Giovanni Filippi",
"Goodwine Carlos",
"Hal Hildebrand",
"Hitoshi Yamauchi",
"Ivan Sorokin",
"Jacob Baxter",
"Jacob Harmon",
"Jacob Hartmann",
"Jacob Magnuson",
"Jake Vartuli - Schonberg",
"Jalex Stark",
"Jameel Syed",
"Jason Hise",
"Jayne Gabriele",
"Jean-Manuel Izaret",
"Jeff Linse",
"Jeff Straathof",
"Jimmy Yang",
"John C. Vesey",
"John Camp",
"John Haley",
"John Le",
"John Rizzo",
"John V Wertheim",
"Jonathan Heckerman",
"Jonathan Wilson",
"Joseph John Cox",
"Joseph Kelly",
"Josh Kinnear",
"Joshua Claeys",
"Juan Benet",
"Kai-Siang Ang",
"Kanan Gill",
"Karl Niu",
"Kartik Cating-Subramanian",
"Kaustuv DeBiswas",
"Killian McGuinness",
"Kros Dai",
"L0j1k",
"Lael S Costa",
"LAI Oscar",
"Lambda GPU Workstations",
"Lee Redden",
"Linh Tran",
"lol I totally forgot I had a patreon",
"Luc Ritchie",
"Ludwig Schubert",
"Lukas Biewald",
"Magister Mugit",
"Magnus Dahlström",
"Manoj Rewatkar - RITEK SOLUTIONS",
"Mark B Bahu",
"Mark Heising",
"Mark Mann",
"Martin Price",
"Mathias Jansson",
"Matt Godbolt",
"Matt Langford",
"Matt Roveto",
"Matt Russell",
"Matteo Delabre",
"Matthew Bouchard",
"Matthew Cocke",
"Maxim Nitsche",
"Mia Parent",
"Michael Hardel",
"Michael W White",
"Mirik Gogri",
"Mustafa Mahdi",
"Márton Vaitkus",
"Nate Heckmann",
"Nicholas Cahill",
"Nikita Lesnikov",
"Oleg Leonov",
"Oliver Steele",
"Omar Zrien",
"Owen Campbell-Moore",
"Patrick Lucas",
"Pavel Dubov",
"Petar Veličković",
"Peter Ehrnstrom",
"Peter Mcinerney",
"Pierre Lancien",
"Pradeep Gollakota",
"Quantopian",
"Rafael Bove Barrios",
"Randy C. Will",
"rehmi post",
"Rex Godby",
"Ripta Pasay",
"Rish Kundalia",
"Roman Sergeychik",
"Roobie",
"Ryan Atallah",
"Samuel Judge",
"SansWord Huang",
"Scott Gray",
"Scott Walter, Ph.D.",
"soekul",
"Solara570",
"Steve Huynh",
"Steve Sperandeo",
"Steven Siddals",
"Stevie Metke",
"Still working on an upcoming skeptical humanist SciFi novels- Elux Luc",
"supershabam",
"Suteerth Vishnu",
"Suthen Thomas",
"Tal Einav",
"Taras Bobrovytsky",
"Tauba Auerbach",
"Ted Suzman",
"Thomas J Sargent",
"Thomas Tarler",
"Tianyu Ge",
"Tihan Seale",
"Tyler VanValkenburg",
"Vassili Philippov",
"Veritasium",
"Vignesh Ganapathi Subramanian",
"Vinicius Reis",
"Xuanji Li",
"Yana Chernobilsky",
"Yavor Ivanov",
"YinYangBalance.Asia",
"Yu Jun",
"Yurii Monastyrshyn",
],
}
# For assembling script
# SCENES_IN_ORDER = [
WILL_BE_SCENES_IN_ORDER = [
# Quarantining
QuarantineInfectious,
QuarantineInfectiousLarger,
QuarantineInfectiousLarger80p,
QuarantineInfectiousTravel,
QuarantineInfectiousTravel80p,
QuarantineInfectiousTravel50p,
# Social distancing
SimpleSocialDistancing,
DelayedSocialDistancing, # Maybe remove?
DelayedSocialDistancingLargeCity, # Probably don't use
SimpleTravelSocialDistancePlusZeroTravel,
SimpleTravelDelayedSocialDistancing99p,
SimpleTravelDelayedTravelReductionThreshold100TargetHalfPercent,
SimpleTravelDelayedSocialDistancing50pThreshold100,
SimpleTravelDelayedTravelReductionThreshold100, # Maybe don't use
# Describing R0
LargerCity2,
LargeCityHighInfectionRadius,
LargeCityLowerInfectionRate,
SimpleTravelDelayedSocialDistancing99p, # Need to re-render
# Market
CentralMarketLargePopulation,
CentralMarketLowerInfection,
CentralMarketVeryFrequentLargePopulationDelayedSocialDistancing,
CentralMarketLessFrequent,
CentralMarketTransitionToLowerInfection,
CentralMarketTransitionToLowerInfectionAndLowerFrequency,
CentralMarketQuarantine,
CentralMarketQuarantine80p,
]
to_run_later = [
CentralMarketTransitionToLowerInfectionAndLowerFrequency,
SimpleTravelDelayedTravelReduction,
CentralMarketLargePopulation,
CentralMarketLowerInfection,
CentralMarketVeryFrequentLargePopulationDelayedSocialDistancing,
CentralMarketLessFrequent,
CentralMarketTransitionToLowerInfection,
CentralMarketTransitionToLowerInfectionAndLowerFrequency,
CentralMarketQuarantine,
CentralMarketQuarantine80p,
SecondWave,
]
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from manim_imports_ext import *
import math
class StreamIntro(Scene):
def construct(self):
# Add logo
logo = Logo()
spikes = VGroup(*[
spike
for layer in logo.spike_layers
for spike in layer
])
self.add(*logo.family_members_with_points())
# Add label
label = OldTexText("The lesson will\\\\begin shortly")
label.scale(2)
label.next_to(logo, DOWN)
self.add(label)
self.camera.frame.move_to(DOWN)
for spike in spikes:
point = spike.get_start()
spike.angle = angle_of_vector(point)
anims = []
for spike in spikes:
anims.append(Rotate(
spike, spike.angle * 28 * 2,
about_point=ORIGIN,
rate_func=linear,
))
self.play(*anims, run_time=60 * 5)
self.wait(20)
class OldStreamIntro(Scene):
def construct(self):
morty = Mortimer()
morty.flip()
morty.set_height(2)
morty.to_corner(DL)
self.play(PiCreatureSays(
morty, "The lesson will\\\\begin soon.",
bubble_config={
"height": 2,
"width": 3,
},
target_mode="hooray",
))
bound = AnimatedBoundary(morty.bubble.content, max_stroke_width=1)
self.add(bound, morty.bubble, morty.bubble.content)
self.remove(morty.bubble.content)
morty.bubble.set_fill(opacity=0)
self.camera.frame.scale(0.6, about_edge=DL)
self.play(Blink(morty))
self.wait(5)
self.play(Blink(morty))
self.wait(3)
return
text = OldTexText("The lesson will\\\\begin soon.")
text.set_height(1.5)
text.to_corner(DL, buff=LARGE_BUFF)
self.add(text)
class QuadraticFormula(TeacherStudentsScene):
def construct(self):
formula = OldTex(
"\\frac{-b \\pm \\sqrt{b^2 - 4ac}}{2a}",
)
formula.next_to(self.students, UP, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
self.add(formula)
self.play_student_changes(
"angry", "tired", "sad",
look_at=formula,
)
self.teacher_says(
"It doesn't have\\\\to be this way.",
bubble_config={
"width": 4,
"height": 3,
}
)
self.wait(5)
self.play_student_changes(
"pondering", "thinking", "erm",
look_at=formula
)
self.wait(12)
class SimplerQuadratic(Scene):
def construct(self):
tex = OldTex("m \\pm \\sqrt{m^2 - p}")
tex.set_stroke(BLACK, 12, background=True)
tex.scale(1.5)
self.add(tex)
class CosGraphs(Scene):
def construct(self):
axes = Axes(
x_min=-0.75 * TAU,
x_max=0.75 * TAU,
y_min=-1.5,
y_max=1.5,
x_axis_config={
"tick_frequency": PI / 4,
"include_tip": False,
},
y_axis_config={
"tick_frequency": 0.5,
"include_tip": False,
"unit_size": 1.5,
}
)
graph1 = axes.get_graph(np.cos)
graph2 = axes.get_graph(lambda x: np.cos(x)**2)
graph1.set_stroke(YELLOW, 5)
graph2.set_stroke(BLUE, 5)
label1 = OldTex("\\cos(x)")
label2 = OldTex("\\cos^2(x)")
label1.match_color(graph1)
label1.set_height(0.75)
label1.next_to(axes.input_to_graph_point(-PI, graph1), DOWN)
label2.match_color(graph2)
label2.set_height(0.75)
label2.next_to(axes.input_to_graph_point(PI, graph2), UP)
for mob in [graph1, graph2, label1, label2]:
mc = mob.copy()
mc.set_stroke(BLACK, 10, background=True)
self.add(mc)
self.add(axes)
self.add(graph1)
self.add(graph2)
self.add(label1)
self.add(label2)
self.embed()
class SineWave(Scene):
def construct(self):
w_axes = self.get_wave_axes()
square, circle, c_axes = self.get_edge_group()
self.add(w_axes)
self.add(square, circle, c_axes)
theta_tracker = ValueTracker(0)
c_dot = Dot(color=YELLOW)
c_line = Line(DOWN, UP, color=GREEN)
w_dot = Dot(color=YELLOW)
w_line = Line(DOWN, UP, color=GREEN)
def update_c_dot(dot, axes=c_axes, tracker=theta_tracker):
theta = tracker.get_value()
dot.move_to(axes.c2p(
np.cos(theta),
np.sin(theta),
))
def update_c_line(line, axes=c_axes, tracker=theta_tracker):
theta = tracker.get_value()
x = np.cos(theta)
y = np.sin(theta)
if y == 0:
y = 1e-6
line.put_start_and_end_on(
axes.c2p(x, 0),
axes.c2p(x, y),
)
def update_w_dot(dot, axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
dot.move_to(axes.c2p(theta, np.sin(theta)))
def update_w_line(line, axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
x = theta
y = np.sin(theta)
if y == 0:
y = 1e-6
line.put_start_and_end_on(
axes.c2p(x, 0),
axes.c2p(x, y),
)
def get_partial_circle(circle=circle, tracker=theta_tracker):
result = circle.copy()
theta = tracker.get_value()
result.pointwise_become_partial(
circle, 0, clip(theta / TAU, 0, 1),
)
result.set_stroke(RED, width=3)
return result
def get_partial_wave(axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
graph = axes.get_graph(np.sin, x_min=0, x_max=theta, step_size=0.025)
graph.set_stroke(BLUE, 3)
return graph
def get_h_line(axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
return Line(
axes.c2p(0, 0),
axes.c2p(theta, 0),
stroke_color=RED
)
c_dot.add_updater(update_c_dot)
c_line.add_updater(update_c_line)
w_dot.add_updater(update_w_dot)
w_line.add_updater(update_w_line)
partial_circle = always_redraw(get_partial_circle)
partial_wave = always_redraw(get_partial_wave)
h_line = always_redraw(get_h_line)
self.add(partial_circle)
self.add(partial_wave)
self.add(h_line)
self.add(c_line, c_dot)
self.add(w_line, w_dot)
sin_label = OldTex(
"\\sin\\left(\\theta\\right)",
tex_to_color_map={"\\theta": RED}
)
sin_label.next_to(w_axes.get_top(), UR)
self.add(sin_label)
self.play(
theta_tracker.set_value, 1.25 * TAU,
run_time=15,
rate_func=linear,
)
def get_wave_axes(self):
wave_axes = Axes(
x_min=0,
x_max=1.25 * TAU,
y_min=-1.0,
y_max=1.0,
x_axis_config={
"tick_frequency": TAU / 8,
"unit_size": 1.0,
},
y_axis_config={
"tick_frequency": 0.5,
"include_tip": False,
"unit_size": 1.5,
}
)
wave_axes.y_axis.add_numbers(
-1, 1, num_decimal_places=1
)
wave_axes.to_edge(RIGHT, buff=MED_SMALL_BUFF)
pairs = [
(PI / 2, "\\frac{\\pi}{2}"),
(PI, "\\pi"),
(3 * PI / 2, "\\frac{3\\pi}{2}"),
(2 * PI, "2\\pi"),
]
syms = VGroup()
for val, tex in pairs:
sym = OldTex(tex)
sym.scale(0.5)
sym.next_to(wave_axes.c2p(val, 0), DOWN, MED_SMALL_BUFF)
syms.add(sym)
wave_axes.add(syms)
theta = OldTex("\\theta")
theta.set_color(RED)
theta.next_to(wave_axes.x_axis.get_end(), UP)
wave_axes.add(theta)
return wave_axes
def get_edge_group(self):
axes_max = 1.25
radius = 1.5
axes = Axes(
x_min=-axes_max,
x_max=axes_max,
y_min=-axes_max,
y_max=axes_max,
axis_config={
"tick_frequency": 0.5,
"include_tip": False,
"numbers_with_elongated_ticks": [-1, 1],
"tick_size": 0.05,
"unit_size": radius,
},
)
axes.to_edge(LEFT, buff=MED_LARGE_BUFF)
background = SurroundingRectangle(axes, buff=MED_SMALL_BUFF)
background.set_stroke(WHITE, 1)
background.set_fill(GREY_E, 1)
circle = Circle(radius=radius)
circle.move_to(axes)
circle.set_stroke(WHITE, 1)
nums = VGroup()
for u in 1, -1:
num = Integer(u)
num.set_height(0.2)
num.set_stroke(BLACK, 3, background=True)
num.next_to(axes.c2p(u, 0), DOWN + u * RIGHT, SMALL_BUFF)
nums.add(num)
axes.add(nums)
return background, circle, axes
class CosWave(SineWave):
CONFIG = {
"include_square": False,
}
def construct(self):
w_axes = self.get_wave_axes()
square, circle, c_axes = self.get_edge_group()
self.add(w_axes)
self.add(square, circle, c_axes)
theta_tracker = ValueTracker(0)
c_dot = Dot(color=YELLOW)
c_line = Line(DOWN, UP, color=GREEN)
w_dot = Dot(color=YELLOW)
w_line = Line(DOWN, UP, color=GREEN)
def update_c_dot(dot, axes=c_axes, tracker=theta_tracker):
theta = tracker.get_value()
dot.move_to(axes.c2p(
np.cos(theta),
np.sin(theta),
))
def update_c_line(line, axes=c_axes, tracker=theta_tracker):
theta = tracker.get_value()
x = np.cos(theta)
y = np.sin(theta)
line.set_points_as_corners([
axes.c2p(0, y),
axes.c2p(x, y),
])
def update_w_dot(dot, axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
dot.move_to(axes.c2p(theta, np.cos(theta)))
def update_w_line(line, axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
x = theta
y = np.cos(theta)
if y == 0:
y = 1e-6
line.set_points_as_corners([
axes.c2p(x, 0),
axes.c2p(x, y),
])
def get_partial_circle(circle=circle, tracker=theta_tracker):
result = circle.copy()
theta = tracker.get_value()
result.pointwise_become_partial(
circle, 0, clip(theta / TAU, 0, 1),
)
result.set_stroke(RED, width=3)
return result
def get_partial_wave(axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
graph = axes.get_graph(np.cos, x_min=0, x_max=theta, step_size=0.025)
graph.set_stroke(PINK, 3)
return graph
def get_h_line(axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
return Line(
axes.c2p(0, 0),
axes.c2p(theta, 0),
stroke_color=RED
)
def get_square(line=c_line):
square = Square()
square.set_stroke(WHITE, 1)
square.set_fill(MAROON_B, opacity=0.5)
square.match_width(line)
square.move_to(line, DOWN)
return square
def get_square_graph(axes=w_axes, tracker=theta_tracker):
theta = tracker.get_value()
graph = axes.get_graph(
lambda x: np.cos(x)**2, x_min=0, x_max=theta, step_size=0.025
)
graph.set_stroke(MAROON_B, 3)
return graph
c_dot.add_updater(update_c_dot)
c_line.add_updater(update_c_line)
w_dot.add_updater(update_w_dot)
w_line.add_updater(update_w_line)
h_line = always_redraw(get_h_line)
partial_circle = always_redraw(get_partial_circle)
partial_wave = always_redraw(get_partial_wave)
self.add(partial_circle)
self.add(partial_wave)
self.add(h_line)
self.add(c_line, c_dot)
self.add(w_line, w_dot)
if self.include_square:
self.add(always_redraw(get_square))
self.add(always_redraw(get_square_graph))
cos_label = OldTex(
"\\cos\\left(\\theta\\right)",
tex_to_color_map={"\\theta": RED}
)
cos_label.next_to(w_axes.get_top(), UR)
self.add(cos_label)
self.play(
theta_tracker.set_value, 1.25 * TAU,
run_time=15,
rate_func=linear,
)
class CosSquare(CosWave):
CONFIG = {
"include_square": True
}
class ComplexNumberPreview(Scene):
def construct(self):
plane = ComplexPlane(axis_config={"stroke_width": 4})
plane.add_coordinates()
z = complex(2, 1)
dot = Dot()
dot.move_to(plane.n2p(z))
label = OldTex("2+i")
label.set_color(YELLOW)
dot.set_color(YELLOW)
label.next_to(dot, UR, SMALL_BUFF)
label.set_stroke(BLACK, 5, background=True)
line = Line(plane.n2p(0), plane.n2p(z))
arc = Arc(start_angle=0, angle=np.log(z).imag, radius=0.5)
self.add(plane)
self.add(line, arc)
self.add(dot)
self.add(label)
self.embed()
class ComplexMultiplication(Scene):
def construct(self):
# Add plane
plane = ComplexPlane()
plane.add_coordinates()
z = complex(2, 1)
z_dot = Dot(color=PINK)
z_dot.move_to(plane.n2p(z))
z_label = OldTex("z")
z_label.next_to(z_dot, UR, buff=0.5 * SMALL_BUFF)
z_label.match_color(z_dot)
self.add(plane)
self.add(z_dot)
self.add(z_label)
# Show 1
one_vect = Vector(RIGHT)
one_vect.set_color(YELLOW)
one_vect.target = Vector(plane.n2p(z))
one_vect.target.match_style(one_vect)
z_rhs = OldTex("=", "z \\cdot 1")
z_rhs[1].match_color(one_vect)
z_rhs.next_to(z_label, RIGHT, 1.5 * SMALL_BUFF, aligned_edge=DOWN)
z_rhs.set_stroke(BLACK, 3, background=True)
one_label, i_label = [l for l in plane.coordinate_labels if l.get_value() == 1]
self.play(GrowArrow(one_vect))
self.wait()
self.add(one_vect, z_dot)
self.play(
MoveToTarget(one_vect),
TransformFromCopy(one_label, z_rhs),
)
self.wait()
# Show i
i_vect = Vector(UP, color=GREEN)
zi_point = plane.n2p(z * complex(0, 1))
i_vect.target = Vector(zi_point)
i_vect.target.match_style(i_vect)
i_vect_label = OldTex("z \\cdot i")
i_vect_label.match_color(i_vect)
i_vect_label.set_stroke(BLACK, 3, background=True)
i_vect_label.next_to(zi_point, UL, SMALL_BUFF)
self.play(GrowArrow(i_vect))
self.wait()
self.play(
MoveToTarget(i_vect),
TransformFromCopy(i_label, i_vect_label),
run_time=1,
)
self.wait()
self.play(
TransformFromCopy(one_vect, i_vect.target, path_arc=-90 * DEGREES),
)
self.wait()
# Transform plane
plane.generate_target()
for mob in plane.target.family_members_with_points():
if isinstance(mob, Line):
mob.set_stroke(GREY, opacity=0.5)
new_plane = ComplexPlane(faded_line_ratio=0)
self.remove(plane)
self.add(plane, new_plane, *self.mobjects)
new_plane.generate_target()
new_plane.target.apply_complex_function(lambda w, z=z: w * z)
self.play(
MoveToTarget(plane),
MoveToTarget(new_plane),
run_time=6,
rate_func=there_and_back_with_pause
)
self.wait()
# Show Example Point
w = complex(2, -1)
w_dot = Dot(plane.n2p(w), color=WHITE)
one_vects = VGroup(*[Vector(RIGHT) for x in range(2)])
one_vects.arrange(RIGHT, buff=0)
one_vects.move_to(plane.n2p(0), LEFT)
one_vects.set_color(YELLOW)
new_i_vect = Vector(DOWN)
new_i_vect.move_to(plane.n2p(2), UP)
new_i_vect.set_color(GREEN)
vects = VGroup(*one_vects, new_i_vect)
vects.set_opacity(0.8)
w_group = VGroup(*vects, w_dot)
w_group.target = VGroup(
one_vect.copy().set_opacity(0.8),
one_vect.copy().shift(plane.n2p(z)).set_opacity(0.8),
i_vect.copy().rotate(PI, about_point=ORIGIN).shift(2 * plane.n2p(z)).set_opacity(0.8),
Dot(plane.n2p(w * z), color=WHITE)
)
self.play(FadeInFromLarge(w_dot))
self.wait()
self.play(ShowCreation(vects))
self.wait()
self.play(
MoveToTarget(plane),
MoveToTarget(new_plane),
MoveToTarget(w_group),
run_time=2,
path_arc=np.log(z).imag,
)
self.wait()
class RotatePiCreature(Scene):
def construct(self):
randy = Randolph(mode="thinking")
randy.set_height(6)
plane = ComplexPlane(x_min=-12, x_max=12)
plane.add_coordinates()
self.camera.frame.move_to(3 * RIGHT)
self.add(randy)
self.wait()
self.play(Rotate(randy, 30 * DEGREES, run_time=3))
self.wait()
self.play(Rotate(randy, -30 * DEGREES))
self.add(plane, randy)
self.play(
ShowCreation(plane),
randy.set_opacity, 0.75,
)
self.wait()
dots = VGroup()
for mob in randy.family_members_with_points():
for point in mob.get_anchors():
dot = Dot(point)
dot.set_height(0.05)
dots.add(dot)
self.play(ShowIncreasingSubsets(dots))
self.wait()
label = VGroup(
OldTex("(x + iy)"),
Vector(DOWN),
OldTex("(\\cos(30^\\circ) + i\\sin(30^\\circ))", "(x + iy)"),
)
label[2][0].set_color(YELLOW)
label.arrange(DOWN)
label.to_corner(DR)
label.shift(3 * RIGHT)
for mob in label:
mob.add_background_rectangle()
self.play(FadeIn(label))
self.wait()
randy.add(dots)
self.play(Rotate(randy, 30 * DEGREES), run_time=3)
self.wait()
class ExpMeaning(Scene):
CONFIG = {
"include_circle": True
}
def construct(self):
# Plane
plane = ComplexPlane(y_min=-6, y_max=6)
plane.shift(1.5 * DOWN)
plane.add_coordinates()
if self.include_circle:
circle = Circle(radius=1)
circle.set_stroke(RED, 1)
circle.move_to(plane.n2p(0))
plane.add(circle)
# Equation
equation = OldTex(
"\\text{exp}(i\\theta) = ",
"1 + ",
"i\\theta + ",
"{(i\\theta)^2 \\over 2} + ",
"{(i\\theta)^3 \\over 6} + ",
"{(i\\theta)^4 \\over 24} + ",
"\\cdots",
tex_to_color_map={
"\\theta": YELLOW,
"i": GREEN,
},
)
equation.add_background_rectangle(buff=MED_SMALL_BUFF, opacity=1)
equation.to_edge(UL, buff=0)
# Label
theta_tracker = ValueTracker(0)
theta_label = VGroup(
OldTex("\\theta = "),
DecimalNumber(0, num_decimal_places=4)
)
theta_decimal = theta_label[1]
theta_decimal.add_updater(
lambda m, tt=theta_tracker: m.set_value(tt.get_value())
)
theta_label.arrange(RIGHT, buff=SMALL_BUFF)
theta_label.set_color(YELLOW)
theta_label.add_to_back(BackgroundRectangle(
theta_label,
buff=MED_SMALL_BUFF,
fill_opacity=1,
))
theta_label.next_to(equation, DOWN, aligned_edge=LEFT, buff=0)
# Vectors
def get_vectors(n_vectors=20, plane=plane, tracker=theta_tracker):
last_tip = plane.n2p(0)
z = complex(0, tracker.get_value())
vects = VGroup()
colors = color_gradient([GREEN, YELLOW, RED], 6)
for i, color in zip(range(n_vectors), it.cycle(colors)):
vect = Vector(complex_to_R3(z**i / math.factorial(i)))
vect.set_color(color)
vect.shift(last_tip)
last_tip = vect.get_end()
vects.add(vect)
return vects
vectors = always_redraw(get_vectors)
dot = Dot()
dot.set_height(0.03)
dot.add_updater(lambda m, vs=vectors: m.move_to(vs[-1].get_end()))
self.add(plane)
self.add(vectors)
self.add(dot)
self.add(equation)
self.add(theta_label)
self.play(
theta_tracker.set_value, 1,
run_time=3,
rate_func=smooth,
)
self.wait()
for target in PI, TAU:
self.play(
theta_tracker.set_value, target,
run_time=10,
)
self.wait()
self.embed()
class ExpMeaningWithoutCircle(ExpMeaning):
CONFIG = {
"include_circle": False,
}
class PositionAndVelocityExample(Scene):
def construct(self):
plane = NumberPlane()
self.add(plane)
self.embed()
class EulersFormula(Scene):
def construct(self):
kw = {"tex_to_color_map": {"\\theta": YELLOW}}
formula = OldTex(
"&e^{i\\theta} = \\\\ &\\cos\\left(\\theta\\right) + i\\cdot\\sin\\left(\\theta\\right)",
)[0]
formula[:4].scale(2, about_edge=UL)
formula[:4].shift(SMALL_BUFF * RIGHT + MED_LARGE_BUFF * UP)
VGroup(formula[2], formula[8], formula[17]).set_color(YELLOW)
formula.scale(1.5)
formula.set_stroke(BLACK, 5, background=True)
self.add(formula)
class EtoILimit(Scene):
def construct(self):
tex = OldTex(
"\\lim_{n \\to \\infty} \\left(1 + \\frac{it}{n}\\right)^n",
)[0]
VGroup(tex[3], tex[12], tex[14]).set_color(YELLOW)
tex[9].set_color(BLUE)
tex.scale(1.5)
tex.set_stroke(BLACK, 5, background=True)
# self.add(tex)
text = OldTexText("Interest rate\\\\of ", "$\\sqrt{-1}$")
text[1].set_color(BLUE)
text.scale(1.5)
text.set_stroke(BLACK, 5, background=True)
self.add(text)
class ImaginaryInterestRates(Scene):
def construct(self):
plane = ComplexPlane(x_min=-20, x_max=20, y_min=-20, y_max=20)
plane.add_coordinate_labels()
circle = Circle(radius=1)
circle.set_stroke(YELLOW, 1)
self.add(plane, circle)
frame = self.camera.frame
frame.save_state()
frame.generate_target()
frame.target.set_width(25)
frame.target.move_to(8 * RIGHT + 2 * DOWN)
dt_tracker = ValueTracker(1)
def get_vectors(tracker=dt_tracker, plane=plane, T=8):
dt = tracker.get_value()
last_z = 1
vects = VGroup()
for t in np.arange(0, T, dt):
next_z = last_z + complex(0, 1) * last_z * dt
vects.add(Arrow(
plane.n2p(last_z),
plane.n2p(next_z),
buff=0,
))
last_z = next_z
vects.set_submobject_colors_by_gradient(YELLOW, GREEN, BLUE)
return vects
vects = get_vectors()
line = Line()
line.add_updater(lambda m, v=vects: m.put_start_and_end_on(
ORIGIN, v[-1].get_start() if len(v) > 0 else RIGHT,
))
self.add(line)
self.play(
ShowIncreasingSubsets(
vects,
rate_func=linear,
int_func=np.ceil,
),
MoveToTarget(
frame,
rate_func=squish_rate_func(smooth, 0.5, 1),
),
run_time=8,
)
self.wait()
self.play(FadeOut(line))
self.remove(vects)
vects = always_redraw(get_vectors)
self.add(vects)
self.play(
Restore(frame),
dt_tracker.set_value, 0.2,
run_time=5,
)
self.wait()
self.play(dt_tracker.set_value, 0.01, run_time=3)
vects.clear_updaters()
self.wait()
theta_tracker = ValueTracker(0)
def get_arc(tracker=theta_tracker):
theta = tracker.get_value()
arc = Arc(
radius=1,
stroke_width=3,
stroke_color=RED,
start_angle=0,
angle=theta
)
return arc
arc = always_redraw(get_arc)
dot = Dot()
dot.add_updater(lambda m, arc=arc: m.move_to(arc.get_end()))
label = VGroup(
DecimalNumber(0, num_decimal_places=3),
OldTexText("Years")
)
label.arrange(RIGHT, aligned_edge=DOWN)
label.move_to(3 * LEFT + 1.5 * UP)
label[0].set_color(RED)
label[0].add_updater(lambda m, tt=theta_tracker: m.set_value(tt.get_value()))
self.add(BackgroundRectangle(label), label, arc, dot)
for n in range(1, 5):
target = n * PI / 2
self.play(
theta_tracker.set_value, target,
run_time=3
)
self.wait(2)
class Logs(Scene):
def construct(self):
log = OldTex(
"&\\text{log}(ab) = \\\\ &\\text{log}(a) + \\text{log}(b)",
tex_to_color_map={"a": BLUE, "b": YELLOW},
alignment="",
)
log.scale(1.5)
log.set_stroke(BLACK, 5, background=True)
self.add(log)
class LnX(Scene):
def construct(self):
sym = OldTex("\\ln(x)")
sym.scale(3)
sym.shift(UP)
sym.set_stroke(BLACK, 5, background=True)
word = OldTexText("Natural?")
word.scale(1.5)
word.set_color(YELLOW)
word.set_stroke(BLACK, 5, background=True)
word.next_to(sym, DOWN, buff=0.5)
arrow = Arrow(word.get_top(), sym[0][1].get_bottom())
self.add(sym, word, arrow)
class HarmonicSum(Scene):
def construct(self):
axes = Axes(
x_min=0,
x_max=13,
y_min=0,
y_max=1.25,
y_axis_config={
"unit_size": 4,
"tick_frequency": 0.25,
}
)
axes.to_corner(DL, buff=1)
axes.x_axis.add_numbers()
axes.y_axis.add_numbers(
*np.arange(0.25, 1.25, 0.25),
num_decimal_places=2,
)
self.add(axes)
graph = axes.get_graph(lambda x: 1 / x, x_min=0.1, x_max=15)
graph_fill = graph.copy()
graph_fill.add_line_to(axes.c2p(15, 0))
graph_fill.add_line_to(axes.c2p(1, 0))
graph_fill.add_line_to(axes.c2p(1, 1))
graph.set_stroke(WHITE, 3)
graph_fill.set_fill(BLUE_E, 0.5)
graph_fill.set_stroke(width=0)
self.add(graph, graph_fill)
bars = VGroup()
bar_labels = VGroup()
for x in range(1, 15):
line = Line(axes.c2p(x, 0), axes.c2p(x + 1, 1 / x))
bar = Rectangle()
bar.set_fill(GREEN_E, 1)
bar.replace(line, stretch=True)
bars.add(bar)
label = OldTex(f"1 \\over {x}")
label.set_height(0.7)
label.next_to(bar, UP, SMALL_BUFF)
bar_labels.add(label)
bars.set_submobject_colors_by_gradient(GREEN_C, GREEN_E)
bars.set_stroke(WHITE, 1)
bars.set_fill(opacity=0.25)
self.add(bars)
self.add(bar_labels)
self.embed()
class PowerTower(Scene):
def construct(self):
mob = OldTex("4 = x^{x^{{x^{x^{x^{\cdot^{\cdot^{\cdot}}}}}}}}")
mob[0][-1].shift(0.1 * DL)
mob[0][-2].shift(0.05 * DL)
mob.set_height(4)
mob.set_stroke(BLACK, 5, background=True)
self.add(mob)
class ItoTheI(Scene):
def construct(self):
tex = OldTex("i^i")
# tex = OldTex("\\sqrt{-1}^{\\sqrt{-1}}")
tex.set_height(3)
tex.set_stroke(BLACK, 8, background=True)
self.add(tex)
class ComplexExponentialPlay(Scene):
def setup(self):
self.transform_alpha = 0
def construct(self):
# Plane
plane = ComplexPlane(
x_min=-2 * FRAME_WIDTH,
x_max=2 * FRAME_WIDTH,
y_min=-2 * FRAME_HEIGHT,
y_max=2 * FRAME_HEIGHT,
)
plane.add_coordinates()
self.add(plane)
# R Dot
r_dot = Dot(color=YELLOW)
def update_r_dot(dot, point_tracker=self.mouse_drag_point):
point = point_tracker.get_location()
if abs(point[0]) < 0.1:
point[0] = 0
if abs(point[1]) < 0.1:
point[1] = 0
dot.move_to(point)
r_dot.add_updater(update_r_dot)
self.mouse_drag_point.move_to(plane.n2p(1))
# Transformed sample dots
def func(z, dot=r_dot, plane=plane):
r = plane.p2n(dot.get_center())
result = np.exp(r * z)
if abs(result) > 20:
result *= 20 / abs(result)
return result
sample_dots = VGroup()
dot_template = Dot(radius=0.05)
dot_template.set_opacity(0.8)
spacing = 0.05
for x in np.arange(-7, 7, spacing):
dot = dot_template.copy()
dot.set_color(TEAL)
dot.z = x
dot.move_to(plane.n2p(dot.z))
sample_dots.add(dot)
for y in np.arange(-6, 6, spacing):
dot = dot_template.copy()
dot.set_color(MAROON)
dot.z = complex(0, y)
dot.move_to(plane.n2p(dot.z))
sample_dots.add(dot)
special_values = [1, complex(0, 1), -1, complex(0, -1)]
special_dots = VGroup(*[
list(filter(lambda d: abs(d.z - x) < 0.01, sample_dots))[0]
for x in special_values
])
for dot in special_dots:
dot.set_fill(opacity=1)
dot.scale(1.2)
dot.set_stroke(WHITE, 2)
sample_dots.save_state()
def update_sample(sample, f=func, plane=plane, scene=self):
sample.restore()
sample.apply_function_to_submobject_positions(
lambda p: interpolate(
p,
plane.n2p(f(plane.p2n(p))),
scene.transform_alpha,
)
)
return sample
sample_dots.add_updater(update_sample)
# Sample lines
x_line = Line(plane.n2p(plane.x_min), plane.n2p(plane.x_max))
y_line = Line(plane.n2p(plane.y_min), plane.n2p(plane.y_max))
y_line.rotate(90 * DEGREES)
x_line.set_color(GREEN)
y_line.set_color(PINK)
axis_lines = VGroup(x_line, y_line)
for line in axis_lines:
line.insert_n_curves(50)
axis_lines.save_state()
def update_axis_liens(lines=axis_lines, f=func, plane=plane, scene=self):
lines.restore()
lines.apply_function(
lambda p: interpolate(
p,
plane.n2p(f(plane.p2n(p))),
scene.transform_alpha,
)
)
lines.make_smooth()
axis_lines.add_updater(update_axis_liens)
# Labels
labels = VGroup(
OldTex("f(1)"),
OldTex("f(i)"),
OldTex("f(-1)"),
OldTex("f(-i)"),
)
for label, dot in zip(labels, special_dots):
label.set_height(0.3)
label.match_color(dot)
label.set_stroke(BLACK, 3, background=True)
label.add_background_rectangle(opacity=0.5)
def update_labels(labels, dots=special_dots, scene=self):
for label, dot in zip(labels, dots):
label.next_to(dot, UR, 0.5 * SMALL_BUFF)
label.set_opacity(self.transform_alpha)
labels.add_updater(update_labels)
# Titles
title = OldTex(
"f(x) =", "\\text{exp}(r\\cdot x)",
tex_to_color_map={"r": YELLOW}
)
title.to_corner(UL)
title.set_stroke(BLACK, 5, background=True)
brace = Brace(title[1:], UP, buff=SMALL_BUFF)
e_pow = OldTex("e^{rx}", tex_to_color_map={"r": YELLOW})
e_pow.add_background_rectangle()
e_pow.next_to(brace, UP, buff=SMALL_BUFF)
title.add(brace, e_pow)
r_eq = VGroup(
OldTex("r=", tex_to_color_map={"r": YELLOW}),
DecimalNumber(1)
)
r_eq.arrange(RIGHT, aligned_edge=DOWN)
r_eq.next_to(title, DOWN, aligned_edge=LEFT)
r_eq[0].set_stroke(BLACK, 5, background=True)
r_eq[1].set_color(YELLOW)
r_eq[1].add_updater(lambda m: m.set_value(plane.p2n(r_dot.get_center())))
self.add(title)
self.add(r_eq)
# self.add(axis_lines)
self.add(sample_dots)
self.add(r_dot)
self.add(labels)
# Animations
def update_transform_alpha(mob, alpha, scene=self):
scene.transform_alpha = alpha
frame = self.camera.frame
frame.set_height(10)
r_dot.clear_updaters()
r_dot.move_to(plane.n2p(1))
self.play(
UpdateFromAlphaFunc(
VectorizedPoint(),
update_transform_alpha,
)
)
self.play(r_dot.move_to, plane.n2p(2))
self.wait()
self.play(r_dot.move_to, plane.n2p(PI))
self.wait()
self.play(r_dot.move_to, plane.n2p(np.log(2)))
self.wait()
self.play(r_dot.move_to, plane.n2p(complex(0, np.log(2))), path_arc=90 * DEGREES, run_time=2)
self.wait()
self.play(r_dot.move_to, plane.n2p(complex(0, PI / 2)))
self.wait()
self.play(r_dot.move_to, plane.n2p(np.log(2)), run_time=2)
self.wait()
self.play(frame.set_height, 14)
self.play(r_dot.move_to, plane.n2p(complex(np.log(2), PI)), run_time=3)
self.wait()
self.play(r_dot.move_to, plane.n2p(complex(np.log(2), TAU)), run_time=3)
self.wait()
self.embed()
def on_mouse_scroll(self, point, offset):
frame = self.camera.frame
if self.zoom_on_scroll:
factor = 1 + np.arctan(10 * offset[1])
frame.scale(factor, about_point=ORIGIN)
else:
self.transform_alpha = clip(self.transform_alpha + 5 * offset[1], 0, 1)
class LDMEndScreen(PatreonEndScreen):
CONFIG = {
"scroll_time": 20,
}
class ProbDiagram(Scene):
def construct(self):
square = Square(side_length=1)
square.move_to(ORIGIN, DL)
square.set_stroke(width=0)
square.set_fill(BLUE_E, 1)
frame = self.camera.frame
frame.set_height(1.5)
frame.move_to(square)
tri = Polygon(ORIGIN, UP, UR)
tri.set_fill(BLUE_E, 1)
tri.set_stroke(width=0)
tris = VGroup(tri)
N = 1000
for n in range(1, N):
tri = Polygon(
ORIGIN,
RIGHT + UP / n,
RIGHT + UP / (n + 1),
)
tri.set_stroke(width=0)
color = BLUE_E if (n % 2 == 0) else RED_D
tri.set_fill(color, 1)
tris.add(tri)
self.add(tris)
|
|
from manim_imports_ext import *
from _2020.chess import string_to_bools
def get_background(color=GREY_E):
background = FullScreenRectangle()
background.set_fill(color, 1)
background.set_stroke(width=0)
return background
def get_bit_grid(n_rows, n_cols, bits=None, buff=MED_SMALL_BUFF, height=4):
bit_pair = VGroup(Integer(0), Integer(1))
bit_mobs = VGroup(*[
bit_pair.copy()
for x in range(n_rows * n_cols)
])
bit_mobs.arrange_in_grid(n_rows, n_cols, buff=buff)
bit_mobs.set_height(height)
if bits is None:
bits = np.random.randint(0, 2, len(bit_mobs))
for bit_mob, bit in zip(bit_mobs, bits):
bit_mob[1 - bit].set_opacity(0)
bit_mobs.n_rows = n_rows
bit_mobs.n_cols = n_cols
return bit_mobs
def get_bit_mob_value(bit_mob):
return int(bit_mob[1].get_fill_opacity() > bit_mob[0].get_fill_opacity())
def bit_grid_to_bits(bit_grid):
return list(map(get_bit_mob_value, bit_grid))
def toggle_bit(bit):
for sm in bit:
sm.set_fill(opacity=1 - sm.get_fill_opacity())
return bit
def hamming_syndrome(bits):
return reduce(
lambda i1, i2: i1 ^ i2,
[i for i, b in enumerate(bits) if b],
0,
)
def string_to_bits(message):
return [int(b) for b in string_to_bools(message)]
def int_to_bit_string(number, n_bits=None):
result = "{:b}".format(number)
if n_bits is not None:
result = (n_bits - len(result)) * "0" + result
return result
def get_image_bits(image, bit_height=0.15, buff=MED_SMALL_BUFF):
bit = Integer(0)
small_buff = (buff / bit.get_height()) * bit_height
bit.set_height(bit_height)
bits = get_bit_grid(
n_rows=int(image.get_height() / (bit.get_height() + small_buff)),
n_cols=int(image.get_width() / (bit.get_width() + small_buff)),
buff=buff
)
bits.replace(image)
return bits
def get_sound_wave():
sound = VGroup(*[
Line(DOWN, UP).set_height(
(0.3 + 0.8 * random.random()) * abs(np.sin(x))
)
for x in np.linspace(0, 3 * PI, 100)
])
sound.arrange(RIGHT, buff=0.05)
return sound
def get_sender_and_receiver(height=2):
sender = Randolph(height=height)
receiver = Mortimer(height=height)
sender.name = OldTexText("Sender")
receiver.name = OldTexText("Receiver")
pis = VGroup(sender, receiver)
names = VGroup(sender.name, receiver.name)
sender.to_corner(DL)
receiver.to_corner(DR)
pis.shift(UP)
for name, pi in zip(names, pis):
name.next_to(pi, DOWN)
return pis, names
def get_ones(block):
result = VGroup()
for bit in block:
if isinstance(bit, Integer):
value = bit.get_value()
else:
value = get_bit_mob_value(bit)
if value == 1:
result.add(bit)
return result
def get_one_rects(block, buff=SMALL_BUFF):
rects = VGroup()
for bit in get_ones(block):
rect = SurroundingRectangle(bit, buff=buff)
rect.set_stroke(YELLOW, 3)
rect.set_fill(YELLOW, 0.2)
rects.add(rect)
return rects
def get_ones_counter(label, one_rects, buff=MED_LARGE_BUFF):
counter = Integer()
counter.match_color(one_rects[0])
counter.match_height(label[1])
counter.next_to(label[1], RIGHT, buff=buff, aligned_edge=DOWN)
f_always(counter.set_value, lambda: len(one_rects))
return counter
def get_bit_grid_boxes(bit_grid, color=GREY_B, stroke_width=2):
width = get_norm(bit_grid[1].get_center() - bit_grid[0].get_center())
height = get_norm(bit_grid[bit_grid.n_cols].get_center() - bit_grid[0].get_center())
return VGroup(*[
Rectangle(
height=height,
width=width,
stroke_color=color,
stroke_width=stroke_width,
).move_to(bit)
for bit in bit_grid
])
def get_grid_position_labels(boxes, height=0.25):
labels = VGroup()
for n, box in enumerate(boxes):
label = Integer(n)
label.set_height(height)
label.move_to(box, DR)
label.shift(SMALL_BUFF * UL)
labels.add(label)
return labels
def get_bit_n_sublist(input_list, n, bit_value=1):
return [
elem
for i, elem in enumerate(input_list)
if bool(i & (1 << n)) ^ bool(1 - bit_value)
]
def get_bit_n_subgroup(mob, n, bit_value=1):
"""
If we enumerate mob, this returns a subgroup of all elements
whose index has a binary representation with the n'th bit
equal to bit_value
"""
return VGroup(*get_bit_n_sublist(mob, n, bit_value))
# Special animations
def image_reveal_animation(image, bit_height=0.1):
box = SurroundingRectangle(image)
box.set_fill(BLACK, 1)
box.set_stroke(width=0)
bits = get_image_bits(image, bit_height=bit_height)
return AnimationGroup(
Animation(image),
ApplyMethod(
box.stretch, 0, 1, {"about_edge": DOWN}, remover=True,
rate_func=linear,
),
LaggedStartMap(
VFadeInThenOut, bits,
run_time=1,
lag_ratio=3 / len(bits)
)
)
def toggle_bit_anim(bit, target_color=None, **kwargs):
original = bit.copy()
original[1 - get_bit_mob_value(original)].rotate(PI)
toggle_bit(bit)
if target_color is not None:
bit.set_color(target_color)
if "path_arc" not in kwargs:
kwargs["path_arc"] = PI
return TransformFromCopy(original, bit, **kwargs)
def zap_anim(bit, bolt_height=0.75):
bolt = SVGMobject("lightning_bolt")
bolt[0].add_line_to(bolt[0].get_start())
bolt.set_fill(RED_B, 1)
bolt.set_stroke(width=0)
bolt.set_height(bolt_height)
bolt.move_to(bit.get_center(), DL)
outline = bolt.deepcopy()
outline.set_stroke(RED_D, 2)
outline.set_fill(opacity=0)
return AnimationGroup(
Succession(
GrowFromPoint(bolt, bolt.get_corner(UR), rate_func=rush_into),
FadeOut(bolt, run_time=0.5),
),
Succession(
ShowCreation(outline),
FadeOut(outline),
),
run_time=1,
)
def scan_anim(point, bits, final_stroke_width=0, run_time=3, lag_factor=3, show_robot=True, robot_height=0.5):
lines = VGroup(*[
Line(
point, bit.get_center(),
stroke_color=[GREEN, BLUE][get_bit_mob_value(bit)],
stroke_width=1,
)
for bit in bits
])
anims = [
LaggedStartMap(
lambda m, **kw: Succession(
ShowCreation(m),
ApplyMethod(m.set_stroke, None, final_stroke_width),
**kw
),
lines,
lag_ratio=lag_factor / len(bits),
run_time=run_time,
remover=bool(final_stroke_width)
)
]
if show_robot:
robot = SVGMobject("robot")
robot.set_stroke(width=0)
robot.set_color(GREY)
robot.set_gloss(1)
robot.set_height(robot_height)
robot.move_to(point, UP)
anims.append(FadeIn(robot))
return AnimationGroup(*anims)
def focus_scan_anim_lines(scanim, point, final_stroke_width=1):
lines = scanim.mobject[0]
for line in lines:
line.generate_target()
line.target.put_start_and_end_on(line.get_start(), point)
line.target.set_stroke(width=final_stroke_width)
return AnimationGroup(*[
MoveToTarget(line)
for line in lines
])
def get_xor(height=0.35, color=BLUE_B, stroke_width=4):
xor = VGroup(
Line(UP, DOWN),
Line(LEFT, RIGHT),
Circle(),
)
xor.set_stroke(color, stroke_width)
xor.set_height(height)
return xor
# Scenes
class Thumbnail(Scene):
def construct(self):
phrases = VGroup(
OldTexText("One Bit is Wrong"),
OldTexText("(according to an extended Hamming Code)"),
OldTexText("Can you tell which?"),
)
for phrase in phrases:
phrase.set_width(12)
phrases[0].to_edge(UP)
phrases[1].set_width(10)
phrases[1].set_color(GREY_C)
phrases[1].next_to(phrases[0], DOWN, SMALL_BUFF)
phrases[2].to_edge(DOWN, buff=MED_SMALL_BUFF)
phrases[0].set_color(BLUE_B)
phrases[2].set_color(BLUE_C)
bit_values = [
1, 1, 0, 1, 1, 0, 0, 1,
0, 1, 1, 0, 1, 1, 1, 1,
]
bits = get_bit_grid(2, 8, bits=bit_values, buff=MED_LARGE_BUFF)
boxes = get_bit_grid_boxes(bits)
pos_labels = get_grid_position_labels(boxes)
pos_labels.set_color(GREY_B)
for bit, box in zip(bits, boxes):
bit.set_height(0.7 * box.get_height())
group = VGroup(boxes, bits, pos_labels)
group.set_width(10)
group.next_to(phrases[1], DOWN)
self.add(phrases)
self.add(group)
class AltThumbnail(Scene):
def construct(self):
background = self.get_background()
self.add(background)
bits = get_bit_grid(4, 4)
bits.arrange_in_grid(h_buff=0.7, v_buff=0.5)
boxes = get_bit_grid_boxes(bits)
boxes.set_fill(BLACK, 1)
boxes[0].set_fill(TEAL_E)
parity_boxes = VGroup(*(boxes[2**n] for n in range(4)))
parity_boxes.set_fill(BLUE_E, 1)
group = VGroup(boxes, bits)
group.to_edge(DOWN, buff=LARGE_BUFF)
grouped_blocks = VGroup(*(boxes.copy() for x in range(4)))
grouped_blocks.arrange_in_grid(buff_ratio=0.4)
grouped_blocks.match_height(boxes)
grouped_blocks.match_y(boxes)
for n, gb in enumerate(grouped_blocks):
gb.set_fill(BLACK)
for k, box in enumerate(gb):
if (k & (2**n)):
box.set_fill(BLUE_E)
grouped_blocks.to_edge(RIGHT, LARGE_BUFF)
all_blocks = VGroup(group, grouped_blocks)
all_blocks.arrange(RIGHT, buff=1.0).to_edge(DOWN, LARGE_BUFF)
all_blocks.set_height(6).center()
self.add(group)
self.add(grouped_blocks)
return
#
title = Text("Hamming codes", font_size=72)
title.to_edge(UP)
shadow = VGroup()
for w in np.linspace(50, 0, 50):
tc = title.copy()
tc.set_stroke(BLACK, width=w, opacity=0.02)
tc.set_fill(opacity=0)
shadow.add(tc)
self.add(shadow)
self.add(title)
return
#
words = OldTexText("Parity bits", font_size=72)
words.next_to(boxes, LEFT, LARGE_BUFF)
words.to_edge(UP)
words.move_to(boxes.get_corner(UL), DR)
words.shift(0.5 * UL)
lines = VGroup()
for n, v in zip(range(4), [UP, UP, LEFT, LEFT]):
lines.add(Line(words.get_corner(DR), boxes[2**n].get_corner(v), buff=0.0))
lines.set_stroke(BLUE_B)
self.add(words)
self.add(lines)
def get_background(self, n=25, k=100):
choices = (Integer(0), Integer(1))
background = VGroup(*(random.choice(choices).copy() for x in range(n * k)))
background.arrange_in_grid(n, k)
background.set_height(FRAME_HEIGHT)
background.set_opacity(0.25)
background.set_fill(border_width=0)
return background
class DiskOfBits(Scene):
def construct(self):
# Setup disc
bits = get_bit_grid(2**5, 2**6, height=6)
inner_r = 1
outer_r = 3
annulus = Annulus(
inner_radius=inner_r * 0.93,
outer_radius=outer_r * 1.02,
fill_color=GREY_D,
)
annulus.set_gloss(0.5)
for bit in bits:
point = bit.get_center()
norm = get_norm(point)
to_inner = inner_r - norm
to_outer = norm - outer_r
sdf = 10 * max(to_inner, to_outer)
if 0 < sdf < 0.5:
bit.scale(1 - sdf)
elif sdf > 0:
bits.remove(bit)
disc = VGroup(annulus, bits)
# Setup scratch
scratch_line = Line(disc.get_top(), disc.get_right())
scratch_line.set_stroke(RED, width=2, opacity=0.75)
flipped_bits = VGroup()
for bit in bits:
point = bit.get_center()
norm = abs(point[0] + point[1] - 3)
alpha = 1 - clip(norm / 0.2, 0, 1)
if alpha > 0.25:
bit.generate_target()
bit.target.set_stroke(width=1)
bit.target.set_color(RED)
flipped_bits.add(bit)
# Add disc
light = self.camera.light_source
light.move_to([0, -10, 10])
random_bits = bits.copy()
random_bits.sort(lambda p: -get_norm(p))
self.add(annulus)
self.play(
LaggedStartMap(FadeIn, random_bits, lag_ratio=10 / len(bits)),
light.move_to, [-10, 10, 10],
run_time=1,
)
self.clear()
self.add(disc)
# Show scratch
self.play(
LaggedStartMap(MoveToTarget, flipped_bits),
ShowCreationThenDestruction(scratch_line),
run_time=2,
)
# Flip 'em'
self.play(LaggedStartMap(toggle_bit_anim, flipped_bits))
self.wait()
# Show image in and image out
disc.generate_target()
disc.target.scale(0.5)
in_image = ImageMobject("Mona_Lisa")
in_image.to_edge(LEFT)
in_image.shift(UP)
in_words = OldTexText("What was\\\\encoded")
in_words.next_to(in_image, DOWN)
out_image = in_image.copy()
out_image.to_edge(RIGHT)
out_words = OldTexText("What is\\\\decoded")
out_words.next_to(out_image, DOWN)
in_arrow = Arrow(
in_image.get_right(),
disc.target.get_left() + 0.2 * UP,
buff=MED_SMALL_BUFF,
)
out_arrow = Arrow(
disc.target.get_right() + 0.2 * UP,
out_image.get_left(),
buff=MED_SMALL_BUFF,
)
for arrow in in_arrow, out_arrow:
arrow.set_fill(GREY_B)
self.play(
MoveToTarget(disc),
GrowArrow(out_arrow),
)
in_bits = get_bit_grid(40, 33)
in_bits.replace(in_image, stretch=True)
in_bits.set_fill(GREY_B)
out_bits = in_bits.copy()
out_bits.move_to(out_image)
out_image_blocker = SurroundingRectangle(out_image)
out_image_blocker.set_fill(BLACK, 1)
out_image_blocker.set_stroke(width=0)
self.add(out_image, out_image_blocker, out_bits, out_words)
self.play(
LaggedStart(
*[
Succession(
GrowFromPoint(
out_bit,
random.choice(bits).get_center(),
),
FadeOut(out_bit),
)
for out_bit in out_bits
],
lag_ratio=3 / len(out_bits),
run_time=12,
),
ApplyMethod(
out_image_blocker.stretch, 0, 1, {"about_edge": DOWN},
run_time=12,
rate_func=bezier([0, 0, 1, 1]),
),
FadeIn(out_words, UP),
)
self.wait()
self.play(
TransformFromCopy(out_image, in_image),
ReplacementTransform(
in_words.copy().replace(out_words).set_opacity(0),
in_words,
),
)
self.play(
LaggedStart(
*[
Succession(
FadeIn(in_bit),
Transform(in_bit, random.choice(bits)),
FadeOut(in_bit),
)
for in_bit in in_bits
],
lag_ratio=3 / len(in_bits),
run_time=12,
),
GrowArrow(in_arrow),
)
self.wait()
# Pi Creature
randy = Randolph()
randy.set_height(1.5)
randy.to_edge(DOWN)
randy.shift(2 * LEFT)
self.play(FadeIn(randy))
self.play(randy.change, "maybe")
self.play(Blink(randy))
self.play(randy.change, "confused")
self.wait(2)
self.play(Blink(randy))
self.wait()
class TripleRedundancy(Scene):
def construct(self):
# Show different file types
image = ImageMobject("Claude_Shannon")
image.set_height(6)
image.to_edge(DOWN)
video = ImageMobject("ZoeyInGrass")
video.set_opacity(0)
sound = get_sound_wave()
text = OldTexText(
"""
Fourscore and seven years ago\\\\
our fathers brought forth, on this\\\\
continent, a new nation, conceived\\\\
in liberty, and dedicated to the\\\\
proposition that all men are created\\\\
equal. Now we are engaged$\\dots$
""",
alignment=""
)
code = ImageMobject("Hamming_Code_Snippet")
files = Group(video, sound, text, code, image)
for file in files:
file.match_width(image)
file.move_to(image, UP)
brace = Brace(image, UP)
file_word = OldTexText("Original File")
file_word.set_height(0.5)
file_word.next_to(brace, UP)
self.play(
GrowFromCenter(brace),
FadeIn(file_word),
image_reveal_animation(video),
)
video.set_opacity(0)
self.wait(2)
for f1, f2 in zip(files, files[1:]):
self.play(FadeOut(f1), FadeIn(f2))
self.wait()
# Show bits
bits = get_image_bits(image)
for bit, value in zip(bits, string_to_bits(";)Hi")):
bit[1 - value].set_opacity(0)
bit[value].set_opacity(1)
bits.generate_target()
bits.target.arrange(RIGHT)
bits.target.set_height(0.5)
bits.target.arrange(RIGHT, buff=SMALL_BUFF)
bits.target.to_edge(LEFT)
bits.target.shift(UP)
last_shown_bit_index = 31
dots = OldTexText("\\dots")
dots.next_to(bits.target[last_shown_bit_index], RIGHT, aligned_edge=DOWN, buff=SMALL_BUFF)
new_brace = Brace(VGroup(bits.target[0], dots), UP)
file_rect = SurroundingRectangle(VGroup(bits.target[0], dots))
file_rect.set_stroke(BLUE, 4)
self.play(
FadeOut(image),
FadeIn(bits, lag_ratio=1 / len(bits))
)
self.play(
MoveToTarget(bits),
Transform(brace, new_brace),
file_word.next_to, new_brace, UP, SMALL_BUFF,
run_time=3,
)
self.play(
FadeOut(bits[last_shown_bit_index + 1:last_shown_bit_index + 5]),
FadeIn(dots),
FadeOut(brace),
FadeIn(file_rect),
file_word.next_to, file_rect, UP,
)
self.remove(*bits[last_shown_bit_index + 1:])
bits.remove(*bits[last_shown_bit_index + 1:])
self.add(bits)
self.wait()
# Show redundant copies
bits.add(dots)
copies = VGroup(bits.copy(), bits.copy())
copies.arrange(DOWN, buff=MED_SMALL_BUFF)
copies.next_to(bits, DOWN, buff=MED_SMALL_BUFF)
copies.set_color(BLUE)
copies_rect = SurroundingRectangle(copies, buff=SMALL_BUFF)
copies_rect.set_stroke(BLUE_E, 4)
copies_word = OldTexText("Redundant copies")
copies_word.scale(file_word[0][0].get_height() / copies_word[0][0].get_height())
copies_word.match_color(copies)
copies_word.next_to(copies_rect, DOWN)
self.play(LaggedStart(*[
TransformFromCopy(bits, bits_copy)
for bits_copy in copies
], lag_ratio=0.5))
self.play(
ShowCreation(copies_rect),
FadeIn(copies_word, UP),
copies.set_color, WHITE,
)
self.wait()
# Show a correction
flipper_index = 7
flipper = bits[flipper_index]
self.play(
zap_anim(flipper),
toggle_bit_anim(flipper),
)
self.play()
self.wait()
bit_groups = [bits, *copies]
scan_rect = SurroundingRectangle(
VGroup(*[group[0] for group in bit_groups])
)
scan_rect.set_stroke(GREEN, 5)
self.add(scan_rect)
for i in range(flipper_index + 1):
self.play(
scan_rect.match_x, bits[i],
run_time=0.25
)
self.wait(0.25)
bangs = OldTexText("!!!")[0]
bangs.scale(1.5)
bangs.set_color(RED)
bangs.next_to(scan_rect, UP)
self.play(
LaggedStartMap(
FadeIn, bangs,
lambda m: (m, DOWN),
run_time=1,
),
scan_rect.set_color, RED
)
self.wait()
flipper_rect = SurroundingRectangle(flipper, buff=SMALL_BUFF)
flipper_rect.set_stroke(GREEN, 4)
flipper_rect.set_fill(GREEN, 0.5)
self.play(
ReplacementTransform(bangs, flipper_rect)
)
self.play(
toggle_bit_anim(flipper),
FadeOut(flipper_rect),
scan_rect.set_color, GREEN,
)
for i in range(flipper_index + 1, flipper_index + 5):
self.play(
scan_rect.match_x, bits[i],
run_time=0.25
)
self.wait(0.25)
self.play(FadeOut(scan_rect, 0.2 * RIGHT, run_time=0.5))
# Show 2/3 of transmission block
rects = VGroup(file_rect, copies_rect)
rects.generate_target()
for rect, width in zip(rects.target, [1, 2]):
rect.set_width(width, stretch=True)
rect.set_height(0.75, stretch=True)
rect.set_fill(rect.get_stroke_color(), opacity=1)
rects.target[0].set_color(BLUE)
rects.target[1].set_color(BLUE_E)
rects.target.set_stroke(width=0)
rects.target.arrange(RIGHT, buff=0)
rects.target.set_width(12, stretch=True)
rects.target.move_to(UP)
braces = VGroup(*[Brace(rect, UP, buff=SMALL_BUFF) for rect in rects.target])
frac_labels = VGroup(*[
DecimalNumber(100 * frac, unit="\\%", num_decimal_places=1)
for frac in [1 / 3, 2 / 3]
])
for rect, label in zip(rects.target, frac_labels):
label.move_to(rect)
redundancy_word = OldTexText("Redundancy")
redundancy_word.match_height(copies_word)
redundancy_word.match_color(copies_word)
redundancy_word.next_to(braces[1], UP, SMALL_BUFF)
self.play(
bits.replace, rects.target[0], {"stretch": True},
bits.set_opacity, 0,
copies.replace, rects.target[1], {"stretch": True},
copies.set_opacity, 0,
MoveToTarget(rects),
LaggedStartMap(GrowFromCenter, braces),
file_word.next_to, braces[0], UP, SMALL_BUFF,
ReplacementTransform(copies_word, redundancy_word),
run_time=2,
)
self.play(Write(frac_labels))
self.wait()
# Show failure for some two-bit errors
bits = get_bit_grid(3, 1, [0, 0, 0], height=3, buff=SMALL_BUFF)
bits.next_to(rects, DOWN, buff=MED_LARGE_BUFF)
self.play(FadeIn(bits))
self.play(
LaggedStart(zap_anim(bits[0]), zap_anim(bits[2]), lag_ratio=0.5),
LaggedStart(toggle_bit_anim(bits[0]), toggle_bit_anim(bits[2]), lag_ratio=0.5),
run_time=1.5,
)
self.wait()
self.play(FadeOut(bits))
# Shrink bars
rects.generate_target()
p = 9 / 256
rects.target[0].set_width(1 - p, stretch=True)
rects.target[1].set_width(p, stretch=True)
rects.target.arrange(RIGHT, buff=0)
rects.target.match_width(rects, stretch=True)
rects.target.move_to(rects)
braces.generate_target()
for rect, brace in zip(rects.target, braces.target):
brace.become(Brace(rect, UP, buff=SMALL_BUFF, min_num_quads=1))
f_always(frac_labels[0].move_to, rects[0].get_center)
f_always(frac_labels[1].move_to, rects[1].get_center)
rl_width = frac_labels[1].get_width()
f_always(frac_labels[1].set_width, lambda: min(0.95 * rects[1].get_width(), rl_width))
self.play(
MoveToTarget(rects),
MoveToTarget(braces),
ChangeDecimalToValue(frac_labels[0], 100 * (1 - p)),
ChangeDecimalToValue(frac_labels[1], 100 * p),
file_word.next_to, braces.target[0], UP, SMALL_BUFF,
redundancy_word.next_to, braces.target[1], UP, SMALL_BUFF,
redundancy_word.to_edge, RIGHT,
run_time=3,
)
self.wait()
ratio_group = VGroup(rects, braces, frac_labels, file_word, redundancy_word)
ratio_group.clear_updaters()
# Show space division for a (256, 247) Hamming code
bits = get_bit_grid(
16, 16,
bits=string_to_bits("There are 10 kinds of people...."),
buff=0.2, height=5
)
bits.to_edge(DOWN, buff=MED_SMALL_BUFF)
bits.shift(2 * LEFT)
ecc_bits = bits[-9:]
ecc_rect = SurroundingRectangle(ecc_bits, buff=0.05)
ecc_rect.set_stroke(BLUE_E, 2)
ecc_rect.set_fill(BLUE_E, 0.5)
block_label = OldTexText("256 bit block")
ecc_label = OldTexText("9 redundancy bits")
message_label = OldTexText("247 message bits")
block_label.next_to(bits, RIGHT, LARGE_BUFF)
block_label.shift(UP)
ecc_label.next_to(ecc_bits, RIGHT, LARGE_BUFF)
ecc_label.to_edge(DOWN, buff=MED_SMALL_BUFF)
ecc_label.set_color(BLUE)
message_label.move_to(VGroup(block_label, ecc_label))
message_label.align_to(block_label, LEFT)
message_label.set_color(YELLOW)
self.play(
ratio_group.to_edge, UP,
LaggedStartMap(FadeIn, bits, lag_ratio=1 / len(bits)),
Write(block_label),
)
self.wait()
self.play(
ReplacementTransform(
SurroundingRectangle(bits, color=BLUE, stroke_opacity=0),
ecc_rect
),
Write(ecc_label)
)
self.wait()
self.play(
LaggedStartMap(
VFadeInThenOut,
bits[:-9].copy().set_fill(color=YELLOW),
lag_ratio=0.1 / len(bits),
run_time=3,
),
Write(message_label),
)
self.wait()
# Show correction
flipper = random.choice(bits)
self.play(
zap_anim(flipper),
toggle_bit_anim(flipper),
)
self.play(flipper.set_color, RED)
point = bits.get_corner(DL) + 1.5 * LEFT + UP
scanim = scan_anim(point, bits, final_stroke_width=0.2)
lines, robot = scanim.mobject
self.play(scanim)
self.play(*[
Succession(
ApplyMethod(line.put_start_and_end_on, point, flipper.get_center()),
ApplyMethod(line.set_stroke, None, 1)
)
for line in lines
])
self.play(
toggle_bit_anim(flipper),
FadeOut(lines),
FadeOut(robot),
)
self.play(flipper.set_color, WHITE)
# Show two errors
two_error_label = OldTexText("Two errors")
two_error_label.next_to(bits, LEFT, buff=MED_LARGE_BUFF, aligned_edge=UP)
two_error_label.set_color(RED)
flippers = VGroup(*random.sample(list(bits), 2))
self.play(
FadeIn(two_error_label),
LaggedStart(*[zap_anim(f) for f in flippers], lag_ratio=0.5),
LaggedStartMap(toggle_bit_anim, flippers, lag_ratio=0.5),
)
self.play(flippers.set_color, RED)
self.wait()
scanim = scan_anim(point, bits, final_stroke_width=0.2)
bangs = OldTexText("!!!")[0]
bangs.set_color(RED)
bangs.next_to(point, UL, SMALL_BUFF)
q_marks = OldTexText("???")[0]
q_marks.replace(bangs, dim_to_match=1)
q_marks.match_style(bangs)
self.play(scanim)
self.play(
LaggedStartMap(
FadeIn, bangs,
lambda m: (m, 0.25 * DOWN),
lag_ratio=0.2,
run_time=1,
),
)
self.wait()
self.play(ReplacementTransform(bangs, q_marks, lag_ratio=0.2))
self.wait()
class TimeLine(Scene):
def construct(self):
# Time line
decades = list(range(1920, 2030, 10))
timeline = NumberLine(
(decades[0], decades[-1], 2),
numbers_with_elongated_ticks=decades,
width=13
)
timeline.add_numbers(
decades,
group_with_commas=False,
height=0.2,
)
timeline.numbers.set_stroke(BLACK, 4, background=True)
# Events
def get_event(timeline, date, words, direction=UP):
arrow = Vector(-direction)
arrow.set_fill(GREY_A, 0.75)
arrow.shift(timeline.n2p(date) - arrow.get_end())
arrow.shift(SMALL_BUFF * direction)
label = OldTexText(words)
label.scale(0.7)
label.next_to(arrow.get_start(), np.sign(direction[1]) * UP, SMALL_BUFF)
label.set_color(GREY_A)
label.set_stroke(BLACK, 4, background=True)
event = VGroup(label, arrow)
return event
events = VGroup(
get_event(timeline, 1947, "Hamming codes", 1.5 * UP),
get_event(timeline, 1948, "Shannon's paper\\\\on information theory", DOWN + 0.2 * LEFT),
# get_event(timeline, 1949, "Gorlay codes", 0.7 * UP),
get_event(timeline, 1960, "Reed-Solomon\\\\codes", 0.7 * UP),
get_event(timeline, 1993, "Turbo codes", UP),
get_event(timeline, 1995, "Shor codes\\\\(quantum)", DOWN),
)
# Title
title = OldTexText("Error correction codes")
title.set_color(YELLOW)
title.set_height(0.5)
title.to_edge(UP)
title_underline = Underline(title)
title_underline.match_color(title)
title.add(title_underline)
title.fix_in_frame()
# Introduce time line
frame = self.camera.frame
frame.save_state()
frame.scale(0.5, about_point=timeline.n2p(1945))
frame.shift(0.5 * UP)
self.play(
Write(timeline),
Write(timeline.numbers.copy(), remover=True),
LaggedStart(
*[Animation(Mobject()) for x in range(1)],
*[
AnimationGroup(
Write(event[0], run_time=1),
GrowArrow(event[1]),
)
for event in events
],
lag_ratio=0.75,
),
FadeIn(title, DOWN),
Restore(frame, run_time=6),
)
self.wait(2)
# Isolate Hamming
hamming_word = events[0][0]
rs_word = events[2][0]
self.play(
hamming_word.scale, 2, {"about_edge": DL},
hamming_word.set_fill, WHITE,
LaggedStart(*[
ApplyMethod(mob.set_opacity, 0.5)
for mob in events[1:]
]),
FadeOut(VGroup(title, title_underline))
)
invent_words = OldTexText("How to invent")
invent_words.match_height(hamming_word[0][0])
invent_words.next_to(events[0], UP, buff=0.3)
invent_words.set_color(BLUE)
self.play(Write(invent_words))
self.wait()
hamming_word.generate_target()
hamming_word.target.scale(0.5, about_edge=UL)
hamming_word.target.set_opacity(0.5)
hamming_arrow = events[0][1]
self.play(
MoveToTarget(hamming_word),
FadeOut(invent_words),
hamming_arrow.put_start_and_end_on, hamming_word.target.get_bottom(), hamming_arrow.get_end(),
hamming_arrow.set_opacity, 0.5,
rs_word.scale, 1.5, {"about_edge": DOWN},
rs_word.set_opacity, 1,
events[2][1].set_opacity, 1,
)
self.wait()
class WhatCDsActuallyUse(Scene):
def construct(self):
arrow = Vector(2 * RIGHT + UP)
words = OldTexText("What CDs/DVDs\\\\actually use")
words.next_to(arrow.get_end(), RIGHT)
arrow.set_color(YELLOW)
words.set_color(YELLOW)
self.play(
GrowFromPoint(words, arrow.get_start()),
GrowArrow(arrow)
)
self.wait()
class ListOfRelevantMathTopics(Scene):
def construct(self):
topics = VGroup(
OldTexText("$L^1$ norm"),
OldTexText("Sphere packing"),
OldTexText("Finite sporadic groups (see Golay codes)"),
OldTexText("Finite fields"),
OldTexText("Galois extensions"),
OldTexText("Lagrange interpolation (see Reed-Solomon)"),
OldTexText("Discrete Fourier Transform"),
OldTex("\\dots")
)
topics.arrange(RIGHT, buff=LARGE_BUFF)
brown = interpolate_color(GREY_BROWN, WHITE, 0.25)
for topic, color in zip(topics, it.cycle([BLUE_C, BLUE_D, BLUE_B, brown])):
topic.set_color(color)
topics.move_to(ORIGIN, LEFT)
topics.to_edge(UP)
self.play(topics.shift, (topics.get_width() - 5) * LEFT, run_time=12)
self.wait()
class Reinvention(TeacherStudentsScene):
def construct(self):
self.play(
self.teacher.change, "raise_right_hand",
self.change_students(*3 * ["pondering"]),
)
self.wait(3)
self.student_says(
"I see where\\\\this is going",
index=0,
target_mode="tease",
)
self.look_at(self.students[0].bubble)
self.play(self.students[0].change, "thinking")
self.wait(6)
class EaterWrapper(Scene):
def construct(self):
bg_rect = FullScreenRectangle()
bg_rect.set_fill(GREY_E, 1)
bg_rect.set_stroke(BLACK, 0)
self.add(bg_rect)
title = OldTexText("Ben Eater implementing Hamming codes")
title.set_width(FRAME_WIDTH - 2)
title.to_edge(UP)
self.add(title)
screen_rect = ScreenRectangle()
screen_rect.set_fill(BLACK, 1)
screen_rect.set_height(6)
screen_rect.next_to(title, DOWN, MED_LARGE_BUFF)
self.add(screen_rect)
self.add(AnimatedBoundary(screen_rect))
self.wait(16)
class DataGettingZapped(Scene):
CONFIG = {
"random_seed": 1,
}
def construct(self):
# Setup bit array
# bits = get_bit_grid(50, 100)
bits = get_bit_grid(25, 50)
bits.set_color(GREY_B)
bits.set_height(FRAME_HEIGHT - 0.25)
image = ImageMobject("LowResMandelbrot")
image.replace(bits, dim_to_match=0)
threshold = 0.1
for bit in bits:
try:
rgb = image.point_to_rgb(bit.get_center())
if get_norm(rgb) > threshold:
value = 1
else:
value = 0
bit[value].set_opacity(1)
bit[1 - value].set_opacity(0)
except Exception:
pass
self.add(bits)
# Zippity zap
bolt = SVGMobject("lightning_bolt")
bolt[0].add_line_to(bolt[0].get_start())
bolt.set_fill(RED_B, 1)
bolt.set_stroke(width=0)
bolt.set_height(0.5)
def strike_anim(bit, bolt=bolt, **kwargs):
bolt = bolt.copy()
bolt.move_to(bit.get_center(), DL)
bits.remove(bit)
bit.generate_target()
bit.target.set_color(RED)
bit.target.set_stroke(RED, 1)
for sm in bit.target:
sm.set_opacity(1 - sm.get_fill_opacity())
outline = bolt.deepcopy()
outline.set_stroke(RED_D, 2)
outline.set_fill(opacity=0)
return AnimationGroup(
Succession(
GrowFromPoint(bolt, bolt.get_corner(UR), rate_func=rush_into),
FadeOut(bolt, run_time=0.5),
),
Succession(
ShowCreation(outline),
FadeOut(outline),
),
MoveToTarget(bit),
)
for count in range(20):
self.play(LaggedStart(*[
strike_anim(random.choice(bits))
for x in range(int(random.expovariate(0.5)) + 1)
], lag_ratio=0.25))
self.wait(random.expovariate(2))
class AmbientErrorCorrection(Scene):
CONFIG = {
"N": 8,
"bit_grid_height": 7,
}
def construct(self):
N = self.N
size = (2**(N // 2), 2**(N // 2))
bits = get_bit_grid(
*size,
bits=string_to_bits("Claude Shannon was a total boss!"),
height=self.bit_grid_height,
)
bits.move_to(2 * RIGHT)
point = 2.5 * LEFT + 2.5 * DOWN
last_block = VMobject()
for x in range(10):
block = get_bit_grid(*size, height=self.bit_grid_height)
block.move_to(2 * RIGHT)
syndrome = hamming_syndrome(bit_grid_to_bits(block))
if random.random() < 0.5:
syndrome = 0
toggle_bit(block[syndrome])
scanim = scan_anim(
point, bits,
final_stroke_width=0.2, run_time=3, lag_factor=1,
show_robot=(x == 0),
)
self.play(
FadeIn(block, 6 * RIGHT),
FadeOut(last_block, 6 * LEFT),
run_time=2
)
self.play(scanim, run_time=1)
if syndrome:
flipper = block[syndrome]
bangs = OldTex("!!!")
bangs.scale(2)
bangs.next_to(point, UL)
bangs.set_color(RED)
self.play(
Write(bangs, run_time=0.5),
focus_scan_anim_lines(scanim, flipper.get_center()),
flipper.set_color, RED,
)
self.play(
toggle_bit_anim(flipper, target_color=WHITE),
ApplyMethod(scanim.mobject[0].set_stroke, None, 0, 0, remover=True),
FadeOut(bangs),
)
else:
check = Checkmark()
check.scale(2)
check.next_to(point, UL)
self.play(FadeIn(check, 0.5 * DOWN))
self.play(FadeOut(check), FadeOut(scanim.mobject[0]))
last_block = block
class AmbientErrorCorrection6(AmbientErrorCorrection):
CONFIG = {
"N": 6
}
class AmbientErrorCorrection4(AmbientErrorCorrection):
CONFIG = {
"N": 4,
"bit_grid_height": 5,
}
class ImpossibleToReasonable(Scene):
def construct(self):
group = VGroup(
OldTexText("Impossible"),
Vector(RIGHT, color=GREY_B),
OldTexText("Utterly reasonable"),
)
group.arrange(RIGHT)
group.scale(1.5)
group.to_edge(UP)
line = Line(LEFT, RIGHT)
line.set_width(FRAME_WIDTH)
line.set_stroke(GREY, 2)
line.next_to(group, DOWN, SMALL_BUFF)
self.add(line)
self.play(FadeIn(group[0], 0.5 * UP))
self.wait()
self.play(
GrowArrow(group[1]),
FadeIn(group[2], LEFT),
)
self.wait()
class HammingAtBell(Scene):
def construct(self):
# Setup
hamming_image = ImageMobject("Richard_Hamming")
hamming_name = OldTexText("Richard Hamming")
hamming_name.match_width(hamming_image)
hamming_name.next_to(hamming_image, DOWN, MED_SMALL_BUFF)
hamming = Group(hamming_image, hamming_name)
hamming.to_corner(DR)
hamming.shift(2 * LEFT)
bell_logo = ImageMobject("BellSystemLogo")
bell_logo.set_height(3)
bell_logo.next_to(hamming, LEFT, buff=2)
bell_logo.to_edge(UP)
bell_logo_outline = SVGMobject("BellSystemLogo")
bell_logo_outline.match_height(bell_logo)
bell_logo_outline.set_stroke(GREY_B, 1)
bell_logo_outline.set_fill(BLACK, 0)
bell_logo_outline.move_to(bell_logo)
punchcard = SVGMobject("punchcard")
punchcard.set_stroke(width=0)
punchcard.set_fill(GREY_B, 1)
punchcard.next_to(bell_logo, DOWN, LARGE_BUFF)
punchcard.remove(*punchcard[23:])
years = OldTexText("1940s")
years.scale(2)
years.to_edge(UP)
# Introductions
self.play(Write(years))
self.play(FadeIn(hamming[0], RIGHT))
self.play(Write(hamming[1]))
self.play(
FadeOut(years),
ShowCreationThenFadeOut(bell_logo_outline, lag_ratio=0.1, run_time=4),
FadeIn(bell_logo, run_time=3),
)
self.play(
FadeIn(punchcard[0]),
Write(punchcard[1:], lag_ratio=0.5, run_time=4)
)
self.add(punchcard)
self.wait()
# Zap some bits
random.seed(3)
bits = random.sample(list(punchcard[1:]), 4)
for bit in bits:
bit.generate_target()
bit.target.set_color(RED)
if random.random() < 0.5:
bit.target.stretch(0.2, 1, about_edge=DOWN)
else:
bit.target.shift(1.2 * bit.get_width() * LEFT)
self.play(
MoveToTarget(bit),
zap_anim(bit)
)
self.wait()
# Frustration
curse = OldTexText("\\$*@\\#*!!?!")[0]
curse.set_color(RED)
curse.next_to(hamming, UP)
self.play(ShowIncreasingSubsets(curse))
self.wait()
class MultiplePerspectives(Scene):
def construct(self):
# Background
background = VGroup(*[
Rectangle().set_fill(color, 1)
for color in [GREY_E, BLACK, GREY_E]
])
background.set_stroke(width=0)
background.arrange(RIGHT, buff=0)
background.set_height(FRAME_HEIGHT)
background.set_width(FRAME_WIDTH, stretch=True)
self.add(background)
# Names
names = VGroup(
OldTexText("Parity checks"),
OldTexText("Xor of indices"),
OldTexText("Matrix"),
)
names.set_height(0.6)
for name, rect in zip(names, background):
name.match_x(rect)
names[0].shift(SMALL_BUFF * DOWN)
names.to_edge(DOWN, buff=1)
# Objects
parity_groups = VGroup()
for n in range(4):
pg = VGroup(*[Square() for x in range(16)])
pg.arrange_in_grid(4, 4, buff=0)
pg.set_height(0.7)
pg.set_stroke(GREY_A, 2)
get_bit_n_subgroup(pg, n).set_fill(BLUE, 0.8)
parity_groups.add(pg)
parity_groups.arrange_in_grid(2, 2)
code = ImageMobject("Hamming_Code_Snippet")
ints = list(random.sample(list(range(16)), 4))
ints.sort()
xor_sum = reduce(op.xor, ints)
bits = [int_to_bit_string(n, n_bits=4) for n in [*ints, xor_sum]]
column = Group(*map(TexText, bits))
column.arrange(DOWN, SMALL_BUFF)
column[-1].set_color(YELLOW)
column[-1].shift(MED_SMALL_BUFF * DOWN)
line = Line(LEFT, RIGHT)
line.set_stroke(GREY_B)
line.set_width(column.get_width() + 0.75)
line.move_to(column[-2:], RIGHT)
xor = get_xor()
xor.next_to(line, UP, SMALL_BUFF, LEFT)
column.add(line, xor)
code.set_width(2 * column.get_width())
code.next_to(column, UP)
column.add(code)
matrix = IntegerMatrix(
[
[1, 1, 0, 1],
[1, 0, 1, 1],
[1, 0, 0, 0],
[0, 1, 1, 1],
[0, 1, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1],
],
v_buff=0.6,
h_buff=0.75,
)
objs = Group(parity_groups, column, matrix)
for name, obj in zip(names, objs):
obj.match_width(names[0])
obj.next_to(name, UP, LARGE_BUFF)
matrix.scale(0.7, about_edge=DOWN)
# Introduce
anims = []
for name, obj in zip(names, objs):
anims.append(AnimationGroup(
FadeIn(name, 0.25 * UP),
FadeIn(obj, lag_ratio=0, run_time=2),
))
self.play(LaggedStart(*anims, lag_ratio=0.4))
self.wait()
for name, obj in zip(names, objs):
obj.add(name)
self.add(background[0])
self.play(
FadeOut(background),
objs[0].set_x, 0,
FadeOut(objs[1], 5 * RIGHT),
FadeOut(objs[2], 2 * RIGHT),
run_time=2
)
self.wait()
class SetupSixteenBitExample(Scene):
def construct(self):
# Title
title = OldTexText("Reinventing Hamming Codes")
title.scale(1.5)
title.to_edge(UP)
title.set_color(BLUE)
self.play(Write(title))
# Simple but not too simple
block = get_bit_grid(4, 4, bits=string_to_bits(":)"))
block.move_to(0.5 * DOWN)
top_row = block[:4]
top_row.save_state()
top_row.center()
simple_words = OldTexText("Simple\\\\", "but not too\\\\simple")
simple_words.scale(1.5)
simple_words.next_to(block[4:12], LEFT, buff=LARGE_BUFF)
top_simp = simple_words[0]
top_simp.save_state()
top_simp.set_y(0)
self.play(
FadeIn(top_simp),
ShowIncreasingSubsets(top_row),
)
self.play(
Restore(top_simp),
Restore(top_row),
FadeIn(simple_words[1:]),
LaggedStartMap(FadeIn, block[4:])
)
self.add(block)
self.add(simple_words)
boxes = get_bit_grid_boxes(block, color=GREEN)
bits_word = OldTexText("bits")
bits_word.set_height(0.7)
bits_word.next_to(boxes, LEFT, buff=LARGE_BUFF)
counter = Integer(0, edge_to_fix=RIGHT)
counter.match_height(bits_word)
counter.next_to(bits_word, LEFT, buff=0.35)
bit_count_group = VGroup(bits_word, counter)
bit_count_group.set_color(YELLOW)
self.play(
FadeOut(simple_words),
FadeIn(bits_word),
UpdateFromAlphaFunc(
counter,
lambda m, a: m.set_fill(opacity=a)
),
UpdateFromFunc(
counter,
lambda c: c.set_value(len(boxes))
),
ShowIncreasingSubsets(boxes, run_time=2)
)
# Enumerate bits
block.generate_target()
block.target.space_out_submobjects(1.5)
block.target.center()
new_boxes = get_bit_grid_boxes(block.target, color=GREY_B)
h_buff = get_norm(block.target[0].get_center() - block.target[4].get_center())
for box in new_boxes:
box.set_height(h_buff, stretch=True)
p_labels = VGroup()
for n, box in enumerate(new_boxes):
label = Integer(n)
label.set_height(0.25)
label.set_color(YELLOW)
label.move_to(box, DR)
label.shift(SMALL_BUFF * UL)
p_labels.add(label)
self.play(
MoveToTarget(block),
Transform(boxes, new_boxes),
FadeOut(title, UP),
FadeOut(VGroup(counter, bits_word), LEFT),
)
self.play(FadeIn(p_labels, lag_ratio=0.07, run_time=3))
self.wait()
# Data bits
r_boxes = VGroup(*[boxes[2**n] for n in range(4)]).copy()
r_bits = VGroup(*[block[2**n] for n in range(4)])
d_bits = VGroup(*[b for b in block if b not in r_bits])
d_label = OldTexText("12 bits\\\\of data")
d_label.set_height(1.5)
d_label.next_to(boxes, RIGHT, aligned_edge=UP, buff=LARGE_BUFF)
d_label.set_color(BLUE)
d_lines = VGroup(*[
Line(
d_label.get_left(), bit.get_center(),
color=(TEAL if get_bit_mob_value(bit) else YELLOW)
)
for bit in d_bits
])
d_lines.set_stroke(width=1)
self.play(
FadeOut(r_bits),
d_bits.set_color, BLUE,
FadeIn(d_label),
p_labels.set_color, WHITE,
)
self.play(LaggedStartMap(ShowCreationThenFadeOut, d_lines))
self.wait()
# Redundancy bits
r_label = OldTexText("4 bits for\\\\", "redundancy")
r_label.match_height(d_label)
r_label.next_to(boxes, LEFT, aligned_edge=UP, buff=MED_LARGE_BUFF)
r_label.set_color(GREEN)
r_boxes.set_fill(GREEN, 0.5)
self.add(r_boxes, p_labels)
self.play(
FadeIn(r_label, 0.2 * RIGHT),
LaggedStartMap(FadeIn, r_boxes, run_time=2)
)
self.wait()
# Can't cram in copies
d_bit_copies = d_bits.copy()
d_bit_copies.generate_target()
for n, box in enumerate(r_boxes):
group = d_bit_copies.target[3 * n:3 * (n + 1)]
group.arrange_in_grid(2, 2, buff=SMALL_BUFF)
group.set_width(0.4 * box.get_width())
group.move_to(box)
group.set_color(YELLOW)
self.play(ShowCreationThenDestruction(Underline(r_label[1])))
self.play(MoveToTarget(d_bit_copies, lag_ratio=0.1, run_time=4, rate_func=linear))
self.wait()
self.play(
UpdateFromAlphaFunc(
d_bit_copies, lambda m, a: m.shift(0.03 * np.sin(7 * TAU * a) * RIGHT).fade(a),
remover=True
)
)
# Set true redundancy bits
highlights = boxes.copy()
highlights.set_stroke(YELLOW, 6)
for n in range(4):
h_group = get_bit_n_subgroup(highlights, n)
bit = r_bits[n]
if get_bit_mob_value(bit) == 1:
toggle_bit(bit)
self.play(
FadeIn(h_group, lag_ratio=0.2),
FadeIn(bit)
)
anims = [FadeOut(h_group)]
if n in [2, 3]:
anims.append(toggle_bit_anim(bit))
self.play(*anims)
# Might expect them to come at the end
movers = [d_bits, r_bits]
for mover in movers:
mover.save_state()
mover.generate_target()
for b1, b2 in zip(it.chain(d_bits.target, r_bits.target), block):
b1.move_to(b2)
for box, bit in zip(r_boxes, r_bits):
box.bit = bit
box.add_updater(lambda m: m.move_to(m.bit))
self.add(*r_boxes)
self.play(
*[
MoveToTarget(mover, lag_ratio=0.1, run_time=3, path_arc=20 * DEGREES)
for mover in movers
],
)
self.wait()
self.play(*[
Restore(mover, lag_ratio=0.1, run_time=3, path_arc=20 * DEGREES)
for mover in movers
])
r_boxes.clear_updaters()
self.wait()
power_of_2_rects = VGroup(*[
SurroundingRectangle(p_labels[2**n])
for n in range(4)
])
self.play(LaggedStartMap(ShowCreationThenFadeOut, power_of_2_rects))
# Correct to 11 bits
cross = Cross(d_label[0][:2])
c_label = OldTexText("Er...11 bits")
c_label.match_width(d_label)
c_label.next_to(d_label, DOWN, buff=MED_LARGE_BUFF)
c_label.set_color(RED)
q_mark = OldTex("?")
q_mark.replace(block[0])
q_mark.set_color(RED)
self.play(ShowCreation(cross))
self.play(Write(c_label))
self.wait()
self.play(
FadeOut(block[0]),
Write(q_mark),
)
randy = Randolph()
randy.to_corner(DL)
self.play(
VFadeIn(randy),
randy.change, "confused", q_mark
)
self.play(Blink(randy))
self.wait(2)
self.play(Blink(randy))
self.wait()
def old_functions(self):
# Show redundancy and message
redundancy_words = OldTexText("Separate some for\\\\redundancy")
redundancy_words.next_to(block[-4:], LEFT, buff=LARGE_BUFF, aligned_edge=UP)
redundancy_words.set_color(BLUE)
vect = redundancy_words.get_center() - bit_count_group.get_center()
self.play(
FadeOut(bit_count_group, vect),
FadeIn(redundancy_words, -vect),
ApplyMethod(boxes[-4:].set_color, BLUE, lag_ratio=0.2),
ApplyMethod(block[-4:].set_color, BLUE, lag_ratio=0.2),
)
self.wait()
message_words = OldTexText("Leave the rest\\\\for a message")
message_words.next_to(block[:-4], LEFT)
message_words.match_x(redundancy_words)
message_words.set_color(YELLOW)
message_words.save_state()
message_words.replace(redundancy_words)
message_words.set_opacity(0)
self.play(
Restore(message_words),
boxes[:-4].set_color, YELLOW,
)
for x in range(10):
bits = list(block[:-4])
random.shuffle(bits)
for bit in bits:
if random.random() < 0.5:
toggle_bit(bit)
self.wait(0.2 / 12)
self.wait()
# Show correction
flipper = random.choice(block)
scanim = scan_anim(
block.get_corner(DR) + 2 * RIGHT, block,
final_stroke_width=0.5,
lag_factor=1,
)
self.play(
zap_anim(flipper),
toggle_bit_anim(flipper, target_color=RED)
)
self.wait()
self.play(scanim)
self.play(focus_scan_anim_lines(scanim, flipper.get_center()))
self.play(
toggle_bit_anim(flipper, target_color=WHITE),
FadeOut(scanim.mobject)
)
class SenderReceiverDynamic(PiCreatureScene):
def construct(self):
# Sender and receiver
sender_word = OldTexText("Sender")
receiver_word = OldTexText("Receiver")
words = VGroup(sender_word, receiver_word)
words.scale(1.5)
words.set_y(-2)
sender_word.to_edge(LEFT)
receiver_word.to_edge(RIGHT)
sender, receiver = pis = self.pi_creatures
for pi, word in zip(pis, words):
pi.set_height(2)
pi.next_to(word, UP)
self.clear()
for pi in pis:
self.play(
VFadeIn(pi),
pi.change, "pondering", ORIGIN,
)
for word in words:
self.play(Write(word, run_time=1))
self.wait()
# Message
block = get_bit_grid(4, 4)
block.set_height(1.5)
block.next_to(pis[0].get_corner(UR), UR)
self.play(
sender.change, "raise_right_hand",
FadeIn(block, DOWN, lag_ratio=0.01),
)
self.add(sender, block)
block.save_state()
self.play(
block.move_to, sender,
block.scale, 0.5,
sender.change, "gracious", sender,
)
self.play(LaggedStart(
ApplyMethod(block[1].set_color, GREEN),
toggle_bit_anim(block[2], target_color=GREEN),
ApplyMethod(block[4].set_color, GREEN),
toggle_bit_anim(block[8], target_color=GREEN),
))
self.wait()
block.generate_target()
block.target.scale(2)
block.target.next_to(receiver, UL)
self.play(
MoveToTarget(block, run_time=3, path_arc=-30 * DEGREES),
receiver.change, "tease", receiver.get_corner(UL) + UP,
sender.change, "happy", receiver.get_corner(UL) + UP,
)
self.play(scan_anim(receiver.get_corner(UL), block, lag_factor=1, show_robot=False))
self.wait()
# Replace with machines
underlines = VGroup(*[Underline(word) for word in words])
underlines.set_color(YELLOW)
servers = VGroup(*[SVGMobject("server_stack") for x in range(2)])
servers.set_color(GREY)
servers.set_stroke(BLACK, 2)
servers.set_gloss(0.5)
for server, pi in zip(servers, pis):
server.move_to(pi)
self.play(
LaggedStartMap(ShowCreationThenFadeOut, underlines, lag_ratio=0.7),
*[
ApplyMethod(pi.change, "thinking", pi)
for pi in pis
],
)
self.wait()
self.play(
*it.chain(*[
[
pi.change, "horrified",
pi.shift, 2 * UP,
pi.set_opacity, 0
]
for pi in pis
]),
FadeIn(servers, 2 * DOWN)
)
self.remove(pis)
bits_copy = block.copy()
bits_copy.arrange(RIGHT, buff=SMALL_BUFF)
bits_copy.set_width(0.7 * servers[1].get_width())
bits_copy.move_to(servers[1], LEFT)
bits_copy.shift(SMALL_BUFF * RIGHT)
self.play(
LaggedStart(*[
TransformFromCopy(b1, b2)
for b1, b2 in zip(block, bits_copy)
], run_time=3),
)
# Sent and received
sent_block = block.copy()
sent_block.next_to(servers[0], UR)
sent_block.match_y(block)
wire = VGroup(
SurroundingRectangle(sent_block),
Line(sent_block.get_right(), block.get_left(), buff=SMALL_BUFF / 2),
SurroundingRectangle(block),
)
wire.set_stroke(GREY, 2)
noise_word = OldTexText("Potential noise")
noise_word.scale(0.75)
noise_word.set_color(RED)
noise_word.next_to(wire[1], UP, SMALL_BUFF)
small_words = VGroup(
OldTexText("sent"),
OldTexText("received"),
)
for word, mob in zip(small_words, [sent_block, block]):
word.next_to(mob, UP, buff=0.35)
self.play(
ShowCreation(wire[0]),
FadeIn(small_words[0], 0.5 * DOWN),
FadeIn(sent_block),
)
self.play(
Transform(sent_block.copy(), block, remover=True, lag_ratio=0.01),
ShowCreation(wire[1]),
FadeIn(noise_word, lag_ratio=0.1)
)
self.play(
ShowCreation(wire[2]),
FadeIn(small_words[1], 0.5 * DOWN)
)
# Past and future
cross_lines = VGroup(*[
Line(
word.get_left(), word.get_right(),
stroke_width=5,
stroke_color=RED,
)
for word in words
])
time_words = VGroup(
OldTexText("Past"),
OldTexText("Future"),
)
time_words.set_color(BLUE)
for w1, w2 in zip(words, time_words):
w2.match_height(w1)
w2.next_to(w1, DOWN)
self.play(
LaggedStartMap(ShowCreation, cross_lines, lag_ratio=0.7),
LaggedStartMap(ApplyMethod, words, lambda m: (m.set_opacity, 0.75), lag_ratio=0.7),
run_time=1,
)
self.play(
LaggedStartMap(FadeIn, time_words, lambda m: (m, UP), lag_ratio=0.3)
)
self.wait(2)
def create_pi_creatures(self):
return VGroup(Randolph(), Mortimer())
class ParityChecks(Scene):
def construct(self):
# Show detection
block = get_bit_grid(4, 4, bits=string_to_bits(":)"))
block.move_to(3 * LEFT)
point = block.get_corner(DR) + 2 * RIGHT + UP
scanim = scan_anim(point, block, final_stroke_width=0.5, run_time=2, lag_factor=2)
lines, robot = scanim.mobject
detection_words = OldTexText("Error detected!")
detection_words.set_color(RED)
detection_subwords = OldTexText("But I have no idea where!")
detection_words.next_to(robot.get_top(), UR, SMALL_BUFF)
detection_subwords.move_to(detection_words, DL)
self.add(block)
self.play(scanim)
self.play(
GrowFromPoint(detection_words, robot.get_top())
)
self.wait()
self.play(
detection_words.shift, 0.75 * UP,
FadeIn(detection_subwords, 0.5 * DOWN),
)
self.wait()
title = OldTexText("Parity Check")[0]
title.set_color(YELLOW)
title.set_stroke(BLACK, 3, background=True)
title.add(Underline(title).shift(0.05 * UP))
title.scale(1.5)
title.to_edge(UP)
self.play(Write(title))
self.wait()
self.play(
LaggedStart(
FadeOut(scanim.mobject),
FadeOut(detection_words),
FadeOut(detection_subwords),
),
block.move_to, DOWN,
)
# Single bit vs. message
pb_rect = SurroundingRectangle(block[0])
pb_rect.set_stroke(GREEN, 3)
ms_rect = SurroundingRectangle(block)
ms_blob = Polygon(
pb_rect.get_corner(UR) + 0.05 * RIGHT,
ms_rect.get_corner(UR),
ms_rect.get_corner(DR),
ms_rect.get_corner(DL),
pb_rect.get_corner(DL) + 0.05 * DOWN,
pb_rect.get_corner(DR) + 0.05 * DR,
)
ms_blob.set_stroke(BLUE, 3)
pb_words = OldTexText("Reserve one special bit")
pb_words.next_to(pb_rect, LEFT)
pb_words.match_color(pb_rect)
ms_words = OldTexText("The rest carry\\\\a message", alignment="")
ms_words.next_to(ms_blob, RIGHT, aligned_edge=UP)
ms_words.align_to(pb_words, UP)
ms_words.match_color(ms_blob)
self.play(
FadeIn(pb_words),
ShowCreation(pb_rect),
)
self.wait()
self.play(
FadeIn(ms_words),
ShowCreation(ms_blob),
)
# Wave of flips
k = 3
for n in range(1, len(block) + k):
if n < len(block):
toggle_bit(block[n])
if 1 <= n - k < len(block):
toggle_bit(block[n - k])
self.wait(0.05)
# Count 1's
number_ones_label = OldTexText("\\# ", "of 1's: ")
number_ones_label.set_height(0.7)
number_ones_label.to_edge(UP)
number_ones_label.shift(LEFT)
one_rects = get_one_rects(block)
one_counter = get_ones_counter(number_ones_label, one_rects)
self.play(
FadeIn(number_ones_label, DOWN),
FadeOut(title, UP),
)
self.add(one_counter)
self.play(ShowIncreasingSubsets(one_rects, run_time=1, rate_func=bezier([0, 0, 1, 1])))
self.wait()
# Show need to flip
want_even_label = OldTexText("Want this\\\\to be even")
want_even_label.next_to(one_counter, RIGHT, buff=1.5)
want_even_arrow = Arrow(
want_even_label.get_left(), one_counter.get_right()
)
want_even_label.shift_onto_screen()
self.play(
GrowArrow(want_even_arrow),
FadeIn(want_even_label),
)
self.wait()
self.play(
LaggedStartMap(
Indicate, one_rects,
scale_factor=1.1,
color=RED,
lag_ratio=0.2,
run_time=2,
)
)
self.wait()
pb = block[0]
pb_center = pb.get_center()
self.play(pb.next_to, pb_words, DOWN)
self.play(toggle_bit_anim(pb))
self.play(pb.move_to, pb_center)
one_rects.become(get_one_rects(block))
self.play(DrawBorderThenFill(one_rects[0]))
# Show case with no need to flip
self.play(
FadeOut(block),
FadeOut(one_rects),
FadeOut(one_counter),
)
new_block = get_bit_grid(4, 4, bits=string_to_bits("<3"))
new_block.replace(block)
block = new_block
self.play(ShowIncreasingSubsets(block))
one_rects = get_one_rects(block)
one_counter = get_ones_counter(number_ones_label, one_rects)
self.add(one_counter)
self.play(ShowIncreasingSubsets(one_rects))
check = Checkmark()
check.scale(2)
check.next_to(pb, UP)
self.play(Write(check, run_time=0.5))
self.play(FadeOut(check))
self.wait()
# Sender and receiver
self.play(LaggedStart(*map(FadeOut, [
number_ones_label, one_counter,
want_even_arrow, want_even_label,
pb_words, pb_rect,
ms_words, ms_blob,
one_rects
])))
pis, names = get_sender_and_receiver()
sender, receiver = pis
block.generate_target()
block.target.scale(0.5)
block.target.next_to(sender, UR)
r_block = block.target.copy()
r_block.next_to(receiver, UL)
n_block = r_block.copy()
n_block.move_to(VGroup(block.target, r_block))
arrows = VGroup(
Arrow(block.target.get_right(), n_block.get_left()),
Arrow(n_block.get_right(), r_block.get_left()),
)
noise_word = OldTexText("Noise")
noise_arrow = Vector(0.7 * DOWN)
noise_arrow.next_to(n_block, UP)
noise_word.next_to(noise_arrow, UP)
noise_label = VGroup(noise_word, noise_arrow)
noise_label.set_color(RED)
flipper_index = 7
self.play(
ApplyMethod(sender.change, "raise_right_hand", block.target),
VFadeIn(sender),
FadeIn(names),
FadeIn(receiver),
MoveToTarget(block),
)
self.play(
TransformFromCopy(block, n_block),
GrowArrow(arrows[0]),
FadeIn(noise_label),
)
self.play(
toggle_bit_anim(n_block[flipper_index], target_color=RED),
zap_anim(n_block[flipper_index]),
)
toggle_bit(r_block[flipper_index])
self.play(
TransformFromCopy(n_block, r_block),
GrowArrow(arrows[1]),
receiver.change, "pondering", r_block,
)
# Recount the 1's
blocks = (block, r_block)
one_rects_pair = VGroup(*[get_one_rects(b, buff=0.05) for b in blocks])
label_pair = VGroup(*[
OldTexText("\\#", " 1's:").next_to(b, UP, buff=MED_LARGE_BUFF)
for b in blocks
])
one_counter_pair = VGroup(*[
get_ones_counter(label, rect, buff=MED_SMALL_BUFF)
for label, rect in zip(label_pair, one_rects_pair)
])
self.add(label_pair, one_counter_pair)
self.play(*[
ShowIncreasingSubsets(group)
for group in one_rects_pair
])
self.wait()
bangs = OldTex("!!!")
bangs.set_color(RED)
bangs.next_to(receiver, UP)
self.play(
FadeIn(bangs, DOWN),
receiver.change, "horrified", r_block,
)
self.play(Blink(receiver))
self.wait()
# Define parity and parity bit
parity_rects = VGroup(
SurroundingRectangle(VGroup(block, one_counter_pair[0]), buff=MED_SMALL_BUFF),
SurroundingRectangle(VGroup(r_block, one_counter_pair[1]), buff=MED_SMALL_BUFF),
)
parity_rects[0].set_stroke(BLUE, 2)
parity_rects[1].set_stroke(RED, 2)
parity_labels = VGroup(*[
OldTexText(
"Parity: ", word,
tex_to_color_map={word: color}
).next_to(rect, UP)
for word, color, rect in zip(
["Even", "Odd"],
[BLUE, RED],
parity_rects,
)
])
for label, rect in zip(parity_labels, parity_rects):
self.play(
FadeIn(label, DOWN),
ShowCreation(rect),
)
self.play(LaggedStart(*[
ShowCreationThenFadeOut(Underline(label[0], color=YELLOW))
for label in parity_labels
], lag_ratio=0.3))
self.wait()
self.play(Blink(sender))
self.play(Blink(receiver))
for bit, label, rect in zip([0, 1], parity_labels, parity_rects):
bit_mob = get_bit_grid(1, 1, bits=[bit])[0]
bit_mob.match_height(label[1])
bit_mob.match_color(label[1])
bit_mob.move_to(label[1], LEFT)
x_shift = (rect.get_center() - VGroup(label[0], bit_mob).get_center()) * RIGHT
bit_mob.shift(x_shift)
self.play(
label[1].replace, bit_mob, {"stretch": True},
label[1].set_opacity, 0,
FadeIn(bit_mob),
label[0].shift, x_shift,
)
label.replace_submobject(1, bit_mob)
pb_rect = SurroundingRectangle(block[0], buff=0.05)
pb_rect.set_stroke(GREEN, 3)
pb_label = OldTexText("Parity bit")
pb_label.move_to(pb_rect)
pb_label.to_edge(LEFT, buff=MED_SMALL_BUFF)
pb_label.shift(UP)
pb_label.match_color(pb_rect)
pb_arrow = Arrow(
pb_label.get_bottom() + SMALL_BUFF * DOWN,
pb_rect.get_left(),
buff=SMALL_BUFF,
fill_color=GREEN
)
self.play(
Write(pb_label, run_time=1),
GrowArrow(pb_arrow),
ShowCreation(pb_rect),
)
for color in [RED, BLUE]:
self.play(
toggle_bit_anim(block[0]),
toggle_bit_anim(parity_labels[0][1], target_color=color),
parity_rects[0].set_color, color,
)
self.wait()
parity_descriptors = VGroup(
parity_rects, parity_labels,
pb_rect, pb_label, pb_arrow,
)
self.play(FadeOut(parity_descriptors, lag_ratio=0.1))
# More than 1 error
new_filpper_indices = [8, 13]
n_flippers = VGroup(*[n_block[fi] for fi in new_filpper_indices])
r_flippers = VGroup(*[r_block[fi] for fi in new_filpper_indices])
for bit in r_flippers:
toggle_bit(bit)
new_one_rects_pair = VGroup(*[get_one_rects(b, buff=0.05) for b in blocks])
new_one_counter_pair = VGroup(*[
get_ones_counter(label, rect, buff=MED_SMALL_BUFF)
for label, rect in zip(label_pair, new_one_rects_pair)
])
for bit in r_flippers:
toggle_bit(bit)
self.play(
LaggedStartMap(
toggle_bit_anim, n_flippers,
target_color=RED,
),
LaggedStartMap(toggle_bit_anim, r_flippers),
LaggedStart(*map(zap_anim, n_flippers)),
receiver.change, "maybe",
FadeOut(one_rects_pair[1]),
FadeOut(one_counter_pair[1]),
)
self.remove(one_rects_pair, one_counter_pair)
one_rects_pair = new_one_rects_pair
one_counter_pair = new_one_counter_pair
self.add(one_rects_pair, one_counter_pair)
self.play(
ShowIncreasingSubsets(one_rects_pair[1])
)
for x in range(2):
self.play(Blink(receiver))
self.play(Blink(sender))
self.wait()
# Even number of errors
self.play(
FadeOut(one_rects_pair[1]),
FadeOut(one_counter_pair[1]),
FadeOut(bangs),
receiver.change, "pondering", r_block,
)
temp_rect = SurroundingRectangle(
n_flippers[1],
buff=0.05,
color=GREEN,
)
temp_rect.flip()
self.play(
ShowCreationThenFadeOut(temp_rect),
toggle_bit_anim(n_flippers[1], target_color=WHITE),
toggle_bit_anim(r_flippers[1]),
)
self.wait()
self.play(Blink(receiver))
one_counter_pair.set_opacity(1)
self.add(one_counter_pair)
one_rects_pair[1].set_submobjects(
get_one_rects(r_block, buff=0.05).submobjects
)
self.play(
ShowIncreasingSubsets(one_rects_pair[1])
)
self.play(receiver.change, "hooray", r_block)
self.wait()
self.play(receiver.change, "erm")
self.wait()
class ChangeAnywhereToOneBit(Scene):
CONFIG = {
"random_seed": 3,
}
def construct(self):
title = VGroup(
OldTexText("Change anywhere"),
Vector(RIGHT),
OldTexText("One bit of information"),
)
title.arrange(RIGHT)
title.set_width(FRAME_WIDTH - 1)
title.to_edge(UP)
self.add(title)
grid = get_bit_grid(4, 4)
grid.set_height(4)
grid.match_x(title[0])
grid.set_y(-1)
self.add(grid)
one_rects = get_one_rects(grid)
self.add(one_rects)
parity_words = VGroup(
OldTexText("Even \\# of 1s", color=BLUE_B),
OldTexText("Odd \\# of 1s", color=TEAL_D),
)
parity_words.scale(1.5)
parity_words.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=RIGHT)
parity_words.match_x(title[2])
parity_words.match_y(grid)
self.add(parity_words)
def get_parity_rect(n, words=parity_words):
return SurroundingRectangle(words[n % 2])
p_rect = get_parity_rect(len(one_rects))
self.add(p_rect)
# Random changes
for x in range(10):
bit = random.choice(grid)
self.play(toggle_bit_anim(bit))
one_rects.set_submobjects(get_one_rects(grid))
p_rect.become(get_parity_rect(len(one_rects)))
self.wait()
class OddNumberCountTo101(Scene):
def construct(self):
group = VGroup(
*[Integer(2 * n + 1) for n in range(1, 50)],
)
group.set_color(RED)
group.scale(2)
for mob in group[:2]:
self.add(mob)
self.wait()
self.remove(mob)
self.play(ShowSubmobjectsOneByOne(group[2:]), run_time=6, rate_func=bezier([0, 0, 1, 1]))
self.wait()
class ComplainAboutParityCheckWeakness(TeacherStudentsScene):
def construct(self):
self.embed()
self.screen.set_fill(BLACK, 1)
self.add(self.screen)
self.play(
PiCreatureSays(
self.students[1],
"Wait, it fails\\\\for two flips?",
target_mode="sassy",
bubble_config={
"height": 3,
"width": 3,
}
),
self.teacher.change, "guilty",
)
self.wait()
self.play(
PiCreatureSays(
self.students[2], "Weak!",
target_mode="angry",
bubble_config={"direction": LEFT}
),
self.students[0].change, "hesitant"
)
self.wait()
self.play(self.teacher.change, "tease")
self.wait()
self.play_student_changes(
"thinking", "pondering", "pondering",
look_at=self.screen,
added_anims=[
FadeOut(self.students[1].bubble),
FadeOut(self.students[1].bubble.content),
FadeOut(self.students[2].bubble),
FadeOut(self.students[2].bubble.content),
]
)
self.wait()
class ArrayOfValidMessages(Scene):
def construct(self):
# Messages
title = OldTexText("All possible messages")
title.to_edge(UP)
nr = 22
nc = 46
dots = VGroup(*[Dot() for x in range(nr * nc)])
dots.arrange_in_grid(nr, nc)
dots.set_color(GREY_C)
dots.set_height(6)
dots.to_edge(DOWN)
shuffled_dots = dots.copy()
shuffled_dots.shuffle()
self.add(title)
self.play(Write(shuffled_dots, remover=True, run_time=6, lag_ratio=5 / len(dots)))
self.add(dots)
self.wait()
# Valid messages
subset = OldTex("\\subset")
subset.set_height(0.4)
subset.to_edge(UP)
valid_label = OldTexText("Valid messages")
valid_label.set_color(YELLOW)
valid_label.next_to(subset, LEFT)
valid_dots = VGroup()
for row in range(0, nr, 3):
for col in range(0, nc, 3):
valid_dot = dots[row * nc + col]
valid_dot.generate_target()
valid_dot.target.scale(2)
valid_dot.target.set_color(YELLOW)
valid_dots.add(valid_dot)
self.play(
LaggedStartMap(MoveToTarget, valid_dots, run_time=3),
Write(subset),
FadeIn(valid_label, LEFT),
title.next_to, subset, RIGHT,
)
self.wait()
# Words analogy
example_words = VGroup(
OldTexText("Hello world", color=YELLOW),
OldTexText("Helho world", color=GREY_B),
)
example_words.scale(1.25)
index = 12 * nc + 21
example_dots = VGroup(dots[index], dots[index + 1]).copy()
example_groups = VGroup()
for word, dot in zip(example_words, example_dots):
arrow = Vector(0.7 * DOWN)
arrow.next_to(dot, UP, SMALL_BUFF)
word.next_to(arrow, UP, SMALL_BUFF)
example_group = VGroup(word, arrow, dot)
example_groups.add(example_group)
fade_rect = SurroundingRectangle(dots)
fade_rect.set_stroke(BLACK, 0)
fade_rect.set_fill(BLACK, 0.7)
self.play(
FadeIn(fade_rect),
FadeIn(example_groups[0])
)
self.wait()
self.play(
zap_anim(example_words[0][0][3:5]),
Transform(*example_groups),
)
self.wait()
self.play(FadeOut(example_groups[0]), FadeOut(fade_rect))
# Corrections
valid_centers = [vd.get_center() for vd in valid_dots]
lines = VGroup()
for dot in dots:
dc = dot.get_center()
norms = [get_norm(dc - vc) for vc in valid_centers]
line = Line(dc, valid_centers[np.argmin(norms)])
line.set_stroke(WHITE, 1)
lines.add(line)
shuffled_lines = VGroup(*lines)
shuffled_lines.shuffle()
self.play(ShowCreation(shuffled_lines, lag_ratio=10 / len(lines), run_time=5))
self.wait()
# Mandering path between valid messages
self.add(fade_rect, valid_dots)
self.play(FadeIn(fade_rect))
path = [RIGHT, UP, UP, RIGHT, RIGHT, RIGHT, UP, UP, RIGHT, RIGHT, DOWN]
dist = get_norm(dots[1].get_center() - dots[0].get_center())
curr = dots[index].get_center()
arrows = VGroup()
for vect in path:
new = curr + dist * vect
arrows.add(Arrow(curr, new, buff=0, fill_color=RED))
curr = new
for arrow in arrows:
self.play(GrowArrow(arrow), run_time=0.5)
self.wait()
class RobustForLessThanNErrors(Scene):
def construct(self):
words = OldTexText(
"Robust for ", "$\\le N$", " errors",
)
words.to_edge(UP)
words[1].set_color(YELLOW)
words[2].shift(0.15 * RIGHT)
N = words[1][-1]
num = Integer(1)
num.set_color(YELLOW)
num.move_to(N, LEFT)
num.set_value(1)
self.play(Write(words, run_time=2))
self.wait()
self.remove(N)
self.add(num)
self.play(ChangeDecimalToValue(num, 20, run_time=3))
self.remove(num)
self.add(N)
self.wait()
class TwentyQuestions(Scene):
def construct(self):
# Hamming's insight
bits = [
1, 0, 0, 1,
0, 1, 0, 0,
0, 1, 0, 1,
1, 0, 1, 1,
]
block = get_bit_grid(4, 4, bits=bits)
hamming = ImageMobject("Richard_Hamming")
hamming.set_height(3)
hamming.to_corner(DL)
bulb = Lightbulb()
bulb.next_to(hamming.get_corner(UR), UP)
self.add(block)
self.play(FadeIn(hamming, 0.5 * RIGHT))
self.play(Write(bulb, run_time=1, stroke_width=5))
self.wait()
# Preview parity checks
parity_word = OldTexText("Parity check")
parity_word.set_height(0.7)
parity_word.set_color(BLUE)
parity_word.move_to(block, UP)
parity_word.set_opacity(0)
back_rects = VGroup(*[
SurroundingRectangle(bit, buff=MED_SMALL_BUFF / 2).scale(0)
for bit in get_bit_n_subgroup(block, 0)
])
back_rects.set_stroke(width=0)
back_rects.set_fill(BLUE_E, 1)
last_one_rects = VMobject()
self.add(back_rects, block)
for n, vect in zip(it.count(), [UP, UP, RIGHT, RIGHT]):
block.generate_target()
block.target.set_color(WHITE)
color_group = get_bit_n_subgroup(block.target, n)
color_group.set_color(BLUE)
one_rects = get_one_rects(color_group)
rects = VGroup(*[
SurroundingRectangle(bit, buff=MED_SMALL_BUFF / 2)
for bit in color_group
])
rects.match_style(back_rects)
self.play(
FadeOut(last_one_rects),
MoveToTarget(block),
parity_word.next_to, color_group, vect, MED_LARGE_BUFF,
parity_word.set_opacity, 1,
Transform(back_rects, rects),
)
self.play(ShowIncreasingSubsets(one_rects))
last_one_rects = one_rects
self.play(
FadeOut(back_rects),
FadeOut(last_one_rects),
FadeOut(parity_word),
block.set_color, WHITE,
)
# Expand to grid
block.generate_target()
block.target.space_out_submobjects(1.5)
block.target.to_edge(LEFT, buff=LARGE_BUFF)
boxes = get_bit_grid_boxes(block.target)
p_labels = get_grid_position_labels(boxes)
p_labels.set_color(GREY_C)
self.play(
FadeOut(hamming, LEFT),
FadeOut(bulb, 1.5 * LEFT),
MoveToTarget(block),
)
self.play(
ShowCreation(boxes, lag_ratio=0.2),
FadeIn(p_labels, lag_ratio=0.2),
)
# Set up questions
q_labels = VGroup(*[
OldTexText(f"Q{n}:")
for n in range(1, 5)
])
q_labels.set_height(0.5)
q_labels.arrange(DOWN, buff=1.25)
q_labels.next_to(boxes, RIGHT, buff=2)
questions = VGroup()
for n, q_label in enumerate(q_labels):
m_grids = VGroup(boxes.copy(), boxes.copy())
m_grids.set_height(1)
m_grids.set_width(1, stretch=True)
colors = [GREY_BROWN, BLUE]
for k, m_grid in enumerate(m_grids):
get_bit_n_subgroup(m_grid, n, k).set_fill(colors[k], 0.75)
vs = OldTexText("or")
question = VGroup(m_grids[0], vs, m_grids[1])
question.arrange(RIGHT)
question.next_to(q_label, RIGHT, buff=MED_SMALL_BUFF)
question.add_to_back(q_label)
questions.add(question)
questions.to_edge(RIGHT, buff=MED_LARGE_BUFF)
for question in questions:
question.save_state()
q_center = question.get_center()
for mob in question:
if mob is not question[0]:
mob.move_to(q_center)
mob.set_fill(opacity=0)
mob.set_stroke(width=0)
self.play(
LaggedStartMap(Restore, questions, lag_ratio=0.25),
run_time=3,
)
self.wait()
questions.save_state()
# Focus on question 1
h_rects = boxes.copy()
h_rects.set_fill(BLUE, 0.5)
h_groups = VGroup(*[
get_bit_n_subgroup(h_rects, n)
for n in range(4)
])
pc_words = OldTexText("Parity check\\\\these 8 bits")
pc_words.next_to(boxes, RIGHT, aligned_edge=UP)
pc_words.shift(DOWN)
pc_words.set_color(BLUE)
block.save_state()
self.add(h_groups[0], block, p_labels)
self.play(
questions[1:].fade, 0.9,
FadeIn(h_groups[0], lag_ratio=0.3, run_time=3),
get_bit_n_subgroup(block, 0, 0).fade, 0.9,
Write(pc_words, run_time=1)
)
self.wait()
# Scan first group
def get_sub_scanim(n, boxes=boxes, block=block, **kwargs):
return scan_anim(
boxes.get_corner(DR) + UR,
get_bit_n_subgroup(block, n),
lag_factor=0.5,
run_time=2,
**kwargs
)
scanim = get_sub_scanim(0)
robot = scanim.mobject[-1]
bangs = OldTex("!!!")
bangs.set_color(RED)
bangs.next_to(robot, UR, buff=SMALL_BUFF)
check = Checkmark()
check.next_to(robot, UR, buff=SMALL_BUFF)
for mob in (bangs, check):
mob.scale(1.5, about_edge=DL)
q1_rect = SurroundingRectangle(questions[0][3])
self.play(scanim)
self.play(FadeIn(bangs, 0.1 * DOWN, lag_ratio=0.2))
self.wait()
self.play(ShowCreation(q1_rect))
self.wait()
self.play(
get_sub_scanim(0, show_robot=False),
FadeOut(bangs)
)
self.play(FadeIn(check, 0.2 * DOWN))
self.wait()
self.play(
q1_rect.move_to, questions[0][1],
)
self.play(
LaggedStartMap(
ShowCreationThenFadeOut,
get_bit_n_subgroup(h_rects, 0, 0).copy().set_fill(GREY_BROWN, 0.5)
)
)
self.wait()
self.play(LaggedStart(*map(FadeOut, [
robot, check, q1_rect,
])))
# Comment over in pi creature scene
pass
# Highlight parity bit
frame = self.camera.frame
frame.save_state()
ecc_rects = VGroup(*[
h_group[0]
for h_group in h_groups
])
pb_label = OldTexText("Parity bit")
pb_label.next_to(ecc_rects[0], UP, MED_LARGE_BUFF)
pb_arrow = Arrow(
pb_label.get_bottom() + MED_SMALL_BUFF * LEFT,
block[1].get_top(),
buff=0.1
)
pb_label.set_color(GREEN)
pb_arrow.set_color(GREEN)
pb_arrow.set_stroke(BLACK, 5, background=True)
h_groups[0].remove(ecc_rects[0])
self.add(ecc_rects[0], block, p_labels)
self.play(
frame.set_height, 9, {"about_edge": DOWN},
FadeIn(pb_label, 0.5 * DOWN),
GrowArrow(pb_arrow),
ecc_rects[0].set_color, GREEN,
)
self.wait()
self.play(ShowCreationThenFadeAround(p_labels[1]))
self.wait()
one_rects = get_one_rects(get_bit_n_subgroup(block, 0))
counter = get_ones_counter(boxes[-2:], one_rects)
counter.scale(0.5)
self.add(counter)
self.play(ShowIncreasingSubsets(one_rects))
self.wait()
self.play(toggle_bit_anim(block[1]))
one_rects.set_submobjects(
get_one_rects(get_bit_n_subgroup(block, 0)).submobjects
)
self.wait()
# Back to all questions
self.play(
LaggedStart(*map(FadeOut, [
one_rects, counter,
pb_arrow, pb_label,
pc_words, h_groups[0]
])),
frame.restore,
)
toggle_bit(block.saved_state[1]) # Dumb hack
self.play(
questions.restore,
block.restore,
)
# Focus on question 2
self.play(
questions[0].fade, 0.9,
questions[2:].fade, 0.9,
get_bit_n_subgroup(block, 1, 0).fade, 0.9,
ecc_rects[0].fade, 0.5,
)
self.add(h_groups[1], block, p_labels)
self.play(FadeIn(h_groups[1], lag_ratio=0.2, run_time=2))
pb_label.next_to(boxes[2], UP, SMALL_BUFF)
h_groups[1].remove(ecc_rects[1])
self.add(ecc_rects[1], block, p_labels)
self.play(
FadeIn(pb_label, 0.25 * LEFT),
ecc_rects[1].set_color, GREEN,
)
self.wait()
# Apply second parity check
one_rects = get_one_rects(get_bit_n_subgroup(block, 1))
counter = get_ones_counter(boxes[-2:], one_rects)
counter.scale(0.5)
self.add(counter)
self.play(
ShowIncreasingSubsets(one_rects)
)
self.wait()
self.play(LaggedStart(*map(FadeOut, [
one_rects, counter, pb_label,
])))
# Find error in right half
scanim = get_sub_scanim(1)
robot = scanim.mobject[-1]
self.play(
zap_anim(block[6]),
toggle_bit_anim(block[6], target_color=RED)
)
self.play(scanim)
self.play(FadeIn(bangs, 0.1 * DOWN, lag_ratio=0.1))
self.wait()
q2_rect = q1_rect.copy()
q2_rect.move_to(questions[1][3])
self.play(ShowCreation(q2_rect))
self.wait()
self.play(
toggle_bit_anim(block[6], target_color=WHITE),
FadeOut(bangs),
)
self.play(get_sub_scanim(1, show_robot=False))
self.play(FadeIn(check, 0.2 * DOWN))
self.wait()
self.play(q2_rect.move_to, questions[1][1])
self.play(
ShowCreationThenFadeOut(
get_bit_n_subgroup(boxes.copy(), 1, 0).set_fill(GREY_BROWN, 0.5),
lag_ratio=0.5,
run_time=2,
)
)
self.wait()
self.play(
FadeOut(h_groups[1]),
FadeOut(robot),
FadeOut(check),
FadeOut(q2_rect),
block.restore,
Transform(questions[0], questions.saved_state[0]),
ecc_rects[0].set_fill, GREEN, 0.5,
)
# Mention two errors?
# How to use Q1 with Q2
q1_rect.move_to(questions[0][3])
q2_rect.move_to(questions[1][3])
q1_highlight, q2_highlight = [
get_bit_n_subgroup(h_rects, n).copy().set_fill(BLUE, 0.5)
for n in [0, 1]
]
q2_highlight.set_fill(opacity=0)
q2_highlight.set_stroke(YELLOW, 7)
self.add(q1_highlight, block, p_labels)
self.play(
FadeIn(q1_highlight, lag_ratio=0.2),
ShowCreation(q1_rect),
get_bit_n_subgroup(block, 0, 0).fade, 0.9,
*map(FadeOut, ecc_rects[:2]),
)
self.wait()
self.play(
FadeIn(q2_highlight, lag_ratio=0.2),
ShowCreation(q2_rect),
get_bit_n_subgroup(block, 1, 0)[1::2].fade, 0.9,
)
self.wait(2)
self.play(
q1_rect.move_to, questions[0][1],
q1_highlight.move_to, boxes, LEFT,
q1_highlight.set_fill, GREY_BROWN,
block.restore,
FadeOut(q2_highlight),
)
self.play(get_bit_n_subgroup(block, 0).fade, 0.9)
self.wait()
self.play(
FadeIn(q2_highlight, lag_ratio=0.2),
block[::4].fade, 0.9,
)
self.wait(2)
self.play(
q1_highlight.move_to, boxes, RIGHT,
q1_highlight.set_fill, BLUE,
q2_highlight.move_to, boxes, LEFT,
block.restore,
q1_rect.move_to, questions[0][3],
q2_rect.move_to, questions[1][1],
)
self.play(
block[::4].fade, 0.9,
get_bit_n_subgroup(block, 1).fade, 0.9,
)
self.wait(2)
self.play(
q1_rect.move_to, questions[0][1],
q1_highlight.move_to, boxes, LEFT,
q1_highlight.set_fill, GREY_BROWN,
block[1::4].fade, 0.9,
Transform(block[0::4], block.saved_state[0::4]),
)
self.wait()
morty = Mortimer(height=2)
morty.flip()
morty.next_to(boxes, RIGHT, buff=0.5, aligned_edge=DOWN)
words = OldTexText("Or no error\\\\at all!")
words.next_to(morty, UP)
self.play(
VFadeIn(morty),
morty.change, "shruggie", questions[0],
FadeIn(words, DOWN)
)
self.play(Blink(morty))
self.wait(2)
self.play(
LaggedStart(*map(FadeOut, [
q1_highlight, q2_highlight[1::2],
words, morty,
])),
block.restore,
)
self.wait()
column_highlight = q2_highlight[0::2]
# Choosing a column
self.play(
q1_rect.move_to, questions[0][3],
column_highlight.move_to, boxes[1], UP,
)
self.wait()
self.play(
q1_rect.move_to, questions[0][1],
q2_rect.move_to, questions[1][3],
column_highlight.move_to, boxes[2], UP,
)
self.wait()
self.play(
q1_rect.move_to, questions[0][3],
column_highlight.move_to, boxes[3], UP,
)
self.wait()
# Bring back the parity highlights
self.add(*ecc_rects[:2], block, p_labels)
self.play(
LaggedStart(*map(FadeOut, [
column_highlight, q1_rect, q2_rect
])),
*map(FadeIn, ecc_rects[:2]),
)
self.wait()
for n in [2, 3]:
self.play(Transform(questions[n], questions.saved_state[n]))
self.wait()
# Question 3
self.add(h_groups[2], block, p_labels)
self.play(
get_bit_n_subgroup(block, 2, 0).fade, 0.9,
FadeIn(h_groups[2], lag_ratio=0.2, run_time=2),
questions[:2].fade, 0.9,
questions[3].fade, 0.9,
)
self.wait()
h_groups[2].remove(ecc_rects[2])
self.add(ecc_rects[2], block, p_labels)
self.play(
ecc_rects[2].set_color, GREEN,
ShowCreationThenFadeOut(SurroundingRectangle(boxes[4], buff=0))
)
self.wait()
one_rects = get_one_rects(get_bit_n_subgroup(block, 2))
self.play(ShowIncreasingSubsets(one_rects))
self.wait()
temp_check = Checkmark()
temp_check.set_height(0.4)
temp_check.next_to(block[4], UL, buff=0)
self.play(Write(temp_check))
self.play(FadeOut(temp_check))
self.play(FadeOut(one_rects))
self.play(
block.restore,
FadeOut(h_groups[2]),
)
self.wait()
# Question 4
self.add(h_groups[3], block, p_labels)
self.play(
questions[2].fade, 0.9,
Transform(questions[3], questions.saved_state[3]),
get_bit_n_subgroup(block, 3, 0).fade, 0.9,
FadeIn(h_groups[3], lag_ratio=0.2, run_time=2),
)
self.wait()
h_groups[3].remove(ecc_rects[3])
self.add(ecc_rects[3], block, p_labels)
self.play(
ecc_rects[3].set_color, GREEN,
ShowCreationThenFadeOut(SurroundingRectangle(boxes[8], buff=0))
)
one_rects = get_one_rects(get_bit_n_subgroup(block, 3))
self.play(ShowIncreasingSubsets(one_rects))
self.wait()
self.play(toggle_bit_anim(block[8]))
toggle_bit(block.saved_state[8])
one_rects.set_submobjects(get_one_rects(get_bit_n_subgroup(block, 3)))
self.wait()
self.play(FadeOut(one_rects, lag_ratio=0.2))
self.play(
block.restore,
questions.restore,
FadeOut(h_groups[3], lag_ratio=0.2),
)
self.wait()
# Point out rolls of questions
braces = VGroup(
Brace(questions[:2], LEFT),
Brace(questions[2:], LEFT),
)
for brace, text in zip(braces, ["column", "row"]):
brace.words = brace.get_text(f"Which\\\\{text}?")
for brace in braces:
self.play(
GrowFromCenter(brace),
FadeIn(brace.words, 0.25 * RIGHT)
)
self.wait()
# Example with error at 3
q_rects = VGroup()
for question, answer in zip(questions, [1, 1, 0, 0]):
q_rects.add(SurroundingRectangle(question[1 + 2 * answer]))
self.play(
zap_anim(block[3]),
toggle_bit_anim(block[3], target_color=RED),
)
self.wait()
target_square = SurroundingRectangle(boxes[3::4], buff=0, stroke_width=5)
for n in range(4):
highlight = get_bit_n_subgroup(h_rects.copy(), n)
one_rects = get_one_rects(get_bit_n_subgroup(block, n))
self.add(highlight, block, p_labels)
self.play(
FadeIn(highlight),
ShowCreation(q_rects[n]),
ShowIncreasingSubsets(one_rects),
)
self.wait()
self.play(
FadeOut(highlight),
FadeOut(one_rects),
)
if n == 1:
self.play(FadeIn(target_square))
elif n == 3:
self.play(target_square.replace, boxes[3], {"stretch": True})
self.wait()
self.play(
toggle_bit_anim(block[3], target_color=WHITE)
)
self.wait()
# Binary counting
for n in range(1, 16):
target_square.generate_target()
target_square.target.move_to(boxes[n])
for k, q_rect in enumerate(q_rects):
index = 3 if((1 << k) & n) else 1
q_rect.generate_target()
q_rect.target.move_to(questions[k][index])
self.play(*map(MoveToTarget, [target_square, *q_rects]), run_time=0.5)
self.wait()
# Bit 0
for q_rect, question in zip(q_rects, questions):
q_rect.generate_target()
q_rect.target.move_to(question[1])
self.play(
target_square.move_to, boxes[0],
LaggedStartMap(MoveToTarget, q_rects),
)
self.wait()
for n in range(4):
group = get_bit_n_subgroup(h_rects.copy(), n)
self.play(FadeIn(group, lag_ratio=0.2))
self.wait(0.5)
self.play(FadeOut(group))
self.wait()
randy = Randolph(height=2)
randy.next_to(boxes, RIGHT, buff=MED_LARGE_BUFF, aligned_edge=DOWN)
ne_word = OldTexText("No error?")
ne_word.next_to(randy, UP, buff=MED_LARGE_BUFF)
ne_word.shift(0.2 * RIGHT)
ez_word = OldTexText("or error\\\\at bit 0?")
ez_word.set_color(RED)
ez_word.move_to(ne_word, DOWN)
self.play(
VFadeIn(randy),
randy.change, 'pondering', questions,
FadeOut(braces),
*[
FadeOut(brace.words)
for brace in braces
]
)
self.play(FadeIn(ne_word, 0.5 * DOWN))
self.play(Blink(randy))
self.wait()
self.play(
ne_word.next_to, ez_word, UP, MED_LARGE_BUFF,
FadeIn(ez_word, 0.25 * DOWN),
randy.change, "confused", target_square,
)
self.play(Blink(randy))
for x in range(2):
self.play(toggle_bit_anim(block[0]))
self.play(randy.change, "pondering", questions)
# Count through again
for n in [*range(0, 16), 0]:
target_square.move_to(boxes[n])
for k, q_rect in enumerate(q_rects):
index = 3 if((1 << k) & n) else 1
q_rect.move_to(questions[k][index])
randy.look_at(target_square)
self.wait(0.5)
# Highlight no error
ne_rect = SurroundingRectangle(ne_word)
ne_rect.set_stroke(GREY_B, 2)
ne_comment = OldTexText("17th outcome")
ne_comment.set_color(GREY_B)
ne_comment.next_to(ne_rect, UP)
self.play(
ShowCreation(ne_rect),
FadeIn(ne_comment, 0.25 * DOWN),
randy.change, "maybe", ne_comment,
)
for x in range(2):
self.play(Blink(randy))
self.wait(2)
# Nix bit 0
zero_rect = SurroundingRectangle(boxes[0], buff=0)
zero_rect.set_fill(BLACK, 1)
zero_rect.set_stroke(BLACK, 0)
zero_rect.scale(0.98)
self.play(
GrowFromCenter(zero_rect),
boxes[0].set_stroke, {"width": 0},
FadeOut(target_square),
randy.change, "raise_left_hand", zero_rect,
)
ne_word.generate_target()
ne_word.target[0][-1].set_opacity(0)
ne_word.target.next_to(randy, UP, MED_LARGE_BUFF)
ne_word.target.set_color(YELLOW)
self.play(
MoveToTarget(ne_word),
LaggedStart(*map(FadeOut, [ne_rect, ne_comment, ez_word]))
)
for n in range(4):
highlight = get_bit_n_subgroup(h_rects.copy(), n)
one_rects = get_one_rects(get_bit_n_subgroup(block, n))
self.add(highlight, block, p_labels, zero_rect, one_rects)
self.wait()
self.remove(highlight, one_rects)
# (15, 11) setup
stat_words = VGroup(
OldTexText("15", "-bit block"),
OldTexText("11", " bits of\\\\message", alignment=""),
OldTexText("4 bits of\\\\redundancy", alignment=""),
)
stat_words.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
stat_words[0].set_color(YELLOW)
stat_words[2].set_color(GREEN)
stat_words.next_to(boxes, RIGHT, buff=MED_LARGE_BUFF, aligned_edge=UP)
stat_words.shift(0.5 * DOWN)
self.play(
LaggedStart(*map(FadeOut, [*q_rects, ne_word])),
randy.change, "tease", stat_words,
FadeIn(stat_words[0], 0.5 * LEFT)
)
self.play(Blink(randy))
self.play(
FadeIn(stat_words[1], 0.5 * LEFT),
LaggedStart(*[
toggle_bit_anim(bit)
for i, bit in enumerate(block)
if i not in [0, 1, 2, 4, 8]
])
)
self.play(
LaggedStart(*[
toggle_bit_anim(bit)
for i, bit in enumerate(block)
if i not in [0, 1, 2, 4, 8]
])
)
self.wait()
self.play(
FadeIn(stat_words[2], 0.5 * LEFT),
LaggedStart(*map(ShowCreationThenFadeAround, [
block[2**n]
for n in range(4)
]))
)
self.play(Blink(randy))
code_name = OldTexText("(", "15", ", ", "11", ")", " Hamming code")
code_name.set_height(0.8)
code_name.to_edge(UP)
code_name.shift(UP)
self.play(
ApplyMethod(frame.set_height, 9, {"about_edge": DOWN}, run_time=2),
TransformFromCopy(stat_words[0][0], code_name[1]),
TransformFromCopy(stat_words[1][0], code_name[3]),
LaggedStart(*map(FadeIn, [
code_name[i] for i in [0, 2, 4, 5]
])),
)
self.wait()
# Bring back bit zero
self.play(
LaggedStart(*map(FadeOut, [
*stat_words, randy,
*questions, code_name,
])),
ApplyMethod(frame.match_x, block),
run_time=2
)
old_zero_rect = zero_rect
zero_rect = old_zero_rect.copy()
zero_rect.set_stroke(YELLOW, 2)
zero_rect.set_fill(YELLOW, 0.5)
zero_rect.save_state()
zero_rect.stretch(0, 1, about_edge=UP)
zero_words = OldTexText("Can we put this bit to work?")
zero_words.set_height(0.7)
zero_words.next_to(zero_rect, UP, MED_LARGE_BUFF)
zero_words.match_x(block)
zero_words.set_color(YELLOW)
self.add(zero_rect, block, p_labels)
block[0].set_opacity(0)
self.play(
FadeOut(old_zero_rect),
Restore(zero_rect),
Write(zero_words)
)
self.wait()
# Parity check the whole block
pc_words = OldTexText("Parity check\\\\ \\emph{the whole block}")
pc_words.set_height(1.2)
pc_words.next_to(boxes, LEFT, buff=MED_LARGE_BUFF)
one_rects = get_one_rects(block)
counter = get_ones_counter(boxes[-2:], one_rects)
counter.scale(0.5)
self.play(
Write(pc_words, run_time=1),
ShowCreationThenFadeOut(h_rects.copy()),
)
self.wait()
ecc_bits = VGroup(*[block[2**n] for n in range(4)])
for x in range(2):
self.play(LaggedStartMap(toggle_bit_anim, ecc_bits, lag_ratio=0.25, run_time=1))
self.wait()
self.add(counter)
self.play(ShowIncreasingSubsets(one_rects))
self.wait()
block[0][1].set_opacity(1)
self.play(Write(block[0]))
one_rects.set_submobjects(get_one_rects(block))
self.wait()
self.play(*map(FadeOut, [one_rects, counter]))
# Walk through single and two bit errors
self.play(
zap_anim(block[9]),
toggle_bit_anim(block[9], target_color=RED),
)
one_rects.set_submobjects(get_one_rects(block))
counter.set_opacity(1)
self.add(counter)
self.play(ShowIncreasingSubsets(one_rects))
self.wait()
self.play(
zap_anim(block[5]),
toggle_bit_anim(block[5], target_color=RED),
)
one_rects.set_submobjects(get_one_rects(block))
self.wait()
self.play(FadeOut(one_rects), FadeOut(counter))
for n in [2, 3]:
group = get_bit_n_subgroup(h_rects.copy(), n)
group.set_fill(opacity=0)
group.set_stroke(BLUE, 10)
self.play(ShowCreation(group, lag_ratio=0.5))
self.play(FadeOut(group))
self.wait()
scanim = scan_anim(boxes.get_corner(DR) + 2 * UR, block, lag_factor=0.5, run_time=2)
robot = scanim.mobject[-1]
robot.set_color(GREY_B)
robot.scale(2, about_edge=UP)
ded_words = OldTexText("At least\\\\2 errors!")
ded_words.set_color(RED)
ded_words.next_to(robot, UR, buff=SMALL_BUFF)
self.play(scanim)
self.play(FadeIn(ded_words, 0.5 * DOWN))
self.wait()
# Extended name
new_title = OldTexText("Extended Hamming Code")
new_title.replace(zero_words, dim_to_match=1)
self.play(
FadeIn(new_title, DOWN),
FadeOut(zero_words, UP),
FadeOut(pc_words),
)
self.wait()
class WhatIfTheresAndArrowInECCBits(TeacherStudentsScene):
def construct(self):
self.student_says(
"What if an\\\\error-correction bit\\\\needs to be corrected?",
bubble_config={'width': 5, 'height': 4, "direction": LEFT},
added_anims=[self.teacher.change, "happy"]
)
self.play_student_changes("confused", "confused")
self.look_at(self.screen)
self.wait(2)
self.teacher_says("Try it!", target_mode="hooray")
self.play_student_changes(*3 * ["pondering"], look_at=self.screen)
self.wait(2)
self.play_student_changes(*3 * ["thinking"], look_at=self.screen)
self.wait(8)
class ErrorAtECCBit(Scene):
def construct(self):
bits = get_bit_grid(4, 4, height=6)
toggle_bit(bits[1])
toggle_bit(bits[4])
boxes = get_bit_grid_boxes(bits)
pos_labels = get_grid_position_labels(boxes)
ecc_boxes = VGroup(*[boxes[2**n] for n in range(4)])
ecc_boxes.set_fill(GREEN, 0.5)
bangs = OldTexText("!!!")
bangs.set_color(RED)
bangs.next_to(boxes[2], UP, SMALL_BUFF)
self.add(boxes, ecc_boxes, pos_labels, bits)
self.wait()
self.play(LaggedStartMap(Rotate, ecc_boxes, lambda m: (m, PI)))
self.wait()
self.play(
zap_anim(bits[2]),
toggle_bit_anim(bits[2], target_color=RED),
)
self.play(Write(bangs))
self.wait()
for bit in bits:
bit.remove(bit[1 - get_bit_mob_value(bit)])
for n in range(4):
bits.generate_target()
bits.target.set_opacity(1)
get_bit_n_subgroup(bits.target, n, 0).set_opacity(0)
self.play(MoveToTarget(bits))
self.wait()
self.play(bits.set_opacity, 1)
self.wait()
class HalfAsPowerful(TeacherStudentsScene):
def construct(self):
self.student_says(
"Shouldn't that be\\\\only half as good?",
target_mode="sassy",
added_anims=[self.teacher.change, "happy"]
)
self.play_student_changes(
"pondering", "pondering", look_at=self.screen,
added_anims=[self.teacher.change, "tease"]
)
self.look_at(self.screen)
self.wait(8)
class WhatAboutTwoErrors(TeacherStudentsScene):
def construct(self):
self.student_says(
"What about\\\\2 errors?",
)
self.play(self.teacher.change, "guilty")
self.look_at(self.screen)
self.play_student_changes("erm", "confused")
self.look_at(self.screen)
self.wait(4)
class BlockSize256(Scene):
def construct(self):
N = 8
frame = self.camera.frame
# Bit block
bits = string_to_bits("You decoded an easter egg. Nice!")
block = get_bit_grid(2**(N // 2), 2**(N // 2), bits=bits)
block.set_height(6)
block.to_edge(LEFT, buff=LARGE_BUFF)
boxes = get_bit_grid_boxes(block)
parity_boxes = VGroup(*[boxes[2**k] for k in range(N)])
parity_boxes.set_fill(GREEN, 0.8)
bit_boxes = VGroup(*[VGroup(box, bit) for bit, box in zip(block, boxes)])
to_fade = VGroup()
to_keep = VGroup()
for i, bb in enumerate(bit_boxes):
if i >= 64 or (i % 16) >= 4:
to_fade.add(bb.copy())
else:
to_keep.add(bb.copy())
to_fade.save_state()
to_fade.fade(1)
frame.save_state()
frame.replace(to_keep, dim_to_match=1)
frame.scale(1.2)
self.add(to_keep)
self.play(
Restore(frame),
Restore(to_fade, lag_ratio=0.1),
run_time=5,
)
self.clear()
self.add(boxes)
self.add(block)
# Add title
title = OldTexText("$256 = 2^8$ bits")
title.set_height(0.7)
title.next_to(boxes, UP, MED_LARGE_BUFF)
title.set_x(0)
self.play(
frame.move_to, 0.5 * UP,
Write(title)
)
self.wait()
# Parity groups
parity_groups = VGroup()
for k in range(N):
group = boxes.copy()
group.set_fill(BLACK, opacity=0)
group.set_stroke(GREY_B, 1)
group.set_height(1.5)
get_bit_n_subgroup(group, k).set_fill(BLUE_E, 1)
parity_groups.add(group)
parity_groups.arrange_in_grid(2, 4, buff=MED_LARGE_BUFF)
parity_groups.set_width(7)
VGroup(parity_groups[:4], parity_groups[4:]).arrange(DOWN, buff=1.5)
parity_groups.to_edge(RIGHT)
# Question labels
q_labels = VGroup(*[TexText(f"Q{i + 1}") for i in range(N)])
for label, group in zip(q_labels, parity_groups):
label.set_height(0.3)
label.next_to(group, UP, SMALL_BUFF)
# Add questions
self.play(
LaggedStartMap(FadeIn, q_labels, lambda m: (m, DOWN), lag_ratio=0.3, run_time=5),
LaggedStartMap(FadeIn, parity_groups, lambda m: (m, DOWN), lag_ratio=0.3, run_time=5),
)
self.wait()
# Isolate one square
pos = 69 # Why not?
bits = "{0:b}".format(pos)
bits = (N - len(bits)) * '0' + bits
bits = bits[::-1]
yes_no_group = VGroup()
boxes.save_state()
possible_positions = list(range(2**N))
for k, bit, group in zip(it.count(), bits, parity_groups):
bit_value = int(bit)
if bit_value:
word = OldTexText("Yes", color=GREEN)
else:
word = OldTexText("No", color=RED)
word.next_to(group, DOWN)
yes_no_group.add(word)
intersect_positions = get_bit_n_sublist(range(2**N), k, bit_value)
globals()['intersect_positions'] = intersect_positions
possible_positions = list(filter(
lambda i: i in intersect_positions,
possible_positions,
))
boxes.generate_target()
boxes.target.match_style(boxes.saved_state)
globals()['possible_positions'] = possible_positions
globals()['boxes'] = boxes
VGroup(*[boxes.target[i] for i in possible_positions]).set_fill(BLUE, 1)
self.play(
FadeIn(word),
MoveToTarget(boxes)
)
self.wait()
# Highlight parity bits
parity_bits_label = OldTexText("8 parity bits")
parity_bits_label.next_to(boxes, UP, aligned_edge=LEFT)
parity_bits_label.set_color(GREEN)
self.play(
FadeIn(parity_bits_label, DOWN),
title.to_edge, RIGHT
)
self.add(parity_boxes, block)
self.play(
LaggedStartMap(Rotate, parity_boxes, lambda m: (m, TAU)),
)
self.add(boxes, block)
# Un-highlight isolated point
self.play(
boxes[pos].set_fill, BLACK, 0,
FadeOut(yes_no_group)
)
# Message bits
message_bits = VGroup(*[
bit
for i, bit in enumerate(block)
if i not in [2**k for k in range(N)]
])
message_bits.shuffle()
self.play(
LaggedStart(*[
toggle_bit_anim(bit)
for bit in message_bits
], lag_ratio=0.01, run_time=3)
)
self.wait()
# Write redundant
redundant_label = OldTexText("``Redundant''")
redundant_label.set_color(GREEN)
redundant_label.next_to(parity_bits_label[-1][-1], RIGHT, MED_LARGE_BUFF, DOWN)
self.play(Write(redundant_label))
block.save_state()
for k in range(N):
block.target = block.saved_state.copy()
get_bit_n_subgroup(block.target, k, 0).set_fill(opacity=0)
self.play(MoveToTarget(block))
self.wait(0.5)
self.play(Restore(block))
self.wait()
class WellAlmost(TeacherStudentsScene):
def construct(self):
self.teacher_says("Well...\\\\almost", target_mode="hesitant")
self.play_student_changes("angry", "sassy", "confused")
self.wait(3)
class ChecksSpellOutPositionInBinary(Scene):
def construct(self):
N = 4
pos = 7
# Setup block
random.seed(0)
bits = [random.choice([0, 1]) for n in range(2**N)]
bits[1] = 0
bits[2] = 1
bits[4] = 0
bits[8] = 0
block = get_bit_grid(2**(N // 2), 2**(N // 2), bits=bits)
block.set_height(5)
block.to_edge(LEFT, buff=LARGE_BUFF)
boxes = get_bit_grid_boxes(block)
VGroup(*[boxes[2**n] for n in range(N)]).set_fill(GREY_D, 1)
pos_labels = VGroup(*map(Integer, range(2**N)))
pos_labels.set_height(0.2)
for label, box, bit_label in zip(pos_labels, boxes, block):
label.move_to(box, DR)
label.shift(0.1 * UL)
label.set_color(GREY_A)
bit_label.scale(0.8)
self.add(boxes)
self.add(block)
self.add(pos_labels)
self.play(
zap_anim(block[pos]),
toggle_bit_anim(block[pos]),
)
# Setup questions
parity_groups = VGroup()
for n in range(N):
group = boxes.copy()
group.set_height(1)
group.set_width(1, stretch=True)
group.set_fill(BLACK, 0)
get_bit_n_subgroup(group, n).set_fill(BLUE_D, 1)
parity_groups.add(group)
parity_groups.arrange(DOWN, buff=MED_LARGE_BUFF)
parity_groups.set_height(6)
parity_groups.to_edge(RIGHT, buff=3)
q_labels = VGroup(*[TexText(f"Q{n + 1}:") for n in range(N)])
for label, group in zip(q_labels, parity_groups):
label.next_to(group, LEFT, MED_SMALL_BUFF)
self.play(
FadeIn(parity_groups),
FadeIn(q_labels),
)
# Binary search down
bits_word = "{0:b}".format(pos)
bits_word = (N - len(bits_word)) * '0' + bits_word
bits = list(map(int, bits_word[::-1]))
boxes.save_state()
yes_no_words = VGroup()
possible_positions = list(range(2**N))
for n, bit, group in zip(it.count(), bits, parity_groups):
if bit:
word = OldTexText("Yes", color=GREEN)
else:
word = OldTexText("No", color=RED)
word.next_to(group, RIGHT)
yes_no_words.add(word)
possible_positions = list(filter(
lambda i: i in get_bit_n_sublist(range(2**N), n, bit_value=bit),
possible_positions,
))
boxes.target = boxes.saved_state.copy()
VGroup(*[boxes.target[i] for i in possible_positions]).set_fill(BLUE_D, 0.8)
self.play(
FadeIn(word, 0.5 * LEFT),
MoveToTarget(boxes),
)
self.wait()
# Spell answer in binary
binary_answers = VGroup(*[
Integer(bit).move_to(word).match_color(word)
for bit, word in zip(bits, yes_no_words)
])
self.play(
LaggedStartMap(GrowFromCenter, binary_answers),
LaggedStartMap(ApplyMethod, yes_no_words, lambda m: (m.scale, 0), remover=True),
)
# Show value of 7
frame = self.camera.frame
binary_pos_label = binary_answers.copy()
binary_pos_label.generate_target()
binary_pos_label.target.arrange(LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
equation = VGroup(
Integer(7, color=BLUE),
OldTex("\\rightarrow"),
binary_pos_label.target,
)
equation.arrange(RIGHT)
equation.to_edge(UP, buff=0)
arrow = Arrow(equation.get_left(), equation.get_right(), buff=0)
arrow.next_to(equation, DOWN, SMALL_BUFF)
trans_words = OldTexText("Decimal to binary")
trans_words.match_width(arrow)
trans_words.next_to(arrow, DOWN, SMALL_BUFF)
self.play(
MoveToTarget(binary_pos_label),
frame.move_to, 0.5 * UP
)
self.play(
Write(equation[:-1]),
Write(trans_words),
GrowArrow(arrow),
run_time=1,
)
self.wait()
bin_group = VGroup(*equation[:-1], binary_pos_label, arrow, trans_words)
# Spell out binary
bin_equation = OldTex(
"{7} = {0} \\cdot 8 + {1} \\cdot 4 + {1} \\cdot 2 + {1} \\cdot 1",
tex_to_color_map={
"{0}": RED,
"{1}": GREEN,
"{7}": BLUE,
}
)
bin_equation.move_to(bin_group, UP)
bit_parts = list(it.chain(*[
bin_equation.get_parts_by_tex(f"{{{d}}}")
for d in [0, 1]
]))
self.play(
bin_group.next_to, bin_equation, DOWN, LARGE_BUFF,
*[
ApplyMethod(m1.copy().replace, m2, {"dim_to_match": 1}, remover=True, run_time=1.5)
for m1, m2 in zip(binary_pos_label[::-1], bit_parts)
],
ApplyMethod(equation[0].copy().replace, bin_equation[0], remover=True, run_time=1.5)
)
self.add(bin_equation[0], *bit_parts)
self.play(FadeIn(VGroup(*[
part
for part in bin_equation
if part.get_tex() not in ["{0}", "{1}", "{7}"]
]), lag_ratio=0.1))
self.add(bin_equation)
self.wait()
# Error at 7
toggle_bit(block[pos])
self.play(
zap_anim(block[pos]),
toggle_bit_anim(block[pos], target_color=RED),
)
self.wait()
# Four parity checks
for n, label, group, word in zip(it.count(), q_labels, parity_groups, yes_no_words):
boxes.target = boxes.saved_state.copy()
get_bit_n_subgroup(boxes.target, n).set_fill(BLUE, 0.8)
rect = SurroundingRectangle(VGroup(label, group, word), buff=MED_SMALL_BUFF)
one_rects = get_one_rects(get_bit_n_subgroup(block, n))
self.play(
MoveToTarget(boxes),
ShowCreation(rect),
ShowIncreasingSubsets(one_rects)
)
self.play(
FadeOut(one_rects),
FadeOut(rect),
)
self.wait(0.5)
self.play(Restore(boxes))
self.wait()
# Other examples
toggle_bit(block[7])
block[7].set_color(WHITE)
bit_parts = VGroup(*bit_parts)
to_save = VGroup(
equation[0], bin_equation[0],
bit_parts, binary_pos_label, binary_answers,
)
to_save.save_state()
ns = random.sample(list(range(16)), 10)
for n in ns:
toggle_bit(block[n])
block[n].set_color(YELLOW)
nc1 = Integer(n)
nc1.replace(equation[0], 1)
nc1.match_color(equation[0])
equation[0].set_opacity(0)
nc2 = nc1.copy()
nc2.replace(bin_equation[0], 1)
bin_equation[0].set_fill(0)
new_bits = int_to_bit_string(n, 4)
new_bit_mobs = VGroup()
for b1, b2, b3, value in zip(reversed(bit_parts), binary_pos_label, binary_answers, reversed(new_bits)):
new_mob = OldTex(value)
new_mob.set_color(GREEN if int(value) else RED)
for b in (b1, b2, b3):
nmc = new_mob.copy()
nmc.replace(b, 1)
b.set_opacity(0)
new_bit_mobs.add(nmc)
self.play(*[
Animation(mob, remover=True, run_time=1)
for mob in [new_bit_mobs, nc1, nc2]
])
toggle_bit(block[n])
block[n].set_color(WHITE)
to_save.restore()
self.wait()
# Remove 7 stuff
self.play(
FadeOut(VGroup(
*bin_group, *bin_equation, *binary_answers
), lag_ratio=0.1),
block[pos].set_color, WHITE,
)
question_group = VGroup(q_labels, parity_groups)
# Show numbers 0 through 15
pos_labels_movers = pos_labels.copy()
bin_pos_groups = VGroup()
arrows = VGroup()
bin_labels = VGroup()
for n, label in enumerate(pos_labels_movers):
label.scale(2)
arrow = OldTex("\\rightarrow")
bits_word = "{0:b}".format(n)
bits_word = (N - len(bits_word)) * '0' + bits_word
bin_label = VGroup(*[Tex(b) for b in bits_word])
bin_label.arrange(RIGHT, buff=SMALL_BUFF, aligned_edge=DOWN)
pos_group = VGroup(label, arrow, bin_label)
pos_group.arrange(RIGHT, buff=MED_SMALL_BUFF)
bin_pos_groups.add(pos_group)
arrows.add(pos_group[1])
bin_labels.add(bin_label)
bin_pos_groups.arrange_in_grid(8, 2, fill_rows_first=False)
bin_pos_groups.set_height(7)
bin_pos_groups.to_edge(RIGHT)
bin_pos_groups.set_y(0.5)
self.play(
FadeOut(question_group),
FadeIn(arrows, lag_ratio=0.02),
TransformFromCopy(pos_labels, pos_labels_movers),
)
self.play(ShowIncreasingSubsets(bin_labels, run_time=3, rate_func=bezier([0, 0, 1, 1])))
self.wait()
# Put bin labels in boxes
for label, box in zip(bin_labels, boxes):
label.generate_target()
label.target.set_width(0.7 * box.get_width())
label.target.move_to(box, DOWN)
label.target.shift(SMALL_BUFF * UP)
for bit in block:
bit.generate_target()
bit.target.scale(0.5, about_edge=UP),
bit.target.fade(0.5)
kw = {
"run_time": 5,
"lag_ratio": 0.3,
}
self.play(
LaggedStartMap(MoveToTarget, bin_labels, **kw),
LaggedStartMap(FadeOut, arrows, **kw),
LaggedStartMap(FadeOut, pos_labels_movers, **kw),
LaggedStartMap(FadeOut, pos_labels, **kw),
LaggedStartMap(MoveToTarget, block, **kw),
)
self.wait()
# Show confusion
randy = Randolph()
randy.flip()
randy.to_corner(DR, buff=LARGE_BUFF)
self.play(
VFadeIn(randy),
randy.change, "maybe", boxes,
)
self.play(PiCreatureBubbleIntroduction(
randy, "Wait...",
target_mode="confused",
bubble_type=ThoughtBubble,
look_at=boxes.get_top(),
))
self.play(Blink(randy))
self.wait()
self.play(LaggedStart(*map(ShowCreationThenFadeAround, bin_labels), lag_ratio=0))
self.play(randy.change, "maybe")
self.play(
LaggedStart(*[ShowCreationThenFadeOut(SurroundingRectangle(b, color=GREEN)) for b in block], lag_ratio=0),
randy.look_at, boxes.get_bottom(),
)
self.play(Blink(randy))
self.play(
randy.change, 'pondering', boxes,
FadeOut(randy.bubble),
FadeOut(randy.bubble.content),
)
for x in range(2):
self.wait()
self.play(Blink(randy))
self.play(randy.change, "thinking")
self.play(FadeOut(randy))
# Go through parity group 1 (and setup others)
bit_arrow_groups = VGroup()
for n in range(N):
arrow_group = VGroup()
for bin_label in bin_labels:
char = bin_label[-(n + 1)]
arrow = Triangle(start_angle=-PI / 2)
arrow.stretch(0.8, 0)
arrow.set_height(0.8 * char.get_height())
arrow.next_to(char, UP, buff=0.05)
arrow.set_stroke(width=0)
if char.get_tex() == '0':
arrow.set_fill(GREY, 1)
else:
arrow.set_fill(BLUE, 1)
arrow_group.add(arrow)
bit_arrow_groups.add(arrow_group)
highlight_groups = VGroup()
for n in range(N):
highlight_group = boxes.copy()
highlight_group.set_fill(BLACK, 0)
get_bit_n_subgroup(highlight_group, n).set_fill(BLUE, 0.5)
highlight_groups.add(highlight_group)
questions = VGroup()
for n in range(N):
chars = ["\\underline{\\phantom{0}}" for x in range(4)]
chars[-(n + 1)] = "\\underline{1}"
question = OldTexText(
f"""
If there's an error, does\\\\
its position look like\\\\
""",
" ".join(chars),
"?"
)
question.scale(1.25)
question[1:].scale(1.5, about_edge=UP)
question[1:].shift(SMALL_BUFF * DOWN)
question[1].set_color(BLUE)
question.next_to(boxes, RIGHT, LARGE_BUFF)
questions.add(question)
self.play(
LaggedStartMap(FadeIn, bit_arrow_groups[0], lag_ratio=0.3, run_time=3),
FadeOut(block),
)
self.play(Transform(boxes, highlight_groups[0]))
self.wait()
self.play(Write(questions[0]))
self.wait()
# Go through parity groups 2-4
bit_arrows = bit_arrow_groups[0]
for n in range(1, N):
self.play(boxes.set_fill, BLACK, 0)
self.play(
Transform(bit_arrows, bit_arrow_groups[n]),
FadeOut(questions[n - 1])
)
self.wait()
self.play(
Transform(boxes, highlight_groups[n]),
FadeIn(questions[n])
)
self.wait()
# Organize questions
questions.generate_target()
questions.target.arrange(DOWN, buff=LARGE_BUFF)
questions.target.set_height(FRAME_HEIGHT - 1)
questions.target.next_to(boxes, RIGHT, buff=1.5)
questions.target.match_y(frame)
questions[:N - 1].set_opacity(0)
self.play(
MoveToTarget(questions),
Restore(boxes),
FadeOut(bit_arrows),
)
fade_anims = []
for n in range(N):
rect = SurroundingRectangle(questions[n])
rect.set_stroke(BLUE, 2)
self.play(
FadeIn(highlight_groups[n]),
FadeIn(rect),
*fade_anims
)
fade_anims = [
FadeOut(highlight_groups[n]),
FadeOut(rect),
]
self.play(*fade_anims)
# Note power of 2 points
parity_arrows = VGroup(Vector(DOWN), Vector(DOWN), Vector(RIGHT), Vector(RIGHT))
parity_arrows[0].next_to(boxes[1], UP, SMALL_BUFF)
parity_arrows[1].next_to(boxes[2], UP, SMALL_BUFF)
parity_arrows[2].next_to(boxes[4], LEFT, SMALL_BUFF)
parity_arrows[3].next_to(boxes[8], LEFT, SMALL_BUFF)
parity_arrows.set_color(GREEN)
parity_groups = VGroup()
for n, question in enumerate(questions):
pg = boxes.copy()
pg.set_width(pg.get_height(), stretch=True)
pg.set_height(0.8 * question.get_height())
pg.set_fill(BLACK, 0)
get_bit_n_subgroup(pg, n).set_fill(BLUE, 0.8)
pg.next_to(question, RIGHT, LARGE_BUFF)
parity_groups.add(pg)
self.play(
LaggedStartMap(GrowArrow, parity_arrows),
ApplyMethod(frame.set_x, -1, run_time=2)
)
self.wait()
rects = VGroup(*[boxes[2**n].copy() for n in range(N)])
rects.set_fill(BLUE, 0.8)
self.add(rects, bin_label)
self.play(
LaggedStartMap(VFadeInThenOut, rects, lag_ratio=0.5, run_time=5),
LaggedStartMap(FadeIn, parity_groups, lag_ratio=0.5, run_time=5),
)
self.wait()
self.add(rects, bin_label)
self.play(
LaggedStartMap(VFadeInThenOut, rects, lag_ratio=0.5, run_time=5),
)
self.wait()
class PowerOfTwoPositions(Scene):
def construct(self):
block = get_bit_grid(4, 4)
block.set_height(5)
block.to_edge(LEFT, buff=LARGE_BUFF)
boxes = get_bit_grid_boxes(block)
numbers = VGroup(*[
Integer(n).move_to(box)
for n, box in enumerate(boxes)
])
self.add(numbers)
self.wait()
for n in range(4):
numbers[2**n].scale(1.5)
numbers[2**n].set_color(YELLOW)
self.wait(0.25)
self.wait()
class OneGroupPerParityBit(Scene):
def construct(self):
N = 4
block = get_bit_grid(2**(N // 2), 2**(N // 2))
block.set_height(5)
block.to_edge(LEFT, buff=LARGE_BUFF)
boxes = get_bit_grid_boxes(block)
pos_labels = get_grid_position_labels(boxes)
for bit in block:
bit.scale(0.7)
parity_boxes = VGroup(*[boxes[2**n] for n in range(N)])
parity_boxes.set_fill(GREEN, 0.8)
block.save_state()
self.add(boxes, pos_labels, block)
for n in range(4):
block.restore()
get_bit_n_subgroup(block, n, 0).set_fill(opacity=0)
self.wait(1.5)
class LetsWalkThroughAnExample(TeacherStudentsScene):
def construct(self):
self.student_says(
"Can we walk through\\\\a full example?",
index=1,
added_anims=[self.teacher.change, "happy"]
)
self.play_student_changes("hooray", None, "hooray")
self.wait(5)
self.teacher_says(
"But of\\\\course!",
target_mode="tease"
)
self.play_student_changes("happy", "coin_flip_1", "happy")
self.wait(4)
class FullExampleWithNewEnd(Scene):
CONFIG = {
"random_seed": 3,
}
def construct(self):
# Pull bits out of an image
image = ImageMobject("Tom_In_Bowtie")
image.set_height(6)
image.to_edge(LEFT, buff=LARGE_BUFF)
bits = get_image_bits(image)
bits.match_height(image)
bits.generate_target()
bits.target.arrange_in_grid(n_cols=11, h_buff=SMALL_BUFF, v_buff=MED_SMALL_BUFF)
bits.target.next_to(image, RIGHT, LARGE_BUFF, UP)
for bit, bt in zip(bits, bits.target):
bit.save_state()
bit.target = bt
bit.fade(0.9)
words = OldTexText("11-bit\\\\chunks")
words.scale(1.5)
words.to_edge(RIGHT)
lines = VGroup()
for bit in bits.target[10:200:11]:
line = Line(RIGHT, LEFT)
line.set_stroke(BLUE, 1)
line.bit = bit
line.word = words[0][0]
line.add_updater(lambda m: m.put_start_and_end_on(
m.word.get_left() + SMALL_BUFF * LEFT,
m.bit.get_right() + SMALL_BUFF * RIGHT,
))
lines.add(line)
self.add(image)
self.add(bits)
self.save_state()
self.play(
LaggedStartMap(
Succession, bits,
lambda m: (Restore(m), MoveToTarget(m)),
lag_ratio=3 / len(bits),
),
Write(words, rate_func=squish_rate_func(smooth, 0.5, 0.7)),
ShowCreation(lines, lag_ratio=0.1, rate_func=squish_rate_func(smooth, 0.5, 1)),
run_time=8
)
for line, bit in zip(lines, bits[10::11]):
line.bit = bit
for bit in bits:
if bit.get_center()[1] < -FRAME_HEIGHT / 2:
bits.remove(bit)
self.wait()
# Show many 16 bit blocks
bits.generate_target()
bits.target.scale(1.5)
bits.target.arrange_in_grid(n_cols=11, h_buff=SMALL_BUFF, v_buff=LARGE_BUFF)
bits.target.move_to(bits, UR)
box_groups = VGroup()
box_arrows = VGroup()
for bit in bits.target[0:77:11]:
boxes = VGroup(*[Square() for x in range(16)])
boxes.arrange_in_grid(4, 4, buff=0)
boxes.set_height(0.8)
boxes.next_to(bit, LEFT, buff=1.5)
boxes.set_stroke(GREY_B, 2)
arrow = Arrow(bit.get_left(), boxes.get_right())
box_arrows.add(arrow)
box_groups.add(boxes)
self.play(
FadeOut(image, 2 * LEFT),
MoveToTarget(bits, run_time=2),
LaggedStartMap(FadeIn, box_groups, run_time=4),
LaggedStartMap(GrowArrow, box_arrows, run_time=4),
)
self.wait()
# Isolate to one box
first_bits = bits[:11]
first_boxes = box_groups[0]
first_bits.generate_target()
first_bits.target.set_height(0.6)
first_bits.target.to_edge(UP)
first_bits.target.set_x(-3)
first_boxes.generate_target()
first_boxes.target.set_height(5)
first_boxes.target.next_to(first_bits.target, DOWN, LARGE_BUFF)
self.play(
MoveToTarget(first_bits),
MoveToTarget(first_boxes),
LaggedStart(*map(FadeOut, [
*bits[11:], box_arrows, box_groups[1:],
*lines, words,
]), lag_ratio=0.01),
run_time=2
)
bits = first_bits
boxes = first_boxes
# Try it yourself
morty = Mortimer()
morty.to_edge(DR)
self.play(
PiCreatureSays(morty, "Try it\\\\yourself", target_mode="hooray"),
VFadeIn(morty)
)
self.play(Blink(morty))
self.wait(2)
self.play(LaggedStart(
FadeOut(morty),
FadeOut(morty.bubble),
FadeOut(morty.bubble.content),
))
# Fill block
N = 4
ecc_boxes = VGroup(*[boxes[2**n] for n in range(N)])
message_boxes = VGroup(*[
box for box in boxes[1:]
if box not in ecc_boxes
])
pos_labels = get_grid_position_labels(boxes, height=0.2)
pos_labels.set_color(GREY_B)
self.play(
ecc_boxes.set_fill, GREEN, 0.7,
boxes[0].set_fill, YELLOW, 0.5,
FadeIn(pos_labels, lag_ratio=0.1)
)
self.wait()
self.play(LaggedStart(*[
ApplyMethod(bit.move_to, box)
for bit, box in zip(bits, message_boxes)
], run_time=4, lag_ratio=0.3))
self.wait()
# Organize bits properly
bit_template = bits[0].copy()
if get_bit_mob_value(bit_template) == 1:
toggle_bit(bit_template)
new_bits = [None] * 16
for i in [0, 1, 2, 4, 8]:
new_bits[i] = bit_template.copy()
new_bits[i].move_to(boxes[i])
bits_iter = iter(bits)
for i, new_bit in enumerate(new_bits):
if new_bit is None:
new_bits[i] = next(bits_iter)
bits = VGroup(*new_bits)
# Show parity groups
boxes.save_state()
self.add(boxes, pos_labels, bits)
for bit in bits:
for part in bit:
if part.get_fill_opacity() > 0:
part.set_fill(opacity=1)
bit.save_state()
VGroup(*bits[:3], bits[4], bits[8]).set_opacity(0)
for n in range(N):
boxes.generate_target()
boxes.target.set_fill(BLACK, 0)
get_bit_n_subgroup(boxes.target, n).set_fill(BLUE, 0.8)
for k in range(n):
boxes.target[2**k].set_fill(GREEN, 0.5)
one_rects = get_one_rects(get_bit_n_subgroup(bits, n))
counter = get_ones_counter(boxes[10:12], one_rects, buff=1.5)
counter.match_height(bits[0])
self.play(MoveToTarget(boxes))
self.add(counter)
self.play(ShowIncreasingSubsets(one_rects))
self.wait()
self.play(Restore(bits[2**n]))
if counter.get_value() % 2 == 1:
rect_copy = one_rects[0].copy()
rect_copy.move_to(bits[2**n])
one_rects.add(rect_copy)
bits[2**n][0].set_opacity(1)
toggle_bit(bits[2**n])
self.add(rect_copy)
self.wait()
self.play(
LaggedStartMap(FadeOut, VGroup(*one_rects, counter), run_time=1),
)
self.play(Restore(boxes))
# Final parity check
one_rects = get_one_rects(bits)
counter = get_ones_counter(boxes[10:12], one_rects, buff=1.5)
counter.match_height(bits[0])
self.add(counter)
self.play(ShowIncreasingSubsets(one_rects))
self.wait()
self.play(Restore(bits[0]))
self.play(LaggedStartMap(FadeOut, VGroup(*one_rects, counter)))
self.wait()
# Send as a message
block_group = VGroup(boxes, pos_labels, bits)
pis, names = get_sender_and_receiver()
randy, morty = pis
line = Line(randy.get_corner(UR), morty.get_corner(UL), buff=MED_SMALL_BUFF)
line.add(
Dot().move_to(line.get_start(), RIGHT),
Dot().move_to(line.get_end(), LEFT),
)
line.set_stroke(GREY, 2)
line_label = OldTexText("Noisy channel")
line_label.next_to(line, DOWN, SMALL_BUFF)
line_label.set_color(RED)
self.play(
VFadeIn(pis),
FadeIn(names, DOWN),
randy.change, "raise_right_hand",
block_group.set_height, 1,
block_group.move_to, randy.get_corner(UR), DOWN,
block_group.shift, 0.1 * UP,
)
self.play(
ShowCreation(line),
Write(line_label)
)
self.play(Blink(randy))
self.play(
block_group.match_x, line,
randy.change, "happy", morty.eyes,
)
# Possible changes
black_box = SurroundingRectangle(block_group, buff=0)
black_box.set_fill(GREY_D, 1)
black_box.set_stroke(WHITE, 2)
change_words = VGroup(
OldTexText("Maybe flip 0 bits"),
OldTexText("Maybe flip 1 bit"),
OldTexText("Maybe flip 2 bits"),
)
colors = [WHITE, RED_B, RED]
for word, color in zip(change_words, colors):
word.next_to(black_box, UP)
word.set_color(color)
morty_arrow = Vector(DOWN)
morty_arrow.next_to(morty, UP)
self.play(
GrowArrow(morty_arrow),
morty.change, "pondering", morty_arrow
)
self.play(ShowCreationThenFadeAround(morty))
self.play(Blink(morty))
self.wait()
self.play(
morty_arrow.next_to, block_group, UP,
FadeIn(black_box),
morty.look_at, black_box,
)
self.play(Blink(randy))
self.wait()
self.play(Blink(randy))
self.play(
FadeIn(change_words[0], 0.25 * DOWN),
FadeOut(morty_arrow, UP),
morty.change, "confused", change_words[0],
)
for i in [1, 2]:
self.play(
FadeIn(change_words[i], 0.25 * DOWN),
change_words[:i].shift, UP,
)
self.wait()
self.play(Blink(morty))
error_pos = 10
toggle_bit(bits[error_pos])
self.add(block_group, black_box)
self.play(
FadeOut(black_box),
FadeOut(change_words),
)
self.play(
block_group.set_x, line.get_end()[0],
morty.change, "pondering", line.get_end() + UP,
)
self.play(
Uncreate(line),
FadeOut(line_label, DOWN),
FadeOut(randy, DL),
FadeOut(morty, DR),
FadeOut(names, DOWN),
block_group.set_height, 5,
block_group.set_y, 0,
block_group.to_edge, RIGHT,
)
self.wait()
# Try it!
try_it_words = OldTexText("Try it\\\\yourself!")
try_it_words.scale(2)
try_it_words.next_to(boxes, LEFT, buff=2)
self.play(FadeIn(try_it_words, RIGHT))
self.wait()
self.play(FadeOut(try_it_words, LEFT))
# Do parity checks
working_grid = boxes.copy()
working_grid.to_edge(LEFT)
working_grid_words = OldTexText("Possibilities")
working_grid_words.set_color(BLUE)
working_grid_words.next_to(working_grid, UP)
working_grid.set_fill(BLUE, 0.7)
working_pos_labels = get_grid_position_labels(working_grid)
counter = Integer(0)
counter.set_height(0.7)
counter.set_color(YELLOW)
counter.next_to(boxes, LEFT, MED_LARGE_BUFF)
counter.counted = VGroup()
counter.add_updater(lambda m: m.set_value(len(m.counted)))
for n in range(N):
off_bits = get_bit_n_subgroup(bits, n, 0)
on_bits = get_bit_n_subgroup(bits, n, 1)
rects = get_one_rects(on_bits)
counter.counted = rects
self.play(FadeOut(off_bits))
self.add(counter)
self.play(ShowIncreasingSubsets(rects))
to_fade = get_bit_n_subgroup(working_grid, n, 1 - (len(rects) % 2))
if n == 0:
to_fade.set_fill(BLACK, 0)
self.play(
FadeIn(working_grid),
FadeIn(working_pos_labels),
FadeIn(working_grid_words),
)
else:
self.play(to_fade.set_fill, BLACK, 0)
self.wait()
self.play(
FadeOut(counter),
FadeOut(rects),
FadeIn(off_bits),
)
# Move working grid
self.add(working_grid, block_group)
self.play(
ApplyMethod(working_grid.move_to, boxes, run_time=2),
FadeOut(working_grid_words),
FadeOut(working_pos_labels),
)
# Full parity check
rects = get_one_rects(bits)
counter.counted = rects
self.add(counter)
self.play(ShowIncreasingSubsets(rects))
self.wait()
self.play(FadeOut(rects), FadeOut(counter))
# Correct error bit
self.play(toggle_bit_anim(bits[error_pos]))
self.play(FadeOut(working_grid))
self.wait()
# Show 11 message bits
block_group.generate_target()
block_group.target.center()
block_group.target.to_edge(DOWN)
VGroup(*[
block_group.target[2][i]
for i in [0, 1, 2, 4, 8]
]).set_color(GREY_C)
self.play(MoveToTarget(block_group))
message_bits = VGroup(*[
bit for i, bit in enumerate(bits)
if i not in [0, 1, 2, 4, 8]
])
message_bits.generate_target()
message_bits.target.arrange(RIGHT, buff=SMALL_BUFF)
message_bits.target.to_edge(UP)
for mb, mt in zip(message_bits, message_bits.target):
mb.target = mt
self.play(LaggedStartMap(
MoveToTarget, message_bits,
lag_ratio=0.3,
run_time=4,
))
self.wait()
def old_parity_checks(self):
questions = VGroup(*[boxes.copy() for x in range(4)])
questions.set_height(1)
questions.arrange(DOWN, buff=0.5)
questions.set_height(6)
questions.to_edge(LEFT, buff=1)
counter = Integer(0, color=YELLOW)
counter.match_height(bits[0])
counter.next_to(boxes, LEFT, LARGE_BUFF)
boxes.save_state()
self.add(boxes, pos_labels, bits)
results = VGroup()
for n, question in enumerate(questions):
question.set_fill(BLACK, 0)
get_bit_n_subgroup(question, n).set_fill(BLUE, 0.7)
one_rects = get_one_rects(get_bit_n_subgroup(bits, n))
counter.set_value(len(one_rects))
boxes.generate_target()
boxes.target.match_style(question)
self.play(MoveToTarget(boxes))
self.play(FadeIn(one_rects))
if counter.get_value() % 2 == 0:
result = Integer(0, color=GREEN)
else:
result = Integer(1, color=RED)
result.next_to(question, RIGHT)
results.add(result)
counter_mover = counter.copy()
counter_mover.generate_target()
counter_mover.target.replace(result, stretch=True)
counter_mover.target.fade(1)
result.save_state()
result.replace(counter, stretch=True)
result.fade(1)
self.play(
ReplacementTransform(boxes.copy().set_fill(opacity=0), question),
MoveToTarget(counter_mover, remover=True),
Restore(result),
FadeOut(one_rects),
FadeOut(counter),
)
self.wait()
one_rects = get_one_rects(bits)
counter.set_value(len(one_rects))
words = OldTexText("Likely one error")
words.next_to(counter, DOWN, LARGE_BUFF, aligned_edge=RIGHT)
self.play(
boxes.set_fill, BLACK, 0,
FadeIn(counter),
FadeIn(one_rects),
)
self.wait()
self.play(FadeIn(words, 0.1 * UP))
self.wait()
self.play(
FadeOut(VGroup(counter, words, one_rects), lag_ratio=0.2)
)
# Read result
final_result = results.copy()
final_result.arrange(LEFT, buff=SMALL_BUFF)
equation = VGroup(
final_result,
OldTex("\\rightarrow"),
Integer(10)
)
equation.arrange(RIGHT)
equation.to_edge(UP)
self.play(TransformFromCopy(results, final_result, run_time=3, lag_ratio=0.3))
self.play(
Write(equation[1]),
FadeIn(equation[2], LEFT),
)
self.wait()
boxes.generate_target()
boxes.target[10].set_fill(BLUE, 0.7)
self.play(MoveToTarget(boxes))
self.play(toggle_bit_anim(bits[10]))
self.wait()
self.play(
LaggedStartMap(
FadeOut, VGroup(*equation, *questions, *results),
lambda m: (m, DOWN),
),
Restore(boxes),
)
class ByHandVsSoftwareVsHardware(Scene):
def construct(self):
self.add(get_background(GREY_E))
rects = VGroup(*[ScreenRectangle() for x in range(3)])
rects.set_stroke(GREY_B)
rects.set_fill(BLACK, 1)
rects.arrange(RIGHT, buff=MED_LARGE_BUFF)
rects.set_width(FRAME_WIDTH - 1)
rects[0].shift(UP)
rects[2].shift(DOWN)
self.add(rects)
labels = VGroup(
OldTexText("By hand"),
OldTexText("In software"),
OldTexText("In hardware"),
)
for label, rect in zip(labels, rects):
label.next_to(rect, DOWN)
randy = Randolph(height=1.25)
randy.next_to(rects[0], UP, SMALL_BUFF)
self.play(
LaggedStartMap(
FadeIn, labels,
lambda m: (m, 0.5 * UP),
lag_ratio=0.4,
),
randy.change, 'thinking', rects[0],
)
self.play(Blink(randy))
self.wait()
randy.generate_target()
randy.target.next_to(rects[1], UP, SMALL_BUFF)
randy.target.change("hooray", rects[1])
self.play(
MoveToTarget(randy, path_arc=-45 * DEGREES)
)
self.play(Blink(randy))
self.play(randy.change, 'thinking', rects[1])
self.play(Blink(randy))
self.wait()
class EndScreen(Scene):
def construct(self):
self.add(get_background(GREY_E))
rects = VGroup(*[ScreenRectangle() for x in range(2)])
rects.set_stroke(WHITE, 1)
rects.set_fill(BLACK, 1)
rects.set_height(3)
rects.arrange(RIGHT, buff=1)
rects.shift(UP)
self.add(rects)
labels = VGroup(
OldTexText("Part 2\\\\", "the elegance of it all"),
OldTexText("Ben Eater\\\\", "doing this on breadboards"),
)
for label, rect in zip(labels, rects):
label[0].scale(1.5, about_edge=DOWN)
label.scale(0.9)
label.next_to(rect, DOWN)
self.add(labels)
self.add(AnimatedBoundary(rects[0]))
self.wait()
self.add(AnimatedBoundary(rects[1]))
self.wait(19)
# Part 2
class Thumbnail2(AltThumbnail):
def construct(self):
self.add(self.get_background())
# Test
# code = ImageMobject("HammingCodeOneLine")
code = Code("""
reduce(
lambda x, y: x^y,
(i for (i, bit) in enumerate(block) if bit)
)
""", alignment="LEFT")
code.set_width(FRAME_WIDTH - 3)
br = SurroundingRectangle(code, buff=MED_SMALL_BUFF)
br.set_fill(BLACK, 1)
br.set_stroke(GREY_B, 2)
code = Group(br, code)
code.set_width(10)
code.to_edge(DOWN)
self.add(code)
words = Text("One line", font_size=90)
words.next_to(code, UP)
words.set_stroke(BLACK, 20, background=True)
self.add(words)
class Part1Wrapper(Scene):
def construct(self):
self.add(get_background())
rect = ScreenRectangle()
rect.set_fill(BLACK, 1)
rect.set_stroke(GREY_B, 2)
rect.set_height(6)
rect.to_edge(DOWN)
title = OldTexText("Part 1")
title.set_height(0.7)
title.to_edge(UP)
self.add(rect)
self.add(AnimatedBoundary(rect, max_stroke_width=2, cycle_rate=0.25))
self.play(Write(title))
self.wait(35)
class AskHowItsImplemented(TeacherStudentsScene):
def construct(self):
self.student_says("How do you\\\\implement this?")
self.play(
self.teacher.change, "happy",
self.change_students("pondering", "confused"),
)
self.look_at(self.screen)
self.wait(6)
class ScaleUp(Scene):
def construct(self):
square_template = Square()
square_template.set_stroke(GREY_B, 2)
square_template.set_height(1)
zero = Integer(0)
one = Integer(1)
last_grid = None
last_parity_groups = None
last_words = None
for N in range(4, 13):
grid = VGroup(*[square_template.copy() for x in range(2**N)])
grid.arrange_in_grid(
2**int(math.floor(N / 2)),
2**int(math.ceil(N / 2)),
buff=0
)
grid.set_width(5.5)
if N > 8:
grid.set_stroke(width=1)
elif N > 10:
grid.set_stroke(width=0.25)
grid.set_stroke(background=True)
grid[0].set_fill(YELLOW, 0.6)
for n in range(N):
grid[2**n].set_fill(GREEN, 0.7)
parity_groups = VGroup()
for n in range(N):
group = grid.copy()
group.set_fill(BLACK, 0)
get_bit_n_subgroup(group, n).set_fill(BLUE, 0.8)
parity_groups.add(group)
parity_groups.arrange_in_grid(n_cols=2, buff=1.5)
parity_groups.set_width(5)
max_height = 7
if parity_groups.get_height() > max_height:
parity_groups.set_height(max_height)
parity_groups.to_edge(RIGHT, buff=0.5)
random.seed(0)
for square in grid:
bit = random.choice([zero, one]).copy()
bit.replace(square, dim_to_match=1)
bit.scale(0.5)
square.add(bit)
redun = "{:.3}".format((N + 1) / (2**N))
words = OldTex(
f"""
{{ {{{N + 1}}} \\text{{ parity bits}}
\\over
{2**N} \\text{{ bits per block}} }}
\\approx {redun}
""",
tex_to_color_map={
f"{{{N + 1}}}": GREEN,
f"{2**N}": WHITE,
f"{redun}": YELLOW,
},
fill_color=GREY_A
)
words.to_corner(UL, buff=MED_SMALL_BUFF)
grid.next_to(words, DOWN, aligned_edge=LEFT)
if last_grid is None:
self.add(grid)
self.add(parity_groups)
self.add(words)
else:
self.play(
ReplacementTransform(last_grid, grid[:2**(N - 1)]),
FadeIn(grid[2**(N - 1):], lag_ratio=0.1, run_time=2),
FadeOut(last_parity_groups),
LaggedStartMap(FadeIn, parity_groups, lag_ratio=0.2, run_time=2),
FadeOut(last_words, UP),
FadeIn(words, DOWN),
)
self.wait()
last_grid = grid
last_parity_groups = parity_groups
last_words = words
class MillionRatio(Scene):
def construct(self):
# Largely copied from above
N = 20
words = OldTex(
"""
{21 \\text{ parity bits}
\\over
1{,}048{,}576 \\text{ bits per block} }
\\approx 0.00002
""",
tex_to_color_map={
"21": GREEN,
"1{,}048{,}576": WHITE,
"0.00002": YELLOW,
},
fill_color=GREY_A
)
words.to_corner(UL, buff=MED_SMALL_BUFF)
self.add(words)
st = Square()
st.set_stroke(GREY, 0.5)
grid = VGroup(*[st.copy() for x in range(2**(16))])
grid.arrange_in_grid(buff=0)
grid.set_height(6)
grid.next_to(words, DOWN, aligned_edge=LEFT)
self.add(grid)
k = 17
positions = VGroup(*[
OldTex(int_to_bit_string(n, n_bits=20))
for n in [*range(k), *range(2**N - k // 2, 2**N)]
])
positions.replace_submobject(-k // 2, OldTex("\\vdots"))
positions.arrange(DOWN)
positions.set_height(7)
positions.to_edge(RIGHT)
for n in [0, 1, 2, 4, 8, 16]:
positions[n].set_color(GREEN_B)
brace = Brace(positions, LEFT, buff=SMALL_BUFF)
p_label = OldTexText("$2^{20}$\\\\positions")
p_label.next_to(brace, LEFT, SMALL_BUFF)
self.play(
ShowIncreasingSubsets(positions, run_time=3),
GrowFromPoint(brace, brace.get_top(), run_time=3, rate_func=squish_rate_func(smooth, 0.5, 1)),
FadeIn(p_label, 0.5 * RIGHT, run_time=3, rate_func=squish_rate_func(smooth, 0.5, 1)),
)
self.wait()
grid.set_stroke(background=True)
for n in range(16):
grid.set_fill(BLACK, 0)
get_bit_n_subgroup(grid, n).set_fill(BLUE, 0.8)
self.wait(0.5)
class BurstErrors(Scene):
def construct(self):
# Setup
bl = 8
nb = 4
bits = get_bit_grid(1, bl * nb, bits=string_to_bits("3b1b"))
bits.set_height(0.5)
bits.arrange(RIGHT, buff=SMALL_BUFF)
bits.move_to(DOWN)
self.add(bits)
colors = [BLUE, YELLOW, MAROON_B, TEAL]
block_words = VGroup(*[
OldTexText(f"Block {n}", fill_color=color)
for n, color in zip(range(nb), colors)
])
block_words.set_height(0.5)
block_words.arrange(RIGHT, buff=LARGE_BUFF)
block_words.move_to(2 * UP)
self.add(block_words)
# Add lines
lines = VGroup()
for n, bit in enumerate(bits):
words = block_words[n // bl]
line = Line()
line.match_color(words)
line.set_stroke(width=2)
line.words = words
line.bit = bit
bit.line = line
underline = Underline(bit)
underline.set_stroke(words.get_color(), 4)
bit.add(underline)
line.add_updater(lambda m: m.put_start_and_end_on(
m.words.get_bottom() + SMALL_BUFF * DOWN,
m.bit.get_top(),
))
lines.add(line)
self.play(LaggedStartMap(ShowCreation, lines, suspend_mobject_updating=True))
self.wait()
# Show burst error
error_bits = bits[9:13]
error_words = OldTexText("Burst of errors")
error_words.next_to(error_bits, DOWN)
error_words.set_color(RED)
ruined_words = OldTexText("Ruined")
ruined_words.set_color(RED)
ruined_words.next_to(block_words[1], UP)
strike = Line(LEFT, RIGHT)
strike.replace(block_words[1])
strike.set_color(RED)
self.play(
LaggedStartMap(toggle_bit_anim, error_bits, target_color=RED),
LaggedStart(*map(zap_anim, error_bits)),
Write(error_words)
)
self.play(
ShowCreation(strike),
FadeIn(ruined_words, 0.5 * DOWN)
)
self.wait()
self.play(
FadeOut(ruined_words, 0.2 * UP),
FadeOut(error_words, 0.2 * DOWN),
FadeOut(strike),
LaggedStartMap(toggle_bit_anim, error_bits, target_color=WHITE),
run_time=1,
)
for bit in error_bits:
bit[-1].set_color(YELLOW)
# Rearrange
new_order = VGroup()
for i in range(bl):
for j in range(nb):
new_order.add(bits[bl * j + i])
new_order.generate_target()
new_order.target.arrange(RIGHT, buff=SMALL_BUFF)
new_order.target.replace(bits)
self.play(MoveToTarget(new_order, run_time=3, path_arc=30 * DEGREES))
self.wait()
# New burst
error_bits = new_order[9:13]
self.play(
LaggedStartMap(toggle_bit_anim, error_bits, target_color=RED),
LaggedStart(*map(zap_anim, error_bits)),
Write(error_words),
)
non_error_lines = VGroup()
for line in lines:
if line.bit not in error_bits:
non_error_lines.add(line)
self.play(non_error_lines.set_stroke, {"width": 1, "opacity": 0.5})
self.wait()
error_words = VGroup(*[TexText("1 error", fill_color=GREEN) for x in range(4)])
for ew, bw in zip(error_words, block_words):
ew.next_to(bw, UP, MED_LARGE_BUFF)
self.play(LaggedStartMap(FadeIn, error_words, lambda m: (m, DOWN)))
self.wait()
class BinaryCounting(Scene):
def construct(self):
def get_bit_grids(bit_values):
left_bits = get_bit_grid(4, 1, buff=LARGE_BUFF, bits=bit_values, height=6)
left_bits.move_to(3 * LEFT)
right_bits = get_bit_grid(1, 4, buff=SMALL_BUFF, bits=bit_values, height=0.6)
right_bits.set_submobjects(list(reversed(right_bits)))
right_bits.move_to(RIGHT + 2 * UP)
return VGroup(left_bits, right_bits)
bit_grids = get_bit_grids([0, 0, 0, 0])
brace = Brace(bit_grids[1], UP)
counter = Integer(0, edge_to_fix=ORIGIN)
counter.match_height(bit_grids[1])
counter.set_color(BLUE)
counter.next_to(brace, UP)
boxes = VGroup(*[Square() for x in range(16)])
boxes.arrange_in_grid(4, 4, buff=0)
boxes.set_height(4)
boxes.next_to(bit_grids[1], DOWN, LARGE_BUFF)
boxes.set_stroke(GREY_B, 2)
pos_labels = get_grid_position_labels(boxes)
self.add(bit_grids)
self.add(brace)
self.add(counter)
self.add(boxes)
self.add(pos_labels)
for n in range(16):
bit_values = list(map(int, int_to_bit_string(n, n_bits=4)))
boxes.generate_target()
boxes.target.set_fill(BLACK, 0)
boxes.target[n].set_fill(BLUE, 0.8)
anims = [
ChangeDecimalToValue(counter, n),
MoveToTarget(boxes)
]
for grid in bit_grids:
for bit, bv in zip(grid, reversed(bit_values)):
if get_bit_mob_value(bit) != bv:
anims.append(toggle_bit_anim(bit))
self.play(*anims, run_time=0.5)
self.wait()
class ReviewOfXOR(Scene):
CONFIG = {
"random_seed": 2,
}
def construct(self):
# Setup equations
xor = get_xor()
equations = VGroup()
for n in range(4):
bits = list(map(int, int_to_bit_string(n, n_bits=2)))
equation = VGroup(
Integer(bits[0]),
xor.copy(),
Integer(bits[1]),
OldTex("="),
Integer(op.xor(*bits)),
)
equation.set_height(0.6)
equation.arrange(RIGHT)
equations.add(equation)
equations.arrange(DOWN, buff=LARGE_BUFF)
# Intro xor
equation = equations[1]
equation.save_state()
equation.center()
equation[3:].set_opacity(0)
arrow = Vector(0.7 * DOWN)
arrow.next_to(equation[1], UP, SMALL_BUFF)
xor_word = OldTexText("xor")
xor_word_long = OldTexText("``exclusive or''")
xor_words = VGroup(xor_word, xor_word_long)
xor_words.scale(1.5)
xor_words.match_color(xor)
xor_words.next_to(arrow, UP)
self.add(equation)
self.play(
FadeIn(equation[1], 0.5 * UP),
GrowArrow(arrow),
Write(xor_word),
)
self.wait()
self.play(
xor_word.next_to, xor_word_long, UP, MED_SMALL_BUFF,
FadeIn(xor_word_long, DOWN),
)
self.wait()
self.play(
FadeOut(arrow),
xor_words.to_corner, UL,
Restore(equation),
FadeIn(equations[2], UP),
)
self.wait()
self.play(
FadeIn(equations[0], DOWN),
FadeIn(equations[3], UP),
)
self.wait()
# Parity of two bits
parity_words = OldTexText("Parity of\\\\two bits")
parity_words.set_color(YELLOW)
parity_words.scale(1.5)
parity_words.to_edge(RIGHT, buff=MED_LARGE_BUFF)
arrows = VGroup()
for equation in equations:
globals()['equation'] = equation
new_arrows = VGroup(*[
Arrow(equation[i].get_top(), equation[4].get_top(), path_arc=-60 * DEGREES)
for i in [0, 2]
])
new_arrows.set_color(YELLOW)
arrows.add(new_arrows)
self.play(
LaggedStartMap(DrawBorderThenFill, arrows),
FadeIn(parity_words)
)
self.wait()
# Addition mod 2
mod2_words = OldTexText("Addition\\\\mod 2")
mod2_words.scale(1.5)
mod2_words.move_to(parity_words, RIGHT)
mod2_words.set_color(BLUE)
self.play(
FadeIn(mod2_words, DOWN),
FadeOut(parity_words, UP),
FadeOut(arrows)
)
self.wait()
# xor of two bit strings
row_len = 8
bit_strings = VGroup(*[
Integer(random.choice([0, 1]), edge_to_fix=ORIGIN)
for x in range(row_len * 3)
])
bit_strings.arrange_in_grid(
3, row_len,
h_buff=SMALL_BUFF,
v_buff=MED_LARGE_BUFF,
fill_rows_first=False
)
bit_strings.scale(equation[0][0].get_height() / bit_strings[0].get_height())
rows = VGroup(*[bit_strings[i::3] for i in range(3)])
rows[0].next_to(rows[1], UP, buff=0.25)
line = Line(LEFT, RIGHT)
line.set_width(bit_strings.get_width() + 1)
line.move_to(bit_strings[-2:], RIGHT)
line.set_stroke(GREY_B, 3)
line_xor = xor.copy()
line_xor.set_height(0.5)
line_xor.next_to(line, UP, aligned_edge=LEFT)
for b1, b2, b3 in zip(*[row for row in rows]):
b3.set_value(b1.get_value() ^ b2.get_value())
b2.match_x(b1)
b3.match_x(b1)
equations.generate_target()
for n, eq in enumerate(equations.target):
for k, b1 in enumerate(eq[0::2]):
target_bit = bit_strings[3 * n + k]
target_bit.set_value(b1.get_value())
b1.become(target_bit)
eq[1].become(line_xor)
eq[3].fade(1)
self.play(
MoveToTarget(equations, run_time=2),
FadeOut(mod2_words),
FadeIn(bit_strings[12:], run_time=2, rate_func=squish_rate_func(smooth, 0.5, 1), lag_ratio=0.1),
ShowCreation(line, run_time=2, rate_func=squish_rate_func(smooth, 0.5, 1))
)
self.remove(equations)
self.add(bit_strings, line_xor)
self.wait()
# Highlight columns
last_rect = VMobject()
for b1, b2, b3 in zip(*[row for row in rows]):
rect = SurroundingRectangle(VGroup(b1, b2, b3), buff=SMALL_BUFF)
rect.set_stroke(BLUE, 2)
self.play(FadeIn(rect), FadeOut(last_rect))
last_rect = rect
self.play(FadeOut(last_rect))
# Add more rows
new_rows = VGroup(*[rows[0].copy() for x in range(3)])
new_rows.arrange(DOWN, buff=0.2)
new_rows.next_to(rows, UP, buff=0.2)
for row in new_rows:
for bit in row:
bit.set_value(random.choice([0, 1]))
self.play(
LaggedStartMap(FadeIn, new_rows, lambda m: (m, DOWN)),
FadeOut(xor_words),
FadeOut(rows[2])
)
# Compute parities
parity_words = OldTexText("Computes\\\\parity\\\\of each\\\\column", alignment="")
parity_words.set_color(YELLOW)
parity_words.to_corner(UL)
self.add(parity_words)
for tup in zip(*[*new_rows, *rows]):
rects = VGroup()
for bit in tup[:-1]:
if bit.get_value() == 1:
rect = SurroundingRectangle(bit)
rect.set_stroke(YELLOW, 2)
rect.set_fill(YELLOW, 0.5)
rects.add(rect)
tup[-1].set_value(len(rects) % 2)
tup[-1].set_color(YELLOW)
self.add(rects, *tup)
self.wait()
self.remove(rects)
self.wait()
# Simpler sum
self.play(FadeOut(
VGroup(new_rows, rows[0][4:], rows[1][4:], rows[2][4:]),
lag_ratio=0.1,
))
for b1, b2, b3 in zip(*[row[:4] for row in rows]):
b3.set_value(b1.get_value() ^ b2.get_value())
self.wait(0.25)
arrows = VGroup()
integers = VGroup()
for row, n in zip(rows, [3, 5, 6]):
arrow = Vector(0.75 * RIGHT)
arrow.next_to(row[:4], RIGHT, buff=0.2)
integer = Integer(n)
integer.match_height(row[0])
integer.match_color(row[0])
integer.next_to(arrow, RIGHT, buff=0.2)
self.play(
GrowArrow(arrow),
FadeIn(integer, LEFT)
)
arrows.add(arrow)
integers.add(integer)
class ButWhy(TeacherStudentsScene):
def construct(self):
self.student_says(
"Hang on...\\\\why?", target_mode="confused",
added_anims=[self.teacher.change, "tease"]
)
self.play_student_changes(
"maybe", "erm", "confused",
look_at=self.screen,
)
self.wait(6)
class WhyPointToError(Scene):
def construct(self):
rect = SurroundingRectangle(OldTexText("0000").scale(2))
rect.to_edge(RIGHT)
rect.set_stroke(RED, 3)
words = OldTexText("Why do these\\\\point to an error?")
arrow = Vector(0.7 * RIGHT)
arrow.next_to(rect, LEFT)
words.next_to(arrow, LEFT)
words.set_color(RED)
bit = Integer(0).scale(2)
bit.next_to(words, UP, buff=0.45)
bit.shift(1.11 * words.get_width() * LEFT)
self.play(
Write(words),
ShowCreation(rect),
)
self.play(GrowArrow(arrow))
self.wait()
self.play(
rect.become, SurroundingRectangle(bit).match_style(rect),
FadeOut(arrow)
)
self.wait()
class SimplePointer(Scene):
def construct(self):
arrow = Arrow(ORIGIN, [-4, 1.5, 0])
arrow.center()
arrow.set_fill(GREY_B)
self.play(DrawBorderThenFill(arrow))
self.wait()
class ArrowPair(Scene):
def construct(self):
arrows = VGroup(
Vector(LEFT),
Vector(LEFT),
)
arrows.scale(1.5)
arrows.arrange(DOWN, buff=2)
arrows[0].shift(4 * LEFT)
arrows.set_fill(YELLOW)
self.play(*map(GrowArrow, arrows))
self.wait()
class PythonXorExample(ExternallyAnimatedScene):
pass
class HammingCodesWithXOR(Scene):
def construct(self):
# Setup
bits = get_bit_grid(4, 4, bits=string_to_bits(":)"))
bits.to_edge(LEFT, buff=1.5)
boxes = get_bit_grid_boxes(bits)
block = VGroup(boxes, bits)
block.set_height(6)
for bit in bits:
bit.set_height(0.7)
bin_pos_labels = VGroup()
dec_pos_labels = VGroup()
for n, box, bit in zip(it.count(), boxes, bits):
bin_label = VGroup(
*[Integer(int(c)) for c in int_to_bit_string(n, n_bits=4)]
)
bin_label.arrange(RIGHT, buff=SMALL_BUFF, aligned_edge=DOWN)
bin_label.set_color(GREY_B)
bin_label.set_width(0.7 * box.get_width())
bin_label.move_to(box, DOWN)
bin_label.shift(SMALL_BUFF * UP)
bin_pos_labels.add(bin_label)
dec_label = Integer(n)
dec_label.match_height(bin_label)
dec_label.match_style(bin_label[0])
dec_label.move_to(bin_label, DR)
dec_pos_labels.add(dec_label)
bit.generate_target()
bit.target.scale(0.9)
bit.target.move_to(box, UP)
bit.target.shift(MED_SMALL_BUFF * DOWN)
# Enumerate
self.add(block)
kw = {"lag_ratio": 0.3, "run_time": 2}
self.play(LaggedStartMap(FadeIn, dec_pos_labels, **kw))
self.wait()
kw["lag_ratio"] = 0.1
self.play(
LaggedStartMap(FadeOut, dec_pos_labels, **kw),
LaggedStartMap(FadeIn, bin_pos_labels, **kw),
LaggedStartMap(MoveToTarget, bits, **kw),
)
self.wait()
# Highlight ones
summands = VGroup()
for bit, box, label in zip(bits, boxes, bin_pos_labels):
for mob in bit, box, label:
mob.save_state()
mob.generate_target()
if get_bit_mob_value(bit) == 1:
box.target.set_fill(BLUE, 0.7)
summands.add(label.copy())
else:
bit.target.fade(0.5)
label.target.fade(0.5)
self.play(*[
LaggedStartMap(MoveToTarget, mob, lag_ratio=0.02)
for mob in [boxes, bits, bin_pos_labels]
])
self.wait()
# Arrange sum
summands.generate_target()
summands.target.arrange(DOWN, buff=SMALL_BUFF)
summands.target.set_width(1.5)
summands.target.set_color(WHITE)
summands.target.to_edge(RIGHT, buff=1.5)
summands.target.to_edge(UP)
line = Line(LEFT, RIGHT)
xor = get_xor()
line.set_width(summands.target.get_width() + 0.75)
line.next_to(summands.target, DOWN, aligned_edge=RIGHT, buff=SMALL_BUFF)
xor.next_to(line, UP, aligned_edge=LEFT)
self.play(
MoveToTarget(summands, run_time=2),
ShowCreation(line),
ShowCreation(xor),
)
self.wait()
# Perform xor
result = VGroup()
rect_columns = VGroup()
for tup in zip(*summands):
rects = get_one_rects(tup)
result_bit = get_bit_grid(1, 1, bits=[len(rects) % 2])[0]
result_bit.replace(tup[-1], dim_to_match=1)
result_bit.shift(1.5 * result_bit.get_height() * DOWN)
result_bit.set_color(YELLOW)
result.add(result_bit)
rect_columns.add(rects)
pre_result = VGroup()
for summand in summands:
pr = result.copy()
pr.save_state()
pr.move_to(summand)
pr.fade(1)
pre_result.add(pr)
self.play(LaggedStartMap(Restore, pre_result, lag_ratio=0.05, remover=True))
self.add(result)
self.wait()
self.play(ShowCreationThenFadeOut(SurroundingRectangle(result, stroke_color=BLUE)))
self.wait()
for n, rects, result_bit in zip(it.count(), reversed(rect_columns), reversed(result)):
faders = VGroup()
for bit_vect in [*summands, result]:
for k, bit in enumerate(reversed(bit_vect)):
if k != n:
bit.generate_target()
bit.target.fade(0.7)
faders.add(bit)
for group in bits, bin_pos_labels:
sg = get_bit_n_subgroup(group, n, 0)
sg.generate_target()
sg.target.fade(1)
faders.add(sg)
faders.save_state()
self.play(LaggedStartMap(MoveToTarget, faders, lag_ratio=0, run_time=1))
new_rects = VGroup()
for bit, pos in zip(get_bit_n_subgroup(bits, n), get_bit_n_subgroup(bin_pos_labels, n)):
if get_bit_mob_value(bit) == 1:
nr = SurroundingRectangle(pos[3 - n], buff=0.05)
nr.set_fill(YELLOW, 0.25)
new_rects.add(nr)
self.play(
ShowIncreasingSubsets(rects),
ShowIncreasingSubsets(new_rects),
)
self.wait()
self.play(
faders.restore,
FadeOut(rects),
FadeOut(new_rects),
)
self.wait()
# Sender manipulations (Doing more by hand than should here...sorry)
parity_highlights = VGroup(*[boxes[2**n].copy() for n in range(4)])
parity_highlights.set_stroke(GREEN, 8)
parity_highlights.set_fill(BLACK, 0)
self.play(ShowCreation(parity_highlights))
words = OldTexText("Try to make\\\\this 0000")
words.set_color(GREEN)
words.next_to(boxes, RIGHT, MED_LARGE_BUFF)
words.to_edge(DOWN, buff=1)
arrow = Arrow(words.get_right(), result.get_left(), buff=0.1)
arrow.get_lp = words.get_right
arrow.get_rp = result.get_left
arrow.add_updater(lambda m: m.put_start_and_end_on(
m.get_lp() + SMALL_BUFF * RIGHT,
m.get_rp() + SMALL_BUFF * LEFT,
))
self.play(
Write(words),
DrawBorderThenFill(arrow),
)
self.wait()
strike = Cross(summands[0])
strike.set_stroke(RED, 8)
self.play(ShowCreation(strike))
self.add(summands[0], strike)
bits[2].generate_target()
toggle_bit(bits[2].target)
bits[2].target.fade(0.5)
self.play(
boxes[2].set_fill, BLACK, 0,
MoveToTarget(bits[2]),
bin_pos_labels[2].fade, 0.5,
toggle_bit_anim(result[2]),
FadeOut(summands[0]),
FadeOut(strike),
)
summands.remove(summands[0])
self.wait()
toggle_bit(bits[8].saved_state)
self.play(
boxes[8].set_fill, BLUE, 0.7,
Restore(bits[8]),
Restore(bin_pos_labels[8]),
)
new_term = bin_pos_labels[8].copy()
new_term.generate_target()
new_term.target.set_color(WHITE)
new_term.target.replace(summands[2])
self.play(
MoveToTarget(new_term),
summands[:3].move_to, summands[1], DOWN,
)
self.play(toggle_bit_anim(result[0]))
self.wait()
summands.set_submobjects([*summands[:3], new_term, *summands[3:]])
self.play(FadeOut(words), FadeOut(arrow), FadeOut(parity_highlights))
# Show 0 -> 1 error
pos = 11
self.play(
Restore(bits[pos]),
Restore(bin_pos_labels[pos]),
)
self.play(toggle_bit_anim(bits[pos], target_color=RED))
self.wait()
new_term = bin_pos_labels[pos].copy()
new_term.generate_target()
new_term.target.set_color(RED)
new_term.target.replace(summands[5])
bottom_group = VGroup(summands[5:], xor, line, result)
bottom_group.save_state()
self.play(
MoveToTarget(new_term),
bottom_group.move_to, summands[6], UR,
)
self.wait(0.25)
nt_copy = new_term.copy()
self.play(
nt_copy.replace, result,
nt_copy.fade, 1,
*[
toggle_bit_anim(b1, path_arc=0)
for b1, b2 in zip(result, new_term)
if b2.get_value() == 1
]
)
self.remove(nt_copy)
self.wait()
self.play(
Restore(bottom_group),
FadeOut(new_term),
toggle_bit_anim(bits[pos], target_color=WHITE)
)
self.play(
bits[pos].fade, 0.5,
bin_pos_labels[pos].fade, 0.5,
)
# Show 1 -> 0 error
pos = 6
self.play(
toggle_bit_anim(bits[pos], target_color=RED),
zap_anim(bits[pos]),
)
self.wait()
new_term = bin_pos_labels[pos].copy()
new_term.generate_target()
new_term.target.set_color(RED)
new_term.target.replace(summands[3])
bottom_group = VGroup(summands[3:], xor, line, result)
bottom_group.save_state()
self.play(
MoveToTarget(new_term),
bottom_group.move_to, summands[4], UR,
)
for bit in result:
bit[0].set_opacity(1)
bit[1].set_opacity(0)
nt_copy = new_term.copy()
self.play(
nt_copy.move_to, result,
nt_copy.fade, 1,
*[
toggle_bit_anim(b1, path_arc=0)
for b1, b2 in zip(result, new_term)
if b2.get_value() == 1
]
)
self.remove(nt_copy)
self.wait()
brace = Brace(VGroup(summands[2], new_term), LEFT, buff=SMALL_BUFF)
brace_bits = summands[2].copy()
for bb in brace_bits:
bb.set_value(0)
brace_bits.next_to(brace, LEFT)
self.play(GrowFromCenter(brace))
self.play(
Transform(summands[2].copy(), brace_bits, remover=True),
ReplacementTransform(new_term.copy(), brace_bits),
)
self.wait()
arrow = Arrow(result.get_left(), bin_pos_labels[pos].get_corner(DR), path_arc=-30 * DEGREES, buff=0.1)
self.play(DrawBorderThenFill(arrow))
self.wait()
self.play(toggle_bit_anim(bits[pos], target_color=WHITE))
self.play(
Restore(bottom_group),
FadeOut(new_term),
FadeOut(brace),
FadeOut(brace_bits),
FadeOut(arrow),
)
self.wait()
class HammingSyndromePython(ExternallyAnimatedScene):
pass
class WhatAboutTwoBitDetection(TeacherStudentsScene):
def construct(self):
self.student_says(
"What about\\\\detecting\\\\two bit errors?"
)
self.play(
self.change_students("angry", "maybe", "raise_left_hand"),
self.teacher.change, "guilty",
)
self.look_at(self.screen)
self.wait(4)
self.play(self.teacher.change, "happy")
self.play_student_changes("confused", "erm", "pondering")
self.wait(3)
class ConflictingViewsOnXor(TeacherStudentsScene):
def construct(self):
self.clear()
self.add(self.pi_creatures)
self.student_says(
"Um...can you\\\\say that again?",
target_mode="confused",
index=2,
added_anims=[self.teacher.change, "guilty"]
)
self.play_student_changes("pondering", "pondering", look_at=self.screen)
self.wait(2)
self.student_says(
"Why didn't you\\\\just use xors\\\\from the start?",
target_mode="sassy",
index=1,
)
self.look_at(self.students[1].bubble)
self.wait(5)
class CompareXorToParityChecks(Scene):
def construct(self):
# Title
bg_rect = FullScreenRectangle()
bg_rect.set_fill(GREY_E, 1)
bg_rect.set_stroke(width=0)
self.add(bg_rect)
title = OldTexText("One algorithm, multiple perspectives")
title.scale(1.5)
title.to_edge(UP)
title.add_to_back(Underline(title))
self.add(title)
# Options
rects = VGroup(*[ScreenRectangle() for x in range(3)])
rects.set_fill(BLACK, 1)
rects.set_stroke(GREY_B, 3)
rects.set_height(3)
rects.arrange(RIGHT, buff=1)
rects.shift(-rects[:2].get_center())
labels = VGroup(
OldTexText("Multiple parity checks"),
OldTexText("One big xor"),
OldTexText("Matrix product"),
)
for label, rect in zip(labels, rects):
label.next_to(rect, DOWN)
labels.set_color(BLUE)
self.add(rects[:2])
self.add(labels[:2])
self.play(Write(title, run_time=2))
self.wait(2)
# Hardware/software labels
hw_label = OldTexText("(nicer for hardware)")
sw_label = OldTexText("(nicer for software)")
for l1, l2 in zip(labels, [hw_label, sw_label]):
l2.next_to(l1, DOWN)
self.play(FadeIn(hw_label, 0.25 * UP))
self.wait()
self.play(FadeIn(sw_label, 0.25 * UP))
self.wait()
# Third view
icons = Group(
ImageMobject("ParityCheckIcon"),
ImageMobject("XorViewIcon"),
)
for icon, rect in zip(icons, rects):
icon.replace(rect)
icon.scale(0.95)
groups = Group(
Group(rects[0], labels[0], icons[0], hw_label),
Group(rects[1], labels[1], icons[1], sw_label),
Group(rects[2], labels[2]),
)
groups.generate_target()
groups.target[:2].arrange(DOWN, buff=LARGE_BUFF)
groups.target[:2].match_height(groups.target[2])
groups.target[2].next_to(groups.target[:2], RIGHT, LARGE_BUFF)
groups.target.set_height(5)
groups.target.center()
groups.target.to_edge(DOWN, buff=1)
groups[2].set_opacity(0)
self.play(MoveToTarget(groups))
self.wait()
class LogTitle(Scene):
def construct(self):
title = OldTexText("$\\text{log}_2(256) = 8$ parity checks")
title.set_height(0.7)
title.to_edge(UP)
underline = Underline(title[0][:4])
underline.set_color(YELLOW)
self.add(title)
self.wait()
self.play(ShowCreationThenFadeOut(underline))
self.wait()
class MatrixProduct(Scene):
def construct(self):
title = OldTexText("(7, 4) Hamming code")
title.set_height(0.7)
title.to_edge(UP)
title.set_color(GREY_A)
encoder_matrix = np.array([
[1, 1, 0, 1],
[1, 0, 1, 1],
[1, 0, 0, 0],
[0, 1, 1, 1],
[0, 1, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1],
])
message_matrix = np.array([1, 0, 1, 1]).reshape((4, 1))
result_matrix = np.dot(encoder_matrix, message_matrix) % 2
kw = {"v_buff": 0.6, "h_buff": 0.75}
encoder, message, result = [
IntegerMatrix(matrix, **kw)
for matrix in [encoder_matrix, message_matrix, result_matrix]
]
equation = VGroup(
encoder, message, OldTex("="), result
)
equation.arrange(RIGHT, buff=MED_LARGE_BUFF)
equation.to_edge(LEFT, buff=2)
# Labels
message_label = OldTexText("Content")
message_label.move_to(message)
message_label.to_edge(DOWN)
message_arrow = Arrow(
message_label.get_top(),
message.get_bottom(),
)
message_label.set_color(YELLOW)
message_arrow.set_color(YELLOW)
brace = Brace(result, RIGHT)
brace_text = brace.get_text("Error-resistant\\\\block")
brace.set_color(BLUE)
brace_text.set_color(BLUE)
# Animate
self.add(title)
self.add(equation)
self.play(FadeIn(message_label, UP), GrowArrow(message_arrow))
self.play(GrowFromCenter(brace), FadeIn(brace_text, LEFT))
equation.set_fill(opacity=0.8)
for n in range(encoder.mob_matrix.shape[0]):
row = VGroup(*encoder.mob_matrix[n, :]).copy()
col = VGroup(*message.elements).copy()
rhs = result.mob_matrix[n, 0].copy()
mult_group = VGroup(row, col, rhs)
mult_group.set_fill(YELLOW, 1)
self.play(
ShowIncreasingSubsets(row),
ShowIncreasingSubsets(col),
FadeIn(rhs),
)
self.wait()
self.remove(mult_group)
class TooManyErrorsTripUpHamming(Scene):
def construct(self):
title = OldTexText(
"$>2$ Errors"," $\\Rightarrow$ ", "Invalid decoding"
)
title.set_height(0.7)
title[2].set_color(RED)
title.to_edge(UP)
self.add(title)
block = get_bit_grid(8, 8, bits=string_to_bits("EpicFail"), height=5.5)
block.next_to(title, DOWN, MED_LARGE_BUFF)
self.add(block)
# Animations
errors = random.sample(list(range(64)), 3)
kw = {"lag_ratio": 0.5}
self.play(
LaggedStart(*[
zap_anim(block[pos])
for pos in errors
], **kw),
LaggedStart(*[
toggle_bit_anim(block[pos], target_color=RED)
for pos in errors
], **kw),
)
scanim = scan_anim(block.get_corner(DR) + UR, block, run_time=5, lag_factor=1)
self.play(scanim)
self.play(ShowCreationThenFadeOut(Underline(title[2], color=RED)))
self.wait()
class LouisPasteurQuote(Scene):
def construct(self):
quote = OldTexText("``Luck favors a\\\\prepared mind''")
quote.scale(2)
quote.set_stroke(BLACK, 8, background=True)
self.play(Write(quote))
self.wait()
class ReedSolomonPreview(Scene):
def construct(self):
# Setup
title = OldTexText("Reed-Solomon basic idea")
title.set_height(0.5)
title.to_edge(UP, buff=MED_SMALL_BUFF)
axes = Axes(
x_range=(-1, 10, 1), y_range=(-1, 8, 1),
width=12,
height=7,
)
axes.to_edge(DOWN, buff=SMALL_BUFF)
axes.set_color(GREY_B)
cubic = axes.get_graph(
lambda x: -0.05 * x * (x - 2) * (x - 4) * (x - 8) + 2
)
cubic.set_stroke(TEAL, 3)
self.add(title)
self.add(axes)
# Data
dots = VGroup(*[
Dot(axes.input_to_graph_point(x, cubic))
for x in range(0, 8)
])
dots[:4].set_color(YELLOW)
dots[4:].set_color(BLUE)
# Input words
input_words = OldTexText("Input data")
poly_words = OldTexText("Polynomial\\\\fit")
redundant_words = OldTexText("Redundancy")
input_words.next_to(dots[:4], UP, buff=2)
input_words.set_color(YELLOW)
input_arrows = VGroup(*[
Arrow(input_words.get_bottom(), dot.get_center())
for dot in dots[:4]
])
input_arrows.set_fill(YELLOW)
poly_words.next_to(dots[5], LEFT)
poly_words.shift(0.5 * UR)
poly_words.match_color(cubic)
redundant_words.move_to(dots[4:].get_center(), LEFT)
redundant_words.shift(2 * DR + DOWN)
redundant_words.set_color(BLUE)
redundant_arrows = VGroup(*[
Arrow(redundant_words.get_corner(UL), dot.get_center())
for dot in dots[4:]
])
redundant_arrows.set_color(BLUE)
# Animations
kw = {"lag_ratio": 0.5}
self.play(
FadeIn(input_words),
LaggedStartMap(FadeIn, dots[:4], lambda m: (m, UP), **kw),
LaggedStartMap(GrowArrow, input_arrows, **kw),
)
self.add(cubic, *dots[:4])
self.play(
ShowCreation(cubic),
Write(poly_words)
)
self.wait()
self.play(
FadeIn(redundant_words),
LaggedStartMap(FadeIn, dots[4:], lambda m: (m, DR), **kw),
LaggedStartMap(GrowArrow, redundant_arrows, **kw),
)
self.wait()
self.play(LaggedStartMap(
FadeOut, VGroup(*reversed(self.mobjects)),
lambda m: (m, 0.2 * normalize(m.get_center())),
lag_ratio=0.1,
run_time=2,
))
self.wait()
class HammingThinking(Scene):
def construct(self):
hamming = ImageMobject("Richard_Hamming")
hamming.set_height(3)
hamming.to_corner(DL)
randy = Randolph()
randy.set_opacity(0)
randy.move_to(hamming)
self.add(hamming)
self.wait()
self.play(PiCreatureBubbleIntroduction(
randy, "What's the most efficient\\\\I could conceivably be?",
bubble_type=ThoughtBubble,
))
self.wait()
class RandomWalks(Scene):
CONFIG = {
"random_seed": 1,
}
def construct(self):
# Setup
N_PATHS = 25
frame = self.camera.frame
frame.set_height(2 * FRAME_HEIGHT)
frame.shift(2 * RIGHT)
idea_spot = 10 * RIGHT + 3 * UP
idea_dot = Dot(idea_spot)
idea_dot.set_color(YELLOW)
bulb = Lightbulb()
bulb.next_to(idea_dot, UP)
start_point = 7 * LEFT + 3 * DOWN
start_dot = Dot(start_point, color=WHITE)
start_dot.scale(2)
self.add(idea_dot, bulb, start_dot)
# Paths
paths = VGroup(*[VGroup() for n in range(N_PATHS)])
for path in paths:
path.add(Line(start_point, start_point))
path.set_stroke(WHITE, 3, 0.5)
path_dots = VGroup()
for path in paths:
# dot = Randolph(
# mode="thinking", height=0.25,
# # color=random.choice([BLUE_B, BLUE_C, BLUE_D, GREY_BROWN])
# )
dot = Dot(color=BLUE)
dot.set_stroke(BLACK, 3, background=True)
dot.path = path
dot.add_updater(lambda m: m.move_to(m.path[-1].get_end()))
path_dots.add(dot)
self.add(paths)
self.add(path_dots)
# Perform search
magic_path = None
while magic_path is None:
new_segments = VGroup()
for path in paths:
start = path[-1].get_end()
# Choose random direction based on loosely sniffing out idea spot
R_vect = start - idea_spot
R_vect = rotate_vector(10 * R_vect, TAU * random.random())
point = idea_spot + R_vect
to_point = point - start
angle = angle_of_vector(to_point)
if -3 * PI / 2 < angle <= -PI / 2:
vect = DOWN
elif -PI / 2 < angle <= PI / 2:
vect = RIGHT
elif PI / 2 < angle <= 3 * PI / 2:
vect = UP
else:
vect = LEFT
end = start + vect
new_segment = Line(start, end)
new_segment.match_style(path)
new_segments.add(new_segment)
path.add(new_segment)
if np.isclose(end, idea_spot).all():
magic_path = path.copy()
self.play(
LaggedStartMap(ShowCreation, new_segments, lag_ratio=10 / N_PATHS),
run_time=0.5,
)
self.add(paths)
# Highlight magic path
magic_path.set_stroke(YELLOW, 5, 1)
self.play(
paths.fade, 0.7,
ShowCreation(magic_path, run_time=2),
)
self.wait()
fake_path = VMobject()
fake_path.start_new_path(start_point)
for segment in magic_path:
fake_path.add_line_to(segment.get_end())
fake_path.match_style(magic_path)
line = Line(start_point, idea_spot)
line.match_style(magic_path)
line.set_stroke(TEAL, 8)
self.add(fake_path, start_dot)
self.play(
ApplyMethod(magic_path.set_opacity, 0.5),
Transform(fake_path, line, run_time=2),
paths.fade, 0.5,
path_dots.fade, 0.5,
)
self.wait(4)
class ThinkingInTermsOfBits(Scene):
def construct(self):
word = OldTexText("Information")
word.scale(2)
word.next_to(ORIGIN, LEFT, buff=0.7)
bits = get_bit_grid(11, 8, bits=string_to_bits("Information"))
bits.set_height(6)
bits.next_to(ORIGIN, RIGHT, buff=0.7)
bits.set_color(GREY_A)
for bit in bits:
toggle_bit(bit)
bits.shuffle()
self.add(word)
self.add(bits)
self.play(LaggedStartMap(
toggle_bit_anim, bits,
lag_ratio=5 / len(bits),
run_time=3,
))
self.wait(2)
class SimpleHoldUpBackground(TeacherStudentsScene):
def construct(self):
self.play(self.teacher.change, "raise_right_hand", 3 * UP)
self.play_student_changes("pondering", "thinking", "tease", look_at=3 * UP)
self.wait(4)
self.play_student_changes("tease", "hesitant", "happy", look_at=3 * UP)
self.wait(5)
class HammingEndScreen(PatreonEndScreen):
CONFIG = {
"scroll_time": 25
}
# Extras
class TwoErrorGrids(Scene):
def construct(self):
grid = VGroup(*[Square() for x in range(16)])
grid.arrange_in_grid(buff=0)
grid.set_stroke(WHITE, 1)
grid.set_height(1)
grids = VGroup(*[grid.copy() for x in range(16)])
grids.arrange_in_grid(buff=MED_LARGE_BUFF)
grids.set_height(7)
grids.to_edge(RIGHT)
self.add(grids)
vects = [
np.array(tup)
for tup in it.product(*[[0, 1]] * 4)
]
def vect_to_int(vect):
return sum([b * (1 << i) for i, b in enumerate(reversed(vect))])
for vect in vects:
label = VGroup(*map(Integer, vect))
label.arrange(RIGHT, buff=SMALL_BUFF)
label.to_edge(LEFT)
self.add(label)
error_int = vect_to_int(vect)
for i, grid in enumerate(grids):
grid[i].set_fill(YELLOW, 1)
grid[i ^ error_int].set_fill(TEAL, 1)
self.wait()
grids.set_fill(opacity=0)
self.remove(label) |
|
from manim_imports_ext import *
SICKLY_GREEN = "#9BBD37"
class WomanIcon(SVGMobject):
CONFIG = {
"fill_color": GREY_B,
"stroke_width": 0,
}
def __init__(self, **kwargs):
super().__init__("woman_icon", **kwargs)
self.remove(self[0])
class PersonIcon(SVGMobject):
CONFIG = {
"fill_color": GREY_B,
"stroke_width": 0,
}
def __init__(self, **kwargs):
super().__init__("person", **kwargs)
class Population(VGroup):
def __init__(self, count, **kwargs):
super().__init__(**kwargs)
icon = PersonIcon()
self.add(*(icon.copy() for x in range(count)))
self.arrange_in_grid()
def get_covid_clipboard(disease_name="SARS\\\\CoV-2", sign="+", report="Detected", color=GREEN):
clipboard = SVGMobject("clipboard")
clipboard.set_stroke(width=0)
clipboard.set_fill(interpolate_color(GREY_BROWN, WHITE, 0.5), 1)
clipboard.set_width(2.5)
result = OldTexText(
sign + "\\\\",
disease_name + "\\\\",
report,
)
result[0].scale(1.5, about_point=result[1].get_top())
result[0].set_fill(color)
result[0].set_stroke(color, 2)
result[2].set_width(1.2 * result[1].get_width())
result[-1].set_fill(color)
result.set_width(clipboard.get_width() * 0.7)
result.move_to(clipboard)
result.shift(0.2 * DOWN)
clipboard.add(result)
return clipboard
# Scenes
class Thumbnail1(Scene):
def construct(self):
# New
bg = FullScreenFadeRectangle()
bg.set_fill(BLACK, 1)
bg.set_gloss(0.2)
self.add(bg)
pre_pop = VGroup(*(WomanIcon() for x in range(5 * 6)))
pre_pop.arrange_in_grid(5, 6, fill_rows_first=False)
pre_pop.set_height(4)
pre_pop[:5].shift(MED_LARGE_BUFF * LEFT)
pre_pop[:5].set_fill(YELLOW)
pre_pop[5:].set_fill(GREY_C)
post_pop = pre_pop.copy()
post_pop.set_opacity(0.1)
for icon in (*post_pop[:4], *post_pop[5::5]):
rect = SurroundingRectangle(icon, buff=0.01)
rect.set_stroke(GREEN, 5)
icon.set_opacity(1)
plus = OldTex("+")
plus.set_color(GREEN)
plus.set_width(rect.get_width() / 2)
plus.move_to(rect.get_corner(UR))
plus.shift(0.05 * UR)
icon.set_stroke(BLACK, 2, background=True)
icon.push_self_into_submobjects()
icon.add_to_back(rect, plus)
icon.set_stroke(background=True)
for pop in pre_pop, post_pop:
colon = OldTex(":", font_size=96)
colon.move_to(pop[:10])
pop.add(colon)
arrow = Arrow(LEFT, RIGHT, thickness=0.1)
arrow.scale(1.75)
group = VGroup(pre_pop, arrow, post_pop)
group.arrange(RIGHT, buff=1.0)
group.to_edge(UP)
post_pop.align_to(pre_pop, DOWN)
self.add(group)
# Or try something else...
self.remove(group)
randy = Randolph(color=SICKLY_GREEN, mode="sick")
randy.set_height(4)
randy.next_to(ORIGIN, RIGHT, buff=0.5).to_edge(UP)
clipboard.set_height(4)
clipboard.next_to(ORIGIN, LEFT, buff=0.5).to_edge(UP)
self.add(randy)
self.add(clipboard)
#
new_bayes_rule = OldTexText(
"Post = (Prior)(Bayes factor)",
tex_to_color_map={
"(Prior)": YELLOW,
"(Bayes factor)": BLUE,
}
)
new_bayes_rule.set_width(FRAME_WIDTH - 1)
new_bayes_rule.move_to(2 * DOWN)
self.add(new_bayes_rule)
new_rule_words = OldTexText("Bayes rule redesigned")
new_rule_words.scale(1.75)
new_rule_words.next_to(new_bayes_rule, DOWN, MED_LARGE_BUFF)
new_rule_words.set_fill(GREY_A)
self.add(new_rule_words)
self.embed()
return
# Old
title = OldTexText("Interpreting medical tests", font_size=90)
title.to_edge(UP)
self.add(title)
factor = OldTex(
"{P(+ \\,|\\, \\text{Virus}) \\over P(+ \\,|\\, \\text{No virus})}",
tex_to_color_map={
"+": GREEN,
"\\text{Virus}": YELLOW,
"\\text{No virus}": GREY_B,
}
)
factor.scale(2)
rect = SurroundingRectangle(factor, buff=MED_SMALL_BUFF)
rect.set_stroke(BLUE, 3)
factor.add(rect)
self.add(factor)
clipboard = get_covid_clipboard("Virus")
clipboard[2][0].set_stroke(GREEN, 8)
clipboard[2].scale(0.9)
clipboard.set_height(4)
clipboard.next_to(factor, LEFT, LARGE_BUFF)
VGroup(clipboard, factor).next_to(title, DOWN, buff=0.7)
self.add(clipboard)
brace = Brace(factor, DOWN, buff=0.4)
brace.stretch(1.5, 1, about_edge=UP)
text = brace.get_text("How much your belief should change", buff=0.4)
text.scale(1.5, about_edge=UP)
text.shift_onto_screen()
text.match_color(rect)
brace.add(text)
self.add(brace)
self.embed()
class Thumbnail2(Scene):
def construct(self):
dots = Dot().get_grid(9 * 5, 16 * 5, buff=MED_LARGE_BUFF)
dots.set_height(FRAME_HEIGHT)
dots.set_color(GREY_D)
VGroup(*random.sample(list(dots), 50)).set_fill(YELLOW, 1)
# self.add(dots)
title = Text("A better Bayes rule?")
title.set_width(FRAME_WIDTH - 2)
title.to_edge(UP, buff=1)
title.set_stroke(BLACK, 25, background=True)
self.add(title)
formula = OldTex(
"O(H | E)", "=", "O(H)", "{P(E | H) \\over P(E | \\neg H)",
tex_to_color_map={"H": YELLOW, "E": BLUE}
)
formula.set_width(FRAME_WIDTH - 4)
formula.set_y(-1)
H = formula.get_part_by_tex("H")
E = formula.get_part_by_tex("E")
hyp_label = Text("Hypothesis", color=YELLOW, font_size=24)
hyp_label.next_to(H, UP, buff=1).shift_onto_screen()
ev_label = Text("Evidence", color=BLUE, font_size=24)
ev_label.next_to(E, DOWN, buff=1)
self.add(hyp_label, ev_label)
self.add(Arrow(hyp_label, H, buff=0.1, color=YELLOW))
self.add(Arrow(ev_label, E, buff=0.1, color=BLUE))
p_rect = SurroundingRectangle(formula[6:9])
p_rect.set_stroke(GREY_B, 2)
p_label = Text("Prior")
p_label.next_to(p_rect, UP)
# self.add(p_rect, p_label)
rect = SurroundingRectangle(formula[9:])
rect.set_stroke(GREEN, 3)
rect.set_fill(BLACK, 1)
rect_label = Text("Bayes factor", color=GREEN)
rect_label.match_width(rect)
rect_label.next_to(rect, DOWN)
self.add(BackgroundRectangle(formula[:9]))
self.add(rect)
self.add(rect_label)
self.add(formula)
# VGroup(formula, rect, rect_label).to_edge(DOWN)
class Thumbnail3(Scene):
def construct(self):
bg = FullScreenFadeRectangle()
bg.set_fill(BLACK, 1)
# bg.set_gloss(0.4)
self.add(bg)
# Just the clipboard
clipboard = get_covid_clipboard("Cancer", color=GREEN)
clipboard[2][0].set_stroke(GREEN, 8)
clipboard[2].scale(0.9)
clipboard.set_height(7)
clipboard.center().to_edge(LEFT, buff=1.0)
self.add(clipboard)
clipback = VMobject()
clipback.set_points(clipboard[1].get_subpaths()[0])
clipback.set_stroke(BLACK, 0)
clipback.set_fill(GREY_E, 1)
clipback.refresh_triangulation()
clipboard.refresh_triangulation()
self.add(clipback, clipboard)
# Title
words = VGroup(
VGroup(
OldTex("90\\%").scale(1.8).set_color(GREEN),
OldTexText("test accuracy", alignment="")
).arrange(DOWN, aligned_edge=LEFT, buff=SMALL_BUFF),
VGroup(
OldTex("9\\%").scale(1.8).set_color(RED),
OldTexText("chance it's true", alignment="")
).arrange(DOWN, aligned_edge=LEFT, buff=SMALL_BUFF),
Text("...how?")
)
words.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
# words.set_width(FRAME_WIDTH - clipboard.get_width() - 1.5)
words.set_height(FRAME_HEIGHT - 2)
words.to_edge(RIGHT, buff=1.0)
words.set_stroke(BLACK, 10, background=True)
self.add(words)
VGroup(*[m for m in self.mobjects if isinstance(m, VMobject)]).refresh_triangulation()
class Thumbnail4(Scene):
def construct(self):
top_words = Text("False Positive Rate")
top_words.set_width(FRAME_WIDTH - 1)
top_words.to_edge(UP)
self.add(top_words)
# is_not = Text("is NOT")
is_not = OldTex("\\ne")
is_not.set_color(RED)
is_not.set_height(2.5)
is_not.set_stroke(RED, 8)
self.add(is_not)
prob = Text(
"P(Healthy | Positive)",
t2c={
"Healthy": YELLOW,
"Positive": GREEN,
}
)
prob.set_width(FRAME_WIDTH - 1)
prob.to_edge(DOWN)
self.add(prob)
class MathAsDesign(Scene):
def construct(self):
# Setup
design_word = OldTexText("Designed?", font_size=72)
design_word.to_edge(UP)
e_formula = OldTex(
"e", "^{\\pi", "i}", "=", "-1",
font_size=96,
)
e_formula[1].set_color(GREY_B)
e_formula[2].set_color(YELLOW)
e_formula[4].set_color(BLUE)
l_formula = OldTex(
"\\sum_{n = 0}^{\\infty} \\frac{(-1)^n}{2n + 1} = \\frac{\\pi}{4}",
font_size=72,
)
buff = 1.5
formulas = VGroup(e_formula, l_formula)
formulas.arrange(DOWN, buff=buff)
formulas.next_to(design_word, DOWN, buff=buff)
original_ly = l_formula.get_y()
l_formula.center()
self.play(Write(l_formula, run_time=1))
self.wait()
self.play(FadeIn(design_word, 0.2 * UP, scale=1.1))
self.wait()
alt_l_formula = VGroup(
VGroup(
OldTex("\\pm").set_height(0.8),
OldTex("k \\text{ odd}", font_size=36)
).arrange(DOWN, SMALL_BUFF),
OldTex("\\frac{1}{k}"),
OldTex("="),
VGroup(
Sector(
angle=PI / 2,
fill_color=BLUE,
fill_opacity=1,
stroke_color=WHITE,
stroke_width=2,
),
Sector(
start_angle=PI / 2, angle=3 * PI / 2,
fill_color=GREY_E,
fill_opacity=1,
stroke_color=WHITE,
stroke_width=2,
),
).set_height(1)
)
alt_l_formula.arrange(RIGHT)
alt_l_formula.match_height(l_formula)
alt_l_formula.next_to(l_formula.get_center(), RIGHT, LARGE_BUFF)
self.play(
l_formula.next_to, l_formula.get_center(), LEFT, LARGE_BUFF,
FadeIn(alt_l_formula, shift=2 * RIGHT)
)
self.wait(2)
# Euler's formula
e_formula.next_to(e_formula.get_y() * UP, LEFT, buff=1.5)
self.play(
l_formula.scale, 0.7,
l_formula.set_y, original_ly,
alt_l_formula.scale, 0.7,
alt_l_formula.set_y, original_ly,
FadeIn(e_formula, scale=1.1)
)
alt_e_formula = VGroup(
OldTexText("exp", font_size=96),
OldTex("(", font_size=96),
Arrow(0.5 * RIGHT, 0.5 * LEFT, path_arc=PI, buff=0, color=GREY_B),
Dot(radius=0.05, color=WHITE),
Vector(0.75 * UP, fill_color=YELLOW),
OldTex(")", font_size=96),
OldTex("=", font_size=96),
Vector(LEFT, fill_color=BLUE),
)
alt_e_formula.arrange(RIGHT, buff=MED_SMALL_BUFF)
alt_e_formula[0].shift(0.15 * RIGHT)
alt_e_formula[4:].shift(0.15 * LEFT)
alt_e_formula.scale(0.8)
alt_e_formula.next_to(e_formula.get_y() * UP, RIGHT, buff=1.0)
alt_e_formula.shift(0.2 * DOWN)
anims = []
for i, j in enumerate([0, 2, 4, 6, 7]):
src = e_formula[i].copy()
dst = alt_e_formula[j]
src.generate_target()
src.target.replace(dst, stretch=True)
src.target.set_opacity(0)
dst.save_state()
dst.replace(src, stretch=True)
dst.set_opacity(0)
anims.append(MoveToTarget(src, remover=True))
anims.append(Restore(dst))
anims.extend([
FadeIn(alt_e_formula[1], shift=0.5 * UP, scale=3),
FadeIn(alt_e_formula[5], shift=0.5 * UP, scale=3),
GrowFromPoint(alt_e_formula[3], e_formula[1:3].get_center()),
])
self.play(*anims)
self.wait()
class NewBayesRuleAndMedicalTests(Scene):
def construct(self):
# Mention paradox
paradox_name = OldTexText("Medical Test Paradox", font_size=60)
paradox_name.to_corner(UL)
paradox_name.shift(MED_SMALL_BUFF * DOWN)
paradox_line = Underline(paradox_name)
paradox_line.set_stroke(GREY_B, 2)
clipboard = get_covid_clipboard("Virus", color=BLUE)
clipboard.set_height(3)
clipboard.next_to(paradox_line, DOWN, LARGE_BUFF)
clipboard[2][0].shift(SMALL_BUFF * DOWN)
clipboard[2][0].set_stroke(BLUE, 4)
clipboard[2].set_opacity(0)
self.play(
FadeIn(paradox_name, lag_ratio=0.1),
ShowCreation(paradox_line),
FadeIn(clipboard, DOWN),
)
clipboard[2].set_opacity(1)
self.play(
Write(clipboard[2], run_time=1)
)
self.wait()
# Show Bayes rule
bayes_title = OldTexText("Bayes' rule", font_size=60)
bayes_title.move_to(paradox_name, UL)
bayes_title.to_edge(RIGHT, buff=1.5)
bayes_underline = Underline(bayes_title)
bayes_underline.scale(1.5)
bayes_underline.set_stroke(GREY_B, 2)
bayes_underline.match_y(paradox_line)
formula = OldTex(
"P(H|E) = {P(H)P(E|H) \\over P(E)}",
tex_to_color_map={
"H": YELLOW,
"E": BLUE,
},
)
formula.next_to(bayes_underline, DOWN, buff=LARGE_BUFF)
self.play(
Write(bayes_title, run_time=1),
GrowFromCenter(bayes_underline),
FadeIn(formula, shift=0.5 * DOWN, scale=1.2)
)
self.wait()
# Show high accuracy
accuracy_words = OldTexText("High accuracy")
accuracy_words.next_to(paradox_line, DOWN, MED_LARGE_BUFF)
accuracy_words.set_color(GREEN)
population = Population(100)
population.arrange_in_grid(buff=LARGE_BUFF)
population.set_height(5)
population.next_to(accuracy_words, DOWN)
marks = VGroup()
for icon in population:
icon.generate_target()
if random.random() < 0.025:
mark = Exmark()
icon.target.set_opacity(0.5)
else:
mark = Checkmark()
mark.set_height(icon.get_height() / 2)
mark.move_to(icon.get_corner(UL))
marks.add(mark)
accuracy_group = VGroup(accuracy_words, population, marks)
self.play(
FadeIn(accuracy_words),
FadeIn(population, lag_ratio=0.01),
clipboard.scale, 0.5,
clipboard.to_corner, DR,
)
self.play(
ShowIncreasingSubsets(marks, run_time=2),
LaggedStartMap(MoveToTarget, population, run_time=2),
)
self.wait()
# Show test result
randy = Randolph(height=2)
randy.next_to(population, RIGHT, MED_LARGE_BUFF, aligned_edge=DOWN)
clipboard.generate_target()
clipboard.target.set_height(2)
clipboard.target.next_to(randy.get_corner(UR), RIGHT)
self.play(
VFadeIn(randy),
randy.change, "guilty", clipboard.target,
MoveToTarget(clipboard),
formula.match_width, bayes_underline,
formula.next_to, bayes_underline, DOWN, MED_SMALL_BUFF,
)
self.play(randy.change, "horrified", clipboard)
self.play(Blink(randy))
self.wait()
# Show low predictive value
prob_expression = OldTex(
"P(\\text{Sick} \\text{ given } +) = ",
tex_to_color_map={
"+": BLUE,
"\\text{Sick}": YELLOW,
}
)
prob = DecimalNumber(0.9, font_size=60)
prob.next_to(prob_expression, RIGHT)
prob.set_color(WHITE)
prob.set_opacity(0)
prob_expression.add(prob)
p_line = Underline(prob)
p_line.shift(0.1 * DOWN)
p_line.scale(1.5)
p_line.set_stroke(WHITE, 2)
prob_expression.add(p_line)
prob_expression.next_to(VGroup(randy, clipboard), UP, aligned_edge=LEFT)
self.play(
FadeIn(prob_expression),
randy.change, "pondering", prob_expression
)
self.play(
ChangeDecimalToValue(prob, 0.09),
UpdateFromAlphaFunc(prob, lambda m, a: m.set_opacity(a)),
run_time=2
)
self.play(Blink(randy))
self.play(
randy.change, "confused", prob,
ChangeDecimalToValue(prob, 0.01),
)
self.play(Blink(randy))
self.wait()
predictive_group = VGroup(
randy, clipboard,
prob_expression, prob,
)
# Accurate does not imply predictive
implication = OldTexText(
"Accurate ", "$\\Rightarrow$", " Predictive",
)
implication.set_color_by_tex("Accurate", GREEN)
implication.set_color_by_tex("Predictive", YELLOW)
implication.match_width(paradox_line)
implication.next_to(paradox_line, DOWN)
strike = Line(DL, UR).replace(implication[1], stretch=True)
strike.set_stroke(RED, 4)
self.play(
FadeIn(implication, scale=1.1),
accuracy_group.scale, 0.8, {"about_edge": DOWN},
randy.change, 'pondering', implication,
)
self.play(ShowCreation(strike))
self.wait()
implication.add(strike)
paradox_group = VGroup(paradox_name, paradox_line, implication)
# Get rid of medical test stuff
p_rect = SurroundingRectangle(paradox_group, buff=MED_SMALL_BUFF)
p_rect.set_stroke(WHITE, 2)
p_rect.set_fill(GREY_E, 1)
self.add(p_rect, paradox_group),
self.play(
FadeOut(accuracy_group, DL),
FadeOut(predictive_group, 2 * DL),
DrawBorderThenFill(p_rect)
)
paradox_group.add_to_back(p_rect)
self.wait()
# Alternate framing
odds_formula = OldTex(
"O(H|E) = O(H){P(E|H) \\over P(E|\\neg H)}",
tex_to_color_map={
"H": YELLOW,
"E": BLUE,
"\\neg": RED,
}
)
odds_formula.match_height(formula)
odds_formula.next_to(formula, DOWN, LARGE_BUFF)
odds_formula.shift_onto_screen()
bf_rect = SurroundingRectangle(odds_formula[7:], buff=0.025)
bf_rect.set_stroke(TEAL, 2)
bf_name = OldTexText("Bayes\\\\factor", font_size=36)
bf_name.match_color(bf_rect)
bf_name.next_to(bf_rect, DOWN, buff=0.2)
odds_formula.add(bf_rect, bf_name)
arrow = Vector(1.5 * RIGHT)
arrow.next_to(formula, LEFT)
self.play(
paradox_group.next_to, arrow, LEFT,
GrowArrow(arrow),
)
self.wait()
self.play(
VGroup(paradox_group, arrow).next_to, odds_formula[0], LEFT,
FadeIn(odds_formula, DOWN)
)
self.wait()
# Reflections on this formula
morty = Mortimer(height=2.2)
morty.to_corner(DR)
morty.shift(2 * LEFT)
randy = Randolph(height=2)
randy.next_to(morty, LEFT, LARGE_BUFF, aligned_edge=DOWN)
bubble = ThoughtBubble()
bubble.pin_to(morty)
self.play(
LaggedStart(*(
ShowCreationThenFadeOut(SurroundingRectangle(mob, color=BLUE))
for mob in (formula, odds_formula)
), lag_ratio=0.4, run_time=3),
VFadeIn(randy),
randy.change, "confused", formula,
)
self.play(Blink(randy))
self.wait()
self.add(bubble, odds_formula)
odds_formula.save_state()
self.play(
VFadeIn(morty),
morty.change, "maybe", bubble[-1],
randy.look_at, bubble,
FadeIn(bubble, lag_ratio=0.5),
odds_formula.move_to, bubble.get_bubble_center(),
odds_formula.shift, 0.2 * LEFT + 0.1 * DOWN,
FadeOut(arrow, scale=0.5),
paradox_group.scale, 0.5,
paradox_group.to_corner, DL,
)
self.play(Blink(morty))
self.play(Blink(randy))
self.wait(2)
self.play(randy.change, "pondering")
self.play(Blink(randy))
self.wait()
paradox_group.generate_target()
paradox_group.target.scale(1.5)
paradox_group.target.next_to(randy.get_corner(UL), UP)
paradox_group.target.shift(LEFT)
self.play(
FadeOut(bubble, lag_ratio=0.4),
Restore(odds_formula),
morty.change, 'tease', paradox_group.target,
randy.change, 'raise_left_hand', paradox_group.target,
MoveToTarget(paradox_group),
)
self.play(Blink(morty))
self.wait()
return
# Unprocessed
# Show rule
formula = OldTex(
"P(H|E) = {P(H)P(E|H) \\over P(E)}",
tex_to_color_map={
"H": YELLOW,
"E": BLUE,
},
font_size=60
)
h_part = formula.get_part_by_tex("H")
hyp_word = OldTexText("Hypothesis", color=YELLOW)
hyp_word.next_to(h_part, UP, LARGE_BUFF)
hyp_arrow = Arrow(hyp_word.get_bottom(), h_part.get_top(), buff=0.1)
e_part = formula.get_part_by_tex("E")
ev_word = OldTexText("Evidence", color=BLUE)
ev_word.next_to(e_part, DOWN, LARGE_BUFF)
ev_arrow = Arrow(ev_word.get_top(), e_part.get_bottom(), buff=0.1)
self.play(
ShowCreation(h_line),
FadeIn(formula, scale=1.1),
)
self.play(
LaggedStart(
FadeIn(hyp_word, shift=0.25 * UP, scale=1.1),
FadeIn(ev_word, shift=0.25 * DOWN, scale=1.1),
),
LaggedStart(
GrowArrow(hyp_arrow),
GrowArrow(ev_arrow),
),
)
self.wait()
formula_annoations = VGroup(hyp_word, hyp_arrow, ev_word, ev_arrow)
# Randys
pis = VGroup(Randolph(), Randolph())
pis.set_height(2)
pis[1].flip()
pis[1].set_color(TEAL_E)
pis.arrange(RIGHT, buff=5)
pis.to_corner(DL)
self.play(
VFadeIn(pis[0]),
pis[0].change, "hooray", formula
)
self.play(Blink(pis[0]))
self.play(
VFadeIn(pis[1]),
pis[1].change, "maybe", formula
)
self.play(Blink(pis[1]))
self.wait()
# Sweep aside
title.add(h_line)
formula.generate_target()
formula.target.scale(0.6)
formula.target.to_corner(DR)
self.play(
VFadeOut(formula_annoations),
MaintainPositionRelativeTo(formula_annoations, formula),
MoveToTarget(formula),
title.scale, 0.7,
title.next_to, formula.target, UP,
FadeOut(pis, DOWN),
)
# Question the formulas
self.play(FadeIn(morty))
self.play(morty.change, "hesitant", formula)
self.play(Blink(morty))
self.wait()
formulas = VGroup(formula, odds_formula)
self.play(
LaggedStart(
*(
ShowCreationThenFadeOut(Underline(mob, color=GREY_BROWN))
for mob in formulas
),
lag_ratio=0.3
),
morty.change, "raise_right_hand", formula,
)
self.play(Blink(morty))
self.wait()
mover = VGroup(paradox_group, title, formula, odds_formula, arrow)
bubbles = VGroup(*(ThoughtBubble(height=1, width=1) for x in range(2)))
bubbles.set_fill(GREY_E, 1)
for bubble, form in zip(bubbles, formulas):
bubble.move_to(form, RIGHT)
self.play(
morty.change, "raise_left_hand", bubble,
mover.to_edge, LEFT,
LaggedStartMap(DrawBorderThenFill, bubbles, lag_ratio=0.7, run_time=2),
)
self.play(Blink(morty))
self.wait()
self.play(
Rotate(arrow, PI),
morty.change, "pondering", paradox_group,
)
arrow2 = Arrow(formula.get_left(), paradox_group.get_corner(UR))
self.play(GrowArrow(arrow2))
self.play(Blink(morty))
self.wait(2)
self.play(
LaggedStart(*(
FadeOut(mob, RIGHT)
for mob in [arrow2, arrow, title, formula, odds_formula, *bubbles]
)),
morty.change, "raise_right_hand",
paradox_group.next_to, morty.get_corner(UR), UP,
paradox_group.shift_onto_screen,
)
self.wait()
class SamplePopulationBreastCancer(Scene):
def construct(self):
# Introduce population
title = OldTexText(
"Sample of ", "$1{,}000$", " women",
font_size=72,
)
title.add(Underline(title, color=GREY_B))
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(title)
woman = WomanIcon()
globals()['woman'] = woman
population = VGroup(*[woman.copy() for x in range(1000)])
population.arrange_in_grid(
25, 40,
buff=LARGE_BUFF,
fill_rows_first=False,
)
population.set_height(6)
population.next_to(title, DOWN)
counter = Integer(1000, edge_to_fix=UL)
counter.replace(title[1])
counter.set_value(0)
title[1].set_opacity(0)
self.play(
ShowIncreasingSubsets(population),
ChangeDecimalToValue(counter, 1000),
run_time=5
)
self.remove(counter)
title[1].set_opacity(1)
self.wait()
# Show true positives
rects = VGroup(Rectangle(), Rectangle())
rects.set_height(6)
rects[0].set_width(4, stretch=True)
rects[1].set_width(8, stretch=True)
rects[0].set_stroke(YELLOW, 3)
rects[1].set_stroke(GREY, 3)
rects.arrange(RIGHT)
rects.center().to_edge(DOWN, buff=MED_SMALL_BUFF)
positive_cases = population[:10]
negative_cases = population[10:]
positive_cases.generate_target()
positive_cases.target.move_to(rects[0])
positive_cases.target.set_color(YELLOW)
negative_cases.generate_target()
negative_cases.target.set_height(rects[1].get_height() * 0.8)
negative_cases.target.move_to(rects[1])
positive_words = OldTexText(r"1\% ", "Have breast cancer", font_size=36)
positive_words.set_color(YELLOW)
positive_words.next_to(rects[0], UP, SMALL_BUFF)
negative_words = OldTexText(r"99\% ", "Do not have cancer", font_size=36)
negative_words.set_color(GREY_B)
negative_words.next_to(rects[1], UP, SMALL_BUFF)
self.play(
MoveToTarget(positive_cases),
MoveToTarget(negative_cases),
Write(positive_words, run_time=1),
Write(negative_words, run_time=1),
FadeIn(rects),
)
self.wait()
# Show screening
scan_lines = VGroup(*(
Line(
# FRAME_WIDTH * LEFT / 2,
FRAME_HEIGHT * DOWN / 2,
icon.get_center(),
stroke_width=1,
stroke_color=interpolate_color(BLUE, GREEN, random.random())
)
for icon in population
))
self.play(
LaggedStartMap(
ShowCreationThenFadeOut, scan_lines,
lag_ratio=1 / len(scan_lines),
run_time=3,
)
)
self.wait()
# Test results on cancer population
tpr_words = OldTexText("9 True positives", font_size=36)
fnr_words = OldTexText("1 False negative", font_size=36)
tnr_words = OldTexText("901 True negatives", font_size=36)
fpr_words = OldTexText("89 False positives", font_size=36)
tpr_words.set_color(GREEN_B)
fnr_words.set_color(RED_D)
tnr_words.set_color(RED_B)
fpr_words.set_color(GREEN_D)
tp_cases = positive_cases[:9]
fn_cases = positive_cases[9:]
tpr_words.next_to(tp_cases, UP)
fnr_words.next_to(fn_cases, DOWN)
signs = VGroup()
for woman in tp_cases:
sign = OldTex("+")
sign.set_color(GREEN_B)
sign.match_height(woman)
sign.next_to(woman, RIGHT, SMALL_BUFF)
woman.sign = sign
signs.add(sign)
for woman in fn_cases:
sign = OldTex("-")
sign.set_color(RED)
sign.match_width(signs[0])
sign.next_to(woman, RIGHT, SMALL_BUFF)
woman.sign = sign
signs.add(sign)
boxes = VGroup()
for n, woman in enumerate(positive_cases):
box = SurroundingRectangle(woman, buff=0)
box.set_stroke(width=2)
if woman in tp_cases:
box.set_color(GREEN)
else:
box.set_color(RED)
woman.box = box
boxes.add(box)
self.play(
FadeIn(tpr_words, shift=0.2 * UP),
ShowIncreasingSubsets(signs[:9]),
ShowIncreasingSubsets(boxes[:9]),
)
self.wait()
self.play(
FadeIn(fnr_words, shift=0.2 * DOWN),
Write(signs[9:]),
ShowCreation(boxes[9:]),
)
self.wait()
# Test results on cancer-free population
negative_cases.sort(lambda p: -p[1])
num_fp = int(len(negative_cases) * 0.09)
fp_cases = negative_cases[:num_fp]
tn_cases = negative_cases[num_fp:]
new_boxes = VGroup()
for n, woman in enumerate(negative_cases):
box = SurroundingRectangle(woman, buff=0)
box.set_stroke(width=2)
if woman in fp_cases:
box.set_color(GREEN)
else:
box.set_color(RED)
woman.box = box
new_boxes.add(box)
fpr_words.next_to(fp_cases, UP, buff=SMALL_BUFF)
tnr_words.next_to(tn_cases, DOWN, buff=0.2)
self.play(
FadeIn(fpr_words, shift=0.2 * UP),
ShowIncreasingSubsets(new_boxes[:num_fp])
)
self.wait()
self.play(
FadeIn(tnr_words, shift=0.2 * DOWN),
ShowIncreasingSubsets(new_boxes[num_fp:])
)
self.wait()
# Consolidate boxes
self.remove(boxes, new_boxes, population)
for woman in population:
woman.add(woman.box)
self.add(population)
# Limit view to positive cases
for cases, nr, rect in zip([tp_cases, fp_cases], [3, 7], rects):
cases.save_state()
cases.generate_target()
for case in cases.target:
case[-1].set_stroke(width=3)
case[-1].scale(1.1)
cases.target.arrange_in_grid(
n_rows=nr,
buff=0.5 * cases[0].get_width()
)
cases.target.scale(0.5 / cases.target[0].get_height())
cases.target.move_to(rect)
fp_cases.target.shift(0.4 * DOWN)
positive_words.save_state()
negative_words.save_state()
tpr_words.save_state()
fpr_words.save_state()
self.play(
MoveToTarget(tp_cases),
MoveToTarget(fp_cases),
tpr_words.next_to, tp_cases.target, UP,
fpr_words.next_to, fp_cases.target, UP,
FadeOut(signs),
positive_words[0].set_opacity, 0,
negative_words[0].set_opacity, 0,
positive_words[1].match_x, rects[0],
negative_words[1].match_x, rects[1],
LaggedStart(
FadeOut(fn_cases, shift=DOWN),
FadeOut(fnr_words, shift=DOWN),
FadeOut(tn_cases, shift=DOWN),
FadeOut(tnr_words, shift=DOWN),
),
)
self.wait()
# Emphasize groups counts
self.play(
ShowCreationThenFadeOut(SurroundingRectangle(
tpr_words[0][:1],
stroke_width=2,
stroke_color=WHITE,
buff=0.05,
)),
LaggedStartMap(Indicate, tp_cases, color=YELLOW, lag_ratio=0.3, run_time=1),
)
self.wait()
self.play(
ShowCreationThenFadeOut(SurroundingRectangle(
fpr_words[0][:2],
stroke_width=2,
stroke_color=WHITE,
buff=0.05,
)),
LaggedStartMap(
Indicate, fp_cases,
color=GREEN_A,
lag_ratio=0.05,
run_time=3
)
)
self.wait()
# Final equation
equation = OldTex(
"P(",
"\\text{Have cancer }",
"|",
"\\text{ positive test})",
"\\approx",
"\\frac{9}{9 + 89}",
"\\approx \\frac{1}{11}"
)
equation.set_color_by_tex("cancer", YELLOW)
equation.set_color_by_tex("positive", GREEN)
equation.to_edge(UP, buff=SMALL_BUFF)
self.play(
FadeIn(equation[:-1], shift=UP),
FadeOut(title, shift=UP),
)
self.wait()
self.play(Write(equation[-1]))
self.wait()
# Label PPV
frame = self.camera.frame
frame.save_state()
ppv_words = OldTexText(
"Positive\\\\",
"Predictive\\\\",
"Value\\\\",
alignment="",
)
ppv_words.next_to(equation, RIGHT, LARGE_BUFF, DOWN)
for word in ppv_words:
word[0].set_color(BLUE)
ppv_rhs = OldTex(
"={\\text{TP} \\over \\text{TP} + \\text{FP}}",
tex_to_color_map={
"\\text{TP}": GREEN_B,
"\\text{FP}": GREEN_C,
}
)
ppv_rhs.next_to(ppv_words, RIGHT)
ppv_rhs.shift(1.5 * LEFT)
self.play(frame.scale, 1.1, {"about_edge": DL})
self.play(ShowIncreasingSubsets(ppv_words))
self.wait()
self.play(
equation.shift, 1.5 * LEFT + 0.5 * UP,
ppv_words.shift, 1.5 * LEFT,
FadeIn(ppv_rhs, lag_ratio=0.1),
frame.scale, 1.1, {"about_edge": DL},
)
self.wait()
# Go back to earlier state
self.play(
frame.restore,
frame.shift, 0.5 * DOWN,
LaggedStartMap(FadeOut, VGroup(equation, ppv_words, ppv_rhs)),
LaggedStartMap(Restore, VGroup(
tpr_words, tp_cases,
fpr_words, fp_cases,
)),
run_time=3,
)
self.play(
LaggedStartMap(FadeIn, VGroup(
fnr_words, fn_cases,
tnr_words, tn_cases,
)),
)
self.wait()
# Fade rects
fade_rects = VGroup(*(
BackgroundRectangle(
VGroup(rect, words),
fill_opacity=0.9,
fill_color=BLACK,
buff=SMALL_BUFF,
)
for rect, words in zip(rects, [positive_words, negative_words])
))
# Sensitivity
sens_eq = OldTex(
"\\text{Sensitivity}",
"= {9 \\over 10}",
"= 90\\%"
)
sens_eq.next_to(rects[0], LEFT, MED_LARGE_BUFF, aligned_edge=UP)
sens_eq.shift(DOWN)
fnr_eq = OldTex(
"\\text{False Negative Rate}", "= 10\\%"
)
fnr_eq.set_color(RED)
fnr_eq.scale(0.9)
equiv = OldTex("\\Leftrightarrow")
equiv.scale(1.5)
equiv.rotate(90 * DEGREES)
equiv.next_to(sens_eq, DOWN, MED_LARGE_BUFF)
fnr_eq.next_to(equiv, DOWN, MED_LARGE_BUFF)
self.play(
frame.shift, 5 * LEFT,
FadeIn(fade_rects[1]),
Write(sens_eq[0]),
)
self.wait()
self.play(
TransformFromCopy(tpr_words[0][0], sens_eq[1][1]),
Write(sens_eq[1][0]),
Write(sens_eq[1][2:]),
)
self.play(Write(sens_eq[2]))
self.wait()
self.play(
FadeIn(equiv, shift=0.5 * DOWN),
FadeIn(fnr_eq, shift=1.0 * DOWN),
)
self.wait()
# Transition to right side
fade_rects[0].stretch(5, 0, about_edge=RIGHT)
self.play(
ApplyMethod(frame.shift, 10 * RIGHT, run_time=4),
FadeIn(fade_rects[0], run_time=2),
FadeOut(fade_rects[1], run_time=2),
)
# Specificity
spec_eq = OldTex(
"\\text{Specificity}",
"= {901 \\over 990}",
"\\approx 91\\%"
)
spec_eq.next_to(rects[1], RIGHT, MED_LARGE_BUFF, aligned_edge=DOWN)
spec_eq.shift(UP)
fpr_eq = OldTex(
"\\text{False Positive Rate}", "= 9\\%"
)
fpr_eq.set_color(GREEN)
fpr_eq.scale(0.9)
equiv2 = OldTex("\\Leftrightarrow")
equiv2.scale(1.5)
equiv2.rotate(90 * DEGREES)
equiv2.next_to(spec_eq, UP, MED_LARGE_BUFF)
fpr_eq.next_to(equiv2, UP, MED_LARGE_BUFF)
self.play(Write(spec_eq[0]))
self.wait()
self.play(
Write(spec_eq[1][0]),
TransformFromCopy(
tnr_words[0][:3],
spec_eq[1][1:4],
run_time=2,
path_arc=30 * DEGREES,
),
Write(spec_eq[1][4:]),
)
self.wait()
self.play(Write(spec_eq[2]))
self.wait()
self.play(
FadeIn(equiv2, shift=0.5 * UP),
FadeIn(fpr_eq, shift=1.0 * UP),
)
self.wait()
# Reset to show both kinds of accuracy
eqs = [sens_eq, spec_eq]
for eq, word in zip(eqs, [positive_words, negative_words]):
eq.generate_target()
eq.target[1].set_opacity(0)
eq.target[2].move_to(eq.target[1], LEFT),
eq.target.next_to(word, UP, buff=0.3)
self.play(
FadeOut(fade_rects[0]),
frame.shift, 5 * LEFT,
frame.scale, 1.1, {"about_edge": DOWN},
MoveToTarget(sens_eq),
MoveToTarget(spec_eq),
*map(FadeOut, (fnr_eq, fpr_eq, equiv, equiv2)),
run_time=2,
)
self.wait()
self.play(
VGroup(
fn_cases, fnr_words,
fp_cases, fpr_words,
).set_opacity, 0.2,
rate_func=there_and_back_with_pause,
run_time=3
)
class LearnAboutPositiveResult(Scene):
def construct(self):
doctors = VGroup(
SVGMobject("female_doctor"),
SVGMobject("male_doctor"),
)
for doc in doctors:
doc.remove(doc[0])
doc.set_height(3)
doctors.set_stroke(width=0)
doctors.set_fill(GREY_C)
doctors.set_gloss(0.5)
doctors.arrange(RIGHT, buff=3)
doctors.move_to(DOWN)
self.add(doctors)
bubbles = VGroup(*(ThoughtBubble(height=2, width=2) for x in range(2)))
bubbles[1].flip()
for bubble, doc in zip(bubbles, doctors):
bubble.pin_to(doc)
icon = WomanIcon()
icon.set_height(0.5)
bubble.add_content(icon)
bubble.add(icon)
self.play(LaggedStartMap(FadeIn, bubbles))
clipboard = get_covid_clipboard("Cancer")
clipboard.move_to(DOWN)
clipboard[2].set_opacity(0)
self.play(FadeIn(clipboard, UP))
self.play(clipboard[2].set_opacity, 1)
self.wait()
class AskWhatTheParadoxIs(TeacherStudentsScene):
def construct(self):
# Image
image = ImageMobject("ppv_image")
image.replace(self.screen)
image.set_opacity(0)
outline = SurroundingRectangle(image, buff=0)
outline.set_stroke(WHITE, 2)
outline.set_fill(BLACK, 1)
image = Group(outline, image)
image.set_height(3.5, about_edge=UL)
# What's the paradox?
self.add(image)
self.student_says(
"How's that\\\\a paradox?",
target_mode="sassy",
look_at=self.teacher.eyes,
index=2,
added_anims=[
self.students[0].change, "pondering", image,
self.students[1].change, "pondering", image,
]
)
self.play(self.teacher.change, 'guilty')
self.wait(3)
# Consider test accuracy
self.teacher_says(
"Consider the\\\\", "test accuracy"
)
self.wait(3)
# Test accuracy split
lower_words = self.teacher.bubble.content[1].copy()
top_words = OldTexText("Test Accuracy", font_size=72)
top_words.to_corner(UR)
top_words.shift(LEFT)
sens_spec = VGroup(
OldTexText("Sensitivity", color=YELLOW),
OldTexText("Specificity", color=BLUE_D),
)
sens_spec.scale(1)
sens_spec.arrange(RIGHT, buff=1.0)
sens_spec.next_to(top_words, DOWN, LARGE_BUFF)
lines = VGroup(*(
Line(top_words.get_bottom(), word.get_top(), buff=0.1, color=word.get_color())
for word in sens_spec
))
globals()['top_words'] = top_words
self.play(
TransformFromCopy(lower_words, top_words[0]),
RemovePiCreatureBubble(
self.teacher, target_mode="raise_right_hand",
look_at=top_words,
),
*(ApplyMethod(pi.look_at, top_words) for pi in self.students)
)
self.play(
LaggedStartMap(ShowCreation, lines),
LaggedStart(*(
FadeIn(word, shift=word.get_center() - top_words.get_center())
for word in sens_spec
)),
run_time=1,
)
self.wait(4)
class MedicalTestsMatter(Scene):
def construct(self):
randy = Randolph(height=3)
randy.to_corner(DL)
randy.shift(2 * RIGHT)
clipboard = get_covid_clipboard()
clipboard.next_to(randy, RIGHT)
clipboard.set_y(0)
clipboard_words = VGroup(
OldTex("-", color=RED),
OldTexText("SARS\\\\CoV-2"),
OldTexText("Not Detected", color=RED),
)
for m1, m2 in zip(clipboard_words, clipboard[2]):
m1.replace(m2, 0)
clipboard.remove(clipboard[2])
self.add(randy)
self.play(
FadeIn(clipboard, shift=LEFT),
randy.change, 'guilty'
)
self.play(
Write(clipboard_words),
randy.change, "hooray", clipboard,
)
self.play(Blink(randy))
question = OldTexText("What does\\\\really this mean?")
question.next_to(clipboard, RIGHT, buff=1.5)
question.shift(1.5 * UP)
q_arrow = Arrow(
question.get_bottom(), clipboard.get_right(),
path_arc=-30 * DEGREES,
buff=0.3,
)
self.play(
FadeIn(question, shift=0.25 * UP),
DrawBorderThenFill(q_arrow),
randy.change, "confused",
)
self.play(randy.look_at, clipboard.get_top())
self.play(Blink(randy))
self.play(randy.look_at, clipboard.get_center())
self.wait(3)
class GigerenzerSession(Scene):
def construct(self):
# Gigerenzer intro
years = OldTexText("2006-2007", font_size=72)
years.to_edge(UP)
image = ImageMobject("Gerd_Gigerenzer")
image.set_height(4)
image.flip()
name = OldTexText("Gerd Gigerenzer", font_size=72)
name.next_to(image, DOWN)
image_group = Group(image, name)
self.play(FadeIn(years, shift=0.5 * UP))
self.wait()
self.play(
FadeIn(image),
Write(name)
)
self.wait()
# Seminar words
title = OldTexText("Statistics Seminar", font_size=72)
title.to_edge(UP)
title_underline = Underline(title, buff=SMALL_BUFF)
title_underline.scale(1.1)
title_underline.set_stroke(GREY_B)
self.play(
FadeIn(title, shift=0.5 * UP),
FadeOut(years, shift=0.5 * UP),
)
self.play(ShowCreation(title_underline))
title.add(title_underline)
# Docs
doctors = ImageMobject("doctor_pair", height=2)
doctors.to_corner(DL, buff=1)
doctors_label = OldTexText("Practicing Gynecologists")
doctors_label.match_width(doctors)
doctors_label.next_to(doctors, DOWN)
doctors_label.set_fill(GREY_A)
self.play(
FadeIn(doctors, scale=1.1),
Write(doctors_label, run_time=1),
image_group.scale, 0.75,
image_group.to_corner, DR,
)
self.wait()
# Description of patient
prompt = OldTexText(
"""
A 50-year-old woman, no symptoms, participates\\\\
in routine mammography screening.
""",
"""She tests positive,\\\\
is alarmed, and wants to know from you whether she\\\\
has breast cancer for certain or what the chances are.\\\\
\\quad \\\\
""",
"""
Apart from the screening results, you know nothing\\\\
else about this woman.\\\\
""",
alignment="",
font_size=36,
)
prompt.next_to(title_underline, DOWN, MED_LARGE_BUFF)
prompt[2].shift(0.5 * UP)
no_symptoms_part = prompt[0][18:28]
no_symptoms_underline = Underline(
no_symptoms_part,
buff=0,
stroke_width=3,
stroke_color=YELLOW,
)
clipboard = SVGMobject(
"clipboard",
stroke_width=0,
fill_color=interpolate_color(GREY_BROWN, WHITE, 0.2)
)
clipboard.next_to(prompt, DOWN)
clipboard.set_width(2.5)
clipboard_contents = VGroup(
OldTexText("+", color=GREEN, font_size=96, stroke_width=3),
OldTexText("Cancer\\\\detected", color=GREY_A),
)
clipboard_contents.arrange(DOWN)
clipboard_contents.set_width(0.7 * clipboard.get_width())
clipboard_contents.move_to(clipboard)
clipboard_contents.shift(0.1 * DOWN)
clipboard.add(clipboard_contents)
self.play(FadeIn(prompt[0], lag_ratio=0.01))
self.wait()
self.play(ShowCreationThenFadeOut(no_symptoms_underline))
self.wait()
self.play(
FadeIn(prompt[1], lag_ratio=0.01),
prompt[0].set_opacity, 0.5,
)
self.play(
FadeIn(clipboard, shift=0.5 * UP, scale=1.1),
image_group.scale, 0.75, {"about_edge": DR},
)
self.wait()
self.play(
FadeIn(prompt[2], lag_ratio=0.01),
prompt[1].set_opacity, 0.5,
clipboard.scale, 0.7, {"about_edge": DOWN},
)
self.wait()
# Push prompt lower
prompt.generate_target()
prompt.target.set_opacity(0.8)
prompt.target.replace(image_group, 0)
prompt.target.scale(1.5, about_edge=RIGHT)
h_line = DashedLine(FRAME_WIDTH * LEFT / 2, FRAME_WIDTH * RIGHT / 2)
h_line.set_stroke(GREY_C)
h_line.next_to(clipboard, UP)
h_line.set_x(0)
self.play(
FadeOut(title, shift=UP),
MoveToTarget(prompt),
ShowCreation(h_line),
FadeOut(image_group, shift=DR),
clipboard.shift, 0.5 * LEFT,
)
# Test statistics
stats = VGroup(
OldTexText("Prevalence: ", "1\\%"),
OldTexText("Sensitivity: ", "90\\%"),
OldTexText("Specificity: ", "91\\%"),
)
stats.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
stats.to_corner(UL, buff=LARGE_BUFF)
colors = [YELLOW, GREEN_B, GREY_B]
for stat, color in zip(stats, colors):
stat[0].set_color(color)
stat[1].align_to(stats[0][1], LEFT)
for stat in stats:
self.play(FadeIn(stat[0], shift=0.25 * UP))
self.play(Write(stat[1]))
self.wait()
self.wait()
# Show randy knowing the answer
randy = Randolph(height=2)
randy.flip()
randy.next_to(h_line, UP)
randy.to_edge(RIGHT)
bubble = randy.get_bubble(
height=2,
width=2,
)
bubble.shift(0.2 * LEFT)
bubble.write("$\\frac{1}{11}$")
self.play(FadeIn(randy))
self.play(
randy.change, "thinking",
ShowCreation(bubble),
Write(bubble.content),
)
self.play(Blink(randy))
self.wait()
# Show population
dot = Dot()
globals()['dot'] = dot
dots = VGroup(*(dot.copy() for x in range(1000)))
dots.arrange_in_grid(25, 40, buff=SMALL_BUFF)
dots.set_height(4)
dots.to_corner(UR)
dots.set_fill(GREY_D)
VGroup(*random.sample(list(dots), 10)).set_fill(YELLOW)
cross = Cross(dots)
cross.set_stroke(RED, 30)
self.play(
LaggedStartMap(FadeOut, VGroup(randy, bubble, bubble.content)),
ShowIncreasingSubsets(dots, run_time=2)
)
self.wait()
self.play(ShowCreation(cross))
self.play(FadeOut(dots), FadeOut(cross))
self.wait()
self.play(LaggedStart(*(
ShowCreationThenFadeOut(SurroundingRectangle(
stat[1], color=stat[0].get_color()
))
for stat in stats
)))
# Ask question
question = OldTexText(
"How many women who test positive\\\\actually have breast cancer?",
font_size=36
)
question.to_corner(UR)
question.shift(LEFT)
self.play(FadeIn(question, lag_ratio=0.1))
choices = VGroup(
OldTexText("A) 9 in 10"),
OldTexText("B) 8 in 10"),
OldTexText("C) 1 in 10"),
OldTexText("D) 1 in 100"),
)
choices.arrange_in_grid(2, 2, h_buff=1.0, v_buff=0.5, aligned_edge=LEFT)
choices.next_to(question, DOWN, buff=0.75)
choices.set_fill(GREY_A)
self.play(LaggedStart(*(
FadeIn(choice, scale=1.2)
for choice in choices
), lag_ratio=0.3))
self.wait()
# Comment on choices
a_rect = SurroundingRectangle(choices[0])
a_rect.set_color(BLUE)
q_mark = OldTex("?")
q_mark.match_height(a_rect)
q_mark.next_to(a_rect, LEFT)
q_mark.match_color(a_rect)
q_mark2 = q_mark.copy()
q_mark2.move_to(doctors, UR)
c_rect = SurroundingRectangle(choices[2])
c_rect.set_color(GREEN)
checkmark = Checkmark().next_to(c_rect, LEFT)
self.play(
ShowCreation(a_rect),
Write(q_mark2)
)
self.play(TransformFromCopy(q_mark2, q_mark))
self.wait()
# One fifth of doctors
curr_doc_group = Group(
doctors,
clipboard,
doctors_label,
q_mark2,
)
new_doctors = VGroup(
SVGMobject("female_doctor"),
SVGMobject("female_doctor"),
SVGMobject("female_doctor"),
SVGMobject("male_doctor"),
SVGMobject("male_doctor"),
)
for doc in new_doctors:
doc.remove(doc[0])
doc.set_stroke(width=0)
doc.set_fill(GREY_B)
new_doctors.arrange_in_grid(2, 2, buff=MED_LARGE_BUFF)
new_doctors[4].move_to(new_doctors[:4])
new_doctors.set_height(2.75)
new_doctors.move_to(doctors, UP)
marks = VGroup()
for n, doc in enumerate(new_doctors):
mark = Checkmark() if n == 0 else Exmark()
mark.move_to(doc.get_corner(UL))
mark.shift(SMALL_BUFF * DR)
marks.add(mark)
new_doctors[0].set_color(GREEN)
self.play(
LaggedStartMap(FadeOut, curr_doc_group, scale=0.5, run_time=1),
FadeIn(new_doctors, lag_ratio=0.1)
)
self.play(
ReplacementTransform(a_rect, c_rect),
FadeOut(q_mark),
Write(checkmark)
)
self.wait()
class OldGigerenzerMaterial(Scene):
def construct(self):
# Test sensitivity
prompt.generate_target()
prompt.target.set_opacity(0.8)
prompt.target.match_height(clipboard)
prompt.target.scale(0.65)
prompt.target.next_to(clipboard, RIGHT, MED_LARGE_BUFF)
sensitivity_words = OldTex("90", "\\%", "\\text{ Sensitivity}")
sensitivity_words.to_edge(UP)
self.play(
FadeIn(sensitivity_words),
FadeOut(title, shift=UP),
MoveToTarget(prompt),
ShowCreation(h_line)
)
woman = WomanIcon()
women = VGroup(*[woman.copy() for x in range(100)])
women.arrange_in_grid(h_buff=2, v_buff=1)
women.set_height(3)
women.next_to(sensitivity_words, DOWN)
women_rect = SurroundingRectangle(women, buff=0.15)
women_rect.set_stroke(YELLOW, 2)
with_bc_label = OldTexText(
"Women\\\\with\\\\breast\\\\cancer",
font_size=36,
color=women_rect.get_color()
)
with_bc_label.next_to(women_rect, LEFT)
women.generate_target()
signs = VGroup()
for n, woman in enumerate(women.target):
if n < 90:
sign = OldTex("+", color=GREEN)
woman.set_color(GREEN)
else:
sign = OldTex("-", color=RED)
woman.set_color(RED)
sign.match_width(woman)
sign.move_to(woman.get_corner(UR), LEFT)
signs.add(sign)
self.play(
FadeIn(women_rect),
FadeIn(with_bc_label),
FadeIn(women, lag_ratio=0.01),
)
self.wait()
self.play(
MoveToTarget(women),
FadeIn(signs, lag_ratio=0.01)
)
self.wait()
sens_group = VGroup(
sensitivity_words,
with_bc_label,
women_rect,
women,
signs
)
# Specificity
specificity_words = OldTex("91", "\\%", "\\text{ Specificity}")
specificity_words.move_to(sensitivity_words)
spec_women = women.copy()
spec_women.set_fill(GREY_C)
spec_rect = women_rect.copy()
spec_rect.set_color(interpolate_color(GREY_BROWN, WHITE, 0.5))
wo_bc_label = OldTexText(
"Women\\\\ \\emph{without} \\\\breast\\\\cancer",
font_size=36,
)
wo_bc_label.next_to(spec_rect, LEFT)
wo_bc_label.match_color(spec_rect)
spec_group = VGroup(
specificity_words,
wo_bc_label,
spec_rect,
spec_women,
)
spec_group.next_to(ORIGIN, RIGHT, buff=1)
spec_group.to_edge(UP)
self.play(
sens_group.next_to, ORIGIN, LEFT, {"buff": 2},
sens_group.to_edge, UP,
FadeIn(spec_group, shift=RIGHT),
)
self.wait()
spec_women.generate_target()
spec_signs = VGroup()
for n, woman in enumerate(spec_women.target):
if n < 9:
sign = OldTex("+", color=GREEN)
woman.set_color(GREEN)
else:
sign = OldTex("-", color=RED)
woman.set_color(RED)
sign.match_width(woman)
sign.move_to(woman.get_corner(UR), LEFT)
spec_signs.add(sign)
self.play(
MoveToTarget(spec_women),
FadeIn(spec_signs, lag_ratio=0.01)
)
self.wait()
spec_group.add(spec_signs)
# False negatives/False positives
fnr = OldTex(
"\\leftarrow", "10", "\\%", " \\text{ false negative}",
font_size=36,
)
fnr.next_to(women[-1], RIGHT, buff=0.3)
fpr = OldTex(
"9", "\\%", "\\text{ false positive}", "\\rightarrow",
font_size=36,
)
fpr.next_to(spec_women[0], LEFT, buff=0.3)
self.play(FadeIn(fnr, shift=0.2 * RIGHT, scale=2))
self.play(FadeIn(fpr, shift=0.2 * LEFT, scale=2))
class AskIfItsAParadox(TeacherStudentsScene):
def construct(self):
# Add fact
stats = VGroup(
OldTexText("Sensitivity: ", "90\\%"),
OldTexText("Specificity: ", "91\\%"),
OldTexText("Prevalence: ", "1\\%"),
)
stats.arrange(DOWN, buff=0.25, aligned_edge=LEFT)
for stat, color in zip(stats, [GREEN_B, GREY_B, YELLOW]):
stat[0].set_color(color)
stat[1].align_to(stats[0][1], LEFT)
brace = Brace(stats, UP)
prob = OldTex(
"P(\\text{Cancer} \\,|\\, +) \\approx \\frac{1}{11}",
tex_to_color_map={
"\\text{Cancer}": YELLOW,
"+": GREEN,
}
)
prob.next_to(brace, UP, buff=SMALL_BUFF)
fact = VGroup(stats, brace, prob)
fact.to_corner(UL)
box = SurroundingRectangle(fact, buff=MED_SMALL_BUFF)
box.set_fill(BLACK, 0.5)
box.set_stroke(WHITE, 2)
fact.add_to_back(box)
fact.to_edge(UP, buff=SMALL_BUFF)
self.add(fact)
# Commentary
self.student_says(
"I'm sorry, is that\\\\a paradox?",
target_mode="sassy",
index=1
)
self.play_student_changes(
"angry", "sassy", "angry",
added_anims=[self.teacher.change, "guilty"]
)
self.wait(2)
p_triangle = SVGMobject("PenroseTriangle")
p_triangle.remove(p_triangle[0])
p_triangle.set_fill(opacity=0)
p_triangle.set_stroke(GREY_B, 3)
p_triangle.set_gloss(1)
p_triangle.set_height(3)
p_triangle.next_to(self.students[2].get_corner(UR), UP)
p_triangle = CurvesAsSubmobjects(p_triangle[0])
self.play(
self.students[0].change, "thinking", p_triangle,
RemovePiCreatureBubble(
self.students[1], target_mode="tease", look_at=p_triangle,
),
self.students[2].change, "raise_right_hand", p_triangle,
self.teacher.change, "tease", p_triangle,
ShowCreation(p_triangle, run_time=2, lag_ratio=0.01),
)
self.wait(3)
# Veridical paradox
v_paradox = OldTexText("``Veridical paradox''", font_size=72)
v_paradox.move_to(self.hold_up_spot, DOWN)
v_paradox.to_edge(UP)
v_paradox.shift(0.5 * LEFT)
vp_line = Underline(v_paradox)
self.play(
FadeIn(v_paradox, shift=UP),
self.change_students(*3 * ["pondering"], look_at=v_paradox),
FadeOut(p_triangle, shift=UP),
self.teacher.change, "raise_right_hand", v_paradox
)
self.play(ShowCreation(vp_line))
self.wait()
definition = OldTexText(
"- Provably true\\\\",
"- Seems false",
alignment="",
)
definition.next_to(v_paradox, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
for part in definition:
self.play(FadeIn(part, shift=0.25 * RIGHT))
self.wait()
self.wait(5)
class GoalsOfEstimation(TeacherStudentsScene):
def construct(self):
# Goal
goal = OldTexText("Goal: Quick estimations")
goal.to_edge(UP)
goal_line = Underline(goal)
self.look_at(goal, added_anims=[FadeIn(goal, shift=0.5 * UP)])
self.play(
ShowCreation(goal_line),
self.change_students(
*3 * ["pondering"],
look_at=goal_line,
)
)
self.wait()
# Generators
def generate_stats(prev, sens, spec, bottom=self.hold_up_spot):
stats = VGroup(
OldTexText("Prevalence: ", f"{prev}\\%"),
OldTexText("Sensitivity: ", f"{sens}\\%"),
OldTexText("Specificity: ", f"{spec}\\%"),
)
stats.arrange(DOWN, buff=0.25, aligned_edge=LEFT)
for stat, color in zip(stats, [YELLOW, GREEN_B, GREY_B]):
stat[0].set_color(color)
stat[1].align_to(stats[0][1], LEFT)
rect = SurroundingRectangle(stats, buff=0.2)
rect.set_fill(BLACK, 1)
rect.set_stroke(GREY_B, 2)
stats.add_to_back(rect)
stats.move_to(bottom, DOWN)
return stats
def generate_answer(ans_tex):
return OldTex(
"P(\\text{Cancer} \\,|\\, {+})", ans_tex,
tex_to_color_map={
"\\text{Cancer}": YELLOW,
"{+}": GREEN,
}
)
stats = [
generate_stats(1, 90, 91),
generate_stats(10, 90, 91),
generate_stats(0.1, 90, 91),
generate_stats(1, 90, 99),
]
# Question and answer
self.teacher_holds_up(stats[0])
self.wait()
self.student_says(
generate_answer("\\approx \\frac{1}{11}"),
target_mode="hooray",
index=0,
run_time=1,
)
self.wait(3)
stats[1].to_edge(RIGHT)
self.play(
FadeOut(stats[0]),
self.teacher.change, "raise_left_hand", stats[1],
FadeIn(stats[1], shift=0.5 * UP),
RemovePiCreatureBubble(self.students[0]),
)
self.play(ShowCreationThenFadeAround(stats[1][1][1]))
self.play_student_changes(
"pondering", "thinking", "confused",
look_at=stats[1]
)
self.wait()
self.student_says(
generate_answer("\\text{ is} \\\\ \\text{a little over } 50\\%"),
bubble_config={"width": 4, "height": 3},
index=1,
target_mode="speaking",
run_time=1,
added_anims=[
self.students[2].change, "erm", goal,
self.teacher.change, "happy", self.students[1].eyes,
]
)
self.wait(2)
self.play(
FadeOut(stats[1], 0.5 * UP),
FadeIn(stats[2], 0.5 * UP),
RemovePiCreatureBubble(self.students[1]),
self.teacher.change, "raise_right_hand", stats[2],
self.change_students(*3 * ["pondering"], look_at=stats[2])
)
self.play(ShowCreationThenFadeAround(stats[2][1][1]))
self.wait(2)
self.student_says(
generate_answer("\\approx \\frac{1}{100}"),
bubble_config={"width": 4, "height": 3},
index=0,
target_mode="tease",
run_time=1,
)
self.look_at(self.students[0].bubble.content)
self.wait(2)
stats[3].to_edge(RIGHT)
self.play(
FadeOut(stats[2], 0.5 * UP),
FadeIn(stats[3], 0.5 * UP),
self.teacher.change, "raise_left_hand",
RemovePiCreatureBubble(self.students[0]),
*(ApplyMethod(pi.look_at, stats[3]) for pi in self.pi_creatures)
)
self.play(ShowCreationThenFadeAround(stats[3][1][1]))
self.play(
ShowCreationThenFadeAround(
stats[3][3][1],
surrounding_rectangle_config={"color": TEAL},
),
self.teacher.change, "tease", stats[3]
)
self.play_student_changes(
"pondering", "thinking", "confused",
look_at=self.teacher.get_bottom(),
)
self.wait(2)
self.student_says(
generate_answer("\\text{ is} \\\\ \\text{a little below } 50\\%"),
bubble_config={"width": 4, "height": 3},
index=1,
target_mode="speaking",
run_time=1,
added_anims=[
self.students[0].change, "erm", goal,
self.students[2].change, "confused", goal,
self.teacher.change, "happy", self.students[1].eyes,
]
)
self.wait(2)
self.play_student_changes(
"thinking", "hooray", "thinking",
look_at=self.students[1].bubble.content,
)
self.wait(3)
class QuickEstimatesAndMisconceptions(Scene):
def construct(self):
titles = VGroup(
OldTexText("Quick\\\\estimations"),
OldTexText("Combating\\\\misconceptions"),
)
for title, u in zip(titles, [-1, 1]):
title.set_x(u * FRAME_WIDTH / 4)
titles.to_edge(UP, buff=MED_SMALL_BUFF)
circles = VGroup(
Circle(color=BLUE),
Circle(color=RED),
)
circles[1].flip()
circles.set_height(4)
circles.set_stroke(width=3)
circles.set_fill(opacity=0.5)
for circle, title, u in zip(circles, titles, [-1, 1]):
circle.set_x(u)
title.set_color(
interpolate_color(circle.get_color(), WHITE, 0.5)
)
title.next_to(circle, UP)
title.shift(u * RIGHT)
self.play(
LaggedStartMap(FadeIn, titles, shift=0.2 * UP),
LaggedStartMap(DrawBorderThenFill, circles),
run_time=1.5,
)
self.wait()
arrow = OldTex("\\leftrightarrow", font_size=72)
arrow.move_to(circles)
self.play(
circles[0].next_to, arrow, LEFT,
circles[1].next_to, arrow, RIGHT,
titles[0].shift, 0.7 * LEFT,
titles[1].shift, 0.7 * RIGHT,
GrowFromCenter(arrow),
)
self.wait(2)
self.play(
FadeOut(arrow, DOWN),
circles[0].shift, 2.0 * RIGHT,
circles[1].shift, 2.0 * LEFT,
titles[0].shift, 1.0 * RIGHT,
titles[1].shift, 1.0 * LEFT,
)
self.wait()
titles[1].save_state()
self.play(
FadeOut(titles[0]),
FadeOut(circles[0]),
titles[1].match_x, circles[1]
)
self.wait()
circles[0].save_state()
titles[0].save_state()
circles[0].next_to(circles[1], LEFT, MED_LARGE_BUFF)
titles[0].next_to(circles[0], UP)
self.play(
FadeIn(titles[0]),
FadeIn(circles[0]),
)
self.wait()
bayes_factor = OldTexText("Bayes\\\\factor", font_size=72)
bayes_factor.move_to(circles[0])
self.play(Write(bayes_factor))
self.wait()
restoration_group = VGroup(circles[0], titles[0], titles[1])
self.add(restoration_group, bayes_factor)
self.play(
bayes_factor.move_to, VGroup(circles[0].saved_state, circles[1]),
LaggedStartMap(Restore, restoration_group)
)
self.wait()
class WhatDoYouTellThem(Scene):
def construct(self):
text = OldTexText("What do you tell them?", font_size=72)
text.set_color(BLUE)
self.play(Write(text))
self.wait(5)
class AccuracyImage(Scene):
def construct(self):
sens = 90
spec = 91
stats = VGroup(
OldTexText("Sensitivity: ", f"{sens}\\%"),
OldTexText("Specificity: ", f"{spec}\\%"),
)
stats.arrange(DOWN, buff=0.25, aligned_edge=LEFT)
for stat, color in zip(stats, [GREEN_B, GREY_B]):
stat[0].set_color(color)
stat[1].align_to(stats[0][1], LEFT)
rect = SurroundingRectangle(stats, buff=0.2)
rect.set_fill(GREY_E, 1)
rect.set_stroke(GREY_B, 2)
stats.add_to_back(rect)
self.add(stats)
class SamplePopulation10PercentPrevalence(Scene):
def construct(self):
# Setup test accuracy figures
accuracy_figures = VGroup(
OldTexText(
"90\\% Sensitivity,", " 10\\% False negative rate",
font_size=36
),
OldTexText(
"91\\% Specificity,", " 9\\% False positive rate",
font_size=36
),
)
accuracy_figures.arrange(RIGHT, buff=LARGE_BUFF)
accuracy_figures.to_edge(UP)
for color, text in zip([YELLOW, GREY], accuracy_figures):
text.add(Underline(text, color=color, stroke_width=2))
# Show population
population = VGroup(*[WomanIcon() for x in range(100)])
population.arrange_in_grid(fill_rows_first=False)
population.set_height(5)
population.next_to(accuracy_figures, DOWN, LARGE_BUFF)
cancer_cases = population[:10]
healthy_cases = population[10:]
cancer_cases.set_fill(YELLOW)
healthy_cases.set_fill(GREY)
population.generate_target()
reordered_pop = VGroup(*population)
reordered_pop.shuffle()
for m1, m2 in zip(reordered_pop, population.target):
m1.move_to(m2)
population.target[:10].next_to(accuracy_figures[0], DOWN, MED_LARGE_BUFF)
population.target[10:].next_to(accuracy_figures[1], DOWN, MED_LARGE_BUFF)
pop_words = OldTexText("100", " patients")
wc_words = OldTexText("10", " with cancer")
wo_words = OldTexText("90", " without cancer")
pop_words.next_to(population, DOWN)
wc_words.next_to(population.target[:10], DOWN)
wo_words.next_to(population.target[10:], DOWN)
for words in wc_words, wo_words:
words.save_state()
words[0].replace(pop_words[0], stretch=True)
words[1].replace(pop_words[1], stretch=True)
words.set_opacity(0)
title = OldTexText("Picture a concrete population", font_size=72)
title.to_edge(UP)
self.add(title)
self.play(
FadeIn(population, lag_ratio=0.05, run_time=3),
FadeIn(pop_words),
)
self.wait()
self.play(
MoveToTarget(population, run_time=2),
Restore(wc_words),
Restore(wo_words),
FadeOut(pop_words),
title.shift, 0.25 * UP,
)
self.wait()
# Show test stats
self.play(
FadeOut(title, shift=UP),
FadeIn(accuracy_figures[0], 0.5 * UP)
)
# Show test results
c_boxes = VGroup(*(
SurroundingRectangle(icon, buff=0)
for icon in cancer_cases
))
h_boxes = VGroup(*(
SurroundingRectangle(icon, buff=0)
for icon in healthy_cases
))
all_boxes = VGroup(c_boxes, h_boxes)
all_boxes.set_stroke(width=3)
c_boxes[:9].set_stroke(GREEN)
c_boxes[9:].set_stroke(RED)
h_boxes.set_stroke(RED)
false_positives = healthy_cases[0:80:10]
false_positive_boxes = h_boxes[0:80:10]
false_positive_boxes.set_stroke(GREEN)
for n, box in enumerate(c_boxes):
tex = "+" if n < 9 else "-"
sign = OldTex(tex, font_size=36)
sign.next_to(box, RIGHT, SMALL_BUFF)
sign.match_color(box)
box.add(sign)
for box in false_positive_boxes:
sign = OldTex("+", font_size=36)
sign.next_to(box, UP, SMALL_BUFF)
sign.match_color(box)
box.add(sign)
for i, boxes in (0, c_boxes), (1, h_boxes):
if i == 1:
self.play(FadeIn(accuracy_figures[1]))
self.play(ShowCreationThenFadeOut(SurroundingRectangle(
accuracy_figures[i][i],
buff=SMALL_BUFF,
stroke_color=GREEN,
)))
self.wait()
self.play(ShowIncreasingSubsets(boxes))
self.wait()
for icon, box in zip(cancer_cases, c_boxes):
icon.add(box)
for icon, box in zip(healthy_cases, h_boxes):
icon.add(box)
self.remove(all_boxes)
self.add(population)
# Filter down to positive cases
new_wc_words = OldTexText("9 ", "with cancer")
new_wo_words = OldTexText("8 ", "without cancer")
for nw, w in (new_wc_words, wc_words), (new_wo_words, wo_words):
nw[0].set_color(GREEN)
nw.move_to(w)
self.play(
cancer_cases[:9].move_to, cancer_cases,
FadeOut(cancer_cases[9:]),
ReplacementTransform(wc_words, new_wc_words),
)
self.wait()
self.play(
false_positives.move_to, healthy_cases,
FadeOut(VGroup(*(
case for case in healthy_cases
if case not in false_positives
))),
ReplacementTransform(wo_words, new_wo_words),
)
self.wait()
# Rearrange true positives
false_positives.generate_target()
false_positives.target.shift(DOWN)
true_positives = cancer_cases[:9]
true_positives.generate_target()
for case in true_positives.target:
box = case[-1]
sign = box[-1]
sign.next_to(case[:-1], UP, SMALL_BUFF)
true_positives.target.arrange(
RIGHT,
buff=get_norm(false_positives[0].get_right() - false_positives[1].get_left()),
)
true_positives.target.match_y(false_positives.target)
true_positives.target.match_x(new_wc_words)
self.play(
MoveToTarget(true_positives),
MoveToTarget(false_positives),
new_wc_words.next_to, true_positives.target, DOWN,
new_wo_words.next_to, false_positives.target, DOWN,
)
self.wait()
# Show final fraction
answer = OldTex(
"{9 \\over 9 + 8} \\approx 0.53",
font_size=72,
)[0]
answer.next_to(accuracy_figures, DOWN, LARGE_BUFF)
nine1 = new_wc_words[0].copy()
nine2 = new_wc_words[0].copy()
eight = new_wo_words[0].copy()
self.play(
nine1.replace, answer[0],
nine2.replace, answer[2],
eight.replace, answer[4],
Write(answer[1:5:2]),
)
self.wait()
self.play(Write(answer[5:]))
self.wait()
class NinePercentOfNinety(Scene):
def construct(self):
mob = OldTex("(0.09)(90) = 8.1", tex_to_color_map={"8.1": GREEN})
mob.scale(2)
self.add(mob)
class MoreExamples(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"More examples!", target_mode="hooray",
added_anims=[self.change_students("tired", "erm", "happy", run_time=2)]
)
self.wait(3)
class SamplePopulationOneInThousandPrevalence(Scene):
def construct(self):
# Add prevalence title
titles = VGroup(*(
OldTexText(
f"What if prevalence is {n} in {k}?",
tex_to_color_map={
n: YELLOW,
k: GREY_B,
}
)
for n, k in [("{1}", "{1,000}"), ("{10}", "{10,000}")]
))
titles.to_edge(UP)
self.add(titles[0])
# Show population
dots1k, dots10k = [
VGroup(*(Dot() for x in range(n))).set_fill(GREY_D)
for n in [1000, 10000]
]
dots1k[:1].set_fill(YELLOW)
dots10k[:10].set_fill(YELLOW)
for dots, n, m in [(dots1k, 20, 50), (dots10k, 100, 100)]:
sorter = VGroup(*dots)
sorter.shuffle()
sorter.arrange_in_grid(n, m, buff=SMALL_BUFF)
sorter.set_width(FRAME_WIDTH - 1)
if sorter.get_height() > 6:
sorter.set_height(6)
sorter.to_edge(DOWN)
self.play(FadeIn(dots1k, lag_ratio=0.05, run_time=2))
self.wait()
self.play(
Transform(dots1k, dots10k[0::10]),
)
self.play(
FadeIn(dots10k),
ReplacementTransform(titles[0][0::2], titles[1][0::2]),
FadeOut(titles[0][1::2], 0.5 * UP),
FadeIn(titles[1][1::2], 0.5 * UP),
)
self.remove(dots1k)
# Split the group
cancer_cases = dots10k[:10]
cancer_cases.generate_target()
cancer_cases.target.arrange_in_grid(
buff=cancer_cases[0].get_width() / 2,
)
cancer_cases.target.set_height(2)
cancer_cases.target.set_y(0)
cancer_cases.target.to_edge(LEFT, buff=LARGE_BUFF)
non_cancer_cases = dots10k[10:]
non_cancer_cases.generate_target()
non_cancer_cases.target.to_edge(RIGHT)
c_count = titles[1][1].copy()
c_count.generate_target()
c_count.target.next_to(cancer_cases.target, UP, MED_LARGE_BUFF)
nc_count = Integer(9990)
nc_count.set_color(GREY_B)
nc_count.set_opacity(0)
nc_count.move_to(titles[1][3])
self.play(
MoveToTarget(cancer_cases),
MoveToTarget(non_cancer_cases),
MoveToTarget(c_count),
nc_count.set_opacity, 1,
nc_count.next_to, non_cancer_cases.target, UP,
FadeOut(titles[1]),
)
self.wait()
# Show test results
tp_cases = cancer_cases[:9]
fp_cases = VGroup(*random.sample(list(non_cancer_cases), 900))
for case in it.chain(tp_cases, fp_cases):
box = SurroundingRectangle(
case, buff=0.1 * case.get_width()
)
box.set_stroke(GREEN, 3)
case.box = box
tn_cases = VGroup(*(
case for case in non_cancer_cases if case not in fp_cases
))
tp_label = OldTexText("$9$ True Positives")
tp_label.set_color(GREEN)
tp_label.move_to(c_count)
tp_label.shift_onto_screen()
fp_label = OldTexText("$\\sim 900$ False Positives")
fp_label.set_color(GREEN_D)
fp_label.move_to(nc_count)
self.play(
FadeOut(c_count),
FadeIn(tp_label),
LaggedStart(*(
ShowCreation(case.box)
for case in tp_cases
)),
cancer_cases[9].set_opacity, 0.25
)
self.wait()
self.play(
FadeOut(nc_count),
FadeIn(fp_label),
LaggedStart(*(
ShowCreation(case.box)
for case in fp_cases
), lag_ratio=0.001),
tn_cases.set_opacity, 0.25,
run_time=2,
)
self.wait()
for case in it.chain(tp_cases, fp_cases):
case.add(case.box)
# Organize false positives
center = fp_cases.get_center()
fp_cases.sort(lambda p: get_norm(p - center))
fp_cases.generate_target()
fp_cases.target.arrange_in_grid(
buff=fp_cases[0].get_width() / 4,
)
fp_cases.target.set_height(6)
fp_cases.target.to_corner(DR)
new_center = fp_cases.target.get_center()
fp_cases.target.sort(lambda p: get_norm(p - new_center))
self.play(
MoveToTarget(fp_cases, run_time=4),
FadeOut(tn_cases, run_time=1),
FadeOut(cancer_cases[9]),
)
self.wait()
# Final fraction
final_frac = OldTex(
"{{9} \\over {9} + {900}} \\approx 0.01",
tex_to_color_map={
"{9}": GREEN,
"{900}": GREEN_D,
}
)
final_frac.scale(1.5)
final_frac.next_to(tp_cases, DOWN, LARGE_BUFF)
final_frac.to_edge(LEFT, LARGE_BUFF)
self.play(FadeIn(final_frac, lag_ratio=0.2))
self.wait()
class AltShowUpdatingPrior(Scene):
def construct(self):
N = 100
post_denom = 11
N_str = "{:,}".format(N)
# Show prior
woman = WomanIcon()
population = VGroup(*[woman.copy() for x in range(N)])
population.arrange_in_grid()
population.set_fill(GREY)
population[0].set_fill(YELLOW)
population.set_height(5)
prior_prob = OldTexText("1", " in ", N_str)
prior_prob.set_color_by_tex("1", YELLOW)
prior_prob.set_color_by_tex(N_str, GREY_B)
prior_prob.next_to(population, UP, MED_LARGE_BUFF)
prior_brace = Brace(prior_prob, UP, buff=SMALL_BUFF)
prior_words = prior_brace.get_text("Prior")
prior_words.add_updater(lambda m: m.next_to(prior_brace, UP, SMALL_BUFF))
thousand_part = prior_prob.get_part_by_tex(N_str)
pop_count = Integer(N, edge_to_fix=UL)
pop_count.replace(thousand_part)
pop_count.match_color(thousand_part)
pop_count.set_value(0)
prior_prob.replace_submobject(2, pop_count)
VGroup(population, prior_prob, prior_brace, prior_words).to_corner(UL)
self.add(prior_prob)
# Before word
before_words = OldTexText(
"Probability of having the disease\\\\ ",
"\\emph{before} taking a test"
)
before_words.set_color(BLUE_B)
before_words.next_to(prior_words, RIGHT, buff=3, aligned_edge=UP)
before_arrow1 = Arrow(before_words[0][0].get_left(), prior_prob.get_right() + MED_SMALL_BUFF * RIGHT)
before_arrow2 = Arrow(before_words[0][0].get_left(), prior_words.get_right())
before_arrow1.match_color(before_words)
before_arrow2.match_color(before_words)
self.play(
FadeIn(before_words, lag_ratio=0.1),
GrowArrow(before_arrow1),
ShowIncreasingSubsets(population, run_time=2),
ChangeDecimalToValue(pop_count, len(population), run_time=2),
)
self.wait()
self.play(
GrowFromCenter(prior_brace),
FadeIn(prior_words, shift=0.5 * UP),
ReplacementTransform(before_arrow1, before_arrow2)
)
self.wait()
# Update arrow
update_arrow = Arrow(2 * LEFT, 2 * RIGHT)
update_arrow.set_thickness(0.1)
update_arrow.center()
update_arrow.match_y(pop_count)
update_words = OldTexText("See positive test", tex_to_color_map={"positive": GREEN})
update_words.next_to(update_arrow, UP, SMALL_BUFF)
low_update_words = OldTexText("Update probability", font_size=36)
low_update_words.next_to(update_arrow, DOWN, MED_SMALL_BUFF)
# Posterior
post_pop = population[:post_denom].copy()
post_pop.arrange_in_grid(
buff=get_norm(population[1].get_left() - population[0].get_right())
)
post_pop.match_height(population)
post_pop.next_to(
update_arrow, RIGHT,
buff=abs(population.get_right()[0] - update_arrow.get_left()[0])
)
post_pop.align_to(population, UP)
def give_pop_plusses(pop):
for icon in pop:
plus = OldTex("+")
plus.set_color(GREEN)
plus.set_width(icon.get_width() / 2)
plus.move_to(icon.get_corner(UR))
icon.add(plus)
give_pop_plusses(post_pop)
post_prob = prior_prob.copy()
post_prob[2].set_value(post_denom)
post_prob.next_to(post_pop, UP, buff=MED_LARGE_BUFF)
roughly = OldTexText("(roughly)", font_size=24)
roughly.next_to(post_prob, RIGHT, buff=0.2)
post_prob[2].set_value(0)
self.play(
FadeIn(update_words, lag_ratio=0.2),
FadeOut(before_words),
ReplacementTransform(before_arrow2, update_arrow, path_arc=30 * DEGREES),
FadeIn(low_update_words, lag_ratio=0.2),
)
self.add(post_prob)
self.play(
ShowIncreasingSubsets(post_pop, run_time=1),
ChangeDecimalToValue(post_prob[2], post_denom, run_time=1),
FadeIn(roughly),
)
self.wait()
post_brace = Brace(post_prob, UP, buff=SMALL_BUFF)
post_words = post_brace.get_text("Posterior")
post_words.add_updater(lambda m: m.next_to(post_brace, UP, SMALL_BUFF))
post_words.update(0)
self.play(
GrowFromCenter(post_brace),
FadeIn(post_words, shift=0.5 * UP)
)
self.wait()
post_group = VGroup(
update_arrow, update_words,
post_pop, post_prob, post_brace, post_words,
)
post_group.save_state()
return
# Change prior and posterior
pop100, pop11, pop10, pop2 = pops = [
VGroup(*[woman.copy() for x in range(n)])
for n in [100, 11, 10, 2]
]
for pop in pops:
pop.arrange_in_grid()
pop.set_fill(GREY)
pop[0].set_fill(YELLOW)
pop.scale(
post_pop[0].get_height() / pop[0].get_height()
)
pop100.replace(population)
pop11.move_to(post_pop, UP)
pop11.shift(0.2 * LEFT)
pop10.move_to(population, UP)
pop10.shift(0.4 * LEFT)
pop2.move_to(post_pop, UP)
pop2.shift(0.3 * LEFT)
give_pop_plusses(pop11)
give_pop_plusses(pop2)
def replace_population_anims(old_pop, new_pop, count, brace):
count.set_value(len(new_pop))
brace.generate_target()
brace.target.match_width(
Line(brace.get_left(), count.get_right()),
about_edge=LEFT,
stretch=True,
)
count.set_value(len(old_pop))
return [
FadeOut(old_pop, lag_ratio=0.1),
ShowIncreasingSubsets(new_pop),
ChangeDecimalToValue(count, len(new_pop)),
MoveToTarget(brace)
]
self.play(
*replace_population_anims(population, pop100, prior_prob[2], prior_brace)
)
self.play(
*replace_population_anims(post_pop, pop11, post_prob[2], post_brace),
)
self.wait(2)
self.play(
*replace_population_anims(pop100, pop10, prior_prob[2], prior_brace),
prior_words.shift, 0.1 * LEFT
)
self.play(
*replace_population_anims(pop11, pop2, post_prob[2], post_brace)
)
self.wait(2)
class NewContrastThreeContexts(Scene):
def construct(self):
# Background
bg_rect = FullScreenFadeRectangle()
bg_rect.set_fill(GREY_E, 1)
self.add(bg_rect)
# Scene templates
screens = VGroup(*(
ScreenRectangle() for x in range(3)
))
screens.set_stroke(WHITE, 2)
screens.set_fill(BLACK, 1)
screens.arrange(DOWN, buff=LARGE_BUFF)
screens.set_height(FRAME_HEIGHT - 1)
screens.next_to(ORIGIN, RIGHT)
self.add(screens)
# Prevalence values
dots_template = VGroup(*(Dot() for x in range(1000)))
dots_template.arrange_in_grid(20, 50, buff=SMALL_BUFF)
dots_template.set_fill(GREY_B)
dot_groups = VGroup()
for screen, n in zip(screens, [1, 10, 100]):
dots = dots_template.copy()
dots.match_width(screen)
dots.scale(0.9)
dots.move_to(screen, DOWN)
dots.shift(0.1 * UP)
for dot in random.sample(list(dots), n):
dot.set_fill(YELLOW)
dot_groups.add(dots)
prevalence_labels = VGroup(
OldTexText("Prevalence: ", "0.1\\%"),
OldTexText("Prevalence: ", "1\\%"),
OldTexText("Prevalence: ", "10\\%"),
)
for label, dots in zip(prevalence_labels, dot_groups):
label.scale(0.75)
label[1].set_color(YELLOW)
label.next_to(dots, UP, buff=0.15)
self.add(prevalence_labels)
self.add(dot_groups)
# Words
words = VGroup(
OldTexText("Same", " test"),
OldTexText("Same", " accuracy"),
OldTexText("Same", " result"),
)
words.scale(1.5)
words.arrange(DOWN, aligned_edge=LEFT, buff=MED_LARGE_BUFF)
words.to_edge(LEFT)
words.set_stroke(BLACK, 3, background=True)
for word in words[:2]:
self.add(word)
self.wait()
# Show receiving results
def get_positive_result():
woman = WomanIcon()
clipboard = SVGMobject(
"clipboard",
stroke_width=0,
fill_color=interpolate_color(GREY_BROWN, WHITE, 0.2)
)
clipboard.set_width(1)
clipboard.next_to(woman, LEFT)
content = OldTexText("+\\\\", "Cancer\\\\detected")
content[0].scale(2, about_edge=DOWN)
content[0].set_color(GREEN)
content[0].set_stroke(GREEN, 3)
content[0].shift(SMALL_BUFF * UP)
content.set_width(0.7 * clipboard.get_width())
content.move_to(clipboard)
content.shift(SMALL_BUFF * DOWN)
clipboard.add(content)
result = VGroup(woman, clipboard)
result.scale(0.7)
return result
globals()['get_positive_result'] = get_positive_result
positive_results = VGroup(*(
get_positive_result() for screen in screens
))
positive_results.generate_target()
positive_results.set_opacity(0)
for screen, result in zip(screens, positive_results.target):
result.set_height(screen.get_height() * 0.5)
result.next_to(screen, RIGHT, MED_LARGE_BUFF, aligned_edge=DOWN)
result.shift(0.25 * UP)
self.add(words[2])
self.play(MoveToTarget(positive_results))
self.wait()
# Different results
probs = VGroup(*(
Integer(0, unit="\\%").next_to(result, UP)
for result in positive_results
))
probs.set_fill(GREEN)
result_change_anims = [
ChangeDecimalToValue(probs[0], 1),
ChangeDecimalToValue(probs[1], 9),
ChangeDecimalToValue(probs[2], 53),
UpdateFromAlphaFunc(
Mobject(),
lambda m, a, probs=probs: probs.set_opacity(a),
remover=True,
),
]
# Odds
prior_probs = VGroup(*(pl[1] for pl in prevalence_labels))
prior_odds = VGroup(
OldTexText("1:999"),
OldTexText("1:99"),
OldTexText("1:9"),
)
prior_odds.set_color(YELLOW)
for po, pp in zip(prior_odds, prior_probs):
po.match_height(pp)
po.scale(0.8)
po.move_to(pp, LEFT)
post_odds = VGroup(
OldTexText("10:999"),
OldTexText("10:99"),
OldTexText("10:9"),
)
for po, prob in zip(post_odds, probs):
po.match_color(prob)
po.match_height(prob)
po.scale(0.8)
po.move_to(prob, LEFT)
# Show updates
arrows = VGroup(*(
Arrow(
prior.get_corner(UR), post.get_corner(UL),
buff=0.1,
path_arc=-45 * DEGREES,
)
for prior, post in zip(prior_odds, post_odds)
))
arrows.set_color(BLUE)
# What test accuracy does
ta_words = VGroup(
OldTexText("Test", " accuracy"),
OldTexText("\\emph{alone} ", "does not"),
OldTexText("determine", "."),
OldTexText("\\,", "your chances"),
)
ta_words[2][1].set_opacity(0)
ta_words[1].set_color_by_tex("not", RED)
up_words = VGroup(
OldTexText("Test", " accuracy"),
OldTexText("determine", "s"),
OldTexText("how", " your chances"),
OldTexText("are", " \\emph{updated}"),
)
up_words[3][1].set_color(BLUE)
up_words[3].shift(SMALL_BUFF * UP)
up_words[0].shift(SMALL_BUFF * DOWN)
for group in ta_words, up_words:
group.arrange(DOWN, buff=0.3, aligned_edge=LEFT)
group.scale(1.5)
group.to_edge(LEFT)
group.set_stroke(BLACK, 3, background=True)
self.play(*result_change_anims)
self.play(
FadeOut(words[0][0]),
FadeOut(words[1][0]),
FadeOut(words[2]),
ReplacementTransform(words[0][1], ta_words[0][0]),
ReplacementTransform(words[1][1], ta_words[0][1]),
LaggedStartMap(FadeIn, ta_words[1:]),
)
self.add(ta_words)
self.wait()
self.play(
FadeOut(prior_probs, 0.25 * UP),
FadeOut(probs, 0.25 * UP),
FadeIn(prior_odds, 0.25 * UP),
FadeIn(post_odds, 0.25 * UP),
)
self.play(
ReplacementTransform(ta_words[0], up_words[0]),
ReplacementTransform(ta_words[2], up_words[1]),
FadeIn(up_words[2][0], scale=2),
ReplacementTransform(ta_words[3][1], up_words[2][1]),
FadeOut(ta_words[1], scale=0.5),
)
self.play(
Write(up_words[3]),
LaggedStartMap(DrawBorderThenFill, arrows),
)
self.wait()
class BayesFactor(Scene):
def construct(self):
# Test sensitivity
woman = WomanIcon()
bc_pop = VGroup(*[woman.copy() for x in range(100)])
bc_pop.arrange_in_grid(h_buff=1.5, v_buff=1)
bc_pop.set_height(4)
bc_pop.next_to(ORIGIN, LEFT, MED_LARGE_BUFF)
bc_rect = SurroundingRectangle(bc_pop, buff=0.15)
bc_rect.set_stroke(YELLOW, 2)
with_bc_label = OldTexText(
"Patients with\\\\breast cancer",
font_size=36,
color=bc_rect.get_color()
)
with_bc_label.next_to(bc_rect, UP)
bc_pop.generate_target()
bc_signs = VGroup()
for n, icon in enumerate(bc_pop.target):
if n < 90:
sign = OldTex("+", color=GREEN)
icon.set_color(GREEN)
else:
sign = OldTex("-", color=RED)
icon.set_color(RED)
sign.match_width(icon)
sign.move_to(icon.get_corner(UR), LEFT)
bc_signs.add(sign)
sens_brace = Brace(bc_pop[:90], LEFT, buff=MED_SMALL_BUFF)
sens_word = sens_brace.get_text("90\\% Sens.")
sens_word.set_color(GREEN)
fnr_brace = Brace(bc_pop[90:], LEFT, buff=MED_SMALL_BUFF)
fnr_word = fnr_brace.get_text("10\\% FNR")
fnr_word.set_color(RED_E)
bc_group = VGroup(
with_bc_label,
bc_rect,
bc_pop,
bc_signs,
sens_brace,
sens_word,
fnr_brace,
fnr_word,
)
# Specificity (too much copy paste)
nc_pop = bc_pop.copy()
nc_pop.next_to(ORIGIN, RIGHT, MED_LARGE_BUFF)
nc_rect = SurroundingRectangle(nc_pop, buff=0.15)
nc_rect.set_stroke(GREY_B, 2)
without_bc_label = OldTexText(
"Patients without\\\\breast cancer",
font_size=36,
color=nc_rect.get_color()
)
without_bc_label.next_to(nc_rect, UP)
nc_pop.generate_target()
nc_signs = VGroup()
for n, icon in enumerate(nc_pop.target):
if 0 < n < 10:
sign = OldTex("+", color=GREEN)
icon.set_color(GREEN)
else:
sign = OldTex("-", color=RED)
icon.set_color(RED)
sign.match_width(icon)
sign.move_to(icon.get_corner(UR), LEFT)
nc_signs.add(sign)
spec_brace = Brace(nc_pop[10:], RIGHT, buff=MED_SMALL_BUFF)
spec_word = spec_brace.get_text("91\\% Spec.")
spec_word.set_color(RED)
fpr_brace = Brace(nc_pop[:10], RIGHT, buff=MED_SMALL_BUFF)
fpr_word = fpr_brace.get_text("9\\% FPR")
fpr_word.set_color(GREEN_D)
nc_group = VGroup(
without_bc_label,
nc_rect,
nc_pop,
nc_signs,
spec_brace,
spec_word,
fpr_brace,
fpr_word,
)
# Draw groups
self.play(LaggedStart(
FadeIn(with_bc_label),
ShowCreation(bc_rect),
ShowIncreasingSubsets(bc_pop),
FadeIn(without_bc_label),
ShowCreation(nc_rect),
ShowIncreasingSubsets(nc_pop),
))
self.play(LaggedStart(
MoveToTarget(bc_pop),
FadeIn(bc_signs, lag_ratio=0.02),
GrowFromCenter(sens_brace),
FadeIn(sens_word, shift=0.2 * LEFT),
GrowFromCenter(fnr_brace),
FadeIn(fnr_word, shift=0.2 * LEFT),
))
self.play(LaggedStart(
MoveToTarget(nc_pop),
FadeIn(nc_signs, lag_ratio=0.02),
GrowFromCenter(spec_brace),
FadeIn(spec_word, shift=0.2 * RIGHT),
GrowFromCenter(fpr_brace),
FadeIn(fpr_word, shift=0.2 * RIGHT),
))
self.wait()
groups = VGroup(bc_group, nc_group)
# Highlight relevant parts
fade_rects = VGroup(*(BackgroundRectangle(group) for group in groups))
fade_rects.set_fill(BLACK, 0.8)
self.play(FadeIn(fade_rects[1]))
self.play(LaggedStart(*(
ShowCreationThenFadeOut(Underline(word))
for word in [sens_word, fnr_word]
), lag_ratio=0.4))
self.play(
FadeIn(fade_rects[0]),
FadeOut(fade_rects[1]),
)
self.play(LaggedStart(*(
ShowCreationThenFadeOut(Underline(word))
for word in [spec_word, fpr_word]
), lag_ratio=0.4))
self.wait()
self.play(FadeOut(fade_rects[0]))
# None of these are your answer
title = OldTex(
"\\text{None of these tell you }",
"P(\\text{Cancer} \\,|\\, +)",
tex_to_color_map={
"\\text{Cancer}": YELLOW,
"+": GREEN,
},
font_size=72,
)
title.to_edge(UP)
title_underline = Underline(title)
self.play(
FadeIn(title, lag_ratio=0.1),
groups.to_edge, DOWN,
)
self.play(ShowCreation(title_underline))
self.wait()
title.add(title_underline)
# Ask about update strength
question = OldTexText("How strongly\\\\does it update?")
question.set_height(1)
question.to_corner(UL)
question.save_state()
question.replace(title, 1)
question.set_opacity(0)
self.play(
Restore(question),
title.replace, question.saved_state, 0,
title.set_opacity, 0,
)
self.remove(title)
self.wait()
# Write Bayes factor
frac = VGroup(
sens_word.copy(),
OldTex("\\qquad \\over \\qquad"),
fpr_word.copy(),
)
frac[1].match_width(frac[0], stretch=True)
frac.arrange(DOWN, SMALL_BUFF)
frac.next_to(question, RIGHT, LARGE_BUFF)
mid_rhs = OldTex(
"= {P(+ \\,|\\, \\text{Cancer}) \\over P(+ \\,|\\, \\text{No cancer})}",
tex_to_color_map={
"+": GREEN,
"\\text{Cancer}": YELLOW,
"\\text{No cancer}": GREY_B,
}
)
mid_rhs.next_to(frac, RIGHT)
rhs = OldTex("= 10", font_size=72)
rhs.next_to(mid_rhs, RIGHT)
for part in frac[0::2]:
part.save_state()
frac[0].replace(sens_word)
frac[2].replace(fpr_word)
s_rect = SurroundingRectangle(frac[0])
self.play(ShowCreation(s_rect))
self.play(
Restore(frac[0]),
s_rect.move_to, frac[0].saved_state,
s_rect.set_opacity, 0,
Write(frac[1]),
Restore(frac[2]),
)
self.wait(2)
self.play(Write(mid_rhs))
self.wait()
self.play(Write(rhs))
self.wait()
# Name the Bayes factor
bf_name = OldTexText("Bayes\\\\Factor ", font_size=72)
equals = OldTex("=", font_size=72).next_to(frac, LEFT)
bf_name.next_to(equals, LEFT)
lr_name = OldTexText("Likelihood\\\\ratio")
lr_name.next_to(equals, LEFT)
self.play(
FadeOut(question, UP),
FadeIn(bf_name, UP),
FadeIn(equals, UP),
)
self.wait()
self.play(
FadeOut(bf_name, UP),
FadeIn(lr_name, UP),
)
self.wait()
self.play(
FadeIn(bf_name, DOWN),
FadeOut(lr_name, DOWN),
)
self.wait(5)
class RuleOfThumb(Scene):
def construct(self):
# Add Bayes factor
t2c = {
"+": GREEN,
"\\text{Cancer}": YELLOW,
"\\text{No cancer}": GREY_B,
"=": WHITE,
"\\over": WHITE,
"{90\\%": GREEN,
"9\\%}": GREEN,
"1\\%}": TEAL,
"{10}": GREEN,
}
frac_part = OldTex(
"""
{P(+ \\, | \\, \\text{Cancer}) \\over
P(+ \\, | \\, \\text{No cancer})}
""",
tex_to_color_map=t2c
)
frac_part.add(SurroundingRectangle(
frac_part, buff=0.1, stroke_width=1, stroke_color=GREY_B
))
ex_part = OldTex(
"\\text{e.g. } {90\\% \\over 9\\%} = {10}",
tex_to_color_map=t2c
)
ex_part.next_to(frac_part, RIGHT, LARGE_BUFF)
brace = Brace(frac_part, UP, buff=SMALL_BUFF)
bf_label = brace.get_text("Bayes factor")
bf_label.set_color(GREEN)
bf_group = VGroup(frac_part, ex_part, brace, bf_label)
bf_group.to_corner(DL)
self.add(bf_group)
# Lightbulb
bulb = Lightbulb()
condition = OldTexText("If Prior $\\ll$ 1 \\dots", tex_to_color_map={"Prior": YELLOW})
condition.next_to(bulb, RIGHT, buff=MED_LARGE_BUFF, aligned_edge=DOWN)
bulb_group = VGroup(bulb, condition)
bulb_group.center().to_edge(UP)
self.play(DrawBorderThenFill(bulb, run_time=1))
self.play(FadeIn(condition, lag_ratio=0.1))
self.wait()
# Equation
equation = OldTexText(
"Posterior", " $\\approx$ ",
"(", "Prior", ")", "(", "Bayes factor", ")",
tex_to_color_map={
"Prior": YELLOW,
"Bayes factor": GREEN,
}
)
equation.next_to(bulb_group, DOWN, LARGE_BUFF)
self.play(Write(equation[:2]), run_time=1)
self.wait()
self.play(
FadeIn(equation.get_parts_by_tex("(")),
FadeIn(equation.get_parts_by_tex(")")),
TransformFromCopy(
condition.get_part_by_tex("Prior"),
equation.get_part_by_tex("Prior")
),
TransformFromCopy(
bf_label[0],
equation.get_part_by_tex("Bayes factor"),
),
)
self.wait()
# 1% example
ex_rhs = OldTex(
"\\left({1 \\over 100}\\right)({10}) = {1 \\over 10}",
tex_to_color_map={
"1 \\over 100": YELLOW,
"{10}": GREEN,
}
)
ex_rhs.next_to(equation, DOWN, MED_LARGE_BUFF)
ex_rhs.shift(RIGHT)
ex_lhs = OldTex("{1 \\over 11} \\approx")
ex_lhs.next_to(ex_rhs, LEFT)
self.play(FadeIn(ex_rhs, DOWN))
self.wait()
self.play(Write(ex_lhs))
self.wait()
# 10% example
randy = Randolph(height=2)
randy.next_to(bf_label, UP, SMALL_BUFF)
self.play(
FadeOut(ex_lhs), FadeOut(ex_rhs),
VFadeIn(randy),
randy.change, "hesitant",
)
self.play(Blink(randy))
self.wait()
ex2_rhs = OldTex(
"(10\\%)({10}) = 100\\%",
tex_to_color_map={
"10\\%": YELLOW,
"{10}": GREEN,
"=": WHITE,
}
)
ex2_rhs.move_to(ex_rhs, LEFT)
ex2_rhs.shift(0.15 * RIGHT)
eq_index = ex2_rhs.index_of_part_by_tex("=")
self.play(
Write(ex2_rhs[:eq_index]),
randy.change, "confused",
)
self.play(Blink(randy))
self.play(Write(ex2_rhs[eq_index:]))
self.wait()
self.play(Blink(randy))
ex2_lhs = OldTex("53\\%", "\\approx")
ex2_lhs.next_to(ex2_rhs, LEFT)
ex2_lhs.align_to(equation.get_part_by_tex("\\approx"), RIGHT)
approx_part = ex2_lhs.get_part_by_tex("\\approx")
approx_part.scale(1.2, about_edge=DL)
strike = Line(DL, UR).replace(approx_part, stretch=True)
strike.set_stroke(RED, 6)
strike.stretch(0.7, 0)
strike.stretch(1.5, 1)
self.play(
Write(ex2_lhs, run_time=1),
randy.look_at, ex2_lhs,
)
self.play(
randy.change, "sad", ex2_lhs,
ShowCreation(strike, run_time=0.3)
)
self.play(Blink(randy))
self.wait()
self.play(
randy.change, "tired", ex2_lhs,
)
self.play(Blink(randy))
self.wait()
ex2 = VGroup(ex2_lhs, strike, ex2_rhs)
# This statement is actually true
morty = Mortimer()
morty.replace(randy, dim_to_match=1)
morty.to_edge(RIGHT, buff=1.5)
self.play(
VFadeIn(morty),
morty.change, "tease", equation,
FadeOut(ex2, UP),
FadeOut(VGroup(bulb, condition), UP),
equation.match_y, randy,
randy.change, "erm",
)
self.play(Blink(morty))
eq = OldTex("=")
approx = equation.get_part_by_tex("\\approx")
eq.replace(approx)
self.play(
PiCreatureSays(
morty, "This equation\\\\is precisely true!",
bubble_config={"height": 2, "width": 3},
look_at=randy.eyes,
),
GrowFromPoint(eq, morty.get_corner(UL)),
FadeOut(approx, 0.25 * DL),
randy.change, "confused", morty.eyes,
)
self.play(Blink(randy))
self.play(Blink(morty))
self.wait(3)
class ProbabilityVsOdds(Scene):
def construct(self):
# Show titles and division
titles = VGroup(
OldTexText("Probability"),
OldTexText("Odds"),
)
for title, u in zip(titles, [-1, 1]):
title.scale(1.5)
title.to_edge(UP)
title.set_x(FRAME_WIDTH * u / 4)
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.next_to(titles, DOWN, SMALL_BUFF)
h_line.set_x(0)
v_line = Line(UP, DOWN)
v_line.set_height(FRAME_HEIGHT)
v_line.center()
VGroup(h_line, v_line).set_stroke(GREY, 2)
titles.save_state()
for title in titles:
title.set_x(0)
titles[1].set_opacity(0)
self.add(titles)
self.wait()
self.play(
Restore(titles),
ShowCreation(v_line),
)
self.play(ShowCreation(h_line))
self.wait()
# Function definitions
def get_people_row(n_all, n_pos=1):
icon = SVGMobject("person")
icon.set_fill(GREY)
icon.set_stroke(WHITE, 1)
icon.set_height(1)
people = VGroup(*(icon.copy() for x in range(n_all)))
people.arrange(RIGHT, buff=SMALL_BUFF)
people[:n_pos].set_fill(YELLOW)
return people
def get_prob_counts(people, n_pos, n_all):
pos_brace = Brace(people[:n_pos], UP, buff=SMALL_BUFF)
all_brace = Brace(people, DOWN, buff=SMALL_BUFF)
pos_label = Integer(n_pos, color=YELLOW)
all_label = Integer(n_all)
pos_label.next_to(pos_brace, UP)
all_label.next_to(all_brace, DOWN)
return VGroup(
VGroup(pos_brace, pos_label),
VGroup(all_brace, all_label),
)
def get_odds_counts(people, n_pos, n_neg):
pos_brace = Brace(people[:n_pos], UP, buff=SMALL_BUFF)
neg_brace = Brace(people[n_pos:], UP, buff=SMALL_BUFF)
pos_label = Integer(n_pos, color=YELLOW)
neg_label = Integer(n_neg, color=GREY_B)
pos_label.next_to(pos_brace, UP)
neg_label.next_to(neg_brace, UP)
return VGroup(
VGroup(pos_brace, pos_label),
VGroup(neg_brace, neg_label),
)
def get_prob_label(n_pos, n_all):
result = VGroup(
Integer(n_pos, color=YELLOW),
OldTex("/"),
Integer(n_all),
)
result.scale(1.5)
result.arrange(RIGHT, buff=0.1)
return result
def get_odds_label(n_pos, n_neg):
result = VGroup(
Integer(n_pos, color=YELLOW),
OldTex(":"),
Integer(n_neg, color=GREY_B),
)
result.scale(1.5)
result.arrange(RIGHT, buff=0.2)
return result
# Show probability
people = get_people_row(5)
people.match_x(titles[0])
people.shift(DOWN)
prob_counts = get_prob_counts(people, 1, 5)
prob = get_prob_label(1, 5)
prob.next_to(people, UP, MED_LARGE_BUFF)
self.play(
FadeIn(people, lag_ratio=0.3),
Write(prob)
)
self.wait()
self.play(
prob.shift, 1.5 * UP,
TransformFromCopy(prob[0], prob_counts[0][1]),
GrowFromCenter(prob_counts[0][0]),
)
self.play(
TransformFromCopy(prob[2], prob_counts[1][1]),
GrowFromCenter(prob_counts[1][0]),
)
self.wait()
# Transition to odds
right_people = people.copy()
right_people.match_x(titles[1])
odds = get_odds_label(1, 4)
odds.match_x(right_people)
odds.match_y(prob)
arrow = Arrow(prob.get_right(), odds.get_left(), buff=1)
arrow.set_thickness(0.1)
odds_count = get_odds_counts(right_people, 1, 4)
self.play(
TransformFromCopy(people, right_people),
TransformFromCopy(
odds.copy().replace(prob).set_opacity(0),
odds
),
GrowArrow(arrow),
)
self.wait()
self.play(
TransformFromCopy(odds[0], odds_count[0][1]),
GrowFromCenter(odds_count[0][0]),
)
self.play(
TransformFromCopy(odds[2], odds_count[1][1]),
GrowFromCenter(odds_count[1][0]),
)
self.wait()
self.play(ShowCreationThenFadeAround(odds[1]))
self.wait()
# Other examples
people.add(prob_counts)
right_people.add(odds_count)
def get_example(n_pos, n_all):
new_prob = OldTex(
f"{int(100 * n_pos / n_all)}\\%",
font_size=72
)
new_odds = get_odds_label(n_pos, n_all - n_pos)
new_odds.next_to(new_prob, RIGHT, buff=1.5)
arrow = Arrow(
new_prob.get_right(),
new_odds.get_left(),
thickness=0.05
)
arrow.set_fill(GREY_A)
example = VGroup(new_prob, arrow, new_odds)
example.scale(0.5)
return example
def generate_example_movement(prob, arrow, odds, example):
mover = VGroup(prob, arrow.copy(), odds)
return ReplacementTransform(mover, example)
def transition_to_new_example(n_pos, n_all, example,
scene=self,
people=people,
right_people=right_people,
prob=prob,
odds=odds,
arrow=arrow
):
new_people = get_people_row(n_all, n_pos)
new_people.set_x(-FRAME_WIDTH / 4)
new_right_people = new_people.copy()
new_right_people.set_x(FRAME_WIDTH / 4)
new_prob = OldTex(
f"{int(100 * n_pos / n_all)}\\%",
font_size=72
)
new_odds = get_odds_label(n_pos, n_all - n_pos)
new_prob.move_to(prob)
new_odds.move_to(odds)
scene.play(
generate_example_movement(prob, arrow, odds, example),
FadeOut(people),
FadeOut(right_people),
FadeIn(new_prob),
FadeIn(new_odds),
FadeIn(new_people),
FadeIn(new_right_people),
)
return {
"people": new_people,
"right_people": new_right_people,
"prob": new_prob,
"odds": new_odds,
}
examples = VGroup(*(
get_example(n, k)
for n, k in [(1, 10), (1, 5), (1, 2), (4, 5), (9, 10)]
))
examples.arrange(UP)
examples.to_edge(DOWN)
kw = {}
for n, k, ei in (1, 2, 1), (1, 10, 2), (4, 5, 0), (9, 10, 3):
kw = transition_to_new_example(
n, k, examples[ei], **kw
)
self.wait(2)
self.remove(arrow)
self.play(
generate_example_movement(
kw["prob"], arrow, kw["odds"], examples[4],
),
FadeOut(kw["people"]),
FadeOut(kw["right_people"]),
)
# Show ranges
left_range = UnitInterval((0, 1, 0.1), width=5)
left_range.set_y(1.5)
left_range.match_x(titles[0])
right_range = NumberLine((0, 5), width=5, include_tip=True)
right_range.match_y(left_range)
right_range.match_x(titles[1])
dots = OldTex("\\dots")
dots.next_to(right_range, RIGHT)
right_range.add(dots)
right_range.add(*(
right_range.get_tick(
1 / n,
right_range.tick_size * (1 / n)**0.5,
).set_opacity((1 / n)**0.5)
for n in range(2, 100)
))
left_range.add_numbers([0, 0.2, 0.5, 0.8, 1])
right_range.add_numbers()
left_ticker = ArrowTip(angle=-90 * DEGREES)
left_ticker.set_fill(BLUE)
left_ticker.move_to(left_range.n2p(0.5), DOWN)
right_ticker = left_ticker.copy()
right_ticker.set_color(RED)
right_ticker.move_to(right_range.n2p(1), DOWN)
self.play(
Write(left_range),
Write(right_range),
run_time=1
)
self.play(
FadeIn(left_ticker, shift=DOWN),
FadeIn(right_ticker, shift=DOWN),
)
rect = SurroundingRectangle(examples[0])
rect.set_opacity(0)
prob = ValueTracker(0.5)
left_ticker.add_updater(
lambda m: m.move_to(left_range.n2p(prob.get_value()), DOWN)
)
right_ticker.add_updater(
lambda m: m.move_to(right_range.n2p(
prob.get_value() / (1 - prob.get_value())
), DOWN)
)
for i, p in enumerate([0.1, 0.2, 0.5, 0.8, 0.9]):
self.play(
prob.set_value, p,
rect.become,
SurroundingRectangle(examples[i]),
)
self.wait()
self.play(
FadeOut(rect),
ApplyMethod(prob.set_value, 0.5, run_time=4),
)
self.wait()
class OddsComments(Scene):
def construct(self):
morty = Mortimer()
morty.to_corner(DR)
randy = Randolph()
randy.next_to(morty, LEFT, buff=2)
self.play(FadeIn(morty))
self.play(
PiCreatureSays(
morty,
"The chances are\\\\1 to 1",
run_time=1
),
FadeIn(randy)
)
self.play(Blink(morty))
self.play(
PiCreatureSays(randy, "The chances are\\\\2 to 1", run_time=1),
RemovePiCreatureBubble(morty, target_mode="happy")
)
self.play(Blink(morty))
self.play(Blink(randy))
self.wait()
class NewSnazzyBayesRuleSteps(Scene):
def construct(self):
# Add title
title = OldTexText(
"Bayes' rule, the snazzy way",
font_size=72
)
title.to_edge(UP)
title.set_stroke(BLACK, 2, background=True)
underline = Underline(title)
underline.scale(1.2)
underline.shift(0.2 * UP)
underline.set_stroke(GREY, 3)
self.add(underline, title)
# Completely accurate
accurate_words = OldTexText(
*"Completely accurate\\\\ Not even approximating things".split(" "),
font_size=72,
arg_separator=" "
)
accurate_words.set_color(BLUE)
for word in accurate_words:
self.add(word)
self.wait(0.05 * len(word))
# Population
population = VGroup(*(
WomanIcon()
for x in range(100)
))
population.arrange_in_grid(h_buff=1, v_buff=0.5, fill_rows_first=False)
population.set_height(5)
population.to_corner(DR)
population[0].set_color(YELLOW)
# Step labels
step_labels = VGroup(
OldTexText("Step 1)"),
OldTexText("Step 2)"),
OldTexText("Step 3)"),
)
step_labels.arrange(DOWN, buff=1.5, aligned_edge=LEFT)
step_labels.next_to(title, DOWN, MED_LARGE_BUFF)
step_labels.to_edge(LEFT)
step1, step2, step3 = steps = VGroup(
OldTexText("Express the prior with odds"),
OldTexText("Compute Bayes' factor"),
OldTexText("Multiply"),
)
colors = [YELLOW, GREEN, BLUE]
for step, label, color in zip(steps, step_labels, colors):
step.set_color(color)
step.next_to(label, RIGHT)
self.play(
LaggedStartMap(FadeIn, step_labels, shift=0.5 * RIGHT),
LaggedStartMap(FadeIn, steps, shift=RIGHT),
FadeOut(accurate_words),
)
self.wait()
# Step 2 details
tex_to_color_map = {
"+": GREEN,
"\\text{Cancer}": YELLOW,
"\\text{No cancer}": GREY_B,
"=": WHITE,
"\\over": WHITE,
"{90\\%": GREEN,
"9\\%}": GREEN,
"1\\%}": TEAL,
"10": WHITE,
}
bf_computation = OldTex(
"""
{
P(+ \\, | \\, \\text{Cancer}) \\over
P(+ \\, | \\, \\text{No cancer})
} =
{90\\% \\over 9\\%} = 10
""",
tex_to_color_map=tex_to_color_map
)
bf_computation[-1].scale(1.2)
bf_computation.scale(0.6)
bf_computation.next_to(step2, DOWN, aligned_edge=LEFT)
bf_computation.save_state()
bf_computation.scale(1.5)
bf_computation.next_to(steps[1], RIGHT, LARGE_BUFF)
lr_words = OldTexText("``Likelihood ratio''", font_size=30)
lr_words.next_to(bf_computation[-1], RIGHT, MED_LARGE_BUFF, DOWN)
lr_words.set_color(GREY_A)
sens_part = bf_computation.get_part_by_tex("90\\%")
sens_word = OldTexText("Sensitivity")
sens_word.next_to(sens_part, UP, buff=1)
sens_arrow = Arrow(sens_word.get_bottom(), sens_part.get_top(), buff=0.1)
fpr_part = bf_computation.get_part_by_tex("9\\%")
fpr_word = OldTexText("FPR")
fpr_word.next_to(fpr_part, DOWN, buff=1)
fpr_arrow = Arrow(fpr_word.get_top(), fpr_part.get_bottom(), buff=0.1)
self.play(FadeIn(bf_computation, lag_ratio=0.1))
self.wait()
self.play(
Indicate(sens_part),
FadeIn(sens_word),
GrowArrow(sens_arrow)
)
self.wait()
self.play(
Indicate(fpr_part),
FadeIn(fpr_word),
GrowArrow(fpr_arrow),
)
self.wait(2)
self.play(
Restore(bf_computation),
FadeOut(VGroup(sens_word, sens_arrow, fpr_word, fpr_arrow))
)
# Step 1 details
step1_subtext = OldTexText("E.g.", " 1\\% ", " $\\rightarrow$ ", "1:99")
step1_subtext.set_color(GREY_A)
step1_subtext.scale(0.9)
step1_subtext.next_to(step1, DOWN, aligned_edge=LEFT)
self.play(
FadeIn(step1_subtext[:2]),
ShowIncreasingSubsets(population),
)
self.wait()
self.play(
TransformFromCopy(step1_subtext[1], step1_subtext[3]),
Write(step1_subtext[2]),
)
self.play(ShowCreationThenFadeAround(step1_subtext[3]))
self.wait()
# Step 3
multiplication = OldTex(
"(", "1:99", ")", "\\times", "10",
"=", "10:99",
"\\rightarrow", "{10 \\over 109}",
"\\approx", "{1 \\over 11}",
font_size=36,
)
multiplication.next_to(step3, DOWN, aligned_edge=LEFT)
odds_rect = SurroundingRectangle(step1_subtext[-1], color=YELLOW)
bf_rect = SurroundingRectangle(bf_computation[-1], color=GREEN)
self.play(
ShowCreation(odds_rect),
ShowCreation(bf_rect),
)
self.play(
Write(VGroup(*(multiplication[i] for i in [0, 2, 3]))),
TransformFromCopy(step1_subtext[-1], multiplication[1]),
odds_rect.move_to, multiplication[1],
odds_rect.set_opacity, 0,
TransformFromCopy(bf_computation[-1], multiplication[4]),
bf_rect.move_to, multiplication[4],
bf_rect.set_opacity, 0,
)
self.remove(odds_rect, bf_rect)
self.wait()
self.play(
FadeIn(multiplication.get_part_by_tex("=")),
TransformFromCopy(
multiplication.get_part_by_tex("1:99"),
multiplication.get_part_by_tex("10:99"),
path_arc=30 * DEGREES,
),
)
self.wait()
self.play(
FadeIn(multiplication.get_part_by_tex("\\rightarrow")),
FadeIn(multiplication.get_part_by_tex("10 \\over 109")),
)
self.play(
FadeIn(multiplication.get_part_by_tex("\\approx")),
FadeIn(multiplication.get_part_by_tex("1 \\over 11")),
)
self.wait()
# 10% prior example
prior_odds = step1_subtext[1:]
alt_prior_odds = OldTex(
"10\\%", "\\rightarrow", "\\text{1:9}"
)
alt_prior_odds.match_height(prior_odds)
alt_prior_odds.move_to(prior_odds, LEFT)
alt_prior_odds.match_style(prior_odds)
self.play(
FadeOut(multiplication, shift=DOWN),
FadeOut(prior_odds, shift=DOWN),
)
self.play(
FadeIn(alt_prior_odds[0], scale=2),
)
self.play(
population[:10].set_color, YELLOW,
LaggedStartMap(
ShowCreationThenFadeOut,
VGroup(*(
SurroundingRectangle(person, buff=0.05)
for person in population[:10]
))
)
)
self.wait()
self.play(
Write(alt_prior_odds[1]),
FadeIn(alt_prior_odds[2], shift=0.5 * RIGHT)
)
self.wait()
new_multiplication = OldTex(
"(1:9)", "\\times", "10",
"=", "10:9",
"\\rightarrow", "{10 \\over 19}",
"\\approx", "0.53",
font_size=36,
)
new_multiplication.move_to(multiplication, LEFT)
rects = VGroup(
SurroundingRectangle(alt_prior_odds.get_part_by_tex("1:9"), color=YELLOW),
SurroundingRectangle(bf_computation.get_part_by_tex("10"), color=GREEN),
SurroundingRectangle(new_multiplication.get_part_by_tex("10:9"), color=RED),
)
self.play(
FadeIn(rects[:2], lag_ratio=0.6, run_time=1.5)
)
self.play(
ReplacementTransform(rects[0], rects[2]),
ReplacementTransform(rects[1], rects[2]),
FadeIn(new_multiplication[:5]),
)
self.wait()
alt_rhs = OldTex("> 1:1", font_size=36)
alt_rhs.next_to(new_multiplication[4], RIGHT)
self.play(
FadeOut(rects[2]),
Write(alt_rhs)
)
self.wait()
self.play(
FadeOut(alt_rhs, shift=0.5 * UP),
FadeIn(new_multiplication[5:7], shift=0.5 * UP),
)
self.wait()
self.play(Write(new_multiplication[7:]))
self.wait()
# Return to original prior
self.play(
FadeOut(new_multiplication, shift=DOWN),
FadeOut(alt_prior_odds, shift=DOWN),
FadeIn(prior_odds, shift=DOWN)
)
self.play(population[1:].set_color, GREY_B)
self.play(Indicate(population[0], color=RED))
self.play(LaggedStartMap(
Indicate, population[1:], color=GREY_A,
lag_ratio=0.01
))
self.wait()
# Change test accuracy
new_bf_computation = OldTex(
"""
{
P(+ \\, | \\, \\text{Cancer}) \\over
P(+ \\, | \\, \\text{No cancer})
} =
{90\\% \\over 1\\%} = 90
""",
tex_to_color_map=tex_to_color_map
)
new_bf_computation.replace(bf_computation)
new_bf_computation[-2:].scale(1.5, about_edge=LEFT)
rects = VGroup(*(
SurroundingRectangle(bf_computation[i:j], buff=0.05)
for (i, j) in [(5, 8), (14, 15)]
))
rects.set_color(RED)
self.play(ShowCreation(rects))
self.wait()
self.play(
FadeOut(bf_computation),
FadeIn(new_bf_computation[:-2])
)
self.play(FadeOut(rects))
self.wait()
self.play(Write(new_bf_computation[-2:]))
self.wait()
# New posterior (largely copy-pasted)
final_multiplication = OldTex(
"(1:99)", "\\times", "90",
"=", "90:99",
"\\rightarrow", "{90 \\over 189}",
"\\approx", "0.48",
font_size=36,
)
final_multiplication.move_to(multiplication, LEFT)
rects = VGroup(
SurroundingRectangle(step1_subtext.get_part_by_tex("1:99"), color=YELLOW),
SurroundingRectangle(new_bf_computation.get_parts_by_tex("90")[1], color=GREEN),
SurroundingRectangle(final_multiplication.get_part_by_tex("90:99"), color=RED),
)
self.play(
FadeIn(rects[:2], lag_ratio=0.6, run_time=1.5)
)
self.play(
ReplacementTransform(rects[0], rects[2]),
ReplacementTransform(rects[1], rects[2]),
FadeIn(final_multiplication[:5]),
)
self.wait()
alt_rhs = OldTex("< 1:1", font_size=36)
alt_rhs.next_to(final_multiplication[4], RIGHT)
self.play(
FadeOut(rects[2]),
Write(alt_rhs)
)
self.wait()
self.play(
FadeOut(alt_rhs, shift=0.5 * UP),
FadeIn(final_multiplication[5:7], shift=0.5 * UP),
)
self.wait()
self.play(Write(final_multiplication[7:]))
self.wait()
class AskWhyItWorks(TeacherStudentsScene):
def construct(self):
self.student_says(
"Huh? Why does\\\\that work?",
target_mode="confused",
)
self.play_student_changes(
"pondering", "erm", "confused",
look_at=self.screen,
)
self.play(self.teacher.change, "happy")
self.wait(3)
class WhyTheBayesFactorTrickWorks(Scene):
def construct(self):
# Setup before and after
titles = VGroup(
OldTexText("Before test"),
OldTexText("After test"),
)
titles.scale(1.25)
for title, u in zip(titles, [-1, 1]):
title.set_x(u * FRAME_WIDTH / 4)
title.to_edge(UP, buff=MED_SMALL_BUFF)
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.next_to(titles, DOWN)
h_line.set_x(0)
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
lines = VGroup(h_line, v_line)
lines.set_stroke(GREY, 2)
self.add(titles)
self.add(lines)
# Show population before
population = VGroup(*(WomanIcon() for x in range(100)))
population.arrange_in_grid(h_buff=0.7, fill_rows_first=False)
population.set_height(5)
population[:10].set_fill(YELLOW)
population[:10].shift(MED_SMALL_BUFF * LEFT)
population.match_x(titles[0])
population.to_edge(DOWN, buff=MED_LARGE_BUFF)
w_tex = "(\\text{\\# With})"
wo_tex = "(\\text{\\# Without})"
t2c = {
w_tex: YELLOW,
wo_tex: GREY_B,
}
odds = OldTex(w_tex, ":", wo_tex, tex_to_color_map=t2c)
odds.next_to(population, UP, buff=MED_LARGE_BUFF)
odds.match_x(titles[0])
self.add(population)
self.add(odds)
self.play(
ShowCreationThenDestruction(Underline(odds[0])),
LaggedStartMap(
ShowCreationThenFadeOut,
VGroup(*(
SurroundingRectangle(icon, stroke_width=1, buff=0.05)
for icon in population[:10]
))
),
)
self.play(
ShowCreationThenDestruction(Underline(odds[2])),
LaggedStartMap(
ShowCreationThenFadeOut,
VGroup(*(
SurroundingRectangle(icon, color=GREY, stroke_width=1, buff=0.05)
for icon in population[10:]
)),
lag_ratio=0.01
),
)
self.wait()
# Turn odds into fraction
frac = OldTex(
w_tex, "\\over", wo_tex, tex_to_color_map=t2c,
font_size=36
)
frac.next_to(h_line, DOWN, MED_LARGE_BUFF)
frac.match_x(titles[0])
self.play(
ReplacementTransform(odds, frac),
population.set_height, 4.5,
population.next_to, frac, DOWN, MED_LARGE_BUFF,
)
self.wait()
# Show filtration
pop_copy = population.copy()
pop_copy.match_x(titles[1])
tp_cases = pop_copy[:9]
fn_cases = pop_copy[9:10]
fp_cases = pop_copy[10::10]
tn_cases = VGroup(*(
case
for case in pop_copy[10:]
if case not in fp_cases
))
VGroup(fn_cases, tn_cases).set_opacity(0.1)
VGroup(tp_cases, tp_cases).set_stroke(GREEN, 3, background=True)
pos_boxes = VGroup()
for case in it.chain(tp_cases, fp_cases):
box = SurroundingRectangle(case, buff=0.025)
box.set_stroke(GREEN, 0)
plus = OldTex("+", font_size=24)
plus.move_to(box.get_corner(UR))
plus.shift(DR * plus.get_height() / 4)
plus.set_color(GREEN)
box.add(plus)
pos_boxes.add(box)
self.play(
TransformFromCopy(population, pop_copy),
path_arc=30 * DEGREES
)
self.play(LaggedStartMap(DrawBorderThenFill, pos_boxes))
self.wait()
# Final fraction
t2c.update({
"\\text{Cancer}": YELLOW,
"\\text{No cancer}": GREY,
"+": GREEN,
"\\cdot": WHITE,
})
final_frac = OldTex(
w_tex, "\\cdot P(+ \\,|\\, \\text{Cancer})",
"\\over",
wo_tex, "\\cdot P(+ \\,|\\, \\text{No cancer})",
tex_to_color_map=t2c,
font_size=36,
)
final_frac.match_x(pop_copy)
final_frac.match_y(frac)
left_brace = Brace(tp_cases, LEFT)
right_brace = Brace(fp_cases, RIGHT, min_num_quads=1)
big_left_brace = Brace(VGroup(tp_cases, fn_cases), LEFT)
big_right_brace = Brace(VGroup(fp_cases, tn_cases), RIGHT)
big_left_brace.set_opacity(0)
big_right_brace.set_opacity(0)
self.play(*(
TransformFromCopy(
frac.get_part_by_tex(tex),
final_frac.get_part_by_tex(tex)
)
for tex in (w_tex, "\\over")
))
self.wait()
self.play(
TransformFromCopy(big_left_brace, left_brace),
Write(final_frac[1:7])
)
self.wait()
self.play(*(
TransformFromCopy(
frac.get_part_by_tex(tex),
final_frac.get_part_by_tex(tex)
)
for tex in (wo_tex,)
))
self.play(
TransformFromCopy(big_right_brace, right_brace),
Write(final_frac[9:])
)
self.wait()
self.add(final_frac)
# Circle likelihood ratio
likelihood_ratio = VGroup(
final_frac[2:7],
final_frac[10:]
)
lr_rect = SurroundingRectangle(likelihood_ratio)
lr_rect.set_stroke(BLUE, 3)
self.play(ShowCreation(lr_rect))
self.wait()
class ReframeWhatTestsDo(TeacherStudentsScene):
def construct(self):
# Question
question = OldTexText("What do tests tell you?")
self.teacher_holds_up(question)
self.wait()
question.generate_target()
question.target.set_height(0.6)
question.target.center()
question.target.to_edge(UP)
self.play(
MoveToTarget(question),
*[
ApplyMethod(pi.change, "pondering", question.target)
for pi in self.pi_creatures
]
)
self.wait(2)
# Possible answers
answers = VGroup(
OldTexText("Tests", " determine", " if you have", " a disease."),
OldTexText("Tests", " determine", " your chances of having", " a disease."),
OldTexText("Tests", " update", " your chances of having", " a disease."),
)
students = self.students
answers.set_color(BLUE_C)
answers.arrange(DOWN)
answers.next_to(question, DOWN, MED_LARGE_BUFF)
answers[1][2].set_fill(GREY_A)
answers[2][2].set_fill(GREY_A)
answers[2][1].set_fill(YELLOW)
def add_strike_anim(words):
strike = Line()
strike.replace(words, dim_to_match=0)
strike.set_stroke(RED, 5)
anim = ShowCreation(strike)
words.add(strike)
return anim
self.play(
GrowFromPoint(answers[0], students[0].get_corner(UR)),
students[0].change, "raise_right_hand", answers[0],
students[1].change, "sassy", students[0].eyes,
students[2].change, "sassy", students[0].eyes,
)
self.wait()
self.play(
add_strike_anim(answers[0]),
students[0].change, "guilty",
)
self.wait()
answers[1][2].save_state()
answers[1][2].replace(answers[0][2], stretch=True)
answers[1][2].set_opacity(0)
self.play(
TransformFromCopy(
answers[0][:2],
answers[1][:2],
),
TransformFromCopy(
answers[0][3],
answers[1][3],
),
Restore(answers[1][2]),
students[0].set_opacity, 0.5,
students[0].change, "pondering", answers[1],
students[1].change, "raise_right_hand", answers[1],
students[2].change, "pondering", answers[1],
)
self.wait(2)
self.play(
add_strike_anim(answers[1]),
students[1].change, "guilty",
)
self.wait(2)
answers[2][1].save_state()
answers[2][1].replace(answers[1][1], stretch=True)
answers[2][1].set_opacity(0)
self.play(
*(
TransformFromCopy(
answers[1][i],
answers[2][i],
)
for i in [0, 2, 3]
),
Restore(answers[2][1]),
students[0].change, "pondering", answers[1],
students[1].set_opacity, 0.5,
students[1].change, "pondering", answers[1],
students[2].change, "raise_left_hand", answers[1],
)
self.play(
self.teacher.change, "happy", students[2].eyes,
)
self.wait()
# The fundamental reframing
new_title = OldTexText(
"The Fundamental Reframing",
font_size=72,
)
new_title.add(Underline(new_title))
new_title.to_edge(UP)
self.play(
Write(new_title),
FadeOut(question),
self.students[2].change, "hooray", new_title,
answers.shift, 0.5 * DOWN,
)
self.wait(3)
class PrevalenceVsPrior(Scene):
def construct(self):
# Prior and prevalence
eq = OldTexText(
"Prevalence = Prior",
tex_to_color_map={
"Prevalence": WHITE,
"Prior": YELLOW,
}
)
eq.shift(UP)
prior = eq[2]
prev = eq[0]
strike = Line(eq.get_left(), eq.get_right())
strike.set_stroke(RED, 4)
not_words = OldTexText("Not necessarily!")
not_words.set_color(RED)
not_words.match_width(eq)
not_words.next_to(eq, DOWN, MED_LARGE_BUFF)
factors = VGroup(
OldTexText("Prevalence"),
OldTexText("Symptoms"),
OldTexText("Contacts\\\\", "(if contagious)"),
)
factors.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
factors.shift(prev.get_center() - factors[0].get_center())
prior.generate_target()
prior.target.match_y(factors[1])
prior.target.shift(0.5 * RIGHT)
arrows = VGroup(*(
Arrow(
factor.get_right(), prior.target.get_corner(LEFT + u * UP),
buff=0.1,
max_tip_length_to_length_ratio=0.25,
)
for u, factor in zip([1, 0, -1], factors)
))
population = Population(100)
population.set_height(7)
population.to_edge(LEFT)
population.set_fill(GREY_C)
random.choice(population).set_color(YELLOW)
self.play(Write(prev))
self.play(ShowIncreasingSubsets(population, run_time=3))
self.wait()
self.play(Write(eq[1:]))
self.wait()
self.play(
ShowCreation(strike),
FadeIn(not_words, shift=0.2 * DOWN, rate_func=squish_rate_func(smooth, 0.3, 1))
)
self.wait()
self.play(
Uncreate(strike),
MoveToTarget(prior),
ReplacementTransform(eq[1], arrows),
LaggedStartMap(FadeIn, factors[1:], shift=0.25 * DOWN),
FadeOut(not_words, shift=DOWN)
)
self.remove(prev)
self.add(factors)
self.wait()
# Symptoms
randy = Randolph(height=1.5)
randy.to_corner(UR)
randy.shift(LEFT)
self.play(FadeIn(randy))
self.play(
ShowCreationThenFadeOut(Underline(factors[1], color=RED)),
randy.change, "sick",
randy.set_color, SICKLY_GREEN,
)
self.wait()
# Contagion (implicit)
self.play(
ShowCreationThenFadeOut(Underline(factors[2][0], color=RED)),
ShowCreationThenFadeOut(Underline(factors[2][1], color=RED)),
)
self.wait()
self.play(
LaggedStartMap(
FadeOut, VGroup(
randy, prior, *arrows, *factors,
),
shift=DOWN,
)
)
class WhatAboutANegativeResult(Scene):
def construct(self):
# Test results
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.set_stroke(GREY_B, 2)
randys = VGroup(Randolph(), Randolph())
randys.set_height(2)
clipboards = VGroup(
get_covid_clipboard("Cancer", "+", "Detected", GREEN),
get_covid_clipboard("Cancer", "$-$", "Not Detected", RED),
)
for randy, clipboard, y in zip(randys, clipboards, [2, -2]):
randy.set_y(y)
randy.to_edge(LEFT)
clipboard.match_height(randy)
clipboard.next_to(randy, RIGHT)
self.add(randys, h_line)
self.play(
FadeIn(clipboards[0], LEFT),
randys[0].change, "horrified", clipboards[0],
randys[1].change, "guilty", clipboards[0],
)
self.play(Blink(randys[0]))
self.play(
FadeIn(clipboards[1], LEFT),
randys[1].change, "hooray", clipboards[1]
)
self.play(Blink(randys[1]))
self.wait()
# Formulas
t2c = {
"+": GREEN,
"-": RED,
"=": WHITE,
"\\approx": WHITE,
"\\over": WHITE,
"\\text{Cancer}": YELLOW,
"\\text{No cancer}": GREY_B,
"90\\%": GREEN,
"9\\%": GREEN_D,
"10\\%": RED_D,
"91\\%": RED,
}
equations = VGroup(
OldTex(
"={P(+ \\,|\\, \\text{Cancer}) \\over P(+ \\,|\\, \\text{No cancer})}",
"={90\\% \\over 9\\%} = 10",
tex_to_color_map=t2c,
),
OldTex(
"={P(- \\,|\\, \\text{Cancer}) \\over P(- \\,|\\, \\text{No cancer})}",
"={10\\% \\over 91\\%} \\approx {1 \\over 9}",
tex_to_color_map=t2c,
),
)
for equation, clipboard in zip(equations, clipboards):
bf = OldTexText("Bayes\\\\Factor")
bf.next_to(equation, LEFT)
equation.add_to_back(bf)
equation.next_to(clipboard, RIGHT, MED_LARGE_BUFF)
self.play(
*(
FadeIn(equation, lag_ratio=0.1, run_time=2)
for equation in equations
),
randys[0].change, "pondering", equations[0],
randys[1].change, "thinking", equations[0],
)
self.wait()
# Highlight parts
eq = equations[1]
frac_parts = VGroup(eq[2:7], eq[8:13])
rects = VGroup(*(
SurroundingRectangle(part, buff=0.1, stroke_color=TEAL, stroke_width=3)
for part in frac_parts
))
self.play(ShowCreationThenFadeOut(rects[0]))
self.wait()
self.play(ShowCreationThenFadeOut(rects[1]))
self.wait()
fnr = eq.get_part_by_tex("10\\%")
fnr_word = OldTexText("FNR", font_size=36)
fnr_word.next_to(fnr, UP, buff=0.8)
fnr_arrow = Arrow(fnr_word.get_bottom(), fnr.get_top(), buff=0.1)
spec = eq.get_part_by_tex("91\\%")
spec_word = OldTexText("Specificity", font_size=36)
spec_word.next_to(spec, DOWN, buff=0.8)
spec_arrow = Arrow(spec_word.get_top(), spec.get_bottom(), buff=0.1)
self.play(
FadeIn(fnr_word, 0.5 * UP),
GrowArrow(fnr_arrow),
)
self.play(
FadeIn(spec_word, 0.5 * DOWN),
GrowArrow(spec_arrow),
)
self.wait()
for randy in randys:
self.play(Blink(randy))
self.wait()
class BayesTheorem(Scene):
def construct(self):
# Add title
title = OldTexText("The usual version of Bayes' rule", font_size=60)
title.to_edge(UP, buff=MED_SMALL_BUFF)
title_line = Underline(title)
title_line.set_stroke(GREY, 2)
title_line.shift(SMALL_BUFF * UP)
title.add(title_line)
# Population
prior = 1 / 12
sensitivity = 0.8
specificity = 0.9
rects = VGroup(*[Square() for x in range(4)])
rects.set_stroke(WHITE, 2)
rects[:2].set_stroke(YELLOW)
rects.set_fill(GREY_D, 1)
rects.set_height(3)
rects.set_width(3, stretch=True)
rects.move_to(3.5 * LEFT + DOWN)
rects[:2].stretch(prior, 0, about_edge=LEFT)
rects[2:].stretch(1 - prior, 0, about_edge=RIGHT)
rects[0].stretch(sensitivity, 1, about_edge=UP)
rects[1].stretch(1 - sensitivity, 1, about_edge=DOWN)
rects[2].stretch(1 - specificity, 1, about_edge=UP)
rects[3].stretch(specificity, 1, about_edge=DOWN)
rects[0].set_fill(GREEN_D)
rects[1].set_fill(interpolate_color(RED_E, BLACK, 0.5))
rects[2].set_fill(GREEN_E, 0.75)
rects[3].set_fill(interpolate_color(RED_E, BLACK, 0.75))
icons = VGroup(*(WomanIcon() for x in range(120)))
icons.arrange_in_grid(
10, 12,
h_buff=1, v_buff=0.5,
fill_rows_first=False,
)
icons.replace(rects, dim_to_match=1)
icons.scale(0.98)
icons.set_fill(GREY_C)
icons[:10].set_fill(YELLOW)
# Add terminology
t2c = {
"\\text{Disease}": YELLOW,
"\\text{D}": YELLOW,
"\\text{$\\neg$D}": GREY_B,
"\\text{Not sick}": GREY_B,
"{+}": GREEN,
"{-}": RED,
"\\text{Prior}": YELLOW,
"\\text{Sensitivity}": GREEN,
"\\text{FPR}": GREEN_D,
"\\text{TP}": GREEN,
"\\text{FP}": GREEN_D,
"(": WHITE,
")": WHITE,
"\\over": WHITE,
}
kw = {
"tex_to_color_map": t2c,
"font_size": 30,
}
braces = VGroup(
Brace(rects[1], DOWN, buff=SMALL_BUFF),
*(
Brace(rect, u * RIGHT, buff=SMALL_BUFF)
for rect, u in zip(rects, [-1, -1, 1, 1])
)
)
braces.set_fill(GREY_B)
terms = VGroup(
OldTexText("Prior"),
OldTexText("Sens."),
OldTexText("FNR"),
OldTexText("FPR"),
OldTexText("Spec."),
)
terms[0].set_color(YELLOW)
symbols = VGroup(
OldTex("P(\\text{D})", **kw),
OldTex("P({+} | \\text{D})", **kw),
OldTex("P({-} | \\text{D})", **kw),
OldTex("P({+} | \\text{$\\neg$D})", **kw),
OldTex("P({-} | \\text{$\\neg$D})", **kw),
)
for term, symbol, brace in zip(terms, symbols, braces):
term.scale(0.75)
term.next_to(brace, brace.direction, buff=SMALL_BUFF)
symbol.next_to(brace, brace.direction, buff=SMALL_BUFF)
pop_group = VGroup(rects, icons, braces, symbols)
pop_group.save_state()
pop_group.set_height(5)
pop_group.center().to_edge(DOWN)
# Formula with jargon
lhs = OldTex("P(\\text{Disease} \\text{ given } {+})", **kw)
lhs.scale(48 / 30)
term_formula = OldTex(
"""
{(\\text{Prior})(\\text{Sensitivity})
\\over
(\\text{Prior})(\\text{Sensitivity})
+
(1 - \\text{Prior})(\\text{FPR})
""",
**kw,
)
tp_formula = OldTex("{\\text{TP} \\over \\text{TP} + \\text{FP}}", **kw)
tp_formula.scale(1.25)
prob_formula = OldTex(
"""
P(\\text{D}) P({+} \\,|\\, \\text{D})
\\over
P(\\text{D}) P({+} \\,|\\, \\text{D})
+
""",
"""
P(\\text{$\\neg$D}) P({+} \\,|\\, \\text{$\\neg$D})
""",
**kw
)
simple_prob_formula = OldTex(
"P(\\text{D}) P({+} \\,|\\, \\text{D}) \\over P({+})",
**kw
)
simple_prob_formula.scale(48 / 30)
equals = VGroup(*(OldTex("=") for x in range(4)))
equals[2:].scale(1.5).rotate(90 * DEGREES)
formula = VGroup(lhs, equals[0], tp_formula, equals[1], term_formula)
formula.arrange(RIGHT)
formula.next_to(title, DOWN, MED_LARGE_BUFF)
prob_group = VGroup(
equals[2], prob_formula, equals[3], simple_prob_formula,
)
prob_group.arrange(DOWN, buff=0.35)
prob_group.next_to(term_formula, DOWN, buff=0.35)
# Show population
self.add(title)
self.play(FadeIn(lhs, DL))
self.play(Write(equals[0]))
self.wait()
self.play(ShowIncreasingSubsets(icons, run_time=2))
self.add(*pop_group)
self.play(
FadeIn(rects),
LaggedStartMap(GrowFromCenter, braces),
LaggedStartMap(FadeIn, symbols),
run_time=1,
)
self.wait()
pop_to_fade = VGroup(*icons[8:])
pop_to_fade.remove(*icons[10::10])
self.play(
FadeIn(tp_formula),
pop_to_fade.set_opacity, 0.1,
symbols.set_opacity, 0.25,
braces.set_fill, GREY_E, 1,
)
self.wait()
# Show formula piece by piece
prob_formula.save_state()
prob_formula.move_to(term_formula, LEFT)
srkw = {"buff": 0.025}
blank_rects = VGroup(
SurroundingRectangle(VGroup(prob_formula[0:10]), **srkw),
SurroundingRectangle(VGroup(prob_formula[11:21]), **srkw),
SurroundingRectangle(VGroup(prob_formula[22:]), **srkw),
)
blank_rects.set_stroke(GREEN, 2)
blank_rects.set_fill(GREEN, 0.2)
self.play(
Write(equals[1]),
LaggedStartMap(FadeIn, VGroup(
prob_formula.get_part_by_tex("\\over"),
prob_formula[21],
*blank_rects
))
)
self.wait()
self.play(
symbols[0].set_opacity, 1,
braces[0].set_fill, GREY_B,
FadeIn(prob_formula[0:4]),
)
self.wait()
self.play(
symbols[1].set_opacity, 1,
braces[1].set_fill, GREY_B,
FadeIn(prob_formula[4:10]),
)
self.wait()
self.play(
TransformFromCopy(prob_formula[0:10], prob_formula[11:21])
)
self.wait()
self.play(
FadeIn(prob_formula[22:26])
)
self.wait()
self.play(
FadeIn(prob_formula[26:]),
braces[3].set_fill, GREY_B,
symbols[3].set_opacity, 1,
)
self.wait()
self.play(FadeOut(blank_rects))
self.wait()
# Words over symbols
self.play(
pop_group.replace, pop_group.saved_state,
Restore(prob_formula),
FadeIn(term_formula, scale=2),
FadeIn(equals[2], DOWN),
)
terms[2::2].set_opacity(0.2)
self.play(
FadeOut(symbols),
FadeIn(terms),
)
self.wait()
# Show confused
randy = Randolph(height=2)
randy.to_edge(DOWN)
randy.shift(RIGHT)
self.play(
VFadeIn(randy),
randy.change, 'maybe', prob_formula
)
self.play(Blink(randy))
self.play(randy.change, 'confused', prob_formula)
self.wait()
self.play(Blink(randy))
self.wait()
self.play(
randy.change, 'pondering', pop_group,
)
self.play(Blink(randy))
self.wait()
# Show simplify denominator
denom_rects = VGroup(
SurroundingRectangle(prob_formula[11:], buff=0.025),
SurroundingRectangle(simple_prob_formula[11:], buff=0.05),
)
denom_rects.set_stroke(GREY_B, 2)
self.play(
ShowCreation(denom_rects[0]),
randy.look_at, denom_rects[0],
)
self.wait()
self.play(
TransformFromCopy(*denom_rects),
FadeIn(simple_prob_formula, DOWN),
FadeIn(equals[3], DOWN),
randy.change, 'erm', simple_prob_formula
)
self.play(FadeOut(denom_rects))
self.play(Blink(randy))
self.wait()
self.play(randy.change, "thinking")
self.play(Blink(randy))
self.wait()
self.play(ShowCreation(denom_rects[1]))
self.play(
TransformFromCopy(*reversed(denom_rects)),
randy.change, "sassy", denom_rects[0],
)
self.wait()
self.play(Blink(randy))
self.wait()
class ContrastTwoFormulas(Scene):
def construct(self):
# Talk through odds formula
t2c = {
"\\text{D}": YELLOW,
"\\text{$\\neg$D}": GREY_B,
"{+}": GREEN,
"(": WHITE,
")": WHITE,
"\\over": WHITE,
"O": WHITE,
"=": WHITE,
"\\text{Prior}": YELLOW,
"\\text{Sensitivity}": GREEN,
"\\text{Sens.}": GREEN,
"\\text{FPR}": GREEN_D,
}
kw = {"tex_to_color_map": t2c}
odds_formula = OldTex(
"O(\\text{D} | {+}) ="
"O(\\text{D})"
"{P({+} | \\text{D}) \\over P({+} | \\text{$\\neg$D})}",
**kw
)
odds_formula.scale(1.25)
bf_part = odds_formula[11:]
post_part = odds_formula[:6]
prior_part = odds_formula[7:11]
post_words = OldTexText(
"Odds of having the disease\\\\ \\emph{given} a positive test result",
tex_to_color_map={
"disease": YELLOW,
"positive": GREEN,
}
)
post_words.next_to(post_part, UP, buff=1.5)
post_words.shift(LEFT)
post_arrow = Arrow(post_words.get_bottom(), post_part[:2].get_top(), buff=0.2)
prior_words = OldTexText("Prior odds")
prior_words.next_to(prior_part, DOWN, buff=1.5)
prior_words.shift(LEFT)
prior_arrow = Arrow(prior_words.get_top(), prior_part[:2].get_bottom(), buff=0.2)
bf_rect = SurroundingRectangle(bf_part, buff=0.1)
bf_rect.set_stroke(TEAL, 2)
bf_words = OldTexText("Bayes factor")
bf_words.next_to(bf_rect, UP)
bf_words.match_color(bf_rect)
self.play(Write(odds_formula))
self.wait()
self.play(
FadeIn(post_words, lag_ratio=0.1),
GrowArrow(post_arrow),
)
self.wait()
self.play(
FadeIn(prior_words),
GrowArrow(prior_arrow),
)
self.wait()
VGroup(bf_rect, bf_words).shift(SMALL_BUFF * RIGHT)
self.play(
FadeIn(bf_words, 0.25 * UP),
ShowCreation(bf_rect),
bf_part.shift, SMALL_BUFF * RIGHT,
)
self.wait()
# Sweep aside
to_fade = VGroup(post_words, post_arrow, prior_words, prior_arrow)
odds_formula.add(bf_rect, bf_words)
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
v_line.set_stroke(GREY_B, 2)
titles = VGroup(
OldTexText("Using probability"),
OldTexText("Using odds"),
)
titles.scale(1.25)
for title, u in zip(titles, [-1, 1]):
title.set_x(u * FRAME_WIDTH / 4)
titles.to_edge(UP)
self.play(
ShowCreation(v_line),
FadeOut(to_fade, shift=UR, scale=0.5),
odds_formula.scale, 0.7,
odds_formula.next_to, titles[1], DOWN, LARGE_BUFF,
FadeIn(titles[0], LEFT),
FadeIn(titles[1], RIGHT),
)
self.wait()
# Contrast with usual formula
prob_formula = OldTex(
"""
P(\\text{D} | {+}) =
{P(\\text{D}) P({+} \\,|\\, \\text{D})
\\over
P(\\text{D}) P({+} \\,|\\, \\text{D})
+
P(\\text{$\\neg$D}) P({+} \\,|\\, \\text{$\\neg$D})}
""",
**kw
)
prob_rhs = prob_formula[7:]
prob_formula.set_width(FRAME_WIDTH / 2 - 1)
prob_formula.set_x(-FRAME_WIDTH / 4)
prob_formula.match_y(bf_part)
self.play(FadeIn(prob_formula, shift=0.25 * DOWN, scale=1.2))
self.wait()
# Use term-based formulas
term_formula = OldTex(
"""
{(\\text{Prior})(\\text{Sensitivity})
\\over
(\\text{Prior})(\\text{Sensitivity})
+
(1 - \\text{Prior})(\\text{FPR})
""",
**kw
)
term_formula.replace(prob_rhs, 0)
bf_terms = OldTex(
"\\text{Sensitivity} \\over \\text{FPR}",
**kw
)
bf_terms.replace(bf_part, 0)
self.play(
FadeOut(prob_rhs, 0.5 * UP),
FadeIn(term_formula, 0.5 * UP),
FadeOut(bf_part, 0.5 * UP),
FadeIn(bf_terms, 0.5 * UP),
)
self.wait()
# Comment on prior/test separation
kw2 = {
"tex_to_color_map": {
"Prior": YELLOW,
"test accuracy": GREEN,
"separate": GREY_A,
"intermingled": GREY_A,
}
}
pt_comments = VGroup(
OldTexText("Prior and test accuracy\\\\are intermingled", **kw2),
OldTexText("Prior and test accuracy\\\\are separate", **kw2),
)
for comment, formula in zip(pt_comments, [prob_formula, odds_formula]):
comment.match_x(formula)
pt_comments.set_y(-2)
self.play(Write(pt_comments[1], run_time=1))
self.play(
VGroup(bf_terms, bf_rect, bf_words).shift, 0.25 * UR,
prior_part.shift, 0.25 * UL,
rate_func=there_and_back_with_pause,
run_time=2,
)
self.wait()
self.play(
TransformFromCopy(pt_comments[1][:-1], pt_comments[0][:-1], path_arc=-20 * DEGREES),
GrowFromPoint(pt_comments[0][-1], pt_comments[1][-1].get_left(), path_arc=20 * DEGREES),
run_time=1,
)
words_to_move = VGroup(
*term_formula.get_parts_by_tex("\\text{Prior}"),
*term_formula.get_parts_by_tex("\\text{Sensitivity}"),
*term_formula.get_parts_by_tex("\\text{FPR}"),
)
self.play(LaggedStart(*(
ApplyMethod(
part.shift, 0.25 * vect,
rate_func=there_and_back_with_pause,
run_time=2,
)
for part, vect in zip(words_to_move, [UP, DOWN, DOWN, UP, DOWN, DOWN])
), lag_ratio=0.05))
self.wait()
# Comment on multiple updates
kw["tex_to_color_map"].update({
"{E_1}": GREEN,
"{E_2}": BLUE,
})
mult_formula = OldTex(
"O(\\text{D} | {E_1}, {E_2}) =",
"O(\\text{D})\\,\\,",
"{P({E_1} | \\text{D}) \\over P({E_1} | \\text{$\\neg$D})}\\,\\,",
"{P({E_2} | \\text{D}, {E_1}) \\over P({E_2} | \\text{$\\neg$D}, {E_1})}",
**kw
)
mult_formula.set_width(FRAME_WIDTH / 2 - 1)
mult_formula.next_to(odds_formula, DOWN, buff=1.5)
new_bf_parts = VGroup(mult_formula[14:27], mult_formula[27:])
new_bf_rects = VGroup(*(
SurroundingRectangle(part, buff=0.05)
for part in new_bf_parts
))
new_bf_rects[0].set_stroke(GREEN, 2)
new_bf_rects[1].set_stroke(BLUE, 2)
new_bf_labels = VGroup()
for n, rect in zip(it.count(1), new_bf_rects):
words = OldTexText(f"Bayes\\\\Factor {n}", font_size=28)
parens = OldTex(*"()")
parens.set_height(1.2 * words.get_height(), stretch=True)
parens[0].next_to(words, LEFT, buff=0)
parens[1].next_to(words, RIGHT, buff=0)
words.add(parens)
words.match_color(rect)
words.next_to(rect, UP, MED_SMALL_BUFF)
new_bf_labels.add(words)
words.save_state()
new_bf_labels.match_y(new_bf_parts)
for part in new_bf_parts:
part.save_state()
part.set_color(BLACK)
clipboards = VGroup(*(
get_covid_clipboard("Disease").set_height(1.5).next_to(rect, DOWN)
for rect in new_bf_rects
))
sick_randy = Randolph(height=1.5)
sick_randy.move_to(clipboards[1])
self.play(
FadeOut(pt_comments),
FadeIn(mult_formula, lag_ratio=0.1),
FadeIn(new_bf_labels, lag_ratio=0.1),
FadeIn(new_bf_rects, lag_ratio=0.1),
)
self.wait()
self.play(
LaggedStartMap(FadeIn, clipboards, shift=0.5 * DOWN, lag_ratio=0.3)
)
self.wait()
self.play(
FadeIn(sick_randy, 0.5 * DOWN),
FadeOut(clipboards[1], 0.5 * DOWN),
)
self.play(
sick_randy.change, "sick",
sick_randy.set_color, SICKLY_GREEN,
)
self.play(Blink(sick_randy))
self.wait()
for i in (0, 1):
new_bf_parts[i].restore()
self.play(
Restore(new_bf_labels[i]),
FadeIn(new_bf_parts[i]),
sick_randy.look_at, new_bf_labels[i],
)
self.wait()
self.play(Blink(sick_randy))
self.wait()
to_fade = VGroup(mult_formula, new_bf_labels, new_bf_rects, clipboards[0], sick_randy)
self.play(LaggedStartMap(FadeOut, to_fade, shift=DOWN))
# Comment
randy = Randolph(height=1.5)
morty = Mortimer(height=1.5)
pis = VGroup(randy, morty)
pis.arrange(RIGHT, buff=2)
pis.to_corner(DR)
pis.to_edge(DOWN)
self.play(FadeIn(pis))
self.play(PiCreatureSays(
randy, "How accurate is\\\\the test?",
bubble_config={"height": 2, "width": 3},
content_introduction_class=FadeIn,
bubble_creation_class=FadeIn,
target_mode="raise_left_hand",
look_at=morty.eyes,
run_time=1,
))
content = OldTexText("Bayes factor 100", tex_to_color_map={"$+$": GREEN})
self.play(PiCreatureSays(
morty, content,
target_mode="hooray",
bubble_config={"height": 2, "width": 3},
content_introduction_class=FadeIn,
bubble_creation_class=FadeIn,
look_at=randy.eyes,
run_time=1
))
for x in range(2):
self.play(Blink(randy))
self.play(Blink(morty))
self.wait()
class ConfusedByFPR(Scene):
def construct(self):
# Background
br = FullScreenFadeRectangle()
br.set_fill(GREY_E, 1)
self.add(br)
# State FPR
randy = Randolph(height=2.5, color=BLUE_C)
randy.to_corner(DL, buff=LARGE_BUFF)
clipboard = get_covid_clipboard("Cancer")
clipboard.set_height(2)
clipboard.next_to(randy.get_corner(UR), RIGHT)
doctor = SVGMobject("female_doctor")
doctor.remove(doctor[0])
doctor.set_stroke(width=0)
doctor.set_fill(GREY_B)
doctor.set_height(2.5)
doctor.to_corner(DR, buff=LARGE_BUFF)
fpr_words = OldTexText(
"This test's\\\\false positive rate\\\\is 9\\%",
tex_to_color_map={
"false positive rate": GREEN,
"9\\%": WHITE,
}
)
bubble = SpeechBubble(height=3, width=4)
bubble.pin_to(doctor)
bubble.add_content(fpr_words)
self.add(randy)
self.add(doctor)
self.play(
FadeIn(clipboard, LEFT),
randy.change, "guilty"
)
self.play(
DrawBorderThenFill(bubble),
Write(fpr_words)
)
self.play(Blink(randy))
self.wait()
# Misinterpret
false_prob = OldTex(
"P(\\text{Test is false}) = 9\\%",
tex_to_color_map={"9\\%": WHITE}
)
thought_bubble = ThoughtBubble(height=3, width=4)
thought_bubble.pin_to(randy)
thought_bubble.add_content(false_prob)
cross = Cross(thought_bubble[-1])
self.play(
randy.change, 'confused', false_prob,
DrawBorderThenFill(thought_bubble),
FadeIn(false_prob),
clipboard.shift, DOWN,
)
self.play(Blink(randy))
self.play(
ShowCreation(cross),
randy.change, "maybe", cross,
)
self.wait()
# Sweep away
self.play(
randy.change, "hesitant",
LaggedStartMap(
FadeOut, VGroup(thought_bubble, false_prob, cross),
scale=0.5,
run_time=1,
)
)
# Mention Bayes factor instead
bf_words = OldTexText(
"This test's\\\\positive Bayes factor\\\\is 10",
tex_to_color_map={
"positive Bayes factor": YELLOW,
"10": WHITE,
}
)
bf_words.replace(fpr_words, 1)
anims = []
for m1, m2 in zip(fpr_words, bf_words):
m1.generate_target()
m1.target.replace(m2, stretch=True)
m1.target.set_opacity(0)
anims.append(MoveToTarget(m1, remover=True))
m2.save_state()
m2.replace(m1, stretch=True)
m2.set_opacity(0)
anims.append(Restore(m2))
self.play(*anims)
self.play(randy.change, "pondering")
self.play(Blink(randy))
self.wait()
class ShowContrastingMethods(Scene):
def construct(self):
# Prepare stats
stats = VGroup(
OldTexText("Prior: ", "2\\%"),
OldTexText("Sensitivity: ", "90\\%"),
OldTexText("Specificity: ", "99\\%"),
)
stats.arrange(DOWN, aligned_edge=LEFT)
colors = [YELLOW, GREEN, BLUE]
for stat, color in zip(stats, colors):
stat[0].set_color(color)
stat[1].align_to(stats[-1][1], LEFT)
stat_rect = SurroundingRectangle(stats, buff=0.2)
stat_rect.set_fill(GREY_E, 1)
stat_rect.set_stroke(WHITE, 2)
stats.add_to_back(stat_rect)
stats.set_height(1.5)
# Setup division
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.set_stroke(GREY, 2)
titles = VGroup(
OldTexText("Using odds"),
OldTexText("Using probability"),
)
titles.set_fill(GREY_A)
titles[0].to_edge(UP)
titles[1].next_to(ORIGIN, DOWN, MED_SMALL_BUFF)
for title in titles:
line = Underline(title)
line.shift(0.1 * UP)
line.set_stroke(GREY_B, 2)
title.add(line)
stats_pair = VGroup(stats, stats.copy())
anims = []
for sp, u in zip(stats_pair, [1, -1]):
y = u * FRAME_HEIGHT / 4
sp.set_y(y)
sp.shift(0.5 * DOWN)
sp.to_edge(LEFT)
anims.append(FadeIn(sp, shift=y * UP))
self.play(
ShowCreation(h_line),
FadeIn(titles),
*anims
)
# Bayes factor method
prior_odds = OldTexText("Prior odds = ", "2:99")
bf_eq = VGroup(
OldTexText("Bayes\\\\Factor"),
OldTex(
"= {90\\% \\over 1\\%} = 90",
tex_to_color_map={"90\\%": GREEN, "1\\%": BLUE}
),
)
bf_eq.arrange(RIGHT, buff=SMALL_BUFF)
steps = VGroup(prior_odds, bf_eq)
steps.scale(0.9)
steps.arrange(DOWN, buff=0.75, aligned_edge=LEFT)
steps.next_to(stats, RIGHT, buff=1.0)
p_rect = SurroundingRectangle(stats[1][1], buff=0.05)
ss_rect = SurroundingRectangle(VGroup(stats[2][1], stats[3][1]), buff=0.05)
ss_rect.set_stroke(GREEN)
p_rect.match_width(ss_rect, stretch=True, about_edge=LEFT)
p_arrow = Arrow(p_rect.get_right(), prior_odds.get_left(), buff=0.1)
p_arrow.match_color(p_rect)
ss_arrow = Arrow(ss_rect.get_right(), bf_eq.get_left(), buff=0.1)
ss_arrow.match_color(ss_rect)
ans = OldTex("\\text{180:99} \\approx 2:1 \\rightarrow {2 \\over 3}")
ans.scale(0.9)
ans.next_to(steps, RIGHT, buff=1.0)
globals()['ans'] = ans
ans_arrows = VGroup(*(
Arrow(step.get_right(), ans.get_left(), buff=0.1)
for step in steps
))
# PPV formula
ppv_formula = OldTex(
"""
\\text{PPV} =
{(0.02)(0.9) \\over (0.02)(0.9) + (1 - 0.02)(0.01)}
\\approx 0.647
""",
tex_to_color_map={
"0.02": YELLOW,
"0.9": GREEN,
"0.01": BLUE,
}
)
ppv_formula.scale(0.9)
ppv_formula.next_to(stats_pair[1], RIGHT, LARGE_BUFF)
self.play(
FadeIn(steps, RIGHT),
ShowCreation(p_rect),
ShowCreation(ss_rect),
GrowArrow(p_arrow),
GrowArrow(ss_arrow),
)
self.play(
FadeIn(ppv_formula, RIGHT)
)
self.play(
*map(GrowArrow, ans_arrows),
FadeIn(ans, RIGHT)
)
self.wait()
class FailedPromises(TeacherStudentsScene):
def construct(self):
self.student_says(
"Are you still doing\\\\``Probabilities\\\\of probabilities''?",
bubble_config={
"height": 3.5,
"width": 4.5,
},
index=0,
target_mode="sassy",
added_anims=[self.teacher.change, "guilty"]
)
self.students[0].bubble = None
self.student_says(
"And what about\\\\Differential equations?",
bubble_config={
"height": 3,
"width": 4,
"direction": LEFT,
},
index=2,
target_mode="angry",
added_anims=[self.students[1].change, "hesitant"],
)
self.wait(3)
class MentionPart2(Scene):
def construct(self):
self.add(FullScreenFadeRectangle(fill_color=GREY_E, fill_opacity=1))
tweet = ImageMobject("twitter_covid_test_poll")
tweet.set_height(5)
tweet.to_edge(LEFT)
words = OldTexText(
"Possible follow-up\\\\breaking this down",
alignment="",
font_size=60
)
words.to_edge(RIGHT)
words.align_to(tweet, UP)
arrow = Arrow(words.get_bottom() + SMALL_BUFF * DOWN, tweet.get_right(), path_arc=-45 * DEGREES)
low_words = OldTexText("How would you answer?")
low_words.match_x(words)
low_words.align_to(tweet, DOWN)
low_words.set_color(BLUE)
self.add(words)
self.play(
FadeIn(tweet, shift=LEFT, scale=1.2),
DrawBorderThenFill(arrow),
)
self.wait()
self.play(Write(low_words, run_time=1))
self.wait()
class EndScreen(PatreonEndScreen):
pass
# Everything above has been combed through after the rewrite
class OldBayesFactorCode(Scene):
def construct(self):
# Show test statistics
def get_prob_bars(p_positive):
rects = VGroup(Square(), Square())
rects.set_width(0.2, stretch=True)
rects.set_stroke(WHITE, 2)
rects[0].stretch(p_positive, 1, about_edge=UP)
rects[1].stretch(1 - p_positive, 1, about_edge=DOWN)
rects[0].set_fill(GREEN, 1)
rects[1].set_fill(RED_E, 1)
braces = VGroup(*[
Brace(rect, LEFT, buff=SMALL_BUFF)
for rect in rects
])
positive_percent = int(p_positive * 100)
percentages = VGroup(
OldTexText(f"{positive_percent}\\% +", color=GREEN),
OldTexText(f"{100 - positive_percent}\\% $-$", color=RED),
)
percentages.scale(0.7)
for percentage, brace in zip(percentages, braces):
percentage.next_to(brace, LEFT, SMALL_BUFF)
result = VGroup(
rects,
braces,
percentages,
)
return result
boxes = VGroup(
Square(color=YELLOW),
Square(color=GREY_B)
)
boxes.set_height(3)
labels = VGroup(
OldTexText("With cancer"),
OldTexText("Without cancer"),
)
for box, label in zip(boxes, labels):
label.next_to(box, UP)
label.match_color(box)
box.push_self_into_submobjects()
box.add(label)
boxes.arrange(DOWN, buff=0.5)
boxes.to_edge(RIGHT)
sens_bars = get_prob_bars(0.9)
spec_bars = get_prob_bars(0.09)
bar_groups = VGroup(sens_bars, spec_bars)
for bars, box in zip(bar_groups, boxes):
bars.shift(box[0].get_right() - bars[0].get_center())
bars.shift(0.75 * LEFT)
box.add(bars)
self.play(
FadeIn(boxes[0], lag_ratio=0.1),
post_group.scale, 0.1, {"about_point": FRAME_HEIGHT * DOWN / 2}
)
self.wait()
self.play(
FadeIn(boxes[1], lag_ratio=0.1)
)
self.wait()
# Pull out Bayes factor
ratio = VGroup(
sens_bars[2][0].copy(),
OldTex("\\phantom{90\\%+} \\over \\phantom{9\\%+}"),
spec_bars[2][0].copy(),
*Tex("=", "10"),
)
ratio.generate_target()
ratio.target[:3].arrange(DOWN, buff=0.2)
ratio.target[3:].arrange(RIGHT, buff=0.2)
ratio.target[3:].next_to(ratio.target[:3], RIGHT, buff=0.2)
ratio.target.center()
ratio[1].scale(0)
ratio[3:].scale(0)
new_boxes = VGroup(boxes[0][0], boxes[1][0]).copy()
new_boxes.generate_target()
for box, part in zip(new_boxes.target, ratio.target[::2]):
box.replace(part, stretch=True)
box.scale(1.2)
box.set_stroke(width=2)
self.play(
MoveToTarget(ratio),
MoveToTarget(new_boxes),
)
self.wait()
for part, box in zip(ratio[0:3:2], new_boxes):
part.add(box)
self.remove(new_boxes)
self.add(ratio)
bayes_factor_label = OldTexText("``Bayes factor''")
bayes_factor_label.next_to(ratio, UP, LARGE_BUFF)
self.play(Write(bayes_factor_label))
self.wait()
# Show updated result
bayes_factor_label.generate_target()
bayes_factor_label.target.scale(0.8)
bayes_factor_label.target.next_to(
post_group.saved_state[0], DOWN,
buff=LARGE_BUFF,
)
self.play(
MoveToTarget(bayes_factor_label),
ratio.scale, 0.8,
ratio.next_to, bayes_factor_label.target, DOWN,
Restore(post_group),
FadeOut(boxes, shift=2 * RIGHT),
)
self.wait()
class AskAboutHowItsSoLow(TeacherStudentsScene):
def construct(self):
question = OldTexText(
"How can it be 1 in 11\\\\"
"if the test is accurate more\\\\"
"than 90\\% of the time?",
tex_to_color_map={
"1 in 11": BLUE,
"90\\%": YELLOW,
}
)
self.student_says(
question,
index=1,
target_mode="maybe",
)
self.play_student_changes(
"confused", "maybe", "confused",
look_at=question,
)
self.wait()
self.play(self.teacher.change, "tease", question)
self.wait(2)
class HowDoesUpdatingWork(TeacherStudentsScene):
def construct(self):
students = self.students
teacher = self.teacher
self.student_says(
"Where are these\\\\numbers coming\\\\from?",
target_mode="raise_right_hand"
)
self.play(
teacher.change, "happy",
self.change_students("confused", "erm", "raise_right_hand"),
)
self.look_at(self.screen)
self.wait(3)
sample_pop = OldTexText("Sample populations (most intuitive)")
bayes_factor = OldTexText("Bayes' factor (most fun)")
for words in sample_pop, bayes_factor:
words.move_to(self.hold_up_spot, DOWN)
words.shift_onto_screen()
bayes_factor.set_fill(YELLOW)
self.play(
RemovePiCreatureBubble(students[2]),
teacher.change, "raise_right_hand",
FadeIn(sample_pop, shift=UP, scale=1.5),
self.change_students(
"pondering", "thinking", "pondering",
look_at=sample_pop,
)
)
self.wait(2)
self.play(
FadeIn(bayes_factor, shift=UP, scale=1.5),
sample_pop.shift, UP,
teacher.change, "hooray",
self.change_students(
"thinking", "confused", "erm",
)
)
self.look_at(bayes_factor)
self.wait(3)
class HighlightBayesFactorOverlay(Scene):
def construct(self):
rect = Rectangle(height=2, width=3)
rect.set_stroke(BLUE, 3)
words = OldTexText("How to\\\\use this")
words.next_to(rect, DOWN, buff=1.5)
words.shift(2 * RIGHT)
words.match_color(rect)
arrow = Arrow(
words.get_left(),
rect.get_bottom(),
path_arc=-60 * DEGREES
)
arrow.match_color(words)
self.play(
FadeIn(words, scale=1.1),
DrawBorderThenFill(arrow),
)
self.play(
ShowCreation(rect),
)
self.wait()
class CompressedBayesFactorSteps(Scene):
def construct(self):
steps = OldTexText(
"Step 1) ", "Express the prior with odds\\\\",
"Step 2) ", "Compute the Bayes factor\\\\",
"Step 3) ", "Multiply\\\\",
alignment="",
)
steps[1].set_color(YELLOW)
steps[3].set_color(GREEN)
steps[5].set_color(BLUE)
steps.set_width(FRAME_WIDTH - 2)
self.add(steps)
class LookOverTweet(Scene):
def construct(self):
# Tweet
bg_rect = FullScreenFadeRectangle()
bg_rect.set_fill(GREY_E, 1)
self.add(bg_rect)
tweet = ImageMobject("twitter_covid_test_poll")
tweet.set_height(6)
tweet.to_edge(LEFT)
self.play(FadeIn(tweet, shift=UP, scale=1.2))
self.wait()
# Tweet highlights
lines = VGroup(
Line((-3.9, 1.7), (0.3, 1.7)),
Line((-3.4, 0.1), (-0.7, 0.1)),
VGroup(
Line((0.2, 0.1), (0.8, 0.1)),
Line((-6.4, -0.3), (-4, -0.3)),
),
)
lines.set_color(RED)
rects = VGroup(*(Rectangle(3.2, 0.37) for x in range(4)))
rects.arrange(DOWN, buff=0.08)
rects.set_stroke(BLUE, 3)
rects.set_fill(BLUE, 0.25)
rects.move_to((-4.8, -1.66, 0.))
# Population
icon = SVGMobject("person")
icon.set_stroke(width=0)
globals()['icon'] = icon
population = VGroup(*(icon.copy() for x in range(1000)))
population.scale(1 / population[0].get_height())
population.arrange_in_grid(
30, 33,
buff=MED_LARGE_BUFF,
)
population.set_width(4)
population.to_edge(RIGHT)
population.set_fill(GREY_B)
population[random.randint(0, 1000)].set_fill(YELLOW)
pop_title = OldTexText("1", " in ", "1,000")
pop_title[0].set_color(YELLOW)
pop_title.next_to(population, UP)
self.play(
FadeIn(pop_title, shift=0.25 * UP),
ShowIncreasingSubsets(population),
ShowCreation(lines[0])
)
self.wait()
pop_group = VGroup(population, pop_title)
# Positive result
clipboard = SVGMobject("clipboard")
clipboard.set_stroke(width=0)
clipboard.set_fill(interpolate_color(GREY_BROWN, WHITE, 0.5), 1)
clipboard.set_width(2.5)
clipboard.move_to(population)
clipboard.to_edge(UP)
result = OldTexText(
"+\\\\",
"SARS\\\\CoV-2\\\\",
"Detected"
)
result[0].scale(1.5, about_edge=DOWN)
result[0].set_fill(GREEN)
result[0].set_stroke(GREEN, 2)
result[-1].set_fill(GREEN)
result.set_width(clipboard.get_width() * 0.7)
result.move_to(clipboard)
result.shift(0.2 * DOWN)
clipboard.add(result)
self.play(
pop_group.scale, 0.4,
pop_group.to_edge, DOWN,
FadeIn(clipboard, DOWN),
)
self.wait()
# FPR, FRN
self.play(ShowCreation(lines[1]))
self.wait()
self.play(ShowCreation(lines[2]))
self.wait()
# Answer choices
rect = rects[0].copy()
self.play(DrawBorderThenFill(rect))
self.wait()
for r2 in rects[1:]:
self.play(Transform(rect, r2))
self.wait()
self.play(FadeOut(rect))
# Focus on FPR
rect = Rectangle()
rect.match_width(lines[1])
rect.scale(1.02)
rect.set_height(0.4, stretch=True)
rect.match_style(lines[1])
rect.move_to(lines[1], DOWN)
rect.set_fill(RED, 0.2)
self.play(
FadeOut(lines[0]),
FadeOut(lines[2]),
DrawBorderThenFill(rect)
)
# Randy
randy = Randolph(height=2)
randy.flip()
randy.next_to(tweet, RIGHT, LARGE_BUFF, DOWN)
bubble = randy.get_bubble(height=3, width=3, direction=RIGHT)
bubble.flip()
bubble.write("99\\%\\\\right?")
self.play(
FadeIn(randy),
FadeOut(clipboard, RIGHT),
FadeOut(pop_group, 0.5 * RIGHT),
)
self.play(
randy.change, "maybe",
DrawBorderThenFill(bubble),
Write(bubble.content),
)
self.play(Blink(randy))
self.wait()
class DisambiguateFPR(Scene):
def construct(self):
# Add title
title = OldTexText(
"1\\% False Positive Rate",
isolate=["F", "P", "R"],
font_size=72
)
title.to_edge(UP)
title.set_color(GREY_A)
underline = Underline(title)
underline.match_color(title)
morty = Mortimer()
morty.to_corner(DR)
morty.look_at(title)
self.add(title)
self.play(
PiCreatureSays(
morty,
"It's a confusing term!",
target_mode="surprised",
run_time=1,
)
)
self.play(
Blink(morty),
ShowCreation(underline),
)
self.play(morty.change, "angry")
self.play(Blink(morty))
# Draw out grid
word_grid = VGroup(
OldTexText("True positives", color=GREEN),
OldTexText("False negatives", color=RED_E),
OldTexText("False positives", color=GREEN_D),
OldTexText("True negatives", color=RED),
)
word_box = SurroundingRectangle(word_grid)
word_box.set_stroke(WHITE, 2)
word_box.stretch(2, 1)
word_grid.arrange_in_grid(
v_buff=1.0,
h_buff=0.5,
fill_rows_first=False
)
word_grid.move_to(2 * DOWN)
globals()['word_box'] = word_box
word_boxes = VGroup(*(
word_box.copy().move_to(word).match_color(word)
for word in word_grid
))
group_boxes = VGroup(
SurroundingRectangle(word_boxes[:2], color=YELLOW),
SurroundingRectangle(word_boxes[2:], color=GREY_B),
)
group_titles = VGroup(
OldTexText("Have COVID-19", font_size=36),
OldTexText("Don't have COVID-19", font_size=36),
)
for box, gt in zip(group_boxes, group_titles):
gt.next_to(box, UP)
gt.match_color(box)
icon = SVGMobject("person", stroke_width=0, fill_color=GREY_B)
globals()['icon'] = icon
with_pop = VGroup(*(icon.copy() for x in range(1)))
with_pop.set_color(YELLOW)
without_pop = VGroup(*(icon.copy() for x in range(999)))
with_pop.set_height(0.5)
with_pop.move_to(group_boxes[0])
without_pop.arrange_in_grid(n_rows=20)
without_pop.replace(group_boxes[1], dim_to_match=1)
without_pop.scale(0.9)
self.play(
ShowCreation(group_boxes, lag_ratio=0.3),
DrawBorderThenFill(with_pop),
ShowIncreasingSubsets(without_pop),
FadeIn(group_titles, lag_ratio=0.3),
FadeOut(morty),
FadeOut(morty.bubble),
FadeOut(morty.bubble.content),
)
self.wait()
arrow = Vector(DOWN)
arrow.next_to(group_titles[1], UP)
self.play(GrowArrow(arrow))
self.wait()
self.play(
LaggedStartMap(Write, word_grid[2:], lag_ratio=0.9),
LaggedStartMap(ShowCreation, word_boxes[2:], lag_ratio=0.9),
without_pop.set_opacity, 0.3,
run_time=1,
)
self.wait()
# Two reasonable fractions
tp, fn, fp, tn = (
word
for word, box in zip(word_grid, word_boxes)
)
def create_fraction(m1, m2, scale_factor=0.75):
result = VGroup(
m1.copy(),
OldTex("\\quad \\over \\quad"),
m1.copy(),
OldTex("+"),
m2.copy()
)
result[0::2].scale(scale_factor)
result[2:].arrange(RIGHT, buff=SMALL_BUFF)
result[1].match_width(result[2:], stretch=True)
result[1].next_to(result[2:], UP, SMALL_BUFF)
result[0].next_to(result[1], UP, SMALL_BUFF)
return result
def fraction_anims(m1, m2, fraction):
return [
TransformFromCopy(m1, fraction[0]),
TransformFromCopy(m1, fraction[2]),
TransformFromCopy(m2, fraction[4]),
GrowFromPoint(
fraction[1],
VGroup(m1, m2).get_center(),
),
GrowFromPoint(
fraction[3],
VGroup(m1, m2).get_center(),
),
]
frac1 = create_fraction(fp, tp)
frac2 = create_fraction(fp, tn)
fracs = VGroup(frac1, frac2)
fracs.arrange(RIGHT, buff=3)
fracs.to_edge(UP, buff=1.5)
title.add(underline)
fpr = OldTexText(
"1\\% ", "F", "", "P", "", "R", "",
font_size=72
)
fpr.add(Underline(fpr))
fpr[-1].set_width(0)
fpr.match_style(title)
fpr.next_to(frac2, UP, MED_LARGE_BUFF)
frac2.save_state()
frac2.set_x(0)
self.play(
FadeOut(arrow),
LaggedStart(*fraction_anims(fp, tn, frac2))
)
self.wait(2)
self.play(
ReplacementTransform(title, fpr),
Restore(frac2)
)
self.play(
LaggedStartMap(Write, word_grid[:2], lag_ratio=0),
LaggedStartMap(ShowCreation, word_boxes[:2], lag_ratio=0),
with_pop.set_opacity, 0.2,
run_time=1,
)
self.play(
LaggedStart(*fraction_anims(fp, tp, frac1)),
fn.set_opacity, 0.5,
tn.set_opacity, 0.5,
)
self.wait()
comment = OldTexText("What we actually want")
comment.next_to(frac1, UP, buff=0.75)
self.play(FadeIn(comment, 0.5 * UP))
self.wait()
# Prep for Bayes calculation
right_brace = Brace(word_boxes[2], RIGHT, buff=SMALL_BUFF)
left_brace = Brace(word_boxes[1], LEFT, buff=SMALL_BUFF)
fpr.generate_target()
fpr.target.scale(48 / 72)
fpr.target.next_to(right_brace, RIGHT)
fnr = OldTexText("10\\% FNR")
fnr.next_to(left_brace, LEFT)
VGroup(left_brace, right_brace, fnr).set_color(GREY_A)
self.play(
MoveToTarget(fpr),
GrowFromCenter(left_brace),
GrowFromCenter(right_brace),
FadeIn(fnr),
FadeOut(comment),
FadeOut(fracs),
fn.set_opacity, 1.0,
tn.set_opacity, 1.0,
)
prior_title = OldTexText("Prior: 1 in 1,000", font_size=72)
prior_title.to_edge(UP)
self.play(FadeIn(prior_title, UP))
self.wait()
# Show population counts
full_pop = VGroup(
OldTexText("Imagine"),
Integer(10000),
OldTexText("People")
)
full_pop.arrange(RIGHT, aligned_edge=DOWN)
full_pop.set_color(GREY_A)
full_pop.next_to(prior_title, DOWN, MED_LARGE_BUFF)
self.play(
FadeIn(full_pop[0::2]),
CountInFrom(full_pop[1], 0),
FadeOut(with_pop),
FadeOut(without_pop),
)
self.wait()
def move_number_above_word(number, word, target_count, buff=MED_SMALL_BUFF, scene=self):
mover = number.copy()
mover.original_bottom = mover.get_bottom()
start_count = number.get_value()
scene.play(
UpdateFromAlphaFunc(
mover,
lambda m, a, word=word, sc=start_count, tc=target_count, buff=buff: m.set_color(
interpolate_color(GREY_A, word.get_color(), a)
).set_value(
interpolate(sc, tc, a),
).move_to(
interpolate(
m.original_bottom,
word.get_top() + buff * UP,
a
),
DOWN,
)
)
)
return mover
with_count = move_number_above_word(full_pop[1], group_titles[0], 10, buff=0.3)
self.wait()
without_count = move_number_above_word(full_pop[1], group_titles[1], 9990)
self.wait()
self.play(word_grid.shift, 0.25 * DOWN)
tp_count = move_number_above_word(with_count, word_grid[0], 9, SMALL_BUFF)
fn_count = move_number_above_word(with_count, word_grid[1], 1, SMALL_BUFF)
self.wait()
fp_count = move_number_above_word(without_count, word_grid[2], 100, SMALL_BUFF)
tn_count = move_number_above_word(without_count, word_grid[3], 9890, buff=0.05)
self.wait()
faders = VGroup(
with_count, without_count,
group_titles,
fpr, fnr,
fn, tn, fn_count, tn_count,
)
braces = VGroup(left_brace, right_brace)
self.play(faders.set_opacity, 0.3, FadeOut(braces))
self.wait()
# Show posterior
prior_group = VGroup(prior_title, full_pop)
prior_group.generate_target()
prior_group.target.to_edge(LEFT)
prior_group.target.shift(0.5 * DOWN)
arrow = Vector(0.8 * RIGHT)
arrow.next_to(prior_group.target[0], RIGHT)
post_word = OldTexText("Posterior:", font_size=72)
post_word.set_color(BLUE)
post_word.next_to(arrow, RIGHT)
post_word.align_to(prior_group.target[0][0][0], DOWN)
post_frac = create_fraction(tp_count, fp_count, scale_factor=1)
post_frac.next_to(post_word, RIGHT, MED_LARGE_BUFF)
rhs = OldTex("\\approx", "8.3\\%")
rhs.next_to(post_frac, RIGHT)
self.play(
MoveToTarget(prior_group),
GrowArrow(arrow),
Write(post_word, run_time=1),
)
self.play(*fraction_anims(tp_count, fp_count, post_frac))
self.wait()
self.play(Write(rhs))
self.wait()
class BayesFactorForCovidExample(Scene):
def construct(self):
# Titles
titles = VGroup(
OldTexText("Prior odds", color=YELLOW),
OldTexText("Bayes factor", color=GREEN),
OldTexText("Posterior odds", color=BLUE),
)
titles.scale(1.25)
titles[0].shift(FRAME_WIDTH * LEFT / 3)
titles[2].shift(FRAME_WIDTH * RIGHT / 3)
titles.to_edge(UP)
v_lines = VGroup(*(
Line(UP, DOWN).set_height(FRAME_HEIGHT).move_to(
FRAME_WIDTH * x * RIGHT / 6,
)
for x in (-1, 1)
))
self.add(titles, v_lines)
# Prior odds
prior_odds = OldTexText(
"1", "\\,:\\,", "999",
tex_to_color_map={"1": YELLOW}
)
prior_odds.next_to(titles[0], DOWN, buff=1)
population = Population(1000)
population.set_width(FRAME_WIDTH / 5)
population[0].set_color(YELLOW)
population[0].next_to(population[1:], LEFT, MED_LARGE_BUFF)
colon = OldTex(":")
colon.move_to(midpoint(population[0].get_right(), population[1:].get_left()))
pop_ratio = VGroup(population[0], colon, population[1:])
pop_ratio.next_to(prior_odds, DOWN, MED_LARGE_BUFF)
self.play(
FadeIn(prior_odds, shift=0.2 * DOWN, scale=1.2),
FadeIn(pop_ratio, lag_ratio=0.01),
)
self.wait()
# Bayes factor
bf_lhs = OldTex(
"""
{
P(+ \\,|\\, \\text{COVID})
\\over
P(+ \\,|\\, \\text{No COVID})
}
""",
tex_to_color_map={
"+": GREEN,
"\\text{COVID}": YELLOW,
"\\text{No COVID}": GREY_A,
}
)
bf_lhs.next_to(titles[1], DOWN)
bf_rhs = OldTex(
"= {90\\%", "\\over", "1\\%}",
tex_to_color_map={
"90\\%": GREEN_D,
"1\\%": GREEN,
}
)
bf = VGroup(bf_lhs, bf_rhs)
bf.arrange(RIGHT)
bf.set_width(0.9 * FRAME_WIDTH / 3)
bf.next_to(titles[1], DOWN, MED_LARGE_BUFF)
eq_90 = OldTex("=", "90")
eq_90.next_to(bf, DOWN, MED_LARGE_BUFF)
eq_90[1].save_state()
eq_90[1].replace(bf_rhs[1:], stretch=True)
eq_90[1].set_opacity(0)
eq_90[1].set_color(GREEN)
self.play(
FadeIn(bf_lhs, lag_ratio=0.1),
FadeIn(bf_rhs[0::2], lag_ratio=0.1),
)
self.wait()
self.play(Write(bf_rhs[1]))
self.wait()
self.play(Write(bf_rhs[3]))
self.wait()
self.play(
TransformFromCopy(bf_rhs[0], eq_90[0]),
Restore(eq_90[1])
)
self.wait()
# Posterior
post_odds = OldTex("90", ":", "999")
post_odds.match_x(titles[2])
post_odds.match_y(prior_odds)
arrow = Vector(DOWN)
arrow.next_to(post_odds, DOWN)
fraction = OldTex(
"{90", "\\over", "90", "+", "999}",
"\\approx", "8.3\\%"
)
fraction.next_to(arrow, DOWN)
self.play(LaggedStart(
TransformFromCopy(eq_90[1], post_odds[0]),
TransformFromCopy(prior_odds[1:], post_odds[1:]),
lag_ratio=0.4
))
self.wait()
self.play(
GrowArrow(arrow),
FadeIn(fraction, DOWN)
)
# Approximate
approx1 = OldTex("\\approx", "90", ":", "1,000")
approx2 = OldTex("\\approx", "9", ":", "100")
approx3 = OldTex("\\approx 9\\%")
approx1.next_to(arrow, DOWN)
approx2.move_to(approx1)
arrow2 = arrow.copy()
arrow2.next_to(approx2, DOWN)
approx3.next_to(arrow2, DOWN)
self.play(
FadeOut(fraction, 0.5 * DOWN),
FadeIn(approx1, 0.5 * DOWN),
)
self.wait()
self.play(
ReplacementTransform(approx1, approx2)
)
self.wait()
self.play(
GrowArrow(arrow2),
FadeIn(approx3, DOWN)
)
self.wait()
class WhyIsThisWrong(TeacherStudentsScene):
def construct(self):
# Ask question
tweet = ImageMobject("twitter_covid_test_poll")
tweet.replace(self.screen, dim_to_match=0)
tweet.to_edge(UP)
tweet.scale(0.9, about_edge=UP)
self.add(tweet)
self.student_says(
"Bayes' rule says\\\\ 8.5\\%, right?",
target_mode="hooray",
index=1,
)
self.wait()
self.play(
PiCreatureSays(
self.teacher,
"Well...",
bubble_config={"height": 2, "width": 2},
target_mode="hesitant",
),
self.change_students("confused", "erm", "pondering")
)
self.wait(3)
# Highlight symptoms
self.play(
RemovePiCreatureBubble(self.students[1]),
RemovePiCreatureBubble(self.teacher, target_mode="raise_right_hand"),
tweet.move_to, self.hold_up_spot, DR,
tweet.shift, RIGHT,
)
underline = Line((-1.3, 2.65), (2.1, 2.65))
underline.shift(RIGHT)
underline.set_stroke(RED, 3)
self.play(
ShowCreation(underline),
self.teacher.look_at, underline,
*(ApplyMethod(pi.change, "pondering", underline) for pi in self.students),
)
self.wait()
# Change prior
ineq = OldTexText("Prior > $\\frac{1}{1,000}$", font_size=72)
ineq.next_to(tweet, LEFT, LARGE_BUFF)
self.play(Write(ineq))
self.look_at(ineq)
self.wait()
# More severe symptoms
for pi in self.students:
pi.generate_target()
pi.target.change("sick")
pi.target.set_color(SICKLY_GREEN)
pi.target.look(DR)
self.play(
LaggedStartMap(MoveToTarget, self.students, lag_ratio=0.3),
self.teacher.change, "erm"
)
clipboard = get_covid_clipboard()
clipboard.to_corner(UL)
self.play(
FadeIn(clipboard, UP),
FadeOut(ineq, UP),
*(ApplyMethod(pi.look_at, clipboard) for pi in self.pi_creatures),
)
self.wait()
percent = OldTex("8.3 \\%", font_size=72)
percent.next_to(clipboard, RIGHT, buff=0.6)
percent_cross = Cross(percent, stroke_width=8)
self.play(
FadeIn(percent),
self.teacher.change, "tease"
)
self.play(ShowCreation(percent_cross))
self.wait()
self.student_says(
"What's the appropriate\\\\math here?",
index=1,
added_anims=[
FadeOut(tweet),
FadeOut(underline),
self.teacher.change, "happy"
]
)
self.wait(2)
class TotalPopulationVsSymptomatic(Scene):
def construct(self):
# Titles
v_line = Line(UP, DOWN).set_height(2 * FRAME_HEIGHT)
v_line.to_edge(UP)
self.add(v_line)
titles = VGroup(
OldTexText("Population"),
OldTexText("Population", " \\emph{with symptoms}"),
)
titles[1][1].set_color(BLUE)
for title, u in zip(titles, [-1, 1]):
title.move_to(u * RIGHT * FRAME_WIDTH / 4)
titles.to_edge(UP)
self.add(titles[0])
# Actual populations
full_pop = VGroup(*(Dot() for x in range(10000)))
full_pop.arrange_in_grid(
buff=full_pop[0].get_width()
)
full_pop.set_width(FRAME_WIDTH / 2 - 1)
full_pop.next_to(titles[0], DOWN)
full_pop.to_edge(DOWN, buff=SMALL_BUFF)
covid_pop = full_pop[:10]
covid_pop.set_fill(YELLOW)
covid_pop.save_state()
covid_pop.scale(8, about_edge=UL)
covid_pop.shift(DOWN)
full_pop_words = VGroup(
OldTexText("10 ", "with COVID", color=YELLOW),
OldTexText("9990 ", "without COVID", color=GREY_B),
)
full_pop_words.arrange(RIGHT, buff=LARGE_BUFF)
full_pop_words.scale(0.7)
full_pop_words.next_to(full_pop, UP, SMALL_BUFF, LEFT)
self.play(
FadeIn(full_pop_words[0]),
Write(covid_pop),
run_time=1
)
self.play(
FadeIn(full_pop_words[1]),
ShowIncreasingSubsets(full_pop[10:]),
Restore(covid_pop),
)
self.wait()
# Mention symptoms
self.play(
TransformFromCopy(titles[0][0], titles[1][0]),
FadeInFromPoint(titles[1][1], titles[0].get_center()),
)
self.wait()
arrow = Vector(DOWN).next_to(titles[1][1], DOWN)
arrow.set_color(BLUE)
prop_ex = OldTex("\\sim \\frac{1}{50}", "\\text{, say}")
prop_ex[0].set_color(BLUE)
prop_ex.next_to(arrow, DOWN)
self.play(
GrowArrow(arrow),
FadeIn(prop_ex, DOWN)
)
self.wait()
# Symptomatic population
left_sym_pop = VGroup(*random.sample(list(full_pop[10:]), 200))
sym_pop = left_sym_pop.copy()
sym_pop.generate_target()
buff = get_norm(full_pop[1].get_left() - full_pop[0].get_right())
sym_pop.target.arrange_in_grid(buff=buff)
sym_pop.target.set_width(3.5)
sym_pop.target.match_x(titles[1])
sym_pop.target.align_to(full_pop, UP)
sym_pop.target.shift(DOWN)
sym_pop.target.set_color(BLUE)
sym_pop_label = OldTexText("$\\sim 200$", " without COVID")
sym_pop_label.set_color(GREY_B)
sym_pop_label.scale(0.7)
sym_pop_label.next_to(sym_pop.target, UP, buff=0.2)
self.play(
sym_pop.set_color, BLUE,
MoveToTarget(sym_pop, lag_ratio=0.01, run_time=2),
prop_ex.to_edge, DOWN,
FadeOut(arrow),
Write(sym_pop_label),
)
self.wait()
sym_covid_pop = covid_pop[:5].copy()
sym_covid_pop.generate_target()
sym_covid_pop.target.arrange(DOWN, buff=buff)
sym_covid_pop.target.scale(
sym_pop[0].get_height() / sym_covid_pop[0].get_height()
)
sym_covid_pop.target.next_to(sym_pop, LEFT, aligned_edge=UP)
sym_covid_pop_label = OldTexText("5", " with COVID")
sym_covid_pop_label.scale(0.7)
sym_covid_pop_label.next_to(sym_covid_pop.target, UP, buff=0.2)
sym_covid_pop_label.set_color(YELLOW)
self.play(ShowCreationThenFadeAround(sym_pop_label))
self.play(
VGroup(sym_pop, sym_pop_label).to_edge, RIGHT,
MoveToTarget(sym_covid_pop),
FadeIn(sym_covid_pop_label),
)
self.wait()
# Apply test
left_movers = VGroup(
full_pop, full_pop_words,
titles[0], v_line,
)
right_movers = VGroup(
titles[1],
sym_covid_pop, sym_covid_pop_label,
sym_pop, sym_pop_label,
)
v_line_copy = v_line.copy()
left_vect = (FRAME_WIDTH + SMALL_BUFF) * LEFT / 2
self.play(
LaggedStartMap(
ApplyMethod, left_movers,
lambda m: (m.shift, left_vect),
lag_ratio=0.05,
),
ApplyMethod(
right_movers.shift, left_vect,
rate_func=squish_rate_func(smooth, 0.3, 1),
),
FadeOut(prop_ex),
run_time=2,
)
self.wait()
# With test result
right_title = OldTexText(
"Population ", "\\emph{with symptoms}\\\\",
"and a positive test result"
)
right_title.set_color_by_tex("symptoms", BLUE)
right_title.set_color_by_tex("positive", GREEN)
right_title.set_x(FRAME_WIDTH / 4)
right_title.to_edge(UP)
titles.add(right_title)
self.play(
ShowCreation(v_line_copy),
FadeIn(right_title),
)
self.wait()
right_vect = FRAME_WIDTH * RIGHT / 2
pc_pop = sym_covid_pop.copy()
pn_pop = VGroup(*random.sample(list(sym_pop), 2)).copy()
pn_pop.generate_target()
buff = get_norm(sym_pop[1].get_left() - sym_pop[0].get_right())
pn_pop.target.arrange(DOWN, buff=buff)
pn_pop.target.next_to(sym_pop_label, DOWN)
pn_pop.target.shift(right_vect)
pn_pop.target.scale(1.5, about_edge=UP)
black_rect = BackgroundRectangle(pc_pop[-1], fill_opacity=1)
black_rect.stretch(0.5, 1, about_edge=DOWN)
pc_pop.add(black_rect)
pc_pop.set_opacity(0)
pc_pop_label = OldTexText("4.5 with COVID", color=YELLOW)
pn_pop_label = OldTexText("~2 without COVID", color=GREY_B)
labels = VGroup(pc_pop_label, pn_pop_label)
labels.scale(0.7)
labels.set_opacity(0)
pc_pop_label.move_to(sym_covid_pop_label)
pn_pop_label.move_to(sym_pop_label)
def get_test_rects(mob):
return VGroup(*(
SurroundingRectangle(
part,
color=GREEN,
buff=buff / 2,
stroke_width=2,
)
for part in mob
))
self.play(
pc_pop_label.shift, right_vect,
pc_pop_label.set_opacity, 1,
pc_pop.shift, right_vect,
pc_pop.set_opacity, 1,
pc_pop.scale, 1.5, {"about_edge": UP}
)
pc_pop_rects = get_test_rects(pc_pop[:5])
self.play(FadeIn(pc_pop_rects, lag_ratio=0.3))
self.wait()
self.play(
pn_pop_label.shift, right_vect,
pn_pop_label.set_opacity, 1,
MoveToTarget(pn_pop),
)
pn_pop_rects = get_test_rects(pn_pop)
self.play(FadeIn(pn_pop_rects, lag_ratio=0.3))
self.wait()
# Final fraction
equation = OldTex(
"{4.5 \\over 4.5 + {2}} \\approx 69.2\\%",
tex_to_color_map={
"4.5": YELLOW,
"{2}": GREY_B,
}
)
equation.move_to(FRAME_WIDTH * RIGHT / 4)
equation.to_edge(DOWN, buff=LARGE_BUFF)
self.play(FadeIn(equation, lag_ratio=0.1))
self.wait()
# Zoom out
frame = self.camera.frame
self.play(
frame.scale, 1.5, {"about_edge": UR},
run_time=3,
)
self.wait()
# Prepare population groups to move
pop_groups = VGroup(
VGroup(
full_pop, full_pop_words,
),
VGroup(
sym_covid_pop, sym_covid_pop_label,
sym_pop, sym_pop_label,
),
VGroup(
pc_pop, pc_pop_label, pc_pop_rects,
pn_pop, pn_pop_label, pn_pop_rects,
equation
),
)
pop_groups.generate_target()
for group in pop_groups.target:
group.scale(0.5, about_edge=DOWN)
group.shift(4.5 * DOWN)
pop_groups.target[0][0].set_opacity(0.5)
h_line = Line(pop_groups.get_left(), pop_groups.get_right())
h_line.next_to(pop_groups.target, UP)
h_line.set_stroke(WHITE, 1)
# Relevant odds labels
def get_odds_label(n, k, n_color=YELLOW, k_color=GREY_B):
result = VGroup(
OldTexText("Odds = "),
Integer(n, color=n_color, edge_to_fix=UR),
OldTexText(":"),
Integer(k, color=k_color, edge_to_fix=UL),
)
result.scale(1.5)
result.arrange(RIGHT, buff=0.25)
result[3].align_to(result[1], UP)
return result
odds_labels = VGroup(
get_odds_label(1, 999),
get_odds_label(25, 1000),
get_odds_label(40, 90),
)
for label, title in zip(odds_labels, titles):
label.move_to(title, UP)
label.shift(2 * DOWN)
odds_underlines = VGroup(*(
Underline(label[1:])
for label in odds_labels
))
odds_arrows = VGroup(*(
Arrow(o1.get_right(), o2.get_left())
for o1, o2 in zip(odds_labels, odds_labels[1:])
))
odds_arrows.set_fill(GREY_B)
for arrow in odds_arrows:
arrow.set_angle(0)
self.play(
MoveToTarget(pop_groups),
FadeIn(odds_labels[0]),
ShowCreation(h_line),
)
for i in (1, 2):
self.play(
FadeIn(odds_labels[i][0], RIGHT),
FadeIn(odds_underlines[i], RIGHT),
GrowArrow(odds_arrows[i - 1]),
)
self.wait()
# Bayes factors
bf_labels = VGroup(
OldTexText(
"Bayes factor for symptoms",
tex_to_color_map={"for symptoms": BLUE}
),
OldTexText(
"Bayes factor positive test",
tex_to_color_map={"positive test": GREEN}
),
)
for label, title in zip(bf_labels, titles[1:]):
label.move_to(title, UP)
label.shift(4.5 * DOWN)
t2c = {
"\\text{COVID}": YELLOW,
"\\text{No COVID}": GREY_B,
"\\text{Symp}": BLUE,
"+": GREEN,
"=": WHITE,
}
bf_equations = VGroup(
OldTex(
"""
{P(\\text{Symp} \\,|\\, \\text{COVID})
\\over
P(\\text{Symp} \\,|\\, \\text{No COVID})}
= {50\\% \\over 2\\%} = 25
""",
tex_to_color_map=t2c,
),
OldTex(
"""
{P(+ \\,|\\, \\text{COVID}) \\over P(+ \\,|\\, \\text{No COVID})}
= {90\\% \\over 1\\%} = 90
""",
tex_to_color_map=t2c,
),
)
for label, eq in zip(bf_labels, bf_equations):
eq.scale(0.75)
eq[-1].scale(2, about_edge=LEFT)
eq.next_to(label, DOWN, buff=0.75)
assumption_brace = Brace(bf_equations[0][-3:], DOWN)
assumption_word = OldTexText("Assumption")
assumption_word.next_to(assumption_brace, DOWN)
self.play(
Write(bf_labels[0]),
FadeIn(bf_equations[0][:-3]),
)
self.wait()
self.play(
GrowFromCenter(assumption_brace),
FadeIn(assumption_word, shift=0.2 * DOWN),
FadeIn(bf_equations[0][-3:]),
)
self.wait()
self.play(ShowCreationThenFadeOut(odds_underlines[0]))
new_left_odds = get_odds_label(1, 1000)[1:]
new_left_odds.move_to(odds_labels[0][1:], UL)
approx = OldTex("\\approx", font_size=72)
approx.rotate(90 * DEGREES)
approx.next_to(odds_labels[0][1:], DOWN, buff=0.5)
self.play(
FadeIn(approx, 0.25 * DOWN),
odds_labels[0][1:].next_to, approx, DOWN, {"buff": 0.5},
FadeIn(new_left_odds, 0.5 * DOWN),
odds_arrows[0].scale, 0.7, {"about_edge": RIGHT},
)
self.wait()
curr_odds = new_left_odds.copy()
self.play(
curr_odds.move_to, odds_labels[1][1:], UR,
path_arc=-30 * DEGREES
)
self.play(ChangeDecimalToValue(curr_odds[0], 25))
self.wait()
new_odds = curr_odds.copy()
new_odds[0].set_value(1)
new_odds[2].set_value(40)
self.play(
FadeOut(curr_odds, 0.5 * UP),
FadeIn(new_odds, 0.5 * UP),
)
curr_odds = new_odds
self.wait()
self.play(
Write(bf_labels[1]),
FadeIn(bf_equations[1]),
)
self.wait()
mid_odds = curr_odds.copy()
self.add(mid_odds)
self.play(
curr_odds.move_to, odds_labels[2][1:], UR,
path_arc=-30 * DEGREES
)
self.play(
ChangeDecimalToValue(curr_odds[0], 90)
)
self.wait()
new_odds = curr_odds.copy()
new_odds[0].set_value(9)
new_odds[2].set_value(4)
self.play(
FadeOut(curr_odds, 0.5 * UP),
FadeIn(new_odds, 0.5 * UP),
)
curr_odds = new_odds
self.wait()
# Posterior as a probability
final_frac = OldTex(
"{{9} \\over {9} + {4}} \\approx 69.2\\%",
tex_to_color_map={
"{9}": YELLOW,
"{4}": GREY_B,
}
)
final_frac.next_to(odds_labels[2], DOWN, buff=0.4)
self.play(FadeIn(final_frac, lag_ratio=0.2))
self.wait()
# Get rid of population
self.play(
LaggedStartMap(FadeOut, pop_groups, shift=DOWN, lag_ratio=0.3),
FadeOut(h_line),
)
# Change symptom Bayes factor
old_assumption = bf_equations[0][-3:]
new_assumption = OldTex("2")
new_assumption.replace(old_assumption, 1)
new_assumption.scale(0.8)
new_assumption.set_color(BLUE)
change_word = OldTexText("Change this", font_size=72)
change_word.next_to(assumption_word, DOWN, buff=1.5)
change_word.shift(LEFT)
change_word.set_color(RED)
change_arrow = Arrow(change_word.get_top(), assumption_word.get_bottom())
change_arrow.match_color(change_word)
self.play(
Write(change_word, run_time=1),
GrowArrow(change_arrow),
)
self.wait()
self.play(
FadeOut(old_assumption, shift=0.5 * UP),
FadeIn(new_assumption, shift=0.5 * UP),
assumption_brace.set_width,
1.5 * new_assumption.get_width(), {"stretch": True},
FadeOut(mid_odds),
FadeOut(curr_odds),
FadeOut(final_frac),
)
self.wait()
# New odds calculation
curr_odds = new_left_odds.copy()
self.play(
curr_odds.move_to, mid_odds, UP,
curr_odds.shift, SMALL_BUFF * RIGHT,
FadeOut(odds_underlines[1]),
path_arc=-30 * DEGREES,
)
self.play(ChangeDecimalToValue(curr_odds[2], 500))
self.wait()
mid_odds = curr_odds.copy()
self.add(mid_odds)
self.play(
curr_odds.move_to, odds_labels[2][1:], UR,
curr_odds.shift, 0.35 * RIGHT,
FadeOut(odds_underlines[2]),
path_arc=-30 * DEGREES,
)
self.play(ChangeDecimalToValue(curr_odds[0], 90))
self.wait()
new_odds = curr_odds.copy()
new_odds[0].set_value(9)
new_odds[2].set_value(50)
new_odds.move_to(curr_odds, LEFT)
self.play(
FadeIn(new_odds, shift=0.5 * UP),
FadeOut(curr_odds, shift=0.5 * UP),
)
curr_odds = new_odds
self.wait()
# Prob calculation
new_final_frac = OldTex(
"{{9} \\over {9} + {50}} \\approx 15.3\\%",
tex_to_color_map={
"{9}": YELLOW,
"{50}": GREY_B,
}
)
new_final_frac.replace(final_frac, 1)
self.play(FadeIn(new_final_frac, lag_ratio=0.3))
self.wait()
class ContrastTextbookAndRealWorld(Scene):
def construct(self):
pass
class TwoMissteps(Scene):
def construct(self):
words = VGroup(
OldTexText(
"Misstep 1: ",
"Fail to consider the prevalence."
),
OldTexText(
"Misstep 2: ",
"Assume prior = prevalence"
),
)
words[0][0].set_color(YELLOW)
words[1][0].set_color(BLUE)
words.scale(1.5)
words.arrange(DOWN, buff=1, aligned_edge=LEFT)
words.to_edge(LEFT)
self.add(words)
# Embed
self.embed()
|
|
from manim_imports_ext import *
class EarthMorph(Scene):
CONFIG = {
"camera_class": ThreeDCamera,
}
def construct(self):
torus1 = Torus(r1=1, r2=1)
torus2 = Torus(r1=3, r2=1)
sphere = Sphere(radius=3, resolution=torus1.resolution)
earths = [
TexturedSurface(surface, "EarthTextureMap", "NightEarthTextureMap")
for surface in [sphere, torus1, torus2]
]
for mob in earths:
mob.mesh = SurfaceMesh(mob)
mob.mesh.set_stroke(BLUE, 1, opacity=0.5)
earth = earths[0]
self.camera.frame.set_euler_angles(
theta=-30 * DEGREES,
phi=70 * DEGREES,
)
self.add(earth)
self.play(ShowCreation(earth.mesh, lag_ratio=0.01, run_time=3))
for mob in earths:
mob.add(mob.mesh)
earth.save_state()
self.play(Rotate(earth, PI / 2), run_time=2)
for mob in earths[1:]:
mob.rotate(PI / 2)
self.play(
Transform(earth, earths[1]),
run_time=3
)
light = self.camera.light_source
frame = self.camera.frame
self.play(
Transform(earth, earths[2]),
frame.increment_phi, -10 * DEGREES,
frame.increment_theta, -20 * DEGREES,
run_time=3
)
frame.add_updater(lambda m, dt: m.increment_theta(-0.1 * dt))
self.add(light)
light.save_state()
self.play(light.move_to, 3 * IN, run_time=5)
self.play(light.shift, 10 * OUT, run_time=5)
self.wait(4)
|
|
from manim_imports_ext import *
import scipy.stats
CMARK_TEX = "\\text{\\ding{51}}"
XMARK_TEX = "\\text{\\ding{55}}"
COIN_COLOR_MAP = {
"H": BLUE_E,
"T": RED_E,
}
class Histogram(Group):
CONFIG = {
"height": 5,
"width": 10,
"y_max": 1,
"y_axis_numbers_to_show": range(20, 120, 20),
"y_axis_label_height": 0.25,
"y_tick_freq": 0.2,
"x_label_freq": 1,
"include_h_lines": True,
"h_line_style": {
"stroke_width": 1,
"stroke_color": GREY_B,
# "stroke_behind": True,
},
"bar_style": {
"stroke_width": 1,
"stroke_color": WHITE,
"fill_opacity": 1,
},
"bar_colors": [BLUE, GREEN]
}
def __init__(self, data, **kwargs):
super().__init__(**kwargs)
self.data = data
self.add_axes()
if self.include_h_lines:
self.add_h_lines()
self.add_bars(data)
self.add_x_axis_labels()
self.add_y_axis_labels()
def add_axes(self):
n_bars = len(self.data)
axes_config = {
"x_min": 0,
"x_max": n_bars,
"x_axis_config": {
"unit_size": self.width / n_bars,
"include_tip": False,
},
"y_min": 0,
"y_max": self.y_max,
"y_axis_config": {
"unit_size": self.height / self.y_max,
"include_tip": False,
"tick_frequency": self.y_tick_freq,
},
}
axes = Axes(**axes_config)
axes.center()
self.axes = axes
self.add(axes)
def add_h_lines(self):
axes = self.axes
axes.h_lines = VGroup()
for tick in axes.y_axis.tick_marks:
line = Line(**self.h_line_style)
line.match_width(axes.x_axis)
line.move_to(tick.get_center(), LEFT)
axes.h_lines.add(line)
axes.add(axes.h_lines)
def add_bars(self, data):
self.bars = self.get_bars(data)
self.add(self.bars)
def add_x_axis_labels(self):
axes = self.axes
axes.x_labels = VGroup()
for x, bar in list(enumerate(self.bars))[::self.x_label_freq]:
label = Integer(x)
label.set_height(0.25)
label.next_to(bar, DOWN)
axes.x_labels.add(label)
axes.add(axes.x_labels)
def add_y_axis_labels(self):
axes = self.axes
labels = VGroup()
for value in self.y_axis_numbers_to_show:
label = Integer(value, unit="\\%")
label.set_height(self.y_axis_label_height)
label.next_to(axes.y_axis.n2p(0.01 * value), LEFT)
labels.add(label)
axes.y_labels = labels
axes.y_axis.add(labels)
# Bar manipulations
def get_bars(self, data):
portions = np.array(data).astype(float)
total = portions.sum()
if total == 0:
portions[:] = 0
else:
portions /= total
bars = VGroup()
for x, prop in enumerate(portions):
bar = Rectangle()
width = get_norm(self.axes.c2p(1, 0) - self.axes.c2p(0, 0))
height = get_norm(self.axes.c2p(0, 1) - self.axes.c2p(0, 0))
bar.set_width(width)
bar.set_height(height * prop, stretch=True)
bar.move_to(self.axes.c2p(x, 0), DL)
bars.add(bar)
bars.set_submobject_colors_by_gradient(*self.bar_colors)
bars.set_style(**self.bar_style)
return bars
# Images of randomness
def get_random_process(choices, shuffle_time=2, total_time=3, change_rate=0.05,
h_buff=0.1, v_buff=0.1):
content = choices[0]
container = Square()
container.set_opacity(0)
container.set_width(content.get_width() + 2 * h_buff, stretch=True)
container.set_height(content.get_height() + 2 * v_buff, stretch=True)
container.move_to(content)
container.add(content)
container.time = 0
container.last_change_time = 0
def update(container, dt):
container.time += dt
t = container.time
change = all([
(t % total_time) < shuffle_time,
container.time - container.last_change_time > change_rate
])
if change:
mob = container.submobjects[0]
new_mob = random.choice(choices)
new_mob.match_height(mob)
new_mob.move_to(container, DL)
new_mob.shift(2 * np.random.random() * h_buff * RIGHT)
new_mob.shift(2 * np.random.random() * v_buff * UP)
container.set_submobjects([new_mob])
container.last_change_time = container.time
container.add_updater(update)
return container
def get_die_faces():
dot = Dot()
dot.set_width(0.15)
dot.set_color(BLUE_B)
square = Square()
square.round_corners(0.25)
square.set_stroke(WHITE, 2)
square.set_fill(GREY_E, 1)
square.set_width(0.6)
edge_groups = [
(ORIGIN,),
(UL, DR),
(UL, ORIGIN, DR),
(UL, UR, DL, DR),
(UL, UR, ORIGIN, DL, DR),
(UL, UR, LEFT, RIGHT, DL, DR),
]
arrangements = VGroup(*[
VGroup(*[
dot.copy().move_to(square.get_bounding_box_point(ec))
for ec in edge_group
])
for edge_group in edge_groups
])
square.set_width(1)
faces = VGroup(*[
VGroup(square.copy(), arrangement)
for arrangement in arrangements
])
faces.arrange(RIGHT)
return faces
def get_random_die(**kwargs):
return get_random_process(get_die_faces(), **kwargs)
def get_random_card(height=1, **kwargs):
cards = DeckOfCards()
cards.set_height(height)
return get_random_process(cards, **kwargs)
# Coins
def get_coin(symbol, color=None):
if color is None:
color = COIN_COLOR_MAP.get(symbol, GREY_E)
coin = VGroup()
circ = Circle()
circ.set_fill(color, 1)
circ.set_stroke(WHITE, 1)
circ.set_height(1)
label = OldTexText(symbol)
label.set_height(0.5 * circ.get_height())
label.move_to(circ)
coin.add(circ, label)
coin.symbol = symbol
return coin
def get_random_coin(**kwargs):
return get_random_process([get_coin("H"), get_coin("T")], **kwargs)
def get_prob_coin_label(symbol="H", color=None, p=0.5, num_decimal_places=2):
label = OldTex("P", "(", "00", ")", "=",)
coin = get_coin(symbol, color)
template = label.get_part_by_tex("00")
coin.replace(template)
label.replace_submobject(label.index_of_part(template), coin)
rhs = DecimalNumber(p, num_decimal_places=num_decimal_places)
rhs.next_to(label, RIGHT, buff=MED_SMALL_BUFF)
label.add(rhs)
return label
def get_q_box(mob):
box = SurroundingRectangle(mob)
box.set_stroke(WHITE, 1)
box.set_fill(GREY_E, 1)
q_marks = OldTex("???")
max_width = 0.8 * box.get_width()
max_height = 0.8 * box.get_height()
if q_marks.get_width() > max_width:
q_marks.set_width(max_width)
if q_marks.get_height() > max_height:
q_marks.set_height(max_height)
q_marks.move_to(box)
box.add(q_marks)
return box
def get_coin_grid(bools, height=6):
coins = VGroup(*[
get_coin("H" if heads else "T")
for heads in bools
])
coins.arrange_in_grid()
coins.set_height(height)
return coins
def get_prob_positive_experience_label(include_equals=False,
include_decimal=False,
include_q_mark=False):
label = OldTex(
"P", "(", "00000", ")",
)
pe = OldTexText("Positive\\\\experience")
pe.set_color(GREEN)
pe.replace(label[2], dim_to_match=0)
label.replace_submobject(2, pe)
VGroup(label[1], label[3]).match_height(
pe, stretch=True, about_edge=DOWN,
)
if include_equals:
eq = OldTex("=").next_to(label, RIGHT)
label.add(eq)
if include_decimal:
decimal = DecimalNumber(0.95)
decimal.next_to(label, RIGHT)
decimal.set_color(YELLOW)
label.decimal = decimal
label.add(decimal)
if include_q_mark:
q_mark = OldTex("?")
q_mark.relative_mob = label[-1]
q_mark.add_updater(
lambda m: m.next_to(m.relative_mob, RIGHT, SMALL_BUFF)
)
label.add(q_mark)
return label
def get_beta_dist_axes(y_max=20, y_unit=2, label_y=False, **kwargs):
config = {
"x_min": 0,
"x_max": 1,
"x_axis_config": {
"unit_size": 0.1,
"tick_frequency": 0.1,
"include_tip": False,
},
"y_min": 0,
"y_max": y_max,
"y_axis_config": {
"unit_size": 1,
"tick_frequency": y_unit,
"include_tip": False,
},
}
result = Axes(**config)
origin = result.c2p(0, 0)
kw = {
"about_point": origin,
"stretch": True,
}
result.x_axis.set_width(11, **kw)
result.y_axis.set_height(6, **kw)
x_vals = np.arange(0, 1, 0.2) + 0.2
result.x_axis.add_numbers(
*x_vals,
num_decimal_places=1
)
if label_y:
result.y_axis.add_numbers(
*np.arange(y_unit, y_max, y_unit)
)
label = OldTexText("Probability density")
label.scale(0.5)
label.next_to(result.y_axis.get_top(), UR, SMALL_BUFF)
label.next_to(result.y_axis, UP, SMALL_BUFF)
label.align_to(result.y_axis.numbers, LEFT)
result.add(label)
result.y_axis_label = label
result.to_corner(DR, LARGE_BUFF)
return result
def scaled_pdf_axes(scale_factor=3.5):
axes = get_beta_dist_axes(
label_y=True,
y_unit=1,
)
axes.y_axis.numbers.set_submobjects([
*axes.y_axis.numbers[:5],
*axes.y_axis.numbers[4::5]
])
sf = scale_factor
axes.y_axis.stretch(sf, 1, about_point=axes.c2p(0, 0))
for number in axes.y_axis.numbers:
number.stretch(1 / sf, 1)
axes.y_axis_label.to_edge(LEFT)
axes.y_axis_label.add_background_rectangle(opacity=1)
axes.set_stroke(background=True)
return axes
def close_off_graph(axes, graph):
x_max = axes.x_axis.p2n(graph.get_end())
graph.add_line_to(axes.c2p(x_max, 0))
graph.add_line_to(axes.c2p(0, 0))
return graph
def get_beta_graph(axes, n_plus, n_minus, **kwargs):
dist = scipy.stats.beta(n_plus + 1, n_minus + 1)
graph = axes.get_graph(dist.pdf, **kwargs)
close_off_graph(axes, graph)
graph.set_stroke(BLUE, 2)
graph.set_fill(BLUE_E, 1)
return graph
def get_beta_label(n_plus, n_minus, point=ORIGIN):
template = OldTexText("Beta(", "00", ",", "00", ")")
template.scale(1.5)
a_label = Integer(n_plus + 1)
a_label.set_color(GREEN)
b_label = Integer(n_minus + 1)
b_label.set_color(RED)
for i, label in (1, a_label), (3, b_label):
label.match_height(template[i])
label.move_to(template[i], DOWN)
template.replace_submobject(i, label)
template.save_state()
template.arrange(RIGHT, buff=0.15)
for t1, t2 in zip(template, template.saved_state):
t1.align_to(t2, DOWN)
return template
def get_plusses_and_minuses(n_rows=15, n_cols=20, p=0.95):
result = VGroup()
for x in range(n_rows * n_cols):
if random.random() < p:
mob = OldTex(CMARK_TEX)
mob.set_color(GREEN)
mob.is_plus = True
else:
mob = OldTex(XMARK_TEX)
mob.set_color(RED)
mob.is_plus = False
mob.set_width(1)
result.add(mob)
result.arrange_in_grid(n_rows, n_cols)
result.set_width(5.5)
return result
def get_checks_and_crosses(bools, width=12):
result = VGroup()
for positive in bools:
if positive:
mob = OldTex(CMARK_TEX)
mob.set_color(GREEN)
else:
mob = OldTex(XMARK_TEX)
mob.set_color(RED)
mob.positive = positive
mob.set_width(0.5)
result.add(mob)
result.arrange(RIGHT, buff=MED_SMALL_BUFF)
result.set_width(width)
return result
def get_underlines(marks):
underlines = VGroup()
for mark in marks:
underlines.add(Underline(mark))
for line in underlines:
line.align_to(underlines[-1], DOWN)
return underlines
def get_random_checks_and_crosses(n=50, s=0.95, width=12):
return get_checks_and_crosses(
bools=(np.random.random(n) < s),
width=width
)
def get_random_num_row(s, n=10):
values = np.random.random(n)
nums = VGroup()
syms = VGroup()
for x, value in enumerate(values):
num = DecimalNumber(value)
num.set_height(0.25)
num.move_to(x * RIGHT)
num.positive = (num.get_value() < s)
if num.positive:
num.set_color(GREEN)
sym = OldTex(CMARK_TEX)
else:
num.set_color(RED)
sym = OldTex(XMARK_TEX)
sym.match_color(num)
sym.match_height(num)
sym.positive = num.positive
sym.next_to(num, UP)
nums.add(num)
syms.add(sym)
row = VGroup(nums, syms)
row.nums = nums
row.syms = syms
row.n_positive = sum([m.positive for m in nums])
row.set_width(10)
row.center().to_edge(UP)
return row
def get_prob_review_label(n_positive, n_negative, s=0.95):
label = OldTex(
"P(",
f"{n_positive}\\,{CMARK_TEX}", ",\\,",
f"{n_negative}\\,{XMARK_TEX}",
"\\,|\\,",
"s = {:.2f}".format(s),
")",
)
label.set_color_by_tex_to_color_map({
CMARK_TEX: GREEN,
XMARK_TEX: RED,
"0.95": YELLOW,
})
return label
def get_binomial_formula(n, k, p):
n_mob = Integer(n, color=WHITE)
k_mob = Integer(k, color=GREEN)
nmk_mob = Integer(n - k, color=RED)
p_mob = DecimalNumber(p, color=YELLOW)
n_str = "N" * len(n_mob)
k_str = "K" * len(k_mob)
p_str = "P" * len(k_mob)
nmk_str = "M" * len(nmk_mob)
formula = OldTex(
"\\left(",
"{" + n_str,
"\\over",
k_str + "}",
"\\right)",
"(", p_str, ")",
"^{" + k_str + "}",
"(1 - ", p_str, ")",
"^{" + nmk_str + "}",
)
parens = VGroup(formula[0], formula[4])
parens.space_out_submobjects(0.7)
formula.remove(formula.get_part_by_tex("\\over"))
pairs = (
(n_mob, n_str),
(k_mob, k_str),
(nmk_mob, nmk_str),
(p_mob, p_str),
)
for mob, tex in pairs:
parts = formula.get_parts_by_tex(tex)
for part in parts:
mob_copy = mob.copy()
i = formula.index_of_part_by_tex(tex)
mob_copy.match_height(part)
mob_copy.move_to(part, DOWN)
formula.replace_submobject(i, mob_copy)
terms = VGroup(
formula[:4],
formula[4:7],
formula[7],
formula[8:11],
formula[11],
)
ys = [term.get_y() for term in terms]
terms.arrange(RIGHT, buff=SMALL_BUFF)
terms[0].shift(SMALL_BUFF * LEFT)
for term, y in zip(terms, ys):
term.set_y(y)
return formula
def get_check_count_label(nc, nx, include_rect=True):
result = VGroup(
Integer(nc),
OldTex(CMARK_TEX, color=GREEN),
Integer(nx),
OldTex(XMARK_TEX, color=RED),
)
result.arrange(RIGHT, buff=SMALL_BUFF)
result[2:].shift(SMALL_BUFF * RIGHT)
if include_rect:
rect = SurroundingRectangle(result)
rect.set_stroke(WHITE, 1)
rect.set_fill(GREY_E, 1)
result.add_to_back(rect)
return result
def reverse_smooth(t):
return smooth(1 - t)
def get_region_under_curve(axes, graph, min_x, max_x):
props = [
binary_search(
function=lambda a: axes.x_axis.p2n(graph.pfp(a)),
target=x,
lower_bound=axes.x_min,
upper_bound=axes.x_max,
)
for x in [min_x, max_x]
]
region = graph.copy()
region.pointwise_become_partial(graph, *props)
region.add_line_to(axes.c2p(max_x, 0))
region.add_line_to(axes.c2p(min_x, 0))
region.add_line_to(region.get_start())
region.set_stroke(GREEN, 2)
region.set_fill(GREEN, 0.5)
region.axes = axes
region.graph = graph
region.min_x = min_x
region.max_x = max_x
return region
|
|
from manim_imports_ext import *
from _2020.beta.helpers import *
import scipy.stats
OUTPUT_DIRECTORY = "bayes/beta1"
# Scenes
class BarChartTest(Scene):
def construct(self):
bar_chart = BarChart()
bar_chart.to_edge(DOWN)
self.add(bar_chart)
class Thumbnail1(Scene):
def construct(self):
p1 = "$96\\%$"
p2 = "$93\\%$"
n1 = "50"
n2 = "200"
t2c = {
p1: BLUE,
p2: YELLOW,
n1: BLUE_C,
n2: YELLOW,
}
kw = {"tex_to_color_map": t2c}
text = VGroup(
OldTexText(f"{p1} with {n1} reviews", **kw),
OldTexText("vs.", **kw),
OldTexText(f"{p2} with {n2} reviews", **kw),
)
text.scale(2)
text.arrange(DOWN, buff=LARGE_BUFF)
text.set_width(FRAME_WIDTH - 1)
self.add(text)
class AltThumbnail1(Scene):
def construct(self):
N = 20
n_trials = 10000
p = 0.7
outcomes = (np.random.random((N, n_trials)) < p).sum(0)
counts = []
for k in range(N + 1):
counts.append((outcomes == k).sum())
hist = Histogram(
counts,
y_max=0.3,
y_tick_freq=0.05,
y_axis_numbers_to_show=[10, 20, 30],
x_label_freq=10,
)
hist.set_width(FRAME_WIDTH - 1)
hist.bars.set_submobject_colors_by_gradient(YELLOW, YELLOW, GREEN, BLUE)
hist.bars.set_stroke(WHITE, 2)
title = OldTexText("Binomial distribution")
title.set_width(12)
title.to_corner(UR, buff=0.8)
title.add_background_rectangle()
self.add(hist)
self.add(title)
class Thumbnail2(Scene):
def construct(self):
axes = self.get_axes()
graph = get_beta_graph(axes, 2, 2)
# sub_graph = axes.get_graph(
# lambda x: (1 - x) * graph.underlying_function(x)
# )
# sub_graph.add_line_to(axes.c2p(1, 0))
# sub_graph.add_line_to(axes.c2p(0, 0))
# sub_graph.set_stroke(YELLOW, 4)
# sub_graph.set_fill(YELLOW_D, 1)
new_graph = get_beta_graph(axes, 9, 2)
new_graph.set_stroke(GREEN, 4)
new_graph.set_fill(GREEN, 0.5)
self.add(axes)
self.add(graph)
self.add(new_graph)
arrow = Arrow(
axes.input_to_graph_point(0.5, graph),
axes.input_to_graph_point(0.8, new_graph),
path_arc=-90 * DEGREES,
buff=0.3
)
self.add(arrow)
formula = OldTex(
"P(H|D) = {P(H)P(D|H) \\over P(D)}",
tex_to_color_map={
"H": YELLOW,
"D": GREEN,
}
)
formula.next_to(axes.c2p(0, 3), RIGHT, LARGE_BUFF)
formula.set_height(1.5)
formula.to_edge(LEFT)
formula.to_edge(UP, LARGE_BUFF)
formula.add_to_back(BackgroundRectangle(formula[:4], buff=0.25))
self.add(formula)
def get_axes(self, y_max=3, y_height=4.5, y_unit=0.5):
axes = get_beta_dist_axes(y_max=y_max, y_unit=y_unit)
axes.y_axis.set_height(y_height, about_point=axes.c2p(0, 0))
axes.to_edge(DOWN)
axes.scale(0.9)
return axes
class Thumbnail3(Thumbnail2):
def construct(self):
axes = self.get_axes(y_max=4, y_height=6)
axes.set_height(7)
graph = get_beta_graph(axes, 9, 2)
self.add(axes)
self.add(graph)
label = OldTex(
"\\text{Beta}(10, 3)",
tex_to_color_map={
"10": GREEN,
"3": RED,
}
)
label = get_beta_label(9, 2)
label.set_height(1.25)
label.next_to(axes.c2p(0, 3), RIGHT, LARGE_BUFF)
self.add(label)
class HighlightReviewParts(Scene):
CONFIG = {
"reverse_order": False,
}
def construct(self):
# Setup up rectangles
rects = VGroup(*[Rectangle() for x in range(3)])
rects.set_stroke(width=0)
rects.set_fill(GREY, 0.5)
rects.set_height(1.35, stretch=True)
rects.set_width(9.75, stretch=True)
rects[0].move_to([-0.2, 0.5, 0])
rects[1].next_to(rects[0], DOWN, buff=0)
rects[2].next_to(rects[1], DOWN, buff=0)
rects[2].set_height(1, stretch=True, about_edge=UP)
inv_rects = VGroup()
for rect in rects:
fsr = FullScreenFadeRectangle()
fsr.append_points(rect.get_points()[::-1])
inv_rects.add(fsr)
inv_rects.set_fill(BLACK, 0.85)
# Set up labels
ratings = [100, 96, 93]
n_reviews = [10, 50, 200]
colors = [PINK, BLUE, YELLOW]
review_labels = VGroup()
for rect, rating, nr, color in zip(rects, ratings, n_reviews, colors):
label = OldTex(
f"{nr}", "\\text{ reviews }",
f"{rating}", "\\%",
)
label[2:].set_color(color)
label.set_height(1)
label.next_to(rect, UP, aligned_edge=RIGHT)
label.set_stroke(BLACK, 4, background=True)
fix_percent(label[3][0])
review_labels.add(label)
# Animations
curr_fsr = inv_rects[0]
curr_label = None
tuples = list(zip(inv_rects, review_labels))
if self.reverse_order:
tuples = reversed(tuples)
curr_fsr = inv_rects[-1]
for fsr, label in tuples:
if curr_fsr is fsr:
self.play(VFadeIn(fsr))
else:
self.play(
Transform(curr_fsr, fsr),
MoveToTarget(curr_label),
)
first, second = label[2:], label[:2]
if self.reverse_order:
first, second = second, first
self.add(first)
self.wait(2)
self.add(second)
self.wait(2)
label.generate_target()
label.target.scale(0.3)
if curr_label is None:
label.target.to_corner(UR)
label.target.shift(MED_LARGE_BUFF * LEFT)
else:
label.target.next_to(curr_label, DOWN)
curr_label = label
self.play(MoveToTarget(curr_label))
self.wait()
br = BackgroundRectangle(review_labels, buff=0.25)
br.set_fill(BLACK, 0.85)
br.set_width(FRAME_WIDTH)
br.set_height(FRAME_HEIGHT, stretch=True)
br.center()
self.add(br, review_labels)
self.play(
FadeOut(curr_fsr),
FadeIn(br),
)
self.wait()
class ShowThreeCases(Scene):
def construct(self):
titles = self.get_titles()
reviews = self.get_reviews(titles)
for review in reviews:
review.match_x(reviews[2])
# Introduce everything
self.play(LaggedStartMap(
FadeInFrom, titles,
lambda m: (m, DOWN),
lag_ratio=0.2
))
self.play(LaggedStart(*[
LaggedStartMap(
FadeInFromLarge, review,
lag_ratio=0.1
)
for review in reviews
], lag_ratio=0.1))
self.add(reviews)
self.wait()
self.play(ShowCreationThenFadeAround(reviews[2]))
self.wait()
# Suspicious of 100%
randy = Randolph()
randy.flip()
randy.set_height(2)
randy.next_to(
reviews[0], RIGHT, LARGE_BUFF,
aligned_edge=UP,
)
randy.look_at(reviews[0])
self.play(FadeIn(randy))
self.play(randy.change, "sassy")
self.play(Blink(randy))
self.wait()
self.play(FadeOut(randy))
# Low number means it could be a fluke.
review = reviews[0]
review.generate_target()
review.target.scale(2)
review.target.arrange(RIGHT)
review.target.move_to(review)
self.play(MoveToTarget(review))
alt_negs = [1, 2, 1, 0]
alt_reviews = VGroup()
for k in alt_negs:
alt_reviews.add(self.get_plusses_and_minuses(titles[0], 1, 10, k))
for ar in alt_reviews:
for m1, m2 in zip(ar, review):
m1.replace(m2)
alt_percents = VGroup(*[
OldTex(str(10 * (10 - k)) + "\\%")
for k in alt_negs
])
hundo = titles[0][0]
for ap in alt_percents:
fix_percent(ap.family_members_with_points()[-1])
ap.match_style(hundo)
ap.match_height(hundo)
ap.move_to(hundo, RIGHT)
last_review = review
last_percent = hundo
for ar, ap in zip(alt_reviews, alt_percents):
self.play(
FadeIn(ar, 0.5 * DOWN, lag_ratio=0.2),
FadeOut(last_review),
FadeIn(ap, 0.5 * DOWN),
FadeOut(last_percent, 0.5 * UP),
run_time=1.5
)
last_review = ar
last_percent = ap
self.remove(last_review, last_percent)
self.add(titles, *reviews)
# How do you think about the tradeoff?
p1 = titles[1][0]
p2 = titles[2][0]
nums = VGroup(p1, p2)
lower_reviews = reviews[1:]
lower_reviews.generate_target()
lower_reviews.target.arrange(LEFT, buff=1.5)
lower_reviews.target.center()
nums.generate_target()
for nt, review in zip(nums.target, lower_reviews.target):
nt.next_to(review, UP, MED_LARGE_BUFF)
nums.target[0].match_y(nums.target[1])
self.clear()
self.play(
MoveToTarget(lower_reviews),
MoveToTarget(nums),
FadeOut(titles[1][1:]),
FadeOut(titles[2][1:]),
FadeOut(titles[0]),
FadeOut(reviews[0]),
run_time=2,
)
greater_than = OldTex(">")
greater_than.scale(2)
greater_than.move_to(midpoint(
reviews[2].get_right(),
reviews[1].get_left(),
))
less_than = greater_than.copy().flip()
less_than.match_height(nums[0][0])
less_than.match_y(nums, DOWN)
nums.generate_target()
nums.target[1].next_to(less_than, LEFT, MED_LARGE_BUFF)
nums.target[0].next_to(less_than, RIGHT, MED_LARGE_BUFF)
squares = VGroup(*[
SurroundingRectangle(
submob, buff=0.01,
stroke_color=GREY_B,
stroke_width=1,
)
for submob in reviews[2]
])
squares.shuffle()
self.play(
LaggedStartMap(
ShowCreationThenFadeOut, squares,
lag_ratio=0.5 / len(squares),
run_time=3,
),
Write(greater_than),
)
self.wait()
self.play(
MoveToTarget(nums),
TransformFromCopy(
greater_than, less_than,
)
)
self.wait()
def get_titles(self):
titles = VGroup(
OldTexText(
"$100\\%$ \\\\",
"10 reviews"
),
OldTexText(
"$96\\%$ \\\\",
"50 reviews"
),
OldTexText(
"$93\\%$ \\\\",
"200 reviews"
),
)
colors = [PINK, BLUE, YELLOW]
for title, color in zip(titles, colors):
fix_percent(title[0][-1])
title[0].set_color(color)
titles.scale(1.25)
titles.arrange(DOWN, buff=1.5)
titles.to_corner(UL)
return titles
def get_reviews(self, titles):
return VGroup(
self.get_plusses_and_minuses(
titles[0], 5, 2, 0,
),
self.get_plusses_and_minuses(
titles[1], 5, 10, 2,
),
self.get_plusses_and_minuses(
titles[2], 8, 25, 14,
),
)
def get_plusses_and_minuses(self, title, n_rows, n_cols, n_minus):
check = OldTex(CMARK_TEX, color=GREEN)
cross = OldTex(XMARK_TEX, color=RED)
checks = VGroup(*[
check.copy() for x in range(n_rows * n_cols)
])
checks.arrange_in_grid(n_rows=n_rows, n_cols=n_cols)
checks.scale(0.5)
# if checks.get_height() > title.get_height():
# checks.match_height(title)
checks.next_to(title, RIGHT, LARGE_BUFF)
for check in random.sample(list(checks), n_minus):
mob = cross.copy()
mob.replace(check, dim_to_match=0)
check.become(mob)
return checks
class PreviewThreeVideos(Scene):
def construct(self):
# Write equations
equations = VGroup(
OldTex("{10", "\\over", "10}", "=", "100\\%"),
OldTex("{48", "\\over", "50}", "=", "96\\%"),
OldTex("{186", "\\over", "200}", "=", "93\\%"),
)
equations.arrange(RIGHT, buff=3)
equations.to_edge(UP)
colors = [PINK, BLUE, YELLOW]
for eq, color in zip(equations, colors):
eq[-1].set_color(color)
fix_percent(eq[-1][-1])
vs_labels = VGroup(*[TexText("vs.") for x in range(2)])
for eq1, eq2, vs in zip(equations, equations[1:], vs_labels):
vs.move_to(midpoint(eq1.get_right(), eq2.get_left()))
self.add(equations)
self.add(vs_labels)
# Show topics
title = OldTexText("To be explained:")
title.set_height(0.7)
title.next_to(equations, DOWN, LARGE_BUFF)
title.to_edge(LEFT)
title.add(Underline(title))
topics = VGroup(
OldTexText("Binomial distributions"),
OldTexText("Bayesian updating"),
OldTexText("Probability density functions"),
OldTexText("Beta distribution"),
)
topics.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
topics.next_to(title, DOWN, MED_LARGE_BUFF)
topics.to_edge(LEFT, buff=LARGE_BUFF)
bullets = VGroup()
for topic in topics:
bullet = Dot()
bullet.next_to(topic, LEFT)
bullets.add(bullet)
self.play(
Write(title),
Write(bullets),
run_time=1,
)
self.play(LaggedStart(*[
FadeIn(topic, lag_ratio=0.1)
for topic in topics
], run_time=3, lag_ratio=0.3))
self.wait()
# Show videos
images = [
ImageMobject(os.path.join(
consts.VIDEO_DIR,
OUTPUT_DIRECTORY,
"images",
name
))
for name in ["Thumbnail1", "Thumbnail2", "Thumbnail3"]
]
thumbnails = Group()
for image in images:
image.set_width(FRAME_WIDTH / 3 - 1)
rect = SurroundingRectangle(image, buff=0)
rect.set_stroke(WHITE, 3)
rect.set_fill(BLACK, 1)
thumbnails.add(Group(rect, image))
thumbnails.arrange(RIGHT, buff=LARGE_BUFF)
for topic, i in zip(topics, [0, 1, 1, 2]):
thumbnail = thumbnails[i]
topic.generate_target()
topic.target.scale(0.6)
topic.target.next_to(thumbnail, DOWN, aligned_edge=LEFT)
topics[2].target.next_to(
topics[1].target, DOWN,
aligned_edge=LEFT,
)
self.play(
FadeOut(title, LEFT),
FadeOut(bullets, LEFT),
LaggedStartMap(MoveToTarget, topics),
LaggedStartMap(FadeIn, thumbnails),
)
self.wait()
tn_groups = Group(
Group(thumbnails[0], topics[0]),
Group(thumbnails[1], topics[1], topics[2]),
Group(thumbnails[2], topics[3]),
)
setup_words = OldTexText("Set up the model")
analysis_words = OldTexText("Analysis")
for words in [setup_words, analysis_words]:
words.scale(topics[0][0].get_height() / words[0][0].get_height())
words.set_color(YELLOW)
setup_words.move_to(topics[0], UL)
analysis_words.next_to(topics[3], DOWN, aligned_edge=LEFT)
def set_opacity(mob, alpha):
for sm in mob.family_members_with_points():
sm.set_opacity(alpha)
return mob
self.play(ApplyFunction(lambda m: set_opacity(m, 0.2), tn_groups[1:]))
self.play(
FadeIn(setup_words, lag_ratio=0.1),
topics[0].next_to, setup_words, DOWN, {"aligned_edge": LEFT},
)
tn_groups[0].add(setup_words)
self.wait(2)
for i in 0, 1:
self.play(
ApplyFunction(lambda m: set_opacity(m, 0.2), tn_groups[i]),
ApplyFunction(lambda m: set_opacity(m, 1), tn_groups[i + 1]),
)
self.wait(2)
self.play(FadeIn(analysis_words, 0.25 * UP))
tn_groups[2].add(analysis_words)
self.wait(2)
self.play(
FadeOut(setup_words),
FadeOut(topics[0]),
FadeOut(tn_groups[1]),
FadeOut(tn_groups[2]),
FadeOut(vs_labels, UP),
FadeOut(equations, UP),
ApplyFunction(lambda m: set_opacity(m, 1), thumbnails[0]),
)
thumbnails[0].generate_target()
# thumbnails[0].target.set_width(FRAME_WIDTH)
# thumbnails[0].target.center()
thumbnails[0].target.to_edge(UP)
self.play(MoveToTarget(thumbnails[0], run_time=4))
self.wait()
class LetsLookAtOneAnswer(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.teacher_says(
"Let me show you\\\\one answer.",
added_anims=[
self.change_students("pondering", "thinking", "pondering")
]
)
self.look_at(self.screen)
self.play_all_student_changes("thinking", look_at=self.screen)
self.wait(4)
class LaplacesRuleOfSuccession(Scene):
def construct(self):
# Setup
title = OldTexText("How to read a rating")
title.set_height(0.75)
title.to_edge(UP)
underline = Underline(title)
underline.scale(1.2)
self.add(title, underline)
data = get_checks_and_crosses(11 * [True] + [False], width=10)
data.shift(DOWN)
underlines = get_underlines(data)
real_data = data[:10]
fake_data = data[10:]
def get_review_label(num, denom):
result = VGroup(
Integer(num, color=GREEN),
OldTexText("out of"),
Integer(denom),
)
result.arrange(RIGHT)
result.set_height(0.6)
return result
review_label = get_review_label(10, 10)
review_label.next_to(data[:10], UP, MED_LARGE_BUFF)
# Show initial review
self.add(review_label)
self.add(underlines[:10])
self.play(
ShowIncreasingSubsets(real_data, int_func=np.ceil),
CountInFrom(review_label[0], 0),
rate_func=lambda t: smooth(t, 3),
)
self.wait()
# Fake data
fd_rect = SurroundingRectangle(VGroup(fake_data, underlines[10:]))
fd_rect.set_stroke(WHITE, 2)
fd_rect.set_fill(GREY_E, 1)
fd_label = OldTexText("Pretend you see\\\\two more")
fd_label.next_to(fd_rect, DOWN)
fd_label.shift_onto_screen()
self.play(
FadeIn(fd_label, UP),
DrawBorderThenFill(fd_rect),
ShowCreation(underlines[10:])
)
self.wait()
for mark in data[10:]:
self.play(Write(mark))
self.wait()
# Update rating
review_center = VectorizedPoint(review_label.get_center())
pretend_label = OldTexText("Pretend that it's")
pretend_label.match_width(review_label)
pretend_label.next_to(review_label, UP, MED_LARGE_BUFF)
pretend_label.match_x(data)
pretend_label.set_color(BLUE_D)
old_review_label = VGroup(Integer(0), OldTexText("out of"), Integer(0))
old_review_label.become(review_label)
self.add(old_review_label, review_label)
self.play(
review_center.set_x, data.get_center()[0],
MaintainPositionRelativeTo(review_label, review_center),
UpdateFromAlphaFunc(
review_label[0],
lambda m, a: m.set_value(int(interpolate(10, 11, a)))
),
UpdateFromAlphaFunc(
review_label[2],
lambda m, a: m.set_value(int(interpolate(10, 12, a)))
),
FadeIn(pretend_label, LEFT),
old_review_label.scale, 0.5,
old_review_label.set_opacity, 0.5,
old_review_label.to_edge, LEFT,
)
self.wait()
# Show fraction
eq = OldTex(
"{11", "\\over", "12}",
"\\approx", "91.7\\%"
)
fix_percent(eq[-1][-1])
eq.set_color_by_tex("11", GREEN)
eq.next_to(pretend_label, RIGHT)
eq.to_edge(RIGHT, buff=MED_LARGE_BUFF)
self.play(Write(eq))
self.wait()
self.play(ShowCreationThenFadeAround(eq))
self.wait()
# Remove clutter
old_review_label.generate_target()
old_review_label.target.next_to(title, DOWN, LARGE_BUFF)
old_review_label.target.to_edge(LEFT)
old_review_label.target.set_opacity(1)
arrow = Vector(0.5 * RIGHT)
arrow.next_to(old_review_label.target, RIGHT)
self.play(
MoveToTarget(old_review_label),
FadeIn(arrow),
eq.next_to, arrow, RIGHT,
FadeOut(
VGroup(
fake_data,
underlines,
pretend_label,
review_label,
fd_rect, fd_label,
),
DOWN,
lag_ratio=0.01,
),
real_data.match_width, old_review_label.target,
real_data.next_to, old_review_label.target, DOWN,
)
self.wait()
# Show 48 of 50 case
# Largely copied from above...not great
data = get_checks_and_crosses(
48 * [True] + 2 * [False] + [True, False],
width=FRAME_WIDTH - 1,
)
data.shift(DOWN)
underlines = get_underlines(data)
review_label = get_review_label(48, 50)
review_label.next_to(data, UP, MED_LARGE_BUFF)
true_data = data[:-2]
fake_data = data[-2:]
fd_rect.replace(fake_data, stretch=True)
fd_rect.stretch(1.2, 0)
fd_rect.stretch(2.2, 1)
fd_rect.shift(0.025 * DOWN)
fd_label.next_to(fd_rect, DOWN, LARGE_BUFF)
fd_label.shift_onto_screen()
fd_arrow = Arrow(fd_label.get_top(), fd_rect.get_corner(DL))
self.play(
FadeIn(underlines[:-2]),
ShowIncreasingSubsets(true_data, int_func=np.ceil),
CountInFrom(review_label[0], 0),
UpdateFromAlphaFunc(
review_label,
lambda m, a: m.set_opacity(a),
),
)
self.wait()
self.play(
FadeIn(fd_label),
GrowArrow(fd_arrow),
FadeIn(fd_rect),
Write(fake_data),
Write(underlines[-2:]),
)
self.wait()
# Pretend it's 49 / 52
old_review_label = VGroup(Integer(0), OldTexText("out of"), Integer(0))
old_review_label.become(review_label)
review_center = VectorizedPoint(review_label.get_center())
self.play(
review_center.set_x, data.get_center()[0] + 3,
MaintainPositionRelativeTo(review_label, review_center),
UpdateFromAlphaFunc(
review_label[0],
lambda m, a: m.set_value(int(interpolate(48, 49, a)))
),
UpdateFromAlphaFunc(
review_label[2],
lambda m, a: m.set_value(int(interpolate(50, 52, a)))
),
old_review_label.scale, 0.5,
old_review_label.to_edge, LEFT,
)
self.wait()
arrow2 = Vector(0.5 * RIGHT)
arrow2.next_to(old_review_label, RIGHT)
eq2 = OldTex(
"{49", "\\over", "52}",
"\\approx", "94.2\\%"
)
fix_percent(eq2[-1][-1])
eq2[0].set_color(GREEN)
eq2.next_to(arrow2, RIGHT)
eq2.save_state()
eq2[1].set_opacity(0)
eq2[3:].set_opacity(0)
eq2[0].replace(review_label[0])
eq2[2].replace(review_label[2])
self.play(
Restore(eq2, run_time=1.5),
FadeIn(arrow2),
)
self.wait()
faders = VGroup(
fd_rect, fd_arrow, fd_label,
fake_data, underlines,
review_label,
)
self.play(
FadeOut(faders),
true_data.match_width, old_review_label,
true_data.next_to, old_review_label, DOWN,
)
# 200 review case
final_review_label = get_review_label(186, 200)
final_review_label.match_height(old_review_label)
final_review_label.move_to(old_review_label, LEFT)
final_review_label.shift(
arrow2.get_center() -
arrow.get_center()
)
data = get_checks_and_crosses([True] * 186 + [False] * 14 + [True, False])
data[:200].arrange_in_grid(10, 20, buff=0)
data[-2:].next_to(data[:200], DOWN, buff=0)
data.set_width(FRAME_WIDTH / 2 - 1)
data.to_edge(RIGHT, buff=MED_SMALL_BUFF)
data.to_edge(DOWN)
for mark in data:
mark.scale(0.5)
true_data = data[:-2]
fake_data = data[-2:]
self.play(
UpdateFromAlphaFunc(
final_review_label,
lambda m, a: m.set_opacity(a),
),
CountInFrom(final_review_label[0], 0),
ShowIncreasingSubsets(true_data),
)
self.wait()
arrow3 = Vector(0.5 * RIGHT)
arrow3.next_to(final_review_label, RIGHT)
eq3 = OldTex(
"{187", "\\over", "202}",
"\\approx", "92.6\\%"
)
fix_percent(eq3[-1][-1])
eq3[0].set_color(GREEN)
eq3.next_to(arrow3, RIGHT)
self.play(
GrowArrow(arrow3),
FadeIn(eq3),
Write(fake_data)
)
self.wait()
self.play(
true_data.match_width, final_review_label,
true_data.next_to, final_review_label, DOWN,
FadeOut(fake_data)
)
self.wait()
# Make a selection
rect = SurroundingRectangle(VGroup(eq2, old_review_label))
rect.set_stroke(YELLOW, 2)
self.play(
ShowCreation(rect),
eq2[-1].set_color, YELLOW,
)
self.wait()
# Retitle
name = OldTexText("Laplace's rule of succession")
name.match_height(title)
name.move_to(title)
name.set_color(TEAL)
self.play(
FadeInFromDown(name),
FadeOut(title, UP),
underline.match_width, name,
)
self.wait()
class AskWhy(TeacherStudentsScene):
def construct(self):
self.student_says(
"Wait...why?",
look_at=self.screen,
)
self.play(
self.students[0].change, "confused", self.screen,
self.students[1].change, "confused", self.screen,
self.teacher.change, "tease", self.students[2].eyes,
)
self.wait(3)
self.student_says(
"Is that really\\\\the answer?",
target_mode="raise_right_hand",
added_anims=[self.teacher.change, "thinking"],
)
self.wait(2)
self.teacher_says("Let's dive in!", target_mode="hooray")
self.play_all_student_changes("hooray")
self.wait(3)
class BinomialName(Scene):
def construct(self):
text = OldTexText("Probabilities of probabilities\\\\", "Part 1")
text.set_width(FRAME_WIDTH - 1)
text[0].set_color(BLUE)
self.add(text[0])
self.play(Write(text[1], run_time=2))
self.wait(2)
class WhatsTheModel(Scene):
CONFIG = {
"random_seed": 5,
}
def construct(self):
self.add_questions()
self.introduce_buyer_and_seller()
for x in range(3):
self.play(*self.experience_animations(self.seller, self.buyer))
self.wait()
self.add_probability_label()
self.bring_up_goal()
def add_questions(self):
questions = VGroup(
OldTexText("What's the model?"),
OldTexText("What are you optimizing?"),
)
for question, vect in zip(questions, [LEFT, RIGHT]):
question.move_to(vect * FRAME_WIDTH / 4)
questions.arrange(DOWN, buff=LARGE_BUFF)
questions.scale(1.5)
# Intro questions
self.play(FadeIn(questions[0]))
self.play(FadeIn(questions[1], UP))
self.wait()
questions[1].save_state()
self.questions = questions
def introduce_buyer_and_seller(self):
if hasattr(self, "questions"):
questions = self.questions
added_anims = [
questions[0].to_edge, UP,
questions[1].set_opacity, 0.5,
questions[1].scale, 0.25,
questions[1].to_corner, UR,
]
else:
added_anims = []
seller = Randolph(mode="coin_flip_1")
seller.to_edge(LEFT)
seller.label = OldTexText("Seller")
buyer = Mortimer()
buyer.to_edge(RIGHT)
buyer.label = OldTexText("Buyer")
VGroup(buyer, seller).shift(DOWN)
labels = VGroup()
for pi in seller, buyer:
pi.set_height(2)
pi.label.scale(1.5)
pi.label.next_to(pi, DOWN, MED_LARGE_BUFF)
labels.add(pi.label)
buyer.make_eye_contact(seller)
self.play(
LaggedStartMap(
FadeInFromDown, VGroup(seller, buyer, *labels),
lag_ratio=0.2
),
*added_anims
)
self.wait()
self.buyer = buyer
self.seller = seller
def add_probability_label(self):
seller = self.seller
buyer = self.buyer
label = get_prob_positive_experience_label()
label.add(OldTex("=").next_to(label, RIGHT))
rhs = DecimalNumber(0.75)
rhs.next_to(label, RIGHT)
rhs.align_to(label[0], DOWN)
label.add(rhs)
label.scale(1.5)
label.next_to(seller, UP, MED_LARGE_BUFF, aligned_edge=LEFT)
rhs.set_color(YELLOW)
brace = Brace(rhs, UP)
success_rate = brace.get_text("Success rate")[0]
s_sym = brace.get_tex("s").scale(1.5, about_edge=DOWN)
success_rate.match_color(rhs)
s_sym.match_color(rhs)
self.add(label)
self.play(
GrowFromCenter(brace),
FadeIn(success_rate, 0.5 * DOWN)
)
self.wait()
self.play(
TransformFromCopy(success_rate[0], s_sym),
FadeOut(success_rate, 0.1 * RIGHT, lag_ratio=0.1),
)
for x in range(2):
self.play(*self.experience_animations(seller, buyer, arc=30 * DEGREES))
self.wait()
grey_box = SurroundingRectangle(rhs, buff=SMALL_BUFF)
grey_box.set_stroke(GREY_E, 0.5)
grey_box.set_fill(GREY_D, 1)
lil_q_marks = OldTex("???")
lil_q_marks.scale(0.5)
lil_q_marks.next_to(buyer, UP)
self.play(
FadeOut(rhs, 0.5 * DOWN),
FadeIn(grey_box, 0.5 * UP),
FadeIn(lil_q_marks, DOWN),
buyer.change, "confused", grey_box,
)
rhs.set_opacity(0)
for x in range(2):
self.play(*self.experience_animations(seller, buyer, arc=30 * DEGREES))
self.play(buyer.change, "confused", lil_q_marks)
self.play(Blink(buyer))
self.prob_group = VGroup(
label, grey_box, brace, s_sym,
)
self.buyer_q_marks = lil_q_marks
def bring_up_goal(self):
prob_group = self.prob_group
questions = self.questions
questions.generate_target()
questions.target[1].replace(questions[0], dim_to_match=1)
questions.target[1].match_style(questions[0])
questions.target[0].replace(questions[1], dim_to_match=1)
questions.target[0].match_style(questions[1])
prob_group.generate_target()
prob_group.target.scale(0.5)
prob_group.target.next_to(self.seller, RIGHT)
self.play(
FadeOut(self.buyer_q_marks),
self.buyer.change, "pondering", questions[0],
self.seller.change, "pondering", questions[0],
MoveToTarget(prob_group),
MoveToTarget(questions),
)
self.play(self.seller.change, "coin_flip_1")
for x in range(3):
self.play(*self.experience_animations(self.seller, self.buyer))
self.wait()
#
def experience_animations(self, seller, buyer, arc=-30 * DEGREES, p=0.75):
positive = (random.random() < p)
words = OldTexText(
"Positive\\\\experience"
if positive else
"Negative\\\\experience"
)
words.set_color(GREEN if positive else RED)
if positive:
new_mode = random.choice([
"hooray",
"coin_flip_1",
])
else:
new_mode = random.choice([
"tired",
"angry",
"sad",
])
words.move_to(seller.get_corner(UR))
result = [
ApplyMethod(
words.move_to, buyer.get_corner(UL),
path_arc=arc,
run_time=2
),
VFadeInThenOut(words, run_time=2),
ApplyMethod(
buyer.change, new_mode, seller.eyes,
run_time=2,
rate_func=squish_rate_func(smooth, 0.5, 1),
),
ApplyMethod(
seller.change, "coin_flip_2", buyer.eyes,
rate_func=there_and_back,
),
]
return result
class IsSellerOne100(Scene):
def construct(self):
self.add_review()
self.show_probability()
self.show_simulated_reviews()
def add_review(self):
reviews = VGroup(*[Tex(CMARK_TEX) for x in range(10)])
reviews.arrange(RIGHT)
reviews.scale(2)
reviews.set_color(GREEN)
reviews.next_to(ORIGIN, UP)
blanks = VGroup(*[
Line(LEFT, RIGHT).match_width(rev).next_to(rev, DOWN, SMALL_BUFF)
for rev in reviews
])
blanks.shift(0.25 * reviews[0].get_width() * LEFT)
label = OldTexText(
" out of ",
)
tens = VGroup(*[Integer(10) for x in range(2)])
tens[0].next_to(label, LEFT)
tens[1].next_to(label, RIGHT)
tens.set_color(GREEN)
label.add(tens)
label.scale(2)
label.next_to(reviews, DOWN, LARGE_BUFF)
self.add(label)
self.add(blanks)
tens[0].to_count = reviews
self.play(
ShowIncreasingSubsets(reviews, int_func=np.ceil),
UpdateFromAlphaFunc(
tens[0],
lambda m, a: m.set_color(
interpolate_color(RED, GREEN, a)
).set_value(len(m.to_count))
),
run_time=2,
rate_func=bezier([0, 0, 1, 1]),
)
self.wait()
self.review_group = VGroup(reviews, blanks, label)
def show_probability(self):
review_group = self.review_group
prob_label = get_prob_positive_experience_label()
prob_label.add(OldTex("=").next_to(prob_label, RIGHT))
rhs = DecimalNumber(1)
rhs.next_to(prob_label, RIGHT)
rhs.set_color(YELLOW)
prob_label.add(rhs)
prob_label.scale(2)
prob_label.to_corner(UL)
q_mark = OldTex("?")
q_mark.set_color(YELLOW)
q_mark.match_height(rhs)
q_mark.reference = rhs
q_mark.add_updater(lambda m: m.next_to(m.reference, RIGHT))
rhs_rect = SurroundingRectangle(rhs, buff=0.2)
rhs_rect.set_color(RED)
not_necessarily = OldTexText("Not necessarily!")
not_necessarily.set_color(RED)
not_necessarily.scale(1.5)
not_necessarily.next_to(prob_label, DOWN, 1.5)
arrow = Arrow(
not_necessarily.get_top(),
rhs_rect.get_corner(DL),
buff=MED_SMALL_BUFF,
)
arrow.set_color(RED)
rhs.set_value(0)
self.play(
ChangeDecimalToValue(rhs, 1),
UpdateFromAlphaFunc(
prob_label,
lambda m, a: m.set_opacity(a),
),
FadeIn(q_mark),
)
self.wait()
self.play(
ShowCreation(rhs_rect),
Write(not_necessarily),
ShowCreation(arrow),
review_group.to_edge, DOWN,
run_time=1,
)
self.wait()
self.play(
ChangeDecimalToValue(rhs, 0.95),
FadeOut(rhs_rect),
FadeOut(arrow),
FadeOut(not_necessarily),
)
self.wait()
self.prob_label_group = VGroup(
prob_label, rhs, q_mark,
)
def show_simulated_reviews(self):
prob_label_group = self.prob_label_group
review_group = self.review_group
# Set up decimals
random.seed(2)
decimals = VGroup()
for x in range(10):
dec = DecimalNumber()
decimals.add(dec)
def randomize_decimals(decimals):
for dec in decimals:
value = random.random()
dec.set_value(value)
if value > 0.95:
dec.set_color(RED)
else:
dec.set_color(WHITE)
randomize_decimals(decimals)
decimals.set_height(0.3)
decimals.arrange(RIGHT, buff=MED_LARGE_BUFF)
decimals.next_to(ORIGIN, DOWN)
decimals[0].set_value(0.42)
decimals[0].set_color(WHITE)
decimals[1].set_value(0.97)
decimals[1].set_color(RED)
random_label = OldTexText("Random number\\\\in [0, 1]")
random_label.scale(0.7)
random_label.next_to(decimals[0], DOWN)
random_label.set_color(GREY_B)
arrows = VGroup()
for dec in decimals:
arrow = Vector(0.4 * UP)
arrow.next_to(dec, UP)
arrows.add(arrow)
# Set up marks
def get_marks(decs, arrows):
marks = VGroup()
for dec, arrow in zip(decs, arrows):
if dec.get_value() < 0.95:
mark = OldTex(CMARK_TEX)
mark.set_color(GREEN)
else:
mark = OldTex(XMARK_TEX)
mark.set_color(RED)
mark.set_height(0.5)
mark.next_to(arrow, UP)
marks.add(mark)
return marks
marks = get_marks(decimals, arrows)
lt_p95 = OldTex("< 0.95")
gte_p95 = OldTex("\\ge 0.95")
for label in lt_p95, gte_p95:
label.match_height(decimals[0])
lt_p95.next_to(decimals[0], RIGHT, MED_SMALL_BUFF)
gte_p95.next_to(decimals[1], RIGHT, MED_SMALL_BUFF)
lt_p95.set_color(GREEN)
gte_p95.set_color(RED)
# Introduce simulation
review_group.save_state()
self.play(
review_group.scale, 0.25,
review_group.to_corner, UR,
Write(random_label),
CountInFrom(decimals[0], 0),
)
self.wait()
self.play(FadeIn(lt_p95, LEFT))
self.play(
GrowArrow(arrows[0]),
FadeIn(marks[0], DOWN)
)
self.wait()
self.play(
FadeOut(lt_p95, 0.5 * RIGHT),
FadeIn(gte_p95, 0.5 * LEFT),
)
self.play(
random_label.match_x, decimals[1],
CountInFrom(decimals[1], 0),
UpdateFromAlphaFunc(
decimals[1],
lambda m, a: m.set_opacity(a),
),
)
self.play(
GrowArrow(arrows[1]),
FadeIn(marks[1], DOWN),
)
self.wait()
self.play(
LaggedStartMap(
CountInFrom, decimals[2:],
),
UpdateFromAlphaFunc(
decimals[2:],
lambda m, a: m.set_opacity(a),
),
FadeOut(gte_p95),
run_time=1,
)
self.add(decimals)
self.play(
LaggedStartMap(GrowArrow, arrows[2:]),
LaggedStartMap(FadeInFromDown, marks[2:]),
run_time=1
)
self.add(arrows, marks)
self.wait()
# Add new rows
decimals.arrows = arrows
decimals.add_updater(lambda d: d.next_to(d.arrows, DOWN))
added_anims = [FadeOut(random_label)]
rows = VGroup(marks)
for x in range(3):
self.play(
arrows.shift, DOWN,
UpdateFromFunc(decimals, randomize_decimals),
*added_anims,
)
added_anims = []
new_marks = get_marks(decimals, arrows)
self.play(LaggedStartMap(FadeInFromDown, new_marks))
self.wait()
rows.add(new_marks)
# Create a stockpile of new rows
added_rows = VGroup()
decimals.clear_updaters()
decimals.save_state()
for x in range(100):
randomize_decimals(decimals)
added_rows.add(get_marks(decimals, arrows))
decimals.restore()
# Compress rows
rows.generate_target()
for group in rows.target, added_rows:
group.scale(0.3)
for row in group:
row.arrange(RIGHT, buff=SMALL_BUFF)
group.arrange(DOWN, buff=0.2)
rows.target.next_to(prob_label_group, DOWN, MED_LARGE_BUFF)
rows.target.set_x(-3.5)
nr = 15
added_rows[:nr].move_to(rows.target, UP)
added_rows[nr:2 * nr].move_to(rows.target, UP)
added_rows[nr:2 * nr].shift(3.5 * RIGHT)
added_rows[2 * nr:3 * nr].move_to(rows.target, UP)
added_rows[2 * nr:3 * nr].shift(7 * RIGHT)
added_rows = added_rows[4:3 * nr]
self.play(
MoveToTarget(rows),
FadeOut(decimals),
FadeOut(arrows),
)
self.play(ShowIncreasingSubsets(added_rows), run_time=3)
# Show scores
all_rows = VGroup(*rows, *added_rows)
scores = VGroup()
ten_rects = VGroup()
for row in all_rows:
score = Integer(sum([
mark.get_color() == Color(GREEN)
for mark in row
]))
score.match_height(row)
score.next_to(row, RIGHT)
if score.get_value() == 10:
score.set_color(TEAL)
ten_rects.add(SurroundingRectangle(score))
scores.add(score)
ten_rects.set_stroke(YELLOW, 2)
self.play(FadeIn(scores))
self.wait()
self.play(LaggedStartMap(ShowCreation, ten_rects))
self.play(LaggedStartMap(FadeOut, ten_rects))
self.wait(2)
# Show alternate possibilities
prob = DecimalNumber(0.95)
prob.set_color(YELLOW)
template = prob_label_group[0][-1]
prob.match_height(template)
prob.move_to(template, LEFT)
rect = BackgroundRectangle(template, buff=SMALL_BUFF)
rect.set_fill(BLACK, 1)
self.add(rect)
self.add(prob)
self.play(
LaggedStartMap(FadeOutAndShift, all_rows, lag_ratio=0.01),
LaggedStartMap(FadeOutAndShift, scores, lag_ratio=0.01),
Restore(review_group),
)
for value in [0.9, 0.99, 0.8, 0.95]:
self.play(ChangeDecimalToValue(prob, value))
self.wait()
# No longer used
def show_random_numbers(self):
prob_label_group = self.prob_label_group
random.seed(2)
rows = VGroup(*[
VGroup(*[
Integer(
random.randint(0, 99)
).move_to(0.85 * x * RIGHT)
for x in range(10)
])
for y in range(10 * 2)
])
rows.arrange_in_grid(n_cols=2, buff=MED_LARGE_BUFF)
rows[:10].shift(LEFT)
rows.set_height(5.5)
rows.center().to_edge(DOWN)
lt_95 = VGroup(*[
mob
for row in rows
for mob in row
if mob.get_value() < 95
])
square = Square()
square.set_stroke(width=0)
square.set_fill(YELLOW, 0.5)
square.set_width(1.5 * rows[0][0].get_height())
# highlights = VGroup(*[
# square.copy().move_to(mob)
# for row in rows
# for mob in row
# if mob.get_value() < 95
# ])
row_rects = VGroup(*[
SurroundingRectangle(row)
for row in rows
if all([m.get_value() < 95 for m in row])
])
row_rects.set_stroke(GREEN, 2)
self.play(
LaggedStartMap(
ShowIncreasingSubsets, rows,
run_time=3,
lag_ratio=0.25,
),
FadeOut(self.review_group, DOWN),
prob_label_group.set_height, 0.75,
prob_label_group.to_corner, UL,
)
self.wait()
# self.add(highlights, rows)
self.play(
# FadeIn(highlights)
lt_95.set_fill, BLUE,
lt_95.set_stroke, BLUE, 2, {"background": True},
)
self.wait()
self.play(LaggedStartMap(ShowCreation, row_rects))
self.wait()
class LookAtAllPossibleSuccessRates(Scene):
def construct(self):
axes = get_beta_dist_axes(y_max=6, y_unit=1)
dist = scipy.stats.beta(10, 2)
graph = axes.get_graph(dist.pdf)
graph.set_stroke(BLUE, 3)
flat_graph = graph.copy()
flat_graph.get_points()[:, 1] = axes.c2p(0, 0)[1]
flat_graph.set_stroke(YELLOW, 3)
x_labels = axes.x_axis.numbers
x_labels.set_opacity(0)
sellers = VGroup(*[
self.get_example_seller(label.get_value())
for label in x_labels
])
sellers.arrange(RIGHT, buff=LARGE_BUFF)
sellers.set_width(FRAME_WIDTH - 1)
sellers.to_edge(UP, buff=LARGE_BUFF)
sellers.generate_target()
for seller, label in zip(sellers.target, x_labels):
seller.next_to(label, DOWN)
seller[0].set_opacity(0)
seller[1].set_opacity(0)
seller[2].replace(label, dim_to_match=1)
x_label = OldTexText("All possible success rates")
x_label.next_to(axes.c2p(0.5, 0), UP)
x_label.shift(2 * LEFT)
y_axis_label = OldTexText(
"A kind of probability\\\\",
"of probabilities"
)
y_axis_label.scale(0.75)
y_axis_label.next_to(axes.y_axis, RIGHT)
y_axis_label.to_edge(UP)
y_axis_label[1].set_color(YELLOW)
graph_label = OldTexText(
"Some notion of likelihood\\\\",
"for each one"
)
graph_label[1].align_to(graph_label[0], LEFT)
graph_label.next_to(graph.get_boundary_point(UP), UP)
graph_label.shift(0.5 * DOWN)
graph_label.to_edge(RIGHT)
x_axis_line = Line(axes.c2p(0, 0), axes.c2p(1, 0))
x_axis_line.set_stroke(YELLOW, 3)
shuffled_sellers = VGroup(*sellers)
shuffled_sellers.shuffle()
self.play(GrowFromCenter(shuffled_sellers[0]))
self.play(LaggedStartMap(
FadeInFromPoint, shuffled_sellers[1:],
lambda m: (m, sellers.get_center())
))
self.wait()
self.play(
MoveToTarget(sellers),
FadeIn(axes),
run_time=2,
)
self.play(
x_label.shift, 4 * RIGHT,
UpdateFromAlphaFunc(
x_label,
lambda m, a: m.set_opacity(a),
rate_func=there_and_back,
),
ShowCreation(x_axis_line),
run_time=3,
)
self.play(FadeOut(x_axis_line))
self.wait()
self.play(
FadeInFromDown(graph_label),
ReplacementTransform(flat_graph, graph),
)
self.wait()
self.play(FadeInFromDown(y_axis_label))
# Show probabilities
x_tracker = ValueTracker(0.5)
prob_label = get_prob_positive_experience_label(True, True, True)
prob_label.next_to(axes.c2p(0, 2), RIGHT, MED_LARGE_BUFF)
prob_label.decimal.tracker = x_tracker
prob_label.decimal.add_updater(
lambda m: m.set_value(m.tracker.get_value())
)
v_line = Line(DOWN, UP)
v_line.set_stroke(YELLOW, 2)
v_line.tracker = x_tracker
v_line.graph = graph
v_line.axes = axes
v_line.add_updater(
lambda m: m.put_start_and_end_on(
m.axes.x_axis.n2p(m.tracker.get_value()),
m.axes.input_to_graph_point(m.tracker.get_value(), m.graph),
)
)
self.add(v_line)
for x in [0.95, 0.8, 0.9]:
self.play(
x_tracker.set_value, x,
run_time=4,
)
self.wait()
def get_example_seller(self, success_rate):
randy = Randolph(mode="coin_flip_1", height=1)
label = OldTex("s = ")
decimal = DecimalNumber(success_rate)
decimal.match_height(label)
decimal.next_to(label[-1], RIGHT)
label.set_color(YELLOW)
decimal.set_color(YELLOW)
VGroup(label, decimal).next_to(randy, DOWN)
result = VGroup(randy, label, decimal)
result.randy = randy
result.label = label
result.decimal = decimal
return result
class AskAboutUnknownProbabilities(Scene):
def construct(self):
# Setup
unknown_title, prob_title = titles = self.get_titles()
v_line = Line(UP, DOWN)
v_line.set_height(FRAME_HEIGHT)
v_line.set_stroke([WHITE, GREY_B], 3)
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.next_to(titles, DOWN)
processes = VGroup(
get_random_coin(shuffle_time=1),
get_random_die(shuffle_time=1.5),
get_random_card(shuffle_time=2),
)
processes.arrange(DOWN, buff=0.7)
processes.next_to(unknown_title, DOWN, LARGE_BUFF)
processes_rect = BackgroundRectangle(processes)
processes_rect.set_fill(BLACK, 1)
prob_labels = VGroup(
OldTex("P(", "00", ")", "=", "1 / 2"),
OldTex("P(", "00", ")", "=", "1 / 6}"),
OldTex("P(", "00", ")", "=", "1 / 52}"),
)
prob_labels.scale(1.5)
prob_labels.arrange(DOWN, aligned_edge=LEFT)
prob_labels.match_x(prob_title)
for pl, pr in zip(prob_labels, processes):
pl.match_y(pr)
content = pr[1].copy()
content.replace(pl[1], dim_to_match=0)
pl.replace_submobject(1, content)
# Putting numbers to the unknown
number_rects = VGroup(*[
SurroundingRectangle(pl[-1])
for pl in prob_labels
])
number_rects.set_stroke(YELLOW, 2)
for pl in prob_labels:
pl.save_state()
pl[:3].match_x(prob_title)
pl[3:].match_x(prob_title)
pl.set_opacity(0)
self.add(processes)
self.play(
LaggedStartMap(FadeInFromDown, titles),
LaggedStart(
ShowCreation(v_line),
ShowCreation(h_line),
lag_ratio=0.1,
),
LaggedStartMap(Restore, prob_labels),
run_time=1
)
self.wait(10)
# self.play(
# LaggedStartMap(
# ShowCreationThenFadeOut,
# number_rects,
# run_time=3,
# )
# )
# self.wait(2)
# Highlight coin flip
fade_rects = VGroup(*[
VGroup(
BackgroundRectangle(pl, buff=MED_SMALL_BUFF),
BackgroundRectangle(pr, buff=MED_SMALL_BUFF),
)
for pl, pr in zip(prob_labels, processes)
])
fade_rects.set_fill(BLACK, 0.8)
prob_half = prob_labels[0]
half = prob_half[-1]
half_underline = Line(LEFT, RIGHT)
half_underline.set_width(half.get_width() + MED_SMALL_BUFF)
half_underline.next_to(half, DOWN, buff=SMALL_BUFF)
half_underline.set_stroke(YELLOW, 3)
self.play(
FadeIn(fade_rects[1]),
FadeIn(fade_rects[2]),
)
self.wait(2)
self.play(
FadeIn(fade_rects[0]),
FadeOut(fade_rects[1]),
)
self.wait(3)
self.play(
FadeOut(fade_rects[0]),
FadeOut(fade_rects[2]),
)
self.wait(4)
# Transition to question
processes.suspend_updating()
self.play(
LaggedStart(
FadeOut(unknown_title, UP),
FadeOut(prob_title, UP),
lag_ratio=0.2,
),
FadeOut(h_line, UP, lag_ratio=0.1),
FadeOut(processes, LEFT, lag_ratio=0.1),
FadeOut(prob_labels[1]),
FadeOut(prob_labels[2]),
v_line.rotate, 90 * DEGREES,
v_line.shift, 0.6 * FRAME_HEIGHT * UP,
prob_half.center,
prob_half.to_edge, UP,
run_time=2,
)
self.clear()
self.add(prob_half)
arrow = Vector(UP)
arrow.next_to(half, DOWN)
question = OldTexText("What exactly does\\\\this mean?")
question.next_to(arrow, DOWN)
self.play(
GrowArrow(arrow),
FadeIn(question, UP),
)
self.wait(2)
self.play(
FadeOut(question, RIGHT),
Rotate(arrow, 90 * DEGREES),
VFadeOut(arrow),
)
# Show long run averages
self.show_many_coins(20, 50)
self.show_many_coins(40, 100)
# Make probability itself unknown
q_marks = OldTex("???")
q_marks.set_color(YELLOW)
q_marks.replace(half, dim_to_match=0)
randy = Randolph(mode="confused")
randy.center()
randy.look_at(prob_half)
self.play(
FadeOut(half, UP),
FadeIn(q_marks, DOWN),
)
self.play(FadeIn(randy))
self.play(Blink(randy))
self.wait()
# self.embed()
def get_titles(self):
unknown_label = OldTexText("Random process")
prob_label = OldTexText("Long-run frequency")
titles = VGroup(unknown_label, prob_label)
titles.scale(1.25)
unknown_label.move_to(FRAME_WIDTH * LEFT / 4)
prob_label.move_to(FRAME_WIDTH * RIGHT / 4)
titles.to_edge(UP, buff=MED_SMALL_BUFF)
titles.set_color(BLUE)
return titles
def show_many_coins(self, n_rows, n_cols):
coin_choices = VGroup(
get_coin("H"),
get_coin("T"),
)
coin_choices.set_stroke(width=0)
coins = VGroup(*[
random.choice(coin_choices).copy()
for x in range(n_rows * n_cols)
])
def organize_coins(coin_group):
coin_group.scale(1 / coin_group[0].get_height())
coin_group.arrange_in_grid(n_rows=n_rows)
coin_group.set_width(FRAME_WIDTH - 1)
coin_group.to_edge(DOWN, MED_LARGE_BUFF)
organize_coins(coins)
sorted_coins = VGroup()
for coin in coins:
coin.generate_target()
sorted_coins.add(coin.target)
sorted_coins.submobjects.sort(key=lambda m: m.symbol)
organize_coins(sorted_coins)
self.play(LaggedStartMap(
FadeInFrom, coins,
lambda m: (m, 0.2 * DOWN),
run_time=3,
rate_func=linear
))
self.wait()
self.play(LaggedStartMap(
MoveToTarget, coins,
path_arc=30 * DEGREES,
run_time=2,
lag_ratio=1 / len(coins),
))
self.wait()
self.play(FadeOut(coins))
class AskProbabilityOfCoins(Scene):
def construct(self):
condition = VGroup(
OldTexText("If you've seen"),
Integer(80, color=BLUE_C),
get_coin("H").set_height(0.5),
OldTexText("and"),
Integer(20, color=RED_C),
get_coin("T").set_height(0.5),
)
condition.arrange(RIGHT)
condition.to_edge(UP)
self.add(condition)
question = OldTex(
"\\text{What is }",
"P(", "00", ")", "?"
)
coin = get_coin("H")
coin.replace(question.get_part_by_tex("00"))
question.replace_submobject(
question.index_of_part_by_tex("00"),
coin
)
question.next_to(condition, DOWN)
self.add(question)
values = ["H"] * 80 + ["T"] * 20
random.shuffle(values)
coins = VGroup(*[
get_coin(symbol)
for symbol in values
])
coins.arrange_in_grid(10, 10, buff=MED_SMALL_BUFF)
coins.set_width(5)
coins.next_to(question, DOWN, MED_LARGE_BUFF)
self.play(
ShowIncreasingSubsets(coins),
run_time=8,
rate_func=bezier([0, 0, 1, 1])
)
self.wait()
self.embed()
class RunCarFactory(Scene):
def construct(self):
# Factory
factory = SVGMobject(file_name="factory")
factory.set_fill(GREY_D)
factory.set_stroke(width=0)
factory.flip()
factory.set_height(6)
factory.to_edge(LEFT)
self.add(factory)
# Dumb hack
points = factory[0].get_points()
l1 = Line(points[-200], points[-216])
l2 = Line(points[-300], points[-318])
for line in l1, l2:
square = Square()
square.set_fill(BLACK, 1)
square.set_stroke(width=0)
square.replace(line)
factory.add(square)
rect = Rectangle()
rect.match_style(factory)
rect.set_height(1.1)
rect.set_width(6.75, stretch=True)
rect.move_to(factory, DL)
# Get cars
car = Car(color=interpolate_color(BLUE_E, GREY_C, 0.5))
car.set_height(0.9)
for tire in car.get_tires():
tire.set_fill(GREY_C)
tire.set_stroke(BLACK)
car.randy.set_opacity(0)
car.move_to(rect.get_corner(DR))
cars = VGroup()
n_cars = 20
for x in range(n_cars):
cars.add(car.copy())
for car in cars[4], cars[6]:
scratch = VMobject()
scratch.start_new_path(UP)
scratch.add_line_to(0.25 * DL)
scratch.add_line_to(0.25 * UR)
scratch.add_line_to(DOWN)
scratch.set_stroke([RED_A, RED_C], [0.1, 2, 2, 0.1])
scratch.set_height(0.25)
scratch.move_to(car)
scratch.shift(0.1 * DOWN)
car.add(scratch)
self.add(cars, rect)
self.play(LaggedStartMap(
MoveCar, cars,
lambda m: (m, m.get_corner(DR) + 10 * RIGHT),
lag_ratio=0.3,
rate_func=linear,
run_time=1.5 * n_cars,
))
self.remove(cars)
class CarFactoryNumbers(Scene):
def construct(self):
# Test words
denom_words = OldTexText(
"in a test of 100 cars",
tex_to_color_map={"100": BLUE},
)
denom_words.to_corner(UR)
numer_words = OldTexText(
"2 defects found",
tex_to_color_map={"2": RED}
)
numer_words.move_to(denom_words, LEFT)
self.play(Write(denom_words, run_time=1))
self.wait()
self.play(
denom_words.next_to, numer_words, DOWN, {"aligned_edge": LEFT},
FadeIn(numer_words),
)
self.wait()
# Question words
question = VGroup(
OldTexText("How do you plan"),
OldTexText("for"),
Integer(int(1e6), color=BLUE),
OldTexText("cars?")
)
question[1:].arrange(RIGHT, aligned_edge=DOWN)
question[2].shift(
(question[2][1].get_bottom()[1] - question[2][0].get_bottom()[1]) * UP
)
question[1:].next_to(question[0], DOWN, aligned_edge=LEFT)
question.next_to(denom_words, DOWN, LARGE_BUFF, aligned_edge=LEFT)
self.play(
UpdateFromAlphaFunc(
question,
lambda m, a: m.set_opacity(a),
),
CountInFrom(question[2], 0, run_time=1.5)
)
self.wait()
class ComplainAboutSimplisticModel(TeacherStudentsScene):
def construct(self):
axes = self.get_experience_graph()
self.add(axes)
self.play(
self.teacher.change, "raise_right_hand", axes,
self.change_students(
"pondering", "erm", "sassy",
look_at=axes,
),
ShowCreation(
axes.graph,
run_time=3,
rate_func=linear,
),
)
self.wait(2)
student = self.students[2]
bubble = SpeechBubble(
direction=LEFT,
height=3,
width=5,
)
bubble.pin_to(student)
bubble.write("What about something\\\\like this?")
self.play(
axes.next_to, student, UL,
VFadeOut(axes.graph),
FadeIn(bubble),
Write(bubble.content, run_time=1),
student.change, "raise_left_hand",
self.students[0].change, "thinking", axes,
self.students[1].change, "thinking", axes,
self.teacher.change, "happy",
)
new_graph = VMobject()
new_graph.set_points_as_corners([
axes.c2p(0, 0.75),
axes.c2p(2, 0.9),
axes.c2p(4, 0.5),
axes.c2p(6, 0.75),
axes.c2p(8, 0.55),
axes.c2p(10, 0.95),
])
new_graph.make_smooth()
new_graph.set_stroke([YELLOW, RED, GREEN], 2)
self.play(
ShowCreation(new_graph),
*[
ApplyMethod(pi.look_at, new_graph)
for pi in self.pi_creatures
]
)
self.wait(3)
def get_experience_graph(self):
axes = Axes(
x_min=-1,
x_max=10,
y_min=0,
y_max=1.25,
y_axis_config={
"unit_size": 5,
"tick_frequency": 0.25,
"include_tip": False,
}
)
axes.set_stroke(GREY_B, 1)
axes.set_height(3)
y_label = OldTexText("Experience quality")
y_label.scale(0.5)
y_label.next_to(axes.y_axis.get_top(), RIGHT, SMALL_BUFF)
axes.add(y_label)
lines = VGroup()
for x in range(10):
lines.add(
Line(axes.c2p(x, 0), axes.c2p(x + 0.9, 0))
)
lines.set_stroke(RED, 3)
for line in lines:
if random.random() < 0.5:
line.set_y(axes.c2p(0, 1)[1])
line.set_stroke(GREEN)
axes.add(lines)
axes.graph = lines
rect = BackgroundRectangle(axes, buff=0.25)
rect.set_stroke(WHITE, 1)
rect.set_fill(BLACK, 1)
axes.add_to_back(rect)
axes.to_corner(UR)
return axes
class ComingUpWrapper(Scene):
def construct(self):
background = FullScreenFadeRectangle()
background.set_fill(GREY_E, 1)
title = OldTexText("What's coming...")
title.scale(1.5)
title.to_edge(UP)
rect = ScreenRectangle()
rect.set_height(6)
rect.set_stroke(WHITE)
rect.set_fill(BLACK, 1)
rect.next_to(title, DOWN)
self.add(background, rect)
self.play(FadeInFromDown(title))
self.wait()
class PreviewBeta(Scene):
def construct(self):
axes = get_beta_dist_axes(label_y=True)
axes.y_axis.remove(axes.y_axis.numbers)
marks = get_plusses_and_minuses(p=0.75)
marks.next_to(axes.y_axis.get_top(), DR, buff=0.75)
beta_label = get_beta_label(0, 0)
beta_label.next_to(marks, UR, buff=LARGE_BUFF)
beta_label.to_edge(UP)
bl_left = beta_label.get_left()
beta_container = VGroup()
graph_container = VGroup()
n_graphs = 2
for x in range(n_graphs):
graph_container.add(VMobject())
def get_counts(marks):
is_plusses = [m.is_plus for m in marks]
p = sum(is_plusses)
n = len(is_plusses) - p
return p, n
def update_beta(container):
counts = get_counts(marks)
new_label = get_beta_label(*counts)
new_label.move_to(bl_left, LEFT)
container.set_submobjects([new_label])
return container
def update_graph(container):
counts = get_counts(marks)
new_graph = get_beta_graph(axes, *counts)
new_graphs = [*container[1:], new_graph]
for g, a in zip(new_graphs, np.linspace(0.2, 1, n_graphs)):
g.set_opacity(a)
container.set_submobjects(new_graphs)
return container
self.add(axes)
self.play(
ShowIncreasingSubsets(marks),
UpdateFromFunc(
beta_container,
update_beta,
),
UpdateFromFunc(
graph_container,
update_graph,
),
run_time=15,
rate_func=bezier([0, 0, 1, 1]),
)
self.wait()
class AskInverseQuestion(WhatsTheModel):
def construct(self):
self.force_skipping()
self.introduce_buyer_and_seller()
self.bs_group = VGroup(
self.buyer,
self.seller,
self.buyer.label,
self.seller.label,
)
self.bs_group.to_edge(DOWN)
self.revert_to_original_skipping_status()
self.add_probability_label()
self.show_many_review_animations()
self.ask_question()
def add_probability_label(self):
label = get_prob_positive_experience_label(True, True, False)
label.decimal.set_value(0.95)
label.next_to(self.seller, UP, aligned_edge=LEFT, buff=MED_LARGE_BUFF)
self.add(label)
self.probability_label = label
def show_many_review_animations(self):
for x in range(7):
self.play(*self.experience_animations(
self.seller,
self.buyer,
arc=30 * DEGREES,
p=0.95,
))
def ask_question(self):
pis = [self.buyer, self.seller]
labels = VGroup(
self.get_prob_review_label(10, 0),
self.get_prob_review_label(48, 2),
self.get_prob_review_label(186, 14),
)
labels.arrange(DOWN)
labels.to_edge(UP)
labels[0].save_state()
labels[0].set_opacity(0)
words = labels[0][-3:-1]
words.set_opacity(1)
words.scale(1.5)
words.center().to_edge(UP)
self.play(
FadeInFromDown(words),
)
self.wait()
self.play(
Restore(labels[0]),
*[
ApplyMethod(pi.change, 'pondering', labels)
for pi in pis
]
)
self.play(Blink(pis[0]))
self.play(Blink(pis[1]))
self.play(LaggedStartMap(FadeInFromDown, labels[1:]))
self.wait(2)
# Succinct
short_label = OldTex(
"P(\\text{data} | s)",
tex_to_color_map={
"\\text{data}": GREY_B,
"s": YELLOW
}
)
short_label.scale(2)
short_label.next_to(labels, DOWN, LARGE_BUFF),
rect = SurroundingRectangle(short_label, buff=MED_SMALL_BUFF)
bs_group = self.bs_group
bs_group.add(self.probability_label)
self.play(
FadeIn(short_label, UP),
bs_group.scale, 0.5, {"about_edge": DOWN},
)
self.play(ShowCreation(rect))
self.wait()
def get_prob_review_label(self, n_positive, n_negative):
label = OldTex(
"P(",
f"{n_positive}\\,{CMARK_TEX}", ",\\,",
f"{n_negative}\\,{XMARK_TEX}",
"\\,\\text{ Given that }",
"s = 0.95",
")",
)
label.set_color_by_tex_to_color_map({
CMARK_TEX: GREEN,
XMARK_TEX: RED,
"0.95": YELLOW,
})
return label
class SimulationsOf10Reviews(Scene):
CONFIG = {
"s": 0.95,
"histogram_height": 5,
"histogram_width": 10,
}
def construct(self):
# Add s label
s_label = OldTex("s = 0.95")
s_label.set_height(0.3)
s_label.to_corner(UL, buff=MED_SMALL_BUFF)
s_label.set_color(YELLOW)
self.add(s_label)
self.camera.frame.shift(LEFT)
s_label.shift(LEFT)
# Add random row
np.random.seed(0)
row = get_random_num_row(self.s)
count = self.get_count(row)
count.add_updater(
lambda m: m.set_value(
sum([s.positive for s in row.syms])
)
)
def update_nums(nums):
for num in nums:
num.set_value(np.random.random())
row.nums.save_state()
row.nums.set_color(WHITE)
self.play(
UpdateFromFunc(row.nums, update_nums),
run_time=2,
)
row.nums.restore()
self.wait()
self.add(count)
self.play(
ShowIncreasingSubsets(row.syms),
run_time=2,
rate_func=linear,
)
count.clear_updaters()
self.wait()
# Histogram
data = np.zeros(11)
histogram = self.get_histogram(data)
stacks = VGroup()
for bar in histogram.bars:
stacks.add(VGroup(bar.copy()))
def put_into_histogram(row_count_group):
row, count = row_count_group
count.clear_updaters()
index = int(count.get_value())
stack = stacks[index]
row.set_width(stack.get_width() - SMALL_BUFF)
row.next_to(stack, UP, SMALL_BUFF)
count.replace(histogram.axes.x_labels[index])
stack.add(row)
return row_count_group
# Random samples in histogram
self.play(
FadeIn(histogram),
ApplyFunction(
put_into_histogram,
VGroup(row, count),
)
)
self.wait()
for x in range(2):
row = get_random_num_row(self.s)
count = self.get_count(row)
group = VGroup(row, count)
self.play(FadeIn(group, lag_ratio=0.2))
self.wait(0.5)
self.play(
ApplyFunction(
put_into_histogram,
VGroup(row, count),
)
)
# More!
for x in range(40):
row = get_random_num_row(self.s)
count = self.get_count(row)
lower_group = VGroup(row, count).copy()
put_into_histogram(lower_group)
self.add(row, count, lower_group)
self.wait(0.1)
self.remove(row, count)
data = np.array([len(stack) - 1 for stack in stacks])
self.add(row, count)
self.play(
FadeOut(stacks),
FadeOut(count),
histogram.bars.become, histogram.get_bars(data),
histogram.axes.y_labels.set_opacity, 1,
histogram.axes.h_lines.set_opacity, 1,
histogram.axes.y_axis.set_opacity, 1,
)
self.remove(stacks)
arrow = Vector(0.5 * DOWN)
arrow.set_stroke(width=5)
arrow.set_color(YELLOW)
arrow.next_to(histogram.bars[10], UP, SMALL_BUFF)
def update(dummy):
new_row = get_random_num_row(self.s)
row.become(new_row)
count = sum([m.positive for m in new_row.nums])
data[count] += 1
histogram.bars.become(histogram.get_bars(data))
arrow.next_to(histogram.bars[count], UP, SMALL_BUFF)
self.add(arrow)
self.play(
UpdateFromFunc(Group(row, arrow, histogram.bars), update),
run_time=10,
)
#
def get_histogram(self, data):
histogram = Histogram(
data,
bar_colors=[RED, RED, BLUE, GREEN],
height=self.histogram_height,
width=self.histogram_width,
)
histogram.to_edge(DOWN)
histogram.axes.y_labels.set_opacity(0)
histogram.axes.h_lines.set_opacity(0)
return histogram
def get_count(self, row):
count = Integer()
count.set_height(0.75)
count.next_to(row, DOWN, buff=0.65)
count.set_value(sum([s.positive for s in row.syms]))
return count
class SimulationsOf10ReviewsSquished(SimulationsOf10Reviews):
CONFIG = {
"histogram_height": 2,
"histogram_width": 11,
}
def get_histogram(self, data):
hist = super().get_histogram(data)
hist.to_edge(UP, buff=1.5)
return hist
class SimulationsOf50Reviews(Scene):
CONFIG = {
"s": 0.95,
"histogram_config": {
"x_label_freq": 5,
"y_axis_numbers_to_show": range(10, 70, 10),
"y_max": 0.6,
"y_tick_freq": 0.1,
"height": 5,
"bar_colors": [BLUE],
},
"random_seed": 1,
}
def construct(self):
self.add_s_label()
data = np.zeros(51)
histogram = self.get_histogram(data)
row = self.get_row()
count = self.get_count(row)
original_count = count.get_value()
count.set_value(0)
self.add(histogram)
self.play(
ShowIncreasingSubsets(row),
ChangeDecimalToValue(count, original_count)
)
# Run many samples
arrow = Vector(0.5 * DOWN)
arrow.set_stroke(width=5)
arrow.set_color(YELLOW)
arrow.next_to(histogram.bars[10], UP, SMALL_BUFF)
total_data_label = VGroup(
OldTexText("Total samples: "),
Integer(1),
)
total_data_label.arrange(RIGHT)
total_data_label.next_to(row, DOWN)
total_data_label.add_updater(
lambda m: m[1].set_value(data.sum())
)
def update(dummy, n_added_data_points=0):
new_row = self.get_row()
row.become(new_row)
num_positive = sum([m.positive for m in new_row])
count.set_value(num_positive)
data[num_positive] += 1
if n_added_data_points:
values = np.random.random((n_added_data_points, 50))
counts = (values < self.s).sum(1)
for i in range(len(data)):
data[i] += (counts == i).sum()
histogram.bars.become(histogram.get_bars(data))
histogram.bars.set_fill(GREY_C)
histogram.bars[48].set_fill(GREEN)
arrow.next_to(histogram.bars[num_positive], UP, SMALL_BUFF)
self.add(arrow, total_data_label)
group = VGroup(histogram.bars, row, count, arrow)
self.play(
UpdateFromFunc(group, update),
run_time=4
)
self.play(
UpdateFromFunc(
group,
lambda m: update(m, 1000)
),
run_time=4
)
random.seed(0)
np.random.seed(0)
update(group)
self.wait()
# Show 48 bar
axes = histogram.axes
y = choose(50, 48) * (self.s)**48 * (1 - self.s)**2
line = DashedLine(
axes.c2p(0, y),
axes.c2p(51, y),
)
label = OldTex("{:.1f}\\%".format(100 * y))
fix_percent(label.family_members_with_points()[-1])
label.next_to(line, RIGHT)
self.play(
ShowCreation(line),
FadeInFromPoint(label, line.get_start())
)
def add_s_label(self):
s_label = OldTex("s = 0.95")
s_label.set_height(0.3)
s_label.to_corner(UL, buff=MED_SMALL_BUFF)
s_label.shift(0.8 * DOWN)
s_label.set_color(YELLOW)
self.add(s_label)
def get_histogram(self, data):
histogram = Histogram(
data, **self.histogram_config
)
histogram.to_edge(DOWN)
return histogram
def get_row(self, n=50):
row = get_random_checks_and_crosses(n, self.s)
row.move_to(3.5 * UP)
return row
def get_count(self, row):
count = Integer(sum([m.positive for m in row]))
count.set_height(0.3)
count.next_to(row, RIGHT)
return count
class ShowBinomialFormula(SimulationsOf50Reviews):
CONFIG = {
"histogram_config": {
"x_label_freq": 5,
"y_axis_numbers_to_show": range(10, 40, 10),
"y_max": 0.3,
"y_tick_freq": 0.1,
"height": 2.5,
"bar_colors": [BLUE],
},
"random_seed": 0,
}
def construct(self):
# Add histogram
dist = scipy.stats.binom(50, self.s)
data = np.array([
dist.pmf(x)
for x in range(0, 51)
])
histogram = self.get_histogram(data)
histogram.bars.set_fill(GREY_C)
histogram.bars[48].set_fill(GREEN)
self.add(histogram)
row = self.get_row()
self.add(row)
# Formula
prob_label = get_prob_review_label(48, 2)
eq = OldTex("=")
formula = get_binomial_formula(50, 48, self.s)
equation = VGroup(
prob_label,
eq,
formula,
)
equation.arrange(RIGHT)
equation.next_to(histogram, UP, LARGE_BUFF)
equation.to_edge(RIGHT)
prob_label.save_state()
arrow = Vector(DOWN)
arrow.next_to(histogram.bars[48], UP, SMALL_BUFF)
prob_label.next_to(arrow, UP)
self.play(
FadeIn(prob_label),
GrowArrow(arrow),
)
for mob in prob_label[1::2]:
line = Underline(mob)
line.match_color(mob)
self.play(ShowCreationThenDestruction(line))
self.wait(0.5)
self.play(
Restore(prob_label),
FadeIn(equation[1:], lag_ratio=0.1),
)
self.wait()
self.explain_n_choose_k(row, formula)
# Circle formula parts
rect1 = SurroundingRectangle(formula[4:8])
rect2 = SurroundingRectangle(formula[8:])
rect1.set_stroke(GREEN, 2)
rect2.set_stroke(RED, 2)
for rect in rect1, rect2:
self.play(ShowCreation(rect))
self.wait()
self.play(FadeOut(rect))
# Show numerical answer
eq2 = OldTex("=")
value = DecimalNumber(dist.pmf(48), num_decimal_places=5)
rhs = VGroup(eq2, value)
rhs.arrange(RIGHT)
rhs.match_y(eq)
rhs.to_edge(RIGHT, buff=MED_SMALL_BUFF)
self.play(
FadeIn(value, LEFT),
FadeIn(eq2),
equation.next_to, eq2, LEFT,
)
self.wait()
# Show alternate values of k
n = 50
for k in it.chain(range(47, 42, -1), range(43, 51), [49, 48]):
new_prob_label = get_prob_review_label(k, n - k)
new_prob_label.replace(prob_label)
prob_label.become(new_prob_label)
new_formula = get_binomial_formula(n, k, self.s)
new_formula.replace(formula)
formula.set_submobjects(new_formula)
value.set_value(dist.pmf(k))
histogram.bars.set_fill(GREY_B)
histogram.bars[k].set_fill(GREEN)
arrow.next_to(histogram.bars[k], UP, SMALL_BUFF)
new_row = get_checks_and_crosses((n - k) * [False] + k * [True])
new_row.replace(row)
row.become(new_row)
self.wait(0.5)
# Name it as the Binomial distribution
long_equation = VGroup(prob_label, eq, formula, eq2, value)
bin_name = OldTexText("Binomial", " Distribution")
bin_name.scale(1.5)
bin_name.next_to(histogram, UP, MED_LARGE_BUFF)
underline = Underline(bin_name[0])
underline.set_stroke(PINK, 2)
nck_rect = SurroundingRectangle(formula[:4])
nck_rect.set_stroke(PINK, 2)
self.play(
long_equation.next_to, self.slots, DOWN, MED_LARGE_BUFF,
long_equation.to_edge, RIGHT,
FadeIn(bin_name, DOWN),
)
self.wait()
self.play(ShowCreationThenDestruction(underline))
self.wait()
bools = [True] * 50
bools[random.randint(0, 49)] = False
bools[random.randint(0, 49)] = False
row.become(get_checks_and_crosses(bools).replace(row))
self.play(ShowIncreasingSubsets(row, run_time=4))
self.wait()
# Show likelihood and posterior labels
likelihood_label = OldTex(
"P(",
"\\text{data}", "\\,|\\,",
"\\text{success rate}",
")",
)
posterior_label = OldTex(
"P(",
"\\text{success rate}",
"\\,|\\,",
"\\text{data}",
")",
)
for label in (likelihood_label, posterior_label):
label.set_color_by_tex_to_color_map({
"data": GREEN,
"success": YELLOW,
})
likelihood_label.next_to(
prob_label, DOWN, LARGE_BUFF, aligned_edge=LEFT
)
right_arrow = Vector(RIGHT)
right_arrow.next_to(likelihood_label, RIGHT)
ra_label = OldTexText("But we want")
ra_label.match_width(right_arrow)
ra_label.next_to(right_arrow, UP, SMALL_BUFF)
posterior_label.next_to(right_arrow, RIGHT)
self.play(
FadeIn(likelihood_label, UP),
bin_name.set_height, 0.4,
bin_name.set_y, histogram.axes.c2p(0, .25)[1]
)
self.wait()
self.play(
GrowArrow(right_arrow),
FadeIn(ra_label, 0.5 * LEFT),
)
anims = []
for i, j in enumerate([0, 3, 2, 1, 4]):
anims.append(
TransformFromCopy(
likelihood_label[i],
posterior_label[j],
path_arc=-45 * DEGREES,
run_time=2,
)
)
self.play(*anims)
self.add(posterior_label)
self.wait()
# Prepare for new plot
histogram.add(bin_name)
always(arrow.next_to, histogram.bars[48], UP, SMALL_BUFF)
self.play(
FadeOut(likelihood_label),
FadeOut(posterior_label),
FadeOut(right_arrow),
FadeOut(ra_label),
FadeOut(row, UP),
FadeOut(self.slots, UP),
histogram.scale, 0.7,
histogram.to_edge, UP,
arrow.scale, 0.5,
arrow.set_stroke, None, 4,
long_equation.center,
run_time=1.5,
)
self.add(arrow)
# x_labels = histogram.axes.x_labels
# underline = Underline(x_labels)
# underline.set_stroke(GREEN, 3)
# self.play(
# LaggedStartMap(
# ApplyFunction, x_labels,
# lambda mob: (
# lambda m: m.scale(1.5).set_color(GREEN),
# mob,
# ),
# rate_func=there_and_back,
# ),
# ShowCreationThenDestruction(underline),
# )
# num_checks = OldTex("\\# " + CMARK_TEX)
# num_checks.set_color(GREEN)
# num_checks.next_to(
# x_labels, RIGHT,
# MED_LARGE_BUFF,
# aligned_edge=DOWN,
# )
# self.play(Write(num_checks))
# self.wait()
low_axes = get_beta_dist_axes(y_max=0.3, y_unit=0.1, label_y=False)
low_axes.y_axis.set_height(
2,
about_point=low_axes.c2p(0, 0),
stretch=True,
)
low_axes.to_edge(DOWN)
low_axes.x_axis.numbers.set_color(YELLOW)
y_label_copies = histogram.axes.y_labels.copy()
y_label_copies.set_height(0.6 * low_axes.get_height())
y_label_copies.next_to(low_axes, LEFT, 0, aligned_edge=UP)
y_label_copies.shift(SMALL_BUFF * UP)
low_axes.y_axis.add(y_label_copies)
low_axes.y_axis.set_opacity(0)
# Show alternate values of s
s_tracker = ValueTracker(self.s)
s_tip = ArrowTip(start_angle=-90 * DEGREES)
s_tip.set_color(YELLOW)
s_tip.axis = low_axes.x_axis
s_tip.st = s_tracker
s_tip.add_updater(
lambda m: m.next_to(m.axis.n2p(m.st.get_value()), UP, buff=0)
)
pl_decimal = DecimalNumber(self.s)
pl_decimal.set_color(YELLOW)
pl_decimal.replace(prob_label[-2][2:])
prob_label[-2][2:].set_opacity(0)
s_label = VGroup(prob_label[-2][:2], pl_decimal).copy()
sl_rect = SurroundingRectangle(s_label)
sl_rect.set_stroke(YELLOW, 2)
self.add(pl_decimal)
self.play(
ShowCreation(sl_rect),
Write(low_axes),
)
self.play(
s_label.next_to, s_tip, UP, 0.2, ORIGIN, s_label[1],
ReplacementTransform(sl_rect, s_tip)
)
always(s_label.next_to, s_tip, UP, 0.2, ORIGIN, s_label[1])
decimals = VGroup(pl_decimal, s_label[1], formula[5], formula[9])
decimals.s_tracker = s_tracker
histogram.s_tracker = s_tracker
histogram.n = n
histogram.rhs_value = value
def update_decimals(decs):
for dec in decs:
dec.set_value(decs.s_tracker.get_value())
def update_histogram(hist):
new_dist = scipy.stats.binom(hist.n, hist.s_tracker.get_value())
new_data = np.array([
new_dist.pmf(x)
for x in range(0, 51)
])
new_bars = hist.get_bars(new_data)
new_bars.match_style(hist.bars)
hist.bars.become(new_bars)
hist.rhs_value.set_value(new_dist.pmf(48))
bar_copy = histogram.bars[48].copy()
value.initial_config["num_decimal_places"] = 3
value.set_value(value.get_value())
bar_copy.next_to(value, RIGHT, aligned_edge=DOWN)
bar_copy.add_updater(
lambda m: m.set_height(
max(
histogram.bars[48].get_height() * 0.75,
1e-6,
),
stretch=True,
about_edge=DOWN,
)
)
self.add(bar_copy)
self.add(histogram)
self.add(decimals)
for s in [0.95, 0.5, 0.99, 0.9]:
self.play(
s_tracker.set_value, s,
UpdateFromFunc(decimals, update_decimals),
UpdateFromFunc(histogram, update_histogram),
UpdateFromFunc(value, lambda m: m),
UpdateFromFunc(s_label, lambda m: m.update),
run_time=5,
)
self.wait()
# Plot
def func(x):
return scipy.stats.binom(50, x).pmf(48) + 1e-5
graph = low_axes.get_graph(func, step_size=0.05)
graph.set_stroke(BLUE, 3)
v_line = Line(DOWN, UP)
v_line.axes = low_axes
v_line.st = s_tracker
v_line.graph = graph
v_line.add_updater(
lambda m: m.put_start_and_end_on(
m.axes.c2p(m.st.get_value(), 0),
m.axes.input_to_graph_point(
m.st.get_value(),
m.graph,
),
)
)
v_line.set_stroke(GREEN, 2)
dot = Dot()
dot.line = v_line
dot.set_height(0.05)
dot.add_updater(lambda m: m.move_to(m.line.get_end()))
self.play(
ApplyMethod(
histogram.bars[48].stretch, 2, 1, {"about_edge": DOWN},
rate_func=there_and_back,
run_time=2,
),
)
self.wait()
self.play(low_axes.y_axis.set_opacity, 1)
self.play(
FadeIn(graph),
FadeOut(s_label),
FadeOut(s_tip),
)
self.play(
TransformFromCopy(histogram.bars[48], v_line),
FadeIn(dot),
)
self.add(histogram)
decimals.remove(decimals[1])
for s in [0.9, 0.96, 1, 0.8, 0.96]:
self.play(
s_tracker.set_value, s,
UpdateFromFunc(decimals, update_decimals),
UpdateFromFunc(histogram, update_histogram),
UpdateFromFunc(value, lambda m: m),
run_time=5,
)
self.wait()
# Write formula
clean_form = OldTex(
"P(", "\\text{data}", "\\,|\\,", "{s}", ")", "=",
"c", "\\cdot",
"{s}", "^{\\#" + CMARK_TEX + "}",
"(1 - ", "{s}", ")", "^{\\#" + XMARK_TEX + "}",
tex_to_color_map={
"{s}": YELLOW,
"\\#" + CMARK_TEX: GREEN,
"\\#" + XMARK_TEX: RED,
}
)
clean_form.next_to(formula, DOWN, MED_LARGE_BUFF)
clean_form.save_state()
clean_form[:6].align_to(equation[1], RIGHT)
clean_form[6].match_x(formula[2])
clean_form[7].set_opacity(0)
clean_form[7].next_to(clean_form[6], RIGHT, SMALL_BUFF)
clean_form[8:11].match_x(formula[4:8])
clean_form[11:].match_x(formula[8:])
clean_form.saved_state.move_to(clean_form, LEFT)
fade_rects = VGroup(
BackgroundRectangle(equation[:2]),
BackgroundRectangle(formula),
BackgroundRectangle(VGroup(eq2, bar_copy)),
)
fade_rects.set_fill(BLACK, 0.8)
fade_rects[1].set_fill(opacity=0)
pre_c = formula[:4].copy()
pre_s = formula[4:8].copy()
pre_1ms = formula[8:].copy()
self.play(
FadeIn(fade_rects),
FadeIn(clean_form[:6])
)
self.play(ShowCreationThenFadeAround(clean_form[3]))
self.wait()
for cf, pre in (clean_form[6], pre_c), (clean_form[8:11], pre_s), (clean_form[11:], pre_1ms):
self.play(
GrowFromPoint(cf, pre.get_center()),
pre.move_to, cf,
pre.scale, 0,
)
self.remove(pre)
self.wait()
self.wait()
self.play(Restore(clean_form))
# Show with 480 and 20
top_fade_rect = BackgroundRectangle(histogram)
top_fade_rect.shift(SMALL_BUFF * DOWN)
top_fade_rect.scale(1.5, about_edge=DOWN)
top_fade_rect.set_fill(BLACK, 0)
new_formula = get_binomial_formula(500, 480, 0.96)
new_formula.move_to(formula)
def func500(x):
return scipy.stats.binom(500, x).pmf(480) + 1e-5
graph500 = low_axes.get_graph(func500, step_size=0.05)
graph500.set_stroke(TEAL, 3)
self.play(
top_fade_rect.set_opacity, 1,
fade_rects.set_opacity, 1,
FadeIn(new_formula)
)
self.clear()
self.add(new_formula, clean_form, low_axes, graph, v_line, dot)
self.add(low_axes.y_axis)
self.play(TransformFromCopy(graph, graph500))
self.wait()
y_axis = low_axes.y_axis
y_axis.save_state()
sf = 3
y_axis.stretch(sf, 1, about_point=low_axes.c2p(0, 0))
for label in y_label_copies:
label.stretch(1 / sf, 1)
v_line.suspend_updating()
v_line.graph = graph500
self.play(
Restore(y_axis, rate_func=reverse_smooth),
graph.stretch, sf, 1, {"about_edge": DOWN},
graph500.stretch, sf, 1, {"about_edge": DOWN},
)
v_line.resume_updating()
self.add(v_line, dot)
sub_decimals = VGroup(new_formula[5], new_formula[9])
sub_decimals.s_tracker = s_tracker
for s in [0.94, 0.98, 0.96]:
self.play(
s_tracker.set_value, s,
UpdateFromFunc(sub_decimals, update_decimals),
run_time=5,
)
self.wait()
def explain_n_choose_k(self, row, formula):
row.add_updater(lambda m: m)
brace = Brace(formula[:4], UP, buff=SMALL_BUFF)
words = brace.get_text("``50 choose 48''")
slots = self.slots = VGroup()
for sym in row:
line = Underline(sym)
line.scale(0.9)
slots.add(line)
for slot in slots:
slot.match_y(slots[0])
formula[1].counted = slots
k_rect = SurroundingRectangle(formula[2])
k_rect.set_stroke(GREEN, 2)
checks = VGroup()
for sym in row:
if sym.positive:
checks.add(sym)
self.play(
GrowFromCenter(brace),
FadeInFromDown(words),
)
self.wait()
self.play(FadeOut(words))
formula.save_state()
self.play(
ShowIncreasingSubsets(slots),
UpdateFromFunc(
formula[1],
lambda m: m.set_value(len(m.counted))
),
run_time=2,
)
formula.restore()
self.add(formula)
self.wait()
self.play(
LaggedStartMap(
ApplyMethod, checks,
lambda m: (m.shift, 0.3 * DOWN),
rate_func=there_and_back,
lag_ratio=0.05,
),
ShowCreationThenFadeOut(k_rect),
run_time=2,
)
self.remove(checks)
self.add(row)
self.wait()
# Example orderings
row_target = VGroup()
for sym in row:
sym.generate_target()
row_target.add(sym.target)
row_target.sort(submob_func=lambda m: -int(m.positive))
row_target.arrange(
RIGHT, buff=get_norm(row[0].get_right() - row[1].get_left())
)
row_target.move_to(row)
self.play(
LaggedStartMap(
MoveToTarget, row,
path_arc=30 * DEGREES,
lag_ratio=0,
),
)
self.wait()
row.sort()
self.play(Swap(*row[-3:-1]))
self.add(row)
self.wait()
# All orderings
nck_count = Integer(2)
nck_count.next_to(brace, UP)
nck_top = nck_count.get_top()
always(nck_count.move_to, nck_top, UP)
combs = list(it.combinations(range(50), 48))
bool_lists = [
[i in comb for i in range(50)]
for comb in combs
]
row.counter = nck_count
row.bool_lists = bool_lists
def update_row(r):
i = r.counter.get_value() - 1
new_row = get_checks_and_crosses(r.bool_lists[i])
new_row.replace(r, dim_to_match=0)
r.set_submobjects(new_row)
row.add_updater(update_row)
self.add(row)
self.play(
ChangeDecimalToValue(nck_count, choose(50, 48)),
run_time=10,
)
row.clear_updaters()
self.wait()
self.play(
FadeOut(nck_count),
FadeOut(brace),
)
class StateIndependence(Scene):
def construct(self):
row = get_random_checks_and_crosses()
row.to_edge(UP)
# self.add(row)
arrows = VGroup()
for m1, m2 in zip(row, row[1:]):
arrow = Arrow(
m1.get_bottom() + 0.025 * DOWN,
m2.get_bottom(),
path_arc=145 * DEGREES,
max_stroke_width_to_length_ratio=10,
max_tip_length_to_length_ratio=0.5,
)
arrow.tip.rotate(-10 * DEGREES)
arrow.shift(SMALL_BUFF * DOWN)
arrow.set_color(YELLOW)
arrows.add(arrow)
words = OldTexText("No influence")
words.set_height(0.25)
words.next_to(arrows[0], DOWN)
self.play(
ShowCreation(arrows[0]),
FadeIn(words)
)
for i in range(10):
self.play(
words.next_to, arrows[i + 1], DOWN,
FadeOut(arrows[i]),
ShowCreation(arrows[i + 1])
)
last_arrow = arrows[i + 1]
self.play(
FadeOut(words),
FadeOut(last_arrow),
)
class IllustrateBinomialSetupWithCoins(Scene):
def construct(self):
coins = [
get_coin("H"),
get_coin("T"),
]
coin_row = VGroup()
for x in range(12):
coin_row.add(random.choice(coins).copy())
coin_row.arrange(RIGHT)
coin_row.to_edge(UP)
first_coin = get_random_coin(shuffle_time=2, total_time=2)
first_coin.move_to(coin_row[0])
brace = Brace(coin_row, UP)
brace_label = brace.get_text("$N$ times")
prob_label = OldTex(
"P(\\# 00 = k)",
tex_to_color_map={
"00": WHITE,
"k": GREEN,
}
)
heads = get_coin("H")
template = prob_label.get_part_by_tex("00")
heads.replace(template)
prob_label.replace_submobject(
prob_label.index_of_part(template),
heads,
)
prob_label.set_height(1)
prob_label.next_to(coin_row, DOWN, LARGE_BUFF)
self.camera.frame.set_height(1.5 * FRAME_HEIGHT)
self.add(first_coin)
for x in range(4):
self.wait()
first_coin.suspend_updating()
self.wait()
first_coin.resume_updating()
self.remove(first_coin)
self.play(
ShowIncreasingSubsets(coin_row, int_func=np.ceil),
GrowFromPoint(brace, brace.get_left()),
FadeIn(brace_label, 3 * LEFT)
)
self.wait()
self.play(FadeIn(prob_label, lag_ratio=0.1))
self.wait()
class WriteLikelihoodFunction(Scene):
def construct(self):
formula = OldTex(
"f({s}) = (\\text{const.})",
"{s}^{\\#" + CMARK_TEX + "}",
"(1 - {s})^{\\#" + XMARK_TEX, "}",
tex_to_color_map={
"{s}": YELLOW,
"\\#" + CMARK_TEX: GREEN,
"\\#" + XMARK_TEX: RED,
}
)
formula.scale(2)
rect1 = SurroundingRectangle(formula[3:6])
rect2 = SurroundingRectangle(formula[6:])
self.play(FadeInFromDown(formula))
self.wait()
self.play(ShowCreationThenFadeOut(rect1))
self.wait()
self.play(ShowCreationThenFadeOut(rect2))
self.wait()
self.add(formula)
self.embed()
class Guess96Percent(Scene):
def construct(self):
randy = Randolph()
randy.set_height(1)
bubble = SpeechBubble(height=2, width=3)
bubble.pin_to(randy)
words = OldTexText("96$\\%$, right?")
fix_percent(words[0][2])
bubble.add_content(words)
arrow = Vector(2 * RIGHT + DOWN)
arrow.next_to(randy, RIGHT)
arrow.shift(2 * UP)
self.play(
FadeIn(randy),
ShowCreation(bubble),
Write(words),
)
self.play(randy.change, "shruggie", randy.get_right() + RIGHT)
self.play(ShowCreation(arrow))
for x in range(2):
self.play(Blink(randy))
self.wait()
self.embed()
class LikelihoodGraphFor10of10(ShowBinomialFormula):
CONFIG = {
"histogram_config": {
"x_label_freq": 2,
"y_axis_numbers_to_show": range(25, 125, 25),
"y_max": 1,
"y_tick_freq": 0.25,
"height": 2,
"bar_colors": [BLUE],
},
}
def construct(self):
# Add histogram
dist = scipy.stats.binom(10, self.s)
data = np.array([
dist.pmf(x)
for x in range(0, 11)
])
histogram = self.get_histogram(data)
histogram.bars.set_fill(GREY_C)
histogram.bars[10].set_fill(GREEN)
histogram.to_edge(UP)
x_label = OldTex("\\#" + CMARK_TEX)
x_label.set_color(GREEN)
x_label.next_to(histogram.axes.x_axis.get_end(), RIGHT)
histogram.add(x_label)
self.add(histogram)
arrow = Vector(DOWN)
arrow.next_to(histogram.bars[10], UP, SMALL_BUFF)
self.add(arrow)
# Add formula
prob_label = get_prob_review_label(10, 0)
eq = OldTex("=")
formula = get_binomial_formula(10, 10, self.s)
eq2 = OldTex("=")
value = DecimalNumber(dist.pmf(10), num_decimal_places=2)
equation = VGroup(prob_label, eq, formula, eq2, value)
equation.arrange(RIGHT)
equation.next_to(histogram, DOWN, MED_LARGE_BUFF)
# Add lower axes
low_axes = get_beta_dist_axes(y_max=1, y_unit=0.25, label_y=False)
low_axes.y_axis.set_height(
2,
about_point=low_axes.c2p(0, 0),
stretch=True,
)
low_axes.to_edge(DOWN)
low_axes.x_axis.numbers.set_color(YELLOW)
y_label_copies = histogram.axes.y_labels.copy()
y_label_copies.set_height(0.7 * low_axes.get_height())
y_label_copies.next_to(low_axes, LEFT, 0, aligned_edge=UP)
y_label_copies.shift(SMALL_BUFF * UP)
low_axes.y_axis.add(y_label_copies)
# Add lower plot
s_tracker = ValueTracker(self.s)
def func(x):
return x**10
graph = low_axes.get_graph(func, step_size=0.05)
graph.set_stroke(BLUE, 3)
v_line = Line(DOWN, UP)
v_line.axes = low_axes
v_line.st = s_tracker
v_line.graph = graph
v_line.add_updater(
lambda m: m.put_start_and_end_on(
m.axes.c2p(m.st.get_value(), 0),
m.axes.input_to_graph_point(
m.st.get_value(),
m.graph,
),
)
)
v_line.set_stroke(GREEN, 2)
dot = Dot()
dot.line = v_line
dot.set_height(0.05)
dot.add_updater(lambda m: m.move_to(m.line.get_end()))
# Show simpler formula
brace = Brace(formula, DOWN, buff=SMALL_BUFF)
simpler_formula = OldTex("s", "^{10}")
simpler_formula.set_color_by_tex("s", YELLOW)
simpler_formula.set_color_by_tex("10", GREEN)
simpler_formula.next_to(brace, DOWN)
rects = VGroup(
BackgroundRectangle(formula[:4]),
BackgroundRectangle(formula[8:]),
)
rects.set_opacity(0.75)
self.wait()
self.play(FadeIn(equation))
self.wait()
self.play(
FadeIn(rects),
GrowFromCenter(brace),
FadeIn(simpler_formula, UP)
)
self.wait()
# Show various values of s
pl_decimal = DecimalNumber(self.s)
pl_decimal.set_color(YELLOW)
pl_decimal.replace(prob_label[-2][2:])
prob_label[-2][2:].set_opacity(0)
decimals = VGroup(pl_decimal, formula[5], formula[9])
decimals.s_tracker = s_tracker
histogram.s_tracker = s_tracker
histogram.n = 10
histogram.rhs_value = value
def update_decimals(decs):
for dec in decs:
dec.set_value(decs.s_tracker.get_value())
def update_histogram(hist):
new_dist = scipy.stats.binom(hist.n, hist.s_tracker.get_value())
new_data = np.array([
new_dist.pmf(x)
for x in range(0, 11)
])
new_bars = hist.get_bars(new_data)
new_bars.match_style(hist.bars)
hist.bars.become(new_bars)
hist.rhs_value.set_value(new_dist.pmf(10))
self.add(histogram)
self.add(decimals, rects)
self.play(
FadeIn(low_axes),
)
self.play(
ShowCreation(v_line),
FadeIn(dot),
)
self.add(graph, v_line, dot)
self.play(ShowCreation(graph))
self.wait()
always(arrow.next_to, histogram.bars[10], UP, SMALL_BUFF)
for s in [0.8, 1]:
self.play(
s_tracker.set_value, s,
UpdateFromFunc(decimals, update_decimals),
UpdateFromFunc(histogram, update_histogram),
UpdateFromFunc(value, lambda m: m),
run_time=5,
)
self.wait()
class StateNeedForBayesRule(TeacherStudentsScene):
def construct(self):
axes = get_beta_dist_axes(y_max=1, y_unit=0.25, label_y=False)
axes.y_axis.set_height(
2,
about_point=axes.c2p(0, 0),
stretch=True,
)
axes.set_width(5)
graph = axes.get_graph(lambda x: x**10)
graph.set_stroke(BLUE, 3)
alt_graph = graph.copy()
alt_graph.add_line_to(axes.c2p(1, 0))
alt_graph.add_line_to(axes.c2p(0, 0))
alt_graph.set_stroke(width=0)
alt_graph.set_fill(BLUE_E, 1)
plot = VGroup(axes, alt_graph, graph)
student0, student1, student2 = self.students
plot.next_to(student2.get_corner(UL), UP, MED_LARGE_BUFF)
plot.shift(LEFT)
v_lines = VGroup(
DashedLine(axes.c2p(0.8, 0), axes.c2p(0.8, 1)),
DashedLine(axes.c2p(1, 0), axes.c2p(1, 1)),
)
v_lines.set_stroke(YELLOW, 2)
self.play(
LaggedStart(
ApplyMethod(student0.change, "pondering", plot),
ApplyMethod(student1.change, "pondering", plot),
ApplyMethod(student2.change, "raise_left_hand", plot),
),
FadeIn(plot, DOWN),
run_time=1.5
)
self.play(*map(ShowCreation, v_lines))
self.play(
self.teacher.change, "tease",
*[
ApplyMethod(
v_line.move_to,
axes.c2p(0.9, 0),
DOWN,
)
for v_line in v_lines
]
)
self.play_student_changes(
"thinking", "thinking", "pondering",
look_at=v_lines,
)
self.wait(2)
self.teacher_says(
"But first...",
added_anims=[
FadeOut(plot, LEFT),
FadeOut(v_lines, LEFT),
self.change_students(
"erm", "erm", "erm",
look_at=self.teacher.eyes,
)
]
)
self.wait(5)
class Part1EndScreen(PatreonEndScreen):
CONFIG = {
"specific_patrons": [
"1stViewMaths",
"Adam Dřínek",
"Aidan Shenkman",
"Alan Stein",
"Alex Mijalis",
"Alexis Olson",
"Ali Yahya",
"Andrew Busey",
"Andrew Cary",
"Andrew R. Whalley",
"Aravind C V",
"Arjun Chakroborty",
"Arthur Zey",
"Ashwin Siddarth",
"Austin Goodman",
"Avi Finkel",
"Awoo",
"Axel Ericsson",
"Ayan Doss",
"AZsorcerer",
"Barry Fam",
"Bernd Sing",
"Boris Veselinovich",
"Bradley Pirtle",
"Brandon Huang",
"Brian Staroselsky",
"Britt Selvitelle",
"Britton Finley",
"Burt Humburg",
"Calvin Lin",
"Charles Southerland",
"Charlie N",
"Chenna Kautilya",
"Chris Connett",
"Christian Kaiser",
"cinterloper",
"Clark Gaebel",
"Colwyn Fritze-Moor",
"Cooper Jones",
"Corey Ogburn",
"D. Sivakumar",
"Dan Herbatschek",
"Daniel Herrera C",
"Dave B",
"Dave Kester",
"dave nicponski",
"David B. Hill",
"David Clark",
"David Gow",
"Delton Ding",
"Dominik Wagner",
"Douglas Cantrell",
"emptymachine",
"Eric Younge",
"Eryq Ouithaqueue",
"Farzaneh Sarafraz",
"Federico Lebron",
"Frank R. Brown, Jr.",
"Giovanni Filippi",
"Hal Hildebrand",
"Hitoshi Yamauchi",
"Ivan Sorokin",
"Jacob Baxter",
"Jacob Harmon",
"Jacob Hartmann",
"Jacob Magnuson",
"Jake Vartuli - Schonberg",
"Jalex Stark",
"Jameel Syed",
"Jason Hise",
"Jayne Gabriele",
"Jean-Manuel Izaret",
"Jeff Linse",
"Jeff Straathof",
"Jimmy Yang",
"John C. Vesey",
"John Haley",
"John Le",
"John V Wertheim",
"Jonathan Heckerman",
"Jonathan Wilson",
"Joseph John Cox",
"Joseph Kelly",
"Josh Kinnear",
"Joshua Claeys",
"Juan Benet",
"Kai-Siang Ang",
"Kanan Gill",
"Karl Niu",
"Kartik Cating-Subramanian",
"Kaustuv DeBiswas",
"Killian McGuinness",
"Kros Dai",
"L0j1k",
"LAI Oscar",
"Lambda GPU Workstations",
"Lee Redden",
"Linh Tran",
"Luc Ritchie",
"Ludwig Schubert",
"Lukas Biewald",
"Magister Mugit",
"Magnus Dahlström",
"Manoj Rewatkar - RITEK SOLUTIONS",
"Mark B Bahu",
"Mark Heising",
"Mark Mann",
"Martin Price",
"Mathias Jansson",
"Matt Godbolt",
"Matt Langford",
"Matt Roveto",
"Matt Russell",
"Matteo Delabre",
"Matthew Bouchard",
"Matthew Cocke",
"Mia Parent",
"Michael Hardel",
"Michael W White",
"Mirik Gogri",
"Mustafa Mahdi",
"Márton Vaitkus",
"Nicholas Cahill",
"Nikita Lesnikov",
"Oleg Leonov",
"Oliver Steele",
"Omar Zrien",
"Owen Campbell-Moore",
"Patrick Lucas",
"Pavel Dubov",
"Peter Ehrnstrom",
"Peter Mcinerney",
"Pierre Lancien",
"Quantopian",
"Randy C. Will",
"rehmi post",
"Rex Godby",
"Ripta Pasay",
"Rish Kundalia",
"Roman Sergeychik",
"Roobie",
"Ryan Atallah",
"Samuel Judge",
"SansWord Huang",
"Scott Gray",
"Scott Walter, Ph.D.",
"soekul",
"Solara570",
"Steve Huynh",
"Steve Sperandeo",
"Steven Braun",
"Steven Siddals",
"Stevie Metke",
"supershabam",
"Suteerth Vishnu",
"Suthen Thomas",
"Tal Einav",
"Taras Bobrovytsky",
"Tauba Auerbach",
"Ted Suzman",
"Thomas J Sargent",
"Thomas Tarler",
"Tianyu Ge",
"Tihan Seale",
"Tyler VanValkenburg",
"Vassili Philippov",
"Veritasium",
"Vignesh Ganapathi Subramanian",
"Vinicius Reis",
"Xuanji Li",
"Yana Chernobilsky",
"Yavor Ivanov",
"YinYangBalance.Asia",
"Yu Jun",
"Yurii Monastyrshyn",
],
}
|
|
from manim_imports_ext import *
from _2020.beta.helpers import *
from _2020.beta.beta1 import *
from _2019.hyperdarts import Dartboard
import scipy.stats
OUTPUT_DIRECTORY = "bayes/beta2"
class WeightedCoin(Scene):
def construct(self):
# Coin grid
bools = 50 * [True] + 50 * [False]
random.shuffle(bools)
grid = get_coin_grid(bools)
sorted_grid = VGroup(*grid)
sorted_grid.submobjects.sort(key=lambda m: m.symbol)
# Prob label
p_label = get_prob_coin_label()
p_label.set_height(0.7)
p_label.to_edge(UP)
rhs = p_label[-1]
rhs_box = SurroundingRectangle(rhs, color=RED)
rhs_label = OldTexText("Not necessarily")
rhs_label.next_to(rhs_box, DOWN, LARGE_BUFF)
rhs_label.to_edge(RIGHT)
rhs_label.match_color(rhs_box)
rhs_arrow = Arrow(
rhs_label.get_top(),
rhs_box.get_right(),
buff=SMALL_BUFF,
path_arc=60 * DEGREES,
color=rhs_box.get_color()
)
# Introduce coin
self.play(FadeIn(
grid,
run_time=2,
rate_func=linear,
lag_ratio=3 / len(grid),
))
self.wait()
self.play(
grid.set_height, 5,
grid.to_edge, DOWN,
FadeInFromDown(p_label)
)
for coin in grid:
coin.generate_target()
sorted_coins = list(grid)
sorted_coins.sort(key=lambda m: m.symbol)
for c1, c2 in zip(sorted_coins, grid):
c1.target.move_to(c2)
self.play(
FadeIn(rhs_label, lag_ratio=0.1),
ShowCreation(rhs_arrow),
ShowCreation(rhs_box),
LaggedStartMap(
MoveToTarget, grid,
path_arc=30 * DEGREES,
lag_ratio=0.01,
),
)
# Alternate weightings
old_grid = VGroup(*sorted_coins)
rhs_junk_on_screen = True
for value in [0.2, 0.9, 0.0, 0.31]:
n = int(100 * value)
new_grid = get_coin_grid([True] * n + [False] * (100 - n))
new_grid.replace(grid)
anims = []
if rhs_junk_on_screen:
anims += [
FadeOut(rhs_box),
FadeOut(rhs_label),
FadeOut(rhs_arrow),
]
rhs_junk_on_screen = False
self.wait()
self.play(
FadeOut(
old_grid,
0.1 * DOWN,
lag_ratio=0.01,
run_time=1.5
),
FadeIn(new_grid, lag_ratio=0.01, run_time=1.5),
ChangeDecimalToValue(rhs, value),
*anims,
)
old_grid = new_grid
long_rhs = DecimalNumber(
0.31415926,
num_decimal_places=8,
show_ellipsis=True,
)
long_rhs.match_height(rhs)
long_rhs.move_to(rhs, DL)
self.play(ShowIncreasingSubsets(long_rhs, rate_func=linear))
self.wait()
# You just don't know
box = get_q_box(rhs)
self.remove(rhs)
self.play(
FadeOut(old_grid, lag_ratio=0.1),
FadeOut(long_rhs, 0.1 * RIGHT, lag_ratio=0.1),
Write(box),
)
p_label.add(box)
self.wait()
# 7/10 heads
bools = [True] * 7 + [False] * 3
random.shuffle(bools)
coins = VGroup(*[
get_coin("H" if heads else "T")
for heads in bools
])
coins.arrange(RIGHT)
coins.set_height(0.7)
coins.next_to(p_label, DOWN, buff=LARGE_BUFF)
heads_arrows = VGroup(*[
Vector(
0.5 * UP,
max_stroke_width_to_length_ratio=15,
max_tip_length_to_length_ratio=0.4,
).next_to(coin, DOWN)
for coin in coins
if coin.symbol == "H"
])
numbers = VGroup(*[
Integer(i + 1).next_to(arrow, DOWN, SMALL_BUFF)
for i, arrow in enumerate(heads_arrows)
])
for coin in coins:
coin.save_state()
coin.stretch(0, 0)
coin.set_opacity(0)
self.play(LaggedStartMap(Restore, coins), run_time=1)
self.play(
ShowIncreasingSubsets(heads_arrows),
ShowIncreasingSubsets(numbers),
rate_func=linear,
)
self.wait()
# Plot
axes = scaled_pdf_axes()
axes.to_edge(DOWN, buff=MED_SMALL_BUFF)
axes.y_axis.numbers.set_opacity(0)
axes.y_axis_label.set_opacity(0)
x_axis_label = p_label[:4].copy()
x_axis_label.set_height(0.4)
x_axis_label.next_to(axes.c2p(1, 0), UR, buff=SMALL_BUFF)
axes.x_axis.add(x_axis_label)
n_heads = 7
n_tails = 3
graph = get_beta_graph(axes, n_heads, n_tails)
dist = scipy.stats.beta(n_heads + 1, n_tails + 1)
true_graph = axes.get_graph(dist.pdf)
v_line = Line(
axes.c2p(0.7, 0),
axes.input_to_graph_point(0.7, true_graph),
)
v_line.set_stroke(YELLOW, 4)
region = get_region_under_curve(axes, true_graph, 0.6, 0.8)
region.set_fill(GREY, 0.85)
region.set_stroke(YELLOW, 1)
eq_label = VGroup(
p_label[:4].copy(),
OldTex("= 0.7"),
)
for mob in eq_label:
mob.set_height(0.4)
eq_label.arrange(RIGHT, buff=SMALL_BUFF)
pp_label = VGroup(
OldTex("P("),
eq_label,
OldTex(")"),
)
for mob in pp_label[::2]:
mob.set_height(0.7)
mob.set_color(YELLOW)
pp_label.arrange(RIGHT, buff=SMALL_BUFF)
pp_label.move_to(axes.c2p(0.3, 3))
self.play(
FadeOut(heads_arrows),
FadeOut(numbers),
Write(axes),
DrawBorderThenFill(graph),
)
self.play(
FadeIn(pp_label[::2]),
ShowCreation(v_line),
)
self.wait()
self.play(TransformFromCopy(p_label[:4], eq_label[0]))
self.play(
GrowFromPoint(eq_label[1], v_line.get_center())
)
self.wait()
# Look confused
randy = Randolph()
randy.set_height(1.5)
randy.next_to(axes.c2p(0, 0), UR, MED_LARGE_BUFF)
self.play(FadeIn(randy))
self.play(randy.change, "confused", pp_label.get_top())
self.play(Blink(randy))
self.wait()
self.play(FadeOut(randy))
# Remind what the title is
title = OldTexText(
"Probabilities", "of", "Probabilities"
)
title.arrange(DOWN, aligned_edge=LEFT)
title.next_to(axes.c2p(0, 0), UR, buff=MED_LARGE_BUFF)
title.align_to(pp_label, LEFT)
self.play(ShowIncreasingSubsets(title, rate_func=linear))
self.wait()
self.play(FadeOut(title))
# Continuous values
v_line.tracker = ValueTracker(0.7)
v_line.axes = axes
v_line.graph = true_graph
v_line.add_updater(
lambda m: m.put_start_and_end_on(
m.axes.c2p(m.tracker.get_value(), 0),
m.axes.input_to_graph_point(m.tracker.get_value(), m.graph),
)
)
for value in [0.4, 0.9, 0.7]:
self.play(
v_line.tracker.set_value, value,
run_time=3,
)
# Label h
brace = Brace(rhs_box, DOWN, buff=SMALL_BUFF)
h_label = OldTex("h", buff=SMALL_BUFF)
h_label.set_color(YELLOW)
h_label.next_to(brace, DOWN)
self.play(
LaggedStartMap(FadeOutAndShift, coins, lambda m: (m, DOWN)),
GrowFromCenter(brace),
Write(h_label),
)
self.wait()
# End
self.embed()
class Eq70(Scene):
def construct(self):
label = OldTex("=", "70", "\\%", "?")
fix_percent(label.get_part_by_tex("\\%")[0])
self.play(FadeIn(label))
self.wait()
class ShowInfiniteContinuum(Scene):
def construct(self):
# Axes
axes = scaled_pdf_axes()
axes.to_edge(DOWN, buff=MED_SMALL_BUFF)
axes.y_axis.numbers.set_opacity(0)
axes.y_axis_label.set_opacity(0)
self.add(axes)
# Label
p_label = get_prob_coin_label()
p_label.set_height(0.7)
p_label.to_edge(UP)
box = get_q_box(p_label[-1])
p_label.add(box)
brace = Brace(box, DOWN, buff=SMALL_BUFF)
h_label = OldTex("h")
h_label.next_to(brace, DOWN)
h_label.set_color(YELLOW)
eq = OldTex("=")
eq.next_to(h_label, RIGHT)
value = DecimalNumber(0, num_decimal_places=4)
value.match_height(h_label)
value.next_to(eq, RIGHT)
value.set_color(YELLOW)
self.add(p_label)
self.add(brace)
self.add(h_label)
# Moving h
h_part = h_label.copy()
x_line = Line(axes.c2p(0, 0), axes.c2p(1, 0))
x_line.set_stroke(YELLOW, 3)
self.play(
h_part.next_to, x_line.get_start(), UR, SMALL_BUFF,
Write(eq),
FadeInFromPoint(value, h_part.get_center()),
)
# Scan continuum
h_part.tracked = x_line
value.tracked = x_line
value.x_axis = axes.x_axis
self.play(
ShowCreation(x_line),
UpdateFromFunc(
h_part,
lambda m: m.next_to(m.tracked.get_end(), UR, SMALL_BUFF)
),
UpdateFromFunc(
value,
lambda m: m.set_value(
m.x_axis.p2n(m.tracked.get_end())
)
),
run_time=3,
)
self.wait()
self.play(
FadeOut(eq),
FadeOut(value),
)
# Arrows
arrows = VGroup()
arrow_template = Vector(DOWN)
def get_arrow(s, denom, arrow_template=arrow_template, axes=axes):
arrow = arrow_template.copy()
arrow.set_height(4 / denom)
arrow.move_to(axes.c2p(s, 0), DOWN)
arrow.set_color(interpolate_color(
GREY_A, GREY_C, random.random()
))
return arrow
for k in range(2, 50):
for n in range(1, k):
if np.gcd(n, k) != 1:
continue
s = n / k
arrows.add(get_arrow(s, k))
for k in range(50, 1000):
arrows.add(get_arrow(1 / k, k))
arrows.add(get_arrow(1 - 1 / k, k))
kw = {
"lag_ratio": 0.05,
"run_time": 5,
"rate_func": lambda t: t**5,
}
arrows.save_state()
for arrow in arrows:
arrow.stretch(0, 0)
arrow.set_stroke(width=0)
arrow.set_opacity(0)
self.play(Restore(arrows, **kw))
self.play(LaggedStartMap(
ApplyMethod, arrows,
lambda m: (m.scale, 0, {"about_edge": DOWN}),
lag_ratio=10 / len(arrows),
rate_func=smooth,
run_time=3,
))
self.remove(arrows)
self.wait()
class TitleCard(Scene):
def construct(self):
text = OldTexText("A beginner's guide to\\\\probability density")
text.scale(2)
text.to_edge(UP, buff=1.5)
subtext = OldTexText("Probabilities of probabilities, ", "part 2")
subtext.set_width(FRAME_WIDTH - 3)
subtext[0].set_color(BLUE)
subtext.next_to(text, DOWN, LARGE_BUFF)
self.add(text)
self.play(FadeIn(subtext, lag_ratio=0.1, run_time=2))
self.wait(2)
class NamePdfs(Scene):
def construct(self):
label = OldTexText("Probability density\\\\function")
self.play(Write(label))
self.wait()
class LabelH(Scene):
def construct(self):
p_label = get_prob_coin_label()
p_label.scale(1.5)
brace = Brace(p_label, DOWN)
h = OldTex("h")
h.scale(2)
h.next_to(brace, DOWN)
self.add(p_label)
self.play(ShowCreationThenFadeAround(p_label))
self.play(
GrowFromCenter(brace),
FadeIn(h, UP),
)
self.wait()
class DrawUnderline(Scene):
def construct(self):
line = Line(2 * LEFT, 2 * RIGHT)
line.set_stroke(PINK, 5)
self.play(ShowCreation(line))
self.wait()
line.reverse_points()
self.play(Uncreate(line))
class TryAssigningProbabilitiesToSpecificValues(Scene):
def construct(self):
# To get "P(s = .7000001) = ???" type labels
def get_p_label(value):
result = OldTex(
# "P(", "{s}", "=", value, "\\%", ")",
"P(", "{h}", "=", value, ")",
)
# fix_percent(result.get_part_by_tex("\\%")[0])
result.set_color_by_tex("{h}", YELLOW)
return result
labels = VGroup(
get_p_label("0.70000000"),
get_p_label("0.70000001"),
get_p_label("0.70314159"),
get_p_label("0.70271828"),
get_p_label("0.70466920"),
get_p_label("0.70161803"),
)
labels.arrange(DOWN, buff=0.35, aligned_edge=LEFT)
labels.set_height(4.5)
labels.to_edge(DOWN, buff=LARGE_BUFF)
q_marks = VGroup()
gt_zero = VGroup()
eq_zero = VGroup()
for label in labels:
qm = OldTex("=", "\\,???")
qm.next_to(label, RIGHT)
qm[1].set_color(TEAL)
q_marks.add(qm)
gt = OldTex("> 0")
gt.next_to(label, RIGHT)
gt_zero.add(gt)
eqz = OldTex("= 0")
eqz.next_to(label, RIGHT)
eq_zero.add(eqz)
v_dots = OldTex("\\vdots")
v_dots.next_to(q_marks[-1][0], DOWN, MED_LARGE_BUFF)
# Animations
self.play(FadeInFromDown(labels[0]))
self.play(FadeIn(q_marks[0], LEFT))
self.wait()
self.play(*[
TransformFromCopy(m1, m2)
for m1, m2 in [
(q_marks[0], q_marks[1]),
(labels[0][:3], labels[1][:3]),
(labels[0][-1], labels[1][-1]),
]
])
self.play(ShowIncreasingSubsets(
labels[1][3],
run_time=3,
int_func=np.ceil,
rate_func=linear,
))
self.add(labels[1])
self.wait()
self.play(
LaggedStartMap(
FadeInFrom, labels[2:],
lambda m: (m, UP),
),
LaggedStartMap(
FadeInFrom, q_marks[2:],
lambda m: (m, UP),
),
Write(v_dots, rate_func=squish_rate_func(smooth, 0.5, 1))
)
self.add(labels, q_marks)
self.wait()
self.play(
ReplacementTransform(q_marks, gt_zero, lag_ratio=0.05),
run_time=2,
)
self.wait()
# Show sum
group = VGroup(labels, gt_zero, v_dots)
sum_label = OldTex(
"\\sum_{0 \\le {h} \\le 1}", "P(", "{h}", ")", "=",
tex_to_color_map={"{h}": YELLOW},
)
# sum_label.set_color_by_tex("{s}", YELLOW)
sum_label[0].set_color(WHITE)
sum_label.scale(1.75)
sum_label.next_to(ORIGIN, RIGHT, buff=1)
sum_label.shift(LEFT)
morty = Mortimer()
morty.set_height(2)
morty.to_corner(DR)
self.play(group.to_corner, DL)
self.play(
Write(sum_label),
VFadeIn(morty),
morty.change, "confused", sum_label,
)
infty = OldTex("\\infty")
zero = OldTex("0")
for mob in [infty, zero]:
mob.scale(2)
mob.next_to(sum_label[-1], RIGHT)
zero.set_color(RED)
zero.shift(SMALL_BUFF * RIGHT)
self.play(
Write(infty),
morty.change, "horrified", infty,
)
self.play(Blink(morty))
self.wait()
# If equal to zero
eq_zero.move_to(gt_zero)
eq_zero.set_color(RED)
self.play(
ReplacementTransform(
gt_zero, eq_zero,
lag_ratio=0.05,
run_time=2,
path_arc=30 * DEGREES,
),
morty.change, "pondering", eq_zero,
)
self.wait()
self.play(
FadeIn(zero, DOWN),
FadeOut(infty, UP),
morty.change, "sad", zero
)
self.play(Blink(morty))
self.wait()
class WanderingArrow(Scene):
def construct(self):
arrow = Vector(0.8 * DOWN)
arrow.move_to(4 * LEFT, DOWN)
for u in [1, -1, 1, -1, 1]:
self.play(
arrow.shift, u * 8 * RIGHT,
run_time=3
)
class ProbabilityToContinuousValuesSupplement(Scene):
def construct(self):
nl = UnitInterval()
nl.set_width(10)
nl.add_numbers(
*np.arange(0, 1.1, 0.1),
buff=0.3,
)
nl.to_edge(LEFT)
self.add(nl)
def f(x):
return -100 * (x - 0.6) * (x - 0.8)
values = np.linspace(0.65, 0.75, 100)
lines = VGroup()
for x, color in zip(values, it.cycle([BLUE_E, BLUE_C])):
line = Line(ORIGIN, UP)
line.set_height(f(x))
line.set_stroke(color, 1)
line.move_to(nl.n2p(x), DOWN)
lines.add(line)
self.play(ShowCreation(lines, lag_ratio=0.9, run_time=5))
lines_row = lines.copy()
lines_row.generate_target()
for lt in lines_row.target:
lt.rotate(90 * DEGREES)
lines_row.target.arrange(RIGHT, buff=0)
lines_row.target.set_stroke(width=4)
lines_row.target.next_to(nl, UP, LARGE_BUFF)
lines_row.target.align_to(nl.n2p(0), LEFT)
self.play(
MoveToTarget(
lines_row,
lag_ratio=0.1,
rate_func=rush_into,
run_time=4,
)
)
self.wait()
self.play(
lines.set_height, 0.01, {"about_edge": DOWN, "stretch": True},
ApplyMethod(
lines_row.set_width, 0.01, {"about_edge": LEFT},
rate_func=rush_into,
),
run_time=6,
)
self.wait()
class CarFactoryNumbers(Scene):
def construct(self):
# Test words
denom_words = OldTexText(
"in a test of 100 cars",
tex_to_color_map={"100": BLUE},
)
denom_words.to_corner(UR)
numer_words = OldTexText(
"2 defects found",
tex_to_color_map={"2": RED}
)
numer_words.move_to(denom_words, LEFT)
self.play(Write(denom_words, run_time=1))
self.wait()
self.play(
denom_words.next_to, numer_words, DOWN, {"aligned_edge": LEFT},
FadeIn(numer_words),
)
self.wait()
# Question words
question = VGroup(
OldTexText("What can you say"),
OldTex(
"\\text{about } P(\\text{defect})?",
tex_to_color_map={"\\text{defect}": RED}
)
)
question.arrange(DOWN, aligned_edge=LEFT)
question.next_to(denom_words, DOWN, buff=1.5, aligned_edge=LEFT)
self.play(FadeIn(question))
self.wait()
class TeacherHoldingValue(TeacherStudentsScene):
def construct(self):
self.play(self.teacher.change, "raise_right_hand", self.screen)
self.play_all_student_changes(
"pondering",
look_at=self.screen,
)
self.wait(8)
class ShowLimitToPdf(Scene):
def construct(self):
# Init
axes = self.get_axes()
alpha = 4
beta = 2
dist = scipy.stats.beta(alpha, beta)
bars = self.get_bars(axes, dist, 0.05)
axis_prob_label = OldTexText("Probability")
axis_prob_label.next_to(axes.y_axis, UP)
axis_prob_label.to_edge(LEFT)
self.add(axes)
self.add(axis_prob_label)
# From individual to ranges
kw = {"tex_to_color_map": {"h": YELLOW}}
eq_label = OldTex("P(h = 0.8)", **kw)
ineq_label = OldTex("P(0.8 < h < 0.85)", **kw)
arrows = VGroup(Vector(DOWN), Vector(DOWN))
for arrow, x in zip(arrows, [0.8, 0.85]):
arrow.move_to(axes.c2p(x, 0), DOWN)
brace = Brace(
Line(arrows[0].get_start(), arrows[1].get_start()),
UP, buff=SMALL_BUFF
)
eq_label.next_to(arrows[0], UP)
ineq_label.next_to(brace, UP)
self.play(
FadeIn(eq_label, 0.2 * DOWN),
GrowArrow(arrows[0]),
)
self.wait()
vect = eq_label.get_center() - ineq_label.get_center()
self.play(
FadeOut(eq_label, -vect),
FadeIn(ineq_label, vect),
TransformFromCopy(*arrows),
GrowFromPoint(brace, brace.get_left()),
)
self.wait()
# Bars
arrow = arrows[0]
arrow.generate_target()
arrow.target.next_to(bars[16], UP, SMALL_BUFF)
highlighted_bar_color = RED_E
bars[16].set_color(highlighted_bar_color)
for bar in bars:
bar.save_state()
bar.stretch(0, 1, about_edge=DOWN)
kw = {
"run_time": 2,
"rate_func": squish_rate_func(smooth, 0.3, 0.9),
}
self.play(
MoveToTarget(arrow, **kw),
ApplyMethod(ineq_label.next_to, arrows[0].target, UP, **kw),
FadeOut(arrows[1]),
FadeOut(brace),
LaggedStartMap(Restore, bars, run_time=2, lag_ratio=0.025),
)
self.wait()
# Focus on area, not height
lines = VGroup()
new_bars = VGroup()
for bar in bars:
line = Line(
bar.get_corner(DL),
bar.get_corner(DR),
)
line.set_stroke(YELLOW, 0)
line.generate_target()
line.target.set_stroke(YELLOW, 3)
line.target.move_to(bar.get_top())
lines.add(line)
new_bar = bar.copy()
new_bar.match_style(line)
new_bar.set_fill(YELLOW, 0.5)
new_bar.generate_target()
new_bar.stretch(0, 1, about_edge=UP)
new_bars.add(new_bar)
prob_label = OldTexText(
"Height",
"$\\rightarrow$",
"Probability",
)
prob_label.space_out_submobjects(1.1)
prob_label.next_to(bars[10], UL, LARGE_BUFF)
height_word = prob_label[0]
height_cross = Cross(height_word)
area_word = OldTexText("Area")
area_word.move_to(height_word, UR)
area_word.set_color(YELLOW)
self.play(
LaggedStartMap(
MoveToTarget, lines,
lag_ratio=0.01,
),
FadeInFromDown(prob_label),
)
self.add(height_word)
self.play(
ShowCreation(height_cross),
FadeOut(axis_prob_label, LEFT)
)
self.wait()
self.play(
FadeOut(height_word, UP),
FadeOut(height_cross, UP),
FadeInFromDown(area_word),
)
self.play(
FadeOut(lines),
LaggedStartMap(
MoveToTarget, new_bars,
lag_ratio=0.01,
)
)
self.play(
FadeOut(new_bars),
area_word.set_color, BLUE,
)
prob_label = VGroup(area_word, *prob_label[1:])
self.add(prob_label)
# Ask about where values come from
randy = Randolph(height=1)
randy.next_to(prob_label, UP, aligned_edge=LEFT)
bubble = SpeechBubble(
height=2,
width=4,
)
bubble.move_to(randy.get_corner(UR), DL)
bubble.write("Where do these\\\\probabilities come from?")
self.play(
FadeIn(randy),
ShowCreation(bubble),
)
self.play(
randy.change, "confused",
FadeIn(bubble.content, lag_ratio=0.1)
)
self.play(Blink(randy))
bars.generate_target()
bars.save_state()
bars.target.arrange(RIGHT, buff=SMALL_BUFF, aligned_edge=DOWN)
bars.target.next_to(bars.get_bottom(), UP)
self.play(MoveToTarget(bars))
self.play(LaggedStartMap(Indicate, bars, scale_factor=1.05), run_time=1)
self.play(Restore(bars))
self.play(Blink(randy))
self.play(
FadeOut(randy),
FadeOut(bubble),
FadeOut(bubble.content),
)
# Refine
last_ineq_label = ineq_label
last_bars = bars
all_ineq_labels = VGroup(ineq_label)
for step_size in [0.025, 0.01, 0.005, 0.001]:
new_bars = self.get_bars(axes, dist, step_size)
new_ineq_label = OldTex(
"P(0.8 < h < {:.3})".format(0.8 + step_size),
tex_to_color_map={"h": YELLOW},
)
if step_size <= 0.005:
new_bars.set_stroke(width=0)
arrow.generate_target()
bar = new_bars[int(0.8 * len(new_bars))]
bar.set_color(highlighted_bar_color)
arrow.target.next_to(bar, UP, SMALL_BUFF)
new_ineq_label.next_to(arrow.target, UP)
vect = new_ineq_label.get_center() - last_ineq_label.get_center()
self.wait()
self.play(
ReplacementTransform(
last_bars, new_bars,
lag_ratio=step_size,
),
MoveToTarget(arrow),
FadeOut(last_ineq_label, vect),
FadeIn(new_ineq_label, -vect),
run_time=2,
)
last_ineq_label = new_ineq_label
last_bars = new_bars
all_ineq_labels.add(new_ineq_label)
# Show continuous graph
graph = get_beta_graph(axes, alpha - 1, beta - 1)
graph_curve = axes.get_graph(dist.pdf)
graph_curve.set_stroke([YELLOW, GREEN])
limit_words = OldTexText("In the limit...")
limit_words.next_to(
axes.input_to_graph_point(0.75, graph_curve),
UP, MED_LARGE_BUFF,
)
self.play(
FadeIn(graph),
FadeOut(last_ineq_label),
FadeOut(arrow),
FadeOut(last_bars),
)
self.play(
ShowCreation(graph_curve),
Write(limit_words, run_time=1)
)
self.play(FadeOut(graph_curve))
self.wait()
# Show individual probabilities goes to zero
all_ineq_labels.arrange(DOWN, aligned_edge=LEFT)
all_ineq_labels.move_to(prob_label, LEFT)
all_ineq_labels.to_edge(UP)
prob_label.generate_target()
prob_label.target.next_to(
all_ineq_labels, DOWN,
buff=MED_LARGE_BUFF,
aligned_edge=LEFT
)
rhss = VGroup()
step_sizes = [0.05, 0.025, 0.01, 0.005, 0.001]
for label, step in zip(all_ineq_labels, step_sizes):
eq = OldTex("=")
decimal = DecimalNumber(
dist.cdf(0.8 + step) - dist.cdf(0.8),
num_decimal_places=3,
)
eq.next_to(label, RIGHT)
decimal.next_to(eq, RIGHT)
decimal.set_stroke(BLACK, 3, background=True)
rhss.add(VGroup(eq, decimal))
for rhs in rhss:
rhs.align_to(rhss[1], LEFT)
VGroup(all_ineq_labels, rhss).set_height(3, about_edge=UL)
arrow = Arrow(rhss.get_top(), rhss.get_bottom(), buff=0)
arrow.next_to(rhss, RIGHT)
arrow.set_color(YELLOW)
to_zero_words = OldTexText("Individual probabilites\\\\", "go to zero")
to_zero_words[1].align_to(to_zero_words[0], LEFT)
to_zero_words.next_to(arrow, RIGHT, aligned_edge=UP)
self.play(
LaggedStartMap(
FadeInFrom, all_ineq_labels,
lambda m: (m, UP),
),
LaggedStartMap(
FadeInFrom, rhss,
lambda m: (m, UP),
),
MoveToTarget(prob_label)
)
self.play(
GrowArrow(arrow),
FadeIn(to_zero_words),
)
self.play(
LaggedStartMap(
Indicate, rhss,
scale_factor=1.05,
)
)
self.wait(2)
# What if it was heights
bars.restore()
height_word.move_to(area_word, RIGHT)
height_word.set_color(PINK)
step = 0.05
new_y_numbers = VGroup(*[
DecimalNumber(x) for x in np.arange(step, 5 * step, step)
])
for n1, n2 in zip(axes.y_axis.numbers, new_y_numbers):
n2.match_height(n1)
n2.add_background_rectangle(
opacity=1,
buff=SMALL_BUFF,
)
n2.move_to(n1, RIGHT)
self.play(
FadeOut(limit_words),
FadeOut(graph),
FadeIn(bars),
FadeOut(area_word, UP),
FadeIn(height_word, DOWN),
FadeIn(new_y_numbers, 0.5 * RIGHT),
)
# Height refine
rect = SurroundingRectangle(rhss[0][1])
rect.set_stroke(RED, 3)
self.play(FadeIn(rect))
last_bars = bars
for step_size, rhs in zip(step_sizes[1:], rhss[1:]):
new_bars = self.get_bars(axes, dist, step_size)
bar = new_bars[int(0.8 * len(new_bars))]
bar.set_color(highlighted_bar_color)
new_bars.stretch(
step_size / 0.05, 1,
about_edge=DOWN,
)
if step_size <= 0.05:
new_bars.set_stroke(width=0)
self.remove(last_bars)
self.play(
TransformFromCopy(last_bars, new_bars, lag_ratio=step_size),
rect.move_to, rhs[1],
)
last_bars = new_bars
self.play(
FadeOut(last_bars),
FadeOutAndShiftDown(rect),
)
self.wait()
# Back to area
self.play(
FadeIn(graph),
FadeIn(area_word, 0.5 * DOWN),
FadeOut(height_word, 0.5 * UP),
FadeOut(new_y_numbers, lag_ratio=0.2),
)
self.play(
arrow.scale, 0, {"about_edge": DOWN},
FadeOut(to_zero_words, DOWN),
LaggedStartMap(FadeOutAndShiftDown, all_ineq_labels),
LaggedStartMap(FadeOutAndShiftDown, rhss),
)
self.wait()
# Ask about y_axis units
arrow = Arrow(
axes.y_axis.get_top() + 3 * RIGHT,
axes.y_axis.get_top(),
path_arc=90 * DEGREES,
)
question = OldTexText("What are the\\\\units here?")
question.next_to(arrow.get_start(), DOWN)
self.play(
FadeIn(question, lag_ratio=0.1),
ShowCreation(arrow),
)
self.wait()
# Bring back bars
bars = self.get_bars(axes, dist, 0.05)
self.play(
FadeOut(graph),
FadeIn(bars),
)
bars.generate_target()
bars.save_state()
bars.target.set_opacity(0.2)
bar_index = int(0.8 * len(bars))
bars.target[bar_index].set_opacity(0.8)
bar = bars[bar_index]
prob_word = OldTexText("Probability")
prob_word.rotate(90 * DEGREES)
prob_word.set_height(0.8 * bar.get_height())
prob_word.move_to(bar)
self.play(
MoveToTarget(bars),
Write(prob_word, run_time=1),
)
self.wait()
# Show dimensions of bar
top_brace = Brace(bar, UP)
side_brace = Brace(bar, LEFT)
top_label = top_brace.get_tex("\\Delta x")
side_label = side_brace.get_tex(
"{\\text{Prob.} \\over \\Delta x}"
)
self.play(
GrowFromCenter(top_brace),
FadeIn(top_label),
)
self.play(GrowFromCenter(side_brace))
self.wait()
self.play(Write(side_label))
self.wait()
y_label = OldTexText("Probability density")
y_label.next_to(axes.y_axis, UP, aligned_edge=LEFT)
self.play(
Uncreate(arrow),
FadeOutAndShiftDown(question),
Write(y_label),
)
self.wait(2)
self.play(
Restore(bars),
FadeOut(top_brace),
FadeOut(side_brace),
FadeOut(top_label),
FadeOut(side_label),
FadeOut(prob_word),
)
# Point out total area is 1
total_label = OldTexText("Total area = 1")
total_label.set_height(0.5)
total_label.next_to(bars, UP, LARGE_BUFF)
self.play(FadeIn(total_label, DOWN))
bars.save_state()
self.play(
bars.arrange, RIGHT, {"aligned_edge": DOWN, "buff": SMALL_BUFF},
bars.move_to, bars.get_bottom() + 0.5 * UP, DOWN,
)
self.play(LaggedStartMap(Indicate, bars, scale_factor=1.05))
self.play(Restore(bars))
# Refine again
for step_size in step_sizes[1:]:
new_bars = self.get_bars(axes, dist, step_size)
if step_size <= 0.05:
new_bars.set_stroke(width=0)
self.play(
ReplacementTransform(
bars, new_bars, lag_ratio=step_size
),
run_time=3,
)
self.wait()
bars = new_bars
self.add(graph, total_label)
self.play(
FadeIn(graph),
FadeOut(bars),
total_label.move_to, axes.c2p(0.7, 0.8)
)
self.wait()
# Name pdf
func_name = OldTexText("Probability ", "Density ", "Function")
initials = OldTexText("P", "D", "F")
for mob in func_name, initials:
mob.set_color(YELLOW)
mob.next_to(axes.input_to_graph_point(0.75, graph_curve), UP)
self.play(
ShowCreation(graph_curve),
Write(func_name, run_time=1),
)
self.wait()
func_name_copy = func_name.copy()
self.play(
func_name.next_to, initials, UP,
*[
ReplacementTransform(np[0], ip[0])
for np, ip in zip(func_name_copy, initials)
],
*[
FadeOut(np[1:])
for np in func_name_copy
]
)
self.add(initials)
self.wait()
self.play(
FadeOut(func_name),
FadeOut(total_label),
FadeOut(graph_curve),
initials.next_to, axes.input_to_graph_point(0.95, graph_curve), UR,
)
# Look at bounded area
min_x = 0.6
max_x = 0.8
region = get_region_under_curve(axes, graph_curve, min_x, max_x)
area_label = DecimalNumber(
dist.cdf(max_x) - dist.cdf(min_x),
num_decimal_places=3,
)
area_label.move_to(region)
v_lines = VGroup()
for x in [min_x, max_x]:
v_lines.add(
DashedLine(
axes.c2p(x, 0),
axes.c2p(x, 2.5),
)
)
v_lines.set_stroke(YELLOW, 2)
p_label = VGroup(
OldTex("P("),
DecimalNumber(min_x),
OldTex("\\le"),
OldTex("h", color=YELLOW),
OldTex("\\le"),
DecimalNumber(max_x),
OldTex(")")
)
p_label.arrange(RIGHT, buff=0.25)
VGroup(p_label[0], p_label[-1]).space_out_submobjects(0.92)
p_label.next_to(v_lines, UP)
rhs = VGroup(
OldTex("="),
area_label.copy()
)
rhs.arrange(RIGHT)
rhs.next_to(p_label, RIGHT)
self.play(
FadeIn(p_label, 2 * DOWN),
*map(ShowCreation, v_lines),
)
self.wait()
region.func = get_region_under_curve
self.play(
UpdateFromAlphaFunc(
region,
lambda m, a: m.become(
m.func(
m.axes, m.graph,
m.min_x,
interpolate(m.min_x, m.max_x, a)
)
)
),
CountInFrom(area_label),
UpdateFromAlphaFunc(
area_label,
lambda m, a: m.set_opacity(a),
),
)
self.wait()
self.play(
TransformFromCopy(area_label, rhs[1]),
Write(rhs[0]),
)
self.wait()
# Change range
new_x = np.mean([min_x, max_x])
area_label.original_width = area_label.get_width()
region.new_x = new_x
# Squish to area 1
self.play(
ChangeDecimalToValue(p_label[1], new_x),
ChangeDecimalToValue(p_label[5], new_x),
ChangeDecimalToValue(area_label, 0),
UpdateFromAlphaFunc(
area_label,
lambda m, a: m.set_width(
interpolate(m.original_width, 1e-6, a)
)
),
ChangeDecimalToValue(rhs[1], 0),
v_lines[0].move_to, axes.c2p(new_x, 0), DOWN,
v_lines[1].move_to, axes.c2p(new_x, 0), DOWN,
UpdateFromAlphaFunc(
region,
lambda m, a: m.become(m.func(
m.axes, m.graph,
interpolate(m.min_x, m.new_x, a),
interpolate(m.max_x, m.new_x, a),
))
),
run_time=2,
)
self.wait()
# Stretch to area 1
self.play(
ChangeDecimalToValue(p_label[1], 0),
ChangeDecimalToValue(p_label[5], 1),
ChangeDecimalToValue(area_label, 1),
UpdateFromAlphaFunc(
area_label,
lambda m, a: m.set_width(
interpolate(1e-6, m.original_width, clip(5 * a, 0, 1))
)
),
ChangeDecimalToValue(rhs[1], 1),
v_lines[0].move_to, axes.c2p(0, 0), DOWN,
v_lines[1].move_to, axes.c2p(1, 0), DOWN,
UpdateFromAlphaFunc(
region,
lambda m, a: m.become(m.func(
m.axes, m.graph,
interpolate(m.new_x, 0, a),
interpolate(m.new_x, 1, a),
))
),
run_time=5,
)
self.wait()
def get_axes(self):
axes = Axes(
x_min=0,
x_max=1,
x_axis_config={
"tick_frequency": 0.05,
"unit_size": 12,
"include_tip": False,
},
y_min=0,
y_max=4,
y_axis_config={
"tick_frequency": 1,
"unit_size": 1.25,
"include_tip": False,
}
)
axes.center()
h_label = OldTex("h")
h_label.set_color(YELLOW)
h_label.next_to(axes.x_axis.n2p(1), UR, buff=0.2)
axes.x_axis.add(h_label)
axes.x_axis.label = h_label
axes.x_axis.add_numbers(
*np.arange(0.2, 1.2, 0.2),
num_decimal_places=1
)
axes.y_axis.add_numbers(*range(1, 5))
return axes
def get_bars(self, axes, dist, step_size):
bars = VGroup()
for x in np.arange(0, 1, step_size):
bar = Rectangle()
bar.set_stroke(BLUE, 2)
bar.set_fill(BLUE, 0.5)
h_line = Line(
axes.c2p(x, 0),
axes.c2p(x + step_size, 0),
)
v_line = Line(
axes.c2p(0, 0),
axes.c2p(0, dist.pdf(x)),
)
bar.match_width(h_line, stretch=True)
bar.match_height(v_line, stretch=True)
bar.move_to(h_line, DOWN)
bars.add(bar)
return bars
class FiniteVsContinuum(Scene):
def construct(self):
# Title
f_title = OldTexText("Discrete context")
f_title.set_height(0.5)
f_title.to_edge(UP)
f_underline = Underline(f_title)
f_underline.scale(1.3)
f_title.add(f_underline)
self.add(f_title)
# Equations
dice = get_die_faces()[::2]
cards = [PlayingCard(letter + "H") for letter in "A35"]
eqs = VGroup(
self.get_union_equation(dice),
self.get_union_equation(cards),
)
for eq in eqs:
eq.set_width(FRAME_WIDTH - 1)
eqs.arrange(DOWN, buff=LARGE_BUFF)
eqs.next_to(f_underline, DOWN, LARGE_BUFF)
anims = []
for eq in eqs:
movers = eq.mob_copies1.copy()
for m1, m2 in zip(movers, eq.mob_copies2):
m1.generate_target()
m1.target.replace(m2)
eq.mob_copies2.set_opacity(0)
eq.add(movers)
self.play(FadeIn(eq[0]))
anims.append(FadeIn(eq[1:]))
anims.append(LaggedStartMap(
MoveToTarget, movers,
path_arc=30 * DEGREES,
lag_ratio=0.1,
))
self.wait()
for anim in anims:
self.play(anim)
# Continuum label
c_title = OldTexText("Continuous context")
c_title.match_height(f_title)
c_underline = Underline(c_title)
c_underline.scale(1.25)
self.play(
Write(c_title, run_time=1),
ShowCreation(c_underline),
eqs[0].shift, 0.5 * UP,
eqs[1].shift, UP,
)
# Range sum
c_eq = OldTex(
"P\\big(", "x \\in [0.65, 0.75]", "\\big)",
"=",
"\\sum_{x \\in [0.65, 0.75]}",
"P(", "x", ")",
)
c_eq.set_color_by_tex("P", YELLOW)
c_eq.set_color_by_tex(")", YELLOW)
c_eq.next_to(c_underline, DOWN, LARGE_BUFF)
c_eq.to_edge(LEFT)
equals = c_eq.get_part_by_tex("=")
equals.shift(SMALL_BUFF * RIGHT)
e_cross = Line(DL, UR)
e_cross.replace(equals, dim_to_match=0)
e_cross.set_stroke(RED, 5)
self.play(FadeIn(c_eq))
self.wait(2)
self.play(ShowCreation(e_cross))
self.wait()
def get_union_equation(self, mobs):
mob_copies1 = VGroup()
mob_copies2 = VGroup()
p_color = YELLOW
# Create mob_set
brackets = OldTex("\\big\\{\\big\\}")[0]
mob_set = VGroup(brackets[0])
commas = VGroup()
for mob in mobs:
mc = mob.copy()
mc.match_height(mob_set[0])
mob_copies1.add(mc)
comma = OldTex(",")
commas.add(comma)
mob_set.add(mc)
mob_set.add(comma)
mob_set.remove(commas[-1])
commas.remove(commas[-1])
mob_set.add(brackets[1])
mob_set.arrange(RIGHT, buff=0.15)
commas.set_y(mob_set[1].get_bottom()[1])
mob_set.scale(0.8)
# Create individual probabilities
probs = VGroup()
for mob in mobs:
prob = OldTex("P(", "x = ", "00", ")")
index = prob.index_of_part_by_tex("00")
mc = mob.copy()
mc.replace(prob[index])
mc.scale(0.8, about_edge=LEFT)
mc.match_y(prob[-1])
mob_copies2.add(mc)
prob.replace_submobject(index, mc)
prob[0].set_color(p_color)
prob[1].match_y(mc)
prob[-1].set_color(p_color)
probs.add(prob)
# Result
lhs = VGroup(
OldTex("P\\big(", color=p_color),
OldTex("x \\in"),
mob_set,
OldTex("\\big)", color=p_color),
)
lhs.arrange(RIGHT, buff=SMALL_BUFF)
group = VGroup(lhs, OldTex("="))
for prob in probs:
group.add(prob)
group.add(OldTex("+"))
group.remove(group[-1])
group.arrange(RIGHT, buff=0.2)
group.mob_copies1 = mob_copies1
group.mob_copies2 = mob_copies2
return group
class ComplainAboutRuleChange(TeacherStudentsScene):
def construct(self):
self.student_says(
"Wait, the rules\\\\changed?",
target_mode="sassy",
added_anims=[self.teacher.change, "tease"]
)
self.play_student_changes("erm", "confused")
self.wait(4)
self.teacher_says("You may enjoy\\\\``Measure theory''")
self.play_all_student_changes(
"pondering",
look_at=self.teacher.bubble
)
self.wait(8)
class HalfFiniteHalfContinuous(Scene):
def construct(self):
# Basic symbols
box = Rectangle(width=3, height=1.2)
box.set_stroke(WHITE, 2)
box.set_fill(GREY_E, 1)
box.move_to(2.5 * LEFT, RIGHT)
arrows = VGroup()
arrow_labels = VGroup()
for vect in [UP, DOWN]:
arrow = Arrow(
box.get_corner(vect + RIGHT),
box.get_corner(vect + RIGHT) + 3 * RIGHT + 1.5 * vect,
buff=MED_SMALL_BUFF,
)
label = OldTex("50\\%")
fix_percent(label[0][-1])
label.set_color(YELLOW)
label.next_to(
arrow.get_center(),
vect + LEFT,
buff=SMALL_BUFF,
)
arrow_labels.add(label)
arrows.add(arrow)
zero = Integer(0)
zero.set_height(0.5)
zero.next_to(arrows[0].get_end(), RIGHT)
# Half Gaussian
axes = Axes(
x_min=0,
x_max=6.5,
y_min=0,
y_max=0.25,
y_axis_config={
"tick_frequency": 1 / 16,
"unit_size": 10,
"include_tip": False,
}
)
axes.next_to(arrows[1].get_end(), RIGHT)
dist = scipy.stats.norm(0, 2)
graph = axes.get_graph(dist.pdf)
graph_fill = graph.copy()
close_off_graph(axes, graph_fill)
graph.set_stroke(BLUE, 3)
graph_fill.set_fill(BLUE_E, 1)
graph_fill.set_stroke(BLUE_E, 0)
half_gauss = Group(
graph, graph_fill, axes,
)
# Random Decimal
number = DecimalNumber(num_decimal_places=4)
number.set_height(0.6)
number.move_to(box)
number.time = 0
number.last_change = 0
number.change_freq = 0.2
def update_number(number, dt, dist=dist):
number.time += dt
if (number.time - number.last_change) < number.change_freq:
return
number.last_change = number.time
rand_val = random.random()
if rand_val < 0.5:
number.set_value(0)
else:
number.set_value(dist.ppf(rand_val))
number.add_updater(update_number)
v_line = SurroundingRectangle(zero)
v_line.save_state()
v_line.set_stroke(YELLOW, 3)
def update_v_line(v_line, number=number, axes=axes, graph=graph):
x = number.get_value()
if x < 0.5:
v_line.restore()
else:
v_line.set_width(1e-6)
p1 = axes.c2p(x, 0)
p2 = axes.input_to_graph_point(x, graph)
v_line.set_height(get_norm(p2 - p1), stretch=True)
v_line.move_to(p1, DOWN)
v_line.add_updater(update_v_line)
# Add everything
self.add(box)
self.add(number)
self.wait(4)
self.play(
GrowArrow(arrows[0]),
FadeIn(arrow_labels[0]),
GrowFromPoint(zero, box.get_corner(UR))
)
self.wait(2)
self.play(
GrowArrow(arrows[1]),
FadeIn(arrow_labels[1]),
FadeIn(half_gauss),
)
self.add(v_line)
self.wait(30)
class SumToIntegral(Scene):
def construct(self):
# Titles
titles = VGroup(
OldTexText("Discrete context"),
OldTexText("Continuous context"),
)
titles.set_height(0.5)
for title, vect in zip(titles, [LEFT, RIGHT]):
title.move_to(vect * FRAME_WIDTH / 4)
title.to_edge(UP, buff=MED_SMALL_BUFF)
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
h_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
h_line.next_to(titles, DOWN)
h_line.set_x(0)
v_line.center()
self.play(
ShowCreation(VGroup(h_line, v_line)),
LaggedStartMap(
FadeInFrom, titles,
lambda m: (m, -0.2 * m.get_center()[0] * RIGHT),
run_time=1,
lag_ratio=0.1,
),
)
self.wait()
# Sum and int
kw = {"tex_to_color_map": {"S": BLUE}}
s_sym = OldTex("\\sum", "_{x \\in S} P(x)", **kw)
i_sym = OldTex("\\int_{S} p(x)", "\\text{d}x", **kw)
syms = VGroup(s_sym, i_sym)
syms.scale(2)
for sym, title in zip(syms, titles):
sym.shift(-sym[-1].get_center())
sym.match_x(title)
arrow = Arrow(
s_sym[0].get_corner(UP),
i_sym[0].get_corner(UP),
path_arc=-90 * DEGREES,
)
arrow.set_color(YELLOW)
self.play(Write(s_sym, run_time=1))
anims = [ShowCreation(arrow)]
for i, j in [(0, 0), (2, 1), (3, 2)]:
source = s_sym[i].deepcopy()
target = i_sym[j]
target.save_state()
source.generate_target()
target.replace(source, stretch=True)
source.target.replace(target, stretch=True)
target.set_opacity(0)
source.target.set_opacity(0)
anims += [
Restore(target, path_arc=-60 * DEGREES),
MoveToTarget(source, path_arc=-60 * DEGREES),
]
self.play(LaggedStart(*anims))
self.play(FadeInFromDown(i_sym[3]))
self.add(i_sym)
self.wait()
self.play(
FadeOut(arrow, UP),
syms.next_to, h_line, DOWN, {"buff": MED_LARGE_BUFF},
syms.match_x, syms,
)
# Add curve area in editing
# Add bar chart
axes = Axes(
x_min=0,
x_max=10,
y_min=0,
y_max=7,
y_axis_config={
"unit_size": 0.75,
}
)
axes.set_width(0.5 * FRAME_WIDTH - 1)
axes.next_to(s_sym, DOWN)
axes.y_axis.add_numbers(2, 4, 6)
bars = VGroup()
for x, y in [(1, 1), (4, 3), (7, 2)]:
bar = Rectangle()
bar.set_stroke(WHITE, 1)
bar.set_fill(BLUE_D, 1)
line = Line(axes.c2p(x, 0), axes.c2p(x + 2, y))
bar.replace(line, stretch=True)
bars.add(bar)
addition_formula = OldTex(*"1+3+2")
addition_formula.space_out_submobjects(2.1)
addition_formula.next_to(bars, UP)
for bar in bars:
bar.save_state()
bar.stretch(0, 1, about_edge=DOWN)
self.play(
Write(axes),
LaggedStartMap(Restore, bars),
LaggedStartMap(FadeInFromDown, addition_formula),
)
self.wait()
# Confusion
morty = Mortimer()
morty.to_corner(DR)
morty.look_at(i_sym)
self.play(
*map(FadeOut, [axes, bars, addition_formula]),
FadeIn(morty)
)
self.play(morty.change, "maybe")
self.play(Blink(morty))
self.play(morty.change, "confused", i_sym.get_right())
self.play(Blink(morty))
self.wait()
# Focus on integral
self.play(
Uncreate(VGroup(v_line, h_line)),
FadeOut(titles, UP),
FadeOut(morty, RIGHT),
FadeOut(s_sym, LEFT),
i_sym.center,
i_sym.to_edge, LEFT
)
arrows = VGroup()
for vect in [UP, DOWN]:
corner = i_sym[-1].get_corner(RIGHT + vect)
arrows.add(Arrow(
corner,
corner + 2 * RIGHT + 2 * vect,
path_arc=-np.sign(vect[1]) * 60 * DEGREES,
))
self.play(*map(ShowCreation, arrows))
# Types of integration
dist = scipy.stats.beta(7 + 1, 3 + 1)
axes_pair = VGroup()
graph_pair = VGroup()
for arrow in arrows:
axes = get_beta_dist_axes(y_max=5, y_unit=1)
axes.set_width(4)
axes.next_to(arrow.get_end(), RIGHT)
graph = axes.get_graph(dist.pdf)
graph.set_stroke(BLUE, 2)
graph.set_fill(BLUE_E, 0)
graph.make_smooth()
axes_pair.add(axes)
graph_pair.add(graph)
r_axes, l_axes = axes_pair
r_graph, l_graph = graph_pair
r_name = OldTexText("Riemann\\\\Integration")
r_name.next_to(r_axes, RIGHT)
l_name = OldTexText("Lebesgue\\\\Integration$^*$")
l_name.next_to(l_axes, RIGHT)
footnote = OldTexText("*a bit more complicated than\\\\these bars make it look")
footnote.match_width(l_name)
footnote.next_to(l_name, DOWN)
self.play(LaggedStart(
FadeIn(r_axes),
FadeIn(r_graph),
FadeIn(r_name),
FadeIn(l_axes),
FadeIn(l_graph),
FadeIn(l_name),
run_time=1,
))
# Approximation bars
def get_riemann_rects(dx, axes=r_axes, func=dist.pdf):
bars = VGroup()
for x in np.arange(0, 1, dx):
bar = Rectangle()
line = Line(
axes.c2p(x, 0),
axes.c2p(x + dx, func(x)),
)
bar.replace(line, stretch=True)
bar.set_stroke(BLUE_E, width=10 * dx, opacity=1)
bar.set_fill(BLUE, 0.5)
bars.add(bar)
return bars
def get_lebesgue_bars(dy, axes=l_axes, func=dist.pdf, mx=0.7, y_max=dist.pdf(0.7)):
bars = VGroup()
for y in np.arange(dy, y_max + dy, dy):
x0 = binary_search(func, y, 0, mx) or mx
x1 = binary_search(func, y, mx, 1) or mx
line = Line(axes.c2p(x0, y - dy), axes.c2p(x1, y))
bar = Rectangle()
bar.set_stroke(RED_E, 0)
bar.set_fill(RED_E, 0.5)
bar.replace(line, stretch=True)
bars.add(bar)
return bars
r_bar_groups = []
l_bar_groups = []
Ns = [10, 20, 40, 80, 160]
Ms = [2, 4, 8, 16, 32]
for N, M in zip(Ns, Ms):
r_bar_groups.append(get_riemann_rects(dx=1 / N))
l_bar_groups.append(get_lebesgue_bars(dy=1 / M))
self.play(
FadeIn(r_bar_groups[0], lag_ratio=0.1),
FadeIn(l_bar_groups[0], lag_ratio=0.1),
FadeIn(footnote),
)
self.wait()
for rbg0, rbg1, lbg0, lbg1 in zip(r_bar_groups, r_bar_groups[1:], l_bar_groups, l_bar_groups[1:]):
self.play(
ReplacementTransform(
rbg0, rbg1,
lag_ratio=1 / len(rbg0),
run_time=2,
),
ReplacementTransform(
lbg0, lbg1,
lag_ratio=1 / len(lbg0),
run_time=2,
),
)
self.wait()
self.play(
FadeOut(r_bar_groups[-1]),
FadeOut(l_bar_groups[-1]),
r_graph.set_fill, BLUE_E, 1,
l_graph.set_fill, RED_E, 1,
)
class MeasureTheoryLeadsTo(Scene):
def construct(self):
words = OldTexText("Measure Theory")
words.set_color(RED)
arrow = Vector(DOWN)
arrow.next_to(words, DOWN, buff=SMALL_BUFF)
arrow.set_stroke(width=7)
arrow.rotate(45 * DEGREES, about_point=arrow.get_start())
self.play(
FadeIn(words, DOWN),
GrowArrow(arrow),
UpdateFromAlphaFunc(arrow, lambda m, a: m.set_opacity(a)),
)
self.wait()
class WhenIWasFirstLearning(TeacherStudentsScene):
def construct(self):
self.teacher.change_mode("raise_right_hand")
self.play(
self.change_students("pondering", "thinking", "tease"),
self.teacher.change, "thinking",
)
younger = BabyPiCreature(color=GREY_BROWN)
younger.set_height(2)
younger.move_to(self.students, DL)
self.look_at(self.screen)
self.wait()
self.play(
ReplacementTransform(self.teacher, younger),
LaggedStartMap(
FadeOutAndShift, self.students,
lambda m: (m, DOWN),
)
)
# Bubble
bubble = ThoughtBubble()
bubble[-1].set_fill(GREEN_SCREEN, 1)
bubble.move_to(younger.get_corner(UR), DL)
self.play(
Write(bubble),
younger.change, "maybe", bubble.get_bubble_center(),
)
self.play(Blink(younger))
for mode in ["confused", "angry", "pondering", "maybe"]:
self.play(younger.change, mode)
for x in range(2):
self.wait()
if random.random() < 0.5:
self.play(Blink(younger))
class PossibleYetProbabilityZero(Scene):
def construct(self):
poss = OldTexText("Possible")
prob = OldTexText("Probability = 0")
total = OldTexText("P(dart hits somewhere) = 1")
# total[1].next_to(total[0][0], RIGHT)
words = VGroup(poss, prob, total)
words.scale(1.5)
words.arrange(DOWN, aligned_edge=LEFT, buff=MED_LARGE_BUFF)
self.play(Write(poss, run_time=0.5))
self.wait()
self.play(FadeIn(prob, UP))
self.wait()
self.play(FadeIn(total, UP))
self.wait()
class TiePossibleToDensity(Scene):
def construct(self):
poss = OldTexText("Possibility")
prob = OldTexText("Probability", " $>$ 0")
dens = OldTexText("Probability \\emph{density}", " $>$ 0")
dens[0].set_color(BLUE)
implies = OldTex("\\Rightarrow")
implies2 = implies.copy()
poss.next_to(implies, LEFT)
prob.next_to(implies, RIGHT)
dens.next_to(implies, RIGHT)
cross = Cross(implies)
self.camera.frame.scale(0.7, about_point=dens.get_center())
self.add(poss)
self.play(
FadeIn(prob, LEFT),
Write(implies, run_time=1)
)
self.wait()
self.play(ShowCreation(cross))
self.wait()
self.play(
VGroup(implies, cross, prob).shift, UP,
FadeIn(implies2),
FadeIn(dens),
)
self.wait()
self.embed()
class DrawBigRect(Scene):
def construct(self):
rect = Rectangle(width=7, height=2.5)
rect.set_stroke(RED, 5)
rect.to_edge(RIGHT)
words = OldTexText("Not how to\\\\think about it")
words.set_color(RED)
words.align_to(rect, LEFT)
words.to_edge(UP)
arrow = Arrow(
words.get_bottom(),
rect.get_top(),
buff=0.25,
color=RED,
)
self.play(ShowCreation(rect))
self.play(
FadeInFromDown(words),
GrowArrow(arrow),
)
self.wait()
class Thumbnail(Scene):
def construct(self):
dartboard = Dartboard()
axes = NumberPlane(
x_min=-1.25,
x_max=1.25,
y_min=-1.25,
y_max=1.25,
axis_config={
"unit_size": 0.5 * dartboard.get_width(),
"tick_frequency": 0.25,
},
x_line_frequency=1.0,
y_line_frequency=1.0,
)
group = VGroup(dartboard, axes)
group.to_edge(LEFT, buff=0)
# Arrow
arrow = Vector(DR, max_stroke_width_to_length_ratio=np.inf)
arrow.move_to(axes.c2p(PI / 10, np.exp(1) / 10), DR)
arrow.scale(1.5, about_edge=DR)
arrow.set_stroke(WHITE, 10)
black_arrow = arrow.copy()
black_arrow.set_color(BLACK)
black_arrow.set_stroke(width=20)
arrow.get_points()[0] += 0.025 * DR
# Coords
coords = OldTex("(x, y) = (0.31415\\dots, 0.27182\\dots)")
coords.set_width(5.5)
coords.set_stroke(BLACK, 10, background=True)
coords.next_to(axes.get_bottom(), UP, buff=0)
# Words
words = VGroup(
OldTexText("Probability = 0"),
OldTexText("$\\dots$but still possible"),
)
for word in words:
word.set_width(6)
words.arrange(DOWN, buff=MED_LARGE_BUFF)
words.next_to(axes, RIGHT)
words.to_edge(UP, buff=LARGE_BUFF)
# Pi
morty = Mortimer()
morty.to_corner(DR)
morty.change("confused", words)
self.add(group)
self.add(black_arrow)
self.add(arrow)
self.add(coords)
self.add(words)
self.add(morty)
self.embed()
class Part2EndScreen(PatreonEndScreen):
CONFIG = {
"scroll_time": 30,
"specific_patrons": [
"1stViewMaths",
"Adam Dřínek",
"Aidan Shenkman",
"Alan Stein",
"Albin Egasse",
"Alex Mijalis",
"Alexander Mai",
"Alexis Olson",
"Ali Yahya",
"Andrew Busey",
"Andrew Cary",
"Andrew R. Whalley",
"Anthony Losego",
"Aravind C V",
"Arjun Chakroborty",
"Arthur Zey",
"Ashwin Siddarth",
"Augustine Lim",
"Austin Goodman",
"Avi Finkel",
"Awoo",
"Axel Ericsson",
"Ayan Doss",
"AZsorcerer",
"Barry Fam",
"Ben Delo",
"Bernd Sing",
"Bill Gatliff",
"Bob Sanderson",
"Boris Veselinovich",
"Bradley Pirtle",
"Brandon Huang",
"Brian Staroselsky",
"Britt Selvitelle",
"Britton Finley",
"Burt Humburg",
"Calvin Lin",
"Charles Southerland",
"Charlie N",
"Chenna Kautilya",
"Chris Connett",
"Chris Druta",
"Christian Kaiser",
"cinterloper",
"Clark Gaebel",
"Colwyn Fritze-Moor",
"Cooper Jones",
"Corey Ogburn",
"D. Sivakumar",
"Dan Herbatschek",
"Daniel Brown",
"Daniel Herrera C",
"Darrell Thomas",
"Dave B",
"Dave Kester",
"dave nicponski",
"David B. Hill",
"David Clark",
"David Gow",
"Delton Ding",
"Dominik Wagner",
"Eddie Landesberg",
"Eduardo Rodriguez",
"emptymachine",
"Eric Younge",
"Eryq Ouithaqueue",
"Federico Lebron",
"Fernando Via Canel",
"Frank R. Brown, Jr.",
"Gavin",
"Giovanni Filippi",
"Goodwine",
"Hal Hildebrand",
"Hitoshi Yamauchi",
"Ivan Sorokin",
"Jacob Baxter",
"Jacob Harmon",
"Jacob Hartmann",
"Jacob Magnuson",
"Jalex Stark",
"Jameel Syed",
"James Beall",
"Jason Hise",
"Jayne Gabriele",
"Jean-Manuel Izaret",
"Jeff Dodds",
"Jeff Linse",
"Jeff Straathof",
"Jimmy Yang",
"John C. Vesey",
"John Camp",
"John Haley",
"John Le",
"John Luttig",
"John Rizzo",
"John V Wertheim",
"Jonathan Heckerman",
"Jonathan Wilson",
"Joseph John Cox",
"Joseph Kelly",
"Josh Kinnear",
"Joshua Claeys",
"Joshua Ouellette",
"Juan Benet",
"Kai-Siang Ang",
"Kanan Gill",
"Karl Niu",
"Kartik Cating-Subramanian",
"Kaustuv DeBiswas",
"Killian McGuinness",
"Klaas Moerman",
"Kros Dai",
"L0j1k",
"Lael S Costa",
"LAI Oscar",
"Lambda GPU Workstations",
"Laura Gast",
"Lee Redden",
"Linh Tran",
"Luc Ritchie",
"Ludwig Schubert",
"Lukas Biewald",
"Lukas Zenick",
"Magister Mugit",
"Magnus Dahlström",
"Magnus Hiie",
"Manoj Rewatkar - RITEK SOLUTIONS",
"Mark B Bahu",
"Mark Heising",
"Mark Mann",
"Martin Price",
"Mathias Jansson",
"Matt Godbolt",
"Matt Langford",
"Matt Roveto",
"Matt Russell",
"Matteo Delabre",
"Matthew Bouchard",
"Matthew Cocke",
"Maxim Nitsche",
"Michael Bos",
"Michael Day",
"Michael Hardel",
"Michael W White",
"Mihran Vardanyan",
"Mirik Gogri",
"Molly Mackinlay",
"Mustafa Mahdi",
"Márton Vaitkus",
"Nate Heckmann",
"Nicholas Cahill",
"Nikita Lesnikov",
"Oleg Leonov",
"Omar Zrien",
"Owen Campbell-Moore",
"Patrick Lucas",
"Pavel Dubov",
"Pesho Ivanov",
"Petar Veličković",
"Peter Ehrnstrom",
"Peter Francis",
"Peter Mcinerney",
"Pierre Lancien",
"Pradeep Gollakota",
"Rafael Bove Barrios",
"Randy C. Will",
"rehmi post",
"Rex Godby",
"Ripta Pasay",
"Rish Kundalia",
"Roman Sergeychik",
"Roobie",
"Ryan Atallah",
"Ryan Prayogo",
"Samuel Judge",
"SansWord Huang",
"Scott Gray",
"Scott Walter, Ph.D.",
"soekul",
"Solara570",
"Steve Huynh",
"Steve Muench",
"Steve Sperandeo",
"Steven Siddals",
"Stevie Metke",
"Sunil Nagaraj",
"supershabam",
"Susanne Fenja Mehr-Koks",
"Suteerth Vishnu",
"Suthen Thomas",
"Tal Einav",
"Taras Bobrovytsky",
"Tauba Auerbach",
"Ted Suzman",
"THIS IS THE point OF NO RE tUUurRrhghgGHhhnnn",
"Thomas J Sargent",
"Thomas Tarler",
"Tianyu Ge",
"Tihan Seale",
"Tyler Herrmann",
"Tyler McAtee",
"Tyler VanValkenburg",
"Tyler Veness",
"Vassili Philippov",
"Vasu Dubey",
"Veritasium",
"Vignesh Ganapathi Subramanian",
"Vinicius Reis",
"Vladimir Solomatin",
"Wooyong Ee",
"Xuanji Li",
"Yana Chernobilsky",
"YinYangBalance.Asia",
"Yorick Lesecque",
"Yu Jun",
"Yurii Monastyrshyn",
],
}
|
|
from manim_imports_ext import *
from _2020.beta.helpers import *
from _2020.beta.beta1 import *
from _2020.beta.beta2 import ShowLimitToPdf
import scipy.stats
OUTPUT_DIRECTORY = "bayes/beta3"
class RemindOfWeightedCoin(Scene):
def construct(self):
# Largely copied from beta2
# Prob label
p_label = get_prob_coin_label()
p_label.set_height(0.7)
p_label.to_edge(UP)
rhs = p_label[-1]
q_box = get_q_box(rhs)
p_label.add(q_box)
self.add(p_label)
# Coin grid
def get_random_coin_grid(p):
bools = np.random.random(100) < p
grid = get_coin_grid(bools)
return grid
grid = get_random_coin_grid(0.5)
grid.next_to(p_label, DOWN, MED_LARGE_BUFF)
self.play(LaggedStartMap(
FadeIn, grid,
lag_ratio=2 / len(grid),
run_time=3,
))
self.wait()
# Label as h
brace = Brace(q_box, DOWN, buff=SMALL_BUFF)
h_label = OldTex("h")
h_label.next_to(brace, DOWN)
eq = OldTex("=")
eq.next_to(h_label, RIGHT)
h_decimal = DecimalNumber(0.5)
h_decimal.next_to(eq, RIGHT)
self.play(
GrowFromCenter(brace),
FadeIn(h_label, UP),
grid.scale, 0.8, {"about_edge": DOWN},
)
self.wait()
# Alternate weightings
tail_grid = get_random_coin_grid(0)
head_grid = get_random_coin_grid(1)
grid70 = get_random_coin_grid(0.7)
alt_grids = [tail_grid, head_grid, grid70]
for ag in alt_grids:
ag.replace(grid)
for coins in [grid, *alt_grids]:
for coin in coins:
coin.generate_target()
coin.target.rotate(90 * DEGREES, axis=UP)
coin.target.set_opacity(0)
def get_grid_swap_anims(g1, g2):
return [
LaggedStartMap(MoveToTarget, g1, lag_ratio=0.02, run_time=1.5, remover=True),
LaggedStartMap(MoveToTarget, g2, lag_ratio=0.02, run_time=1.5, rate_func=reverse_smooth),
]
self.play(
FadeIn(eq),
UpdateFromAlphaFunc(h_decimal, lambda m, a: m.set_opacity(a)),
ChangeDecimalToValue(h_decimal, 0, run_time=2),
*get_grid_swap_anims(grid, tail_grid)
)
self.wait()
self.play(
ChangeDecimalToValue(h_decimal, 1, run_time=1.5),
*get_grid_swap_anims(tail_grid, head_grid)
)
self.wait()
self.play(
ChangeDecimalToValue(h_decimal, 0.7, run_time=1.5),
*get_grid_swap_anims(head_grid, grid70)
)
self.wait()
# Graph
axes = scaled_pdf_axes()
axes.to_edge(DOWN, buff=MED_SMALL_BUFF)
axes.y_axis.numbers.set_opacity(0)
axes.y_axis_label.set_opacity(0)
h_lines = VGroup()
for y in range(15):
h_line = Line(axes.c2p(0, y), axes.c2p(1, y))
h_lines.add(h_line)
h_lines.set_stroke(WHITE, 0.5, opacity=0.5)
axes.add(h_lines)
x_axis_label = p_label[:4].copy()
x_axis_label.set_height(0.4)
x_axis_label.next_to(axes.c2p(1, 0), UR, buff=SMALL_BUFF)
axes.x_axis.add(x_axis_label)
n_heads_tracker = ValueTracker(3)
n_tails_tracker = ValueTracker(3)
def get_graph(axes=axes, nht=n_heads_tracker, ntt=n_tails_tracker):
dist = scipy.stats.beta(nht.get_value() + 1, ntt.get_value() + 1)
graph = axes.get_graph(dist.pdf, step_size=0.05)
graph.set_stroke(BLUE, 3)
graph.set_fill(BLUE_E, 1)
return graph
graph = always_redraw(get_graph)
area_label = OldTexText("Area = 1")
area_label.set_height(0.5)
area_label.move_to(axes.c2p(0.5, 1))
# pdf label
pdf_label = OldTexText("probability ", "density ", "function")
pdf_label.next_to(axes.input_to_graph_point(0.5, graph), UP)
pdf_target_template = OldTexText("p", "d", "f")
pdf_target_template.next_to(axes.input_to_graph_point(0.7, graph), UR)
pdf_label.generate_target()
for part, letter2 in zip(pdf_label.target, pdf_target_template):
for letter1 in part:
letter1.move_to(letter2)
part[1:].set_opacity(0)
# Add plot
self.add(axes, *self.mobjects)
self.play(
FadeOut(eq),
FadeOut(h_decimal),
LaggedStartMap(MoveToTarget, grid70, run_time=1, remover=True),
FadeIn(axes),
)
self.play(
DrawBorderThenFill(graph),
FadeIn(area_label, rate_func=squish_rate_func(smooth, 0.5, 1), run_time=2),
Write(pdf_label, run_time=1),
)
self.wait()
# Region
lh_tracker = ValueTracker(0.7)
rh_tracker = ValueTracker(0.7)
def get_region(axes=axes, graph=graph, lh_tracker=lh_tracker, rh_tracker=rh_tracker):
lh = lh_tracker.get_value()
rh = rh_tracker.get_value()
region = get_region_under_curve(axes, graph, lh, rh)
region.set_fill(GREY, 0.85)
region.set_stroke(YELLOW, 1)
return region
region = always_redraw(get_region)
region_area_label = DecimalNumber(num_decimal_places=3)
region_area_label.next_to(axes.c2p(0.7, 0), UP, MED_LARGE_BUFF)
def update_ra_label(label, nht=n_heads_tracker, ntt=n_tails_tracker, lht=lh_tracker, rht=rh_tracker):
dist = scipy.stats.beta(nht.get_value() + 1, ntt.get_value() + 1)
area = dist.cdf(rht.get_value()) - dist.cdf(lht.get_value())
label.set_value(area)
region_area_label.add_updater(update_ra_label)
range_label = VGroup(
OldTex("0.6 \\le"),
p_label[:4].copy(),
OldTex("\\le 0.8"),
)
for mob in range_label:
mob.set_height(0.4)
range_label.arrange(RIGHT, buff=SMALL_BUFF)
pp_label = VGroup(
OldTex("P("),
range_label,
OldTex(")"),
)
for mob in pp_label[::2]:
mob.set_height(0.7)
mob.set_color(YELLOW)
pp_label.arrange(RIGHT, buff=SMALL_BUFF)
pp_label.move_to(axes.c2p(0.3, 3))
self.play(
FadeIn(pp_label[::2]),
MoveToTarget(pdf_label),
FadeOut(area_label),
)
self.wait()
self.play(TransformFromCopy(p_label[:4], range_label[1]))
self.wait()
self.play(TransformFromCopy(axes.x_axis.numbers[2], range_label[0]))
self.play(TransformFromCopy(axes.x_axis.numbers[3], range_label[2]))
self.wait()
self.add(region)
self.play(
lh_tracker.set_value, 0.6,
rh_tracker.set_value, 0.8,
UpdateFromAlphaFunc(
region_area_label,
lambda m, a: m.set_opacity(a),
rate_func=squish_rate_func(smooth, 0.25, 1)
),
run_time=3,
)
self.wait()
# 7/10 heads
bools = [True] * 7 + [False] * 3
random.shuffle(bools)
coins = VGroup(*[
get_coin("H" if heads else "T")
for heads in bools
])
coins.arrange(RIGHT)
coins.set_height(0.7)
coins.next_to(h_label, DOWN, buff=MED_LARGE_BUFF)
heads = [c for c in coins if c.symbol == "H"]
numbers = VGroup(*[
Integer(i + 1).set_height(0.2).next_to(coin, DOWN, SMALL_BUFF)
for i, coin in enumerate(heads)
])
for coin in coins:
coin.save_state()
coin.rotate(90 * DEGREES, UP)
coin.set_opacity(0)
pp_label.generate_target()
pp_label.target.set_height(0.5)
pp_label.target.next_to(axes.c2p(0, 2), RIGHT, MED_LARGE_BUFF)
self.play(
LaggedStartMap(Restore, coins),
MoveToTarget(pp_label),
run_time=1,
)
self.play(ShowIncreasingSubsets(numbers))
self.wait()
# Move plot
self.play(
n_heads_tracker.set_value, 7,
n_tails_tracker.set_value, 3,
FadeOut(pdf_label, rate_func=squish_rate_func(smooth, 0, 0.5)),
run_time=2
)
self.wait()
# How does the answer change with more data
new_bools = [True] * 63 + [False] * 27
random.shuffle(new_bools)
bools = [c.symbol == "H" for c in coins] + new_bools
grid = get_coin_grid(bools)
grid.set_height(3.5)
grid.next_to(axes.c2p(0, 3), RIGHT, MED_LARGE_BUFF)
self.play(
FadeOut(numbers),
ReplacementTransform(coins, grid[:10]),
)
self.play(
FadeIn(grid[10:], lag_ratio=0.1, rate_func=linear),
pp_label.next_to, grid, DOWN,
)
self.wait()
self.add(graph, region, region_area_label, p_label, q_box, brace, h_label)
self.play(
n_heads_tracker.set_value, 70,
n_tails_tracker.set_value, 30,
)
self.wait()
origin = axes.c2p(0, 0)
self.play(
axes.y_axis.stretch, 0.5, 1, {"about_point": origin},
h_lines.stretch, 0.5, 1, {"about_point": origin},
)
self.wait()
# Shift the shape around
pairs = [
(70 * 3, 30 * 3),
(35, 15),
(35 + 20, 15 + 20),
(7, 3),
(70, 30),
]
for nh, nt in pairs:
self.play(
n_heads_tracker.set_value, nh,
n_tails_tracker.set_value, nt,
run_time=2,
)
self.wait()
# End
self.embed()
class LastTimeWrapper(Scene):
def construct(self):
fs_rect = FullScreenFadeRectangle(fill_opacity=1, fill_color=GREY_E)
self.add(fs_rect)
title = OldTexText("Last Time")
title.scale(1.5)
title.to_edge(UP)
rect = ScreenRectangle()
rect.set_height(6)
rect.set_fill(BLACK, 1)
rect.next_to(title, DOWN)
self.play(
DrawBorderThenFill(rect),
FadeInFromDown(title),
)
self.wait()
class ComplainAboutSimplisticModel(ExternallyAnimatedScene):
pass
class BayesianFrequentistDivide(Scene):
def construct(self):
# Setup Bayesian vs. Frequentist divide
b_label = OldTexText("Bayesian")
f_label = OldTexText("Frequentist")
labels = VGroup(b_label, f_label)
for label, vect in zip(labels, [LEFT, RIGHT]):
label.set_height(0.7)
label.move_to(vect * FRAME_WIDTH / 4)
label.to_edge(UP, buff=0.35)
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.next_to(labels, DOWN)
v_line = Line(UP, DOWN)
v_line.set_height(FRAME_HEIGHT)
v_line.center()
for label in labels:
label.save_state()
label.set_y(0)
self.play(
FadeIn(label, -normalize(label.get_center())),
)
self.wait()
self.play(
ShowCreation(VGroup(v_line, h_line)),
*map(Restore, labels),
)
self.wait()
# Overlay ShowBayesianUpdating in editing
# Frequentist list (ignore?)
kw = {
"tex_to_color_map": {
"$p$-value": YELLOW,
"$H_0$": PINK,
"$\\alpha$": BLUE,
},
"alignment": "",
}
freq_list = VGroup(
OldTexText("1. State a null hypothesis $H_0$", **kw),
OldTexText("2. Choose a test statistic,\\\\", "$\\qquad$ compute its value", **kw),
OldTexText("3. Calculate a $p$-value", **kw),
OldTexText("4. Choose a significance value $\\alpha$", **kw),
OldTexText("5. Reject $H_0$ if $p$-value\\\\", "$\\qquad$ is less than $\\alpha$", **kw),
)
freq_list.set_width(0.5 * FRAME_WIDTH - 1)
freq_list.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
freq_list.move_to(FRAME_WIDTH * RIGHT / 4)
freq_list.to_edge(DOWN, buff=LARGE_BUFF)
# Frequentist icon
axes = get_beta_dist_axes(y_max=5, y_unit=1)
axes.set_width(0.5 * FRAME_WIDTH - 1)
axes.move_to(FRAME_WIDTH * RIGHT / 4 + DOWN)
dist = scipy.stats.norm(0.5, 0.1)
graph = axes.get_graph(dist.pdf)
graphs = VGroup()
for x_min, x_max in [(0, 0.3), (0.3, 0.7), (0.7, 1.0)]:
graph = axes.get_graph(dist.pdf, x_min=x_min, x_max=x_max)
graph.add_line_to(axes.c2p(x_max, 0))
graph.add_line_to(axes.c2p(x_min, 0))
graph.add_line_to(graph.get_start())
graphs.add(graph)
graphs.set_stroke(width=0)
graphs.set_fill(RED, 1)
graphs[1].set_fill(GREY_D, 1)
H_words = VGroup(*[TexText("Reject\\\\$H_0$") for x in range(2)])
for H_word, graph, vect in zip(H_words, graphs[::2], [RIGHT, LEFT]):
H_word.next_to(graph, UP, MED_LARGE_BUFF)
arrow = Arrow(
H_word.get_bottom(),
graph.get_center() + 0.75 * vect,
buff=SMALL_BUFF
)
H_word.add(arrow)
H_words.set_color(RED)
self.add(H_words)
self.add(axes)
self.add(graphs)
self.embed()
# Transition to 2x2
# Go back to prior
# Label uniform prior
# Talk about real coin prior
# Update ad infinitum
class ArgumentBetweenBayesianAndFrequentist(Scene):
def construct(self):
pass
# From version 1
class ShowBayesianUpdating(Scene):
CONFIG = {
"true_p": 0.72,
"random_seed": 4,
"initial_axis_scale_factor": 3.5
}
def construct(self):
# Axes
axes = scaled_pdf_axes(self.initial_axis_scale_factor)
self.add(axes)
# Graph
n_heads = 0
n_tails = 0
graph = get_beta_graph(axes, n_heads, n_tails)
self.add(graph)
# Get coins
true_p = self.true_p
bool_values = np.random.random(100) < true_p
bool_values[1] = True
coins = self.get_coins(bool_values)
coins.next_to(axes.y_axis, RIGHT, MED_LARGE_BUFF)
coins.to_edge(UP, LARGE_BUFF)
# Probability label
p_label, prob, prob_box = self.get_probability_label()
self.add(p_label)
self.add(prob_box)
# Slow animations
def head_likelihood(x):
return x
def tail_likelihood(x):
return 1 - x
n_previews = 10
n_slow_previews = 5
for x in range(n_previews):
coin = coins[x]
is_heads = bool_values[x]
new_data_label = OldTexText("New data")
new_data_label.set_height(0.3)
arrow = Vector(0.5 * UP)
arrow.next_to(coin, DOWN, SMALL_BUFF)
new_data_label.next_to(arrow, DOWN, SMALL_BUFF)
new_data_label.shift(MED_SMALL_BUFF * RIGHT)
if is_heads:
line = axes.get_graph(lambda x: x)
label = OldTex("\\text{Scale by } x")
likelihood = head_likelihood
n_heads += 1
else:
line = axes.get_graph(lambda x: 1 - x)
label = OldTex("\\text{Scale by } (1 - x)")
likelihood = tail_likelihood
n_tails += 1
label.next_to(graph, UP)
label.set_stroke(BLACK, 3, background=True)
line.set_stroke(YELLOW, 3)
graph_copy = graph.copy()
scaled_graph = graph.copy()
scaled_graph.apply_function(
lambda p: axes.c2p(
axes.x_axis.p2n(p),
axes.y_axis.p2n(p) * likelihood(axes.x_axis.p2n(p))
)
)
scaled_graph.set_color(GREEN)
renorm_label = OldTexText("Renormalize")
renorm_label.move_to(label)
new_graph = get_beta_graph(axes, n_heads, n_tails)
renormalized_graph = scaled_graph.copy()
renormalized_graph.match_style(graph)
renormalized_graph.match_height(new_graph, stretch=True, about_edge=DOWN)
if x < n_slow_previews:
self.play(
FadeInFromDown(coin),
FadeIn(new_data_label),
GrowArrow(arrow),
)
self.play(
FadeOut(new_data_label),
FadeOut(arrow),
ShowCreation(line),
FadeIn(label),
)
self.add(graph_copy, line, label)
self.play(Transform(graph_copy, scaled_graph))
self.play(
FadeOut(line),
FadeOut(label),
FadeIn(renorm_label),
)
self.play(
Transform(graph_copy, renormalized_graph),
FadeOut(graph),
)
self.play(FadeOut(renorm_label))
else:
self.add(coin)
graph_copy.become(scaled_graph)
self.add(graph_copy)
self.play(
Transform(graph_copy, renormalized_graph),
FadeOut(graph),
)
graph = new_graph
self.remove(graph_copy)
self.add(new_graph)
# Rescale y axis
axes.save_state()
sf = self.initial_axis_scale_factor
axes.y_axis.stretch(1 / sf, 1, about_point=axes.c2p(0, 0))
for number in axes.y_axis.numbers:
number.stretch(sf, 1)
axes.y_axis.numbers[:4].set_opacity(0)
self.play(
Restore(axes, rate_func=lambda t: smooth(1 - t)),
graph.stretch, 1 / sf, 1, {"about_edge": DOWN},
run_time=2,
)
# Fast animations
for x in range(n_previews, len(coins)):
coin = coins[x]
is_heads = bool_values[x]
if is_heads:
n_heads += 1
else:
n_tails += 1
new_graph = get_beta_graph(axes, n_heads, n_tails)
self.add(coins[:x + 1])
self.add(new_graph)
self.remove(graph)
self.wait(0.25)
# self.play(
# FadeIn(new_graph),
# run_time=0.25,
# )
# self.play(
# FadeOut(graph),
# run_time=0.25,
# )
graph = new_graph
# Show confidence interval
dist = scipy.stats.beta(n_heads + 1, n_tails + 1)
v_lines = VGroup()
labels = VGroup()
x_bounds = dist.interval(0.95)
for x in x_bounds:
line = DashedLine(
axes.c2p(x, 0),
axes.c2p(x, 12),
)
line.set_color(YELLOW)
v_lines.add(line)
label = DecimalNumber(x)
label.set_height(0.25)
label.next_to(line, UP)
label.match_color(line)
labels.add(label)
true_graph = axes.get_graph(dist.pdf)
region = get_region_under_curve(axes, true_graph, *x_bounds)
region.set_fill(GREY_BROWN, 0.85)
region.set_stroke(YELLOW, 1)
label95 = OldTex("95\\%")
fix_percent(label95.family_members_with_points()[-1])
label95.move_to(region, DOWN)
label95.shift(0.5 * UP)
self.play(*map(ShowCreation, v_lines))
self.play(
FadeIn(region),
Write(label95)
)
self.wait()
for label in labels:
self.play(FadeInFromDown(label))
self.wait()
# Show true value
self.wait()
self.play(FadeOut(prob_box))
self.play(ShowCreationThenFadeAround(prob))
self.wait()
# Much more data
many_bools = np.hstack([
bool_values,
(np.random.random(1000) < true_p)
])
N_tracker = ValueTracker(100)
graph.N_tracker = N_tracker
graph.bools = many_bools
graph.axes = axes
graph.v_lines = v_lines
graph.labels = labels
graph.region = region
graph.label95 = label95
label95.width_ratio = label95.get_width() / region.get_width()
def update_graph(graph):
N = int(graph.N_tracker.get_value())
nh = sum(graph.bools[:N])
nt = len(graph.bools[:N]) - nh
new_graph = get_beta_graph(graph.axes, nh, nt, step_size=0.05)
graph.become(new_graph)
dist = scipy.stats.beta(nh + 1, nt + 1)
x_bounds = dist.interval(0.95)
for x, line, label in zip(x_bounds, graph.v_lines, graph.labels):
line.set_x(graph.axes.c2p(x, 0)[0])
label.set_x(graph.axes.c2p(x, 0)[0])
label.set_value(x)
graph.labels[0].shift(MED_SMALL_BUFF * LEFT)
graph.labels[1].shift(MED_SMALL_BUFF * RIGHT)
new_simple_graph = graph.axes.get_graph(dist.pdf)
new_region = get_region_under_curve(graph.axes, new_simple_graph, *x_bounds)
new_region.match_style(graph.region)
graph.region.become(new_region)
graph.label95.set_width(graph.label95.width_ratio * graph.region.get_width())
graph.label95.match_x(graph.region)
self.add(graph, region, label95, p_label)
self.play(
N_tracker.set_value, 1000,
UpdateFromFunc(graph, update_graph),
Animation(v_lines),
Animation(labels),
Animation(graph.region),
Animation(graph.label95),
run_time=5,
)
self.wait()
#
def get_coins(self, bool_values):
coins = VGroup(*[
get_coin("H" if heads else "T")
for heads in bool_values
])
coins.arrange_in_grid(n_rows=10, buff=MED_LARGE_BUFF)
coins.set_height(5)
return coins
def get_probability_label(self):
head = get_coin("H")
p_label = OldTex(
"P(00) = ",
tex_to_color_map={"00": WHITE}
)
template = p_label.get_part_by_tex("00")
head.replace(template)
p_label.replace_submobject(
p_label.index_of_part(template),
head,
)
prob = DecimalNumber(self.true_p)
prob.next_to(p_label, RIGHT)
p_label.add(prob)
p_label.set_height(0.75)
p_label.to_corner(UR)
prob_box = SurroundingRectangle(prob, buff=SMALL_BUFF)
prob_box.set_fill(GREY_D, 1)
prob_box.set_stroke(WHITE, 2)
q_marks = OldTex("???")
q_marks.move_to(prob_box)
prob_box.add(q_marks)
return p_label, prob, prob_box
class HighlightReviewPartsReversed(HighlightReviewParts):
CONFIG = {
"reverse_order": True,
}
class Grey(Scene):
def construct(self):
self.add(FullScreenFadeRectangle(fill_color=GREY_D, fill_opacity=1))
class ShowBayesRule(Scene):
def construct(self):
hyp = "\\text{Hypothesis}"
data = "\\text{Data}"
bayes = OldTex(
f"P({hyp} \\,|\\, {data})", "=", "{",
f"P({data} \\,|\\, {hyp})", f"P({hyp})",
"\\over", f"P({data})",
tex_to_color_map={
hyp: YELLOW,
data: GREEN,
}
)
title = OldTexText("Bayes' rule")
title.scale(2)
title.to_edge(UP)
self.add(title)
self.add(*bayes[:5])
self.wait()
self.play(
*[
TransformFromCopy(bayes[i], bayes[j], path_arc=30 * DEGREES)
for i, j in [
(0, 7),
(1, 10),
(2, 9),
(3, 8),
(4, 11),
]
],
FadeIn(bayes[5]),
run_time=1.5
)
self.wait()
self.play(
*[
TransformFromCopy(bayes[i], bayes[j], path_arc=30 * DEGREES)
for i, j in [
(0, 12),
(1, 13),
(4, 14),
(0, 16),
(3, 17),
(4, 18),
]
],
FadeIn(bayes[15]),
run_time=1.5
)
self.add(bayes)
self.wait()
hyp_word = bayes.get_part_by_tex(hyp)
example_hyp = OldTexText(
"For example,\\\\",
"$0.9 < s < 0.99$",
)
example_hyp[1].set_color(YELLOW)
example_hyp.next_to(hyp_word, DOWN, buff=1.5)
data_word = bayes.get_part_by_tex(data)
example_data = OldTex(
"48\\,", CMARK_TEX,
"\\,2\\,", XMARK_TEX,
)
example_data.set_color_by_tex(CMARK_TEX, GREEN)
example_data.set_color_by_tex(XMARK_TEX, RED)
example_data.scale(1.5)
example_data.next_to(example_hyp, RIGHT, buff=1.5)
hyp_arrow = Arrow(
hyp_word.get_bottom(),
example_hyp.get_top(),
)
data_arrow = Arrow(
data_word.get_bottom(),
example_data.get_top(),
)
self.play(
GrowArrow(hyp_arrow),
FadeInFromPoint(example_hyp, hyp_word.get_center()),
)
self.wait()
self.play(
GrowArrow(data_arrow),
FadeInFromPoint(example_data, data_word.get_center()),
)
self.wait()
class VisualizeBayesRule(Scene):
def construct(self):
self.show_continuum()
self.show_arrows()
self.show_discrete_probabilities()
self.show_bayes_formula()
self.parallel_universes()
self.update_from_data()
def show_continuum(self):
axes = get_beta_dist_axes(y_max=1, y_unit=0.1)
axes.y_axis.add_numbers(
*np.arange(0.2, 1.2, 0.2),
num_decimal_places=1,
)
p_label = OldTex(
"P(s \\,|\\, \\text{data})",
tex_to_color_map={
"s": YELLOW,
"\\text{data}": GREEN,
}
)
p_label.scale(1.5)
p_label.to_edge(UP, LARGE_BUFF)
s_part = p_label.get_part_by_tex("s").copy()
x_line = Line(axes.c2p(0, 0), axes.c2p(1, 0))
x_line.set_stroke(YELLOW, 3)
arrow = Vector(DOWN)
arrow.next_to(s_part, DOWN, SMALL_BUFF)
value = DecimalNumber(0, num_decimal_places=4)
value.set_color(YELLOW)
value.next_to(arrow, DOWN)
self.add(axes)
self.add(p_label)
self.play(
s_part.next_to, x_line.get_start(), UR, SMALL_BUFF,
GrowArrow(arrow),
FadeInFromPoint(value, s_part.get_center()),
)
s_part.tracked = x_line
value.tracked = x_line
value.x_axis = axes.x_axis
self.play(
ShowCreation(x_line),
UpdateFromFunc(
s_part,
lambda m: m.next_to(m.tracked.get_end(), UR, SMALL_BUFF)
),
UpdateFromFunc(
value,
lambda m: m.set_value(
m.x_axis.p2n(m.tracked.get_end())
)
),
run_time=3,
)
self.wait()
self.play(
FadeOut(arrow),
FadeOut(value),
)
self.p_label = p_label
self.s_part = s_part
self.value = value
self.x_line = x_line
self.axes = axes
def show_arrows(self):
axes = self.axes
arrows = VGroup()
arrow_template = Vector(DOWN)
def get_arrow(s, denom):
arrow = arrow_template.copy()
arrow.set_height(4 / denom)
arrow.move_to(axes.c2p(s, 0), DOWN)
arrow.set_color(interpolate_color(
GREY_A, GREY_C, random.random()
))
return arrow
for k in range(2, 50):
for n in range(1, k):
if np.gcd(n, k) != 1:
continue
s = n / k
arrows.add(get_arrow(s, k))
for k in range(50, 1000):
arrows.add(get_arrow(1 / k, k))
arrows.add(get_arrow(1 - 1 / k, k))
kw = {
"lag_ratio": 0.5,
"run_time": 5,
"rate_func": lambda t: t**4,
}
arrows.save_state()
for arrow in arrows:
arrow.stretch(0, 0)
arrow.set_stroke(width=0)
arrow.set_opacity(0)
self.play(Restore(arrows, **kw))
self.play(LaggedStartMap(
ApplyMethod, arrows,
lambda m: (m.scale, 0, {"about_edge": DOWN}),
**kw
))
self.remove(arrows)
self.wait()
def show_discrete_probabilities(self):
axes = self.axes
x_lines = VGroup()
dx = 0.01
for x in np.arange(0, 1, dx):
line = Line(
axes.c2p(x, 0),
axes.c2p(x + dx, 0),
)
line.set_stroke(BLUE, 3)
line.generate_target()
line.target.rotate(
90 * DEGREES,
about_point=line.get_start()
)
x_lines.add(line)
self.add(x_lines)
self.play(
FadeOut(self.x_line),
LaggedStartMap(
MoveToTarget, x_lines,
)
)
label = Integer(0)
label.set_height(0.5)
label.next_to(self.p_label[1], DOWN, LARGE_BUFF)
unit = OldTex("\\%")
unit.match_height(label)
fix_percent(unit.family_members_with_points()[0])
always(unit.next_to, label, RIGHT, SMALL_BUFF)
arrow = Arrow()
arrow.max_stroke_width_to_length_ratio = 1
arrow.axes = axes
arrow.label = label
arrow.add_updater(lambda m: m.put_start_and_end_on(
m.label.get_bottom() + MED_SMALL_BUFF * DOWN,
m.axes.c2p(0.01 * m.label.get_value(), 0.03),
))
self.add(label, unit, arrow)
self.play(
ChangeDecimalToValue(label, 99),
run_time=5,
)
self.wait()
self.play(*map(FadeOut, [label, unit, arrow]))
# Show prior label
p_label = self.p_label
given_data = p_label[2:4]
prior_label = OldTex("P(s)", tex_to_color_map={"s": YELLOW})
prior_label.match_height(p_label)
prior_label.move_to(p_label, DOWN, LARGE_BUFF)
p_label.save_state()
self.play(
given_data.scale, 0.5,
given_data.set_opacity, 0.5,
given_data.to_corner, UR,
Transform(p_label[:2], prior_label[:2]),
Transform(p_label[-1], prior_label[-1]),
)
self.wait()
# Zoom in on the y-values
new_ticks = VGroup()
new_labels = VGroup()
dy = 0.01
for y in np.arange(dy, 5 * dy, dy):
height = get_norm(axes.c2p(0, dy) - axes.c2p(0, 0))
tick = axes.y_axis.get_tick(y, SMALL_BUFF)
label = DecimalNumber(y)
label.match_height(axes.y_axis.numbers[0])
always(label.next_to, tick, LEFT, SMALL_BUFF)
new_ticks.add(tick)
new_labels.add(label)
for num in axes.y_axis.numbers:
height = num.get_height()
always(num.set_height, height, stretch=True)
bars = VGroup()
dx = 0.01
origin = axes.c2p(0, 0)
for x in np.arange(0, 1, dx):
rect = Rectangle(
width=get_norm(axes.c2p(dx, 0) - origin),
height=get_norm(axes.c2p(0, dy) - origin),
)
rect.x = x
rect.set_stroke(BLUE, 1)
rect.set_fill(BLUE, 0.5)
rect.move_to(axes.c2p(x, 0), DL)
bars.add(rect)
stretch_group = VGroup(
axes.y_axis,
bars,
new_ticks,
x_lines,
)
x_lines.set_height(
bars.get_height(),
about_edge=DOWN,
stretch=True,
)
self.play(
stretch_group.stretch, 25, 1, {"about_point": axes.c2p(0, 0)},
VFadeIn(bars),
VFadeIn(new_ticks),
VFadeIn(new_labels),
VFadeOut(x_lines),
run_time=4,
)
highlighted_bars = bars.copy()
highlighted_bars.set_color(YELLOW)
self.play(
LaggedStartMap(
FadeIn, highlighted_bars,
lag_ratio=0.5,
rate_func=there_and_back,
),
ShowCreationThenFadeAround(new_labels[0]),
run_time=3,
)
self.remove(highlighted_bars)
# Nmae as prior
prior_name = OldTexText("Prior", " distribution")
prior_name.set_height(0.6)
prior_name.next_to(prior_label, DOWN, LARGE_BUFF)
self.play(FadeInFromDown(prior_name))
self.wait()
# Show alternate distribution
bars.save_state()
for a, b in [(5, 2), (1, 6)]:
dist = scipy.stats.beta(a, b)
for bar, saved in zip(bars, bars.saved_state):
bar.target = saved.copy()
height = get_norm(axes.c2p(0.1 * dist.pdf(bar.x)) - axes.c2p(0, 0))
bar.target.set_height(height, about_edge=DOWN, stretch=True)
self.play(LaggedStartMap(MoveToTarget, bars, lag_ratio=0.00))
self.wait()
self.play(Restore(bars))
self.wait()
uniform_name = OldTexText("Uniform")
uniform_name.match_height(prior_name)
uniform_name.move_to(prior_name, DL)
uniform_name.shift(RIGHT)
uniform_name.set_y(bars.get_top()[1] + MED_SMALL_BUFF, DOWN)
self.play(
prior_name[0].next_to, uniform_name, RIGHT, MED_SMALL_BUFF, DOWN,
FadeOut(prior_name[1], RIGHT),
FadeIn(uniform_name, LEFT)
)
self.wait()
self.bars = bars
self.uniform_label = VGroup(uniform_name, prior_name[0])
def show_bayes_formula(self):
uniform_label = self.uniform_label
p_label = self.p_label
bars = self.bars
prior_label = VGroup(
p_label[0].deepcopy(),
p_label[1].deepcopy(),
p_label[4].deepcopy(),
)
eq = OldTex("=")
likelihood_label = OldTex(
"P(", "\\text{data}", "|", "s", ")",
)
likelihood_label.set_color_by_tex("data", GREEN)
likelihood_label.set_color_by_tex("s", YELLOW)
over = Line(LEFT, RIGHT)
p_data_label = OldTexText("P(", "\\text{data}", ")")
p_data_label.set_color_by_tex("data", GREEN)
for mob in [eq, likelihood_label, over, p_data_label]:
mob.scale(1.5)
mob.set_opacity(0.1)
eq.move_to(prior_label, LEFT)
over.set_width(
prior_label.get_width() +
likelihood_label.get_width() +
MED_SMALL_BUFF
)
over.next_to(eq, RIGHT, MED_SMALL_BUFF)
p_data_label.next_to(over, DOWN, MED_SMALL_BUFF)
likelihood_label.next_to(over, UP, MED_SMALL_BUFF, RIGHT)
self.play(
p_label.restore,
p_label.next_to, eq, LEFT, MED_SMALL_BUFF,
prior_label.next_to, over, UP, MED_SMALL_BUFF, LEFT,
FadeIn(eq),
FadeIn(likelihood_label),
FadeIn(over),
FadeIn(p_data_label),
FadeOut(uniform_label),
)
# Show new distribution
post_bars = bars.copy()
total_prob = 0
for bar, p in zip(post_bars, np.arange(0, 1, 0.01)):
prob = scipy.stats.binom(50, p).pmf(48)
bar.stretch(prob, 1, about_edge=DOWN)
total_prob += 0.01 * prob
post_bars.stretch(1 / total_prob, 1, about_edge=DOWN)
post_bars.stretch(0.25, 1, about_edge=DOWN) # Lie to fit on screen...
post_bars.set_color(MAROON_D)
post_bars.set_fill(opacity=0.8)
brace = Brace(p_label, DOWN)
post_word = brace.get_text("Posterior")
post_word.scale(1.25, about_edge=UP)
post_word.set_color(MAROON_D)
self.play(
ReplacementTransform(
bars.copy().set_opacity(0),
post_bars,
),
GrowFromCenter(brace),
FadeIn(post_word, 0.25 * UP)
)
self.wait()
self.play(
eq.set_opacity, 1,
likelihood_label.set_opacity, 1,
)
self.wait()
data = get_check_count_label(48, 2)
data.scale(1.5)
data.next_to(likelihood_label, DOWN, buff=2, aligned_edge=LEFT)
data_arrow = Arrow(
likelihood_label[1].get_bottom(),
data.get_top()
)
data_arrow.set_color(GREEN)
self.play(
GrowArrow(data_arrow),
GrowFromPoint(data, data_arrow.get_start()),
)
self.wait()
self.play(FadeOut(data_arrow))
self.play(
over.set_opacity, 1,
p_data_label.set_opacity, 1,
)
self.wait()
self.play(
FadeOut(brace),
FadeOut(post_word),
FadeOut(post_bars),
FadeOut(data),
p_label.set_opacity, 0.1,
eq.set_opacity, 0.1,
likelihood_label.set_opacity, 0.1,
over.set_opacity, 0.1,
p_data_label.set_opacity, 0.1,
)
self.bayes = VGroup(
p_label, eq,
prior_label, likelihood_label,
over, p_data_label
)
self.data = data
def parallel_universes(self):
bars = self.bars
cols = VGroup()
squares = VGroup()
sample_colors = color_gradient(
[GREEN_C, GREEN_D, GREEN_E],
100
)
for bar in bars:
n_rows = 12
col = VGroup()
for x in range(n_rows):
square = Rectangle(
width=bar.get_width(),
height=bar.get_height() / n_rows,
)
square.set_stroke(width=0)
square.set_fill(opacity=1)
square.set_color(random.choice(sample_colors))
col.add(square)
squares.add(square)
col.arrange(DOWN, buff=0)
col.move_to(bar)
cols.add(col)
squares.shuffle()
self.play(
LaggedStartMap(
VFadeInThenOut, squares,
lag_ratio=0.005,
run_time=3
)
)
self.remove(squares)
squares.set_opacity(1)
self.wait()
example_col = cols[95]
self.play(
bars.set_opacity, 0.25,
FadeIn(example_col, lag_ratio=0.1),
)
self.wait()
dist = scipy.stats.binom(50, 0.95)
for x in range(12):
square = random.choice(example_col).copy()
square.set_fill(opacity=0)
square.set_stroke(YELLOW, 2)
self.add(square)
nc = dist.ppf(random.random())
data = get_check_count_label(nc, 50 - nc)
data.next_to(example_col, UP)
self.add(square, data)
self.wait(0.5)
self.remove(square, data)
self.wait()
self.data.set_opacity(1)
self.play(
FadeIn(self.data),
FadeOut(example_col),
self.bayes[3].set_opacity, 1,
)
self.wait()
def update_from_data(self):
bars = self.bars
data = self.data
bayes = self.bayes
new_bars = bars.copy()
new_bars.set_stroke(opacity=1)
new_bars.set_fill(opacity=0.8)
for bar, p in zip(new_bars, np.arange(0, 1, 0.01)):
dist = scipy.stats.binom(50, p)
scalar = dist.pmf(48)
bar.stretch(scalar, 1, about_edge=DOWN)
self.play(
ReplacementTransform(
bars.copy().set_opacity(0),
new_bars
),
bars.set_fill, {"opacity": 0.1},
bars.set_stroke, {"opacity": 0.1},
run_time=2,
)
# Show example bar
bar95 = VGroup(
bars[95].copy(),
new_bars[95].copy()
)
bar95.save_state()
bar95.generate_target()
bar95.target.scale(2)
bar95.target.next_to(bar95, UP, LARGE_BUFF)
bar95.target.set_stroke(BLUE, 3)
ex_label = OldTex("s", "=", "0.95")
ex_label.set_color(YELLOW)
ex_label.next_to(bar95.target, DOWN, submobject_to_align=ex_label[-1])
highlight = SurroundingRectangle(bar95, buff=0)
highlight.set_stroke(YELLOW, 2)
self.play(FadeIn(highlight))
self.play(
MoveToTarget(bar95),
FadeInFromDown(ex_label),
data.shift, LEFT,
)
self.wait()
side_brace = Brace(bar95[1], RIGHT, buff=SMALL_BUFF)
side_label = side_brace.get_text("0.26", buff=SMALL_BUFF)
self.play(
GrowFromCenter(side_brace),
FadeIn(side_label)
)
self.wait()
self.play(
FadeOut(side_brace),
FadeOut(side_label),
FadeOut(ex_label),
)
self.play(
bar95.restore,
bar95.set_opacity, 0,
)
for bar in bars[94:80:-1]:
highlight.move_to(bar)
self.wait(0.5)
self.play(FadeOut(highlight))
self.wait()
# Emphasize formula terms
tops = VGroup()
for bar, new_bar in zip(bars, new_bars):
top = Line(bar.get_corner(UL), bar.get_corner(UR))
top.set_stroke(YELLOW, 2)
top.generate_target()
top.target.move_to(new_bar, UP)
tops.add(top)
rect = SurroundingRectangle(bayes[2])
rect.set_stroke(YELLOW, 1)
rect.target = SurroundingRectangle(bayes[3])
rect.target.match_style(rect)
self.play(
ShowCreation(rect),
ShowCreation(tops),
)
self.wait()
self.play(
LaggedStartMap(
MoveToTarget, tops,
run_time=2,
lag_ratio=0.02,
),
MoveToTarget(rect),
)
self.play(FadeOut(tops))
self.wait()
# Show alternate priors
axes = self.axes
bar_groups = VGroup()
for bar, new_bar in zip(bars, new_bars):
bar_groups.add(VGroup(bar, new_bar))
bar_groups.save_state()
for a, b in [(5, 2), (7, 1)]:
dist = scipy.stats.beta(a, b)
for bar, saved in zip(bar_groups, bar_groups.saved_state):
bar.target = saved.copy()
height = get_norm(axes.c2p(0.1 * dist.pdf(bar[0].x)) - axes.c2p(0, 0))
height = max(height, 1e-6)
bar.target.set_height(height, about_edge=DOWN, stretch=True)
self.play(LaggedStartMap(MoveToTarget, bar_groups, lag_ratio=0))
self.wait()
self.play(Restore(bar_groups))
self.wait()
# Rescale
ex_p_label = OldTex(
"P(s = 0.95 | 00000000) = ",
tex_to_color_map={
"s = 0.95": YELLOW,
"00000000": WHITE,
}
)
ex_p_label.scale(1.5)
ex_p_label.next_to(bars, UP, LARGE_BUFF)
ex_p_label.align_to(bayes, LEFT)
template = ex_p_label.get_part_by_tex("00000000")
template.set_opacity(0)
highlight = SurroundingRectangle(new_bars[95], buff=0)
highlight.set_stroke(YELLOW, 1)
self.remove(data)
self.play(
FadeIn(ex_p_label),
VFadeOut(data[0]),
data[1:].move_to, template,
FadeIn(highlight)
)
self.wait()
numer = new_bars[95].copy()
numer.set_stroke(YELLOW, 1)
denom = new_bars[80:].copy()
h_line = Line(LEFT, RIGHT)
h_line.set_width(3)
h_line.set_stroke(width=2)
h_line.next_to(ex_p_label, RIGHT)
self.play(
numer.next_to, h_line, UP,
denom.next_to, h_line, DOWN,
ShowCreation(h_line),
)
self.wait()
self.play(
denom.space_out_submobjects,
rate_func=there_and_back
)
self.play(
bayes[4].set_opacity, 1,
bayes[5].set_opacity, 1,
FadeOut(rect),
)
self.wait()
# Rescale
self.play(
FadeOut(highlight),
FadeOut(ex_p_label),
FadeOut(data),
FadeOut(h_line),
FadeOut(numer),
FadeOut(denom),
bayes.set_opacity, 1,
)
new_bars.unlock_shader_data()
self.remove(new_bars, *new_bars)
self.play(
new_bars.set_height, 5, {"about_edge": DOWN, "stretch": True},
new_bars.set_color, MAROON_D,
)
self.wait()
class UniverseOf95Percent(WhatsTheModel):
CONFIG = {"s": 0.95}
def construct(self):
self.introduce_buyer_and_seller()
for m, v in [(self.seller, RIGHT), (self.buyer, LEFT)]:
m.shift(v)
m.label.shift(v)
pis = VGroup(self.seller, self.buyer)
label = get_prob_positive_experience_label(True, True)
label[-1].set_value(self.s)
label.set_height(1)
label.next_to(pis, UP, LARGE_BUFF)
self.add(label)
for x in range(4):
self.play(*self.experience_animations(
self.seller, self.buyer, arc=30 * DEGREES, p=self.s
))
self.embed()
class UniverseOf50Percent(UniverseOf95Percent):
CONFIG = {"s": 0.5}
class OpenAndCloseAsideOnPdfs(Scene):
def construct(self):
labels = VGroup(
OldTexText("$\\langle$", "Aside on", " pdfs", "$\\rangle$"),
OldTexText("$\\langle$/", "Aside on", " pdfs", "$\\rangle$"),
)
labels.set_width(FRAME_WIDTH / 2)
for label in labels:
label.set_color_by_tex("pdfs", YELLOW)
self.play(FadeInFromDown(labels[0]))
self.wait()
self.play(Transform(*labels))
self.wait()
class BayesRuleWithPdf(ShowLimitToPdf):
def construct(self):
# Axes
axes = self.get_axes()
sf = 1.5
axes.y_axis.stretch(sf, 1, about_point=axes.c2p(0, 0))
for number in axes.y_axis.numbers:
number.stretch(1 / sf, 1)
self.add(axes)
# Formula
bayes = self.get_formula()
post = bayes[:5]
eq = bayes[5]
prior = bayes[6:9]
likelihood = bayes[9:14]
over = bayes[14]
p_data = bayes[15:]
self.play(FadeInFromDown(bayes))
self.wait()
# Prior
prior_graph = get_beta_graph(axes, 0, 0)
prior_graph_top = Line(
prior_graph.get_corner(UL),
prior_graph.get_corner(UR),
)
prior_graph_top.set_stroke(YELLOW, 3)
bayes.save_state()
bayes.set_opacity(0.2)
prior.set_opacity(1)
self.play(
Restore(bayes, rate_func=reverse_smooth),
FadeIn(prior_graph),
ShowCreation(prior_graph_top),
)
self.play(FadeOut(prior_graph_top))
self.wait()
# Scale Down
nh = 1
nt = 2
scaled_graph = axes.get_graph(
lambda x: scipy.stats.binom(3, x).pmf(1) + 1e-6
)
scaled_graph.set_stroke(GREEN)
scaled_region = get_region_under_curve(axes, scaled_graph, 0, 1)
def to_uniform(p, axes=axes):
return axes.c2p(
axes.x_axis.p2n(p),
int(axes.y_axis.p2n(p) != 0),
)
scaled_region.set_fill(opacity=0.75)
scaled_region.save_state()
scaled_region.apply_function(to_uniform)
self.play(
Restore(scaled_region),
UpdateFromAlphaFunc(
scaled_region,
lambda m, a: m.set_opacity(a * 0.75),
),
likelihood.set_opacity, 1,
)
self.wait()
# Rescale
new_graph = get_beta_graph(axes, nh, nt)
self.play(
ApplyMethod(
scaled_region.set_height, new_graph.get_height(),
{"about_edge": DOWN, "stretch": True},
run_time=2,
),
over.set_opacity, 1,
p_data.set_opacity, 1,
)
self.wait()
self.play(
post.set_opacity, 1,
eq.set_opacity, 1,
)
self.wait()
# Use lower case
new_bayes = self.get_formula(lowercase=True)
new_bayes.replace(bayes, dim_to_match=0)
rects = VGroup(
SurroundingRectangle(new_bayes[0][0]),
SurroundingRectangle(new_bayes[6][0]),
)
rects.set_stroke(YELLOW, 3)
self.remove(bayes)
bayes = self.get_formula()
self.add(bayes)
self.play(Transform(bayes, new_bayes))
self.play(ShowCreationThenFadeOut(rects))
def get_formula(self, lowercase=False):
p_sym = "p" if lowercase else "P"
bayes = OldTex(
p_sym + "({s} \\,|\\, \\text{data})", "=",
"{" + p_sym + "({s})",
"P(\\text{data} \\,|\\, {s})",
"\\over",
"P(\\text{data})",
tex_to_color_map={
"{s}": YELLOW,
"\\text{data}": GREEN,
}
)
bayes.set_height(1.5)
bayes.to_edge(UP)
return bayes
class TalkThroughCoinExample(ShowBayesianUpdating):
def construct(self):
# Setup
axes = self.get_axes()
x_label = OldTex("x")
x_label.next_to(axes.x_axis.get_end(), UR, MED_SMALL_BUFF)
axes.add(x_label)
p_label, prob, prob_box = self.get_probability_label()
prob_box_x = x_label.copy().move_to(prob_box)
self.add(axes)
self.add(p_label)
self.add(prob_box)
self.wait()
q_marks = prob_box[1]
prob_box.remove(q_marks)
self.play(
FadeOut(q_marks),
TransformFromCopy(x_label, prob_box_x)
)
prob_box.add(prob_box_x)
# Setup coins
bool_values = (np.random.random(100) < self.true_p)
bool_values[:5] = [True, False, True, True, False]
coins = self.get_coins(bool_values)
coins.next_to(axes.y_axis, RIGHT, MED_LARGE_BUFF)
coins.to_edge(UP)
# Random coin
rows = VGroup()
for x in range(5):
row = self.get_coins(np.random.random(10) < self.true_p)
row.arrange(RIGHT, buff=MED_LARGE_BUFF)
row.set_width(6)
row.move_to(UP)
rows.add(row)
last_row = VMobject()
for row in rows:
self.play(
FadeOut(last_row, DOWN),
FadeIn(row, lag_ratio=0.1)
)
last_row = row
self.play(FadeOut(last_row, DOWN))
# Uniform pdf
region = get_beta_graph(axes, 0, 0)
graph = Line(
region.get_corner(UL),
region.get_corner(UR),
)
func_label = OldTex("f(x) =", "1")
func_label.next_to(graph, UP)
self.play(
FadeIn(func_label, lag_ratio=0.1),
ShowCreation(graph),
)
self.add(region, graph)
self.play(FadeIn(region))
self.wait()
# First flip
coin = coins[0]
arrow = Vector(0.5 * UP)
arrow.next_to(coin, DOWN, SMALL_BUFF)
data_label = OldTexText("New data")
data_label.set_height(0.25)
data_label.next_to(arrow, DOWN)
data_label.shift(0.5 * RIGHT)
self.play(
FadeIn(coin, DOWN),
GrowArrow(arrow),
Write(data_label, run_time=1)
)
self.wait()
# Show Bayes rule
bayes = OldTex(
"p({x} | \\text{data})", "=",
"p({x})",
"{P(\\text{data} | {x})",
"\\over",
"P(\\text{data})",
tex_to_color_map={
"{x}": WHITE,
"\\text{data}": GREEN,
}
)
bayes.next_to(func_label, UP, LARGE_BUFF, LEFT)
likelihood = bayes[9:14]
p_data = bayes[15:]
likelihood_rect = SurroundingRectangle(likelihood, buff=0.05)
likelihood_rect.save_state()
p_data_rect = SurroundingRectangle(p_data, buff=0.05)
likelihood_x_label = OldTex("x")
likelihood_x_label.next_to(likelihood_rect, UP)
self.play(FadeInFromDown(bayes))
self.wait()
self.play(ShowCreation(likelihood_rect))
self.wait()
self.play(TransformFromCopy(likelihood[-2], likelihood_x_label))
self.wait()
# Scale by x
times_x = OldTex("\\cdot \\, x")
times_x.next_to(func_label, RIGHT, buff=0.2)
new_graph = axes.get_graph(lambda x: x)
sub_region = get_region_under_curve(axes, new_graph, 0, 1)
self.play(
Write(times_x),
Transform(graph, new_graph),
)
self.play(
region.set_opacity, 0.5,
FadeIn(sub_region),
)
self.wait()
# Show example scalings
low_x = 0.1
high_x = 0.9
lines = VGroup()
for x in [low_x, high_x]:
lines.add(Line(axes.c2p(x, 0), axes.c2p(x, 1)))
lines.set_stroke(YELLOW, 3)
for x, line in zip([low_x, high_x], lines):
self.play(FadeIn(line))
self.play(line.scale, x, {"about_edge": DOWN})
self.wait()
self.play(FadeOut(lines))
# Renormalize
self.play(
FadeOut(likelihood_x_label),
ReplacementTransform(likelihood_rect, p_data_rect),
)
self.wait()
one = func_label[1]
two = OldTex("2")
two.move_to(one, LEFT)
self.play(
FadeOut(region),
sub_region.stretch, 2, 1, {"about_edge": DOWN},
sub_region.set_color, BLUE,
graph.stretch, 2, 1, {"about_edge": DOWN},
FadeInFromDown(two),
FadeOut(one, UP),
)
region = sub_region
func_label = VGroup(func_label[0], two, times_x)
self.add(func_label)
self.play(func_label.shift, 0.5 * UP)
self.wait()
const = OldTex("C")
const.scale(0.9)
const.move_to(two, DR)
const.shift(0.07 * RIGHT)
self.play(
FadeOut(two, UP),
FadeIn(const, DOWN)
)
self.remove(func_label)
func_label = VGroup(func_label[0], const, times_x)
self.add(func_label)
self.play(FadeOut(p_data_rect))
self.wait()
# Show tails
coin = coins[1]
self.play(
arrow.next_to, coin, DOWN, SMALL_BUFF,
MaintainPositionRelativeTo(data_label, arrow),
FadeInFromDown(coin),
)
self.wait()
to_prior_arrow = Arrow(
func_label[0][3],
bayes[6],
max_tip_length_to_length_ratio=0.15,
stroke_width=3,
)
to_prior_arrow.set_color(RED)
self.play(Indicate(func_label, scale_factor=1.2, color=RED))
self.play(ShowCreation(to_prior_arrow))
self.wait()
self.play(FadeOut(to_prior_arrow))
# Scale by (1 - x)
eq_1mx = OldTex("(1 - x)")
dot = OldTex("\\cdot")
rhs_part = VGroup(dot, eq_1mx)
rhs_part.arrange(RIGHT, buff=0.2)
rhs_part.move_to(func_label, RIGHT)
l_1mx = eq_1mx.copy()
likelihood_rect.restore()
l_1mx.next_to(likelihood_rect, UP, SMALL_BUFF)
self.play(
ShowCreation(likelihood_rect),
FadeIn(l_1mx, 0.5 * DOWN),
)
self.wait()
self.play(ShowCreationThenFadeOut(Underline(p_label)))
self.play(Indicate(coins[1]))
self.wait()
self.play(
TransformFromCopy(l_1mx, eq_1mx),
FadeIn(dot, RIGHT),
func_label.next_to, dot, LEFT, 0.2,
)
scaled_graph = axes.get_graph(lambda x: 2 * x * (1 - x))
scaled_region = get_region_under_curve(axes, scaled_graph, 0, 1)
self.play(Transform(graph, scaled_graph))
self.play(FadeIn(scaled_region))
self.wait()
# Renormalize
self.remove(likelihood_rect)
self.play(
TransformFromCopy(likelihood_rect, p_data_rect),
FadeOut(l_1mx)
)
new_graph = get_beta_graph(axes, 1, 1)
group = VGroup(graph, scaled_region)
self.play(
group.set_height,
new_graph.get_height(), {"about_edge": DOWN, "stretch": True},
group.set_color, BLUE,
FadeOut(region),
)
region = scaled_region
self.play(FadeOut(p_data_rect))
self.wait()
self.play(ShowCreationThenFadeAround(const))
# Repeat
exp1 = Integer(1)
exp1.set_height(0.2)
exp1.move_to(func_label[2].get_corner(UR), DL)
exp1.shift(0.02 * DOWN + 0.07 * RIGHT)
exp2 = exp1.copy()
exp2.move_to(eq_1mx.get_corner(UR), DL)
exp2.shift(0.1 * RIGHT)
exp2.align_to(exp1, DOWN)
shift_vect = UP + 0.5 * LEFT
VGroup(exp1, exp2).shift(shift_vect)
self.play(
FadeIn(exp1, DOWN),
FadeIn(exp2, DOWN),
VGroup(func_label, dot, eq_1mx).shift, shift_vect,
bayes.scale, 0.5,
bayes.next_to, p_label, DOWN, LARGE_BUFF, {"aligned_edge": RIGHT},
)
nh = 1
nt = 1
for coin, is_heads in zip(coins[2:10], bool_values[2:10]):
self.play(
arrow.next_to, coin, DOWN, SMALL_BUFF,
MaintainPositionRelativeTo(data_label, arrow),
FadeIn(coin, DOWN),
)
if is_heads:
nh += 1
old_exp = exp1
else:
nt += 1
old_exp = exp2
new_exp = old_exp.copy()
new_exp.increment_value(1)
dist = scipy.stats.beta(nh + 1, nt + 1)
new_graph = axes.get_graph(dist.pdf)
new_region = get_region_under_curve(axes, new_graph, 0, 1)
new_region.match_style(region)
self.play(
FadeOut(graph),
FadeOut(region),
FadeIn(new_graph),
FadeIn(new_region),
FadeOut(old_exp, MED_SMALL_BUFF * UP),
FadeIn(new_exp, MED_SMALL_BUFF * DOWN),
)
graph = new_graph
region = new_region
self.remove(new_exp)
self.add(old_exp)
old_exp.increment_value()
self.wait()
if coin is coins[4]:
area_label = OldTexText("Area = 1")
area_label.move_to(axes.c2p(0.6, 0.8))
self.play(GrowFromPoint(
area_label, const.get_center()
))
class PDefectEqualsQmark(Scene):
def construct(self):
label = OldTex(
"P(\\text{Defect}) = ???",
tex_to_color_map={
"\\text{Defect}": RED,
}
)
self.play(FadeIn(label, DOWN))
self.wait()
class UpdateOnceWithBinomial(TalkThroughCoinExample):
def construct(self):
# Fair bit of copy-pasting from above. If there's
# time, refactor this properly
# Setup
axes = self.get_axes()
x_label = OldTex("x")
x_label.next_to(axes.x_axis.get_end(), UR, MED_SMALL_BUFF)
axes.add(x_label)
p_label, prob, prob_box = self.get_probability_label()
prob_box_x = x_label.copy().move_to(prob_box)
q_marks = prob_box[1]
prob_box.remove(q_marks)
prob_box.add(prob_box_x)
self.add(axes)
self.add(p_label)
self.add(prob_box)
# Coins
bool_values = (np.random.random(100) < self.true_p)
bool_values[:5] = [True, False, True, True, False]
coins = self.get_coins(bool_values)
coins.next_to(axes.y_axis, RIGHT, MED_LARGE_BUFF)
coins.to_edge(UP)
self.add(coins[:10])
# Uniform pdf
region = get_beta_graph(axes, 0, 0)
graph = axes.get_graph(
lambda x: 1,
min_samples=30,
)
self.add(region, graph)
# Show Bayes rule
bayes = OldTex(
"p({x} | \\text{data})", "=",
"p({x})",
"{P(\\text{data} | {x})",
"\\over",
"P(\\text{data})",
tex_to_color_map={
"{x}": WHITE,
"\\text{data}": GREEN,
}
)
bayes.move_to(axes.c2p(0, 2.5))
bayes.align_to(coins, LEFT)
likelihood = bayes[9:14]
# likelihood_rect = SurroundingRectangle(likelihood, buff=0.05)
self.add(bayes)
# All data at once
brace = Brace(coins[:10], DOWN)
all_data_label = brace.get_text("One update from all data")
self.wait()
self.play(
GrowFromCenter(brace),
FadeIn(all_data_label, 0.2 * UP),
)
self.wait()
# Binomial formula
nh = sum(bool_values[:10])
nt = sum(~bool_values[:10])
likelihood_brace = Brace(likelihood, UP)
t2c = {
str(nh): BLUE,
str(nt): RED,
}
binom_formula = OldTex(
"{10 \\choose ", str(nh), "}",
"x^{", str(nh), "}",
"(1-x)^{" + str(nt) + "}",
tex_to_color_map=t2c,
)
binom_formula[0][-1].set_color(BLUE)
binom_formula[1].set_color(WHITE)
binom_formula.set_width(likelihood_brace.get_width() + 0.5)
binom_formula.next_to(likelihood_brace, UP)
self.play(
TransformFromCopy(brace, likelihood_brace),
FadeOut(all_data_label),
FadeIn(binom_formula)
)
self.wait()
# New plot
rhs = OldTex(
"C \\cdot",
"x^{", str(nh), "}",
"(1-x)^{", str(nt), "}",
tex_to_color_map=t2c
)
rhs.next_to(bayes[:5], DOWN, LARGE_BUFF, aligned_edge=LEFT)
eq = OldTex("=")
eq.rotate(90 * DEGREES)
eq.next_to(bayes[:5], DOWN, buff=0.35)
dist = scipy.stats.beta(nh + 1, nt + 1)
new_graph = axes.get_graph(dist.pdf)
new_graph.shift(1e-6 * UP)
new_graph.set_stroke(WHITE, 1, opacity=0.5)
new_region = get_region_under_curve(axes, new_graph, 0, 1)
new_region.match_style(region)
new_region.set_opacity(0.75)
self.add(new_region, new_graph, bayes)
self.play(
FadeOut(graph),
FadeOut(region),
FadeIn(new_graph),
FadeIn(new_region),
run_time=1,
)
self.play(
Write(eq),
FadeIn(rhs, UP)
)
self.wait()
|
|
from manim_imports_ext import *
def get_value_grid(n_rows=6, n_cols=6):
random.seed(1)
boxes = VGroup(*[Square() for x in range(n_rows * n_cols)])
array = np.array(list(boxes)).reshape((n_rows, n_cols))
boxes.array = array
boxes.arrange_in_grid(n_rows, n_cols, buff=0)
boxes.set_height(5)
boxes.to_edge(DOWN)
boxes.shift(UP)
boxes.set_stroke(BLUE_D, 2)
for box in boxes:
value = DecimalNumber(
np.round(random.random(), 1),
num_decimal_places=1
)
box.set_fill(WHITE, opacity=0.8 * value.get_value())
box.value = value
value.match_height(box)
value.scale(0.3)
value.move_to(box)
box.add(value)
boxes.array[5, 1].value.set_value(0.4) # Tweaking for examples
return boxes
def highlight_box(box, opacity=0.5, color=PINK):
box.set_stroke(color, opacity)
box[1].set_stroke(BLACK, 2, background=True)
return box
def get_box_highlight(box, color=PINK, stroke_width=8, opacity=0.25):
highlight = SurroundingRectangle(box, buff=0)
highlight.set_fill(color, opacity)
highlight.set_stroke(color, stroke_width)
return highlight
class GreedyAlgorithm(Scene):
def construct(self):
n_rows, n_cols = 6, 6
boxes = get_value_grid(n_rows, n_cols)
self.add(boxes)
last_sum_term = boxes[0].value.copy()
last_sum_term.to_edge(UP)
last_sum_term.set_x(-5)
sum_terms = VGroup()
to_fade = VGroup()
(i, j) = (0, 3)
while i < n_rows:
box = boxes.array[i, j]
value = box.value
box_highlight = get_box_highlight(box)
sum_term = VGroup(
OldTex("+"),
value.copy()
)
if i == 0:
sum_term[0].set_opacity(0)
sum_term.arrange(RIGHT, buff=0.2)
sum_term.next_to(last_sum_term, RIGHT, buff=0.2)
sum_terms.add(sum_term)
last_sum_term = sum_term
self.play(
FadeIn(box_highlight),
FadeIn(sum_term),
*map(FadeOut, to_fade)
)
i += 1
# Find new j
if i < n_rows:
next_boxes = VGroup()
for nj in range(j - 1, j + 2):
next_boxes.add(boxes.array[i, clip(nj, 0, n_cols - 1)])
next_highlights = VGroup()
for nb in next_boxes:
next_highlights.add(get_box_highlight(nb, stroke_width=4))
self.play(FadeIn(next_highlights))
min_box_index = np.argmin([b.value.get_value() for b in next_boxes])
j = j - 1 + min_box_index
j = clip(j, 0, n_cols - 1) # Am I doing this right?
to_fade = next_highlights
final_sum = VGroup(
OldTex("="),
DecimalNumber(
sum([np.round(st[1].get_value(), 1) for st in sum_terms]),
height=sum_terms.get_height(),
num_decimal_places=1,
).set_color(YELLOW)
)
final_sum.arrange(RIGHT, buff=0.2)
final_sum.next_to(sum_terms, RIGHT, buff=0.2)
self.play(Write(final_sum))
self.wait()
class RecrusiveExhaustiveSearch(Scene):
def construct(self):
n_rows = 6
n_cols = 6
boxes = get_value_grid(n_rows, n_cols)
self.add(boxes)
seam = [
(i, 3)
for i in range(n_rows)
]
def get_seam_sum(seam):
terms = VGroup(*[boxes.array[i, j].value.copy() for (i, j) in seam])
row = VGroup()
for term in terms[:-1]:
row.add(term)
row.add(OldTex("+"))
row.add(terms[-1])
row.add(OldTex("="))
sum_term = DecimalNumber(sum([t.get_value() for t in terms]), num_decimal_places=1)
sum_term.match_height(terms[0])
sum_term.set_color(YELLOW)
row.add(sum_term)
row.arrange(RIGHT, buff=0.15)
row.to_edge(UP)
return row
def get_highlighted_seam(seam):
return VGroup(*[
get_box_highlight(boxes.array[i, j])
for (i, j) in seam
])
def get_all_seams(seam_starts, n_rows=n_rows, n_cols=n_cols):
if seam_starts[0][-1][0] == n_rows - 1:
return seam_starts
new_seams = []
for seam in seam_starts:
i, j = seam[-1]
# Adjacent j values below (i, j)
js = []
if j > 0:
js.append(j - 1)
js.append(j)
if j < n_cols - 1:
js.append(j + 1)
for j_prime in js:
new_seams.append([*seam, (i + 1, j_prime)])
return get_all_seams(new_seams, n_rows, n_cols)
all_seams = get_all_seams([[(0, 3)]])
curr_min_energy = np.inf
curr_best_seam = VGroup()
for seam in all_seams:
ss = get_seam_sum(seam)
hs = get_highlighted_seam(seam)
energy = ss[-1].get_value()
if energy < curr_min_energy:
curr_min_energy = energy
curr_best_seam = VGroup(ss, hs)
self.add(ss, hs)
self.wait(0.05)
self.remove(ss, hs)
self.add(curr_best_seam)
self.wait()
class DynamicProgrammingApproachSearch(Scene):
def construct(self):
n_rows = 6
n_cols = 6
boxes = get_value_grid(n_rows, n_cols)
boxes.to_corner(DL)
boxes.shift(UP)
self.add(boxes)
new_boxes = get_value_grid(n_rows, n_cols)
new_boxes.to_corner(DR)
new_boxes.shift(UP)
for box in new_boxes:
box.set_fill(opacity=0)
box.value.set_fill(opacity=0)
self.add(new_boxes)
left_title = OldTexText("Energy")
right_title = OldTexText("Minimal energy to bottom")
left_title.next_to(boxes, UP)
right_title.next_to(new_boxes, UP)
self.add(left_title, right_title)
op_factor = 0.5
movers = VGroup()
for j in range(n_cols):
box = boxes.array[n_rows - 1, j]
new_box = new_boxes.array[n_rows - 1, j]
new_box.generate_target()
new_box.target.match_style(box)
new_box.target.set_fill(TEAL, opacity=op_factor * new_box.value.get_value())
new_box.target[1].set_fill(WHITE, 1)
movers.add(new_box)
self.play(LaggedStartMap(MoveToTarget, movers))
self.wait()
for i in range(n_rows - 2, -1, -1):
for j in range(n_cols):
box = boxes.array[i, j]
new_box = new_boxes.array[i, j]
box_highlight = get_box_highlight(box)
new_box_highlight = get_box_highlight(new_box)
boxes_below = [
new_boxes.array[i + 1, j]
for j in range(j - 1, j + 2)
if 0 <= j < n_cols
]
index = np.argmin([bb.value.get_value() for bb in boxes_below])
low_box = boxes_below[index]
low_box_highlight = get_box_highlight(low_box, stroke_width=3)
low_box_highlight.fade(0.5)
new_box.value.set_value(new_box.value.get_value() + low_box.value.get_value())
new_box.generate_target()
new_box.target.set_fill(TEAL, opacity=op_factor * new_box.value.get_value())
new_box.target[1].set_fill(WHITE, 1)
self.play(
FadeIn(box_highlight),
FadeIn(new_box_highlight),
FadeIn(low_box_highlight),
MoveToTarget(new_box),
)
self.play(
FadeOut(box_highlight),
FadeOut(new_box_highlight),
FadeOut(low_box_highlight),
)
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|
from manim_imports_ext import *
def get_value_grid(n_rows=10, n_cols=10):
boxes = VGroup(*[Square() for x in range(n_rows * n_cols)])
boxes.arrange_in_grid(n_rows, n_cols, buff=0)
boxes.set_height(6)
boxes.set_style(GREY_B, 2)
for box in boxes:
value = DecimalNumber(random.random(), num_decimal_places=1)
box.value = value
value.set_height(0.7 * box.get_height())
value.move_to(box)
box.add(value)
return boxes
class GreedyAlgorithm(Scene):
def construct(self):
value_grid = get_value_grid()
self.add(value_grid)
class RecrusiveExhaustiveSearch(Scene):
def construct(self):
pass
class DynamicProgrammingApproachSearch(Scene):
def construct(self):
pass
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|
from manim_imports_ext import *
class IntroduceDFT(Scene):
def construct(self):
# Create signal
N = 8
np.random.seed(2)
signal = 3 * np.random.random(N)
signal[signal < 0.5] = 0.5
axes = Axes(
(0, 8),
(0, 2, 0.5),
width=12,
height=4,
)
axes.x_axis.add_numbers()
axes.y_axis.add_numbers(excluding=[0], num_decimal_places=1)
vectors = VGroup(*(
Arrow(axes.c2p(x, 0), axes.c2p(x, signal[x]), buff=0)
for x in range(N)
))
vectors.set_submobject_colors_by_gradient(BLUE, YELLOW)
vectors.set_stroke(BLACK, 2, background=True)
self.add(axes)
self.play(LaggedStartMap(GrowArrow, vectors, lag_ratio=0.3))
self.wait()
# Label signal
s_title = OldTexText("List of value: ", "$s$", font_size=72)
s_title.to_edge(UP)
self.play(FadeIn(s_title, UP))
self.wait()
s_labels = VGroup(*(
OldTex("s", f"[{x}]")
for x in range(N)
))
for label, vector in zip(s_labels, vectors):
label.next_to(vector, UP, SMALL_BUFF)
label.match_color(vector)
label.add_background_rectangle()
s_labels[0].shift(MED_SMALL_BUFF * RIGHT)
self.play(
LaggedStartMap(FadeIn, s_labels),
LaggedStart(*(
Transform(s_title[1].copy(), label[1].copy(), remover=True)
for label in s_labels
)),
lag_ratio=0.3,
run_time=2,
)
self.wait()
# Show zeroth DFT element
s_labels.generate_target()
plusses = VGroup()
rhs = VGroup()
for label in s_labels.target:
plus = OldTex("+")
label.next_to(plusses, RIGHT, buff=0.3)
plus.next_to(label, buff=0.3)
plusses.add(plus)
rhs.add(label, plus)
plusses[-1].scale(0)
lhs = OldTex("\\hat s", "[0]", "=")
lhs.to_corner(UL)
rhs.next_to(lhs, RIGHT)
self.play(
FadeOut(s_title, UP),
Write(lhs),
Write(plusses),
MoveToTarget(s_labels)
)
self.wait()
vectors.generate_target()
vectors.target.rotate(-90 * DEGREES)
vectors.target.arrange(RIGHT, buff=0)
vectors.target.set_width(FRAME_WIDTH - 3)
vectors.target.move_to(DOWN)
self.play(
FadeOut(axes),
MoveToTarget(vectors),
)
self.wait()
# Add plane
plane = ComplexPlane(x_range=(-2, 2), y_range=(-2, 2))
plane.set_height(5)
plane.to_edge(DOWN)
plane.add_coordinate_labels()
plane.coordinate_labels[1].scale(0)
sf = signal[0] * get_norm(plane.n2p(1) - plane.n2p(0)) / vectors[0].get_length()
vectors.generate_target()
for n, vector in enumerate(vectors.target):
vector.scale(sf)
vector.set_angle(-n * TAU / N)
vector.shift(plane.n2p(0) - vector.get_start())
self.add(plane, vectors)
self.play(
Write(plane),
MoveToTarget(vectors),
)
# Write first DFT term
lhs1 = OldTex("\\hat s", "[1]", "=")
lhs1.next_to(lhs, DOWN, MED_LARGE_BUFF)
rhs1 = VGroup()
for n, s_term, plus in zip(it.count(), rhs[0::2], rhs[1::2]):
new_s = s_term.copy()
new_plus = plus.copy()
top_clump = VGroup(s_term, plus)
zeta = OldTex(f"\\zeta^{{{n}}}")
zeta.add_background_rectangle()
clump = VGroup(new_s, zeta, new_plus)
clump.arrange(RIGHT, buff=0.15)
clump.match_width(top_clump)
clump.scale(1.1)
clump.next_to(top_clump, DOWN, MED_LARGE_BUFF, LEFT)
rhs1.add(*clump)
for term in clump:
term.save_state()
new_s.replace(s_term)
new_plus.replace(plus)
zeta.replace(plus)
zeta.set_opacity(0)
self.play(
TransformFromCopy(lhs, lhs1),
*map(Restore, rhs1),
)
self.wait()
# Define zeta
zeta = np.exp(complex(0, TAU / N))
zeta_power_vectors = VGroup(*(
Arrow(plane.n2p(0), plane.n2p(zeta**(-n)), buff=0)
for n in range(N)
))
zeta_power_vectors.set_fill(GREY_B)
unit_circle = Circle(
radius=get_norm(plane.n2p(1) - plane.n2p(0)),
)
unit_circle.move_to(plane)
unit_circle.set_stroke(YELLOW, 2)
zeta_label = OldTex(
"\\zeta = e^{-2\\pi i / N}"
)
zeta_label.to_edge(RIGHT, buff=LARGE_BUFF)
self.play(
vectors.set_opacity, 0.1,
FadeIn(unit_circle),
FadeIn(zeta_power_vectors[1]),
Write(zeta_label),
)
self.wait()
zeta_powers = rhs1[1::3].copy()
for z_power, vect in zip(zeta_powers, zeta_power_vectors):
z_power.generate_target()
z_power.target.next_to(
vect,
np.round(vect.get_vector(), 2),
buff=SMALL_BUFF
)
kw = {
"lag_ratio": 0.5,
"run_time": 3,
}
self.play(
LaggedStartMap(MoveToTarget, zeta_powers, **kw),
LaggedStartMap(FadeIn, zeta_power_vectors, **kw),
Animation(zeta_power_vectors[1].copy(), remover=True),
plane.coordinate_labels.set_opacity, 0,
)
self.wait()
self.play(
FadeOut(zeta_powers),
FadeOut(zeta_power_vectors),
vectors.set_opacity, 1,
plane.coordinate_labels.set_opacity, 1,
)
self.wait()
# Show cosine example
cos_signal = np.cos(np.arange(0, TAU, TAU / N)) + 1.5
sin_signal = np.sin(np.arange(0, TAU, TAU / N)) + 1.5
neg_cos_signal = -np.sin(np.arange(0, TAU, TAU / N)) + 1.5
side_axes = Axes(
(0, 8), (0, 3),
width=3,
height=2,
axis_config={"include_tip": False}
)
side_axes.to_edge(LEFT)
side_axes.x_axis.add_numbers(height=0.2)
side_vectors = VGroup(*(
Arrow(
side_axes.c2p(x, 0),
side_axes.c2p(x, cos_signal[x]),
buff=0,
thickness=0.05
)
for x in range(N)
))
side_vectors.match_style(vectors)
side_vectors.set_stroke(background=True)
vectors.generate_target()
for x, vect in enumerate(vectors.target):
vect.put_start_and_end_on(
plane.n2p(0),
plane.n2p(cos_signal[x] * zeta**(-x)),
)
self.play(
MoveToTarget(vectors),
FadeIn(side_axes),
FadeIn(side_vectors),
)
self.wait()
def change_signal(new_signal, omega=1):
side_vectors.generate_target()
vectors.generate_target()
for x, sv, v in zip(it.count(), side_vectors.target, vectors.target):
sv.put_start_and_end_on(
side_axes.c2p(x, 0),
side_axes.c2p(x, new_signal[x]),
)
v.put_start_and_end_on(
plane.n2p(0),
plane.n2p(new_signal[x] * zeta**(-omega * x)),
)
self.play(
MoveToTarget(vectors),
MoveToTarget(side_vectors),
)
change_signal(sin_signal)
self.wait()
change_signal(neg_cos_signal)
self.wait()
change_signal(signal)
self.wait()
# Write second DFT term
lhs2 = OldTex("\\hat s", "[2]", "=")
lhs2.next_to(lhs1, DOWN, MED_LARGE_BUFF)
rhs2 = rhs1.copy()
rhs2.next_to(lhs2, RIGHT)
for n, z_term in enumerate(rhs2[1::3]):
new_exp = Integer(2 * n)
new_exp.match_height(z_term[1][1])
new_exp.move_to(z_term[1][1], DL)
z_term[1].replace_submobject(1, new_exp)
plane_group = VGroup(
plane,
vectors,
unit_circle,
)
self.add(plane_group)
self.play(
TransformFromCopy(lhs1, lhs2),
TransformFromCopy(rhs1, rhs2),
plane_group.scale, 0.8, {"about_edge": DOWN},
zeta_label.shift, DOWN,
FadeOut(side_axes),
FadeOut(side_vectors),
)
self.add(vectors)
anims = []
for n, vect in enumerate(vectors):
anims.append(Rotate(
vect,
-n * TAU / N,
about_point=plane.n2p(0),
))
self.play(*anims)
self.wait()
for n in range(N):
rhs2.generate_target()
rhs2.target.set_opacity(0.25)
rhs2.target[3 * n:3 * (n + 1)].set_opacity(1)
vectors.generate_target()
vectors.target.set_opacity(0.1)
vectors.target[n].set_opacity(1)
self.play(
MoveToTarget(rhs2),
MoveToTarget(vectors),
)
self.wait()
self.play(
vectors.set_opacity, 1,
rhs2.set_opacity, 1,
)
self.wait()
# Show cos(2x) example
cos2x_signal = np.cos(2 * np.arange(0, TAU, TAU / N)) + 1.5
sin2x_signal = np.sin(2 * np.arange(0, TAU, TAU / N)) + 1.5
VGroup(side_axes, side_vectors).shift(DOWN)
self.play(
FadeIn(side_axes),
FadeIn(side_vectors),
)
self.wait()
change_signal(cos2x_signal, omega=2)
self.wait()
change_signal(sin2x_signal, omega=2)
self.wait()
change_signal(signal, omega=2)
self.play(*map(FadeOut, (side_axes, side_vectors)))
self.wait()
# Show general formula
dots = OldTex("\\vdots")
dots.next_to(lhs2[:-1], DOWN, MED_LARGE_BUFF)
formula = OldTex(
"\\hat s[f] = "
"\\sum_{n=0}^{N - 1} s[n] \\zeta^{f \\cdot n}"
)
formula.next_to(dots, DOWN)
formula.align_to(lhs2, LEFT)
self.play(
Write(dots),
FadeIn(formula, DOWN),
)
self.wait()
# Cycle through
omega_label = VGroup(
OldTex("f = ", font_size=72),
Integer(2),
)
omega_label.arrange(RIGHT)
omega_label.next_to(plane, LEFT, MED_LARGE_BUFF, aligned_edge=DOWN)
self.play(FadeIn(omega_label))
for omega in range(3, 8):
anims = []
for n, vect in enumerate(vectors):
anims.append(Rotate(
vect,
-n * TAU / N,
about_point=plane.n2p(0),
))
new_count = omega_label[1].copy()
new_count.set_value(omega)
self.play(
*anims,
FadeIn(new_count, 0.5 * UP),
FadeOut(omega_label[1], 0.5 * UP)
)
omega_label.replace_submobject(1, new_count)
self.wait()
|
|
from manim_imports_ext import *
def box_blur(n):
return np.ones((n, n)) / (n**2)
class ConvolutionIntroduction(InteractiveScene):
def construct(self):
frame = self.camera.frame
# Setup the pixel grids
image = Image.open(get_full_raster_image_path("Mario"))
arr = np.array(image)
skip = 40
arr = arr[skip::skip, 0::skip, :3]
height, width = arr.shape[:2]
pixel_array = VGroup(*[
Square(fill_color=rgb_to_hex(arr[i, j] / 255), fill_opacity=1)
for i in range(height)
for j in range(width)
])
pixel_array.arrange_in_grid(height, width, buff=0)
pixel_array.set_height(6)
pixel_array.set_stroke(WHITE, 1)
pixel_array.to_edge(LEFT, buff=LARGE_BUFF)
new_array = pixel_array.copy()
new_array.next_to(pixel_array, RIGHT, buff=2)
new_array.set_fill(BLACK, 0)
self.add(pixel_array)
self.add(new_array)
# Setup kernel
def get_kernel_array(kernel, pixel_array=pixel_array, tex=None):
kernel_array = VGroup()
for row in kernel:
for x in row:
square = pixel_array[0].copy()
square.set_fill(BLACK, 0)
square.set_stroke(BLUE, 2)
if tex:
value = OldTex(tex)
else:
value = DecimalNumber(x, num_decimal_places=3)
value.set_width(square.get_width() * 0.7)
value.set_backstroke(BLACK, 3)
value.move_to(square)
square.add(value)
kernel_array.add(square)
kernel_array.arrange_in_grid(*kernel.shape, buff=0)
kernel_array.move_to(pixel_array[0])
return kernel_array
kernel = box_blur(3)
kernel_array = get_kernel_array(kernel, tex="1 / 9")
self.add(kernel_array)
# Define step
right_rect = new_array[0].copy()
right_rect.set_stroke(BLUE, 2)
self.add(right_rect)
def step(pos=0):
i = pos // width
j = pos % width
h, w = kernel.shape
pixels = np.array([
square.data["fill_rgba"][0]
for square in pixel_array
]).reshape((height, width, 4))
rgba = sum([
kernel[k, l] * pixels[i - k, j - l]
for k in range(-(w // 2), w // 2 + 1)
for l in range(-(h // 2), h // 2 + 1)
if (0 <= i - k < pixels.shape[0]) and (0 <= j - l < pixels.shape[1])
])
kernel_array.move_to(pixel_array[pos])
right_rect.move_to(new_array[pos])
new_array[pos].data["fill_rgba"][0] = rgba
def walk(start, stop, time=5, surface=None):
for n in range(start, stop):
step(n)
if surface is not None:
surface.move_to(kernel_array, IN)
self.wait(time / (stop - start), ignore_presenter_mode=True)
# Setup zooming
def zoom_to_kernel():
self.play(
frame.animate.set_height(1.5 * kernel_array.get_height()).move_to(kernel_array),
run_time=2
)
def zoom_to_new_pixel():
self.play(
frame.animate.set_height(1.5 * kernel_array.get_height()).move_to(right_rect),
run_time=2
)
def reset_frame():
self.play(frame.animate.to_default_state())
# Example walking
last_i = 0
next_i = 151
walk(last_i, next_i, 5)
self.wait()
zoom_to_kernel()
self.wait()
reset_frame()
zoom_to_new_pixel()
self.wait()
reset_frame()
last_i = next_i
next_i = 390
walk(151, next_i, 2)
self.wait(0.5)
zoom_to_kernel()
self.wait()
# reset_frame()
zoom_to_new_pixel()
self.wait()
reset_frame()
last_i = next_i
next_i = len(pixel_array)
walk(last_i, next_i, 10)
self.wait()
# Gauss kernel
gauss_kernel = np.array([
[0.00296902, 0.0133062, 0.0219382, 0.0133062, .00296902],
[0.0133062, 0.0596343, 0.0983203, 0.0596343, 0.0133062],
[0.0219382, 0.0983203, 0.162103, 0.0983203, 0.0219382],
[0.0133062, 0.0596343, 0.0983203, 0.0596343, 0.0133062],
[0.00296902, 0.0133062, 0.0219382, 0.0133062, 0.00296902],
]) # Oh good, hard coded, I hope you feel happy with yourself.
gauss_array = get_kernel_array(gauss_kernel)
kernel_array.set_submobjects(gauss_array)
kernel = gauss_kernel
new_array.set_fill(BLACK, 0)
walk(0, 206, time=5)
# walk(0, 200, time=10)
self.wait()
zoom_to_kernel()
self.wait()
# Gauss surface
gaussian = ParametricSurface(
lambda u, v: [u, v, np.exp(-(u**2) - v**2)],
u_range=(-3, 3),
v_range=(-3, 3),
resolution=(101, 101),
)
gaussian.set_color(BLUE, 0.8)
gaussian.match_width(kernel_array)
gaussian.stretch(2, 2)
def update_surface(surface, kernel_array=kernel_array):
surface.move_to(kernel_array, IN)
update_surface(gaussian)
self.play(
FadeIn(gaussian),
frame.animate.reorient(10, 70),
run_time=3
)
self.wait()
self.play(
frame.animate.set_height(8).reorient(0, 60).set_x(-1),
run_time=3,
)
# More walking
walk(200, len(pixel_array), time=10, surface=gaussian)
self.wait()
self.play(frame.animate.to_default_state(), run_time=2)
self.wait()
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|
from manim_imports_ext import *
class Diffusion1D(Scene):
CONFIG = {
"n_dots": 100,
"y_range": (0, 100, 10),
"x_range": (-20, 20),
"show_y_axis": False,
"dot_radius": 0.07,
"dot_opacity": 0.5,
"dither_dots": True,
"total_steps": 100,
"clip_at_bounds": True,
}
def construct(self):
y_range = self.y_range
x_range = self.x_range
# Set up axes
axes = Axes(
x_range=x_range,
y_range=y_range,
axis_config={
"stroke_width": 2,
"include_tip": False,
},
width=FRAME_WIDTH,
height=FRAME_HEIGHT - 1,
)
axes.x_axis.add_numbers(
range(*x_range, 5)
)
if self.show_y_axis:
axes.y_axis.add_numbers(
np.arange(*y_range) + y_range[2],
height=0.2,
)
else:
axes.y_axis.scale(0, about_point=axes.c2p(0, 0))
axes.center()
x_unit = axes.c2p(1, 0)[0] - axes.c2p(0, 0)[0]
y_unit = axes.c2p(0, 1)[1] - axes.c2p(0, 0)[1]
self.add(axes)
# Set up time label
time_label = self.get_time_label()
self.add(time_label)
# Set up dots (make generalizable)
dots = self.get_dots()
dots.move_to(axes.c2p(0, 0))
self.adjust_initial_dot_positions(dots, x_unit)
self.add(dots)
# Set up bars
bars = VGroup()
epsilon = 1e-6
for x in range(x_range[0], x_range[1] + 1):
bar = Rectangle()
bar.x = x
bar.set_width(0.5 * x_unit)
bar.set_height(epsilon, stretch=True)
bar.move_to(axes.c2p(x, 0), DOWN)
bars.add(bar)
bars.set_fill(GREY, 0.8)
bars.set_stroke(GREY_B, 0.2)
def update_bars(bars, dots=dots, y_unit=y_unit, epsilon=epsilon):
for bar in bars:
count = 0
for dot in dots:
if dot.x == bar.x:
count += 1
bar.set_height(
count * y_unit + epsilon,
about_edge=bar.get_bottom(),
stretch=True
)
update_bars(bars, dots)
self.add(bars, dots)
# Include rule for updating
def step(dots=dots, bars=bars,
x_unit=x_unit, x_range=x_range,
time_label=time_label):
time_label[1].increment_value()
for dot in dots:
u = random.choice([-1, 1])
if self.clip_at_bounds:
# Boundary condition
if dot.x == x_range[0]:
u = max(0, u)
elif dot.x == x_range[1]:
u = min(0, u)
dot.shift(u * x_unit * RIGHT)
dot.x += u
update_bars(bars)
# Let it play out.
for t in range(self.total_steps):
if t < 6:
self.wait()
else:
self.wait(0.1)
step()
def get_time_label(self):
time_label = VGroup(
OldTexText("Time: "),
Integer(0),
)
time_label.arrange(RIGHT, aligned_edge=DOWN)
time_label.to_corner(UR)
time_label.shift(0.5 * LEFT)
return time_label
def get_dots(self):
dots = VGroup(*[Dot() for x in range(self.n_dots)])
dots.set_height(2 * self.dot_radius)
dots.set_fill(opacity=self.dot_opacity)
for dot in dots:
dot.x = 0
if self.dither_dots:
dot.shift(
self.dot_radius * random.random() * RIGHT,
self.dot_radius * random.random() * UP
)
dot.set_color(interpolate_color(
BLUE_B, BLUE_D, random.random()
))
return dots
def adjust_initial_dot_positions(self, dots, x_unit):
pass
class Diffusion1DWith1Dot(Diffusion1D):
CONFIG = {
"n_dots": 1,
"dot_radius": 0.1,
"dot_opacity": 1,
"dither_dots": False,
}
class Diffusion1DStepFunction(Diffusion1D):
CONFIG = {
"n_dots": 15000,
"initial_range": (-20, 0),
"y_range": (0, 1000, 100),
"total_steps": 100,
}
def adjust_initial_dot_positions(self, dots, x_unit):
initial_positions = list(range(*self.initial_range))
for n, dot in enumerate(dots):
x = initial_positions[n % len(initial_positions)]
dot.x = x
dot.shift(x * x_unit * RIGHT)
class Diffusion1DStepFunctionGraphed(Diffusion1DStepFunction):
CONFIG = {
"show_y_axis": True,
"total_steps": 500,
}
class DiffusionDeltaGraphed(Diffusion1D):
CONFIG = {
"n_dots": 1000,
"show_y_axis": True,
"y_range": (0, 1000, 100),
"total_steps": 200,
}
class DiffusionDeltaGraphedTripleStart(DiffusionDeltaGraphed):
CONFIG = {
"n_dots": 2000,
}
def adjust_initial_dot_positions(self, dots, x_unit):
for n, dot in enumerate(dots):
x = int(n % 4 - 1.5)
dot.x = x
dot.shift(x * x_unit * RIGHT)
class DiffusionDeltaGraphedShowingMean(DiffusionDeltaGraphed):
CONFIG = {
"n_dots": 10000,
"y_range": (0, 10000, 1000),
"clip_at_bounds": False,
"total_steps": 100,
}
def adjust_initial_dot_positions(self, dots, x_unit):
# Hack, just using this to add something new and updated
label = VGroup(
OldTex("\\overline{x^2} = "),
DecimalNumber(0),
)
label.arrange(RIGHT)
label.to_corner(UL)
label.add_updater(lambda m: m[1].set_value(np.mean([
dot.x**2 for dot in dots
])))
self.add(label)
class Diffusion2D(Diffusion1D):
CONFIG = {
"n_dots": 100,
"dot_opacity": 0.5,
"dither_dots": True,
"grid_dimensions": (19, 35),
}
def construct(self):
grid_dimensions = self.grid_dimensions
# Setup grid
grid = VGroup(*[
Square()
for x in range(grid_dimensions[0])
for y in range(grid_dimensions[1])
])
grid.arrange_in_grid(*grid_dimensions, buff=0)
grid.set_height(FRAME_HEIGHT)
grid.set_stroke(GREY_B, 1)
self.add(grid)
step_size = get_norm(grid[1].get_center() - grid[0].get_center())
# Add time label
time_label = self.get_time_label()
br = BackgroundRectangle(time_label)
br.stretch(1.5, 0, about_edge=LEFT)
time_label.add_to_back(br)
self.add(time_label)
# Initialize dots
dots = self.get_dots()
self.add(dots)
# Rule for updating
def step(dots=dots, step_size=step_size, time_label=time_label):
for dot in dots:
vect = random.choice([
UP, DOWN, LEFT, RIGHT, ORIGIN
])
dot.shift(step_size * vect)
time_label[-1].increment_value()
# Let it play out
for t in range(self.total_steps):
if t < 6:
self.wait()
else:
self.wait(0.1)
step()
class Diffusion2D1Dot(Diffusion2D):
CONFIG = {
"n_dots": 1,
"dither_dots": False,
"dot_opacity": 1,
"total_steps": 50,
}
class Diffusion2D10KDots(Diffusion2D):
CONFIG = {
"n_dots": 10000,
"dot_opacity": 0.2,
"total_steps": 200,
}
|
|
from __future__ import annotations
from manimlib.constants import *
from manimlib.mobject.coordinate_systems import NumberPlane
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.svg.text_mobject import Text
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.frame import FullScreenFadeRectangle
from manimlib.scene.scene import Scene
from custom.characters.pi_creature import Mortimer
from custom.characters.pi_creature import Randolph
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from manimlib.typing import Vect3
class Banner(Scene):
camera_config = dict(pixel_height=1440, pixel_width=2560)
pi_height = 1.25
pi_bottom = 0.25 * DOWN
use_date = False
message = None
date = "Sunday, February 3rd"
message_height = 0.4
add_supporter_note = False
pre_date_text = "Next video on "
def construct(self):
# Background
self.add(FullScreenFadeRectangle().set_fill(BLACK, 1))
plane = NumberPlane(
(-7, 7), (-5, 5),
height=10 * 1.5,
width=14 * 1.5,
axis_config={"stroke_color": BLUE_A},
faded_line_ratio=4,
)
for line in plane.family_members_with_points():
line.set_stroke(width=line.get_stroke_width() / 2)
self.add(
plane,
# FullScreenFadeRectangle().set_fill(BLACK, 0.25),
)
# Pis
pis = self.get_pis()
pis.set_height(self.pi_height)
pis.arrange(RIGHT, aligned_edge=DOWN)
pis.move_to(self.pi_bottom, DOWN)
self.pis = pis
self.add(pis)
plane.move_to(pis.get_bottom() + SMALL_BUFF * DOWN)
# Message
message = self.get_message()
message.set_height(self.message_height)
message.next_to(pis, DOWN)
message.set_stroke(BLACK, 10, background=True)
self.add(message)
# Suppoerter note
if self.add_supporter_note:
note = self.get_supporter_note()
note.scale(0.5)
message.shift((MED_SMALL_BUFF - SMALL_BUFF) * UP)
note.next_to(message, DOWN, SMALL_BUFF)
self.add(note)
yellow_parts = [sm for sm in message if sm.get_color() == YELLOW]
for pi in pis:
if yellow_parts:
pi.look_at(yellow_parts[-1])
else:
pi.look_at(message)
def get_pis(self):
return VGroup(
Randolph(color=BLUE_E, mode="pondering"),
Randolph(color=BLUE_D, mode="hooray"),
Randolph(color=BLUE_C, mode="tease"),
Mortimer(color=GREY_BROWN, mode="thinking")
)
def get_message(self):
if self.message:
return Text(self.message)
if self.use_date:
return self.get_date_message()
else:
return self.get_probabalistic_message()
def get_probabalistic_message(self):
return Text(
"New video every day " + \
"(with probability 0.05)",
t2c={"Sunday": YELLOW},
)
def get_date_message(self):
return Text(
self.pre_date_text,
self.date,
t2c={self.date: YELLOW},
)
def get_supporter_note(self):
return OldTexText(
"(Available to supporters for review now)",
color="#F96854",
)
class CurrBanner(Banner):
camera_config: dict = {
"pixel_height": 1440,
"pixel_width": 2560,
}
pi_height: float = 1.25
pi_bottom: Vect3 = 0.25 * DOWN
use_date: bool = False
date: str = "Wednesday, March 15th"
message_scale_val: float = 0.9
add_supporter_note: bool = False
pre_date_text: str = "Next video on "
def construct(self):
super().construct()
for pi in self.pis:
pi.set_gloss(0.1)
|
|
from manimlib.scene.scene import Scene
class ExternallyAnimatedScene(Scene):
def construct(self):
raise Exception("Don't actually run this class.")
|
|
# This file contains functions and classes which have been used in old
# videos, but which have since been supplanted in manim. For example,
# there were previously various specifically named classes for version
# of fading which are now covered by arguments passed into FadeIn and
# FadeOut
from manimlib.animation.fading import FadeIn, FadeOut
class FadeInFromDown(FadeIn):
def __init__(self, mobject, **kwargs):
super().__init__(mobject, UP, **kwargs)
class FadeOutAndShiftDown(FadeOut):
def __init__(self, mobject, **kwargs):
super().__init__(mobject, DOWN, **kwargs)
class FadeInFromLarge(FadeIn):
def __init__(self, mobject, scale_factor=2, **kwargs):
super().__init__(mobject, scale=(1 / scale_factor), **kwargs)
|
|
from __future__ import annotations
import numpy as np
import itertools as it
import random
from manimlib.constants import *
from manimlib.scene.scene import Scene
from manimlib.mobject.geometry import AnnularSector
from manimlib.mobject.geometry import Circle
from manimlib.mobject.geometry import Polygon
from manimlib.mobject.svg.text_mobject import Text
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.bezier import interpolate
from manimlib.utils.space_ops import angle_of_vector
from manimlib.utils.rate_functions import squish_rate_func
from manimlib.utils.rate_functions import smooth
from manimlib.animation.animation import Animation
from manimlib.animation.transform import Restore
from manimlib.animation.transform import Transform
from manimlib.animation.composition import AnimationGroup
from manimlib.animation.composition import LaggedStartMap
from manimlib.animation.creation import Write
class Logo(VMobject):
pupil_radius: float = 1.0
outer_radius: float = 2.0
iris_background_blue: ManimColor = "#74C0E3"
iris_background_brown: ManimColor = "#8C6239"
blue_spike_colors: list[ManimColor] = [
"#528EA3",
"#3E6576",
"#224C5B",
BLACK,
]
brown_spike_colors: list[ManimColor] = [
"#754C24",
"#603813",
"#42210b",
BLACK,
]
n_spike_layers: int = 4
n_spikes: int = 28
spike_angle: float = TAU / 28
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.add_iris_back()
self.add_spikes()
self.add_pupil()
def add_iris_back(self):
blue_iris_back = AnnularSector(
inner_radius=self.pupil_radius,
outer_radius=self.outer_radius,
angle=270 * DEGREES,
start_angle=180 * DEGREES,
fill_color=self.iris_background_blue,
fill_opacity=1,
stroke_width=0,
)
brown_iris_back = AnnularSector(
inner_radius=self.pupil_radius,
outer_radius=self.outer_radius,
angle=90 * DEGREES,
start_angle=90 * DEGREES,
fill_color=self.iris_background_brown,
fill_opacity=1,
stroke_width=0,
)
self.iris_background = VGroup(
blue_iris_back,
brown_iris_back,
)
self.add(self.iris_background)
def add_spikes(self):
layers = VGroup()
radii = np.linspace(
self.outer_radius,
self.pupil_radius,
self.n_spike_layers,
endpoint=False,
)
radii[:2] = radii[1::-1] # Swap first two
if self.n_spike_layers > 2:
radii[-1] = interpolate(radii[-1], self.pupil_radius, 0.25)
for radius in radii:
tip_angle = self.spike_angle
half_base = radius * np.tan(tip_angle)
triangle, right_half_triangle = [
Polygon(
radius * UP,
half_base * RIGHT,
vertex3,
fill_opacity=1,
stroke_width=0,
)
for vertex3 in (half_base * LEFT, ORIGIN,)
]
left_half_triangle = right_half_triangle.copy()
left_half_triangle.flip(UP, about_point=ORIGIN)
n_spikes = self.n_spikes
full_spikes = [
triangle.copy().rotate(
-angle,
about_point=ORIGIN
)
for angle in np.linspace(
0, TAU, n_spikes, endpoint=False
)
]
index = (3 * n_spikes) // 4
if radius == radii[0]:
layer = VGroup(*full_spikes)
layer.rotate(
-TAU / n_spikes / 2,
about_point=ORIGIN
)
layer.brown_index = index
else:
half_spikes = [
right_half_triangle.copy(),
left_half_triangle.copy().rotate(
90 * DEGREES, about_point=ORIGIN,
),
right_half_triangle.copy().rotate(
90 * DEGREES, about_point=ORIGIN,
),
left_half_triangle.copy()
]
layer = VGroup(*it.chain(
half_spikes[:1],
full_spikes[1:index],
half_spikes[1:3],
full_spikes[index + 1:],
half_spikes[3:],
))
layer.brown_index = index + 1
layers.add(layer)
# Color spikes
blues = self.blue_spike_colors
browns = self.brown_spike_colors
for layer, blue, brown in zip(layers, blues, browns):
index = layer.brown_index
layer[:index].set_color(blue)
layer[index:].set_color(brown)
self.spike_layers = layers
self.add(layers)
def add_pupil(self):
self.pupil = Circle(
radius=self.pupil_radius,
fill_color=BLACK,
fill_opacity=1,
stroke_width=0,
stroke_color=BLACK,
sheen=0.0,
)
self.pupil.rotate(90 * DEGREES)
self.add(self.pupil)
def cut_pupil(self):
pupil = self.pupil
center = pupil.get_center()
new_pupil = VGroup(*[
pupil.copy().pointwise_become_partial(pupil, a, b)
for (a, b) in [(0.25, 1), (0, 0.25)]
])
for sector in new_pupil:
sector.add_cubic_bezier_curve_to([
sector.get_points()[-1],
*[center] * 3,
*[sector.get_points()[0]] * 2
])
self.remove(pupil)
self.add(new_pupil)
self.pupil = new_pupil
def get_blue_part_and_brown_part(self):
if len(self.pupil) == 1:
self.cut_pupil()
blue_part = VGroup(
self.iris_background[0],
*[
layer[:layer.brown_index]
for layer in self.spike_layers
],
self.pupil[0],
)
brown_part = VGroup(
self.iris_background[1],
*[
layer[layer.brown_index:]
for layer in self.spike_layers
],
self.pupil[1],
)
return blue_part, brown_part
class LogoGenerationTemplate(Scene):
def setup(self):
super().setup()
frame = self.camera.frame
frame.shift(DOWN)
self.logo = Logo()
name = Text("3Blue1Brown")
name.scale(2.5)
name.next_to(self.logo, DOWN, buff=MED_LARGE_BUFF)
name.set_gloss(0.2)
self.channel_name = name
def construct(self):
logo = self.logo
name = self.channel_name
self.play(
Write(name, run_time=3),
*self.get_logo_animations(logo)
)
self.wait()
def get_logo_animations(self, logo):
return [] # For subclasses
class LogoGeneration(LogoGenerationTemplate):
def construct(self):
logo = self.logo
name = self.channel_name
layers = logo.spike_layers
logo.save_state()
for layer in layers:
for spike in layer:
spike.save_state()
point = np.array(spike.get_points()[0])
angle = angle_of_vector(point)
spike.rotate(-angle + 90 * DEGREES)
spike.stretch_to_fit_width(0.2)
spike.stretch_to_fit_height(0.5)
spike.point = point
for spike in layer[::2]:
spike.rotate(180 * DEGREES)
layer.arrange(LEFT, buff=0.1)
layers.arrange(UP)
layers.to_edge(DOWN)
wrong_spike = layers[1][-5]
wrong_spike.real_saved_state = wrong_spike.saved_state.copy()
wrong_spike.saved_state.scale(0.25, about_point=wrong_spike.point)
wrong_spike.saved_state.rotate(90 * DEGREES)
self.wrong_spike = wrong_spike
def get_spike_animation(spike, **kwargs):
return Restore(spike, **kwargs)
logo.iris_background.save_state()
logo.iris_background.set_fill(opacity=0.0)
logo.iris_background.scale(0.8)
alt_name = name.copy()
alt_name.set_stroke(BLACK, 5)
self.play(
Restore(
logo.iris_background,
rate_func=squish_rate_func(smooth, 1.0 / 3, 1),
run_time=2,
),
AnimationGroup(*(
LaggedStartMap(
get_spike_animation, layer,
run_time=2,
# rate_func=squish_rate_func(smooth, a / 3.0, (a + 0.9) / 3.0),
lag_ratio=2 / len(layer),
path_arc=-90 * DEGREES
)
for layer, a in zip(layers, [0, 2, 1, 0])
)),
Animation(logo.pupil),
Write(alt_name),
Write(name),
run_time=3
)
self.wait(0.25)
self.play(
Transform(
wrong_spike,
wrong_spike.real_saved_state,
),
Animation(self.logo),
run_time=0.75
)
class SortingLogoGeneration(LogoGenerationTemplate):
def get_logo_animations(self, logo):
layers = logo.spike_layers
for j, layer in enumerate(layers):
for i, spike in enumerate(layer):
spike.angle = (13 * (i + 1) * (j + 1) * TAU / 28) % TAU
if spike.angle > PI:
spike.angle -= TAU
spike.save_state()
spike.rotate(
spike.angle,
about_point=ORIGIN
)
# spike.get_points()[1] = rotate_vector(
# spike.get_points()[1], TAU/28,
# )
# spike.get_points()[-1] = rotate_vector(
# spike.get_points()[-1], -TAU/28,
# )
def get_spike_animation(spike, **kwargs):
return Restore(
spike, path_arc=-spike.angle,
**kwargs
)
logo.iris_background.save_state()
# logo.iris_background.scale(0.49)
logo.iris_background.set_fill(GREY_D, 0.5)
return [
Restore(
logo.iris_background,
rate_func=squish_rate_func(smooth, 2.0 / 3, 1),
run_time=3,
),
AnimationGroup(*[
LaggedStartMap(
get_spike_animation, layer,
run_time=2,
# rate_func=squish_rate_func(smooth, a / 3.0, (a + 0.9) / 3.0),
lag_ratio=0.2,
)
for layer, a in zip(layers, [0, 2, 1, 0])
]),
Animation(logo.pupil),
]
class LogoTest(Scene):
def construct(self):
n_range = list(range(4, 40, 4))
for n, denom in zip(n_range, np.linspace(14, 28, len(n_range))):
logo = Logo(**{
"iris_background_blue": "#78C0E3",
"iris_background_brown": "#8C6239",
"blue_spike_colors": [
"#528EA3",
"#3E6576",
"#224C5B",
BLACK,
],
"brown_spike_colors": [
"#754C24",
"#603813",
"#42210b",
BLACK,
],
"n_spike_layers": 4,
"n_spikes": n,
"spike_angle": TAU / denom,
})
self.add(logo)
self.wait()
self.clear()
self.add(logo)
class LogoGenerationFlurry(LogoGenerationTemplate):
random_seed: int = 2
def get_logo_animations(self, logo):
layers = logo.spike_layers
for i, layer in enumerate(layers):
random.shuffle(layer.submobjects)
for spike in layer:
spike.save_state()
spike.scale(0.5)
spike.apply_complex_function(np.log)
spike.rotate(-90 * DEGREES, about_point=ORIGIN)
spike.set_fill(opacity=0)
layer.rotate(i * PI / 5)
logo.iris_background.save_state()
logo.iris_background.scale(0.25)
logo.iris_background.fade(1)
return [
Restore(
logo.iris_background,
run_time=3,
),
AnimationGroup(*[
LaggedStartMap(
Restore, layer,
run_time=3,
path_arc=180 * DEGREES,
# rate_func=squish_rate_func(smooth, a / 3.0, (a + 1.9) / 3.0),
lag_ratio=0.8,
)
for layer, a in zip(layers, [0, 0.2, 0.1, 0])
]),
Animation(logo.pupil),
]
class WrittenLogo(LogoGenerationTemplate):
def get_logo_animations(self, logo):
return [Write(logo, stroke_color=None, stroke_width=2, run_time=3, lag_ratio=5e-3)]
class LogoGenerationFivefold(LogoGenerationTemplate):
def construct(self):
logo = self.logo
iris, spike_layers, pupil = logo
name = OldTexText("3Blue1Brown")
name.scale(2.5)
name.next_to(logo, DOWN, buff=MED_LARGE_BUFF)
name.set_gloss(0.2)
self.add(iris)
anims = []
for layer in spike_layers:
for n, spike in enumerate(layer):
angle = (5 * (n + 1) * TAU / len(layer)) % TAU
spike.rotate(angle, about_point=ORIGIN)
anims.append(Rotate(
spike, -angle,
about_point=ORIGIN,
run_time=5,
# rate_func=rush_into,
))
self.add(spike)
self.add(pupil)
def update(alpha):
spike_layers.set_opacity(alpha)
mid_alpha = 4.0 * (1.0 - alpha) * alpha
spike_layers.set_stroke(WHITE, 1, opacity=mid_alpha)
pupil.set_stroke(WHITE, 1, opacity=mid_alpha)
iris.set_stroke(WHITE, 1, opacity=mid_alpha)
name.flip().flip()
self.play(
*anims,
VFadeIn(iris, run_time=3),
UpdateFromAlphaFunc(
Mobject(),
lambda m, a: update(a),
run_time=3,
),
# FadeIn(name, run_time=3, lag_ratio=0.5, rate_func=linear),
Write(name, run_time=3)
)
self.wait(2)
class Vertical3B1B(Scene):
def construct(self):
words = OldTexText(
"3", "Blue", "1", "Brown",
)
words.scale(2)
words[::2].scale(1.2)
buff = 0.2
words.arrange(
DOWN,
buff=buff,
aligned_edge=LEFT,
)
words[0].match_x(words[1][0])
words[2].match_x(words[3][0])
self.add(words)
logo = Logo()
logo.next_to(words, LEFT)
self.add(logo)
VGroup(logo, words).center()
|
|
from manimlib.constants import WHITE
from manimlib.constants import BLACK
from manimlib.constants import DOWN
from manimlib.constants import UP
from manimlib.constants import BLUE
from manimlib.scene.scene import Scene
from manimlib.mobject.frame import FullScreenRectangle
from manimlib.mobject.frame import ScreenRectangle
from manimlib.mobject.changing import AnimatedBoundary
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.animation.creation import Write
class Spotlight(Scene):
title = ""
title_font_size = 60
def construct(self):
title = TexText(self.title, font_size=self.title_font_size)
title.to_edge(UP)
self.add(title)
self.add(FullScreenRectangle())
screen = ScreenRectangle()
screen.set_height(6.0)
screen.set_stroke(WHITE, 2)
screen.set_fill(BLACK, 1)
screen.to_edge(DOWN)
animated_screen = AnimatedBoundary(screen)
self.add(screen, animated_screen)
self.wait(16)
class VideoWrapper(Scene):
animate_boundary = True
animated_boundary_config = {"cycle_rate": 0.25}
title = ""
title_config = dict(
font_size=60
)
wait_time = 32
screen_height = 6.25
def construct(self):
self.add(FullScreenRectangle())
screen = ScreenRectangle()
screen.set_fill(BLACK, 1)
screen.set_stroke(BLUE, 0)
screen.set_height(self.screen_height)
screen.to_edge(DOWN)
if self.animate_boundary:
boundary = self.boundary = AnimatedBoundary(screen, **self.animated_boundary_config)
self.add(boundary)
wait_time = self.wait_time
else:
wait_time = 1
self.add(screen)
if self.title:
title_text = self.title_text = TexText(
self.title,
**self.title_config,
)
title_text.set_max_width(screen.get_width())
title_text.next_to(screen, UP)
self.play(Write(title_text))
self.wait(wait_time)
|
|
from manimlib import *
# Related to pi creatures
class Car(SVGMobject):
file_name = "Car"
height = 1
color = GREY_B
light_colors = [BLACK, BLACK]
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
path = self.submobjects[0]
subpaths = path.get_subpaths()
path.clear_points()
for indices in [(0, 1), (2, 3), (4, 6, 7), (5,), (8,)]:
part = VMobject()
for index in indices:
part.append_points(subpaths[index])
path.add(part)
self.set_height(self.height)
self.set_stroke(color=WHITE, width=0)
self.set_fill(self.color, opacity=1)
from videos.characters.pi_creature import Randolph
randy = Randolph(mode="happy")
randy.set_height(0.6 * self.get_height())
randy.stretch(0.8, 0)
randy.look(RIGHT)
randy.move_to(self)
randy.shift(0.07 * self.height * (RIGHT + UP))
self.randy = self.pi_creature = randy
self.add_to_back(randy)
orientation_line = Line(self.get_left(), self.get_right())
orientation_line.set_stroke(width=0)
self.add(orientation_line)
self.orientation_line = orientation_line
for light, color in zip(self.get_lights(), self.light_colors):
light.set_fill(color, 1)
light.is_subpath = False
self.add_treds_to_tires()
def move_to(self, point_or_mobject):
vect = rotate_vector(
UP + LEFT, self.orientation_line.get_angle()
)
self.next_to(point_or_mobject, vect, buff=0)
return self
def get_front_line(self):
return DashedLine(
self.get_corner(UP + RIGHT),
self.get_corner(DOWN + RIGHT),
color=DISTANCE_COLOR,
dash_length=0.05,
)
def add_treds_to_tires(self):
for tire in self.get_tires():
radius = tire.get_width() / 2
center = tire.get_center()
tred = Line(
0.7 * radius * RIGHT, 1.1 * radius * RIGHT,
stroke_width=2,
color=BLACK
)
tred.rotate(PI / 5, about_point=tred.get_end())
for theta in np.arange(0, 2 * np.pi, np.pi / 4):
new_tred = tred.copy()
new_tred.rotate(theta, about_point=ORIGIN)
new_tred.shift(center)
tire.add(new_tred)
return self
def get_tires(self):
return VGroup(self[1][0], self[1][1])
def get_lights(self):
return VGroup(self.get_front_light(), self.get_rear_light())
def get_front_light(self):
return self[1][3]
def get_rear_light(self):
return self[1][4]
class MoveCar(ApplyMethod):
def __init__(self, car, target_point, run_time=5, moving_forward=True, **kwargs):
self.moving_forward = moving_forward
self.check_if_input_is_car(car)
self.target_point = target_point
super().__init__(
car.move_to,
target_point,
run_time=run_time,
**kwargs
)
def check_if_input_is_car(self, car):
if not isinstance(car, Car):
raise Exception("MoveCar must take in Car object")
def begin(self):
super().begin()
car = self.mobject
distance = get_norm(op.sub(
self.target_mobject.get_right(),
self.starting_mobject.get_right(),
))
if not self.moving_forward:
distance *= -1
tire_radius = car.get_tires()[0].get_width() / 2
self.total_tire_radians = -distance / tire_radius
def interpolate_mobject(self, alpha):
ApplyMethod.interpolate_mobject(self, alpha)
if alpha == 0:
return
radians = alpha * self.total_tire_radians
for tire in self.mobject.get_tires():
tire.rotate(radians)
class PartyHat(SVGMobject):
file_name = "party_hat"
height = 1.5
pi_creature = None
stroke_width = 0
fill_opacity = 1
frills_colors = [MAROON_B, PURPLE]
cone_color = GREEN
dots_colors = [YELLOW]
NUM_FRILLS = 7
NUM_DOTS = 6
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.set_height(self.height)
if self.pi_creature is not None:
self.next_to(self.pi_creature.eyes, UP, buff=0)
self.frills = VGroup(*self[:self.NUM_FRILLS])
self.cone = self[self.NUM_FRILLS]
self.dots = VGroup(*self[self.NUM_FRILLS + 1:])
self.frills.set_color_by_gradient(*self.frills_colors)
self.cone.set_color(self.cone_color)
self.dots.set_color_by_gradient(*self.dots_colors)
class SunGlasses(SVGMobject):
file_name = "sunglasses"
glasses_width_to_eyes_width = 1.1
def __init__(self, pi_creature, **kwargs):
super().__init__(**kwargs)
self.set_stroke(WHITE, width=0)
self.set_fill(GREY, 1)
self.set_width(
self.glasses_width_to_eyes_width * pi_creature.eyes.get_width()
)
self.move_to(pi_creature.eyes, UP)
class Headphones(SVGMobject):
file_name = "headphones"
height = 2
y_stretch_factor = 0.5
color = GREY
def __init__(self, pi_creature=None, **kwargs):
super().__init__(file_name=self.file_name, **kwargs)
self.stretch(self.y_stretch_factor, 1)
self.set_height(self.height)
self.set_stroke(width=0)
self.set_fill(color=self.color)
if pi_creature is not None:
eyes = pi_creature.eyes
self.set_height(3 * eyes.get_height())
self.move_to(eyes, DOWN)
self.shift(DOWN * eyes.get_height() / 4)
class Guitar(SVGMobject):
file_name = "guitar"
def __init__(
self,
height=2.5,
fill_color=GREY_D,
fill_opacity=1,
stroke_color=WHITE,
stroke_width=0.5,
):
super().__init__(
height=height,
fill_color=fill_color,
fill_opacity=fill_opacity,
stroke_color=stroke_color,
stroke_width=stroke_width,
)
# Cards
class DeckOfCards(VGroup):
def __init__(self, **kwargs):
possible_values = list(map(str, list(range(1, 11)))) + ["J", "Q", "K"]
possible_suits = ["hearts", "diamonds", "spades", "clubs"]
super().__init__(*(
PlayingCard(value=value, suit=suit, **kwargs)
for value in possible_values
for suit in possible_suits
))
class PlayingCard(VGroup):
def __init__(
self,
key=None, # String like "8H" or "KS"
value=None,
suit=None,
height=2,
height_to_width=3.5 / 2.5,
card_height_to_symbol_height=7,
card_width_to_corner_num_width=10,
card_height_to_corner_num_height=10,
color=GREY_A,
turned_over=False,
possible_suits=["hearts", "diamonds", "spades", "clubs"],
possible_values=list(map(str, list(range(2, 11)))) + ["J", "Q", "K", "A"],
**kwargs,
):
self.key = key
self.value = value
self.suit = suit
self.height = height
self.height_to_width = height_to_width
self.card_height_to_symbol_height = card_height_to_symbol_height
self.card_width_to_corner_num_width = card_width_to_corner_num_width
self.card_height_to_corner_num_height = card_height_to_corner_num_height
self.color = color
self.turned_over = turned_over
self.possible_suits = possible_suits
self.possible_values = possible_values
super().__init__(**kwargs)
self.key = key
self.add(Rectangle(
height=self.height,
width=self.height / self.height_to_width,
stroke_color=WHITE,
stroke_width=2,
fill_color=self.color,
fill_opacity=1,
))
if self.turned_over:
self.set_fill(GREY_D)
self.set_stroke(GREY_B)
contents = VectorizedPoint(self.get_center())
else:
value = self.get_value()
symbol = self.get_symbol()
design = self.get_design(value, symbol)
corner_numbers = self.get_corner_numbers(value, symbol)
contents = VGroup(design, corner_numbers)
self.design = design
self.corner_numbers = corner_numbers
self.add(contents)
def get_value(self):
value = self.value
if value is None:
if self.key is not None:
value = self.key[:-1]
else:
value = random.choice(self.possible_values)
value = str(value).upper()
if value == "1":
value = "A"
if value not in self.possible_values:
raise Exception("Invalid card value")
face_card_to_value = {
"J": 11,
"Q": 12,
"K": 13,
"A": 14,
}
try:
self.numerical_value = int(value)
except Exception:
self.numerical_value = face_card_to_value[value]
return value
def get_symbol(self):
suit = self.suit
if suit is None:
if self.key is not None:
suit = dict([
(s[0].upper(), s)
for s in self.possible_suits
])[self.key[-1].upper()]
else:
suit = random.choice(self.possible_suits)
if suit not in self.possible_suits:
raise Exception("Invalud suit value")
self.suit = suit
symbol_height = float(self.height) / self.card_height_to_symbol_height
symbol = SuitSymbol(suit, height=symbol_height)
return symbol
def get_design(self, value, symbol):
if value == "A":
return self.get_ace_design(symbol)
if value in list(map(str, list(range(2, 11)))):
return self.get_number_design(value, symbol)
else:
return self.get_face_card_design(value, symbol)
def get_ace_design(self, symbol):
design = symbol.copy().scale(1.5)
design.move_to(self)
return design
def get_number_design(self, value, symbol):
num = int(value)
n_rows = {
2: 2,
3: 3,
4: 2,
5: 2,
6: 3,
7: 3,
8: 3,
9: 4,
10: 4,
}[num]
n_cols = 1 if num in [2, 3] else 2
insertion_indices = {
5: [0],
7: [0],
8: [0, 1],
9: [1],
10: [0, 2],
}.get(num, [])
top = self.get_top() + symbol.get_height() * DOWN
bottom = self.get_bottom() + symbol.get_height() * UP
column_points = [
interpolate(top, bottom, alpha)
for alpha in np.linspace(0, 1, n_rows)
]
design = VGroup(*[
symbol.copy().move_to(point)
for point in column_points
])
if n_cols == 2:
space = 0.2 * self.get_width()
column_copy = design.copy().shift(space * RIGHT)
design.shift(space * LEFT)
design.add(*column_copy)
design.add(*[
symbol.copy().move_to(
center_of_mass(column_points[i:i + 2])
)
for i in insertion_indices
])
for symbol in design:
if symbol.get_center()[1] < self.get_center()[1]:
symbol.rotate(np.pi)
return design
def get_face_card_design(self, value, symbol):
from videos.characters.pi_creature import PiCreature
sub_rect = Rectangle(
stroke_color=BLACK,
fill_opacity=0,
height=0.9 * self.get_height(),
width=0.6 * self.get_width(),
)
sub_rect.move_to(self)
# pi_color = average_color(symbol.get_color(), GREY)
pi_color = symbol.get_color()
if Color(pi_color) == Color(BLACK):
pi_color = GREY_D
pi_mode = {
"J": "plain",
"Q": "thinking",
"K": "hooray"
}[value]
pi_creature = PiCreature(
mode=pi_mode,
color=pi_color,
)
pi_creature.set_width(0.8 * sub_rect.get_width())
if value in ["Q", "K"]:
prefix = "king" if value == "K" else "queen"
crown = SVGMobject(file_name=prefix + "_crown")
crown.set_stroke(width=0)
crown.set_fill(YELLOW, 1)
crown.stretch_to_fit_width(0.5 * sub_rect.get_width())
crown.stretch_to_fit_height(0.17 * sub_rect.get_height())
crown.move_to(pi_creature.eyes.get_center(), DOWN)
pi_creature.add_to_back(crown)
to_top_buff = 0
else:
to_top_buff = SMALL_BUFF * sub_rect.get_height()
pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff)
# pi_creature.shift(0.05*sub_rect.get_width()*RIGHT)
pi_copy = pi_creature.copy()
pi_copy.rotate(np.pi, about_point=sub_rect.get_center())
return VGroup(sub_rect, pi_creature, pi_copy)
def get_corner_numbers(self, value, symbol):
value_mob = OldTexText(value)
width = self.get_width() / self.card_width_to_corner_num_width
height = self.get_height() / self.card_height_to_corner_num_height
value_mob.set_width(width)
value_mob.stretch_to_fit_height(height)
value_mob.next_to(
self.get_corner(UP + LEFT), DOWN + RIGHT,
buff=MED_LARGE_BUFF * width
)
value_mob.set_color(symbol.get_color())
corner_symbol = symbol.copy()
corner_symbol.set_width(width)
corner_symbol.next_to(
value_mob, DOWN,
buff=MED_SMALL_BUFF * width
)
corner_group = VGroup(value_mob, corner_symbol)
opposite_corner_group = corner_group.copy()
opposite_corner_group.rotate(
np.pi, about_point=self.get_center()
)
return VGroup(corner_group, opposite_corner_group)
class SuitSymbol(SVGMobject):
def __init__(self, suit_name, **kwargs):
suits = {"hearts", "diamonds", "spades", "clubs"}
if suit_name not in suits:
raise Exception("Invalid suit name")
super().__init__(file_name=suit_name, **kwargs)
# Logos
class AoPSLogo(SVGMobject):
file_name = "aops_logo"
height = 1.5
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.set_stroke(WHITE, width=0)
colors = [BLUE_E, "#008445", GREEN_B]
index_lists = [
(10, 11, 12, 13, 14, 21, 22, 23, 24, 27, 28, 29, 30),
(0, 1, 2, 3, 4, 15, 16, 17, 26),
(5, 6, 7, 8, 9, 18, 19, 20, 25)
]
for color, index_list in zip(colors, index_lists):
for i in index_list:
self.submobjects[i].set_fill(color, opacity=1)
self.set_height(self.height)
self.center()
class BitcoinLogo(SVGMobject):
file_name = "Bitcoin_logo"
height = 1
|
|
from manimlib.animation.creation import Write
from manimlib.animation.fading import FadeIn
from manimlib.constants import *
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.scene.scene import Scene
from manimlib.utils.rate_functions import linear
class OpeningQuote(Scene):
quote = []
quote_arg_separator = " "
highlighted_quote_terms = {}
author = ""
fade_in_kwargs = {
"lag_ratio": 0.5,
"rate_func": linear,
"run_time": 5,
}
text_size = R"\Large"
use_quotation_marks = True
top_buff = 1.0
author_buff = 1.0
def construct(self):
self.quote = self.get_quote()
self.author = self.get_author(self.quote)
self.play(FadeIn(self.quote, **self.fade_in_kwargs))
self.wait(2)
self.play(Write(self.author, run_time=3))
self.wait()
def get_quote(self, max_width=FRAME_WIDTH - 1):
text_mobject_kwargs = {
"alignment": "",
"arg_separator": self.quote_arg_separator,
}
if isinstance(self.quote, str):
if self.use_quotation_marks:
quote = OldTexText("``%s''" %
self.quote.strip(), **text_mobject_kwargs)
else:
quote = OldTexText("%s" %
self.quote.strip(), **text_mobject_kwargs)
else:
if self.use_quotation_marks:
words = [self.text_size + " ``"] + list(self.quote) + ["''"]
else:
words = [self.text_size] + list(self.quote)
quote = OldTexText(*words, **text_mobject_kwargs)
# TODO, make less hacky
if self.quote_arg_separator == " ":
quote[0].shift(0.2 * RIGHT)
quote[-1].shift(0.2 * LEFT)
for term, color in self.highlighted_quote_terms:
quote.set_color_by_tex(term, color)
quote.to_edge(UP, buff=self.top_buff)
if quote.get_width() > max_width:
quote.set_width(max_width)
return quote
def get_author(self, quote):
author = OldTexText(self.text_size + " --" + self.author)
author.next_to(quote, DOWN, buff=self.author_buff)
author.set_color(YELLOW)
return author
|
|
import random
import os
import json
from tqdm import tqdm as ProgressDisplay
from manimlib.animation.animation import Animation
from manimlib.animation.composition import Succession
from manimlib.animation.transform import ApplyMethod
from manimlib.constants import *
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.geometry import DashedLine
from manimlib.mobject.geometry import Line
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.geometry import Square
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.svg.text_mobject import Text
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.scene.scene import Scene
from manimlib.utils.directories import get_directories
from manimlib.utils.rate_functions import linear
from custom.characters.pi_creature import Mortimer
from custom.characters.pi_creature import Randolph
from custom.characters.pi_creature_animations import Blink
class PatreonEndScreen(Scene):
title_text = "Clicky Stuffs"
show_pis = True
max_patron_group_size = 20
patron_scale_val = 0.8
n_patron_columns = 4
max_patron_width = 5
randomize_order = False
capitalize = True
name_y_spacing = 0.6
thanks_words = """
Instead of sponsor messages, these lessons are supported
directly by viewers, such as those below | 3b1b.co/support
"""
scroll_time = 20
def construct(self):
# Add title
title = self.title = Text(self.title_text)
title.scale(1.5)
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(title)
pi_creatures = VGroup(Randolph(), Mortimer())
for pi, vect in zip(pi_creatures, [LEFT, RIGHT]):
pi.set_height(title.get_height())
pi.change_mode("thinking")
pi.look(DOWN)
pi.next_to(title, vect, buff=MED_LARGE_BUFF)
self.add(pi_creatures)
if not self.show_pis:
pi_creatures.set_opacity(0)
# Set the top of the screen
logo_box = Square(side_length=2.5)
logo_box.to_corner(DOWN + LEFT, buff=MED_LARGE_BUFF)
black_rect = Rectangle(
fill_color=BLACK,
fill_opacity=1,
stroke_width=3,
stroke_color=BLACK,
width=FRAME_WIDTH,
height=FRAME_HEIGHT,
)
black_rect.to_edge(UP, buff=0)
line = DashedLine(FRAME_X_RADIUS * LEFT, FRAME_X_RADIUS * RIGHT)
line.move_to(ORIGIN)
# Add thanks
thanks = Text(self.thanks_words)
thanks.scale(0.8)
thanks.next_to(line, DOWN, buff=MED_SMALL_BUFF)
thanks.set_color(YELLOW)
underline = Line(LEFT, RIGHT)
underline.match_width(thanks)
underline.scale(1.1)
underline.next_to(thanks, DOWN, SMALL_BUFF)
thanks.add(underline)
black_rect.match_y(underline, DOWN)
# Build name list
names = self.get_names()
name_labels = VGroup(*map(
Text, ProgressDisplay(names, leave=False, desc="Writing names")
))
name_labels.scale(self.patron_scale_val)
for label in name_labels:
label.set_max_width(self.max_patron_width)
columns = VGroup(*[
VGroup(*name_labels[i::self.n_patron_columns])
for i in range(self.n_patron_columns)
])
column_x_spacing = 0.5 + max([c.get_width() for c in columns])
for i, column in enumerate(columns):
for n, name in enumerate(column):
name.shift(n * self.name_y_spacing * DOWN)
name.align_to(ORIGIN, LEFT)
column.move_to(i * column_x_spacing * RIGHT, UL)
columns.center()
max_width = FRAME_WIDTH - 1
if columns.get_width() > max_width:
columns.set_width(max_width)
underline.match_width(columns)
columns.next_to(underline, DOWN, buff=3)
# Set movement
columns.generate_target()
distance = columns.get_height() + 2
wait_time = self.scroll_time
frame = self.camera.frame
frame_shift = ApplyMethod(
frame.shift, distance * DOWN,
run_time=wait_time,
rate_func=linear,
)
blink_anims = []
blank_mob = Mobject()
for x in range(wait_time):
if random.random() < 0.25:
blink_anims.append(Blink(random.choice(pi_creatures)))
else:
blink_anims.append(Animation(blank_mob))
blinks = Succession(*blink_anims)
static_group = VGroup(black_rect, line, thanks, pi_creatures, title)
static_group.fix_in_frame()
self.add(columns, static_group)
self.play(frame_shift, blinks)
def get_names(self):
patron_file = "patrons.txt"
hardcoded_patron_file = "hardcoded_patrons.txt"
names = []
for file in patron_file, hardcoded_patron_file:
full_path = os.path.join(get_directories()["data"], file)
with open(full_path, "r") as fp:
names.extend([
self.modify_patron_name(name.strip())
for name in fp.readlines()
])
# Remove duplicates
names = list(set(names))
# Make sure these aren't missed
if self.randomize_order:
random.shuffle(names)
else:
names.sort()
return names
def modify_patron_name(self, name):
path = os.path.join(
get_directories()['data'],
"patron_name_replacements.json"
)
with open(path) as fp:
modification_map = json.load(fp)
for n1, n2 in modification_map.items():
# name = name.replace("ā", "\\={a}")
if name.lower() == n1.lower():
name = n2
if self.capitalize:
name = " ".join(map(
lambda s: s.capitalize(),
name.split(" ")
))
return name
|
|
from __future__ import annotations
from manimlib.animation.composition import AnimationGroup
from manimlib.animation.fading import FadeOut
from manimlib.animation.creation import DrawBorderThenFill
from manimlib.animation.creation import Write
from manimlib.animation.transform import ApplyMethod
from manimlib.animation.transform import MoveToTarget
from manimlib.constants import *
from manimlib.mobject.mobject import Group
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.svg.drawings import SpeechBubble
from manimlib.utils.rate_functions import squish_rate_func
from manimlib.utils.rate_functions import there_and_back
from custom.characters.pi_creature import PiCreature
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Callable
from manimlib.typing import Vect3
class Blink(ApplyMethod):
def __init__(
self,
pi_creature: PiCreature,
rate_func: Callable = squish_rate_func(there_and_back),
**kwargs
):
super().__init__(pi_creature.blink, rate_func=rate_func, **kwargs)
class PiCreatureBubbleIntroduction(AnimationGroup):
def __init__(
self,
pi_creature: PiCreature,
content: str,
target_mode: str = "speaking",
look_at: Mobject | Vect3 | None = None,
bubble_type: type = SpeechBubble,
max_bubble_height: float | None = None,
max_bubble_width: float | None = None,
bubble_direction: Vect3 | None = None,
bubble_config=dict(),
bubble_creation_class: type = DrawBorderThenFill,
bubble_creation_kwargs: dict = dict(),
content_introduction_class: type = Write,
content_introduction_kwargs: dict = dict(),
**kwargs,
):
bubble_config = dict(bubble_config)
bubble_config["max_height"] = max_bubble_height
bubble_config["max_width"] = max_bubble_width
if bubble_direction is not None:
bubble_config["direction"] = bubble_direction
bubble = pi_creature.get_bubble(
content, bubble_type=bubble_type,
**bubble_config
)
Group(bubble, bubble.content).shift_onto_screen()
super().__init__(
pi_creature.change(target_mode, look_at),
bubble_creation_class(bubble, **bubble_creation_kwargs),
content_introduction_class(bubble.content, **content_introduction_kwargs),
**kwargs
)
class PiCreatureSays(PiCreatureBubbleIntroduction):
def __init__(
self,
pi_creature: PiCreature,
content: str,
target_mode: str = "speaking",
bubble_type: type = SpeechBubble,
**kwargs,
):
super().__init__(
pi_creature, content,
target_mode=target_mode,
bubble_type=bubble_type,
**kwargs
)
class RemovePiCreatureBubble(AnimationGroup):
def __init__(
self,
pi_creature: PiCreature,
target_mode: str = "plain",
look_at: Mobject | Vect3 | None = None,
remover: bool = True,
**kwargs
):
assert hasattr(pi_creature, "bubble")
self.pi_creature = pi_creature
pi_creature.generate_target()
pi_creature.target.change_mode(target_mode)
if look_at is not None:
pi_creature.target.look_at(look_at)
super().__init__(
MoveToTarget(pi_creature),
FadeOut(pi_creature.bubble),
FadeOut(pi_creature.bubble.content),
)
def clean_up_from_scene(self, scene=None):
AnimationGroup.clean_up_from_scene(self, scene)
self.pi_creature.bubble = None
if scene is not None:
scene.add(self.pi_creature)
|
|
from __future__ import annotations
import os
import logging
import numpy as np
from manimlib.animation.animation import Animation
from manimlib.animation.composition import AnimationGroup
from manimlib.animation.fading import FadeTransform
from manimlib.animation.transform import ReplacementTransform
from manimlib.constants import *
from manimlib.mobject.mobject import _AnimationBuilder
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.geometry import Circle
from manimlib.mobject.svg.drawings import ThoughtBubble
from manimlib.mobject.svg.drawings import SpeechBubble
from manimlib.mobject.svg.svg_mobject import SVGMobject
from manimlib.mobject.svg.text_mobject import Text
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.directories import get_directories
from manimlib.utils.space_ops import get_norm
from manimlib.utils.space_ops import normalize
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from manimlib.typing import ManimColor, Vect3
PI_CREATURE_SCALE_FACTOR: float = 0.5
LEFT_EYE_INDEX: int = 0
RIGHT_EYE_INDEX: int = 1
LEFT_PUPIL_INDEX: int = 2
RIGHT_PUPIL_INDEX: int = 3
BODY_INDEX: int = 4
MOUTH_INDEX: int = 5
class PiCreature(SVGMobject):
# Range of proportions along body where arms are
right_arm_range: tuple[float, float] = (0.55, 0.7)
left_arm_range: tuple[float, float] = (0.34, 0.462)
pupil_to_eye_width_ratio: float = 0.4
pupil_dot_to_pupil_width_ratio: float = 0.3
def __init__(
self,
mode: str = "plain",
color: ManimColor = BLUE_E,
stroke_width: float = 0.0,
stroke_color: ManimColor = BLACK,
fill_opacity: float = 1.0,
height: float = 3,
flip_at_start: bool = False,
start_corner: Vect3 | None = None,
**kwargs
):
self.mode = mode
self.bubble = None
self.body = VMobject() # Just to keep self.get_color happy
super().__init__(
file_name=self.get_svg_file_path(mode),
color=None,
stroke_width=stroke_width,
stroke_color=stroke_color,
fill_opacity=fill_opacity,
height=height,
**kwargs
)
self.init_structure()
self.set_color(color)
if flip_at_start:
self.flip()
if start_corner is not None:
self.to_corner(start_corner)
self.refresh_triangulation()
def get_svg_file_path(self, mode):
folder = get_directories()["pi_creature_images"]
path = os.path.join(folder, f"{mode}.svg")
if os.path.exists(path):
return path
else:
logging.log(
logging.WARNING,
f"No design with mode {mode}",
)
folder = get_directories()["pi_creature_images"]
return os.path.join(folder, "plain.svg")
def init_structure(self):
# Figma exports with superfluous parts, so this
# hardcodes how to extract what we want.
parts = self.submobjects
self.eyes: VGroup = self.draw_eyes(
original_irises=VGroup(parts[2], parts[6]),
original_pupils=VGroup(parts[8], parts[9])
)
self.body: VMobject = parts[10]
self.mouth: VMobject = parts[11]
self.mouth.insert_n_curves(10)
self.set_submobjects([self.eyes, self.body, self.mouth])
def draw_eyes(self, original_irises, original_pupils):
# Instead of what is drawn, make new circles.
# This is mostly because the paths associated
# with the eyes in all the drawings got slightly
# messed up.
eyes = VGroup()
for iris, ref_pupil in zip(original_irises, original_pupils):
pupil_r = iris.get_width() / 2
pupil_r *= self.pupil_to_eye_width_ratio
dot_r = pupil_r
dot_r *= self.pupil_dot_to_pupil_width_ratio
black = Circle(radius=pupil_r, color=BLACK)
dot = Circle(radius=dot_r, color=WHITE)
dot.shift(black.pfp(3 / 8) - dot.pfp(3 / 8))
pupil = VGroup(black, dot)
pupil.set_style(fill_opacity=1, stroke_width=0)
pupil.move_to(ref_pupil)
eye = VGroup(iris, pupil)
eye.pupil = pupil
eye.iris = iris
eyes.add(eye)
return eyes
def align_data_and_family(self, mobject):
# This ensures that after a transform into a different mode,
# the pi creatures mode will be updated appropriately
SVGMobject.align_data_and_family(self, mobject)
if isinstance(mobject, PiCreature):
self.mode = mobject.get_mode()
def set_color(self, color, recurse=True):
self.body.set_fill(color, recurse=recurse)
return self
def get_color(self):
return self.body.get_color()
def change_mode(self, mode):
new_self = self.__class__(mode=mode)
new_self.match_style(self)
new_self.match_height(self)
if self.is_flipped() != new_self.is_flipped():
new_self.flip()
new_self.shift(self.eyes.get_center() - new_self.eyes.get_center())
if hasattr(self, "purposeful_looking_direction"):
new_self.look(self.purposeful_looking_direction)
self.become(new_self)
self.mode = mode
return self
def get_mode(self):
return self.mode
def look(self, direction):
direction = normalize(direction)
self.purposeful_looking_direction = direction
for eye in self.eyes:
iris, pupil = eye
iris_center = iris.get_center()
right = iris.get_right() - iris_center
up = iris.get_top() - iris_center
vect = direction[0] * right + direction[1] * up
v_norm = get_norm(vect)
pupil_radius = 0.5 * pupil.get_width()
vect *= (v_norm - 0.75 * pupil_radius) / v_norm
pupil.move_to(iris_center + vect)
self.eyes[1].pupil.align_to(self.eyes[0].pupil, DOWN)
return self
def look_at(self, point_or_mobject):
if isinstance(point_or_mobject, Mobject):
point = point_or_mobject.get_center()
else:
point = point_or_mobject
self.look(point - self.eyes.get_center())
return self
def get_looking_direction(self):
vect = self.eyes[0].pupil.get_center() - self.eyes[0].get_center()
return normalize(vect)
def get_look_at_spot(self):
return self.eyes.get_center() + self.get_looking_direction()
def is_flipped(self):
return self.eyes.submobjects[0].get_center()[0] > \
self.eyes.submobjects[1].get_center()[0]
def blink(self):
eyes = self.eyes
eye_bottom_y = eyes.get_y(DOWN)
for eye_part in eyes.family_members_with_points():
new_points = eye_part.get_points()
new_points[:, 1] = eye_bottom_y
eye_part.set_points(new_points)
return self
def get_bubble(self, content, bubble_type=ThoughtBubble, **bubble_config):
bubble = bubble_type(**bubble_config)
if len(content) > 0:
if isinstance(content[0], str):
content_mob = Text(content)
else:
content_mob = content
bubble.add_content(content_mob)
bubble.resize_to_content()
bubble.pin_to(self, auto_flip=("direction" not in bubble_config))
self.bubble = bubble
return bubble
def make_eye_contact(self, pi_creature):
self.look_at(pi_creature.eyes)
pi_creature.look_at(self.eyes)
return self
def shrug(self):
self.change_mode("shruggie")
points = self.mouth.get_points()
top_mouth_point, bottom_mouth_point = [
points[np.argmax(points[:, 1])],
points[np.argmin(points[:, 1])]
]
self.look(top_mouth_point - bottom_mouth_point)
return self
def get_arm_copies(self):
body = self.body
return VGroup(*[
body.copy().pointwise_become_partial(body, *alpha_range)
for alpha_range in (self.right_arm_range, self.left_arm_range)
])
# Overrides
def become(self, mobject):
super().become(mobject)
if isinstance(mobject, PiCreature):
self.bubble = mobject.bubble
return self
# Animations
def change(self, new_mode, look_at=None) -> _AnimationBuilder:
animation = self.animate.change_mode(new_mode)
if look_at is not None:
animation = animation.look_at(look_at)
return animation
def says(self, content, mode="speaking", look_at=None, **kwargs) -> Animation:
from custom.characters.pi_creature_animations import PiCreatureBubbleIntroduction
return PiCreatureBubbleIntroduction(
self, content,
target_mode=mode,
look_at=look_at,
bubble_type=SpeechBubble,
**kwargs,
)
def thinks(self, content, mode="thinking", look_at=None, **kwargs) -> Animation:
from custom.characters.pi_creature_animations import PiCreatureBubbleIntroduction
return PiCreatureBubbleIntroduction(
self, content,
target_mode=mode,
look_at=look_at,
bubble_type=ThoughtBubble,
**kwargs,
)
def replace_bubble(self, content, mode="pondering", look_at=None, **kwargs) -> Animation | _AnimationBuilder:
if self.bubble is None:
return self.change(mode, look_at)
old_bubble = self.bubble
new_bubble = self.get_bubble(content, bubble_type=old_bubble.__class__, **kwargs)
self.bubble = new_bubble
return AnimationGroup(
ReplacementTransform(old_bubble, new_bubble),
FadeTransform(old_bubble.content, new_bubble.content),
self.change(mode, look_at)
)
def debubble(self, mode="plain", look_at=None, **kwargs):
if self.bubble is None:
logging.log(
logging.WARNING,
f"Calling debubble on PiCreature with no bubble",
)
return self.change(mode, look_at)
from custom.characters.pi_creature_animations import RemovePiCreatureBubble
result = RemovePiCreatureBubble(
self, target_mode=mode, look_at=look_at, **kwargs
)
self.bubble = None
return result
class Randolph(PiCreature):
pass # Nothing more than an alternative name
class Mortimer(PiCreature):
def __init__(
self,
mode: str = "plain",
color: ManimColor=GREY_BROWN,
flip_at_start: bool = True,
**kwargs,
):
super().__init__(mode, color, flip_at_start=flip_at_start, **kwargs)
class Mathematician(PiCreature):
def __init__(self, mode: str = "plain", color: ManimColor = GREY, **kwargs):
super().__init__(mode, color, **kwargs)
class BabyPiCreature(PiCreature):
def __init__(
self,
mode: str = "plain",
height: float = 1.5,
eye_scale_factor: float = 1.2,
pupil_scale_factor: float = 1.3,
**kwargs
):
super().__init__(mode, height=height, **kwargs)
eyes = self.eyes
eyes_bottom = eyes.get_bottom()
eyes.scale(eye_scale_factor)
eyes.move_to(eyes_bottom, aligned_edge=DOWN)
looking_direction = self.get_looking_direction()
for eye in eyes:
eye.pupil.scale(pupil_scale_factor)
self.look(looking_direction)
class TauCreature(PiCreature):
# TODO, this currently does nothing
file_name_prefix: str = "TauCreatures"
class ThreeLeggedPiCreature(PiCreature):
# TODO, this currently does nothing
file_name_prefix: str = "ThreeLeggedPiCreatures"
# TODO, it'd be better to rewrite this so that
# the pi creature eyes from above are an instance
# of this, rather than the logic going the other way
# around
class Eyes(VGroup):
def __init__(
self,
body: VMobject,
height: float = 0.3,
mode: str = "plain",
**kwargs
):
super().__init__(**kwargs)
self.create_eyes(mode, height, body.get_top())
def create_eyes(
self,
mode: str, height:
float, bottom: Vect3,
look_at: Vect3 | Mobject | None = None
):
self.mode = mode
pi = PiCreature(mode=mode)
pi.eyes.set_height(height)
pi.eyes.move_to(bottom, DOWN)
if look_at is not None:
pi.look_at(look_at)
self.set_submobjects(list(pi.eyes))
def change_mode(self, mode, look_at=None):
self.create_eyes(mode, self.get_height(), self.get_bottom(), look_at)
return self
def look_at(self, target):
self.create_eyes(self.mode, self.get_height(), self.get_bottom(), target)
def blink(self, **kwargs): # TODO, change Blink
bottom_y = self.get_bottom()[1]
for submob in self:
submob.apply_function(
lambda p: np.array([p[0], bottom_y, p[2]])
)
return self
|
|
from __future__ import annotations
from collections.abc import Iterable
import random
from manimlib.animation.transform import ReplacementTransform
from manimlib.animation.transform import Transform
from manimlib.animation.transform import ApplyMethod
from manimlib.animation.composition import LaggedStart
from manimlib.animation.fading import FadeIn
from manimlib.animation.fading import FadeTransform
from manimlib.constants import *
from manimlib.mobject.mobject import Group
from manimlib.mobject.frame import ScreenRectangle
from manimlib.mobject.frame import FullScreenFadeRectangle
from manimlib.mobject.svg.drawings import SpeechBubble
from manimlib.mobject.svg.drawings import ThoughtBubble
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.scene.interactive_scene import InteractiveScene
from manimlib.scene.scene import Scene
from manimlib.utils.rate_functions import squish_rate_func
from manimlib.utils.rate_functions import there_and_back
from manimlib.utils.space_ops import get_norm
from custom.characters.pi_creature import Mortimer
from custom.characters.pi_creature import PiCreature
from custom.characters.pi_creature import Randolph
from custom.characters.pi_creature_animations import Blink
from custom.characters.pi_creature_animations import PiCreatureBubbleIntroduction
from custom.characters.pi_creature_animations import RemovePiCreatureBubble
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from manimlib.typing import ManimColor, Vect3
class PiCreatureScene(InteractiveScene):
total_wait_time: float = 0
seconds_to_blink: float = 3
pi_creatures_start_on_screen: bool = True
default_pi_creature_kwargs: dict = dict(
color=BLUE,
flip_at_start=False,
)
default_pi_creature_start_corner: Vect3 = DL
def setup(self):
super().setup()
self.pi_creatures = VGroup(*self.create_pi_creatures())
self.pi_creature = self.get_primary_pi_creature()
if self.pi_creatures_start_on_screen:
self.add(*self.pi_creatures)
def create_pi_creatures(self) -> VGroup | Iterable[PiCreature]:
"""
Likely updated for subclasses
"""
return [self.create_pi_creature()]
def create_pi_creature(self) -> PiCreature:
pi_creature = PiCreature(**self.default_pi_creature_kwargs)
pi_creature.to_corner(self.default_pi_creature_start_corner)
return pi_creature
def get_pi_creatures(self) -> VGroup:
return self.pi_creatures
def get_primary_pi_creature(self) -> PiCreature:
return self.pi_creatures[0]
def any_pi_creatures_on_screen(self):
return len(self.get_on_screen_pi_creatures()) > 0
def get_on_screen_pi_creatures(self):
mobjects = self.get_mobject_family_members()
return VGroup(*(
pi for pi in self.get_pi_creatures()
if pi in mobjects
))
def pi_changes(self, *modes, look_at=None, lag_ratio=0.5, run_time=1):
return LaggedStart(
*(
pi.change(mode, look_at)
for pi, mode in zip(self.pi_creatures, modes)
if mode is not None
),
lag_ratio=lag_ratio,
run_time=1,
)
def introduce_bubble(
self,
pi_creature,
content,
bubble_type=SpeechBubble,
target_mode=None,
look_at=None,
bubble_config=dict(),
bubble_removal_kwargs=dict(),
added_anims=[],
**kwargs
):
if target_mode is None:
target_mode = "thinking" if bubble_type is ThoughtBubble else "speaking"
anims = []
on_screen_mobjects = self.get_mobject_family_members()
pi_creatures_with_bubbles = [
pi for pi in self.get_pi_creatures()
if pi.bubble in on_screen_mobjects
]
if pi_creature in pi_creatures_with_bubbles:
pi_creatures_with_bubbles.remove(pi_creature)
old_bubble = pi_creature.bubble
bubble = pi_creature.get_bubble(
content,
bubble_type=bubble_type,
**bubble_config
)
anims += [
ReplacementTransform(old_bubble, bubble),
FadeTransform(old_bubble.content, bubble.content),
pi_creature.change(target_mode, look_at)
]
else:
anims.append(PiCreatureBubbleIntroduction(
pi_creature,
content,
target_mode=target_mode,
bubble_type=bubble_type,
bubble_config=bubble_config,
**kwargs
))
anims += [
RemovePiCreatureBubble(pi, **bubble_removal_kwargs)
for pi in pi_creatures_with_bubbles
]
anims += added_anims
self.play(*anims, **kwargs)
def pi_creature_says(self, pi_creature, content, **kwargs):
self.introduce_bubble(pi_creature, content, bubble_type=SpeechBubble, **kwargs)
def pi_creature_thinks(self, pi_creature, content, **kwargs):
self.introduce_bubble(pi_creature, content, bubble_type=ThoughtBubble, **kwargs)
def say(self, content, **kwargs):
self.pi_creature_says(self.get_primary_pi_creature(), content, **kwargs)
def think(self, content, **kwargs):
self.pi_creature_thinks(self.get_primary_pi_creature(), content, **kwargs)
def anims_from_play_args(self, *args, **kwargs):
"""
Add animations so that all pi creatures look at the
first mobject being animated with each .play call
"""
animations = super().anims_from_play_args(*args, **kwargs)
anim_mobjects = Group(*[a.mobject for a in animations])
all_movers = anim_mobjects.get_family()
if not self.any_pi_creatures_on_screen():
return animations
pi_creatures = self.get_on_screen_pi_creatures()
non_pi_creature_anims = [
anim
for anim in animations
if len(set(anim.mobject.get_family()).intersection(pi_creatures)) == 0
]
if len(non_pi_creature_anims) == 0:
return animations
# Get pi creatures to look at whatever
# is being animated
first_anim = non_pi_creature_anims[0]
if hasattr(first_anim, "target_mobject") and first_anim.target_mobject is not None:
main_mobject = first_anim.target_mobject
else:
main_mobject = first_anim.mobject
for pi_creature in pi_creatures:
if pi_creature not in all_movers:
animations.append(ApplyMethod(pi_creature.look_at, main_mobject))
return animations
def blink(self):
self.play(Blink(random.choice(self.get_on_screen_pi_creatures())))
def joint_blink(self, pi_creatures=None, shuffle=True, **kwargs):
if pi_creatures is None:
pi_creatures = self.get_on_screen_pi_creatures()
creatures_list = list(pi_creatures)
if shuffle:
random.shuffle(creatures_list)
def get_rate_func(pi):
index = creatures_list.index(pi)
proportion = float(index) / len(creatures_list)
start_time = 0.8 * proportion
return squish_rate_func(
there_and_back,
start_time, start_time + 0.2
)
self.play(*[
Blink(pi, rate_func=get_rate_func(pi), **kwargs)
for pi in creatures_list
])
return self
def wait(self, time=1, blink=True, **kwargs):
if "stop_condition" in kwargs:
self.non_blink_wait(time, **kwargs)
return
while time >= 1:
time_to_blink = self.total_wait_time % self.seconds_to_blink == 0
if blink and self.any_pi_creatures_on_screen() and time_to_blink:
self.blink()
else:
self.non_blink_wait(**kwargs)
time -= 1
self.total_wait_time += 1
if time > 0:
self.non_blink_wait(time, **kwargs)
return self
def non_blink_wait(self, time=1, **kwargs):
Scene.wait(self, time, **kwargs)
return self
def change_mode(self, mode):
self.play(self.get_primary_pi_creature().change_mode, mode)
def look_at(self, thing_to_look_at, pi_creatures=None, added_anims=None, **kwargs):
if pi_creatures is None:
pi_creatures = self.get_pi_creatures()
anims = [
pi.animate.look_at(thing_to_look_at)
for pi in pi_creatures
]
if added_anims is not None:
anims.extend(added_anims)
self.play(*anims, **kwargs)
class MortyPiCreatureScene(PiCreatureScene):
default_pi_creature_kwargs: dict = dict(
color=GREY_BROWN,
flip_at_start=True,
)
default_pi_creature_start_corner: Vect3 = DR
class TeacherStudentsScene(PiCreatureScene):
student_colors: list[ManimColor] = [BLUE_D, BLUE_E, BLUE_C]
teacher_color: ManimColor = GREY_BROWN
background_color: ManimColor = GREY_E
student_scale_factor: float = 0.8
seconds_to_blink: float = 2
screen_height: float = 4
def setup(self):
super().setup()
self.add_background(self.background_color)
self.screen = ScreenRectangle(
height=self.screen_height,
fill_color=BLACK,
fill_opacity=1.0,
)
self.screen.to_corner(UP + LEFT)
self.hold_up_spot = self.teacher.get_corner(UP + LEFT) + MED_LARGE_BUFF * UP
def add_background(self, color: ManimColor):
self.background = FullScreenFadeRectangle(
fill_color=color,
fill_opacity=1,
)
self.disable_interaction(self.background)
self.add(self.background)
self.bring_to_back(self.background)
def create_pi_creatures(self):
self.teacher = Mortimer(color=self.teacher_color)
self.teacher.to_corner(DOWN + RIGHT)
self.teacher.look(DOWN + LEFT)
self.students = VGroup(*[
Randolph(color=c)
for c in self.student_colors
])
self.students.arrange(RIGHT)
self.students.scale(self.student_scale_factor)
self.students.to_corner(DOWN + LEFT)
self.teacher.look_at(self.students[-1].eyes)
for student in self.students:
student.look_at(self.teacher.eyes)
return [*self.students, self.teacher]
def get_teacher(self):
return self.teacher
def get_students(self):
return self.students
def teacher_says(self, content, **kwargs):
return self.pi_creature_says(self.get_teacher(), content, **kwargs)
def student_says(
self, content,
target_mode=None,
bubble_direction=LEFT,
index=2,
**kwargs
):
if target_mode is None:
target_mode = random.choice([
"raise_right_hand",
"raise_left_hand",
])
return self.pi_creature_says(
self.get_students()[index], content,
target_mode=target_mode,
bubble_direction=bubble_direction,
**kwargs
)
def teacher_thinks(self, content, **kwargs):
return self.pi_creature_thinks(self.get_teacher(), content, **kwargs)
def student_thinks(self, content, target_mode=None, index=2, **kwargs):
return self.pi_creature_thinks(
self.get_students()[index], content,
target_mode=target_mode,
**kwargs
)
def play_all_student_changes(self, mode, **kwargs):
self.play_student_changes(*[mode] * len(self.students), **kwargs)
def play_student_changes(self, *modes, **kwargs):
added_anims = kwargs.pop("added_anims", [])
self.play(
self.change_students(*modes, **kwargs),
*added_anims
)
def change_students(self, *modes, look_at=None, lag_ratio=0.5, run_time=1):
return LaggedStart(
*(
student.change(mode, look_at)
for student, mode in zip(self.get_students(), modes)
if mode is not None
),
lag_ratio=lag_ratio,
run_time=1,
)
def zoom_in_on_thought_bubble(self, bubble=None, radius=FRAME_Y_RADIUS + FRAME_X_RADIUS):
if bubble is None:
for pi in self.get_pi_creatures():
if isinstance(pi.bubble, ThoughtBubble):
bubble = pi.bubble
break
if bubble is None:
raise Exception("No pi creatures have a thought bubble")
vect = -bubble.get_bubble_center()
def func(point):
centered = point + vect
return radius * centered / get_norm(centered)
self.play(*[
ApplyPointwiseFunction(func, mob)
for mob in self.get_mobjects()
])
def teacher_holds_up(self, mobject, target_mode="raise_right_hand", added_anims=None, **kwargs):
mobject.move_to(self.hold_up_spot, DOWN)
mobject.shift_onto_screen()
added_anims = added_anims or []
self.play(
FadeIn(mobject, shift=UP),
self.teacher.change(target_mode, mobject),
*added_anims
)
|
|
from manim_imports_ext import *
import csv
import time
from datetime import datetime
class SEDTest(MovingCameraScene):
def construct(self):
file_name1 = "/Users/grant/Desktop/SED_launch_data.csv"
file_name2 = "/Users/grant/Desktop/SED_scrub_data.csv"
times = []
heart_rates = []
with open(file_name1, newline='') as csvfile:
reader = csv.reader(csvfile, delimiter=' ', quotechar='|')
for row in reader:
try:
values = row[0].split(",")
timestamp = str(values[8])
heart_rate = int(values[10])
dt = datetime.fromisoformat(timestamp)
curr_time = time.mktime(dt.timetuple())
times.append(curr_time)
heart_rates.append(heart_rate)
except ValueError:
continue
times = np.array(times)
times -= times[0]
heart_rates = np.array(heart_rates)
average_over = 100
hr_averages = np.array([
np.mean(heart_rates[i:i + average_over])
for i in range(len(heart_rates) - average_over)
])
prop = 10
shown_times = times[::prop]
# shown_heart_rates = heart_rates[::prop]
shown_heart_rates = hr_averages[::prop]
min_time = np.min(times)
max_time = np.max(times)
min_HR = np.min(heart_rates)
max_HR = np.max(heart_rates)
axes = Axes(
x_min=-1,
x_max=12,
y_min=0,
y_max=130,
y_axis_config={
"unit_size": 1.0 / 25,
"tick_frequency": 10,
}
)
axes.to_corner(UL)
axes.set_stroke(width=2)
def c2p(t, h):
t_coord = t / 20 # 20 minute intervals
return axes.coords_to_point(t_coord, h)
# x_axis_labels = VGroup()
# for t in range(0, 190, 60):
# point = c2p(t, 0)
# label = Integer(t)
# label.next_to(point, DOWN, MED_SMALL_BUFF)
# x_axis_labels.add(label)
# axes.x_axis.add(x_axis_labels)
# x_label = OldTexText("Time (minutes)")
# x_label.next_to(axes.x_axis, UP, SMALL_BUFF)
# x_label.to_edge(RIGHT)
# axes.x_axis.add(x_label)
y_axis_labels = VGroup()
for y in range(50, 150, 50):
point = axes.coords_to_point(0, y)
label = Integer(y)
label.next_to(point, LEFT)
y_axis_labels.add(label)
axes.y_axis.add(y_axis_labels)
y_label = OldTexText("Heart rates")
y_label.next_to(axes.y_axis, RIGHT, aligned_edge=UP)
axes.y_axis.add(y_label)
def point_to_color(point):
hr = axes.y_axis.point_to_number(point)
ratio = (hr - 50) / (120 - 50)
if ratio < 0.5:
return interpolate_color(BLUE_D, GREEN, 2 * ratio)
else:
return interpolate_color(GREEN, RED, 2 * ratio - 1)
def get_v_line(t, label=None, **kwargs):
line = DashedLine(c2p(t, 0), c2p(t, 120), **kwargs)
line.set_stroke(width=2)
if label is not None:
label_mob = OldTexText(label)
label_mob.next_to(line, UP)
label_mob.set_color(WHITE)
line.label = label_mob
return line
points = []
for t, hr in zip(shown_times, shown_heart_rates):
points.append(c2p(t / 60, hr))
lines = VGroup()
for p1, p2, p3, p4 in zip(points, points[1:], points[2:], points[3:]):
line = Line(p1, p2)
line.set_points_smoothly([p1, p2, p3, p4])
line.set_color((
point_to_color(p1),
point_to_color(p2),
))
line.set_sheen_direction(line.get_vector())
lines.add(line)
lines.set_stroke(width=2)
def get_lines_after_value(lines, t):
result = VGroup()
for line in lines:
line_t = axes.x_axis.point_to_number(line.get_center())
line_t *= 20
if t - 7 < line_t < t + 7:
result.add(line)
# if t < line_t:
# alpha = 1 - smooth(abs(line_t - t) / 20)
# elif line_t > t - 5:
# alpha = 1 - (t - line_t) / 5
# line.set_stroke(
# width=interpolate(2, 10, alpha),
# opacity=interpolate(0.5, 1, alpha),
# )
return result
# base_line = Line(
# c2p(0, 55), c2p(180, 55),
# )
# base_line_label = OldTexText(
# "(Felipe's resting HR)"
# )
# base_line_label.next_to(base_line, DOWN)
# base_line_label.to_edge(RIGHT)
# 22:22, yt launch time
# 18:32, T-minus 4
# 28:22, separation
launch_time = 116
for mark in axes.x_axis.tick_marks:
mark.shift(c2p(0, 0) - c2p(4, 0))
if mark.get_center()[0] < c2p(0, 0)[0]:
mark.fade(1)
times_and_words = [
(launch_time - 60, "T-minus\\\\1 hour"),
(launch_time, "Launch!"),
(launch_time + 60, "1 hour \\\\ into flight"),
]
time_labels = VGroup()
for t, words in times_and_words:
point = c2p(t, 0)
tick = Line(DOWN, UP)
tick.set_height(0.5)
tick.move_to(point)
label = OldTexText(words)
label.next_to(tick, DOWN)
time_labels.add(VGroup(tick, label))
tm4_time = launch_time - 4
tm4_line = get_v_line(tm4_time, "T-minus 4 (aka Game on!)")
tm4_line.label.shift(2 * RIGHT)
# self.add(tm4_line)
sep1_time = launch_time + 5 + (35 / 60)
sep1_line = get_v_line(sep1_time, "First stage separation")
sep2_time = launch_time + 37 # Second stage separation
sep2_line = get_v_line(sep2_time, "Second stage separation")
sep3_time = launch_time + 43
sep3_line = get_v_line(sep3_time, "Third stage (probe) separation")
frame = self.camera.frame
from _2017.eoc.uncertainty import FalconHeavy
rocket = FalconHeavy()
rocket.logo.set_fill(WHITE, opacity=0).scale(0)
rocket.set_height(1)
rocket.move_to(c2p(launch_time, 0))
time_line_pairs = [
(tm4_time, tm4_line),
(sep1_time, sep1_line),
(sep2_time, sep2_line),
(sep3_time, sep3_line),
]
# Introduce
self.play(Write(axes), run_time=1)
self.play(
LaggedStartMap(FadeInFromLarge, lines, run_time=5, lag_ratio=0.1)
)
self.play(LaggedStartMap(FadeInFromDown, time_labels))
self.wait()
# Point indications
curr_line = get_v_line(launch_time)
last_label = VectorizedPoint()
self.play(
ShowCreation(curr_line),
rocket.to_edge, UP,
UpdateFromAlphaFunc(
rocket,
lambda r, a: r.set_fill(
opacity=min(2 - 2 * a, 1),
),
remover=True
),
run_time=2
)
for t, line in time_line_pairs:
post_t_lines = get_lines_after_value(lines, t).copy()
flicker = LaggedStartMap(
UpdateFromAlphaFunc, post_t_lines,
lambda mob: (
mob,
lambda l, a: l.set_stroke(
width=interpolate(2, 10, a),
opacity=interpolate(0.5, 1, a),
)
),
rate_func=there_and_back,
run_time=1.5
)
self.play(
flicker,
lines.set_stroke, {"opacity": 0.5},
# ApplyFunction(
# lambda m: emphasize_lines_near_value(m, t),
# lines,
# run_time=1,
# lag_ratio=0.5,
# ),
Transform(curr_line, line),
FadeInFromDown(line.label),
FadeOut(last_label, DOWN),
)
for x in range(3):
self.play(flicker)
last_label = line.label
# self.show_frame()
# T -4 spike
# Separation of arrays
# Deployment of arrays
# Indication of power positive
|
|
import numpy as np
from manimlib.animation.animation import Animation
from manimlib.mobject.mobject import Mobject
from manimlib.constants import *
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.scene.scene import Scene
from manimlib.utils.paths import path_along_arc
class RearrangeEquation(Scene):
def construct(
self,
start_terms,
end_terms,
index_map,
path_arc=np.pi,
start_transform=None,
end_transform=None,
leave_start_terms=False,
transform_kwargs={},
):
transform_kwargs["path_func"] = path_along_arc(path_arc)
start_mobs, end_mobs = self.get_mobs_from_terms(
start_terms, end_terms
)
if start_transform:
start_mobs = start_transform(Mobject(*start_mobs)).split()
if end_transform:
end_mobs = end_transform(Mobject(*end_mobs)).split()
unmatched_start_indices = set(range(len(start_mobs)))
unmatched_end_indices = set(range(len(end_mobs)))
unmatched_start_indices.difference_update(
[n % len(start_mobs) for n in index_map]
)
unmatched_end_indices.difference_update(
[n % len(end_mobs) for n in list(index_map.values())]
)
mobject_pairs = [
(start_mobs[a], end_mobs[b])
for a, b in index_map.items()
] + [
(Point(end_mobs[b].get_center()), end_mobs[b])
for b in unmatched_end_indices
]
if not leave_start_terms:
mobject_pairs += [
(start_mobs[a], Point(start_mobs[a].get_center()))
for a in unmatched_start_indices
]
self.add(*start_mobs)
if leave_start_terms:
self.add(Mobject(*start_mobs))
self.wait()
self.play(*[
Transform(*pair, **transform_kwargs)
for pair in mobject_pairs
])
self.wait()
def get_mobs_from_terms(self, start_terms, end_terms):
"""
Need to ensure that all image mobjects for a tex expression
stemming from the same string are point-for-point copies of one
and other. This makes transitions much smoother, and not look
like point-clouds.
"""
num_start_terms = len(start_terms)
all_mobs = np.array(
OldTex(start_terms).split() + OldTex(end_terms).split())
all_terms = np.array(start_terms + end_terms)
for term in set(all_terms):
matches = all_terms == term
if sum(matches) > 1:
base_mob = all_mobs[list(all_terms).index(term)]
all_mobs[matches] = [
base_mob.copy().replace(target_mob)
for target_mob in all_mobs[matches]
]
return all_mobs[:num_start_terms], all_mobs[num_start_terms:]
class FlipThroughSymbols(Animation):
def __init__(
self,
tex_list,
start_center=ORIGIN,
end_center=ORIGIN,
**kwargs
):
self.tex_list = tex_list
self.start_center = start_center
self.end_center = end_center
mobject = OldTex(self.curr_tex).shift(start_center)
Animation.__init__(self, mobject, **kwargs)
def interpolate_mobject(self, alpha):
new_tex = self.tex_list[np.ceil(alpha * len(self.tex_list)) - 1]
if new_tex != self.curr_tex:
self.curr_tex = new_tex
self.mobject = OldTex(new_tex).shift(self.start_center)
if not all(self.start_center == self.end_center):
self.mobject.center().shift(
(1 - alpha) * self.start_center + alpha * self.end_center
)
|
|
import numpy as np
from manimlib.animation.creation import ShowCreation
from manimlib.animation.fading import FadeOut
from manimlib.animation.transform import ApplyMethod
from manimlib.animation.transform import Transform
from manimlib.constants import *
from manimlib.mobject.geometry import Circle
from manimlib.mobject.geometry import Line
from manimlib.mobject.matrix import Matrix
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.scene.scene import Scene
class NumericalMatrixMultiplication(Scene):
left_matrix = [[1, 2], [3, 4]]
right_matrix = [[5, 6], [7, 8]]
use_parens = True
def construct(self):
left_string_matrix, right_string_matrix = [
np.array(matrix).astype("string")
for matrix in (self.left_matrix, self.right_matrix)
]
if right_string_matrix.shape[0] != left_string_matrix.shape[1]:
raise Exception("Incompatible shapes for matrix multiplication")
left = Matrix(left_string_matrix)
right = Matrix(right_string_matrix)
result = self.get_result_matrix(
left_string_matrix, right_string_matrix
)
self.organize_matrices(left, right, result)
self.animate_product(left, right, result)
def get_result_matrix(self, left, right):
(m, k), n = left.shape, right.shape[1]
mob_matrix = np.array([VGroup()]).repeat(m * n).reshape((m, n))
for a in range(m):
for b in range(n):
template = "(%s)(%s)" if self.use_parens else "%s%s"
parts = [
prefix + template % (left[a][c], right[c][b])
for c in range(k)
for prefix in ["" if c == 0 else "+"]
]
mob_matrix[a][b] = OldTex(parts, next_to_buff=0.1)
return Matrix(mob_matrix)
def add_lines(self, left, right):
line_kwargs = {
"color": BLUE,
"stroke_width": 2,
}
left_rows = [
VGroup(*row) for row in left.get_mob_matrix()
]
h_lines = VGroup()
for row in left_rows[:-1]:
h_line = Line(row.get_left(), row.get_right(), **line_kwargs)
h_line.next_to(row, DOWN, buff=left.v_buff / 2.)
h_lines.add(h_line)
right_cols = [
VGroup(*col) for col in np.transpose(right.get_mob_matrix())
]
v_lines = VGroup()
for col in right_cols[:-1]:
v_line = Line(col.get_top(), col.get_bottom(), **line_kwargs)
v_line.next_to(col, RIGHT, buff=right.h_buff / 2.)
v_lines.add(v_line)
self.play(ShowCreation(h_lines))
self.play(ShowCreation(v_lines))
self.wait()
self.show_frame()
def organize_matrices(self, left, right, result):
equals = OldTex("=")
everything = VGroup(left, right, equals, result)
everything.arrange()
everything.set_width(FRAME_WIDTH - 1)
self.add(everything)
def animate_product(self, left, right, result):
l_matrix = left.get_mob_matrix()
r_matrix = right.get_mob_matrix()
result_matrix = result.get_mob_matrix()
circle = Circle(
radius=l_matrix[0][0].get_height(),
color=GREEN
)
circles = VGroup(*[
entry.get_point_mobject()
for entry in (l_matrix[0][0], r_matrix[0][0])
])
(m, k), n = l_matrix.shape, r_matrix.shape[1]
for mob in result_matrix.flatten():
mob.set_color(BLACK)
lagging_anims = []
for a in range(m):
for b in range(n):
for c in range(k):
l_matrix[a][c].set_color(YELLOW)
r_matrix[c][b].set_color(YELLOW)
for c in range(k):
start_parts = VGroup(
l_matrix[a][c].copy(),
r_matrix[c][b].copy()
)
result_entry = result_matrix[a][b].split()[c]
new_circles = VGroup(*[
circle.copy().shift(part.get_center())
for part in start_parts.split()
])
self.play(Transform(circles, new_circles))
self.play(
Transform(
start_parts,
result_entry.copy().set_color(YELLOW),
path_arc=-np.pi / 2,
lag_ratio=0,
),
*lagging_anims
)
result_entry.set_color(YELLOW)
self.remove(start_parts)
lagging_anims = [
ApplyMethod(result_entry.set_color, WHITE)
]
for c in range(k):
l_matrix[a][c].set_color(WHITE)
r_matrix[c][b].set_color(WHITE)
self.play(FadeOut(circles), *lagging_anims)
self.wait()
|
|
from manimlib.animation.transform import Transform
from manimlib.constants import *
from manimlib.mobject.mobject import Mobject
from manimlib.scene.scene import Scene
class ReconfigurableScene(Scene):
"""
Note, this seems to no longer work as intented.
"""
CONFIG = {
"allow_recursion": True,
}
def setup(self):
self.states = []
self.num_recursions = 0
def transition_to_alt_config(
self,
return_to_original_configuration=True,
transformation_kwargs=None,
**new_config
):
if transformation_kwargs is None:
transformation_kwargs = {}
original_state = self.get_state()
state_copy = original_state.copy()
self.states.append(state_copy)
if not self.allow_recursion:
return
alt_scene = self.__class__(
skip_animations=True,
allow_recursion=False,
**new_config
)
alt_state = alt_scene.states[len(self.states) - 1]
if return_to_original_configuration:
self.clear()
self.transition_between_states(
state_copy, alt_state,
**transformation_kwargs
)
self.transition_between_states(
state_copy, original_state,
**transformation_kwargs
)
self.clear()
self.add(*original_state)
else:
self.transition_between_states(
original_state, alt_state,
**transformation_kwargs
)
self.__dict__.update(new_config)
def get_state(self):
# Want to return a mobject that maintains the most
# structure. The way to do that is to extract only
# those that aren't inside another.
return Mobject(*self.get_top_level_mobjects())
def transition_between_states(self, start_state, target_state, **kwargs):
self.play(Transform(start_state, target_state, **kwargs))
self.wait()
|
|
from functools import reduce
import random
from manimlib.constants import *
# from manimlib.for_3b1b_videos.pi_creature import PiCreature
# from manimlib.for_3b1b_videos.pi_creature import Randolph
# from manimlib.for_3b1b_videos.pi_creature import get_all_pi_creature_modes
from manimlib.mobject.geometry import Circle
from manimlib.mobject.geometry import Polygon
from manimlib.mobject.geometry import RegularPolygon
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.bezier import interpolate
from manimlib.utils.color import color_gradient
from manimlib.utils.dict_ops import digest_config
from manimlib.utils.space_ops import center_of_mass
from manimlib.utils.space_ops import compass_directions
from manimlib.utils.space_ops import rotate_vector
from manimlib.utils.space_ops import rotation_matrix
def rotate(points, angle=np.pi, axis=OUT):
if axis is None:
return points
matrix = rotation_matrix(angle, axis)
points = np.dot(points, np.transpose(matrix))
return points
def fractalify(vmobject, order=3, *args, **kwargs):
for x in range(order):
fractalification_iteration(vmobject)
return vmobject
def fractalification_iteration(vmobject, dimension=1.05, num_inserted_anchors_range=list(range(1, 4))):
num_points = vmobject.get_num_points()
if num_points > 0:
# original_anchors = vmobject.get_anchors()
original_anchors = [
vmobject.point_from_proportion(x)
for x in np.linspace(0, 1 - 1. / num_points, num_points)
]
new_anchors = []
for p1, p2, in zip(original_anchors, original_anchors[1:]):
num_inserts = random.choice(num_inserted_anchors_range)
inserted_points = [
interpolate(p1, p2, alpha)
for alpha in np.linspace(0, 1, num_inserts + 2)[1:-1]
]
mass_scaling_factor = 1. / (num_inserts + 1)
length_scaling_factor = mass_scaling_factor**(1. / dimension)
target_length = get_norm(p1 - p2) * length_scaling_factor
curr_length = get_norm(p1 - p2) * mass_scaling_factor
# offset^2 + curr_length^2 = target_length^2
offset_len = np.sqrt(target_length**2 - curr_length**2)
unit_vect = (p1 - p2) / get_norm(p1 - p2)
offset_unit_vect = rotate_vector(unit_vect, np.pi / 2)
inserted_points = [
point + u * offset_len * offset_unit_vect
for u, point in zip(it.cycle([-1, 1]), inserted_points)
]
new_anchors += [p1] + inserted_points
new_anchors.append(original_anchors[-1])
vmobject.set_points_as_corners(new_anchors)
vmobject.set_submobjects([
fractalification_iteration(
submob, dimension, num_inserted_anchors_range)
for submob in vmobject.submobjects
])
return vmobject
class SelfSimilarFractal(VMobject):
order = 5
num_subparts = 3
height = 4
colors = [RED, WHITE]
stroke_width = 1 # Not the right way to assign stroke width
fill_opacity = 1 # Not the right way to assign fill opacity
def init_colors(self):
VMobject.init_colors(self)
self.set_color_by_gradient(*self.colors)
def init_points(self):
order_n_self = self.get_order_n_self(self.order)
if self.order == 0:
self.set_submobjects([order_n_self])
else:
self.set_submobjects(order_n_self.submobjects)
return self
def get_order_n_self(self, order):
if order == 0:
result = self.get_seed_shape()
else:
lower_order = self.get_order_n_self(order - 1)
subparts = [
lower_order.copy()
for x in range(self.num_subparts)
]
self.arrange_subparts(*subparts)
result = VGroup(*subparts)
result.set_height(self.height)
result.center()
return result
def get_seed_shape(self):
raise Exception("Not implemented")
def arrange_subparts(self, *subparts):
raise Exception("Not implemented")
class Sierpinski(SelfSimilarFractal):
def get_seed_shape(self):
return Polygon(
RIGHT, np.sqrt(3) * UP, LEFT,
)
def arrange_subparts(self, *subparts):
tri1, tri2, tri3 = subparts
tri1.move_to(tri2.get_corner(DOWN + LEFT), UP)
tri3.move_to(tri2.get_corner(DOWN + RIGHT), UP)
class DiamondFractal(SelfSimilarFractal):
num_subparts = 4
height = 4
colors = [GREEN_E, YELLOW]
def get_seed_shape(self):
return RegularPolygon(n=4)
def arrange_subparts(self, *subparts):
# VGroup(*subparts).rotate(np.pi/4)
for part, vect in zip(subparts, compass_directions(start_vect=UP + RIGHT)):
part.next_to(ORIGIN, vect, buff=0)
VGroup(*subparts).rotate(np.pi / 4, about_point=ORIGIN)
class PentagonalFractal(SelfSimilarFractal):
num_subparts = 5
colors = [MAROON_B, YELLOW, RED]
height = 6
def get_seed_shape(self):
return RegularPolygon(n=5, start_angle=np.pi / 2)
def arrange_subparts(self, *subparts):
for x, part in enumerate(subparts):
part.shift(0.95 * part.get_height() * UP)
part.rotate(2 * np.pi * x / 5, about_point=ORIGIN)
class PentagonalPiCreatureFractal(PentagonalFractal):
def init_colors(self):
SelfSimilarFractal.init_colors(self)
internal_pis = [
pi
for pi in self.get_family()
if isinstance(pi, PiCreature)
]
colors = color_gradient(self.colors, len(internal_pis))
for pi, color in zip(internal_pis, colors):
pi.init_colors()
pi.body.set_stroke(color, width=0.5)
pi.set_color(color)
def get_seed_shape(self):
return Randolph(mode="shruggie")
def arrange_subparts(self, *subparts):
for part in subparts:
part.rotate(2 * np.pi / 5, about_point=ORIGIN)
PentagonalFractal.arrange_subparts(self, *subparts)
class PiCreatureFractal(VMobject):
order = 7
scale_val = 2.5
start_mode = "hooray"
height = 6
colors = [
BLUE_D, BLUE_B, MAROON_B, MAROON_D, GREY,
YELLOW, RED, GREY_BROWN, RED, RED_E,
]
random_seed = 0
stroke_width = 0
def init_colors(self):
VMobject.init_colors(self)
internal_pis = [
pi
for pi in self.get_family()
if isinstance(pi, PiCreature)
]
random.seed(self.random_seed)
for pi in reversed(internal_pis):
color = random.choice(self.colors)
pi.set_color(color)
pi.set_stroke(color, width=0)
def init_points(self):
random.seed(self.random_seed)
modes = get_all_pi_creature_modes()
seed = PiCreature(mode=self.start_mode)
seed.set_height(self.height)
seed.to_edge(DOWN)
creatures = [seed]
self.add(VGroup(seed))
for x in range(self.order):
new_creatures = []
for creature in creatures:
for eye, vect in zip(creature.eyes, [LEFT, RIGHT]):
new_creature = PiCreature(
mode=random.choice(modes)
)
new_creature.set_height(
self.scale_val * eye.get_height()
)
new_creature.next_to(
eye, vect,
buff=0,
aligned_edge=DOWN
)
new_creatures.append(new_creature)
creature.look_at(random.choice(new_creatures))
self.add_to_back(VGroup(*new_creatures))
creatures = new_creatures
# def init_colors(self):
# VMobject.init_colors(self)
# self.set_color_by_gradient(*self.colors)
class WonkyHexagonFractal(SelfSimilarFractal):
num_subparts = 7
def get_seed_shape(self):
return RegularPolygon(n=6)
def arrange_subparts(self, *subparts):
for i, piece in enumerate(subparts):
piece.rotate(i * np.pi / 12, about_point=ORIGIN)
p1, p2, p3, p4, p5, p6, p7 = subparts
center_row = VGroup(p1, p4, p7)
center_row.arrange(RIGHT, buff=0)
for p in p2, p3, p5, p6:
p.set_width(p1.get_width())
p2.move_to(p1.get_top(), DOWN + LEFT)
p3.move_to(p1.get_bottom(), UP + LEFT)
p5.move_to(p4.get_top(), DOWN + LEFT)
p6.move_to(p4.get_bottom(), UP + LEFT)
class CircularFractal(SelfSimilarFractal):
num_subparts = 3
colors = [GREEN, BLUE, GREY]
def get_seed_shape(self):
return Circle()
def arrange_subparts(self, *subparts):
if not hasattr(self, "been_here"):
self.num_subparts = 3 + self.order
self.been_here = True
for i, part in enumerate(subparts):
theta = np.pi / self.num_subparts
part.next_to(
ORIGIN, UP,
buff=self.height / (2 * np.tan(theta))
)
part.rotate(i * 2 * np.pi / self.num_subparts, about_point=ORIGIN)
self.num_subparts -= 1
######## Space filling curves ############
class JaggedCurvePiece(VMobject):
def insert_n_curves(self, n):
if self.get_num_curves() == 0:
self.set_points(np.zeros((1, 3)))
anchors = self.get_anchors()
indices = np.linspace(
0, len(anchors) - 1, n + len(anchors)
).astype('int')
self.set_points_as_corners(anchors[indices])
class FractalCurve(VMobject):
radius = 3
order = 5
colors = [RED, GREEN]
num_submobjects = 20
monochromatic = False
order_to_stroke_width_map = {
3: 3,
4: 2,
5: 1,
}
def init_points(self):
points = self.get_anchor_points()
self.set_points_as_corners(points)
if not self.monochromatic:
alphas = np.linspace(0, 1, self.num_submobjects)
for alpha_pair in zip(alphas, alphas[1:]):
submobject = JaggedCurvePiece()
submobject.pointwise_become_partial(
self, *alpha_pair
)
self.add(submobject)
self.set_points(np.zeros((0, 3)))
def init_colors(self):
VMobject.init_colors(self)
self.set_color_by_gradient(*self.colors)
for order in sorted(self.order_to_stroke_width_map.keys()):
if self.order >= order:
self.set_stroke(width=self.order_to_stroke_width_map[order])
def get_anchor_points(self):
raise Exception("Not implemented")
class LindenmayerCurve(FractalCurve):
axiom = "A"
rule = {}
scale_factor = 2
radius = 3
start_step = RIGHT
angle = np.pi / 2
def expand_command_string(self, command):
result = ""
for letter in command:
if letter in self.rule:
result += self.rule[letter]
else:
result += letter
return result
def get_command_string(self):
result = self.axiom
for x in range(self.order):
result = self.expand_command_string(result)
return result
def get_anchor_points(self):
step = float(self.radius) * self.start_step
step /= (self.scale_factor**self.order)
curr = np.zeros(3)
result = [curr]
for letter in self.get_command_string():
if letter == "+":
step = rotate(step, self.angle)
elif letter == "-":
step = rotate(step, -self.angle)
else:
curr = curr + step
result.append(curr)
return np.array(result) - center_of_mass(result)
class SelfSimilarSpaceFillingCurve(FractalCurve):
offsets = []
# keys must awkwardly be in string form...
offset_to_rotation_axis = {}
scale_factor = 2
radius_scale_factor = 0.5
def transform(self, points, offset):
"""
How to transform the copy of points shifted by
offset. Generally meant to be extended in subclasses
"""
copy = np.array(points)
if str(offset) in self.offset_to_rotation_axis:
copy = rotate(
copy,
axis=self.offset_to_rotation_axis[str(offset)]
)
copy /= self.scale_factor,
copy += offset * self.radius * self.radius_scale_factor
return copy
def refine_into_subparts(self, points):
transformed_copies = [
self.transform(points, offset)
for offset in self.offsets
]
return reduce(
lambda a, b: np.append(a, b, axis=0),
transformed_copies
)
def get_anchor_points(self):
points = np.zeros((1, 3))
for count in range(self.order):
points = self.refine_into_subparts(points)
return points
def generate_grid(self):
raise Exception("Not implemented")
class HilbertCurve(SelfSimilarSpaceFillingCurve):
offsets = [
LEFT + DOWN,
LEFT + UP,
RIGHT + UP,
RIGHT + DOWN,
]
offset_to_rotation_axis = {
str(LEFT + DOWN): RIGHT + UP,
str(RIGHT + DOWN): RIGHT + DOWN,
}
class HilbertCurve3D(SelfSimilarSpaceFillingCurve):
offsets = [
RIGHT + DOWN + IN,
LEFT + DOWN + IN,
LEFT + DOWN + OUT,
RIGHT + DOWN + OUT,
RIGHT + UP + OUT,
LEFT + UP + OUT,
LEFT + UP + IN,
RIGHT + UP + IN,
]
offset_to_rotation_axis_and_angle = {
str(RIGHT + DOWN + IN): (LEFT + UP + OUT, 2 * np.pi / 3),
str(LEFT + DOWN + IN): (RIGHT + DOWN + IN, 2 * np.pi / 3),
str(LEFT + DOWN + OUT): (RIGHT + DOWN + IN, 2 * np.pi / 3),
str(RIGHT + DOWN + OUT): (UP, np.pi),
str(RIGHT + UP + OUT): (UP, np.pi),
str(LEFT + UP + OUT): (LEFT + DOWN + OUT, 2 * np.pi / 3),
str(LEFT + UP + IN): (LEFT + DOWN + OUT, 2 * np.pi / 3),
str(RIGHT + UP + IN): (RIGHT + UP + IN, 2 * np.pi / 3),
}
# Rewrote transform method to include the rotation angle
def transform(self, points, offset):
copy = np.array(points)
copy = rotate(
copy,
axis=self.offset_to_rotation_axis_and_angle[str(offset)][0],
angle=self.offset_to_rotation_axis_and_angle[str(offset)][1],
)
copy /= self.scale_factor,
copy += offset * self.radius * self.radius_scale_factor
return copy
class PeanoCurve(SelfSimilarSpaceFillingCurve):
colors = [PURPLE, TEAL]
offsets = [
LEFT + DOWN,
LEFT,
LEFT + UP,
UP,
ORIGIN,
DOWN,
RIGHT + DOWN,
RIGHT,
RIGHT + UP,
]
offset_to_rotation_axis = {
str(LEFT): UP,
str(UP): RIGHT,
str(ORIGIN): LEFT + UP,
str(DOWN): RIGHT,
str(RIGHT): UP,
}
scale_factor = 3
radius_scale_factor = 2.0 / 3
class TriangleFillingCurve(SelfSimilarSpaceFillingCurve):
colors = [MAROON, YELLOW]
offsets = [
LEFT / 4. + DOWN / 6.,
ORIGIN,
RIGHT / 4. + DOWN / 6.,
UP / 3.,
]
offset_to_rotation_axis = {
str(ORIGIN): RIGHT,
str(UP / 3.): UP,
}
scale_factor = 2
radius_scale_factor = 1.5
class HexagonFillingCurve(SelfSimilarSpaceFillingCurve):
start_color = WHITE
end_color = BLUE_D
axis_offset_pairs = [
(None, 1.5*DOWN + 0.5*np.sqrt(3)*LEFT),
(UP+np.sqrt(3)*RIGHT, 1.5*DOWN + 0.5*np.sqrt(3)*RIGHT),
(np.sqrt(3)*UP+RIGHT, ORIGIN),
((UP, RIGHT), np.sqrt(3)*LEFT),
(None, 1.5*UP + 0.5*np.sqrt(3)*LEFT),
(None, 1.5*UP + 0.5*np.sqrt(3)*RIGHT),
(RIGHT, np.sqrt(3)*RIGHT),
]
scale_factor = 3
radius_scale_factor = 2/(3*np.sqrt(3))
def refine_into_subparts(self, points):
return SelfSimilarSpaceFillingCurve.refine_into_subparts(
self,
rotate(points, np.pi/6, IN)
)
class UtahFillingCurve(SelfSimilarSpaceFillingCurve):
colors = [WHITE, BLUE_D]
axis_offset_pairs = []
scale_factor = 3
radius_scale_factor = 2 / (3 * np.sqrt(3))
class FlowSnake(LindenmayerCurve):
colors = [YELLOW, GREEN]
axiom = "A"
rule = {
"A": "A-B--B+A++AA+B-",
"B": "+A-BB--B-A++A+B",
}
radius = 6 # TODO, this is innaccurate
scale_factor = np.sqrt(7)
start_step = RIGHT
angle = -np.pi / 3
def __init__(self, **kwargs):
LindenmayerCurve.__init__(self, **kwargs)
self.rotate(-self.order * np.pi / 9, about_point=ORIGIN)
class SierpinskiCurve(LindenmayerCurve):
colors = [RED, WHITE]
axiom = "B"
rule = {
"A": "+B-A-B+",
"B": "-A+B+A-",
}
radius = 6 # TODO, this is innaccurate
scale_factor = 2
start_step = RIGHT
angle = -np.pi / 3
class KochSnowFlake(LindenmayerCurve):
colors = [BLUE_D, WHITE, BLUE_D]
axiom = "A--A--A--"
rule = {
"A": "A+A--A+A"
}
radius = 4
scale_factor = 3
start_step = RIGHT
angle = np.pi / 3
order_to_stroke_width_map = {
3: 3,
5: 2,
6: 1,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
self.scale_factor = 2 * (1 + np.cos(self.angle))
LindenmayerCurve.__init__(self, **kwargs)
class KochCurve(KochSnowFlake):
axiom = "A--"
class QuadraticKoch(LindenmayerCurve):
colors = [YELLOW, WHITE, MAROON_B]
axiom = "A"
rule = {"A": "A+A-A-AA+A+A-A"}
radius = 4
scale_factor = 4
start_step = RIGHT
angle = np.pi / 2
class QuadraticKochIsland(QuadraticKoch):
axiom = "A+A+A+A"
class StellarCurve(LindenmayerCurve):
start_color = RED
end_color = BLUE_E
rule = {
"A": "+B-A-B+A-B+",
"B": "-A+B+A-B+A-",
}
scale_factor = 3
angle = 2 * np.pi / 5
class SnakeCurve(FractalCurve):
start_color = BLUE
end_color = YELLOW
def get_anchor_points(self):
result = []
resolution = 2**self.order
step = 2.0 * self.radius / resolution
lower_left = ORIGIN + \
LEFT * (self.radius - step / 2) + \
DOWN * (self.radius - step / 2)
for y in range(resolution):
x_range = list(range(resolution))
if y % 2 == 0:
x_range.reverse()
for x in x_range:
result.append(
lower_left + x * step * RIGHT + y * step * UP
)
return result
|
|
from traceback import *
from scipy.spatial import ConvexHull
from manimlib.animation.composition import LaggedStartMap
from manimlib.animation.fading import FadeIn
from manimlib.animation.fading import FadeOut
from manimlib.animation.transform import Transform
from manimlib.constants import *
from manimlib.mobject.geometry import AnnularSector
from manimlib.mobject.geometry import Annulus
from manimlib.mobject.svg.svg_mobject import SVGMobject
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.mobject.types.vectorized_mobject import VectorizedPoint
from manimlib.utils.space_ops import angle_between_vectors
from manimlib.utils.space_ops import project_along_vector
from manimlib.utils.space_ops import rotate_vector
from manimlib.utils.space_ops import z_to_vector
LIGHT_COLOR = YELLOW
SHADOW_COLOR = BLACK
SWITCH_ON_RUN_TIME = 1.5
FAST_SWITCH_ON_RUN_TIME = 0.1
NUM_LEVELS = 30
NUM_CONES = 7 # in first lighthouse scene
NUM_VISIBLE_CONES = 5 # ibidem
ARC_TIP_LENGTH = 0.2
AMBIENT_FULL = 0.8
AMBIENT_DIMMED = 0.5
SPOTLIGHT_FULL = 0.8
SPOTLIGHT_DIMMED = 0.5
LIGHTHOUSE_HEIGHT = 0.8
DEGREES = TAU / 360
def inverse_power_law(maxint, scale, cutoff, exponent):
return (lambda r: maxint * (cutoff / (r / scale + cutoff))**exponent)
def inverse_quadratic(maxint, scale, cutoff):
return inverse_power_law(maxint, scale, cutoff, 2)
class SwitchOn(LaggedStartMap):
CONFIG = {
"lag_ratio": 0.2,
"run_time": SWITCH_ON_RUN_TIME
}
def __init__(self, light, **kwargs):
if (not isinstance(light, AmbientLight) and not isinstance(light, Spotlight)):
raise Exception(
"Only AmbientLights and Spotlights can be switched on")
LaggedStartMap.__init__(
self, FadeIn, light, **kwargs
)
class SwitchOff(LaggedStartMap):
CONFIG = {
"lag_ratio": 0.2,
"run_time": SWITCH_ON_RUN_TIME
}
def __init__(self, light, **kwargs):
if (not isinstance(light, AmbientLight) and not isinstance(light, Spotlight)):
raise Exception(
"Only AmbientLights and Spotlights can be switched off")
light.set_submobjects(light.submobjects[::-1])
LaggedStartMap.__init__(self, FadeOut, light, **kwargs)
light.set_submobjects(light.submobjects[::-1])
class Lighthouse(SVGMobject):
CONFIG = {
"height": LIGHTHOUSE_HEIGHT,
"fill_color": WHITE,
"fill_opacity": 1.0,
}
def __init__(self, **kwargs):
super().__init__("lighthouse", **kwargs)
def move_to(self, point):
self.next_to(point, DOWN, buff=0)
class AmbientLight(VMobject):
# Parameters are:
# * a source point
# * an opacity function
# * a light color
# * a max opacity
# * a radius (larger than the opacity's dropoff length)
# * the number of subdivisions (levels, annuli)
CONFIG = {
"source_point": VectorizedPoint(location=ORIGIN, stroke_width=0, fill_opacity=0),
"opacity_function": lambda r: 1.0 / (r + 1.0)**2,
"color": LIGHT_COLOR,
"max_opacity": 1.0,
"num_levels": NUM_LEVELS,
"radius": 5.0
}
def init_points(self):
# in theory, this method is only called once, right?
# so removing submobs shd not be necessary
#
# Note: Usually, yes, it is only called within Mobject.__init__,
# but there is no strong guarantee of that, and you may want certain
# update functions to regenerate points here and there.
for submob in self.submobjects:
self.remove(submob)
self.add(self.source_point)
# create annuli
self.radius = float(self.radius)
dr = self.radius / self.num_levels
for r in np.arange(0, self.radius, dr):
alpha = self.max_opacity * self.opacity_function(r)
annulus = Annulus(
inner_radius=r,
outer_radius=r + dr,
color=self.color,
fill_opacity=alpha
)
annulus.move_to(self.get_source_point())
self.add(annulus)
def move_source_to(self, point):
# old_source_point = self.get_source_point()
# self.shift(point - old_source_point)
self.move_to(point)
return self
def get_source_point(self):
return self.source_point.get_location()
def dimming(self, new_alpha):
old_alpha = self.max_opacity
self.max_opacity = new_alpha
for submob in self.submobjects:
old_submob_alpha = submob.fill_opacity
new_submob_alpha = old_submob_alpha * new_alpha / old_alpha
submob.set_fill(opacity=new_submob_alpha)
class Spotlight(VMobject):
CONFIG = {
"source_point": VectorizedPoint(location=ORIGIN, stroke_width=0, fill_opacity=0),
"opacity_function": lambda r: 1.0 / (r / 2 + 1.0)**2,
"color": GREEN, # LIGHT_COLOR,
"max_opacity": 1.0,
"num_levels": 10,
"radius": 10.0,
"screen": None,
"camera_mob": None
}
def projection_direction(self):
# Note: This seems reasonable, though for it to work you'd
# need to be sure that any 3d scene including a spotlight
# somewhere assigns that spotlights "camera" attribute
# to be the camera associated with that scene.
if self.camera_mob is None:
return OUT
else:
[phi, theta, r] = self.camera_mob.get_center()
v = np.array([np.sin(phi) * np.cos(theta),
np.sin(phi) * np.sin(theta), np.cos(phi)])
return v # /get_norm(v)
def project(self, point):
v = self.projection_direction()
w = project_along_vector(point, v)
return w
def get_source_point(self):
return self.source_point.get_location()
def init_points(self):
self.set_submobjects([])
self.add(self.source_point)
if self.screen is not None:
# look for the screen and create annular sectors
lower_angle, upper_angle = self.viewing_angles(self.screen)
self.radius = float(self.radius)
dr = self.radius / self.num_levels
lower_ray, upper_ray = self.viewing_rays(self.screen)
for r in np.arange(0, self.radius, dr):
new_sector = self.new_sector(r, dr, lower_angle, upper_angle)
self.add(new_sector)
def new_sector(self, r, dr, lower_angle, upper_angle):
alpha = self.max_opacity * self.opacity_function(r)
annular_sector = AnnularSector(
inner_radius=r,
outer_radius=r + dr,
color=self.color,
fill_opacity=alpha,
start_angle=lower_angle,
angle=upper_angle - lower_angle
)
# rotate (not project) it into the viewing plane
rotation_matrix = z_to_vector(self.projection_direction())
annular_sector.apply_matrix(rotation_matrix)
# now rotate it inside that plane
rotated_RIGHT = np.dot(RIGHT, rotation_matrix.T)
projected_RIGHT = self.project(RIGHT)
omega = angle_between_vectors(rotated_RIGHT, projected_RIGHT)
annular_sector.rotate(omega, axis=self.projection_direction())
annular_sector.move_arc_center_to(self.get_source_point())
return annular_sector
def viewing_angle_of_point(self, point):
# as measured from the positive x-axis
v1 = self.project(RIGHT)
v2 = self.project(np.array(point) - self.get_source_point())
absolute_angle = angle_between_vectors(v1, v2)
# determine the angle's sign depending on their plane's
# choice of orientation. That choice is set by the camera
# position, i. e. projection direction
if np.dot(self.projection_direction(), np.cross(v1, v2)) > 0:
return absolute_angle
else:
return -absolute_angle
def viewing_angles(self, screen):
screen_points = screen.get_anchors()
projected_screen_points = list(map(self.project, screen_points))
viewing_angles = np.array(list(map(self.viewing_angle_of_point,
projected_screen_points)))
lower_angle = upper_angle = 0
if len(viewing_angles) != 0:
lower_angle = np.min(viewing_angles)
upper_angle = np.max(viewing_angles)
if upper_angle - lower_angle > TAU / 2:
lower_angle, upper_angle = upper_angle, lower_angle + TAU
return lower_angle, upper_angle
def viewing_rays(self, screen):
lower_angle, upper_angle = self.viewing_angles(screen)
projected_RIGHT = self.project(
RIGHT) / get_norm(self.project(RIGHT))
lower_ray = rotate_vector(
projected_RIGHT, lower_angle, axis=self.projection_direction())
upper_ray = rotate_vector(
projected_RIGHT, upper_angle, axis=self.projection_direction())
return lower_ray, upper_ray
def opening_angle(self):
l, u = self.viewing_angles(self.screen)
return u - l
def start_angle(self):
l, u = self.viewing_angles(self.screen)
return l
def stop_angle(self):
l, u = self.viewing_angles(self.screen)
return u
def move_source_to(self, point):
self.source_point.set_location(np.array(point))
# self.source_point.move_to(np.array(point))
# self.move_to(point)
self.update_sectors()
return self
def update_sectors(self):
if self.screen is None:
return
for submob in self.submobjects:
if type(submob) == AnnularSector:
lower_angle, upper_angle = self.viewing_angles(self.screen)
# dr = submob.outer_radius - submob.inner_radius
dr = self.radius / self.num_levels
new_submob = self.new_sector(
submob.inner_radius, dr, lower_angle, upper_angle
)
# submob.points = new_submob.points
# submob.set_fill(opacity = 10 * self.opacity_function(submob.outer_radius))
Transform(submob, new_submob).update(1)
def dimming(self, new_alpha):
old_alpha = self.max_opacity
self.max_opacity = new_alpha
for submob in self.submobjects:
# Note: Maybe it'd be best to have a Shadow class so that the
# type can be checked directly?
if type(submob) != AnnularSector:
# it's the shadow, don't dim it
continue
old_submob_alpha = submob.fill_opacity
new_submob_alpha = old_submob_alpha * new_alpha / old_alpha
submob.set_fill(opacity=new_submob_alpha)
def change_opacity_function(self, new_f):
self.opacity_function = new_f
dr = self.radius / self.num_levels
sectors = []
for submob in self.submobjects:
if type(submob) == AnnularSector:
sectors.append(submob)
for (r, submob) in zip(np.arange(0, self.radius, dr), sectors):
if type(submob) != AnnularSector:
# it's the shadow, don't dim it
continue
alpha = self.opacity_function(r)
submob.set_fill(opacity=alpha)
# Warning: This class is likely quite buggy.
class LightSource(VMobject):
# combines:
# a lighthouse
# an ambient light
# a spotlight
# and a shadow
CONFIG = {
"source_point": VectorizedPoint(location=ORIGIN, stroke_width=0, fill_opacity=0),
"color": LIGHT_COLOR,
"num_levels": 10,
"radius": 10.0,
"screen": None,
"opacity_function": inverse_quadratic(1, 2, 1),
"max_opacity_ambient": AMBIENT_FULL,
"max_opacity_spotlight": SPOTLIGHT_FULL,
"camera_mob": None
}
def init_points(self):
self.add(self.source_point)
self.lighthouse = Lighthouse()
self.ambient_light = AmbientLight(
source_point=VectorizedPoint(location=self.get_source_point()),
color=self.color,
num_levels=self.num_levels,
radius=self.radius,
opacity_function=self.opacity_function,
max_opacity=self.max_opacity_ambient
)
if self.has_screen():
self.spotlight = Spotlight(
source_point=VectorizedPoint(location=self.get_source_point()),
color=self.color,
num_levels=self.num_levels,
radius=self.radius,
screen=self.screen,
opacity_function=self.opacity_function,
max_opacity=self.max_opacity_spotlight,
camera_mob=self.camera_mob
)
else:
self.spotlight = Spotlight()
self.shadow = VMobject(fill_color=SHADOW_COLOR,
fill_opacity=1.0, stroke_color=BLACK)
self.lighthouse.next_to(self.get_source_point(), DOWN, buff=0)
self.ambient_light.move_source_to(self.get_source_point())
if self.has_screen():
self.spotlight.move_source_to(self.get_source_point())
self.update_shadow()
self.add(self.ambient_light, self.spotlight,
self.lighthouse, self.shadow)
def has_screen(self):
if self.screen is None:
return False
elif self.screen.get_num_points() == 0:
return False
else:
return True
def dim_ambient(self):
self.set_max_opacity_ambient(AMBIENT_DIMMED)
def set_max_opacity_ambient(self, new_opacity):
self.max_opacity_ambient = new_opacity
self.ambient_light.dimming(new_opacity)
def dim_spotlight(self):
self.set_max_opacity_spotlight(SPOTLIGHT_DIMMED)
def set_max_opacity_spotlight(self, new_opacity):
self.max_opacity_spotlight = new_opacity
self.spotlight.dimming(new_opacity)
def set_camera_mob(self, new_cam_mob):
self.camera_mob = new_cam_mob
self.spotlight.camera_mob = new_cam_mob
def set_screen(self, new_screen):
if self.has_screen():
self.spotlight.screen = new_screen
else:
# Note: See below
index = self.submobjects.index(self.spotlight)
# camera_mob = self.spotlight.camera_mob
self.remove(self.spotlight)
self.spotlight = Spotlight(
source_point=VectorizedPoint(location=self.get_source_point()),
color=self.color,
num_levels=self.num_levels,
radius=self.radius,
screen=new_screen,
camera_mob=self.camera_mob,
opacity_function=self.opacity_function,
max_opacity=self.max_opacity_spotlight,
)
self.spotlight.move_source_to(self.get_source_point())
# Note: This line will make spotlight show up at the end
# of the submojects list, which can make it show up on
# top of the shadow. To make it show up in the
# same spot, you could try the following line,
# where "index" is what I defined above:
self.submobjects.insert(index, self.spotlight)
# self.add(self.spotlight)
# in any case
self.screen = new_screen
def move_source_to(self, point):
apoint = np.array(point)
v = apoint - self.get_source_point()
# Note: As discussed, things stand to behave better if source
# point is a submobject, so that it automatically interpolates
# during an animation, and other updates can be defined wrt
# that source point's location
self.source_point.set_location(apoint)
# self.lighthouse.next_to(apoint,DOWN,buff = 0)
# self.ambient_light.move_source_to(apoint)
self.lighthouse.shift(v)
# self.ambient_light.shift(v)
self.ambient_light.move_source_to(apoint)
if self.has_screen():
self.spotlight.move_source_to(apoint)
self.update()
return self
def change_spotlight_opacity_function(self, new_of):
self.spotlight.change_opacity_function(new_of)
def set_radius(self, new_radius):
self.radius = new_radius
self.ambient_light.radius = new_radius
self.spotlight.radius = new_radius
def update(self):
self.update_lighthouse()
self.update_ambient()
self.spotlight.update_sectors()
self.update_shadow()
def update_lighthouse(self):
self.lighthouse.move_to(self.get_source_point())
# new_lh = Lighthouse()
# new_lh.move_to(ORIGIN)
# new_lh.apply_matrix(self.rotation_matrix())
# new_lh.shift(self.get_source_point())
# self.lighthouse.submobjects = new_lh.submobjects
def update_ambient(self):
new_ambient_light = AmbientLight(
source_point=VectorizedPoint(location=ORIGIN),
color=self.color,
num_levels=self.num_levels,
radius=self.radius,
opacity_function=self.opacity_function,
max_opacity=self.max_opacity_ambient
)
new_ambient_light.apply_matrix(self.rotation_matrix())
new_ambient_light.move_source_to(self.get_source_point())
self.ambient_light.set_submobjects(new_ambient_light.submobjects)
def get_source_point(self):
return self.source_point.get_location()
def rotation_matrix(self):
if self.camera_mob is None:
return np.eye(3)
phi = self.camera_mob.get_center()[0]
theta = self.camera_mob.get_center()[1]
R1 = np.array([
[1, 0, 0],
[0, np.cos(phi), -np.sin(phi)],
[0, np.sin(phi), np.cos(phi)]
])
R2 = np.array([
[np.cos(theta + TAU / 4), -np.sin(theta + TAU / 4), 0],
[np.sin(theta + TAU / 4), np.cos(theta + TAU / 4), 0],
[0, 0, 1]
])
R = np.dot(R2, R1)
return R
def update_shadow(self):
point = self.get_source_point()
projected_screen_points = []
if not self.has_screen():
return
for point in self.screen.get_anchors():
projected_screen_points.append(self.spotlight.project(point))
projected_source = project_along_vector(
self.get_source_point(), self.spotlight.projection_direction())
projected_point_cloud_3d = np.append(
projected_screen_points,
np.reshape(projected_source, (1, 3)),
axis=0
)
# z_to_vector(self.spotlight.projection_direction())
rotation_matrix = self.rotation_matrix()
back_rotation_matrix = rotation_matrix.T # i. e. its inverse
rotated_point_cloud_3d = np.dot(
projected_point_cloud_3d, back_rotation_matrix.T)
# these points now should all have z = 0
point_cloud_2d = rotated_point_cloud_3d[:, :2]
# now we can compute the convex hull
hull_2d = ConvexHull(point_cloud_2d) # guaranteed to run ccw
hull = []
# we also need the projected source point
source_point_2d = np.dot(self.spotlight.project(
self.get_source_point()), back_rotation_matrix.T)[:2]
index = 0
for point in point_cloud_2d[hull_2d.vertices]:
if np.all(np.abs(point - source_point_2d) < 1.0e-6):
source_index = index
index += 1
continue
point_3d = np.array([point[0], point[1], 0])
hull.append(point_3d)
index += 1
hull_mobject = VMobject()
hull_mobject.set_points_as_corners(hull)
hull_mobject.apply_matrix(rotation_matrix)
anchors = hull_mobject.get_anchors()
# add two control points for the outer cone
if np.size(anchors) == 0:
self.shadow.resize_points(0)
return
ray1 = anchors[source_index - 1] - projected_source
ray1 = ray1 / get_norm(ray1) * 100
ray2 = anchors[source_index] - projected_source
ray2 = ray2 / get_norm(ray2) * 100
outpoint1 = anchors[source_index - 1] + ray1
outpoint2 = anchors[source_index] + ray2
new_anchors = anchors[:source_index]
new_anchors = np.append(new_anchors, np.array(
[outpoint1, outpoint2]), axis=0)
new_anchors = np.append(new_anchors, anchors[source_index:], axis=0)
self.shadow.set_points_as_corners(new_anchors)
# shift it closer to the camera so it is in front of the spotlight
self.shadow.mark_paths_closed = True
# Redefining what was once a ContinualAnimation class
# as a function
def ScreenTracker(light_source):
light_source.add_updater(lambda m: m.update())
return light_source
|
|
import numpy as np
from manimlib.animation.animation import Animation
from manimlib.animation.creation import ShowCreation
from manimlib.animation.creation import Write
from manimlib.animation.fading import FadeOut
from manimlib.animation.growing import GrowArrow
from manimlib.animation.transform import ApplyFunction
from manimlib.animation.transform import ApplyPointwiseFunction
from manimlib.animation.transform import Transform
from manimlib.constants import BLACK, BLUE_D, GREEN_C, RED_C, GREY, WHITE, YELLOW
from manimlib.constants import DL, DOWN, ORIGIN, RIGHT, UP
from manimlib.constants import FRAME_WIDTH, FRAME_X_RADIUS, FRAME_Y_RADIUS
from manimlib.constants import SMALL_BUFF
from manimlib.mobject.coordinate_systems import Axes
from manimlib.mobject.coordinate_systems import NumberPlane
from manimlib.mobject.geometry import Arrow
from manimlib.mobject.geometry import Dot
from manimlib.mobject.geometry import Line
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.geometry import Vector
from manimlib.mobject.matrix import Matrix
from manimlib.mobject.matrix import VECTOR_LABEL_SCALE_FACTOR
from manimlib.mobject.matrix import vector_coordinate_label
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.scene.scene import Scene
from manimlib.utils.rate_functions import rush_from
from manimlib.utils.rate_functions import rush_into
from manimlib.utils.space_ops import angle_of_vector
from manimlib.utils.space_ops import get_norm
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from manimlib.typing import ManimColor
from typing import List
X_COLOR = GREEN_C
Y_COLOR = RED_C
Z_COLOR = BLUE_D
# TODO: Much of this scene type seems dependent on the coordinate system chosen.
# That is, being centered at the origin with grid units corresponding to the
# arbitrary space units. Change it!
#
# Also, methods I would have thought of as getters, like coords_to_vector, are
# actually doing a lot of animating.
class VectorScene(Scene):
basis_vector_stroke_width: int = 6
def add_plane(self, animate=False, **kwargs):
plane = NumberPlane(**kwargs)
if animate:
self.play(ShowCreation(plane, lag_ratio=0.5))
self.add(plane)
return plane
def add_axes(self, animate=False, color=WHITE, **kwargs):
axes = Axes(color=color, tick_frequency=1)
if animate:
self.play(ShowCreation(axes))
self.add(axes)
return axes
def lock_in_faded_grid(self, dimness=0.7, axes_dimness=0.5):
plane = self.add_plane()
axes = plane.get_axes()
plane.fade(dimness)
axes.set_color(WHITE)
axes.fade(axes_dimness)
self.add(axes)
self.freeze_background()
def get_vector(self, numerical_vector, **kwargs):
return Arrow(
self.plane.coords_to_point(0, 0),
self.plane.coords_to_point(*numerical_vector[:2]),
buff=0,
**kwargs
)
def add_vector(self, vector, color=YELLOW, animate=True, **kwargs):
if not isinstance(vector, Arrow):
vector = Vector(vector, color=color, **kwargs)
if animate:
self.play(GrowArrow(vector))
self.add(vector)
return vector
def write_vector_coordinates(self, vector, **kwargs):
coords = vector_coordinate_label(vector, **kwargs)
self.play(Write(coords))
return coords
def get_basis_vectors(self, i_hat_color=X_COLOR, j_hat_color=Y_COLOR):
return VGroup(*[
Vector(
vect,
color=color,
stroke_width=self.basis_vector_stroke_width
)
for vect, color in [
([1, 0], i_hat_color),
([0, 1], j_hat_color)
]
])
def get_basis_vector_labels(self, **kwargs):
i_hat, j_hat = self.get_basis_vectors()
return VGroup(*[
self.get_vector_label(
vect, label, color=color,
label_scale_factor=1,
**kwargs
)
for vect, label, color in [
(i_hat, "\\hat{\\imath}", X_COLOR),
(j_hat, "\\hat{\\jmath}", Y_COLOR),
]
])
def get_vector_label(self, vector, label,
at_tip=False,
direction="left",
rotate=False,
color=None,
label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
if not isinstance(label, Tex):
if len(label) == 1:
label = "\\vec{\\textbf{%s}}" % label
label = OldTex(label)
if color is None:
color = vector.get_color()
label.set_color(color)
label.scale(label_scale_factor)
label.add_background_rectangle()
if at_tip:
vect = vector.get_vector()
vect /= get_norm(vect)
label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
else:
angle = vector.get_angle()
if not rotate:
label.rotate(-angle, about_point=ORIGIN)
if direction == "left":
label.shift(-label.get_bottom() + 0.1 * UP)
else:
label.shift(-label.get_top() + 0.1 * DOWN)
label.rotate(angle, about_point=ORIGIN)
label.shift((vector.get_end() - vector.get_start()) / 2)
return label
def label_vector(self, vector, label, animate=True, **kwargs):
label = self.get_vector_label(vector, label, **kwargs)
if animate:
self.play(Write(label, run_time=1))
self.add(label)
return label
def position_x_coordinate(self, x_coord, x_line, vector):
x_coord.next_to(x_line, -np.sign(vector[1]) * UP)
x_coord.set_color(X_COLOR)
return x_coord
def position_y_coordinate(self, y_coord, y_line, vector):
y_coord.next_to(y_line, np.sign(vector[0]) * RIGHT)
y_coord.set_color(Y_COLOR)
return y_coord
def coords_to_vector(self, vector, coords_start=2 * RIGHT + 2 * UP, clean_up=True):
starting_mobjects = list(self.mobjects)
array = Matrix(vector)
array.shift(coords_start)
arrow = Vector(vector)
x_line = Line(ORIGIN, vector[0] * RIGHT)
y_line = Line(x_line.get_end(), arrow.get_end())
x_line.set_color(X_COLOR)
y_line.set_color(Y_COLOR)
x_coord, y_coord = array.get_mob_matrix().flatten()
self.play(Write(array, run_time=1))
self.wait()
self.play(ApplyFunction(
lambda x: self.position_x_coordinate(x, x_line, vector),
x_coord
))
self.play(ShowCreation(x_line))
self.play(
ApplyFunction(
lambda y: self.position_y_coordinate(y, y_line, vector),
y_coord
),
FadeOut(array.get_brackets())
)
y_coord, brackets = self.get_mobjects_from_last_animation()
self.play(ShowCreation(y_line))
self.play(ShowCreation(arrow))
self.wait()
if clean_up:
self.clear()
self.add(*starting_mobjects)
def vector_to_coords(self, vector, integer_labels=True, clean_up=True):
starting_mobjects = list(self.mobjects)
show_creation = False
if isinstance(vector, Arrow):
arrow = vector
vector = arrow.get_end()[:2]
else:
arrow = Vector(vector)
show_creation = True
array = vector_coordinate_label(arrow, integer_labels=integer_labels)
x_line = Line(ORIGIN, vector[0] * RIGHT)
y_line = Line(x_line.get_end(), arrow.get_end())
x_line.set_color(X_COLOR)
y_line.set_color(Y_COLOR)
x_coord, y_coord = array.get_mob_matrix().flatten()
x_coord_start = self.position_x_coordinate(
x_coord.copy(), x_line, vector
)
y_coord_start = self.position_y_coordinate(
y_coord.copy(), y_line, vector
)
brackets = array.get_brackets()
if show_creation:
self.play(ShowCreation(arrow))
self.play(
ShowCreation(x_line),
Write(x_coord_start),
run_time=1
)
self.play(
ShowCreation(y_line),
Write(y_coord_start),
run_time=1
)
self.wait()
self.play(
Transform(x_coord_start, x_coord, lag_ratio=0),
Transform(y_coord_start, y_coord, lag_ratio=0),
Write(brackets, run_time=1),
)
self.wait()
self.remove(x_coord_start, y_coord_start, brackets)
self.add(array)
if clean_up:
self.clear()
self.add(*starting_mobjects)
return array, x_line, y_line
def show_ghost_movement(self, vector):
if isinstance(vector, Arrow):
vector = vector.get_end() - vector.get_start()
elif len(vector) == 2:
vector = np.append(np.array(vector), 0.0)
x_max = int(FRAME_X_RADIUS + abs(vector[0]))
y_max = int(FRAME_Y_RADIUS + abs(vector[1]))
dots = VMobject(*[
Dot(x * RIGHT + y * UP)
for x in range(-x_max, x_max)
for y in range(-y_max, y_max)
])
dots.set_fill(BLACK, opacity=0)
dots_halfway = dots.copy().shift(vector / 2).set_fill(WHITE, 1)
dots_end = dots.copy().shift(vector)
self.play(Transform(
dots, dots_halfway, rate_func=rush_into
))
self.play(Transform(
dots, dots_end, rate_func=rush_from
))
self.remove(dots)
class LinearTransformationScene(VectorScene):
include_background_plane: bool = True
include_foreground_plane: bool = True
foreground_plane_kwargs: dict = dict(
x_max=FRAME_WIDTH / 2,
x_min=-FRAME_WIDTH / 2,
y_max=FRAME_WIDTH / 2,
y_min=-FRAME_WIDTH / 2,
faded_line_ratio=0
)
background_plane_kwargs: dict = dict(
color=GREY,
axis_config=dict(color=GREY),
background_line_style=dict(
stroke_color=GREY,
stroke_width=1,
),
)
show_coordinates: bool = True
show_basis_vectors: bool = True
basis_vector_stroke_width: float = 6.0
i_hat_color: ManimColor = X_COLOR
j_hat_color: ManimColor = Y_COLOR
leave_ghost_vectors: bool = False
t_matrix: List[List[float]] = [[3, 0], [1, 2]]
def setup(self):
# The has_already_setup attr is to not break all the old Scenes
if hasattr(self, "has_already_setup"):
return
self.has_already_setup = True
self.background_mobjects = []
self.foreground_mobjects = []
self.transformable_mobjects = []
self.moving_vectors = []
self.transformable_labels = []
self.moving_mobjects = []
self.t_matrix = np.array(self.t_matrix)
self.background_plane = NumberPlane(
**self.background_plane_kwargs
)
if self.show_coordinates:
self.background_plane.add_coordinates()
if self.include_background_plane:
self.add_background_mobject(self.background_plane)
if self.include_foreground_plane:
self.plane = NumberPlane(**self.foreground_plane_kwargs)
self.add_transformable_mobject(self.plane)
if self.show_basis_vectors:
self.basis_vectors = self.get_basis_vectors(
i_hat_color=self.i_hat_color,
j_hat_color=self.j_hat_color,
)
self.moving_vectors += list(self.basis_vectors)
self.i_hat, self.j_hat = self.basis_vectors
self.add(self.basis_vectors)
def add_special_mobjects(self, mob_list, *mobs_to_add):
for mobject in mobs_to_add:
if mobject not in mob_list:
mob_list.append(mobject)
self.add(mobject)
def add_background_mobject(self, *mobjects):
self.add_special_mobjects(self.background_mobjects, *mobjects)
# TODO, this conflicts with Scene.add_fore
def add_foreground_mobject(self, *mobjects):
self.add_special_mobjects(self.foreground_mobjects, *mobjects)
def add_transformable_mobject(self, *mobjects):
self.add_special_mobjects(self.transformable_mobjects, *mobjects)
def add_moving_mobject(self, mobject, target_mobject=None):
mobject.target = target_mobject
self.add_special_mobjects(self.moving_mobjects, mobject)
def get_unit_square(self, color=YELLOW, opacity=0.3, stroke_width=3):
square = self.square = Rectangle(
color=color,
width=self.plane.get_x_unit_size(),
height=self.plane.get_y_unit_size(),
stroke_color=color,
stroke_width=stroke_width,
fill_color=color,
fill_opacity=opacity
)
square.move_to(self.plane.coords_to_point(0, 0), DL)
return square
def add_unit_square(self, animate=False, **kwargs):
square = self.get_unit_square(**kwargs)
if animate:
self.play(
DrawBorderThenFill(square),
Animation(Group(*self.moving_vectors))
)
self.add_transformable_mobject(square)
self.bring_to_front(*self.moving_vectors)
self.square = square
return self
def add_vector(self, vector, color=YELLOW, **kwargs):
vector = VectorScene.add_vector(
self, vector, color=color, **kwargs
)
self.moving_vectors.append(vector)
return vector
def write_vector_coordinates(self, vector, **kwargs):
coords = VectorScene.write_vector_coordinates(self, vector, **kwargs)
self.add_foreground_mobject(coords)
return coords
def add_transformable_label(
self, vector, label,
transformation_name="L",
new_label=None,
**kwargs):
label_mob = self.label_vector(vector, label, **kwargs)
if new_label:
label_mob.target_text = new_label
else:
label_mob.target_text = "%s(%s)" % (
transformation_name,
label_mob.get_tex()
)
label_mob.vector = vector
label_mob.kwargs = kwargs
if "animate" in label_mob.kwargs:
label_mob.kwargs.pop("animate")
self.transformable_labels.append(label_mob)
return label_mob
def add_title(self, title, scale_factor=1.5, animate=False):
if not isinstance(title, Mobject):
title = OldTexText(title).scale(scale_factor)
title.to_edge(UP)
title.add_background_rectangle()
if animate:
self.play(Write(title))
self.add_foreground_mobject(title)
self.title = title
return self
def get_matrix_transformation(self, matrix):
return self.get_transposed_matrix_transformation(np.array(matrix).T)
def get_transposed_matrix_transformation(self, transposed_matrix):
transposed_matrix = np.array(transposed_matrix)
if transposed_matrix.shape == (2, 2):
new_matrix = np.identity(3)
new_matrix[:2, :2] = transposed_matrix
transposed_matrix = new_matrix
elif transposed_matrix.shape != (3, 3):
raise Exception("Matrix has bad dimensions")
return lambda point: np.dot(point, transposed_matrix)
def get_piece_movement(self, pieces):
start = VGroup(*pieces)
target = VGroup(*[mob.target for mob in pieces])
if self.leave_ghost_vectors:
self.add(start.copy().fade(0.7))
return Transform(start, target, lag_ratio=0)
def get_moving_mobject_movement(self, func):
for m in self.moving_mobjects:
if m.target is None:
m.target = m.copy()
target_point = func(m.get_center())
m.target.move_to(target_point)
return self.get_piece_movement(self.moving_mobjects)
def get_vector_movement(self, func):
for v in self.moving_vectors:
v.target = Vector(func(v.get_end()), color=v.get_color())
norm = get_norm(v.target.get_end())
if norm < 0.1:
v.target.get_tip().scale(norm)
return self.get_piece_movement(self.moving_vectors)
def get_transformable_label_movement(self):
for l in self.transformable_labels:
l.target = self.get_vector_label(
l.vector.target, l.target_text, **l.kwargs
)
return self.get_piece_movement(self.transformable_labels)
def apply_matrix(self, matrix, **kwargs):
self.apply_transposed_matrix(np.array(matrix).T, **kwargs)
def apply_inverse(self, matrix, **kwargs):
self.apply_matrix(np.linalg.inv(matrix), **kwargs)
def apply_transposed_matrix(self, transposed_matrix, **kwargs):
func = self.get_transposed_matrix_transformation(transposed_matrix)
if "path_arc" not in kwargs:
net_rotation = np.mean([
angle_of_vector(func(RIGHT)),
angle_of_vector(func(UP)) - np.pi / 2
])
kwargs["path_arc"] = net_rotation
self.apply_function(func, **kwargs)
def apply_inverse_transpose(self, t_matrix, **kwargs):
t_inv = np.linalg.inv(np.array(t_matrix).T).T
self.apply_transposed_matrix(t_inv, **kwargs)
def apply_nonlinear_transformation(self, function, **kwargs):
self.plane.prepare_for_nonlinear_transform()
self.apply_function(function, **kwargs)
def apply_function(self, function, added_anims=[], **kwargs):
if "run_time" not in kwargs:
kwargs["run_time"] = 3
anims = [
ApplyPointwiseFunction(function, t_mob)
for t_mob in self.transformable_mobjects
] + [
self.get_vector_movement(function),
self.get_transformable_label_movement(),
self.get_moving_mobject_movement(function),
] + [
Animation(f_mob)
for f_mob in self.foreground_mobjects
] + added_anims
self.play(*anims, **kwargs)
|
|
from manim_imports_ext import *
class Cycloidify(Scene):
def construct(self):
def cart_to_polar(xxx_todo_changeme):
(x, y, z) = xxx_todo_changeme
return x*RIGHT+x*y*UP
def polar_to_cycloid(point):
epsilon = 0.00001
t = get_norm(point)
R = point[1]/(point[0]+epsilon)+epsilon
return R*(t/R-np.sin(t/R))*RIGHT+R*(1-np.cos(t/R))*UP
polar = Mobject(*[
Line(ORIGIN, T*(np.cos(theta)*RIGHT+np.sin(theta)*UP))
for R in np.arange(0.25, 4, 0.25)
for theta in [np.arctan(R)]
for T in [R*2*np.pi]
])
polar.set_color(BLUE)
cycloids = polar.copy().apply_function(polar_to_cycloid)
cycloids.set_color(YELLOW)
for mob in polar, cycloids:
mob.rotate(np.pi, RIGHT)
mob.to_corner(UP+LEFT)
lines = polar.copy()
self.add(lines)
self.wait()
self.play(Transform(
lines, cycloids,
run_time = 3,
path_func = path_along_arc(np.pi/2)
))
self.wait()
self.play(Transform(
lines, polar,
run_time = 3,
path_func = path_along_arc(-np.pi/2)
))
self.wait()
class PythagoreanTransformation(Scene):
def construct(self):
triangle = Mobject(
Line(ORIGIN, 4*UP, color = "#FF69B4"),
Line(4*UP, 2*RIGHT, color = YELLOW_C),
Line(2*RIGHT, ORIGIN, color = BLUE_D)
)
arrangment1 = Mobject(*[
triangle.copy().rotate(theta).shift(3*vect)
for theta, vect in zip(
np.arange(0, 2*np.pi, np.pi/2),
compass_directions(4, DOWN+LEFT)
)
])
arrangment2 = Mobject(
triangle.copy().rotate(np.pi, UP).rotate(-np.pi/2).shift(3*DOWN+3*LEFT),
triangle.copy().rotate(np.pi, UP).rotate(np.pi/2).shift(DOWN+RIGHT),
triangle.copy().shift(DOWN+RIGHT),
triangle.copy().rotate(np.pi).shift(3*UP+3*RIGHT)
)
growth = 1.2
a_region, b_region, c_region = regions = [
MobjectFromRegion(
region_from_polygon_vertices(
*compass_directions(4, growth*start)
),
color
).scale(1/growth).shift(shift_val)
for start, color, shift_val in [
(DOWN+RIGHT, BLUE_D, 2*(DOWN+RIGHT)),
(2*(DOWN+RIGHT), MAROON_B, UP+LEFT),
(3*RIGHT+DOWN, YELLOW_E, ORIGIN),
]
]
for mob, char in zip(regions, "abc"):
mob.add(
OldTex("%s^2"%char).shift(mob.get_center())
)
square = Square(side_length = 6, color = WHITE)
mover = arrangment1.copy()
self.add(square, mover)
self.play(FadeIn(c_region))
self.wait(2)
self.remove(c_region)
self.play(Transform(
mover, arrangment2,
run_time = 3,
path_func = path_along_arc(np.pi/2)
))
self.remove(c_region)
self.play(*[
FadeIn(region)
for region in (a_region, b_region)
])
self.wait(2)
self.clear()
self.add(mover, square)
self.play(Transform(
mover, arrangment1,
run_time = 3,
path_func = path_along_arc(-np.pi/2)
))
self.wait()
class PullCurveStraight(Scene):
def construct(self):
start = -1.5
end = 1.5
parabola = ParametricCurve(
lambda t : (t**3-t)*RIGHT + (2*np.exp(-t**2))*UP,
start = start,
end = end,
color = BLUE_D,
density = 2*DEFAULT_POINT_DENSITY_1D
)
from scipy import integrate
integral = integrate.quad(
lambda x : np.sqrt(1 + 4*x**2), start, end
)
length = integral[0]
line = Line(
0.5*length*LEFT,
0.5*length*RIGHT,
color = BLUE_D
)
brace = Brace(line, UP)
label = OldTexText("What is this length?")
label.next_to(brace, UP)
self.play(ShowCreation(parabola))
self.wait()
self.play(Transform(
parabola, line,
path_func = path_along_arc(np.pi/2),
run_time = 2
))
self.play(
GrowFromCenter(brace),
ShimmerIn(label)
)
self.wait(3)
class StraghtenCircle(Scene):
def construct(self):
radius = 1.5
radius_line = Line(ORIGIN, radius*RIGHT, color = RED_D)
radius_brace = Brace(radius_line, UP)
r = OldTex("r").next_to(radius_brace, UP)
circle = Circle(radius = radius, color = BLUE_D)
line = Line(
np.pi*radius*LEFT,
np.pi*radius*RIGHT,
color = circle.get_color()
)
line_brace = Brace(line, UP)
two_pi_r = OldTex("2\\pi r").next_to(line_brace, UP)
self.play(ShowCreation(radius_line))
self.play(ShimmerIn(r), GrowFromCenter(radius_brace))
self.wait()
self.remove(r, radius_brace)
self.play(
ShowCreation(circle),
Rotating(
radius_line,
axis = OUT,
rate_func = smooth,
in_place = False
),
run_time = 2
)
self.wait()
self.remove(radius_line)
self.play(Transform(
circle, line,
run_time = 2
))
self.play(
ShimmerIn(two_pi_r),
GrowFromCenter(line_brace)
)
self.wait(3)
class SingleVariableFunc(Scene):
def construct(self):
start = OldTex("3").set_color(GREEN)
start.scale(2).shift(5*LEFT+2*UP)
end = OldTex("9").set_color(RED)
end.scale(2).shift(5*RIGHT+2*DOWN)
point = Point()
func = OldTex("f(x) = x^2")
circle = Circle(color = WHITE, radius = func.get_width()/1.5)
self.add(start, circle, func)
self.wait()
self.play(Transform(
start, point,
path_func = path_along_arc(np.pi/2)
))
self.play(Transform(
start, end,
path_func = path_along_arc(-np.pi/2)
))
self.wait()
class MultivariableFunc(Scene):
def construct(self):
start = OldTex("(1, 2)").set_color(GREEN)
start.scale(1.5).shift(5*LEFT, 2*UP)
end = OldTex("(5, -3)").set_color(RED)
end.scale(1.5).shift(5*RIGHT, 2*DOWN)
point = Point()
func = OldTex("f(x, y) = (x^2+y^2, x^2-y^2)")
circle = Circle(color = WHITE)
circle.stretch_to_fit_width(func.get_width()+1)
self.add(start, circle, func)
self.wait()
self.play(Transform(
start, point,
path_func = path_along_arc(np.pi/2)
))
self.play(Transform(
start, end,
path_func = path_along_arc(-np.pi/2)
))
self.wait()
def prime_factors(n):
i = 2
factors = []
while i * i <= n:
if n % i:
i += 1
else:
n //= i
factors.append(i)
if n > 1:
factors.append(n)
return factors
class ShowSumOfSquaresPattern(Scene):
def construct(self):
dots = VGroup(*[
VGroup(*[
Dot() for x in range(2*n + 1)
]).arrange(DOWN, buff = SMALL_BUFF)
for n in range(30)
]).arrange(RIGHT, buff = MED_LARGE_BUFF, aligned_edge = UP)
dots = VGroup(*it.chain(*dots))
dots.to_edge(UP)
numbers = VGroup()
for n, dot in enumerate(dots):
factors = prime_factors(n)
color = True
factors_to_counts = dict()
for factor in factors:
if factor not in factors_to_counts:
factors_to_counts[factor] = 0
factors_to_counts[factor] += 1
for factor, count in list(factors_to_counts.items()):
if factor%4 == 3 and count%2 == 1:
color = False
n_mob = Integer(n)
n_mob.replace(dot, dim_to_match = 1)
if color:
n_mob.set_color(RED)
numbers.add(n_mob)
self.add(numbers) |
|
from manimlib.animation.animation import Animation
from manimlib.animation.transform import MoveToTarget
from manimlib.animation.transform import Transform
from manimlib.animation.update import UpdateFromFunc
from manimlib.constants import DOWN, RIGHT
from manimlib.constants import MED_LARGE_BUFF, SMALL_BUFF
from manimlib.mobject.probability import SampleSpace
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.scene.scene import Scene
class SampleSpaceScene(Scene):
def get_sample_space(self, **config):
self.sample_space = SampleSpace(**config)
return self.sample_space
def add_sample_space(self, **config):
self.add(self.get_sample_space(**config))
def get_division_change_animations(
self, sample_space, parts, p_list,
dimension=1,
new_label_kwargs=None,
**kwargs
):
if new_label_kwargs is None:
new_label_kwargs = {}
anims = []
p_list = sample_space.complete_p_list(p_list)
space_copy = sample_space.copy()
vect = DOWN if dimension == 1 else RIGHT
parts.generate_target()
for part, p in zip(parts.target, p_list):
part.replace(space_copy, stretch=True)
part.stretch(p, dimension)
parts.target.arrange(vect, buff=0)
parts.target.move_to(space_copy)
anims.append(MoveToTarget(parts))
if hasattr(parts, "labels") and parts.labels is not None:
label_kwargs = parts.label_kwargs
label_kwargs.update(new_label_kwargs)
new_braces, new_labels = sample_space.get_subdivision_braces_and_labels(
parts.target, **label_kwargs
)
anims += [
Transform(parts.braces, new_braces),
Transform(parts.labels, new_labels),
]
return anims
def get_horizontal_division_change_animations(self, p_list, **kwargs):
assert(hasattr(self.sample_space, "horizontal_parts"))
return self.get_division_change_animations(
self.sample_space, self.sample_space.horizontal_parts, p_list,
dimension=1,
**kwargs
)
def get_vertical_division_change_animations(self, p_list, **kwargs):
assert(hasattr(self.sample_space, "vertical_parts"))
return self.get_division_change_animations(
self.sample_space, self.sample_space.vertical_parts, p_list,
dimension=0,
**kwargs
)
def get_conditional_change_anims(
self, sub_sample_space_index, value, post_rects=None,
**kwargs
):
parts = self.sample_space.horizontal_parts
sub_sample_space = parts[sub_sample_space_index]
anims = self.get_division_change_animations(
sub_sample_space, sub_sample_space.vertical_parts, value,
dimension=0,
**kwargs
)
if post_rects is not None:
anims += self.get_posterior_rectangle_change_anims(post_rects)
return anims
def get_top_conditional_change_anims(self, *args, **kwargs):
return self.get_conditional_change_anims(0, *args, **kwargs)
def get_bottom_conditional_change_anims(self, *args, **kwargs):
return self.get_conditional_change_anims(1, *args, **kwargs)
def get_prior_rectangles(self):
return VGroup(*[
self.sample_space.horizontal_parts[i].vertical_parts[0]
for i in range(2)
])
def get_posterior_rectangles(self, buff=MED_LARGE_BUFF):
prior_rects = self.get_prior_rectangles()
areas = [
rect.get_width() * rect.get_height()
for rect in prior_rects
]
total_area = sum(areas)
total_height = prior_rects.get_height()
post_rects = prior_rects.copy()
for rect, area in zip(post_rects, areas):
rect.stretch_to_fit_height(total_height * area / total_area)
rect.stretch_to_fit_width(
area / rect.get_height()
)
post_rects.arrange(DOWN, buff=0)
post_rects.next_to(
self.sample_space, RIGHT, buff
)
return post_rects
def get_posterior_rectangle_braces_and_labels(
self, post_rects, labels, direction=RIGHT, **kwargs
):
return self.sample_space.get_subdivision_braces_and_labels(
post_rects, labels, direction, **kwargs
)
def update_posterior_braces(self, post_rects):
braces = post_rects.braces
labels = post_rects.labels
for rect, brace, label in zip(post_rects, braces, labels):
brace.stretch_to_fit_height(rect.get_height())
brace.next_to(rect, RIGHT, SMALL_BUFF)
label.next_to(brace, RIGHT, SMALL_BUFF)
def get_posterior_rectangle_change_anims(self, post_rects):
def update_rects(rects):
new_rects = self.get_posterior_rectangles()
Transform(rects, new_rects).update(1)
if hasattr(rects, "braces"):
self.update_posterior_braces(rects)
return rects
anims = [UpdateFromFunc(post_rects, update_rects)]
if hasattr(post_rects, "braces"):
anims += list(map(Animation, [
post_rects.labels, post_rects.braces
]))
return anims
|
|
import inspect
from manimlib.utils.dict_ops import merge_dicts_recursively
def filtered_locals(caller_locals):
result = caller_locals.copy()
ignored_local_args = ["self", "kwargs"]
for arg in ignored_local_args:
result.pop(arg, caller_locals)
return result
def digest_config(obj, kwargs, caller_locals={}):
"""
(Deprecated)
Sets init args and CONFIG values as local variables
The purpose of this function is to ensure that all
configuration of any object is inheritable, able to
be easily passed into instantiation, and is attached
as an attribute of the object.
"""
# Assemble list of CONFIGs from all super classes
classes_in_hierarchy = [obj.__class__]
static_configs = []
while len(classes_in_hierarchy) > 0:
Class = classes_in_hierarchy.pop()
classes_in_hierarchy += Class.__bases__
if hasattr(Class, "CONFIG"):
static_configs.append(Class.CONFIG)
# Order matters a lot here, first dicts have higher priority
caller_locals = filtered_locals(caller_locals)
all_dicts = [kwargs, caller_locals, obj.__dict__]
all_dicts += static_configs
obj.__dict__ = merge_dicts_recursively(*reversed(all_dicts))
def digest_locals(obj, keys=None):
caller_locals = filtered_locals(
inspect.currentframe().f_back.f_locals
)
if keys is None:
keys = list(caller_locals.keys())
for key in keys:
setattr(obj, key, caller_locals[key])
# Occasionally convenient in order to write dict.x instead of more laborious
# (and less in keeping with all other attr accesses) dict["x"]
class DictAsObject(object):
def __init__(self, dict):
self.__dict__ = dict
def get_all_descendent_classes(Class):
awaiting_review = [Class]
result = []
while awaiting_review:
Child = awaiting_review.pop()
awaiting_review += Child.__subclasses__()
result.append(Child)
return result
|
|
from functools import reduce
import itertools as it
import operator as op
import numpy as np
from manimlib.constants import *
from manimlib.scene.scene import Scene
from manimlib.utils.rate_functions import there_and_back
from manimlib.utils.space_ops import center_of_mass
class Graph():
def __init__(self):
# List of points in R^3
# vertices = []
# List of pairs of indices of vertices
# edges = []
# List of tuples of indices of vertices. The last should
# be a cycle whose interior is the entire graph, and when
# regions are computed its complement will be taken.
# region_cycles = []
self.construct()
def construct(self):
pass
def __str__(self):
return self.__class__.__name__
class CubeGraph(Graph):
"""
5 7
12
03
4 6
"""
def construct(self):
self.vertices = [
(x, y, 0)
for r in (1, 2)
for x, y in it.product([-r, r], [-r, r])
]
self.edges = [
(0, 1),
(0, 2),
(3, 1),
(3, 2),
(4, 5),
(4, 6),
(7, 5),
(7, 6),
(0, 4),
(1, 5),
(2, 6),
(3, 7),
]
self.region_cycles = [
[0, 2, 3, 1],
[4, 0, 1, 5],
[4, 6, 2, 0],
[6, 7, 3, 2],
[7, 5, 1, 3],
[4, 6, 7, 5], # By convention, last region will be "outside"
]
class SampleGraph(Graph):
"""
4 2 3 8
0 1
7
5 6
"""
def construct(self):
self.vertices = [
(0, 0, 0),
(2, 0, 0),
(1, 2, 0),
(3, 2, 0),
(-1, 2, 0),
(-2, -2, 0),
(2, -2, 0),
(4, -1, 0),
(6, 2, 0),
]
self.edges = [
(0, 1),
(1, 2),
(1, 3),
(3, 2),
(2, 4),
(4, 0),
(2, 0),
(4, 5),
(0, 5),
(1, 5),
(5, 6),
(6, 7),
(7, 1),
(7, 8),
(8, 3),
]
self.region_cycles = [
(0, 1, 2),
(1, 3, 2),
(2, 4, 0),
(4, 5, 0),
(0, 5, 1),
(1, 5, 6, 7),
(1, 7, 8, 3),
(4, 5, 6, 7, 8, 3, 2),
]
class OctohedronGraph(Graph):
"""
3
1 0
2
4 5
"""
def construct(self):
self.vertices = [
(r * np.cos(angle), r * np.sin(angle) - 1, 0)
for r, s in [(1, 0), (3, 3)]
for angle in (np.pi / 6) * np.array([s, 4 + s, 8 + s])
]
self.edges = [
(0, 1),
(1, 2),
(2, 0),
(5, 0),
(0, 3),
(3, 5),
(3, 1),
(3, 4),
(1, 4),
(4, 2),
(4, 5),
(5, 2),
]
self.region_cycles = [
(0, 1, 2),
(0, 5, 3),
(3, 1, 0),
(3, 4, 1),
(1, 4, 2),
(2, 4, 5),
(5, 0, 2),
(3, 4, 5),
]
class CompleteGraph(Graph):
def __init__(self, num_vertices, radius=3):
self.num_vertices = num_vertices
self.radius = radius
Graph.__init__(self)
def construct(self):
self.vertices = [
(self.radius * np.cos(theta), self.radius * np.sin(theta), 0)
for x in range(self.num_vertices)
for theta in [2 * np.pi * x / self.num_vertices]
]
self.edges = it.combinations(list(range(self.num_vertices)), 2)
def __str__(self):
return Graph.__str__(self) + str(self.num_vertices)
class DiscreteGraphScene(Scene):
args_list = [
(CubeGraph(),),
(SampleGraph(),),
(OctohedronGraph(),),
]
@staticmethod
def args_to_string(*args):
return str(args[0])
def __init__(self, graph, *args, **kwargs):
# See CubeGraph() above for format of graph
self.graph = graph
Scene.__init__(self, *args, **kwargs)
def construct(self):
self._points = list(map(np.array, self.graph.vertices))
self.vertices = self.dots = [Dot(p) for p in self._points]
self.edges = self.lines = [
Line(self._points[i], self._points[j])
for i, j in self.graph.edges
]
self.add(*self.dots + self.edges)
def generate_regions(self):
regions = [
self.region_from_cycle(cycle)
for cycle in self.graph.region_cycles
]
regions[-1].complement() # Outer region painted outwardly...
self.regions = regions
def region_from_cycle(self, cycle):
point_pairs = [
[
self._points[cycle[i]],
self._points[cycle[(i + 1) % len(cycle)]]
]
for i in range(len(cycle))
]
return region_from_line_boundary(
*point_pairs, shape=self.shape
)
def draw_vertices(self, **kwargs):
self.clear()
self.play(ShowCreation(Mobject(*self.vertices), **kwargs))
def draw_edges(self):
self.play(*[
ShowCreation(edge, run_time=1.0)
for edge in self.edges
])
def accent_vertices(self, **kwargs):
self.remove(*self.vertices)
start = Mobject(*self.vertices)
end = Mobject(*[
Dot(point, radius=3 * Dot.DEFAULT_RADIUS, color="lightgreen")
for point in self._points
])
self.play(Transform(
start, end, rate_func=there_and_back,
**kwargs
))
self.remove(start)
self.add(*self.vertices)
def replace_vertices_with(self, mobject):
mobject.center()
diameter = max(mobject.get_height(), mobject.get_width())
self.play(*[
CounterclockwiseTransform(
vertex,
mobject.copy().shift(vertex.get_center())
)
for vertex in self.vertices
] + [
ApplyMethod(
edge.scale,
(edge.get_length() - diameter) / edge.get_length()
)
for edge in self.edges
])
def annotate_edges(self, mobject, fade_in=True, **kwargs):
angles = list(map(np.arctan, list(map(Line.get_slope, self.edges))))
self.edge_annotations = [
mobject.copy().rotate(angle).move_to(edge.get_center())
for angle, edge in zip(angles, self.edges)
]
if fade_in:
self.play(*[
FadeIn(ann, **kwargs)
for ann in self.edge_annotations
])
def trace_cycle(self, cycle=None, color="yellow", run_time=2.0):
if cycle is None:
cycle = self.graph.region_cycles[0]
next_in_cycle = it.cycle(cycle)
next(next_in_cycle) # jump one ahead
self.traced_cycle = Mobject(*[
Line(self._points[i], self._points[j]).set_color(color)
for i, j in zip(cycle, next_in_cycle)
])
self.play(
ShowCreation(self.traced_cycle),
run_time=run_time
)
def generate_spanning_tree(self, root=0, color="yellow"):
self.spanning_tree_root = 0
pairs = deepcopy(self.graph.edges)
pairs += [tuple(reversed(pair)) for pair in pairs]
self.spanning_tree_index_pairs = []
curr = root
spanned_vertices = set([curr])
to_check = set([curr])
while len(to_check) > 0:
curr = to_check.pop()
for pair in pairs:
if pair[0] == curr and pair[1] not in spanned_vertices:
self.spanning_tree_index_pairs.append(pair)
spanned_vertices.add(pair[1])
to_check.add(pair[1])
self.spanning_tree = Mobject(*[
Line(
self._points[pair[0]],
self._points[pair[1]]
).set_color(color)
for pair in self.spanning_tree_index_pairs
])
def generate_treeified_spanning_tree(self):
bottom = -FRAME_Y_RADIUS + 1
x_sep = 1
y_sep = 2
if not hasattr(self, "spanning_tree"):
self.generate_spanning_tree()
root = self.spanning_tree_root
color = self.spanning_tree.get_color()
indices = list(range(len(self._points)))
# Build dicts
parent_of = dict([
tuple(reversed(pair))
for pair in self.spanning_tree_index_pairs
])
children_of = dict([(index, []) for index in indices])
for child in parent_of:
children_of[parent_of[child]].append(child)
x_coord_of = {root: 0}
y_coord_of = {root: bottom}
# width to allocate to a given node, computed as
# the maximum number of decendents in a single generation,
# minus 1, multiplied by x_sep
width_of = {}
for index in indices:
next_generation = children_of[index]
curr_max = max(1, len(next_generation))
while next_generation != []:
next_generation = reduce(op.add, [
children_of[node]
for node in next_generation
])
curr_max = max(curr_max, len(next_generation))
width_of[index] = x_sep * (curr_max - 1)
to_process = [root]
while to_process != []:
index = to_process.pop()
if index not in y_coord_of:
y_coord_of[index] = y_sep + y_coord_of[parent_of[index]]
children = children_of[index]
left_hand = x_coord_of[index] - width_of[index] / 2.0
for child in children:
x_coord_of[child] = left_hand + width_of[child] / 2.0
left_hand += width_of[child] + x_sep
to_process += children
new_points = [
np.array([
x_coord_of[index],
y_coord_of[index],
0
])
for index in indices
]
self.treeified_spanning_tree = Mobject(*[
Line(new_points[i], new_points[j]).set_color(color)
for i, j in self.spanning_tree_index_pairs
])
def generate_dual_graph(self):
point_at_infinity = np.array([np.inf] * 3)
cycles = self.graph.region_cycles
self.dual_points = [
center_of_mass([
self._points[index]
for index in cycle
])
for cycle in cycles
]
self.dual_vertices = [
Dot(point).set_color("green")
for point in self.dual_points
]
self.dual_vertices[-1] = Circle().scale(FRAME_X_RADIUS + FRAME_Y_RADIUS)
self.dual_points[-1] = point_at_infinity
self.dual_edges = []
for pair in self.graph.edges:
dual_point_pair = []
for cycle in cycles:
if not (pair[0] in cycle and pair[1] in cycle):
continue
index1, index2 = cycle.index(pair[0]), cycle.index(pair[1])
if abs(index1 - index2) in [1, len(cycle) - 1]:
dual_point_pair.append(
self.dual_points[cycles.index(cycle)]
)
assert(len(dual_point_pair) == 2)
for i in 0, 1:
if all(dual_point_pair[i] == point_at_infinity):
new_point = np.array(dual_point_pair[1 - i])
vect = center_of_mass([
self._points[pair[0]],
self._points[pair[1]]
]) - new_point
new_point += FRAME_X_RADIUS * vect / get_norm(vect)
dual_point_pair[i] = new_point
self.dual_edges.append(
Line(*dual_point_pair).set_color()
)
|
|
from manimlib.animation.creation import ShowCreation
from manimlib.animation.fading import FadeIn
from manimlib.animation.transform import MoveToTarget
from manimlib.animation.transform import Transform
from manimlib.constants import *
from manimlib.mobject.geometry import Arrow
from manimlib.mobject.geometry import Circle
from manimlib.mobject.geometry import Dot
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.scene.scene import Scene
import itertools as it
class CountingScene(Scene):
CONFIG = {
"digit_place_colors": [YELLOW, MAROON_B, RED, GREEN, BLUE, PURPLE_D],
"counting_dot_starting_position": (FRAME_X_RADIUS - 1) * RIGHT + (FRAME_Y_RADIUS - 1) * UP,
"count_dot_starting_radius": 0.5,
"dot_configuration_height": 2,
"ones_configuration_location": UP + 2 * RIGHT,
"num_scale_factor": 2,
"num_start_location": 2 * DOWN,
}
def setup(self):
self.dots = VGroup()
self.number = 0
self.max_place = 0
self.number_mob = VGroup(OldTex(str(self.number)))
self.number_mob.scale(self.num_scale_factor)
self.number_mob.shift(self.num_start_location)
self.dot_templates = []
self.dot_template_iterators = []
self.curr_configurations = []
self.arrows = VGroup()
self.add(self.number_mob)
def get_template_configuration(self, place):
# This should probably be replaced for non-base-10 counting scenes
down_right = (0.5) * RIGHT + (np.sqrt(3) / 2) * DOWN
result = []
for down_right_steps in range(5):
for left_steps in range(down_right_steps):
result.append(
down_right_steps * down_right + left_steps * LEFT
)
return reversed(result[:self.get_place_max(place)])
def get_dot_template(self, place):
# This should be replaced for non-base-10 counting scenes
dots = VGroup(*[
Dot(
point,
radius=0.25,
fill_opacity=0,
stroke_width=2,
stroke_color=WHITE,
)
for point in self.get_template_configuration(place)
])
dots.set_height(self.dot_configuration_height)
return dots
def add_configuration(self):
new_template = self.get_dot_template(len(self.dot_templates))
new_template.move_to(self.ones_configuration_location)
left_vect = (new_template.get_width() + LARGE_BUFF) * LEFT
new_template.shift(
left_vect * len(self.dot_templates)
)
self.dot_templates.append(new_template)
self.dot_template_iterators.append(
it.cycle(new_template)
)
self.curr_configurations.append(VGroup())
def count(self, max_val, run_time_per_anim=1):
for x in range(max_val):
self.increment(run_time_per_anim)
def increment(self, run_time_per_anim=1):
moving_dot = Dot(
self.counting_dot_starting_position,
radius=self.count_dot_starting_radius,
color=self.digit_place_colors[0],
)
moving_dot.generate_target()
moving_dot.set_fill(opacity=0)
kwargs = {
"run_time": run_time_per_anim
}
continue_rolling_over = True
first_move = True
place = 0
while continue_rolling_over:
added_anims = []
if first_move:
added_anims += self.get_digit_increment_animations()
first_move = False
moving_dot.target.replace(
next(self.dot_template_iterators[place])
)
self.play(MoveToTarget(moving_dot), *added_anims, **kwargs)
self.curr_configurations[place].add(moving_dot)
if len(self.curr_configurations[place].split()) == self.get_place_max(place):
full_configuration = self.curr_configurations[place]
self.curr_configurations[place] = VGroup()
place += 1
center = full_configuration.get_center_of_mass()
radius = 0.6 * max(
full_configuration.get_width(),
full_configuration.get_height(),
)
circle = Circle(
radius=radius,
stroke_width=0,
fill_color=self.digit_place_colors[place],
fill_opacity=0.5,
)
circle.move_to(center)
moving_dot = VGroup(circle, full_configuration)
moving_dot.generate_target()
moving_dot[0].set_fill(opacity=0)
else:
continue_rolling_over = False
def get_digit_increment_animations(self):
result = []
self.number += 1
is_next_digit = self.is_next_digit()
if is_next_digit:
self.max_place += 1
new_number_mob = self.get_number_mob(self.number)
new_number_mob.move_to(self.number_mob, RIGHT)
if is_next_digit:
self.add_configuration()
place = len(new_number_mob.split()) - 1
result.append(FadeIn(self.dot_templates[place]))
arrow = Arrow(
new_number_mob[place].get_top(),
self.dot_templates[place].get_bottom(),
color=self.digit_place_colors[place]
)
self.arrows.add(arrow)
result.append(ShowCreation(arrow))
result.append(Transform(
self.number_mob, new_number_mob,
lag_ratio=0.5
))
return result
def get_number_mob(self, num):
result = VGroup()
place = 0
max_place = self.max_place
while place < max_place:
digit = OldTex(str(self.get_place_num(num, place)))
if place >= len(self.digit_place_colors):
self.digit_place_colors += self.digit_place_colors
digit.set_color(self.digit_place_colors[place])
digit.scale(self.num_scale_factor)
digit.next_to(result, LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
result.add(digit)
place += 1
return result
def is_next_digit(self):
return False
def get_place_num(self, num, place):
return 0
def get_place_max(self, place):
return 0
class PowerCounter(CountingScene):
def is_next_digit(self):
number = self.number
while number > 1:
if number % self.base != 0:
return False
number /= self.base
return True
def get_place_max(self, place):
return self.base
def get_place_num(self, num, place):
return (num / (self.base ** place)) % self.base
class CountInDecimal(PowerCounter):
CONFIG = {
"base": 10,
}
def construct(self):
for x in range(11):
self.increment()
for x in range(85):
self.increment(0.25)
for x in range(20):
self.increment()
class CountInTernary(PowerCounter):
CONFIG = {
"base": 3,
"dot_configuration_height": 1,
"ones_configuration_location": UP + 4 * RIGHT
}
def construct(self):
self.count(27)
# def get_template_configuration(self, place):
# return [ORIGIN, UP]
class CountInBinaryTo256(PowerCounter):
CONFIG = {
"base": 2,
"dot_configuration_height": 1,
"ones_configuration_location": UP + 5 * RIGHT
}
def construct(self):
self.count(128, 0.3)
def get_template_configuration(self, place):
return [ORIGIN, UP]
class FactorialBase(CountingScene):
CONFIG = {
"dot_configuration_height": 1,
"ones_configuration_location": UP + 4 * RIGHT
}
def construct(self):
self.count(30, 0.4)
def is_next_digit(self):
return self.number == self.factorial(self.max_place + 1)
def get_place_max(self, place):
return place + 2
def get_place_num(self, num, place):
return (num / self.factorial(place + 1)) % self.get_place_max(place)
def factorial(self, n):
if (n == 1):
return 1
else:
return n * self.factorial(n - 1)
|
|
from copy import deepcopy
import itertools as it
from manimlib.constants import *
from manimlib.mobject.mobject import Mobject
from manimlib.utils.iterables import adjacent_pairs
# Warning: This is all now pretty deprecated, and should not be expected to work
class Region(Mobject):
CONFIG = {
"display_mode": "region"
}
def __init__(self, condition=(lambda x, y: True), **kwargs):
"""
Condition must be a function which takes in two real
arrays (representing x and y values of space respectively)
and return a boolean array. This can essentially look like
a function from R^2 to {True, False}, but & and | must be
used in place of "and" and "or"
"""
Mobject.__init__(self, **kwargs)
self.condition = condition
def _combine(self, region, op):
self.condition = lambda x, y: op(
self.condition(x, y),
region.condition(x, y)
)
def union(self, region):
self._combine(region, lambda bg1, bg2: bg1 | bg2)
return self
def intersect(self, region):
self._combine(region, lambda bg1, bg2: bg1 & bg2)
return self
def complement(self):
self.bool_grid = ~self.bool_grid
return self
class HalfPlane(Region):
def __init__(self, point_pair, upper_left=True, *args, **kwargs):
"""
point_pair of the form [(x_0, y_0,...), (x_1, y_1,...)]
Pf upper_left is True, the side of the region will be
everything on the upper left side of the line through
the point pair
"""
if not upper_left:
point_pair = list(point_pair)
point_pair.reverse()
(x0, y0), (x1, y1) = point_pair[0][:2], point_pair[1][:2]
def condition(x, y):
return (x1 - x0) * (y - y0) > (y1 - y0) * (x - x0)
Region.__init__(self, condition, *args, **kwargs)
def region_from_line_boundary(*lines, **kwargs):
reg = Region(**kwargs)
for line in lines:
reg.intersect(HalfPlane(line, **kwargs))
return reg
def region_from_polygon_vertices(*vertices, **kwargs):
return region_from_line_boundary(*adjacent_pairs(vertices), **kwargs)
def plane_partition(*lines, **kwargs):
"""
A 'line' is a pair of points [(x0, y0,...), (x1, y1,...)]
Returns the list of regions of the plane cut out by
these lines
"""
result = []
half_planes = [HalfPlane(line, **kwargs) for line in lines]
complements = [deepcopy(hp).complement() for hp in half_planes]
num_lines = len(lines)
for bool_list in it.product(*[[True, False]] * num_lines):
reg = Region(**kwargs)
for i in range(num_lines):
if bool_list[i]:
reg.intersect(half_planes[i])
else:
reg.intersect(complements[i])
if reg.bool_grid.any():
result.append(reg)
return result
def plane_partition_from_points(*points, **kwargs):
"""
Returns list of regions cut out by the complete graph
with points from the argument as vertices.
Each point comes in the form (x, y)
"""
lines = [[p1, p2] for (p1, p2) in it.combinations(points, 2)]
return plane_partition(*lines, **kwargs)
|
|
from manim_imports_ext import *
class RotatingButterflyCurve(Animation):
"""
Pretty hacky, but should only be redone in the context
of a broader 4d mobject class
"""
CONFIG = {
"space_epsilon": 0.002,
"grid_line_sep": 0.2,
"radius": 2,
"radians": 2 * np.pi,
"run_time": 15,
"rate_func": linear,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
fine_range = np.arange(-self.radius, self.radius, self.space_epsilon)
corse_range = np.arange(-self.radius, self.radius, self.grid_line_sep)
self.points = np.array([
[x, y, x * x, y * y]
for a in fine_range
for b in corse_range
for x, y in [(a, b), (b, a)]
])
graph_rgb = Color(TEAL).get_rgb()
self.rgbas = np.array([graph_rgb] * len(self.points))
colors = iter([YELLOW_A, YELLOW_B, YELLOW_C, YELLOW_D])
for i in range(4):
vect = np.zeros(4)
vect[i] = 1
line_range = np.arange(-FRAME_Y_RADIUS,
FRAME_Y_RADIUS, self.space_epsilon)
self.points = np.append(self.points, [
x * vect
for x in line_range
], axis=0)
axis_rgb = Color(next(colors)).get_rgb()
self.rgbas = np.append(
self.rgbas, [axis_rgb] * len(line_range), axis=0)
self.quads = [(0, 1, 2, 3), (0, 1, 0, 1), (3, 2, 1, 0)]
self.multipliers = [0.9, 1, 1.1]
Animation.__init__(self, Mobject(), **kwargs)
def interpolate_mobject(self, alpha):
angle = alpha * self.radians
rot_matrix = np.identity(4)
for quad, mult in zip(self.quads, self.multipliers):
base = np.identity(4)
theta = mult * angle
base[quad[:2], quad[2]] = [np.cos(theta), np.sin(theta)]
base[quad[:2], quad[3]] = [-np.sin(theta), np.cos(theta)]
rot_matrix = np.dot(rot_matrix, base)
points = np.dot(self.points, np.transpose(rot_matrix))
self.mobject.points = points[:, :3]
self.mobject.rgbas = self.rgbas
class RotatingFourDButterflyCurve(Scene):
def construct(self):
self.play(RotatingButterflyCurve())
|
|
from manimlib.animation.animation import Animation
from manimlib.animation.movement import ComplexHomotopy
from manimlib.animation.transform import MoveToTarget
from manimlib.constants import *
from manimlib.mobject.coordinate_systems import ComplexPlane
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.scene.scene import Scene
# TODO, refactor this full scene
class ComplexTransformationScene(Scene):
CONFIG = {
"plane_config": {},
"background_fade_factor": 0.5,
"use_multicolored_plane": False,
"vert_start_color": BLUE, # TODO
"vert_end_color": BLUE,
"horiz_start_color": BLUE,
"horiz_end_color": BLUE,
"num_anchors_to_add_per_line": 50,
"post_transformation_stroke_width": None,
"default_apply_complex_function_kwargs": {
"run_time": 5,
},
"background_label_scale_val": 0.5,
"include_coordinate_labels": True,
}
def setup(self):
self.foreground_mobjects = []
self.transformable_mobjects = []
self.add_background_plane()
if self.include_coordinate_labels:
self.add_coordinate_labels()
def add_foreground_mobject(self, mobject):
self.add_foreground_mobjects(mobject)
def add_transformable_mobjects(self, *mobjects):
self.transformable_mobjects += list(mobjects)
self.add(*mobjects)
def add_foreground_mobjects(self, *mobjects):
self.foreground_mobjects += list(mobjects)
Scene.add(self, *mobjects)
def add(self, *mobjects):
Scene.add(self, *list(mobjects) + self.foreground_mobjects)
def play(self, *animations, **kwargs):
Scene.play(
self,
*list(animations) + list(map(Animation, self.foreground_mobjects)),
**kwargs
)
def add_background_plane(self):
background = ComplexPlane(**self.plane_config)
background.fade(self.background_fade_factor)
self.add(background)
self.background = background
def add_coordinate_labels(self):
self.background.add_coordinates()
self.add(self.background)
def add_transformable_plane(self, **kwargs):
self.plane = self.get_transformable_plane()
self.add(self.plane)
def get_transformable_plane(self, x_range=None, y_range=None):
"""
x_range and y_range would be tuples (min, max)
"""
plane_config = dict(self.plane_config)
shift_val = ORIGIN
if x_range is not None:
x_min, x_max = x_range
plane_config["x_radius"] = x_max - x_min
shift_val += (x_max + x_min) * RIGHT / 2.
if y_range is not None:
y_min, y_max = y_range
plane_config["y_radius"] = y_max - y_min
shift_val += (y_max + y_min) * UP / 2.
plane = ComplexPlane(**plane_config)
plane.shift(shift_val)
if self.use_multicolored_plane:
self.paint_plane(plane)
return plane
def prepare_for_transformation(self, mob):
if hasattr(mob, "prepare_for_nonlinear_transform"):
mob.prepare_for_nonlinear_transform(
self.num_anchors_to_add_per_line
)
# TODO...
def paint_plane(self, plane):
for lines in planes, plane.secondary_lines:
lines.set_color_by_gradient(
self.vert_start_color,
self.vert_end_color,
self.horiz_start_color,
self.horiz_end_color,
)
# plane.axes.set_color_by_gradient(
# self.horiz_start_color,
# self.vert_start_color
# )
def z_to_point(self, z):
return self.background.number_to_point(z)
def get_transformer(self, **kwargs):
transform_kwargs = dict(self.default_apply_complex_function_kwargs)
transform_kwargs.update(kwargs)
transformer = VGroup()
if hasattr(self, "plane"):
self.prepare_for_transformation(self.plane)
transformer.add(self.plane)
transformer.add(*self.transformable_mobjects)
return transformer, transform_kwargs
def apply_complex_function(self, func, added_anims=[], **kwargs):
transformer, transform_kwargs = self.get_transformer(**kwargs)
transformer.generate_target()
# Rescale, apply function, scale back
transformer.target.shift(-self.background.get_center_point())
transformer.target.scale(1. / self.background.unit_size)
transformer.target.apply_complex_function(func)
transformer.target.scale(self.background.unit_size)
transformer.target.shift(self.background.get_center_point())
#
for mob in transformer.target[0].family_members_with_points():
mob.make_smooth()
if self.post_transformation_stroke_width is not None:
transformer.target.set_stroke(
width=self.post_transformation_stroke_width)
self.play(
MoveToTarget(transformer, **transform_kwargs),
*added_anims
)
def apply_complex_homotopy(self, complex_homotopy, added_anims=[], **kwargs):
transformer, transform_kwargs = self.get_transformer(**kwargs)
# def homotopy(x, y, z, t):
# output = complex_homotopy(complex(x, y), t)
# rescaled_output = self.z_to_point(output)
# return (rescaled_output.real, rescaled_output.imag, z)
self.play(
ComplexHomotopy(complex_homotopy, transformer, **transform_kwargs),
*added_anims
)
|
|
import itertools as it
from manimlib.animation.creation import Write, DrawBorderThenFill, ShowCreation
from manimlib.animation.transform import Transform
from manimlib.animation.update import UpdateFromAlphaFunc
from manimlib.constants import *
from manimlib.mobject.functions import ParametricCurve
from manimlib.mobject.geometry import Line
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.geometry import RegularPolygon
from manimlib.mobject.number_line import NumberLine
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VectorizedPoint
from manimlib.scene.scene import Scene
from manimlib.utils.bezier import interpolate
from manimlib.utils.color import color_gradient
from manimlib.utils.color import invert_color
from manimlib.utils.space_ops import angle_of_vector
# TODO, this class should be deprecated, with all its
# functionality moved to Axes and handled at the mobject
# level rather than the scene level
class GraphScene(Scene):
x_min = -1
x_max = 10
x_axis_width = 9
x_tick_frequency = 1
x_leftmost_tick = None # Change if different from x_min
x_labeled_nums = None
x_axis_label = "$x$"
y_min = -1
y_max = 10
y_axis_height = 6
y_tick_frequency = 1
y_bottom_tick = None # Change if different from y_min
y_labeled_nums = None
y_axis_label = "$y$"
axes_color = GREY
graph_origin = 2.5 * DOWN + 4 * LEFT
exclude_zero_label = True
default_graph_colors = [BLUE, GREEN, YELLOW]
default_derivative_color = GREEN
default_input_color = YELLOW
default_riemann_start_color = BLUE
default_riemann_end_color = GREEN
area_opacity = 0.8
num_rects = 50
def setup(self):
self.default_graph_colors_cycle = it.cycle(self.default_graph_colors)
self.left_T_label = VGroup()
self.left_v_line = VGroup()
self.right_T_label = VGroup()
self.right_v_line = VGroup()
def setup_axes(self, animate=False):
# TODO, once eoc is done, refactor this to be less redundant.
x_num_range = float(self.x_max - self.x_min)
self.space_unit_to_x = self.x_axis_width / x_num_range
if self.x_labeled_nums is None:
self.x_labeled_nums = []
if self.x_leftmost_tick is None:
self.x_leftmost_tick = self.x_min
x_axis = NumberLine(
x_min=self.x_min,
x_max=self.x_max,
unit_size=self.space_unit_to_x,
tick_frequency=self.x_tick_frequency,
leftmost_tick=self.x_leftmost_tick,
numbers_with_elongated_ticks=self.x_labeled_nums,
color=self.axes_color
)
x_axis.shift(self.graph_origin - x_axis.number_to_point(0))
if len(self.x_labeled_nums) > 0:
if self.exclude_zero_label:
self.x_labeled_nums = [x for x in self.x_labeled_nums if x != 0]
x_axis.add_numbers(self.x_labeled_nums)
if self.x_axis_label:
x_label = OldTexText(self.x_axis_label)
x_label.next_to(
x_axis.get_tick_marks(), UP + RIGHT,
buff=SMALL_BUFF
)
x_label.shift_onto_screen()
x_axis.add(x_label)
self.x_axis_label_mob = x_label
y_num_range = float(self.y_max - self.y_min)
self.space_unit_to_y = self.y_axis_height / y_num_range
if self.y_labeled_nums is None:
self.y_labeled_nums = []
if self.y_bottom_tick is None:
self.y_bottom_tick = self.y_min
y_axis = NumberLine(
x_min=self.y_min,
x_max=self.y_max,
unit_size=self.space_unit_to_y,
tick_frequency=self.y_tick_frequency,
leftmost_tick=self.y_bottom_tick,
numbers_with_elongated_ticks=self.y_labeled_nums,
color=self.axes_color,
line_to_number_vect=LEFT,
label_direction=LEFT,
)
y_axis.shift(self.graph_origin - y_axis.number_to_point(0))
y_axis.rotate(np.pi / 2, about_point=y_axis.number_to_point(0))
if len(self.y_labeled_nums) > 0:
if self.exclude_zero_label:
self.y_labeled_nums = [y for y in self.y_labeled_nums if y != 0]
y_axis.add_numbers(self.y_labeled_nums)
if self.y_axis_label:
y_label = OldTexText(self.y_axis_label)
y_label.next_to(
y_axis.get_corner(UP + RIGHT), UP + RIGHT,
buff=SMALL_BUFF
)
y_label.shift_onto_screen()
y_axis.add(y_label)
self.y_axis_label_mob = y_label
if animate:
self.play(Write(VGroup(x_axis, y_axis)))
else:
self.add(x_axis, y_axis)
self.x_axis, self.y_axis = self.axes = VGroup(x_axis, y_axis)
self.default_graph_colors = it.cycle(self.default_graph_colors)
def coords_to_point(self, x, y):
assert(hasattr(self, "x_axis") and hasattr(self, "y_axis"))
result = self.x_axis.number_to_point(x)[0] * RIGHT
result += self.y_axis.number_to_point(y)[1] * UP
return result
def point_to_coords(self, point):
return (self.x_axis.point_to_number(point),
self.y_axis.point_to_number(point))
def get_graph(
self, func,
color=None,
x_min=None,
x_max=None,
**kwargs
):
if color is None:
color = next(self.default_graph_colors_cycle)
if x_min is None:
x_min = self.x_min
if x_max is None:
x_max = self.x_max
def parameterized_function(alpha):
x = interpolate(x_min, x_max, alpha)
y = func(x)
if not np.isfinite(y):
y = self.y_max
return self.coords_to_point(x, y)
graph = ParametricCurve(
parameterized_function,
color=color,
**kwargs
)
graph.underlying_function = func
return graph
def input_to_graph_point(self, x, graph):
return self.coords_to_point(x, graph.underlying_function(x))
def angle_of_tangent(self, x, graph, dx=0.01):
vect = self.input_to_graph_point(
x + dx, graph) - self.input_to_graph_point(x, graph)
return angle_of_vector(vect)
def slope_of_tangent(self, *args, **kwargs):
return np.tan(self.angle_of_tangent(*args, **kwargs))
def get_derivative_graph(self, graph, dx=0.01, **kwargs):
if "color" not in kwargs:
kwargs["color"] = self.default_derivative_color
def deriv(x):
return self.slope_of_tangent(x, graph, dx) / self.space_unit_to_y
return self.get_graph(deriv, **kwargs)
def get_graph_label(
self,
graph,
label="f(x)",
x_val=None,
direction=RIGHT,
buff=MED_SMALL_BUFF,
color=None,
):
label = OldTex(label)
color = color or graph.get_color()
label.set_color(color)
if x_val is None:
# Search from right to left
for x in np.linspace(self.x_max, self.x_min, 100):
point = self.input_to_graph_point(x, graph)
if point[1] < FRAME_Y_RADIUS:
break
x_val = x
label.next_to(
self.input_to_graph_point(x_val, graph),
direction,
buff=buff
)
label.shift_onto_screen()
return label
def get_riemann_rectangles(
self,
graph,
x_min=None,
x_max=None,
dx=0.1,
input_sample_type="left",
stroke_width=1,
stroke_color=BLACK,
fill_opacity=1,
start_color=None,
end_color=None,
show_signed_area=True,
width_scale_factor=1.001
):
x_min = x_min if x_min is not None else self.x_min
x_max = x_max if x_max is not None else self.x_max
if start_color is None:
start_color = self.default_riemann_start_color
if end_color is None:
end_color = self.default_riemann_end_color
rectangles = VGroup()
x_range = np.arange(x_min, x_max, dx)
colors = color_gradient([start_color, end_color], len(x_range))
for x, color in zip(x_range, colors):
if input_sample_type == "left":
sample_input = x
elif input_sample_type == "right":
sample_input = x + dx
elif input_sample_type == "center":
sample_input = x + 0.5 * dx
else:
raise Exception("Invalid input sample type")
graph_point = self.input_to_graph_point(sample_input, graph)
points = VGroup(*list(map(VectorizedPoint, [
self.coords_to_point(x, 0),
self.coords_to_point(x + width_scale_factor * dx, 0),
graph_point
])))
rect = Rectangle()
rect.replace(points, stretch=True)
if graph_point[1] < self.graph_origin[1] and show_signed_area:
fill_color = invert_color(color)
else:
fill_color = color
rect.set_fill(fill_color, opacity=fill_opacity)
rect.set_stroke(stroke_color, width=stroke_width)
rectangles.add(rect)
return rectangles
def get_riemann_rectangles_list(
self,
graph,
n_iterations,
max_dx=0.5,
power_base=2,
stroke_width=1,
**kwargs
):
return [
self.get_riemann_rectangles(
graph=graph,
dx=float(max_dx) / (power_base**n),
stroke_width=float(stroke_width) / (power_base**n),
**kwargs
)
for n in range(n_iterations)
]
def get_area(self, graph, t_min, t_max):
numerator = max(t_max - t_min, 0.0001)
dx = float(numerator) / self.num_rects
return self.get_riemann_rectangles(
graph,
x_min=t_min,
x_max=t_max,
dx=dx,
stroke_width=0,
).set_fill(opacity=self.area_opacity)
def transform_between_riemann_rects(self, curr_rects, new_rects, **kwargs):
transform_kwargs = {
"run_time": 2,
"lag_ratio": 0.5
}
added_anims = kwargs.get("added_anims", [])
transform_kwargs.update(kwargs)
curr_rects.align_family(new_rects)
x_coords = set() # Keep track of new repetitions
for rect in curr_rects:
x = rect.get_center()[0]
if x in x_coords:
rect.set_fill(opacity=0)
else:
x_coords.add(x)
self.play(
Transform(curr_rects, new_rects, **transform_kwargs),
*added_anims
)
def get_vertical_line_to_graph(
self,
x, graph,
line_class=Line,
**line_kwargs
):
if "color" not in line_kwargs:
line_kwargs["color"] = graph.get_color()
return line_class(
self.coords_to_point(x, 0),
self.input_to_graph_point(x, graph),
**line_kwargs
)
def get_vertical_lines_to_graph(
self, graph,
x_min=None,
x_max=None,
num_lines=20,
**kwargs
):
x_min = x_min or self.x_min
x_max = x_max or self.x_max
return VGroup(*[
self.get_vertical_line_to_graph(x, graph, **kwargs)
for x in np.linspace(x_min, x_max, num_lines)
])
def get_secant_slope_group(
self,
x, graph,
dx=None,
dx_line_color=None,
df_line_color=None,
dx_label=None,
df_label=None,
include_secant_line=True,
secant_line_color=None,
secant_line_length=10,
):
"""
Resulting group is of the form VGroup(
dx_line,
df_line,
dx_label, (if applicable)
df_label, (if applicable)
secant_line, (if applicable)
)
with attributes of those names.
"""
kwargs = locals()
kwargs.pop("self")
group = VGroup()
group.kwargs = kwargs
dx = dx or float(self.x_max - self.x_min) / 10
dx_line_color = dx_line_color or self.default_input_color
df_line_color = df_line_color or graph.get_color()
p1 = self.input_to_graph_point(x, graph)
p2 = self.input_to_graph_point(x + dx, graph)
interim_point = p2[0] * RIGHT + p1[1] * UP
group.dx_line = Line(
p1, interim_point,
color=dx_line_color
)
group.df_line = Line(
interim_point, p2,
color=df_line_color
)
group.add(group.dx_line, group.df_line)
labels = VGroup()
if dx_label is not None:
group.dx_label = OldTex(dx_label)
labels.add(group.dx_label)
group.add(group.dx_label)
if df_label is not None:
group.df_label = OldTex(df_label)
labels.add(group.df_label)
group.add(group.df_label)
if len(labels) > 0:
max_width = 0.8 * group.dx_line.get_width()
max_height = 0.8 * group.df_line.get_height()
if labels.get_width() > max_width:
labels.set_width(max_width)
if labels.get_height() > max_height:
labels.set_height(max_height)
if dx_label is not None:
group.dx_label.next_to(
group.dx_line,
np.sign(dx) * DOWN,
buff=group.dx_label.get_height() / 2
)
group.dx_label.set_color(group.dx_line.get_color())
if df_label is not None:
group.df_label.next_to(
group.df_line,
np.sign(dx) * RIGHT,
buff=group.df_label.get_height() / 2
)
group.df_label.set_color(group.df_line.get_color())
if include_secant_line:
secant_line_color = secant_line_color or self.default_derivative_color
group.secant_line = Line(p1, p2, color=secant_line_color)
group.secant_line.scale(
secant_line_length / group.secant_line.get_length()
)
group.add(group.secant_line)
return group
def add_T_label(self, x_val, side=RIGHT, label=None, color=WHITE, animated=False, **kwargs):
triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
triangle.set_height(MED_SMALL_BUFF)
triangle.move_to(self.coords_to_point(x_val, 0), UP)
triangle.set_fill(color, 1)
triangle.set_stroke(width=0)
if label is None:
T_label = OldTex(self.variable_point_label, fill_color=color)
else:
T_label = OldTex(label, fill_color=color)
T_label.next_to(triangle, DOWN)
v_line = self.get_vertical_line_to_graph(
x_val, self.v_graph,
color=YELLOW
)
if animated:
self.play(
DrawBorderThenFill(triangle),
ShowCreation(v_line),
Write(T_label, run_time=1),
**kwargs
)
if np.all(side == LEFT):
self.left_T_label_group = VGroup(T_label, triangle)
self.left_v_line = v_line
self.add(self.left_T_label_group, self.left_v_line)
elif np.all(side == RIGHT):
self.right_T_label_group = VGroup(T_label, triangle)
self.right_v_line = v_line
self.add(self.right_T_label_group, self.right_v_line)
def get_animation_integral_bounds_change(
self,
graph,
new_t_min,
new_t_max,
fade_close_to_origin=True,
run_time=1.0
):
curr_t_min = self.x_axis.point_to_number(self.area.get_left())
curr_t_max = self.x_axis.point_to_number(self.area.get_right())
if new_t_min is None:
new_t_min = curr_t_min
if new_t_max is None:
new_t_max = curr_t_max
group = VGroup(self.area)
group.add(self.left_v_line)
group.add(self.left_T_label_group)
group.add(self.right_v_line)
group.add(self.right_T_label_group)
def update_group(group, alpha):
area, left_v_line, left_T_label, right_v_line, right_T_label = group
t_min = interpolate(curr_t_min, new_t_min, alpha)
t_max = interpolate(curr_t_max, new_t_max, alpha)
new_area = self.get_area(graph, t_min, t_max)
new_left_v_line = self.get_vertical_line_to_graph(
t_min, graph
)
new_left_v_line.set_color(left_v_line.get_color())
left_T_label.move_to(new_left_v_line.get_bottom(), UP)
new_right_v_line = self.get_vertical_line_to_graph(
t_max, graph
)
new_right_v_line.set_color(right_v_line.get_color())
right_T_label.move_to(new_right_v_line.get_bottom(), UP)
# Fade close to 0
if fade_close_to_origin:
if len(left_T_label) > 0:
left_T_label[0].set_fill(opacity=min(1, np.abs(t_min)))
if len(right_T_label) > 0:
right_T_label[0].set_fill(opacity=min(1, np.abs(t_max)))
Transform(area, new_area).update(1)
Transform(left_v_line, new_left_v_line).update(1)
Transform(right_v_line, new_right_v_line).update(1)
return group
return UpdateFromAlphaFunc(group, update_group, run_time=run_time)
def animate_secant_slope_group_change(
self, secant_slope_group,
target_dx=None,
target_x=None,
run_time=3,
added_anims=None,
**anim_kwargs
):
if target_dx is None and target_x is None:
raise Exception(
"At least one of target_x and target_dx must not be None")
if added_anims is None:
added_anims = []
start_dx = secant_slope_group.kwargs["dx"]
start_x = secant_slope_group.kwargs["x"]
if target_dx is None:
target_dx = start_dx
if target_x is None:
target_x = start_x
def update_func(group, alpha):
dx = interpolate(start_dx, target_dx, alpha)
x = interpolate(start_x, target_x, alpha)
kwargs = dict(secant_slope_group.kwargs)
kwargs["dx"] = dx
kwargs["x"] = x
new_group = self.get_secant_slope_group(**kwargs)
group.become(new_group)
return group
self.play(
UpdateFromAlphaFunc(
secant_slope_group, update_func,
run_time=run_time,
**anim_kwargs
),
*added_anims
)
secant_slope_group.kwargs["x"] = target_x
secant_slope_group.kwargs["dx"] = target_dx
|
|
from manimlib.constants import *
from manimlib.mobject.numbers import Integer
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.types.vectorized_mobject import VMobject, VGroup
from manimlib.scene.scene import Scene
from manimlib.utils.simple_functions import choose
DEFAULT_COUNT_NUM_OFFSET = (FRAME_X_RADIUS - 1, FRAME_Y_RADIUS - 1, 0)
DEFAULT_COUNT_RUN_TIME = 5.0
class CountingScene(Scene):
def count(self, items, item_type="mobject", *args, **kwargs):
if item_type == "mobject":
self.count_mobjects(items, *args, **kwargs)
elif item_type == "region":
self.count_regions(items, *args, **kwargs)
else:
raise Exception("Unknown item_type, should be mobject or region")
return self
def count_mobjects(
self, mobjects, mode="highlight",
color="red",
display_numbers=True,
num_offset=DEFAULT_COUNT_NUM_OFFSET,
run_time=DEFAULT_COUNT_RUN_TIME,
):
"""
Note, leaves final number mobject as "number" attribute
mode can be "highlight", "show_creation" or "show", otherwise
a warning is given and nothing is animating during the count
"""
if len(mobjects) > 50: # TODO
raise Exception("I don't know if you should be counting \
too many mobjects...")
if len(mobjects) == 0:
raise Exception("Counting mobject list of length 0")
if mode not in ["highlight", "show_creation", "show"]:
raise Warning("Unknown mode")
frame_time = run_time / len(mobjects)
if mode == "highlight":
self.add(*mobjects)
for mob, num in zip(mobjects, it.count(1)):
if display_numbers:
num_mob = OldTex(str(num))
num_mob.center().shift(num_offset)
self.add(num_mob)
if mode == "highlight":
original_color = mob.color
mob.set_color(color)
self.wait(frame_time)
mob.set_color(original_color)
if mode == "show_creation":
self.play(ShowCreation(mob, run_time=frame_time))
if mode == "show":
self.add(mob)
self.wait(frame_time)
if display_numbers:
self.remove(num_mob)
if display_numbers:
self.add(num_mob)
self.number = num_mob
return self
def count_regions(self, regions,
mode="one_at_a_time",
num_offset=DEFAULT_COUNT_NUM_OFFSET,
run_time=DEFAULT_COUNT_RUN_TIME,
**unused_kwargsn):
if mode not in ["one_at_a_time", "show_all"]:
raise Warning("Unknown mode")
frame_time = run_time / (len(regions))
for region, count in zip(regions, it.count(1)):
num_mob = OldTex(str(count))
num_mob.center().shift(num_offset)
self.add(num_mob)
self.set_color_region(region)
self.wait(frame_time)
if mode == "one_at_a_time":
self.reset_background()
self.remove(num_mob)
self.add(num_mob)
self.number = num_mob
return self
def combinationMobject(n, k):
return Integer(choose(n, k))
class GeneralizedPascalsTriangle(VMobject):
nrows = 7
height = FRAME_HEIGHT - 1
width = 1.5 * FRAME_X_RADIUS
portion_to_fill = 0.7
submob_class = combinationMobject
def init_points(self):
self.cell_height = float(self.height) / self.nrows
self.cell_width = float(self.width) / self.nrows
self.bottom_left = (self.cell_width * self.nrows / 2.0) * LEFT + \
(self.cell_height * self.nrows / 2.0) * DOWN
self.coords_to_mobs = {}
self.coords = [
(n, k)
for n in range(self.nrows)
for k in range(n + 1)
]
for n, k in self.coords:
center = self.coords_to_center(n, k)
num_mob = self.submob_class(n, k) # OldTex(str(num))
scale_factor = min(
1,
self.portion_to_fill * self.cell_height / num_mob.get_height(),
self.portion_to_fill * self.cell_width / num_mob.get_width(),
)
num_mob.center().scale(scale_factor).shift(center)
if n not in self.coords_to_mobs:
self.coords_to_mobs[n] = {}
self.coords_to_mobs[n][k] = num_mob
self.add(*[
self.coords_to_mobs[n][k]
for n, k in self.coords
])
return self
def coords_to_center(self, n, k):
x_offset = self.cell_width * (k + self.nrows / 2.0 - n / 2.0)
y_offset = self.cell_height * (self.nrows - n)
return self.bottom_left + x_offset * RIGHT + y_offset * UP
def generate_n_choose_k_mobs(self):
self.coords_to_n_choose_k = {}
for n, k in self.coords:
nck_mob = OldTex(r"{%d \choose %d}" % (n, k))
scale_factor = min(
1,
self.portion_to_fill * self.cell_height / nck_mob.get_height(),
self.portion_to_fill * self.cell_width / nck_mob.get_width(),
)
center = self.coords_to_mobs[n][k].get_center()
nck_mob.center().scale(scale_factor).shift(center)
if n not in self.coords_to_n_choose_k:
self.coords_to_n_choose_k[n] = {}
self.coords_to_n_choose_k[n][k] = nck_mob
return self
def fill_with_n_choose_k(self):
if not hasattr(self, "coords_to_n_choose_k"):
self.generate_n_choose_k_mobs()
self.set_submobjects([])
self.add(*[
self.coords_to_n_choose_k[n][k]
for n, k in self.coords
])
return self
def generate_sea_of_zeros(self):
zero = OldTex("0")
self.sea_of_zeros = []
for n in range(self.nrows):
for a in range((self.nrows - n) / 2 + 1):
for k in (n + a + 1, -a - 1):
self.coords.append((n, k))
mob = zero.copy()
mob.shift(self.coords_to_center(n, k))
self.coords_to_mobs[n][k] = mob
self.add(mob)
return self
def get_lowest_row(self):
n = self.nrows - 1
lowest_row = VGroup(*[
self.coords_to_mobs[n][k]
for k in range(n + 1)
])
return lowest_row
class PascalsTriangle(GeneralizedPascalsTriangle):
submob_class = combinationMobject
|
|
from manim_imports_ext import *
from _2023.barber_pole.objects import *
class SlicedWave(Group):
default_wave_config = dict(
z_amplitude=0,
y_amplitude=1,
wave_len=2.0,
color=BLUE,
)
default_layer_style = dict(
stroke_width=2.0,
stroke_color=WHITE,
)
default_vect_wave_style = dict(
stroke_opacity=0.5
)
def __init__(
self,
axes,
layer_xs,
phase_kick_back=0,
layer_height=4.0,
damping_per_layer=1.0,
wave_config = dict(),
vect_wave_style=dict(),
layer_style=dict(),
):
self.layer_xs = layer_xs
self.axes = axes
wave_kw = merge_dicts_recursively(self.default_wave_config, wave_config)
vwave_kw = merge_dicts_recursively(self.default_vect_wave_style, vect_wave_style)
line_kw = merge_dicts_recursively(self.default_layer_style, layer_style)
self.wave = OscillatingWave(axes, **wave_kw)
self.vect_wave = OscillatingFieldWave(axes, self.wave, **vwave_kw)
self.phase_kick_trackers = [
ValueTracker(phase_kick_back)
for x in layer_xs
]
self.absorbtion_trackers = [
ValueTracker(damping_per_layer)
for x in layer_xs
]
self.layers = VGroup()
for x in layer_xs:
line = Line(DOWN, UP, **line_kw)
line.set_height(layer_height)
line.move_to(axes.c2p(x, 0))
self.layers.add(line)
self.wave.xt_to_yz = self.xt_to_yz
super().__init__(
self.wave,
self.vect_wave,
self.layers,
*self.phase_kick_trackers
)
def set_layer_xs(self, xs):
self.layer_xs = xs
def xt_to_yz(self, x, t):
phase = np.ones_like(x)
phase *= TAU * t * self.wave.speed / self.wave.wave_len
amplitudes = self.wave.y_amplitude * np.ones_like(x)
for layer_x, pkt, at in zip(self.layer_xs, self.phase_kick_trackers, self.absorbtion_trackers):
phase[x > layer_x] += pkt.get_value()
amplitudes[x > layer_x] *= at.get_value()
y = amplitudes * np.sin(TAU * x / self.wave.wave_len - phase)
return y, np.zeros_like(x)
# Scenes
class SpeedInMediumFastPart(InteractiveScene):
z_amplitude = 0
y_amplitude = 1.0
color = YELLOW
wave_len = 3.0
speed = 1.5
medium_color = BLUE
medium_opacity = 0.35
add_label = True
run_time = 30
material_label = "Glass"
def construct(self):
# Basic wave
axes = ThreeDAxes((-12, 12), (-4, 4))
axes.z_axis.set_stroke(opacity=0)
axes.y_axis.set_stroke(opacity=0)
wave = OscillatingWave(
axes,
z_amplitude=self.z_amplitude,
y_amplitude=self.y_amplitude,
color=self.color,
wave_len=self.wave_len,
speed=self.speed,
)
vect_wave = OscillatingFieldWave(axes, wave)
vect_wave.set_stroke(opacity=0.5)
self.add(axes, wave, vect_wave)
# Water label
rect = FullScreenRectangle()
rect.stretch(0.5, 0, about_edge=RIGHT)
rect.set_stroke(width=0)
rect.set_fill(self.medium_color, self.medium_opacity)
self.add(rect)
if self.add_label:
label = Text(self.material_label, font_size=60)
label.next_to(rect.get_top(), DOWN)
self.add(label)
# Propagate
self.wait(self.run_time)
class SpeedInMediumSlower(SpeedInMediumFastPart):
wave_len = 2.0
speed = 1.0
class VectorOverMedia(InteractiveScene):
def construct(self):
vect = Vector(DOWN)
vect.next_to(UP, UP)
vect.to_edge(LEFT, buff=0)
def update_vect(v, dt):
# speed = 1.5 if v.get_x() < 0 else 1.0
speed = 1.33 if v.get_x() < 0 else 1.33 / 1.5
v.shift(dt * RIGHT * speed)
vect.add_updater(update_vect)
word = Text("Phase velocity")
word.add_updater(lambda m: m.next_to(vect, UP))
self.add(vect)
self.add(word)
self.wait(13)
class VioletWaveFast(SpeedInMediumFastPart):
color = get_spectral_color(0.95)
wave_len = 1.2
y_amplitude = 0.5
speed = 1.5
medium_opacity = 0.25
add_label = False
run_time = 15
class VioletWaveSlow(VioletWaveFast):
wave_len = 1.2 * 0.5
speed = 1.5 * 0.5
class GreenWaveFast(VioletWaveFast):
color = get_spectral_color(0.65)
wave_len = 1.5
class GreenWaveSlow(GreenWaveFast):
wave_len = 1.5 * 0.6
speed = 1.5 * 0.6
class OrangeWaveFast(VioletWaveFast):
color = get_spectral_color(0.3)
wave_len = 2.0
class OrangeWaveSlow(OrangeWaveFast):
wave_len = 2.0 * 0.7
speed = 1.5 * 0.7
class RedWaveFast(VioletWaveFast):
color = get_spectral_color(0.05)
wave_len = 2.5
class RedWaveSlow(RedWaveFast):
wave_len = 2.5 * 0.8
speed = 1.5 * 0.8
class PhaseKickBacks(SpeedInMediumFastPart):
layer_xs = np.arange(0, 8, 1)
kick_back_value = 0
axes_config = dict(
x_range=(-8, 8),
y_range=(-4, 4),
)
line_style = dict()
wave_config = dict()
vect_wave_style = dict()
layer_add_on_run_time = 5
damping_per_layer = 1.0
def get_axes(self):
axes = ThreeDAxes(**self.axes_config)
axes.z_axis.set_stroke(opacity=0)
return axes
def get_layer_xs(self):
return self.layer_xs
def get_sliced_wave(self):
return SlicedWave(
self.get_axes(),
self.get_layer_xs(),
wave_config=self.wave_config,
vect_wave_style=self.vect_wave_style,
layer_style=self.line_style,
phase_kick_back=self.kick_back_value,
damping_per_layer=self.damping_per_layer,
)
def setup(self):
super().setup()
self.sliced_wave = self.get_sliced_wave()
self.add(self.sliced_wave)
class RevertToOneLayerAtATime(PhaseKickBacks):
layer_xs = np.arange(0, FRAME_WIDTH / 2, FRAME_WIDTH / 2**(11))
kick_back_value = -0.025
n_layers_skipped = 64
exagerated_phase_kick = -0.8
line_style = dict(
stroke_width=1,
stroke_opacity=0.25,
stroke_color=BLUE_B
)
axes_config = dict(
x_range=(-12, 12),
y_range=(-4, 4),
)
wave_config = dict(
color=YELLOW,
sample_resolution=0.001
)
vect_wave_style = dict(tip_width_ratio=3, stroke_opacity=0.5)
def construct(self):
# Objects
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
# Add label
block_label = Text("Material (e.g. glass)")
block_label.next_to(layers, UP, aligned_edge=LEFT)
for pkt in pkts:
pkt.set_value(-0.015)
self.wait(5)
self.play(Write(block_label["Material"], run_time=1))
self.play(FadeIn(block_label["(e.g. glass)"], 0.25 * UP))
self.add(block_label)
self.wait(2)
# Show layers
layers.save_state()
rect = BackgroundRectangle(sliced_wave)
rect.set_fill(BLACK, 0.9)
self.add(sliced_wave, rect, layers)
self.play(
layers.animate.arrange(RIGHT, buff=0.3).move_to(ORIGIN, LEFT).set_stroke(width=2, opacity=1),
FadeIn(rect),
*(pkt.animate.set_value(0) for pkt in pkts),
run_time=2,
)
self.wait(3)
# Revert to one single layer
left_layers = VGroup()
for layer in layers:
if layer.get_x() < FRAME_WIDTH / 2:
left_layers.add(layer)
self.remove(layers)
self.add(left_layers)
layer_label = Text("Thin layer of material")
layer_label.next_to(layers[0], UP, buff=0.75)
kw = dict(run_time=5, lag_ratio=0.1)
self.play(
LaggedStart(*(
layer.animate().set_stroke(opacity=0).shift(DOWN)
for layer in left_layers[:0:-1]
), **kw),
layers[0].animate.set_stroke(width=2, opacity=1).set_height(5).set_anim_args(time_span=(4, 5)),
FadeTransform(
block_label, layer_label,
time_span=(4, 5)
),
FadeOut(rect, time_span=(3, 5)),
)
self.wait(4)
# Pause, shift the phase a bit
arrow = Vector(1.0 * LEFT, stroke_width=6)
arrow.next_to(wave, UP, buff=0.75)
arrow.set_x(0, LEFT).shift(0.1 * RIGHT)
phase_kick = self.exagerated_phase_kick
kick_words = Text("Kick back\nthe phase", font_size=36)
kick_words.next_to(arrow, RIGHT)
kick_label = VGroup(arrow, kick_words)
kick_label.set_color(RED)
self.wait(1 - (wave.time % 1))
wave.stop_clock()
self.wait()
self.play(
pkts[0].animate.set_value(phase_kick),
FadeIn(kick_label, LEFT),
)
self.wait()
# Show the phase kick
form1 = Tex(R"A\sin(kx)")
form2 = Tex(R"A\sin(kx + 1.00)")
pk_decimal: DecimalNumber = form2.make_number_changable("1.00")
pk_decimal.set_value(-phase_kick)
pk_decimal.set_color(RED)
VGroup(form1, form2).next_to(wave, DOWN)
form1.set_x(-FRAME_WIDTH / 4)
form2.set_x(+FRAME_WIDTH / 4)
self.play(FadeIn(form1, 0.5 * DOWN))
self.wait()
self.play(TransformMatchingStrings(form1.copy(), form2, path_arc=20 * DEGREES))
self.wait()
for value in [-0.01, phase_kick]:
self.play(
pkts[0].animate.set_value(value),
ChangeDecimalToValue(pk_decimal, -value),
run_time=2,
)
self.wait()
# Add phase kick label
pk_label = Text("Phase kick = ", font_size=36, fill_color=GREY_B)
pk_label.next_to(wave, UP, LARGE_BUFF)
pk_label.to_edge(LEFT)
form2.remove(pk_decimal)
form2.add(pk_decimal.copy())
self.add(form2)
self.play(
pk_decimal.animate.match_height(pk_label).next_to(pk_label, RIGHT, 0.2, DOWN),
ReplacementTransform(kick_words["Kick"].copy(), pk_label["kick"]),
ReplacementTransform(kick_words["phase"].copy(), pk_label["Phase"]),
FadeIn(pk_label["="]),
run_time=2
)
pk_label.add(pk_decimal)
self.add(pk_label)
self.play(
FadeOut(form1),
FadeOut(form2),
)
# Show following layers
for layer in layers[1:]:
layer.match_height(layers[0])
layer.match_style(layers[0])
layer.set_stroke(opacity=0)
nls = self.n_layers_skipped
shown_layers = VGroup(layers[0])
layer_arrows = VGroup(VectorizedPoint(layer_label.get_center()))
for layer, pkt in zip(layers[nls::nls], pkts[nls::nls]):
layer.set_stroke(opacity=1)
shown_layers.add(layer)
layer_label.target = layer_label.generate_target()
layer_label.target.set_height(0.35)
layer_label.target.match_x(shown_layers)
layer_label.target.to_edge(UP, buff=0.25)
layer_arrows.target = VGroup(*(
Arrow(
layer_label.target.get_bottom(),
sl.get_top(),
buff=0.1,
stroke_width=2,
stroke_opacity=0.5,
)
for sl in shown_layers
))
self.play(
FadeOut(kick_label),
GrowFromCenter(layer),
MoveToTarget(layer_label),
MoveToTarget(layer_arrows),
)
kick_label.align_to(layer, LEFT).shift(0.1 * RIGHT)
self.play(
FadeIn(kick_label, 0.5 * LEFT),
pkt.animate.set_value(phase_kick)
)
self.play(FadeOut(kick_label))
# Restart clock
wave.start_clock()
self.play(FadeOut(layer_label), FadeOut(layer_arrows))
self.wait(6)
# Change phase kick
self.play(FlashAround(pk_label))
for value in [-0.01, self.exagerated_phase_kick]:
phase_kick = value
globals().update(locals())
self.play(
ChangeDecimalToValue(pk_decimal, -phase_kick),
*(
pkt.animate.set_value(phase_kick)
for pkt in pkts[::nls]
),
run_time=4
)
self.wait(2)
self.wait(2)
# Number of layers label
n_shown_layers = len(layers[::nls])
n_layers_label = TexText(f"Num. layers = {n_shown_layers}", font_size=36)
n_layers_label.set_color(GREY_B)
n_layers_label.next_to(pk_label, UP, MED_LARGE_BUFF, LEFT)
nl_decimal = n_layers_label.make_number_changable(n_shown_layers)
nl_decimal.set_color(BLUE)
self.play(FadeIn(n_layers_label, UP))
self.wait(8)
# Fill in
opacity = 1.0
stroke_width = 2.0
kw = dict(lag_ratio=0.1, run_time=3)
while nls > 1:
# Update parameters
nls //= 2
opacity = 0.25 + 0.5 * (opacity - 0.25)
stroke_width = 1.0 + 0.5 * (stroke_width - 1.0)
phase_kick /= 2
new_layers = layers[nls::2 * nls]
old_layers = layers[0::2 * nls]
new_nl_decimal = Integer(len(layers[::nls]))
new_nl_decimal.match_height(nl_decimal)
new_nl_decimal.match_style(nl_decimal)
new_nl_decimal.move_to(nl_decimal, LEFT)
new_pk_decimal = DecimalNumber(
-phase_kick,
num_decimal_places=(2 if -phase_kick > 0.05 else 3)
)
new_pk_decimal.match_height(pk_decimal)
new_pk_decimal.match_style(pk_decimal)
new_pk_decimal.move_to(pk_decimal, LEFT)
new_layers.set_stroke(width=stroke_width, opacity=opacity)
globals().update(locals()) # Only necessary for embedded runs
self.play(
LaggedStart(*(
GrowFromCenter(layer)
for layer in new_layers
), **kw),
old_layers.animate.set_stroke(width=stroke_width, opacity=opacity),
LaggedStart(*(
pkt.animate.set_value(phase_kick)
for pkt in pkts[::nls]
), **kw),
LaggedStart(
FadeOut(nl_decimal, 0.2 * UP),
FadeIn(new_nl_decimal, 0.2 * UP),
FadeOut(pk_decimal, 0.2 * UP),
FadeIn(new_pk_decimal, 0.2 * UP),
lag_ratio=0.1,
run_time=1
)
)
nl_decimal = new_nl_decimal
pk_decimal = new_pk_decimal
globals().update(locals()) # Only necessary for embedded runs
self.play(*(
pkt.animate.set_value(phase_kick)
for pkt in pkts[::nls]
))
self.wait(3 if nls >= 32 else 1)
# Wait
self.wait(10)
class SimplerRevertToOneLayerAtATime(RevertToOneLayerAtATime):
layer_xs = np.arange(-0, 7.5, 0.11)
kick_back_value = -0.25
n_layers_skipped = 8
class SlowedAndAbsorbed(RevertToOneLayerAtATime):
layer_xs = np.arange(-FRAME_WIDTH / 3, FRAME_WIDTH / 3, FRAME_WIDTH / 2**(8))
kick_back_value = -0.2
damping_per_layer = 1 - 2e-2
wave_config = dict(
color=YELLOW,
sample_resolution=0.001,
)
line_style = dict(
stroke_color=BLUE_B,
stroke_width=1.5,
stroke_opacity=0.5,
)
def construct(self):
# Objects
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
ats = sliced_wave.absorbtion_trackers
# Show labels
label = Text("Wave gets slowed and absorbed")
label.next_to(layers, UP)
abs_words = label["and absorbed"]
mu_label = Tex(R"\mu").set_color(PINK)
mu_line = NumberLine((0, 1, 0.2), width=1.0, tick_size=0.05)
mu_line.rotate(PI / 2)
mu_line.to_corner(UR)
mu_indicator = Triangle(start_angle=0)
mu_indicator.set_width(0.15)
mu_indicator.set_fill(PINK, 1)
mu_indicator.set_stroke(width=0)
mu_tracker = ValueTracker(1)
mu_indicator.add_updater(lambda m: m.move_to(mu_line.n2p(mu_tracker.get_value()), RIGHT))
mu_label.add_updater(lambda m: m.next_to(mu_indicator, LEFT, buff=0.1))
for pkt in pkts:
pkt.set_value(0)
for at in ats:
at.set_value(1)
self.play(
FadeIn(label, time_span=(0, 2)),
FlashAround(abs_words, color=PINK, time_span=(2, 4)),
abs_words.animate.set_color(PINK).set_anim_args(time_span=(2, 4)),
FadeIn(mu_line),
FadeIn(mu_indicator),
FadeIn(mu_label),
LaggedStart(*(
pkt.animate.set_value(self.kick_back_value)
for pkt in pkts
)),
LaggedStart(*(
at.animate.set_value(self.damping_per_layer)
for at in ats
)),
LaggedStart(*(
FadeIn(layer, scale=0.8)
for layer in layers
)),
run_time=5,
)
# Play with mu
for mu in [0.1, 1.0]:
self.play(
mu_tracker.animate.set_value(mu),
*(at.animate.set_value(1 - mu * 2e-2) for at in ats),
run_time=3,
)
self.wait(17)
class PlayWithIndex(RevertToOneLayerAtATime):
layer_xs = np.arange(-FRAME_WIDTH / 4, FRAME_WIDTH / 4, FRAME_WIDTH / 2**(10))
def construct(self):
# Objects
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
layers.set_stroke(BLUE, 1, 0.5)
pkts = sliced_wave.phase_kick_trackers
global_pk = ValueTracker(self.kick_back_value)
for pkt in pkts:
pkt.add_updater(lambda m: m.set_value(global_pk.get_value()))
def get_index():
return 1 - 20 * global_pk.get_value()
# equation label
equation = Tex(
R"""
\text{Index of refraction } =
{\small \text{Speed in a vacuum} \over \text{Speed in medium}}
= 1.00
""",
t2c={
R"\text{Speed in a vacuum}": YELLOW,
R"\text{Speed in medium}": BLUE,
}
)
equation.next_to(layers, UP)
rhs = equation.make_number_changable("1.00")
rhs.add_updater(lambda m: m.set_value(get_index()))
arrow = Arrow(rhs.get_bottom(), layers.get_corner(UR) + 1.0 * DL)
self.add(equation)
self.add(arrow)
# Speed label
speed_label = Tex(R"\text{Speed} = c / 1.00")
speed_factor = speed_label.make_number_changable("1.00")
speed_factor.add_updater(lambda m: m.set_value(get_index()))
speed_label.next_to(layers.get_bottom(), UP)
self.add(speed_label)
# Change value
self.wait(3)
for value in [0, 0.02]:
self.play(global_pk.animate.set_value(value), run_time=2)
self.wait(3)
self.wait(10)
class RedLight(RevertToOneLayerAtATime):
wave_config = dict(
color=RED,
stroke_width=6,
sample_resolution=0.001,
wave_len=4.0,
)
kick_back_value = -0.005
def construct(self):
# Test
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
sliced_wave.update()
sliced_wave.clear_updaters()
sliced_wave.vect_wave.set_stroke(opacity=1)
sliced_wave.wave.make_jagged()
new_wave = VMobject()
new_wave.set_points_smoothly(sliced_wave.wave.get_anchors()[0::5])
new_wave.match_style(sliced_wave.wave)
self.add(self.sliced_wave)
self.add(new_wave)
self.remove(sliced_wave.layers)
class XRay(RedLight):
wave_config = dict(
color=YELLOW,
stroke_width=6,
sample_resolution=0.001,
wave_len=1.0,
)
kick_back_value = 0.02
class DissolveLayers(PhaseKickBacks):
def construct(self):
# Test
sliced_wave = self.sliced_wave
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
# Zoom in on layers
frame = self.frame
layers_copy = layers.copy()
layers_copy.set_stroke(width=1)
fade_rect = FullScreenRectangle().set_fill(BLACK, 1)
self.wait(4)
self.add(fade_rect, layers_copy)
self.play(
frame.animate.scale(0.2).move_to(layers).set_anim_args(run_time=4),
FadeIn(fade_rect, time_span=(1, 3)),
FadeIn(layers_copy, time_span=(1, 3)),
)
self.wait()
self.play(
frame.animate.to_default_state().set_anim_args(run_time=2),
FadeOut(fade_rect),
FadeOut(layers_copy),
)
self.wait(2)
# Dissolve
kw = dict(run_time=8, lag_ratio=0.1)
self.play(
LaggedStart(*(
layer.animate().set_stroke(WHITE, 2, 0).set_height(5)
for layer in layers[:0:-1]
), **kw),
LaggedStart(*(
pkt.animate.set_value(0)
for pkt in pkts[:0:-1]
), **kw),
layers[0].animate.set_stroke(WHITE, 2).set_height(5).set_anim_args(time_span=(7, 8))
)
self.wait(3)
class IntroducePhaseKickBack(PhaseKickBacks):
layer_xs = np.arange(0, 8, PI / 4)
vect_wave_style = dict(stroke_width=0)
def construct(self):
# Set up sine wave
sliced_wave = self.sliced_wave
axes = sliced_wave.axes
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
wave = sliced_wave.wave
self.remove(sliced_wave)
wave.stop_clock()
self.add(wave)
self.add(*pkts)
# # Pair of braces
# brace1 = Brace(Line(LEFT_SIDE, ORIGIN, buff=0.25), UP)
# brace2 = brace1.copy().set_x(FRAME_WIDTH / 4)
# braces = VGroup(brace1, brace2)
# braces.set_y(2)
# self.add(braces)
# b1_tex = brace1.get_tex(R"\sin(\omega t - kx)")
# b2_tex = brace2.get_tex(R"\sin(\omega t - kx - \Delta \phi)")
# self.add(b1_tex)
# self.add(b2_tex)
# Add one layer of material
self.play(GrowFromCenter(layers[0])) # TODO: Some kind of labels here?
# Show small kick back
arrow = Vector(2 * LEFT, stroke_width=8)
arrow.next_to(wave, UP, buff=0.75)
arrow.set_x(0, LEFT).shift(0.5 * RIGHT)
phase_kick = -0.5
self.play(
pkts[0].animate.set_value(phase_kick),
FadeIn(arrow, LEFT),
)
self.play(FadeOut(arrow))
# Add more layers of material
for layer, pkt in zip(layers[1:], pkts[1:]):
arrow.align_to(layer, LEFT).shift(0.25 * RIGHT)
self.play(
GrowFromCenter(layer),
FadeIn(arrow, LEFT),
pkt.animate.set_value(phase_kick),
)
self.play(FadeOut(arrow), run_time=0.5)
# Make it all more dense
pass
class PhaseKickBackAddInLayers(PhaseKickBacks):
n_layers = 10
kick_back_value = 0
target_kick_back = -0.5
def get_layer_xs(self):
return np.linspace(0, 8, self.n_layers)
def construct(self):
sliced_wave = self.sliced_wave
lag_kw = dict(run_time=self.layer_add_on_run_time, lag_ratio=0.5)
self.play(
LaggedStart(*(
FadeIn(line, 0.5 * DOWN)
for line in sliced_wave.layers
), **lag_kw),
LaggedStart(*(
pkt.animate.set_value(self.target_kick_back)
for pkt in sliced_wave.phase_kick_trackers
), **lag_kw),
)
self.wait(8)
class DensePhaseKickBacks25(PhaseKickBackAddInLayers):
n_layers = 25
target_kick_back = -0.4
line_style = dict(
stroke_width=1.0,
stroke_color=BLUE_B,
)
class DensePhaseKickBacks50(PhaseKickBackAddInLayers):
n_layers = 50
target_kick_back = -0.2
line_style = dict(
stroke_width=1.0,
stroke_color=BLUE_B,
)
class DensePhaseKickBacks100(PhaseKickBackAddInLayers):
n_layers = 100
target_kick_back = -0.15
line_style = dict(
stroke_width=1.5,
stroke_color=BLUE_C,
stroke_opacity=0.7,
)
layer_add_on_run_time = 10
class FastWave(PhaseKickBacks):
layer_xs = np.arange(-3, 3, 0.01)
kick_back_value = 0.01
line_style = dict(
stroke_width=1,
stroke_opacity=0.35,
stroke_color=BLUE_D
)
wave_config = dict(
color=YELLOW,
sample_resolution=0.001
)
def construct(self):
# Test
self.wait(20)
class KickForward(PhaseKickBacks):
layer_xs = np.arange(0, 8, 0.25)
kick_back_value = 0.25
line_style = dict(
stroke_color=BLUE,
stroke_width=2,
stroke_opacity=0.75,
)
wave_config = dict(
color=YELLOW,
sample_resolution=0.001
)
time_per_layer = 0.25
def construct(self):
# Objects
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
layers.stretch(1.2, 1)
pkts = sliced_wave.phase_kick_trackers
# Just show one layer
layer_label = Text("Thin layer of material")
layer_label.next_to(layers[0], UP, buff=0.75)
for pkt in pkts:
pkt.set_value(0)
self.wait(1 - (wave.time % 1))
wave.stop_clock()
self.remove(layers)
self.play(
ShowCreation(layers[0]),
FadeIn(layer_label, lag_ratio=0.1),
)
self.wait()
# Kick back then forth
kick_back = VGroup(
Vector(LEFT, stroke_width=6),
Text("Kick back\nthe phase", font_size=36),
)
kick_back.set_color(RED)
kick_forward = VGroup(
Vector(RIGHT, stroke_width=6),
Text(
"Kick forward\nthe phase", font_size=36,
t2s={"forward": ITALIC}
),
)
kick_forward.set_color(GREEN)
for label in [kick_back, kick_forward]:
label.arrange(RIGHT)
label.next_to(wave, UP)
label.align_to(layers[0], LEFT).shift(MED_SMALL_BUFF * RIGHT)
self.play(
pkts[0].animate.set_value(-0.75),
FadeIn(kick_back, LEFT),
)
self.wait()
self.play(FadeOut(kick_back))
self.play(
pkts[0].animate.set_value(self.kick_back_value),
FadeIn(kick_forward, RIGHT),
)
self.wait()
self.play(FadeOut(layer_label))
# Add other layers
wave.start_clock()
remaining_layers = layers[1:]
self.play(
ShowIncreasingSubsets(remaining_layers, rate_func=linear),
UpdateFromFunc(
kick_forward,
lambda m: m.align_to(remaining_layers.get_right(), LEFT).shift(MED_SMALL_BUFF * RIGHT),
),
LaggedStart(*(
pkt.animate.set_value(self.kick_back_value)
for pkt in pkts[1:]
), lag_ratio=1),
run_time = len(remaining_layers) * self.time_per_layer
)
# Wait
self.wait(20)
class DenserKickForward(KickForward): # Run at 9
layer_xs = np.arange(0, 8, 0.1)
kick_back_value = 0.1
line_style = dict(
stroke_color=BLUE,
stroke_width=1.5,
stroke_opacity=0.75,
)
time_per_layer = 0.1
class DensestKickForward(DenserKickForward):
layer_xs = np.arange(0, 8, 0.025)
kick_back_value = 0.025
time_per_layer = 0.025
line_style = dict(
stroke_color=BLUE,
stroke_width=1.0,
stroke_opacity=0.65,
)
|
|
from manim_imports_ext import *
from _2023.barber_pole.objects import *
class AnnotateDemo(InteractiveScene):
def construct(self):
image = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/images/DemoStill.jpg")
image.set_height(FRAME_HEIGHT)
plane = NumberPlane().fade(0.25)
# self.add(image)
# self.add(plane)
# Label sugar
sugar_label = Text("Sugar solution\n(0.75g sucrose/mL water)")
sugar_label.move_to(2.5 * UP)
sugar_label.set_backstroke(BLACK, 3)
arrow_kw = dict(stroke_color=RED, stroke_width=10)
sugar_arrow = Arrow(sugar_label, plane.c2p(0, 0.5), **arrow_kw)
self.play(
Write(sugar_label, lag_ratio=0.01, run_time=2),
ShowCreation(sugar_arrow),
)
self.wait()
# Label light
light_label = Text("White light\n(unpolarized)")
light_label.match_y(sugar_label)
light_label.match_style(sugar_label)
light_label.to_edge(RIGHT)
light_arrow = Arrow(light_label, plane.c2p(4.75, 0.85), buff=0.1, **arrow_kw)
self.play(
FadeTransform(sugar_label, light_label),
ReplacementTransform(sugar_arrow, light_arrow),
)
self.wait()
# Label polarizer
filter_label = Text("Linearly polarizing filter\n(variable angle)")
filter_label.set_x(3.5).to_edge(UP)
filter_label.match_style(sugar_label)
filter_arrow = Arrow(filter_label, plane.c2p(3.4, 1.25), buff=0.1, **arrow_kw)
self.play(
FadeTransform(light_label, filter_label),
ReplacementTransform(light_arrow, filter_arrow),
)
self.wait()
self.play(
filter_label.animate.set_x(-2.2).to_edge(UP, buff=0.5),
filter_arrow.animate.set_x(-3.3),
)
self.wait()
class HoldUp(TeacherStudentsScene):
def construct(self):
arrow = Vector(LEFT, stroke_color=YELLOW)
arrow.to_edge(UP, buff=1.0)
# self.add(arrow)
self.play(
self.teacher.change("raise_right_hand", look_at=3 * UR),
self.change_students("pondering", "erm", "sassy", look_at=self.screen)
)
self.wait(3)
self.play(
self.change_students("maybe", "pondering", "hesitant", look_at=3 * UR)
)
self.wait(3)
class SteveVideoWrapper(VideoWrapper):
title = "Steve Mould: Why Sugar Always Twists Light"
class DidntSteveCover(TeacherStudentsScene):
def construct(self):
stds = self.students
morty = self.teacher
image = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/chat with Steve/MouldThumbnail.jpg")
image.set_height(3)
thumbnail = Group(
SurroundingRectangle(image, buff=0).set_stroke(WHITE, 3),
image
)
thumbnail.next_to(stds[2].get_corner(UR), UP, buff=1.0)
thumbnail.shift(RIGHT)
# Test
self.play(
stds[2].says("Didn't Steve Mould\ncover this?", mode="raise_right_hand"),
morty.change("tease"),
self.change_students("pondering", "pondering", look_at=thumbnail),
FadeIn(thumbnail, UP)
)
self.wait(4)
class FocusOnWall(InteractiveScene):
def construct(self):
# Test
words = Text("Notice what color comes out", font_size=72)
words.set_backstroke(BLACK, 5)
words.to_edge(UP)
arrow = Arrow(
words["Notice what"].get_bottom(), 6.5 * LEFT + 0.5 * UP,
buff=0.5,
stroke_color=RED, stroke_width=14,
)
self.play(
FadeIn(words, 0.25 * UP),
GrowArrow(arrow),
)
self.wait()
class WhatWeNeedToUnderstand(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
# React
self.play(
self.change_students("pondering", "maybe", "confused", look_at=self.screen),
morty.change("tease")
)
self.wait(3)
self.play(
self.change_students("erm", "sassy", "maybe", look_at=self.screen)
)
self.wait(3)
# Core concepts
concepts = VGroup(
Text("Polarization"),
Text("Scattering"),
Text("The index of refraction"),
)
concepts.arrange(DOWN, aligned_edge=LEFT)
concepts.next_to(self.hold_up_spot, UP)
for i in range(3):
concepts[i].align_to(concepts, DOWN)
self.play(
FadeIn(concepts[i], 0.5 * UP),
concepts[:i].animate.shift(UP),
morty.change("raise_right_hand", concepts),
*(pi.animate.look_at(concepts) for pi in stds),
)
self.wait()
self.wait()
# Start with an overview
self.play(
morty.says("To begin:\nAn overview"),
FadeOut(concepts, UP),
self.change_students("tease", "happy", "well", look_at=morty.eyes)
)
self.look_at(self.screen)
self.wait(3)
class ThisIsStillWhiteLight(InteractiveScene):
def construct(self):
# Test
words = Text("This is still white light", font_size=60)
words.to_edge(UP)
arrow = Arrow(
words["This"].get_bottom(), LEFT + 0.5 * UP,
stroke_color=WHITE, stroke_width=8,
)
self.play(
Write(words, run_time=1),
FadeIn(arrow, RIGHT, run_time=4.0, rate_func=rush_into),
)
self.wait()
class Questions(InteractiveScene):
def construct(self):
# Title
title = Text("Lingering questions", font_size=72)
title.add(Underline(title))
title.to_edge(UP, buff=0.25)
self.add(title)
# Questions
questions = self.get_questions()
last_questions = questions[1:]
last_questions.save_state()
last_questions.set_height(6, about_edge=DL)
for question in last_questions:
self.play(FadeIn(question, 0.25 * UP))
self.wait()
self.wait()
self.play(
FadeIn(questions[0], shift=0.25 * DOWN),
Restore(last_questions)
)
self.wait()
# Check marks
marks = VGroup(*(
Checkmark(font_size=60).next_to(question[0], RIGHT).shift(0.15 * UP)
for question in questions
))
for mark in marks:
mark.align_to(marks, RIGHT)
# Crossing off
cross_lines = VGroup()
for question in questions:
full_question = question[1]
phrases = full_question.get_text().split("\n")
cross_lines.add(VGroup(*(
Line(LEFT, RIGHT).set_stroke(YELLOW, 3).replace(full_question[phrase], dim_to_match=0)
for phrase in phrases
)))
# Mark off Q0
self.play(
Write(marks[0], stroke_color=GREEN),
ShowCreation(cross_lines[0]),
)
self.wait()
# Highlight question 3
rect = SurroundingRectangle(questions[3])
rect.set_stroke(YELLOW, 2)
arrow = Vector(LEFT, stroke_color=YELLOW)
arrow.next_to(rect, RIGHT)
self.play(
questions[:3].animate.set_opacity(0.5),
ShowCreation(rect),
FadeInFromPoint(arrow, ORIGIN),
)
self.wait()
self.play(
FadeOut(rect),
FadeOut(arrow),
ShowCreation(cross_lines[3]),
Write(marks[3], stroke_color=GREEN),
questions[:3].animate.set_opacity(1),
)
self.wait()
# Question 1
rect.set_stroke(opacity=0)
arrow.set_stroke(opacity=0)
self.play(
rect.animate.surround(questions[1]).set_stroke(opacity=1),
arrow.animate.next_to(questions[1], RIGHT).set_stroke(opacity=1),
)
self.wait()
marks[1].set_fill(opacity=0)
marks[1].set_stroke(GREEN, 2)
self.play(
FadeOut(rect),
Write(marks[1]),
)
self.wait()
# Question 2
self.play(
arrow.animate.next_to(questions[2], RIGHT)
)
self.wait()
def get_questions(self):
kw = dict(alignment="LEFT")
question_texts = [
"What exactly is wiggling?",
"Why does sugar make light twist?",
"Why does the twisting rate\ndepend on frequency?",
"Why do we see colors\nin diagonal stripes?",
]
questions = VGroup(*(
VGroup(
Text(f"Question #{n}:", **kw).set_fill(GREY_A),
Text(text, **kw),
).arrange(DOWN, buff=0.25, aligned_edge=LEFT)
for n, text in enumerate(question_texts)
))
questions.arrange(DOWN, buff=1.0, aligned_edge=LEFT)
questions.set_height(6)
questions.to_corner(DL)
return questions
class TwoLines(InteractiveScene):
def construct(self):
h_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
v_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
lines = VGroup(h_line, v_line)
lines.set_stroke(WHITE, 3)
self.add(lines)
class CyclingQuestions(Questions):
def construct(self):
# Test
questions = self.get_questions()[1:]
for question in questions:
question.scale(1.1)
question.to_corner(UL, buff=0.5)
self.add(questions[0])
self.wait()
for q1, q2 in zip(questions, questions[1:]):
self.play(FadeOut(q1, UP), FadeIn(q2, UP))
self.wait()
class FromOnHigh(InteractiveScene):
def construct(self):
rects = ScreenRectangle().replicate(3)
rects.set_height(0.3 * FRAME_HEIGHT)
rects.arrange(RIGHT)
# self.add(rects)
top_words = Text("Authoritative explainer")
top_words.to_edge(UP)
low_words = Text("Fundamental understanding")
low_words.to_edge(DOWN)
cross = Cross(top_words)
top_arrows = VGroup(*(Arrow(top_words.get_bottom(), rect.get_top()) for rect in rects))
low_arrows = VGroup(*(Arrow(low_words.get_top(), rect.get_bottom()) for rect in rects))
# Test
self.add(top_words)
self.play(LaggedStartMap(GrowArrow, top_arrows))
self.play(ShowCreation(cross))
self.wait()
self.play(
Transform(top_arrows, low_arrows),
FadeTransform(VGroup(top_words, cross), low_words),
)
self.wait()
class ThreeParts(InteractiveScene):
def construct(self):
# Setup
self.add(FullScreenRectangle())
parts = ScreenRectangle().replicate(3)
parts.set_height(0.3 * FRAME_HEIGHT)
parts.arrange(RIGHT)
parts.arrange_to_fit_width(FRAME_WIDTH - 0.5)
parts.set_fill(BLACK, 1)
parts.set_stroke(width=0)
self.add(parts)
self.clear()
rect = SurroundingRectangle(parts[0], buff=0)
rect.set_stroke(WHITE, 4)
self.add(rect)
# Test
self.wait()
for part in parts[1:]:
self.play(rect.animate.surround(part, buff=0))
self.wait()
class UnitRVector(InteractiveScene):
def construct(self):
text = TexText(R"Unit vector in \\ the direction of $\vec{r}$")
text.set_fill(YELLOW)
text.set_backstroke(BLACK, 10)
self.add(text)
class RSquaredVsR(InteractiveScene):
def construct(self):
# Axes
axes = Axes((0, 10), (0, 1, 0.25), height=5, width=12)
axes.x_axis.add_numbers()
axes.y_axis.add_numbers(num_decimal_places=2)
self.add(axes)
# Add graphs
graph1 = axes.get_graph(lambda x: 1 / x**2, x_range=(0.1, 10)).set_stroke(YELLOW, 5)
graph2 = axes.get_graph(lambda x: 1 / x, x_range=(0.1, 10)).set_stroke(BLUE, 5)
graphs = VGroup(graph1, graph2)
labels = VGroup(
Tex(R"f(r) = \frac{1}{r^2}").set_color(YELLOW),
Tex(R"f(r) = \frac{1}{r}").set_color(BLUE),
)
labels.arrange(DOWN, buff=1.0, aligned_edge=LEFT)
labels.move_to(axes, UR)
for graph, label in zip(graphs, labels):
self.play(
ShowCreation(graph, run_time=3),
FadeIn(label, 0.5 * UP),
)
self.wait(3)
class SimpleRect(InteractiveScene):
def construct(self):
rad = Text("rad")
rect = SurroundingRectangle(rad)
rect.set_stroke(YELLOW, 3)
arrow = Vector(UP)
arrow.set_stroke(YELLOW)
arrow.next_to(rect, DOWN)
self.play(ShowCreation(arrow), ShowCreation(rect))
self.wait()
class ThisIsLight(InteractiveScene):
def construct(self):
morty = Mortimer(height=1.5)
morty.to_corner(DR)
self.play(morty.says("This is light!", mode="surprised"))
self.play(Blink(morty))
self.wait()
class MentionMaxwell(TeacherStudentsScene):
def construct(self):
# Introduce
stds = self.students
morty = self.teacher
kw = dict(
tex_to_color_map={
R"\mathbf{E}": BLUE,
R"\mathbf{B}": YELLOW,
},
font_size=30,
)
maxwells_equations = VGroup(
Tex(R"\nabla \cdot \mathbf{E}=\frac{\rho}{\varepsilon_0}", **kw),
Tex(R"\nabla \cdot \mathbf{B}=0", **kw),
Tex(R"\nabla \times \mathbf{E}=-\frac{\partial \mathbf{B}}{\partial t}", **kw),
Tex(R"\nabla \times \mathbf{B}=\mu_0\left(\mathbf{J}+\varepsilon_0 \frac{\partial \mathbf{E}}{\partial t}\right)", **kw),
)
maxwells_equations.arrange(DOWN, aligned_edge=LEFT)
equations_rect = SurroundingRectangle(maxwells_equations, buff=0.25)
equations_rect.set_stroke(WHITE, 1)
equations_rect.set_fill(BLACK, 1)
maxwells_equations.add_to_back(equations_rect)
maxwells_equations.next_to(stds[2].get_corner(UR), UP)
maxwells_equations.shift(MED_SMALL_BUFF * UP)
equations_title = Text("Maxwell's Equations")
equations_title.next_to(maxwells_equations, UP, buff=0.25)
self.play(
stds[2].says(TexText(R"What about \\ Maxwell's equations?")),
morty.change("tease"),
self.change_students("confused", "pondering")
)
self.play(
stds[2].change("raise_right_hand"),
FadeIn(maxwells_equations, UP),
)
self.play(
FadeTransform(stds[2].bubble.content["Maxwell's equations"].copy(), equations_title),
stds[2].debubble(),
*(pi.animate.look_at(equations_title) for pi in [morty, *stds[:2]]),
)
self.wait()
self.play(self.change_students("maybe", "erm", look_at=maxwells_equations))
self.wait(4)
maxwells_equations.add(equations_title)
# Lorentz law
maxwells_equations.generate_target()
maxwells_equations.target.scale(0.7).to_edge(LEFT)
equation = Tex(R"""
\vec{E}_{\text{rad}}(\vec{r}, t) =
{-q \over 4\pi \epsilon_0 c^2}
{1 \over ||\vec{r}||}
\vec{a}_\perp(t - ||\vec{r}|| / c)
""", font_size=42)
lhs = equation[R"\vec{E}_{\text{rad}}(\vec{r}, t)"]
lhs.set_color(BLUE)
equation[R"\vec{a}_\perp("].set_color(PINK)
equation[R")"][1].set_color(PINK)
equation.next_to(morty.get_corner(UL), UP)
equation.shift_onto_screen()
equation.match_y(maxwells_equations)
eq_rect = SurroundingRectangle(equation)
eq_rect.set_stroke(BLUE, 2)
eq_rect.set_fill(BLUE, 0.1)
implies_arrow = Arrow(eq_rect, maxwells_equations.target)
implies_word = Text("Derived from these", font_size=30)
implies_word.next_to(implies_arrow, UP)
question = Text("How far will this take us?")
question.next_to(equation, UP, buff=2.0)
question.shift_onto_screen()
arrow = Arrow(equation, question)
self.play(
morty.change("raise_right_hand"),
FadeIn(equation, 0.5 * UP),
MoveToTarget(maxwells_equations),
GrowArrow(implies_arrow),
FadeIn(implies_word, lag_ratio=0.1),
self.change_students("well", "happy")
)
self.wait()
self.add(eq_rect, equation)
self.play(
FadeIn(eq_rect),
ShowCreation(arrow),
FadeIn(question, lag_ratio=0.1),
morty.change("tease", look_at=question),
self.change_students("tease", "well", "happy", look_at=equation)
)
self.wait(4)
# Remove
self.remove(equation)
everything = Group(*self.mobjects)
self.play(
LaggedStartMap(FadeOut, everything),
equation.copy().animate.scale(36.0 / 42).to_corner(UR),
run_time=1,
)
self.wait()
class BasicallyZ(InteractiveScene):
def construct(self):
rect = Rectangle(6.0, 2.0)
rect.set_stroke(YELLOW, 2)
rect.set_fill(YELLOW, 0.2)
rect.to_edge(RIGHT, buff=0.25)
words = Text("Essentially parallel\nto the z-axis")
words.next_to(rect, UP)
self.play(
FadeIn(words, 0.25 * UP),
FadeIn(rect)
)
self.wait()
class StrengthInDifferentDirectionsWithDecimal(InteractiveScene):
def construct(self):
line = Line(ORIGIN, 7 * RIGHT)
line.set_stroke(TEAL, 4)
arc = always_redraw(lambda: Arc(angle=line.get_angle(), radius=0.5))
angle_label = Integer(0, unit=R"^\circ")
angle_label.add_updater(lambda m: m.set_value(line.get_angle() / DEGREES))
angle_label.add_updater(lambda m: m.set_height(clip(arc.get_height(), 0.01, 0.4)))
angle_label.add_updater(lambda m: m.next_to(arc.pfp(0.3), normalize(arc.pfp(0.3)), SMALL_BUFF, aligned_edge=DOWN))
strong_words = Text("Strongest in this direction")
strong_words.next_to(line, UP)
cos_temp_text = "cos(00*)=0.00"
weak_words = Text(f"Weaker by a factor of {cos_temp_text}", font_size=36)
cos_template = weak_words[cos_temp_text][0]
cos_template.set_opacity(0)
weak_words.next_to(line, UP)
strong_words.set_backstroke(BLACK, 10)
weak_words.set_backstroke(BLACK, 10)
def get_cos_tex():
cos_tex = Tex(R"\cos(10^\circ) = 0.00", font_size=36)
cos_tex.make_number_changable("10", edge_to_fix=RIGHT).set_value(line.get_angle() / DEGREES)
cos_tex.make_number_changable("0.00").set_value(math.cos(line.get_angle()))
cos_tex.rotate(line.get_angle())
cos_tex.move_to(weak_words[-len(cos_temp_text) + 1:])
cos_tex.set_backstroke(BLACK, 10)
return cos_tex
cos_tex = always_redraw(get_cos_tex)
# Test
self.play(ShowCreation(line), Write(strong_words, run_time=1))
self.wait(2)
self.add(arc, angle_label, weak_words, cos_tex)
self.remove(strong_words)
rot_group = VGroup(line, weak_words)
self.play(
Rotate(rot_group, 30 * DEGREES, about_point=ORIGIN),
run_time=3
)
self.wait(2)
self.play(
self.frame.animate.set_height(12),
Rotate(rot_group, 30 * DEGREES, about_point=ORIGIN),
run_time=3
)
self.wait(2)
self.play(
self.frame.animate.set_height(15),
Rotate(rot_group, 30 * DEGREES, about_point=ORIGIN),
run_time=3
)
self.wait(2)
class ERadEquation(InteractiveScene):
def construct(self):
equation = Tex(R"""
\vec{E}_{\text{rad}}(\vec{r}, t) =
{-q \over 4\pi \epsilon_0 c^2}
{1 \over ||\vec{r}||}
\vec{a}_\perp(t - ||\vec{r}|| / c)
""", font_size=36)
lhs = equation[R"\vec{E}_{\text{rad}}(\vec{r}, t)"]
lhs.set_color(BLUE)
equation[R"\vec{a}_\perp("].set_color(PINK)
equation[R")"][1].set_color(PINK)
self.add(equation)
class XZLabel(InteractiveScene):
def construct(self):
xz_label = Tex("xz")
x, z = xz_label
x.next_to(ORIGIN, UP, SMALL_BUFF).to_edge(RIGHT, buff=0.2)
z.next_to(ORIGIN, RIGHT, SMALL_BUFF).to_edge(UP, buff=0.2)
self.add(xz_label)
class TransitionBeforePolarization(TeacherStudentsScene):
def construct(self):
self.play(
self.change_students("pondering", "thinking", "happy", look_at=self.screen),
)
self.wait(3)
self.play(
self.teacher.change("raise_left_hand", look_at=3 * UR),
self.change_students("well", "tease", "happy", look_at=3 * UR),
)
self.wait(4)
class AskAboutQuantum(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
# Question
self.play(
stds[0].says("What about, like,\nphotons and quantum stuff?"),
morty.change("well"),
self.change_students(None, "sassy", "hesitant", look_at=stds[0].eyes),
)
self.wait(3)
# Create T chart
titles = VGroup(
Text("Classical"),
Text("Quantum"),
)
v_lines = Line(UP, DOWN).replicate(2).set_height(4.5)
v_lines.arrange(RIGHT, buff=titles[0].get_width() + 0.75)
v_lines.to_edge(UP, buff=0)
v_lines.shift(1.5 * RIGHT)
h_line = Line(LEFT, RIGHT)
h_line.set_width(13.25)
h_line.to_edge(UP, buff=titles.get_height() + 0.5)
h_line.set_x(0)
lines = VGroup(h_line, *v_lines)
lines.set_stroke(WHITE, 2)
titles[0].move_to(v_lines).to_edge(UP, buff=0.25)
titles[1].next_to(v_lines, RIGHT, buff=0.5).match_y(titles[0])
# Points
points = VGroup(
Text("Waves radiate away from changing charges"),
Text("These waves have polarization"),
Text("Energy scales continuously"),
)
points.scale(0.7)
points.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
points.next_to(h_line, DOWN, buff=0.5, aligned_edge=LEFT)
soft_h_lines = h_line.replicate(len(points))
soft_h_lines.set_stroke(WHITE, 1, opacity=0.5)
for point, soft_line in zip(points, soft_h_lines):
soft_line.next_to(point, DOWN, buff=0.25)
soft_line.align_to(h_line, LEFT)
checks = VGroup(*(
Checkmark().match_x(title).match_y(point)
for point in points
for title in titles
))
cross = Exmark().move_to(checks[-1])
last_q_point = Text(
"""
Energy comes in
discrete chunks
(that is, in quanta)
""",
alignment="LEFT"
)
last_q_point.scale(0.7)
last_q_point.next_to(cross, DOWN, buff=0.5)
last_q_point.align_to(titles[1], LEFT)
last_q_point.set_color(YELLOW)
# Animate in the charge
self.play(
morty.change("raise_right_hand"),
FadeTransform(stds[0].bubble.content["quantum"].copy(), titles[1]),
FadeIn(titles[0], shift=0.25 * UP),
ShowCreation(h_line),
ShowCreation(v_lines),
Write(soft_h_lines),
stds[0].debubble(mode="pondering"),
self.change_students(None, "pondering", "pondering", look_at=UP),
run_time=2,
)
self.wait()
# Points
self.play(
FadeIn(points[0], lag_ratio=0.1),
Write(checks[:2], lag_ratio=0.7, stroke_color=GREEN),
*(pi.animate.look_at(titles) for pi in self.pi_creatures)
)
self.wait()
self.play(
FadeIn(points[1], lag_ratio=0.1),
Write(checks[2:4], lag_ratio=0.7, stroke_color=GREEN)
)
self.wait()
self.play(
FadeIn(points[2], lag_ratio=0.1),
Write(checks[4], stroke_color=GREEN),
FadeIn(cross, scale=0.5),
morty.change("sassy", look_at=cross)
)
self.wait()
self.play(
FadeOut(self.pi_creatures, DOWN),
FadeOut(soft_h_lines[-1]),
# FadeIn(last_q_point, lag_ratio=0.1),
v_lines.animate.set_height(7, about_edge=UP, stretch=True),
)
self.wait()
class ContinuousWave(InteractiveScene):
def construct(self):
wave = self.get_wave()
points = wave.get_points().copy()
wave.add_updater(lambda m: m.set_points(points).stretch(
(1 - math.sin(self.time)), 1,
))
self.add(wave)
self.wait(20)
def get_wave(self):
axes = Axes((0, 2 * TAU), (0, 1))
wave = axes.get_graph(np.sin)
wave.set_stroke(BLUE, 4)
wave.set_width(2.0)
return wave
class DiscreteWave(ContinuousWave):
def construct(self):
# Test
waves = self.get_wave().replicate(3)
waves.scale(2)
waves.arrange(DOWN, buff=1.0)
labels = VGroup()
for n, wave in zip(it.count(1), waves):
wave.stretch(0.5 * n, 1)
label = TexText(f"{n} $hf$" + ("" if n > 1 else ""))
label.scale(0.5)
label.next_to(wave, UP, buff=0.2)
labels.add(label)
self.play(
FadeIn(wave),
FadeIn(label),
)
dots = Tex(R"\vdots", font_size=60)
dots.next_to(waves, DOWN)
self.play(Write(dots))
self.wait()
class ContinuousGraph(InteractiveScene):
def construct(self):
axes = Axes((0, 5), (0, 5), width=4, height=4)
graph = axes.get_graph(lambda x: (x**2) / 5)
graph.set_stroke(YELLOW, 3)
self.add(axes)
self.play(ShowCreation(graph))
self.wait()
class DiscreteGraph(InteractiveScene):
def construct(self):
# Test
axes = Axes((0, 5), (0, 5), width=4, height=4)
graph = axes.get_graph(
lambda x: np.floor(x) + 0.5,
discontinuities=np.arange(0, 8),
x_range=(0, 4.99),
)
graph.set_stroke(RED, 5)
self.add(axes)
self.play(ShowCreation(graph))
self.wait()
class LightQuantumWrapper(VideoWrapper):
title = "Some light quantum mechanics"
class RedFilter(InteractiveScene):
def construct(self):
image = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/images/RedFilter.jpg")
image.set_height(FRAME_HEIGHT)
# self.add(image)
plane = NumberPlane()
plane.fade(0.75)
# Pixel indicator
indicator = self.get_pixel_indicator(image)
indicator.move_to(plane.c2p(5.25, -0.25), DOWN)
self.add(indicator)
# Move around
self.wait()
self.play(
indicator.animate.move_to(plane.c2p(1.5, -0.125), DOWN),
run_time=6,
)
self.wait()
self.play(
indicator.animate.move_to(plane.c2p(-3.5, 0), DOWN),
run_time=6,
)
self.wait()
def get_pixel_indicator(self, image, vect_len=2.0, direction=DOWN, square_size=1.0):
vect = Vector(vect_len * direction, stroke_color=WHITE)
square = Square(side_length=square_size)
square.set_stroke(WHITE, 1)
square.next_to(vect, -direction)
def get_color():
points = vect.get_end() + 0.05 * compass_directions(12)
rgbs = np.array([image.point_to_rgb(point) for point in points])
return rgb_to_color(rgbs.mean(0))
square.add_updater(lambda s: s.set_fill(get_color(), 1))
return VGroup(square, vect)
class LengthsOnDifferentColors(InteractiveScene):
def construct(self):
# Setup
image = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/images/RainbowTubes.jpg")
image.set_height(FRAME_HEIGHT)
# self.add(image)
plane = NumberPlane()
plane.fade(0.75)
# self.add(plane)
# Rectangles
rects = Rectangle().replicate(4)
rects.set_stroke(width=0)
rects.set_fill(BLACK, opacity=0)
rects.set_height(2)
rects.set_width(FRAME_WIDTH, stretch=True)
rects.arrange(DOWN, buff=0)
# Braces
lines = VGroup(
Line(plane.c2p(3.2, 2.8), plane.c2p(-0.5, 2.8)),
Line(plane.c2p(3.2, 0.9), plane.c2p(0.6, 0.9)),
Line(plane.c2p(3.2, -1.0), plane.c2p(1.0, -1.0)),
Line(plane.c2p(3.2, -3.0), plane.c2p(1.3, -3.0)),
)
braces = VGroup(*(
Brace(line, DOWN, buff=SMALL_BUFF)
for line in lines
))
braces.set_backstroke(BLACK, 3)
numbers = VGroup(*(
DecimalNumber(line.get_length() / 7, font_size=36, unit=R" \text{m}")
for line in lines
))
for number, brace in zip(numbers, braces):
number.next_to(brace, DOWN, buff=SMALL_BUFF)
# Show braces
for brace, rect, number in zip(braces, rects, numbers):
globals().update(locals())
other_rects = VGroup(*(r for r in rects if r is not rect))
self.play(
GrowFromPoint(brace, brace.get_right()),
CountInFrom(number, 0),
UpdateFromFunc(VGroup(), lambda m: number.next_to(brace, DOWN, SMALL_BUFF)),
rect.animate.set_opacity(0),
other_rects.animate.set_opacity(0.8),
)
self.wait(2)
self.play(FadeOut(rects))
# Ribbons
axes_3d = ThreeDAxes((0, 6))
ribbons = Group()
twist_rates = [1.0 / PI / line.get_length() for line in lines]
twist_rates = [0.09, 0.11, 0.115, 0.12]
for line, twist_rate in zip(lines, twist_rates):
ribbon = TwistedRibbon(
axes_3d,
amplitude=0.25,
twist_rate=twist_rate,
color=rgb_to_color(image.point_to_rgb(line.get_start())),
)
ribbon.rotate(PI / 2, RIGHT)
ribbon.set_opacity(0.75)
ribbon.flip(UP)
ribbon.next_to(line, UP, MED_LARGE_BUFF, aligned_edge=RIGHT)
ribbons.add(ribbon)
for ribbon in ribbons:
self.play(ShowCreation(ribbon, run_time=2))
self.wait()
class AskAboutDiagonal(InteractiveScene):
def construct(self):
randy = Randolph(height=2)
self.play(randy.says("Why diagonal?", mode="maybe", look_at=DOWN))
self.play(Blink(randy))
self.wait()
class AskNoteVerticalVariation(RedFilter):
def construct(self):
image = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/images/GreenFilter.jpg")
image.set_height(FRAME_HEIGHT)
# self.add(image)
plane = NumberPlane()
plane.fade(0.75)
# self.add(plane)
indicator = self.get_pixel_indicator(image)
# Scan horizontally, then vertically
indicator.move_to(plane.c2p(-0.5, -0.5), DOWN)
lr_arrows = VGroup(Vector(LEFT), Vector(RIGHT))
lr_arrows.arrange(RIGHT, buff=1.0)
lr_arrows.move_to(plane.c2p(0.5, -1.5))
ud_arrows = VGroup(Vector(UP), Vector(DOWN))
ud_arrows.arrange(DOWN, buff=1.0)
ud_arrows.move_to(plane.c2p(0, -0.6))
self.add(indicator)
self.play(
FadeIn(lr_arrows, time_span=(0, 1)),
indicator.animate.move_to(plane.c2p(3, -0.5), DOWN),
run_time=3
)
self.play(indicator.animate.move_to(plane.c2p(1.5, -0.5), DOWN), run_time=3)
self.wait()
self.play(
FadeIn(ud_arrows, time_span=(0, 1)),
FadeOut(lr_arrows, time_span=(0, 1)),
indicator.animate.move_to(plane.c2p(1.5, -0.2), DOWN),
run_time=3
)
self.play(indicator.animate.move_to(plane.c2p(1.5, -0.9), DOWN), run_time=3)
self.play(indicator.animate.move_to(plane.c2p(1.5, -0.5), DOWN), run_time=3)
self.wait()
class CombineColors(InteractiveScene):
def construct(self):
# Get images
folder = "/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/images/"
images = Group(*(
ImageMobject(os.path.join(folder, ext + "Still.jpg"))
for ext in ["Red", "Orange", "Green", "Blue", "Rainbow"]
))
colors = images[:4]
rainbow = images[4]
colors.set_height(FRAME_HEIGHT / 2)
colors.arrange_in_grid(buff=0)
rainbow.set_height(FRAME_HEIGHT)
self.add(*colors)
class SteveMouldMention(InteractiveScene):
def construct(self):
morty = Mortimer(height=2)
morty.to_edge(DOWN)
self.play(
morty.says("""
This is the part that
Steve Mould explains
quite well, by the way
""", mode="tease")
)
self.play(Blink(morty))
self.wait()
class IndexOfRefraction(InteractiveScene):
def construct(self):
# Test
equation = Tex(R"{\text{Speed in a vacuum} \over \text{Speed in water}} \approx 1.33")
equation.shift(UP)
rhs = equation[R"\approx 1.33"]
equation.scale(0.75)
rhs.scale(1 / 0.75, about_edge=LEFT)
arrow = Vector(DOWN)
arrow.next_to(rhs, DOWN, SMALL_BUFF)
words = TexText("``Index of refraction''")
words.next_to(arrow, DOWN, SMALL_BUFF)
words.set_color(BLUE)
self.play(FadeIn(equation, 0.5 * UP))
self.wait()
self.play(
GrowArrow(arrow),
Write(words)
)
self.wait()
class LayerKickBackLabel(InteractiveScene):
def construct(self):
layer_label = Text("Each layer kicks back the phase")
layer_label.to_edge(UP)
self.play(Write(layer_label))
self.wait()
class SugarIsChiral(InteractiveScene):
default_frame_orientation = (-33, 85)
title = R"Sucrose $\text{C}_{12}\text{H}_{22}\text{O}_{11}$ "
subtitle = "(D-Glucose + D-Fructose)"
molecule_height = 3
def construct(self):
axes = ThreeDAxes()
axes.set_stroke(opacity=0.5)
# self.add(axes)
# Set up
frame = self.frame
title = VGroup(
TexText(self.title),
TexText(self.subtitle),
)
title[1].scale(0.7).set_color(GREY_A)
title.arrange(DOWN)
title.fix_in_frame()
title.to_edge(UP, buff=0.25)
sucrose = Sucrose()
sucrose.set_height(self.molecule_height)
# Introduce
frame.reorient(24, 74, 0)
self.add(title)
self.play(
FadeIn(sucrose, scale=5),
)
self.play(
self.frame.animate.reorient(-16, 75, 0).set_anim_args(run_time=6)
)
self.add(sucrose)
self.wait()
# Show mirror image
mirror = Square(side_length=6)
mirror.set_fill(BLUE, 0.35)
mirror.set_stroke(width=0)
mirror.rotate(PI / 2, UP)
mirror.set_shading(0, 1, 0)
mirror.stretch(3, 1)
sucrose.target = sucrose.generate_target()
sucrose.target.next_to(mirror, LEFT, buff=1.0)
self.add(mirror, sucrose)
self.play(
frame.animate.move_to(0.75 * OUT),
MoveToTarget(sucrose),
FadeIn(mirror),
title.animate.scale(0.75).match_x(sucrose.target).set_y(1.75),
run_time=1.5,
)
mirror_image = sucrose.copy()
mirror_image.target = mirror_image.generate_target()
mirror_image.target.stretch(-1, 0, about_point=mirror.get_center())
mirror_words = Text("(mirror image)", font_size=36, color=GREY_A)
mirror_words.fix_in_frame()
mirror_words.match_x(mirror_image.target)
mirror_words.match_y(title)
self.add(mirror_image, mirror, sucrose)
self.play(
MoveToTarget(mirror_image),
FadeIn(mirror_words),
)
# Chiral definition
definition = TexText(R"Chiral $\rightarrow$ Cannot be superimposed onto its mirror image")
definition.fix_in_frame()
definition.to_edge(UP)
sucrose.add_updater(lambda m, dt: m.rotate(10 * DEGREES * dt, axis=OUT))
mirror_image.add_updater(lambda m, dt: m.rotate(-10 * DEGREES * dt, axis=OUT))
self.play(Write(definition))
self.play(
self.frame.animate.reorient(-8, 76, 0),
run_time=15,
)
self.wait(15)
class SimplerChiralShape(InteractiveScene):
default_frame_orientation = (0, 70)
def construct(self):
# Ribbon
frame = self.frame
frame.set_field_of_view(1 * DEGREES)
axes = ThreeDAxes((-3, 3))
ribbon = TwistedRibbon(axes, amplitude=1, twist_rate=-0.35)
ribbon.rotate(PI / 2, DOWN)
ribbon.set_color(RED)
ribbon.set_opacity(0.9)
ribbon.set_shading(0.5, 0.5, 0.5)
always(ribbon.sort_faces_back_to_front, UP)
ribbon.set_x(-4)
mirror_image = ribbon.copy()
mirror_image.stretch(-1, 0)
mirror_image.set_x(-ribbon.get_x())
mirror_image.set_color(YELLOW_C)
mirror_image.set_opacity(0.9)
# Title
spiral_name = Text("Spiral")
mirror_name = Text("Mirror image")
for name, mob in [(spiral_name, ribbon), (mirror_name, mirror_image)]:
name.fix_in_frame()
name.to_edge(UP)
name.match_x(mob)
self.play(
FadeIn(spiral_name, 0.5 * UP),
ShowCreation(ribbon, run_time=3),
)
self.wait()
self.play(
ReplacementTransform(ribbon.copy().shift(0.1 * DOWN), mirror_image),
FadeTransformPieces(spiral_name.copy(), mirror_name),
)
self.wait()
# Reorient
r_copy = ribbon.copy()
self.play(r_copy.animate.next_to(mirror_image, LEFT))
self.play(Rotate(r_copy, PI, RIGHT, run_time=2))
self.play(Rotate(r_copy, PI, OUT, run_time=2))
self.play(Rotate(r_copy, PI, UP, run_time=2))
self.wait()
class SucroseAction(InteractiveScene):
just_sucrose = False
def construct(self):
# Sucrose
sucrose = Sucrose(height=1.5)
sucrose.balls.scale_radii(0.5)
sucrose.rotate(PI / 2, RIGHT)
sucrose.to_edge(LEFT)
sucrose.add_updater(lambda m, dt: m.rotate(10 * DEGREES * dt, UP))
if self.just_sucrose:
self.add(sucrose)
self.wait(36)
return
# Arrows
arrows = VGroup()
words = VGroup(
Text("The amount that sugar\nslows this light..."),
Text("...is different from how\nit slows this light"),
)
words.scale(0.75)
for sign, word in zip([+1, -1], words):
arrow = Line(ORIGIN, 5 * RIGHT + 1.5 * sign * UP, path_arc=-sign * 60 * DEGREES)
arrow.insert_n_curves(100)
arrow.add_tip(length=0.2, width=0.2)
arrow.shift(sucrose.get_right() + 0.5 * LEFT + sign * 1.25 * UP)
arrows.add(arrow)
word.next_to(arrow, sign * UP, buff=0.1)
self.play(
ShowCreation(arrow),
FadeIn(word, 0.25 * sign * UP)
)
self.wait(2)
class SucroseActionSucrosePart(SucroseAction):
just_sucrose = True
class ThatSeemsIrrelevant(TeacherStudentsScene):
def construct(self):
stds = self.students
morty = self.teacher
self.play(
stds[0].says("That seems irrelevant", mode="sassy"),
self.change_students(None, "erm", "hesitant", look_at=stds[0].eyes),
morty.change("guilty"),
)
self.wait(2)
self.play(
stds[0].debubble(mode="raise_left_hand", look_at=self.screen),
self.change_students(None, "pondering", "pondering", look_at=self.screen),
)
self.wait(5)
class BigPlus(InteractiveScene):
def construct(self):
brace = Brace(Line(2 * DOWN, 2 * UP), RIGHT)
brace.set_height(7)
brace.move_to(2 * LEFT)
plus = Tex("+", font_size=90)
plus.next_to(brace, LEFT, buff=2.5)
equals = Tex("=", font_size=90)
equals.next_to(brace, RIGHT, buff=1.0)
self.add(plus, brace, equals)
class CurvyCurvyArrow(InteractiveScene):
def construct(self):
# Test
kw = dict(path_arc=-PI, buff=0.2, stroke_width=30, tip_width_ratio=4)
arrows = VGroup(
Arrow(DOWN, UP, **kw),
Arrow(UP, DOWN, **kw),
)
arrows.set_color(WHITE)
arrows.set_height(5)
self.frame.reorient(-9, 75, 90)
self.frame.set_field_of_view(1 * DEGREES)
self.add(arrows)
class GlowDot(InteractiveScene):
def construct(self):
self.add(GlowDot(radius=3, color=WHITE))
mid_point = 0.85 * LEFT
mask = VMobject().set_points_as_corners([
UR, mid_point, DR, DL, UL,
])
mask.set_fill(BLACK, 1)
mask.set_stroke(width=0)
mask.set_height(20, about_point=mid_point)
self.add(mask)
class Randy(InteractiveScene):
def construct(self):
self.add(Randolph(mode="confused"))
class EndScreen(PatreonEndScreen):
scroll_time = 25
show_pis = False
title_text = ""
|
|
from _2023.barber_pole.objects import TimeVaryingVectorField
from _2023.barber_pole.objects import Calcite
from _2023.barber_pole.objects import Sucrose
from manim_imports_ext import *
class HarmonicOscillator(TrueDot):
def __init__(
self,
center=np.zeros(3),
initial_velocity=np.zeros(3),
k=20.0,
damping=0.1,
mass=1.0,
radius=0.5,
color=BLUE,
three_d=True,
**kwargs
):
self.k = k
self.mass = mass
self.damping = damping
self.velocity = initial_velocity
self.center_of_attraction = center
self.external_forces = []
super().__init__(
radius=radius,
color=color,
**kwargs
)
if three_d:
self.make_3d()
self.move_to(center)
self.add_updater(lambda m, dt: self.update_position(dt))
def update_position(self, dt):
time_step = 1 / 300
n_divisions = max(int(dt / time_step), 1)
true_step = dt / n_divisions
for _ in range(n_divisions):
self.velocity += self.get_acceleration() * true_step
self.shift(self.velocity * true_step)
def get_displacement(self):
return self.get_center() - self.center_of_attraction
def get_acceleration(self):
disp = self.get_displacement()
result = -self.k * disp / self.mass - self.damping * self.velocity
for force in self.external_forces:
result += force() / self.mass
return result
def reset_velocity(self):
self.velocity = 0
def set_damping(self, damping):
self.damping = damping
def set_k(self, k):
self.k = k
return self
def suspend_updating(self):
super().suspend_updating()
self.reset_velocity()
def set_external_forces(self, funcs):
self.external_forces = list(funcs)
return self
def add_external_force(self, func):
self.external_forces.append(func)
return self
class Spring(VMobject):
def __init__(
self, mobject, base_point,
edge=ORIGIN,
stroke_color=GREY,
stroke_width=2,
twist_rate=8.0,
n_twists=8,
radius=0.1,
lead_length=0.25,
**kwargs
):
super().__init__(**kwargs)
helix = ParametricCurve(
lambda t: [
radius * math.cos(TAU * t),
radius * math.sin(TAU * t),
t / twist_rate
],
t_range=(0, n_twists, 0.01)
)
helix.rotate(PI / 2, UP)
# helix.make_jagged()
self.start_new_path(helix.get_start() + lead_length * LEFT)
self.add_line_to(helix.get_start())
self.append_vectorized_mobject(helix)
self.add_line_to(helix.get_end() + lead_length * RIGHT)
self.set_stroke(color=stroke_color, width=stroke_width)
self.set_flat_stroke(False)
reference_points = self.get_points().copy()
width = self.get_width()
self.add_updater(lambda m: m.set_points(reference_points))
self.add_updater(lambda m: m.stretch(
get_norm(base_point - mobject.get_edge_center(edge)) / width, 0
))
self.add_updater(lambda m: m.put_start_and_end_on(
base_point, mobject.get_edge_center(edge)
))
def get_length(self):
return get_norm(self.get_end() - self.get_start())
class DynamicPlot(VMobject):
def __init__(
self,
axes,
func,
stroke_color=RED,
stroke_width=3,
):
self.axes = axes
self.func = func
self.time = 0
super().__init__(
stroke_color=stroke_color,
stroke_width=stroke_width,
)
self.reset()
self.add_updater(lambda m, dt: m.add_point(dt))
def add_point(self, dt):
self.time += dt
if self.time < self.axes.x_axis.x_max:
self.add_line_to(self.axes.c2p(self.time, self.func()))
return self
def reset(self):
self.clear_points()
self.time = 0
self.start_new_path(self.axes.c2p(0, self.func()))
return self
class DrivenHarmonicOscillator(InteractiveScene):
def construct(self):
# Zoom in on a plane of charges
frame = self.frame
frame.reorient(-90, 80, 90)
zoom_out_radius = 0.035
radius = 0.2
charges = DotCloud(color=BLUE_D, radius=zoom_out_radius)
charges.to_grid(31, 31)
charges.set_height(3)
charges.set_radius(zoom_out_radius)
charges.make_3d()
self.add(charges)
in_shift = 0.01 * IN
charges_target_height = 59
self.play(
frame.animate.reorient(-90, 0, 90).center().set_focal_distance(100).set_anim_args(time_span=(0, 4)),
charges.animate.center().set_height(charges_target_height).set_radius(radius).shift(in_shift),
run_time=6,
)
frame.reorient(0, 0, 0)
# Add springs
sho = HarmonicOscillator(
center=charges.get_center() - in_shift,
radius=radius,
color=charges.get_color(),
)
cover = BackgroundRectangle(sho, buff=0.1)
cover.set_fill(BLACK, 1)
spacing = get_norm(charges.get_points()[1] - charges.get_points()[0])
globals().update(locals())
small_radius = 0.35 * radius
springs = VGroup(*(
Spring(sho, sho.get_center() + (spacing - small_radius) * vect)
for vect in compass_directions(4)
))
sho.add_updater(lambda m: springs.update())
self.add(cover, springs, sho)
self.play(
charges.animate.set_opacity(0.5).set_radius(small_radius),
FadeIn(springs),
)
self.wait()
# Show example oscillating
self.play(sho.animate.shift(0.5 * UL))
sho.suspend_updating()
self.wait()
sho.resume_updating()
sho.set_damping(0.25)
self.wait(8)
sho.move_to(sho.center_of_attraction)
sho.reset_velocity()
# Add coordiante plane
axes = Axes(axis_config=dict(tick_size=0.05))
axes.set_stroke(width=1, opacity=1)
axes.set_flat_stroke(False)
axes.scale(spacing)
self.add(axes, springs, sho)
self.play(FadeIn(axes))
sho.suspend_updating()
self.play(sho.animate.move_to(0.75 * UP + 0.5 * LEFT))
# Set up Hooke's law
t2c = {
R"\vec{\textbf{x}}(t)": RED,
R"\vec{\textbf{v}}(t)": PINK,
R"\vec{\textbf{F}}(t)": YELLOW,
R"\vec{\textbf{a}}(t)": YELLOW,
R"\frac{d^2 \vec{\textbf{x}}}{dt^2}(t) ": YELLOW,
R"\omega_r": PINK,
R"\omega_l": TEAL,
}
x_vect = always_redraw(lambda: Arrow(
axes.c2p(0, 0), sho.get_center(),
stroke_width=5, stroke_color=RED, buff=0
))
equation = Tex(R"\vec{\textbf{F}}(t) = -k \vec{\textbf{x}}(t)", t2c=t2c)
equation.move_to(axes.c2p(0.5, 0.5), LEFT)
x_label = equation[R"\vec{\textbf{x}}(t)"]
x_label.set_backstroke(BLACK, 5)
x_label.save_state()
x_label.next_to(x_vect, RIGHT, 0.05, DOWN)
self.play(
GrowArrow(x_vect),
springs.animate.set_stroke(opacity=0.35)
)
self.play(Write(x_label))
self.wait()
self.play(sho.animate.move_to(DR), rate_func=there_and_back, run_time=3)
self.wait()
self.play(
Write(equation[R"\vec{\textbf{F}}(t) = -k "]),
Restore(x_label),
)
self.add(equation)
# Show force vector
sho.set_damping(0.005)
F_vect = Vector(stroke_color=YELLOW)
def update_F_vect(F_vect, vect_scale=0.04):
center = sho.get_center()
acc = sho.get_acceleration()
F_vect.put_start_and_end_on(center, center + vect_scale * acc)
F_vect.add_updater(update_F_vect)
initial_position = 0.75 * UL
self.play(
FlashAround(equation[R"\vec{\textbf{F}}"]),
ReplacementTransform(x_vect, F_vect, path_arc=PI),
)
self.wait()
self.play(sho.animate.move_to(0.25 * UL))
self.wait()
self.play(sho.animate.move_to(initial_position))
self.wait()
sho.resume_updating()
self.wait(6)
# Show graphical solution
up_shift = 1.5 * UP
plot_rect, plot_axes, plot = self.get_plot_group(
lambda: np.sign(sho.get_center()[1]) * get_norm(sho.get_center()),
)
plot_group1 = VGroup(plot_rect, plot_axes, plot)
plot_group1.to_corner(UR, buff=0.1)
plot_group1.shift(up_shift)
sho.move_to(initial_position)
sho.reset_velocity()
plot.reset()
self.add(*plot_group1)
self.play(
frame.animate.shift(up_shift),
equation.animate.to_corner(UL).match_y(plot_rect),
FadeIn(plot_rect),
FadeIn(plot_axes),
FadeOut(charges),
run_time=2
)
self.wait(15)
plot.suspend_updating()
sho.suspend_updating()
self.play(sho.animate.center(), run_time=2)
# Show the equation for the solution
tex_kw = dict(t2c=t2c)
equations = VGroup(equation)
equations.add(
Tex(R"m \vec{\textbf{a}}(t) = -k \vec{\textbf{x}}(t)", **tex_kw),
Tex(R"\frac{d^2 \vec{\textbf{x}}}{dt^2}(t) = -{k \over m} \vec{\textbf{x}}(t)", **tex_kw),
Tex(R"\vec{\textbf{x}}(t) = \vec{\textbf{x}}_0 \cos( \sqrt{k \over m} \cdot t)", **tex_kw),
Tex(R"\vec{\textbf{x}}(t) = \vec{\textbf{x}}_0 \cos(\omega_r t)", **tex_kw),
)
eq1, eq2, eq3, eq4, eq5 = equations
eq2.next_to(eq1, DOWN, LARGE_BUFF)
eq3.next_to(eq2, DOWN, LARGE_BUFF, aligned_edge=LEFT)
eq4.next_to(eq2, DOWN, buff=0.75, aligned_edge=LEFT)
eq5.move_to(eq4, LEFT)
implies = Tex(R"\Downarrow").replicate(2)
implies[0].move_to(VGroup(eq1, eq2))
implies[1].move_to(VGroup(eq2, eq3))
implies[1].match_x(implies[0])
eq1_copy = eq1.copy()
self.play(
TransformMatchingTex(
eq1_copy, eq2,
matched_pairs=[
(eq1_copy[R"\vec{\textbf{F}}(t)"], eq2[R"\vec{\textbf{a}}(t)"]),
(eq1_copy[R"= -k \vec{\textbf{x}}(t)"], eq2[R"= -k \vec{\textbf{x}}(t)"]),
],
run_time=1
),
FadeIn(implies[0], 0.5 * DOWN)
)
self.wait()
eq2_copy = eq2.copy()
self.play(
TransformMatchingTex(
eq2_copy, eq3,
matched_pairs=[
(eq2_copy[R"\vec{\textbf{a}}(t)"], eq3[R"\frac{d^2 \vec{\textbf{x}}}{dt^2}(t)"]),
(eq2_copy[R"k"], eq3["k"]),
],
path_arc=PI / 4,
),
FadeIn(implies[1])
)
self.wait()
self.play(
eq3.animate.move_to(eq2).align_to(eq1, LEFT),
FadeOut(eq2),
FadeOut(implies[1]),
)
# Show solution for a given initial condition
initial_position = 0.5 * UR
x0 = eq4[R"\vec{\textbf{x}}_0"]
cos_part = eq4[R"\cos( \sqrt{k \over m} \cdot t)"]
x0_copy = x0.copy()
x0_copy.next_to(0.5 * initial_position, UL, buff=0.05)
x0_copy.set_color(RED)
x0_copy.set_backstroke(BLACK, 4)
ic_label = Text("Initial condition")
ic_label.next_to(initial_position, UR, MED_LARGE_BUFF)
x0_rect = SurroundingRectangle(x0, buff=0.05)
x0_rect.set_stroke(TEAL, 2)
self.remove(F_vect)
self.add(x_vect)
self.play(
FadeIn(ic_label),
sho.animate.move_to(initial_position)
)
self.play(FadeIn(x0_copy, DOWN))
self.wait()
self.play(
TransformFromCopy(x0_copy, x0),
Write(implies[1]),
*(
TransformFromCopy(eq3[tex], eq4[tex])
for tex in ["=", R"\vec{\textbf{x}}(t)"]
)
)
self.play(
FadeIn(cos_part, lag_ratio=0.1),
)
self.play(
FlashAround(cos_part, color=RED, run_time=3, time_width=1.5),
)
self.wait()
self.play(
FadeTransform(ic_label, x0_rect)
)
self.play(
plot.animate.stretch(0.5, 1),
sho.animate.move_to(0.5 * initial_position),
x0_copy.animate.next_to(0.25 * initial_position, UL, SMALL_BUFF),
rate_func=there_and_back_with_pause,
run_time=6,
)
# Reset
self.play(
FadeOut(plot),
FadeOut(x0_copy),
FadeOut(x_vect),
run_time=2
)
self.wait()
sho.resume_updating()
plot.reset()
plot.resume_updating()
self.add(plot)
# Describe frequency terms
sqrt_km = eq4[R"\sqrt{k \over m}"]
sqrt_km_rect = SurroundingRectangle(sqrt_km, buff=0.05)
k_rect = SurroundingRectangle(eq4["k"])
m_rect = SurroundingRectangle(eq4["m"])
VGroup(sqrt_km_rect, k_rect, m_rect).set_stroke(TEAL, 2)
for rect in k_rect, m_rect:
rect.arrow = Vector(0.5 * UP)
rect.arrow.match_color(rect)
rect.arrow.next_to(rect, RIGHT, buff=SMALL_BUFF)
self.play(ReplacementTransform(x0_rect, sqrt_km_rect))
self.wait(10)
plot.reset()
original_k = sho.k
sho.set_k(4 * original_k)
sho.move_to(initial_position)
sho.reset_velocity()
self.play(
ReplacementTransform(sqrt_km_rect, k_rect),
GrowArrow(k_rect.arrow)
)
initial_position = sho.get_center()
self.wait(5)
globals().update(locals())
self.wait_until(lambda: get_norm(sho.get_center() - initial_position) < 0.05)
sho.set_k(0.5 * original_k)
sho.move_to(initial_position)
sho.reset_velocity()
self.play(
ReplacementTransform(k_rect, m_rect),
FadeOut(k_rect.arrow),
GrowArrow(m_rect.arrow),
)
self.wait(8)
sho.set_k(original_k)
# Define omega_0
omega0_eq = Tex(R"\omega_r = \sqrt{k / m}")
omega0_eq[R"\omega_r"].set_color(PINK)
omega0_eq.next_to(eq5, DOWN, buff=1.25)
omega0_name = TexText("``Resonant frequency''", font_size=36)
omega0_name.next_to(omega0_eq, DOWN)
plot.reset()
self.play(
FadeOut(m_rect),
FadeOut(m_rect.arrow),
)
self.play(
TransformFromCopy(sqrt_km, omega0_eq[R"\sqrt{k / m}"]),
Write(omega0_eq[R"\omega_r = "]),
TransformMatchingTex(eq4, eq5),
)
self.wait(2)
self.play(FadeIn(omega0_name))
self.wait(12)
# Clean up solution
corner_box = Rectangle(width=3, height=plot_rect.get_height())
corner_box.set_fill(interpolate_color(BLUE_E, BLACK, 0.75), 1.0)
corner_box.set_stroke(WHITE, 1)
corner_box.match_y(plot_rect)
corner_box.to_edge(LEFT, buff=SMALL_BUFF)
free_solution = VGroup(eq1, implies[0], eq5, omega0_eq)
free_solution.target = free_solution.generate_target()
free_solution.target.arrange(DOWN)
free_solution.target.set_height(0.8 * corner_box.get_height())
free_solution.target.move_to(corner_box)
sho.suspend_updating()
self.play(
FadeIn(corner_box),
MoveToTarget(free_solution),
*map(FadeOut, [eq3, implies[1], omega0_name]),
sho.animate.center(),
)
corner_box.push_self_into_submobjects()
corner_box.add(free_solution)
self.wait()
self.play(
FadeOut(plot_group1),
frame.animate.shift(-up_shift),
corner_box.animate.shift(-up_shift),
run_time=2
)
corner_box.fix_in_frame()
# Write new equation with driving force
free_label = Text("No external\nforces", font_size=36)
free_label.next_to(corner_box, DOWN)
t2c[R"\vec{\textbf{E}}_0"] = BLUE_D
driven_eq = Tex(
R"""
\vec{\textbf{F}}(t) =
- k \vec{\textbf{x}}(t)
+ \vec{\textbf{E}}_0 q \cos(\omega_l t)
""",
t2c=t2c
)
driven_eq.to_edge(UP)
driven_eq.set_x(FRAME_WIDTH / 4)
external_force = driven_eq[R"\vec{\textbf{E}}_0 q \cos(\omega_l t)"]
external_force_rect = SurroundingRectangle(external_force, buff=SMALL_BUFF)
external_force_rect.set_stroke(TEAL, 2)
external_force_label = Text("Force from a\nlight wave", font_size=36)
external_force_label.next_to(external_force_rect, DOWN)
external_force_label.set_backstroke(BLACK, 7)
self.play(FadeIn(free_label, lag_ratio=0.1))
self.wait()
self.play(TransformMatchingTex(eq1.copy(), driven_eq))
driven_eq_group = VGroup(
BackgroundRectangle(driven_eq, buff=0.5).set_fill(BLACK, 0.9),
BackgroundRectangle(external_force_label, buff=0.5).set_fill(BLACK, 0.9),
driven_eq, external_force_rect,
external_force_label
)
driven_eq_group.fix_in_frame()
self.add(driven_eq_group)
# Add a oscillating E field
omega_tracker = ValueTracker(2.0)
F_max = 0.5
wave_number = 2.0
axes.set_flat_stroke(False)
def time_func(points, time):
omega = omega_tracker.get_value()
result = np.zeros(points.shape)
result[:, 1] = F_max * np.cos(wave_number * points[:, 2] - omega * time)
return result
field_config = dict(
stroke_color=TEAL,
stroke_width=3,
stroke_opacity=0.5,
max_vect_len=1.0,
x_density=1.0,
y_density=1.0,
)
planar_field = TimeVaryingVectorField(
time_func,
**field_config
)
z_axis_field = TimeVaryingVectorField(
time_func,
height=0, width=0, depth=16,
z_density=5,
**field_config
)
full_field = TimeVaryingVectorField(
time_func,
depth=16,
z_density=5,
height=5,
width=5,
norm_to_opacity_func=lambda n: n,
**field_config,
)
z_axis_field.set_stroke(opacity=1)
full_field_opacity_mult = ValueTracker(0)
globals().update(locals())
def udpate_full_field_opacity(ff):
ff.data["stroke_rgba"][:, 3] *= full_field_opacity_mult.get_value()
full_field.add_updater(udpate_full_field_opacity)
sho.set_k(8)
sho.set_damping(1)
sho.set_external_forces([
lambda: 3 * planar_field.func(np.array([ORIGIN]))[0]
])
sho.center()
sho.reset_velocity()
sho.resume_updating()
self.add(planar_field, corner_box, driven_eq_group)
self.play(
VFadeIn(planar_field),
FadeOut(corner_box, time_span=(0, 1)),
FadeOut(free_label, time_span=(0, 1)),
)
self.wait(12)
# Gather clean oscillations for B roll later
self.remove(driven_eq_group)
self.wait(30)
self.add(driven_eq_group)
self.play(
frame.animate.reorient(-100, 100, 90),
run_time=6
)
z_axis_field.time = full_field.time
self.play(
full_field_opacity_mult.animate.set_value(0),
VFadeIn(z_axis_field),
run_time=2
)
self.remove(full_field)
self.play(
frame.animate.reorient(-100, 80, 90),
run_time=6
)
planar_field.set_stroke(opacity=0.5)
self.play(
frame.animate.reorient(-90, 0, 90).set_focal_distance(100).set_height(8),
VFadeOut(z_axis_field),
VFadeIn(planar_field),
run_time=4
)
self.wait(4)
# Change perspective a bunch
full_field.time = planar_field.time
frame.set_focal_distance(10)
self.add(full_field)
self.play(
frame.animate.reorient(-100, 80, 90).set_height(10),
full_field_opacity_mult.animate.set_value(1).set_anim_args(time_span=(2, 4)),
VFadeOut(planar_field, time_span=(2, 4), remover=False),
run_time=4,
)
planar_field.set_stroke(opacity=0)
self.remove(driven_eq_group)
full_field_opacity_mult.set_value(0)
frame.to_default_state().reorient(-90, 0, 90)
self.play(
full_field_opacity_mult.animate.set_value(1).set_anim_args(time_span=(1, 4)),
frame.animate.reorient(-95, 60, 90).set_height(10),
run_time=4,
)
self.play(
frame.animate.reorient(-100, 110, 90),
run_time=12
)
self.play(
frame.animate.reorient(-120, 80, 95),
run_time=10
)
planar_field.time = full_field.time
planar_field.set_stroke(opacity=1)
self.play(
frame.animate.reorient(-90, 0, 90).set_height(8),
full_field_opacity_mult.animate.set_value(0).set_anim_args(time_span=(8, 10)),
VFadeIn(planar_field, time_span=(8, 10)),
run_time=12
)
self.add(driven_eq_group)
self.wait(5)
# Show graphical solution
up_shift = UP
driven_eq_group.unfix_from_frame()
plot_rect, plot_axes, plot = self.get_plot_group(
lambda: 2 * sho.get_y(),
width=FRAME_WIDTH - 1,
max_t=20
)
plot_group2 = VGroup(plot_rect, plot_axes, plot)
plot_group2.to_edge(UP, buff=SMALL_BUFF).shift(up_shift)
plot_box1, plot_box2 = plot_boxes = Rectangle().replicate(2)
plot_boxes.match_height(plot_rect)
plot_boxes.set_stroke(width=0)
plot_boxes.set_fill(opacity=0.25)
plot_boxes.set_submobject_colors_by_gradient(GREY_BROWN, TEAL)
for box, width, x in zip(plot_boxes, (5, 15.5), (0, 5)):
box.set_width(width * plot_axes.x_axis.get_unit_size(), stretch=True)
box.move_to(plot_axes.c2p(x, 0), LEFT)
sho.suspend_updating()
self.play(
frame.animate.shift(up_shift),
FadeIn(plot_rect),
FadeIn(plot_axes),
driven_eq_group.animate.shift(1.0 * DOWN),
sho.animate.center(),
VFadeOut(planar_field, time_span=(0, 1)),
run_time=2,
)
self.wait()
planar_field.time = 0
sho.resume_updating()
plot.reset()
self.add(planar_field, driven_eq_group, plot_rect, plot_axes, plot)
self.play(VFadeIn(planar_field))
self.wait(5)
self.play(FadeIn(plot_box1))
self.wait(4)
self.play(FadeIn(plot_box2))
self.wait(9)
plot.suspend_updating()
self.wait(3)
# Compare with the previous plot
self.play(
VFadeOut(axes),
VFadeOut(planar_field),
FadeOut(sho),
VFadeOut(springs),
)
down_shift = 2.5 * DOWN
plot_group2.add(*plot_boxes)
plot_group1.next_to(plot_group2, UP, aligned_edge=LEFT).shift(down_shift)
top_axes = plot_group1[1]
VGroup(top_axes.x_axis, plot_group1[2]).stretch(
plot_axes.x_axis.get_unit_size() / top_axes.x_axis.get_unit_size(),
0, about_edge=LEFT
)
top_axes[-2].match_x(top_axes.x_axis.get_right())
corner_box.unfix_from_frame()
corner_box.next_to(plot_group1, RIGHT)
self.remove(*driven_eq_group[:2])
self.play(
FadeIn(plot_group1),
FadeIn(corner_box),
plot_group2.animate.shift(down_shift),
driven_eq.animate.shift(down_shift),
FadeOut(driven_eq_group[-2:], down_shift),
run_time=3
)
self.wait()
# Emphasize different frequencies
omega0_eq_copy = omega0_eq.copy()
omega_copy = driven_eq[R"\omega_l"].copy()
self.play(
omega0_eq_copy.animate.set_height(0.4).move_to(plot_group1, UR).shift(SMALL_BUFF * DL)
)
self.wait()
self.play(
omega_copy.animate.move_to(plot_axes.c2p(14, 0.8))
)
self.wait()
# Show equation for the solution
driven_eq.target = driven_eq.generate_target()
driven_eq.target.to_edge(LEFT, buff=MED_SMALL_BUFF)
driven_eq.target.shift(0.5 * DOWN)
implies = Tex(R"\Rightarrow", font_size=72)
implies.next_to(driven_eq.target, RIGHT, MED_LARGE_BUFF)
solution = Tex(
R"""
\vec{\textbf{x}}(t) =
\frac{q \vec{\textbf{E}}_0}{m\left(\omega_r^2-\omega_l^2\right)}
\cos(\omega_l t)
""",
t2c=t2c
)
solution.next_to(implies, RIGHT, MED_LARGE_BUFF)
implies.match_y(solution)
self.play(
MoveToTarget(driven_eq),
FadeIn(implies, LEFT),
FadeIn(solution, RIGHT),
)
self.wait()
# Comment on the equation
full_rect = SurroundingRectangle(solution)
amp_rect = SurroundingRectangle(solution[R"\frac{q \vec{\textbf{E}}_0}{m\left(\omega_r^2-\omega_l^2\right)}"])
E_rect = SurroundingRectangle(solution[R"\vec{\textbf{E}}_0"])
q_rect = SurroundingRectangle(solution[6])
freq_diff_rect = SurroundingRectangle(
solution[R"\omega_r^2-\omega_l^2"],
buff=0.05
)
lil_rects = VGroup(amp_rect, E_rect, q_rect, freq_diff_rect)
steady_state_rect = plot_box2.copy().set_fill(opacity=0)
VGroup(
full_rect, amp_rect, E_rect,
freq_diff_rect, steady_state_rect
).set_stroke(YELLOW, 2)
self.play(ShowCreation(full_rect))
self.wait()
self.play(TransformFromCopy(full_rect, steady_state_rect))
self.wait()
self.play(
ReplacementTransform(full_rect, amp_rect),
FadeOut(steady_state_rect),
)
self.wait()
for r1, r2 in zip(lil_rects, lil_rects[1:]):
self.play(ReplacementTransform(r1, r2))
self.wait()
# Reintroduce oscillator
plot_group2.add(omega_copy)
plot_group2.target = plot_group2.generate_target()
plot_group2.target.shift(1.75 * UP)
top_rect = plot_rect.copy()
top_rect.set_fill(BLACK, 1).set_stroke(width=0)
top_rect.next_to(plot_group2.target, UP, buff=0)
to_fade = VGroup(
plot_group1, omega0_eq_copy, corner_box,
driven_eq, implies,
)
self.add(planar_field, springs, top_rect, plot_group2, solution, freq_diff_rect)
self.add(to_fade)
planar_field.set_stroke(opacity=0)
planar_field.suspend_updating()
sho.center()
sho.suspend_updating()
self.play(
frame.animate.shift(UP),
solution.animate.move_to(top_rect),
MaintainPositionRelativeTo(freq_diff_rect, solution),
MoveToTarget(plot_group2),
FadeOut(to_fade, UP),
FadeIn(sho),
VFadeIn(springs),
VFadeIn(planar_field),
run_time=2,
)
# Show strong resonance
close_freq_words = Tex(R"\text{If } \omega_l \approx \omega_r", t2c=t2c)
close_freq_words.next_to(plot_rect, DOWN, aligned_edge=LEFT)
self.add(*plot_group2)
self.play(LaggedStart(
FadeOut(plot_boxes),
FadeOut(plot),
FadeOut(omega_copy),
FadeIn(close_freq_words),
Transform(
freq_diff_rect,
SurroundingRectangle(close_freq_words).set_stroke(width=0),
remover=True
),
*(
TransformFromCopy(solution[tex][0], close_freq_words[tex][0])
for tex in [R"\omega_r", R"\omega_l"]
)
))
self.wait()
self.play(
plot_axes.y_axis.animate.stretch(0.75, 1),
plot_axes[-1].animate.shift(0.1 * DOWN + 0.4 * LEFT)
)
sho.set_k(16)
sho.set_damping(0.25)
sho.center()
sho.reset_velocity()
omega_tracker.set_value(4)
planar_field.set_stroke(opacity=1)
plot.reset()
plot.resume_updating()
sho.resume_updating()
planar_field.resume_updating()
self.add(plot)
self.play(VFadeIn(planar_field))
self.wait(30)
# Out of sync frequencies
half = Tex(R"0.5")
omega_r = close_freq_words[R"\omega_r"][0]
half.move_to(omega_r, LEFT)
half.align_to(omega_r[0], DOWN)
sho.suspend_updating()
plot.suspend_updating()
self.play(
sho.animate.center(),
planar_field.animate.set_opacity(0),
FadeOut(plot),
)
self.play(
Write(half),
omega_r.animate.shift((half.get_width() + 0.05) * RIGHT)
)
close_freq_words.add(half)
self.add(BackgroundRectangle(close_freq_words).set_fill(BLACK, 1), close_freq_words)
self.play(FlashAround(VGroup(close_freq_words, half)))
self.wait()
plot.reset()
plot.resume_updating()
omega_tracker.set_value(2)
sho.set_damping(0.25)
sho.resume_updating()
planar_field.set_stroke(opacity=1)
self.add(plot)
self.play(VFadeIn(planar_field))
self.wait(19)
plot.reset()
self.wait(20)
def scrap(self):
## Line 281, used for thumbnail ##
self.remove(axes)
self.remove(equation)
self.add(sho)
springs.set_stroke(GREY_B, 4, 1)
sho.shift(0.5 * LEFT)
F_vect.set_stroke(width=10)
self.frame.set_height(5)
############
# For clean driven_eq
self.clear()
self.add(driven_eq)
self.play(
ShowCreation(external_force_rect),
FadeIn(external_force_label, lag_ratio=0.1),
)
###
# Show damping (Right after show force vector)
damp_term = Tex(R"- \mu \vec{\textbf{v}}(t)", t2c=t2c)
damp_term.next_to(equation, RIGHT, SMALL_BUFF)
damp_rect = SurroundingRectangle(damp_term)
damp_rect.set_stroke(PINK, 2)
damp_arrow = Vector(DOWN).next_to(damp_rect, UP)
damp_arrow.match_color(damp_rect)
up_shift = 1.5 * UP
plot_rect, plot_axes, plot = self.get_plot_group(
lambda: np.sign(sho.get_center()[1]) * get_norm(sho.get_center()),
width=14,
max_t=20,
)
plot_group1 = VGroup(plot_rect, plot_axes, plot)
plot_group1.to_corner(UR, buff=0.1)
plot_group1.shift(up_shift)
sho.move_to(initial_position)
sho.reset_velocity()
plot.reset()
self.add(*plot_group1)
frame.shift(up_shift)
self.add(
plot_rect, plot_axes, plot
)
self.wait(3)
sho.set_damping(0.5)
self.play(Write(damp_term))
self.play(ShowCreation(damp_rect), GrowArrow(damp_arrow))
self.wait(17)
###
def get_plot_group(
self,
func,
width=10.0,
height=2.0,
max_t=12.0,
):
plot_rect = Rectangle(width, height)
plot_rect.set_fill(GREY_E, 1)
plot_rect.set_stroke(WHITE, 1)
plot_axes = Axes((0, max_t), (-1, 1), width=width - 1, height=height - 0.25)
plot_axes.move_to(plot_rect)
y_axis_label = Tex(R"x(t)", font_size=20)
y_axis_label.set_color(RED)
y_axis_label.next_to(plot_axes.y_axis.get_top(), RIGHT)
t_axis_label = Tex("t", font_size=24)
t_axis_label.next_to(plot_axes.x_axis.get_right(), DOWN)
plot_axes.add(t_axis_label, y_axis_label)
plot = DynamicPlot(plot_axes, func)
return plot_rect, plot_axes, plot
class JigglesInCalcite(InteractiveScene):
polarization_direction = 1
def construct(self):
# Set up crystal
calcite = Calcite(height=8)
calcite.center()
index = 118
calcium_center = calcite.balls.get_points()[index]
radii = calcite.balls.get_radii()
radii[index] = 0
calcite.balls.set_radii(radii)
calcium = HarmonicOscillator(center=calcium_center)
calcium.set_radius(np.max(radii))
calcium.set_color(GREEN)
calcium.set_glow_factor(calcite.balls.get_glow_factor())
calcium.move_to(calcium_center)
self.add(calcite, calcium)
# Initial panning
frame = self.frame
frame.reorient(12, 64, 0).move_to([0.21, -0.18, -0.77]).set_height(9)
self.play(
frame.animate.reorient(1, 84, 0).move_to([-0.08, -0.16, -0.53]).set_height(9),
run_time=3
)
self.wait()
# Add springs
spring_length = 2.5
springs = VGroup(
*(
Spring(
calcium,
calcium.get_center() + spring_length * (v_vect + 0.2 * h_vect),
edge=v_vect
)
for v_vect in [UP, DOWN]
for h_vect in [LEFT, ORIGIN, RIGHT]
),
*(
Spring(
calcium,
calcium.get_center() + spring_length * h_vect,
edge=h_vect
)
for h_vect in [LEFT, RIGHT]
)
)
springs.set_stroke(opacity=0.7)
self.play(
VFadeIn(springs),
calcium.animate.shift(RIGHT),
calcite.balls.animate.set_opacity(0.1),
frame.animate.reorient(-2, 25, 0).move_to(calcium).set_height(6),
run_time=2,
)
# Show two resonant frequencies
def wait_until_centered():
disp = calcium.get_displacement()
self.wait_until(lambda: np.dot(calcium.get_displacement(), disp) <= 0)
calcium.move_to(calcium_center)
calcium.reset_velocity()
for vect, k in [(RIGHT, 5), (UP, 30)]:
self.play(calcium.animate.move_to(calcium_center + vect), run_time=0.5)
calcium.reset_velocity()
calcium.set_k(k)
self.wait(6)
wait_until_centered()
# Shine in light
omega = -4.0
F_max = 1.0
wave_number = 2.0
def time_func(points, time):
result = np.zeros(points.shape)
result[:, self.polarization_direction] = F_max * np.cos(wave_number * points[:, 2] - omega * time)
return result
field_config = dict(
stroke_color=TEAL,
stroke_width=3,
stroke_opacity=0.5,
max_vect_len=1.0,
x_density=1.0,
y_density=1.0,
center=calcium_center,
)
z_axis_field = TimeVaryingVectorField(
time_func,
height=0, width=0, depth=16,
z_density=5,
**field_config
)
z_axis_field.set_stroke(opacity=0.5)
calcium.set_k([5, 30][self.polarization_direction])
calcium.set_damping(1)
calcium.set_external_forces([
lambda: 3 * z_axis_field.func(np.array([calcium_center]))[0]
])
self.play(
VFadeIn(z_axis_field),
frame.animate.reorient(108, 46, -102).move_to(calcium).set_height(12),
run_time=3
)
self.wait(25)
class JigglesInCalciteY(JigglesInCalcite):
polarization_direction = 0
class SpiralPaths(InteractiveScene):
default_frame_orientation = (-30, 70)
color = RED
sign = 1
def construct(self):
# Sucrose
sucrose = Sucrose()
sucrose.rotate(PI / 2)
sucrose.set_height(7)
sucrose.set_opacity(0.2)
self.add(sucrose)
# Frame motion
frame = self.frame
frame.add_updater(lambda t: t.reorient(-30 * math.sin(0.1 * self.time)))
# Spiral
helix = ParametricCurve(
lambda t: [
math.cos(self.sign * t),
math.sin(self.sign * t),
0.25 * t
],
t_range=(-TAU, TAU, 0.01)
)
line = Line(helix.get_end(), helix.get_start())
spiral = VGroup(helix, line)
spiral.rotate(PI / 2, LEFT, about_point=ORIGIN)
spiral.set_height(5, stretch=True)
spiral.center()
spiral.set_stroke(self.color, 1)
spiral.set_flat_stroke(False)
self.add(spiral)
charge = Group(
GlowDot(color=self.color),
TrueDot(color=self.color, radius=0.15),
)
self.add(charge)
for _ in range(5):
self.play(MoveAlongPath(charge, helix, run_time=3))
self.play(MoveAlongPath(charge, line, run_time=2))
class SpiralPathsLeftHanded(SpiralPaths):
sign = -1
color = YELLOW
|
|
from manim_imports_ext import *
class WaveMachine(Group):
def __init__(
self,
n_arms=100,
width=20,
delta_angle=2 * TAU / 50,
shaft_radius=0.1,
arm_radius=0.025,
arm_length=1.5,
arm_cap_radius=0.035,
shaft_color=GREY_D,
arm_color=GREY_BROWN,
cap_color=GREY_BROWN,
):
shaft = Cylinder(
height=width,
radius=shaft_radius,
color=shaft_color,
)
for point in [shaft.get_zenith(), shaft.get_nadir()]:
disk = Circle(radius=shaft_radius)
disk.set_stroke(width=0)
disk.set_fill(shaft_color, 1)
disk.move_to(point)
shaft.add(disk)
angle = 0
arms = Group()
z_range = np.linspace(
shaft.get_z(IN) + arm_radius + 1e-2,
shaft.get_z(OUT) - arm_radius - 1e-2,
n_arms
)
for z in z_range:
arm = Cylinder(
height=arm_length,
radius=arm_radius,
color=arm_color,
)
arm.rotate(PI / 2, UP)
arm.next_to(ORIGIN, RIGHT, buff=0)
cap = Sphere(radius=arm_cap_radius, color=cap_color)
cap.move_to(arm.get_right())
# full_arm = Group(arm, cap)
full_arm = arm
full_arm.rotate(angle, about_point=ORIGIN)
full_arm.shift(z * OUT)
full_arm.angle = angle
arms.add(full_arm)
angle += delta_angle
super().__init__(shaft, arms)
self.shaft = shaft
self.arms = arms
self.rotate(PI / 2, UP)
class WaveMachineDemo(InteractiveScene, ThreeDScene):
def construct(self):
# Add axes (or don't!)
frame = self.frame
axes = ThreeDAxes(width=14)
axes.set_stroke(width=1)
plane = NumberPlane(
background_line_style=dict(stroke_color=BLUE_D, stroke_width=1),
faded_line_style=dict(stroke_color=BLUE_D, stroke_width=0.5, stroke_opacity=0.25),
)
plane.axes.set_stroke(BLUE_D, 1)
plane.set_width(14)
# Add machine
machine = WaveMachine(width=14, delta_angle=2 * TAU / 25)
self.add(machine)
frame.set_field_of_view(0.2)
frame.reorient(-68, 79, 0).move_to([-2.41, 1.04, -0.68])
self.play(
frame.animate.reorient(0, 78, 0).move_to([-0.0, 0.01, 0.02]).set_height(9.5),
LaggedStartMap(ShowCreation, machine.arms, lag_ratio=0.1),
run_time=9,
)
self.play(
Rotating(machine, 5 * TAU, RIGHT, ORIGIN, run_time=20),
)
# Reposition
machine2 = WaveMachine(width=14, delta_angle=2 * TAU / 100)
self.play(
frame.animate.reorient(-80, 88, 0).move_to([0.21, -0.56, 0.39]).set_height(11.11),
run_time=2
)
self.play(*(
Transform(arm1, arm2, path_arc=arm2.angle - arm1.angle, path_arc_axis=RIGHT, run_time=3)
for arm1, arm2 in zip(machine.arms, machine2.arms)
))
self.play(
frame.animate.reorient(0, 78, 0).move_to([-0.0, 0.01, 0.02]).set_height(9.5),
run_time=2
)
self.play(
Rotating(machine, 5 * TAU, RIGHT, ORIGIN, run_time=20),
)
# Yet another
machine3 = WaveMachine(width=14, delta_angle=2 * TAU / 200)
self.play(*(
Transform(arm1, arm3, path_arc=arm3.angle - arm2.angle, path_arc_axis=RIGHT)
for arm1, arm2, arm3 in zip(machine.arms, machine2.arms, machine3.arms)
))
self.play(
Rotating(machine, 5 * TAU, RIGHT, ORIGIN, run_time=20),
)
def get_rotation_arrow_animations(self, x_value=6):
rot_arrows = VGroup(
Arrow(RIGHT, LEFT, path_arc=PI, stroke_width=8),
Arrow(LEFT, RIGHT, path_arc=PI, stroke_width=8),
)
rot_arrows.set_height(3)
rot_arrows.rotate(PI / 2, RIGHT)
rot_arrows.rotate(PI / 2, OUT)
rot_arrows.set_flat_stroke(True)
rot_arrows.set_x(-x_value)
rot_arrows.add(*rot_arrows.copy().set_x(x_value))
return (
Succession(
ShowCreation(arrow),
Animation(arrow),
arrow.animate.set_stroke(BLACK, opacity=0),
run_time=3,
remover=True
)
for arrow in rot_arrows
)
|
|
from manim_imports_ext import *
from _2023.barber_pole.objects import *
class SlicedWave(Group):
default_wave_config = dict(
z_amplitude=0,
y_amplitude=1,
wave_len=2.0,
color=BLUE,
)
default_layer_style = dict(
stroke_width=2.0,
stroke_color=WHITE,
)
default_vect_wave_style = dict(
stroke_opacity=0.5
)
def __init__(
self,
axes,
layer_xs,
phase_kick_back=0,
layer_height=4.0,
damping_per_layer=1.0,
wave_config = dict(),
vect_wave_style=dict(),
layer_style=dict(),
):
self.layer_xs = layer_xs
self.axes = axes
wave_kw = merge_dicts_recursively(self.default_wave_config, wave_config)
vwave_kw = merge_dicts_recursively(self.default_vect_wave_style, vect_wave_style)
line_kw = merge_dicts_recursively(self.default_layer_style, layer_style)
self.wave = OscillatingWave(axes, **wave_kw)
self.vect_wave = OscillatingFieldWave(axes, self.wave, **vwave_kw)
self.phase_kick_trackers = [
ValueTracker(phase_kick_back)
for x in layer_xs
]
self.absorbtion_trackers = [
ValueTracker(damping_per_layer)
for x in layer_xs
]
self.layers = VGroup()
for x in layer_xs:
line = Line(DOWN, UP, **line_kw)
line.set_height(layer_height)
line.move_to(axes.c2p(x, 0))
self.layers.add(line)
self.wave.xt_to_yz = self.xt_to_yz
super().__init__(
self.wave,
self.vect_wave,
self.layers,
*self.phase_kick_trackers
)
def set_layer_xs(self, xs):
self.layer_xs = xs
def xt_to_yz(self, x, t):
phase = np.ones_like(x)
phase *= TAU * t * self.wave.speed / self.wave.wave_len
amplitudes = self.wave.y_amplitude * np.ones_like(x)
for layer_x, pkt, at in zip(self.layer_xs, self.phase_kick_trackers, self.absorbtion_trackers):
phase[x > layer_x] += pkt.get_value()
amplitudes[x > layer_x] *= at.get_value()
y = amplitudes * np.sin(TAU * x / self.wave.wave_len - phase)
return y, np.zeros_like(x)
# Scenes
class SpeedInMediumFastPart(InteractiveScene):
z_amplitude = 0
y_amplitude = 1.0
color = YELLOW
wave_len = 3.0
speed = 1.5
medium_color = BLUE
medium_opacity = 0.35
add_label = True
run_time = 30
material_label = "Glass"
def construct(self):
# Basic wave
axes = ThreeDAxes((-12, 12), (-4, 4))
axes.z_axis.set_stroke(opacity=0)
axes.y_axis.set_stroke(opacity=0)
wave = OscillatingWave(
axes,
z_amplitude=self.z_amplitude,
y_amplitude=self.y_amplitude,
color=self.color,
wave_len=self.wave_len,
speed=self.speed,
)
vect_wave = OscillatingFieldWave(axes, wave)
vect_wave.set_stroke(opacity=0.5)
self.add(axes, wave, vect_wave)
# Water label
rect = FullScreenRectangle()
rect.stretch(0.5, 0, about_edge=RIGHT)
rect.set_stroke(width=0)
rect.set_fill(self.medium_color, self.medium_opacity)
self.add(rect)
if self.add_label:
label = Text(self.material_label, font_size=60)
label.next_to(rect.get_top(), DOWN)
self.add(label)
# Propagate
self.wait(self.run_time)
class SpeedInMediumSlower(SpeedInMediumFastPart):
wave_len = 2.0
speed = 1.0
class VectorOverMedia(InteractiveScene):
def construct(self):
vect = Vector(DOWN)
vect.next_to(UP, UP)
vect.to_edge(LEFT, buff=0)
def update_vect(v, dt):
# speed = 1.5 if v.get_x() < 0 else 1.0
speed = 1.33 if v.get_x() < 0 else 1.33 / 1.5
v.shift(dt * RIGHT * speed)
vect.add_updater(update_vect)
word = Text("Phase velocity")
word.add_updater(lambda m: m.next_to(vect, UP))
self.add(vect)
self.add(word)
self.wait(13)
class VioletWaveFast(SpeedInMediumFastPart):
color = get_spectral_color(0.95)
wave_len = 1.2
y_amplitude = 0.5
speed = 1.5
medium_opacity = 0.25
add_label = False
run_time = 15
class VioletWaveSlow(VioletWaveFast):
wave_len = 1.2 * 0.5
speed = 1.5 * 0.5
class GreenWaveFast(VioletWaveFast):
color = get_spectral_color(0.65)
wave_len = 1.5
class GreenWaveSlow(GreenWaveFast):
wave_len = 1.5 * 0.6
speed = 1.5 * 0.6
class OrangeWaveFast(VioletWaveFast):
color = get_spectral_color(0.3)
wave_len = 2.0
class OrangeWaveSlow(OrangeWaveFast):
wave_len = 2.0 * 0.7
speed = 1.5 * 0.7
class RedWaveFast(VioletWaveFast):
color = get_spectral_color(0.05)
wave_len = 2.5
class RedWaveSlow(RedWaveFast):
wave_len = 2.5 * 0.8
speed = 1.5 * 0.8
class PhaseKickBacks(SpeedInMediumFastPart):
layer_xs = np.arange(0, 8, 1)
kick_back_value = 0
axes_config = dict(
x_range=(-8, 8),
y_range=(-4, 4),
)
line_style = dict()
wave_config = dict()
vect_wave_style = dict()
layer_add_on_run_time = 5
damping_per_layer = 1.0
def get_axes(self):
axes = ThreeDAxes(**self.axes_config)
axes.z_axis.set_stroke(opacity=0)
return axes
def get_layer_xs(self):
return self.layer_xs
def get_sliced_wave(self):
return SlicedWave(
self.get_axes(),
self.get_layer_xs(),
wave_config=self.wave_config,
vect_wave_style=self.vect_wave_style,
layer_style=self.line_style,
phase_kick_back=self.kick_back_value,
damping_per_layer=self.damping_per_layer,
)
def setup(self):
super().setup()
self.sliced_wave = self.get_sliced_wave()
self.add(self.sliced_wave)
class RevertToOneLayerAtATime(PhaseKickBacks):
layer_xs = np.arange(0, FRAME_WIDTH / 2, FRAME_WIDTH / 2**(11))
kick_back_value = -0.025
n_layers_skipped = 64
exagerated_phase_kick = -0.8
line_style = dict(
stroke_width=1,
stroke_opacity=0.25,
stroke_color=BLUE_B
)
axes_config = dict(
x_range=(-12, 12),
y_range=(-4, 4),
)
wave_config = dict(
color=YELLOW,
sample_resolution=0.001
)
vect_wave_style = dict(tip_width_ratio=3, stroke_opacity=0.5)
def construct(self):
# Objects
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
# Add label
block_label = Text("Material (e.g. glass)")
block_label.next_to(layers, UP, aligned_edge=LEFT)
for pkt in pkts:
pkt.set_value(-0.015)
self.wait(5)
self.play(Write(block_label["Material"], run_time=1))
self.play(FadeIn(block_label["(e.g. glass)"], 0.25 * UP))
self.add(block_label)
self.wait(2)
# Show layers
layers.save_state()
rect = BackgroundRectangle(sliced_wave)
rect.set_fill(BLACK, 0.9)
self.add(sliced_wave, rect, layers)
self.play(
layers.animate.arrange(RIGHT, buff=0.3).move_to(ORIGIN, LEFT).set_stroke(width=2, opacity=1),
FadeIn(rect),
*(pkt.animate.set_value(0) for pkt in pkts),
run_time=2,
)
self.wait(3)
# Revert to one single layer
left_layers = VGroup()
for layer in layers:
if layer.get_x() < FRAME_WIDTH / 2:
left_layers.add(layer)
self.remove(layers)
self.add(left_layers)
layer_label = Text("Thin layer of material")
layer_label.next_to(layers[0], UP, buff=0.75)
kw = dict(run_time=5, lag_ratio=0.1)
self.play(
LaggedStart(*(
layer.animate().set_stroke(opacity=0).shift(DOWN)
for layer in left_layers[:0:-1]
), **kw),
layers[0].animate.set_stroke(width=2, opacity=1).set_height(5).set_anim_args(time_span=(4, 5)),
FadeTransform(
block_label, layer_label,
time_span=(4, 5)
),
FadeOut(rect, time_span=(3, 5)),
)
self.wait(4)
# Pause, shift the phase a bit
arrow = Vector(1.0 * LEFT, stroke_width=6)
arrow.next_to(wave, UP, buff=0.75)
arrow.set_x(0, LEFT).shift(0.1 * RIGHT)
phase_kick = self.exagerated_phase_kick
kick_words = Text("Kick back\nthe phase", font_size=36)
kick_words.next_to(arrow, RIGHT)
kick_label = VGroup(arrow, kick_words)
kick_label.set_color(RED)
self.wait(1 - (wave.time % 1))
wave.stop_clock()
self.wait()
self.play(
pkts[0].animate.set_value(phase_kick),
FadeIn(kick_label, LEFT),
)
self.wait()
# Show the phase kick
form1 = Tex(R"A\sin(kx)")
form2 = Tex(R"A\sin(kx + 1.00)")
pk_decimal: DecimalNumber = form2.make_number_changable("1.00")
pk_decimal.set_value(-phase_kick)
pk_decimal.set_color(RED)
VGroup(form1, form2).next_to(wave, DOWN)
form1.set_x(-FRAME_WIDTH / 4)
form2.set_x(+FRAME_WIDTH / 4)
self.play(FadeIn(form1, 0.5 * DOWN))
self.wait()
self.play(TransformMatchingStrings(form1.copy(), form2, path_arc=20 * DEGREES))
self.wait()
for value in [-0.01, phase_kick]:
self.play(
pkts[0].animate.set_value(value),
ChangeDecimalToValue(pk_decimal, -value),
run_time=2,
)
self.wait()
# Add phase kick label
pk_label = Text("Phase kick = ", font_size=36, fill_color=GREY_B)
pk_label.next_to(wave, UP, LARGE_BUFF)
pk_label.to_edge(LEFT)
form2.remove(pk_decimal)
form2.add(pk_decimal.copy())
self.add(form2)
self.play(
pk_decimal.animate.match_height(pk_label).next_to(pk_label, RIGHT, 0.2, DOWN),
ReplacementTransform(kick_words["Kick"].copy(), pk_label["kick"]),
ReplacementTransform(kick_words["phase"].copy(), pk_label["Phase"]),
FadeIn(pk_label["="]),
run_time=2
)
pk_label.add(pk_decimal)
self.add(pk_label)
self.play(
FadeOut(form1),
FadeOut(form2),
)
# Show following layers
for layer in layers[1:]:
layer.match_height(layers[0])
layer.match_style(layers[0])
layer.set_stroke(opacity=0)
nls = self.n_layers_skipped
shown_layers = VGroup(layers[0])
layer_arrows = VGroup(VectorizedPoint(layer_label.get_center()))
for layer, pkt in zip(layers[nls::nls], pkts[nls::nls]):
layer.set_stroke(opacity=1)
shown_layers.add(layer)
layer_label.target = layer_label.generate_target()
layer_label.target.set_height(0.35)
layer_label.target.match_x(shown_layers)
layer_label.target.to_edge(UP, buff=0.25)
layer_arrows.target = VGroup(*(
Arrow(
layer_label.target.get_bottom(),
sl.get_top(),
buff=0.1,
stroke_width=2,
stroke_opacity=0.5,
)
for sl in shown_layers
))
self.play(
FadeOut(kick_label),
GrowFromCenter(layer),
MoveToTarget(layer_label),
MoveToTarget(layer_arrows),
)
kick_label.align_to(layer, LEFT).shift(0.1 * RIGHT)
self.play(
FadeIn(kick_label, 0.5 * LEFT),
pkt.animate.set_value(phase_kick)
)
self.play(FadeOut(kick_label))
# Restart clock
wave.start_clock()
self.play(FadeOut(layer_label), FadeOut(layer_arrows))
self.wait(6)
# Change phase kick
self.play(FlashAround(pk_label))
for value in [-0.01, self.exagerated_phase_kick]:
phase_kick = value
globals().update(locals())
self.play(
ChangeDecimalToValue(pk_decimal, -phase_kick),
*(
pkt.animate.set_value(phase_kick)
for pkt in pkts[::nls]
),
run_time=4
)
self.wait(2)
self.wait(2)
# Number of layers label
n_shown_layers = len(layers[::nls])
n_layers_label = TexText(f"Num. layers = {n_shown_layers}", font_size=36)
n_layers_label.set_color(GREY_B)
n_layers_label.next_to(pk_label, UP, MED_LARGE_BUFF, LEFT)
nl_decimal = n_layers_label.make_number_changable(n_shown_layers)
nl_decimal.set_color(BLUE)
self.play(FadeIn(n_layers_label, UP))
self.wait(8)
# Fill in
opacity = 1.0
stroke_width = 2.0
kw = dict(lag_ratio=0.1, run_time=3)
while nls > 1:
# Update parameters
nls //= 2
opacity = 0.25 + 0.5 * (opacity - 0.25)
stroke_width = 1.0 + 0.5 * (stroke_width - 1.0)
phase_kick /= 2
new_layers = layers[nls::2 * nls]
old_layers = layers[0::2 * nls]
new_nl_decimal = Integer(len(layers[::nls]))
new_nl_decimal.match_height(nl_decimal)
new_nl_decimal.match_style(nl_decimal)
new_nl_decimal.move_to(nl_decimal, LEFT)
new_pk_decimal = DecimalNumber(
-phase_kick,
num_decimal_places=(2 if -phase_kick > 0.05 else 3)
)
new_pk_decimal.match_height(pk_decimal)
new_pk_decimal.match_style(pk_decimal)
new_pk_decimal.move_to(pk_decimal, LEFT)
new_layers.set_stroke(width=stroke_width, opacity=opacity)
globals().update(locals()) # Only necessary for embedded runs
self.play(
LaggedStart(*(
GrowFromCenter(layer)
for layer in new_layers
), **kw),
old_layers.animate.set_stroke(width=stroke_width, opacity=opacity),
LaggedStart(*(
pkt.animate.set_value(phase_kick)
for pkt in pkts[::nls]
), **kw),
LaggedStart(
FadeOut(nl_decimal, 0.2 * UP),
FadeIn(new_nl_decimal, 0.2 * UP),
FadeOut(pk_decimal, 0.2 * UP),
FadeIn(new_pk_decimal, 0.2 * UP),
lag_ratio=0.1,
run_time=1
)
)
nl_decimal = new_nl_decimal
pk_decimal = new_pk_decimal
globals().update(locals()) # Only necessary for embedded runs
self.play(*(
pkt.animate.set_value(phase_kick)
for pkt in pkts[::nls]
))
self.wait(3 if nls >= 32 else 1)
# Wait
self.wait(10)
class SimplerRevertToOneLayerAtATime(RevertToOneLayerAtATime):
layer_xs = np.arange(-0, 7.5, 0.11)
kick_back_value = -0.25
n_layers_skipped = 8
class SlowedAndAbsorbed(RevertToOneLayerAtATime):
layer_xs = np.arange(-FRAME_WIDTH / 3, FRAME_WIDTH / 3, FRAME_WIDTH / 2**(8))
kick_back_value = -0.2
damping_per_layer = 1 - 2e-2
wave_config = dict(
color=YELLOW,
sample_resolution=0.001,
)
line_style = dict(
stroke_color=BLUE_B,
stroke_width=1.5,
stroke_opacity=0.5,
)
def construct(self):
# Objects
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
ats = sliced_wave.absorbtion_trackers
# Show labels
label = Text("Wave gets slowed and absorbed")
label.next_to(layers, UP)
abs_words = label["and absorbed"]
mu_label = Tex(R"\mu").set_color(PINK)
mu_line = NumberLine((0, 1, 0.2), width=1.0, tick_size=0.05)
mu_line.rotate(PI / 2)
mu_line.to_corner(UR)
mu_indicator = Triangle(start_angle=0)
mu_indicator.set_width(0.15)
mu_indicator.set_fill(PINK, 1)
mu_indicator.set_stroke(width=0)
mu_tracker = ValueTracker(1)
mu_indicator.add_updater(lambda m: m.move_to(mu_line.n2p(mu_tracker.get_value()), RIGHT))
mu_label.add_updater(lambda m: m.next_to(mu_indicator, LEFT, buff=0.1))
for pkt in pkts:
pkt.set_value(0)
for at in ats:
at.set_value(1)
self.play(
FadeIn(label, time_span=(0, 2)),
FlashAround(abs_words, color=PINK, time_span=(2, 4)),
abs_words.animate.set_color(PINK).set_anim_args(time_span=(2, 4)),
FadeIn(mu_line),
FadeIn(mu_indicator),
FadeIn(mu_label),
LaggedStart(*(
pkt.animate.set_value(self.kick_back_value)
for pkt in pkts
)),
LaggedStart(*(
at.animate.set_value(self.damping_per_layer)
for at in ats
)),
LaggedStart(*(
FadeIn(layer, scale=0.8)
for layer in layers
)),
run_time=5,
)
# Play with mu
for mu in [0.1, 1.0]:
self.play(
mu_tracker.animate.set_value(mu),
*(at.animate.set_value(1 - mu * 2e-2) for at in ats),
run_time=3,
)
self.wait(17)
class PlayWithIndex(RevertToOneLayerAtATime):
layer_xs = np.arange(-FRAME_WIDTH / 4, FRAME_WIDTH / 4, FRAME_WIDTH / 2**(10))
def construct(self):
# Objects
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
layers.set_stroke(BLUE, 1, 0.5)
pkts = sliced_wave.phase_kick_trackers
global_pk = ValueTracker(self.kick_back_value)
for pkt in pkts:
pkt.add_updater(lambda m: m.set_value(global_pk.get_value()))
def get_index():
return 1 - 20 * global_pk.get_value()
# equation label
equation = Tex(
R"""
\text{Index of refraction } =
{\small \text{Speed in a vacuum} \over \text{Speed in medium}}
= 1.00
""",
t2c={
R"\text{Speed in a vacuum}": YELLOW,
R"\text{Speed in medium}": BLUE,
}
)
equation.next_to(layers, UP)
rhs = equation.make_number_changable("1.00")
rhs.add_updater(lambda m: m.set_value(get_index()))
arrow = Arrow(rhs.get_bottom(), layers.get_corner(UR) + 1.0 * DL)
self.add(equation)
self.add(arrow)
# Speed label
speed_label = Tex(R"\text{Speed} = c / 1.00")
speed_factor = speed_label.make_number_changable("1.00")
speed_factor.add_updater(lambda m: m.set_value(get_index()))
speed_label.next_to(layers.get_bottom(), UP)
self.add(speed_label)
# Change value
self.wait(3)
for value in [0, 0.02]:
self.play(global_pk.animate.set_value(value), run_time=2)
self.wait(3)
self.wait(10)
class RedLight(RevertToOneLayerAtATime):
wave_config = dict(
color=RED,
sample_resolution=0.001,
wave_len=4.0,
)
kick_back_value = -0.005
def construct(self):
# Test
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
sliced_wave.clear_updaters()
self.remove(layers)
self.add(self.sliced_wave)
class XRay(RedLight):
wave_config = dict(
self.embed()
color=BLUE,
sample_resolution=0.001,
wave_len=1.0,
)
kick_back_value = 0.005
class DissolveLayers(PhaseKickBacks):
def construct(self):
# Test
sliced_wave = self.sliced_wave
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
# Zoom in on layers
frame = self.frame
layers_copy = layers.copy()
layers_copy.set_stroke(width=1)
fade_rect = FullScreenRectangle().set_fill(BLACK, 1)
self.wait(4)
self.add(fade_rect, layers_copy)
self.play(
frame.animate.scale(0.2).move_to(layers).set_anim_args(run_time=4),
FadeIn(fade_rect, time_span=(1, 3)),
FadeIn(layers_copy, time_span=(1, 3)),
)
self.wait()
self.play(
frame.animate.to_default_state().set_anim_args(run_time=2),
FadeOut(fade_rect),
FadeOut(layers_copy),
)
self.wait(2)
# Dissolve
kw = dict(run_time=8, lag_ratio=0.1)
self.play(
LaggedStart(*(
layer.animate().set_stroke(WHITE, 2, 0).set_height(5)
for layer in layers[:0:-1]
), **kw),
LaggedStart(*(
pkt.animate.set_value(0)
for pkt in pkts[:0:-1]
), **kw),
layers[0].animate.set_stroke(WHITE, 2).set_height(5).set_anim_args(time_span=(7, 8))
)
self.wait(3)
class IntroducePhaseKickBack(PhaseKickBacks):
layer_xs = np.arange(0, 8, PI / 4)
vect_wave_style = dict(stroke_width=0)
def construct(self):
# Set up sine wave
sliced_wave = self.sliced_wave
axes = sliced_wave.axes
layers = sliced_wave.layers
pkts = sliced_wave.phase_kick_trackers
wave = sliced_wave.wave
self.remove(sliced_wave)
wave.stop_clock()
self.add(wave)
self.add(*pkts)
# # Pair of braces
# brace1 = Brace(Line(LEFT_SIDE, ORIGIN, buff=0.25), UP)
# brace2 = brace1.copy().set_x(FRAME_WIDTH / 4)
# braces = VGroup(brace1, brace2)
# braces.set_y(2)
# self.add(braces)
# b1_tex = brace1.get_tex(R"\sin(\omega t - kx)")
# b2_tex = brace2.get_tex(R"\sin(\omega t - kx - \Delta \phi)")
# self.add(b1_tex)
# self.add(b2_tex)
# Add one layer of material
self.play(GrowFromCenter(layers[0])) # TODO: Some kind of labels here?
# Show small kick back
arrow = Vector(2 * LEFT, stroke_width=8)
arrow.next_to(wave, UP, buff=0.75)
arrow.set_x(0, LEFT).shift(0.5 * RIGHT)
phase_kick = -0.5
self.play(
pkts[0].animate.set_value(phase_kick),
FadeIn(arrow, LEFT),
)
self.play(FadeOut(arrow))
# Add more layers of material
for layer, pkt in zip(layers[1:], pkts[1:]):
arrow.align_to(layer, LEFT).shift(0.25 * RIGHT)
self.play(
GrowFromCenter(layer),
FadeIn(arrow, LEFT),
pkt.animate.set_value(phase_kick),
)
self.play(FadeOut(arrow), run_time=0.5)
# Make it all more dense
pass
class PhaseKickBackAddInLayers(PhaseKickBacks):
n_layers = 10
kick_back_value = 0
target_kick_back = -0.5
def get_layer_xs(self):
return np.linspace(0, 8, self.n_layers)
def construct(self):
sliced_wave = self.sliced_wave
lag_kw = dict(run_time=self.layer_add_on_run_time, lag_ratio=0.5)
self.play(
LaggedStart(*(
FadeIn(line, 0.5 * DOWN)
for line in sliced_wave.layers
), **lag_kw),
LaggedStart(*(
pkt.animate.set_value(self.target_kick_back)
for pkt in sliced_wave.phase_kick_trackers
), **lag_kw),
)
self.wait(8)
class DensePhaseKickBacks25(PhaseKickBackAddInLayers):
n_layers = 25
target_kick_back = -0.4
line_style = dict(
stroke_width=1.0,
stroke_color=BLUE_B,
)
class DensePhaseKickBacks50(PhaseKickBackAddInLayers):
n_layers = 50
target_kick_back = -0.2
line_style = dict(
stroke_width=1.0,
stroke_color=BLUE_B,
)
class DensePhaseKickBacks100(PhaseKickBackAddInLayers):
n_layers = 100
target_kick_back = -0.15
line_style = dict(
stroke_width=1.5,
stroke_color=BLUE_C,
stroke_opacity=0.7,
)
layer_add_on_run_time = 10
class FastWave(PhaseKickBacks):
layer_xs = np.arange(-3, 3, 0.01)
kick_back_value = 0.01
line_style = dict(
stroke_width=1,
stroke_opacity=0.35,
stroke_color=BLUE_D
)
wave_config = dict(
color=YELLOW,
sample_resolution=0.001
)
def construct(self):
# Test
self.wait(20)
class KickForward(PhaseKickBacks):
layer_xs = np.arange(0, 8, 0.25)
kick_back_value = 0.25
line_style = dict(
stroke_color=BLUE,
stroke_width=2,
stroke_opacity=0.75,
)
wave_config = dict(
color=YELLOW,
sample_resolution=0.001
)
time_per_layer = 0.25
def construct(self):
# Objects
sliced_wave = self.sliced_wave
wave = sliced_wave.wave
layers = sliced_wave.layers
layers.stretch(1.2, 1)
pkts = sliced_wave.phase_kick_trackers
# Just show one layer
layer_label = Text("Thin layer of material")
layer_label.next_to(layers[0], UP, buff=0.75)
for pkt in pkts:
pkt.set_value(0)
self.wait(1 - (wave.time % 1))
wave.stop_clock()
self.remove(layers)
self.play(
ShowCreation(layers[0]),
FadeIn(layer_label, lag_ratio=0.1),
)
self.wait()
# Kick back then forth
kick_back = VGroup(
Vector(LEFT, stroke_width=6),
Text("Kick back\nthe phase", font_size=36),
)
kick_back.set_color(RED)
kick_forward = VGroup(
Vector(RIGHT, stroke_width=6),
Text(
"Kick forward\nthe phase", font_size=36,
t2s={"forward": ITALIC}
),
)
kick_forward.set_color(GREEN)
for label in [kick_back, kick_forward]:
label.arrange(RIGHT)
label.next_to(wave, UP)
label.align_to(layers[0], LEFT).shift(MED_SMALL_BUFF * RIGHT)
self.play(
pkts[0].animate.set_value(-0.75),
FadeIn(kick_back, LEFT),
)
self.wait()
self.play(FadeOut(kick_back))
self.play(
pkts[0].animate.set_value(self.kick_back_value),
FadeIn(kick_forward, RIGHT),
)
self.wait()
self.play(FadeOut(layer_label))
# Add other layers
wave.start_clock()
remaining_layers = layers[1:]
self.play(
ShowIncreasingSubsets(remaining_layers, rate_func=linear),
UpdateFromFunc(
kick_forward,
lambda m: m.align_to(remaining_layers.get_right(), LEFT).shift(MED_SMALL_BUFF * RIGHT),
),
LaggedStart(*(
pkt.animate.set_value(self.kick_back_value)
for pkt in pkts[1:]
), lag_ratio=1),
run_time = len(remaining_layers) * self.time_per_layer
)
# Wait
self.wait(20)
class DenserKickForward(KickForward): # Run at 9
layer_xs = np.arange(0, 8, 0.1)
kick_back_value = 0.1
line_style = dict(
stroke_color=BLUE,
stroke_width=1.5,
stroke_opacity=0.75,
)
time_per_layer = 0.1
class DensestKickForward(DenserKickForward):
layer_xs = np.arange(0, 8, 0.025)
kick_back_value = 0.025
time_per_layer = 0.025
line_style = dict(
stroke_color=BLUE,
stroke_width=1.0,
stroke_opacity=0.65,
)
|
|
from __future__ import annotations
from manim_imports_ext import *
from matplotlib import colormaps
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Callable
from manimlib.typing import Vect3
spectral_cmap = colormaps.get_cmap("Spectral")
# Helper functions
def get_spectral_color(alpha):
return Color(rgb=spectral_cmap(alpha)[:3])
def get_spectral_colors(n_colors, lower_bound=0, upper_bound=1):
return [
get_spectral_color(alpha)
for alpha in np.linspace(lower_bound, upper_bound, n_colors)
]
def get_axes_and_plane(
x_range=(0, 24),
y_range=(-1, 1),
z_range=(-1, 1),
x_unit=1,
y_unit=2,
z_unit=2,
origin_point=5 * LEFT,
axes_opacity=0.5,
plane_line_style=dict(
stroke_color=GREY_C,
stroke_width=1,
stroke_opacity=0.5
),
):
axes = ThreeDAxes(
x_range=x_range,
y_range=y_range,
z_range=z_range,
width=x_unit * (x_range[1] - x_range[0]),
height=y_unit * (y_range[1] - y_range[0]),
depth=z_unit * (z_range[1] - z_range[0]),
)
axes.shift(origin_point - axes.get_origin())
axes.set_opacity(axes_opacity)
axes.set_flat_stroke(False)
plane = NumberPlane(
axes.x_range, axes.y_range,
width=axes.x_axis.get_length(),
height=axes.y_axis.get_length(),
background_line_style=plane_line_style,
axis_config=dict(stroke_width=0),
)
plane.shift(axes.get_origin() - plane.get_origin())
plane.set_flat_stroke(False)
return axes, plane
def get_twist(wave_length, distance):
# 350 is arbitrary. Change
return distance / (wave_length / 350)**2
def acceleration_from_position(pos_func, time, dt=1e-3):
p0 = pos_func(time - dt)
p1 = pos_func(time)
p2 = pos_func(time + dt)
return (p0 + p2 - 2 * p1) / dt**2
def points_to_particle_info(particle, points, radius=None, c=2.0):
"""
Given an origin, a set of points, and a radius, this returns:
1) The unit vectors directed from the origin to each point
2) The distances from the origin to each point
3) An adjusted version of those distances where points
within a given radius of the origin are considered to
be farther away, approaching infinity at the origin.
The intent is that when this is used for coulomb/lorenz
forces, field vectors within a radius of a particle don't
blow up
"""
if radius is None:
radius = particle.get_radius()
if particle.track_position_history:
approx_delays = np.linalg.norm(points - particle.get_center(), axis=1) / c
centers = particle.get_past_position(approx_delays)
else:
centers = particle.get_center()
diffs = points - centers
norms = np.linalg.norm(diffs, axis=1)[:, np.newaxis]
unit_diffs = np.zeros_like(diffs)
np.true_divide(diffs, norms, out=unit_diffs, where=(norms > 0))
adjusted_norms = norms.copy()
mask = (0 < norms) & (norms < radius)
adjusted_norms[mask] = radius * radius / norms[mask]
adjusted_norms[norms == 0] = np.inf
return unit_diffs, norms, adjusted_norms
def coulomb_force(points, particle, radius=None):
unit_diffs, norms, adjusted_norms = points_to_particle_info(particle, points, radius)
return particle.get_charge() * unit_diffs / adjusted_norms**2
def lorentz_force(
points,
particle,
radius=None,
c=2.0,
epsilon0=0.025,
):
unit_diffs, norms, adjusted_norms = points_to_particle_info(particle, points, radius, c)
delays = norms[:, 0] / c
acceleration = particle.get_past_acceleration(delays)
dot_prods = (unit_diffs * acceleration).sum(1)[:, np.newaxis]
a_perp = acceleration - dot_prods * unit_diffs
denom = 4 * PI * epsilon0 * c**2 * adjusted_norms
return -particle.get_charge() * a_perp / denom
# For the cylinder
class OscillatingWave(VMobject):
def __init__(
self,
axes,
y_amplitude=0.0,
z_amplitude=0.75,
z_phase=0.0,
y_phase=0.0,
wave_len=0.5,
twist_rate=0.0, # In rotations per unit distance
speed=1.0,
sample_resolution=0.005,
stroke_width=2,
offset=ORIGIN,
color=None,
**kwargs,
):
self.axes = axes
self.y_amplitude = y_amplitude
self.z_amplitude = z_amplitude
self.z_phase = z_phase
self.y_phase = y_phase
self.wave_len = wave_len
self.twist_rate = twist_rate
self.speed = speed
self.sample_resolution = sample_resolution
self.offset = offset
super().__init__(**kwargs)
color = color or self.get_default_color(wave_len)
self.set_stroke(color, stroke_width)
self.set_flat_stroke(False)
self.time = 0
self.clock_is_stopped = False
self.add_updater(lambda m, dt: m.update_points(dt))
def update_points(self, dt):
if not self.clock_is_stopped:
self.time += dt
xs = np.arange(
self.axes.x_axis.x_min,
self.axes.x_axis.x_max,
self.sample_resolution
)
self.set_points_as_corners(
self.offset + self.xt_to_point(xs, self.time)
)
def stop_clock(self):
self.clock_is_stopped = True
def start_clock(self):
self.clock_is_stopped = False
def xt_to_yz(self, x, t):
phase = TAU * t * self.speed / self.wave_len
y_outs = self.y_amplitude * np.sin(TAU * x / self.wave_len - phase - self.y_phase)
z_outs = self.z_amplitude * np.sin(TAU * x / self.wave_len - phase - self.z_phase)
twist_angles = x * self.twist_rate * TAU
y = np.cos(twist_angles) * y_outs - np.sin(twist_angles) * z_outs
z = np.sin(twist_angles) * y_outs + np.cos(twist_angles) * z_outs
return y, z
def xt_to_point(self, x, t):
y, z = self.xt_to_yz(x, t)
return self.axes.c2p(x, y, z)
def get_default_color(self, wave_len):
return get_spectral_color(inverse_interpolate(
1.5, 0.5, wave_len
))
class MeanWave(VMobject):
def __init__(self, waves, **kwargs):
self.waves = waves
self.offset = np.array(ORIGIN)
self.time = 0
super().__init__(**kwargs)
self.set_flat_stroke(False)
self.add_updater(lambda m, dt: m.update_points(dt))
def update_points(self, dt):
for wave in self.waves:
wave.update_points(dt)
self.time += dt
points = sum(wave.get_points() for wave in self.waves) / len(self.waves)
self.set_points(points)
def xt_to_yz(self, x, t):
return tuple(
np.array([
wave.xt_to_yz(x, t)[i]
for wave in self.waves
]).mean(0)
for i in (0, 1)
)
class SugarCylinder(Cylinder):
def __init__(
self, axes, camera,
radius=0.5,
color=BLUE_A,
opacity=0.2,
shading=(0.5, 0.5, 0.5),
resolution=(51, 101),
):
super().__init__(
color=color,
opacity=opacity,
resolution=resolution,
shading=shading,
)
self.set_width(2 * axes.z_axis.get_unit_size() * radius)
self.set_depth(axes.x_axis.get_length(), stretch=True)
self.rotate(PI / 2, UP)
self.move_to(axes.get_origin(), LEFT)
# self.set_shading(*shading)
self.always_sort_to_camera(camera)
class Polarizer(VGroup):
def __init__(
self, axes,
radius=1.0,
angle=0,
stroke_color=GREY_C,
stroke_width=2,
fill_color=GREY_C,
fill_opacity=0.25,
n_lines=14,
line_opacity=0.2,
arrow_stroke_color=WHITE,
arrow_stroke_width=5,
):
true_radius = radius * axes.z_axis.get_unit_size()
circle = Circle(
radius=true_radius,
stroke_color=stroke_color,
stroke_width=stroke_width,
fill_color=fill_color,
fill_opacity=fill_opacity,
)
lines = VGroup(*(
Line(circle.pfp(a), circle.pfp(1 - a))
for a in np.arccos(np.linspace(1, -1, n_lines + 2)[1:-1]) / TAU
))
lines.set_stroke(WHITE, 1, opacity=line_opacity)
arrow = Vector(
0.5 * true_radius * UP,
stroke_color=arrow_stroke_color,
stroke_width=arrow_stroke_width,
)
arrow.move_to(circle.get_top(), DOWN)
super().__init__(
circle, lines, arrow,
# So the center works correctly
VectorizedPoint(circle.get_bottom() + arrow.get_height() * DOWN),
)
self.set_flat_stroke(True)
self.rotate(PI / 2, RIGHT)
self.rotate(PI / 2, IN)
self.rotate(angle, RIGHT)
self.rotate(1 * DEGREES, UP)
class ProbagatingRings(VGroup):
def __init__(
self, line,
n_rings=5,
start_width=3,
width_decay_rate=0.1,
stroke_color=WHITE,
growth_rate=2.0,
spacing=0.2,
):
ring = Circle(radius=1e-3, n_components=101)
ring.set_stroke(stroke_color, start_width)
ring.apply_matrix(z_to_vector(line.get_vector()))
ring.move_to(line)
ring.set_flat_stroke(False)
super().__init__(*ring.replicate(n_rings))
self.growth_rate = growth_rate
self.spacing = spacing
self.width_decay_rate = width_decay_rate
self.start_width = start_width
self.time = 0
self.add_updater(lambda m, dt: self.update_rings(dt))
def update_rings(self, dt):
if dt == 0:
return
self.time += dt
space = 0
for ring in self.submobjects:
effective_time = max(self.time - space, 0)
target_radius = max(effective_time * self.growth_rate, 1e-3)
ring.scale(target_radius / ring.get_radius())
space += self.spacing
ring.set_stroke(width=np.exp(-self.width_decay_rate * effective_time))
return self
class TwistedRibbon(ParametricSurface):
def __init__(
self,
axes,
amplitude,
twist_rate,
start_point=(0, 0, 0),
color=WHITE,
opacity=0.4,
resolution=(101, 11),
):
super().__init__(
lambda u, v: axes.c2p(
u,
v * amplitude * np.sin(TAU * twist_rate * u),
v * amplitude * np.cos(TAU * twist_rate * u)
),
u_range=axes.x_range[:2],
v_range=(-1, 1),
color=color,
opacity=opacity,
resolution=resolution,
prefered_creation_axis=0,
)
self.shift(axes.c2p(*start_point) - axes.get_origin())
# For fields
class ChargedParticle(Group):
def __init__(
self,
point=ORIGIN,
charge=1.0,
mass=1.0,
color=RED,
show_sign=True,
sign="+",
radius=0.2,
rotation=0,
sign_stroke_width=2,
track_position_history=True,
history_size=7200,
euler_steps_per_frame=10,
):
self.charge = charge
self.mass = mass
sphere = TrueDot(radius=radius, color=color)
sphere.make_3d()
sphere.move_to(point)
self.sphere = sphere
self.track_position_history = track_position_history
self.history_size = history_size
self.velocity = np.zeros(3) # Only used if force are added
self.euler_steps_per_frame = euler_steps_per_frame
self.init_clock(point)
super().__init__(sphere)
if show_sign:
sign = Tex(sign)
sign.set_width(radius)
sign.rotate(rotation, RIGHT)
sign.set_stroke(WHITE, sign_stroke_width)
sign.move_to(sphere)
self.add(sign)
self.sign = sign
# Related to updaters
def update(self, dt: float = 0, recurse: bool = True):
super().update(dt, recurse)
# Do this instead of adding an updater, because
# otherwise all animations require the
# suspend_mobject_updating=false flag
self.increment_clock(dt)
def init_clock(self, start_point):
self.time = 0
self.time_step = 1 / 30 # This will be updated
self.recent_positions = np.tile(start_point, 3).reshape((3, 3))
if self.track_position_history:
self.position_history = np.zeros((self.history_size, 3))
self.acceleration_history = np.zeros((self.history_size, 3))
self.history_index = -1
def increment_clock(self, dt):
if dt == 0:
return self
self.time += dt
self.time_step = dt
self.recent_positions[0:2] = self.recent_positions[1:3]
self.recent_positions[2] = self.get_center()
if self.track_position_history:
self.add_to_position_history()
def add_to_position_history(self):
self.history_index += 1
hist_size = self.history_size
# If overflowing, copy second half of history
# lists to the first half, and reset index
if self.history_index >= hist_size:
for arr in [self.position_history, self.acceleration_history]:
arr[:hist_size // 2, :] = arr[hist_size // 2:, :]
self.history_index = (hist_size // 2) + 1
self.position_history[self.history_index] = self.get_center()
self.acceleration_history[self.history_index] = self.get_acceleration()
return self
def ignore_last_motion(self):
self.recent_positions[:] = self.get_center()
return self
def add_force(self, force_func: Callable[[Vect3], Vect3]):
espf = self.euler_steps_per_frame
def update_from_force(particle, dt):
if dt == 0:
return
for _ in range(espf):
acc = force_func(particle.get_center()) / self.mass
self.velocity += acc * dt / espf
self.shift(self.velocity * dt / espf)
self.add_updater(update_from_force)
return self
def add_spring_force(self, k=1.0, center=None):
center = center if center is not None else self.get_center().copy()
self.add_force(lambda p: k * (center - p))
return self
def add_field_force(self, field):
charge = self.get_charge()
self.add_force(lambda p: charge * field.get_forces([p])[0])
return self
def fix_x(self):
x = self.get_x()
self.add_updater(lambda m: m.set_x(x))
# Getters
def get_charge(self):
return self.charge
def get_radius(self):
return self.sphere.get_radius()
def get_internal_time(self):
return self.time
def scale(self, factor, *args, **kwargs):
super().scale(factor, *args, **kwargs)
self.sphere.set_radius(factor * self.sphere.get_radius())
return self
def get_acceleration(self):
p0, p1, p2 = self.recent_positions
# if (p0 == p1).all() or (p1 == p2).all():
if np.isclose(p0, p1).all() or np.isclose(p1, p2).all():
# Otherwise, starts and stops have artificially
# high acceleration
return np.zeros(3)
return (p0 + p2 - 2 * p1) / self.time_step**2
def get_info_from_delays(self, info_arr, delays):
if not hasattr(self, "acceleration_history"):
raise Exception("track_position_history is not turned on")
if len(info_arr) == 0:
return np.zeros((len(delays), 3))
pre_indices = self.history_index - delays / self.time_step
indices = np.clip(pre_indices, 0, self.history_index).astype(int)
return info_arr[indices]
def get_past_acceleration(self, delays):
return self.get_info_from_delays(self.acceleration_history, delays)
def get_past_position(self, delays):
return self.get_info_from_delays(self.position_history, delays)
class AccelerationVector(Vector):
def __init__(
self,
particle,
stroke_color=PINK,
stroke_width=4,
flat_stroke=False,
norm_func=lambda n: np.tanh(n),
**kwargs
):
self.norm_func = norm_func
super().__init__(
RIGHT,
stroke_color=stroke_color,
stroke_width=stroke_width,
flat_stroke=flat_stroke,
**kwargs
)
self.add_updater(lambda m: m.pin_to_particle(particle))
def pin_to_particle(self, particle):
a_vect = particle.get_acceleration()
norm = get_norm(a_vect)
if self.norm_func is not None and norm > 0:
a_vect *= self.norm_func(norm) / norm
center = particle.get_center()
self.put_start_and_end_on(center, center + a_vect)
class VectorField(VMobject):
def __init__(
self,
func,
stroke_color=BLUE,
center=ORIGIN,
x_density=2.0,
y_density=2.0,
z_density=2.0,
width=14,
height=8,
depth=0,
stroke_width: float = 2,
tip_width_ratio: float = 4,
tip_len_to_width: float = 0.01,
max_vect_len: float | None = None,
min_drawn_norm: float = 1e-2,
flat_stroke=False,
norm_to_opacity_func=None,
norm_to_rgb_func=None,
**kwargs
):
self.func = func
self.stroke_width = stroke_width
self.tip_width_ratio = tip_width_ratio
self.tip_len_to_width = tip_len_to_width
self.min_drawn_norm = min_drawn_norm
self.norm_to_opacity_func = norm_to_opacity_func
self.norm_to_rgb_func = norm_to_rgb_func
if max_vect_len is not None:
self.max_vect_len = max_vect_len
else:
densities = np.array([x_density, y_density, z_density])
dims = np.array([width, height, depth])
self.max_vect_len = 1.0 / densities[dims > 0].mean()
self.sample_points = self.get_sample_points(
center, width, height, depth,
x_density, y_density, z_density
)
self.init_base_stroke_width_array(len(self.sample_points))
super().__init__(
stroke_color=stroke_color,
flat_stroke=flat_stroke,
**kwargs
)
n_samples = len(self.sample_points)
self.set_points(np.zeros((8 * n_samples - 1, 3)))
self.set_stroke(width=stroke_width)
self.update_vectors()
def get_sample_points(
self,
center: np.ndarray,
width: float,
height: float,
depth: float,
x_density: float,
y_density: float,
z_density: float
) -> np.ndarray:
to_corner = np.array([width / 2, height / 2, depth / 2])
spacings = 1.0 / np.array([x_density, y_density, z_density])
to_corner = spacings * (to_corner / spacings).astype(int)
lower_corner = center - to_corner
upper_corner = center + to_corner + spacings
return cartesian_product(*(
np.arange(low, high, space)
for low, high, space in zip(lower_corner, upper_corner, spacings)
))
def init_base_stroke_width_array(self, n_sample_points):
arr = np.ones(8 * n_sample_points - 1)
arr[4::8] = self.tip_width_ratio
arr[5::8] = self.tip_width_ratio * 0.5
arr[6::8] = 0
arr[7::8] = 0
self.base_stroke_width_array = arr
def set_stroke(self, color=None, width=None, opacity=None, background=None, recurse=True):
super().set_stroke(color, None, opacity, background, recurse)
if width is not None:
self.set_stroke_width(float(width))
return self
def set_stroke_width(self, width: float):
if self.get_num_points() > 0:
self.get_stroke_widths()[:] = width * self.base_stroke_width_array
self.stroke_width = width
return self
def update_vectors(self):
tip_width = self.tip_width_ratio * self.stroke_width
tip_len = self.tip_len_to_width * tip_width
samples = self.sample_points
# Get raw outputs and lengths
outputs = self.func(samples)
norms = np.linalg.norm(outputs, axis=1)[:, np.newaxis]
# How long should the arrows be drawn?
max_len = self.max_vect_len
if max_len < np.inf:
drawn_norms = max_len * np.tanh(norms / max_len)
else:
drawn_norms = norms
# What's the distance from the base of an arrow to
# the base of its head?
dist_to_head_base = np.clip(drawn_norms - tip_len, 0, np.inf)
# Set all points
unit_outputs = np.zeros_like(outputs)
np.true_divide(outputs, norms, out=unit_outputs, where=(norms > self.min_drawn_norm))
points = self.get_points()
points[0::8] = samples
points[2::8] = samples + dist_to_head_base * unit_outputs
points[4::8] = points[2::8]
points[6::8] = samples + drawn_norms * unit_outputs
for i in (1, 3, 5):
points[i::8] = 0.5 * (points[i - 1::8] + points[i + 1::8])
points[7::8] = points[6:-1:8]
# Adjust stroke widths
width_arr = self.stroke_width * self.base_stroke_width_array
width_scalars = np.clip(drawn_norms / tip_len, 0, 1)
width_scalars = np.repeat(width_scalars, 8)[:-1]
self.get_stroke_widths()[:] = width_scalars * width_arr
# Potentially adjust opacity and color
if self.norm_to_opacity_func is not None:
self.get_stroke_opacities()[:] = self.norm_to_opacity_func(
np.repeat(norms, 8)[:-1]
)
if self.norm_to_rgb_func is not None:
self.get_stroke_colors()
self.data['stroke_rgba'][:, :3] = self.norm_to_rgb_func(
np.repeat(norms, 8)[:-1]
)
self.note_changed_data()
return self
class TimeVaryingVectorField(VectorField):
def __init__(
self,
# Takes in an array of points and a float for time
time_func,
**kwargs
):
self.time = 0
super().__init__(func=lambda p: time_func(p, self.time), **kwargs)
self.add_updater(lambda m, dt: m.increment_time(dt))
always(self.update_vectors)
def increment_time(self, dt):
self.time += dt
class ChargeBasedVectorField(VectorField):
default_color = BLUE
def __init__(self, *charges, **kwargs):
self.charges = list(charges)
super().__init__(
self.get_forces,
color=kwargs.pop("color", self.default_color),
**kwargs
)
self.add_updater(lambda m: m.update_vectors())
def get_forces(self, points):
# To be implemented in subclasses
return np.zeros_like(points)
class CoulombField(ChargeBasedVectorField):
default_color = YELLOW
def get_forces(self, points):
return sum(
coulomb_force(points, charge)
for charge in self.charges
)
class LorentzField(ChargeBasedVectorField):
def __init__(
self, *charges,
radius_of_suppression=None,
c=2.0,
**kwargs
):
self.radius_of_suppression = radius_of_suppression
self.c = c
super().__init__(*charges, **kwargs)
def get_forces(self, points):
return sum(
lorentz_force(
points, charge,
radius=self.radius_of_suppression,
c=self.c
)
for charge in self.charges
)
class ColoumbPlusLorentzField(LorentzField):
def get_forces(self, points):
return sum(
lorentz_force(
points, charge,
radius=self.radius_of_suppression,
c=self.c
) + sum(
coulomb_force(points, charge)
for charge in self.charges
)
for charge in self.charges
)
class GraphAsVectorField(VectorField):
def __init__(
self,
axes: Axes | ThreeDAxes,
# Maps x to y, or x to (y, z)
graph_func: Callable[[VectN], VectN] | Callable[[VectN], Tuple[VectN, VectN]],
x_density=10.0,
max_vect_len=np.inf,
**kwargs,
):
self.sample_xs = np.arange(axes.x_axis.x_min, axes.x_axis.x_max, 1.0 / x_density)
self.axes = axes
def vector_func(points):
output = graph_func(self.sample_xs)
if isinstance(axes, ThreeDAxes):
graph_points = axes.c2p(self.sample_xs, *output)
else:
graph_points = axes.c2p(self.sample_xs, output)
base_points = axes.x_axis.n2p(self.sample_xs)
return graph_points - base_points
super().__init__(
func=vector_func,
max_vect_len=max_vect_len,
**kwargs
)
always(self.update_vectors)
def reset_sample_points(self):
self.sample_points = self.get_sample_points()
def get_sample_points(self, *args, **kwargs):
# Override super class and ignore all length/density information
return self.axes.x_axis.n2p(self.sample_xs)
class OscillatingFieldWave(GraphAsVectorField):
def __init__(self, axes, wave, **kwargs):
self.wave = wave
if "stroke_color" not in kwargs:
kwargs["stroke_color"] = wave.get_color()
super().__init__(
axes=axes,
graph_func=lambda x: wave.xt_to_yz(x, wave.time),
**kwargs
)
def get_sample_points(self, *args, **kwargs):
# Override super class and ignore all length/density information
return self.wave.offset + self.axes.x_axis.n2p(self.sample_xs)
# Structure
class Molecule(Group):
# List of characters
atoms = []
# List of 3d coordinates
coordinates = np.zeros((0, 3))
# List of pairs of indices
bonds = []
atom_to_color = {
"H": WHITE,
"O": RED,
"C": GREY,
}
atom_to_radius = {
"H": 0.1,
"O": 0.2,
"C": 0.19,
}
ball_config = dict(shading=(0.25, 0.5, 0.5), glow_factor=0.25)
stick_config = dict(stroke_width=1, stroke_color=GREY_A, flat_stroke=False)
def __init__(self, height=2.0, **kwargs):
coords = np.array(self.coordinates)
radii = np.array([self.atom_to_radius[atom] for atom in self.atoms])
rgbas = np.array([color_to_rgba(self.atom_to_color[atom]) for atom in self.atoms])
balls = DotCloud(coords, **self.ball_config)
balls.set_radii(radii)
balls.set_rgba_array(rgbas)
sticks = VGroup()
for i, j in self.bonds:
c1, c2 = coords[[i, j], :]
r1, r2 = radii[[i, j]]
unit_vect = normalize(c2 - c1)
sticks.add(Line(
c1 + r1 * unit_vect, c2 - r2 * unit_vect,
**self.stick_config
))
super().__init__(balls, sticks, **kwargs)
self.apply_depth_test()
self.balls = balls
self.sticks = sticks
self.set_height(height)
class Sucrose(Molecule):
atoms = [
"O", "O", "O", "O", "O", "O", "O", "O", "O", "O", "O",
"C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C",
"H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H", "H",
]
coordinates = np.array([
[-1.468 , 0.4385, -0.9184],
[-0.6033, -0.8919, 0.8122],
[ 0.9285, 0.4834, -0.3053],
[-3.0702, -2.0054, 1.1933],
[-4.62 , 0.6319, 0.7326],
[ 1.2231, 0.2156, 2.5658],
[ 3.6108, -1.7286, 0.6379],
[ 3.15 , 1.8347, 1.1537],
[-1.9582, -1.848 , -2.43 ],
[-1.3845, 3.245 , -0.8933],
[ 3.8369, 0.2057, -2.5044],
[-1.4947, -0.8632, -0.3037],
[-2.9301, -1.0229, 0.1866],
[-3.229 , 0.3737, 0.6887],
[-2.5505, 1.2243, -0.3791],
[ 0.7534, -0.7453, 0.3971],
[ 1.6462, -0.7853, 1.639 ],
[ 3.1147, -0.5553, 1.2746],
[ 3.2915, 0.6577, 0.3521],
[ 2.2579, 0.7203, -0.7858],
[-1.0903, -1.9271, -1.3122],
[-2.0027, 2.5323, 0.1653],
[ 2.5886, -0.1903, -1.9666],
[-3.6217, -1.2732, -0.6273],
[-2.8148, 0.5301, 1.6917],
[-3.2289, 1.4361, -1.215 ],
[ 1.0588, -1.5992, -0.2109],
[ 1.5257, -1.753 , 2.1409],
[ 3.6908, -0.4029, 2.1956],
[ 4.31 , 0.675 , -0.0511],
[ 2.2441, 1.7505, -1.1644],
[-1.1311, -2.9324, -0.8803],
[-0.0995, -1.7686, -1.74 ],
[-1.2448, 2.3605, 0.9369],
[-2.799 , 3.1543, 0.5841],
[ 1.821 , -0.1132, -2.7443],
[ 2.6532, -1.2446, -1.6891],
[-3.98 , -1.9485, 1.5318],
[-4.7364, 1.5664, 0.9746],
[ 0.2787, 0.0666, 2.7433],
[ 4.549 , -1.5769, 0.4327],
[ 3.3427, 2.6011, 0.5871],
[-1.6962, -2.5508, -3.0488],
[-0.679 , 2.6806, -1.2535],
[ 3.7489, 1.1234, -2.8135],
])
bonds = [
(0, 11),
(0, 14),
(1, 11),
(1, 15),
(2, 15),
(2, 19),
(3, 12),
(3, 37),
(4, 13),
(4, 38),
(5, 16),
(5, 39),
(6, 17),
(6, 40),
(7, 18),
(7, 41),
(8, 20),
(8, 42),
(9, 21),
(9, 43),
(10, 22),
(10, 44),
(11, 12),
(11, 20),
(12, 13),
(12, 23),
(13, 14),
(13, 24),
(14, 21),
(14, 25),
(15, 16),
(15, 26),
(16, 17),
(16, 27),
(17, 18),
(17, 28),
(18, 19),
(18, 29),
(19, 22),
(19, 30),
(20, 31),
(20, 32),
(21, 33),
(21, 34),
(22, 35),
(22, 36),
]
class Carbonate(Molecule):
# List of characters
atoms = ["O", "O", "O", "C", "H", "H"]
# List of 3d coordinates
coordinates = np.array([
[-6.9540e-01, -1.1061e+00, 0.0000e+00],
[-6.9490e-01, 1.1064e+00, 0.0000e+00],
[ 1.3055e+00, -3.0000e-04, 1.0000e-04],
[ 8.4700e-02, 0.0000e+00, -1.0000e-04],
[-1.6350e-01, -1.9304e+00, 1.0000e-04],
[-1.6270e-01, 1.9305e+00, 1.0000e-04],
])
# List of pairs of indices
bonds = [(0, 3), (0, 4), (1, 3), (1, 5), (2, 3)]
bond_types = [1, 1, 1, 1, 2]
class Calcite(Molecule):
atoms = [
"C", "C", "Ca", "C", "O", "O", "C", "Ca", "C", "O", "O", "O", "Ca", "C", "O", "O", "C", "Ca", "C", "O", "C", "Ca", "C", "O", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "O", "O", "O", "Ca", "C", "O", "O", "C", "Ca", "C", "O", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "O", "O", "O", "Ca", "C", "O", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "O", "O", "Ca", "C", "O", "O", "O", "C", "C", "Ca", "C", "O", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "C", "Ca", "C", "O", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "O", "O", "O", "Ca", "C", "O", "O", "O", "Ca", "C", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "O", "O", "O", "Ca", "C", "O", "O", "O", "Ca", "C", "O", "O", "O", "Ca", "C", "O", "Ca", "C", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "O", "O", "O", "Ca", "C", "O", "O", "Ca", "C", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "O", "O", "O", "Ca", "C", "O", "O", "O", "Ca", "Ca", "C", "O", "O", "O", "O", "O", "Ca", "C", "O", "O", "O", "O", "O", "O",
]
atom_to_color = {
"Ca": GREEN,
"O": RED,
"C": GREY,
}
atom_to_radius = {
"Ca": 0.25,
"O": 0.2,
"C": 0.19,
}
coordinates = np.array([
[-1.43769337, -2.49015797, 1.41822405],
[-1.43769337, 2.49015797, 1.41822405],
[-2.87538675, .00000000, 2.83644809],
[-2.87538675, .00000000, 7.09112022],
[-2.48577184, 1.88504958, 1.41822404],
[-1.43769337, -1.27994119, 1.41822404],
[-1.43769337, 7.47047390, 1.41822405],
[-2.87538675, 4.98031594, 2.83644809],
[-2.87538675, 4.98031594, 7.09112022],
[-2.48577184, 6.86536552, 1.41822404],
[-1.43769337, 3.70037474, 1.41822404],
[-2.87538675, 1.21021677, 7.09112022],
[-2.87538675, 9.96063187, 2.83644809],
[-2.87538675, 9.96063187, 7.09112022],
[-1.43769337, 8.68069068, 1.41822404],
[-2.87538675, 6.19053271, 7.09112022],
[ 2.87538675, .00000000, 1.41822405],
[ 1.43769337, -2.49015797, 2.83644809],
[ 1.43769337, -2.49015797, 7.09112022],
[ 1.82730828, -.60510839, 1.41822404],
[ 2.87538675, 4.98031594, 1.41822405],
[ 1.43769337, 2.49015797, 2.83644809],
[ 1.43769337, 2.49015797, 7.09112022],
[ -.38961490, 1.88504958, 1.41822404],
[ 1.82730828, 4.37520755, 1.41822404],
[ 2.87538675, 1.21021677, 1.41822404],
[ .00000000, .00000000, .00000000],
[ .00000000, .00000000, 8.50934427],
[ .00000000, .00000000, 4.25467213],
[-1.04807847, .60510839, 4.25467213],
[ 1.04807847, .60510839, 4.25467213],
[ .00000000, -1.21021677, 4.25467213],
[-1.82730828, -.60510839, 7.09112022],
[ .38961490, 1.88504958, 7.09112022],
[ 1.43769337, -1.27994119, 7.09112022],
[-1.43769337, -2.49015797, 5.67289618],
[-1.43769337, -2.49015797, 9.92756831],
[-2.48577184, -1.88504958, 9.92756831],
[ -.38961490, -1.88504958, 9.92756831],
[ 2.87538675, 9.96063187, 1.41822405],
[ 1.43769337, 7.47047390, 2.83644809],
[ 1.43769337, 7.47047390, 7.09112022],
[ -.38961490, 6.86536552, 1.41822404],
[ 1.82730828, 9.35552349, 1.41822404],
[ 2.87538675, 6.19053271, 1.41822404],
[ .00000000, 4.98031594, .00000000],
[ .00000000, 4.98031594, 8.50934427],
[ .00000000, 4.98031594, 4.25467213],
[-1.04807847, 5.58542432, 4.25467213],
[ 1.04807847, 5.58542432, 4.25467213],
[ .00000000, 3.77009916, 4.25467213],
[-1.82730828, 4.37520755, 7.09112022],
[ .38961490, 6.86536552, 7.09112022],
[ 1.43769337, 3.70037474, 7.09112022],
[-1.43769337, 2.49015797, 5.67289618],
[-1.43769337, 2.49015797, 9.92756831],
[-2.48577184, 3.09526635, 9.92756831],
[ -.38961490, 3.09526635, 9.92756831],
[-1.43769337, 1.27994120, 9.92756831],
[ .00000000, 9.96063187, .00000000],
[ .00000000, 9.96063187, 8.50934427],
[ .00000000, 9.96063187, 4.25467213],
[-1.04807847, 10.56574026, 4.25467213],
[ 1.04807847, 10.56574026, 4.25467213],
[ .00000000, 8.75041510, 4.25467213],
[-1.82730828, 9.35552349, 7.09112022],
[ 1.43769337, 8.68069068, 7.09112022],
[-1.43769337, 7.47047390, 5.67289618],
[-1.43769337, 7.47047390, 9.92756831],
[-2.48577184, 8.07558229, 9.92756831],
[ -.38961490, 8.07558229, 9.92756831],
[-1.43769337, 6.26025713, 9.92756831],
[ 7.18846687, -2.49015797, 1.41822405],
[ 7.18846687, 2.49015797, 1.41822405],
[ 5.75077349, .00000000, 2.83644809],
[ 5.75077349, .00000000, 7.09112022],
[ 3.92346522, -.60510839, 1.41822404],
[ 6.14038840, 1.88504958, 1.41822404],
[ 7.18846687, -1.27994119, 1.41822404],
[ 4.31308012, -2.49015797, .00000000],
[ 4.31308012, -2.49015797, 8.50934427],
[ 4.31308012, -2.49015797, 4.25467213],
[ 3.26500165, -1.88504958, 4.25467213],
[ 5.36115859, -1.88504958, 4.25467213],
[ 4.70269502, -.60510839, 7.09112022],
[ 7.18846687, 7.47047390, 1.41822405],
[ 5.75077349, 4.98031594, 2.83644809],
[ 5.75077349, 4.98031594, 7.09112022],
[ 3.92346522, 4.37520755, 1.41822404],
[ 6.14038840, 6.86536552, 1.41822404],
[ 7.18846687, 3.70037474, 1.41822404],
[ 4.31308012, 2.49015797, .00000000],
[ 4.31308012, 2.49015797, 8.50934427],
[ 4.31308012, 2.49015797, 4.25467213],
[ 3.26500165, 3.09526635, 4.25467213],
[ 5.36115859, 3.09526635, 4.25467213],
[ 4.31308012, 1.27994120, 4.25467213],
[ 2.48577184, 1.88504958, 7.09112022],
[ 4.70269502, 4.37520755, 7.09112022],
[ 5.75077349, 1.21021677, 7.09112022],
[ 2.87538675, .00000000, 5.67289618],
[ 2.87538675, .00000000, 9.92756831],
[ 1.82730828, .60510839, 9.92756831],
[ 3.92346522, .60510839, 9.92756831],
[ 2.87538675, -1.21021677, 9.92756831],
[ 5.75077349, 9.96063187, 2.83644809],
[ 5.75077349, 9.96063187, 7.09112022],
[ 3.92346522, 9.35552349, 1.41822404],
[ 7.18846687, 8.68069068, 1.41822404],
[ 4.31308012, 7.47047390, .00000000],
[ 4.31308012, 7.47047390, 8.50934427],
[ 4.31308012, 7.47047390, 4.25467213],
[ 3.26500165, 8.07558229, 4.25467213],
[ 5.36115859, 8.07558229, 4.25467213],
[ 4.31308012, 6.26025713, 4.25467213],
[ 2.48577184, 6.86536552, 7.09112022],
[ 4.70269502, 9.35552349, 7.09112022],
[ 5.75077349, 6.19053271, 7.09112022],
[ 2.87538675, 4.98031594, 5.67289618],
[ 2.87538675, 4.98031594, 9.92756831],
[ 1.82730828, 5.58542432, 9.92756831],
[ 3.92346522, 5.58542432, 9.92756831],
[ 2.87538675, 3.77009916, 9.92756831],
[ 2.87538675, 9.96063187, 5.67289618],
[ 2.87538675, 9.96063187, 9.92756831],
[ 1.82730828, 10.56574026, 9.92756831],
[ 3.92346522, 10.56574026, 9.92756831],
[ 2.87538675, 8.75041510, 9.92756831],
[10.06385361, -2.49015797, 2.83644809],
[10.06385361, -2.49015797, 7.09112022],
[10.45346852, -.60510839, 1.41822404],
[10.06385361, 2.49015797, 2.83644809],
[10.06385361, 2.49015797, 7.09112022],
[ 8.23654533, 1.88504958, 1.41822404],
[10.45346852, 4.37520755, 1.41822404],
[ 8.62616024, .00000000, .00000000],
[ 8.62616024, .00000000, 8.50934427],
[ 8.62616024, .00000000, 4.25467213],
[ 7.57808177, .60510839, 4.25467213],
[ 9.67423871, .60510839, 4.25467213],
[ 8.62616024, -1.21021677, 4.25467213],
[ 6.79885196, -.60510839, 7.09112022],
[ 9.01577514, 1.88504958, 7.09112022],
[10.06385361, -1.27994119, 7.09112022],
[ 7.18846687, -2.49015797, 5.67289618],
[ 7.18846687, -2.49015797, 9.92756831],
[ 6.14038840, -1.88504958, 9.92756831],
[ 8.23654533, -1.88504958, 9.92756831],
[10.06385361, 7.47047390, 2.83644809],
[10.06385361, 7.47047390, 7.09112022],
[ 8.23654533, 6.86536552, 1.41822404],
[10.45346852, 9.35552349, 1.41822404],
[ 8.62616024, 4.98031594, .00000000],
[ 8.62616024, 4.98031594, 8.50934427],
[ 8.62616024, 4.98031594, 4.25467213],
[ 7.57808177, 5.58542432, 4.25467213],
[ 9.67423871, 5.58542432, 4.25467213],
[ 8.62616024, 3.77009916, 4.25467213],
[ 6.79885196, 4.37520755, 7.09112022],
[ 9.01577514, 6.86536552, 7.09112022],
[10.06385361, 3.70037474, 7.09112022],
[ 7.18846687, 2.49015797, 5.67289618],
[ 7.18846687, 2.49015797, 9.92756831],
[ 6.14038840, 3.09526635, 9.92756831],
[ 8.23654533, 3.09526635, 9.92756831],
[ 7.18846687, 1.27994120, 9.92756831],
[ 8.62616024, 9.96063187, .00000000],
[ 8.62616024, 9.96063187, 8.50934427],
[ 8.62616024, 9.96063187, 4.25467213],
[ 7.57808177, 10.56574026, 4.25467213],
[ 9.67423871, 10.56574026, 4.25467213],
[ 8.62616024, 8.75041510, 4.25467213],
[ 6.79885196, 9.35552349, 7.09112022],
[10.06385361, 8.68069068, 7.09112022],
[ 7.18846687, 7.47047390, 5.67289618],
[ 7.18846687, 7.47047390, 9.92756831],
[ 6.14038840, 8.07558229, 9.92756831],
[ 8.23654533, 8.07558229, 9.92756831],
[ 7.18846687, 6.26025713, 9.92756831],
[10.45346852, .60510839, 9.92756831],
[10.45346852, 5.58542432, 9.92756831],
[10.45346852, 10.56574026, 9.92756831],
])
|
|
from manim_imports_ext import *
from _2023.barber_pole.objects import *
# Scenes
class SimpleLightBeam(InteractiveScene):
default_frame_orientation = (-33, 85)
axes_config = dict()
z_amplitude = 0.5
wave_len = 2.0
speed = 1.0
color = YELLOW
oscillating_field_config = dict(
stroke_opacity=0.5,
stroke_width=2,
tip_width_ratio=1
)
def construct(self):
axes, plane = get_axes_and_plane(**self.axes_config)
self.add(axes, plane)
# Introduce wave
wave = OscillatingWave(
axes,
z_amplitude=self.z_amplitude,
wave_len=self.wave_len,
speed=self.speed,
color=self.color
)
vect_wave = OscillatingFieldWave(axes, wave, **self.oscillating_field_config)
def update_wave(wave):
st = self.time * self.speed # Suppressor threshold
points = wave.get_points().copy()
xs = axes.x_axis.p2n(points)
suppressors = np.clip(smooth(st - xs), 0, 1)
points[:, 1] *= suppressors
points[:, 2] *= suppressors
wave.set_points(points)
return wave
wave.add_updater(update_wave)
vect_wave.add_updater(update_wave)
self.add(wave)
self.play(
self.frame.animate.reorient(-98, 77, 0).move_to([-0.87, 0.9, -0.43]),
run_time=8,
)
self.add(vect_wave, wave)
self.play(
VFadeIn(vect_wave),
self.frame.animate.reorient(-10, 77, 0).move_to([-0.87, 0.9, -0.43]),
run_time=4
)
self.wait(3)
# Label directions
z_label = Tex("z")
z_label.rotate(PI / 2, RIGHT)
z_label.next_to(axes.z_axis, OUT)
y_label = Tex("y")
y_label.rotate(PI / 2, RIGHT)
y_label.next_to(axes.y_axis, UP + OUT)
x_label = VGroup(
TexText("$x$-direction"),
Vector(RIGHT, stroke_color=WHITE),
)
x_label.arrange(RIGHT)
x_label.set_flat_stroke(False)
x_label.rotate(PI / 2, RIGHT)
x_label.next_to(z_label, RIGHT, buff=2.0)
x_label.match_z(axes.c2p(0, 0, 0.75))
self.play(
FadeIn(z_label, 0.5 * OUT),
FadeIn(y_label, 0.5 * UP),
)
self.wait(3)
self.play(
Write(x_label[0]),
GrowArrow(x_label[1]),
)
self.play(
self.frame.animate.reorient(-41, 77, 0).move_to([-0.87, 0.9, -0.43]),
run_time=12,
)
self.wait(6)
class TwistingLightBeam(SimpleLightBeam):
z_amplitude = 0.5
wave_len = 2.0
twist_rate = 1 / 72
speed = 1.0
color = YELLOW
def construct(self):
# Axes
axes, plane = get_axes_and_plane(**self.axes_config)
self.add(axes, plane)
# Add wave
wave = OscillatingWave(
axes,
z_amplitude=self.z_amplitude,
wave_len=self.wave_len,
speed=self.speed,
color=self.color
)
vect_wave = OscillatingFieldWave(axes, wave, **self.oscillating_field_config)
twist_rate_tracker = ValueTracker(0)
def update_twist_rate(wave):
wave.twist_rate = twist_rate_tracker.get_value()
return wave
wave.add_updater(update_twist_rate)
cylinder = SugarCylinder(axes, self.camera, radius=self.z_amplitude)
self.add(vect_wave, wave)
self.frame.reorient(-41, 77, 0).move_to([-0.87, 0.9, -0.43])
self.wait(4)
cylinder.save_state()
cylinder.stretch(0, 0, about_edge=RIGHT)
self.play(
Restore(cylinder, time_span=(0, 3)),
twist_rate_tracker.animate.set_value(self.twist_rate).set_anim_args(time_span=(0, 3)),
self.frame.animate.reorient(-47, 80, 0).move_to([0.06, -0.05, 0.05]).set_height(8.84),
run_time=6,
)
self.wait(2)
self.play(
self.frame.animate.reorient(-130, 77, 0).move_to([0.35, -0.36, 0.05]),
run_time=10,
)
self.wait()
self.play(
self.frame.animate.reorient(-57, 77, 0).move_to([0.35, -0.36, 0.05]),
run_time=10,
)
# Add rod with oscillating ball
x_tracker, plane, rod, ball, x_label = self.get_slice_group(axes, wave)
plane.save_state()
plane.stretch(0, 2, about_edge=OUT)
frame_anim = self.frame.animate.reorient(-45, 79, 0)
frame_anim.move_to([0.63, 0.47, -0.25])
frame_anim.set_height(10.51)
frame_anim.set_anim_args(run_time=3)
self.add(rod, ball, plane, cylinder)
self.play(
frame_anim,
FadeIn(rod),
Restore(plane),
FadeIn(x_label),
UpdateFromAlphaFunc(wave,
lambda m, a: m.set_stroke(
width=interpolate(2, 1, a),
opacity=interpolate(1, 0.5, a),
),
run_time=3,
time_span=(0, 2),
),
UpdateFromAlphaFunc(ball, lambda m, a: m.set_opacity(a)),
)
self.wait(9)
# Show twist down the line of the cylinder
x_tracker.set_value(0)
x_tracker.clear_updaters()
x_tracker.add_updater(lambda m, dt: m.increment_value(0.5 * dt))
self.add(x_tracker)
self.wait(5)
self.play(
self.frame.animate.reorient(-87, 88, 0).move_to([0.63, 0.47, -0.25]).set_height(10.51),
run_time=5,
)
self.wait(3)
self.play(
self.frame.animate.reorient(-43, 78, 0).move_to([0.63, 0.47, -0.25]).set_height(10.51),
run_time=5
)
self.play(
self.frame.animate.reorient(-34, 80, 0).move_to([1.61, -0.05, 0.3]).set_height(10.30),
run_time=15,
)
self.wait(10)
def get_slice_group(self, axes, wave):
x_tracker = ValueTracker(0)
get_x = x_tracker.get_value
rod = self.get_polarization_rod(axes, wave, get_x)
ball = self.get_wave_ball(wave, get_x)
plane = self.get_slice_plane(axes, get_x)
x_label = self.get_plane_label(axes, plane)
return Group(x_tracker, plane, rod, ball, x_label)
def get_polarization_rod(self, axes, wave, get_x, stroke_color=None, length_mult=2.0, stroke_width=3):
rod = Line(IN, OUT)
rod.set_stroke(
color=stroke_color or wave.get_stroke_color(),
width=stroke_width,
)
rod.set_flat_stroke(False)
wave_z = axes.z_axis.p2n(wave.get_center())
wave_y = axes.y_axis.p2n(wave.get_center())
def update_rod(rod):
x = get_x()
rod.put_start_and_end_on(
axes.c2p(x, wave_y, wave_z - length_mult * wave.z_amplitude),
axes.c2p(x, wave_y, wave_z + length_mult * wave.z_amplitude),
)
rod.rotate(TAU * wave.twist_rate * x, RIGHT)
return rod
rod.add_updater(update_rod)
return rod
def get_wave_ball(self, wave, get_x, radius=0.075):
ball = TrueDot(radius=radius)
ball.make_3d()
ball.set_color(wave.get_color())
def update_ball(ball):
ball.move_to(wave.offset + wave.xt_to_point(get_x(), wave.time))
return ball
ball.add_updater(update_ball)
return ball
def get_slice_plane(self, axes, get_x):
plane = Square(side_length=axes.z_axis.get_length())
plane.set_fill(BLUE, 0.25)
plane.set_stroke(width=0)
circle = Circle(
radius=axes.z_axis.get_unit_size() * self.z_amplitude,
n_components=100,
)
circle.set_flat_stroke(False)
circle.set_stroke(BLACK, 1)
plane.add(circle)
plane.rotate(PI / 2, UP)
plane.add_updater(lambda m: m.move_to(axes.c2p(get_x(), 0, 0)))
return plane
def get_plane_label(self, axes, plane, font_size=24, color=GREY_B):
x_label = Tex("x = 0.00", font_size=font_size)
x_label.set_fill(color)
x_label.value_mob = x_label.make_number_changable("0.00")
x_label.rotate(PI / 2, RIGHT)
x_label.rotate(PI / 2, IN)
def update_x_label(x_label):
x_value = x_label.value_mob
x_value.set_value(axes.x_axis.p2n(plane.get_center()))
x_value.rotate(PI / 2, RIGHT)
x_value.rotate(PI / 2, IN)
x_value.next_to(x_label[1], DOWN, SMALL_BUFF)
x_label.next_to(plane, OUT)
return x_label
x_label.add_updater(update_x_label)
return x_label
class TwistingBlueLightBeam(TwistingLightBeam):
wave_len = 1.0
twist_rate = 1 / 48
color = PURPLE
class TwistingRedLightBeam(TwistingLightBeam):
wave_len = 3.0
twist_rate = 1 / 96
color = RED
class TwistingWithinCylinder(InteractiveScene):
default_frame_orientation = (-40, 80)
n_lines = 11
pause_down_the_tube = True
def construct(self):
# Reference objects
frame = self.frame
axes, plane = get_axes_and_plane(
x_range=(0, 8),
y_range=(-2, 2),
z_range=(-2, 2),
y_unit=1,
z_unit=1,
origin_point=3 * LEFT
)
cylinder = SugarCylinder(axes, self.camera, radius=0.5)
self.add(plane, axes)
self.add(cylinder)
# Light lines
lines = VGroup()
colors = get_spectral_colors(self.n_lines)
for color in colors:
line = Line(ORIGIN, 0.95 * OUT)
line.set_flat_stroke(False)
line.set_stroke(color, 2)
lines.add(line)
lines.arrange(DOWN, buff=0.1)
lines.move_to(cylinder.get_left())
# Add polarizer to the start
light = GlowDot(color=WHITE, radius=3)
light.move_to(axes.c2p(-3, 0, 0))
polarizer = Polarizer(axes, radius=0.6)
polarizer.move_to(axes.c2p(-1, 0, 0))
polarizer_label = Text("Linear polarizer", font_size=36)
polarizer_label.rotate(PI / 2, RIGHT)
polarizer_label.rotate(PI / 2, IN)
polarizer_label.next_to(polarizer, OUT)
frame.reorient(-153, 79, 0)
frame.shift(1.0 * IN)
self.play(GrowFromCenter(light))
self.play(
Write(polarizer_label),
FadeIn(polarizer, IN),
light.animate.shift(LEFT).set_anim_args(time_span=(1, 3)),
self.frame.animate.reorient(-104, 77, 0).center().set_anim_args(run_time=3),
)
# Many waves
waves = VGroup(*(
OscillatingWave(
axes,
z_amplitude=0.3,
wave_len=wave_len,
color=line.get_color(),
offset=LEFT + line.get_y() * UP
)
for line, wave_len in zip(
lines,
np.linspace(2.0, 0.5, len(lines))
)
))
waves.set_stroke(width=1)
superposition = MeanWave(waves)
superposition.set_stroke(WHITE, 2)
superposition.add_updater(lambda m: m.stretch(4, 2, about_point=ORIGIN))
self.play(
VFadeIn(superposition),
FadeOut(cylinder),
)
self.play(
self.frame.animate.reorient(-66, 76, 0),
light.animate.scale(0.25),
run_time=10,
)
self.remove(superposition)
superposition.suspend_updating()
self.play(*(
TransformFromCopy(superposition, wave, run_time=2)
for wave in waves
))
# Go through individual waves
self.add(waves)
for wave1 in waves:
anims = []
for wave2 in waves:
wave2.current_opacity = wave2.get_stroke_opacity()
if wave1 is wave2:
wave2.target_opacity = 1
else:
wave2.target_opacity = 0.1
anims.append(UpdateFromAlphaFunc(wave2, lambda m, a: m.set_stroke(
opacity=interpolate(m.current_opacity, m.target_opacity, a)
)))
self.play(*anims, run_time=0.5)
self.wait()
for wave in waves:
wave.current_opacity = wave.get_stroke_opacity()
wave.target_opacity = 1
self.play(
*(
UpdateFromAlphaFunc(wave, lambda m, a: m.set_stroke(
opacity=interpolate(m.current_opacity, m.target_opacity, a)
))
for wave in waves
),
frame.animate.reorient(-55, 76, 0).move_to([-0.09, 0.13, -0.17]).set_height(7.5),
run_time=3
)
# Introduce lines
white_lines = lines.copy()
white_lines.set_stroke(WHITE)
white_lines.arrange(UP, buff=0)
white_lines.move_to(axes.get_origin())
plane = Square(side_length=2 * axes.z_axis.get_unit_size())
plane.set_fill(WHITE, 0.25)
plane.set_stroke(width=0)
plane.add(
Circle(radius=0.5 * cylinder.get_depth(), n_components=100).set_stroke(BLACK, 1)
)
plane.rotate(PI / 2, UP)
plane.move_to(axes.get_origin())
plane.save_state()
plane.stretch(0, 2, about_edge=UP)
self.play(
ReplacementTransform(waves, lines, lag_ratio=0.1, run_time=3),
frame.animate.reorient(-61, 83, 0).move_to([0.03, -0.16, -0.28]).set_height(7).set_anim_args(run_time=2),
Restore(plane),
FadeIn(cylinder),
)
self.add(axes, lines)
self.wait()
self.play(
lines.animate.arrange(UP, buff=0).move_to(axes.get_origin()),
FadeIn(white_lines),
FadeOut(polarizer),
FadeOut(polarizer_label),
FadeOut(light),
)
self.wait()
# Enable lines to twist through the tube
line_start, line_end = white_lines[0].get_start_and_end()
distance_tracker = ValueTracker(0)
wave_lengths = np.linspace(700, 400, self.n_lines) # Is this right?
for line, wave_length in zip(lines, wave_lengths):
line.wave_length = wave_length
def update_lines(lines):
dist = distance_tracker.get_value()
for line in lines:
line.set_points_as_corners([line_start, line_end])
line.rotate(get_twist(line.wave_length, dist), RIGHT)
line.move_to(axes.c2p(dist, 0, 0))
line.set_gloss(3 * np.exp(-3 * dist))
lines.add_updater(update_lines)
# Add wave trails
trails = VGroup(*(
self.get_wave_trail(line)
for line in lines
))
continuous_trails = Group(*(
self.get_continuous_wave_trail(axes, line)
for line in lines
))
for trail in continuous_trails:
x_unit = axes.x_axis.get_unit_size()
x0 = axes.get_origin()[0]
trail.add_updater(
lambda t: t.set_clip_plane(LEFT, distance_tracker.get_value() + x0)
)
self.add(trails, lines, white_lines)
# Move light beams down the pole
self.add(distance_tracker)
distance_tracker.set_value(0)
plane.add_updater(lambda m: m.match_x(lines))
self.remove(white_lines)
if self.pause_down_the_tube:
# Test
self.play(
self.frame.animate.reorient(-42, 76, 0).move_to([0.03, -0.16, -0.28]).set_height(7.00),
distance_tracker.animate.set_value(4),
run_time=6,
rate_func=linear,
)
trails.suspend_updating()
self.play(
self.frame.animate.reorient(67, 77, 0).move_to([-0.31, 0.48, -0.33]).set_height(4.05),
run_time=3,
)
self.wait(2)
trails.resume_updating()
self.play(
distance_tracker.animate.set_value(axes.x_axis.x_max),
self.frame.animate.reorient(-36, 79, 0).move_to([-0.07, 0.06, 0.06]).set_height(7.42),
run_time=6,
rate_func=linear,
)
trails.clear_updaters()
self.play(
self.frame.animate.reorient(-10, 77, 0).move_to([0.42, -0.16, -0.03]).set_height(5.20),
trails.animate.set_stroke(width=3, opacity=0.25).set_anim_args(time_span=(0, 3)),
run_time=10,
)
else:
self.play(
self.frame.animate.reorient(-63, 84, 0).move_to([1.04, -1.86, 0.55]).set_height(1.39),
distance_tracker.animate.set_value(axes.x_axis.x_max),
run_time=15,
rate_func=linear,
)
trails.clear_updaters()
lines.clear_updaters()
self.play(
self.frame.animate.reorient(64, 81, 0).move_to([3.15, 0.46, -0.03]).set_height(5),
run_time=3,
)
self.wait()
# Add polarizer at the end
end_polarizer = Polarizer(axes, radius=0.6)
end_polarizer.next_to(lines, RIGHT, buff=0.5)
self.play(
FadeIn(end_polarizer, OUT),
FadeOut(plane),
self.frame.animate.reorient(54, 78, 0).move_to([3.15, 0.46, -0.03]).set_height(5.00).set_anim_args(run_time=4)
)
end_polarizer.save_state()
self.play(end_polarizer.animate.fade(0.8))
# Show a few different frequencies
vertical_components = VGroup()
for index in range(len(lines)):
lines.generate_target()
trails.generate_target()
lines.target.set_opacity(0)
trails.target.set_opacity(0)
lines.target[index].set_opacity(1)
trails.target[index].set_opacity(0.2)
line = lines[index]
x = float(axes.x_axis.p2n(cylinder.get_right()))
vcomp = line.copy().set_opacity(1)
vcomp.stretch(0, 1)
vcomp.move_to(axes.c2p(x, -2 + index / len(lines), 0))
z = float(axes.z_axis.p2n(vcomp.get_zenith()))
y_min, y_max = axes.y_range[:2]
globals().update(locals())
dashed_lines = VGroup(*(
DashedLine(axes.c2p(x, y_min, u * z), axes.c2p(x, y_max, u * z), dash_length=0.02)
for u in [1, -1]
))
dashed_lines.set_stroke(WHITE, 0.5)
dashed_lines.set_flat_stroke(False)
self.play(
MoveToTarget(lines),
MoveToTarget(trails),
FadeIn(dashed_lines),
FadeIn(vcomp),
self.frame.animate.reorient(77, 87, 0).move_to([3.1, 0.4, 0]).set_height(5),
)
self.play(
FadeOut(dashed_lines),
)
vertical_components.add(vcomp)
self.play(
lines.animate.set_opacity(1),
trails.animate.set_opacity(0.05),
)
# Final color
def get_final_color():
rgbs = np.array([
line.data["stroke_rgba"][0, :3]
for line in lines
])
depths = np.array([v_line.get_depth() for v_line in vertical_components])
alphas = depths / depths.sum()
rgb = ((rgbs**0.5) * alphas[:, np.newaxis]).sum(0)**2.0
return rgb_to_color(rgb)
new_color = get_final_color()
new_lines = vertical_components.copy()
for line in new_lines:
line.set_depth(cylinder.get_depth())
line.set_stroke(new_color, 4)
line.next_to(end_polarizer, RIGHT, buff=0.5)
self.play(
Restore(end_polarizer),
TransformFromCopy(vertical_components, new_lines),
self.frame.animate.reorient(43, 73, 0).move_to([3.3, 0.66, -0.38]).set_height(5.68),
run_time=4,
)
self.play(
self.frame.animate.reorient(45, 72, 0).move_to([3.17, 0.4, -0.56]),
run_time=8,
)
# Twist the tube
result_line = new_lines[0]
self.remove(new_lines)
self.add(result_line)
result_line.add_updater(lambda l: l.set_stroke(get_final_color()))
line_group = VGroup(trails, lines)
p1, p2 = axes.c2p(0, 1, 0), axes.c2p(0, -1, 0)
twist_arrows = VGroup(
Arrow(p1, p2, path_arc=PI),
Arrow(p2, p1, path_arc=PI),
)
twist_arrows.rotate(PI / 2, UP, about_point=axes.get_origin())
twist_arrows.apply_depth_test()
self.add(twist_arrows, cylinder, line_group, vertical_components)
for v_comp, line in zip(vertical_components, lines):
v_comp.line = line
v_comp.add_updater(lambda m: m.match_depth(m.line))
self.play(
ShowCreation(twist_arrows, lag_ratio=0),
Rotate(line_group, PI, axis=RIGHT, run_time=12, rate_func=linear)
)
def get_wave_trail(self, line, spacing=0.05, opacity=0.05):
trail = VGroup()
trail.time = 1
def update_trail(trail, dt):
trail.time += dt
if trail.time > spacing:
trail.time = 0
trail.add(line.copy().set_opacity(opacity).set_shading(0, 0, 0))
trail.add_updater(update_trail)
return trail
def get_continuous_wave_trail(self, axes, line, opacity=0.4):
return TwistedRibbon(
axes,
amplitude=0.5 * line.get_length(),
twist_rate=get_twist(line.wave_length, TAU),
color=line.get_color(),
opacity=opacity,
)
class InducedWiggleInCylinder(TwistingLightBeam):
random_seed = 3
cylinder_radius = 0.5
wave_config = dict(
z_amplitude=0.15,
wave_len=0.5,
color=get_spectral_color(0.1),
speed=1.0,
twist_rate=-1 / 24
)
def construct(self):
# Setup
frame = self.frame
frame.reorient(-51, 80, 0).move_to(0.5 * IN).set_height(9)
axes, plane = get_axes_and_plane(**self.axes_config)
cylinder = SugarCylinder(axes, self.camera, radius=self.cylinder_radius)
wave = OscillatingWave(axes, **self.wave_config)
x_tracker, plane, rod, ball, x_label = slice_group = self.get_slice_group(axes, wave)
rod = self.get_polarization_rod(axes, wave, x_tracker.get_value, length_mult=5.0)
axes_labels = Tex("yz", font_size=30)
axes_labels.rotate(89 * DEGREES, RIGHT)
axes_labels[0].next_to(axes.y_axis.get_top(), OUT, SMALL_BUFF)
axes_labels[1].next_to(axes.z_axis.get_zenith(), OUT, SMALL_BUFF)
axes.add(axes_labels)
light = GlowDot(radius=4, color=RED)
light.move_to(axes.c2p(-3, 0, 0))
polarizer = Polarizer(axes, radius=0.5)
polarizer.move_to(axes.c2p(-1, 0, 0))
self.add(axes, cylinder, polarizer, light)
# Bounces of various points
randy = self.get_observer(axes.c2p(8, -3, -0.5))
self.play(
self.frame.animate.reorient(-86, 70, 0).move_to([1.01, -2.98, -0.79]).set_height(11.33),
FadeIn(randy, time_span=(0, 1)),
run_time=2,
)
max_y = 0.5 * self.cylinder_radius
line = VMobject()
line.set_stroke(RED, 2)
line.set_flat_stroke(False)
dot = TrueDot(radius=0.05)
dot.make_3d()
for x in range(10):
point = axes.c2p(
random.uniform(axes.x_axis.x_min, axes.x_axis.x_max),
random.uniform(-max_y, -max_y),
random.uniform(-max_y, -max_y),
)
line_points = [light.get_center(), point, randy.eyes.get_top()]
self.add(dot, cylinder)
if x == 0:
dot.move_to(point)
line.set_points_as_corners(line_points)
self.play(ShowCreation(line))
else:
self.play(
line.animate.set_points_as_corners(line_points),
dot.animate.move_to(point),
)
self.wait()
self.play(
FadeOut(line),
FadeOut(dot),
)
# Show slice such that wiggling is in z direction
x_tracker.set_value(0)
self.add(wave, cylinder)
self.play(
self.frame.animate.reorient(-73, 78, 0).move_to([0.8, -2.22, -0.83]).set_height(10.64),
light.animate.scale(0.5),
polarizer.animate.fade(0.5),
VFadeIn(wave),
)
self.wait(4)
self.add(wave, cylinder)
self.play(
FadeIn(plane),
FadeIn(x_label),
FadeIn(rod),
)
self.play(
x_tracker.animate.set_value(12),
run_time=12,
rate_func=linear,
)
self.add(rod, ball, wave, cylinder)
# Show observer
line_of_sight = DashedLine(randy.eyes.get_top(), rod.get_center())
line_of_sight.set_stroke(WHITE, 2)
line_of_sight.set_flat_stroke(False)
self.play(
self.frame.animate.reorient(-60, 79, 0).move_to([0.73, -0.59, -0.39]).set_height(9.63),
Write(line_of_sight, time_span=(3, 4), lag_ratio=0),
run_time=5,
)
self.wait(2)
# Show propagating rings
self.show_propagation(rod)
# Move to a less favorable spot
new_line_of_sight = DashedLine(randy.eyes.get_top(), axes.c2p(6, 0, 0))
new_line_of_sight.match_style(line_of_sight)
new_line_of_sight.set_flat_stroke(False)
self.remove(ball)
self.play(
x_tracker.animate.set_value(6),
FadeOut(line_of_sight, time_span=(0, 0.5)),
run_time=4,
)
self.add(ball, wave, cylinder, plane)
self.play(ShowCreation(new_line_of_sight))
self.wait(4)
# New propagations
self.show_propagation(rod)
# Show ribbon
ribbon = TwistedRibbon(
axes,
amplitude=wave.z_amplitude,
twist_rate=wave.twist_rate,
color=wave.get_color(),
)
self.add(ribbon, cylinder)
self.play(ShowCreation(ribbon, run_time=5))
self.wait()
self.play(
self.frame.animate.reorient(8, 77, 0).move_to([2.01, -0.91, -0.58]).set_height(5.55),
FadeOut(randy),
run_time=2,
)
self.wait(4)
self.play(
self.frame.animate.reorient(-25, 76, 0).move_to([4.22, -1.19, -0.5]),
x_tracker.animate.set_value(12),
FadeOut(new_line_of_sight, time_span=(0, 0.5)),
run_time=3,
)
self.wait(4)
self.play(
self.frame.animate.reorient(-61, 78, 0).move_to([0.7, 0.05, -0.69]).set_height(9.68),
FadeIn(randy),
run_time=3,
)
self.play(
LaggedStartMap(FadeOut, Group(
line_of_sight, plane, rod, ball, x_label
))
)
# Show multiple waves
n_waves = 11
amp = 0.03
zs = np.linspace(0.5 - amp, -0.5 + amp, n_waves)
small_wave_config = dict(self.wave_config)
small_wave_config["z_amplitude"] = amp
waves = VGroup(*(
OscillatingWave(
axes,
offset=axes.c2p(0, 0, z)[2] * OUT,
**small_wave_config
)
for z in zs
))
self.remove(ribbon)
self.play(
FadeOut(wave),
VFadeIn(waves),
)
self.wait(4)
# Focus on various x_slices
x_tracker.set_value(0)
rods = VGroup(*(
self.get_polarization_rod(
axes, lil_wave, x_tracker.get_value,
length_mult=1,
stroke_width=2,
)
for lil_wave in waves
))
balls = Group(*(
self.get_wave_ball(lil_wave, x_tracker.get_value, radius=0.025)
for lil_wave in waves
))
sf = 1.2 * axes.z_axis.get_unit_size() / plane.get_height()
plane.scale(sf)
plane[0].scale(1.0 / sf)
plane.update()
x_label.update()
self.add(plane, rods, balls, cylinder, x_label)
self.play(
self.frame.animate.reorient(-90, 83, 0).move_to([0.17, -0.37, -0.63]).set_height(7.35).set_anim_args(run_time=3),
FadeOut(light),
FadeOut(polarizer),
FadeIn(plane),
FadeIn(rods),
FadeIn(x_label),
waves.animate.set_stroke(width=0.5, opacity=0.5).set_anim_args(time_span=(1, 2), suspend_mobject_updating=False),
cylinder.animate.set_opacity(0.05).set_anim_args(time_span=(1, 2))
)
self.wait(4)
self.play(
self.frame.animate.reorient(-91, 90, 0).move_to([-0.01, -1.39, 0.21]).set_height(3.70),
x_tracker.animate.set_value(5).set_anim_args(rate_func=linear),
run_time=12,
)
self.wait(4)
# Show lines of sight
lines_of_sight = VGroup(*(
self.get_line_of_sign(rod, randy, stroke_width=0.5)
for rod in rods
))
self.play(ShowCreation(lines_of_sight[0]))
self.show_propagation(rods[0])
for line1, line2 in zip(lines_of_sight, lines_of_sight[1:]):
self.play(FadeOut(line1), FadeIn(line2), run_time=0.25)
self.wait(0.25)
self.wait(4)
self.play(FadeIn(lines_of_sight[:-1]))
self.add(lines_of_sight)
# Move closer and farther
self.play(
randy.animate.shift(3.5 * UP + 0.5 * IN),
run_time=2,
)
self.wait(8)
self.play(
self.frame.animate.reorient(-91, 89, 0).move_to([-0.05, -3.75, 0.07]).set_height(8.92),
randy.animate.shift(10 * DOWN),
run_time=2,
)
self.wait(8)
def show_propagation(self, rod, run_time=10):
rings = ProbagatingRings(rod, start_width=5)
self.add(rings)
self.wait(run_time)
self.play(VFadeOut(rings))
def get_observer(self, location=ORIGIN):
randy = Randolph(mode="pondering")
randy.look(RIGHT)
randy.rotate(PI / 2, RIGHT)
randy.rotate(PI / 2, OUT)
randy.move_to(location)
return randy
def get_line_of_sign(self, rod, observer, stroke_color=WHITE, stroke_width=1):
line = Line(ORIGIN, 5 * RIGHT)
line.set_stroke(stroke_color, stroke_width)
line.add_updater(lambda l: l.put_start_and_end_on(
observer.eyes.get_top(), rod.get_center()
))
line.set_flat_stroke(False)
return line
class VectorFieldWigglingNew(InteractiveScene):
default_frame_orientation = (-33, 85)
def construct(self):
# Waves
axes, plane = get_axes_and_plane()
self.add(axes, plane)
wave = OscillatingWave(
axes,
wave_len=3.0,
speed=1.5,
color=BLUE,
z_amplitude=0.5,
)
vector_wave = OscillatingFieldWave(axes, wave)
wave_opacity_tracker = ValueTracker(0)
vector_opacity_tracker = ValueTracker(1)
wave.add_updater(lambda m: m.set_stroke(opacity=wave_opacity_tracker.get_value()))
vector_wave.add_updater(lambda m: m.set_stroke(opacity=vector_opacity_tracker.get_value()))
self.add(wave, vector_wave)
# Charges
charges = DotCloud(color=RED)
charges.to_grid(50, 50)
charges.set_radius(0.04)
charges.set_height(2 * axes.z_axis.get_length())
charges.rotate(PI / 2, RIGHT).rotate(PI / 2, IN)
charges.move_to(axes.c2p(-10, 0, 0))
charges.make_3d()
charge_opacity_tracker = ValueTracker(1)
charges.add_updater(lambda m: m.set_opacity(charge_opacity_tracker.get_value()))
charges.add_updater(lambda m: m.set_z(0.3 * wave.xt_to_point(0, self.time)[2]))
self.add(charges, wave, vector_wave)
# Pan camera
self.frame.reorient(47, 69, 0).move_to([-8.68, -7.06, 2.29]).set_height(5.44)
self.play(
self.frame.animate.reorient(-33, 83, 0).move_to([-0.75, -1.84, 0.38]).set_height(8.00),
run_time=10,
)
self.play(
self.frame.animate.reorient(-27, 80, 0).move_to([-0.09, -0.42, -0.1]).set_height(9.03),
wave_opacity_tracker.animate.set_value(1).set_anim_args(time_span=(1, 2)),
vector_opacity_tracker.animate.set_value(0.5).set_anim_args(time_span=(1, 2)),
run_time=4,
)
# Highlight x_axis
x_line = Line(*axes.x_axis.get_start_and_end())
x_line.set_stroke(BLUE, 10)
self.play(
wave_opacity_tracker.animate.set_value(0.25),
vector_opacity_tracker.animate.set_value(0.25),
charge_opacity_tracker.animate.set_value(0.25),
)
self.play(
ShowCreation(x_line, run_time=2),
)
self.wait(5)
# Show 3d wave
wave_3d = VGroup()
origin = axes.get_origin()
for y in np.linspace(-1, 1, 5):
for z in np.linspace(-1, 1, 5):
vects = OscillatingFieldWave(
axes, wave,
max_vect_len=0.5,
norm_to_opacity_func=lambda n: 0.75 * np.arctan(n),
)
vects.y = y
vects.z = z
vects.add_updater(lambda m: m.shift(axes.c2p(0, m.y, m.z) - origin))
wave_3d.add(vects)
self.wait(2)
wave_opacity_tracker.set_value(0)
self.remove(vector_wave)
self.remove(x_line)
self.add(wave_3d)
self.wait(2)
self.play(
self.frame.animate.reorient(22, 69, 0).move_to([0.41, -0.67, -0.1]).set_height(10.31),
run_time=8
)
self.play(
self.frame.animate.reorient(-48, 68, 0).move_to([0.41, -0.67, -0.1]),
run_time=10
)
class ClockwiseCircularLight(InteractiveScene):
clockwise = True
default_frame_orientation = (-20, 70)
color = YELLOW
x_range = (0, 24)
amplitude = 0.5
def setup(self):
super().setup()
# Axes
axes, plane = get_axes_and_plane(x_range=self.x_range)
self.add(axes, plane)
# Wave
wave = OscillatingWave(
axes,
wave_len=3,
speed=0.5,
z_amplitude=self.amplitude,
y_amplitude=self.amplitude,
y_phase=-PI / 2 if self.clockwise else PI / 2,
color=self.color,
)
vect_wave = OscillatingFieldWave(axes, wave)
vect_wave.set_stroke(opacity=0.7)
self.add(wave, vect_wave)
def construct(self):
self.play(
self.frame.animate.reorient(73, 82, 0),
run_time=5
)
for pair in [(100, 70), (59, 72), (110, 65), (60, 80)]:
self.play(
self.frame.animate.reorient(*pair),
run_time=12,
)
class CounterclockwiseCircularLight(ClockwiseCircularLight):
clockwise = False
color = RED
class AltClockwiseCircularLight(ClockwiseCircularLight):
x_range = (0, 8)
amplitude = 0.4
def construct(self):
self.frame.reorient(69, 81, 0)
self.wait(12)
class AltCounterclockwiseCircularLight(CounterclockwiseCircularLight):
x_range = (0, 8)
amplitude = 0.4
def construct(self):
self.frame.reorient(69, 81, 0)
self.wait(12)
class TransitionTo2D(InteractiveScene):
default_frame_orientation = (-20, 70)
wave_config = dict(
color=BLUE,
wave_len=3,
)
def construct(self):
# Axes
axes, plane = get_axes_and_plane(x_range=(0, 8.01))
self.add(axes, plane)
# Waves
wave = OscillatingWave(axes, **self.wave_config)
vect_wave = OscillatingFieldWave(axes, wave)
wave_opacity_tracker = ValueTracker(1)
wave.add_updater(lambda m: m.set_stroke(opacity=wave_opacity_tracker.get_value()))
vect_wave.add_updater(lambda m: m.set_stroke(opacity=wave_opacity_tracker.get_value()))
single_vect = Vector(OUT, stroke_color=wave.get_color(), stroke_width=4)
single_vect.set_flat_stroke(False)
def update_vect(vect):
x_max = axes.x_axis.x_max
base = axes.c2p(x_max, 0, 0)
vect.put_start_and_end_on(base, base + wave.xt_to_point(x_max, wave.time) * [0, 1, 1])
single_vect.add_updater(update_vect)
self.add(wave, vect_wave)
# Shift perspective
self.frame.reorient(69, 81, 0)
wave_opacity_tracker.set_value(0.8)
self.wait(6)
self.play(
self.frame.animate.reorient(73, 84, 0),
VFadeIn(single_vect, time_span=(2, 3)),
wave_opacity_tracker.animate.set_value(0.35).set_anim_args(time_span=(2, 3)),
run_time=5,
)
self.wait()
self.play(
self.frame.animate.reorient(90, 90, 0),
wave_opacity_tracker.animate.set_value(0),
run_time=4,
)
self.wait(4)
class TransitionTo2DRightHanded(TransitionTo2D):
wave_config = dict(
wave_len=3,
y_amplitude=0.5,
z_amplitude=0.5,
y_phase=PI / 2,
color=RED,
)
class TransitionTo2DLeftHanded(TransitionTo2D):
wave_config = dict(
wave_len=3,
y_amplitude=0.5,
z_amplitude=0.5,
y_phase=-PI / 2,
color=YELLOW,
)
class LinearAsASuperpositionOfCircular(InteractiveScene):
rotation_rate = 0.25
amplitude = 2.0
def construct(self):
# Set up planes
plane_config = dict(
background_line_style=dict(stroke_color=GREY, stroke_width=1),
faded_line_style=dict(stroke_color=GREY, stroke_width=0.5, stroke_opacity=0.5),
)
planes = VGroup(
ComplexPlane((-1, 1), (-1, 1), **plane_config),
ComplexPlane((-1, 1), (-1, 1), **plane_config),
ComplexPlane((-2, 2), (-2, 2), **plane_config),
)
planes[:2].arrange(DOWN, buff=2.0).set_height(FRAME_HEIGHT - 1.5).next_to(ORIGIN, LEFT, 1.0)
planes[2].set_height(6).next_to(ORIGIN, RIGHT, 1.0)
# planes.arrange(RIGHT, buff=1.5)
self.add(planes)
# Set up trackers
phase_trackers = ValueTracker(0).replicate(2)
phase1_tracker, phase2_tracker = phase_trackers
def update_phase(m, dt):
m.increment_value(TAU * self.rotation_rate * dt)
def slow_changer(m, dt):
m.increment_value(-0.5 * TAU * self.rotation_rate * dt)
for tracker in phase_trackers:
tracker.add_updater(update_phase)
self.add(*phase_trackers)
def get_z1():
return 0.5 * self.amplitude * np.exp((PI / 2 + phase1_tracker.get_value()) * 1j)
def get_z2():
return 0.5 * self.amplitude * np.exp((PI / 2 - phase2_tracker.get_value()) * 1j)
def get_sum():
return get_z1() + get_z2()
# Vectors
vects = VGroup(
self.get_vector(planes[0], get_z1, color=RED),
self.get_vector(planes[1], get_z2, color=YELLOW),
self.get_vector(planes[2], get_sum, color=BLUE),
self.get_vector(planes[2], get_z1, color=RED),
self.get_vector(planes[2], get_sum, get_base=get_z1, color=YELLOW),
)
self.add(*vects)
# Polarization line
pol_line = Line(UP, DOWN)
pol_line.set_stroke(YELLOW, 1)
pol_line.match_height(planes[2])
pol_line.move_to(planes[2])
def update_pol_line(line):
if abs(vects[2].get_length()) > 1e-3:
line.set_angle(vects[2].get_angle())
line.move_to(planes[2].n2p(0))
return line
pol_line.add_updater(update_pol_line)
self.add(pol_line, *planes, *vects)
# Write it as an equation
plus = Tex("+", font_size=72)
equals = Tex("=", font_size=72)
plus.move_to(planes[0:2])
# equals.move_to(planes[1:3])
equals.move_to(ORIGIN)
self.add(plus, equals)
# Slow down annotation
arcs = VGroup(
Arrow(LEFT, RIGHT, path_arc=-PI, stroke_width=2),
Arrow(RIGHT, LEFT, path_arc=-PI, stroke_width=2),
)
arcs.move_to(planes[0])
slow_word = Text("Slow down!")
slow_word.next_to(planes[0], DOWN)
sucrose = Sucrose(height=1)
sucrose.balls.scale_radii(0.25)
sucrose.fade(0.5)
sucrose.move_to(planes[0])
slow_group = Group(slow_word, arcs, sucrose)
def slow_down():
self.play(FadeIn(slow_group, run_time=0.25))
phase1_tracker.add_updater(slow_changer)
self.wait(0.75)
phase1_tracker.remove_updater(slow_changer)
self.play(FadeOut(slow_group))
# Highlight constituent parts
back_rects = VGroup(*(BackgroundRectangle(plane) for plane in planes))
back_rects.set_fill(opacity=0.5)
self.wait(8)
self.add(back_rects[1])
VGroup(vects[1], vects[2], vects[4]).set_stroke(opacity=0.25)
self.wait(8)
self.remove(back_rects[1])
self.add(back_rects[0])
vects.set_stroke(opacity=1)
VGroup(vects[0], vects[2]).set_stroke(opacity=0.25)
self.wait(8)
vects.set_stroke(opacity=1)
self.remove(back_rects)
self.wait(4)
# Rotation labels
for tracker in phase_trackers:
tracker.set_value(0)
rot_labels = VGroup(*(
TexText("Total rotation: 0.00")
for _ in range(2)
))
for rot_label, plane, tracker in zip(rot_labels, planes, phase_trackers):
rot_label.set_height(0.2)
rot_label.set_color(GREY_B)
rot_label.next_to(plane, UP)
dec = rot_label.make_number_changable("0.00", edge_to_fix=LEFT)
dec.phase_tracker = tracker
dec.add_updater(lambda m: m.set_value(m.phase_tracker.get_value() / TAU))
self.add(rot_labels)
# Let it play, occasionally kink
self.wait(9)
for _ in range(20):
slow_down()
self.wait(3 * random.random())
def get_vector(self, plane, get_z, get_base=lambda: 0, color=BLUE):
vect = Vector(UP, stroke_color=color)
vect.add_updater(lambda m: m.put_start_and_end_on(
plane.n2p(get_base()),
plane.n2p(get_z())
))
return vect
|
|
from manim_imports_ext import *
from _2023.barber_pole.objects import *
class WaveIntoMedium(TimeVaryingVectorField):
def __init__(
self,
interface_origin=ORIGIN,
interface_normal=DR,
prop_direction=RIGHT,
index=1.5,
c=2.0,
frequency=0.25,
amplitude=1.0,
x_density=5.0,
y_density=5.0,
width=15.0,
height=15.0,
norm_to_opacity_func=lambda n: np.tanh(n),
**kwargs
):
def time_func(points, time):
k = frequency / c
phase = TAU * (k * np.dot(points, prop_direction.T) - frequency * time)
kickback = np.dot(points - interface_origin, interface_normal.T)
kickback[kickback < 0] = 0
phase += kickback * index * c
return amplitude * np.outer(np.cos(phase), OUT)
super().__init__(
time_func,
x_density=x_density,
y_density=y_density,
width=width,
height=height,
norm_to_opacity_func=norm_to_opacity_func,
**kwargs
)
class ScalarFieldByOpacity(DotCloud):
def __init__(
self,
# Takes (n, 3) array of points to n-array of values between 0 and 1
opacity_func,
width=15,
height=8,
density=10,
color=WHITE,
):
step = 1.0 / density
radius = step / 2.0
points = np.array([
[x, y, 0]
for x in np.arange(-width / 2, width / 2 + step, step)
for y in np.arange(-height / 2, height / 2 + step, step)
])
super().__init__(points, color=color, radius=radius)
self.opacity_func = opacity_func
def update_opacity(dots):
dots.set_opacity(opacity_func(dots.get_points()))
self.add_updater(update_opacity)
class WavesByOpacity(ScalarFieldByOpacity):
def __init__(
self,
wave: VectorField,
vects_to_opacities=lambda v: np.tanh(v[:, 2]),
**kwargs
):
super().__init__(
opacity_func=lambda p: vects_to_opacities(wave.func(p)),
**kwargs
)
# Scenes
class SnellsLaw(InteractiveScene):
# index = 1.5
index = 1.0
def construct(self):
# Setup key objects
medium = FullScreenRectangle()
medium.set_fill(BLUE, 0.3).set_stroke(width=0)
medium.stretch(0.5, 1, about_edge=DOWN)
hit_point = medium.get_top()
angle_tracker = ValueTracker(40 * DEGREES)
beam = self.get_beam(angle_tracker, hit_point)
glow = GlowDot(color=YELLOW)
self.add(medium)
# Shine in
anim_kw = dict(run_time=3, rate_func=linear)
self.play(
ShowCreation(beam, **anim_kw),
UpdateFromFunc(glow, lambda m: m.move_to(beam.get_end()))
)
self.wait()
# Add angle labels
normal_line = Line(2 * UP, 2 * DOWN)
normal_line.move_to(hit_point)
normal_line.set_stroke(WHITE, 1)
def get_theta1():
return angle_tracker.get_value()
def get_theta2():
return np.arcsin(np.sin(get_theta1()) / self.index)
arc_kw = dict(radius=0.8, stroke_width=1)
arc1 = always_redraw(lambda: Arc(90 * DEGREES, get_theta1(), **arc_kw))
arc2 = always_redraw(lambda: Arc(-90 * DEGREES, get_theta2(), **arc_kw))
theta1_label = Tex(R"\theta_1")
theta1_label.arc = arc1
theta2_label = Tex(R"\theta_2")
theta2_label.arc = arc2
def update_theta_label(label):
point = label.arc.pfp(0.2)
vect = normalize(point - hit_point)
label.set_height(min(0.4, max(1.0 * label.arc.get_width(), 1e-2)))
label.next_to(point, vect, buff=SMALL_BUFF)
theta1_label.add_updater(update_theta_label)
theta2_label.add_updater(update_theta_label)
ineq = Tex(R"\theta_1 > \theta_2")
ineq.move_to(FRAME_WIDTH * RIGHT / 4 + 3 * UP)
self.play(
LaggedStart(
ShowCreation(normal_line),
ShowCreation(arc1),
ShowCreation(arc2),
Write(theta1_label),
Write(theta2_label),
lag_ratio=0.1,
run_time=1
),
FadeIn(ineq, UP)
)
self.wait()
angle_labels = VGroup(normal_line, arc1, arc2, theta1_label, theta2_label)
# Vary the angle for a bit
self.remove(arc2, theta2_label, ineq)
beam.set_stroke(opacity=1, width=2)
for width in np.linspace(2, 10.0, 40):
beam_copy = beam.copy()
beam_copy.set_stroke(width=width, opacity=0.2 / (width)**1.4)
self.add(beam_copy)
for angle in [70 * DEGREES, -50 * DEGREES, 40 * DEGREES]:
self.play(angle_tracker.animate.set_value(angle), run_time=5)
# Tank analogy
tank = SVGMobject("tank")
tank.set_fill(WHITE)
tank.rotate(-16 * DEGREES)
tank.set_height(1)
tank.move_to(beam.pfp(0.25))
self.play(FadeOut(angle_labels))
self.frame.set_height(4)
self.play(
tank.animate.move_to(beam.pfp(0.49)).set_anim_args(rate_func=linear, run_time=6),
VFadeIn(tank),
self.frame.animate.set_height(4).set_anim_args(time_span=(4, 6))
)
self.play(
tank.animate.rotate(get_theta2() - get_theta1()).move_to(hit_point + 0.3 * UP + 0.1 * LEFT),
rate_func=linear,
run_time=1.5,
)
self.play(
tank.animate.move_to(beam.pfp(0.65)).set_anim_args(rate_func=linear, run_time=8),
VFadeOut(tank, time_span=(7, 8)),
self.frame.animate.set_height(8).set_anim_args(time_span=(6, 8))
)
self.wait()
# Write Snell's law
law = Tex(R"{\sin(\theta_1) \over v_1} = {\sin(\theta_2) \over v_2}", font_size=52)
title = TexText("Snell's Law", font_size=60)
group = VGroup(title, law)
group.arrange(DOWN, buff=0.75)
group.to_corner(UR)
self.play(FadeIn(angle_labels))
self.play(
Write(title),
FlashUnder(title, run_time=2),
FadeOut(ineq[">"]),
Transform(ineq[R"\theta_1"], law[R"\theta_1"]),
Transform(ineq[R"\theta_2"], law[R"\theta_2"]),
)
self.play(FadeIn(law))
self.wait()
tl1_copy = theta1_label.copy()
tl2_copy = theta2_label.copy()
self.play(LaggedStart(
Transform(tl1_copy, law[R"\theta_1"]),
Transform(tl2_copy, law[R"\theta_2"]),
lag_ratio=0.5
))
self.play(FadeIn(law, lag_ratio=0.1, run_time=2))
self.remove(tl1_copy, tl2_copy)
self.wait()
# Vary the angle again
for angle in [70 * DEGREES, 20 * DEGREES, 40 * DEGREES]:
self.play(angle_tracker.animate.set_value(angle), run_time=3)
# Show speeds
in_beam = Line(beam.get_start(), hit_point)
out_beam = Line(hit_point, beam.get_end())
in_beam.set_length(8, about_point=hit_point)
def get_dot_anim():
dot = GlowDot()
return Succession(
MoveAlongPath(dot, in_beam, rate_func=linear, run_time=3),
MoveAlongPath(dot, out_beam, rate_func=linear, run_time=3),
remover=True,
)
self.play(LaggedStart(
*(
get_dot_anim()
for x in range(50)
),
lag_ratio=0.02,
run_time=20,
))
def get_beam(self, angle_tracker, hit_point, stroke_color=YELLOW, stroke_width=3):
result = Line()
result.set_stroke(stroke_color, stroke_width)
def update_beam(beam):
theta1 = angle_tracker.get_value()
theta2 = np.arcsin(np.sin(theta1) / self.index)
beam.set_points_as_corners([
hit_point + 0.6 * FRAME_HEIGHT * rotate_vector(UP, theta1) / math.cos(theta1),
hit_point,
hit_point + 0.6 * FRAME_HEIGHT * rotate_vector(DOWN, theta2) / math.cos(theta2),
])
result.add_updater(update_beam)
return result
class WavesIntoAngledMedium(InteractiveScene):
default_frame_orientation = (0, 0)
interface_origin = ORIGIN
interface_normal = DR
prop_direction = RIGHT
frequency = 0.5
c = 1.0
index = 2.0
amplitude = 0.5
def get_medium(
self,
width=10,
height=30,
depth=5,
color=BLUE,
opacity=0.2,
):
medium = VCube(side_length=1.0)
medium.set_shape(width, height, depth)
medium.set_fill(color, opacity)
medium.move_to(self.interface_origin, LEFT)
medium.rotate(
angle_of_vector(self.interface_normal),
about_point=self.interface_origin
)
return medium
def get_wave(self, **kwargs):
config = dict(
interface_origin=self.interface_origin,
interface_normal=self.interface_normal,
prop_direction=self.prop_direction,
frequency=self.frequency,
c=self.c,
index=self.index,
max_vect_len=np.inf,
amplitude=self.amplitude,
norm_to_opacity_func=lambda n: sigmoid(n),
)
config.update(kwargs)
return WaveIntoMedium(**config)
def get_wave_dots(self, wave, density=20, offset=0.2, color=WHITE, max_opacity=1.0, **kwargs):
return WavesByOpacity(
wave,
density=density,
vects_to_opacities=lambda v: max_opacity * np.tanh(v[:, 2] - offset * self.amplitude),
color=color,
**kwargs
)
class TransitionToOverheadView(WavesIntoAngledMedium):
interface_normal = RIGHT
index = 2.0
amplitude = 0.5
def construct(self):
# 1D case
frame = self.frame
medium = self.get_medium(opacity=0.3, height=8.0, depth=2.0)
medium.remove(medium[-1])
medium.sort(lambda p: -p[1] - p[2])
medium.set_stroke(WHITE, 0.5, 0.5)
medium.set_flat_stroke(False)
wave_1d = self.get_wave(x_density=10, height=0.0)
wave_1d.set_stroke(YELLOW)
plane = NumberPlane(
background_line_style=dict(
stroke_color=BLUE_D,
stroke_width=1,
stroke_opacity=1,
),
)
plane.axes.set_stroke(width=1)
plane.fade(0.5)
self.add(plane, medium, wave_1d)
frame.reorient(-37, 61, 0)
self.play(
frame.animate.reorient(0, 90).set_height(6),
run_time=5,
)
self.wait(10)
# Highlight wave length
past_time = wave_1d.time
wave_1d.suspend_updating()
wave_len = 1.0
mult = 2.0
brace1 = Brace(Line(ORIGIN, mult * wave_len * RIGHT), UP)
brace1.add(brace1.get_tex(Rf"\lambda = {wave_len}"))
brace2 = Brace(Line(ORIGIN, 0.6 * mult * wave_len * RIGHT), UP)
brace2.add(brace2.get_tex(Rf"\lambda = {0.6 * wave_len}"))
for brace in [brace1, brace2]:
brace.rotate(90 * DEGREES, RIGHT)
brace.set_fill(border_width=0)
brace1.next_to(3 * LEFT + 0.35 * OUT, OUT)
brace2.next_to(1.85 * RIGHT + 0.35 * OUT, OUT)
self.play(FadeIn(brace1, lag_ratio=0.1))
self.wait()
self.play(FadeTransform(brace1.copy(), brace2))
self.wait()
wave_1d.time = past_time
wave_1d.resume_updating()
self.play(
FadeOut(brace1, RIGHT),
FadeOut(brace2, 0.6 * RIGHT),
)
self.wait(3)
# Transition to 2d
wave_2d = self.get_wave(
width=20.0, height=8.0,
norm_to_opacity_func=lambda n: 0.5 * sigmoid(2 * n),
)
wave_2d.set_stroke(YELLOW)
invisible_wave_2d = self.get_wave(
width=20.0, height=12.0,
norm_to_opacity_func=None,
stroke_opacity=0,
)
wave_dots = self.get_wave_dots(
invisible_wave_2d,
)
self.remove(wave_1d)
wave_2d.time = wave_1d.time
self.add(wave_2d)
self.play(
frame.animate.reorient(-10, 45).set_height(8).set_anim_args(
run_time=7,
time_span=(1, 7),
),
)
self.wait(2)
self.wait(8)
self.remove(wave_2d)
invisible_wave_2d.time = wave_2d.time
self.add(invisible_wave_2d, wave_dots)
self.wait(2)
self.play(
frame.animate.reorient(0, 0),
plane.animate.fade(0.5),
medium.animate.set_opacity(0.2),
run_time=4,
)
self.wait(8)
# Show wave lengths again
invisible_wave_2d.suspend_updating()
VGroup(brace1, brace2).rotate(90 * DEGREES, LEFT)
VGroup(brace1, brace2).set_backstroke(BLACK, 3)
brace1.next_to(4 * LEFT, UP)
brace2.next_to(2.45 * RIGHT, UP)
braces = VGroup(brace1, brace2)
self.play(
FadeIn(braces),
)
self.wait()
# Pan back down to 1d wave
wave_1d.time = invisible_wave_2d.time
wave_1d.update()
wave_1d.clear_updaters()
self.play(
# FadeOut(wave_dots),
FadeIn(wave_1d),
frame.animate.reorient(0, 70),
braces.animate.rotate(90 * DEGREES, RIGHT, about_point=ORIGIN).shift(0.3 * OUT),
run_time=5,
)
self.wait()
class AngledMedium(WavesIntoAngledMedium):
amplitude = 1.2
frequency = 2.0 / 3.0
def construct(self):
# Add setup
plane = NumberPlane()
plane.fade(0.75)
medium = self.get_medium()
self.add(plane)
self.add(medium)
# Wave
wave = self.get_wave()
wave.set_opacity(0)
wave_dots = self.get_wave_dots(wave, offset=0.5)
self.add(wave, wave_dots)
self.wait(30)
class AngledMediumSingleFront(AngledMedium):
def get_wave_dots(self, wave, density=20, offset=0.2, color=RED, max_opacity=1.0, **kwargs):
return super().get_wave_dots(wave, density, offset, color, max_opacity, **kwargs)
class AngledMediumAnnotations(InteractiveScene):
def construct(self):
# Set up the lane
h_lines = Line(LEFT, RIGHT).replicate(3)
h_lines.set_width(0.7 * FRAME_WIDTH)
h_lines.arrange(DOWN, buff=0.5)
h_lines.move_to(ORIGIN, RIGHT)
index = WavesIntoAngledMedium.index
angle = math.asin(math.sin(45 * DEGREES) / index)
diag_lines = h_lines.copy()
for line1, line2 in zip(h_lines, diag_lines):
line2.move_to(line1.get_end(), LEFT)
line2.rotate(-angle, about_point=line1.get_end())
lane_points = [
h_lines[0].get_left(),
h_lines[0].get_right(),
diag_lines[0].get_end(),
diag_lines[2].get_end(),
h_lines[2].get_right(),
h_lines[2].get_left(),
]
fade_rect = FullScreenFadeRectangle()
fade_rect.scale(1.5)
fade_rect.start_new_path(lane_points[-1])
for point in lane_points:
fade_rect.add_line_to(point)
fade_rect.set_fill(BLACK, 0.8)
beam = h_lines[1].copy()
beam.add_line_to(diag_lines[1].get_end())
beam.set_stroke(YELLOW, 1.5)
beam.insert_n_curves(100)
self.play(
FadeIn(fade_rect),
)
self.play(
ShowCreation(beam, run_time=3),
VShowPassingFlash(beam.copy().set_stroke(width=5), run_time=3)
)
self.wait()
class LineGame(InteractiveScene):
def construct(self):
# Add line and medium
interface = Line(6 * DL, 6 * UR)
medium = Square().set_fill(BLUE, 0.2).set_stroke(width=0)
medium.move_to(ORIGIN, LEFT)
medium.rotate(-45 * DEGREES, about_point=ORIGIN)
medium.scale(20, about_point=ORIGIN)
self.add(medium, interface)
# Prepare lines, with control
large_spacing = 1.5
small_spacing = 0.6 * large_spacing
circ = Circle(radius=0.5)
circ.set_fill(interpolate_color(BLUE_E, BLACK, 0.5), 1)
circ.set_stroke(WHITE, 2)
circ.next_to(ORIGIN, RIGHT, buff=1.0)
dial = Vector(0.8 * RIGHT)
dial.move_to(circ)
top_lines = self.get_line_group(interface, UP, large_spacing)
low_lines = always_redraw(lambda: self.get_line_group(
interface, rotate_vector(dial.get_vector(), -PI / 2), small_spacing,
line_color=GREEN,
dot_color=YELLOW
))
top_spacing_label = self.get_spacing_label(top_lines[1], R"\lambda_1")
low_spacing_label = self.get_spacing_label(low_lines[1], R"\lambda_2")
low_spacing_label.shift(UP)
# Add top lines, then lower lines
self.play(FadeIn(top_lines, lag_ratio=0.1))
self.play(Write(top_spacing_label))
self.wait()
self.highlight_intersection_points(top_lines, PINK, LEFT)
self.wait()
# Reposition lower lines
key_angle = -19.9 * DEGREES
dial.rotate(key_angle)
low_lines.update()
low_spacing_label.rotate(key_angle, about_point=ORIGIN)
top_lines.save_state()
self.play(
top_lines.animate.fade(0.8),
FadeIn(low_lines, lag_ratio=0.1),
)
self.play(Write(low_spacing_label))
self.wait()
dial.set_stroke(opacity=0)
self.play(
Rotate(dial, -key_angle, run_time=2, remover=True),
Rotate(low_spacing_label, -key_angle, run_time=2, about_point=ORIGIN),
)
dial.set_stroke(opacity=1)
self.wait()
self.highlight_intersection_points(low_lines, YELLOW, RIGHT)
self.play(Restore(top_lines))
# Rotate lower lines
self.add(low_lines)
self.play(
FadeIn(circ),
FadeIn(dial)
)
low_lines.resume_updating()
for angle in [-15, -15, 10.1]:
self.play(
Rotate(dial, angle * DEGREES),
Rotate(low_spacing_label, angle * DEGREES, about_point=ORIGIN),
run_time=3
)
self.wait()
low_lines.suspend_updating()
self.highlight_intersection_points(low_lines, YELLOW)
# Ask about angles
theta1 = top_lines[1][0].get_angle() - interface.get_angle()
theta2 = low_lines[1][0].get_angle() + TAU - (interface.get_angle() + PI)
radius = 0.75
arc1 = Arc(interface.get_angle(), theta1, radius=radius)
arc2 = Arc(interface.get_angle() + PI, theta2, radius=radius)
theta1_label = Tex(R"\theta_1", font_size=36)
theta2_label = Tex(R"\theta_2", font_size=36)
theta1_label.next_to(arc1.pfp(0.5), UP, SMALL_BUFF)
theta2_label.next_to(arc2.pfp(0.75), DL, SMALL_BUFF)
self.play(
ShowCreation(arc1),
Write(theta1_label),
self.frame.animate.set_height(6.5).set_anim_args(run_time=2),
FadeOut(circ),
FadeOut(dial),
)
self.wait()
self.play(
ShowCreation(arc2),
Write(theta2_label)
)
self.wait()
def get_line_group(
self,
interface,
line_direction=UP,
spacing=1.0,
n_lines=17,
length=30,
line_color=WHITE,
line_stroke_width=2,
dot_radius=0.05,
dot_color=RED,
dot_opacity=1,
):
# Calculate dot spacing
interface_vect = normalize(interface.get_vector())
line_vect = normalize(line_direction)
interface_center = interface.get_center()
angle = angle_between_vectors(interface_vect, line_vect)
dot_spacing = spacing / math.sin(angle)
points = [
interface_center + i * dot_spacing * interface_vect
for i in range(-n_lines // 2, n_lines // 2 + 1)
]
dots = VGroup(*(
Dot(point, radius=dot_radius).set_fill(dot_color, dot_opacity)
for point in points
))
lines = VGroup(*(
Line(
point,
point + length * line_vect,
stroke_color=line_color,
stroke_width=line_stroke_width,
)
for point in points
))
result = VGroup(dots, lines)
result.set_stroke(background=True)
return result
def get_spacing_label(self, lines, label_tex):
n = len(lines)
line1, line2 = lines[n // 2: (n // 2) + 2]
x1 = line1.get_x()
x2 = line2.get_x()
dist = x2 - x1
arrows = VGroup(
Arrow(dist * LEFT / 4, dist * RIGHT / 2, buff=SMALL_BUFF),
Arrow(dist * RIGHT / 4, dist * LEFT / 2, buff=SMALL_BUFF),
)
label = Tex(label_tex)
label.set_max_width(0.9 * arrows.get_width())
label.next_to(arrows, UP, MED_SMALL_BUFF)
result = VGroup(arrows, label)
result.move_to(VGroup(line1, line2))
result.shift_onto_screen(buff=LARGE_BUFF)
label.set_fill(border_width=0.5)
return result
def highlight_intersection_points(self, line_group, color, arrow_direction=LEFT):
points = VGroup(*(p for p in line_group[0] if -4 < p.get_y() < 4))
arrows = VGroup(*(
Vector(arrow_direction).next_to(point, -arrow_direction, SMALL_BUFF)
for point in points
))
arrows.set_color(color)
self.play(LaggedStartMap(GrowArrow, arrows, lag_ratio=0.25))
self.play(
LaggedStartMap(Indicate, line_group[0], scale_factor=2, color=color, lag_ratio=0.2),
LaggedStartMap(FlashAround, line_group[0], buff=0.2, color=color, lag_ratio=0.2),
run_time=4,
)
self.play(FadeOut(arrows))
class Prism(InteractiveScene):
def construct(self):
# Add flat
flat_prism = Triangle()
flat_prism.set_height(4)
flat_prism.set_stroke(WHITE, 1)
flat_prism.set_fill(BLUE, 0.2)
prism = Prismify(flat_prism, depth=5)
prism.set_fill(BLUE_D, 0.25, border_width=0)
prism.set_stroke(WHITE, 0)
prism.sort(lambda p: -p[2])
prism.apply_depth_test()
prism.deactivate_depth_test()
prism.set_shading(0.5, 0.5, 0)
verts = flat_prism.get_vertices()
in_edge = Line(verts[0], verts[1])
out_edge = Line(verts[0], verts[2])
self.add(flat_prism)
# Beams of light
frame = self.frame
self.camera.light_source.move_to((-10, -10, 10))
left_side = 10 * LEFT
in_beam = Line(left_side, in_edge.get_center())
in_beam.set_stroke(WHITE, 3)
def get_beams(light_in):
return self.get_beams(
min_index=1.3,
# max_index=1.4,
max_index=1.45,
n_beams=200,
in_beam=light_in,
in_edge=in_edge,
out_edge=out_edge,
)
beams = always_redraw(lambda: get_beams(in_beam))
self.play(
ShowCreation(beams, time_span=(0.5, 1.5), lag_ratio=0),
ShowCreation(in_beam, time_span=(0, 1.0)),
rate_func=linear
)
# Show x-ray
x_ray = self.get_beams(0.8, 0.8, 1, in_beam, in_edge, out_edge)
x_ray.set_stroke("#FF00D5", 8)
self.add(x_ray, in_beam)
self.play(ShowCreation(x_ray, run_time=2))
self.wait()
self.remove(x_ray)
# Transition to 3d
self.play(
FadeOut(flat_prism),
FadeIn(prism),
frame.animate.reorient(-90, 35, 90).set_height(15).move_to(RIGHT + 4 * DOWN),
run_time=4,
)
turn_animation_into_updater(
ApplyMethod(frame.reorient, -90, 10, 90, run_time=15)
)
# for vect, alpha in zip([DOWN, 2 * UP, ORIGIN], [0.3, 0.3, 0.5]):
for vect, alpha in zip([5 * DOWN, 3 * DOWN, 4 * DOWN], [0.3, 0.3, 0.5]):
self.play(
in_beam.animate.put_start_and_end_on(left_side + vect, in_edge.pfp(alpha)),
# run_time=5
)
# Back to 2d
frame.clear_updaters()
self.play(
frame.animate.reorient(0, 0, 0).set_height(8),
in_beam.animate.put_start_and_end_on(left_side + 2 * DOWN, in_edge.get_center()),
FadeOut(prism, time_span=(1, 2)),
FadeIn(flat_prism, time_span=(1, 2)),
run_time=2,
)
self.wait()
def get_beams(self, min_index, max_index, n_beams, in_beam, in_edge: Line, out_edge: Line):
alphas = np.linspace(0, 1, n_beams)**1.5
indices = interpolate(min_index, max_index, alphas)
normal1 = rotate_vector(normalize(in_edge.get_vector()), PI / 2)
normal2 = rotate_vector(normalize(out_edge.get_vector()), PI / 2)
in_point = in_beam.get_end()
vect1 = normalize(in_beam.get_vector())
theta1 = angle_between_vectors(normal1, vect1)
theta2s = np.arcsin(np.sin(theta1) / indices)
vect2s = np.array([
rotate_vector(normal1, theta2)
for theta2 in theta2s
])
out_points = np.array([
find_intersection(in_point, vect2, out_edge.get_start(), out_edge.get_vector())
for vect2 in vect2s
])
theta3s = np.array([
angle_between_vectors(normal2, vect2)
for vect2 in vect2s
])
theta4s = np.arcsin(np.sin(theta3s) * indices)
vect3s = np.array([
rotate_vector(normal2, -theta4)
for theta4 in theta4s
])
beams = VGroup(*(
VMobject().set_points_as_corners([
in_point - 1.0 * FRAME_WIDTH * vect1,
in_point,
out_point,
out_point + 3.0 * FRAME_WIDTH * vect3
])
for out_point, vect3 in zip(out_points, vect3s)
))
for alpha, beam in zip(np.linspace(0, 1, n_beams), beams):
beam.set_stroke(get_spectral_color(alpha), 1, opacity=0.8)
return beams
|
|
from manim_imports_ext import *
from _2023.barber_pole.objects import *
def get_influence_ring(center_point, color=WHITE, speed=2.0, max_width=3.0, width_decay_exp=0.5):
ring = Circle()
ring.set_stroke(color)
ring.move_to(center_point)
ring.time = 0
def update_ring(ring, dt):
ring.time += dt
radius = ring.time * speed
ring.set_width(max(2 * radius, 1e-3))
ring.set_stroke(width=max_width / (1 + radius)**width_decay_exp)
return ring
ring.add_updater(update_ring)
return ring
# Scenes
class TestFields(InteractiveScene):
def construct(self):
# Test coulomb field
particles = ChargedParticle(rotation=0).replicate(1)
particles.arrange(DOWN)
particles.move_to(6 * LEFT)
field = CoulombField(*particles)
self.add(field, particles)
self.play(particles.animate.move_to(0.2 * UP), run_time=3)
self.clear()
# Test Lorenz field
def pos_func(time):
return 0.1 * np.sin(5 * time) * OUT
particle = ChargedParticle(
rotation=0,
radius=0.1,
track_position_history=True
)
particles = particle.get_grid(20, 1, buff=0.25)
particles.add_updater(lambda m: m.move_to(pos_func(self.time)))
field = LorentzField(
*particles,
radius_of_suppression=1.0,
x_density=4,
y_density=4,
max_vect_len=1,
height=10,
)
field.set_stroke(opacity=0.7)
self.frame.reorient(-20, 70)
self.add(field, particles)
self.wait(10)
class IntroduceEField(InteractiveScene):
def construct(self):
# Show two neighboring particles
frame = self.frame
frame.set_field_of_view(1 * DEGREES)
charges = ChargedParticle(rotation=0).replicate(2)
charges.arrange(RIGHT, buff=4)
question = VGroup(
Text("""
How does the position
and motion of this...
"""),
Text("influence this?"),
)
for q, charge, vect in zip(question, charges, [LEFT, RIGHT]):
q.next_to(charge, UP + vect, buff=1.0).shift(-2 * vect)
question[1].align_to(question[0], DOWN)
q0_bottom = question[0].get_bottom()
arrow0 = always_redraw(lambda: Arrow(q0_bottom, charges[0]))
arrow1 = Arrow(question[1].get_bottom(), charges[1])
arrows = VGroup(arrow0, arrow1)
self.play(LaggedStartMap(FadeIn, charges, shift=UP, lag_ratio=0.5))
self.add(arrow0)
self.play(
Write(question[0]),
charges[0].animate.shift(UR).set_anim_args(
rate_func=wiggle,
time_span=(1, 3),
)
)
self.play(
Write(question[1]),
ShowCreation(arrow1),
)
self.wait()
# Show force arrows
def show_coulomb_force(arrow, charge1, charge2):
root = charge2.get_center()
vect = 4 * coulomb_force(
charge2.get_center()[np.newaxis, :],
charge1
)[0]
arrow.put_start_and_end_on(root, root + vect)
coulomb_vects = Vector(RIGHT, stroke_width=5, stroke_color=YELLOW).replicate(2)
coulomb_vects[0].add_updater(lambda a: show_coulomb_force(a, *charges))
coulomb_vects[1].add_updater(lambda a: show_coulomb_force(a, *charges[::-1]))
self.add(*coulomb_vects, *charges)
self.play(
FadeOut(question, time_span=(0, 1)),
FadeOut(arrows, time_span=(0, 1)),
charges.animate.arrange(RIGHT, buff=1.25),
run_time=2
)
# Show force word
force_words = Text("Force", font_size=48).replicate(2)
force_words.set_fill(border_width=1)
fw_width = force_words.get_width()
def place_force_word_on_arrow(word, arrow):
word.set_width(min(0.5 * arrow.get_width(), fw_width))
word.next_to(arrow, UP, buff=0.2)
force_words[0].add_updater(lambda w: place_force_word_on_arrow(w, coulomb_vects[0]))
force_words[1].add_updater(lambda w: place_force_word_on_arrow(w, coulomb_vects[1]))
self.play(LaggedStartMap(FadeIn, force_words, run_time=1, lag_ratio=0.5))
self.add(force_words, charges)
self.wait()
# Add distance label
d_line = always_redraw(lambda: DashedLine(
charges[0].get_right(), charges[1].get_left(),
dash_length=0.025
))
d_label = Tex("r = 0.00", font_size=36)
d_label.next_to(d_line, DOWN, buff=0.35)
d_label.add_updater(lambda m: m.match_x(d_line))
dist_decimal = d_label.make_number_changable("0.00")
def get_d():
return get_norm(charges[0].get_center() - charges[1].get_center())
dist_decimal.add_updater(lambda m: m.set_value(get_d()))
# Show graph
axes = Axes((0, 10), (0, 1, 0.25), width=10, height=5)
axes.shift(charges[0].get_center() + 1 * UP - axes.get_origin())
axes.add(
Text("Distance", font_size=36).next_to(axes.c2p(10, 0), UP),
Text("Force", font_size=36).next_to(axes.c2p(0, 0.8), LEFT),
)
graph = axes.get_graph(lambda x: 0.5 / x**2, x_range=(0.01, 10, 0.05))
graph.make_jagged()
graph.set_stroke(YELLOW, 2)
graph_dot = GlowDot(color=WHITE)
graph_dot.add_updater(lambda d: d.move_to(axes.i2gp(get_d(), graph)))
d_label.update()
self.play(
frame.animate.move_to([3.5, 2.5, 0.0]),
LaggedStart(
FadeIn(axes),
ShowCreation(graph),
FadeIn(graph_dot),
ShowCreation(d_line),
FadeIn(d_label, 0.25 * UP),
),
run_time=2,
)
self.wait()
for buff in (0.4, 8, 1.25):
self.play(
charges[1].animate.next_to(charges[0], RIGHT, buff=buff),
run_time=4
)
self.wait()
# Write Coulomb's law
coulombs_law = Tex(R"""
F = {q_1 q_2 \over 4 \pi \epsilon_0} \cdot \frac{1}{r^2}
""")
coulombs_law_title = TexText("Coulomb's law")
coulombs_law_title.move_to(axes, UP)
coulombs_law.next_to(coulombs_law_title, DOWN, buff=0.75)
rect = SurroundingRectangle(coulombs_law["q_1 q_2"])
rect.set_stroke(YELLOW, 2)
rect.set_fill(YELLOW, 0.25)
self.play(
FadeIn(coulombs_law_title),
FadeIn(coulombs_law, UP),
)
self.wait()
self.add(rect, coulombs_law)
self.play(FadeIn(rect))
self.wait()
self.play(rect.animate.surround(coulombs_law[R"4 \pi \epsilon_0"]))
self.wait()
self.play(rect.animate.surround(coulombs_law[R"\frac{1}{r^2}"]))
self.wait()
self.play(charges[1].animate.next_to(charges[0], RIGHT, buff=3.0), run_time=3)
self.play(FadeOut(rect))
self.wait()
# Remove graph
d_line.clear_updaters()
self.play(
frame.animate.center(),
VGroup(coulombs_law, coulombs_law_title).animate.to_corner(UL),
LaggedStartMap(FadeOut, Group(
axes, graph, graph_dot, d_line, d_label,
force_words, coulomb_vects
)),
charges[0].animate.center(),
FadeOut(charges[1]),
run_time=2,
)
self.wait()
# Show Coulomb's law vector field
coulombs_law.add_background_rectangle()
coulombs_law_title.add_background_rectangle()
field = CoulombField(charges[0], x_density=3.0, y_density=3.0)
dots = DotCloud(field.sample_points, radius=0.025, color=RED)
dots.make_3d()
self.add(dots, coulombs_law_title, coulombs_law)
self.play(ShowCreation(dots))
self.wait()
self.add(field, coulombs_law_title, coulombs_law)
self.play(FadeIn(field))
for vect in [2 * RIGHT, 4 * LEFT, 2 * RIGHT]:
self.play(charges[0].animate.shift(vect).set_anim_args(path_arc=PI, run_time=3))
self.wait()
# Electric field
e_coulombs_law = Tex(R"""
\vec{E}(\vec{r}) = {q \over 4 \pi \epsilon_0}
\cdot \frac{1}{||\vec{r}||^2}
\cdot \frac{\vec{r}}{||\vec{r}||}
""")
e_coulombs_law.move_to(coulombs_law, LEFT)
ebr = BackgroundRectangle(e_coulombs_law)
r_vect = Vector(2 * RIGHT + UP)
r_vect.set_stroke(GREEN)
r_label = e_coulombs_law[R"\vec{r}"][0].copy()
r_label.next_to(r_vect.get_center(), UP, buff=0.1)
r_label.set_backstroke(BLACK, 20)
e_words = VGroup(
Text("Electric Field:"),
Text(
"""
What force would be
applied to a unit charge
at a given point
""",
t2s={"would": ITALIC},
t2c={"unit charge": RED},
alignment="LEFT",
font_size=36
),
)
e_words.set_backstroke(BLACK, 20)
e_words.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
e_words.next_to(e_coulombs_law, DOWN, buff=0.5)
e_words.to_edge(LEFT, buff=MED_SMALL_BUFF)
rect.surround(e_coulombs_law[R"\vec{E}"])
rect.scale(0.9, about_edge=DR)
self.play(
FadeOut(coulombs_law, UP),
FadeIn(ebr, UP),
FadeIn(e_coulombs_law, UP),
)
self.wait()
self.add(ebr, rect, e_coulombs_law)
self.play(FadeIn(rect))
self.play(Write(e_words, stroke_color=BLACK))
self.wait()
self.play(
FadeOut(e_words),
rect.animate.surround(e_coulombs_law[R"(\vec{r})"][0], buff=0)
)
self.add(r_vect, charges[0])
self.play(
field.animate.set_stroke(opacity=0.4),
FadeTransform(e_coulombs_law[R"\vec{r}"][0].copy(), r_label),
ShowCreation(r_vect),
)
self.wait()
self.play(
rect.animate.surround(e_coulombs_law[R"\frac{\vec{r}}{||\vec{r}||}"])
)
self.wait()
# Example E vect
e_vect = r_vect.copy()
e_vect.scale(0.25)
e_vect.set_stroke(BLUE)
e_vect.shift(r_vect.get_end() - e_vect.get_start())
e_vect_label = Tex(R"\vec{E}", font_size=36)
e_vect_label.set_backstroke(BLACK, 5)
e_vect_label.next_to(e_vect.get_center(), UL, buff=0.1).shift(0.05 * UR)
self.play(
TransformFromCopy(r_vect, e_vect, path_arc=PI / 2),
FadeTransform(e_coulombs_law[:2].copy(), e_vect_label),
run_time=2
)
self.wait()
# Not the full story!
words = Text("Not the full story!", font_size=60)
arrow = Vector(LEFT)
arrow.next_to(coulombs_law_title, RIGHT)
arrow.set_color(RED)
words.set_color(RED)
words.set_backstroke(BLACK, 20)
words.next_to(arrow, RIGHT)
charges[1].move_to(20 * RIGHT)
self.remove(field)
field = CoulombField(*charges, x_density=3.0, y_density=3.0)
field.set_stroke(opacity=float(field.get_stroke_opacity()))
self.add(field)
self.play(
FadeIn(words, lag_ratio=0.1),
ShowCreation(arrow),
FadeOut(rect),
FadeOut(r_vect),
FadeOut(r_label),
FadeOut(e_vect),
FadeOut(e_vect_label),
)
self.wait()
self.play(
LaggedStartMap(FadeOut, Group(
dots, coulombs_law_title, e_coulombs_law,
words, arrow,
)),
FadeOut(ebr),
charges[0].animate.to_edge(LEFT, buff=1.0),
charges[1].animate.to_edge(RIGHT, buff=1.0),
run_time=3,
)
# Wiggle here -> wiggle there
tmp_charges = Group(*(ChargedParticle(track_position_history=True, charge=0.3) for x in range(2)))
tmp_charges[0].add_updater(lambda m: m.move_to(charges[0]))
tmp_charges[1].add_updater(lambda m: m.move_to(charges[1]))
for charge in tmp_charges:
charge.ignore_last_motion()
lorentz_field = ColoumbPlusLorentzField(
*tmp_charges,
x_density=6.0,
y_density=6.0,
norm_to_opacity_func=lambda n: np.clip(0.5 * n, 0, 0.75)
)
self.remove(field)
self.add(lorentz_field, *tmp_charges)
influence_ring0 = self.get_influence_ring(charges[0].get_center()).set_stroke(opacity=0)
influence_ring1 = self.get_influence_ring(charges[1].get_center()).set_stroke(opacity=0)
dist = get_norm(charges[1].get_center() - charges[0].get_center())
wiggle_kwargs = dict(
rate_func=lambda t: wiggle(t, 3),
run_time=1.5,
suspend_mobject_updating=False,
)
self.add(influence_ring0, charges)
self.play(charges[0].animate.shift(UP).set_anim_args(**wiggle_kwargs))
self.wait_until(lambda: influence_ring0.get_radius() > dist, max_time=dist / 2.0)
self.add(influence_ring1)
self.play(charges[1].animate.shift(0.5 * DOWN).set_anim_args(**wiggle_kwargs))
self.wait_until(lambda: influence_ring1.get_radius() > dist, max_time=dist / 2.0)
self.play(charges[0].animate.shift(0.25 * UP).set_anim_args(**wiggle_kwargs))
self.wait(6)
self.play(
FadeOut(influence_ring0),
FadeOut(influence_ring1),
FadeOut(lorentz_field)
)
self.remove(tmp_charges)
# Show this the force
ring = self.get_influence_ring(charges[0].get_center())
ghost_charge = charges[0].copy().set_opacity(0.25)
ghost_charge.shift(0.1 * IN)
a_vect = Vector(UP).shift(charges[0].get_center())
a_vect.set_stroke(PINK)
a_label = Tex(R"\vec{a}(t_0)", font_size=48)
a_label.set_color(PINK)
a_label.next_to(a_vect, RIGHT, SMALL_BUFF)
f_vect = Vector(1.0 * DOWN).shift(charges[1].get_center())
f_vect.set_stroke(BLUE)
f_label = Tex(R"\vec{F}(t)")
f_label.set_color(BLUE)
f_label.next_to(f_vect, LEFT, buff=0.15)
time_label = Tex("t = 0.00")
time_label.to_corner(UL)
time_decimal = time_label.make_number_changable("0.00")
time_decimal.add_updater(lambda m: m.set_value(ring.time))
start_point = charges[0].get_center().copy()
speed = 2.0
def field_func(points):
time = ring.time
diffs = (points - start_point)
norms = np.linalg.norm(diffs, axis=1)
past_times = time - (norms / speed)
mags = np.exp(-3 * past_times)
mags[past_times < 0] = 0
return mags[:, np.newaxis] * DOWN
field = VectorField(
field_func,
height=0,
x_density=4.0,
max_vect_len=1.0,
)
field.add_updater(lambda f: f.update_vectors())
self.add(time_label, a_vect, a_label, charges)
self.wait()
self.add(ring, ghost_charge, field, charges)
target = charges[0].get_center() + 2 * UP
charges[0].add_updater(lambda m, dt: m.shift(3 * dt * (target - m.get_center())))
self.wait_until(lambda: ring.get_radius() > dist)
self.add(f_vect, f_label, charges)
ring.suspend_updating()
charges[0].suspend_updating()
self.add(f_vect, charges[1])
self.play(
FadeIn(f_vect),
FadeIn(f_label),
FadeOut(field),
)
# Write the Lorentz force
lorentz_law = Tex(R"""
\vec{F}(t) =
{-q_1 q_2 \over 4\pi \epsilon_0 c^2}
{1 \over r}
\vec{a}_\perp(t - r / c)
""")
lorentz_law.to_edge(UP)
lorentz_law[R"\vec{F}(t)"][0].match_style(f_label)
a_hat_perp = lorentz_law[R"\vec{a}_\perp"][0]
a_hat_perp.match_style(a_label)
a_hat_perp.save_state()
a_hat_perp[2].set_opacity(0)
a_hat_perp[:2].move_to(a_hat_perp, RIGHT)
a_hat_perp[:2].scale(1.25, about_edge=DR)
lorentz_law["("][1].match_style(a_label)
lorentz_law[")"][1].match_style(a_label)
self.play(
Transform(
f_label.copy(),
lorentz_law[R"\vec{F}(t)"][0].copy(),
remover=True,
run_time=1.5,
),
FadeIn(lorentz_law, time_span=(1, 2))
)
self.wait()
# Go through parts of the equation
rect = SurroundingRectangle(lorentz_law["-q_1 q_2"])
rect.set_stroke(YELLOW, 2)
rect.set_fill(YELLOW, 0.2)
r_line = DashedLine(ghost_charge.get_right(), charges[1].get_left())
r_label = Tex("r").next_to(r_line, UP)
self.add(rect, lorentz_law)
self.play(FadeIn(rect))
self.wait()
self.play(rect.animate.surround(lorentz_law[R"4\pi \epsilon_0 c^2"]))
self.wait()
self.play(
rect.animate.surround(lorentz_law[R"{1 \over r}"]),
ShowCreation(r_line),
)
self.play(TransformFromCopy(lorentz_law[R"r"][1], r_label))
self.wait()
self.play(rect.animate.surround(lorentz_law[R"\vec{a}_\perp(t - r / c)"]))
self.wait()
self.play(rect.animate.surround(lorentz_law[R"t - r / c"], buff=0.05))
self.wait()
# Indicate back in time
new_a_label = Tex(R"\vec{a}(t - r / c)")
new_a_label.match_style(a_label)
new_a_label.move_to(a_label, LEFT)
ring.clear_updaters()
time_decimal.clear_updaters()
charges[0].clear_updaters()
self.add(charges[0])
self.play(
ring.animate.scale(1e-3),
UpdateFromFunc(time_decimal, lambda m: m.set_value(
ring.get_radius() / 2
)),
charges[0].animate.shift(2 * DOWN).set_anim_args(
time_span=(1, 4),
rate_func=lambda t: smooth(t)**0.5,
),
run_time=4,
)
time_decimal.set_value(0)
self.play(
TransformMatchingStrings(a_label, new_a_label),
FadeOut(rect),
)
self.remove(rect)
self.remove(ring)
# Do another wiggle
ring = self.get_influence_ring(charges[0].get_center())
time_decimal.add_updater(lambda m: m.set_value(ring.time))
self.add(ring)
self.play(charges[0].animate.shift(UP).set_anim_args(**wiggle_kwargs))
self.wait_until(lambda: ring.get_radius() > dist)
self.play(charges[1].animate.shift(0.5 * DOWN).set_anim_args(**wiggle_kwargs))
self.remove(ring)
self.play(FadeOut(time_label))
# Add back perpenducular part
charges.target = charges.generate_target()
charges.target.arrange(UR, buff=3).center()
r_line.target = r_line.generate_target()
r_line.target.become(DashedLine(
charges.target[0].get_center(),
charges.target[1].get_center(),
))
f_vect.target = f_vect.generate_target()
f_vect.target.rotate(45 * DEGREES)
f_vect.target.shift(charges.target[1].get_center() - f_vect.target.get_start())
rect = SurroundingRectangle(a_hat_perp.saved_state, buff=0.1)
rect.set_stroke(YELLOW, 2)
rect.set_fill(YELLOW, 0.25)
self.add(rect, lorentz_law)
self.play(FadeIn(rect, scale=0.5))
self.play(Restore(a_hat_perp))
self.wait()
self.remove(ghost_charge)
self.play(
MoveToTarget(charges),
MoveToTarget(r_line),
MoveToTarget(f_vect),
r_label.animate.next_to(r_line.target.get_center(), UL, SMALL_BUFF),
f_label.animate.next_to(f_vect.target.get_center(), UR, buff=0),
new_a_label.animate.next_to(charges.target[0], UL, buff=0),
MaintainPositionRelativeTo(a_vect, charges[0]),
run_time=2
)
self.wait()
r_unit = normalize(charges[1].get_center() - charges[0].get_center())
a_perp_vect = Vector(
a_vect.get_vector() - np.dot(a_vect.get_vector(), r_unit) * r_unit,
)
a_perp_vect.match_style(a_vect)
a_perp_vect.set_stroke(interpolate_color(PINK, WHITE, 0.5))
a_perp_vect.shift(a_vect.get_end() - a_perp_vect.get_end())
a_hat_perp2 = a_hat_perp.copy()
a_hat_perp2.scale(0.9)
a_hat_perp2.next_to(a_perp_vect.get_center(), UR, buff=0.1)
a_hat_perp2.match_color(a_perp_vect)
self.play(TransformFromCopy(a_vect, a_perp_vect))
self.play(TransformFromCopy(a_hat_perp, a_hat_perp2))
self.wait()
rings = VGroup()
for x in range(2):
wiggle_kwargs = dict(
run_time=2,
rate_func=lambda t: wiggle(t, 5)
)
ring = self.get_influence_ring(charges[0].get_center())
rings.add(ring)
dist = get_norm(charges[0].get_center() - charges[1].get_center())
self.add(ring)
self.play(charges[0].animate.shift(0.5 * UP).set_anim_args(**wiggle_kwargs))
self.wait_until(lambda: ring.get_radius() > dist)
self.play(charges[1].animate.shift(0.25 * DR).set_anim_args(**wiggle_kwargs))
self.play(FadeOut(rings))
# Clear the canvas
plane = NumberPlane(
background_line_style=dict(stroke_color=GREY_D, stroke_opacity=0.75, stroke_width=1),
axis_config=dict(stroke_opacity=(0.25))
)
new_lorentz = Tex(R"""
\vec{E}_{\text{rad}}(\vec{r}, t) =
{-q \over 4\pi \epsilon_0 c^2}
{1 \over ||\vec{r}||}
\vec{a}_\perp(t - ||\vec{r}|| / c)
""", font_size=36)
new_lorentz.to_corner(UL)
lhs = new_lorentz[R"\vec{E}_{\text{rad}}(\vec{r}, t)"]
lhs.set_color(BLUE)
new_lorentz[R"\vec{a}_\perp("].set_color(PINK)
new_lorentz[R")"][1].set_color(PINK)
lhs_rect = SurroundingRectangle(lhs)
arrow = Vector(UP).next_to(lhs_rect, DOWN)
self.add(plane, lorentz_law, *charges)
self.remove(rect)
self.play(
LaggedStartMap(FadeOut, Group(
r_line, r_label,
a_hat_perp2, a_perp_vect,
a_vect, new_a_label, new_a_label,
f_vect, f_label, charges[1],
)),
FadeIn(plane, time_span=(1, 2)),
charges[0].animate.center().set_anim_args(time_span=(1, 2)),
FadeTransform(lorentz_law, new_lorentz),
)
self.play(
ShowCreation(lhs_rect),
GrowArrow(arrow),
)
self.wait()
self.play(FadeOut(lhs_rect), FadeOut(arrow))
# Show vector field
charge = ChargedParticle(
track_position_history=True
)
field = LorentzField(
charge,
stroke_width=3,
x_density=4.0,
y_density=4.0,
max_vect_len=0.25,
norm_to_opacity_func=lambda n: np.clip(1.5 * n, 0, 1),
)
a_vect = AccelerationVector(charge)
small_charges = DotCloud(field.sample_points, radius=0.02)
small_charges.match_color(charges[1][0])
small_charges.make_3d()
new_lorentz.set_backstroke(BLACK, 20)
self.add(small_charges, new_lorentz)
self.play(ShowCreation(small_charges))
self.wait()
self.remove(charges[0])
self.add(field, a_vect, charge, new_lorentz)
charge.ignore_last_motion()
# Have some fun with the charge
wiggle_kwargs = dict(
rate_func=lambda t: wiggle(t, 3),
run_time=3.0,
suspend_mobject_updating=False,
)
lemniscate = ParametricCurve(
lambda t: np.sin(t)**2 * (np.cos(t) * RIGHT + np.sin(t) * UP),
t_range=(0, TAU, TAU / 200)
)
self.play(
charge.animate.shift(0.4 * UP).set_anim_args(**wiggle_kwargs),
)
self.wait(3)
self.play(
MoveAlongPath(charge, lemniscate, run_time=6)
)
self.wait(3)
for point in [2 * RIGHT, ORIGIN]:
self.play(charge.animate.move_to(point).set_anim_args(path_arc=PI, run_time=5, suspend_mobject_updating=False))
self.wait(5)
# Set it oscillating
charge.init_clock()
charge.ignore_last_motion()
charge.add_updater(lambda m: m.move_to(
0.25 * np.sin(0.5 * TAU * m.get_internal_time()) * UP
))
self.wait(30)
def get_influence_ring(self, center_point, color=WHITE, speed=2.0, max_width=3.0, width_decay_exp=0.5):
return get_influence_ring(center_point, color, speed, max_width, width_decay_exp)
class AltEFieldIntroduction(IntroduceEField):
def construct(self):
# Title
title1 = TexText(R"Light $\rightarrow$ Wave in the Electromagnetic field")
title2 = TexText(R"Electric field")
title2.scale(1.5)
VGroup(title1, title2).to_edge(UP)
self.add(title1)
self.wait()
self.play(
TransformMatchingStrings(title1, title2)
)
title2.add_to_back(BackgroundRectangle(title2))
# Add field
density = 4.0
charges = Group(
ChargedParticle(ORIGIN, 1),
ChargedParticle(3 * UL, -1, color=BLUE, sign="-"),
ChargedParticle([3, -2, 0], 2),
ChargedParticle([5, 1, 0], -2, color=BLUE, sign="-"),
)
field_config = dict(
x_density=density,
y_density=density,
width=2 * FRAME_WIDTH,
)
c_field = CoulombField(*charges, **field_config)
c_field_opacity_tracker = ValueTracker(0)
c_field.add_updater(lambda m: m.set_stroke(opacity=c_field_opacity_tracker.get_value()))
points = DotCloud(c_field.sample_points, radius=0.02)
points.make_3d()
points.set_color(BLUE)
points.move_to(0.01 * IN)
self.add(points, charges, title2)
self.play(
ShowCreation(points),
FadeIn(charges),
)
self.add(points, c_field, charges, title2)
self.play(
charges[0].animate.shift(0.0001 * UP).set_anim_args(rate_func=there_and_back),
c_field_opacity_tracker.animate.set_value(1),
)
self.wait()
# Show example charge
for charge in charges:
charge.save_state()
charge.target = charge.generate_target()
charge.target.fade(0.5)
charge.target.scale(1e-3)
hyp_charge = ChargedParticle(sign="+1")
hyp_charge.move_to(UR)
vect = Vector(stroke_color=YELLOW)
vect.charge = hyp_charge
vect.field = c_field
glow = GlowDot(hyp_charge.get_center(), color=RED, radius=0.5)
hyp_charge.add_to_back(glow)
hyp_words = Text("Hypothetical\nunit charge", font_size=24)
hyp_words.set_backstroke(BLACK, 5)
hyp_words.charge = hyp_charge
hyp_words.add_updater(lambda m: m.next_to(m.charge, buff=-SMALL_BUFF))
def update_vect(vect):
p = vect.charge.get_center()
vect.put_start_and_end_on(p, p + vect.field.func([p])[0])
return vect
vect.add_updater(update_vect)
self.play(
*map(MoveToTarget, charges),
c_field_opacity_tracker.animate.set_value(0.5),
VFadeIn(vect),
FadeIn(hyp_charge),
FadeIn(hyp_words),
)
for point in [UL, (-3, 2, 0), (2, -3, 0)]:
self.play(hyp_charge.animate.move_to(point + 0.05 * OUT), run_time=5)
# Emphasize coulombenss
c1 = charges[0]
c2 = ChargedParticle((FRAME_WIDTH - 2) * RIGHT)
c1.charge = c2.charge = 0.5
l_field = ColoumbPlusLorentzField(
c1, c2,
norm_to_opacity_func=lambda n: np.arctan(n),
**field_config
)
self.play(
FadeOut(points),
ReplacementTransform(c_field, l_field),
Restore(c1),
FadeOut(hyp_charge),
FadeOut(hyp_words),
FadeOut(vect),
*(
c.animate.move_to(10 * c.get_center())
for c in charges[1:]
),
)
self.add(l_field, charges[0], title2)
self.wait()
hyp_charge.next_to(charges[0], RIGHT, buff=0.5)
vect.field = l_field
self.play(
VFadeIn(vect),
FadeIn(hyp_charge),
)
self.play(
hyp_charge.animate.next_to(charges[0], LEFT, buff=0.5).set_anim_args(path_arc=PI),
run_time=8,
)
self.play(
FadeOut(hyp_charge),
FadeOut(vect),
FadeOut(title2),
)
# Shake the charge
def wiggle_charge(charge, direction, run_time=2):
return charge.animate.shift(direction).set_anim_args(
rate_func=lambda t: wiggle(t, 3),
run_time=run_time,
suspend_mobject_updating=False,
)
self.play(wiggle_charge(c1, 0.5 * UP))
self.wait(5)
# Indicate speed
ring = self.get_influence_ring(c1.get_center())
speed_words = Text("Speed = c", font_size=36)
speed_words.set_backstroke(BLACK, 5)
speed_words.ring = ring
speed_words.add_updater(lambda m: m.next_to(m.ring.get_right(), LEFT, SMALL_BUFF))
self.add(ring, speed_words)
self.play(
wiggle_charge(c1, 0.5 * UP),
VFadeIn(speed_words)
)
self.wait(5)
# Show second charge
self.add(c2)
self.play(
self.frame.animate.move_to(Group(c1, c2)),
run_time=3
)
amp = 0.5
for sign in [1, -1, 1, -1]:
q1, q2 = (c1, c2) if sign > 0 else (c2, c1)
ring = self.get_influence_ring(q1.get_center())
ring.set_stroke(opacity=0)
dist = get_norm(q1.get_center() - q2.get_center())
self.add(ring)
self.play(wiggle_charge(q1, sign * amp * UP))
globals().update(locals())
self.wait_until(lambda: ring.get_radius() > dist)
amp *= 0.4
self.wait(4)
class TestForMithuna(InteractiveScene):
def construct(self):
# Setup
n_rows = 10
n_cols = 16
n_charges = n_rows * n_cols
charges = Group(*(
ChargedParticle(
track_position_history=True,
charge=10 / n_charges,
radius=0.1,
show_sign=False,
)
for _ in range(n_charges)
))
charges.arrange_in_grid(n_rows, n_cols, buff=0.5)
charges.center()
self.add(charges)
columns = Group(*(charges[i::n_cols] for i in range(n_cols)))
field = LorentzField(
*charges,
stroke_width=3,
x_density=4.0,
y_density=4.0,
radius_of_suppression=0.1,
# max_vect_len=np.inf,
max_vect_len=None,
norm_to_opacity_func=lambda n: np.clip(1.5 * n, 0, 0.7),
)
self.add(field)
c_dot = GlowDot().get_grid(1, 100, buff=0.5)
c_dot.move_to(charges)
c_dot.add_updater(lambda m, dt: m.shift(field.c * dt * RIGHT))
self.wait(0.1)
# self.add(c_dot)
self.play(LaggedStart(
*(
col.animate.shift(0.5 * UP).set_anim_args(
rate_func=lambda t: wiggle(t, 6),
suspend_mobject_updating=False,
run_time=8,
)
for col in columns
),
lag_ratio=1 / n_cols
))
self.wait(5)
# # Rotate
# self.play(
# Rotate(
# charges,
# TAU,
# # rate_func=wiggle,
# suspend_mobject_updating=False,
# run_time=5,
# )
# )
class ShowTheEffectsOfOscillatingCharge(InteractiveScene):
amplitude = 0.25
frequency = 0.5
direction = UP
show_acceleration_vector = True
origin = None
axes_config = dict(
axis_config=dict(stroke_opacity=0.7),
x_range=(-10, 10),
y_range=(-5, 5),
z_range=(-3, 3),
)
particle_config = dict(
track_position_history=True,
radius=0.15,
)
acceleration_vector_config = dict()
field_config = dict(
max_vect_len=0.35,
stroke_opacity=0.75,
radius_of_suppression=1.0,
height=10,
x_density=4.0,
y_density=4.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(2 * n, 0, 0.8)
)
field_class = LorentzField
def setup(self):
super().setup()
self.add_axes()
self.add_axis_labels(self.axes)
self.add_particles(self.axes)
self.add_field(self.particles)
if self.show_acceleration_vector:
self.add_acceleration_vectors(self.particles)
def add_axes(self):
self.axes = ThreeDAxes(**self.axes_config)
if self.origin is not None:
self.axes.shift(self.origin - self.axes.get_origin())
self.add(self.axes)
def add_axis_labels(self, axes):
axis_labels = label = Tex("xyz")
if axes.z_axis.get_stroke_opacity() > 0:
axis_labels.rotate(PI / 2, RIGHT)
axis_labels[0].next_to(axes.x_axis.get_right(), OUT)
axis_labels[1].next_to(axes.y_axis.get_top(), OUT)
axis_labels[2].next_to(axes.z_axis.get_zenith(), RIGHT)
else:
axis_labels[1].clear_points()
axis_labels[0].next_to(axes.x_axis.get_right(), UP)
axis_labels[2].next_to(axes.y_axis.get_top(), RIGHT)
self.axis_labels = axis_labels
self.add(self.axis_labels)
def add_particles(self, axes):
self.particles = self.get_particles()
self.particles.add_updater(lambda m: m.move_to(
axes.c2p(*self.oscillation_function(self.time))
))
for particle in self.particles:
particle.ignore_last_motion()
self.add(self.particles)
def get_particles(self):
return Group(ChargedParticle(**self.particle_config))
def add_field(self, particles):
self.field = self.field_class(*particles, **self.field_config)
self.add(self.field, particles)
def add_acceleration_vectors(self, particles):
self.acceleration_vectors = VGroup(*(
AccelerationVector(particle)
for particle in particles
))
self.add(self.acceleration_vectors, self.particles)
def oscillation_function(self, time):
return self.amplitude * np.sin(TAU * self.frequency * time) * self.direction
def construct(self):
# Test
self.wait(20)
class SendingLittlePulses(ShowTheEffectsOfOscillatingCharge):
axes_config = dict(
axis_config=dict(stroke_opacity=0.7),
x_range=(0, 10),
y_range=(-3, 3),
z_range=(-1, 1),
)
field_config = dict(
max_vect_len=0.25,
stroke_opacity=0.75,
radius_of_suppression=1.0,
height=10,
x_density=4.0,
y_density=4.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(1.5 * n, 0, 0.8)
)
def add_axis_labels(self, axes):
pass
def construct(self):
# Setup
self.axes.z_axis.set_stroke(opacity=0)
self.axes.y_axis[-1]
particle = self.particles[0]
particle.clear_updaters()
# Test
for _ in range(10):
shake_size = 0.5 + random.random()
self.play(
particle.animate.shift(0.06 * shake_size * UP),
rate_func=lambda t: wiggle(t, 2), run_time=(shake_size),
)
self.wait(random.choice([1, 2]))
self.wait(4)
class OscillateOnYOneDField(ShowTheEffectsOfOscillatingCharge):
origin = 5 * LEFT
axes_config = dict(
axis_config=dict(stroke_opacity=0.7),
z_axis_config=dict(stroke_opacity=0),
x_range=(-3, 12),
y_range=(-3, 3)
)
field_config = dict(
max_vect_len=1,
stroke_opacity=1.0,
radius_of_suppression=0.25,
height=0,
x_density=4.0,
c=2.0,
norm_to_opacity_func=None
)
def construct(self):
# Start wiggling
axes = self.axes
field = self.field
particles = self.particles
points = DotCloud(field.sample_points, color=BLUE)
points.make_3d()
points.set_radius(0.03)
field.suspend_updating()
particles.suspend_updating()
self.add(points, particles)
self.play(ShowCreation(points))
self.wait()
self.time = 0
particles.resume_updating()
for particle in particles:
particle.ignore_last_motion()
field.resume_updating()
self.wait(24.5)
paused_time = float(self.time)
# Zoom in
field.suspend_updating()
particles.suspend_updating()
self.remove(particles)
self.remove(field)
field_copy = field.copy()
field_copy.clear_updaters()
particle = particles[0].copy()
particle.clear_updaters()
self.add(field_copy, particle)
frame = self.frame
particle.save_state()
particle.target = particle.generate_target()
particle.target[0].set_radius(0.075)
particle.target[1].scale(0.5)
particle.target[1].set_stroke(width=1)
self.play(
frame.animate.set_height(3, about_point=axes.get_origin()),
MoveToTarget(particle),
self.acceleration_vectors.animate.set_stroke(opacity=0.2),
run_time=2
)
# Go through points
last_line = VMobject()
last_ghost = Group()
step = get_norm(field.sample_points[0] - field.sample_points[1])
for x in np.arange(1, 9):
ghost = particle.copy()
ghost.fade(0.5)
dist = get_norm(axes.c2p(x * step, 0) - particle.get_center())
ghost.move_to(particle.get_past_position(dist / field.c))
line = Line(
ghost.get_center(),
axes.c2p(x * step, 0)
)
line.set_stroke(WHITE, 1)
elbow = Elbow(width=0.1)
angle = line.get_angle() + 90 * DEGREES
if x > 3:
angle += 90 * DEGREES
elbow.rotate(angle, about_point=ORIGIN)
elbow.shift(line.get_end())
elbow.set_stroke(WHITE, 1)
self.play(
ShowCreation(line),
FadeOut(last_line),
FadeOut(last_ghost, scale=0),
GrowFromCenter(ghost),
FadeIn(elbow, time_span=(0.5, 1)),
)
self.wait(0.5)
last_line = Group(line, elbow)
last_ghost = ghost
self.play(FadeOut(last_line))
self.time = paused_time
self.play(
Restore(particle),
frame.animate.to_default_state().set_anim_args(run_time=3)
)
self.remove(field_copy, particle)
self.add(particles, field)
self.wait(5)
class OscillateOnYTwoDField(ShowTheEffectsOfOscillatingCharge):
particle_config = dict(
track_position_history=True,
radius=0.15,
)
field_config = dict(
max_vect_len=0.25,
stroke_opacity=0.75,
radius_of_suppression=0.25,
height=10,
x_density=4.0,
y_density=4.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(1.5 * n, 0, 1.0)
)
def construct(self):
# Start wiggling
axes = self.axes
field = self.field
particles = self.particles
self.wait(60)
class DiscussDecay(OscillateOnYOneDField):
def construct(self):
# Start wiggling
axes = self.axes
particles = self.particles
self.wait(8)
# Show graph
axes_config = dict(self.axes_config)
axes_config.pop("z_axis_config")
axes2d = Axes(**axes_config)
axes2d.shift(axes.get_origin() - axes2d.get_origin())
graph = axes2d.get_graph(lambda x: 2 / x, x_range=(0.5, 12))
graph.set_stroke(TEAL, 2)
words = TexText(R"Decays proportionally to $\frac{1}{r}$")
words[R"$\frac{1}{r}$"].scale(1.5, about_edge=LEFT).set_color(TEAL)
words.move_to(2 * UP)
particles[0].ignore_last_motion()
self.play(
ShowCreation(graph),
Write(words),
)
self.wait(20)
class ChargeOnZAxis(ShowTheEffectsOfOscillatingCharge):
default_frame_orientation = (-20, 70)
direction = OUT
origin = ORIGIN
axes_config = dict(
axis_config=dict(stroke_opacity=0.7),
x_range=(-8, 8),
y_range=(-6, 6),
z_range=(-3, 3),
)
particle_config = dict(
show_sign=False,
rotation=PI / 2,
track_position_history=True,
radius=0.2,
)
field_config = dict(
max_vect_len=0.5,
stroke_opacity=0.7,
radius_of_suppression=1.0,
width=40,
height=40,
depth=0,
x_density=4.0,
y_density=4.0,
z_density=1.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(n, 0, 0.8)
)
def construct(self):
# Test
self.play(self.frame.animate.reorient(16, 71, 0), run_time=12)
self.play(self.frame.animate.reorient(-15, 84, 0), run_time=6)
self.play(self.frame.animate.reorient(-38, 64, 0), run_time=10)
self.play(self.frame.animate.reorient(24, 66, 0), run_time=10)
class ThreeCharges(ChargeOnZAxis):
def get_particles(self):
return Group(*(
ChargedParticle(**self.particle_config)
for n in range(3)
)).arrange(UP, buff=2)
class Introduce3dMovements(ChargeOnZAxis):
axes_config = dict(
axis_config=dict(stroke_opacity=0.7),
x_range=(-5, 5),
y_range=(-5, 5),
z_range=(-3, 3),
)
def construct(self):
charge = self.particles[0]
self.remove(self.particles)
self.add(charge)
# Test
kw = dict(suspend_mobject_updating=False)
frame = self.frame
frame.reorient(-13, 71, 0).move_to([-0.24, 0.12, 0.04]).set_height(4.88)
self.play(
Rotate(charge, TAU, axis=UP, about_point=RIGHT, **kw),
self.frame.animate.reorient(-17, 71, 0).move_to([-0.12, 0.17, 0.27]).set_height(7.16),
run_time=6,
)
self.play(
self.frame.animate.reorient(-20, 69, 0).set_height(8).center(),
Rotate(charge, TAU, axis=OUT, about_point=RIGHT, **kw),
run_time=6,
)
# self.wait(4)
self.play(
charge.animate.shift(0.8 * (UP + OUT)).set_anim_args(rate_func=lambda t: wiggle(t, 6), **kw),
self.frame.animate.reorient(20, 71, 0).move_to([0.31, 0.54, -0.3]).set_height(8.22),
run_time=8,
)
self.play(
charge.animate.shift(4 * DOWN).set_anim_args(rate_func=there_and_back, **kw),
self.frame.animate.reorient(-21, 64, 0).move_to([0.31, 0.54, -0.3]).set_height(8.22),
run_time=9,
)
self.wait(4)
class Introduce3dMovements3DVects(Introduce3dMovements):
field_config = dict(
max_vect_len=0.25,
stroke_opacity=0.7,
radius_of_suppression=1.0,
width=20,
height=20,
depth=8,
x_density=4.0,
y_density=4.0,
z_density=1.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(n, 0, 0.6)
)
class CoulombLorentzExample(Introduce3dMovements):
field_class = ColoumbPlusLorentzField
field_config = dict(
max_vect_len=0.3,
stroke_opacity=0.7,
radius_of_suppression=1.0,
width=40,
height=40,
depth=0,
x_density=4.0,
y_density=4.0,
z_density=1.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(n, 0, 0.8)
)
class CoulombLorentzExample3D(Introduce3dMovements3DVects):
field_class = ColoumbPlusLorentzField
field_config = dict(
max_vect_len=0.35,
stroke_opacity=0.7,
radius_of_suppression=1.0,
width=10,
height=10,
depth=8,
x_density=2.0,
y_density=2.0,
z_density=2.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(n, 0, 0.75)
)
class RowOfCharges(ChargeOnZAxis):
n_charges = 17
particle_buff = 0.25
particle_config = dict(
rotation=PI / 2,
track_position_history=True,
radius=0.1,
show_sign=False,
charge=0.15
)
field_config = dict(
max_vect_len=0.5,
stroke_opacity=0.7,
radius_of_suppression=1.0,
width=30,
height=30,
depth=0,
x_density=4.0,
y_density=4.0,
z_density=1.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(1.5 * n, 0, 0.8)
)
show_acceleration_vector = False
def construct(self):
# Test
self.play(self.frame.animate.reorient(-7, 62, 0).set_height(16), run_time=12)
self.play(self.frame.animate.reorient(26, 70, 0), run_time=12)
self.play(self.frame.animate.reorient(-26, 70, 0), run_time=12)
def get_particles(self):
return Group(*(
ChargedParticle(**self.particle_config)
for n in range(self.n_charges)
)).arrange(UP, buff=self.particle_buff)
class PlaneOfCharges(RowOfCharges):
n_rows = 20
n_cols = 20
particle_buff = 0.1
grid_height = 6
particle_config = dict(
rotation=PI / 2,
track_position_history=True,
radius=0.05,
show_sign=False,
charge=2.0 / 400.0,
)
def get_particles(self):
result = Group(*(
ChargedParticle(**self.particle_config)
for _ in range(self.n_rows * self.n_cols)
))
result.arrange_in_grid(
self.n_rows, self.n_cols,
buff=self.particle_buff
)
result.set_width(self.grid_height)
result.rotate(PI / 2, UP)
return result
class RowOfChargesMoreCharges(RowOfCharges):
n_charges = 100
particle_buff = 0.01
particle_config = dict(
rotation=PI / 2,
track_position_history=True,
radius=0.05,
show_sign=False,
charge=0.0,
)
field_config = dict(
max_vect_len=0.5,
stroke_opacity=0.7,
radius_of_suppression=1.0,
width=30,
height=30,
depth=0,
x_density=4.0,
y_density=4.0,
z_density=1.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(1.5 * n, 0, 0.8)
)
class AltRowOfCharges(RowOfCharges):
def construct(self):
# Test
self.play(self.frame.animate.reorient(-4, 82, 0).move_to([3.12, -0.06, 1.0]).set_height(5.23), run_time=12)
self.play(self.frame.animate.reorient(-20, 69, 0).set_height(8.00), run_time=12)
self.play(self.frame.animate.reorient(-13, 78, 0).move_to([4.32, -0.91, 0.42]).set_height(5.27), run_time=12)
class RowOfChargesXAxis(RowOfCharges):
field_config = dict(
max_vect_len=1.0,
stroke_opacity=0.7,
radius_of_suppression=0.25,
width=40,
height=0,
depth=0,
x_density=8.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(1.5 * n, 0, 0.8)
)
axes_config = dict(
axis_config=dict(stroke_opacity=0.7),
x_range=(-20, 20),
y_range=(-6, 6),
z_range=(-3, 3),
)
def setup(self):
super().setup()
self.frame.reorient(-26, 70, 0).set_height(16)
self.axis_labels[0].set_x(8)
def construct(self):
# Form the field
self.wait(20)
# Zoom in
self.play(
self.frame.animate.reorient(-15, 84, 0).move_to([4.36, -1.83, 0.37]).set_height(5.59),
run_time=3
)
# Show graph
axes_kw = dict(self.axes_config)
axes_kw.pop("z_range")
axes = Axes(**axes_kw)
graph1 = axes.get_graph(lambda r: 2.0 / r, x_range=(0.01, 20, 0.1))
graph2 = axes.get_graph(lambda r: 1.0 / r**0.3, x_range=(0.01, 20, 0.1))
graphs = VGroup(graph1, graph2)
graphs.rotate(PI / 2, RIGHT, about_point=axes.get_origin())
graphs.set_flat_stroke(False)
graphs.set_stroke(TEAL, 2)
words = VGroup(
TexText(R"Instead of decaying like $\frac{1}{r}$"),
TexText(R"It decays much more gently"),
)
words.fix_in_frame()
words.to_edge(UP, buff=1.5)
self.play(
ShowCreation(graph1, run_time=2),
FadeIn(words[0], 0.5 * UP)
)
self.wait()
self.play(
FadeOut(words[0], 0.5 * UP),
FadeIn(words[1], 0.5 * UP),
Transform(*graphs)
)
self.wait(6)
class RowOfChargesXAxisMoreCharges(RowOfChargesXAxis):
n_charges = 100
particle_buff = 0.1
particle_config = dict(
rotation=PI / 2,
track_position_history=True,
radius=0.05,
show_sign=False,
charge=3.0 / 50,
)
def construct(self):
# Test
self.wait(12) # Let the field form
class RowOfChargesWiggleOnY(RowOfCharges):
direction = UP
class WavesIn3D(ChargeOnZAxis):
field_config = dict(
max_vect_len=0.5,
stroke_opacity=0.25,
radius_of_suppression=1.0,
height=10,
depth=10,
x_density=4.0,
y_density=4.0,
z_density=1.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(0.5 * n, 0, 0.8)
)
class WiggleHereWiggleThere(IntroduceEField):
def construct(self):
# Setup
charges = Group(*(
ChargedParticle(track_position_history=True)
for _ in range(2)
))
charges[0].to_edge(LEFT, buff=2.0)
charges[1].to_edge(RIGHT, buff=2.0)
dist = get_norm(charges[0].get_center() - charges[1].get_center())
for charge in charges:
charge.ignore_last_motion()
field = LorentzField(
*charges,
x_density=6.0,
y_density=6.0,
norm_to_opacity_func=lambda n: np.clip(0.5 * n, 0, 0.75)
)
self.add(field)
self.add(*charges)
# Wiggles
wiggle_kwargs = dict(
rate_func=lambda t: wiggle(t, 3),
run_time=1.5,
suspend_mobject_updating=False,
)
def wiggle_charge(charge, vect):
ring = self.get_influence_ring(charge.get_center())
ring.set_stroke(opacity=2 * get_norm(vect))
self.add(ring)
self.play(charge.animate.shift(vect).set_anim_args(**wiggle_kwargs))
self.wait_until(lambda: ring.get_radius() > dist, max_time=dist / 2.0)
for n, charge in zip(range(6), it.cycle((charges))):
wiggle_charge(charge, UP * (-1)**n / 2**n)
class ScatteringOfPolarizedBeam(InteractiveScene):
def construct(self):
pass
class CircularPolarization1D(ShowTheEffectsOfOscillatingCharge):
default_frame_orientation = (-20, 70)
amplitude = 0.2
field_config = dict(
max_vect_len=1.0,
stroke_opacity=0.85,
radius_of_suppression=0.4,
height=0,
width=30,
x_density=5.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(2 * n, 0, 0.8)
)
particle_config = dict(
track_position_history=True,
radius=0.15,
show_sign=False,
)
def construct(self):
# Setup
frame = Square()
frame.set_stroke(WHITE, 2)
frame.set_fill(WHITE, 0.25)
frame.rotate(PI / 2, UP)
frame.move_to(self.axes.c2p(3, 0, 0))
frame.set_flat_stroke(False)
field = self.field
field_opacity_tracker = ValueTracker(1)
field.add_updater(lambda m: m.set_stroke(opacity=field_opacity_tracker.get_value()))
lone_vect_config = dict(self.field_config)
lone_vect_config["width"] = 0
lone_vect_config["stroke_width"] = 3
lone_vect = LorentzField(self.particles[0], **lone_vect_config)
lone_vect.sample_points = np.array([frame.get_center()])
# Pan
self.play(
self.frame.animate.reorient(81, 86, 0),
run_time=12,
)
self.add(lone_vect)
self.play(
FadeIn(frame),
field_opacity_tracker.animate.set_value(0.25),
self.frame.animate.reorient(41, 76, 0),
run_time=5,
)
self.play(
self.frame.animate.reorient(79, 70, 0),
run_time=12,
)
self.play(
field_opacity_tracker.animate.set_value(0.15),
self.frame.animate.reorient(97, 84, 0),
run_time=12
)
self.play(
field_opacity_tracker.animate.set_value(0.35),
self.frame.animate.reorient(59, 73, 0),
run_time=12,
)
def oscillation_function(self, time):
angle = TAU * self.frequency * time
return self.amplitude * np.array([-0, np.sin(angle), np.cos(angle)])
class PIPHelper(InteractiveScene):
def construct(self):
frame = Square(side_length=3)
frame.set_stroke(WHITE, 4)
frame.set_fill(WHITE, 0.25)
frame.to_corner(UR)
vect = Vector(RIGHT, stroke_color=BLUE)
vect.shift(frame.get_center())
self.add(frame)
self.play(
Rotating(vect, -15 * TAU, about_point=frame.get_center()),
run_time=30,
rate_func=linear,
)
class CircularPolarization2D(CircularPolarization1D):
field_config = dict(
max_vect_len=0.35,
stroke_opacity=0.85,
radius_of_suppression=0.5,
height=30,
width=30,
x_density=4.0,
y_density=4.0,
c=2.0,
norm_to_opacity_func=lambda n: np.clip(2 * n, 0, 0.8)
)
def construct(self):
# Test
self.play(
self.frame.animate.reorient(79, 78, 0),
run_time=12,
)
self.play(
self.frame.animate.reorient(-83, 80, 0),
run_time=24,
)
self.play(
self.frame.animate.reorient(17, 62, 0),
run_time=18
)
class RandomRicochet(InteractiveScene):
default_frame_orientation = (-36, 70)
def construct(self):
# Setup
frame = self.frame
plane, axes = self.get_plane_and_axes()
self.add(plane, axes)
# Light and Ball
ball = TrueDot(radius=0.1)
ball.make_3d()
ball.set_color(RED)
light = GlowDot(radius=2)
light.move_to(5 * DOWN)
self.add(light, ball)
# Beams
n_beams = 15
beams = VGroup()
for _ in range(n_beams):
point = 5 * normalize(np.random.uniform(-5, 5, 3))
beam = VMobject().set_points_as_corners([
light.get_center(), ball.get_center(), point
])
beam.set_stroke(YELLOW, 5)
beam.set_flat_stroke(False)
beam.insert_n_curves(100)
beams.add(beam)
frame.reorient(-36, 70, 0)
frame.clear_updaters()
frame.add_updater(lambda m, dt: m.increment_theta(dt * 3 * DEGREES))
for beam in beams:
self.play(
VShowPassingFlash(
beam,
time_width=0.3,
run_time=1.5
)
)
def get_plane_and_axes(self):
axes = ThreeDAxes(axis_config=dict(tick_size=0))
axes.set_stroke(opacity=0.5)
plane = NumberPlane(
x_range=axes.x_range,
y_range=axes.y_range,
background_line_style=dict(
stroke_color=GREY_B,
stroke_width=1.0,
stroke_opacity=0.5,
)
)
plane.axes.set_opacity(0)
return plane, axes
class PolarizedScattering(RandomRicochet):
field_config = dict(
width=20,
height=20,
x_density=5.0,
y_density=5.0,
stroke_color=BLUE,
norm_to_opacity_func=lambda n: np.clip(n, 0, 0.75)
)
def construct(self):
# Setup
frame = self.frame
plane, axes = self.get_plane_and_axes()
self.add(plane, axes)
# Wave
wave = OscillatingWave(
axes,
wave_len=2.0,
color=YELLOW
)
vects = OscillatingFieldWave(axes, wave)
wave.set_stroke(opacity=0)
vects_opacity_tracker = ValueTracker(0.75)
vects.add_updater(lambda m: m.set_stroke(opacity=vects_opacity_tracker.get_value()))
self.add(wave, vects)
# Charge
charge = ChargedParticle(show_sign=False, radius=0.1, track_position_history=True)
charge.add_updater(lambda m: m.move_to(
-0.5 * wave.xt_to_point(0, self.time)
))
a_vect = AccelerationVector(
charge,
norm_func=lambda n: 0.5 * np.tanh(n)
)
self.add(a_vect, charge)
self.wait(6)
# Result field
charge.charge = 1.0
field = LorentzField(charge, **self.field_config)
field_opacity_multiple = ValueTracker(1)
def update_field(f):
mult = field_opacity_multiple.get_value()
f.set_stroke(opacity=mult * f.get_stroke_opacities())
return f
field.add_updater(update_field)
charge.ignore_last_motion()
self.add(field, vects)
self.play(
self.frame.animate.reorient(15, 70, 0),
run_time=12
)
# Show propagation
rings = ProbagatingRings(axes.z_axis, n_rings=5, spacing=0.4)
direction_vectors = VGroup(*(
Arrow(v, 3 * v) for v in compass_directions(8)
))
self.add(rings)
self.play(
LaggedStartMap(GrowArrow, direction_vectors, lag_ratio=0.1),
field_opacity_multiple.animate.set_value(0.5),
vects_opacity_tracker.animate.set_value(0.25),
)
self.play(
self.frame.animate.reorient(-32, 73, 0),
run_time=8,
)
self.play(VFadeOut(rings))
# More vertical direction
direction_vectors.generate_target()
for dv in direction_vectors.target:
dv.scale(0.5)
dv.shift(-0.5 * dv.get_start())
dv.rotate(
70 * DEGREES, axis=cross(dv.get_vector(), OUT),
about_point=ORIGIN
)
self.play(MoveToTarget(direction_vectors, run_time=2))
self.play(FadeOut(direction_vectors))
self.wait(6)
class PolarizedScatteringYZ(PolarizedScattering):
field_config = dict(
width=0,
height=20,
depth=20,
x_density=5.0,
y_density=5.0,
stroke_color=BLUE,
norm_to_opacity_func=lambda n: np.clip(n, 0, 1.0)
)
class OneOfManyCharges(InteractiveScene):
speed = 1.5
wave_len = 3
default_frame_orientation=(0, 70, 0)
dot_amplitude_factor = 0.2
plane_wave_field_config = dict(
x_density=4.0,
y_density=0.5,
z_density=1.0,
width=28,
height=0,
depth=12,
tip_width_ratio=3,
stroke_color=TEAL,
stroke_width=3,
stroke_opacity=0.5,
norm_to_opacity_func=(lambda n: 2 * n),
max_vect_len=1.0
)
plane_wave_amlpitude = 0.5
charge_field_config = dict(
x_density=4.0,
y_density=4.0,
z_density=4.0,
width=28,
height=0,
depth=16,
tip_width_ratio=3,
stroke_color=BLUE,
stroke_width=3,
norm_to_opacity_func=(lambda n: np.tanh(n)),
)
charge_index = 3155
dots_dims = (11, 20, 20)
dots_shape = (6, 4, 4)
def setup(self):
super().setup()
# Axes
self.axes = ThreeDAxes()
self.add(self.axes)
# Add incoming wave
omega = TAU * self.speed / self.wave_len
k = TAU / self.wave_len
amplitude = 0.5
def plane_wave_func(points, t):
return self.plane_wave_amlpitude * np.outer(
np.cos(k * np.dot(points, RIGHT) - omega * t),
OUT
)
plane_wave = TimeVaryingVectorField(
plane_wave_func,
**self.plane_wave_field_config
)
plane_wave.opacity_multiplier = ValueTracker(1)
plane_wave.add_updater(lambda m: m.set_stroke(opacity=m.opacity_multiplier.get_value() * m.get_stroke_opacities()))
self.plane_wave_func = plane_wave_func
self.plane_wave = plane_wave
self.add(plane_wave)
# Add 3d grid of charges
dots = DotCloud(color=BLUE)
dots.to_grid(*self.dots_dims, height=None)
dots.set_radius(0)
dots.set_shape(*self.dots_shape)
dots.set_radius(0.05)
dots.make_3d(0.1)
self.dot_center_refs = dots.copy()
self.dot_center_refs.set_opacity(0)
self.dot_center_refs.set_radius(0)
def update_dots(dots):
centers = self.dot_center_refs.get_points()
offsets = plane_wave.func(centers)
offsets *= self.dot_amplitude_factor
dots.set_points(centers + offsets)
dots.add_updater(update_dots)
dots.opacity_multiplier = ValueTracker(0.75)
dots.add_updater(lambda m: m.set_opacity(m.opacity_multiplier.get_value()))
self.dots = dots
self.add(dots)
def construct(self):
# Pan a little to start
frame = self.frame
self.play(
frame.animate.reorient(25, 72, 0),
run_time=4
)
# Create field based on the charges
if self.charge_index > 0:
charge = ChargedParticle(
charge=-5,
color=BLUE,
show_sign=False,
radius=0.1
)
charge.add_updater(lambda m: m.move_to(self.dots.get_points()[self.charge_index]))
charge.update()
charge.ignore_last_motion()
charge_field = LorentzField(
charge,
center=charge.get_y() * UP,
radius_of_suppression=0.2,
**self.charge_field_config
)
# acc_vect = AccelerationVector(charge)
acc_vect = VectorizedPoint()
self.add(charge_field, acc_vect, charge, self.dots)
self.play(
self.plane_wave.opacity_multiplier.animate.set_value(0),
self.dots.opacity_multiplier.animate.set_value(0.1),
FadeIn(charge, suspend_mobject_updating=False),
VFadeIn(acc_vect),
run_time=2,
)
else:
self.play(
self.dots.opacity_multiplier.animate.set_value(0.2),
run_time=2
)
self.play(
frame.animate.reorient(25, 72, 0),
run_time=8
)
self.play(
frame.animate.reorient(-25, 72, 0),
run_time=8
)
class AlternateCompositeChargesInPlane(OneOfManyCharges):
dots_dims = (11, 10, 10)
dots_shape = (6, 4, 4)
random_seed = 2
def construct(self):
# Objects
frame = self.frame
plane_wave = self.plane_wave
dots = self.dots
dots.set_radius(0.075)
dots.opacity_multiplier.set_value(1)
# Some panning
frame.reorient(-17, 76, 0)
self.play(
frame.animate.reorient(16, 77, 0),
run_time=12
)
# Reorient
self.play(
dots.animate.set_height(0, stretch=True),
self.dot_center_refs.animate.set_height(0, stretch=True),
frame.animate.reorient(0, 90).set_height(6),
self.axes.y_axis.animate.set_stroke(opacity=0),
plane_wave.opacity_multiplier.animate.set_value(0.5),
run_time=2,
)
self.wait(2)
self.play(
dots.opacity_multiplier.animate.set_value(0.25),
plane_wave.opacity_multiplier.animate.set_value(0.0),
)
self.wait()
# Add charges
w, h, d = self.dots_dims
indices = np.arange(0, w * h * d, w)
charge = ChargedParticle(
color=BLUE,
radius=dots.get_radius(),
show_sign=False,
)
charges = charge.replicate(len(indices))
charges.apply_depth_test(False)
for charge, index in zip(charges, indices):
charge.index = index
charge.add_updater(lambda m: m.move_to(dots.get_points()[m.index] + 0.01 * DOWN))
charges.shuffle()
charges[0].update()
charges[0].ignore_last_motion()
charge_field = LorentzField(
charges[0],
radius_of_suppression=0.2,
**self.charge_field_config
)
self.add(charges[0])
self.add(charge_field)
self.wait(3)
start_time = float(self.time)
for n, charge in enumerate(charges[1:]):
charge.update()
charge.ignore_last_motion()
if n < 2:
time = 3
if n < 5:
time = 2
elif n < 15:
time = 1
else:
time = 0.2
charge_field.charges.append(charge)
n_charges = len(charge_field.charges)
alpha = inverse_interpolate(start_time, start_time + 30, self.time)
q_per_particle = interpolate(1, 0.5, alpha)
for c2 in charge_field.charges:
c2.charge = q_per_particle
self.add(charge)
self.wait(time)
self.wait(30)
class FullCompositeEffect(OneOfManyCharges):
default_frame_orientation = (-25, 72, 0)
dot_amplitude_factor = 0.1
index = 1.75
def construct(self):
frame = self.frame
dots = self.dots
plane_wave = self.plane_wave
min_x = dots.get_x(LEFT)
max_x = dots.get_x(RIGHT)
def new_pw_func(points, time):
adj_points = points.copy()
to_left = np.clip(adj_points[:, 0] - min_x, 0, np.inf)
to_right = np.clip(adj_points[:, 0] - max_x, 0, np.inf)
adj_points[:, 0] += (self.index - 1) * to_left - (self.index - 1) * to_right
return self.plane_wave_func(adj_points, time)
new_wave = TimeVaryingVectorField(
new_pw_func,
stroke_color=YELLOW,
x_density=10,
z_density=1,
width=14,
height=0,
depth=0,
max_vect_len=np.inf,
norm_to_opacity_func=lambda n: 2 * n,
)
new_wave.opacity_multiplier = ValueTracker(0)
new_wave.add_updater(lambda m: m.set_stroke(opacity=m.get_stroke_opacities() * m.opacity_multiplier.get_value()))
# Test
self.add(new_wave)
self.play(
frame.animate.reorient(0, 90, 0).set_height(8).set_focal_distance(100),
dots.opacity_multiplier.animate.set_value(0.75),
plane_wave.opacity_multiplier.animate.set_value(0),
new_wave.opacity_multiplier.animate.set_value(1),
VFadeIn(new_wave),
run_time=5
)
self.wait(15)
class FullCompositeEffectIndexLessThanOne(FullCompositeEffect):
index = 0.7
class ManyParallelPropagations(OneOfManyCharges):
dots_dims = (11, 20, 20)
dots_shape = (6, 0, 4)
def construct(self):
# Test
dots = self.dots
plane_wave = self.plane_wave
self.axes.y_axis.set_opacity(0)
frame = self.frame
frame.reorient(0, 90, 0)
frame.set_focal_distance(10)
dots.set_radius(0.05)
dots.opacity_multiplier.set_value(1)
plane_wave.opacity_multiplier.set_value(0)
rings = []
for _ in range(10):
min_x, min_y, min_z = self.dot_centers[0]
max_x, max_y, max_z = self.dot_centers[-1]
for x in np.linspace(min_x, max_x, 6):
for z in np.linspace(min_z, max_z, 10):
ring = get_influence_ring([x, 0, z], speed=self.speed, max_width=1, width_decay_exp=2)
ring.rotate(PI / 2, RIGHT)
rings.append(ring)
self.add(ring)
self.wait()
for ring in rings:
if ring.get_stroke_width() < 0.01:
self.remove(ring)
self.wait(5)
class ResponsiveCharge(InteractiveScene):
def construct(self):
# Driving chrage
charge1 = ChargedParticle(charge=0.25)
charge1.add_spring_force(k=10)
charge1.move_to(0.3 * DOWN)
# Responsive charge
k = 20
charge2 = ChargedParticle(charge=1.0, radius=0.1, show_sign=False)
charge2.move_to(2.5 * RIGHT)
# charge2.add_field_force(field)
charge2.add_spring_force(k=k)
charge2.add_force(lambda p: wave.xt_to_point(p[0], wave.time) * [0, 1, 1])
# charge2.fix_x()
self.add(charge2)
# E field
# field_type = ColoumbPlusLorentzField
field_type = LorentzField
field = field_type(
charge1, charge2,
x_density=4.0,
y_density=4.0,
norm_to_opacity_func=lambda n: np.clip(0.5 * n, 0, 1),
c=1.0,
)
self.add(field)
# Pure wave
axes = ThreeDAxes()
wave = OscillatingWave(axes, y_amplitude=1.0, z_amplitude=0.0, wave_len=2.0)
field_wave = OscillatingFieldWave(axes, wave)
wave.set_stroke(opacity=0.5)
self.add(axes, wave, field_wave)
# omega = (wave.speed / wave.wave_len) * TAU
# omega_0 = math.sqrt(k / charge2.mass)
# v0 = omega / (omega_0**2 - omega**2)
# charge2.velocity = v0 * UP
self.wait(20)
# Plane
plane = NumberPlane()
plane.fade(0.5)
self.add(plane)
# Test wiggle
self.play(
charge1.animate.shift(UP).set_anim_args(
rate_func=wiggle,
run_time=3,
)
)
self.wait(4)
|
|
from manim_imports_ext import *
from _2023.barber_pole.objects import *
class WhiteLightAsASum(InteractiveScene):
def construct(self):
# Initial orientation
frame = self.frame
frame.reorient(0, 90)
# Create axes
n_colors = 15
axes_width = 9.0
x_max = 8
spectral_axes = VGroup(*(
ThreeDAxes((0, x_max), (-1, 1), (-1, 1))
for _ in range(n_colors)
))
spectral_axes.set_width(axes_width)
spectral_axes.arrange(UP, buff=0.05)
white_axes = ThreeDAxes((0, x_max), (-1, 1), (-1, 1))
white_axes.set_width(axes_width)
white_axes.shift(2 * DOWN)
spectral_axes.next_to(white_axes, UP)
all_axes = [white_axes, *spectral_axes]
for axes in all_axes:
axes.y_axis.set_opacity(0)
for axes in spectral_axes:
axes.z_axis.stretch(0.5, 2)
white_axes.z_axis.stretch(1.5, 2)
# Create individual waves
white_parts = VGroup()
spectral_waves = VGroup()
alphas = np.linspace(0.0, 1.0, n_colors)
for alpha, s_axes in zip(alphas, spectral_axes):
wave_len = interpolate(1.0, 2.0, alpha)
for axes, group in [(s_axes, spectral_waves), (white_axes, white_parts)]:
wave = OscillatingWave(
axes,
y_amplitude=0,
z_amplitude=1,
wave_len=wave_len,
color=get_spectral_color(1 - alpha)
)
group.add(wave)
# Show white wave
white_wave = MeanWave(white_parts)
white_wave.set_stroke(width=1)
white_vects = OscillatingFieldWave(white_axes, white_wave, tip_width_ratio=3)
self.add(white_axes, white_wave, white_vects)
self.wait(5)
# Show spectral parts
symbols = Tex("=" + "+" * (n_colors - 1))
symbols.scale(2)
symbols.rotate(90 * DEGREES)
for symbol, a1, a2 in zip(symbols, all_axes, all_axes[1:]):
symbol.move_to(VGroup(a1, a2))
spectral_vect_waves = VGroup()
for sa, sw in zip(spectral_axes, spectral_waves):
vwave = OscillatingFieldWave(sa, sw, tip_width_ratio=3)
sw.set_stroke(width=1)
spectral_vect_waves.add(vwave)
self.play(
frame.animate.reorient(50, 65, 0).move_to([0.6, 2.9, -0.16]).set_height(11).set_anim_args(run_time=3),
LaggedStartMap(FadeIn, spectral_axes),
LaggedStartMap(VFadeIn, spectral_waves),
LaggedStartMap(VFadeIn, spectral_vect_waves),
LaggedStartMap(FadeIn, symbols),
)
self.play(
self.frame.animate.reorient(19, 65, 0).move_to([0.6, 2.9, -0.16]).set_height(11.00),
run_time=8
)
return
# Scrap
arrows = VGroup(*(
Arrow(
sa.get_left(),
interpolate(white_axes.get_corner(UR), white_axes.get_corner(DR), alpha),
buff=0.3,
stroke_color=wave.get_color()
)
for sa, wave, alpha in zip(
spectral_axes,
spectral_waves,
np.linspace(0, 1, n_colors),
)
))
pass
class AddTwoSineWaves(InteractiveScene):
def construct(self):
# Setup axes
axes1, axes2, axes3 = all_axes = [self.get_axes() for _ in range(3)]
for axes, y in zip(all_axes, [2.5, 0, -3.0]):
axes.set_y(y)
axes.to_edge(RIGHT)
# First two waves
wave1 = self.get_variable_wave(axes1, color=BLUE, func_name="f(t)", index="1")
wave2 = self.get_variable_wave(axes2, color=YELLOW, func_name="g(t)", index="2", omega=PI)
self.play(
FadeIn(axes1),
ShowCreation(wave1[0]),
)
self.play(LaggedStartMap(FadeIn, wave1[2]),)
self.change_all_parameters(wave1, 0.5, PI, PI / 4)
self.wait()
self.play(
FadeIn(axes2),
ShowCreation(wave2[0]),
)
self.play(LaggedStartMap(FadeIn, wave2[2]),)
self.change_all_parameters(wave2, 0.75, 2 * PI, PI / 2)
self.wait()
self.add(axes2)
self.add(wave2)
# Sum wave
wave3 = axes3.get_graph(
lambda x: wave1.func(x) + wave2.func(x),
color=GREEN,
bind=True
)
wave3_label = Tex("f(t) + g(t)", font_size=36)
wave3_label.move_to(axes3.c2p(0.5, 1.5), DL)
self.play(LaggedStart(
TransformFromCopy(axes1, axes3),
TransformFromCopy(axes2, axes3),
TransformFromCopy(wave1.labels[3]["f(t)"], wave3_label["f(t)"]),
TransformFromCopy(wave2.labels[3]["g(t)"], wave3_label["+ g(t)"]),
lag_ratio=0.05
))
self.play(
TransformFromCopy(wave1[0], wave3),
TransformFromCopy(wave2[0], wave3),
)
self.wait()
# Some example changes
self.change_wave_parameter(wave1, "phi", TAU)
self.change_wave_parameter(wave2, "A", 0.5)
self.change_wave_parameter(wave1, "omega", 4.5)
self.change_wave_parameter(wave1, "phi", 3 * PI / 4)
self.change_wave_parameter(wave2, "omega", 3 * PI)
self.change_wave_parameter(wave2, "phi", 5)
self.wait()
# Lock both frequencies
frame = self.frame
t2c = {R"\omega": GOLD}
top_words = TexText(
R"If both have matching \\ frequencies, $\omega$...",
font_size=36,
t2c=t2c
)
top_words.next_to(VGroup(wave1.labels, wave2.labels), LEFT, buff=2.0)
omega_locks = VGroup()
for wave in [wave1, wave2]:
lock = SVGMobject("lock")
lock.match_height(wave.labels[1])
lock.next_to(wave.labels[1], LEFT, SMALL_BUFF)
omega_locks.add(lock)
omega_locks.set_color(GOLD)
top_arrows = VGroup(*(
Arrow(top_words.get_right(), lock.get_left())
for lock in omega_locks
))
self.play(
frame.animate.set_x(-5),
FadeIn(top_words, 0.5 * LEFT),
LaggedStartMap(ShowCreation, top_arrows),
run_time=2,
)
self.play(
LaggedStartMap(FadeIn, omega_locks),
*self.get_wave_change_animations(wave1, "omega", PI),
*self.get_wave_change_animations(wave2, "omega", PI),
run_time=2
)
self.wait()
# Graph is also sine
low_words = TexText(
R"Then this is also a sine \\ wave with frequency $\omega$",
font_size=36,
t2c=t2c,
)
low_words.align_to(top_words, LEFT)
low_words.match_y(axes3).shift(UP)
low_arrow = Arrow(low_words.get_right(), axes3.get_left())
self.play(
FadeTransform(top_words.copy(), low_words),
FadeIn(low_arrow, 2 * DOWN),
)
self.wait()
# Show lower function label
sum_sine = Tex(R"= 1.00\sin(\omega t +2.00)", t2c={R"\omega": GOLD}, font_size=36)
sum_sine.next_to(wave3_label, RIGHT, SMALL_BUFF)
sum_A = sum_sine.make_number_changable("1.00")
sum_phi = sum_sine.make_number_changable("+2.00", include_sign=True)
sum_A.set_color(RED)
sum_phi.set_color(PINK)
sum_parameters = VGroup(sum_A, sum_phi)
def update_sum_parameters(params):
A1 = wave1.trackers[0].get_value()
A2 = wave2.trackers[0].get_value()
phi1 = wave1.trackers[2].get_value()
phi2 = wave2.trackers[2].get_value()
z3 = A1 * np.exp(phi1 * 1j) + A2 * np.exp(phi2 * 1j)
params[0].set_value(abs(z3))
params[1].set_value(np.log(z3).imag)
sum_parameters.add_updater(update_sum_parameters)
self.play(Write(sum_sine))
self.add(sum_parameters)
# Ask about sum parameters
param_arrows = VGroup()
param_qmarks = VGroup()
for param in sum_parameters:
arrow = Vector(0.5 * DOWN)
arrow.next_to(param, UP, buff=SMALL_BUFF)
arrow.match_color(param)
q_mark = Text("?")
q_mark.match_color(param)
q_mark.next_to(arrow, UP, SMALL_BUFF)
param_arrows.add(arrow)
param_qmarks.add(q_mark)
self.play(ShowCreation(arrow), FadeIn(q_mark))
self.wait()
# Change the other parameters a bunch
self.change_wave_parameter(wave1, "phi", 0)
self.change_wave_parameter(wave1, "A", 1.0)
self.change_wave_parameter(wave2, "phi", -0.8, run_time=4)
self.change_wave_parameter(wave2, "A", 0.75)
self.change_wave_parameter(wave1, "phi", PI / 3)
# Clear the board
low_fade_rect = FullScreenFadeRectangle()
low_fade_rect.set_height(5.25, about_edge=DOWN, stretch=True)
low_fade_rect.set_fill(BLACK, 0.85)
self.play(LaggedStart(
FadeOut(top_words),
FadeOut(top_arrows),
FadeOut(low_words),
FadeOut(low_arrow),
FadeOut(param_arrows),
FadeOut(param_qmarks),
FadeIn(low_fade_rect),
))
# Show first and second phasors
phasor1 = self.get_phasor(axes1, wave1)
phasor2 = self.get_phasor(axes2, wave2)
for wave, phasor in [(wave1, phasor1), (wave2, phasor2)]:
# Setup and add phasor
A_label = wave.labels[0][:2]
phi_label = wave.labels[2][:2]
phasor.A_label = A_label.copy()
phasor.A_label.scale(0.75)
max_A_height = phasor.A_label.get_height()
phasor.A_label.vector = phasor.vector
phasor.A_label.add_updater(lambda m: m.set_height(min(max_A_height, m.vector.get_length())))
phasor.A_label.add_updater(lambda m: m.next_to(
m.vector.pfp(0.5),
normalize(rotate_vector(
m.vector.get_vector(),
(1 if m.vector.get_angle() > 0 else -1) * 90 * DEGREES
)),
buff=0.05,
))
phasor.phi_label = phi_label.copy()
phasor.phi_label.scale(0.65)
max_phi_height = phasor.phi_label.get_height()
phasor.phi_label.plane = phasor.plane
phasor.phi_label.arc = phasor.arc
phasor.phi_label.add_updater(lambda m: m.set_height(min(max_phi_height, m.arc.get_height())))
phasor.phi_label.add_updater(lambda m: m.move_to(m.plane.n2p(
1.5 * m.plane.p2n(m.arc.pfp(0.5))
)))
self.play(
FadeIn(phasor.plane, LEFT),
FadeIn(phasor.rot_vect, LEFT),
)
self.wait()
# Show y coordinate
wave.output_indicator = self.get_output_indicator(
wave.axes, wave.wave, phasor.t_tracker
)
self.play(
FadeIn(phasor.y_line),
FadeIn(phasor.y_dot),
FadeIn(wave.output_indicator),
)
self.play(
phasor.t_tracker.animate.set_value(4),
run_time=8,
rate_func=linear,
)
self.wait()
self.play(
FadeOut(wave.output_indicator),
FadeOut(phasor.y_line),
FadeOut(phasor.y_dot),
)
self.add(
phasor.vector,
phasor.rot_vect,
)
# Show amplitude and phase
self.play(TransformFromCopy(A_label, phasor.A_label))
self.play(
wave.trackers[0].animate.set_value(1.5 * wave.trackers[0].get_value()),
run_time=2,
rate_func=there_and_back,
)
self.wait()
self.play(
TransformFromCopy(phi_label, phasor.phi_label),
FadeIn(phasor.arc),
)
self.play(
wave.trackers[2].animate.set_value(wave.trackers[2].get_value() + PI / 2),
run_time=4,
rate_func=there_and_back,
)
# Shrink rect
self.play(
low_fade_rect.animate.set_height(3, about_edge=DOWN, stretch=True)
)
# Show the sum
sum_plane = ComplexPlane(
(-1, 1), (-1, 1),
background_line_style=dict(stroke_color=GREY_B, stroke_width=1),
faded_line_style=dict(stroke_color=GREY_B, stroke_width=0.5, stroke_opacity=0.25),
faded_line_ratio=4,
)
sum_plane.set_height(2.0)
sum_plane.match_x(phasor1)
sum_plane.match_y(axes3)
sum_plane.to_edge(DOWN, buff=MED_SMALL_BUFF)
low_vects = VGroup(*(
Vector(
stroke_width=3,
stroke_color=wave.wave.get_color(),
)
for wave in [wave1, wave2]
))
def update_low_vects(vects):
z1 = phasor1.get_z()
z2 = phasor2.get_z()
vects[0].put_start_and_end_on(
sum_plane.n2p(0),
sum_plane.n2p(z1),
)
vects[1].put_start_and_end_on(
sum_plane.n2p(z1),
sum_plane.n2p(z1 + z2),
)
low_vects.add_updater(update_low_vects)
self.play(
FadeIn(sum_plane),
FadeOut(low_fade_rect),
)
self.wait()
self.play(
TransformFromCopy(phasor1.rot_vect, low_vects[0]),
TransformFromCopy(phasor2.rot_vect, low_vects[1]),
)
self.add(low_vects)
self.wait()
# Show the sum of the two vectors
sum_vect = Vector(stroke_color=wave3.get_color(), stroke_width=3)
sum_vect.add_updater(lambda m: m.put_start_and_end_on(
sum_plane.n2p(0),
sum_plane.n2p(phasor1.get_z() + phasor2.get_z()),
))
sum_output_indicator = self.get_output_indicator(axes3, wave3, phasor1.t_tracker)
def show_rotation(max_t=4):
for phasor in [phasor1, phasor2]:
phasor.t_tracker.set_value(0)
self.add(
wave1.output_indicator,
wave2.output_indicator,
sum_output_indicator,
)
self.play(
phasor1.t_tracker.animate.set_value(max_t),
phasor2.t_tracker.animate.set_value(max_t),
run_time=4 * max_t,
rate_func=linear,
)
self.play(*map(FadeOut, (
wave1.output_indicator,
wave2.output_indicator,
sum_output_indicator,
)))
self.play(ShowCreation(sum_vect))
show_rotation()
self.wait()
# Emphasize amplitude and phase of the new wave
param_rects = VGroup(*(
SurroundingRectangle(param).match_color(param)
for param in sum_parameters
))
param_rects.set_stroke(width=2)
sum_arc = Arc(angle=sum_parameters[1].get_value(), radius=0.5, arc_center=sum_plane.n2p(0))
sum_arc.set_stroke(WHITE, 2)
sum_A_copy, sum_phi_copy = sum_parameters.copy()
sum_A_copy.scale(0.5)
sum_A_copy.rotate(sum_vect.get_angle())
sum_A_copy.next_to(sum_vect.get_center(), UP, buff=0.05)
sum_phi_copy.scale(0.25)
sum_phi_copy.next_to(sum_arc, RIGHT, buff=0.05)
self.play(
ShowCreation(param_arrows[0]),
FadeIn(param_qmarks[0]),
ShowCreation(param_rects[0]),
)
self.wait()
self.play(
TransformFromCopy(sum_parameters[0], sum_A_copy),
)
self.wait()
self.play(
ReplacementTransform(*param_arrows),
ReplacementTransform(*param_qmarks),
ReplacementTransform(*param_rects),
)
self.wait()
self.play(
TransformFromCopy(sum_parameters[1], sum_phi_copy),
ShowCreation(sum_arc)
)
self.wait()
self.play(*map(FadeOut, (
sum_A_copy, sum_phi_copy, sum_arc,
param_arrows[1], param_qmarks[1], param_rects[1]
)))
self.wait()
# Play around with some alternate values, again
phi0 = PI / 6
self.play(
*self.get_wave_change_animations(wave1, "phi", phi0),
*self.get_wave_change_animations(wave2, "phi", phi0),
run_time=3
)
self.wait()
self.play(
*self.get_wave_change_animations(wave2, "phi", phi0 - PI),
run_time=3
)
self.wait()
self.change_wave_parameter(wave2, "phi", phi0 - PI / 2, run_time=3)
self.change_wave_parameter(wave2, "A", 0.2)
self.wait()
# Highlight sum offset
self.play(FlashAround(low_vects, run_time=2))
self.wait()
show_rotation(4)
# Bigger and smaller shift
for value in [0.1, 0.3]:
self.change_wave_parameter(wave2, "A", value)
self.wait()
def get_axes(
self,
x_range=(0, 8),
y_range=(-1, 1),
width=11,
height=1.25
):
result = Axes(
x_range, y_range,
width=width,
height=height
)
result.add_coordinate_labels(font_size=16, buff=0.15)
return result
def get_variable_wave(
self,
axes,
color=YELLOW,
func_name="f(t)",
A=1.0,
omega=TAU,
phi=0.0,
index="",
label_font_size=36,
parameter_font_size=24,
A_color=RED,
k_color=GOLD,
phi_color=PINK,
func_name_coords=(0.5, 1.25)
):
A_tracker = ValueTracker(A)
k_tracker = ValueTracker(omega)
phi_tracker = ValueTracker(phi)
trackers = Group(A_tracker, k_tracker, phi_tracker)
A_tex = f"A_{{{index}}}"
omega_tex = Rf"\omega_{{{index}}}"
phi_tex = Rf"\phi_{{{index}}}"
t2c = {
A_tex: A_color,
omega_tex: k_color,
phi_tex: phi_color,
}
get_A = A_tracker.get_value
get_k = k_tracker.get_value
get_phi = phi_tracker.get_value
def func(x):
return get_A() * np.sin(get_k() * x + get_phi())
wave = axes.get_graph(
func,
stroke_color=color,
bind=True
)
labels = VGroup(*(
Tex(tex, font_size=parameter_font_size, t2c=t2c)
for tex in [
f"{A_tex} = 1.00",
f"{omega_tex} = 1.00",
f"{phi_tex} = 1.00",
]
))
labels.arrange(DOWN, aligned_edge=RIGHT)
labels.next_to(axes, LEFT, MED_LARGE_BUFF)
for label, tracker in zip(labels, trackers):
label.tracker = tracker
label.value = label.make_number_changable("1.00")
label.add_updater(lambda m: m.value.set_value(m.tracker.get_value()))
name_label = Tex(
fR"{func_name} = {A_tex} \sin({omega_tex} t + {phi_tex})",
tex_to_color_map=t2c,
font_size=label_font_size,
)
name_label.move_to(axes.c2p(*func_name_coords), DL)
labels.add(name_label)
result = Group(wave, trackers, labels)
result.axes = axes
result.func = func
result.wave = wave
result.trackers = trackers
result.labels = labels
return result
def get_phasor(self, axes, wave_group, plane_height=2.0):
# Plane
plane = ComplexPlane(
(-1, 1), (-1, 1),
background_line_style=dict(stroke_color=GREY_B, stroke_width=1),
faded_line_style=dict(stroke_color=GREY_B, stroke_width=0.5, stroke_opacity=0.5),
faded_line_ratio=4,
)
plane.set_height(plane_height)
plane.next_to(axes, LEFT, buff=4.0)
# Initial arrow
graph, trackers, labels = wave_group
get_A, get_omega, get_phi = (t.get_value for t in trackers)
def get_z0():
return get_A() * np.exp(get_phi() * 1j)
vector = Arrow(
plane.n2p(0), plane.n2p(1),
buff=0,
stroke_color=GREY_B,
stroke_width=3,
stroke_opacity=0.5
)
vector.add_updater(lambda m: m.put_start_and_end_on(
plane.n2p(0), plane.n2p(get_z0())
))
# Arc
arc = always_redraw(lambda: Arc(
angle=get_phi(),
radius=min(plane_height / 6, 0.5 * vector.get_length()),
arc_center=plane.n2p(0)
).set_stroke(WHITE, 1))
# t tracker
t_tracker = ValueTracker(0)
get_t = t_tracker.get_value
rot_vect = vector.copy()
rot_vect.set_stroke(graph.get_color(), opacity=1)
def get_z():
return np.exp(get_omega() * get_t() * 1j) * get_z0()
rot_vect.add_updater(lambda m: m.put_start_and_end_on(
plane.n2p(0), plane.n2p(get_z())
))
# Y glow dot
y_dot = GlowDot(color=graph.get_color())
y_dot.add_updater(lambda m: m.match_x(plane).match_y(rot_vect.get_end()))
y_line = Line()
y_line.set_stroke(WHITE, 1, 0.5)
globals().update(locals())
y_line.add_updater(lambda m: m.put_start_and_end_on(
rot_vect.get_end(), y_dot.get_center()
))
# Result
result = Group(plane, vector, arc, t_tracker, rot_vect, y_dot, y_line)
result.plane = plane
result.vector = vector
result.arc = arc
result.t_tracker = t_tracker
result.rot_vect = rot_vect
result.y_dot = y_dot
result.y_line = y_line
result.get_z = get_z
return result
def get_output_indicator(self, axes, graph, t_tracker):
# Triangle
func = graph.underlying_function
get_t = t_tracker.get_value
triangle = ArrowTip(angle=PI / 2)
triangle.set_height(0.1)
triangle.set_fill(GREY_C)
triangle.add_updater(lambda m: m.move_to(axes.x_axis.n2p(get_t()), UP))
# Glow dot
dot = GlowDot(color=graph.get_color())
dot.add_updater(lambda m: m.move_to(axes.c2p(get_t(), func(get_t()))))
# Vertical line
v_line = Line()
v_line.set_stroke(WHITE, 1, 0.5)
v_line.add_updater(lambda m: m.put_start_and_end_on(
axes.x_axis.n2p(get_t()),
dot.get_center()
))
result = Group(dot, v_line)
return result
def get_wave_change_animations(self, wave_group, parameter, value):
index = ["A", "omega", "phi"].index(parameter)
if len(parameter) > 1:
parameter = Rf"\{parameter}"
wave, trackers, labels = wave_group
rect1 = SurroundingRectangle(labels[index])
rect2 = SurroundingRectangle(labels[3][parameter])
rect1.stretch(1.1, 0, about_edge=LEFT)
rect2.stretch(1.25, 0, about_edge=LEFT)
rects = VGroup(rect1, rect2)
rects.match_color(labels[index][0])
return [
VFadeInThenOut(rects, rate_func=lambda t: there_and_back(t)**0.5),
trackers[index].animate.set_value(value),
]
def change_wave_parameter(self, wave_group, parameter, value, run_time=2):
self.play(
*self.get_wave_change_animations(wave_group, parameter, value, ),
run_time=run_time
)
def change_all_parameters(self, wave_group, *values, **kwargs):
parameters = ["A", "omega", "phi"]
for parameter, value in zip(parameters, values):
if value is not None:
self.change_wave_parameter(wave_group, parameter, value)
class AddTwoRotatingVectors(InteractiveScene):
def construct(self):
pass
class WavePlusLayerInfluence(InteractiveScene):
default_frame_orientation = (-90, 0, 90)
def construct(self):
# Initialize axes
frame = self.frame
boxes = FullScreenRectangle().replicate(3)
boxes.set_height(FRAME_HEIGHT / 3, stretch=True)
boxes.arrange(DOWN, buff=0)
x_range = (-12, 12)
y_range = (-1, 1)
z_range = (-1, 1)
top_axes, mid_axes, low_axes = (
ThreeDAxes(x_range, y_range, z_range),
Axes(x_range, y_range),
Axes(x_range, y_range),
)
all_axes = VGroup(top_axes, mid_axes, low_axes)
all_axes.move_to(boxes[1])
low_axes.move_to(boxes[2])
for axes in all_axes:
axes.set_stroke(opacity=0)
axes.x_axis.set_stroke(opacity=0.5)
# Initialize labels
text_kw = dict(font_size=36)
labels = VGroup(
Text("Incoming light", **text_kw),
Text("Wave from layer oscillations", **text_kw),
Text("Net effect", **text_kw),
)
for label, box in zip(labels, boxes):
label.next_to(box.get_corner(UL), DR, buff=MED_SMALL_BUFF)
labels[2].shift(0.25 * UP)
# Initialize waves
wave1 = OscillatingWave(
top_axes,
y_amplitude=0.75,
z_amplitude=0.0,
wave_len=4.0,
speed=1.5,
)
wave2_scale_tracker = ValueTracker(0.2)
def wave2_func(x):
offset_x = np.abs(x) + wave1.wave_len / 4
y, z = wave1.xt_to_yz(offset_x, wave1.time)
return wave2_scale_tracker.get_value() * y
def sum_func(x):
return wave1.xt_to_yz(x, wave1.time)[0] + wave2_func(x)
wave2 = mid_axes.get_graph(wave2_func, bind=True)
wave2.set_stroke(BLUE, 2)
wave3 = low_axes.get_graph(sum_func, bind=True)
wave3.set_stroke(TEAL, 2)
# Vect waves
field_kw = dict(stroke_width=2, stroke_opacity=0.5, tip_width_ratio=3)
vect_wave1 = OscillatingFieldWave(top_axes, wave1, **field_kw)
vect_wave2 = GraphAsVectorField(
mid_axes, wave2_func,
stroke_color=wave2.get_color(),
**field_kw
)
vect_wave3 = GraphAsVectorField(
low_axes, sum_func,
stroke_color=wave3.get_color(),
**field_kw
)
for vect_wave in [vect_wave1, vect_wave2, vect_wave3]:
vect_wave.add_updater(lambda m: m.reset_sample_points(), index=0)
wave1_group = VGroup(wave1, vect_wave1)
wave2_group = VGroup(wave2, vect_wave2)
wave3_group = VGroup(wave3, vect_wave3)
# Layers of charges
layer_xs = np.arange(0, 6, 0.25)
layers = Group()
for x in layer_xs:
charges = DotCloud(color=BLUE)
charges.to_grid(31, 15)
charges.make_3d()
charges.set_shape(3, 3)
charges.set_radius(0.035)
charges.set_opacity(0.5)
charges.rotate(90 * DEGREES, UP)
charges.sort_points(lambda p: np.dot(p, OUT + UP))
charges.x = x
charges.amplitude_tracker = ValueTracker(0)
charges.add_updater(lambda m: m.move_to(mid_axes.c2p(
m.x, m.amplitude_tracker.get_value() * wave1.xt_to_yz(m.x, wave1.time)[0], 0,
)))
layers.add(charges)
# Glass
glass = VCube()
glass.set_fill(opacity=0.25)
glass.deactivate_depth_test()
glass.set_shading(0.5, 0.5, 0)
buff = 0.1
glass.set_shape(*(
dim + buff
for dim in layers.get_shape()
))
glass.move_to(layers, LEFT)
glass.sort(lambda p: -p[0])
glass.set_stroke(WHITE, 0.5, 0.5)
# Show initial wave, then add layers
frame = self.frame
frame.reorient(-135, 20, 135)
self.add(top_axes)
self.add(wave1, vect_wave1)
self.wait(2)
self.play(
Write(glass, time_span=(0, 2)),
frame.animate.reorient(-110, 10, 110).set_anim_args(run_time=4),
)
self.play(
LaggedStart(*(
layer.amplitude_tracker.animate.set_value(0.1)
for layer in layers
), lag_ratio=0, time_span=(0, 2)),
LaggedStart(*(
FadeIn(layer, suspend_mobject_updating=False)
for layer in layers
), lag_ratio=0, time_span=(0, 2)),
)
self.play(
self.frame.animate.reorient(-90, -40, 90),
FadeOut(glass),
run_time=9
)
self.wait(3)
# Go back to just one layer
self.play(
LaggedStart(*(
FadeOut(charges, suspend_mobject_updating=False)
for charges in layers[1:]
), run_time=5, lag_ratio=0.25),
layers[0].amplitude_tracker.animate.set_value(0.2),
self.frame.animate.reorient(-90, -20, 90),
run_time=5
)
self.wait(3)
# Add the second order wave, then separate
self.play(
VFadeIn(wave2_group),
FadeIn(mid_axes),
run_time=1
)
self.wait(5)
self.play(
top_axes.animate.move_to(boxes[0], DOWN),
frame.animate.reorient(-90, 0, 90).set_focal_distance(100),
LaggedStartMap(FadeIn, labels[:2], shift=UP),
run_time=2
)
self.wait(6)
# Show sum (todo, add + and =)
plus, eq = plus_eq = Tex("+=", font_size=72)
eq.rotate(90 * DEGREES)
plus.move_to(all_axes[0:2])
eq.move_to(all_axes[1:3])
plus_eq.set_x(FRAME_WIDTH / 4)
self.play(
LaggedStartMap(FadeIn, plus_eq),
ShowCreation(low_axes),
)
self.play(
VFadeIn(wave3_group),
Write(labels[2]),
)
self.wait(12)
# Comment on reflected light
reflection_label = VGroup(
Vector(2 * LEFT),
Text("Reflected light", font_size=36),
)
reflection_label.arrange(RIGHT)
reflection_label.next_to(mid_axes.get_origin(), LEFT, buff=0.75)
reflection_label.shift(0.5 * DOWN)
reflection_label.set_color(YELLOW)
self.play(
GrowArrow(reflection_label[0]),
Write(reflection_label[1]),
)
self.wait(8)
# Cover left half
cover = FullScreenFadeRectangle()
cover.set_fill(BLACK, 0.9)
cover.stretch(0.5, 0, about_edge=LEFT)
self.add(cover, charges, labels)
self.play(
FadeOut(reflection_label),
FadeIn(cover),
plus_eq.animate.set_x(1.5),
frame.animate.set_x(0.5 * FRAME_WIDTH - 2),
*(
label.animate.set_x(FRAME_WIDTH - 2.5, RIGHT)
for label in labels
),
run_time=2
)
self.wait(9)
# Compare
wave1.stop_clock()
wave1_copy = wave1.copy()
wave1_copy.clear_updaters()
wave1_copy.set_stroke(width=3)
self.wait()
self.add(wave1_copy, cover, charges)
self.play(
wave1_copy.animate.match_y(wave3),
run_time=2
)
self.wait()
# Indicate tiny change
def find_peak(wave, threshold=1e-2):
points = wave.get_points()
sub_points = points[int(0.6 * len(points)):int(0.8 * len(points))]
top_y = wave.get_top()[1]
index = np.argmax(sub_points[:, 1])
return sub_points[index]
line = Line(find_peak(wave3), find_peak(wave1_copy))
shift_arrow = Vector(
line.get_length() * LEFT * 2,
stroke_width=3,
max_tip_length_to_length_ratio=10,
)
shift_arrow.next_to(line, UP, buff=0.2)
shift_label = Text("shift", font_size=24)
always(shift_label.next_to, shift_arrow, UP)
self.play(
ShowCreation(shift_arrow),
Write(shift_label),
)
self.wait()
# Play with different strengths
net_stretch = 1.0
for stretch_factor in [3.0, 0.5, 2.0, 0.5, 1.0]:
stretch = stretch_factor / net_stretch
net_stretch = stretch_factor
scale_arrows = VGroup(Vector(0.5 * UP), Vector(0.5 * DOWN))
scale_arrows.arrange(DOWN if stretch > 1 else UP, buff=1.0)
scale_arrows.move_to(mid_axes.c2p(2, 0))
scale_arrows.set_stroke(opacity=1)
scale_arrows.save_state()
scale_arrows.stretch(0.5 if stretch > 1 else 1.5, 1)
scale_arrows.set_stroke(opacity=0)
globals().update(locals())
self.play(
Restore(scale_arrows),
wave2_scale_tracker.animate.set_value(stretch * wave2_scale_tracker.get_value()),
shift_arrow.animate.stretch(stretch, 0, about_edge=RIGHT),
)
self.play(FadeOut(scale_arrows))
self.wait()
self.play(
wave2_scale_tracker.animate.set_value(0.2),
FadeOut(wave1_copy),
FadeOut(shift_arrow),
FadeOut(shift_label),
)
# Restart
wave1.start_clock()
self.wait(8)
class Pulse(InteractiveScene):
def construct(self):
# Setup axes
n_parts = 10
x_max = 4
left_axes_group = VGroup(*(
Axes(
(0, x_max), (-1, 1),
width=0.5 * FRAME_WIDTH - 2,
height=1,
num_sampled_graph_points_per_tick=20,
)
for _ in range(n_parts)
))
left_axes_group.arrange(DOWN, buff=0.75)
left_axes_group.set_height(FRAME_HEIGHT - 1)
left_axes_group.to_edge(LEFT)
right_axes = Axes((0, x_max), (-1, 1), width=0.5 * FRAME_WIDTH - 1, height=3)
right_axes.to_edge(RIGHT)
brace = Brace(left_axes_group, RIGHT, buff=0.5)
arrow = Arrow(brace, right_axes)
sigma = Tex(R"\Sigma", font_size=72).next_to(arrow, UP)
self.add(left_axes_group)
self.add(right_axes)
self.add(brace, arrow, sigma)
# Graphs
f0 = 6
sigma = 2
frequencies = np.linspace(0, 2 * f0, n_parts + 1)[1:]
weights = 0.25 * np.exp(-0.5 * ((frequencies - f0) / sigma) ** 2)
speeds = np.linspace(8, 10, n_parts)
time_tracker = ValueTracker(0)
colors = color_gradient([BLUE, YELLOW], n_parts)
left_graphs = VGroup(*(
self.create_graph(axes, freq, speed, color, time_tracker)
for axes, freq, speed, color in zip(
left_axes_group,
frequencies,
speeds,
colors,
)
))
def sum_func(x):
time = time_tracker.get_value()
return sum(
weight * self.wave_func(x, freq, speed, time)
for weight, freq, speed in zip(weights, frequencies, speeds)
)
sum_graph = right_axes.get_graph(sum_func, bind=True)
sum_graph.set_stroke(TEAL, 3)
self.add(left_graphs)
self.add(sum_graph)
final_time = 20.0
time_tracker.set_value(0)
self.play(
time_tracker.animate.increment_value(final_time),
rate_func=linear,
run_time=final_time,
)
def wave_func(self, x, freq, speed, time):
return np.cos(freq * x - speed * time)
def create_graph(self, axes, freq, speed, color, time_tracker):
return axes.get_graph(
lambda x: self.wave_func(x, freq, speed, time_tracker.get_value()),
stroke_color=color,
stroke_width=2,
bind=True
)
|
|
from manim_imports_ext import *
EQUATION_T2C = {
R"\vec{\textbf{x}}(t)": RED,
R"\vec{\textbf{F}}(t)": YELLOW,
R"\vec{\textbf{a}}(t)": YELLOW,
R"\frac{d^2 \vec{\textbf{x}}}{dt^2}(t) ": YELLOW,
R"\vec{\textbf{E}}_0": BLUE,
R"\omega_r": PINK,
R"\omega_l": TEAL,
}
def get_bordered_thumbnail(path, height=3, stroke_width=3):
image = ImageMobject(path)
thumbnail = Group(
SurroundingRectangle(image, buff=0).set_stroke(WHITE, stroke_width),
image,
)
thumbnail.set_height(height)
return thumbnail
class HoldUpAlbumCover(TeacherStudentsScene):
background_color = interpolate_color(GREY_E, BLACK, 0.5)
def construct(self):
# Album
album = ImageMobject("Dark-side-of-the-moon")
album.set_height(3.5)
album.move_to(self.hold_up_spot, DOWN)
self.play(
self.teacher.change("raise_right_hand", album),
self.change_students("hooray", "coin_flip_2", "tease", look_at=album)
)
self.play(
FadeIn(album),
)
self.wait(2)
# Enlarge album
full_rect = FullScreenRectangle()
full_rect.set_fill(BLACK, 1)
prism_image = ImageMobject("True-prism")
true_prism = Group(
SurroundingRectangle(prism_image, buff=0).set_stroke(WHITE, 10),
prism_image
)
album.save_state()
album.target = album.generate_target()
album.target.set_height(5.5)
album.target.next_to(ORIGIN, RIGHT, buff=0.5)
true_prism.match_height(album.target).scale(0.98)
true_prism.next_to(ORIGIN, LEFT, buff=0.5)
titles = VGroup(
Text("Genuine simulation"),
Text("Pink Floyd"),
)
for title, mob in zip(titles, [true_prism, album.target]):
title.move_to(mob)
title.to_edge(UP, buff=0.5)
self.add(full_rect, album, true_prism)
self.play(
FadeIn(full_rect),
MoveToTarget(album),
FadeInFromPoint(true_prism, album.get_center()),
run_time=2,
)
self.remove(self.pi_creatures)
self.play(FadeIn(titles))
self.wait()
# Why is this white
white_point = np.array([3.25, 0.62, 0])
red_arrow = Arrow(white_point + UL, white_point, buff=0.1, stroke_width=7)
red_arrow.set_color(RED)
why_white = Text("Why is this white?!")
why_white.next_to(red_arrow, UP, SMALL_BUFF)
why_white.match_x(album)
why_white.set_color(RED)
self.play(
FadeIn(why_white, lag_ratio=0.1),
GrowArrow(red_arrow),
)
self.wait()
# Discrete
roygbiv = Text("ROYGBV")
roygbiv.rotate(-10 * DEGREES)
roygbiv.move_to(white_point).shift(1.5 * RIGHT + 0.25 * UP)
rainbow = VGroup(*(
Arc(PI, -PI, radius=radius, stroke_width=10)
for radius in np.linspace(1.5, 2.0, 6)
))
rainbow.reverse_submobjects()
rainbow.move_to(album, DOWN).shift(0.05 * UP)
for mob in roygbiv, rainbow:
mob.set_submobject_colors_by_gradient(
RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE
)
self.play(
FadeIn(roygbiv, lag_ratio=0.5),
ShowCreation(rainbow, lag_ratio=0.5),
run_time=4
)
self.wait()
# Return
self.play(LaggedStartMap(
FadeOut, Group(
why_white, red_arrow,
roygbiv, rainbow,
true_prism, *titles,
),
shift=DOWN,
scale=0.5,
lag_ratio=0.1
))
self.add(self.pi_creatures, full_rect, album)
self.play(
Restore(album),
FadeOut(full_rect),
)
self.wait()
# Ask question
question = Text("Why exactly does\nthis work?")
question.move_to(album, UP)
arrow = Arrow(question.get_bottom(), 2 * RIGHT + UP)
arrow.set_stroke(opacity=0)
self.play(
FadeOut(album, UP),
FadeIn(question, UP),
self.teacher.change("confused", arrow.get_end()),
self.change_students("erm", "hesitant", "sassy", look_at=arrow.get_end())
)
self.play(GrowArrow(arrow))
self.wait(5)
# Standard explanation
title = Text("Standard explanation:", font_size=60)
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.play(
FadeTransform(question, title),
FadeOut(arrow, LEFT),
self.teacher.change("raise_right_hand", look_at=3 * UP),
self.change_students("pondering", "pondering", "pondering", look_at=3 * UP),
)
self.wait(5)
class DefineIndexOfRefraction(InteractiveScene):
def construct(self):
# Speeds
ior = "1.52"
speed1 = Tex(R"\text{Speed} = c \approx 3\times 10^8 \, {\text{m} / \text{s}}")
speed2 = Tex(R"\text{Speed} \approx c / " + ior)
speed2[ior].set_color(PINK)
for speed, x in zip([speed1, speed2], [-1, 1]):
speed.set_x(x * FRAME_WIDTH / 4)
speed.set_y(-2)
self.play(FadeIn(speed, lag_ratio=0.1))
self.wait()
# Index of refraction
num_words = R"\text{Speed in a vacuum}"
den_words = R"\text{Speed in a glass}"
equation = Tex(
fR"{{{num_words} \over {den_words}}} \approx {ior}",
font_size=36
)
equation[den_words].set_color(BLUE)
equation[ior].set_color(PINK).scale(1.5, about_edge=LEFT)
equation.to_corner(UL)
name = TexText("``Index of refraction''")
name.next_to(equation, DOWN, buff=LARGE_BUFF)
arrow = Arrow(name, equation[ior], buff=0.2)
self.play(
TransformMatchingShapes(speed1["Speed"].copy(), equation[num_words]),
TransformMatchingShapes(speed2["Speed"].copy(), equation[den_words]),
Write(equation[R"\over"]),
Write(equation[R"\approx"]),
TransformFromCopy(speed2[ior], equation[ior]),
)
self.wait()
self.play(Write(name), GrowArrow(arrow))
self.wait()
class LightDoesntHaveTreads(TeacherStudentsScene):
def construct(self):
# Test
stds = self.students
self.play(
stds[0].change("confused", self.screen),
stds[1].change("erm", self.screen),
stds[2].says("But, light doesn't\nhave treads...", mode="sassy", bubble_direction=LEFT),
self.teacher.change("guilty"),
)
self.wait(4)
class LookAtScrolling(InteractiveScene):
random_seed = 1
def construct(self):
morty = Mortimer()
morty.set_height(3)
morty.to_edge(RIGHT)
self.play(morty.change("pondering", 3 * DOWN))
for _ in range(4):
self.play(morty.change(
random.choice(["tease", "pondering"]),
3 * UP
))
if random.random() < 0.3:
self.play(Blink(morty))
else:
self.wait()
self.play(morty.animate.look_at(3 * DOWN))
if random.random() < 0.3:
self.play(Blink(morty))
else:
self.wait()
class WhySlowAtAll(TeacherStudentsScene):
def construct(self):
# Test
stds = self.students
self.play(
stds[0].change("pondering", self.screen),
stds[1].says("Why would light\nslow down at all?", mode="confused", bubble_direction=LEFT, look_at=self.screen),
stds[2].change("erm", self.screen),
self.teacher.change("tease"),
)
self.wait(2)
self.play(self.change_students("hesitant", "maybe", "pondering", look_at=self.screen))
self.wait(3)
class TankAnnotations(InteractiveScene):
def construct(self):
# self.add(ImageMobject("TankStill").set_height(FRAME_HEIGHT))
point = LEFT
words = Text("First contact!", font_size=24)
words.next_to(point, DOWN)
self.play(
Flash(point),
FadeIn(words, run_time=0.5)
)
self.wait()
class ReactToStandardExplanation(InteractiveScene):
samples = 4
def construct(self):
# Phrases
phrases = VGroup(
Text("Light slows down in glass\ndifferent amounts for different colors", alignment="LEFT"),
TexText(R"Slowing down $\Rightarrow$ bending"),
TexText(R"Therefore colors refract at different angles"),
)
phrases.set_fill(border_width=0)
for phrase, y in zip(phrases, [1, 0, -1]):
phrase.set_y(y * FRAME_HEIGHT / 3)
phrase.set_x(-2.0, LEFT)
self.add(phrases)
self.wait()
# Ask question
p1 = phrases[0]["Light slows down in glass"]
p2 = phrases[0]["different amounts for different colors"]
slows_down = phrases[0]["slows down"]
rect = SurroundingRectangle(p1, buff=0.05)
rect.set_stroke(YELLOW, 2)
why = Text("Why?!")
why.set_color(YELLOW)
why.next_to(rect, RIGHT)
how = Text("How?")
how.match_style(why)
how.next_to(slows_down, UP)
discovered = Text("This should feel discovered")
discovered.match_style(why)
discovered.next_to(phrases[0], DOWN, buff=0.5)
morty = Mortimer(height=2)
morty.to_edge(RIGHT)
self.play(
ShowCreation(rect),
Write(why),
p2.animate.set_opacity(0.25),
phrases[1:].animate.set_opacity(0.25),
VFadeIn(morty),
morty.change("maybe", rect),
)
self.play(Blink(morty))
self.wait()
self.play(
FadeTransform(why, how),
rect.animate.surround(slows_down),
morty.change("angry", rect),
)
self.play(Blink(morty))
self.wait()
why.next_to(p2, DOWN)
self.play(
rect.animate.surround(p2),
p2.animate.set_opacity(1),
p1.animate.set_opacity(0.25),
FadeTransform(how, why),
morty.change("confused", rect),
)
self.play(Blink(morty))
self.wait()
self.remove(why)
self.play(
rect.animate.surround(phrases[0], buff=0.25),
phrases[0].animate.set_opacity(1),
FadeTransformPieces(why.copy(), discovered, remover=True),
morty.change("tease", rect),
)
self.add(discovered)
self.play(Blink(morty))
self.wait()
# Ask for better explanation of bending
new_why = Text("Better explanation?")
new_why.match_style(why)
new_why.next_to(phrases[1], UP)
self.play(
phrases[0].animate.set_opacity(0.25),
phrases[1].animate.set_opacity(1),
rect.animate.surround(phrases[1]),
FadeTransform(discovered, new_why),
morty.change("pondering", phrases[1]),
)
self.play(Blink(morty))
self.wait()
# Back to central question
why.next_to(p1, UP)
self.play(
rect.animate.surround(p1),
p1.animate.set_opacity(1),
phrases[1].animate.set_opacity(0.25),
FadeTransform(new_why, why),
morty.change("raise_right_hand")
)
self.play(Blink(morty))
self.wait()
class SnellPuzzle(InteractiveScene):
def construct(self):
# Test
title = Text("Puzzle", font_size=60).set_color(YELLOW)
underline = Underline(title, stretch_factor=2, stroke_color=YELLOW)
puzzle = TexText(R"""
Can you find an equation \\
relating $\lambda_1$, $\lambda_2$, $\theta_1$ and $\theta_2$?
""")
puzzle.next_to(underline, DOWN, buff=0.5)
group = VGroup(title, underline, puzzle)
rect = SurroundingRectangle(group, buff=0.25)
rect.set_fill(BLACK, 1)
rect.set_stroke(WHITE, 0)
group.add_to_back(rect)
group.to_corner(UL)
self.add(group)
class SnellComparrisonBackdrop(InteractiveScene):
def construct(self):
self.add(FullScreenRectangle().set_fill(GREY_E, 1))
rects = Rectangle(6, 7).replicate(2)
rects.set_fill(BLACK, 1)
rects.set_stroke(WHITE, 1)
rects[0].set_x(-FRAME_WIDTH / 4)
rects[1].set_x(FRAME_WIDTH / 4)
self.add(rects)
class KeyPoints(InteractiveScene):
def construct(self):
key_points = VGroup(
Text("Key point #1: Phase kicks"),
Text("Key point #2: Layer oscillations"),
Text("Key point #3: Resonance"),
)
key_points.set_submobject_colors_by_gradient(BLUE, TEAL, YELLOW)
key_points.scale(1.25)
key_points.to_edge(UP, buff=0.25)
key_points.set_backstroke(BLACK, 4)
key_points.to_edge(UP)
self.add(key_points[0])
self.wait()
for kp1, kp2 in zip(key_points, key_points[1:]):
self.play(
FadeOut(kp1, 0.5 * UP),
FadeIn(kp2, 0.5 * UP),
)
self.wait()
class AsideOnWaveTerminology(TeacherStudentsScene):
def construct(self):
# Test
title = Text("Wave terminology", font_size=60)
title.to_corner(UR)
title.to_edge(UP, buff=0.25)
title.add(Underline(title))
title.set_color(YELLOW)
terms = VGroup(
Text("Phase"),
Text("Frequency"),
Text("Wave number"),
Text("Amplitude"),
)
terms.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
terms.next_to(title, DOWN)
terms.shift(0.5 * LEFT)
self.add(title, terms)
self.play(
self.teacher.change("raise_right_hand", terms),
self.change_students("pondering", "tease", "hesitant", look_at=terms),
LaggedStartMap(FadeIn, terms, shift=0.25 * DOWN, lag_ratio=0.5),
)
self.wait(3)
class NewQuestion(InteractiveScene):
def construct(self):
# Questions
text_kw = dict(font_size=48)
questions = VGroup(
Text("Why does light\nslow down in glass?", **text_kw),
Text("Why does light's interaction\nwith a layer of glass\nkick back its phase?", **text_kw),
Text("How much does\nlight slow down?", **text_kw),
Text("How strong is\nthe phase kick?", **text_kw),
)
q1, q2, q3, q4 = questions
for question, x in zip(questions, [-1, 1, -1, 1]):
question.set_x(x * FRAME_WIDTH / 4)
question.set_y(2.75)
q3.shift(0.5 * RIGHT)
q4.shift(0.5 * LEFT)
bad_ap = q2["'"][0]
good_ap = TexText("'")
good_ap.replace(bad_ap, dim_to_match=1)
bad_ap.become(good_ap)
arrow1 = Arrow(q1, q2)
arrow2 = Arrow(q3, q4)
for question in [q1, q3]:
question.set_opacity(0.5)
question.save_state()
question.set_x(0)
question.set_opacity(1)
# First pair
self.play(FadeIn(q1))
self.wait()
self.play(
ShowCreation(arrow1),
Restore(q1),
TransformMatchingStrings(q1.copy(), q2, run_time=1),
)
self.wait()
self.play(
FlashUnder(q2["layer of glass"], color=BLUE),
q2["layer of glass"].animate.set_color(BLUE)
)
self.wait()
self.play(
FlashUnder(q2["phase"]),
q2["phase"].animate.set_color(YELLOW)
)
self.wait()
# Second pair
self.play(
FadeOut(q1, UP),
FadeIn(q3, UP),
FadeOut(arrow1),
FadeOut(q2),
)
self.wait()
self.play(
ShowCreation(arrow2),
Restore(q3),
TransformMatchingStrings(q3.copy(), q4, run_time=1),
)
self.wait()
class HoldUpLastVideo(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
image = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/Thumbnails/Part2Thumbnail4.png")
tn = Group(
SurroundingRectangle(image, buff=0).set_stroke(WHITE, 3),
image,
)
tn.set_height(3)
tn.move_to(self.hold_up_spot, DOWN)
tn.shift(0.25 * DOWN)
label = Text("Last video")
arrow = Vector(RIGHT)
arrow.next_to(tn, LEFT)
label.next_to(arrow, LEFT)
self.play(
self.teacher.change("raise_right_hand", tn),
FadeIn(tn, UP),
self.change_students("pondering", "erm", "tease", look_at=tn)
)
self.play(
FadeIn(label, lag_ratio=0.1),
GrowArrow(arrow)
)
self.wait(4)
class WhyDoesAddingCauseAShift(TeacherStudentsScene):
def construct(self):
# Test
morty = self.teacher
stds = self.students
self.play(
stds[2].says("But, why?", look_at=morty.eyes, mode="raise_left_hand", bubble_direction=LEFT),
self.change_students("pondering", "pondering", look_at=self.screen),
morty.change("guilty", self.screen),
)
self.wait()
self.play(stds[2].change("confused", self.screen))
self.wait(2)
self.play(morty.change("tease", stds[2].eyes))
self.wait()
self.play(
morty.change("raise_right_hand", 3 * UR),
stds[2].debubble(look_at=3 * UR),
self.change_students("erm", "hesitant", look_at=3 * UR)
)
self.wait(3)
class AnnoateWaveSumPhaseShift(InteractiveScene):
def construct(self):
image = ImageMobject("WaveSumPhaseShift")
image.set_height(FRAME_HEIGHT).center()
# self.add(image)
# Test
wave_len = 4.0
point1 = (-1.31, 2.33, 0)
point2 = (-2.3, 0, 0)
line = DashedLine(UP, DOWN)
lines1 = line.get_grid(1, 6, h_buff=wave_len / 2)
lines1.set_height(1.0, stretch=True)
lines1.set_stroke(YELLOW, 3)
lines1.move_to(point1 + wave_len * LEFT / 2, LEFT)
lines2 = lines1.copy()
lines2.move_to(point2 + wave_len * LEFT / 2, LEFT)
arrow = Arrow(
lines2[1].get_top(),
lines1[1].get_bottom(),
buff=0.2
)
label = TexText(R"$90^\circ$ behind")
label.next_to(arrow.get_center(), RIGHT)
self.play(LaggedStartMap(ShowCreation, lines2, lag_ratio=0, run_time=0.5))
self.wait()
self.play(
TransformFromCopy(lines2, lines1),
GrowArrow(arrow),
FadeIn(label, lag_ratio=0.1),
)
self.wait()
class PreviewQuarterBehindReason(InteractiveScene):
def construct(self):
# Plane
plane = ComplexPlane(
(-3, 3), (-3, 3),
background_line_style=dict(stroke_width=2, stroke_color=BLUE),
faded_line_style=dict(stroke_width=1, stroke_opacity=0.3, stroke_color=BLUE),
)
plane.set_height(7)
self.add(plane)
# Add little vectors
z1 = 1 + complex(-4e-3, -0.05)
amp = 0.08
zs = np.array([amp * z1**n for n in range(1000)])
vects = VGroup(*(
Vector(plane.n2p(z), stroke_width=2)
for z in zs
))
vects.set_submobject_colors_by_gradient(YELLOW, RED)
for v1, v2 in zip(vects, vects[1:]):
v2.shift(v1.get_end() - v2.get_start())
big_vect = Vector(stroke_width=5)
big_vect.add_updater(lambda m: m.put_start_and_end_on(
plane.n2p(0), vects[-1].get_end() if len(vects) > 0 else plane.n2p(amp)
))
self.add(big_vect)
self.play(
ShowIncreasingSubsets(vects, rate_func=linear, run_time=8)
)
self.wait()
class ElectronLabel(InteractiveScene):
def construct(self):
# Test
label = Text("An electron, say")
label.set_backstroke(BLACK, 5)
label.next_to(ORIGIN, UR, buff=LARGE_BUFF)
arrow = Arrow(label, ORIGIN)
self.play(
FadeIn(label, lag_ratio=0.1),
GrowArrow(arrow)
)
self.wait()
class IsThatTrue(TeacherStudentsScene):
def construct(self):
# Ask
stds = self.students
morty = self.teacher
law = Tex(R"\vec{\textbf{F}}(t) = -k \vec{\textbf{x}}(t)", t2c=EQUATION_T2C)
law.move_to(self.hold_up_spot, DOWN)
morty.change_mode("raise_right_hand")
self.add(law)
self.play(
stds[0].change("pondering", self.screen),
stds[1].says("Is that accurate?", mode="sassy", look_at=self.screen),
stds[2].change("erm", self.screen),
)
self.wait(2)
# Answer
self.play(
morty.says(TexText(
R"For small $\vec{\textbf{x}}$, \\ accurate enough",
t2c={R"$\vec{\textbf{x}}$": RED}
)),
self.change_students("thinking", "erm", "happy", look_at=morty.eyes),
law.animate.to_edge(UP),
)
self.wait()
# Name restoring force
label = TexText("``Linear restoring force''")
label.next_to(law, DOWN)
self.play(
FadeInFromPoint(label, morty.get_corner(UL)),
self.change_students(look_at=label),
morty.debubble("raise_right_hand", look_at=label),
stds[1].debubble("pondering", look_at=label),
)
self.wait(2)
# True law
group = VGroup(law, label)
true_law = Tex(
R"""
\text{True force: }
F = -k x + c_2 x^2 + c_3 x^3 + c_4 x^4 + \cdots
""",
t2c={"F": YELLOW, "x": RED},
font_size=60
)
true_law.move_to(UP)
rect = SurroundingRectangle(true_law["F = -k x"], buff=0.25)
rect.set_stroke(BLUE, 1)
self.play(
group.animate.set_height(1).to_corner(UR),
FadeIn(true_law, lag_ratio=0.1, run_time=2),
morty.change("hesitant"),
self.change_students("pondering", "pondering", "pondering", look_at=true_law)
)
self.wait(2)
self.play(
ShowCreation(rect),
true_law[R" + c_2 x^2 + c_3 x^3 + c_4 x^4 + \cdots"].animate.set_opacity(0.2),
morty.change("tease"),
)
self.wait(2)
class VelocityZero(InteractiveScene):
def construct(self):
label = Tex(R"(\text{Velocity} = 0)")
label.set_color(PINK)
self.play(FadeIn(label, 0.5 * UP))
self.wait()
class FrequencyVsAngularFrequency(TeacherStudentsScene):
def construct(self):
# Correction
morty = self.teacher
stds = self.students
rf_words = Text("Resonant frequency")
raf_words = Text("Resonant angular frequency")
omega = Tex(R"\omega_r", font_size=72)
omega.set_color(PINK)
omega.move_to(self.hold_up_spot, DOWN)
for words in rf_words, raf_words:
words.next_to(omega, UP)
cross = Cross(rf_words)
self.add(rf_words, omega)
morty.change_mode("raise_right_hand")
self.play(
ShowCreation(cross),
self.change_students("sassy", "hesitant", "angry")
)
rf_words.add(cross)
rf_words.target = rf_words.generate_target()
rf_words.target.next_to(raf_words, UP, LARGE_BUFF)
rf_words.target.set_fill(opacity=0.5)
rf_words.target[-1].set_opacity(0)
self.wait()
self.play(
MoveToTarget(rf_words),
TransformMatchingStrings(
rf_words.copy(), raf_words,
run_time=1,
),
self.change_students("pondering", "hesitant", "hesitant")
)
# Show cycles
plane = ComplexPlane(
(-1, 1), (-1, 1),
background_line_style=dict(stroke_width=1, stroke_color=BLUE),
faded_line_style=dict(stroke_width=0.5, stroke_opacity=0.5, stroke_color=BLUE),
)
plane.set_height(4)
plane.to_edge(DOWN)
circle = Circle(radius=plane.x_axis.get_unit_size())
circle.set_stroke(TEAL, 2)
circle.move_to(plane.get_origin())
f_words = Text("Frequency", font_size=60)
af_words = Text("Angular Frequency", font_size=60)
for words, x in [(f_words, -1), (af_words, 1)]:
words.set_x(x * FRAME_WIDTH / 4)
words.to_edge(UP, buff=MED_SMALL_BUFF)
t2c = {R"\omega": PINK, "f": TEAL}
f_eq = Tex(R"f = {\text{Cycles} \over \text{Seconds}}", t2c=t2c)
f_eq.next_to(f_words, DOWN, MED_LARGE_BUFF)
f_eq["f"].set_color(YELLOW)
af_eq = Tex(R"\omega = {\text{Radians} \over \text{Seconds}}", t2c=t2c)
af_eq.next_to(af_words, DOWN, MED_LARGE_BUFF)
af_eq[R"\omega"].set_color(PINK)
angle_tracker = ValueTracker()
angle_tracker.add_updater(lambda m, dt: m.increment_value(0.25 * dt * TAU))
vect = Vector(RIGHT).set_color(YELLOW)
vect.add_updater(lambda m: m.put_start_and_end_on(
plane.n2p(0),
plane.n2p(np.exp(complex(0, angle_tracker.get_value())))
))
self.add(angle_tracker)
self.play(
FadeOut(self.background),
LaggedStartMap(FadeOut, self.pi_creatures, shift=DOWN),
ShowCreation(plane, lag_ratio=0.1),
FadeIn(circle),
TransformMatchingStrings(rf_words, f_words),
TransformMatchingStrings(raf_words, af_words),
FadeTransform(omega, af_eq[R"\omega"]),
FadeIn(af_eq[1:]),
FadeIn(f_eq),
VFadeIn(vect)
)
self.wait(4)
# Show specific value
f_value_eq = Tex("f = 0.25", t2c=t2c)
af_value_eq = Tex(R"\omega = 2\pi f = 1.57", t2c=t2c)
values = VGroup(f_value_eq, af_value_eq)
values.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
values.next_to(plane, LEFT, MED_LARGE_BUFF)
self.play(FadeIn(f_value_eq))
self.wait(8)
self.play(FadeIn(af_value_eq))
# Show angle label
arc_angle_tracker = ValueTracker()
get_arc_angle = arc_angle_tracker.get_value
arc = always_redraw(lambda: Arc(
0, get_arc_angle(),
arc_center=plane.n2p(0),
radius=0.5,
))
arc_angle_label = DecimalNumber(0, unit=R"\text{ Radians}")
arc_angle_label.add_updater(lambda m: m.set_value(get_arc_angle()))
arc_angle_label.add_updater(lambda m: m.next_to(arc.get_center(), UR))
arc_angle_label.add_updater(lambda m: m[4:].shift(SMALL_BUFF * RIGHT))
self.add(arc)
self.play(
arc_angle_tracker.animate.set_value(TAU / 4),
VFadeIn(arc_angle_label),
)
arc.clear_updaters()
self.wait(10)
self.play(
VFadeOut(arc),
VFadeOut(arc_angle_label),
FadeOut(values),
)
# Show cosine
plane.add(circle)
plane.generate_target()
plane.target.to_edge(LEFT)
axes = Axes((0, 16), (-1, 1), width=9, height=0.75 * plane.get_height())
axes.next_to(plane.target, RIGHT)
graph = axes.get_graph(lambda x: np.cos(TAU * 0.25 * x))
graph.set_stroke(YELLOW, 2)
cos_eq = Tex(R"\cos(\omega t) = \cos(2\pi f t)", t2c=t2c)
cos_eq.next_to(graph, UP)
omega_arrow = Vector(0.5 * DOWN).set_color(PINK)
omega_arrow.next_to(cos_eq[R"\omega"], UP, SMALL_BUFF)
dot = GlowDot()
dot.add_updater(lambda m: m.move_to(plane.n2p(math.cos(angle_tracker.get_value()))))
line = Line(UP, DOWN)
line.set_stroke(YELLOW, 1)
line.add_updater(lambda m: m.put_start_and_end_on(
vect.get_end(), dot.get_center()
))
self.play(
MoveToTarget(plane),
FadeIn(axes, 2 * LEFT)
)
self.wait(4 * (1 - (angle_tracker.get_value() / TAU) % 1))
self.add(dot, line)
self.play(
ShowCreation(graph, rate_func=linear),
FadeIn(cos_eq, time_span=(0, 1)),
ShowCreation(omega_arrow, time_span=(4, 5)),
run_time=16
)
class UnequalFrequencies(InteractiveScene):
def construct(self):
# Test
# self.add(ImageMobject("WaveEqStill").set_height(FRAME_HEIGHT))
word_eq = TexText(R"Freq. of light $\ne$ Resonant freq.")
eq = Tex(R"\omega_l \ne \omega_r")
word_lhs = word_eq["Freq. of light"]
word_rhs = word_eq["Resonant freq."]
word_lhs.set_color(TEAL)
word_rhs.set_color(PINK)
eq[R"\omega_l"].set_color(TEAL)
eq[R"\omega_r"].set_color(PINK)
equations = VGroup(word_eq, eq)
equations.arrange(DOWN)
equations.to_corner(UR)
oml_point = np.array([-1.2, 2.7, 0])
arrow = Arrow(word_eq.get_left(), oml_point, path_arc=90 * DEGREES)
arrow.set_color(TEAL)
oml = eq[R"\omega_l"]
oml_copy = oml.copy().move_to(oml_point)
self.play(
FadeIn(word_eq),
ShowCreation(arrow),
)
self.wait()
self.play(ReplacementTransform(oml_copy, oml))
self.play(Write(eq[R"\ne \omega_r"]))
self.wait()
class DisectDrivenEq(InteractiveScene):
def construct(self):
# Setup
driven_eq = Tex(
R"""
\vec{\textbf{F}}(t) = - k \vec{\textbf{x}}(t)
+ \vec{\textbf{E}}_0 q \cos(\omega_l t)
""",
t2c=EQUATION_T2C
)
driven_eq.to_corner(UR, buff=0.6)
lhs = driven_eq[R"\vec{\textbf{F}}(t) = - k \vec{\textbf{x}}(t)"]
parts = VGroup(*(
driven_eq[tex]
for tex in [
R"\vec{\textbf{E}}_0 q \cos(\omega_l t)",
R"\omega_l",
R"\vec{\textbf{E}}_0",
R"q",
]
))
light_part, omega_l, E0, q = parts
words = VGroup(
Text("Force from a\nlight wave"),
Text("Angular frequency\nof the light (color)"),
Text("Strength of\nthe wave"),
Text("Charge of the\nelectron"),
)
words[0].scale(0.75)
words[1:].scale(0.75)
for part, word in zip(parts, words):
word.next_to(part, DOWN, buff=0.35)
word.shift_onto_screen()
word.match_color(part[0][0])
words[0].set_color(WHITE)
rect = SurroundingRectangle(light_part)
rect.set_stroke(TEAL, 2)
# for expr in driven_eq, words[0]:
# bg = BackgroundRectangle(expr, buff=MED_SMALL_BUFF)
# bg.set_fill(BLACK, 1)
# self.add(bg)
words[0].set_backstroke(BLACK, 8)
# Animations
self.play(FadeIn(lhs, UP))
self.wait()
self.play(
Write(driven_eq["+"]),
FadeIn(light_part, lag_ratio=0.1),
)
self.play(
ShowCreation(rect),
Write(words[0]),
)
self.wait()
self.play(
rect.animate.surround(omega_l),
FadeTransform(*words[0:2]),
)
self.wait()
self.play(
rect.animate.surround(E0),
FadeTransform(*words[1:3]),
)
self.wait()
self.play(
rect.animate.surround(q),
FadeTransform(*words[2:4]),
)
self.wait()
self.play(
rect.animate.surround(light_part),
FadeTransform(words[3], words[0]),
)
self.wait()
class AskAboutAmplitude(InteractiveScene):
def construct(self):
# Test
lines = DashedLine(3 * LEFT, 3 * RIGHT).replicate(2)
lines.arrange(DOWN, buff=0.8)
brace = Brace(lines, LEFT)
text = brace.get_text("What is this\nAmplitude?")
text.set_backstroke(BLACK, 8)
self.play(*map(ShowCreation, lines))
self.play(
GrowFromCenter(brace),
Write(text),
)
self.wait()
class PiCreaturesReactingToEquation(TeacherStudentsScene):
def construct(self):
# Test
morty = self.teacher
stds = self.students
self.remove(self.background)
point = morty.get_corner(UL) + 2 * UP + LEFT
self.play(
morty.change("raise_left_hand", point),
self.change_students("pondering", "thinking", "erm", look_at=point)
)
self.wait(3)
self.play(self.change_students("thinking", "pondering", "pondering", look_at=point))
self.wait(3)
self.play(
morty.says("Oh hey, it depends\non the frequency!", mode="hooray"),
self.change_students("happy", "tease", "thinking", look_at=point)
)
self.wait(4)
class HighlightExpression(InteractiveScene):
def construct(self):
# Test
expr = Tex(
R"""
\vec{\textbf{x}}(t) =
\frac{q ||\vec{\textbf{E}}_0||}{m\left(\omega_r^2-\omega_l^2\right)}
\cos(\omega_l t)
""",
t2c=EQUATION_T2C
)
expr.to_edge(UP)
rect1 = SurroundingRectangle(expr[R"\omega_r^2-\omega_l^2"])
rect2 = SurroundingRectangle(expr[R"\frac{q ||\vec{\textbf{E}}_0||}{m\left(\omega_r^2-\omega_l^2\right)}"])
self.add(expr)
self.play(ShowCreation(rect1))
self.wait()
self.play(Transform(rect1, rect2))
self.wait()
self.play(FadeOut(rect2))
class Amplitude(InteractiveScene):
def construct(self):
# Show equation with annotations
equation = Tex(R"""
\text{Layer wiggle amplitude} =
\frac{q ||\vec{\textbf{E}}_0||}{m\left(\omega_r^2-\omega_l^2\right)}
""", t2c=EQUATION_T2C)
equation.to_corner(UL)
lf_rect = SurroundingRectangle(equation[R"\omega_l"])
rf_rect = SurroundingRectangle(equation[R"\omega_r"])
lf_words = Text("Light frequency", font_size=36)
rf_words = Text("Resonant frequency", font_size=36)
lf_words.next_to(lf_rect, DOWN)
rf_words.next_to(rf_rect, DOWN)
VGroup(lf_rect, rf_rect).set_stroke(width=2)
VGroup(lf_rect, lf_words).set_color(EQUATION_T2C[R"\omega_l"])
VGroup(rf_rect, rf_words).set_color(EQUATION_T2C[R"\omega_r"])
self.add(equation)
self.wait()
self.play(
ShowCreation(lf_rect),
FadeIn(lf_words, 0.5 * DOWN),
)
self.wait()
self.play(
ReplacementTransform(lf_rect, rf_rect),
FadeTransform(lf_words, rf_words),
)
self.wait()
self.play(FadeOut(rf_rect), FadeOut(rf_words))
self.wait()
class GuessSteadyState(InteractiveScene):
def construct(self):
# Show prompt
prompt = VGroup(
Text("Guess that: "),
Tex(R"""
\vec{\textbf{x}}(t) =
A \cos(\omega_l t)
""", t2c=EQUATION_T2C)
)
prompt.arrange(RIGHT, buff=0.5)
prompt.to_edge(UP)
A_part = prompt[1]["A"]
A_part.set_color(GREY_B)
freq = prompt[1][R"\omega_l"]
A_arrow = Vector(0.3 * UP, stroke_width=2).next_to(A_part, DOWN, buff=0.1)
freq_arrow = Vector(0.3 * UP, stroke_width=2).next_to(freq, DOWN, buff=0.1)
freq_arrow.set_color(TEAL)
A_word = Text("Solve for\nthis", font_size=24)
A_word.next_to(A_arrow, DOWN, buff=0.1)
freq_word = Text("Light frequency", font_size=24)
freq_word.next_to(freq_arrow, DOWN, buff=0.1)
freq_word.shift(0.5 * RIGHT)
freq_word.set_color(TEAL)
A_word.align_to(freq_word, UP)
rect = FullScreenRectangle()
rect.set_fill(BLACK, 1)
rect.set_height(2, about_edge=UP, stretch=True)
self.add(rect)
self.add(prompt)
self.play(
GrowArrow(A_arrow),
FadeIn(A_word),
)
self.play(
GrowArrow(freq_arrow),
FadeIn(freq_word),
)
self.wait()
# Answer
amp_tex = R"\frac{q \vec{\textbf{E}}_0}{m\left(\omega_r^2-\omega_l^2\right)}"
solution = Tex(
fR"\vec{{\textbf{{x}}}}(t) = {amp_tex} \cos(\omega_l t)",
t2c=EQUATION_T2C
)
solution.move_to(np.array([3.85, 0.65, 0.0]))
self.play(
rect.animate.set_height(FRAME_HEIGHT, about_edge=UP, stretch=True).set_anim_args(run_time=2),
FadeOut(VGroup(
prompt[0],
A_arrow, A_word,
freq_arrow, freq_word
)),
TransformMatchingTex(
prompt[1], solution,
matched_pairs=[
(prompt[1][R"\vec{\textbf{x}}(t)"], solution[R"\vec{\textbf{x}}(t)"]),
(A_part, solution[amp_tex])
]
),
)
self.wait()
class StrongerResonanceStrongerPhaseShift(InteractiveScene):
def construct(self):
words = TexText(R"Stronger resonance $\rightarrow$ Bigger phase kick", font_size=60)
words.to_edge(UP)
self.add(words)
class WhyIsThisTrue(TeacherStudentsScene):
def construct(self):
# Test
stds = self.students
morty = self.teacher
self.screen.to_corner(UR)
self.play(
stds[2].says("Why is it\na phase shift?", look_at=self.screen),
stds[1].change("confused", self.screen),
stds[0].change("pondering", self.screen),
morty.change("guilty", stds[0].eyes)
)
self.wait(2)
self.play(
self.change_students("pondering", "pleading", "maybe", look_at=self.screen),
morty.change("hesitant", self.screen)
)
self.wait(3)
class QuestionsFromPatrons(InteractiveScene):
def construct(self):
# Questions
title = Text("Viewer questions about the index of refraction", font_size=60)
title.to_edge(UP)
title.add(Underline(title))
title.set_color(BLUE)
questions = BulletedList(
"Why does slowing imply bending?",
"What causes birefringence?",
"What's the end of the barber pole explanation?",
"How can the index of refraction be lower than 1?",
buff=0.75
)
questions.next_to(title, DOWN, buff=1.0)
self.play(
FadeIn(title, lag_ratio=0.1),
LaggedStartMap(FadeIn, questions, shift=0.5 * DOWN, lag_ratio=0.25)
)
self.wait()
# Higlight last three
last_three = questions[1:]
highlight_rect = SurroundingRectangle(last_three, buff=0.25)
highlight_rect.set_stroke(YELLOW, 2)
grey_rect = highlight_rect.copy().set_stroke(width=0).set_fill(GREY_E, 1)
back_rect = FullScreenRectangle().set_fill(BLACK, 0.9)
self.add(back_rect, grey_rect, highlight_rect, last_three)
self.play(
FadeIn(back_rect),
FadeIn(grey_rect),
DrawBorderThenFill(highlight_rect)
)
self.wait()
self.play(FadeOut(back_rect), FadeOut(grey_rect), FadeOut(highlight_rect))
# Each question
background = FullScreenRectangle()
background.set_fill(interpolate_color(GREY_E, BLACK, 0.5), 1)
for question in questions:
question.save_state()
question.target = question.generate_target()
question.target[0].scale(0, about_point=question[1].get_left()).set_opacity(0)
question.target.center().to_edge(UP)
self.add(background, question)
self.play(
FadeIn(background),
MoveToTarget(question),
)
self.wait()
self.play(
Restore(question),
FadeOut(background),
)
class HoldUpMainVideo(TeacherStudentsScene):
def construct(self):
# Show previous video
thumbnail = get_bordered_thumbnail("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/Thumbnails/PrismThumbnail2.png")
thumbnail.move_to(self.hold_up_spot, DOWN)
morty = self.teacher
self.play(
morty.change("raise_left_hand"),
FadeIn(thumbnail, UP),
self.change_students("happy", "guilty", "erm", look_at=thumbnail),
)
self.wait(2)
# Key points
key_points = VGroup(
Text("Key point #1: Phase kicks"),
Text("Key point #2: Layer oscillations"),
Text("Key point #3: Resonance"),
)
key_points.scale(1.25)
key_points.set_backstroke(BLACK, 4)
key_points.to_edge(UP)
key_points[0].set_fill(BLUE)
key_points[0].save_state()
key_points.set_fill(WHITE)
key_points.scale(0.7)
key_points.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
key_points.set_y(2).to_edge(RIGHT)
thumbnail.generate_target()
thumbnail.target.next_to(key_points, LEFT, buff=0.75)
self.play(
MoveToTarget(thumbnail),
morty.change("raise_right_hand", key_points),
self.change_students("pondering", "hesitant", "pondering", look_at=thumbnail.target),
LaggedStartMap(FadeIn, key_points, shift=0.5 * LEFT, lag_ratio=0.5)
)
self.wait(2)
self.play(
Restore(key_points[0]),
LaggedStartMap(FadeOut, key_points[1:], shift=DOWN),
LaggedStartMap(FadeOut, self.pi_creatures, shift=DOWN),
FadeOut(thumbnail, scale=0.5, shift=DOWN),
)
self.wait()
class HoldUpBarberPoleVideos(HoldUpMainVideo):
def construct(self):
# Show thumbnails
folder = "/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/barber_pole/Thumbnails/"
thumbnails = Group(*(
get_bordered_thumbnail(os.path.join(folder, name), stroke_width=2)
for name in ["CleanThumbnail", "Part2Thumbnail6"]
))
thumbnails.arrange(RIGHT, buff=1.0)
thumbnails.set_height(2.5)
thumbnails.move_to(self.hold_up_spot, DR)
morty = self.teacher
self.play(
morty.change("raise_right_hand", thumbnails),
LaggedStartMap(FadeIn, thumbnails, shift=0.5 * UP, lag_ratio=0.5),
self.change_students("maybe", "erm", "happy", look_at=thumbnails),
)
self.wait()
self.play(
self.change_students("confused", "maybe"),
morty.animate.look_at(self.students)
)
self.wait()
self.play(
self.students[2].change("tease", thumbnails)
)
self.wait(2)
class MissingDetails(InteractiveScene):
def construct(self):
# Test
title = Text("Details I skipped:", font_size=72)
title.to_edge(UP)
title.add(Underline(title))
title.set_color(BLUE)
details = BulletedList(
"There will be many resonant frequencies",
"Our force law should include a damping term",
"Why the wave produced by a plane of charges is a \\\\" + \
"quarter-cycle out of phase with the incoming light",
"Everything related to the magnetic field",
"Whether accounting for quantum effects makes a difference",
)
details.next_to(title, DOWN, buff=0.5)
details.set_fill(border_width=0)
self.add(title)
self.play(LaggedStartMap(FadeIn, details, shift=0.5 * DOWN, lag_ratio=0.35, run_time=3))
self.wait()
self.play(details.animate.fade_all_but(1))
self.wait()
class ArrowOverInldexHalf(InteractiveScene):
speed = 1.0
index = 0.68
bounds = (-3, 3)
def construct(self):
arrow = Vector(0.5 * DOWN)
arrow.next_to(UP, UP)
arrow.to_edge(LEFT, buff=0)
x_min, x_max = self.bounds
def update_arrow(arr, dt):
step = dt * self.speed
if x_min < arr.get_x() < x_max:
step /= self.index
arr.shift(step * RIGHT)
arrow.add_updater(update_arrow)
self.add(arrow)
self.wait_until(lambda: arrow.get_x() > FRAME_WIDTH / 2 + 2 * arrow.get_width())
class SteadyStateSolutionCircledAmplitude(InteractiveScene):
def construct(self):
equation = Tex(
R"""
\vec{\textbf{x}}(t) =
\cos(\omega_l t) \cdot
\frac{q ||\vec{\textbf{E}}_0||}{m\left(\omega_r^2-\omega_l^2\right)}
""",
t2c=EQUATION_T2C
)
equation.set_backstroke(BLACK, 5)
rect = SurroundingRectangle(equation[R"\frac{q ||\vec{\textbf{E}}_0||}{m\left(\omega_r^2-\omega_l^2\right)}"])
rect.set_stroke(TEAL)
self.add(equation)
self.play(ShowCreation(rect))
self.wait()
class LimitToContinuity(InteractiveScene):
def construct(self):
arrow = Arrow(3 * UP, 3 * DOWN, buff=0, stroke_width=10, stroke_color=YELLOW)
words = Text("Continuous in\nthe limit", font_size=60)
words.next_to(arrow, RIGHT, buff=0.5)
self.play(
GrowArrow(arrow),
FadeIn(words),
)
self.wait()
class KickForwardOrBackCondition(InteractiveScene):
def construct(self):
# First statement
words = VGroup(
TexText("If this $< 0$"),
TexText("Refractive Index $< 1$", font_size=48),
)
rect = Rectangle(2, 1)
rect.next_to(LEFT, LEFT, buff=MED_LARGE_BUFF).set_y(1.9)
words[0].next_to(rect, UP, MED_SMALL_BUFF)
words[1].set_y(1.5)
words[1].set_x(FRAME_WIDTH / 4)
arrow = Arrow(words[0].get_right(), words[1].get_left())
arrow.set_stroke(YELLOW, 6)
self.play(Write(words[0]))
self.play(
GrowArrow(arrow),
FadeIn(words[1], RIGHT)
)
self.wait()
# Freq reference
freq_ineq = Tex(R"\text{If } \omega_l > \omega_r", t2c=EQUATION_T2C)
freq_ineq.move_to(words[0])
lf_rect = SurroundingRectangle(freq_ineq[R"\omega_l"])
rf_rect = SurroundingRectangle(freq_ineq[R"\omega_r"])
lf_words = Text("Light frequency", font_size=36)
rf_words = Text("Resonant frequency", font_size=36)
lf_words.next_to(lf_rect, UP)
rf_words.next_to(rf_rect, UP)
VGroup(lf_rect, rf_rect).set_stroke(width=2)
VGroup(lf_rect, lf_words).set_color(EQUATION_T2C[R"\omega_l"])
VGroup(rf_rect, rf_words).set_color(EQUATION_T2C[R"\omega_r"])
words[0].generate_target()
words[0].target.next_to(rect, RIGHT, SMALL_BUFF)
self.play(
# MoveToTarget(words[0]),
# arrow.animate.put_start_and_end_on(
# words[0].target.get_right() + SMALL_BUFF * RIGHT,
# arrow.get_end(),
# ),
FadeOut(words[0], 0.5 * UP),
FadeIn(freq_ineq, 0.5 * UP),
)
self.wait()
self.play(
FadeIn(lf_rect),
FadeIn(lf_words, shift=0.25 * UP),
)
self.wait()
self.play(
ReplacementTransform(lf_rect, rf_rect),
FadeTransform(lf_words, rf_words),
)
self.wait()
self.play(FadeOut(rf_words), FadeOut(rf_rect))
self.wait()
class ThisReallyDoesHappen(TeacherStudentsScene):
def construct(self):
# Test
self.play(
self.teacher.says("This really\ndoes happen!", mode="surprised"),
)
self.play(self.change_students("sassy", "confused", "pleading", look_at=self.screen))
self.wait(4)
class LookAround(InteractiveScene):
def construct(self):
# Test
circle = Circle(radius=2)
circle.stretch(1.5, 0)
arrows = VGroup(*(
Arrow(v, 2 * v, buff=0, stroke_width=8, stroke_color=GREY_B)
for alpha in np.arange(0, 1, 1 / 12)
for v in [circle.pfp(alpha)]
))
words1 = Text("Look\naround", font_size=90)
words2 = Text("Most things\nare opaque", font_size=72)
self.add(words1)
self.play(LaggedStartMap(GrowArrow, arrows, lag_ratio=0.2))
self.wait()
self.play(FadeTransform(words1, words2))
self.wait()
class CausalInfluence(InteractiveScene):
def construct(self):
words = TexText(R"No causal influence can \\ propagate faster than $c$", font_size=72)
c = words["$c$"]
c.set_color(YELLOW)
rect = SurroundingRectangle(c)
arrow = Vector(UP)
arrow.set_color(YELLOW)
arrow.next_to(rect, DOWN)
self.add(words)
self.wait()
self.play(
GrowArrow(arrow),
ShowCreation(rect),
FlashAround(c),
)
self.wait()
class RightLeftArrow(InteractiveScene):
def construct(self):
vect = Vector(DOWN)
vect.to_edge(RIGHT)
self.play(vect.animate.to_edge(LEFT), run_time=24, rate_func=linear)
class SameRotationRate(InteractiveScene):
def construct(self):
# Test
words = Text("Same rate\nof rotation", font_size=60)
words.to_edge(RIGHT)
arrows = VGroup(*(
Arrow(words.get_corner(corner), y * UP + 1.25 * RIGHT, buff=0.2)
for y, corner in zip([2.75, 0, -2.75], [UL, LEFT, DL])
))
self.play(
Write(words),
LaggedStartMap(GrowArrow, arrows)
)
self.wait()
class IOREndScreen(PatreonEndScreen):
pass
|
|
from manim_imports_ext import *
from PIL import ImageFilter
class PitchShifterWrapper(VideoWrapper):
animate_boundary = False
title = "Making a Pitch Shifter by JentGent"
class ThumbnailProgression(InteractiveScene):
def construct(self):
# Make grid
thumbnail_dir = "/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/SoME3/EntryThumbnails"
names = [
"Pixel Art Anti Aliasing",
"The Math of Saving The Enola Gay",
"Making a Pitch Shifter",
"Cayley Graphs and Pretty Things",
"The Longest Increasing Subsequence",
"The Matrix Arcade: A Visual Explorable of Matrix Transformations",
"Watching Neural Networks Learn",
"Functions are Vectors",
"The Art of Linear Programming",
"The Mosaic Problem - How and Why to do Math for Fun",
"Affording a Planet With Geometry",
"When CAN'T Math Be Generalized?",
"Rotation + Translation = Rotation. Animated proof",
"Rethinking the real line",
"How did the Ancient Egyptians find this volume without Algebra?",
"A Subtle Aspect of Circular Motion",
"Minimal Surfaces & the Calculus of Variations",
"How does a computer-calculator compute logarithms?",
"What Happens If We Add Fractions Incorrectly?",
"Can you guess this shape from its shadows?",
"Chasing Fixed Points: Greedy Gremlin's Trade-Off",
"How Computers Use Numbers",
"Mathematical Magic Mirrorball",
"The Mathematics of String Art",
"How Infinity Works",
]
thumbnails = Group(*(
ImageMobject(os.path.join(thumbnail_dir, name))
for name in names
))
framed_thumbnails = Group(*(
Group(
SurroundingRectangle(tn, buff=0).set_stroke(WHITE, 3),
tn
)
for tn in thumbnails
))
framed_thumbnails.set_height(2)
framed_thumbnails.arrange_in_grid(h_buff=0.5, v_buff=0.25)
framed_thumbnails.set_height(FRAME_HEIGHT - 1)
# Covers
covers = Group()
cover_labels = VGroup()
for thumbnail in thumbnails:
folder, name = os.path.split(thumbnail.image_path)
new_folder = guarantee_existence(os.path.join(folder, "blurred"))
blur_path = os.path.join(new_folder, name)
pil_img = thumbnail.image
blurry_pil_img = pil_img.filter(ImageFilter.GaussianBlur(radius=75))
with open(blur_path, 'w') as fp:
blurry_pil_img.save(fp)
blurry_image = ImageMobject(blur_path)
blurry_image.replace(thumbnail)
cover = Group(
SurroundingRectangle(blurry_image, buff=0).set_stroke(WHITE, 3),
blurry_image
)
label = Tex("?").move_to(cover)
cover.add(label)
covers.add(cover)
cover_labels.add(label)
# Shuffle them up and add labels
indices = list(range(1, 25))
# random.shuffle(indices)
indices = [0, *indices]
for n, cover in enumerate(covers):
cover.save_state()
cover.move_to(thumbnails[indices[n]])
label = Integer(indices[n] + 1, font_size=60)
label.set_height(0.6 * cover.get_height())
label.move_to(cover)
label.set_fill(WHITE)
label.set_backstroke(BLACK, 7)
cover[-1].become(label)
cover_labels.set_stroke(background=True)
# Show entries
self.play(LaggedStart(*(
FadeIn(covers[indices.index(n)])
for n in range(len(indices))
), run_time=4, lag_ratio=0.1))
self.wait()
cover_labels.set_backstroke(BLACK, 12)
# Highlight one
fave = Text("(My personal\nFavorite)")
fave.replace(framed_thumbnails[23], dim_to_match=0)
fave.scale(0.8)
fave.set_backstroke(BLACK, 3)
self.play(FadeOut(cover_labels), FadeIn(fave))
self.wait()
self.play(FadeOut(fave), FadeIn(cover_labels))
# Reveal first
self.reveal(framed_thumbnails[0], names[0], covers[0])
self.wait()
# Shuffle remaining
for cover in covers:
cover.saved_state[-1].set_opacity(0)
self.play(LaggedStart(*(
Restore(cover, path_arc=30 * DEGREES)
for cover in covers[1:]
)), lag_ratio=0.01, run_time=2)
# Reveal one by one
for image, name, cover in list(zip(framed_thumbnails, names, covers))[1:]:
self.reveal(image, name, cover)
# Reveal winners
winners = [
"The Mathematics of String Art",
"Minimal Surfaces & the Calculus of Variations",
"Rethinking the real line",
"Pixel Art Anti Aliasing",
"How Computers Use Numbers",
]
winner_ftns = Group(*(
framed_thumbnails[names.index(winner)]
for winner in winners
))
to_fade = Group(*(
ftn
for ftn in framed_thumbnails
if ftn not in winner_ftns
))
winner_ftns.target = winner_ftns.generate_target()
winner_ftns.target.scale(2)
winner_ftns.target.arrange_in_grid(2, 3, h_buff=0.5, v_buff=1.5)
winner_ftns.target[3:].match_x(winner_ftns.target[:3])
winner_ftns.target.set_width(FRAME_WIDTH - 1)
winner_ftns.target.to_edge(DOWN)
for ftn in winner_ftns.target:
ftn.scale(0.5)
self.play(FadeOut(to_fade, lag_ratio=0.1, run_time=2))
self.play(MoveToTarget(winner_ftns, run_time=2))
self.wait()
# Add winner names
winner_names = VGroup(*(
Text(name, font_size=36)
for name in [
"The Mathematics\nof String Art",
"Minimal Surfaces & \n Calculus of Variations",
"Rethinking the\nReal Line",
"Pixel Art\nAnti-aliasing",
"How Computers\nUse Numbers",
]
))
for name, ftn in zip(winner_names, winner_ftns):
ftn.target = ftn.generate_target()
ftn.target.scale(2)
name.next_to(ftn.target, UP)
self.play(
FadeIn(name, lag_ratio=0.1),
MoveToTarget(ftn),
)
self.wait()
def reveal(self, image, name, cover):
fade_rect = FullScreenRectangle()
fade_rect.set_fill(BLACK, opacity=0)
image.save_state()
title = Text(name, font_size=60)
title.set_max_width(FRAME_WIDTH - 1)
title.to_edge(UP)
self.add(fade_rect, image, cover)
self.play(FadeOut(cover))
self.remove(cover)
self.play(
fade_rect.animate.set_fill(opacity=1.0),
image.animate.set_height(6).next_to(title, DOWN),
FadeInFromPoint(title, image.get_top()),
)
self.wait()
self.play(
FadeOut(fade_rect),
Restore(image),
FadeOutToPoint(title, image.saved_state.get_top()),
)
class MetaThumbnail(InteractiveScene):
def construct(self):
thumbnail_dir = "/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/SoME3/EntryThumbnails"
names = [
"The Mathematics of String Art",
"Rethinking the real line",
"The Longest Increasing Subsequence",
"Chasing Fixed Points: Greedy Gremlin's Trade-Off",
"How Infinity Works",
"Pixel Art Anti Aliasing",
"The Math of Saving The Enola Gay",
"Making a Pitch Shifter",
"Functions are Vectors",
"Cayley Graphs and Pretty Things",
"The Matrix Arcade: A Visual Explorable of Matrix Transformations",
"Watching Neural Networks Learn",
"The Art of Linear Programming",
"The Mosaic Problem - How and Why to do Math for Fun",
"Affording a Planet With Geometry",
"When CAN'T Math Be Generalized?",
"Rotation + Translation = Rotation. Animated proof",
"How did the Ancient Egyptians find this volume without Algebra?",
"A Subtle Aspect of Circular Motion",
"Minimal Surfaces & the Calculus of Variations",
"How does a computer-calculator compute logarithms?",
"What Happens If We Add Fractions Incorrectly?",
"Can you guess this shape from its shadows?",
"How Computers Use Numbers",
"Signed Distance Functions",
"A Study In Greyscale",
"Conservative matrix fields",
"Are Elo Systems Overrated?",
"The essence of multivariable calculus",
"The Principle of Least Action",
]
thumbnails = Group(*(
ImageMobject(os.path.join(thumbnail_dir, name))
for name in names
))
ftns = Group(*(
Group(
SurroundingRectangle(tn, buff=0).set_stroke(GREY_A, 2),
tn
)
for tn in thumbnails
))
# Rows
groups = Group(
ftns[:2],
ftns[2:6],
ftns[6:14],
ftns[14:30],
)
last = self.frame.get_top()
for n, group in enumerate(groups):
group.scale(2**-n)
group.arrange(RIGHT, buff=0.1)
group.set_width(FRAME_WIDTH - 0.5)
group.next_to(last, DOWN, buff=0.2)
last = group.get_bottom()
self.add(ftns)
return
# Fractal
last_rect = FullScreenRectangle().set_height(7.25)
for trip in zip(ftns[0::3], ftns[1::3], ftns[2::3]):
triad = self.create_triad(*trip, last_rect)
last_rect = triad[-1]
self.add(ftns)
def create_triad(self, im1, im2, im3, to_replace):
group = Group(im1, im2, im3)
for im in group:
im.set_height(4)
group.add(ScreenRectangle(height=4).set_opacity(0))
group.arrange_in_grid(buff=0.25)
group.replace(to_replace)
return group
class GenerallyGreat(InteractiveScene):
def construct(self):
# Set up audience types
audience_names = [
"a child",
"a middle school student",
"a high school student",
"an undergraduate in math",
"an undergraduate in engineering",
"a college student who doesn't like math",
"a math Ph.D. student",
"a professional in a technical field",
"a person who hasn't thought about math for a decade",
]
audiences = VGroup(*(
Text(f"for {name}")
for name in audience_names
))
audiences.scale(0.9)
audiences.arrange(DOWN, buff=0.3, aligned_edge=LEFT)
audiences.to_corner(UR)
dots = Tex(R"\vdots")
dots.next_to(audiences, DOWN)
dots.shift(3 * LEFT + 0.25 * DOWN)
self.add(audiences, dots)
# Quality
GREEN_YELLOW = interpolate_color(GREEN, YELLOW, 0.25)
qualities1 = VGroup(*map(Text, ["Good"] * len(audiences))).set_color(GREEN)
qualities2 = VGroup(*map(Text, ["Pretty good"] * len(audiences))).set_color(YELLOW)
qualities3 = VGroup(
Text("Terrible").set_color(RED),
Text("Bad").set_color(RED),
Text("Okay").set_color(YELLOW),
Text("Good").set_color(GREEN_YELLOW),
Text("Great").set_color(GREEN),
Text("Bad").set_color(RED),
Text("Okay").set_color(YELLOW),
Text("Good").set_color(GREEN_YELLOW),
Text("Bad").set_color(RED),
)
for group in [qualities1, qualities2, qualities3]:
group.scale(0.9)
for quality, audience in zip(group, audiences):
quality.next_to(audience, LEFT, buff=0.25)
annotations = VGroup(
Text("Not\nPossible", font_size=90, fill_color=RED, alignment="LEFT"),
Text("Rare, but\nPossible", font_size=90, fill_color=YELLOW, alignment="LEFT"),
Text("", font_size=90, fill_color=GREEN, alignment="LEFT"),
)
for annotation in annotations:
annotation.to_corner(UR)
rect = SurroundingRectangle(VGroup(qualities3[4], audiences[4]))
rect.set_stroke(GREEN, 2)
self.play(
LaggedStartMap(FadeIn, qualities1),
FadeIn(annotations[0])
)
self.wait()
self.play(
LaggedStartMap(FadeOut, qualities1, shift=LEFT),
LaggedStartMap(FadeIn, qualities2, shift=LEFT),
FadeOut(annotations[0], LEFT),
FadeIn(annotations[1], LEFT),
)
self.wait()
self.play(
LaggedStartMap(FadeOut, qualities2, shift=LEFT),
LaggedStartMap(FadeIn, qualities3, shift=LEFT),
FadeIn(rect),
FadeOut(annotations[1], LEFT),
FadeIn(annotations[2], LEFT),
)
self.wait()
class OtherGreatOnes(InteractiveScene):
def construct(self):
self.add(FullScreenRectangle())
names = [
"Signed Distance Functions",
"A Study In Greyscale",
"Conservative matrix fields",
"Are Elo Systems Overrated?",
"The essence of multivariable calculus",
"The Principle of Least Action",
]
thumbnail_dir = "/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/SoME3/EntryThumbnails"
pieces = Group(*(
Group(
Text(name),
ImageMobject(
os.path.join(thumbnail_dir, name),
height=4
)
).arrange(UP)
for name in names
))
pieces.arrange_in_grid(2, 3, buff=0.5)
# pieces[3:].match_x(pieces[:3])
pieces.set_width(FRAME_WIDTH - 1)
pieces.to_edge(DOWN)
title = Text("Some others I personally enjoyed a lot", font_size=60)
title.to_edge(UP)
self.add(title)
self.play(LaggedStartMap(FadeIn, pieces, lag_ratio=0.5, run_time=4))
self.wait()
class ManyThanks(InteractiveScene):
def construct(self):
morty = Mortimer()
words = Text("Many thanks are in order")
words.next_to(morty, DOWN)
self.add(morty, words)
self.play(morty.change("gracious"))
self.play(Blink(morty))
self.wait()
class Credits(InteractiveScene):
def construct(self):
# Credits
credit_words = [
("Community management and logistics", "James Schloss"),
("Web development", "Frédéric Crozatier"),
("Guest judging, advising, and funding", "Jane Street"),
]
credits = VGroup(*(
VGroup(
Text(role, font_size=36, fill_color=GREY_B),
Text(name, font_size=48),
).arrange(DOWN)
for role, name in credit_words
))
credits.arrange(DOWN, buff=1.0)
credits.to_edge(UP)
logo = SVGMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/SoME3/main/images/janestreet_logo/LOGO_stacked_w_registration_white.svg")
logo.set_height(1.75)
logo.move_to(credits[2][1], UP)
logo.shift(0.5 * DOWN)
credits[2].replace_submobject(1, logo)
for credit in credits:
for part in credit.family_members_with_points():
part.set_stroke(color=part.get_fill_color(), width=0.5, background=True)
self.play(FadeIn(credit[0]), Write(credit[1]))
self.wait()
# Test
class EndScreen(PatreonEndScreen):
thanks_words = """
And, of course, many thanks to channel patrons
"""
|
|
from manim_imports_ext import *
from _2023.clt.main import *
# class MysteryConstant(InteractiveScene):
# def construct(self):
# eq_C = Tex("= C", t2c={"C": RED}, font_size=24)
# eq_C.to_edge(UP).shift(3 * LEFT)
# words = Text("Mystery Constant", font_size=56)
# words.set_color(RED)
# words.next_to(ORIGIN, RIGHT)
# words.to_edge(UP)
# arrow = Arrow(words, eq_C, stroke_color=RED)
# self.play(
# Write(words),
# FadeIn(eq_C, LEFT),
# GrowArrow(arrow)
# )
# self.wait()
class WignerZoom(InteractiveScene):
def construct(self):
im1 = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/clt/artwork/wigner-speech/wigner-speech-transition-3.jpg")
im1.set_height(FRAME_HEIGHT)
self.add(im1)
# Test
self.play(
self.frame.animate.scale(0.4419, about_edge=UL),
run_time=4,
)
self.wait()
class WignerReverseZoom(InteractiveScene):
def construct(self):
# Test
im1 = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/clt/artwork/wigner-speech/wigner-speech-transition-4.jpg")
im1.set_height(FRAME_HEIGHT)
self.add(im1)
frame = self.frame
frame.save_state()
frame.scale(0.4419, about_edge=UL)
words = TexText(R"Now you're pushing \\ the joke too far...", font_size=20)
words.set_backstroke(BLACK, 6)
words.next_to(frame.get_corner(UR), DL, buff=0.2)
words.shift(0.7 * LEFT)
self.play(FadeIn(words, lag_ratio=0.1, run_time=2))
self.play(
Restore(frame),
words.animate.set_stroke(width=3),
run_time=7,
)
self.wait()
class PaperTitle(InteractiveScene):
def construct(self):
# Test
title = Text(R"""
The Unreasonable Effectiveness
of Mathematics in the
Natural Sciences
""", alignment="LEFT", font_size=60)
title.to_corner(UL)
self.play(Write(title, run_time=3, lag_ratio=0.1))
self.wait()
part = title["Unreasonable Effectiveness"]
self.play(
part.animate.set_color(BLUE),
FlashUnder(part, time_width=1.5, run_time=2, color=BLUE)
)
self.wait()
class StoryWords(InteractiveScene):
quote = R"""
``There is a story about \\
two friends who were \\
classmates in high school...
"""
def construct(self):
# Test
quote = TexText(self.quote, font_size=75, alignment=R"")
quote.to_corner(DL)
quote.set_backstroke(BLACK, 8)
self.play(FadeIn(quote, lag_ratio=0.1, run_time=2))
self.wait()
class ClosingStoryWords(StoryWords):
quote = R"""
...surely the population has \\
nothing to do with the \\
circumference of the circle!''
"""
class ClassicProofFrame(VideoWrapper):
title = "A classic proof, due to Poisson"
wait_time = 4
class OtherVideos(InteractiveScene):
def construct(self):
# Test
folder = "/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/clt/why_pi_supplements/images/"
images = Group(*(
ImageMobject(os.path.join(folder, name))
for name in ["VCubingxThumbnail", "BrimathThumbnail", "DrAlters", "KeithConrad"]
))
images.set_height(0.35 * FRAME_HEIGHT)
images.arrange_in_grid(h_buff=2.0, v_buff=1.0)
images.to_edge(DOWN)
names = VGroup(
Text("vcubingx"),
Text("BriTheMathGuy"),
Text("idan-alter.github.io"),
Text("kconrad.math.uconn.edu"),
)
rects = VGroup()
groups = Group()
for name, image in zip(names, images):
name.scale(0.75)
name.move_to(image.get_top())
name.shift(0.25 * UP)
rect = SurroundingRectangle(image, buff=0)
rects.add(rect)
groups.add(Group(rect, image, name))
rects.set_stroke(WHITE, 4)
self.play(LaggedStartMap(FadeIn, groups, lag_ratio=0.5))
self.wait()
class CirclesToPopulation(InteractiveScene):
def construct(self):
# Show arrow
circle = Circle(radius=1.5)
circle.set_stroke(RED, 3)
circle.set_fill(RED, 0.25)
circle.to_corner(UL)
screen = ScreenRectangle(height=5)
screen.to_corner(DR)
title = Text("Population statistics")
title.next_to(screen, UP, SMALL_BUFF)
arrow = Arrow(circle.get_right() + UP, title, path_arc=-0.5 * PI)
q_marks = Text("???")
q_marks.move_to(arrow)
self.add(circle)
self.play(
ShowCreation(arrow),
FadeIn(title, DR)
)
self.wait()
self.play(Write(q_marks))
self.wait()
class LastVideoFrame(InteractiveScene):
def construct(self):
self.add(FullScreenRectangle().set_fill(GREY_E, 1))
screen = ScreenRectangle(height=6.5)
screen.to_edge(DOWN, buff=MED_SMALL_BUFF)
screen.set_fill(BLACK, 1)
screen.set_stroke(BLACK, 0)
screen_outline = screen.copy().set_stroke(BLUE_D, 2)
self.add(screen)
# Test
titles = VGroup(
Text("Central Limit Theorem"),
Text("Normal Distribution"),
Text("Normal Distribution (aka a Gaussian)"),
)
for title in titles:
title.scale(56 / 48)
title.move_to(midpoint(screen.get_top(), TOP))
self.add(titles[0])
self.play(ShowCreation(screen_outline, run_time=3))
self.wait(2)
self.play(
FadeOut(titles[0], UP),
FadeIn(titles[1], UP),
)
self.wait()
self.play(
ReplacementTransform(titles[1], titles[2]["Normal Distribution"][0]),
Write(titles[2]["(aka a Gaussian)"])
)
self.wait(3)
class SatisfyThisDisbelief(InteractiveScene):
def construct(self):
# Words
words = Text("""
What explanation would
satisfy their disbelief?
""", alignment="LEFT")
words.set_backstroke(width=3)
words.to_corner(UR)
arrow = Arrow(words.get_left(), 2 * LEFT + 2 * UP)
pis = VGroup(
Mortimer(),
Randolph(color=BLUE_D).flip(),
Randolph(color=BLUE_E).flip(),
Randolph(color=BLUE_C).flip(),
)
pis.arrange_in_grid()
pis.set_height(4)
pis.to_corner(DR)
self.add(pis)
pis[0].change_mode("happy")
self.play(LaggedStart(
pis[0].change("raise_right_hand"),
pis[1].change("pondering", look_at=arrow.get_end()),
pis[2].change("pondering", look_at=arrow.get_end()),
pis[3].change("pondering", look_at=arrow.get_end()),
lag_ratio=0.5
))
for x in range(2):
self.play(Blink(random.choice(pis)))
self.wait()
self.play(
FadeIn(words, lag_ratio=0.1),
GrowArrow(arrow),
pis[0].change("raise_left_hand", look_at=words),
*(pi.animate.look_at(words) for pi in pis[1:])
)
for x in range(3):
self.play(Blink(random.choice(pis)))
self.wait()
self.wait()
class ThreeStepPlan(InteractiveScene):
def construct(self):
# Steps
step_titles = VGroup(*(
Text(f"Step {n}", font_size=48) for n in [1, 2, 3]
))
kw = dict(t2c={"e^{-{x}^2}": BLUE, R"\sqrt{\pi}": TEAL}, color=GREY_A, font_size=36, alignment="")
step_contents = VGroup(
TexText(R"Explain why the area under \\$e^{-{x}^2}$ is $\sqrt{\pi}$", **kw),
TexText(R"Explain where $e^{-{x}^2}$ comes from \\ in the first place", **kw),
TexText(R"Connect it all to the \\ Central Limit Theorem", **kw),
)
steps = VGroup()
for title, content in zip(step_titles, step_contents):
content.next_to(title, DOWN, aligned_edge=LEFT)
steps.add(VGroup(title, content))
steps.arrange(DOWN, buff=0.75, aligned_edge=LEFT)
steps.to_corner(UL)
step_rects = VGroup(*(
SurroundingRectangle(content)
for content in step_contents
))
step_rects.set_fill(GREY_E, 1)
step_rects.set_stroke(RED, 1, 0.5)
self.add(steps)
self.add(step_rects)
self.remove(step_contents)
self.wait()
for rect, content in zip(step_rects, step_contents):
self.add(content, rect)
self.play(rect.animate.stretch(0, 0, about_edge=RIGHT).set_stroke(opacity=0))
self.remove(rect)
self.wait()
# Step by step
for step in steps:
step.save_state()
for step in steps:
anims = [Restore(step)]
for other_step in steps:
if other_step is not step:
anims.append(other_step.animate.restore().scale(0.75, about_edge=LEFT).set_opacity(0.5))
self.play(*anims)
self.wait()
class ManyBulgingFunctions(InteractiveScene):
def construct(self):
# Test
axes = Axes((-3, 3), (0, 1), width=3, height=1, axis_config=dict(tick_size=0.05))
all_axes = axes.get_grid(3, 2, h_buff=LARGE_BUFF, v_buff=1.5)
all_axes.to_edge(RIGHT)
ie = math.exp(-1)
eem1 = math.exp(-math.exp(-1))
functions = [
lambda x: (1 / (1 + x**2)),
lambda x: (1 / (1 + x**4)),
lambda x: np.exp(-x**2),
lambda x: np.exp(-x**4),
lambda x: eem1 * (np.abs(x) + ie)**(-np.abs(x) - ie),
lambda x: np.sinc(x)**2,
]
func_labels = VGroup(
Tex(R"\frac{1}{1 + x^2}"),
Tex(R"\frac{1}{1 + x^4}"),
Tex(R"e^{-x^2}", font_size=60),
Tex(R"e^{-x^4}", font_size=60),
Tex(R"e^{-1/e} \left(\left|x\right|+\frac{1}{e}\right)^{-\left(\left|x\right|+\frac{1}{e}\right)}", font_size=36),
Tex(R"\left(\frac{\sin(\pi x)}{\pi x} \right)^2"),
)
colors = [TEAL_C, TEAL_D, BLUE_C, BLUE_D, RED_C, RED_D]
plots = VGroup()
for axes, func, label, color in zip(all_axes, functions, func_labels, colors):
label.scale(0.5)
label.move_to(axes.get_corner(UR))
label.shift_onto_screen()
graph = axes.get_graph(func)
graph.set_stroke(color, 3)
graph.move_to(axes.get_top(), UP)
plots.add(VGroup(axes, graph, label))
key_plot = plots[2]
plots.remove(key_plot)
self.play(
FadeIn(key_plot[0]),
ShowCreation(key_plot[1]),
Write(key_plot[2]),
)
self.wait()
self.play(LaggedStartMap(FadeIn, plots, lag_ratio=0.5))
self.wait()
self.play(plots.animate.fade(0.5))
self.wait()
class WarningCalculus(InteractiveScene):
def construct(self):
# Add warning sign
warning_sign = Triangle().set_height(2)
warning_sign.set_stroke(RED, 5)
warning_sign.set_fill(RED, 0.25)
warning_sign.round_corners(radius=0.1)
bang = Text("!")
bang.set_height(warning_sign.get_height() * 0.7)
bang.next_to(warning_sign.get_bottom(), UP, SMALL_BUFF)
bang.match_color(warning_sign)
warning_sign.add(bang)
signs = warning_sign.replicate(2)
signs.arrange(RIGHT)
warning = VGroup(
Text("Warning", font_size=120),
Text("Calculus ahead", font_size=90)
)
warning.arrange(DOWN, MED_LARGE_BUFF)
warning.set_color(RED)
signs.match_height(warning)
signs[0].next_to(warning, LEFT)
signs[1].next_to(warning, RIGHT)
warning.add(*signs)
warning.to_edge(UP)
self.add(warning)
# Explanation
text = Text("""
I mean, it's not that bad, but what follows does assume some familiarity
with integrals. If you haven't yet learned calculus, feel free to give
it a go and watch anyway, the visuals hopefully help to make the main idea
clear, but know that in that case you shouldn't feel bad at all if it
doesn't make sense!
If that is you, perhaps I could interest you in watching the series about
calculus on this channel? I mean, you do you, learn calculus from wherever
you want. I'm just saying, it's right there if you want it.
""", alignment="LEFT", font_size=36)
text.next_to(warning, DOWN, LARGE_BUFF)
self.play(FadeIn(text, lag_ratio=1 / len(text)))
class IntegralTitleCard(InteractiveScene):
def construct(self):
# Test
curve = FunctionGraph(lambda x: np.exp(-x**2), x_range=(-2.5, 2.5, 0.1))
curve.set_width(8)
curve.set_height(3, stretch=True)
curve.move_to(DOWN)
curve.set_stroke(BLUE, 3)
curve.set_fill(BLUE, 0.5)
# Make it into an equation
curve.set_height(2)
parens = Tex("()")
parens.match_height(curve)
parens[0].next_to(curve, LEFT, buff=0.2)
parens[1].next_to(curve, RIGHT, buff=0.2)
lhs = VGroup(curve, parens)
two = Integer(2).move_to(lhs.get_corner(UR))
lhs.add(two)
equals = Tex("=", font_size=90)
equals.next_to(lhs, RIGHT, MED_LARGE_BUFF)
circle = Circle()
circle.match_style(curve)
circle.set_height(3)
circle.next_to(equals, RIGHT, MED_LARGE_BUFF)
radius = Line(circle.get_center(), circle.get_right())
radius.set_stroke(WHITE, 2)
r_label = Integer(1).next_to(radius, UP, SMALL_BUFF)
rhs = VGroup(circle, radius, r_label)
equation = VGroup(lhs, equals, rhs)
equation.move_to(DOWN)
# Animate
self.add(curve)
circle.set_fill(opacity=0)
self.play(LaggedStart(
Write(VGroup(parens, two, equals), run_time=1),
TransformFromCopy(curve.copy().set_fill(opacity=0), circle),
FadeIn(VGroup(radius, r_label)),
FadeIn(circle.copy().set_fill(opacity=0.5)),
lag_ratio=0.5,
run_time=3
))
# circle.set_fill(opacity=0.5)
self.add(rhs)
# self.play(circle.animate.set_fill(opacity=0.5))
self.wait(2)
return
# Alternatively...
func_label = Tex("e^{-x^2}", font_size=60)
func_label.next_to(curve.pfp(0.6), UR)
area_label = Tex(R"\sqrt{\pi}", font_size=120)
area_label.move_to(curve, DOWN).shift(0.5 * UP)
self.play(ShowCreation(curve), FadeIn(func_label, lag_ratio=0.1))
self.play(curve.animate.set_fill(BLUE, 0.5), Write(area_label))
self.wait()
class Usually(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.play(self.change_students("pondering", "pondering", "pondering", look_at=self.screen))
self.play(self.teacher.says("At least, usually"))
self.play(self.change_students("erm", "confused", "sassy"))
self.wait(3)
class SorryWhat(TeacherStudentsScene):
def construct(self):
stds = self.students
morty = self.teacher
self.remove(self.background)
self.play(LaggedStart(
stds[1].says("Sorry, what?!", mode="angry"),
stds[0].change("sassy", look_at=morty),
stds[2].change("hesitant", look_at=morty),
morty.change("tease"),
lag_ratio=0.2,
))
self.wait(3)
class WhoOrderedMoreDimensions(TeacherStudentsScene):
def construct(self):
# Ask
stds = self.students
morty = self.teacher
self.remove(self.background)
self.play(LaggedStart(
stds[0].says("Why", mode="raise_left_hand"),
stds[2].change("hesitant", look_at=morty),
morty.change("tease"),
stds[1].says(
"Who ordered \n another dimension?",
mode="confused",
bubble_direction=LEFT,
),
lag_ratio=0.2,
))
self.wait(3)
self.play(LaggedStart(
morty.says("Well, watch\nwhat happens", mode="shruggie"),
stds[0].debubble(mode="hesitant"),
stds[1].debubble(mode="maybe"),
stds[2].change("sassy"),
))
self.wait(3)
self.play(
FadeOut(VGroup(morty.bubble, morty.bubble.content)),
morty.says("It never hurts to\ntry similar problems"),
self.change_students("pondering", "erm", "pondering", look_at=self.screen)
)
self.wait(3)
class MysteryConstant(InteractiveScene):
def construct(self):
eq_C = Tex("= C", t2c={"C": RED}, font_size=24)
eq_C.to_edge(UP).shift(3 * LEFT)
words = Text("Mystery Constant", font_size=56)
words.set_color(RED)
words.next_to(ORIGIN, RIGHT)
words.to_edge(UP)
arrow = Arrow(words, eq_C, stroke_color=RED)
self.play(
Write(words),
FadeIn(eq_C, LEFT),
GrowArrow(arrow)
)
self.wait()
class YLineFlash(InteractiveScene):
def construct(self):
line = Line(7 * RIGHT, 7 * LEFT)
line.insert_n_curves(50)
line.set_stroke(YELLOW, 5)
self.play(VShowPassingFlash(line, run_time=3, time_width=0.7))
class VolumeEqualsPi(InteractiveScene):
def construct(self):
text = TexText(R"Volume = $\pi$")
text[R"\pi"].scale(2, about_edge=LEFT)
self.add(text)
class OurKind(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.play(self.change_students("pondering", "thinking", "pondering", look_at=self.screen))
self.play(
self.teacher.says("Where there is\ncircular symmetry,\nour kind thrives", mode="hooray")
)
self.play(self.change_students("happy", "thinking", "tease"))
self.play(self.teacher.change("tease"))
self.look_at(self.screen)
self.wait(6)
class DirectlyUseful(InteractiveScene):
def construct(self):
self.add(FullScreenRectangle().set_fill(GREY_E, 1))
rects = ScreenRectangle().replicate(2)
rects.set_stroke(WHITE, 2)
rects.set_fill(BLACK, 1)
rects.arrange(RIGHT, buff=LARGE_BUFF)
rects.set_width(FRAME_WIDTH - 1)
rects.to_edge(DOWN, buff=1.5)
self.add(rects)
arrow = Arrow(rects[1].get_top(), rects[0].get_top(), path_arc=0.5 * PI)
words = Text("Directly useful")
words.next_to(arrow, UP)
self.play(
ShowCreation(arrow),
FadeIn(words, lag_ratio=0.1),
)
self.wait()
class CompareThreeIntegrals(InteractiveScene):
def construct(self):
# Frames
self.add(FullScreenRectangle().set_fill(GREY_E, 0.5))
buff = MED_LARGE_BUFF
rects = Rectangle(height=5.0, width=(FRAME_WIDTH - 4 * buff) / 3).replicate(3)
rects.arrange(RIGHT, buff=buff)
rects.to_edge(DOWN, buff=1.0)
rects.set_fill(BLACK, 1)
rects.set_stroke(TEAL, 1)
# Titles
kw = dict(
font_size=48,
t2c={"C": PINK, "{x}": BLUE, "{y}": YELLOW, "{r}": RED}
)
titles = VGroup(
TexText("Area = $C$", **kw),
TexText("Volume = $C^2$", **kw),
TexText(R"Volume = $\pi$", **kw),
)
titles[2][R"\pi"].scale(1.5, about_edge=DL)
integrals = VGroup(
Tex(R"\int_{-\infty}^\infty e^{-{x}^2}\,d{x} = C", **kw),
Tex(R"\int_{-\infty}^\infty \int_{-\infty}^\infty e^{-{y}^2} e^{-{x}^2}\,d{x}\,d{y} = C^2", **kw),
Tex(R"\int_0^\infty 2\pi r \cdot e^{-{r}^2} \,d{r} = \pi", **kw),
)
integrals.scale(0.5)
for title, integral, rect in zip(titles, integrals, rects):
title.next_to(rect, UP, buff=MED_LARGE_BUFF)
integral.next_to(rect.get_top(), DOWN)
# Show first two
self.add(*rects[:2])
self.wait()
for title, integral in zip(titles[:2], integrals[:2]):
self.play(
FadeIn(title, 0.5 * UP),
FadeIn(integral, 0.5 * DOWN)
)
self.wait(2)
# Show third
self.play(
FadeIn(rects[2]),
FadeIn(titles[2], 0.5 * UP),
FadeIn(integrals[2], 0.5 * DOWN)
)
self.wait()
# Equations
eq_pi = titles[2][R"= $\pi$"][0].copy()
eq_pi.generate_target()
eq_sqrt_pi = Tex(R"= \sqrt{\pi}", **kw)
for title, rhs in zip(titles[:2], (eq_sqrt_pi, eq_pi.target)):
title.generate_target()
rhs.next_to(title, RIGHT)
rhs.shift((title["="].get_y() - rhs[0].get_y()) * UP)
VGroup(title.target, rhs).match_x(title)
self.play(LaggedStart(
MoveToTarget(eq_pi),
MoveToTarget(titles[1]),
lag_ratio=0.35,
))
self.play(LaggedStart(
TransformMatchingShapes(eq_pi.copy(), eq_sqrt_pi, run_time=1),
MoveToTarget(titles[0]),
lag_ratio=0.35,
))
self.wait()
self.play(FlashAround(eq_sqrt_pi[1:], run_time=2, time_width=1))
self.wait()
class FeelsLikeATrick(InteractiveScene):
def construct(self):
# Test
words = VGroup(
Text("This feels \n like a trick"),
Text("How could you have \n discovered this?"),
)
words.to_corner(UL)
screen = ScreenRectangle(height=5)
screen.to_corner(DR)
arrows = VGroup(*(
Arrow(word.get_right(), screen.get_top(), path_arc=-0.3 * PI)
for word in words
))
self.play(Write(words[0], run_time=1), ShowCreation(arrows[0]))
self.wait(2)
self.play(
FadeOut(words[0], UP),
FadeIn(words[1], UP),
Transform(*arrows),
)
self.wait(2)
class HerschelMaxwellTitle(InteractiveScene):
def construct(self):
title = Text("""
The Herschel-Maxwell
derivation for a Gaussian
""", font_size=72)
title.to_edge(UP, buff=MED_SMALL_BUFF)
title.set_backstroke(width=5)
self.play(Write(title))
self.wait(3)
# Transition to Herschel name
name = Text("John Herschel", font_size=60)
years = Text("1792 - 1871")
bio = VGroup(name, years)
bio.arrange(DOWN)
bio.to_corner(UL)
bio.shift(1.0 * RIGHT)
pre_name = title["Herschel"]
title.remove(*pre_name)
self.play(
FadeOut(title, lag_ratio=0.1),
ReplacementTransform(pre_name, name["Herschel"]),
FadeInFromPoint(name["John"], pre_name.get_left()),
)
self.play(Write(years))
self.wait()
class HerschelDescription(InteractiveScene):
def construct(self):
# Positions
positions = VGroup(
Text("Mathematician"),
Text("Scientist"),
Text("Inventor"),
)
positions.scale(1.5)
positions.to_edge(RIGHT, buff=1.5)
last = VGroup()
for position in positions:
self.play(
FadeIn(position, 0.5 * UP),
FadeOut(last, 0.5 * UP),
)
self.wait(0.5)
last = position
self.wait()
self.play(FadeOut(positions[-1]))
# Contributions
contributions = VGroup(
Text("Chemistry"),
Text("Astronomy"),
Text("Photography"),
Text("Botany"),
)
contributions.scale(1.25)
contributions.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
contributions.move_to(3 * RIGHT)
self.play(ShowIncreasingSubsets(contributions, rate_func=linear, run_time=3))
self.play(LaggedStartMap(FadeOut, contributions, lag_ratio=0.5, run_time=3))
self.wait()
# Moons
desc = TexText(R"He named many of \\ Saturn's moons")
desc.move_to(3.5 * RIGHT).to_edge(UP)
moon_names = VGroup(
Text("Mimas"),
Text("Enceladus"),
Text("Tethys"),
Text("Dione"),
Text("Rhea"),
Text("Titan"),
Text("Iapetus"),
)
moon_names.set_color(GREY_B)
moon_names.scale(0.75)
moon_names.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
moons = Group()
for name in moon_names:
image = ImageMobject(name.get_string())
image.set_height(1.25 * name.get_height())
image.next_to(name, LEFT, buff=0.2)
moons.add(Group(image, name))
moons.next_to(desc, DOWN, MED_LARGE_BUFF)
self.play(
FadeIn(desc),
LaggedStartMap(FadeIn, moons, shift=0.5 * DOWN, lag_ratio=0.5, run_time=3)
)
self.wait()
class GaussianQuestion(InteractiveScene):
def construct(self):
# Test
curve = FunctionGraph(lambda x: math.exp(-x**2), x_range=(-3, 3, 0.1))
curve.set_width(6)
curve.set_height(2, stretch=True)
curve.to_edge(RIGHT).shift(UP)
curve.set_stroke(BLUE, 3)
func = Tex(R"{1 \over \sqrt{2 \pi} } e^{-x^2 / 2}", font_size=40)
func.move_to(curve.get_bottom())
question = Text("Where does this\ncome from?")
question.next_to(func, DOWN, MED_LARGE_BUFF)
year = Text("(1850)", font_size=40)
year.next_to(question, DOWN, MED_LARGE_BUFF)
year.set_fill(GREY_B)
self.play(
ShowCreation(curve),
FadeIn(func),
Write(question)
)
self.play(FadeIn(year, DOWN))
self.wait(2)
class WhatWouldBeNice(TeacherStudentsScene):
def construct(self):
self.play(
self.teacher.says("You know what\nwould be nice?"),
self.change_students("pondering", "happy", "tease", look_at=self.screen)
)
self.wait(4)
class HowDoYouApproachThat(TeacherStudentsScene):
def construct(self):
stds = self.students
self.remove(self.background)
self.play(
stds[0].says("How do you \n approach that?", mode="raise_left_hand"),
stds[1].change("maybe", look_at=3 * UP),
stds[2].change("erm", look_at=3 * UP),
self.teacher.change("tease")
)
self.wait()
self.play(
self.teacher.change("raise_right_hand"),
self.change_students("confused", "confused", "pondering", look_at=3 * UP)
)
self.wait(3)
class ImplicationPIP(InteractiveScene):
def construct(self):
self.add(FullScreenRectangle().set_fill(GREY_E, 1))
screens = ScreenRectangle().replicate(2)
screens.set_height(0.45 * FRAME_HEIGHT)
screens.arrange(RIGHT, buff=0.75)
screens.set_stroke(WHITE, 2)
screens.set_fill(BLACK, 1)
screens.move_to(0.5 * DOWN)
arrow = Arrow(screens[0].get_top(), screens[1].get_top(), path_arc=-0.4 * PI)
words = Text("These necessarily imply")
words.next_to(arrow, UP)
self.add(screens)
self.wait()
self.play(
ShowCreation(arrow),
FadeIn(words, lag_ratio=0.1)
)
self.wait()
class MaxwellsEquations(InteractiveScene):
def construct(self):
kw = dict(
t2c={R"\mathbf{E}": RED, R"\mathbf{B}": TEAL}
)
equations = VGroup(
Tex(R"\nabla \cdot \mathbf{E}=4 \pi \rho", **kw),
Tex(R"\nabla \cdot \mathbf{B}=0", **kw),
Tex(R"\nabla \times \mathbf{E}=-\frac{1}{c} \frac{\partial \mathbf{B}}{\partial t}", **kw),
Tex(R"\nabla \times \mathbf{B}=\frac{1}{c}\left(4 \pi \mathbf{J}+\frac{\partial \mathbf{E}}{\partial t}\right)", **kw),
)
equations.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
equations.set_height(6.5)
equations.to_edge(LEFT)
equations.set_backstroke(BLACK, 3)
self.play(LaggedStartMap(FadeIn, equations, shift=0.5 * DOWN, lag_ratio=0.5))
self.wait()
class StatisticalMechanicsIn3d(InteractiveScene):
def construct(self):
# Test
n_balls = 200
self.camera.light_source.move_to([0, -5, 5])
frame = self.frame
frame.reorient(20, 70)
frame.set_height(2)
frame.move_to([0.5, 0.5, 0.5])
balls = DotCloud(np.random.random((n_balls, 3)))
balls.set_radius(0.015)
balls.make_3d()
balls.set_shading(0.25, 0.5, 1)
cube = VCube(side_length=1.0)
cube.move_to(ORIGIN, [-1, -1, -1])
cube.set_stroke(BLUE, 2)
cube.set_fill(opacity=0)
self.add(cube)
velocities = np.random.normal(0, 3, (n_balls, 3))
def update(balls, dt):
points = balls.get_points()
new_points = np.clip(points + 0.1 * velocities * dt, 0, 1)
velocities[new_points <= 0] *= -1
velocities[new_points >= 1] *= -1
balls.set_points(new_points)
return balls
balls.add_updater(update)
self.add(balls)
self.play(frame.animate.reorient(-20), run_time=20)
class ThreeDExpression(InteractiveScene):
def construct(self):
expr = Tex(
R"{1 \over \sigma^3 (2\pi)^{3/2}} e^{-(x^2 + y^2 + z^2) / 2 \sigma^2}",
t2c={R"\sigma": RED},
font_size=48
)
expr[R"1 \over \sigma^3 (2\pi)^{3/2}}"].scale(0.7, about_edge=RIGHT)
expr.to_corner(UL)
self.add(expr)
class DefiningProperty(InteractiveScene):
def construct(self):
# Setup
prop = VGroup(
Text("1. Radial symmetry", font_size=36),
Text("2. Independence of\neach coordinate", font_size=36),
)
prop.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
implies = Tex(R"\Downarrow", font_size=72)
form = Tex(R"e^{-c r^2}", t2c={"c": RED}, font_size=72)
derivation = VGroup(prop, implies, form)
derivation.arrange(DOWN, buff=MED_LARGE_BUFF)
form.shift(0.25 * UP)
derivation.to_edge(LEFT, buff=1.0).shift(0.5 * DOWN)
derivation_box = SurroundingRectangle(derivation, buff=0.5)
derivation_box.set_stroke(YELLOW, 2)
derivation_box.set_fill(YELLOW, 0.05)
title = Text("Herschel-Maxwell\nDerivation")
title.next_to(derivation_box, UP, MED_LARGE_BUFF)
self.add(derivation_box)
self.add(derivation)
self.add(title)
self.wait()
# If we view this
words = Text(
"Suppose we take this\nto define a Gaussian...",
t2s={"define": ITALIC},
t2c={"define": TEAL},
alignment="LEFT"
)
words.match_width(derivation_box)
words.next_to(derivation_box, UP)
self.play(LaggedStart(
FadeIn(words, 0.5 * UP),
FadeOut(title, UP),
lag_ratio=0.2,
))
self.wait()
self.play(
FlashAround(prop[0], color=TEAL, time_width=1, run_time=2)
)
self.wait()
class ReactToDefiningProperty(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.remove(self.background)
self.play(
morty.change("raise_right_hand"),
self.change_students("sassy", "hesitant", "erm", look_at=self.screen),
)
self.play(
self.change_students("erm", "sassy", "hesitant", look_at=self.screen),
)
self.wait(2)
# Ask
self.play(LaggedStart(
stds[1].says("But that assumes \n we're in 2D", mode="angry"),
stds[0].change("sassy"),
stds[2].animate.look_at(morty),
morty.change("guilty"),
lag_ratio=0.2
))
self.wait(3)
self.play(LaggedStart(
stds[1].debubble(mode="sassy"),
stds[2].says("What about\nthe Central Limit Theorem?"),
stds[0].change("hesitant"),
morty.change("hesitant"),
))
self.wait(3)
self.play(morty.change("tease", self.screen))
self.wait()
self.play(
stds[0].change("pondering", self.screen),
stds[1].change("pondering", self.screen),
)
self.wait(3)
class NextVideo(InteractiveScene):
def construct(self):
self.add(FullScreenRectangle().set_fill(GREY_E, 0.75))
# Thumbnails
images = Group(
ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2022/convolutions/discrete/images/EquationThumbnail.png"),
ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/clt/main/images/Thumbnail.png"),
ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/clt/integral/images/ProofSummary.jpg"),
)
images.set_height(3)
titles = VGroup(
Text("Convolutions"),
Text("Central Limit Theorem"),
TexText(R"Why $\sqrt{\pi}$?"),
)
thumbnails = Group()
for image, title in zip(images, titles):
rect = SurroundingRectangle(image, buff=0).set_stroke(WHITE, 3)
title.next_to(image, UP)
title.set_max_width(image.get_width())
thumbnails.add(Group(rect, image, title))
thumbnails.arrange(DOWN, buff=LARGE_BUFF)
thumbnails.set_height(7)
thumbnails.to_corner(UL)
thumbnails.to_edge(LEFT, buff=1.0)
# Video 1
morty = Mortimer(height=1).flip()
morty.change_mode("tease")
morty.next_to(images[0], RIGHT, MED_LARGE_BUFF, aligned_edge=DOWN)
bubble = SpeechBubble(width=3, height=1)
bubble.set_stroke(width=1)
bubble.move_to(morty.get_corner(UR), DL).shift(SMALL_BUFF * LEFT)
bubble.add_content(Text("In the next video..."))
self.add(thumbnails[0])
self.play(
VFadeIn(morty),
morty.change("speaking"),
FadeIn(bubble),
Write(bubble.content, run_time=1)
)
self.play(
morty.animate.look_at(thumbnails[1]),
FadeIn(thumbnails[1], DOWN)
)
# Video 2
morty.generate_target()
morty.target.align_to(thumbnails[1], DOWN)
morty.target.change_mode("maybe").look_at(thumbnails[2])
words = bubble.content
words2 = Text("Or rather, the next one...", t2s={"next": ITALIC})
bubble2 = morty.target.get_bubble(words2, bubble_type=SpeechBubble, width=4, height=1)
bubble2.set_stroke(WHITE, 1)
ghost1 = VGroup(morty, bubble, words).copy()
to_fade = VGroup(ghost1)
self.play(
MoveToTarget(morty),
Transform(bubble, bubble2),
Transform(words, words2),
ghost1.animate.set_opacity(0.25),
)
words.become(words2)
self.play(Blink(morty), FadeIn(thumbnails[2], DOWN))
# Video 3
morty.generate_target()
morty.target.align_to(thumbnails[2], DOWN)
morty.target.change_mode("guilty")
words3 = Text("But for real this time")
bubble3 = morty.target.get_bubble(words3, bubble_type=SpeechBubble, width=4, height=1)
bubble3.set_stroke(WHITE, 1)
ghost2 = VGroup(morty, bubble, words).copy()
to_fade.add(ghost2)
self.play(
MoveToTarget(morty),
Transform(bubble, bubble3),
Transform(words, words3),
ghost2.animate.set_opacity(0.25)
)
words.become(words3)
self.play(Blink(morty))
self.wait(2)
# Right screen
screen = ScreenRectangle()
screen.set_height(4)
screen.set_stroke(WHITE, 2)
screen.set_fill(BLACK, 1)
screen.to_edge(RIGHT)
arrows = VGroup(*(
Arrow(thumbnail.get_right(), screen.get_left() + vect, buff=0.3)
for thumbnail, vect in zip(thumbnails, [UP, ORIGIN, DOWN])
))
self.play(
LaggedStartMap(GrowArrow, arrows),
FadeIn(screen),
LaggedStartMap(FadeOut, VGroup(*to_fade, morty, bubble, words))
)
self.wait()
class NDimensionalBallGrid(InteractiveScene):
def construct(self):
# Setup grid
N_terms = 7
grid = Square().get_grid(3, N_terms + 1, buff=0, group_by_rows=True)
grid.set_stroke(WHITE, 1)
for row in grid:
row[0].stretch(1.5, 0, about_edge=RIGHT)
grid.set_width(FRAME_WIDTH - 1)
grid.center().to_edge(DOWN, buff=1.0)
self.add(grid)
# Content
kw = dict(t2c={"r": BLUE})
numbers = VGroup(
*(Integer(n) for n in range(1, 6)),
Tex(R"\cdots"),
Text(R"N"),
)
interiors = VGroup(
Tex(R"2r", **kw),
Tex(R"\pi r^2", **kw),
Tex(R"\frac{4}{3} \pi r^3", **kw),
Tex(R"\frac{1}{2} \pi^2 r^4", **kw),
Tex(R"\frac{8}{15} \pi^2 r^5", **kw),
Tex(R"\cdots"),
Tex(R"\frac{\pi^{n / 2}}{(n / 2)!} r^n", **kw),
)
exteriors = VGroup(
Tex(R"2", **kw),
Tex(R"2 \pi r", **kw),
Tex(R"4 \pi r^2", **kw),
Tex(R"2 \pi^2 r^3", **kw),
Tex(R"\frac{8}{3} \pi^2 r^4", **kw),
Tex(R"\cdots"),
Tex(R"n \frac{\pi^{n / 2}}{(n / 2)!} r^{n - 1}", **kw),
)
for group, row in zip([numbers, interiors, exteriors], grid):
for elem, square in zip(group, row[1:]):
elem.set_max_width(0.8 * square.get_width())
elem.move_to(square)
row_titles = VGroup(
Text("Dimension"),
TexText(R"Volume of \\ $n$-ball", font_size=30),
TexText(R"Volume of \\ $n$-ball boundary", font_size=30),
)
for title, row in zip(row_titles, grid):
title.set_max_width(0.8 * row[0].get_width())
title.move_to(row[0])
self.add(row_titles, numbers)
# Shapes
line = Line()
line.set_stroke(BLUE_A, 3)
one_ball = VGroup(
line,
Dot(line.get_start()),
Dot(line.get_end())
)
one_ball[1:].set_color(BLUE)
circle = Circle()
circle.set_stroke(BLUE, 2)
circle.set_fill(BLUE, 0.5)
sphere = Sphere(color=BLUE)
mesh = SurfaceMesh(sphere)
mesh.set_stroke(WHITE, 0.5, 0.5)
ball = Group(sphere, mesh)
ball.rotate(70 * DEGREES, LEFT)
shapes = Group(
one_ball, circle, ball,
Randolph("shruggie"),
Tex(R"\dots"),
*VectorizedPoint().replicate(2),
)
for shape, square in zip(shapes, grid[0][1:]):
shape.set_max_width(0.7 * square.get_width())
shape.move_to(square.get_top())
shape.shift(0.6 * shape.get_width() * UP)
shapes[4].match_y(shapes[0])
# Animate in
for shape, interior, exterior in zip(shapes, interiors, exteriors):
self.play(FadeIn(shape), FadeIn(interior))
self.play(TransformMatchingTex(interior.copy(), exterior, run_time=1))
self.wait()
class FinalExercise(InteractiveScene):
def construct(self):
# Test
kw = dict(
t2c={
"I_n": YELLOW,
"I_1": YELLOW,
"I_2": YELLOW,
"I_{n - 2}": YELLOW,
"C_2": TEAL,
"C_3": TEAL,
"C_4": TEAL,
"C_5": TEAL,
"C_6": TEAL,
"C_n": TEAL,
"C_{n - 2}": TEAL,
"{r}": BLUE,
},
font_size=30,
alignment=""
)
parts = VGroup(
TexText(R"""
\textbf{Part 1} \\
Define $I_n$ to be the integral below. For example, we showed in this \\
video that $I_1 = \sqrt{\pi}$ and $I_2 = \pi$.
$$
I_n =
\underbrace{\int_{-\infty}^\infty \cdots \int_{-\infty}^\infty}_{n \text{ times}}
e^{-(x_1^2 + \cdots + x_n^2)} dx_1 \cdots dx_n
$$
Explain why $I_n = \pi^{n / 2}$. Specifically, factor the expression then integrate \\
along each of the $n$ coordinate axes.
""", **kw),
TexText(R"""
\textbf{Part 2} \\
We all learn that the circumference of a circle is $2\pi {r}$, and the surface area \\
of a sphere is $4\pi {r}^2$. In general, the boundary of an $n$-dimensional ball has \\
an $(n-1)$-dimensional volume of $C_n {r}^{n - 1}$ for some constant $C_n$. For\\
example, $C_2 = 2\pi$ and $C_3 = 4 \pi$. Our goal is to figure out this value $C_n$ \\
for each dimension $n$.\\
Explain why the integral from the previous problem can also be \\
interpreted as
$$
I_n = \int_0^\infty C_n {r}^{n - 1} e^{-{r}^2} dr
$$
""", **kw),
TexText(R"""
\textbf{Part 3} \\
Using integration by parts, show that
\begin{align*}
I_n = \int_0^\infty C_n {r}^{n - 1} e^{-{r}^2} dr
&=\frac{n - 2}{2} C_n \int_0^\infty {r}^{n - 3} e^{-{r}^2} dr \\
&= \frac{n - 2}{2} C_n \cdot { I_{n - 2} \over C_{n - 2}}
\end{align*}
\quad \\
(Hint, let $u = {r}^{n - 2}$ and $dv = {r} e^{-{r}^2} dr$)
""", **kw),
TexText(R"""
\textbf{Part 4} \\
Combine parts 1 and 3 to deduce $C_n = \frac{2\pi}{n - 2} C_{n - 2}$ for $n > 2$. Use this \\
to write the values of $C_3$, $C_4$, $C_5$, and as many more as you'd like. \\
Considering the recurrence relation above, together with the assumption \\
that $(-1/2)! = \sqrt{\pi}$ (a story for another day), can you explain why \\
the formula below for the $(n-1)$-dimensional boundary of a $n$-dimensional \\
ball makes sense? \\
$$ n {\pi^{n/2} \over (n/2)!} {r}^{n - 1}$$
""", **kw),
)
rects = ScreenRectangle().get_grid(2, 2, buff=0)
rects.set_height(7)
rects.set_width(FRAME_WIDTH, stretch=True)
rects.to_edge(DOWN, buff=0)
rects.set_stroke(WHITE, 2)
self.add(rects)
title = Text("Challenge for the ambitious viewer", font_size=60)
title.set_color(RED)
title.to_edge(UP, MED_SMALL_BUFF)
self.add(title)
parts.scale(0.7)
for part, rect in zip(parts, rects):
part.move_to(rect, UL).shift(DR * SMALL_BUFF)
self.add(parts)
self.play(LaggedStartMap(FadeIn, parts, lag_ratio=0.7))
self.wait()
class EndScreen(PatreonEndScreen):
scroll_time = 30
class Thanks(InteractiveScene):
def construct(self):
message = Text("Thank you \n patrons!", font_size=72)
morty = Mortimer().flip()
morty.next_to(ORIGIN, LEFT)
message.next_to(morty, RIGHT)
self.play(
morty.change("gracious"),
Write(message)
)
self.play(Blink(morty))
self.wait()
self.play(Blink(morty))
self.wait(2)
|
|
from manim_imports_ext import *
from _2023.convolutions2.continuous import *
from _2023.clt.main import *
class LastTime(VideoWrapper):
wait_time = 8
title = "Normal Distribution"
class AltBuildUpGaussian(BuildUpGaussian):
pass
class BellCurveArea(InteractiveScene):
def construct(self):
# Setup
axes = NumberPlane(
(-4, 4), (0, 1.5, 0.5),
width=14, height=5,
background_line_style=dict(
stroke_color=GREY_C,
stroke_width=2,
stroke_opacity=0.5
)
)
axes.x_axis.add_numbers(font_size=24)
axes.y_axis.add_numbers(num_decimal_places=1, excluding=[0])
axes.to_edge(DOWN)
graph = axes.get_graph(lambda x: np.exp(-x**2))
graph.set_stroke(BLUE, 3)
t2c = {"x": BLUE}
graph_label = Tex("e^{-x^2}", font_size=72, t2c=t2c)
graph_label.next_to(graph.pfp(0.6), UR)
self.add(axes)
self.play(ShowCreation(graph))
self.play(Write(graph_label))
self.wait()
# Show integral
integral = Tex(R"\int_{-\infty}^\infty e^{-x^2} dx", t2c=t2c)
integral.to_edge(UP)
self.play(graph.animate.set_fill(BLUE, 0.5))
self.wait()
self.play(
Write(integral[R"\int_{-\infty}^\infty"]),
FadeTransform(graph_label.copy(), integral["e^{-x^2}"])
)
self.play(TransformFromCopy(integral["x"][0], integral["dx"]))
self.wait()
# Show rectangles
colors = (BLUE_E, BLUE_D, TEAL_D, TEAL_E)
rects = axes.get_riemann_rectangles(graph, dx=0.2, colors=colors)
rects.set_stroke(WHITE, 1)
rects.set_fill(opacity=0.75)
rect = rects[len(rects) // 2 - 2].copy()
rect.set_opacity(1)
graph_label.set_backstroke(width=5)
brace = Brace(rect, UP, SMALL_BUFF)
brace.set_backstroke(width=3)
dx_label = brace.get_tex("dx", buff=SMALL_BUFF)
dx_label["x"].set_color(BLUE)
axes.generate_target()
axes.target.y_axis.numbers.set_opacity(0)
self.play(
FadeIn(rects, lag_ratio=0.1, run_time=3),
graph.animate.set_fill(opacity=0).set_anim_args(time_span=(1, 2)),
graph_label.animate.shift(SMALL_BUFF * UR).set_anim_args(time_span=(1, 2)),
)
self.wait()
self.play(
rects.animate.set_opacity(0.1),
MoveToTarget(axes),
FadeIn(rect),
)
self.wait()
self.play(graph_label.animate.set_height(0.5).next_to(rect, LEFT, SMALL_BUFF))
self.play(FlashAround(integral["e^{-x^2}"], time_width=1, run_time=1.5))
self.wait()
self.play(
GrowFromCenter(brace),
FadeIn(dx_label, 0.5 * UP),
)
self.play(FlashAround(integral["dx"], time_width=1, run_time=1.5))
self.wait()
# Show addition
rects.set_fill(opacity=0.8)
rects.set_stroke(WHITE, 1)
self.play(
graph_label.animate.set_height(0.7).next_to(graph.pfp(0.4), UL),
rects.animate.set_opacity(0.75),
FadeOut(rect)
)
self.wait()
self.play(
LaggedStart(*(
r.animate.shift(0.25 * UP).set_color(YELLOW).set_anim_args(rate_func=there_and_back)
for r in rects
), run_time=5, lag_ratio=0.1),
LaggedStart(
FlashAround(integral[2:4], time_width=1),
FlashAround(integral[1], time_width=1),
lag_ratio=0.25,
run_time=5,
)
)
self.wait()
# Thinner rectangles
for dx in [0.1, 0.075, 0.05, 0.03, 0.02, 0.01, 0.005]:
new_rects = axes.get_riemann_rectangles(graph, dx=dx, colors=colors)
new_rects.set_stroke(WHITE, 1)
new_rects.set_fill(opacity=0.7)
self.play(
Transform(rects, new_rects),
brace.animate.set_width(dx * axes.x_axis.get_unit_size(), about_edge=LEFT),
MaintainPositionRelativeTo(dx_label, brace),
)
self.add(graph)
self.play(
FadeOut(brace), FadeOut(dx_label),
ShowCreation(graph),
)
# Indefinite integral
frame = self.frame
equals = Tex("=")
equals.move_to(integral)
equals.shift(0.5 * UP)
answer_box = SurroundingRectangle(integral["e^{-x^2} dx"])
answer_box.next_to(equals, RIGHT)
answer_box.set_stroke(TEAL, 2)
answer_box.set_fill(GREY_E, 1)
q_marks = Tex("???")
q_marks.set_height(0.6 * answer_box.get_height())
q_marks.move_to(answer_box)
answer_box.add(q_marks)
self.play(
frame.animate.set_height(9, about_edge=DOWN),
integral.animate.next_to(equals, LEFT),
FadeIn(equals),
Write(answer_box),
)
integral.save_state()
integral.generate_target()
integral.target[1:4].stretch(0, 0, about_edge=RIGHT).set_opacity(0)
integral.target[0].move_to(integral[:4], RIGHT)
self.play(MoveToTarget(integral))
# Arrows
int_box = SurroundingRectangle(integral["e^{-x^2} dx"])
int_box.set_stroke(BLUE, 2)
arc = -0.5 * PI
low_arrow = Arrow(answer_box.get_bottom(), int_box.get_bottom(), path_arc=arc)
top_arrow = Arrow(int_box.get_top(), answer_box.get_top(), path_arc=arc)
low_words = Text("Derivative", font_size=30)
low_words.next_to(low_arrow, DOWN, MED_SMALL_BUFF)
top_words = Text("Antiderivative", font_size=30)
top_words.next_to(top_arrow, UP, MED_SMALL_BUFF)
self.play(
ShowCreation(low_arrow),
FadeIn(low_words, 0.5 * LEFT),
FadeTransform(answer_box.copy(), int_box, path_arc=arc)
)
self.wait()
self.play(
ShowCreation(top_arrow),
FadeIn(top_words, 0.5 * RIGHT),
)
self.wait()
# Impossible
impossible = Text("Impossible!", font_size=72, color=RED)
impossible.next_to(answer_box, RIGHT)
functions = VGroup(
Tex(R"a_n x^n + \cdots a_1 x + a_0", t2c=t2c),
Tex(R"\sin(x), \cos(x), \tan(x)", t2c=t2c),
Tex(R"b^x", t2c=t2c),
Tex(R"\vdots")
)
functions.arrange(DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
functions.set_height(2.5)
functions.next_to(impossible, RIGHT, buff=LARGE_BUFF)
self.play(FadeIn(impossible, scale=0.5, rate_func=rush_into))
self.wait()
self.play(
LaggedStartMap(FadeIn, functions, shift=DOWN, lag_ratio=0.5),
frame.animate.shift(4 * RIGHT),
run_time=3
)
self.wait()
class AntiDerivative(InteractiveScene):
def construct(self):
# Add both planes
x_min, x_max = (-3, 3)
planes = VGroup(*(
NumberPlane(
(x_min, x_max), (0, 2),
width=5.5, height=2.75,
background_line_style=dict(stroke_color=GREY, stroke_width=1, stroke_opacity=1.0),
faded_line_ratio=3,
)
for x in range(2)
))
planes.arrange(DOWN, buff=LARGE_BUFF)
planes.to_corner(UL)
self.add(planes)
# Titles
titles = VGroup(
Tex("f(x) = e^{-x^2}", font_size=66),
Tex(R"F(x) = \int_0^x e^{-t^2} dt"),
)
for title, plane in zip(titles, planes):
title.next_to(plane, RIGHT)
ad_word = Text("Antiderivative")
ad_word.next_to(titles[1], UP, MED_LARGE_BUFF)
VGroup(ad_word, titles[1]).match_y(planes[1])
self.add(titles)
self.add(ad_word)
# High graph
x_tracker = ValueTracker(0)
get_x = x_tracker.get_value
high_graph = planes[0].get_graph(lambda x: np.exp(-x**2))
high_graph.set_stroke(BLUE, 3)
high_area = high_graph.copy()
def update_area(area: VMobject):
x = get_x()
area.become(high_graph)
area.set_stroke(width=0)
area.set_fill(BLUE, 0.5)
area.pointwise_become_partial(
high_graph, 0, inverse_interpolate(x_min, x_max, x)
)
area.add_line_to(planes[0].c2p(x, 0))
area.add_line_to(planes[0].c2p(x_min, 0))
return area
high_area.add_updater(update_area)
self.add(high_graph, high_area)
# Low graph
dist = scipy.stats.norm(0, 1)
low_graph = planes[1].get_graph(lambda x: math.sqrt(PI) * dist.cdf(x))
low_graph.set_stroke(YELLOW, 2)
low_dot = GlowDot()
low_dot.add_updater(lambda m: m.move_to(planes[1].i2gp(get_x(), low_graph)))
low_line = always_redraw(lambda: DashedLine(
planes[1].c2p(get_x(), 0), planes[1].i2gp(get_x(), low_graph),
).set_stroke(WHITE, 2))
self.add(low_graph, low_dot, low_line)
# Animations
for value in [1.5, -2, -1, 1, -0.5, 0.5, 3.0, -1.5]:
self.play(x_tracker.animate.set_value(value), run_time=3)
self.wait()
class UsualFunctionTypes(InteractiveScene):
def construct(self):
t2c = {"x": YELLOW}
functions = VGroup(
Tex(R"a_n x^n + \cdots a_1 x + a_0", t2c=t2c),
Tex(R"\sin(x), \cos(x), \arctan(x)", t2c=t2c),
Tex(R"b^x, \log(x), \cosh(x)", t2c=t2c),
Tex(R"\vdots")
)
functions.arrange(DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
functions.set_height(2.5)
functions.to_edge(RIGHT, buff=0.6)
box = SurroundingRectangle(functions, buff=MED_LARGE_BUFF)
box.set_stroke(RED, 2)
words = Text("Cannot be expressed \n in terms of these:")
words.next_to(box, UP)
words.set_fill(RED)
self.play(
FadeIn(words, lag_ratio=0.1),
FadeIn(box),
LaggedStartMap(FadeIn, functions, shift=DOWN, lag_ratio=0.5, run_time=3),
)
self.wait()
class GaussianIntegral(ThreeDScene, InteractiveScene):
def func(self, x, y):
return np.exp(-x**2 - y**2)
def get_axes(
self,
x_range=(-3, 3),
y_range=(-3, 3),
z_range=(0, 1.5, 0.5),
width=8,
height=8,
depth=3,
center=0.5 * IN,
include_plane=False
):
axes = ThreeDAxes(
x_range, y_range, z_range,
width=width, height=height, depth=depth
)
axes.set_stroke(GREY_C)
if include_plane:
plane = NumberPlane(
x_range, y_range,
width=width, height=height,
background_line_style=dict(
stroke_color=GREY_C,
stroke_width=1,
),
)
plane.faded_lines.set_stroke(opacity=0.5)
plane.shift(0.01 * IN)
axes.plane = plane
axes.add(plane)
x, y, z = axis_labels = VGroup(*map(Tex, "xyz"))
axis_labels.use_winding_fill(False)
x.next_to(axes.x_axis, RIGHT)
y.next_to(axes.y_axis, UP)
z.rotate(90 * DEGREES, RIGHT)
z.next_to(axes.z_axis, OUT)
axes.labels = axis_labels
axes.add(axis_labels)
axes.shift(center - axes.c2p(0, 0, 0))
axes.set_flat_stroke(False)
return axes
def get_gaussian_graph(
self,
axes,
color=interpolate_color(BLUE_E, BLACK, 0.6),
opacity=1.0,
shading=(0.2, 0.2, 0.4),
):
graph = axes.get_graph(self.func)
graph.set_color(color)
graph.set_opacity(opacity)
graph.set_shading(*shading)
return graph
def get_dynamic_cylinder(self, axes, r_init=1):
cylinder = self.get_cylinder(axes, r_init)
r_tracker = ValueTracker(r_init)
cylinder.add_updater(lambda m: self.set_cylinder_r(
m, axes, r_tracker.get_value()
))
return cylinder, r_tracker
def get_cylinder(
self, axes, r,
color=BLUE_E,
opacity=1
):
cylinder = Cylinder(color=color, opacity=opacity)
self.set_cylinder_r(cylinder, axes, r)
return cylinder
def set_cylinder_r(self, cylinder, axes, r):
r = max(r, 1e-5)
cylinder.set_width(2 * r * axes.x_axis.get_unit_size())
cylinder.set_depth(
self.func(r, 0) * axes.z_axis.get_unit_size(),
stretch=True
)
cylinder.move_to(axes.c2p(0, 0, 0), IN)
return cylinder
def get_thick_cylinder(self, cylinder, delta_r):
radius = 0.5 * cylinder.get_width()
outer_cylinder = cylinder.copy()
factor = (radius + delta_r) / radius
outer_cylinder.stretch(factor, 0)
outer_cylinder.stretch(factor, 1)
annulus = ParametricSurface(
lambda u, v: (radius + u * delta_r) * np.array([math.cos(v), math.sin(v), 0]),
u_range=(0, 1),
v_range=(0, TAU),
)
annulus.match_color(cylinder)
annulus.move_to(cylinder, OUT)
result = Group(cylinder.copy(), annulus, outer_cylinder)
result.clear_updaters()
return result
def get_x_slice(self, axes, y, x_range=(-3, 3.1, 0.1)):
xs = np.arange(*x_range)
ys = np.ones(len(xs)) * y
points = axes.c2p(xs, ys, self.func(xs, y))
graph = VMobject().set_points_smoothly(points)
graph.use_winding_fill(False)
return graph
def get_dynamic_slice(
self,
axes,
stroke_color=BLUE,
stroke_width=2,
fill_color=BLUE_E,
fill_opacity=0.5,
):
y_tracker = ValueTracker(0)
get_y = y_tracker.get_value
z_unit = axes.z_axis.get_unit_size()
x_slice = self.get_x_slice(axes, 0)
x_slice.set_stroke(stroke_color, stroke_width)
x_slice.set_fill(fill_color, fill_opacity)
x_slice.add_updater(
lambda m: m.set_depth(self.func(0, get_y()) * z_unit, stretch=True)
)
x_slice.add_updater(lambda m: m.move_to(axes.c2p(0, get_y(), 0), IN))
return x_slice, y_tracker
class CylinderSlices(GaussianIntegral):
def construct(self):
# Setup
frame = self.frame
axes = self.get_axes()
graph = self.get_gaussian_graph(axes)
graph.set_opacity(0.8)
graph.always_sort_to_camera(self.camera)
graph_mesh = SurfaceMesh(graph, resolution=(21, 21))
graph_mesh.set_stroke(WHITE, 0.5, opacity=0.25)
graph_mesh.set_flat_stroke(False)
self.add(axes)
# Animate in by rotating e^{-x^2}
bell_halves = Group(*(
axes.get_parametric_surface(
lambda r, theta: np.array(
[r * np.cos(theta), r * np.sin(theta), np.exp(-r**2)
]),
u_range=(0, 3),
v_range=v_range,
)
for v_range in [(0, PI), (PI, TAU)]
))
for half in bell_halves:
half.match_style(graph)
half.set_opacity(0.5)
bell2d = self.get_x_slice(axes, 0)
bell2d.set_stroke(TEAL, 3)
kw = dict(t2c={"x": BLUE, "y": YELLOW})
label2d, label3d = func_labels = VGroup(
Tex("f_1(x) = e^{-x^2}", **kw),
Tex("f_2(x, y) = e^{-(x^2 + y^2)}", **kw),
)
for label in func_labels:
label.fix_in_frame()
label.move_to(4 * LEFT + 2 * UP)
axes.save_state()
frame.reorient(0, 90)
frame.move_to(OUT + 2 * UP)
axes.y_axis.set_opacity(0)
axes.labels.set_opacity(0)
self.play(
ShowCreation(bell2d),
Write(label2d)
)
self.wait()
self.play(
ShowCreation(bell_halves[0]),
ShowCreation(bell_halves[1]),
Rotate(bell2d, PI, axis=OUT, about_point=axes.c2p(0, 0, 0)),
frame.animate.move_to(ORIGIN).reorient(-20, 70),
Restore(axes),
TransformMatchingTex(label2d.copy(), label3d, time_span=(0, 2)),
label2d.animate.next_to(label3d, UP, MED_LARGE_BUFF, LEFT),
run_time=6
)
self.wait()
self.play(
FadeOut(bell_halves, 0.01 * IN),
FadeOut(bell2d, 0.1 * IN),
FadeIn(graph, 0.01 * IN),
)
self.play(Write(graph_mesh, stroke_width=1, lag_ratio=0.01))
self.wait()
# Rotate the frame
self.play(
frame.animate.set_theta(20 * DEGREES),
rate_func=there_and_back,
run_time=30,
)
# Reposition to 2d view
frame.save_state()
graph_mesh.save_state()
func_labels.use_winding_fill(False)
self.play(
frame.animate.reorient(0, 0).set_height(10).move_to(1.5 * LEFT).set_field_of_view(1 * DEGREES),
graph.animate.set_opacity(0.25),
func_labels.animate.scale(0.75).to_corner(UL),
graph_mesh.animate.set_stroke(width=1),
run_time=3,
)
# Explain meaning of r
x, y = (1.5, 0.75)
dot = Dot(axes.c2p(x, y), fill_color=RED)
dot.set_stroke(WHITE, 0.5)
coords = Tex("(x, y)", font_size=36)
coords.next_to(dot, UR, SMALL_BUFF)
x_line = Line(axes.get_origin(), axes.c2p(x, 0, 0))
y_line = Line(axes.c2p(x, 0, 0), axes.c2p(x, y, 0))
r_line = Line(axes.c2p(x, y, 0), axes.get_origin())
x_line.set_stroke(BLUE, 3)
y_line.set_stroke(YELLOW, 3)
r_line.set_stroke(RED, 3)
lines = VGroup(x_line, y_line, r_line)
labels = VGroup(*map(Tex, "xyr"))
for label, line in zip(labels, lines):
label.match_color(line)
label.scale(0.85)
label.next_to(line.get_center(), rotate_vector(line.get_vector(), -90 * DEGREES), SMALL_BUFF)
self.add(dot, coords, set_depth_test=False)
self.play(
FadeIn(dot, scale=0.5),
FadeIn(coords),
)
for line, label in zip(lines, labels):
self.add(line, label, dot, set_depth_test=False)
self.play(
ShowCreation(line),
Write(label),
)
# Plug in r
r_label_rect = SurroundingRectangle(labels[2], buff=SMALL_BUFF)
r_label_rect.set_stroke(RED, 2)
arrow = Arrow(r_label_rect, axes.c2p(-3, 3, 0) + 3.2 * LEFT + 0.25 * UP, path_arc=45 * DEGREES)
arrow.set_stroke(RED)
self.always_depth_test = False
self.play(ShowCreation(r_label_rect))
self.play(ShowCreation(arrow))
self.wait()
# Show Pythagorean equations
r_func = Tex("= e^{-r^2}", t2c={"r": RED})
r_func.match_height(label2d["= e^{-x^2}"])
r_func.next_to(label3d, RIGHT, MED_SMALL_BUFF, UP)
r_func.fix_in_frame()
r_rect = SurroundingRectangle(r_func["r^2"], buff=0.025)
xy_rect = SurroundingRectangle(label3d["x^2 + y^2"], buff=0.025)
VGroup(r_rect, xy_rect).set_stroke(TEAL, 1)
VGroup(r_rect, xy_rect).fix_in_frame()
pythag = Tex("x^2 + y^2 = r^2", t2c={"x": BLUE, "y": YELLOW, "r": RED})
pythag.next_to(label3d, DOWN, buff=2.0, aligned_edge=LEFT)
pythag.fix_in_frame()
self.play(
FadeTransform(label2d["= e^{-x^2}"].copy(), r_func),
FadeOut(arrow, scale=0.8, shift=DR + RIGHT),
FadeOut(r_label_rect)
)
self.wait()
line_copies = lines.copy()
self.add(*line_copies, set_depth_test=False)
self.play(
*(
VShowPassingFlash(line.insert_n_curves(20).set_stroke(width=8), time_width=1.5)
for line in line_copies
),
*map(ShowCreation, lines)
)
self.play(
FadeTransform(r_func["r^2"][0].copy(), pythag["r^2"]),
FadeTransform(label3d["x^2 + y^2"][0].copy(), pythag["x^2 + y^2"]),
Write(pythag["="]),
)
self.wait()
self.wait()
self.play(ShowCreation(xy_rect))
self.wait()
self.play(Transform(xy_rect, r_rect))
self.play(FadeOut(xy_rect))
functions = VGroup(label2d, label3d, r_func)
functions.fix_in_frame()
# Emphasize rotational symmetry
self.always_depth_test = True
x_label, y_label, r_label = labels
self.play(
*map(FadeOut, [x_line, y_line, x_label, y_label, pythag])
)
def get_circle(point, z_shift=0.02):
origin = axes.c2p(0, 0, 0)
point[2] = origin[2]
radius = get_norm(point - origin)
circle = Circle(radius=radius, n_components=96)
x = axes.x_axis.p2n(point)
y = axes.y_axis.p2n(point)
circle.move_to(axes.c2p(0, 0, self.func(x, y) + z_shift))
circle.set_stroke(RED, 2)
circle.rotate(np.arctan2(y, x))
circle.set_flat_stroke(False)
return circle
r_label.add_updater(lambda m: m.next_to(r_line.get_center(), UL, SMALL_BUFF))
dot.add_updater(lambda m: m.move_to(r_line.get_start()))
coords.add_updater(lambda m: m.next_to(dot, UR, SMALL_BUFF))
circle = get_circle(r_line.get_start())
self.play(
Rotate(r_line, TAU, about_point=axes.get_origin()),
ShowCreation(circle),
frame.animate.reorient(30, 60).move_to(ORIGIN).set_height(8).set_field_of_view(45 * DEGREES),
Restore(graph_mesh),
run_time=7,
)
self.wait()
self.play(
r_line.animate.scale(0.1, about_point=axes.get_origin()),
UpdateFromFunc(circle, lambda c: c.replace(get_circle(r_line.get_start()))),
rate_func=there_and_back,
run_time=8,
)
self.wait()
self.play(*map(FadeOut, [r_line, dot, r_label, coords, circle]))
# Dynamic cylinder
cylinder, r_tracker = self.get_dynamic_cylinder(axes)
delta_r = 0.1
cylinders = Group(*(
self.get_cylinder(axes, r, opacity=0.5)
for r in np.arange(0, 3, delta_r)
))
r_tracker.set_value(0)
self.add(cylinder, cylinders, graph, graph_mesh)
self.play(
graph.animate.set_opacity(0.1).set_anim_args(time_span=(0, 2)),
FadeIn(cylinders, lag_ratio=0.9),
r_tracker.animate.set_value(3).set_anim_args(
rate_func=linear,
time_span=(0.5, 10),
),
frame.animate.reorient(-15, 75).set_height(5.5),
run_time=10,
)
self.wait()
# Isolate one particular cylinder
self.play(
r_tracker.animate.set_value(0.7),
cylinders.animate.set_opacity(0.1),
frame.animate.reorient(-27, 71),
run_time=3,
)
# Unwrap cylinder
axes.labels[2].set_opacity(0)
R = cylinder.get_width() / 2
rect = Square3D(resolution=cylinder.resolution)
rect.set_width(TAU * R)
rect.set_height(cylinder.get_depth(), stretch=True)
rect.match_color(cylinder)
rect_top = Line(rect.get_corner(UL), rect.get_corner(UR))
rect_top.set_stroke(RED, 3)
rect_side = Line(rect.get_corner(DL), rect.get_corner(UL))
rect_side.set_stroke(PINK, 3)
VGroup(rect_top, rect_side).set_flat_stroke(False)
rect_group = Group(rect, rect_top, rect_side)
rect_group.apply_matrix(frame.get_orientation().as_matrix())
rect_group.next_to(cylinder, [1, 0, 1], LARGE_BUFF)
eq_kw = dict(
font_size=35,
t2c={"{r}": RED},
)
area_eq1 = TexText("Area = (Circumference)(Height)", **eq_kw)
area_eq2 = TexText(R"Area = $2 \pi {r} \cdot e^{-{r}^2}$", **eq_kw)
for eq in area_eq1, area_eq2:
eq.fix_in_frame()
eq.to_corner(UL)
area_eq1.shift(area_eq2[0].get_center() - area_eq1[0].get_center())
self.add(functions)
functions.fix_in_frame()
functions.deactivate_depth_test()
functions.use_winding_fill(False)
self.play(
FadeIn(area_eq1, DOWN),
functions.animate.shift(1.5 * DOWN).scale(0.7, about_edge=DL).set_fill(opacity=0.75)
)
self.wait()
pre_rect = cylinder.copy()
pre_rect.clear_updaters()
self.add(pre_rect, graph)
self.play(
pre_rect.animate.scale(0.95).next_to(cylinder, OUT, buff=1.0),
frame.animate.set_height(7).move_to([1.0, 0.15, 1.0]),
run_time=2,
)
self.play(ReplacementTransform(pre_rect, rect), run_time=2)
self.wait()
# Show cylinder area
circle = get_circle(cylinder.get_points()[0], z_shift=0)
height_line = Line(cylinder.get_corner(IN + DOWN), cylinder.get_corner(OUT + DOWN))
height_line.set_stroke(PINK, 3)
height_line.set_flat_stroke(False)
circ_brace = Brace(area_eq2[R"2 \pi {r}"], DOWN, SMALL_BUFF)
height_brace = Brace(area_eq2[R"e^{-{r}^2}"], DOWN, SMALL_BUFF)
VGroup(circ_brace, height_brace).fix_in_frame()
circ_word = area_eq1["(Circumference)"]
height_word = area_eq1["(Height)"]
self.add(circle, set_depth_test=False)
self.play(
ShowCreation(circle),
ShowCreation(rect_top),
)
self.play(
FadeIn(circ_brace),
circ_word.animate.scale(0.75).next_to(circ_brace, DOWN, SMALL_BUFF),
Write(area_eq2[R"2 \pi {r}"]),
height_word.animate.next_to(area_eq2[R"2 \pi {r}"], RIGHT)
)
self.wait()
self.add(height_line, set_depth_test=False)
self.play(
FadeOut(circle),
FadeOut(rect_top),
ShowCreation(rect_side),
ShowCreation(height_line),
)
self.play(
FadeIn(height_brace),
height_word.animate.scale(0.75).next_to(height_brace, DOWN, SMALL_BUFF, aligned_edge=LEFT),
circ_word.animate.align_to(circ_brace, RIGHT),
FadeInFromPoint(area_eq2[R"\cdot e^{-{r}^2}"], r_func[1:].get_center()),
)
self.remove(area_eq1)
self.add(area_eq2, circ_word, height_word)
self.wait()
self.play(
frame.animate.center().reorient(-15, 66).set_height(4).set_anim_args(run_time=15),
*map(FadeOut, [rect, rect_side, height_line]),
)
# Show thickness
volume_word = Text("Volume", **eq_kw)
volume_word.fix_in_frame()
volume_word.move_to(area_eq2, DL)
area_part = area_eq2[R"= $2 \pi {r} \cdot e^{-{r}^2}$"]
annotations = VGroup(circ_brace, height_brace, circ_word, height_word)
dr_tex = Tex("d{r}", **eq_kw)
dr_tex.fix_in_frame()
thick_cylinder = self.get_thick_cylinder(cylinder, delta_r * axes.x_axis.get_unit_size())
thin_cylinder = self.get_thick_cylinder(cylinder, 0.1 * delta_r * axes.x_axis.get_unit_size())
_, annulus, outer_cylinder = thick_cylinder
dr_brace = Brace(
Line(axes.get_origin(), axes.c2p(delta_r, 0, 0)), UP
)
dr_brace.stretch(0.5, 1)
brace_label = dr_brace.get_tex("d{r}", buff=SMALL_BUFF)
brace_label["r"].set_color(RED)
brace_label.scale(0.35, about_edge=DOWN)
dr_brace.add(brace_label)
dr_brace.rotate(90 * DEGREES, RIGHT)
dr_brace.move_to(thick_cylinder.get_corner(OUT + LEFT), IN + LEFT)
self.remove(cylinder)
self.add(thin_cylinder, cylinders, graph, graph_mesh)
self.play(Transform(thin_cylinder, thick_cylinder))
self.add(dr_brace, set_depth_test=False)
self.play(Write(dr_brace))
self.wait()
self.play(
LaggedStartMap(FadeOut, annotations, shift=DOWN, run_time=1),
FadeOut(area_eq2["Area"], DOWN),
FadeIn(volume_word, DOWN),
area_part.animate.next_to(volume_word, RIGHT, SMALL_BUFF, DOWN),
)
dr_tex.next_to(area_part, RIGHT, SMALL_BUFF, DOWN)
self.play(FadeIn(dr_tex))
self.wait()
# Show all cylinders
integrand = VGroup(*area_part[0][1:], *dr_tex)
integrand.fix_in_frame()
integral = Tex(R"\int_0^\infty", **eq_kw)
integral.fix_in_frame()
integral.move_to(volume_word, LEFT)
thick_cylinders = Group(*(
self.get_thick_cylinder(cyl, delta_r * axes.x_axis.get_unit_size())
for cyl in cylinders
))
thick_cylinders.set_opacity(0.8)
thick_cylinders.set_shading(0.25, 0.25, 0.25)
small_dr = 0.02
thin_cylinders = Group(*(
self.get_thick_cylinder(self.get_cylinder(axes, r), small_dr)
for r in np.arange(0, 5, small_dr)
))
thin_cylinders.set_opacity(0.5)
self.play(
FadeOut(volume_word, LEFT),
FadeOut(area_part[0][0], LEFT),
FadeIn(integral, LEFT),
integrand.animate.next_to(integral, RIGHT, buff=0),
)
self.add(thick_cylinders, cylinders, graph, graph_mesh)
self.play(ShowIncreasingSubsets(thick_cylinders, run_time=8))
self.play(FadeOut(thick_cylinders, 0.1 * IN))
self.wait()
self.add(dr_brace[:-1], dr_brace[-1], set_depth_test=False)
self.play(
Transform(thin_cylinder, thin_cylinders[int(np.round(r_tracker.get_value() / small_dr))]),
dr_brace[:-1].animate.stretch(small_dr / delta_r, 0, about_edge=RIGHT),
UpdateFromFunc(dr_brace[-1], lambda m: m.next_to(dr_brace[:-1], OUT, SMALL_BUFF)),
run_time=3,
)
self.add(thin_cylinders, cylinders, graph, graph_mesh)
self.add(dr_brace)
dr_brace.deactivate_depth_test()
self.play(
ShowIncreasingSubsets(thin_cylinders),
frame.animate.reorient(20, 70).set_height(8).move_to(OUT),
FadeOut(dr_brace, time_span=(0, 2)),
FadeOut(thin_cylinder, 2 * IN, time_span=(0, 2)),
FadeOut(functions, time_span=(0, 2)),
FadeOut(integral, time_span=(0, 2)),
FadeOut(integrand, time_span=(0, 2)),
run_time=20,
)
self.wait()
# Ambient rotation
t0 = self.time
frame.add_updater(lambda m: m.reorient(20 * math.cos(0.1 * (self.time - t0))))
self.wait(30)
class CylinderIntegral(InteractiveScene):
def construct(self):
# Set up equations
kw = dict(
font_size=48,
t2c={
"{r}": RED,
"{0}": RED,
R"{\infty}": RED,
}
)
exprs = VGroup(
Tex(R"\int_0^\infty 2\pi {r} \cdot e^{-{r}^2} \, d{r}", **kw),
Tex(R"\pi \int_0^\infty 2 {r} \cdot e^{-{r}^2}\, d{r}", **kw),
Tex(R"= \pi \left[ -e^{-{\infty}^2} - \left(-e^{-{0}^2} \right) \right]", **kw),
Tex(R"= \pi", **kw),
)
exprs[1:].arrange(RIGHT, buff=SMALL_BUFF)
exprs[1:].to_corner(UL)
exprs[0].move_to(exprs[1], LEFT)
# Factor out
self.add(exprs[0])
self.wait()
self.play(TransformMatchingTex(*exprs[:2], run_time=1, path_arc=30 * DEGREES))
self.wait()
# Show antiderivative
integrand = exprs[1][R"2 {r} \cdot e^{-{r}^2}"]
integrand_rect = SurroundingRectangle(integrand, buff=SMALL_BUFF)
integrand_rect.set_stroke(YELLOW, 2)
anti_derivative = Tex(R"-e^{-{r}^2}", **kw)
anti_derivative.next_to(integrand_rect, DOWN, buff=1.5)
arrow = Arrow(anti_derivative, integrand_rect)
arrow.set_color(YELLOW)
arrow_label = Tex(R"d \over d{r}", **kw)
arrow_label.scale(0.75)
arrow_label.next_to(arrow, RIGHT, MED_SMALL_BUFF)
self.play(
ShowCreation(integrand_rect),
GrowArrow(arrow),
FadeIn(arrow_label, UP),
)
self.wait()
self.play(TransformMatchingShapes(integrand.copy(), anti_derivative))
self.wait()
# Evaluate
self.play(
Write(exprs[2]["="]),
TransformFromCopy(exprs[1][R"\pi"], exprs[2][R"\pi"]),
TransformFromCopy(exprs[1][R"\int"], exprs[2][R"["]),
TransformFromCopy(exprs[1][R"\int"], exprs[2][R"]"]),
)
self.wait()
self.play(LaggedStart(
FadeTransform(anti_derivative.copy(), exprs[2][R"-e^{-{\infty}^2}"]),
FadeIn(VGroup(*exprs[2][R"- \left("], exprs[2][R"\right)"])),
FadeTransform(anti_derivative.copy(), exprs[2][R"-e^{-{0}^2}"]),
lag_ratio=0.7
))
self.play(
TransformMatchingShapes(
VGroup(
*exprs[1][R"\pi \int_0^\infty"],
*anti_derivative
).copy(),
exprs[2]
)
)
self.wait()
self.play(TransformMatchingTex(exprs[2].copy(), exprs[3]))
self.wait()
# Simplify
rects = VGroup(
SurroundingRectangle(exprs[2][R"-e^{-{\infty}^2}"]),
SurroundingRectangle(exprs[2][R"-e^{-{0}^2}"]),
)
rects.set_stroke(TEAL, 1)
values = VGroup(*map(Integer, [0, -1]))
for value, rect in zip(values, rects):
value.next_to(rect, DOWN)
value.match_color(rect)
zero, one = values
self.play(
TransformFromCopy(integrand_rect, rects[0]),
integrand_rect.animate.set_stroke(YELLOW, 1, 0.5)
)
self.play(FadeIn(zero, 0.5 * DOWN))
self.wait()
self.play(TransformFromCopy(*rects))
self.play(FadeIn(one, 0.5 * DOWN))
self.wait()
self.play(Write(exprs[3]))
self.wait()
# Highlight answer
answer = exprs[3][R"\pi"]
self.play(
LaggedStartMap(FadeOut, VGroup(
integrand_rect, arrow, arrow_label, anti_derivative,
*rects, *values
)),
answer.animate.scale(2, about_edge=LEFT)
)
self.play(FlashAround(answer, run_time=2, time_width=1.5, color=TEAL))
self.wait()
class CartesianSlices(GaussianIntegral):
def construct(self):
# Setup
frame = self.frame
axes = self.get_axes()
graph = self.get_gaussian_graph(axes)
graph_mesh = SurfaceMesh(graph, resolution=(21, 21))
graph_mesh.set_stroke(WHITE, 0.5, opacity=0.25)
graph_mesh.set_flat_stroke(False)
self.add(axes, graph, graph_mesh)
# Dynamic slice
x_slice, y_tracker = self.get_dynamic_slice(axes)
y_unit = axes.y_axis.get_unit_size()
graph.add_updater(lambda m: m.set_clip_plane(UP, -y_tracker.get_value() * y_unit))
x_max = axes.x_range[1]
y_tracker.set_value(x_max)
self.add(x_slice)
self.play(
y_tracker.animate.set_value(-x_max),
run_time=5,
rate_func=linear,
)
self.wait()
# Show many slices
def get_x_slices(dx=0.25):
original_y_value = y_tracker.get_value()
x_slices = VGroup()
x_min, x_max = axes.x_range[:2]
for y in np.arange(x_max, x_min, -dx):
y_tracker.set_value(y)
x_slice.update()
x_slices.add(x_slice.copy().clear_updaters())
x_slices.use_winding_fill(False)
x_slices.deactivate_depth_test()
x_slices.set_stroke(BLUE, 2, 0.5)
x_slices.set_flat_stroke(False)
y_tracker.set_value(original_y_value)
return x_slices
x_slices = get_x_slices(dx=0.25)
self.add(x_slice, x_slices, graph, graph_mesh)
self.play(
FadeOut(graph, time_span=(0, 1)),
FadeOut(x_slice, time_span=(0, 1)),
FadeIn(x_slices, 0.1 * OUT, lag_ratio=0.1),
axes.labels[2].animate.set_opacity(0),
frame.animate.reorient(-80),
run_time=4
)
self.play(
frame.animate.reorient(-100),
run_time=3,
)
self.wait()
y_tracker.set_value(-x_max)
self.add(x_slice, x_slices, graph, graph_mesh)
self.play(
FadeOut(x_slices, 0.1 * IN, time_span=(0, 2.5)),
FadeIn(graph, time_span=(0, 2.5)),
VFadeIn(x_slice),
frame.animate.reorient(-15).set_height(6),
y_tracker.animate.set_value(0),
run_time=5,
)
# Discuss area of each slice
tex_kw = dict(
font_size=42,
t2c={"x": BLUE, "y": YELLOW}
)
get_y = y_tracker.get_value
x_slice_label = Tex("0.00 e^{-x^2}", **tex_kw)
coef = x_slice_label.make_number_changable("0.00")
coef.set_color(YELLOW)
coef.add_updater(lambda m: m.set_value(math.exp(-get_y()**2)).rotate(90 * DEGREES, RIGHT))
x_term = x_slice_label[1:]
brace = Brace(coef, UP, MED_SMALL_BUFF)
y_term = Tex("e^{-y^2}", **tex_kw)
y_term.next_to(brace, UP, SMALL_BUFF)
y0_label = Tex("y = 0", **tex_kw)
y0_label.rotate(90 * DEGREES, RIGHT)
y0_label.next_to(x_slice.pfp(0.35), OUT + LEFT)
x_slice_label.add(brace, y_term)
x_slice_label.rotate(90 * DEGREES, RIGHT)
x_slice_label.add_updater(lambda m: m.next_to(x_slice.pfp(0.6), OUT + RIGHT))
x_slice_label.save_state()
y_term.next_to(x_term, LEFT, SMALL_BUFF, aligned_edge=DOWN)
brace.scale(0, about_edge=IN)
coef.scale(0, about_edge=IN)
swap = Swap(x_term, y_term)
swap.begin()
swap.update(1)
func_label = Tex(R"e^{-(x^2 + y^2)}", **tex_kw)
func_label.rotate(90 * DEGREES, RIGHT)
func_label.next_to(x_slice_label, OUT, MED_LARGE_BUFF)
fx0 = Tex(R"e^{-(x^2 + 0^2)} = e^{-x^2}", **tex_kw)
fx0.rotate(90 * DEGREES, RIGHT)
fx0.next_to(func_label, IN, MED_LARGE_BUFF, aligned_edge=LEFT)
fx0["0"].set_color(YELLOW)
self.always_depth_test = False
self.play(
*(
VShowPassingFlash(mob, time_width=1.5, run_time=3)
for mob in [
x_slice.copy().set_stroke(YELLOW, 8).set_fill(opacity=0).shift(0.02 * OUT),
Line(*axes.x_axis.get_start_and_end()).set_stroke(YELLOW, 8).insert_n_curves(40),
]
),
Write(y0_label)
)
self.wait()
self.play(FadeIn(func_label))
self.wait()
self.play(TransformMatchingTex(func_label.copy(), fx0, lag_ratio=0.025))
self.wait()
self.play(FadeOut(fx0, RIGHT, rate_func=running_start))
self.play(TransformMatchingShapes(func_label.copy(), x_slice_label))
self.wait()
self.play(Swap(x_term, y_term, path_arc=0.5 * PI))
self.play(
Restore(x_slice_label),
FadeOut(func_label, OUT),
)
self.wait()
# Note the area
def get_area_label():
area_label = TexText(R"Area = $0.00 \cdot C$", font_size=30)
area_label["C"].set_color(RED)
num = area_label.make_number_changable("0.00")
num.set_value(coef.get_value())
area_label.rotate(90 * DEGREES, RIGHT)
area_label.move_to(interpolate(x_slice.get_zenith(), x_slice.get_nadir(), 0.66))
area_label.shift(0.1 * DOWN)
return area_label
self.play(FadeIn(get_area_label(), run_time=3, rate_func=there_and_back_with_pause))
# Move the slice
y0_slice_copy = x_slice.copy()
y0_slice_copy.clear_updaters()
y0_slice_copy.set_fill(opacity=0)
self.play(FadeOut(y0_label))
for value in [-0.5, -0.75, -1]:
self.play(y_tracker.animate.set_value(value), run_time=3)
slice_copy = y0_slice_copy.copy().set_opacity(0)
area_label = get_area_label()
self.play(FadeIn(area_label))
self.play(slice_copy.animate.match_y(x_slice).set_stroke(YELLOW, 3, 1))
self.wait(0.25)
self.play(slice_copy.animate.match_depth(x_slice, stretch=True, about_edge=IN).set_opacity(0))
self.wait()
self.play(FadeOut(area_label))
# Go back to finer slices
x_slices = get_x_slices(dx=0.1)
y_tracker.set_value(-1)
self.add(x_slices, graph, graph_mesh)
self.play(
FadeIn(x_slices, 0.1 * OUT, lag_ratio=0.1, run_time=4),
FadeOut(graph),
FadeOut(x_slice, time_span=(3, 4)),
FadeOut(x_slice_label, time_span=(3, 4)),
frame.animate.reorient(-83, 72, 0).set_height(8).center().set_anim_args(run_time=5)
)
# Ambient rotation
t0 = self.time
theta0 = frame.get_theta()
frame.clear_updaters()
frame.add_updater(lambda m: m.set_theta(
theta0 + -0.2 * math.sin(0.1 * (self.time - t0))
))
self.wait(10)
# Show slice width
mid_index = len(x_slices) // 2 - 3
line = Line(x_slices[mid_index].get_zenith(), x_slices[mid_index + 1].get_zenith())
brace = Brace(Line().set_width(line.get_length()), UP)
brace.stretch(0.5, 1)
brace.add(brace.get_tex("dy", buff=SMALL_BUFF).scale(0.75, about_edge=DOWN))
brace.rotate(90 * DEGREES, RIGHT)
brace.rotate(90 * DEGREES, IN)
brace.next_to(line, OUT, buff=0)
brace.use_winding_fill(False)
self.play(FadeIn(brace))
self.wait(60)
class CartesianSliceOverlay(InteractiveScene):
def construct(self):
# Show integral
kw = dict(
t2c={"{x}": BLUE, "{y}": YELLOW, "C": RED},
font_size=48,
)
integral1 = Tex(R"\int_{-\infty}^\infty C \cdot e^{-{y}^2} d{y}", **kw)
integral2 = Tex(R"= C \int_{-\infty}^\infty e^{-{y}^2}d{y}", **kw)
rhs = Tex(R"= C^2", **kw)
top_eq = VGroup(integral1, integral2, rhs)
top_eq.arrange(RIGHT, buff=MED_SMALL_BUFF)
top_eq.to_corner(UL)
for part in top_eq:
part.shift((integral1[0].get_y() - part[0].get_y()) * UP)
self.play(FadeIn(integral1))
self.wait()
# Spell out meanings of each part
area_part = integral1[R"C \cdot e^{-{y}^2}"]
volume_part = integral1[R"C \cdot e^{-{y}^2} d{y}"]
area_rect = SurroundingRectangle(area_part, buff=0.05)
volume_rect = SurroundingRectangle(volume_part, buff=0.05)
rects = VGroup(area_rect, volume_rect)
rects.set_stroke(TEAL, 1)
rects.set_fill(TEAL, 0.25)
area_word = Text("Area of a slice")
volume_word = Text("Volume of a slice")
words = VGroup(area_word, volume_word)
arrows = VGroup()
for word, rect in zip(words, rects):
word.next_to(rect, DOWN, LARGE_BUFF, LEFT)
arrows.add(Arrow(rect, word))
self.add(area_rect, integral1)
self.play(
FadeIn(area_rect),
GrowArrow(arrows[0]),
FadeIn(area_word)
)
self.wait()
self.play(
Transform(*rects),
Transform(*arrows),
TransformMatchingStrings(area_word, volume_word, run_time=1),
)
self.wait()
self.play(*map(FadeOut, [area_rect, arrows[0], volume_word]))
self.wait()
# Show meaning of C
sub_int = Tex(R"C = \int_{-\infty}^\infty e^{-{x}^2} d{x}", **kw)
sub_int.next_to(top_eq, DOWN, LARGE_BUFF, aligned_edge=LEFT)
box = SurroundingRectangle(sub_int)
box.set_stroke(RED, 2)
arrow = Arrow(integral1["C"], box, stroke_color=RED)
for mob in box, sub_int:
mob.save_state()
mob.replace(integral1["C"], stretch=True)
mob.set_opacity(0)
self.play(
ShowCreation(arrow),
Restore(box),
Restore(sub_int),
)
self.wait()
self.play(TransformMatchingTex(integral1.copy(), integral2, path_arc=30 * DEGREES))
self.wait()
# Expand
box2 = SurroundingRectangle(integral2[2:], buff=SMALL_BUFF)
box2.set_stroke(RED, 1)
self.play(TransformFromCopy(box, box2))
self.wait()
self.play(
FadeOut(box2),
Write(rhs)
)
self.wait()
# Emphasize C^2
C2 = rhs["C^2"]
everything = VGroup(integral1, integral2, sub_int)
self.play(C2.animate.scale(2, about_point=C2.get_left() + 0.1 * LEFT))
self.play(
FlashAround(C2, time_width=1.5, run_time=3),
everything.animate.set_opacity(0.7),
)
self.wait() |
|
from manim_imports_ext import *
from _2023.clt.main import *
class TwoDGaussianAsADistribution(InteractiveScene):
n_points = 2000
n_dots_per_moment = 10
def construct(self):
# Setup
frame = self.frame
plane = self.get_plane()
plane.set_flat_stroke(False)
self.add(plane)
dartboard = self.get_dartboard(plane)
dartboard.save_state()
dartboard.set_opacity(0)
self.add(dartboard)
self.add_random_points_anim(plane)
self.wait(10)
self.play(Restore(dartboard))
self.wait(10)
# Graph
def func(u, v, sigma=1):
return np.exp(-(u**2 + v**2) / sigma**2) / sigma
graphs = []
for sigma in [0.8, 1.0, 0.6]:
graph = ParametricSurface(lambda u, v: [u, v, func(u, v, sigma)], u_range=(-2, 2), v_range=(-2, 2))
graph.match_width(plane.axes)
graph.set_color(BLUE_E, 0.5)
graph.move_to(plane.axes, IN)
graph.always_sort_to_camera(self.camera)
mesh = VGroup(*plane.background_lines.copy(), plane.faded_lines.copy())
mesh.insert_n_curves(50)
mesh.start = mesh.copy().set_opacity(0)
mesh.save_state()
mesh.saved_state.set_opacity(0)
unit_size = plane.x_axis.get_unit_size()
for submob in mesh.family_members_with_points():
submob.set_points([
p + unit_size * func(*plane.p2c(p), sigma) * OUT
for p in submob.get_points()
])
submob.set_stroke(
WHITE,
width=0.5 * submob.get_stroke_width(),
opacity=0.5 * submob.get_stroke_opacity()
)
mesh.shift(0.01 * OUT)
graphs.append(Group(graph, mesh))
graph1, graph2, graph3 = graphs
# Test
self.add(graph1)
graph1[0].set_opacity(0)
self.play(
frame.animate.reorient(20, 70),
graph1[0].animate.set_opacity(0.5),
TransformFromCopy(graph1[1].start, graph1[1]),
run_time=3
)
self.play(
frame.animate.reorient(-20),
run_time=7,
)
graph1.save_state()
self.play(Transform(graph1, graph2), run_time=2)
self.play(Transform(graph1, graph3), run_time=2)
self.play(Restore(graph1), run_time=2)
self.wait(2)
self.play(
FadeOut(graph1[0]),
Restore(graph1[1]),
frame.animate.reorient(0, 0),
run_time=3,
)
# Radial symmetry
blob = Circle(radius=0.2)
blob.set_stroke(TEAL, 2)
blob.set_fill(TEAL, 0.5)
blob.move_to(plane.c2p(0.5, 0.5))
arrow = FillArrow(ORIGIN, DL)
arrow.next_to(blob, UR, buff=0)
arrow.set_fill(RED, 1)
arrow.set_backstroke(width=2)
radial_line = DashedLine(plane.c2p(0, 0), blob.get_center(), dash_length=0.025)
radial_line.set_stroke(TEAL, 2)
self.play(
dartboard.animate.set_opacity(0.2),
DrawBorderThenFill(blob),
GrowArrow(arrow)
)
self.wait()
self.play(ShowCreation(radial_line))
self.play(
Rotate(blob, TAU, about_point=plane.get_origin(), run_time=6),
Rotate(radial_line, TAU, about_point=plane.get_origin(), run_time=6),
MaintainPositionRelativeTo(arrow, blob),
)
self.wait()
self.play(
LaggedStartMap(FadeOut, VGroup(blob, arrow, radial_line)),
dartboard.animate.set_opacity(0.75)
)
self.play(
self.frame.animate.set_gamma(-0.75 * PI),
rate_func=there_and_back,
run_time=6,
)
self.wait()
# Ambient randomness
self.wait(0.1 * self.n_points)
def get_plane(self):
plane = NumberPlane(
(-2, 2), (-2, 2),
background_line_style=dict(stroke_color=GREY, stroke_width=1, stroke_opacity=1)
)
plane.set_height(7)
plane.to_edge(DOWN, buff=0.25)
plane.add(Tex("x").next_to(plane.x_axis.get_right(), RIGHT, SMALL_BUFF))
plane.add(Tex("y").next_to(plane.y_axis.get_top(), UP, SMALL_BUFF))
return plane
def get_dartboard(self, plane):
dartboard = Dartboard()
dartboard.match_height(plane.axes)
dartboard.move_to(plane.axes)
dartboard.set_opacity(0.75)
return dartboard
def add_random_points_anim(self, plane):
coords = np.random.normal(0, 0.5, (self.n_points, 2))
dots = Group(*(
GlowDot(plane.c2p(x, y), glow_factor=4.0, radius=0.3)
for x, y in coords
))
anim = LaggedStart(*(
FadeIn(dot, rate_func=there_and_back)
for dot in dots
), lag_ratio=1 / self.n_dots_per_moment, run_time=self.n_points / self.n_dots_per_moment)
anim_mob = turn_animation_into_updater(anim)
self.add(anim_mob)
class FaintDartboard(TwoDGaussianAsADistribution):
n_points = 1000
n_dots_per_moment = 5
def construct(self):
frame = self.frame
plane = self.get_plane()
plane.set_flat_stroke(False)
self.add(plane)
dartboard = self.get_dartboard(plane)
dartboard.set_opacity(0.15)
self.add(dartboard)
self.add_random_points_anim(plane)
self.wait(0.1 * self.n_points)
class ShowXYCoordinate(TwoDGaussianAsADistribution):
def construct(self):
plane = self.get_plane()
# self.add(plane) # Remove
# Test
x, y = (-1.5, 0.5)
dot = Dot(plane.c2p(x, y))
dot.set_color(TEAL)
r_line = Line(plane.get_origin(), dot.get_center())
r_line.set_stroke(RED, 3)
x_line = Line(plane.get_origin(), plane.c2p(x, 0))
x_line.set_stroke(BLUE, 5)
y_line = Line(plane.c2p(x, 0), plane.c2p(x, y))
y_line.set_stroke(YELLOW, 5)
x_label = Tex("x", color=BLUE).next_to(x_line, DOWN, SMALL_BUFF)
y_label = Tex("y", color=YELLOW).next_to(y_line, LEFT, SMALL_BUFF)
r_label = Tex("r", color=RED).next_to(r_line.get_center(), UR, SMALL_BUFF)
self.play(
FadeIn(dot),
ShowCreation(x_line),
FadeIn(x_label, 0.5 * LEFT),
)
self.add(y_line, dot)
self.play(
ShowCreation(y_line),
FadeIn(y_label, 0.5 * UP),
)
self.wait()
self.add(r_line, dot)
self.play(
ShowCreation(r_line),
FadeIn(r_label, shift=0.5 * normalize(r_line.get_vector()))
)
self.wait()
class IndependentCoordinates(TwoDGaussianAsADistribution):
n_iterations = 20
random_seed = 1
def construct(self):
frame = self.frame
plane = self.get_plane()
dartboard = self.get_dartboard(plane)
dartboard.set_opacity(0.15)
self.add(plane, dartboard)
x_tip = ArrowTip(angle=90 * DEGREES).scale(0.5).set_color(BLUE)
y_tip = ArrowTip(angle=0).scale(0.5).set_color(YELLOW)
x_tip.move_to(plane.get_origin(), UP)
y_tip.move_to(plane.get_origin(), RIGHT)
for tip in x_tip, y_tip:
tip.set_opacity(0)
tip.save_state()
for n in range(self.n_iterations):
# Test
x_tip.restore()
y_tip.restore()
# xs = np.random.normal(0, 1, 10)
# ys = np.random.normal(0, 1, 10)
# x = xs[-2]
# y = ys[-2]
x = np.random.normal(0, 0.5)
y = np.random.normal(0, 0.5)
if y < 0:
x_tip.flip(RIGHT, about_point=plane.get_origin())
if x < 0:
y_tip.flip(UP, about_point=plane.get_origin())
lines = VGroup(
DashedLine(plane.c2p(x, 0), plane.c2p(x, y), dash_length=0.05),
DashedLine(plane.c2p(0, y), plane.c2p(x, y), dash_length=0.05),
)
lines.set_stroke(WHITE, 2)
dot = GlowDot().move_to(plane.c2p(x, y))
self.play(LaggedStart(
x_tip.animate.match_x(dot).set_opacity(1),
y_tip.animate.match_y(dot).set_opacity(1),
lag_ratio=0.5,
))
self.play(
*map(ShowCreation, lines),
FadeIn(dot),
run_time=0.5
)
self.wait(0.5)
# self.play(UpdateFromAlphaFunc(x_tip, lambda m, a: m.match_x(
# plane.c2p(xs[integer_interpolate(0, len(xs) - 1, a)[0]], 0)
# )))
# self.play(UpdateFromAlphaFunc(y_tip, lambda m, a: m.match_y(
# plane.c2p(0, ys[integer_interpolate(0, len(ys) - 1, a)[0]])
# )))
# self.add(lines, dot)
# self.wait()
self.play(LaggedStartMap(FadeOut, Group(
x_tip, y_tip, lines, dot
)), run_time=1)
class ShowPointR0(TwoDGaussianAsADistribution):
def construct(self):
plane = self.get_plane()
plane.axes.set_stroke(width=1)
dartboard = self.get_dartboard(plane)
dartboard.set_opacity(0.15)
self.add(plane, dartboard)
# Show point
x, y = (0.7, 0.5)
r = get_norm([x, y])
dot = Dot(plane.c2p(x, y), radius=0.05)
r_line = Line(plane.get_origin(), dot.get_center())
r_line.set_stroke(RED, 3)
coord_label = Tex("(x, y)", t2c={"x": BLUE, "y": YELLOW})
coord_label.next_to(dot, UR, buff=SMALL_BUFF)
coord_label.set_backstroke()
new_coord_label = Tex("(r, 0)", t2c={"r": RED, "0": YELLOW})
new_coord_label.next_to(plane.c2p(r, 0), UR, SMALL_BUFF)
angle = math.atan2(y, x)
self.add(r_line, dot, coord_label)
self.wait()
self.play(
Rotate(r_line, -angle, about_point=plane.get_origin()),
Rotate(dot, -angle, about_point=plane.get_origin()),
ReplacementTransform(coord_label, new_coord_label, path_arc=-angle, time_span=(1, 2)),
run_time=3
)
self.wait()
class RescaleG(InteractiveScene):
def construct(self):
def g(x):
return 0.5 * math.exp(-x**4 + x**2)
# Setup
axes = Axes((-2, 2), (0, 1, 0.25), width=6, height=3)
axes.x_axis.add_numbers()
axes.y_axis.add_numbers(num_decimal_places=2, excluding=[0], font_size=16)
self.add(axes)
curve = axes.get_graph(g)
curve.make_smooth()
curve.set_stroke(BLUE, 3)
curve.save_state()
curve.generate_target()
curve.target.stretch(1 / g(0), 1, about_edge=DOWN)
label1 = TexText(R"$g(0) \ne 1$", font_size=36)
label2 = TexText(R"$g(0) = 1$", font_size=36)
label3 = TexText(R"Later we \\ re-scale anyway", font_size=36)
labels = [label1, label2, label3]
curves = [curve, curve.target, curve]
for label, crv in zip(labels, curves):
label.next_to(crv.get_top(), UR)
self.play(
ShowCreation(curve),
FadeIn(label1, lag_ratio=0.1),
)
self.wait()
self.play(
MoveToTarget(curve),
FadeTransform(label1, label2),
)
self.wait(2)
self.play(
Restore(curve),
FadeTransform(label2, label3),
)
self.play(curve.animate.set_fill(BLUE, 0.5))
self.wait()
class ManyDifferentFs(InteractiveScene):
def construct(self):
axes = Axes((0, 4), (0, 1, 0.25), width=6, height=3)
axes.x_axis.add_numbers()
axes.y_axis.add_numbers(num_decimal_places=2, excluding=[0], font_size=16)
self.add(axes)
# Many curves
curves = VGroup(
axes.get_graph(lambda x: math.exp(-x**2)),
axes.get_graph(lambda x: 1 / (1 + x**2)),
axes.get_graph(lambda x: math.exp(-x)),
axes.get_graph(lambda x: 0.5 * math.exp(-x**4 + x**2)),
axes.get_graph(lambda x: math.cos(x)**2 / (x + 1)),
axes.get_graph(lambda x: (1 / 2) * (x**2) * np.exp(-x)),
)
curves.set_stroke(RED, 3)
func_names = VGroup(
Tex("e^{-x^2}"),
Tex(R"1 \over (1 + x^2)"),
Tex("e^{-x}"),
Tex(R"\frac{1}{2} e^{-x^4 + x^2}"),
Tex(R"\cos^2(x) \over (x + 1)"),
Tex(R"\frac{1}{2} x^2 e^{-x}"),
)
func_names.move_to(axes.get_top())
curve = curves[0]
name = func_names[0]
self.play(
ShowCreation(curve),
FadeIn(name, 0.5 * UP)
)
self.wait()
for new_curve, new_name in zip(curves[1:], func_names[1:]):
self.play(
Transform(curve, new_curve),
TransformMatchingTex(name, new_name, run_time=1)
)
name = new_name
self.wait()
class VariableInputs(InteractiveScene):
def construct(self):
equation = Tex(R"f(\sqrt{(1.00)^2 + (0.00)^2}) = f(1.00)f(0.00)")
xs = equation.make_number_changable("1.00", replace_all=True)
ys = equation.make_number_changable("0.00", replace_all=True)
xs.set_color(BLUE)
ys.set_color(YELLOW)
x_tracker = ValueTracker(1.0)
y_tracker = ValueTracker(1.0)
for mob in xs:
mob.add_updater(lambda m: m.set_value(x_tracker.get_value()))
for mob in ys:
mob.add_updater(lambda m: m.set_value(y_tracker.get_value()))
self.add(equation)
for n in range(30):
self.play(x_tracker.animate.set_value(random.random() * 10))
self.play(y_tracker.animate.set_value(random.random() * 10))
self.wait(0.5)
class RationalNumbers(InteractiveScene):
def construct(self):
# Interval
interval = UnitInterval((0, 1, 1))
interval.center()
interval.add_numbers(font_size=36, num_decimal_places=0)
self.add(interval)
# Add rational points
pairs = []
max_n = 100
for n in range(2, max_n):
for k in range(1, n):
if math.gcd(n, k) == 1:
pairs.append((k, n))
lines = VGroup()
line_groups = VGroup(*(VGroup() for n in range(max_n - 2)))
labels = VGroup()
frac_template = Tex(R"1 \over 2")
frac_template.make_number_changable("1")
frac_template.make_number_changable("2")
for pair in pairs:
k, n = pair
line = Line(DOWN, UP)
line.set_height(2.0 / n)
line.set_stroke(TEAL, width=4.0 / math.sqrt(n))
line.move_to(interval.n2p(k / n))
lines.add(line)
line_groups[n - 2].add(line)
if n < 15:
frac = frac_template.copy()
frac[0].set_value(k)
frac[2].set_value(n)
frac[1].match_width(frac[2])
frac.set_height(1.5 / n)
frac.next_to(line, UP, SMALL_BUFF)
labels.add(frac)
line_groups.set_submobject_colors_by_gradient(BLUE, TEAL)
for i, j in [(0, 9), (9, 27), (27, len(labels))]:
self.play(
LaggedStartMap(FadeIn, lines[i:j], lag_ratio=0.75),
LaggedStartMap(FadeIn, labels[i:j], lag_ratio=0.75),
rate_func=linear,
run_time=3,
)
self.play(
LaggedStartMap(FadeIn, lines[27:], lag_ratio=0.75),
run_time=10,
rate_func=rush_into,
)
self.wait()
# Transition to real
real_line = Line(interval.n2p(0), interval.n2p(1))
real_line.insert_n_curves(50)
real_line.set_stroke([TEAL, BLUE, TEAL], width=[0, 3, 3, 0])
self.play(
LaggedStart(*(Rotate(line, -90 * DEGREES) for line in lines), lag_ratio=1 / len(lines), run_time=3),
FadeOut(labels, lag_ratio=0.1, run_time=1),
ShowCreation(real_line, time_span=(2, 3)),
)
self.wait()
class TwoProperties(InteractiveScene):
def construct(self):
# Name properties
properties = VGroup(
VGroup(
Text("Property 1"),
TexText(R"""
The probability (density) depends \\
only on the distance from the origin
""", alignment="", font_size=36, color=GREY_A),
),
VGroup(
Text("Property 2"),
TexText(R"""
The $x$ and $y$ coordinates are \\
independent from each other.
""", alignment="", font_size=36, color=GREY_A),
),
)
for prop in properties:
prop.arrange(DOWN, aligned_edge=LEFT)
properties.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
properties.to_corner(UL)
prop_boxes = VGroup(*(
SurroundingRectangle(prop[1]).set_fill(GREY_E, 1).set_stroke(RED, 1, 0.5)
for prop in properties
))
for prop, box in zip(properties, prop_boxes):
self.play(FadeIn(prop[0], lag_ratio=0.1), FadeIn(box))
# Formula
implies = Tex(R"\Downarrow", font_size=72)
implies.next_to(properties, DOWN, MED_LARGE_BUFF)
kw = dict(
t2c={"x": BLUE, "y": YELLOW, R"\sigma": RED, "{r}": RED}
)
form1, form2, form3 = forms = VGroup(
Tex(R"f_2(x, y) = e^{-(x^2 + y^2)}", **kw),
Tex(R"f_2(x, y) = e^{-(x^2 + y^2) / 2 \sigma^2}", **kw),
Tex(R"f_2(x, y) = {1 \over 4 \sigma^2 \pi} e^{-(x^2 + y^2) / 2 \sigma^2}", **kw),
)
forms.next_to(implies, DOWN, MED_SMALL_BUFF)
form1.save_state()
self.play(
Write(implies),
FadeIn(form1, DOWN)
)
self.wait()
self.play(TransformMatchingTex(form1, form2, run_time=1, lag_ratio=0.05))
self.wait(2)
self.play(TransformMatchingTex(form2, form3, run_time=1, lag_ratio=0.05))
self.wait(2)
form1.restore()
self.play(TransformMatchingTex(form3, form1, run_time=2, lag_ratio=0.05))
self.wait(2)
# Property 1
lhs = form1["f_2(x, y)"][0]
self.add(properties[0][1], prop_boxes[0])
self.play(
prop_boxes[0].animate.stretch(0, 0, about_edge=RIGHT).set_opacity(0),
FadeOut(implies),
FadeOut(form1["= e^{-(x^2 + y^2)}"]),
)
self.remove(prop_boxes[0])
self.add(lhs)
self.wait()
phrase = properties[0][1]["only on the distance"]
self.play(
FlashUnder(phrase, color=TEAL, buff=0),
phrase.animate.set_color(TEAL),
)
self.wait(2)
# Function of radius
lhs.generate_target()
lhs.target.to_edge(LEFT)
radial_rhs = Tex(R"= f({r})", **kw)
full_radial_rhs = Tex(R"= f(\sqrt{x^2 + y^2})", **kw)
radial_rhs.next_to(lhs.target, RIGHT, SMALL_BUFF)
full_radial_rhs.next_to(radial_rhs, RIGHT, MED_SMALL_BUFF)
full_radial_rhs.shift((radial_rhs["="].get_y() - full_radial_rhs["="].get_y()) * UP)
lhs_rect = SurroundingRectangle(lhs)
f_rect = SurroundingRectangle(radial_rhs["f"], buff=0.05)
f_rect.set_stroke(BLUE, 2)
f_words = Text("Some single-variable function", font_size=36)
f_words.next_to(f_rect, UP, SMALL_BUFF, aligned_edge=LEFT)
f_words.match_color(f_rect)
self.play(ShowCreation(lhs_rect))
self.wait()
self.play(lhs_rect.animate.replace(lhs[1], stretch=True).set_stroke(width=1).scale(1.1))
self.play(FadeOut(lhs_rect))
self.wait()
self.play(
MoveToTarget(lhs),
Write(radial_rhs),
)
self.play(
ShowCreation(f_rect),
FadeIn(f_words, lag_ratio=0.1)
)
self.wait(2)
self.play(FadeOut(f_words), FadeOut(f_rect))
self.play(TransformMatchingTex(radial_rhs.copy(), full_radial_rhs))
self.wait(2)
# Property 2
self.add(properties[1][1], prop_boxes[1])
self.play(
prop_boxes[1].animate.stretch(0, 0, about_edge=RIGHT).set_opacity(0),
)
self.remove(prop_boxes[0])
self.wait()
phrase = properties[1][1]["independent"]
self.play(
FlashUnder(phrase, color=TEAL, buff=0),
phrase.animate.set_color(TEAL)
)
self.wait()
# Factored expression
lhs.generate_target()
lhs.target.next_to(properties, DOWN, buff=0.7, aligned_edge=LEFT)
radial_rhss = VGroup(radial_rhs, full_radial_rhs)
factored_rhs = Tex(R"= g(x) h(y)", **kw)
simpler_rhs = Tex(R"= g(x) g(y)", **kw)
for rhs in factored_rhs, simpler_rhs:
rhs.next_to(lhs.target, RIGHT)
g_box = SurroundingRectangle(factored_rhs["g(x)"], buff=0.05).set_stroke(BLUE, 2)
h_box = SurroundingRectangle(factored_rhs["h(y)"], buff=0.05).set_stroke(YELLOW, 2)
g_words = TexText("Distribution of $x$", font_size=30).next_to(g_box, DOWN, 0.2)
h_words = TexText("Distribution of $y$", font_size=30).next_to(h_box, DOWN, 0.2)
self.play(
MoveToTarget(lhs),
radial_rhss.animate.to_edge(LEFT).shift(0.5 * DOWN).set_opacity(0.35),
)
self.play(
TransformMatchingShapes(lhs.copy(), factored_rhs)
)
self.wait()
self.play(
ShowCreation(g_box),
FadeIn(g_words)
)
self.wait()
self.play(
ReplacementTransform(g_box, h_box),
ReplacementTransform(g_words, h_words),
)
self.wait()
self.play(FadeOut(h_box), FadeOut(h_words))
self.wait()
self.play(
FadeOut(factored_rhs["h(y)"], 0.5 * UP),
FadeIn(simpler_rhs["g(y)"], 0.5 * UP),
)
self.wait()
self.remove(factored_rhs)
self.add(simpler_rhs)
# Show proportionality
arrow = Arrow(simpler_rhs, radial_rhs)
self.play(
GrowArrow(arrow),
radial_rhs.animate.set_opacity(1),
FadeOut(full_radial_rhs),
)
self.wait()
radial_rhs.generate_target()
radial_rhs.target.next_to(lhs, RIGHT),
self.play(
MoveToTarget(radial_rhs),
simpler_rhs.animate.next_to(radial_rhs.target, RIGHT),
Uncreate(arrow),
)
self.wait()
xs = VGroup(lhs[3], simpler_rhs["x"][0][0])
ys = VGroup(lhs[5], simpler_rhs["y"][0][0])
rs = Tex("{r}", **kw).replicate(2)
zeros = Tex("0", **kw).replicate(2)
zeros.set_color(YELLOW)
for x, r in zip(xs, rs):
r.move_to(x, DOWN)
for x, y, zero in zip(xs, ys, zeros):
zero.move_to(y)
zero.align_to(x, DOWN)
const_rect = SurroundingRectangle(simpler_rhs["g(y)"], buff=0.05)
const_rect.set_stroke(YELLOW, 1)
const_words = Text("Some constant", font_size=36)
const_words.match_color(const_rect)
const_words.next_to(const_rect, DOWN)
self.play(
LaggedStartMap(FadeOut, VGroup(*xs, *ys), shift=0.5 * UP),
LaggedStartMap(FadeIn, VGroup(*rs, *zeros), shift=0.5 * UP),
)
self.wait()
self.play(
ShowCreation(const_rect),
FadeIn(const_words)
)
self.wait()
# Assume this constant is 1
assumption = TexText("Assume this is 1", font_size=36)
assumption.move_to(const_words)
assumption.match_color(const_words)
f_eq_g = Tex("f = g", **kw)
f_eq_g.next_to(radial_rhs, DOWN, LARGE_BUFF)
f_rhs = Tex(R"= f(x)f(y)", **kw)
f_rhs.move_to(simpler_rhs, LEFT)
gs = simpler_rhs["g"]
fs = f_rhs["f"]
self.play(
FadeIn(assumption, 0.5 * DOWN),
FadeOut(const_words, 0.5 * DOWN),
)
self.wait()
self.play(
TransformFromCopy(
VGroup(radial_rhs[1], *simpler_rhs[:2]),
f_eq_g
)
)
self.wait()
self.play(
LaggedStartMap(FadeIn, VGroup(*xs, *ys), shift=0.5 * DOWN),
LaggedStartMap(FadeOut, VGroup(*rs, *zeros), shift=0.5 * DOWN),
FadeOut(const_rect),
FadeOut(assumption),
)
self.wait()
self.play(
TransformMatchingShapes(f_eq_g[0].copy(), fs),
ReplacementTransform(simpler_rhs, f_rhs),
)
self.wait()
# Highlight key equation
key_equation = VGroup(*radial_rhs[1:], *f_rhs)
self.play(
key_equation.animate.set_x(0.25 * FRAME_WIDTH).to_edge(UP),
FadeOut(f_eq_g),
FadeOut(lhs),
FadeOut(radial_rhs[0]),
)
self.play(FlashAround(key_equation, time_width=1, run_time=2))
full_radial_rhs.set_opacity(1)
full_radial_rhs.move_to(key_equation).shift(LEFT)
self.play(
GrowFromCenter(full_radial_rhs, lag_ratio=0.02),
radial_rhs[1:].animate.next_to(full_radial_rhs, LEFT, aligned_edge=DOWN),
key_equation[4:].animate.next_to(full_radial_rhs, RIGHT),
)
self.wait()
# Name as a functional equation
func_eq_name = Text("Functional\nequation")
func_eq_name.to_corner(UL)
func_eq_name.match_y(key_equation)
arrow = Arrow(func_eq_name, radial_rhs[1].get_left(), buff=0.25)
func_eq_name.to_edge(UP)
self.play(LaggedStartMap(FadeOut, properties, shift=LEFT, lag_ratio=0.2))
self.play(
Write(func_eq_name),
GrowArrow(arrow)
)
self.wait()
# Example
example_box = Rectangle(4, 3)
example_box.set_stroke(TEAL, 2)
example_box.set_fill(TEAL, 0.35)
example_box.to_corner(DL, buff=0)
example_word = Text("For example", font_size=30)
example_word.next_to(example_box.get_top(), DOWN, SMALL_BUFF)
example_f = Tex(R"f({r}) = e^{-{r}^2}", **kw)
example_f.scale(0.75)
example_f.next_to(example_word, DOWN, MED_LARGE_BUFF)
self.play(
FadeIn(example_box),
FadeIn(example_word, 0.5 * DOWN)
)
self.play(
TransformFromCopy(key_equation[:4], example_f[:4]),
GrowFromPoint(example_f[4:], key_equation.get_left()),
)
self.wait()
# Define h
let = Text("Let")
h_def = Tex(R"h({x}) = f(\sqrt{{x}})", **kw)
h_def.next_to(key_equation, DOWN, LARGE_BUFF)
let.next_to(h_def, LEFT, MED_LARGE_BUFF)
h_def2 = Tex(R"h({x}^2) = f({x})", **kw)
h_def2.next_to(h_def["h"], DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
h_eq = Tex(R"h(x^2 + y^2) = h(x^2) h(y^2)", **kw)
h_eq.to_corner(UR)
h_eq.to_edge(RIGHT, buff=1.25)
example_h = Tex(R"h({r}) = e^{-{r}}", **kw)
example_h.scale(0.75)
example_h.next_to(example_f, DOWN, MED_LARGE_BUFF)
self.play(FadeIn(h_def, DOWN), Write(let))
self.wait()
self.play(TransformMatchingTex(
h_def.copy(), h_def2,
key_map={R"\sqrt": "^2"},
run_time=1
))
self.wait()
self.play(
TransformFromCopy(h_def, example_h)
)
self.wait(2)
self.play(
VGroup(key_equation, full_radial_rhs).animate.scale(0.8).to_edge(LEFT),
VGroup(let, h_def, h_def2).animate.scale(0.8).to_edge(LEFT),
FadeOut(func_eq_name, LEFT),
Uncreate(arrow),
)
self.play(
TransformMatchingShapes(
VGroup(*full_radial_rhs[1:], *f_rhs).copy(),
h_eq
)
)
self.wait()
# Exponential property
sum_box = SurroundingRectangle(h_eq["x^2 + y^2"])
prod_box = SurroundingRectangle(h_eq["h(x^2) h(y^2)"])
sum_words = Text("Adding inputs", font_size=30)
sum_words.next_to(sum_box, DOWN)
prod_words = Text("Multiplying outputs", font_size=30)
prod_words.next_to(prod_box, DOWN)
VGroup(sum_box, prod_box).set_stroke(TEAL, 2)
VGroup(sum_words, prod_words).set_color(TEAL)
self.play(
ShowCreation(sum_box),
FadeIn(sum_words, lag_ratio=0.1),
)
self.wait()
self.play(
ReplacementTransform(sum_box, prod_box),
FadeTransform(sum_words, prod_words),
)
self.wait()
self.play(FadeOut(prod_box), FadeOut(prod_words))
self.wait()
# Multi-input property
implies = Tex(R"\Downarrow", font_size=72)
implies.next_to(h_eq, DOWN)
full_h_eq = Tex(R"h(x_1 + x_2 + \cdots + x_n) = h(x_1)h(x_2) \cdots h(x_n)")
for s, color in zip(["1", "2", "n"], color_gradient([BLUE, YELLOW], 3)):
full_h_eq[f"x_{s}"].set_color(color)
full_h_eq.scale(0.75)
full_h_eq.next_to(implies, DOWN)
self.play(
Write(implies),
FadeIn(full_h_eq, DOWN),
)
self.wait()
# Whole numbers
implies2 = implies.copy()
implies2.next_to(full_h_eq, DOWN, buff=MED_LARGE_BUFF)
five_eq = Tex(R"h(5) &= h(1 + 1 + 1 + 1 + 1) \\ &= h(1)h(1)h(1)h(1)h(1) = h(1)^5")
five_eq.next_to(implies2, DOWN)
five_eq.to_edge(RIGHT)
n_eq = Tex(R"h(n) = h(1 + \cdots + 1) = h(1) \cdots h(1) = h(1)^n")
n_eq.scale(0.75)
n_eq.next_to(implies2, DOWN, MED_LARGE_BUFF)
sum_brace = Brace(n_eq[R"1 + \cdots + 1"], UP, SMALL_BUFF)
sum_tex = sum_brace.get_tex(R"n \text{ times}", buff=SMALL_BUFF).scale(0.5, about_edge=DOWN)
prod_brace = Brace(n_eq[R"h(1) \cdots h(1)"], UP, SMALL_BUFF)
prod_tex = prod_brace.get_tex(R"n \text{ times}", buff=SMALL_BUFF).scale(0.5, about_edge=DOWN)
for tex in n_eq, sum_tex, prod_tex:
tex["n"].set_color(BLUE)
self.play(Write(five_eq["h(5)"]))
self.wait()
self.play(
TransformFromCopy(five_eq["h("][0], five_eq["h("][1]),
TransformFromCopy(five_eq[")"][0], five_eq[")"][1]),
Write(five_eq["="][0]),
)
self.play(ShowIncreasingSubsets(five_eq["1 + 1 + 1 + 1 + 1"][0]))
self.wait()
self.play(
FadeTransform(
five_eq["= h(1 + 1 + 1 + 1 + 1)"].copy(),
five_eq["= h(1)h(1)h(1)h(1)h(1)"],
)
)
self.wait()
self.play(Write(five_eq["= h(1)^5"]))
self.wait()
self.play(FadeOut(five_eq), FadeIn(n_eq), FadeIn(implies2))
self.play(LaggedStart(
GrowFromCenter(sum_brace),
FadeIn(sum_tex, 0.25 * DOWN),
GrowFromCenter(prod_brace),
FadeIn(prod_tex, 0.25 * DOWN),
))
self.wait()
# Exponential equation
exp_eq1 = Tex(R"h(n) = h(1)^n")
exp_eq2 = Tex(R"h(n) = b^n")
for eq in exp_eq1, exp_eq2:
eq["n"].set_color(BLUE)
exp_eq1.next_to(n_eq, DOWN, MED_LARGE_BUFF)
exp_eq2.move_to(exp_eq1, LEFT)
h1_rect = SurroundingRectangle(exp_eq1["h(1)"], buff=0.05)
h1_rect.set_stroke(YELLOW, 1)
h1_words = Text("Some number", font_size=30)
h1_words.match_color(h1_rect)
h1_words.next_to(h1_rect, DOWN, SMALL_BUFF)
self.play(
TransformFromCopy(n_eq["h(n)"], exp_eq1["h(n)"]),
TransformFromCopy(n_eq["= h(1)^n"], exp_eq1["= h(1)^n"]),
)
self.wait()
self.play(ShowCreation(h1_rect), FadeIn(h1_words))
self.wait()
self.play(
TransformMatchingTex(exp_eq1, exp_eq2),
FadeOut(h1_rect, scale=0.5),
FadeOut(h1_words, scale=0.5),
)
self.wait()
# Show exercises
self.play(
exp_eq2.animate.next_to(implies2, DOWN),
FadeOut(VGroup(n_eq, sum_brace, sum_tex, prod_brace, prod_tex), UP),
)
rational_eq = Tex(R"h(p / q) = b^{\,p / q}")
rational_eq["p / q"].set_color(RED)
rational_eq.move_to(exp_eq2)
exercise = TexText(R"Exercise: Show this is also true for rational inputs, $p / q$")
exercise["p / q"].set_color(RED)
hint = TexText(R"Hint, think about $h\left(\frac{p}{q} + \cdots + \frac{p}{q} \right)$")
exercise.next_to(rational_eq, DOWN, LARGE_BUFF)
exercise.to_edge(RIGHT)
hint.scale(0.7)
hint.set_fill(GREY_A)
hint.next_to(exercise, DOWN)
self.play(
Write(exercise),
FadeOut(VGroup(example_box, example_word, example_f, example_h), shift=DL),
)
self.wait()
pq_target = rational_eq["p / q"].copy()
self.play(
TransformMatchingTex(exp_eq2, rational_eq),
TransformMatchingShapes(exercise["p / q"].copy(), pq_target),
)
self.remove(pq_target)
self.wait()
self.play(FadeIn(hint, DOWN))
self.wait(2)
self.play(LaggedStart(
FadeOut(exercise, 0.5 * DOWN),
FadeOut(hint, 0.5 * DOWN),
lag_ratio=0.25,
))
# Continuity
assumption = TexText(R"Assuming $f$ (and hence also $h$) \\ is continuous...", font_size=36)
assumption.next_to(rational_eq, LEFT, buff=2.0, aligned_edge=UP)
assumption.shift(0.5 * DOWN)
hx_eq = Tex("h(x) = b^x", **kw)
hx_eq.move_to(rational_eq)
range1 = TexText(R"For all $x \in \mathds{R}$", **kw)
range2 = TexText(R"For all $x \in \mathds{R}^+$", **kw)
for ran in range1, range2:
ran.scale(0.75)
ran.next_to(hx_eq, DOWN, MED_LARGE_BUFF)
arrow = Arrow(assumption, hx_eq)
self.play(FadeIn(assumption, lag_ratio=0.1))
self.wait()
self.play(
GrowArrow(arrow),
TransformMatchingTex(rational_eq, hx_eq)
)
self.play(FadeIn(range1, DOWN))
self.wait()
self.play(FadeTransform(range1, range2))
self.wait()
# Swap out for e
hx_eq2 = Tex(R"h(x) = e^{{c} x}", **kw)
hx_eq2.move_to(hx_eq)
hx_eq2["c"].set_color(RED)
b_rect = SurroundingRectangle(hx_eq["b"], buff=0.05)
b_rect.set_stroke(PINK, 2)
b_words = Text("Some constant", font_size=30)
b_words.next_to(b_rect, DOWN, SMALL_BUFF, LEFT)
b_words.match_color(b_rect)
self.play(
FadeOut(assumption, LEFT),
Uncreate(arrow),
FadeOut(range2, LEFT),
ShowCreation(b_rect),
Write(b_words, run_time=1)
)
self.wait()
c = hx_eq2["{c}"][0][0]
c_copy = c.copy()
c.set_opacity(0)
self.play(
ReplacementTransform(b_rect, c_copy),
TransformMatchingTex(hx_eq, hx_eq2, key_map={"b": "e"}),
FadeOut(b_words, 0.2 * DOWN),
)
self.remove(c_copy)
c.set_opacity(1)
self.add(hx_eq2)
self.wait()
# Write final form for f
implies3 = implies2.copy()
implies3.rotate(-90 * DEGREES)
implies3.next_to(hx_eq2, LEFT)
f_form = Tex(R"f(x) = e^{cx^2}", **kw)
f_form["c"].set_color(RED)
f_form.next_to(implies3, LEFT)
f_form.align_to(hx_eq2, DOWN)
self.play(
Write(implies3),
TransformMatchingTex(hx_eq2.copy(), f_form, run_time=1)
)
self.wait()
f_form.generate_target()
f_form.target.scale(1.5, about_edge=RIGHT)
rect = SurroundingRectangle(f_form.target)
rect.set_stroke(YELLOW, 2)
self.play(
MoveToTarget(f_form),
FlashAround(f_form.target, time_width=1, run_time=2, stroke_width=5),
ShowCreation(rect, run_time=2),
)
self.wait()
class VariableC(InteractiveScene):
c_values = [1.0, 0.5, -1.0, -0.7, -0.5, 0.25, -0.2, -0.4, -0.9, -0.1, 0.5, 0.3, 0.1]
def construct(self):
axes = self.get_axes()
self.add(axes)
curve = axes.get_graph(lambda x: self.func(x, 1))
curve.set_stroke(RED, 3)
self.add(curve)
label = self.get_label(axes)
self.add(label)
c_tracker, c_interval, c_tip, c_label = self.get_c_group()
get_c = c_tracker.get_value
c_interval.move_to(axes, UR)
c_interval.shift(0.5 * DOWN)
self.add(c_interval, c_tip, c_label)
axes.bind_graph_to_func(curve, lambda x: self.func(x, get_c()))
# Animate
for c in self.c_values:
self.play(c_tracker.animate.set_value(c), run_time=2)
self.wait()
def get_c_group(self):
c_tracker = ValueTracker(1)
get_c = c_tracker.get_value
c_interval = NumberLine(
(-1, 1, 0.25), width=3, tick_size=0.05, numbers_with_elongated_ticks=[-1, 0, 1],
)
c_interval.set_stroke(WHITE, 1)
c_interval.add_numbers([-1, 0, 1], num_decimal_places=1, font_size=16)
c_tip = ArrowTip(angle=-90 * DEGREES)
c_tip.scale(0.5)
c_tip.set_fill(RED)
c_tip.add_updater(lambda m: m.move_to(c_interval.n2p(get_c()), DOWN))
c_label = Tex("c = 1.00", t2c={"c": RED}, font_size=36)
c_label.make_number_changable("1.00")
c_label[-1].scale(0.8, about_edge=LEFT)
c_label.add_updater(lambda m: m[-1].set_value(get_c()))
c_label.add_updater(lambda m: m.next_to(c_tip, UP, aligned_edge=LEFT))
return [c_tracker, c_interval, c_tip, c_label]
def get_axes(self):
axes = Axes(
(-1, 5), (0, 4),
width=6, height=4,
)
return axes
def func(self, x, c):
return np.exp(c * x)
def get_label(self, axes):
label = Tex("e^{cx}", t2c={"c": RED})
label.next_to(axes.c2p(0, 2.7), RIGHT)
return label
class VariableCWithF(VariableC):
def get_axes(self):
axes = Axes(
(-4, 4), (0, 2),
width=8, height=3,
)
axes.add(VectorizedPoint(axes.c2p(0, 3)))
axes.center()
return axes
def func(self, x, c):
return np.exp(c * x * x)
def get_label(self, axes):
label = Tex("e^{cx^2}", t2c={"c": RED})
label.next_to(axes.c2p(0, 2), LEFT)
return label
class TalkAboutSignOfConstant3D(VariableCWithF):
def construct(self):
# Setup
frame = self.frame
frame.add_updater(lambda m: m.reorient(20 * math.cos(0.1 * self.time), 75))
axes = ThreeDAxes((-4, 4), (-4, 4), (0, 1), depth=2)
axes.set_width(10)
axes.set_depth(2, stretch=True)
axes.center()
self.add(axes)
label = Tex("f(r) = e^{cr^2}", t2c={"c": RED}, font_size=72)
label.next_to(ORIGIN, LEFT)
label.to_edge(UP)
label.fix_in_frame()
c_tracker, c_interval, c_tip, c_label = self.get_c_group()
get_c = c_tracker.get_value
c_interval.next_to(label, RIGHT, LARGE_BUFF)
c_interval.shift(0.5 * DOWN)
c_tracker.set_value(-1)
c_group = VGroup(c_interval, c_tip, c_label)
c_group.fix_in_frame()
# Graph
def get_graph(c):
surface = axes.get_graph(lambda x, y: np.exp(c * (x**2 + y**2)))
surface.always_sort_to_camera(self.camera)
surface.set_color(BLUE_E, 0.5)
mesh = SurfaceMesh(surface, (31, 31))
mesh.set_stroke(WHITE, 0.5, 0.5)
mesh.shift(0.001 * OUT)
x_slice = ParametricCurve(
lambda t: axes.c2p(t, 0, np.exp(c * t**2)),
t_range=(-4, 4, 0.1)
)
x_slice.set_stroke(RED, 2)
x_slice.set_flat_stroke(False)
return Group(mesh, surface, x_slice)
graph = get_graph(-1)
self.add(graph)
self.add(c_group)
self.add(label)
# Animations
for value in [-0.5, -0.8, -0.3, -1.0, -0.3, 0.05, 0.1, -0.3, -1.0, -0.7, -1.0]:
new_graph = get_graph(value)
self.play(
c_tracker.animate.set_value(value),
Transform(graph, new_graph),
run_time=5
)
self.wait()
class OldTalkAboutSignOfConstantScraps(InteractiveScene):
def construct(self):
plane.bind_graph_to_func(graph, lambda x: self.func(x, get_c()))
# Area
area = VMobject()
area.set_fill(RED, 0.5)
area.set_stroke(width=0)
def update_area(area):
area.set_points_as_corners([
plane.c2p(-4, 0),
*graph.get_anchors(),
plane.c2p(4, 0)
])
area.add_updater(update_area)
class OldTwoKeyProperties(InteractiveScene):
def construct(self):
# Setup equations
kw = dict(
t2c={"x": BLUE, "y": YELLOW, "{r}": RED, "{c}": PINK}
)
one_var = Tex("f_1(x) = e^{-x^2}", **kw)
two_var = Tex("f_2(x, y) = e^{-(x^2 + y^2)}", **kw)
factored = Tex("= f_1(x)f_1(y)", **kw)
factored_exp = Tex("= e^{-x^2} e^{-y^2}", **kw)
radial_exp = Tex(R"= e^{-{r}^2}", **kw)
radial = Tex(R"= f_1({r})", **kw)
radial_full = Tex(R"= f_1(\sqrt{x^2 + y^2})", **kw)
expressions = VGroup(
one_var,
two_var,
factored_exp,
factored,
radial_exp,
radial,
radial_full,
)
expressions.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
expressions.to_corner(UL)
expressions.set_backstroke()
rhs1 = VGroup(factored_exp, factored)
rhs2 = VGroup(radial_exp, radial, radial_full)
for rhs in [rhs1, rhs2]:
rhs.arrange(RIGHT)
rhs.next_to(two_var, RIGHT)
for mob in expressions[2:]:
mob.shift((two_var["="].get_y() - mob["="].get_y()) * UP)
# From one to two
self.add(one_var, two_var)
self.wait()
rects = VGroup(SurroundingRectangle(one_var), SurroundingRectangle(two_var))
rects.set_stroke(TEAL, 2)
rect_words = VGroup(Text("1 variable"), Text("2 variable"))
for rect, words in zip(rects, rect_words):
words.next_to(rect, RIGHT)
arrow = Arrow(
one_var.get_right(),
two_var.get_corner(UR) + 0.5 * LEFT,
path_arc=-PI,
)
words = Text("Two interpretations")
words.next_to(arrow, RIGHT)
self.play(
FadeIn(rects[0]),
FadeIn(rect_words[0]),
)
self.wait()
self.play(
ReplacementTransform(*rects),
FadeTransform(*rect_words),
)
self.wait()
two_var_copy = two_var.copy()
self.play(
FadeOut(rects[1]),
FadeOut(rect_words[1]),
ShowCreation(arrow),
TransformMatchingTex(one_var.copy(), two_var_copy, run_time=1),
Write(words, run_time=1)
)
self.remove(two_var_copy)
self.wait()
# Factored
self.play(LaggedStart(
Write(factored_exp["="]),
TransformFromCopy(one_var["e^{-x^2}"], factored_exp["e^{-x^2}"]),
TransformFromCopy(one_var["e^{-x^2}"], factored_exp["e^{-y^2}"]),
run_time=2,
lag_ratio=0.4,
))
self.wait()
self.play(LaggedStart(
Write(factored["="]),
TransformFromCopy(one_var["f_1(x)"], factored["f_1(x)"], path_arc=PI / 4),
TransformFromCopy(one_var["f_1(x)"], factored["f_1(y)"], path_arc=PI / 4),
run_time=3,
lag_ratio=0.5,
))
self.wait()
# Rearrange
rhs1.generate_target()
rhs1.target.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
rhs1.target.next_to(two_var["="], DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
rhs1.target.set_fill(opacity=0.5)
self.play(MoveToTarget(rhs1, path_arc=-PI / 2))
# Radial
self.play(
Write(radial_exp["="]),
TransformFromCopy(one_var["e^{-x^2}"], radial_exp["e^{-{r}^2}"]),
)
self.wait()
self.play(
Write(radial["="]),
TransformFromCopy(one_var["f_1(x)"], radial["f_1({r})"]),
)
self.wait()
self.play(FadeIn(radial_full, lag_ratio=0.1))
self.wait()
# Consolidate
prop = VGroup(factored, radial)
prop.generate_target()
prop.target.arrange(RIGHT)
prop.target.center().move_to(UP)
prop.target.set_opacity(1)
prop.target.scale(1.5)
prop.target[0]["="].set_opacity(0).scale(0, about_edge=RIGHT)
prop.target.shift(0.5 * LEFT)
f2_eq = VGroup(two_var, radial_exp, factored_exp)
f2_eq.generate_target()
f2_eq.target.set_fill(opacity=0.5)
f2_eq.target[-1].next_to(f2_eq.target[-2], RIGHT)
f2_eq.target.to_corner(UR)
one_var.generate_target()
one_var.target.scale(1.5, about_edge=UL)
self.play(LaggedStart(
FadeOut(arrow),
FadeOut(words),
MoveToTarget(prop),
MoveToTarget(f2_eq),
FadeOut(radial_full),
lag_ratio=0.15,
run_time=3,
))
self.wait()
self.play(
FlashAround(one_var.target, time_width=1.0, run_time=2),
MoveToTarget(one_var),
)
self.wait()
self.play(FlashUnder(factored[1:]))
self.wait()
self.play(FlashUnder(radial))
self.wait()
radial_full.set_opacity(1)
radial_full.scale(1.5)
radial_full.move_to(radial, LEFT)
radial_full.shift(0.1 * UP)
left_shift = 2.0 * LEFT
radial_full.shift(left_shift)
self.play(
FadeIn(radial_full),
radial.animate.next_to(radial_full, RIGHT),
factored.animate.shift(left_shift)
)
self.wait()
# Flip the question
prop = VGroup(factored, radial_full, radial)
prop.generate_target()
prop.target.scale(1 / 1.5).to_edge(UP).shift(1.5 * RIGHT)
question = Text("What are all the functions \n with this property?")
question.next_to(prop.target, DOWN, buff=1.5)
question.to_edge(LEFT)
arrow = Arrow(question, prop.target[0], buff=0.5)
self.play(
one_var.animate.scale(1 / 1.5).to_corner(DL).set_opacity(0.5),
FadeOut(f2_eq, UP),
MoveToTarget(prop),
)
self.play(
FadeIn(question, lag_ratio=0.1),
GrowArrow(arrow),
)
self.wait()
# Substitute h
h_eq = Tex(R"h(x^2) h(y^2) = h(x^2 + y^2)", **kw)
h_eq.next_to(prop, DOWN, buff=MED_LARGE_BUFF)
h_eq.shift((prop[1]["="].get_x() - h_eq["="].get_x()) * RIGHT)
h_def = Tex(R"h(x) = f_1(\sqrt{x})", **kw)
h_def.to_edge(LEFT).match_y(h_eq)
h_def2 = Tex(R"h(x^2) = f_1(x)", **kw)
h_def2.next_to(h_def, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
example_box = Rectangle(4, 4)
example_box.set_stroke(TEAL, 2)
example_box.set_fill(TEAL, 0.2)
example_box.to_corner(DL, buff=0)
example_word = Text("For example", font_size=30)
example_word.next_to(example_box.get_top(), DOWN, SMALL_BUFF)
one_var.generate_target()
one_var.target.set_opacity(1)
one_var.target.next_to(example_word, DOWN, MED_LARGE_BUFF)
one_var.target.to_edge(LEFT)
h_example = Tex(R"h(x) = e^{-x}", **kw)
h_example.next_to(one_var.target, DOWN, MED_LARGE_BUFF)
h_example.to_edge(LEFT)
self.play(
FadeOut(question, DOWN),
FadeOut(arrow, DOWN),
Write(h_def)
)
self.wait()
self.play(TransformMatchingTex(h_def.copy(), h_def2))
self.wait()
self.add(example_box, one_var)
self.play(
FadeIn(example_box),
FadeIn(example_word),
MoveToTarget(one_var),
)
self.wait()
self.play(FadeIn(h_example, DOWN))
self.wait()
self.play(FlashAround(prop[:2], time_width=1, run_time=2))
self.play(
TransformFromCopy(factored, h_eq["h(x^2) h(y^2)"][0]),
TransformFromCopy(radial_full, h_eq["= h(x^2 + y^2)"][0]),
)
self.wait()
# Exponential property
h_box = SurroundingRectangle(h_eq)
exp_words = Text("Exponential property!")
exp_words.next_to(h_box, DOWN)
sum_box = SurroundingRectangle(h_eq["x^2 + y^2"])
prod_box = SurroundingRectangle(h_eq["h(x^2) h(y^2)"])
sum_words = Text("Adding inputs", font_size=30)
sum_words.next_to(sum_box, DOWN)
prod_words = Text("Multiplying outputs", font_size=30)
prod_words.next_to(prod_box, DOWN)
VGroup(h_box, sum_box, prod_box).set_stroke(TEAL, 2)
VGroup(exp_words, sum_words, prod_words).set_color(TEAL)
self.play(
ShowCreation(sum_box),
FadeIn(sum_words, lag_ratio=0.1),
)
self.wait()
self.play(
ReplacementTransform(sum_box, prod_box),
FadeTransform(sum_words, prod_words),
)
self.wait()
self.play(
ReplacementTransform(prod_box, h_box),
FadeTransform(prod_words, exp_words),
)
self.wait()
# Exponent
implies = Tex(R"\Downarrow", font_size=72)
implies.next_to(h_eq, DOWN)
implies.rotate(PI)
h_exp = Tex(R"h(x) = a \cdot b^x", **kw)
h_exp.next_to(implies, DOWN)
h_exp2 = Tex(R"h(x) = a \cdot e^{{c}x}", **kw)
h_exp2.move_to(h_exp)
h_exp0 = Tex(R"h(x) = b^x", **kw)
h_exp0.move_to(h_exp)
assumption = TexText("Assuming $h$ is continuous", font_size=24)
assumption.next_to(implies, RIGHT)
b_rect = SurroundingRectangle(h_exp["b"], buff=SMALL_BUFF)
b_rect.set_stroke(PINK, 2)
b_words = Text("Some constant", font_size=30)
b_words.next_to(b_rect, DOWN, SMALL_BUFF, LEFT)
b_words.match_color(b_rect)
self.play(
FadeTransform(h_box, implies),
FadeTransform(exp_words, h_exp0),
)
self.wait()
self.play(TransformMatchingTex(h_exp0, h_exp, run_time=1))
self.wait()
self.play(
Rotate(implies, PI),
FadeIn(assumption, lag_ratio=0.1)
)
self.wait()
self.play(
ShowCreation(b_rect),
Write(b_words, run_time=1)
)
self.wait()
c = h_exp2["{c}"][0][0]
c_copy = c.copy()
c.set_opacity(0)
self.play(
ReplacementTransform(b_rect, c_copy),
TransformMatchingTex(h_exp, h_exp2),
FadeOut(b_words, 0.2 * DOWN),
)
self.remove(c_copy)
c.set_opacity(1)
self.add(h_exp2)
self.wait()
# Final form
implies2 = implies.copy()
implies2.next_to(h_exp2, DOWN, MED_LARGE_BUFF)
f_eq = Tex(R"f_1(x) = a \cdot e^{{c}x^2}", **kw)
f_eq.next_to(implies2, DOWN)
rect = SurroundingRectangle(f_eq)
rect.set_stroke(YELLOW, 1)
self.play(
TransformMatchingTex(h_exp2.copy(), f_eq),
Write(implies2, run_time=1)
)
self.wait()
self.play(
ShowCreation(rect, run_time=2),
FlashAround(f_eq, time_width=1, run_time=2, stroke_width=5),
)
self.wait()
|
|
from manim_imports_ext import *
import pandas as pd
def year_to_file_name(year):
year_str = str(year)[-2:]
year_p1_str = str(year + 1)[-2:]
return f"/Users/grant/Downloads/allShots/nbaShots{year_str}_{year_p1_str}.csv"
def load_data(year):
frame = pd.read_csv(
year_to_file_name(year),
usecols=[
'LOC_X',
'LOC_Y',
'SHOT_MADE_FLAG',
]
)
coords = np.array(frame[["LOC_X", "LOC_Y"]])
zero_free_coords = coords[~(coords == [0, 0]).all(1)]
return zero_free_coords
def get_dots(axes, coords):
dots = DotCloud(axes.c2p(*coords.T))
dots.set_color(YELLOW)
dots.set_glow_factor(0)
dots.set_radius(0.01)
dots.shift(0.01 * OUT)
dots.set_opacity(0.5)
return dots
def get_bars(axes, coords, resolution=(50, 94)):
# Test
# resolution = (10, 20)
# resolution = (25, 47)
x_min, x_max = axes.x_range
y_min, y_max = axes.y_range
int_coords = (((coords - [x_min, y_min]) / [x_max - x_min, y_max - y_min]) * resolution).astype(int)
int_coords = int_coords[::50]
xs = np.linspace(x_min, x_max, resolution[0])
ys = np.linspace(y_min, y_max, resolution[1])
factor = 200 / len(int_coords)
boxes = VGroup()
for i, j in it.product(range(len(xs) - 1), range(len(ys) - 1)):
n_in_range = (int_coords == (i, j)).all(1).sum()
x1, x2 = xs[i:i + 2]
y1, y2 = ys[j:j + 2]
line = Line(axes.c2p(x1, y1), axes.c2p(x2, y2))
box = VCube()
box.remove(box[-1])
box.set_fill(RED, 1)
box.set_stroke(BLACK, 0.5, 0.5)
box.set_width(0.35 * line.get_width(), stretch=True)
box.set_height(0.35 * line.get_height(), stretch=True)
box.set_depth(factor * n_in_range, stretch=True)
box.move_to(line, IN)
if n_in_range < 1:
box.set_opacity(0)
boxes.add(box)
boxes.set_fill(BLUE_E)
boxes.set_stroke(WHITE, 1)
return boxes
class ShotHistory(InteractiveScene, ThreeDScene):
def construct(self):
self.always_depth_test = False
frame = self.frame
frame.reorient(-65, 70)
# Court
court_rect = Rectangle(50, 94)
court_rect.set_height(10)
court_rect.set_fill(GREY, 1)
court_rect.set_stroke(width=0)
court_rect.move_to(IN)
court = ImageMobject("basketball-court")
court.rotate(90 * DEGREES)
court.replace(court_rect, stretch=True)
axes = Axes((-250, 250), (-50, 900))
axes.replace(court, stretch=True)
self.add(court)
# Year label
year_label = TexText("Year: 2000", font_size=72)
year_mob = year_label.make_number_changable("2000", group_with_commas=False)
year_label.fix_in_frame()
year_label.to_edge(UP)
self.add(year_label)
year_mob.add_updater(lambda m: m.fix_in_frame())
# Create plots
all_dots = Group()
all_bars = Group()
year_range = (1997, 2022)
low_point = court_rect.get_bottom() + 0.6 * UP
for year in ProgressDisplay(range(*year_range)):
try:
coords = load_data(year)
except FileNotFoundError:
continue
all_dots.add(get_dots(axes, coords))
all_bars.add(get_bars(axes, coords))
for bar in all_bars[-1]:
dist = get_norm(bar.get_nadir() - low_point)
if dist < 0.5:
bar.set_opacity(0)
for bars in all_bars:
bars.sort(lambda p: np.dot(p, frame.get_implied_camera_location()))
all_dots.save_state()
all_bars.save_state()
# Show all data
self.remove(all_dots, all_bars)
all_dots.restore()
all_bars.restore()
self.play(
frame.animate.reorient(-100),
ShowSubmobjectsOneByOne(all_dots, rate_func=linear, int_func=np.floor),
ShowSubmobjectsOneByOne(all_bars, rate_func=linear, int_func=np.floor),
UpdateFromAlphaFunc(year_mob, lambda m, a: m.set_value(
integer_interpolate(year_range[0], year_range[1] - 1, a)[0]
), rate_func=linear),
run_time=20,
)
self.play(
frame.animate.reorient(-65),
run_time=10
)
# Reset states
all_bars.restore()
all_dots.restore()
curr_bars = all_bars[-1].copy()
curr_dots = all_dots[-1].copy()
self.remove(*all_bars, *all_dots)
self.add(curr_dots, curr_bars)
# Roll back to 2000
def update_dots(dots):
dots.set_submobjects(
all_dots[int(year_mob.get_value() - year_range[0])]
)
def update_bars(bars):
bars.set_submobjects(
all_bars[int(year_mob.get_value() - year_range[0])]
)
self.play(
UpdateFromFunc(curr_dots, update_dots),
UpdateFromFunc(curr_bars, update_bars),
ChangeDecimalToValue(year_mob, 2000),
self.frame.animate.reorient(-117, 69, 0).move_to([-0.54, -2.5, 0.31]).set_height(5.50),
run_time=3,
)
self.wait(2)
self.play(
self.frame.animate.reorient(42, 98, 0).move_to([-0.54, -2.5, 0.31]).set_height(5.50),
run_time=3,
)
self.wait()
self.play(
self.frame.animate.reorient(-29, 95, 0).move_to([-0.57, -2.46, 0.52]).set_height(6.10),
run_time=3,
)
# Up to 2010
self.play(
UpdateFromFunc(curr_dots, update_dots),
UpdateFromFunc(curr_bars, update_bars),
ChangeDecimalToValue(year_mob, 2010),
self.frame.animate.reorient(-159, 84, 0).move_to([-0.41, -2.56, 0.76]).set_height(6.73),
run_time=4,
)
self.play(
self.frame.animate.reorient(-232, 84, 0).move_to([-0.41, -2.56, 0.76]).set_height(6.73),
run_time=15,
)
self.frame.reorient(128)
self.wait()
# Up to 2020
self.play(
UpdateFromFunc(curr_dots, update_dots),
UpdateFromFunc(curr_bars, update_bars),
ChangeDecimalToValue(year_mob, 2020),
self.frame.animate.reorient(0, 31, 0).move_to([-0.37, -2.11, 0.71]).set_height(7.26),
run_time=4,
)
self.wait()
self.play(
self.frame.animate.reorient(-34, 80, 0).move_to([-0.37, -2.11, 0.71]).set_height(7.26),
run_time=5,
)
self.play(
self.frame.animate.reorient(29, 70, 0).move_to([0.43, -1.87, 0.95]).set_height(7.49),
run_time=25,
)
self.wait()
|
|
from manim_imports_ext import *
class PoolTableReflections(InteractiveScene):
def construct(self):
# Add table
table = ImageMobject("pool_table")
table.set_height(4.0)
buff = 0.475
ball = TrueDot(radius=0.1)
ball.set_color(GREY_A)
ball.set_shading(1, 1, 1)
ball.move_to(table)
self.add(table, ball)
# Show inner table
frame = self.frame
frame.set_height(6)
irt = Rectangle( # Inner rect template
width=table.get_width() - 2 * buff,
height=table.get_height() - 2 * buff,
)
irt.move_to(table)
inner_rect = VMobject()
inner_rect.start_new_path(irt.get_right())
for corner in [UR, UL, DL, DR]:
inner_rect.add_line_to(irt.get_corner(corner))
inner_rect.add_line_to(irt.get_right())
inner_rect.set_stroke(RED, 3)
inner_rect.insert_n_curves(20)
self.play(ball.animate.move_to(inner_rect.get_start()))
self.play(
ShowCreation(inner_rect, run_time=4),
UpdateFromFunc(ball, lambda m: m.move_to(inner_rect.get_end()))
)
self.wait()
# Show reflections
table_group1 = Group(table, inner_rect, ball)
new_origin = inner_rect.get_corner(UR)
self.play(
frame.animate.set_height(8).move_to(new_origin),
table.animate.set_opacity(0.5),
ball.animate.shift(DL)
)
table_group2 = table_group1.copy()
table_group2[2].set_opacity(0.5)
table_group2[0].set_opacity(0.1)
self.play(
Rotate(table_group2, axis=UP, about_point=inner_rect.get_right()),
run_time=2
)
self.wait()
table_group3 = table_group2.copy()
self.play(
Rotate(table_group3, axis=LEFT, about_point=table_group2[1].get_top()),
run_time=2
)
self.wait()
def get_reflection(point, dims=[0]):
vect = point - new_origin
for dim in dims:
vect[dim] *= -1
return new_origin + vect
table_group2[2].add_updater(lambda m: m.move_to(get_reflection(ball.get_center())))
table_group3[2].add_updater(lambda m: m.move_to(get_reflection(ball.get_center(), dims=[0, 1])))
# Move ball around
kw = dict(rate_func=there_and_back, run_time=4)
self.play(ball.animate.shift(2 * UP), **kw)
self.play(ball.animate.shift(2 * LEFT), **kw)
self.wait()
# Show a trajectory
def line_to_trajectory(line, n_reflections=2):
p0 = find_intersection(
line.get_start(), line.get_vector(),
new_origin, DOWN,
)
p1 = find_intersection(
line.get_start(), line.get_vector(),
new_origin, RIGHT,
)
trajectory = VMobject()
if n_reflections == 1:
trajectory.set_points_as_corners([
line.get_start(),
p1,
get_reflection(line.get_end(), [1])
])
else:
trajectory.set_points_as_corners([
line.get_start(), p0,
get_reflection(p1),
get_reflection(line.get_end(), [0, 1])
])
trajectory.match_style(line)
trajectory.insert_n_curves(100)
return trajectory
ur_corner = table_group3[1].get_corner(UR)
straight_line = Line(ball.get_center(), ur_corner)
straight_line.set_stroke(YELLOW, 2)
traj_one_ref = line_to_trajectory(straight_line, 1)
trajectory = line_to_trajectory(straight_line)
self.play(
ShowCreation(trajectory),
UpdateFromFunc(ball, lambda m: m.move_to(trajectory.get_end())),
run_time=4,
)
self.wait()
self.play(
TransformFromCopy(trajectory, traj_one_ref),
trajectory.animate.set_stroke(opacity=0.5),
)
self.wait()
self.play(
MoveAlongPath(ball, trajectory),
run_time=4,
)
self.wait()
self.play(
TransformFromCopy(traj_one_ref, straight_line),
traj_one_ref.animate.set_stroke(opacity=0.5),
)
self.wait()
self.play(
MoveAlongPath(ball, trajectory),
run_time=4,
)
self.wait()
self.play(
FadeOut(traj_one_ref),
trajectory.animate.set_stroke(opacity=1)
)
# Alternate line
alt_line = Line(straight_line.get_start(), straight_line.get_end() + 2 * DOWN)
alt_line.match_style(straight_line)
self.play(
Transform(straight_line, alt_line),
UpdateFromFunc(trajectory, lambda m: m.become(
line_to_trajectory(straight_line)
)),
UpdateFromFunc(trajectory, lambda m: m.become(
line_to_trajectory(straight_line)
)),
UpdateFromFunc(ball, lambda m: m.move_to(trajectory.get_end())),
run_time=4,
rate_func=there_and_back
)
self.wait()
self.play(*map(FadeOut, [straight_line, trajectory]))
# Diamond points
vect1 = np.array([0.1, 0.315, 0.])
vect2 = np.array([0.309, 0.1, 0.])
low_diamond_points = np.linspace(
inner_rect.get_corner(DL) + vect1 * [-1, -1, 0],
inner_rect.get_corner(DR) + vect1 * [1, -1, 0],
9,
)
side_diamond_points = np.linspace(
inner_rect.get_corner(DR) + vect2 * [1, -1, 0],
inner_rect.get_corner(UR) + vect2,
5,
)
low_dots = GlowDots(low_diamond_points, radius=0.1)
side_dots = GlowDots(side_diamond_points, radius=0.1)
low_labels = VGroup(*(
Integer(value, font_size=24).next_to(point, DOWN)
for value, point in zip(
range(80, -10, -10),
low_diamond_points,
)
))
side_labels = VGroup(*(
Integer(value, font_size=24).next_to(point, RIGHT)
for value, point in zip(
range(90, 0, -20),
side_diamond_points,
)
))
low_nl = NumberLine((0, 80))
low_nl.put_start_and_end_on(low_diamond_points[-1], low_diamond_points[0])
side_nl = NumberLine((10, 90))
side_nl.put_start_and_end_on(side_diamond_points[-1], side_diamond_points[0])
self.play(
FadeIn(low_dots, lag_ratio=0.5),
FadeIn(low_labels, lag_ratio=0.5),
frame.animate.set_height(10),
*(
tg[1].animate.set_stroke(width=1)
for tg in [table_group1, table_group2, table_group3]
),
run_time=2,
)
self.play(
FadeIn(side_dots, lag_ratio=0.5),
FadeIn(side_labels, lag_ratio=0.5),
)
self.wait()
# Show the trick lines
def get_diamond_line(x, y, length=25):
line = Line(low_nl.n2p(x), side_nl.n2p(y))
line.scale(length / line.get_length(), about_point=line.get_start())
line.set_stroke(YELLOW, 2)
return line
def n_to_lines(n):
return VGroup(*(
get_diamond_line(x, n - x)
for x in range(70, 0, -10)
)).set_stroke(YELLOW)
lines = n_to_lines(80)
trajs = VGroup()
for line in lines:
traj = line_to_trajectory(line)
traj.line = line
traj.add_updater(lambda t: t.become(line_to_trajectory(
t.line
)).set_color(BLUE))
trajs.add(traj)
self.play(LaggedStartMap(FadeIn, lines, lag_ratio=0.75, run_time=4))
self.wait()
self.play(
frame.animate.set_height(14, about_edge=DL),
run_time=2,
)
self.wait()
trajs.suspend_updating()
for n in range(len(lines)):
self.play(
lines[:n].animate.set_stroke(opacity=0.2),
lines[n].animate.set_stroke(opacity=1),
lines[n + 1:].animate.set_stroke(opacity=0.2),
FadeIn(trajs[n]),
trajs[:n].animate.set_stroke(opacity=0.2),
run_time=0.5,
)
self.play(
lines.animate.set_stroke(opacity=1),
trajs.animate.set_stroke(opacity=1),
)
trajs.resume_updating()
self.wait()
# Show just one line
line = lines[-1]
traj = trajs[-1]
self.play(
lines[:-1].animate.set_stroke(opacity=0.15),
trajs[:-1].animate.set_stroke(opacity=0.15),
frame.animate.set_height(12, about_edge=DL).move_to(new_origin),
)
self.play(
UpdateFromAlphaFunc(
line, lambda m, a: m.set_points(get_diamond_line(
interpolate(10, 70, there_and_back(a)),
interpolate(70, 10, there_and_back(a)),
).get_points()),
),
run_time=8,
)
self.wait()
self.play(
lines.animate.set_stroke(opacity=1),
trajs.animate.set_stroke(opacity=1),
)
# Transition between different n
for n in [70, 60, 90, 100, 80]:
self.play(
Transform(lines, n_to_lines(n)),
run_time=3
)
self.wait()
# Show outward rays from the corner
def get_clean_lines(point):
result = VGroup(*(
Line(p, point)
for p in low_diamond_points[1:-1]
))
result.set_stroke(YELLOW, 2)
return result
lines.save_state()
for point in [ur_corner, ur_corner + DOWN, ur_corner, ur_corner + 2 * LEFT, ur_corner]:
self.play(
Transform(lines, get_clean_lines(point)),
run_time=2
)
self.wait()
self.play(Restore(lines))
self.wait()
|
|
from manim_imports_ext import *
def moser(n):
return choose(n, 4) + choose(n, 2) + 1
class Introduction(InteractiveScene):
def construct(self):
# Title
tale = SVGMobject("cautionary_tale.svg")
tale.set_fill(GREY_A, 1)
tale.set_stroke(GREY_A, 2)
tale.set_width(7)
tale.center()
tale.use_winding_fill(False)
paths = VGroup(*(
VMobject().set_points(path)
for path in tale[0].get_subpaths()
))
paths.set_fill(opacity=0)
paths.set_stroke(width=0)
paths.sort(lambda p: np.dot(p, RIGHT))
rect = FullScreenRectangle()
rect.set_fill(BLACK, 1)
rect.set_stroke(WHITE, 0)
rect.move_to(tale, LEFT)
self.add(tale)
self.play(
rect.animate.next_to(tale, RIGHT, buff=LARGE_BUFF).set_anim_args(rate_func=linear),
Write(paths, stroke_width=5),
run_time=3,
)
self.remove(rect, paths)
self.wait()
# Name
name = TexText(
R"Moser's Circle Problem",
font_size=72,
)
name.to_edge(UP)
self.play(
FadeOut(tale),
FadeIn(name, UP)
)
self.wait(2)
class ShowPattern(InteractiveScene):
def construct(self):
# Show expression
N = 11
values = [moser(n) for n in range(1, N + 1)]
expression = Tex(
R",".join(map(str, values)) + R"\dots"
)
expression.set_width(FRAME_WIDTH - 3)
expression.to_edge(UP)
n = 0
parts = VGroup()
for value in values:
new_n = n + len(str(value))
parts.add(expression[n:new_n])
self.play(FadeIn(expression[max(n - 1, 0):new_n], 0.25 * UP, run_time=0.5))
self.wait(0.5)
n = new_n + 1
self.play(Write(expression[-3:]))
self.wait()
# Ask about expression
brace1 = Brace(expression, DOWN)
brace2 = Brace(expression["1,2,4,8,16"], DOWN)
brace3 = Brace(expression["256"], DOWN)
question = brace1.get_text("What is this pattern?")
coincidence = brace2.get_text("Coincidence?")
what = brace3.get_text("And what's with this?")
VGroup(question, coincidence, what).set_color(BLUE)
self.play(
GrowFromCenter(brace1),
FadeIn(question, 0.5 * DOWN),
)
self.wait()
self.play(
ReplacementTransform(brace1, brace2),
FadeTransform(question, coincidence),
)
self.wait()
self.play(
ReplacementTransform(brace2, brace3),
FadeTransform(coincidence, what),
)
self.wait()
self.play(FadeOut(brace3), FadeOut(what))
# Ask about the function
fn = Tex(R"f(n) = \, ???", font_size=60)
fn.next_to(expression, DOWN, buff=1.5)
self.play(Write(fn))
last_rect = VGroup()
last_term = VGroup()
for n, part in zip(it.count(1), parts):
rect = SurroundingRectangle(part, buff=SMALL_BUFF)
rect.set_stroke(YELLOW, 2)
term = Tex(fR"f({n})", font_size=48)
term.set_color(YELLOW)
term.next_to(rect, DOWN)
self.play(
FadeIn(term), FadeIn(rect),
FadeOut(last_term), FadeOut(last_rect),
run_time=0.5
)
self.wait(0.5)
last_term = term
last_rect = rect
class AskAboutPosition(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.remove(self.background)
self.play(LaggedStart(
stds[1].says("Doesn't it depend on\nwhere the points are?", mode="sassy"),
stds[0].change('confused', self.screen),
stds[2].change('pondering', self.screen),
morty.change("guilty", stds[1].eyes)
))
self.wait(5)
class ExplainNChoose2(InteractiveScene):
n = 7
fudge_factor = 0.1
def construct(self):
# Setup circle
circle, chords, dots, numbers = diagram = self.get_circle_diagram()
self.add(*diagram)
# Ask question
question = Text("How many pairs of points?")
question.to_edge(RIGHT, MED_LARGE_BUFF)
question.to_edge(UP, MED_SMALL_BUFF)
question.add(Underline(question))
self.add(question)
# Show all pairs
indices = list(range(self.n))
pair_labels = VGroup()
pair_label_template = Tex("(0, 0)")
last_label = VectorizedPoint()
last_label.next_to(question, DOWN)
last_label.shift(1.5 * LEFT)
for i, j in it.combinations(indices, 2):
label = pair_label_template.copy()
values = label.make_number_changable("0", replace_all=True)
values[0].set_value(i + 1)
values[1].set_value(j + 1)
label.next_to(last_label, DOWN)
if label.get_y() < -3:
label.next_to(pair_labels, RIGHT, MED_LARGE_BUFF)
label.align_to(pair_labels, UP)
pair_labels.add(label)
chords.set_opacity(0.25)
dots.set_opacity(0.25)
numbers.set_opacity(0.25)
temp_line = Line(dots[i].get_center(), dots[j].get_center())
temp_line.set_stroke(BLUE_B, 3)
for mob in [dots[i], dots[j], numbers[i], numbers[j]]:
mob.set_opacity(1)
self.add(pair_labels)
self.add(temp_line)
self.wait(0.25)
self.remove(temp_line)
last_label = label
self.play(
chords.animate.set_opacity(1),
numbers.animate.set_opacity(1),
dots.animate.set_opacity(1),
)
self.wait()
# Show n choose 2
nc2 = Tex(R"{n \choose 2}")
nc2.set_color(YELLOW)
nc2_label = TexText("``n choose 2''")
group = VGroup(nc2, nc2_label)
group.arrange(RIGHT, buff=MED_LARGE_BUFF)
group.next_to(question, DOWN)
self.play(
FadeIn(nc2, DOWN),
pair_labels.animate.set_height(4).to_edge(DOWN)
)
self.play(Write(nc2_label))
self.wait()
# Show counts
n_value = Integer(1)
n_value.move_to(nc2[1])
n_value.set_color(YELLOW)
number_rects = VGroup(*(SurroundingRectangle(number) for number in numbers))
pair_rects = VGroup(*(
SurroundingRectangle(pair, buff=SMALL_BUFF).set_stroke(YELLOW, 1)
for pair in pair_labels
))
rhs = Tex("= 0")
rhs_num = rhs.make_number_changable("0")
rhs.next_to(nc2, RIGHT)
nc2[1].set_opacity(0)
self.play(
Write(number_rects, lag_ratio=0.5),
ChangeDecimalToValue(n_value, self.n),
)
self.play(FadeOut(number_rects, lag_ratio=0.1))
self.wait()
self.play(
VFadeIn(rhs),
nc2_label.animate.next_to(nc2, DOWN),
ChangeDecimalToValue(rhs_num, choose(self.n, 2), run_time=3),
ShowIncreasingSubsets(pair_rects, run_time=3),
)
self.wait()
self.play(FadeOut(pair_rects, lag_ratio=0.04))
# Show how to calculate it
new_rhs = Tex(R"= {7 \cdot (7 - 1) \over 2}")
new_rhs.next_to(nc2, RIGHT)
self.play(
rhs.animate.next_to(new_rhs, RIGHT),
Write(new_rhs[:2]),
Write(new_rhs[R"\over"]),
)
self.wait()
self.play(Write(new_rhs[R"\cdot (7 - 1)"]))
self.wait()
self.play(Write(new_rhs[R"2"]))
self.wait()
def get_circle_diagram(self):
circle = Circle()
circle.set_stroke(Color("red"), width=2)
circle.set_height(6)
circle.to_edge(LEFT)
points = [
circle.pfp(a + self.fudge_factor * np.random.uniform(-0., 0.5))
for a in np.arange(0, 1, 1 / self.n)
]
dots = VGroup(*(
Dot(point, radius=0.04).set_fill(WHITE)
for point in points
))
chords = VGroup(*(
Line(p1, p2).set_stroke(BLUE_B, 1)
for p1, p2 in it.combinations(points, 2)
))
numbers = VGroup()
for n, point in zip(it.count(1), points):
number = Integer(n, font_size=36)
vect = normalize(point - circle.get_center())
number.next_to(point, vect, buff=MED_SMALL_BUFF)
numbers.add(number)
return VGroup(circle, chords, dots, numbers)
class SimpleCircle(InteractiveScene):
def construct(self):
# Test
circle = Circle()
circle.set_height(7.75)
circle.set_stroke(RED, width=3)
circle.move_to(2.6 * RIGHT)
radians = np.arange(1, 7)
dots = VGroup(*(
Dot(circle.pfp(radians[i] / TAU))
for i in [0, 2, 4, 1, 3, 5]
))
self.add(circle)
for dot in dots:
self.wait()
self.add(dot)
self.wait()
class LeftDiagram(ExplainNChoose2):
n = 6
fudge_factor = 0.5
def construct(self):
# Initialize
circle = Circle()
circle.set_height(7.75)
circle.set_stroke(RED, width=3)
circle.move_to(2.6 * RIGHT)
radians = np.arange(1, 7)
dots = VGroup(*(
Dot(circle.pfp(radians[i] / TAU))
for i in [0, 2, 4, 1, 3, 5]
))
# First four diagrams
diagrams = VGroup()
for n in range(2, 6):
diagram = VGroup(
circle.copy(),
self.get_chords(dots[:n]),
dots[:n].copy(),
)
diagram.set_stroke(background=True)
diagram.preimage = diagram.copy()
diagrams.add(diagram)
diagrams.arrange(DOWN, buff=2.5)
diagrams.set_height(FRAME_HEIGHT - 1)
diagrams.to_edge(LEFT)
numbers = VGroup(*(
Integer(2**n, font_size=60).next_to(diagram, RIGHT)
for n, diagram in zip(it.count(1), diagrams)
))
for diagram, number in zip(diagrams, numbers):
for dot in diagram[2]:
dot.scale(2)
self.play(
TransformFromCopy(diagram.preimage, diagram),
FadeInFromPoint(number, circle.get_center()),
)
self.wait()
def get_chords(self, dots):
return VGroup(*(
Line(
d1.get_center(), d2.get_center(),
stroke_width=2,
stroke_color=BLUE_B,
)
for d1, d2 in it.combinations(dots, 2)
))
def get_samples(self, circle, n=1000, color=YELLOW):
radius = circle.get_radius()
center = circle.get_center()
samples = DotCloud()
samples.to_grid(n, n)
samples.replace(circle)
samples.set_radius(8 / n)
samples.filter_out(lambda p: np.linalg.norm(p - center) > radius)
samples.set_color(color)
return samples
def get_regions(self, samples, chords):
regions = Group()
for signs in it.product(*len(chords) * [[-1, 1]]):
sub_samples = samples.copy()
for chord, sign in zip(chords, signs):
vect = sign * rotate_vector(chord.get_vector(), 90 * DEGREES)
sub_samples.filter_out(lambda p: np.dot(p, vect) > 0)
if sub_samples.get_num_points() > 0:
regions.add(sub_samples)
return regions
class ProblemSolvingRule1(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
# Title
title = Text(
"Problem-solving rule #1",
font_size=72
)
title.to_edge(UP)
title.set_backstroke()
underline = Underline(title, buff=-0.05)
self.play(
morty.change("raise_right_hand"),
self.change_students("pondering", "thinking", "pondering", look_at=title),
GrowFromPoint(title, morty.get_corner(UL))
)
self.add(title)
self.add(underline, title)
self.play(ShowCreation(underline))
self.wait()
# Words
words = Text("""
Try answering easier questions
related to the problem at hand
""", font_size=48)
words.next_to(underline, DOWN, LARGE_BUFF)
words.set_fill(YELLOW)
self.play(
FadeIn(words, lag_ratio=0.1, run_time=2),
self.change_students("tease", "thinking", "well", look_at=words),
morty.change("tease"),
)
self.wait(6)
class PairOfChords(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.play(
self.students[0].change("confused", self.screen),
self.students[1].says("Pairs of chords?", "raise_left_hand"),
self.students[2].change("confused", self.screen),
self.teacher.change("well")
)
self.wait(5)
class PauseAndPonder(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.play(LaggedStart(
self.students[0].change("pondering", self.screen),
self.students[1].change("thinking", self.screen),
self.students[2].change("erm", self.screen),
self.teacher.says("Pause and\nponder", mode="hooray")
))
self.wait(5)
class CountIntersections(ExplainNChoose2):
tuple_font_size = 28
def construct(self):
# Setup circle
diagram = self.get_circle_diagram()
self.add(*diagram)
# Quad words
quad_words = Text("Quadruplets of points")
quad_words.to_edge(RIGHT, MED_LARGE_BUFF)
quad_words.to_edge(UP, MED_SMALL_BUFF)
quad_words.add(Underline(quad_words))
self.add(quad_words)
# Show all quadruplets
int_dots, quad_labels = self.show_quadruplets(
diagram, quad_words
)
# Show n choose 4
nc4 = Tex(R"n \choose 4")
nc4.next_to(quad_words, DOWN, MED_LARGE_BUFF)
nc4.shift(2.0 * LEFT)
nc4.set_color(YELLOW)
nc4_label = TexText("``n choose 4''")
nc4_label.next_to(nc4, DOWN)
self.play(
FadeIn(nc4, 0.5 * DOWN),
Write(nc4_label),
quad_labels.animate.set_height(4).to_edge(DOWN),
)
self.wait()
# Show the count
rhs = Tex("= 0")
rhs_num = rhs.make_number_changable("0")
rhs.next_to(nc4, RIGHT)
quad_rects = VGroup(*(
SurroundingRectangle(label, buff=SMALL_BUFF).set_stroke(YELLOW, 1)
for label in quad_labels
))
self.play(
VFadeIn(rhs, time_span=(0, 1)),
ShowIncreasingSubsets(quad_rects),
ChangeDecimalToValue(rhs_num, choose(self.n, 4)),
run_time=3
)
self.wait()
self.play(
FadeOut(quad_rects, lag_ratio=0.02),
rhs.animate.set_opacity(0),
)
self.wait()
# Bigger rhs
full_rhs = Tex(
R"= {n(n-1)(n-2)(n-3) \over 1 \cdot 2 \cdot 3 \cdot 4}",
)
nc4.generate_target()
nc4.target.shift(1.25 * LEFT)
full_rhs.next_to(nc4.target, RIGHT, SMALL_BUFF)
self.play(
FadeOut(diagram),
FadeOut(int_dots),
Write(full_rhs),
MoveToTarget(nc4),
FadeOut(rhs, 2 * RIGHT),
MaintainPositionRelativeTo(nc4_label, nc4),
)
self.wait()
def show_quadruplets(self, diagram, quad_words):
circle, chords, dots, numbers = diagram
indices = list(range(self.n))
quad_labels = VGroup()
quad_label_template = Tex(
"(0, 0, 0, 0)",
font_size=self.tuple_font_size
)
last_label = VectorizedPoint()
last_label.next_to(quad_words, DOWN)
last_label.shift(1.75 * LEFT)
int_dots = VGroup()
for sub_indices in it.combinations(indices, 4):
label = quad_label_template.copy()
values = label.make_number_changable("0", replace_all=True)
for value, i in zip(values, sub_indices):
value.set_value(i + 1)
label.next_to(last_label, DOWN)
if label.get_y() < -3.5:
label.next_to(quad_labels, RIGHT, MED_LARGE_BUFF)
label.align_to(quad_labels, UP)
quad_labels.add(label)
chords.set_opacity(0.25)
dots.set_opacity(0.25)
numbers.set_opacity(0.25)
i, j, k, l = sub_indices
temp_lines = VGroup(
Line(dots[i].get_center(), dots[k].get_center()),
Line(dots[j].get_center(), dots[l].get_center()),
)
int_dot = Dot(find_intersection(
temp_lines[0].get_start(), temp_lines[0].get_vector(),
temp_lines[1].get_start(), temp_lines[1].get_vector(),
), radius=0.04)
int_dot.set_fill(YELLOW)
temp_lines.set_stroke(BLUE_B, 2)
for group in dots, numbers:
for i in sub_indices:
group[i].set_opacity(1)
self.add(quad_labels)
self.add(temp_lines)
self.play(LaggedStart(*(
TransformFromCopy(dots[i], int_dot)
for i in sub_indices
)), lag_ratio=0.1)
self.add(int_dot)
self.wait(0.5)
self.remove(temp_lines)
int_dots.add(int_dot)
int_dots.set_opacity(0.25)
self.add(int_dots)
last_label = label
self.play(
chords.animate.set_opacity(1),
numbers.animate.set_opacity(1),
dots.animate.set_opacity(1),
int_dots.animate.set_opacity(1),
)
self.wait()
return int_dots, quad_labels
class SimpleRect(InteractiveScene):
def construct(self):
self.play(FlashAround(
Tex("1.2.3.4").scale(2),
time_width=1.5,
run_time=3,
stroke_width=8,
))
class Clean4choose4(InteractiveScene):
def construct(self):
self.add(Tex(R"""
{4 \choose 4}
=\frac{4(4-1)(4-2)(4-3)}{1 \cdot 2 \cdot 3 \cdot 4}
=1 \text { quadruplet }
""").to_edge(UP))
class Clean6choose4(InteractiveScene):
def construct(self):
self.add(Tex(R"""
{6 \choose 4}
=\frac{6(6-1)(6-2)(6-3)}{1 \cdot 2 \cdot 3 \cdot 4}
=15 \text { quadruplets }
""").to_edge(UP))
class Clean100choose4(InteractiveScene):
def construct(self):
self.add(Tex(R"""
{100 \choose 4}
=\frac{100(100-1)(100-2)(100-3)}{1 \cdot 2 \cdot 3 \cdot 4}
=3{,}921{,}225 \text { quadruplets }
""").to_edge(UP))
class FillIn100PointDiagram(ExplainNChoose2):
n = 100
def construct(self):
# Show all points
circle, chords, dots, numbers = diagram = self.get_circle_diagram()
diagram.center()
chords.set_stroke(width=1, opacity=0.1)
for dot in dots:
dot.scale(0.75)
self.add(circle, chords, dots)
self.play(
ShowCreation(chords),
run_time=9,
)
class PlanarNonPlanar(InteractiveScene):
def construct(self):
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
v_line.set_stroke(GREY_C, 2)
self.add(v_line)
titles = VGroup(
Text("Planar graph"),
Text("Non-planar graph"),
)
for vect, title in zip([LEFT, RIGHT], titles):
title.shift(vect * FRAME_WIDTH / 4)
titles.to_edge(UP)
self.add(titles)
class NonPlanarGraph(InteractiveScene):
def construct(self):
# Test
circle = Circle(radius=3)
dots = Dot().get_grid(2, 3, h_buff=1.5, v_buff=3.0)
lines = VGroup(*(
Line(d1.get_center(), d2.get_center())
for d1, d2 in it.product(dots[:3], dots[3:])
))
lines.set_stroke(BLUE_B, 2)
self.add(lines, dots)
self.play(ShowCreation(lines, lag_ratio=0.1, run_time=2))
self.wait()
class SimpleR(InteractiveScene):
def construct(self):
self.add(Tex("R").scale(2))
class SimpleVLine(InteractiveScene):
def construct(self):
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
v_line.set_stroke(GREY_C, 2)
self.add(v_line)
class Polyhedra(InteractiveScene):
def construct(self):
# Test
frame = self.frame
frame.reorient(30, 70)
cube = VCube()
cube.set_stroke(WHITE, 2, 0.5)
cube.set_flat_stroke(False)
cube.set_fill(BLUE_D, 0.8)
cube.set_shading(1, 0.5, 0)
cube.apply_depth_test()
cube.move_to(2.0 * OUT)
dodec = Dodecahedron()
dodec.match_style(cube)
dodec.move_to(2.0 * IN)
dodec.set_fill(TEAL_E)
camera_point = frame.get_implied_camera_location()
cube.add_updater(lambda m: m.sort(lambda p: -get_norm(p - camera_point)))
dodec.add_updater(lambda m: m.sort(lambda p: -get_norm(p - camera_point)))
self.add(cube, dodec)
self.play(LaggedStart(
Rotating(
cube,
axis=np.array([1, 1, 1]),
angle=PI,
rate_func=smooth,
about_point=cube.get_center()
),
Rotating(
dodec,
axis=np.array([1, -1, 0]),
angle=PI,
rate_func=smooth,
about_point=dodec.get_center()
),
run_time=16,
lag_ratio=0.2
))
class BalancedEquation(InteractiveScene):
def construct(self):
# Equation
full_rect = FullScreenRectangle()
equation = Tex("V - E + F = 2", font_size=60)
equation.to_edge(UP)
variables = VGroup(*(
equation[char][0]
for char in "VEF"
))
numbers = VGroup(*map(Integer, [1, 0, 1]))
for number, variable in zip(numbers, variables):
number.scale(1.25)
number.next_to(variable, DOWN, MED_SMALL_BUFF)
self.add(full_rect)
self.add(equation)
# Initialize Graph
original_points = [ORIGIN, RIGHT, UL, DL, UR, 2 * LEFT]
edges = [
(0, 1),
(0, 2),
(0, 3),
(1, 4),
(2, 5),
(2, 4),
(5, 0),
(3, 5),
(1, 3),
]
faces = [
(0, 1, 4, 2),
(0, 2, 5),
(0, 3, 5),
(0, 1, 3),
]
dots = VGroup(*(Dot(point) for point in original_points))
dots.space_out_submobjects(1.5)
dots.move_to(DOWN)
points = [dot.get_center() for dot in dots]
edges = VGroup(*(
Line(points[i], points[j])
for i, j in edges
))
edges.set_stroke(BLUE_B, 2)
colors = [BLUE_E, BLUE_C, TEAL_C, GREY_BROWN]
faces = VGroup(*(
Polygon(*[points[i] for i in face]).set_fill(color, 1)
for face, color in zip(faces, colors)
))
faces.set_stroke(width=0)
# Trivial graph
arrow = Vector(DL)
arrow.next_to(dots[0], UR, SMALL_BUFF)
word = Text("Trivial graph")
word.next_to(arrow.get_start(), UP)
self.add(dots[0])
self.play(
Write(word, run_time=1),
GrowArrow(arrow),
)
self.wait()
self.play(
FlashAround(equation["V"]),
FlashAround(dots[0]),
FadeIn(numbers[0], 0.5 * DOWN),
)
self.wait(0.5)
self.play(
FlashAround(equation["F"]),
full_rect.animate.set_fill(BLUE_E, 0.5).set_anim_args(rate_func=there_and_back),
FadeIn(numbers[2], 0.5 * DOWN)
)
self.wait()
self.play(
FlashAround(equation["E"]),
FadeIn(numbers[1], 0.5 * DOWN)
)
self.wait()
self.play(FadeOut(word), FadeOut(arrow))
# Edges with new vertices
number_y = numbers.get_y()
increments = VGroup(
Integer(1, include_sign=True),
Integer(-1, include_sign=True),
Integer(1, include_sign=True),
)
for number, incr in zip(numbers, increments):
incr.next_to(number, DOWN)
incr.set_color(YELLOW)
def incr_anim(*ns):
return LaggedStart(*(
AnimationGroup(
UpdateFromAlphaFunc(
increments[n], lambda m, a: m.set_y(number_y - 0.75 * a).set_opacity(there_and_back(a))
),
ChangeDecimalToValue(
numbers[n], numbers[n].get_value() + 1,
run_time=0.25
)
)
for n in ns
), lag_ratio=0.1)
new_vert_word = TexText(R"New edge $\rightarrow$ New vertex")
new_vert_word["New vertex"].set_color(YELLOW)
new_vert_word.next_to(dots[1], UP)
new_vert_word.set_backstroke(width=2)
self.play(
ShowCreation(edges[0]),
FadeIn(new_vert_word[R"New edge $\rightarrow$"][0])
)
self.wait()
self.play(
FadeIn(dots[1], scale=0.5),
FadeIn(new_vert_word["New vertex"][0], lag_ratio=0.1)
)
self.play(incr_anim(0, 1))
for i in [2, 3, 5, 4]:
self.add(edges[i - 1], new_vert_word)
self.play(
ShowCreation(edges[i - 1]),
new_vert_word.animate.next_to(dots[i], UP),
FadeIn(dots[i])
)
self.play(incr_anim(0, 1))
# Edges with new faces
new_face_word = TexText(R"New edge $\rightarrow$ New face")
new_face_word["New face"].set_color(BLUE)
new_face_word.next_to(faces[0], UP)
self.play(
FadeTransform(new_vert_word, new_face_word),
ShowCreation(edges[5]),
)
self.play(Write(faces[0]))
self.play(incr_anim(1, 2))
self.wait()
for i, vect in zip([1, 2, 3], [UP, DOWN, DOWN]):
self.add(edges[i + 5], dots)
self.play(
ShowCreation(edges[i + 5]),
new_face_word.animate.next_to(faces[i], vect),
)
self.add(faces[i], edges[:i + 5], dots, new_face_word)
self.play(Write(faces[i]))
self.play(incr_anim(1, 2))
self.add(*faces, *edges, *dots)
self.play(
FadeOut(new_face_word),
FadeOut(numbers),
)
# Name formula
rect = SurroundingRectangle(equation)
rect.set_stroke(YELLOW, 2)
name = TexText("Euler's Characteristic Formula", font_size=60)
name.next_to(rect, DOWN, buff=MED_LARGE_BUFF)
self.play(
ShowCreation(rect),
FlashAround(equation),
Write(name, run_time=2),
)
self.wait()
self.play(FadeOut(rect), FadeOut(name))
# Rearrange
new_equation = Tex("F = E - V + 2")
new_equation.match_height(equation)
new_equation.move_to(equation)
face_labels = index_labels(faces, label_height=0.2)
face_labels.set_backstroke(BLACK, 3)
face_labels[3].shift(0.3 * UP)
outer_label = Integer(len(faces) + 1)
outer_label.match_height(face_labels[0])
outer_label.match_style(face_labels[0])
outer_label.next_to(faces, RIGHT, MED_LARGE_BUFF)
self.remove(faces)
self.play(
ShowIncreasingSubsets(faces),
ShowIncreasingSubsets(face_labels),
run_time=2,
)
self.add(edges, *dots)
self.wait(0.2)
self.add(outer_label)
full_rect.set_fill(BLUE_E, 0.5)
self.wait(0.5)
full_rect.set_fill(GREY_E, 1)
self.wait()
self.play(TransformMatchingTex(
equation, new_equation, path_arc=90 * DEGREES
))
self.wait()
class OnDumbJoke(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
morty = self.teacher
stds = self.students
self.play(
morty.change("raise_left_hand", 3 * UR),
self.change_students("hesitant", "happy", "tease", look_at=3 * UR)
)
self.wait(3)
self.play(
stds[0].says("Um, no, Euler was\na person...", mode="sassy"),
stds[1].change("hesitant", stds[0].eyes),
stds[2].change("jamming", stds[0].eyes),
morty.change("well", stds[0].eyes)
)
self.wait(4)
class SimpleFEq(InteractiveScene):
def construct(self):
F_eq = Tex("F = E - V + 2")
F_eq.to_edge(UP)
one = Tex("1")
one.move_to(F_eq["2"], DOWN)
self.add(F_eq)
self.wait()
self.play(
FadeOut(F_eq["2"][0], 0.5 * UP),
FadeIn(one, 0.5 * UP),
)
self.wait()
class NonPlanarComplaint(TeacherStudentsScene):
def construct(self):
stds = self.students
morty = self.teacher
self.remove(self.background)
self.play(
stds[2].says("But our graph\nis not planar!", mode="angry"),
stds[1].change("sassy", 3 * UR),
stds[0].change("hesitant", 3 * UR),
morty.change("tease"),
)
self.wait(3)
self.play(
morty.change("raise_left_hand"),
self.change_students("angry", "sassy", "hesitant")
)
self.wait(4)
class VEquation(InteractiveScene):
def construct(self):
eq = Tex(R"V = n + {n \choose 4}")
eq.to_corner(UL)
self.play(Write(eq))
self.wait()
class EdgeAdditionFactor(InteractiveScene):
def construct(self):
eq = Tex(R"""
E = (\#\text{Original lines}) + 2(\#\text{Intersection points})
""")
eq["Original lines"].set_color(BLUE_B)
eq["Intersection points"].set_color(YELLOW)
eq.to_edge(UP)
self.add(eq)
class EEquation(InteractiveScene):
def construct(self):
eq = Tex(R"E = {n \choose 2} + 2 {n \choose 4} + n", font_size=72)
eq.to_corner(UR)
self.play(FadeIn(eq[:6], UP))
self.wait()
self.play(Write(eq[6:-2]))
self.wait()
self.play(Write(eq[-2:]))
self.wait()
class AddArcComment(InteractiveScene):
def construct(self):
comment = TexText("$+n$ circular arcs")
comment.to_corner(UL)
comment.set_color(YELLOW)
self.add(comment)
class FinalRearrangment(InteractiveScene):
def construct(self):
# Add equations
top_eq = Tex("F = E - V + 1")
top_eq.to_edge(UP, buff=LARGE_BUFF)
V_rhs = R"n + {n \choose 4}"
E_rhs = R"{n \choose 2} + 2{n \choose 4} + n"
V_eq = Tex(Rf"V = {V_rhs}")
E_eq = Tex(Rf"E = {E_rhs}")
V_eq.next_to(top_eq, DOWN, buff=1.5)
E_eq.next_to(top_eq, DOWN, buff=1.5)
V_eq.set_color(TEAL)
E_eq.set_color(BLUE_B)
t2c = {
Rf"\left({V_rhs}\right)": TEAL,
Rf"\left({E_rhs}\right)": BLUE_B,
}
self.play(FadeIn(top_eq, UP))
self.wait()
# Substitute V
top_eq2 = Tex(Rf"F = E - \left({V_rhs}\right) + 1", t2c=t2c)
top_eq2.move_to(top_eq)
self.play(
top_eq["V"][0].animate.set_color(TEAL),
FadeTransform(top_eq["V"][0].copy(), V_eq[0]),
Write(V_eq[1:], run_time=1)
)
self.wait()
self.play(
FadeTransform(V_eq[2:].copy(), top_eq2[Rf"\left({V_rhs}\right)"]),
FadeOut(top_eq["V"][0], UP),
ReplacementTransform(
top_eq["F = E - "],
top_eq2["F = E - "],
),
ReplacementTransform(
top_eq[-2:],
top_eq2[-2:],
),
)
self.wait()
# Substitute E
E_eq.set_color(BLUE_B)
top_eq3 = Tex(
Rf"F = \left({E_rhs}\right) - \left({V_rhs}\right) + 1",
t2c=t2c
)
top_eq3.move_to(top_eq)
self.play(
top_eq2[2].animate.set_color(BLUE_B),
# top_eq2[3:].animate.set_color(WHITE),
FadeTransform(top_eq2[2].copy(), E_eq[0]),
Write(E_eq[1:], run_time=1),
V_eq.animate.shift(2.0 * DOWN),
)
self.wait()
self.play(
FadeTransform(E_eq[2:].copy(), top_eq3[Rf"\left({E_rhs}\right)"]),
FadeOut(top_eq2[2], UP),
ReplacementTransform(top_eq2[:2], top_eq3[:2]),
ReplacementTransform(top_eq2[-11:], top_eq3[-11:]),
)
# Show cancellation
final_eq = Tex(R"F = 1 + {n \choose 2} + {n \choose 4}")
final_eq.move_to(top_eq)
self.play(LaggedStart(
FadeOut(E_eq, DOWN),
FadeOut(V_eq, DOWN),
))
self.play(
# Ns
FlashAround(top_eq3[14], color=RED),
FlashAround(top_eq3[18], color=RED),
)
self.play(
FadeOut(top_eq3[13:15], DOWN),
FadeOut(top_eq3[18:20], DOWN),
)
self.play(
# Ns
FlashAround(top_eq3[9:13], color=RED),
FlashAround(top_eq3[20:24], color=RED),
)
self.play(
# N choose 4s
FadeOut(top_eq3[8], DOWN),
FadeOut(top_eq3[20:24], DOWN),
)
kw = dict(path_arc=90 * DEGREES)
self.play(LaggedStart(
Transform(top_eq3[:2], final_eq[:2], **kw),
Transform(top_eq3[26], final_eq[2], **kw),
Transform(top_eq3[25], final_eq[3], **kw),
Transform(top_eq3[3:7], final_eq[4:8], **kw),
Transform(top_eq3[7], final_eq[8], **kw),
Transform(top_eq3[9:13], final_eq[9:13], **kw),
*(FadeOut(top_eq3[i], DOWN) for i in [2, 15, 16, 17, 24]),
run_time=2,
))
self.wait()
class ExamplesOfFormula(InteractiveScene):
def construct(self):
# Test
examples = VGroup(*(
self.get_example(n)
for n in range(1, 7)
))
examples.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
examples.set_height(7)
examples.to_edge(RIGHT)
self.add(*(ex[0] for ex in examples))
for ex in examples:
self.play(FadeTransform(ex[0].copy(), ex[1]))
self.wait(0.5)
self.wait()
def get_example(self, n):
result = VGroup(
Tex(fR"1 + {{{n} \choose 2 }} + {{{n} \choose 4 }}"),
Tex(fR"= 1 + {choose(n, 2)} + {choose(n, 4)} = {1 + choose(n, 2) + choose(n, 4)}")
)
result.arrange(RIGHT)
return result
class WhyThePowersOfTwo(TeacherStudentsScene):
def construct(self):
stds = self.students
morty = self.teacher
self.remove(self.background)
self.play(LaggedStart(
stds[0].change("confused", self.screen),
stds[1].says("Why the powers \n of 2?"),
stds[2].change("pondering", self.screen),
morty.change("tease")
))
self.wait(6)
class IllustrateNChooseK(InteractiveScene):
n = 7
k = 3
show_count = False
def construct(self):
# Test2
n = 7
k = 3
dots = Dot(radius=0.1).replicate(self.n)
dots.arrange(RIGHT, buff=0.5)
self.add(dots)
rects = SurroundingRectangle(dots[0], buff=SMALL_BUFF).replicate(self.k)
rects.set_stroke(BLUE)
self.add(rects)
if self.show_count:
count = Integer(0, font_size=60)
count.next_to(dots, DOWN, buff=MED_LARGE_BUFF)
self.add(count)
for subdots in it.combinations(dots, self.k):
dots.set_color(WHITE)
for dot, rect in zip(subdots, rects):
rect.move_to(dot)
dot.set_fill(BLUE)
if self.show_count:
count.set_value(count.get_value() + 1)
self.wait(0.2)
class Illustrate5Choose3(InteractiveScene):
n = 5
k = 3
def construct(self):
# Test
row = Dot().replicate(self.n)
row.arrange(RIGHT)
rows = row.replicate(choose(self.n, self.k))
rows.arrange(DOWN)
indices = list(range(self.n))
for tup, row in zip(it.combinations(indices, self.k), rows):
for i in tup:
row[i].set_color(BLUE)
rect = SurroundingRectangle(row[i], buff=SMALL_BUFF)
rect.set_stroke(BLUE, 2)
row[i].add(rect)
brace = Brace(rows, RIGHT, buff=SMALL_BUFF)
count = Integer(1, font_size=60)
count.next_to(brace, RIGHT, SMALL_BUFF)
count.add_updater(lambda m: m.set_value(len(rows)))
self.add(count)
self.play(
ShowIncreasingSubsets(rows),
run_time=2,
)
self.wait()
class OnScreenExplanationOfNChooseK(InteractiveScene):
def construct(self):
# Test
kw = dict(
tex_to_color_map={"{n}": BLUE, "{k}": TEAL},
alignment=""
)
explanation = VGroup(
TexText(R"""
The claim is that if you look at the ${k}^\text{th}$ element of the
${n}^\text{th}$ row in Pascal's triangle, it equals ${n} \choose {k}$. To show this,
it's enough to show that
$$ {{n} \choose {k}} = {{n} - 1 \choose {k} - 1} + {{n} - 1 \choose {k}} $$
Can you see why?
""", **kw),
TexText(R"""
There's a nice counting argument which proves this equation. Imagine
you have ${n}$ items, and you want to choose ${k}$ of them. On the one hand,
by definition, there are ${n} \choose {k}$ ways to do this. But on the other
hand, imagine marking one of the items as special. How many ways can you
select ${k}$ unmarked items? How may ways can you select ${k}$ items where
one of them is the marked one? What does this tell you?
""", **kw)
)
explanation.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
explanation.set_width(FRAME_WIDTH - 1)
self.add(explanation)
class ChallengeProblem(InteractiveScene):
def construct(self):
numbers = VGroup(*(
Integer(1 + choose(n, 2) + choose(n, 4))
for n in range(100)
))
numbers.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=RIGHT)
numbers.to_corner(UL)
numbers.shift(DR)
numbers.add_updater(lambda m, dt: m.shift(2 * dt * UP))
question = VGroup(
Text("Challenge question", font_size=72).set_fill(YELLOW),
Text("Will there ever be another power of 2?")
)
question.arrange(DOWN, buff=MED_LARGE_BUFF)
question.next_to(numbers, RIGHT, LARGE_BUFF)
question.set_y(0)
# Test
self.add(numbers)
self.play(Write(question))
self.wait(20)
class AskAboutSome(InteractiveScene):
def construct(self):
randy = Randolph()
morty = Mortimer()
randy.next_to(ORIGIN, LEFT, LARGE_BUFF).to_edge(DOWN)
morty.next_to(ORIGIN, RIGHT, LARGE_BUFF).to_edge(DOWN)
morty.to_corner(DR)
randy.next_to(morty, LEFT, LARGE_BUFF)
self.add(morty)
# SoME
words = Text("The 3rd Summer of\nMath Exposition", font_size=72)
words.next_to(randy, UP)
words.to_edge(RIGHT)
small_words = Text("SoME3", font_size=72)
small_words.move_to(words, UP)
small_words_copy = small_words.copy()
small_words_copy.next_to(morty.get_corner(UL), UP)
three_some = Text("3SoME", font_size=72)
three_some.next_to(randy.get_corner(UR), UP)
self.play(
morty.change("raise_left_hand", words),
FadeIn(words, 0.25 * UP, lag_ratio=0.01)
)
self.play(Blink(morty))
self.wait(3)
self.play(
TransformMatchingStrings(words, small_words, path_arc=45 * DEGREES),
morty.change("raise_right_hand")
)
self.play(Blink(morty))
self.wait(2)
self.play(
VFadeIn(randy),
randy.change("shruggie", three_some),
morty.change("sassy", randy.eyes),
TransformMatchingStrings(small_words, three_some, path_arc=45 * DEGREES)
)
self.play(morty.change("angry", randy.eyes))
self.play(Blink(morty))
self.play(
TransformMatchingStrings(three_some, small_words_copy, run_time=1),
morty.change("raise_right_hand"),
randy.change("sassy")
)
self.play(Blink(morty))
self.play(Blink(randy))
self.wait(2)
class EndScreen(PatreonEndScreen):
pass
|
|
from manim_imports_ext import *
import sympy
class PrimeRace(InteractiveScene):
race_length = 26863
def construct(self):
ONE_COLOR = BLUE
THREE_COLOR = RED
colors = [ONE_COLOR, THREE_COLOR]
# Labels
labels = VGroup(
Tex(R"p \equiv 1 \mod 4", t2c={"1": ONE_COLOR}),
Tex(R"p \equiv 3 \mod 4", t2c={"3": THREE_COLOR}),
)
labels.arrange(DOWN, buff=0.75)
labels.to_edge(LEFT)
h_line = Line(LEFT, RIGHT)
h_line.set_width(100)
h_line.to_edge(LEFT)
v_line = Line(UP, DOWN)
v_line.set_height(1.5 * labels.get_height())
v_line.next_to(labels, RIGHT)
v_line.set_y(0)
VGroup(h_line, v_line).set_stroke(width=2)
self.add(h_line, v_line)
self.add(labels)
# Start the race
primes: list[int] = list(sympy.primerange(3, self.race_length))
team1 = VGroup()
team3 = VGroup()
teams = [team1, team3]
blocks = []
for prime in primes:
index = int((prime % 4) == 3)
square = Square(side_length=1)
square.set_fill(colors[index], 0.5)
square.set_stroke(colors[index], 1.0)
p_mob = Integer(prime)
p_mob.set_max_width(0.8 * square.get_width())
block = VGroup(square, p_mob)
teams[index].add(block)
blocks.append(block)
for team, label in zip(teams, labels):
team.arrange(RIGHT, buff=0)
team.next_to(v_line, RIGHT, buff=SMALL_BUFF)
team.match_y(label)
h_line.set_width(teams[1].get_width() + 10, about_edge=LEFT)
for block in blocks[:10]:
self.play(FadeIn(block[0]), Write(block[1]))
# Next sets
frame = self.frame
frame.target = frame.generate_target()
frame.target.scale(1.75, about_edge=LEFT)
self.play(
LaggedStartMap(
FadeIn, VGroup(*blocks[10:30]),
lag_ratio=0.9,
),
MoveToTarget(frame, rate_func=rush_into),
run_time=12,
)
# Last set
curr = 30
tups = [
(200, 10, linear, 1.25),
(len(blocks) - 100, 60, linear, 1.25),
(len(blocks) - 1, 5, smooth, 0.8)
]
for index, rt, func, sf in tups:
frame.target = frame.generate_target()
frame.target.scale(sf)
frame.target.set_x(blocks[index].get_right()[0] + 1)
self.play(
ShowIncreasingSubsets(VGroup(*blocks[curr:index])),
MoveToTarget(frame),
run_time=rt,
rate_func=func,
)
curr = index
blocks = VGroup(*blocks)
self.add(blocks)
self.play(frame.animate.set_height(8, about_point=blocks.get_right() + 2 * LEFT), run_time=3)
self.wait()
class RaceGraph(InteractiveScene):
race_length = 26863
y_range = (-4, 30, 2)
def construct(self):
# Compute differences
primes: list[int] = list(sympy.primerange(3, self.race_length))
diffs = [0]
colors = [WHITE]
y_max = self.y_range[1]
for p in primes:
diff = diffs[-1] + (p % 4 - 2)
diffs.append(diff)
if diff < 0:
colors.append(BLUE)
elif diff < y_max / 2:
colors.append(interpolate_color(WHITE, RED, clip(2 * diff / y_max, 0, 1)))
else:
colors.append(interpolate_color(RED, RED_E, clip(2 * (diff - y_max / 2) / y_max, 0, 1)))
# Axes and graph
x_unit = 10
axes = Axes(
x_range=(0, len(primes) + 10, x_unit),
y_range=self.y_range,
width=len(primes) / x_unit / 1.6,
height=7,
axis_config=dict(tick_size=0.05),
)
axes.to_edge(LEFT, buff=0.8)
y_label = TexText(R"\#Team3 $-$ \#Team1")
y_label["Team3"].set_color(RED)
y_label["Team1"].set_color(BLUE)
y_label.next_to(axes.y_axis.get_top(), RIGHT)
y_label.fix_in_frame()
axes.y_axis.add_numbers(font_size=14, buff=0.15)
graph = VMobject()
graph.set_points_as_corners([
axes.c2p(i, diff)
for i, diff in enumerate(diffs)
])
graph.set_stroke(colors, width=3)
self.add(axes)
self.add(y_label)
self.add(graph)
# Set blocking rectangle
rect = FullScreenRectangle()
rect.set_fill(BLACK, 1)
rect.set_stroke(BLACK, 0)
rect.match_x(axes.c2p(0, 0), LEFT)
def set_x_shift(x, anims=[], **kwargs):
self.play(
rect.animate.match_x(axes.c2p(x, 0), LEFT),
*anims,
**kwargs
)
self.clear()
self.add(graph, rect, axes.x_axis, axes.y_axis, y_label)
# First blocks, total runtime should be 12
frame = self.frame
frame.save_state()
zoom_point = axes.c2p(0, 0)
frame.set_height(3, about_point=zoom_point)
for x in range(10):
set_x_shift(x + 1)
for x in range(10, 30):
set_x_shift(x + 1, run_time = 6 / 20)
self.wait(6 / 20)
# Next block
set_x_shift(
200,
anims=[Restore(frame)],
run_time=10, rate_func=linear
)
# Squish the graph
full_width = get_norm(axes.c2p(200, 0) - axes.c2p(0, 0))
origin = axes.c2p(0, 0)
prime_label = Integer(primes[200])
prime_label.next_to(rect, LEFT, buff=0.7)
prime_label.to_edge(DOWN, buff=0.3)
prime_label.fix_in_frame()
self.add(prime_label)
def set_x_squish(x1, x2, **kwargs):
group = VGroup(axes.x_axis, graph)
self.add(group, rect)
self.play(
UpdateFromAlphaFunc(
group,
lambda m, a: m.stretch(
full_width / get_norm(axes.c2p(interpolate(x1, x2, a), 0) - origin),
0,
about_point=origin,
),
),
UpdateFromAlphaFunc(
prime_label,
lambda m, a: m.set_value(
primes[min(int(interpolate(x1, x2, a)), len(primes) - 1)]
)
),
**kwargs
)
set_x_squish(200, len(primes) - 100, rate_func=linear, run_time=60)
set_x_squish(len(primes) - 100, len(primes), rate_func=smooth, run_time=5)
# Reset frame
self.play(
VGroup(axes, graph).animate.set_width(
len(primes) / 10, about_point=axes.c2p(len(primes), 0), stretch=True
),
FadeOut(rect),
run_time=6,
)
self.wait()
class LongRaceGraph(RaceGraph):
race_length = 650000
y_range = (-10, 100, 5)
|
|
from manim_imports_ext import *
import scipy.integrate as integrate
class SplitScreen(InteractiveScene):
def construct(self):
h_lines = Line(DOWN, UP).set_height(FRAME_HEIGHT).replicate(2)
h_lines.arrange(RIGHT, buff=FRAME_WIDTH / 3)
h_lines.center()
h_lines.set_stroke(GREY_B, 2)
self.add(h_lines)
class ImagineProving(InteractiveScene):
def construct(self):
self.add(FullScreenRectangle())
screen = ScreenRectangle()
screen.set_height(0.70 * FRAME_HEIGHT)
screen.to_edge(DOWN)
screen.set_stroke(GREY_A, 1)
self.add(screen)
# Randy
randy = Randolph(height=1.5)
randy.next_to(screen, UP, aligned_edge=LEFT)
words = Text("""
Imagine yourself proving
the central limit theorem
""")
yourself = words["Imagine yourself"][0]
words["central limit theorem"].set_color(YELLOW)
words.next_to(randy, RIGHT, buff=1.5)
arrow = Arrow(words, randy)
yourself.save_state()
yourself.match_y(words)
self.play(
Write(yourself),
ShowCreation(arrow),
randy.change("pondering", screen)
)
self.play(Blink(randy))
self.wait()
self.play(
Restore(yourself),
Write(words[len(yourself):]),
randy.change("thinking"),
)
for x in range(2):
self.play(Blink(randy))
self.wait(2)
class WhyGaussian(InteractiveScene):
def construct(self):
self.add(TexText("Why $e^{-x^2}$?", font_size=72))
class AskAboutTheProof(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.pi_creatures.scale(0.5, about_edge=DOWN)
self.pi_creatures.space_out_submobjects(1.5)
# Ask
morty = self.teacher
stds = self.students
self.play(
stds[0].change("pondering", 5 * DOWN),
stds[1].says("Proof?"),
stds[2].change("sassy"),
morty.change("tease"),
)
self.wait(6)
words = VGroup(
Text("Moment generating functions"),
Text("Culumants"),
Text("Characteristic functions"),
)
words.move_to(morty.get_corner(UL), DOWN)
words.shift(0.2 * UP)
words.scale(0.65)
self.play(
morty.change("raise_right_hand"),
FadeIn(words[0], UP),
stds[1].debubble(mode="well"),
stds[0].change("confused", morty.eyes),
stds[2].change("pondering", morty.eyes),
)
self.wait()
for i in [1, 2]:
self.play(
words[:i].animate.next_to(words[i], LEFT, buff=0.5),
FadeIn(words[i], LEFT)
)
self.wait()
self.wait(3)
class RefinedHypothesis(InteractiveScene):
def construct(self):
# Setup
tex_kw = dict(
t2c={"X": BLUE_B}
)
# Given X, sum depends only on mu and sigma
# ...
# Rescale the sum, ask about the limit
# Specify the sense of the limit
# Ask about the moments
# Rephrase by asking for the MGF of the scaled sum
# Rephrase by asking for the CGF of the scaled sum
# Show explicity CGF
# Turn into explicit MGF
pass
class LookingBeyondExpectationAndVariance(InteractiveScene):
def construct(self):
# Only E[X] and Var(X) matter
kw = dict(t2c={
R"\mu": PINK,
R"\sigma": RED,
R"\mathds{E}[X]": PINK,
R"\text{Var}(X)": RED,
})
top_words1 = TexText(R"Only $\mu$ and $\sigma$ matter", **kw)
top_words2 = TexText(R"Only $\mathds{E}[X]$ and $\text{Var}(X)$ matter", **kw)
for words in [top_words1, top_words2]:
words.to_edge(UP)
words.set_backstroke(width=2)
self.play(Write(top_words1, run_time=1))
self.wait()
self.remove(top_words1)
self.play(LaggedStart(*(
ReplacementTransform(
top_words1[t1][0], top_words2[t2][0],
)
for t1, t2 in [
("Only", "Only"),
(R"$\mu$", R"$\mathds{E}[X]$"),
("and", "and"),
(R"$\sigma$", R"$\text{Var}(X)$"),
("matter", "matter"),
]
)))
self.wait()
# Add distribution
axes = Axes((-4, 4), (0, 0.75, 0.25), width=10, height=3)
axes.to_edge(DOWN)
def func(x):
return (np.exp(-(x - 1)**2) + 0.5 * np.exp(-(x + 1)**2)) / 2.66
graph = axes.get_graph(func)
graph.set_stroke(TEAL, 3)
mu = integrate.quad(lambda x: x * func(x), -4, 4)[0]
mu_line = Line(axes.c2p(mu, 0), axes.c2p(mu, 0.5))
mu_line.set_stroke(PINK, 2)
exp_label = Tex(R"\mathds{E}[X]", font_size=30)
exp_label.next_to(mu_line, UP, SMALL_BUFF)
exp_label.set_color(PINK)
sigma_arrows = VGroup(Vector(LEFT), Vector(RIGHT))
sigma_arrows.arrange(RIGHT)
sigma_arrows.move_to(mu_line.pfp(0.2))
sigma_arrows.set_color(RED)
plot = VGroup(axes, graph, mu_line, exp_label, sigma_arrows)
self.play(LaggedStartMap(Write, plot))
self.wait()
# What else is there
moment_list = Tex(R"""
\mathds{E}\left[X\right],\quad
\mathds{E}\left[X^2\right],\quad
\mathds{E}\left[X^3\right],\quad
\mathds{E}\left[X^4\right],\quad
\mathds{E}\left[X^5\right],\quad
\dots
""")
moment_list.next_to(top_words2, DOWN, LARGE_BUFF)
moments = moment_list[re.compile(r"\\mathds{E}\\left\[X.*\\right\]")]
commas = moment_list[","]
commas.shift(SMALL_BUFF * RIGHT)
moments[1:].shift(SMALL_BUFF * LEFT)
for moment in moments:
y = moment[0].get_y()
moment[0].next_to(moment[1], LEFT, SMALL_BUFF)
moment[0].set_y(y)
moment_boxes = VGroup(*(
SurroundingRectangle(moment, buff=0.05)
for moment in moments
))
moment_boxes.set_stroke(TEAL, 2)
moment_boxes.set_fill(GREY_E, 1)
var_sub = Tex(R"\text{Var}(X)")
var_sub.move_to(commas[:2]).align_to(moments[0], DOWN)
question = Text("What else is there?")
question.next_to(moment_boxes[2:], DOWN)
self.play(LaggedStart(
TransformFromCopy(top_words2[R"\mathds{E}[X]"][0], moments[0]),
Write(commas[0]),
TransformFromCopy(top_words2[R"\text{Var}(X)"][0], var_sub),
Write(commas[1]),
lag_ratio=0.5,
))
self.play(
LaggedStartMap(FadeIn, moment_boxes[2:]),
LaggedStartMap(FadeIn, commas[2:]),
Write(question)
)
self.play(Write(moment_list[R"\dots"][0]))
self.wait()
# Expand variance
var_equation = Tex(R"\text{Var}(X) = \mathds{E}[X^2] - \mathds{E}[X]^2")
full_var_equation = Tex(R"""
\text{Var}(X)
&= \mathds{E}[(X - \mu)^2] \\
&= \mathds{E}[X^2 - 2\mu X + \mu^2] \\
&= \mathds{E}[X^2] - 2 \mu \mathds{E}[X] + \mu^2] \\
&= \mathds{E}[X^2] - \mathds{E}[X]^2 \\
""", font_size=32, t2c={R"\mu": PINK})
var_equation.to_edge(UP)
full_var_equation.to_corner(DL)
full_var_equation.shift(UP)
full_var_equation.set_fill(GREY_A)
second_moment = var_equation[R"\mathds{E}[X^2]"][0]
second_moment_rect = SurroundingRectangle(second_moment)
self.play(
TransformFromCopy(var_sub, var_equation[:len(var_sub)]),
FadeIn(var_equation[len(var_sub):], UP),
FadeOut(top_words2, UP),
)
self.wait()
self.play(FadeIn(full_var_equation))
self.wait()
self.play(
ShowCreation(second_moment_rect),
FlashAround(second_moment, run_time=1.5)
)
self.play(
TransformFromCopy(second_moment, moments[1]),
FadeOut(var_sub, DOWN),
)
self.wait()
self.play(
FadeOut(second_moment_rect),
var_equation.animate.scale(0.7).to_corner(UL),
FadeOut(full_var_equation, DOWN)
)
# Show the moments
self.add(moment_list, moment_boxes[2:])
for box in moment_boxes[2:]:
self.play(
FadeOut(box, UP),
question.animate.set_opacity(0),
)
self.remove(question)
self.wait()
# Name the moments
moment_name = TexText("Moments of $X$")
moment_name.to_edge(UP, buff=MED_SMALL_BUFF)
moment_name.match_x(moments)
moment_name.set_color(BLUE)
points = np.linspace(moment_name.get_corner(DL), moment_name.get_corner(DR), len(moments))
arrows = VGroup(*(
Arrow(point, moment.get_top() + 0.1 * UP)
for point, moment in zip(points, moments)
))
arrows.set_color(BLUE)
self.play(
FadeIn(moment_name, UP),
FadeOut(var_equation, UL),
)
self.play(LaggedStartMap(GrowArrow, arrows))
self.wait()
# Hypothesis
rect = SurroundingRectangle(VGroup(moments[2], moment_list[R"\dots"]))
rect.set_stroke(RED, 3)
hyp = TexText(R"""
Hypothesis: These have no \\
influence on $X_1 + \cdots + X_n$
""", font_size=42)
hyp["Hypothesis"].set_color(RED)
hyp.next_to(rect, DOWN).shift(LEFT)
correction = Text("diminishing", font_size=42)
correction.set_color(YELLOW)
correction.next_to(hyp["no"], RIGHT)
cross = Cross(hyp["no"])
cross.scale(1.5)
self.play(
ShowCreation(rect),
Write(hyp),
)
self.wait()
self.play(ShowCreation(cross))
self.play(Write(correction))
self.wait()
class DefineMGF(InteractiveScene):
def construct(self):
# Equations
mgf_name = Text("Moment Generating Function")
mgf_name.to_corner(UL)
kw = dict(t2c={
"t": YELLOW,
R"\frac{t^2}{2}": YELLOW,
R"\frac{t^k}{k!}": YELLOW,
})
top_eq = Tex(R"M_X(t) = \mathds{E}[e^{tX}]", **kw)
top_eq.next_to(mgf_name, DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
kw["font_size"] = 42
lines = VGroup(
Tex(R"\mathds{E}\left[1 + tX + \frac{t^2}{2} X^2 + \cdots + \frac{t^k}{k!} X^k + \cdots\right]", **kw),
Tex(R"1 + \mathds{E}[X]t + \mathds{E}[X^2] \frac{t^2}{2} + \cdots + \mathds{E}[X^k] \frac{t^k}{k!} + \cdots", **kw),
)
stack_kw = dict(buff=1.75, aligned_edge=LEFT)
lines.arrange(DOWN, **stack_kw)
lines.next_to(top_eq, DOWN, **stack_kw)
# Introduce the expression
x_rect = SurroundingRectangle(top_eq["X"][0], buff=0.05)
x_rect.set_stroke(BLUE, 2)
indic_arrow = Vector(0.5 * UP)
indic_arrow.next_to(x_rect, DOWN, SMALL_BUFF)
indic_arrow.target = indic_arrow.generate_target()
indic_arrow.target.next_to(top_eq["t"][0], DOWN, SMALL_BUFF)
x_words, t_words = [
Text(text, font_size=36)
for text in ["Random variable", "Some real number"]
]
x_words.next_to(indic_arrow, DOWN, SMALL_BUFF)
x_words.shift_onto_screen()
t_words.next_to(indic_arrow.target, DOWN, SMALL_BUFF)
t_words.shift_onto_screen()
self.play(Write(mgf_name, run_time=1))
self.wait()
self.play(
FadeTransform(mgf_name[0].copy(), top_eq[0]),
FadeIn(top_eq[1:5], lag_ratio=0.1)
)
self.play(
GrowArrow(indic_arrow),
FadeIn(x_words, 0.5 * DOWN),
ShowCreation(x_rect),
)
self.wait()
self.play(
MoveToTarget(indic_arrow),
FadeTransform(x_words, t_words),
FadeOut(x_rect),
)
self.wait()
self.play(
TransformFromCopy(*top_eq["X"]),
TransformFromCopy(*top_eq["t"]),
Write(top_eq[R"= \mathds{E}[e"][0]),
Write(top_eq[R"]"][0]),
)
self.play(FadeOut(indic_arrow), FadeOut(t_words))
self.wait()
# Expand series
exp_term = top_eq[R"e^{tX}"]
exp_series = lines[0][re.compile(r"1 +.*\\cdots")][0]
exp_rects = VGroup(*(
SurroundingRectangle(m, buff=0.05)
for m in [exp_term, exp_series]
))
exp_rects.set_stroke(BLUE, 2)
arrow1 = Arrow(exp_term.get_bottom(), exp_series, stroke_color=BLUE, buff=0.3)
arrow1_label = Text("Taylor series", font_size=32)
arrow1_label.next_to(arrow1.get_center(), LEFT)
gf_words = mgf_name["Generating Function"]
gf_rect = SurroundingRectangle(gf_words, buff=0.05)
gf_rect.set_stroke(TEAL, 2)
gf_expl = Text("Focus on coefficients\nin a series expansion", font_size=36)
gf_expl.next_to(gf_rect, DOWN)
gf_expl.align_to(mgf_name["Function"], LEFT)
self.play(
ShowCreation(gf_rect),
gf_words.animate.set_color(TEAL),
)
self.play(
FadeIn(gf_expl, lag_ratio=0.1)
)
self.wait()
self.play(ShowCreation(exp_rects[0]))
self.play(
ReplacementTransform(*exp_rects),
TransformMatchingShapes(exp_term.copy(), exp_series, run_time=1),
TransformFromCopy(top_eq[R"\mathds{E}["], lines[0][R"\mathds{E}\left["]),
TransformFromCopy(top_eq[R"]"], lines[0][R"]"]),
GrowArrow(arrow1),
FadeIn(arrow1_label),
)
self.play(FadeOut(exp_rects[1]))
self.wait()
# Linearity of expectations
frame = self.frame
arrow2 = Arrow(*lines)
arrow2.match_style(arrow1)
arrow2.rotate(arrow1.get_angle() - arrow2.get_angle())
arrow2_label = Text("Linearity of Expectation", font_size=32)
arrow2_label.next_to(arrow2.get_center(), LEFT)
self.play(
frame.animate.align_to(top_eq, UP).shift(0.5 * UP),
mgf_name.animate.next_to(top_eq, RIGHT, buff=1.0).set_color(WHITE),
FadeOut(gf_expl, DOWN),
FadeOut(gf_rect),
)
self.play(
TransformMatchingTex(lines[0].copy(), lines[1]),
GrowArrow(arrow2),
FadeIn(arrow2_label),
)
self.wait()
# Highlight term by term
terms = VGroup(lines[1]["1"][0])
terms.add(*lines[1][re.compile(r'(?<=\+)(.*?)(?=\+)')])
terms.remove(terms[-2])
rects = VGroup(*(SurroundingRectangle(term) for term in terms))
rects.set_stroke(PINK, 2)
last_rect = VMobject()
for rect in rects:
self.play(ShowCreation(rect), FadeOut(last_rect))
self.wait()
last_rect = rect
self.play(FadeOut(last_rect))
class DirectMGFInterpretation(InteractiveScene):
random_seed = 4
n_samples = 30
def construct(self):
# Graph
t_tracker = ValueTracker(1)
get_t = t_tracker.get_value
axes = Axes((-2, 2), (0, 15), width=8, height=7)
axes.x_axis.add(Tex("x").next_to(
axes.x_axis.get_right(), UR, SMALL_BUFF)
)
def get_exp_graph():
t = get_t()
graph = axes.get_graph(lambda x: np.exp(t * x))
graph.set_stroke(BLUE, 2)
return graph
exp_graph = get_exp_graph()
kw = dict(t2c={"t": YELLOW})
graph_label = VGroup(
Tex("e^{tX}", **kw).scale(1.3),
Tex("t = 1.00", **kw),
)
graph_label.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
graph_label.to_corner(UR).shift(3 * LEFT)
value = graph_label[1].make_number_changable("1.00")
value.add_updater(lambda m: m.set_value(get_t()))
self.add(axes)
self.add(exp_graph)
self.add(graph_label)
# Prepare samples
samples = np.random.uniform(-2, 2, self.n_samples)
def get_sample_group(samples):
ys = np.exp(get_t() * samples)
y_points = axes.y_axis.n2p(ys)
x_points = axes.x_axis.n2p(samples)
graph_points = axes.c2p(samples, ys)
v_lines = VGroup(*(
Line(xp, gp)
for xp, gp in zip(x_points, graph_points)
))
h_lines = VGroup(*(
Line(gp, yp)
for gp, yp in zip(graph_points, y_points)
))
lines = VGroup(v_lines, h_lines)
lines.set_stroke(WHITE, 1, 0.7)
kw = dict(radius=0.075, glow_factor=1)
x_dots = Group(*(GlowDot(point, color=YELLOW, **kw) for point in x_points))
y_dots = Group(*(GlowDot(point, color=RED, **kw) for point in y_points))
sample_group = Group(x_dots, v_lines, h_lines, y_dots)
return sample_group
def get_Ey():
return np.exp(get_t() * samples).mean()
x_dots, v_lines, h_lines, y_dots = s_group = get_sample_group(samples)
# Show samples
sample_arrows = VGroup(*(
Vector(0.5 * DOWN).next_to(dot, UP, buff=0)
for dot in x_dots
))
sample_arrows.set_color(YELLOW)
sample_words = Text("Samples of X")
sample_words.next_to(sample_arrows, UP, aligned_edge=LEFT)
self.play(
# FadeIn(sample_words, time_span=(0, 1)),
LaggedStartMap(VFadeInThenOut, sample_arrows, lag_ratio=0.1),
LaggedStartMap(FadeIn, x_dots, lag_ratio=0.1),
run_time=1,
)
# self.play(FadeOut(sample_words))
# Show outputs
Ey_tip = ArrowTip()
Ey_tip.scale(0.5)
Ey_tip.add_updater(lambda m: m.move_to(axes.y_axis.n2p(get_Ey()), RIGHT))
Ey_label = Tex(R"\mathds{E}[e^{tX}]", **kw)
Ey_label.add_updater(lambda m: m.next_to(Ey_tip, LEFT))
y_dots.save_state()
y_dots.set_points([l.get_end() for l in v_lines])
for dot in y_dots:
dot.set_radius(0)
self.play(ShowCreation(v_lines, lag_ratio=0.3, run_time=2))
self.wait()
self.play(
Restore(y_dots, lag_ratio=0),
ShowCreation(h_lines, lag_ratio=0),
run_time=2,
)
yd_mover = y_dots.copy()
yd_mover.generate_target()
points = yd_mover.get_points().copy()
points[:] = Ey_tip.get_start()
yd_mover.target.set_points(points)
yd_mover.target.set_opacity(0)
self.play(
MoveToTarget(yd_mover),
FadeIn(Ey_tip),
FadeIn(Ey_label, scale=0.5),
)
self.wait()
# Move around
# self.frame.set_height(10)
s_group.add_updater(lambda m: m.become(get_sample_group(samples)))
exp_graph.add_updater(lambda g: g.become(get_exp_graph()))
self.remove(*s_group)
self.add(s_group)
t_tracker.add_updater(lambda m: m.set_value(1.5 * math.sin(self.time / 6)))
self.add(t_tracker)
self.wait(48)
for _ in range(15):
target_t = random.uniform(0, 2.5)
self.play(
t_tracker.animate.set_value(target_t),
run_time=7
)
for target_t in [1.5, 0.5, 1.2, 0.2, 2.0, 1.0]:
self.play(
t_tracker.animate.set_value(target_t),
run_time=5
)
class AddingVariablesWithMGF(InteractiveScene):
def construct(self):
# What we want is M_{X1+...+Xn}(t)
# Addition rule
pass
class ScalingProperty(InteractiveScene):
def construct(self):
# Test
kw = dict(t2c={"c": YELLOW, "t": PINK, "X": WHITE, "Y": WHITE})
equation = VGroup(
Tex(R"M_{cX}(t) = ", **kw),
Tex(R"\mathds{E}[e^{tcX}] = ", **kw),
Tex(R"M_X(ct)", **kw),
)
equation.arrange(RIGHT)
self.add(equation[0])
self.wait()
for i in [0, 1]:
self.play(TransformMatchingTex(
equation[i].copy(), equation[i + 1],
path_arc=-45 * DEGREES
))
self.wait()
# Equation 2
equation.generate_target()
equation.target[1].scale(0).set_opacity(0)
equation.target.arrange(RIGHT, buff=0.05)
equation2 = Tex(R"M_{X+Y}(t) = M_X(t)M_Y(t)", **kw)
equation2.next_to(equation.target, UP, buff=LARGE_BUFF)
VGroup(equation.target, equation2).center()
self.play(
MoveToTarget(equation),
FadeIn(equation2, UP),
)
self.wait()
self.play(
FadeOut(equation),
equation2.animate.to_edge(UP),
)
self.wait()
class DefineCGF(InteractiveScene):
def construct(self):
# Take logs
kw = dict(t2c={"t": PINK, R"\log": RED_B})
mgf_eq = Tex(R"M_{X+Y}(t) = M_X(t)M_Y(t)", **kw)
mgf_eq.to_edge(UP)
log_eq = Tex(R"""
\log\left( M_{X + Y}(t) \right) =
\log\left( M_{X}(t) \right) +
\log\left( M_{Y}(t) \right)
""", font_size=36, **kw)
log_eq.next_to(mgf_eq, DOWN, LARGE_BUFF)
self.add(mgf_eq)
self.wait()
self.play(
TransformMatchingTex(mgf_eq.copy(), log_eq)
)
self.wait()
# Name CGF
parts = log_eq[re.compile(r"\\log\\left(.* \\right)")]
braces = VGroup()
for part in parts:
braces.add(Brace(part, DOWN, buff=SMALL_BUFF))
cgf_funcs = VGroup(
Tex("K_{X + Y}(t)", font_size=36, **kw),
Tex("K_{X}(t)", font_size=36, **kw),
Tex("K_{Y}(t)", font_size=36, **kw),
)
for name, brace in zip(cgf_funcs, braces):
name.next_to(brace, DOWN, SMALL_BUFF)
cgf_name = TexText("``Cumulant Generating Function''")
cgf_name.next_to(cgf_funcs, DOWN, buff=1.5)
arrows = VGroup(*(Arrow(cgf_name, func) for func in cgf_funcs))
self.play(
LaggedStartMap(GrowFromCenter, braces, lag_ratio=0.2),
LaggedStartMap(FadeIn, cgf_funcs, shift=0.5 * DOWN, lag_ratio=0.2),
)
self.wait()
self.play(
Write(cgf_name),
LaggedStartMap(GrowArrow, arrows),
)
self.wait()
# Highlight generating function
gen_func = cgf_name["Generating Function"]
rect = SurroundingRectangle(gen_func, buff=0.1)
rect.set_stroke(YELLOW, 1)
series = Tex(
R"K_X(t) = k_0 + k_1 t + k_2 \frac{t^2}{2} + k_3 \frac{t^3}{6} + \cdots",
font_size=42,
t2c={
R"t": PINK,
R"\frac{t^2}{2}": PINK,
R"\frac{t^3}{6}": PINK,
},
)
series.next_to(cgf_name, DOWN, LARGE_BUFF)
self.play(
ShowCreation(rect),
gen_func.animate.set_color(YELLOW)
)
self.wait()
self.play(FadeIn(series, lag_ratio=0.1, run_time=2))
self.wait()
class ExpandCGF(InteractiveScene):
def construct(self):
# Taylor series for log
t2c = {
"x": YELLOW,
"{t}": MAROON_B,
R"\frac{t^2}{2}": MAROON_B,
R"\frac{t^3}{3!}": MAROON_B,
R"\frac{t^m}{m!}": MAROON_B,
}
kw = dict(t2c=t2c)
log_eq = VGroup(
Tex(R"\log(1 + x)", **kw),
Tex(R"= x -\frac{1}{2}x^{2} +\frac{1}{3}x^{3} -\frac{1}{4}x^{4} +\cdots", **kw)
)
log_eq.arrange(RIGHT, buff=0.15)
log_eq.to_edge(UP)
equals = log_eq[1][0]
approx = Tex(R"\approx")
approx.move_to(equals)
taylor_label = Text("Taylor Series expansion")
taylor_label.next_to(log_eq, DOWN, buff=MED_LARGE_BUFF)
self.add(log_eq)
self.add(taylor_label)
# Graph of log
bls = dict(
stroke_color=GREY_B,
stroke_width=1,
stroke_opacity=0.5,
)
axes = NumberPlane(
(-1, 10), (-3, 3),
background_line_style=bls,
faded_line_ratio=0,
num_sampled_graph_points_per_tick=10,
)
axes.set_height(5)
axes.to_edge(DOWN, buff=0.25)
graph = axes.get_graph(lambda x: np.log(1.01 + x))
graph.make_smooth()
graph.set_stroke(BLUE, 3)
self.add(axes, graph)
# Approximations
rects = VGroup(*(
SurroundingRectangle(log_eq[1][s][0])
for s in [
R"x",
R"x -\frac{1}{2}x^{2}",
R"x -\frac{1}{2}x^{2} +\frac{1}{3}x^{3}",
R"x -\frac{1}{2}x^{2} +\frac{1}{3}x^{3} -\frac{1}{4}x^{4}",
R"x -\frac{1}{2}x^{2} +\frac{1}{3}x^{3} -\frac{1}{4}x^{4} +\cdots",
]
))
rects.set_stroke(TEAL, 2)
coefs = [0, *[(-1)**(n + 1) / n for n in range(1, 14)]]
def poly(x, coefs):
return sum(c * x**n for n, c in enumerate(coefs))
approxs = VGroup(*(
axes.get_graph(lambda x: poly(x, coefs[:N]))
for N in range(2, len(coefs))
))
approxs.set_stroke(YELLOW, 3, opacity=0.75)
top_rect = FullScreenRectangle().set_fill(BLACK, 1)
top_rect.set_height(
FRAME_HEIGHT / 2 - axes.get_top()[1] - SMALL_BUFF,
about_edge=UP,
stretch=True
)
rect = rects[0].copy()
rect.scale(1e-6).move_to(rects[0].get_corner(DL))
approx = VectorizedPoint(axes.c2p(0, 0))
self.add(approx, top_rect, log_eq, taylor_label)
for target_rect, target_approx in zip(rects, approxs):
self.play(
Transform(rect, target_rect),
FadeOut(approx),
FadeIn(target_approx),
)
approx = target_approx
self.wait()
for target_approx in approxs[len(rects):]:
self.play(
FadeOut(approx),
FadeIn(target_approx),
rect.animate.stretch(1.02, 0, about_edge=LEFT),
)
approx = target_approx
self.wait()
self.remove(top_rect)
self.play(LaggedStartMap(
FadeOut,
VGroup(axes, graph, approx, rect, taylor_label)
))
# Set up expansion
mgf_term = R"\mathds{E}[X]{t} + \mathds{E}[X^2]\frac{t^2}{2} + \mathds{E}[X^3]\frac{t^3}{3!} + \cdots"
log_mgf = Tex(R"\log(M_X({t}))", **kw)
log_mgf.next_to(log_eq[0], DOWN, buff=1.75, aligned_edge=RIGHT)
kt = Tex("K_X({t}) = ", **kw)
full_rhs = Tex(Rf"""
&=\left({mgf_term}\right)\\
&-\frac{{1}}{{2}} \left({mgf_term}\right)^{{2}}\\
&+\frac{{1}}{{3}} \left({mgf_term}\right)^{{3}}\\
&-\frac{{1}}{{4}} \left({mgf_term}\right)^{{4}}\\
&+\cdots
""", font_size=36, **kw)
full_rhs.next_to(log_mgf, RIGHT, aligned_edge=UP)
log_mgf.next_to(full_rhs["="], LEFT)
kt.next_to(log_mgf, LEFT, buff=0.2)
# Setup log anim
self.play(
TransformMatchingTex(log_eq[0].copy(), log_mgf),
FadeIn(kt, DOWN),
run_time=1
)
self.wait()
self.play(LaggedStart(
*(
TransformFromCopy(log_eq[1][tex][0], full_rhs[tex][0])
for tex in [
"=",
R"-\frac{1}{2}",
R"+\frac{1}{3}",
R"-\frac{1}{4}",
R"+\cdots",
"^{2}", "^{3}", "^{4}",
]
),
*(
AnimationGroup(
TransformFromCopy(x, lp),
TransformFromCopy(x, rp),
)
for x, lp, rp in zip(
log_eq[1]["x"],
full_rhs[R"\left("],
full_rhs[R"\right)"],
)
),
lag_ratio=0.1,
run_time=4
))
self.wait()
# Interim equation
frame = self.frame
log_eq.generate_target()
log_eq.target.shift(UP)
mid_eq = Tex(f"x = M_X({{t}}) - 1 = {mgf_term}", font_size=42, **kw)
mid_eq.set_y(midpoint(log_eq.target.get_y(DOWN), full_rhs.get_y(UP)))
self.play(LaggedStart(
frame.animate.set_height(10),
MoveToTarget(log_eq),
TransformFromCopy(log_eq[0]["x"][0], mid_eq["x"][0]),
TransformFromCopy(log_mgf["M_X({t})"][0], mid_eq["M_X({t})"][0]),
Write(mid_eq["="]),
Write(mid_eq["- 1"]),
))
self.wait()
self.play(FadeIn(mid_eq[mgf_term][0], lag_ratio=0.1, run_time=2))
self.wait()
# Fill in parens
self.play(LaggedStart(
*(
TransformFromCopy(mid_eq[mgf_term][0], term, path_arc=-60 * DEGREES)
for term in full_rhs[f"{mgf_term}"]
),
lag_ratio=0.2,
run_time=4
))
self.wait()
# Reposition
k_eq = VGroup(kt, log_mgf, full_rhs)
self.play(
k_eq.animate.align_to(mid_eq, UP),
FadeOut(mid_eq, UP)
)
self.wait()
# Expand out first order term
term11, term21, term31 = full_rhs[R"\mathds{E}[X]{t}"][:3].copy()
term12, term22 = full_rhs[R"\mathds{E}[X^2]\frac{t^2}{2}"][:2].copy()
term13 = full_rhs[R"\mathds{E}[X^3]\frac{t^3}{3!}"][0].copy()
parens2 = VGroup(
full_rhs[R"-\frac{1}{2} \left("][0],
full_rhs[R"\right)^{2}"][0],
).copy()
parens3 = VGroup(
full_rhs[R"+\frac{1}{3} \left("][0],
full_rhs[R"\right)^{3}"][0],
).copy()
expansion = Tex(R"""
K_X({t}) =
\mathds{E}[X]{t} + \text{Var}(X)\frac{t^2}{2}
+ K_3[X]\frac{t^3}{3!} + \cdots + K_m[X]\frac{t^m}{m!} + \cdots
""", **kw)
expansion[R"\text{Var}"].set_color(BLUE)
expansion.next_to(k_eq, DOWN, buff=0.75, aligned_edge=LEFT)
self.add(term11)
self.play(full_rhs.animate.set_opacity(0.3))
self.wait()
self.play(
TransformFromCopy(kt, expansion[R"K_X({t}) ="][0]),
TransformFromCopy(term11, expansion[R"\mathds{E}[X]{t}"][0]),
)
self.wait()
# Second order term
full_second = Tex(
R"\left(\mathds{E}[X^2] - \mathds{E}[X]^2 \right) \frac{t^2}{2}",
**kw
)
plus = expansion["+"][0]
full_second.next_to(plus, RIGHT, index_of_submobject_to_align=0)
self.play(
FadeOut(term11),
FadeIn(term12),
FadeIn(parens2),
FadeIn(term21),
)
self.wait()
self.play(FlashAround(term12, run_time=1.5))
self.play(
LaggedStart(*(
TransformFromCopy(m1, full_second[tex][0])
for m1, tex in [
(term12[:4], R"\mathds{E}[X^2]"),
(term12[4:], R"\frac{t^2}{2}"),
]
)),
Write(plus),
Write(full_second[R"\left("][0]),
Write(full_second[R"\right)"][0]),
)
self.wait()
self.play(
TransformFromCopy(term21, full_second[R"- \mathds{E}[X]^2"][0])
)
self.wait()
# Highlight variance
expanded_var = full_second[R"\left(\mathds{E}[X^2] - \mathds{E}[X]^2 \right)"]
var_term = expansion[R"\text{Var}(X)"]
rect = SurroundingRectangle(expanded_var, buff=0.05)
rect.set_stroke(BLUE, 2)
arrow = Vector(DR)
arrow.next_to(var_term, UL, SMALL_BUFF)
arrow.set_color(BLUE)
self.play(
VGroup(expanded_var, rect).animate.next_to(arrow.get_start(), UL, SMALL_BUFF),
FadeIn(var_term),
GrowArrow(arrow),
ReplacementTransform(
full_second[R"\frac{t^2}{2}"][0],
expansion[R"\frac{t^2}{2}"][0],
),
)
self.wait()
self.play(
FadeOut(expanded_var),
FadeOut(rect),
FadeOut(arrow),
)
# Third term preview
self.play(LaggedStart(
FadeOut(term12),
FadeIn(term13),
FadeIn(term22),
FadeIn(term31),
))
self.play(Write(expansion[R"+ K_3[X]\frac{t^3}{3!}"]))
self.wait()
self.play(
full_rhs.animate.set_opacity(1),
Write(expansion[R"+ \cdots + K_m[X]\frac{t^m}{m!} + \cdots"])
)
self.wait()
class FirstFewTermsOfCGF(InteractiveScene):
def construct(self):
# Test
kw = dict(t2c={
"t": PINK,
R"\frac{t^2}{2}": PINK,
R"\frac{t^3}{3!}": PINK,
R"\frac{t^4}{4!}": PINK,
})
rhs = Tex(R"""
= \mathds{E}[X]t
+ \text{Var}(X)\frac{t^2}{2}
+ K_3[X]\frac{t^3}{3!}
+ K_4[X]\frac{t^4}{4!}
+ \cdots
""",
**kw
)
self.add(rhs)
class ConfusionAboutCGF(TeacherStudentsScene):
def construct(self):
# Setup
morty = self.teacher
stds = self.students
kw = dict(t2c={
"t": PINK,
R"\frac{t^2}{2}": PINK,
R"\frac{t^3}{6}": PINK,
R"\frac{t^m}{m!}": PINK,
R"\log": BLUE_B
})
equation = Tex(
R"""
K_X(t)
= \log\left(\mathds{E}[e^{tX}]\right)
= \sum_{m=1}^\infty K_m[X] \frac{t^m}{m!}
""",
**kw
)
equation.next_to(morty.get_corner(UL), UP)
equation.shift_onto_screen()
# React
self.play(
morty.change("raise_right_hand"),
FadeIn(equation, UP),
self.change_students("confused", "maybe", "confused", look_at=equation),
)
self.wait(3)
# Another way...
equation.generate_target()
equation.target.scale(0.7)
equation.target.to_corner(UR)
eq_rect = SurroundingRectangle(equation.target)
words = Text("Another language to\ndescribe distributions")
words.move_to(self.hold_up_spot, DOWN)
arrow = Arrow(words, eq_rect, stroke_color=YELLOW)
self.play(
morty.change("tease"),
MoveToTarget(equation),
self.change_students("hesitant", "sassy", "erm", look_at=words)
)
self.play(
Write(words),
ShowCreation(arrow),
)
self.wait(3)
# Back and forth
words.generate_target()
words.target.scale(0.7)
words.target.next_to(equation, LEFT, buff=1.5)
words.target.shift_onto_screen()
arrow.target = Arrow(words.target, equation, stroke_color=YELLOW)
self.play(
morty.says("I'm thinking of\na distribution", run_time=1),
MoveToTarget(words),
MoveToTarget(arrow),
)
self.wait()
self.play(
stds[0].says("Oh cool, what\nis it?", mode="coin_flip_2", run_time=1),
stds[1].change("happy"),
stds[1].change("tease"),
)
self.wait()
# Show pdf
axes = Axes((0, 10), (0, 0.3), width=4, height=1.25)
axes.move_to(self.hold_up_spot, DOWN)
graph = axes.get_graph(lambda x: np.exp(-x) * x**3 / 6)
graph.set_stroke(YELLOW, 2)
label = Tex(R"p_X(x) = e^{-x} x^3 / 6", font_size=36)
label.move_to(axes, UL)
label.shift(0.5 * UP)
plot = VGroup(axes, graph, label)
self.play(
morty.debubble(mode="raise_right_hand"),
FadeIn(plot, UP),
)
self.wait()
# Show CGF
cgf = Tex(R"""
K_{X}(t) = 4t + 4 \frac{t^2}{2} + 8 \frac{t^3}{6} + \cdots
""",
**kw
)
cgf.move_to(self.hold_up_spot, DOWN)
self.play(
morty.change("tease"),
stds[0].change("sassy"),
stds[1].change("hesitant"),
plot.animate.set_width(2).to_corner(UL),
FadeIn(cgf, UP),
)
self.wait(2)
# Term by term
words = VGroup(Text("Expected value"), Text("Variance"))
coefs = cgf["4"]
arrows = VGroup(*(Vector(0.5 * DOWN).next_to(coef, UP) for coef in coefs))
arrows.set_color(YELLOW)
words.set_color(YELLOW)
for word, arrow in zip(words, arrows):
word.next_to(arrow, UP, SMALL_BUFF)
self.play(
FadeIn(words[0]),
FadeIn(arrows[0]),
)
self.wait(2)
self.play(
ReplacementTransform(*words),
ReplacementTransform(*arrows),
)
self.wait(5)
class TermByTermSum(InteractiveScene):
def construct(self):
# One line equation
top_eq = Tex("K_{X+Y}(t) = K_X(t) + K_Y(t)", t2c={"t": MAROON_B})
top_eq.to_edge(UP)
self.add(top_eq)
self.wait()
# Set up equations
sum_eq, x_eq, y_eq = all_eqs = VGroup(*(
VGroup(
Tex(Rf"K_{{{sym}}}({{t}})"),
Tex("="),
Tex(Rf"\mathds{{E}}[{sym}] {{t}}"),
Tex("+"),
Tex(Rf"\text{{Var}}({sym}) \frac{{t^2}}{{2}}"),
Tex("+"),
Tex(Rf"K_3[{sym}] \frac{{t^3}}{{3!}}"),
Tex(R"+ \cdots")
)
for sym in ["X + Y", "X", "Y"]
))
for eq in all_eqs:
eq.arrange(RIGHT, buff=SMALL_BUFF)
all_eqs.arrange(DOWN, buff=LARGE_BUFF)
for p1, p2, p3 in zip(x_eq, y_eq, sum_eq):
for part in p1, p2, p3:
part["{t}"].set_color(MAROON_B)
part[R"\frac{t^2}{2}"].set_color(MAROON_B)
part[R"\frac{t^3}{3!}"].set_color(MAROON_B)
p1.match_x(p3)
p2.match_x(p3)
plus = Tex("+").scale(1.25)
equals = Tex("=").scale(1.25).rotate(90 * DEGREES)
plus.move_to(VGroup(x_eq[0], y_eq[0]))
equals.move_to(VGroup(x_eq[0], sum_eq[0]))
sum_eq[4].shift(0.05 * UP)
anim_kw = dict(path_arc=-45 * DEGREES)
self.play(LaggedStart(
ReplacementTransform(top_eq["K_{X+Y}(t)"][0], sum_eq[0], **anim_kw),
ReplacementTransform(top_eq["+"][1], plus, **anim_kw),
ReplacementTransform(top_eq["K_X(t)"][0], x_eq[0], **anim_kw),
ReplacementTransform(top_eq["="][0], equals, **anim_kw),
ReplacementTransform(top_eq["K_Y(t)"][0], y_eq[0], **anim_kw),
run_time=3,
))
self.play(LaggedStartMap(FadeIn, sum_eq[1:]))
self.play(FadeIn(x_eq[1:], DOWN))
self.play(FadeIn(y_eq[1:], DOWN))
self.wait()
# Highlight variance
pe_copy = VGroup(plus, equals).copy()
rects = VGroup(*(
SurroundingRectangle(VGroup(*(eq[i] for eq in all_eqs)))
for i in [2, 4, 6]
))
rects.set_stroke(YELLOW, 2)
self.play(
ShowCreation(rects[0]),
pe_copy.animate.match_x(rects[0]),
)
self.wait()
for r1, r2 in zip(rects, rects[1:]):
self.play(
ReplacementTransform(r1, r2),
pe_copy.animate.match_x(r2),
)
self.wait()
self.play(
rects[2].animate.become(SurroundingRectangle(all_eqs).set_stroke(width=0)),
FadeOut(pe_copy),
)
self.wait()
class CumulantsOfScaledSum(InteractiveScene):
def construct(self):
# Setup
kw = dict(
t2c={
"{t}": MAROON_B,
R"\frac{t^2}{2}": MAROON_B,
R"\frac{t^3}{6}": MAROON_B,
R"\frac{t^m}{m!}": MAROON_B,
}
)
clt_var_tex = R"{X_1 + \cdots + X_n \over \sigma \sqrt{n}}"
clt_var_flat = R"(X_1 + \cdots + X_n) / \sigma \sqrt{n}"
cgf_def = Tex(R"""
K_X({t})
= \log\left(\mathds{E}\left[e^{{t}X}\right]\right)
= \sum_{m=1}^\infty K_m[X] \frac{t^m}{m!}
""", **kw)
cgf_of_clt_var = Tex(
Rf"""
\mathds{{E}}\left[{clt_var_tex}\right] {{t}}
+ \text{{Var}}\left({clt_var_tex}\right) \frac{{t^2}}{{2}}
+ K_3\left[{clt_var_tex}\right] \frac{{t^3}}{{6}}
+ \cdots
""",
)
cgf_of_clt_var.set_max_width(FRAME_WIDTH - 1)
cgf_of_clt_var.to_edge(UP)
clt_var = Tex(clt_var_tex, **kw)
# Highlight scaled sum
clt_var.set_height(1.5)
clt_var.move_to(ORIGIN, DOWN)
rect = SurroundingRectangle(clt_var)
rect.set_stroke(YELLOW, 2)
limit_words = TexText(R"What happens to \\ this as $n \to \infty$?")
limit_words.next_to(rect, DOWN)
limit_words.next_to(rect, DOWN)
self.add(clt_var)
self.play(
FlashAround(clt_var, run_time=1.5),
ShowCreation(rect),
FadeIn(limit_words, lag_ratio=0.1),
)
self.wait()
# Bring in CGF
cgf_def.to_edge(UP)
cgf_of_clt_sum = Tex(Rf"""
K_{{{clt_var_flat}}}({{t}})
= \sum_{{m=1}}^\infty
K_m\left[{clt_var_tex}\right]
\frac{{t^m}}{{m!}}
""", **kw)
cumulant_of_clt_var = cgf_of_clt_sum[Rf"K_m\left[{clt_var_tex}\right]"][0]
cgf_of_clt_sum.save_state()
cgf_of_clt_sum.set_opacity(0)
cumulant_of_clt_var.set_opacity(1)
cumulant_of_clt_var.center()
cumulant_of_clt_var.set_height(1.5)
self.play(
clt_var.animate.center(),
FadeIn(cgf_def, lag_ratio=0.1),
FadeOut(limit_words),
FadeOut(rect),
)
self.wait()
self.play(
ReplacementTransform(
clt_var,
cgf_of_clt_sum[clt_var_tex][0],
path_arc=45 * DEGREES,
),
Write(cumulant_of_clt_var[:3]),
Write(cumulant_of_clt_var[-1:]),
)
self.wait()
self.play(Restore(cgf_of_clt_sum))
self.wait()
# Discuss scaling
sigma_sqrt_n = cgf_of_clt_sum[R"\sigma \sqrt{n}"][0]
sigma_sqrt_n_rect = SurroundingRectangle(sigma_sqrt_n, buff=0.05)
sigma_sqrt_n_rect.set_stroke(YELLOW, 2)
scaling_equation = Tex(
R"""
K_{cX}(t)
= \log\left(\mathds{E}\left[e^{tcX} \right]\right)
= \sum_{m=1}^\infty K_m[X] c^m \frac{t^m}{m!}
""",
t2c={
"t": MAROON_B,
R"\frac{t^m}{m!}": MAROON_B,
"c": YELLOW,
}
)
part1 = scaling_equation["K_{cX}(t)"][0]
part2 = scaling_equation[re.compile(r"=.*\\right\)")][0]
part3 = scaling_equation[re.compile(r"= \\sum.*m\!\}")][0]
arrow = Vector(LEFT).next_to(part1, RIGHT)
question = Text("How does this expand?")
question.next_to(arrow)
cX_rect = SurroundingRectangle(scaling_equation["cX"][1], buff=0.05)
tc_rect = SurroundingRectangle(scaling_equation["tc"][0], buff=0.05)
new_K_rect = SurroundingRectangle(scaling_equation["K_m[X] c^m"], buff=0.1)
VGroup(cX_rect, tc_rect).set_stroke(BLUE, 2)
new_K_rect.set_stroke(YELLOW, 2)
self.play(ShowCreation(sigma_sqrt_n_rect))
self.wait()
self.play(
TransformFromCopy(
cgf_of_clt_sum[f"K_{{{clt_var_flat}}}({{t}})"][0],
part1,
),
Write(question),
GrowArrow(arrow),
cgf_of_clt_sum.animate.scale(0.75).to_edge(DOWN, buff=LARGE_BUFF),
FadeOut(sigma_sqrt_n_rect, 2 * DOWN + 0.2 * RIGHT),
)
self.wait()
self.play(
FadeOut(question, lag_ratio=0.1),
arrow.animate.next_to(part2, RIGHT),
FadeIn(part2, lag_ratio=0.1)
)
self.wait()
self.play(ShowCreation(cX_rect))
self.wait()
self.play(ReplacementTransform(cX_rect, tc_rect))
self.wait()
self.play(
FadeOut(tc_rect),
arrow.animate.next_to(part3, RIGHT),
FadeIn(part3, lag_ratio=0.1)
)
self.wait()
self.play(ShowCreation(new_K_rect))
self.wait()
self.play(
FadeOut(cgf_def, UP),
FadeOut(arrow, UP),
scaling_equation.animate.to_edge(UP),
MaintainPositionRelativeTo(new_K_rect, scaling_equation),
)
# Scaling rule for cumulant
scaling_rule = Tex(R"K_m[cX] = c^m K_m[X]", t2c={"c": YELLOW})
var_example = TexText(R"""
For example, $\text{Var}(cX) = c^2 \text{Var}(X)$
""", t2c={"c": YELLOW})
var_example.move_to(scaling_rule.get_bottom())
self.play(Write(scaling_rule["K_m[cX] = "][0]))
self.wait()
globals().update(locals())
self.play(
new_K_rect.animate.move_to(scaling_rule["c^m K_m[X]"]),
LaggedStart(*(
TransformFromCopy(
scaling_equation[tex][0],
scaling_rule[tex][0],
path_arc=45 * DEGREES,
)
for tex in ["K_m[X]", "c^m"]
))
)
self.play(FadeOut(new_K_rect))
self.wait()
self.play(
scaling_rule.animate.next_to(var_example, UP, buff=0.5),
FadeIn(var_example, 0.5 * DOWN)
)
self.wait()
# Apply to the cummulant of the clt variable
lhs = cumulant_of_clt_var.copy()
scaling_rule.generate_target()
scaling_rule.target.center().to_edge(UP)
implies = Tex(R"\Downarrow", font_size=72)
implies.next_to(scaling_rule.target, DOWN, buff=0.5)
rhs = Tex(R"""
= \left({1 \over \sigma \sqrt{n}} \right)^m
K_m[X_1 + \cdots + X_n]
""", font_size=42)
rhs[R"\left({1 \over \sigma \sqrt{n}} \right)"].set_color(YELLOW)
lhs.next_to(implies, DOWN, buff=0.5)
self.play(
FadeOut(var_example, UP),
FadeOut(scaling_equation, UP),
MoveToTarget(scaling_rule),
)
self.play(
Write(implies),
TransformFromCopy(cumulant_of_clt_var, lhs),
)
denom = lhs[-5:-1]
self.play(
FlashAround(denom),
denom.animate.set_color(YELLOW)
)
self.wait()
center_point = lhs.get_center() + LEFT
rhs.next_to(center_point, RIGHT, buff=0.1)
self.play(
lhs.animate.next_to(center_point, LEFT, 0.1),
TransformMatchingShapes(lhs.copy(), rhs),
)
self.wait()
# Expand sum
K_of_sum = rhs[R"K_m[X_1 + \cdots + X_n]"]
K_of_sum_rect = SurroundingRectangle(K_of_sum, buff=0.1)
K_of_sum_rect.set_stroke(BLUE, 2)
sum_of_K = Tex(R"K_m[X_1] + \cdots + K_m[X_n]", font_size=42)
nK = Tex(R"n \cdot K_m[X]", font_size=42)
equals = Tex("=").rotate(90 * DEGREES).replicate(2)
stack = VGroup(equals[0], sum_of_K, equals[1], nK)
stack.arrange(DOWN)
stack.next_to(K_of_sum_rect, DOWN)
self.play(ShowCreation(K_of_sum_rect))
self.wait()
self.play(
Write(equals[0]),
TransformMatchingShapes(K_of_sum.copy(), sum_of_K, run_time=1.5)
)
self.wait()
self.play(
Write(equals[1]),
TransformMatchingTex(sum_of_K.copy(), nK, run_time=1.5),
cgf_of_clt_sum.animate.set_height(0.75).shift(3 * LEFT)
)
self.wait()
nK.target = nK.generate_target()
nK.target.move_to(K_of_sum, LEFT)
self.play(
MoveToTarget(nK),
FadeOut(equals, UP),
FadeOut(sum_of_K, UP),
FadeOut(K_of_sum, UP),
K_of_sum_rect.animate.match_points(SurroundingRectangle(nK.target))
)
self.play(
FadeOut(K_of_sum_rect),
)
self.wait()
# Emphasize expression
cumulant_of_clt_var_equation = VGroup(
lhs, rhs[re.compile(r"=.*\^m")], nK
)
full_rect = SurroundingRectangle(cumulant_of_clt_var_equation, buff=0.5)
full_rect.set_stroke(TEAL, 3)
words = TexText(f"Excellent! This is a complete(?) description of ${clt_var_tex}$")
words.next_to(full_rect, UP, buff=MED_LARGE_BUFF)
self.play(
ShowCreation(full_rect),
FadeOut(scaling_rule, UP),
FadeOut(implies, 2 * UP),
)
self.play(Write(words))
self.wait()
# Clean up
clean_rhs = Tex(R"""
\frac{1}{\sigma^m}
\frac{n}{n^{m / 2}}
K_m[X]
""")
self.play(
FadeOut(words, UP),
FadeOut(full_rect, 2 * UP),
FadeOut(cgf_of_clt_sum),
cumulant_of_clt_var_equation.animate.to_edge(UP),
)
self.wait()
class ConnectingArrow(InteractiveScene):
def construct(self):
# Test
arrow = CubicBezier(
np.array([-0.5, -3.33, 0]),
np.array([3, -3.33, 0]),
np.array([-1, 1.0, 0]),
np.array([0.7, 1.85, 0]),
)
arrow.set_stroke(RED_E, 8)
line = Line(*arrow.get_points()[-2:])
line.add_tip()
tip = line.tip
tip.shift(0.25 * line.get_vector())
tip.set_fill(RED_E, 1)
label = TexText(R"$m^{\text{th}}$ cumulant of $\frac{X_1 + \cdots + X_n}{\sigma \sqrt{n}}$")
label.set_fill(RED_E)
label.set_stroke(BLACK, 2, background=True)
label.next_to(arrow.pfp(0.5), RIGHT, SMALL_BUFF)
self.play(
ShowCreation(arrow),
FadeIn(tip, time_span=(0.8, 1.0))
)
self.play(Write(label, stroke_color=BLACK, lag_ratio=0.2))
self.wait()
class PictureCharacteristicFunction(InteractiveScene):
def construct(self):
pass
|
|
from manim_imports_ext import *
from _2023.clt.main import *
# Galton board
class GaltonBoard(InteractiveScene):
random_seed = 1
pegs_per_row = 15
n_rows = 5
spacing = 1.0
top_buff = 1.0
peg_radius = 0.1
ball_radius = 0.1
bucket_floor_buff = 1.0
bucket_style = dict(
fill_color=GREY_D,
fill_opacity=1.0,
)
stack_ratio = 1.0
fall_factor = 0.6
# clink_sound = "click.wav"
clink_sound = "plate.wav"
def setup(self):
super().setup()
self.ball_template = Sphere(
radius=self.ball_radius,
color=YELLOW,
resolution=(51, 26),
)
self.ball_template.rotate(90 * DEGREES, RIGHT)
self.ball_template.set_shading(0.25, 0.5, 0.5)
# ball = TrueDot(radius=self.ball_radius, color=color)
# ball.make_3d()
def construct(self):
# Setup
pegs = self.get_pegs()
buckets = self.get_buckets(pegs)
self.play(
LaggedStartMap(Write, buckets),
LaggedStartMap(Write, pegs),
)
self.wait()
# Initial flurry
balls = self.drop_n_balls(25, pegs, buckets, sound=True)
self.wait()
balls.reverse_submobjects()
self.play(FadeOut(balls, lag_ratio=0.05))
for bucket in buckets:
bucket.balls.clear()
bucket.bottom.match_y(bucket[0].get_bottom())
# Single ball bouncing, step-by-step
ball = self.get_ball()
bits = np.random.randint(0, 2, self.n_rows)
full_trajectory, pieces = self.random_trajectory(ball, pegs, buckets, bits)
all_arrows = VGroup()
for piece, bit in zip(pieces, bits):
ball.move_to(piece.get_end())
pm_arrows = self.get_pm_arrows(ball)
self.play(self.falling_anim(ball, piece))
self.add_single_clink_sound()
self.play(FadeIn(pm_arrows, lag_ratio=0.1))
all_arrows.add(pm_arrows)
self.wait()
self.play(pm_arrows[1 - bit].animate.set_opacity(0.25))
for piece in pieces[-2:]:
self.play(self.falling_anim(ball, piece))
self.wait()
# Add up arrows
corner_sum_anim, corner_sum_fade = self.show_corner_sum(all_arrows, bits)
self.play(corner_sum_anim)
self.wait()
# Show buckets as sums
sums = range(-self.pegs_per_row + 2, self.pegs_per_row, 2)
sum_labels = VGroup(*(
Integer(s, font_size=24, include_sign=True) for s in sums
))
for bucket, label in zip(buckets, sum_labels):
label.next_to(bucket, DOWN, SMALL_BUFF)
sum_labels.set_stroke(WHITE, 1)
self.play(Write(sum_labels))
self.wait()
for bucket, label in zip(buckets, sum_labels):
bucket.add(label)
self.play(
FadeOut(all_arrows, lag_ratio=0.025),
corner_sum_fade
)
# Show a few more trajectories with cumulative sum
for x in range(3):
ball = self.get_ball()
bits = np.random.randint(0, 2, self.n_rows)
full_trajectory, pieces = self.random_trajectory(ball, pegs, buckets, bits)
all_arrows = VGroup()
self.add(all_arrows)
for piece, bit in zip(pieces, bits):
ball.move_to(piece.get_end())
arrows = self.get_pm_arrows(ball)
all_arrows.add(arrows)
self.play(self.falling_anim(ball, piece))
self.add_single_clink_sound()
arrows[1 - bit].set_opacity(0.25)
corner_sum_anim, corner_sum_fade = self.show_corner_sum(all_arrows, bits)
self.play(self.falling_anim(ball, pieces[-2]))
self.add_single_clink_sound()
self.play(
self.falling_anim(ball, pieces[-1]),
corner_sum_anim,
)
self.wait()
self.play(
FadeOut(all_arrows, lag_ratio=0.025),
corner_sum_fade
)
# Show a flurry
self.drop_n_balls(25, pegs, buckets)
# Fade out irrelevant parts
n = self.pegs_per_row // 2
to_fade = VGroup()
peg_triangle = VGroup()
for row in range(self.n_rows):
r2 = row // 2
low = n - r2
high = n + 1 + r2 + (row % 2)
to_fade.add(pegs[row][:low])
to_fade.add(pegs[row][high:])
peg_triangle.add(pegs[row][low:high])
to_fade.add(buckets[:n - 3])
to_fade.add(buckets[n + 3:])
self.play(to_fade.animate.set_opacity(0.25), lag_ratio=0.01)
# Show relevant probabilities
point = peg_triangle[0][0].get_top() + MED_SMALL_BUFF * UP
v1 = peg_triangle[1][0].get_center() - peg_triangle[0][0].get_center()
v2 = peg_triangle[1][1].get_center() - peg_triangle[1][0].get_center()
def get_peg_label(n, k, split=False):
kw = dict(font_size=16)
if n == 0:
label = Tex("1", font_size=24)
elif split and 0 < k < n:
label = VGroup(
Tex(f"{choose(n - 1, k - 1)} \\over {2**n}", **kw),
Tex(f" + {{{choose(n - 1, k)} \\over {2**n}}}", **kw),
)
label.arrange(RIGHT, buff=0.75 * label[0].get_width())
else:
label = VGroup(Tex(f"{choose(n, k)} \\over {2**n}", **kw))
label.move_to(point + n * v1 + k * v2)
return label
last_labels = VGroup(get_peg_label(0, 0))
self.play(FadeIn(last_labels))
for n in range(1, self.n_rows + 1):
globals().update(locals())
split_labels = VGroup(*(get_peg_label(n, k, split=True) for k in range(n + 1)))
unsplit_labels = VGroup(*(get_peg_label(n, k, split=False) for k in range(n + 1)))
anims = [
TransformFromCopy(last_labels[0], split_labels[0]),
TransformFromCopy(last_labels[-1], split_labels[-1])
]
for k in range(1, n):
anims.append(TransformFromCopy(last_labels[k - 1], split_labels[k][0]))
anims.append(TransformFromCopy(last_labels[k], split_labels[k][1]))
self.play(*anims)
self.play(*(
FadeTransformPieces(sl1, sl2)
for sl1, sl2 in zip(split_labels, unsplit_labels)
))
last_labels = unsplit_labels
# Larger flurry
all_balls = Group()
for bucket in buckets:
bucket.bottom.match_y(bucket[0].get_bottom())
all_balls.add(*bucket.balls)
bucket.balls.clear()
self.play(LaggedStartMap(FadeOut, all_balls, run_time=1))
self.stack_ratio = 0.125
np.random.seed(0)
self.drop_n_balls(250, pegs, buckets, lr_factor=2)
self.wait(2)
def get_pegs(self):
row = VGroup(*(
Dot(radius=self.peg_radius).shift(x * self.spacing * RIGHT)
for x in range(self.pegs_per_row)
))
rows = VGroup(*(
row.copy().shift(y * self.spacing * DOWN * math.sqrt(3) / 2)
for y in range(self.n_rows)
))
rows[1::2].shift(0.5 * self.spacing * LEFT)
rows.set_fill(GREY_C, 1)
rows.set_shading(0.5, 0.5)
rows.center()
rows.to_edge(UP, buff=self.top_buff)
return rows
def get_buckets(self, pegs):
# Buckets
points = [dot.get_center() for dot in pegs[-1]]
height = 0.5 * FRAME_HEIGHT + pegs[-1].get_y() - self.bucket_floor_buff
buckets = VGroup()
for point in points:
# Fully construct bucket here
width = 0.5 * self.spacing - self.ball_radius
buff = 0.7
p0 = point + 0.5 * self.spacing * DOWN + buff * width * RIGHT
p1 = p0 + height * DOWN
p2 = p1 + (1 - buff) * width * RIGHT
y = point[1] - 0.5 * self.spacing * math.sqrt(3) + self.ball_radius
p3 = p2[0] * RIGHT + y * UP
side1 = VMobject().set_points_as_corners([p0, p1, p2, p3, p0])
side1.set_stroke(WHITE, 0)
side1.set_style(**self.bucket_style)
side2 = side1.copy()
side2.flip(about_point=point)
side2.reverse_points()
side2.shift(self.spacing * RIGHT)
floor = Line(side1.get_corner(DR), side2.get_corner(DL))
floor.set_stroke(GREY_D, 1)
bucket = VGroup(side1, side2, floor)
bucket.set_shading(0.25, 0.25)
# Add bottom reference
bucket.bottom = VectorizedPoint(floor.get_center())
bucket.add(bucket.bottom)
# Keep track of balls
bucket.balls = Group()
buckets.add(bucket)
self.add(buckets)
return buckets
def get_ball_arrows(self, ball, labels, sub_labels=[], colors=[RED, BLUE]):
arrows = VGroup()
for vect, color, label in zip([LEFT, RIGHT], colors, labels):
arrow = Vector(
0.5 * self.spacing * vect,
tip_width_ratio=3,
stroke_color=color
)
arrow.next_to(ball, vect, buff=0.1)
arrows.add(arrow)
text = TexText(label, font_size=28)
text.next_to(arrow, UP, SMALL_BUFF)
arrow.add(text)
# Possibly add smaller labels
for arrow, label in zip(arrows, sub_labels):
text = Text(label, font_size=16)
text.next_to(arrow, DOWN, SMALL_BUFF)
arrow.add(text)
return arrows
def get_fifty_fifty_arrows(self, ball):
return self.get_ball_arrows(ball, ["50%", "50%"])
def get_pm_arrows(self, ball, show_prob=True):
return self.get_ball_arrows(
ball, ["$-1$", "$+1$"],
sub_labels=(["50%", "50%"] if show_prob else [])
)
def show_corner_sum(self, pm_arrows, bits, font_size=48):
# Test
parts = VGroup(*(
arrow[bit][0].copy()
for arrow, bit in zip(pm_arrows, bits)
))
parts.target = parts.generate_target()
parts.target.arrange(RIGHT, buff=0.1)
parts.target.scale(font_size / 28)
parts.target.to_edge(UP, buff=MED_SMALL_BUFF)
parts.target.to_edge(LEFT)
anim1 = MoveToTarget(parts, lag_ratio=0.01)
sum_term = Tex(f"= {2 * sum(bits) - len(bits)}", font_size=font_size)
sum_term.next_to(parts.target, RIGHT, buff=0.1, aligned_edge=UP)
anim2 = LaggedStart(*(
ReplacementTransform(
part.copy().set_opacity(0),
sum_term,
path_arc=-30 * DEGREES
)
for part in parts.target
))
return Succession(anim1, anim2), FadeOut(VGroup(parts, sum_term))
def get_ball(self, color=YELLOW_E):
ball = TrueDot(radius=self.ball_radius, color=color)
ball.make_3d()
ball.set_shading(0.5, 0.5, 0.2)
return ball
def single_bounce_trajectory(self, ball, peg, direction):
sgn = np.sign(direction[0])
trajectory = FunctionGraph(
lambda x: -x * (x - 1),
x_range=(0, 2, 0.2),
)
p1 = peg.get_top()
p2 = p1 + self.spacing * np.array([sgn * 0.5, -0.5 * math.sqrt(3), 0])
vect = trajectory.get_end() - trajectory.get_start()
for i in (0, 1):
trajectory.stretch((p2 - p1)[i] / vect[i], i)
trajectory.shift(p1 - trajectory.get_start() + 0.5 * ball.get_height() * UP)
return trajectory
def random_trajectory(self, ball, pegs, buckets, bits=None):
index = len(pegs[0]) // 2
radius = ball.get_height() / 2
peg = pegs[0][index]
top_line = ParametricCurve(lambda t: t**2 * DOWN)
top_line.move_to(peg.get_top() + radius * UP, DOWN)
bounces = []
if bits is None:
bits = np.random.randint(0, 2, self.n_rows)
for row, bit in enumerate(bits):
peg = pegs[row][index]
bounces.append(self.single_bounce_trajectory(ball, peg, [LEFT, RIGHT][bit]))
index += bit
if row % 2 == 1:
index -= 1
bucket = buckets[index + (0 if self.n_rows % 2 == 0 else -1)]
final_line = Line(
bounces[-1].get_end(),
bucket.bottom.get_center() + self.ball_radius * UP
)
final_line.insert_n_curves(int(8 * final_line.get_length()))
bucket.bottom.shift(2 * self.ball_radius * self.stack_ratio * UP)
bucket.balls.add(ball)
result = VMobject()
pieces = VGroup(top_line, *bounces, final_line)
for vmob in pieces:
if result.get_num_points() > 0:
vmob.shift(result.get_end() - vmob.get_start())
result.append_vectorized_mobject(vmob)
return result, pieces
def falling_anim(self, ball, trajectory):
return MoveAlongPath(
ball, trajectory,
rate_func=linear,
run_time=self.fall_factor * trajectory.get_arc_length()
)
def add_single_clink_sound(self, time_offset=0, gain=-20):
self.add_sound(
sound_file=self.clink_sound.replace("click", "click" + str(random.randint(1, 12))),
time_offset=time_offset,
gain=gain,
)
def add_falling_clink_sounds(self, trajectory_pieces, time_offset=0, gain=-20):
total_len = trajectory_pieces[0].get_arc_length()
for piece in trajectory_pieces[1:-1]:
self.add_single_clink_sound(time_offset + self.fall_factor * total_len, gain)
total_len += piece.get_arc_length()
def drop_n_balls(self, n, pegs, buckets, lr_factor=1, sound=False):
# Test
balls = Group(*(self.get_ball() for x in range(n)))
trajs = [
self.random_trajectory(ball, pegs, buckets)
for ball in balls
]
anims = (
self.falling_anim(ball, traj[0])
for ball, traj in zip(balls, trajs)
)
full_anim = LaggedStart(*anims, lag_ratio=lr_factor / n)
# Add sounds
if sound:
start_times = [tup[1] for tup in full_anim.anims_with_timings]
for time, traj in zip(start_times, trajs):
self.add_falling_clink_sounds(traj[1], time + 0.00 * random.random(), gain=-30)
self.play(full_anim)
return balls
class EmphasizeMultipleSums(GaltonBoard):
def construct(self):
pegs = self.get_pegs()
buckets = self.get_buckets(pegs)
self.add(pegs, buckets)
# Show a trajectories with cumulative sum
for x in range(20):
ball = self.get_ball()
bits = np.random.randint(0, 2, self.n_rows)
full_trajectory, pieces = self.random_trajectory(ball, pegs, buckets, bits)
all_arrows = VGroup()
self.add(all_arrows)
for piece, bit in zip(pieces, bits):
ball.move_to(piece.get_end())
arrows = self.get_pm_arrows(ball)
all_arrows.add(arrows)
self.play(self.falling_anim(ball, piece))
self.add_single_clink_sound()
arrows[1 - bit].set_opacity(0.25)
self.play(self.falling_anim(ball, pieces[-2]))
self.add_single_clink_sound()
self.play(
self.falling_anim(ball, pieces[-1]),
FadeOut(all_arrows)
)
class GaltonTrickle(GaltonBoard):
def construct(self):
frame = self.frame
pegs = self.get_pegs()
buckets = self.get_buckets(pegs)
self.add(pegs, buckets)
ball = self.get_ball()
peg = pegs[0][len(pegs[0]) // 2]
ball.move_to(peg.get_top(), DOWN)
arrows = self.get_pm_arrows(ball)
frame.set_height(3, about_edge=UP)
# Drops
n = 25
balls = Group(*(self.get_ball() for x in range(n)))
all_bits = [np.random.randint(0, 2, self.n_rows) for x in range(n)]
trajs = [
self.random_trajectory(ball, pegs, buckets, bits)
for ball, bits in zip(balls, all_bits)
]
falling_anims = (
self.falling_anim(ball, traj[0])
for ball, traj in zip(balls, trajs)
)
arrow_copies = VGroup()
for bits in all_bits:
ac = arrows.copy()
ac[1 - bits[0]].set_opacity(0.2)
arrow_copies.add(ac)
rt = 60
arrows.set_opacity(1)
self.add(arrows)
self.play(
LaggedStart(*falling_anims, lag_ratio=0.4, run_time=rt),
# ShowSubmobjectsOneByOne(arrow_copies, run_time=1.0 * rt),
)
self.wait()
class BiggerGaltonBoard(GaltonBoard):
random_seed = 0
pegs_per_row = 30
n_rows = 13
spacing = 0.5
top_buff = 0.5
peg_radius = 0.025
ball_radius = 0.05
bucket_floor_buff = 0.5
stack_ratio = 0.1
n_balls = 800
def construct(self):
# Setup
pegs = self.get_pegs()
buckets = self.get_buckets(pegs)
self.add(pegs, buckets)
# Drop!
self.drop_n_balls(self.n_balls, pegs, buckets, lr_factor=2)
self.wait()
# Show low bell cuve
full_rect = FullScreenFadeRectangle()
full_rect.set_fill(BLACK, 0.5)
balls = self.mobjects[-1]
curve = FunctionGraph(lambda x: gauss_func(x, 0, 1))
curve.set_stroke(YELLOW)
curve.move_to(balls, DOWN)
curve.match_height(balls, stretch=True, about_edge=DOWN)
formula = Tex(R"{1 \over \sqrt{2\pi}} e^{-x^2 / 2}", font_size=60)
formula.move_to(balls, LEFT)
formula.shift(1.25 * LEFT)
formula.set_backstroke(width=8)
self.add(full_rect, balls)
self.play(
FadeIn(full_rect),
ShowCreation(curve, run_time=2),
Write(formula)
)
self.wait()
class SingleDropBigGaltonBoard(BiggerGaltonBoard):
spacing = 0.55
ball_radius = 0.075
def construct(self):
# Setup
pegs = self.get_pegs()
buckets = self.get_buckets(pegs)
self.add(pegs, buckets)
# Single ball bouncing, step-by-step
ball = self.get_ball()
full_trajectory, pieces = self.random_trajectory(ball, pegs, buckets)
self.add_falling_clink_sounds(pieces)
self.play(self.falling_anim(ball, full_trajectory))
self.wait()
class NotIdenticallyDistributed(GaltonBoard):
def construct(self):
# Setup
pegs = self.get_pegs()
buckets = self.get_buckets(pegs)
self.add(pegs, buckets)
# Arrows to show distributions
max_arrow_len = 0.5
def get_peg_arrow(peg, angle, length, color=RED_E):
vect = np.array([-math.sin(angle), math.cos(angle), 0])
arrow = FillArrow(
ORIGIN, length * vect,
buff=0,
fill_color=color,
tip_width_ratio=3,
thickness=0.025,
)
arrow.shift(peg.get_center() + vect * peg.get_radius())
arrow.set_fill(opacity=0.8 * length / max_arrow_len)
return arrow
def get_bounce_distribution(peg, sigma=30 * DEGREES):
ds = sigma / 2
angles = np.arange(-2 * sigma, 2 * sigma + ds, ds)
denom = math.sqrt(2 * PI) * sigma
arrows = VGroup(*(
get_peg_arrow(peg, angle, denom * gauss_func(angle, 0, sigma) * max_arrow_len)
for angle in angles
))
return arrows
# Show many distributions
all_dists = VGroup(*(
get_bounce_distribution(peg)
for row in pegs
for peg in row
))
all_dists.set_fill(RED_E, 0.8)
self.play(LaggedStart(*(
LaggedStartMap(GrowArrow, dist)
for dist in all_dists
)))
self.wait()
# Zoom in to top one
ball = self.get_ball()
peg1 = pegs[0][len(pegs[0]) // 2]
peg2 = pegs[1][len(pegs[1]) // 2]
frame = self.frame
peg1_dist = get_bounce_distribution(peg1)
peg2_dist = get_bounce_distribution(peg2)
peg1_dist.rotate(30 * DEGREES, about_point=peg1.get_center())
peg2_dist.rotate(-30 * DEGREES, about_point=peg2.get_center())
full_trajectory, pieces = self.random_trajectory(ball, pegs, buckets, [0, 1, 0, 0, 0])
pieces[0].move_to(peg1.pfp(3 / 8) + ball.get_radius() * UP, DOWN)
pieces[1].stretch(0.7, 0)
pieces[1].shift(pieces[0].get_end() - pieces[1].get_start())
pieces[2].stretch(0.9, 0)
pieces[2].stretch(0.97, 1)
pieces[2].shift(pieces[1].get_end() - pieces[2].get_start())
self.play(
frame.animate.set_height(3, about_edge=UP),
FadeOut(all_dists, lag_ratio=0.01),
self.falling_anim(ball, pieces[0]),
run_time=2,
)
self.add(peg1_dist, ball)
self.play(LaggedStartMap(FadeIn, peg1_dist))
self.wait()
self.play(self.falling_anim(ball, pieces[1]), run_time=1)
self.play(LaggedStartMap(FadeIn, peg2_dist))
self.wait()
self.play(self.falling_anim(ball, pieces[2]), run_time=1)
self.wait(2)
|
|
from manim_imports_ext import *
from _2023.clt.main import *
# Dice Simulations
class DiceSimulation(InteractiveScene):
n_dice = 10
n_samples = 3000
distribution = [1 / 6] * 6
die_distribution_config = dict(
axes_config=dict(width=3.5, height=1.5),
y_range=(0, 0.5, 0.25),
)
brick_height = 0.2
initial_brick_color = YELLOW
full_dist_color = GREEN_D
spread = 22
dice_width = 5
def setup(self):
super().setup()
self.add_die_distribution()
self.add_sum_axes()
self.add_sample_label()
self.buckets = dict()
self.all_bricks = VGroup()
def construct(self):
# Slow samples
for _ in range(3):
self.run_one_sum()
# Speedier samples
for _ in range(10):
self.run_one_sum(run_time=0.5, transition_time=0.5)
# First few instant samples
for _ in range(200):
self.run_one_sum(transition_time=1 / 30, still_frame=True)
# Thousands of samples
self.scale_brick_height(0.1)
for _ in range(self.n_samples - int(self.sample_label.count.get_value())):
self.run_one_sum(transition_time=1 / 30, still_frame=True)
self.play(self.all_bricks.animate.set_fill(color=self.full_dist_color))
def add_die_distribution(self, animate=False):
die_dist = get_die_distribution_chart(
self.distribution,
**self.die_distribution_config,
)
die_dist.to_corner(UL)
die_dist.shift(0.25 * DOWN)
axes, bars, dice = die_dist
if animate:
self.play(
Write(axes),
LaggedStartMap(GrowFromEdge, bars, edge=DOWN),
Write(dice),
)
self.add(die_dist)
self.die_dist = die_dist
def add_sum_axes(self):
# (Value, probability) pairs
vps = list(zip(it.count(1), self.distribution))
mu = sum(v * p for v, p in vps)
var = sum(p * (v - mu)**2 for v, p in vps)
n = self.n_dice
x_mid = int(n * mu)
spread = self.spread or int(2.5 * math.sqrt(var * n))
x_range = (x_mid - spread, x_mid + spread, 1)
axes = Axes(
x_range,
(0, int(math.sqrt(self.n_samples))),
width=FRAME_WIDTH - 1,
height=4,
)
# dots = Tex(R"\dots", font_size=24)
# dots.next_to(axes.x_axis, LEFT, SMALL_BUFF)
# axes.y_axis.set_x(dots.get_left()[0] - SMALL_BUFF)
# axes.add(dots)
x_axis = axes.x_axis
x_axis.add_numbers(font_size=16)
x_axis.numbers.remove(x_axis.numbers[-1])
x_axis.numbers.shift(
0.5 * x_axis.get_unit_size() * RIGHT + \
0.1 * UP
)
# axes.center()
# axes.to_edge(DOWN)
x_axis.center()
x_axis.to_edge(DOWN)
self.add(x_axis)
self.sum_axes = axes
self.sum_axis = x_axis
def add_sample_label(self):
label = TexText(R"\# Sums = 0", font_size=36)
label.set_fill(GREY_B)
label.to_edge(LEFT)
label.count = label.make_number_changable("0")
label.count.edge_to_fix = LEFT
self.add(label)
self.sample_label = label
def run_one_sum(self, run_time=3.0, transition_time=1.0, still_frame=False):
# Setup sample
values = list(range(1, 7))
bars = self.die_dist.bars
samples = np.random.choice(values, size=self.n_dice, p=self.distribution)
dice = VGroup(*(DieFace(sample) for sample in samples))
dice.arrange_in_grid(n_cols=5)
dice.set_width(self.dice_width)
dice.to_corner(UR)
bar_highlights = VGroup(*(
bars[sample - 1].copy()
for sample in samples
))
bar_highlights.set_fill(YELLOW, 1)
face_counts = [0] * len(self.distribution)
for sample in samples:
face_counts[sample - 1] += 1
# Tips
tips = get_sample_markers(bars, samples)
def get_sum():
return sum(d.value for d in dice)
# Sum label
sum_label = TexText(f"Sum = 0")
sum_label.count = sum_label.make_number_changable(0)
sum_label.next_to(dice, DOWN, buff=MED_LARGE_BUFF)
sum_label.count.set_value(get_sum())
# Mark the sample
brick = self.get_brick()
s = get_sum()
if s not in self.buckets:
self.buckets[s] = VGroup(VectorizedPoint(
self.sum_axis.n2p(s + 0.5)
))
bucket = self.buckets[s]
brick.next_to(bucket, UP, buff=0)
count_copy = sum_label.count.copy()
count_copy.target = bucket[0]
for number in self.sum_axis.numbers:
if number.get_value() == sum_label.count.get_value():
sum_label.count.target = number
break
# Animate!
if still_frame:
self.all_bricks.set_fill(color=self.full_dist_color)
self.sample_label.count.increment_value()
self.add(dice, brick, sum_label, tips)
self.wait(transition_time)
self.remove(dice, sum_label, tips)
else:
self.play(
ShowIncreasingSubsets(dice, int_func=np.ceil),
ShowIncreasingSubsets(tips, int_func=np.ceil),
ShowSubmobjectsOneByOne(bar_highlights, remover=True),
UpdateFromFunc(sum_label, lambda m: m.count.set_value(get_sum())),
self.all_bricks.animate.set_fill(color=self.full_dist_color),
run_time=run_time,
)
self.wait(transition_time)
self.play(
FadeInFromPoint(brick, count_copy.get_center()),
MoveToTarget(count_copy),
FadeOut(sum_label, lag_ratio=0.1),
FadeOut(dice, lag_ratio=0.1),
FadeOut(tips, lag_ratio=0.1),
run_time=transition_time
)
self.sample_label.count.increment_value()
self.wait(transition_time)
self.buckets[s].add(brick)
self.all_bricks.add(brick)
self.add(self.all_bricks)
def scale_brick_height(self, scale_factor):
self.brick_height *= scale_factor
bricks = self.all_bricks
bricks.target = bricks.generate_target()
bricks.target.stretch(scale_factor, 1, about_edge=DOWN)
bricks.target.set_stroke(width=scale_factor * bricks[0].get_stroke_width())
self.play(MoveToTarget(bricks), run_time=3)
self.wait()
def get_brick(self):
return Rectangle(
stroke_width=self.brick_height * 5,
stroke_color=BLACK,
fill_color=self.initial_brick_color,
fill_opacity=1,
height=self.brick_height,
width=0.8 * self.sum_axis.get_unit_size()
)
class DiceSimulationAlt1(DiceSimulation):
random_seed = 1
class DiceSimulationAlt2(DiceSimulation):
random_seed = 2
class DiceSimulationAlt3(DiceSimulation):
random_seed = 3
class DiceSimulationAlt4(DiceSimulation):
random_seed = 4
class DiceSimulationAlt5(DiceSimulation):
random_seed = 5
class LargerDiceSimulation(DiceSimulation):
n_samples = 3000
brick_height = 0.02
random_seed = 1
def construct(self):
# Larger sample
for _ in range(self.n_samples):
self.run_one_sum(transition_time=1 / 30, still_frame=True)
class SimulationWithUShapedDistribution(DiceSimulation):
random_seed = 1
distribution = U_SHAPED_DISTRIBUTION
brick_height = 0.2
n_samples = 3000
def construct(self):
# Transition
tmp_dist = self.distribution
tmp_die_dist = self.die_dist
self.remove(tmp_die_dist)
self.distribution = self.__class__.__base__.distribution
self.add_die_distribution()
self.play(Transform(self.die_dist, tmp_die_dist, run_time=3))
self.distribution = tmp_dist
# First few samples
for _ in range(2):
self.run_one_sum()
for _ in range(6):
self.run_one_sum(run_time=0.5, transition_time=0.5)
for _ in range(300):
self.run_one_sum(transition_time=1 / 30, still_frame=True)
# Thousands of samples
self.scale_brick_height(0.1)
for _ in range(self.n_samples - int(self.sample_label.count.get_value())):
self.run_one_sum(transition_time=1 / 30, still_frame=True)
self.play(self.all_bricks.animate.set_fill(color=self.full_dist_color))
class LargerUSimulation(SimulationWithUShapedDistribution):
n_samples = 10000
brick_height = 0.01
def construct(self):
# Thousands of samples
for _ in range(self.n_samples):
self.run_one_sum(transition_time=1 / 30, still_frame=True)
def get_brick(self):
return super().get_brick().set_stroke(width=0)
class SteeperUDistributionSimulation(SimulationWithUShapedDistribution):
distribution = STEEP_U_SHAPED_DISTRIBUTION
class SimulationWithSteepUShapedDistribution(LargerUSimulation):
distribution = [0.4, 0.075, 0.025, 0.025, 0.075, 0.4]
n_samples = 3000
brick_height = 0.02
class SimulationWithExpDistribution(SimulationWithUShapedDistribution):
random_seed = 1
distribution = EXP_DISTRIBUTION
class SimulationWithExpDistribution2(SimulationWithExpDistribution):
random_seed = 2
class SimulationWithExpDistribution2Dice(SimulationWithExpDistribution):
n_dice = 2
brick_height = 0.13
dice_width = 2
def get_brick(self):
return super().get_brick().set_stroke(width=0)
class SimulationWithRandomDistribution(SimulationWithUShapedDistribution):
random_seed = 1
n_dice = 15
distribution = [0.05, 0.17, 0.28, 0.05, 0.18, 0.27]
class SimulationWithExpDistribution5Dice(SimulationWithExpDistribution):
n_dice = 5
brick_height = 0.15
class SimulationWithExpDistribution15Dice(SimulationWithExpDistribution):
n_dice = 15
|
|
from __future__ import annotations
from manim_imports_ext import *
from _2023.convolutions2.continuous import *
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Sequence
from manimlib.typing import ManimColor
EXP_DISTRIBUTION = [0.41, 0.25, 0.15, 0.10, 0.06, 0.03]
U_SHAPED_DISTRIBUTION = [0.3, 0.15, 0.05, 0.05, 0.15, 0.3]
STEEP_U_SHAPED_DISTRIBUTION = [0.4, 0.075, 0.025, 0.025, 0.075, 0.4]
class ChartBars(VGroup):
def __init__(
self,
axes,
values: Sequence[float | int],
xs: Sequence[float] | None = None,
width_ratio: float = 1.0,
offset: float = 0.5,
fill_color: ManimColor = BLUE,
fill_opacity: float = 0.5,
stroke_color: ManimColor = WHITE,
stroke_width: float = 1.0
):
xs = xs if xs is not None else np.arange(*axes.x_range)
self.x_to_index = dict(zip(xs, it.count()))
x_step = xs[1] - xs[0]
x_unit = axes.x_axis.get_unit_size()
y_unit = axes.y_axis.get_unit_size()
width = width_ratio * x_unit * x_step
# Create a list of rectangles arranged side by side,
# one for each x value
rects = []
epsilon = 1e-8
for x, y in zip(xs, values):
rect = Rectangle(
width=width,
height=max(y * y_unit, epsilon),
fill_color=fill_color,
fill_opacity=fill_opacity,
stroke_color=stroke_color,
stroke_width=stroke_width,
)
rect.move_to(axes.c2p(x + offset * x_step, 0), DOWN)
rects.append(rect)
super().__init__(*rects)
self.axes = axes
self.xs = xs
self.set_values(values)
def set_values(self, values: Iterable[float | int]):
y_unit = self.axes.y_axis.get_unit_size()
for rect, value in zip(self, values):
rect.set_height(
y_unit * value,
stretch=True,
about_edge=DOWN,
)
def get_die_distribution_chart(
dist: list[float],
die_config=dict(),
axes_config=dict(
width=4,
height=3,
),
font_size=25,
y_range=(0, 1, 0.2),
max_value: int = 6,
bar_colors=(BLUE, TEAL)
):
axes = Axes((0, max_value), y_range, **axes_config)
ndp = len(str(y_range[2])) - 2
axes.y_axis.add_numbers(font_size=font_size, num_decimal_places=ndp)
bars = ChartBars(axes, dist)
bars.set_submobject_colors_by_gradient(*bar_colors)
dice = VGroup()
for n in range(1, max_value + 1):
die = DieFace(n, **die_config)
die.set_width(0.5 * axes.x_axis.get_unit_size())
die.next_to(axes.c2p(n - 0.5, 0), DOWN, SMALL_BUFF)
dice.add(die)
result = VGroup(axes, bars, dice)
result.axes = axes
result.bars = bars
result.dice = dice
return result
def get_sample_markers(bars, samples):
width = 0.25 * bars[0].get_width()
tips = ArrowTip(angle=-90 * DEGREES).replicate(len(samples))
tips.set_width(width)
tips.set_height(0.5 * width, stretch=True)
tips.set_fill(YELLOW, 1)
tip_map = [VGroup() for b in bars]
for sample, tip in zip(samples, tips):
tip_map[sample - 1].add(tip)
for value, group in enumerate(tip_map):
group.arrange(UP, buff=0.5 * width)
group.next_to(bars[value], UP, SMALL_BUFF)
return tips
def get_dist(bars):
result = np.array([bar.get_height() for bar in bars])
return result / result.sum()
def get_mean_and_sd(dist, x_min=1):
mean = sum(p * (n + x_min) for n, p in enumerate(dist))
sd = math.sqrt(sum(p * (n + x_min - mean)**2 for n, p in enumerate(dist)))
return mean, sd
def gauss_func(x, mu, sigma):
pre_factor = 1 / (sigma * math.sqrt(2 * PI))
return pre_factor * np.exp(-0.5 * ((x - mu) / sigma)**2)
# Composite distributions
class RandomDieRolls(InteractiveScene):
def construct(self):
n_runs = 30
n_movements_per_run = 30
faces = VGroup(*(
DieFace(n, fill_color=BLUE_E, dot_color=WHITE)
for n in range(1, 7)
))
for x in range(n_runs):
random_faces = VGroup(*(
random.choice(faces).copy()
for x in range(n_movements_per_run)
))
for face in random_faces:
face.shift(np.random.uniform(-0.1, 0.1, 3))
self.play(ShowSubmobjectsOneByOne(random_faces, run_time=1))
self.wait()
self.remove(random_faces)
class DiceSumDistributions(InteractiveScene):
distribution = [1 / 6] * 6
max_plot_width = 10
n_examples = 7
values = list(range(1, 7))
def construct(self):
# Setup all plots
plots = VGroup(*(
self.get_sum_distribution_plot(
n,
y_max=(0.2 if n > 1 else 0.5)
)
for n in range(1, self.n_examples + 1)
))
plots.scale(0.9)
plots.arrange(DOWN, buff=1.0, aligned_edge=LEFT)
plots.to_corner(UL)
labels = VGroup(*(
self.get_plot_label(plot, n, die_face=True)
for plot, n in zip(plots, it.count(1))
))
# n = 1 distribution
plot1 = plots[0]
plot1.save_state()
plot1.set_height(4)
plot1.center()
dice = self.get_dice_axis_labels(plot1)
axes, bars = plot1
prob_labels = Tex(r"1 / 6").replicate(6)
for label, bar in zip(prob_labels, bars):
label.set_width(0.5 * bar.get_width())
label.next_to(bar, UP)
self.add(plot1, dice)
self.play(Write(prob_labels))
self.wait()
axes.add(dice, prob_labels)
plot1.generate_target()
plot1.target.replace(plot1.saved_state)
# Grid of dice to bar chart
grid = Square().get_grid(6, 6, buff=0)
grid.set_stroke(GREY, 2)
grid.set_height(5.5)
grid.to_corner(UR)
plot2 = plots[1]
axes, bars = plot2
plot2.save_state()
plot2.set_width(10)
plot2.center().to_edge(DOWN)
axes.y_axis.numbers.set_opacity(0)
die_groups = [VGroup() for n in range(6)]
columns = VGroup(*(VGroup() for n in range(11)))
for n, square in enumerate(grid):
i = n % 6
j = n // 6
die1 = dice[i].copy()
die2 = dice[j].copy()
die2.set_fill(RED_E)
die2.dots.set_fill(WHITE)
pair = VGroup(die1, die2)
pair.arrange(RIGHT, buff=SMALL_BUFF)
pair.move_to(square)
square.dice = pair
columns[i + j].add(square)
die_groups[i].add(die1)
die_groups[j].add(die2)
self.play(
MoveToTarget(plot1),
LaggedStart(*(
TransformFromCopy(VGroup(dice[n]), die_groups[n])
for n in range(6)
), lag_ratio=0.1),
Write(grid),
run_time=3
)
self.wait()
for square in grid:
square.add(square.dice)
column_targets = VGroup()
for column in columns:
column.target = column.generate_target()
for square in column.target:
square.stretch(0.5, 1)
square.dice.stretch(2, 1)
column.target.arrange(DOWN, buff=0)
column_targets.add(column.target)
column_targets.arrange(RIGHT, buff=0, aligned_edge=DOWN)
column_targets.match_width(bars[1:])
column_targets.move_to(bars[1:], DOWN)
bars.match_height(column_targets, stretch=True, about_edge=DOWN)
bars.set_opacity(0.25)
axes = plot2[0]
axes.save_state()
axes.set_opacity(0)
self.add(axes)
for column in columns:
ct = column.target
self.play(column.animate.set_stroke(YELLOW, 2))
self.play(
Transform(column, ct, run_time=1, lag_ratio=0.001),
Restore(axes),
)
self.add(plot2[1], columns)
self.play(FadeIn(plot2[1]))
self.add(plot2, columns)
self.wait()
# n = 2 prob labels
prob_labels = VGroup()
for column in columns:
label = Tex("1 / 36")
numer = label.make_number_changable("1")
numer.edge_to_fix = RIGHT
numer.set_value(len(column))
label.next_to(column, UP, SMALL_BUFF)
label.set_width(0.6 * column.get_width())
prob_labels.add(label)
self.play(Write(prob_labels))
self.wait()
labelled_bars = VGroup(bars, columns, prob_labels)
labelled_bars.save_state()
highlights = [
VGroup(columns[n - 2], prob_labels[n - 2]).copy()
for n in [6, 10]
]
last = VMobject()
for highlight in highlights:
self.play(
FadeOut(last),
FadeIn(highlight),
labelled_bars.animate.set_opacity(0.075)
)
last = highlight
self.wait()
self.play(
FadeOut(last),
Restore(labelled_bars),
)
# Restore
columns.generate_target()
pre_bars = plot2.saved_state[1][1:]
columns.target.replace(pre_bars, stretch=True)
columns.target.set_opacity(0)
prob_labels.target = prob_labels.generate_target()
for bar, label in zip(pre_bars, prob_labels.target):
label.set_width(0.6 * bar.get_width())
label.next_to(bar, UP, 0.5 * SMALL_BUFF)
self.play(
Restore(plot2),
MoveToTarget(columns, remover=True),
MoveToTarget(prob_labels),
FadeIn(labels[:2], lag_ratio=0.2),
)
axes.add(prob_labels)
self.wait()
# Pan through the rest
frame = self.frame
frame.target = frame.generate_target()
for n in range(1, len(plots) - 1):
frame.target.match_y(plots[n])
min_width = VGroup(plots[n + 1], labels[n + 1]).get_width() + 1
frame.target.set_width(
max(FRAME_WIDTH, min_width),
about_edge=LEFT
)
self.play(LaggedStart(
MoveToTarget(frame, run_time=2),
FadeTransform(
plots[n].copy().set_opacity(0),
plots[n + 1], run_time=2
),
TransformMatchingShapes(labels[n].copy(), labels[n + 1]),
lag_ratio=0.2
))
self.wait()
frame.target.set_height(FRAME_HEIGHT)
frame.target.center()
frame.target.set_height(plots.get_height() + 1, about_edge=UL)
self.play(MoveToTarget(frame, run_time=2))
# Flash through
plot_groups = VGroup(*(
VGroup(plot, label)
for plot, label in zip(plots, labels)
))
for pg in plot_groups:
pg.save_state()
for pg1 in plot_groups:
anims = []
for pg2 in plot_groups:
if pg2 is pg1:
anims.append(Restore(pg2))
else:
anims.append(pg2.animate.restore().fade(0.85))
self.play(*anims)
self.play(LaggedStartMap(Restore, plot_groups))
# Comment on center of mass straying to the right?
mean_labels = self.get_mean_labels(plots)
self.play(frame.animate.set_height(4).move_to(plots[0], DOWN).shift(DOWN))
self.play(Write(mean_labels[0], run_time=1))
self.wait()
prob_labels.set_opacity(0)
for n in range(6):
frame.target = frame.generate_target()
frame.target.set_height(plots[:n + 2].get_height() + 2)
frame.target.move_to(plots[n + 1], DL).shift(0.75 * DL)
self.play(LaggedStart(
MoveToTarget(frame),
TransformFromCopy(*mean_labels[n:n + 2]),
lag_ratio=0.5
))
self.wait()
# Comment on distributions becoming more spread out?
sd_labels = self.get_sd_labels(plots)
for label in sd_labels:
label.save_state()
label.stretch(0, 0)
label.set_opacity(0)
self.play(
LaggedStartMap(Restore, sd_labels),
LaggedStart(*(
FadeOut(label[1])
for label in mean_labels
)),
run_time=3
)
self.wait()
self.play(*(
FadeOut(label[2])
for label in sd_labels
))
self.wait()
mean_lines = VGroup(*(ml[0] for ml in mean_labels))
sd_lines = VGroup(*(sl[:2] for sl in sd_labels))
self.add(mean_lines, sd_lines)
# Realign
all_axes = VGroup(*(plot[0] for plot in plots))
all_bars = VGroup(*(plot[1] for plot in plots))
self.play(FadeOut(all_axes))
self.realign_distributions(all_bars, labels, mean_lines, sd_lines)
self.wait()
# Rescale
self.rescale_distributions(all_bars, mean_lines, sd_lines)
# Draw up against normal curve
axes = Axes(
(-3, 3), (0, 1, 0.25),
width=0.45 * frame.get_width(),
height=0.18 * frame.get_height(),
)
axes.next_to(frame.get_left(), RIGHT, buff=1)
axes.x_axis.add_numbers()
axes.y_axis.add_numbers(np.arange(0.25, 1.25, 0.25), num_decimal_places=2)
graph = axes.get_graph(lambda x: np.exp(-x**2))
graph.set_stroke(YELLOW, 3)
graph_label = Tex(R"e^{-x^2}")
graph_label.set_height(0.5 * graph.get_height())
graph_label.move_to(graph, UL)
self.play(
labels.animate.shift(1.5 * RIGHT),
all_bars.animate.shift(4.5 * RIGHT),
FadeOut(mean_lines, 4.5 * RIGHT),
FadeOut(sd_lines, 4.5 * RIGHT),
FadeIn(axes),
ShowCreation(graph, run_time=2),
Write(graph_label)
)
self.wait()
# Rescale normal curve
alt_graph_label = Tex(R"{1 \over \sigma \sqrt{2 \pi}} e^{-x^2 / 2\sigma^2}")
alt_graph_label[R"{1 \over \sigma \sqrt{2 \pi}}"].scale(0.75, about_edge=RIGHT)
alt_graph_label.set_height(1.25 * graph_label.get_height())
alt_graph_label.move_to(graph_label, DL)
mu, sigma = self.get_mean_and_standard_deviation(self.distribution)
alt_graph = axes.get_graph(
lambda x: (1 / sigma / math.sqrt(2 * PI)) * math.exp(-x**2 / 2 * sigma**2)
)
alt_graph.match_style(graph)
self.play(
Transform(graph, alt_graph),
TransformMatchingTex(graph_label, alt_graph_label),
run_time=2
)
axes.generate_target()
sf = 3.5
axes.target.y_axis.stretch(sf, 1, about_edge=DOWN)
for number in axes.target.y_axis.numbers:
number.stretch(1 / sf, 1)
self.play(
MoveToTarget(axes),
graph.animate.stretch(sf, 1, about_edge=DOWN),
)
self.wait()
# Map bell curve over bars
graph_copies = VGroup(*(
graph.copy().replace(
bars[n:],
dim_to_match=1
).set_stroke(width=1.5)
for n, bars in zip(it.count(1), all_bars[1:])
))
self.play(
LaggedStart(*(
TransformFromCopy(graph, graph_copy)
for graph_copy in graph_copies
)),
run_time=3
)
self.wait()
def get_plot_label(self, plot, n, die_face=False, height=0.35):
# Test
if die_face:
die = DieFace(1).set_width(height)
die.set_fill(BLUE_E)
die.remove(*die.dots)
terms = die.replicate(min(n, 5))
else:
term = Tex("X_0")
term.make_number_changable("0")
terms = term.replicate(min(n, 5))
for i, term in enumerate(terms):
term[1].set_value(i + 1)
if n > 5:
terms.replace_submobject(2, Tex(R"\cdots"))
if not die_face:
terms[-2][1].set_value(n - 1)
terms[-1][1].set_value(n)
label = VGroup()
for term in terms[:-1]:
label.add(term)
label.add(Tex("+"))
label.add(terms[-1])
label.arrange(RIGHT, buff=SMALL_BUFF)
if n > 5 and die_face:
brace = Brace(label, DOWN, SMALL_BUFF)
count = brace.get_text(str(n), buff=SMALL_BUFF)
label.add(brace, count)
label.move_to(plot.get_corner(UR), UL)
return label
def get_sum_distribution_plot(self, n, **kwargs):
return self.get_distribution_plot(
self.get_sum_distribution(n),
**kwargs
)
def get_distribution_plot(
self,
distribution,
x_unit=0.5,
height=1.5,
bar_colors=(BLUE, TEAL),
y_max=None,
):
n = len(distribution)
if y_max is not None:
y_step = 0.1
elif n == len(self.distribution):
y_max = 0.5
y_step = 0.1
else:
y_max = 0.05 * int(20 * max(distribution) + 2)
y_step = 0.1 if y_max > 0.2 else 0.05
axes = Axes(
(0, n), (0, y_max, y_step),
width=n * x_unit,
height=height
)
axes.set_stroke(width=1)
axes.center()
axes.y_axis.add_numbers(
num_decimal_places=len(str(y_step)) - 2,
font_size=16
)
axes.x_axis.add_numbers(
range(1, n + 1),
num_decimal_places=0,
font_size=int(axes.x_axis.get_unit_size() * 40),
buff=0.1
)
axes.x_axis.numbers.shift(0.5 * axes.x_axis.get_unit_size() * LEFT)
bars = ChartBars(axes, distribution)
bars.set_submobject_colors_by_gradient(*bar_colors)
bars.set_stroke(WHITE, 1)
plot = VGroup(axes, bars)
return plot
def get_sum_distribution(self, n):
dist0 = [0, *self.distribution]
dist = np.array(dist0)
for _ in range(n - 1):
dist = np.convolve(dist, dist0)
return dist[1:]
def get_dice_axis_labels(self, plot):
axes, bars = plot
numbers = axes.x_axis.numbers
die_faces = VGroup(*(
DieFace(
n + 1,
fill_color=BLUE_E,
dot_color=WHITE,
).replace(number, dim_to_match=1)
for n, number in enumerate(numbers)
))
for die in die_faces:
die.dots.set_stroke(WHITE, 1)
die_faces.set_stroke(width=1)
return die_faces
def get_mean_and_standard_deviation(self, distribution):
prob_value_pairs = list(zip(distribution, it.count(1)))
mu = sum(p * x for p, x in prob_value_pairs)
sigma = math.sqrt(sum(p * (x - mu)**2 for p, x in prob_value_pairs))
return mu, sigma
def get_mean_labels(self, plots, color=PINK, num_decimal_places=1):
mu = self.get_mean_and_standard_deviation(self.distribution)[0]
mean_labels = VGroup()
for n, plot in zip(it.count(1), plots):
axes = plot[0]
label = Tex(fR"{n}\mu = {np.round(n * mu, num_decimal_places)}")
if n == 1:
label[0].scale(0, about_edge=RIGHT)
v_line = Line(*axes.y_axis.get_start_and_end())
v_line.move_to(axes.c2p(n * mu - 0.5, 0), DOWN)
label.shift(
v_line.get_top() + MED_SMALL_BUFF * UP - label[:2].get_bottom()
)
mean_labels.add(VGroup(v_line, label))
mean_labels.set_color(color)
return mean_labels
def get_sd_labels(self, plots, color=RED):
mu, sigma = self.get_mean_and_standard_deviation(self.distribution)
sd_labels = VGroup()
for n, plot in zip(it.count(1), plots):
axes = plot[0]
v_lines = Line(*axes.y_axis.get_start_and_end()).replicate(2)
v_lines[0].move_to(axes.c2p(n * mu - math.sqrt(n) * sigma - 0.5, 0), DOWN)
v_lines[1].move_to(axes.c2p(n * mu + math.sqrt(n) * sigma - 0.5, 0), DOWN)
arrows = VGroup(
FillArrow(v_lines.get_center(), v_lines[0].get_center()),
FillArrow(v_lines.get_center(), v_lines[1].get_center()),
)
for arrow in arrows:
arrow.scale(0.75)
arrows.move_to(v_lines)
if n == 1:
sigma_label = Tex(fR"\sigma")
else:
sigma_label = Tex(fR"\sqrt{n} \cdot \sigma")
sigma_label.scale(0.8)
sigma_label.next_to(arrows[1], UP, SMALL_BUFF)
sd_labels.add(VGroup(
v_lines,
arrows,
sigma_label,
))
sd_labels.set_color(color)
return sd_labels
def realign_distributions(self, all_bars, labels, mean_lines, sd_lines):
frame = self.frame
bar_groups = VGroup()
for bars, mean_line, sd_line in zip(all_bars, mean_lines, sd_lines):
bar_group = VGroup(bars, mean_line, sd_line)
bar_group.target = bar_group.generate_target()
bar_group.target.shift(
(frame.get_center()[0] - mean_line.get_x()) * RIGHT
)
bar_groups.add(bar_group)
labels.target = labels.generate_target()
for label, bars in zip(labels.target, all_bars):
label.match_y(bars)
label.set_x(0)
labels.target.set_x(frame.get_right()[0] - 1, RIGHT)
self.play(
MoveToTarget(labels),
LaggedStartMap(MoveToTarget, bar_groups, lag_ratio=0.01),
run_time=2
)
def rescale_distributions(self, all_bars, mean_lines, sd_lines):
arrows = VGroup(*(
self.get_rescaling_arrows(bars, n)
for n, bars in zip(it.count(2), all_bars[1:])
))
self.play(Write(arrows, lag_ratio=0.01))
def get_factor(n):
return math.sqrt(n)
self.play(
LaggedStart(*(
bars.animate.stretch(
1 / get_factor(n), 0,
about_point=lines.get_center()
).stretch(get_factor(n), 1, about_edge=DOWN)
for n, bars, lines in zip(it.count(2), all_bars[1:], sd_lines)
)),
LaggedStart(*(
lines.animate.stretch(
1 / get_factor(n), 0,
)
for n, lines in zip(it.count(2), sd_lines[1:])
)),
Animation(mean_lines),
LaggedStart(*(
arrow.animate.shift(arrow.get_vector())
for arrow_pair in arrows
for arrow in arrow_pair
)),
run_time=3
)
self.wait()
self.play(FadeOut(arrows))
def get_center_of_mass_base(self, bars):
dist = np.array([bar.get_height() for bar in bars])
dist /= dist.sum()
mu = sum(p * x for p, x in zip(dist, it.count()))
return bars.get_corner(DL) + mu * bars[0].get_width() * RIGHT
def get_rescaling_arrows(self, bars, n):
dist = np.array([bar.get_height() for bar in bars])
dist /= dist.sum()
mu = sum(p * x for p, x in zip(dist, it.count()))
sigma = math.sqrt(sum(p * (x - mu)**2 for p, x in zip(dist, it.count())))
bar_width = bars[0].get_width()
length = sigma * bar_width
center = bars.get_corner(DL) + mu * bar_width * RIGHT
center += bars.get_height() * UP / 2.0
kw = dict(fill_color=RED)
arrows = VGroup(*(
FillArrow(ORIGIN, length * vect, **kw).move_to(
center - 3.0 * sigma * bar_width * vect,
-vect
)
for vect in [LEFT, RIGHT]
))
labels = Tex(Rf"\sigma \sqrt{{{n}}}").replicate(2)
for arrow, label in zip(arrows, labels):
label.next_to(arrow, UP, buff=0)
label.set_max_width(arrow.get_width())
label[R"\sigma"].set_color(RED)
arrow.add(label)
return arrows
def show_sample_sum(self, plot, distribution, n, low_plot=None):
axes, bars = plot
samples = np.random.choice(self.values, size=n, p=distribution)
bar_highlights = VGroup(*(
bars[sample - 1].copy()
for sample in samples
))
bar_highlights.set_fill(YELLOW, 1)
if low_plot:
low_bar_highlight = low_plot[1][sum(samples) - 1].copy()
low_bar_highlight.set_fill(YELLOW, 1)
else:
low_bar_highlight = VMobject()
tips = get_sample_markers(bars, samples)
sum_expr = VGroup()
for sample in samples:
sum_expr.add(Integer(sample))
sum_expr.add(Tex("+"))
sum_expr.remove(sum_expr[-1])
sum_expr.add(Tex("="))
sum_expr.add(Integer(sum(samples), color=YELLOW))
sum_expr.arrange(RIGHT, buff=0.15)
sum_expr.scale(1.25)
sum_expr.next_to(plot, RIGHT, buff=2.5)
kw = dict(int_func=np.ceil)
self.play(
ShowIncreasingSubsets(tips, **kw),
ShowSubmobjectsOneByOne(bar_highlights, remover=True, **kw),
ShowIncreasingSubsets(sum_expr[0:-1:2], **kw),
ShowIncreasingSubsets(sum_expr[1::2], **kw),
run_time=0.5
)
self.wait(0.1)
self.add(sum_expr)
self.add(low_bar_highlight)
self.wait()
self.play(LaggedStartMap(FadeOut, VGroup(tips, sum_expr, low_bar_highlight)), run_time=0.5)
class DiceSumDistributionsExp(DiceSumDistributions):
distribution = EXP_DISTRIBUTION
class TransitionToSkewDistribution(DiceSumDistributions):
def construct(self):
# Setup all plots
self.distribution = [1 / 6] * 6
plot1 = self.get_sum_distribution_plot(1, y_max=0.5)
self.distribution = EXP_DISTRIBUTION
plot2 = self.get_sum_distribution_plot(1, y_max=0.5)
for plot in plot1, plot2:
plot.set_height(4)
plot.center()
plot[0].x_axis.numbers.set_opacity(0)
axes, bars = plot1
dice = self.get_dice_axis_labels(plot1)
for die in dice:
die.set_width(0.6, about_edge=UP)
prob_labels = Tex(r"1 / 6").replicate(6)
exp_prob_labels = VGroup(*(DecimalNumber(p) for p in self.distribution))
for bars, labels in [(plot1[1], prob_labels), (plot2[1], exp_prob_labels)]:
for bar, label in zip(bars, labels):
label.set_width(0.5 * bar.get_width())
label.next_to(bar, UP)
self.add(plot1, dice)
for bar in plot1[1]:
bar.save_state()
bar.stretch(0, 1, about_edge=DOWN)
self.play(
LaggedStartMap(FadeIn, prob_labels, shift=UP),
LaggedStartMap(Restore, plot1[1]),
)
self.wait()
self.play(
ReplacementTransform(plot1, plot2, run_time=2),
LaggedStart(*(
FadeTransform(*labels)
for labels in zip(prob_labels, exp_prob_labels)
), lag_ratio=0.05, run_time=2)
)
self.wait()
self.play(
VGroup(plot2, exp_prob_labels, dice).animate.set_height(2).to_corner(UL)
)
self.wait()
axes.add(dice, prob_labels)
class ExpDistSumDistributions(DiceSumDistributions):
n_examples = 7
distribution = EXP_DISTRIBUTION
def construct(self):
# Setup all plots
distributions = [
[1 / 6] * 6,
list(self.distribution),
]
plots_list = VGroup()
for dist in distributions:
self.distribution = dist
plots = VGroup(*(
self.get_sum_distribution_plot(
n,
y_max=(0.2 if n > 1 else 0.4)
)
for n in range(1, self.n_examples + 1)
))
plots.scale(0.9)
plots.arrange(DOWN, buff=1.0, aligned_edge=LEFT)
plots.to_corner(UL)
plots_list.add(plots)
plots = plots_list[0]
labels, die_labels = [
VGroup(*(
self.get_plot_label(plot, n, die_face)
for plot, n in zip(plots, it.count(1))
))
for die_face in [False, True]
]
self.add(plots)
self.add(die_labels)
# Show new distribution
self.play(
Transform(plots, plots_list[1], run_time=3, lag_ratio=0.001),
die_labels[0].animate.shift(0.25 * RIGHT),
)
self.wait()
# Show pairs of samples
self.play(
FadeOut(plots[2:]),
FadeOut(die_labels[2:]),
)
for _ in range(10):
self.show_sample_sum(plots[0], distributions[1], 2, plots[1])
self.play(ShowCreationThenFadeAround(VGroup(plots[1], die_labels[1])))
self.wait()
# Show triplet of samples
plots[1].save_state()
die_labels[1].save_state()
self.play(
FadeIn(plots[2], DOWN),
FadeIn(die_labels[2], DOWN),
plots[1].animate.set_opacity(0.2),
die_labels[1].animate.set_opacity(0.2),
)
for _ in range(10):
self.show_sample_sum(plots[0], distributions[1], 3, plots[2])
self.play(Restore(plots[1]), Restore(die_labels[1]))
# Replace labels
labels[0].move_to(die_labels[0], LEFT)
self.play(
LaggedStartMap(FadeOut, die_labels, shift=UP, lag_ratio=0.25),
LaggedStartMap(FadeIn, labels, shift=UP, lag_ratio=0.25),
)
self.wait()
# Show more plots
frame = self.frame
self.add(plots)
self.play(
frame.animate.set_height(plots.get_height() + 2).move_to(plots, LEFT).shift(LEFT),
run_time=4
)
self.wait()
# Show means and standard deviation lines
mu, sigma = self.get_mean_and_standard_deviation(self.distribution)
mean_labels = self.get_mean_labels(plots, num_decimal_places=2)
mean_lines = VGroup(*(ml[0] for ml in mean_labels))
mu_labels = VGroup(*(ml[1] for ml in mean_labels))
sd_labels = self.get_sd_labels(plots)
sd_lines = VGroup(*(sdl[0] for sdl in sd_labels))
sd_arrows = VGroup(*(sdl[1] for sdl in sd_labels))
sigma_labels = VGroup(*(sdl[2] for sdl in sd_labels))
all_axes = VGroup(*(plot[0] for plot in plots))
arrows = VGroup(*(
FillArrow(axes.c2p(0, 0), axes.c2p(n * mu, 0)).move_to(
axes.y_axis.pfp(0.75), LEFT
).scale(0.7)
for n, axes in zip(it.count(1), all_axes[1:])
))
arrows.set_color(PINK)
self.play(
LaggedStartMap(GrowArrow, arrows, lag_ratio=0.2),
LaggedStartMap(FadeIn, mean_lines, shift=RIGHT, lag_ratio=0.2),
)
self.wait()
for line in sd_lines:
line.save_state()
line.stretch(0, 0)
line.set_opacity(0)
self.play(
FadeOut(arrows),
LaggedStartMap(Restore, sd_lines),
LaggedStartMap(FadeIn, sd_arrows)
)
self.wait()
# Quantify means
frame.target = frame.generate_target()
frame.target.set_height(5)
frame.target.move_to(plots[0], DOWN)
frame.target.shift(DOWN)
frame_around_plot0 = frame.target.copy()
self.play(
MoveToTarget(frame),
FadeOut(sd_lines, lag_ratio=0.1),
FadeOut(sd_arrows, lag_ratio=0.1),
run_time=5
)
self.play(Write(mu_labels[0]))
self.wait()
for n in range(6):
frame.target = frame.generate_target()
frame.target.set_height(plots[:n + 2].get_height() + 2)
frame.target.move_to(plots[n + 1], DL).shift(0.75 * DL)
self.play(LaggedStart(
MoveToTarget(frame),
TransformFromCopy(*mu_labels[n:n + 2]),
lag_ratio=0.5
))
self.wait()
# Quantify standard deviation
# sigma = 1.38, if you're curious
VGroup(sd_arrows, sigma_labels).shift(0.25 * UP)
for label, arrows in zip(sigma_labels, sd_arrows):
label.set_max_width(arrows[1].get_width())
self.play(
LaggedStartMap(FadeIn, sd_lines, scale=2),
LaggedStartMap(FadeIn, sd_arrows, scale=2),
FadeOut(mu_labels, lag_ratio=0.01),
)
self.play(
frame.animate.become(frame_around_plot0).set_anim_args(run_time=5),
Write(sigma_labels[0]),
)
self.wait()
for n in range(6):
frame.target = frame.generate_target()
frame.target.set_height(plots[:n + 2].get_height() + 2)
frame.target.move_to(plots[n + 1], DL).shift(0.75 * DL)
self.play(LaggedStart(
MoveToTarget(frame),
TransformFromCopy(*sigma_labels[n:n + 2]),
lag_ratio=0.5
))
self.wait()
self.play(
FadeOut(sigma_labels, lag_ratio=0.1),
FadeOut(sd_arrows, lag_ratio=0.1),
)
self.add(mean_lines, sd_lines)
# Realign and rescale
all_axes = VGroup(*(plot[0] for plot in plots))
all_bars = VGroup(*(plot[1] for plot in plots))
all_bars[1].stretch(0.8, 1, about_edge=DOWN)
self.play(FadeOut(all_axes))
self.realign_distributions(all_bars, labels, mean_lines, sd_lines)
big_mean_line = Line(mean_lines.get_top(), mean_lines.get_bottom())
big_mean_line.set_stroke(PINK, 5)
big_mean_line.insert_n_curves(20)
self.play(VShowPassingFlash(big_mean_line, run_time=2, time_width=2.0))
self.wait()
self.rescale_distributions(all_bars, mean_lines, sd_lines)
big_sd_lines = Line(UP, DOWN).replicate(2)
big_sd_lines.arrange(RIGHT)
big_sd_lines.replace(sd_lines, stretch=True)
big_sd_lines.set_stroke(RED, 5)
big_sd_lines.insert_n_curves(20)
self.play(*(
VShowPassingFlash(line, run_time=2, time_width=2.0)
for line in big_sd_lines
))
self.wait()
self.play(
FadeOut(mean_lines),
FadeOut(sd_lines),
lag_ratio=0.1
)
# Show bell curves
axes = Axes(
(-5, 5), (0, 1, 0.25),
width=0.45 * frame.get_width(),
height=0.5 * frame.get_height(),
)
axes.next_to(frame.get_left(), RIGHT, buff=1)
axes.x_axis.add_numbers(font_size=36)
axes.y_axis.add_numbers(np.arange(0.25, 1.25, 0.25), font_size=36, num_decimal_places=2)
graph = axes.get_graph(lambda x: np.exp(-0.5 * x**2) / math.sqrt(2 * PI))
graph.set_stroke(YELLOW, 3)
graph_label = Tex(R"{1 \over \sqrt{2\pi}} e^{-{1 \over 2}x^2}")
graph_label.set_height(0.8 * graph.get_height())
graph_label.move_to(graph.get_corner(UL), DL)
box = SurroundingRectangle(graph_label)
box.set_stroke(YELLOW, 1)
words = Text("We'll unpack this\n in a moment")
words.match_width(box)
words.next_to(box, UP, buff=LARGE_BUFF)
bar_shift = 5 * RIGHT
self.play(LaggedStart(
FadeIn(axes),
all_bars.animate.shift(bar_shift),
ShowCreation(graph),
Write(graph_label),
lag_ratio=0.25
))
self.wait()
self.play(
Write(words),
ShowCreation(box)
)
self.wait()
self.play(FadeOut(words), FadeOut(box))
mean_lines.shift(bar_shift)
sd_lines.shift(bar_shift)
# Map bell curve over plots
target_curves = VGroup()
for bars, mean_line in zip(all_bars, mean_lines):
curve = graph.copy()
curve.replace(bars, dim_to_match=1)
curve.set_width(sd_lines[0].get_width() * 4, stretch=True)
curve.match_x(mean_line)
target_curves.add(curve)
self.play(LaggedStart(*(
TransformFromCopy(graph, curve)
for curve in target_curves
)))
self.wait()
class UDistSumDistributions(ExpDistSumDistributions):
distribution = U_SHAPED_DISTRIBUTION
# Mean and standard deviation
class MeanAndStandardDeviation(InteractiveScene):
def construct(self):
# Setup axes
dist = np.array([3, 2, 1, 0.5, 1, 0.75])
dist /= dist.sum()
original_dist = dist
die_config = dict(
fill_color=BLUE_E,
dot_color=WHITE,
)
chart = get_die_distribution_chart(
dist,
y_range=(0, 0.5, 0.1),
die_config=die_config
)
chart.to_edge(LEFT)
self.add(*chart)
axes, bars, die_labels = chart
assert(isinstance(axes, Axes))
# Functions
def set_dist(dist, **kwargs):
new_bars = ChartBars(axes, dist)
new_bars.match_style(bars)
self.play(Transform(bars, new_bars, **kwargs))
def get_dist():
result = np.array([bar.get_height() for bar in bars])
return result / result.sum()
def get_mu():
dist = get_dist()
return sum(p * (n + 1) for n, p in enumerate(dist))
def get_sigma():
dist = get_dist()
mu = get_mu()
return math.sqrt(sum(p * (n + 1 - mu)**2 for n, p in enumerate(dist)))
# Mean line
tex_kw = dict(
t2c={R"\mu": PINK, R"\sigma": RED},
font_size=48
)
mean_line = Line(axes.c2p(0, 0), axes.c2p(0, 0.5))
mean_line.set_stroke(PINK, 3)
mean_line.add_updater(lambda m: m.move_to(axes.c2p(get_mu() - 0.5, 0), DOWN))
mu_label = Tex(R"\mu = 1.00", **tex_kw)
mu_number = mu_label.make_number_changable("1.00")
mu_number.add_updater(lambda m: m.set_value(get_mu()))
mu_number.scale(0.75, about_edge=LEFT)
mu_label.add_updater(lambda m: m.next_to(mean_line, UP))
mean_name = Text("Mean")
mean_name.next_to(mu_label, UL, buff=1.0)
mean_name.shift_onto_screen()
mean_arrow = Arrow(mean_name, mu_label)
mean_arrow.add_updater(lambda m: m.put_start_and_end_on(
mean_name.get_bottom(), mu_label.get_corner(UL)
).scale(0.7))
self.play(
ShowCreation(mean_line),
VFadeIn(mu_label),
)
self.wait()
self.play(
ShowCreation(mean_arrow),
FadeIn(mean_name, 0.5 * UL)
)
# Show a few means
dists = [
EXP_DISTRIBUTION[::-1],
EXP_DISTRIBUTION,
U_SHAPED_DISTRIBUTION,
original_dist
]
for dist in dists:
set_dist(dist, run_time=2)
self.wait()
# Mean equation
mean_eq = Tex(R"\mu = E[X] = \sum_{x} P(X = x) \cdot x =", **tex_kw)
mean_eq[R"\mu"].scale(1.2, about_edge=RIGHT)
rhs = VGroup()
for n in range(1, 7):
term = Tex(Rf"P(\square) \cdot {n} \, + ", **tex_kw)
die = DieFace(n, **die_config)
die.replace(term[R"\square"])
term.replace_submobject(2, die)
term.add(die)
rhs.add(term)
rhs.arrange(DOWN, buff=0.35)
rhs[-1][-1].set_opacity(0)
rhs.scale(0.75)
mean_eq.next_to(rhs[0], LEFT, submobject_to_align=mean_eq[-1])
VGroup(mean_eq, rhs).to_corner(UR)
mean_eq[-1].set_opacity(0)
self.play(Write(mean_eq))
self.wait()
# Highlight terms
highlights = chart.bars.copy()
highlights.set_stroke(YELLOW, 3)
highlights.set_fill(opacity=0)
for highlight, die, part in zip(highlights, chart.dice, rhs):
self.play(
ShowCreation(highlight),
mean_eq[-1].animate.set_opacity(1),
)
self.play(
TransformMatchingShapes(die.copy(), part),
FadeOut(highlight),
run_time=1
)
# Show a few other distributions again
for dist in dists:
set_dist(dist, run_time=2)
self.wait()
# Reorganize mean labels
mu_label.target = mu_label.generate_target()
mu_label.target[1:].scale(0, about_point=mu_label[0].get_right())
mu_label.target.match_x(mean_line)
mu_number.clear_updaters()
self.play(
MoveToTarget(mu_label),
LaggedStart(
FadeOut(mean_name),
FadeOut(mean_arrow),
FadeOut(rhs),
FadeOut(mean_eq[-1]),
)
)
mu_label.remove(*mu_label[1:])
# Standard deviation
sd_lines = mean_line.copy().replicate(2)
sd_lines.set_stroke(RED, 3)
sd_lines.clear_updaters()
sd_lines[0].add_updater(lambda m: m.move_to(
axes.c2p(get_mu() - get_sigma() - 0.5, 0), DOWN)
)
sd_lines[1].add_updater(lambda m: m.move_to(
axes.c2p(get_mu() + get_sigma() - 0.5, 0), DOWN)
)
sd_arrows = VGroup(Vector(LEFT), Vector(RIGHT))
sd_arrows.set_color(RED)
sd_arrows.arrange(RIGHT, buff=0.35)
sd_arrows.add_updater(lambda m: m.set_width(0.8 * sd_lines.get_width()))
sd_arrows.add_updater(lambda m: m.move_to(sd_lines).shift(UP))
sd_lines.save_state()
sd_lines.stretch(0.5, 0).set_opacity(0)
self.play(
Restore(sd_lines),
ShowCreation(sd_arrows, lag_ratio=0),
)
self.wait()
# Contrast low and high variance
var_dists = [
np.array([1, 3, 12, 4, 2, 1], dtype='float'),
np.array([10, 2, 1, 1, 2, 10], dtype='float'),
]
for dist in var_dists:
dist /= dist.sum()
set_dist(dist, run_time=3)
self.wait()
# Variance equation
var_eq = VGroup(
Tex(R"\text{Var}(X) &= E[(X - \mu)^2]", **tex_kw),
Tex(R"= \sum_x P(X = x) \cdot (x - \mu)^2", **tex_kw),
)
var_eq[1].next_to(var_eq[0]["="], DOWN, LARGE_BUFF, aligned_edge=LEFT)
var_eq.next_to(mean_eq["E[X]"], DOWN, buff=1.5, aligned_edge=LEFT)
variance_name = Text("Variance")
variance_name.next_to(var_eq[0]["Var"], DOWN, buff=1.25).shift(0.5 * LEFT)
variance_name.set_color(YELLOW)
variance_arrow = Arrow(variance_name, var_eq[0]["Var"])
variance_arrow.match_color(variance_name)
self.play(
FadeIn(var_eq[0], DOWN),
mean_eq.animate.set_opacity(0.5),
)
self.play(
Write(variance_name),
ShowCreation(variance_arrow)
)
self.wait()
self.play(Write(var_eq[1]))
self.wait()
partial_square_opacity_tracker = ValueTracker(0)
# Show squares
partial_square_opacity_tracker.set_value(0.5)
new_dist = np.array([10, 2, 1, 3, 4, 13], dtype='float')
new_dist /= new_dist.sum()
sd_group = VGroup(sd_lines, sd_arrows)
def get_squares(bars):
result = VGroup()
for bar in bars:
prob = axes.y_axis.p2n(bars[0].get_top())
line = Line(bar.get_bottom(), mean_line.get_bottom())
square = Square(line.get_width())
square.move_to(line, DOWN)
square.match_y(bar.get_top(), DOWN)
square.set_stroke(RED, 1)
square.set_fill(RED, 0.2)
p_square = square.copy()
p_square.stretch(prob, 1, about_edge=DOWN)
p_square.set_opacity(partial_square_opacity_tracker.get_value())
result.add(VGroup(square, p_square))
return result
squares = get_squares(bars)
globals().update(locals())
labels = VGroup(*(Tex(Rf"P({n}) \cdot ({n} - \mu)^2", **tex_kw) for n in range(1, 7)))
labels.scale(0.5)
for label, square in zip(labels, squares):
label.square = square
label.add_updater(lambda m: m.set_width(0.7 * m.square.get_width()).next_to(m.square.get_bottom(), UP, SMALL_BUFF))
label = labels[0]
square = squares[0]
square[1].set_fill(opacity=0)
part1 = label[R"P(1) \cdot"]
part2 = label[R"(1 - \mu)^2"]
part2.save_state()
part2.match_x(squares[0])
self.play(
FadeOut(sd_group),
FadeIn(square, lag_ratio=0.8),
FadeIn(part2),
)
self.wait()
self.play(
square[1].animate.set_fill(opacity=0.5),
FadeIn(part1),
Restore(part2),
)
self.add(label)
# Show other squares
last_group = VGroup(square, label)
for new_label, new_square in zip(labels[1:], squares[1:]):
new_group = VGroup(new_square, new_label)
self.play(FadeOut(last_group), FadeIn(new_group))
last_group = new_group
self.play(
FadeOut(last_group),
FadeIn(square), FadeIn(label),
)
self.wait()
squares = always_redraw(lambda: get_squares(bars[:1]))
self.remove(square)
self.add(squares, label)
# Again, toggle between low and high variance
for dist in [var_dists[0], EXP_DISTRIBUTION, var_dists[1]]:
set_dist(dist, run_time=3)
self.wait(2)
sd_group.update()
self.play(FadeOut(squares), FadeOut(label), FadeIn(sd_group))
self.wait()
# Standard deviation
sd_equation = Tex(R"\sigma = \sqrt{\text{Var}(X)}", **tex_kw)
sd_equation.next_to(var_eq, DOWN, LARGE_BUFF, aligned_edge=LEFT)
sd_name = Text("Standard deviation")
sd_name.set_color(RED)
sd_name.next_to(sd_equation, DOWN, LARGE_BUFF).shift_onto_screen()
sd_name.shift(2 * LEFT)
sd_arrow = Arrow(sd_name, sd_equation[R"\sigma"], buff=0.1)
sd_arrow.match_color(sd_name)
sigma_labels = Tex(R"\sigma", **tex_kw).replicate(2)
for label, arrow in zip(sigma_labels, sd_arrows):
label.arrow = arrow
label.add_updater(lambda m: m.next_to(m.arrow, UP))
self.play(
FadeTransformPieces(variance_name, sd_name),
ReplacementTransform(variance_arrow, sd_arrow),
Write(sd_equation[:-len("Var(X)")]),
TransformFromCopy(
var_eq[0][R"\text{Var}(X)"],
sd_equation[R"\text{Var}(X)"],
),
)
self.wait()
self.play(*(
TransformFromCopy(sd_equation[R"\sigma"][0], label)
for label in sigma_labels
))
self.wait()
# Show a few distributions
for dist in [*dists, *var_dists]:
set_dist(dist, run_time=2)
self.wait()
# Build up Gaussian
class BuildUpGaussian(InteractiveScene):
def construct(self):
# Axes and graph
axes = self.get_axes()
bell_graph = axes.get_graph(lambda x: gauss_func(x, 0, 0.5))
bell_graph.set_stroke(YELLOW, 3)
def get_graph(func, **kwargs):
return axes.get_graph(func, **kwargs).match_style(bell_graph)
self.add(axes)
self.add(bell_graph)
# Peel off from full Gaussian
kw = dict(
tex_to_color_map={
R"\mu": PINK,
R"\sigma": RED,
},
font_size=72
)
formulas = VGroup(*(
Tex(tex, **kw)
for tex in [
"e^x",
"e^{-x}",
"e^{-x^2}",
R"e^{-{1 \over 2} x^2}",
R"{1 \over \sqrt{2\pi}} e^{-{1 \over 2} x^2}",
R"{1 \over \sigma \sqrt{2\pi}} e^{-{1 \over 2} \left({x \over \sigma}\right)^2}",
R"{1 \over \sigma \sqrt{2\pi}} e^{-{1 \over 2} \left({x - \mu \over \sigma}\right)^2}",
]
))
saved_formulas = formulas.copy()
morty = Mortimer()
morty.to_edge(DOWN).shift(3 * RIGHT)
formulas[-1].set_max_height(1.25)
formulas[-1].to_edge(UP)
self.add(formulas[-1])
self.play(FlashAround(formulas[-1], run_time=2, time_width=1.5))
self.wait()
self.play(
FadeOut(axes, 2 * DOWN),
FadeOut(bell_graph, DOWN),
VFadeIn(morty),
morty.change("raise_right_hand"),
formulas[-1].animate.next_to(morty.get_corner(UL), UP)
)
for form1, form2 in zip(formulas[::-1], formulas[-2::-1]):
form2.next_to(morty.get_corner(UL), UP)
self.play(TransformMatchingTex(form1, form2), run_time=1)
self.play(
formulas[0].animate.center().to_edge(UP),
FadeIn(axes, 3 * UP),
FadeOut(morty, DOWN)
)
self.wait()
# Show decay
self.remove(formulas[0])
formulas = saved_formulas
for form in formulas:
form.center().to_edge(UP)
self.add(formulas[0])
def decay_anim(graph):
dot = GlowDot(color=WHITE)
dot.move_to(graph.pfp(0.5))
sub_graph = VMobject()
sub_graph.set_points(graph.get_points()[graph.get_num_points() // 2::])
return AnimationGroup(
MoveAlongPath(dot, sub_graph),
UpdateFromAlphaFunc(
VectorizedPoint(),
lambda m, a: dot.set_radius(0.2 * clip(10 * there_and_back(a), 0, 1)),
remover=True
),
run_time=1.5,
remover=True
)
graph = get_graph(np.exp)
self.play(ShowCreation(graph))
self.wait()
self.play(LaggedStart(
TransformMatchingTex(formulas[0], formulas[1]),
graph.animate.stretch(-1, 0).set_anim_args(run_time=2),
lag_ratio=0.5
))
graph.become(get_graph(lambda x: np.exp(-x)))
self.play(LaggedStart(*(
decay_anim(graph)
for x in range(8)
), lag_ratio=0.15, run_time=4))
# Decay in both directions
abs_formula = Tex("e^{-|x|}", **kw)
abs_formula.to_edge(UP)
abs_graph = get_graph(
lambda x: np.exp(-np.abs(x)),
)
abs_graph.make_jagged()
smooth_graph = get_graph(lambda x: np.exp(-x**2))
self.play(
TransformMatchingTex(formulas[1], abs_formula),
Transform(graph, abs_graph)
)
self.wait()
self.play(Flash(axes.c2p(0, 1)))
self.wait()
self.play(
TransformMatchingTex(abs_formula, formulas[2]),
Transform(graph, smooth_graph)
)
self.wait()
# Tweak the spread
form_with_const = Tex("e^{-c x^2}", **kw)
form_with_const["c"].set_color(RED)
form_with_const.move_to(formulas[2])
c_display, c_tracker = self.get_variable_display("c", RED, (0, 5))
base_tracker = ValueTracker(math.exp(1))
get_c = c_tracker.get_value
get_base = base_tracker.get_value
axes.bind_graph_to_func(
graph,
lambda x: np.exp(-get_c() * np.log(get_base()) * x**2)
)
self.play(
TransformMatchingTex(formulas[2], form_with_const),
FadeIn(c_display),
)
self.wait()
for value in [5.0, 0.2, 1.0]:
self.play(c_tracker.animate.set_value(value), run_time=2)
self.wait()
# Show effective base
rhs = Tex(R"= \left(e^c\right)^{-x^2}", **kw)
rhs["c"].set_color(RED)
rhs.next_to(form_with_const)
self.play(
Write(rhs.shift(2 * LEFT)),
form_with_const.animate.shift(2 * LEFT)
)
self.wait()
alt_base_form = Tex(R"=(2.718)^{-x^2}", **kw)
alt_base_form.next_to(rhs, RIGHT)
base = alt_base_form.make_number_changable("2.718")
base_width = base.get_width()
base.set_color(TEAL)
base.edge_to_fix = ORIGIN
base.add_updater(lambda m: m.set_value(
np.exp(get_c() * np.log(get_base()))
))
base.add_updater(lambda m: m.set_width(base_width))
self.play(
FadeIn(alt_base_form, RIGHT),
)
self.wait()
for value in [2.2, 0.1, 1.0]:
self.play(c_tracker.animate.set_value(value), run_time=2)
self.wait()
# Writing this family with "e" is a choice that we're making
es = VGroup(form_with_const[0], rhs[2])
pis, twos, threes = [
VGroup(*(
Tex(tex, **kw).move_to(e, DR)
for e in es
))
for tex in [R"\pi", "2", "3"]
]
note = TexText("$e$ is not special here")
note.next_to(es[0], DOWN, buff=1.5, aligned_edge=RIGHT)
note.set_backstroke(width=5)
arrow = Arrow(note, es[0])
self.play(
FlashAround(es[0], run_time=2),
FadeIn(note),
GrowArrow(arrow),
)
self.wait()
last_mobs = es
for mobs, value in [(pis, PI), (twos, 2), (threes, 3), (es, math.exp(1))]:
base.suspend_updating()
self.play(
FadeOut(last_mobs, 0.25 * UP, lag_ratio=0.2),
FadeIn(mobs, 0.25 * UP, lag_ratio=0.2),
c_tracker.animate.set_value(1 / math.log(value)),
base_tracker.animate.set_value(value),
)
base.resume_updating()
self.wait()
for c in [3, 0.5, 1]:
self.play(c_tracker.animate.set_value(c), run_time=2)
self.wait()
last_mobs = mobs
# Introduce sigma
self.play(
form_with_const.animate.set_x(0),
FadeOut(rhs, RIGHT),
FadeOut(alt_base_form, RIGHT),
FadeOut(note, RIGHT),
FadeOut(arrow, RIGHT),
)
self.play(FlashAround(form_with_const["c"], color=RED))
form_with_sigma = Tex(
R"e^{-{1 \over 2} \left({x / \sigma}\right)^2}",
**kw
)
form_with_sigma.to_edge(UP)
sigma_display, sigma_tracker = self.get_variable_display(R"\sigma", RED, (0, 3))
sigma_tracker.set_value(math.sqrt(0.5))
get_sigma = sigma_tracker.get_value
sigma_display.update()
graph.clear_updaters()
axes.bind_graph_to_func(graph, lambda x: np.exp(
-0.5 * (x / get_sigma())**2
))
graph.update()
self.play(
TransformMatchingTex(form_with_const, form_with_sigma),
FadeOut(c_display, UP),
FadeIn(sigma_display, UP),
run_time=1
)
self.wait()
# Show standard deviation
v_lines = Line(axes.c2p(0, 0), axes.c2p(0, 0.75 * axes.y_axis.x_max)).replicate(2)
v_lines.set_stroke(RED, 2)
v_lines[0].add_updater(lambda m: m.move_to(axes.c2p(-get_sigma(), 0), DOWN))
v_lines[1].add_updater(lambda m: m.move_to(axes.c2p(get_sigma(), 0), DOWN))
arrows = VGroup(Vector(LEFT), Vector(RIGHT))
arrows.arrange(RIGHT, buff=0.25)
arrows.match_color(v_lines)
arrows.add_updater(lambda m: m.set_width(max(0.9 * v_lines.get_width(), 1e-5)))
arrows.add_updater(lambda m: m.move_to(axes.c2p(0, 0.575 * axes.y_axis.x_max)))
sigma_labels = Tex(R"\sigma").replicate(2)
sigma_labels.set_color(RED)
sigma_labels[0].add_updater(lambda m: m.next_to(arrows[0], UP, 0.15))
sigma_labels[1].add_updater(lambda m: m.next_to(arrows[1], UP, 0.15))
v_lines.suspend_updating()
v_lines.save_state()
v_lines.stretch(0.1, 0)
v_lines.set_opacity(0)
self.play(
Restore(v_lines),
ShowCreation(arrows, lag_ratio=0),
FadeIn(sigma_labels)
)
v_lines.resume_updating()
sd_group = VGroup(v_lines, arrows, sigma_labels)
self.wait()
for value in [2, math.sqrt(0.5)]:
self.play(sigma_tracker.animate.set_value(value), run_time=3)
self.wait()
# Back to simple e^(-x^2)
simple_form = Tex("e^{-x^2}", **kw)
simple_form.to_edge(UP)
self.remove(form_with_sigma)
sd_group.save_state()
self.play(
FadeOut(sd_group),
FadeOut(sigma_display),
TransformMatchingTex(form_with_sigma.copy(), simple_form)
)
# We want the area to be 1
ab_tracker = ValueTracker(np.array([-4, 4]))
area = graph.copy()
area.set_stroke(width=0)
area.set_fill(YELLOW, 0.5)
area.set_shading(0.5, 0.5)
def update_area(area):
a, b = ab_tracker.get_value()
x_min, x_max = axes.x_range[:2]
area.pointwise_become_partial(
graph,
(a - x_min) / (x_max - x_min),
(b - x_min) / (x_max - x_min),
)
area.add_line_to(axes.c2p(b, 0))
area.add_line_to(axes.c2p(a, 0))
area.add_line_to(area.get_start())
area.add_updater(update_area)
note = Text("We want this area\nto be 1")
note.next_to(axes.get_top(), DOWN)
note.match_x(axes.c2p(2, 0))
note.set_backstroke(width=5)
note_arrow = Arrow(note.get_bottom() + LEFT, area.get_center())
prob_label = Tex("p(a < x < b)")
prob_label.move_to(axes.c2p(-2, 1.5))
prob_arrow = Arrow(LEFT, RIGHT)
prob_arrow.add_updater(lambda m: m.put_start_and_end_on(
prob_label.get_bottom() + SMALL_BUFF * DOWN,
area.get_center(),
))
self.add(area, graph)
self.play(
FadeIn(area),
Write(note, run_time=1),
ShowCreation(note_arrow),
)
self.wait()
self.play(
Write(prob_label),
ShowCreation(prob_arrow),
ab_tracker.animate.set_value([-1, 0]),
FadeOut(note),
FadeOut(note_arrow),
)
self.wait()
for value in [(-0.5, 0.5), (-1.5, -0.5), (0, 1), (-2, 1), (-4, 4)]:
self.play(ab_tracker.animate.set_value(value), run_time=3)
self.wait()
self.play(
FadeOut(prob_label),
FadeOut(prob_arrow),
FadeIn(note),
FadeIn(note_arrow),
)
self.wait()
self.remove(area)
graph.set_fill(area.get_fill_color(), area.get_fill_opacity())
# Normalize
area_label = TexText(R"Area = $\sqrt{\pi}$", **kw)
area_label.next_to(note_arrow.get_start(), UR, SMALL_BUFF)
area_label.set_backstroke(width=5)
graph.clear_updaters()
normalized_form = Tex(R"{1 \over \sqrt{\pi}} e^{-x^2}", **kw)
normalized_form[R"{1 \over \sqrt{\pi}}"].scale(0.8, about_edge=RIGHT)
normalized_form.to_edge(UP, buff=MED_SMALL_BUFF)
one = Tex("1", **kw)
one.move_to(area_label[R"\sqrt{\pi}"], LEFT)
one.align_to(area_label[0], DOWN)
self.play(
FadeOut(note, 0.5 * UP),
FadeIn(area_label, 0.5 * UP),
)
self.wait()
self.play(
TransformMatchingTex(simple_form, normalized_form, run_time=1),
FadeTransform(area_label[R"\sqrt{\pi}"], normalized_form[R"\sqrt{\pi}"]),
graph.animate.stretch(1 / math.sqrt(PI), 1, about_edge=DOWN),
note_arrow.animate.put_start_and_end_on(
note_arrow.get_start(),
note_arrow.get_end() + 0.5 * DOWN,
)
)
self.play(Write(one))
self.play(FlashAround(one))
self.wait()
# Show normalized form with sigma
sigma_forms = [
Tex(R"{1 \over \sqrt{\pi}} e^{-{1 \over 2}(x / \sigma)^2}", **kw),
Tex(R"{1 \over \sigma \sqrt{2}} {1 \over \sqrt{\pi}} e^{-{1 \over 2}(x / \sigma)^2}", **kw),
Tex(R"{1 \over \sigma \sqrt{2\pi}} e^{-{1 \over 2}(x / \sigma)^2}", **kw),
]
for form in sigma_forms:
e = form["e^"][0][0]
form[:form.submobjects.index(e)].scale(0.7, about_edge=RIGHT)
form.to_edge(UP, buff=MED_SMALL_BUFF)
sqrt2_sigma = Tex(R"\sigma \sqrt{2}", **kw)
sqrt2_sigma.move_to(one, LEFT)
sigma_display.update()
sd_group.restore().update()
self.play(
TransformMatchingTex(normalized_form, sigma_forms[0]),
FadeIn(sigma_display),
FadeIn(sd_group),
)
self.play(
FadeOut(one, UP),
FadeIn(sqrt2_sigma, UP),
sigma_tracker.animate.set_value(1),
graph.animate.stretch(math.sqrt(2), 0),
)
self.wait()
self.play(
TransformMatchingTex(*sigma_forms[:2], run_time=1),
FadeTransform(sqrt2_sigma, sigma_forms[1][R"\sigma \sqrt{2}"][0]),
graph.animate.stretch(1 / math.sqrt(2) / get_sigma(), 1, about_edge=DOWN),
FadeIn(one),
)
self.wait()
self.play(TransformMatchingTex(*sigma_forms[1:3]))
self.play(FlashAround(sigma_forms[2][R"{1 \over \sigma \sqrt{2\pi}}"], run_time=3))
self.wait()
self.play(FlashAround(sigma_forms[2], run_time=3, time_width=1.0))
axes.bind_graph_to_func(
graph, lambda x: gauss_func(x, 0, get_sigma())
)
for value in [0.2, 0.5, math.sqrt(0.5)]:
self.play(sigma_tracker.animate.set_value(value), run_time=3)
self.wait()
area_label[R"\sqrt{\pi}"].set_opacity(0)
self.play(LaggedStartMap(FadeOut, VGroup(area_label, one, note_arrow)))
self.wait()
# Show standard form
curr_form = sigma_forms[2].copy()
self.remove(*sigma_forms)
self.add(curr_form)
standard_form = Tex(R"{1 \over \sqrt{2\pi}} e^{-{1 \over 2} x^2}", **kw)
standard_form[R"{1 \over \sqrt{2\pi}}"].scale(0.7, about_edge=RIGHT)
standard_form.move_to(curr_form)
rect = SurroundingRectangle(standard_form)
rect.set_stroke(BLUE, 2)
std_words = Text("Standard\nnormal\ndistribution", alignment="LEFT")
std_words.match_height(rect)
std_words.scale(0.9)
std_words.next_to(rect, RIGHT, buff=MED_LARGE_BUFF)
std_words.set_color(BLUE)
self.play(sigma_tracker.animate.set_value(1))
self.play(TransformMatchingTex(curr_form, standard_form, run_time=1))
one_labels = Integer(1).replicate(2)
for ol, sl in zip(one_labels, sigma_labels):
ol.match_style(sl)
ol.move_to(sl)
ol.shift(SMALL_BUFF * UP)
self.play(
FadeOut(sigma_labels, 0.1 * UP, lag_ratio=0.1),
FadeIn(one_labels, 0.1 * UP, lag_ratio=0.1),
)
self.wait()
self.play(
ShowCreation(rect),
Write(std_words)
)
self.wait()
self.play(
FadeOut(rect),
FadeOut(std_words),
FadeOut(one_labels, 0.2 * DOWN),
FadeIn(sigma_labels, 0.2 * DOWN),
TransformMatchingTex(standard_form, sigma_forms[2])
)
# Add the mean
final_form = formulas[-1].copy()
final_form[:final_form.submobjects.index(final_form["e^"][0][0])].scale(0.75, about_edge=RIGHT)
final_form.to_edge(UP, buff=MED_SMALL_BUFF)
mu_display, mu_tracker = self.get_variable_display(R"\mu", PINK, (-2, 2))
mu_tracker.set_value(0)
mu_display.update()
get_mu = mu_tracker.get_value
mu_display.to_corner(UR, buff=MED_SMALL_BUFF)
mu_line = v_lines[0].copy()
mu_line.clear_updaters()
mu_line.set_stroke(PINK, 3)
mu_line.add_updater(lambda m: m.move_to(axes.c2p(get_mu(), 0), DOWN))
mu_label = Tex(R"\mu")
mu_label.match_color(mu_line)
mu_label.set_backstroke(width=10)
mu_label.add_updater(lambda m: m.next_to(mu_line, UP))
sd_group.add_updater(lambda m: m.match_x(mu_line))
self.add(sd_group)
axes.bind_graph_to_func(graph, lambda x: gauss_func(x, get_mu(), get_sigma()))
self.add(mu_label)
self.play(
TransformMatchingTex(
sigma_forms[2], final_form,
matched_pairs=[
(sigma_forms[2][R"/ \sigma"], final_form[R"\over \sigma"][1]),
],
match_animation=FadeTransform,
mismatch_animation=FadeTransform,
),
ShowCreation(mu_line),
FadeIn(mu_display),
)
self.wait()
for value in [2, -2, 1]:
self.play(mu_tracker.animate.set_value(value), run_time=3)
self.wait()
for value in [0.5, 1.5, 0.8]:
self.play(sigma_tracker.animate.set_value(value), run_time=2)
self.wait()
# Added animations for an opening scene
mu_tracker.set_value(0)
sigma_tracker.set_value(0.5)
ms_mobs = VGroup(
mu_display,
sigma_display,
mu_line, mu_label,
sd_group
)
self.remove(ms_mobs)
self.wait()
self.play(LaggedStartMap(FadeIn, ms_mobs, lag_ratio=0.2))
pairs = [(1, 1.5), (1, 1.0), (1.5, 1.0), (1, 0.7), (0, 1)]
for mu, sigma in pairs:
self.play(
mu_tracker.animate.set_value(mu),
sigma_tracker.animate.set_value(sigma),
run_time=3
)
self.wait()
def get_variable_display(self, name, color, value_range):
eq = Tex(f"{name} = 1.00", t2c={name: color})
number = eq.make_number_changable("1.00")
tracker = ValueTracker(1)
get_value = tracker.get_value
number.add_updater(lambda c: c.set_value(get_value()))
number_line = NumberLine(
value_range,
width=1.25,
tick_size=0.05
)
number_line.rotate(90 * DEGREES)
number_line.next_to(eq, RIGHT, MED_LARGE_BUFF)
number_line.add_numbers(font_size=14, direction=LEFT, buff=0.15)
slider = ArrowTip(angle=PI).set_width(0.15)
slider.set_color(color)
slider.add_updater(lambda m: m.move_to(number_line.n2p(get_value()), LEFT))
display = VGroup(eq, number_line, slider)
display.to_corner(UL, buff=MED_SMALL_BUFF)
return display, tracker
def get_axes(
self,
x_range=(-4, 4),
y_range=(-1.0, 2.0, 1.0),
):
axes = NumberPlane(
x_range, y_range,
width=FRAME_WIDTH,
height=6,
background_line_style=dict(
stroke_color=GREY_A,
stroke_width=2,
stroke_opacity=0.5
)
)
axes.shift(BOTTOM - axes.c2p(0, y_range[0]))
axes.x_axis.add_numbers()
axes.y_axis.add_numbers(num_decimal_places=1)
return axes
# Show limiting distributions
class LimitingDistributions(InteractiveScene):
distribution = EXP_DISTRIBUTION
x_min = 1
bar_colors = (BLUE, TEAL)
bar_opacity = 0.75
y_range = (0, 0.5, 0.1)
max_n = 50
normal_y_range = (0, 0.5, 0.25)
normal_axes_height = 2
def construct(self):
# Dividing line
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.set_stroke(GREY, 2)
self.add(h_line)
# Starting distribution
dist = np.array(self.distribution)
dist /= dist.sum()
top_plot = self.get_top_distribution_plot(dist)
top_label = TexText(R"Random variable \\ $X$", font_size=36)
top_label[-1].scale(1.2, about_edge=UP).shift(0.25 * DOWN)
top_label.move_to(top_plot).to_edge(LEFT, buff=0.25).shift(0.35 * UP)
self.add(top_plot)
self.add(top_label)
# Lower plot
N_tracker = ValueTracker(2)
get_N = lambda: int(N_tracker.get_value())
s_plot = self.get_sum_plot(dist, get_N(), top_plot) # TODO
self.add(s_plot)
# Mean and s.d. labels
bars = top_plot.bars
mean, sd = get_mean_and_sd(get_dist(bars))
top_mean_sd_labels = self.get_mean_sd_labels(
R"\mu", R"\sigma", mean, sd
)
sum_mean_sd_labels = self.get_mean_sd_labels(
R"\mu \cdot N", R"\sigma \cdot \sqrt{N}",
mean * 10, sd * math.sqrt(10),
)
scaled_sum_mean_sd_labels = self.get_mean_sd_labels(R"", R"", 0, 1)
sum_mean_sd_labels.next_to(h_line, DOWN)
sum_mean_sd_labels.to_edge(RIGHT)
scaled_sum_mean_sd_labels.next_to(h_line, DOWN)
scaled_sum_mean_sd_labels.align_to(sum_mean_sd_labels, LEFT)
top_mean_sd_labels.next_to(TOP, DOWN)
top_mean_sd_labels.align_to(sum_mean_sd_labels, LEFT)
mu_label, sigma_label = self.get_mu_sigma_annotations(top_plot)
# Lower distribution labels
sum_label = self.get_sum_label(get_N())
self.add(sum_label)
# Increase N
for n in range(3, 11):
new_s_plot = self.get_sum_plot(dist, n, top_plot)
new_sum_label = self.get_sum_label(n, dots=False)
N_tracker.set_value(n)
self.play(
ReplacementTransform(s_plot.bars, new_s_plot.bars[:len(s_plot.bars)]),
GrowFromEdge(new_s_plot.bars[len(s_plot.bars):], DOWN),
ReplacementTransform(s_plot.axes, new_s_plot.axes),
FadeTransform(sum_label, new_sum_label),
run_time=0.5,
)
s_plot = new_s_plot
sum_label = new_sum_label
self.wait(0.5)
self.wait()
# Show mean and standard deviation
self.play(Write(mu_label, stroke_color=PINK), run_time=1)
self.play(TransformMatchingTex(mu_label[1].copy(), top_mean_sd_labels[0]), run_time=1)
self.wait()
sigma_label.save_state()
sigma_label.stretch(0, 0).set_opacity(0)
self.play(Restore(sigma_label))
self.play(TransformMatchingTex(sigma_label[2].copy(), top_mean_sd_labels[1]), run_time=1)
self.wait()
low_mu_label, low_sigma_label = self.get_mu_sigma_annotations(s_plot)
low_lines = VGroup(low_mu_label[0], low_sigma_label[0])
low_lines.shift((get_N() - 1.5)* s_plot.axes.x_axis.get_unit_size() * RIGHT)
low_lines.stretch(0.5, 1, about_edge=DOWN)
new_sum_label = self.get_sum_label(get_N())
sum_mean_sd_labels.update()
self.play(
TransformMatchingTex(top_mean_sd_labels[0].copy(), sum_mean_sd_labels[0]),
TransformMatchingTex(sum_label, new_sum_label),
TransformFromCopy(mu_label[:1], low_mu_label[:1]),
run_time=1.5
)
sum_label = new_sum_label
self.wait()
self.play(
TransformMatchingTex(top_mean_sd_labels[1].copy(), sum_mean_sd_labels[1]),
TransformFromCopy(sigma_label[:1], low_sigma_label[:1]),
run_time=1.5
)
self.wait()
# Write formula
formula = Tex(
R"{1 \over \sigma \sqrt{2\pi N}} e^{-{1 \over 2} \left({x - \mu N \over \sigma \sqrt{N}} \right)^2}",
t2c={
R"\mu": PINK,
R"\sigma": RED,
R"N": YELLOW,
},
font_size=36
)
N = get_N()
mu, sigma = get_mean_and_sd(get_dist(s_plot.bars), x_min=N)
graph = s_plot.axes.get_graph(lambda x: gauss_func(x, mu - 1, sigma))
graph.set_stroke(WHITE, 3)
formula.next_to(graph, UP).align_to(graph, LEFT).shift(0.5 * RIGHT)
self.play(
ShowCreation(graph),
FadeIn(formula, UP),
)
self.wait()
self.play(LaggedStartMap(
FadeOut,
VGroup(graph, *low_lines, formula),
lag_ratio=0.5
))
# Transition to rescaled version
scaled_sum_label = self.get_sum_label(get_N(), scaled=True)
ss_plot = self.get_scaled_sum_plot(dist, get_N())
x_shift = 2 * RIGHT
self.play(FlashAround(sum_label, time_width=1.5, run_time=2))
self.play(LaggedStart(
Transform(
sum_label,
scaled_sum_label[sum_label.get_string()][0].copy(),
remover=True,
),
Write(scaled_sum_label),
s_plot.animate.shift(x_shift),
lag_ratio=0.5
))
self.wait()
sub_part = scaled_sum_label[R"- \decimalmob \cdot \mu"]
rect = SurroundingRectangle(sum_mean_sd_labels[0], color=RED)
target_x = ss_plot.axes.c2p(0, 0)[0]
self.play(ShowCreation(rect))
self.play(
FadeTransform(sum_mean_sd_labels[0].copy(), sub_part),
rect.animate.set_points(SurroundingRectangle(sub_part).get_points()),
s_plot.bars.animate.shift((target_x - low_lines[0].get_x() - x_shift) * RIGHT),
s_plot.axes.animate.shift((target_x - s_plot.axes.c2p(0, 0)[0]) * RIGHT),
)
self.play(
FadeOut(rect),
FadeOut(sum_mean_sd_labels[0], RIGHT),
FadeIn(scaled_sum_mean_sd_labels[0], RIGHT)
)
self.wait()
div_part = scaled_sum_label[R"\sigma \cdot \sqrt{\decimalmob}"]
rect = SurroundingRectangle(sum_mean_sd_labels[1], color=RED)
self.play(ShowCreation(rect))
self.play(
FadeTransform(sum_mean_sd_labels[1].copy(), div_part),
rect.animate.set_points(SurroundingRectangle(div_part).get_points()),
)
self.play(FadeOut(rect))
self.wait()
# Swap to new axes
stretch_group = VGroup(ss_plot.axes.y_axis, ss_plot.bars)
stretch_factor = s_plot.bars.get_height() / ss_plot.bars.get_height()
stretch_group.stretch(stretch_factor, dim=1, about_edge=DOWN)
self.play(
FadeOut(s_plot.axes),
FadeIn(ss_plot.axes),
ReplacementTransform(s_plot.bars, ss_plot.bars),
FadeOut(sum_label)
)
self.play(stretch_group.animate.stretch(1 / stretch_factor, dim=1, about_edge=DOWN))
self.wait()
# Show sd of 1
sd_lines = Line(DOWN, UP).replicate(2)
sd_lines[0].move_to(ss_plot.axes.c2p(1, 0), DOWN)
sd_lines[1].move_to(ss_plot.axes.c2p(-1, 0), DOWN)
sd_lines.set_stroke(RED, 3)
sd_lines.save_state()
sd_lines.stretch(0, 0).set_opacity(0)
self.play(
Restore(sd_lines),
FadeOut(sum_mean_sd_labels[1], RIGHT),
FadeIn(scaled_sum_mean_sd_labels[1], RIGHT)
)
self.wait()
self.play(FadeOut(sd_lines))
# Readable meaning
full_screen_rect = FullScreenFadeRectangle()
full_screen_rect.set_opacity(0.7)
top_rect = full_screen_rect.copy().stretch(0.5, 1, about_edge=UP)
top_rect.set_fill(BLACK, 0.7)
words = Text("Highly readable meaning:")
words.next_to(scaled_sum_label, UP, LARGE_BUFF, aligned_edge=LEFT)
meaning = TexText(
R"How many std devs away from the mean is $X_1 + \cdots + X_{10}$",
t2c={"std devs": RED, "mean": PINK, },
font_size=40
)
meaning.move_to(words, LEFT)
self.add(full_screen_rect, scaled_sum_label)
self.play(FadeIn(full_screen_rect))
self.wait()
self.play(
FadeIn(top_rect), FadeIn(words)
)
self.wait()
self.play(
words.animate.shift(UP),
Write(meaning)
)
self.wait()
# Example bar
bar = ss_plot.bars[9].copy()
ss_plot.bars.save_state()
sum_tex = Tex(R"0 = 19")
die = DieFace(1, fill_color=BLUE_E)
die.dots.set_opacity(0)
dice = die.get_grid(2, 5)
dice.set_height(0.75)
dice.set_stroke(width=1)
dice.move_to(sum_tex[0], RIGHT)
sum_tex.replace_submobject(0, dice)
sum_tex.move_to(bar).to_edge(LEFT)
arrow = Arrow(sum_tex, bar, buff=0.1)
ss_plot.bars.set_opacity(0.2)
self.play(
FadeOut(full_screen_rect),
top_rect.animate.set_opacity(1),
FadeIn(bar)
)
self.wait()
self.play(
FadeIn(sum_tex, lag_ratio=0.2, run_time=2),
GrowArrow(arrow),
)
self.wait()
self.play(
arrow.animate.become(Vector(0.5 * UP).next_to(bar, DOWN, SMALL_BUFF))
)
self.wait()
self.play(LaggedStart(
FadeOut(top_rect),
Restore(ss_plot.bars),
FadeOut(bar),
FadeOut(words),
FadeOut(meaning),
FadeOut(sum_tex),
FadeOut(arrow),
))
# Comment on meaning of bars
words = Text("Probability = Area", font_size=36)
words.next_to(bar, LEFT, buff=1.5, aligned_edge=UP)
arrow = Arrow(words.get_right(), bar.get_center())
y_axis_label = Text("Probability\ndensity", font_size=24)
y_axis_label.set_color(GREY_B)
y_axis_label.next_to(ss_plot.axes.c2p(0, 0.5), RIGHT, SMALL_BUFF)
bar_range = ss_plot.bars[8:16].copy()
self.play(
ss_plot.bars.animate.set_opacity(0.2),
FadeIn(bar)
)
self.play(FlashAround(scaled_sum_label))
self.wait()
self.play(Write(words), ShowCreation(arrow))
self.wait()
self.play(FadeIn(y_axis_label, 0.2 * UP))
self.wait()
self.play(
FadeIn(bar_range, lag_ratio=0.2),
FadeOut(bar)
)
self.wait()
self.play(
Restore(ss_plot.bars),
FadeOut(bar_range)
)
self.wait()
self.play(FadeOut(words), FadeOut(arrow), FadeOut(y_axis_label))
# Roll back to 3
for n in range(9, 2, -1):
new_scaled_sum_label = self.get_sum_label(n, scaled=True)
new_ss_plot = self.get_scaled_sum_plot(dist, n)
N_tracker.set_value(n)
self.remove(ss_plot.axes)
self.add(new_ss_plot.axes)
self.play(
FadeTransform(scaled_sum_label, new_scaled_sum_label),
FadeTransform(ss_plot.bars, new_ss_plot.bars),
run_time=0.1
)
self.wait(0.4)
scaled_sum_label = new_scaled_sum_label
ss_plot = new_ss_plot
# Mess around with the distribution
alt_dists = [
np.array(U_SHAPED_DISTRIBUTION),
np.random.random(6),
np.random.random(6),
np.array(STEEP_U_SHAPED_DISTRIBUTION),
np.random.random(6),
]
for dist in alt_dists:
dist /= dist.sum()
words = Text("Change this\ndistribution")
words.set_color(YELLOW)
words.move_to(top_plot, UR)
self.play(
FadeOut(mu_label),
FadeOut(sigma_label),
Write(words),
)
self.change_distribution(
alt_dists, top_plot, ss_plot,
top_mean_sd_labels, get_N()
)
self.play(FadeOut(words))
# Show limit
for n in range(4, self.max_n + 1):
N_tracker.set_value(n)
new_ss_plot = self.get_scaled_sum_plot(self.distribution, n)
new_scaled_sum_label = self.get_sum_label(n, scaled=True)
if n < 5:
rt = 0.5
wt = 0.25
elif n < 15:
rt = 0.1
wt = 0.1
else:
rt = 0
wt = 0.1
if rt > 0:
self.play(
FadeOut(ss_plot.bars),
FadeIn(new_ss_plot.bars),
ReplacementTransform(ss_plot.axes, new_ss_plot.axes),
FadeTransform(scaled_sum_label, new_scaled_sum_label),
run_time=rt
)
else:
self.remove(ss_plot, scaled_sum_label)
self.add(new_ss_plot, new_scaled_sum_label)
self.wait(wt)
ss_plot = new_ss_plot
scaled_sum_label = new_scaled_sum_label
if n in [10, self.max_n]:
# More switching
self.wait()
self.change_distribution(
[EXP_DISTRIBUTION, *alt_dists],
top_plot,
ss_plot,
top_mean_sd_labels, get_N(),
)
self.wait()
# Show standard normal graph
graph = ss_plot.axes.get_graph(
lambda x: gauss_func(x, 0, 1),
x_range=(-8, 8)
)
graph.set_stroke(YELLOW, 3)
label = Tex(R"{1 \over \sqrt{2\pi}} e^{-x^2 / 2}")
label[R"{1 \over \sqrt{2\pi}}"].scale(0.8, about_edge=RIGHT)
label.next_to(graph.pfp(0.55), UR)
self.play(
ShowCreation(graph),
Write(label),
scaled_sum_mean_sd_labels.animate.to_edge(RIGHT)
)
self.play(FlashAround(label, run_time=2))
self.wait()
random_dists = [normalize(np.random.random(6))**2 for x in range(8)]
self.change_distribution(
[*random_dists, alt_dists[-1]],
top_plot,
ss_plot,
top_mean_sd_labels, get_N(),
run_time=1.5
)
self.wait()
# Formal statement
gen_scaled_sum_label = self.get_sum_label("N", scaled=True)
gen_scaled_sum_label.replace(new_scaled_sum_label)
rect = SurroundingRectangle(gen_scaled_sum_label)
rect.set_stroke(BLUE, 2)
statement = Tex(
R"\lim_{N \to \infty} P(a < \text{This value} < b) = \int_a^b " + label.get_string() + "dx",
font_size=36
)
statement["N"].set_color(YELLOW)
statement.next_to(rect, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
arrow = Arrow(statement["This value"], rect, buff=0.1)
arrow.set_color(BLUE)
bars = ss_plot.bars
mid_i = np.argmax([bar.get_height() for bar in bars])
to_fade = VGroup(*bars[:mid_i - 5], *bars[mid_i + 10:])
shift_group = VGroup(ss_plot, graph)
self.play(ShowCreation(rect))
self.play(ReplacementTransform(new_scaled_sum_label, gen_scaled_sum_label))
self.wait()
self.play(
FadeIn(statement[R"P(a < \text{This value} < b)"], 0.5 * DOWN)
)
self.play(
statement["This value"].animate.set_color(BLUE),
ShowCreation(arrow)
)
self.play(
to_fade.animate.set_fill(opacity=0.1).set_stroke(width=0),
graph.animate.set_stroke(width=1.5),
)
self.wait()
self.play(Write(statement[R"\lim_{N \to \infty}"]))
self.wait()
self.play(LaggedStart(
shift_group.animate.shift(3 * RIGHT),
FadeTransform(label, statement[label.get_string()]),
Write(statement[R" = \int_a^b "]),
Write(statement[R"dx"]),
lag_ratio=0.4,
run_time=3,
))
self.wait()
self.play(LaggedStart(*(
Indicate(bar, color=BLUE)
for bar in bars[mid_i - 5:mid_i + 10]
)))
self.wait()
def get_top_distribution_plot(
self,
dist,
width=5,
height=2.5,
y_range=(0, 0.5, 0.1)
):
# Axes and bars
x_min = self.x_min
axes = Axes(
(x_min - 1, x_min + len(dist) - 1),
y_range,
width=width,
height=height,
)
axes.x_axis.add_numbers(font_size=24, excluding=[0])
axes.x_axis.numbers.shift(0.5 * axes.x_axis.get_unit_size() * LEFT)
axes.y_axis.add_numbers(num_decimal_places=1, font_size=24, excluding=[0])
bars = ChartBars(axes, dist)
bars.set_submobject_colors_by_gradient(*self.bar_colors)
bars.set_opacity(self.bar_opacity)
plot = VGroup(axes, bars)
plot.move_to(LEFT).to_edge(UP)
plot.axes = axes
plot.bars = bars
return plot
def get_mu_sigma_annotations(self, plot, mu_tex=R"\mu", sigma_tex=R"\sigma", min_height=2.0, x_min=1):
bars = plot.bars
axes = plot.axes
dist = get_dist(bars)
mu, sigma = get_mean_and_sd(dist, x_min)
mean_line = Line(DOWN, UP)
mean_line.set_height(max(bars.get_height() + 0.25, min_height))
mean_line.set_stroke(PINK, 2)
mean_line.move_to(axes.c2p(mu - 0.5, 0), DOWN)
sd_lines = Line(DOWN, UP).replicate(2)
sd_lines.arrange(RIGHT)
sd_lines.set_stroke(RED, 2)
sd_lines.match_height(mean_line)
sd_lines[0].move_to(axes.c2p(mu - sigma - 0.5, 0), DOWN)
sd_lines[1].move_to(axes.c2p(mu + sigma - 0.5, 0), DOWN)
sd_arrows = VGroup(Vector(LEFT, stroke_width=3), Vector(RIGHT, stroke_width=3))
sd_arrows.arrange(RIGHT, buff=0.25)
sd_arrows.set_width(0.85 * sd_lines.get_width())
sd_arrows.move_to(mean_line.pfp(0.75))
sd_arrows.set_color(RED)
mu_label = Tex(mu_tex, color=PINK, font_size=30)
mu_label.next_to(mean_line, UP, SMALL_BUFF)
sigma_label = Tex(sigma_tex, color=RED, font_size=30)
sigma_label.set_max_width(sd_arrows[1].get_width() * 0.8)
sigma_label.next_to(sd_arrows[1], UP, SMALL_BUFF)
return (
VGroup(mean_line, mu_label),
VGroup(sd_lines, sd_arrows, sigma_label),
)
def get_sum_label(self, n: str | int, dots=True, scaled: bool = False):
if isinstance(n, int) and n not in [2, 3]:
if len(str(n)) == 1:
n_str = "0"
else:
n_str = "1" + "0" * (len(str(n)) - 1)
else:
n_str = str(n)
if n_str == "2":
sum_tex = R"X_1 + X_2"
elif n_str == "3":
sum_tex = R"X_1 + X_2 + X_3"
elif dots:
sum_tex = Rf"X_1 + \cdots + X_{{{n_str}}}"
else:
sum_tex = " + ".join(f"X_{{{k}}}" for k in range(1, int(n) + 1))
if scaled:
sum_tex = "(" + sum_tex + ")" + Rf" - {n_str} \cdot \mu \over \sigma \cdot \sqrt{{{n_str}}}"
sum_label = Tex(
sum_tex,
t2c={
R"\mu": PINK,
R"\sigma": RED,
n_str: YELLOW,
},
font_size=40
)
if scaled:
sum_label.scale(0.8)
if isinstance(n, int) and n_str in sum_label.get_string():
n_parts = sum_label.make_number_changable(n_str, replace_all=True)
for part in n_parts:
part.set_value(n)
sum_label.next_to(ORIGIN, DOWN)
sum_label.to_edge(LEFT)
return sum_label
def get_scaled_sum_plot(self, dist, n):
sum_dist = np.array(dist)
for _ in range(n - 1):
sum_dist = np.convolve(sum_dist, dist)
axes = self.get_normal_plot_axes()
mu, sigma = get_mean_and_sd(dist)
x_min = n * self.x_min
unscaled_xs = np.arange(x_min, x_min + len(sum_dist))
xs = (unscaled_xs - n * mu) / (sigma * math.sqrt(n))
bars = ChartBars(axes, sum_dist, xs=xs)
bars.shift(0.5 * bars[0].get_width() * LEFT)
bars.set_submobject_colors_by_gradient(*self.bar_colors)
bars.set_opacity(self.bar_opacity)
unit_area = axes.x_axis.get_unit_size() * axes.y_axis.get_unit_size()
bar_area = sum(bar.get_width() * bar.get_height() for bar in bars)
bars.stretch(unit_area / bar_area, 1, about_edge=DOWN)
plot = VGroup(axes, bars)
plot.set_stroke(background=True)
plot.bars = bars
plot.axes = axes
return plot
def get_normal_plot_axes(self):
sum_axes = Axes(
(-6, 6), self.normal_y_range,
width=12, height=self.normal_axes_height
)
sum_axes.center().move_to(FRAME_HEIGHT * DOWN / 4)
sum_axes.x_axis.add_numbers(font_size=16)
sum_axes.y_axis.add_numbers(num_decimal_places=1, font_size=16, excluding=[0])
return sum_axes
def get_sum_plot(
self,
dist,
n,
top_plot,
x_range=(0, 40),
y_range=(0, 0.2, 0.1),
x_num_range=(5, 40, 5),
max_width=10,
):
sum_dist = np.array(dist)
for _ in range(n - 1):
sum_dist = np.convolve(sum_dist, dist)
x_min = n * self.x_min
x_max = x_range[1]
axes = Axes(
x_range,
y_range,
width=top_plot.axes.x_axis.get_unit_size() * x_max,
height=self.normal_axes_height,
axis_config=dict(tick_size=0.05),
)
axes.x_axis.set_max_width(max_width, stretch=True, about_point=axes.c2p(0, 0))
axes.shift(top_plot.axes.c2p(0, 0) - axes.c2p(0, 0))
axes.to_edge(DOWN)
axes.x_axis.add_numbers(np.arange(*x_num_range), font_size=16, excluding=[0])
axes.x_axis.numbers.shift(0.5 * axes.x_axis.get_unit_size() * LEFT)
axes.y_axis.add_numbers(
num_decimal_places=len(str(y_range[2])) - 2,
font_size=24,
excluding=[0]
)
bars = ChartBars(axes, sum_dist, xs=range(x_min - 1, x_min + len(sum_dist) - 1))
bars.set_submobject_colors_by_gradient(*self.bar_colors)
bars.set_opacity(self.bar_opacity)
plot = VGroup(axes, bars)
plot.axes = axes
plot.bars = bars
return plot
def get_mean_sd_labels(self, mu_tex, sigma_tex, mean, sd):
label_kw = dict(
t2c={
R"\mu": PINK,
R"\sigma": RED,
R"N": YELLOW,
},
font_size=36
)
if len(mu_tex) > 0:
mu_tex = "= " + mu_tex
if len(sigma_tex) > 0:
sigma_tex = "= " + sigma_tex
labels = VGroup(
Tex(Rf"\text{{mean}} {mu_tex} = 0.00", **label_kw),
Tex(Rf"\text{{std dev}} {sigma_tex} = 0.00", **label_kw),
)
labels.arrange(DOWN, aligned_edge=LEFT)
values = [mean, sd]
colors = [PINK, RED]
for label, value, color in zip(labels, values, colors):
num = label.make_number_changable("0.00")
num.set_value(value)
num.set_color(color)
return labels
def change_distribution(
self,
alt_dists,
top_plot,
ss_plot,
top_mean_sd_labels,
n,
run_time=1,
):
for dist in alt_dists:
new_top_plot = self.get_top_distribution_plot(dist)
new_top_plot.bars.align_to(top_plot.bars, DOWN)
new_ss_plot = self.get_scaled_sum_plot(dist, n)
mean, sd = get_mean_and_sd(dist)
self.play(
Transform(top_plot.bars, new_top_plot.bars),
UpdateFromFunc(
ss_plot.bars,
lambda m: m.set_submobjects(self.get_scaled_sum_plot(
get_dist(top_plot.bars), n
).bars)
),
ChangeDecimalToValue(top_mean_sd_labels[0][-1], mean),
ChangeDecimalToValue(top_mean_sd_labels[1][-1], sd),
)
self.wait()
self.distribution = dist
class HowVarianceAdds(LimitingDistributions):
def construct(self):
# Define two distributions
dist1 = EXP_DISTRIBUTION
dist2 = np.convolve(dist1, U_SHAPED_DISTRIBUTION)
plot1 = self.get_top_distribution_plot(dist1)
plot2 = self.get_top_distribution_plot(dist2, y_range=(0, 0.301, 0.1))
plot1.to_corner(UL)
plot2.to_corner(UR)
plot2.bars.set_submobject_colors_by_gradient(TEAL_E, GREEN_D)
top_plots = VGroup(plot1, plot2)
label_kw = dict(
font_size=60,
t2c={"X": BLUE, "Y": GREEN}
)
top_labels = VGroup(
Tex("X", **label_kw),
Tex("Y", **label_kw),
)
for plot, label in zip(top_plots, top_labels):
label.move_to(plot, UR).shift(LEFT)
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.set_stroke(GREY_A, 1)
# Define the sum
sum_dist = np.convolve(dist1, dist2)
sum_plot = self.get_top_distribution_plot(
sum_dist,
y_range=(0, 0.301, 0.1),
width=10
)
sum_plot.to_corner(DL)
sum_plot.bars.set_color_by_gradient(GREEN, YELLOW_E)
sum_label = Tex("X + Y", **label_kw)
sum_label.move_to(sum_plot, UL)
sum_label.shift(RIGHT)
# Define annotations
top_annotations1 = VGroup(*(self.get_mu_sigma_annotations(plot1, "", "")))
top_annotations2 = VGroup(*(self.get_mu_sigma_annotations(plot2, "", "")))
sum_annotations = VGroup(*(self.get_mu_sigma_annotations(sum_plot, "", "")))
for annotations in [top_annotations1, top_annotations2, sum_annotations]:
annotations[0].set_color(GREY_C)
annotations[1].set_color(GREY_A)
top_annotations = VGroup(top_annotations1, top_annotations2)
# Define variance formula
var_form = Tex(
R"\text{Var}(X + Y) = \text{Var}(X) + \text{Var}(Y)",
**label_kw
)
var_form.scale(0.75)
var_form.next_to(h_line, DOWN)
var_form.to_edge(RIGHT, buff=1.0)
note = TexText("(Assuming $X$ and $Y$ are independent!)", font_size=36)
for key, color in label_kw["t2c"].items():
note[key].set_color(color)
note.next_to(var_form, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
# Add them all!
self.add(h_line)
self.play(
LaggedStartMap(FadeIn, top_plots, lag_ratio=0.7, run_time=2),
LaggedStartMap(FadeIn, top_labels, lag_ratio=0.7, run_time=2),
LaggedStartMap(FadeIn, top_annotations, lag_ratio=0.7, run_time=2),
)
self.play(
TransformFromCopy(plot1, sum_plot),
TransformFromCopy(plot2, sum_plot.copy().fade(1)),
TransformFromCopy(top_labels[0], sum_label[:1]),
TransformFromCopy(top_labels[1], sum_label[1:]),
TransformFromCopy(top_annotations1, sum_annotations),
TransformFromCopy(top_annotations2, sum_annotations),
)
# Show variance formulas
self.play(LaggedStart(
TransformMatchingShapes(
sum_label.copy(),
var_form[R"\text{Var}(X + Y) = "]
),
TransformMatchingShapes(
top_labels[0].copy(),
var_form[R"\text{Var}(X)"]
),
TransformMatchingShapes(
top_labels[1].copy(),
var_form[R"+ \text{Var}(Y)"]
),
FadeIn(note, 0.25 * DOWN),
lag_ratio=0.25
))
self.wait()
# Sigma equation
sigma_form = Tex(
R"\sigma_{X + Y}^2 = \sigma_X^2 + \sigma_Y^2",
**label_kw
)
sigma_form.scale(0.75)
sigma_form.move_to(var_form, LEFT)
self.play(LaggedStart(
FadeIn(sigma_form, 0.5 * DOWN),
var_form.animate.shift(DOWN),
note.animate.shift(DOWN).set_opacity(0.7),
lag_ratio=0.2,
run_time=2
))
self.wait()
# Add many X_n
plot1_group = VGroup(plot1, top_labels[0], top_annotations1)
new_top_groups = plot1_group.replicate(4)
for n, group in zip([1, 2, 3, "N"], new_top_groups):
label = group[1]
substr = Tex(str(n))
substr.match_color(label)
substr.set_height(label.get_height() * 0.5)
substr.next_to(label.get_corner(DR), RIGHT, buff=0.05)
label.add(substr)
new_top_groups.scale(0.5)
dots = Tex(R"\dots", font_size=90)
arranger = VGroup(*new_top_groups[:3], dots, *new_top_groups[3:])
arranger.arrange(RIGHT, buff=LARGE_BUFF)
arranger.set_width(FRAME_WIDTH - 1)
arranger.set_y(2.5)
sum_dist = dist1
for _ in range(6):
sum_dist = np.convolve(dist1, sum_dist)
new_sum_plot = self.get_top_distribution_plot(
sum_dist,
y_range=(0, 0.2, 0.1),
width=10
)
new_sum_plot.axes.x_axis.remove(new_sum_plot.axes.x_axis.numbers)
new_sum_plot.to_corner(DL)
new_sum_label = Tex(
R"X_1 + \cdots + X_n",
t2c={"X_1": BLUE, "X_n": BLUE}
)
new_sum_label.next_to(new_sum_plot.axes.c2p(0, 0.2), UR)
rules = VGroup(sigma_form, var_form, note)
self.play(
FadeOut(plot2, RIGHT),
FadeOut(top_labels[1], RIGHT),
FadeOut(top_annotations2, RIGHT),
)
self.remove(plot1_group)
self.play(
FadeTransformPieces(
plot1_group.replicate(4),
new_top_groups,
),
Write(dots),
h_line.animate.shift(UP),
FadeOut(sum_plot),
FadeOut(sum_annotations),
FadeOut(sum_label),
rules.animate.scale(0.5).next_to(new_sum_plot.axes.c2p(0, 0), UP).to_edge(RIGHT),
FadeIn(new_sum_plot),
FadeIn(new_sum_label),
)
self.wait()
# New variance formula
t2c = {"X_1": BLUE, "X_n": BLUE}
new_var_form = Tex(
# R"Var(X_1 + \cdots + X_n) = Var(X_1) + \cdots + Var(X_n) = n \cdot Var(X_1)",
# R"\sigma_{X_1 + \cdots + X_n}^2 = \sigma_{X_1}^2 + \cdots + \sigma_{X_n}^2 = n \cdot \sigma_{X_1}^2",
R"\sigma_{X_1 + \cdots + X_n}^2 = n \cdot \sigma_{X_1}^2",
t2c=t2c
)
new_sigma_form = Tex(
R"\sigma_{X_1 + \cdots + X_n} = \sqrt{n} \cdot \sigma_{X_1}",
t2c=t2c
)
new_var_form.next_to(h_line, DOWN)
new_var_form.to_edge(RIGHT, buff=2.5)
new_sigma_form.next_to(new_var_form, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
rects = VGroup(
SurroundingRectangle(new_var_form[R"\sigma_{X_1 + \cdots + X_n}^2"]),
SurroundingRectangle(new_var_form[R"\sigma_{X_1}^2"]),
)
var_labels = VGroup(
Tex(R"\text{Var}(X_1 + \cdots + X_n)", t2c=t2c),
Tex(R"\text{Var}(X_1)", t2c=t2c),
)
for label, rect in zip(var_labels, rects):
label.set_max_width(rect.get_width())
label.next_to(rect, DOWN)
rect.add(label)
self.play(FadeTransform(new_sum_label.copy(), new_var_form))
self.wait()
# Test
self.play(FadeIn(rects[0]))
self.wait()
self.play(FadeOut(rects[0]), FadeIn(rects[1]))
self.wait()
self.play(FadeOut(rects[1]))
self.wait()
self.play(TransformMatchingTex(new_var_form.copy(), new_sigma_form))
self.play(FlashAround(new_sigma_form[R"\sqrt{n}"], time_width=1.5, run_time=2))
self.wait()
class InfiniteVariance(LimitingDistributions):
def construct(self):
# Test
max_n = 300
full_dist = np.array([(1 / n**1.5) for n in range(3, max_n)])
old_plot = VGroup()
var_label = Tex(R"\text{Var}(X) = 0.00", font_size=60)
var_label.make_number_changable("0.00")
var_label.move_to(2 * UP)
var_label["X"].set_color(BLUE)
self.add(var_label)
for n in range(6, len(full_dist)):
dist = full_dist[:n] / full_dist[:n].sum()
plot = self.get_top_distribution_plot(
dist,
width=min(n * (5 / 6), 12),
height=4,
y_range=(0, 0.301, 0.1)
)
plot.axes.x_axis.remove(plot.axes.x_axis.numbers)
plot.axes.x_axis.add_numbers(range(0, n, 10), font_size=16)
plot.axes.x_axis.ticks.stretch(0.2, 1)
plot.bars.set_height(4, about_edge=DOWN, stretch=True)
plot.shift(3 * DOWN + 6 * LEFT - plot.axes.c2p(0, 0))
annotations = VGroup(*(self.get_mu_sigma_annotations(plot, "", "")))
annotations.stretch(0.75, 1, about_edge=DOWN)
annotations.set_opacity((max_n - n) / max_n)
plot.add(annotations)
mu, sigma = get_mean_and_sd(dist)
var = sigma**2
if n < 12:
self.play(
FadeOut(old_plot),
FadeIn(plot),
ChangeDecimalToValue(var_label[-1], var),
run_time=0.5
)
self.wait(0.5)
else:
self.remove(old_plot)
self.add(plot)
var_label[-1].set_value(var)
self.wait(1 / 30)
old_plot = plot
inf = Tex(R"\infty", font_size=60)
inf.move_to(var_label[-1], LEFT)
self.remove(var_label[-1])
self.add(inf)
self.wait()
class RuleOfThumb(BuildUpGaussian):
def construct(self):
# Title
colors = color_gradient([YELLOW, RED], 3)
t2c = {
"68": colors[0],
"95": colors[1],
"99.7": colors[2],
}
title = Text(
"The 68–95–99.7 rule",
font_size=60,
t2c=t2c
)
title.to_edge(UP, buff=MED_SMALL_BUFF)
underline = Underline(title)
underline.set_stroke(GREY, [0, 3, 3, 3, 0]).scale(1.2)
self.add(title, underline)
# Axes and graph
axes = NumberPlane(
(-4, 4), (0, 1.0, 0.1),
width=0.5 * FRAME_WIDTH,
height=5.5,
background_line_style=dict(
stroke_color=GREY_A,
stroke_width=2,
stroke_opacity=0.5
)
)
axes.to_edge(LEFT, buff=0)
axes.to_edge(DOWN)
axes.x_axis.add_numbers()
axes.y_axis.add_numbers(
np.arange(0.2, 1.2, 0.2),
num_decimal_places=1,
direction=DL,
font_size=16,
)
graph = axes.get_graph(lambda x: gauss_func(x, 0, 1))
graph.set_stroke(YELLOW, 3)
self.add(axes, graph)
# Function for changeable area
area = VMobject()
area.set_stroke(width=0)
area.set_fill(YELLOW, 0.5)
ab_tracker = ValueTracker(np.array([0, 0]))
def update_area(area, dx=0.01):
a, b = ab_tracker.get_value()
if a == b:
area.clear_points()
return
xs = np.arange(a, b, dx)
ys = gauss_func(xs, 0, 1)
samples = axes.c2p(xs, ys)
area.set_points_as_corners([
*samples,
axes.c2p(b, 0),
axes.c2p(a, 0),
samples[0],
])
area.add_updater(update_area)
self.add(area)
# Area decimal
area_label = TexText("Area = 0.000", font_size=40)
area_label.set_backstroke(width=8)
num = area_label.make_number_changable("0.000")
from scipy.stats import norm
def get_area():
a, b = ab_tracker.get_value()
return norm.cdf(b) - norm.cdf(a)
num.add_updater(lambda m: m.set_value(get_area()))
area_label.next_to(graph.get_top(), UR, buff=0.5)
area_arrow = Arrow(area_label.get_bottom(), axes.c2p(0, 0.2))
# Normal label
func_label = VGroup(
Text("Standard normal\ndistribution", font_size=30),
Tex(R"\frac{1}{\sqrt{2\pi}} e^{-x^2 / 2}").set_color(YELLOW)
)
func_label[1][R"\frac{1}{\sqrt{2\pi}}"].scale(0.75, about_edge=RIGHT)
func_label.arrange(DOWN)
func_label.next_to(graph, UP).shift(DOWN)
func_label.to_edge(LEFT)
func_label.set_backstroke(width=8)
self.play(
FadeIn(func_label[0]),
Write(func_label[1]),
)
self.wait()
# Rule of thumb labels
labels = VGroup()
for n, num, color in zip(it.count(1), [68, 95, 99.7], colors):
label = Text(f"""
{num}% of values fall within
{n} standard deviations of the mean
""", font_size=40)
label[f"{n}"].set_color(color)
label[f"{num}%"].set_color(color)
labels.add(label)
labels.arrange(DOWN, aligned_edge=LEFT, buff=LARGE_BUFF)
labels.move_to(midpoint(axes.get_right(), RIGHT_SIDE))
# Show successive regions
for n in range(3):
anims = [
FadeIn(labels[n], DOWN),
ab_tracker.animate.set_value([-n - 1, n + 1]),
]
if n == 0:
anims.extend([VFadeIn(area_label), FadeIn(area_arrow)])
self.play(*anims)
self.wait()
class AnalyzeHundreDiceQuestion(LimitingDistributions):
distribution = [1 / 6] * 6
def construct(self):
# Setup
h_line = Line(LEFT, RIGHT)
h_line.set_width(FRAME_WIDTH)
h_line.set_stroke(GREY, 2)
self.add(h_line)
N = 100
dist = self.distribution
top_plot = self.get_top_distribution_plot(dist)
top_plot.to_edge(LEFT)
sum_plot_config = dict(
x_range=(0, 500, 10),
y_range=(0, 0.05, 0.01),
x_num_range=(0, 600, 100),
max_width=14,
)
sum_plot = self.get_sum_plot(dist, N, top_plot, **sum_plot_config)
sum_label = self.get_sum_label(N)
self.add(top_plot)
self.add(sum_plot)
self.add(sum_label)
# Add fair die labels
sixths = Tex("1 / 6").replicate(6)
sixths.set_width(0.4 * top_plot.bars[0].get_width())
for sixth, bar in zip(sixths, top_plot.bars):
sixth.next_to(bar, UP, SMALL_BUFF)
fair_label = Text("Fair die")
fair_label.move_to(top_plot, UP)
dot_config = dict(fill_color=BLUE_E, dot_color=WHITE, stroke_width=1)
dice = VGroup(*(
DieFace(value, **dot_config)
for value in range(1, 7)
))
for die, number in zip(dice, top_plot.axes.x_axis.numbers):
die.match_height(number).scale(1.5)
die.move_to(number)
self.add(fair_label)
self.add(sixths)
self.add(dice)
# Animate in plot
for n in range(5, 101):
sum_label.become(self.get_sum_label(n))
sum_plot.become(self.get_sum_plot(dist, n, top_plot, **sum_plot_config))
self.wait(1 / 30)
n = 100
# Compute mean and standard deviation
kw = dict(
t2c={
"100": YELLOW,
R"\mu": PINK,
R"\mu_s": PINK,
R"\mu_a": PINK,
R"\sigma": RED,
R"\sigma_s": RED,
R"\sigma_a": RED,
"3.5": PINK,
"1.71": RED,
},
font_size=36,
)
top_mean = Tex(
R"\mu = \frac{1}{6}\big(1 + 2 + 3 + 4 + 5 + 6\big) = 3.5",
**kw
)
top_var = Tex(
R"\text{Var}(X) = \frac{1}{6}\Big((1 - 3.5)^2 + \cdots + (6 - 3.5)^2 \Big) = 2.92",
**kw
)
top_var.scale(0.8)
top_var[R"\text{Var}(X) = "].scale(1 / 0.8, about_edge=RIGHT)
top_var["= 2.92"].scale(1 / 0.8, about_edge=LEFT)
top_var.refresh_bounding_box()
top_sd = Tex(R"\sigma = \sqrt{\text{Var}(X)} = 1.71", **kw)
top_eqs = VGroup(top_mean, top_var, top_sd)
top_eqs.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
top_eqs.to_corner(UR, buff=0.25)
top_mean_simple = Tex(R"\mu = 3.5", **kw).scale(1.25)
top_sd_simple = Tex(R"\sigma = 1.71", **kw).scale(1.25)
simp_eqs = VGroup(top_mean_simple, top_sd_simple)
simp_eqs.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
simp_eqs.next_to(top_plot.bars, RIGHT, MED_LARGE_BUFF, aligned_edge=DOWN)
self.play(Write(top_mean))
self.wait()
self.play(Write(top_var))
self.wait()
self.play(
Write(top_sd),
Transform(top_var[R"\text{Var}(X)"].copy(), top_sd[R"\text{Var}(X)"].copy(), remover=True)
)
self.wait()
self.play(
TransformMatchingTex(top_mean.copy(), top_mean_simple),
TransformMatchingTex(top_sd.copy(), top_sd_simple),
top_eqs.animate.scale(0.75, about_edge=UR).set_opacity(0.5),
)
self.wait()
# Sum mean and sd
low_mean = Tex(R"\mu_s = 100 \cdot \mu = 350", **kw)
low_sd = Tex(R"\sigma_s = \sqrt{100} \cdot \sigma = 17.1", **kw)
low_eqs = VGroup(low_mean, low_sd)
low_eqs.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
low_eqs.next_to(h_line, DOWN)
low_eqs.align_to(top_mean_simple, LEFT)
mean_label, sd_label = self.get_mu_sigma_annotations(
sum_plot, "350", "17.1", min_height=1.0, x_min=n
)
self.play(TransformMatchingTex(top_mean_simple.copy(), low_mean))
self.play(Write(mean_label))
self.wait()
self.play(TransformMatchingTex(top_sd_simple.copy(), low_sd, key_map={"1.71": "17.1"}))
sd_label.save_state()
sd_label.stretch(0, 0).set_opacity(0)
self.play(Restore(sd_label))
self.wait()
# Show range
sd_lines, sd_arrows, sd_num = sd_label
sd_line_ghosts = sd_lines.copy().set_opacity(0.5)
sd_line_ghosts.stretch(0.75, 1, about_edge=DOWN)
two_times = Tex(R"2 \, \cdot")
two_times.match_height(sd_num)
new_sd_num = VGroup(two_times, sd_num.copy())
new_sd_num.arrange(RIGHT, buff=SMALL_BUFF)
new_sd_num.set_color(RED)
new_sd_num.next_to(sd_arrows.get_right(), UP, SMALL_BUFF)
new_sd_num.scale(1.25, about_edge=DOWN)
bound_equations = VGroup(
Tex(R"\mu_s - 2 \sigma_s = 350 - 2 \cdot 17.1 \approx 316", **kw),
Tex(R"\mu_s + 2 \sigma_s = 350 + 2 \cdot 17.1 \approx 384", **kw),
)
bound_equations.arrange(DOWN, aligned_edge=LEFT)
bound_equations.move_to(sum_plot.axes.c2p(0, 0.035), UL)
bound_equations.shift(RIGHT)
self.add(sd_line_ghosts)
self.play(
sd_lines.animate.stretch(2, 0),
sd_arrows.animate.stretch(2, 0),
TransformMatchingShapes(sd_num, new_sd_num, run_time=1)
)
new_sd_num.set_backstroke(BLACK, width=5)
self.add(new_sd_num)
self.wait()
self.play(LaggedStartMap(FadeIn, bound_equations, shift=0.5 * UP, lag_ratio=0.75))
self.wait()
rhss = VGroup(bound_equations[0]["316"], bound_equations[1]["384"])
rhs_rect = SurroundingRectangle(rhss)
rhs_rect.set_stroke(YELLOW, 2)
self.play(ShowCreation(rhs_rect))
self.wait()
# Add range values to diagram
new_rhss = rhss.copy()
new_rhss.set_color(RED)
new_rhss.scale(mean_label[1].get_height() / rhss[0].get_height())
for rhs, line in zip(new_rhss, sd_lines):
rhs.next_to(line, UP, SMALL_BUFF)
rhs.align_to(mean_label[1], DOWN)
for rhs, new_rhs in zip(rhss, new_rhss):
self.play(TransformFromCopy(rhs, new_rhs))
self.wait()
self.play(LaggedStartMap(
FadeOut, VGroup(*bound_equations, rhs_rect), shift=DOWN
))
# Transition to sample mean case
sample_mean_expr = Tex(R"X_1 + \cdots + X_{100} \over 100", **kw)
sample_mean_expr.move_to(sum_label, UP)
number_swaps = []
x_numbers = VGroup()
new_x_labels = VGroup(*(Integer(k, font_size=36) for k in range(1, 6)))
for old_label, new_label in zip(sum_plot.axes.x_axis.numbers, new_x_labels):
faded_old_label = old_label
old_label = old_label.copy()
faded_old_label.set_opacity(0)
self.add(old_label)
new_label.move_to(old_label)
number_swaps.append(FadeIn(new_label, 0.5 * UP))
number_swaps.append(FadeOut(old_label, 0.5 * UP))
x_numbers.add(old_label)
diagram_labels = VGroup(new_rhss[0], mean_label[1], new_rhss[1], new_sd_num)
new_diagram_labels = VGroup(
DecimalNumber(3.16),
DecimalNumber(3.50),
DecimalNumber(3.84),
Tex(R"2 \cdot 0.171")
)
for old_label, new_label in zip(diagram_labels, new_diagram_labels):
new_label.match_style(old_label.family_members_with_points()[0])
new_label.replace(old_label, dim_to_match=0)
number_swaps.append(FadeOut(old_label, 0.5 * UP))
number_swaps.append(FadeIn(new_label, 0.5 * UP))
x_numbers.add(old_label)
self.play(WiggleOutThenIn(sum_label))
length = len(sum_label) + 2
self.play(
FadeTransform(sum_label, sample_mean_expr[:length]),
Write(sample_mean_expr[length:]),
)
self.wait()
self.play(LaggedStartMap(FlashAround, x_numbers, lag_ratio=0.1, time_width=1.5))
self.play(
LaggedStart(*number_swaps),
low_eqs.animate.set_opacity(0.4),
)
# Show dice
rect = SurroundingRectangle(sample_mean_expr)
rect.set_stroke(BLUE, 2)
avg_words = Text("Average of\n100 rolls")
avg_words.next_to(rect, RIGHT)
dice = VGroup(*(
DieFace(random.randint(1, 6), **dot_config)
for x in range(100)
))
dice.arrange_in_grid(10, 10)
dice.set_height(2)
dice.next_to(sum_plot.axes.c2p(0, 0), UR, SMALL_BUFF)
dice.match_x(avg_words)
self.play(
ShowCreation(rect),
Write(avg_words),
FadeIn(dice, lag_ratio=0.1),
)
self.wait()
# Mean mean and sd label
avg_mean = Tex(R"\mu_a = 3.5", **kw)
avg_sd = Tex(R"\sigma_a = \sigma / \sqrt{100} = 0.171", **kw)
avg_eqs = VGroup(avg_mean, avg_sd)
avg_eqs.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
avg_eqs.move_to(low_eqs, UL)
avg_eqs.shift(0.2 * LEFT)
self.play(
FadeIn(avg_mean, RIGHT),
low_mean.animate.to_edge(RIGHT),
)
self.wait()
self.play(
FadeIn(avg_sd, RIGHT),
low_sd.animate.to_edge(RIGHT)
)
self.wait()
self.play(
FlashAround(low_sd),
low_sd.animate.set_opacity(1),
)
self.wait()
self.play(low_sd.animate.set_opacity(0.5))
self.wait()
class Thumbnail(LimitingDistributions):
def construct(self):
# Tests
dist = [1 / 6] * 6
ss_plot = self.get_scaled_sum_plot(dist, 50)
for axis in ss_plot.axes:
axis.remove(axis.numbers)
for tick in axis.ticks:
tick.scale(0.5)
ss_plot.axes.y_axis.set_opacity(0)
ss_plot.scale(2)
ss_plot.bars.set_submobject_colors_by_gradient(
*3 * [BLUE], *3 * [YELLOW]
)
ss_plot.shift(2 * DOWN - ss_plot.axes.c2p(0, 0))
ss_plot.to_edge(DOWN)
self.add(ss_plot)
# Top plots
top_plots = VGroup()
np.random.seed(3)
dists = [
EXP_DISTRIBUTION,
normalize(np.random.random(6))**2,
normalize(np.random.random(6))**2,
U_SHAPED_DISTRIBUTION,
]
for dist in dists:
top_plot = self.get_top_distribution_plot(dist, width=3, height=2, y_range=(0, 0.401, 0.1))
for axis in top_plot.axes:
axis.remove(axis.numbers)
top_plots.add(top_plot)
top_plot.bars.set_submobject_colors_by_gradient(BLUE_D, TEAL)
top_plot.bars.set_stroke(WHITE, 1)
top_plots.arrange(RIGHT, buff=2.0, aligned_edge=DOWN)
top_plots.set_width(FRAME_WIDTH - 1)
top_plots.to_edge(UP)
arrows = VGroup(*(
Arrow(
tp.get_bottom(),
ss_plot.bars.get_top() + vect,
buff=0.3,
stroke_width=10,
stroke_color=YELLOW
)
for tp, vect in zip(top_plots, np.linspace(2 * LEFT, 2 * RIGHT, len(top_plots)))
))
self.add(top_plots)
self.add(arrows)
# Words
words = Text("Bizarrely\nUniversal", font_size=90)
words.move_to(ss_plot.axes.c2p(0, 0.03), DOWN).to_edge(LEFT)
words.set_x(0)
words.set_backstroke()
# self.add(words)
# Formula
form = Tex(R"{1 \over \sqrt{2\pi}} e^{-x^2 / 2}", font_size=90)
form.move_to(words, DOWN).to_edge(RIGHT)
|
|
from manim_imports_ext import *
from _2023.clt.main import *
import sympy
class GaltonBoardName(InteractiveScene):
def construct(self):
# Test
name = Text("Galton \nBoard", font_size=120)
name.next_to(ORIGIN, RIGHT).shift(2 * UP)
point = name.get_bottom() + 1 * DOWN
arrow = Arrow(
point,
point + FRAME_WIDTH * LEFT * 0.25,
stroke_width=10
)
self.add(name)
self.play(GrowArrow(arrow))
self.wait()
class NormalName(InteractiveScene):
def construct(self):
# Names
names = VGroup(
Text("Normal distribution"),
Text("Bell curve"),
Text("Gaussian distribution"),
)
point = 2 * LEFT + 1.5 * UP
names.next_to(point, UP)
names.set_color(GREY_A)
shift = 0.75 * UP
names[0].scale(2, about_edge=DOWN)
self.play(Write(names[0]), run_time=1)
self.wait()
self.play(
names[0].animate.scale(0.5, about_edge=DOWN).shift(shift),
FadeIn(names[1], shift=0.5 * shift),
)
self.wait()
self.play(
names[:2].animate.shift(shift),
FadeIn(names[2], shift=0.5 * shift)
)
self.wait()
# In a moment
words = TexText("We'll unpack this in a bit", font_size=36)
words.set_fill(GREY_A)
words.next_to(point, UP)
words.shift(0.5 * UL)
arrow = Arrow(
words.get_bottom() + LEFT, words.get_bottom() + DOWN,
stroke_width=3, stroke_color=GREY_A,
)
self.play(LaggedStart(
FadeOut(names[1:]),
FadeIn(words, lag_ratio=0.1),
ShowCreation(arrow),
lag_ratio=0.25
))
self.wait()
class ErdosKac(InteractiveScene):
def construct(self):
# Title
h_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
VGroup(h_line, v_line).set_stroke(GREY_A, 1)
h_line.to_edge(UP, buff=1.0)
titles = VGroup(
Tex("N"),
TexText(R"\# of distinct prime factors of $N$"),
)
titles.next_to(h_line, UP)
titles[0].set_x(-FRAME_WIDTH * 0.25)
titles[1].set_width(6)
titles[1].to_edge(RIGHT)
v_line.set_x(titles[1].get_x(LEFT) - 0.25)
self.add(titles)
self.add(h_line)
# Number line
number_line = NumberLine((0, 10), width=10)
number_line.add_numbers(excluding=[0])
number_line.numbers.shift(number_line.get_unit_size() * LEFT / 2)
number_line.to_edge(DOWN, buff=LARGE_BUFF)
self.add(number_line)
stacks = VGroup(*(
VGroup(VectorizedPoint(number_line.n2p(x - 0.5)))
for x in range(1, 20)
))
self.add(stacks)
rect_template = Rectangle(width=number_line.get_unit_size(), height=0.1)
rect_template.set_stroke(BLUE_E, 0.5)
rect_template.set_fill(TEAL_E, 0.5)
# Add normal curve
mean = math.log(math.log(1e18))
sd = math.sqrt(mean)
curve = FunctionGraph(lambda x: 10 * gauss_func(x, mean, sd), x_range=(0, 10, 0.25))
curve.set_stroke(RED, 2)
curve.match_width(number_line)
curve.move_to(number_line.n2p(0), DL)
self.add(curve)
# Show many numbers
num = int(1e18)
group = VGroup()
for x in range(0, 100):
rect = rect_template.copy()
nf = len(sympy.factorint(num + x))
stack = stacks[nf - 1]
rect.next_to(stack, UP, buff=0)
rect.set_fill(YELLOW)
self.remove(group)
group = self.get_factor_group(num + x, h_line)
self.add(group, rect)
if x < 20:
self.wait(0.5)
else:
self.wait(0.1)
rect.set_fill(TEAL_E)
stack.add(rect)
self.add(stacks)
def get_factor_group(self, num, h_line, font_size=36):
# Test
num_mob = Integer(num, font_size=font_size)
num_mob.next_to(h_line, DOWN, MED_LARGE_BUFF).to_edge(LEFT, buff=0.25)
rhs = self.get_rhs(num_mob)
omega_n = len(sympy.factorint(num))
omega_n_mob = Integer(omega_n, color=YELLOW)
omega_n_mob.match_y(num_mob)
omega_n_mob.to_edge(RIGHT, buff=1)
arrow = Arrow(rhs, omega_n_mob, buff=0.5)
group = VGroup(num_mob, rhs, arrow, omega_n_mob)
return group
def get_rhs(self, num_mob):
if not isinstance(num_mob, Integer):
return VGroup()
kw = dict(font_size=num_mob.get_font_size())
parts = [Tex("=", **kw)]
for factor, exp in sympy.factorint(num_mob.get_value()).items():
base = Integer(factor, **kw)
underline = Underline(base, stretch_factor=1)
underline.set_stroke(YELLOW, 2)
underline.set_y(base[0].get_y(DOWN) - 0.05)
base.add(underline)
if exp == 1:
parts.append(base)
else:
exp_mob = Integer(exp, **kw)
exp_mob.scale(0.75)
exp_mob.next_to(base.get_corner(UR), RIGHT, buff=0.05)
parts.append(VGroup(*base, *exp_mob))
parts.append(Tex(R"\times", **kw))
result = VGroup(*parts[:-1])
result.arrange(RIGHT, buff=SMALL_BUFF)
result.next_to(num_mob, buff=SMALL_BUFF)
target_y = num_mob[0].get_y()
for part in result:
part.shift((target_y - part[0].get_y()) * UP)
self.add(result)
return result
class PopulationHeights(InteractiveScene):
random_seed = 2
def construct(self):
# Test
func = lambda x: gauss_func(x, 1, 0.175)
stacks = VGroup()
all_pis = VGroup()
for height in np.arange(0.6, 1.5, 0.1):
n = int(10 * func(height))
randys = VGroup(*(self.get_pi(height) for _ in range(n)))
randys.arrange(RIGHT, buff=SMALL_BUFF)
stacks.add(randys)
all_pis.add(*randys)
stacks.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
for stack, color in zip(stacks, color_gradient([BLUE_C, BLUE_E], len(stacks))):
for pi in stack:
pi.body.set_color(color)
stacks.set_height(FRAME_HEIGHT - 1)
stacks.to_edge(LEFT)
for pi in all_pis:
pi.save_state()
all_pis.shuffle()
all_pis.arrange_in_grid(n_cols=15)
all_pis.shuffle()
self.play(FadeIn(all_pis, lag_ratio=0.01, run_time=4))
self.wait()
self.play(LaggedStartMap(Restore, all_pis, lag_ratio=0.01, run_time=5))
self.wait()
def get_pi(self, height=1):
pi = Randolph(
mode=random.choice(["happy", "hooray", "pondering", "tease"]),
height=1
)
pi.body.stretch(math.sqrt(height), 1, about_edge=UP)
diff = height - pi.get_height()
new_points = np.array(pi.body.get_points())
new_points[3:26] += diff * DOWN
new_points[63:82] += diff * DOWN
pi.body.set_points(new_points)
return pi
class VideoPlan(InteractiveScene):
def construct(self):
# Rectangles
full_rect = FullScreenRectangle()
screen_rect = ScreenRectangle()
screen_rect.set_height(5.5)
screen_rect.to_edge(DOWN)
screen_rect.set_fill(BLACK, 1)
screen_rect.set_stroke(width=2)
rects = VGroup(full_rect, screen_rect)
self.add(*rects)
# CLT title
big_name = Text("The Central\nLimit Theorem", font_size=120)
name = Text("The Central Limit Theorem", font_size=60)
name.to_edge(UP)
subtitle = Text("from the basics")
subtitle.set_color(GREY_A)
subtitle.next_to(name, DOWN)
rects.set_opacity(0)
self.play(FadeIn(big_name, lag_ratio=0.1))
self.wait()
self.play(
TransformMatchingStrings(big_name, name, run_time=1),
full_rect.animate.set_opacity(1)
)
self.play(FadeIn(subtitle, 0.5 * DOWN))
self.wait(2)
# Next part
group1 = VGroup(name, subtitle, screen_rect)
group1.target = group1.generate_target()
group1.target.set_width(FRAME_WIDTH * 0.5 - 1)
group1.target.move_to(FRAME_WIDTH * LEFT * 0.25)
screen2 = group1.target[2].copy()
screen2.set_opacity(1)
name2 = Text("Diving deeper")
name2.scale(group1.target[0][0].get_height() / name2[0].get_height())
name2.move_to(group1.target[0])
group2 = VGroup(name2, screen2)
group2.move_to(FRAME_WIDTH * RIGHT * 0.25)
self.play(MoveToTarget(group1))
self.play(
FadeTransform(screen_rect.copy(), screen2),
FadeTransform(name.copy(), name2),
)
self.wait()
# Also follow-on to convolutions
group1.target = group1.generate_target()
group1.target[2].scale(0.75, about_edge=UP)
group1.target[1].scale(0)
group1.target.arrange(DOWN, buff=SMALL_BUFF)
group1.target.to_corner(UL)
conv_rect = group1.target[2].copy()
conv_rect.set_stroke(WHITE, 3, 1)
conv_image = ImageMobject("ConvolutionThumbnail")
conv_image.replace(conv_rect)
conv_name = Text("Convolutions")
conv_name.replace(group1.target[0], dim_to_match=1)
conv_group = Group(conv_name, conv_rect, conv_image)
conv_group.to_corner(DL)
arrows = VGroup(
Arrow(group1.target[2].get_right(), screen2.get_left() + UP),
Arrow(conv_rect.get_right(), screen2.get_left() + DOWN),
)
arrows.set_color(BLUE)
self.play(LaggedStart(
MoveToTarget(group1),
FadeIn(conv_group, DOWN),
name2.animate.next_to(screen2, UP),
lag_ratio=0.25
))
self.play(*map(GrowArrow, arrows))
self.wait()
class NextVideoInlay(InteractiveScene):
def construct(self):
# Graph
plane = NumberPlane(
(-5, 5), (-0.25, 1.0, 0.25),
width=2.5, height=1.25,
background_line_style=dict(
stroke_color=GREY_B,
stroke_width=1,
),
faded_line_style=dict(
stroke_color=GREY_B,
stroke_width=1,
stroke_opacity=0.25,
),
faded_line_ratio=4
)
plane.set_height(FRAME_HEIGHT)
graph = plane.get_graph(lambda x: gauss_func(x, 0, 1))
graph.set_stroke(YELLOW, 3)
self.add(plane)
self.play(
VShowPassingFlash(graph.copy().set_stroke(TEAL, 10), time_width=1.5),
ShowCreation(graph),
run_time=2
)
# Function name
expr = Tex(
R"{1 \over \sqrt{2\pi}} e^{-x^2 / 2}",
)
expr.set_height(3)
expr.next_to(plane.c2p(0, 0.25), UP)
expr.to_edge(LEFT)
expr.set_backstroke(width=20)
self.play(Write(expr, lag_ratio=0.1))
self.wait()
# Questions
rects = VGroup(
SurroundingRectangle(expr["e^{-x^2 / 2}"]).set_stroke(TEAL, 5),
SurroundingRectangle(expr[R"\pi"]).set_stroke(RED, 5),
)
questions = [
Text("Why this function?"),
Text("Where's\nthe circle?", alignment="LEFT"),
]
for question, rect, vect in zip(questions, rects, [UP, DOWN]):
question.scale(2)
question.next_to(rect, vect, MED_LARGE_BUFF, aligned_edge=LEFT)
question.match_color(rect)
question.set_backstroke(width=20)
self.play(
FadeIn(questions[0]),
ShowCreation(rects[0]),
)
self.wait()
self.play(
FadeIn(questions[1]),
ShowCreation(rects[1]),
)
self.wait()
class SumsOfSizeFive(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.play(
morty.change("raise_right_hand", self.screen),
self.change_students("pondering", "happy", "tease", look_at=self.screen)
)
self.wait()
# Show sums
def get_sum():
values = [
Integer(random.choice([-1, 1]), include_sign=True)
for x in range(5)
]
lhs = Tex(R"\text{Sum} = ")
rhs = Integer(sum(v.get_value() for v in values))
result = VGroup(lhs, *values, Tex(R" = "), rhs)
result.arrange(RIGHT, buff=0.15)
result.next_to(self.screen, RIGHT, buff=-0.5)
return result
curr_sum = get_sum()
brace = Brace(curr_sum[1:-2], UP)
brace_text = brace.get_text("5 values")
brace_text.set_color(YELLOW)
self.add(curr_sum)
self.play(GrowFromCenter(brace), FadeIn(brace_text))
for x in range(7):
new_sum = get_sum()
self.play(
FadeOut(curr_sum[1:], lag_ratio=0.1, shift=0.2 * UP),
FadeIn(new_sum[1:], lag_ratio=0.1, shift=0.2 * UP),
*(pi.animate.look_at(new_sum) for pi in self.pi_creatures)
)
self.wait()
curr_sum = new_sum
self.wait()
class HighLevelCLTDescription(InteractiveScene):
def construct(self):
# Title
title = Text("General idea of the Central Limit Theorem", font_size=60)
title.to_edge(UP, buff=MED_SMALL_BUFF)
title["Central Limit Theorem"].set_color(YELLOW)
underline = Underline(title)
underline.scale(1.2)
underline.set_stroke(WHITE, [0, 3, 3, 0])
self.add(title)
self.play(ShowCreation(underline))
self.wait()
# Random variables
kw = dict(font_size=42)
words = TexText("Start with a random variable: $X$", **kw)
words["random variable: $X$"].set_color(BLUE)
sub_words = Text("""
(a random process, where each outcome
is associated with some number)
""", font_size=32)
sub_words.next_to(words, DOWN)
sub_words.set_color(GREY_A)
point1 = VGroup(words, sub_words)
point1.next_to(underline, DOWN, buff=0.7)
point1.to_edge(LEFT, buff=MED_SMALL_BUFF)
example_boxes = Square().replicate(2)
example_boxes.set_height(1.75)
example_boxes.set_width(2.25, stretch=True)
example_boxes.arrange(RIGHT, buff=1)
example_boxes.set_stroke(WHITE, 1)
example_boxes.match_y(point1)
example_boxes.to_edge(RIGHT)
self.play(
Write(words, run_time=1, stroke_width=1),
LaggedStartMap(FadeIn, example_boxes, lag_ratio=0.5),
)
self.wait()
self.play(FadeIn(sub_words, 0.25 * DOWN))
self.wait()
# Sample many
point2 = TexText(R"""
Add $N$ samples of this variable \\
$X_1 + X_2 + \cdots + X_N$
""", **kw)
point2["$N$ samples"].set_color(RED)
point2[R"$X_1 + X_2 + \cdots + X_N$"].set_color(BLUE).shift(0.25 * DOWN)
point2.next_to(point1, DOWN, buff=1.1, aligned_edge=LEFT)
example_boxes2 = example_boxes.copy()
example_boxes2.match_y(point2)
self.play(
FadeIn(point2, DOWN),
FadeIn(example_boxes2, DOWN),
)
self.wait()
# Distribution
point3 = TexText(R"""
The distribution of this sum looks \\
more like a bell curve as $N \to \infty$
""", **kw)
point3["this sum"].set_color(BLUE)
point3["bell curve"].set_color(YELLOW)
point3[R"$N \to \infty$"].set_color(RED)
point3.next_to(point2, DOWN, buff=1.25, aligned_edge=LEFT)
example_boxes3 = example_boxes.copy()
example_boxes3.match_y(point3)
self.play(
FadeIn(point3, DOWN),
FadeIn(example_boxes3, DOWN),
)
self.wait()
class GoalsThisLesson(TeacherStudentsScene):
def construct(self):
self.add(self.screen)
self.screen.set_stroke(width=2)
morty = self.teacher
stds = self.students
self.play(
morty.change("tease"),
self.change_students("confused", "thinking", "hesitant", look_at=self.screen)
)
self.wait(2)
# Goals
title = Text("Goals of this lesson", font_size=60)
title.to_corner(UR)
underline = Underline(title)
underline.scale(1.2)
underline.set_color(GREY_B)
goals = BulletedList(
"Make this quantitative",
"Put formulas to it",
"Use it to predict",
buff=0.35,
font_size=48
)
goals.next_to(underline, DOWN, MED_LARGE_BUFF)
goals.align_to(title, LEFT)
self.play(
FadeIn(title),
ShowCreation(underline),
morty.change("raise_right_hand", title),
self.change_students("erm", "thinking", "tease", look_at=title)
)
self.wait()
for goal in goals:
self.play(FadeIn(goal, UP))
self.wait()
# Three assumptions
new_title = VGroup(
Text("3 assumptions underlie the"),
Text("Central Limit Theorem"),
)
for line in new_title:
line.match_width(title)
new_title.arrange(DOWN)
new_title.move_to(title, UP)
new_title.set_color(RED)
numbers = VGroup(Tex("1."), Tex("2."), Tex("3."))
numbers.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
numbers.next_to(new_title, DOWN, buff=0.75, aligned_edge=LEFT)
numbers.set_color(RED)
boxes = VGroup(*(
Rectangle(height=1.2 * num.get_height(), width=4).next_to(num)
for num in numbers
))
boxes.set_stroke(width=0)
boxes.set_fill(interpolate_color(RED_E, BLACK, 0.8), 1)
for box in boxes:
box.save_state()
box.stretch(0, 0, about_edge=LEFT)
self.play(
FadeOut(title, 0.5 * DOWN),
FadeIn(new_title, 0.5 * DOWN),
underline.animate.next_to(new_title, DOWN, SMALL_BUFF).set_color(RED_E),
LaggedStartMap(FadeOut, goals, shift=DOWN),
morty.change("tease", new_title),
self.change_students("hesitant", "pondering", "skeptical", new_title),
)
self.play(
FadeIn(numbers, lag_ratio=0.25),
morty.change("raise_left_hand")
)
self.wait(2)
self.play(
LaggedStartMap(Restore, boxes),
LaggedStart(
morty.change("tease"),
stds[0].change("angry"),
stds[1].change("hesitant"),
stds[2].change("erm"),
lag_ratio=0.2
)
)
self.wait(4)
# # Reference again and look down
# self.remove(self.screen)
# self.remove(self.background)
# self.play(
# morty.change("raise_left_hand", boxes),
# self.change_students(look_at=boxes)
# )
# self.wait(2)
# self.play(
# self.change_students("pondering", "pondering", "pondering", look_at=BOTTOM + 3 * LEFT),
# morty.change("tease", stds)
# )
# self.wait(3)
class CommentOnSpikeyBellCurve(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
morty = self.teacher
stds = self.students
# Test
self.play(
morty.says("Kind of a\nbell curve", mode="shruggie"),
self.change_students("erm", "hesitant", "hesitant", look_at=self.screen)
)
self.wait(3)
self.play(
stds[1].says("Is it...supposed to\nlook like that?"),
morty.debubble(),
)
self.look_at(self.screen)
self.wait(2)
self.play(
stds[2].says("How many samples\nuntil we're sure?"),
stds[1].debubble(),
)
self.wait(5)
class ConvolutionsWrapper(VideoWrapper):
title = "Convolutions"
wait_time = 8
class WhatElseDoYouNotice(TeacherStudentsScene):
def construct(self):
morty = self.teacher
self.remove(self.background)
self.play(
morty.says("What else do\nyou notice?"),
self.change_students("pondering", "erm", "pondering", look_at=self.screen)
)
self.wait(2)
self.play(self.change_students("erm", "pondering", "tease", look_at=self.screen))
self.wait(2)
class ReferenceMeanAndSD(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.remove(self.background)
self.play(
morty.says("We must put\nnumbers to those!", mode="surprised"),
self.change_students("hesitant", "concerned_musician", "tease")
)
self.look_at(self.screen)
self.wait(3)
# Mean and sd
kw = dict(t2c={R"\mu": PINK, R"\sigma": RED}, font_size=42)
terms = VGroup(
Tex(R"\text{Mean: } \mu = E[X]", **kw),
Tex(R"\text{Std dev: } \sigma = \sqrt{E[(X - \mu)^2]}", **kw),
)
terms.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
terms.next_to(morty, UP, LARGE_BUFF)
terms.to_edge(RIGHT)
self.play(
morty.debubble(mode="raise_right_hand", look_at=terms),
self.change_students("pondering", "hesitant", "happy", look_at=terms),
LaggedStartMap(FadeIn, terms, shift=UP, lag_ratio=0.5)
)
self.wait(3)
self.play(
stds[2].says("Great!", mode="hooray"),
morty.change("happy")
)
self.play(
stds[0].says("Wait, can you\nremind me?", mode="guilty"),
morty.change("tease")
)
self.wait(5)
class AskWhy(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.play(
stds[1].says("Why?", mode="raise_left_hand")
)
self.play(
morty.change("tease"),
self.change_students("pondering", "raise_left_hand", "confused", look_at=morty.get_top() + 3 * UP)
)
self.wait(8)
class PDFWrapper(VideoWrapper):
title = "Probability Density Functions"
wait_time = 8
class AskAboutPi(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.remove(self.background)
self.play(LaggedStart(
morty.change("happy"),
stds[1].says("Wait, what?!", mode="surprised"),
stds[0].change("confused", self.screen),
stds[2].change("hesitant", self.screen),
))
self.wait()
self.play(
stds[2].says("Where's the\ncircle?", mode="raise_left_hand")
)
self.wait(3)
self.play(
stds[1].debubble(),
stds[2].debubble(),
morty.says(TexText(R"We'll cover \\ that later"))
)
self.wait(2)
class WhyPiQuestion(InteractiveScene):
def construct(self):
# Axes
axes = Axes((-3, 3), (0, 2, 0.5), width=10, height=5)
axes.x_axis.add_numbers(font_size=16)
axes.y_axis.add_numbers(num_decimal_places=1, font_size=16)
graph = axes.get_graph(lambda x: math.exp(-x**2))
graph.set_stroke(BLUE, 2)
graph.set_fill(TEAL, 0.5)
self.add(axes, graph)
# Labels
graph_label = Tex("e^{-x^2}", font_size=72)
graph_label.next_to(graph.pfp(0.4), UL)
self.add(graph_label)
area_label = Tex(R"\text{Area} = \sqrt{\pi}")
area_label.move_to(graph, UR)
area_label.shift(UL)
arrow = Arrow(area_label.get_bottom(), graph.get_center() + 0.5 * RIGHT)
self.add(area_label, arrow)
question = Text("But where's the circle?", font_size=30)
question.set_color(YELLOW)
question.next_to(area_label, DOWN)
question.to_edge(RIGHT)
self.add(question)
class WeCanBeMoreElegant(TeacherStudentsScene):
def construct(self):
self.play(
self.teacher.says("We can be\nmore elegant"),
self.change_students("pondering", "confused", "sassy", look_at=self.screen)
)
self.wait()
self.play(self.students[2].change("tease", look_at=self.teacher.eyes))
self.wait(3)
class OneMoreNuance(InteractiveScene):
def construct(self):
morty = Mortimer()
morty.to_edge(DOWN)
self.play(morty.says("One more\nquick nuance", mode="speaking"))
self.play(Blink(morty))
self.play(morty.change("tease", look_at=BOTTOM))
self.wait()
for x in range(2):
self.play(Blink(morty))
self.wait()
class LetsHaveFun(InteractiveScene):
def construct(self):
morty = Mortimer()
morty.to_edge(DOWN)
self.play(morty.says("Let's have\nsome fun", mode="hooray", look_at=BOTTOM))
for x in range(2):
self.play(Blink(morty))
self.wait()
class AskAboutFormalStatement(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
question = Text(
"But what is the\ncentral limit\ntheorem",
t2s={"theorem": ITALIC},
t2c={"theorem": YELLOW},
)
self.play(
stds[2].says(question, mode="sassy", bubble_direction=LEFT)
)
self.play(morty.change("guilty"))
self.play(
stds[0].change("pondering"),
stds[1].change("erm"),
)
self.wait(8)
class TrueTheoremWords(InteractiveScene):
def construct(self):
words = "Actual rigorous\nno-jokes-this-time\nCentral Limit Theorem"
text = Text(words)
text.set_height(0.3 * FRAME_HEIGHT)
text.to_edge(UP)
for word in ["Actual", "rigorous", "no-","jokes-", "this-", "time", "Central", "Limit", "Theorem"]:
self.add(text[word])
self.wait(0.1 * len(word))
self.wait()
class ExampleQuestion(TeacherStudentsScene):
def construct(self):
# Setup
question = Text("""
Consider rolling a fair die 100 times,
and adding the results.
Find a range of values such that you're
95% sure the sum will fall within
this range.
""", alignment="LEFT")
question.to_corner(UL)
die_values = np.random.randint(1, 7, 100)
dice = VGroup(*(
DieFace(
value,
fill_color=BLUE_E,
stroke_width=1,
dot_color=WHITE
)
for value in die_values
))
dice.arrange_in_grid()
dice.set_height(3.0)
dice.next_to(question, RIGHT, buff=1)
dice.to_edge(UP, buff=1.0)
sum_label = TexText("Sum = 100")
sum_label.next_to(dice, UP)
num = sum_label.make_number_changable("100")
n_tracker = ValueTracker(0)
num.add_updater(lambda m: m.set_value(sum(die_values[:int(n_tracker.get_value())])))
# Ask for an example
morty = self.teacher
stds = self.students
self.play(
stds[2].says("Can we see a\nconcrete example?"),
morty.change("happy")
)
self.wait()
# Add up dice
die_highlights = dice.copy()
die_highlights.set_stroke(YELLOW, 1)
part1 = re.findall(r"Consider .*\n.* results.", question.get_string())[0]
self.play(
morty.change("raise_right_hand", question),
self.change_students("pondering", "pondering", "tease", look_at=question),
FadeIn(question[part1], lag_ratio=0.1, run_time=1.5),
FadeOut(stds[2].bubble),
FadeOut(stds[2].bubble.content),
)
self.play(
FlashUnder(question["fair die"]),
question["fair die"].animate.set_color(YELLOW),
FadeIn(dice, lag_ratio=0.03, run_time=2),
)
self.play(
*(pi.animate.look_at(dice) for pi in [morty, *stds])
)
n_tracker.set_value(0)
self.play(
VFadeIn(sum_label),
n_tracker.animate.set_value(100).set_anim_args(run_time=2),
ShowIncreasingSubsets(die_highlights, run_time=2)
)
self.play(FadeOut(die_highlights))
self.wait()
# Find a range
part2 = re.findall(r"Find .*\n.*\n.* range.", question.get_string())[0]
self.play(
morty.change("tease", question),
self.change_students("erm", "hesitant", "pondering", look_at=question),
FadeIn(question[part2], lag_ratio=0.1, run_time=1.5),
)
self.wait()
self.play(
FlashUnder(question[r"95% sure"], color=TEAL),
question[r"95% sure"].animate.set_color(TEAL)
)
self.wait(2)
self.play(self.change_students("confused", "erm", "tease", look_at=question))
self.wait(3)
class ExampleQuestionNoPiCreatures(InteractiveScene):
def construct(self):
# Setup
question = [
Text("""
Consider rolling a die
100 times, and adding the
results.
""", alignment="LEFT"),
Text("""
Find a range of values such
that you're 95% sure the sum
will fall within this range.
""", alignment="LEFT")
]
question[0].to_corner(UL)
question[1].to_corner(UR)
# Dice
def get_dice():
die_values = np.random.randint(1, 7, 100)
dice = VGroup(*(
DieFace(
value,
fill_color=BLUE_E,
stroke_width=1,
dot_color=WHITE
)
for value in die_values
))
dice.arrange_in_grid()
dice.set_height(4.5)
dice.next_to(question[0], DOWN, buff=1)
return dice
dice = get_dice()
sum_label = TexText("Sum = 100", font_size=60)
sum_label.next_to(dice, RIGHT, buff=LARGE_BUFF)
num = sum_label.make_number_changable("100")
num.add_updater(lambda m: m.set_value(sum(
die.value for die in dice
)))
# Add up dice
self.play(FadeIn(question[0], lag_ratio=0.1, run_time=1.5))
self.play(
VFadeIn(sum_label),
ShowIncreasingSubsets(dice, run_time=2)
)
self.wait()
# Find a range
self.play(
FadeIn(question[1], lag_ratio=0.1, run_time=1.5),
)
self.wait()
self.play(
FlashUnder(question[1][r"95% sure"], color=TEAL),
question[1][r"95% sure"].animate.set_color(TEAL)
)
# More sums
for x in range(5):
old_dice = dice.copy()
dice.set_submobjects(list(get_dice()))
self.play(ShowIncreasingSubsets(dice, run_time=2), FadeOut(old_dice, run_time=0.5))
self.wait()
class AverageDiceValues(InteractiveScene):
def construct(self):
# Test
avg_label = TexText("Average value = 0.00")
avg_label.make_number_changable("0.00")
avg_label.next_to(ORIGIN, RIGHT)
avg_label.set_y(FRAME_HEIGHT / 4)
self.add(avg_label)
self.old_dice = VGroup()
for _ in range(20):
self.show_sample(avg_label, 100)
self.wait(2)
def show_sample(self, avg_label, n_dice, added_anims=[]):
dice = VGroup(*(
DieFace(random.randint(1, 6), fill_color=BLUE_E, dot_color=WHITE, stroke_width=1)
for x in range(n_dice)
))
dice.arrange_in_grid()
dice.set_height(3.5)
dice.next_to(avg_label, LEFT, buff=LARGE_BUFF)
dice.to_edge(UP, buff=MED_SMALL_BUFF)
self.play(LaggedStart(
FadeOut(self.old_dice, run_time=0.5),
ShowIncreasingSubsets(dice, run_time=1, int_func=np.ceil),
UpdateFromFunc(avg_label[-1], lambda m: m.set_value(
np.mean([die.value for die in dice])
)),
*added_anims
))
avg_label[-1].set_color(YELLOW)
self.old_dice = dice
class DoesThisMakeSense(InteractiveScene):
def construct(self):
rect = SurroundingRectangle(Tex(R"\sigma_a = \sigma / \sqrt{100} = 0.171"))
words = Text("Does this make sense?")
words.next_to(rect, DOWN)
words.align_to(rect.get_center(), RIGHT)
rect.set_stroke(RED, 2)
words.set_color(RED)
self.play(
ShowCreation(rect),
Write(words)
)
self.wait()
class OneMoreSideNote(TeacherStudentsScene):
def construct(self):
# Test
self.play(
self.change_students("pondering", "pondering", "erm", look_at=self.screen)
)
self.wait()
self.play(
self.teacher.says(
"Will you tolerate\none more\nside note?",
mode="speaking",
),
)
self.play(
self.change_students("tired", "pondering", "hesitant")
)
self.wait(4)
class ThreeAssumptions(InteractiveScene):
def construct(self):
# Title
title = Text("Three assumptions", font_size=60)
title.to_edge(UP, buff=MED_SMALL_BUFF)
title.set_color(RED)
underline = Underline(title, stretch_factor=1.5)
underline.match_color(title)
underline.shift(0.15 * UP)
# Points
points = [
TexText(R"1. All $X_i$'s are independent \\ from each other."),
TexText(R"2. Each $X_i$ is drawn from \\ the same distribution."),
TexText(R"3. $0 < \text{Var}(X_i) < \infty$"),
]
points[0]["from each other."].align_to(points[0]["All"], LEFT)
points[1]["the same distribution."].align_to(points[1]["Each"], LEFT)
VGroup(*points).arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT).to_edge(LEFT)
for point in points:
point["X_i"].set_color(BLUE)
rects = VGroup(*(SurroundingRectangle(point[2:]) for point in points))
rects.set_stroke(width=0)
rects.set_fill(interpolate_color(RED_E, BLACK, 0.9), 1.0)
# Add title and numbers
self.add(title)
self.play(ShowCreation(underline, run_time=2))
self.play(
LaggedStart(*(
Write(point[:2])
for point in points
), lag_ratio=0.7),
LaggedStartMap(FadeIn, rects, lag_ratio=0.7)
)
self.add(*points, rects)
self.wait()
# Add first two points
self.play(rects[0].animate.stretch(0, 0, about_edge=RIGHT))
self.remove(rects[0])
self.wait()
word = points[0]["independent"]
self.play(
FlashUnder(word, color=TEAL),
word.animate.set_color(TEAL),
)
self.wait()
self.play(rects[1].animate.stretch(0, 0, about_edge=RIGHT))
self.remove(rects[1])
self.wait()
word = points[1]["same distribution"]
self.play(
FlashUnder(word, color=YELLOW),
word.animate.set_color(YELLOW),
)
self.wait()
# Mention iid
box = SurroundingRectangle(VGroup(*points[:2]))
box.set_stroke(GREY_C, 2)
iid_words = TexText(R"i.i.d. $\rightarrow$ independent and identically distributed")
iid_words.next_to(box, UP, MED_LARGE_BUFF, aligned_edge=LEFT)
title.add(underline)
self.play(
FadeOut(title),
ShowCreation(box),
)
self.play(Write(iid_words))
self.wait(2)
self.play(
FadeOut(box),
FadeOut(iid_words),
FadeIn(title)
)
self.wait()
# Mention generalizations
gen_words = TexText(R"These can be relaxed (see Lindeberg CLT, $\alpha$-mixing, etc.)")
gen_words.scale(0.7)
gen_words.set_color(GREY_A, 1)
gen_words.next_to(box, UP, aligned_edge=LEFT)
self.play(
FadeOut(title),
FadeIn(gen_words),
FadeIn(box)
)
self.wait(2)
self.play(
FadeOut(box),
FadeOut(gen_words),
FadeIn(title),
)
self.wait()
# Add last point
self.play(rects[2].animate.stretch(0, 0, about_edge=RIGHT))
self.remove(rects[2])
self.wait(2)
class VariableSum(InteractiveScene):
def construct(self):
expr = Tex(R"X_1 + X_2 + \cdots + X_n")
for c in "12n":
expr["X_" + c].set_color(BLUE)
self.add(expr)
class AssumingNormality(InteractiveScene):
def construct(self):
# Setup
randy = Randolph().to_corner(DL)
morty = Mortimer().to_corner(DR)
randy.shift(2 * RIGHT)
thought = ThoughtBubble(height=2, width=3, direction=RIGHT)
thought.pin_to(randy)
curve = FunctionGraph(lambda x: 5 * gauss_func(x, 0, 1), x_range=(-3, 3, 0.1))
curve.set_stroke(YELLOW, 3)
curve.scale(0.35)
curve.move_to(thought.get_bubble_center() + 0.15 * UL)
self.add(FullScreenRectangle().set_fill(GREY_E, 0.5))
self.add(randy, morty)
self.add(thought, curve)
# Words
self.play(
randy.says(
TexText(
R"""
It's a $3\sigma$ event, \\
so $p < 0.003$
""",
t2c={R"\sigma": RED}
),
look_at=morty.eyes,
mode="tease"
),
morty.change("hesitant", randy.eyes)
)
self.play(Blink(morty))
self.wait()
self.play(Blink(randy))
self.wait()
self.play(
morty.says("Is it though?", look_at=randy.eyes, mode="sassy"),
randy.change("guilty", morty.eyes)
)
self.wait()
self.play(Blink(randy))
self.wait()
class FiniteExpectations(InteractiveScene):
def construct(self):
tex = TexText(R"And finite $E[X]$ for that matter", t2c={"X": BLUE})
self.add(tex)
class EndScreen(PatreonEndScreen):
scroll_time = 30
|
|
from manim_imports_ext import *
from _2023.convolutions2.continuous import *
class IntroWords(InteractiveScene):
def construct(self):
# Test
title1 = Text("Last video", font_size=72)
title1.to_edge(UP)
title2 = Text("Today: An important example", font_size=72)
title2.move_to(title1)
VGroup(title1, title2).set_backstroke(width=3)
self.play(Write(title1, run_time=1))
self.wait()
self.play(
FadeOut(title1, 0.5 * UP),
FadeIn(title2, 0.5 * UP),
)
self.wait()
class NewIntroWords(InteractiveScene):
def construct(self):
kw = dict(font_size=66)
words = VGroup(
Text("Last chapter", **kw),
Text("Convolution between two Gaussians", **kw),
Text("Central Limit Theorem", **kw),
Text("Today: A satisfying visual argument", **kw),
)
words.to_edge(UP, buff=MED_SMALL_BUFF)
last_word = VMobject()
for word in words:
self.play(
FadeOut(last_word, 0.5 * UP),
FadeIn(word, 0.5 * UP),
)
self.wait()
last_word = word
class MultipleBellishCurves(InteractiveScene):
def construct(self):
# Axes
line_style = dict(stroke_color=GREY_B, stroke_width=1)
faded_line_style = dict(stroke_opacity=0.25, **line_style)
all_axes = VGroup(*(
NumberPlane(
(-3, 3), (0, 1, 0.5),
height=1.5, width=4,
background_line_style=line_style,
faded_line_style=faded_line_style,
)
for _ in range(3)
))
all_axes.arrange(DOWN, buff=LARGE_BUFF)
all_axes.to_edge(LEFT)
# Graphs
def pseudo_bell(x):
A = np.abs(x) + np.exp(-1)
return np.exp(-np.exp(-1)) * A**(-A)
graphs = VGroup(
all_axes[0].get_graph(lambda x: np.exp(-x**2)),
all_axes[1].get_graph(lambda x: 1 / (1 + x**2)),
all_axes[2].get_graph(pseudo_bell),
)
labels = VGroup(
Tex("e^{-x^2}"),
Tex(R"\frac{1}{1 + x^2}"),
Tex(
R"e^{-1 / e}\left(|x|+\frac{1}{e}\right)^{-\left(|x|+\frac{1}{e}\right)}",
font_size=40
),
)
plots = VGroup()
colors = color_gradient([YELLOW, RED], 3)
for axes, label, graph, color in zip(all_axes, labels, graphs, colors):
label.next_to(axes, RIGHT)
graph.set_stroke(color, 3)
plots.add(VGroup(axes, graph))
# Show initial graph
plot = plots[0]
plot.save_state()
plot.center()
plot.set_height(4)
label = labels[0]
label.save_state()
label.set_height(1.25)
label.next_to(plot.get_corner(UR), DL)
words = Text("Normal Distribution (aka Gaussian)", font_size=60)
words.next_to(plot, UP, MED_LARGE_BUFF)
words.save_state()
normal = words["Normal Distribution"]
gaussian = words["(aka Gaussian)"]
gaussian.set_opacity(0)
normal.set_x(0)
gaussian.set_x(0)
self.add(plot)
self.add(words)
graph_copy = plot[1].copy()
self.play(UpdateFromAlphaFunc(
plot[1], lambda m, a: m.pointwise_become_partial(
graph_copy, 0.5 - 0.5 * a, 0.5 + 0.5 * a
),
run_time=2,
))
self.play(words.animate.restore())
self.wait()
self.play(
Write(label),
VShowPassingFlash(
graph_copy.set_stroke(YELLOW, width=10),
time_width=2,
run_time=3,
),
)
self.wait()
# Ask why
question = Text("Why this function?", font_size=60)
arrow = Vector(LEFT)
arrow.next_to(label.saved_state, RIGHT)
question.next_to(arrow, RIGHT)
self.play(
plot.animate.restore(),
label.animate.restore(),
words.animate.match_width(plot.saved_state).next_to(plot.saved_state, UP, SMALL_BUFF),
GrowArrow(arrow),
FadeIn(question, lag_ratio=0.1, shift=0.2 * LEFT),
)
self.wait()
last_plot = plot
last_label = label
for plot, label in zip(plots[1:], labels[1:]):
self.play(
TransformFromCopy(last_plot, plot),
TransformMatchingTex(last_label.copy(), label, run_time=1),
)
self.wait()
last_plot = plot
last_label = label
self.wait()
# Highlight first function
l0 = labels[0]
l0.generate_target()
l0.target.set_height(1.0, about_edge=DL)
l0.target.shift(0.1 * RIGHT)
self.play(LaggedStart(
MoveToTarget(l0),
VGroup(arrow, question).animate.next_to(l0.target, RIGHT, aligned_edge=DOWN),
labels[1:].animate.fade(0.5),
plots[1:].animate.fade(0.5),
FlashAround(l0.target, time_width=1.5),
))
self.wait()
class LastFewVideos(InteractiveScene):
def construct(self):
self.add(FullScreenRectangle())
# Images
root = "/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/"
images = Group(*(
ImageMobject(os.path.join(root, ext))
for ext in [
"2022/convolutions/discrete/images/EquationThumbnail.png",
"2023/clt/main/images/Thumbnail.png",
"2023/clt/Thumbnail.jpg",
"2023/convolutions2/Thumbnail/Thumbnail2.png",
]
))
titles = VGroup(*(
Text("Convolutions (discrete)"),
Text("Central limit theorem"),
TexText(R"Why $\pi$ is in a Gaussian"),
Text("Convolutions (continuous)"),
))
titles.scale(1.4)
thumbnails = Group()
for image, title in zip(images, titles):
rect = SurroundingRectangle(image, buff=0)
rect.set_stroke(WHITE, 3)
title.next_to(image, UP, buff=MED_LARGE_BUFF)
thumbnails.add(Group(rect, image, title))
thumbnails.arrange_in_grid(buff=thumbnails[0].get_width() * 0.2)
thumbnails.set_height(FRAME_HEIGHT - 1)
self.play(LaggedStartMap(FadeIn, thumbnails, shift=UP, lag_ratio=0.7, run_time=4))
self.wait()
class AddingCopiesOfAVariable(InteractiveScene):
def construct(self):
# Test
expr = Tex(R"X_1 + X_2 + \cdots + X_N \text{ is approximately Gaussian}")
expr.set_fill(GREY_A)
expr_lhs = expr[R"X_1 + X_2 + \cdots + X_N"][0]
expr.to_edge(UP)
expr_lhs.save_state()
expr_lhs.set_x(0)
self.play(FadeIn(expr_lhs, lag_ratio=0.5, run_time=2))
self.wait()
self.play(
Restore(expr_lhs),
Write(expr[len(expr_lhs):], run_time=1)
)
self.wait(3)
# Limit
expr2 = Tex(R"X_1 + X_2 + \cdots + X_N \longrightarrow \text{Gaussian}")
expr2.match_style(expr)
expr2.move_to(expr)
lim = Tex(R"N \to \infty", font_size=24)
lim.next_to(expr2[R"\longrightarrow"], UP, buff=0.1)
lim.set_color(YELLOW)
self.play(
TransformMatchingTex(expr, expr2),
FadeIn(lim, 0.25 * UP, time_span=(1, 2))
)
self.wait()
class WhyGaussian(InteractiveScene):
def construct(self):
question = TexText("What makes $e^{-x^2}$ special?", font_size=60)
question.to_edge(UP, buff=LARGE_BUFF)
self.play(Write(question))
self.wait()
class AskAboutConvolution(InteractiveScene):
def construct(self):
text = TexText(
"Convolution between $e^{-x^2}$ and $e^{-y^2}$",
t2c={"x": BLUE, "y": YELLOW},
font_size=60
)
text.to_edge(UP, buff=MED_LARGE_BUFF)
text.set_backstroke(width=2)
self.add(text)
class PreviewExplicitCalculation(InteractiveScene):
def construct(self):
# Title
goal = Text("Goal: Compute a convolution between two Gaussian functions")
goal.set_width(FRAME_WIDTH - 1)
goal.to_edge(UP)
conv_word = goal["convolution"]
gauss_word = goal["Gaussian"]
self.add(goal)
# Convolution
conv_color = BLUE
tex_kw = dict(
t2c={"{f}": BLUE, "{g}": TEAL, R"\sigma_1": RED, R"\sigma_2": RED_B},
font_size=42,
)
conv_eq = Tex(R"[{f} * {g}](s) = \int_{-\infty}^\infty {f}(x){g}(s - x)dx", **tex_kw)
conv_eq.next_to(goal, DOWN, buff=1.5)
conv_eq.to_edge(LEFT)
conv_arrow = Arrow(conv_word.get_bottom(), conv_eq.get_top() + SMALL_BUFF * UP)
conv_arrow.set_color(conv_color)
self.play(LaggedStart(
FlashAround(conv_word, time_width=1.5, run_time=2.0, color=conv_color),
conv_word.animate.set_color(conv_color),
GrowArrow(conv_arrow),
FadeTransform(conv_word.copy(), conv_eq),
lag_ratio=0.2,
))
self.wait()
# Gaussian
gauss_color = RED
gaussian1 = Tex(
R"f(x) = {1 \over \sigma_1 \sqrt{2 \pi}} e^{-x^2 / 2 \sigma_1^2}",
**tex_kw
)
gaussian2 = Tex(
R"g(y) = {1 \over \sigma_2 \sqrt{2 \pi}} e^{-y^2 / 2 \sigma_2^2}",
**tex_kw
)
gaussian1.match_y(conv_eq)
gaussian1.to_edge(RIGHT)
gaussian2.next_to(gaussian1, DOWN, LARGE_BUFF)
gauss_arrow = Arrow(gauss_word.get_bottom(), gaussian1.get_top() + SMALL_BUFF * UP)
gauss_arrow.set_color(gauss_color)
f_rect = SurroundingRectangle(conv_eq["{f}(x)"], buff=0.05)
g_rect = SurroundingRectangle(conv_eq["{g}(s - x)"], buff=0.05)
f_rect.set_stroke(RED, 5)
g_rect.set_stroke(RED, 5)
self.play(
ShowCreation(f_rect),
FadeTransform(gauss_word.copy(), gaussian1),
GrowArrow(gauss_arrow),
gauss_word.animate.set_color(gauss_color),
)
self.wait()
self.play(
ReplacementTransform(f_rect, g_rect),
FadeIn(gaussian2, DOWN),
)
self.wait()
self.play(FadeOut(g_rect))
self.wait()
# Combine
full_expr = Tex(R"""
\int_{-\infty}^\infty
\frac{1}{2\pi \sigma_1 \sigma_2}
e^{-x^2 / 2\sigma_1^2} e^{-(s-x)^2 / 2\sigma_2^2} \,dx
""", **tex_kw)
full_expr.next_to(conv_eq, DOWN, buff=2.0, aligned_edge=LEFT)
full_expr_rect = SurroundingRectangle(full_expr)
full_expr_rect.set_stroke(RED_E, 2)
arrow_kw = dict(stroke_width=2, stroke_color=RED_E)
arrows = VGroup(*(
Arrow(conv_eq, full_expr_rect, **arrow_kw),
Arrow(gaussian1.get_left(), full_expr_rect, **arrow_kw),
Arrow(gaussian2.get_left(), full_expr_rect.get_right(), **arrow_kw),
))
self.play(
LaggedStart(*(
TransformMatchingShapes(conv_eq[9:13].copy(), full_expr[R"\int_{-\infty}^\infty"][0]),
TransformMatchingShapes(
VGroup(*gaussian1[5:13], gaussian2[5:13]).copy(),
full_expr[R"\frac{1}{2\pi \sigma_1 \sigma_2}"][0]
),
TransformMatchingShapes(gaussian1[13:].copy(), full_expr[R"e^{-x^2 / 2\sigma_1^2}"][0]),
TransformMatchingShapes(gaussian2[13:].copy(), full_expr[R"e^{-(s-x)^2 / 2\sigma_2^2}"][0]),
TransformMatchingShapes(conv_eq[-2:].copy(), full_expr[R"dx"]),
), run_time=3, lag_ratio=0.1),
LaggedStartMap(GrowArrow, arrows),
)
self.play(ShowCreation(full_expr_rect))
self.add(full_expr)
self.wait(3)
class NothingWrongWithThat(TeacherStudentsScene):
def construct(self):
morty = self.teacher
self.remove(self.background)
self.play(
morty.says("There's nothing\nwrong with that!", mode="hooray"),
self.change_students("awe", "horrified", "confused", look_at=self.screen),
)
self.wait(3)
self.play(
morty.debubble(mode="tease"),
self.change_students("pondering", "plain", "well")
)
self.wait()
self.play(
morty.change("raise_right_hand", look_at=3 * UP),
self.change_students("well", "pondering", "tease", look_at=3 * UR)
)
self.wait(10)
class SimpleBellRHS(InteractiveScene):
def construct(self):
self.add(Tex("= e^{-x^2}"))
class SimpleBellRHS2(InteractiveScene):
def construct(self):
self.add(Tex("= e^{-(s - x)^2}"))
class ConvolutionMeaning(InteractiveScene):
def construct(self):
# x + y = s
kw = dict(t2c={"{s}": YELLOW})
words = VGroup(
Tex(R"[f * g]({s})", font_size=60, **kw),
Tex(R"\longrightarrow", **kw),
Tex(R"\text{How likely is it that } x + y = {s} \, ?", **kw),
)
words.arrange(RIGHT, buff=0.5)
words.to_edge(UP)
words[0].save_state()
words[0].set_x(0)
self.play(FadeIn(words[0], 0.5 * UP))
self.wait()
self.play(
Restore(words[0]),
Write(words[1]),
FadeIn(words[2], RIGHT),
)
self.wait()
# Mention sqrt(2)
new_rhs = Tex(R"(\text{This area}) / \sqrt{2}", font_size=60)
new_rhs[R"\text{This area}"].set_color(TEAL)
new_rhs.next_to(words[1], RIGHT)
new_rhs.set_opacity(0)
self.play(
VGroup(*words[:2], new_rhs).animate.set_x(0).set_opacity(1),
FadeOut(words[2], RIGHT),
)
self.wait()
class RotationalSymmetryAnnotations(InteractiveScene):
def construct(self):
# Add equation
kw = dict(t2c={"x": BLUE, "y": YELLOW, "r": RED})
top_eq = Tex("f(x)g(y) = e^{-x^2} e^{-y^2}", **kw)
top_eq_lhs = top_eq["f(x)g(y)"][0]
top_eq_rhs = top_eq["= e^{-x^2} e^{-y^2}"][0]
top_eq.to_corner(UL)
self.add(top_eq)
# Expand equation
rhs2 = Tex("= e^{-(x^2 + y^2)}", **kw)
rhs3 = Tex("= e^{-r^2}", **kw)
rhs2.next_to(top_eq_rhs, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
rhs3.next_to(rhs2, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
xy_rect = SurroundingRectangle(rhs2["x^2 + y^2"], buff=0.05)
r_rect = SurroundingRectangle(rhs3["r^2"], buff=0.05)
rects = VGroup(xy_rect, r_rect)
rects.set_stroke(RED, 1)
self.play(
TransformMatchingShapes(
top_eq_rhs.copy(), rhs2,
path_arc=30 * DEGREES,
)
)
self.wait()
self.play(ShowCreation(xy_rect))
self.play(
TransformMatchingTex(
rhs2.copy(), rhs3,
key_map={"x^2 + y^2": "r^2"},
run_time=1
),
TransformFromCopy(xy_rect, r_rect),
)
self.play(FadeOut(rects))
self.wait()
class UniqueCharacterization(InteractiveScene):
def construct(self):
# Test
kw = dict(t2c={"{x}": BLUE, "{y}": YELLOW})
group = VGroup(
TexText("Rotational symmetry of $f({x})f({y})$", font_size=36, **kw),
Tex(R"\Downarrow"),
Tex(R"f({x}) = Ae^{-c {x}^2}", **kw),
)
group.arrange(DOWN)
group.to_corner(UR)
self.add(group[0])
self.wait()
self.play(
Write(group[1]),
FadeInFromPoint(group[2], group[0]["f({x})"].get_center()),
run_time=1
)
self.wait()
class SliceLineAnnotations(InteractiveScene):
def construct(self):
# Line equation
kw = dict(t2c={"s": RED})
line_eq = Tex("x + y = s", **kw)
line_eq.to_edge(UP)
s_term = line_eq["s"][0]
decimal_rhs = DecimalNumber(-6, edge_to_fix=LEFT)
decimal_rhs.move_to(s_term, LEFT)
decimal_rhs.shift(0.025 * UP)
s_eq = Tex("=").rotate(90 * DEGREES)
s_eq.next_to(s_term, DOWN, SMALL_BUFF)
self.add(line_eq, decimal_rhs)
self.remove(s_term)
self.play(ChangeDecimalToValue(decimal_rhs, 1), run_time=5 / 1.5)
self.wait()
self.play(
decimal_rhs.animate.next_to(s_eq, DOWN, SMALL_BUFF),
Write(s_eq),
FadeIn(s_term, 0.5 * DOWN),
)
self.wait()
# What we want
words = Text("What we want:")
words.to_corner(UR)
conv = Tex("[f * g](s)", **kw)
conv.next_to(words, DOWN, MED_LARGE_BUFF)
conv_eq = Tex("=").rotate(90 * DEGREES)
conv_eq.next_to(conv, DOWN)
area = Tex(R"(\text{This area}) / \sqrt{2}")
area[R"\text{This area}"].set_color(TEAL)
area.next_to(conv_eq, DOWN)
self.play(
FadeIn(words, 0.5 * UP),
FadeIn(conv, 0.5 * DOWN),
)
self.play(FlashAround(conv, run_time=2, time_width=1.5))
self.wait()
self.play(
Write(conv_eq),
FadeIn(area, 0.5 * DOWN),
)
for s in [1.5, 0.5, 1.0]:
self.play(ChangeDecimalToValue(decimal_rhs, s))
self.wait()
self.play(
LaggedStartMap(FadeOut, VGroup(
words, conv, conv_eq, area, s_eq, decimal_rhs
)),
line_eq.animate.to_corner(UR),
)
self.wait()
class YIntegralAnnotations(InteractiveScene):
def construct(self):
# Setup
kw = dict(
t2c={
"{s}": RED,
"{y}": YELLOW,
"{x}": BLUE,
R"\text{Area}": TEAL
}
)
integrals = VGroup(
Tex(R"\text{Area} = \int_{\text{-}\infty}^\infty e^{-{x}^2} \cdot e^{-{y}^2} \, d{y}", **kw),
Tex(R"\text{Area} = \int_{\text{-}\infty}^\infty e^{-({s} / \sqrt{2})^2} \cdot e^{-{y}^2} \, d{y}", **kw),
Tex(R"\text{Area} = e^{-({s} / \sqrt{2})^2} \int_{\text{-}\infty}^\infty e^{-{y}^2} \, d{y}", **kw),
Tex(R"\text{Area} = e^{-({s} / \sqrt{2})^2} \sqrt{\pi}", **kw),
)
for integral in integrals:
integral.to_edge(UP)
x_rect = SurroundingRectangle(integrals[0]["e^{-{x}^2}"], buff=0.05)
s_rect1 = SurroundingRectangle(integrals[1][R"e^{-({s} / \sqrt{2})^2}"], buff=0.05)
s_rect2 = SurroundingRectangle(integrals[2][R"e^{-({s} / \sqrt{2})^2}"], buff=0.05)
y_int = integrals[2][R"\int_{\text{-}\infty}^\infty e^{-{y}^2} \, d{y}"]
y_int_rect = SurroundingRectangle(y_int, buff=0.05)
x_rect.set_stroke(BLUE, 2)
s_rect1.set_stroke(RED, 2)
s_rect2.set_stroke(RED, 2)
y_int_rect.set_stroke(YELLOW, 2)
const_word = Text("Constant!", font_size=36)
const_word.next_to(x_rect, DOWN, buff=MED_SMALL_BUFF, aligned_edge=LEFT)
const_word.shift(SMALL_BUFF * RIGHT)
# Replace x
self.play(Write(integrals[0]))
self.wait()
self.play(
ShowCreation(x_rect),
FadeIn(const_word, scale=0.7),
)
self.wait()
self.play(
TransformMatchingTex(*integrals[:2]),
ReplacementTransform(x_rect, s_rect1),
const_word.animate.match_x(s_rect1).set_anim_args(run_time=2),
)
self.wait()
# Factor out
self.play(
FadeOut(const_word, 0.5 * DOWN),
VShowPassingFlash(
s_rect1.copy().insert_n_curves(100).set_stroke(width=5),
run_time=2,
),
ShowCreation(s_rect1, run_time=2)
)
self.wait()
s_rect2.set_stroke(opacity=0)
self.play(
TransformMatchingTex(*integrals[1:3], path_arc=45 * DEGREES),
ReplacementTransform(s_rect1, s_rect2, path_arc=45 * DEGREES),
run_time=2
)
self.wait()
# Emphasize separation
s_rect2.set_stroke(RED, 2, 1)
self.play(ShowCreation(s_rect2))
self.wait()
self.play(ReplacementTransform(s_rect2, y_int_rect))
self.wait()
y_int_group = VGroup(y_int_rect, y_int.copy())
y_int.set_opacity(0)
int_eq = Tex("=").rotate(90 * DEGREES)
pi_term = integrals[3][R"\sqrt{\pi}"]
int_eq.next_to(pi_term, DOWN, SMALL_BUFF)
self.play(
TransformMatchingTex(*integrals[2:4]),
y_int_group.animate.scale(0.5).next_to(int_eq, DOWN, SMALL_BUFF),
Write(int_eq),
)
self.wait()
self.play(LaggedStartMap(FadeOut, VGroup(int_eq, *y_int_group)))
self.wait()
# Area expression
area_eq = Tex(R"\text{Area} = e^{-{s}^2 / 2} \sqrt{\pi}", **kw)
area_eq.to_edge(UP)
area_eq.save_state()
twos = area_eq["2"]
twos_copies = twos.copy()
twos[0].become(twos_copies[1])
twos[1].become(twos_copies[0])
self.play(
TransformMatchingTex(integrals[3], area_eq)
)
area_eq.restore()
self.wait()
# From area to convolution
conv_eqs = VGroup(
Tex(R"[f * g]({s}) = \text{Area} / \sqrt{2}", **kw),
Tex(R"[f * g]({s}) = \text{Area} / \sqrt{2} = e^{-{s}^2 / 2} \sqrt{\pi} / \sqrt{2}", **kw),
Tex(R"[f * g]({s}) = \text{Area} / \sqrt{2} = e^{-{s}^2 / 2} \sqrt{\pi \over 2}", **kw),
)
conv_eqs[0].next_to(ORIGIN, LEFT, LARGE_BUFF).to_edge(UP)
conv_eqs[1].move_to(area_eq)
conv_eqs[2].move_to(area_eq)
self.play(
Write(conv_eqs[0]),
Transform(area_eq["Area"].copy(), conv_eqs[0]["Area"].copy(), remover=True),
area_eq.animate.next_to(ORIGIN, RIGHT, LARGE_BUFF).to_edge(UP),
)
self.wait()
self.play(
LaggedStart(*(
FadeTransform(src[tex][-1], conv_eqs[1][tex][-1])
for src, tex in [
(conv_eqs[0], conv_eqs[0].get_tex()),
(area_eq, R"e^{-{s}^2 / 2} \sqrt{\pi}"),
(conv_eqs[0], R"/ \sqrt{2}"),
]
)),
Write(conv_eqs[1]["="][1]),
FadeOut(area_eq[R"\text{Area} ="][0]),
)
self.clear()
self.add(conv_eqs[1])
self.wait()
self.play(TransformMatchingTex(
*conv_eqs[1:3],
key_map={R"\sqrt{\pi} / \sqrt{2}": R"\sqrt{\pi \over 2}"},
run_time=1.5,
))
self.wait()
class OscillatingGraphValue(InteractiveScene):
def construct(self):
# Add graph
axes = Axes((-3, 3), (0, 2), width=8, height=1.5)
axes.move_to(1.5 * UP)
graph = axes.get_graph(lambda x: np.exp(-x**2 / 2) * math.sqrt(PI))
graph.set_stroke(TEAL, 2)
axes.add(Tex("s").set_color(RED).next_to(axes.x_axis.get_end(), UR, SMALL_BUFF))
self.add(axes, graph)
# Add s tracker
s_tracker = ValueTracker(-3)
get_s = s_tracker.get_value
globals().update(locals())
v_line = always_redraw(lambda: axes.get_v_line_to_graph(get_s(), graph, line_func=Line).set_stroke(WHITE, 1))
dot = GlowDot(radius=0.2, color=WHITE)
dot.add_updater(lambda m: m.move_to(axes.i2gp(get_s(), graph)))
tri = Triangle(start_angle=PI / 2)
tri.set_height(0.05)
tri.set_fill(TEAL, 1)
tri.set_stroke(width=0)
tri.add_updater(lambda m: m.move_to(axes.c2p(get_s(), 0), UP))
globals().update(locals())
label = DecimalNumber(0, font_size=24)
label.add_updater(lambda m: m.set_value(get_s()))
label.add_updater(lambda m: m.next_to(tri, DOWN, SMALL_BUFF))
self.add(v_line, dot, label, tri)
for _ in range(2):
self.play(
s_tracker.animate.set_value(3),
rate_func=there_and_back,
run_time=24
)
class ShowGaussianConvolutionsAsEquations(InteractiveScene):
def construct(self):
# Add axes
axes = VGroup(*(
NumberPlane(
(-3, 3), (0, 2),
width=3, height=1,
background_line_style=dict(stroke_width=1, stroke_color=GREY_D),
faded_line_style=dict(stroke_width=1, stroke_opacity=0.2, stroke_color=GREY_D)
)
for x in range(6)
))
axes.set_height(1.25)
axes.arrange_in_grid(2, 3, h_buff=0.75, v_buff=3.0)
for ax in axes[2::3]:
ax.shift(0.75 * RIGHT)
axes.center()
stars = Tex("*", font_size=72).replicate(2)
eqs = Tex("=", font_size=72).replicate(2)
stars[0].move_to(axes[0:2])
eqs[0].move_to(axes[1:3])
stars[1].move_to(axes[3:5])
eqs[1].move_to(axes[4:6])
self.add(axes)
self.add(stars, eqs)
# Equations
kw = dict(
font_size=30,
t2c={"x": BLUE, "y": YELLOW, "{s}": TEAL, R"\sigma": RED}
)
equations = VGroup(
Tex(R"e^{-x^2}", **kw),
Tex(R"e^{-y^2}", **kw),
Tex(R"\sqrt{\frac{\pi}{2}} e^{-{s}^2 / 2}", **kw),
Tex(R"\frac{1}{\sigma \sqrt{2\pi}} e^{-\frac{1}{2} x^2 / \sigma^2}", **kw),
Tex(R"\frac{1}{\sigma \sqrt{2\pi}} e^{-\frac{1}{2} y^2 / \sigma^2}", **kw),
Tex(R"\frac{1}{\sqrt{2}\sigma \sqrt{2\pi}} e^{-\frac{1}{2} {s}^2 / 2 \sigma^2}", **kw),
)
normal_annotations = VGroup(
Tex(R"\mathcal{N}\left(0, \sigma^2\right)", **kw),
Tex(R"\mathcal{N}\left(0, \sigma^2\right)", **kw),
Tex(R"\mathcal{N}\left(0, 2\sigma^2\right)", **kw),
)
normal_annotations.scale(1.25)
for eq, ax in zip(equations, axes):
eq.next_to(ax, UP, MED_SMALL_BUFF)
for ann, eq in zip(normal_annotations, equations[3:]):
ann.next_to(eq, UP, MED_LARGE_BUFF)
# Graphs
sigma = 0.35
graphs = VGroup(
axes[0].get_graph(lambda x: np.exp(-x**2)),
axes[1].get_graph(lambda y: np.exp(-y**2)),
axes[2].get_graph(lambda s: np.exp(-s**2 / 2) * math.sqrt(PI / 2)),
axes[3].get_graph(lambda x: gauss_func(x, 0, sigma)),
axes[4].get_graph(lambda y: gauss_func(y, 0, sigma)),
axes[5].get_graph(lambda s: gauss_func(s, 0, math.sqrt(2) * sigma)),
)
colors = [BLUE, YELLOW, TEAL]
for graph, color in zip(graphs, it.cycle(colors)):
graph.set_stroke(color, 2)
# Animations
self.add(equations[:3])
self.add(graphs[:3])
self.wait()
self.play(
LaggedStart(*(
FadeTransform(eq1.copy(), eq2)
for eq1, eq2 in zip(equations[:3], equations[3:])
), lag_ratio=0.15),
LaggedStart(*(
TransformFromCopy(graph1, graph2)
for graph1, graph2 in zip(graphs[:3], graphs[3:])
), lag_ratio=0.15),
LaggedStartMap(
FadeIn, normal_annotations[:2],
shift=0.5 * DOWN,
lag_ratio=0.25,
run_time=1
)
)
self.wait()
self.play(
FadeTransform(normal_annotations[0].copy(), normal_annotations[2]),
FadeTransform(normal_annotations[1].copy(), normal_annotations[2]),
run_time=1
)
self.wait()
class Exercise(InteractiveScene):
def construct(self):
# Tex key word args
tex_kw = dict(
t2c={
R"\sigma_1": RED,
R"\sigma_2": RED_B,
}
)
# Set up axes
planes = VGroup(*(
NumberPlane(
(-1, 3), (-1, 3),
background_line_style=dict(stroke_color=GREY_A, stroke_width=1, stroke_opacity=0.5),
faded_line_style=dict(stroke_color=GREY_A, stroke_width=1, stroke_opacity=0.25),
width=5, height=5
)
for x in range(2)
))
labels = VGroup(*map(Tex, ["x", "y", "x'", "y'"]))
labels.scale(0.75)
label_iter = iter(labels)
for plane in planes:
for axis, vect in zip(plane.axes, [RIGHT, UP]):
label = next(label_iter)
label.next_to(axis.get_end(), vect, SMALL_BUFF)
plane.add(label)
planes.arrange(RIGHT, buff=4.0)
planes.set_width(10)
planes.to_edge(LEFT)
planes.set_y(-1.5)
arrow = Arrow(*planes, stroke_width=6, stroke_color=RED, buff=0.5)
self.add(planes)
self.add(arrow)
# Show lines and intersections
lines = VGroup(
Line(planes[0].c2p(-1, 3), planes[0].c2p(3, -1)),
Line(planes[1].c2p(-0.25, 3), planes[1].c2p(2.25, -1)),
)
lines.set_stroke(YELLOW, 2)
intersection_labels = VGroup(*(
Tex(tex, **tex_kw)
for tex in [
"(s, 0)",
"(0, s)",
R"(s / \sigma_1)",
R"(s / \sigma_2)",
]
))
intersection_labels.scale(0.5)
intersection_labels_iter = iter(intersection_labels)
dots = Group()
for plane, line in zip(planes, lines):
for axis in plane.axes:
point = find_intersection(
line.get_start(), line.get_vector(),
axis.get_start(), axis.get_vector(),
)
dot = GlowDot(point, color=WHITE)
dots.add(dot)
label = next(intersection_labels_iter)
label.set_backstroke(width=2)
label.next_to(point, DL, buff=SMALL_BUFF)
l2_perp = lines[1].copy().rotate(90 * DEGREES)
l2_perp.shift(planes[1].get_origin() - l2_perp.get_start())
mid_point = find_intersection(
l2_perp.get_start(), l2_perp.get_vector(),
lines[1].get_start(), lines[1].get_vector()
)
d_line = Line(planes[1].get_origin(), mid_point)
d_line.set_stroke(GREEN, 2)
d_label = Tex("d", font_size=36)
d_label.next_to(d_line.get_center(), UL, buff=0.05)
elbow = Elbow()
elbow.rotate(l2_perp.get_angle() + 90 * DEGREES, about_point=ORIGIN)
elbow.set_stroke(width=1)
elbow.shift(mid_point)
self.add(lines)
self.add(dots)
self.add(intersection_labels)
self.add(d_line)
self.add(d_label)
self.add(elbow)
# Equations
d_eq = Tex(R"d = \frac{s}{\sqrt{\sigma_1^2 + \sigma_2^2}}", **tex_kw)
d_eq.scale(0.85)
d_eq.next_to(planes[1], RIGHT, buff=0.35)
xy_eq = Tex("x + y = s")
xy_eq.scale(0.7)
xy_eq.set_backstroke(width=3)
xy_eq.next_to(lines[0].get_center(), UR, SMALL_BUFF)
change_of_coord_eqs = VGroup(
Tex(R"x' = x / \sigma_1", **tex_kw),
Tex(R"y' = y / \sigma_2", **tex_kw),
)
change_of_coord_eqs.arrange(DOWN)
change_of_coord_eqs.scale(0.7)
change_of_coord_eqs.next_to(arrow, UP)
self.add(d_eq)
self.add(xy_eq)
self.add(change_of_coord_eqs)
# Words
tex_kw["alignment"] = ""
words = VGroup(
TexText(R"""
Consider the diagonal slice method for two Gaussians with\\
different standard deviations, $\sigma_1$ and $\sigma_2$:\\
$$
f(x) = \frac{1}{\sigma_1 \sqrt{2\pi}} e^{-\frac{1}{2}(x / \sigma_1)^2}
\quad \text{ and } \quad
g(y) = \frac{1}{\sigma_2 \sqrt{2\pi}} e^{-\frac{1}{2}(y / \sigma_2)^2}
\qquad\qquad\qquad\qquad\qquad\qquad
$$
The graph of $f(x)g(y)$ is no longer rotationally symmetric.\\
However, it will be if you pass to a new set of coordinates\\
$(x', y')$ as illustrated below. Why?
""", **tex_kw),
TexText(R"""
The transformatoin of the line $x + y = s$ is illustrated below.\\
After the transformation, the area of a the slice of the graph\\
over this line is changed by some factor which depends on\\
$\sigma_1$ and $\sigma_2$, but importantly, not on $s$.
\\ \\
Explain how to find the distance $d$ in the digram below, and\\
how this shows that the area of a slice of $f(x)g(y)$ over the line\\
$x + y = s$ is proportional to $e^{-\frac{1}{2} s^2 / (\sigma_1^2 + \sigma_2^2)}$.
""", **tex_kw),
)
words.arrange(RIGHT, buff=LARGE_BUFF, aligned_edge=UP)
words.set_width(FRAME_WIDTH - 1)
words.to_edge(UP)
v_line = Line(words.get_top(), words.get_bottom())
v_line.set_stroke(GREY_A, 1)
v_line.move_to(midpoint(words[0].get_right(), words[1].get_left()))
words.add(v_line)
self.add(words)
class WhatsTheBigdeal(TeacherStudentsScene):
def construct(self):
# What's the big deal
morty = self.teacher
stds = self.students
self.remove(self.background)
self.play(
stds[0].change("pondering", look_at=self.screen),
stds[1].change("maybe", look_at=self.screen),
stds[2].says("What's the\nbig deal?", mode="dance_3"),
morty.change("guilty"),
)
self.wait(2)
self.play(
self.change_students("pondering", "sassy", "hesitant", look_at=self.screen),
morty.change("plain"),
run_time=2
)
self.wait(6)
# Aren't they common
self.play(
stds[2].debubble(mode="heistant"),
stds[1].says("What else\nwould it be?", mode="maybe", run_time=1),
stds[0].change("well"),
)
self.play(
stds[2].says("Normal distributions\nare very common\nright?", mode="speaking", look_at=morty.eyes),
run_time=2,
)
self.add(stds[2].bubble, stds[2].bubble.content)
self.wait(3)
# But are they?
common_words = stds[2].bubble.content["Normal distributions\nare very common"][0].copy()
are_they = Text("But are they?")
are_they.set_color(RED)
are_they.move_to(self.hold_up_spot, DOWN)
self.play(
stds[0].change("pondering", look_at=self.screen),
stds[1].debubble(),
stds[2].debubble(),
morty.change("sassy"),
FadeIn(are_they, UP),
common_words.animate.next_to(are_they, UP)
)
self.wait()
self.play(morty.change("hesitant", are_they))
self.wait(2)
# Central limit theorem
clt = Text("Central Limit Theorem")
clt.set_color(YELLOW)
clt.move_to(common_words).to_edge(UP, buff=LARGE_BUFF)
implies = Tex(R"\Downarrow")
implies.next_to(clt, DOWN)
n = len("Normaldistributions")
self.play(
morty.change("raise_right_hand"),
self.change_students("pondering", "erm", "pondering", look_at=clt),
common_words[:n].animate.next_to(implies, DOWN),
FadeOut(common_words[n:], DOWN),
FadeOut(are_they, DOWN),
Write(clt),
Write(implies)
)
self.wait(5)
class AddedBubble(InteractiveScene):
def construct(self):
randy = Randolph()
randy.to_corner(DL)
self.play(randy.says("It follows from \n the CLT"))
self.remove(randy)
class StepsToProof(InteractiveScene):
def construct(self):
# Title
title = Text("Steps to proving the CLT", font_size=60)
title.to_edge(UP, buff=MED_SMALL_BUFF)
underline = Underline(title, buff=-0.05, stretch_factor=1.5)
self.add(title, underline)
# Steps
steps = VGroup(
Text("""
Step 1: Show that for all (finite variance) distribution, there exists
some universal shape that this process will approach.
""", t2s={"some": ITALIC}, alignment="LEFT"),
Text("""
Step 2: Show that the convolution of two Gaussians is another Gaussian.
""", alignment="LEFT")
)
steps.set_width(0.9 * FRAME_WIDTH)
steps.set_fill(WHITE)
steps.arrange(DOWN, buff=1.0, aligned_edge=LEFT)
steps.next_to(underline, DOWN, buff=0.75)
steps[0]["(finite variance)"].set_opacity(0.7)
# Two steps
self.play(LaggedStartMap(
FadeIn, VGroup(steps[0]["Step 1:"], steps[1]["Step 2:"]),
shift=0.5 * UP,
lag_ratio=0.5
))
self.wait()
# Step 1
self.play(
FadeIn(steps[0][len("Step1:"):], lag_ratio=0.01, run_time=3),
FadeOut(steps[1]["Step 2:"]),
)
self.play(
steps[0]["some universal shape"].animate.set_color(TEAL),
lag_ratio=0.1,
)
self.wait()
# Step 2
self.play(
FadeIn(steps[1], lag_ratio=0.01, run_time=2),
self.frame.animate.move_to(steps, UP).shift(0.25 * UP)
)
texts = ["two Gaussians", "another Gaussian"]
for text, color in zip(texts, [YELLOW, TEAL]):
self.play(
steps[1][text].animate.set_color(color),
lag_ratio=0.1,
)
self.wait(0.5)
self.wait()
class HerschelMaxwellWords(InteractiveScene):
def construct(self):
# Test
ideas = VGroup(
VGroup(
Text("Herschel-Maxwell derivation", font_size=60),
TexText(
R"Rotational symmetry of $f({x})f({y}) \Rightarrow f({x}) = Ae^{-cx^2}$",
t2c={"{x}": BLUE, "{y}": YELLOW},
font_size=36,
),
).arrange(DOWN),
TexText(
R"Why $\pi$ is in this formula",
font_size=60,
t2c={R"\pi": YELLOW}
)
)
for idea in ideas:
idea.move_to(3.15 * UP)
self.play(FadeIn(ideas[0], 0.5 * UP))
self.wait()
self.play(
FadeIn(ideas[1], 0.5 * UP),
FadeOut(ideas[0], 0.5 * UP),
)
self.wait()
class LinksInDescription(TeacherStudentsScene):
def construct(self):
# Test
self.play(
self.teacher.says("""
Links for the
theoretically curious
in the description
"""),
self.change_students(
"pondering", "hooray", "well",
look_at=self.teacher.eyes
)
)
self.play(self.change_students(
"pondering", "well", "tease",
look_at=4 * DOWN,
))
self.wait(5)
class DrawQRCode(InteractiveScene):
def construct(self):
# Test
# self.add(FullScreenRectangle(fill_color=GREY_A))
code = SVGMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/convolutions2/gauss_example_supplements/images/SubstackQR2.svg")
code.remove(*code[:2])
code.set_fill(BLACK, 1)
code.set_height(7)
back_rect = SurroundingRectangle(code)
back_rect.set_fill(GREY_A, 1)
back_rect.set_stroke(WHITE, 1)
code.shuffle()
self.play(
FadeIn(back_rect, time_span=(3, 5)),
Write(code, stroke_color=RED_E, stroke_width=2, lag_ratio=0.005, run_time=5),
)
self.wait()
class Thumbnail1(InteractiveScene):
def construct(self):
# Test
line_style = dict(stroke_color=GREY_B, stroke_width=1)
faded_line_style = dict(stroke_opacity=0.25, **line_style)
plane = NumberPlane(
(-3, 3), (0, 1, 0.5),
height=1.5, width=4,
background_line_style=line_style,
faded_line_style=faded_line_style,
)
plane.set_width(FRAME_WIDTH)
plane.to_edge(DOWN)
graph = plane.get_graph(lambda x: np.exp(-x**2))
graph.set_stroke(TEAL, 5)
expr = Tex("e^{-x^2}", font_size=120)
expr.next_to(plane.c2p(1.5, 1), DOWN)
question = Text("Why this function?", font_size=90)
question.to_edge(UP)
arrow = Arrow(
question["this"], expr["e"],
stroke_width=10,
stroke_color=YELLOW
)
self.add(plane)
self.add(graph)
self.add(question)
self.add(arrow)
self.add(expr)
class EndScreen(PatreonEndScreen):
pass |
|
from manim_imports_ext import *
from _2023.convolutions2.continuous import *
class QuizTime(TeacherStudentsScene):
def construct(self):
# Test
self.play(self.teacher.says("Quiz time!", mode="hooray"))
self.play(
self.change_students("happy", "tease", "hooray")
)
self.wait(2)
class IfYouReallyUnderstand(TeacherStudentsScene):
def construct(self):
# Initial comments
morty = self.teacher
self.play(
morty.says(TexText(R"If you \emph{really} \\ understand"), run_time=1.5),
self.change_students("pondering", "confused", "erm", look_at=self.screen)
)
self.wait()
old_bubble = morty.bubble
old_words = morty.bubble.content
new_bubble = morty.get_bubble(
TexText(R"You'll understand \\ why normal distributions \\ are special"),
bubble_type=SpeechBubble,
width=5, height=4,
)
new_bubble.content.scale(1.2)
VGroup(new_bubble, new_bubble.content).shift(0.5 * RIGHT)
self.play(
Transform(old_bubble, new_bubble),
Transform(old_words, new_bubble.content, run_time=1),
morty.change("tease"),
)
self.remove(old_bubble, old_words)
self.add(new_bubble, new_bubble.content)
morty.bubble = new_bubble
# Stare at it
self.wait()
self.play(self.change_students(None, "tease", "maybe", look_at=self.screen))
self.wait(3)
self.play(self.change_students("happy", "erm", "hesitant", look_at=self.screen, lag_ratio=0.2))
self.wait(3)
# The real lesson
title = TexText("Today's lesson:", font_size=60)
subtitle = Text("How to add random\nvariables, in general", font_size=48)
title.set_x(FRAME_WIDTH / 4).to_edge(UP, buff=MED_SMALL_BUFF)
subtitle.next_to(title, DOWN, buff=LARGE_BUFF)
self.play(
morty.debubble("raise_right_hand"),
FadeIn(title, UP),
self.change_students("pondering", "pondering", "hesitant", look_at=title),
)
self.play(FadeIn(subtitle, lag_ratio=0.1))
self.wait(2)
self.play(self.change_students("maybe", "hesitant", "well", look_at=self.screen))
self.wait(4)
class WhatDistributionDescribesThis(InteractiveScene):
def construct(self):
words = Text("What distribution\ndescribes this?")
arrow = Arrow(words.get_bottom(), words.get_bottom() + DL)
VGroup(words, arrow).set_color(TEAL)
self.play(Write(words), ShowCreation(arrow))
self.wait()
class GuessTheAnswer(TeacherStudentsScene):
def construct(self):
pass
class AlreadyCoveredConvolutions(TeacherStudentsScene):
def construct(self):
# Ask
morty = self.teacher
stds = self.students
self.screen.to_edge(UR)
self.play(
stds[2].says(
"Wait, didn't you already\ncover convolutions?",
mode="dance_1"
),
morty.change("guilty"),
)
self.play(
self.change_students("hesitant", "awe", None, look_at=self.screen)
)
self.wait(2)
# Show video
words = VGroup(
Text("Only discrete examples", font_size=48),
Text(
"""
Probability
Moving averages
Image processing
Polynomial multiplication
Relationship with FFTs
""",
alignment="LEFT",
font_size=36
),
)
words.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
words[1].shift(0.25 * RIGHT)
words.to_corner(UL)
words.to_edge(UP)
self.play(LaggedStart(
morty.change("raise_right_hand", look_at=self.screen),
stds[2].debubble(mode="sassy", look_at=self.screen),
stds[1].change("pondering", look_at=self.screen),
))
self.wait(2)
self.play(
Write(words[0], run_time=1),
self.change_students("pondering", "tease", "plain", look_at=words)
)
self.wait(3)
self.play(FadeIn(words[1], run_time=1, lag_ratio=0.1))
self.wait(3)
# Awkward spot
no_prereq = Text("Not a \n prerequisite", font_size=60)
no_prereq.move_to(words).to_edge(LEFT, buff=1.0)
no_prereq.set_color(RED)
redundancy_words = Text("But some overlap\nwith this video")
redundancy_words.move_to(no_prereq, LEFT)
redundancy_words.match_color(no_prereq)
arrow = Vector(2.5 * RIGHT)
arrow.next_to(no_prereq, RIGHT)
arrow.match_color(no_prereq)
self.play(
morty.change("guilty"),
self.change_students("hesitant", "pondering", "hesitant", look_at=morty.eyes)
)
self.wait()
self.look_at(no_prereq, added_anims=[
FadeOut(words, LEFT),
FadeIn(no_prereq, LEFT),
])
self.play(
GrowArrow(arrow),
morty.change("raise_left_hand", self.screen)
)
self.wait(2)
self.play(morty.change("maybe"))
self.look_at(no_prereq, added_anims=[
FadeOut(no_prereq, UP),
FadeIn(redundancy_words, UP),
arrow.animate.stretch(0.8, 0, about_edge=RIGHT),
])
self.wait(3)
self.play(
morty.change("tease"),
self.change_students("happy", "thinking", "happy", look_at=morty.eyes),
)
self.wait(4)
class PauseAndPonder(TeacherStudentsScene):
def construct(self):
self.play(self.teacher.says("Pause and\nponder!", mode="hooray", run_time=1))
self.play(self.change_students("thinking", "pondering", "pondering", look_at=self.screen))
self.wait(5)
# State goal
self.play(
self.teacher.debubble(mode="raise_right_hand", look_at=3 * UP),
self.change_students("tease", "thinking", "awe", look_at=3 * UP)
)
self.wait(8)
class CountOutcomes(InteractiveScene):
def construct(self):
equation = Tex(R"6 \times 6 = 36 \text{ outcomes}")
self.play(FadeIn(equation, lag_ratio=0.1))
self.wait()
class AssumingIndependence(TeacherStudentsScene):
def construct(self):
# Assuming...
morty = self.teacher
stds = self.students
self.remove(self.background)
self.play(
morty.says("Assuming\nindependence!", mode="surprised", run_time=1),
self.change_students("hesitant", "guilty", "plain")
)
self.wait(3)
self.play(
morty.debubble("tease"),
stds[1].says(TexText(R"Isn't that a \\ little pedantic?"), mode="sassy"),
stds[2].change("angry")
)
self.wait(3)
class IsntThatOvercomplicated(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.remove(self.background)
# Show
self.play(
stds[0].change("erm", self.screen),
stds[2].change("confused", self.screen),
stds[1].says(
"Isn't that...a little\nover-complicated?",
mode="angry",
bubble_config=dict(width=7, height=4),
),
morty.change("shruggie")
)
self.wait(2)
self.play(morty.change("guilty"))
self.wait()
self.play(
morty.says("It's fun!", mode="hooray", bubble_config=dict(width=2, height=1.5)),
stds[1].debubble()
)
self.play(self.change_students("hesitant", "tease", "pondering", look_at=self.screen))
self.wait(3)
self.play(
morty.debubble(mode="raise_right_hand"),
self.change_students("pondering", "erm", "pondering", look_at=self.screen)
)
self.wait(5)
class QuestionTheFormula(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.remove(self.background)
self.play(morty.change("raise_right_hand", 3 * UR))
self.play(
stds[0].change("erm", 3 * UR),
stds[1].says("Hang on...", mode="hesitant"),
stds[2].change("confused", 3 * UR),
)
self.wait(3)
class RuleOfThumb(InteractiveScene):
def construct(self):
# Test
title = Text("General rule of thumb", font_size=72)
title.to_edge(UP)
sigma, arrow, integral = group = VGroup(
Tex(R"\sum \dots").set_height(1.5),
Vector(2 * RIGHT, stroke_width=10),
Tex(R"\int\dots dx").set_height(2.5),
)
group.arrange(RIGHT, buff=LARGE_BUFF)
integral.shift(0.5 * LEFT)
group.center()
sigma.set_fill(RED)
integral.set_fill(TEAL)
VGroup(sigma, integral).set_stroke(WHITE, 1)
sigma.save_state()
sigma.center()
self.add(title)
self.play(Write(sigma, run_time=1))
self.wait()
self.play(
TransformFromCopy(sigma, integral),
sigma.animate.restore(),
GrowFromCenter(arrow)
)
self.wait()
class CanWeSeeAnExample(TeacherStudentsScene):
def construct(self):
# Test
morty = self.teacher
stds = self.students
self.remove(self.background)
self.play(
stds[1].says("Can we see\nan example?", mode="raise_left_hand"),
)
self.play(
stds[0].change("confused", self.screen),
stds[2].change("maybe", self.screen),
morty.change("happy"),
)
self.wait(2)
self.play(
morty.change("raise_right_hand", 3 * UP),
self.change_students("pondering", None, "pondering", look_at=3 * UP),
stds[1].debubble()
)
self.look_at(3 * UP)
self.wait(5)
class AskAboutAddingThreeUniforms(InteractiveScene):
def construct(self):
# Set up equations
h_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
h_line.set_stroke(GREY_A, 1)
two_sum = Tex("X_1 + X_2", font_size=96)
three_sum = Tex("X_1 + X_2 + X_3", font_size=96)
two_sum.to_edge(UP)
three_sum.next_to(h_line, DOWN, MED_SMALL_BUFF)
VGroup(two_sum, three_sum).shift(LEFT)
# Braces
exprs = [two_sum, three_sum]
term_braces = VGroup(*(
Brace(xi, DOWN, SMALL_BUFF)
for expr in exprs
for xi in expr[re.compile("X_.")]
))
expr_braces = VGroup(*(
Brace(expr, DOWN)
for expr in [*exprs]
))
x12_brace = Brace(three_sum["X_1 + X_2"], DOWN)
# Plots
# (Christ this is confusingly written)
all_braces = [*term_braces, *expr_braces, x12_brace]
funcs = [*[uniform] * 5, *[wedge_func] * 3]
colors = [*[BLUE] * 5, TEAL, YELLOW, TEAL]
for brace, func, color in zip(all_braces, funcs, colors):
x_range = (-1, 1) if brace in term_braces else (-2, 2)
axes = Axes(
x_range,
(0, 1.5, 0.5),
width=2.0,
height=1.0,
axis_config=dict(tick_size=0.025)
)
axes.next_to(brace, np.round(brace.get_direction(), 1))
if brace is expr_braces[1]:
graph = get_conv_graph(axes, uniform, wedge_func)
else:
graph = axes.get_graph(
func,
x_range=(*x_range, 0.025),
use_smoothing=False
)
graph.set_stroke(color, 3)
brace.plot = VGroup(axes, graph)
term_plots = VGroup(*(brace.plot for brace in term_braces))
expr_plots = VGroup(*(brace.plot for brace in expr_braces))
x12_plot = x12_brace.plot
# Convolution equations
symbols = VGroup()
x_shift = (term_plots[1].get_center() - term_plots[0].get_center()) / 2
for ch, plot in zip("*=**=", term_plots):
symbol = Tex(ch, font_size=72)
symbol.move_to(plot)
symbol.shift(x_shift * RIGHT)
if ch == "=":
symbol.shift(0.25 * x_shift * RIGHT)
symbols.add(symbol)
expr_plots[0].move_to(term_plots[1], DOWN).shift(2.5 * x_shift * RIGHT)
expr_plots[1].move_to(term_plots[4], DOWN).shift(2.5 * x_shift * RIGHT)
q_marks = Tex("???", font_size=96)
q_marks.move_to(expr_plots[1])
# Show the first two
self.add(two_sum)
self.play(
LaggedStartMap(GrowFromCenter, term_braces[:2], lag_ratio=0),
LaggedStartMap(FadeIn, term_plots[:2], shift=DOWN),
FadeIn(symbols[:2], lag_ratio=0.2),
run_time=1,
)
self.play(
TransformFromCopy(term_plots[0], expr_plots[0]),
TransformFromCopy(term_plots[1], expr_plots[0]),
)
self.wait()
# Transition from two_sum to three_sum
self.play(LaggedStart(
ShowCreation(h_line),
TransformFromCopy(two_sum, three_sum["X_1 + X_2"][0]),
TransformFromCopy(term_braces[:2], term_braces[2:4]),
TransformFromCopy(term_plots[:2], term_plots[2:4]),
TransformFromCopy(two_sum["+ X_2"][0], three_sum["+ X_3"][0]),
TransformFromCopy(term_braces[1], term_braces[4]),
TransformFromCopy(term_plots[1], term_plots[4]),
TransformFromCopy(symbols[0].replicate(2), symbols[2:4]),
TransformFromCopy(symbols[1], symbols[4]),
lag_ratio=0.02,
))
self.wait()
self.play(Write(q_marks))
self.wait()
# Threat first two of three as a wedge
self.play(
TransformFromCopy(expr_plots[0], x12_plot),
ReplacementTransform(term_braces[2], x12_brace),
ReplacementTransform(term_braces[3], x12_brace),
FadeOut(term_plots[2:4], DOWN),
FadeOut(symbols[2], DOWN),
symbols[3].animate.shift(0.5 * LEFT)
)
self.wait()
self.play(
TransformFromCopy(x12_plot, expr_plots[1]),
TransformFromCopy(term_plots[4], expr_plots[1]),
FadeOut(q_marks, RIGHT)
)
self.wait()
class ConfusedAtThree(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.play(
morty.change("raise_right_hand"),
self.change_students("maybe", "confused", "sassy", look_at=self.screen)
)
self.wait(2)
self.look_at(morty.get_corner(UL))
self.play(self.change_students("hesitant", "maybe", "pondering", look_at=self.screen))
self.wait(5)
class LikeAMovingAverage(InteractiveScene):
def construct(self):
words = Text("Kind of like\na moving average")
top_words = words["Kind of like"]
cross = Cross(top_words)
self.play(FadeIn(words, lag_ratio=0.1))
self.wait()
self.play(ShowCreation(cross))
self.wait()
class KeepGoing(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.play(
stds[0].says("More\niterations!", mode="hooray", bubble_config=dict(width=4, height=2)),
stds[1].change("tease", stds[0].eyes),
stds[2].change("coin_flip_1", stds[0].eyes),
morty.change("happy"),
run_time=1
)
self.wait(5)
class SumOfThree(InteractiveScene):
def construct(self):
self.add(Tex("X_1 + X_2 + X_3"))
class SumOfFour(InteractiveScene):
def construct(self):
self.add(Tex("X_1 + X_2 + X_3 + X_4"))
class WhyNormals(InteractiveScene):
def construct(self):
# Add graph
plane = NumberPlane(
(-4, 4), (0, 0.75, 0.125),
width=7, height=5,
axis_config=dict(stroke_width=1),
background_line_style=dict(stroke_color=GREY_B, stroke_width=1, stroke_opacity=0.5)
)
plane.to_edge(RIGHT)
graph = plane.get_graph(lambda x: np.exp(-x**2 / 2) / math.sqrt(TAU))
graph.set_stroke(BLUE, 3)
formula = Tex(R"\frac{1}{\sqrt{2\pi}} e^{-x^2 / 2}")
formula.next_to(graph.pfp(0.45), UL, buff=-0.25)
formula.set_backstroke()
name = Text("Standard normal distribution", font_size=48)
name.next_to(plane.get_top(), DOWN, buff=0.2)
name.set_backstroke()
self.add(plane)
self.add(graph)
self.add(formula)
self.add(name)
# Ask question
randy = Randolph(height=2)
randy.move_to(interpolate(plane.get_left(), LEFT_SIDE, 0.75))
randy.align_to(plane, DOWN)
morty = Mortimer(height=2)
morty.next_to(randy, RIGHT, buff=1.0)
self.add(randy)
self.play(LaggedStart(
randy.thinks(
Text("Why this\nfunction?", font_size=32),
mode="pondering", look_at=formula, run_time=1
),
FlashAround(formula, run_time=3, time_width=1.5)
))
self.play(Blink(randy))
self.wait()
self.play(
randy.debubble(mode="tease", look_at=morty.eyes),
VFadeIn(morty),
morty.says(
Text("There's a very\nfun answer", font_size=32),
look_at=randy.eyes,
run_time=1
),
)
self.wait(4)
class AskIfItsTheArea(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.remove(self.background)
# Test
self.play(
stds[0].says(
TexText("Is $[f*g](s)$ the\narea of this slice?"),
mode="raise_left_hand",
look_at=self.screen,
),
stds[1].change("pondering", self.screen),
stds[2].change("pondering", self.screen),
morty.change("tease", stds[0].eyes),
)
self.wait(3)
self.play(morty.says("Almost!", mode="coin_flip_2"))
self.play(
self.change_students("confused", "erm", "hesitant", look_at=morty.eyes)
)
self.wait(5)
class TwoRects(InteractiveScene):
height = 5.5
width = 6.11
buff = 1.0
bottom_buff = MED_LARGE_BUFF
def construct(self):
rects = Rectangle(self.width, self.height).replicate(2)
rects.set_stroke(WHITE, 2)
rects.arrange(RIGHT, buff=self.buff)
rects.to_edge(DOWN, buff=self.bottom_buff)
self.add(rects)
class ShorterRects(TwoRects):
height = 4.0
width = 6.5
buff = 0.25
bottom_buff = 1.5
class IndicatingRectangle(InteractiveScene):
def construct(self):
self.play(FlashAround(Rectangle(9, 3), run_time=2, time_width=1.5, stroke_width=8))
class Sqrt2Correction(InteractiveScene):
def construct(self):
# Test
words = TexText(R"Technically, this shape is $\sqrt{2}$ times wider than this shape")
shape_words = words["this shape"]
words.to_edge(UP, buff=0.5)
points = [
[-3.75, 0.25, 0],
[2.5, -2.5, 0],
]
colors = [YELLOW, TEAL]
arrows = VGroup()
for word, point, color in zip(shape_words, points, colors):
word.set_color(color)
arrow = FillArrow(word[:4].get_bottom(), point)
arrow.scale(0.9)
arrow.set_fill(color, 1)
arrow.set_backstroke()
arrows.add(arrow)
self.play(FadeIn(words, lag_ratio=0.1))
self.play(LaggedStartMap(GrowArrow, arrows, lag_ratio=0.5))
self.wait()
class Sqrt2Explanation(InteractiveScene):
def construct(self):
# Test
tex_kw = dict(font_size=30, alignment="")
explanation = VGroup(
TexText(R"""
Think about what a Riemann sum approximating the area of \\
the slice below would look like, where the slice is taken over \\
the line $x + y = s$. If you have some samples of $x$, spaced \\
apart by $\Delta x$, the sum of the areas of the rectangles \\
below looks like\\
$$
\displaystyle \sum_{x \in \text{samples}}
\overbrace{f(x) g(s - x)}^{\text{Rect. height}}
\underbrace{\sqrt{2} \cdot \Delta x}_{\text{Rect. width}}
$$\\
""", **tex_kw),
TexText(R"""
This is \emph{almost} a Riemann approximation of the\\
integral we care about \\
$$\displaystyle [f * g](s) = \int_{-\infty}^\infty f(x)g(s - x)dx.$$\\
The only difference is that factor of $\sqrt{2}$. That factor \\
persists in the limit as $\Delta x \to 0$, so the area of the \\
slice below is exactly $\sqrt{2} \cdot [f * g](s)$.\\
""", **tex_kw),
)
explanation[0][196:].scale(1.25, about_edge=UP).match_x(explanation[0][:196])
explanation[1][57:83].scale(1.25, about_edge=UP).match_x(explanation[1][:57])
explanation.arrange(RIGHT, buff=LARGE_BUFF, aligned_edge=UP)
explanation.set_width(FRAME_WIDTH - 1)
h_line = Line(UP, DOWN).match_height(explanation)
h_line.move_to(explanation)
h_line.shift(0.5 * RIGHT)
h_line.set_stroke(GREY_B, 1)
explanation.add(h_line)
explanation.to_edge(UP)
self.add(explanation)
class SimpleQuestion(InteractiveScene):
def construct(self):
# Rectangles
rects = ScreenRectangle().replicate(2)
rects.set_height(0.45 * FRAME_HEIGHT)
rects.arrange(RIGHT, buff=0.75).shift(0.5 * DOWN)
# Equations
equations = VGroup(
Tex("X + Y", font_size=60),
Tex(R"\int_{-\infty}^\infty f(x)g(s - x)dx"),
)
for equation, rect in zip(equations, rects):
equation.next_to(rect, UP)
# Words
words = VGroup(
Text("Such a \n simple question!"),
Text(
"Such a seemingly \n simple question.",
t2s={"seemingly": ITALIC},
t2c={"seemingly": YELLOW},
)
)
for word in words:
word.match_x(rects[0])
word.to_edge(UP, buff=MED_SMALL_BUFF)
self.play(
Write(words[0], run_time=1),
FadeIn(equations[0])
)
self.wait()
self.play(TransformMatchingStrings(
words[0], words[1],
key_map={"!": "."},
run_time=1,
))
self.wait()
# self.play(Write(equations[1]))
self.play(TransformFromCopy(equations[0], equations[1]), run_time=2, lag_ratio=0.02)
self.wait(2)
class ComplainAboutCalculation(TeacherStudentsScene):
def construct(self):
morty = self.teacher
stds = self.students
self.remove(self.background)
# Complain
self.play(
stds[2].says("But do these help\nwith actual computations?", mode="sassy"),
morty.change("guilty")
)
self.play(self.change_students("erm", "frustrated", look_at=self.screen))
self.wait(3)
# Opening quiz
self.play(
stds[1].says("Like, the opening quiz?", mode="raise_right_hand"),
stds[2].debubble(mode="hesitant", look_at=self.screen),
stds[0].change("pondering"),
)
self.play(morty.change("well"))
self.look_at(self.screen)
self.wait(3)
# React to ordinary approach
self.play(
morty.change("raise_left_hand", 4 * UR),
stds[0].animate.look_at(3 * UR),
stds[1].debubble(mode="pondering", look_at=3 * UR),
stds[2].change("pondering", 3 * UR),
self.frame.animate.set_height(12, about_edge=DOWN)
)
self.wait(4)
self.play(
morty.change("raise_right_hand", look_at=self.screen),
self.change_students("hesitant", "pondering", "guilty", look_at=self.screen),
)
self.wait(2)
self.play(
self.change_students("horrified", "pleading", "concentrating", look_at=2 * UR)
)
self.play(morty.change("tease"))
self.wait(4)
self.play(
morty.change("coin_flip_2"),
self.change_students("guilty", "guilty", "sick", look_at=2 * UR)
)
self.wait()
self.play(
morty.change("hooray"),
self.change_students("well", "tease", "happy", look_at=morty.eyes)
)
self.wait(4)
class OrdinaryApproach(InteractiveScene):
def construct(self):
# Title
self.add(FullScreenRectangle().scale(2))
title = Text("Ordinary (messy) approach")
title.set_x(0.25 * FRAME_WIDTH)
title.to_edge(UP, buff=MED_SMALL_BUFF)
title.set_backstroke()
underline = Underline(title, buff=-0.05)
self.play(
ShowCreation(underline),
FadeIn(title, lag_ratio=0.1),
)
self.wait()
# Equations
tex1 = R"f(x) = \frac{1}{\sigma_1 \sqrt{2\pi}} e^{-x^2 / 2\sigma_1^2}"
tex2 = R"g(y) = \frac{1}{\sigma_2 \sqrt{2\pi}} e^{-y^2 / 2\sigma_2^2}"
tex_kw = dict(
font_size=30,
t2c={"x": BLUE, "y": YELLOW}
)
equations = VGroup(
Tex(tex1, **tex_kw),
Tex(tex2, **tex_kw),
)
equations.arrange(DOWN, buff=0.75, aligned_edge=LEFT)
equations.next_to(title, DOWN, buff=0.75, aligned_edge=LEFT)
brace = Brace(equations[0], RIGHT, tex_string=R"\underbrace{\qquad\qquad\qquad}")
brace.stretch(1.5, 1)
brace_text = brace.get_text(
"Formula\nfor a normal\ndistribution",
font_size=30,
alignment="LEFT",
buff=MED_SMALL_BUFF,
)
self.play(LaggedStartMap(FadeIn, equations, lag_ratio=0.5, run_time=1))
self.play(
GrowFromCenter(brace),
FadeIn(brace_text, lag_ratio=0.1)
)
self.wait()
# Convolution
conv_equation = Tex(
R"""
[f * g](s) = \int_{-\infty}^\infty f(x)g(s - x) dx
= \int_{-\infty}^\infty \frac{1}{\sigma_1 \sigma_2 2 \pi} e^{-x^2 / 2\sigma_1^2} e^{-(s - x)^2 / 2\sigma_2^2} \; dx
""",
t2c={"x": BLUE, "s": GREEN},
font_size=36,
)
conv_equation.move_to(1.0 * DOWN)
rhss = conv_equation[re.compile(r"=.*dx")]
lhs = conv_equation["[f * g](s)"]
self.play(FadeIn(lhs), FadeIn(rhss[0]))
self.wait()
self.play(
LaggedStart(
FadeTransform(equations[0].copy(), rhss[1]),
FadeTransform(equations[1].copy(), rhss[1]),
FadeTransform(rhss[0].copy(), rhss[1]),
lag_ratio=0.05,
),
self.frame.animate.move_to(DOWN),
run_time=2
)
self.wait()
# Low brace
low_brace = Brace(rhss[1][1:], DOWN, buff=SMALL_BUFF)
calc_text = low_brace.get_text(
"Not prohibitively difficult,\nbut a bit clunky",
font_size=30
)
self.play(
GrowFromCenter(low_brace),
FadeIn(calc_text, lag_ratio=0.1)
)
self.wait()
# Toss out formula
to_toss = VGroup(conv_equation, low_brace, calc_text)
self.play(
FadeOut(to_toss, 6 * RIGHT, path_arc=-30 * DEGREES, rate_func=running_start, run_time=1)
)
self.wait()
class GaussianFunctionAnnotations(InteractiveScene):
def construct(self):
# Test
tex_kw = dict(font_size=36, t2c={"x": BLUE, "y": YELLOW})
functions = VGroup(
Tex(R"f(x) = \frac{1}{\sigma \sqrt{2\pi}} e^{-x^2 / 2\sigma^2}", **tex_kw),
Tex(R"g(y) = \frac{1}{\sigma \sqrt{2\pi}} e^{-y^2 / 2\sigma^2}", **tex_kw),
)
functions.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
functions.to_corner(UL)
self.add(functions)
class PredictTheProof(InteractiveScene):
def construct(self):
morty = Mortimer(height=2)
morty.to_corner(DR)
self.play(morty.says("Try predicting\nthe proof!"))
for x in range(3):
self.play(Blink(morty))
self.wait(4 * random.random())
class PiScene(InteractiveScene):
def construct(self):
morty = Mortimer(height=1.5)
randy = Randolph(height=1.5)
morty.set_x(3).to_edge(UP)
randy.set_x(-3).to_edge(UP)
self.play(
morty.change("pondering", ORIGIN),
randy.change("thinking", ORIGIN),
)
self.wait()
class ThumbnailMaterial(InteractiveScene):
def construct(self):
# Graphs
axes = Axes((-2, 2), (0, 1, 0.25), width=7, height=3)
exp_graph = axes.get_graph(lambda x: np.exp(-2 - x))
exp_graph.set_stroke(BLUE, 5)
exp_label = Tex("p_X(x)", font_size=72)
exp_label.next_to(exp_graph.pfp(0.2), UR, SMALL_BUFF)
wedge_graph = axes.get_graph(wedge_func, use_smoothing=False)
wedge_graph.set_stroke(YELLOW, 5)
wedge_label = Tex("p_Y(y)", font_size=72)
wedge_label.next_to(wedge_graph.pfp(0.4), UL, SMALL_BUFF)
# conv_label = Tex("[f * g](-1.5)", font_size=72)
# self.add(conv_label)
# return
self.add(axes)
self.add(exp_graph)
self.add(exp_label)
# self.add(wedge_graph)
# self.add(wedge_label)
class EndScreen(PatreonEndScreen):
pass
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from manim_imports_ext import *
from _2022.convolutions.discrete import *
from _2023.clt.main import *
SKEW_DISTRIBUTION = [0.12, 0.23, 0.31, 0.18, 0.12, 0.04]
# Helpers
def get_bar_group(
dist,
bar_colors=(BLUE_D, TEAL_D),
value_labels=None,
width_ratio=0.7,
height=2.0,
number_config=dict(),
label_buff=SMALL_BUFF,
):
bars = dist_to_bars(dist, bar_colors=bar_colors, height=height)
p_labels = VGroup(*(DecimalNumber(x, **number_config) for x in dist))
p_labels.set_max_width(width_ratio * bars[0].get_width())
for p_label, bar in zip(p_labels, bars):
p_label.next_to(bar, UP, SMALL_BUFF)
if value_labels is None:
value_labels = VectorizedPoint().replicate(len(dist))
for value_label, bar in zip(value_labels, bars):
value_label.set_width(width_ratio * bars[0].get_width())
value_label.next_to(bar, DOWN, buff=label_buff)
labeled_bars = VGroup(*(
VGroup(bar, value_label, p_label)
for bar, value_label, p_label in zip(bars, value_labels, p_labels)
))
for group in labeled_bars:
group.bar, group.die, group.value_label = group
return labeled_bars
def die_sum_labels(color1=BLUE_E, color2=RED_E, height=1.0):
die1, die2 = dice = [
DieFace(1, fill_color=color)
for color in [color1, color2]
]
for die in dice:
die.remove(die[1])
die.set_height(height / 3)
result = VGroup()
for n in range(2, 13):
sum_sym = VGroup(
die1.copy(),
Tex("+", font_size=24),
die2.copy(),
Tex("=", font_size=24).rotate(90 * DEGREES),
Tex(str(n), font_size=30),
)
sum_sym.arrange(DOWN, buff=SMALL_BUFF)
sum_sym[:2].shift(0.05 * DOWN)
sum_sym[:1].shift(0.05 * DOWN)
sum_sym.set_height(height)
result.add(sum_sym)
result.arrange(RIGHT)
return result
def rotate_sum_label(sum_label):
sum_label.arrange(RIGHT, buff=SMALL_BUFF)
sum_label[-2].rotate(90 * DEGREES)
sum_label[-2:].set_height(sum_label.get_height(), about_edge=LEFT)
sum_label[-2:].shift(SMALL_BUFF * RIGHT)
sum_label[-1].shift(SMALL_BUFF * RIGHT)
def p_mob(mob, scale_factor=1.0):
used_mob = mob.copy()
aspect_ratio = mob.get_width() / mob.get_height()
Os = "O" * int(np.round(aspect_ratio))
tex = Tex(f"P({Os})")
used_mob.replace(tex[Os], dim_to_match=0)
used_mob.scale(scale_factor)
result = VGroup(*tex[:2], used_mob, tex[-1])
result.arg = used_mob
return result
# Scenes
class SumAlongDiagonal(InteractiveScene):
samples = 4
dist1 = EXP_DISTRIBUTION
dist2 = SKEW_DISTRIBUTION
dist1_colors = (BLUE_D, TEAL_D)
dist2_colors = (RED_D, GOLD_E)
sum_colors = (GREEN_E, YELLOW_E)
def construct(self):
# Setup distributions
dist1 = self.dist1
dist2 = self.dist2
blue_dice = get_die_faces(fill_color=BLUE_E, dot_color=WHITE)
red_dice = get_die_faces(fill_color=RED_E, dot_color=WHITE)
bar_groups = VGroup(
get_bar_group(dist1, self.dist1_colors, blue_dice),
get_bar_group(dist2, self.dist2_colors, red_dice),
)
bar_groups.arrange(DOWN, buff=LARGE_BUFF)
bar_groups.to_edge(LEFT)
self.add(bar_groups)
# Setup the sum distribution
conv_dist = np.convolve(dist1, dist2)
sum_labels = die_sum_labels()
sum_bar_group = get_bar_group(
conv_dist, self.sum_colors, sum_labels,
number_config=dict(num_decimal_places=3, font_size=30),
label_buff=MED_SMALL_BUFF,
)
sum_bar_group.to_edge(RIGHT, buff=LARGE_BUFF)
sum_bar_group.set_y(0)
buckets = VGroup()
for bar in sum_bar_group:
base = Line(LEFT, RIGHT)
base.match_width(bar)
base.move_to(bar[0], DOWN)
v_lines = Line(DOWN, UP).replicate(2)
v_lines.set_height(6)
v_lines[0].move_to(base.get_left(), DOWN)
v_lines[1].move_to(base.get_right(), DOWN)
bucket = VGroup(base, *v_lines)
bucket.set_stroke(GREY_C, 2)
buckets.add(bucket)
self.add(sum_labels)
self.add(buckets)
# Repeatedly sample from these two (for a while)
self.show_repeated_samples(
dist1, dist2, *bar_groups, buckets, sum_labels,
n_animated_runs=1, n_total_runs=2,
)
# Ask about sum values
rects = VGroup(*(
SurroundingRectangle(sum_label)
for sum_label in sum_labels
))
words1 = Text("What's the probability\nof this?", font_size=36)
words2 = Text("Or this?", font_size=36)
words1.next_to(rects[0], DOWN, MED_SMALL_BUFF)
words2.next_to(rects[1], DOWN, MED_SMALL_BUFF)
self.play(ShowCreation(rects[0]), FadeIn(words1))
self.wait()
self.play(
TransformMatchingStrings(words1, words2, run_time=1),
FadeOut(rects[0]),
FadeIn(rects[1]),
)
self.wait()
for i in range(1, len(rects) - 1):
self.play(
FadeOut(rects[i]), FadeIn(rects[i + 1]),
words2.animate.match_x(rects[i + 1]),
run_time=0.5
)
self.wait()
self.play(FadeOut(words2), FadeOut(rects[-1]))
self.play(FadeOut(sum_labels), FadeOut(buckets))
# Draw grid of dice values
grid = Square().get_grid(6, 6, buff=0, fill_rows_first=False, )
grid.flip(RIGHT)
grid.set_stroke(WHITE, 1)
grid.set_height(5.5)
grid.to_edge(RIGHT, buff=LARGE_BUFF)
grid.to_edge(UP)
blue_row = blue_dice.copy()
red_col = red_dice.copy()
for square, die in zip(grid[::6], blue_row):
die.set_width(0.5 * square.get_width())
die.next_to(square, DOWN)
for square, die in zip(grid, red_col):
die.set_width(0.5 * square.get_width())
die.next_to(square, LEFT)
self.play(
ShowCreation(grid, lag_ratio=0.5),
TransformFromCopy(blue_dice, blue_row),
TransformFromCopy(red_dice, red_col),
)
dice_pairs = VGroup()
anims = []
for n, square in enumerate(grid):
templates = VGroup(
blue_row[n // 6],
red_col[n % 6],
)
pair = templates.copy()
pair.arrange(RIGHT, buff=SMALL_BUFF)
pair.set_width(square.get_width() * 0.7)
pair.move_to(square)
dice_pairs.add(pair)
anims.extend([
TransformFromCopy(templates, pair),
])
self.play(LaggedStart(*anims, lag_ratio=0.1))
self.add(dice_pairs)
self.wait()
full_table = VGroup(blue_row, red_col, grid, dice_pairs)
# Highlight (4, 2) pair
pairs = [
(1, 1),
(1, 2),
(1, 3),
(1, 4),
(1, 5),
(2, 5),
(2, 4),
(2, 3),
(3, 3),
(3, 2),
(4, 2),
]
for pair in pairs:
self.isolate_pairs(bar_groups, full_table, pair)
self.wait(0.5)
self.wait()
# Show the probability of (4, 2)
def get_p_label(dice):
p_label = VGroup(
p_mob(dice), Tex("="),
p_mob(dice[0]),
p_mob(dice[1]),
)
p_label.arrange(RIGHT, buff=SMALL_BUFF)
return p_label
i0, j0 = pairs[-1]
p_label = get_p_label(dice_pairs[(i0 - 1) * 6 + (j0 - 1)])
p_label.to_edge(UP)
p_label.shift(2.5 * LEFT)
movers = VGroup(
dice_pairs[(i0 - 1) * 6 + j0 - 1],
blue_row[(i0 - 1)],
red_col[(j0 - 1)],
).copy()
self.play(
bar_groups.animate.set_width(2.5, about_edge=DL),
full_table.animate.set_width(5.5, about_edge=DR),
LaggedStart(
movers[0].animate.replace(p_label[0][2]),
movers[1].animate.replace(p_label[2][2]),
movers[2].animate.replace(p_label[3][2]),
lag_ratio=0.25,
),
)
self.play(FadeIn(p_label))
self.remove(movers)
self.wait()
# Show numerical product
prod_rhs = Tex("= (0.00)(0.00)")
num_rhs = Tex("= 0.000")
value1, value2 = prod_rhs.make_number_changable("0.00", replace_all=True)
value1.set_value(dist1[i0 - 1]).set_color(BLUE)
value2.set_value(dist2[j0 - 1]).set_color(RED)
prod_rhs.next_to(p_label[1], DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
pair_prob = num_rhs.make_number_changable("0.000")
pair_prob.set_value(dist1[i0 - 1] * dist2[j0 - 1])
num_rhs.next_to(prod_rhs, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
self.play(LaggedStart(
Transform(bar_groups[0][i0 - 1][2].copy(), value1.copy(), remover=True),
Transform(bar_groups[1][j0 - 1][2].copy(), value2.copy(), remover=True),
Write(prod_rhs, lag_ratio=0.1),
lag_ratio=0.5
))
self.wait()
self.play(FadeIn(num_rhs, DOWN))
self.wait()
example = VGroup(p_label, prod_rhs, num_rhs)
# Assumption
morty = Mortimer(height=2.0).flip()
morty.next_to(example, DOWN, buff=2.0)
morty.shift(0.5 * LEFT)
self.play(
morty.says(
"Assuming rolls\nare independent!",
mode="surprised",
max_bubble_width=3.5
),
VFadeIn(morty),
)
self.play(Blink(morty))
self.wait()
self.play(LaggedStartMap(FadeOut, VGroup(morty, morty.bubble, morty.bubble.content)))
# Set up the multiplication table
full_table.generate_target()
full_table.target.set_width(6.5)
full_table.target.set_opacity(1)
full_table.target[2].set_fill(opacity=0)
full_table.target.to_edge(RIGHT, buff=1.5)
full_table.target.set_y(0)
self.play(
MoveToTarget(full_table),
example.animate.scale(0.75, about_edge=UL).shift(0.5 * LEFT)
)
marginal_labels = VGroup(*(
VGroup(*(bar[2] for bar in group)).copy()
for group in bar_groups
))
margin_dice = VGroup(*full_table[:2], full_table[3])
for margins, dice in zip(marginal_labels, margin_dice):
margins.generate_target()
dice.generate_target()
for die, prob in zip(dice.target, margins.target):
center = die.get_center()
die.scale(0.7)
die.set_opacity(0.85)
prob.next_to(die, DOWN, buff=0.125)
prob.scale(1.5)
VGroup(prob, die).move_to(center)
marginal_labels[0].target.set_fill(BLUE, 1)
marginal_labels[1].target.set_fill(RED, 1)
margin_dice[2].generate_target()
for dice in margin_dice[2].target:
dice.scale(0.75, about_edge=UP)
dice.set_opacity(0.85)
dice.set_stroke(width=1)
dice.shift(0.1 * UP)
for groups in zip(marginal_labels, margin_dice):
self.play(*map(MoveToTarget, groups), lag_ratio=0.001)
self.play(MoveToTarget(margin_dice[2], lag_ratio=0.001))
self.wait()
full_table.add(marginal_labels)
# Fill in multiplication table
grid_probs = VGroup()
self.add(grid_probs)
for n, square in enumerate(grid):
i, j = n // 6, n % 6
dice = margin_dice[2][n]
margin1 = marginal_labels[0][i]
margin2 = marginal_labels[1][j]
prob = DecimalNumber(
margin1.get_value() * margin2.get_value(),
num_decimal_places=3
)
prob.set_height(margin1.get_height())
prob.next_to(dice, DOWN, SMALL_BUFF)
rects = VGroup(*(
SurroundingRectangle(mob, buff=SMALL_BUFF)
for mob in [margin1, margin2, prob]
))
rects.set_stroke(YELLOW, 1)
grid_probs.add(prob)
value1.set_value(dist1[i])
value2.set_value(dist2[j])
pair_prob.set_value(dist1[i] * dist2[j])
new_p_label = get_p_label(dice.copy().set_opacity(1))
new_p_label.replace(p_label, dim_to_match=1)
p_label.become(new_p_label)
bar_groups.set_opacity(0.35)
bar_groups[0][i].set_opacity(1)
bar_groups[1][j].set_opacity(1)
self.add(rects)
self.wait(0.25)
self.remove(rects)
self.wait()
full_table.add(grid_probs)
# Fade out example
self.play(
FadeOut(example),
bar_groups.animate.set_opacity(1),
)
self.wait()
# Show it as a 3d plot
bar_groups.fix_in_frame()
sum_bar_group.fix_in_frame()
bars_3d = VGroup()
scale_factor = 30
for square, prob in zip(grid, grid_probs):
prism = VCube()
prism.set_fill(GREY_D, 0.85)
prism.set_stroke(WHITE, 1, 0.5)
prism.match_width(square)
prism.set_depth(scale_factor * prob.get_value(), stretch=True)
prism.move_to(square, IN)
prism.save_state()
prism.stretch(0.001, 2, about_edge=IN)
prism.set_opacity(0)
bars_3d.add(prism)
self.play(
LaggedStartMap(Restore, bars_3d),
self.frame.animate.reorient(12, 65, 0).move_to([-0.48, 0.37, 0.77]).set_height(9.43),
run_time=3,
)
self.add(full_table, *bars_3d)
self.play(
self.frame.animate.reorient(43, 66, 0).move_to([-0.06, 0.21, -0.29]).set_height(10.59),
run_time=7,
)
self.wait()
# Show sum distribution
self.play(
LaggedStartMap(FadeOut, bar_groups, shift=2 * LEFT),
FadeIn(sum_bar_group),
full_table.animate.to_edge(LEFT),
self.frame.animate.reorient(4, 65, 0).move_to([0.64, 0.8, 0.69]).set_height(10.59),
*(
MaintainPositionRelativeTo(bar, full_table)
for bar in bars_3d
),
run_time=2,
)
self.wait()
# Reposition
self.play(
self.frame.animate.to_default_state(),
FadeOut(bars_3d),
run_time=2,
)
self.wait()
# Add up along all diagonals
low_group = VGroup(blue_row, marginal_labels[0])
left_group = VGroup(red_col, marginal_labels[1])
diagonals = VGroup(*(
VGroup(*(
VGroup(dice_pairs[n], grid_probs[n])
for n in range(36)
if (n // 6) + (n % 6) == s
))
for s in range(11)
))
diagonals.save_state()
rects = VGroup()
diagonals.rotate(45 * DEGREES)
for diagonal in diagonals:
rect = SurroundingRectangle(diagonal)
rect.stretch(0.9, 1)
rect.round_corners()
rects.add(rect)
VGroup(rects, diagonals).rotate(-45 * DEGREES, about_point=diagonals.get_center())
rects.set_fill(YELLOW, 0.25)
rects.set_stroke(YELLOW, 2)
last_rect = VGroup(low_group, left_group)
for n, rect in zip(it.count(), rects):
self.add(rect, diagonals)
diagonals.generate_target()
diagonals.target.set_opacity(0.5)
diagonals.target[n].set_opacity(1)
sum_bar_group.generate_target()
sum_bar_group.target.set_opacity(0.4)
sum_bar_group.target[n].set_opacity(1)
self.play(
FadeOut(last_rect),
FadeIn(rect),
MoveToTarget(diagonals),
MoveToTarget(sum_bar_group),
)
last_rect = rect
self.wait()
self.play(
diagonals.animate.set_opacity(1),
sum_bar_group.animate.set_opacity(1),
FadeOut(last_rect),
FadeIn(low_group),
FadeIn(left_group),
)
# Show 3d grid again
self.play(
self.frame.animate.reorient(27, 66, 0).move_to([-0.16, 1.41, 0.77]).set_height(9.36),
FadeIn(bars_3d),
sum_bar_group.animate.to_edge(RIGHT),
run_time=2,
)
self.wait()
# Go through diagonals of the plot
sorted_bars = VGroup(*bars_3d)
camera_pos = self.frame.get_implied_camera_location()
sorted_bars.sort(lambda p: -get_norm(p - camera_pos))
self.add(*sorted_bars)
diagonal_bar_groups = VGroup().replicate(11)
for s in range(11):
sum_bar_group.generate_target()
sum_bar_group.target.set_opacity(0.2)
sum_bar_group.target[s].set_opacity(1)
for n, bar in enumerate(bars_3d):
bar.generate_target()
bar.target.set_opacity(0.1)
bar.target.set_stroke(width=0)
if (n // 6) + (n % 6) == s:
bar.target.set_opacity(1)
diagonal_bar_groups[s].add(bar)
self.play(
MoveToTarget(sum_bar_group),
*map(MoveToTarget, bars_3d),
)
self.wait()
self.play(
bars_3d.animate.set_opacity(0.8).set_stroke(width=0.5),
sum_bar_group.animate.set_opacity(1),
)
self.wait()
# Highlight bars
bars_3d.save_state()
bar_highlights = bars_3d.copy()
bar_highlights.set_fill(opacity=0)
bar_highlights.set_stroke(TEAL, 3)
self.play(ShowCreationThenFadeOut(bar_highlights, lag_ratio=0.001, run_time=2))
# Collapase diagonals
bars_3d.generate_target()
for bar in bars_3d.target:
bar.stretch(0.5, 0)
bar.stretch(0.5, 1)
bars_3d.target.set_fill(opacity=1)
bars_3d.target.set_submobject_colors_by_gradient(GREEN_D, YELLOW_D)
bars_3d.target.set_stroke(WHITE, 1)
self.play(
self.frame.animate.reorient(36, 46, 0).move_to([-0.56, 0.55, 1.22]).set_height(7.71),
MoveToTarget(bars_3d),
# FadeOut(full_table, IN),
sum_bar_group.animate.set_width(4.0).to_edge(RIGHT),
run_time=2,
)
self.wait()
diagonal_bar_groups.apply_depth_test()
new_diagonals = diagonal_bar_groups.copy()
for group in new_diagonals:
group.arrange(IN, buff=0)
new_diagonals.arrange(UR, buff=MED_SMALL_BUFF, aligned_edge=IN)
new_diagonals.move_to(bars_3d.get_corner(DR))
new_diagonals.shift(DR)
self.play(
self.frame.animate.reorient(40, 61, 0).move_to([1.69, 0.33, -0.73]).set_height(12.96),
ReplacementTransform(
diagonal_bar_groups, new_diagonals,
lag_ratio=0.001,
),
run_time=5,
)
self.add(full_table, new_diagonals)
self.play(
self.frame.animate.reorient(40, 85, 0).move_to([3.05, 1.93, 0.77]).set_height(14.93),
sum_bar_group.animate.set_width(5.5, about_edge=RIGHT),
FadeOut(full_table),
run_time=3
)
self.wait()
def show_repeated_samples(
self,
dist1,
dist2,
bar_group1,
bar_group2,
buckets,
sum_labels,
n_animated_runs=20,
n_total_runs=150,
marker_height=0.1,
marker_color=YELLOW_D,
):
marker_template = Rectangle(
height=marker_height,
width=buckets[0].get_width() * 0.8,
fill_color=marker_color,
fill_opacity=1,
stroke_color=WHITE,
stroke_width=1,
)
markers = VGroup(*(
VGroup(VectorizedPoint(bucket.get_bottom()))
for bucket in buckets
))
var1 = scipy.stats.rv_discrete(values=(range(6), dist1))
var2 = scipy.stats.rv_discrete(values=(range(6), dist2))
for n in range(n_total_runs):
x = var1.rvs()
y = var2.rvs()
animate = n < n_animated_runs
# Show dice
dice = VGroup()
for group, value in [(bar_group1, x), (bar_group2, y)]:
die = group[value][1].copy()
die.set_opacity(1)
die.scale(2)
die.next_to(group, RIGHT, LARGE_BUFF)
dice.add(die)
group.set_opacity(0.5)
group[value].set_opacity(1)
self.add(die)
self.wait(0.25 if animate else 0.0)
# Highlight sum
sum_labels.set_opacity(0.25)
sum_labels[x + y].set_opacity(1)
# Drop marker in the appropriate sum bucket
marker = marker_template.copy()
marker.move_to(markers[x + y].get_top(), DOWN)
if animate:
self.play(FadeIn(marker, DOWN, rate_func=rush_into, run_time=0.5))
self.wait(0.5)
markers[x + y].add(marker)
self.add(markers)
if animate:
self.play(LaggedStart(
FadeOut(dice[0]),
bar_group1.animate.set_opacity(0.5),
FadeOut(dice[1]),
bar_group2.animate.set_opacity(0.5),
sum_labels.animate.set_opacity(0.25),
run_time=0.5
))
else:
self.wait(0.1)
self.remove(dice)
VGroup(bar_group1, bar_group2).set_opacity(0.5)
sum_labels.set_opacity(0.25)
self.wait()
self.play(
FadeOut(markers, lag_ratio=0.01),
bar_group1.animate.set_opacity(1),
bar_group2.animate.set_opacity(1),
sum_labels.animate.set_opacity(1),
)
def isolate_pairs(self, bar_groups, full_table, *ij_tuples):
full_table.set_opacity(0.25)
full_table[2].set_fill(opacity=0)
bar_groups.set_opacity(0.35)
for i, j in ij_tuples:
im1 = i - 1
jm1 = j - 1
n = im1 * 6 + jm1
bar_groups[0][im1].set_opacity(1)
bar_groups[1][jm1].set_opacity(1)
full_table[0][im1].set_opacity(1)
full_table[1][jm1].set_opacity(1)
full_table[2][n].set_stroke(opacity=1)
full_table[3][n].set_opacity(1)
class ConvolveDiscreteDistributions(SumAlongDiagonal):
long_form = True
def construct(self):
# Set up two distributions
dist1 = self.dist1
dist2 = self.dist2
blue_dice = get_die_faces(fill_color=BLUE_E, dot_color=WHITE)
red_dice = get_die_faces(fill_color=RED_E, dot_color=WHITE)
top_bars, low_bars = bar_groups = VGroup(
get_bar_group(dist1, self.dist1_colors, blue_dice),
get_bar_group(dist2, self.dist2_colors, red_dice),
)
bar_groups.arrange(DOWN, buff=LARGE_BUFF)
bar_groups.to_edge(LEFT)
self.add(bar_groups)
# Setup the sum distribution
conv_dist = np.convolve(dist1, dist2)
sum_labels = die_sum_labels()
sum_bar_group = get_bar_group(conv_dist, self.sum_colors, sum_labels)
sum_bar_group.to_edge(RIGHT, buff=LARGE_BUFF)
sum_bar_group.set_y(0)
self.add(sum_bar_group)
# V lines
v_lines = get_bar_dividing_lines(top_bars)
for bar in top_bars:
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
v_line.set_stroke(GREY_C, 1, 0.75)
v_line.set_x(bar.get_left()[0])
v_line.set_y(0)
v_lines.add(v_line)
v_lines.add(v_lines[-1].copy().set_x(top_bars.get_right()[0]))
# Flip
low_bars.target = low_bars.generate_target()
low_bars.target.arrange(LEFT, aligned_edge=DOWN, buff=0).move_to(low_bars)
low_bars.target.move_to(low_bars)
rect = SurroundingRectangle(low_bars)
label = Text("Flip this")
label.next_to(rect, RIGHT)
low_arrow = Arrow(low_bars.get_right(), low_bars.get_left())
low_arrow.set_stroke(color=YELLOW)
low_arrow.next_to(low_bars, DOWN)
self.play(
ShowCreation(rect),
FadeIn(label)
)
self.wait()
self.play(
MoveToTarget(low_bars, path_arc=PI / 3, lag_ratio=0.005)
)
self.play(ShowCreation(low_arrow), FadeOut(rect))
self.wait()
self.play(
FadeOut(label), FadeOut(low_arrow),
ShowCreation(v_lines, lag_ratio=0.1),
)
self.wait()
# Show corresponding pairs
rows = VGroup(blue_dice, VGroup(*reversed(red_dice))).copy()
pairs = VGroup(*(VGroup(*pair) for pair in zip(*rows)))
self.play(rows.animate.arrange(UP, SMALL_BUFF).next_to(bar_groups, RIGHT))
rows.generate_target()
rows.target.rotate(-90 * DEGREES)
for row in rows.target:
for die in row:
die.rotate(90 * DEGREES)
rows.target.arrange(RIGHT, buff=MED_SMALL_BUFF)
rows.target.set_height(5)
rows.target.next_to(bar_groups, RIGHT, buff=1)
sum_bar_group.generate_target()
sum_bar_group.target.set_opacity(0.25)
sum_bar_group.target[7 - 2].set_opacity(1)
self.play(
MoveToTarget(rows, run_time=2),
MoveToTarget(sum_bar_group),
)
self.wait()
# Go through all pairs
last_rect = VMobject()
for n in [*range(6), *range(4, -1, -1)]:
pair = pairs[n]
rect = SurroundingRectangle(pair)
rect.round_corners()
bar_groups.generate_target()
bar_groups.target.set_opacity(0.35)
bar_groups.target[0][n].set_opacity(1)
bar_groups.target[1][5 - n].set_opacity(1)
self.play(
FadeIn(rect),
FadeOut(last_rect),
MoveToTarget(bar_groups),
run_time=0.5
)
self.wait(0.5)
last_rect = rect
self.play(FadeOut(last_rect), bar_groups.animate.set_opacity(1))
self.wait()
self.play(FadeOut(pairs), sum_bar_group.animate.set_opacity(1))
# March!
for bars in bar_groups:
for i, bar in zip(it.count(1), bars):
bar.index = i
for n in [7, 5, *range(2, 13)]:
sum_bar_group.generate_target()
sum_bar_group.target.set_opacity(0.25)
sum_bar_group.target[n - 2].set_opacity(1.0)
self.play(
get_row_shift(top_bars, low_bars, n),
MoveToTarget(sum_bar_group),
)
pairs = get_aligned_pairs(top_bars, low_bars, n)
label_pairs = VGroup(*(VGroup(m1.value_label, m2.value_label) for m1, m2 in pairs))
die_pairs = VGroup(*(VGroup(m1.die, m2.die) for m1, m2 in pairs))
pair_rects = VGroup(*(
SurroundingRectangle(pair, buff=0.05).set_stroke(YELLOW, 2).round_corners()
for pair in pairs
))
pair_rects.set_stroke(YELLOW, 2)
for rect in pair_rects:
rect.set_width(label_pairs[0].get_width() + 0.125, stretch=True)
fade_anims = []
# Spell out the full dot product
products = VGroup()
die_pair_targets = VGroup()
for die_pair in die_pairs:
product = VGroup(
p_mob(die_pair[0]),
p_mob(die_pair[1]),
)
product.arrange(RIGHT, buff=SMALL_BUFF)
die_pair_targets.add(VGroup(
product[0].arg,
product[1].arg,
))
products.add(product)
products.arrange(DOWN, buff=0.75)
products.move_to(midpoint(sum_bar_group.get_left(), bar_groups.get_right()))
products.shift(2 * UP).shift_onto_screen()
plusses = Tex("+", font_size=48).replicate(len(pairs))
plusses[-1].scale(0).set_opacity(0)
for plus, lp1, lp2 in zip(plusses, products, products[1:]):
plus.move_to(VGroup(lp1, lp2))
self.play(
ShowIncreasingSubsets(products),
ShowIncreasingSubsets(plusses),
ShowIncreasingSubsets(pair_rects),
run_time=0.35 * len(products)
)
self.wait(0.5)
prod_group = VGroup(*products, *plusses)
mover = prod_group.copy()
mover.sort(lambda p: -p[1])
mover.generate_target()
mover.target.set_opacity(0)
for mob in mover.target:
mob.replace(sum_bar_group[n - 2].value_label, stretch=True)
self.play(MoveToTarget(mover, remover=True, lag_ratio=0.002))
self.wait(0.5)
self.play(
FadeOut(prod_group),
FadeOut(pair_rects),
)
self.play(
get_row_shift(top_bars, low_bars, 7),
sum_bar_group.animate.set_opacity(1.0),
run_time=0.5
)
# Distribution labels
plabel_kw = dict(tex_to_color_map={"X": BLUE, "Y": RED})
PX = Tex("P_X", **plabel_kw)
PY = Tex("P_Y", **plabel_kw)
PXY = Tex("P_{X + Y}", **plabel_kw)
PX.next_to(top_bars.get_corner(UR), DR)
PY.next_to(low_bars.get_corner(UR), DR)
PXY.next_to(sum_bar_group, UP, MED_LARGE_BUFF)
# Function label
func_label = Text("Function", font_size=36)
func_label.next_to(PX, UP, LARGE_BUFF, aligned_edge=LEFT)
func_label.shift_onto_screen(buff=SMALL_BUFF)
arrow = Arrow(func_label, PX.get_top(), buff=0.2)
VGroup(func_label, arrow).set_color(YELLOW)
x_args = VGroup(*(
Tex(
f"({x}) = {np.round(dist1[x - 1], 2)}"
).next_to(PX, RIGHT, SMALL_BUFF)
for x in range(1, 7)
))
# Die rectangles
die_rects = VGroup()
value_rects = VGroup()
for index, x_arg in enumerate(x_args):
x_die = top_bars[index].die
value_label = top_bars[index].value_label
die_rect = SurroundingRectangle(x_die, buff=SMALL_BUFF)
value_rect = SurroundingRectangle(value_label, buff=SMALL_BUFF)
for rect in die_rect, value_rect:
rect.set_stroke(YELLOW, 2).round_corners()
die_rects.add(die_rect)
value_rects.add(value_rect)
index = 2
x_arg = x_args[index]
die_rect = die_rects[index]
value_rect = value_rects[index]
x_die = top_bars[index].die
value_label = top_bars[index].value_label
# Describe the distribution as a function
top_rect = SurroundingRectangle(top_bars)
top_rect.set_stroke(BLUE, 3)
top_rect.round_corners(radius=0.25)
self.play(ShowCreation(top_rect))
self.play(
Write(PX),
Write(func_label),
ShowCreation(arrow),
)
self.wait()
self.play(ShowCreation(die_rect), FadeOut(top_rect))
self.play(FadeTransform(x_die.copy(), x_arg[:3]))
self.play(TransformFromCopy(die_rect, value_rect))
self.play(FadeTransform(value_label.copy(), x_arg[3:]))
self.wait()
for i in range(6):
self.remove(*die_rects, *value_rects, *x_args)
self.add(die_rects[i], value_rects[i], x_args[i])
self.wait(0.5)
# Label other distribution functions
func_group = VGroup(func_label, arrow)
func_group_Y = func_group.copy().shift(PY.get_center() - PX.get_center())
func_group_XY = func_group.copy().shift(PXY.get_center() - PX.get_center())
self.play(
TransformFromCopy(func_group, func_group_Y),
Write(PY),
FadeOut(die_rects[-1]),
FadeOut(value_rects[-1])
)
self.play(
TransformFromCopy(func_group, func_group_XY),
Write(PXY),
)
self.wait()
self.play(LaggedStartMap(FadeOut, VGroup(
func_group, func_group_Y, func_group_XY, x_args[-1]
)))
# Label convolution
sum_bar_group.generate_target()
sum_bar_group.target.shift(DOWN)
conv_def = Tex(
R"\big[P_X * P_Y\big](s) = \sum_{x = 1}^6 P_X(x) \cdot P_Y(s - x)",
font_size=36,
isolate=["x = 1", "6"],
**plabel_kw,
)
conv_def.next_to(sum_bar_group.target, UP, buff=MED_LARGE_BUFF)
PXY_arg = Tex("(s)", font_size=36)
PXY.generate_target()
lhs = conv_def[:10]
PXY.target.next_to(lhs, UP, LARGE_BUFF).shift_onto_screen(buff=SMALL_BUFF)
PXY_arg.next_to(PXY.target, RIGHT, buff=SMALL_BUFF)
eq = Tex("=").rotate(90 * DEGREES)
eq.move_to(midpoint(PXY.target.get_bottom(), lhs.get_top()))
conv_rect = SurroundingRectangle(conv_def["P_X * P_Y"], buff=0.05)
conv_rect.set_stroke(YELLOW, 2)
conv_word = Text("Convolution")
conv_word.match_color(conv_rect)
conv_word.next_to(conv_rect, DOWN, buff=SMALL_BUFF)
self.play(LaggedStart(
MoveToTarget(sum_bar_group),
MoveToTarget(PXY),
FadeIn(PXY_arg, UP),
Write(eq),
TransformFromCopy(PX, lhs[1:3]),
TransformFromCopy(PY, lhs[4:6]),
Write(VGroup(lhs[0], lhs[3], *lhs[6:])),
))
self.wait()
self.play(
Write(conv_word),
ShowCreation(conv_rect),
)
self.wait()
self.play(
conv_rect.animate.become(SurroundingRectangle(conv_def["*"], buff=0.05, stroke_width=1))
)
self.wait()
self.play(FadeOut(conv_word), FadeOut(conv_rect))
self.add(conv_def)
conv_def[10:].set_opacity(0)
# Question right hand side
question_rhs = Text("= (What formula goes here?)", font_size=30)
question_rhs.next_to(conv_def[:10], RIGHT)
self.play(Write(question_rhs))
self.wait()
# Show example input of 4
ex_rhs = Tex(R"(4) = P_{-}(1)P_{-}(3) + P_{-}(2)P_{-}(2) + P_{-}(3)P_{-}(1)")
ex_rhs.scale(0.9)
ex_rhs.next_to(PXY, RIGHT, buff=0.1)
for n, dot in enumerate(ex_rhs["-"]):
even = n % 2 == 0
substr = Tex("X" if even else "Y", font_size=24)
substr.set_color(BLUE if even else RED)
substr.move_to(dot)
dot[0].become(substr)
ex_rhs[ex_rhs.submobjects.index(dot[0]) + 2].match_color(substr)
PXY_copy = PXY.copy()
PXY_copy.generate_target()
VGroup(PXY_copy.target, ex_rhs).to_edge(RIGHT, buff=-0.5)
eq.generate_target()
eq.target.rotate(-90 * DEGREES)
eq.target.next_to(conv_def, LEFT)
PXY.generate_target()
PXY.target.next_to(eq.target, LEFT)
VGroup(PXY.target, eq.target).align_to(PXY_copy.target, LEFT)
example_box = SurroundingRectangle(VGroup(PXY_copy.target, ex_rhs))
example_box.set_stroke(TEAL, 1)
example_words = Text("For example")
example_words.match_color(example_box)
example_words.next_to(example_box, UP)
self.play(LaggedStart(
MoveToTarget(PXY_copy),
MoveToTarget(eq),
MoveToTarget(PXY),
Transform(PXY_arg, ex_rhs["(4)"], remover=True),
conv_def.animate.next_to(eq.target, RIGHT),
MaintainPositionRelativeTo(question_rhs, conv_def),
FadeIn(ex_rhs, LEFT),
PX.animate.next_to(bar_groups[0], LEFT),
PY.animate.next_to(bar_groups[1], LEFT),
self.frame.animate.set_height(9).move_to(0.5 * UP),
sum_bar_group.animate.shift(0.5 * DOWN),
ShowCreation(example_box),
FadeIn(example_words, UP),
run_time=2
))
self.wait()
example = VGroup(PXY_copy, ex_rhs)
self.add(example)
# Cycle through cases
example_box.save_state()
for part in ex_rhs[re.compile(R"P[^+]*P[^+]*\)")]:
self.play(
example_box.animate.replace(part, stretch=True).scale(1.1).set_stroke(width=2),
run_time=0.5
)
self.wait()
self.play(FadeOut(example_box))
self.wait()
# Show full definition
general_words = Text("In general")
general_words.next_to(conv_def, UP)
general_words.match_x(example_words)
general_words.set_color(TEAL)
example_words.generate_target()
example_words.target.scale(0.75)
example_words.target.set_y(4.5)
example_words.target.set_color(GREY_B)
conv_def.set_opacity(1)
self.play(
Write(conv_def[10:]),
FadeOut(question_rhs, DOWN),
FadeIn(general_words, DOWN),
MoveToTarget(example_words),
example.animate.scale(0.75).next_to(example_words.target, DOWN),
)
self.wait()
# Talk through formula
s_arrow = Vector(0.5 * DOWN, stroke_color=YELLOW)
s_arrow.next_to(conv_def["s"][0], UP, SMALL_BUFF)
x_arrow, y_arrow = s_arrow.replicate(2)
x_arrow.next_to(conv_def["x"][1], UP, SMALL_BUFF)
y_arrow.next_to(conv_def["s - x"], UP, SMALL_BUFF)
self.play(GrowArrow(s_arrow))
self.wait()
self.play(LaggedStart(
TransformFromCopy(s_arrow, x_arrow),
TransformFromCopy(s_arrow, y_arrow),
))
self.wait()
xeq1 = conv_def["x = 1"]
y_arrow.save_state()
self.play(
s_arrow.animate.scale(0.75).rotate(90 * DEGREES).next_to(xeq1, LEFT, SMALL_BUFF),
y_arrow.animate.scale(0.75).rotate(-90 * DEGREES).next_to(xeq1, RIGHT, SMALL_BUFF),
)
self.wait()
self.play(
s_arrow.animate.next_to(conv_def["6"], LEFT, SMALL_BUFF),
y_arrow.animate.next_to(conv_def["6"], RIGHT, SMALL_BUFF),
)
self.wait()
self.play(
Restore(y_arrow),
FadeOut(s_arrow),
)
self.wait()
self.play(LaggedStart(FadeOut(x_arrow), FadeOut(y_arrow)))
# Show zero'd example
bar_groups.generate_target()
bar_groups.target.scale(2 / 3, about_point=top_bars.get_top() + UP)
example_words = TexText("Plugging in $s = 4$")
example_words.next_to(conv_def, DOWN, buff=1.0)
example = Tex(
R"""
[P_X * P_Y](4) =
&P_X(1) \cdot P_Y(3) \; + \\
&P_X(2) \cdot P_Y(2) \; + \\
&P_X(3) \cdot P_Y(1) \; + \\
&P_X(4) \cdot P_Y(0) \; + \\
&P_X(5) \cdot P_Y(-1) \; + \\
&P_X(6) \cdot P_Y(-2)
""",
t2c={
"X": BLUE,
"Y": RED,
},
font_size=36
)
example.next_to(example_words, DOWN, buff=0.5)
summands = VGroup(*(
example[Rf"P_X({x}) \cdot P_Y({4 - x})"]
for x in range(1, 7)
))
plusses = example["+"]
plusses.shift(SMALL_BUFF * RIGHT)
plusses.add(VectorizedPoint(summands[-1].get_center()))
self.play(
FadeIn(example[R"[P_X * P_Y](4) ="]),
FadeOut(v_lines),
MoveToTarget(bar_groups),
MaintainPositionRelativeTo(PX, bar_groups[0]),
Write(example_words),
PY.animate.next_to(bar_groups.target[1], RIGHT).match_x(PX),
sum_bar_group.animate.scale(0.5).next_to(bar_groups.target, DOWN, buff=0.75, aligned_edge=LEFT),
)
last_rect = VectorizedPoint(summands[0].get_center())
for x, summand, plus in zip(it.count(1), summands, plusses):
rect = SurroundingRectangle(VGroup(summand, plus))
rect.set_stroke(BLUE, 2)
rect.round_corners()
rect.add(Tex(Rf"x = {x}").next_to(rect, DOWN, SMALL_BUFF))
self.play(
FadeTransform(
conv_def[R"P_X(x) \cdot P_Y(s - x)"].copy(),
summand,
),
FadeTransform(last_rect, rect),
FadeIn(plus),
run_time=0.5
)
self.wait()
last_rect = rect
self.play(FadeOut(last_rect))
# Highlight zeros
zeroed_terms = VGroup(*(
example[Rf"P_Y({n})"]
for n in range(0, -4, -1)
))
zeroed_rect = SurroundingRectangle(zeroed_terms)
zeroed_rect.set_stroke(RED, 3)
zeroed_rect.stretch(1.3, 0, about_edge=LEFT)
zeroed_rect.round_corners()
eq_zero = Tex("= 0")
eq_zero.next_to(zeroed_rect, RIGHT)
eq_zero.set_color(RED)
self.play(ShowCreation(zeroed_rect))
self.wait()
self.play(Write(eq_zero))
self.play(
summands[3:].animate.set_opacity(0.35),
plusses[3:].animate.set_opacity(0.35),
)
self.wait()
def show_bars_creation(self, bars, lag_ratio=0.05, run_time=3):
anims = []
for bar in bars:
rect, num, face = bar
num.rect = rect
rect.save_state()
rect.stretch(0, 1, about_edge=DOWN)
rect.set_opacity(0)
anims.extend([
FadeIn(face),
rect.animate.restore(),
CountInFrom(num, 0),
UpdateFromAlphaFunc(num, lambda m, a: m.next_to(m.rect, UP, SMALL_BUFF).set_opacity(a)),
])
return LaggedStart(*anims, lag_ratio=lag_ratio, run_time=run_time)
class ShowConvolutionOfLists(SumAlongDiagonal):
def construct(self):
# Set up two distributions
dist1 = self.dist1
dist2 = self.dist2
conv_dist = np.convolve(dist1, dist2)
kw = dict(height=1.5)
blue_bars, red_bars, sum_bars = bar_groups = VGroup(
get_bar_group(dist1, self.dist1_colors, **kw),
get_bar_group(dist2, self.dist2_colors, **kw),
get_bar_group(conv_dist, self.sum_colors, **kw),
)
# Create equation
parens = Tex("()()")
parens.stretch(2, 1)
parens.match_height(bar_groups)
asterisk = Tex("*", font_size=96)
equation = VGroup(
parens[0], blue_bars, parens[1],
asterisk,
parens[2], red_bars, parens[3],
Tex("=", font_size=96),
sum_bars,
)
equation.arrange(RIGHT)
equation.set_width(FRAME_WIDTH - 1)
equation.to_edge(UP, buff=1.0)
self.add(equation)
self.remove(sum_bars)
self.play(
TransformFromCopy(blue_bars, sum_bars, lag_ratio=0.003),
TransformFromCopy(red_bars, sum_bars, lag_ratio=0.003),
run_time=1.5
)
self.wait()
# Name operation
arrow = Vector(0.5 * DOWN)
arrow.next_to(asterisk, UP)
name = Text("Convolution", font_size=60)
name.next_to(arrow, UP)
VGroup(arrow, name).set_color(YELLOW)
self.play(
Write(name),
GrowArrow(arrow)
)
self.play(FlashAround(asterisk))
self.wait()
# Lists of numbers vs functions
list_words = Text("List of numbers", font_size=36).replicate(3)
func_words = Text("Function", font_size=36).replicate(3)
crosses = VGroup()
for list_word, func_word, bar_group in zip(list_words, func_words, bar_groups):
list_word.next_to(bar_group, DOWN)
func_word.next_to(bar_group, DOWN)
crosses.add(Cross(list_word))
for list_word, bar_group in zip(list_words, bar_groups):
self.play(
FadeIn(list_word, DOWN),
LaggedStart(*(
FlashAround(bar[2], time_width=1.5, buff=0.05)
for bar in bar_group
), lag_ratio=0.03, run_time=2)
)
self.wait()
self.play(LaggedStartMap(ShowCreation, crosses, lag_ratio=0.1, run_time=1))
self.play(
LaggedStartMap(FadeIn, func_words, shift=0.5 * DOWN, scale=0.5, lag_ratio=0.5),
list_words.animate.shift(0.5 * DOWN),
crosses.animate.shift(0.5 * DOWN),n
)
self.wait()
# Cycle through appropriate pairs
for s in range(len(sum_bars)):
bar_groups.set_opacity(0.75)
sum_bars[s].set_opacity(1)
for x in range(len(blue_bars)):
bar_groups[:2].set_opacity(0.75)
y = s - x
if 0 <= y < len(red_bars):
blue_bars[x].set_opacity(1)
red_bars[y].set_opacity(1)
self.wait(0.25)
self.wait(0.5)
self.play(bar_groups.animate.set_opacity(1))
self.wait()
class ConvolveMatchingDiscreteDistributions(ConvolveDiscreteDistributions):
dist1 = EXP_DISTRIBUTION
dist2 = EXP_DISTRIBUTION
class RepeatedDiscreteConvolutions(InteractiveScene):
distribution = EXP_DISTRIBUTION
def construct(self):
# Divide up space
h_lines = Line(LEFT, RIGHT).set_width(FRAME_WIDTH).replicate(4)
h_lines.arrange(DOWN, buff=FRAME_HEIGHT / 3).center()
h_lines.set_stroke(WHITE, 1)
self.add(h_lines[1:3])
# Initial distributions
dist = self.distribution
top_bars = self.get_bar_group(dist, colors=(BLUE, TEAL))
top_bars.next_to(h_lines[1], UP, SMALL_BUFF)
low_bars = top_bars.copy()
low_bars.set_y(-top_bars.get_y())
low_bars.next_to(h_lines[2], UP, SMALL_BUFF)
VGroup(top_bars, low_bars).shift(2 * LEFT)
self.add(top_bars)
self.add(low_bars)
# Add labels
# Repeated convolution
self.flip_bar_group(low_bars)
low_bars.save_state()
for n in range(5):
new_bars = self.show_convolution(top_bars, low_bars)
self.wait()
self.play(
new_bars.animate.move_to(top_bars, DL).set_anim_args(path_arc=-120 * DEGREES),
FadeOut(top_bars, UP),
Restore(low_bars),
)
# TODO, things with labels
top_bars = new_bars
def get_bar_group(
self,
dist,
colors=(BLUE, TEAL),
y_unit=4,
bar_width=0.35,
num_decimal_places=2,
min_value=1,
):
bars = self.get_bars(dist, colors, y_unit, bar_width)
result = VGroup(
bars,
self.get_bar_value_labels(bars, min_value),
self.get_bar_prob_labels(bars, dist, num_decimal_places),
)
result.dist = dist
return result
def get_bars(self, dist, colors=(BLUE, TEAL), y_unit=4, bar_width=0.35):
axes = Axes(
(0, len(dist)), (0, 1),
height=y_unit,
width=bar_width * len(dist)
)
bars = ChartBars(axes, dist, fill_opacity=0.75)
bars.set_submobject_colors_by_gradient(*colors)
return bars
def get_bar_value_labels(self, bars, min_value=1):
values = VGroup(*(
Integer(x + min_value, font_size=16)
for x in range(len(bars))
))
for bar, value in zip(bars, values):
value.next_to(bar, DOWN, SMALL_BUFF)
return values
def get_bar_prob_labels(self, bars, dist, num_decimal_places=2):
probs = VGroup(*(
DecimalNumber(p, font_size=16, num_decimal_places=num_decimal_places)
for p in dist
))
for bar, prob in zip(bars, probs):
prob.set_max_width(0.75 * bar.get_width())
prob.next_to(bar, UP, SMALL_BUFF)
return probs
def get_dist_label(self, indices):
index_strs = [f"X_{{{i}}}" for i in indices]
if len(indices) > 3:
index_strs = [index_strs[0], R"\cdots", index_strs[-1]]
sub_tex = "+".join(index_strs)
return Tex(f"P_{{{sub_tex}}}")
def flip_bar_group(self, bar_group):
bars = bar_group[0]
bars.target = bars.generate_target()
bars.target.arrange(LEFT, buff=0, aligned_edge=DOWN)
bars.target.align_to(bars[0], DR)
self.play(
MoveToTarget(bars, lag_ratio=0.05, path_arc=0.5),
*(
MaintainPositionRelativeTo(
VGroup(value, prob), bar
)
for bar, value, prob in zip(*bar_group)
),
)
self.add(bar_group)
def show_convolution(self, top_bars, low_bars):
# New bars
new_dist = np.convolve(top_bars.dist, low_bars.dist)
new_bars = self.get_bar_group(
new_dist,
y_unit=8,
num_decimal_places=3,
min_value=top_bars[1][0].get_value() + low_bars[1][0].get_value(),
)
new_bars.next_to(BOTTOM, UP)
new_bars.align_to(top_bars, LEFT)
# March!
for n in range(len(new_bars[0])):
x_diff = top_bars[0][0].get_x() - low_bars[0][0].get_x()
x_diff += low_bars[0][0].get_width() * n
self.play(
low_bars.animate.shift(x_diff * RIGHT),
run_time=0.5
)
index_pairs = [
(k, n - k) for k in range(n + 1)
if 0 <= n - k < len(low_bars[0])
if 0 <= k < len(top_bars[0])
]
highlights = VGroup(*(
VGroup(top_bars[0][i].copy(), low_bars[0][j].copy())
for i, j in index_pairs
))
highlights.set_color(YELLOW)
conv_rect, value_label, prob_label = (group[n] for group in new_bars)
partial_rects = VGroup()
partial_labels = VGroup()
products = [top_bars.dist[i] * low_bars.dist[j] for i, j in index_pairs]
for partial_value in np.cumsum(products):
rect = conv_rect.copy()
rect.stretch(
partial_value / new_bars.dist[n],
dim=1,
about_edge=DOWN,
)
label = prob_label.copy()
label.set_value(partial_value)
label.next_to(rect, UP, SMALL_BUFF)
partial_rects.add(rect)
partial_labels.add(label)
self.add(value_label)
self.play(
ShowSubmobjectsOneByOne(highlights, remover=True),
ShowSubmobjectsOneByOne(partial_rects, remover=True),
ShowSubmobjectsOneByOne(partial_labels, remover=True),
run_time=0.15 * len(products)
)
self.add(*(group[:n + 1] for group in new_bars))
self.wait(0.5)
return new_bars
|
|
from manim_imports_ext import *
from _2023.convolutions2.continuous import *
class Introduce3DGraph(InteractiveScene):
plane_config = dict(
x_range=(-2, 2),
y_range=(-2, 2),
width=6.0,
height=6.0,
)
plane_width = 6.0
z_axis_height = 2.0
plane_line_style = dict(
stroke_color=GREY_C,
stroke_width=1,
stroke_opacity=1,
)
graph_resolution = (101, 101)
def construct(self):
# Initial axes and graphs
f_axes, g_axes = all_axes = VGroup(*(
Axes((-2, 2), (0, 1, 0.5), width=5, height=2)
for n in range(2)
))
all_axes.arrange(DOWN, buff=1.5)
all_axes.to_edge(LEFT)
self.frame.move_to(all_axes)
for char, axes in zip("xy", all_axes):
axis_label = Tex(char, font_size=24)
axis_label.next_to(axes.x_axis.get_right(), UP)
axes.add(axis_label)
f_graph = f_axes.get_graph(self.f, use_smoothing=False)
f_graph.set_stroke(BLUE, 3)
g_graph = g_axes.get_graph(self.g)
g_graph.set_stroke(YELLOW, 3)
f_label, g_label = func_labels = VGroup(
Tex("f(x)", font_size=36),
Tex("g(y)", font_size=36)
)
for label, axes in zip(func_labels, all_axes):
label.move_to(axes, UL)
self.add(f_axes, f_graph, f_label)
self.add(g_axes, g_graph, g_label)
# Hook up trackers
x_tracker = ValueTracker()
y_tracker = ValueTracker()
get_x = x_tracker.get_value
get_y = y_tracker.get_value
x_indicator, y_indicator = indicators = ArrowTip(90 * DEGREES).replicate(2)
indicators.scale(0.5)
indicators.set_fill(GREY_B)
x_indicator.add_updater(lambda m: m.move_to(f_axes.c2p(get_x(), 0), UP))
y_indicator.add_updater(lambda m: m.move_to(g_axes.c2p(get_y(), 0), UP))
x_label, y_label = DecimalNumber(font_size=24).replicate(2)
x_label.add_updater(lambda m: m.set_value(get_x()).next_to(x_indicator, DOWN, SMALL_BUFF).fix_in_frame())
y_label.add_updater(lambda m: m.set_value(get_y()).next_to(y_indicator, DOWN, SMALL_BUFF).fix_in_frame())
Axes.get_v_line_to_graph
x_line = Line().set_stroke(WHITE, 1)
y_line = Line().set_stroke(WHITE, 1)
x_line.add_updater(lambda m: m.put_start_and_end_on(
f_axes.c2p(get_x(), 0), f_axes.i2gp(get_x(), f_graph)
))
y_line.add_updater(lambda m: m.put_start_and_end_on(
g_axes.c2p(get_y(), 0), g_axes.i2gp(get_y(), g_graph)
))
x_dot = GlowDot(color=BLUE)
y_dot = GlowDot(color=YELLOW)
x_dot.add_updater(lambda m: m.move_to(f_axes.i2gp(get_x(), f_graph)))
y_dot.add_updater(lambda m: m.move_to(g_axes.i2gp(get_y(), g_graph)))
# Ask about analog
question = Text("What is analgous to this?")
question.move_to(FRAME_WIDTH * RIGHT / 4)
question.to_edge(UP)
arrow = Vector(DOWN).next_to(question, DOWN)
self.play(
Write(question),
GrowArrow(arrow),
self.frame.animate.center().set_anim_args(run_time=2)
)
self.wait()
# Scan over inputs
x_tracker.set_value(-2)
y_tracker.set_value(-2)
self.add(x_indicator, x_label, x_line, x_dot)
self.add(y_indicator, y_label, y_line, y_dot)
self.play(LaggedStart(
x_tracker.animate.set_value(0.31),
y_tracker.animate.set_value(0.41),
run_time=5,
lag_ratio=0.2,
))
self.wait()
# Show the xy-plane
plane = self.get_plane()
plane.to_edge(RIGHT)
x_indicator2 = x_indicator.copy().clear_updaters()
y_indicator2 = y_indicator.copy().clear_updaters()
y_indicator2.rotate(-90 * DEGREES)
VGroup(x_indicator2, y_indicator2).scale(0.8)
x_indicator2.add_updater(lambda m: m.move_to(plane.c2p(get_x()), UP))
y_indicator2.add_updater(lambda m: m.move_to(plane.c2p(0, get_y()), RIGHT))
self.play(
FadeOut(question, UP),
Uncreate(arrow),
TransformFromCopy(f_axes.x_axis, plane.x_axis),
TransformFromCopy(g_axes.x_axis, plane.y_axis),
TransformFromCopy(x_indicator, x_indicator2),
TransformFromCopy(y_indicator, y_indicator2),
TransformFromCopy(f_axes[-1], plane.axis_labels[0]),
TransformFromCopy(g_axes[-1], plane.axis_labels[1]),
)
self.play(
Write(plane.background_lines, stroke_width=0.5, lag_ratio=0.01),
Write(plane.faded_lines, stroke_width=0.5, lag_ratio=0.01),
)
self.add(plane, x_indicator2, y_indicator2)
# Add plane lines
h_line = Line().set_stroke(BLUE, 1)
v_line = Line().set_stroke(YELLOW, 1)
h_line.add_updater(lambda l: l.put_start_and_end_on(
plane.c2p(0, get_y()), plane.c2p(get_x(), get_y())
))
v_line.add_updater(lambda l: l.put_start_and_end_on(
plane.c2p(get_x(), 0), plane.c2p(get_x(), get_y())
))
dot = GlowDot(color=GREEN)
dot.add_updater(lambda m: m.move_to(plane.c2p(get_x(), get_y())))
xy_label = Tex("(x, y)", font_size=30)
xy_label.add_updater(lambda m: m.next_to(dot, UR, buff=-SMALL_BUFF))
self.play(LaggedStart(
VFadeIn(h_line),
VFadeIn(v_line),
FadeIn(dot),
VFadeIn(xy_label),
))
self.wait()
self.play(x_tracker.animate.set_value(1), run_time=2)
self.play(y_tracker.animate.set_value(0.9), run_time=2)
self.play(x_tracker.animate.set_value(0.2), run_time=2)
self.wait()
# Note probability density at a single point
rect = SurroundingRectangle(xy_label, buff=0.05)
rect.set_stroke(TEAL, 1)
label = TexText("Probability density = $f(x)g(y)$", font_size=36)
label.next_to(rect, UP)
label.set_backstroke()
prob_word = label["Probability"]
equals = label["="]
prob_word.save_state()
prob_word.next_to(equals, LEFT)
self.play(
FadeIn(rect),
FadeIn(prob_word, lag_ratio=0.1),
FadeIn(equals),
)
self.wait()
self.play(
prob_word.animate.restore(),
FadeIn(label["density"])
)
self.wait()
self.play(LaggedStart(
FadeTransform(f_label.copy(), label["f(x)"][0]),
FadeTransform(g_label.copy(), label["g(y)"][0]),
lag_ratio=0.3,
run_time=2
))
self.add(label)
self.play(FadeOut(rect))
self.wait()
# Draw 3d graph
to_fix = [
f_axes, f_graph, f_label, x_indicator, x_label, x_line, x_dot,
g_axes, g_graph, g_label, y_indicator, y_label, y_line, y_dot,
label,
]
for mobject in to_fix:
mobject.fix_in_frame()
plane.set_flat_stroke(False)
three_d_axes = self.get_three_d_axes(plane)
surface = three_d_axes.get_graph(
lambda x, y: self.f(x) * self.g(y),
resolution=self.graph_resolution,
)
self.play(
FadeIn(surface),
label.animate.set_x(FRAME_WIDTH / 4).to_edge(UP),
self.frame.animate.reorient(-27, 78, 0).move_to([0.36, -0.62, 0.71]).set_height(5.66).set_anim_args(run_time=4),
)
surface.always_sort_to_camera(self.camera)
self.play(
self.frame.animate.reorient(68, 77, 0).move_to([-0.13, -1.12, -0.27]).set_height(9.37),
run_time=5,
)
# Show two perspectives
self.play(
self.frame.animate.reorient(3, 83, 0).move_to([1.09, -0.82, -0.54]).set_height(6.91),
run_time=4,
)
self.wait()
self.play(
self.frame.animate.reorient(89, 95, 0).move_to([0.63, -2.19, 2.56]).set_height(9.41),
run_time=4,
)
self.wait()
self.play(
self.frame.animate.reorient(69, 75, 0).move_to([1.07, -1.37, -0.19]).set_height(7.64),
run_time=5,
)
def get_plane(self):
plane = NumberPlane(
**self.plane_config,
background_line_style=self.plane_line_style,
)
axis_labels = VGroup(
Tex("x", font_size=24).next_to(plane.x_axis, RIGHT, SMALL_BUFF),
Tex("y", font_size=24).next_to(plane.y_axis, UP, SMALL_BUFF),
)
axis_labels.insert_n_curves(100)
axis_labels.make_jagged()
plane.axis_labels = axis_labels
plane.add(*axis_labels)
return plane
def get_three_d_axes(self, plane):
axes = ThreeDAxes(
plane.x_range,
plane.y_range,
(0, 1),
width=plane.x_axis.get_width(),
height=plane.y_axis.get_height(),
depth=self.z_axis_height
)
axes.shift(plane.c2p(0, 0) - axes.c2p(0, 0, 0))
axes.z_axis.apply_depth_test()
return axes
def f(self, x):
return wedge_func(x)
def g(self, y):
return double_lump(y)
class DiagonalSlices(Introduce3DGraph):
mesh_resolution = (21, 21)
shadow_opacity = 0.25
add_shadow = True
shadow_bump = 0.01
clip_plane_unit_coord = 0.45
def setup(self):
super().setup()
plane, axes = self.add_plane_and_axes()
self.s_tracker = ValueTracker(-2 * plane.x_range[1])
get_s = self.s_tracker.get_value
self.add_surface_group(axes, get_s)
self.add_slice_graph(get_s)
self.init_func_name()
self.init_line_labels(get_s)
self.add(self.func_name)
def construct(self):
# Get some nice local variables
frame = self.camera.frame
plane = self.plane
axes = self.axes
s_tracker = self.s_tracker
slice_graph = self.slice_graph
# Insert
self.remove(self.equation)
axes.z_axis.set_opacity(1)
axes.z_axis.set_flat_stroke(True)
frame.reorient(80, 70).move_to(ORIGIN),
s_tracker.set_value(-5)
self.play(
frame.animate.reorient(40, 70).move_to(ORIGIN),
run_time=20,
)
# Initial orientation
self.frame.reorient(88, 90, 0).move_to([-0.31, -2.14, 2.16])
self.play(frame.animate.reorient(40, 70).move_to(ORIGIN), run_time=10)
self.play(
s_tracker.animate.set_value(0.5),
frame.animate.reorient(0, 0),
VFadeIn(self.equation),
FadeOut(axes.z_axis),
run_time=6,
)
self.wait()
# Show x + y = s slice
self.play(
FadeIn(self.ses_label, 0.5 * DOWN),
MoveAlongPath(GlowDot(), slice_graph, run_time=5, remover=True)
)
self.wait()
self.play(
self.frame.animate.reorient(-22, 74, 0).move_to([-0.12, -0.16, 0.04]).set_height(5.45),
run_time=3
)
self.wait()
# Change s
self.play(
s_tracker.animate.set_value(1.5),
self.frame.animate.reorient(-45, 75, 0).move_to([0.18, -0.14, 0.49]).set_height(3.0),
run_time=6,
)
self.play(
s_tracker.animate.set_value(-2.0),
self.frame.animate.reorient(-5, 66, 0).move_to([-0.03, -0.18, 0.14]).set_height(6.35),
run_time=20,
)
self.play(
s_tracker.animate.set_value(2.0),
self.frame.animate.reorient(16, 73, 0).move_to([-0.03, -0.18, 0.14]).set_height(6.35),
run_time=15,
)
def add_plane_and_axes(self):
frame = self.camera.frame
frame.reorient(20, 70)
plane = self.plane = self.get_plane()
plane.axes.set_stroke(GREY_B)
plane.set_flat_stroke(False)
plane.remove(plane.faded_lines)
axes = self.axes = self.get_three_d_axes(plane)
self.add(axes, axes.z_axis)
self.add(plane)
self.plane = plane
self.axes = axes
return plane, axes
def add_surface_group(self, axes, get_s):
# Surface
surface = axes.get_graph(
lambda x, y: self.f(x) * self.g(y),
resolution=self.graph_resolution
)
vect = axes.c2p(*2 * [self.clip_plane_unit_coord], 0) # Why?
surface.add_updater(lambda m: m.set_clip_plane(vect, -get_s()))
surface.always_sort_to_camera(self.camera)
surface_mesh = SurfaceMesh(surface, resolution=self.mesh_resolution)
surface_mesh.set_stroke(WHITE, width=1, opacity=0.1)
surface_group = Group(surface, surface_mesh)
# Add shadow
if self.add_shadow:
surface_shadow = surface.copy()
surface_shadow.set_opacity(self.shadow_opacity)
surface_shadow.shift(self.shadow_bump * IN)
self.add(surface_shadow)
surface_group.add(surface_shadow)
self.surface_group = surface_group
self.add(surface_group)
return surface_group
def add_slice_graph(
self, get_s,
stroke_color=WHITE,
stroke_width=2,
fill_color=TEAL_D,
fill_opacity=0.5,
dx=0.01
):
axes = self.axes
def get_points(s):
x_min, x_max = axes.x_range[:2]
y_min, y_max = axes.y_range[:2]
if s > 0:
xs = np.arange(s - y_max, x_max, dx)
else:
xs = np.arange(x_min, s - y_min, dx)
return axes.c2p(xs, s - xs, self.f(xs) * self.g(s - xs))
graph = VMobject()
graph.set_flat_stroke(False)
graph.set_stroke(stroke_color, stroke_width)
graph.set_fill(fill_color, fill_opacity)
graph.add_updater(lambda m: m.set_points_as_corners(get_points(get_s())))
self.add(graph)
self.slice_graph = graph
def init_func_name(self):
self.func_name = Tex(
R"f(x) \cdot g(y)",
font_size=42,
)
self.func_name.to_corner(UL, buff=0.25)
self.func_name.fix_in_frame()
return self.func_name
def init_line_labels(self, get_s):
equation = Tex("x + y = 0.00")
s_label = equation.make_number_changable("0.00")
s_label.add_updater(lambda m: m.set_value(get_s()))
equation.to_corner(UR)
equation.fix_in_frame()
ses_label = Tex(R"\{(x, s - x): x \in \mathds{R}\}", tex_to_color_map={"s": YELLOW}, font_size=30)
ses_label.next_to(equation, DOWN, MED_LARGE_BUFF, aligned_edge=RIGHT)
ses_label.fix_in_frame()
self.equation = equation
self.ses_label = ses_label
return equation, ses_label
class SyncedSlices(DiagonalSlices):
initial_s = 2
add_shadow = False
def setup(self):
super().setup()
self.func_name.set_x(-3)
self.func_name.align_to(self.equation, UP)
self.s_tracker.set_value(self.initial_s)
self.equation.set_x(2)
self.add(self.equation)
def construct(self):
s_tracker = self.s_tracker
self.play(
s_tracker.animate.set_value(-1.5),
self.frame.animate.reorient(-28, 77, 0).move_to([0.17, -0.28, 0.25]).set_height(5.29),
run_time=20,
)
self.play(
s_tracker.animate.set_value(1.5),
self.frame.animate.reorient(-10, 73, 0).move_to([0.15, -0.28, 0.22]).set_height(5.04),
run_time=20,
)
self.play(
s_tracker.animate.set_value(-0.5),
self.frame.animate.reorient(-39, 79, 0).move_to([0.15, -0.28, 0.21]).set_height(5.04),
run_time=20,
)
class SyncedSlicesExpAndRect(SyncedSlices):
initial_s = -3.0
graph_resolution = (201, 201)
add_shadow = True
def construct(self):
# Test
s_tracker = self.s_tracker
self.frame.reorient(-31, 68, 0).move_to([-1.51, 0.77, 0.22]).set_height(6.35)
self.play(
s_tracker.animate.set_value(1.0),
self.frame.animate.reorient(-38, 72, 0).move_to([0.53, -0.5, 0.34]).set_height(6.75),
run_time=15,
)
self.play(
s_tracker.animate.set_value(-1.5),
self.frame.animate.reorient(-45, 80, 0).move_to([-1.75, 0.32, 0.2]).set_height(5.04),
run_time=10,
)
self.play(
s_tracker.animate.set_value(-3.0),
self.frame.animate.reorient(-28, 73, 0).move_to([-1.75, 0.32, 0.2]).set_height(5.04),
run_time=10,
)
self.play(
s_tracker.animate.set_value(1.0),
self.frame.animate.reorient(-39, 65, 0).move_to([0.35, -0.53, 0.06]).set_height(6.38),
run_time=20,
)
def f(self, x):
return (x > -2) * np.exp(-2 - x)
def g(self, x):
return wedge_func(x)
class CleanExpAndRect(SyncedSlicesExpAndRect):
def construct(self):
self.remove(self.equation, self.func_name)
s_tracker = self.s_tracker
s_tracker.set_value(-1.5)
surface, mesh, surface_shadow = self.surface_group
mesh.make_jagged()
surface_shadow.set_opacity(0.5)
self.remove(self.surface_group)
self.add(surface, surface_shadow, mesh, self.slice_graph)
class SyncedSlicesUniformAndWedge(SyncedSlices):
initial_s = -2.0
graph_resolution = (201, 201)
add_shadow = True
def f(self, x):
return uniform(x)
def g(self, x):
return wedge_func(x)
class SyncedSlicesGaussian(SyncedSlices):
add_shadow = True
def construct(self):
# Test
self.func_name.set_x(0)
self.equation.to_edge(RIGHT)
s_tracker = self.s_tracker
s_tracker.set_value(0)
self.frame.reorient(0, 53, 0).move_to([0.05, 0.28, -0.23]).set_height(6.70)
self.play(
s_tracker.animate.set_value(-2.0),
self.frame.animate.reorient(-38, 72, 0).move_to([0.53, -0.5, 0.34]).set_height(6.75),
run_time=8,
)
self.play(
s_tracker.animate.set_value(1.5),
self.frame.animate.reorient(-7, 61, 0).move_to([0.5, -0.06, 0.4]).set_height(3.85),
run_time=10,
)
self.play(
s_tracker.animate.set_value(-1.5),
self.frame.animate.reorient(-28, 73, 0).move_to([-0.06, -0.56, 0.26]).set_height(5.04),
run_time=20,
)
def f(self, x):
return gauss_func(x, 0, 0.5)
def g(self, x):
return gauss_func(x, 0, 0.5)
class AnalyzeStepAlongDiagonalLine(DiagonalSlices):
initial_s = 0.5
dx = 1 / 8
def construct(self):
# Setup
s_tracker = self.s_tracker
frame = self.frame
surface, mesh, shadow = self.surface_group
s_tracker.set_value(self.initial_s)
frame.reorient(-27, 73, 0)
self.slice_graph.update()
self.slice_graph.clear_updaters()
# Focus on line
line = self.plane.get_graph(lambda x: self.initial_s - x)
line.set_stroke(WHITE, 3)
self.play(
frame.animate.reorient(0, 0, 0).center().set_height(7),
run_time=2
)
self.play(
FadeOut(surface),
FadeOut(mesh),
FadeOut(shadow),
FadeOut(self.slice_graph),
FadeIn(line),
)
self.wait()
# Show small step
segment = line.copy()
segment.pointwise_become_partial(line, 12 * self.dx / 4, 13 * self.dx / 4)
segment.set_stroke(YELLOW, 3)
segment.rotate(45 * DEGREES).scale(3)
brace = Brace(segment, DOWN, buff=SMALL_BUFF)
center = segment.get_center()
VGroup(brace, segment).scale(1 / 3, about_point=center).rotate(-45 * DEGREES, about_point=center)
tex_kw = dict(font_size=12)
step_word = Text("Step", **tex_kw)
step_word.next_to(brace.get_center(), DL, SMALL_BUFF)
step_word.shift(0.05 * UP)
step_word.set_backstroke()
dx_line = DashedLine(segment.get_corner(UL), segment.get_corner(UR), dash_length=0.01)
dy_line = DashedLine(segment.get_corner(UR), segment.get_corner(DR), dash_length=0.01)
dx_line.set_stroke(RED)
dy_line.set_stroke(GREEN)
dx_label = Tex(R"\Delta x", **tex_kw)
dx_label.match_color(dx_line)
dx_label.next_to(dx_line, UP, buff=0.05)
dy_label = Tex(R"\Delta y", **tex_kw)
dy_label.next_to(dy_line, RIGHT, buff=0.05)
dy_label.match_color(dy_line)
self.play(
ShowCreation(segment),
line.animate.set_stroke(width=1),
GrowFromCenter(brace),
Write(step_word),
frame.animate.scale(0.3, about_point=1.5 * UL).set_anim_args(run_time=2),
)
self.wait()
self.play(
ShowCreation(dx_line),
ShowCreation(dy_line),
FadeIn(dx_label),
FadeIn(dy_label),
)
self.wait()
# Show equation
rhs = Tex(R"= \sqrt{2} \cdot \Delta x", **tex_kw)
rhs.move_to(step_word, RIGHT)
rhs.set_backstroke()
self.play(
FadeTransform(dx_label.copy(), rhs[R"\Delta x"][0]),
Write(rhs[R"= \sqrt{2} \cdot "]),
step_word.animate.next_to(rhs, LEFT, buff=0.05).shift(0.025 * DOWN)
)
self.wait()
# Show graph again
segment.set_flat_stroke(False)
line.set_flat_stroke(False)
self.add(surface, mesh)
self.play(
FadeIn(surface),
FadeIn(mesh),
FadeIn(self.slice_graph),
FadeOut(self.equation),
FadeOut(self.ses_label),
FadeOut(self.func_name),
self.frame.animate.reorient(-42, 79, 0).move_to([-0.15, 0.73, 1.18]).set_height(3.50),
run_time=2,
)
# Show riemann rectangles
rects = VGroup()
x_unit = self.plane.x_axis.get_unit_size()
z_unit = self.axes.z_axis.get_unit_size()
dx = self.dx
for x in np.arange(-2, 2, dx):
y = self.initial_s - x
if not (-2 <= y <= 2):
continue
rect = Rectangle(
width=math.sqrt(2) * x_unit * dx,
height=self.f(x) * self.g(y) * z_unit
)
rect.rotate(90 * DEGREES, RIGHT)
rect.rotate(-45 * DEGREES, OUT)
rect.shift(self.plane.c2p(x, y) - rect.get_corner([-1, 1, -1]))
rects.add(rect)
rects.set_fill(TEAL, 0.5)
rects.set_stroke(WHITE, 1)
rects.set_flat_stroke(False)
self.play(
Write(rects),
self.slice_graph.animate.set_fill(opacity=0.1)
)
self.add(rects)
self.wait()
class RotationalSymmetryOfGaussian(DiagonalSlices):
plane_config = dict(
x_range=(-3, 3),
y_range=(-3, 3),
width=8.0,
height=8.0,
)
mesh_resolution = (25, 25)
clip_plane_unit_coord = 0.565
def construct(self):
# Variables
frame = self.frame
axes = self.axes
s_tracker = self.s_tracker
surface_group = self.surface_group
slice_graph = self.slice_graph
# Add functions
self.add_function_labels()
# Show slices
s_tracker.set_value(1)
frame.reorient(-20, 69, 0).move_to(0.5 * OUT)
self.play(
frame.animate.reorient(20, 69, 0),
s_tracker.animate.set_value(-6),
run_time=8
)
# Emphasize rotational symmetry
curve = VMobject()
curve.set_stroke(TEAL, 3)
dx = 0.05
xs = np.arange(*axes.x_range, dx)
curve.set_points_smoothly(axes.c2p(xs, np.zeros(xs.size), self.f(xs)))
curve.set_flat_stroke(False)
curve.make_jagged()
curve.apply_depth_test()
curve.shift(0.025 * OUT)
curves = VGroup(*(
curve.copy().rotate(a, about_point=axes.c2p(0, 0, 0))
for a in np.linspace(0, PI, 25)
))
curves.set_stroke(width=1, opacity=0.5)
self.play(ShowCreation(curve))
self.play(
Rotate(curve, PI, about_point=ORIGIN),
ShowIncreasingSubsets(curves, rate_func=smooth),
self.frame.animate.reorient(-20, 69, 0).center(),
Rotate(surface_group, PI),
run_time=7
)
self.play(
FadeOut(curve, time_span=(0, 2)),
FadeOut(curves, time_span=(0, 2)),
)
self.wait()
# Show r
surface, mesh, ghost_surface = surface_group
surface_group.generate_target()
surface_group.target[0].set_opacity(0.25)
self.play(
MoveToTarget(surface_group),
frame.animate.reorient(0, 0).set_height(10).move_to(1.5 * LEFT).set_field_of_view(1 * DEGREES),
FadeOut(self.func_names),
run_time=4,
)
self.wait()
# Explain meaning of r
x, y = (1.5, 0.75)
dot = Dot(axes.c2p(x, y), fill_color=RED)
dot.set_stroke(WHITE, 0.5)
coords = Tex("(x, y)", font_size=36)
coords.set_backstroke(width=5)
coords.next_to(dot, UR, SMALL_BUFF)
coords.shift(0.1 * DOWN)
x_line = Line(axes.get_origin(), axes.c2p(x, 0, 0))
y_line = Line(axes.c2p(x, 0, 0), axes.c2p(x, y, 0))
r_line = Line(axes.c2p(x, y, 0), axes.get_origin())
x_line.set_stroke(BLUE, 3)
y_line.set_stroke(YELLOW, 3)
r_line.set_stroke(RED, 3)
lines = VGroup(x_line, y_line, r_line)
labels = VGroup(*map(Tex, "xyr"))
for label, line in zip(labels, lines):
label.match_color(line)
label.scale(0.85)
label.next_to(line.get_center(), rotate_vector(line.get_vector(), -90 * DEGREES), SMALL_BUFF)
self.add(dot, coords)
self.play(
FadeIn(dot, scale=0.5),
FadeIn(coords),
)
for line, label in zip(lines, labels):
self.add(line, label, dot)
self.play(
ShowCreation(line),
Write(label),
)
def add_function_labels(self):
kw = dict(t2c={"x": BLUE, "y": YELLOW})
func_names = VGroup(
Tex("f(x) = e^{-x^2}", **kw),
Tex("g(y) = e^{-y^2}", **kw),
)
func_names.scale(0.75)
func_names.arrange(DOWN, buff=MED_LARGE_BUFF)
func_names.to_corner(UL)
func_names.fix_in_frame()
self.func_names = func_names
self.remove(self.func_name)
self.add(func_names)
def f(self, x):
return np.exp(-x**2)
def g(self, x):
return np.exp(-x**2)
class RotateGaussianSlice(RotationalSymmetryOfGaussian):
def construct(self):
# Variables
frame = self.frame
axes = self.axes
s_tracker = self.s_tracker
surface_group = self.surface_group
slice_graph = self.slice_graph
self.add_function_labels()
self.add(s_tracker)
# Focus on one slice
self.play(
frame.animate.reorient(-20, 69, 0), run_time=5
)
self.play(
s_tracker.animate.set_value(1),
frame.animate.reorient(0, 55, 0),
axes.z_axis.animate.set_opacity(0),
run_time=6,
)
self.remove(axes.z_axis)
self.wait()
for s in [1.5, 0.5, 1.0]:
self.play(s_tracker.animate.set_value(s), run_time=2)
self.wait()
# Label two points
s_tracker.set_value(1)
s_color = RED
s: float = s_tracker.get_value()
dots = Group(
GlowDot(axes.c2p(s, 0, 0), color=s_color),
GlowDot(axes.c2p(0, s, 0), color=s_color),
)
labels = VGroup()
lines = VGroup()
for dot, tex in zip(dots, ["(s, 0)", "(0, s)"]):
label = Tex(tex, font_size=24)
label.next_to(dot, DL, buff=-0.1)
label.set_backstroke()
labels.add(label)
line = Line(axes.get_origin(), dot.get_center())
line.set_stroke(s_color, 2)
lines.add(line)
self.play(frame.animate.reorient(0, 25, 0).set_height(6).move_to(UP))
for dot, label, line in zip(dots, labels, lines):
self.play(
FadeInFromPoint(dot, line.get_start()),
Write(label),
ShowCreation(line),
)
self.wait()
# Straight line distance
s_tracker.set_value(1)
dist_line = Line(axes.get_origin(), axes.c2p(s / 2, s / 2, 0))
dist_line.set_stroke(s_color, 2)
dist_label = Tex(R"s / \sqrt{2}", font_size=20)
dist_label.next_to(dist_line.get_center(), RIGHT, buff=0.05)
self.play(
frame.animate.set_height(5).set_anim_args(run_time=4),
LaggedStart(
ShowCreation(dist_line),
Write(dist_label),
),
FadeOut(self.func_names, time_span=(2, 3)),
)
self.wait()
self.play(LaggedStartMap(FadeOut, Group(*dots, *lines, *labels)))
self.wait()
# Rotate
surface, mesh, shadow = surface_group
shadow.set_opacity(0)
surface.clear_updaters()
slice_graph.clear_updaters()
clip_vect = VectorizedPoint(surface.uniforms["clip_plane"][:3])
globals().update(locals())
surface.add_updater(lambda m: m.set_clip_plane(
clip_vect.get_center(), -s_tracker.get_value()
))
self.play(
Rotate(clip_vect, -45 * DEGREES, about_point=ORIGIN),
Rotate(slice_graph, -45 * DEGREES, about_point=ORIGIN),
Rotate(dist_line, -45 * DEGREES, about_point=ORIGIN),
dist_label.animate.next_to(
axes.c2p(s / 2 / math.sqrt(2), 0, 0), DOWN, SMALL_BUFF,
),
run_time=3
)
# Ambient rotation
self.play(
frame.animate.reorient(-35, 59, 0).move_to([-0.0, 0.22, 0.4]).set_height(5.94),
run_time=8,
)
self.play(
frame.animate.reorient(-8, 62, 0),
run_time=15,
)
self.play(
self.frame.animate.reorient(-31, 54, 0),
run_time=15,
)
self.wait()
class OscillatingGaussianSlice(RotationalSymmetryOfGaussian):
def construct(self):
# Variables
frame = self.frame
axes = self.axes
s_tracker = self.s_tracker
surface_group = self.surface_group
slice_graph = self.slice_graph
self.add(s_tracker)
self.remove(self.func_name)
self.add(self.equation)
# Change value
s_tracker.set_value(-3)
frame.reorient(-20, 55, 0)
frame.set_height(6)
self.play(
s_tracker.animate.set_value(3).set_anim_args(rate_func=there_and_back),
frame.animate.reorient(20, 60, 0),
run_time=24,
)
self.play(
s_tracker.animate.set_value(3).set_anim_args(rate_func=there_and_back),
frame.animate.reorient(-20, 55, 0),
run_time=24,
)
class Thumbnail(RotationalSymmetryOfGaussian):
def construct(self):
# Variables
frame = self.frame
axes = self.axes
s_tracker = self.s_tracker
surface_group = self.surface_group
slice_graph = self.slice_graph
self.add(s_tracker)
self.remove(self.func_name)
self.remove(self.equation)
s_tracker.set_value(0)
frame.reorient(0, 47, 0)
# Better surface
surface, mesh, shadow = surface_group
shadow.clear_updaters()
shadow.set_clip_plane(ORIGIN, 00)
shadow.set_opacity(0.5)
self.add(shadow, surface, mesh, slice_graph)
# Title
title = TexText("It's about symmetry", font_size=90)
title.to_edge(UP)
title.fix_in_frame()
self.add(title)
|
|
from manim_imports_ext import *
from _2023.clt.main import *
from _2022.convolutions.discrete import *
import scipy.stats
def wedge_func(x):
return np.clip(-np.abs(x) + 1, 0, 1)
def double_lump(x):
return 0.45 * np.exp(-6 * (x - 0.5)**2) + np.exp(-6 * (x + 0.5)**2)
def uniform(x):
return 1.0 * (-0.5 < x) * (x < 0.5)
def get_conv_graph(axes, f, g, dx=0.1):
dx = 0.1
x_min, x_max = axes.x_range[:2]
x_samples = np.arange(x_min, x_max + dx, dx)
f_samples = np.array([f(x) for x in x_samples])
g_samples = np.array([g(x) for x in x_samples])
full_conv = np.convolve(f_samples, g_samples)
x0 = len(x_samples) // 2 - 1 # TODO, be smarter about this
conv_samples = full_conv[x0:x0 + len(x_samples)]
conv_graph = VMobject()
conv_graph.set_stroke(TEAL, 2)
conv_graph.set_points_smoothly(axes.c2p(x_samples, conv_samples * dx))
return conv_graph
class TransitionToContinuousProbability(InteractiveScene):
def construct(self):
# Setup axes and initial graph
axes = Axes((0, 12), (0, 1, 0.2), width=14, height=5)
axes.to_edge(LEFT, LARGE_BUFF)
axes.to_edge(DOWN, buff=1.25)
def pd(x):
return (x**4) * np.exp(-x) / 8.0
graph = axes.get_graph(pd)
graph.set_stroke(WHITE, 2)
bars = axes.get_riemann_rectangles(graph, dx=1, x_range=(0, 6), input_sample_type="right")
bars.set_stroke(WHITE, 3)
y_label = Text("Probability", font_size=48)
y_label.next_to(axes.y_axis, UP, SMALL_BUFF)
y_label.shift_onto_screen()
self.add(axes)
self.add(y_label)
self.add(*bars)
self.frame.move_to(0.5 * DOWN)
# Label as die probabilities
dice = get_die_faces(fill_color=BLUE_E, dot_color=WHITE, stroke_width=1)
dice.set_height(0.5)
for bar, die in zip(bars, dice):
die.next_to(bar, DOWN)
self.play(FadeIn(dice, 0.1 * UP, lag_ratio=0.05, rate_func=overshoot))
self.wait()
self.play(FadeOut(dice, RIGHT, rate_func=running_start, run_time=1, path_arc=-PI / 5, lag_ratio=0.01))
# Make continuous
all_rects = VGroup(*(
axes.get_riemann_rectangles(
graph,
x_range=(0, min(6 + n, 12)),
dx=(1 / n),
input_sample_type="right",
).set_stroke(WHITE, width=(2.0 / n), opacity=(2.0 / n), background=False)
for n in (*range(1, 10), *range(10, 20, 2), *range(20, 100, 5))
))
area = all_rects[-1]
area.set_stroke(width=0)
self.remove(bars)
self.play(
ShowSubmobjectsOneByOne(all_rects, rate_func=bezier([0, 0, 0, 0, 1, 1])),
FadeOut(y_label),
run_time=5
)
self.remove(all_rects)
self.add(area, graph)
self.play(ShowCreation(graph))
self.wait()
# Show continuous value
x_tracker = ValueTracker(0)
get_x = x_tracker.get_value
tip = ArrowTip(angle=PI / 2)
tip.set_height(0.25)
tip.add_updater(lambda m: m.move_to(axes.c2p(get_x(), 0), UP))
x_label = DecimalNumber(font_size=36)
x_label.add_updater(lambda m: m.set_value(get_x()))
x_label.add_updater(lambda m: m.next_to(tip, DOWN, buff=0.2))
self.play(FadeIn(tip), FadeIn(x_label))
self.play(x_tracker.animate.set_value(12), run_time=6)
# Labels
x_labels = VGroup(*(
Text(text)
for text in [
"Temperature tomorrow at noon",
"Value of XYZ next year",
"Time before the next bus comes",
]
))
for x_label in x_labels:
x_label.next_to(axes.c2p(4, 0), DOWN, buff=0.2)
self.play(Write(x_labels[0], run_time=1))
for xl1, xl2 in zip(x_labels, x_labels[1:]):
self.wait()
self.play(
FadeOut(xl1, 0.5 * UP),
FadeIn(xl2, 0.5 * UP),
)
self.wait()
self.play(
FadeOut(x_labels[-1]),
x_tracker.animate.set_value(0).set_anim_args(run_time=3),
)
self.play(
x_tracker.animate.set_value(12), run_time=5
)
self.remove(tip, x_label)
# Label density
density = Text("Probability density")
density.match_height(y_label)
density.move_to(y_label, LEFT)
cross = Cross(y_label)
cross.set_stroke(RED, width=(0, 8, 8, 8, 0))
self.play(FadeIn(y_label))
self.play(ShowCreation(cross))
self.wait()
self.play(
VGroup(y_label, cross).animate.shift(0.75 * UP),
FadeIn(density),
self.frame.animate.set_y(0),
)
self.wait()
# Interpretation
range_tracker = ValueTracker([0, 12])
sub_area_opacity_tracker = ValueTracker(0)
def get_subarea():
result = axes.get_area_under_graph(
graph, range_tracker.get_value()
)
result.set_stroke(width=0)
result.set_fill(TEAL, sub_area_opacity_tracker.get_value())
return result
sub_area = always_redraw(get_subarea)
v_lines = Line(DOWN, UP).replicate(2)
v_lines.set_stroke(GREY_A, 1)
v_lines.set_height(FRAME_HEIGHT)
def update_v_lines(v_lines):
values = range_tracker.get_value()
for value, line in zip(values, v_lines):
line.move_to(axes.c2p(value, 0), DOWN)
v_lines.add_updater(update_v_lines)
bound_labels = Tex("ab")
bound_labels[0].add_updater(lambda m: m.move_to(v_lines[0], DOWN).shift(0.5 * DOWN))
bound_labels[1].add_updater(lambda m: m.move_to(v_lines[1], DOWN).shift(0.5 * DOWN))
bound_labels.add_updater(lambda m: m.set_opacity(sub_area_opacity_tracker.get_value()))
prob_label = Tex(R"P(a < x < b) = \text{This area}")
prob_label.move_to(2 * UR)
rhs = prob_label[R"\text{This area}"]
prob_arrow = Arrow(LEFT, RIGHT)
prob_arrow.add_updater(lambda m: m.put_start_and_end_on(
rhs.get_bottom() + 0.1 * DOWN,
sub_area.get_center(),
))
self.add(area, sub_area, graph, bound_labels)
self.play(
area.animate.set_opacity(0.1),
range_tracker.animate.set_value([3, 4.5]),
sub_area_opacity_tracker.animate.set_value(1),
VFadeIn(v_lines),
FadeIn(prob_label),
VFadeIn(prob_arrow),
run_time=2,
)
self.wait()
for pair in [(5, 6), (1, 3), (2.5, 3), (4, 7)]:
self.play(range_tracker.animate.set_value(pair), run_time=2)
self.wait()
# Name the pdf
long_name = Text("probability\ndensity\nfunction", alignment="LEFT")
short_name = Text("pdf")
long_name.move_to(axes.c2p(1, 0.75), UL)
short_name.move_to(axes.c2p(2, 0.5))
self.play(FadeIn(long_name, lag_ratio=0.1))
self.wait()
self.play(TransformMatchingStrings(long_name, short_name, lag_ratio=0.01, run_time=1))
self.wait()
# Show integral
int_rhs = Tex(R"\int_a^b p_X(x) \, dx")
int_rhs.move_to(rhs, LEFT)
self.play(
rhs.animate.set_opacity(0).shift(0.5 * DOWN + 1.0 * LEFT),
FadeIn(int_rhs, DL)
)
self.wait()
# Ambient range changing
for pair in [(2.5, 7), (8, 10), (3.5, 9), (3, 4.5)]:
self.play(range_tracker.animate.set_value(pair), run_time=3)
self.wait()
class CompareFormulas(InteractiveScene):
def construct(self):
# Setup division
v_line = Line(DOWN, UP).set_height(FRAME_HEIGHT)
kw = dict(font_size=60)
disc_title, cont_title = titles = VGroup(
Text("Discrete case", **kw),
Text("Continuous case", **kw),
)
for vect, title in zip([LEFT, RIGHT], titles):
title.move_to(vect * FRAME_WIDTH * 0.25)
title.to_edge(UP, buff=MED_SMALL_BUFF)
underline = Underline(title, stretch_factor=1.5)
underline.set_stroke(GREY_B)
title.add(underline)
self.add(v_line, titles)
# Discrete diagram (pre-made image)
discrete_diagram = ImageMobject("/Users/grant/3Blue1Brown Dropbox/3Blue1Brown/videos/2023/convolutions2/dice/DiscreteDistributionSum.png")
discrete_diagram.set_height(5)
discrete_diagram.match_x(disc_title)
discrete_diagram.to_edge(DOWN, buff=0.5)
self.add(discrete_diagram)
# Continuous diagrams
kw = dict(y_range=(0, 1, 0.5), width=5, height=1.5)
all_axes = VGroup(
Axes((-2, 2), **kw),
Axes((-2, 2), **kw),
Axes((-3, 3), **kw),
)
all_axes[:2].arrange(RIGHT, buff=1.5)
all_axes[2].set_width(10)
all_axes[2].next_to(all_axes[:2], UP, buff=1.5)
all_axes.set_width(FRAME_WIDTH * 0.5 - 0.5)
all_axes.match_x(cont_title)
all_axes.to_edge(DOWN, buff=0.75)
graphs = VGroup(
all_axes[0].get_graph(
wedge_func,
use_smoothing=False
).set_stroke(BLUE),
all_axes[1].get_graph(double_lump).set_stroke(RED),
get_conv_graph(all_axes[2], wedge_func, double_lump).set_stroke(TEAL)
)
graphs.set_stroke(width=2)
tex_kw = dict()
labels = VGroup(
Tex("f(x)", font_size=24),
Tex("g(y)", font_size=24),
Tex("[f * g](s)", font_size=36),
)
for label, axes in zip(labels, all_axes):
label.move_to(midpoint(axes.get_corner(UR), axes.get_top()), UP)
plots = VGroup(*(
VGroup(*tup)
for tup in zip(all_axes, graphs, labels)
))
self.add(plots)
# Formulae
disc_formula = Tex(
R"\big[P_X * P_Y\big](s) = \sum_{x = 1}^N P_X(x) \cdot P_Y(s - x)",
font_size=36,
t2c={"X": BLUE, "Y": RED},
)
disc_formula.next_to(disc_title, DOWN, MED_LARGE_BUFF)
cont_formula = Tex(
R"\big[f * g \big](s) = \int_{-\infty}^\infty f(x) g(s - x) \, dx",
font_size=36,
)
cont_formula.match_x(cont_title)
cont_formula.match_y(disc_formula)
self.play(
FadeIn(disc_formula, run_time=2, lag_ratio=0.1),
FlashAround(disc_formula, time_width=1.5, run_time=2),
)
self.wait()
rect = SurroundingRectangle(disc_formula)
rect.set_stroke(YELLOW, 2, opacity=0)
target_rects = VGroup(*(
SurroundingRectangle(disc_formula[s][0])
for s in ["P_X", "P_Y", "P_X * P_Y", re.compile(R"\\sum.*")]
))
target_rects.set_stroke(YELLOW, 2)
for target_rect in target_rects:
self.play(rect.animate.become(target_rect), run_time=0.5)
self.wait()
self.play(FadeOut(rect))
self.play(
TransformMatchingTex(
disc_formula.copy(), cont_formula,
lag_ratio=-0.001,
path_arc=-0.1 * PI
)
)
self.wait()
# Out of context
fade_rect = FullScreenFadeRectangle()
randy = Randolph()
randy.next_to(cont_formula, DL, LARGE_BUFF)
self.add(fade_rect, cont_formula)
self.play(
FadeIn(fade_rect),
VFadeIn(randy),
randy.change("horrified", cont_formula),
)
self.play(Blink(randy))
self.wait()
self.play(randy.change("pondering", cont_formula))
self.play(Blink(randy))
self.wait()
# Random samples from continuous distributions
class RepeatedSamplesFromContinuousDistributions(InteractiveScene):
sigma1 = 1.0
sigma2 = 1.0
graph_colors = [BLUE, RED, TEAL]
graph_stroke_width = 2
dot_fade_factor = 0.25
def setup(self):
super().setup()
self.random_variables = self.get_random_variables()
self.all_dots = Group()
self.add(self.all_dots)
def get_plots(self):
# Axes and graphs
all_axes = self.get_axes()
left_axes = all_axes[:2]
left_axes.arrange(DOWN, buff=1.5)
left_axes.to_edge(LEFT)
all_axes[2].center().to_edge(RIGHT)
for axes in all_axes:
axes.x_axis.add_numbers(font_size=16)
axes.y_axis.set_stroke(opacity=0.5)
pdfs = self.get_pdfs()
graphs = VGroup(*(
axes.get_graph(func).set_stroke(color)
for axes, func, color in zip(
all_axes,
self.get_pdfs(),
self.graph_colors
)
))
graphs.add(self.get_sum_graph(all_axes[2]))
graphs.set_stroke(width=self.graph_stroke_width)
# Labels
labels = self.get_axes_labels(all_axes)
plots = VGroup(*(
VGroup(*tup)
for tup in zip(all_axes, graphs, labels)
))
return plots
def get_axes(self):
return VGroup(*(
Axes(
(-5, 5), (0, 0.5, 0.25),
width=5.5,
height=2,
)
for x in range(3)
))
def get_axes_labels(self, all_axes):
a1, a2, a3 = all_axes
return VGroup(
Tex("X").move_to(midpoint(a1.get_corner(UR), a1.get_top())),
Tex("Y").move_to(midpoint(a2.get_corner(UR), a2.get_top())),
Tex("X + Y").next_to(a3, UP, buff=1.0)
)
def repeated_samples(self, plots, n_repetitions, **kwargs):
for n in range(n_repetitions):
self.animate_samples(plots, **kwargs)
def animate_samples(
self,
plots,
time_between_samples=0.25,
time_before_fade=1.0,
animate=True,
):
# Setup
xy_samples = np.round(self.get_samples(), 2)
sample_sum = sum(xy_samples)
samples = [*xy_samples[:2], sample_sum]
dots = Group()
labels = VGroup()
lines = VGroup()
for sample, plot in zip(samples, plots):
axes, graph, sym_label = plot
dot = GlowDot(axes.c2p(sample, 0))
label = DecimalNumber(sample)
label.next_to(sym_label, DOWN)
label.scale(0.75, about_edge=DOWN)
label.set_fill(GREY_A)
line = axes.get_v_line_to_graph(sample, graph, line_func=Line)
line.set_stroke(YELLOW, 2)
dots.add(dot)
labels.add(label)
lines.add(line)
if len(plots) > 2:
sum_label = VGroup(
DecimalNumber(samples[0]),
Tex("+") if samples[1] > 0 else Tex("-"),
DecimalNumber(abs(samples[1])),
Tex("="),
DecimalNumber(samples[2]),
)
sum_label.arrange(RIGHT, buff=0.15)
sum_label[-1].align_to(sum_label[0], DOWN)
sum_label.match_height(labels[2])
sum_label.match_style(labels[2])
sum_label.move_to(labels[2], DL)
labels.remove(labels[2])
labels.add(sum_label)
sum_label.shift((plots[2][2]["+"].get_x() - sum_label[1].get_x()) * RIGHT)
# Animate
for i in range(min(2, len(plots))):
self.add(dots[i], labels[i], lines[i])
if len(plots) > 2:
self.add(sum_label[:2 * i + 1])
self.wait(time_between_samples)
if len(plots) > 2:
self.play(LaggedStart(
Transform(dots[0].copy(), dots[2].copy().set_opacity(0.5), remover=True),
Transform(dots[1].copy(), dots[2].copy().set_opacity(0.5), remover=True),
FadeTransform(sum_label[:3].copy(), sum_label[3:]),
run_time=1.0 if animate else 0,
))
self.add(sum_label)
self.add(dots[2])
self.wait(time_before_fade)
kw = dict(run_time=0.25 if animate else 0)
self.play(
LaggedStart(*(
dot.animate.set_radius(0.1).set_opacity(self.dot_fade_factor)
for dot in dots
), **kw),
LaggedStartMap(FadeOut, labels, **kw),
LaggedStartMap(FadeOut, lines[:2], **kw),
)
self.all_dots.add(*dots)
self.add(self.all_dots)
def get_random_variables(self):
return [
scipy.stats.norm(0, self.sigma1),
scipy.stats.norm(0, self.sigma2),
]
def get_samples(self):
return [
np.round(var.rvs(), 2)
for var in self.random_variables
]
def get_pdfs(self):
return [var.pdf for var in self.random_variables]
def get_sum_graph(self, axes):
graph = get_conv_graph(axes, *self.get_pdfs())
graph.set_stroke(self.graph_colors[2])
return graph
class SampleTwoNormals(RepeatedSamplesFromContinuousDistributions):
random_seed = 1
sigma1 = 1
sigma2 = 1.5
annotations = False
def construct(self):
# Setup plots
plots = self.get_plots()
plots.to_edge(UP, buff=1.0)
sum_axes, sum_graph, sum_label = plots[2]
sum_axes.y_axis.set_opacity(0)
sum_graph.set_opacity(0)
sum_label.shift(DOWN)
normal_parameters = VGroup(*(
self.get_normal_parameter_labels(plot, 0, sigma)
for plot, sigma in zip(plots, [self.sigma1, self.sigma2])
))
normal_words = VGroup(*(
Text("Normal\ndistribution", font_size=30, alignment="LEFT").next_to(
parameters, UP, MED_LARGE_BUFF, LEFT
)
for parameters in normal_parameters
))
if self.annotations:
plots.set_opacity(0)
# Repeated samples of X
frame = self.frame
frame.move_to(plots[0])
frame.set_height(plots[0].get_height() + 2)
self.add(plots[0])
if self.annotations:
# Describe X
axes, graph, label = plots[0]
label_rect = SurroundingRectangle(label, buff=0.05)
label_rect.set_stroke(YELLOW, 2)
sample_point = label.get_center() + label.get_height() * DOWN
rv_words = Text("Random variable", font_size=24)
rv_words.next_to(label, UR, buff=0.5)
rv_arrow = Arrow(rv_words, label, buff=0.2, stroke_color=YELLOW)
sample_words = Text("Samples", font_size=24)
sample_words.next_to(sample_point, DOWN, LARGE_BUFF)
sample_words.match_x(rv_words)
sample_arrow = Arrow(sample_words, sample_point + 0.25 * DR, buff=0.2)
sample_arrow.set_stroke(BLUE)
self.play(
FadeIn(rv_words, lag_ratio=0.1),
ShowCreation(label_rect),
GrowArrow(rv_arrow),
)
self.wait()
self.play(
FadeTransform(rv_words.copy(), sample_words),
TransformFromCopy(rv_arrow, sample_arrow),
FadeOut(label_rect),
)
self.wait()
# Describe normal distribution
curve_copy = graph.copy()
curve_copy.set_stroke(TEAL, 7, 1)
self.play(
LaggedStartMap(FadeOut, VGroup(
sample_words, sample_arrow, rv_arrow, rv_words,
)),
Write(normal_words[0], run_time=2),
FadeIn(normal_parameters[0]),
VShowPassingFlash(curve_copy, time_width=0.7, time_span=(0.5, 5)),
)
self.wait()
# Show area
bound_tracker = ValueTracker([-1, -1])
area = always_redraw(lambda: axes.get_area_under_graph(
graph, bound_tracker.get_value()
))
self.add(area)
self.play(
bound_tracker.animate.set_value([-1, 2]),
run_time=3
)
self.wait()
self.play(FadeOut(area))
else:
self.repeated_samples(plots[:1], 30, time_before_fade=0.5)
# Show Y
frame.generate_target()
frame.target.set_height(plots[:2].get_height() + 2)
frame.target.move_to(plots[:2])
self.play(
MoveToTarget(frame),
FadeIn(plots[1]),
FadeOut(self.all_dots),
)
self.all_dots.clear()
if self.annotations:
self.play(TransformFromCopy(*normal_words))
self.play(
LaggedStartMap(FadeIn, normal_parameters[1], lag_ratio=0.25),
LaggedStartMap(
FlashAround, normal_parameters[1],
stroke_width=1,
time_width=1.0,
lag_ratio=0.25,
),
)
self.wait()
else:
self.repeated_samples(plots[:2], 10, time_before_fade=0.5)
# Show sum
self.play(
frame.animate.to_default_state(),
FadeIn(plots[2]),
FadeOut(self.all_dots),
)
self.all_dots.clear()
if self.annotations:
# Show multiple graphs
axes, graph, label = plots[2]
graphs = VGroup(
graph.copy(),
axes.get_graph(lambda x: 0.3 * np.exp(-0.1 * x**4)),
axes.get_graph(lambda x: 0.3 * (1 / (1 + x**2))),
)
graphs.set_stroke(TEAL, 2, 1)
kw = dict(font_size=24)
words = [
Text("Another\nnormal?", **kw),
Text("Something\nnew?", **kw),
Text("Maybe this?", **kw),
]
for word in words:
word.move_to(axes)
word.align_to(axes.x_axis.get_start(), LEFT)
curr_graph = graphs[0].copy()
self.play(
ShowCreation(curr_graph),
FadeIn(words[0], 0.5 * UP),
)
self.wait()
for i in range(2):
self.play(
FadeOut(words[i], 0.5 * UP),
FadeIn(words[i + 1], 0.5 * UP),
Transform(curr_graph, graphs[i + 1])
)
self.wait()
self.wait()
self.play(
FadeOut(words[-1]),
Transform(curr_graph, graphs[0])
)
self.wait()
self.play(FadeOut(curr_graph, run_time=3))
else:
self.repeated_samples(
plots, 10,
time_between_samples=0.25,
time_before_fade=1.0,
)
# More! Faster!
self.repeated_samples(
plots[:3], 100,
time_between_samples=1 / 30,
time_before_fade=0.2,
animate=False
)
def get_normal_parameter_labels(self, plot, mean, sigma, font_size=18, color=GREY_A):
kw = dict(font_size=font_size)
labels = VGroup(
Tex(R"\text{Mean} = 0.0", **kw),
Tex(R"\text{Std. Dev.} = 0.0", **kw),
)
for label, value in zip(labels, [mean, sigma]):
number = label.make_number_changable("0.0")
number.set_value(value)
labels.arrange(DOWN, aligned_edge=LEFT)
labels.move_to(plot, LEFT)
labels.shift(0.1 * plot.get_height() * DOWN)
labels.align_to(plot[0].x_axis.get_start(), LEFT)
labels.set_color(color)
return labels
def get_sum_graph(self, axes):
# Todo, it would be better to directly convolve the first
# two graphs
var = scipy.stats.norm(0, np.sqrt(self.sigma1**2 + self.sigma2**2))
return axes.get_graph(var.pdf, color=self.graph_colors[2])
class IntroAnnotations(SampleTwoNormals):
annotations = True
class AddTwoGammaDistributions(RepeatedSamplesFromContinuousDistributions):
dot_fade_factor = 0.75
def construct(self):
# Plots
plots = self.get_plots()
self.add(plots)
# Add graph labels
kw = dict(font_size=30)
graph_labels = VGroup(
Tex("e^{-x}", **kw),
Tex(R"\frac{1}{2} x^2 \cdot e^{-x}", **kw),
Tex(R"\frac{1}{6} x^3 \cdot e^{-x}", **kw),
)
for plot, label, x in zip(plots, graph_labels, [1, 2, 3]):
axes, graph, var_label = plot
label.next_to(axes.i2gp(x, graph), UP, SMALL_BUFF)
label.match_color(graph)
graph_labels[0].shift(0.3 * UR)
self.add(graph_labels)
# Initial samples
self.repeated_samples(
plots, 40,
animate=False,
time_between_samples=0.1,
time_before_fade=0.5
)
# Graph equation
frame = self.frame
fs_rect = FullScreenRectangle()
fs_rect.set_stroke(GREY_B, 1)
fs_rect.set_fill(BLACK, 1)
fuller_rect = FullScreenRectangle()
fuller_rect.set_fill(GREY_E, 1)
fuller_rect.scale(3)
self.add(fuller_rect, fs_rect, *self.mobjects)
graph_groups = VGroup(*(
VGroup(plot[1], label).copy()
for plot, label in zip(plots, graph_labels)
))
graph_groups.generate_target()
for graph_group in graph_groups.target:
graph_group[0].stretch(0.5, 0, about_edge=LEFT)
graph_group[0].set_stroke(width=4)
graph_group[1].shift(SMALL_BUFF * UP)
kw = dict(font_size=96)
lp, rp = parens = Tex("()", **kw)
parens.stretch(1.5, 1)
parens.match_height(graph_groups.target[0])
equation = VGroup(
lp.copy(), graph_groups.target[0], rp.copy(),
Tex("*", **kw),
lp.copy(), graph_groups.target[1], rp.copy(),
Tex("=", **kw),
graph_groups.target[2],
)
equation.arrange(RIGHT, buff=0.5)
equation[:3].space_out_submobjects(0.9)
equation[4:7].space_out_submobjects(0.9)
equation.next_to(plots, UP, buff=1.5)
symbols = VGroup(*(
mob for mob in equation
if mob not in graph_groups.target
))
self.play(
frame.animate.set_height(13, about_point = 3 * DOWN),
FadeIn(fuller_rect),
FadeIn(fs_rect),
MoveToTarget(graph_groups, run_time=2),
Write(symbols, run_time=2),
)
self.wait()
# Label convolution
conv_label = Text("Convolution", font_size=72)
arrow = Vector(DOWN)
arrow.next_to(equation[3], UP)
conv_label.next_to(arrow, UP)
VGroup(conv_label, arrow).set_color(YELLOW)
self.play(Write(conv_label), GrowArrow(arrow))
# More repeated samples
self.repeated_samples(
plots, 50,
animate=False,
time_between_samples=0.1,
time_before_fade=0.5
)
def get_axes(self):
kw = dict(width=5.5, height=2,)
return VGroup(
Axes((0, 10), (0, 1.0, 0.25), **kw),
Axes((0, 10), (0, 0.5, 0.25), **kw),
Axes((0, 10), (0, 0.5, 0.25), **kw),
)
def get_random_variables(self):
return [
scipy.stats.gamma(1),
scipy.stats.gamma(3),
]
def get_sum_graph(self, axes):
var = scipy.stats.gamma(4)
return axes.get_graph(
var.pdf,
color=self.graph_colors[2]
)
class SampleWedgePlusDoubleLump(RepeatedSamplesFromContinuousDistributions):
def construct(self):
# Plots
plots = self.get_plots()
plots[0][1].make_jagged()
self.add(plots)
# Initial samples
self.repeated_samples(
plots, 50,
animate=False,
time_between_samples=0.1,
time_before_fade=0.5
)
def get_axes(self):
return VGroup(*(
Axes(
(-2, 2), (0, 1, 0.25),
width=5.5,
height=2.5,
)
for x in range(3)
))
def get_samples(self):
x1 = sum(np.random.uniform(-0.5, 0.5, 2))
# Hack
x2 = np.random.normal(0, 0.5)
x2 += (0.5 if random.random() < 0.3 else -0.5)
return [x1, x2]
def get_pdfs(self):
return [wedge_func, double_lump]
class ContinuousSampleAnnotations(SampleWedgePlusDoubleLump):
def construct(self):
plots = self.get_plots()
plots[0][1].make_jagged()
# self.add(plots)
thick_graphs = VGroup(*(
plot[1].copy().set_stroke(width=10)
for plot in plots
))
# Labels
func_labels = VGroup(Tex("f(x)"), Tex("g(y)"))
func_labels.scale(0.75)
for graph, label in zip(thick_graphs, func_labels):
label.next_to(graph.pfp(0.4), LEFT)
self.play(
Write(label, time_span=(1, 2)),
VShowPassingFlash(graph, time_width=1.5, run_time=3),
)
# Question
question = Text("What is this?")
question.move_to(plots[2][0].get_corner(UL)).shift(0.5 * RIGHT)
question.set_color(TEAL_A)
arrow = Arrow(question.get_bottom(), plots[2][1].pfp(0.25), buff=0.2)
arrow.set_color(TEAL_A)
self.play(FadeIn(question), GrowArrow(arrow))
self.wait()
class UniformSamples(RepeatedSamplesFromContinuousDistributions):
def construct(self):
# Plots
plots = self.get_plots()
funcs = [uniform, uniform, wedge_func]
for plot, func in zip(plots, funcs):
axes, graph, label = plot
axes.y_axis.add_numbers(
np.arange(0.5, 2.5, 0.5),
font_size=12,
buff=0.15,
num_decimal_places=1,
)
new_graph = axes.get_graph(
func,
x_range=(-2, 2, 0.01),
use_smoothing=False
)
new_graph.match_style(graph)
graph.match_points(new_graph)
plots[2][1].set_opacity(0)
plots[2][0].y_axis.set_opacity(0)
self.add(plots)
# Samples
self.repeated_samples(
plots, 50,
animate=False,
time_between_samples=0.1,
time_before_fade=0.5
)
def get_axes(self):
return VGroup(*(
Axes(
(-2, 2), (0, 2, 0.5),
width=5.5,
height=2,
)
for x in range(3)
))
def get_samples(self):
return np.random.uniform(-0.5, 0.5, 2)
def get_pdfs(self):
return [uniform, uniform]
class WedgeAndExpSamples(SampleWedgePlusDoubleLump):
def get_axes(self):
return VGroup(
Axes(
(-2, 2), (0, 1, 0.25),
width=5.5,
height=2,
),
Axes(
(-2, 5), (0, 1.0, 0.25),
width=5.5,
height=2,
),
Axes(
(-3, 6), (0, 1.0, 0.25),
width=5.5,
height=2,
),
)
def get_random_variables(self):
return [
scipy.stats.gamma(1),
scipy.stats.gamma(3),
]
def get_samples(self):
wedge_sum = np.random.uniform(-0.5, 0.5, 2).sum()
exp_value = np.clip(self.random_variables[0].rvs() - 2, -2, 5)
return [wedge_sum, exp_value]
def get_pdfs(self):
return [wedge_func, lambda x: self.random_variables[0].pdf(x + 2)]
# Sliding window view of convolutions
class Convolutions(InteractiveScene):
axes_config = dict(
x_range=(-3, 3, 1),
y_range=(-1, 1, 1.0),
width=6,
height=2,
)
f_graph_style = dict(stroke_color=BLUE, stroke_width=2)
g_graph_style = dict(stroke_color=YELLOW, stroke_width=2)
fg_graph_style = dict(stroke_color=GREEN, stroke_width=4)
conv_graph_style = dict(stroke_color=TEAL, stroke_width=2)
f_graph_x_step = 0.1
g_graph_x_step = 0.1
f_label_tex = "f(x)"
g_label_tex = "g(s - x)"
fg_label_tex = R"f(x) \cdot g(s - x)"
conv_label_tex = R"[f * g](s) = \int_{-\infty}^\infty f(x) \cdot g(s - x) dx"
label_config = dict(font_size=36)
t_color = TEAL
area_line_dx = 0.05
jagged_product = True
jagged_convolution = True
g_is_rect = False
conv_y_stretch_factor = 2.0
def setup(self):
super().setup()
if self.g_is_rect:
k1_tracker = self.k1_tracker = ValueTracker(1)
k2_tracker = self.k2_tracker = ValueTracker(1)
# Add axes
all_axes = self.all_axes = self.get_all_axes()
f_axes, g_axes, fg_axes, conv_axes = all_axes
x_min, x_max = self.axes_config["x_range"][:2]
self.disable_interaction(*all_axes)
self.add(*all_axes)
# Add f(x)
f_graph = self.f_graph = f_axes.get_graph(self.f, x_range=(x_min, x_max, self.f_graph_x_step))
f_graph.set_style(**self.f_graph_style)
f_label = self.f_label = self.get_label(self.f_label_tex, f_axes)
if self.jagged_product:
f_graph.make_jagged()
self.add(f_graph)
self.add(f_label)
# Add g(s - x)
self.toggle_selection_mode() # So triangle is highlighted
s_indicator = self.s_indicator = ArrowTip().rotate(90 * DEGREES)
s_indicator.set_height(0.15)
s_indicator.set_fill(self.t_color, 0.8)
s_indicator.move_to(g_axes.get_origin(), UP)
s_indicator.add_updater(lambda m: m.align_to(g_axes.get_origin(), UP))
def get_s():
return g_axes.x_axis.p2n(s_indicator.get_center())
self.get_s = get_s
g_graph = self.g_graph = g_axes.get_graph(lambda x: 0, x_range=(x_min, x_max, self.g_graph_x_step))
g_graph.set_style(**self.g_graph_style)
if self.g_is_rect:
x_min = g_axes.x_axis.x_min
x_max = g_axes.x_axis.x_max
g_graph.add_updater(lambda m: m.set_points_as_corners([
g_axes.c2p(x, y)
for s in [get_s()]
for k1 in [k1_tracker.get_value()]
for k2 in [k2_tracker.get_value()]
for x, y in [
(x_min, 0), (-0.5 / k1 + s, 0), (-0.5 / k1 + s, k2), (0.5 / k1 + s, k2), (0.5 / k1 + s, 0), (x_max, 0)
]
]))
else:
g_axes.bind_graph_to_func(g_graph, lambda x: self.g(get_s() - x), jagged=self.jagged_product)
g_label = self.g_label = self.get_label(self.g_label_tex, g_axes)
s_label = self.s_label = VGroup(*Tex("s = "), DecimalNumber())
s_label.arrange(RIGHT, buff=SMALL_BUFF)
s_label.scale(0.5)
s_label.set_backstroke(width=8)
s_label.add_updater(lambda m: m.next_to(s_indicator, DOWN, buff=0.15))
s_label.add_updater(lambda m: m[-1].set_value(get_s()))
self.add(g_graph)
self.add(g_label)
self.add(s_indicator)
self.add(s_label)
# Show integral of f(x) * g(s - x)
def prod_func(x):
k1 = self.k1_tracker.get_value() if self.g_is_rect else 1
k2 = self.k2_tracker.get_value() if self.g_is_rect else 1
return self.f(x) * self.g((get_s() - x) * k1) * k2
fg_graph = fg_axes.get_graph(lambda x: 0, x_range=(x_min, x_max, self.g_graph_x_step))
pos_graph = fg_graph.copy()
neg_graph = fg_graph.copy()
for graph in f_graph, g_graph, fg_graph, pos_graph, neg_graph:
self.disable_interaction(graph)
fg_graph.set_style(**self.fg_graph_style)
VGroup(pos_graph, neg_graph).set_stroke(width=0)
pos_graph.set_fill(BLUE, 0.5)
neg_graph.set_fill(RED, 0.5)
get_discontinuities = None
if self.g_is_rect:
def get_discontinuities():
k1 = self.k1_tracker.get_value()
return [get_s() - 0.5 / k1, get_s() + 0.5 / k1]
kw = dict(
jagged=self.jagged_product,
get_discontinuities=get_discontinuities,
)
fg_axes.bind_graph_to_func(fg_graph, prod_func, **kw)
fg_axes.bind_graph_to_func(pos_graph, lambda x: np.clip(prod_func(x), 0, np.inf), **kw)
fg_axes.bind_graph_to_func(neg_graph, lambda x: np.clip(prod_func(x), -np.inf, 0), **kw)
self.prod_graphs = VGroup(fg_graph, pos_graph, neg_graph)
fg_label = self.fg_label = self.get_label(self.fg_label_tex, fg_axes)
self.add(pos_graph, neg_graph, fg_axes, fg_graph)
self.add(fg_label)
# Show convolution
conv_graph = self.conv_graph = self.get_conv_graph(conv_axes)
if self.jagged_convolution:
conv_graph.make_jagged()
conv_graph.set_style(**self.conv_graph_style)
graph_dot = self.graph_dot = GlowDot(color=WHITE)
graph_dot.add_updater(lambda d: d.move_to(conv_graph.quick_point_from_proportion(
inverse_interpolate(x_min, x_max, get_s())
)))
graph_line = self.graph_line = Line(stroke_color=WHITE, stroke_width=1)
graph_line.add_updater(lambda l: l.put_start_and_end_on(
graph_dot.get_center(),
[graph_dot.get_x(), conv_axes.get_y(), 0],
))
self.conv_graph_dot = graph_dot
self.conv_graph_line = graph_line
conv_label = self.conv_label = Tex(self.conv_label_tex, **self.label_config)
conv_label.match_x(conv_axes)
conv_label.set_y(np.mean([conv_axes.get_y(UP), FRAME_HEIGHT / 2]))
self.add(conv_graph)
self.add(graph_dot)
self.add(graph_line)
self.add(conv_label)
def get_all_axes(self):
all_axes = VGroup(*(Axes(**self.axes_config) for x in range(4)))
all_axes[:3].arrange(DOWN, buff=0.75)
all_axes[3].next_to(all_axes[:3], RIGHT, buff=1.5)
all_axes[3].y_axis.stretch(
self.conv_y_stretch_factor, 1
)
all_axes.to_edge(LEFT)
all_axes.to_edge(DOWN, buff=0.1)
for i, axes in enumerate(all_axes):
x_label = Tex("x" if i < 3 else "s", font_size=24)
x_label.next_to(axes.x_axis.get_right(), UP, MED_SMALL_BUFF)
axes.x_label = x_label
axes.x_axis.add(x_label)
axes.y_axis.ticks.set_opacity(0)
axes.x_axis.ticks.stretch(0.5, 1)
return all_axes
def get_label(self, tex, axes):
label = Tex(tex, **self.label_config)
label.move_to(midpoint(axes.get_origin(), axes.get_right()))
label.match_y(axes.get_top())
return label
def get_conv_graph(self, conv_axes):
return get_conv_graph(conv_axes, self.f, self.g)
def get_conv_s_indicator(self):
g_s_indicator = VGroup(self.s_indicator, self.s_label)
f_axes, g_axes, fg_axes, conv_axes = self.all_axes
def get_s():
return g_axes.x_axis.p2n(self.s_indicator.get_x())
conv_s_indicator = g_s_indicator.copy()
conv_s_indicator.add_updater(lambda m: m.become(g_s_indicator))
conv_s_indicator.add_updater(lambda m: m.shift(
conv_axes.c2p(get_s(), 0) - g_axes.c2p(get_s(), 0)
))
return conv_s_indicator
def f(self, x):
return 0.5 * np.exp(-0.8 * x**2) * (0.5 * x**3 - 3 * x + 1)
def g(self, x):
return np.exp(-x**2) * np.sin(2 * x)
class ProbConvolutions(Convolutions):
jagged_product = True
def construct(self):
# Hit most of previous setup
f_axes, g_axes, fg_axes, conv_axes = self.all_axes
f_graph, g_graph, prod_graphs, conv_graph = self.f_graph, self.g_graph, self.prod_graphs, self.conv_graph
f_label, g_label, fg_label, conv_label = self.f_label, self.g_label, self.fg_label, self.conv_label
s_indicator = self.s_indicator
s_label = self.s_label
self.remove(s_indicator, s_label)
f_axes.x_axis.add_numbers(font_size=16, buff=0.1, excluding=[0])
self.remove(f_axes, f_graph, f_label)
y_label = Tex("y").replace(g_axes.x_label)
g_label.shift(0.2 * UP)
gy_label = Tex("g(y)", **self.label_config).replace(g_label, dim_to_match=1)
gmx_label = Tex("g(-x)", **self.label_config).replace(g_label, dim_to_match=1)
g_axes.x_label.set_opacity(0)
self.remove(g_axes, g_graph, g_label)
alt_fg_label = Tex(R"p_X(x) \cdot g(-x)", **self.label_config)
alt_fg_label.move_to(fg_label)
conv_label.shift_onto_screen()
sum_label = Tex("[f * g](s)", **self.label_config)
sum_label.move_to(conv_label)
self.remove(fg_axes, prod_graphs, fg_label)
conv_cover = SurroundingRectangle(conv_axes, buff=0.25)
conv_cover.set_stroke(width=0)
conv_cover.set_fill(BLACK, 0.5)
self.add(conv_cover)
# Show f
f_term = conv_label["f(x)"][0]
f_rect = SurroundingRectangle(f_term)
f_rect.set_stroke(YELLOW, 2)
self.play(ShowCreation(f_rect))
self.play(
TransformFromCopy(f_term, f_label),
FadeIn(f_axes),
)
self.play(
ShowCreation(f_graph),
VShowPassingFlash(f_graph.copy().set_stroke(width=5)),
run_time=2
)
self.wait()
# Show g
true_g_graph = g_axes.get_graph(self.g)
true_g_graph.match_style(g_graph)
g_term = conv_label["g"][1]
g_rect = SurroundingRectangle(g_term, buff=0.05)
g_rect.match_style(f_rect)
self.play(ReplacementTransform(f_rect, g_rect))
self.play(
TransformFromCopy(g_term, gy_label),
FadeIn(g_axes),
FadeIn(y_label),
)
self.play(
ShowCreation(true_g_graph),
VShowPassingFlash(true_g_graph.copy().set_stroke(width=5)),
run_time=2
)
self.wait()
# Range over pairs of values
int_rect = SurroundingRectangle(conv_label[re.compile(R"\\int.*")])
x_rects = VGroup(*(
SurroundingRectangle(x, buff=0.05)
for x in conv_label["x"]
))
VGroup(int_rect, *x_rects).match_style(g_rect)
const_sum = 0.3
x_tracker = ValueTracker(-1.0)
y_tracker = ValueTracker()
x_term = DecimalNumber(include_sign=True, edge_to_fix=RIGHT)
y_term = DecimalNumber(include_sign=True)
s_term = DecimalNumber(const_sum)
equation = VGroup(x_term, y_term, Tex("="), s_term)
VGroup(x_term, s_term).shift(0.05 * RIGHT)
equation.arrange(RIGHT, buff=SMALL_BUFF)
equation.match_x(conv_label)
x_brace, y_brace, s_brace = braces = VGroup(*(
Brace(term, UP, SMALL_BUFF)
for term in [x_term, y_term, s_term]
))
x_brace.add(x_brace.get_tex("x").set_color(BLUE))
y_brace.add(y_brace.get_tex("y").set_color(YELLOW))
s_brace.add(s_brace.get_tex("s").set_color(GREY_B))
y_brace[-1].align_to(x_brace[-1], UP)
alt_y_label = Tex("s - x")
alt_y_label.space_out_submobjects(0.8)
alt_y_label.move_to(y_brace[-1], UP)
alt_y_label.set_color_by_tex_to_color_map({"s": GREY_B, "x": BLUE})
def get_x():
return x_tracker.get_value()
def get_y():
return const_sum - get_x()
f_always(y_tracker.set_value, get_y)
f_always(x_term.set_value, get_x)
f_always(y_term.set_value, get_y)
Axes.get_v_line_to_graph
x_line = always_redraw(lambda: f_axes.get_v_line_to_graph(
get_x(), f_graph, line_func=Line, color=WHITE
))
y_line = always_redraw(lambda: g_axes.get_v_line_to_graph(
get_y(), true_g_graph, line_func=Line, color=WHITE
))
x_dot = GlowDot(color=BLUE)
y_dot = GlowDot(color=YELLOW)
f_always(x_dot.move_to, x_line.get_end)
f_always(y_dot.move_to, y_line.get_end)
self.play(ReplacementTransform(g_rect, int_rect))
self.wait()
self.play(LaggedStart(
conv_cover.animate.set_opacity(1),
FadeIn(equation),
FadeIn(braces),
VFadeIn(x_line),
VFadeIn(y_line),
FadeIn(x_dot),
FadeIn(y_dot),
))
for x in [1.0, -1.0]:
self.play(x_tracker.animate.set_value(x), run_time=8)
self.wait()
self.remove(int_rect)
self.play(*(
ReplacementTransform(int_rect.copy(), x_rect)
for x_rect in x_rects
))
self.wait()
self.play(FadeOut(x_rects, lag_ratio=0.5))
self.play(
FadeTransform(conv_label["s - x"].copy(), alt_y_label),
y_brace[-1].animate.set_opacity(0)
)
self.remove(alt_y_label)
y_brace[-1].become(alt_y_label)
for x in [1.0, -1.0]:
self.play(x_tracker.animate.set_value(x), run_time=8)
self.play(LaggedStart(*map(FadeOut, [
x_line, x_dot, y_line, y_dot,
*equation, *braces
])), lag_ratio=0.2)
# Flip g
gsmx_rect = SurroundingRectangle(conv_label["g(s - x)"], buff=0.05)
gsmx_rect.match_style(g_rect)
g_axes_copy = g_axes.copy()
g_axes_copy.add(y_label)
true_group = VGroup(g_axes_copy, gy_label, true_g_graph)
self.play(ShowCreation(gsmx_rect))
self.wait()
self.play(
true_group.animate.to_edge(DOWN, buff=MED_SMALL_BUFF),
)
self.add(*true_group)
g_axes.generate_target()
g_axes.target.x_label.set_opacity(1),
self.play(
TransformMatchingShapes(gy_label.copy(), gmx_label),
true_g_graph.copy().animate.flip().move_to(g_graph).set_anim_args(remover=True),
MoveToTarget(g_axes),
)
self.add(g_graph)
self.wait()
self.play(FadeOut(true_group))
# Show the parameter s
self.play(
s_indicator.animate.match_x(g_axes.c2p(2, 0)).set_anim_args(run_time=3),
VFadeIn(s_indicator),
VFadeIn(s_label),
TransformMatchingTex(gmx_label, g_label, run_time=1),
)
self.wait() # Play with the slider
self.play(
s_indicator.animate.match_x(g_axes.c2p(0.3, 0))
)
# Show product
fg_rect = SurroundingRectangle(conv_label[R"f(x) \cdot g(s - x)"])
fg_rect.match_style(g_rect)
self.play(ReplacementTransform(gsmx_rect, fg_rect))
self.play(LaggedStart(
FadeTransform(f_axes.copy(), fg_axes),
FadeTransform(g_axes.copy(), fg_axes),
Transform(f_graph.copy(), prod_graphs[0].copy(), remover=True),
Transform(g_graph.copy(), prod_graphs[0].copy(), remover=True),
TransformFromCopy(
VGroup(*f_label, *g_label),
fg_label
),
FadeOut(fg_rect),
run_time=2,
))
self.add(*prod_graphs)
self.play(FadeIn(prod_graphs[1]))
self.add(prod_graphs)
# Play with the slider
self.wait()
self.play(
s_indicator.animate.match_x(g_axes.c2p(-0.8, 0))
)
# Show convolution
def get_s():
return g_axes.x_axis.p2n(s_indicator.get_x())
conv_s_indicator = self.get_conv_s_indicator()
self.play(FadeOut(conv_cover))
self.play(Transform(
VGroup(indicator, s_label).copy().clear_updaters(),
conv_s_indicator.copy().clear_updaters(),
remover=True
))
self.add(conv_s_indicator)
# Play with the slider
self.wait()
self.play(s_indicator.animate.match_x(g_axes.c2p(-0.4, 0)))
def highlight_several_regions(self, highlighted_xs=None, s=0, reference=None):
# Highlight a few regions
if highlighted_xs is None:
highlighted_xs = np.arange(-1, 1.1, 0.1)
g_axes = self.all_axes[1]
highlight_rect = Rectangle(width=0.1, height=FRAME_HEIGHT / 2)
highlight_rect.set_stroke(width=0)
highlight_rect.set_fill(TEAL, 0.5)
highlight_rect.move_to(g_axes.get_origin(), DOWN)
highlight_rect.set_opacity(0.5)
self.add(highlight_rect)
last_label = VMobject()
for x in highlighted_xs:
x_tex = f"{{{np.round(x, 1)}}}"
diff_tex = f"{{{np.round(s - x, 1)}}}"
label = Tex(
fR"p_X({x_tex}) \cdot p_Y({diff_tex})",
tex_to_color_map={diff_tex: YELLOW, x_tex: BLUE},
font_size=36
)
if reference:
label.next_to(reference, UP, MED_LARGE_BUFF)
else:
label.next_to(ORIGIN, DOWN, LARGE_BUFF)
highlight_rect.set_x(g_axes.c2p(x, 0)[0]),
self.add(label)
self.remove(last_label)
self.wait(0.25)
last_label = label
self.play(FadeOut(last_label), FadeOut(highlight_rect))
def f(self, x):
return wedge_func(x)
def g(self, x):
return double_lump(x)
class ConvolveTwoUniforms(Convolutions):
jagged_product = True
jagged_convolution = True
axes_config = dict(
x_range=(-2, 2, 0.5),
y_range=(-1, 1, 1.0),
width=6,
height=2,
)
f_graph_x_step = 0.025
g_graph_x_step = 0.025
conv_y_stretch_factor = 1.0
def construct(self):
self.all_axes[0].x_axis.add_numbers(
font_size=16, num_decimal_places=1,
excluding=[0], buff=0.1,
)
self.g_label.shift(MED_LARGE_BUFF * UP)
self.fg_label.shift(MED_LARGE_BUFF * UP)
self.add(self.get_conv_s_indicator())
# Show it all
self.wait(60)
def f(self, x):
return uniform(x)
def g(self, x):
return uniform(x)
class ConvolveUniformWithWedge(Convolutions):
f_graph_x_step = 0.025
g_graph_x_step = 0.025
def construct(self):
self.conv_graph.shift(0.025 * LEFT)
# Play around with it
self.wait(20)
def f(self, x):
return wedge_func(x)
def g(self, x):
return uniform(x)
class ConvolveTwoNormals(Convolutions):
def construct(self):
# Play around with it
self.wait(20)
def f(self, x):
return gauss_func(x, 0, 0.5)
def g(self, x):
return gauss_func(x, 0, 0.5)
class ProbConvolutionControlled(ProbConvolutions):
t_time_pairs = [(-2.5, 4), (2.5, 10), (-1, 6)]
initial_t = 0
def construct(self):
s_indicator = self.s_indicator
g_axes = self.all_axes[1]
def set_t(t):
return s_indicator.animate.set_x(g_axes.c2p(t, 0)[0])
s_indicator.set_x(g_axes.c2p(self.initial_t, 0)[0])
for t, time in self.t_time_pairs:
self.play(set_t(t), run_time=time)
class ProbConvolutionControlledToMatchSlices(ProbConvolutionControlled):
t_time_pairs = [(-1.5, 20), (1.5, 20), (-0.5, 20)]
initial_t = 2
class AltSyncedConvolution(ProbConvolutionControlledToMatchSlices):
t_time_pairs = [(1.0, 15), (-1.5, 10), (-3.0, 10), (1.0, 20)]
initial_t = -3.0
def f(self, x):
return (x > -2) * np.exp(-2 - x)
def g(self, x):
return wedge_func(x)
class ThumbnailGraphs(AltSyncedConvolution):
def construct(self):
super().construct()
s_indicator = self.s_indicator
f_axes, g_axes = self.all_axes[:2]
for axes in [f_axes, g_axes]:
axes.set_stroke(width=4)
axes.x_axis[1].set_stroke(width=0)
for graph in [self.f_graph, self.g_graph, self.prod_graphs]:
graph.set_stroke(width=8)
s = -1.68
s_indicator.set_x(g_axes.c2p(s, 0)[0])
class AltConvolutions(Convolutions):
jagged_product = True
def construct(self):
s_indicator = self.s_indicator
g_axes = self.all_axes[1]
# Sample values
for t in [3, -3, -1.0]:
self.play(s_indicator.animate.set_x(g_axes.c2p(t, 0)[0]), run_time=3)
self.wait()
def f(self, x):
if x < -2:
return -0.5
elif x < -1:
return x + 1.5
elif x < 1:
return -0.5 * x
else:
return 0.5 * x - 1
def g(self, x):
return np.exp(-3 * x**2)
class MovingAverageAsConvolution(Convolutions):
g_graph_x_step = 0.1
jagged_product = True
g_is_rect = True
def construct(self):
# Setup
super().construct()
s_indicator = self.s_indicator
f_axes, g_axes, fg_axes, conv_axes = self.all_axes
self.g_label.shift(0.25 * UP)
self.fg_label.shift(0.25 * UP)
y_axes = VGroup(*(axes.y_axis for axes in self.all_axes[1:3]))
fake_ys = y_axes.copy()
for fake_y in fake_ys:
fake_y.stretch(1.2, 1)
self.add(*fake_ys, *self.mobjects)
conv_axes.y_axis.match_height(f_axes.y_axis)
VGroup(conv_axes).match_y(f_axes)
self.conv_graph.match_points(get_conv_graph(conv_axes, self.f, self.g))
self.conv_label.next_to(conv_axes, DOWN, MED_LARGE_BUFF)
# Sample values
def set_t(t):
return s_indicator.animate.set_x(g_axes.c2p(t, 0)[0])
self.play(set_t(-2.5), run_time=2)
self.play(set_t(2.5), run_time=8)
self.wait()
self.play(set_t(-1), run_time=3)
self.wait()
# Isolate to slice
top_line, side_line = Line().replicate(2)
top_line.add_updater(lambda l: l.put_start_and_end_on(*self.g_graph.get_anchors()[4:6]))
side_line.add_updater(lambda l: l.put_start_and_end_on(*self.g_graph.get_anchors()[2:4]))
top_line.set_stroke(width=0)
self.add(top_line)
left_rect, right_rect = fade_rects = FullScreenFadeRectangle().replicate(2)
left_rect.add_updater(lambda m: m.set_x(top_line.get_left()[0], RIGHT))
right_rect.add_updater(lambda m: m.set_x(top_line.get_right()[0], LEFT))
self.play(FadeIn(fade_rects))
self.play(set_t(-2), run_time=3)
self.play(set_t(-0.5), run_time=3)
self.wait()
self.play(FadeOut(fade_rects))
# Show rect dimensions
get_k1 = self.k1_tracker.get_value
get_k2 = self.k2_tracker.get_value
top_label = DecimalNumber(1, font_size=24)
top_label.add_updater(lambda m: m.set_value(1.0 / get_k1()))
top_label.add_updater(lambda m: m.next_to(top_line, UP, SMALL_BUFF))
side_label = DecimalNumber(1, font_size=24)
side_label.add_updater(lambda m: m.set_value(get_k2()))
side_label.add_updater(lambda m: m.next_to(side_line, LEFT, SMALL_BUFF))
def change_ks(k1, k2, run_time=3):
new_conv_graph = get_conv_graph(
self.all_axes[3], self.f, lambda x: self.g(k1 * x) * k2,
)
new_conv_graph.match_style(self.conv_graph)
self.play(
self.k1_tracker.animate.set_value(k1),
self.k2_tracker.animate.set_value(k2),
Transform(self.conv_graph, new_conv_graph),
run_time=run_time
)
top_line.set_stroke(WHITE, 3)
side_line.set_stroke(RED, 3)
self.play(
ShowCreation(side_line),
VFadeIn(side_label)
)
self.wait()
self.play(
ShowCreation(top_line),
VFadeIn(top_label),
)
self.wait()
# Change dimensions
change_ks(0.5, 1)
self.wait()
change_ks(0.5, 0.5)
self.play(set_t(-1.5), run_time=2)
self.play(set_t(-0.25), run_time=2)
self.wait()
change_ks(2, 0.5)
self.wait()
change_ks(2, 2)
self.wait()
change_ks(4, 4)
change_ks(1, 1)
self.play(*map(FadeOut, [top_label, top_line, side_label, side_line]))
# Show area
rect = Rectangle()
rect.set_fill(YELLOW, 0.5)
rect.set_stroke(width=0)
rect.set_gloss(1)
rect.add_updater(lambda m: m.set_width(g_axes.x_axis.unit_size / get_k1(), stretch=True))
rect.add_updater(lambda m: m.set_height(g_axes.y_axis.unit_size * get_k2(), stretch=True))
rect.add_updater(lambda m: m.set_x(s_indicator.get_x()))
rect.add_updater(lambda m: m.set_y(g_axes.get_origin()[1], DOWN))
area_label = Tex(R"\text{Area } = 1", font_size=36)
area_label.next_to(rect, UP, MED_LARGE_BUFF)
area_label.to_edge(LEFT)
arrow = Arrow(area_label.get_bottom(), rect.get_center())
avg_label = TexText(R"Average value of\\$f(x)$ in the window", font_size=24)
avg_label.move_to(area_label, DL)
shift_value = self.all_axes[2].get_origin() - g_axes.get_origin() + 0.5 * DOWN
avg_label.shift(shift_value)
arrow2 = arrow.copy().shift(shift_value)
self.play(
Write(area_label, stroke_color=WHITE),
ShowCreation(arrow),
FadeIn(rect)
)
self.wait()
self.play(
FadeIn(avg_label, lag_ratio=0.1),
ShowCreation(arrow2)
)
self.wait()
for k in [1.4, 0.8, 1.0, 4.0, 10.0, 1.0]:
change_ks(k, k)
self.play(*map(FadeOut, [area_label, arrow, avg_label, arrow2]))
# More ambient variation
self.play(set_t(-2.5), run_time=3)
self.play(set_t(2.5), run_time=8)
self.play(set_t(0), run_time=4)
change_ks(20, 20)
self.wait()
change_ks(10, 10)
self.wait()
change_ks(0.2, 0.2, run_time=12)
self.wait()
def f(self, x):
return kinked_function(x)
def g(self, x):
return rect_func(x)
class GaussianConvolution(ProbConvolutionControlled):
jagged_product = True
t_time_pairs = [(-3.0, 4), (3.0, 10), (-1, 10), (1, 5)]
conv_y_stretch_factor = 1.0
def f(self, x):
return 1.5 * np.exp(-x**2) / np.sqrt(PI)
def g(self, x):
return 1.5 * np.exp(-x**2) / np.sqrt(PI)
class GaussConvolutions(Convolutions):
conv_y_stretch_factor = 1.0
def construct(self):
super().construct()
def f(self, x):
return np.exp(-x**2)
def g(self, x):
return np.exp(-x**2)
class RepeatedConvolution(MovingAverageAsConvolution):
resolution = 0.01
n_iterations = 12
when_to_renormalize = 5
f_label_tex = "f_1(x)"
g_label_tex = "f_1(s - x)"
fg_label_tex = R"f_1(x) \cdot f_1(s - x)"
conv_label_tex = R"f_2(s) = [f_1 * f_1](s)"
conv_y_stretch_factor = 1.0
convolution_creation_time = 5
pre_rescale_factor = 1.5
lower_graph_target_area = 1.0
def construct(self):
# Clean the board
dx = self.resolution
axes1, axes2, axes3, conv_axes = self.all_axes
g_graph = self.g_graph
x_min, x_max = axes1.x_range[:2]
x_samples = np.arange(x_min, x_max + dx, dx)
f_samples = np.array([self.f(x) for x in x_samples])
g_samples = np.array([self.g(x) for x in x_samples])
self.remove(
self.f_graph,
self.prod_graphs,
self.conv_graph,
self.conv_graph_dot,
self.conv_graph_line,
)
for axes in self.all_axes[:3]:
axes.x_label.set_opacity(0)
# New f graph
f_graph = g_graph.copy()
f_graph.clear_updaters()
f_graph.set_stroke(BLUE, 3)
f_graph.shift(axes1.get_origin() - axes2.get_origin())
self.add(f_graph)
# New prod graph
def update_prod_graph(prod_graph):
s = self.get_s()
prod_samples = np.array([
f_sample * self.g(s - x)
for f_sample, x in zip(f_samples, x_samples)
])
prod_graph.set_points_as_corners(
axes3.c2p(x_samples, prod_samples)
)
prod_graph = VMobject()
prod_graph.set_stroke(GREEN, 2)
prod_graph.set_fill(BLUE_E, 1)
prod_graph.add_updater(update_prod_graph)
self.fg_label.shift(0.35 * UP)
self.g_label.shift(0.35 * UP)
self.add(prod_graph)
self.add(self.fg_label)
# Move convolution axes
conv_axes.match_y(axes1)
self.remove(self.conv_label)
conv_label = self.get_conv_label(2)
self.conv_label = conv_label
self.add(conv_label)
# Show repeated convolutions
for n in range(1, self.n_iterations + 1):
conv_samples, conv_graph = self.create_convolution(
x_samples, f_samples, g_samples, conv_axes,
)
if n == self.when_to_renormalize:
self.add_rescale_arrow()
if n >= self.when_to_renormalize:
self.rescale_conv(conv_axes, conv_graph, n)
self.swap_graphs(f_graph, conv_graph, axes1, conv_axes, n)
self.swap_labels(n, conv_graph)
f_samples[:] = conv_samples
def create_convolution(self, x_samples, f_samples, g_samples, conv_axes):
# Prepare
self.set_s(x_samples[0], animate=False)
conv_samples, conv_graph = self.get_conv(
x_samples, f_samples, g_samples, conv_axes
)
endpoint_dot = GlowDot(color=WHITE)
endpoint_dot.add_updater(lambda m: m.move_to(conv_graph.get_points()[-1]))
# Sweep
self.play(
self.set_s(x_samples[-1]),
ShowCreation(conv_graph),
UpdateFromAlphaFunc(
endpoint_dot, lambda m, a: m.move_to(conv_graph.get_end()).set_opacity(min(6 * a, 1)),
),
run_time=self.convolution_creation_time,
rate_func=bezier([0, 0, 1, 1])
)
self.play(FadeOut(endpoint_dot, run_time=0.5))
return conv_samples, conv_graph
def swap_graphs(self, f_graph, conv_graph, f_axes, conv_axes, n):
shift_value = f_axes.get_origin() - conv_axes.get_origin()
conv_axes_copy = conv_axes.deepcopy()
f_label = self.f_label
new_f_label = Tex(f"f_{{{n + 1}}}(x)", **self.label_config)
new_f_label.replace(self.conv_label[:len(new_f_label)])
new_f_label[-2].set_opacity(0)
f_group = VGroup(f_axes, f_graph, f_label)
new_f_graph = conv_graph.copy()
self.add(conv_axes_copy, new_f_graph)
anims = [
Transform(conv_axes_copy, f_axes, remover=True),
new_f_graph.animate.shift(shift_value).match_style(f_graph),
FadeOut(f_group, shift_value),
new_f_label.animate.replace(f_label, dim_to_match=1).set_opacity(1),
]
self.play(LaggedStart(*anims))
self.remove(new_f_label, new_f_graph)
f_graph.become(new_f_graph)
f_label.become(new_f_label)
self.add(f_axes, f_graph, f_label)
def swap_labels(self, n, conv_graph):
# Test
new_conv_label = self.get_conv_label(n + 2)
new_conv_label.replace(self.conv_label)
prod_rhs = self.fg_label[6:]
new_prod_rhs = Tex(f"f_{{{n + 1}}}(s - x)")
new_prod_rhs.replace(prod_rhs, dim_to_match=1)
to_remove = VGroup(
self.conv_label[f"f_{{{n + 1}}}"],
self.conv_label[f"f_{{{n}}}"],
prod_rhs,
)
to_add = VGroup(
new_conv_label[f"f_{{{n + 2}}}"],
new_conv_label[f"f_{{{n + 1}}}"],
new_prod_rhs,
)
anims = [
LaggedStartMap(FadeOut, to_remove, shift=0.5 * UP),
LaggedStartMap(FadeIn, to_add, shift=0.5 * UP),
FadeOut(conv_graph),
]
if hasattr(self, "rescaled_graphs"):
anims.append(self.rescaled_graphs.animate.set_stroke(width=0.5, opacity=0.5))
self.play(*anims, run_time=1)
self.remove(self.conv_label)
self.remove(new_prod_rhs)
self.conv_label = new_conv_label
prod_rhs.become(new_prod_rhs)
self.add(self.conv_label)
self.add(prod_rhs)
def add_rescale_arrow(self):
arrow = Vector(1.5 * DOWN)
label = TexText(R"Rescale so that\\std. dev. = 1", font_size=30)
label.next_to(arrow)
self.rescale_label = VGroup(label, arrow)
self.rescale_label.next_to(self.conv_label, DOWN)
self.play(
GrowArrow(arrow),
FadeIn(label)
)
self.add(self.rescale_label)
def rescale_conv(self, conv_axes, conv_graph, n):
anims = []
if not hasattr(self, "rescaled_axes"):
self.rescaled_axes = conv_axes.copy()
self.rescaled_axes.next_to(self.rescale_label, DOWN)
self.rescaled_graphs = VGroup()
anims.append(TransformFromCopy(conv_axes, self.rescaled_axes))
factor = self.pre_rescale_factor / math.sqrt(n + 1)
stretched_graph = conv_graph.copy()
stretched_graph.stretch(factor, 0)
stretched_graph.stretch(1 / factor, 1, about_edge=DOWN)
new_graph = VMobject()
new_graph.start_new_path(conv_axes.x_axis.get_start())
new_graph.add_line_to(stretched_graph.get_start())
new_graph.append_vectorized_mobject(stretched_graph)
new_graph.add_line_to(conv_axes.x_axis.get_end())
new_graph.match_style(stretched_graph)
new_graph.shift(self.rescaled_axes.x_axis.pfp(0.5) - conv_axes.c2p(0, 0))
area = get_norm(new_graph.get_area_vector())
new_graph.stretch(self.lower_graph_target_area / area, 1, about_edge=DOWN)
anims.append(TransformFromCopy(conv_graph, new_graph))
self.play(*anims)
self.rescaled_graphs.add(new_graph)
self.add(self.rescaled_graphs)
def get_conv(self, x_samples, f_samples, g_samples, axes):
"""
Returns array of samples and graph
"""
conv_samples = self.resolution * scipy.signal.fftconvolve(
f_samples, g_samples, mode='same'
)
conv_graph = VMobject()
conv_graph.set_points_as_corners(axes.c2p(x_samples, conv_samples))
conv_graph.set_stroke(TEAL, 3)
return conv_samples, conv_graph
def get_s(self):
return self.all_axes[1].x_axis.p2n(self.s_indicator.get_center())
def set_s(self, s, animate=True):
if animate:
mob = self.s_indicator.animate
else:
mob = self.s_indicator
return mob.set_x(self.all_axes[1].c2p(s)[0])
def get_conv_label(self, n):
lhs = f"f_{{{n}}}(s)"
last = f"f_{{{n - 1}}}"
result = Tex(lhs, "=", R"\big[", last, "*", "f_1", R"\big]", "(s)")
result.set_height(0.5)
result.next_to(self.all_axes[3], DOWN, MED_LARGE_BUFF)
return result
def f(self, x):
return uniform(x)
class RepeatedConvolutionDoubleLump(RepeatedConvolution):
n_iterations = 12
when_to_renormalize = 1
g_is_rect = False
axes_config = dict(
x_range=(-5, 5, 1),
y_range=(-1, 1, 1.0),
width=6,
height=2,
)
pre_rescale_factor = 0.75
lower_graph_target_area = 0.5
def f(self, x):
x *= 1.5
return 1.5 * 0.69 * (np.exp(-6 * (x - 0.8)**2) + np.exp(-6 * (x + 0.8)**2))
def g(self, x):
return self.f(x)
class RepeatedConvolutionExp(RepeatedConvolutionDoubleLump):
pre_rescale_factor = 1.0
axes_config = dict(
x_range=(-10, 10, 1),
y_range=(-1, 1, 1.0),
width=6,
height=2,
)
def f(self, x):
return np.exp(-(x + 1)) * (x > -1)
class RepeatedConvolutionGaussian(RepeatedConvolution):
g_is_rect = False
when_to_renormalize = 1
axes_config = dict(
x_range=(-7, 7, 1),
y_range=(-0.5, 0.5, 0.5),
width=6,
height=2,
)
convolution_creation_time = 2
pre_rescale_factor = 0.95
def f(self, x):
return gauss_func(x, 0,1)
def g(self, x):
return gauss_func(x, 0, 1)
# Old rect material
class MovingAverageOfRectFuncs(Convolutions):
f_graph_x_step = 0.01
g_graph_x_step = 0.01
jagged_product = True
def construct(self):
super().construct()
s_indicator = self.s_indicator
g_axes = self.all_axes[1]
self.all_axes[3].y_axis.match_height(g_axes.y_axis)
self.conv_graph.set_height(0.5 * g_axes.y_axis.get_height(), about_edge=DOWN, stretch=True)
for t in [3, -3, 0]:
self.play(s_indicator.animate.set_x(g_axes.c2p(t, 0)[0]), run_time=5)
self.wait()
def f(self, x):
return rect_func(x / 2)
def g(self, x):
return 1.5 * rect_func(1.5 * x)
class RectConvolutionsNewNotation(MovingAverageOfRectFuncs):
def construct(self):
# Setup axes
x_min, x_max = -1.0, 1.0
all_axes = axes1, axes2, axes3 = VGroup(*(
Axes(
(x_min, x_max, 0.5), (0, 5),
width=3.75, height=4
)
for x in range(3)
))
all_axes.arrange(RIGHT, buff=LARGE_BUFF, aligned_edge=DOWN)
for axes in all_axes:
axes.x_axis.add_numbers(font_size=12, num_decimal_places=1)
axes2.y_axis.add_numbers(font_size=12, num_decimal_places=0, direction=DL, buff=0.05)
all_axes.move_to(DOWN)
self.add(all_axes)
# Prepare convolution graphs
dx = 0.01
xs = np.arange(x_min, x_max + dx, dx)
k_range = list(range(3, 9, 2))
conv_graphs = self.get_all_convolution_graphs(xs, rect_func(xs), axes3, k_range)
VGroup(*conv_graphs).set_stroke(TEAL, 3)
rect_defs = VGroup(
self.get_rect_func_def(),
*(self.get_rect_k_def(k) for k in k_range)
)
rect_defs.scale(0.75)
rect_defs.next_to(axes2, UP)
rect_defs[0][9:].scale(0.7, about_edge=LEFT)
rect_defs[0].next_to(axes1, UP).shift_onto_screen()
conv_labels = VGroup(
Tex(R"\big[\text{rect} * \text{rect}_3\big](x)"),
Tex(R"\big[\text{rect} * \text{rect}_3 * \text{rect}_5\big](x)"),
Tex(R"\big[\text{rect} * \text{rect}_3 * \text{rect}_5 * \text{rect}_7 \big](x)"),
)
conv_labels.scale(0.75)
conv_labels.match_x(axes3).match_y(rect_defs)
# Show rect_1 * rect_3
rect_graphs = VGroup(*(
self.get_rect_k_graph(axes2, k)
for k in [1, *k_range]
))
rect_graphs[0].set_color(BLUE)
rect_graphs[0].match_x(axes1)
rect = Rectangle(axes2.x_axis.unit_size / 3, axes2.y_axis.unit_size * 3)
rect.set_stroke(width=0)
rect.set_fill(YELLOW, 0.5)
rect.move_to(axes2.get_origin(), DOWN)
self.add(*rect_graphs[:2])
self.add(*rect_defs[:2])
self.add(conv_graphs[0])
self.play(FadeIn(rect))
self.wait()
self.play(
Transform(rect_defs[0][:4].copy(), conv_labels[0][0][1:5], remover=True, path_arc=-PI / 3),
Transform(rect_defs[1][:5].copy(), conv_labels[0][0][6:11], remover=True, path_arc=-PI / 3),
FadeIn(conv_labels[0][0], lag_ratio=0.1, time_span=(1.5, 2.5)),
FadeOut(rect),
run_time=2
)
self.wait()
# Show the rest
for n in range(2):
left_graph = rect_graphs[n] if n == 0 else conv_graphs[n - 1]
lefs_label = rect_defs[n] if n == 0 else conv_labels[n - 1]
k = 2 * n + 5
new_rect = Rectangle(axes2.x_axis.unit_size / k, axes2.y_axis.unit_size * k)
new_rect.set_stroke(width=0)
new_rect.set_fill(YELLOW, 0.5)
new_rect.move_to(axes2.get_origin(), DOWN)
self.play(
FadeOut(left_graph, 1.5 * LEFT),
FadeOut(lefs_label, 1.5 * LEFT),
FadeOut(rect_defs[n + 1]),
FadeOut(rect_graphs[n + 1]),
conv_labels[n].animate.match_x(axes1),
conv_graphs[n].animate.match_x(axes1),
)
self.play(
Write(rect_defs[n + 2], stroke_color=WHITE),
ShowCreation(rect_graphs[n + 2]),
FadeIn(new_rect),
run_time=1,
)
self.wait()
left_conv = conv_labels[n][0][1:-4]
r = len(left_conv) + 1
self.play(
Transform(left_conv.copy(), conv_labels[n + 1][0][1:r], remover=True, path_arc=-PI / 3),
Transform(rect_defs[2][:5].copy(), conv_labels[n + 1][0][r + 1:r + 6], remover=True, path_arc=-PI / 3),
FadeIn(conv_labels[n + 1][0], lag_ratio=0.1, time_span=(0.5, 1.5)),
ShowCreation(conv_graphs[n + 1]),
)
self.play(FadeOut(new_rect))
self.wait()
def get_rect_k_graph(self, axes, k):
x_range = axes.x_axis.x_range
x_range[2] = 1 / k
return axes.get_graph(
lambda x: k * rect_func(k * x),
discontinuities=(-1 / (2 * k), 1 / (2 * k)),
stroke_color=YELLOW,
stroke_width=3,
)
def get_rect_k_def(self, k):
return Tex(Rf"\text{{rect}}_{{{k}}}(x) := {k} \cdot \text{{rect}}({k}x)")[0]
class RectConvolutionFacts(InteractiveScene):
def construct(self):
# Equations
equations = VGroup(
Tex(R"\text{rect}", "(0)", "=", "1.0"),
Tex(
R"\big[",
R"\text{rect}", "*",
R"\text{rect}_3",
R"\big]", "(0)", "=", "1.0"
),
Tex(
R"\big[",
R"\text{rect}", "*",
R"\text{rect}_3", "*",
R"\text{rect}_5",
R"\big]", "(0)", "=", "1.0"
),
Tex(R"\vdots"),
Tex(
R"\big[",
R"\text{rect}", "*",
R"\text{rect}_3", "*", R"\cdots", "*",
R"\text{rect}_{13}",
R"\big]", "(0)", "=", "1.0"
),
Tex(
R"\big[",
R"\text{rect}", "*",
R"\text{rect}_3", "*", R"\cdots", "*",
R"\text{rect}_{13}", "*",
R"\text{rect}_{15}",
R"\big]", "(0)", "=", SUB_ONE_FACTOR + R"\dots"
),
)
for eq in equations:
eq.set_color_by_tex(R"\text{rect}", BLUE)
eq.set_color_by_tex("_3", TEAL)
eq.set_color_by_tex("_5", GREEN)
eq.set_color_by_tex("_{13}", YELLOW)
eq.set_color_by_tex("_{15}", RED_B)
equations.arrange(DOWN, buff=0.75, aligned_edge=RIGHT)
equations[3].match_x(equations[2][-1])
equations[-1][:-1].align_to(equations[-2][-2], RIGHT)
equations[-1][-1].next_to(equations[-1][:-1], RIGHT)
equations.set_width(FRAME_WIDTH - 4)
equations.center()
# Show all (largely copy pasted...)
self.add(equations[0])
for i in range(4):
if i < 3:
src = equations[i].copy()
else:
src = equations[i + 1].copy()
if i < 2:
target = equations[i + 1]
elif i == 2:
target = VGroup(*equations[i + 1], *equations[i + 2])
else:
target = equations[i + 2]
self.play(TransformMatchingTex(src, target))
self.wait(0.5)
self.wait()
|
|
from manim_imports_ext import *
import sympy
from _2023.clt.main import ChartBars
class TwinPrimScrolling(InteractiveScene):
def construct(self):
# Create list of primes
n_max = 1000
primes = list(sympy.primerange(2, n_max))
prime_mobs = VGroup(*map(Integer, primes))
prime_mobs.arrange(RIGHT, buff=MED_LARGE_BUFF)
prime_mobs.move_to(1 * RIGHT, LEFT)
prime_mobs.shift(2.5 * DOWN)
prime_mobs.set_fill(border_width=1)
twin_prime_color = BLUE
tp_groups = VGroup()
twin_primes = set()
for i in range(len(primes) - 1):
if primes[i] + 2 == primes[i + 1]:
twin_primes.add(primes[i])
twin_primes.add(primes[i + 1])
arc = Line(
prime_mobs[i].get_top(),
prime_mobs[i + 1].get_top(),
path_arc=-PI,
stroke_color=twin_prime_color,
stroke_width=2,
)
arc.scale(0.9, about_edge=UP)
plus_2 = Tex("+2", font_size=24)
plus_2.next_to(arc, UP, SMALL_BUFF)
plus_2.set_color(twin_prime_color)
tp_groups.add(VGroup(
*prime_mobs[i:i + 2].copy(),
arc, plus_2
))
non_twin_primes = VGroup(*(
pm
for pm, prime in zip(prime_mobs, primes)
if prime not in twin_primes
))
highlight_point = 5
def update_tp_groups(tp_groups):
for tp_group in tp_groups:
for mob in tp_group[2:]:
mob.match_x(tp_group[:2])
x_coord = tp_group.get_x()
if x_coord < -10:
tp_groups.remove(tp_group)
continue
pre_alpha = inverse_interpolate(
highlight_point + 0.25,
highlight_point - 0.25,
x_coord
)
alpha = clip(pre_alpha, 0, 1)
color = interpolate_color(WHITE, twin_prime_color, alpha)
tp_group[:2].set_color(color)
tp_group[2].set_stroke(width=2 * alpha)
tp_group[3].set_opacity(alpha)
tp_groups.add_updater(update_tp_groups)
self.add(non_twin_primes)
self.add(tp_groups)
# Animation
velocity = 1.5
run_time = non_twin_primes.get_width()
def shift_updater(mobject, dt):
mobject.shift(velocity * dt * LEFT)
tp_groups.add_updater(shift_updater)
non_twin_primes.add_updater(shift_updater)
self.wait(run_time)
class Timeline(InteractiveScene):
def construct(self):
# Timeline
timeline = NumberLine(
(-500, 2050, 100),
width=FRAME_WIDTH - 1
)
timeline.move_to(2.5 * DOWN)
timeline.add_numbers(
list(range(0, 2050, 500)),
direction=DOWN,
group_with_commas=False,
font_size=36,
)
label = Tex(R"\sim 300 BC", font_size=36)
v_line = Line(DOWN, UP)
v_line.move_to(timeline.n2p(-300), DOWN)
v_line.shift(SMALL_BUFF * DOWN)
v_line.set_stroke(WHITE, 1)
label.next_to(v_line, DOWN, buff=0.15)
self.add(timeline)
self.add(v_line)
self.add(label)
# Label
question = TexText(
R"``Are there infinitely many twin primes?''\\ \quad -Euclid",
font_size=48,
alignment="",
)
question[-7:].shift(RIGHT + 0.1 * DOWN)
question.next_to(v_line, UP)
question.shift_onto_screen(buff=0.2)
arrows = VGroup(
Vector(3 * LEFT),
Text("No one can\nanswer", font_size=60).set_color(YELLOW),
Vector(3 * RIGHT)
)
arrows.arrange(RIGHT)
arrows.set_width(get_norm(timeline.n2p(2000) - timeline.n2p(-300)))
arrows.next_to(v_line, RIGHT)
arrows.shift(0.5 * UP)
# self.add(question)
self.add(arrows)
class InfinitePrimes(InteractiveScene):
def construct(self):
# Test
n_max = 150
primes = list(sympy.primerange(2, n_max))
prime_mobs = VGroup(*map(Integer, primes))
prime_mobs.set_height(1.5)
prime_mobs.use_winding_fill(False)
def update_opacity(prime):
# alpha = inverse_interpolate(10, 0, prime.get_y())
alpha = inverse_interpolate(-20, 0, prime.get_z())
prime.set_fill(opacity=alpha)
for n, prime in enumerate(prime_mobs):
# prime.rotate(88 * DEGREES, RIGHT)
prime.set_height(1.5 * 0.95**n)
prime.move_to(3 * n * IN)
prime.add_updater(update_opacity)
rect = FullScreenRectangle()
rect.set_fill(BLACK, 1)
rect.fix_in_frame()
self.frame.reorient(-70, -30, 70)
self.frame.set_focal_distance(5)
self.add(prime_mobs)
self.play(
prime_mobs.animate.shift(70 * OUT),
FadeIn(rect, time_span=(10, 12)),
run_time=12,
rate_func=rush_into,
)
def old_attempt(self):
# Old attempt
point = UL
height = 2
shift = 0.75 * np.array([1, -1.2, 0])
scale = 1.0
opacity = 1.0
scale_factor = 0.65
shift_scale_factor = 0.7
opacity_scale_factor = 0.9
for n, mob in enumerate(prime_mobs):
mob.set_height(height * scale_factor**n)
mob.move_to(point + sum(
shift * shift_scale_factor**k
for k in range(n)
))
mob.set_fill(opacity=opacity * opacity_scale_factor**n)
prime_mobs.submobjects.reverse()
self.add(prime_mobs)
class ThoughtBubble(InteractiveScene):
def construct(self):
randy = Randolph()
randy.to_edge(LEFT)
bubble = randy.get_bubble("Suppose\nnot...")
self.add(bubble, bubble.content)
class EuclidProof(InteractiveScene):
def construct(self):
# Suppose finite
prime_sequence = Tex(R"2, 3, 5, \dots , p_n", font_size=72)
prime_sequence.move_to(UP + LEFT)
last = prime_sequence["p_n"]
finite_words = Text("All primes (suppose finite)", font_size=60)
finite_words.next_to(last, UR).shift(0.2 * UP)
sequence_rect = SurroundingRectangle(prime_sequence)
sequence_rect.set_stroke(YELLOW, 2)
sequence_rect.set_stroke(YELLOW, 2)
finite_words.next_to(sequence_rect, UP)
finite_words.shift(RIGHT * (sequence_rect.get_x() - finite_words["All primes"].get_x()))
last_arrow = Arrow(
finite_words["prime"].get_corner(DL),
last,
path_arc=-PI / 3,
buff=0.1
)
VGroup(finite_words, sequence_rect).set_color(YELLOW)
self.add(prime_sequence)
self.add(finite_words)
self.add(sequence_rect)
# Multiply, add 1, factor
product = Tex(R"N = 2 \cdot 3 \cdot 5 \cdots p_n", font_size=72)
product.next_to(prime_sequence, DOWN, LARGE_BUFF)
plus_one = Tex("+1", font_size=72)
plus_one.next_to(product, RIGHT, 0.2)
plus_one.shift(0.05 * UP)
N_mob = VGroup(product, plus_one)
N_mob.match_x(prime_sequence)
psc = prime_sequence.copy()
self.play(
TransformMatchingTex(
psc,
product,
matched_pairs=[
(psc[","], product[R"\cdot"]),
(psc[R"\dots"], product[R"\cdots"]),
],
run_time=1
)
)
self.play(Write(plus_one))
self.wait()
# Factor
N_rect = SurroundingRectangle(
VGroup(product[2:], plus_one)
)
factor_arrow = Vector(DL)
factor_arrow.next_to(N_rect, DOWN)
factor_word = Text("Prime factors", font_size=60)
factor_word.next_to(factor_arrow, RIGHT, buff=0)
VGroup(N_rect, factor_arrow, factor_word).set_color(TEAL)
factor_eq = Tex(R"N = q_1 \cdots q_k", font_size=72)
factor_eq[R"q_1 \cdots q_k"].set_color(RED)
factor_eq.next_to(product, DOWN, buff=1.5, aligned_edge=LEFT)
self.play(
FadeTransformPieces(product.copy(), factor_eq),
FadeIn(N_rect),
GrowArrow(factor_arrow),
FadeIn(factor_word, 0.5 * DOWN),
)
self.wait(3)
# Contradiction
q_rect = SurroundingRectangle(factor_eq["q_1"], buff=0.1)
q_rect.set_stroke(WHITE, 3)
q_words = TexText(R"Cannot be in $\{2, 3, 5, \dots, p_n\}$", font_size=60)
q_words.next_to(q_rect, UP, aligned_edge=LEFT)
q_words.match_color(factor_eq[2])
rect = SurroundingRectangle(Group(*(
mob
for mob in self.mobjects
if isinstance(mob, StringMobject)
)), buff=0.5)
rect.set_stroke(WHITE, 3)
rect.shift(0.35 * DOWN)
rect.set_fill(RED, 0.1)
cont_word = Text("Contradiction!", font_size=90)
cont_word.next_to(rect, UP, buff=0.5, aligned_edge=RIGHT)
cont_word.set_color(WHITE)
self.play(
Transform(N_rect, q_rect),
FadeTransformPieces(factor_word, q_words),
FadeOut(factor_arrow),
)
self.wait(4)
self.play(
FadeIn(rect),
FadeIn(cont_word, 0.5 * UP),
)
self.wait()
def infinite(self):
# Interlude to show infinite
inf_sequence = Tex(R"2, 3, 5, 7, 11, \dots", font_size=72)
inf_sequence.move_to(prime_sequence, LEFT)
inf_arrow = Vector(RIGHT)
inf_arrow.next_to(inf_sequence, RIGHT, SMALL_BUFF)
inf_words = Text("Infinite", font_size=60)
inf_words.next_to(inf_arrow, DOWN, aligned_edge=LEFT)
self.add(inf_sequence, inf_arrow, inf_words)
class PrimeDensityHistogram(InteractiveScene):
def construct(self):
# Axes
max_x = 10000
step = 100
labeled_xs = list(range(1000, max_x + 1000, 1000))
axes = Axes(
(0, max_x, step),
(0, 0.5, 0.1),
width=FRAME_WIDTH - 2,
height=6,
x_axis_config=dict(
tick_size=0.03,
numbers_with_elongated_ticks=labeled_xs,
longer_tick_multiple=3,
)
)
axes.x_axis.add_numbers(
labeled_xs,
font_size=16,
buff=0.25,
)
axes.y_axis.add_numbers(
np.arange(0, 0.6, 0.1),
num_decimal_places=2,
)
y_label = Text("""
Proportion of primes
in ranges of length 1,000
""", font_size=36)
y_label.next_to(axes.y_axis.get_top(), RIGHT, buff=0.5)
y_label.to_edge(UP)
axes.add(y_label)
self.add(axes)
# Bars
proportions = []
for n in range(0, max_x, step):
n_primes = len(list(sympy.primerange(n, n + step)))
proportions.append(n_primes / step)
bars = ChartBars(axes, proportions)
self.add(bars)
class PrimesNearMillion(InteractiveScene):
def construct(self):
# Add line
T = int(1e6)
radius = 800
spacing = 50
labeled_numbers = list(range(T - radius, T + radius, spacing))
number_line = NumberLine(
(T - radius, T + radius),
width=250,
tick_size=0.075,
)
number_line.ticks[::spacing // 5].stretch(2, 1)
# number_line.stretch(0.2, 0)
number_line.add_numbers(labeled_numbers, font_size=48, buff=0.5)
self.add(number_line)
# Primes
primes = np.array(list(sympy.primerange(T - radius, T + radius)))
dots = GlowDots(number_line.n2p(primes))
dots.set_glow_factor(2)
dots.set_radius(0.35)
self.add(dots)
# Highlight twins
arcs = VGroup()
for p1, p2 in zip(primes, primes[1:]):
if p1 + 2 == p2:
arc = Line(
number_line.n2p(p1),
number_line.n2p(p2),
path_arc=-PI
)
arc.set_stroke(YELLOW, 3)
plus_2 = Tex("+2", font_size=24)
plus_2.set_fill(YELLOW)
plus_2.next_to(arc, UP, SMALL_BUFF)
arcs.add(arc, plus_2)
# Pan
line_group = Group(number_line, dots, arcs)
line_group.shift(1.5 * DOWN + -number_line.n2p(1e6))
line_group.add_updater(lambda m, dt: m.shift(2 * dt * LEFT))
self.add(line_group)
# Words
t2c = {"T": BLUE}
kw = dict(font_size=90, t2c=t2c)
words = TexText("How dense are primes?", **kw)
lhs = TexText("Prime density near $T$", **kw)
approx = Tex(R"\approx", **kw)
approx.rotate(PI / 2)
rhs = Tex(R"1 / \ln(T)", **kw)
group = VGroup(lhs, approx, rhs)
group.arrange(DOWN, buff=0.5)
group.to_edge(UP)
words.move_to(lhs)
example = TexText("(e.g. $T = 1{,}000{,}000$)", font_size=60, t2c=t2c)
example.next_to(lhs, DOWN, LARGE_BUFF)
arrow = Arrow(
lhs["T"].get_bottom(),
example.get_right(),
stroke_width=8,
stroke_color=BLUE,
path_arc=-PI / 2,
buff=0.2,
)
self.add(words)
self.wait(13)
self.play(
FadeTransform(words, lhs, run_time=1),
ShowCreation(arrow),
FadeIn(example, time_span=(1, 2)),
)
self.wait(5)
self.play(
FadeOut(arrow),
FadeOut(example),
Write(approx),
FadeIn(rhs[:-2], DOWN),
FadeIn(rhs[-1], DOWN),
TransformFromCopy(lhs["T"], rhs["T"]),
)
self.wait(45)
def old_zooming(self):
sf = 0.1
self.play(
number_line.animate.scale(sf, about_point=ORIGIN),
dots.animate.scale(sf, about_point=ORIGIN).set_radius(0.1),
rate_func=rush_from,
run_time=17
)
self.wait()
# Zoom in to twin prime
zoom_point = number_line.n2p(1000210)
frame = self.frame
self.play(
frame.animate.move_to(zoom_point).set_height(0.60),
dots.animate.set_radius(0.03),
run_time=5
)
class PrimePanning(InteractiveScene):
def construct(self):
# (A bit too much copy paste from above)
N_max = 500
number_line = NumberLine(
(0, N_max),
unit_size=0.5,
tick_size=0.075,
)
number_line.ticks[::10].stretch(2, 1)
number_line.add_numbers(range(0, N_max), font_size=20, buff=0.2)
number_line.move_to(2 * LEFT, LEFT)
self.add(number_line)
# Primes
primes = np.array(list(sympy.primerange(0, N_max)))
dots = GlowDots(number_line.n2p(primes))
dots.set_glow_factor(2)
dots.set_radius(0.35)
self.add(dots)
# Pan
frame = self.frame
frame.set_height(4)
frame.add_updater(lambda m, dt: m.shift(1.5 * dt * RIGHT))
self.wait(90)
class DensityFormula(InteractiveScene):
def construct(self):
# Formula
t2c = {
"T": BLUE,
}
kw = dict(t2c=t2c, font_size=90)
lhs = TexText("Prime density near $T$", **kw)
approx = Tex(R"\approx", **kw)
approx.rotate(PI / 2)
rhs = Tex(R"1 / \ln(T)", **kw)
group = VGroup(lhs, approx, rhs)
group.arrange(DOWN, buff=0.5)
group.to_edge(UP)
example = TexText("(e.g. $T = 1{,}000{,}000$)", font_size=60, t2c=t2c)
example.next_to(lhs, DOWN, LARGE_BUFF)
arrow = Arrow(
lhs["T"].get_bottom(),
example.get_right(),
stroke_width=8,
stroke_color=BLUE,
path_arc=-PI / 2,
buff=0.2,
)
self.add(lhs, example, arrow)
self.wait()
self.remove(example, arrow)
self.add(approx, rhs)
def old_mess(self):
# Formula
kw = dict(t2c={
"T": BLUE,
"1{,}000{,}000": BLUE,
})
lhs = TexText("What's the density of primes near $T$", **kw)
rhs = Tex(R"\approx \frac{1}{\ln(T)}", **kw)
group = VGroup(lhs, rhs)
group.arrange(RIGHT)
group.to_edge(UP)
q_mark = Text("?")
q_mark.next_to(lhs, RIGHT, buff=0.1)
q_mark.align_to(lhs[0], DOWN)
lhs_note = TexText(
"(Some big number, e.g. $T = 1{,}000{,}000$)",
font_size=36,
**kw
)
lhs_note.next_to(lhs, DR, buff=LARGE_BUFF)
lhs_note.shift_onto_screen()
arrow = Arrow(lhs_note.get_top(), lhs["T"], buff=0.1)
arrow.set_color(BLUE)
self.add(lhs)
self.add(q_mark, lhs_note, arrow)
self.wait()
self.remove(q_mark, lhs_note, arrow)
self.remove(lhs["What's the"])
self.add(rhs)
class GapsInPrimes(InteractiveScene):
def construct(self):
pass
class CrankEmail(InteractiveScene):
def construct(self):
# Background
rect = FullScreenRectangle(fill_color=WHITE, fill_opacity=1)
rect.scale(2)
rect.stretch(10, 1, about_edge=UP)
self.add(rect)
frame = self.frame
frame.set_height(9)
frame.to_edge(UP, buff=0)
# Rows of numbers
numbers1 = list(range(1, 100))
numbers2 = list(filter(lambda m: m % 2 != 0, numbers1))
numbers3 = list(filter(lambda m: m % 3 != 0, numbers2))
arrays = VGroup(
self.create_array(numbers1[:30], 2, BLUE_D),
self.create_array(numbers2[:30], 3, GREEN_D),
self.create_array(numbers3[:20], 5, RED_D),
)
arrays.arrange(DOWN, buff=1.0, aligned_edge=LEFT)
arrays.to_corner(UL)
# Paragraphs
kw = dict(alignment="LEFT", font_size=48, fill_color=BLACK, font="Roboto")
paragraphs = VGroup(
Text("""
Dear sir,
I found a marvelous proof for that twin
primes are infinite. Please, I need help
having this work published.
The proof procedes by analyzing the
following procedure for generating primes.
List all natural numbers, and start by
reducing each of them modulo 2:
""", **kw),
arrays[0],
Text("""
Remove numbers which have reduced
to 0, reduce what remains modulo 3:
""", **kw),
arrays[1],
Text("""
Again, remove numbers which have reduced
to 0, reduce what remains modulo 5:
""", **kw),
arrays[2],
)
paragraphs.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
paragraphs.shift(paragraphs[0].get_x() * LEFT)
paragraphs.to_edge(UP, buff=0.2)
self.add(paragraphs)
for array in arrays:
for grid in array:
self.remove(grid[1])
# Fill in grid, slide frame
self.anticipate_frame_to_y(-6, run_time=3)
for grid in arrays[0]:
self.animate_reduction(grid)
self.cross_out_the_zeros(arrays[0])
self.wait(0.5)
self.play(frame.animate.set_y(-12))
for n, grid in enumerate(arrays[1]):
self.animate_reduction(grid)
if n == 0:
self.anticipate_frame_to_y(-15, run_time=2)
self.anticipate_frame_to_y(-22, run_time=2)
self.cross_out_the_zeros(arrays[1])
self.wait(2)
for grid in arrays[2]:
self.animate_reduction(grid)
self.cross_out_the_zeros(arrays[2])
def create_array(
self,
numbers,
modulus,
color=BLUE,
height=0.85,
spacing=10,
buff=0.75,
width=10,
):
result = VGroup()
row1_content = numbers
row2_content = [n % modulus for n in numbers]
row1_title = "Numbers: "
row2_title = f"Mod {modulus}:"
n = 0
while n < len(row1_content):
result.add(self.create_table(
row1_title, row2_title,
row1_content[n:n + spacing],
row2_content[n:n + spacing],
color=color,
height=height,
))
n += spacing
row1_title = ""
row2_title = ""
result.arrange(DOWN, buff=buff, aligned_edge=RIGHT)
result.set_width(width)
return result
def create_table(
self,
row1_title,
row2_title,
row1_content,
row2_content,
x_spacing=0.6,
font_size=36,
color=BLUE,
height=0.85
):
# Numbers
row1_mobs, row2_mobs = (
VGroup(*(
Integer(n, font_size=font_size)
for n in content
))
for content in [row1_content, row2_content]
)
for x, mob in enumerate(row1_mobs):
mob.set_x(x_spacing * x)
row1_mobs.to_edge(LEFT)
row1_mobs.set_fill(BLACK)
row2_mobs.set_color(color)
for m1, m2 in zip(row1_mobs, row2_mobs):
m2.set_max_width(0.5 * x_spacing)
m2.next_to(m1, DOWN, 0.5)
grid = VGroup(row1_mobs, row2_mobs)
# Titles
row1_label = Text(row1_title, font_size=font_size)
row2_label = Text(row2_title, font_size=font_size)
row1_label.set_color(BLACK)
row1_label.next_to(row1_mobs, LEFT, buff=0.5)
row2_label.next_to(row2_mobs, LEFT, buff=0.5)
row2_label.set_color(color)
grid.add(row1_label, row2_label)
# Grid lines
h_line = Line(ORIGIN, grid.get_width() * RIGHT)
h_line.move_to(grid, LEFT)
v_lines = VGroup(*(
Line(grid.get_height() * UP, ORIGIN).set_x(
0.5 * (row1_mobs[i].get_right()[0] + row1_mobs[i + 1].get_left()[0])
).align_to(grid, UP)
for i in range(len(row1_mobs) - 1)
))
v_lines.set_stroke(BLACK, width=1)
h_line.set_stroke(BLACK, width=1)
grid.add(h_line, v_lines)
grid.set_height(height, about_edge=LEFT)
return grid
def animate_reduction(self, array, beat_time=0.17):
reductions = array[1]
self.remove(reductions)
self.wait(0.1)
for i, term in enumerate(reductions):
self.add(term)
self.wait(beat_time)
m10 = i % 10
if m10 % 2 == 1:
self.wait(beat_time)
if m10 == 9:
self.wait(beat_time)
self.add(array)
def cross_out_the_zeros(self, array):
crosses = VGroup()
rects = VGroup()
for grid in array:
for m1, m2 in zip(grid[0], grid[1]):
if m2.get_value() == 0:
crosses.add(Cross(m1).scale(1.5))
rect = SurroundingRectangle(VGroup(m1, m2))
rect.set_fill(RED, 0.2)
rect.set_stroke(width=0)
rects.add(rect)
self.play(
ShowCreation(crosses, lag_ratio=0),
FadeIn(rects, lag_ratio=0.1)
)
def anticipate_frame_to_y(self, y, run_time=3):
turn_animation_into_updater(
ApplyMethod(self.frame.set_y, y, run_time=run_time)
)
class SieveOfEratosthenes(InteractiveScene):
grid_shape = (10, 10)
n_iterations = 10
rect_buff = 0.1
def construct(self):
# Initialize grid
grid = Square().get_grid(*self.grid_shape, buff=0)
grid.set_height(FRAME_HEIGHT - 1)
grid.set_stroke(width=1)
number_mobs = self.get_number_mobs(grid)
number_mobs[0].set_opacity(0)
self.add(grid, number_mobs)
# Run the sieve
modulus = 2
numbers = list(range(2, len(grid) + 1))
for n in range(self.n_iterations):
numbers = list(filter(lambda n: n % modulus != 0, numbers))
to_remove = VGroup(*(
mob
for mob in number_mobs
if mob.get_value() % modulus == 0
))
rects = VGroup(*(
SurroundingRectangle(tr, buff=self.rect_buff)
for tr in to_remove
if tr.get_fill_opacity() > 0.5
))
rects.set_stroke(RED, 1)
self.play(
to_remove.animate.set_color(RED),
Write(rects, stroke_color=RED, stroke_width=2),
lag_ratio=0.1,
run_time=2
)
self.wait()
self.play(
to_remove[0].animate.set_color(WHITE),
to_remove[1:].animate.set_opacity(0),
number_mobs[0].animate.set_opacity(0),
FadeOut(rects)
)
modulus = numbers[0]
def get_number_mobs(self, grid):
return VGroup(*(
Integer(i).set_height(0.3 * box.get_height()).move_to(box)
for i, box in zip(it.count(1), grid)
))
class GiantSieve(SieveOfEratosthenes):
grid_shape = (25, 25)
n_iterations = 30
rect_buff = 0.02
# def get_number_mobs(self, grid):
# radius = grid[0].get_width() / 4
# return VGroup(*(
# Dot(radius=radius).move_to(box)
# for box in grid
# ))
|
|
from manim_imports_ext import *
class ThreePis(Scene):
def construct(self):
pis = VGroup(*(PiCreature() for x in range(3)))
for pi, color in zip(pis, (BLUE_E, BLUE_C, BLUE_D)):
pi.set_color(color)
pis.set_height(2)
pis.arrange(RIGHT, buff=2)
pis.to_corner(DR)
pis[2].flip()
words = ["Choas", "Linear\nalgebra", "Quaternions"]
modes = ["speaking", "tease", "hooray"]
for pi, word, mode in zip(pis, words, modes):
bubble = pi.get_bubble(
word,
bubble_type=SpeechBubble,
height=3, width=3, direction=RIGHT
)
bubble.add(bubble.content)
bubble.next_to(pi, UL)
bubble.shift(RIGHT)
pi.change(mode, bubble.content)
self.add(pi, bubble)
self.wait()
class PendulumAxes(Scene):
def construct(self):
plane = NumberPlane(
(-2, 2),
(-2, 2),
height=8,
width=8,
background_line_style={
"stroke_color": WHITE,
}
)
theta1 = OldTex("\\theta_1").next_to(plane.c2p(2, 0), RIGHT, SMALL_BUFF)
theta2 = OldTex("\\theta_2").next_to(plane.c2p(0, 2), DR, SMALL_BUFF)
labels = VGroup(theta1, theta2)
x_labels = VGroup(OldTex("-\\pi"), OldTex("-{\\pi \\over 2}"), OldTex("{\\pi \\over 2}"), OldTex("\\pi"))
y_labels = VGroup()
for label, x in zip(x_labels, (-2, -1, 1, 2)):
label.scale(0.5)
label.set_stroke(BLACK, 5, background=True)
label.next_to(plane.c2p(x, 0), DL, SMALL_BUFF)
y_label = label.copy()
y_label.next_to(plane.c2p(0, x), DL, SMALL_BUFF)
y_labels.add(y_label)
self.add(plane)
self.add(labels)
self.add(x_labels, y_labels)
class InterpolatingOrientations(ThreeDScene):
matrix = True
def construct(self):
# Frame
frame = self.camera.frame
frame.set_height(5)
self.camera.light_source.move_to((-5, -10, 5))
# 3d model
color = "#539ac3"
logo = Cube(color=color)
logo.replace_submobject(0, TexturedSurface(logo[0], "acm_logo"))
logo.set_depth(0.5, stretch=True)
logo.rotate(-45 * DEGREES)
logo.set_height(2)
logo.set_opacity(0.8)
logo_template = logo.copy()
# Axes
axes = ThreeDAxes(
(-3, 3),
(-3, 3),
(-2, 2),
width=6,
height=6,
depth=4,
)
axes.set_stroke(width=1)
axes.apply_depth_test()
# Bases
bases = DotCloud(np.identity(3))
bases.set_color((RED, GREEN, BLUE))
bases.make_3d()
lines = VGroup(*(Line() for x in range(3)))
lines.set_submobject_colors_by_gradient(RED, GREEN, BLUE)
lines.set_stroke(width=2)
lines.insert_n_curves(20)
lines.apply_depth_test()
def update_lines(lines):
for line, point in zip(lines, bases.get_points()):
line.put_start_and_end_on(ORIGIN, point)
lines.add_updater(update_lines)
def get_matrix():
return bases.get_points().T
# Tie logo to matrix
logo = always_redraw(
lambda: logo_template.copy().apply_matrix(get_matrix()).sort(lambda p: -p[1])
)
# Show matrix/quaternion label
if self.matrix:
mat_mob = DecimalMatrix(
get_matrix(),
element_to_mobject_config={
"num_decimal_places": 2,
"edge_to_fix": RIGHT
}
)
mat_mob.to_corner(UL)
def update_mat_mob(mat_mob):
for entry, value in zip(mat_mob.get_entries(), get_matrix().flatten()):
entry.set_value(value)
mat_mob.fix_in_frame()
mat_mob.set_column_colors(RED, GREEN, BLUE)
return mat_mob
mat_mob.add_updater(update_mat_mob)
self.add(mat_mob)
else:
quat_tracker = ValueTracker([1, 0, 0, 0])
bases.add_updater(lambda m: m.set_points(
rotation_matrix_from_quaternion(quat_tracker.get_value()).T
))
kw = {"num_decimal_places": 3, "include_sign": True}
quat_label = VGroup(
VGroup(DecimalNumber(1, **kw)),
VGroup(DecimalNumber(0, **kw), OldTex("i")),
VGroup(DecimalNumber(0, **kw), OldTex("j")),
VGroup(DecimalNumber(0, **kw), OldTex("k")),
)
for mob in quat_label:
mob.arrange(RIGHT, buff=SMALL_BUFF)
quat_label.arrange(DOWN, aligned_edge=LEFT, buff=MED_SMALL_BUFF)
quat_label.to_corner(UL)
quat_label.shift(2 * RIGHT)
def update_quat_label(quat_label):
colors = [WHITE, RED, GREEN, BLUE]
for mob, value, color in zip(quat_label, quat_tracker.get_value(), colors):
mob[0].set_value(value)
mob.set_color(color)
quat_label.fix_in_frame()
return quat_label
quat_label.add_updater(update_quat_label)
self.add(quat_label)
# Show 3d scene
self.add(axes)
self.add(bases)
self.add(lines)
self.add(logo)
def move_to_matrix(matrix, run_time=5):
self.play(
bases.animate.set_points(np.transpose(matrix)),
run_time=run_time
)
self.wait()
def move_to_quaternion(quaternion, run_time=5):
self.play(
quat_tracker.animate.set_value(quaternion),
UpdateFromFunc(
quat_tracker,
lambda m: m.set_value(normalize(m.get_value()))
),
run_time=run_time
)
self.wait()
self.play(
ShowCreation(axes),
frame.animate.reorient(-20, 60), run_time=3
)
self.wait()
# Using the matrix to interpolate
if self.matrix:
move_to_matrix(z_to_vector(RIGHT))
move_to_matrix(z_to_vector(LEFT))
move_to_matrix(z_to_vector(DOWN + RIGHT))
move_to_matrix(z_to_vector(UP + LEFT + OUT))
else:
move_to_quaternion(quaternion_from_angle_axis(PI / 2, UP))
move_to_quaternion(quaternion_from_angle_axis(-PI / 2, UP))
move_to_quaternion(quaternion_from_angle_axis(PI / 2, UR))
move_to_quaternion(quaternion_from_angle_axis(-0.3 * PI, UR))
class InterpolatingOrientationsWithQuaternions(InterpolatingOrientations):
matrix = False
class FirstStepIsToCare(Scene):
def construct(self):
morty = Mortimer()
morty.to_corner(DR)
self.play(PiCreatureSays(morty, OldTexText("The first step\\\\is to care.")))
class NeverNeeded(Scene):
def construct(self):
formula = OldTex("\\frac{-b \\pm \\sqrt{b^2 - 4ac}}{2a}")
formula.set_height(2)
formula.to_corner(UL)
self.add(formula)
morty = Mortimer()
morty.to_corner(DR)
self.play(PiCreatureSays(morty, OldTexText("Who actually\\\\uses it!"), target_mode="angry"))
class Thanks(Scene):
def construct(self):
morty = Mortimer()
morty.to_corner(DR)
self.play(PiCreatureSays(morty, OldTexText("Thanks"), target_mode="gracious"))
morty.look_at(OUT)
|
|
from manim_imports_ext import *
def get_matrix_exponential(matrix, height=1.5, scalar_tex="t", **matrix_config):
elem = matrix[0][0]
if isinstance(elem, str):
mat_class = Matrix
elif isinstance(elem, int) or isinstance(elem, np.int64):
mat_class = IntegerMatrix
else:
mat_class = DecimalMatrix
matrix = mat_class(matrix, **matrix_config)
base = OldTex("e")
base.set_height(0.4 * height)
matrix.set_height(0.6 * height)
matrix.move_to(base.get_corner(UR), DL)
result = VGroup(base, matrix)
if scalar_tex:
scalar = OldTex(scalar_tex)
scalar.set_height(0.7 * base.get_height())
scalar.next_to(matrix, RIGHT, buff=SMALL_BUFF, aligned_edge=DOWN)
result.add(scalar)
return result
def get_vector_field_and_stream_lines(func, coordinate_system,
magnitude_range=(0.5, 4),
vector_opacity=0.75,
vector_thickness=0.03,
color_by_magnitude=False,
line_color=GREY_A,
line_width=3,
line_opacity=0.75,
sample_freq=5,
n_samples_per_line=10,
arc_len=3,
time_width=0.3,
):
vector_field = VectorField(
func, coordinate_system,
magnitude_range=magnitude_range,
vector_config={
"fill_opacity": vector_opacity,
"thickness": vector_thickness,
}
)
stream_lines = StreamLines(
func, coordinate_system,
step_multiple=1.0 / sample_freq,
n_samples_per_line=n_samples_per_line,
arc_len=arc_len,
magnitude_range=magnitude_range,
color_by_magnitude=color_by_magnitude,
stroke_color=line_color,
stroke_width=line_width,
stroke_opacity=line_opacity,
)
animated_lines = AnimatedStreamLines(
stream_lines,
line_anim_config={
"time_width": time_width,
},
)
return vector_field, animated_lines
def mat_exp(matrix, N=100):
curr = np.identity(len(matrix))
curr_sum = curr
for n in range(1, N):
curr = np.dot(curr, matrix) / n
curr_sum += curr
return curr_sum
def get_1d_equation(r="r"):
return OldTex(
"{d \\over d{t}} x({t}) = {" + r + "} \\cdot x({t})",
tex_to_color_map={
"{t}": GREY_B,
"{" + r + "}": BLUE,
"=": WHITE,
}
)
def get_2d_equation(matrix=[["a", "b"], ["c", "d"]]):
deriv = OldTex("d \\over dt", tex_to_color_map={"t": GREY_B})
vect = Matrix(
[["x(t)"], ["y(t)"]],
bracket_h_buff=SMALL_BUFF,
bracket_v_buff=SMALL_BUFF,
element_to_mobject_config={
"tex_to_color_map": {"t": GREY_B},
"isolate": ["(", ")"]
}
)
deriv.match_height(vect)
equals = OldTex("=")
matrix_mob = Matrix(matrix, h_buff=0.8)
matrix_mob.set_color(TEAL)
matrix_mob.match_height(vect)
equation = VGroup(deriv, vect, equals, matrix_mob, vect.deepcopy())
equation.arrange(RIGHT)
return equation
class VideoWrapper(Scene):
title = ""
def construct(self):
self.add(FullScreenRectangle())
screen_rect = ScreenRectangle(height=6)
screen_rect.set_stroke(BLUE_D, 1)
screen_rect.set_fill(BLACK, 1)
screen_rect.to_edge(DOWN)
self.add(screen_rect)
title = OldTexText(self.title, font_size=90)
if title.get_width() > screen_rect.get_width():
title.set_width(screen_rect.get_width())
title.next_to(screen_rect, UP)
self.play(Write(title))
self.wait()
# Video scenes
class ArnoldBookClip(ExternallyAnimatedScene):
pass
class ZoomInOnProblem(Scene):
def construct(self):
# Highlight problem
image = ImageMobject("mat_exp_exercise.png")
image.set_height(FRAME_HEIGHT)
prob_rect = Rectangle(3.25, 0.35)
prob_rect.move_to([-2.5, -2.5, 0])
prob_rect.set_stroke(BLUE, 2)
examples_rect = Rectangle(2.0, 0.8)
examples_rect.move_to([01.8, 2.8, 0.0])
examples_rect.set_stroke(YELLOW, 3)
answer_rect = Rectangle(3.0, 2.0)
answer_rect.move_to(examples_rect, UR)
answer_rect.shift(0.1 * RIGHT)
full_rect = FullScreenRectangle()
full_rect.flip()
full_rect.set_fill(BLACK, opacity=0.6)
full_rect.append_vectorized_mobject(prob_rect)
full_rect2 = full_rect.copy()
full_rect3 = full_rect.copy()
full_rect.append_vectorized_mobject(examples_rect.copy().scale(1e-6))
full_rect2.append_vectorized_mobject(examples_rect)
full_rect3.append_vectorized_mobject(answer_rect)
self.add(image)
# Write problem
problem = OldTexText(
"Compute the {{matrix}} {{$e^{At}$}}\\\\if the {{matrix A}} has the form..."
)
problem.to_corner(UL)
problem.set_stroke(BLACK, 5, background=True)
prob_arrow = Arrow(prob_rect, problem)
prob_arrow.set_fill(BLUE)
mat_underline = Underline(problem.get_part_by_tex("matrix"))
mat_underline.set_color(YELLOW)
self.play(
ShowCreation(prob_rect),
FadeIn(full_rect),
FadeTransform(prob_rect.copy(), problem),
GrowArrow(prob_arrow),
)
self.wait()
for part in ["e^{At}", "matrix A"]:
self.play(FlashAround(problem.get_part_by_tex(part), run_time=2, time_width=4))
self.wait()
self.play(ShowCreation(mat_underline))
self.wait()
mat_underline.rotate(PI)
self.play(Uncreate(mat_underline))
self.wait()
# Show inputs
examples_label = OldTexText("Various matrices to\\\\plug in for $A$", font_size=40)
examples_label.next_to(examples_rect)
lhs = OldTex("A = ", font_size=96)
lhs.set_stroke(BLACK, 5, background=True)
matrices = VGroup(
IntegerMatrix([[1, 0], [0, 2]]),
IntegerMatrix([[0, 1], [0, 0]]),
IntegerMatrix([[0, 1], [-1, 0]]),
IntegerMatrix([[0, 1, 0], [0, 0, 1], [0, 0, 0]]),
)
eq = VGroup(lhs, matrices[-1])
eq.arrange(RIGHT)
eq.next_to(examples_rect, DOWN, LARGE_BUFF, aligned_edge=LEFT)
eq.shift_onto_screen()
for matrix in matrices:
matrix.move_to(matrices[-1], LEFT)
matrix.set_stroke(BLACK, 5, background=True)
self.play(
Transform(full_rect, full_rect2)
)
self.play(
ShowCreation(examples_rect),
FadeIn(examples_label),
FadeIn(lhs),
FadeIn(matrices[0]),
)
self.wait()
for m1, m2 in zip(matrices, matrices[1:]):
self.play(FadeTransform(m1, m2))
self.wait()
class LeadToPhysicsAndQM(Scene):
def construct(self):
de_words = OldTexText("Differential\\\\equations", font_size=60)
de_words.set_x(-3).to_edge(UP)
mat_exp = get_matrix_exponential([[3, 1, 4], [1, 5, 9], [2, 6, 5]])
mat_exp[1].set_color(TEAL)
mat_exp.next_to(de_words, DOWN, buff=3)
qm_words = OldTexText("Quantum\\\\mechanics", font_size=60)
qm_words.set_x(3).to_edge(UP)
physics_words = OldTexText("Physics", font_size=60)
physics_words.move_to(qm_words)
qm_exp = OldTex("e^{-i \\hat{H} t / \\hbar}")
qm_exp.scale(2)
qm_exp.refresh_bounding_box()
qm_exp[0][0].set_height(mat_exp[0].get_height(), about_edge=UR)
qm_exp[0][0].shift(SMALL_BUFF * DOWN)
qm_exp.match_x(qm_words)
qm_exp.align_to(mat_exp, DOWN)
qm_exp[0][3:5].set_color(TEAL)
de_arrow = Arrow(de_words, mat_exp)
qm_arrow = Arrow(qm_words, qm_exp)
top_arrow = Arrow(de_words, qm_words)
self.add(de_words)
self.play(
GrowArrow(de_arrow),
FadeIn(mat_exp, shift=DOWN),
)
self.wait()
self.play(
GrowArrow(top_arrow),
FadeIn(physics_words, RIGHT)
)
self.wait()
self.play(
FadeOut(physics_words, UP),
FadeIn(qm_words, UP),
)
self.play(
TransformFromCopy(de_arrow, qm_arrow),
FadeTransform(mat_exp.copy(), qm_exp),
)
self.wait()
class LaterWrapper(VideoWrapper):
title = "Later..."
class PlanForThisVideo(TeacherStudentsScene):
def construct(self):
s0, s1, s2 = self.students
self.play(
PiCreatureSays(s0, OldTexText("But what\\\\is $e^{M}$?"), target_mode="raise_left_hand"),
s1.change("erm", UL),
s2.change("pondering", UL),
)
self.wait()
s0.bubble = None
self.play(
PiCreatureSays(
s2, OldTexText("And who cares?"), target_mode="sassy",
bubble_config={"direction": LEFT},
),
s1.change("hesitant", UL),
self.teacher.change("guilty")
)
self.wait(3)
class IntroduceTheComputation(Scene):
def construct(self):
# Matrix in exponent
base = OldTex("e")
base.set_height(1.0)
matrix = IntegerMatrix(
[[3, 1, 4],
[1, 5, 9],
[2, 6, 5]],
)
matrix.move_to(base.get_corner(UR), DL)
matrix_exp = VGroup(base, matrix)
matrix_exp.set_height(2)
matrix_exp.to_corner(UL)
matrix_exp.shift(3 * RIGHT)
randy = Randolph()
randy.set_height(2)
randy.to_corner(DL)
matrix.save_state()
matrix.center()
matrix.set_height(2.5)
self.add(randy)
self.play(
randy.change("pondering", matrix),
Write(matrix.get_brackets()),
ShowIncreasingSubsets(matrix.get_entries()),
)
self.play(
matrix.animate.restore(),
Write(base),
randy.change("erm", base),
)
self.play(Blink(randy))
# Question the repeated multiplication implication
rhs = OldTex("= e \\cdot e \\dots e \\cdot e")
rhs.set_height(0.75 * base.get_height())
rhs.next_to(matrix_exp, RIGHT)
rhs.align_to(base, DOWN)
brace = Brace(rhs[0][1:], DOWN)
matrix_copy = matrix.copy()
matrix_copy.scale(0.5)
brace_label = VGroup(
matrix.copy().scale(0.5),
Text("times?")
)
brace_label.arrange(RIGHT)
brace_label.next_to(brace, DOWN, SMALL_BUFF)
bubble = randy.get_bubble(
OldTexText("I'm sorry,\\\\what?!").scale(0.75),
height=2,
width=3,
bubble_type=SpeechBubble,
)
self.play(
TransformMatchingParts(
base.copy(), rhs,
path_arc=10 * DEGREES,
lag_ratio=0.01,
),
GrowFromCenter(brace),
ReplacementTransform(
matrix.copy(), brace_label[0],
path_arc=30 * DEGREES,
run_time=2,
rate_func=squish_rate_func(smooth, 0.3, 1),
),
Write(
brace_label[1],
run_time=2,
rate_func=squish_rate_func(smooth, 0.5, 1),
),
randy.change("angry", rhs),
ShowCreation(bubble),
Write(bubble.content, run_time=1),
)
self.wait()
false_equation = VGroup(
matrix_exp, rhs, brace, brace_label
)
# This is nonsense.
morty = Mortimer()
morty.refresh_triangulation()
morty.match_height(randy)
morty.to_corner(DR)
morty.set_opacity(0)
false_equation.generate_target()
false_equation.target.scale(0.5)
false_equation.target.next_to(morty, UL)
fe_rect = SurroundingRectangle(false_equation.target)
fe_rect.set_color(GREY_BROWN)
cross = Cross(false_equation.target[1])
cross.insert_n_curves(1)
cross.set_stroke(RED, width=[1, 5, 1])
nonsense = Text("This would be nonsense")
nonsense.match_width(fe_rect)
nonsense.next_to(fe_rect, UP)
nonsense.set_color(RED)
randy.bubble = bubble
self.play(
MoveToTarget(false_equation),
RemovePiCreatureBubble(randy, target_mode="hesitant"),
morty.animate.set_opacity(1).change("raise_right_hand"),
ShowCreation(fe_rect),
)
self.play(
ShowCreation(cross),
FadeIn(nonsense),
)
self.play(Blink(morty))
self.wait()
false_group = VGroup(false_equation, fe_rect, cross, nonsense)
# Show Taylor series
real_equation = OldTex(
"e^x = x^0 + x^1 + \\frac{1}{2} x^2 + \\frac{1}{6} x^3 + \\cdots + \\frac{1}{n!} x^n + \\cdots",
isolate=["x"]
)
xs = real_equation.get_parts_by_tex("x")
xs.set_color(YELLOW)
real_equation.set_width(FRAME_WIDTH - 2.0)
real_equation.to_edge(UP)
real_rhs = real_equation[3:]
real_label = Text("Real number", color=YELLOW, font_size=24)
# real_label.next_to(xs[0], DOWN, buff=0.8)
# real_label.to_edge(LEFT, buff=MED_SMALL_BUFF)
# real_arrow = Arrow(real_label, xs[0], buff=0.1, fill_color=GREY_B, thickness=0.025)
real_label.to_corner(UL, buff=MED_SMALL_BUFF)
real_arrow = Arrow(real_label, real_equation[1], buff=0.1)
taylor_brace = Brace(real_rhs, DOWN)
taylor_label = taylor_brace.get_text("Taylor series")
self.play(
TransformFromCopy(base, real_equation[0]),
FadeTransform(matrix.copy(), real_equation[1]),
FadeIn(real_label, UR),
GrowArrow(real_arrow),
randy.change("thinking", real_label),
morty.animate.look_at(real_label),
)
self.wait()
self.play(
Write(real_equation[2], lag_ratio=0.2),
FadeTransformPieces(xs[:1].copy(), xs[1:], path_arc=20 * DEGREES),
LaggedStart(*(
FadeIn(part)
for part in real_equation[4:]
if part not in xs
)),
randy.change("pondering", real_equation),
morty.change("pondering", real_equation),
)
self.add(real_equation)
self.play(Blink(morty))
self.play(
false_group.animate.scale(0.7).to_edge(DOWN),
GrowFromCenter(taylor_brace),
FadeIn(taylor_label, 0.5 * DOWN)
)
self.wait()
# Taylor series example
ex_rhs = OldTex(
"""
{2}^0 +
{2}^1 +
{ {2}^2 \\over 2} +
{ {2}^3 \\over 6} +
{ {2}^4 \\over 24} +
{ {2}^5 \\over 120} +
{ {2}^6 \\over 720} +
{ {2}^7 \\over 5040} +
\\cdots
""",
tex_to_color_map={"{2}": YELLOW, "+": WHITE},
)
ex_rhs.next_to(real_equation[3:], DOWN, buff=0.75)
ex_parts = VGroup(*(
ex_rhs[i:j] for i, j in [
(0, 2),
(3, 5),
(6, 8),
(9, 11),
(12, 14),
(15, 17),
(18, 20),
(21, 23),
(24, 25),
]
))
term_brace = Brace(ex_parts[0], DOWN)
frac = OldTex("1", font_size=36)
frac.next_to(term_brace, DOWN, SMALL_BUFF)
rects = VGroup(*(
Rectangle(height=2**n / math.factorial(n), width=1)
for n in range(11)
))
rects.arrange(RIGHT, buff=0, aligned_edge=DOWN)
rects.set_fill(opacity=1)
rects.set_submobject_colors_by_gradient(BLUE, GREEN)
rects.set_stroke(WHITE, 1)
rects.set_width(7)
rects.to_edge(DOWN)
self.play(
ReplacementTransform(taylor_brace, term_brace),
FadeTransform(real_equation[3:].copy(), ex_rhs),
FadeOut(false_group, shift=DOWN),
FadeOut(taylor_label, shift=DOWN),
FadeIn(frac),
)
term_values = VGroup()
for n in range(11):
rect = rects[n]
fact = math.factorial(n)
ex_part = ex_parts[min(n, len(ex_parts) - 1)]
value = DecimalNumber(2**n / fact)
value.set_color(GREY_A)
max_width = 0.6 * rect.get_width()
if value.get_width() > max_width:
value.set_width(max_width)
value.next_to(rects[n], UP, SMALL_BUFF)
new_brace = Brace(ex_part, DOWN)
if fact == 1:
new_frac = OldTex(f"{2**n}", font_size=36)
else:
new_frac = OldTex(f"{2**n} / {fact}", font_size=36)
new_frac.next_to(new_brace, DOWN, SMALL_BUFF)
self.play(
term_brace.animate.become(new_brace),
FadeTransform(frac, new_frac),
)
frac = new_frac
rect.save_state()
rect.stretch(0, 1, about_edge=DOWN)
rect.set_opacity(0)
value.set_value(0)
self.play(
Restore(rect),
ChangeDecimalToValue(value, 2**n / math.factorial(n)),
UpdateFromAlphaFunc(value, lambda m, a: m.next_to(rect, UP, SMALL_BUFF).set_opacity(a)),
randy.animate.look_at(rect),
morty.animate.look_at(rect),
)
term_values.add(value)
self.play(FadeOut(frac))
new_brace = Brace(ex_rhs, DOWN)
sum_value = DecimalNumber(math.exp(2), num_decimal_places=4, font_size=36)
sum_value.next_to(new_brace, DOWN)
self.play(
term_brace.animate.become(new_brace),
randy.change("thinking", sum_value),
morty.change("tease", sum_value),
*(FadeTransform(dec.copy().set_opacity(0), sum_value) for dec in term_values)
)
self.play(Blink(randy))
lhs = OldTex("e \\cdot e =")
lhs.match_height(real_equation[0])
lhs.next_to(ex_rhs, LEFT)
self.play(Write(lhs))
self.play(Blink(morty))
self.play(Blink(randy))
# Increment input
twos = ex_rhs.get_parts_by_tex("{2}")
threes = VGroup(*(
OldTex("3").set_color(YELLOW).replace(two)
for two in twos
))
new_lhs = OldTex("e \\cdot e \\cdot e = ")
new_lhs.match_height(lhs)
new_lhs[0].space_out_submobjects(0.8)
new_lhs[0][-1].shift(SMALL_BUFF * RIGHT)
new_lhs.move_to(lhs, RIGHT)
anims = []
unit_height = 0.7 * rects[0].get_height()
for n, rect, value_mob in zip(it.count(0), rects, term_values):
rect.generate_target()
new_value = 3**n / math.factorial(n)
rect.target.set_height(unit_height * new_value, stretch=True, about_edge=DOWN)
value_mob.rect = rect
anims += [
MoveToTarget(rect),
ChangeDecimalToValue(value_mob, new_value),
UpdateFromFunc(value_mob, lambda m: m.next_to(m.rect, UP, SMALL_BUFF))
]
self.play(
FadeOut(twos, 0.5 * UP),
FadeIn(threes, 0.5 * UP),
)
twos.set_opacity(0)
self.play(
ChangeDecimalToValue(sum_value, math.exp(3)),
*anims,
)
self.play(
FadeOut(lhs, 0.5 * UP),
FadeIn(new_lhs, 0.5 * UP),
)
self.wait()
# Isolate polynomial
real_lhs = VGroup(real_equation[:3], real_label, real_arrow)
self.play(
LaggedStartMap(FadeOut, VGroup(
*new_lhs, *threes, *ex_rhs,
term_brace, sum_value,
*rects, *term_values,
)),
real_lhs.animate.set_opacity(0.2),
randy.change("erm", real_equation),
morty.change("thinking", real_equation),
run_time=1,
)
self.play(Blink(morty))
# Alternate inputs
rhs_tex = "X^0 + X^1 + \\frac{1}{2} X^2 + \\frac{1}{6} X^3 + \\cdots + \\frac{1}{n!} X^n + \\cdots"
pii_rhs = OldTex(
rhs_tex.replace("X", "(\\pi i)"),
tex_to_color_map={"(\\pi i)": BLUE},
)
pii_rhs.match_width(real_rhs)
mat_tex = "\\left[ \\begin{array}{ccc} 3 & 1 & 4 \\\\ 1 & 5 & 9 \\\\ 2 & 6 & 5 \\end{array} \\right]"
mat_rhs = OldTex(
rhs_tex.replace("X", mat_tex),
tex_to_color_map={mat_tex: TEAL},
)
mat_rhs.scale(0.5)
pii_rhs.next_to(real_rhs, DOWN, buff=0.7)
mat_rhs.next_to(pii_rhs, DOWN, buff=0.7)
self.play(FlashAround(real_rhs))
self.wait()
self.play(
morty.change("raise_right_hand", pii_rhs),
FadeTransformPieces(real_rhs.copy(), pii_rhs),
)
self.play(Blink(randy))
self.play(
FadeTransformPieces(real_rhs.copy(), mat_rhs),
)
self.play(
randy.change("maybe", mat_rhs),
)
self.wait()
why = Text("Why?", font_size=36)
why.next_to(randy, UP, aligned_edge=LEFT)
self.play(
randy.change("confused", mat_rhs.get_corner(UL)),
Write(why),
)
self.play(Blink(randy))
reassurance = VGroup(
Text("I know it looks complicated.", font_size=24),
Text("Don't panic.", font_size=24),
)
reassurance.arrange(DOWN)
reassurance.next_to(morty, LEFT, aligned_edge=UP)
reassurance.set_color(GREY_A)
for words in reassurance:
self.play(FadeIn(words))
self.play(Blink(morty))
# Describe exp
to_right_group = VGroup(real_lhs, real_rhs, mat_rhs, pii_rhs)
to_right_group.generate_target()
to_right_group.target.to_edge(RIGHT, buff=SMALL_BUFF)
to_right_group.target[2].to_edge(RIGHT, buff=SMALL_BUFF)
self.play(
MoveToTarget(to_right_group),
FadeOut(why),
FadeOut(reassurance),
randy.change("pondering", mat_rhs),
morty.change("tease"),
)
pii_lhs = OldTex("\\text{exp}\\left(\\pi i \\right) = ")[0]
pii_lhs.next_to(pii_rhs, LEFT)
mat_lhs = OldTex("\\text{exp}\\left(" + mat_tex + "\\right) = ")[0]
mat_lhs.match_height(mat_rhs)
mat_lhs[:3].match_height(pii_lhs[:3])
mat_lhs[:3].next_to(mat_lhs[3:5], LEFT, SMALL_BUFF)
mat_lhs.next_to(mat_rhs, LEFT)
pii_lhs_pi_part = pii_lhs[4:6]
pii_lhs_pi_part.set_color(BLUE)
mat_lhs_mat_part = mat_lhs[5:18]
mat_lhs_mat_part.set_color(TEAL)
self.play(
FadeIn(pii_lhs),
randy.change("thinking", pii_lhs),
randy.change("tease", pii_lhs),
)
self.play(FadeIn(mat_lhs))
self.play(Blink(randy))
self.play(
LaggedStart(
FlashAround(pii_lhs[:3]),
FlashAround(mat_lhs[:3]),
lag_ratio=0.3,
run_time=2
),
randy.change("raise_left_hand", pii_lhs),
)
self.wait()
# Transition to e^x notation
crosses = VGroup(*(
Cross(lhs[:3], stroke_width=[0, 3, 3, 3, 0]).scale(1.3)
for lhs in [pii_lhs, mat_lhs]
))
bases = VGroup()
powers = VGroup()
equals = VGroup()
for part, lhs in (pii_lhs_pi_part, pii_lhs), (mat_lhs_mat_part, mat_lhs):
power = part.copy()
part.set_opacity(0)
self.add(power)
base = OldTex("e", font_size=60)
equal = OldTex(":=")
power.generate_target()
if power.target.get_height() > 0.7:
power.target.set_height(0.7)
power.target.next_to(base, UR, buff=0.05)
group = VGroup(base, power.target, equal)
equal.next_to(group[:2], RIGHT, MED_SMALL_BUFF)
equal.match_y(base)
if lhs is mat_lhs:
equal.shift(0.1 * UP)
group.shift(lhs.get_right() - equal.get_right())
bases.add(base)
powers.add(power)
equals.add(equal)
self.play(
ShowCreation(crosses),
randy.change("hesitant", crosses),
)
self.play(Blink(randy))
self.play(real_lhs.animate.set_opacity(1))
self.play(
FadeOut(pii_lhs),
FadeOut(mat_lhs),
FadeOut(crosses),
*(MoveToTarget(power) for power in powers),
*(TransformFromCopy(real_equation[0], base) for base in bases),
Write(equals),
randy.change("sassy", powers),
)
self.wait()
# Theorem vs. definition
real_part = VGroup(real_lhs, real_rhs)
pii_part = VGroup(bases[0], powers[0], equals[0], pii_rhs)
mat_part = VGroup(bases[1], powers[1], equals[1], mat_rhs)
def_parts = VGroup(pii_part, mat_part)
self.play(
FadeOut(randy, DOWN),
FadeOut(morty, DOWN),
real_part.animate.set_x(0).shift(DOWN),
def_parts.animate.set_x(0).to_edge(DOWN),
)
real_rect = SurroundingRectangle(real_part)
real_rect.set_stroke(YELLOW, 2)
theorem_label = Text("Theorem")
theorem_label.next_to(real_rect, UP)
def_rect = SurroundingRectangle(def_parts)
def_rect.set_stroke(BLUE, 2)
def_label = Text("Definition")
def_label.next_to(def_rect, UP)
self.play(
ShowCreation(real_rect),
FadeIn(theorem_label, 0.5 * UP),
)
self.wait()
self.play(
ShowCreation(def_rect),
FadeIn(def_label, 0.5 * UP),
)
self.wait()
# Abuse? Or the beauty of discovery...
randy2 = Randolph()
randy2.set_height(1.5)
randy2.next_to(def_rect, UP, SMALL_BUFF, aligned_edge=LEFT)
self.play(
ApplyMethod(randy2.change, "angry", mat_rhs),
UpdateFromAlphaFunc(randy2, lambda m, a: m.set_opacity(a)),
)
self.play(Blink(randy2))
discovery_label = Text("Discovery")
discovery_label.move_to(theorem_label, DOWN)
invention_label = Text("Invention")
invention_label.move_to(def_label, DOWN)
self.play(
FadeOut(theorem_label, UP),
FadeIn(discovery_label, UP),
randy2.change("hesitant", theorem_label),
)
self.play(
FadeOut(def_label, UP),
FadeIn(invention_label, UP),
)
self.wait(2)
# Isolate matrix right hand side
to_fade = VGroup(
randy2, discovery_label, invention_label,
real_rect, def_rect,
real_arrow, real_label, real_part, pii_part,
bases, powers, equals,
)
self.play(
mat_rhs.animate.set_width(FRAME_WIDTH - 1).center().to_edge(UP),
LaggedStartMap(FadeOut, to_fade),
FadeIn(VGroup(randy, morty), run_time=2, rate_func=squish_rate_func(smooth, 0.5, 1))
)
# Matrix powers
mat = mat_rhs[4]
mat_brace = Brace(VGroup(mat, mat_rhs[5][0]), DOWN, buff=SMALL_BUFF)
matrix = np.array([[3, 1, 4], [1, 5, 9], [2, 6, 5]])
matrix_square = np.dot(matrix, matrix)
result = IntegerMatrix(matrix_square, h_buff=1.3, v_buff=0.7)
result.match_height(mat)
square_eq = VGroup(mat.copy(), mat.copy(), OldTex("="), result)
square_eq.arrange(RIGHT, buff=SMALL_BUFF)
square_eq.next_to(mat_brace, DOWN)
self.play(GrowFromCenter(mat_brace))
self.play(
LaggedStart(
TransformFromCopy(mat, square_eq[0], path_arc=45 * DEGREES),
TransformFromCopy(mat, square_eq[1]),
Write(square_eq[2]),
Write(result.brackets),
),
randy.change("pondering", square_eq),
)
self.show_mat_mult(matrix, matrix, square_eq[0][2:11], square_eq[1][2:11], result.elements)
# Show matrix cubed
mat_brace.generate_target()
mat_brace.target.next_to(mat_rhs[6], DOWN, SMALL_BUFF)
mat_squared = result
mat_cubed = IntegerMatrix(
np.dot(matrix, matrix_square),
h_buff=1.8, v_buff=0.7,
element_alignment_corner=ORIGIN,
)
mat_cubed.match_height(mat)
cube_eq = VGroup(
VGroup(mat.copy(), mat.copy(), mat.copy()).arrange(RIGHT, buff=SMALL_BUFF),
OldTex("=").rotate(90 * DEGREES),
VGroup(mat.copy(), mat_squared.deepcopy()).arrange(RIGHT, buff=SMALL_BUFF),
OldTex("=").rotate(90 * DEGREES),
mat_cubed
)
cube_eq.arrange(DOWN)
cube_eq.next_to(mat_brace.target, DOWN)
self.play(
MoveToTarget(mat_brace),
ReplacementTransform(square_eq[0], cube_eq[0][1]),
ReplacementTransform(square_eq[1], cube_eq[0][2]),
ReplacementTransform(square_eq[2], cube_eq[1]),
ReplacementTransform(square_eq[3], cube_eq[2][1]),
randy.change("happy", cube_eq),
)
self.play(
LaggedStart(
FadeIn(cube_eq[0][0]),
FadeIn(cube_eq[2][0]),
FadeIn(cube_eq[3]),
FadeIn(cube_eq[4].brackets),
),
randy.change("tease", cube_eq),
)
self.show_mat_mult(
matrix, matrix_square,
cube_eq[2][0][2:11],
cube_eq[2][1].get_entries(),
cube_eq[4].get_entries(),
0.1, 0.1,
)
self.play(Blink(morty))
# Scaling
example_matrix = Matrix([
["a", "b", "c"],
["d", "e", "f"],
["g", "h", "i"],
])
example_scaled_matrix = Matrix([
["a / n!", "b / n!", "c / n!"],
["d / n!", "e / n!", "f / n!"],
["g / n!", "h / n!", "i / n!"],
])
factor = OldTex("1 \\over n!")
factor.scale(1.5)
factor.next_to(example_matrix, LEFT, MED_SMALL_BUFF)
self.play(
LaggedStartMap(FadeOut, VGroup(mat_brace, *cube_eq[:-1])),
FadeIn(factor),
FadeTransformPieces(cube_eq[-1], example_matrix),
)
self.wait()
self.play(
TransformMatchingShapes(
VGroup(*factor, *example_matrix),
example_scaled_matrix,
),
randy.change("pondering", example_scaled_matrix),
)
self.wait()
# Adding
mat1 = np.array([[2, 7, 1], [8, 2, 8], [1, 8, 2]])
mat2 = np.array([[8, 4, 5], [9, 0, 4], [5, 2, 3]])
sum_eq = VGroup(
IntegerMatrix(mat1),
OldTex("+"),
IntegerMatrix(mat2),
OldTex("="),
Matrix(
np.array([
f"{m1} + {m2}"
for m1, m2 in zip(mat1.flatten(), mat2.flatten())
]).reshape((3, 3)),
h_buff=1.8,
)
)
sum_eq.set_height(1.5)
sum_eq.arrange(RIGHT)
sum_eq.center()
self.play(
FadeOut(example_scaled_matrix, UP),
FadeIn(sum_eq[:-1], UP),
FadeIn(sum_eq[-1].brackets, UP),
morty.change("raise_right_hand", sum_eq),
randy.change("thinking", sum_eq),
)
last_rects = VGroup()
for e1, e2, e3 in zip(sum_eq[0].elements, sum_eq[2].elements, sum_eq[4].elements):
rects = VGroup(SurroundingRectangle(e1), SurroundingRectangle(e2))
self.add(e3, rects)
self.play(FadeOut(last_rects), run_time=0.2)
self.wait(0.1)
last_rects = rects
self.play(FadeOut(last_rects))
# Ask about infinity
bubble = randy.get_bubble(OldTexText("But...going\\\\to $\\infty$?"))
bubble.shift(SMALL_BUFF * RIGHT)
self.play(
Write(bubble),
Write(bubble.content),
FadeOut(sum_eq, UP),
randy.change("sassy", mat_rhs),
morty.change("guilty", randy.eyes),
)
self.play(Blink(randy))
self.wait()
self.play(
FadeOut(bubble),
bubble.content.animate.next_to(randy, RIGHT, aligned_edge=UP),
randy.change("pondering", mat_rhs),
morty.change("pondering", mat_rhs),
)
# Replace matrix
pi_mat_tex = ""
pi_mat_tex = "\\left[ \\begin{array}{cc} 0 & -\\pi \\\\ \\pi & 0 \\end{array} \\right]"
pi_mat_rhs = OldTex(
rhs_tex.replace("X", pi_mat_tex),
tex_to_color_map={pi_mat_tex: BLUE},
)
pi_mat_rhs.match_width(mat_rhs)
pi_mat_rhs.move_to(mat_rhs)
pi_mat = pi_mat_rhs.get_part_by_tex(pi_mat_tex).copy()
pi_mat.scale(1.5)
pi_mat.next_to(morty, UL)
self.play(
morty.change("raise_right_hand"),
FadeIn(pi_mat, UP)
)
self.play(Blink(morty))
self.play(
FadeTransformPieces(mat_rhs, pi_mat_rhs),
Transform(
VGroup(pi_mat),
pi_mat_rhs.get_parts_by_tex(pi_mat_tex),
remover=True,
),
morty.change("tease"),
)
self.wait()
# Show various partial sum values
matrix = np.array([[0, -np.pi], [np.pi, 0]])
curr_matrix = np.identity(2)
curr_sum = np.identity(2)
curr_sum_mob = IntegerMatrix(curr_matrix)
curr_sum_mob.set_height(1.5)
mat_parts = pi_mat_rhs.get_parts_by_tex(pi_mat_tex)
brace = Brace(mat_parts[0], DOWN)
brace.stretch(1.1, 0, about_edge=LEFT)
curr_sum_mob.next_to(brace, DOWN)
curr_sum_mob.shift_onto_screen()
self.play(
GrowFromCenter(brace),
FadeTransform(mat_parts[0].copy(), curr_sum_mob),
randy.change("erm", curr_sum_mob),
)
self.wait()
last_n_label = VMobject()
partial_sum_mobs = [curr_sum_mob]
for n in range(1, 18):
if n < 5:
new_brace = Brace(mat_parts[:n + 1])
new_brace.set_width(new_brace.get_width() + 0.2, about_edge=LEFT)
brace.generate_target()
brace.target.become(new_brace)
anims = [
MoveToTarget(brace),
]
else:
n_label = OldTex(f"n = {n}", font_size=24)
n_label.next_to(brace.get_corner(DR), DL, SMALL_BUFF)
anims = [
FadeIn(n_label),
FadeOut(last_n_label),
]
last_n_label = n_label
curr_matrix = np.dot(curr_matrix, matrix) / n
curr_sum += curr_matrix
nd = min(n + 1, 4)
if n < 2:
h_buff = 1.3
else:
sample = DecimalMatrix(curr_sum[0], num_decimal_places=nd)
sample.replace(curr_sum_mob.get_entries()[0], 1)
h_buff = 1.3 * sample.get_width()
new_sum_mob = DecimalMatrix(
curr_sum,
element_alignment_corner=RIGHT,
element_to_mobject_config={
"num_decimal_places": nd,
"font_size": 36,
},
h_buff=h_buff,
)
new_sum_mob.match_height(curr_sum_mob)
new_sum_mob.next_to(brace.target, DOWN)
self.play(
FadeOut(curr_sum_mob),
FadeIn(new_sum_mob),
randy.animate.look_at(new_sum_mob),
*anims,
run_time=(1 if n < 5 else 1 / 60)
)
self.wait()
curr_sum_mob = new_sum_mob
partial_sum_mobs.append(new_sum_mob)
self.play(
FadeOut(last_n_label),
randy.change("confused", curr_sum_mob),
)
# Ask why
why = Text("Why?")
why.move_to(bubble.content, UL)
epii = OldTex("e^{\\pi i} = -1")
epii.next_to(morty, UL)
later_text = Text("...but that comes later", font_size=24)
later_text.set_color(GREY_A)
later_text.next_to(epii, DOWN, aligned_edge=RIGHT)
self.play(
randy.change("maybe"),
FadeIn(why, UP),
FadeOut(bubble.content, UP),
)
self.wait()
self.play(
morty.change("raise_right_hand"),
FadeIn(epii, UP),
)
self.play(Blink(morty))
self.play(
Write(later_text, run_time=1),
randy.change("hesitant", morty.eyes)
)
# Show partial sums
new_mat_rhs = OldTex(
rhs_tex.replace("X", mat_tex),
tex_to_color_map={mat_tex: TEAL},
isolate=["+"]
)
new_mat_rhs.replace(mat_rhs)
self.play(
FadeOut(pi_mat_rhs),
FadeIn(new_mat_rhs),
FadeOut(new_sum_mob, DOWN),
brace.animate.become(Brace(new_mat_rhs, DOWN)),
LaggedStartMap(
FadeOut, VGroup(
why, epii, later_text,
),
shift=DOWN,
),
randy.change("pondering", new_mat_rhs),
morty.change("pondering", new_mat_rhs),
)
matrix = np.array([[3, 1, 4], [1, 5, 9], [2, 6, 5]])
partial_sum_mobs = VGroup()
curr_matrix = np.identity(3)
partial_sum = np.array(curr_matrix)
for n in range(50):
psm = DecimalMatrix(
partial_sum,
element_to_mobject_config={"num_decimal_places": 2},
element_alignment_corner=ORIGIN,
h_buff=1.5 * DecimalNumber(partial_sum[0, 0]).get_width(),
v_buff=1.0,
)
psm.next_to(brace, DOWN, MED_LARGE_BUFF)
partial_sum_mobs.add(psm)
curr_matrix = np.dot(curr_matrix, matrix) / (n + 1)
partial_sum += curr_matrix
new_mat_rhs[2:].set_opacity(0.1)
self.add(partial_sum_mobs[0])
self.wait(0.5)
for n, k in zip(it.count(1), [5, 9, 13, 19, 21]):
self.remove(partial_sum_mobs[n - 1])
self.add(partial_sum_mobs[n])
new_mat_rhs[:k].set_opacity(1)
self.wait(0.5)
brace.become(Brace(new_mat_rhs, DOWN))
n_label = VGroup(OldTex("n = "), Integer(n))
n_label[1].set_height(n_label[0].get_height() * 1.2)
n_label.arrange(RIGHT, SMALL_BUFF)
n_label.set_color(GREY_B)
n_label.next_to(brace.get_corner(DR), DL, SMALL_BUFF)
self.add(n_label)
for n in range(6, 50):
self.remove(partial_sum_mobs[n - 1])
self.add(partial_sum_mobs[n])
n_label[1].set_value(n)
n_label[1].set_color(GREY_B)
n_label[1].next_to(n_label[0], RIGHT, SMALL_BUFF)
self.wait(0.1)
self.play(
randy.change("erm"),
morty.change("tease"),
# LaggedStartMap(
# FadeOut, VGroup(brace, n_label, partial_sum_mobs[n]),
# shift=DOWN,
# )
)
self.play(Blink(morty))
self.play(Blink(randy))
self.wait()
def show_mat_mult(self, m1, m2, m1_terms, m2_terms, rhs_terms, per_term=0.1, between_terms=0.35):
dim = m1.shape[0]
m1_color = m1_terms[0].get_fill_color()
m2_color = m2_terms[0].get_fill_color()
for n in range(dim * dim):
i = n // dim
j = n % dim
row = m1_terms[dim * i:dim * i + dim]
col = m2_terms[j::dim]
row_rect = SurroundingRectangle(row, buff=0.05)
col_rect = SurroundingRectangle(col, buff=0.05)
row_rect.set_stroke(YELLOW, 2)
col_rect.set_stroke(YELLOW, 2)
right_elem = Integer(0, edge_to_fix=ORIGIN)
right_elem.replace(rhs_terms[n], dim_to_match=1)
right_elem.set_value(0)
self.add(row_rect, col_rect, right_elem)
for k in range(dim):
self.wait(per_term)
right_elem.increment_value(m1[i, k] * m2[k, j])
right_elem.scale(rhs_terms[0][0].get_height() / right_elem[-1].get_height())
row[k].set_color(YELLOW)
col[k].set_color(YELLOW)
self.remove(right_elem)
self.add(rhs_terms[n])
self.wait(between_terms)
m1_terms.set_color(m1_color)
m2_terms.set_color(m2_color)
self.remove(row_rect, col_rect)
class ShowHigherMatrixPowers(IntroduceTheComputation):
matrix = [[3, 1, 4], [1, 5, 9], [2, 6, 5]]
per_term = 0.1
between_terms = 0.1
N_powers = 10
def construct(self):
# Show many matrix powers
def get_mat_mob(matrix):
term = Integer(matrix[0, 0])
return IntegerMatrix(
matrix,
h_buff=max(0.8 + 0.3 * len(term), 1.0)
)
N = self.N_powers
matrix = np.matrix(self.matrix)
matrix_powers = [np.identity(len(matrix)), matrix]
for x in range(N):
matrix_powers.append(np.dot(matrix, matrix_powers[-1]))
mat_mobs = [get_mat_mob(mat) for mat in matrix_powers]
for mob in mat_mobs:
mob.set_height(1)
mat_mobs[1].set_color(TEAL)
equation = VGroup(
mat_mobs[1].deepcopy(),
Integer(2, font_size=18),
OldTex("="),
mat_mobs[1].deepcopy(),
mat_mobs[1].deepcopy(),
OldTex("="),
mat_mobs[2].deepcopy()
)
equation.arrange(RIGHT)
equation.to_edge(LEFT)
equation[1].set_y(equation[0].get_top()[1])
equation[0].set_x(equation[1].get_left()[0] - SMALL_BUFF, RIGHT)
self.add(equation)
exp = equation[1]
m1, m2, eq, rhs = equation[-4:]
self.remove(*rhs.get_entries())
for n in range(3, N):
self.show_mat_mult(
matrix_powers[1], matrix_powers[n - 2],
m1.get_entries(), m2.get_entries(), rhs.get_entries(),
between_terms=self.between_terms,
per_term=self.per_term
)
self.wait(0.5)
rhs.generate_target()
eq.generate_target()
rhs.target.move_to(m2, LEFT)
eq.target.next_to(rhs.target, RIGHT)
new_rhs = mat_mobs[n].deepcopy()
new_rhs.next_to(eq.target, RIGHT)
new_exp = Integer(n)
new_exp.replace(exp, dim_to_match=1)
self.play(
MoveToTarget(rhs, path_arc=PI / 2),
MoveToTarget(eq),
FadeOut(m2, DOWN),
FadeIn(new_rhs.get_brackets()),
FadeIn(new_exp, 0.5 * DOWN),
FadeOut(exp, 0.5 * DOWN),
)
m2, rhs = rhs, new_rhs
exp = new_exp
class Show90DegreePowers(ShowHigherMatrixPowers):
matrix = [[0, -1], [1, 0]]
per_term = 0.0
between_terms = 0.2
N_powers = 16
class WhyTortureMatrices(TeacherStudentsScene):
def construct(self):
self.play_student_changes(
"maybe", "confused", "erm",
look_at=self.screen,
)
q_marks = VGroup()
for student in self.students:
marks = OldTex("???")
marks.next_to(student, UP)
q_marks.add(marks)
self.play(FadeIn(q_marks, 0.25 * UP, lag_ratio=0.1, run_time=2))
self.wait(2)
self.student_says(
OldTexText("Why...would you\\\\ever want\\\\to do that?"),
index=2,
added_anims=[FadeOut(q_marks)],
)
self.play(
self.change_students("confused", "pondering", "raise_left_hand", look_at=self.screen),
self.teacher.change("tease", self.screen)
)
self.wait(2)
self.play(self.students[0].change("erm"))
self.wait(7)
class DefinitionFirstVsLast(Scene):
show_love_and_quantum = True
def construct(self):
# Setup objects
top_title = Text("Textbook progression")
low_title = Text("Discovery progression")
top_prog = VGroup(
OldTexText("Definition", color=BLUE),
OldTexText("Theorem"),
OldTexText("Proof"),
OldTexText("Examples"),
)
low_prog = VGroup(
OldTexText("Specific\n\nproblem"),
OldTexText("General\n\nproblems"),
OldTexText("Helpful\n\nconstructs"),
OldTexText("Definition", color=BLUE),
)
progs = VGroup(top_prog, low_prog)
for progression in progs:
progression.arrange(RIGHT, buff=1.2)
progs.arrange(DOWN, buff=3)
progs.set_width(FRAME_WIDTH - 2)
for progression in progs:
arrows = VGroup()
for m1, m2 in zip(progression[:-1], progression[1:]):
arrows.add(Arrow(m1, m2))
progression.arrows = arrows
top_dots = OldTex("\\dots", font_size=72)
top_dots.next_to(top_prog.arrows[0], RIGHT)
low_dots = top_dots.copy()
low_dots.next_to(low_prog.arrows[-1], LEFT)
top_rect = SurroundingRectangle(top_prog, buff=MED_SMALL_BUFF)
top_rect.set_stroke(TEAL, 2)
top_title.next_to(top_rect, UP)
top_title.match_color(top_rect)
low_rect = SurroundingRectangle(low_prog, buff=MED_SMALL_BUFF)
low_rect.set_stroke(YELLOW, 2)
low_title.next_to(low_rect, UP)
low_title.match_color(low_rect)
versus = Text("vs.")
# Show progressions
self.add(top_prog[0])
self.play(
GrowArrow(top_prog.arrows[0]),
FadeIn(top_dots, 0.2 * RIGHT, lag_ratio=0.1),
)
self.wait()
kw = {"path_arc": -90 * DEGREES}
self.play(
LaggedStart(
TransformFromCopy(top_prog[0], low_prog[-1], **kw),
TransformFromCopy(top_prog.arrows[0], low_prog.arrows[-1], **kw),
TransformFromCopy(top_dots, low_dots, **kw),
),
Write(versus)
)
self.wait()
self.play(
ShowCreation(top_rect),
FadeIn(top_title, 0.25 * UP)
)
self.play(
FadeOut(top_dots),
FadeIn(top_prog[1]),
)
for arrow, term in zip(top_prog.arrows[1:], top_prog[2:]):
self.play(
GrowArrow(arrow),
FadeIn(term, shift=0.25 * RIGHT),
)
self.wait()
self.play(
ShowCreation(low_rect),
FadeIn(low_title, 0.25 * UP),
versus.animate.move_to(midpoint(low_title.get_top(), top_rect.get_bottom())),
)
self.wait()
self.play(FadeIn(low_prog[0]))
self.play(
GrowArrow(low_prog.arrows[0]),
FadeIn(low_prog[1], shift=0.25 * RIGHT),
)
self.play(
GrowArrow(low_prog.arrows[1]),
FadeIn(low_prog[2], shift=0.25 * RIGHT),
FadeOut(low_dots),
)
self.wait()
# Highlight specific example
full_rect = FullScreenRectangle()
full_rect.set_fill(BLACK, opacity=0.75)
sp, gp, hc = low_prog[:3].copy()
self.add(full_rect, sp)
self.play(FadeIn(full_rect))
self.wait()
# Go to general
if not self.show_love_and_quantum:
self.play(FadeIn(gp))
self.play(FlashAround(gp, color=BLUE, run_time=2))
self.wait()
return
# Love and quantum
love = SVGMobject("hearts")
love.set_height(1)
love.set_fill(RED, 1)
love.set_stroke(MAROON_B, 1)
quantum = OldTex("|\\psi\\rangle")
quantum.set_color(BLUE)
quantum.match_height(love)
group = VGroup(quantum, love)
group.arrange(RIGHT, buff=MED_LARGE_BUFF)
group.next_to(sp, UP, MED_LARGE_BUFF)
love.save_state()
love.match_x(sp)
self.play(Write(love))
self.wait()
self.play(
Restore(love),
FadeIn(quantum, 0.5 * LEFT)
)
self.wait()
self.play(
love.animate.center().scale(1.5),
FadeOut(quantum),
FadeOut(sp),
full_rect.animate.set_fill(opacity=1)
)
self.wait()
class DefinitionFirstVsLastGP(DefinitionFirstVsLast):
show_love_and_quantum = False
class RomeoAndJuliet(Scene):
def construct(self):
# Add Romeo and Juliet
romeo, juliet = lovers = self.get_romeo_and_juliet()
lovers.set_height(2)
lovers.arrange(LEFT, buff=1)
lovers.move_to(0.5 * DOWN)
self.add(*lovers)
self.make_romeo_and_juliet_dynamic(romeo, juliet)
romeo.love_tracker.set_value(1.5)
juliet.love_tracker.set_value(1.5)
get_romeo_juilet_name_labels(lovers)
for creature in lovers:
self.play(
creature.love_tracker.animate.set_value(2.5),
Write(creature.name_label, run_time=1),
)
self.wait()
# Add their scales
juliet_scale = self.get_love_scale(juliet, LEFT, "x", BLUE_B)
romeo_scale = self.get_love_scale(romeo, RIGHT, "y", BLUE)
scales = [juliet_scale, romeo_scale]
scale_labels = VGroup(
OldTexText("Juliet's love for Romeo", font_size=30),
OldTexText("Romeo's love for Juliet", font_size=30),
)
scale_arrows = VGroup()
for scale, label in zip(scales, scale_labels):
var = scale[2][0][0]
label.next_to(var, UP, buff=0.7)
arrow = Arrow(var, label, buff=0.1, thickness=0.025)
scale_arrows.add(arrow)
label.set_color(var.get_fill_color())
for lover, scale, arrow, label, final_love in zip(reversed(lovers), scales, scale_arrows, scale_labels, [1, -1]):
self.add(scale)
self.play(FlashAround(scale[2][0][0]))
self.play(
lover.love_tracker.animate.set_value(5),
GrowArrow(arrow),
FadeIn(label, 0.5 * UP),
)
self.play(lover.love_tracker.animate.set_value(final_love), run_time=2)
self.wait()
# Juliet's rule
frame = self.camera.frame
equations = VGroup(
OldTex("{dx \\over dt} {{=}} -{{y(t)}}"),
OldTex("{dy \\over dt} {{=}} {{x(t)}}"),
)
juliet_eq, romeo_eq = equations
juliet_eq.next_to(scale_labels[0], UR)
juliet_eq.shift(0.5 * UP)
self.play(
frame.animate.move_to(0.7 * UP),
Write(equations[0]),
)
self.wait()
self.play(FlashAround(juliet_eq[0]))
self.wait()
y_rect = SurroundingRectangle(juliet_eq.get_parts_by_tex("y(t)"), buff=0.05)
y_rect_copy = y_rect.copy()
y_rect_copy.replace(romeo.scale_mob.dot, stretch=True)
self.play(FadeIn(y_rect))
self.wait()
self.play(TransformFromCopy(y_rect, y_rect_copy))
y_rect_copy.add_updater(lambda m: m.move_to(romeo.scale_mob.dot))
self.wait()
self.play(romeo.love_tracker.animate.set_value(-3))
big_arrow = Arrow(
juliet.scale_mob.number_line.get_bottom(),
juliet.scale_mob.number_line.get_top(),
)
big_arrow.set_color(GREEN)
big_arrow.next_to(juliet.scale_mob.number_line, LEFT)
self.play(
FadeIn(big_arrow),
ApplyMethod(juliet.love_tracker.set_value, 5, run_time=3, rate_func=linear),
)
self.wait()
self.play(romeo.love_tracker.animate.set_value(5))
self.play(
big_arrow.animate.rotate(PI).set_color(RED),
path_arc=PI,
run_time=0.5,
)
self.play(juliet.love_tracker.animate.set_value(-5), rate_func=linear, run_time=5)
self.play(FadeOut(y_rect), FadeOut(y_rect_copy))
# Romeo's rule
romeo_eq.next_to(scale_labels[1], UL)
romeo_eq.shift(0.5 * UP)
self.play(
juliet_eq.animate.to_edge(LEFT),
FadeOut(big_arrow),
)
self.play(FadeIn(romeo_eq, UP))
self.wait()
dy_rect = SurroundingRectangle(romeo_eq.get_part_by_tex("dy"))
x_rect = SurroundingRectangle(romeo_eq.get_part_by_tex("x(t)"), buff=0.05)
x_rect_copy = x_rect.copy()
x_rect_copy.replace(juliet.scale_mob.dot, stretch=True)
self.play(ShowCreation(dy_rect))
self.wait()
self.play(TransformFromCopy(dy_rect, x_rect))
self.play(TransformFromCopy(x_rect, x_rect_copy))
self.wait()
big_arrow.next_to(romeo.scale_mob.number_line, RIGHT)
self.play(FadeIn(big_arrow), LaggedStartMap(FadeOut, VGroup(dy_rect, x_rect)))
self.play(romeo.love_tracker.animate.set_value(-3), run_time=4, rate_func=linear)
x_rect_copy.add_updater(lambda m: m.move_to(juliet.scale_mob.dot))
juliet.love_tracker.set_value(5)
self.wait()
self.play(
big_arrow.animate.rotate(PI).set_color(GREEN),
path_arc=PI,
run_time=0.5,
)
self.play(romeo.love_tracker.animate.set_value(5), rate_func=linear, run_time=5)
self.play(FadeOut(x_rect_copy))
self.wait()
# Show constant change
left_arrow = Arrow(UP, DOWN)
left_arrow.character = juliet
left_arrow.get_rate = lambda: -romeo.love_tracker.get_value()
right_arrow = Arrow(DOWN, UP)
right_arrow.character = romeo
right_arrow.get_rate = lambda: juliet.love_tracker.get_value()
def update_arrow(arrow):
nl = arrow.character.scale.number_line
rate = arrow.get_rate()
if rate == 0:
rate = 1e-6
arrow.put_start_and_end_on(nl.n2p(0), nl.n2p(rate))
arrow.next_to(nl, np.sign(nl.get_center()[0]) * RIGHT)
if rate > 0:
arrow.set_color(GREEN)
else:
arrow.set_color(RED)
left_arrow.add_updater(update_arrow)
right_arrow.add_updater(update_arrow)
self.play(
VFadeIn(left_arrow),
ApplyMethod(big_arrow.scale, 0, remover=True, run_time=3),
ApplyMethod(juliet.love_tracker.set_value, 0, run_time=3),
)
ps_point = Point(5 * UP)
curr_time = self.time
ps_point.add_updater(lambda m: m.move_to([
-5 * np.sin(0.5 * (self.time - curr_time)),
5 * np.cos(0.5 * (self.time - curr_time)),
0,
]))
juliet.love_tracker.add_updater(lambda m: m.set_value(ps_point.get_location()[0]))
romeo.love_tracker.add_updater(lambda m: m.set_value(ps_point.get_location()[1]))
self.add(ps_point)
self.add(right_arrow)
self.play(
equations.animate.arrange(RIGHT, buff=LARGE_BUFF).to_edge(UP, buff=0),
run_time=2,
)
# Just let this play out for a long time while other animations are played on top
self.wait(5 * TAU)
def get_romeo_and_juliet(self):
romeo = PiCreature(color=BLUE_E, flip_at_start=True)
juliet = PiCreature(color=BLUE_B)
return VGroup(romeo, juliet)
def make_romeo_and_juliet_dynamic(self, romeo, juliet):
cutoff_values = [-5, -3, -1, 0, 1, 3, 5]
modes = ["angry", "sassy", "hesitant", "plain", "happy", "hooray", "surprised"]
self.make_character_dynamic(romeo, juliet, cutoff_values, modes)
self.make_character_dynamic(juliet, romeo, cutoff_values, modes)
def get_romeo_juilet_name_labels(self, lovers, font_size=36, spacing=1.2, buff=MED_SMALL_BUFF):
name_labels = VGroup(*(
Text(name, font_size=font_size)
for name in ["Romeo", "Juliet"]
))
for label, creature in zip(name_labels, lovers):
label.next_to(creature, DOWN, buff)
creature.name_label = label
name_labels.space_out_submobjects(spacing)
return name_labels
def make_character_dynamic(self, pi_creature, lover, cutoff_values, modes):
height = pi_creature.get_height()
bottom = pi_creature.get_bottom()
copies = [
pi_creature.deepcopy().change(mode).set_height(height).move_to(bottom, DOWN)
for mode in modes
]
pi_creature.love_tracker = ValueTracker()
def update_func(pi):
love = pi.love_tracker.get_value()
if love < cutoff_values[0]:
pi.become(copies[0])
elif love >= cutoff_values[-1]:
pi.become(copies[-1])
else:
i = 1
while cutoff_values[i] < love:
i += 1
copy1 = copies[i - 1]
copy2 = copies[i]
alpha = inverse_interpolate(cutoff_values[i - 1], cutoff_values[i], love)
s_alpha = squish_rate_func(smooth, 0.25, 0.75)(alpha)
# if s_alpha > 0:
copy1.align_data_and_family(copy2)
pi.align_data_and_family(copy1)
pi.align_data_and_family(copy2)
fam = pi.family_members_with_points()
f1 = copy1.family_members_with_points()
f2 = copy2.family_members_with_points()
for sm, sm1, sm2 in zip(fam, f1, f2):
sm.interpolate(sm1, sm2, s_alpha)
pi.look_at(lover.get_top())
if love < cutoff_values[1]:
# Look away from the lover
pi.look_at(2 * pi.eyes.get_center() - lover.eyes.get_center() + DOWN)
return pi
pi_creature.add_updater(update_func)
def update_eyes(heart_eyes):
love = pi_creature.love_tracker.get_value()
l_alpha = np.clip(
inverse_interpolate(cutoff_values[-1] - 0.5, cutoff_values[-1], love),
0, 1
)
pi_creature.eyes.set_opacity(1 - l_alpha)
heart_eyes.set_opacity(l_alpha)
# heart_eyes.move_to(pi_creature.eyes)
heart_eyes.match_x(pi_creature.mouth)
heart_eyes = self.get_heart_eyes(pi_creature)
heart_eyes.add_updater(update_eyes)
pi_creature.heart_eyes = heart_eyes
self.add(heart_eyes)
return pi_creature
def get_heart_eyes(self, creature):
hearts = VGroup()
for eye in creature.eyes:
heart = SVGMobject("hearts")
heart.set_fill(RED)
heart.match_width(eye)
heart.move_to(eye)
heart.scale(1.25)
heart.set_stroke(BLACK, 1)
hearts.add(heart)
hearts.set_opacity(0)
return hearts
def get_love_scale(self, creature, direction, var_name, color):
number_line = NumberLine((-5, 5))
number_line.rotate(90 * DEGREES)
number_line.set_height(1.5 * creature.get_height())
number_line.next_to(creature, direction, buff=MED_LARGE_BUFF)
number_line.add_numbers(
range(-4, 6, 2),
font_size=18,
color=GREY_B,
buff=0.1,
direction=LEFT,
)
dot = Dot(color=color)
dot.add_updater(lambda m: m.move_to(number_line.n2p(creature.love_tracker.get_value())))
label = VGroup(OldTex(var_name, "=", font_size=36), DecimalNumber(font_size=24))
label.set_color(color)
label[0].shift(label[1].get_left() + SMALL_BUFF * LEFT - label[0][1].get_right())
label.next_to(number_line, UP)
label[1].add_updater(lambda m: m.set_value(creature.love_tracker.get_value()).set_color(color))
result = VGroup(number_line, dot, label)
result.set_stroke(background=True)
result.number_line = number_line
result.dot = dot
result.label = label
creature.scale_mob = result
return result
class DiscussSystem(Scene):
def construct(self):
# Setup equations
equations = VGroup(
OldTex("{dx \\over dt} {{=}} -{{y(t)}}"),
OldTex("{dy \\over dt} {{=}} {{x(t)}}"),
)
equations.arrange(RIGHT, buff=LARGE_BUFF)
equations.to_edge(UP, buff=1.5)
eq_rect = SurroundingRectangle(equations, stroke_width=2, buff=0.25)
sys_label = Text("System of differential equations")
sys_label.next_to(eq_rect, UP)
self.add(equations)
self.play(
FadeIn(sys_label, 0.5 * UP),
ShowCreation(eq_rect),
)
style = {"color": BLUE, "time_width": 3, "run_time": 2}
self.play(LaggedStart(
FlashAround(sys_label.get_part_by_text("differential"), **style),
FlashAround(equations[0].get_part_by_tex("dx"), **style),
FlashAround(equations[1].get_part_by_tex("dy"), **style),
))
self.wait()
# Ask for explicit solutions
solutions = VGroup(
OldTex("x(t) {{=}} (\\text{expression with } t)"),
OldTex("y(t) {{=}} (\\text{expression with } t)"),
)
for solution in solutions:
solution.set_color_by_tex("expression", GREY_B)
solutions.arrange(DOWN, buff=0.5)
solutions.move_to(equations)
solutions.set_x(3)
self.play(
sys_label.animate.match_width(eq_rect).to_edge(LEFT),
VGroup(equations, eq_rect).animate.to_edge(LEFT),
LaggedStartMap(FadeIn, solutions, shift=0.5 * UP, lag_ratio=0.3),
)
self.wait()
# Show a guess
guess_rhss = VGroup(
OldTex("\\cos(t)", color=GREY_B)[0],
OldTex("\\sin(t)", color=GREY_B)[0],
)
temp_rhss = VGroup()
for rhs, solution in zip(guess_rhss, solutions):
temp_rhss.add(solution[2])
rhs.move_to(solution[2], LEFT)
bubble = ThoughtBubble(height=4, width=4)
bubble.flip()
bubble.set_fill(opacity=0)
bubble[:3].rotate(30 * DEGREES, about_point=bubble[3].get_center() + 0.2 * RIGHT)
bubble.shift(solutions.get_left() + 0.7 * LEFT - bubble[3].get_left())
self.remove(temp_rhss)
self.play(
ShowCreation(bubble),
*(
TransformMatchingShapes(temp_rhs.copy(), guess_rhs)
for temp_rhs, guess_rhs in zip(temp_rhss, guess_rhss)
),
)
self.wait()
# Not enough!
not_enough = Text("Not enough!", font_size=40)
not_enough.next_to(bubble[3].get_corner(UR), DR)
not_enough.set_color(RED)
self.play(LaggedStartMap(FadeIn, not_enough, run_time=1, lag_ratio=0.1))
self.wait()
self.remove(guess_rhss)
self.play(
LaggedStartMap(FadeOut, VGroup(*bubble, *not_enough)),
*(
TransformMatchingShapes(guess_rhs.copy(), temp_rhs)
for temp_rhs, guess_rhs in zip(temp_rhss, guess_rhss)
),
)
# Initial condition
solutions.generate_target()
initial_conditions = VGroup(
OldTex("x(0) = x_0"),
OldTex("y(0) = y_0"),
)
full_requirement = VGroup(*solutions.target, *initial_conditions)
full_requirement.arrange(DOWN, buff=0.25, aligned_edge=LEFT)
full_requirement.scale(0.8)
full_requirement.move_to(solutions)
full_requirement.to_edge(UP)
self.play(
MoveToTarget(solutions),
LaggedStartMap(FadeIn, initial_conditions, shift=0.1 * UP, lag_ratio=0.3),
)
self.wait()
ic_label = Text("Initial condition", font_size=30)
ic_label.set_color(BLUE)
ic_label.next_to(initial_conditions, RIGHT, buff=1.0)
ic_arrows = VGroup(*(
Arrow(ic_label.get_left(), eq.get_right(), buff=0.1, fill_color=BLUE, thickness=0.025)
for eq in initial_conditions
))
self.play(
FadeIn(ic_label),
LaggedStartMap(GrowArrow, ic_arrows, run_time=1)
)
self.wait()
class MoreGeneralSystem(Scene):
def construct(self):
kw = {
"tex_to_color_map": {
"x": RED,
"y": GREEN,
"z": BLUE,
"{t}": GREY_B,
}
}
equations = VGroup(
OldTex("{dx \\over d{t} } = a\\cdot x({t}) + b\\cdot y({t}) + c\\cdot z({t})", **kw),
OldTex("{dy \\over d{t} } = d\\cdot x({t}) + e\\cdot y({t}) + f\\cdot z({t})", **kw),
OldTex("{dz \\over d{t} } = g\\cdot x({t}) + h\\cdot y({t}) + i\\cdot z({t})", **kw),
)
equations.arrange(DOWN, buff=LARGE_BUFF)
self.add(equations)
self.play(LaggedStartMap(FadeIn, equations, shift=UP, lag_ratio=0.5, run_time=3))
self.wait()
class HowExampleLeadsToMatrixExponents(Scene):
def construct(self):
# Screen
self.add(FullScreenRectangle())
screen = ScreenRectangle()
screen.set_height(3)
screen.set_fill(BLACK, 1)
screen.set_stroke(BLUE_B, 2)
screen.to_edge(LEFT)
self.add(screen)
# Mat exp
mat_exp = get_matrix_exponential(
[["a", "b"], ["c", "d"]],
height=2,
h_buff=0.95, v_buff=0.75
)
mat_exp.set_x(FRAME_WIDTH / 4)
def get_arrow():
return Arrow(screen, mat_exp[0])
arrow = get_arrow()
self.play(
GrowArrow(arrow),
FadeIn(mat_exp, RIGHT)
)
self.wait()
# New screen
screen2 = screen.copy()
screen2.set_stroke(GREY_BROWN, 2)
screen2.to_corner(DR)
mat_exp.generate_target()
mat_exp.target.to_edge(UP)
mat_exp.target.match_x(screen2)
double_arrow = VGroup(
Arrow(mat_exp.target, screen2),
Arrow(screen2, mat_exp.target),
)
for mob in double_arrow:
mob.scale(0.9, about_point=mob.get_end())
self.play(
MoveToTarget(mat_exp),
GrowFromCenter(double_arrow),
arrow.animate.become(Arrow(screen, screen2)),
FadeIn(screen2, DOWN),
)
self.wait()
class RomeoJulietVectorSpace(RomeoAndJuliet):
def construct(self):
# Set up Romeo and Juliet
romeo, juliet = lovers = self.get_romeo_and_juliet()
lovers.set_height(2.0)
lovers.arrange(LEFT, buff=3)
name_labels = self.get_romeo_juilet_name_labels(lovers, font_size=36, spacing=1.1)
self.make_romeo_and_juliet_dynamic(*lovers)
self.add(*lovers)
self.add(*name_labels)
# Scales
juliet_scale = self.get_love_scale(juliet, LEFT, "x", BLUE_B)
romeo_scale = self.get_love_scale(romeo, RIGHT, "y", BLUE)
scales = [juliet_scale, romeo_scale]
self.add(*scales)
# Animate in
psp_tracker = Point()
def get_psp():
# Get phase space point
return psp_tracker.get_location()
juliet.love_tracker.add_updater(lambda m: m.set_value(get_psp()[0]))
romeo.love_tracker.add_updater(lambda m: m.set_value(get_psp()[1]))
self.add(romeo.love_tracker, juliet.love_tracker)
psp_tracker.move_to([1, -3, 0])
self.play(
Rotate(psp_tracker, 90 * DEGREES, about_point=ORIGIN, run_time=3, rate_func=linear)
)
# Transition to axes
axes = Axes(
x_range=(-5, 5),
y_range=(-5, 5),
height=7,
width=7,
axis_config={
"include_tip": False,
"numbers_to_exclude": [],
}
)
axes.set_x(-3)
for axis in axes:
axis.add_numbers(range(-4, 6, 2), color=GREY_B)
axis.numbers[2].set_opacity(0)
for pi in lovers:
pi.clear_updaters()
pi.generate_target()
pi.target.set_height(0.75)
pi.name_label.generate_target()
pi.name_label.target.scale(0.5)
group = VGroup(pi.target, pi.name_label.target)
group.arrange(DOWN, buff=SMALL_BUFF)
pi.target_group = group
pi.scale_mob[2].clear_updaters()
self.add(*pi.scale_mob)
juliet.target_group.next_to(axes.x_axis.get_end(), RIGHT)
romeo.target_group.next_to(axes.y_axis.get_corner(UR), RIGHT)
romeo.target_group.shift_onto_screen(buff=MED_SMALL_BUFF)
romeo.target.flip()
juliet.target.flip()
juliet.target.make_eye_contact(romeo.target)
self.play(LaggedStart(
juliet.scale_mob.number_line.animate.become(axes.x_axis),
FadeOut(juliet.scale_mob.label),
MoveToTarget(juliet),
MoveToTarget(juliet.name_label),
romeo.scale_mob.number_line.animate.become(axes.y_axis),
FadeOut(romeo.scale_mob.label),
MoveToTarget(romeo),
MoveToTarget(romeo.name_label),
run_time=3
))
self.add(*romeo.scale_mob[:2], *juliet.scale_mob[:2])
# Reset pi creatures
self.remove(lovers)
self.remove(romeo.heart_eyes)
self.remove(juliet.heart_eyes)
new_lovers = self.get_romeo_and_juliet()
for new_pi, pi in zip(new_lovers, lovers):
new_pi.flip()
new_pi.replace(pi)
new_pi.scale_mob = pi.scale_mob
lovers = new_lovers
romeo, juliet = new_lovers
self.add(romeo, juliet)
self.make_romeo_and_juliet_dynamic(romeo, juliet)
juliet.love_tracker.add_updater(lambda m: m.set_value(get_psp()[0]))
romeo.love_tracker.add_updater(lambda m: m.set_value(get_psp()[1]))
self.add(romeo.love_tracker, juliet.love_tracker)
# h_line and v_line
ps_dot = Dot(color=BLUE)
ps_dot.add_updater(lambda m: m.move_to(axes.c2p(*get_psp()[:2])))
v_line = Line().set_stroke(BLUE_D, 2)
h_line = Line().set_stroke(BLUE_B, 2)
v_line.add_updater(lambda m: m.put_start_and_end_on(
axes.x_axis.n2p(get_psp()[0]),
axes.c2p(*get_psp()[:2]),
))
h_line.add_updater(lambda m: m.put_start_and_end_on(
axes.y_axis.n2p(get_psp()[1]),
axes.c2p(*get_psp()[:2]),
))
x_dec = DecimalNumber(0, font_size=24)
x_dec.next_to(h_line, UP, SMALL_BUFF)
y_dec = DecimalNumber(0, font_size=24)
y_dec.next_to(v_line, RIGHT, SMALL_BUFF)
romeo.scale_mob.dot.clear_updaters()
juliet.scale_mob.dot.clear_updaters()
self.play(
ShowCreation(h_line.copy().clear_updaters(), remover=True),
ShowCreation(v_line.copy().clear_updaters(), remover=True),
ReplacementTransform(romeo.scale_mob.dot, ps_dot),
ReplacementTransform(juliet.scale_mob.dot, ps_dot),
ChangeDecimalToValue(x_dec, get_psp()[0]),
VFadeIn(x_dec),
ChangeDecimalToValue(y_dec, get_psp()[1]),
VFadeIn(y_dec),
)
self.add(h_line, v_line, ps_dot)
# Add coordinates
equation = VGroup(
Matrix([["x"], ["y"]], bracket_h_buff=SMALL_BUFF),
OldTex("="),
DecimalMatrix(
np.reshape(get_psp()[:2], (2, 1)),
element_to_mobject_config={
"num_decimal_places": 2,
"font_size": 36,
"include_sign": True,
}
),
)
equation[0].match_height(equation[2])
equation.arrange(RIGHT)
equation.to_corner(UR)
equation.shift(MED_SMALL_BUFF * LEFT)
self.play(
FadeIn(equation[:2]),
FadeIn(equation[2].get_brackets()),
TransformFromCopy(x_dec, equation[2].get_entries()[0]),
TransformFromCopy(y_dec, equation[2].get_entries()[1]),
)
equation[2].get_entries()[0].add_updater(lambda m: m.set_value(get_psp()[0]))
equation[2].get_entries()[1].add_updater(lambda m: m.set_value(get_psp()[1]))
self.play(FadeOut(x_dec), FadeOut(y_dec))
# Play around in state space
self.play(psp_tracker.move_to, [3, -2, 0], path_arc=120 * DEGREES, run_time=3)
self.wait()
self.play(psp_tracker.move_to, [-5, -2, 0], path_arc=0 * DEGREES, run_time=3, rate_func=there_and_back)
self.wait()
self.play(psp_tracker.move_to, [3, 5, 0], path_arc=0 * DEGREES, run_time=3, rate_func=there_and_back)
self.wait()
self.play(psp_tracker.move_to, [5, 3, 0], path_arc=-120 * DEGREES, run_time=2)
self.wait()
# Arrow vs. dot
arrow = Arrow(axes.get_origin(), ps_dot.get_center(), buff=0, fill_color=BLUE)
arrow.set_stroke(BLACK, 2, background=True)
arrow_outline = arrow.copy()
arrow_outline.set_fill(opacity=0)
arrow_outline.set_stroke(YELLOW, 1)
self.play(LaggedStart(
FadeIn(arrow),
FadeOut(ps_dot),
ShowPassingFlash(arrow_outline, run_time=1, time_width=0.5),
lag_ratio=0.5,
))
self.wait()
self.play(LaggedStart(
FadeIn(ps_dot),
FadeOut(arrow),
FlashAround(ps_dot, buff=0.05),
))
self.wait()
self.play(FlashAround(equation))
self.play(psp_tracker.move_to, [4, 3, 0], run_time=2)
self.wait()
# Function of time
new_lhs = Matrix([["x(t)"], ["y(t)"]])
new_lhs.match_height(equation[0])
new_lhs.move_to(equation[0], RIGHT)
self.play(
FadeTransformPieces(equation[0], new_lhs),
)
self.remove(equation[0])
self.add(new_lhs)
equation.replace_submobject(0, new_lhs)
# Initialize rotation
curr_time = self.time
curr_psp = get_psp()
psp_tracker.add_updater(lambda m: m.move_to(np.dot(
curr_psp,
np.transpose(rotation_about_z(0.25 * (self.time - curr_time))),
)))
self.wait(5)
# Rate of change
deriv_lhs = Matrix([["x'(t)"], ["y'(t)"]], bracket_h_buff=SMALL_BUFF)
deriv_lhs.match_height(equation[0])
deriv_lhs.move_to(equation[0])
deriv_lhs.set_color(RED_B)
deriv_label = Text("Rate of change", font_size=24)
deriv_label.match_width(deriv_lhs)
deriv_label.match_color(deriv_lhs)
deriv_label.next_to(deriv_lhs, DOWN, SMALL_BUFF)
self.play(
FadeIn(deriv_lhs),
Write(deriv_label, run_time=1),
equation.animate.shift(2.0 * deriv_lhs.get_height() * DOWN)
)
self.wait(5)
deriv_vect = Arrow(fill_color=RED_B)
deriv_vect.add_updater(
lambda m: m.put_start_and_end_on(
axes.get_origin(),
axes.c2p(-0.5 * get_psp()[1], 0.5 * get_psp()[0])
).shift(
ps_dot.get_center() - axes.get_origin()
)
)
pre_vect = Arrow(LEFT, RIGHT)
pre_vect.replace(deriv_label, dim_to_match=0)
pre_vect.set_fill(RED_B, 0)
moving_vect = pre_vect.copy()
deriv_vect.set_opacity(0)
self.add(deriv_vect)
self.play(
UpdateFromAlphaFunc(
moving_vect,
lambda m, a: m.interpolate(pre_vect, deriv_vect, a).set_fill(opacity=a),
remover=True
)
)
deriv_vect.set_fill(opacity=1)
self.add(deriv_vect, ps_dot)
self.wait(8)
# Show equation
rhs = VGroup(
OldTex("="),
Matrix([["-y(t)"], ["x(t)"]], bracket_h_buff=SMALL_BUFF)
)
rhs.match_height(deriv_lhs)
rhs.arrange(RIGHT)
rhs.next_to(deriv_lhs, RIGHT)
self.play(FadeIn(rhs))
self.wait()
for i in range(2):
self.play(FlashAround(
VGroup(deriv_lhs.get_entries()[i], rhs[1].get_entries()[i]),
run_time=3,
time_width=4,
))
self.wait(2)
# Write with a matrix
deriv_lhs.generate_target()
new_eq = VGroup(
deriv_lhs.target,
OldTex("="),
IntegerMatrix([[0, -1], [1, 0]], bracket_v_buff=MED_LARGE_BUFF),
Matrix([["x(t)"], ["y(t)"]], bracket_h_buff=SMALL_BUFF),
)
new_eq[2].match_height(new_eq[0])
new_eq[3].match_height(new_eq[0])
new_eq.arrange(RIGHT)
new_eq.to_corner(UR)
self.play(
MoveToTarget(deriv_lhs),
MaintainPositionRelativeTo(deriv_label, deriv_lhs),
ReplacementTransform(rhs[0], new_eq[1]),
ReplacementTransform(rhs[1].get_brackets(), new_eq[3].get_brackets()),
FadeIn(new_eq[2], scale=2),
FadeTransform(rhs[1].get_entries()[1], new_eq[3].get_entries()[0]),
FadeTransform(rhs[1].get_entries()[0], new_eq[3].get_entries()[1]),
)
self.wait(3)
row_rect = SurroundingRectangle(new_eq[2].get_entries()[:2], buff=SMALL_BUFF)
col_rect = SurroundingRectangle(new_eq[3].get_entries(), buff=SMALL_BUFF)
both_rects = VGroup(row_rect, col_rect)
both_rects.set_stroke(YELLOW, 2)
self.play(*map(ShowCreation, both_rects))
self.wait(3)
self.play(row_rect.animate.move_to(new_eq[2].get_entries()[2:4]))
self.wait(3)
self.play(FadeOut(both_rects))
# Write general form
general_form = OldTex(
"{d \\over dt}",
"\\vec{\\textbf{v} }",
"(t)",
"=",
"\\textbf{M}",
"\\vec{\\textbf{v} }",
"(t)",
)
general_form.set_color_by_tex("d \\over dt", RED_B)
general_form.set_color_by_tex("\\textbf{v}", GREY_B)
general_form.scale(1.2)
general_form.next_to(new_eq, DOWN, LARGE_BUFF)
general_form.shift(0.5 * RIGHT)
gf_rect = SurroundingRectangle(general_form, buff=MED_SMALL_BUFF)
gf_rect.set_stroke(YELLOW, 2)
equation.clear_updaters()
self.play(
FadeIn(general_form),
FadeOut(equation),
)
self.wait()
self.play(ShowCreation(gf_rect))
self.wait(4 * TAU)
# Fade all else out
self.play(FadeOut(VGroup(gf_rect, general_form, new_eq, deriv_lhs, deriv_label)))
self.wait(4 * TAU)
print(self.num_plays)
class From2DTo1D(Scene):
show_solution = False
def construct(self):
# (Setup vector equation)
equation = get_2d_equation()
equation.center()
equation.to_edge(UP, buff=1.0)
deriv, vect_sym, equals, matrix_mob, vect_sym2 = equation
vect_sym.save_state()
# (Setup plane)
plane = NumberPlane(
x_range=(-4, 4),
y_range=(-2, 2),
height=4,
width=8,
)
plane.to_edge(DOWN)
point = Point(plane.c2p(2, 0.5))
vector = Arrow(plane.get_origin(), point.get_location(), buff=0)
vector.set_color(YELLOW)
# Show vector
vect_sym.set_x(0)
static_vect_sym = vect_sym.deepcopy()
for entry in static_vect_sym.get_entries():
entry[1:].set_opacity(0)
entry[:1].move_to(entry)
static_vect_sym.get_brackets().space_out_submobjects(0.7)
vector.save_state()
vector.put_start_and_end_on(
static_vect_sym.get_corner(DL),
static_vect_sym.get_corner(UR),
)
vector.set_opacity(0)
self.add(plane, static_vect_sym)
self.play(Restore(vector))
self.wait()
# Changing with time
matrix = np.array([[0.5, -3], [1, -0.5]])
def func(x, y):
return 0.2 * np.dot([x, y], matrix.T)
move_points_along_vector_field(point, func, plane)
vector.add_updater(lambda m: m.put_start_and_end_on(
plane.get_origin(), point.get_location(),
))
deriv_vector = Vector(fill_color=RED, thickness=0.03)
deriv_vector.add_updater(
lambda m: m.put_start_and_end_on(
plane.get_origin(),
plane.c2p(*func(*plane.p2c(point.get_location()))),
).shift(vector.get_vector())
)
self.add(point)
self.play(ReplacementTransform(static_vect_sym, vect_sym))
self.wait(3)
# Show matrix equation
deriv_underline = Underline(VGroup(deriv, vect_sym.saved_state))
deriv_underline.set_stroke(RED, 3)
alt_line = deriv_underline.deepcopy()
self.play(
Restore(vect_sym),
FadeIn(deriv),
)
self.wait()
self.play(
ShowCreation(deriv_underline),
)
self.play(
VFadeIn(deriv_vector, rate_func=squish_rate_func(smooth, 0.8, 1.0)),
UpdateFromAlphaFunc(
alt_line,
lambda m, a: m.put_start_and_end_on(
interpolate(deriv_underline.get_start(), deriv_vector.get_start(), a),
interpolate(deriv_underline.get_end(), deriv_vector.get_end(), a),
),
remover=True,
),
)
self.wait(4)
self.play(
LaggedStartMap(FadeIn, equation[2:4], shift=RIGHT, lag_ratio=0.3),
TransformFromCopy(
equation[1], equation[4], path_arc=-45 * DEGREES,
run_time=2,
rate_func=squish_rate_func(smooth, 0.3, 1.0)
)
)
self.wait(8)
# Highlight equation
deriv_rect = SurroundingRectangle(equation[:2])
deriv_rect.set_stroke(RED, 2)
rhs_rect = SurroundingRectangle(equation[-1])
rhs_rect.set_stroke(YELLOW, 2)
self.play(ShowCreation(deriv_rect))
self.wait()
self.play(ReplacementTransform(deriv_rect, rhs_rect, path_arc=-45 * DEGREES))
# Draw vector field
vector_field = VectorField(
func, plane,
magnitude_range=(0, 1.2),
opacity=0.5,
vector_config={"thickness": 0.02}
)
vector_field.sort(lambda p: get_norm(p - plane.get_origin()))
self.add(vector_field, deriv_vector, vector)
VGroup(vector, deriv_vector).set_stroke(BLACK, 5, background=True)
self.play(
FadeOut(rhs_rect),
LaggedStartMap(GrowArrow, vector_field, lag_ratio=0)
)
self.wait(14)
# flow_lines = AnimatedStreamLines(StreamLines(func, plane, step_multiple=0.25))
# self.add(flow_lines)
# self.wait(4)
# self.play(VFadeOut(flow_lines))
# self.wait(10)
# Show solution
equation.add(deriv_underline)
mat_exp = get_matrix_exponential(
[["a", "b"], ["c", "d"]],
h_buff=0.75,
v_buff=0.75,
)
mat_exp[1].set_color(TEAL)
if self.show_solution:
equation.generate_target()
equation.target.to_edge(LEFT)
implies = OldTex("\\Rightarrow")
implies.next_to(equation.target, RIGHT)
solution = VGroup(
equation[1].copy(),
OldTex("="),
mat_exp,
Matrix(
[["x(0)"], ["y(0)"]],
bracket_h_buff=SMALL_BUFF,
bracket_v_buff=SMALL_BUFF,
)
)
solution[2].match_height(solution[0])
solution[3].match_height(solution[0])
solution.arrange(RIGHT, buff=MED_SMALL_BUFF)
solution.next_to(implies, RIGHT, MED_LARGE_BUFF)
solution.align_to(equation[1], DOWN)
solution_rect = SurroundingRectangle(solution, buff=MED_SMALL_BUFF)
self.play(
MoveToTarget(equation),
)
self.play(LaggedStart(
Write(implies),
ShowCreation(solution_rect),
TransformFromCopy(equation[4], solution[0], path_arc=30 * DEGREES),
))
self.wait()
self.play(LaggedStart(
TransformFromCopy(equation[3], solution[2][1]),
FadeIn(solution[2][0]),
FadeIn(solution[2][2]),
FadeIn(solution[1]),
FadeIn(solution[3]),
lag_ratio=0.1,
))
self.wait(10)
return
else:
# Show relation with matrix exp
mat_exp.move_to(equation[0], DOWN)
mat_exp.to_edge(RIGHT, buff=LARGE_BUFF)
equation.generate_target()
equation.target.to_edge(LEFT, buff=LARGE_BUFF)
arrow1 = Arrow(equation.target.get_corner(UR), mat_exp.get_corner(UL), path_arc=-45 * DEGREES)
arrow2 = Arrow(mat_exp.get_corner(DL), equation.target.get_corner(DR), path_arc=-45 * DEGREES)
arrow1.shift(0.2 * RIGHT)
self.play(MoveToTarget(equation))
self.play(
FadeIn(mat_exp[0::2]),
TransformFromCopy(equation[3], mat_exp[1]),
Write(arrow1, run_time=1),
)
self.wait(4)
self.play(Write(arrow2, run_time=2))
self.wait(4)
normal_exp = OldTex("e^{rt}")[0]
normal_exp.set_height(1.0)
normal_exp[1].set_color(BLUE)
normal_exp.move_to(mat_exp)
self.play(
FadeTransformPieces(mat_exp, normal_exp),
FadeOut(VGroup(arrow1, arrow2))
)
self.wait(2)
# Transition to 1D
max_x = 50
mult = 50
number_line = NumberLine((0, max_x), width=max_x)
number_line.add_numbers()
number_line.move_to(plane)
number_line.to_edge(LEFT)
nl = number_line
nl2 = NumberLine((0, mult * max_x, mult), width=max_x)
nl2.add_numbers()
nl2.set_width(nl.get_width() * mult)
nl2.shift(nl.n2p(0) - nl2.n2p(0))
nl2.set_opacity(0)
nl.add(nl2)
new_equation = OldTex(
"{d \\over dt}", "x(t)", "=", "r \\cdot ", "x(t)",
)
new_equation[0][3].set_color(GREY_B)
new_equation[1][2].set_color(GREY_B)
new_equation[4][2].set_color(GREY_B)
new_equation[3][0].set_color(BLUE)
new_equation.match_height(equation)
new_equation.move_to(equation)
self.remove(point)
vector.clear_updaters()
deriv_vector.clear_updaters()
self.remove(vector_field)
plane.add(vector_field)
self.add(number_line, deriv_vector, vector)
self.play(
normal_exp.animate.scale(0.5).to_corner(UR),
# Plane to number line
vector.animate.put_start_and_end_on(nl.n2p(0), nl.n2p(1)),
deriv_vector.animate.put_start_and_end_on(nl.n2p(1), nl.n2p(1.5)),
plane.animate.shift(nl.n2p(0) - plane.get_origin()).set_opacity(0),
FadeIn(number_line, rate_func=squish_rate_func(smooth, 0.5, 1)),
# Equation
TransformMatchingShapes(equation[0], new_equation[0]),
Transform(equation[1].get_entries()[0], new_equation[1]),
FadeTransform(equation[2], new_equation[2]),
FadeTransform(equation[3], new_equation[3]),
FadeTransform(equation[4].get_entries()[0], new_equation[4]),
FadeOut(equation[1].get_brackets()),
FadeOut(equation[1].get_entries()[1]),
FadeOut(equation[4].get_brackets()),
FadeOut(equation[4].get_entries()[1]),
FadeOut(deriv_underline),
run_time=2,
)
vt = ValueTracker(1)
vt.add_updater(lambda m, dt: m.increment_value(0.2 * dt * m.get_value()))
vector.add_updater(lambda m: m.put_start_and_end_on(nl.n2p(0), nl.n2p(vt.get_value())))
deriv_vector.add_updater(lambda m: m.set_width(0.5 * vector.get_width()).move_to(vector.get_right(), LEFT))
self.add(vt)
self.wait(11)
self.play(
number_line.animate.scale(0.3, about_point=nl.n2p(0)),
)
self.wait(4)
number_line.generate_target()
number_line.target.scale(0.1, about_point=nl.n2p(0)),
number_line.target[-1].set_opacity(1)
self.play(
MoveToTarget(number_line)
)
self.wait(11)
self.play(number_line.animate.scale(0.2, about_point=nl.n2p(0)))
self.wait(10)
class SchroedingersEquationIntro(Scene):
def construct(self):
# Show equation
title = Text("Schrödinger equation", font_size=72)
title.to_edge(UP)
self.add(title)
t2c = {
"|\\psi \\rangle": BLUE,
"{H}": GREY_A,
"=": WHITE,
"i\\hbar": WHITE,
}
original_equation = OldTex(
"i\\hbar \\frac{\\partial}{\\partial t} |\\psi \\rangle = {H} |\\psi \\rangle",
tex_to_color_map=t2c
)
equation = OldTex(
"\\frac{\\partial}{\\partial t} |\\psi \\rangle = \\frac{1}{i\\hbar} {H} |\\psi \\rangle",
tex_to_color_map=t2c
)
VGroup(original_equation, equation).scale(1.5)
psis = original_equation.get_parts_by_tex("\\psi")
state_label = OldTexText("State of a system \\\\ as a vector", font_size=36)
state_label.next_to(psis, DOWN, buff=1.5)
state_label.shift(0.5 * RIGHT)
state_arrows = VGroup(*(Arrow(state_label, psi) for psi in psis))
state_label.match_color(psis[0])
state_arrows.match_color(psis[0])
psis.set_color(WHITE)
randy = Randolph(height=2.0, color=BLUE_C)
randy.to_corner(DL)
randy.set_opacity(0)
self.play(Write(original_equation, run_time=3))
self.wait()
self.play(
randy.animate.set_opacity(1).change("horrified", original_equation)
)
self.play(Blink(randy))
self.play(
randy.change("pondering", state_label),
psis.animate.match_color(state_label),
FadeIn(state_label, 0.25 * DOWN),
*map(GrowArrow, state_arrows),
)
self.wait()
self.play(Blink(randy))
self.wait()
self.play(
ReplacementTransform(original_equation[1:4], equation[0:3]),
Write(equation[3]),
ReplacementTransform(original_equation[0], equation[4], path_arc=90 * DEGREES),
ReplacementTransform(original_equation[4:], equation[5:]),
state_arrows.animate.become(
VGroup(*(Arrow(state_label, psi) for psi in equation.get_parts_by_tex("\\psi")))
),
randy.change("hesitant", equation)
)
self.play(FlashAround(equation[0], time_width=2, run_time=2))
self.play(Blink(randy))
mat_rect = SurroundingRectangle(equation[3:6], buff=0.05, color=TEAL)
mat_label = Text("A certain matrix", font_size=36)
mat_label.next_to(mat_rect, UP)
mat_label.match_color(mat_rect)
self.play(
ShowCreation(mat_rect),
FadeIn(mat_label, 0.25 * UP),
)
self.wait()
self.play(randy.change("confused", equation))
self.play(Blink(randy))
self.wait()
# Complicating factors
psi_words = OldTexText(
"Often this is a function.\\\\",
"(But whatever functions are really\\\\just infinite-dimensional vectors)"
)
psi_words[0].match_width(psi_words[1], about_edge=DOWN)
psi_words[1].shift(0.1 * DOWN)
psi_words.scale(0.75)
psi_words.move_to(state_label, UP)
psi_words[0].set_color(RED)
psi_words[1].set_color(RED_D)
mat_line = Line(LEFT, RIGHT)
mat_line.set_stroke(RED, 5)
mat_line.replace(mat_label.get_part_by_text("matrix"), dim_to_match=0)
operator_word = Text("operator", font_size=36)
operator_word.next_to(mat_label, UP, buff=SMALL_BUFF)
operator_word.align_to(mat_line, LEFT)
operator_word.set_color(RED)
complex_valued = Text("Complex-valued", font_size=30)
complex_valued.set_color(RED)
complex_valued.next_to(equation, RIGHT)
complex_valued.to_edge(RIGHT)
cv_arrow = Arrow(complex_valued, equation, fill_color=RED)
self.play(LaggedStart(
FadeOut(state_label),
FadeIn(psi_words),
ShowCreation(mat_line),
Write(operator_word, run_time=1),
GrowArrow(cv_arrow),
FadeIn(complex_valued),
randy.change("horrified", equation),
lag_ratio=0.5
))
self.play(Blink(randy))
self.wait()
class SimpleDerivativeOfExp(TeacherStudentsScene):
def construct(self):
eq = OldTex(
"{d \\over dt}", "e^{rt}", "=", "r", "e^{rt}",
)
eq.set_color_by_tex("r", TEAL, substring=False)
for part in eq.get_parts_by_tex("e^{rt}"):
part[1].set_color(TEAL)
s0, s1, s2 = self.students
morty = self.teacher
bubble = s2.get_bubble(eq)
self.play(
s2.change("pondering", eq),
FadeIn(bubble, lag_ratio=0.2),
)
self.play(
LaggedStart(
s0.change("hesitant", eq),
s1.change("erm", eq),
morty.change("tease"),
),
Write(eq[:2])
)
self.wait()
self.play(
TransformFromCopy(*eq.get_parts_by_tex("e^{rt}"), path_arc=45 * DEGREES),
Write(eq.get_part_by_tex("=")),
*(
pi.animate.look_at(eq[4])
for pi in self.pi_creatures
)
)
self.play(
FadeTransform(eq[4][1].copy(), eq[3][0], path_arc=90 * DEGREES)
)
self.play(
LaggedStart(
s0.change("thinking"),
s1.change("tease"),
)
)
self.wait(2)
rect = ScreenRectangle(height=3.5)
rect.set_fill(BLACK, 1)
rect.set_stroke(BLUE_B, 2)
rect.to_corner(UR)
self.play(
morty.change("raise_right_hand", rect),
self.change_students("pondering", "pondering", "pondering", look_at=rect),
FadeIn(rect, UP)
)
self.wait(10)
class ETitleCard(Scene):
def construct(self):
title = OldTexText("A brief review of $e$\\\\and exponentials")
title.scale(2)
self.add(title)
class GraphAndHistoryOfExponential(Scene):
def construct(self):
# Setup
axes = Axes(
x_range=(0, 23, 1),
y_range=(0, 320, 10),
height=160,
width=13,
axis_config={"include_tip": False}
)
axes.y_axis.add(*(axes.y_axis.get_tick(x, size=0.05) for x in range(20)))
axes.to_corner(DL)
r = 0.25
exp_graph = axes.get_graph(lambda t: np.exp(r * t))
exp_graph.set_stroke([BLUE_E, BLUE, YELLOW])
graph_template = exp_graph.copy()
graph_template.set_stroke(width=0)
axes.add(graph_template)
equation = self.get_equation()
solution = OldTex("x({t}) = e^{r{t} }", tex_to_color_map={"{t}": GREY_B, "r": BLUE})
solution.next_to(equation, DOWN, MED_LARGE_BUFF)
self.add(axes)
self.add(axes.get_x_axis_label("t"))
self.add(axes.get_y_axis_label("x"))
self.add(equation)
curr_time = self.time
exp_graph.add_updater(lambda m: m.pointwise_become_partial(
graph_template, 0, (self.time - curr_time) / 20,
))
dot = Dot(color=BLUE_B, radius=0.04)
dot.add_updater(lambda d: d.move_to(exp_graph.get_end()))
vect = Arrow(DOWN, UP, fill_color=YELLOW, thickness=0.025)
vect.add_updater(lambda v: v.put_start_and_end_on(
axes.get_origin(),
axes.y_axis.get_projection(exp_graph.get_end()),
))
h_line = always_redraw(lambda: DashedLine(
vect.get_end(), dot.get_left(),
stroke_width=1,
stroke_color=GREY_B,
))
v_line = always_redraw(lambda: DashedLine(
axes.x_axis.get_projection(dot.get_bottom()),
dot.get_bottom(),
stroke_width=1,
stroke_color=GREY_B,
))
def stretch_axes(factor):
axes.generate_target(use_deepcopy=True)
axes.target.stretch(factor, 1, about_point=axes.get_origin()),
axes.target.x_axis.stretch(1 / factor, 1, about_point=axes.get_origin()),
self.play(MoveToTarget(axes))
self.add(exp_graph, dot, vect, h_line, v_line)
# equation.scale(2, about_edge=UP)###
self.wait(2)
# Highlight equation parts
index = equation.index_of_part_by_tex("=")
lhs = equation[:index]
rhs = equation[index + 1:]
for part in (rhs, lhs):
self.play(FlashAround(part, time_width=3, run_time=2))
self.wait()
# self.wait(4)
stretch_axes(0.2)
self.wait(6)
stretch_axes(0.23)
self.wait(4)
exp_graph.clear_updaters()
exp_graph.become(graph_template)
exp_graph.set_stroke(width=3)
self.add(exp_graph)
self.play(FadeOut(vect), FadeOut(dot))
self.wait()
# Write exponential growth
words = Text("Exponential growth")
words.next_to(axes.c2p(0, 0), UR, buff=0)
original_words = words.deepcopy()
original_words.set_opacity(0)
def func(p):
t, x = axes.p2c(p)
angle = axes.angle_of_tangent(t, exp_graph)
vect = rotate_vector(RIGHT, angle + PI / 2)
graph_point = axes.input_to_graph_point(t, exp_graph)
y = (axes.y_axis.get_projection(p) - axes.get_origin())[1]
return graph_point + y * vect
fill_tracker = ValueTracker(0)
words.add_updater(lambda m: m.become(original_words).set_fill(opacity=fill_tracker.get_value()).apply_function(func))
self.add(words)
self.play(
ApplyMethod(original_words.next_to, axes.c2p(14, 0), UP, SMALL_BUFF, run_time=2),
fill_tracker.animate.set_value(1),
)
self.remove(original_words, fill_tracker)
words.clear_updaters()
self.wait()
# Introduce 2.71828
solution_with_number = OldTex(
"{d \\over dt}",
"(2.71828...)^{", "r", "t", "}",
"=",
"r", "\\cdot",
"(2.71828...)^{", "r", "t", "}",
tex_to_color_map={
"2.71828...": TEAL,
}
)
solution_with_e = OldTex(
"{d \\over dt}",
"{e}^{", "r", "t", "}",
"=",
"r", "\\cdot",
"{e}^{", "r", "t", "}",
tex_to_color_map={
"{e}": TEAL,
}
)
for eq in solution_with_number, solution_with_e:
eq.set_color_by_tex("r", BLUE, substring=False)
eq.set_color_by_tex("t", GREY_B, substring=False)
eq.next_to(equation, DOWN, buff=MED_LARGE_BUFF)
lhs = solution_with_number[:6]
lhs.save_state()
lhs.match_x(equation)
self.play(FadeIn(lhs[1:], DOWN))
self.wait()
self.play(Write(lhs[0]))
dot1 = Dot(radius=0.05, color=RED)
dot2 = dot1.copy()
for sec_dot in dot1, dot2:
sec_dot.x_tracker = ValueTracker(15)
sec_dot.add_updater(lambda d: d.move_to(axes.input_to_graph_point(
d.x_tracker.get_value(), exp_graph
)))
line = Line(LEFT, RIGHT, stroke_color=GREY_A, stroke_width=2)
line.add_updater(lambda l: l.put_start_and_end_on(
dot1.get_center(), dot2.get_center()
).set_length(10))
dot2.x_tracker.set_value(17)
dot1.x_tracker.set_value(15)
self.play(
FadeOut(words),
FadeIn(dot1),
FadeIn(dot2),
FadeIn(line),
)
self.play(
dot2.x_tracker.animate.set_value(15 + 1e-6),
run_time=3
)
self.play(
dot1.x_tracker.animate.set_value(18),
dot2.x_tracker.animate.set_value(18 + 1e-6),
run_time=3
)
self.play(
FadeOut(dot1),
FadeOut(dot2),
FadeOut(line),
)
self.wait()
self.play(Restore(lhs))
self.play(
FadeIn(solution_with_number[6]),
TransformFromCopy(lhs[1:], solution_with_number[8:], path_arc=30 * DEGREES),
)
self.play(TransformFromCopy(
solution_with_number[12], solution_with_number[7],
path_arc=-90 * DEGREES,
))
self.wait()
# Historical letters
correspondants = Group()
for name1, name2, letter, year in [("Leibniz", "Huygens", "b", "1690"), ("Euler", "Goldbach", "e", "1731")]:
im1 = ImageMobject(name1, height=2.5)
im2 = ImageMobject(name2, height=2.5)
lines = VGroup(*(Line(LEFT, RIGHT) for x in range(11)))
lines.set_width(1.6)
lines.arrange(DOWN, buff=0.2)
lines.set_stroke(GREY_A, 2)
lines[-1].stretch(0.5, 0, about_edge=LEFT)
eq = OldTex(letter, "= 2.71828\\dots")
eq[0].scale(1.5, about_edge=RIGHT)
eq[0].align_to(eq[1], DOWN)
eq.set_color(TEAL)
eq.match_width(lines)
eq.move_to(lines[5])
lines.remove(*lines[4:7])
lines.add(eq)
box = SurroundingRectangle(lines, buff=0.25)
box.set_stroke(GREY_C, 2)
note = VGroup(box, lines)
note.match_height(im1)
group = Group()
arrow = Vector(0.5 * RIGHT, fill_color=GREY_A)
group.add(im1, arrow, note, arrow.copy(), im2)
group.arrange(RIGHT)
note.align_to(im1, UP)
group.next_to(solution_with_number, DOWN, buff=LARGE_BUFF)
for im, name, index in [(im1, name1, 0), (im2, name2, 4)]:
name_label = Text(name, font_size=24)
name_label.set_color(GREY_A)
name_label.next_to(im, DOWN)
rect = SurroundingRectangle(im, buff=0, stroke_color=GREY_A, stroke_width=1)
group.replace_submobject(index, Group(im, rect, name_label))
date = Text(year, font_size=24)
date.next_to(box, UP)
note.add(date)
group.eq = eq
group.eq.set_opacity(0)
correspondants.add(group)
b_group, e_group = correspondants
self.play(LaggedStartMap(FadeIn, b_group, shift=0.5 * UP, lag_ratio=0.2, run_time=1))
b_group.eq.set_fill(opacity=1)
self.play(Write(b_group.eq, run_time=1))
self.wait()
self.play(
LaggedStartMap(FadeOut, b_group, shift=0.5 * UP),
LaggedStartMap(FadeIn, e_group, shift=0.5 * UP),
)
e_group.eq.set_fill(opacity=1)
self.play(Write(e_group.eq, run_time=1))
self.wait()
# Euler's book
e_usage = e_group.eq.copy()
book = ImageMobject("Introductio_in_Analysin_infinitorum")
book.match_width(e_group[0][0])
book.move_to(e_group[2][0])
date = Text("1748", font_size=24)
date.next_to(book, UP, SMALL_BUFF)
self.play(
LaggedStartMap(FadeOut, e_group[2:], shift=0.5 * RIGHT),
FadeIn(book),
FadeIn(date),
e_usage.animate.scale(1.4).next_to(book, RIGHT, aligned_edge=UP).shift(0.25 * DOWN)
)
self.wait()
pi_eq = OldTex("\\pi = 3.1415\\dots", fill_color=GREEN, font_size=36)
func_eq = OldTex("f(x)", font_size=36)
pi_eq.next_to(e_usage, DOWN, buff=0.5, aligned_edge=LEFT)
func_eq.next_to(pi_eq, DOWN, buff=0.5, aligned_edge=LEFT)
self.play(Write(pi_eq, run_time=1))
self.wait()
self.play(Write(func_eq, run_time=1))
self.wait()
# Final notation
self.play(FadeTransformPieces(solution_with_number, solution_with_e))
self.wait()
def get_equation(self, r="r"):
return get_1d_equation(r).to_edge(UP)
class BernoullisThoughts(Scene):
def construct(self):
im = ImageMobject("Jacob_Bernoulli", height=4)
name = Text("Jacob Bernoulli")
name.match_width(im)
name.next_to(im, DOWN, SMALL_BUFF)
jacob = Group(im, name)
jacob.to_corner(DR)
bubble = ThoughtBubble(height=3.5, width=5)
bubble.pin_to(jacob)
bubble.shift(0.25 * RIGHT + 0.75 * DOWN)
dollars = Text("$$$")
dollars.set_height(1)
dollars.set_color(GREEN)
dollars.move_to(bubble.get_bubble_center())
dollar = dollars[0].copy()
continuous_money = VGroup(*(
dollar.copy().shift(smooth(x) * RIGHT * 2.0 + np.exp(smooth(x) - 1) * UP)
for x in np.linspace(0, 1, 300)
))
continuous_money.set_fill(opacity=0.1)
continuous_money.center()
continuous_money.move_to(dollars)
self.play(FadeIn(jacob, shift=RIGHT))
self.play(
ShowCreation(bubble),
Write(dollars)
)
self.wait()
self.add(continuous_money)
self.play(
FadeOut(dollars),
Write(continuous_money, stroke_color=GREEN, stroke_width=1, run_time=3),
)
self.play(
FadeOut(continuous_money, lag_ratio=0.01),
FadeIn(dollars)
)
self.wait()
limit = OldTex("\\left(1 + \\frac{r}{n}\\right)^{nt}")
limit.move_to(bubble.get_bubble_center())
limit.scale(1.5)
self.play(
FadeOut(dollars),
FadeIn(limit),
)
self.wait()
class CompoundInterestPopulationAndEpidemic(Scene):
def construct(self):
N = 16000
points = 2 * np.random.random((N, 3)) - 1
points[:, 2] = 0
points = points[[get_norm(p) < 1 for p in points]]
points *= 2 * FRAME_WIDTH
points = np.array(list(sorted(
points, key=lambda p: get_norm(p) + 0.5 * random.random()
)))
dollar = OldTex("\\$")
dollar.set_fill(GREEN)
person = SVGMobject("person")
person.set_fill(GREY_B, 1)
virus = SVGMobject("virus")
virus.set_fill([RED, RED_D])
virus.remove(virus[1:])
virus[0].set_points(virus[0].get_subpaths()[0])
templates = [dollar, person, virus]
mob_height = 0.25
for mob in templates:
mob.set_stroke(BLACK, 1, background=True)
mob.set_height(mob_height)
dollars, people, viruses = groups = [
VGroup(*(mob.copy().move_to(point) for point in points))
for mob in templates
]
dollars.set_submobjects(dollars[:20])
people.set_submobjects(people[:500])
start_time = self.time
def get_n():
time = self.time - start_time
return int(math.exp(0.75 * time))
def update_group(group):
group.set_opacity(0)
group[:get_n()].set_opacity(0.9)
def update_height(group, alpha):
for mob in group:
mob.set_height(max(alpha * mob_height, 1e-4))
for group in groups:
group.add_updater(update_group)
frame = self.camera.frame
frame.set_height(2)
frame.add_updater(lambda m, dt: m.set_height(m.get_height() * (1 + 0.2 * dt)))
self.add(frame)
self.add(dollars)
self.wait(3)
self.play(
UpdateFromAlphaFunc(people, update_height),
UpdateFromAlphaFunc(dollars, update_height, rate_func=lambda t: smooth(1 - t), remover=True),
)
self.wait(4)
self.play(
UpdateFromAlphaFunc(viruses, update_height),
UpdateFromAlphaFunc(people, update_height, rate_func=lambda t: smooth(1 - t), remover=True),
)
self.wait(4)
class CovidPlot(ExternallyAnimatedScene):
pass
class Compare1DTo2DEquations(Scene):
def construct(self):
eq1d = get_1d_equation()
eq2d = get_2d_equation()
eq1d.match_height(eq2d)
equations = VGroup(eq1d, eq2d)
equations.arrange(DOWN, buff=2.0)
equations.to_edge(LEFT, buff=1.0)
solutions = VGroup(
OldTex("e^{rt}", tex_to_color_map={"r": BLUE}),
get_matrix_exponential(
[["a", "b"], ["c", "d"]],
h_buff=0.75,
v_buff=0.5,
bracket_h_buff=0.25,
)
)
solutions[1][1].set_color(TEAL)
solutions[0].scale(2)
arrows = VGroup()
for eq, sol in zip(equations, solutions):
sol.next_to(eq[-1], RIGHT, index_of_submobject_to_align=0)
sol.set_x(4)
arrows.add(Arrow(eq, sol[0], buff=0.5))
sol0, sol1 = solutions
sol0.save_state()
sol0.center()
self.add(sol0)
self.wait()
self.play(
Restore(sol0),
TransformFromCopy(Arrow(eq1d, sol0, fill_opacity=0), arrows[0]),
FadeIn(eq1d),
)
self.wait(2)
self.play(
TransformMatchingShapes(sol0.copy(), sol1, fade_transform_mismatches=True),
)
self.wait()
self.play(
TransformFromCopy(*arrows),
LaggedStart(*(
FadeTransform(m1.copy(), m2)
for m1, m2 in zip(
[eq1d[:2], eq1d[2:5], eq1d[5], eq1d[6], eq1d[7:]],
eq2d
)
), lag_ratio=0.05)
)
self.wait()
class EVideoWrapper(VideoWrapper):
title = "Video on $e^x$"
class ManyExponentialForms(ExternallyAnimatedScene):
pass
class EBaseMisconception(Scene):
def construct(self):
randy = Randolph()
randy.flip()
randy.to_corner(DR)
self.add(randy)
self.play(
PiCreatureSays(
randy, OldTexText("This function is\\\\about about $e$", tex_to_color_map={"$e$": BLUE}),
target_mode="thinking",
bubble_config={"height": 3, "width": 4},
)
)
self.play(Blink(randy))
self.wait(2)
self.play(randy.change("tease"))
self.play(Blink(randy))
cross = Cross(randy.bubble.content, stroke_width=[0, 5, 5, 5, 0])
for line in cross:
line.insert_n_curves(10)
cross.scale(1.25)
self.play(
ShowCreation(cross),
randy.change("guilty")
)
self.wait()
class OneFinalPoint(TeacherStudentsScene):
def construct(self):
self.teacher_says(
OldTexText("One final point\\\\about one-dimension"),
bubble_config={"height": 3, "width": 4},
)
self.play_student_changes(
"happy", "hesitant", "tease",
added_anims=[self.teacher.animate.look_at(self.students[2])]
)
self.wait(3)
class ManySolutionsDependingOnInitialCondition(VideoWrapper):
def construct(self):
# Setup graphs and equations
axes = Axes(
x_range=(0, 12),
y_range=(0, 10),
width=12,
height=6,
)
axes.add(axes.get_x_axis_label("t"))
axes.add(axes.get_y_axis_label("x"))
axes.x_axis.add_numbers()
equation = get_1d_equation("0.3").to_edge(UP)
def get_graph(x0, r=0.3):
return axes.get_graph(lambda t: np.exp(r * t) * x0)
step = 0.05
graphs = VGroup(*(
get_graph(x0)
for x0 in np.arange(step, axes.y_range[1], step)
))
graphs.set_submobject_colors_by_gradient(BLUE_E, BLUE, TEAL, YELLOW)
graphs.set_stroke(width=1)
graph = get_graph(1)
graph.set_color(BLUE)
solution = OldTex(
"x({t}) = e^{0.3 {t} } \\cdot x_0",
tex_to_color_map={"{t}": GREY_B, "0.3": BLUE, "=": WHITE},
)
solution.next_to(equation, DOWN, LARGE_BUFF)
solution.shift(0.25 * RIGHT)
solution[-1][1:].set_fill(MAROON_B)
group = VGroup(solution, equation)
group.set_stroke(BLACK, 5, background=True)
group.shift(2 * LEFT)
labels = VGroup(
Text("Differential equation", font_size=30),
Text("Solution", font_size=30),
)
labels.set_stroke(BLACK, 5, background=True)
arrows = VGroup()
for label, eq in zip(labels, [equation, solution[:-1]]):
label.next_to(eq, RIGHT, buff=1.5)
label.align_to(labels[0], LEFT)
arrows.add(Arrow(label, eq))
eq_label, sol_label = labels
eq_arrow, sol_arrow = arrows
# Show many possible representations
alt_rhs = OldTex(
"&= 2^{(0.4328\\dots) t }\\\\",
"&= 3^{(0.2730\\dots) t }\\\\",
"&= 4^{(0.2164\\dots) t }\\\\",
"&= 5^{(0.1864\\dots) t }\\\\",
)
alt_rhs.next_to(solution.get_part_by_tex("="), DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
alt_rhs.set_stroke(BLACK, 5, background=True)
choice_words = Text("This is a choice!", color=YELLOW, font_size=24)
choice_words.next_to(solution[:-1], RIGHT, MED_LARGE_BUFF)
choice_words.set_stroke(BLACK, 5, background=True)
self.add(axes)
self.add(solution[:-1])
self.play(ShowCreation(graph, run_time=3))
self.wait()
self.play(FlashAround(solution.get_part_by_tex("e"), time_width=2, buff=0.05, run_time=2))
self.wait()
self.play(LaggedStartMap(FadeIn, alt_rhs, shift=0.5 * DOWN, lag_ratio=0.6, run_time=5))
self.wait()
self.play(
alt_rhs.animate.set_opacity(0.4),
FlashAround(solution[4:-1]),
Write(choice_words, run_time=1)
)
self.wait()
self.play(
FadeTransform(solution[:3].copy(), equation[2:5]), # x(t)
FadeTransform(solution[:3].copy(), equation[7:10]), # x(t)
FadeTransform(solution[3].copy(), equation[5]), # =
FadeIn(equation[:2]),
FadeOut(choice_words),
)
self.play(FadeTransform(solution[5].copy(), equation[6])) # r
self.wait()
self.play(alt_rhs.animate.set_opacity(1.0))
self.wait()
self.play(LaggedStartMap(FadeOut, alt_rhs, shift=DOWN))
for label, arrow in zip(labels, arrows):
self.play(
FadeIn(label, 0.5 * RIGHT),
GrowArrow(arrow),
)
self.wait()
# Just one solution
one = Text("One", font_size=30)
many = Text("out of many", font_size=30)
one.move_to(sol_label.get_corner(UL), LEFT)
sol_label.generate_target()
group = VGroup(
VGroup(one, sol_label.target).arrange(RIGHT, buff=MED_SMALL_BUFF, aligned_edge=DOWN),
many
)
group.arrange(DOWN, buff=0.15)
group.move_to(sol_label, LEFT)
dot = Dot().scale(2 / 3)
dot.move_to(axes.c2p(0, 0))
self.add(graphs, graph, equation, solution[:-1], arrows, labels, one, many)
self.play(
MoveToTarget(sol_label, rate_func=squish_rate_func(smooth, 0, 0.5)),
FadeIn(one),
FadeIn(many),
ShowIncreasingSubsets(graphs),
dot.animate.move_to(axes.c2p(0, 10)),
run_time=4,
)
self.wait()
sol_label = VGroup(one, sol_label, many)
# Initial conditions
ic_label = Text("Initial conditions")
ic_label.rotate(90 * DEGREES)
ic_label.next_to(axes.y_axis, LEFT)
x0_tracker = ValueTracker(1)
get_x0 = x0_tracker.get_value
x0_label = VGroup(
OldTex("x_0 = ", font_size=36),
DecimalNumber(1, font_size=36),
)
x0_label.set_color(MAROON_B)
x0_label[1].match_height(x0_label[0])
x0_label[1].next_to(x0_label[0][0][2], RIGHT, SMALL_BUFF)
x0_label.add_updater(lambda m: m[1].set_value(get_x0()).set_color(MAROON_B))
sv = x0_label.get_width() + MED_SMALL_BUFF
x0_label.add_updater(lambda m: m.move_to(axes.c2p(0, get_x0()), LEFT).shift(sv * LEFT))
self.play(
Write(ic_label),
run_time=1,
)
self.play(
dot.animate.move_to(axes.c2p(0, 1)),
graphs.animate.set_stroke(opacity=0.5),
run_time=2,
)
self.wait()
graph.add_updater(lambda g: g.match_points(get_graph(get_x0())))
dot.add_updater(lambda d: d.move_to(axes.c2p(0, get_x0())))
rect = BackgroundRectangle(x0_label)
rect.set_fill(BLACK, 1)
self.add(x0_label, rect, ic_label)
self.play(
FadeOut(rect),
FadeOut(ic_label),
self.camera.frame.animate.shift(0.6 * LEFT)
)
self.wait()
self.play(
x0_tracker.animate.set_value(0.1),
)
self.wait()
for x in [5, 9]:
self.play(
x0_tracker.animate.set_value(x),
run_time=5
)
self.wait()
self.play(
x0_tracker.animate.set_value(1),
run_time=3,
)
self.wait()
# Show general solution
new_sol_label = Text("General solution", font_size=36)
new_sol_label.move_to(sol_label, LEFT)
self.play(
TransformFromCopy(x0_label[0][0][:2], solution[-1]),
sol_arrow.animate.become(Arrow(sol_label, solution))
)
self.play(
FadeOut(sol_label),
FadeIn(new_sol_label),
)
self.wait()
rhs = solution[4:].copy()
rhs_rect = SurroundingRectangle(rhs, stroke_width=2)
rhs.generate_target()
index = equation.index_of_part(equation.get_parts_by_tex("x")[1])
rhs.target.move_to(equation[index], LEFT)
rhs.target.shift(0.05 * UP)
self.play(ShowCreation(rhs_rect))
self.play(
MoveToTarget(rhs),
MaintainPositionRelativeTo(rhs_rect, rhs),
FadeOut(equation[index:]),
FadeOut(eq_arrow),
FadeOut(eq_label),
)
self.play(FadeOut(rhs_rect))
self.wait()
self.play(x0_tracker.animate.set_value(2.5), run_time=2)
self.play(x0_tracker.animate.set_value(0.5), run_time=2)
self.wait()
self.play(
FadeOut(rhs),
FadeIn(equation[index:]),
FadeIn(eq_arrow),
FadeIn(eq_label),
)
self.wait()
# Emphasize solution vs action
exp_rect = SurroundingRectangle(solution[4:7], buff=0.05, stroke_width=2)
words1 = Text("Don't think of this\n\n as a solution", font_size=30)
words2 = Text(
"It's something which\n\nacts on an initial condition\n\nto give a solution",
t2s={"acts": ITALIC},
t2c={"acts": YELLOW, "initial condition": MAROON_B},
font_size=30
)
for words in [words1, words2]:
words.next_to(exp_rect, DOWN, MED_LARGE_BUFF)
words.set_stroke(BLACK, 5, background=True)
self.play(
ShowCreation(exp_rect),
Write(words1, run_time=1)
)
self.wait(2)
self.play(
FadeOut(words1),
FadeIn(words2),
)
self.wait(2)
class ExoticExponentsWithEBase(Scene):
def construct(self):
# Write exotic exponents
exps = VGroup(
OldTex("e", "^{it}"),
get_matrix_exponential([[3, 1], [4, 1]]),
OldTex("e", "^{((i + j + k) / \\sqrt{3})t}"),
OldTex("e", "^{\\left(\\frac{\\partial}{\\partial x}\\right)t}"),
)
for i in (0, 2, 3):
exps[i][0].scale(1.25)
exps[i][0].move_to(exps[i][1:].get_corner(DL), UR)
exps[1].scale(exps[0][0].get_height() / exps[1][0].get_height())
exps.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
labels = VGroup(
Text("Complex numbers", font_size=30),
Text("Matrices", font_size=30),
Text("Quaternions", font_size=30),
Text("Operators", font_size=30),
)
labels.set_submobject_colors_by_gradient(BLUE_B, BLUE_C)
for label, exp in zip(labels, exps):
label.move_to(exp, DL)
label.align_to(labels[0], LEFT)
labels.set_x(-2)
exps.set_x(labels.get_right()[0] + 3)
arrow = Arrow(labels.get_corner(UL), labels.get_corner(DL), buff=0)
arrow.shift(0.5 * LEFT)
arrow.set_color(TEAL)
exotic_label = OldTexText("More\\\\exotic\\\\exponents", alignment="")
exotic_label.next_to(arrow, LEFT)
VGroup(arrow, exotic_label).set_opacity(0)
e_mobs = VGroup()
for label, exp in zip(labels, exps):
e_mobs.add(exp[0])
self.play(
FadeIn(label),
FadeIn(exp[0]),
GrowFromPoint(exp[1:], exp[0].get_center()),
exotic_label.animate.set_opacity(1),
arrow.animate.set_opacity(1),
)
self.wait()
self.play(LaggedStart(*(
FlashAround(e, buff=0.05, time_width=3, run_time=2)
for e in e_mobs
), lag_ratio=0.1))
self.wait()
# Analytic number theory exception
zeta = OldTex("\\sum_{n = 1}^\\infty \\frac{1}{n^s}")
zeta.move_to(exps[0], LEFT)
self.play(
FadeOut(exps[0]),
FadeIn(zeta),
)
self.wait()
self.play(
FadeOut(zeta),
FadeIn(exps[0]),
)
self.wait()
# Other bases
n_mob_groups = VGroup()
for n in ["2", "5", "\\pi", "1{,}729"]:
n_mobs = VGroup()
for e_mob in e_mobs:
n_mob = OldTex(n)
n_mob.match_height(e_mob)
n_mob.scale(1.2)
n_mob.move_to(e_mob, UR)
n_mob.shift(0.025 * DL)
n_mobs.add(n_mob)
n_mob_groups.add(n_mobs)
for color, group in zip([YELLOW, GREEN_B, RED, MAROON_B], n_mob_groups):
group.set_color(color)
last_group = e_mobs
for group in [*n_mob_groups, e_mobs]:
self.play(
LaggedStartMap(FadeOut, last_group, lag_ratio=0.2),
LaggedStartMap(FadeIn, group, lag_ratio=0.2),
run_time=1.5,
)
self.wait()
last_group = group
# Show which equations are solved.
equations = VGroup(
OldTex("\\frac{dz}{dt}(t) = i \\cdot z(t)"),
get_2d_equation([["3", "1"], ["4", "1"]]),
OldTex("\\frac{dq}{dt}(t) = \\frac{i + j + k}{ \\sqrt{3} } \\cdot q(t)"),
OldTex("{\\partial \\over \\partial t}f(x, t) = {\\partial \\over \\partial x}f(x, t)"),
)
for eq, exp in zip(equations, exps):
eq.match_height(exp)
eq.move_to(exp, DL)
eq.align_to(equations[0], LEFT)
equations.to_edge(RIGHT)
self.play(
FadeOut(arrow, 3 * LEFT),
FadeOut(exotic_label, 3 * LEFT),
VGroup(labels, exps).animate.to_edge(LEFT),
LaggedStartMap(FadeIn, equations, run_time=3, lag_ratio=0.5)
)
self.wait()
self.play(
VGroup(
labels[0], labels[2:],
exps[0], exps[2:],
equations[0], equations[2:]
).animate.set_opacity(0.3),
equations[1].animate.scale(1.5, about_edge=RIGHT),
exps[1].animate.scale(1.5),
labels[1].animate.scale(1.5, about_edge=LEFT),
)
self.wait()
class TryToDefineExp(TeacherStudentsScene):
CONFIG = {
"background_color": BLACK,
}
def construct(self):
words = OldTexText(
"Try to define {{$e^{M}$}} to\\\\make sure this is true!",
)
words[1][1].set_color(TEAL)
self.play(
PiCreatureSays(self.teacher, words, target_mode="surprised"),
self.change_students("pondering", "thinking", "pondering"),
)
for pi in self.students:
for eye in pi.eyes:
eye.refresh_bounding_box()
self.look_at(4 * UP + 2 * RIGHT)
self.wait(6)
class SolutionsToMatrixEquation(From2DTo1D):
show_solution = True
class SolutionToRomeoJuliet(Scene):
def construct(self):
mat_exp = get_matrix_exponential(
[["0", "-1"], ["1", "0"]],
h_buff=1.0,
)
solution = VGroup(
Matrix(
[["x(t)"], ["y(t)"]],
bracket_h_buff=SMALL_BUFF,
bracket_v_buff=SMALL_BUFF,
),
OldTex("="),
mat_exp,
Matrix(
[["x(0)"], ["y(0)"]],
bracket_h_buff=SMALL_BUFF,
bracket_v_buff=SMALL_BUFF,
)
)
solution[2].match_height(solution[0])
solution[3].match_height(solution[0])
solution.arrange(RIGHT)
self.add(solution)
self.wait()
rect = SurroundingRectangle(mat_exp, buff=0.1)
rect_copy = rect.copy()
self.play(ShowCreation(rect))
self.wait()
self.play(rect.animate.become(SurroundingRectangle(solution[-1], color=BLUE)))
self.wait()
rot_question = Text("Rotation?")
rot_question.next_to(rect_copy, DOWN)
rot_question.set_color(YELLOW)
self.play(
rect.animate.become(rect_copy),
Write(rot_question)
)
self.wait()
class RotMatrixStill(Scene):
def construct(self):
mat = IntegerMatrix([[0, -1], [1, 0]])
br = BackgroundRectangle(mat, buff=SMALL_BUFF)
br.set_fill(BLACK, 1)
self.add(br, mat)
class ExpRotMatrixComputation(Scene):
def construct(self):
# Plug Mt into series
mat_exp = get_matrix_exponential([[0, -1], [1, 0]])
mat_exp.to_corner(UL)
mat_exp[1].set_color(TEAL)
equation = OldTex(
"e^X", ":=", "X^0 + X^1 + \\frac{1}{2} X^2 + \\frac{1}{6} X^3 + \\cdots + \\frac{1}{n!} X^n + \\cdots",
isolate=["X", "+"],
)
equation.set_width(FRAME_WIDTH - 1)
equation.to_edge(UP)
self.add(equation)
rhs_tex = "{t}^0 X^0 + {t}^1 X^1 + \\frac{1}{2} {t}^2 X^2 + \\frac{1}{6} {t}^3 X^3 + \\cdots + \\frac{1}{n!} {t}^n X^n + \\cdots"
mat_tex = "\\left[ \\begin{array}{cc} 0 & -1 \\\\ 1 & 0 \\end{array} \\right]"
mat_rhs = OldTex(
rhs_tex.replace("X", mat_tex),
tex_to_color_map={mat_tex: TEAL},
isolate=["{t}", "+"],
)
mat_rhs.scale(0.5)
mat_equals = OldTex("=")
mat_exp.match_height(mat_rhs)
mat_equation = VGroup(mat_exp, mat_equals, mat_rhs)
mat_equation.arrange(RIGHT)
mat_exp.align_to(mat_rhs, DOWN)
mat_equation.set_width(FRAME_WIDTH - 1)
mat_equation.next_to(equation, DOWN, LARGE_BUFF)
self.wait()
self.play(LaggedStart(
FadeTransform(equation[:2].copy(), mat_equation[0]),
FadeTransform(equation[2].copy(), mat_equation[1]),
*(
FadeTransform(equation[i].copy(), mat_equation[2][j])
for i, j in zip(
# Christ...
[3, 4, 3, 4, 5, 6, 7, 6, 7, 8, 9, 10, 11, 10, 11, 12, 13, 14, 15, 14, 15, 16, 17, 18, 19, 20, 21, 20, 21, 22, 23],
it.count()
)
),
run_time=2,
lag_ratio=0.02
))
self.wait()
# Show first few powers
new_eq = mat_equation.copy()
new_eq.shift(1.5 * DOWN)
kw = {"bracket_h_buff": 0.25}
m0 = IntegerMatrix([[1, 0], [0, 1]], **kw)
m1 = IntegerMatrix([[0, -1], [1, 0]], **kw)
m2 = IntegerMatrix([[-1, 0], [0, -1]], **kw)
m3 = IntegerMatrix([[0, 1], [-1, 0]], **kw)
mat_powers = VGroup(m0, m1, m2, m3)
mat_powers.set_submobject_colors_by_gradient(BLUE, GREEN, RED)
indices = [2, 7, 13, 19]
for mat_power, index in zip(mat_powers, indices):
mat_power.replace(new_eq[2][index], dim_to_match=0)
mat_power.source = mat_equation[2][index:index + 2]
new_eq[2][index: index + 2].set_opacity(0)
self.play(LaggedStart(
TransformFromCopy(mat_equation[0], new_eq[0]),
TransformFromCopy(mat_equation[1], new_eq[1]),
*(
TransformFromCopy(mat_equation[2][i], new_eq[2][i])
for i in range(21)
if i not in indices and i - 1 not in indices
),
lag_ratio=0.01
))
rect = SurroundingRectangle(mat_powers[0].source, buff=0.05)
rect.set_stroke(width=0)
for mat_power in mat_powers:
self.play(rect.animate.become(SurroundingRectangle(mat_power.source, buff=0.05)), run_time=0.5)
self.play(FadeTransform(mat_power.source.copy(), mat_power))
self.wait(0.5)
self.wait()
self.play(rect.animate.move_to(mat_equation[2][27:29]))
# Show cycling pattern
rows = VGroup()
for i in range(2):
row = VGroup()
for j in range(4):
mat_power_copy = mat_powers[j].deepcopy()
power = str(4 * (i + 1) + j)
coef = OldTex("+\\frac{1}{" + power + "!} t^{" + power + "}")
coef.match_height(mat_equation[2][10])
coef.next_to(mat_power_copy, LEFT, SMALL_BUFF)
row.add(coef, mat_power_copy)
row.shift(1.1 * (i + 1) * DOWN)
rows.add(row)
dots = OldTex("+ \\cdots", font_size=24)
dots.next_to(rows, DOWN, aligned_edge=LEFT)
for row in rows:
for coef, mp in zip(row[0::2], row[1::2]):
new_rect = SurroundingRectangle(mp, buff=0.05)
self.add(coef, mp, new_rect)
self.wait(0.5)
self.remove(new_rect)
self.play(Write(dots))
self.wait()
# Setup for new rhs
lhs = mat_equation[:2]
self.play(
lhs.animate.scale(2).to_corner(UL).shift(DOWN),
FadeOut(VGroup(mat_equation[2], rect, equation))
)
# Show massive rhs
rhs = Matrix(
[
[
"1 - \\frac{t^2}{2!} + \\frac{t^4}{4!} - \\frac{t^6}{6!} + \\cdots",
"-t + \\frac{t^3}{3!} - \\frac{t^5}{5!} + \\frac{t^7}{7!} - \\cdots",
],
[
"t - \\frac{t^3}{3!} + \\frac{t^5}{5!} - \\frac{t^7}{7!} + \\cdots",
"1 - \\frac{t^2}{2!} + \\frac{t^4}{4!} - \\frac{t^6}{6!} + \\cdots",
],
],
h_buff=6,
v_buff=2,
)
rhs.set_width(10)
rhs.next_to(lhs, RIGHT)
power_entry_rects = VGroup(*(VGroup() for x in range(4)))
for group in [mat_powers, rows[0][1::2], rows[1][1::2]]:
for mat_power in group:
for i, entry in enumerate(mat_power.get_entries()):
rect = SurroundingRectangle(entry, buff=0.05)
rect.set_stroke(YELLOW, 2)
power_entry_rects[i].add(rect)
self.play(Write(rhs.get_brackets()))
last_per = power_entry_rects[0].copy()
last_per.set_opacity(0)
last_rect = VMobject()
for entry, per in zip(rhs.get_entries(), power_entry_rects):
rect = VGroup(SurroundingRectangle(entry, stroke_width=1))
self.play(
ReplacementTransform(last_per, per),
FadeIn(entry),
FadeIn(rect),
FadeOut(last_rect),
)
self.wait()
last_per = per
last_rect = rect
self.play(FadeOut(last_per), FadeOut(last_rect))
self.wait()
# Show collapse to trig functions
low_terms = VGroup(new_eq[2][:21], mat_powers, rows, dots)
new_lhs = lhs.copy()
new_lhs.next_to(rhs, DOWN, LARGE_BUFF)
new_lhs.align_to(lhs, LEFT)
final_result = Matrix(
[["\\cos(t)", "-\\sin(t)"], ["\\sin(t)", "\\cos(t)"]],
h_buff=2.0
)
final_result.next_to(new_lhs, RIGHT)
anims = []
colors = [BLUE_B, BLUE_D, BLUE_D, BLUE_B]
for color, entry1, entry2 in zip(colors, rhs.get_entries(), final_result.get_entries()):
anims.append(entry1.animate.set_color(color))
entry2.set_color(color)
self.play(
*anims,
FadeOut(low_terms, shift=2 * DOWN),
ReplacementTransform(new_eq[:2], new_lhs),
TransformFromCopy(rhs.get_brackets(), final_result.get_brackets()),
)
self.wait()
last_rects = VGroup()
for entry1, entry2 in zip(rhs.get_entries(), final_result.get_entries()):
rect1 = SurroundingRectangle(entry1, stroke_width=1)
rect2 = SurroundingRectangle(entry2, stroke_width=1)
self.play(
FadeIn(rect1),
FadeIn(rect2),
FadeIn(entry2),
FadeOut(last_rects),
)
last_rects = VGroup(rect1, rect2)
self.play(FadeOut(last_rects))
self.wait()
# Ask question
question = OldTexText("What transformation\\\\is this?")
question.next_to(final_result, RIGHT, buff=1.5)
question.shift_onto_screen()
arrow = Arrow(question, final_result, buff=SMALL_BUFF)
self.play(
FadeIn(question, shift=0.5 * RIGHT),
GrowArrow(arrow)
)
self.wait()
# Highlight result
high_eq = VGroup(lhs, rhs)
low_eq = VGroup(new_lhs, final_result)
self.play(LaggedStart(
FadeOut(high_eq, UP),
FadeOut(VGroup(question, arrow)),
low_eq.animate.center().to_edge(UP),
lag_ratio=0.05
))
self.wait()
class ThatsHorrifying(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("You want us to\\\\do what?"),
index=2,
target_mode="pleading",
added_anims=[LaggedStart(
self.students[0].change("tired"),
self.students[1].change("horrified"),
self.teacher.change("guilty"),
lag_ratio=0.5
)]
)
for pi in self.pi_creatures:
for eye in pi.eyes:
# Why?
eye.refresh_bounding_box()
self.look_at(self.screen)
self.wait(2)
self.teacher_says(
"Just wait",
bubble_config={"height": 3, "width": 3.5},
target_mode="tease"
)
self.play_student_changes(
"pondering", "thinking", "hesitant",
look_at=self.screen,
)
self.wait(3)
class LinearAlgebraWrapper(VideoWrapper):
title = "Matrices as linear transformations"
class HowBasisVectorMultiplicationPullsOutColumns(Scene):
def construct(self):
# Setup
plane = NumberPlane()
plane.scale(2.5)
plane.shift(1.5 * DOWN)
b_plane = plane.copy()
b_plane.set_color(GREY_B)
plane.add_coordinate_labels()
self.add(b_plane, plane)
matrix = Matrix(
[["a", "b"], ["c", "d"]],
h_buff=0.8,
)
matrix.to_corner(UL)
matrix.to_edge(LEFT, buff=MED_SMALL_BUFF)
matrix.add_to_back(BackgroundRectangle(matrix))
self.add(matrix)
basis_vectors = VGroup(
Arrow(plane.get_origin(), plane.c2p(1, 0), buff=0, fill_color=GREEN),
Arrow(plane.get_origin(), plane.c2p(0, 1), buff=0, fill_color=RED),
)
bhb = 0.2
basis_labels = VGroup(
Matrix([["1"], ["0"]], bracket_h_buff=bhb),
Matrix([["0"], ["1"]], bracket_h_buff=bhb),
)
for vector, label, direction in zip(basis_vectors, basis_labels, [UR, RIGHT]):
label.scale(0.7)
label.match_color(vector)
label.add_to_back(BackgroundRectangle(label))
label.next_to(vector.get_end(), direction)
# Show products
basis_label_copies = basis_labels.deepcopy()
rhss = VGroup(
Matrix([["a"], ["c"]], bracket_h_buff=bhb),
Matrix([["b"], ["d"]], bracket_h_buff=bhb),
)
colors = [GREEN, RED]
def show_basis_product(index, matrix):
basis_label_copies[index].match_height(matrix)
basis_label_copies[index].next_to(matrix, RIGHT, SMALL_BUFF),
equals = OldTex("=")
equals.next_to(basis_label_copies[index], RIGHT, SMALL_BUFF)
rhss[index].next_to(equals, RIGHT, SMALL_BUFF)
rhss[index].set_color(colors[index])
rhs_br = BackgroundRectangle(rhss[index])
self.play(
FadeIn(basis_labels[index], RIGHT),
GrowArrow(basis_vectors[index]),
FadeIn(basis_label_copies[index]),
FadeIn(equals),
FadeIn(rhs_br),
FadeIn(rhss[index].get_brackets()),
)
rect_kw = {"stroke_width": 2, "buff": 0.1}
row_rects = [
SurroundingRectangle(row, **rect_kw)
for row in matrix.get_rows()
]
col_rect = SurroundingRectangle(basis_label_copies[index].get_entries(), **rect_kw)
col_rect.set_stroke(opacity=0)
last_row_rect = VMobject()
for e1, e2, row_rect in zip(matrix.get_columns()[index], rhss[index].get_entries(), row_rects):
self.play(
col_rect.animate.set_stroke(opacity=1),
FadeIn(row_rect),
FadeOut(last_row_rect),
e1.animate.set_color(colors[index]),
FadeIn(e2),
)
last_row_rect = row_rect
self.play(FadeOut(last_row_rect), FadeOut(col_rect))
rhss[index].add_to_back(rhs_br)
rhss[index].add(equals)
low_matrix = matrix.deepcopy()
show_basis_product(0, matrix)
self.wait()
self.play(low_matrix.animate.shift(2.5 * DOWN))
show_basis_product(1, low_matrix)
self.wait()
class ColumnsToBasisVectors(ExternallyAnimatedScene):
pass
class ReadColumnsOfRotationMatrix(Scene):
show_exponent = False
def construct(self):
# Setup
plane = NumberPlane(faded_line_ratio=0)
plane.scale(3.0)
plane.shift(1.5 * DOWN)
b_plane = plane.copy()
b_plane.set_color(GREY_B)
b_plane.set_stroke(opacity=0.5)
angle = 50 * DEGREES
plane2 = plane.copy().apply_matrix([
[math.cos(angle), 0],
[math.sin(angle), 1],
], about_point=plane.get_origin())
plane3 = plane.copy().apply_matrix([
[math.cos(angle), -math.sin(angle)],
[math.sin(angle), math.cos(angle)],
], about_point=plane.get_origin())
coords = plane.deepcopy().add_coordinate_labels((-2, -1, 1, 2), (-1, 1))
self.add(b_plane, plane, coords)
equation = VGroup(
get_matrix_exponential([[0, -1], [1, 0]]),
OldTex("="),
Matrix(
[["\\cos(t)", "-\\sin(t)"], ["\\sin(t)", "\\cos(t)"]],
h_buff=2.0
)
)
exp, eq, matrix = equation
exp[1].set_color(TEAL)
exp[1].add_background_rectangle()
matrix.add_background_rectangle()
equation.arrange(RIGHT)
equation.set_width(6)
equation.to_corner(UL)
if not self.show_exponent:
equation.remove(*equation[:2])
equation.set_height(1.5)
equation.to_corner(UL)
self.add(equation)
basis_vectors = VGroup(
Arrow(plane.get_origin(), plane.c2p(1, 0), buff=0, fill_color=GREEN),
Arrow(plane.get_origin(), plane.c2p(0, 1), buff=0, fill_color=RED),
)
basis_shadows = basis_vectors.copy()
basis_shadows.set_fill(opacity=0.5)
self.add(basis_shadows, basis_vectors)
self.play(FlashAround(matrix.get_columns()[0], color=GREEN))
self.wait()
# Show action on basis vectors
rot_b0, rot_b1 = rot_basis_vectors = basis_vectors.copy()
for rot_b in rot_basis_vectors:
rot_b.rotate(angle, about_point=plane.get_origin())
rbl0, rbl1 = rot_basis_labels = VGroup(
Matrix([["\\cos(t)"], ["\\sin(t)"]]),
Matrix([["-\\sin(t)"], ["\\cos(t)"]]),
)
for label, color, rot_b, direction in zip(rot_basis_labels, [GREEN, RED], rot_basis_vectors, [UR, LEFT]):
label.set_color(color)
label.scale(0.7)
label.next_to(rot_b.get_end(), direction, SMALL_BUFF)
label.add_background_rectangle()
arcs = VGroup(
Arc(0, angle, arc_center=plane.get_origin(), radius=0.5),
Arc(PI / 2, angle, arc_center=plane.get_origin(), radius=0.5),
)
arcs.set_stroke(WHITE, 2)
arc_label = OldTexText("$t$", " ")
arc_label.next_to(arcs[0], RIGHT, SMALL_BUFF)
arc_label.shift(SMALL_BUFF * UP)
h_line = DashedLine(plane.get_origin(), plane.c2p(math.cos(angle), 0))
v_line = DashedLine(plane.c2p(math.cos(angle), 0), plane.c2p(math.cos(angle), math.sin(angle)))
cos_label = matrix.get_entries()[0].copy().next_to(h_line, DOWN, SMALL_BUFF)
sin_label = matrix.get_entries()[2].copy().next_to(v_line, RIGHT, SMALL_BUFF)
self.play(
TransformFromCopy(matrix[0], rbl0[0]), # Background rectangles
TransformFromCopy(matrix.get_brackets(), rbl0.get_brackets()),
TransformFromCopy(matrix.get_columns()[0], rbl0.get_entries()),
Transform(plane, plane2, path_arc=angle),
Transform(basis_vectors[0], rot_b0, path_arc=angle),
Animation(matrix.get_columns()[1]),
run_time=2,
)
rects = VGroup(*(
SurroundingRectangle(entry, color=WHITE, stroke_width=2, buff=0.05)
for entry in rbl0.get_entries()
))
self.play(
ShowCreation(h_line),
FadeIn(rects[0]),
FadeIn(cos_label),
)
self.play(
ShowCreation(v_line),
FadeOut(rects[0]),
FadeIn(rects[1]),
FadeIn(sin_label),
)
self.play(FadeOut(rects[1]))
self.wait()
self.play(FlashAround(matrix.get_columns()[1], color=RED))
self.play(
TransformFromCopy(matrix[0], rbl1[0]), # Background rectangles
TransformFromCopy(matrix.get_brackets(), rbl1.get_brackets()),
TransformFromCopy(matrix.get_columns()[1], rbl1.get_entries()),
Transform(plane, plane3, path_arc=angle),
Transform(basis_vectors[1], rot_b1, path_arc=angle),
Animation(matrix.get_columns()[0]),
run_time=2,
)
self.wait()
self.play(
FadeIn(arc_label),
*map(ShowCreation, arcs),
)
self.wait()
class ReadColumnsOfRotationMatrixWithExp(ReadColumnsOfRotationMatrix):
show_exponent = True
class AnalyzeRomeoAndJulietSpace(RomeoJulietVectorSpace):
def construct(self):
# Add axes
axes = self.get_romeo_juliet_axes()
ps_dot = axes.ps_dot
ps_dot.set_opacity(0)
ps_dot.move_to(axes.c2p(4, 3))
ps_arrow = self.get_ps_arrow(axes, add_shadow=True)
ps_arrow.update()
self.add(ps_arrow)
# Add equation
matrix = [["0", "-1"], ["1", "0"]]
equation = get_2d_equation(matrix)
equation.to_corner(UR)
implies = OldTex("\\Downarrow", font_size=72)
implies.next_to(equation, DOWN, buff=0.3)
initial_condition = Matrix([["x_0"], ["y_0"]], bracket_h_buff=0.1)
initial_condition.match_height(equation)
initial_condition.set_color(BLUE_B)
ic_source = initial_condition.copy()
ic_source.scale(0.5)
ic_source.next_to(ps_arrow.get_end(), RIGHT, SMALL_BUFF)
mat_exp = get_matrix_exponential(matrix, h_buff=0.8)
solution = VGroup(equation[1].copy(), OldTex("="), mat_exp, initial_condition)
solution[2][1].set_color(TEAL)
solution.arrange(RIGHT)
solution.scale(0.8)
solution.next_to(implies, DOWN, buff=0.3)
rot_matrix = Matrix(
[["\\cos(t)", "-\\sin(t)"], ["\\sin(t)", "\\cos(t)"]],
bracket_h_buff=0.2,
h_buff=2.0
)
for entry in rot_matrix.get_entries():
entry[0][-2].set_color(GREY_B)
rot_matrix.match_height(solution[0])
solution2 = solution.deepcopy()
solution2.replace_submobject(2, rot_matrix)
solution2.arrange(RIGHT)
solution2.next_to(solution, DOWN, buff=0.7)
rot_matrix_brace = Brace(rot_matrix, DOWN)
rot_label = OldTexText("Rotate by angle $t$")
rot_label.next_to(rot_matrix_brace, DOWN, SMALL_BUFF)
self.add(equation)
self.play(FlashAround(equation, run_time=2))
self.wait()
self.play(
Write(implies),
TransformFromCopy(equation[1], solution[0], path_arc=-20 * DEGREES),
TransformFromCopy(equation[2], solution[1]),
)
self.play(
Write(mat_exp[0]),
TransformFromCopy(equation[3], mat_exp[1]),
)
self.play(Write(mat_exp[2]))
self.wait()
self.play(
FadeIn(ic_source),
FlashAround(ic_source),
)
self.play(TransformFromCopy(ic_source, initial_condition))
self.wait()
self.play(
*(
TransformFromCopy(solution[i], solution2[i])
for i in [0, 1, 3]
),
FadeTransform(mat_exp.copy(), rot_matrix)
)
self.play(
GrowFromCenter(rot_matrix_brace),
FadeIn(rot_label),
)
self.wait()
# Rotate vector
start_angle = ps_arrow.get_angle()
t_tracker = ValueTracker(0)
get_t = t_tracker.get_value
def get_arc():
curr_time = get_t()
arc = ParametricCurve(
lambda s: axes.c2p(*tuple((1 + 0.2 * s) * np.array([
math.cos(start_angle + s * curr_time),
math.sin(start_angle + s * curr_time),
]))),
t_range=(0, 1, 0.01)
)
arc.set_stroke(WHITE, 2)
return arc
arc = always_redraw(get_arc)
t_label = VGroup(OldTex("t = ", font_size=30), DecimalNumber(font_size=24))
t_label.arrange(RIGHT, buff=SMALL_BUFF)
def update_t_label(label):
point = arc.pfp(0.5)
label[1].set_value(get_t())
label.set_stroke(BLACK, 5, background=True)
label.set_opacity(min(2 * get_t(), 1))
if get_t() < 3.65:
target_point = point + 0.75 * (point - axes.get_origin())
label.shift(target_point - label[1].get_center())
t_label.add_updater(update_t_label)
curr_xy = np.array(axes.p2c(ps_dot.get_center()))
def update_ps_dot(dot):
rot_M = np.array(rotation_matrix_transpose(get_t(), OUT))[:2, :2]
new_xy = np.dot(curr_xy, rot_M)
dot.move_to(axes.c2p(*new_xy))
ps_dot.add_updater(update_ps_dot)
t_tracker.add_updater(lambda m, dt: m.increment_value(0.5 * dt))
self.add(arc, t_label, t_tracker, ps_dot)
self.play(VFadeIn(t_label))
self.wait(16 * PI - 1)
def get_romeo_juliet_axes(self, height=5):
# Largely copied from RomeoJulietVectorSpace
romeo, juliet = lovers = self.get_romeo_and_juliet()
axes = Axes(
x_range=(-5, 5),
y_range=(-5, 5),
height=height,
width=height,
axis_config={
"include_tip": False,
"numbers_to_exclude": [],
}
)
axes.to_edge(LEFT)
for axis in axes:
axis.add_numbers(range(-4, 6, 2), color=GREY_A, font_size=12)
axis.numbers[2].set_opacity(0)
lovers.set_height(0.5)
lovers.flip()
juliet.next_to(axes.x_axis.get_end(), RIGHT)
romeo.next_to(axes.y_axis.get_end(), UP)
ps_dot = Dot(radius=0.04, fill_color=BLUE)
ps_dot.move_to(axes.c2p(3, 1))
def get_xy():
# Get phase space point
return axes.p2c(ps_dot.get_center())
self.make_romeo_and_juliet_dynamic(romeo, juliet)
juliet.love_tracker.add_updater(lambda m: m.set_value(get_xy()[0]))
romeo.love_tracker.add_updater(lambda m: m.set_value(get_xy()[1]))
self.add(romeo.love_tracker, juliet.love_tracker)
name_labels = self.get_romeo_juilet_name_labels(lovers, font_size=12, spacing=1.0, buff=0.05)
axes.lovers = lovers
axes.name_labels = name_labels
axes.ps_dot = ps_dot
axes.add(lovers, name_labels, ps_dot)
self.add(axes)
self.add(*lovers)
self.add(*(pi.heart_eyes for pi in lovers))
return axes
def get_ps_arrow(self, axes, color=BLUE, add_shadow=False):
arrow = Arrow(
LEFT, RIGHT,
fill_color=color,
thickness=0.04
)
arrow.add_updater(lambda m: m.put_start_and_end_on(
axes.get_origin(), axes.ps_dot.get_center(),
))
if add_shadow:
ps_arrow_shadow = arrow.copy()
ps_arrow_shadow.clear_updaters()
ps_arrow_shadow.set_fill(BLUE, 0.5)
self.add(ps_arrow_shadow)
return arrow
class GeometricReasoningForRomeoJuliet(AnalyzeRomeoAndJulietSpace):
def construct(self):
# Setup
axes = self.get_romeo_juliet_axes()
ps_dot = axes.ps_dot
ps_dot.set_opacity(0)
ps_dot.move_to(axes.c2p(4, 3))
ps_arrow = self.get_ps_arrow(axes)
self.add(ps_arrow)
matrix = [["0", "-1"], ["1", "0"]]
equation = get_2d_equation(matrix)
ddt, xy1, eq, mat, xy2 = equation
equation.to_corner(UR)
self.add(equation)
# Show 90 degree rotation
mat_brace = Brace(mat, DOWN, buff=SMALL_BUFF)
mat_label = mat_brace.get_text("90-degree rotation matrix", font_size=30)
mat_label.set_color(TEAL)
self.play(
GrowFromCenter(mat_brace),
Write(mat_label, run_time=1)
)
self.wait()
# Spiral around to various points
curve = VMobject()
curve.set_points_smoothly(
[
axes.c2p(x, y)
for x, y in [(4, 3), (0, 2), (0, -1), (-3, -4), (-3, 2), (3, 1)]
],
true_smooth=True
)
self.play(MoveAlongPath(ps_dot, curve, run_time=5))
self.wait()
# Rate of change
deriv_vect = ps_arrow.copy()
deriv_vect.clear_updaters()
deriv_vect.set_color(RED)
deriv_vect.shift(ps_arrow.get_vector())
deriv_rect = SurroundingRectangle(VGroup(ddt, xy1))
deriv_rect.set_stroke(RED, 2)
d_line = DashedLine(ps_arrow.get_start(), ps_arrow.get_end())
d_line.shift(ps_arrow.get_vector())
d_line.set_stroke(WHITE, 1)
arc = Arc(
start_angle=ps_arrow.get_angle(),
angle=90 * DEGREES,
arc_center=ps_arrow.get_end(),
radius=0.25
)
elbow = VMobject()
elbow.set_points_as_corners([RIGHT, UR, UP])
elbow.scale(0.25, about_point=ORIGIN)
elbow.rotate(ps_arrow.get_angle(), about_point=ORIGIN)
elbow.shift(ps_arrow.get_end())
VGroup(elbow, arc).set_stroke(WHITE, 2)
self.play(
TransformFromCopy(ps_arrow, deriv_vect, path_arc=30 * DEGREES),
ShowCreation(deriv_rect),
)
self.add(d_line, deriv_vect)
self.play(
ShowCreation(arc),
Rotate(deriv_vect, 90 * DEGREES, about_point=ps_arrow.get_end()),
run_time=2,
rate_func=rush_into,
)
self.remove(arc)
self.add(elbow)
self.wait()
# Show rotation
ps_arrow.clear_updaters()
ps_dot.add_updater(lambda m: m.move_to(ps_arrow.get_end()))
rot_group = VGroup(ps_arrow, d_line, elbow, deriv_vect)
circle = Circle(radius=ps_arrow.get_length())
circle.set_stroke(GREY, 1)
circle.move_to(axes.get_origin())
self.play(
Rotate(
rot_group,
angle=TAU - ps_arrow.get_angle(),
about_point=axes.get_origin(),
run_time=6,
rate_func=linear,
),
FadeIn(circle),
)
self.wait()
# Show matching length
self.play(
deriv_vect.animate.put_start_and_end_on(ps_arrow.get_start(), ps_arrow.get_end()).shift(0.2 * UP),
run_time=3,
rate_func=there_and_back_with_pause,
)
self.wait()
# Show one radian of arc
arc = Arc(
0, 1,
radius=circle.radius,
arc_center=axes.get_origin(),
)
arc.set_stroke(YELLOW, 3)
sector = Sector(
start_angle=0,
angle=1,
outer_radius=circle.radius,
)
sector.shift(axes.get_origin())
sector.set_stroke(width=0)
sector.set_fill(GREY_D, 1)
t_label = VGroup(OldTex("t = ", font_size=30), DecimalNumber(0, font_size=20))
t_label.arrange(RIGHT, buff=SMALL_BUFF)
t_label.next_to(arc.pfp(0.5), UR, SMALL_BUFF)
self.play(
Rotate(rot_group, 1, about_point=axes.get_origin()),
ShowCreation(arc),
ChangeDecimalToValue(t_label[1], 1.0),
VFadeIn(t_label),
run_time=2,
rate_func=linear,
)
self.add(sector, axes, ps_arrow, arc)
self.play(FadeIn(sector))
self.wait()
radius = Line(axes.get_origin(), arc.get_start())
radius.set_stroke(RED, 5)
self.play(ShowCreation(radius))
self.play(Rotate(radius, -PI / 2, about_point=radius.get_end()))
radius.rotate(PI)
self.play(radius.animate.match_points(arc))
self.play(FadeOut(radius))
self.wait()
# One radian per unit time
self.play(
t_label.animate.shift(UP).scale(2),
)
t_label[1].data["font_size"] *= 2
for x in range(5):
VGroup(sector, arc).rotate(1, about_point=axes.get_origin())
self.play(
Rotate(rot_group, 1, about_point=axes.get_origin()),
ChangeDecimalToValue(t_label[1], t_label[1].get_value() + 1),
run_time=2,
rate_func=linear,
)
self.play(
FadeOut(VGroup(sector, arc)),
Rotate(rot_group, TAU - 6, about_point=axes.get_origin()),
ChangeDecimalToValue(t_label[1], TAU),
run_time=2 * (TAU - 6),
rate_func=linear,
)
self.wait(2)
t_label[1].set_value(0)
self.play(
Rotate(rot_group, PI, about_point=axes.get_origin()),
ChangeDecimalToValue(t_label[1], PI),
run_time=2 * PI,
rate_func=linear,
)
self.wait(2)
class Show90DegreeRotation(Scene):
def construct(self):
plane = NumberPlane()
plane.scale(2.5)
back_plane = plane.deepcopy()
back_plane.set_stroke(color=GREY, opacity=0.5)
back_plane.add_coordinate_labels()
vects = VGroup(
Arrow(plane.get_origin(), plane.c2p(1, 0), fill_color=GREEN, buff=0, thickness=0.075),
Arrow(plane.get_origin(), plane.c2p(0, 1), fill_color=RED, buff=0, thickness=0.075),
)
plane.add(*vects)
plane.set_stroke(background=True)
self.add(back_plane, plane)
self.wait()
self.play(Rotate(plane, 90 * DEGREES, run_time=3))
self.wait()
class Show90DegreeRotationColumnByColumn(Scene):
def construct(self):
plane = NumberPlane()
plane.scale(2.5)
back_plane = plane.deepcopy()
back_plane.set_stroke(color=GREY, opacity=0.5)
back_plane.add_coordinate_labels()
plane2 = plane.copy()
plane3 = plane.copy()
plane2.apply_matrix([[0, 0], [1, 1]])
plane3.apply_matrix([[0, -1], [1, 0]])
vects = VGroup(
Arrow(plane.get_origin(), plane.c2p(1, 0), fill_color=GREEN, buff=0, thickness=0.075),
Arrow(plane.get_origin(), plane.c2p(0, 1), fill_color=RED, buff=0, thickness=0.075),
)
self.add(back_plane, plane, *vects)
self.wait()
self.play(
Transform(plane, plane2, path_arc=90 * DEGREES),
Rotate(vects[0], 90 * DEGREES, about_point=plane.get_origin()),
run_time=2
)
self.wait()
self.play(
Transform(plane, plane3, path_arc=90 * DEGREES),
Rotate(vects[1], 90 * DEGREES, about_point=plane.get_origin()),
run_time=2
)
self.wait()
arc = Arc(5 * DEGREES, 80 * DEGREES, buff=0.1, radius=1.5)
arc.set_stroke(width=3)
arc.add_tip(width=0.15, length=0.15)
arc2 = arc.copy().rotate(PI, about_point=ORIGIN)
arcs = VGroup(arc, arc2)
arcs.set_color(GREY_B)
self.play(*map(ShowCreation, arcs))
self.wait()
class DistanceOverTimeEquation(Scene):
def construct(self):
equation = OldTex(
"{\\text{Distance}", " \\over", " \\text{Time} }", "=", "\\text{Radius}",
)
# equation[:3].set_color(RED_B)
equation.add(SurroundingRectangle(equation[:3], color=RED, stroke_width=1))
equation[4].set_color(BLUE)
self.play(FadeIn(equation, UP))
self.wait()
class ExplicitSolution(Scene):
def construct(self):
kw = {"tex_to_color_map": {
"x_0": BLUE_D,
"y_0": BLUE_B,
"{t}": GREY_B,
}}
solutions = VGroup(
OldTex("x({t}) = \\cos(t) x_0 - \\sin(t) y_0", **kw),
OldTex("y({t}) = \\sin(t) x_0 + \\cos(t) y_0", **kw),
)
solutions.arrange(DOWN, buff=MED_LARGE_BUFF)
for solution in solutions:
self.play(Write(solution))
self.wait()
class TwoDifferetViewsWrapper(Scene):
def construct(self):
self.add(FullScreenRectangle())
screens = VGroup(*(ScreenRectangle() for x in range(2)))
screens.arrange(RIGHT)
screens.set_width(FRAME_WIDTH - 1)
screens.set_fill(BLACK, 1)
screens[0].set_stroke(BLUE, 2)
screens[1].set_stroke(GREY_BROWN, 2)
self.add(screens)
titles = VGroup(
Text("Geometric"),
Text("Analytic"),
)
for title, screen in zip(titles, screens):
title.next_to(screen, UP)
title.align_to(titles[0], UP)
self.play(Write(title))
self.wait()
self.wait()
class EulersFormulaWrapper(VideoWrapper):
title = "Video on $e^{it}$"
class ImaginaryExponent(ExternallyAnimatedScene):
pass
class ComplexEquation(Scene):
def construct(self):
# Equation
equation = OldTex(
"""
\\frac{d}{d{t} } \\Big[ x(t) + {i}y(t)\\Big] =
{i} \\cdot \\Big[ x(t) + {i}y(t) \\Big]
""",
tex_to_color_map={
"x": BLUE_B,
"y": BLUE_D,
"{t}": GREY_B,
"=": WHITE,
"\\cdot": WHITE,
"{i}": RED,
}
)
equation.move_to(2 * UP)
braces = VGroup(*(
Brace(equation[i:j], UP, buff=SMALL_BUFF)
for i, j in [(2, 8), (11, 17)]
))
braces.set_fill(GREY_A, 1)
for brace in braces:
brace.zt = OldTex("z(t)", tex_to_color_map={"z": BLUE, "t": GREY_B})
brace.zt.next_to(brace, UP, SMALL_BUFF)
self.add(equation)
self.play(
*(GrowFromCenter(b) for b in braces),
*(FadeIn(b.zt, 0.25 * UP) for b in braces)
)
self.wait()
# Show romeo and juilet
x_part = equation.get_part_by_tex("x")
y_part = equation.get_part_by_tex("y")
juliet_label = OldTexText("Juliet's love", font_size=30)
juliet_label.next_to(x_part, DOWN, LARGE_BUFF)
romeo_label = OldTexText("Romeo's love", font_size=30)
romeo_label.next_to(y_part, DOWN, LARGE_BUFF)
juliet_label.align_to(romeo_label, DOWN)
VGroup(juliet_label, romeo_label).space_out_submobjects(1.5)
juliet_arrow = Arrow(x_part, juliet_label, buff=0.1, fill_color=BLUE_B)
romeo_arrow = Arrow(y_part, romeo_label, buff=0.1, fill_color=BLUE_D)
self.play(
GrowArrow(juliet_arrow),
FadeIn(juliet_label),
)
self.play(
GrowArrow(romeo_arrow),
FadeIn(romeo_label),
)
self.wait()
# Describe i
i_part = equation.get_parts_by_tex("{i}")[1]
i_label = OldTexText("90-degree rotation", font_size=30)
i_label.set_color(RED)
i_label.next_to(romeo_label, RIGHT, MED_LARGE_BUFF, aligned_edge=DOWN)
i_arrow = Arrow(i_part, i_label, fill_color=RED)
self.play(
GrowArrow(i_arrow),
FadeIn(i_label, DR),
)
self.wait()
all_labels = VGroup(romeo_label, juliet_label, i_label)
# Show solution
solution = OldTex(
"z(t) = e^{it} z_0",
tex_to_color_map={
"i": RED,
"t": GREY_B,
"z": BLUE,
"=": WHITE,
}
)
solution.scale(1.5)
solution.next_to(all_labels, DOWN, LARGE_BUFF)
solution[8:].set_color(BLUE_D)
self.play(
TransformFromCopy(braces[0].zt, solution[:4]),
Write(solution[4]),
)
self.play(
Write(solution[5]),
TransformFromCopy(equation[9], solution[6]),
Write(solution[7]),
)
self.play(
FadeIn(solution[8:], 0.1 * DOWN)
)
self.wait()
class JulietChidingRomeo(Scene):
def construct(self):
juliet = PiCreature(color=BLUE_B)
romeo = PiCreature(color=BLUE_D)
romeo.flip()
pis = VGroup(juliet, romeo)
pis.set_height(2)
pis.arrange(RIGHT, buff=LARGE_BUFF)
pis.to_edge(DOWN)
romeo.make_eye_contact(juliet)
self.add(pis)
self.play(
PiCreatureSays(
juliet, OldTexText("It just seems like \\\\ your feelings aren't \\\\ real"),
bubble_config={"height": 2.5, "width": 3.5},
target_mode="sassy",
),
romeo.change("guilty"),
)
for x in range(2):
self.play(Blink(juliet))
self.play(Blink(romeo))
self.wait()
class General90DegreeRotationExponents(Scene):
def construct(self):
# Setup
exps = VGroup(
get_matrix_exponential([["0", "-1"], ["1", "0"]]),
OldTex("e^{it}", tex_to_color_map={"i": RED}),
OldTex(
"e^{(ai + bj + ck)t}",
tex_to_color_map={
"i": RED,
"j": GREEN,
"k": BLUE,
}
),
OldTex(
"e^{i \\sigma_x t}, \\quad ",
"e^{i \\sigma_y t}, \\quad ",
"e^{i \\sigma_z t}",
tex_to_color_map={
"\\sigma_x": RED,
"\\sigma_y": GREEN,
"\\sigma_z": BLUE,
}
),
)
exps[0][1].set_color(TEAL)
exps[0].scale(0.5)
exps.arrange(DOWN, buff=1.5, aligned_edge=LEFT)
labels = VGroup(
OldTexText("$90^\\circ$ rotation matrix"),
OldTexText("Imaginary numbers"),
OldTexText("Quaternions"),
OldTexText("Pauli matrices"),
)
for label, exp in zip(labels, exps):
label.scale(0.75)
label.next_to(exp, LEFT, LARGE_BUFF, aligned_edge=DOWN)
label.align_to(labels[0], LEFT)
VGroup(exps, labels).to_edge(LEFT)
quat_note = OldTex("(a^2 + b^2 + c^2 = 1)", font_size=24)
quat_note.next_to(exps[2], DOWN, aligned_edge=LEFT)
exps[2].add(quat_note)
for exp, label in zip(exps, labels):
self.play(
FadeIn(exp),
FadeIn(label),
)
self.wait()
class RotationIn3dPlane(Scene):
def construct(self):
# Axes and frame
axes = ThreeDAxes()
axes.set_stroke(width=2)
axes.set_flat_stroke(False)
frame = self.camera.frame
frame.set_height(2.0 * FRAME_HEIGHT)
frame.reorient(-40, 70)
frame.add_updater(lambda f, dt: f.increment_theta(0.03 * dt))
self.add(axes, frame)
# Plane
plane = Surface()
plane.replace(VGroup(axes.x_axis, axes.y_axis), stretch=True)
plane.set_color(GREY_C, opacity=0.75)
plane.set_gloss(1)
grid = NumberPlane((-6, 6), (-5, 5), faded_line_ratio=0)
radius = 3
p_vect = Vector(radius * RIGHT, fill_color=BLUE)
v_vect = p_vect.copy()
arc = Arc(0, PI / 2, radius=radius / 4)
circle = Circle(radius=radius)
circle.set_stroke(WHITE, 2)
randy = Randolph(mode="pondering")
randy.set_gloss(0.7)
rot_group = Group(plane, grid, p_vect, v_vect, arc, circle, randy)
normal = OUT
for angle, axis in [(30 * DEGREES, RIGHT), (20 * DEGREES, UP)]:
rot_group.rotate(angle, axis)
normal = rotate_vector(normal, angle, axis)
self.play(
ShowCreation(plane),
FadeIn(randy),
)
self.play(GrowArrow(p_vect))
self.wait(2)
self.play(
Rotate(v_vect, PI / 2, axis=normal, about_point=axes.get_origin()),
Rotate(randy, PI / 2, axis=normal, about_point=axes.get_origin()),
UpdateFromAlphaFunc(v_vect, lambda m, a: m.set_fill(interpolate_color(BLUE, RED, a))),
ShowCreation(arc),
run_time=2,
)
self.wait(3)
self.play(
v_vect.animate.shift(p_vect.get_end() - v_vect.get_start()),
FadeOut(arc),
FadeOut(randy),
)
rot_group = VGroup(grid, p_vect, v_vect)
rot_group.set_stroke(background=True)
self.add(circle, rot_group)
self.play(
FadeIn(circle),
Rotate(
rot_group,
2 * TAU,
axis=normal,
about_point=axes.get_origin(),
run_time=4 * TAU,
rate_func=linear,
),
VFadeIn(grid),
)
class StoryForAnotherTime(TeacherStudentsScene):
def construct(self):
self.teacher_says(
OldTexText("The full story\\\\takes more time."),
bubble_config={"height": 3, "width": 3.5},
added_anims=[self.change_students("confused", "erm", "hesitant", look_at=self.screen)]
)
self.wait(5)
class SchrodingerSum(Scene):
def construct(self):
# Add title
equation_label = VGroup(
OldTexText("Schrödinger equation:"),
OldTex(
"{i} \\hbar \\frac{\\partial}{\\partial t} |\\psi(t)\\rangle = \\hat{H} |\\psi(t)\\rangle",
tex_to_color_map={
"|\\psi(t)\\rangle": BLUE,
"{i}": WHITE,
"\\frac{\\partial}{\\partial t}": GREY_A,
},
font_size=36
)
)
equation_label.arrange(RIGHT, buff=MED_LARGE_BUFF)
equation_label.set_width(FRAME_WIDTH - 1)
equation_label.to_edge(UP)
i_part = equation_label[1].get_part_by_tex("{i}")
self.add(equation_label)
# Axes
x_range = np.array([-5, 5, 1])
y_range = np.array([-1, 1, 0.5])
axes = ThreeDAxes(
x_range=x_range,
y_range=y_range,
z_range=y_range,
height=1.25,
depth=1.25,
width=4,
axis_config={"include_tip": False, "tick_size": 0.05},
)
# plane = ComplexPlane(y_range, y_range)
# plane.rotate(PI / 2, DOWN)
# plane.match_depth(axes)
# axes.add(plane)
# axes.y_axis.set_opacity(0)
# axes.z_axis.set_opacity(0)
lil_axes = VGroup(*(axes.deepcopy() for x in range(3)))
lil_axes.arrange(DOWN, buff=MED_LARGE_BUFF)
lil_axes.to_corner(DL)
brace = Brace(lil_axes, RIGHT, buff=MED_LARGE_BUFF)
axes.scale(2)
axes.next_to(brace, RIGHT)
for ax in [axes, *lil_axes]:
ax.rotate(-30 * DEGREES, UP)
ax.rotate(10 * DEGREES, RIGHT)
ax.set_flat_stroke(False)
# Graphs
def func0(x, t):
magnitude = np.exp(-x * x / 2)
phase = np.exp(complex(0, 0.5 * t))
return magnitude * phase
def func1(x, t):
magnitude = np.exp(-x * x / 2) * 2 * x
magnitude *= 1 / math.sqrt(2)
phase = np.exp(complex(0, 1.5 * t))
return magnitude * phase
def func2(x, t):
magnitude = -1 * np.exp(-x * x / 2) * (2 - 4 * x * x)
magnitude *= 1 / math.sqrt(8)
phase = np.exp(complex(0, 2.5 * t))
return magnitude * phase
def comb_func(x, t):
return (func0(x, t) + func1(x, t) + func2(x, t)) / 3
def to_xyz(func, x):
z = func(x, get_t())
return (x, z.real, z.imag)
t_tracker = ValueTracker()
t_tracker.add_updater(lambda m, dt: m.increment_value(dt))
self.add(t_tracker)
get_t = t_tracker.get_value
def get_graph(axes, func, color):
fade_tracker = ValueTracker(1)
result = VGroup()
graph = always_redraw(lambda: ParametricCurve(
lambda x: axes.c2p(*to_xyz(func, x)),
t_range=x_range[:2],
color=color,
stroke_opacity=fade_tracker.get_value(),
flat_stroke=False,
))
result.add(graph)
for x in np.linspace(0, 1, 100):
line = Line(stroke_color=color, stroke_width=2)
line.x = x
line.axes = axes
line.graph = graph
line.fade_tracker = fade_tracker
line.add_updater(lambda m: m.set_points_as_corners([
m.axes.x_axis.pfp(m.x),
m.graph.pfp(m.x),
]).set_opacity(0.5 * m.fade_tracker.get_value()))
result.add(line)
result.fade_tracker = fade_tracker
return result
graph0, graph1, graph2, comb_graph = graphs = [
get_graph(axes, func, color)
for axes, func, color in zip(
[*lil_axes, axes],
[func0, func1, func2, comb_func],
[BLUE, TEAL, GREEN, YELLOW]
)
]
lil_axes[1].save_state()
lil_axes[1].scale(2)
lil_axes[1].move_to(DOWN)
self.add(lil_axes[1], graph1)
self.wait(10)
self.add(*graphs)
self.play(
FadeIn(lil_axes[::2]),
FadeIn(axes),
Restore(lil_axes[1]),
GrowFromCenter(brace),
*(
UpdateFromAlphaFunc(g.fade_tracker, lambda m, a: m.set_value(a))
for g in (*graphs[::2], comb_graph)
)
)
self.wait(15)
self.play(
FlashAround(i_part, color=RED),
i_part.animate.set_color(RED)
)
self.wait(30)
class BasicVectorFieldIdea(Scene):
matrix = [[-1.5, -1], [3, 0.5]]
def construct(self):
# Equation
v_tex = "\\vec{\\textbf{v} }(t)"
equation = OldTex(
"{d \\over dt}", v_tex, "=", "M", v_tex,
tex_to_color_map={
"M": GREY_A,
v_tex: YELLOW,
}
)
equation.set_height(1.5)
equation.to_corner(UL, buff=0.25)
background_rect = SurroundingRectangle(equation, buff=SMALL_BUFF)
background_rect.set_fill(BLACK, opacity=0.9).set_stroke(WHITE, 2)
# Plane and field
matrix = np.array(self.matrix)
def func(x, y):
return 0.15 * np.dot(matrix.T, [x, y])
plane = NumberPlane()
vector_field = VectorField(
func, plane,
magnitude_range=(0, 2),
vector_config={"thickness": 0.025}
)
dots = VGroup(*(
Dot(v.get_start(), radius=0.02, fill_color=YELLOW)
for v in vector_field
))
# Velocity and position
vel_rect = SurroundingRectangle(equation[:2], stroke_color=RED)
pos_rect = SurroundingRectangle(equation[4], stroke_color=YELLOW)
pos_rect.match_height(vel_rect, stretch=True)
pos_rect.match_y(vel_rect)
vel_words = Text("Velocity", color=RED)
vel_words.next_to(vel_rect, DOWN)
vel_words.shift_onto_screen(buff=0.2)
pos_words = Text("Position", color=YELLOW)
pos_words.next_to(pos_rect, DOWN)
for word in vel_words, pos_words:
word.add_background_rectangle()
self.add(plane, background_rect, equation)
self.play(
ShowCreation(vel_rect),
FadeIn(vel_words, 0.5 * DOWN),
)
self.wait()
self.play(
ShowCreation(pos_rect),
FadeIn(pos_words, 0.5 * DOWN),
)
self.wait()
term_labels = VGroup(vel_rect, vel_words, pos_rect, pos_words)
foreground = [background_rect, equation, term_labels]
self.add(dots, *foreground)
self.play(LaggedStartMap(GrowFromCenter, dots))
self.add(dots, vector_field, *foreground)
self.play(LaggedStartMap(GrowArrow, vector_field, lag_ratio=0.01))
self.wait()
self.play(
FadeOut(dots),
FadeOut(term_labels),
vector_field.animate.set_opacity(0.25)
)
# Show Mv being attached to v
index = 326
lil_vect = vector_field[index]
coords = plane.p2c(lil_vect.get_start())
dot = Dot(color=YELLOW, radius=0.05)
dot.move_to(plane.c2p(*coords))
dot_label = OldTex("\\vec{\\textbf{v}}", color=YELLOW)
dot_label.next_to(dot, UR, SMALL_BUFF)
vector = Arrow(plane.get_origin(), dot.get_center(), buff=0)
vector.set_fill(YELLOW, opacity=1)
vector.set_stroke(BLACK, 0.5)
Mv = Arrow(plane.get_origin(), plane.c2p(*3 * func(*coords)), buff=0)
Mv.set_fill(RED, 1)
Mv_label = OldTex("M", "\\vec{\\textbf{v}}")
Mv_label[0].set_color(GREY_B)
Mv_label.next_to(Mv.get_end(), DOWN)
attached_Mv = lil_vect.copy().set_opacity(1)
self.play(
GrowFromPoint(dot, equation[-1].get_center()),
FadeTransform(equation[-1][0].copy(), dot_label),
)
self.wait()
self.play(
FadeIn(vector),
ReplacementTransform(vector.copy().set_opacity(0), Mv, path_arc=-45 * DEGREES),
FadeTransform(equation[3:5].copy(), Mv_label),
)
self.wait()
self.play(
TransformFromCopy(Mv, attached_Mv)
)
self.remove(attached_Mv)
lil_vect.set_opacity(1)
self.wait()
for x in range(100):
index += 1
lil_vect = vector_field[index]
coords = plane.p2c(lil_vect.get_start())
vector.put_start_and_end_on(plane.get_origin(), plane.c2p(*coords))
Mv.put_start_and_end_on(plane.get_origin(), plane.c2p(*3 * func(*coords)))
Mv_label.next_to(Mv.get_end(), DOWN)
dot.move_to(vector.get_end())
dot_label.next_to(dot, UR, SMALL_BUFF)
lil_vect.set_opacity(1)
if x < 20:
self.wait(0.25)
else:
self.wait(0.1)
self.play(
LaggedStartMap(FadeOut, VGroup(Mv_label, dot_label, Mv, vector, dot)),
vector_field.animate.set_opacity(1)
)
self.wait()
# Show example initial condition evolving
def get_flow_lines(step_multiple, arc_len):
return StreamLines(
func, plane,
step_multiple=step_multiple,
magnitude_range=(0, 2),
color_by_magnitude=False,
stroke_color=GREY_A,
stroke_width=2,
stroke_opacity=1,
arc_len=arc_len,
)
dot = Dot()
vect = Vector()
vect.set_color(RED)
def update_vect(vect):
coords = plane.p2c(dot.get_center())
end = plane.c2p(*func(*coords))
vect.put_start_and_end_on(plane.get_origin(), end)
vect.shift(dot.get_center() - plane.get_origin())
vect.add_updater(update_vect)
flow_line = get_flow_lines(4, 20)[10]
flow_line.insert_n_curves(100)
flow_line.set_stroke(width=3)
dot.move_to(flow_line.get_start())
self.add(flow_line, vect, dot)
self.play(
MoveAlongPath(dot, flow_line, run_time=10, rate_func=linear),
ShowCreation(flow_line, run_time=10, rate_func=linear),
VFadeIn(dot),
VFadeIn(vect),
)
self.play(LaggedStartMap(FadeOut, VGroup(flow_line, dot, vect)))
self.wait()
# Show exponential solution
solution = OldTex(
v_tex, "=", "e^{M t}", "\\vec{\\textbf{v} }(0)"
)
solution[0].set_color(YELLOW)
solution[2][1].set_color(GREY_B)
solution.match_width(equation)
solution.next_to(equation, DOWN, MED_LARGE_BUFF)
new_br = SurroundingRectangle(VGroup(equation, solution), buff=MED_SMALL_BUFF)
new_br.match_style(background_rect)
self.play(
Transform(background_rect, new_br),
FadeIn(solution, 0.5 * DOWN)
)
self.wait()
foreground = VGroup(background_rect, equation, solution)
self.play(FadeOut(foreground))
# Show flow of all initial conditions
initial_points = np.array([
plane.c2p(x, y)
for x in np.arange(-16, 16, 0.5)
for y in np.arange(-6, 6, 0.5)
])
dots = DotCloud(initial_points)
dots.set_radius(0.06)
dots.set_color(WHITE)
initial_points = np.array(dots.get_points())
self.add(dots)
self.play(vector_field.animate.set_opacity(0.75))
time_tracker = ValueTracker()
def update_dots(dots):
time = time_tracker.get_value()
transformation = np.identity(3)
transformation[:2, :2] = mat_exp(0.15 * matrix * time)
dots.set_points(np.dot(initial_points, transformation))
streaks = Group()
def update_streaks(streaks):
dc = dots.copy()
dc.clear_updaters()
dc.set_opacity(0.25)
dc.set_radius(0.01)
streaks.add(dc)
dots.add_updater(update_dots)
streaks.add_updater(update_streaks)
self.add(plane, vector_field, streaks, dots)
self.play(time_tracker.animate.set_value(3), run_time=6, rate_func=linear)
# Flow
# animated_flow = AnimatedStreamLines(get_flow_lines(0.25, 3))
class DefineVectorFieldWithHyperbolicFlow(BasicVectorFieldIdea):
matrix = np.array([[0.0, 1.0], [1.0, 0.0]]) / 0.45
class MoreShakesperianRomeoJuliet(RomeoAndJuliet):
def construct(self):
# Add plane/vector field
plane = NumberPlane((-5, 5), (-5, 5), faded_line_ratio=0)
plane.set_height(5)
plane.to_corner(DL)
self.add(plane)
def func0(x, y):
return (x, y)
def func1(x, y):
return (-y, x)
def func2(x, y):
return (y, x)
vector_fields = VGroup(*(
VectorField(
func, plane,
step_multiple=1,
magnitude_range=(0, 8),
vector_config={"thickness": 0.025},
length_func=lambda norm: 0.9 * sigmoid(norm)
)
for func in [func0, func1, func2]
))
# Put differential equation above it
equations = VGroup(
get_2d_equation([["0", "-1"], ["+1", "0"]]),
get_2d_equation([["0", "+1"], ["+1", "0"]]),
)
equations.to_corner(UL)
m1 = equations[0][3]
m2 = equations[1][3]
self.add(equations[0])
vector_fields[0].set_opacity(0)
vf = vector_fields[0]
self.play(Transform(vf, vector_fields[1]))
self.wait()
# Add Romeo and Juliet
romeo, juliet = lovers = self.get_romeo_and_juliet()
lovers.set_height(2)
lovers.arrange(LEFT, buff=0.5)
lovers.to_corner(DR, buff=1.5)
self.make_romeo_and_juliet_dynamic(romeo, juliet)
scales = VGroup(
self.get_love_scale(romeo, RIGHT, "y", BLUE_D),
self.get_love_scale(juliet, LEFT, "x", BLUE_B),
)
x0, y0 = (5, 5)
ps_point = Dot(color=BLUE_B)
ps_point.move_to(plane.c2p(x0, y0))
romeo.love_tracker.add_updater(lambda m: m.set_value(plane.p2c(ps_point.get_center())[0]))
juliet.love_tracker.add_updater(lambda m: m.set_value(plane.p2c(ps_point.get_center())[1]))
self.add(*lovers, scales, self.get_romeo_juilet_name_labels(lovers))
self.add(*(pi.love_tracker for pi in lovers))
self.add(*(pi.heart_eyes for pi in lovers))
self.add(ps_point)
self.wait()
# Transition to alternate field
self.play(
Transform(vf, vector_fields[2]),
FadeOut(m1, UP),
FadeIn(m2, UP),
)
self.wait()
last_rect = VMobject()
for row in m2.get_rows():
rect = SurroundingRectangle(row)
self.play(FadeIn(rect), FadeOut(last_rect))
self.wait()
last_rect = rect
self.play(FadeOut(last_rect))
self.play(ShowIncreasingSubsets(vf, run_time=6, rate_func=linear))
# Show flow
def get_flow_line(x0, y0):
line = ParametricCurve(
lambda t: plane.c2p(
math.cosh(t) * x0 + math.sinh(t) * y0,
math.sinh(t) * x0 + math.cosh(t) * y0,
),
t_range=(0, 4),
)
line.set_stroke(WHITE, 3)
return line
def move_along_line(line, run_time=8):
self.add(line, ps_point)
self.play(
MoveAlongPath(ps_point, line.copy()),
ShowCreation(line),
rate_func=linear,
run_time=run_time,
)
line1 = get_flow_line(4, -3)
# line2 = get_flow_line(-3, 4)
line3 = get_flow_line(-4, 3)
# move_along_line(line1)
# self.wait()
ps_point.move_to(line1.get_start())
self.remove(line1)
low_vects = VGroup()
mid_vects = VGroup()
high_vects = VGroup()
for vector in vf:
x, y = plane.p2c(vector.get_start())
if x + y < -1e-6:
low_vects.add(vector)
elif -1e-6 < x + y < 1e-6:
mid_vects.add(vector)
else:
high_vects.add(vector)
low_vects.set_opacity(0.1)
mid_vects.set_opacity(0.5)
self.wait()
move_along_line(line1)
self.wait()
self.remove(line1)
ps_point.move_to(line3)
low_vects.set_opacity(1)
high_vects.set_opacity(0.1)
move_along_line(line3)
self.wait()
class NotAllThatRomanticLabel(Scene):
def construct(self):
text = OldTexText("Not all that\n\n romantic!")
arrow = Vector(LEFT)
arrow.next_to(text, LEFT)
text.set_color(RED)
arrow.set_color(RED)
self.add(text)
self.play(ShowCreation(arrow))
self.wait()
class TransitionWrapper(Scene):
def construct(self):
self.add(FullScreenRectangle())
screens = VGroup(*(ScreenRectangle() for x in range(2)))
screens.set_width(0.4 * FRAME_WIDTH)
screens[0].to_edge(LEFT)
screens[1].to_edge(RIGHT)
screens.set_fill(BLACK, 1)
screens[0].set_stroke(BLUE, 2)
screens[1].set_stroke(GREY_BROWN, 2)
self.add(screens)
arrow = Arrow(*screens)
exp = OldTex("e^{Mt}")
exp.next_to(arrow, UP)
titles = VGroup(
OldTexText("Time: $0$"),
OldTexText("Time: $t$"),
)
for screen, title in zip(screens, titles):
title.next_to(screen, UP)
screen.add(title)
vf_words = OldTexText("Vector field defined by $\\vec{\\textbf{v} } \\rightarrow M\\vec{\\textbf{v} }$")
vf_words.match_width(screens[0])
vf_words.next_to(screens[0], DOWN)
self.add(vf_words)
self.play(ShowCreation(arrow))
self.play(Write(exp))
self.wait()
class DerivativeOfExpMt(Scene):
def construct(self):
# For all tex
v0_tex = "\\vec{\\textbf{v} }_0"
kw = {
"tex_to_color_map": {
"M": GREY_B,
"{t}": YELLOW,
v0_tex: BLUE,
"=": WHITE,
"\\cdots": WHITE,
"+": WHITE,
"\\left(": WHITE,
"\\right)": WHITE,
}
}
# Show claim
solution = OldTex("\\vec{\\textbf{v} }({t}) = e^{M {t} } " + v0_tex, **kw)
equation = OldTex("{d \\over dt} \\vec{\\textbf{v} }({t}) = M \\vec{\\textbf{v} }({t})", **kw)
arrow = Vector(1.5 * RIGHT)
top_line = VGroup(solution, arrow, equation)
top_line.arrange(RIGHT, buff=MED_LARGE_BUFF)
top_line.set_width(FRAME_WIDTH - 1)
solves = Text("Solves(?)", font_size=24)
solves.next_to(arrow, UP, SMALL_BUFF)
self.add(solution)
self.play(
GrowArrow(arrow),
FadeIn(equation, RIGHT),
FadeIn(solves, lag_ratio=0.1)
)
self.wait()
arrow.add(solves)
# Try it...
# Show calculations...
tex_expressions = [
"""
e^{ {t}M } v_0 =
\\left( {t}^0 M^0 +
{t}^1 M^1 +
{ {t}^2 \\over 2} M^2 +
{ {t}^3 \\over 6} M^3 +
\\cdots +
{ {t}^n \\over n!} M^n +
\\cdots
\\right) v_0
""",
"""
e^{ {t}M } v_0 =
{t}^0 M^0 v_0 +
{t}^1 M^1 v_0 +
{ {t}^2 \\over 2} M^2 v_0 +
{ {t}^3 \\over 6} M^3 v_0 +
\\cdots +
{ {t}^n \\over n!} M^n v_0 +
\\cdots
""",
"""
{d \\over dt}
e^{ {t}M } v_0 =
0 +
1 \\cdot {t}^0 M^1 v_0 +
{2 {t}^1 \\over 2} M^2 v_0 +
{3 {t}^2 \\over 6} M^3 v_0 +
\\cdots +
{n {t}^{n - 1} \\over n!} M^n v_0 +
\\cdots
""",
"""
{d \\over dt}
e^{ {t}M } v_0 =
0 +
1 \\cdot {t}^0 M^1 v_0 +
{t}^1 M^2 v_0 +
{ {t}^2 \\over 2} M^3 v_0 +
\\cdots +
{ {t}^{n - 1} \\over (n - 1)!} M^n v_0 +
\\cdots
""",
"""
{d \\over dt}
e^{ {t}M } v_0 =
M \\left(
{t}^0 M^0 v_0 +
{t}^1 M^1 v_0 +
{ {t}^2 \\over 2} M^2 v_0 +
\\cdots +
{ {t}^{n - 1} \\over (n - 1)!} M^{n - 1} v_0 +
\\cdots
\\right)
""",
"""
{d \\over dt}
e^{ {t}M } v_0 =
M \\left( e^{ {t}M } v_0 \\right)
"""
]
lines = VGroup(*(
OldTex(tex.replace("v_0", v0_tex), **kw)
for tex in tex_expressions
))
lines.set_width(FRAME_WIDTH - 1)
max_height = 1.0
for line in lines:
line.set_width(FRAME_WIDTH - 2)
if line.get_height() > max_height:
line.set_height(max_height)
line.center()
def match_lines(l1, l2):
eq_centers = [eq.get_part_by_tex("=").get_center() for eq in (l1, l2)]
l1.shift(eq_centers[1] - eq_centers[0])
# Line 0
self.play(top_line.animate.set_width(6).to_edge(UP))
lines[0].set_y(1)
self.play(TransformMatchingTex(solution[4:].copy(), lines[0]), run_time=2)
self.wait()
# 0 -> 1
match_lines(lines[1], lines[0])
lines[1].set_y(-1)
self.play(
TransformMatchingTex(
VGroup(*(
sm
for sm in lines[0][5:]
if sm.get_tex() not in ["\\left(", "\\right)"]
)).copy(),
lines[1][5:]
),
TransformFromCopy(lines[0][:5], lines[1][:5])
)
self.play(
lines[1].animate.set_y(1),
FadeOut(lines[0], UP)
)
self.wait()
# 1 -> 2 -> 3
match_lines(lines[2], lines[1])
match_lines(lines[3], lines[2])
lines[2:4].set_y(-1)
self.play(FadeIn(lines[2], DOWN))
l1_indices, l2_indices, l3_indices = [
[
lines[i].index_of_part(part)
for part in it.chain(lines[i].get_parts_by_tex("="), lines[i].get_parts_by_tex("+"))
]
for i in (1, 2, 3)
]
last_rects = VMobject()
for l1i, l1j, l2i, l2j in zip(l1_indices, l1_indices[1:], l2_indices, l2_indices[1:]):
if l1i is l1_indices[4]:
continue
r1 = SurroundingRectangle(lines[1][l1i + 1:l1j])
r2 = SurroundingRectangle(lines[2][l2i + 1:l2j])
rects = VGroup(r1, r2)
self.play(FadeIn(rects), FadeOut(last_rects))
self.wait(0.5)
last_rects = rects
self.play(FadeOut(last_rects))
self.play(
lines[2].animate.set_y(1),
FadeOut(lines[1]),
FadeIn(lines[3]),
)
self.wait()
last_rects = VMobject()
for l2i, l2j, l3i, l3j in zip(l2_indices, l2_indices[1:], l3_indices, l3_indices[1:]):
# Such terrible style...please no on look
if l2i in [l2_indices[0], l2_indices[1], l2_indices[4]]:
continue
r2 = SurroundingRectangle(lines[2][l2i + 1:l2j])
r3 = SurroundingRectangle(lines[3][l3i + 1:l3j])
rects = VGroup(r2, r3)
self.play(FadeIn(rects), FadeOut(last_rects))
self.wait(0.5)
last_rects = rects
self.play(FadeOut(last_rects))
self.wait()
# 3 -> 4
match_lines(lines[4], lines[3])
lines[4].set_y(-1)
self.play(
FadeIn(lines[1], DOWN),
FadeOut(lines[2], DOWN)
)
self.wait()
self.play(LaggedStart(*(
FlashUnder(sm, time_width=2, run_time=1)
for sm in lines[3].get_parts_by_tex("M")[1:]
), lag_ratio=0.2))
self.wait()
self.play(
TransformMatchingTex(lines[3][:5], lines[4][:5]),
FadeTransform(lines[3][5:], lines[4][7:34]),
FadeIn(lines[4].get_part_by_tex("\\left(")),
FadeIn(lines[4].get_part_by_tex("\\right)")),
TransformFromCopy(
lines[3].get_parts_by_tex("M")[1:],
VGroup(lines[4][5]),
path_arc=-45 * DEGREES,
)
)
self.wait()
# 4 -> 5
match_lines(lines[5], lines[4])
lines[5].set_y(-3)
self.play(
TransformFromCopy(lines[4][:7], lines[5][:7]),
TransformFromCopy(lines[4][34], lines[5][11]),
FadeTransform(lines[4][7:34].copy(), lines[5][7:11], stretch=False),
)
self.wait()
class TryIt(Scene):
def construct(self):
morty = Mortimer()
morty.to_corner(DR)
self.add(morty)
self.play(PiCreatureSays(morty, "Try it!", target_mode="surprised", run_time=1))
self.play(Blink(morty))
self.wait(2)
self.remove(morty.bubble, morty.bubble.content)
self.play(PiCreatureSays(morty, "Brace yourself now...", target_mode="hesitant"))
morty.look(ORIGIN)
self.wait(2)
class TracePropertyAndComputation(TeacherStudentsScene):
def construct(self):
trace_eq = OldTex(
"\\text{Det}\\left(e^{Mt}\\right) = e^{\\text{Tr}(M) t}",
tex_to_color_map={
"\\text{Det}": GREEN_D,
"\\text{Tr}": RED_B,
}
)
trace_eq.move_to(self.hold_up_spot, DOWN)
self.play(
self.teacher.change("raise_right_hand", trace_eq),
FadeIn(trace_eq, 0.5 * UP),
)
self.play_student_changes("pondering", "confused", "pondering", look_at=trace_eq)
self.wait(2)
text = OldTexText("Diagonalization $\\rightarrow$ Easier computation")
text.move_to(self.hold_up_spot, DOWN)
text.shift_onto_screen()
self.play(
trace_eq.animate.shift(UP),
FadeIn(text, 0.5 * UP),
self.change_students("erm", "tease", "maybe"),
)
for pi in self.pi_creatures: # Why?
pi.eyes[0].refresh_bounding_box()
pi.eyes[1].refresh_bounding_box()
self.look_at(text)
self.wait(3)
topics = VGroup(trace_eq, text)
exp_deriv = OldTex("e", "{d \\over dx}")
exp_deriv[0].scale(2)
exp_deriv[1].move_to(exp_deriv[0].get_corner(UR), DL)
exp_deriv.move_to(self.hold_up_spot, DOWN)
self.play(
FadeIn(exp_deriv, scale=2),
topics.animate.scale(0.5).to_corner(UL),
self.teacher.change("tease", exp_deriv),
)
self.play_student_changes("confused", "sassy", "angry")
self.wait(6)
class EndScreen(PatreonEndScreen):
pass
# GENERIC flow scenes
class ExponentialPhaseFlow(Scene):
CONFIG = {
"field_config": {
"color_by_magnitude": False,
"magnitude_range": (0.5, 5),
"arc_len": 5,
},
"plane_config": {
"x_range": [-4, 4],
"y_range": [-2, 2],
"height": 8,
"width": 16,
},
"matrix": [
[1, 0],
[0, 1],
],
"label_height": 3,
"run_time": 30,
"slow_factor": 0.25,
}
def construct(self):
mr = np.array(self.field_config["magnitude_range"])
self.field_config["magnitude_range"] = self.slow_factor * mr
plane = NumberPlane(**self.plane_config)
plane.add_coordinate_labels()
vector_field, animated_lines = get_vector_field_and_stream_lines(
self.func, plane,
**self.field_config,
)
box = Square()
box.replace(Line(plane.c2p(-1, -1), plane.c2p(1, 1)), stretch=True)
box.set_stroke(GREY_A, 1)
box.set_fill(BLUE_E, 0.8)
move_points_along_vector_field(box, self.func, plane)
basis_vectors = VGroup(
Vector(RIGHT, fill_color=GREEN),
Vector(UP, fill_color=RED),
)
basis_vectors[0].add_updater(lambda m: m.put_start_and_end_on(
plane.get_origin(),
box.pfp(7 / 8)
))
basis_vectors[1].add_updater(lambda m: m.put_start_and_end_on(
plane.get_origin(),
box.pfp(1 / 8)
))
self.add(plane)
self.add(vector_field)
self.add(animated_lines)
self.add(box)
self.add(*basis_vectors)
self.wait(self.run_time)
def func(self, x, y):
return self.slow_factor * np.dot([x, y], np.transpose(self.matrix))
def get_label(self):
exponential = get_matrix_exponential(self.matrix)
changing_t = DecimalNumber(0, color=YELLOW)
changing_t.match_height(exponential[2])
changing_t.move_to(exponential[2], DL)
exponential.replace_submobject(2, changing_t)
equals = OldTex("=")
rhs = DecimalMatrix(
np.zeros((2, 2)),
element_to_mobject_config={"num_decimal_places": 3},
h_buff=1.8,
)
rhs.match_height(exponential)
equation = VGroup(
exponential,
equals,
rhs,
)
equation.arrange(RIGHT)
equation.to_corner(UL)
class ExponentialEvaluationWithTime(Scene):
flow_scene_class = ExponentialPhaseFlow
def construct(self):
flow_scene_attrs = merge_dicts_recursively(
ExponentialPhaseFlow.CONFIG,
self.flow_scene_class.CONFIG,
)
matrix = np.array(flow_scene_attrs["matrix"])
slow_factor = flow_scene_attrs["slow_factor"]
def get_t():
return slow_factor * self.time
exponential = get_matrix_exponential(matrix)
dot = OldTex("\\cdot")
dot.move_to(exponential[2], LEFT)
changing_t = DecimalNumber(0)
changing_t.match_height(exponential[2])
changing_t.next_to(dot, RIGHT, SMALL_BUFF)
changing_t.align_to(exponential[1], DOWN)
changing_t.add_updater(lambda m: m.set_value(get_t()).set_color(YELLOW))
lhs = VGroup(*exponential[:2], dot, changing_t)
equals = OldTex("=")
rhs = DecimalMatrix(
np.zeros((2, 2)),
element_to_mobject_config={"num_decimal_places": 2},
element_alignment_corner=ORIGIN,
h_buff=2.0,
)
for mob in rhs.get_entries():
mob.edge_to_fix = ORIGIN
rhs.match_height(lhs)
def update_rhs(rhs):
result = mat_exp(matrix * get_t())
for mob, value in zip(rhs.get_entries(), result.flatten()):
mob.set_value(value)
return rhs
rhs.add_updater(update_rhs)
equation = VGroup(lhs, equals, rhs)
equation.arrange(RIGHT)
equation.center()
self.add(equation)
self.wait(flow_scene_attrs["run_time"])
self.embed()
class CircularPhaseFlow(ExponentialPhaseFlow):
CONFIG = {
"field_config": {
"magnitude_range": (0.5, 8),
},
"matrix": [
[0, -1],
[1, 0],
]
}
class CircularFlowEvaluation(ExponentialEvaluationWithTime):
flow_scene_class = CircularPhaseFlow
class EllipticalPhaseFlow(ExponentialPhaseFlow):
CONFIG = {
"field_config": {
"magnitude_range": (0.5, 8),
},
"matrix": [
[0.5, -3],
[1, -0.5],
]
}
class EllipticalFlowEvaluation(ExponentialEvaluationWithTime):
flow_scene_class = EllipticalPhaseFlow
class HyperbolicPhaseFlow(ExponentialPhaseFlow):
CONFIG = {
"field_config": {
"sample_freq": 8,
},
"matrix": [
[1, 0],
[0, -1],
]
}
class HyperbolicFlowEvaluation(ExponentialEvaluationWithTime):
flow_scene_class = HyperbolicPhaseFlow
class ShearPhaseFlow(ExponentialPhaseFlow):
CONFIG = {
"field_config": {
"sample_freq": 2,
"magnitude_range": (0.5, 8),
},
"plane_config": {
"x_range": [-8, 8],
"y_range": [-4, 4],
},
"matrix": [
[1, 1],
[0, 1],
],
"slow_factor": 0.1,
}
class ShearFlowEvaluation(ExponentialEvaluationWithTime):
flow_scene_class = ShearPhaseFlow
class HyperbolicTrigFlow(ExponentialPhaseFlow):
CONFIG = {
"field_config": {
"sample_freq": 2,
"magnitude_range": (0.5, 7),
},
"plane_config": {
"x_range": [-8, 8],
"y_range": [-4, 4],
},
"matrix": [
[0, 1],
[1, 0],
],
"slow_factor": 0.1,
}
class HyperbolicTrigFlowEvaluation(ExponentialEvaluationWithTime):
flow_scene_class = HyperbolicTrigFlow
class DampedRotationPhaseFlow(ExponentialPhaseFlow):
CONFIG = {
"matrix": [
[-1, -1],
[1, 0],
],
}
class DampedRotationFlowEvaluation(ExponentialEvaluationWithTime):
flow_scene_class = DampedRotationPhaseFlow
class FrameForFlow(Scene):
def construct(self):
self.add(FullScreenRectangle(fill_color=GREY_D))
screen_rect = ScreenRectangle()
screen_rect.set_height(5.5)
screen_rect.set_stroke(WHITE, 3)
screen_rect.set_fill(BLACK, 1)
screen_rect.to_edge(DOWN)
self.add(screen_rect)
class ThumbnailBackdrop(DampedRotationPhaseFlow):
CONFIG = {
"run_time": 10,
}
def construct(self):
super().construct()
for mob in self.mobjects:
if isinstance(mob, Square) or isinstance(mob, Arrow):
self.remove(mob)
if isinstance(mob, NumberPlane):
self.remove(mob.coordinate_labels)
class Thumbnail(Scene):
def construct(self):
im = ImageMobject("ExpMatThumbnailBackdrop")
im.set_height(FRAME_HEIGHT)
im.set_opacity(0.7)
self.add(im)
# rect = FullScreenFadeRectangle()
# rect.set_fill(opacity=0.3)
# self.add(rect)
exp = get_matrix_exponential([[-1, -1], [1, 0]], scalar_tex="")
exp.set_height(5)
exp.set_stroke(BLACK, 50, opacity=0.5, background=True)
fuzz = VGroup()
N = 100
for w in np.linspace(150, 0, N):
ec = exp.copy()
ec.set_stroke(BLUE_E, width=w, opacity=(1 / N))
ec.set_fill(opacity=0)
fuzz.add(ec)
self.add(fuzz, exp)
self.embed()
# Older
class LetsSumUp(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Let's review",
added_anims=[self.change_students("thinking", "pondering", "thinking")]
)
self.wait(3)
class PrerequisitesWrapper(Scene):
def construct(self):
self.add(FullScreenRectangle())
title = Text("Helpful background knowledge")
title.to_edge(UP)
self.add(title)
screens = VGroup(*(ScreenRectangle() for x in range(2)))
screens.arrange(RIGHT, buff=LARGE_BUFF)
screens.set_width(FRAME_WIDTH - 1)
screens.move_to(DOWN)
screens.set_fill(BLACK, 1)
screens.set_stroke(WHITE, 2)
topics = VGroup(
OldTexText("Basics of $e^x$"),
OldTexText("How matrices act\\\\as transformations"),
)
for topic, screen in zip(topics, screens):
topic.next_to(screen, UP)
topic.set_color(WHITE)
for topic, screen in zip(topics, screens):
sc = screen.copy()
sc.set_fill(opacity=0)
sc.set_stroke(width=3)
self.play(
FadeIn(topic, 0.5 * UP),
FadeIn(screen),
VShowPassingFlash(sc, time_width=1.0, run_time=1.5),
)
self.wait(2)
class SchroedingersComplicatingFactors(TeacherStudentsScene):
def construct(self):
pass
class OldComputationCode(Scene):
def construct(self):
# Taylor series example
ex_rhs = OldTex(
"""
{2}^0 +
{2}^1 +
{ {2}^2 \\over 2} +
{ {2}^3 \\over 6} +
{ {2}^4 \\over 24} +
{ {2}^5 \\over 120} +
{ {2}^6 \\over 720} +
{ {2}^7 \\over 5040} +
\\cdots
""",
tex_to_color_map={"{2}": YELLOW, "+": WHITE},
)
ex_rhs.next_to(real_equation[3:], DOWN, buff=0.75)
ex_parts = VGroup(*(
ex_rhs[i:j] for i, j in [
(0, 2),
(3, 5),
(6, 8),
(9, 11),
(12, 14),
(15, 17),
(18, 20),
(21, 23),
(24, 25),
]
))
term_brace = Brace(ex_parts[0], DOWN)
frac = OldTex("1", font_size=36)
frac.next_to(term_brace, DOWN, SMALL_BUFF)
rects = VGroup(*(
Rectangle(height=2**n / math.factorial(n), width=1)
for n in range(11)
))
rects.arrange(RIGHT, buff=0, aligned_edge=DOWN)
rects.set_fill(opacity=1)
rects.set_submobject_colors_by_gradient(BLUE, GREEN)
rects.set_stroke(WHITE, 1)
rects.set_width(7)
rects.to_edge(DOWN)
self.play(
ReplacementTransform(taylor_brace, term_brace),
FadeTransform(real_equation[3:].copy(), ex_rhs),
FadeOut(false_group, shift=DOWN),
FadeOut(taylor_label, shift=DOWN),
FadeIn(frac),
)
term_values = VGroup()
for n in range(11):
rect = rects[n]
fact = math.factorial(n)
ex_part = ex_parts[min(n, len(ex_parts) - 1)]
value = DecimalNumber(2**n / fact)
value.set_color(GREY_A)
max_width = 0.6 * rect.get_width()
if value.get_width() > max_width:
value.set_width(max_width)
value.next_to(rects[n], UP, SMALL_BUFF)
new_brace = Brace(ex_part, DOWN)
if fact == 1:
new_frac = OldTex(f"{2**n}", font_size=36)
else:
new_frac = OldTex(f"{2**n} / {fact}", font_size=36)
new_frac.next_to(new_brace, DOWN, SMALL_BUFF)
self.play(
term_brace.animate.become(new_brace),
FadeTransform(frac, new_frac),
)
frac = new_frac
rect.save_state()
rect.stretch(0, 1, about_edge=DOWN)
rect.set_opacity(0)
value.set_value(0)
self.play(
Restore(rect),
ChangeDecimalToValue(value, 2**n / math.factorial(n)),
UpdateFromAlphaFunc(value, lambda m, a: m.next_to(rect, UP, SMALL_BUFF).set_opacity(a)),
randy.animate.look_at(rect),
morty.animate.look_at(rect),
)
term_values.add(value)
self.play(FadeOut(frac))
new_brace = Brace(ex_rhs, DOWN)
sum_value = DecimalNumber(math.exp(2), num_decimal_places=4, font_size=36)
sum_value.next_to(new_brace, DOWN)
self.play(
term_brace.animate.become(new_brace),
randy.change("thinking", sum_value),
morty.change("tease", sum_value),
*(FadeTransform(dec.copy().set_opacity(0), sum_value) for dec in term_values)
)
self.play(Blink(randy))
lhs = OldTex("e \\cdot e =")
lhs.match_height(real_equation[0])
lhs.next_to(ex_rhs, LEFT)
self.play(Write(lhs))
self.play(Blink(morty))
self.play(Blink(randy))
# Increment input
twos = ex_rhs.get_parts_by_tex("{2}")
threes = VGroup(*(
OldTex("3").set_color(YELLOW).replace(two)
for two in twos
))
new_lhs = OldTex("e \\cdot e \\cdot e = ")
new_lhs.match_height(lhs)
new_lhs[0].space_out_submobjects(0.8)
new_lhs[0][-1].shift(SMALL_BUFF * RIGHT)
new_lhs.move_to(lhs, RIGHT)
anims = []
unit_height = 0.7 * rects[0].get_height()
for n, rect, value_mob in zip(it.count(0), rects, term_values):
rect.generate_target()
new_value = 3**n / math.factorial(n)
rect.target.set_height(unit_height * new_value, stretch=True, about_edge=DOWN)
value_mob.rect = rect
anims += [
MoveToTarget(rect),
ChangeDecimalToValue(value_mob, new_value),
UpdateFromFunc(value_mob, lambda m: m.next_to(m.rect, UP, SMALL_BUFF))
]
self.play(
FadeOut(twos, 0.5 * UP),
FadeIn(threes, 0.5 * UP),
)
twos.set_opacity(0)
self.play(
ChangeDecimalToValue(sum_value, math.exp(3)),
*anims,
)
self.play(
FadeOut(lhs, 0.5 * UP),
FadeIn(new_lhs, 0.5 * UP),
)
self.wait()
class PreviewVisualizationWrapper(Scene):
def construct(self):
background = FullScreenFadeRectangle(fill_color=GREY_E, fill_opacity=1)
self.add(background)
screen = ScreenRectangle(height=6)
screen.set_fill(BLACK, 1)
screen.set_stroke(GREY_A, 3)
screen.to_edge(DOWN)
self.add(screen)
titles = VGroup(
Text("How to think about matrix exponentiation"),
Text(
"How to visualize matrix exponentiation",
t2s={"visualize": ITALIC},
),
Text("What problems matrix exponentiation solves?"),
)
for title in titles:
title.next_to(screen, UP)
title.get_parts_by_text("matrix exponentiation").set_color(TEAL)
self.play(FadeIn(titles[0], 0.5 * UP))
self.wait(2)
self.play(*(
FadeTransform(
titles[0].get_parts_by_text(w1),
titles[1].get_parts_by_text(w2),
)
for w1, w2 in [
("How to", "How to"),
("think about", "visualize"),
("matrix exponentiation", "matrix exponentiation"),
]
))
self.wait(2)
self.play(
*(
FadeTransform(
titles[1].get_parts_by_text(w1),
titles[2].get_parts_by_text(w2),
)
for w1, w2 in [
("How to visualize", "What problems"),
("matrix exponentiation", "matrix exponentiation"),
]
),
FadeIn(titles[2].get_parts_by_text("solves?"))
)
self.wait(2)
|
|
from manim_imports_ext import *
from _2022.newton_fractal import *
MANDELBROT_COLORS = [
"#00065c",
"#061e7e",
"#0c37a0",
"#205abc",
"#4287d3",
"#D9EDE4",
"#F0F9E4",
"#BA9F6A",
"#573706",
]
def get_c_dot_label(dot, get_c, font_size=24, direction=UP):
c_label = VGroup(
OldTex("c = ", font_size=font_size),
DecimalNumber(get_c(), font_size=font_size, include_sign=True)
).arrange(RIGHT, buff=0.075)
c_label[0].shift(0.02 * DOWN)
c_label.set_color(YELLOW)
c_label.set_stroke(BLACK, 5, background=True)
c_label.add_updater(lambda m: m.next_to(dot, direction, SMALL_BUFF))
c_label.add_updater(lambda m: m[1].set_value(get_c()))
return c_label
def get_iteration_label(font_size=36):
kw = {
"tex_to_color_map": {
"z_0": BLUE_C,
"z_1": BLUE_D,
"z_2": GREEN_D,
"z_3": GREEN_E,
"z_{n + 1}": GREEN_D,
"z_n": BLUE,
"\\longrightarrow": WHITE,
},
"font_size": font_size,
}
iterations = OldTex(
"""
z_0 \\longrightarrow
z_1 \\longrightarrow
z_2 \\longrightarrow
z_3 \\longrightarrow
\\cdots
""",
**kw
)
for part in iterations.get_parts_by_tex("\\longrightarrow"):
f = OldTex("f", **kw)
f.scale(0.5)
f.next_to(part, UP, buff=0)
part.add(f)
rule = OldTex("z_{n + 1} &= f(z_n)", **kw)
result = VGroup(rule, iterations)
result.arrange(DOWN, buff=MED_LARGE_BUFF)
return result
class MandelbrotFractal(NewtonFractal):
CONFIG = {
"shader_folder": "mandelbrot_fractal",
"shader_dtype": [
('point', np.float32, (3,)),
],
"scale_factor": 1.0,
"offset": ORIGIN,
"colors": MANDELBROT_COLORS,
"n_colors": 9,
"parameter": complex(0, 0),
"n_steps": 300,
"mandelbrot": True,
}
def init_uniforms(self):
Mobject.init_uniforms(self)
self.uniforms["mandelbrot"] = float(self.mandelbrot)
self.set_parameter(self.parameter)
self.set_opacity(self.opacity)
self.set_scale(self.scale_factor)
self.set_colors(self.colors)
self.set_offset(self.offset)
self.set_n_steps(self.n_steps)
def set_parameter(self, c):
self.uniforms["parameter"] = np.array([c.real, c.imag])
return self
def set_opacity(self, opacity):
self.uniforms["opacity"] = opacity
return self
def set_colors(self, colors):
for n in range(len(colors)):
self.uniforms[f"color{n}"] = color_to_rgb(colors[n])
return self
class JuliaFractal(MandelbrotFractal):
CONFIG = {
"n_steps": 100,
"mandelbrot": False,
}
def set_c(self, c):
self.set_parameter(c)
# Scenes
class MandelbrotSetPreview(Scene):
def construct(self):
plane = ComplexPlane(
(-2, 1), (-2, 2),
background_line_style={
"stroke_color": GREY_B,
"stroke_opacity": 0.5,
}
)
plane.set_width(0.7 * FRAME_WIDTH)
plane.axes.set_stroke(opacity=0.5)
plane.add_coordinate_labels(font_size=18)
mandelbrot = MandelbrotFractal(plane)
mandelbrot.set_n_steps(0)
self.add(mandelbrot, plane)
self.play(
mandelbrot.animate.set_n_steps(300),
rate_func=lambda a: a**3,
run_time=10,
)
self.wait()
class HolomorphicDynamics(Scene):
def construct(self):
self.show_goals()
self.complex_functions()
self.repeated_functions()
self.example_fractals()
def show_goals(self):
background = FullScreenRectangle()
self.add(background)
title = self.title = Text("Holomorphic Dynamics", font_size=60)
title.to_edge(UP)
title.set_stroke(BLACK, 3, background=True)
underline = Underline(title, buff=-0.05)
underline.scale(1.2)
underline.insert_n_curves(20)
underline.set_stroke(YELLOW, [1, *5 * [3], 1])
self.add(title)
self.add(underline, title)
self.play(ShowCreation(underline))
self.wait()
frames = Square().replicate(2)
frames.set_height(5)
frames.set_width(6, stretch=True)
frames.set_stroke(WHITE, 2)
frames.set_fill(BLACK, 1)
frames.arrange(RIGHT, buff=1)
frames.to_edge(DOWN)
goals = VGroup(
# OldTexText("Newton's fractal $\\leftrightarrow$ Mandelbrot"),
# OldTexText("Tie up loose ends"),
OldTexText("Goal 1: Other Mandelbrot occurrences"),
OldTexText("Goal 2: Tie up loose ends"),
)
goals.set_width(frames[0].get_width())
goals.set_fill(GREY_A)
for goal, frame in zip(goals, frames):
goal.next_to(frame, UP)
goal.align_to(goals[0], UP)
self.play(
FadeIn(frames[0]),
FadeIn(goals[0], 0.5 * UP),
)
self.wait()
self.play(
FadeIn(frames[1]),
FadeIn(goals[1], 0.5 * UP),
)
self.wait()
# Transition
rect = SurroundingRectangle(title.get_part_by_text("Holomorphic"))
rect.set_stroke(YELLOW, 2)
self.play(
ReplacementTransform(underline, rect),
FadeOut(background),
LaggedStartMap(FadeOut, VGroup(
*goals, *frames,
))
)
self.title_rect = rect
def complex_functions(self):
kw = {
"tex_to_color_map": {
"\\mathds{C}": BLUE,
"z": YELLOW,
}
}
f_def = VGroup(
OldTex("f : \\mathds{C} \\rightarrow \\mathds{C}", **kw),
OldTex("f'(z) \\text{ exists}", **kw)
)
f_def.arrange(RIGHT, aligned_edge=DOWN, buff=LARGE_BUFF)
f_def.next_to(self.title, DOWN, buff=MED_LARGE_BUFF)
for part in f_def:
self.play(Write(part, stroke_width=1))
self.wait()
# Examples
examples = VGroup(
OldTex("f(z) = z^2 + 1", **kw),
OldTex("f(z) = e^z", **kw),
OldTex("f(z) = \\sin\\left(z\\right)", **kw),
OldTex("\\vdots")
)
examples.arrange(DOWN, buff=0.35, aligned_edge=LEFT)
examples[-1].shift(0.25 * RIGHT)
examples.set_width(2.5)
examples.to_corner(UL)
self.play(LaggedStartMap(
FadeIn, examples,
shift=0.25 * DOWN,
run_time=3,
lag_ratio=0.5
))
# Transition
rect = self.title_rect
new_rect = SurroundingRectangle(self.title.get_part_by_text("Dynamics"))
new_rect.match_style(rect)
self.play(
FadeOut(examples, lag_ratio=0.1),
FadeOut(f_def, lag_ratio=0.1),
Transform(rect, new_rect)
)
self.wait()
def repeated_functions(self):
words = OldTexText("For some function $f(z)$,")
rule, iterations = get_iteration_label()
group = VGroup(words, iterations, rule)
group.arrange(DOWN, buff=MED_LARGE_BUFF)
group.next_to(self.title, DOWN, LARGE_BUFF)
group.to_edge(LEFT)
self.play(
FadeIn(words),
FadeIn(iterations, lag_ratio=0.2, run_time=2)
)
self.play(FadeIn(rule, 0.5 * DOWN))
self.wait()
self.play(LaggedStartMap(FadeOut, VGroup(
words, iterations, rule, self.title_rect
)))
def example_fractals(self):
newton = OldTex("z - {P(z) \\over P'(z)}")
mandelbrot = OldTex("z^2 + c")
exponential = OldTex("a^z")
rhss = VGroup(newton, mandelbrot, exponential)
f_eqs = VGroup()
lhss = VGroup()
for rhs in rhss:
rhs.generate_target()
lhs = OldTex("f(z) = ")
lhs.next_to(rhs, LEFT)
f_eqs.add(VGroup(lhs, rhs))
lhss.add(lhs)
VGroup(exponential, mandelbrot).shift(0.05 * UP)
f_eqs.arrange(RIGHT, buff=1.5)
f_eqs.next_to(self.title, DOWN, MED_LARGE_BUFF)
rects = Square().replicate(3)
rects.arrange(RIGHT, buff=0.2 * rects.get_width())
rects.set_width(FRAME_WIDTH - 1)
rects.center().to_edge(DOWN, buff=LARGE_BUFF)
rects.set_stroke(WHITE, 1)
arrows = VGroup()
for rect, f_eq in zip(rects, f_eqs):
arrow = Vector(0.5 * DOWN)
arrow.next_to(rect, UP)
arrows.add(arrow)
f_eq.next_to(arrow, UP)
f_eqs[0].match_y(f_eqs[1])
self.play(
FadeOut(self.title, UP),
LaggedStartMap(Write, rhss),
LaggedStartMap(FadeIn, lhss),
LaggedStartMap(FadeIn, rects),
LaggedStartMap(ShowCreation, arrows),
)
self.wait()
class HolomorphicPreview(Scene):
def construct(self):
in_plane = ComplexPlane(
(-2, 2),
(-2, 2),
height=5,
width=5,
)
in_plane.add_coordinate_labels(font_size=18)
in_plane.to_corner(DL)
out_plane = in_plane.deepcopy()
out_plane.to_corner(DR)
input_word = Text("Input")
output_word = Text("Output")
input_word.next_to(in_plane, UP)
output_word.next_to(out_plane, UP)
self.add(in_plane, out_plane, input_word, output_word)
# Show tiny neighborhood
tiny_plane = ComplexPlane(
(-2, 2),
(-2, 2),
height=0.5,
width=0.5,
axis_config={
"stroke_width": 1.0,
},
background_line_style={
"stroke_width": 1.0,
},
faded_line_ratio=1,
)
tiny_plane.move_to(in_plane.c2p(1, 1))
for plane in in_plane, out_plane:
plane.generate_target()
for mob in plane.target.family_members_with_points():
mob.set_opacity(mob.get_opacity() * 0.25)
self.play(
ShowCreation(tiny_plane),
MoveToTarget(in_plane),
)
self.wait()
def f(z):
w = z - complex(1, 1)
return complex(-1, 0.5) + complex(-1, 1) * w + 0.2 * w**2
tiny_plane.prepare_for_nonlinear_transform()
tiny_plane_image = tiny_plane.copy()
tiny_plane_image.apply_function(
lambda p: out_plane.n2p(f(in_plane.p2n(p)))
)
arrow = Arrow(
tiny_plane, tiny_plane_image,
path_arc=-PI / 4,
stroke_width=5,
)
f_label = OldTex("f(z)")
f_label.next_to(arrow, UP, SMALL_BUFF)
words = Text("Looks roughly like\nscaling + rotating")
words.set_width(2.5)
words.move_to(VGroup(in_plane, out_plane))
self.play(
ShowCreation(arrow),
FadeIn(f_label, 0.1 * UP),
)
self.play(
TransformFromCopy(tiny_plane, tiny_plane_image),
MoveToTarget(out_plane),
FadeIn(words),
run_time=2,
)
self.wait(2)
class AmbientRepetition(Scene):
n_steps = 30
# c = -0.6436875 + -0.441j
c = -0.5436875 + -0.641j
show_labels = True
def construct(self):
plane = ComplexPlane((-2, 2), (-2, 2))
plane.set_height(6)
plane.add_coordinate_labels(font_size=18)
plane.to_corner(DR, buff=SMALL_BUFF)
self.add(plane)
font_size = 30
z0 = complex(0, 0)
dot = Dot(color=BLUE)
dot.move_to(plane.n2p(z0))
z_label = OldTex("z", font_size=font_size)
z_label.set_stroke(BLACK, 5, background=True)
z_label.next_to(dot, UP, SMALL_BUFF)
if not self.show_labels:
z_label.set_opacity(0)
self.add(dot, z_label)
self.add(TracedPath(dot.get_center, stroke_width=1))
func = self.func
def get_new_point():
z = plane.p2n(dot.get_center())
return plane.n2p(func(z))
for n in range(self.n_steps):
new_point = get_new_point()
arrow = Arrow(dot.get_center(), new_point, buff=dot.get_height() / 2)
dot_copy = dot.copy()
dot_copy.move_to(new_point)
dot_copy.set_color(YELLOW)
fz_label = OldTex("f(z)", font_size=font_size)
fz_label.set_stroke(BLACK, 8, background=True)
fz_label.next_to(dot_copy, normalize(new_point - dot.get_center()), buff=0)
if not self.show_labels:
fz_label.set_opacity(0)
self.add(dot, dot_copy, arrow, z_label)
self.play(
ShowCreation(arrow),
TransformFromCopy(dot, dot_copy),
FadeInFromPoint(fz_label, z_label.get_center()),
)
self.wait(0.5)
to_fade = VGroup(
dot.copy(), z_label.copy(),
dot_copy, arrow, fz_label,
)
dot.move_to(dot_copy)
z_label.next_to(dot, UP, SMALL_BUFF)
self.remove(z_label)
self.play(
*map(FadeOut, to_fade),
FadeIn(z_label),
)
def func(self, z):
return 2 * ((z / 2)**2 + self.c)
class AmbientRepetitionLimitPoint(AmbientRepetition):
n_steps = 30
c = complex()
c = 0.234 + 0.222j
show_labels = False
class AmbientRepetitionInfty(AmbientRepetition):
c = -0.7995 + 0.3503j
n_steps = 12
class AmbientRepetitionChaos(AmbientRepetition):
def func(self, c):
return complex(
random.random() * 4 - 2,
random.random() * 4 - 2,
)
class Recap(VideoWrapper):
title = "Newton's fractal quick recap"
animate_boundary = False
screen_height = 6.3
class RepeatedNewtonPlain(RepeatedNewton):
n_steps = 20
colors = ROOT_COLORS_DEEP
class RationalFunctions(Scene):
def construct(self):
# Show function
equation = OldTex(
"f(z)",
"=", "z - {P(z) \\over P'(z)}",
"=", "z - {z^3 - 1 \\over 3z^2}",
"=", "{2z^3 + 1 \\over 3z^2}"
)
iter_brace = Brace(equation[2], UP)
iter_text = iter_brace.get_text("What's being iterated")
VGroup(iter_brace, iter_text).set_color(BLUE_D)
example_brace = Brace(equation[4], DOWN)
example_text = example_brace.get_text("For example")
VGroup(example_brace, example_text).set_color(TEAL_D)
self.play(
FadeIn(equation[:3]),
GrowFromCenter(iter_brace),
FadeIn(iter_text, 0.5 * UP)
)
self.wait()
self.play(
FadeIn(equation[3:5]),
GrowFromCenter(example_brace),
FadeIn(example_text, 0.5 * DOWN),
)
self.wait()
self.play(
Write(equation[5]),
LaggedStart(*(
FadeTransform(equation[4][i].copy(), equation[6][j])
for i, j in zip(
[1, 0, *range(2, 10)],
[0, 0, *range(1, 9)],
)
), lag_ratio=0.02)
)
self.add(equation[6])
self.play(
LaggedStart(*(
FadeTransform(equation[4][i].copy().set_opacity(0), equation[6][j].copy().set_opacity(0))
for i, j in zip(
[0, 0, 0, 0],
[0, 0, 0, 0],
)
), lag_ratio=0.02)
)
self.add(equation)
self.wait()
# Name rational function
box = SurroundingRectangle(equation[6], buff=SMALL_BUFF)
box.set_stroke(YELLOW, 2)
rational_name = OldTexText("``Rational function''")
rational_name.next_to(box, UP, buff=1.5)
arrow = Arrow(rational_name, box)
self.play(
Write(rational_name),
ShowCreation(arrow),
ShowCreation(box),
)
self.wait()
# Forget about the Newton's method origins
self.play(
equation[:2].animate.next_to(ORIGIN, LEFT, SMALL_BUFF),
equation[2:6].animate.set_opacity(0.5).scale(0.5).to_corner(DR),
VGroup(equation[6], box).animate.next_to(ORIGIN, RIGHT, SMALL_BUFF),
MaintainPositionRelativeTo(
VGroup(rational_name, arrow),
box,
),
FadeOut(
VGroup(example_brace, example_text, iter_brace, iter_text),
shift=2 * RIGHT + DOWN
)
)
self.wait()
# Other rational functions
frame = self.camera.frame
rhs = equation[6]
functions = VGroup(
OldTex("3z^4 + z^3 + 4 \\over z^5 + 5z + 9"),
OldTex("2z^6 + 7z^4 + 1z \\over 8z^3 + 2z^2 + 8"),
OldTex("(z^2 + 1)^2 \\over 4z(z^2 - 1)"),
OldTex("az + b \\over cz + d"),
OldTex("z^2 + az + b \\over z^2 + cz + d"),
OldTex(
"a_n z^n + \\cdots + a_0 \\over "
"b_m z^m + \\cdots + b_0"
),
OldTex("z^2 + c \\over 1"),
)
for function in functions:
function.replace(rhs, dim_to_match=1)
function.move_to(rhs, LEFT)
function.set_max_width(rhs.get_width() + 2)
for n, function in enumerate(functions):
self.play(
FadeOut(rhs, lag_ratio=0.1),
FadeIn(function, lag_ratio=0.1),
box.animate.set_opacity(0),
)
self.remove(box)
self.wait()
if n == 0:
self.play(
rational_name.animate.next_to(box, UP),
arrow.animate.scale(0, about_edge=DOWN),
ApplyMethod(frame.shift, 2 * DOWN, run_time=2),
FadeOut(equation[2:6]),
)
else:
self.wait()
rhs = function[0]
self.play(
FadeOut(box),
FadeOut(rational_name),
FadeOut(rhs[4:]),
rhs[:4].animate.next_to(ORIGIN, RIGHT, SMALL_BUFF).shift(0.07 * UP),
frame.animate.shift(DOWN),
)
self.wait()
class ShowFatouAndJulia(Scene):
def construct(self):
time_range = (1900, 2020)
timeline = NumberLine(
(*time_range, 1),
tick_size=0.025,
longer_tick_multiple=4,
numbers_with_elongated_ticks=range(*time_range, 10),
)
timeline.stretch(0.25, 0)
timeline.add_numbers(
range(*time_range, 10),
group_with_commas=False,
)
timeline.set_y(-3)
timeline.to_edge(LEFT, buff=0)
line = Line(timeline.n2p(1917), timeline.n2p(1920))
line.scale(2)
brace = Brace(line, UP)
brace.stretch(1 / 2, 0)
line.stretch(0.6, 0)
line.insert_n_curves(20)
line.set_stroke(BLUE, [1, *3 * [5], 1])
kw = {"label_direction": UP, "height": 3}
figures = Group(
get_figure("Pierre_Fatou", "Pierre Fatou", "1878-1929", **kw),
get_figure("Gaston_Julia", "Gaston Julia", "1893-1978", **kw),
)
figures.set_height(3)
figures.arrange(RIGHT, buff=LARGE_BUFF)
figures.next_to(brace, UP)
self.add(timeline)
self.add(figures)
for figure in figures:
self.remove(*figure[2:])
frame = self.camera.frame
frame.save_state()
frame.align_to(timeline, RIGHT)
self.play(Restore(frame, run_time=3))
self.play(LaggedStart(*(
Write(VGroup(*figure[2:]))
for figure in figures
), lag_ratio=0.7))
self.play(
GrowFromCenter(brace),
ShowCreation(line),
)
self.wait()
# Names
names = VGroup(*(figure[2][-5:] for figure in figures))
rects = VGroup(*(SurroundingRectangle(name, buff=0.05) for name in names))
rects.set_stroke(BLUE, 2)
self.play(LaggedStartMap(ShowCreation, rects))
class IveSeenThis(TeacherStudentsScene):
def construct(self):
equation = OldTex("f(z) = z^2 + c")
equation.to_edge(UP)
self.add(equation)
mandelbrot_outline = ImageMobject("Mandelbrot_boundary")
mandelbrot_outline.set_height(3)
mandelbrot_outline.move_to(self.students[2].get_corner(UR))
mandelbrot_outline.shift(1.2 * UP)
self.student_says(
"I've seen this one",
target_mode="surprised",
look_at=equation,
added_anims=[
self.students[0].change("tease", equation),
self.students[1].change("happy", equation),
self.teacher.change("happy", equation),
]
)
self.play(self.teacher.change("tease"))
self.wait(2)
self.add(mandelbrot_outline, *self.mobjects)
self.play(
FadeOut(self.background),
RemovePiCreatureBubble(
self.students[2],
target_mode="raise_right_hand",
look_at=mandelbrot_outline,
),
FadeIn(mandelbrot_outline, 0.5 * UP, scale=2),
self.students[0].change("pondering", mandelbrot_outline),
self.students[1].change("thinking", mandelbrot_outline),
self.teacher.change("happy", self.students[2].eyes),
)
self.wait(4)
self.embed()
class MandelbrotIntro(Scene):
n_iterations = 30
def construct(self):
self.add_process_description()
self.add_plane()
self.show_iterations()
self.add_mandelbrot_image()
def add_process_description(self):
kw = {
"tex_to_color_map": {
"{c}": YELLOW,
}
}
terms = self.terms = VGroup(
OldTex("z_{n + 1} = z_n^2 + {c}", **kw),
OldTex("{c} \\text{ can be changed}", **kw),
OldTex("z_0 = 0", **kw),
)
terms.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
terms.to_corner(UL)
equation = OldTex("f(z) = z^2 + c")
equation.to_edge(UP)
self.process_terms = terms
self.add(equation)
self.wait()
self.play(FadeTransform(equation, terms[0]))
def add_plane(self):
plane = self.plane = ComplexPlane((-2, 1), (-2, 2))
plane.set_height(4)
plane.set_height(1.5 * FRAME_HEIGHT)
plane.next_to(2 * LEFT, RIGHT, buff=0)
plane.add_coordinate_labels(font_size=24)
self.add(plane)
def show_iterations(self):
plane = self.plane
# c0 = complex(-0.2, 0.95)
c0 = complex(-0.6, 0.4)
c_dot = self.c_dot = Dot()
c_dot.set_fill(YELLOW)
c_dot.set_stroke(BLACK, 5, background=True)
c_dot.move_to(plane.n2p(c0))
c_dot.add_updater(lambda m: m) # Null
n_iter_tracker = ValueTracker(1)
def get_n_iters():
return int(n_iter_tracker.get_value())
def get_c():
return plane.p2n(c_dot.get_center())
def update_lines(lines):
z1 = 0
c = get_c()
new_lines = []
for n in range(get_n_iters()):
try:
z2 = z1**2 + c
new_lines.append(Line(
plane.n2p(z1),
plane.n2p(z2),
stroke_color=GREY,
stroke_width=2,
))
new_lines.append(Dot(
plane.n2p(z2),
fill_color=YELLOW,
fill_opacity=0.5,
radius=0.05,
))
z1 = z2
except Exception:
pass
lines.set_submobjects(new_lines)
c_label = get_c_dot_label(c_dot, get_c)
lines = VGroup()
lines.set_stroke(background=True)
lines.add_updater(update_lines)
self.add(lines, c_dot, c_label)
def increase_step(run_time=1.0):
n_iter_tracker.increment_value(1)
lines.update()
lines.suspend_updating()
self.add(*lines, c_dot, c_label)
self.play(
ShowCreation(lines[-2]),
TransformFromCopy(lines[-3], lines[-1]),
run_time=run_time
)
self.add(lines, c_dot, c_label)
lines.resume_updating()
kw = {
"tex_to_color_map": {
"c": YELLOW,
}
}
new_lines = VGroup(
OldTex("z_1 = 0^2 + c = c", **kw),
OldTex("z_2 = c^2 + c", **kw),
OldTex("z_3 = (c^2 + c)^2 + c", **kw),
OldTex("z_4 = ((c^2 + c)^2 + c)^2 + c", **kw),
OldTex("\\vdots", **kw),
)
new_lines.arrange(DOWN, aligned_edge=LEFT)
new_lines[-2].scale(0.8, about_edge=LEFT)
new_lines.next_to(self.process_terms[2], DOWN, aligned_edge=LEFT)
new_lines[-1].match_x(new_lines[-2][0][2])
# Show c
self.wait()
self.play(Write(self.process_terms[1]))
self.wait(10)
# Show first step
dot = Dot(plane.n2p(0))
self.play(FadeIn(self.process_terms[2], 0.5 * DOWN))
self.play(FadeIn(dot, scale=0.2, run_time=2))
self.play(FadeOut(dot))
self.play(FadeIn(new_lines[0], 0.5 * DOWN))
self.play(ShowCreationThenFadeOut(
lines[0].copy().set_stroke(BLUE, 5)
))
self.wait(3)
# Show second step
self.play(FadeIn(new_lines[1], 0.5 * DOWN))
increase_step()
self.wait(10)
# Show 3rd to nth steps
self.play(FadeIn(new_lines[2], 0.5 * DOWN))
increase_step()
self.play(FadeIn(new_lines[3], 0.5 * DOWN))
increase_step()
self.wait(5)
self.play(FadeIn(new_lines[4]))
for n in range(self.n_iterations):
increase_step(run_time=0.25)
# Play around
self.wait(15)
def add_mandelbrot_image(self):
mandelbrot_set = MandelbrotFractal(self.plane)
self.add(mandelbrot_set, *self.mobjects)
self.play(
FadeIn(mandelbrot_set, run_time=2),
# self.plane.animate.set_opacity(0.5)
self.plane.animate.set_stroke(WHITE, opacity=0.25)
)
# Listeners
def on_mouse_motion(self, point, d_point):
super().on_mouse_motion(point, d_point)
if self.window.is_key_pressed(ord(" ")):
self.c_dot.move_to(point)
class BenSparksVideoWrapper(VideoWrapper):
title = "Heavily inspired from Ben Sparks"
class AckoNet(VideoWrapper):
title = "Acko.net, How to Fold a Julia Fractal"
class ParameterSpaceVsSeedSpace(Scene):
def construct(self):
boxes = Square().get_grid(2, 2, buff=0)
boxes.set_stroke(WHITE, 2)
boxes.set_height(6)
boxes.set_width(10, stretch=True)
boxes.to_corner(DR)
self.add(boxes)
f_labels = VGroup(
OldTex("f(z) = z^2 + c"),
OldTex("f(z) = z - {P(z) \\over P'(z)}"),
)
kw = {
"tex_to_color_map": {
"function": YELLOW,
"seed": BLUE_D,
}
}
top_labels = VGroup(
OldTexText("One seed\\\\Pixel $\\leftrightarrow$ function", **kw),
OldTexText("One function\\\\Pixel $\\leftrightarrow$ seed", **kw),
)
for f_label, box in zip(f_labels, boxes[::2]):
f_label.set_max_width(3.25)
f_label.next_to(box, LEFT)
for top_label, box in zip(top_labels, boxes):
top_label.next_to(box, UP, buff=0.2)
for f_label in f_labels:
self.play(FadeIn(f_label, 0.25 * LEFT))
self.wait()
self.play(FadeIn(top_labels[0]))
self.wait()
self.play(TransformMatchingTex(
top_labels[0].copy(), top_labels[1]
))
self.wait()
class MandelbrotStill(Scene):
def construct(self):
plane = ComplexPlane((-3, 2), (-1.3, 1.3))
plane.set_height(FRAME_HEIGHT)
fractal = MandelbrotFractal(plane)
self.add(fractal)
class JuliaStill(Scene):
def construct(self):
plane = ComplexPlane((-4, 4), (-1.5, 1.5))
plane.set_height(FRAME_HEIGHT)
fractal = JuliaFractal(plane)
fractal.set_c(-0.03 + 0.74j)
fractal.set_n_steps(100)
self.add(fractal)
class ClassicJuliaSetDemo(MandelbrotIntro):
def construct(self):
# Init planes
kw = {
"background_line_style": {
"stroke_width": 0.5,
}
}
planes = VGroup(
ComplexPlane((-2, 1), (-1.6, 1.6), **kw),
ComplexPlane((-2, 2), (-2, 2), **kw),
)
for plane, corner in zip(planes, [DL, DR]):
plane.set_stroke(WHITE, opacity=0.5)
plane.set_height(6)
plane.to_corner(corner, buff=MED_SMALL_BUFF)
plane.to_edge(DOWN, SMALL_BUFF)
planes[1].add_coordinate_labels(font_size=18)
planes[0].add_coordinate_labels(
(-1, 0, 1, 1j, -1j),
font_size=18
)
# Init fractals
mandelbrot = MandelbrotFractal(planes[0])
julia = JuliaFractal(planes[1])
fractals = Group(mandelbrot, julia)
self.add(*fractals, *planes)
# Add c_dot
c_dot = self.c_dot = Dot(radius=0.05)
c_dot.set_fill(YELLOW, 1)
c_dot.move_to(planes[0].c2p(-0.5, 0.5))
c_dot.add_updater(lambda m: m)
def get_c():
return planes[0].p2n(c_dot.get_center())
c_label = get_c_dot_label(c_dot, get_c, direction=UR)
julia.add_updater(lambda m: m.set_c(get_c()))
self.add(c_dot, c_label)
# Add labels
kw = {
"tex_to_color_map": {
"{z_0}": GREY_A,
"{c}": YELLOW,
"\\text{Pixel}": BLUE_D,
},
}
title = OldTexText("Iterate\\\\$z^2 + c$")
title.move_to(Line(*planes))
title[0][-1].set_color(YELLOW)
self.add(title)
labels = VGroup(
VGroup(
OldTex("{c} \\leftrightarrow \\text{Pixel}", **kw),
OldTex("z_0 = 0", **kw),
),
VGroup(
OldTex("{c} = \\text{const.}", **kw),
OldTex("z_0 \\leftrightarrow \\text{Pixel}", **kw),
)
)
for label, plane in zip(labels, planes):
label.arrange(DOWN, aligned_edge=LEFT)
label.next_to(plane, UP)
space_labels = VGroup(
OldTex("{c}\\text{-space}", **kw),
OldTex("{z_0}\\text{-space}", **kw),
)
for label, plane in zip(space_labels, planes):
label.scale(0.5)
label.move_to(plane, UL).shift(SMALL_BUFF * DR)
self.add(space_labels)
# Animations
self.add(labels[0])
self.wait(2)
self.play(
TransformFromCopy(
labels[0][0][0],
labels[1][0][0],
),
FadeIn(labels[1][0][1]),
)
self.wait(2)
self.play(
TransformFromCopy(
labels[0][1].get_part_by_tex("z_0"),
labels[1][1].get_part_by_tex("z_0"),
),
FadeTransform(
labels[0][0][1:].copy(),
labels[1][1][1:],
),
)
class AskAboutGeneralTheory(TeacherStudentsScene):
def construct(self):
self.teacher_says(
OldTexText("Think about constructing\\\\a general theory"),
added_anims=[self.change_students(
"pondering", "thinking", "pondering",
look_at=UP,
)]
)
self.wait(3)
self.teacher_says(
OldTexText("What questions would\\\\you ask?"),
target_mode="tease",
)
self.play_student_changes("thinking", "pondering")
self.wait(3)
self.embed()
class NewtonRuleLabel(Scene):
def construct(self):
rule = get_newton_rule()
rule.scale(1.5)
rule.set_stroke(BLACK, 5, background=True)
rule.to_corner(UL)
box = SurroundingRectangle(rule, buff=0.2)
box.set_fill(BLACK, 0.9)
box.set_stroke(WHITE, 1)
VGroup(box, rule).to_corner(UL, buff=0)
self.add(box, rule)
class FixedPoints(Scene):
def construct(self):
# Set the stage
iter_label = self.add_labels()
rule, iterations = iter_label
plane = self.add_plane()
z_dot, z_label = self.add_z_dot()
# Ask question
question = OldTexText("When does $z$ stay fixed in place?")
question.next_to(plane, RIGHT, MED_LARGE_BUFF, aligned_edge=UP)
arrow = self.get_arrow_loop(z_dot)
# f(z) = z
t2c = {"z": BLUE}
kw = {
"tex_to_color_map": t2c,
"isolate": ["=", "\\Rightarrow", "A(", "B(", ")"],
}
equation = OldTex("f(z) = z", **kw)
equation.next_to(question, DOWN, MED_LARGE_BUFF)
newton_example = OldTex(
"z - {P(z) \\over P'(z)} = z",
"\\quad \\Leftrightarrow \\quad ",
"P(z) = 0",
**kw,
)
newton_example.next_to(equation, DOWN, buff=LARGE_BUFF)
mandelbrot_example = OldTex(
"\\text{Exercise 1a: Find the fixed points}\\\\",
"\\text{of }", "f(z) = z^2 + c",
alignment="\\centering",
**kw
)
mandelbrot_example[1:].match_x(mandelbrot_example[0])
mandelbrot_example.move_to(newton_example)
fixed_point = Text("Fixed point")
fixed_point.next_to(equation, DOWN, LARGE_BUFF)
fixed_point.to_edge(RIGHT)
fp_arrow = Arrow(
fixed_point.get_left(),
equation[1].get_bottom(),
path_arc=-PI / 4,
)
fp_group = VGroup(fixed_point, fp_arrow)
fp_group.set_color(YELLOW)
self.play(FadeIn(equation, DOWN))
self.wait(2)
self.play(
FadeIn(fixed_point),
ShowCreation(fp_arrow),
)
self.wait()
self.play(
FadeIn(newton_example, shift=0.5 * DOWN),
FadeOut(fp_group),
)
self.wait(2)
self.play(
FadeOut(newton_example, 0.5 * DOWN),
FadeIn(mandelbrot_example, 0.5 * DOWN),
)
self.wait(2)
# Rational function
question_group = VGroup(question, equation)
question_group.generate_target()
iterations.generate_target()
VGroup(question_group.target, iterations.target).to_edge(UP)
rational_parts = VGroup(
OldTex("{A(z) \\over B(z)} = z", **kw),
OldTex("A(z) = z \\cdot B(z)", **kw),
OldTex("A(z) - z \\cdot B(z) = 0", **kw),
)
rational_parts.arrange(DOWN, buff=MED_LARGE_BUFF)
for part, tex in zip(rational_parts[1:], ("=", "-")):
curr_x = part.get_part_by_tex(tex).get_x()
target_x = rational_parts[0].get_part_by_tex("=").get_x()
part.shift((target_x - curr_x) * RIGHT)
rational_parts.next_to(question_group.target, DOWN, LARGE_BUFF)
self.play(
FadeOut(rule, UP),
MoveToTarget(question_group),
MoveToTarget(iterations),
FadeOut(mandelbrot_example),
FadeIn(rational_parts[0])
)
self.wait()
for p1, p2 in zip(rational_parts, rational_parts[1:]):
self.play(
TransformMatchingTex(
p1.copy(), p2,
path_arc=PI / 2,
run_time=2,
fade_transform_mismatches=True,
)
)
self.wait(2)
rect = SurroundingRectangle(rational_parts[-1])
solution_words = Text("Must have\nsolutions!", font_size=36)
solution_words.set_color(YELLOW)
solution_words.next_to(rect, RIGHT)
solution_words.shift_onto_screen()
self.play(
ShowCreation(rect),
Write(solution_words, run_time=1),
)
self.wait()
example_roots = [
-1.5 + 0.5j, -1.5 - 0.5j,
-1.0 + 1.2j, -1.0 - 1.2j,
1.0 + 1.0j, 1.0 - 1.0j,
0.5, 1.7,
]
glow_dots = VGroup(*(
glow_dot(plane.n2p(root))
for root in example_roots
))
self.play(LaggedStartMap(
FadeIn, glow_dots,
scale=0.5,
lag_ratio=0.2,
))
self.wait()
# Ask about stability
def get_arrows(point, inward=False):
arrows = VGroup(*(
Arrow(ORIGIN, vect, buff=0.3)
for vect in compass_directions(8)
))
arrows.set_height(1)
arrows.move_to(point)
if inward:
for arrow in arrows:
arrow.rotate(PI)
return arrows
outward_arrows = get_arrows(glow_dots[2])
inward_arrows = get_arrows(glow_dots[4], inward=True)
arrow_groups = VGroup(inward_arrows, outward_arrows)
stability_words = VGroup(
Text("Attracting"),
Text("Repelling"),
)
for words, arrows in zip(stability_words, arrow_groups):
words.scale(0.7)
words.next_to(arrows, UP, SMALL_BUFF)
words.set_color(GREY_A)
words.set_stroke(BLACK, 5, background=True)
stability_question = Text(
"When are fixed points stable?"
)
stability_question.move_to(question)
stable_underline = Underline(
stability_question.get_part_by_text("stable")
)
stable_underline.insert_n_curves(20)
stable_underline.scale(1.2)
stable_underline.set_stroke(MAROON_B, [1, *4 * [4], 1])
self.play(
FadeOut(question, RIGHT),
FadeIn(stability_question, RIGHT),
FadeOut(arrow),
FadeOut(z_dot),
FadeOut(z_label),
)
self.play(ShowCreation(stable_underline))
self.wait()
for words, arrows in zip(stability_words, arrow_groups):
self.play(
FadeIn(words),
ShowCreation(arrows, lag_ratio=0.2, run_time=3)
)
self.wait()
# Show derivative condition
morty = Mortimer(height=2)
morty.to_corner(DR)
deriv_ineq = OldTex("|f'(z)| < 1", **kw)
deriv_ineq.next_to(equation, DOWN, MED_LARGE_BUFF)
equation.generate_target()
group = VGroup(equation.target, deriv_ineq)
group.arrange(RIGHT, buff=LARGE_BUFF)
group.move_to(equation)
attracting_condition = deriv_ineq.copy()
repelling_condition = OldTex("|f'(z)| > 1", **kw)
conditions = VGroup(attracting_condition, repelling_condition)
for condition, words in zip(conditions, stability_words):
condition.scale(0.7)
condition.set_stroke(BLACK, 5, background=True)
condition.move_to(words, DOWN)
if conditions is conditions[0]:
condition.shift(SMALL_BUFF * UP)
words.generate_target()
words.target.next_to(condition, UP, buff=MED_SMALL_BUFF)
self.play(
LaggedStartMap(FadeOut, VGroup(
*rational_parts, rect, solution_words,
)),
VFadeIn(morty),
morty.change("tease"),
)
self.play(PiCreatureSays(
morty, "Use derivatives!",
target_mode="hooray",
bubble_config={
"height": 2,
"width": 4,
}
))
self.play(Blink(morty))
self.wait()
self.play(RemovePiCreatureBubble(morty, target_mode="happy"))
for condition, words in zip(conditions, stability_words):
self.play(
Write(condition),
MoveToTarget(words),
)
self.wait()
self.play(
FadeInFromPoint(deriv_ineq, morty.get_corner(UL)),
MoveToTarget(equation),
morty.change("raise_right_hand")
)
self.play(Blink(morty))
# Newton derivative examples
newton_case = VGroup(
OldTex("f(z) = z - {P(z) \\over P'(z)}", **kw),
OldTex("f'(z) = {P(z)P''(z) \\over P'(z)^2}", **kw),
OldTex("P(z) = 0 \\quad \\Rightarrow \\quad f'(z) = 0", **kw),
)
newton_case.arrange(DOWN, aligned_edge=LEFT, buff=MED_LARGE_BUFF)
newton_case.scale(0.8)
newton_case.next_to(equation, DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
alt_line1 = OldTex("f'(z) = 1 - {P'(z)P'(z) - P(z)P''(z) \\over P'(z)^2}", **kw)
alt_line1.match_height(newton_case[1])
alt_line1.move_to(newton_case[1], LEFT)
self.play(
TransformMatchingTex(equation.copy()[:3], newton_case[0]),
morty.change("pondering", newton_case[0]),
)
self.wait()
self.play(
TransformMatchingTex(
deriv_ineq[:-1].copy(),
alt_line1[:4],
)
)
self.wait()
self.play(
FadeIn(alt_line1[4:], lag_ratio=0.1, run_time=1.5),
morty.animate.scale(0.8, about_edge=DR).change("sassy", alt_line1),
)
self.play(Blink(morty))
self.wait()
self.play(
TransformMatchingTex(alt_line1[4:], newton_case[1][4:]),
morty.change("tease", alt_line1),
)
self.remove(alt_line1)
self.add(newton_case[1])
self.wait()
self.play(Blink(morty))
self.wait()
self.play(
morty.change("pondering", newton_case[2]),
FadeIn(newton_case[2])
)
self.play(Blink(morty))
self.wait()
# Show super-attraction
super_arrows = VGroup(*(
get_arrows(dot, inward=True)
for dot in glow_dots
))
attraction_anims = []
for cluster in super_arrows:
for arrow in cluster:
new_arrow = arrow.copy()
new_arrow.scale(1.5)
new_arrow.set_stroke(YELLOW, 8)
attraction_anims.append(
ShowCreationThenFadeOut(new_arrow)
)
rect = SurroundingRectangle(newton_case[2][6:])
super_words = OldTexText("``Superattracting''", font_size=36)
super_words.set_color(YELLOW)
super_words.next_to(rect, DOWN, SMALL_BUFF)
self.play(
morty.change("thinking"),
ShowCreation(rect),
FadeIn(super_words)
)
self.play(
LaggedStartMap(FadeOut, VGroup(
*conditions, *stability_words,
outward_arrows, inward_arrows,
)),
LaggedStartMap(FadeIn, super_arrows, scale=0.5)
)
self.play(
LaggedStart(*attraction_anims, lag_ratio=0.02),
run_time=3
)
self.wait()
self.play(
LaggedStartMap(FadeOut, VGroup(
*super_arrows, *newton_case,
rect, super_words, morty,
glow_dots,
))
)
# Mandelbrot exercise
part1 = mandelbrot_example
part1.set_height(0.9)
part2 = OldTexText(
"Exercise 1b: Determine when at least\\\\"
"one fixed point is attracting.",
)
part3 = OldTexText(
"Exercise 1c$^{**}$: Show that the set of values\\\\",
"$c$ satisfying this form a cardioid.",
tex_to_color_map={"$c$": YELLOW}
)
parts = VGroup(part1, part2, part3)
for part in part2, part3:
part.scale(part1[0][0].get_height() / part[0][0].get_height())
parts.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
parts.next_to(
VGroup(equation, deriv_ineq),
DOWN, buff=LARGE_BUFF,
)
mandelbrot = MandelbrotFractal(plane)
R = 0.25
cardioid = ParametricCurve(
lambda t: plane.c2p(
2 * R * math.cos(t) - R * math.cos(2 * t),
2 * R * math.sin(t) - R * math.sin(2 * t),
),
t_range=(0, TAU)
)
cardioid.set_stroke(YELLOW, 4)
self.add(mandelbrot, plane)
plane.generate_target(use_deepcopy=True)
plane.target.set_stroke(WHITE, opacity=0.5)
self.play(
MoveToTarget(plane),
FadeIn(mandelbrot),
FadeIn(part1),
)
self.wait()
self.play(Write(part2))
self.wait()
print(self.num_plays)
self.play(Write(part3))
self.play(ShowCreation(cardioid, run_time=4, rate_func=linear))
self.play(
cardioid.animate.set_fill(YELLOW, 0.25),
run_time=2
)
self.wait()
def add_labels(self):
iter_label = get_iteration_label(48)
iter_label.to_edge(UP)
self.add(iter_label)
return iter_label
def add_plane(self):
plane = self.plane = ComplexPlane(
(-2, 2), (-2, 2),
background_line_style={
"stroke_width": 1,
}
)
plane.set_height(5)
plane.to_corner(DL)
plane.add_coordinate_labels(font_size=16)
self.add(plane)
return plane
def add_z_dot(self, z=1 + 1j, z_tex="z"):
z_dot = Dot(radius=0.05, color=BLUE)
z_dot.move_to(self.plane.n2p(z))
z_label = OldTex(z_tex, font_size=30)
z_label.next_to(z_dot, UL, buff=0)
self.add(z_dot, z_label)
return z_dot, z_label
def get_arrow_loop(self, dot):
arrow = Line(
dot.get_bottom(),
dot.get_right(),
path_arc=330 * DEGREES,
buff=0.05,
)
arrow.add_tip(width=0.15, length=0.15)
arrow.set_color(GREY_A)
return arrow
class UseNewton(TeacherStudentsScene):
def construct(self):
self.teacher_says(
OldTexText(
"You could solve\\\\ $A(z) - z\\cdot B(z) = 0$ \\\\",
"using Newton's method"
),
bubble_config={
"width": 4,
"height": 3,
},
target_mode="hooray",
added_anims=[
self.change_students("confused", "erm", "maybe")
]
)
self.wait(2)
self.student_says(
Text("Too meta..."),
target_mode="sassy",
index=2,
)
self.wait(3)
class DescribeDerivative(Scene):
zoom_in_frame = False
z = 1
z_str = "{1}"
fz_str = "1"
fpz_str = "2"
def construct(self):
# Add plane
plane = ComplexPlane((-4, 4), (-2, 2))
plane.set_height(FRAME_HEIGHT)
plane.add_coordinate_labels(font_size=18)
self.add(plane)
# Add function labels
z_str = self.z_str
fz_str = self.fz_str
fpz_str = self.fpz_str
kw = {
"tex_to_color_map": {
"z": GREY_A,
z_str: YELLOW,
},
"isolate": ["f", "(", ")", "=", z_str, fz_str, fpz_str],
}
f_label = OldTex("f(z) = z^2", **kw)
df_label = OldTex("f'(z) = 2z", **kw)
labels = VGroup(f_label, df_label)
labels.arrange(DOWN)
labels.to_corner(UL)
labels.set_stroke(BLACK, 5, background=True)
corner_rect = SurroundingRectangle(labels, buff=0.25)
corner_rect.set_stroke(WHITE, 2)
corner_rect.set_fill(BLACK, 0.9)
corner_group = VGroup(corner_rect, *labels)
corner_group.to_corner(UL, buff=0)
df_question = Text("Derivative?")
df_question.set_stroke(BLACK, 5, background=True)
df_arrow = Vector(LEFT)
df_arrow.next_to(f_label, RIGHT, SMALL_BUFF)
df_question.next_to(df_arrow, RIGHT, SMALL_BUFF)
self.add(corner_rect, f_label)
self.play(
FadeIn(df_question, 0.2 * RIGHT),
ShowCreation(df_arrow)
)
self.wait()
self.play(
FadeIn(df_label, shift=0.5 * DOWN),
FadeOut(df_question),
Uncreate(df_arrow),
)
# Add dots
density = 10
dot_radius = 0.025
dots = DotCloud([
plane.c2p(x, y)
for x in np.arange(-3.7, 3.7, 1.0 / density)
for y in np.arange(-2.0, 2.1, 1.0 / density)
])
dots.set_radius(dot_radius)
dots.set_color(GREY_B)
dots.set_gloss(0.2)
dots.set_opacity(0.5)
dots.add_updater(lambda m: m)
epsilon = 5e-3
tiny_dots = DotCloud([
plane.n2p(self.z + epsilon * complex(x, y))
for x in np.arange(-20, 20)
for y in np.arange(-10, 10)
])
tiny_dots.set_radius(dot_radius * 15 * epsilon)
tiny_dots.set_opacity(0.75)
tiny_dots.set_color_by_gradient(YELLOW, BLUE)
tiny_dots.set_gloss(0.2)
self.add(dots, corner_group)
self.play(ShowCreation(dots), run_time=2)
self.wait()
# Show function evaluation
ex_labels = VGroup(
OldTex(f"f({z_str}) = {fz_str}", **kw),
OldTex(f"f'({z_str}) = {fpz_str}", **kw),
)
for ex_label, gen_label in zip(ex_labels, labels):
ex_label.next_to(gen_label, RIGHT, MED_LARGE_BUFF)
ex_labels[0].align_to(ex_labels[1], LEFT)
corner_rect.generate_target()
corner_rect.target.set_width(
VGroup(ex_labels, labels).get_width() + 0.5,
about_edge=LEFT,
stretch=True,
)
self.add(*corner_group)
self.play(
MoveToTarget(corner_rect),
FadeIn(ex_labels),
)
self.wait()
# Apply function
fade_anims = []
if self.zoom_in_frame:
rect = self.camera.frame
plane.generate_target()
fade_anims = [
ApplyMethod(dots.set_opacity, 0, rate_func=squish_rate_func(smooth, 0.5, 1.0)),
plane.animate.set_stroke(width=0.25),
]
else:
rect = ScreenRectangle()
rect.set_height(FRAME_HEIGHT)
rect.set_stroke(WHITE, 2)
self.play(
rect.animate.replace(tiny_dots, 1).move_to(plane.n2p(self.z)),
*fade_anims,
FadeIn(tiny_dots),
run_time=3,
)
self.wait()
# def func(p):
# z = plane.p2n(p)
# return plane.n2p(z**2)
def homotopy(x, y, z, t):
z = plane.p2n([x, y, z])
return plane.n2p(z**(1 + t))
rc = rect.get_center()
path = ParametricCurve(lambda t: homotopy(*rc, t))
self.play(
Homotopy(homotopy, dots),
Homotopy(homotopy, tiny_dots),
MoveAlongPath(rect, path),
# dots.animate.apply_function(func),
# tiny_dots.animate.apply_function(func),
# rect.animate.move_to(func(rect.get_center())),
run_time=5,
)
self.wait()
class DescribeDerivativeInnerFrame(DescribeDerivative):
zoom_in_frame = True
class DescribeDerivativeIExample(DescribeDerivative):
z = 1j
z_str = "{i}"
fz_str = "-1"
fpz_str = "2i"
class DescribeDerivativeIExampleInnerFrame(DescribeDerivativeIExample):
zoom_in_frame = True
class LooksLikeTwoMult(Scene):
const = "2"
def construct(self):
tex = OldTexText(f"Looks like $z \\rightarrow {self.const}\\cdot z$")
tex.set_stroke(BLACK, 5, background=True)
self.play(FadeIn(tex, lag_ratio=0.1))
self.wait()
class LooksLikeTwoiMult(LooksLikeTwoMult):
const = "2i"
class Cycles(FixedPoints):
def construct(self):
# Set the stage
iter_label = self.add_labels()
rule, iterations = iter_label
self.remove(rule)
iterations.to_edge(UP)
plane = self.add_plane()
z0_dot, z0_label = self.add_z_dot(complex(-1.1, 0.6), "z_0")
z1_dot, z1_label = self.add_z_dot(complex(0.2, -0.5), "z_1")
z1_label.next_to(z1_dot, UR, SMALL_BUFF)
z_dots = VGroup(z0_dot, z1_dot)
z_labels = VGroup(z0_label, z1_label)
# Ask question
question = OldTexText("When does $z$ cycle?")
question.next_to(plane, UP, MED_SMALL_BUFF)
kw = {"path_arc": PI / 3, "buff": 0.1}
arrows = VGroup(
Arrow(z0_dot, z1_dot, **kw),
Arrow(z1_dot, z0_dot, **kw),
)
arrows.set_stroke(opacity=0.75)
z_dot = z0_dot.copy()
z_dot.set_color(YELLOW)
self.add(question)
self.play(
ShowCreation(arrows[0]),
TransformFromCopy(z0_dot, z1_dot, path_arc=-PI / 3),
TransformFromCopy(z0_label, z1_label, path_arc=-PI / 3),
)
self.wait()
self.play(
TransformFromCopy(z1_dot, z_dot, path_arc=-PI / 3),
ShowCreation(arrows[1]),
)
self.wait()
for n in range(1, 5):
self.play(z_dot.move_to, z_dots[n % 2], path_arc=PI / 3)
self.wait()
# Show formula
kw = {
"tex_to_color_map": {"z": BLUE},
"isolate": ["f"],
}
f2_equation = OldTex("f(f(z)) = z", **kw)
f2_equation.next_to(plane, RIGHT, MED_LARGE_BUFF, aligned_edge=UP)
julia_fractal = JuliaFractal(plane)
julia_fractal.set_c(-0.18 + 0.77j)
z2c = OldTex("f(z) = z^2 + c", **kw)
z2c.next_to(f2_equation, RIGHT, LARGE_BUFF)
self.play(FadeIn(f2_equation, 0.25 * DOWN))
self.wait()
self.add(julia_fractal, plane, z_dots, z_dot, z_labels, arrows, z_dot)
julia_fractal.set_opacity(0)
self.play(
julia_fractal.animate.set_opacity(0.75),
Write(z2c),
)
self.wait()
# Example with z^2 + c
julia_f2_eqs = VGroup(
OldTex("(z^2 + c)^2 + c = z", **kw),
OldTex("z^4 + 2cz^2 -z + c^2 + c = 0", **kw),
)
julia_f2_eqs.arrange(DOWN, buff=0.7, aligned_edge=LEFT)
julia_f2_eqs.next_to(f2_equation, DOWN, buff=1.0, aligned_edge=LEFT)
eq_arrows = VGroup(
Arrow(f2_equation.get_bottom(), julia_f2_eqs.get_top()),
Arrow(z2c.get_bottom(), julia_f2_eqs.get_top()),
)
self.play(
*map(ShowCreation, eq_arrows),
FadeIn(julia_f2_eqs[0], 0.5 * DOWN)
)
self.wait()
self.play(
TransformMatchingShapes(
julia_f2_eqs[0].copy(),
julia_f2_eqs[1]
)
)
self.wait()
# Add fixed_points
fixed_dots = VGroup(
Dot(plane.c2p(0.8, -0.5), color=GREY_A),
Dot(plane.c2p(-0.9, -0.6), color=GREY_A),
)
arrow_loops = VGroup(*(
self.get_arrow_loop(dot)
for dot in fixed_dots
))
for dot, loop in zip(fixed_dots, arrow_loops):
loop.set_color(GREY_B)
self.play(
FadeIn(dot, scale=0.3),
ShowCreation(loop),
)
self.wait()
self.play(
LaggedStartMap(FadeOut, VGroup(
eq_arrows, *julia_f2_eqs,
*fixed_dots, *arrow_loops,
))
)
# N cycles
fn_eq = OldTex(
"f(f(\\cdots f(z) \\cdots)) = z",
**kw
)
fn_eq.move_to(f2_equation, LEFT)
fn_eq.shift(SMALL_BUFF * DOWN)
brace = Brace(
fn_eq[:fn_eq.index_of_part_by_tex("z")],
DOWN
)
brace_tex = brace.get_tex("n \\text{ times}", buff=SMALL_BUFF)
brace_tex.scale(0.7, about_edge=UP)
for z in [-0.2 + 0.6j, 1.1 - 0.6j, 0.4 + 0.2j]:
dot = z0_dot.copy()
dot.set_fill(BLUE_D)
dot.move_to(plane.n2p(z))
z_dots.add(dot)
n_arrows = VGroup()
for d1, d2 in adjacent_pairs(z_dots):
arrow = Arrow(d1, d2, buff=0.1, path_arc=PI / 8)
arrow.set_stroke(WHITE, opacity=0.7)
n_arrows.add(arrow)
dot_anims = []
n = len(z_dots)
for k in range(1, n + 1):
dot_anims.append(
ApplyMethod(z_dot.move_to, z_dots[k % n], path_arc=PI / 8)
)
self.play(
TransformMatchingShapes(f2_equation, fn_eq),
FadeOut(z2c),
ReplacementTransform(arrows, n_arrows),
*map(GrowFromCenter, z_dots[2:])
)
self.play(
GrowFromCenter(brace),
FadeIn(brace_tex, SMALL_BUFF * DOWN),
Succession(*dot_anims, run_time=3),
)
self.wait()
# Ask about how many solutions
morty = Mortimer(height=2)
morty.to_corner(DR)
z2c.next_to(fn_eq, UP, buff=MED_LARGE_BUFF)
self.play(
PiCreatureSays(
morty, "How many solutions?",
bubble_config={"height": 2, "width": 4}
),
)
self.play(Blink(morty))
self.wait()
self.play(
FadeIn(z2c),
RemovePiCreatureBubble(
morty,
target_mode="pondering",
look_at=z2c,
)
)
self.wait()
# 1,000,000-cycles
million = Integer(1e6, font_size=36)
million.next_to(brace, DOWN)
million.set_value(0)
mega_poly = OldTex(
"z^{2^{1{,}000{,}000}} +",
"\\cdots \\text{(nightmare)} \\cdots",
"= 0",
**kw
)
mega_poly.next_to(million, DOWN, buff=0.75)
mega_poly.align_to(fn_eq, LEFT)
expr = self.show_composition(million, morty, **kw)
self.play(
ChangeDecimalToValue(million, 1e6, run_time=2),
VFadeIn(million),
FadeOut(brace_tex),
morty.change("raise_right_hand", fn_eq)
)
self.play(Blink(morty))
self.play(
FadeOut(expr),
Write(mega_poly),
morty.animate.set_height(1.8, about_edge=DR).change("horrified", mega_poly),
)
self.play(morty.animate.look_at(mega_poly.get_right()))
self.wait()
# Show "million" dots
N = 5000
points = np.random.random((N, 3))
points[:, 2] = 0
dots = DotCloud(points, radius=0)
dots.replace(plane)
dots.set_radius(0.01)
dots.set_color(GREY_B)
dots.set_opacity(1)
dots.add_updater(lambda m: m)
self.play(
FadeOut(z_labels),
FadeOut(z_dots),
FadeOut(n_arrows),
morty.change("erm", dots),
ShowCreation(dots, run_time=5),
)
self.wait()
self.play(
FadeOut(dots),
FadeOut(mega_poly),
FadeOut(morty),
FadeOut(z2c),
)
# Rational map
rational = OldTex("f(z) = {A(z) \\over B(z)}", **kw)
rational.next_to(million, DOWN, LARGE_BUFF)
rational.align_to(fn_eq, LEFT)
self.play(FadeIn(rational))
for arrow, dot in zip(n_arrows, [*z_dots[1:], z_dots[0]]):
self.play(
ShowCreation(arrow),
z_dot.animate.move_to(dot),
path_arc=PI / 6,
)
self.add(dot, z_dot)
# Ask about attracting cycle
new_question = Text("When is a cycle attracting?")
new_question.get_part_by_text("attracting").set_color(YELLOW)
new_question.next_to(question, RIGHT, LARGE_BUFF)
self.play(
Write(new_question, run_time=1),
fn_eq.animate.shift(0.5 * DOWN),
FadeOut(brace),
FadeOut(million),
)
circle = Circle(radius=0.5)
circle.set_stroke(YELLOW, 1, 1)
circle.set_fill(YELLOW, 0.25)
h_tracker = ValueTracker(1.0)
circle.add_updater(lambda m: m.set_height(h_tracker.get_value()))
circle.add_updater(lambda m: m.move_to(z_dot))
multipliers = [0.9, 0.9, 1.2, 0.5, 1.1]
self.add(circle, z_dot)
self.play(GrowFromCenter(circle))
for n in range(3):
for mult, dot in zip(multipliers, [*z_dots[1:], z_dots[0]]):
self.play(
ApplyMethod(z_dot.move_to, dot, path_arc=PI / 6),
h_tracker.animate.set_value(h_tracker.get_value() * mult),
)
# Possibly add on a bit for Fatou's theorem?
theorem = OldTexText(
"Theorem (Fatou 1919): If $f(z)$ has an\\\\",
"attracting cycle, then at least one solution\\\\",
"to $f'(z) = 0$ will fall into it.",
font_size=36,
)
theorem.arrange(DOWN, buff=0.15, aligned_edge=LEFT)
theorem.next_to(fn_eq, DOWN, LARGE_BUFF, aligned_edge=LEFT)
self.play(
rational.animate.set_height(0.8).next_to(fn_eq, RIGHT, LARGE_BUFF),
FadeIn(theorem),
)
def show_composition(self, ref_mob, morty, **kwargs):
tex = "z^2 + c"
polys = VGroup(OldTex(tex, **kwargs))
for n in range(20):
new_tex_parts = ["\\left(", tex, "\\right)^2 + c"]
polys.add(OldTex(*new_tex_parts))
if n < 3:
tex = "".join(new_tex_parts)
for poly in polys:
poly.set_max_width(5)
poly.next_to(ref_mob, DOWN, LARGE_BUFF, aligned_edge=LEFT)
degree = VGroup(Text("Degree: "), Integer(2))
degree.arrange(RIGHT)
degree.next_to(polys, DOWN, aligned_edge=LEFT)
curr_poly = polys[0]
self.play(
FadeIn(curr_poly),
FadeIn(degree),
morty.change("tease", curr_poly),
)
for n, poly in enumerate(polys[1:]):
anims = []
if n == 4:
anims.append(morty.change("erm"))
self.play(
curr_poly.animate.replace(poly[1]),
FadeIn(poly[::2]),
UpdateFromAlphaFunc(
degree, lambda m, a: m[1].set_value(
(2**(n + 1) if a < 0.5 else 2**(n + 2))
)
),
*anims,
run_time=(1 if n < 5 else 0.25)
)
poly.replace_submobject(1, curr_poly)
self.add(poly)
curr_poly = poly
self.wait()
self.play(FadeOut(degree))
return poly
class TwoToMillionPoints(Scene):
c = -0.18 + 0.77j
plane_height = 7
def construct(self):
plane, julia_fractal = self.get_plane_and_fractal()
words = OldTexText("$\\approx 2^{1{,}000{,}000}$ solutions!")
words.set_stroke(BLACK, 8, background=True)
words.move_to(plane, UL)
words.shift(MED_SMALL_BUFF * DR)
points = self.get_julia_set_points(plane, 100000, 1000)
dots = DotCloud(points)
dots.set_color(YELLOW)
dots.set_opacity(1)
dots.set_radius(0.025)
dots.add_updater(lambda m: m)
dots.make_3d()
self.add(julia_fractal, plane, words)
self.play(ShowCreation(dots, run_time=10))
def get_plane_and_fractal(self):
plane = ComplexPlane((-2, 2), (-2, 2))
plane.set_height(self.plane_height)
fractal = JuliaFractal(plane)
fractal.set_c(self.c)
return plane, fractal
def get_julia_set_points(self, plane, n_points, n_steps):
values = np.array([
complex(math.cos(x), math.sin(x))
for x in np.linspace(0, TAU, n_points)
])
c = self.c
for n in range(n_steps):
units = -1 + 2 * np.random.randint(0, 2, len(values))
values[:] = (units * np.sqrt(values[:])) - c
values += c
return np.array(list(map(plane.n2p, values)))
class CyclesHaveSolutions(Scene):
def construct(self):
text = VGroup(
OldTex(
"f^n(z) = z \\text{ has solutions}",
tex_to_color_map={"z": BLUE},
),
OldTex("\\sim D^n \\text{ of them...}"),
)
text.arrange(DOWN)
for part in text:
self.play(FadeIn(part))
self.wait()
class MandelbrotFunctions(Scene):
def construct(self):
kw = {"tex_to_color_map": {"c": YELLOW}}
group = VGroup(
OldTex("f(z) = z^2 + c", **kw),
OldTex("f'(z) = 2z"),
)
group.arrange(DOWN, aligned_edge=LEFT)
self.add(group)
class AmbientNewtonRepetition(RepeatedNewton):
coefs = [-4, 0, -3, 0, 1]
show_fractal_background = True
show_coloring = False
n_steps = 20
dot_density = 10.0
points_scalar = 2.0
dots_config = {
"radius": 0.025,
"color": GREY_A,
"gloss": 0.4,
"shadow": 0.1,
"opacity": 0.5,
}
class AmbientNewtonBoundary(AmbientNewtonRepetition):
def construct(self):
self.add_plane()
fractal = self.get_fractal()
self.remove(self.plane)
fractal.set_julia_highlight(1e-4)
fractal.set_colors(5 * [WHITE])
self.play(GrowFromPoint(
fractal,
fractal.get_corner(UL),
run_time=5
))
self.wait()
class CyclicAttractor(RepeatedNewton):
coefs = [2, -2, 0, 1]
n_steps = 20
show_coloring = False
cluster_radius = 0.5
def add_plane(self):
super().add_plane()
self.plane.axes.set_stroke(GREY_B, 1)
self.plane.scale(1.7)
def add_labels(self):
super().add_labels()
eq = self.corner_group[1]
self.play(FlashAround(eq, run_time=3))
def get_original_points(self):
return [
(r * np.cos(theta), r * np.sin(theta), 0)
for r in np.linspace(0, self.cluster_radius, 10)
for theta in np.linspace(0, TAU, int(50 * r)) + TAU * np.random.random()
]
class CyclicAttractorSmallRadius(CyclicAttractor):
cluster_radius = 0.25
colors = ROOT_COLORS_DEEP[0::2]
def construct(self):
super().construct()
fractal = NewtonFractal(
self.plane,
coefs=self.coefs,
colors=self.colors,
black_for_cycles=True,
)
dots = VGroup(*(
Dot(rd.get_center()) for rd in self.root_dots
))
dots.set_stroke(BLACK, 3)
dots.set_fill(opacity=0)
self.add(fractal, *self.mobjects, dots)
self.play(
FadeIn(fractal),
self.plane.animate.fade(0.5)
)
self.wait()
class CyclicExercise(Scene):
def construct(self):
words = OldTexText(
"Exercise 2: If $f(z) = z - {z^3 - 2z + 2 \\over 3z^2 - 2}$,\\\\",
"and $g(z) = f(f(z))$, confirm that $|g'(0)| < 1$."
)
words[1].shift(SMALL_BUFF * DOWN)
box = SurroundingRectangle(words, buff=0.45)
box.set_stroke(WHITE, 2)
box.set_fill(BLACK, 1)
group = VGroup(box, words)
group.to_edge(UP, buff=0)
hint = OldTexText(
"Hint: Don't expand out $g(z)$. Use\\\\",
"the chain rule: $g'(0) = f'(f(0))f'(0)$"
)
hint.scale(0.8)
hint.set_color(GREY_A)
hint_box = SurroundingRectangle(hint, buff=0.25)
hint_box.match_style(box)
hint_group = VGroup(hint_box, hint)
hint_group.next_to(group, DOWN, buff=0)
self.add(group)
self.wait(2)
self.play(FadeIn(hint_group))
self.wait()
class AskHowOftenThisHappensAlt(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("How often does\\\\this happen?"),
bubble_config={
"height": 3,
"width": 4,
},
index=0,
)
self.play(
self.teacher.change("raise_right_hand", 3 * UR),
self.change_students(
"raise_left_hand", "pondering", "pondering",
look_at=3 * UR,
)
)
self.play_student_changes(
"raise_left_hand", "erm", "erm",
look_at=3 * UR,
)
self.wait()
self.play(self.teacher.change("tease", 3 * UR))
self.play_student_changes(
"confused", "pondering", "thinking",
look_at=3 * UR,
)
self.wait(8)
return
self.wait(2)
self.play(
PiCreatureSays(
self.teacher, "You'll like this",
target_mode="tease",
run_time=1,
),
self.students[1].change("thinking", self.teacher.eyes),
self.students[2].change("thinking", self.teacher.eyes),
)
self.wait(2)
class WhatDoesBlackMean(Scene):
def construct(self):
lhs = OldTexText("$z_n$ never gets\\\\near a root")
rhs = OldTexText("$\\Rightarrow$ ", "Black ", )
rhs.next_to(lhs, RIGHT)
words = VGroup(lhs, rhs)
words.next_to(ORIGIN, UR, MED_LARGE_BUFF)
words.to_edge(RIGHT)
words.set_stroke(BLACK, 5, background=True)
# lhs[0].set_color(BLACK)
# lhs[0].set_stroke(width=0)
arrow = Arrow(ORIGIN, words.get_left(), buff=0.1)
self.play(
ShowCreation(arrow),
Write(lhs),
)
self.wait()
self.play(FadeIn(rhs))
self.wait()
class PlayWithRootsSeekingCycles(ThreeRootFractal):
coefs = [2, -2, 0, 1]
def construct(self):
super().construct()
self.fractal.uniforms["black_for_cycles"] = 1.0
class ShowCenterOfMassPoint(PlayWithRootsSeekingCycles):
display_root_values = True
only_center = False
def construct(self):
super().construct()
mean_dot = glow_dot(ORIGIN)
mean_dot.add_updater(lambda m: m.move_to(
sum([rd.get_center() for rd in self.root_dots]) / 3
))
self.add(mean_dot)
if self.only_center:
mean_dot.set_opacity(0)
self.fractal.replace(mean_dot, stretch=True)
self.fractal.add_updater(lambda m: m.move_to(mean_dot))
window = Square()
window.set_stroke(WHITE, 1)
window.set_fill(BLACK, 0)
window.replace(self.fractal, stretch=True)
window.add_updater(lambda m: m.move_to(mean_dot))
self.add(window)
mean_label = OldTex("(r_1 + r_2 + r_3) / 3", font_size=24)
mean_label.set_stroke(BLACK, 2, background=True)
mean_label.add_updater(lambda m: m.next_to(mean_dot, UP, buff=0.1))
self.add(mean_label)
circle = Circle(radius=2)
circle.rotate(PI)
circle.stretch(0.9)
circle.move_to(self.root_dots, LEFT)
self.play(
MoveAlongPath(
self.root_dots[2], circle,
rate_func=linear,
run_time=20
)
)
self.play(
self.root_dots[2].animate.move_to(self.plane.n2p(-3)),
rate_func=there_and_back,
run_time=10,
)
class ShowCenterOfMassPointFocusIn(ShowCenterOfMassPoint):
only_center = True
class CenterOfMassStatement(Scene):
def construct(self):
words = OldTexText(
"If there's an attracting cycle, the seed\\\\",
"$z_0 = (r_1 + r_2 + r_3) / 3$ will fall into it."
)
words.set_stroke(BLACK, 8, background=True)
words.to_corner(UL)
self.play(Write(words))
self.wait()
class GenerateCubicParameterPlot(Scene):
colors = ROOT_COLORS_DEEP[0::2]
def construct(self):
# Title
colors = self.colors
kw = {
"tex_to_color_map": {
"\\lambda": colors[2],
}
}
title = OldTex(
"z_{n+1} = z_n - {P(z_n) \\over P'(z_n)} \\qquad\\qquad ",
"P(z) = (z - 1)(z + 1)(z - \\lambda)",
font_size=30,
**kw
)
title.to_edge(UP)
self.add(title)
# Planes
planes = VGroup(*(
ComplexPlane(
(-2, 2), (-2, 2),
background_line_style={
"stroke_color": GREY_B,
"stroke_opacity": 0.5,
},
)
for x in range(2)
))
for plane, vect in zip(planes, [DL, DR]):
plane.add_coordinate_labels(font_size=18)
plane.set_height(5)
plane.to_corner(vect, buff=MED_SMALL_BUFF)
root_dots = VGroup(*(
Dot(planes[0].n2p(z), color=color)
for color, z in zip(colors, [-1, 1, 1j])
))
root_dots.set_stroke(BLACK, 2)
lambda_label = OldTex("\\lambda", font_size=36)
lambda_label.set_color(interpolate_color(colors[2], WHITE, 0.75))
lambda_label.set_stroke(BLACK, 3, background=True)
lambda_label.add_updater(lambda m: m.next_to(
root_dots[2], UR, buff=SMALL_BUFF,
))
# Fractals
left_fractal = NewtonFractal(
planes[0], coefs=[-1, 0, 0, 1],
colors=colors,
black_for_cycles=True,
)
left_fractal.add_updater(lambda m: m.set_roots([
planes[0].p2n(rd.get_center())
for rd in root_dots
]))
right_fractal = MetaNewtonFractal(
planes[1],
colors=colors,
fixed_roots=[-1, 1],
)
row_meta_fractal = right_fractal.deepcopy()
col_meta_fractal = right_fractal.deepcopy()
self.add(left_fractal, planes[0], planes, root_dots, lambda_label)
# Plane titles
plane_titles = VGroup(
OldTexText("Pixel $\\leftrightarrow z_0$"),
OldTexText("Pixel $\\leftrightarrow$ ", "$\\lambda$"),
)
plane_titles[1][-1].set_color(colors[2])
for plane_title, plane in zip(plane_titles, planes):
plane_title.next_to(plane, UP, MED_SMALL_BUFF)
plane_titles[0].align_to(plane_titles[1], UP)
self.add(plane_titles[0])
# Show left plane
pins = VGroup()
for rd in root_dots[:2]:
pin = SVGMobject("push_pin")
pin.set_fill(GREY_C)
pin.set_stroke(width=0)
pin.set_gloss(0.5)
pin.set_height(0.3)
pin.rotate(10 * DEGREES)
pin.move_to(rd.get_center(), DR)
pins.add(pin)
self.play(
FadeIn(pin, 0.25 * DR),
FlashAround(rd),
)
self.wait()
circle = Circle()
circle.scale(0.5)
circle.rotate(PI / 2)
circle.move_to(root_dots[2].get_center(), UP)
self.play(MoveAlongPath(root_dots[2], circle, run_time=5))
self.play(
root_dots[2].animate.move_to(planes[0].get_corner(UL)),
run_time=2
)
self.wait()
# Center of mass dot
com_dot = Dot()
com_dot.set_fill(opacity=0)
com_dot.set_stroke(YELLOW, 3)
com_dot.add_updater(lambda m: m.move_to(
np.array([rd.get_center() for rd in root_dots]).mean(0)
))
self.play(FadeIn(com_dot, scale=0.5), FadeOut(pins))
self.wait()
# Right plane
self.play(Write(plane_titles[1]))
self.wait()
# Show filling process
step = 0.1
square = Square()
square.set_stroke(WHITE, 2)
arrow = Arrow(LEFT, RIGHT, stroke_width=3)
self.add(row_meta_fractal, col_meta_fractal, planes[1])
self.add(square, arrow)
x_range = np.arange(-2, 2 + step, step)
y_range = np.arange(2, -2, -step)
thin_height = plane.get_y_unit_size() * step
col_meta_fractal.set_height(thin_height)
square.set_height(thin_height)
epsilon = 1e-6
for y, back in zip(y_range, it.cycle([False, True])):
height = max(epsilon, plane.get_y_unit_size() * abs(2 - y))
row_meta_fractal.set_height(height, stretch=True)
row_meta_fractal.move_to(planes[1], UP)
x0 = (2 if back else -2)
for x in (x_range[::-1] if back else x_range):
width = max(epsilon, planes[1].get_x_unit_size() * abs(x - x0))
col_meta_fractal.set_width(width, stretch=True)
col_meta_fractal.next_to(row_meta_fractal, DOWN, buff=0)
col_meta_fractal.align_to(row_meta_fractal, RIGHT if back else LEFT)
root_dots[2].move_to(planes[0].c2p(x, y))
square.move_to(
col_meta_fractal, DOWN + (LEFT if back else RIGHT)
)
self.update_mobjects(0)
arrow.put_start_and_end_on(
com_dot.get_center(),
square.get_center(),
)
self.wait(1 / 15)
self.play(FadeOut(arrow), FadeOut(square))
self.wait()
# Zoom in to meta fractal
frame = self.camera.frame
self.play(
frame.animate.replace(planes[1], 1),
run_time=3,
)
self.wait()
class Z0RuleLabel(Scene):
def construct(self):
label = OldTex("z_0 = (r_1 + r_2 + r_3) / 3")
self.add(label)
class WhyFractals(Scene):
def construct(self):
words = Text("Why fractals?")
words.set_stroke(BLACK, 5, background=True)
self.play(Write(words))
self.wait()
class SmallCircleProperty(Scene):
def construct(self):
# Titles
rule = OldTexText(
"For any rational map, color points\\\\based on their limiting behavior...\\\\",
"(which limit point, which limit cycle, etc.)",
font_size=36,
)
rule.to_corner(UL)
rule[-1].shift(SMALL_BUFF * DOWN)
rule[-1].set_color(GREY_B)
r_map = OldTex("z_{n + 1} = A(z_n) / B(z_n)")
r_map.to_corner(UR)
# Fractal
colors = [
MANDELBROT_COLORS[0], BLUE_C, BLUE_E, ROOT_COLORS_DEEP[1],
]
plane = ComplexPlane((-2, 2), (-2, 2))
plane.set_height(5)
plane.to_corner(DR)
fractal = NewtonFractal(plane, coefs=[5, 4j, 3, 2, 1], colors=colors)
# Circles
circles = Circle(radius=0.6).get_grid(3, 1, buff=0.5)
circles.replace(plane, 1)
circles.set_x(-1)
circles.set_stroke(WHITE, 2)
circles[0].set_fill(colors[2], 1)
semis = circles[1].copy().pointwise_become_partial(circles[1], 0, 0.5).replicate(2)
semis[1].rotate(PI, about_point=circles[1].get_center())
semis[0].set_fill(colors[0], 1)
semis[1].set_fill(colors[1], 1)
circles[1].add(semis)
multi_color_image = ImageMobject("MulticoloredNewtonsMapCircle")
multi_color_image.add_updater(lambda m: m.replace(circles[2]))
# Circle label
circle_labels = VGroup(
Text("One color"),
Text("Some colors"),
Text("All colors"),
)
marks = VGroup(Checkmark(), Exmark(), Checkmark())
for label, mark, circle in zip(circle_labels, marks, circles):
mark.set_height(0.5 * circle.get_height())
mark.next_to(circle, LEFT, MED_LARGE_BUFF)
label.next_to(mark, LEFT, MED_LARGE_BUFF)
# Little circles
lil_circles = circles[0].replicate(2)
lil_circles.set_height(0.2)
lil_circles[0].move_to(plane.get_corner(UL) + MED_SMALL_BUFF * DR)
lil_circles[1].move_to(plane).shift([0.22, -0.12, 0])
lil_circles[1].set_fill(opacity=0)
lines = VGroup()
for big, lil in zip(circles[::2], lil_circles):
vect = normalize(lil.get_center() - big.get_center())
v1 = rotate_vector(vect, 75 * DEGREES)
v2 = rotate_vector(vect, -75 * DEGREES)
big.insert_n_curves(20)
lines.add(VGroup(
Line(lil.get_top(), big.get_boundary_point(v1)),
Line(lil.get_bottom(), big.get_boundary_point(v2)),
))
lines.set_stroke(WHITE, 1)
# Intro anims
self.add(rule[0])
self.play(FadeIn(r_map))
self.wait()
fractal.set_opacity(0)
self.add(fractal)
for i in range(1, 5):
opacities = np.zeros(4)
opacities[:i] = 1
self.play(fractal.animate.set_opacities(*opacities))
self.wait()
self.play(FadeIn(rule[-1], lag_ratio=0.1, run_time=2))
self.wait()
# Show circles
self.add(lil_circles[0])
self.play(
TransformFromCopy(lil_circles[0], circles[0]),
*map(ShowCreation, lines[0]),
FadeIn(circle_labels[0]),
)
self.play(Write(marks[0]))
self.wait()
self.add(multi_color_image)
self.add(lil_circles[1])
self.play(
TransformFromCopy(lil_circles[1], circles[2]),
*map(ShowCreation, lines[1]),
FadeIn(circle_labels[2]),
)
self.play(Write(marks[2]))
self.wait()
self.play(
FadeIn(circle_labels[1]),
FadeIn(circles[1]),
)
self.play(Write(marks[1]))
self.wait()
class MentionFatouSetsAndJuliaSets(Scene):
colors = [RED_E, BLUE_E, TEAL_E, MAROON_E]
def construct(self):
# Introduce terms
f_group, j_group = self.get_fractals()
f_name, j_name = VGroup(
Text("Fatou set"),
Text("Julia set"),
)
f_name.next_to(f_group, UP, MED_LARGE_BUFF)
j_name.next_to(j_group, UP, MED_LARGE_BUFF)
self.play(
Write(j_name),
GrowFromCenter(j_group)
)
self.wait()
self.play(
Write(f_name),
*map(GrowFromCenter, f_group)
)
self.wait()
# Define Fatou set
fatou_condition = self.get_fatou_condition()
fatou_condition.set_width(FRAME_WIDTH - 1)
fatou_condition.center().to_edge(UP, buff=1.0)
lhs, arrow, rhs = fatou_condition
f_line = Line(LEFT, RIGHT)
f_line.match_width(fatou_condition)
f_line.next_to(fatou_condition, DOWN)
f_line.set_stroke(WHITE, 1)
self.play(
FadeOut(j_name, RIGHT),
FadeOut(j_group, RIGHT),
Write(lhs)
)
self.wait()
for words in lhs[-1]:
self.play(FlashUnder(
words,
buff=0,
time_width=1.5
))
self.play(Write(arrow))
self.play(LaggedStart(
FadeTransform(f_name.copy(), rhs[1][:8]),
FadeIn(rhs),
lag_ratio=0.5
))
self.wait()
# Show Julia set
otherwise = Text("Otherwise...")
otherwise.next_to(rhs, DOWN, LARGE_BUFF)
j_condition = OldTexText("$z_0 \\in$", " Julia set", " of $f$")
j_condition.match_height(rhs)
j_condition.next_to(otherwise, DOWN, LARGE_BUFF)
j_group.set_height(4.0)
j_group.to_edge(DOWN)
j_group.set_x(-1.0)
j_name = j_condition.get_part_by_tex("Julia set")
j_underline = Underline(j_name, buff=0.05)
j_underline.set_color(YELLOW)
arrow = Arrow(
j_name.get_bottom(),
j_group.get_right(),
path_arc=-45 * DEGREES,
)
arrow.set_stroke(YELLOW, 5)
julia_set = j_group[0]
julia_set.update()
julia_set.suspend_updating()
julia_copy = julia_set.copy()
julia_copy.clear_updaters()
julia_copy.set_colors(self.colors)
julia_copy.set_julia_highlight(0)
mover = f_group[:-4]
mover.generate_target()
mover.target.match_width(rhs)
mover.target.next_to(rhs, UP, MED_LARGE_BUFF)
mover.target.shift_onto_screen(buff=SMALL_BUFF)
self.play(
ShowCreation(f_line),
FadeOut(f_name),
MoveToTarget(mover),
)
self.play(
Write(otherwise),
FadeIn(j_condition, 0.5 * DOWN)
)
self.wait()
self.play(
ShowCreation(j_underline),
ShowCreation(arrow),
FadeIn(j_group[1]),
FadeIn(julia_copy)
)
self.play(
GrowFromPoint(julia_set, julia_set.get_corner(UL), run_time=2),
julia_copy.animate.set_opacity(0.2)
)
self.wait()
def get_fractals(self, jy=1.5, fy=-2.5):
coefs = roots_to_coefficients([-1.5, 1.5, 1j, -1j])
n = len(coefs) - 1
colors = self.colors
f_planes = VGroup(*(self.get_plane() for x in range(n)))
f_planes.arrange(RIGHT, buff=LARGE_BUFF)
plusses = OldTex("+").replicate(n - 1)
f_group = Group(*it.chain(*zip(f_planes, plusses)))
f_group.add(f_planes[-1])
f_group.arrange(RIGHT)
fatou = Group(*(
NewtonFractal(f_plane, coefs=coefs, colors=colors)
for f_plane in f_planes
))
for i, fractal in enumerate(fatou):
opacities = n * [0.2]
opacities[i] = 1
fractal.set_opacities(*opacities)
f_group.add(*fatou)
f_group.set_y(fy)
j_plane = self.get_plane()
j_plane.set_y(jy)
julia = NewtonFractal(j_plane, coefs=coefs, colors=5 * [GREY_A])
julia.set_julia_highlight(1e-3)
j_group = Group(julia, j_plane)
for fractal, plane in zip((*fatou, julia), (*f_planes, j_plane)):
fractal.plane = plane
fractal.add_updater(
lambda m: m.set_offset(
m.plane.get_center()
).set_scale(
m.plane.get_x_unit_size()
).replace(m.plane)
)
fractals = Group(f_group, j_group)
return fractals
def get_plane(self):
plane = ComplexPlane(
(-2, 2), (-2, 2),
background_line_style={"stroke_width": 1, "stroke_color": GREY}
)
plane.set_height(2)
plane.set_opacity(0)
box = SurroundingRectangle(plane, buff=0)
box.set_stroke(WHITE, 1)
plane.add(box)
return plane
def get_fatou_condition(self):
zn = OldTex(
"z_0", "\\overset{f}{\\longrightarrow}",
"z_1", "\\overset{f}{\\longrightarrow}",
"z_2", "\\overset{f}{\\longrightarrow}",
"\\dots",
"\\longrightarrow"
)
words = VGroup(
OldTexText("Stable fixed point"),
OldTexText("Stable cycle"),
OldTexText("$\\infty$"),
)
words.arrange(DOWN, aligned_edge=LEFT)
brace = Brace(words, LEFT)
zn.next_to(brace, LEFT)
lhs = VGroup(zn, brace, words)
arrow = OldTex("\\Rightarrow")
arrow.scale(2)
arrow.next_to(lhs, RIGHT, MED_LARGE_BUFF)
rhs = OldTex("z_0 \\in", " \\text{Fatou set of $f$}")
rhs.next_to(arrow, RIGHT, buff=MED_LARGE_BUFF)
result = VGroup(lhs, arrow, rhs)
return result
class ShowJuliaSetPoint(TwoToMillionPoints):
plane_height = 14
show_disk = False
n_steps = 60
disk_radius = 0.02
def construct(self):
# Background
plane, fractal = self.get_plane_and_fractal()
plane.add_coordinate_labels(font_size=24)
for mob in plane.family_members_with_points():
if isinstance(mob, Line):
mob.set_stroke(opacity=0.5 * mob.get_stroke_opacity())
self.add(fractal, plane)
# Points
points = list(self.get_julia_set_points(plane, n_points=1, n_steps=1000))
def func(p):
z = plane.p2n(p)
return plane.n2p(z**2 + self.c)
for n in range(100):
points.append(func(points[-1]))
dot = Dot(points[0])
dot.set_color(YELLOW)
self.add(dot)
if self.show_disk:
dot.scale(0.5)
disk = dot.copy()
disk.insert_n_curves(10000)
disk.set_height(plane.get_x_unit_size() * self.disk_radius)
disk.set_fill(YELLOW, 0.25)
disk.set_stroke(YELLOW, 2, 1)
self.add(disk, dot)
frame = self.camera.frame
path_arc = 30 * DEGREES
point = dot.get_center().copy()
for n in range(self.n_steps):
new_point = func(point)
arrow = Arrow(point, new_point, path_arc=path_arc, buff=0)
arrow.set_stroke(WHITE, opacity=0.9)
self.add(dot.copy().set_opacity(0.5))
anims = []
if self.show_disk:
disk.generate_target()
disk.target.apply_function(func)
disk.target.make_smooth(approx=True)
anims.append(MoveToTarget(disk, path_arc=path_arc))
if disk.target.get_height() > frame.get_height():
anims.extend([
mob.animate.scale(2.0)
for mob in [frame, fractal]
])
self.play(
ApplyMethod(dot.move_to, new_point, path_arc=path_arc),
ShowCreation(arrow),
*anims,
)
self.play(FadeOut(arrow))
point = new_point
class ShowJuliaSetPointWithDisk(ShowJuliaSetPoint):
show_disk = True
n_steps = 11
class AboutFatouDisks(Scene):
disk_style = {
"fill_color": YELLOW,
"fill_opacity": 0.5,
"stroke_color": YELLOW,
"stroke_width": 1,
}
def construct(self):
words = Text("(Small enough) disks around points in the Fatou set...")
words.to_edge(UP)
disks, arrows = self.get_disks_and_arrow()
arrows[-1].add(OldTex("\\dots").next_to(arrows[-1], RIGHT))
group = VGroup(disks, arrows)
group.next_to(words, DOWN)
shrink_words = Text("...eventually shrink to 0")
shrink_words.next_to(group, DOWN, aligned_edge=RIGHT)
self.add(words)
self.play_disk_progression(disks, arrows)
self.play(
FadeIn(arrows[-1]),
Write(shrink_words, run_time=2)
)
self.wait()
def play_disk_progression(self, disks, arrows):
self.add(disks[0])
for d1, d2, arrow in zip(disks, disks[1:], arrows):
self.play(
TransformFromCopy(d1.copy().fade(1), d2),
FadeIn(arrow),
)
def get_disks(self):
radii = [
*np.linspace(0.5, 1, 3),
*np.linspace(1, 0, 7)**2 + 0.05,
]
disks = VGroup(*(Circle(radius=r, **self.disk_style) for r in radii))
for disk in disks:
disk.add(Dot(disk.get_center(), radius=0.01))
return disks
def get_disks_and_arrow(self):
disks = self.get_disks()
arrows = OldTex("\\rightarrow").replicate(len(disks))
group = VGroup(*it.chain(*zip(disks, arrows)))
group.arrange(RIGHT)
group.set_width(FRAME_WIDTH - 2)
return disks, arrows
class AboutFatouDisksJustWords(Scene):
def construct(self):
words = OldTexText(
"(Small enough) disks around points in the Fatou set...\\\\",
"...eventually shrink to 0"
)
words.arrange(DOWN, aligned_edge=LEFT)
words.to_corner(UL)
words.set_stroke(BLACK, 6, background=True)
self.play(FadeIn(words[0], lag_ratio=0.1))
self.wait()
self.play(FadeIn(words[1], lag_ratio=0.1))
self.wait()
class ShowFatouDiskExample(Scene):
disk_radius = 0.1
n_steps = 14
def construct(self):
c = -1.06 + 0.11j
plane = ComplexPlane((-3, 3), (-2, 2))
for line in plane.family_members_with_points():
line.set_stroke(opacity=0.5 * line.get_stroke_opacity())
plane.set_height(1.8 * FRAME_HEIGHT)
plane.add_coordinate_labels(font_size=18)
fractal = JuliaFractal(plane, parameter=c)
# z0 = -1.1 + 0.1j
z0 = -0.3 + 0.2j
dot = Dot(plane.n2p(z0), radius=0.025)
dot.set_fill(YELLOW)
disk = dot.copy()
disk.set_height(2 * self.disk_radius * plane.get_x_unit_size())
disk.set_fill(YELLOW, 0.5)
disk.set_stroke(YELLOW, 1.0)
disk.insert_n_curves(1000)
def func(point):
return plane.n2p(plane.p2n(point)**2 + c)
self.add(fractal, plane)
self.add(disk, dot)
self.play(DrawBorderThenFill(disk))
path_arc = 10 * DEGREES
for n in range(self.n_steps):
point = dot.get_center()
new_point = func(point)
arrow = Arrow(point, new_point, path_arc=path_arc, buff=0.1)
self.play(
dot.animate.move_to(new_point),
disk.animate.apply_function(func),
ShowCreation(arrow),
path_arc=path_arc,
)
self.play(FadeOut(arrow))
self.embed()
class AboutJuliaDisks(AboutFatouDisks):
def construct(self):
words1 = Text("Any tiny disk around a Julia set point...")
words1.to_edge(UP)
disks, arrows = self.get_disks_and_arrow()
group = VGroup(disks, arrows)
group.next_to(words1, DOWN)
arrows[-1].add(disks[-1].copy().scale(5).next_to(arrows[-1], RIGHT))
words2 = Text("...eventually hits every point in the plane,")
words2.next_to(disks, DOWN, aligned_edge=RIGHT)
words2.get_part_by_text("every point in the plane").set_color(BLUE)
words3 = Text("with at most two exceptions.")
words3.next_to(words2, DOWN, MED_LARGE_BUFF, aligned_edge=RIGHT)
words4 = OldTexText(
"``Stuff goes everywhere'' principle of Julia sets",
font_size=60
)
words4.to_edge(DOWN, LARGE_BUFF)
VGroup(words1, words2, words3, words4).set_stroke(BLACK, 5, background=True)
plane = ComplexPlane((-100, 100), (-50, 50))
plane.scale(2)
plane.add_coordinate_labels()
plane.add(BackgroundRectangle(plane, opacity=0.25))
plane.set_stroke(background=True)
plane.add_updater(lambda m, dt: m.scale(1 - 0.15 * dt))
self.add(words1)
self.play_disk_progression(disks, arrows)
self.add(plane, *self.mobjects)
self.play(
FadeIn(arrows[-1]),
FadeIn(words2, run_time=2, lag_ratio=0.1),
VFadeIn(plane, suspend_updating=False),
)
self.wait()
self.play(
FadeIn(words3, run_time=2, lag_ratio=0.1),
)
self.wait(2)
self.play(Write(words4))
self.wait(6)
self.play(VFadeOut(plane, suspend_updating=False))
def get_disks(self):
c = -0.18 + 0.77j
z = -0.491 - 0.106j
plane = ComplexPlane()
disk = Circle(radius=0.1, **self.disk_style)
disk.move_to(plane.n2p(z))
disk.insert_n_curves(200)
disks = VGroup(disk)
for n in range(5):
new_disk = disks[-1].copy()
new_disk.apply_complex_function(lambda z: z**2 + c)
new_disk.make_smooth(approx=True)
disks.add(new_disk)
for disk in disks:
disk.center()
disks.set_height(1)
return disks
class MontelCorrolaryScreenGrab(ExternallyAnimatedScene):
pass
class DescribeChaos(Scene):
def construct(self):
j_point = 3 * LEFT
j_value = -0.36554 - 0.29968j
plane = ComplexPlane((-3, 3), (-2, 2))
plane.scale(50)
plane.shift(j_point - plane.n2p(j_value))
fractal = JuliaFractal(plane)
fractal.set_c(-0.5 + 0.5j)
self.add(fractal, plane)
j_dot = Dot(color=YELLOW, radius=0.05)
j_dot.move_to(j_point)
j_label = Text("Julia set point", color=YELLOW)
j_label.next_to(j_dot, UP, buff=1.0).shift(LEFT)
j_arrow = Line(j_label.get_bottom(), j_dot.get_center(), buff=0.1)
j_arrow.set_stroke(width=3)
j_arrow.set_color(YELLOW)
surrounding_dots = VGroup(*(
Dot(radius=0.05).move_to(j_dot.get_center() + buff * vect)
for n, buff in [(6, 0.2), (12, 0.4)]
for vect in compass_directions(n)
))
surrounding_dots.set_color(GREY_B)
# for dot in surrounding_dots:
# dot.shift(0.1 * (random.random() - 0.5))
dots_label = Text("Immediate neighbors")
dots_label.next_to(surrounding_dots, DOWN)
dots_label.set_color(GREY_A)
sublabel = Text("drift far away")
sublabel.set_color(GREY_A)
sublabel.next_to(dots_label, DOWN)
fa = sublabel.get_part_by_text("far away")
strike = Line(LEFT, RIGHT)
strike.set_stroke(RED, 10)
strike.replace(fa, 0)
new_words = Text("everywhere!")
new_words.next_to(fa, DOWN)
new_words.set_color(RED)
all_words = VGroup(j_label, dots_label, sublabel, new_words)
all_words.set_stroke(BLACK, 5, background=True)
arrows = VGroup()
for dot in surrounding_dots[-12:]:
point = dot.get_center()
vect = 0.6 * normalize(point - j_dot.get_center())
arrows.add(Arrow(point, point + vect, buff=0.1))
arrows.set_stroke(RED)
self.add(j_dot)
self.add(surrounding_dots)
self.add(j_label, j_arrow)
self.add(dots_label)
frame = self.camera.frame
frame.save_state()
frame.replace(plane)
self.play(Restore(frame, run_time=5))
self.wait()
self.play(FadeIn(sublabel, lag_ratio=0.1))
self.wait()
self.play(
ShowCreation(strike),
FadeIn(new_words, shift=0.25 * DOWN)
)
self.add(arrows, all_words, strike)
self.play(LaggedStartMap(ShowCreation, arrows))
self.wait()
class SimulationOfTinyDisk(RepeatedNewton):
coefs = [1, 1, 0, 1]
plane_config = {
"x_range": (-4, 4),
"y_range": (-2, 2),
"height": 12,
"width": 24,
}
colors = ROOT_COLORS_DEEP[::2]
n_steps = 20
def construct(self):
frame = self.camera.frame
frame.save_state()
def get_height_ratio():
return frame.get_height() / FRAME_HEIGHT
self.add_plane()
self.add_true_roots()
self.add_labels()
self.add_fractal_background()
fractal = self.fractal
julia_set = self.fractal_boundary
fractal.set_n_steps(40)
julia_set.set_n_steps(40)
fractal.set_opacity(0.3)
julia_set.set_opacity(1)
julia_set.add_updater(lambda m: m.set_julia_highlight(
get_height_ratio() * 1e-3
))
julia_set.set_opacity(0.5)
# Generate dots
point = [1.10049904, 1.38962415, 0.]
target_height = 0.0006
cluster_radius = target_height / 50
dots = self.dots = DotCloud()
n_radii = 200
dots.set_points([
[cluster_radius * r * math.cos(theta), cluster_radius * r * math.sin(theta), 0]
for r in np.linspace(1, 0, n_radii)
for theta in np.linspace(0, TAU, int(r * 20)) + random.random() * TAU
])
dots.set_height(0.3)
dots.set_gloss(0.5)
dots.set_shadow(0.5)
dots.set_color(GREY_A)
dots.move_to(point)
dots.add_updater(lambda m: m.set_radius(0.05 * get_height_ratio()))
self.play(
frame.animate.set_height(target_height).move_to(point),
run_time=6,
rate_func=lambda a: smooth(a**0.5),
)
self.play(ShowCreation(dots))
self.wait()
self.play(Restore(frame, run_time=6, rate_func=lambda a: smooth(a**3)))
fractal.set_n_steps(12)
julia_set.set_n_steps(12)
self.run_iterations()
class SimulationAnnotations(Scene):
def construct(self):
dots = self.dots = DotCloud()
n_radii = 200
cluster_radius = 0.5
dots.set_points([
[cluster_radius * r * math.cos(theta), cluster_radius * r * math.sin(theta), 0]
for r in np.linspace(1, 0, n_radii)
for theta in np.linspace(0, TAU, int(r * 20)) + random.random() * TAU
])
n_points_label = OldTexText("$\\sim 2{,}000$ points")
n_points_label.next_to(dots, UP)
brace = Brace(
# Line(dots.get_bottom(), dots.get_corner(DR)),
Line(dots.get_center(), dots.get_right()),
DOWN, buff=0
)
brace_tex = OldTex("\\text{Radius } \\approx 1 / 1{,}000{,}000")
brace_tex.next_to(dots, DOWN)
group = VGroup(n_points_label, brace, brace_tex)
group.set_stroke(BLACK, 5, background=True)
self.play(Write(n_points_label))
self.play(
GrowFromCenter(brace),
FadeIn(brace_tex, DOWN)
)
self.wait()
self.play(FadeOut(group))
class LattesExample(TeacherStudentsScene):
def construct(self):
example = VGroup(
OldTexText("Lattè's example: "),
OldTex(r"L(z)=\frac{\left(z^{2}+1\right)^{2}}{4 z\left(z^{2}-1\right)}"),
)
example.arrange(RIGHT)
example[0].shift(SMALL_BUFF * DOWN)
example.move_to(self.hold_up_spot, DOWN)
example.set_x(0)
j_fact = OldTexText("Julia set of $L(z)$ is all of $\\mathds{C}$")
j_fact.move_to(example)
subwords = OldTexText("(and the point at $\\infty$)", font_size=36)
subwords.set_fill(GREY_A)
subwords.next_to(j_fact, DOWN)
self.play(
self.teacher.change("raise_right_hand", 3 * UR),
self.change_students(
"pondering", "happy", "tease",
look_at=3 * UR
)
)
self.wait(3)
self.play(
self.teacher.change("sassy", example),
Write(example)
)
self.play_student_changes(
"pondering", "pondering", "pondering",
look_at=example,
)
self.play(
example.animate.to_edge(UP),
FadeIn(j_fact),
self.change_students(
"erm", "erm", "erm",
look_at=j_fact,
),
self.teacher.change("raise_right_hand", j_fact)
)
self.play(FadeIn(subwords))
self.wait(3)
class JFunctionMention(Scene):
def construct(self):
image = ImageMobject("j_invariant")
image.set_height(5)
name = OldTexText("Klein's $j$ function")
name.next_to(image, UP)
words = Text("A whole story...")
words.next_to(image, RIGHT)
self.play(
FadeIn(image),
Write(name)
)
self.wait()
self.play(Write(words))
self.wait()
class LinksBelow(TeacherStudentsScene):
def construct(self):
self.pi_creatures.flip().flip()
self.teacher_says("Links below")
self.play_student_changes(
"pondering", "thinking", "pondering",
look_at=FRAME_HEIGHT * DOWN,
)
self.wait(2)
self.play(self.teacher.change("happy"))
self.wait(4)
class MoreAmbientChaos(TwoToMillionPoints):
def construct(self):
plane = ComplexPlane((-2, 2), (-2, 2))
plane.set_height(7)
self.add(plane)
point = self.get_julia_set_points(plane, n_points=1, n_steps=1000)[0]
epsilon = 1e-6
dots = DotCloud([
point + epsilon * rotate_vector(RIGHT, random.random() * TAU)
for x in range(10)
])
dots.set_gloss(0.5)
dots.set_shadow(0.5)
dots.set_radius(0.075)
dots.set_color(YELLOW)
def func(p):
z = plane.p2n(p)
return plane.n2p(z**2 + self.c)
n_steps = 100
for n in range(n_steps):
points = dots.get_points()
values = list(map(plane.p2n, points))
new_values = np.array(list(map(lambda z: z**2 + self.c, values)))
new_points = list(map(plane.n2p, new_values))
nn_points = []
for p in new_points:
if p[0] < plane.get_left()[0]:
p[0] += 2 * (plane.get_left()[0] - p[0])
if p[0] > plane.get_right()[0]:
p[0] -= 2 * (p[0] - plane.get_right()[0])
if p[1] < plane.get_bottom()[1]:
p[1] += 2 * (plane.get_bottom()[1] - p[1])
if p[1] > plane.get_top()[1]:
p[1] -= 2 * (p[1] - plane.get_top()[1])
nn_points.append(p)
new_points = nn_points
lines = VGroup(*(
Line(p1, p2)
for p1, p2 in zip(points, new_points)
))
lines.set_stroke(WHITE, 1)
self.play(
dots.animate.set_points(new_points),
ShowCreation(lines, lag_ratio=0),
)
self.add(lines[0].copy().set_opacity(0.25))
for line in lines:
line.rotate(PI)
self.play(FadeOut(lines))
class HighlightedJulia(IntroNewtonFractal):
coefs = [-1.0, 0.0, 0.0, 1.0, 0.0, 1.0]
def construct(self):
# self.init_fractal(root_colors=ROOT_COLORS_DEEP[0::2])
self.init_fractal(root_colors=ROOT_COLORS_DEEP)
fractal = self.fractal
def get_height_ratio():
return self.camera.frame.get_height() / FRAME_HEIGHT
fractal.set_colors(5 * [WHITE])
fractal.add_updater(lambda m: m.set_julia_highlight(get_height_ratio() * 1e-3))
fractal.set_n_steps(50)
# self.play(
# fractal.animate.set_julia_highlight(1e-3),
# run_time=5
# )
# self.embed()
class MetaFractal(IntroNewtonFractal):
fixed_roots = [-1, 1]
z0 = complex(0.5, 0)
n_steps = 200
def construct(self):
colors = ROOT_COLORS_DEEP[0::2]
self.plane_config["faded_line_ratio"] = 3
plane = self.get_plane()
root_dots = self.root_dots = VGroup(*(
Dot(plane.n2p(root), color=color)
for root, color in zip(self.fixed_roots, colors)
))
root_dots.set_stroke(BLACK, 3)
fractal = MetaNewtonFractal(
plane,
fixed_roots=self.fixed_roots,
colors=colors,
n_steps=self.n_steps,
# z0=self.z0,
)
fractal.add_updater(lambda f: f.set_fixed_roots([
plane.p2n(dot.get_center())
for dot in root_dots
]))
self.add(fractal, plane)
self.add(root_dots)
point1 = np.array([1.62070862, 1.68700851, 0.])
point2 = np.array([0.81263967, 2.84042313, 0.])
height1 = 0.083
height2 = 0.035
frame = self.camera.frame
frame.save_state()
frame.generate_target()
frame.target.move_to(point1)
frame.target.set_height(height1)
fractal.set_saturation_factor(2)
plane.remove(plane.coordinate_labels)
self.play(
MoveToTarget(frame),
run_time=8,
rate_func=bezier([0, 0, 1, 1])
)
self.play(
fractal.animate.set_saturation_factor(4),
run_time=3
)
self.play(
UpdateFromAlphaFunc(
frame,
lambda m, a: m.set_height(
interpolate(
interpolate(height1, 2, a),
interpolate(2, height2, a),
a,
),
).move_to(
interpolate(point1, point2, a)
)
),
run_time=10
)
self.wait(2)
self.play(
Restore(frame),
fractal.animate.set_saturation_factor(0),
run_time=7
)
self.wait()
class Part1EndScroll(PatreonEndScreen):
CONFIG = {
# "title_text": "",
"scroll_time": 30,
# "show_pis": False,
}
class AmbientJulia(Scene):
def construct(self):
plane = ComplexPlane(
(-4, 4), (-2, 2),
background_line_style={
"stroke_color": GREY_A,
"stroke_width": 1,
}
)
plane.axes.set_stroke(width=1, opacity=0.5)
plane.set_height(14)
fractal = JuliaFractal(plane)
fractal.set_n_steps(100)
R = 0.25
cardioid = ParametricCurve(
lambda t: plane.c2p(
2 * R * math.cos(t) - R * math.cos(2 * t),
2 * R * math.sin(t) - R * math.sin(2 * t),
),
t_range=(0, TAU)
)
t_tracker = ValueTracker(0)
get_t = t_tracker.get_value
fractal.add_updater(lambda m: m.set_c(
plane.p2n(cardioid.pfp(get_t()))
))
self.add(fractal, plane)
self.play(
t_tracker.animate.set_value(1),
rate_func=linear,
run_time=300
)
|
|
from manim_imports_ext import *
from manimlib.logger import log
import urllib.request
WINNERS = [
("That weird light at the bottom of a mug — ENVELOPES", "Paralogical", "fJWnA4j0_ho"),
("Hiding Images in Plain Sight: The Physics Of Magic Windows", "Matt Ferraro", "CatInCausticImage"),
("The Beauty of Bézier Curves", "Freya Holmér", "aVwxzDHniEw"),
("What Is The Most Complicated Lock Pattern?", "Dr. Zye", "PKjbBQ0PBCQ"),
("Pick's theorem: The wrong, amazing proof", "spacematt", "uh-yRNqLpOg"),
]
HONORABLE_MENTIONS = [
("Dirac's belt trick, Topology, and Spin ½ particles", "Noah Miller", "ACZC_XEyg9U"),
("Galois-Free Guarantee! | The Insolubility of the Quintic", "Carl Turner", "BSHv9Elk1MU"),
("The Two Envelope Problem - a Mystifying Probability Paradox", "Formant", "_NGPncypY68"),
("The Math Behind Font Rasterization | How it Works", "GamesWithGabe", "LaYPoMPRSlk"),
("What is a Spinor?", "Mia Hughes", "SpinorArticle"),
("Understanding e", "Veli Peltola", "e_comic"),
("Ancient Multiplication Trick", "Inigo Quilez", "CsMrHzp850M"),
("对称多项式基本定理自我探究", "凡人忆拾", "FiveIntsTheorem"),
("Lehmer Factor Stencils", "Proof of Concept", "QzohwKT6TNA"),
("What is the limit of a sequence of graphs?", "Spectral Collective", "7Gj9BH4IZ-4"),
("Steiner's Porism: proving a cool animation", "Joseph Newton", "fKAyaP8IzlE"),
("Wait, Probabilities can be Negative?!", "Steven G", "std9EBbtOC0"),
("This random graph fact will blow your mind", "Snarky Math", "3QjZ31lj974"),
("Why is pi here? Estimating π by Buffon's n̶e̶e̶d̶l̶e noodle!", "Mihai Nica", "e-RUyCs9B08"),
("Introduction to Waves", "Rob Schlub", "IntroToWaves"),
("ComplexFunctions", "Treena", "Treena"),
("I spent an entire summer to find this spiral", "Sort of School", "n-e9C8g5x68"),
("HACKENBUSH: a window to a new world of math", "Owen Maitzen", "ZYj4NkeGPdM"),
("The Tale of the Lights Puzzle", "Throw Math At It", "9aZsABF-Vj4"),
("The BEST Way to Find a Random Point in a Circle", "nubDotDev", "4y_nmpv-9lI"),
("Secrets of the Fibonacci Tiles", "Eric Severson", "Ct7oltmdJrM"),
("The Tale of Three Triangles", "Robin Truax", "5nuYD2M2AX8"),
("How Karatsuba's algorithm gave us new ways to multiply", "Nemean", "cCKOl5li6YM"),
("Can you change a sum by rearranging its numbers? --- The Riemann Series Theorem", "Morphocular", "U0w0f0PDdPA"),
("Neural manifolds - The Geometry of Behaviour", "Artem Kirsanov", "QHj9uVmwA_0"),
]
def get_youtube_slugs(file="some1_video_urls.txt"):
full_path = os.path.join(get_directories()["data"], file)
slugs = []
prefix = "https://youtu.be/"
with open(full_path, "r") as fp:
for url in fp.readlines():
if not url.startswith(prefix):
continue
slugs.append(url[len(prefix):-1])
return remove_list_redundancies(slugs)
def save_thumbnail_locally(slug, rewrite=False):
file = yt_slug_to_image_file(slug)
if os.path.exists(file) and not rewrite:
return file
suffixes = ["maxresdefault", "hqdefault", "mqdefault", "sddefault"]
urls = [
*(
f"https://img.youtube.com/vi/{slug}/{suffix}.jpg"
for suffix in suffixes
),
*(
f"https://i.ytimg.com/vi/{slug}/{suffix}.jpg"
for suffix in suffixes
)
]
for url in urls:
try:
urllib.request.urlretrieve(url, file)
return file
except urllib.request.HTTPError:
pass
log.warning(f"Thumbnail not found: {slug}")
def save_thumbnails_locally(slugs):
map(save_thumbnail_locally, slugs)
def yt_slug_to_image_file(slug):
return os.path.join(
get_raster_image_dir(),
"some1_thumbnails",
slug + ".jpg"
)
class Introduction(TeacherStudentsScene):
def construct(self):
# Kill background
self.clear()
morty = self.teacher
# Add title
this_summer = Text("This Summer", font_size=72)
this = this_summer.get_part_by_text("This")
summer = this_summer.get_part_by_text("Summer")
this_summer.to_edge(UP)
some = Text("Summer of Math Exposition", font_size=72)
some.to_edge(UP)
some.shift(0.7 * RIGHT)
this_summer.generate_target()
this_summer.target.shift(some[0].get_left() - summer[0].get_left())
logos = Group(
ImageMobject("Leios"),
Logo(),
)
for logo in logos:
logo.set_height(1.0)
logos.arrange(RIGHT, buff=2)
logos.next_to(this_summer.target, RIGHT, buff=1.5)
james_name = Text("James Schloss")
james_name.set_color(GREY_A)
james_name.next_to(logos[0], DOWN)
logos.generate_target()
logos.target.set_height(0.5)
logos.target.arrange(RIGHT, buff=0.25)
logos.target.replace(this_summer.target[:4], 0)
self.add(this)
self.wait(0.3)
self.add(summer)
self.wait(0.5)
self.play(
MoveToTarget(this_summer),
FadeIn(james_name, lag_ratio=0.1),
FadeIn(logos[0], LEFT),
)
self.play(
Write(logos[1], lag_ratio=0.01, stroke_width=0.05, run_time=1),
Animation(logos[1][-1].copy(), remover=True),
FadeOut(james_name),
)
self.wait()
self.play(
FadeIn(some[len("Summer"):], lag_ratio=0.1),
FadeOut(this),
MoveToTarget(logos, path_arc=-PI / 3, run_time=2)
)
self.remove(this_summer)
self.add(some)
self.wait()
title = Group(logos, some)
# Mention blog post
url = VGroup(
Text("Full details: "),
Text("https://3b1b.co/some1-results")
)
url[1].set_color(BLUE_C)
url.arrange(RIGHT)
url[0].shift(0.05 * UP)
url.to_edge(UP)
self.play(
FadeOut(title, UP),
FadeIn(url[0]),
ShowIncreasingSubsets(url[1], rate_func=linear, run_time=2)
)
self.wait()
# Key points
dots = Dot().get_grid(3, 1)
dots.arrange(DOWN, buff=1.5)
dots.align_to(url, LEFT)
dots.set_y(-0.5)
points = VGroup(
Text("Extremely open-ended"),
Text("Promise to feature 4 to 5 winners"),
Text("Brilliant offered $5k in cash prizes"),
)
colors = [GREEN_A, GREEN_B, GREEN_C]
for dot, point, color in zip(dots, points, colors):
point.next_to(dot, RIGHT)
point.set_color(color)
self.play(
LaggedStartMap(
FadeInFromPoint, dots,
lambda m: (m, url.get_bottom()),
),
)
self.wait()
for point in points:
self.play(Write(point))
if point is points[1]:
self.play(
morty.change("hooray").look(ORIGIN),
FadeOut(BackgroundRectangle(morty, buff=0.25, fill_opacity=1))
)
self.play(Blink(morty))
self.play(morty.change("tease", points[2]))
else:
self.wait()
# Discuss winner
winner_word = OldTexText("``Winners''", font_size=72)[0]
winner_word.move_to(self.hold_up_spot, DOWN)
pre_winner_word = points[1].get_part_by_text("winner").copy()
self.students.flip().flip()
self.add(self.background, pre_winner_word, *self.pi_creatures)
self.play(
LaggedStartMap(FadeOut, VGroup(
url, dots, points,
)),
FadeIn(self.background),
morty.change("hesitant", winner_word),
FadeTransform(pre_winner_word, winner_word[2:9]),
LaggedStartMap(FadeIn, self.students),
)
self.play(
Write(winner_word[:2]),
Write(winner_word[-2:]),
self.change_students("sassy", "raise_right_hand", "raise_left_hand"),
)
self.wait(4)
# Spirit of the event (start at 25)
salt = Text("Take with a grain of salt")
salt.to_edge(UP)
strange = Text("(what a strange phrase...)", font_size=20)
strange.set_color(GREY_B)
strange.next_to(salt, RIGHT)
arrow = Arrow(salt, winner_word)
self.play(
FadeIn(salt, lag_ratio=0.1),
ShowCreation(arrow),
self.change_students(
"pondering", "pondering", "erm",
look_at=salt,
)
)
self.play(
Blink(self.students[2]),
FadeIn(strange, lag_ratio=0.1),
)
self.play(FadeOut(strange))
self.wait()
spirit = Text("The spirit of the event")
spirit.to_edge(UP)
bubble = ThoughtBubble(height=3, width=3)
bubble.pin_to(self.students[0])
bubble.shift(SMALL_BUFF * UR)
bubble.add_content(OldTex(
r"|fg|_1 \leq |f|_p |g|_q",
tex_to_color_map={
"f": GREEN,
"g": TEAL,
}
))
bubble.add(bubble.content)
arrow.target = Arrow(spirit, bubble)
video = VideoIcon()
video.set_height(0.7)
video.next_to(self.students, UP, MED_LARGE_BUFF).to_edge(LEFT)
video.set_color(GREY_C)
video.set_gloss(1)
self.play(
FadeOut(salt, 0.5 * UP),
FadeIn(spirit, 0.5 * UP),
)
self.play(
MoveToTarget(arrow),
FadeIn(bubble),
self.students[0].change("thinking", bubble),
self.students[1].change("pondering", bubble),
self.students[2].change("pondering", bubble),
self.teacher.change("happy", bubble),
winner_word.animate.scale(0.3).set_opacity(0.5).to_corner(UR),
)
self.play(
self.students[0].change("raise_left_hand", video),
FadeIn(video, 0.5 * UP),
)
self.wait()
bubble_copies = bubble.replicate(2).scale(0.7)
for bc, student in zip(bubble_copies, self.students[1:]):
bc.move_to(student.get_corner(UR), DL)
self.play(
LaggedStart(*(
TransformFromCopy(bubble, bc)
for bc in bubble_copies
), lag_ratio=0.5),
LaggedStart(*(
student.change("thinking", UR)
for student in self.students[1:]
), lag_ratio=0.5),
run_time=2,
)
self.wait(3)
class ProsConsOfContext(Scene):
def construct(self):
title = Text("Framing as a contest", font_size=60)
title.to_edge(UP)
h_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
h_line.next_to(title, DOWN)
v_line = Line(h_line.get_center(), FRAME_HEIGHT * DOWN / 2)
pro_label = Text("Pros", font_size=60)
pro_label.set_color(GREEN)
pro_label.next_to(h_line, DOWN)
pro_label.set_x(-FRAME_WIDTH / 4)
con_label = Text("Cons", font_size=60)
con_label.set_color(RED)
con_label.next_to(h_line, DOWN)
con_label.set_x(FRAME_WIDTH / 4)
self.play(
LaggedStart(
ShowCreation(h_line),
ShowCreation(v_line),
lag_ratio=0.5,
),
LaggedStart(
FadeIn(title, 0.25 * UP),
FadeIn(pro_label),
FadeIn(con_label),
lag_ratio=0.5,
)
)
self.wait()
pros = VGroup(
Text("Clear deadline"),
Text("Extra push for quality"),
)
pros.set_color(GREEN_A)
pros.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
pros.next_to(pro_label, DOWN, LARGE_BUFF)
con = Text("Suggests that\nsuccess = winning")
con.set_color(RED_B)
con.match_x(con_label)
con.align_to(pros[0], UP)
for words in (*pros, con):
dot = Dot()
dot.next_to(words[0], LEFT)
words.add_to_back(dot)
self.play(Write(words, run_time=2))
self.wait()
self.embed()
class FiltrationProcess(Scene):
def construct(self):
total = OldTexText("$>1{,}200(!)$ submissions")
hundred = OldTexText("$\\sim 100$")
hundred.next_to(total, RIGHT, buff=4)
arrow = Arrow(total, hundred, stroke_width=5)
VGroup(total, arrow, hundred).center().to_edge(UP)
peer_words = Text("Peer review process", font_size=36)
peer_words.set_color(BLUE)
peer_words.next_to(arrow, DOWN, buff=SMALL_BUFF)
peer_subwords = OldTexText(
"(actually quite interesting\\\\see the blog post)",
font_size=24,
fill_color=GREY_B,
)
peer_subwords.next_to(peer_words, DOWN, MED_SMALL_BUFF)
self.play(FadeIn(total, lag_ratio=0.1))
self.wait()
self.play(
ShowCreation(arrow),
FadeIn(peer_words, lag_ratio=0.1)
)
self.play(
FadeIn(hundred),
FadeIn(peer_subwords, 0.25 * DOWN)
)
self.wait()
# Guest judges
guest_words = Text("Guest judges:")
guest_words.next_to(peer_subwords, DOWN, buff=LARGE_BUFF)
guest_words.add(Underline(guest_words))
guest_words.to_edge(RIGHT, buff=1.5)
guests = VGroup(
Text("Alex Kontorovich"),
Text("Henry Reich"),
Text("Nicky Case"),
Text("Tai-Danae Bradley"),
Text("Bukard Polster"),
Text("Mithuna Yoganathan"),
Text("Steven Strogatz"),
)
guests.scale(0.75)
guests.set_color(GREY_B)
guests.arrange(DOWN, aligned_edge=LEFT)
guests.next_to(guest_words, DOWN, aligned_edge=LEFT)
self.play(
FadeIn(guest_words),
LaggedStartMap(
FadeIn, guests,
shift=0.25 * DOWN,
lag_ratio=0.5,
run_time=4,
)
)
self.wait()
class AllVideosOrdered(Scene):
slug_file = "some1_video_urls_ordered.txt"
grid_size = 3
time_per_image = 0.2
def construct(self):
n = self.grid_size
N = n**2
time_per_image = self.time_per_image
buffer_size = 2 * N
slugs = get_youtube_slugs(self.slug_file)
random.shuffle(slugs)
log.info(f"Number of slugs: {len(slugs)}")
image_slots = ScreenRectangle().get_grid(n, n, buff=0.2)
image_slots.set_height(FRAME_HEIGHT)
image_slots.set_stroke(WHITE, 1)
images = buffer_size * [None]
self.add(image_slots)
def update_image(image, dt):
image.time += dt
image.set_opacity(clip(5 * image.time / (N * time_per_image), 0, 1))
k = 0
for slug in ProgressDisplay(slugs):
slot = image_slots[k % N]
save_thumbnail_locally(slug)
file = yt_slug_to_image_file(slug)
if not os.path.exists(file):
continue
if k > buffer_size:
old_image = images[k % buffer_size]
self.camera.release_texture(old_image.path)
self.remove(old_image)
image = ImageMobject(file)
image.replace(slot, stretch=True)
images[k % buffer_size] = image
image.time = 0
image.add_updater(update_image)
self.add(image)
self.wait(time_per_image)
k += 1
# Hack to keep OpenGL from tracking too many textures.
# Should be fixed more intelligently in Camera
if k % (buffer_size) == 0:
self.camera.n_textures = buffer_size + 2
class RevealingTiles(Scene):
def construct(self):
self.five_winners()
self.honorable_mentions()
def five_winners(self):
# title = Text("SoME1 Winners", font_size=72)
title = OldTexText("Summer of Math Exposition\\\\", "Winners", font_size=72)
title[1].scale(2, about_edge=UP)
title[1].set_color(YELLOW)
title.to_edge(UP, buff=0.2)
#
# title.to_edge(UP)
subtitle = Text("(in no particular order)", font_size=36)
subtitle.next_to(title, DOWN, buff=0.2)
subtitle.set_color(GREY_B)
self.add(title)
tiles = self.get_mystery_tile().replicate(5)
colors = color_gradient([BLUE_B, BLUE_D], 5)
for tile, color in zip(tiles, colors):
# tile[0].set_stroke(color, 1)
tile[0].set_stroke(YELLOW, 2)
tiles.set_height(2)
tiles.arrange_in_grid(2, 3, buff=MED_SMALL_BUFF)
tiles[3:].match_x(tiles[:3])
tiles.set_width(FRAME_WIDTH - 2)
# tiles.to_edge(DOWN, buff=1)
tiles.to_edge(DOWN, buff=0.25)
reorder = list(range(5))
random.seed(1)
random.shuffle(reorder)
# Animations
self.play(
Write(title),
LaggedStartMap(GrowFromCenter, tiles, lag_ratio=0.15)
)
self.wait()
self.play(
FadeIn(subtitle, lag_ratio=0.2),
LaggedStart(*(
ApplyMethod(
tile.move_to, tiles[reorder[i]],
path_arc=PI / 2
)
for i, tile in enumerate(tiles)
), lag_ratio=0.25, run_time=2)
)
self.wait()
#
for tile, triple in zip(tiles, WINNERS):
self.reveal_tile(tile, *triple)
self.title = title
self.subtitle = subtitle
self.tiles = tiles
def honorable_mentions(self):
tiles = self.tiles
new_title = OldTexText("Others you'll enjoy", font_size=72)
new_title.to_edge(UP, buff=MED_SMALL_BUFF)
tiles.generate_target()
new_tile = self.get_mystery_tile()
new_tile.replace(tiles[0])
new_tiles = Group(
*tiles.target,
*new_tile.replicate(len(HONORABLE_MENTIONS))
)
new_tiles.arrange_in_grid(5, 6, buff=0.25)
new_tiles.set_height(6.5)
new_tiles.next_to(new_title, DOWN)
self.play(
FadeTransform(self.title, new_title),
FadeOut(self.subtitle),
MoveToTarget(tiles),
LaggedStartMap(
FadeInFromPoint, new_tiles[5:],
lambda m: (m, ORIGIN),
lag_ratio=0.1,
run_time=5,
)
)
self.wait()
reorder_tail = list(range(5, len(new_tiles)))
random.shuffle(reorder_tail)
reorder = [*range(5), *reorder_tail]
centers = [nt.get_center().copy() for nt in new_tiles]
for i, tile in enumerate(new_tiles):
tile.move_to(centers[reorder[i]])
for tile, triple in zip(new_tiles[5:], HONORABLE_MENTIONS):
self.reveal_tile(tile, *triple)
def reveal_tile(self, tile, title, author, image_name):
# Flip tile
try:
image_path = get_full_raster_image_path(image_name)
except IOError:
# Try to redownload best YT slug
save_thumbnail_locally(image_name)
image_path = yt_slug_to_image_file(image_name)
# Trim to be 16x9
arr = np.array(Image.open(image_path))
h, w, _ = arr.shape
nh = w * 9 // 16
if nh < h:
trimmed_arr = arr[(h - nh) // 2:(h - nh) // 2 + nh, :, :]
Image.fromarray(trimmed_arr).save(image_path)
image = ImageMobject(image_path)
image.rotate(PI, RIGHT)
image.replace(tile, dim_to_match=1)
image.set_max_width(tile.get_width())
self.play(
Rotate(image, PI, RIGHT),
Rotate(tile, PI, RIGHT),
UpdateFromAlphaFunc(
tile, lambda m, a: m.set_opacity(1 if a < 0.5 else 0),
),
UpdateFromAlphaFunc(
image, lambda m, a: m.set_opacity(0 if a < 0.5 else 1),
),
)
tile.remove(tile[1])
tile[0].set_fill(BLACK, 1)
tile.add(image)
# Expand
full_rect = FullScreenRectangle()
full_rect.set_fill(GREY_E)
title = Text(title)
title.set_max_width(FRAME_WIDTH - 1)
title.to_edge(UP, buff=MED_SMALL_BUFF)
byline = Text(f"by {author}", font_size=30)
byline.set_color(GREY_B)
byline.next_to(title, DOWN, buff=0.2)
tile.save_state()
tile.generate_target()
tile.target.set_height(6)
tile.target.next_to(byline, DOWN)
tile.saved_state[0].set_stroke(opacity=1)
self.add(full_rect, tile)
self.play(
FadeIn(full_rect),
MoveToTarget(tile, run_time=2),
FadeInFromPoint(title, tile.get_top(), run_time=2),
)
self.play(FadeIn(byline, 0.25 * DOWN))
self.wait()
self.play(
Restore(tile),
FadeOut(full_rect),
FadeOut(title, 0.75 * UP),
FadeOut(byline, 1.0 * UP),
)
def get_mystery_tile(self):
rect = ScreenRectangle(height=1)
rect.set_stroke(BLUE_D, 1)
rect.set_fill(GREY_D, 1)
q_marks = OldTex("???")
q_marks.flip().flip()
q_marks.set_fill(GREY_A)
q_marks.move_to(rect)
q_marks.shift(1e-3 * OUT)
return Group(rect, q_marks)
class AlmostTooGood(TeacherStudentsScene):
def construct(self):
self.pi_creatures.flip().flip()
self.teacher_says(
OldTexText("Almost \\emph{too} good"),
look_at=self.students[2].eyes,
added_anims=[self.change_students("happy", "tease", "hesitant")],
)
self.wait(4)
class ViewRect(Scene):
views = 596
def construct(self):
rect = Rectangle(3.5, 1)
rect.set_height(0.25)
rect.set_stroke(RED, 3)
number = Integer(self.views, font_size=96)
number.set_fill(RED)
number.next_to(rect, DOWN, LARGE_BUFF)
number.shift(3 * RIGHT)
arrow = Arrow(rect, number)
arrow.set_color(RED)
self.play(
ShowCreation(rect)
)
number.set_value(0)
self.play(
ShowCreation(arrow),
# FadeInFromPoint(number, arrow.get_start())
ChangeDecimalToValue(number, self.views, run_time=2),
VFadeIn(number),
UpdateFromFunc(number, lambda m: m.set_fill(RED))
)
self.wait()
class ViewRect700k(ViewRect):
views = 795095
class SureSure(TeacherStudentsScene):
def construct(self):
self.students.flip().flip()
self.teacher_says(
"The point is \n not the winners",
look_at=self.students[2].eyes,
bubble_config={"height": 3, "width": 4}
)
self.play(PiCreatureSays(
self.students[0],
"Yeah, yeah, sure\n it isn't...",
bubble_config={"height": 2, "width": 3}
))
self.play_student_changes("sassy", "angry", "hesitant")
self.play(self.teacher.change("guilty"))
self.wait(4)
class Narrative(Scene):
def construct(self):
question = Text("What makes a good piece of exposition?", font_size=60)
question.to_edge(UP)
question.add(Underline(question))
self.add(question)
properties = VGroup(
Text("Clarity"),
Text("Motivation"),
Text("Memorability"),
Text("Narrative"),
)
properties.scale(60 / 48)
properties.arrange(DOWN, buff=0.75, aligned_edge=LEFT)
properties.next_to(question, DOWN, LARGE_BUFF)
properties.set_fill(BLUE)
narrative = properties[-1]
for prop in properties:
dot = Dot()
dot.next_to(prop, LEFT)
self.play(
FadeIn(dot, scale=0.5),
FadeIn(prop, lag_ratio=0.1)
)
rect = FullScreenFadeRectangle()
rect.set_opacity(0.5)
self.add(rect, narrative)
self.play(
FadeIn(rect),
FlashAround(narrative, run_time=2, time_width=1),
narrative.animate.set_color(YELLOW),
)
self.wait()
class Traction(Scene):
def construct(self):
slug_count_pairs = [
("PKjbBQ0PBCQ", "$\\sim$800,000"),
("ACZC_XEyg9U", "$\\sim$100,000"),
("4y_nmpv-9lI", "$\\sim$140,000"),
("cCKOl5li6YM", "$\\sim$400,000"),
]
groups = Group()
for slug, count in slug_count_pairs:
rect = ScreenRectangle()
rect.set_height(3)
rect.set_stroke(BLUE, 2)
image = ImageMobject(yt_slug_to_image_file(slug))
image.replace(rect, 1)
text = OldTexText(f"{count} views")
text.next_to(image, DOWN, MED_SMALL_BUFF)
groups.add(Group(image, rect, text))
groups.arrange_in_grid(v_buff=MED_LARGE_BUFF, h_buff=LARGE_BUFF)
groups.set_height(FRAME_HEIGHT - 1)
for elem in groups:
self.play(
FadeIn(elem[:2]),
FadeIn(elem[-1], 0.5 * DOWN, scale=2)
)
self.wait()
class EndScreen(PatreonEndScreen):
pass
|
|
from manim_imports_ext import *
import scipy.spatial
# Helpers
def project_to_xy_plane(p1, p2):
"""
Draw a line from source to p1 to p2. Where does it
intersect the xy plane?
"""
x1, y1, z1 = p1
x2, y2, z2 = p2
if z2 < z1:
z2 = z1 + 1e-2 # TODO, bad hack
vect = p2 - p1
return p1 - (z2 / vect[2]) * vect
def flat_project(point):
# return [*point[:2], 0]
return [*point[:2], 0.05 * point[2]] # TODO
def get_pre_shadow(mobject, opacity):
result = mobject.deepcopy()
if isinstance(result, Group) and all((isinstance(sm, VMobject) for sm in mobject)):
result = VGroup(*result)
result.clear_updaters()
for sm in result.family_members_with_points():
color = interpolate_color(sm.get_color(), BLACK, opacity)
sm.set_color(color)
sm.set_opacity(opacity)
if isinstance(sm, VMobject):
sm.set_stroke(
interpolate_color(sm.get_stroke_color(), BLACK, opacity)
)
sm.set_gloss(sm.get_gloss() * 0.5)
sm.set_shadow(0)
sm.set_reflectiveness(0)
return result
def update_shadow(shadow, mobject, light_source):
lp = light_source.get_center() if light_source is not None else None
def project(point):
if lp is None:
return flat_project(point)
else:
return project_to_xy_plane(lp, point)
for sm, mm in zip(shadow.family_members_with_points(), mobject.family_members_with_points()):
sm.set_points(np.apply_along_axis(project, 1, mm.get_points()))
if isinstance(sm, VMobject) and sm.get_unit_normal()[2] < 0:
sm.reverse_points()
if isinstance(sm, VMobject):
sm.set_fill(opacity=mm.get_fill_opacity())
else:
sm.set_opacity(mm.get_opacity())
def get_shadow(mobject, light_source=None, opacity=0.7):
shadow = get_pre_shadow(mobject, opacity)
shadow.add_updater(lambda s: update_shadow(s, mobject, light_source))
return shadow
def get_area(shadow):
return 0.5 * sum(
get_norm(sm.get_area_vector())
for sm in shadow.get_family()
)
def get_convex_hull(mobject):
points = mobject.get_all_points()
hull = scipy.spatial.ConvexHull(points[:, :2])
return points[hull.vertices]
def sort_to_camera(mobject, camera_frame):
cl = camera_frame.get_implied_camera_location()
mobject.sort(lambda p: -get_norm(p - cl))
return mobject
def cube_sdf(point, cube):
c = cube.get_center()
vect = point - c
face_vects = [face.get_center() - c for face in cube]
return max(*(
abs(np.dot(fv, vect) / np.dot(fv, fv))
for fv in face_vects
)) - 1
def is_in_cube(point, cube):
return cube_sdf(point, cube) < 0
def get_overline(mob):
overline = Underline(mob).next_to(mob, UP, buff=0.05)
overline.set_stroke(WHITE, 2)
return overline
def get_key_result(solid_name, color=BLUE):
eq = OldTex(
"\\text{Area}\\big(\\text{Shadow}(\\text{" + solid_name + "})\\big)",
"=",
"\\frac{1}{2}", "{c}", "\\cdot",
"(\\text{Surface area})",
tex_to_color_map={
"\\text{Shadow}": GREY_B,
f"\\text{{{solid_name}}}": color,
"\\text{Solid}": BLUE,
"{c}": RED,
}
)
eq.add_to_back(get_overline(eq[:5]))
return eq
def get_surface_area(solid):
return sum(get_norm(f.get_area_vector()) for f in solid)
# Scenes
class ShadowScene(ThreeDScene):
object_center = [0, 0, 3]
frame_center = [0, 0, 2]
area_label_center = [0, -1.5, 0]
surface_area = 6.0
num_reorientations = 10
plane_dims = (20, 20)
plane_style = {
"stroke_width": 0,
"fill_color": GREY_A,
"fill_opacity": 0.5,
"gloss": 0.5,
"shadow": 0.2,
}
limited_plane_extension = 0
object_style = {
"stroke_color": WHITE,
"stroke_width": 0.5,
"fill_color": BLUE_E,
"fill_opacity": 0.7,
"reflectiveness": 0.3,
"gloss": 0.1,
"shadow": 0.5,
}
inf_light = False
glow_radius = 10
glow_factor = 10
area_label_center = [-2, -1, 0]
unit_size = 2
def setup(self):
self.camera.frame.reorient(-30, 75)
self.camera.frame.move_to(self.frame_center)
self.add_plane()
self.add_solid()
self.add_shadow()
self.setup_light_source()
def add_plane(self):
width, height = self.plane_dims
grid = NumberPlane(
x_range=(-width // 2, width // 2, 2),
y_range=(-height // 2, height // 2, 2),
background_line_style={
"stroke_color": GREY_B,
"stroke_width": 1,
},
faded_line_ratio=4,
)
grid.shift(-grid.get_origin())
grid.set_width(width)
grid.axes.match_style(grid.background_lines)
grid.set_flat_stroke(True)
grid.insert_n_curves(3)
plane = Rectangle()
plane.replace(grid, stretch=True)
plane.set_style(**self.plane_style)
plane.set_stroke(width=0)
if self.limited_plane_extension > 0:
plane.set_height(height // 2 + self.limited_plane_extension, about_edge=UP, stretch=True)
self.plane = plane
plane.add(grid)
self.add(plane)
def add_solid(self):
self.solid = self.get_solid()
self.solid.move_to(self.object_center)
self.add(self.solid)
def get_solid(self):
cube = VCube()
cube.deactivate_depth_test()
cube.set_height(2)
cube.set_style(**self.object_style)
# Wrap in group so that strokes and fills
# are rendered in separate passes
cube = self.cube = Group(*cube)
cube.add_updater(lambda m: self.sort_to_camera(m))
return cube
def add_shadow(self):
light_source = None if self.inf_light else self.camera.light_source
shadow = get_shadow(self.solid, light_source)
self.add(shadow, self.solid)
self.shadow = shadow
def setup_light_source(self):
self.light = self.camera.light_source
if self.inf_light:
self.light.move_to(100 * OUT)
else:
glow = self.glow = TrueDot(
radius=self.glow_radius,
glow_factor=self.glow_factor,
)
glow.set_color(interpolate_color(YELLOW, WHITE, 0.5))
glow.add_updater(lambda m: m.move_to(self.light))
self.add(glow)
def sort_to_camera(self, mobject):
return sort_to_camera(mobject, self.camera.frame)
def get_shadow_area_label(self):
text = OldTexText("Shadow area: ")
decimal = DecimalNumber(100)
label = VGroup(text, decimal)
label.arrange(RIGHT)
label.move_to(self.area_label_center - decimal.get_center())
label.fix_in_frame()
label.set_backstroke()
decimal.add_updater(lambda d: d.set_value(
get_area(self.shadow) / (self.unit_size**2)
).set_backstroke())
return label
def begin_ambient_rotation(self, mobject, speed=0.2, about_point=None, initial_axis=[1, 1, 1]):
mobject.rot_axis = np.array(initial_axis)
def update_mob(mob, dt):
mob.rotate(speed * dt, mob.rot_axis, about_point=about_point)
mob.rot_axis = rotate_vector(mob.rot_axis, speed * dt, OUT)
return mob
mobject.add_updater(update_mob)
return mobject
def get_shadow_outline(self, stroke_width=1):
outline = VMobject()
outline.set_stroke(WHITE, stroke_width)
outline.add_updater(lambda m: m.set_points_as_corners(get_convex_hull(self.shadow)).close_path())
return outline
def get_light_lines(self, outline=None, n_lines=100, only_vertices=False):
if outline is None:
outline = self.get_shadow_outline()
def update_lines(lines):
lp = self.light.get_center()
if only_vertices:
points = outline.get_vertices()
else:
points = [outline.pfp(a) for a in np.linspace(0, 1, n_lines)]
for line, point in zip(lines, points):
if self.inf_light:
line.set_points_as_corners([point + 10 * OUT, point])
else:
line.set_points_as_corners([lp, point])
line = Line(IN, OUT)
light_lines = line.replicate(n_lines)
light_lines.set_stroke(YELLOW, 0.5, 0.1)
light_lines.add_updater(update_lines)
return light_lines
def random_toss(self, mobject=None, angle=TAU, about_point=None, meta_speed=5, **kwargs):
if mobject is None:
mobject = self.solid
mobject.rot_axis = normalize(np.random.random(3))
mobject.rot_time = 0
def update(mob, time):
dt = time - mob.rot_time
mob.rot_time = time
mob.rot_axis = rotate_vector(mob.rot_axis, meta_speed * dt, normalize(np.random.random(3)))
mob.rotate(angle * dt, mob.rot_axis, about_point=about_point)
self.play(
UpdateFromAlphaFunc(mobject, update),
**kwargs
)
def randomly_reorient(self, solid=None, about_point=None):
solid = self.solid if solid is None else solid
solid.rotate(
random.uniform(0, TAU),
axis=normalize(np.random.uniform(-1, 1, 3)),
about_point=about_point,
)
return solid
def init_frame_rotation(self, factor=0.0025, max_speed=0.01):
frame = self.camera.frame
frame.d_theta = 0
def update_frame(frame, dt):
frame.d_theta += -factor * frame.get_theta()
frame.increment_theta(clip(
factor * frame.d_theta,
-max_speed * dt,
max_speed * dt
))
frame.add_updater(update_frame)
return frame
class SimpleWriting(Scene):
text = ""
font = "Better Grade"
color = WHITE
font_size = 48
def construct(self):
words = Text(self.text, font=self.font, font_size=self.font_size)
words.set_color(self.color)
self.play(Write(words))
self.wait()
class AliceName(SimpleWriting):
text = "Alice"
font_size = 72
class BobName(SimpleWriting):
text = "Bob"
font = "Kalam"
class BobWords(SimpleWriting):
font = "Kalam"
font_size = 24
words1 = "Embraces calculations"
words2 = "Loves specifics"
def construct(self):
words = VGroup(*(
Text(text, font=self.font, font_size=self.font_size)
for text in (self.words1, self.words2)
))
words.arrange(DOWN)
for word in words:
self.play(Write(word))
self.wait()
class AliceWords(BobWords):
font = "Better Grade"
words1 = "Procrastinates calculations"
words2 = "Seeks generality"
font_size = 48
class AskAboutConditions(SimpleWriting):
text = "Which properties matter?"
class IntroduceShadow(ShadowScene):
area_label_center = [-2.5, -2, 0]
plane_dims = (28, 20)
def construct(self):
# Setup
light = self.light
light.move_to([0, 0, 20])
self.add(light)
cube = self.solid
cube.scale(0.945) # Hack to make the appropriate area 1
shadow = self.shadow
outline = self.get_shadow_outline()
frame = self.camera.frame
frame.add_updater(lambda f, dt: f.increment_theta(0.01 * dt)) # Ambient rotation
area_label = self.get_shadow_area_label()
light_lines = self.get_light_lines(outline)
# Question
question = OldTexText(
"Puzzle: Find the average\\\\area of a cube's shadow",
font_size=48,
)
question.to_corner(UL)
question.fix_in_frame()
subquestion = Text("(Averaged over all orientations)")
subquestion.match_width(question)
subquestion.next_to(question, DOWN, MED_LARGE_BUFF)
subquestion.set_fill(BLUE_D)
subquestion.fix_in_frame()
subquestion.set_backstroke()
# Introductory animations
self.shadow.update()
self.play(
FadeIn(question, UP),
*(
LaggedStartMap(DrawBorderThenFill, mob, lag_ratio=0.1, run_time=3)
for mob in (cube, shadow)
)
)
self.random_toss(run_time=3, angle=TAU)
# Change size and orientation
outline.update()
area_label.update()
self.play(
FadeIn(area_label),
ShowCreation(outline),
)
self.play(
cube.animate.scale(0.5),
run_time=2,
rate_func=there_and_back,
)
self.random_toss(run_time=2, angle=PI)
self.wait()
self.begin_ambient_rotation(cube)
self.play(FadeIn(subquestion, 0.5 * DOWN))
self.wait(7)
# Where is the light?
light_comment = Text("Where is the light?")
light_comment.set_color(YELLOW)
light_comment.to_corner(UR)
light_comment.set_backstroke()
light_comment.fix_in_frame()
cube.clear_updaters()
cube.add_updater(lambda m: self.sort_to_camera(cube))
self.play(
FadeIn(light_comment, 0.5 * UP),
light.animate.next_to(cube, OUT, buff=1.5),
run_time=2,
)
light_lines.update()
self.play(
ShowCreation(light_lines, lag_ratio=0.01, run_time=3),
)
self.play(
light.animate.shift(1.0 * IN),
rate_func=there_and_back,
run_time=3
)
self.play(
light.animate.shift(4 * RIGHT),
run_time=5
)
self.play(
Rotate(light, PI, about_point=light.get_z() * OUT),
run_time=8,
)
self.play(light.animate.shift(4 * RIGHT), run_time=5)
self.wait()
# Light straight above
self.play(
frame.animate.set_height(12).set_z(4),
light.animate.set_z(10),
run_time=3,
)
self.wait()
self.play(light.animate.move_to(75 * OUT), run_time=3)
self.wait()
self.play(
frame.animate.set_height(8).set_z(2),
LaggedStart(*map(FadeOut, (question, subquestion, light_comment))),
run_time=2
)
# Flat projection
verts = np.array([*cube[0].get_vertices(), *cube[5].get_vertices()])
vert_dots = DotCloud(verts)
vert_dots.set_glow_factor(0.5)
vert_dots.set_color(WHITE)
proj_dots = vert_dots.copy()
proj_dots.apply_function(flat_project)
proj_dots.set_color(GREY_B)
vert_proj_lines = VGroup(*(
DashedLine(*pair)
for pair in zip(verts, proj_dots.get_points())
))
vert_proj_lines.set_stroke(WHITE, 1, 0.5)
point = verts[np.argmax(verts[:, 0])]
xyz_label = OldTex("(x, y, z)")
xy0_label = OldTex("(x, y, 0)")
for label in xyz_label, xy0_label:
label.rotate(PI / 2, RIGHT)
label.set_backstroke()
xyz_label.next_to(point, RIGHT)
xy0_label.next_to(flat_project(point), RIGHT)
vert_dots.save_state()
vert_dots.set_glow_factor(5)
vert_dots.set_radius(0.5)
vert_dots.set_opacity(0)
self.play(
Restore(vert_dots),
Write(xyz_label),
)
self.wait()
self.play(
TransformFromCopy(
cube.deepcopy().clear_updaters().set_opacity(0.5),
shadow.deepcopy().clear_updaters().set_opacity(0),
remover=True
),
TransformFromCopy(vert_dots, proj_dots),
TransformFromCopy(xyz_label, xy0_label),
*map(ShowCreation, vert_proj_lines),
)
self.wait(3)
self.play(LaggedStart(*map(FadeOut, (
vert_dots, vert_proj_lines, proj_dots,
xyz_label, xy0_label
))))
# Square projection
top_face = cube[np.argmax([f.get_z() for f in cube])]
normal_vect = top_face.get_unit_normal()
theta = np.arccos(normal_vect[2])
axis = normalize(rotate_vector([*normal_vect[:2], 0], PI / 2, OUT))
self.play(Rotate(cube, -theta, axis))
top_face = cube[np.argmax([f.get_z() for f in cube])]
verts = top_face.get_vertices()
vect = verts[3] - verts[2]
angle = angle_of_vector(vect)
self.play(Rotate(cube, -angle, OUT))
self.wait()
corner = cube.get_corner(DL + OUT)
edge_lines = VGroup(
Line(corner, cube.get_corner(DR + OUT)),
Line(corner, cube.get_corner(UL + OUT)),
Line(corner, cube.get_corner(DL + IN)),
)
edge_lines.set_stroke(RED, 2)
s_labels = OldTex("s").replicate(3)
s_labels.set_color(RED)
s_labels.rotate(PI / 2, RIGHT)
s_labels.set_stroke(BLACK, 3, background=True)
for label, line, vect in zip(s_labels, edge_lines, [OUT, LEFT, LEFT]):
label.next_to(line, vect, buff=SMALL_BUFF)
s_labels[1].next_to(edge_lines[1], OUT)
s_labels[2].next_to(edge_lines[2], LEFT)
s_squared = OldTex("s^2")
s_squared.match_style(s_labels[0])
s_squared.move_to(self.shadow)
frame.generate_target()
frame.target.reorient(10, 60)
frame.target.set_height(6.5)
self.play(
LaggedStartMap(ShowCreation, edge_lines),
LaggedStartMap(FadeIn, s_labels, scale=2),
MoveToTarget(frame, run_time=3)
)
self.wait()
self.play(
TransformFromCopy(s_labels[:2], s_squared),
)
self.wait(2)
rect = SurroundingRectangle(area_label)
rect.fix_in_frame()
rect.set_stroke(YELLOW, 3)
s_eq = OldTex("s = 1")
s_eq.next_to(area_label, DOWN)
s_eq.set_color(RED)
s_eq.set_stroke(BLACK, 3, background=True)
s_eq.fix_in_frame()
self.play(ShowCreation(rect))
self.play(FadeIn(s_eq, 0.5 * DOWN))
self.wait()
self.play(LaggedStart(*map(FadeOut, (
rect, s_eq, *edge_lines, *s_labels, s_squared,
))))
self.wait()
# Hexagonal orientation
axis = UL
angle = np.arccos(1 / math.sqrt(3))
area_label.suspend_updating()
self.play(
Rotate(cube, -angle, axis),
frame.animate.reorient(-10, 70),
ChangeDecimalToValue(area_label[1], math.sqrt(3)),
UpdateFromFunc(area_label[1], lambda m: m.fix_in_frame()),
run_time=2
)
self.add(area_label)
diagonal = Line(cube.get_nadir(), cube.get_zenith())
diagonal.set_stroke(WHITE, 2)
diagonal.scale(2)
diagonal.move_to(ORIGIN, IN)
self.add(diagonal, cube)
self.play(ShowCreation(diagonal))
self.wait(2)
frame.save_state()
cube_opacity = cube[0].get_fill_opacity()
cube.save_state()
angle = angle_of_vector(outline.get_anchors()[-1] - outline.get_anchors()[-2])
self.play(
frame.animate.reorient(0, 0),
cube.animate.rotate(-angle).set_opacity(0.2),
run_time=3,
)
frame.suspend_updating()
outline_copy = outline.copy().clear_updaters()
outline_copy.set_stroke(RED, 5)
title = Text("Regular hexagon")
title.set_color(RED)
title.next_to(outline_copy, UP)
title.set_backstroke()
self.play(
ShowCreationThenFadeOut(outline_copy),
Write(title, run_time=1),
)
self.play(
FadeOut(title),
Restore(frame),
cube.animate.set_opacity(cube_opacity).rotate(angle),
run_time=3,
)
frame.resume_updating()
hex_area_label = OldTex("\\sqrt{3} s^2")
hex_area_label.set_color(RED)
hex_area_label.move_to(self.shadow)
hex_area_label.shift(0.35 * DOWN)
self.play(Write(hex_area_label))
self.wait(10)
area_label.resume_updating()
self.play(
Uncreate(diagonal),
FadeOut(hex_area_label),
Rotate(cube, 4, RIGHT)
)
# Talk about averages
light_lines.clear_updaters()
self.begin_ambient_rotation(cube)
self.play(
FadeOut(light_lines),
FadeIn(question, 0.5 * UP),
ApplyMethod(frame.set_height, 8, run_time=2)
)
self.play(FadeIn(subquestion, 0.5 * UP))
self.wait(7)
cube.clear_updaters()
cube.add_updater(lambda m: self.sort_to_camera(m))
samples = VGroup(VectorizedPoint())
samples.to_corner(UR)
samples.shift(1.5 * LEFT)
self.add(samples)
for x in range(9):
self.random_toss()
sample = area_label[1].copy()
sample.clear_updaters()
sample.fix_in_frame()
self.play(
sample.animate.next_to(samples, DOWN),
run_time=0.5
)
samples.add(sample)
v_dots = OldTex("\\vdots")
v_dots.next_to(samples, DOWN)
v_dots.fix_in_frame()
samples.add(v_dots)
brace = Brace(samples, LEFT)
brace.fix_in_frame()
brace.next_to(samples, LEFT, SMALL_BUFF)
text = OldTexText(
"Take the mean.", "\\\\What does that\\\\approach?",
font_size=30
)
text[0].shift(MED_SMALL_BUFF * UP)
text.next_to(brace, LEFT)
text.fix_in_frame()
VGroup(text, brace).set_stroke(BLACK, 3, background=True)
self.play(
GrowFromCenter(brace),
FadeIn(text),
Write(v_dots),
)
self.wait()
for x in range(10):
self.random_toss()
self.wait()
class AskAboutAveraging(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
sts = self.students
tch = self.teacher
self.play_student_changes(
"maybe", "thinking", "erm",
look_at=self.screen,
added_anims=[self.teacher.change("raise_right_hand", self.screen)]
)
self.wait(3)
self.play(
PiCreatureBubbleIntroduction(
sts[2], OldTexText("What does that\\\\mean, exactly?"),
target_mode="hesitant",
look_at=self.screen,
bubble_config={"direction": LEFT}
),
LaggedStart(
sts[0].change("confused", self.screen),
sts[1].change("pondering", self.screen),
tch.change("tease", sts[2].eyes),
)
)
self.wait(4)
self.student_says(
"Can we do an experiment?",
target_mode="raise_left_hand",
index=1,
)
self.wait(4)
self.student_says(
OldTexText("But what defines a\\\\``random'' toss?"),
look_at=self.screen,
target_mode="hesitant",
index=2,
added_anims=[
self.teacher.change("guilty"),
self.students[0].change("erm"),
]
)
self.wait(4)
self.play(LaggedStart(
self.students[0].change("pondering", self.screen),
self.students[1].change("maybe", self.screen),
self.teacher.change("tease", self.screen),
))
self.wait(2)
self.teacher_says(OldTexText("Hold off until\\\\the end"))
self.wait(3)
self.play_student_changes(
"thinking", "tease", "pondering",
look_at=self.screen,
added_anims=[self.teacher.change("tease", self.students)]
)
self.wait(4)
class MeanCalculation(Scene):
def construct(self):
values = [1.55, 1.33, 1.46, 1.34, 1.50, 1.26, 1.42, 1.54, 1.51]
nums = VGroup(*(
DecimalNumber(x)
for x in values
))
nums.arrange(DOWN, aligned_edge=LEFT)
nums.to_corner(UR, buff=LARGE_BUFF).shift(0.5 * LEFT)
self.add(nums)
mean_label = Text("Mean", font_size=36)
mean_label.set_color(GREEN)
mean_label.set_backstroke()
mean_arrow = Vector(0.25 * UR)
mean_arrow.match_color(mean_label)
mean_arrow.next_to(mean_label, UR, SMALL_BUFF)
mean_label.add(mean_arrow)
for n in range(len(nums)):
brace = Brace(nums[:n + 1], LEFT, buff=SMALL_BUFF)
mean = DecimalNumber(np.mean(values[:n + 1]))
mean.next_to(brace, LEFT)
mean.match_color(mean_label)
VGroup(brace, mean).set_backstroke()
mean_label.next_to(mean, DL, SMALL_BUFF)
self.add(brace, mean, mean_label)
self.wait(0.5)
self.remove(brace, mean)
self.add(brace, mean)
self.wait()
# Embed
self.embed()
class DescribeSO3(ShadowScene):
def construct(self):
frame = self.camera.frame
frame.set_z(1)
frame.reorient(0)
cube = self.solid
cube.set_opacity(0.95)
cube.move_to(ORIGIN)
self.remove(self.plane)
self.remove(self.shadow)
x_point = VectorizedPoint(cube.get_right())
y_point = VectorizedPoint(cube.get_top())
z_point = VectorizedPoint(cube.get_zenith())
cube.add(x_point, y_point, z_point)
def get_matrix():
return np.array([
x_point.get_center(),
y_point.get_center(),
z_point.get_center(),
]).T
def get_mat_mob():
matrix = DecimalMatrix(
get_matrix(),
element_to_mobject_config=dict(
num_decimal_places=2,
edge_to_fix=LEFT,
include_sign=True,
),
h_buff=2.0,
element_alignment_corner=LEFT,
)
matrix.fix_in_frame()
matrix.set_height(1.25)
brackets = matrix.get_brackets()
brackets[1].move_to(brackets[0].get_center() + 3.45 * RIGHT)
matrix.to_corner(UL)
return matrix
matrix = always_redraw(get_mat_mob)
self.add(matrix)
# Space of orientations
self.begin_ambient_rotation(cube, speed=0.4)
self.wait(2)
question = Text("What is the space of all orientations?")
question.to_corner(UR)
question.fix_in_frame()
SO3 = OldTex("SO(3)")
SO3.next_to(question, DOWN)
SO3.set_color(BLUE)
SO3.fix_in_frame()
self.play(Write(question))
self.wait(2)
self.play(FadeIn(SO3, DOWN))
self.wait(2)
self.play(SO3.animate.next_to(matrix, DOWN, MED_LARGE_BUFF))
self.wait(5)
new_question = Text(
"What probability distribution are we placing\n"
"on the space of all orientations?",
t2c={"probability distribution": YELLOW},
t2s={"probability distribution": ITALIC},
)
new_question.match_width(question)
new_question.move_to(question, UP)
new_question.fix_in_frame()
n = len("the space of all orientations?")
self.play(
FadeTransform(question[-n:], new_question[-n:]),
FadeOut(question[:-n]),
FadeIn(new_question[:-n]),
)
self.wait()
cube.clear_updaters()
N = 15
cube_field = cube.get_grid(N, N)
cube_field.set_height(10)
for n, c in enumerate(cube_field):
c.rotate(PI * (n // N) / N, axis=RIGHT)
c.rotate(PI * (n % N) / N, axis=UP)
for face in c:
face.set_stroke(width=0)
self.sort_to_camera(c)
matrix.clear_updaters()
self.play(
FadeTransform(cube, cube_field[0]),
LaggedStartMap(FadeIn, cube_field, run_time=15, lag_ratio=0.1)
)
self.add(cube_field)
self.wait()
class PauseAndPonder(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.teacher_says(
OldTexText("The goal is\\\\not speed."),
added_anims=[self.change_students(
"tease", "well", "pondering",
look_at=self.screen
)]
)
self.wait(2)
self.play(
RemovePiCreatureBubble(self.teacher, target_mode="tease"),
PiCreatureBubbleIntroduction(
self.students[2],
Lightbulb(),
bubble_type=ThoughtBubble,
bubble_creation_class=lambda m: FadeIn(m, lag_ratio=0.1),
bubble_config=dict(
height=3,
width=3,
direction=LEFT,
),
target_mode="thinking",
look_at=self.screen,
)
)
self.wait(3)
self.teacher_says(
"Pause and ponder!",
target_mode="well",
added_anims=[self.change_students(
"pondering", "tease", "thinking"
)],
run_time=1
)
self.wait(5)
self.embed()
class StartSimple(Scene):
def construct(self):
# Words
title = Text("Universal problem-solving advice")
title.set_width(FRAME_WIDTH - 4)
title.to_edge(UP)
title.set_color(BLUE)
title.set_backstroke()
line = Underline(title, buff=-0.035)
line.set_width(FRAME_WIDTH - 1)
line.set_color(BLUE_B)
line.set_stroke(width=[0, 3, 3, 3, 0])
line.insert_n_curves(101)
words = Text(
"Start with the simplest non-trivial\n"
"variant of the problem you can."
)
words.next_to(line, DOWN, MED_SMALL_BUFF)
rect = BackgroundRectangle(words, fill_opacity=1, buff=SMALL_BUFF)
words.set_backstroke(width=5)
# Shapes
cube = VCube()
cube.deactivate_depth_test()
cube.set_color(BLUE_E)
cube.set_opacity(0.75)
cube.set_stroke(WHITE, 0.5, 0.5)
cube.set_height(2)
cube.rotate(PI / 4, [1, 2, 0])
cube.sort(lambda p: p[2])
cube = Group(*cube)
cube.set_gloss(1)
arrow = Arrow(LEFT, RIGHT)
face = cube[np.argmax([f.get_z() for f in cube])].copy()
group = Group(cube, arrow, face)
group.arrange(RIGHT, buff=MED_LARGE_BUFF)
group.next_to(words, DOWN, LARGE_BUFF)
group.set_width(2)
group.to_edge(RIGHT)
group.set_y(0)
self.camera.light_source.set_x(-4)
self.play(
ShowCreation(line),
Write(title, run_time=1),
)
self.wait()
self.play(
FadeIn(rect),
FadeIn(words, lag_ratio=0.1),
run_time=2
)
self.wait()
self.play(FlashAround(words.get_part_by_text("non-trivial"), run_time=2))
self.wait()
self.play(
LaggedStart(*map(DrawBorderThenFill, cube)),
ShowCreation(arrow),
TransformFromCopy(cube[-1], face)
)
self.wait(3)
class FocusOnOneFace(ShadowScene):
inf_light = True
limited_plane_extension = 10
def construct(self):
# Some random tumbling
cube = self.solid
shadow = self.shadow
frame = self.camera.frame
words = VGroup(
Text("Just one orientation"),
Text("Just one face"),
)
words.fix_in_frame()
words.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
words.to_corner(UL)
average_words = Text("Average over all orientations")
average_words.move_to(words[0], LEFT)
average_words.fix_in_frame()
self.add(average_words)
self.random_toss(run_time=3, rate_func=linear)
self.play(
FadeIn(words[0], 0.75 * UP),
FadeOut(average_words, 0.75 * UP),
run_time=0.5,
)
self.wait()
# Just one face
cube.update()
index = np.argmax([f.get_z() for f in cube])
face = cube[index]
prev_opacity = face.get_fill_opacity()
cube.generate_target(use_deepcopy=True)
cube.target.clear_updaters()
cube.target.space_out_submobjects(2, about_point=face.get_center())
cube.target.set_opacity(0)
cube.target[index].set_opacity(prev_opacity)
self.shadow.set_stroke(width=0)
self.play(
MoveToTarget(cube),
FadeIn(words[1]),
)
self.play(
frame.animate.reorient(-10, 65),
FlashAround(words[1], rate_func=squish_rate_func(smooth, 0.2, 0.5)),
FlashAround(words[0], rate_func=squish_rate_func(smooth, 0.5, 0.8)),
run_time=5,
)
frame.add_updater(lambda f, dt: f.increment_theta(0.01 * dt))
self.solid = face
self.remove(shadow)
self.add_shadow()
shadow = self.shadow
# Ask about area
area_q = Text("Area?")
area_q.add_updater(lambda m: m.move_to(shadow))
self.play(Write(area_q))
self.wait()
# Orient straight up
unit_normal = face.get_unit_normal()
axis = rotate_vector(normalize([*unit_normal[:2], 0]), PI / 2, OUT)
angle = np.arccos(unit_normal[2])
face.generate_target()
face.target.rotate(-angle, axis)
face.target.move_to(3 * OUT)
face.target.rotate(-PI / 4, OUT)
self.play(MoveToTarget(face))
light_lines = self.get_light_lines(n_lines=4, outline=shadow, only_vertices=True)
light_lines.set_stroke(YELLOW, 1, 0.5)
self.play(
frame.animate.set_phi(70 * DEGREES),
FadeIn(light_lines, lag_ratio=0.5),
TransformFromCopy(face, face.deepcopy().set_opacity(0).set_z(0), remover=True),
run_time=3,
)
self.wait(3)
self.play(
Rotate(face, PI / 2, UP),
FadeOut(area_q, scale=0),
run_time=3,
)
self.wait(3)
self.play(
Rotate(face, -PI / 3, UP),
UpdateFromAlphaFunc(light_lines, lambda m, a: m.set_opacity(0.5 * (1 - a)), remover=True),
run_time=2,
)
# Show normal vector
z_axis = VGroup(
Line(ORIGIN, face.get_center()),
Line(face.get_center(), 10 * OUT),
)
z_axis.set_stroke(WHITE, 1)
normal_vect = Vector()
get_fc = face.get_center
def get_un():
return face.get_unit_normal(recompute=True)
def get_theta():
return np.arccos(get_un()[2])
normal_vect.add_updater(lambda v: v.put_start_and_end_on(
get_fc(), get_fc() + get_un(),
))
arc = always_redraw(lambda: Arc(
start_angle=PI / 2,
angle=-get_theta(),
radius=0.5,
stroke_width=2,
).rotate(PI / 2, RIGHT, about_point=ORIGIN).shift(get_fc()))
theta = OldTex("\\theta", font_size=30)
theta.set_backstroke()
theta.rotate(PI / 2, RIGHT)
theta.add_updater(lambda m: m.move_to(
get_fc() + 1.3 * (arc.pfp(0.5) - get_fc())
))
theta.add_updater(lambda m: m.set_width(min(0.123, max(0.01, arc.get_width()))))
self.play(ShowCreation(normal_vect))
self.wait()
self.add(z_axis[0], face, z_axis[1], normal_vect)
self.play(*map(FadeIn, z_axis))
self.play(
FadeIn(theta, 0.5 * OUT), ShowCreation(arc),
)
# Vary Theta
frame.reorient(2)
face.rotate(-35 * DEGREES, get_un(), about_point=face.get_center())
self.play(
Rotate(face, 50 * DEGREES, UP),
rate_func=there_and_back,
run_time=8,
)
# Show shadow area in the corner
axes = Axes(
(0, 180, 22.5), (0, 1, 0.25),
width=5,
height=2,
axis_config={
"include_tip": False,
"tick_size": 0.05,
"numbers_to_exclude": [],
},
)
axes.to_corner(UR, buff=MED_SMALL_BUFF)
axes.x_axis.add_numbers([0, 45, 90, 135, 180], unit="^\\circ")
y_label = OldTexText("Shadow's area", font_size=24)
y_label.next_to(axes.y_axis.get_top(), RIGHT, MED_SMALL_BUFF)
y_label.set_backstroke()
ly_label = OldTex("s^2", font_size=24)
ly_label.next_to(axes.y_axis.get_top(), LEFT, SMALL_BUFF)
ly_label.shift(0.05 * UP)
axes.add(y_label, ly_label)
axes.fix_in_frame()
graph = axes.get_graph(
lambda x: math.cos(x * DEGREES),
x_range=(0, 90),
)
graph.set_stroke(RED, 3)
graph.fix_in_frame()
question = Text("Can you guess?", font_size=36)
question.to_corner(UR)
question.set_color(RED)
dot = Dot(color=RED)
dot.scale(0.5)
dot.move_to(axes.c2p(0, 1))
dot.fix_in_frame()
self.play(
FadeIn(axes),
Rotate(face, -get_theta(), UP, run_time=2),
)
self.play(FadeIn(dot, shift=2 * UP + RIGHT))
self.wait(2)
self.add(graph, axes)
self.play(
UpdateFromFunc(dot, lambda d: d.move_to(graph.get_end())),
ShowCreation(graph),
Rotate(face, PI / 2, UP),
run_time=5
)
self.play(frame.animate.reorient(45), run_time=2)
self.play(frame.animate.reorient(5), run_time=4)
# Show vertical plane
plane = Rectangle(width=self.plane.get_width(), height=5)
plane.insert_n_curves(100)
plane.set_fill(WHITE, 0.25)
plane.set_stroke(width=0)
plane.apply_depth_test()
plane.rotate(PI / 2, RIGHT)
plane.move_to(ORIGIN, IN)
plane.save_state()
plane.stretch(0, 2, about_edge=IN)
face.apply_depth_test()
z_axis.apply_depth_test()
self.shadow.apply_depth_test()
self.play(
LaggedStartMap(FadeOut, VGroup(*words, graph, axes, dot)),
Restore(plane, run_time=3)
)
self.play(Rotate(face, -60 * DEGREES, UP, run_time=2))
# Slice up face
face_copy = face.deepcopy()
face_copy.rotate(-get_theta(), UP)
face_copy.move_to(ORIGIN)
n_slices = 25
rects = Rectangle().replicate(n_slices)
rects.arrange(DOWN, buff=0)
rects.replace(face_copy, stretch=True)
slices = VGroup(*(Intersection(face_copy, rect) for rect in rects))
slices.match_style(face_copy)
slices.set_stroke(width=0)
slices.rotate(get_theta(), UP)
slices.move_to(face)
slices.apply_depth_test()
slices.save_state()
slice_outlines = slices.copy()
slice_outlines.set_stroke(RED, 1)
slice_outlines.set_fill(opacity=0)
slice_outlines.deactivate_depth_test()
frame.clear_updaters()
self.play(
frame.animate.set_euler_angles(PI / 2, get_theta()),
FadeOut(VGroup(theta, arc)),
run_time=2
)
self.play(ShowCreation(slice_outlines, lag_ratio=0.05))
self.remove(face)
self.add(slices)
self.remove(self.shadow)
self.solid = slices
self.add_shadow()
self.shadow.set_stroke(width=0)
self.add(normal_vect, plane, slice_outlines)
slices.insert_n_curves(10)
slices.generate_target()
for sm in slices.target:
sm.stretch(0.5, 1)
self.play(
MoveToTarget(slices),
FadeOut(slice_outlines),
run_time=2
)
self.wait(2)
# Focus on one slice
long_slice = slices[len(slices) // 2].deepcopy()
line = Line(long_slice.get_corner(LEFT + OUT), long_slice.get_corner(RIGHT + IN))
line.scale(0.97)
line.set_stroke(BLUE, 3)
frame.generate_target()
frame.target.reorient(0, 90)
frame.target.set_height(6)
frame.target.move_to(2.5 * OUT)
self.shadow.clear_updaters()
self.play(
MoveToTarget(frame),
*map(FadeIn, (theta, arc)),
FadeOut(plane),
FadeOut(slices),
FadeOut(self.shadow),
FadeIn(line),
run_time=2,
)
self.wait()
# Analyze slice
shadow = line.copy()
shadow.stretch(0, 2, about_edge=IN)
shadow.set_stroke(BLUE_E)
vert_line = Line(line.get_start(), shadow.get_start())
vert_line.set_stroke(GREY_B, 3)
shadow_label = Text("Shadow")
shadow_label.set_fill(BLUE_E)
shadow_label.set_backstroke()
shadow_label.rotate(PI / 2, RIGHT)
shadow_label.next_to(shadow, IN, SMALL_BUFF)
self.play(
TransformFromCopy(line, shadow),
FadeIn(shadow_label, 0.5 * IN),
)
self.wait()
self.play(ShowCreation(vert_line))
self.wait()
top_theta_group = VGroup(
z_axis[1].copy(),
arc.copy().clear_updaters(),
theta.copy().clear_updaters(),
Line(*normal_vect.get_start_and_end()).match_style(z_axis[1].copy()),
)
self.play(
top_theta_group.animate.move_to(line.get_start(), LEFT + IN)
)
elbow = Elbow(angle=-get_theta())
elbow.set_stroke(WHITE, 2)
ul_arc = Arc(
radius=0.4,
start_angle=-get_theta(),
angle=-(PI / 2 - get_theta())
)
ul_arc.match_style(elbow)
supl = OldTex("90^\\circ - \\theta", font_size=24)
supl.next_to(ul_arc, DOWN, SMALL_BUFF, aligned_edge=LEFT)
supl.set_backstroke()
supl[0][:3].shift(SMALL_BUFF * RIGHT / 2)
ul_angle_group = VGroup(elbow, ul_arc, supl)
ul_angle_group.rotate(PI / 2, RIGHT, about_point=ORIGIN)
ul_angle_group.shift(line.get_start())
dr_arc = Arc(
radius=0.4,
start_angle=PI,
angle=-get_theta(),
)
dr_arc.match_style(ul_arc)
dr_arc.rotate(PI / 2, RIGHT, about_point=ORIGIN)
dr_arc.shift(line.get_end())
dr_theta = OldTex("\\theta", font_size=24)
dr_theta.rotate(PI / 2, RIGHT)
dr_theta.next_to(dr_arc, LEFT, SMALL_BUFF)
dr_theta.shift(SMALL_BUFF * OUT / 2)
self.play(ShowCreation(elbow))
self.play(
ShowCreation(ul_arc),
FadeTransform(top_theta_group[2].copy(), supl),
)
self.play(
TransformFromCopy(ul_arc, dr_arc),
TransformFromCopy(supl[0][4].copy().set_stroke(width=0), dr_theta[0][0]),
)
self.wait()
# Highlight lower right
rect = Rectangle(0.8, 0.5)
rect.set_stroke(YELLOW, 2)
rect.rotate(PI / 2, RIGHT)
rect.move_to(dr_theta, LEFT).shift(SMALL_BUFF * LEFT)
self.play(
ShowCreation(rect),
top_theta_group.animate.fade(0.8),
ul_angle_group.animate.fade(0.8),
)
self.wait()
# Show cosine
cos_formula = OldTex(
"\\cos(\\theta)", "=",
"{\\text{Length of }", "\\text{shadow}",
"\\over",
"\\text{Length of }", "\\text{slice}"
"}",
)
cos_formula[2:].scale(0.75, about_edge=LEFT)
cos_formula.to_corner(UR)
cos_formula.fix_in_frame()
lower_formula = OldTex(
"\\text{shadow}", "=",
"\\cos(\\theta)", "\\cdot", "\\text{slice}"
)
lower_formula.match_width(cos_formula)
lower_formula.next_to(cos_formula, DOWN, MED_LARGE_BUFF)
lower_formula.fix_in_frame()
for tex in cos_formula, lower_formula:
tex.set_color_by_tex("shadow", BLUE_D)
tex.set_color_by_tex("slice", BLUE_B)
self.play(Write(cos_formula))
self.wait()
self.play(TransformMatchingTex(
VGroup(*(cos_formula[i].copy() for i in [0, 1, 3, 6])),
lower_formula,
path_arc=PI / 4,
))
self.wait()
# Bring full face back
frame.generate_target()
frame.target.reorient(20, 75)
frame.target.set_height(6)
frame.target.set_z(2)
line_shadow = get_shadow(line)
line_shadow.set_stroke(BLUE_E, opacity=0.5)
self.solid = face
self.add_shadow()
self.add(z_axis[0], face, z_axis[1], line, normal_vect, theta, arc)
self.play(
MoveToTarget(frame, run_time=5),
FadeIn(face, run_time=3),
FadeIn(self.shadow, run_time=3),
FadeIn(line_shadow, run_time=3),
LaggedStart(*map(FadeOut, [
top_theta_group, ul_angle_group, rect,
dr_theta, dr_arc,
vert_line, shadow, shadow_label,
]), run_time=4),
)
frame.add_updater(lambda f, dt: f.increment_theta(0.01 * dt))
self.wait(2)
# Show perpendicular
perp = Line(
face.pfp(binary_search(
lambda a: face.pfp(a)[2],
face.get_center()[2], 0, 0.5,
)),
face.pfp(binary_search(
lambda a: face.pfp(a)[2],
face.get_center()[2], 0.5, 1.0,
)),
)
perp.set_stroke(RED, 3)
perp_shadow = get_shadow(perp)
perp_shadow.set_stroke(RED_E, 3, opacity=0.2)
self.add(perp, normal_vect, arc)
self.play(
ShowCreation(perp),
ShowCreation(perp_shadow),
)
face.add(line)
self.play(Rotate(face, 45 * DEGREES, UP), run_time=3)
self.play(Rotate(face, -55 * DEGREES, UP), run_time=3)
self.play(Rotate(face, 20 * DEGREES, UP), run_time=2)
# Give final area formula
final_formula = OldTex(
"\\text{Area}(", "\\text{shadow}", ")",
"=",
"|", "\\cos(\\theta)", "|", "s^2"
)
final_formula.set_color_by_tex("shadow", BLUE_D)
final_formula.match_width(lower_formula)
final_formula.next_to(lower_formula, DOWN, MED_LARGE_BUFF)
final_formula.fix_in_frame()
final_formula.get_parts_by_tex("|").set_opacity(0)
final_formula.set_stroke(BLACK, 3, background=True)
rect = SurroundingRectangle(final_formula)
rect.set_stroke(YELLOW, 2)
rect.fix_in_frame()
self.play(Write(final_formula))
self.play(ShowCreation(rect))
final_formula.add(rect)
self.wait(10)
# Absolute value
face.remove(line)
self.play(
frame.animate.shift(0.5 * DOWN + RIGHT).reorient(10),
LaggedStart(*map(FadeOut, [cos_formula, lower_formula])),
FadeIn(graph),
FadeIn(axes),
FadeOut(line),
FadeOut(line_shadow),
FadeOut(perp),
FadeOut(perp_shadow),
final_formula.animate.shift(2 * DOWN),
run_time=2
)
self.play(
Rotate(face, PI / 2 - get_theta(), UP),
run_time=2
)
new_graph = axes.get_graph(
lambda x: math.cos(x * DEGREES),
(90, 180),
)
new_graph.match_style(graph)
new_graph.fix_in_frame()
self.play(
Rotate(face, PI / 2, UP),
ShowCreation(new_graph),
run_time=5,
)
self.play(
Rotate(face, -PI / 4, UP),
run_time=2,
)
self.wait(3)
alt_normal = normal_vect.copy()
alt_normal.clear_updaters()
alt_normal.rotate(PI, UP, about_point=face.get_center())
alt_normal.set_color(YELLOW)
self.add(alt_normal, face, normal_vect, arc, theta)
self.play(ShowCreation(alt_normal))
self.wait()
self.play(FadeOut(alt_normal))
new_graph.generate_target()
new_graph.target.flip(RIGHT)
new_graph.target.move_to(graph.get_end(), DL)
self.play(
MoveToTarget(new_graph),
final_formula.get_parts_by_tex("|").animate.set_opacity(1),
)
self.play(
final_formula.animate.next_to(axes, DOWN)
)
self.wait()
self.play(Rotate(face, -PI / 2, UP), run_time=5)
self.wait(10)
class NotQuiteRight(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.teacher_says(
"Not quite right...",
target_mode="hesitant",
bubble_config={"height": 3, "width": 4},
added_anims=[
self.change_students(
"pondering", "thinking", "erm",
look_at=self.screen,
)
]
)
self.wait(4)
class DiscussLinearity(Scene):
def construct(self):
# Set background
background = FullScreenRectangle()
self.add(background)
panels = Rectangle(4, 4).replicate(3)
panels.set_fill(BLACK, 1)
panels.set_stroke(WHITE, 2)
panels.set_height(FRAME_HEIGHT - 1)
panels.arrange(RIGHT, buff=LARGE_BUFF)
panels.set_width(FRAME_WIDTH - 1)
panels.center()
self.add(panels)
# Arrows
arrows = VGroup(*(
Arrow(
p1.get_top(), p2.get_top(), path_arc=-0.6 * PI
).scale(0.75, about_edge=DOWN)
for p1, p2 in zip(panels, panels[1:])
))
arrows.space_out_submobjects(0.8)
arrows.rotate(PI, RIGHT, about_point=panels.get_center())
arrow_labels = VGroup(
Text("Rotation", font_size=30),
Text("Flat projection", font_size=30),
)
arrow_labels.set_backstroke()
for arrow, label in zip(arrows, arrow_labels):
label.next_to(arrow.pfp(0.5), UP, buff=0.35)
shape_labels = VGroup(
Text("Some shape"),
Text("Any shape"),
)
shape_labels.next_to(panels[0].get_top(), UP, SMALL_BUFF)
# self.play(Write(shape_labels[0], run_time=1))
# self.wait()
for arrow, label in zip(arrows, arrow_labels):
self.play(
ShowCreation(arrow),
FadeIn(label, lag_ratio=0.1)
)
self.wait()
# Linear!
lin_text = Text(
"Both are linear transformations!",
t2c={"linear": YELLOW}
)
lin_text.next_to(panels, UP, MED_SMALL_BUFF)
self.play(FadeIn(lin_text, lag_ratio=0.1))
self.wait()
# Stretch words
uniform_words = Text("Uniform stretching here", font_size=36).replicate(2)
for words, panel in zip(uniform_words, panels[0::2]):
words.next_to(panel.get_top(), DOWN, SMALL_BUFF)
words.set_color(YELLOW)
words.set_backstroke()
self.play(
FadeIn(words, lag_ratio=0.1),
)
self.wait()
# Transition
lin_part = lin_text.get_part_by_text("linear")
lin_copies = lin_part.copy().replicate(2)
lin_copies.scale(0.6)
for lin_copy, arrow in zip(lin_copies, arrows):
lin_copy.next_to(arrow.pfp(0.5), DOWN, buff=0.15)
self.play(
TransformFromCopy(lin_part.replicate(2), lin_copies),
LaggedStart(
FadeOut(lin_text, lag_ratio=0.1),
*map(FadeOut, uniform_words)
)
)
# Areas
area_labels = VGroup(
Text("Area(shape)", t2c={"shape": BLUE}),
Text("Area(shadow)", t2c={"shadow": BLUE_E}),
)
area_exprs = VGroup(
OldTex("A").set_color(BLUE),
OldTex("(\\text{some factor})", "\\cdot ", "A"),
)
area_exprs[1][2].set_color(BLUE)
area_exprs[1][0].set_color(GREY_C)
equals = VGroup()
for label, expr, panel in zip(area_labels, area_exprs, panels[0::2]):
label.match_x(panel)
label.to_edge(UP, buff=MED_SMALL_BUFF)
eq = OldTex("=")
eq.rotate(PI / 2)
eq.next_to(label, DOWN, buff=0.15)
equals.add(eq)
expr.next_to(eq, DOWN, buff=0.15)
self.play(
*map(Write, area_labels),
run_time=1
)
self.play(
*(FadeIn(eq, 0.5 * DOWN) for eq in equals),
*(FadeIn(expr, DOWN) for expr in area_exprs),
)
self.wait()
f_rot = OldTex("f(\\text{Rot})")
f_rot.set_color(GREY_B)
times_A = area_exprs[1][1:]
f_rot.next_to(times_A, LEFT, buff=0.2)
times_A.generate_target()
VGroup(f_rot, times_A.target).match_x(panels[2])
self.play(
FadeTransform(area_exprs[1][0], f_rot),
MoveToTarget(times_A)
)
self.play(ShowCreationThenFadeAround(f_rot, run_time=2))
self.wait(1)
# Determinant
factor = area_exprs[1].get_part_by_tex('factor')
rect = SurroundingRectangle(factor, buff=SMALL_BUFF)
rect.set_stroke(YELLOW, 2)
rot = Matrix([["v_1", "w_1"], ["v_2", "w_2"], ["v_3", "w_3"]], h_buff=1.0)
rot.set_column_colors(GREEN, RED)
proj = Matrix([["1", "0", "0"], ["0", "1", "0"]], h_buff=0.6)
prod = VGroup(proj, rot)
prod.arrange(RIGHT, buff=SMALL_BUFF)
prod.set_height(0.8)
det = OldTex(
"\\text{det}", "\\Big(", "\\Big)",
tex_to_color_map={
"\\text{det}": YELLOW,
# "rot": BLUE_D,
# "proj": BLUE_B,
},
font_size=36
)
det[1:].match_height(prod, stretch=True)
det.to_edge(UP)
prod.next_to(det[1], RIGHT, SMALL_BUFF)
det[2].next_to(prod, RIGHT, SMALL_BUFF)
det.add(prod)
det.center().to_edge(UP, buff=0.25)
det_rect = SurroundingRectangle(det, buff=SMALL_BUFF)
det_rect.set_stroke(YELLOW, 1)
rot_brace = Brace(rot, DOWN, buff=SMALL_BUFF)
details = Text("Need to work out rotation matrix...", font_size=20)
details.next_to(rot_brace, DOWN, SMALL_BUFF)
details.set_color(GREY_A)
arrow = Arrow(rect.get_corner(UL), det.get_right())
arrow.set_color(YELLOW)
self.play(ShowCreation(rect))
self.play(
FadeTransform(rect.copy(), det_rect),
FadeTransform(factor.copy(), det),
ShowCreation(arrow)
)
self.wait()
self.play(
FadeOut(det_rect),
GrowFromCenter(rot_brace),
FadeIn(details),
)
self.wait()
self.play(LaggedStart(*map(FadeOut, (
*det, rot_brace, details
)), lag_ratio=0.3, run_time=2))
# Any shape
ind_words = Text("Independent of the shape!", font_size=30)
ind_words.move_to(det)
ind_words.set_color(GREEN)
self.play(
arrow.animate.match_points(Arrow(factor.get_corner(UL), ind_words.get_corner(DR))),
Write(ind_words, run_time=1),
)
self.wait()
self.play(LaggedStart(*map(FadeOut, (ind_words, arrow, rect))))
self.wait()
# Cross out right
cross = Cross(VGroup(equals[1], f_rot, times_A))
cross.insert_n_curves(20)
self.play(ShowCreation(cross))
self.wait(3)
class Matrices(Scene):
def construct(self):
self.add(FullScreenRectangle())
kw = {
"v_buff": 0.7,
"bracket_v_buff": 0.15,
"bracket_h_buff": 0.15,
}
matrices = VGroup(
Matrix([["v_1", "w_1"], ["v_2", "w_2"], ["v_3", "w_3"]], h_buff=1.0, **kw),
Matrix([["1", "0", "0"], ["0", "1", "0"]], h_buff=0.6, **kw),
)
matrices.set_color(GREY_A)
matrices[0].set_column_colors(GREEN, RED)
matrices.arrange(LEFT, buff=SMALL_BUFF)
matrices.scale(0.5)
mat_product = matrices[:2].copy()
vectors = VGroup(
Matrix([["x_0"], ["y_0"]], **kw),
Matrix([["x_1"], ["y_1"], ["z_1"]], **kw),
Matrix([["x_2"], ["y_2"]], **kw),
)
for vect, x in zip(vectors, [-6, 0, 6]):
vect.set_x(x)
vect.set_y(2.5)
arrows = VGroup(
Arrow(vectors[0], vectors[1]),
Arrow(vectors[1], vectors[2]),
Arrow(vectors[0], vectors[2]),
)
for mat, arrow in zip((*matrices[:2], mat_product), arrows):
mat.next_to(arrow, UP, SMALL_BUFF)
# Animations
self.add(vectors[0])
for i in range(2):
self.play(
FadeTransform(vectors[i].copy(), vectors[i + 1]),
ShowCreation(arrows[i]),
FadeIn(matrices[i], 0.5 * RIGHT)
)
self.wait()
self.play(
Transform(arrows[0], arrows[2]),
Transform(arrows[1], arrows[2]),
Transform(matrices, mat_product),
FadeOut(vectors[1], scale=0),
)
class DefineDeterminant(Scene):
def construct(self):
# Planes
plane = NumberPlane((-2, 2), (-3, 3))
plane.set_height(FRAME_HEIGHT)
planes = VGroup(plane, plane.deepcopy())
planes[0].to_edge(LEFT, buff=0)
planes[1].to_edge(RIGHT, buff=0)
planes[1].set_stroke(GREY_A, 1, 0.5)
planes[1].faded_lines.set_opacity(0)
titles = VGroup(
Text("Input"),
Text("Output"),
)
for title, plane in zip(titles, planes):
title.next_to(plane.get_top(), DOWN)
title.add_background_rectangle()
self.add(planes)
# Area
square = Square()
square.set_stroke(YELLOW, 2)
square.set_fill(YELLOW, 0.5)
square.replace(Line(planes[0].c2p(-1, -1), planes[0].c2p(1, 1)))
area_label = OldTexText("Area", "=", "$A$")
area_label.set_color_by_tex("$A$", YELLOW)
area_label.next_to(square, UP)
area_label.add_background_rectangle()
self.play(
DrawBorderThenFill(square),
FadeIn(area_label, 0.25 * UP, rate_func=squish_rate_func(smooth, 0.5, 1))
)
self.wait()
# Arrow
arrow = Arrow(*planes)
arrow_label = Text("Linear transformation", font_size=30)
arrow_label.next_to(arrow, UP)
mat_mob = Matrix([["a", "b"], ["c", "d"]], h_buff=0.7, v_buff=0.7)
mat_mob.set_height(0.7)
mat_mob.next_to(arrow, DOWN)
# Apply matrix
matrix = [
[0.5, 0.4],
[0.25, 0.75],
]
for mob in planes[0], square:
mob.output = mob.deepcopy()
mob.output.apply_matrix(matrix, about_point=planes[0].c2p(0, 0))
mob.output.move_to(planes[1].get_center())
planes[0].output.set_stroke(width=1, opacity=1)
planes[0].output.faded_lines.set_opacity(0)
self.play(
ReplacementTransform(planes[0].copy().fade(1), planes[0].output, run_time=2),
ReplacementTransform(square.copy().fade(1), square.output, run_time=2),
ShowCreation(arrow),
FadeIn(arrow_label, 0.25 * RIGHT),
FadeIn(mat_mob, 0.25 * RIGHT),
)
self.wait()
# New area
new_area_label = OldTex(
"\\text{Area} = ", "{c}", "\\cdot", "{A}",
tex_to_color_map={
"{c}": RED,
"{A}": YELLOW,
}
)
new_area_label.add_background_rectangle()
new_area_label.next_to(square.output, UP)
new_area_label.shift(0.5 * RIGHT)
mmc = mat_mob.copy()
mmc.scale(1.5)
det = VGroup(get_det_text(mmc), mmc)
det.set_height(new_area_label.get_height() * 1.2)
det.move_to(new_area_label.get_part_by_tex("c"), RIGHT)
det.match_y(new_area_label[-1])
det_name = OldTexText("``Determinant''", font_size=36)
det_name.next_to(det, UP, MED_LARGE_BUFF)
det_name.set_color(RED)
det_name.add_background_rectangle()
self.play(FadeTransform(area_label.copy(), new_area_label))
self.wait()
self.play(
FadeTransform(mat_mob.copy(), det),
FadeTransform(new_area_label.get_part_by_tex("c"), det_name),
new_area_label[1].animate.next_to(det, LEFT, SMALL_BUFF).match_y(new_area_label[1]),
)
self.wait()
class AmbientShapeRotationPreimage(ShadowScene):
inf_light = False
display_mode = "preimage_only" # Or "full_3d" or "shadow_only"
rotate_in_3d = True
only_show_shadow = False
def construct(self):
# Setup
display_mode = self.display_mode
frame = self.camera.frame
frame.set_height(6)
light = self.light
light.move_to(75 * OUT)
shape = self.solid
fc = 2.5 * OUT
shape.move_to(fc)
self.solid.rotate(-0.5 * PI)
self.solid.insert_n_curves(20)
preimage = self.solid.deepcopy()
preimage.move_to(ORIGIN)
rotated = self.solid
self.remove(self.shadow)
shadow = rotated.deepcopy()
shadow.set_fill(interpolate_color(BLUE_E, BLACK, 0.5), 0.7)
shadow.set_stroke(BLACK, 1)
def update_shadow(shadow):
shadow.set_points(
np.apply_along_axis(
lambda p: project_to_xy_plane(self.light.get_center(), p),
1, rotated.get_points()
)
)
shadow.refresh_triangulation()
return shadow
shadow.add_updater(update_shadow)
rotated.axis_tracker = VectorizedPoint(RIGHT)
rotated.angle_tracker = ValueTracker(0)
rotated.rot_speed_tracker = ValueTracker(0.15)
def update_rotated(mob, dt):
mob.set_points(preimage.get_points())
mob.shift(fc)
mob.refresh_triangulation()
axis = mob.axis_tracker.get_location()
angle = mob.angle_tracker.get_value()
speed = mob.rot_speed_tracker.get_value()
mob.axis_tracker.rotate(speed * dt, axis=OUT, about_point=ORIGIN)
mob.angle_tracker.increment_value(speed * dt)
mob.rotate(angle, axis, about_point=fc)
return rotated
rotated.add_updater(update_rotated)
# Conditionals
if display_mode == "full_3d":
preimage.set_opacity(0)
self.add(shadow)
self.add(rotated)
z_axis = VGroup(
Line(ORIGIN, fc),
Line(fc, 10 * OUT),
)
z_axis.set_stroke(WHITE, 1)
self.add(z_axis[0], rotated, z_axis[1])
orientation_arrows = VGroup(
Vector(RIGHT, stroke_color=RED_D),
Vector(UP, stroke_color=GREEN_D),
Vector(OUT, stroke_color=BLUE_D),
)
orientation_arrows.set_stroke(opacity=0.85)
orientation_arrows.shift(fc)
orientation_arrows.save_state()
orientation_arrows.add_updater(lambda m: m.restore().rotate(
rotated.angle_tracker.get_value(),
rotated.axis_tracker.get_location(),
))
orientation_arrows.add_updater(lambda m: m.shift(fc - m[0].get_start()))
orientation_arrows.apply_depth_test()
self.add(orientation_arrows)
proj_lines = always_redraw(lambda: VGroup(*(
Line(
rotated.pfp(a),
flat_project(rotated.pfp(a))
).set_stroke(WHITE, 0.5, 0.2)
for a in np.linspace(0, 1, 100)
)))
self.add(proj_lines)
frame.reorient(20, 70)
self.init_frame_rotation()
# frame_speed = -0.02
# frame.add_updater(lambda f, dt: f.increment_theta(frame_speed * dt))
elif display_mode == "shadow_only":
frame.reorient(0, 0)
frame.set_height(3)
rotated.set_opacity(0)
preimage.set_opacity(0)
self.glow.set_opacity(0.2)
self.add(rotated)
self.add(shadow)
elif display_mode == "preimage_only":
self.glow.set_opacity(0)
self.remove(self.plane)
self.add(preimage)
frame.reorient(0, 0)
frame.set_height(3)
rotated.set_opacity(0)
# Just hang around
self.wait(15)
# Change to cat
cat = SVGMobject("cat_outline").family_members_with_points()[0]
dog = SVGMobject("dog_outline").family_members_with_points()[0]
dog.insert_n_curves(87)
for mob in cat, dog:
mob.match_style(preimage)
mob.replace(preimage, dim_to_match=0)
pass
# Stretch
self.play(rotated.rot_speed_tracker.animate.set_value(0))
rotated.rot_speed = 0
for axis, diag in zip((0, 1, 0, 1), (False, False, True, True)):
preimage.generate_target()
if diag:
preimage.target.rotate(PI / 4)
preimage.target.stretch(2, axis)
if diag:
preimage.target.rotate(-PI / 4)
self.play(
MoveToTarget(preimage),
rate_func=there_and_back,
run_time=4
)
self.wait(5)
self.play(rotated.rot_speed_tracker.animate.set_value(0.1))
# Change shape
cat = SVGMobject("cat_outline").family_members_with_points()[0]
dog = SVGMobject("dog_outline").family_members_with_points()[0]
dog.insert_n_curves(87)
for mob in cat, dog:
mob.match_style(preimage)
mob.replace(preimage, dim_to_match=0)
self.play(Transform(preimage, cat, run_time=4))
cat.insert_n_curves(87)
preimage.become(cat)
self.wait(2)
# More shape changes
self.play(
preimage.animate.scale(2),
rate_func=there_and_back,
run_time=3,
)
self.play(
preimage.animate.become(dog),
path_arc=PI,
rate_func=there_and_back_with_pause, # Or rather, with paws...
run_time=5,
)
self.wait(6)
# Bring light source closer
self.play(rotated.rot_speed_tracker.animate.set_value(0))
anims = [
light.animate.move_to(4 * OUT)
]
angle = rotated.angle_tracker.get_value()
angle_anim = rotated.angle_tracker.animate.set_value(np.round(angle / TAU, 0) * TAU)
if self.display_mode == "full_3d":
light_lines = self.get_light_lines(shadow)
lso = light_lines[0].get_stroke_opacity()
pso = proj_lines[0].get_stroke_opacity()
proj_lines.clear_updaters()
anims += [
UpdateFromAlphaFunc(proj_lines, lambda m, a: m.set_stroke(opacity=pso * (1 - a))),
UpdateFromAlphaFunc(light_lines, lambda m, a: m.set_stroke(opacity=lso * a)),
angle_anim,
frame.animate.reorient(20, 70).set_height(8),
]
frame.clear_updaters()
if self.display_mode == "shadow_only":
anims += [
frame.animate.set_height(10),
angle_anim,
]
self.play(*anims, run_time=4)
self.wait()
rotated.axis_tracker.move_to(UP)
self.play(
rotated.angle_tracker.animate.set_value(70 * DEGREES + TAU),
run_time=2
)
self.play(
preimage.animate.stretch(1.5, 0),
rate_func=there_and_back,
run_time=5,
)
anims = [rotated.axis_tracker.animate.move_to(RIGHT)]
if self.display_mode == "full_3d":
anims.append(frame.animate.reorient(-20, 70))
self.play(*anims, run_time=2)
self.play(
preimage.animate.stretch(2, 1),
rate_func=there_and_back,
run_time=7,
)
# More ambient motion
self.play(rotated.rot_speed_tracker.animate.set_value(0.1))
self.wait(30)
def get_solid(self):
face = Square(side_length=2)
face.set_fill(BLUE, 0.5)
face.set_stroke(WHITE, 1)
return face
class AmbientShapeRotationFull3d(AmbientShapeRotationPreimage):
display_mode = "full_3d"
class AmbientShapeRotationShadowOnly(AmbientShapeRotationPreimage):
display_mode = "shadow_only"
class IsntThatObvious(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
self.student_says(
OldTexText("Isn't that obvious?"),
bubble_config={
"height": 3,
"width": 4,
"direction": LEFT,
},
target_mode="angry",
look_at=self.screen,
added_anims=[LaggedStart(
self.teacher.change("guilty"),
self.students[0].change("pondering", self.screen),
self.students[1].change("erm", self.screen),
)]
)
self.wait(2)
self.play(
self.students[0].change("hesitant"),
)
self.wait(2)
class StretchLabel(Scene):
def construct(self):
label = VGroup(
Vector(0.5 * LEFT),
OldTex("1.5 \\times"),
Vector(0.5 * RIGHT)
)
label.set_color(YELLOW)
label.arrange(RIGHT, buff=SMALL_BUFF)
self.play(
*map(ShowCreation, label[::2]),
Write(label[1]),
)
self.wait()
class WonderAboutAverage(Scene):
def construct(self):
randy = Randolph()
randy.to_edge(DOWN)
randy.look(RIGHT)
self.play(PiCreatureBubbleIntroduction(
randy, OldTexText("How do you think\\\\about this average"),
target_mode="confused",
run_time=2
))
for x in range(2):
self.play(Blink(randy))
self.wait(2)
class SingleFaceRandomRotation(ShadowScene):
initial_wait_time = 0
inf_light = True
n_rotations = 1
total_time = 60
plane_dims = (8, 8)
frame_rot_speed = 0.02
theta0 = -20 * DEGREES
CONFIG = {"random_seed": 0}
def setup(self):
super().setup()
np.random.seed(self.random_seed)
frame = self.camera.frame
frame.set_height(5.0)
frame.set_z(1.75)
frame.set_theta(self.theta0)
face = self.solid
face.shift(0.25 * IN)
fc = face.get_center()
z_axis = self.z_axis = VGroup(Line(ORIGIN, fc), Line(fc, 10 * OUT))
z_axis.set_stroke(WHITE, 0.5)
self.add(z_axis[0], face, z_axis[1])
arrows = VGroup(
Line(ORIGIN, RIGHT, color=RED_D),
Line(ORIGIN, UP, color=GREEN_D),
VGroup(
Vector(OUT, stroke_width=4, stroke_color=BLACK),
Vector(OUT, stroke_width=3, stroke_color=BLUE_D),
)
)
arrows[:2].set_stroke(width=2)
arrows.set_stroke(opacity=0.8)
arrows.shift(fc)
arrows.set_stroke(opacity=0.8)
face.add(arrows[:2])
face = Group(face, arrows[2])
face.add_updater(lambda m: self.sort_to_camera(face))
self.face = self.solid = face
arrow_shadow = get_shadow(arrows)
arrow_shadow.set_stroke(width=1)
arrow_shadow[2].set_stroke(width=[1, 1, 4, 0])
self.add(arrow_shadow)
self.add(z_axis[0], face, z_axis[1])
def construct(self):
frame = self.camera.frame
face = self.face
frame.add_updater(lambda f, dt: f.increment_theta(self.frame_rot_speed * dt))
self.wait(self.initial_wait_time)
for x in range(self.n_rotations):
self.random_toss(
face,
about_point=fc,
angle=3 * PI,
# run_time=1.5,
run_time=8,
rate_func=smooth,
)
self.wait()
self.wait(self.total_time - 2 - self.initial_wait_time)
def get_solid(self):
face = Square(side_length=2)
face.set_fill(BLUE_E, 0.75)
face.set_stroke(WHITE, 0.5)
return face
class RandomRotations1(SingleFaceRandomRotation):
initial_wait_time = 1
theta0 = -30 * DEGREES
CONFIG = {"random_seed": 10}
class RandomRotations2(SingleFaceRandomRotation):
initial_wait_time = 1.5
theta0 = -25 * DEGREES
CONFIG = {"random_seed": 4}
class RandomRotations3(SingleFaceRandomRotation):
initial_wait_time = 2
theta0 = -20 * DEGREES
CONFIG = {"random_seed": 5}
class RandomRotations4(SingleFaceRandomRotation):
initial_wait_time = 2.5
theta0 = -15 * DEGREES
CONFIG = {"random_seed": 6}
class AverageFaceShadow(SingleFaceRandomRotation):
inf_light = True
plane_dims = (16, 8)
n_samples = 50
def construct(self):
# Random shadows
self.camera.frame.set_height(6)
face = self.face
shadow = self.shadow
shadow.add_updater(lambda m: m.set_fill(BLACK, 0.25))
shadow.update()
point = face[0].get_center()
shadows = VGroup()
n_samples = self.n_samples
self.remove(self.z_axis)
self.init_frame_rotation()
self.add(shadows)
for n in range(n_samples):
self.randomly_reorient(face, about_point=point)
if n == n_samples - 1:
normal = next(
sm.get_unit_normal()
for sm in face.family_members_with_points()
if isinstance(sm, VMobject) and sm.get_fill_opacity() > 0
)
mat = z_to_vector(normal)
# face.apply_matrix(np.linalg.inv(mat), about_point=point)
shadow.update()
sc = shadow.copy()
sc.clear_updaters()
shadows.add(sc)
shadows.set_fill(BLACK, 1.5 / len(shadows))
shadows.set_stroke(opacity=10 / len(shadows))
self.wait(0.1)
# Fade out shadow
self.remove(shadow)
sc = shadow.copy().clear_updaters()
self.play(FadeOut(sc))
self.wait()
# Scaling
self.play(
face.animate.scale(0.5, about_point=point),
shadows.animate.scale(0.5, about_point=ORIGIN),
run_time=3,
rate_func=there_and_back,
)
for axis in [0, 1]:
self.play(
face.animate.stretch(2, axis, about_point=point),
shadows.animate.stretch(2, axis, about_point=ORIGIN),
run_time=3,
rate_func=there_and_back,
)
self.wait()
# Ambient rotations 106 plays
self.play(
self.camera.frame.animate.reorient(-10).shift(2 * LEFT),
)
self.add(shadow)
for n in range(100):
self.randomly_reorient(face, about_point=point)
self.wait(0.2)
class AverageCatShadow(AverageFaceShadow):
n_samples = 50
def setup(self):
super().setup()
self.replace_face()
def replace_face(self):
face = self.face
shape = self.get_shape().family_members_with_points()[0]
shape.match_style(face[0])
shape.replace(face[0])
face[0].set_points(shape.get_points())
face[0].set_gloss(0.25)
face[0][0].set_gloss(0)
self.solid = face
self.remove(self.shadow)
self.add_shadow()
def get_shape(self):
return SVGMobject("cat_outline")
class AveragePentagonShadow(AverageCatShadow):
def get_shape(self):
return RegularPolygon(5)
class AverageShadowAnnotation(Scene):
def construct(self):
# Many shadows
many_shadows = Text("Many shadows")
many_shadows.move_to(3 * DOWN)
self.play(Write(many_shadows))
self.wait(2)
# Formula
# shape_name = "2d shape"
shape_name = "Square"
t2c = {
"Shadow": GREY_B,
shape_name: BLUE,
"$c$": RED,
}
formula = VGroup(
OldTexText(
f"Area(Shadow({shape_name}))",
tex_to_color_map=t2c,
),
OldTex("=").rotate(PI / 2),
OldTexText(
"$c$", " $\\cdot$", f"(Area({shape_name}))",
tex_to_color_map=t2c
)
)
overline = get_overline(formula[0])
formula[0].add(overline)
formula.arrange(DOWN)
formula.to_corner(UL)
self.play(FadeTransform(many_shadows, formula[0]))
self.wait()
self.play(
VShowPassingFlash(
overline.copy().insert_n_curves(100).set_stroke(YELLOW, 5),
time_width=0.75,
run_time=2,
)
)
self.wait()
self.play(
Write(formula[1]),
FadeIn(formula[2], DOWN)
)
self.wait()
# Append half
half = OldTex("\\frac{1}{2}")
half.set_color(RED)
c = formula[2].get_part_by_tex("$c$")
half.move_to(c, RIGHT)
self.play(
FadeOut(c, 0.5 * UP),
FadeIn(half, 0.5 * UP),
)
self.wait()
class AlicesFaceAverage(Scene):
def construct(self):
# Background
background = FullScreenRectangle()
self.add(background)
panels = Rectangle(2, 2.5).replicate(5)
panels.set_stroke(WHITE, 1)
panels.set_fill(BLACK, 1)
dots = OldTex("\\dots")
panels.replace_submobject(3, dots)
panels.arrange(RIGHT, buff=0.25)
panels.set_width(FRAME_WIDTH - 1)
panels.move_to(2 * DOWN, DOWN)
self.add(panels)
panels = VGroup(*panels[:-2], panels[-1])
# Label the rotations
indices = ["1", "2", "3", "n"]
rot_labels = VGroup(*(
OldTex(f"R_{i}") for i in indices
))
for label, panel in zip(rot_labels, panels):
label.set_height(0.3)
label.next_to(panel, DOWN)
rot_words = Text("Sequence of random rotations")
rot_words.next_to(rot_labels, DOWN, MED_LARGE_BUFF)
self.play(Write(rot_words, run_time=2))
self.wait(2)
self.play(LaggedStartMap(
FadeIn, rot_labels,
shift=0.25 * DOWN,
lag_ratio=0.5
))
self.wait()
# Show the shadow areas
font_size = 30
fra_labels = VGroup(*(
OldTex(
f"f(R_{i})", "\\cdot ", "A",
tex_to_color_map={"A": BLUE},
font_size=font_size
)
for i in indices
))
DARK_BLUE = interpolate_color(BLUE_D, BLUE_E, 0.5)
area_shadow_labels = VGroup(*(
OldTex(
"\\text{Area}(", "\\text{Shadow}_" + i, ")",
tex_to_color_map={"\\text{Shadow}_" + i: DARK_BLUE},
font_size=font_size
)
for i in indices
))
s_labels = VGroup(*(
OldTex(
f"S_{i}", "=",
tex_to_color_map={f"S_{i}": DARK_BLUE},
font_size=font_size
)
for i in indices
))
label_arrows = VGroup()
for fra, area, s_label, panel in zip(fra_labels, area_shadow_labels, s_labels, panels):
fra.next_to(panel, UP, SMALL_BUFF)
area.next_to(fra, UP)
area.to_edge(UP, buff=LARGE_BUFF)
label_arrows.add(Arrow(area, fra, buff=0.2, stroke_width=3))
fra.generate_target()
eq = VGroup(s_label, fra.target)
eq.arrange(RIGHT, buff=SMALL_BUFF)
eq.move_to(fra, DOWN)
self.add(area_shadow_labels)
self.add(fra_labels)
self.add(label_arrows)
lr = 0.2
self.play(
LaggedStartMap(FadeIn, area_shadow_labels, lag_ratio=lr),
LaggedStartMap(ShowCreation, label_arrows, lag_ratio=lr),
LaggedStartMap(FadeIn, fra_labels, shift=DOWN, lag_ratio=lr),
)
self.wait()
self.play(
LaggedStart(*(
FadeTransform(area, area_s)
for area, area_s in zip(area_shadow_labels, s_labels)
), lag_ratio=lr),
LaggedStartMap(MoveToTarget, fra_labels, lag_ratio=lr),
LaggedStartMap(Uncreate, label_arrows, lag_ratio=lr),
)
# Show average
sample_average = OldTex(
"\\text{Sample average}", "=",
"\\frac{1}{n}", "\\left(",
"f(R_1)", "\\cdot ", "A", "+",
"f(R_2)", "\\cdot ", "A", "+",
"f(R_3)", "\\cdot ", "A", "+",
"\\cdots ",
"f(R_n)", "\\cdot ", "A",
"\\right)",
font_size=font_size
)
sample_average.set_color_by_tex("A", BLUE)
sample_average.to_edge(UP, buff=MED_SMALL_BUFF)
for tex in ["\\left", "\\right"]:
part = sample_average.get_part_by_tex(tex)
part.scale(1.5)
part.stretch(1.5, 1)
self.play(FadeIn(sample_average[:2]))
self.play(
TransformMatchingShapes(
fra_labels.copy(),
sample_average[4:-1]
)
)
self.wait()
self.play(
Write(VGroup(*sample_average[2:4], sample_average[-1]))
)
self.wait()
# Factor out A
sample_average.generate_target()
cdots = sample_average.target.get_parts_by_tex("\\cdot", substring=False)
As = sample_average.target.get_parts_by_tex("A", substring=False)
new_pieces = VGroup(*(
sm for sm in sample_average.target
if sm.get_tex() not in ["A", "\\cdot"]
))
new_A = As[0].copy()
new_cdot = cdots[0].copy()
new_pieces.insert_submobject(2, new_cdot)
new_pieces.insert_submobject(2, new_A)
new_pieces.arrange(RIGHT, buff=SMALL_BUFF)
new_pieces.move_to(sample_average)
for group, target in (As, new_A), (cdots, new_cdot):
for sm in group:
sm.replace(target)
group[1:].set_opacity(0)
self.play(LaggedStart(
*(
FlashAround(mob, time_width=3)
for mob in sample_average.get_parts_by_tex("A")
),
lag_ratio=0.1,
run_time=2
))
self.play(MoveToTarget(sample_average, path_arc=-PI / 5))
self.wait()
# True average
brace = Brace(new_pieces[4:], DOWN, buff=SMALL_BUFF, font_size=30)
lim = OldTex("n \\to \\infty", font_size=30)
lim.next_to(brace, DOWN)
VGroup(brace, lim).set_color(YELLOW)
sample = sample_average[0][:len("Sample")]
cross = Cross(sample)
cross.insert_n_curves(20)
cross.scale(1.5)
self.play(
FlashAround(sample_average[2:], run_time=3, time_width=1.5)
)
self.play(
FlashUnder(sample_average[:2], color=RED),
run_time=2
)
self.play(
GrowFromCenter(brace),
FadeIn(lim, 0.25 * DOWN),
ShowCreation(cross)
)
self.play(
LaggedStart(*map(FadeOut, [
*fra_labels, *s_labels, *panels, dots, *rot_labels, rot_words
]))
)
self.wait()
# Some constant
rect = SurroundingRectangle(
VGroup(new_pieces[4:], brace, lim),
buff=SMALL_BUFF,
)
rect.set_stroke(YELLOW, 1)
rect.stretch(0.98, 0)
words = Text("Some constant")
words.next_to(rect, DOWN)
subwords = Text("Independent of the size and shape of the 2d piece")
subwords.scale(0.5)
subwords.next_to(words, DOWN)
subwords.set_fill(GREY_A)
self.play(
ShowCreation(rect),
FadeIn(words, 0.25 * DOWN)
)
self.wait()
self.play(Write(subwords))
self.wait()
class ManyShadows(SingleFaceRandomRotation):
plane_dims = (4, 4)
limited_plane_extension = 2
def construct(self):
self.clear()
self.camera.frame.reorient(0, 0)
plane = self.plane
face = self.solid
shadow = self.shadow
n_rows = 3
n_cols = 10
planes = plane.replicate(n_rows * n_cols)
for n, plane in zip(it.count(1), planes):
face.rotate(angle=random.uniform(0, TAU), axis=normalize(np.random.uniform(-1, 1, 3)))
shadow.update()
sc = shadow.deepcopy()
sc.clear_updaters()
sc.set_fill(interpolate_color(BLUE_E, BLACK, 0.5), 0.75)
plane.set_gloss(0)
plane.add_to_back(sc)
area = DecimalNumber(get_norm(sc.get_area_vector() / 4.0), font_size=56)
label = VGroup(OldTex(f"f(R_{n}) = "), area)
label.arrange(RIGHT)
label.set_width(0.8 * plane.get_width())
label.next_to(plane, UP, SMALL_BUFF)
label.set_color(WHITE)
plane.add(label)
planes.arrange_in_grid(n_rows, n_cols, buff=LARGE_BUFF)
planes.set_width(15)
planes.to_edge(DOWN)
planes.update()
self.play(
LaggedStart(
*(
FadeIn(plane, scale=1.1)
for plane in planes
),
lag_ratio=0.6, run_time=10
)
)
self.wait()
self.embed()
class ComingUp(VideoWrapper):
title = "Bob will compute this directly"
wait_time = 10
animate_boundary = False
class AllPossibleOrientations(ShadowScene):
inf_light = True
limited_plane_extension = 6
plane_dims = (12, 8)
def construct(self):
# Setup
frame = self.camera.frame
frame.reorient(-20, 80)
frame.set_height(5)
frame.d_theta = 0
def update_frame(frame, dt):
frame.d_theta += -0.0025 * frame.get_theta()
frame.increment_theta(clip(0.0025 * frame.d_theta, -0.01 * dt, 0.01 * dt))
frame.add_updater(update_frame)
face = self.solid
square, normal_vect = face
normal_vect.set_flat_stroke()
self.solid = square
self.remove(self.shadow)
self.add_shadow()
self.shadow.deactivate_depth_test()
self.solid = face
fc = square.get_center().copy()
# Sphere points
sphere = Sphere(radius=1)
sphere.set_color(GREY_E, 0.7)
sphere.move_to(fc)
sphere.always_sort_to_camera(self.camera)
n_lat_lines = 40
theta_step = PI / n_lat_lines
sphere_points = np.array([
sphere.uv_func(phi, theta + theta_step * (phi / TAU))
for theta in np.arange(0, PI, theta_step)
for phi in np.linspace(
0, TAU, int(2 * n_lat_lines * math.sin(theta)) + 1
)
])
sphere_points[:, 2] *= -1
original_sphere_points = sphere_points.copy()
sphere_points += fc
sphere_dots = DotCloud(sphere_points)
sphere_dots.set_radius(0.0125)
sphere_dots.set_glow_factor(0.5)
sphere_dots.make_3d()
sphere_dots.apply_depth_test()
sphere_dots.add_updater(lambda m: m)
sphere_lines = VGroup(*(
Line(sphere.get_center(), p)
for p in sphere_dots.get_points()
))
sphere_lines.set_stroke(WHITE, 1, 0.05)
sphere_words = OldTexText("All normal vectors = Sphere")
uniform_words = OldTexText("All points equally likely")
for words in [sphere_words, uniform_words]:
words.fix_in_frame()
words.to_edge(UP)
# Trace sphere
N = len(original_sphere_points)
self.play(FadeIn(sphere_words))
self.play(
ShowCreation(sphere_dots),
ShowIncreasingSubsets(sphere_lines),
UpdateFromAlphaFunc(
face,
lambda m, a: m.apply_matrix(
rotation_between_vectors(
normal_vect.get_vector(),
original_sphere_points[int(a * (N - 1))],
),
about_point=fc
)
),
run_time=30,
rate_func=smooth,
)
self.play(
FadeOut(sphere_words, UP),
FadeIn(uniform_words, UP),
)
last_dot = Mobject()
for x in range(20):
point = random.choice(sphere_points)
dot = TrueDot(
point,
radius=1,
glow_factor=10,
color=YELLOW,
)
self.add(dot)
self.play(
face.animate.apply_matrix(rotation_between_vectors(
normal_vect.get_vector(),
point - fc
), about_point=fc),
FadeOut(last_dot, run_time=0.25),
FadeIn(dot),
run_time=0.5,
)
self.wait(0.25)
last_dot = dot
self.play(FadeOut(last_dot))
self.wait()
# Sphere itself
sphere_mesh = SurfaceMesh(sphere, resolution=(21, 11))
sphere_mesh.set_stroke(BLUE_E, 1, 1)
for sm in sphere_mesh.get_family():
sm.uniforms["anti_alias_width"] = 0
v1 = normal_vect.get_vector()
normal_vect.scale(0.99, about_point=fc)
v2 = DR + OUT
frame.reorient(-5)
self.play(
Rotate(
face, angle_between_vectors(v1, v2),
axis=normalize(cross(v1, v2))
),
UpdateFromAlphaFunc(
self.plane, lambda m, a: square.scale(0.9).set_opacity(0.5 - a * 0.5)
),
)
self.play(
ShowCreation(sphere_mesh, lag_ratio=0.5),
FadeIn(sphere),
sphere_dots.animate.set_radius(0),
FadeOut(sphere_lines),
frame.animate.reorient(0),
run_time=3,
)
self.remove(sphere_dots)
# Show patch
def get_patch(u, v, delta_u=0.05, delta_v=0.1):
patch = ParametricSurface(
sphere.uv_func,
u_range=(u * TAU, (u + delta_u) * TAU),
v_range=(v * PI, (v + delta_v) * PI),
)
patch.shift(fc)
patch.set_color(YELLOW, 0.75)
patch.always_sort_to_camera(self.camera)
return patch
patch = get_patch(0.85, 0.6)
self.add(patch, sphere)
self.play(
ShowCreation(patch),
frame.animate.reorient(10, 75),
run_time=2,
)
# Probability expression
patch_copy = patch.deepcopy()
sphere_copy = sphere.deepcopy()
sphere_copy.set_color(GREY_D, 0.7)
for mob in patch_copy, sphere_copy:
mob.apply_matrix(frame.get_inverse_camera_rotation_matrix())
mob.fix_in_frame()
mob.center()
patch_copy2 = patch_copy.copy()
prob = Group(*Tex(
"P(", "0.", ")", "=", "{Num ", "\\over ", "Den}",
font_size=60
))
prob.fix_in_frame()
prob.to_corner(UR)
prob.shift(DOWN)
for i, mob in [(1, patch_copy), (4, patch_copy2), (6, sphere_copy)]:
mob.replace(prob[i], dim_to_match=1)
prob.replace_submobject(i, mob)
sphere_copy.scale(3, about_edge=UP)
self.play(FadeIn(prob, lag_ratio=0.1))
self.wait()
for i in (4, 6):
self.play(ShowCreationThenFadeOut(
SurroundingRectangle(prob[i], stroke_width=2).fix_in_frame()
))
self.wait()
# Many patches
patches = Group(
get_patch(0.65, 0.5),
get_patch(0.55, 0.8),
get_patch(0.85, 0.8),
get_patch(0.75, 0.4, 0.1, 0.2),
)
patch.deactivate_depth_test()
self.add(sphere, patch)
for new_patch in patches:
self.play(
Transform(patch, new_patch),
)
self.wait()
# Non-specified orientation
self.play(
LaggedStart(*map(FadeOut, (sphere, sphere_mesh, patch, *prob, uniform_words)))
)
self.play(
square.animate.set_fill(opacity=0.5),
frame.animate.reorient(-30),
run_time=3,
)
self.play(
Rotate(square, TAU, normal_vect.get_vector()),
run_time=8,
)
self.wait()
# Show theta
def get_normal():
return normal_vect.get_vector()
def get_theta():
return np.arccos(get_normal()[2] / get_norm(get_normal()))
def get_arc():
result = Arc(PI / 2, -get_theta(), radius=0.25)
result.rotate(PI / 2, RIGHT, about_point=ORIGIN)
result.rotate(angle_of_vector([*get_normal()[:2], 0]), OUT, about_point=ORIGIN)
result.shift(fc)
result.set_stroke(WHITE, 1)
result.apply_depth_test()
return result
arc = always_redraw(get_arc)
theta = OldTex("\\theta", font_size=20)
theta.rotate(PI / 2, RIGHT)
theta.set_backstroke(width=2)
theta.add_updater(lambda m: m.next_to(arc.pfp(0.5), OUT + RIGHT, buff=0.05))
z_axis = Line(ORIGIN, 10 * OUT)
z_axis.set_stroke(WHITE, 1)
z_axis.apply_depth_test()
self.add(z_axis, face, theta, arc)
self.play(
ShowCreation(z_axis),
ShowCreation(arc),
FadeIn(theta, 0.5 * OUT),
)
self.wait()
# Show shadow area
shadow_area = OldTexText("Shadow area =", "$|\\cos(\\theta)|s^2$")
shadow_area.fix_in_frame()
shadow_area.to_edge(RIGHT)
shadow_area.set_y(-3)
shadow_area.set_backstroke()
self.play(
Write(shadow_area, run_time=3),
Rotate(face, TAU, normal_vect.get_vector(), run_time=10),
)
self.wait(4)
shadow_area[1].generate_target()
shadow_area[1].target.to_corner(UR, buff=MED_LARGE_BUFF)
shadow_area[1].target.shift(LEFT)
brace = Brace(shadow_area[1].target, DOWN)
brace_text = OldTexText("How do you average this\\\\over the sphere?", font_size=36)
brace_text.next_to(brace, DOWN, SMALL_BUFF)
brace.fix_in_frame()
brace_text.fix_in_frame()
self.play(
GrowFromCenter(brace),
MoveToTarget(shadow_area[1]),
FadeOut(shadow_area[0]),
square.animate.set_fill(opacity=0),
)
face.generate_target()
face.target[1].set_length(0.98, about_point=fc)
sphere.set_opacity(0.35)
sphere_mesh.set_stroke(width=0.5)
self.play(
MoveToTarget(face),
FadeIn(brace_text, 0.5 * DOWN),
Write(sphere_mesh, run_time=2, stroke_width=1),
FadeIn(sphere),
)
# Sum expression
def update_theta_ring(ring):
theta = get_theta()
phi = angle_of_vector([*get_normal()[:2], 0])
ring.set_width(max(2 * 1.01 * math.sin(theta), 1e-3))
ring.rotate(phi - angle_of_vector([*ring.get_start()[:2], 0]))
ring.move_to(fc + math.cos(theta) * OUT)
return ring
theta_ring = Circle()
theta_ring.set_stroke(YELLOW, 2)
theta_ring.apply_depth_test()
theta_ring.uniforms["anti_alias_width"] = 0
loose_sum = OldTex(
"\\sum_{\\theta \\in [0, \\pi]}",
"P(\\theta)",
"\\cdot ",
"|\\cos(\\theta)|s^2"
)
loose_sum.fix_in_frame()
loose_sum.next_to(brace_text, DOWN, LARGE_BUFF)
loose_sum.to_edge(RIGHT)
prob_words = OldTexText("How likely is a given value of $\\theta$?", font_size=36)
prob_words.fix_in_frame()
prob_words.next_to(loose_sum[1], DOWN)
prob_words.to_edge(RIGHT, buff=MED_SMALL_BUFF)
finite_words = Text("If finite...")
finite_words.next_to(brace_text, DOWN, LARGE_BUFF).fix_in_frame()
self.add(finite_words)
face.rotate(-angle_of_vector([*get_normal()[:2], 0]))
face.shift(fc - normal_vect.get_start())
for d_theta in (*[-0.2] * 10, *[0.2] * 10):
face.rotate(d_theta, np.cross(get_normal(), OUT), about_point=fc)
self.wait(0.25)
self.play(
Write(loose_sum.get_part_by_tex("P(\\theta)")),
FadeIn(prob_words, 0.5 * DOWN),
FadeOut(finite_words),
ApplyMethod(frame.set_x, 1, run_time=2)
)
update_theta_ring(theta_ring)
self.add(theta_ring, sphere)
self.play(
Rotate(face, TAU, OUT, about_point=fc, run_time=4),
ShowCreation(theta_ring, run_time=4),
)
theta_ring.add_updater(update_theta_ring)
self.wait()
self.play(
FadeTransform(shadow_area[1].copy(), loose_sum.get_part_by_tex("cos")),
Write(loose_sum.get_part_by_tex("\\cdot")),
FadeOut(prob_words, 0.5 * DOWN)
)
self.wait(2)
self.play(
Write(loose_sum[0], run_time=2),
run_time=3,
)
face.rotate(get_theta(), axis=np.cross(get_normal(), OUT), about_point=fc)
for x in np.arange(0.2, PI, 0.2):
face.rotate(0.2, UP, about_point=fc)
self.wait(0.5)
self.wait(5)
# Continuous
sum_brace = Brace(loose_sum[0], DOWN, buff=SMALL_BUFF)
continuum = OldTexText("Continuum\\\\(uncountably infinite)", font_size=36)
continuum.next_to(sum_brace, DOWN, SMALL_BUFF)
zero = OldTex('0')
zero.next_to(loose_sum[1], DOWN, buff=1.5)
zero.shift(1.5 * RIGHT)
zero_arrow = Arrow(loose_sum[1], zero, buff=SMALL_BUFF)
nonsense_brace = Brace(loose_sum, UP)
nonsense = nonsense_brace.get_text("Not really a sensible expression", font_size=36)
for mob in [sum_brace, continuum, zero, zero_arrow, nonsense_brace, nonsense]:
mob.fix_in_frame()
mob.set_color(YELLOW)
VGroup(nonsense_brace, nonsense).set_color(RED)
face.start_time = self.time
face.clear_updaters()
face.add_updater(lambda f, dt: f.rotate(
angle=0.25 * dt * math.cos(0.1 * (self.time - f.start_time)),
axis=np.cross(get_normal(), OUT),
about_point=fc,
).shift(fc - f[1].get_start()))
self.play(
GrowFromCenter(sum_brace),
FadeIn(continuum, 0.5 * DOWN)
)
self.wait(4)
self.play(
ShowCreation(zero_arrow),
GrowFromPoint(zero, zero_arrow.get_start()),
)
self.wait(2)
inf_sum_group = VGroup(
nonsense_brace, nonsense,
sum_brace, continuum,
zero_arrow, zero,
loose_sum,
)
top_part = inf_sum_group[:2]
top_part.set_opacity(0)
self.play(
inf_sum_group.animate.to_corner(UR),
FadeOut(VGroup(brace, brace_text, shadow_area[1])),
run_time=2,
)
top_part.set_fill(opacity=1)
self.play(
GrowFromCenter(nonsense_brace),
Write(nonsense),
)
self.wait(10)
# Swap for an integral
integral = OldTex(
"\\int_0^\\pi ",
"p(\\theta)",
"\\cdot ",
"|\\cos(\\theta)| s^2",
"d\\theta",
)
integral.shift(loose_sum[-1].get_right() - integral[-1].get_right())
integral.fix_in_frame()
self.play(LaggedStart(*map(FadeOut, inf_sum_group[:-1])))
self.play(
TransformMatchingShapes(
loose_sum[0], integral[0],
fade_transform_mismatches=True,
)
)
self.play(
FadeTransformPieces(loose_sum[1:4], integral[1:4]),
Write(integral[4])
)
self.wait(5)
face.clear_updaters()
self.wait(5)
# Show 2d slice
back_half_sphere = Sphere(u_range=(0, PI))
back_half_sphere.match_color(sphere)
back_half_sphere.set_opacity(sphere.get_opacity())
back_half_sphere.shift(fc)
back_half_mesh = SurfaceMesh(back_half_sphere, resolution=(11, 11))
back_half_mesh.set_stroke(BLUE_D, 1, 0.75)
circle = Circle()
circle.set_stroke(TEAL, 1)
circle.rotate(PI / 2, RIGHT)
circle.move_to(fc)
frame.clear_updaters()
theta_ring.deactivate_depth_test()
theta_ring.uniforms.pop("anti_alias_width")
theta_ring.set_stroke(width=1)
self.play(
FadeOut(sphere),
sphere_mesh.animate.set_stroke(opacity=0.25),
FadeIn(circle),
theta_ring.animate.set_stroke(width=1),
frame.animate.reorient(-6, 87).set_height(4),
integral.animate.set_height(0.5).set_opacity(0).to_corner(UR),
run_time=2,
)
self.remove(integral)
# Finite sample
def get_tick_marks(theta_samples, tl=0.05):
return VGroup(*(
Line((1 - tl / 2) * p, (1 + tl / 2) * p).shift(fc)
for theta in theta_samples
for p in [np.array([math.sin(theta), 0, math.cos(theta)])]
)).set_stroke(YELLOW, 1)
factor = 1
theta_samples = np.linspace(0, PI, factor * sphere_mesh.resolution[0])
dtheta = theta_samples[1] - theta_samples[0]
tick_marks = get_tick_marks(theta_samples)
def set_theta(face, theta):
face.apply_matrix(rotation_between_vectors(
normal_vect.get_vector(), OUT
), about_point=fc)
face.rotate(theta, UP, about_point=fc)
self.play(
ShowIncreasingSubsets(tick_marks[:-1]),
UpdateFromAlphaFunc(
face, lambda f, a: set_theta(face, theta_samples[int(a * (len(theta_samples) - 2))])
),
run_time=4
)
self.add(tick_marks)
self.wait(2)
tsi = factor * 6 # theta sample index
dt_line = Line(tick_marks[tsi].get_center(), tick_marks[tsi + 1].get_center())
dt_brace = Brace(
Line(ORIGIN, RIGHT), UP
)
dt_brace.scale(0.5)
dt_brace.set_width(dt_line.get_length(), stretch=True)
dt_brace.rotate(PI / 2, RIGHT)
dt_brace.rotate(theta_samples[tsi], UP)
dt_brace.move_to(dt_line)
dt_brace.shift(SMALL_BUFF * normalize(dt_line.get_center() - fc))
dt_label = OldTex("\\Delta\\theta", font_size=24)
dt_label.rotate(PI / 2, RIGHT)
dt_label.next_to(dt_brace, OUT + RIGHT, buff=0.05)
self.play(
Write(dt_brace),
Write(dt_label),
run_time=1,
)
sphere.set_opacity(0.1)
self.play(
frame.animate.reorient(10, 70),
Rotate(face, -get_theta() + theta_samples[tsi], UP, about_point=fc),
sphere_mesh.animate.set_stroke(opacity=0.5),
FadeIn(sphere),
run_time=3
)
frame.add_updater(update_frame)
self.wait()
# Latitude band
def get_band(index):
band = Sphere(
u_range=(0, TAU), v_range=theta_samples[index:index + 2],
prefered_creation_axis=1,
)
band.set_color(YELLOW, 0.5)
band.stretch(-1, 2, about_point=ORIGIN)
band.shift(fc)
return band
band = get_band(tsi)
self.add(band, sphere_mesh, sphere)
self.play(
ShowCreation(band),
Rotate(face, dtheta, UP, about_point=fc),
run_time=3,
)
self.play(Rotate(face, -dtheta, UP, about_point=fc), run_time=3)
self.wait(2)
area_question = Text("Area of this band?")
area_question.set_color(YELLOW)
area_question.fix_in_frame()
area_question.set_y(1.75)
area_question.to_edge(RIGHT, buff=2.5)
self.play(Write(area_question))
self.wait()
random_points = [sphere.pfp(random.random()) - fc for x in range(30)]
random_points.append(normal_vect.get_end() - fc)
glow_dots = Group(*(TrueDot(p) for p in random_points))
for dot in glow_dots:
dot.shift(fc)
dot.set_radius(0.2)
dot.set_color(BLUE)
dot.set_glow_factor(2)
theta_ring.suspend_updating()
last_dot = VectorizedPoint()
for dot in glow_dots:
face.apply_matrix(rotation_between_vectors(
get_normal(), dot.get_center() - fc,
), about_point=fc)
self.add(dot)
self.play(FadeOut(last_dot), run_time=0.25)
last_dot = dot
self.play(FadeOut(last_dot))
self.wait()
# Find the area of the band
frame.clear_updaters()
self.play(
frame.animate.reorient(-7.5, 78),
sphere_mesh.animate.set_stroke(opacity=0.2),
band.animate.set_opacity(0.2),
)
one = OldTex("1", font_size=24)
one.rotate(PI / 2, RIGHT)
one.next_to(normal_vect.get_center(), IN + RIGHT, buff=0.05)
radial_line = Line(
[0, 0, normal_vect.get_end()[2]],
normal_vect.get_end()
)
radial_line.set_stroke(BLUE, 2)
r_label = OldTex("r", font_size=20)
sin_label = OldTex("\\sin(\\theta)", font_size=16)
for label in r_label, sin_label:
label.rotate(PI / 2, RIGHT)
label.next_to(radial_line, OUT, buff=0.05)
label.set_color(BLUE)
label.set_backstroke()
self.play(Write(one))
self.wait()
self.play(
TransformFromCopy(normal_vect, radial_line),
FadeTransform(one.copy(), r_label)
)
self.wait()
self.play(FadeTransform(r_label, sin_label))
self.wait()
band_area = OldTex("2\\pi \\sin(\\theta)", "\\Delta\\theta")
band_area.next_to(area_question, DOWN, LARGE_BUFF)
band_area.set_backstroke()
band_area.fix_in_frame()
circ_label, dt_copy = band_area
circ_brace = Brace(circ_label, DOWN, buff=SMALL_BUFF)
circ_words = circ_brace.get_text("Circumference")
approx = OldTex("\\approx")
approx.rotate(PI / 2)
approx.move_to(midpoint(band_area.get_top(), area_question.get_bottom()))
VGroup(circ_brace, circ_words, approx).set_backstroke().fix_in_frame()
self.play(
frame.animate.reorient(10, 60),
)
theta_ring.update()
self.play(
ShowCreation(theta_ring),
Rotate(face, TAU, OUT, about_point=fc),
FadeIn(circ_label, 0.5 * DOWN, rate_func=squish_rate_func(smooth, 0, 0.5)),
GrowFromCenter(circ_brace),
Write(circ_words),
run_time=3,
)
self.wait()
self.play(frame.animate.reorient(-5, 75))
self.play(FadeTransform(area_question[-1], approx))
area_question.remove(area_question[-1])
self.play(Write(dt_copy))
self.wait(3)
# Probability of falling in band
prob = OldTex(
"P(\\text{Vector} \\text{ in } \\text{Band})", "=",
"{2\\pi \\sin(\\theta) \\Delta\\theta", "\\over", " 4\\pi}",
tex_to_color_map={
"\\text{Vector}": GREY_B,
"\\text{Band}": YELLOW,
}
)
prob.fix_in_frame()
prob.to_edge(RIGHT)
prob.set_y(1)
prob.set_backstroke()
numer = prob.get_part_by_tex("\\sin")
numer_rect = SurroundingRectangle(numer, buff=0.05)
numer_rect.set_stroke(YELLOW, 1)
numer_rect.fix_in_frame()
area_question.generate_target()
area_question.target.match_width(numer_rect)
area_question.target.next_to(numer_rect, UP, SMALL_BUFF)
denom_rect = SurroundingRectangle(prob.get_part_by_tex("4\\pi"), buff=0.05)
denom_rect.set_stroke(BLUE, 2)
denom_rect.fix_in_frame()
denom_label = OldTexText("Surface area of\\\\a unit sphere")
denom_label.scale(area_question.target[0].get_height() / denom_label[0][0].get_height())
denom_label.set_color(BLUE)
denom_label.next_to(denom_rect, DOWN, SMALL_BUFF)
denom_label.fix_in_frame()
i = prob.index_of_part_by_tex("sin")
self.play(
FadeTransform(band_area, prob.get_part_by_tex("sin"), remover=True),
MoveToTarget(area_question),
FadeIn(prob[:i]),
FadeIn(prob[i + 1:]),
FadeIn(numer_rect),
*map(FadeOut, [approx, circ_brace, circ_words]),
frame.animate.set_x(1.5),
)
self.add(prob)
self.remove(band_area)
self.wait()
self.play(
ShowCreation(denom_rect),
FadeIn(denom_label, 0.5 * DOWN),
)
sc = sphere.copy().flip(UP).scale(1.01).set_color(BLUE, 0.5)
self.add(sc, sphere_mesh)
self.play(ShowCreation(sc), run_time=3)
self.play(FadeOut(sc))
self.wait()
# Expression for average
sphere_group = Group(
sphere, sphere_mesh, theta_ring, band,
circle, radial_line, sin_label, one, tick_marks,
dt_brace, dt_label,
)
average_eq = OldTex(
"\\text{Average shadow} \\\\",
"\\sum_{\\theta}",
"{2\\pi", "\\sin(\\theta)", " \\Delta\\theta", "\\over", " 4\\pi}",
"\\cdot", "|\\cos(\\theta)|", "s^2"
)
average_eq.fix_in_frame()
average_eq.move_to(prob).to_edge(UP)
average_eq[0].scale(1.25)
average_eq[0].shift(MED_SMALL_BUFF * UP)
average_eq[0].match_x(average_eq[1:])
new_prob = average_eq[2:7]
prob_rect = SurroundingRectangle(new_prob)
prob_rect.set_stroke(YELLOW, 2)
prob_rect.fix_in_frame()
self.play(
FadeIn(average_eq[:1]),
FadeIn(prob_rect),
prob[:5].animate.match_width(prob_rect).next_to(prob_rect, DOWN, buff=0.15),
FadeTransform(prob[-3:], new_prob),
*map(FadeOut, [prob[5], numer_rect, denom_rect, area_question, denom_label])
)
self.wait()
self.play(
FadeOut(sphere_group),
FadeIn(average_eq[-3:]),
UpdateFromAlphaFunc(face, lambda f, a: f[0].set_fill(opacity=0.5 * a))
)
self.wait()
band.set_opacity(0.5)
bands = Group(*(get_band(i) for i in range(len(theta_samples) - 1)))
sphere_mesh.set_stroke(opacity=0.5)
self.add(sphere_mesh, sphere, bands)
self.play(
FadeIn(average_eq[1]),
UpdateFromAlphaFunc(face, lambda f, a: f[0].set_fill(opacity=0.5 * (1 - a))),
FadeIn(sphere),
FadeIn(tick_marks),
FadeIn(sphere_mesh),
LaggedStartMap(
FadeIn, bands,
rate_func=there_and_back,
lag_ratio=0.5,
run_time=8,
remover=True
),
)
# Simplify
average2 = OldTex(
"{2\\pi", "\\over", "4\\pi}", "s^2",
"\\sum_{\\theta}",
"\\sin(\\theta)", "\\Delta\\theta",
"\\cdot", "|\\cos(\\theta)|"
)
average2.fix_in_frame()
average2.move_to(average_eq[1:], RIGHT)
half = OldTex("1 \\over 2")
pre_half = average2[:3]
half.move_to(pre_half, RIGHT)
half_rect = SurroundingRectangle(pre_half, buff=SMALL_BUFF)
half_rect.set_stroke(RED, 1)
VGroup(half, half_rect).fix_in_frame()
self.play(
FadeOut(prob_rect),
FadeOut(prob[:5]),
*(
FadeTransform(average_eq[i], average2[j], path_arc=10 * DEGREES)
for i, j in [
(1, 4),
(2, 0),
(3, 5),
(4, 6),
(5, 1),
(6, 2),
(7, 7),
(8, 8),
(9, 3),
]
),
run_time=2,
)
self.play(ShowCreation(half_rect))
self.play(
FadeTransform(pre_half, half),
FadeOut(half_rect),
)
sin, dt, dot, cos = average2[5:]
tail = VGroup(cos, dot, sin, dt)
tail.generate_target()
tail.target.arrange(RIGHT, buff=SMALL_BUFF)
tail.target.move_to(tail, LEFT)
tail.target[-1].align_to(sin[0], DOWN)
self.play(
MoveToTarget(tail, path_arc=PI / 2),
)
self.wait(2)
integral = OldTex("\\int_0^\\pi ")
integral.next_to(tail, LEFT, SMALL_BUFF)
integral.fix_in_frame()
dtheta = OldTex("d\\theta").fix_in_frame()
dtheta.move_to(tail[-1], LEFT)
average_copy = VGroup(half, average2[3:]).copy()
average_copy.set_backstroke()
self.play(
VGroup(half, average2[3]).animate.next_to(integral, LEFT, SMALL_BUFF),
FadeTransform(average2[4], integral),
FadeTransform(tail[-1], dtheta),
average_copy.animate.shift(2.5 * DOWN),
frame.animate.set_phi(80 * DEGREES),
)
self.wait()
self.play(LaggedStart(
ShowCreationThenFadeOut(SurroundingRectangle(average_copy[1][-3]).fix_in_frame()),
ShowCreationThenFadeOut(SurroundingRectangle(dtheta).fix_in_frame()),
lag_ratio=0.5
))
self.wait()
# The limit
brace = Brace(average_copy, UP, buff=SMALL_BUFF)
brace_text = brace.get_text(
"What does this approach for finer subdivisions?",
font_size=30
)
arrow = Arrow(integral.get_bottom(), brace_text)
VGroup(brace, brace_text, arrow).set_color(YELLOW).fix_in_frame()
brace_text.set_backstroke()
self.play(
GrowFromCenter(brace),
ShowCreation(arrow),
FadeIn(brace_text, lag_ratio=0.1)
)
for n in range(1, 4):
new_ticks = get_tick_marks(
np.linspace(0, PI, sphere_mesh.resolution[0] * 2**n),
tl=0.05 / n
)
self.play(
ShowCreation(new_ticks),
FadeOut(tick_marks),
run_time=2,
)
self.wait()
tick_marks = new_ticks
# Make room for computation
face[0].set_fill(BLUE_D, opacity=0.75)
face[0].set_stroke(WHITE, 0.5, 1)
rect = Rectangle(fill_color=BLACK, fill_opacity=1, stroke_width=0)
rect.replace(self.plane, stretch=True)
rect.stretch(4 / 12, dim=0, about_edge=RIGHT)
rect.scale(1.01)
top_line = VGroup(half, average2[3], integral, tail[:-1], dtheta)
self.add(face[0], sphere)
self.play(
LaggedStart(*map(FadeOut, [arrow, brace_text, brace, average_copy])),
# UpdateFromAlphaFunc(face, lambda f, a: f[0].set_fill(opacity=0.5 * a)),
GrowFromCenter(face[0], remover=True),
frame.animate.set_height(6).set_x(3.5),
FadeIn(rect),
FadeOut(tick_marks),
top_line.animate.set_width(4).to_edge(UP).to_edge(RIGHT, buff=LARGE_BUFF),
FadeOut(average_eq[0], UP),
run_time=2,
)
self.add(face, sphere)
self.begin_ambient_rotation(face, about_point=fc, speed=0.1)
# Computation
new_lines = VGroup(
OldTex("{1 \\over 2} s^2 \\cdot 2 \\int_0^{\\pi / 2} \\cos(\\theta)\\sin(\\theta)\\,d\\theta"),
OldTex("{1 \\over 2} s^2 \\cdot \\int_0^{\\pi / 2} \\sin(2\\theta)\\,d\\theta"),
OldTex("{1 \\over 2} s^2 \\cdot \\left[ -\\frac{1}{2} \\cos(2\\theta) \\right]_0^{\\pi / 2}"),
OldTex("{1 \\over 2} s^2 \\cdot \\left(-\\left(-\\frac{1}{2}\\right) - \\left(-\\frac{1}{2}\\right)\\right)"),
OldTex("{1 \\over 2} s^2"),
)
new_lines.scale(top_line.get_height() / new_lines[0].get_height())
kw = {"buff": 0.35, "aligned_edge": LEFT}
new_lines.arrange(DOWN, **kw)
new_lines.next_to(top_line, DOWN, **kw)
new_lines.fix_in_frame()
annotations = VGroup(
OldTexText("To avoid the annoying absolute value, just\\\\cover the northern hemisphere and double it."),
OldTexText("Trig identity: $\\sin(2\\theta) = 2\\cos(\\theta)\\sin(\\theta)$"),
OldTexText("Antiderivative"),
OldTexText("Try not to get lost in\\\\the sea of negatives..."),
OldTexText("Whoa, that turned out nice!"),
)
annotations.fix_in_frame()
annotations.set_color(YELLOW)
annotations.scale(0.5)
rect = SurroundingRectangle(new_lines[-1], buff=SMALL_BUFF)
rect.set_stroke(YELLOW, 2).fix_in_frame()
for note, line in zip(annotations, new_lines):
note.next_to(line, LEFT, MED_LARGE_BUFF)
self.play(
LaggedStartMap(FadeIn, new_lines, lag_ratio=0.7),
LaggedStartMap(FadeIn, annotations, lag_ratio=0.7),
run_time=5,
)
self.wait(20)
self.play(
new_lines[:-1].animate.set_opacity(0.5),
annotations[:-1].animate.set_opacity(0.5),
ShowCreation(rect),
)
self.wait(10)
def get_solid(self):
face = Square(side_length=2)
face.set_fill(BLUE, 0.5)
face.set_stroke(width=0)
normal = Vector(OUT)
normal.shift(2e-2 * OUT)
face = VGroup(face, normal)
face.set_stroke(background=True)
face.apply_depth_test()
return face
class AskAboutAverageCosValue(AllPossibleOrientations):
def construct(self):
self.remove(self.solid)
self.remove(self.shadow)
frame = self.camera.frame
frame.set_height(5)
frame.reorient(-5, 80)
frame.shift(2 * RIGHT)
self.init_frame_rotation()
# Copy pasting from above...not great
fc = 3 * OUT
sphere = Sphere(radius=1)
sphere.set_color(GREY_E, 0.25)
sphere.move_to(fc)
sphere.always_sort_to_camera(self.camera)
sphere_mesh = SurfaceMesh(sphere, resolution=(21, 11))
sphere_mesh.set_stroke(BLUE_E, 1, 0.5)
for sm in sphere_mesh.get_family():
sm.uniforms["anti_alias_width"] = 0
self.add(sphere, sphere_mesh)
normal_vect = Arrow(sphere.get_center(), sphere.pfp(0.2), buff=0)
def randomly_place_vect():
theta = random.uniform(0.1, PI - 0.1)
phi = random.uniform(-PI / 4, PI / 4) + random.choice([0, PI])
point = fc + np.array([
math.sin(theta) * math.cos(phi),
math.sin(theta) * math.sin(phi),
math.cos(theta),
])
normal_vect.put_start_and_end_on(sphere.get_center(), point)
def get_normal():
return normal_vect.get_vector()
def get_theta():
return np.arccos(get_normal()[2] / get_norm(get_normal()))
def get_arc():
result = Arc(PI / 2, -get_theta(), radius=0.25)
result.rotate(PI / 2, RIGHT, about_point=ORIGIN)
result.rotate(angle_of_vector([*get_normal()[:2], 0]), OUT, about_point=ORIGIN)
result.shift(fc)
result.set_stroke(WHITE, 1)
result.apply_depth_test()
return result
arc = always_redraw(get_arc)
theta = OldTex("\\theta", font_size=20)
theta.rotate(PI / 2, RIGHT)
theta.set_backstroke(width=2)
theta.add_updater(lambda m: m.next_to(
arc.pfp(0.5), arc.pfp(0.5) - fc, buff=0.05)
)
z_axis = Line(ORIGIN, 10 * OUT)
z_axis.set_stroke(WHITE, 1)
z_axis.apply_depth_test()
self.add(z_axis, normal_vect, arc, theta)
self.add(sphere_mesh, sphere)
# Show random samples
question = OldTexText("What's the mean?")
question.to_corner(UR)
question.to_edge(UP, buff=MED_SMALL_BUFF)
question.fix_in_frame()
arrow = Arrow(question, question.get_center() + DOWN)
arrow.fix_in_frame()
values = VGroup()
lhss = VGroup()
self.add(question, arrow)
for n in range(15):
randomly_place_vect()
lhs = OldTex("|\\cos(\\theta_{" + str(n + 1) + "})| = ", font_size=30)
value = DecimalNumber(abs(math.cos(get_theta())), font_size=30)
value.next_to(values, DOWN)
for mob in lhs, value:
mob.fix_in_frame()
mob.set_backstroke()
values.add(value)
values.next_to(arrow, DOWN)
lhs.next_to(value, LEFT, buff=SMALL_BUFF)
lhss.add(lhs)
self.add(values, lhss)
self.wait(0.5)
class ThreeCamps(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
# Setup
teacher = self.teacher
students = self.students
image = ImageMobject("Shadows_Integral_Intro")
image.center().set_height(FRAME_HEIGHT)
image.generate_target()
image.target.replace(self.screen)
self.screen.set_stroke(WHITE, 1)
self.screen.save_state()
self.screen.replace(image).set_stroke(width=0)
self.play(
LaggedStart(*(
student.change("pondering", image.target)
for student in students
), run_time=2, lag_ratio=0.2),
teacher.change("tease")
)
self.wait()
# Reactions
phrases = [
Text("How fun!", font_size=40),
Text("Wait, what?", font_size=40),
Text("Okay give\nme a sec...", font_size=35),
]
modes = ["hooray", "erm", "confused"]
heights = np.linspace(2.0, 2.5, 3)
for student, phrase, mode, height in zip(reversed(students), phrases, modes, heights):
self.play(
PiCreatureSays(
student, phrase, target_mode=mode,
look_at=image,
bubble_config={
"direction": LEFT,
"width": 3,
"height": height,
},
bubble_type=ThoughtBubble,
run_time=2
)
)
self.wait(4)
# Let's go over the definition
integral = OldTex("\\int_0^\\pi \\dots d\\theta")
integral.move_to(self.hold_up_spot, DOWN)
brace = Brace(integral, UP)
words = OldTexText("Let's go over the definition", font_size=36)
words.next_to(brace, UP, SMALL_BUFF)
words2 = OldTexText("It can't hurt, right?", font_size=36)
words2.move_to(words)
VGroup(brace, words, words2).set_color(YELLOW)
self.play(
LaggedStart(*(
FadeOut(VGroup(student.bubble, student.bubble.content))
for student in reversed(students)
)),
LaggedStart(*(
student.change("pondering", integral)
for student in students
)),
FadeIn(integral, UP),
teacher.change("raise_right_hand", integral),
)
self.play(
GrowFromCenter(brace),
Write(words)
)
self.wait(2)
self.play(
words.animate.shift(0.75 * UP).set_opacity(0.5),
FadeIn(words2, 0.2 * UP),
LaggedStart(
self.teacher.change("shruggie"),
self.students[0].change("sassy", words2),
self.students[1].change("thinking", words2),
self.students[2].change("well", words2),
)
)
self.wait(2)
self.play(self.teacher.change("speaking", words2))
self.wait(3)
class ParticularValuesUnhelpfulOverlay(Scene):
def construct(self):
# Particular value
expr = OldTex("P(\\theta =", "\\pi / 4", ")", "=", "0")
expr.set_color_by_tex("\\pi / 4", YELLOW)
brace = Brace(expr.get_part_by_tex("\\pi / 4"), UP, buff=SMALL_BUFF)
brace.stretch(0.5, 1, about_edge=DOWN)
words = Text("Some specific value", font_size=24)
words.next_to(brace, UP, SMALL_BUFF)
VGroup(brace, words).set_color(YELLOW)
VGroup(expr, brace, words).to_corner(UR)
self.play(FadeIn(expr, lag_ratio=1))
self.play(
GrowFromCenter(brace),
FadeIn(words, shift=0.2 * UP),
)
self.wait()
# Unhelpful
question = OldTexText("What are you going\\\\to do with that?", font_size=24)
question.next_to(expr, DOWN, LARGE_BUFF)
arrow = Arrow(question, expr.get_part_by_tex("0"), buff=SMALL_BUFF)
self.play(
FadeIn(question),
ShowCreation(arrow),
)
self.wait()
# New expr
range_expr = OldTex(
"P(\\pi / 4 < \\theta < \\pi / 4 + \\Delta\\theta) > 0",
tex_to_color_map={
"\\pi / 4": YELLOW,
"\\Delta\\theta": GREY_A,
},
font_size=40
)
range_expr.move_to(expr, RIGHT)
new_brace = Brace(range_expr.slice_by_tex("\\pi / 4", ")"), UP, buff=SMALL_BUFF)
new_words = Text("Range of values", font_size=24)
new_words.next_to(new_brace, UP, SMALL_BUFF)
VGroup(new_brace, new_words).set_color(YELLOW)
self.play(
FadeOut(question),
FadeOut(arrow),
TransformMatchingShapes(expr, range_expr),
FadeTransform(brace, new_brace),
FadeTransform(words, new_words),
)
self.wait()
class SurfaceAreaOfSphere(Scene):
def construct(self):
sphere = Sphere(radius=3)
sphere.set_color(BLUE_E, 1)
sphere.always_sort_to_camera(self.camera)
sphere.rotate(5 * DEGREES, OUT)
sphere.rotate(80 * DEGREES, LEFT)
sphere.move_to(0.5 * DOWN)
sphere_mesh = SurfaceMesh(sphere)
sphere_mesh.set_stroke(WHITE, 0.5, 0.5)
equation = OldTex(
"\\text{Surface area} = 4\\pi R^2",
tex_to_color_map={
"R": YELLOW,
"\\text{Surface area}": BLUE,
},
)
equation.to_edge(UP)
self.add(equation, sphere, sphere_mesh)
self.play(
Write(sphere_mesh, lag_ratio=0.02, stroke_width=1),
ShowCreation(sphere, rate_func=squish_rate_func(smooth, 0.25, 1)),
run_time=5,
)
self.wait()
class IntegralOverlay(Scene):
def construct(self):
integral = OldTex("\\int_0^\\pi")
integral.set_color(YELLOW)
self.play(Write(integral, run_time=2))
self.play(integral.animate.set_color(WHITE))
self.play(LaggedStart(*(
FlashAround(sm, time_width=3)
for sm in integral[0][:0:-1]
), lag_ratio=0.5, run_time=3))
self.wait()
class AlicesInsights(Scene):
def construct(self):
title = OldTexText("Alice's insights", font_size=72)
title.to_edge(UP)
title.set_backstroke()
underline = Underline(title, buff=-0.05)
underline.scale(1.5)
underline.insert_n_curves(50)
underline.set_stroke(WHITE, width=[0, *4 * [3], 0], opacity=1)
self.add(underline, title)
kw = dict(
t2c={
"double cover": YELLOW,
"mean": RED,
"means": RED,
"sum": BLUE,
"Sum": BLUE,
"Average": RED,
}
)
insights = VGroup(
Text("1. The face shadows double cover the cube shadow", **kw),
# Text("2. The mean of the sum is the sum of the means", **kw),
Text("2. Average(Sum(Face shadows)) = Sum(Average(Face shadow))", **kw),
Text("3. Use a sphere to deduce the unknown constant", **kw),
)
insights.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
insights.next_to(underline, DOWN, LARGE_BUFF)
insights.to_edge(LEFT)
self.play(LaggedStart(*(
FadeIn(insight[:2], 0.25 * DOWN)
for insight in insights
)))
self.wait()
for insight in insights:
self.play(FadeIn(insight[2:], lag_ratio=0.1))
self.wait()
class HalfBathedInLight(ShadowScene):
def construct(self):
frame = self.camera.frame
frame.set_height(12)
frame.add_updater(lambda m, dt: m.increment_theta(0.05 * dt))
cube = self.solid
light = self.light
light.next_to(cube, OUT, 2)
self.add(light)
self.remove(self.plane)
self.shadow.add_updater(lambda m: m.set_opacity(0))
cube.move_to(OUT)
cube.set_opacity(0.95)
cube.rotate(PI / 2, DL)
# cube.add_updater(lambda m: self.sort_to_camera(cube))
cube.update()
cube.clear_updaters()
light_lines = self.get_light_lines()
light_lines.add_updater(lambda m: m.set_stroke(YELLOW, 2))
self.add(light_lines, light)
self.wait(2)
for s, color in zip([slice(3, None), slice(0, 3)], [WHITE, GREY_D]):
cube.generate_target()
sorted_cube = Group(*cube.target)
sorted_cube.sort(lambda p: p[2])
sorted_cube[s].space_out_submobjects(2)
sorted_cube[s].set_color(color)
self.play(
MoveToTarget(cube),
rate_func=there_and_back_with_pause,
run_time=3,
)
self.wait(5)
# Embed
self.embed()
class TwoToOneCover(ShadowScene):
inf_light = True
plane_dims = (20, 12)
limited_plane_extension = 8
highlighted_face_color = YELLOW
def construct(self):
# Setup
frame = self.camera.frame
frame.reorient(-20, 75)
frame.set_z(3)
self.init_frame_rotation()
cube = self.solid
for face in cube:
face.set_fill(opacity=0.9)
face.set_reflectiveness(0.1)
face.set_gloss(0.2)
cube.add_updater(lambda m: self.sort_to_camera(m))
cube.rotate(PI / 3, normalize([3, 4, 5]))
shadow = self.shadow
outline = self.get_shadow_outline()
# Inequality
ineq = self.get_top_expression("$<$")
ineq.fix_in_frame()
lhs = ineq.slice_by_tex(None, "<")
lt = ineq.get_part_by_tex("<")
rhs = ineq.slice_by_tex("sum", None)
af_label = ineq[-7:]
lhs.save_state()
lhs.set_x(0)
# Shadow of the cube
wireframe = cube.copy()
for face in wireframe:
face.set_fill(opacity=0)
face.set_stroke(WHITE, 1)
wireframe_shadow = wireframe.copy()
wireframe_shadow.apply_function(flat_project)
wireframe_shadow.set_gloss(0)
wireframe_shadow.set_reflectiveness(0)
wireframe_shadow.set_shadow(0)
for face in wireframe_shadow:
face.set_stroke(GREY_D, 1)
self.play(
ShowCreation(wireframe, lag_ratio=0.1),
Write(lhs[2:-1])
)
self.play(TransformFromCopy(wireframe, wireframe_shadow))
self.play(*map(FadeOut, (wireframe, wireframe_shadow)))
self.wait()
self.play(
FadeIn(lhs[:2]), FadeIn(lhs[-1]),
Write(outline),
VShowPassingFlash(
outline.copy().set_stroke(YELLOW, 4),
time_width=1.5
),
)
self.wait()
# Show faces and shadows
cube.save_state()
faces, face_shadows = self.get_faces_and_face_shadows()
faces[:3].set_opacity(0.1)
face_shadow_lines = VGroup(*(
VGroup(*(
Line(v1, v2)
for v1, v2 in zip(f.get_vertices(), fs.get_vertices())
))
for f, fs in zip(faces, face_shadows)
))
face_shadow_lines.set_stroke(YELLOW, 0.5, 0.5)
self.play(
Restore(lhs),
FadeIn(af_label, shift=0.5 * RIGHT)
)
self.play(
*(
LaggedStart(*(
VFadeInThenOut(sm)
for sm in reversed(mobject)
), lag_ratio=0.5, run_time=6)
for mobject in [faces, face_shadows, face_shadow_lines]
),
)
self.play(
ApplyMethod(cube.space_out_submobjects, 1.7, rate_func=there_and_back_with_pause, run_time=8),
ApplyMethod(frame.reorient, 20, run_time=8),
Write(lt),
Write(rhs[0]),
)
self.wait(2)
# Show a given pair of faces
face_pair = Group(faces[3], faces[5]).copy()
face_pair[1].set_color(RED)
face_pair.save_state()
fp_shadow = get_shadow(face_pair)
self.add(fp_shadow)
self.play(
FadeOut(cube),
*map(VFadeOut, shadow),
FadeOut(outline),
*map(Write, face_pair),
)
self.wait(1)
self.play(Rotate(
face_pair, PI / 2, DOWN,
about_point=cube.get_center(),
run_time=3,
))
self.wait()
self.random_toss(face_pair, about_point=cube.get_center(), run_time=6)
fp_shadow.clear_updaters()
self.play(
FadeIn(cube),
*map(VFadeIn, shadow),
FadeOut(face_pair, scale=0),
FadeOut(fp_shadow, scale=0),
)
self.add(shadow)
# Half of sum
new_expression = self.get_top_expression(" = ", "$\\displaystyle \\frac{1}{2}$")
new_expression.fix_in_frame()
eq_half = VGroup(
new_expression.get_part_by_tex("="),
new_expression.get_part_by_tex("frac"),
)
cube.save_state()
cube.generate_target(use_deepcopy=True)
cube.target.clear_updaters()
z_sorted_faces = Group(*sorted(list(cube.target), key=lambda f: f.get_z()))
z_sorted_faces[:3].shift(2 * LEFT)
z_sorted_faces[3:].shift(2 * RIGHT)
cube.clear_updaters()
self.play(
MoveToTarget(cube),
ApplyMethod(frame.reorient, 0, run_time=2)
)
self.play(
FadeOut(lt, UP),
Write(eq_half),
ReplacementTransform(rhs, new_expression[-len(rhs):]),
ReplacementTransform(lhs, new_expression[:len(lhs)]),
)
self.remove(ineq)
self.add(new_expression)
self.wait(2)
anims = []
for part in z_sorted_faces:
pc = part.copy()
pc.set_fill(YELLOW, 0.25)
pc_shadow = get_shadow(pc)
pc_shadow.clear_updaters()
pc_shadow.match_style(pc)
lines = VGroup(*(
Line(v, flat_project(v))
for v in pc.get_vertices()
))
lines.set_stroke(YELLOW, 1, 0.1)
anims.append(AnimationGroup(
VFadeInThenOut(pc),
VFadeInThenOut(pc_shadow),
VFadeInThenOut(lines),
))
self.play(LaggedStart(*anims, lag_ratio=0.4, run_time=6))
self.play(Restore(cube))
# Show the double cover
shadow_point = shadow.get_bottom() + [0.5, 0.75, 0]
dot = GlowDot(shadow_point)
line = DashedLine(
shadow_point + 5 * OUT, shadow_point,
dash_length=0.025
)
line.set_stroke(YELLOW, 1)
def update_line(line):
line.move_to(dot.get_center(), IN)
for dash in line:
dist = cube_sdf(dash.get_center(), cube)
dash.set_stroke(
opacity=interpolate(0.1, 1.0, clip(10 * dist, -0.5, 0.5) + 0.5)
)
dash.inside = (dist < 0)
line.add_updater(update_line)
entry_point = next(dash for dash in line if dash.inside).get_center()
exit_point = next(dash for dash in reversed(line) if dash.inside).get_center()
arrows = VGroup(*(
Arrow(point + RIGHT, point, buff=0.1)
for point in (entry_point, exit_point)
))
self.play(ShowCreation(line, rate_func=rush_into))
self.play(FadeIn(dot, scale=10, rate_func=rush_from, run_time=0.5))
self.wait()
self.play(
Rotate(
dot, TAU,
about_point=ORIGIN,
run_time=6,
),
)
self.wait()
for arrow in arrows:
self.play(ShowCreation(arrow))
self.wait()
self.play(FadeOut(arrows))
cube.add_updater(lambda m: self.sort_to_camera(m))
self.random_toss(cube, angle=1.5 * TAU, run_time=8)
# Just show wireframe
cube.save_state()
cube.generate_target()
for sm in cube.target:
sm.set_fill(opacity=0)
sm.set_stroke(WHITE, 2)
outline = self.get_shadow_outline()
outline.rotate(PI)
self.play(
MoveToTarget(cube),
dot.animate.move_to(outline.get_start())
)
self.play(MoveAlongPath(dot, outline, run_time=8))
self.wait(2)
self.play(Restore(cube))
self.play(dot.animate.move_to(outline.get_center()), run_time=2)
# Make room for equation animations
# Start here for new scene
area_label = self.get_shadow_area_label()
area_label.shift(1.75 * DOWN + 2.25 * RIGHT)
area_label[0].scale(0, about_edge=RIGHT)
area_label.scale(0.7)
outline.update()
line.clear_updaters()
self.play(
FadeOut(dot),
FadeOut(line),
ShowCreation(outline),
VFadeIn(area_label),
)
# Single out a face
self.remove(new_expression)
self.wait(2)
face = cube[np.argmax([f.get_z() for f in cube])].copy()
face.set_color(YELLOW)
face_shadow = get_shadow(face)
face_shadow_area = DecimalNumber(get_norm(face_shadow.get_area_vector()) / (self.unit_size**2))
face_shadow_area.scale(0.65)
face_shadow_area.move_to(area_label)
face_shadow_area.shift(flat_project(face.get_center() - cube.get_center()))
face_shadow_area.shift(SMALL_BUFF * UR)
face_shadow_area.fix_in_frame()
cube.save_state()
self.remove(cube)
self.play(
*(
f.animate.set_fill(opacity=0)
for f in cube
),
FadeOut(outline),
FadeOut(area_label),
Write(face),
FadeIn(face_shadow),
FadeIn(face_shadow_area),
)
self.wait(2)
self.play(
Restore(cube),
*map(FadeOut, (face, face_shadow, face_shadow_area)),
*map(FadeIn, (outline, area_label)),
)
# Show simple rotations
for x in range(2):
self.random_toss(cube)
self.wait()
self.wait()
# Many random orientations
for x in range(40):
self.randomly_reorient(cube)
self.wait(0.25)
# Show sum of faces again (play 78)
self.random_toss(cube, 2 * TAU, run_time=8, meta_speed=10)
self.wait()
cube.save_state()
sff = 1.5
self.play(
VFadeOut(outline),
VFadeOut(area_label),
cube.animate.space_out_submobjects(sff)
)
for x in range(3):
self.random_toss(cube, angle=PI)
self.wait()
self.play(cube.animate.space_out_submobjects(1 / sff))
# Mean shadow of a single face
cube_style = cube[0].get_style()
def isolate_face_anims(i, color=YELLOW):
return (
shadow.animate.set_fill(
interpolate_color(color, BLACK, 0.75)
),
*(
f.animate.set_fill(
color if f is cube[i] else BLUE,
0.75 if f is cube[i] else 0,
)
for f in cube
)
)
def tour_orientations():
self.random_toss(cube, 2 * TAU, run_time=5, meta_speed=10)
self.play(*isolate_face_anims(5))
tour_orientations()
for i, color in ((4, GREEN), (3, RED)):
self.play(
*isolate_face_anims(i, color),
)
tour_orientations()
cube.update()
self.play(
*(
f.animate.set_style(**cube_style)
for f in cube
),
shadow.animate.set_fill(interpolate_color(BLUE, BLACK, 0.85)),
VFadeIn(outline),
VFadeIn(area_label),
)
self.add(cube)
# Ambient rotation
self.add(cube)
self.begin_ambient_rotation(cube, speed=0.4)
self.wait(20)
def get_top_expression(self, *mid_tex, n_faces=6):
t2c = {
"Shadow": GREY_B,
"Cube": BLUE_D,
"Face$_j$": YELLOW,
}
ineq = OldTexText(
"Area(Shadow(Cube))",
*mid_tex,
" $\\displaystyle \\sum_{j=1}^" + f"{{{n_faces}}}" + "$ ",
"Area(Shadow(Face$_j$))",
tex_to_color_map=t2c,
isolate=["(", ")"],
)
ineq.to_edge(UP, buff=MED_SMALL_BUFF)
return ineq
def get_faces_and_face_shadows(self):
faces = self.solid.deepcopy()
VGroup(*faces).set_fill(self.highlighted_face_color)
shadows = get_pre_shadow(faces, opacity=0.7)
shadows.apply_function(flat_project)
return faces, shadows
class ConvexityPrelude(Scene):
def construct(self):
square = Square(side_length=3)
square.rotate(-PI / 4)
square.flip()
square.set_stroke(BLUE, 2)
points = [square.pfp(1 / 8), square.pfp(7 / 8)]
beam = VGroup(
Line(points[0] + 3 * UP, points[0], stroke_width=3),
Line(points[0], points[1], stroke_width=2),
Line(points[1], points[1] + 3 * DOWN, stroke_width=1),
)
beam.set_stroke(YELLOW)
words = OldTexText("2 intersections\\\\", "(almost always)")
words[1].scale(0.7, about_edge=UP).set_color(GREY_B)
words.to_edge(LEFT)
arrows = VGroup(*(
Arrow(words[0].get_right(), point)
for point in points
))
dots = GlowDot()
dots.set_points(points)
dots.set_color(WHITE)
dots.set_radius(0.2)
dots.set_glow_factor(3)
self.add(square)
self.add(words)
self.play(
ShowCreation(beam),
FadeIn(arrows, lag_ratio=0.7),
FadeIn(dots, lag_ratio=0.7),
)
self.wait()
question1 = Text("Why is this true?")
question2 = Text("Is this true for all shapes?")
question2.next_to(question1, DOWN, aligned_edge=LEFT)
VGroup(question1, question2).to_corner(UR)
self.play(Write(question1, run_time=1))
self.wait()
self.play(FadeIn(question2, 0.25 * DOWN))
self.wait()
# Convexity
square.generate_target()
convex_shapes = VGroup(
square.target,
RegularPolygon(5, color=TEAL),
Rectangle(2, 1, color=TEAL_E),
RegularPolygon(6, color=GREEN),
Circle(color=GREEN_B),
)
convex_shapes[2].apply_matrix([[1, 0.5], [0, 1]])
convex_shapes[3].shift(2 * RIGHT).apply_complex_function(np.exp)
convex_shapes[3].make_jagged()
for shape in convex_shapes:
shape.set_height(1)
shape.set_stroke(width=2)
convex_shapes.arrange(DOWN)
convex_shapes.set_height(6)
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
h_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
h_line.set_y(3)
VGroup(v_line, h_line).set_stroke(WHITE, 2)
convex_title = Text("Convex")
non_convex_title = Text("Non-convex")
for title, vect in zip([convex_title, non_convex_title], [LEFT, RIGHT]):
title.scale(1.5)
title.next_to(h_line, UP)
title.shift(vect * FRAME_WIDTH / 4)
convex_shapes.next_to(h_line, DOWN)
convex_shapes.match_x(convex_title)
self.play(
MoveToTarget(square),
FadeIn(convex_shapes[1:], lag_ratio=0.5),
FadeTransform(beam, v_line),
ShowCreation(h_line),
FadeIn(convex_title),
LaggedStart(*map(FadeOut, (
dots, arrows, words,
question1, question2,
))),
)
self.wait()
# Non-convex shapes
pi = OldTex("\\pi").family_members_with_points()[0]
pent = RegularPolygon(5)
pent.set_points_as_corners([ORIGIN, *pent.get_vertices()[1:], ORIGIN])
n_mob = OldTex("N").family_members_with_points()[0]
nc_shapes = VGroup(pi, pent, n_mob)
nc_shapes.set_fill(opacity=0)
nc_shapes.set_stroke(width=2)
nc_shapes.set_submobject_colors_by_gradient(RED, PINK)
for shape in nc_shapes:
shape.set_height(1)
nc_shapes.arrange(DOWN)
nc_shapes.replace(convex_shapes, dim_to_match=1)
nc_shapes.match_x(non_convex_title)
self.play(
Write(non_convex_title, run_time=1),
LaggedStartMap(FadeIn, nc_shapes),
)
self.wait()
# Embed
self.embed()
class DefineConvexity(Scene):
def construct(self):
# Shape
definition = "A set is convex if the line connecting any\n"\
"two points within it is contained in the set"
set_color = BLUE
line_color = GREEN
title = Text(
definition,
t2c={
"convex": set_color,
"line connecting any\ntwo points": line_color,
},
t2s={"convex": ITALIC},
)
title.to_edge(UP)
title.set_opacity(0.2)
shape = Square(4.5)
shape.set_fill(set_color, 0.25)
shape.set_stroke(set_color, 2)
shape.next_to(title, DOWN, LARGE_BUFF)
self.add(title)
self.play(
title.get_part_by_text("A set is convex").animate.set_opacity(1),
Write(shape)
)
self.wait()
# Show two points
line = Line(shape.pfp(0.1), shape.pfp(0.5))
line.scale(0.7)
line.set_stroke(line_color, 2)
dots = DotCloud(line.get_start_and_end())
dots.set_color(line_color)
dots.make_3d(0.5)
dots.save_state()
dots.set_radius(0)
dots.set_opacity(0)
self.play(
title[definition.index("if"):definition.index("is", 16)].animate.set_opacity(1),
Restore(dots),
)
self.play(ShowCreation(line))
self.wait()
self.play(
title[definition.index("is", 16):].animate.set_opacity(1),
)
# Alternate places
dots.add_updater(lambda m: m.set_points(line.get_start_and_end()))
def show_sample_lines(n=5):
for x in range(5):
self.play(
line.animate.put_start_and_end_on(
shape.pfp(random.random()),
shape.pfp(random.random()),
).scale(random.random(), about_point=shape.get_center())
)
self.wait(0.5)
show_sample_lines()
# Letter π
def tex_to_shape(tex):
result = OldTex(tex).family_members_with_points()[0]
result.match_style(shape)
result.match_height(shape)
result.move_to(shape)
result_points = result.get_points().copy()
index = np.argmax([np.dot(p, UR) for p in result_points])
index = 3 * (index // 3)
result.set_points([*result_points[index:], *result_points[:index]])
return result
pi = tex_to_shape("\\pi")
letter_c = tex_to_shape("\\textbf{C}")
letter_c.insert_n_curves(50)
line.generate_target()
line.target.put_start_and_end_on(*(
pi.get_boundary_point(v) for v in (DL, DR)
))
line.target.scale(0.9)
not_convex_label = Text("Not convex!", color=RED)
not_convex_label.next_to(pi, LEFT)
shape.insert_n_curves(100)
self.play(
Transform(shape, pi, path_arc=PI / 2),
MoveToTarget(line),
run_time=2,
)
self.play(
FadeIn(not_convex_label, scale=2)
)
self.wait()
shape.insert_n_curves(80)
self.play(
Transform(shape, letter_c),
line.animate.put_start_and_end_on(*(
letter_c.pfp(a) for a in (0, 0.5)
)),
run_time=2,
)
self.play(UpdateFromAlphaFunc(
line,
lambda l, a: l.put_start_and_end_on(
letter_c.pfp(0.4 * a), l.get_end()
),
run_time=6,
))
self.wait()
# Polygon
convex_label = OldTexText("Convex \\ding{51}")
convex_label.set_color(YELLOW)
convex_label.move_to(not_convex_label)
polygon = RegularPolygon(7)
polygon.match_height(shape)
polygon.move_to(shape)
polygon.match_style(shape)
self.remove(not_convex_label)
self.play(
FadeTransform(shape, polygon),
line.animate.put_start_and_end_on(
polygon.get_vertices()[1],
polygon.get_vertices()[-1],
),
TransformMatchingShapes(not_convex_label.copy(), convex_label),
run_time=2
)
self.wait()
polygon.generate_target()
new_tip = 2 * line.get_center() - polygon.get_start()
polygon.target.set_points_as_corners([
new_tip, *polygon.get_vertices()[1:], new_tip
])
self.play(
MoveToTarget(polygon),
TransformMatchingShapes(convex_label, not_convex_label),
)
self.wait()
# Show light beam
beam = DashedLine(ORIGIN, FRAME_WIDTH * RIGHT)
beam.set_stroke(YELLOW, 1)
beam.next_to(line, DOWN, MED_SMALL_BUFF)
flash_line = Line(beam.get_start(), beam.get_end())
flash_line.set_stroke(YELLOW, 5)
flash_line.insert_n_curves(100)
self.play(
ShowCreation(beam),
VShowPassingFlash(flash_line),
run_time=1,
)
self.wait()
class NonConvexDoughnut(ShadowScene):
def construct(self):
# Setup
frame = self.camera.frame
self.remove(self.solid, self.shadow)
torus = Torus()
torus.set_width(4)
torus.set_z(3)
torus.set_color(BLUE_D)
torus.set_opacity(0.7)
torus.set_reflectiveness(0)
torus.set_shadow(0.5)
torus.always_sort_to_camera(self.camera)
shadow = get_shadow(torus)
shadow.always_sort_to_camera(self.camera)
self.add(torus)
self.add(shadow)
self.play(ShowCreation(torus), run_time=2)
self.play(Rotate(torus, PI / 2, LEFT), run_time=2)
self.wait()
# Light beam
dot = GlowDot(0.25 * LEFT)
line = DashedLine(dot.get_center(), dot.get_center() + 10 * OUT)
line.set_stroke(YELLOW, 1)
line_shadow = line.copy().set_stroke(opacity=0.1)
self.add(line, torus, line_shadow)
self.play(
FadeIn(dot),
ShowCreation(line),
ShowCreation(line_shadow),
ApplyMethod(frame.reorient, 20, run_time=7)
)
self.wait()
class ShowGridSum(TwoToOneCover):
def construct(self):
# Setup
self.clear()
shape_name = "Cube"
n_faces = 6
# shape_name = "Dodec."
# n_faces = 12
frame = self.camera.frame
frame.reorient(0, 0)
frame.move_to(ORIGIN)
equation = self.get_top_expression(" = ", "$\\displaystyle \\frac{1}{2}$", n_faces=n_faces)
self.add(equation)
lhs = equation.slice_by_tex(None, "=")
summand = equation.slice_by_tex("sum", None)[1:]
# Abbreviate
t2c = {
f"\\text{{{shape_name}}}": BLUE,
"\\text{F}_j": YELLOW,
"\\text{Face}": YELLOW,
"\\text{Total}": GREEN,
"S": GREY_B,
"{c}": RED,
}
kw = {
"tex_to_color_map": t2c
}
lhs.alt1 = OldTex(f"S(\\text{{{shape_name}}})", **kw)
summand.alt1 = OldTex("S(\\text{F}_j)", **kw)
def get_s_cube_term(i="i"):
return OldTex(f"S\\big(R_{{{i}}}", f"(\\text{{{shape_name}}})\\big)", **kw)
def get_s_f_term(i="i", j="j"):
result = OldTex(
f"S\\big(R_{{{i}}}",
"(", "\\text{F}_{" + str(j) + "}", ")",
"\\big)",
**kw
)
result[3].set_color(YELLOW)
return result
lhs.alt2 = get_s_cube_term(1)
summand.alt2 = get_s_f_term(1)
for mob, vect in (lhs, RIGHT), (summand, LEFT):
mob.brace = Brace(mob, DOWN, buff=SMALL_BUFF)
mob.alt1.next_to(mob.brace, DOWN)
self.play(
GrowFromCenter(mob.brace),
FadeIn(mob.alt1, shift=0.5 * DOWN),
)
self.wait()
self.play(
FadeOut(mob.brace, scale=0.5),
FadeOut(mob, shift=0.5 * UP),
mob.alt1.animate.move_to(mob, vect),
)
mob.alt2.move_to(mob, vect)
self.wait()
for mob in lhs, summand:
self.play(TransformMatchingShapes(mob.alt1, mob.alt2))
self.wait()
# Add up many rotations
lhss = VGroup(
get_s_cube_term(1),
get_s_cube_term(2),
get_s_cube_term(3),
OldTex("\\vdots"),
get_s_cube_term("n"),
)
buff = 0.6
lhss.arrange(DOWN, buff=buff)
lhss.move_to(lhs.alt2, UP)
self.remove(lhs.alt2)
self.play(
LaggedStart(*(
ReplacementTransform(lhs.alt2.copy(), target)
for target in lhss
)),
frame.animate.set_height(10, about_edge=UP),
run_time=2,
)
# Show empirical mean
h_line = Line(LEFT, RIGHT)
h_line.set_width(lhss.get_width() + 0.75)
h_line.next_to(lhss, DOWN, MED_SMALL_BUFF, aligned_edge=RIGHT)
plus = OldTex("+")
plus.align_to(h_line, LEFT).shift(0.1 * RIGHT)
plus.match_y(lhss[-1])
total = Text("Total", font_size=60)
total.set_color(GREEN)
total.next_to(h_line, DOWN, buff=0.35)
total.match_x(lhss)
mean_sa = OldTex(
f"S(\\text{{{shape_name}}})", "=", "\\frac{1}{n}",
"\\sum_{i=1}^n S\\big(R_i(" + f"\\text{{{shape_name}}})\\big)",
**kw,
)
mean_sa.add_to_back(get_overline(mean_sa.slice_by_tex(None, "=")))
mean_sa.next_to(total, DOWN, LARGE_BUFF, aligned_edge=RIGHT)
corner_rect = SurroundingRectangle(mean_sa, buff=0.25)
corner_rect.set_stroke(WHITE, 2)
corner_rect.set_fill(GREY_E, 1)
corner_rect.move_to(frame, DL)
corner_rect.shift(0.025 * UR)
mean_sa.move_to(corner_rect)
sum_part = mean_sa.slice_by_tex("sum")
sigma = sum_part[0]
sigma.save_state()
lhss_rect = SurroundingRectangle(lhss)
lhss_rect.set_stroke(BLUE, 2)
sigma.next_to(lhss_rect, LEFT)
sum_group = VGroup(lhss, lhss_rect)
self.play(
Write(lhss_rect),
Write(sigma),
)
self.wait()
self.add(corner_rect, sigma)
self.play(
FadeIn(corner_rect),
*(
FadeTransform(term.copy(), sum_part[1:])
for term in lhss
),
Restore(sigma),
)
self.play(Write(mean_sa.get_part_by_tex("frac")))
self.wait()
self.play(
FadeIn(mean_sa.slice_by_tex(None, "frac")),
)
self.wait()
# Create grid
sf = get_s_f_term
grid_terms = [
[sf(1, 1), sf(1, 2), OldTex("\\dots"), sf(1, n_faces)],
[sf(2, 1), sf(2, 2), OldTex("\\dots"), sf(2, n_faces)],
[sf(3, 1), sf(3, 2), OldTex("\\dots"), sf(3, n_faces)],
[Tex("\\vdots"), OldTex("\\vdots"), OldTex("\\ddots"), OldTex("\\vdots")],
[sf("n", 1), sf("n", 2), OldTex("\\dots"), sf("n", n_faces)],
]
grid = VGroup(*(VGroup(*row) for row in grid_terms))
for lhs, row in zip(lhss, grid):
for i in range(len(row) - 1, 0, -1):
is_dots = "dots" in row[0].get_tex()
sym = VectorizedPoint() if is_dots else OldTex("+")
row.insert_submobject(i, sym)
row.arrange(RIGHT, buff=MED_SMALL_BUFF)
for m1, m2 in zip(row, grid[0]):
m1.match_x(m2)
m1.match_y(lhs)
if not is_dots:
parens = OldTex("[]", font_size=72)[0]
parens.set_stroke(width=2)
parens.set_color(BLUE_B)
parens[0].next_to(row, LEFT, buff=SMALL_BUFF)
parens[1].next_to(row, RIGHT, buff=SMALL_BUFF)
row.add(*parens)
eq_half = OldTex("=", "\\frac{1}{2}")
eq_half[1].match_height(parens)
eq_half.next_to(parens[0], LEFT, MED_SMALL_BUFF)
row.add(*eq_half)
grid.set_x(frame.get_right()[0] - 1.5, RIGHT)
self.remove(summand.alt2)
self.play(
sum_group.animate.set_x(grid.get_left()[0] - MED_SMALL_BUFF, RIGHT),
TransformMatchingShapes(
VGroup(
equation.get_part_by_tex("frac"),
equation.get_part_by_tex("="),
),
grid[0][-4:],
),
LaggedStart(*(
FadeTransform(summand.alt2.copy(), part)
for part in grid[0][0:7:2]
)),
FadeOut(equation.get_part_by_tex("sum"), scale=0.25),
Write(grid[0][1:7:2]), # Plus signs
)
self.wait(2)
self.play(FadeTransform(grid[0].copy(), grid[1]))
self.play(FadeTransform(grid[1].copy(), grid[2]))
self.play(FadeTransform(grid[2].copy(), grid[4]), FadeIn(grid[3]))
self.wait(2)
# Average along columns
cols = VGroup(*(
VGroup(*(row[i] for row in grid)).copy()
for i in [0, 2, 6]
))
col_rects = VGroup(*(
SurroundingRectangle(col, buff=SMALL_BUFF)
for col in cols
))
col_rects.set_stroke(YELLOW, 1)
mean_face = OldTex("S(\\text{Face})", **kw)
mean_face.add_to_back(get_overline(mean_face))
mean_face.next_to(grid, DOWN, buff=2)
mean_face_words = OldTexText("Average shadow\\\\of one face")
mean_face_words.move_to(mean_face, UP)
arrows = VGroup(*(
Arrow(rect.get_bottom(), mean_face)
for rect in col_rects
))
arrow_labels = OldTex("\\frac{1}{n} \\sum \\cdots", font_size=30).replicate(3)
for arrow, label in zip(arrows, arrow_labels):
vect = rotate_vector(normalize(arrow.get_vector()), PI / 2)
label.next_to(arrow.pfp(0.5), vect, SMALL_BUFF)
self.add(cols[0])
self.play(
grid.animate.set_opacity(0.4),
ShowCreation(col_rects[0])
)
self.wait()
self.play(
ShowCreation(arrows[0]),
FadeIn(arrow_labels[0]),
FadeIn(mean_face_words, DR),
)
self.wait()
self.play(
mean_face_words.animate.scale(0.7).next_to(mean_face, DOWN, MED_LARGE_BUFF),
FadeIn(mean_face, scale=2),
)
self.wait()
for i in [1, 2]:
self.play(
FadeOut(cols[i - 1]),
FadeIn(cols[i]),
*(
ReplacementTransform(group[i - 1], group[i])
for group in (col_rects, arrows, arrow_labels)
)
)
self.wait()
self.wait()
# Reposition
frame.generate_target()
frame.target.align_to(total, DOWN)
frame.target.shift(0.5 * DOWN)
frame.target.scale(1.15)
frame.target.align_to(lhss, LEFT).shift(0.25 * LEFT)
self.play(LaggedStart(
VGroup(corner_rect, mean_sa).animate.scale(1.25).move_to(
frame.target, UL
).shift(0.1 * DR),
MoveToTarget(frame),
FadeOut(mean_face_words),
FadeOut(mean_face),
grid.animate.set_opacity(1),
*(
FadeOut(group[-1])
for group in (cols, col_rects, arrows, arrow_labels)
),
run_time=3
))
mean_sa.refresh_bounding_box() # ??
# Show final result
rhss = VGroup(
OldTex("=", "\\frac{1}{2}", "\\sum_{j=1}^" + f"{{{n_faces}}}", " S(\\text{F}_j})", **kw),
OldTex("=", "\\frac{1}{2}", "\\sum_{j=1}^" + f"{{{n_faces}}}", " {c}", "\\cdot ", "A(\\text{F}_j)", **kw),
OldTex("=", "\\frac{1}{2}", "{c}", "\\cdot ", "(\\text{Surface area})", **kw),
)
rhss[0].add(get_overline(rhss[0].slice_by_tex("S")))
rhss[2][-2].set_color(WHITE)
rhss.arrange(RIGHT)
rhss.next_to(mean_sa, RIGHT)
corner_rect.generate_target()
corner_rect.target.set_width(
frame.get_width() - 0.2,
stretch=True,
about_edge=LEFT,
)
grid_rect = SurroundingRectangle(grid, buff=SMALL_BUFF)
grid_rect.set_stroke(YELLOW, 1)
grid_rect.set_fill(YELLOW, 0.25)
rects = VGroup(
SurroundingRectangle(mean_sa.slice_by_tex("frac")),
SurroundingRectangle(rhss[0][1:])
)
for rect in rects:
rect.match_height(corner_rect.target, stretch=True)
rect.match_y(corner_rect.target)
rects[0].set_color(BLUE)
rects[1].set_color(YELLOW)
rects.set_stroke(width=2)
rects.set_fill(opacity=0.25)
rows_first = Text("Rows first")
rows_first.next_to(rects[0], DOWN)
rows_first.match_color(rects[0])
cols_first = Text("Columns first")
cols_first.next_to(rects[1], DOWN)
cols_first.match_color(rects[1])
self.add(corner_rect, mean_sa)
self.play(
MoveToTarget(corner_rect),
Write(rhss[0])
)
self.add(grid_rect, grid)
self.play(VFadeInThenOut(grid_rect, run_time=2))
self.wait()
self.play(
Write(rects[0]),
Write(rows_first),
)
self.wait()
self.play(
Write(rects[1]),
Write(cols_first),
)
self.wait()
self.play(LaggedStart(*map(FadeOut, (
*rects, rows_first, cols_first
))))
self.play(
TransformMatchingShapes(rhss[0].copy(), rhss[1])
)
self.wait()
self.play(
FadeTransform(rhss[1].copy(), rhss[2]),
)
self.wait()
key_part = rhss[2][1:]
final_rect = SurroundingRectangle(key_part)
final_rect.set_stroke(YELLOW, 1)
self.play(
corner_rect.animate.set_stroke(width=0).scale(1.1),
FlashAround(key_part, time_width=1.5),
FadeIn(final_rect),
run_time=2,
)
class LimitBrace(Scene):
def construct(self):
brace = Brace(Line().set_width(3), UP)
tex = brace.get_tex("n \\to \\infty")
VGroup(brace, tex).set_color(TEAL)
VGroup(brace, tex).set_backstroke()
self.play(
GrowFromCenter(brace),
FadeIn(tex, shift=0.25 * UP)
)
self.wait()
class FromRowsToColumns(Scene):
def construct(self):
n = 5
grid = Dot().get_grid(n, n, buff=MED_LARGE_BUFF)
grids = grid.get_grid(1, 2, buff=3)
buff = 0.2
row_rects = VGroup(*(
SurroundingRectangle(grids[0][k:k + n], buff=buff)
for k in range(0, n * n, n)
))
col_rects = VGroup(*(
SurroundingRectangle(grids[1][k::n], buff=buff)
for k in range(n)
))
rects = VGroup(row_rects, col_rects)
rects.set_fill(opacity=0.25)
rects.set_stroke(width=2)
row_rects.set_color(BLUE)
col_rects.set_color(YELLOW)
# plus_template = OldTex("+")
# plus_template.match_height(grids[0][0])
# for grid in grids:
# plusses = VGroup()
# for k, dot in enumerate(grid):
# if k % n != n - 1:
# pc = plus_template.copy()
# pc.move_to(midpoint(dot.get_center(), grid[k + 1].get_center()))
# plusses.add(pc)
# grid.add(plusses)
arrow = Arrow(grids[0], grids[1], buff=0.5)
self.add(grids[0])
self.play(FadeIn(row_rects, lag_ratio=0.2))
self.wait()
self.play(
TransformFromCopy(grids[0], grids[1]),
ShowCreation(arrow)
)
self.play(FadeIn(col_rects, lag_ratio=0.2))
self.wait()
class ComplainAboutProgress(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("Wait, is that all\\\\we've accomplished?"),
target_mode="angry",
)
self.play_student_changes(
"guilty", "erm",
look_at=self.students[2].eyes,
added_anims=[self.teacher.change("guilty")],
)
self.wait(4)
class SupposedlyObviousProportionality(ShadowScene):
solid_name = "Cube"
def construct(self):
# Setup
cube = self.solid
shadow = self.shadow
frame = self.camera.frame
frame.set_z(3)
frame.reorient(-20, 80)
self.init_frame_rotation()
light = self.light
light.next_to(cube, OUT, 50)
equation = get_key_result(self.solid_name)
equation.fix_in_frame()
equation.to_edge(UP)
self.add(equation)
# Rotation
self.begin_ambient_rotation(cube)
self.wait()
# Ask about constant
question = OldTexText(
"What is $c$?!",
font_size=72,
tex_to_color_map={"$c$": RED}
)
question.fix_in_frame()
question.next_to(equation, DOWN, LARGE_BUFF)
question.to_edge(RIGHT, buff=LARGE_BUFF)
c_arrow = Arrow(
equation.get_part_by_tex("{c}"),
question.get_corner(UL),
)
c_arrow.set_color(RED)
c_arrow.fix_in_frame()
self.play(
ShowCreation(c_arrow),
Write(question)
)
self.wait(4)
# "Obvious"
obvious_words = OldTexText("Isn't this obvious?", font_size=36)
obvious_words.set_color(GREY_A)
obvious_words.match_y(question)
obvious_words.to_edge(LEFT)
obvious_arrow = Arrow(
obvious_words, equation.get_corner(DL) + RIGHT
)
VGroup(obvious_words, obvious_arrow).fix_in_frame()
self.play(
TransformMatchingShapes(question, obvious_words),
ReplacementTransform(c_arrow, obvious_arrow),
)
self.wait()
# 2d quantities
cube.clear_updaters()
shadow_label = OldTexText("2D")
shadow_label.move_to(shadow)
face_labels = VGroup()
for face in cube[3:]:
lc = shadow_label.copy()
normal = face.get_unit_normal()
lc.rotate(angle_of_vector(flat_project(normal)) + PI / 2)
lc.apply_matrix(
rotation_between_vectors(OUT, normal)
)
lc.move_to(face)
face.label = lc
face_labels.add(lc)
self.play(
Write(shadow_label),
Write(face_labels),
run_time=2,
)
self.wait()
scalars = [cube, face_labels, shadow_label]
self.play(
*(
mob.animate.scale(0.5)
for mob in scalars
),
rate_func=there_and_back,
run_time=3
)
self.play(
*(
mob.animate.stretch(2, 0)
for mob in scalars
),
rate_func=there_and_back,
run_time=3
)
self.wait()
# No not really
no_words = Text("No, not really", font_size=30)
no_words.set_color(RED)
no_words.fix_in_frame()
no_words.next_to(obvious_words, DOWN, MED_LARGE_BUFF)
self.play(
FadeIn(no_words, 0.25 * DOWN),
FadeOut(shadow_label),
FadeOut(face_labels),
)
# Move light
self.play(
light.animate.next_to(cube, OUT + RIGHT, 2),
run_time=4,
rate_func=rush_from,
)
for s in (1.5, 0.25, 2 / 0.75):
self.play(
cube.animate.scale(s),
run_time=2,
)
# To finish
cube.add_updater(lambda m: self.sort_to_camera(m))
self.begin_ambient_rotation(cube)
self.play(
light.animate.next_to(cube, OUT, 50),
LaggedStart(*map(FadeOut, (
no_words, obvious_words, obvious_arrow,
))),
run_time=3,
)
self.wait(33)
class LurkingAssumption(VideoWrapper):
title = "There's a subtle hidden assumption..."
wait_time = 4
animate_boundary = False
class WhatIsC(Scene):
def construct(self):
words = OldTexText(
"What is $c$?!",
tex_to_color_map={"$c$": RED},
font_size=72,
)
self.play(Write(words))
self.play(FlashUnder(words, color=RED))
self.wait()
class BobsFinalAnswer(Scene):
def construct(self):
answer = OldTex(
"S(\\text{Cube})", "=",
"\\frac{1}{2}", "\\cdot", "{\\frac{1}{2}}",
"(\\text{Surface area})", "=",
"\\frac{1}{4} \\big(6s^2\\big)", "=",
"\\frac{3}{2} s^2",
tex_to_color_map={
"\\text{Cube}": BLUE,
"{\\frac{1}{2}}": RED,
}
)
answer.add_to_back(get_overline(answer[:3]))
equals = answer.get_parts_by_tex("=")
eq_indices = list(map(answer.index_of_part, equals))
eq1 = answer[:eq_indices[1]].deepcopy()
eq2 = answer[:eq_indices[2]].deepcopy()
eq3 = answer.deepcopy()
for eq in eq1, eq2, eq3:
eq.to_edge(RIGHT)
eq.shift(1.25 * UP)
self.play(FadeIn(eq1, DOWN))
self.wait()
for m1, m2 in (eq1, eq2), (eq2, eq3):
self.play(
FadeIn(m2[len(m1):]),
m1.animate.move_to(m2, LEFT),
)
self.remove(m1)
self.add(m2)
self.wait()
rect = SurroundingRectangle(eq3[-1])
rect.set_stroke(YELLOW, 2)
self.play(
ShowCreation(rect),
FlashAround(eq3[-1], stroke_width=5, time_width=1.5, run_time=1.5)
)
self.wait()
class ShowSeveralConvexShapes(Scene):
def construct(self):
frame = self.camera.frame
frame.reorient(0, 70)
dodec = Dodecahedron()
dodec.set_fill(BLUE_D)
spike = VGroup()
hexagon = RegularPolygon(6)
spike.add(hexagon)
for v1, v2 in adjacent_pairs(hexagon.get_vertices()):
spike.add(Polygon(v1, v2, 2 * OUT))
spike.set_fill(BLUE_E)
blob = Group(Sphere())
blob.stretch(0.5, 0)
blob.stretch(0.5, 1)
blob.set_color(BLUE_E)
blob.apply_function(
lambda p: [*(2 - p[2]) * p[:2], p[2]]
)
blob.set_color(BLUE_E)
cylinder = Group(Cylinder())
cylinder.set_color(GREY_BROWN)
cylinder.rotate(PI / 4, UP)
examples = Group(*(
Group(*mob)
for mob in (dodec, spike, blob, cylinder)
))
for ex in examples:
ex.set_depth(2)
ex.deactivate_depth_test()
ex.set_gloss(0.5)
ex.set_shadow(0.5)
ex.set_reflectiveness(0.2)
ex.rotate(20 * DEGREES, OUT)
sort_to_camera(ex, self.camera.frame)
for sm in ex:
if isinstance(sm, VMobject):
sm.set_stroke(WHITE, 1)
sm.set_fill(opacity=0.9)
else:
sm.always_sort_to_camera(self.camera)
examples.arrange(RIGHT, buff=LARGE_BUFF)
self.play(LaggedStart(*(
LaggedStartMap(Write, ex, run_time=1)
if isinstance(ex[0], VMobject)
else ShowCreation(ex[0])
for ex in examples
), lag_ratio=0.5, run_time=8))
self.wait()
class KeyResult(Scene):
def construct(self):
eq1, eq2 = [
get_key_result(word)
for word in ("Cube", "Solid")
]
VGroup(eq1, eq2).to_edge(UP)
self.play(FadeIn(eq1, lag_ratio=0.1))
self.wait()
cube_underline = Underline(eq2.get_part_by_tex("Solid"), buff=0.05)
cube_underline.set_stroke(BLUE, 1)
general_words = Text("Assume convex", font_size=36)
general_words.set_color(BLUE)
general_words.next_to(cube_underline, DOWN, buff=1.0)
general_words.shift(LEFT)
general_arrow = Arrow(general_words, cube_underline.get_center(), buff=0.1)
self.play(
ShowCreation(cube_underline),
FadeIn(general_words),
ShowCreation(general_arrow),
FadeTransformPieces(eq1, eq2),
)
self.wait()
const_rect = SurroundingRectangle(VGroup(
eq.get_part_by_tex("frac"),
eq.get_part_by_tex("{c}")
), buff=SMALL_BUFF)
const_rect.set_stroke(RED, 1)
const_words = Text("Universal constant!", font_size=36)
const_words.set_color(RED)
const_words.match_y(general_words)
const_words.set_x(const_rect.get_x() + 1)
const_arrow = Arrow(const_words, const_rect, buff=0.1)
self.play(
ShowCreation(const_rect),
FadeIn(const_words),
ShowCreation(const_arrow),
)
self.wait()
class ShadowsOfDodecahedron(ShadowScene):
inf_light = True
def construct(self):
# Setup
self.camera.frame.set_height(7)
self.camera.frame.shift(OUT)
dodec = self.solid
dodec.scale(5 / dodec[0].get_arc_length())
outline = self.get_shadow_outline()
area = DecimalNumber(font_size=36)
area.move_to(outline)
area.add_updater(lambda m: m.set_value(get_norm(outline.get_area_vector()) / (self.unit_size**2)))
area.add_updater(lambda m: m.fix_in_frame())
area.move_to(3.15 * DOWN)
self.init_frame_rotation()
ssf = 1.5
self.wait()
self.play(dodec.animate.space_out_submobjects(ssf))
self.play(Rotate(dodec, PI, axis=RIGHT, run_time=6))
self.play(dodec.animate.space_out_submobjects(1 / ssf))
self.begin_ambient_rotation(dodec)
self.play(
VFadeIn(outline),
VFadeIn(area),
)
# Add dot and line
dot = GlowDot(0.5 * DR)
line = DashedLine(10 * OUT, ORIGIN)
line.set_stroke(YELLOW, 1)
def dodec_sdf(point):
return max(*(
np.dot(point - pent.get_center(), pent.get_unit_normal())
for pent in dodec
))
def update_line(line):
line.move_to(dot.get_center(), IN)
for dash in line:
dist = dodec_sdf(dash.get_center())
dash.set_stroke(
opacity=interpolate(0.1, 1.0, clip(10 * dist, -0.5, 0.5) + 0.5)
)
dash.inside = (dist < 0)
line.add_updater(update_line)
self.play(ShowCreation(line, rate_func=rush_into))
self.play(FadeIn(dot, rate_func=rush_from))
# Just wait
for n in range(8):
self.play(dot.animate.move_to(midpoint(
outline.get_center(),
outline.pfp(random.random()),
)), run_time=5)
def get_solid(self):
solid = self.get_solid_no_style()
solid.set_stroke(WHITE, 1)
solid.set_fill(self.solid_fill_color, 0.8)
solid.set_gloss(0.1)
solid.set_shadow(0.4)
solid.set_reflectiveness(0.4)
group = Group(*solid)
group.deactivate_depth_test()
group.add_updater(lambda m: self.sort_to_camera(m))
return group
def get_solid_no_style(self):
dodec = Dodecahedron()
dodec.scale((32 / get_surface_area(dodec))**0.5)
return dodec
class AmbientDodecahedronShadow(ShadowsOfDodecahedron):
solid_name = "Dodecahedron"
solid_fill_color = BLUE_E
name_color = BLUE_D
def construct(self):
self.camera.frame.reorient(20, 80)
self.camera.frame.set_z(3)
eq = get_key_result(self.solid_name, color=self.name_color)
eq.to_edge(UP)
eq.fix_in_frame()
self.add(eq)
self.init_frame_rotation()
self.play(LaggedStart(*map(Write, self.solid)))
self.add(self.solid)
outline = self.get_shadow_outline()
area_label = self.get_shadow_area_label()
# area_label.scale(0.7)
area_label.move_to(2.75 * DOWN).to_edge(LEFT)
area_label.add_updater(lambda m: m.fix_in_frame())
surface_area = get_surface_area(self.solid)
surface_area /= (self.unit_size**2)
sa_label = VGroup(Text("Surface area: "), DecimalNumber(surface_area))
sa_label.arrange(RIGHT)
sa_label.match_y(area_label)
sa_label.to_edge(RIGHT)
sa_label.set_backstroke()
sa_label.fix_in_frame()
self.play(
*map(VFadeIn, (outline, area_label, sa_label))
)
self.add(outline)
self.add(area_label)
self.begin_ambient_rotation(self.solid, about_point=self.solid.get_center())
self.wait(30)
class AmbientTriPrismSum(AmbientDodecahedronShadow):
solid_name = "Triangular Prism"
solid_fill_color = interpolate_color(TEAL_E, BLACK, 0.25)
name_color = TEAL_D
def get_solid_no_style(self):
triangle = RegularPolygon(3)
tri1, tri2 = triangle.replicate(2)
tri2.shift(3 * OUT)
sides = []
verts1 = tri1.get_anchors()
verts2 = tri2.get_anchors()
for (a, b), (c, d) in zip(adjacent_pairs(verts1), adjacent_pairs(verts2)):
sides.append(Polygon(a, b, d, c))
result = VGroup(tri1, *sides, tri2)
result.scale((16 / get_surface_area(result))**0.5)
return result
class AmbientPyramidSum(AmbientDodecahedronShadow):
solid_name = "Pyramid"
solid_fill_color = GREY_BROWN
name_color = interpolate_color(GREY_BROWN, WHITE, 0.5)
def get_solid_no_style(self):
base = Square(side_length=1)
result = VGroup(base)
for v1, v2 in adjacent_pairs(base.get_vertices()):
result.add(Polygon(v1, v2, math.sqrt(3) * OUT / 2))
result.set_height(2)
return result
class AmbientCubeWithLabels(AmbientDodecahedronShadow):
solid_name = "Cube"
def get_solid_no_style(self):
return VCube()
class DodecahedronFaceSum(Scene):
def construct(self):
expr = OldTexText(
"Area(Shadow(Dodecahedron))", "=",
"$\\displaystyle \\frac{1}{2}$",
" $\\displaystyle \\sum_{j=1}^{12}$ ",
"Area(Shadow(Face$_j$))",
tex_to_color_map={
"Shadow": GREY_B,
"Dodecahedron": BLUE_D,
"Face$_j$": YELLOW,
}
)
expr.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(expr.slice_by_tex(None, "="))
self.wait()
self.play(FadeIn(expr.slice_by_tex("="), shift=0.25 * UP))
self.wait()
self.play(FlashAround(expr.get_part_by_tex("frac"), run_time=2))
self.play(FlashUnder(expr[-5:], run_time=2))
self.wait(2)
class SphereShadow(ShadowScene):
inf_light = True
def construct(self):
frame = self.camera.frame
frame.set_height(7)
frame.shift(OUT)
sphere = self.solid
shadow = self.shadow
# shadow[1].always_sort_to_camera(self.camera)
shadow_circle = Circle()
shadow_circle.set_fill(BLACK, 0.8)
shadow_circle.replace(shadow)
shadow_circle.set_stroke(WHITE, 1)
self.add(shadow_circle)
self.begin_ambient_rotation(
sphere, speed=0.3,
initial_axis=[-1, -1, 0.5]
)
self.wait(60)
def get_solid(self):
ep = 1e-3
sphere = Sphere(
radius=1.5,
u_range=(ep, TAU - ep),
v_range=(ep, PI - ep),
)
sphere = TexturedSurface(sphere, "EarthTextureMap", "NightEarthTextureMap")
sphere.set_opacity(1)
sphere.always_sort_to_camera(self.camera)
mesh = SurfaceMesh(sphere)
mesh.set_stroke(WHITE, 0.5, 0.25)
return Group(sphere, mesh)
class SphereInfo(Scene):
def construct(self):
kw = {
"tex_to_color_map": {
"{c}": RED,
"=": WHITE,
"R": BLUE
},
"font_size": 36
}
shadow = OldTex("\\text{Average shadow area} = \\pi R^2", **kw)
surface = OldTex("\\text{Surface area} = 4 \\pi R^2", **kw)
conclusion = OldTex("\\frac{1}{2}", "{c}", "=", "\\frac{1}{4}", **kw)
eqs = VGroup(shadow, surface, conclusion)
eqs.arrange(DOWN, buff=MED_LARGE_BUFF)
for eq in eqs:
eq.shift(eq.get_part_by_tex("=").get_x() * LEFT)
eqs.to_corner(UR)
for eq in eqs[:2]:
eq[0].set_color(GREY_A)
for eq in eqs:
self.play(FadeIn(eq, lag_ratio=0.1))
self.wait()
self.play(eqs[2].animate.scale(2, about_edge=UP))
rect = SurroundingRectangle(eqs[2])
rect.set_stroke(YELLOW, 2)
self.play(ShowCreation(rect))
self.wait()
class PiRSquared(Scene):
def construct(self):
form = OldTex("\\pi R^2")[0]
form[1].set_color(BLUE)
self.play(Write(form))
self.wait()
class SwapConstantForFourth(Scene):
def construct(self):
eq = get_key_result("Dodecahedron")
eq.to_edge(UP)
parts = VGroup(
eq.get_part_by_tex("frac"),
eq.get_part_by_tex("{c}")
)
fourth = OldTex("\\frac{1}{4}")
fourth.move_to(parts, LEFT)
fourth.set_color(RED)
self.add(eq)
self.wait()
self.play(
FadeOut(parts, UP),
FadeIn(fourth, UP),
eq.slice_by_tex("\\cdot").animate.next_to(fourth, RIGHT),
)
self.wait()
class ButSpheresAreSmooth(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("But spheres don't\\\\have flat faces!"),
target_mode="angry",
index=2,
added_anims=[self.teacher.change("guilty")]
)
self.play_student_changes(
"erm", "hesitant", "angry",
look_at=self.screen,
)
self.wait(6)
class RepeatedRelation(Scene):
def construct(self):
# Relations
relation = VGroup(
Text("Average shadow"),
OldTex("=").rotate(PI / 2),
OldTex("\\frac{1}{2}", "c", "\\cdot (", "\\text{Surface area}", ")")
)
relation[0].set_color(GREY_A)
relation[2][1].set_color(RED)
relation[2][3].set_color(BLUE)
relation.arrange(DOWN)
relation.scale(0.6)
repeats = relation.get_grid(1, 4, buff=0.8)
repeats.to_edge(LEFT, buff=MED_LARGE_BUFF)
repeats.shift(0.5 * DOWN)
for repeat in repeats:
self.play(FadeIn(repeat[0], lag_ratio=0.1))
self.play(
Write(repeat[1]),
FadeIn(repeat[2], 0.5 * DOWN)
)
self.wait()
# Limit
limit = OldTex(
"\\lim_{|F| \\to 0}",
"\\left(", "{\\text{Average shadow}", "\\over ", "\\text{Surface area}}", "\\right)",
"=", "\\frac{1}{2}", "{c}",
)
limit.set_color_by_tex("Average shadow", GREY_A)
limit.set_color_by_tex("Surface area", BLUE)
limit.set_color_by_tex("{c}", RED)
limit.move_to(2.5 * DOWN)
limit.match_x(repeats)
new_rhs = OldTex("=", "{\\pi R^2", "\\over", "4\\pi R^2}")
new_rhs.set_color_by_tex("\\pi R^2", GREY_A)
new_rhs.set_color_by_tex("4\\pi R^2", BLUE)
new_rhs.move_to(limit.get_part_by_tex("="), LEFT)
self.play(Write(limit))
self.wait()
self.play(
limit.slice_by_tex("=").animate.next_to(new_rhs, RIGHT),
GrowFromCenter(new_rhs)
)
self.wait()
class SimpleCross(Scene):
def construct(self):
lines = VGroup(
Line(UP, DOWN).set_height(FRAME_HEIGHT),
Line(LEFT, RIGHT).set_width(FRAME_WIDTH),
)
self.play(ShowCreation(lines, lag_ratio=0.5))
self.wait()
# Not needed?
class AmbientCubeTurningIntoNewShapes(Scene):
def construct(self):
pass
class PopularizaitonVsDoing(Scene):
def construct(self):
# Words
popular = Text("Popularization of math")
doing = Text("Doing math")
words = VGroup(popular, doing)
words.arrange(DOWN, buff=3)
words.move_to(UP)
self.play(FadeIn(popular, UP))
self.wait()
self.play(
TransformFromCopy(
popular.get_part_by_text("math"),
doing.get_part_by_text("math"),
),
Write(doing[:len("Doing")])
)
self.wait()
# Bars
width = 8
bar = Rectangle(width, 0.5)
bar.set_stroke(WHITE, 1)
bar.next_to(popular, DOWN)
left_bar, right_bar = bar.replicate(2)
left_bar.set_fill(BLUE_E, 1)
right_bar.set_fill(RED_E, 1)
left_bar.stretch(0.5, 0, about_edge=LEFT)
right_bar.stretch(0.5, 0, about_edge=RIGHT)
left_brace = always_redraw(lambda: Brace(left_bar, DOWN, buff=SMALL_BUFF))
right_brace = always_redraw(lambda: Brace(right_bar, DOWN, buff=SMALL_BUFF))
left_label = Text("Insights", font_size=30, color=GREY_B)
right_label = Text("Computations", font_size=30, color=GREY_B)
always(left_label.next_to, left_brace, DOWN, SMALL_BUFF)
always(right_label.next_to, right_brace, DOWN, SMALL_BUFF)
bar_group = VGroup(
bar,
left_bar, right_bar,
left_brace, right_brace,
left_label, right_label,
)
def set_bar_alpha(alpha, **kwargs):
self.play(
left_bar.animate.set_width(alpha * width, about_edge=LEFT, stretch=True),
right_bar.animate.set_width((1 - alpha) * width, about_edge=RIGHT, stretch=True),
**kwargs
)
self.play(FadeIn(bar_group, lag_ratio=0.1))
set_bar_alpha(0.95, run_time=2)
self.wait()
self.add(bar_group.deepcopy().clear_updaters())
self.play(
bar_group.animate.shift(doing.get_center() - popular.get_center())
)
set_bar_alpha(0.05, run_time=5)
self.wait()
# Embed
self.embed()
class MultipleMathematicalBackgrounds(TeacherStudentsScene):
def construct(self):
self.remove(self.background)
labels = VGroup(
OldTexText("$\\le$ High school"),
OldTexText("$\\approx$ Undergrad"),
OldTexText("$\\ge$ Ph.D."),
)
for student, label in zip(self.students, labels):
label.scale(0.7)
label.next_to(student, UP)
words = OldTexText("Explanation doesn't vary\\\\with backgrounds")
words.to_edge(UP)
lines = VGroup(*(
DashedLine(words, label, buff=0.5)
for label in labels
))
lines.set_stroke(WHITE, 2)
self.add(words)
self.play(
self.teacher.change("raise_right_hand"),
self.change_students(
"pondering", "thinking", "pondering",
look_at=self.teacher.eyes,
),
)
self.play(
LaggedStartMap(ShowCreation, lines, lag_ratio=0.5),
LaggedStartMap(FadeIn, labels, lag_ratio=0.5),
)
self.wait(3)
self.play(
self.teacher.change("dejected").look(UP),
self.change_students("hesitant", "well", "thinking"),
LaggedStartMap(FadeOut, lines, scale=0.5),
FadeOut(words, DOWN),
)
self.wait(4)
# Different levels
kw = {"font_size": 30}
methods = VGroup(
OldTexText("Calculus\\\\primer", **kw),
OldTexText("Quickly show\\\\key steps", **kw),
OldTexText("Describe as a\\\\measure on SO(3)", **kw),
)
new_lines = VGroup()
colors = [GREEN_B, GREEN_C, GREEN_D]
for method, label, color in zip(methods, labels, colors):
method.move_to(label)
method.shift(2.5 * UP)
method.set_color(color)
line = DashedLine(method, label, buff=0.25)
line.set_stroke(color, 2)
new_lines.add(line)
self.play(
self.teacher.change("raise_right_hand"),
self.change_students(
"erm", "pondering", "thinking",
look_at=self.students.get_center() + 4 * UP
),
LaggedStartMap(FadeIn, methods, lag_ratio=0.5),
LaggedStartMap(ShowCreation, new_lines, lag_ratio=0.5),
)
self.wait(4)
class WatchingAVideo(Scene):
def construct(self):
self.add(FullScreenRectangle())
randy = Randolph()
randy.to_corner(DL)
screen = ScreenRectangle(height=5)
screen.set_fill(BLACK, 1)
screen.to_corner(UR)
def blink_wait(n=1):
for x in range(n):
self.wait()
self.play(Blink(randy))
self.wait()
self.add(screen)
self.add(randy)
self.play(randy.change("pondering", screen))
blink_wait()
self.play(randy.change("thinking", screen))
blink_wait()
self.play(randy.change("hesitant", screen))
blink_wait(2)
class CleverProofExample(Scene):
def construct(self):
initial_sum = OldTex("1^2 + 2^2 + 3^2 + \\cdots + n^2")
tripple_tris, final_tri = self.get_triangle_sums()
initial_sum.set_width(10)
self.play(FadeIn(initial_sum, lag_ratio=0.1))
self.wait()
tripple_tris.set_width(10)
tripple_tris.to_edge(DOWN, buff=2)
tris = tripple_tris[0]
tri = tris[0]
tri.save_state()
tri.set_height(4)
tri.center().to_edge(DOWN, buff=1)
self.play(
initial_sum.animate.set_width(8).to_edge(UP),
FadeIn(tri, lag_ratio=0.1)
)
self.wait()
self.play(
Restore(tri),
FadeIn(tripple_tris[1:])
)
for i in (0, 1):
bt1 = tris[i].copy()
bt1.generate_target()
bt1.target.rotate(120 * DEGREES)
bt1.target.replace(tris[i + 1])
bt1.target.set_opacity(0)
tris[i + 1].save_state()
tris[i + 1].rotate(-120 * DEGREES)
tris[i + 1].replace(tris[i])
tris[i + 1].set_opacity(0)
self.play(
MoveToTarget(bt1, remover=True),
Restore(tris[i + 1])
)
self.wait()
final_tri.set_height(3)
final_tri.move_to(tripple_tris, UP)
initial_sum.generate_target()
eq = OldTex("=").scale(2)
tripple_tris.generate_target()
top_row = VGroup(initial_sum.target, eq, tripple_tris.target)
top_row.arrange(RIGHT, buff=0.5)
top_row.set_width(FRAME_WIDTH - 1)
top_row.center().to_edge(UP)
self.play(
MoveToTarget(initial_sum),
FadeIn(eq),
MoveToTarget(tripple_tris),
FadeTransform(tripple_tris.copy(), final_tri)
)
self.wait()
final1 = OldTex("= \\frac{2n + 1}{3} (1 + 2 + 3 + \\cdots + n)")
final2 = OldTex("= \\frac{2n + 1}{3} \\frac{(n + 1)n}{2}")
final3 = OldTex("= \\frac{(2n + 1)(n + 1)(n)}{6}")
final_tri.generate_target()
final_tri.target.set_height(2).to_edge(LEFT)
for final in (final1, final2, final3):
final.next_to(final_tri.target, RIGHT)
self.play(
MoveToTarget(final_tri),
Write(final1),
)
self.wait()
self.play(
FadeOut(final1, UP),
FadeIn(final2, UP),
)
self.wait()
self.play(
FadeOut(final2, UP),
FadeIn(final3, UP),
)
self.play(VGroup(final_tri, final3).animate.set_x(0))
self.wait()
# Embed
self.embed()
def get_triangle_sums(self):
dl_dots = OldTex("\\vdots").rotate(-30 * DEGREES)
dr_dots = OldTex("\\vdots").rotate(30 * DEGREES)
blank = Integer(0).set_opacity(0)
n = OldTex("n")
np1 = OldTex("(2n + 1)")
dots = OldTex("\\dots")
tri1 = VGroup(
Integer(1).replicate(1),
Integer(2).replicate(2),
Integer(3).replicate(3),
VGroup(dl_dots, blank.copy(), blank.copy(), dr_dots),
VGroup(n.copy(), n.copy(), dots, n.copy(), n.copy()),
)
tri2 = VGroup(
n.replicate(1),
VGroup(dl_dots, n).copy(),
VGroup(Integer(3), blank, dr_dots).copy(),
VGroup(Integer(2), Integer(3), dots, n).copy(),
VGroup(Integer(1), Integer(2), Integer(3), dots, n).copy(),
)
tri3 = VGroup(
n.replicate(1),
VGroup(n, dr_dots).copy(),
VGroup(dl_dots, blank, Integer(3)).copy(),
VGroup(n, dots, Integer(3), Integer(2)).copy(),
VGroup(n, dots, Integer(3), Integer(2), Integer(1)).copy(),
)
sum_tri = VGroup(
np1.replicate(1),
np1.replicate(2),
np1.replicate(3),
VGroup(dl_dots, *blank.replicate(6), dr_dots).copy(),
VGroup(np1.copy(), np1.copy(), dots.copy(), np1.copy(), np1.copy()),
)
tris = VGroup(tri1, tri2, tri3)
for tri in (*tris, sum_tri):
for row in tri:
row.arrange(RIGHT, buff=0.5)
tri.arrange(DOWN, buff=0.5)
tris.arrange(RIGHT, buff=2.0)
tris.set_width(6)
plusses = VGroup(
OldTex("+").move_to(tris[:2]),
OldTex("+").move_to(tris[1:]),
)
parens = OldTex("()")[0]
parens.stretch(2, 1)
parens.match_height(tris)
parens[0].next_to(tris, LEFT)
parens[1].next_to(tris, RIGHT)
frac = OldTex("\\frac{1}{3}")
frac.next_to(parens, LEFT)
lhs = VGroup(tris, frac, parens, plusses)
parens_copy = parens.copy()
sum_tri.match_height(lhs)
sum_tri.move_to(tris, LEFT)
parens_copy[1].next_to(sum_tri, RIGHT)
rhs = VGroup(frac.copy(), sum_tri, parens_copy)
rhs.next_to(lhs, DOWN, LARGE_BUFF, aligned_edge=LEFT)
# eq = OldTex("=")
# eq.next_to(rhs, LEFT)
return VGroup(lhs, rhs)
class BlendOfMindsets(Scene):
def construct(self):
Text("Calculate specifics")
Text("Understand generalities")
Text("You need both")
class ListernerEmail(Scene):
def construct(self):
# Letter
rect = Rectangle(4, 7)
rect.set_stroke(WHITE, 2)
rect.set_fill("#060606", 1)
lines = Line(LEFT, RIGHT).get_grid(15, 1)
lines.set_width(0.8 * rect.get_width())
lines.arrange(DOWN)
lines.set_height(0.7 * rect.get_height(), stretch=True)
for n in [3, 8, -1]:
lines[n].stretch(0.5, 0, about_edge=LEFT)
if n > 0:
lines[n + 1].set_opacity(0)
lines.move_to(rect)
salutation = Text("Hi Prof. Kontorovich,", font_size=30)
salutation.next_to(lines, UP, aligned_edge=LEFT)
lines.shift(0.2 * DOWN)
letter = VGroup(rect, lines, salutation)
self.add(rect)
self.play(
Write(salutation, run_time=1),
ShowCreation(lines, rate_func=linear, run_time=3, lag_ratio=0.5),
)
self.add(letter)
self.wait()
self.play(letter.animate.to_edge(LEFT))
# Phrases
phrases = VGroup(
Text("I’m a PhD student..."),
Text(
"...I had noticed my mathematical capabilities\n"
"starting to fade (to which I attributed getting\n"
"older and not being as sharp)..."
),
Text(
"...I realized that the entire problem, for me at least,\n"
"was entirely about my lack of problems and drills."
),
)
phrases.arrange(DOWN, buff=2.0, aligned_edge=LEFT)
phrases.set_width(8)
phrases.next_to(letter, RIGHT, LARGE_BUFF)
highlights = VGroup()
for i, w in [(0, 1), (5, 3), (11, 2.5)]:
hrect = Rectangle(w, 0.1)
hrect.set_stroke(width=0)
hrect.set_fill(YELLOW, 0.5)
hrect.move_to(lines[i], LEFT)
highlights.add(hrect)
highlights[0].shift(1.5 * RIGHT)
highlights[2].align_to(lines, RIGHT)
hlines = VGroup()
for highlight, phrase in zip(highlights, phrases):
hlines.add(VGroup(
DashedLine(highlight.get_corner(UR), phrase.get_corner(UL), buff=0.1),
DashedLine(highlight.get_corner(DR), phrase.get_corner(DL), buff=0.1),
))
hlines.set_stroke(YELLOW, 1)
for i in range(3):
self.play(
FadeIn(highlights[i]),
*map(ShowCreation, hlines[i]),
GrowFromPoint(phrases[i], highlights[i].get_right())
)
self.wait(2)
# Embed
self.embed()
class FamousMathematicians(Scene):
im_height = 3.5
def construct(self):
# Portraits
images = Group(
ImageMobject("Newton"),
ImageMobject("Euler"),
ImageMobject("Gauss"),
ImageMobject("Fourier"),
ImageMobject("Riemann_cropped"),
ImageMobject("Cauchy"),
ImageMobject("Noether"),
ImageMobject("Ramanujan"),
)
names = VGroup(
Text("Isaac Newton"),
Text("Leonhard Euler"),
Text("Carl Friedrich Gauss"),
Text("Joseph Fourier"),
Text("Bernhard Riemann"),
Text("Augustin Cauchy"),
Text("Emmy Noether"),
Text("Srinivasa Ramanujan"),
)
im_groups = Group()
for im, name in zip(images, names):
im.set_height(self.im_height)
name.scale(0.6)
name.set_color(GREY_A)
name.next_to(im, DOWN)
im_groups.add(Group(im, name))
# im_groups.arrange(RIGHT, aligned_edge=UP, buff=LARGE_BUFF)
im_groups.arrange_in_grid(2, 4, aligned_edge=UP, buff=LARGE_BUFF)
im_groups.set_width(FRAME_WIDTH - 2)
im_groups.to_edge(LEFT)
dots = OldTex("\\dots", font_size=72).replicate(2)
dots[0].next_to(images[-5], RIGHT, MED_LARGE_BUFF)
dots[1].next_to(images[-1], RIGHT, MED_LARGE_BUFF)
self.play(
LaggedStart(*map(FadeIn, (*im_groups, dots)), lag_ratio=0.25),
run_time=5
)
self.wait()
self.play(
im_groups[0].animate.set_height(6).center().to_edge(LEFT),
LaggedStart(*(
FadeOut(mob, DR)
for mob in (*im_groups[1:], dots)
), lag_ratio=0.25),
run_time=2,
)
self.wait()
# Papers (do in editor)
class InventingMath(Scene):
def construct(self):
pass
class AmbientHourglass(ShadowScene):
inf_light = True
def construct(self):
frame = self.camera.frame
frame.set_z(3)
self.init_frame_rotation()
self.remove(self.solid, self.shadow)
qint_func = bezier([0, 1, -1.25, 1, 0])
def func(u, v):
qf = qint_func(v)
x = qf * math.cos(u)
y = qf * math.sin(u)
x = np.sign(x) * abs(x)**0.5
y = np.sign(y) * abs(y)**0.5
return [x, y, 0.5 - v]
ep = 1e-6
hourglass = ParametricSurface(func, (0, TAU), (0 + ep, 1 - ep))
hourglass.set_depth(2)
hourglass.set_z(3)
hourglass.set_color(BLUE_D)
hourglass.set_opacity(0.5)
hourglass.set_reflectiveness(0.1)
hourglass.set_gloss(0.1)
hourglass.set_shadow(0.5)
hourglass.always_sort_to_camera(self.camera)
mesh = SurfaceMesh(hourglass)
mesh.set_flat_stroke(False)
mesh.set_stroke(BLUE_B, 0.2, 0.5)
mesh_shadow = mesh.copy()
mesh_shadow.deactivate_depth_test()
solid_group = Group(mesh_shadow, hourglass, mesh)
shadow = self.shadow = get_shadow(solid_group)
shadow[1].always_sort_to_camera(self.camera)
self.add(solid_group, shadow)
for x in range(30):
self.random_toss(solid_group)
self.wait()
self.begin_ambient_rotation(
solid_group,
speed=0.5,
initial_axis=[1, 0, 1],
)
self.wait(35)
class QuantifyConvexity(Scene):
def construct(self):
# Ask question
nonconvex = Text("Non-convex")
nonconvex.to_edge(UP)
nonconvex.set_color(RED)
question = Text("Can we quantify this?")
question.next_to(nonconvex, DOWN, buff=1.5)
question.to_edge(LEFT)
arrow = Arrow(question, nonconvex.get_corner(DL))
self.play(Write(nonconvex))
self.wait()
self.play(
FadeIn(question, 0.5 * DOWN),
ShowCreation(arrow),
)
self.wait()
# Binary choice
double_arrow = OldTex("\\leftrightarrow")
double_arrow.move_to(nonconvex)
convex = Text("Convex")
convex.set_color(GREEN)
convex.next_to(double_arrow, RIGHT)
self.play(
nonconvex.animate.next_to(double_arrow, LEFT),
Write(double_arrow),
FadeIn(convex, shift=0.25 * RIGHT),
Uncreate(arrow),
FadeOut(question, 0.5 * DOWN),
)
self.wait()
# Spectrum
interval = UnitInterval(width=7)
interval.add_numbers()
interval.to_corner(UL, buff=LARGE_BUFF)
self.play(
FadeTransform(double_arrow, interval),
convex.animate.scale(0.5).next_to(interval.n2p(1), UP),
nonconvex.animate.scale(0.5).next_to(interval.n2p(0), UP),
)
self.wait()
# Fraction
shadow = get_key_result("Solid").slice_by_tex(None, "=")
shadow.add(shadow[0].copy())
shadow.remove(shadow[0])
four_shadow = VGroup(OldTex("4 \\cdot"), shadow)
four_shadow.arrange(RIGHT, buff=SMALL_BUFF)
sa = Text("Surface area")
frac = VGroup(
four_shadow,
Line().match_width(four_shadow).set_stroke(width=2),
sa
)
frac.arrange(DOWN)
frac.set_width(3)
frac.to_corner(UR)
frac.match_y(interval)
self.play(Write(shadow))
self.play(FadeIn(four_shadow[0]))
self.wait()
self.play(ShowCreation(frac[1]))
self.play(FadeIn(sa))
self.wait()
# Dot
dot = GlowDot()
dot.scale(2)
dot.move_to(interval.n2p(1))
self.play(FadeIn(dot, RIGHT))
self.wait()
self.play(dot.animate.move_to(interval.n2p(0.6)), run_time=2)
self.wait()
class GoalsOfMath(TeacherStudentsScene):
def construct(self):
words = Text("The goal of math\nis to answer questions")
words.move_to(self.hold_up_spot, DOWN)
words.to_edge(RIGHT, buff=2.0)
aq = words.get_part_by_text("answer questions")
aq.set_color(BLUE)
dni = Text(
"develop new ideas",
t2c={"new ideas": YELLOW},
t2s={"new ideas": ITALIC},
)
dni.move_to(aq, LEFT)
self.play(
self.teacher.change("raise_right_hand", words),
self.change_students(*3 * ["pondering"], look_at=words),
Write(words)
)
self.wait(2)
self.add(aq, self.teacher)
self.play(
aq.animate.shift(0.5 * DOWN).set_opacity(0.2),
Write(dni),
self.teacher.change("well", words),
self.change_students(*3 * ["thinking"], look_at=words)
)
self.wait(3)
class InfatuationWithGenerality(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("Why are mathematicians\\\\obsessed with abstractions?"),
index=0,
added_anims=[
self.students[1].change("tease"),
self.students[2].change("pondering"),
]
)
self.play(
self.teacher.change("well"),
)
self.wait(6)
class NumberphileFrame(VideoWrapper):
animate_boundary = True
title = "Bertrand's Paradox (with Numberphile)"
title_config = {
"font_size": 48
}
wait_time = 16
class ByLine(Scene):
def construct(self):
lines = VGroup(
OldTexText("Artwork by\\\\", "Kurt Bruns"),
OldTexText("Music by\\\\", "Vince Rubinetti"),
OldTexText("Other stuff\\\\", "Grant Sanderson"),
)
for line in lines:
line[0].set_color(GREY_B)
line[1].scale(1.2, about_edge=UP)
lines.arrange(DOWN, buff=1.5)
self.add(lines)
class EndScreen(PatreonEndScreen):
pass
class ThumbnailBackground(ShadowScene):
plane_dims = (32, 20)
def construct(self):
frame = self.camera.frame
frame.reorient(0)
cube = self.solid
cube.set_shadow(0.5)
light = self.light
light.next_to(cube, OUT, buff=2)
light.shift(2 * LEFT)
light.move_to(50 * OUT)
gc = self.glow.replicate(10)
gc.set_opacity(0.3)
gc.clear_updaters()
gc.arrange(RIGHT).match_width(cube)
gc.move_to(6 * OUT)
self.add(gc)
outline = self.get_shadow_outline()
light_lines = self.get_light_lines(outline)
self.add(outline, light_lines)
self.randomly_reorient(cube)
self.randomly_reorient(cube)
self.wait()
|
|
from manim_imports_ext import *
def get_tripple_underline(mobject, buff=0.1):
ul1 = Underline(mobject, buff=buff).set_stroke(BLUE_C, 3)
ul2 = Underline(ul1).scale(0.9).set_stroke(BLUE_D, 2)
ul3 = Underline(ul2).scale(0.9).set_stroke(BLUE_E, 1)
return VGroup(ul1, ul2, ul3)
def get_h_line():
line = DashedLine(ORIGIN, FRAME_WIDTH * RIGHT)
line.center()
return line
# Scenes
class TableOfContents(Scene):
def construct(self):
# plane = NumberPlane()
# self.add(plane, FullScreenFadeRectangle(opacity=0.8))
items = VGroup(
Text("Summer of Math Exposition"),
Text("The Universal Advice"),
Text("How to structure math explanations"),
Text("Thoughts on animation software"),
Text("The 3b1b Podcast/Second channel"),
)
items.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
items.to_edge(LEFT, buff=0.5)
self.add(items)
for i in range(len(items)):
for item in items:
item.generate_target()
if item is items[i]:
height = 0.55
opacity = 1.0
else:
height = 0.3
opacity = 0.25
item.target.scale(
height / item[0].get_height(),
about_edge=LEFT
)
item.target.set_opacity(opacity)
self.play(*map(MoveToTarget, items))
self.wait()
class SoME1Name(Scene):
def construct(self):
strings = ["Summer", "of", "Math", "Exposition", "#1"]
lens = list(map(lambda s: len(s) + 1, strings))
indices = [0, *np.cumsum(lens)]
phrase = Text(" ".join(strings))
phrase.set_width(12)
words = VGroup()
for i1, i2 in zip(indices, indices[1:]):
words.add(phrase[i1:i2])
acronym = VGroup(*(word[0].copy() for word in words[:-1]))
acronym.add(words[-1][-1].copy())
acronym.generate_target()
acronym.target.arrange(RIGHT, buff=SMALL_BUFF, aligned_edge=DOWN)
acronym.target.move_to(DOWN)
self.play(LaggedStartMap(FadeIn, words, lag_ratio=0.5, run_time=1))
self.wait()
self.play(
# FadeOut(phrase),
phrase.animate.move_to(UP),
MoveToTarget(acronym)
)
self.wait()
self.play(
ShowCreation(get_tripple_underline(words[2])),
words[2].animate.set_color(BLUE_B),
)
self.wait()
class LinkAndDate(Scene):
def construct(self):
words = link, date = VGroup(
Text("https://3b1b.co/SoME1", font="CMU Serif"),
Text("August 22nd", font="CMU Serif")
)
words.set_width(10)
words.arrange(DOWN, buff=0.5)
words.set_stroke(BLACK, 5, background=True)
lines = get_tripple_underline(date)
details = Text("(Full details here)")
details.to_corner(UR)
arrow = Arrow(details, link, buff=0.5)
self.play(Write(link), run_time=1)
self.wait()
self.add(lines, words)
self.play(
FadeIn(date, scale=1.2, rate_func=squish_rate_func(smooth, 0.3, 0.7)),
ShowCreation(lines, lag_ratio=0.25)
)
self.wait()
self.play(FadeIn(details), GrowArrow(arrow))
self.wait()
class Featuring(TeacherStudentsScene):
def construct(self):
screen = ScreenRectangle()
screen.set_height(4)
screen.to_corner(UL)
screen.set_stroke(WHITE, 2)
screen.set_fill(BLACK, 1)
self.add(screen)
words = OldTexText("Your work here")
words.set_width(screen.get_width() - 1)
words.move_to(screen)
self.play(
self.teacher.change("tease"),
self.change_students(*3 * ["hooray"], look_at=screen),
FadeIn(screen, UP)
)
self.play(Write(words))
self.play(ShowCreation(get_tripple_underline(words)))
self.wait(5)
self.student_says(
OldTexText("Anything\\\\else?"),
target_mode="raise_left_hand",
look_at=self.teacher,
)
self.play(self.teacher.change("sassy"))
self.wait(2)
class Constraints(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("What are the\\\\constraints?"),
added_anims=[self.teacher.change("tease")]
)
self.wait(3)
class TopicChoice(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("What kind of\\\\topics?"),
added_anims=[self.teacher.change("tease")],
index=1,
)
self.wait(3)
class PartialFraction(Scene):
def construct(self):
frac = OldTex(
r"\frac{x+9}{(x-3)(x+5)} = \frac{?}{x - 3} + \frac{?}{x + 5}"
)
frac.set_width(10)
self.add(frac)
class TrigIdentity(Scene):
def construct(self):
plane = NumberPlane().scale(2)
circle = Circle(radius=2)
circle.set_stroke(YELLOW, 2)
theta_tracker = ValueTracker(60 * DEGREES)
get_theta = theta_tracker.get_value
def get_point():
return circle.pfp(get_theta() / TAU)
dot = Dot()
f_always(dot.move_to, get_point)
radial_line = always_redraw(lambda: Line(plane.c2p(0, 0), get_point()))
tan_line = always_redraw(
lambda: Line(get_point(), plane.c2p(1 / math.cos(get_theta()), 0), stroke_color=RED)
)
sec_line = always_redraw(
lambda: Line(plane.c2p(0, 0), tan_line.get_end(), stroke_color=PINK)
)
def get_one_label():
one = Integer(1)
one.next_to(radial_line.get_center(), UL, SMALL_BUFF)
return one
def get_tan_label():
label = OldTex("\\tan(\\theta)")
label.set_color(RED)
point = tan_line.get_center()
label.next_to(point, UP, SMALL_BUFF)
label.rotate(tan_line.get_angle(), about_point=point)
label.set_stroke(BLACK, 3, background=True)
return label
def get_sec_label():
label = OldTex("\\sec(\\theta)")
label.set_color(PINK)
label.next_to(sec_line, DOWN, SMALL_BUFF)
label.set_stroke(BLACK, 3, background=True)
return label
one_label = always_redraw(get_one_label)
tan_label = always_redraw(get_tan_label)
sec_label = always_redraw(get_sec_label)
arc = always_redraw(lambda: Arc(0, get_theta(), radius=0.25))
arc_label = OldTex("\\theta", font_size=36)
arc_label.next_to(arc, RIGHT, SMALL_BUFF, DOWN).shift(SMALL_BUFF * UP)
equation = OldTex(
"\\tan^2(\\theta) + 1 = \\sec^2(\\theta)",
tex_to_color_map={
"\\tan": RED,
"\\sec": PINK,
},
font_size=60
)
equation.to_corner(UL)
equation.set_stroke(BLACK, 7, background=True)
self.add(plane)
self.add(circle)
self.add(equation)
self.add(radial_line)
self.add(tan_line)
self.add(sec_line)
self.add(dot)
self.add(one_label)
self.add(tan_label)
self.add(sec_label)
self.add(arc)
self.add(arc_label)
angles = [40 * DEGREES, 70 * DEGREES]
for angle in angles:
self.play(theta_tracker.animate.set_value(angle), run_time=4)
class TeacherStudentPairing(Scene):
def construct(self):
randy = Randolph(height=2.5)
morty = Mortimer(height=3.0)
pis = VGroup(randy, morty)
pis.arrange(RIGHT, buff=3, aligned_edge=DOWN)
pis.to_edge(DOWN, buff=1.5)
self.add(pis)
self.add(Text("Teacher").next_to(morty, DOWN))
self.add(Text("Student").next_to(randy, DOWN))
teacher_label = Text("Delivers/writes lesson", font_size=36)
student_label = Text("Produces/edits/animates", font_size=36)
teacher_label.next_to(morty, UP, buff=1.5).shift(RIGHT)
student_label.next_to(randy, UP, buff=1.5).shift(LEFT)
teacher_arrow = Arrow(teacher_label, morty)
student_arrow = Arrow(student_label, randy)
self.play(
Write(student_label),
GrowArrow(student_arrow),
randy.change("hooray", student_label)
)
self.wait()
self.play(
Write(teacher_label),
GrowArrow(teacher_arrow),
morty.change("pondering", teacher_label)
)
self.wait()
for x in range(4):
self.play(Blink(random.choice(pis)))
self.wait(random.random())
class Grey(Scene):
def construct(self):
self.add(FullScreenRectangle().set_fill(GREY_D, 1))
class ButIHaveNoExperience(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("But I have no\\\\experience!"),
index=0,
target_mode="pleading",
)
self.play_student_changes(
"pleading", "pondering", "pondering",
look_at=self.students[0].bubble,
)
self.students[0].look_at(self.teacher.eyes)
self.play(self.teacher.change("tease", self.students[0].eyes))
self.wait(4)
class ContentAdvice(Scene):
def construct(self):
title = Text("Advice for structuring math explanations")
title.set_width(10)
title.to_edge(UP)
underline = Underline(title).scale(1.2).set_stroke(GREY_B, 2)
self.play(FadeIn(title, UP))
self.play(ShowCreation(underline))
points = VGroup(
Text("1) Concrete before abstract"),
Text("2) Topic choice > production quality"),
Text("3) Be niche"),
Text("4) Know your genre"),
Text("5) Definitions are not the beginning"),
)
points.arrange(DOWN, buff=0.7, aligned_edge=LEFT)
points.next_to(title, DOWN, buff=1.0)
self.play(LaggedStartMap(
FadeIn,
VGroup(*(point[:2] for point in points)),
shift=0.25 * RIGHT
))
self.wait()
for point in points:
self.play(Write(point[2:]))
self.wait()
gt0 = OldTex("> 0")
gt0.next_to(points[1], RIGHT)
self.play(
VGroup(points[0], *points[2:]).animate.set_opacity(0.25)
)
self.play(Write(gt0))
self.play(ShowCreation(get_tripple_underline(
VGroup(points[1].get_part_by_text("production quality"), gt0)
)))
self.wait()
class LayersOfAbstraction(Scene):
def construct(self):
self.save_count = 0
self.add_title()
self.show_layers()
self.show_pairwise_relations()
self.circle_certain_pairs()
def add_title(self):
title = OldTexText("Layers of abstraction")
title.scale(1.5)
title.to_edge(UP, buff=MED_SMALL_BUFF)
line = Line(LEFT, RIGHT)
line.set_width(FRAME_WIDTH)
line.next_to(title, DOWN, SMALL_BUFF)
self.add(title, line)
def show_layers(self):
layers = self.layers = self.get_layers()
for layer in layers:
self.play(FadeIn(layer, shift=0.1 * UP))
def show_pairwise_relations(self):
p1, p2 = [layer.get_left() for layer in self.layers[2:4]]
down_arrow = Arrow(p2, p1, path_arc=PI)
down_words = OldTexText("``For example''")
down_words.scale(0.8)
down_words.next_to(down_arrow, LEFT)
up_arrow = Arrow(p1, p2, path_arc=-PI)
up_words = OldTexText("``In general''")
up_words.scale(0.8)
up_words.next_to(up_arrow, LEFT)
VGroup(up_words, down_words).set_color(YELLOW)
self.play(
GrowArrow(down_arrow),
FadeIn(down_words)
)
self.wait()
self.play(
ReplacementTransform(down_arrow, up_arrow, path_arc=PI),
FadeTransform(down_words, up_words)
)
self.wait()
self.play(FadeOut(up_arrow), FadeOut(up_words))
def circle_certain_pairs(self):
layers = self.layers
for l1, l2 in zip(layers, layers[1:]):
group = VGroup(l1, l2)
group.save_state()
layers.save_state()
layers.fade(0.75)
rect = SurroundingRectangle(group)
rect.set_stroke(YELLOW, 5)
group.restore()
self.add(rect)
self.wait()
self.remove(rect)
layers.restore()
#
def get_layers(self):
layers = VGroup(*[
VGroup(Rectangle(height=1, width=5))
for x in range(6)
])
layers.arrange(UP, buff=0)
layers.set_stroke(GREY, 2)
layers.set_gloss(1)
# Layer 0: Quantities
triangle = Triangle().set_height(0.25)
tri_dots = VGroup(*[Dot(v) for v in triangle.get_vertices()])
dots_rect = VGroup(*[Dot() for x in range(12)])
dots_rect.arrange_in_grid(3, 4, buff=SMALL_BUFF)
for i, color in enumerate([RED, GREEN, BLUE]):
dots_rect[i::4].set_color(color)
pi_chart = VGroup(*[
Sector(start_angle=a, angle=TAU / 3)
for a in np.arange(0, TAU, TAU / 3)
])
pi_chart.set_fill(opacity=0)
pi_chart.set_stroke(WHITE, 2)
pi_chart[0].set_fill(BLUE, 1)
pi_chart.rotate(PI / 3)
pi_chart.match_height(dots_rect)
quantities = VGroup(tri_dots, dots_rect, pi_chart)
quantities.arrange(RIGHT, buff=LARGE_BUFF)
# Layer 1: Numbers
numbers = VGroup(
OldTex("3"),
OldTex("3 \\times 4"),
OldTex("1 / 3"),
)
for number, quantity in zip(numbers, quantities):
number.move_to(quantity)
# Layer 2: Algebra
algebra = VGroup(
OldTex("x^2 - 1 = (x + 1)(x - 1)")
)
algebra.set_width(layers.get_width() - MED_LARGE_BUFF)
# Layer 3: Functions
functions = VGroup(
OldTex("f(x) = 0"),
OldTex("\\frac{df}{dx}"),
)
functions.set_height(layers[0].get_height() - 2 * SMALL_BUFF)
functions.arrange(RIGHT, buff=LARGE_BUFF)
# functions.match_width(algebra)
# Layer 4: Vector space
t2c_map = {
"\\textbf{v}": YELLOW,
"\\textbf{w}": PINK,
}
vector_spaces = VGroup(
OldTex(
"\\textbf{v} + \\textbf{w} ="
"\\textbf{w} + \\textbf{v}",
tex_to_color_map=t2c_map,
),
OldTex(
"s(\\textbf{v} + \\textbf{w}) ="
"s\\textbf{v} + s\\textbf{w}",
tex_to_color_map=t2c_map,
),
)
vector_spaces.arrange(DOWN, buff=MED_SMALL_BUFF)
vector_spaces.set_height(layers[0].get_height() - MED_LARGE_BUFF)
v, w = vectors = VGroup(
Vector([2, 1, 0], color=YELLOW),
Vector([1, 2, 0], color=PINK),
)
vectors.add(DashedLine(v.get_end(), v.get_end() + w.get_vector()))
vectors.add(DashedLine(w.get_end(), w.get_end() + v.get_vector()))
vectors.match_height(vector_spaces)
vectors.next_to(vector_spaces, RIGHT)
vectors.set_stroke(width=2)
# vector_spaces.add(vectors)
inner_product = OldTex(
"\\langle f, g \\rangle ="
"\\int f(x)g(x)dx"
)
inner_product.match_height(vector_spaces)
inner_product.next_to(vector_spaces, RIGHT)
vector_spaces.add(inner_product)
# Layer 5: Categories
dots = VGroup(Dot(UL), Dot(UR), Dot(RIGHT))
arrows = VGroup(
Arrow(dots[0], dots[1], buff=SMALL_BUFF),
Arrow(dots[1], dots[2], buff=SMALL_BUFF),
Arrow(dots[0], dots[2], buff=SMALL_BUFF),
)
arrows.set_stroke(width=2)
arrow_labels = VGroup(
OldTex("m_1").next_to(arrows[0], UP, SMALL_BUFF),
OldTex("m_2").next_to(arrows[1], RIGHT, SMALL_BUFF),
OldTex("m_2 \\circ m_1").rotate(-np.arctan(1 / 2)).move_to(
arrows[2]
).shift(MED_SMALL_BUFF * DL)
)
categories = VGroup(dots, arrows, arrow_labels)
categories.set_height(layers[0].get_height() - MED_SMALL_BUFF)
# Put it all together
all_content = [
quantities, numbers, algebra,
functions, vector_spaces, categories,
]
for layer, content in zip(layers, all_content):
content.move_to(layer)
layer.add(content)
layer.content = content
layer_titles = VGroup(*map(TexText, [
"Quantities",
"Numbers",
"Algebra",
"Functions",
"Vector spaces",
"Categories",
]))
for layer, title in zip(layers, layer_titles):
title.next_to(layer, RIGHT)
layer.add(title)
layer.title = title
layers.titles = layer_titles
layers.center()
layers.to_edge(DOWN)
layers.shift(0.5 * RIGHT)
return layers
class FractionsExample(Scene):
def construct(self):
expr = OldTex("{2 \\over 3}", "+", "{1 \\over 5}")
expr.scale(1.5)
h_line = DashedLine(ORIGIN, FRAME_WIDTH * RIGHT).center()
quantities = Text("Quantities")
quantities.to_corner(UL, buff=MED_SMALL_BUFF)
quantities.shift(FRAME_HEIGHT * DOWN / 2)
numbers = Text("Numbers")
numbers.to_corner(UL, buff=MED_SMALL_BUFF)
def get_pie(numer, denom, color=BLUE, height=1.5):
pie = VGroup(*(
AnnularSector(
angle=TAU / denom,
start_angle=i * TAU / denom,
inner_radius=0.0,
outer_radius=1.0,
)
for i in range(denom)
))
pie.set_stroke(WHITE, 2)
pie.set_fill(BLACK, 1)
pie[:numer].set_fill(color)
pie.set_height(height)
return pie
pies = VGroup(
get_pie(2, 3, color=BLUE_C),
OldTex("+"),
get_pie(1, 5, color=BLUE_D),
)
pies.arrange(RIGHT)
pies.move_to(FRAME_HEIGHT * DOWN / 4)
self.add(expr)
self.wait()
self.play(
expr.animate.move_to(FRAME_HEIGHT * UP / 4),
ShowCreation(h_line),
Write(numbers),
)
self.play(
*(
FadeTransform(expr[i].copy(), pies[i])
for i in range(len(pies))
),
FadeTransform(numbers.copy(), quantities)
)
self.wait()
# Evaluate bottom
bottom_eq = OldTex("=")
bottom_eq.move_to(pies[2])
self.play(
pies.animate.next_to(bottom_eq, LEFT),
Write(bottom_eq),
)
bottom_rhs = VGroup(
*pies[0][:2].copy(),
pies[2][0].copy()
)
bottom_rhs.generate_target()
bottom_rhs.target[2].shift(pies[0].get_center() - pies[2].get_center())
bottom_rhs.target[2].rotate(TAU * 2 / 3, about_point=pies[0].get_center())
bottom_rhs.target.next_to(bottom_eq, RIGHT)
self.play(MoveToTarget(bottom_rhs))
self.wait()
# Evaluate top
rhs = OldTex(
"=",
"{10 \\over 15}",
"+",
"{3 \\over 15}",
"=",
"{13 \\over 15}"
)
rhs.match_height(expr)
rhs.next_to(expr, RIGHT)
expr.generate_target()
VGroup(expr.target, rhs).set_x(0)
self.play(
MoveToTarget(expr),
FadeIn(rhs, lag_ratio=0.1)
)
self.wait()
# Show overlays
overlays = VGroup()
for pie in (*pies[::2], bottom_rhs):
overlay = get_pie(0, 15)
overlay.set_fill(BLACK, 0)
overlay.set_stroke(WHITE, 1, opacity=0.5)
overlay.move_to(pie)
overlays.add(overlay)
self.play(ShowCreation(overlays))
self.wait()
class CalculusStatement(Scene):
def construct(self):
statement = VGroup(
OldTexText(
"If $f(x)$ has a local maximum or minimum\\\\"
"at $x_0$, and $f$ is differentiable at $x_0$, then"
),
OldTex("\\frac{df}{dx}(x_0) = 0.")
)
statement.arrange(DOWN)
statement[1].scale(1.5, about_edge=UP).shift(0.25 * DOWN)
self.add(statement)
class ExamplesOfFunctions(Scene):
def construct(self):
plane = NumberPlane((-15, 15, 5), (-10, 10, 5))
plane.scale(0.5)
self.add(plane)
graphs = VGroup(
plane.get_graph(lambda x: -x * (x - 4)),
plane.get_graph(lambda x: x / 3),
plane.get_graph(lambda x: (1 / 3) * x**3 - 2 * x + 1),
plane.get_graph(lambda x: -5 * x * np.exp(-x**2 / 2)),
)
graph_labels = VGroup(
OldTex("f(x) = ", "-x^2 - 4x"),
OldTex("f(x) = ", "x / 3"),
OldTex("f(x) = ", "x^3 / 3- 2x + 1"),
OldTex("f(x) = ", "-(5x) e^{-{1 \\over 2} x^2}"),
)
colors = [YELLOW, RED, TEAL, PINK]
for graph, color, label in zip(graphs, colors, graph_labels):
graph.set_stroke(color)
label.scale(1.5)
label[1].set_color(color)
label.next_to(plane.c2p(0, 5), UR, SMALL_BUFF)
label.set_stroke(BLACK, 3, background=True)
self.play(
FadeIn(graph_labels[0]), ShowCreation(graphs[0]),
run_time=1.5
)
self.wait()
for i in range(1, len(graphs)):
self.play(
ReplacementTransform(graphs[i - 1], graphs[i]),
FadeTransform(graph_labels[i - 1], graph_labels[i]),
run_time=0.5
)
self.wait(1.5)
class SpecificCases(Scene):
def construct(self):
self.add(FullScreenRectangle())
title = Text("Applications for optimization", font_size=72)
title.to_edge(UP)
self.add(title)
grid = Square().get_grid(1, 2, buff=0)
grid.set_height(6)
grid.set_width(13, stretch=True)
grid.to_edge(DOWN)
grid.set_fill(BLACK, 1)
labels = VGroup(
Text("Profit maximization"),
Text("Distance between curves"),
)
for label, square in zip(labels, grid):
label.next_to(square.get_top(), DOWN)
self.add(grid)
self.add(labels)
# Fill 'em
r_axes = Axes(
x_range=(-3, 3), y_range=(-3, 3),
width=6, height=4.5,
axis_config={"include_tip": False},
)
r_axes.move_to(grid[1], DOWN).shift(0.25 * UP)
circle = Circle()
circle.set_height(get_norm(r_axes.c2p(0, 0) - r_axes.c2p(0, 2)))
circle.move_to(r_axes.c2p(1, 1))
circle.set_stroke(YELLOW)
parabola = r_axes.get_graph(
lambda x: 0.2 * (x**2 - 4)
)
parabola.set_stroke(RED_D)
smallest_line = Line(
circle.pfp(0.83),
parabola.pfp(0.76),
stroke_width=3
)
self.add(circle, parabola, smallest_line)
l_axes = Axes(
(0, 10),
(-3, 8),
width=6, height=4.5,
)
l_axes.move_to(grid[0], DOWN).shift(0.25 * UP)
x_label = Text("production", font_size=24)
x_label.next_to(l_axes.x_axis, DOWN, SMALL_BUFF, aligned_edge=RIGHT)
y_label = Text("profit", font_size=24)
y_label.next_to(l_axes.y_axis, RIGHT, SMALL_BUFF, aligned_edge=UP)
graph = l_axes.get_graph(
lambda x: -0.07 * x * (x - 4) * (x - 9.5)
)
graph.set_stroke(GREEN, 3)
self.add(l_axes, x_label, y_label, graph)
class ConcreteToAbstract(Scene):
def construct(self):
self.add(
get_h_line().move_to(FRAME_HEIGHT * UP / 6),
get_h_line().move_to(FRAME_HEIGHT * DOWN / 6),
)
labels = VGroup(
Text("Algebra"),
Text("Numbers"),
Text("Quantities"),
)
for i, label in enumerate(labels):
label.scale(30 / label.font_size)
label.to_corner(UL, buff=SMALL_BUFF)
label.shift(i * FRAME_HEIGHT * DOWN / 3)
self.add(labels)
# Algebra
expr = OldTex(
"x^2 - y^2 = (x + y)(x - y)",
tex_to_color_map={"x": BLUE_D, "y": BLUE_B}
)
expr.scale(1.5)
expr.move_to(FRAME_HEIGHT * UP / 3)
expr.to_edge(LEFT, buff=LARGE_BUFF)
self.add(expr)
# Numbers
tricks = VGroup(
OldTex("143 = (12 + 1)(12 - 1) = 13 \\cdot 11"),
OldTex("3{,}599 = (60 + 1)(60 - 1) = 61 \\cdot 59"),
OldTex("9{,}991 = (100 + 3)(100 - 3) = 103 \\cdot 97"),
)
tricks.arrange(DOWN, aligned_edge=LEFT)
tricks[0].shift((tricks[1][0][5].get_x() - tricks[0][0][3].get_x()) * RIGHT)
tricks.set_height(FRAME_HEIGHT / 3 - 1)
tricks.center()
brace = Brace(tricks, LEFT)
words = OldTexText("Factoring\\\\tricks", font_size=30)
words.set_color(GREY_A)
words.next_to(brace, LEFT)
VGroup(tricks, brace, words).to_edge(LEFT, buff=MED_LARGE_BUFF)
self.add(tricks, brace, words)
self.wait()
# Arrows
arrow = Arrow(
ORIGIN, FRAME_HEIGHT * UP / 3,
path_arc=60 * DEGREES,
thickness=0.15,
fill_color=YELLOW,
stroke_color=YELLOW,
)
up_arrows = VGroup(arrow.copy().shift(FRAME_HEIGHT * DOWN / 3), arrow)
up_arrows.to_edge(RIGHT, buff=1.5)
self.play(Write(up_arrows, lag_ratio=0.5))
self.wait()
top_words = Text("Once you understand\n algebra...")
top_words.next_to(up_arrows, UP)
top_words.shift_onto_screen()
top_words.set_color(YELLOW)
self.play(FadeIn(top_words, lag_ratio=0.05))
self.play(LaggedStartMap(Rotate, up_arrows, angle=PI, axis=RIGHT))
self.wait()
new_top_words = Text("If you're learning\n algebra.")
new_top_words.move_to(top_words)
new_top_words.match_color(top_words)
self.play(
FadeTransform(top_words, new_top_words),
LaggedStartMap(Rotate, up_arrows, angle=PI, axis=RIGHT)
)
self.wait()
self.embed()
class DifferenceOfSquares(Scene):
def construct(self):
x = 6
y = 1
squares = VGroup(*[
VGroup(*[
Square()
for x in range(x)
]).arrange(RIGHT, buff=0)
for y in range(x)
]).arrange(DOWN, buff=0)
squares.set_height(4)
squares.set_stroke(BLUE_D, 3)
squares.set_fill(BLUE_D, 0.5)
last_row_parts = VGroup()
for row in squares[-y:]:
row[-y:].set_color(GREY_E)
row[:-y].set_color(BLUE_B)
last_row_parts.add(row[:-y])
squares.to_edge(LEFT)
arrow = Vector(RIGHT, color=WHITE)
arrow.shift(1.5 * LEFT)
squares.next_to(arrow, LEFT)
new_squares = squares[:-y].copy()
new_squares.next_to(arrow, RIGHT)
new_squares.align_to(squares, UP)
x1 = OldTex(str(x)).set_color(BLUE_D)
x2 = x1.copy()
x1.next_to(squares, UP)
x2.next_to(squares, LEFT)
y1 = OldTex(str(y)).set_color(BLUE_B)
y2 = y1.copy()
y1.next_to(squares[-int(np.ceil(y / 2))], RIGHT)
y2.next_to(squares[-1][-int(np.ceil(y / 2))], DOWN)
xpy = OldTex(str(x), "+", str(y))
xmy = OldTex(str(x), "-", str(y))
for mob in xpy, xmy:
mob[0].set_color(BLUE)
mob[2].set_color(BLUE_B)
xpy.next_to(new_squares, UP)
# xmy.rotate(90 * DEGREES)
xmy.next_to(new_squares, RIGHT)
xmy.shift(squares[0][0].get_width() * RIGHT)
self.add(squares, x1, x2, y1, y2)
self.play(
ReplacementTransform(
squares[:-y].copy().set_fill(opacity=0),
new_squares
),
ShowCreation(arrow),
lag_ratio=0,
)
last_row_parts = last_row_parts.copy()
last_row_parts.save_state()
last_row_parts.set_fill(opacity=0)
self.play(
last_row_parts.restore,
last_row_parts.rotate, -90 * DEGREES,
last_row_parts.next_to, new_squares, RIGHT, {"buff": 0},
lag_ratio=0,
)
self.play(Write(xmy), Write(xpy))
self.wait()
class AbstractVectorSpace(Scene):
def construct(self):
self.add(get_h_line())
top_title = Text("Abstract vector space axioms")
top_title.to_edge(UP, buff=MED_SMALL_BUFF)
low_title = Text("Concrete vectors")
low_title.next_to(ORIGIN, DOWN, buff=MED_SMALL_BUFF)
self.add(top_title, low_title)
# Vectors
kw = {"bracket_h_buff": 0.1}
columns = VGroup(
Matrix([["1"], ["1"]], **kw).set_color(BLUE_B),
OldTex("+"),
Matrix([["-2"], ["3"]], **kw).set_color(BLUE_D),
OldTex("="),
Matrix([["1 - 2"], ["1 + 3"]], **kw).set_color(GREEN),
)
columns.arrange(RIGHT, buff=SMALL_BUFF)
columns.next_to(low_title, DOWN, LARGE_BUFF)
columns.to_edge(LEFT)
arrows = VGroup(
Arrow(ORIGIN, (1, 1), fill_color=BLUE_B, buff=0),
Arrow((1, 1), (-1, 4), fill_color=BLUE_D, buff=0),
Arrow(ORIGIN, (-1, 4), fill_color=GREEN, buff=0),
)
arrows.match_height(columns)
arrows.scale(1.5)
arrows.match_y(columns)
arrows.match_x(low_title)
funcs = OldTex(
"(f + g)(x) = f(x) + g(x)",
tex_to_color_map={"f": BLUE_B, "g": BLUE_D}
)
funcs.next_to(arrows, RIGHT, LARGE_BUFF)
self.add(columns)
self.add(arrows)
self.add(funcs)
# Axioms
u_tex = "\\vec{\\textbf{u}}"
w_tex = "\\vec{\\textbf{w}}"
v_tex = "\\vec{\\textbf{v}}"
axioms = VGroup(*it.starmap(Tex, [
(
"1. \\,",
u_tex, "+", "(", v_tex, "+", w_tex, ")=(",
u_tex, "+", v_tex, ")+", w_tex
),
(
"2. \\,",
v_tex, "+", w_tex, "=", w_tex, "+", v_tex
),
(
"3. \\,",
"\\textbf{0}+", v_tex,
"=", v_tex, "\\text{ for all }", v_tex
),
(
"4. \\,",
"\\forall", v_tex, "\\;\\exists", w_tex,
"\\text{ s.t. }", v_tex, "+", w_tex, "=\\textbf{0}"
),
(
"5. \\,",
"a", "(", "b", v_tex, ")=(", "a", "b", ")", v_tex
),
(
"6. \\,",
"1", v_tex, "=", v_tex
),
(
"7. \\,",
"a", "(", v_tex, "+", w_tex, ")", "=",
"a", v_tex, "+", "a", w_tex
),
(
"8. \\,",
"(", "a", "+", "b", ")", v_tex, "=",
"a", v_tex, "+", "b", v_tex
),
]))
for axiom in axioms:
axiom.set_color_by_tex_to_color_map({
u_tex: BLUE_B,
w_tex: BLUE_D,
v_tex: GREEN,
})
axioms[:4].arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
axioms[4:].arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
axioms[4:].next_to(axioms[:4], RIGHT, buff=1.5)
axioms.set_height(2.5)
axioms.next_to(top_title, DOWN)
for axiom in axioms:
self.play(FadeIn(axiom))
self.add(axioms)
class Nicheness(Scene):
def construct(self):
words = OldTexText(
"Perceived ", "nicheness",
" $>$ ",
"Actual ", "nichness",
)
words[:2].set_color(BLUE_B)
words[3:].set_color(BLUE_D)
self.add(words[:2])
self.wait()
self.play(
FadeTransformPieces(words[:2].copy(), words[3:], path_arc=PI / 2),
GrowFromCenter(words[2]),
)
self.wait()
class TransitionToProductionQuality(TeacherStudentsScene):
def construct(self):
self.play(
self.students[0].change("pondering"),
self.students[2].change("pondering"),
)
self.student_says(
OldTexText("What parts of\\\\production quality matter?"),
index=1
)
self.play(
self.teacher.change("happy"),
)
self.wait(3)
class SurfaceExample(Scene):
CONFIG = {
"camera_class": ThreeDCamera,
}
def construct(self):
torus1 = Torus(r1=1, r2=1)
torus2 = Torus(r1=3, r2=1)
sphere = Sphere(radius=2.5, resolution=torus1.resolution)
# You can texture a surface with up to two images, which will
# be interpreted as the side towards the light, and away from
# the light. These can be either urls, or paths to a local file
# in whatever you've set as the image directory in
# the custom_config.yml file
day_texture = "EarthTextureMap"
night_texture = "NightEarthTextureMap"
surfaces = [
TexturedSurface(surface, day_texture, night_texture)
for surface in [sphere, torus1, torus2]
]
for mob in surfaces:
mob.mesh = SurfaceMesh(mob)
mob.mesh.set_stroke(BLUE, 1, opacity=0.5)
# Set perspective
frame = self.camera.frame
frame.set_euler_angles(
theta=-30 * DEGREES,
phi=70 * DEGREES,
)
surface = surfaces[0]
self.play(
FadeIn(surface),
ShowCreation(surface.mesh, lag_ratio=0.01, run_time=3),
)
for mob in surfaces:
mob.add(mob.mesh)
surface.save_state()
self.play(Rotate(surface, PI / 2), run_time=2)
for mob in surfaces[1:]:
mob.rotate(PI / 2)
self.play(
Transform(surface, surfaces[1]),
run_time=3
)
self.play(
Transform(surface, surfaces[2]),
# Move camera frame during the transition
frame.animate.increment_phi(-10 * DEGREES),
frame.animate.increment_theta(-20 * DEGREES),
run_time=3
)
# Add ambient rotation
frame.add_updater(lambda m, dt: m.increment_theta(-0.1 * dt))
# Play around with where the light is
light = self.camera.light_source
self.add(light)
light.save_state()
self.play(light.animate.move_to(3 * IN), run_time=5)
self.play(light.animate.shift(10 * OUT), run_time=5)
class Spotlight(Scene):
def construct(self):
self.add(FullScreenRectangle())
screen = ScreenRectangle()
screen.set_height(6.0)
screen.set_stroke(WHITE, 2)
screen.set_fill(BLACK, 1)
screen.to_edge(DOWN)
animated_screen = AnimatedBoundary(screen)
self.add(screen, animated_screen)
self.wait(16)
class BadManimExample(Scene):
def construct(self):
words = OldTexText(
"Does any of this ",
"need to be ",
"animated?\\\\",
"Much less programatically?"
)
words[-1].shift(MED_SMALL_BUFF * DOWN)
words.set_width(FRAME_WIDTH - 2)
self.play(Write(words[0]), run_time=1)
self.play(FadeIn(words[1], scale=10, shift=0.25 * UP))
self.play(TransformMatchingShapes(words[0].copy(), words[2], path_arc=PI / 2))
self.wait()
self.play(Transform(
VGroup(*words[0], *words[1], *words[2]).copy(),
words[3],
lag_ratio=0.03,
run_time=1
))
self.wait()
class WhereCanIEngageWithOthers(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("Where can I find\\\\others joining SoME1?"),
index=0,
added_anims=[
self.students[1].change("pondering", UL),
self.students[2].change("pondering", UL),
]
)
self.play(
self.teacher.change("tease"),
)
self.wait(4)
class BeTheFirst(Scene):
def construct(self):
circ = Circle(color=RED)
circ.stretch(5, 0)
circ.set_height(0.4)
circ.to_edge(LEFT)
words = Text("Be the first!")
words.next_to(circ, RIGHT, aligned_edge=UP)
words.set_color(RED)
self.play(ShowCreation(circ))
self.play(Write(words))
self.wait()
class SoME1EndScreen(PatreonEndScreen):
pass |
|
from manim_imports_ext import *
# Colors
COL_COLORS = [MAROON_B, MAROON_C]
EIGEN_COLORS = [TEAL_A, TEAL_D]
MEAN_COLOR = BLUE_B
PROD_COLOR = BLUE_D
def det_path_anim(matrix, run_time=2):
path = VMobject()
path.set_points_smoothly([
matrix.get_corner(UL),
*[
matrix.get_entries()[i].get_center()
for i in [0, 3, 1, 2]
],
matrix.get_corner(DL),
])
path.set_stroke(BLUE, 3)
return VShowPassingFlash(path, time_width=1, run_time=run_time, rate_function=linear)
def get_diag_rects(matrix, color=MEAN_COLOR, off_diagonal=False):
if off_diagonal:
entries = matrix.get_entries()[1:3]
else:
entries = matrix.get_entries()[0::3]
return VGroup(*(
SurroundingRectangle(entry, buff=SMALL_BUFF, color=color)
for entry in entries
))
def get_prism(verts, depth=2):
result = VGroup()
result.add(Polygon(*verts))
zv = depth * OUT
for v1, v2 in zip(verts, [*verts[1:], verts[0]]):
result.add(Polygon(v1, v2, v2 + zv, v1 + zv))
result.add(Polygon(*verts).shift(zv))
result.set_stroke(width=0)
result.set_fill(GREY, 1)
result.set_gloss(1)
for mob in list(result):
m2 = mob.copy()
m2.reverse_points()
result.add(m2)
result.apply_depth_test()
return result
def get_mod_mat(matrix, h_buff=1.3, v_buff=0.8, t2c={}):
t2c["\\lambda"] = EIGEN_COLORS[1]
mod_mat = Matrix(
[
[matrix[0][0] + " - \\lambda", matrix[0][1]],
[matrix[1][0], matrix[1][1] + " - \\lambda"],
],
element_to_mobject_config={"tex_to_color_map": t2c},
h_buff=h_buff,
v_buff=v_buff,
)
return mod_mat
def get_det_mod_mat(mod_mat):
parens = OldTex("(", ")")
parens.stretch(2, 1)
parens.match_height(mod_mat)
parens[0].next_to(mod_mat, LEFT, SMALL_BUFF)
parens[1].next_to(mod_mat, RIGHT, SMALL_BUFF)
det = Text("det")
det.next_to(parens, LEFT, SMALL_BUFF)
return VGroup(det, parens, mod_mat)
def get_shadow(vmobject, width=50, n_copies=25):
shadow = VGroup()
for w in np.linspace(width, 0, n_copies):
part = vmobject.copy()
part.set_fill(opacity=0)
part.set_stroke(BLACK, width=w, opacity=1.0 / width)
shadow.add(part)
return shadow
# Scenes
class Thumbnail(Scene):
def construct(self):
grid = NumberPlane(faded_line_ratio=0)
grid.apply_matrix([[3, 1], [0, 2]])
grid.set_opacity(0.5)
self.add(grid)
mat_mob = IntegerMatrix([[3, 1], [4, 3]], h_buff=0.8)
mat_mob.set_height(3)
mat_mob.add_to_back(BackgroundRectangle(mat_mob))
mat_mob.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(mat_mob)
a, b, c, d = mat_mob.get_entries()
a_to_d = d.get_center() - a.get_center()
rect = Rectangle(height=1, width=get_norm(a_to_d) + 1)
rect.round_corners()
rect.set_stroke(MEAN_COLOR, 3)
rect.rotate(angle_of_vector(a_to_d))
rect.move_to(VGroup(a, d))
rect2 = rect.copy()
rect2.set_color(PROD_COLOR)
rect2.rotate(-2 * angle_of_vector(a_to_d))
rect2.move_to(rect)
dashed_rects = VGroup(
DashedVMobject(rect.insert_n_curves(100), num_dashes=50),
DashedVMobject(rect2.insert_n_curves(100), num_dashes=50),
)
self.add(dashed_rects)
answer = OldTex(
"\\lambda_1, \\lambda_2 = {3} \\pm \\sqrt{\\,{3}^2 - {5}} = 5, 1",
tex_to_color_map={"{3}": MEAN_COLOR, "{p}": PROD_COLOR}
)
answer.add_background_rectangle()
answer.set_width(12)
answer.to_edge(DOWN)
# answer.shift(SMALL_BUFF * UP)
self.add(answer)
arrow = Arrow(mat_mob, answer, fill_color=YELLOW, thickness=0.15, buff=0.3)
arrow.set_stroke(BLACK, 30, background=True)
arrow.shift(0.2 * UP)
self.add(arrow)
return
#old
backdrop = ImageMobject("QuickEigenThumbnailBackdrop")
backdrop.set_height(FRAME_HEIGHT)
backdrop.set_opacity(0.5)
self.add(backdrop)
buff = 0.75
det = get_det_mod_mat(get_mod_mat([["3", "1"], ["4", "1"]]))
det.set_height(2.25)
det.to_corner(UR, buff=buff)
self.add(get_shadow(det), det)
not_this = OldTexText("Not\\\\this")
not_this.match_height(det)
not_this.to_corner(UL, buff=buff)
not_this.set_color(RED)
self.add(not_this)
kw = {
"tex_to_color_map": {
"\\lambda_1": EIGEN_COLORS[0],
"\\lambda_2": EIGEN_COLORS[1],
"M": YELLOW,
}
}
facts = VGroup(
OldTex("\\text{det}(M) = \\,\\, \\lambda_1 \\cdot \\lambda_2", **kw),
OldTex("\\text{tr}(M) = \\lambda_1 + \\lambda_2", **kw),
)
facts.arrange(DOWN, buff=MED_SMALL_BUFF, index_of_submobject_to_align=2)
facts.match_height(det)
facts.match_x(det)
facts.set_y(-det.get_y())
self.add(get_shadow(facts), facts)
use_these = OldTexText("Use\\\\these")
use_these.match_height(not_this)
use_these.to_corner(DL, buff=buff)
use_these.set_color(BLUE)
not_this.match_x(use_these)
self.add(use_these)
not_arrow = Arrow(not_this, det, fill_color=RED, thickness=0.1, buff=0.5)
use_arrow = Arrow(use_these, facts, fill_color=BLUE, thickness=0.1, buff=0.5)
self.add(get_shadow(not_arrow), not_arrow)
self.add(get_shadow(use_arrow), use_arrow)
## DELETE
# mp = OldTex(
# "{m} \\pm \\sqrt{\\,{m}^2 - {p}}",
# tex_to_color_map={
# "{m}": MEAN_COLOR,
# "{p}": MEAN_COLOR,
# }
# )
# for mob, u in [(det, -1), (mp, 1)]:
# mob.set_width(FRAME_WIDTH / 2 - 1)
# mob.set_x(u * FRAME_WIDTH / 4)
# mob.set_y(-1)
# v_line = DashedLine(4 * UP, 4 * DOWN)
# ex = Exmark()
# check = Checkmark()
# VGroup(ex, check).scale(5)
# ex.move_to(det).to_edge(UP, LARGE_BUFF)
# check.move_to(mp).to_edge(UP, LARGE_BUFF)
# self.add(v_line)
# self.add(det)
# self.add(mp)
# self.add(ex)
# self.add(check)
self.embed()
class Assumptions(TeacherStudentsScene):
def construct(self):
self.play(
PiCreatureSays(self.teacher, OldTexText("I'm assuming you know\\\\ what eigenvalues are.")),
self.change_students(
"erm", "happy", "tease",
look_at=ORIGIN,
),
run_time=2,
)
self.play(self.students[0].change("guilty").look(LEFT))
self.wait()
eigen_expression = OldTex("""
\\text{det}\\left( \\left[ \\begin{array}{cc}
3 - \\lambda & 1 \\\\
4 & 1 - \\lambda
\\end{array} \\right] \\right)
""")
eigen_expression.move_to(self.hold_up_spot, DOWN)
eigen_expression.to_edge(RIGHT, buff=2)
VGroup(eigen_expression[0][7], eigen_expression[0][12]).set_color(TEAL)
cross = Cross(eigen_expression)
cross.set_stroke(RED, width=(2, 5, 5, 2))
words = Text("Not this!")
words.set_color(RED)
words.next_to(cross, UP, MED_LARGE_BUFF)
self.play(
RemovePiCreatureBubble(self.teacher, target_mode="raise_right_hand"),
FadeIn(eigen_expression, UP),
self.students[1].change("hesitant"),
self.students[2].change("sassy"),
)
self.play(
ShowCreation(cross),
FadeIn(words, 0.25 * UP),
self.teacher.change("tease", cross),
self.students[1].change("pondering", cross),
self.students[2].change("hesitant", cross),
)
self.wait(3)
fade_rect = FullScreenFadeRectangle()
fade_rect.set_fill(BLACK, opacity=0.7)
self.add(fade_rect, self.students[0])
self.play(FadeIn(fade_rect))
self.play(self.students[0].change("maybe", cross))
self.play(Blink(self.students[0]))
class ExamplesStart(Scene):
def construct(self):
words = OldTexText("Examples start\\\\at", " 4:53")
words.set_width(8)
words[-1].set_color(YELLOW)
self.play(Write(words, run_time=1))
self.play(FlashAround(words[1], stroke_width=8))
self.wait()
class PreviousVideoWrapper(Scene):
def construct(self):
self.add(FullScreenRectangle())
screen = ScreenRectangle(height=6)
screen.set_fill(BLACK, 1)
screen.set_stroke(BLUE, 3)
screen.to_edge(DOWN)
im = ImageMobject("eigen_thumbnail")
im.replace(screen)
screen = Group(screen, im)
title = Text("Introduction", font_size=48)
# title.match_width(screen)
title.next_to(screen, UP, MED_LARGE_BUFF)
# screen.next_to(title, DOWN)
self.add(screen)
self.play(Write(title))
self.wait(2)
self.play(
FadeOut(title, UP),
screen.animate.set_height(7).center(),
)
self.wait()
class GoalOfRediscovery(TeacherStudentsScene):
def construct(self):
self.play(
PiCreatureSays(self.teacher, OldTexText("The goal is\\\\rediscovery")),
self.change_students(
"happy", "tease", "hooray",
run_time=1.5,
)
)
self.wait(2)
recap_words = Text("Quick recap")
recap_words.move_to(self.screen, UP)
self.play(
RemovePiCreatureBubble(self.teacher, target_mode="raise_right_hand", look_at=recap_words),
self.change_students("pondering", "hesitant", "pondering", look_at=recap_words),
GrowFromPoint(recap_words, self.teacher.get_corner(UL)),
)
self.wait(4)
class RecapWrapper(Scene):
def construct(self):
self.add(FullScreenRectangle())
screen = ScreenRectangle(height=6.75)
screen.set_stroke(BLUE_B, 2)
screen.set_fill(BLACK, 1)
screen.to_edge(DOWN, buff=0.25)
title = Text("Quick review")
title.to_edge(UP, buff=0.25)
self.add(title, screen)
class VisualizeEigenvector(Scene):
def construct(self):
plane = NumberPlane(faded_line_ratio=0)
plane.set_stroke(width=3)
coords = [-1, 1]
vector = Vector(plane.c2p(*coords), fill_color=YELLOW)
array = IntegerMatrix([[-1], [1]], v_buff=0.9)
array.scale(0.7)
array.set_color(vector.get_color())
array.add_to_back(BackgroundRectangle(array))
array.generate_target()
array.next_to(vector.get_end(), LEFT)
array.target.next_to(2 * vector.get_end(), LEFT)
two_times = OldTex("2 \\cdot")
two_times.set_stroke(BLACK, 8, background=True)
two_times.next_to(array.target, LEFT)
span_line = Line(-4 * vector.get_end(), 4 * vector.get_end())
span_line.set_stroke(YELLOW_E, 1)
matrix = [[3, 1], [0, 2]]
mat_mob = IntegerMatrix(matrix)
mat_mob.set_x(4).to_edge(UP)
mat_mob.set_column_colors(GREEN, RED)
mat_mob.add_to_back(BackgroundRectangle(mat_mob))
plane.set_stroke(background=True)
bases = VGroup(
Vector(RIGHT, fill_color=GREEN_E),
Vector(UP, fill_color=RED_E),
)
faint_plane = plane.copy()
faint_plane.set_stroke(GREY, width=1, opacity=0.5)
self.add(faint_plane, plane, bases)
self.add(vector)
self.add(mat_mob)
self.play(Write(array))
self.add(span_line, vector, array)
self.play(ShowCreation(span_line))
self.wait()
self.play(
plane.animate.apply_matrix(matrix),
bases[0].animate.put_start_and_end_on(ORIGIN, plane.c2p(3, 0)),
bases[1].animate.put_start_and_end_on(ORIGIN, plane.c2p(1, 2)),
vector.animate.scale(2, about_point=ORIGIN),
MoveToTarget(array),
GrowFromPoint(two_times, array.get_left() + SMALL_BUFF * LEFT),
run_time=3,
path_arc=0,
)
self.wait()
self.remove(mat_mob)
self.remove(array)
self.remove(two_times)
class EigenvalueEquationRearranging(Scene):
def construct(self):
v_tex = "\\vec{\\textbf{v}}"
zero_tex = "\\vec{\\textbf{0}}"
kw = {
"tex_to_color_map": {
"A": BLUE,
"\\lambda": EIGEN_COLORS[1],
v_tex: YELLOW,
"=": WHITE,
}
}
lines = VGroup(
OldTex("A", v_tex, "=", "\\lambda ", v_tex, **kw),
OldTex("A", v_tex, "=", "\\lambda ", " I ", v_tex, **kw),
OldTex("A", v_tex, "-", "\\lambda ", " I ", v_tex, "=", zero_tex, **kw),
OldTex("(A", "-", "\\lambda ", "I)", v_tex, "=", zero_tex, **kw),
OldTex("\\text{det}", "(A", "-", "\\lambda ", "I)", "=", "0", **kw),
)
for line in lines:
line.shift(-line.get_part_by_tex("=").get_center())
mat_prod_brace = Brace(lines[0][:2])
mat_prod_label = Text("Matrix product", color=BLUE, font_size=24)
mat_prod_label.next_to(mat_prod_brace, DOWN, SMALL_BUFF, aligned_edge=RIGHT)
scalar_prod_brace = Brace(lines[0][3:5])
scalar_prod_label = Text("Scalar product", color=EIGEN_COLORS[1], font_size=24)
scalar_prod_label.next_to(scalar_prod_brace, DOWN, SMALL_BUFF, aligned_edge=LEFT)
self.add(lines[0])
self.play(
LaggedStart(
GrowFromCenter(mat_prod_brace),
GrowFromCenter(scalar_prod_brace),
lag_ratio=0.3
),
LaggedStart(
FadeIn(mat_prod_label, 0.25 * DOWN),
FadeIn(scalar_prod_label, 0.25 * DOWN),
lag_ratio=0.3
)
)
self.wait()
id_brace = Brace(lines[1].get_part_by_tex("I"))
id_label = Text("Identity matrix", font_size=24)
id_label.next_to(id_brace, DOWN, SMALL_BUFF, aligned_edge=LEFT)
self.play(
TransformMatchingTex(lines[0], lines[1]),
ReplacementTransform(scalar_prod_brace, id_brace),
FadeTransform(scalar_prod_label, id_label),
VGroup(mat_prod_label, mat_prod_brace).animate.shift(lines[1].get_left() - lines[0].get_left()),
)
self.wait()
for shift_value, line in zip(it.count(1), lines[2:5]):
line.shift(shift_value * 0.75 * DOWN)
self.play(
TransformMatchingTex(lines[1].copy(), lines[2], path_arc=-45 * DEGREES),
FadeOut(VGroup(mat_prod_label, mat_prod_brace, id_brace, id_label), 0.5 * DOWN)
)
self.wait()
self.play(
TransformMatchingShapes(lines[2].copy(), lines[3]),
)
self.wait()
v_part = lines[3].get_part_by_tex(v_tex)
nz_label = Text("Non-zero vector", color=YELLOW, font_size=24)
nz_label.next_to(v_part, DR, MED_LARGE_BUFF)
arrow = Arrow(nz_label.get_corner(UL), v_part, fill_color=YELLOW, buff=0.1, thickness=0.025)
self.play(
Write(nz_label, run_time=2),
GrowArrow(arrow)
)
self.wait()
self.play(
TransformMatchingShapes(lines[3].copy(), lines[4]),
FadeOut(nz_label),
FadeOut(arrow),
)
self.wait()
class SneakierEigenVector(ExternallyAnimatedScene):
pass
class TypicalComputation(Scene):
def construct(self):
# Task
words, mat = task = VGroup(
Text("Find the eigenvalues of ", t2c={"eigenvalues": TEAL}),
IntegerMatrix([[3, 1], [4, 1]]).set_height(1),
)
task.arrange(RIGHT, buff=MED_LARGE_BUFF)
task.to_edge(UP)
self.add(task)
# Top line of the computation
det_expression = OldTex("""
\\text{det}\\left( \\left[ \\begin{array}{cc}
3 - \\lambda & 1 \\\\
4 & 1 - \\lambda
\\end{array} \\right] \\right)
""")[0]
lambdas = VGroup(det_expression[7], det_expression[12])
lambdas.set_color(TEAL)
t0, t1, t2, t3 = terms = VGroup(
det_expression[5:8],
det_expression[8:9],
det_expression[9:10],
det_expression[10:13],
).copy()
p_height = terms[0].get_height() * 1.5
for term in terms:
parens = OldTex("(", ")")
parens.set_height(p_height)
parens[0].next_to(term, LEFT, 0.5 * SMALL_BUFF)
parens[1].next_to(term, RIGHT, 0.5 * SMALL_BUFF)
term.parens = parens
term.parens.set_opacity(0)
term.add(term.parens)
eq = OldTex("=")
eq.next_to(det_expression, RIGHT)
rhs = VGroup(
t0.copy(), t3.copy(), OldTex("-"), t1.copy(), t2.copy()
)
rhs.arrange(RIGHT)
rhs.next_to(eq, RIGHT)
rhs.set_opacity(1)
VGroup(det_expression, terms, eq, rhs).next_to(task, DOWN, LARGE_BUFF)
movers = VGroup(det_expression[5], det_expression[10])
movers.save_state()
movers[0].move_to(det_expression[6])
movers[1].move_to(det_expression[11])
self.play(
TransformFromCopy(mat.get_brackets(), VGroup(*(det_expression[i] for i in [4, 13]))),
TransformFromCopy(mat.get_entries(), VGroup(*(det_expression[i] for i in [5, 8, 9, 10]))),
FadeTransform(
mat.get_brackets().copy().set_opacity(0),
VGroup(*(det_expression[i] for i in [0, 1, 2, 3, 14]))
),
run_time=1
)
self.play(
Write(VGroup(*(det_expression[i] for i in [6, 7, 11, 12]))),
Restore(movers),
)
self.wait()
self.add(det_expression)
self.play(
FadeIn(eq),
TransformFromCopy(VGroup(t0, t3), rhs[:2]),
)
self.play(
FadeIn(rhs[2]),
TransformFromCopy(VGroup(t1, t2), rhs[3:])
)
self.wait()
# Line 2
eq2 = eq.copy()
eq2.shift(DOWN)
self.add(eq2)
rhs2 = OldTex("\\left( 3 - 4\\lambda + \\lambda^2 \\right) - 4")[0]
rhs2.next_to(eq2, RIGHT)
VGroup(rhs2[4], rhs2[6]).set_color(TEAL)
top_terms = VGroup(
VGroup(rhs[0][0], rhs[0][2]),
VGroup(rhs[1][0], rhs[1][2]),
)
alt_mid = OldTex("-3\\lambda", tex_to_color_map={"\\lambda": TEAL})
alt_mid.move_to(rhs2[2:5], DL)
bottom_terms = VGroup(rhs2[1], alt_mid, rhs2[2:5], rhs2[5:8])
for pair, bt in zip(it.product(*top_terms), bottom_terms):
rects = VGroup(*(SurroundingRectangle(t, buff=SMALL_BUFF) for t in pair))
self.add(rects)
self.add(bt)
self.wait(0.5)
if bt is alt_mid:
self.remove(bt)
self.remove(rects)
self.play(
FadeIn(VGroup(rhs2[0], rhs2[8])),
FadeTransform(rhs[2:].copy(), rhs2[9:])
)
self.wait()
# Line 3
eq3 = eq2.copy().shift(DOWN)
rhs3 = OldTex("\\lambda^2 - 4 \\lambda - 1")[0]
rhs3.next_to(eq3, RIGHT)
VGroup(rhs3[0], rhs3[4]).set_color(TEAL)
kw = {"path_arc": 45 * DEGREES}
self.play(LaggedStart(
TransformFromCopy(eq2, eq3, **kw),
Transform(rhs2[1].copy(), rhs3[6].copy(), remover=True, **kw),
TransformFromCopy(rhs2[9:11], rhs3[5:], **kw),
TransformFromCopy(rhs2[2:5], rhs3[2:5], **kw),
TransformFromCopy(rhs2[6:8], rhs3[0:2], **kw),
run_time=1.5, lag_ratio=0.02,
))
self.wait()
# Characteristic polynomial
brace = Brace(rhs3, DOWN)
char_poly = VGroup(
Text("Characteristic polynomial of", font_size=30, fill_color=BLUE),
mat.copy()
)
char_poly.arrange(RIGHT)
char_poly.next_to(brace, DOWN)
char_poly.shift_onto_screen()
self.play(
GrowFromCenter(brace),
FadeIn(char_poly, DOWN),
)
self.wait()
# Roots
equals_zero = OldTex("= 0")
equals_zero.next_to(rhs3, RIGHT)
root_words = OldTex(
"\\lambda_1, \\lambda_2 \\,=\\, \\text{roots}",
tex_to_color_map={
"\\lambda_1": TEAL_C,
"\\lambda_2": TEAL_B,
"=": WHITE,
}
)
new_rhs3 = VGroup(rhs3, equals_zero)
root_words.next_to(brace, DOWN)
root_words.match_x(new_rhs3)
self.play(
FadeIn(root_words, DOWN),
FadeOut(char_poly, DOWN),
brace.animate.become(Brace(new_rhs3)),
Write(equals_zero),
)
self.wait()
# Quadratic formula
formula = OldTex("\\frac{4 \\pm \\sqrt{4^2 - 4(1)(-1)}}{2}")
formula2 = OldTex("=\\frac{4 \\pm \\sqrt{20}}{2}")
formula3 = OldTex("= 2 \\pm \\sqrt{5}")
formula.move_to(root_words[-1], LEFT)
formula.shift(0.5 * DL)
self.play(
TransformMatchingShapes(rhs3.copy(), formula),
FadeOut(root_words[-1]),
root_words[:-1].animate.shift(0.5 * DL),
)
self.wait()
solution = VGroup(root_words[:-1], formula)
self.play(
solution.animate.shift(formula2.get_width() * LEFT),
)
formula2.next_to(formula, RIGHT)
self.play(FadeIn(formula2))
self.wait()
solution.add(formula2)
self.play(
solution.animate.shift(formula3.get_width() * LEFT),
)
formula3.next_to(formula2, RIGHT)
self.play(FadeIn(formula3))
self.wait()
# Straight line
full_rect = FullScreenFadeRectangle()
arrow = Arrow(mat, formula3, thickness=0.05)
arrow.set_fill(YELLOW)
self.add(full_rect, task, formula3)
self.play(FadeIn(full_rect))
self.play(GrowArrow(arrow))
self.wait()
class TweakDiagonalValue(ExternallyAnimatedScene):
pass
class DetEquationLineOfReasoning(ExternallyAnimatedScene):
pass
class OutlineThreeFacts(Scene):
def construct(self):
# Matrix to lambdas
mat = Matrix([["a", "b"], ["c", "d"]], v_buff=0.8, h_buff=0.8)
mat.set_column_colors(COL_COLORS[0], COL_COLORS[1])
lambdas = OldTex("\\lambda_1", "\\,,\\,", "\\lambda_2")
lambdas[0].set_color(EIGEN_COLORS[0])
lambdas[2].set_color(EIGEN_COLORS[1])
arrow = Vector(1.5 * RIGHT)
group = VGroup(mat, arrow, lambdas)
group.arrange(RIGHT)
arrow_label = Text("Quick?", font_size=24)
arrow_label.next_to(arrow, UP, buff=0)
self.add(mat)
self.play(
GrowArrow(arrow),
Write(arrow_label, run_time=1),
LaggedStart(*(
AnimationGroup(*(
Transform(entry, lambdas[i])
for entry in mat.get_entries().deepcopy()
))
for i in [0, 2]
), lag_ratio=0.3),
FadeIn(lambdas[1]),
)
self.clear()
self.add(group, arrow_label)
self.wait()
# Three steps
indices = VGroup(*(Text(str(i) + ")", font_size=48) for i in range(1, 4)))
indices.set_color(GREY_B)
indices.arrange(DOWN, aligned_edge=LEFT, buff=2)
indices.to_edge(LEFT)
group.generate_target()
group.target[1].rotate(-90 * DEGREES)
group.target[1].scale(0.5)
group.target.arrange(DOWN)
group.target.to_corner(DR)
self.play(
LaggedStartMap(FadeIn, indices, shift=0.25 * UP, lag_ratio=0.3),
FadeOut(arrow_label),
MoveToTarget(group),
)
self.wait()
# Trace
tr_mat = mat.deepcopy()
tr = OldTex("\\text{tr}", "\\Big(", "\\Big)", font_size=60)
tr[1:].match_height(tr_mat, stretch=True)
tr.set_submobjects([*tr[:-1], tr_mat, tr[-1]])
tr.arrange(RIGHT, buff=SMALL_BUFF)
tr.next_to(indices[0], RIGHT, MED_LARGE_BUFF)
tr_rects = VGroup(
SurroundingRectangle(tr_mat.get_entries()[0]),
SurroundingRectangle(tr_mat.get_entries()[3]),
)
tr_rects.set_color(BLUE_C)
moving_tr_rects = tr_rects.copy()
moving_tr_rects.generate_target()
tex_kw = {
"tex_to_color_map": {
"a": COL_COLORS[0],
"b": COL_COLORS[1],
"c": COL_COLORS[0],
"d": COL_COLORS[1],
"=": WHITE,
"\\lambda_1": EIGEN_COLORS[0],
"\\lambda_2": EIGEN_COLORS[1],
}
}
tr_rhs = OldTex("= a + d = \\lambda_1 + \\lambda_2", **tex_kw)
tr_rhs.next_to(tr, RIGHT)
for term, rect in zip(tr_rhs[1:4:2], moving_tr_rects.target):
rect.move_to(term)
self.play(
TransformFromCopy(mat, tr_mat),
Write(VGroup(*tr[:2], tr[-1])),
)
self.play(LaggedStart(*map(ShowCreation, tr_rects)))
tr.add(tr_rects)
self.play(
MoveToTarget(moving_tr_rects),
TransformFromCopy(tr_mat.get_entries()[0], tr_rhs.get_part_by_tex("a")),
TransformFromCopy(tr_mat.get_entries()[3], tr_rhs.get_part_by_tex("d")),
FadeIn(tr_rhs[0:4:2]),
)
self.play(FadeOut(moving_tr_rects))
self.wait()
self.play(
TransformMatchingShapes(lambdas.copy(), tr_rhs[4:]),
)
self.wait()
# Mean of eigenvalues
half = OldTex("1 \\over 2")
half.move_to(tr, LEFT)
tr.generate_target()
tr.target.next_to(half, RIGHT, SMALL_BUFF)
new_tr_rhs = OldTex("= {a + d \\over 2} = {\\lambda_1 + \\lambda_2 \\over 2}", **tex_kw)
new_tr_rhs.next_to(tr.target, RIGHT)
self.play(
GrowFromCenter(half),
MoveToTarget(tr),
TransformMatchingShapes(tr_rhs, new_tr_rhs),
)
self.wait()
# Determinant
det_mat = mat.deepcopy()
det = OldTex("\\text{det}", "\\Big(", "\\Big)", font_size=60)
det[1:].match_height(det_mat, stretch=True)
det.set_submobjects([*det[:-1], det_mat, det[-1]])
det.arrange(RIGHT, buff=SMALL_BUFF)
det.next_to(indices[1], RIGHT, MED_LARGE_BUFF)
det_rhs = OldTex("= ad - bc = \\lambda_1 \\lambda_2", **tex_kw)
det_rhs.next_to(det, RIGHT)
self.play(
TransformFromCopy(mat, det_mat),
Write(VGroup(*det[:2], det[-1])),
)
self.play(
det_path_anim(det_mat),
LaggedStart(
Animation(Mobject(), remover=True),
FadeIn(det_rhs[:3]),
FadeIn(det_rhs[3:6]),
lag_ratio=0.7,
)
)
self.wait()
self.play(
TransformMatchingShapes(lambdas.copy(), det_rhs[6:])
)
self.wait()
# Mean and product
eq_m = OldTexText("=", " $m$", "\\quad (mean)")
eq_m[1].set_color(MEAN_COLOR)
eq_m.next_to(new_tr_rhs, RIGHT)
eq_p = OldTexText("=", " $p$", "\\quad (product)")
eq_p[1].set_color(PROD_COLOR)
eq_p.next_to(det_rhs, RIGHT)
form_lhs = lambdas.copy()
form_rhs = OldTex("= {m} \\pm \\sqrt{\\,{m}^2 - {p}}", tex_to_color_map={"{m}": MEAN_COLOR, "{p}": PROD_COLOR})
form_lhs.next_to(indices[2], RIGHT)
form_rhs.next_to(form_lhs, RIGHT)
third_point_placeholder = Text("(We'll get to this...)", font_size=30)
third_point_placeholder.set_fill(GREY_C)
third_point_placeholder.next_to(indices[2], RIGHT, MED_LARGE_BUFF)
form = VGroup(indices[2], form_lhs, form_rhs)
rect = SurroundingRectangle(VGroup(form), buff=MED_SMALL_BUFF)
randy = Randolph(height=2)
randy.next_to(rect, RIGHT)
randy.to_edge(DOWN)
self.play(
FadeIn(third_point_placeholder),
VFadeIn(randy),
randy.change("erm", third_point_placeholder)
)
self.play(Blink(randy))
self.wait()
self.play(
randy.change("thinking", eq_m),
Write(eq_m)
)
self.play(
randy.animate.look_at(eq_p),
Write(eq_p),
mat.animate.set_height(1, about_edge=DOWN)
)
self.play(Blink(randy))
self.wait()
# Example matrix
ex_mat = IntegerMatrix([[8, 4], [2, 6]])
ex_mat.set_height(1.25)
ex_mat.set_column_colors(COL_COLORS[0], COL_COLORS[1])
ex_mat.next_to(randy, RIGHT, aligned_edge=UP)
kw = {"tex_to_color_map": {"m": MEAN_COLOR, "p": PROD_COLOR, "=": WHITE, "-": WHITE}}
m_eq = OldTex("m = 7", **kw)
p_eq1 = OldTex("p = 48 - 8", **kw)
p_eq2 = OldTex("p = 40", **kw)
for mob in (m_eq, p_eq1, p_eq2):
mob.next_to(ex_mat, RIGHT, buff=MED_LARGE_BUFF)
m_eq.shift(0.5 * UP)
VGroup(p_eq1, p_eq2).shift(0.5 * DOWN)
diag_rects = VGroup(
SurroundingRectangle(ex_mat.get_entries()[0]),
SurroundingRectangle(ex_mat.get_entries()[3]),
)
off_diag_rects = VGroup(
SurroundingRectangle(ex_mat.get_entries()[1]),
SurroundingRectangle(ex_mat.get_entries()[2]),
)
diag_rects.set_color(PROD_COLOR)
off_diag_rects.set_color(PROD_COLOR)
mean_rect = SurroundingRectangle(m_eq[2])
mean_rect.set_color(MEAN_COLOR)
tr_rect = SurroundingRectangle(VGroup(indices[0], tr, eq_m)).set_stroke(MEAN_COLOR)
det_rect = SurroundingRectangle(VGroup(indices[1], det, eq_p)).set_stroke(PROD_COLOR)
self.play(
randy.change("raise_right_hand", ex_mat),
FadeIn(ex_mat, RIGHT),
FadeOut(group, RIGHT),
)
self.play(Blink(randy))
self.wait()
self.play(FadeIn(tr_rect), randy.change("pondering", tr_rhs))
self.play(
Write(m_eq[:2]),
LaggedStartMap(ShowCreation, diag_rects, lag_ratio=0.5, run_time=1),
randy.animate.look_at(m_eq),
)
self.wait()
self.remove(diag_rects)
self.play(
TransformFromCopy(diag_rects, mean_rect),
FadeTransform(ex_mat.get_entries()[0].copy(), m_eq[2]),
FadeTransform(ex_mat.get_entries()[3].copy(), m_eq[2]),
)
self.play(Blink(randy))
self.wait()
self.play(FadeOut(tr_rect), FadeIn(det_rect), randy.animate.look_at(tr_rhs))
self.play(
Write(p_eq1[:2]),
randy.change("hesitant", p_eq1),
FadeOut(mean_rect),
)
self.play(det_path_anim(ex_mat))
self.wait()
self.play(
FadeIn(diag_rects),
FadeIn(p_eq1[2]),
)
self.play(
FadeOut(diag_rects),
FadeIn(off_diag_rects),
FadeIn(p_eq1[3:]),
)
self.play(
FadeOut(off_diag_rects),
)
self.play(
randy.change("tease", p_eq2),
FadeOut(p_eq1),
FadeIn(p_eq2),
)
self.play(FadeOut(det_rect))
self.wait()
# Let other stuff happen up top
full_rect = FullScreenFadeRectangle()
full_rect.set_fill(BLACK, 1)
ex = VGroup(ex_mat, m_eq, p_eq2)
self.add(full_rect, randy, ex)
self.play(
FadeIn(full_rect),
randy.change("pondering", ORIGIN)
)
for x in range(10):
if random.random() < 0.5:
self.play(Blink(randy))
else:
self.wait()
# Show final formula
ex_rect = SurroundingRectangle(ex, buff=0.35)
ex_rect.set_stroke(GREY_A)
ex_rect.set_fill(interpolate_color(GREY_E, BLACK, 0.25))
ex_rect.set_opacity(0)
ex_group = VGroup(ex_rect, ex)
ex_group.generate_target()
ex_group.target.set_height(1.5)
ex_group.target.to_corner(DR)
ex_group.target[0].set_opacity(1)
self.play(
FadeOut(full_rect),
FadeOut(randy),
MoveToTarget(ex_group)
)
self.play(
FadeIn(form_lhs, 0.25 * UP),
FadeOut(third_point_placeholder, 0.25 * UP)
)
self.play(TransformMatchingShapes(
VGroup(m_eq[0], p_eq2[0]).copy(),
form_rhs,
))
self.play(ShowCreation(rect))
self.wait()
class MeansMatch(Scene):
def construct(self):
t2c = {
"{a}": COL_COLORS[0],
"{d}": COL_COLORS[1],
"\\lambda_1": EIGEN_COLORS[0],
"\\lambda_2": EIGEN_COLORS[1],
"=": WHITE,
}
equation = OldTex(
"{{a} + {d} \\over 2} = {\\lambda_1 + \\lambda_2 \\over 2}",
tex_to_color_map=t2c
)
mean_eq = OldTex(
"\\text{mean}({a}, {d}) = \\text{mean}(\\lambda_1, \\lambda_2)",
tex_to_color_map=t2c
)
mean_eq.next_to(equation, DOWN, LARGE_BUFF)
self.add(equation)
self.play(TransformMatchingShapes(equation[5:].copy(), mean_eq[6:]))
self.wait()
self.play(TransformMatchingShapes(equation[:5].copy(), mean_eq[:6]))
self.wait()
class ShowSquishingAndStretching(Scene):
def construct(self):
self.camera.frame.set_height((3 / 4) * FRAME_HEIGHT)
# Transform
plane = NumberPlane(
(-20, 20), (-20, 20),
background_line_style={"stroke_width": 3},
faded_line_ratio=0,
)
plane.axes.set_stroke(BLUE, 3)
back_plane = NumberPlane(
faded_line_ratio=0,
)
back_plane.set_stroke(GREY_B, 1, opacity=0.5)
mat = [[2, 2], [1, 2]]
eigenvalues, eigenvectors = np.linalg.eig(mat)
eigenvectors = [normalize(v) for v in eigenvectors.T]
eigenlines = VGroup(*(
Line(10 * ev, -10 * ev, color=color)
for ev, color in zip(eigenvectors, EIGEN_COLORS)
))
eigenlines.set_stroke(GREY_B, 2)
globals().update(locals())
eigenvect_mobs = VGroup(*(
Vector(ev, fill_color=color)
for ev, color in zip(eigenvectors, EIGEN_COLORS)
))
eigenvect_mobs[0].add_updater(lambda m: m.put_start_and_end_on(plane.c2p(0, 0), plane.c2p(*eigenvectors[0][:2])))
eigenvect_mobs[1].add_updater(lambda m: m.put_start_and_end_on(plane.c2p(0, 0), plane.c2p(*eigenvectors[1][:2])))
# Basis vectors
bases = VGroup(
Vector(RIGHT, fill_color=GREEN, thickness=0.05),
Vector(UP, fill_color=RED, thickness=0.05),
)
globals().update(locals())
bases[0].add_updater(lambda m: m.put_start_and_end_on(plane.c2p(0, 0), plane.c2p(1, 0)))
bases[1].add_updater(lambda m: m.put_start_and_end_on(plane.c2p(0, 0), plane.c2p(0, 1)))
disk = Circle(radius=1)
disk.set_fill(YELLOW, 0.25)
disk.set_stroke(YELLOW, 3)
morpher = VGroup(plane, disk)
self.add(back_plane, morpher, eigenlines, *eigenvect_mobs)
self.play(
morpher.animate.apply_matrix(mat), run_time=4
)
self.wait()
# Labels
labels = VGroup(*(
OldTex("\\text{Stretch by }", f"\\lambda_{i}", color=color, font_size=30)
for i, color in zip((1, 2), EIGEN_COLORS)
))
for label, vect in zip(labels, eigenvect_mobs):
label.next_to(
vect.get_center(),
rotate_vector(normalize(vect.get_vector()), 90 * DEGREES),
buff=0.1,
index_of_submobject_to_align=1,
)
labels.set_stroke(BLACK, 5, background=True)
self.play(LaggedStartMap(FadeIn, labels, lag_ratio=0.7))
self.wait()
class MeanProductExample(Scene):
def construct(self):
# Number line and midpoint
number_line = NumberLine((0, 14))
number_line.add_numbers()
number_line.set_width(FRAME_WIDTH - 1)
number_line.to_edge(UP, buff=1.5)
nl = number_line
mean = 7
m_dot = Dot(nl.n2p(mean))
m_dot.set_color(MEAN_COLOR)
m_label = OldTex("m", color=MEAN_COLOR)
m_label.next_to(m_dot, UP, buff=MED_SMALL_BUFF)
label7 = OldTex("7", color=MEAN_COLOR)
# Distance tracking
d_tracker = ValueTracker(4)
def get_l1_point():
return nl.n2p(mean - d_tracker.get_value())
def get_l2_point():
return nl.n2p(mean + d_tracker.get_value())
l1_dot, l2_dot = (Dot(color=TEAL) for x in range(2))
l1_label = OldTex("\\lambda_1", color=EIGEN_COLORS[0])
l2_label = OldTex("\\lambda_2", color=EIGEN_COLORS[1])
l1_arrow, l2_arrow = (Arrow(color=WHITE) for x in range(2))
l1_dot.add_updater(lambda m: m.move_to(get_l1_point()))
l2_dot.add_updater(lambda m: m.move_to(get_l2_point()))
always(l1_label.next_to, l1_dot, UP, buff=MED_SMALL_BUFF)
always(l2_label.next_to, l2_dot, UP, buff=MED_SMALL_BUFF)
m_label.match_y(l1_label)
l1_arrow.add_updater(lambda m: m.set_points_by_ends(
m_label.get_left() + SMALL_BUFF * LEFT, l1_label.get_right() + SMALL_BUFF * RIGHT,
))
l2_arrow.add_updater(lambda m: m.set_points_by_ends(
m_label.get_right() + SMALL_BUFF * RIGHT, l2_label.get_left() + SMALL_BUFF * LEFT,
))
minus_d = OldTex("-d")
plus_d = OldTex("+d")
always(minus_d.next_to, l1_arrow, UP, SMALL_BUFF)
always(plus_d.next_to, l2_arrow, UP, SMALL_BUFF)
plus_qm = OldTex("+??")
minus_qm = OldTex("-??")
always(plus_qm.move_to, plus_d)
always(minus_qm.move_to, minus_d)
VGroup(plus_d, minus_d).set_opacity(0)
label7.move_to(m_label)
self.add(number_line)
self.add(m_dot)
self.add(label7)
self.add(l1_dot)
self.add(l2_dot)
self.add(l1_label)
self.add(l2_label)
self.add(l1_arrow)
self.add(l2_arrow)
self.add(minus_d)
self.add(plus_d)
self.add(minus_qm)
self.add(plus_qm)
d_tracker.add_updater(lambda m: m.set_value(4 - 2.5 * np.sin(0.25 * self.time)))
self.add(d_tracker)
self.wait(20)
self.play(
UpdateFromAlphaFunc(
Mobject(),
lambda m, a: VGroup(plus_d, minus_d).set_opacity(a),
remover=True
),
UpdateFromAlphaFunc(
Mobject(),
lambda m, a: VGroup(plus_qm, minus_qm).set_opacity(1 - a),
remover=True
),
)
self.remove(plus_qm, minus_qm)
self.wait(5)
# Write the product
kw = {"tex_to_color_map": {"\\,7": MEAN_COLOR, "d": GREY_A, "=": WHITE, "-": WHITE}}
texs = VGroup(*(OldTex(tex, **kw) for tex in [
"(\\,7 + d\\,)(\\,7 - d\\,)",
"\\,7^2 - d^2 = ",
"40 =",
"d^2 = \\,7^2 - 40",
"d^2 = 9",
"d = 3",
]))
texs[:3].arrange(LEFT)
texs[1].align_to(texs[2], DOWN)
texs[:3].next_to(nl, DOWN, MED_LARGE_BUFF).to_edge(LEFT, buff=LARGE_BUFF)
for t1, t2 in zip(texs[2:], texs[3:]):
t2.next_to(t1, DOWN, MED_LARGE_BUFF)
t2.shift((t1.get_part_by_tex("=").get_x() - t2.get_part_by_tex("=").get_x()) * RIGHT)
texs[0].save_state()
texs[0].move_to(texs[1], UL)
self.play(Write(VGroup(texs[2], texs[0])))
self.wait(3)
self.play(Restore(texs[0]))
self.play(TransformMatchingShapes(texs[0].copy(), texs[1], path_arc=45 * DEGREES))
self.wait(3)
self.play(LaggedStart(
TransformFromCopy(texs[2][0], texs[3][6], path_arc=-45 * DEGREES),
TransformFromCopy(texs[2][1], texs[3][2]),
TransformFromCopy(texs[1][:3], texs[3][3:6]),
TransformFromCopy(texs[1][3:5], texs[3][0:2], path_arc=45 * DEGREES),
lag_ratio=0.1
))
self.wait(2)
self.play(FadeIn(texs[4], DOWN))
self.wait()
self.play(FadeIn(texs[5], DOWN))
# Show final d geometrically
d_tracker.clear_updaters()
self.play(d_tracker.animate.set_value(3), rate_func=rush_into)
minus_d.clear_updaters()
plus_d.clear_updaters()
plus_3 = OldTex("+3").move_to(plus_d)
minus_3 = OldTex("-3").move_to(minus_d)
self.play(
LaggedStart(
FadeOut(minus_d, 0.25 * UP),
FadeOut(plus_d, 0.25 * UP),
lag_ratio=0.25
),
LaggedStart(
FadeIn(minus_3, 0.25 * UP),
FadeIn(plus_3, 0.25 * UP),
lag_ratio=0.25
)
)
self.wait()
# Highlight solutions
rects = VGroup(
SurroundingRectangle(VGroup(l1_label, nl.numbers[4])),
SurroundingRectangle(VGroup(l2_label, nl.numbers[10])),
)
self.play(LaggedStartMap(ShowCreation, rects), lag_ratio=0.3)
self.wait(2)
self.play(LaggedStartMap(FadeOut, rects), lag_ratio=0.3)
# Replace with general variables
ms = VGroup(m_label.copy())
sevens = VGroup(label7)
ps = VGroup()
fourties = VGroup()
for tex in texs[:-2]:
for fourty in tex.get_parts_by_tex("40"):
fourties.add(fourty)
ps.add(OldTex("p").set_color(PROD_COLOR).move_to(fourty).shift(0.1 * DOWN))
for seven in tex.get_parts_by_tex("7"):
sevens.add(seven)
m = OldTex("m").set_color(MEAN_COLOR)
m.scale(0.95)
m.move_to(seven, DR)
m.shift(0.04 * RIGHT)
ms.add(m)
ps[0].shift(0.05 * RIGHT)
ps[1].shift(0.1 * LEFT)
for g1, g2 in ((sevens, ms), (fourties, ps)):
self.play(
LaggedStartMap(FadeOut, g1, shift=0.25 * UP, lag_ratio=0.3),
LaggedStartMap(FadeIn, g2, shift=0.25 * UP, lag_ratio=0.3),
texs[-2:].animate.set_opacity(0)
)
self.remove(texs[-2:])
self.wait()
self.play(FlashUnder(texs[3]))
self.wait()
plus_form, minus_form = [
OldTex(
c + "\\sqrt{\\,m^2 - p}",
tex_to_color_map={"m": MEAN_COLOR, "p": PROD_COLOR},
font_size=24,
).move_to(d, DOWN)
for c, d in [("+", plus_d), ("-", minus_d)]
]
pre_group = VGroup(*texs[3][4:6], ms[-1], ps[-1])
self.play(
TransformMatchingShapes(pre_group.copy(), minus_form),
TransformMatchingShapes(pre_group.copy(), plus_form),
FadeOut(VGroup(minus_3, plus_3), shift=0.25 * UP),
)
self.wait()
class AskIfThatsBetter(Scene):
def construct(self):
randy = Randolph(height=2)
randy.to_edge(DOWN)
randy.change("pondering", UL)
self.add(BackgroundRectangle(randy, fill_opacity=1), randy)
self.play(
PiCreatureSays(
randy, "Is that better?", target_mode="sassy",
bubble_config={"direction": LEFT, "width": 4, "height": 2},
look_at=UL
)
)
self.play(Blink(randy))
self.wait()
self.play(
RemovePiCreatureBubble(randy, target_mode="thinking")
)
self.wait(2)
self.play(randy.change("pondering", UL))
self.play(Blink(randy))
self.wait()
class OutstandingChannel(Scene):
def construct(self):
morty = Mortimer()
morty.to_corner(DR)
self.play(PiCreatureSays(
morty, OldTexText("Outstanding\\\\channel"), target_mode="hooray",
bubble_config={"height": 3, "width": 4}
))
self.play(Blink(morty))
self.wait()
class JingleAnimation(Scene):
def construct(self):
form = OldTex("m \\pm \\sqrt{m^2 - p}")[0]
form.set_height(2)
m, old_pm, sqrt, root, m2, squared, minus, p = form
VGroup(m, m2).set_color(MEAN_COLOR)
VGroup(p).set_color(PROD_COLOR)
m.refresh_bounding_box() # Why?
p.refresh_bounding_box() # Why?
pm = VGroup(OldTex("+"), OldTex("-"))
pm.arrange(DOWN, buff=0)
pm.replace(old_pm)
pm.save_state()
pm.scale(1.5)
pm.arrange(DOWN, buff=2)
mean = Text("mean", color=WHITE).next_to(m, DOWN)
product = Text("product", color=WHITE).next_to(p, DOWN)
plus_word = Text("plus", color=YELLOW).next_to(pm, UP)
minus_word = Text("minus", color=YELLOW).next_to(pm, DOWN)
def snap(t):
return t**5
self.play(FadeIn(m, scale=0.5, rate_func=snap, run_time=0.5))
self.add(mean)
self.wait(0.4)
self.add(pm[0], plus_word)
self.wait(0.2)
self.add(pm[1], minus_word)
self.wait(0.2)
self.play(
Restore(pm, rate_func=smooth, run_time=0.5),
FadeOut(VGroup(plus_word, minus_word, mean), run_time=0.5),
)
sqrt_outline = sqrt.copy()
sqrt_outline.set_stroke(YELLOW, 10)
sqrt_outline.set_fill(opacity=0)
sqrt_outline.insert_n_curves(100)
root.save_state()
root.stretch(0, 0, about_edge=LEFT)
self.play(
FadeIn(sqrt, rate_func=squish_rate_func(smooth, 0.25, 0.75)),
VShowPassingFlash(sqrt_outline, time_width=2),
Restore(root, rate_func=squish_rate_func(snap, 0.25, 1)),
run_time=1,
)
self.play(
TransformFromCopy(m, m2, path_arc=-120 * DEGREES, rate_func=smooth, run_time=0.6),
)
self.play(FadeTransform(m2.copy(), squared, run_time=0.5))
minus.save_state()
minus.stretch(0, 0, about_edge=LEFT)
self.play(Restore(minus), run_time=0.5, rate_func=smooth)
self.wait(0.2)
self.play(
FadeIn(p, scale=0.5, rate_func=snap, run_time=0.5),
)
self.add(product)
self.wait(0.4)
self.play(
Flash(p, flash_radius=0.8 * p.get_height(), run_time=0.5),
)
self.wait(0.3)
self.remove(product)
self.wait()
class Example1(TeacherStudentsScene):
def construct(self):
# Show matrix
mat = IntegerMatrix([[3, 1], [4, 1]])
mat.set_column_colors(*COL_COLORS)
mat.move_to(self.hold_up_spot, DOWN)
self.play(
self.teacher.change("raise_right_hand", mat),
FadeIn(mat.get_brackets(), UP)
)
self.play(
Write(mat.get_entries(), lag_ratio=0.1, run_time=2),
self.change_students("pondering", "pondering", "thinking", look_at=mat)
)
self.wait()
bubble = ThoughtBubble(height=4, width=7)
bubble.pin_to(self.students[2])
self.play(
self.students[2].change("tease", bubble),
Write(bubble)
)
self.wait(3)
# Write formula
shift_vect = 5 * LEFT
arrow = Vector(0.75 * RIGHT)
arrow.next_to(mat, RIGHT)
formula = OldTex(
"\\lambda_1, \\, \\lambda_2 = {2} \\pm \\sqrt{\\,{2}^2 - (-1)}",
tex_to_color_map={
"\\lambda_1": EIGEN_COLORS[0],
"\\lambda_2": EIGEN_COLORS[1],
"(-1)": PROD_COLOR,
"{2}": MEAN_COLOR,
}
)
formula.next_to(arrow, RIGHT)
VGroup(formula, arrow).shift(shift_vect)
twos = formula.get_parts_by_tex("{2}")
min1 = formula.get_part_by_tex("(-1)")
m_rects = VGroup(*(SurroundingRectangle(two, buff=0) for two in twos))
m_rects.set_stroke(MEAN_COLOR)
p_rect = SurroundingRectangle(min1, buff=0)
p_rect.set_stroke(PROD_COLOR)
form_rects = VGroup(m_rects, p_rect)
VGroup(twos, min1).set_opacity(0)
self.play(
FadeOut(bubble),
mat.animate.shift(shift_vect),
FadeIn(arrow, shift_vect),
FadeIn(formula),
FadeIn(form_rects),
self.change_students("pondering", "pondering", "pondering", look_at=ORIGIN)
)
self.play(
self.teacher.change("tease", formula),
*(pi.animate.look_at(formula) for pi in self.students),
)
self.wait()
# Show mean
m_eq = OldTex("m", "=", "2", tex_to_color_map={"m": MEAN_COLOR, "2": MEAN_COLOR})
m_eq.next_to(mat, UP, LARGE_BUFF)
t2c = {
"\\lambda_1": EIGEN_COLORS[0],
"\\lambda_2": EIGEN_COLORS[1],
"{m}": MEAN_COLOR,
"{p}": PROD_COLOR,
"=": WHITE,
}
diag_rects = VGroup(*(SurroundingRectangle(mat.get_entries()[i]) for i in [0, 3]))
diag_rects.set_stroke(MEAN_COLOR)
two_rect = SurroundingRectangle(m_eq[2])
two_rect.set_stroke(MEAN_COLOR)
self.play(
Write(m_eq[:2]),
*(pi.animate.look_at(m_eq) for pi in self.pi_creatures)
)
self.play(
ShowCreation(diag_rects),
self.teacher.change("tease", diag_rects),
*(pi.animate.look_at(diag_rects) for pi in self.students),
)
self.wait()
self.play(
FadeTransform(diag_rects[0].copy(), m_eq[2], remover=True),
FadeTransform(diag_rects[1].copy(), m_eq[2], remover=True),
*(pi.animate.look_at(two_rect) for pi in self.pi_creatures),
)
self.wait(2)
self.remove(twos, min1)
VGroup(twos, min1).set_opacity(1)
for i in (0, 1):
self.play(
TransformFromCopy(m_eq[2], twos[i]),
FadeOut(m_rects[i]),
self.teacher.change("raise_right_hand", twos),
*(pi.change("thinking", twos) for pi in self.students)
)
self.wait()
# Show product
prod_eq = OldTex(
# "\\lambda_1 \\lambda_2 =",
"{p} = {3} - {4} = -1",
tex_to_color_map={
"{3}": COL_COLORS[0],
"{4}": COL_COLORS[0],
**t2c
}
)
prod_eq.next_to(mat, UP, LARGE_BUFF)
prod_eq.set_x(mat.get_center()[0], LEFT)
lhs = prod_eq[:1]
self.play(
m_eq.animate.scale(0.7).next_to(mat, LEFT).to_edge(LEFT),
FadeIn(lhs),
FadeOut(diag_rects),
self.teacher.change("happy"),
self.change_students("erm", "hesitant", "thinking", look_at=prod_eq)
)
self.play(det_path_anim(mat, run_time=1))
self.play(
FadeIn(prod_eq[1]),
FadeTransform(mat.get_entries()[0].copy(), prod_eq[2]),
FadeTransform(mat.get_entries()[3].copy(), prod_eq[2]),
VFadeInThenOut(VGroup(*(SurroundingRectangle(e) for e in mat.get_entries()[0::3]))),
self.teacher.change("coin_flip_1"),
)
self.play(
FadeIn(prod_eq[3]),
FadeTransform(mat.get_entries()[1].copy(), prod_eq[4]),
FadeTransform(mat.get_entries()[2].copy(), prod_eq[4]),
VFadeInThenOut(VGroup(*(SurroundingRectangle(e) for e in mat.get_entries()[1:3]))),
)
self.wait()
self.play(
Write(prod_eq[-2:]),
self.change_students("tease", "tease", "happy", look_at=prod_eq.get_right()),
)
self.play(
FadeOut(p_rect),
FadeTransform(prod_eq[-1].copy(), min1),
self.teacher.change("raise_left_hand", min1),
*(pi.animate.look_at(min1) for pi in self.students)
)
self.wait()
self.play(
prod_eq.animate.scale(0.7).next_to(m_eq, UP).to_edge(LEFT)
)
self.wait(2)
# Final answer
rhs = OldTex("2\\pm\\sqrt{5}")
rhs.move_to(formula[4], LEFT)
self.play(
self.teacher.change("tease", rhs),
TransformMatchingShapes(formula[4:6].copy(), rhs),
formula[4:].animate.shift(UP),
)
self.wait()
class SameExampleWrapper(Scene):
def construct(self):
self.add(FullScreenRectangle())
screen = ScreenRectangle()
screen.set_fill(BLACK, 1)
screen.set_stroke(BLUE, 3)
screen.set_height(6)
screen.to_edge(DOWN)
title = Text("Same example from before")
title.next_to(screen, UP)
self.add(screen, title)
class GeneralExample(Scene):
matrix = [[3, 1], [4, 1]]
def construct(self):
mat = IntegerMatrix(self.matrix)
mat.move_to(2 * LEFT)
mat.set_column_colors(*COL_COLORS)
matrix = np.array(self.matrix)
a, b, c, d = matrix.flatten()
mean = (a + d) / 2
if (a + d) % 2 == 0:
mean = int(mean)
prod = a * d - b * c
mean_str = "{" + str(mean) + "}"
prod_str = "{" + str(prod) + "}"
self.add(mat)
self.wait()
mean_eq = OldTex(f"m = {mean_str}", tex_to_color_map={"m": MEAN_COLOR, mean_str: MEAN_COLOR})
mean_eq.next_to(mat, UP, LARGE_BUFF)
diag_rects = get_diag_rects(mat)
self.play(
FadeIn(mean_eq[:2], 0.25 * UP)
)
self.play(LaggedStartMap(ShowCreation, diag_rects, lag_ratio=0.3, run_time=1))
self.play(
FadeTransform(diag_rects[0].copy(), mean_eq[2]),
FadeTransform(diag_rects[1].copy(), mean_eq[2]),
)
self.play(FadeOut(diag_rects))
last_part = "(" + prod_str + ")}" if prod < 0 else prod_str + "}"
formula = OldTex(
mean_str, "\\pm \\sqrt{\\,", mean_str, "^2 - ", last_part,
font_size=60,
tex_to_color_map={mean_str: MEAN_COLOR, prod_str: PROD_COLOR},
)
formula.next_to(mat, RIGHT, buff=1.5)
self.play(
Write(formula[1]),
Write(formula[3]),
FadeTransform(mean_eq[2].copy(), formula[0]),
FadeTransform(mean_eq[2].copy(), formula[2]),
)
self.wait()
# Product
prod_eq = OldTex(
f"p = {a * d} - {b * c} = {prod}",
tex_to_color_map={
str(prod): PROD_COLOR,
str(a * d): COL_COLORS[0],
str(b * c): COL_COLORS[0],
"=": WHITE,
}
)
prod_eq.move_to(mean_eq)
self.play(
FadeIn(prod_eq[:2]),
mean_eq.animate.shift(UP),
)
self.play(
FadeIn(prod_eq[2]),
VFadeInThenOut(get_diag_rects(mat, color=YELLOW), run_time=1.5),
)
self.play(
FadeIn(prod_eq[3:5]),
VFadeInThenOut(get_diag_rects(mat, color=YELLOW, off_diagonal=True), run_time=1.5),
)
self.wait()
self.play(Write(prod_eq[5:]))
self.play(FadeTransform(prod_eq[-1].copy(), formula[4:]))
self.wait()
# Simplify
line2 = OldTex(mean_str, "\\pm", "\\sqrt{\\,", str(mean**2 - prod), "}", font_size=60)
if mean == 0:
line2[0].scale(0, about_point=line2[1].get_left())
line2[0].set_color(MEAN_COLOR)
line2.next_to(formula, DOWN, buff=0.7, aligned_edge=LEFT)
self.play(FadeTransform(formula.copy()[:4], line2))
self.wait()
line3 = self.get_final_simplification()
if line3:
line3.next_to(line2, DOWN, buff=0.7, aligned_edge=LEFT)
self.play(FadeIn(line3, DOWN))
self.wait()
answer = line3[-1]
else:
answer = line2
self.play(ShowCreation(SurroundingRectangle(answer)))
self.wait()
def get_final_simplification(self):
return None
class Example2(GeneralExample):
matrix = [[2, 7], [1, 8]]
def get_final_simplification(self):
return OldTex("5 \\pm 4", "=", "9,\\,1", font_size=60)
class Example3(GeneralExample):
matrix = [[3, 11], [1, 11]]
class Example4(GeneralExample):
matrix = [[2, -1], [2, 0]]
class Example5(GeneralExample):
matrix = [[2, 3], [5, 7]]
class PauliMatrices(Scene):
def construct(self):
self.camera.frame.focal_distance = 20
# Matrices
colors = [RED, GREEN, BLUE]
lhss, matrices = self.get_lhss_and_matrices(colors)
self.add(lhss)
self.play(LaggedStartMap(FadeIn, matrices, shift=0.25 * RIGHT, lag_ratio=0.3, run_time=2))
self.wait()
# Title
title = Text("Pauli spin matrices")
title.next_to(group, RIGHT, buff=1.25)
self.play(Write(title, run_time=2))
self.wait()
# Axes
axes = ThreeDAxes(
(-2, 2), (-2, 2), (-2, 2),
axis_config={"include_tip": False}
)
axes.set_flat_stroke(False)
axes.rotate(20 * DEGREES, OUT)
axes.rotate(70 * DEGREES, LEFT)
axes.set_height(1.7)
axes.labels = VGroup(*(
OldTex(ch, font_size=24).next_to(axis.get_end(), vect, buff=SMALL_BUFF)
for ch, axis, vect in zip("xyz", axes.get_axes(), [RIGHT, UP, UP])
))
axes.add(axes.labels)
axes.set_stroke(background=True)
axes_copies = VGroup()
for i, matrix, color, (v1, v2) in zip(it.count(), matrices, colors, [(UP, DOWN), (LEFT, RIGHT), (RIGHT, RIGHT)]):
ac = axes.deepcopy()
ac.labels.set_fill(GREY_C, 1)
ac.labels[i].set_fill(color, 1)
axis = ac.get_axes()[i]
vp1, vm1 = (
Arrow(axis.n2p(0), axis.n2p(n), buff=0.05, fill_color=color, thickness=0.05)
for n in (2, -2)
)
for vector, tex, v in [(vp1, "+1", v1), (vm1, "-1", v2)]:
vector.add(OldTex(tex, font_size=24).next_to(vector, v, buff=0.05))
ac.add(vp1, vm1)
ac.next_to(matrix, RIGHT, buff=LARGE_BUFF)
axes_copies.add(ac)
acx, acy, acz = axes_copies
self.play(
FadeOut(title),
Write(acx, stroke_width=0.5),
)
self.wait()
self.play(TransformFromCopy(acx, acy))
self.wait()
self.play(TransformFromCopy(acy, acz))
self.wait()
self.play(LaggedStartMap(FadeOut, axes_copies, shift=0.25 * DOWN, run_time=1, lag_ratio=0.3))
# Compute means
means_rects = VGroup(*(
get_diag_rects(matrix)
for matrix in matrices
))
mean_eqs = VGroup(*(
OldTex("m = 0", tex_to_color_map={"m": MEAN_COLOR, "0": WHITE}).next_to(matrix, RIGHT, buff=MED_LARGE_BUFF)
for matrix in matrices
))
kw = {
"tex_to_color_map": {
"0": MEAN_COLOR,
"{p}": PROD_COLOR,
}
}
forms = VGroup(*(
OldTex("0 \\pm \\sqrt{\\,0^2 - {p}}", **kw).next_to(matrix, RIGHT).to_edge(RIGHT)
for matrix in matrices
))
simple_forms = VGroup(*(
OldTex("\\pm \\sqrt{-{p}}", **kw).move_to(form, LEFT)
for form in forms
))
for me, mr, form in zip(mean_eqs, means_rects, forms):
self.play(
FadeIn(mr),
Write(me[:2], run_time=1),
)
self.play(
TransformFromCopy(mr, me[2], run_time=0.7)
)
self.wait()
self.play(
LaggedStart(*(
FadeIn(VGroup(form[1], form[3], form[4]))
for form in forms
), lag_ratio=0.2),
LaggedStart(*(
TransformFromCopy(me.get_parts_by_tex("0"), form.get_parts_by_tex("0"))
for me, form in zip(mean_eqs, forms)
), lag_ratio=0.2),
)
self.wait()
self.play(LaggedStart(*(
TransformMatchingShapes(form, simple_form)
for form, simple_form in zip(forms, simple_forms)
)))
self.wait()
# Products
prod_eqs = VGroup(*(
OldTex("p = -1", tex_to_color_map={"p": PROD_COLOR, "-1": WHITE}).next_to(
matrix, RIGHT, buff=MED_LARGE_BUFF
).shift(0.5 * DOWN)
for matrix in matrices
))
self.play(
mean_eqs.animate.shift(0.5 * UP),
LaggedStart(*(FadeIn(pe[:2]) for pe in prod_eqs)),
FadeOut(means_rects)
)
self.play(LaggedStart(*(det_path_anim(matrix) for matrix in matrices), lag_ratio=0.2))
for matrix, pe in zip(matrices, prod_eqs):
r1 = get_diag_rects(matrix)
r2 = get_diag_rects(matrix, off_diagonal=True)
VGroup(r1, r2).set_color(YELLOW)
self.play(FadeIn(r1))
self.play(FadeOut(r1), FadeIn(r2), FadeIn(pe[2]))
self.play(FadeOut(r2))
self.wait()
final_forms = VGroup(*(
OldTex("= \\pm 1").move_to(sf.get_center(), LEFT)
for sf in simple_forms
))
self.play(
LaggedStart(*(
FadeTransform(pe[2].copy(), ff)
for pe, ff in zip(prod_eqs, final_forms)
), lag_ratio=0.3),
LaggedStart(*(
sf.animate.next_to(ff, LEFT)
for sf, ff in zip(simple_forms, final_forms)
))
)
self.wait()
# Bring back axes
axes_copies.shift(2 * RIGHT)
self.play(
FadeOut(simple_forms), FadeOut(final_forms),
FadeIn(acx),
)
self.play(FadeIn(acy))
self.play(FadeIn(acz))
self.wait()
def get_lhss_and_matrices(self, colors):
lhss = VGroup(*(OldTex(f"\\sigma_{c} = ") for c in "xyz"))
kw = {"h_buff": 0.7, "v_buff": 0.7}
matrices = VGroup(
Matrix([["0", "1"], ["1", "0"]], **kw),
Matrix([["0", "-i"], ["i", "0"]], **kw),
Matrix([["1", "0"], ["0", "-1"]], **kw),
)
lhss.set_submobject_colors_by_gradient(*colors)
lhss.arrange(DOWN, buff=2.5)
for lhs, matrix in zip(lhss, matrices):
matrix.set_height(1.5)
matrix.next_to(lhs, RIGHT)
group = VGroup(lhss, matrices)
group.move_to(2 * LEFT)
return group
class SpinMeasurements(ThreeDScene):
def construct(self):
# Reorient
frame = self.camera.frame
frame.reorient(-70, 70)
frame.add_updater(lambda m, dt: m.increment_theta(0.01 * dt))
self.add(frame)
# Create machine
north_verts = [UL + 0.5 * DOWN, UR + 0.5 * DOWN, DR, 2 * DOWN, DL]
south_verts = [DOWN + 2 * LEFT, UP + 2 * LEFT, UL, LEFT, RIGHT, UR, UP + 2 * RIGHT, DOWN + 2 * RIGHT]
north_bar = get_prism(north_verts, depth=2)
south_bar = get_prism(south_verts, depth=2)
N_text = Text("N").move_to(north_bar, OUT).shift(0.025 * OUT)
S_text = Text("S").move_to(south_bar, OUT).shift(0.025 * OUT)
S_text.set_y(-0.5)
north_bar.add(N_text)
south_bar.add(S_text)
south_bar.move_to(ORIGIN, UP).shift(0.5 * UP)
north_bar.move_to(south_bar.get_top(), DOWN)
machine = VGroup(north_bar, south_bar)
machine.set_stroke(width=0)
# for bar in machine:
# bar.space_out_submobjects(1.1)
# Screen
screen = FullScreenRectangle()
axes = Axes((-3, 3), (-3, 3))
for sm in axes.get_family():
sm.flat_stroke = False
sm.insert_n_curves(10)
axes.add(OldTex("+z").next_to(axes.c2p(0, 2), RIGHT))
axes.add(OldTex("-z").next_to(axes.c2p(0, -2), RIGHT))
axes.shift(0.1 * OUT)
screen.set_height(5)
screen.set_fill(GREY_D, 1)
screen.set_stroke(WHITE, 2)
screen.shift(5 * IN)
axes.shift(5 * IN)
# Rotate all
everything = VGroup(screen, axes, machine)
everything.apply_depth_test()
self.add(everything)
self.update_frame() # Why?
everything.rotate(89.5 * DEGREES, RIGHT, about_point=ORIGIN)
self.play(
FadeIn(screen),
FadeIn(axes),
FadeIn(machine, lag_ratio=0.05),
)
self.wait()
# Paths
def path(t):
if t < -1:
z = 0
elif t < 1:
z = (1 / 4) * (t + 1)**2
else:
z = t
return [0, t, z]
high_beam = ParametricCurve(path, (-5, 5))
high_beam.set_stroke(BLUE, 10)
high_beam.set_depth(1, stretch=True, about_point=ORIGIN)
high_beam.apply_depth_test()
low_beam = high_beam.copy()
low_beam.stretch(-1, 2, about_point=ORIGIN)
def hit_anim(spin=1):
circ = Circle(radius=0.5)
circ.set_stroke(BLUE, 0)
circ.rotate(90 * DEGREES, RIGHT)
circ.move_to(5 * UP + spin * OUT)
tex = OldTex("+1" if spin == 1 else "-1")
tex.shift(20 * OUT)
self.add(tex)
self.update_frame()
tex.rotate(90 * DEGREES, RIGHT)
tex.move_to(circ.get_left())
pre_circ = circ.copy()
pre_circ.scale(0)
pre_circ.set_stroke(BLUE, 10)
return AnimationGroup(
Transform(pre_circ, circ, remover=True),
VFadeInThenOut(tex),
)
for x in range(20):
if random.random() < 0.5:
beam = high_beam
spin = +1
else:
beam = low_beam
spin = -1
self.play(LaggedStart(
VShowPassingFlash(beam, time_width=0.5),
hit_anim(spin),
lag_ratio=0.6
))
class HeresTheThing(TeacherStudentsScene):
def construct(self):
self.student_says(
"Wait, why?",
target_mode="raise_right_hand",
look_at=self.screen,
index=2,
)
self.play(
self.change_students("maybe", "confused", "raise_right_hand", look_at=self.screen),
self.teacher.change("happy"),
)
self.wait(3)
self.teacher_says(
OldTexText("Here's the thing..."),
added_anims=[self.change_students("sassy", "plain", "hesitant")],
target_mode="hesitant",
)
self.wait(2)
self.play(RemovePiCreatureBubble(self.teacher, target_mode="raise_right_hand"))
for pi in self.pi_creatures:
for eye in pi.eyes:
eye.refresh_bounding_box()
self.look_at(self.screen)
self.play_student_changes("tease", "thinking", "happy", look_at=self.screen)
self.wait(3)
words = OldTexText("Somewhat\\\\self-defeating")
words.next_to(self.screen, RIGHT)
words.shift(RIGHT)
self.play(
self.teacher.change("guilty"),
self.change_students("sassy", "hesitant", "sassy"),
Write(words),
)
self.wait(4)
class NotAllHopeIsLost(TeacherStudentsScene):
def construct(self):
self.teacher_says(
OldTexText("There's still a\\\\good example here"),
target_mode="speaking",
bubble_config={"height": 3, "width": 4},
added_anims=[self.change_students("erm", "sassy", "hesitant")],
)
self.wait(2)
class PauliMatricesWithCharacteristicPolynomial(PauliMatrices):
def construct(self):
# Set up determinants
colors = [RED, GREEN, BLUE]
lhss, matrices = group = self.get_lhss_and_matrices(colors)
group.to_edge(LEFT)
kw = {
"element_to_mobject_config": {
"tex_to_color_map": {
"-\\lambda": EIGEN_COLORS[1],
}
},
"v_buff": 0.7,
"h_buff": 1.3,
}
new_matrices = VGroup(
Matrix([["-\\lambda", "1"], ["1", "-\\lambda"]], **kw),
Matrix([["-\\lambda", "-i"], ["i", "-\\lambda"]], **kw),
Matrix([["1 -\\lambda", "0"], ["0", "-1 -\\lambda"]], **kw),
)
arrows = VGroup()
det_terms = VGroup()
for mat, new_mat in zip(matrices, new_matrices):
mat.set_height(1.0, about_edge=LEFT)
new_mat.replace(mat, dim_to_match=1)
new_mat.shift(3.75 * RIGHT)
parens = OldTex("()", font_size=60)[0]
parens.match_height(new_mat, stretch=True)
parens[0].next_to(new_mat, LEFT, buff=0.1)
parens[1].next_to(new_mat, RIGHT, buff=0.1)
det = Text("det", font_size=30)
det.next_to(parens, LEFT, SMALL_BUFF)
det_terms.add(VGroup(det, parens, new_mat))
arrows.add(Arrow(mat, det, buff=0.2))
self.add(lhss, matrices)
self.wait()
self.play(
LaggedStart(*(
TransformMatchingShapes(mat.copy(), det_term)
for mat, det_term in zip(matrices, det_terms)
), lag_ratio=0.8),
LaggedStartMap(GrowArrow, arrows, lag_ratio=0.8),
)
self.wait()
# Polynomials
kw = {"tex_to_color_map": {
"\\lambda": EIGEN_COLORS[1],
"=": WHITE,
}}
rhss = VGroup(
OldTex("= \\lambda^2 - 1 = 0", **kw),
OldTex("= \\lambda^2 - 1 = 0", **kw),
OldTex("= (1 - \\lambda)(-1 - \\lambda) = 0", **kw),
)
lpm1s = VGroup()
for rhs, det_term in zip(rhss, det_terms):
rhs.next_to(det_term, RIGHT, SMALL_BUFF, submobject_to_align=rhs[0])
self.play(LaggedStart(
det_path_anim(det_term[-1]),
TransformMatchingShapes(det_term[-1].get_entries().copy(), rhs),
lag_ratio=0.5
))
if rhs is rhss[-1]:
continue
self.play(FlashUnder(rhs))
self.wait()
lpm1 = OldTex("\\lambda = \\pm 1", **kw)
lpm1.next_to(rhs, DOWN, buff=0.75)
lpm1s.add(lpm1)
self.play(TransformMatchingShapes(rhs[1:4].copy(), lpm1))
self.wait()
# Comment on last
rect = SurroundingRectangle(matrices[2])
words = Text("Already diagonal!", font_size=24)
words.next_to(rect, UP)
words.set_color(YELLOW)
diag_rects = get_diag_rects(matrices[2], color=EIGEN_COLORS[1])
self.play(FadeInFromLarge(rect))
self.play(Write(words, run_time=1))
self.wait()
self.play(ShowCreation(diag_rects))
self.wait()
self.play(LaggedStartMap(FadeOut, VGroup(
*arrows, *det_terms, *rhss, *lpm1s,
rect, words, diag_rects,
)))
# Show combinations
colors = [YELLOW_B, YELLOW_C, YELLOW_D]
def get_combo(triplet):
group = VGroup(
OldTex("a"), triplet[0].copy(), OldTex("+"),
OldTex("b"), triplet[1].copy(), OldTex("+"),
OldTex("c"), triplet[2].copy()
)
group.arrange(RIGHT, buff=0.15)
group[3].align_to(group[0], DOWN)
group[6].align_to(group[0], DOWN)
group.set_color(WHITE)
group[0::3].set_submobject_colors_by_gradient(*colors)
return group
true_lhss = VGroup(*(lhs[0][:2] for lhs in lhss))
row1 = get_combo(true_lhss)
row1[1::3].shift(0.06 * DOWN)
row2 = get_combo(matrices)
rows = VGroup(row1, row2)
rows.arrange(DOWN, buff=LARGE_BUFF)
rows.to_corner(UR, buff=LARGE_BUFF)
kw = {"tex_to_color_map": {
"a": colors[0],
"b": colors[1],
"c": colors[2],
"\\lambda": EIGEN_COLORS[1],
}}
normalized_eq = OldTex("\\left(a^2 + b^2 + c^2 = 1\\right)", **kw)
normalized_eq.next_to(row2, DOWN, LARGE_BUFF)
normalized_eq.to_edge(DOWN)
full_mat = Matrix(
[
["c", "a - bi"],
["a + bi", "-c"],
],
element_to_mobject_config=kw,
h_buff=1.5
)
full_mat.next_to(row2, DOWN, LARGE_BUFF)
self.play(TransformMatchingShapes(true_lhss.copy(), row1))
self.wait()
self.play(FadeTransformPieces(row1.copy(), row2))
self.wait()
self.play(TransformMatchingShapes(row2.copy(), full_mat))
self.wait() # Let some physics happen
self.play(TransformMatchingShapes(row2[0::3].copy(), normalized_eq))
self.wait()
# Talk about eigen computations
self.play(FadeOut(lhss), FadeOut(matrices))
randy = Randolph()
randy.set_height(2)
randy.next_to(full_mat, LEFT).to_edge(DOWN)
randy.set_opacity(0)
diag_rects = get_diag_rects(full_mat)
bubble = ThoughtBubble(height=2, width=2)
bubble.pin_to(randy)
m_eq = OldTex("m = 0", tex_to_color_map={"m": MEAN_COLOR})
p_eq = OldTex("p = ??", tex_to_color_map={"p": PROD_COLOR})
bubble.position_mobject_inside(m_eq)
bubble.position_mobject_inside(p_eq)
p_eq2 = OldTex("p = -1", tex_to_color_map={"p": PROD_COLOR})
p_eq2.next_to(full_mat, RIGHT, aligned_edge=DOWN)
self.play(
VFadeIn(randy),
randy.animate.set_opacity(1).change("hesitant", full_mat)
)
self.play(ShowCreation(diag_rects))
self.play(
Write(bubble),
Write(m_eq),
randy.change("pondering", bubble)
)
self.play(randy.change("thinking", bubble))
self.play(Blink(randy))
self.wait()
self.play(
FadeIn(p_eq, 0.25 * UP),
m_eq.animate.next_to(full_mat, RIGHT, aligned_edge=UP),
randy.change("hesitant", full_mat),
FadeOut(diag_rects),
)
self.play(det_path_anim(full_mat))
self.play(Blink(randy))
self.wait()
self.play(
FadeOut(bubble),
randy.change("tease", p_eq2),
Transform(p_eq, p_eq2),
)
self.play(Blink(randy))
self.wait()
# Characteristic polynomial
mod_mat = Matrix(
[
["c - \\lambda", "a - bi"],
["a + bi", "-c - \\lambda"],
],
element_to_mobject_config=kw,
h_buff=2.0
)
parens = OldTex("(", ")")
parens.stretch(2, 1)
parens.match_height(mod_mat)
parens[0].next_to(mod_mat, LEFT, SMALL_BUFF)
parens[1].next_to(mod_mat, RIGHT, SMALL_BUFF)
det = Text("det")
det.next_to(parens, LEFT, SMALL_BUFF)
char_poly = VGroup(det, parens, mod_mat)
char_poly.next_to(randy, UL)
self.play(
TransformMatchingShapes(full_mat.copy(), char_poly, run_time=2),
randy.change("raise_left_hand", char_poly),
)
self.play(randy.change("horrified", char_poly))
self.play(Blink(randy))
self.wait()
self.play(randy.change("tired"))
self.wait()
class ThreeSpinExamples(Scene):
def construct(self):
frame = self.camera.frame
frame.focal_distance = 20
frame.reorient(-20, 70)
axes = ThreeDAxes(
(-1, 1), (-1, 1), (-1, 1),
axis_config={"tick_size": 0, "include_tip": False}
)
axes.insert_n_curves(10)
axes.flat_stroke = False
axes.set_stroke(WHITE, 3)
axes.apply_depth_test()
all_axes = axes.get_grid(3, 1)
all_axes.arrange(IN, buff=0.8)
self.add(all_axes)
for axes, vect, color in zip(all_axes, [RIGHT, UP, OUT], [RED, GREEN, BLUE]):
sphere = Sphere()
sphere.scale(0.9)
mesh = SurfaceMesh(sphere, resolution=(21, 11))
mesh.set_stroke(color, width=1, opacity=0.8)
mesh.apply_matrix(z_to_vector(vect))
sphere = Group(sphere, mesh)
sphere.scale(0.5)
sphere.move_to(axes)
axes.sphere = sphere
sphere.vect = vect
sphere.add_updater(lambda m, dt: m.rotate(dt, m.vect))
self.add(sphere)
self.wait(2 * TAU)
class GeneralDirection(Scene):
def construct(self):
frame = self.camera.frame
frame.reorient(-30, 70)
frame.add_updater(lambda m, dt: m.increment_theta(0.01 * dt))
self.add(frame)
axes = ThreeDAxes(
(-2, 2), (-2, 2), (-4, 4),
axis_config={'include_tip': False},
depth=6,
)
axes.set_stroke(width=1)
self.add(axes)
vect = axes.c2p(2, 2, 2)
vector = Vector(vect)
vector.set_fill(YELLOW)
label = Matrix([["a"], ["b"], ["c"]], v_buff=0.6)
# label.get_entries().set_submobject_colors_by_gradient(
# YELLOW_B, YELLOW_C, YELLOW_D
# )
label.get_entries().set_color(YELLOW)
label.rotate(89 * DEGREES, RIGHT)
label.next_to(vector.get_end(), RIGHT)
sphere = Sphere()
sphere.scale(0.5)
mesh = SurfaceMesh(sphere, resolution=(21, 11))
mesh.set_stroke(BLUE, width=0.5, opacity=0.5)
for mob in sphere, mesh:
mob.apply_matrix(z_to_vector(vect))
mob.add_updater(lambda m, dt: m.rotate(0.75 * dt, axis=vect))
axes.apply_depth_test()
for sm in axes.get_family():
sm.insert_n_curves(10)
self.add(vector, sphere, mesh)
self.play(
GrowArrow(vector),
UpdateFromAlphaFunc(sphere, lambda m, a: m.set_opacity(a)),
Write(mesh),
)
self.play(Write(label))
self.wait(6)
self.play(
vector.animate.scale(0.5, about_point=ORIGIN),
label.animate.shift(-0.5 * vect)
)
self.wait(24)
class TwoValuesEvenlySpaceAroundZero(Scene):
def construct(self):
nl = NumberLine((-2, 2, 0.25), width=6)
nl.add_numbers(np.arange(-2, 3, 1.0), num_decimal_places=1, font_size=24)
d_tracker = ValueTracker(2)
get_d = d_tracker.get_value
dots = VGroup(*(Dot() for x in range(2)))
labels = VGroup(OldTex("\\lambda_1"), OldTex("\\lambda_2"))
for group in dots, labels:
group.set_submobject_colors_by_gradient(*EIGEN_COLORS)
def update_dots(dots):
dots[0].move_to(nl.n2p(-get_d()))
dots[1].move_to(nl.n2p(get_d()))
def update_labels(labels):
for label, dot in zip(labels, dots):
label.match_color(dot)
label.next_to(dot, UP, SMALL_BUFF)
dots.add_updater(update_dots)
labels.add_updater(update_labels)
prod_label = VGroup(
labels.copy().clear_updaters().arrange(RIGHT, buff=SMALL_BUFF),
OldTex("="),
DecimalNumber(-4),
)
prod_label[-1].match_height(prod_label[0])
prod_label.arrange(RIGHT)
prod_label.next_to(labels, UP, LARGE_BUFF)
prod_label[-1].add_updater(lambda m: m.set_value(-get_d()**2))
self.add(nl, dots, labels, prod_label)
self.play(d_tracker.animate.set_value(0.5), run_time=3)
self.play(d_tracker.animate.set_value(1.5), run_time=3)
self.play(d_tracker.animate.set_value(1.0), run_time=2)
self.wait()
class MPIsSolvingCharPoly(TeacherStudentsScene):
def construct(self):
formula = OldTex(
"{m} \\pm \\sqrt{\\,{m}^2 - {p}}",
tex_to_color_map={"{m}": MEAN_COLOR, "{p}": PROD_COLOR},
font_size=72
)
char_poly = get_det_mod_mat(get_mod_mat([["a", "b"], ["c", "d"]]))
eq0 = OldTex("=0")
eq0.next_to(char_poly, RIGHT, SMALL_BUFF)
char_poly.add(eq0)
char_poly.move_to(self.hold_up_spot, DOWN)
arrow = Arrow(RIGHT, LEFT)
arrow.next_to(char_poly, LEFT)
self.teacher_holds_up(formula)
self.play_student_changes(
"happy", "thinking", "tease",
look_at=formula
)
self.wait()
self.play(
self.teacher.change("hooray", char_poly),
formula.animate.next_to(arrow, LEFT),
FadeIn(char_poly, 0.5 * UP),
)
self.play_student_changes(
"erm", "pondering", "pondering",
look_at=char_poly,
added_anims=[GrowArrow(arrow)]
)
self.wait(3)
class QuadraticPolynomials(Scene):
def construct(self):
# Set up equation
kw = {
"tex_to_color_map": {
"\\lambda_1": EIGEN_COLORS[0],
"\\lambda_2": EIGEN_COLORS[1],
"=": WHITE,
}
}
equation = VGroup(
OldTex("x^2 - 10x + 9", **kw)[0],
OldTex("=").rotate(PI / 2),
OldTex("x^2 - (\\lambda_1 + \\lambda_2)x + \\lambda_1 \\lambda_2", **kw),
OldTex("=").rotate(PI / 2),
OldTex("(x - \\lambda_1)(x - \\lambda_2)", **kw),
)
equation.arrange(DOWN)
equation.to_edge(LEFT)
line1, eq1, line2, eq2, line3 = equation
for line in line2, line3:
line.set_submobjects(line.family_members_with_points())
line3.save_state()
line3.move_to(line2)
# Graph
axes = Axes(
(-5, 10),
(-20, 20),
height=7,
width=FRAME_WIDTH / 2,
)
axes.y_axis.ticks.stretch(0.75, 0)
axes.to_edge(RIGHT)
graph = axes.get_graph(lambda x: x**2 - 10 * x + 9)
graph.set_color(BLUE)
graph_label = line1.copy()
graph_label.set_color(BLUE)
graph_label.next_to(graph.get_end(), UP)
graph_label.to_edge(RIGHT)
root_dots = VGroup()
root_labels = VGroup()
for i, n, vect in zip((0, 1), (1, 9), (RIGHT, LEFT)):
dot = Dot(axes.c2p(n, 0), color=EIGEN_COLORS[i])
label = OldTex(f"\\lambda_{i + 1}")
label.match_color(dot)
label.next_to(dot, UP + vect, buff=0.05)
root_dots.add(dot)
root_labels.add(label)
root_dots.set_stroke(BLACK, 5, background=True)
self.play(Write(axes))
self.play(
ShowCreation(graph, run_time=3),
FadeIn(graph_label, UP)
)
self.play(
LaggedStartMap(GrowFromCenter, root_dots),
LaggedStart(
GrowFromPoint(root_labels[0], root_dots[0].get_center()),
GrowFromPoint(root_labels[1], root_dots[1].get_center()),
)
)
self.wait()
# Animate to equation
self.play(TransformFromCopy(graph_label, line1))
self.play(
Write(eq1),
TransformMatchingShapes(root_labels.copy(), line3)
)
self.wait()
self.play(Restore(line3))
xs = VGroup(line3[1], line3[7])
self.play(TransformFromCopy(xs, line2[:2])) # x^2
self.play(LaggedStart( # x
AnimationGroup(
TransformFromCopy(line3[1], line2[10].copy()),
TransformFromCopy(line3[9:11], line2[7:9]),
FadeIn(line2[2])
),
AnimationGroup(
TransformFromCopy(line3[7], line2[10].copy(), remover=True),
TransformFromCopy(line3[3:5], line2[4:6]),
FadeIn(VGroup(line2[3], line2[6], line2[9]))
),
))
self.play(
TransformFromCopy(
VGroup(*line3[3:5], *line3[9:11]),
VGroup(*line2[12:16]),
),
FadeIn(line2[11]),
FadeIn(eq2),
)
self.wait()
# Highlight sum and product
for i, j, k, l in [(3, 5, 3, 10), (7, 8, 12, 16)]:
self.play(
FadeIn(SurroundingRectangle(line1[i:j])),
FadeIn(SurroundingRectangle(line2[k:l])),
run_time=2,
rate_func=there_and_back_with_pause,
remover=True
)
# Show mean and product
line2 = VGroup(*line2.family_members_with_points())
line3 = VGroup(*line3.family_members_with_points())
quad_terms = VGroup(line1[0:2], line2[0:2])
lin_terms = VGroup(line1[2:5], line2[2:10])
const_terms = VGroup(line1[6:], line2[11:])
mean_arrow = Vector(UP)
mean_arrow.next_to(lin_terms[0], UP, MED_SMALL_BUFF)
times_half = OldTex("\\times -\\frac{1}{2}", font_size=24)
times_half.next_to(mean_arrow, RIGHT, buff=0)
m_eq = OldTex(
"{\\lambda_1 + \\lambda_2 \\over 2}", "=", "5",
tex_to_color_map={"\\lambda_1": EIGEN_COLORS[0], "\\lambda_2": EIGEN_COLORS[1]}
)
m_eq.next_to(mean_arrow, UP, SMALL_BUFF, submobject_to_align=m_eq[-1])
m_eq[:-2].scale(0.7, about_edge=RIGHT)
m_dot = Dot(axes.c2p(5, 0))
m_dot.scale(0.5)
m_label = Integer(5, font_size=30)
m_label.next_to(m_dot, UP, SMALL_BUFF)
p_rects = VGroup(*map(SurroundingRectangle, const_terms))
p_rects.set_stroke(PROD_COLOR)
fade_rect = FullScreenFadeRectangle()
fade_rect.set_fill(BLACK, 0.75)
fade_rect.replace(equation, stretch=True)
self.add(fade_rect, *quad_terms)
self.play(FadeIn(fade_rect))
self.wait()
self.add(fade_rect, *lin_terms)
self.wait()
self.play(
GrowArrow(mean_arrow),
FadeIn(times_half, shift=0.25 * UP, scale=2),
FadeIn(m_eq[:-1])
)
self.play(Write(m_eq[-1]))
self.play(
FadeTransform(m_eq[-1].copy(), m_dot),
FadeTransform(m_eq[-1].copy(), m_label),
)
self.wait()
self.add(fade_rect, *const_terms)
VGroup(mean_arrow, times_half).set_opacity(0.5)
self.play(ShowCreation(p_rects))
self.wait()
# Show final roots
d_terms = VGroup(*(
OldTex(u, "\\sqrt{25 - 9}", font_size=24)
for u in ["+", "-"]
))
my = m_label.get_y()
arrows = VGroup(
Arrow(m_label.get_left(), [root_dots[0].get_left()[0], my, 0], buff=0.1),
Arrow(m_label.get_right(), [root_dots[1].get_right()[0], my, 0], buff=0.1),
)
for d_term, arrow in zip(d_terms, arrows):
d_term.next_to(arrow, UP, buff=0)
self.play(FadeOut(p_rects))
self.play(
TransformMatchingShapes(equation[0][-2:].copy(), d_terms),
FadeOut(root_labels),
*map(GrowArrow, arrows)
)
self.wait()
self.play(
FadeOut(fade_rect),
)
self.wait()
class SimplerQuadraticFormula(Scene):
def construct(self):
# Show comparison
form1 = OldTex(
"{m} \\pm \\sqrt{\\,{m}^2 - {p}}",
tex_to_color_map={"{m}": MEAN_COLOR, "{p}": PROD_COLOR},
font_size=72
)
words = OldTexText("takes less to\\\\remember than")
form2 = OldTex(
"{-b \\pm \\sqrt{\\,b^2 - 4ac} \\over 2a}",
tex_to_color_map={
"a": MAROON_A,
"b": MAROON_B,
"c": MAROON_C,
},
font_size=72
)
group = VGroup(form1, words, form2)
group.arrange(DOWN, buff=1.5)
self.add(form1)
self.play(Write(words, run_time=1))
self.play(FadeIn(form2, DOWN))
self.wait()
class SkipTheMiddleStep(Scene):
def construct(self):
matrix = IntegerMatrix([[3, 1], [4, 1]])
matrix.set_column_colors(*COL_COLORS)
char_poly = OldTex(
"\\lambda^2 - 4\\lambda - 1",
tex_to_color_map={"\\lambda": EIGEN_COLORS[0]}
)
mp_formula = OldTex(
"{2} \\pm \\sqrt{\\,{2}^2 - (-1)}",
tex_to_color_map={
"{2}": MEAN_COLOR,
"(-1)": PROD_COLOR,
}
)
group = VGroup(matrix, char_poly, mp_formula)
group.arrange(RIGHT, buff=2)
mat_label, char_poly_label, eigen_label = labels = VGroup(
OldTexText("Matrix"),
OldTexText("Characteristic\\\\polynomial"),
OldTexText("Eigenvalues"),
)
for label, mob, color in zip(labels, group, [COL_COLORS[0], EIGEN_COLORS[0], MEAN_COLOR]):
label.set_color(color)
label.next_to(mob, DOWN, MED_LARGE_BUFF)
label.align_to(labels[0], UP)
arc = -90 * DEGREES
arrows = VGroup(
Arrow(matrix.get_corner(UR), char_poly.get_top(), path_arc=arc),
Arrow(char_poly.get_top(), mp_formula.get_top(), path_arc=arc),
Arrow(matrix.get_corner(UR), mp_formula.get_top(), path_arc=0.8 * arc),
)
arrows.shift(0.5 * UP)
self.add(matrix, mat_label)
self.play(
DrawBorderThenFill(arrows[0]),
GrowFromPoint(char_poly, matrix.get_top(), path_arc=arc),
FadeTransform(mat_label.copy(), char_poly_label),
)
self.wait()
self.play(
DrawBorderThenFill(arrows[1]),
TransformFromCopy(char_poly, mp_formula),
FadeTransform(char_poly_label.copy(), eigen_label),
)
self.wait()
self.play(
VFadeInThenOut(get_diag_rects(matrix), run_time=2),
LaggedStart(*(
ShowCreationThenFadeOut(SurroundingRectangle(sm, buff=0.1, color=WHITE), run_time=2)
for sm in mp_formula.get_parts_by_tex("{2}")
))
)
self.play(
det_path_anim(matrix),
ShowCreationThenFadeOut(SurroundingRectangle(
mp_formula.get_parts_by_tex("(-1)"), buff=0.1, color=WHITE,
), run_time=2)
)
self.wait()
self.play(
Transform(arrows[0], arrows[2]),
Transform(arrows[1], arrows[2]),
VGroup(char_poly, char_poly_label).animate.set_opacity(0.15),
)
self.wait()
#
frame = self.camera.frame
quad_form = OldTex(
"{-b \\pm \\sqrt{\\,b^2 - 4ac} \\over 2a}",
tex_to_color_map={
"a": BLUE_B,
"b": BLUE_C,
"c": BLUE_D,
}
)
words = OldTexText("Never could\\\\have worked!")
group = VGroup(quad_form, words)
group.arrange(RIGHT, buff=LARGE_BUFF)
group.next_to(arrows, UP, LARGE_BUFF)
cross = Cross(quad_form)
cross.set_stroke(width=(1, 3, 3, 1))
self.play(
frame.animate.set_y(1),
FadeIn(quad_form, DOWN),
)
self.wait()
self.play(
Write(words),
ShowCreation(cross)
)
self.wait()
class GeneralCharPoly(Scene):
def construct(self):
t2c = {
"a": COL_COLORS[0],
"b": COL_COLORS[1],
"c": COL_COLORS[0],
"d": COL_COLORS[1],
"\\lambda": EIGEN_COLORS[1],
"-": WHITE,
"+": WHITE,
"=": WHITE,
}
det = get_det_mod_mat(get_mod_mat([["a", "b"], ["c", "d"]], t2c=t2c))
rhs1 = OldTex("= (a - \\lambda)(d - \\lambda) - bc", tex_to_color_map=t2c)
rhs2 = OldTex("= \\lambda^2 - (a + d)\\lambda + (ad - bc)", tex_to_color_map=t2c)
rhs1.next_to(det, RIGHT)
rhs2.next_to(rhs1, DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
VGroup(det, rhs1, rhs2).center()
self.add(det)
self.wait()
self.play(TransformMatchingShapes(
det[-1].get_entries()[0::3].copy(),
rhs1[:10],
))
self.play(TransformMatchingShapes(
det[-1].get_entries()[1:3].copy(),
rhs1[10:],
path_arc=45 * DEGREES,
))
self.wait()
self.play(TransformMatchingShapes(rhs1.copy(), rhs2, run_time=1.5))
self.wait()
self.play(ShowCreation(SurroundingRectangle(rhs2[3:9], buff=0.05, color=MEAN_COLOR)))
self.play(ShowCreation(SurroundingRectangle(rhs2[11:], buff=0.05, color=PROD_COLOR)))
self.wait()
self.embed()
class EndScreen(PatreonEndScreen):
pass
|
|
from manim_imports_ext import *
from _2022.quintic import coefficients_to_roots
from _2022.quintic import roots_to_coefficients
from _2022.quintic import dpoly
from _2022.quintic import poly
ROOT_COLORS_BRIGHT = [RED, GREEN, BLUE, YELLOW, MAROON_B]
ROOT_COLORS_DEEP = ["#440154", "#3b528b", "#21908c", "#5dc963", "#29abca"]
CUBIC_COLORS = [RED_E, TEAL_E, BLUE_E]
def glow_dot(point, r_min=0.05, r_max=0.15, color=YELLOW, n=20, opacity_mult=1.0):
result = VGroup(*(
Dot(point, radius=interpolate(r_min, r_max, a))
for a in np.linspace(0, 1, n)
))
result.set_fill(color, opacity=opacity_mult / n)
return result
def get_newton_rule(font_size=36, var="z", **kwargs):
terms = [f"{var}_n", f"{var}_{{n + 1}}"]
t0, t1 = terms
return OldTex(
t1, "=", t0, "-",
"{P(", t0, ")", "\\over ", "P'(", t0, ")}",
font_size=36,
**kwargs
)
def coefs_to_poly_string(coefs):
n = len(coefs) - 1
tex_str = "" if coefs[-1] == 1 else str(int(coefs[-1]))
tex_str += f"z^{{{n}}}"
for c, k in zip(coefs[-2::-1], it.count(n - 1, -1)):
if c == 0:
continue
if isinstance(c, complex):
num_str = "({:+}".format(int(c.real))
num_str += "+ {:+})".format(int(c.imag))
else:
num_str = "{:+}".format(int(c))
if abs(c) == 1 and k > 0:
num_str = num_str[:-1]
tex_str += num_str
if k == 0:
continue
elif k == 1:
tex_str += "z"
else:
tex_str += f"z^{{{k}}}"
return tex_str
def get_figure(image_name, person_name, year_text, height=3, label_direction=DOWN):
image = ImageMobject(image_name)
image.set_height(height)
rect = SurroundingRectangle(image, buff=0)
rect.set_stroke(WHITE, 2)
name = Text(f"{person_name}", font_size=36)
name.set_color(GREY_A)
year_label = Text(f"{year_text}", font_size=30)
year_label.match_color(name)
year_label.next_to(name, DOWN, buff=0.2)
VGroup(name, year_label).next_to(image, label_direction)
return Group(rect, image, name, year_label)
class NewtonFractal(Mobject):
CONFIG = {
"shader_folder": "newton_fractal",
"shader_dtype": [
('point', np.float32, (3,)),
],
"colors": ROOT_COLORS_DEEP,
"coefs": [1.0, -1.0, 1.0, 0.0, 0.0, 1.0],
"scale_factor": 1.0,
"offset": ORIGIN,
"n_steps": 30,
"julia_highlight": 0.0,
"max_degree": 5,
"saturation_factor": 0.0,
"opacity": 1.0,
"black_for_cycles": False,
"is_parameter_space": False,
}
def __init__(self, plane, **kwargs):
super().__init__(
scale_factor=plane.get_x_unit_size(),
offset=plane.n2p(0),
**kwargs,
)
self.replace(plane, stretch=True)
def init_data(self):
self.set_points([UL, DL, UR, DR])
def init_uniforms(self):
super().init_uniforms()
self.set_colors(self.colors)
self.set_julia_highlight(self.julia_highlight)
self.set_coefs(self.coefs)
self.set_scale(self.scale_factor)
self.set_offset(self.offset)
self.set_n_steps(self.n_steps)
self.set_saturation_factor(self.saturation_factor)
self.set_opacity(self.opacity)
self.uniforms["black_for_cycles"] = float(self.black_for_cycles)
self.uniforms["is_parameter_space"] = float(self.is_parameter_space)
def set_colors(self, colors):
self.uniforms.update({
f"color{n}": np.array(color_to_rgba(color))
for n, color in enumerate(colors)
})
return self
def set_julia_highlight(self, value):
self.uniforms["julia_highlight"] = value
def set_coefs(self, coefs, reset_roots=True):
full_coefs = [*coefs] + [0] * (self.max_degree - len(coefs) + 1)
self.uniforms.update({
f"coef{n}": np.array([coef.real, coef.imag], dtype=np.float64)
for n, coef in enumerate(map(complex, full_coefs))
})
if reset_roots:
self.set_roots(coefficients_to_roots(coefs), False)
self.coefs = coefs
return self
def set_roots(self, roots, reset_coefs=True):
self.uniforms["n_roots"] = float(len(roots))
full_roots = [*roots] + [0] * (self.max_degree - len(roots))
self.uniforms.update({
f"root{n}": np.array([root.real, root.imag], dtype=np.float64)
for n, root in enumerate(map(complex, full_roots))
})
if reset_coefs:
self.set_coefs(roots_to_coefficients(roots), False)
self.roots = roots
return self
def set_scale(self, scale_factor):
self.uniforms["scale_factor"] = scale_factor
return self
def set_offset(self, offset):
self.uniforms["offset"] = np.array(offset)
return self
def set_n_steps(self, n_steps):
self.uniforms["n_steps"] = float(n_steps)
return self
def set_saturation_factor(self, saturation_factor):
self.uniforms["saturation_factor"] = float(saturation_factor)
return self
def set_opacities(self, *opacities):
for n, opacity in enumerate(opacities):
self.uniforms[f"color{n}"][3] = opacity
return self
def set_opacity(self, opacity, recurse=True):
self.set_opacities(*len(self.roots) * [opacity])
return self
class MetaNewtonFractal(NewtonFractal):
CONFIG = {
"coefs": [-1.0, 0.0, 0.0, 1.0],
"colors": [*ROOT_COLORS_DEEP[::2], BLACK, BLACK],
"fixed_roots": [-1, 1],
"n_roots": 3,
"black_for_cycles": True,
"is_parameter_space": True,
"n_steps": 300,
}
def init_uniforms(self):
super().init_uniforms()
self.set_fixed_roots(self.fixed_roots)
def set_fixed_roots(self, roots):
super().set_roots(roots, reset_coefs=False)
self.uniforms["n_roots"] = 3.0
# Scenes
class AmbientRootFinding(Scene):
def construct(self):
pass
class PragmaticOrigins(Scene):
title = "Pragmatic origins"
include_pi = False
def construct(self):
# Title
title = Text(self.title, font_size=72)
title.set_stroke(BLACK, 5, background=True)
title.to_edge(UP, buff=MED_SMALL_BUFF)
underline = Underline(title, buff=-0.05)
underline.insert_n_curves(30)
underline.set_stroke(BLUE, width=[0, 3, 3, 3, 0])
underline.scale(1.5)
# Axes
axes = NumberPlane(
x_range=(-3, 3),
y_range=(-4, 4),
width=6,
height=8,
background_line_style={
"stroke_color": GREY_A,
"stroke_width": 1,
}
)
axes.set_height(5.0)
axes.to_corner(DL)
axes.shift(0.5 * UP)
coefs = np.array([2, -3, 1, -2, -1, 1], dtype=np.float)
roots = [
r.real
for r in coefficients_to_roots(coefs)
if abs(r.imag) < 1e-2
]
roots.sort()
coefs *= 0.2
solve = OldTexText("Solve $f(x) = 0$", font_size=36)
solve.next_to(axes, UP, aligned_edge=LEFT)
expr = OldTex("f(x) = x^5 - x^4 - 2x^3 + x^2 -3x + 2")
expr.match_width(axes)
expr.next_to(axes, DOWN)
graph_x_range = (-2, 2.4)
graph = axes.get_graph(
lambda x: poly(x, coefs),
x_range=graph_x_range
)
graph.set_stroke(BLUE, [0, *50 * [4], 0])
root_dots = VGroup(*(
glow_dot(axes.c2p(root, 0))
for root in roots
))
root_eqs = VGroup()
root_groups = VGroup()
for i, root, dot in zip(it.count(1), roots, root_dots):
lhs = OldTex(f"x_{i} = ")
rhs = DecimalNumber(root, num_decimal_places=3)
rhs.set_color(YELLOW)
eq = VGroup(lhs, rhs)
eq.arrange(RIGHT, aligned_edge=DOWN)
rhs.align_to(lhs.family_members_with_points()[0], DOWN)
root_eqs.add(eq)
root_groups.add(VGroup(eq, dot))
root_eqs.arrange(RIGHT, buff=LARGE_BUFF)
root_eqs.next_to(axes, RIGHT, aligned_edge=UP)
self.add(axes)
self.add(solve)
self.add(expr)
# Pi
if self.include_pi:
morty = Mortimer(height=2)
morty.to_corner(DR)
self.play(PiCreatureSays(
morty, "How do you\nfind theses?",
target_mode="tease",
bubble_config={
"width": 4,
"height": 2.5,
}
))
# Animations
self.add(underline, title)
self.play(
ShowCreation(underline),
)
self.wait()
alphas = [inverse_interpolate(*graph_x_range, root) for root in roots]
self.play(
ShowCreation(graph, rate_func=linear),
*(
FadeIn(
rg,
rate_func=squish_rate_func(rush_from, a, min(a + 0.2, 1))
)
for rg, a in zip(root_groups, alphas)
),
run_time=4,
)
self.wait()
class SeekingRoots(PragmaticOrigins):
title = "Seeking roots"
include_pi = True
class AskAboutComplexity(Scene):
def construct(self):
self.add(FullScreenRectangle())
question = Text("What does this complexity reflect?")
question.set_width(FRAME_WIDTH - 2)
question.to_edge(UP)
self.add(question)
screen = ScreenRectangle()
screen.set_height(6.0)
screen.set_fill(BLACK, 1)
screen.next_to(question, DOWN)
self.add(screen)
class WhoCares(TeacherStudentsScene):
def construct(self):
self.students.refresh_triangulation()
screen = self.screen
screen.set_height(4, about_edge=UL)
screen.set_fill(BLACK, 1)
image = ImageMobject("RealNewtonStill")
image.replace(screen)
self.add(screen)
self.add(image)
self.wait()
self.play(LaggedStart(
PiCreatureSays(
self.students[1], "Ooh, quintics...",
target_mode="thinking",
look_at=self.screen,
bubble_config={
"direction": LEFT,
"width": 4,
"height": 2,
}
),
self.teacher.change("happy"),
self.students[0].change("thinking", screen),
self.students[2].change("sassy", screen),
lag_ratio=0.1,
))
self.wait(3)
self.play(LaggedStart(
PiCreatureSays(
self.students[2], "Who cares?",
target_mode="tired",
bubble_config={
"direction": LEFT,
"width": 4,
"height": 3,
}
),
self.teacher.change("guilty"),
self.students[0].change("confused", screen),
RemovePiCreatureBubble(
self.students[1],
look_at=self.students[2].eyes,
target_mode="erm",
),
lag_ratio=0.1,
))
self.wait(2)
self.teacher_says(
"Who doesn't",
target_mode="hooray",
bubble_config={"height": 3, "width": 4},
added_anims=[self.change_students("pondering", "pondering", "confused")]
)
self.wait(3)
class SphereExample(Scene):
def construct(self):
# Shape
axes = ThreeDAxes(z_range=(-4, 4))
axes.shift(IN)
sphere = Sphere(radius=1.0)
# sphere = TexturedSurface(sphere, "EarthTextureMap", "NightEarthTextureMap")
sphere.move_to(axes.c2p(0, 0, 0))
sphere.set_gloss(1.0)
sphere.set_opacity(0.5)
sphere.sort_faces_back_to_front(DOWN)
mesh = SurfaceMesh(sphere, resolution=(21, 11))
mesh.set_stroke(BLUE, 0.5, 0.5)
sphere = Group(sphere, mesh)
frame = self.camera.frame
frame.reorient(20, 80)
frame.move_to(2 * RIGHT)
light = self.camera.light_source
self.add(axes)
self.add(sphere)
frame.add_updater(
lambda m, dt: m.increment_theta(1 * dt * DEGREES)
)
# Expression
equation = OldTex(
"1.00", "\\,x^2", "+",
"1.00", "\\,y^2", "+",
"1.00", "\\,z^2", "=",
"1.00",
)
decimals = VGroup()
for i in range(0, len(equation), 3):
decimal = DecimalNumber(1.0, edge_to_fix=RIGHT)
decimal.replace(equation[i])
equation.replace_submobject(i, decimal)
decimals.add(decimal)
decimal.add_updater(lambda m: m.fix_in_frame())
equation.fix_in_frame()
equation.to_corner(UR)
self.add(equation)
# Animations
light.move_to([-10, -10, 20])
self.wait()
self.play(
ChangeDecimalToValue(decimals[3], 9.0),
VFadeInThenOut(SurroundingRectangle(decimals[3]).fix_in_frame()),
sphere.animate.scale(3),
run_time=3
)
self.wait()
self.play(
ChangeDecimalToValue(decimals[2], 4.0),
VFadeInThenOut(SurroundingRectangle(decimals[2]).fix_in_frame()),
sphere.animate.stretch(0.5, 2),
run_time=3
)
self.wait()
self.play(
ChangeDecimalToValue(decimals[0], 9.0),
VFadeInThenOut(SurroundingRectangle(decimals[0]).fix_in_frame()),
sphere.animate.stretch(1 / 3, 0),
run_time=3
)
self.wait(10)
class ExamplePixels(Scene):
def construct(self):
pixels = Square().get_grid(5, 5, buff=0)
pixels.set_height(2)
pixels.to_corner(UL)
pixels.set_stroke(WHITE, 1)
pixels.set_fill(BLACK, 1)
self.add(pixels)
y, x = 1066, 1360
endpoint = np.array([x, -y, 0], dtype=np.float)
endpoint *= FRAME_HEIGHT / 2160
endpoint += np.array([-FRAME_WIDTH / 2, FRAME_HEIGHT / 2, 0])
lines = VGroup(
Line(pixels.get_corner(UR), endpoint),
Line(pixels.get_corner(DL), endpoint),
)
lines.set_stroke(WHITE, 2)
self.add(lines)
def match_values(pixels, values):
for pixel, value in zip(pixels, it.chain(*values)):
value = value[::-1]
pixel.set_fill(rgb_to_color(value / 255))
values = np.load(
os.path.join(get_directories()["data"], "sphere_pixel_values.npy")
)
match_values(pixels, values[0])
# for value in values[60::60]:
for value in values[1:]:
# pixels.generate_target()
# match_values(pixels.target, value)
# self.play(MoveToTarget(pixels))
match_values(pixels, value)
self.wait(1 / 60)
class CurvesDefiningFonts(Scene):
def construct(self):
# Setup
frame = self.camera.frame
chars = OldTexText("When a computer\\\\renders text...")[0]
chars.set_width(FRAME_WIDTH - 3)
chars.refresh_triangulation()
filled_chars = chars.copy()
filled_chars.insert_n_curves(50)
chars.set_stroke(WHITE, 0.5)
chars.set_fill(opacity=0.0)
dot_groups = VGroup()
line_groups = VGroup()
for char in chars:
dots = VGroup()
lines = VGroup()
for a1, h, a2 in char.get_bezier_tuples():
for pair in (a1, h), (h, a2):
lines.add(Line(
*pair,
stroke_width=0.25,
# dash_length=0.0025,
stroke_color=YELLOW,
))
for point in (a1, h, a2):
dots.add(Dot(point, radius=0.005))
dot_groups.add(dots)
line_groups.add(lines)
dot_groups.set_fill(BLUE, opacity=0)
self.play(ShowIncreasingSubsets(filled_chars, run_time=1, rate_func=linear))
self.wait()
# Zoom in on one letter
char_index = 2
char = chars[char_index]
lines = line_groups[char_index]
dots = dot_groups[char_index]
char.refresh_bounding_box()
frame.generate_target()
frame.target.set_height(char.get_height() * 2)
frame.target.move_to(char.get_bottom(), DOWN)
frame.target.shift(0.1 * char.get_height() * DOWN)
self.play(
MoveToTarget(frame),
filled_chars.animate.set_opacity(0.2),
FadeIn(chars),
ShowCreation(line_groups, rate_func=linear),
dot_groups.animate.set_opacity(1),
run_time=5,
)
for group in (line_groups, dot_groups):
group.remove(*group[0:char_index - 1])
group.remove(*group[char_index + 2:])
self.wait()
# Pull out one curve
char.become(CurvesAsSubmobjects(char))
index = 26
curve = char[index]
sublines = lines[2 * index:2 * index + 2]
subdots = dots[3 * index:3 * index + 3]
curve_group = VGroup(curve, sublines, subdots)
curve_group.set_stroke(background=True)
curve_group.generate_target()
curve_group.save_state()
curve_group.target.scale(3)
curve_group.target.next_to(frame.get_top(), DOWN, buff=0.15)
curve_group.target.shift(0.3 * LEFT)
for dot in curve_group.target[2]:
dot.scale(1 / 2)
labels = VGroup(*(
OldTex(f"P_{i}").set_height(0.05)
for i in range(3)
))
for label, dot, vect in zip(labels, curve_group.target[2], [LEFT, UP, UP]):
label.insert_n_curves(20)
label.next_to(dot, vect, buff=0.025)
label.match_color(dot)
self.play(
MoveToTarget(curve_group),
*(
GrowFromPoint(label, curve_group.get_center())
for label in labels
)
)
equation = OldTex(
"(1-t)^{2} P_0 +2(1-t)t P_1 +t^2 P_2",
tex_to_color_map={
"P_0": BLUE,
"P_1": BLUE,
"P_2": BLUE,
}
)
equation.set_height(0.07)
equation.next_to(curve_group, RIGHT, buff=0.25)
equation.insert_n_curves(20)
poly_label = Text("Polynomial")
poly_label.insert_n_curves(20)
poly_label.set_width(2)
poly_label.apply_function(
lambda p: [
p[0],
p[1] - 0.2 * p[0]**2,
p[2],
]
)
poly_label.rotate(30 * DEGREES)
poly_label.match_height(curve_group)
poly_label.scale(0.8)
poly_label.move_to(curve, DR)
poly_label.shift(0.01 * UL)
self.play(
ShowCreationThenDestruction(curve.copy().set_color(PINK), run_time=2),
Write(poly_label, stroke_width=0.5)
)
self.play(
LaggedStart(*(
TransformFromCopy(
labels[i],
equation.get_part_by_tex(f"P_{i}").copy(),
remover=True
)
for i in range(3)
)),
FadeIn(equation, rate_func=squish_rate_func(smooth, 0.5, 1)),
run_time=2,
)
self.wait()
self.add(curve_group.copy())
self.play(Restore(curve_group))
self.wait()
class PlayingInFigma(ExternallyAnimatedScene):
pass
class RasterizingBezier(Scene):
def construct(self):
# Add curve and pixels
self.add(FullScreenRectangle())
curve = SVGMobject("bezier_example")[0]
curve.set_width(FRAME_WIDTH - 3)
curve.set_stroke(WHITE, width=1.0)
curve.set_fill(opacity=0)
curve.to_edge(DOWN, buff=1)
curve.insert_n_curves(10) # To better uniformize it
thick_curve = curve.copy()
thick_curve.set_stroke(YELLOW, 30.0)
thick_curve.reverse_points()
pixels = Square().get_grid(90 // 2, 160 // 2, buff=0, fill_rows_first=False)
pixels.set_height(FRAME_HEIGHT)
pixels.set_stroke(WHITE, width=0.25)
# I fully recognize the irony is implementing this without
# solving polynomials, but I'm happy to be inificient on runtime
# to just code up the quickest thing I can think of.
samples = np.array([curve.pfp(x) for x in np.linspace(0, 1, 100)])
sw_tracker = ValueTracker(0.15)
get_sw = sw_tracker.get_value
for pixel in pixels:
diffs = samples - pixel.get_center()
dists = np.apply_along_axis(lambda p: np.dot(p, p), 1, diffs)
index = np.argmin(dists)
if index == 0 or index == len(samples) - 1:
pixel.dist = np.infty
else:
pixel.dist = dists[index]
def update_pixels(pixels):
for pixel in pixels:
pixel.set_fill(
YELLOW,
0.5 * clip(10 * (get_sw() - pixel.dist), 0, 1)
)
update_pixels(pixels)
fake_pixels = pixels.copy()
fake_pixels.set_stroke(width=0)
fake_pixels.set_fill(GREY_E, 1)
self.add(thick_curve)
self.wait()
self.add(fake_pixels, pixels)
self.play(
FadeIn(fake_pixels),
ShowCreation(pixels),
lag_ratio=10 / len(pixels),
run_time=4
)
self.remove(thick_curve)
self.wait()
# Pixel
pixel = pixels[725].deepcopy()
pixel.set_fill(opacity=0)
label = OldTexText("Pixel $\\vec{\\textbf{p}}$")
label.refresh_triangulation()
label.set_fill(YELLOW)
label.set_stroke(BLACK, 4, background=True)
label.next_to(pixel, UL, buff=LARGE_BUFF)
label.shift_onto_screen()
arrow = Arrow(label, pixel, buff=0.1, stroke_width=3.0)
arrow.set_color(YELLOW)
self.play(
FadeIn(label),
ShowCreation(arrow),
pixel.animate.set_stroke(YELLOW, 2.0),
)
pixels.add_updater(update_pixels)
self.play(sw_tracker.animate.set_value(2.0), run_time=2)
self.play(sw_tracker.animate.set_value(0.2), run_time=2)
pixels.suspend_updating()
self.play(ShowCreation(curve))
# Show P(t) value
ct = VGroup(OldTex("\\vec{\\textbf{c}}(")[0], DecimalNumber(0), OldTex(")")[0])
ct.arrange(RIGHT, buff=0)
ct.add_updater(lambda m: m.set_stroke(BLACK, 4, background=True))
t_tracker = ValueTracker(0)
get_t = t_tracker.get_value
P_dot = Dot(color=GREEN)
globals().update(locals())
ct[1].add_updater(lambda m: m.set_value(get_t()))
ct[1].next_to(ct[0], RIGHT, buff=0)
P_dot.add_updater(lambda m: m.move_to(curve.pfp(get_t() / 2)))
ct.add_updater(lambda m: m.move_to(P_dot).shift(
(0.3 - 0.5 * get_t() * (1 - get_t())) * rotate_vector(np.array([-3, 1, 0]), -0.8 * get_t() * PI)
))
curve_copy = curve.copy()
curve_copy.pointwise_become_partial(curve, 0, 0.5)
curve_copy.set_points(curve_copy.get_points_without_null_curves())
curve_copy.set_stroke(YELLOW, 3.0)
self.play(
VFadeIn(ct),
ApplyMethod(t_tracker.set_value, 1.0, run_time=3),
ShowCreation(curve_copy, run_time=3),
VFadeIn(P_dot),
)
new_ct = OldTex("\\vec{\\textbf{c}}(", "t", ")")
new_ct.move_to(ct, LEFT)
new_ct.set_stroke(BLACK, 4, background=True)
self.play(FadeTransformPieces(ct, new_ct))
ct = new_ct
self.wait()
# Show distance
graph_group = self.get_corner_graph_group(pixel, curve)
bg_rect, axes, y_label, graph = graph_group
t_tracker = ValueTracker(0)
dist_line = Line()
dist_line.set_stroke(TEAL, 5)
dist_line.add_updater(lambda l: l.put_start_and_end_on(
pixel.get_center(),
curve_copy.pfp(t_tracker.get_value())
))
dist_lines = VGroup()
graph_v_lines = VGroup()
for t in np.linspace(0, 1, 20):
t_tracker.set_value(t)
dist_lines.add(dist_line.update().copy().clear_updaters())
graph_v_lines.add(axes.get_v_line(
axes.input_to_graph_point(t, graph)
))
dist_lines.set_stroke(RED, 1, opacity=1.0)
graph_v_lines.set_stroke(RED, 1, opacity=1.0)
t_tracker.set_value(0)
self.play(
*map(FadeIn, graph_group[:-1]),
)
self.play(
FadeIn(dist_lines, lag_ratio=1),
FadeIn(graph_v_lines, lag_ratio=1),
run_time=4
)
self.wait()
t_tracker.set_value(0.0)
self.play(
VFadeIn(dist_line, rate_func=squish_rate_func(smooth, 0, 0.25)),
ApplyMethod(t_tracker.set_value, 1.0),
ShowCreation(graph),
run_time=3,
)
self.play(dist_line.animate.set_stroke(RED, 1.0))
self.wait()
# Show width again
pixels.resume_updating()
self.play(sw_tracker.animate.set_value(1.5), run_time=2)
self.play(sw_tracker.animate.set_value(0.5), run_time=1)
pixels.suspend_updating()
self.wait()
# Show derivative
deriv_graph_group = self.get_deriv_graph_group(graph_group)
d_graph = deriv_graph_group[-1]
d_graph.set_points_smoothly([d_graph.pfp(x) for x in np.linspace(0, 1, 20)])
deriv_axes = deriv_graph_group[1]
t_tracker = ValueTracker(0)
get_t = t_tracker.get_value
tan_line = always_redraw(
lambda: axes.get_tangent_line(
get_t(), graph, length=3,
).set_stroke(
color=MAROON_B,
width=1.0,
opacity=clip(20 * get_t() * (1 - get_t()), 0, 1)
)
)
self.play(*map(FadeIn, deriv_graph_group[:-1]))
self.add(tan_line)
self.play(
t_tracker.animate.set_value(1),
ShowCreation(d_graph),
run_time=4
)
self.remove(tan_line)
self.wait()
points = graph.get_points()
min_point = points[np.argmin([p[1] for p in points])]
min_line = Line(min_point, [min_point[0], deriv_axes.c2p(0, 0)[1], 0])
min_line.set_stroke(WHITE, 1)
question = Text("What is\nthis value?", font_size=30)
question.to_corner(DR)
arrow = Arrow(
question.get_left(), min_line.get_bottom(), stroke_width=3,
buff=0.1
)
self.play(ShowCreation(min_line))
self.play(
Write(question),
ShowCreation(arrow),
)
self.wait()
def get_corner_graph_group(self, pixel, curve, t_range=(0, 0.5)):
axes = Axes(
x_range=(0, 1, 0.2),
y_range=(0, 20, 5),
height=3,
width=5,
axis_config={"include_tip": False}
)
axes.to_corner(UR, buff=SMALL_BUFF)
y_label = OldTex(
"&\\text{Distance}^2\\\\",
"&||\\vec{\\textbf{p}} - \\vec{\\textbf{c}}(t)||^2",
font_size=24,
)
# For future transition
y_label = VGroup(VectorizedPoint(y_label.get_left()), *y_label)
y_label.next_to(axes.y_axis.get_top(), RIGHT, aligned_edge=UP)
y_label.shift_onto_screen(buff=MED_SMALL_BUFF)
graph = axes.get_graph(lambda t: get_norm(
pixel.get_center() - curve.pfp(interpolate(*t_range, t))
)**2)
graph.set_stroke(RED, 2)
bg_rect = BackgroundRectangle(axes, buff=SMALL_BUFF)
result = VGroup(bg_rect, axes, y_label, graph)
return result
def get_deriv_graph_group(self, graph_group):
top_bg_rect, top_axes, top_y_label, top_graph = graph_group
axes = Axes(
x_range=top_axes.x_range,
y_range=(-60, 60, 10),
height=top_axes.get_height(),
width=top_axes.get_width(),
axis_config={"include_tip": False}
)
axes.to_corner(DR, buff=SMALL_BUFF)
axes.shift((top_axes.c2p(0, 0) - axes.c2p(0, 0))[0] * RIGHT)
dt = 1e-5
f = top_graph.underlying_function
globals().update(locals())
graph = axes.get_graph(lambda t: (f(t + dt) - f(t)) / dt)
graph.set_stroke(MAROON_B)
# Dumb hack, not sure why it's needed
graph.get_points()[:133] += 0.015 * UP
y_label = VGroup(OldTex("\\frac{d}{dt}", font_size=24), top_y_label[2].copy())
y_label.arrange(RIGHT, buff=0.05)
y_label.next_to(axes.y_axis.get_top(), RIGHT, buff=2 * SMALL_BUFF)
bg_rect = BackgroundRectangle(VGroup(axes, graph), buff=SMALL_BUFF)
bg_rect.stretch(1.05, 1, about_edge=DOWN)
result = VGroup(bg_rect, axes, y_label, graph)
return result
class WriteThisIsPolynomial(Scene):
def construct(self):
text = OldTexText("(Some polynomial in $t$)", font_size=24)
self.play(Write(text))
self.wait()
class DontWorryAboutDetails(TeacherStudentsScene):
CONFIG = {
"background_color": BLACK,
}
def construct(self):
screen = self.screen
screen.set_height(4, about_edge=UL)
screen.set_fill(BLACK, 1)
image1, image2 = [
ImageMobject(f"RasterizingBezier_{i}").replace(screen)
for i in range(1, 3)
]
frame = self.camera.frame
frame.save_state()
frame.replace(image1)
self.add(screen, image1)
self.play(Restore(frame))
# Student asks about what the function is.
self.student_says(
OldTexText("Wait, what is that\\\\function exactly?"),
look_at=image1,
index=2,
added_anims=[
self.students[0].change("confused", image1),
self.students[1].change("confused", image1),
]
)
self.play(self.teacher.change("tease"))
self.wait(2)
self.play(
self.students[0].change("maybe", image1),
)
self.play(
self.students[1].change("erm", image1),
)
self.wait(3)
self.teacher_says(
OldTexText("Just some\\\\polynomial"),
bubble_config={
"width": 4,
"height": 3,
},
added_anims=[self.change_students("confused", "maybe", "pondering")]
)
self.wait()
self.look_at(image1)
self.play(
frame.animate.replace(image1),
RemovePiCreatureBubble(self.teacher),
run_time=2
)
self.wait()
# Image 2
self.remove(image1)
self.add(image2)
self.play(Restore(frame))
self.play_all_student_changes(
"confused",
look_at=image1,
)
self.teacher_says(
OldTex("P(x) = 0"),
target_mode="tease",
bubble_config={
"width": 3,
"height": 3,
}
)
self.wait(4)
self.play(
RemovePiCreatureBubble(self.teacher, target_mode="raise_right_hand", look_at=image1),
self.change_students(
*3 * ["pondering"],
look_at=image1,
),
FadeOut(image2),
)
self.wait(4)
class ShowManyGraphs(Scene):
def construct(self):
# Add plots
root_groups = [
(-2, 6),
(-5, 0, 3),
(-7, -2, 3, 8),
(-5, 1, 5, complex(0, 1), complex(0, -1)),
]
coef_groups = list(map(roots_to_coefficients, root_groups))
scalars = [0.5, 0.2, 0.01, -0.01]
colors = [BLUE_C, BLUE_D, BLUE_B, RED]
plots = Group(*(
self.get_plot(coefs, scalar, color)
for coefs, scalar, color in zip(coef_groups, scalars, colors)
))
plots.arrange_in_grid(v_buff=0.5)
axes, graphs, root_dots = [
Group(*(plot[i] for plot in plots))
for i in range(3)
]
self.play(
LaggedStartMap(FadeIn, axes, lag_ratio=0.3),
LaggedStartMap(ShowCreation, graphs, lag_ratio=0.3),
run_time=3,
)
self.play(
LaggedStart(*(
FadeIn(dot, scale=0.1)
for dot in it.chain(*root_dots)
), lag_ratio=0.1)
)
self.add(plots)
self.wait()
quadratic, cubic, quartic, quintic = plots
for plot in plots:
plot.save_state()
# Show quadratic
kw = {"tex_to_color_map": {
"{a}": BLUE_B,
"{b}": BLUE_C,
"{c}": BLUE_D,
"{d}": TEAL_E,
"{e}": TEAL_D,
"{f}": TEAL_C,
"{p}": BLUE_B,
"{q}": BLUE_C,
"\\text{root}": YELLOW,
"r_1": YELLOW,
"r_2": YELLOW,
"+": WHITE,
"-": WHITE,
}}
quadratic.generate_target()
quadratic.target.set_height(6)
quadratic.target.center().to_edge(LEFT)
equation = OldTex("{a}x^2 + {b}x + {c} = 0", **kw)
equation.next_to(quadratic.target, UP)
form = OldTex(
"r_1, r_2 = {-{b} \\pm \\sqrt{\\,{b}^2 - 4{a}{c}} \\over 2{a}}",
**kw
)
form.next_to(quadratic.target, RIGHT, buff=MED_LARGE_BUFF)
form_name = Text("Quadratic formula")
form_name.match_width(form)
form_name.next_to(form, UP, LARGE_BUFF)
randy = Randolph(height=2)
randy.flip()
randy.next_to(form, RIGHT)
randy.align_to(quadratic.target, DOWN)
randy.shift_onto_screen()
self.play(
MoveToTarget(quadratic),
Write(equation),
*map(FadeOut, plots[1:]),
FadeIn(randy),
)
self.play(randy.change("hooray"))
self.play(
TransformMatchingShapes(
VGroup(*(
equation.get_part_by_tex(f"{{{c}}}")
for c in "abc"
)).copy(),
form,
lag_ratio=0,
run_time=2,
),
randy.animate.look_at(form),
FadeIn(form_name),
FlashAround(form_name),
)
self.play(Blink(randy))
self.wait()
# Coco sidenote
form_group = VGroup(form_name, form)
form_group.save_state()
form_group.set_stroke(BLACK, 5, background=True)
plot_group = Group(quadratic, equation)
plot_group.save_state()
self.play(
plot_group.animate.shift(4 * LEFT).set_opacity(0),
form_group.animate.to_corner(UR),
FadeOut(randy),
)
pixar_image = ImageMobject("PixarCampus")
pixar_image.set_height(FRAME_HEIGHT + 4)
pixar_image.to_corner(UL, buff=0)
pixar_image.shift(LEFT)
pixar_image.add_updater(lambda m, dt: m.shift(0.1 * dt * LEFT))
coco_logo = ImageMobject("Coco_logo")
coco_logo.set_width(4)
coco_logo.match_y(form)
coco_logo.to_edge(RIGHT, buff=LARGE_BUFF)
arrow = Arrow(form.copy().to_edge(LEFT), coco_logo, buff=0.3, stroke_width=10)
self.add(pixar_image, *self.mobjects)
self.play(FadeIn(pixar_image))
self.wait(6)
self.add(coco_logo, *self.mobjects)
self.play(
FadeOut(pixar_image),
form_group.animate.to_corner(UL),
FadeIn(randy),
ShowCreation(arrow),
FadeIn(coco_logo),
)
over_trillion = OldTex("> 1{,}000{,}000{,}000{,}000")[0]
over_trillion.next_to(form, RIGHT)
over_trillion.shift(3 * DOWN)
form_copies = form[4:].replicate(50)
self.play(
ShowIncreasingSubsets(over_trillion, run_time=1),
randy.change("thinking", over_trillion),
LaggedStart(*(
FadeOut(form_copy, 4 * DOWN)
for form_copy in form_copies
), lag_ratio=0.15, run_time=5)
)
self.play(
FadeOut(over_trillion),
FadeOut(coco_logo),
FadeOut(arrow),
randy.change("happy"),
Restore(form_group),
Restore(plot_group),
)
self.embed()
# Cubic
low_fade_rect = BackgroundRectangle(
Group(quartic, quintic),
buff=0.01,
fill_opacity=0.95,
)
cubic_eq = OldTex("x^3 + {p}x + {q} = 0", **kw)
cubic_eq.next_to(cubic, LEFT, LARGE_BUFF, aligned_edge=UP)
cubic_eq.shift_onto_screen()
cubic_name = OldTexText("Cubic\\\\", "Formula")
cubic_name.to_corner(UL)
cubic_form = OldTex(
"\\text{root}", "=",
"\\sqrt[3]{\\,-{{q} \\over 2} + \\sqrt{\\, {{q}^2 \\over 4} + {{p}^3 \\over 27}} }+",
"\\sqrt[3]{\\,-{{q} \\over 2} - \\sqrt{\\, {{q}^2 \\over 4} + {{p}^3 \\over 27}} }",
**kw,
)
cubic_form.set_width(7)
cubic_form.next_to(cubic_eq, DOWN, buff=1.25)
cubic_form.to_edge(LEFT)
cubic_arrow = Arrow(
cubic_eq, cubic_form,
stroke_width=5,
buff=0.1,
)
self.add(*plots, randy)
self.play(
Restore(quadratic),
*map(FadeIn, plots[1:]),
FadeOut(form),
FadeOut(form_name),
FadeOut(equation),
randy.change("plain"),
)
self.play(randy.change("erm", cubic))
self.wait()
self.play(
FadeOut(quadratic),
FadeIn(low_fade_rect),
Write(cubic_eq),
FadeIn(cubic_name),
)
self.play(
ShowCreation(cubic_arrow),
FadeIn(cubic_form, DOWN),
randy.change("confused", cubic_name),
)
self.play(Blink(randy))
# Quartic
quartic_name = OldTexText("Quartic ", "Formula")
quartic_name.move_to(quartic).to_edge(UP)
cubic_fade_rect = BackgroundRectangle(cubic, buff=0.01, fill_opacity=0.95)
quartic_eq = OldTex("{a}x^4 + {b}x^3 + {c}x^2 + {d}x + {e} = 0", **kw)
quartic_eq.next_to(quartic, UP)
main_form = OldTex(r"r_{i}&=-\frac{b}{4 a}-S \pm \frac{1}{2} \sqrt{-4 S^{2}-2 p \pm \frac{q}{S}}")
details = OldTex(r"""
&\text{Where}\\\\
p&=\frac{8 a c-3 b^{2}}{8 a^{2}} \qquad \qquad\\\\
q&=\frac{b^{3}-4 a b c+8 a^{2} d}{8 a^{3}}\\\\
S&=\frac{1}{2} \sqrt{-\frac{2}{3} p+\frac{1}{3 a}\left(Q+\frac{\Delta_{0}}{Q}\right)}\\\\
Q&=\sqrt[3]{\frac{\Delta_{1}+\sqrt{\Delta_{1}^{2}-4 \Delta_{0}^{3}}}{2}}\\\\
\Delta_{0}&=c^{2}-3 b d+12 a e\\\\
\Delta_{1}&=2 c^{3}-9 b c d+27 b^{2} e+27 a d^{2}-72 a c e\\\\
""")
main_form.match_width(quartic_eq)
main_form.move_to(VGroup(quartic_name, quartic_eq))
details.scale(0.5)
details.to_corner(UR)
details.set_stroke(BLACK, 3, background=True)
self.play(
FadeOut(cubic_eq),
FadeOut(cubic_form),
FadeOut(cubic_arrow),
FadeIn(cubic_fade_rect),
FadeTransform(cubic_name[0], quartic_name[0]),
FadeTransform(cubic_name[1], quartic_name[1]),
randy.change("erm", quartic_name),
low_fade_rect.animate.replace(quintic, stretch=True).scale(1.01),
FadeIn(quartic_eq),
)
self.play(Write(main_form))
self.wait()
self.play(
randy.change("horrified", details),
Write(details, run_time=5)
)
self.play(randy.animate.look_at(details.get_bottom()))
self.play(Blink(randy))
self.wait()
# Quintic
quintic.generate_target()
quintic.target.set_height(5)
quintic.target.to_corner(UL).shift(DOWN)
quintic_eq = OldTex(
"{a}x^5 + {b}x^4 + {c}x^3 + {d}x^2 + {e}x + {f}",
**kw
)
quintic_eq.match_width(quintic.target)
quintic_eq.next_to(quintic.target, UP)
quintic_name = Text("Quintic formula?", font_size=60)
quintic_name.move_to(3 * RIGHT)
quintic_name.to_edge(UP)
subwords = VGroup(
OldTexText("There is none.", "$^*$"),
OldTexText("And there never can be."),
)
subwords.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
subwords.next_to(quintic_name, DOWN, LARGE_BUFF, aligned_edge=LEFT)
footnote = OldTex(
"^*\\text{Using }",
"+,\\,",
"-,\\,",
"\\times,\\,",
"/,\\,",
"\\sqrt[n]{\\quad},\\,",
"\\text{exp},\\,",
"\\log,\\,",
"\\sin,\\,",
"\\cos,\\,",
"etc.\\\\",
font_size=36,
alignment="",
)
footnote.set_color(GREY_A)
footnote.next_to(subwords, DOWN, MED_LARGE_BUFF, aligned_edge=LEFT)
footnote.shift_onto_screen(buff=MED_SMALL_BUFF)
self.play(
FadeOut(cubic),
FadeOut(quartic),
FadeOut(quartic_eq),
FadeOut(main_form),
FadeOut(details),
FadeTransform(quartic_name, quintic_name),
MoveToTarget(quintic),
UpdateFromFunc(
low_fade_rect,
lambda m: m.replace(quintic, stretch=True),
),
VFadeOut(low_fade_rect),
randy.change("tease", quintic_name),
FadeIn(quintic_eq),
)
self.play(Blink(randy))
self.wait()
self.play(
FadeIn(subwords[0][0], 0.5 * DOWN),
randy.change("erm", subwords),
)
self.wait()
self.play(FadeIn(subwords[1], 0.5 * DOWN))
self.wait()
self.play(
FadeIn(subwords[0][1]),
LaggedStartMap(FadeIn, footnote, run_time=6, lag_ratio=0.5),
randy.change("pondering", footnote)
)
self.play(Blink(randy))
self.wait()
def get_plot(self, coefs, scalar=1.0, color=YELLOW, stroke_width=3, height=3.5, bound=10):
axes = NumberPlane(
(-bound, bound, 5), (-bound, bound, 5),
faded_line_ratio=4,
background_line_style={
"stroke_width": 1.0,
"stroke_color": GREY_A,
}
)
axes.set_height(height)
axes.add_coordinate_labels(
x_values=[-5, 0, 5, 10],
y_values=[-5, 5, 10],
font_size=16,
excluding=[],
)
def f(x):
return scalar * poly(x, coefs)
x_min = binary_search(
lambda x: abs(f(x)), bound, -bound, 0
)
x_max = binary_search(
lambda x: abs(f(x)), bound, 0, bound,
)
graph = axes.get_graph(f, x_range=(x_min, x_max))
graph.set_stroke(color, stroke_width)
roots = [
root.real
for root in coefficients_to_roots(coefs)
if np.isclose(root.imag, 0)
]
def get_glow_dot(point):
result = DotCloud([point] * 10)
result.set_radii([
interpolate(0.03, 0.06, t**2)
for t in np.linspace(0, 1, 10)
])
result.set_opacity(0.2)
result.set_color(YELLOW)
return result
root_dots = Group(*(
get_glow_dot(axes.c2p(root, 0))
for root in roots
))
result = Group(axes, graph, root_dots)
return result
class ComingVideoWrapper(VideoWrapper):
animate_boundary = False
title = "Unsolvability of the Quintic (future topic?)"
class QuinticAppletPlay(ExternallyAnimatedScene):
pass
class AskAboutFractals(TeacherStudentsScene):
def construct(self):
self.screen.set_height(4, about_edge=UL)
self.screen.set_fill(BLACK, 1)
self.add(self.screen)
self.student_says(
"Fractals?",
target_mode="raise_right_hand",
index=2,
added_anims=[
self.students[0].change("confused"),
self.students[1].change("sassy"),
]
)
self.wait()
self.teacher_says(
OldTexText("We're getting\\\\there"),
bubble_config={
"height": 3,
"width": 4,
},
target_mode="happy"
)
self.play_all_student_changes(
"pondering",
look_at=self.screen
)
self.wait(2)
class RealNewtonsMethod(Scene):
coefs = [-0.2, -1, 1, 0, 0, 1]
poly_tex = "x^5 + x^2 - x - 0.2"
dpoly_tex = "5x^4 + 2x - 1"
seed = 1.3
graph_x_range = (-1.5, 1.5)
axes_config = {
"x_range": (-2, 2, 0.2),
"y_range": (-2, 6, 0.2),
"height": 8,
"width": 8,
"axis_config": {
"tick_size": 0.05,
"longer_tick_multiple": 2.0,
"tick_offset": 0,
# Change name
"numbers_with_elongated_ticks": list(range(-2, 3)),
"include_tip": False,
}
}
graph_color = BLUE_C
guess_color = YELLOW
rule_font_size = 42
n_search_steps = 5
def construct(self):
self.add_graph()
self.add_title(self.axes)
self.draw_graph()
self.highlight_roots()
self.preview_iterative_root_finding()
self.introduce_step()
self.find_root()
def add_graph(self):
axes = self.axes = Axes(**self.axes_config)
axes.to_edge(RIGHT)
axes.add_coordinate_labels(
np.arange(*self.axes.x_range[:2]),
np.arange(self.axes.y_range[0] + 1, self.axes.y_range[1]),
)
self.add(axes)
graph = self.graph = axes.get_graph(
lambda x: poly(x, self.coefs),
x_range=self.graph_x_range,
)
graph.set_color(self.graph_color)
self.add(graph)
def add_title(self, axes, opacity=0):
title = OldTexText("Newton's method", font_size=60)
title.move_to(midpoint(axes.get_left(), LEFT_SIDE))
title.to_edge(UP)
title.set_opacity(opacity)
poly = OldTex(f"P({self.poly_tex[0]}) = ", self.poly_tex, "= 0 ")
poly.match_width(title)
poly.next_to(title, DOWN, buff=MED_LARGE_BUFF)
poly.set_fill(GREY_A)
title.add(poly)
self.title = title
self.poly = poly
self.add(title)
def draw_graph(self):
rect = SurroundingRectangle(self.poly[:-1])
rect.set_stroke(self.graph_color, 2)
self.play(
FlashAround(self.poly[:-1], color=self.graph_color, run_time=2),
ShowCreation(rect, run_time=2),
ShowCreation(self.graph, run_time=4),
)
self.wait()
self.play(
rect.animate.replace(self.poly[-1], stretch=True).scale(1.2)
)
self.wait()
self.play(FadeOut(rect))
def highlight_roots(self):
roots = coefficients_to_roots(self.coefs)
real_roots = [
root.real for root in roots
if abs(root.imag) < 1e-6
]
real_roots.sort()
dots = VGroup(*(
# Dot(self.axes.c2p(r, 0), radius=0.05)
glow_dot(self.axes.c2p(r, 0))
for r in real_roots
))
squares = VGroup(*[
Square().set_height(0.25).move_to(dot)
for dot in dots
])
squares.set_stroke(YELLOW, 3)
squares.set_fill(opacity=0)
self.play(
LaggedStart(
*[
FadeIn(dot, scale=0.1)
for dot in dots
] + [
VShowPassingFlash(square, time_width=2.0, run_time=2)
for square in squares
],
lag_ratio=0.15
),
)
self.wait()
# Show values numerically
root_strs = ["{0:.4}".format(root) for root in real_roots]
equations = VGroup(*(
OldTex(
"P(", root_str, ")", "=", "0",
font_size=self.rule_font_size
).set_color_by_tex(root_str, YELLOW)
for root_str in root_strs
))
equations.arrange(DOWN, buff=0.5, aligned_edge=LEFT)
equations.next_to(self.poly, DOWN, LARGE_BUFF, aligned_edge=LEFT)
question = Text("How do you\ncompute these?")
question.next_to(equations, RIGHT, buff=LARGE_BUFF)
question.set_color(YELLOW)
arrows = VGroup(*(
Arrow(
question.get_corner(UL) + 0.2 * DL,
eq[1].get_corner(UR) + 0.25 * LEFT,
path_arc=arc, stroke_width=3,
buff=0.2,
)
for eq, arc in zip(equations, [0.7 * PI, 0.5 * PI, 0.0 * PI])
))
arrows.set_color(YELLOW)
self.play(
LaggedStartMap(FadeIn, equations, lag_ratio=0.25),
LaggedStart(*(
FadeTransform(dot.copy(), eq[1])
for dot, eq in zip(dots, equations)
), lag_ratio=0.25)
)
self.wait()
self.play(
Write(question),
Write(arrows)
)
self.wait()
self.play(LaggedStart(
FadeOut(dots),
FadeOut(question),
FadeOut(arrows),
FadeOut(equations),
lag_ratio=0.25
))
self.wait()
def preview_iterative_root_finding(self):
axes = self.axes
axis = axes.x_axis
coefs = self.coefs
n_steps = 5
root_seekers = VGroup(*(
ArrowTip().set_height(0.2).rotate(-PI / 2).move_to(axis.n2p(x), DOWN)
for x in np.arange(-2, 2.0, 0.2)[:-1]
))
root_seekers.set_stroke(YELLOW, 2, opacity=0.5)
root_seekers.set_fill(YELLOW, opacity=0.3)
words = Text("Approximate\nSolutions", alignment="\\flushleft")
words.move_to(axes.c2p(0, 3))
words.align_to(axis, LEFT)
words.set_color(YELLOW)
self.play(
FadeIn(root_seekers, lag_ratio=0.1),
Write(words),
)
for n in range(n_steps):
for rs in root_seekers:
rs.generate_target()
x = axis.p2n(rs.get_center())
if n == 0 and abs(x - 0.4) < 0.1:
x = 0.6
new_x = x - poly(x, coefs) / dpoly(x, coefs)
rs.target.set_x(axis.n2p(new_x)[0])
self.play(*map(MoveToTarget, root_seekers), run_time=1.0)
self.wait()
values = VGroup(*(
DecimalNumber(
axis.p2n(rs.get_center()),
num_decimal_places=5,
show_ellipsis=True,
).next_to(rs, UP, SMALL_BUFF)
for rs in root_seekers[0::len(root_seekers) // 2]
))
values.set_fill(YELLOW)
values.set_stroke(BLACK, 8, background=True)
last_value = VMobject()
for value in values:
self.play(
FadeIn(value),
FadeOut(last_value)
)
self.wait(0.5)
last_value = value
self.play(FadeOut(last_value))
self.play(
FadeOut(words),
FadeOut(root_seekers),
)
def introduce_step(self):
axes = self.axes
graph = self.graph
# Add labels
guess_label = OldTex(
"\\text{Guess: } x_0 = " + f"{self.seed}",
tex_to_color_map={"x_0": YELLOW}
)
guess_label.next_to(self.poly, DOWN, LARGE_BUFF)
guess_marker, guess_value, guess_tracker = self.get_guess_group()
get_guess = guess_tracker.get_value
self.play(self.title.animate.set_opacity(1))
self.wait()
self.play(Write(guess_label))
self.play(
FadeTransform(
guess_label[1].copy(),
VGroup(guess_marker, guess_value)
)
)
self.wait()
# Add lines
v_line = axes.get_v_line(axes.i2gp(get_guess(), graph))
tan_line = self.get_tan_line(get_guess())
v_line_label = OldTex("P(x_0)", font_size=30, fill_color=GREY_A)
v_line_label.next_to(v_line, RIGHT, SMALL_BUFF)
self.add(v_line, guess_marker, guess_value)
self.play(ShowCreation(v_line))
self.play(FadeIn(v_line_label, 0.2 * RIGHT))
self.wait()
self.play(
ShowCreation(tan_line),
graph.animate.set_stroke(width=2),
)
# Mention next guess
next_guess_label = Text("Next guess", font_size=30)
next_guess_label.set_color(RED)
next_guess_label.next_to(axes.c2p(0, 0), RIGHT, MED_LARGE_BUFF)
next_guess_label.shift(UP)
next_guess_arrow = Arrow(next_guess_label, tan_line.get_start(), buff=0.1)
next_guess_arrow.set_stroke(RED, 3)
coord = axes.coordinate_labels[0][-1]
coord_copy = coord.copy()
coord.set_opacity(0)
self.play(
coord_copy.animate.scale(0),
ShowCreation(next_guess_arrow),
FadeIn(next_guess_label),
)
self.wait()
# Show derivative
dpoly = OldTex("P'(x) = ", self.dpoly_tex)
dpoly.match_height(self.poly)
dpoly.match_style(self.poly)
dpoly.next_to(self.poly, DOWN, aligned_edge=LEFT)
self.play(
FadeIn(dpoly, 0.5 * DOWN),
guess_label.animate.shift(0.25 * DOWN)
)
self.play(FlashAround(dpoly))
self.wait()
# Show step
step_arrow = Arrow(v_line.get_start(), tan_line.get_start(), buff=0)
step_arrow.set_stroke(GREY_A, 3)
step_arrow.shift(0.1 * UP)
step_word = Text("Step", font_size=24)
step_word.set_stroke(BLACK, 3, background=True)
step_word.next_to(step_arrow, UP, SMALL_BUFF)
self.play(
ShowCreation(step_arrow),
FadeIn(step_word)
)
self.wait()
# Show slope
slope_eq_texs = [
"P'(x_0) = {P(x_0) \\over -\\text{Step}}",
"\\text{Step} = -{P(x_0) \\over P'(x_0)}",
]
slope_eqs = [
OldTex(
tex,
isolate=[
"P'(x_0)",
"P(x_0)",
"\\text{Step}",
"-"
],
font_size=self.rule_font_size,
)
for tex in slope_eq_texs
]
for slope_eq in slope_eqs:
slope_eq.set_fill(GREY_A)
slope_eq.set_color_by_tex("Step", WHITE)
slope_eq.next_to(guess_label, DOWN, LARGE_BUFF)
rule = self.rule = self.get_update_rule()
rule.next_to(guess_label, DOWN, LARGE_BUFF)
for line in [v_line, Line(tan_line.get_start(), v_line.get_start())]:
self.play(
VShowPassingFlash(
Line(line.get_start(), line.get_end()).set_stroke(YELLOW, 10).insert_n_curves(20),
time_width=1.0,
run_time=1.5
)
)
self.wait()
self.play(
FadeTransform(v_line_label.copy(), slope_eqs[0].get_part_by_tex("P(x_0)")),
FadeTransform(step_word.copy(), slope_eqs[0].get_part_by_tex("\\text{Step}")),
FadeIn(slope_eqs[0][3:5]),
)
self.wait()
self.play(FadeIn(slope_eqs[0][:2]))
self.wait()
self.play(TransformMatchingTex(*slope_eqs, path_arc=PI / 2))
self.wait()
self.play(
FadeIn(rule),
slope_eqs[1].animate.to_edge(DOWN)
)
self.wait()
# Transition to x1
self.add(tan_line, guess_value)
self.play(
FadeOut(next_guess_label),
FadeOut(next_guess_arrow),
FadeOut(step_word),
FadeOut(step_arrow),
FadeOut(v_line),
FadeOut(v_line_label),
guess_tracker.animate.set_value(self.get_next_guess(get_guess())),
)
self.play(FadeOut(tan_line))
def find_root(self, cycle_run_time=1.0):
for n in range(self.n_search_steps):
self.play(*self.cycle_rule_entries_anims(), run_time=cycle_run_time)
self.step_towards_root()
def step_towards_root(self, fade_tan_with_vline=False, added_anims=None):
guess = self.guess_tracker.get_value()
next_guess = self.get_next_guess(guess)
v_line = self.axes.get_v_line(self.axes.i2gp(guess, self.graph))
tan_line = self.get_tan_line(guess)
self.add(v_line, tan_line, self.guess_marker, self.guess_value)
self.play(
ShowCreation(v_line),
GrowFromCenter(tan_line)
)
anims = [
FadeOut(v_line),
self.guess_tracker.animate.set_value(next_guess)
]
if added_anims is not None:
anims += added_anims
tan_fade = FadeOut(tan_line)
if fade_tan_with_vline:
self.play(*anims, tan_fade)
else:
self.play(*anims)
self.play(tan_fade)
#
def get_guess_group(self):
axes = self.axes
guess_tracker = ValueTracker(self.seed)
get_guess = guess_tracker.get_value
guess_marker = Triangle(start_angle=PI / 2)
guess_marker.set_height(0.1)
guess_marker.set_width(0.1, stretch=True)
guess_marker.set_fill(self.guess_color, 1)
guess_marker.set_stroke(width=0)
guess_marker.add_updater(lambda m: m.move_to(
axes.c2p(get_guess(), 0), UP
))
guess_value = DecimalNumber(0, num_decimal_places=3, font_size=24)
def update_guess_value(gv):
gv.set_value(get_guess())
gv.next_to(guess_marker, DOWN, SMALL_BUFF)
gv.set_fill(self.guess_color)
gv.set_stroke(BLACK, 3, background=True)
return gv
guess_value.add_updater(update_guess_value)
self.guess_tracker = guess_tracker
self.guess_marker = guess_marker
self.guess_value = guess_value
return (guess_marker, guess_value, guess_tracker)
def get_next_guess(self, curr_guess):
x = curr_guess
return x - poly(x, self.coefs) / dpoly(x, self.coefs)
def get_tan_line(self, curr_guess):
next_guess = self.get_next_guess(curr_guess)
start = self.axes.c2p(next_guess, 0)
end = self.axes.i2gp(curr_guess, self.graph)
line = Line(start, start + 2 * (end - start))
line.set_stroke(RED, 3)
return line
def get_update_rule(self, char="x"):
rule = OldTex(
"""
z_1 =
z_0 - {P(z_0) \\over P'(z_0)}
""".replace("z", char),
tex_to_color_map={
f"{char}_1": self.guess_color,
f"{char}_0": self.guess_color
},
font_size=self.rule_font_size,
)
rule.n = 0
rule.zns = rule.get_parts_by_tex(f"{char}_0")
rule.znp1 = rule.get_parts_by_tex(f"{char}_1")
return rule
def cycle_rule_entries_anims(self):
rule = self.rule
rule.n += 1
char = rule.get_tex().strip()[0]
zns = VGroup()
for old_zn in rule.zns:
zn = OldTex(f"{char}_{{{rule.n}}}", font_size=self.rule_font_size)
zn[0][1:].set_max_width(0.2, about_edge=DL)
zn.move_to(old_zn)
zn.match_color(old_zn)
zns.add(zn)
znp1 = OldTex(f"{char}_{{{rule.n + 1}}}", font_size=self.rule_font_size)
znp1.move_to(rule.znp1)
znp1.match_color(rule.znp1[0])
result = (
FadeOut(rule.zns),
FadeTransformPieces(rule.znp1, zns),
FadeIn(znp1, 0.5 * RIGHT)
)
rule.zns = zns
rule.znp1 = znp1
return result
class FasterNewtonExample(RealNewtonsMethod):
coefs = [0.1440, -1.0, 1.2, 1]
poly_tex = "x^3 + 1.2x^2 - x + 0.144"
dpoly_tex = "3x^2 + 2.4x - 1"
n_search_steps = 6
graph_x_range = (-2, 2)
seed = 1.18
axes_config = {
"x_range": (-2, 2, 0.2),
"y_range": (-1, 3, 0.2),
"height": 8,
"width": 8,
"axis_config": {
"tick_size": 0.05,
"longer_tick_multiple": 2.0,
"tick_offset": 0,
# Change name
"numbers_with_elongated_ticks": list(range(-2, 3)),
"include_tip": False,
}
}
def construct(self):
self.add_graph()
self.add_title(self.axes)
self.draw_graph()
self.introduce_step()
self.find_root()
def find_root(self, cycle_run_time=1.0):
for n in range(self.n_search_steps):
self.step_towards_root(
added_anims=self.cycle_rule_entries_anims(),
fade_tan_with_vline=True
)
class AssumingItsGood(TeacherStudentsScene):
def construct(self):
self.pi_creatures.refresh_triangulation()
self.teacher_says(
OldTexText("Assuming this\\\\approximation\\\\is decent...", font_size=42),
bubble_config={
"height": 3, "width": 4,
}
)
self.play_student_changes(
"pondering", "pondering", "tease",
look_at=self.screen
)
self.pi_creatures.refresh_triangulation()
self.wait(3)
class PauseAndPonder(TeacherStudentsScene):
def construct(self):
self.teacher_says("Pause and\nponder", target_mode="hooray")
self.play_all_student_changes("thinking", look_at=self.screen)
self.wait(4)
class AltPauseAndPonder(Scene):
def construct(self):
morty = Mortimer(height=2)
morty.flip().to_corner(DL)
self.play(PiCreatureSays(
morty, OldTexText("Pause and\\\\Ponder", font_size=36),
target_mode="hooray",
bubble_config={
"height": 2,
"width": 3,
}
))
self.play(Blink(morty))
self.wait(2)
self.play(morty.change("thinking"))
self.play(Blink(morty))
self.wait()
class WhatIsThis(Scene):
def construct(self):
words = Text("What is this", color=RED)
arrow = Vector(UR)
arrow.set_color(RED)
words.next_to(ORIGIN, DOWN)
self.play(FadeIn(words, lag_ratio=0.1), ShowCreation(arrow))
self.wait()
class GutCheckFormula(RealNewtonsMethod):
seed = 5.0
def construct(self):
self.add_axes_and_graph()
self.add_rule()
self.add_guess()
self.sample_values()
def add_axes_and_graph(self):
axes = NumberPlane(
(-2, 15), (-2, 8),
faded_line_ratio=1,
background_line_style={
"stroke_opacity": 0.5,
"stroke_color": GREY,
}
)
axes.to_corner(DL, buff=0)
axes.add_coordinate_labels(font_size=16, fill_opacity=0.5)
axes.x_axis.numbers.next_to(axes.x_axis, UP, buff=0.05)
self.add(axes)
roots = [-1, 3, 4.5]
coefs = 0.1 * np.array(roots_to_coefficients(roots))
graph = axes.get_graph(lambda x: poly(x, coefs))
graph.set_stroke(BLUE, 3)
self.add(graph)
self.root_point = axes.c2p(roots[-1], 0)
self.axes = axes
self.graph = graph
def add_rule(self):
rule = OldTex(
"x_{n + 1}", "=",
"x_{n}", " - ", "{P(x) ", "\\over ", "P'(x)}"
)
rule.set_stroke(BLACK, 5, background=True)
rule.to_corner(UR)
step_box = SurroundingRectangle(rule[3:], buff=0.1)
step_box.set_stroke(YELLOW, 1.0)
step_word = Text("Step size", font_size=36)
step_word.set_color(YELLOW)
step_word.next_to(step_box, DOWN)
self.add(rule)
self.add(step_box)
self.add(step_word)
self.rule = rule
self.step_box = step_box
self.step_word = step_word
def add_guess(self, include_px=True):
guess_group = self.get_guess_group()
marker, value, tracker = guess_group
self.guess_tracker = tracker
def update_v_line(v_line):
x = tracker.get_value()
graph_point = self.graph.pfp(
inverse_interpolate(*self.graph.x_range[:2], x)
)
v_line.put_start_and_end_on(
self.axes.c2p(x, 0),
graph_point,
)
v_line = Line()
v_line.set_stroke(WHITE, 2)
v_line.add_updater(update_v_line)
self.add(*guess_group)
self.add(v_line)
if include_px:
px_label = OldTex("P(x)", font_size=36)
px_label.add_updater(lambda m: m.next_to(v_line, RIGHT, buff=0.05))
self.add(px_label)
def sample_values(self):
box = self.step_box
rule = self.rule
tracker = self.guess_tracker
graph = self.graph
words = Text("Gut check!")
words.next_to(self.step_word, DOWN, LARGE_BUFF)
words.shift(2 * LEFT)
arrow = Arrow(words, self.rule)
self.play(
Write(words, run_time=1),
ShowCreation(arrow),
)
self.wait()
self.play(
FadeOut(words),
FadeOut(arrow),
FadeOut(self.step_word),
box.animate.replace(rule[4], stretch=True).scale(1.2).set_stroke(width=2.0),
)
self.play(
tracker.animate.set_value(6.666),
run_time=3,
)
arrow = Arrow(
self.axes.c2p(tracker.get_value(), 0),
self.root_point,
buff=0,
stroke_color=RED,
)
self.play(ShowCreation(arrow))
self.wait()
# Large p_prime
self.play(
FadeOut(arrow),
tracker.animate.set_value(5.0),
)
self.play(
graph.animate.stretch(8, 1, about_point=self.axes.c2p(0, 0)),
box.animate.replace(self.rule[-1]).scale(1.2),
run_time=3
)
self.wait()
tan_line = self.get_tan_line(graph, tracker.get_value(), 15)
self.play(ShowCreation(tan_line))
self.wait()
def get_tan_line(self, graph, x, length=5, epsilon=1e-3):
alpha = inverse_interpolate(*graph.x_range[:2], x)
tan_line = Line(
graph.pfp(alpha - epsilon),
graph.pfp(alpha + epsilon),
)
tan_line.set_length(length)
tan_line.set_stroke(RED, 5)
return tan_line
class HistoryWithNewton(Scene):
def construct(self):
# Add title
title = Text("Newton's method", font_size=60)
title.to_edge(UP)
self.add(title)
# Add timeline
time_range = (1620, 2020)
timeline = NumberLine(
(*time_range, 1),
tick_size=0.025,
longer_tick_multiple=4,
numbers_with_elongated_ticks=range(*time_range, 10),
)
timeline.stretch(0.2 / timeline.get_unit_size(), 0)
timeline_center = 2 * DOWN
timeline.move_to(timeline_center)
timeline.to_edge(RIGHT)
timeline.add_numbers(
range(*time_range, 10),
group_with_commas=False,
)
timeline.shift(timeline_center - timeline.n2p(1680))
self.add(timeline)
# Newton
newton = get_figure("Newton", "Isaac Newton", "1669")
newton.next_to(title, DOWN, buff=0.5)
newton.to_edge(LEFT, buff=1.5)
newton_point = timeline.n2p(1669)
newton_arrow = Arrow(newton_point, newton[0].get_right() + DOWN, path_arc=PI / 3)
newton_words = Text("Overly\ncomplicated", font_size=36)
newton_words.next_to(newton[0], RIGHT)
raphson_point = timeline.n2p(1690)
raphson = get_figure("Newton", "Joseph Raphson", "1690")
raphson.move_to(newton)
raphson.set_x(raphson_point[0] + 2)
raphson[1].set_opacity(0)
raphson_arrow = Arrow(raphson_point, raphson[0].get_left() + DOWN, path_arc=-PI / 3)
raphson_word = Text("Simplified", font_size=36)
raphson_word.next_to(raphson[0], LEFT)
no_image_group = VGroup(
Text("No image"),
Text("(sorry)"),
# Randolph(mode="shruggie", height=1)
)
no_image_group[:2].set_fill(GREY)
no_image_group.arrange(DOWN, buff=0.5)
no_image_group.set_width(raphson[0].get_width() - 0.5)
no_image_group.move_to(raphson[0])
self.add(newton, newton_arrow)
frame = self.camera.frame
frame.save_state()
title.fix_in_frame()
frame.move_to(timeline, RIGHT)
self.play(
frame.animate.match_width(timeline).set_x(timeline.get_center()[0]),
run_time=2
)
self.play(Restore(frame, run_time=2))
# self.play(
# GrowFromPoint(newton, newton_point),
# ShowCreation(newton_arrow)
# )
self.wait()
self.play(Write(newton_words))
self.wait()
self.play(
GrowFromPoint(raphson, raphson_point),
ShowCreation(raphson_arrow),
)
self.play(LaggedStartMap(FadeIn, no_image_group, lag_ratio=0.2))
self.play(FadeIn(raphson_word))
self.wait()
new_title = Text("Newton-Raphson method", font_size=60)
new_title.to_edge(UP)
self.play(
FadeOut(title),
TransformFromCopy(
newton[2].get_part_by_text("Newton"),
new_title.get_part_by_text("Newton"),
),
TransformFromCopy(
raphson[2].get_part_by_text("Raphson"),
new_title.get_part_by_text("Raphson"),
),
TransformFromCopy(
title.get_part_by_text("method"),
new_title.get_part_by_text("method"),
),
FadeIn(new_title.get_part_by_text("-"))
)
self.play(FlashAround(new_title, run_time=2))
self.wait()
class CalcHomework(GutCheckFormula):
seed = 3.0
def construct(self):
# Title
old_title = Text("Newton-Raphson method", font_size=60)
old_title.to_edge(UP)
title = Text("Calc 1", font_size=72)
title.to_edge(UP, buff=MED_SMALL_BUFF)
line = Underline(title)
line.scale(2)
line.set_stroke(WHITE, 2)
self.add(old_title)
# Axes
axes = NumberPlane(
x_range=(-5, 5, 1),
y_range=(-8, 10, 2),
height=6.5,
width=FRAME_WIDTH,
faded_line_ratio=4,
background_line_style={
"stroke_color": GREY_C,
"stroke_width": 1,
}
)
axes.to_edge(DOWN, buff=0)
axes.add_coordinate_labels(font_size=18)
self.add(axes)
# Homework
hw = OldTexText(
"Homework:\\\\",
"\\quad Approximate $\\sqrt{7}$ by hand using\\\\",
"\\quad the ", "Newton-Raphson method.",
alignment="",
font_size=36,
color=GREY_A,
)
hw[1:].shift(MED_SMALL_BUFF * RIGHT + SMALL_BUFF * DOWN)
hw.add_to_back(
BackgroundRectangle(hw, fill_opacity=0.8, buff=0.25)
)
hw.move_to(axes, UL)
hw.to_edge(LEFT, buff=0)
self.wait()
self.play(
FadeIn(hw, lag_ratio=0.1, run_time=2),
FadeTransform(
old_title,
hw[-1]
),
FadeIn(title),
ShowCreation(line),
)
self.wait()
# Graph
graph = axes.get_graph(
lambda x: x**2 - 7,
x_range=(-math.sqrt(17), math.sqrt(17))
)
graph.set_stroke(BLUE, 2)
graph_label = OldTex("x^2 - 7", font_size=36)
graph_label.set_color(BLUE)
graph_label.next_to(graph.pfp(0.99), LEFT)
self.add(graph, hw)
self.play(ShowCreation(graph, run_time=3))
self.play(FadeIn(graph_label))
self.wait()
# Marker
axes.x_axis.numbers.remove(axes.x_axis.numbers[-3])
self.axes = axes
self.graph = graph
self.add_guess(include_px=False)
self.wait()
# Update
tan_line = self.get_tan_line(graph, 3)
tan_line.set_stroke(width=3)
update_tex = OldTex(
"3 \\rightarrow 3 - {3^2 - 7 \\over 2 \\cdot 3}",
tex_to_color_map={"3": YELLOW},
font_size=28
)
update_tex.next_to(axes.c2p(1.2, 0), UR, buff=SMALL_BUFF)
self.add(tan_line, self.guess_marker, self.guess_value)
self.play(
GrowFromCenter(tan_line),
FadeIn(update_tex),
)
self.wait()
self.play(
self.guess_tracker.animate.set_value(8 / 3),
run_time=2
)
class RealNewtonsMethodHigherGraph(FasterNewtonExample):
coefs = [1, -1, 1, 0, 0, 0.99]
poly_tex = "x^5 + x^2 - x + 1"
n_search_steps = 20
class FactorPolynomial(RealNewtonsMethodHigherGraph):
def construct(self):
self.add_graph()
self.add_title(self.axes)
self.show_factors()
def show_factors(self):
poly = self.poly
colors = color_gradient((BLUE, YELLOW), 5)
factored = OldTex(
"P(x) = ", *(
f"(x - r_{n})"
for n in range(5)
),
tex_to_color_map={
f"r_{n}": color
for n, color in enumerate(colors)
}
)
factored.match_height(poly[0])
factored.next_to(poly, DOWN, LARGE_BUFF, LEFT)
self.play(
FadeTransform(poly.copy(), factored)
)
self.wait()
words = OldTexText("Potentially complex\\\\", "$r_n = a_n + b_n i$")
words.set_color(GREY_A)
words.next_to(factored, DOWN, buff=1.5)
words.shift(LEFT)
lines = VGroup(*(
Line(words, part, buff=0.15).set_stroke(part.get_color(), 2)
for n in range(5)
for part in [factored.get_part_by_tex(f"r_{n}")]
))
self.play(
FadeIn(words[0]),
Write(lines),
)
self.play(FadeIn(words[1], 0.5 * DOWN))
self.wait()
class TransitionToComplexPlane(RealNewtonsMethodHigherGraph):
poly_tex = "z^5 + z^2 - z + 1"
def construct(self):
self.add_graph()
self.add_title(self.axes)
self.poly.save_state()
self.poly.to_corner(UL)
self.center_graph()
self.show_example_point()
self.separate_input_and_output()
self.move_input_around_plane()
def center_graph(self):
shift_vect = DOWN - self.axes.c2p(0, 0)
self.play(
self.axes.animate.shift(shift_vect),
self.graph.animate.shift(shift_vect),
)
self.wait()
def show_example_point(self):
axes = self.axes
input_tracker = ValueTracker(1)
get_x = input_tracker.get_value
def get_px():
return poly(get_x(), self.coefs)
def get_graph_point():
return axes.c2p(get_x(), get_px())
marker = ArrowTip().set_height(0.1)
input_marker = marker.copy().rotate(PI / 2)
input_marker.set_color(YELLOW)
output_marker = marker.copy()
output_marker.set_color(MAROON_B)
input_marker.add_updater(lambda m: m.move_to(axes.x_axis.n2p(get_x()), UP))
output_marker.add_updater(lambda m: m.shift(axes.y_axis.n2p(get_px()) - m.get_start()))
v_line = always_redraw(
lambda: axes.get_v_line(get_graph_point(), line_func=Line).set_stroke(YELLOW, 1)
)
h_line = always_redraw(
lambda: axes.get_h_line(get_graph_point(), line_func=Line).set_stroke(MAROON_B, 1)
)
self.add(
input_tracker,
input_marker,
output_marker,
v_line,
h_line,
)
self.play(input_tracker.animate.set_value(-0.5), run_time=3)
self.play(input_tracker.animate.set_value(1.0), run_time=3)
self.play(ShowCreationThenFadeOut(
axes.get_tangent_line(get_x(), self.graph).set_stroke(RED, 3)
))
self.input_tracker = input_tracker
self.input_marker = input_marker
self.output_marker = output_marker
self.v_line = v_line
self.h_line = h_line
def separate_input_and_output(self):
axes = self.axes
x_axis, y_axis = axes.x_axis, axes.y_axis
graph = self.graph
input_marker = self.input_marker
output_marker = self.output_marker
v_line = self.v_line
h_line = self.h_line
in_plane = ComplexPlane(
(-2, 2),
(-2, 2),
height=5,
width=5,
)
in_plane.add_coordinate_labels(font_size=18)
in_plane.to_corner(DL)
out_plane = in_plane.deepcopy()
out_plane.to_corner(DR)
input_word = Text("Input")
output_word = Text("Output")
input_word.next_to(in_plane.x_axis, UP)
output_word.rotate(PI / 2)
output_word.next_to(out_plane.y_axis, RIGHT, buff=0.5)
cl_copy = axes.coordinate_labels.copy()
axes.coordinate_labels.set_opacity(0)
self.play(
*map(FadeOut, (v_line, h_line, graph, cl_copy)),
)
for axis1, axis2 in [(x_axis, in_plane.x_axis), (y_axis, out_plane.y_axis)]:
axis1.generate_target()
axis1.target.scale(axis2.get_unit_size() / axis1.get_unit_size())
axis1.target.shift(axis2.n2p(0) - axis1.target.n2p(0))
self.play(
MoveToTarget(x_axis),
MoveToTarget(y_axis),
FadeIn(input_word),
FadeIn(output_word),
)
self.wait()
self.add(in_plane, input_marker)
self.play(
input_word.animate.next_to(in_plane, UP),
x_axis.animate.set_stroke(width=0),
Write(in_plane, lag_ratio=0.03),
)
self.play(
Rotate(
VGroup(y_axis, output_word, output_marker),
-PI / 2,
about_point=out_plane.n2p(0)
)
)
self.add(out_plane, output_marker)
self.play(
output_word.animate.next_to(out_plane, UP),
y_axis.animate.set_stroke(width=0),
Write(out_plane, lag_ratio=0.03),
)
self.wait()
self.in_plane = in_plane
self.out_plane = out_plane
self.input_word = input_word
self.output_word = output_word
def move_input_around_plane(self):
in_plane = self.in_plane
out_plane = self.out_plane
input_marker = self.input_marker
output_marker = self.output_marker
in_dot, out_dot = [
Dot(radius=0.05).set_fill(marker.get_fill_color()).move_to(marker.get_start())
for marker in (input_marker, output_marker)
]
in_dot.set_fill(YELLOW, 1)
in_tracer = TracingTail(in_dot, stroke_color=in_dot.get_color())
out_tracer = TracingTail(out_dot, stroke_color=out_dot.get_color())
self.add(in_tracer, out_tracer)
out_dot.add_updater(lambda m: m.move_to(out_plane.n2p(
poly(in_plane.p2n(in_dot.get_center()), self.coefs)
)))
z_label = OldTex("z", font_size=24)
z_label.set_fill(YELLOW)
z_label.add_background_rectangle()
z_label.add_updater(lambda m: m.next_to(in_dot, UP, SMALL_BUFF))
pz_label = OldTex("P(z)", font_size=24)
pz_label.set_fill(MAROON_B)
pz_label.add_background_rectangle()
pz_label.add_updater(lambda m: m.next_to(out_dot, UP, SMALL_BUFF))
self.play(
*map(FadeOut, (input_marker, output_marker)),
*map(FadeIn, (in_dot, out_dot)),
FadeIn(z_label),
FlashAround(z_label),
)
self.play(
FadeTransform(z_label.copy(), pz_label)
)
z_values = [
complex(-0.5, 0.5),
complex(-0.5, -0.5),
complex(-0.25, 0.25),
complex(0.5, -0.5),
complex(0.5, 0.5),
complex(1, 0.25),
]
for z in z_values:
self.play(
in_dot.animate.move_to(in_plane.n2p(z)),
run_time=2,
path_arc=PI / 2
)
self.wait()
self.remove(in_tracer, out_tracer)
in_plane.generate_target()
in_dot.generate_target()
group = VGroup(in_plane.target, in_dot.target)
group.set_height(8).center().to_edge(RIGHT, buff=0),
self.play(
MoveToTarget(in_plane),
MoveToTarget(in_dot),
FadeOut(self.input_word),
FadeOut(self.output_word),
FadeOut(out_plane),
FadeOut(out_dot),
FadeOut(pz_label),
self.poly.animate.restore().shift(0.32 * RIGHT),
)
class ComplexNewtonsMethod(RealNewtonsMethod):
coefs = [1, -1, 1, 0, 0, 1]
poly_tex = "z^5 + z^2 - z + 1"
plane_config = {
"x_range": (-2, 2),
"y_range": (-2, 2),
"height": 8,
"width": 8,
}
seed = complex(-0.5, 0.5)
seed_tex = "-0.5 + 0.5i"
guess_color = YELLOW
pz_color = MAROON_B
step_arrow_width = 5
step_arrow_opacity = 1.0
step_arrow_len = None
n_search_steps = 9
def construct(self):
self.add_plane()
self.add_title()
self.add_z0_def()
self.add_pz_dot()
self.add_rule()
self.find_root()
def add_plane(self):
plane = ComplexPlane(**self.plane_config)
plane.add_coordinate_labels(font_size=24)
plane.to_edge(RIGHT, buff=0)
self.plane = plane
self.add(plane)
def add_title(self, opacity=1):
super().add_title(self.plane, opacity)
def add_z0_def(self):
seed_text = Text("(Arbitrary seed)")
z0_def = OldTex(
f"z_0 = {self.seed_tex}",
tex_to_color_map={"z_0": self.guess_color},
font_size=self.rule_font_size
)
z0_group = VGroup(seed_text, z0_def)
z0_group.arrange(DOWN)
z0_group.next_to(self.title, DOWN, buff=LARGE_BUFF)
guess_dot = Dot(self.plane.n2p(self.seed), color=self.guess_color)
guess = DecimalNumber(self.seed, num_decimal_places=3, font_size=30)
guess.add_updater(
lambda m: m.set_value(self.plane.p2n(
guess_dot.get_center()
)).set_fill(self.guess_color).add_background_rectangle()
)
guess.add_updater(lambda m: m.next_to(guess_dot, UP, buff=0.15))
self.play(
Write(seed_text, run_time=1),
FadeIn(z0_def),
)
self.play(
FadeTransform(z0_def[0].copy(), guess_dot),
FadeIn(guess),
)
self.wait()
self.z0_group = z0_group
self.z0_def = z0_def
self.guess_dot = guess_dot
self.guess = guess
def add_pz_dot(self):
plane = self.plane
guess_dot = self.guess_dot
def get_pz():
z = plane.p2n(guess_dot.get_center())
return poly(z, self.coefs)
pz_dot = Dot(color=self.pz_color)
pz_dot.add_updater(lambda m: m.move_to(plane.n2p(get_pz())))
pz_label = OldTex("P(z)", font_size=24)
pz_label.set_color(self.pz_color)
pz_label.add_background_rectangle()
pz_label.add_updater(lambda m: m.next_to(pz_dot, UL, buff=0))
self.play(
FadeTransform(self.poly[0].copy(), pz_label),
FadeIn(pz_dot),
)
self.wait()
def add_rule(self):
self.rule = rule = self.get_update_rule("z")
rule.next_to(self.z0_group, DOWN, buff=LARGE_BUFF)
self.play(
FadeTransformPieces(self.z0_def[0].copy(), rule.zns),
FadeIn(rule),
)
self.wait()
def find_root(self):
for x in range(self.n_search_steps):
self.root_search_step()
def root_search_step(self):
dot = self.guess_dot
dot_step_anims = self.get_dot_step_anims(VGroup(dot))
diff_rect = SurroundingRectangle(
self.rule.slice_by_tex("-"),
buff=0.1,
stroke_color=GREY_A,
stroke_width=1,
)
self.play(
ShowCreation(diff_rect),
dot_step_anims[0],
)
self.play(
dot_step_anims[1],
FadeOut(diff_rect),
*self.cycle_rule_entries_anims(),
run_time=2
)
self.wait()
def get_dot_step_anims(self, dots):
plane = self.plane
arrows = VGroup()
dots.generate_target()
for dot, dot_target in zip(dots, dots.target):
try:
z0 = plane.p2n(dot.get_center())
pz = poly(z0, self.coefs)
dpz = dpoly(z0, self.coefs)
if abs(pz) < 1e-3:
z1 = z0
else:
if dpz == 0:
dpz = 0.1 # ???
z1 = z0 - pz / dpz
if np.isnan(z1):
z1 = z0
arrow = Arrow(
plane.n2p(z0), plane.n2p(z1),
buff=0,
stroke_width=self.step_arrow_width,
storke_opacity=self.step_arrow_opacity,
)
if self.step_arrow_len is not None:
if arrow.get_length() > self.step_arrow_len:
arrow.set_length(self.step_arrow_len, about_point=arrow.get_start())
if not hasattr(dot, "history"):
dot.history = [dot.get_center().copy()]
dot.history.append(plane.n2p(z1))
arrows.add(arrow)
dot_target.move_to(plane.n2p(z1))
except ValueError:
pass
return [
ShowCreation(arrows, lag_ratio=0),
AnimationGroup(
MoveToTarget(dots),
FadeOut(arrows),
)
]
class OutputIsZero(Scene):
def construct(self):
words = OldTexText("Output $\\approx 0$")
words.set_stroke(BLACK, 5, background=True)
arrow = Vector(0.5 * UL)
words.next_to(arrow, DR)
words.shift(0.5 * LEFT)
self.play(
Write(words),
ShowCreation(arrow)
)
self.wait()
class FunPartWords(Scene):
def construct(self):
text = OldTexText("Now here's \\\\ the fun part", font_size=72)
self.add(text)
class ComplexNewtonsMethodManySeeds(ComplexNewtonsMethod):
dot_radius = 0.035
dot_color = WHITE
dot_opacity = 0.8
step_arrow_width = 3
step_arrow_opacity = 0.1
step_arrow_len = 0.15
plane_config = {
"x_range": (-2, 2),
"y_range": (-2, 2),
"height": 8,
"width": 8,
}
step = 0.2
n_search_steps = 20
colors = ROOT_COLORS_BRIGHT
def construct(self):
self.add_plane()
self.add_title()
self.add_z0_def()
self.add_rule()
self.add_true_root_circles()
self.find_root()
self.add_color()
def add_z0_def(self):
seed_text = Text("Many seeds: ")
z0_def = OldTex(
"z_0",
tex_to_color_map={"z_0": self.guess_color},
font_size=self.rule_font_size
)
z0_group = VGroup(seed_text, z0_def)
z0_group.arrange(RIGHT)
z0_group.next_to(self.title, DOWN, buff=LARGE_BUFF)
x_range = self.plane_config["x_range"]
y_range = self.plane_config["y_range"]
step = self.step
x_vals = np.arange(x_range[0], x_range[1] + step, step)
y_vals = np.arange(y_range[0], y_range[1] + step, step)
guess_dots = VGroup(*(
Dot(
self.plane.c2p(x, y),
radius=self.dot_radius,
fill_opacity=self.dot_opacity,
)
for i, x in enumerate(x_vals)
for y in (y_vals if i % 2 == 0 else reversed(y_vals))
))
guess_dots.set_submobject_colors_by_gradient(WHITE, GREY_B)
guess_dots.set_fill(opacity=self.dot_opacity)
guess_dots.set_stroke(BLACK, 2, background=True)
self.play(
Write(seed_text, run_time=1),
FadeIn(z0_def),
)
self.play(
LaggedStart(*(
FadeTransform(z0_def[0].copy(), guess_dot)
for guess_dot in guess_dots
), lag_ratio=0.1 / len(guess_dots)),
run_time=3
)
self.add(guess_dots)
self.wait()
self.z0_group = z0_group
self.z0_def = z0_def
self.guess_dots = guess_dots
def add_true_root_circles(self):
roots = coefficients_to_roots(self.coefs)
root_points = list(map(self.plane.n2p, roots))
colors = self.colors
root_circles = VGroup(*(
Dot(radius=0.1).set_fill(color, opacity=0.75).move_to(rp)
for rp, color in zip(root_points, colors)
))
self.play(
LaggedStart(*(
FadeIn(rc, scale=0.5)
for rc in root_circles
), lag_ratio=0.7, run_time=1),
)
self.wait()
self.root_circles = root_circles
def root_search_step(self):
dots = self.guess_dots
dot_step_anims = self.get_dot_step_anims(dots)
self.play(dot_step_anims[0], run_time=0.25)
self.play(
dot_step_anims[1],
*self.cycle_rule_entries_anims(),
run_time=1
)
def add_color(self):
root_points = [circ.get_center() for circ in self.root_circles]
colors = [circ.get_fill_color() for circ in self.root_circles]
dots = self.guess_dots
dots.generate_target()
for dot, dot_target in zip(dots, dots.target):
dc = dot.get_center()
dot_target.set_color(colors[
np.argmin([get_norm(dc - rp) for rp in root_points])
])
rect = SurroundingRectangle(self.rule)
rect.set_fill(BLACK, 1)
rect.set_stroke(width=0)
self.play(
FadeIn(rect),
MoveToTarget(dots)
)
self.wait()
len_history = max([len(dot.history) for dot in dots if hasattr(dot, "history")], default=0)
for n in range(len_history):
dots.generate_target()
for dot, dot_target in zip(dots, dots.target):
try:
dot_target.move_to(dot.history[len_history - n - 1])
except Exception:
pass
self.play(MoveToTarget(dots, run_time=0.5))
class ZeroStepColoring(ComplexNewtonsMethodManySeeds):
n_search_steps = 0
class ComplexNewtonsMethodManySeedsHigherRes(ComplexNewtonsMethodManySeeds):
step = 0.05
class IntroNewtonFractal(Scene):
coefs = [1.0, -1.0, 1.0, 0.0, 0.0, 1.0]
plane_config = {
"x_range": (-4, 4),
"y_range": (-4, 4),
"height": 16,
"width": 16,
"background_line_style": {
"stroke_color": GREY_A,
"stroke_width": 1.0,
},
"axis_config": {
"stroke_width": 1.0,
}
}
n_steps = 30
def construct(self):
self.init_fractal(root_colors=ROOT_COLORS_BRIGHT)
fractal, plane, root_dots = self.group
# Transition from last scene
frame = self.camera.frame
frame.shift(plane.n2p(2) - RIGHT_SIDE)
blocker = BackgroundRectangle(plane, fill_opacity=1)
blocker.move_to(plane.n2p(-2), RIGHT)
self.add(blocker)
self.play(
frame.animate.center(),
FadeOut(blocker),
run_time=2,
)
self.wait()
self.play(
fractal.animate.set_colors(ROOT_COLORS_DEEP),
*(
dot.animate.set_fill(interpolate_color(color, WHITE, 0.2))
for dot, color in zip(root_dots, ROOT_COLORS_DEEP)
)
)
self.wait()
# Zoom in
fractal.set_n_steps(40)
zoom_points = [
[-3.12334879, 1.61196545, 0.],
[1.21514006, 0.01415811, 0.],
]
for point in zoom_points:
self.play(
frame.animate.set_height(2e-3).move_to(point),
run_time=25,
rate_func=bezier(2 * [0] + 6 * [1])
)
self.wait()
self.play(
frame.animate.center().set_height(8),
run_time=10,
rate_func=bezier(6 * [0] + 2 * [1])
)
# Allow for play
self.tie_fractal_to_root_dots(fractal)
fractal.set_n_steps(12)
def init_fractal(self, root_colors=ROOT_COLORS_DEEP):
plane = self.get_plane()
fractal = self.get_fractal(
plane,
colors=root_colors,
n_steps=self.n_steps,
)
root_dots = self.get_root_dots(plane, fractal)
self.tie_fractal_to_root_dots(fractal)
self.plane = plane
self.fractal = fractal
self.group = Group(fractal, plane, root_dots)
self.add(*self.group)
def get_plane(self):
plane = ComplexPlane(**self.plane_config)
plane.add_coordinate_labels(font_size=24)
self.plane = plane
return plane
def get_fractal(self, plane, colors=ROOT_COLORS_DEEP, n_steps=30):
return NewtonFractal(
plane,
colors=colors,
coefs=self.coefs,
n_steps=n_steps,
)
def get_root_dots(self, plane, fractal):
self.root_dots = VGroup(*(
Dot(plane.n2p(root), color=color)
for root, color in zip(
coefficients_to_roots(fractal.coefs),
fractal.colors
)
))
self.root_dots.set_stroke(BLACK, 5, background=True)
return self.root_dots
def tie_fractal_to_root_dots(self, fractal):
fractal.add_updater(lambda f: f.set_roots([
self.plane.p2n(dot.get_center())
for dot in self.root_dots
]))
def on_mouse_press(self, point, button, mods):
super().on_mouse_press(point, button, mods)
mob = self.point_to_mobject(point, search_set=self.root_dots)
if mob is None:
return
self.mouse_drag_point.move_to(point)
mob.add_updater(lambda m: m.move_to(self.mouse_drag_point))
self.unlock_mobject_data()
self.lock_static_mobject_data()
def on_mouse_release(self, point, button, mods):
super().on_mouse_release(point, button, mods)
self.root_dots.clear_updaters()
class ChaosOnBoundary(TeacherStudentsScene):
def construct(self):
self.teacher_says(
OldTexText("Chaos at\\\\the boundary"),
bubble_config={
"height": 3,
"width": 3,
}
)
self.play_all_student_changes("pondering", look_at=self.screen)
self.wait(3)
class DeepZoomFractal(IntroNewtonFractal):
coefs = [-1.0, 0.0, 0.0, 1.0, 0.0, 1.0]
plane_config = {
"x_range": (-4, 4),
"y_range": (-4, 4),
"height": 16 * 1,
"width": 16 * 1,
"background_line_style": {
"stroke_color": GREY_A,
"stroke_width": 1.0,
},
"axis_config": {
"stroke_width": 1.0,
}
}
def construct(self):
self.init_fractal(root_colors=ROOT_COLORS_DEEP)
fractal, plane, root_dots = self.group
he_tracker = ValueTracker(0)
frame = self.camera.frame
zoom_point = np.array([
# -1.91177811, 0.52197285, 0.
0.72681252, -0.66973296, 0.
], dtype=np.float64)
initial_fh = FRAME_HEIGHT
frame.add_updater(lambda m: m.set_height(
initial_fh * 2**(-he_tracker.get_value()),
))
# rd_height = root_dots.get_height()
# root_dots.add_updater(lambda m: m.set_height(
# rd_height * 2**(he_tracker.get_value() / 8),
# about_point=zoom_point
# ))
self.add(frame)
self.play(
UpdateFromAlphaFunc(
frame,
lambda m, a: m.move_to(zoom_point * a),
run_time=15,
),
ApplyMethod(
he_tracker.set_value, 14,
run_time=30,
rate_func=bezier([0, 0, 1, 1]),
),
)
self.wait()
class IncreasingStepsNewtonFractal(IntroNewtonFractal):
play_mode = False
def construct(self):
self.init_fractal()
fractal, plane, root_dots = self.group
fractal.set_n_steps(0)
steps_label = VGroup(Integer(0, edge_to_fix=RIGHT), Text("Steps"))
steps_label.arrange(RIGHT, aligned_edge=UP)
steps_label.next_to(ORIGIN, UP).to_edge(LEFT)
steps_label.set_stroke(BLACK, 5, background=True)
self.add(steps_label)
step_tracker = ValueTracker(0)
get_n_steps = step_tracker.get_value
fractal.add_updater(lambda m: m.set_n_steps(int(get_n_steps())))
steps_label[0].add_updater(
lambda m: m.set_value(int(get_n_steps()))
)
steps_label[0].add_updater(lambda m: m.set_stroke(BLACK, 5, background=True))
if self.play_mode:
self.wait(20)
for n in range(20):
step_tracker.set_value(n)
if n == 1:
self.wait(15)
elif n == 2:
self.wait(10)
else:
self.wait()
else:
self.play(
step_tracker.animate.set_value(20),
run_time=10
)
class ManyQuestions(Scene):
def construct(self):
self.add(FullScreenRectangle())
questions = VGroup(
Text("Lower order polynomials?"),
Text("Do points ever cycle?"),
Text("Fractal dimension?"),
Text("Connection to Mandelbrot?"),
)
screens = VGroup(*(ScreenRectangle() for q in questions))
screens.arrange_in_grid(
v_buff=1.5,
h_buff=3.0,
)
screens.set_fill(BLACK, 1)
questions.match_width(screens[0])
for question, screen in zip(questions, screens):
question.next_to(screen, UP)
screen.add(question)
screens.set_height(FRAME_HEIGHT - 0.5)
screens.center()
self.play(LaggedStartMap(
FadeIn, screens,
lag_ratio=0.9,
), run_time=8)
self.wait()
class WhatsGoingOn(TeacherStudentsScene):
def construct(self):
self.screen.set_height(4, about_edge=UL)
self.screen.set_fill(BLACK, 1)
self.add(self.screen)
self.student_says(
"What the %$!* is\ngoing on?",
target_mode="angry",
look_at=self.screen,
index=2,
added_anims=[LaggedStart(*(
pi.change("guilty", self.students[2].eyes)
for pi in [self.teacher, *self.students[:2]]
), run_time=2)]
)
self.wait(4)
class EquationToFrame(Scene):
def construct(self):
self.add(FullScreenRectangle())
screens = self.get_screens()
arrow = Arrow(*screens)
equation = get_newton_rule()
equation.next_to(screens[0], UP)
title = OldTexText("Unreasonable intricacy")
title.next_to(screens[1], UP)
self.wait()
self.add(screens)
self.add(equation)
self.play(
ShowCreation(arrow),
FadeTransform(equation.copy(), title),
)
self.wait()
def get_screens(self):
screens = Square().get_grid(1, 2)
screens.set_height(6)
screens.set_width(FRAME_WIDTH - 1, stretch=True)
screens.set_stroke(WHITE, 3)
screens.set_fill(BLACK, 1)
screens.arrange(RIGHT, buff=2.0)
screens.to_edge(DOWN)
return screens
class RepeatedNewton(Scene):
coefs = [1.0, -1.0, 1.0, 0.0, 0.0, 1.0]
plane_config = {
"x_range": (-4, 4),
"y_range": (-2, 2),
"height": 8,
"width": 16,
}
dots_config = {
"radius": 0.05,
"color": GREY_A,
"gloss": 0.4,
"shadow": 0.1,
"opacity": 0.5,
}
arrow_style = {
"stroke_color": WHITE,
"stroke_opacity": 0.5,
}
dot_density = 5.0
points_scalar = 1.0
n_steps = 10
colors = ROOT_COLORS_BRIGHT
show_coloring = True
show_arrows = True
highlight_equation = False
corner_group_height = 2.0
step_run_time = 1.0
show_fractal_background = False
def construct(self):
self.add_plane()
self.add_true_roots()
self.add_labels()
if self.show_fractal_background:
self.add_fractal_background()
self.add_dots()
self.run_iterations()
if self.show_coloring:
self.color_points()
self.revert_to_original_positions()
def add_plane(self):
plane = self.plane = ComplexPlane(**self.plane_config)
plane.add_coordinate_labels(font_size=24)
self.add(plane)
def add_labels(self):
eq_label = self.eq_label = OldTex(
"P(z) = " + coefs_to_poly_string(self.coefs),
font_size=36
)
rule_label = self.rule_label = get_newton_rule()
rule_label.next_to(eq_label, DOWN, MED_LARGE_BUFF)
corner_rect = SurroundingRectangle(
VGroup(eq_label, rule_label),
buff=MED_SMALL_BUFF
)
corner_rect.set_fill(BLACK, 0.9)
corner_rect.set_stroke(WHITE, 1)
self.corner_group = VGroup(
corner_rect,
eq_label,
rule_label,
)
self.corner_group.set_height(self.corner_group_height)
self.corner_group.to_corner(UL, buff=0)
self.add(self.corner_group)
def add_true_roots(self):
roots = self.roots = coefficients_to_roots(self.coefs)
root_dots = self.root_dots = VGroup(*(
glow_dot(self.plane.n2p(root), color=color, opacity_mult=2.0)
for root, color in zip(roots, self.colors)
))
self.add(root_dots)
def add_dots(self):
dots = self.dots = DotCloud(
self.get_original_points(), **self.dots_config
)
self.add(dots, self.corner_group)
self.play(ShowCreation(dots))
def get_original_points(self):
step = 1.0 / self.dot_density
return self.points_scalar * np.array([
self.plane.c2p(x, y)
for x in np.arange(*self.plane.x_range[:2], step)
for y in np.arange(*self.plane.y_range[:2], step)
])
def run_iterations(self):
self.points_history = []
for x in range(self.n_steps):
self.points_history.append(self.dots.get_points().copy())
self.take_step(run_time=self.step_run_time)
def update_z(self, z, epsilon=1e-6):
denom = dpoly(z, self.coefs)
if abs(denom) < epsilon:
denom = epsilon
return z - poly(z, self.coefs) / denom
def take_step(self, run_time=1.0):
plane = self.plane
points = self.dots.get_points()
zs = map(plane.p2n, points)
new_zs = map(self.update_z, zs)
new_points = list(map(plane.n2p, new_zs))
added_anims = []
if self.show_arrows:
arrows = []
max_len = 0.5 * plane.get_x_unit_size() / self.dot_density
for p1, p2 in zip(points, new_points):
vect = p2 - p1
norm = get_norm(vect)
if norm > max_len:
vect = normalize(vect) * max_len
arrows.append(Vector(vect, **self.arrow_style).shift(p1))
arrows = VGroup(*arrows)
self.add(arrows, self.dots, self.corner_group)
self.play(ShowCreation(arrows, lag_ratio=0))
added_anims.append(FadeOut(arrows))
self.play(
self.dots.animate.set_points(new_points),
*added_anims,
run_time=run_time,
)
self.dots.filter_out(lambda p: get_norm(p) > FRAME_WIDTH)
def color_points(self):
root_points = [rd.get_center() for rd in self.root_dots]
rgbas = list(map(color_to_rgba, self.colors))
def get_rgba(point):
norms = [get_norm(point - rp) for rp in root_points]
return rgbas[np.argmin(norms)]
rgbas = list(map(get_rgba, self.dots.get_points()))
fractal = NewtonFractal(
self.plane,
coefs=self.coefs,
colors=self.colors,
n_steps=0,
)
fractal.set_opacity(0)
self.add(fractal, self.plane, self.dots, self.corner_group)
radius = self.dots.get_radius()
self.play(
fractal.animate.set_opacity(0.5),
self.dots.animate.set_rgba_array(rgbas).set_radius(1.5 * radius),
)
self.play(
fractal.animate.set_opacity(0),
self.dots.animate.set_radius(radius),
)
self.remove(fractal)
def revert_to_original_positions(self):
for ph in self.points_history[::-1]:
self.play(
self.dots.animate.set_points(ph),
run_time=0.5,
)
def reveal_fractal(self, **kwargs):
plane = self.plane
fractal = self.fractal = self.get_fractal(**kwargs)
root_dot_backs = VGroup(*(Dot(rd.get_center(), radius=0.1) for rd in self.root_dots))
root_dot_backs.set_stroke(BLACK, 2)
root_dot_backs.set_fill(opacity=0)
plane.generate_target(use_deepcopy=True)
for lines in plane.target.background_lines, plane.target.faded_lines:
lines.set_stroke(WHITE)
for line in lines.family_members_with_points():
line.set_opacity(line.get_stroke_opacity() * 0.5)
self.root_dots.generate_target()
for rd, color in zip(self.root_dots.target, fractal.colors):
rd.set_fill(color)
self.add(fractal, *self.mobjects, root_dot_backs)
self.play(
FadeIn(fractal),
FadeOut(self.dots),
FadeIn(root_dot_backs),
MoveToTarget(plane),
MoveToTarget(self.root_dots),
)
self.wait()
def get_fractal(self, **kwargs):
if "colors" not in kwargs:
kwargs["colors"] = self.colors
self.fractal = NewtonFractal(self.plane, coefs=self.coefs, **kwargs)
return self.fractal
def add_fractal_background(self):
fractal = self.get_fractal()
fractal.set_opacity(0.1)
fractal.set_n_steps(12)
boundary = self.fractal_boundary = fractal.copy()
boundary.set_colors(5 * [WHITE])
boundary.set_julia_highlight(1e-4)
boundary.set_opacity(0.25)
self.add(fractal, boundary, *self.mobjects)
class AmbientQuinticSolving(RepeatedNewton):
coefs = [-23.125, -11.9375, -6.875, 0.3125, 2.5, 1]
show_fractal_background = True
dots_config = {
"radius": 0.03,
"color": GREY_A,
"gloss": 0.4,
"shadow": 0.1,
"opacity": 0.5,
}
dot_density = 10.0
def add_labels(self):
super().add_labels()
self.corner_group.set_opacity(0)
class WhyNotThisWrapper(VideoWrapper):
title = "Why not something like this?"
animate_boundary = False
title_config = {
"font_size": 60,
"color": RED,
}
wait_time = 2
class SimplyTendingToNearestRoot(RepeatedNewton):
def update_z(self, z):
norms = [abs(r - z) for r in self.roots]
nearest_root = self.roots[np.argmin(norms)]
norm = min(norms)
step_size = np.log(1 + norm * 3) / 3
return z + step_size * (nearest_root - z)
class UnrelatedIdeas(TeacherStudentsScene):
def construct(self):
self.screen.set_height(4, about_edge=UL)
self.add(self.screen)
self.play_student_changes(
"tease", "thinking", "raise_right_hand",
look_at=self.screen,
added_anims=[self.teacher.change("happy")]
)
self.wait(2)
self.teacher_says(
OldTexText("Unrelated\\\\ideas"),
bubble_config={
"height": 3,
"width": 4,
},
added_anims=[
s.change("sassy", self.teacher.eyes)
for s in self.students
]
)
self.play(LaggedStart(
self.students[2].change("angry"),
self.teacher.change("guilty"),
lag_ratio=0.7,
))
self.wait(2)
self.embed()
class RepeatedNewtonCubic(RepeatedNewton):
coefs = [-1, 0, 0, 1]
# colors = [RED_E, GREEN_E, BLUE_E]
colors = ROOT_COLORS_DEEP[::2]
def construct(self):
super().construct()
self.reveal_fractal()
frame = self.camera.frame
self.play(
frame.animate.move_to([0.86579359, -0.8322599, 0.]).set_height(0.0029955),
rate_func=bezier([0, 0, 1, 1, 1, 1, 1, 1]),
run_time=10,
)
class RepeatedNewtonQuadratic(RepeatedNewton):
coefs = [-1, 0, 1]
colors = [RED, BLUE]
n_steps = 10
class SimpleFractalScene(IntroNewtonFractal):
colors = ROOT_COLORS_DEEP
display_polynomial_label = False
display_root_values = False
n_steps = 25
def construct(self):
self.init_fractal(root_colors=self.colors)
if self.display_polynomial_label:
self.add_polynomial_label()
if self.display_root_values:
self.add_root_labels()
def add_polynomial_label(self):
n = len(self.fractal.roots)
t2c = {
f"r_{i + 1}": interpolate_color(self.colors[i], WHITE, 0.5)
for i in range(n)
}
label = OldTex(
"p(z) = ", *(
f"(z - r_{i})"
for i in range(1, n + 1)
),
tex_to_color_map=t2c,
font_size=36
)
label.to_corner(UL)
label.set_stroke(BLACK, 5, background=True)
self.add(label)
def add_root_labels(self):
for n, root_dot in zip(it.count(1), self.root_dots):
self.add(self.get_root_label(root_dot, n))
def get_root_label(self, root_dot, n):
def get_z():
return self.plane.p2n(root_dot.get_center())
label = VGroup(
OldTex(f"r_{n} = "),
DecimalNumber(get_z(), include_sign=True),
)
label.scale(0.5)
label.set_stroke(BLACK, 3, background=True)
def update_label(label):
label.arrange(RIGHT, buff=0.1)
label[0].shift(0.1 * label[0].get_height() * DOWN)
label.next_to(root_dot, UR, SMALL_BUFF)
label[1].set_value(get_z())
label.add_updater(update_label)
return label
class TwoRootFractal(SimpleFractalScene):
coefs = [-1.0, 0.0, 1.0]
colors = [ROOT_COLORS_DEEP[0], ROOT_COLORS_DEEP[4]]
n_steps = 0 # Doesn't really matter, does it?
class TwoRootFractalWithLabels(TwoRootFractal):
display_polynomial_label = True
display_root_values = True
class ThreeRootFractal(SimpleFractalScene):
coefs = [-1.0, 0.0, 0.0, 1.0]
colors = ROOT_COLORS_DEEP[::2]
n_steps = 30
class ThreeRootFractalWithLabels(ThreeRootFractal):
display_polynomial_label = True
display_root_values = True
class FromTwoToThree(EquationToFrame):
def construct(self):
self.add(FullScreenRectangle())
screens = self.get_screens()
arrow = Arrow(*screens)
quadratic = OldTex("x^2 + c_1 x + c_0")
cubic = OldTex("x^3 + c_2 x^2 + c_1 x + c_0")
quadratic.next_to(screens[0], UP)
cubic.next_to(screens[1], UP)
self.add(screens)
self.add(quadratic, cubic)
self.play(ShowCreation(arrow))
self.wait()
class StudentAsksAboutComplexity(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("Why is it\\\\so complicated?"),
index=0,
bubble_config={
"height": 3,
"width": 4,
},
added_anims=[
self.students[1].change("confused", self.teacher.eyes),
self.students[2].change("erm", self.teacher.eyes),
],
)
self.wait()
self.play(
self.teacher.change("shruggie"),
)
self.wait()
self.play(LaggedStart(
PiCreatureSays(
self.teacher, OldTexText("Math is what\\\\it is"),
target_mode="well",
bubble_config={
"height": 3,
"width": 4,
}
),
self.students[1].change("maybe"),
self.students[2].change("sassy"),
lag_ratio=0.7,
))
self.wait(2)
why = self.students[0].bubble.content[0][:3]
question = Text("Is this meaningful?")
question.to_corner(UL)
question.set_color(YELLOW)
arrow = Arrow(question, why)
arrow.set_stroke(YELLOW, 5)
self.play(
why.animate.set_color(YELLOW),
Write(question),
ShowCreation(arrow),
LaggedStart(*(
pi.change(mode, question)
for pi, mode in zip(self.pi_creatures, ("well", "erm", "sassy", "hesitant"))
))
)
self.wait(2)
cross = Cross(question)
cross.set_stroke(RED, [1, *4 * [8], 1])
words = Text("Surprisingly answerable!")
words.next_to(question, RIGHT, LARGE_BUFF)
new_arrow = Arrow(words[:10], why)
new_arrow.set_stroke(WHITE, 5)
self.play(
RemovePiCreatureBubble(self.teacher, target_mode="erm"),
ShowCreation(cross),
FadeIn(words),
ShowCreation(new_arrow),
)
self.wait(2)
class NextVideoWrapper(VideoWrapper):
title = "Next video"
class PeculiarBoundaryProperty(Scene):
coefs = [-1, 0, 0, 1]
colors = [RED_E, TEAL_E, BLUE_E]
def construct(self):
# Title
title = Text("Peculiar property", font_size=60)
title.to_edge(UP, buff=MED_SMALL_BUFF)
title.set_stroke(BLACK, 5, background=True)
underline = Underline(title, buff=-0.05)
underline.set_width(title.get_width() + 1)
underline.insert_n_curves(20)
underline.set_stroke(BLUE, [1, *5 * [3], 1])
subtitle = OldTexText(
"Boundary of one color",
" = "
"Boundary of any other",
tex_to_color_map={
"one color": BLUE_D,
"any other": RED_D,
}
)
subtitle.next_to(underline, DOWN, MED_LARGE_BUFF)
# Setup for planes
grid = VGroup(*(
ComplexPlane(
x_range=(-3, 3),
y_range=(-2, 2),
)
for n in range(6)
))
grid.arrange_in_grid(2, 3, v_buff=2, h_buff=3)
grid.set_width(FRAME_WIDTH - 2)
grid.to_edge(DOWN, buff=MED_LARGE_BUFF)
arrows = VGroup()
bound_words = VGroup()
for p1, p2 in zip(grid[:3], grid[3:]):
arrow = Arrow(p1, p2, stroke_width=4, buff=0.1)
arrows.add(arrow)
bound_word = Text("Boundary", font_size=24)
bound_word.next_to(arrow, RIGHT, buff=SMALL_BUFF)
bound_words.add(bound_word)
low_equals = VGroup(
OldTex("=").move_to(grid[3:5]),
OldTex("=").move_to(grid[4:6]),
)
# Fractals
fractals = Group(*(
NewtonFractal(plane, coefs=self.coefs, colors=self.colors)
for plane in grid
))
alpha = 0.2
for k in 0, 3:
fractals[0 + k].set_opacities(alpha, 1, alpha)
fractals[1 + k].set_opacities(alpha, alpha, 1)
fractals[2 + k].set_opacities(1, alpha, alpha)
boxes = VGroup(*(
SurroundingRectangle(fractal, buff=0)
for fractal in fractals
))
boxes.set_stroke(GREY_B, 1)
# Initial fractal
big_plane = grid[0].deepcopy()
big_plane.set_height(6.5)
big_plane.center().to_edge(DOWN)
big_fractal = NewtonFractal(big_plane, coefs=self.coefs, colors=self.colors)
big_julia = big_fractal.copy()
big_julia.set_julia_highlight(1e-3)
big_julia.set_colors(3 * [WHITE])
self.add(big_fractal)
# Animations
def get_show_border_anims(fractal):
f_copy = fractal.copy()
fractal.set_julia_highlight(5e-3)
fractal.set_colors(3 * [WHITE])
return (FadeOut(f_copy), GrowFromCenter(fractal))
def high_to_low_anims(index):
return (
ShowCreation(arrows[index]),
FadeIn(bound_words[index]),
TransformFromCopy(fractals[index], fractals[index + 3]),
TransformFromCopy(boxes[index], boxes[index + 3]),
)
self.add(underline, title)
self.play(
ShowCreation(underline),
GrowFromCenter(big_julia, run_time=4)
)
self.play(
big_julia.animate.set_julia_highlight(0.02).set_colors(CUBIC_COLORS).set_opacity(0)
)
self.wait()
self.play(
big_fractal.animate.set_opacities(alpha, alpha, 1)
)
self.wait()
self.play(
ReplacementTransform(big_fractal, fractals[1]),
FadeIn(subtitle[:2]),
ReplacementTransform(
boxes[1].copy().replace(big_fractal).set_opacity(0),
boxes[1],
),
)
self.play(*high_to_low_anims(1))
self.play(*get_show_border_anims(fractals[4]))
self.wait(2)
subtitle[2:].set_opacity(0)
self.add(subtitle[2:])
for i in 2, 0:
self.play(
FadeIn(fractals[i]),
FadeIn(boxes[i]),
subtitle[2:].animate.set_opacity(1),
)
self.play(*high_to_low_anims(i))
self.play(*get_show_border_anims(fractals[i + 3]))
self.wait()
self.play(Write(low_equals))
class DefineBoundary(Scene):
def construct(self):
# Add set
blob = VMobject()
blob.set_fill(BLUE_E, 1)
blob.set_stroke(width=0)
blob.set_points_as_corners([
(1 + 0.3 * random.random()) * p
for p in compass_directions(12)
])
blob.close_path()
blob.set_height(3)
blob.set_width(1.0, stretch=True)
blob.move_to(2 * RIGHT)
blob.apply_complex_function(np.exp)
blob.make_smooth()
blob.rotate(90 * DEGREES)
blob.center()
blob.set_height(4)
blob.insert_n_curves(50)
set_text = Text("Set", font_size=72)
set_text.set_stroke(BLACK, 3, background=True)
set_text.move_to(interpolate(blob.get_top(), blob.get_bottom(), 0.35))
self.add(blob)
self.add(set_text)
# Preview boundary
point = Dot(radius=0.05)
point.move_to(blob.get_start())
boundary_word = Text("Boundary")
boundary_word.set_color(YELLOW)
boundary_word.next_to(blob, LEFT)
outline = blob.copy()
outline.set_fill(opacity=0)
outline.set_stroke(YELLOW, 2)
self.add(point)
kw = {
"rate_func": bezier([0, 0, 1, 1]),
"run_time": 5,
}
self.play(
FadeIn(boundary_word),
ShowCreation(outline, **kw),
MoveAlongPath(point, blob, **kw)
)
self.play(FadeOut(outline))
# Mention formality
boundary_word.generate_target()
boundary_word.target.to_corner(UL)
formally_word = Text("More formally")
formally_word.next_to(boundary_word.target, DOWN, aligned_edge=LEFT)
self.play(
MoveToTarget(boundary_word),
FadeTransform(boundary_word.copy(), formally_word)
)
self.wait()
# Draw circle
circle = Circle()
circle.move_to(point)
circle.set_stroke(TEAL, 3.0)
self.play(
ShowCreation(circle),
point.animate.scale(0.5),
)
self.wait()
group = VGroup(blob, set_text)
self.add(group, point, circle)
self.play(
ApplyMethod(
group.scale, 2, {"about_point": point.get_center()},
run_time=4
),
ApplyMethod(
circle.set_height, 0.5,
run_time=2,
),
)
# Labels
inside_words = Text("Points inside", font_size=36)
outside_words = Text("Points outside", font_size=36)
inside_words.next_to(circle, DOWN, buff=0.5).shift(0.5 * LEFT)
outside_words.next_to(circle, UP, buff=0.5).shift(0.5 * RIGHT)
inside_arrow = Arrow(
inside_words, point,
stroke_width=3,
buff=0.1,
)
outside_arrow = Arrow(
outside_words, point,
stroke_width=3,
buff=0.1,
)
self.play(
FadeIn(inside_words),
ShowCreation(inside_arrow)
)
self.play(
FadeIn(outside_words),
ShowCreation(outside_arrow)
)
self.wait()
# Show interior
point_group = VGroup(point, circle)
self.play(
point_group.animate.shift(circle.get_height() * DOWN / 4),
LaggedStartMap(
FadeOut, VGroup(inside_words, inside_arrow, outside_words, outside_arrow)
)
)
self.wait()
self.play(circle.animate.set_height(0.2))
self.wait()
# Show exterior
point_group.generate_target()
point_group.target.move_to(blob.get_start() + 0.25 * UP)
point_group.target[1].set_height(1.0)
self.play(MoveToTarget(point_group))
self.wait()
self.play(circle.animate.set_height(0.2))
self.wait()
# Back to boundary
self.play(point_group.animate.move_to(blob.get_start()))
frame = self.camera.frame
frame.generate_target()
frame.target.set_height(0.2)
frame.target.move_to(point)
point_group.generate_target()
point_group.target.set_height(0.2 / 8)
point_group.target[1].set_stroke(width=0.1)
self.play(MoveToTarget(point_group))
self.play(
MoveToTarget(frame),
run_time=4
)
class VariousCirclesOnTheFractal(SimpleFractalScene):
coefs = [-1.0, 0.0, 0.0, 1.0]
colors = CUBIC_COLORS
sample_density = 0.02
def construct(self):
super().construct()
frame = self.camera.frame
plane = self.plane
fractal = self.fractal
frame.save_state()
# Setup samples
n_steps = 20
density = self.sample_density
samples = np.array([
[complex(x, y), 0]
for x in np.arange(0, 2, density)
for y in np.arange(0, 2, density)
])
roots = coefficients_to_roots(self.coefs)
for i in range(len(samples)):
z = samples[i, 0]
for n in range(n_steps):
z = z - poly(z, self.coefs) / dpoly(z, self.coefs)
norms = [abs(z - root) for root in roots]
samples[i, 1] = np.argmin(norms)
unit_size = plane.get_x_unit_size()
circle = Circle()
circle.set_stroke(WHITE, 3.0)
circle.move_to(2 * UR)
words = VGroup(
Text("#Colors inside: "),
Integer(3),
)
words.arrange(RIGHT)
words[1].align_to(words[0][-2], DOWN)
height_ratio = words.get_height() / FRAME_HEIGHT
def get_interior_count(circle):
radius = circle.get_height() / 2 / unit_size
norms = abs(samples[:, 0] - plane.p2n(circle.get_center()))
true_result = len(set(samples[norms < radius, 1]))
# In principle this would work, but the samples are not perfect
return 3 if true_result > 1 else 1
def get_frame_ratio():
return frame.get_height() / FRAME_HEIGHT
def update_words(words):
words.set_height(height_ratio * frame.get_height())
ratio = get_frame_ratio()
words.next_to(circle, UP, buff=SMALL_BUFF * ratio)
count = get_interior_count(circle)
words[1].set_value(count)
words.set_stroke(BLACK, 5 * ratio, background=True)
return words
words.add_updater(update_words)
circle.add_updater(lambda m: m.set_stroke(width=3.0 * get_frame_ratio()))
self.play(ShowCreation(circle))
self.play(FadeIn(words))
self.wait()
self.play(circle.animate.set_height(0.25))
self.wait()
point = plane.c2p(0.5, 0.5)
self.play(circle.animate.move_to(point))
self.play(frame.animate.set_height(2).move_to(point))
self.wait()
point = plane.c2p(0.25, 0.4)
self.play(circle.animate.move_to(point).set_height(0.1))
self.wait()
for xy in (0.6, 0.4), (0.2, 0.6):
self.play(
circle.animate.move_to(plane.c2p(*xy)),
run_time=4
)
self.wait()
# Back to larger
self.play(
Restore(frame),
circle.animate.set_height(0.5)
)
self.wait()
# Show smooth boundary
count_tracker = ValueTracker(3)
words.add_updater(lambda m: m[1].set_value(count_tracker.get_value()))
def change_count_at(new_value, alpha):
curr_value = count_tracker.get_value()
return UpdateFromAlphaFunc(
count_tracker,
lambda m, a: m.set_value(curr_value if a < alpha else new_value)
)
fractal.set_n_steps(10)
self.play(
fractal.animate.set_n_steps(3),
run_time=2
)
self.play(
circle.animate.move_to(plane.c2p(0, 0.3)),
change_count_at(2, 0.75),
run_time=2
)
self.wait()
self.play(
circle.animate.move_to(plane.c2p(0, 0)),
change_count_at(3, 0.5),
run_time=2
)
self.wait()
self.play(
circle.animate.move_to(plane.c2p(-0.6, 0.2)),
Succession(
change_count_at(2, 0.9),
change_count_at(3, 0.7),
),
run_time=3
)
self.play(
circle.animate.set_height(0.1).move_to(plane.c2p(-0.6, 0.24)),
change_count_at(2, 0.8),
frame.animate.set_height(2.5).move_to(plane.c2p(-0.5, 0.5)),
run_time=3
)
self.wait(2)
self.play(
fractal.animate.set_n_steps(20),
change_count_at(3, 0.1),
run_time=3,
)
self.wait()
# Just show boundary
boundary = fractal.copy()
boundary.set_colors(3 * [WHITE])
boundary.add_updater(
lambda m: m.set_julia_highlight(get_frame_ratio() * 1e-3)
)
boundary.set_n_steps(50)
frame.generate_target()
frame.target.set_height(0.0018),
frame.target.move_to([-1.15535091, 0.23001433, 0.])
self.play(
FadeOut(circle),
FadeOut(words),
FadeOut(self.root_dots),
GrowFromCenter(boundary, run_time=3),
fractal.animate.set_opacity(0.35),
MoveToTarget(
frame,
run_time=10,
rate_func=bezier([0, 0, 1, 1, 1, 1, 1])
),
)
self.wait()
class ArtPuzzle(Scene):
def construct(self):
words = VGroup(
Text("Art Puzzle:", font_size=60),
OldTexText("- Use $\\ge 3$ colors"),
OldTexText("- Boundary of one color = Boundary of all"),
)
words.set_color(BLACK)
words.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
words[1:].shift(0.5 * DOWN + 0.5 * RIGHT)
words.to_corner(UL)
for word in words:
self.play(FadeIn(word, lag_ratio=0.1))
self.wait()
class ZoomInOnCubic(ThreeRootFractal):
colors = CUBIC_COLORS
coefs = [complex(0, -1), 0, 0, 1]
n_steps = 30
def construct(self):
super().construct()
frame = self.camera.frame
height_exp_tracker = ValueTracker()
get_height_exp = height_exp_tracker.get_value
center_tracker = VectorizedPoint(ORIGIN)
frame.add_updater(lambda m: m.move_to(center_tracker))
frame.add_updater(lambda m: m.set_height(FRAME_HEIGHT * 2**(-get_height_exp())))
self.play(
ApplyMethod(center_tracker.move_to, [0.2986952, 1.11848235, 0], run_time=4),
ApplyMethod(
height_exp_tracker.set_value, 7,
run_time=15,
rate_func=bezier([0, 0, 1, 1]),
),
)
self.wait()
class BlobsOnBlobsOnBlobs(Scene):
def construct(self):
words = OldTexText(
"Blobs", *(
" on blobs " + ("\\\\" if n == 2 else "")
for n in range(6)
),
"..."
)
words.set_width(FRAME_WIDTH - 2)
words.to_edge(UP)
words.set_color(BLACK)
self.add(words[0])
for word in words[1:]:
self.play(FadeIn(word, 0.25 * UP))
self.wait()
class FractalDimensionWords(Scene):
def construct(self):
text = OldTexText("Fractal dimension $\\approx$ 1.44", font_size=60)
text.to_corner(UL)
self.play(Write(text))
self.wait()
class ThinkAboutWhatPropertyMeans(TeacherStudentsScene):
def construct(self):
self.screen.set_height(4, about_edge=UL)
self.add(self.screen)
image = ImageMobject("NewtonBoundaryProperty")
image.replace(self.screen)
self.add(image)
self.teacher_says(
OldTexText("Think about what\\\\this tells us."),
bubble_config={
"height": 3,
"width": 4,
}
)
self.play_student_changes(
"pondering", "thinking", "pondering",
look_at=self.screen
)
self.wait(4)
class InterpretBoundaryProperty(RepeatedNewton):
plane_config = {
"x_range": (-4, 4),
"y_range": (-2, 2),
"height": 12,
"width": 24,
}
n_steps = 15
def construct(self):
self.add_plane()
plane = self.plane
plane.shift(2 * RIGHT)
self.add_true_roots()
self.add_labels()
self.add_fractal_background()
# Show sensitive point
point = plane.c2p(-0.8, 0.4)
dots = self.dots = DotCloud()
dots.set_points([
[r * math.cos(theta), r * math.sin(theta), 0]
for r in np.linspace(0, 1, 20)
for theta in np.linspace(0, TAU, int(r * 20)) + random.random() * TAU
])
dots.set_height(2).center()
dots.filter_out(lambda p: get_norm(p) > 1)
dots.set_height(0.3)
dots.set_radius(0.04)
dots.make_3d()
dots.set_color(GREY_A)
dots.move_to(point)
sensitive_words = Text("Sensitive area")
sensitive_words.next_to(dots, RIGHT, buff=SMALL_BUFF)
sensitive_words.set_stroke(BLACK, 5, background=True)
def get_arrows():
root_dots = self.root_dots
if plane.p2n(dots.get_center()).real < -1.25:
root_dots = [root_dots[4]]
return VGroup(*(
Arrow(
dots, root_dot,
buff=0.1,
stroke_color=root_dot[0].get_color()
)
for root_dot in root_dots
))
arrows = get_arrows()
self.play(
FadeIn(dots, scale=2),
FadeIn(sensitive_words, shift=0.25 * UP)
)
self.wait()
self.play(ShowCreation(arrows[2]))
self.play(ShowCreation(arrows[4]))
self.wait()
self.play(
FadeOut(sensitive_words),
LaggedStartMap(ShowCreation, VGroup(*(
arrows[i] for i in (0, 1, 3)
)))
)
self.wait()
arrows.add_updater(lambda m: m.become(get_arrows()))
self.add(arrows)
self.play(dots.animate.move_to(plane.c2p(-1.4, 0.4)), run_time=3)
self.wait()
self.play(dots.animate.move_to(point), run_time=3)
self.wait()
not_allowed = Text("Not allowed!")
not_allowed.set_color(RED)
not_allowed.set_stroke(BLACK, 8, background=True)
not_allowed.next_to(dots, RIGHT, SMALL_BUFF)
arrows.clear_updaters()
self.play(
arrows[:2].animate.set_opacity(0),
FadeIn(not_allowed, scale=0.7)
)
self.wait()
self.play(FadeOut(arrows), FadeOut(not_allowed))
# For fun
self.run_iterations()
class CommentsOnNaming(Scene):
def construct(self):
self.setup_table()
self.show_everyone()
def setup_table(self):
titles = VGroup(
OldTexText("How it started", font_size=60),
OldTexText("How it's going", font_size=60),
)
titles.to_edge(UP, buff=MED_SMALL_BUFF)
titles.set_color(GREY_A)
titles[0].set_x(-FRAME_WIDTH / 4)
titles[1].set_x(FRAME_WIDTH / 4)
h_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
h_line.next_to(titles, DOWN).set_x(0)
v_line = Line(UP, DOWN).set_height(FRAME_HEIGHT)
lines = VGroup(h_line, v_line)
lines.set_stroke(WHITE, 2)
self.left_point = [-FRAME_WIDTH / 4, -1, 0]
self.right_point = [FRAME_WIDTH / 4, -1, 0]
self.add(titles, lines)
def show_everyone(self):
# Newton
newton = get_figure(
"Newton", "Isaac Newton", "1643-1727",
height=4,
)
newton.move_to(self.left_point)
newton_formula = get_newton_rule(var="x")
newton_formula.next_to(newton, UP)
nf_label = OldTexText("``Newton's'' fractal")
nf_label.align_to(newton_formula, UP)
nf_label.set_x(self.right_point[0])
self.play(
FadeIn(newton_formula),
LaggedStartMap(FadeIn, newton)
)
self.wait()
self.play(Write(nf_label))
self.wait(2)
# Hamilton
hamilton = get_figure(
"Hamilton", "William Rowan Hamilton", "1805 - 1865",
height=4,
)
hamilton.move_to(self.left_point)
hamiltons_equation = OldTex(
r"\frac{\mathrm{d} \boldsymbol{q}}{\mathrm{d} t}=\frac{\partial \mathcal{H}}{\partial \boldsymbol{p}}, \quad \frac{\mathrm{d} \boldsymbol{p}}{\mathrm{d} t}=-\frac{\partial \mathcal{H}}{\partial \boldsymbol{q}}"
)
hamiltons_equation.match_width(hamilton[0])
hamiltons_equation.next_to(hamilton, UP)
hamiltonians = Text("Hamiltonians")
hamiltonians.move_to(nf_label)
self.play(
LaggedStart(
FadeOut(newton, shift=0.25 * LEFT),
FadeOut(newton_formula, shift=0.25 * LEFT),
FadeOut(nf_label, shift=0.25 * RIGHT),
),
LaggedStart(
FadeIn(hamilton, shift=0.25 * LEFT),
FadeIn(hamiltons_equation, shift=0.25 * LEFT),
FadeIn(hamiltonians, shift=0.25 * RIGHT),
)
)
self.wait(2)
# Fourier
fourier = get_figure(
"Joseph Fourier", "Joseph Fourier", "1768-1830",
height=4
)
fourier.move_to(self.left_point)
fourier_transform = OldTex(
r"f(t)=\int_{0}^{\infty}(a(\lambda) \cos (2 \pi \lambda t)+b(\lambda) \sin (2 \pi \lambda t)) d \lambda"
)
fourier_transform.set_width(fourier.get_width() * 1.5)
fourier_transform.next_to(fourier, UP)
FFT = Text("FFT")
FFT.move_to(hamiltonians)
FFT_diagram = ImageMobject("FFT_Diagram")
FFT_diagram.move_to(self.right_point),
self.play(
LaggedStart(
FadeOut(hamilton, shift=0.25 * LEFT),
FadeOut(hamiltons_equation, shift=0.25 * LEFT),
FadeOut(hamiltonians, shift=0.25 * RIGHT),
),
LaggedStart(
FadeIn(fourier, shift=0.25 * LEFT),
FadeIn(fourier_transform, shift=0.25 * LEFT),
FadeIn(FFT, shift=0.25 * RIGHT),
),
FadeIn(FFT_diagram),
)
self.wait(2)
# Everyone
people = Group(newton, hamilton, fourier)
people.generate_target()
people.target.arrange(DOWN, buff=LARGE_BUFF)
people.target.set_height(6.4)
people.target.move_to(self.left_point)
people.target.to_edge(DOWN, buff=SMALL_BUFF)
self.play(
FadeOut(fourier_transform),
FadeOut(FFT),
MoveToTarget(people, run_time=2),
FFT_diagram.animate.scale(1 / 3).match_y(people.target[2]),
)
arrow = Arrow(
fourier, FFT_diagram,
buff=1.0,
stroke_width=8
)
arrows = VGroup(
arrow.copy().match_y(newton),
arrow.copy().match_y(hamilton),
arrow,
)
self.play(LaggedStartMap(ShowCreation, arrows, lag_ratio=0.5, run_time=3))
self.wait()
class MakeFunOfNextVideo(TeacherStudentsScene):
def construct(self):
self.student_says(
OldTexText("``Next part''...I've\\\\heard that before."),
target_mode="sassy",
index=2,
added_anims=[LaggedStart(
self.teacher.change("guilty"),
self.students[0].change("sassy"),
self.students[1].change("hesitant"),
)]
)
self.wait()
self.teacher_says(
OldTexText("Wait, for real\\\\this time!"),
bubble_config={
"height": 3,
"width": 3,
},
target_mode="speaking",
added_anims=[
self.students[0].change("hesitant"),
]
)
self.wait(3)
class Part1EndScroll(PatreonEndScreen):
CONFIG = {
"title_text": "",
"scroll_time": 60,
"show_pis": False,
}
class Thanks(Scene):
def construct(self):
morty = Mortimer(mode="happy")
thanks = Text("Thank you")
thanks.next_to(morty, LEFT)
self.play(
morty.change("gracious"),
FadeIn(thanks, lag_ratio=0.1)
)
for n in range(5):
self.play(morty.animate.look([DL, DR][n % 2]))
self.wait(random.random() * 5)
self.play(Blink(morty))
class HolomorphicDynamics(Scene):
def construct(self):
self.ask_about_property()
self.repeated_functions()
def ask_about_property(self):
back_plane = FullScreenRectangle()
self.add(back_plane)
image = ImageMobject("NewtonBoundaryProperty")
border = SurroundingRectangle(image, buff=0)
border.set_stroke(WHITE, 2)
image = Group(border, image)
image.set_height(FRAME_HEIGHT)
image.generate_target()
image.target.set_height(6)
image.target.to_corner(DL)
question = Text("Why is this true?")
question.to_corner(UR)
arrow = Arrow(
question.get_left(), image.target.get_top() + RIGHT,
path_arc=45 * DEGREES
)
self.play(
image.animate.set_height(6).to_corner(DL),
Write(question),
ShowCreation(arrow, rate_func=squish_rate_func(smooth, 0.5, 1), run_time=2)
)
self.wait()
title = self.title = Text("Holomorphic Dynamics", font_size=60)
title.to_edge(UP)
self.play(
image.animate.set_height(1).to_corner(DL),
FadeOut(question, shift=DL, scale=0.2),
FadeOut(arrow, shift=DL, scale=0.2),
FadeIn(title, shift=3 * DL, scale=0.5),
FadeOut(back_plane),
)
self.wait()
self.image = image
def repeated_functions(self):
basic_expr = OldTex(
"z", "\\rightarrow ", " f(z)"
)
fz = basic_expr.get_part_by_tex("f(z)")
basic_expr.next_to(self.title, DOWN, LARGE_BUFF)
basic_expr.to_edge(LEFT, buff=LARGE_BUFF)
brace = Brace(fz, DOWN)
newton = OldTex("z - {P(z) \\over P'(z)}")
newton.next_to(brace, DOWN)
newton.align_to(basic_expr[1], LEFT)
newton_example = OldTex("z - {z^3 + z - 1 \\over 3z^2 + 1}")
eq = OldTex("=").rotate(PI / 2)
eq.next_to(newton, DOWN)
newton_example.next_to(eq, DOWN)
newton_group = VGroup(newton, eq, newton_example)
newton_group.generate_target()
newton_group.target[1].rotate(-PI / 2)
newton_group.target.arrange(RIGHT, buff=0.2)
newton_group.target[2].shift(SMALL_BUFF * UP)
newton_group.target.scale(0.7)
newton_group.target.to_corner(DL)
mandelbrot = OldTex("z^2 + c")
mandelbrot.next_to(brace, DOWN)
exponential = OldTex("a^z")
exponential.next_to(brace, DOWN)
self.play(
FadeIn(basic_expr),
FadeOut(self.image)
)
self.wait()
self.describe_holomorphic(fz, brace)
self.wait()
self.play(
FadeIn(newton),
)
self.play(
FadeIn(eq),
FadeIn(newton_example),
)
self.wait()
self.play(
MoveToTarget(newton_group),
FadeIn(mandelbrot, DOWN),
)
self.wait()
self.play(
mandelbrot.animate.scale(0.7).next_to(newton, UP, LARGE_BUFF, LEFT),
FadeIn(exponential, DOWN)
)
self.wait()
# Show fractals
rhss = VGroup(exponential, mandelbrot, newton)
f_eqs = VGroup()
lhss = VGroup()
for rhs in rhss:
rhs.generate_target()
if rhs is not exponential:
rhs.target.scale(1 / 0.7)
lhs = OldTex("f(z) = ")
lhs.next_to(rhs.target, LEFT)
f_eqs.add(VGroup(lhs, rhs.target))
lhss.add(lhs)
f_eqs.arrange(RIGHT, buff=1.5)
f_eqs.next_to(self.title, DOWN, MED_LARGE_BUFF)
rects = ScreenRectangle().replicate(3)
rects.arrange(DOWN, buff=0.5)
rects.set_height(6.5)
rects.next_to(ORIGIN, RIGHT, MED_LARGE_BUFF)
rects.to_edge(DOWN, MED_SMALL_BUFF)
rects.set_stroke(WHITE, 1)
arrows = VGroup()
for rect, f_eq in zip(rects, f_eqs):
arrow = Vector(0.7 * RIGHT)
arrow.next_to(rect, LEFT)
arrows.add(arrow)
f_eq.next_to(arrow, LEFT)
self.play(
LaggedStartMap(MoveToTarget, rhss),
LaggedStartMap(Write, lhss),
LaggedStartMap(FadeIn, rects),
LaggedStartMap(ShowCreation, arrows),
FadeOut(brace),
basic_expr.animate.to_edge(UP),
FadeOut(newton_group[1:]),
)
self.wait()
def describe_holomorphic(self, fz, brace):
self.title.set_stroke(BLACK, 5, background=True)
word = self.title.get_part_by_text("Holomorphic")
underline = Underline(word, buff=-0.05)
underline.scale(1.2)
underline.insert_n_curves(40)
underline.set_stroke(YELLOW, [1, *6 * [3], 1])
self.add(underline, self.title)
self.play(
word.animate.set_fill(YELLOW),
ShowCreation(underline)
)
in_words = Text("Complex\ninputs", font_size=36)
in_words.to_corner(UL)
in_arrow = Arrow(
in_words.get_right(),
fz[2].get_top(),
path_arc=-80 * DEGREES,
buff=0.2,
)
VGroup(in_words, in_arrow).set_color(YELLOW)
out_words = Text("Complex\noutputs", font_size=36)
out_words.next_to(brace, DOWN)
out_words.set_color(YELLOW)
f_prime = OldTexText("$f'(z)$ exists")
f_prime.set_color(YELLOW)
f_prime.next_to(underline, DOWN, MED_LARGE_BUFF)
f_prime.match_y(fz)
self.wait()
self.play(
Write(in_words),
ShowCreation(in_arrow),
run_time=1,
)
self.play(
GrowFromCenter(brace),
FadeIn(out_words, lag_ratio=0.05)
)
self.wait()
self.play(FadeIn(f_prime, 0.5 * DOWN))
self.wait()
self.play(
LaggedStartMap(FadeOut, VGroup(
in_words, in_arrow, out_words, f_prime, underline,
)),
word.animate.set_fill(WHITE)
)
class AmbientRepetition(Scene):
n_steps = 30
def construct(self):
plane = ComplexPlane((-2, 2), (-2, 2))
plane.set_height(FRAME_HEIGHT)
plane.add_coordinate_labels(font_size=24)
self.add(plane)
font_size = 36
z0 = complex(0, 0)
dot = Dot(color=BLUE)
dot.move_to(plane.n2p(z0))
z_label = OldTex("z", font_size=font_size)
z_label.set_stroke(BLACK, 5, background=True)
z_label.next_to(dot, UP, SMALL_BUFF)
self.add(dot, z_label)
def func(z):
return z**2 + complex(-0.6436875, -0.441)
def get_new_point():
z = plane.p2n(dot.get_center())
return plane.n2p(func(z))
for n in range(self.n_steps):
new_point = get_new_point()
arrow = Arrow(dot.get_center(), new_point, buff=dot.get_height() / 2)
dot_copy = dot.copy()
dot_copy.move_to(new_point)
dot_copy.set_color(YELLOW)
fz_label = OldTex("f(z)", font_size=font_size)
fz_label.set_stroke(BLACK, 8, background=True)
fz_label.next_to(dot_copy, UP, SMALL_BUFF)
self.add(dot, dot_copy, arrow, z_label)
self.play(
ShowCreation(arrow),
TransformFromCopy(dot, dot_copy),
FadeInFromPoint(fz_label, z_label.get_center()),
)
self.wait(0.5)
to_fade = VGroup(
dot.copy(), z_label.copy(),
dot_copy, arrow, fz_label,
)
dot.move_to(dot_copy)
z_label.next_to(dot, UP, SMALL_BUFF)
self.remove(z_label)
self.play(
*map(FadeOut, to_fade),
FadeIn(z_label),
)
self.embed()
class BriefMandelbrot(Scene):
n_iterations = 30
def construct(self):
self.add_plane()
self.add_process_description()
self.show_iterations()
self.wait(10) # Time to play
self.add_mandelbrot_image()
def add_plane(self):
plane = self.plane = ComplexPlane((-2, 1), (-2, 2))
plane.set_height(4)
plane.scale(FRAME_HEIGHT / 2.307)
plane.next_to(2 * LEFT, RIGHT, buff=0)
plane.add_coordinate_labels(font_size=24)
self.add(plane)
def add_process_description(self):
kw = {
"tex_to_color_map": {
"{c}": YELLOW,
}
}
terms = self.terms = VGroup(
OldTex("z_{n + 1} = z_n^2 + {c}", **kw),
OldTex("z_0 = 0", **kw),
OldTex("{c} \\text{ can be changed}", **kw),
)
terms.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
terms.next_to(self.plane, LEFT, MED_LARGE_BUFF)
self.add(terms)
def show_iterations(self):
plane = self.plane
c0 = complex(-0.2, 0.95)
c_dot = self.c_dot = Dot()
c_dot.set_fill(YELLOW)
c_dot.set_stroke(BLACK, 5, background=True)
c_dot.move_to(plane.n2p(c0))
lines = VGroup()
lines.set_stroke(background=True)
def get_c():
return plane.p2n(c_dot.get_center())
def update_lines(lines):
z1 = 0
c = get_c()
new_lines = []
for n in range(self.n_iterations):
try:
z2 = z1**2 + c
new_lines.append(Line(
plane.n2p(z1),
plane.n2p(z2),
stroke_color=GREY,
stroke_width=2,
))
new_lines.append(Dot(
plane.n2p(z2),
fill_color=YELLOW,
fill_opacity=0.5,
radius=0.05,
))
z1 = z2
except Exception:
pass
lines.set_submobjects(new_lines)
update_lines(lines)
self.add(lines[:2], c_dot)
last_dot = Dot(plane.n2p(0)).scale(0)
for line, dot in zip(lines[0:20:2], lines[1:20:2]):
self.add(line, dot, c_dot)
self.play(
ShowCreation(line),
TransformFromCopy(last_dot, dot)
)
last_dot = dot
self.remove(*lines)
lines.add_updater(update_lines)
self.add(lines, c_dot)
def add_mandelbrot_image(self):
image = ImageMobject("MandelbrotSet")
image.set_height(FRAME_HEIGHT)
image.shift(self.plane.n2p(-0.7) - image.get_center())
rect = FullScreenFadeRectangle()
rect.set_fill(BLACK, 1)
rect.next_to(self.plane, LEFT, buff=0)
self.add(image, rect, *self.mobjects)
self.play(
FadeIn(image, run_time=2),
self.plane.animate.set_opacity(0.5)
)
def on_mouse_press(self, point, button, mods):
# TODO, copy-pasted, should factor out
super().on_mouse_press(point, button, mods)
mob = self.point_to_mobject(point, search_set=[self.c_dot])
if mob is None:
return
self.mouse_drag_point.move_to(point)
mob.add_updater(lambda m: m.move_to(self.mouse_drag_point))
self.unlock_mobject_data()
self.lock_static_mobject_data()
def on_mouse_release(self, point, button, mods):
super().on_mouse_release(point, button, mods)
self.c_dot.clear_updaters()
class CyclicAttractor(RepeatedNewton):
coefs = [2, -2, 0, 1]
n_steps = 20
show_coloring = False
def construct(self):
super().construct()
def add_plane(self):
super().add_plane()
self.plane.axes.set_stroke(GREY_B, 1)
def add_labels(self):
super().add_labels()
eq = self.corner_group[1]
self.play(FlashAround(eq, run_time=3))
def get_original_points(self):
return [
(r * np.cos(theta), r * np.sin(theta), 0)
for r in np.linspace(0, 0.2, 10)
for theta in np.linspace(0, TAU, int(50 * r)) + TAU * np.random.random()
]
class HighlightedJulia(IntroNewtonFractal):
coefs = [-1.0, 0.0, 0.0, 1.0, 0.0, 1.0]
def construct(self):
# self.init_fractal(root_colors=ROOT_COLORS_DEEP[0::2])
self.init_fractal(root_colors=ROOT_COLORS_DEEP)
fractal = self.fractal
def get_height_ratio():
return self.camera.frame.get_height() / FRAME_HEIGHT
fractal.set_colors(5 * [WHITE])
fractal.add_updater(lambda m: m.set_julia_highlight(get_height_ratio() * 1e-3))
fractal.set_n_steps(50)
# self.play(
# fractal.animate.set_julia_highlight(1e-3),
# run_time=5
# )
# self.embed()
class MontelCorrolaryScreenGrab(Scene):
def construct(self):
pass
class MetaFractal(IntroNewtonFractal):
fixed_roots = [-1, 1]
z0 = complex(0.5, 0)
n_steps = 200
def construct(self):
colors = ROOT_COLORS_DEEP[0::2]
self.plane_config["faded_line_ratio"] = 3
plane = self.get_plane()
root_dots = self.root_dots = VGroup(*(
Dot(plane.n2p(root), color=color)
for root, color in zip(self.fixed_roots, colors)
))
root_dots.set_stroke(BLACK, 3)
fractal = MetaNewtonFractal(
plane,
fixed_roots=self.fixed_roots,
colors=colors,
n_steps=self.n_steps,
)
fractal.add_updater(lambda f: f.set_fixed_roots([
plane.p2n(dot.get_center())
for dot in root_dots
]))
self.add(fractal, plane)
self.add(root_dots)
point1 = np.array([1.62070862, 1.68700851, 0.])
point2 = np.array([0.81263967, 2.84042313, 0.])
height1 = 0.083
height2 = 0.035
frame = self.camera.frame
frame.generate_target()
frame.target.move_to(point1)
frame.target.set_height(height1)
self.play(
MoveToTarget(frame),
run_time=10,
rate_func=bezier([0, 0, 1, 1])
)
self.wait()
self.play(
UpdateFromAlphaFunc(
frame,
lambda m, a: m.set_height(
interpolate(
interpolate(height1, 2, a),
interpolate(2, height2, a),
a,
),
).move_to(
interpolate(point1, point2, a)
)
),
run_time=10
)
class Thumbnail2(SimpleFractalScene):
def construct(self):
super().construct()
fractal = self.fractal
fractal.set_saturation_factor(4.5)
self.remove(self.plane)
self.remove(self.root_dots)
frame = self.camera.frame
frame.set_height(4)
fc = fractal.copy()
fc.set_saturation_factor(2)
fc.set_julia_highlight(0.01)
self.add(fc)
# self.clear()
# back = fractal.copy()
# back.set_saturation_factor(0)
# back.set_opacity(0.1)
# self.add(back)
# N = 20
# for x in np.linspace(np.log(1e-3), np.log(0.1), N):
# jh = np.exp(x)
# fc = fractal.copy()
# fc.set_saturation_factor(1)
# fc.set_julia_highlight(jh)
# fc.set_opacity(2 / N)
# self.add(fc)
self.embed()
|
|
from manim_imports_ext import *
class RandomChordScene(Scene):
title = ""
radius = 3.5
n_samples = 1000
long_color = BLUE
short_color = WHITE
chord_width = 0.5
chord_opacity = 0.35
run_time = 20
include_triangle = True
def construct(self):
circle = self.circle = Circle(radius=self.radius)
circle.set_stroke(GREY_B, 3)
circle.to_edge(LEFT)
chords = self.get_chords(circle)
flash_chords = chords.copy()
flash_chords.set_stroke(width=3, opacity=1)
indicators = Group(*map(self.get_method_indicator, chords))
title = Text(self.title)
title.set_x(FRAME_WIDTH / 4).to_edge(UP)
triangle = self.get_triangle(circle)
if not self.include_triangle:
triangle.set_opacity(0)
self.add(circle, title, triangle)
for s, rt in (slice(0, 16), 8), (slice(18, None), self.run_time):
fraction = self.get_fraction([c.long for c in chords[s]])
fraction.match_x(title)
fraction.match_y(circle)
self.add(fraction)
self.remove(triangle)
self.play(
ShowIncreasingSubsets(chords[s]),
ShowSubmobjectsOneByOne(flash_chords[s]),
ShowSubmobjectsOneByOne(indicators[s]),
Animation(triangle),
fraction.alpha_update,
rate_func=linear,
run_time=rt,
)
self.remove(flash_chords)
self.remove(indicators)
self.remove(fraction)
self.add(fraction)
self.wait()
def get_fraction(self, data):
tex = OldTex(
"{100", "\\over ", "100", "+", "100}", "= ", "0.500"
)
nl1 = Integer(100, edge_to_fix=ORIGIN) # Number of long chords
nl2 = Integer(100, edge_to_fix=RIGHT)
ns = Integer(100, edge_to_fix=LEFT) # Number of short chords
ratio = DecimalNumber(0, num_decimal_places=4)
fraction = VGroup(
nl1.move_to(tex[0]),
tex[1],
nl2.move_to(tex[2]),
tex[3],
ns.move_to(tex[4]),
tex[5],
ratio.move_to(tex[6], LEFT),
)
def update_fraction(frac, alpha):
subdata = data[:int(np.floor(alpha * len(data)))]
n_long = sum(subdata)
n_short = len(subdata) - n_long
frac[0].set_value(n_long)
frac[0].set_color(self.long_color)
frac[2].set_value(n_long)
frac[2].set_color(self.long_color)
frac[4].set_value(n_short)
frac[4].set_color(self.short_color)
if len(subdata) == 0:
frac[-2:].set_opacity(0)
else:
frac[-2:].set_opacity(1)
frac[6].set_value(n_long / len(subdata))
return frac
fraction.alpha_update = UpdateFromAlphaFunc(
fraction, update_fraction
)
return fraction
def get_chords(self, circle, chord_generator=None):
if chord_generator is None:
chord_generator = self.get_random_chord
tri_len = np.sqrt(3) * circle.get_width() / 2
chords = VGroup(*(
chord_generator(circle)
for x in range(self.n_samples)
))
for chord in chords:
chord.long = (chord.get_length() > tri_len)
chord.set_color(
self.long_color if chord.long else self.short_color
)
chords.set_stroke(
width=self.chord_width,
opacity=self.chord_opacity
)
return chords
def get_triangle(self, circle):
verts = [circle.pfp(a) for a in np.arange(0, 1, 1 / 3)]
triangle = Polygon(*verts)
triangle.rotate(-PI / 6, about_point=circle.get_center())
triangle.set_stroke(RED, 2, 1)
return triangle
def get_random_chord(self, circle):
return NotImplemented
def get_method_indicator(self, chord):
return NotImplemented
class PairOfPoints(RandomChordScene):
title = "Random pair of circle points"
@staticmethod
def get_random_chord(circle):
return Line(
circle.pfp(random.random()),
circle.pfp(random.random()),
)
@staticmethod
def get_method_indicator(chord):
dots = DotCloud([
chord.get_start(),
chord.get_end(),
])
dots.set_glow_factor(2)
dots.set_radius(0.25)
dots.set_color(YELLOW)
return dots
class CenterPoint(RandomChordScene):
title = "Random point in circle"
@staticmethod
def get_random_chord(circle):
x = y = 1
while x * x + y * y > 1:
x = random.uniform(-1, 1)
y = random.uniform(-1, 1)
return CenterPoint.chord_from_xy(x, y, circle)
@staticmethod
def chord_from_xy(x, y, circle):
n2 = x * x + y * y
temp_x = math.sqrt(n2)
temp_y = math.sqrt(1 - n2)
line = Line(
[temp_x, -temp_y, 0],
[temp_x, temp_y, 0],
)
line.rotate(angle_of_vector([x, y, 0]), about_point=ORIGIN)
line.scale(circle.get_width() / 2, about_point=ORIGIN)
line.shift(circle.get_center())
return line
@staticmethod
def get_method_indicator(chord):
dots = DotCloud([chord.get_center()])
dots.set_glow_factor(2)
dots.set_radius(0.25)
dots.set_color(YELLOW)
return dots
class RadialPoint(CenterPoint):
title = "Random point along radial line"
@staticmethod
def get_random_chord(circle):
angle = random.uniform(0, TAU)
dist = random.uniform(0, 1)
return CenterPoint.chord_from_xy(
dist * math.cos(angle),
dist * math.sin(angle),
circle
)
@staticmethod
def get_method_indicator(chord):
dot = super().get_method_indicator(chord)
line = Line(self.circle.get_center(), dot.get_center())
line.set_length(self.radius, about_point=line.get_start())
line.set_stroke(YELLOW, 1)
return Group(dot, line)
class CompareFirstTwoMethods(RandomChordScene):
chord_width = 0.1
chord_opacity = 0.8
def construct(self):
circles = Circle().get_grid(1, 2, buff=1)
circles.set_height(5)
circles.to_edge(DOWN, buff=LARGE_BUFF)
circles.set_stroke(GREY_B, 3)
titles = VGroup(
Text("Choose a pair of points"),
Text("Chose a center point"),
)
for title, circle in zip(titles, circles):
title.next_to(circle, UP, MED_LARGE_BUFF)
chord_groups = VGroup(
self.get_chords(circles[0], PairOfPoints.get_random_chord),
self.get_chords(circles[1], CenterPoint.get_random_chord),
)
flash_chord_groups = chord_groups.copy()
flash_chord_groups.set_stroke(width=3, opacity=1)
indicator_groups = Group(
Group(*(PairOfPoints.get_method_indicator(c) for c in chord_groups[0])),
Group(*(CenterPoint.get_method_indicator(c) for c in chord_groups[1])),
)
self.add(circles, titles)
self.play(
*map(ShowIncreasingSubsets, chord_groups),
*map(ShowSubmobjectsOneByOne, flash_chord_groups),
*map(ShowSubmobjectsOneByOne, indicator_groups),
rate_func=linear,
run_time=15,
)
self.play(
*map(FadeOut, (
flash_chord_groups[0][-1],
flash_chord_groups[1][-1],
indicator_groups[0][-1],
indicator_groups[1][-1],
)),
)
self.wait()
class SparseWords(Scene):
def construct(self):
words = Text("Sparser in the middle")
words.to_edge(DOWN, buff=MED_LARGE_BUFF)
arrow = Arrow(
words.get_top(),
[3.5, -0.5, 0],
)
arrow.set_color(YELLOW)
words.set_color(YELLOW)
self.play(
Write(words, run_time=1),
ShowCreation(arrow),
)
self.wait()
class PortionOfRadialLineInTriangle(Scene):
def construct(self):
# Circle and triangle
circle = Circle(radius=3.5)
circle.set_stroke(GREY_B, 4)
circle.rotate(-PI / 6)
triangle = Polygon(*(
circle.pfp(a) for a in np.arange(0, 1, 1 / 3)
))
triangle.set_stroke(GREEN, 2)
center_dot = Dot(circle.get_center().copy(), radius=0.04)
center_dot.set_fill(GREY_C, 1)
self.add(circle, center_dot, triangle)
# Radial line
radial_line = Line(circle.get_center().copy(), circle.pfp(1 / 6))
radial_line.set_stroke(WHITE, 2)
elbow = Elbow()
elbow.rotate(PI + radial_line.get_angle(), about_point=ORIGIN)
elbow.shift(radial_line.pfp(0.5) - ORIGIN)
elbow.match_style(radial_line)
half_line = radial_line.copy()
half_line.pointwise_become_partial(radial_line, 0, 0.5)
half_line.set_stroke(RED, 2)
half_label = OldTex("\\frac{1}{2}", font_size=30)
half_label.next_to(half_line.get_center(), DR, SMALL_BUFF)
half_label.set_color(RED)
self.play(ShowCreation(radial_line))
self.play(ShowCreation(elbow))
self.wait()
self.play(
ShowCreation(half_line),
FadeIn(half_label, 0.2 * DOWN),
)
# Show sample chords along line
dot = TrueDot()
dot.set_glow_factor(5)
dot.set_radius(0.5)
dot.set_color(YELLOW)
dot.move_to(radial_line.pfp(0.1))
circle.rotate(PI / 6)
def get_chord():
p = dot.get_center().copy()
p /= (circle.get_width() / 2)
chord = CenterPoint.chord_from_xy(p[0], p[1], circle)
chord.set_stroke(BLUE, 4)
return chord
chord = always_redraw(get_chord)
self.play(
FadeIn(dot),
GrowFromCenter(chord)
)
self.wait()
for alpha in (0.5, 0.01, 0.4):
self.play(
dot.animate.move_to(radial_line.pfp(alpha)),
run_time=4,
)
self.add(dot)
# Embed
self.embed()
class RandomPointsFromVariousSpaces(Scene):
def construct(self):
# Interval
interval = UnitInterval()
interval.add_numbers()
top_words = OldTexText("Choose a random$^{*}$ ", "number between 0 and 1")
top_words.to_edge(UP)
subwords = OldTexText(
"($^{*}$Implicitly: According to a \\emph{uniform} distribution)",
color=GREY_A,
tex_to_color_map={"\\emph{uniform}": YELLOW},
font_size=36
)
subwords.next_to(top_words, DOWN, buff=MED_LARGE_BUFF)
dots = DotCloud([
interval.n2p(random.random())
for x in range(100)
])
dots.set_radius(0.5)
dots.set_glow_factor(10)
dots.set_color(YELLOW)
dots.add_updater(lambda m: m)
turn_animation_into_updater(
ShowCreation(dots, rate_func=linear, run_time=10)
)
self.add(interval, dots)
self.play(Write(top_words, run_time=1))
self.wait(2)
self.play(FadeIn(subwords, 0.5 * DOWN))
self.wait(6)
# Circle
circle = Circle()
circle.set_stroke(BLUE, 2)
circle.set_height(5)
circle.next_to(subwords, DOWN, buff=MED_LARGE_BUFF)
dots.clear_updaters()
dots.generate_target(use_deepcopy=True)
dots.target.set_points([
circle.pfp(interval.p2n(p))
for p in dots.get_points()
])
dots.target.set_radius(0)
circle_words = Text("point on a circle")
circle_words.move_to(top_words[1], UL)
circle_words.set_color(BLUE)
top_words[0].generate_target()
VGroup(top_words[0].target, circle_words).set_x(0)
self.play(
MoveToTarget(dots, run_time=1),
TransformFromCopy(
Line(interval.n2p(0), interval.n2p(1)).set_stroke(GREY_B, 1),
circle,
run_time=1,
),
FadeOut(interval),
FadeOut(top_words[1], UP),
FadeIn(circle_words, UP),
MoveToTarget(top_words[0]),
)
dots.set_points([
circle.pfp(random.random())
for x in range(25)
])
dots.set_radius(0.5)
dots.set_glow_factor(5)
dots.add_updater(lambda m: m)
self.add(dots)
self.play(ShowCreation(dots, rate_func=linear, run_time=2))
# Sphere
sphere_words = Text("point on a sphere")
sphere_words.move_to(circle_words, LEFT)
sphere_words.set_color(BLUE)
sphere = Sphere()
sphere.set_color(BLUE_D)
sphere.set_opacity(0.5)
sphere.set_shadow(0.5)
sphere.set_gloss(0.5)
sphere.set_reflectiveness(0.5)
sphere.replace(circle)
sphere.rotate(0.05 * PI)
sphere.rotate(0.4 * PI, LEFT)
sphere.sort_faces_back_to_front()
mesh = SurfaceMesh(sphere)
mesh.set_stroke(WHITE, 1, 0.5)
self.play(
FadeOut(dots),
FadeOut(circle, run_time=2),
ShowCreation(sphere, run_time=2),
ShowCreation(mesh, lag_ratio=0.1, run_time=2),
FadeOut(circle_words, UP),
FadeIn(sphere_words, UP),
)
dots.set_points([
random.choice(sphere.get_points())
for x in range(100)
])
dots.set_radius(0.25)
self.play(ShowCreation(dots, run_time=10, rate_func=linear))
# Ambiguity
underline = Underline(
subwords.get_part_by_tex("uniform"),
buff=0
)
underline.set_stroke(YELLOW, width=[0, 2, 2, 2, 0])
underline.scale(1.25)
underline.insert_n_curves(50)
question = Text("Is this well-defined?")
question.to_edge(RIGHT).shift(UP)
arrow = Arrow(underline, question, buff=0.1)
arrow.set_color(YELLOW)
turn_animation_into_updater(
ShowCreation(dots, run_time=10, rate_func=lambda t: 0.5 + 0.5 * t),
)
dots.clear_updaters()
dots.set_points(dots.get_points()[12:16])
dots.set_radius(0.5)
dots.add_updater(lambda m: m)
self.play(
ShowCreation(underline),
ShowCreation(arrow),
FadeIn(question, shift=0.5 * DR),
ShowCreation(dots, run_time=4, rate_func=linear)
)
self.wait()
class CoinFlips(Scene):
CONFIG = {
"random_seed": 2,
}
def construct(self):
n_rows = 15
n_cols = 40
heads = [bool(random.randint(0, 1)) for x in range(n_rows * n_cols)]
coins = VGroup(*(self.get_coin(h) for h in heads))
coins.arrange_in_grid(n_rows, n_cols, buff=SMALL_BUFF)
coins.set_width(FRAME_WIDTH - 0.5)
coins.to_edge(DOWN)
eq = OldTex(
"{\\# \\text{Heads} \\over \\# \\text{Flips}} = ",
"{Num \\over Den}", "=", "0.500",
isolate={"Num", "Den", "\\# \\text{Heads}"}
)
eq.set_color_by_tex("Heads", RED)
num = Integer(100, edge_to_fix=ORIGIN)
den = Integer(100, edge_to_fix=ORIGIN)
dec = DecimalNumber(0.5, num_decimal_places=3, edge_to_fix=LEFT)
num_i = eq.index_of_part_by_tex("Num")
den_i = eq.index_of_part_by_tex("Den")
dec_i = eq.index_of_part_by_tex("0.500")
num.replace(eq[num_i], dim_to_match=1)
den.replace(eq[den_i], dim_to_match=1)
dec.replace(eq[dec_i], dim_to_match=1)
eq.replace_submobject(num_i, num)
eq.replace_submobject(den_i, den)
eq.replace_submobject(dec_i, dec)
eq.to_edge(UP)
def update_eq(eq, alpha):
n_flips = max(int(alpha * len(heads)), 1)
n_heads = sum(heads[:n_flips])
num.set_value(n_heads).set_color(RED)
den.set_value(n_flips)
dec.set_value(n_heads / n_flips)
return eq
for sm in eq:
sm.add_updater(lambda m: m)
words = OldTexText("What does\\\\this approach?", font_size=36)
words.to_corner(UR)
arrow = Arrow(words, dec)
VGroup(words, arrow).set_color(YELLOW)
self.add(coins, *eq)
srf = squish_rate_func(smooth, 0.3, 0.4)
self.play(
ShowIncreasingSubsets(coins, rate_func=linear),
UpdateFromAlphaFunc(Mobject(), update_eq, rate_func=linear),
Write(words, rate_func=srf),
ShowCreation(arrow, rate_func=srf),
run_time=18
)
self.wait(2)
def get_coin(self, heads=True, radius=0.25):
circle = Dot(radius=radius)
circle.set_fill(RED_E if heads else BLUE_E)
circle.set_stroke(WHITE, 0.5, 0.5)
symbol = OldTex("H" if heads else "T")
symbol.set_height(radius)
symbol.move_to(circle)
return VGroup(circle, symbol)
class ChordsInSpaceWithCircle(RandomChordScene):
def construct(self):
# Introduce chords
n_lines = 500
big_circle = Circle(radius=FRAME_WIDTH + FRAME_HEIGHT)
lines = VGroup(*(
RadialPoint.get_random_chord(big_circle)
for x in range(n_lines)
))
lines.set_stroke(WHITE, 0.5, 0.5)
circle = Circle(radius=2)
circle.set_stroke(WHITE, 2)
triangle = Polygon(*(circle.pfp(a) for a in np.arange(0, 1, 1 / 3)))
triangle.rotate(-PI / 6, about_point=circle.get_center())
triangle.set_stroke(YELLOW, 3)
triangle = VGroup(
triangle.copy().set_stroke(BLACK, 8),
triangle.copy(),
)
self.play(Write(lines, lag_ratio=(1 / n_lines), run_time=6))
self.wait()
def get_chords():
return VGroup(*(
self.line_to_chord(line, circle)
for line in lines
))
chords = get_chords()
chords.save_state(RED)
chords.set_stroke(WHITE, 1)
self.play(
ShowCreation(circle),
VFadeIn(chords),
)
self.wait()
self.play(ShowCreation(triangle, lag_ratio=0))
circle.add(triangle)
self.wait()
# Show colors
key = OldTexText(
"Blue $\\Rightarrow$ Chord > \\text{Triangle side}\\\\"
"Red $\\Rightarrow$ Chord < \\text{Triangle side}\\\\",
tex_to_color_map={
"Blue": BLUE,
"Red": RED,
}
)
key.to_edge(UP)
key.set_backstroke(width=5)
key[len(key) // 2:].align_to(key[:len(key) // 2], RIGHT)
self.play(
Restore(chords),
FadeIn(key),
)
self.wait(2)
# Move around
chords.add_updater(lambda m: m.become(get_chords()))
self.add(chords, circle)
self.play(circle.animate.to_edge(RIGHT), run_time=6)
self.play(circle.animate.to_edge(LEFT), run_time=6)
self.wait()
self.play(
circle.animate.set_height(7, about_edge=LEFT),
FadeOut(key, rate_func=squish_rate_func(smooth, 0, 0.5)),
run_time=4
)
self.play(circle.animate.set_height(4, about_edge=RIGHT), run_time=4)
# Show center point method
big_circle = Circle(radius=3.25)
big_circle.set_stroke(GREY_B, 2)
big_circle.to_edge(DOWN)
title = Text("Random center point method")
title.to_edge(UP, buff=MED_SMALL_BUFF)
chords.clear_updaters()
self.play(
FadeOut(chords),
FadeOut(lines),
FadeIn(big_circle),
FadeIn(title),
circle.animate.set_height(0.5).to_corner(DR),
)
triangle.set_stroke(width=2)
n_lines = 1000
lines.become(VGroup(*(
CenterPoint.get_random_chord(big_circle)
for x in range(n_lines)
)))
lines.set_stroke(WHITE, self.chord_width, self.chord_opacity)
flash_lines = lines.copy()
flash_lines.set_stroke(width=3, opacity=1)
indicators = Group(*map(CenterPoint.get_method_indicator, lines))
self.play(
ShowIncreasingSubsets(lines),
ShowSubmobjectsOneByOne(flash_lines),
ShowSubmobjectsOneByOne(indicators),
rate_func=linear,
run_time=8,
)
self.play(
FadeOut(indicators[-1]),
FadeOut(flash_lines[-1]),
)
self.wait()
# Put circle back inside
self.play(
circle.animate.set_height(2).move_to(big_circle),
run_time=1
)
chords.become(get_chords().set_stroke(opacity=0.7))
self.add(chords, circle)
self.play(VFadeIn(chords))
self.wait()
chords.add_updater(lambda m: m.become(get_chords().set_stroke(opacity=0.7)))
self.play(
circle.animate.move_to(big_circle, RIGHT),
run_time=10,
rate_func=there_and_back,
)
self.wait()
def line_to_chord(self, line, circle, stroke_width=1):
r = circle.get_radius()
tangent = normalize(line.get_vector())
normal = rotate_vector(tangent, PI / 2)
center = circle.get_center()
d1 = np.dot(line.get_start() - center, normal)
if d1 > r:
return VectorizedPoint(center + r * normal)
d2 = np.sqrt(r**2 - d1**2)
chord = Line(
center + d1 * normal - d2 * tangent,
center + d1 * normal + d2 * tangent,
)
chord.set_stroke(
(BLUE if chord.get_length() > math.sqrt(3) * r else RED),
width=stroke_width,
)
return chord
class TransitiveSymmetries(Scene):
def construct(self):
circle = Circle(radius=3)
circle.set_stroke(GREY_B, 2)
circle.rotate(PI / 2)
dots = DotCloud([circle.pfp(a) for a in np.linspace(0, 1, 49)])
dots.set_glow_factor(5)
dots.set_radius(0.5)
dots.set_color(WHITE)
dots.set_opacity(0.5)
dot = dots.copy()
dot.set_points([dots.get_points()[0]])
dot.set_color(YELLOW)
dot.set_opacity(1)
top_words = Text("By acting on any one point...")
top_words.match_x(dot)
top_words.to_edge(UP, buff=MED_SMALL_BUFF)
low_words = Text("...you can map\nto any other")
low_words.to_edge(RIGHT).shift(2 * DOWN)
self.add(circle, top_words, dot)
dots.add_updater(lambda m: m)
self.play(
Rotate(
Group(circle, dot), TAU,
about_point=circle.get_center(),
),
ShowCreation(
dots,
rate_func=lambda a: smooth(a * (1 - 1 / 48) + 1 / 48)
),
Write(low_words, rate_func=squish_rate_func(smooth, 0.3, 0.5)),
run_time=10,
)
class NonTransitive(Scene):
def construct(self):
circle = Circle(radius=3)
circle.set_stroke(GREY_B, 2)
words = OldTexText(
"Rotational symmetries do \\emph{not} act\\\\"
"transitively on the space of all chords",
tex_to_color_map={"\\emph{not}": RED},
)
words.to_edge(UP, MED_SMALL_BUFF)
circle.next_to(words, DOWN, MED_SMALL_BUFF)
chord1 = Line(circle.pfp(0.4), circle.pfp(0.5))
chord1.set_stroke(RED, 3)
chord1_shadow = chord1.copy().set_stroke(opacity=0.5)
chord2 = Line(circle.pfp(0.8), circle.pfp(0.25))
chord2.set_stroke(BLUE, 3)
left_words = Text("No action on\nthis chord...")
right_words = Text("...will ever map\nto this chord.")
left_words.to_edge(LEFT).shift(UP)
right_words.to_edge(RIGHT).shift(DOWN)
left_arrow = Arrow(left_words, chord1.get_center(), buff=0.1)
right_arrow = Arrow(right_words.get_left(), chord2.get_center(), buff=0.1)
VGroup(left_words, left_arrow).set_color(RED)
VGroup(right_words, right_arrow).set_color(BLUE)
chords = VGroup(*(
RadialPoint.get_random_chord(circle)
for x in range(100)
))
chords.set_stroke(WHITE, 1, 0.5)
group = VGroup(circle, chords)
self.add(words)
self.play(
Rotate(group, TAU, about_point=circle.get_center(), run_time=6)
)
self.wait()
self.add(chord1_shadow, chord1)
self.play(
FadeOut(chords),
ShowCreation(chord1_shadow),
ShowCreation(chord1),
FadeIn(left_words),
ShowCreation(left_arrow),
)
group = VGroup(circle, chord1)
self.add(group, left_arrow)
self.play(
Rotate(
group, TAU,
about_point=circle.get_center(),
),
FadeIn(
VGroup(right_words, right_arrow, chord2),
rate_func=squish_rate_func(smooth, 0.3, 0.4),
),
run_time=10,
)
# Embed
self.embed()
class RandomSpherePoint(Scene):
def construct(self):
# Setup
frame = self.camera.frame
frame.reorient(-20, 70)
frame.add_updater(lambda m, dt: m.increment_theta(0.015 * dt))
grid = NumberPlane(
(-6, 6), (-4, 4),
background_line_style={
"stroke_color": GREY_B,
"stroke_width": 1,
"stroke_opacity": 0.5,
},
axis_config={
"stroke_width": 1,
}
)
grid.scale(2)
plane = Rectangle()
plane.set_stroke(width=0)
plane.set_gloss(0.5)
plane.set_fill(GREY_C, 0.5)
plane.replace(grid, stretch=True)
plane.add(grid)
plane.shift(2 * IN)
self.add(plane)
sphere_radius = 2
sphere = Sphere(radius=sphere_radius)
sphere.set_color(BLUE_E)
sphere.set_opacity(1.0)
sphere.move_to(1.5 * OUT)
mesh = SurfaceMesh(sphere)
mesh.set_stroke(width=0.5, opacity=0.5)
mesh.apply_depth_test()
mesh_shadow = mesh.copy().set_stroke(opacity=0.1)
mesh_shadow.deactivate_depth_test()
sphere = Group(sphere, mesh, mesh_shadow)
self.add(*sphere)
# Random point
words = OldTexText("Choose a random$^{*}$\\\\point on a sphere")
words.fix_in_frame()
words.to_corner(UL)
technicality = OldTexText(
"$^{*}$From a distribution that's\\\\",
"invariant under rotational symmetries.",
font_size=30
)
technicality[1].set_color(YELLOW)
technicality.fix_in_frame()
technicality.to_corner(UR)
technicality.to_edge(RIGHT, buff=MED_SMALL_BUFF)
def random_sphere_point():
p = [1, 1, 1]
while get_norm(p) > 1:
p = np.random.uniform(-1, 1, 3)
p = sphere_radius * normalize(p)
return p + sphere.get_center()
dot = TrueDot()
dot.set_radius(0.5)
dot.set_color(YELLOW)
dot.set_glow_factor(5)
dot.move_to(random_sphere_point())
self.add(words)
dot.set_radius(0)
self.play(dot.animate.set_radius(0.5))
for x in range(11):
dot.move_to(random_sphere_point())
dot.set_opacity(random.choice([0.25, 1.0]))
if x == 5:
self.play(FadeIn(technicality), run_time=0.5)
else:
self.wait(0.5)
self.play(FadeOut(dot))
# Little patch
band = sphere[0].copy()
band.pointwise_become_partial(sphere[0], 0.7, 0.8)
patch = band.copy()
patch.pointwise_become_partial(band, 0.7, 0.75, axis=0)
patch.set_color(TEAL)
patch.set_opacity(0.8)
patch.deactivate_depth_test()
dot.move_to(patch)
def show_dots_in_patch(n=2000):
dots = DotCloud([
random_sphere_point()
for x in range(n)
])
dots.set_color(WHITE)
dots.set_radius(0.02)
dots.set_glow_factor(1)
dots.set_opacity([
0.25 if point[1] > 0 else 1.0
for point in dots.get_points()
])
dots.add_updater(lambda m: m)
self.play(ShowCreation(dots, run_time=6, rate_func=linear))
self.wait()
self.play(FadeOut(dots))
self.play(GrowFromCenter(patch))
self.wait()
show_dots_in_patch()
self.wait()
# patch_copy = patch.copy()
self.play(*(
Rotate(
sm, PI / 3, axis=OUT + RIGHT,
about_point=sphere.get_center(),
run_time=2,
)
for sm in (*sphere, patch)
))
show_dots_in_patch()
self.wait()
# Embed
self.embed()
class CorrectionInsert(Scene):
def construct(self):
# Words
title = OldTexText("Looking for an unambiguous ``uniform'' distribution?")
title.to_edge(UP, buff=0.25)
kw = dict(
# font_size=36,
# color=GREY_A,
t2c={"compact": YELLOW, "transitively": BLUE},
t2s={"compact": ITALIC},
)
conditions = VGroup(
Text("1) Find a symmetry which acts transitively", **kw),
Text("2) The space must be compact", **kw),
)
conditions.arrange(DOWN, aligned_edge=LEFT)
conditions.next_to(title, DOWN, MED_LARGE_BUFF)
conditions.to_edge(UP)
# Add shapes
radius = 1.5
interval = UnitInterval(width=4)
interval.add_numbers([0, 0.5, 1.0], num_decimal_places=1)
circle = Circle(radius=radius)
circle.set_stroke(GREY_B, 2)
sphere = Sphere(radius=radius)
sphere.set_color(BLUE_D, 1)
sphere.set_opacity(0.5)
mesh = SurfaceMesh(sphere)
mesh.set_stroke(width=0.5)
mesh_shadow = mesh.copy().set_stroke(opacity=0.35)
sphere_group = Group(mesh_shadow, sphere, mesh)
sphere_group.rotate(80 * DEGREES, LEFT)
sphere_group.rotate(2.5 * DEGREES, OUT)
sphere.sort_faces_back_to_front()
shapes = Group(interval, circle, sphere_group)
shapes.arrange(RIGHT, buff=LARGE_BUFF)
shapes.set_y(-1)
# Dots
interval_dots = DotCloud([interval.pfp(random.random()) for n in range(100)])
circle_dots = DotCloud([circle.pfp(random.random()) for n in range(100)])
sphere_dots = DotCloud([
sphere.pfp(math.acos(random.random()) / PI)
for n in range(300)
])
all_dots = Group(interval_dots, circle_dots, sphere_dots)
for dots in all_dots:
dots.set_glow_factor(5)
dots.set_radius(0.1)
dots.set_color(YELLOW)
dots.add_updater(lambda m: m)
sphere_dots.set_opacity(np.random.choice([1, 0.2], sphere_dots.get_num_points()))
circle_dots.set_radius(0.15)
# Animations
self.add(conditions[0])
self.add(shapes)
self.add(*dots)
self.play(*(ShowCreation(dots, rate_func=linear, run_time=15) for dots in all_dots))
self.wait(4)
self.play(Write(conditions[1][:2]))
self.wait(2)
self.play(Write(conditions[1][2:]))
self.wait()
# Compact
rects = Rectangle(height=4.75, width=6).get_grid(1, 2, buff=0.5)
rects.set_stroke(GREY, 1)
rects.to_edge(DOWN)
rect_titles = VGroup(Text("Compact"), Text("Not compact"))
for rt, r, color in zip(rect_titles, rects, [YELLOW, RED]):
rt.scale(0.7)
rt.next_to(r, UP, buff=SMALL_BUFF)
rt.set_color(color)
compact_spaces = Group(
Group(interval, interval_dots),
Group(circle, circle_dots),
Group(*sphere_group, sphere_dots)
)
compact_spaces.generate_target()
compact_spaces.target.arrange(DOWN)
compact_spaces.target.set_height(0.9 * rects[0].get_height())
compact_spaces.target.move_to(rects[0])
movers = []
for cs, cst in zip(compact_spaces, compact_spaces.target):
for m, mt in zip(cs, cst):
m.generate_target()
m.target.replace(mt)
movers.append(m)
self.play(
*map(MoveToTarget, movers),
*map(ShowCreation, rects),
*map(FadeIn, rect_titles),
)
self.wait()
# Non-compact
reals = NumberLine((-5, 5), include_tip=True)
reals.ticks.remove(reals.ticks[0])
reals.add(reals.copy().flip())
reals.add_numbers(font_size=20)
reals.set_width(0.9 * rects[1].get_width())
reals.next_to(rects[1].get_top(), DOWN, buff=LARGE_BUFF)
reals_label = Text("Real number line", font_size=30)
reals_label.next_to(reals, UP, SMALL_BUFF)
plane = Square(4)
plane.set_stroke(width=0)
plane.set_fill(GREY_D, 1)
plane.set_gloss(0.5)
plane.set_reflectiveness(0.4)
arrows = VGroup(*(
Arrow(v, 2 * v, stroke_width=2)
for v in compass_directions(8)
))
group = VGroup(plane, arrows)
group.rotate(80 * DEGREES, LEFT)
group.set_width(4.5)
group.next_to(reals, DOWN, buff=1.5)
group.shift(0.25 * LEFT)
self.play(
ShowCreation(reals),
FadeIn(reals_label),
)
self.wait()
self.play(
GrowFromCenter(plane),
*map(ShowCreation, arrows),
)
self.wait(3)
|
|
from manim_imports_ext import *
def q_mult(q1, q2):
w1, x1, y1, z1 = q1
w2, x2, y2, z2 = q2
w = w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2
x = w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2
y = w1 * y2 + y1 * w2 + z1 * x2 - x1 * z2
z = w1 * z2 + z1 * w2 + x1 * y2 - y1 * x2
return np.array([w, x, y, z])
def stereo_project_point(point, axis=0, r=1, max_norm=10000):
point = fdiv(point * r, point[axis] + r)
point[axis] = 0
norm = get_norm(point)
if norm > max_norm:
point *= max_norm / norm
return point
def stereo_project(mobject, axis=0, r=1, outer_r=10, **kwargs):
epsilon = 1
for submob in mobject.family_members_with_points():
points = submob.get_points()
n = len(points)
for i in range(n):
if points[i, axis] == -r:
js = it.chain(
range(i + 1, n),
range(i - 1, -1, -1)
)
for j in js:
if points[j, axis] == -r:
continue
else:
vect = points[j] - points[i]
points[i] += epsilon * vect
break
submob.apply_function(
lambda p: stereo_project_point(p, axis, r, **kwargs)
)
# If all points are outside a certain range, this
# shouldn't be displayed
norms = np.apply_along_axis(get_norm, 1, submob.get_points())
if np.all(norms > outer_r):
# TODO, instead set opacity?
# submob.get_points()[:, :] = 0
submob.set_fill(opacity=0)
submob.set_stroke(opacity=0)
return mobject
class Linus(VGroup):
CONFIG = {
"body_config": {
"stroke_width": 15,
"stroke_color": GREY_B,
"sheen": 0.4,
},
"height": 2,
}
def __init__(self, **kwargs):
VGroup.__init__(self, **kwargs)
self.body = self.get_body_line()
self.eyes = Eyes(self.body)
self.add(self.body, self.eyes)
self.set_height(self.height)
self.center()
def change_mode(self, mode, thing_to_look_at=None):
self.eyes.change_mode(mode, thing_to_look_at)
if mode == "sad":
self.become_squiggle()
elif mode == "confused":
self.become_squiggle(factor=-0.1)
elif mode == "pleading":
self.become_squiggle(factor=0.3)
else:
self.become_line()
return self
def change(self, *args, **kwargs):
self.change_mode(*args, **kwargs)
return self
def look_at(self, thing_to_look_at=None):
self.eyes.look_at(thing_to_look_at)
return self
def blink(self):
self.eyes.blink()
return self
def get_squiggle(self, factor=0.2):
sine_curve = FunctionGraph(
lambda x: factor * np.sin(x),
x_min=0, x_max=TAU,
)
sine_curve.rotate(TAU / 4)
sine_curve.match_style(self.body)
sine_curve.match_height(self.body)
sine_curve.move_to(self.body, UP)
return sine_curve
def get_body_line(self, **kwargs):
config = dict(self.body_config)
config.update(kwargs)
line = Line(ORIGIN, 1.5 * UP, **config)
if hasattr(self, "body"):
line.match_style(self.body)
line.match_height(self.body)
line.move_to(self.body, UP)
return line
def become_squiggle(self, **kwargs):
self.body.become(self.get_squiggle(**kwargs))
return self
def become_line(self, **kwargs):
self.body.become(self.get_body_line(**kwargs))
return self
def copy(self):
return self.deepcopy()
class Felix(PiCreature):
CONFIG = {
"color": GREEN_D
}
class PushPin(SVGMobject):
CONFIG = {
"file_name": "push_pin",
"height": 0.5,
"sheen": 0.7,
"fill_color": GREY,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.rotate(20 * DEGREES)
def pin_to(self, point):
self.move_to(point, DR)
class Hand(SVGMobject):
CONFIG = {
"file_name": "pinch_hand",
"height": 0.5,
"sheen": 0.2,
"fill_color": ORANGE,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
# self.rotate(30 * DEGREES)
self.add(VectorizedPoint().next_to(self, UP, buff=0.17))
class CheckeredCircle(Circle):
CONFIG = {
"n_pieces": 16,
"colors": [BLUE_E, BLUE_C],
"stroke_width": 5,
}
def __init__(self, **kwargs):
Circle.__init__(self, **kwargs)
pieces = self.get_pieces(self.n_pieces)
self.set_points(np.zeros((0, 3)))
self.add(*pieces)
n_colors = len(self.colors)
for i, color in enumerate(self.colors):
self[i::n_colors].set_color(color)
class StereoProjectedSphere(Sphere):
CONFIG = {
"stereo_project_config": {
"axis": 2,
},
"max_r": 32,
"max_width": FRAME_WIDTH,
"max_height": FRAME_WIDTH,
"max_depth": FRAME_WIDTH,
"radius": 1,
}
def __init__(self, rotation_matrix=None, **kwargs):
digest_config(self, kwargs)
if rotation_matrix is None:
rotation_matrix = np.identity(3)
self.rotation_matrix = rotation_matrix
self.stereo_project_config["r"] = self.radius
ParametricSurface.__init__(
self, self.post_projection_func, **kwargs
)
self.submobjects.sort(
key=lambda m: -m.get_width()
)
self.fade_far_out_submobjects()
def post_projection_func(self, u, v):
point = self.radius * Sphere.func(self, u, v)
rot_point = np.dot(point, self.rotation_matrix.T)
result = stereo_project_point(
rot_point, **self.stereo_project_config
)
epsilon = 1e-4
if np.any(np.abs(result) == np.inf) or np.any(np.isnan(result)):
return self.func(u + epsilon, v)
return result
def fade_far_out_submobjects(self, **kwargs):
max_r = kwargs.get("max_r", self.max_r)
max_width = kwargs.get("max_width", self.max_width)
max_height = kwargs.get("max_height", self.max_height)
max_depth = kwargs.get("max_depth", self.max_depth)
for submob in self.submobjects:
violations = [
np.any(np.apply_along_axis(get_norm, 1, submob.get_anchors()) > max_r),
submob.get_width() > max_width,
submob.get_height() > max_height,
submob.get_depth() > max_depth
]
if any(violations):
# self.remove(submob)
submob.fade(1)
return self
class StereoProjectedSphereFromHypersphere(StereoProjectedSphere):
CONFIG = {
"stereo_project_config": {
"axis": 0,
},
"radius": 2,
"multiply_from_right": False,
}
def __init__(self, quaternion=None, null_axis=0, **kwargs):
if quaternion is None:
quaternion = np.array([1, 0, 0, 0])
self.quaternion = quaternion
self.null_axis = null_axis
ParametricSurface.__init__(self, self.q_mult_projection_func, **kwargs)
self.fade_far_out_submobjects()
def q_mult_projection_func(self, u, v):
point = list(Sphere.func(self, u, v))
point.insert(self.null_axis, 0)
if self.multiply_from_right:
post_q_mult = q_mult(point, self.quaternion)
else:
post_q_mult = q_mult(self.quaternion, point)
projected = list(self.radius * stereo_project_point(
post_q_mult, **self.stereo_project_config
))
if np.any(np.abs(projected) == np.inf):
return self.func(u + 0.001, v)
ignored_axis = self.stereo_project_config["axis"]
projected.pop(ignored_axis)
return np.array(projected)
class StereoProjectedCircleFromHypersphere(CheckeredCircle):
CONFIG = {
"n_pieces": 48,
"radius": 2,
"max_length": 3 * FRAME_WIDTH,
"max_r": 50,
"basis_vectors": [
[1, 0, 0, 0],
[0, 1, 0, 0],
],
"multiply_from_right": False,
}
def __init__(self, quaternion=None, **kwargs):
CheckeredCircle.__init__(self, **kwargs)
if quaternion is None:
quaternion = [1, 0, 0, 0]
self.quaternion = quaternion
self.pre_positioning_matrix = self.get_pre_positioning_matrix()
self.apply_function(self.projection)
self.remove_large_pieces()
self.set_shade_in_3d(True)
def get_pre_positioning_matrix(self):
v1, v2 = [np.array(v) for v in self.basis_vectors]
v1 = normalize(v1)
v2 = v2 - np.dot(v1, v2) * v1
v2 = normalize(v2)
return np.array([v1, v2]).T
def projection(self, point):
q1 = self.quaternion
q2 = np.dot(self.pre_positioning_matrix, point[:2]).flatten()
if self.multiply_from_right:
new_q = q_mult(q2, q1)
else:
new_q = q_mult(q1, q2)
projected = stereo_project_point(
new_q, axis=0, r=self.radius,
)
if np.any(projected == np.inf) or np.any(np.isnan(projected)):
epsilon = 1e-6
return self.projection(rotate_vector(point, epsilon))
return projected[1:]
def remove_large_pieces(self):
for piece in self:
length = get_norm(piece.get_points()[0] - piece.get_points()[-1])
violations = [
length > self.max_length,
get_norm(piece.get_center()) > self.max_r,
]
if any(violations):
piece.fade(1)
class QuaternionTracker(ValueTracker):
CONFIG = {
"force_unit": True,
"dim": 4,
}
def __init__(self, four_vector=None, **kwargs):
Mobject.__init__(self, **kwargs)
if four_vector is None:
four_vector = np.array([1, 0, 0, 0])
self.set_value(four_vector)
if self.force_unit:
self.add_updater(lambda q: q.normalize())
def set_value(self, vector):
self.set_points(np.array(vector).reshape((1, 4)))
return self
def get_value(self):
return self.get_points()[0]
def normalize(self):
self.set_value(normalize(
self.get_value(),
fall_back=np.array([1, 0, 0, 0])
))
return self
class RubiksCube(VGroup):
CONFIG = {
"colors": [
"#FFD500", # Yellow
"#C41E3A", # Orange
"#009E60", # Green
"#FF5800", # Red
"#0051BA", # Blue
"#FFFFFF" # White
],
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
vectors = [OUT, RIGHT, UP, LEFT, DOWN, IN]
faces = [
self.create_face(color, vector)
for color, vector in zip(self.colors, vectors)
]
VGroup.__init__(self, *it.chain(*faces), **kwargs)
self.set_shade_in_3d(True)
def create_face(self, color, vector):
squares = VGroup(*[
self.create_square(color)
for x in range(9)
])
squares.arrange_in_grid(
3, 3,
buff=0
)
squares.set_width(2)
squares.move_to(OUT, OUT)
squares.apply_matrix(z_to_vector(vector))
return squares
def create_square(self, color):
square = Square(
stroke_width=3,
stroke_color=BLACK,
fill_color=color,
fill_opacity=1,
side_length=1,
)
square.flip()
return square
# back = square.copy()
# back.set_fill(BLACK, 0.85)
# back.set_stroke(width=0)
# back.shift(0.5 * IN)
# return VGroup(square, back)
def get_face(self, vect):
self.sort(lambda p: np.dot(p, vect))
return self[-(12 + 9):]
# Abstract scenes
class ManyNumberSystems(Scene):
def construct(self):
# Too much dumb manually positioning in here...
title = Title("Number systems")
name_location_color_example_tuples = [
("Reals", [-4, 2, 0], YELLOW, "1.414"),
("Complex numbers", [4, 0, 0], BLUE, "2 + i"),
("Quaternions", [0, 2, 0], PINK, "2 + 7i + 1j + 8k"),
("Rationals", [3, -2, 0], RED, "1 \\over 3"),
("p-adic numbers", [-2, -2, 0], GREEN, "\\overline{142857}2"),
("Octonions", [-3, 0, 0], GREY_B, "3e_1 - 2.3e_2 + \\dots + 1.6e_8"),
]
systems = VGroup()
for name, location, color, ex in name_location_color_example_tuples:
system = OldTexText(name)
system.set_color(color)
system.move_to(location)
example = OldTex(ex)
example.next_to(system, DOWN)
system.add(example)
systems.add(system)
R_label, C_label, H_label = systems[:3]
number_line = NumberLine(x_min=-3, x_max=3)
number_line.add_numbers()
number_line.shift(0.25 * FRAME_WIDTH * LEFT)
number_line.shift(0.5 * DOWN)
R_example_dot = Dot(number_line.number_to_point(1.414))
plane = ComplexPlane(x_radius=3.5, y_radius=2.5)
plane.add_coordinates()
plane.shift(0.25 * FRAME_WIDTH * RIGHT)
plane.shift(0.5 * DOWN)
C_example_dot = Dot(plane.coords_to_point(2, 1))
self.add(title)
self.play(FadeInFromLarge(H_label))
self.play(LaggedStartMap(
FadeInFromLarge, VGroup(*it.chain(systems[:2], systems[3:])),
lambda m: (m, 4)
))
self.wait()
self.add(number_line, plane, systems)
self.play(
R_label.move_to, 0.25 * FRAME_WIDTH * LEFT + 2 * UP,
C_label.move_to, 0.25 * FRAME_WIDTH * RIGHT + 2 * UP,
H_label.move_to, 0.75 * FRAME_WIDTH * RIGHT + 2 * UP,
FadeOut(systems[3:], 2 * DOWN),
Write(number_line),
Write(plane),
GrowFromCenter(R_example_dot),
R_label[-1].next_to, R_example_dot, UP,
GrowFromCenter(C_example_dot),
C_label[-1].next_to, C_example_dot, UR, SMALL_BUFF,
C_label[-1].shift, 0.4 * LEFT,
)
number_line.add(R_example_dot)
plane.add(C_example_dot)
self.wait(2)
self.play(LaggedStartMap(
ApplyMethod,
VGroup(
H_label,
VGroup(plane, C_label),
VGroup(number_line, R_label),
),
lambda m: (m.shift, 0.5 * FRAME_WIDTH * LEFT),
lag_ratio=0.8,
))
randy = Randolph(height=1.5)
randy.next_to(plane, RIGHT)
randy.to_edge(DOWN)
self.play(
randy.change, "maybe", H_label,
VFadeIn(randy),
)
self.play(Blink(randy))
self.play(randy.change, "confused", H_label.get_top())
self.wait()
class RotationsIn3d(SpecialThreeDScene):
def construct(self):
self.set_camera_orientation(**self.get_default_camera_position())
self.begin_ambient_camera_rotation(rate=0.02)
sphere = self.get_sphere()
vectors = VGroup(*[
Vector(u * v, color=color).next_to(sphere, u * v, buff=0)
for v, color in zip(
[RIGHT, UP, OUT],
[GREEN, RED, BLUE],
)
for u in [-1, 1]
])
vectors.set_shade_in_3d(True)
sphere.add(vectors)
self.add(self.get_axes())
self.add(sphere)
angle_axis_pairs = [
(90 * DEGREES, RIGHT),
(120 * DEGREES, UR),
(-45 * DEGREES, OUT),
(60 * DEGREES, IN + DOWN),
(90 * DEGREES, UP),
(30 * DEGREES, UP + OUT + RIGHT),
]
for angle, axis in angle_axis_pairs:
self.play(Rotate(
sphere, angle,
axis=axis,
run_time=2,
))
self.wait()
class IntroduceHamilton(Scene):
def construct(self):
hamilton = ImageMobject("Hamilton", height=6)
hamilton.to_corner(UL)
shamrock = SVGMobject(file_name="shamrock")
shamrock.set_height(1)
shamrock.set_color("#009a49")
shamrock.set_fill(opacity=0.25)
shamrock.next_to(hamilton.get_corner(UL), DR)
shamrock.align_to(hamilton, UP)
hamilton_name = OldTexText(
"William Rowan Hamilton"
)
hamilton_name.match_width(hamilton)
hamilton_name.next_to(hamilton, DOWN)
quote = OldTexText(
"""\\huge ...Every morning in the early part of the above-cited
month, on my coming down to breakfast, your (then)
little brother William Edwin, and yourself, used to
ask me,""",
"``Well, Papa, can you multiply triplets''?",
"""Whereto I was always obliged to reply, with a sad
shake of the head: ``No, I can only add and subtract
them.''...""",
alignment=""
)
quote.set_color_by_tex("Papa", YELLOW)
quote = VGroup(*it.chain(*quote))
quote.set_width(FRAME_WIDTH - hamilton.get_width() - 2)
quote.to_edge(RIGHT)
quote_rect = SurroundingRectangle(quote, buff=MED_SMALL_BUFF)
quote_rect.set_stroke(WHITE, 2)
quote_rect.stretch(1.1, 1)
quote_label = OldTexText(
"August 5, 1865 Letter\\\\from Hamilton to his son"
)
quote_label.next_to(quote_rect, UP)
quote_label.set_color(BLUE)
VGroup(quote, quote_rect, quote_label).to_edge(UP)
plaque = ImageMobject("BroomBridgePlaque")
plaque.set_width(FRAME_WIDTH / 2)
plaque.to_edge(LEFT)
plaque.shift(UP)
equation = OldTex(
"i^2 = j^2 = k^2 = ijk = -1",
tex_to_color_map={"i": GREEN, "j": RED, "k": BLUE}
)
equation_rect = Rectangle(width=3.25, height=0.7)
equation_rect.move_to(3.15 * LEFT + 0.25 * DOWN)
equation_rect.set_color(WHITE)
equation_arrow = Vector(DOWN)
equation_arrow.match_color(equation_rect)
equation_arrow.next_to(equation_rect, DOWN)
equation.next_to(equation_arrow, DOWN)
self.play(
FadeInFromDown(hamilton),
Write(hamilton_name),
)
self.play(DrawBorderThenFill(shamrock))
self.wait()
self.play(
LaggedStartMap(
FadeIn, quote,
lag_ratio=0.2,
run_time=4
),
FadeInFromDown(quote_label),
ShowCreation(quote_rect)
)
self.wait(3)
self.play(
ApplyMethod(
VGroup(hamilton, shamrock, hamilton_name).to_edge, RIGHT,
run_time=2,
rate_func=squish_rate_func(smooth, 0.5, 1),
),
LaggedStartMap(
FadeOutAndShiftDown, VGroup(*it.chain(
quote, quote_rect, quote_label
))
)
)
self.wait()
self.play(FadeIn(plaque))
self.play(
ShowCreation(equation_rect),
GrowArrow(equation_arrow)
)
self.play(ReplacementTransform(
equation.copy().replace(equation_rect).fade(1),
equation
))
self.wait()
class QuaternionHistory(Scene):
CONFIG = {
"names_and_quotes": [
(
"Oliver Heaviside",
"""\\huge ``As far as the vector analysis I required was
concerned, the quaternion was not only not
required, but was a positive evil of no
inconsiderable magnitude.''"""
),
(
"Lord Kelvin",
"""\\huge ``Quaternions... though beautifully \\\\ ingenious,
have been an unmixed evil to those who have
touched them in any way, including Clerk Maxwell.''"""
),
]
}
def construct(self):
self.show_dot_product_and_cross_product()
self.teaching_students_quaternions()
self.show_anti_quaternion_quote()
self.mad_hatter()
def show_dot_product_and_cross_product(self):
date = OldTex("1843")
date.scale(2)
date.to_edge(UP)
t2c = self.t2c = {
"x_1": GREEN,
"x_2": GREEN,
"y_1": RED,
"y_2": RED,
"z_1": BLUE,
"z_2": BLUE,
}
def get_colored_tex_mobject(tex):
return OldTex(tex, tex_to_color_map=t2c)
v1, v2 = [
Matrix([
["{}_{}".format(c, i)]
for c in "xyz"
], element_to_mobject=get_colored_tex_mobject)
for i in (1, 2)
]
dot_rhs = get_colored_tex_mobject(
"x_1 x_2 + y_1 y_2 + z_1 z_2",
)
cross_rhs = Matrix([
["y_1 z_2 - z_1 y_2"],
["z_1 x_2 - x_1 z_2"],
["x_1 y_2 - y_1 x_2"],
], element_to_mobject=get_colored_tex_mobject)
dot_product = VGroup(
v1.copy(), OldTex("\\cdot").scale(2),
v2.copy(), OldTex("="),
dot_rhs
)
cross_product = VGroup(
v1.copy(), OldTex("\\times"),
v2.copy(), OldTex("="),
cross_rhs
)
for product in dot_product, cross_product:
product.arrange(RIGHT, buff=2 * SMALL_BUFF)
product.set_height(1.5)
dot_product.next_to(date, DOWN, buff=MED_LARGE_BUFF)
dot_product.to_edge(LEFT, buff=LARGE_BUFF)
cross_product.next_to(
dot_product, DOWN,
buff=MED_LARGE_BUFF,
aligned_edge=LEFT,
)
self.play(FadeIn(dot_product, 2 * RIGHT))
self.play(FadeIn(cross_product, 2 * LEFT))
self.wait()
self.play(FadeInFromDown(date))
self.play(ApplyMethod(dot_product.fade, 0.7))
self.play(ApplyMethod(cross_product.fade, 0.7))
self.wait()
self.play(
FadeOut(dot_product, 2 * LEFT),
FadeOut(cross_product, 2 * RIGHT),
)
self.date = date
def teaching_students_quaternions(self):
hamilton = ImageMobject("Hamilton")
hamilton.set_height(4)
hamilton.pixel_array = hamilton.pixel_array[:, ::-1, :]
hamilton.to_corner(UR)
hamilton.shift(MED_SMALL_BUFF * DOWN)
colors = color_gradient([BLUE_E, GREY_BROWN, BLUE_B], 7)
random.shuffle(colors)
students = VGroup(*[
PiCreature(color=color)
for color in colors
])
students.set_height(2)
students.arrange(RIGHT)
students.set_width(FRAME_WIDTH - hamilton.get_width() - 1)
students.to_corner(DL)
equation = OldTex("""
(x_1 i + y_1 j + z_1 k)
(x_2 i + y_2 j + z_2 k)
=
(-x_1 x_2 - y_1 y_2 - z_1 z_2) +
(y_1 z_2 - z_1 y_2)i +
(z_1 x_2 - x_1 z_2)j +
(x_1 y_2 - y_1 x_2)k
""", tex_to_color_map=self.t2c)
equation.set_width(FRAME_WIDTH - 1)
equation.to_edge(UP, buff=MED_SMALL_BUFF)
images = Group()
image_labels = VGroup()
images_with_labels = Group()
names = ["Peter Tait", "Robert Ball", "Macfarlane Alexander"]
for name in names:
image = ImageMobject(name)
image.set_height(3)
label = OldTexText(name)
label.scale(0.5)
label.next_to(image, DOWN)
image.label = label
image_labels.add(label)
images.add(image)
images_with_labels.add(Group(image, label))
images_with_labels.arrange(RIGHT)
images_with_labels.next_to(hamilton, LEFT, LARGE_BUFF)
images_with_labels.shift(MED_LARGE_BUFF * DOWN)
society_title = OldTexText("Quaternion society")
society_title.next_to(images, UP, MED_LARGE_BUFF, UP)
def blink_wait(n_loops):
for x in range(n_loops):
self.play(Blink(random.choice(students)))
self.wait(random.random())
self.play(
FadeInFromDown(hamilton),
Write(
self.date,
rate_func=lambda t: smooth(1 - t),
remover=True
)
)
self.play(LaggedStartMap(
FadeInFrom, students,
lambda m: (m, LEFT),
))
self.play(
LaggedStartMap(
ApplyMethod, students,
lambda pi: (
pi.change,
random.choice(["confused", "maybe", "erm"]),
3 * LEFT + 2 * UP,
),
),
Write(equation),
)
blink_wait(3)
self.play(
LaggedStartMap(FadeInFromDown, images),
LaggedStartMap(FadeInFromLarge, image_labels),
Write(society_title)
)
blink_wait(3)
self.play(
FadeOut(hamilton, RIGHT),
LaggedStartMap(
FadeOutAndShift, images_with_labels,
lambda m: (m, UP)
),
FadeOut(students, DOWN),
FadeOut(society_title),
run_time=1
)
self.equation = equation
def show_anti_quaternion_quote(self):
group = self.get_dissenter_images_quotes_and_names()
images, quotes, names = group
self.play(
LaggedStartMap(FadeInFromDown, images),
LaggedStartMap(FadeInFromLarge, names),
lag_ratio=0.75,
run_time=2,
)
for quote in quotes:
self.play(LaggedStartMap(
FadeIn, VGroup(*quote.family_members_with_points()),
lag_ratio=0.3
))
self.wait()
self.play(FadeOut(images_with_quotes))
def mad_hatter(self):
title = OldTexText(
"Lewis Carroll's", "``Alice in wonderland''"
)
title.to_edge(UP, buff=LARGE_BUFF)
author_brace = Brace(title[0], DOWN)
aka = OldTexText("a.k.a. Mathematician Charles Dodgson")
aka.scale(0.8)
aka.set_color(BLUE)
aka.next_to(author_brace, DOWN)
quote = OldTexText(
"""
``Why, you might just as well say that\\\\
‘I see what I eat’ is the same thing as\\\\
‘I eat what I see’!''
""",
tex_to_color_map={
"I see what I eat": BLUE,
"I eat what I see": YELLOW,
},
alignment=""
)
quote.to_edge(UP, buff=LARGE_BUFF)
hatter = PiCreature(color=RED, mode="surprised")
hat = SVGMobject(file_name="hat")
hat_back = hat.copy()
hat_back[0].remove(*[
sm for sm in hat_back[0] if sm.is_subpath
])
hat_back.set_fill(GREY_D)
hat.add_to_back(hat_back)
hat.set_height(1.25)
hat.next_to(hatter.body, UP, buff=-MED_SMALL_BUFF)
hatter.add(hat)
hatter.look(DL)
hatter.pupils[1].save_state()
hatter.look(UL)
hatter.pupils[1].restore()
hatter.set_height(2)
hare = SVGMobject(file_name="bunny")
mouse = SVGMobject(file_name="mouse")
for mob in hare, mouse:
mob.set_color(GREY_B)
mob.set_sheen(0.2, UL)
mob.set_height(1.5)
characters = VGroup(hatter, hare, mouse)
for mob, p in zip(characters, [UP, DL, DR]):
mob.move_to(p)
hare.shift(MED_SMALL_BUFF * LEFT)
characters.space_out_submobjects(1.5)
characters.to_edge(DOWN)
def change_single_place(char, **kwargs):
i = characters.submobjects.index(char)
target = characters[(i + 1) % 3]
return ApplyMethod(
char.move_to, target,
path_arc=-90 * DEGREES,
**kwargs
)
def get_change_places():
return LaggedStartMap(
change_single_place, characters,
lag_ratio=0.6
)
self.play(
Write(title),
LaggedStartMap(FadeInFromDown, characters)
)
self.play(
get_change_places(),
GrowFromCenter(author_brace),
FadeIn(aka)
)
for x in range(4):
self.play(get_change_places())
self.play(
FadeOut(VGroup(title, author_brace, aka)),
FadeInFromDown(quote),
)
self.play(get_change_places())
self.play(
get_change_places(),
VFadeOut(characters, run_time=2)
)
self.remove(characters)
self.wait()
#
def get_dissenter_images_quotes_and_names(self):
names_and_quotes = self.names_and_quotes
images = Group()
quotes = VGroup()
names = VGroup()
images_with_quotes = Group()
for name, quote_text in names_and_quotes:
image = Group(ImageMobject(name))
image.set_height(4)
label = OldTexText(name)
label.next_to(image, DOWN)
names.add(label)
quote = OldTexText(
quote_text,
tex_to_color_map={
"positive evil": RED,
"unmixed evil": RED,
},
alignment=""
)
quote.scale(0.3)
quote.next_to(image, UP)
images.add(image)
quotes.add(quote)
images_with_quotes.add(Group(image, label, quote))
images_with_quotes.arrange(RIGHT, buff=LARGE_BUFF)
images_with_quotes.to_edge(DOWN, MED_LARGE_BUFF)
return Group(images, quotes, names)
class QuaternionRotationOverlay(Scene):
def construct(self):
equations = VGroup(
OldTex(
"p", "\\rightarrow",
"{}",
"{}",
"\\left(q_1",
"p",
"q_1^{-1}\\right)",
"{}",
"{}",
),
OldTex(
"p", "\\rightarrow",
"{}",
"\\left(q_2",
"\\left(q_1",
"p",
"q_1^{-1}\\right)",
"q_2^{-1}\\right)",
"{}",
),
OldTex(
"p", "\\rightarrow",
"\\left(q_3",
"\\left(q_2",
"\\left(q_1",
"p",
"q_1^{-1}\\right)",
"q_2^{-1}\\right)",
"q_3^{-1}\\right)",
),
)
for equation in equations:
equation.set_color_by_tex_to_color_map({
"1": GREEN, "2": RED, "3": BLUE,
})
equation.set_color_by_tex("rightarrow", WHITE)
equation.to_corner(UL)
equation = equations[0].copy()
self.play(Write(equation))
self.wait()
for new_equation in equations[1:]:
self.play(
Transform(equation, new_equation)
)
self.wait(2)
class RotateCubeThreeTimes(SpecialThreeDScene):
def construct(self):
cube = RubiksCube()
cube.set_fill(opacity=0.8)
cube.set_stroke(width=1)
randy = Randolph(mode="pondering")
randy.set_height(cube.get_height() - 2 * SMALL_BUFF)
randy.move_to(cube.get_edge_center(OUT))
randy.set_fill(opacity=0.8)
# randy.set_shade_in_3d(True)
cube.add(randy)
axes = self.get_axes()
self.add(axes, cube)
self.move_camera(
phi=70 * DEGREES,
theta=-140 * DEGREES,
)
self.begin_ambient_camera_rotation(rate=0.02)
self.wait(2)
self.play(Rotate(cube, TAU / 4, RIGHT, run_time=3))
self.wait(2)
self.play(Rotate(cube, TAU / 4, UP, run_time=3))
self.wait(2)
self.play(Rotate(cube, -TAU / 3, np.ones(3), run_time=3))
self.wait(7)
class QuantumSpin(Scene):
def construct(self):
title = Title("Two-state system")
electron = Dot(color=BLUE)
electron.set_height(1)
electron.set_sheen(0.3, UL)
electron.set_fill(opacity=0.8)
kwargs = {
"path_arc": PI,
}
curved_arrows = VGroup(
Arrow(RIGHT, LEFT, **kwargs),
Arrow(LEFT, RIGHT, **kwargs),
)
curved_arrows.set_color(GREY_B)
curved_arrows.set_stroke(width=2)
y_arrow = Vector(UP)
y_arrow.set_color(RED)
y_ca = curved_arrows.copy()
y_ca.rotate(70 * DEGREES, LEFT)
y_group = VGroup(y_ca[0], y_arrow, electron.copy(), y_ca[1])
x_arrow = y_arrow.copy().rotate(90 * DEGREES, IN, about_point=ORIGIN)
x_arrow.set_color(GREEN)
x_ca = curved_arrows.copy()
x_ca.rotate(70 * DEGREES, UP)
x_group = VGroup(x_ca[0], x_arrow, electron.copy(), x_ca[1])
z_ca = curved_arrows.copy()
z_group = VGroup(electron.copy(), z_ca, Dot(color=BLUE))
groups = VGroup(x_group, y_group, z_group)
groups.arrange(RIGHT, buff=1.5)
groups.move_to(UP)
y_ca.rotation = Rotating(
y_ca, axis=rotate_vector(OUT, 70 * DEGREES, LEFT)
)
x_ca.rotation = Rotating(
x_ca, axis=rotate_vector(OUT, 70 * DEGREES, UP)
)
z_ca.rotation = Rotating(z_ca, axis=OUT)
rotations = [ca.rotation for ca in [x_ca, y_ca, z_ca]]
matrices = VGroup(
Matrix([["0", "1"], ["1", "0"]]),
Matrix([["0", "-i"], ["i", "0"]]),
Matrix([["1", "0"], ["0", "-1"]]),
)
for matrix, group in zip(matrices, groups):
matrix.next_to(group, DOWN)
for matrix in matrices[1:]:
matrix.align_to(matrices[0], DOWN)
self.add(title, groups)
self.play()
self.play(
LaggedStartMap(FadeInFromDown, matrices, run_time=3),
*rotations
)
for x in range(2):
self.play(*rotations)
class HereWeTackle4d(TeacherStudentsScene):
def construct(self):
titles = VGroup(
OldTexText(
"This video:\\\\",
"Quaternions in 4d"
),
OldTexText(
"Next video:\\\\",
"Quaternions acting on 3d"
)
)
for title in titles:
title.move_to(self.hold_up_spot, DOWN)
titles[0].set_color(YELLOW)
self.play(
self.teacher.change, "raise_right_hand",
FadeInFromDown(titles[0]),
self.change_students("confused", "horrified", "sad")
)
self.look_at(self.screen)
self.wait()
self.play_student_changes(
"erm", "thinking", "pondering",
look_at=self.screen
)
self.wait(3)
self.play_student_changes(
"pondering", "confused", "happy"
)
self.look_at(self.screen)
self.wait(3)
self.play(
self.teacher.change, "hooray",
FadeIn(titles[1]),
ApplyMethod(
titles[0].shift, 2 * UP,
rate_func=squish_rate_func(smooth, 0.2, 1)
)
)
self.play_all_student_changes("hooray")
self.play(self.teacher.change, "happy")
self.look_at(self.screen)
self.wait(3)
self.play_student_changes("pondering", "happy", "thinking")
self.wait(4)
class TableOfContents(Scene):
def construct(self):
chapters = VGroup(
OldTexText(
"\\underline{Chapter 1}\\\\", "Linus the Linelander"
),
OldTexText(
"\\underline{Chapter 2}\\\\", "Felix the Flatlander"
),
OldTexText(
"\\underline{Chapter 3}\\\\", " You, the 3d-lander"
),
)
for chapter in chapters:
chapter.space_out_submobjects(1.5)
chapters.arrange(
DOWN, buff=1.5, aligned_edge=LEFT
)
chapters.to_edge(LEFT)
for chapter in chapters:
self.play(FadeInFromDown(chapter))
self.wait(2)
for chapter in chapters:
chapters.save_state()
other_chapters = VGroup(*[
c for c in chapters if c is not chapter
])
self.play(
chapter.set_width, 0.5 * FRAME_WIDTH,
chapter.center,
other_chapters.fade, 1
)
self.wait(3)
self.play(chapters.restore)
class IntroduceLinusTheLinelander(Scene):
def construct(self):
self.introduce_linus()
self.show_real_number_line()
self.look_at_complex_plane()
def introduce_linus(self):
linus = Linus()
linus.move_to(3 * LEFT)
name = OldTexText("Linus the Linelander")
name.next_to(linus, DR, buff=MED_LARGE_BUFF)
arrow = Arrow(name.get_top(), linus.get_right())
self.play(FadeInFromDown(linus))
self.play(
Write(name),
GrowArrow(arrow),
linus.change, "gracious", name,
)
self.play(
linus.become_squiggle, {"factor": -0.1},
)
self.play(Blink(linus))
self.wait()
self.name_text = name
self.name_arrow = arrow
self.linus = linus
def show_real_number_line(self):
linus = self.linus
number_line = NumberLine()
number_line.add_numbers()
number_line.to_edge(UP)
algebra = VGroup(
OldTex("3 \\cdot 4 = 12"),
OldTex("3 + 4 = 7"),
OldTex("(-2) \\cdot 3 = -6"),
)
algebra.arrange(DOWN)
algebra.next_to(number_line, DOWN, LARGE_BUFF)
algebra.shift(3 * RIGHT)
self.play(
ShowCreation(number_line),
linus.look_at, number_line
)
self.play(
LaggedStartMap(FadeInFromDown, number_line.numbers),
LaggedStartMap(ShowCreation, number_line.tick_marks),
linus.change, "happy"
)
self.play(
LaggedStartMap(FadeInFromDown, algebra),
linus.look_at, algebra
)
self.play(Blink(linus))
self.wait()
self.algebra = algebra
def look_at_complex_plane(self):
linus = self.linus
to_fade = VGroup(
self.name_text,
self.name_arrow,
self.algebra,
)
frame = ScreenRectangle()
frame.set_width(8)
frame.to_corner(DR)
q_marks = VGroup(*[
OldTex("?").shift(
random.random() * RIGHT,
random.random() * UP,
)
for x in range(50)
])
q_marks.next_to(linus.body, UP, buff=0)
q_marks.set_color_by_gradient(BLUE, GREEN, YELLOW)
random.shuffle(q_marks.submobjects)
q_marks_anim = LaggedStartMap(
FadeIn, q_marks,
run_time=15,
rate_func=there_and_back,
lag_ratio=0.1
)
q_marks_continual = turn_animation_into_updater(q_marks_anim)
self.play(
FadeOut(to_fade),
ShowCreation(frame),
linus.look_at, frame
)
self.add(q_marks_continual)
self.play(linus.change_mode, "confused")
self.wait()
self.play(Blink(linus))
self.play(linus.change, "confused", frame.get_bottom())
self.wait()
self.play(linus.change, "sad", frame.get_center())
self.wait(10)
class ShowComplexMultiplicationExamples(Scene):
CONFIG = {
"plane_config": {
"x_radius": 9,
"y_radius": 9,
"stroke_width": 3,
},
"background_plane_config": {
"color": GREY_B,
"secondary_color": GREY_D,
"stroke_width": 0.5,
"stroke_opacity": 0.5,
"secondary_line_ratio": 0,
}
}
def construct(self):
self.add_planes()
z_tuples = [
(complex(2, 1), "2 + i", UP),
(complex(5, 2), "5 + 2i", LEFT),
(
complex(-np.sqrt(2) / 2, np.sqrt(2) / 2),
"-\\frac{\\sqrt{2}}{2} + \\frac{\\sqrt{2}}{2} i",
LEFT,
),
(complex(-4, 1.5), "-4 + 1.5i", RIGHT),
(complex(3, 0), "3 + 0i", UP),
(complex(4, -3), "4 + -3i", UP),
]
for z, z_tex, label_vect in z_tuples:
self.show_multiplication(z, z_tex, label_vect)
def add_planes(self, include_title=True):
plane = ComplexPlane(**self.plane_config)
self.plane = plane
background_plane = ComplexPlane(**self.background_plane_config)
background_plane.add_coordinates()
self.background_plane = background_plane
self.add(background_plane)
self.add(plane)
if include_title:
title = OldTexText("Complex plane")
title.scale(1.5)
title.to_corner(UL, buff=MED_LARGE_BUFF)
title.shift(SMALL_BUFF * UR)
self.title = title
self.add_foreground_mobjects(title)
def show_multiplication(self, z, z_tex, label_vect):
z_color = WHITE
plane = self.plane
new_plane = plane.deepcopy()
real_tex, imag_tex = z_tex.split("+")
label = OldTex(
"\\text{Multiply by}\\\\",
real_tex, "+", imag_tex,
alignment="",
)
label[1].set_color(GREEN)
label[3].set_color(RED)
label.scale(1.2)
h_line = Line(
plane.number_to_point(0),
plane.number_to_point(z.real),
color=GREEN,
stroke_width=5,
)
v_line = Line(
plane.number_to_point(z.real),
plane.number_to_point(z),
color=RED,
stroke_width=5,
)
lines = VGroup(h_line, v_line)
z_point = plane.number_to_point(z)
z_dot = Dot(z_point)
z_dot.set_color(z_color)
label[1:].next_to(z_dot, label_vect)
label[0].next_to(label[1:], UP)
for mob in label:
label.add_to_back(BackgroundRectangle(mob))
one_dot = Dot(plane.number_to_point(1))
one_dot.set_color(YELLOW)
for dot in z_dot, one_dot:
dot.save_state()
dot.scale(5)
dot.set_fill(opacity=0)
dot.set_stroke(width=1, opacity=0.5)
to_fade_out = VGroup(
plane, label, lines, z_dot, one_dot
)
self.play(
ShowCreation(lines),
FadeInFromDown(label),
Restore(z_dot),
)
self.play(Restore(one_dot))
angle = np.log(z).imag
self.play(
one_dot.move_to, z_dot,
plane.apply_complex_function, lambda w: z * w,
path_arc=angle,
run_time=3
)
self.wait()
self.play(
FadeOut(to_fade_out),
FadeIn(new_plane),
)
self.plane = new_plane
class DefineComplexNumbersPurelyAlgebraically(Scene):
def construct(self):
self.add_linus()
self.add_title()
self.show_example_number()
self.show_multiplication()
self.emphsize_result_has_same_form()
def add_linus(self):
linus = self.linus = Linus()
linus.move_to(3 * LEFT)
def add_title(self):
title = self.title = Title(
"No spatial reasoning, just symbols"
)
self.play(
FadeInFromDown(title[:-1]),
ShowCreation(title[-1]),
self.linus.look_at, title
)
def show_example_number(self):
linus = self.linus
number = OldTex("2.35", "+", "3.14", "i")
number.next_to(self.title, DOWN, buff=1.5)
number.shift(3 * RIGHT)
real, imag = number[0], number[2]
real_brace = Brace(real, UP)
imag_brace = Brace(imag, DOWN)
real_label = real_brace.get_text("Some real number")
imag_label = imag_brace.get_text("Some other real number")
VGroup(real, real_label).set_color(GREEN)
VGroup(imag, imag_label).set_color(RED)
i = number[-1]
i_def = OldTex("i", "^2", "=", "-1")
i_def.next_to(
self.title, DOWN,
buff=MED_LARGE_BUFF,
aligned_edge=LEFT,
)
i_def_rect = SurroundingRectangle(i_def, color=YELLOW, buff=MED_SMALL_BUFF)
definition_label = OldTexText("Definition")
definition_label.next_to(i_def_rect, DOWN)
definition_label.match_color(i_def_rect)
self.play(Write(number, run_time=1))
self.play(
GrowFromCenter(real_brace),
LaggedStartMap(FadeIn, real_label),
linus.change, "confused", number,
run_time=1
)
self.wait()
self.play(
GrowFromCenter(imag_brace),
LaggedStartMap(FadeIn, imag_label),
run_time=1
)
self.play(Blink(linus))
self.play(
linus.change, "erm", i_def,
ReplacementTransform(
i.copy(), i_def[0],
path_arc=-30 * DEGREES
),
FadeIn(i_def_rect),
FadeIn(definition_label),
)
self.play(Write(i_def[1:]))
self.wait()
self.play(Blink(linus))
self.to_fade = VGroup(
real_brace, real_label,
imag_brace, imag_label,
)
self.number = number
def show_multiplication(self):
linus = self.linus
to_fade = self.to_fade
z1 = self.number
z2 = OldTex("4", "+", "5", "i")
z2.match_style(z1)
for z in z1, z2:
lp, rp = z.parens = OldTex("()")
lp.next_to(z, LEFT, SMALL_BUFF)
rp.next_to(z, RIGHT, SMALL_BUFF)
z.real = z[0]
z.imag = z[2:]
for part in z.real, z.imag:
part.targets = [part.copy(), part.copy()]
z1.generate_target()
product = VGroup(
VGroup(z1.target, z1.parens),
VGroup(z2, z2.parens),
)
product.arrange(RIGHT, SMALL_BUFF)
product.move_to(2 * RIGHT + 2 * UP)
foil = VGroup(*map(TexText, [
"First", "Outside", "Inside", "Last",
]))
foil.arrange(
DOWN, buff=MED_SMALL_BUFF,
aligned_edge=LEFT
)
foil.scale(1.25)
for word in foil:
word[0].set_color(BLUE)
foil.move_to(product).to_edge(DOWN, LARGE_BUFF)
def get_cdot():
return OldTex("\\cdot")
def get_lp():
return OldTex("(")
def get_rp():
return OldTex(")")
def get_plus():
return OldTex("+")
expansion = VGroup(
z1.real.targets[0], get_cdot(), z2.real.targets[0], get_plus(),
z1.real.targets[1], get_cdot(), z2.imag.targets[0], get_plus(),
z1.imag.targets[0], get_cdot(), z2.real.targets[1], get_plus(),
z1.imag.targets[1], get_cdot(), z2.imag.targets[1],
)
expansion.arrange(RIGHT, buff=0.15)
expansion.next_to(product, DOWN, buff=LARGE_BUFF)
expansion_parts = VGroup(*[
expansion[4 * i: 4 * i + 3]
for i in range(4)
])
expansion_part_braces = VGroup(*[
Brace(part, DOWN) for part in expansion_parts
])
for word, brace in zip(foil, expansion_part_braces):
word.next_to(brace, DOWN)
final_prouct = VGroup(
get_lp(),
z1[0].copy(), get_cdot(), z2[0].copy(),
OldTex("-"),
z1[2].copy(), get_cdot(), z2[2].copy(),
get_rp(), get_plus(),
get_lp(),
z1[0].copy(), get_cdot(), z2[2].copy(),
get_plus(),
z1[2].copy(), get_cdot(), z2[0].copy(),
get_rp(), OldTex("i")
)
final_prouct.arrange(RIGHT, buff=0.15)
final_prouct.next_to(expansion, DOWN, buff=2)
final_arrows = VGroup()
for i, brace in zip([1, 11, 15, 5], expansion_part_braces):
target = final_prouct[i:i + 3]
if i == 5:
arrow = Line(
brace.get_bottom() + SMALL_BUFF * DOWN,
target.get_top() + MED_SMALL_BUFF * UP,
)
arrow.get_points()[1] = arrow.get_points()[0] + DOWN
arrow.get_points()[2] = arrow.get_points()[3] + UP
tip = RegularPolygon(3, start_angle=-100 * DEGREES)
tip.set_height(0.2)
tip.set_stroke(width=0)
tip.set_fill(WHITE, opacity=1)
tip.move_to(arrow.get_end())
arrow.add(tip)
else:
arrow = Arrow(
brace.get_bottom(),
target.get_top(),
)
final_arrows.add(arrow)
final_arrows.set_stroke(BLACK, width=6, background=True)
# Move example number into product
self.play(
FadeOut(to_fade),
MoveToTarget(z1),
FadeIn(z1.parens),
FadeInFromDown(z2),
FadeIn(z2.parens),
linus.change, "happy", product,
)
self.wait()
# Show distribution
pairs = list(it.product([z1.real, z1.imag], [z2.real, z2.imag]))
for i in range(4):
left, right = pair = VGroup(*pairs[i])
word = foil[i]
dot = expansion[4 * i + 1]
plus = expansion[4 * i + 3] if i < 3 else VMobject()
brace = expansion_part_braces[i]
self.play(pair.shift, 0.5 * DOWN)
self.play(
FadeIn(dot),
GrowFromCenter(brace),
FadeInFromDown(word),
linus.move_to, 4 * LEFT + DOWN,
*[
ReplacementTransform(
part.copy(),
part.targets.pop(0)
)
for part in pair
]
)
self.play(
pair.shift, 0.5 * UP,
FadeIn(plus)
)
self.play(Blink(linus))
self.play(
FadeOut(foil),
FadeInFromDown(final_prouct),
linus.look_at, final_prouct,
)
self.play(
LaggedStartMap(ShowCreation, final_arrows),
run_time=3,
)
self.play(linus.change, "confused")
self.wait()
self.final_prouct = final_prouct
def emphsize_result_has_same_form(self):
final_product = self.final_prouct
real = final_product[1:1 + 7]
imag = final_product[11:11 + 7]
real_brace = Brace(real, DOWN)
real_label = real_brace.get_text("Some real number")
real_label.set_color(GREEN)
imag_brace = Brace(imag, DOWN)
imag_label = imag_brace.get_text(
"Some other \\\\ real number"
)
imag_label.set_color(RED)
braces = VGroup(real_brace, imag_brace)
labels = VGroup(real_label, imag_label)
self.play(
LaggedStartMap(GrowFromCenter, braces),
LaggedStartMap(Write, labels),
)
self.wait()
class TextbookQuaternionDefinition(TeacherStudentsScene):
CONFIG = {
"random_seed": 1,
}
def construct(self):
equation = OldTex(
"""
(w_1 + x_1 i + y_1 j + z_1 k)
(w_2 + x_2 i + y_2 j + z_2 k) =
&(w_1 w_2 - x_1 x_2 - y_1 y_2 - z_1 z_2) \\, +\\\\
&(w_1 x_2 + x_1 w_2 + y_1 z_2 - z_1 y_2)i \\, +\\\\
&(w_1 y_2 + y_1 w_2 + z_1 x_2 - x_1 z_2)j \\, +\\\\
&(w_1 z_2 + z_1 w_2 + x_1 y_2 - y_1 x_2)k \\\\
""",
tex_to_color_map={
"w_1": YELLOW,
"w_2": YELLOW,
"x_1": GREEN,
"x_2": GREEN,
"y_1": RED,
"y_2": RED,
"z_1": BLUE,
"z_2": BLUE,
}
)
equation.set_width(FRAME_WIDTH - 1)
equation.to_edge(UP)
defining_products = VGroup(*[
OldTex(
tex,
tex_to_color_map={
"i": GREEN,
"j": RED,
"k": BLUE,
}
)
for tex in [
"i^2 = j^2 = k^2 = -1",
"ij = -ji = k",
"ki = -ik = j",
"jk = -kj = i",
]
])
defining_products.arrange(DOWN)
defining_products.next_to(self.students, UP, LARGE_BUFF)
def_rect = SurroundingRectangle(defining_products)
self.play(
LaggedStartMap(FadeInFromDown, defining_products),
self.change_students(*3 * ["confused"]),
self.teacher.change, "raise_right_hand",
)
self.play(ShowCreation(def_rect))
self.play(
Write(equation, run_time=4, lag_ratio=0.2),
self.change_students(
"horrified", "pleading", "sick",
equation
),
self.teacher.change, "erm", equation,
)
self.blink()
self.look_at(equation.get_corner(UL))
self.blink()
self.look_at(equation.get_corner(UR))
self.play(self.teacher.change, "sassy", equation)
self.wait(2)
self.play_all_student_changes("pondering")
self.look_at(equation)
self.wait()
self.play(self.teacher.change, "thinking", equation)
self.wait(8)
class ProblemsWhereComplexNumbersArise(Scene):
def construct(self):
text = "Problems where complex numbers are surprisingly useful"
title = OldTexText(*text.split(" "))
title.to_edge(UP)
title.set_color(BLUE)
underline = Line(LEFT, RIGHT)
underline.set_width(title.get_width() + 0.5)
underline.next_to(title, DOWN)
problems = VGroup(
OldTexText(
"Integer solutions to\\\\ $a^2 + b^2 = c^2$",
alignment=""
),
OldTexText(
"Understanding\\\\",
"$1 - \\frac{1}{3} + \\frac{1}{5} - \\frac{1}{7} + \\cdots" +
"=\\frac{\\pi}{4}$",
alignment="",
),
OldTexText("Frequency analysis")
)
problems.arrange(
DOWN, buff=LARGE_BUFF, aligned_edge=LEFT
)
for problem in problems:
problems.add(Dot().next_to(problem[0], LEFT))
problems.next_to(underline, DOWN, buff=MED_LARGE_BUFF)
problems.to_edge(LEFT)
v_dots = OldTex("\\vdots")
v_dots.scale(2)
v_dots.next_to(problems, DOWN, aligned_edge=LEFT)
self.add(problems, v_dots)
self.play(
ShowCreation(underline),
LaggedStartMap(FadeInFromDown, title, lag_ratio=0.5),
run_time=3
)
self.wait()
class WalkThroughComplexMultiplication(ShowComplexMultiplicationExamples):
CONFIG = {
"z": complex(2, 3),
"w": complex(1, -1),
"z_color": YELLOW,
"w_color": PINK,
"product_color": RED,
}
def construct(self):
self.add_planes(include_title=False)
self.introduce_z_and_w()
self.show_action_on_all_complex_numbers()
def introduce_z_and_w(self):
# Tolerating code repetition here in case I want
# to specialize behavior for z or w...
plane = self.plane
origin = plane.number_to_point(0)
z_point = plane.number_to_point(self.z)
z_dot = Dot(z_point)
z_line = Line(origin, z_point)
z_label = VGroup(
OldTex("z="),
DecimalNumber(self.z, num_decimal_places=0)
)
z_label.arrange(
RIGHT, buff=SMALL_BUFF,
)
z_label.next_to(z_dot, UP, buff=SMALL_BUFF)
z_label.set_color(self.z_color)
z_label.add_background_rectangle()
VGroup(z_line, z_dot).set_color(self.z_color)
w_point = plane.number_to_point(self.w)
w_dot = Dot(w_point)
w_line = Line(origin, w_point)
w_label = VGroup(
OldTex("w="),
DecimalNumber(self.w, num_decimal_places=0)
)
w_label.arrange(RIGHT, buff=SMALL_BUFF)
w_label.next_to(w_dot, DOWN, buff=SMALL_BUFF)
w_label.set_color(self.w_color)
w_label.add_background_rectangle()
VGroup(w_line, w_dot).set_color(self.w_color)
VGroup(
z_label[1], w_label[1]
).shift(0.25 * SMALL_BUFF * DOWN)
product = OldTex("z", "\\cdot", "w")
z_sym, w_sym = product[0], product[2]
z_sym.set_color(self.z_color)
w_sym.set_color(self.w_color)
product.scale(2)
product.to_corner(UL)
product.add_background_rectangle()
self.add(
z_line, z_label,
w_line, w_label,
)
self.play(LaggedStartMap(
FadeInFromLarge, VGroup(z_dot, w_dot),
lambda m: (m, 5),
lag_ratio=0.8,
run_time=1.5
))
self.play(
ReplacementTransform(z_label[1][0].copy(), z_sym)
)
self.add(product[:-1])
self.play(
ReplacementTransform(w_label[1][0].copy(), w_sym),
FadeIn(product[2], LEFT),
FadeIn(product[0]),
)
self.wait()
self.set_variables_as_attrs(
product,
z_point, w_point,
z_dot, w_dot,
z_line, w_line,
)
def show_action_on_all_complex_numbers(self):
plane = self.plane
plane.save_state()
origin = plane.number_to_point(0)
z = self.z
angle = np.log(z).imag
product_tex = self.product[1:]
z_sym, cdot, w_sym = product_tex
product = self.z * self.w
product_point = plane.number_to_point(product)
product_dot = Dot(product_point)
product_line = Line(origin, product_point)
for mob in product_line, product_dot:
mob.set_color(self.product_color)
rect = SurroundingRectangle(VGroup(z_sym, cdot))
rect.set_fill(BLACK, opacity=1)
func_words = OldTexText("Function on the plane")
func_words.next_to(
rect, DOWN,
buff=MED_SMALL_BUFF,
aligned_edge=LEFT,
)
func_words.set_color(self.z_color)
sparkly_plane = VGroup()
for line in plane.family_members_with_points():
if self.camera.is_in_frame(line):
for piece in line.get_pieces(10):
p1, p2 = piece.get_pieces(2)
p1.rotate(PI)
pair = VGroup(p1, p2)
pair.scale(0.3)
sparkly_plane.add(pair)
sparkly_plane.sort(
lambda p: 0.1 * get_norm(p) + random.random()
)
sparkly_plane.set_color_by_gradient(YELLOW, RED, PINK, BLUE)
sparkly_plane.set_stroke(width=4)
pin = PushPin()
pin.move_to(origin, DR)
one_dot = Dot(plane.number_to_point(1))
one_dot.set_fill(WHITE)
one_dot.set_stroke(BLACK, 1)
hand = Hand()
hand.move_to(plane.number_to_point(1), LEFT)
zero_eq = OldTex("z \\cdot 0 = 0")
one_eq = OldTex("z \\cdot 1 = z")
equations = VGroup(zero_eq, one_eq)
equations.arrange(DOWN)
equations.scale(1.5)
for eq in equations:
eq.add_background_rectangle()
equations.next_to(func_words, DOWN)
equations.to_edge(LEFT)
product_label = VGroup(
OldTex("z \\cdot w ="),
DecimalNumber(product, num_decimal_places=0)
)
product_label.arrange(RIGHT)
product_label[0].shift(0.025 * DOWN)
product_label.next_to(product_dot, UP, SMALL_BUFF)
product_label.add_background_rectangle()
big_rect = Rectangle(
height=4,
width=6,
fill_color=BLACK,
fill_opacity=0.9,
stroke_width=0,
)
big_rect.to_corner(UL, buff=0)
self.add(big_rect, product_tex, rect, z_sym, cdot)
self.play(
FadeIn(big_rect),
ShowCreation(rect),
Write(func_words),
run_time=1
)
self.play(
ReplacementTransform(
self.w_line.copy(), product_line,
),
ReplacementTransform(
self.w_dot.copy(), product_dot,
),
path_arc=angle,
run_time=3
)
self.wait()
self.play(FadeOut(VGroup(product_line, product_dot)))
self.play(LaggedStartMap(
ShowCreationThenDestruction, sparkly_plane,
lag_ratio=0.5,
run_time=2
))
self.play(
plane.apply_complex_function, lambda w: z * w,
Transform(self.w_line, product_line),
Transform(self.w_dot, product_dot),
path_arc=angle,
run_time=9,
rate_func=lambda t: there_and_back_with_pause(t, 2 / 9)
)
self.wait()
self.play(FadeIn(pin, UL))
self.play(Write(zero_eq))
self.play(
FadeInFromLarge(one_dot),
FadeIn(hand, UR)
)
self.play(Write(one_eq))
self.wait()
self.play(
plane.apply_complex_function, lambda w: z * w,
ReplacementTransform(self.w_line.copy(), product_line),
ReplacementTransform(self.w_dot.copy(), product_dot),
one_dot.move_to, self.z_point,
hand.move_to, self.z_point, LEFT,
path_arc=angle,
run_time=4,
)
self.play(Write(product_label))
class ShowUnitCircleActions(ShowComplexMultiplicationExamples):
CONFIG = {
"random_seed": 0,
"plane_config": {
"secondary_line_ratio": 0,
}
}
def construct(self):
self.add_planes(include_title=False)
self.show_unit_circle_actions()
def show_unit_circle_actions(self):
plane = self.plane
origin = plane.number_to_point(0)
one_point = plane.number_to_point(1)
one_dot = Dot(one_point)
one_dot.set_fill(WHITE)
one_dot.set_stroke(BLACK, 1)
plane.add(one_dot)
pin = PushPin()
pin.move_to(origin, DR)
hand = Hand()
update_hand = UpdateFromFunc(
hand, lambda m: m.move_to(one_dot.get_center(), LEFT)
)
circle = Circle(
color=YELLOW,
radius=get_norm(one_point - origin)
)
self.add(circle)
self.add(pin, one_dot)
self.add_foreground_mobjects(hand)
title = OldTexText(
"Numbers on the unit circle",
"$\\rightarrow$", "pure rotation."
)
title.set_width(FRAME_WIDTH - 1)
title.to_edge(UP, buff=MED_SMALL_BUFF)
title.add_background_rectangle(buff=SMALL_BUFF)
self.add_foreground_mobjects(title)
self.background_plane.coordinate_labels.submobjects.pop(-1)
n_angles = 12
angles = list(np.linspace(-PI, PI, n_angles + 2)[1:-1])
random.shuffle(angles)
for angle in angles:
plane.save_state()
temp_plane = plane.copy()
z = np.exp(complex(0, angle))
if angle is angles[0]:
z_label = DecimalNumber(
z, num_decimal_places=2,
)
z_label.set_stroke(BLACK, width=11, background=True)
z_label_rect = BackgroundRectangle(z_label)
z_label_rect.set_fill(opacity=0)
z_point = plane.number_to_point(z)
z_arrow = Arrow(2.5 * z_point, z_point, buff=SMALL_BUFF)
z_dot = Dot(z_point)
z_label_start_center = z_label.get_center()
z_label.next_to(
z_arrow.get_start(),
np.sign(z_arrow.get_start()[1]) * UP,
)
z_label_end_center = z_label.get_center()
z_group = VGroup(z_arrow, z_dot, z_label)
z_group.set_color(GREEN)
z_group.add_to_back(z_label_rect)
z_arrow.set_stroke(BLACK, 1)
z_dot.set_stroke(BLACK, 1)
if angle is angles[0]:
self.play(
FadeInFromDown(z_label_rect),
FadeInFromDown(z_label),
GrowArrow(z_arrow),
FadeInFromLarge(z_dot),
)
else:
alpha_tracker = ValueTracker(0)
self.play(
ReplacementTransform(old_z_dot, z_dot),
ReplacementTransform(old_z_arrow, z_arrow),
UpdateFromFunc(
z_label_rect,
lambda m: m.replace(z_label)
),
ChangeDecimalToValue(
z_label, z,
position_update_func=lambda m: m.move_to(
interpolate(
z_label_start_center,
z_label_end_center,
alpha_tracker.get_value()
)
)
),
alpha_tracker.set_value, 1,
# hand.move_to, one_point, LEFT
)
old_z_dot = z_dot
old_z_arrow = z_arrow
VGroup(old_z_arrow, old_z_dot)
self.play(
Rotate(plane, angle, run_time=2),
update_hand,
Animation(z_group),
)
self.wait()
self.add(temp_plane, z_group)
self.play(
FadeOut(plane),
FadeOut(hand),
FadeIn(temp_plane),
)
plane.restore()
self.remove(temp_plane)
self.add(plane, *z_group)
class IfYouNeedAWarmUp(TeacherStudentsScene):
def construct(self):
screen = self.screen
screen.set_height(4)
screen.to_corner(UL)
self.add(screen)
self.teacher_says(
"If you need \\\\ a warm up",
bubble_config={"width": 3.5, "height": 3},
)
self.play_all_student_changes(
"pondering", look_at=screen,
)
self.wait(3)
self.play(RemovePiCreatureBubble(self.teacher))
self.wait(3)
class LinusThinksAboutStretching(Scene):
def construct(self):
linus = Linus()
top_line = NumberLine(color=GREY)
top_line.to_edge(UP)
top_line.add_numbers()
linus.move_to(3 * LEFT + DOWN)
self.add(linus, top_line)
scalars = [3, 0.5, 2]
for scalar in scalars:
lower_line = NumberLine(
x_min=-14,
x_max=14,
color=BLUE
)
lower_line.next_to(top_line, DOWN, MED_LARGE_BUFF)
lower_line.numbers = lower_line.get_number_mobjects()
for number in lower_line.numbers:
number.add_updater(lambda m: m.next_to(
lower_line.number_to_point(m.get_value()),
DOWN, MED_SMALL_BUFF,
))
lower_line.save_state()
lower_line.numbers.save_state()
self.add(lower_line, *lower_line.numbers)
words = OldTexText("Multiply by {}".format(scalar))
words.next_to(lower_line.numbers, DOWN)
self.play(
ApplyMethod(
lower_line.stretch, scalar, 0,
run_time=2
),
# LaggedStartMap(FadeIn, words, run_time=1),
FadeInFromLarge(words, 1.0 / scalar),
linus.look_at, top_line.number_to_point(scalar)
)
self.play(Blink(linus))
self.play(
FadeOut(lower_line),
FadeOut(lower_line.numbers),
FadeOut(words),
FadeIn(lower_line.saved_state, remover=True),
FadeIn(lower_line.numbers.saved_state, remover=True),
linus.look_at, top_line.number_to_point(0)
)
self.play(linus.change, "confused", DOWN + RIGHT)
self.wait(2)
self.play(Blink(linus))
self.wait(2)
class LinusReactions(Scene):
def construct(self):
linus = Linus()
for mode in "confused", "sad", "erm", "angry", "pleading":
self.play(linus.change, mode, 2 * RIGHT)
self.wait()
self.play(Blink(linus))
self.wait()
class OneDegreeOfFreedomForRotation(Scene):
def construct(self):
circle = CheckeredCircle(radius=2, stroke_width=10)
r_line = Line(circle.get_center(), circle.get_right())
moving_r_line = r_line.copy()
right_dot = Dot(color=WHITE)
right_dot.move_to(circle.get_right())
circle.add(moving_r_line, right_dot)
center_dot = Dot(color=WHITE)
def get_angle():
return moving_r_line.get_angle() % TAU
angle_label = Integer(0, unit="^\\circ")
angle_label.scale(2)
angle_label.add_updater(
lambda m: m.set_value(get_angle() / DEGREES)
)
angle_label.add_updater(
lambda m: m.next_to(circle, UP, MED_LARGE_BUFF)
)
def get_arc():
return Arc(
angle=get_angle(),
radius=0.5,
color=GREY_B,
)
arc = get_arc()
arc.add_updater(lambda m: m.become(get_arc()))
self.add(circle, center_dot, r_line, angle_label, arc)
angles = IntroduceStereographicProjection.CONFIG.get(
"example_angles"
)
for angle in angles:
self.play(Rotate(circle, angle, run_time=4))
self.wait()
class StereographicProjectionTitle(Scene):
def construct(self):
title = OldTexText("Stereographic projection")
final_title = title.copy()
final_title.set_width(10)
final_title.to_edge(UP)
title.rotate(-90 * DEGREES)
title.next_to(RIGHT, RIGHT, SMALL_BUFF)
title.apply_complex_function(np.exp)
title.rotate(90 * DEGREES)
title.set_height(6)
title.to_edge(UP)
self.play(Write(title))
self.play(Transform(title, final_title, run_time=2))
self.wait()
class IntroduceStereographicProjection(MovingCameraScene):
CONFIG = {
"n_sample_points": 16,
"circle_config": {
"n_pieces": 16,
"radius": 2,
"stroke_width": 7,
},
"example_angles": [
30 * DEGREES,
120 * DEGREES,
240 * DEGREES,
80 * DEGREES,
-60 * DEGREES,
135 * DEGREES,
]
}
def construct(self):
self.setup_plane()
self.draw_lines()
self.describe_individual_points()
self.remind_that_most_points_are_not_projected()
def setup_plane(self):
self.plane = self.get_plane()
self.circle = self.get_circle()
self.circle_shadow = self.get_circle_shadow()
self.add(self.plane)
self.add(self.circle_shadow)
self.add(self.circle)
def draw_lines(self):
plane = self.plane
circle = self.circle
circle.save_state()
circle.generate_target()
self.project_mobject(circle.target)
circle_points = self.get_sample_circle_points()
dots = VGroup(*[Dot(p) for p in circle_points])
dots.set_sheen(-0.2, DR)
dots.set_stroke(GREY_D, 2, background=True)
arrows = VGroup()
for dot in dots:
dot.scale(0.75)
dot.generate_target()
dot.target.move_to(
self.project(dot.get_center())
)
arrow = Arrow(
dot.get_center(),
dot.target.get_center(),
)
arrows.add(arrow)
neg_one_point = plane.number_to_point(-1)
neg_one_dot = Dot(neg_one_point)
neg_one_dot.set_fill(YELLOW)
lines = self.get_lines()
special_index = self.n_sample_points // 2 + 1
line = lines[special_index]
dot = dots[special_index]
arrow = arrows[special_index]
dot_target_outline = dot.target.copy()
dot_target_outline.set_stroke(RED, 2)
dot_target_outline.set_fill(opacity=0)
dot_target_outline.scale(1.5)
v_line = Line(UP, DOWN)
v_line.set_height(FRAME_HEIGHT)
v_line.set_stroke(RED, 5)
self.play(LaggedStartMap(FadeInFromLarge, dots))
self.play(FadeInFromLarge(neg_one_dot))
self.add(lines, neg_one_dot, dots)
self.play(LaggedStartMap(ShowCreation, lines))
self.wait()
self.play(
lines.set_stroke, {"width": 0.5},
line.set_stroke, {"width": 4},
)
self.play(ShowCreation(dot_target_outline))
self.play(ShowCreationThenDestruction(v_line))
self.play(MoveToTarget(dot))
self.wait()
self.play(
lines.set_stroke, {"width": 1},
FadeOut(dot_target_outline),
MoveToTarget(circle),
*map(MoveToTarget, dots),
run_time=2,
)
self.wait()
self.lines = lines
self.dots = dots
def describe_individual_points(self):
plane = self.plane
one_point, zero_point, i_point, neg_i_point, neg_one_point = [
plane.number_to_point(n)
for n in [1, 0, complex(0, 1), complex(0, -1), -1]
]
i_pin = PushPin()
i_pin.pin_to(i_point)
neg_i_pin = PushPin()
neg_i_pin.pin_to(neg_i_point)
dot = Dot()
dot.set_stroke(RED, 3)
dot.set_fill(opacity=0)
dot.scale(1.5)
dot.move_to(one_point)
arc1 = Arc(angle=TAU / 4, radius=2)
arc2 = Arc(
angle=85 * DEGREES, radius=2,
start_angle=TAU / 4,
)
arc3 = Arc(
angle=-85 * DEGREES, radius=2,
start_angle=-TAU / 4,
)
VGroup(arc1, arc2, arc3).set_stroke(RED)
frame = self.camera_frame
frame_height_tracker = ValueTracker(frame.get_height())
frame_height_growth = frame_height_tracker.add_updater(
lambda m, dt: m.set_value(m.get_value + 0.5 * dt)
)
neg_one_tangent = VGroup(
Line(ORIGIN, UP),
Line(ORIGIN, DOWN),
)
neg_one_tangent.set_height(25)
neg_one_tangent.set_stroke(YELLOW, 5)
neg_one_tangent.move_to(neg_one_point)
self.play(ShowCreation(dot))
self.wait()
self.play(dot.move_to, zero_point)
self.wait()
dot.move_to(i_point)
self.play(ShowCreation(dot))
self.play(FadeIn(i_pin, UL))
self.wait()
self.play(
dot.move_to, neg_i_point,
path_arc=-60 * DEGREES
)
self.play(FadeIn(neg_i_pin, UL))
self.wait()
self.play(
dot.move_to, one_point,
path_arc=-60 * DEGREES
)
frame.add_updater(
lambda m: m.set_height(frame_height_tracker.get_value())
)
triplets = [
(arc1, i_point, TAU / 4),
(arc2, neg_one_point, TAU / 4),
(arc3, neg_one_point, -TAU / 4),
]
for arc, point, path_arc in triplets:
self.play(
ShowCreation(arc),
dot.move_to, point, path_arc=path_arc,
run_time=2
)
self.wait()
self.play(
ApplyFunction(self.project_mobject, arc, run_time=2)
)
self.wait()
self.play(FadeOut(arc))
self.wait()
if arc is arc1:
self.add(frame, frame_height_growth)
elif arc is arc2:
self.play(dot.move_to, neg_i_point)
self.wait(2)
self.play(*map(ShowCreation, neg_one_tangent))
self.wait()
self.play(FadeOut(neg_one_tangent))
self.wait(2)
frame.clear_updaters()
self.play(
frame.set_height, FRAME_HEIGHT,
self.lines.set_stroke, {"width": 0.5},
FadeOut(self.dots),
FadeOut(dot),
run_time=2,
)
def remind_that_most_points_are_not_projected(self):
plane = self.plane
circle = self.circle
sample_values = [0, complex(1, 1), complex(-2, -1)]
sample_points = [
plane.number_to_point(value)
for value in sample_values
]
sample_dots = VGroup(*[Dot(p) for p in sample_points])
sample_dots.set_fill(GREEN)
self.play(
FadeOut(self.lines),
Restore(circle),
)
for value, dot in zip(sample_values, sample_dots):
cross = Cross(dot)
cross.scale(2)
label = Integer(value)
if value is sample_values[1]:
label.next_to(dot, UL, SMALL_BUFF)
else:
label.next_to(dot, UR, SMALL_BUFF)
self.play(
FadeInFromLarge(dot, 3),
FadeInFromDown(label)
)
self.play(ShowCreation(cross))
self.play(*map(FadeOut, [dot, cross, label]))
self.wait()
self.play(
FadeIn(self.lines),
MoveToTarget(circle, run_time=2),
)
self.wait()
# Helpers
def get_plane(self):
plane = ComplexPlane(
unit_size=2,
color=GREY,
secondary_color=GREY_D,
x_radius=FRAME_WIDTH,
y_radius=FRAME_HEIGHT,
stroke_width=2,
)
plane.add_coordinates()
return plane
def get_circle(self):
circle = CheckeredCircle(
**self.circle_config
)
circle.set_stroke(width=7)
return circle
def get_circle_shadow(self):
circle_shadow = CheckeredCircle(
**self.circle_config
)
circle_shadow.set_stroke(opacity=0.65)
return circle_shadow
def get_sample_circle_points(self):
plane = self.plane
n = self.n_sample_points
rotater = 1
if hasattr(self, "circle_shadow"):
point = self.circle_shadow[0].get_points()[0]
rotater = complex(*point[:2])
rotater /= abs(rotater)
numbers = [
rotater * np.exp(complex(0, TAU * x / n))
for x in range(-(n // 2) + 1, n // 2)
]
return [
plane.number_to_point(number)
for number in numbers
]
def get_lines(self):
plane = self.plane
neg_one_point = plane.number_to_point(-1)
circle_points = self.get_sample_circle_points()
lines = VGroup(*[
Line(neg_one_point, point)
for point in circle_points
])
for line in lines:
length = line.get_length()
line.scale(20 / length, about_point=neg_one_point)
line.set_stroke(YELLOW, np.clip(length, 0, 1))
return lines
def project(self, point):
return stereo_project_point(point, axis=0, r=2)
def project_mobject(self, mobject):
return stereo_project(mobject, axis=0, r=2, outer_r=6)
class IntroduceStereographicProjectionLinusView(IntroduceStereographicProjection):
def construct(self):
self.describe_individual_points()
self.point_at_infinity()
self.show_90_degree_rotation()
self.talk_through_90_degree_rotation()
self.show_four_rotations()
self.show_example_angles()
def describe_individual_points(self):
plane = self.plane = self.get_plane()
circle = self.circle = self.get_circle()
linus = self.linus = self.get_linus()
angles = np.arange(-135, 180, 45) * DEGREES
sample_numbers = [
np.exp(complex(0, angle))
for angle in angles
]
sample_points = [
plane.number_to_point(number)
for number in sample_numbers
]
projected_sample_points = [
self.project(point)
for point in sample_points
]
dots = VGroup(*[Dot() for x in range(8)])
dots.set_fill(WHITE)
dots.set_stroke(BLACK, 1)
def generate_dot_updater(circle_piece):
return lambda d: d.move_to(circle_piece.get_points()[0])
for dot, piece in zip(dots, circle[::(len(circle) // 8)]):
dot.add_updater(generate_dot_updater(piece))
stot = "(\\sqrt{2} / 2)"
labels_tex = [
"-{}-{}i".format(stot, stot),
"-i",
"{}-{}i".format(stot, stot),
"1",
"{}+{}i".format(stot, stot),
"i",
"-{}+{}i".format(stot, stot),
]
labels = VGroup(*[Tex(tex) for tex in labels_tex])
vects = it.cycle([RIGHT, RIGHT])
arrows = VGroup()
for label, point, vect in zip(labels, projected_sample_points, vects):
arrow = Arrow(vect, ORIGIN)
arrow.next_to(point, vect, 2 * SMALL_BUFF)
arrows.add(arrow)
label.set_stroke(width=0, background=True)
if stot in label.get_tex():
label.set_height(0.5)
else:
label.set_height(0.5)
label.set_stroke(WHITE, 2, background=True)
label.next_to(arrow, vect, SMALL_BUFF)
frame = self.camera_frame
frame.set_height(12)
self.add(linus)
self.add(circle, *dots)
self.play(
ApplyFunction(self.project_mobject, circle),
run_time=2
)
self.play(linus.change, "confused")
self.wait()
for i in [1, 0]:
self.play(
LaggedStartMap(GrowArrow, arrows[i::2]),
LaggedStartMap(Write, labels[i::2])
)
self.play(Blink(linus))
self.dots = dots
def point_at_infinity(self):
circle = self.circle
linus = self.linus
label = OldTexText(
"$-1$ is \\\\ at $\\pm \\infty$"
)
label.scale(1.5)
label.next_to(circle, LEFT, buff=1.25)
arrows = VGroup(*[
Vector(3 * v + 0.0 * RIGHT).next_to(label, v, buff=MED_LARGE_BUFF)
for v in [UP, DOWN]
])
arrows.set_color(YELLOW)
self.play(
Write(label),
linus.change, "awe", label,
*map(GrowArrow, arrows)
)
self.neg_one_label = VGroup(label, arrows)
def show_90_degree_rotation(self):
angle_tracker = ValueTracker(0)
circle = self.circle
linus = self.linus
hand = Hand()
hand.flip()
one_dot = self.dots[0]
hand.add_updater(
lambda h: h.move_to(one_dot.get_center(), RIGHT)
)
def update_circle(circle):
angle = angle_tracker.get_value()
new_circle = self.get_circle()
new_circle.rotate(angle)
self.project_mobject(new_circle)
circle.become(new_circle)
circle.add_updater(update_circle)
self.play(
FadeIn(hand),
one_dot.set_fill, RED,
)
for angle in 90 * DEGREES, 0:
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=3,
),
linus.change, "confused", hand
)
self.wait()
self.play(Blink(linus))
self.hand = hand
self.angle_tracker = angle_tracker
def talk_through_90_degree_rotation(self):
linus = self.linus
dots = self.dots
one_dot = dots[0]
i_dot = dots[2]
neg_i_dot = dots[-2]
kwargs1 = {
"path_arc": -90 * DEGREES,
"buff": SMALL_BUFF,
}
kwargs2 = dict(kwargs1)
kwargs2["path_arc"] = -40 * DEGREES
arrows = VGroup(
Arrow(one_dot, i_dot, **kwargs1),
Arrow(i_dot, 6 * UP + LEFT, **kwargs2),
Arrow(6 * DOWN + LEFT, neg_i_dot, **kwargs2),
Arrow(neg_i_dot, one_dot, **kwargs1)
)
arrows.set_stroke(WHITE, 3)
one_to_i, i_to_neg_1, neg_one_to_neg_i, neg_i_to_one = arrows
for arrow in arrows:
self.play(
ShowCreation(arrow),
linus.look_at, arrow
)
self.wait(2)
self.arrows = arrows
def show_four_rotations(self):
angle_tracker = self.angle_tracker
linus = self.linus
hand = self.hand
linus.add_updater(lambda l: l.look_at(hand))
linus.add_updater(lambda l: l.eyes.next_to(l.body, UP, 0))
for angle in np.arange(TAU / 4, 5 * TAU / 4, TAU / 4):
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=3,
),
)
self.wait()
self.play(FadeOut(self.arrows))
def show_example_angles(self):
angle_tracker = self.angle_tracker
angle_tracker.set_value(0)
for angle in self.example_angles:
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=4,
),
)
self.wait()
#
def get_linus(self):
linus = Linus()
linus.move_to(3 * RIGHT)
linus.to_edge(DOWN)
linus.look_at(ORIGIN)
return linus
class ShowRotationUnderStereographicProjection(IntroduceStereographicProjection):
def construct(self):
self.setup_plane()
self.apply_projection()
self.show_90_degree_rotation()
self.talk_through_90_degree_rotation()
self.show_four_rotations()
self.show_example_angles()
def apply_projection(self):
plane = self.plane
circle = self.circle
neg_one_point = plane.number_to_point(-1)
neg_one_dot = Dot(neg_one_point)
neg_one_dot.set_fill(YELLOW)
lines = always_redraw(self.get_lines)
def generate_dot_updater(circle_piece):
return lambda d: d.move_to(circle_piece.get_points()[0])
for circ, color in [(self.circle_shadow, RED), (self.circle, WHITE)]:
for piece in circ[::(len(circ) // 8)]:
dot = Dot(color=color)
dot.set_fill(opacity=circ.get_stroke_opacity())
dot.add_updater(generate_dot_updater(piece))
self.add(dot)
self.add(lines, neg_one_dot)
self.play(*map(ShowCreation, lines))
self.play(
ApplyFunction(self.project_mobject, circle),
lines.set_stroke, {"width": 0.5},
run_time=2
)
self.play(
self.camera_frame.set_height, 12,
run_time=2
)
self.wait()
def show_90_degree_rotation(self):
circle = self.circle
circle_shadow = self.circle_shadow
def get_rotated_one_point():
return circle_shadow[0].get_points()[0]
def get_angle():
return angle_of_vector(get_rotated_one_point())
self.get_angle = get_angle
one_dot = Dot(color=RED)
one_dot.add_updater(
lambda m: m.move_to(get_rotated_one_point())
)
hand = Hand()
hand.move_to(one_dot.get_center(), LEFT)
def update_circle(circle):
new_circle = self.get_circle()
new_circle.rotate(get_angle())
self.project_mobject(new_circle)
circle.become(new_circle)
circle.add_updater(update_circle)
self.add(one_dot, hand)
hand.add_updater(
lambda h: h.move_to(one_dot.get_center(), LEFT)
)
self.play(
FadeIn(hand, RIGHT),
FadeInFromLarge(one_dot, 3),
)
for angle in 90 * DEGREES, -90 * DEGREES:
self.play(
Rotate(circle_shadow, angle, run_time=3),
)
self.wait(2)
def talk_through_90_degree_rotation(self):
plane = self.plane
points = [
plane.number_to_point(z)
for z in [1, complex(0, 1), -1, complex(0, -1)]
]
arrows = VGroup()
for p1, p2 in adjacent_pairs(points):
arrow = Arrow(
p1, p2, path_arc=180 * DEGREES,
)
arrow.set_stroke(GREY_B, width=3)
arrow.tip.set_fill(GREY_B)
arrows.add(arrow)
for arrow in arrows:
self.play(ShowCreation(arrow))
self.wait(2)
self.arrows = arrows
def show_four_rotations(self):
circle_shadow = self.circle_shadow
for x in range(4):
self.play(
Rotate(circle_shadow, TAU / 4, run_time=3)
)
self.wait()
self.play(FadeOut(self.arrows))
def show_example_angles(self):
circle_shadow = self.circle_shadow
angle_label = Integer(0, unit="^\\circ")
angle_label.scale(1.5)
angle_label.next_to(
circle_shadow.get_top(), UR,
)
self.play(FadeInFromDown(angle_label))
self.add(angle_label)
for angle in self.example_angles:
d_angle = angle - self.get_angle()
self.play(
Rotate(circle_shadow, d_angle),
ChangingDecimal(
angle_label,
lambda a: (self.get_angle() % TAU) / DEGREES
),
run_time=4
)
self.wait()
class WriteITimesW(Scene):
def construct(self):
mob = OldTex("i", "\\cdot", "w")
mob[0].set_color(GREEN)
mob.scale(3)
self.play(Write(mob))
self.wait()
class IntroduceFelix(PiCreatureScene, SpecialThreeDScene):
def setup(self):
PiCreatureScene.setup(self)
SpecialThreeDScene.setup(self)
def construct(self):
self.introduce_felix()
self.add_plane()
self.show_in_three_d()
def introduce_felix(self):
felix = self.felix = self.pi_creature
arrow = Vector(DL, color=WHITE)
arrow.next_to(felix, UR)
label = OldTexText("Felix the Flatlander")
label.next_to(arrow.get_start(), UP)
self.add(felix)
self.play(
felix.change, "wave_1", label,
Write(label),
GrowArrow(arrow),
)
self.play(Blink(felix))
self.play(felix.change, "thinking", label)
self.to_fade = VGroup(label, arrow)
def add_plane(self):
plane = NumberPlane(y_radius=10)
axes = self.get_axes()
to_fade = self.to_fade
felix = self.felix
self.add(axes, plane, felix)
self.play(
ShowCreation(axes),
ShowCreation(plane),
FadeOut(to_fade),
)
self.wait()
self.plane = plane
self.axes = axes
def show_in_three_d(self):
felix = self.pi_creature
plane = self.plane
axes = self.axes
# back_plane = Rectangle().replace(plane, stretch=True)
# back_plane.shade_in_3d = True
# back_plane.set_fill(GREY_B, opacity=0.5)
# back_plane.set_sheen(1, UL)
# back_plane.shift(SMALL_BUFF * IN)
# back_plane.set_stroke(width=0)
# back_plane = ParametricSurface(
# lambda u, v: u * RIGHT + v * UP
# )
# back_plane.replace(plane, stretch=True)
# back_plane.set_stroke(width=0)
# back_plane.set_fill(GREY_B, opacity=0.5)
sphere = self.get_sphere()
# sphere.set_fill(BLUE_E, 0.5)
self.move_camera(
phi=70 * DEGREES,
theta=-110 * DEGREES,
added_anims=[FadeOut(plane)],
run_time=2
)
self.begin_ambient_camera_rotation()
self.add(axes, sphere)
self.play(
Write(sphere),
felix.change, "confused"
)
self.wait()
axis_angle_pairs = [
(RIGHT, 90 * DEGREES),
(OUT, 45 * DEGREES),
(UR + OUT, 120 * DEGREES),
(RIGHT, 90 * DEGREES),
]
for axis, angle in axis_angle_pairs:
self.play(Rotate(
sphere, angle=angle, axis=axis,
run_time=2,
))
self.wait(2)
#
def create_pi_creature(self):
return Felix().move_to(4 * LEFT + 2 * DOWN)
class IntroduceThreeDNumbers(SpecialThreeDScene):
CONFIG = {
"camera_config": {
"exponential_projection": False,
}
}
def construct(self):
self.add_third_axis()
self.reorient_axes()
self.show_example_number()
def add_third_axis(self):
plane = ComplexPlane(
y_radius=FRAME_WIDTH / 4,
unit_size=2,
secondary_line_ratio=1,
)
plane.add_coordinates()
title = OldTexText("Complex Plane")
title.scale(1.8)
title.add_background_rectangle()
title.to_corner(UL, buff=MED_SMALL_BUFF)
real_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
imag_line = Line(DOWN, UP).set_height(FRAME_HEIGHT)
real_line.set_color(YELLOW)
imag_line.set_color(RED)
for label in plane.coordinate_labels:
label.remove(label.background_rectangle)
label.shift(SMALL_BUFF * IN)
self.add_fixed_orientation_mobjects(label)
reals = plane.coordinate_labels[:7]
imags = plane.coordinate_labels[7:]
self.add(plane, title)
for line, group in (real_line, reals), (imag_line, imags):
line.set_stroke(width=5)
self.play(
ShowCreationThenDestruction(line),
LaggedStartMap(
Indicate, group,
rate_func=there_and_back,
color=line.get_color(),
),
run_time=2,
)
self.plane = plane
self.title = title
def reorient_axes(self):
z_axis = NumberLine(unit_size=2)
z_axis.rotate(90 * DEGREES, axis=DOWN)
z_axis.rotate(90 * DEGREES, axis=OUT)
z_axis.set_color(WHITE)
z_axis_top = Line(
z_axis.number_to_point(0),
z_axis.get_end(),
)
z_axis_top.match_style(z_axis)
z_unit_line = Line(
z_axis.number_to_point(0),
z_axis.number_to_point(1),
color=RED,
stroke_width=5
)
j_labels = VGroup(
OldTex("-2j"),
OldTex("-j"),
OldTex("j"),
OldTex("2j"),
)
for label, num in zip(j_labels, [-2, -1, 1, 2]):
label.next_to(z_axis.number_to_point(num), RIGHT, MED_SMALL_BUFF)
self.add_fixed_orientation_mobjects(label)
plane = self.plane
colored_ = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
y_line = Line(DOWN, UP).set_height(FRAME_WIDTH)
z_line = Line(IN, OUT).set_depth(FRAME_WIDTH)
colored_.set_stroke(GREEN, 5)
y_line.set_stroke(RED, 5)
z_line.set_stroke(YELLOW, 5)
colored_coord_lines = VGroup(colored_, y_line, z_line)
coord_lines = VGroup(
plane.axes[0], plane.axes[1], z_axis,
)
for i1, i2 in [(0, 2), (1, 0), (2, 1)]:
coord_lines[i1].target = coord_lines[i2].copy()
new_title = OldTexText("Imaginary plane")
new_title.replace(self.title)
new_title.move_to(self.title)
self.add(z_axis, plane, z_axis_top)
self.move_camera(
phi=70 * DEGREES,
theta=-80 * DEGREES,
added_anims=[
plane.set_stroke, {"opacity": 0.5},
],
run_time=2,
)
self.begin_ambient_camera_rotation(rate=0.02)
self.wait()
self.play(FadeIn(j_labels, IN))
z_axis.add(j_labels)
self.play(
ShowCreationThenDestruction(z_unit_line),
run_time=2
)
self.wait(4)
group = VGroup(*it.chain(plane.coordinate_labels, j_labels))
for label in group:
label.generate_target()
axis = np.ones(3)
label.target.rotate_about_origin(-120 * DEGREES, axis=axis)
label.target.rotate(120 * DEGREES, axis=axis)
for y, label in zip([-2, -1, 1, 2], j_labels):
label.target.scale(0.65)
label.target.next_to(
2 * y * UP, RIGHT, 2 * SMALL_BUFF
)
self.remove(z_axis_top)
self.play(
LaggedStartMap(MoveToTarget, group, lag_ratio=0.8),
LaggedStartMap(MoveToTarget, coord_lines, lag_ratio=0.8),
FadeOut(self.title),
FadeIn(new_title),
run_time=3
)
self.add(z_axis_top)
self.wait(3)
for line, wait in zip(colored_coord_lines, [False, True, True]):
self.play(
ShowCreationThenDestruction(line),
run_time=2
)
if wait:
self.wait()
def show_example_number(self):
x, y, z = coords = 2 * np.array([1.5, -1, 1.25])
dot = Sphere(radius=0.05)
dot.set_fill(GREY_B)
dot.move_to(coords)
point_line = Line(ORIGIN, coords)
point_line.set_stroke(WHITE, 1)
z_line = Line(ORIGIN, z * OUT)
x_line = Line(z_line.get_end(), z_line.get_end() + x * RIGHT)
y_line = Line(x_line.get_end(), x_line.get_end() + y * UP)
x_line.set_stroke(GREEN, 5)
y_line.set_stroke(RED, 5)
z_line.set_stroke(YELLOW, 5)
lines = VGroup(z_line, x_line, y_line)
number_label = OldTex(
str(z / 2), "+", str(x / 2), "i", "+", str(y / 2), "j",
tex_to_color_map={
str(z / 2): YELLOW,
str(x / 2): GREEN,
str(y / 2): RED,
}
)
number_label.next_to(ORIGIN, RIGHT, LARGE_BUFF)
number_label.to_edge(UP)
self.add_fixed_in_frame_mobjects(number_label)
self.play(
ShowCreation(point_line),
FadeIn(dot, -coords),
FadeInFromDown(number_label)
)
self.wait()
for num, line in zip([z, x, y], lines):
tex = number_label.get_part_by_tex(str(num / 2))
rect = SurroundingRectangle(tex)
rect.set_color(WHITE)
self.add_fixed_in_frame_mobjects(rect)
self.play(
ShowCreation(line),
ShowCreationThenDestruction(rect),
run_time=2
)
self.remove_fixed_in_frame_mobjects(rect)
self.wait()
self.wait(15)
class MentionImpossibilityOf3dNumbers(TeacherStudentsScene):
def construct(self):
equations = VGroup(
OldTex("ij = ?"),
OldTex("ji = ?"),
)
equations.arrange(RIGHT, buff=LARGE_BUFF)
equations.scale(1.5)
equations.to_edge(UP)
self.add(equations)
why = OldTexText("Why not?")
why.next_to(self.students[1], UP)
self.teacher_says(
"Such 3d numbers \\\\ have no good \\\\ multiplication rule",
bubble_config={"width": 4, "height": 3},
)
self.play_all_student_changes("confused")
self.wait(2)
self.play(
self.students[1].change, "maybe",
FadeInFromLarge(why),
)
self.wait(4)
class SphereExamplePointsDecimal(Scene):
CONFIG = {
"point_rotation_angle_axis_pairs": [
(45 * DEGREES, DOWN),
(120 * DEGREES, OUT),
(35 * DEGREES, rotate_vector(RIGHT, 30 * DEGREES)),
(90 * DEGREES, IN),
]
}
def construct(self):
decimals = VGroup(*[
DecimalNumber(
0,
num_decimal_places=3,
color=color,
include_sign=True,
edge_to_fix=RIGHT,
)
for color in [YELLOW, GREEN, RED]
])
number_label = VGroup(
decimals[0], OldTex("+"),
decimals[1], OldTex("i"), OldTex("+"),
decimals[2], OldTex("j"),
)
number_label.arrange(RIGHT, buff=SMALL_BUFF)
number_label.to_corner(UL)
point = VectorizedPoint(OUT)
def generate_decimal_updater(decimal, index):
shifted_i = (index - 1) % 3
decimal.add_updater(lambda d: d.set_value(
point.get_location()[shifted_i]
))
return decimal
for i, decimal in enumerate(decimals):
self.add(generate_decimal_updater(decimal, i))
decimal_braces = VGroup()
for decimal, char in zip(decimals, "wxy"):
brace = Brace(decimal, DOWN, buff=SMALL_BUFF)
label = brace.get_tex(char, buff=SMALL_BUFF)
label.match_color(decimal)
brace.add(label)
decimal_braces.add(brace)
equation = OldTex(
"w^2 + x^2 + y^2 = 1",
tex_to_color_map={
"w": YELLOW,
"x": GREEN,
"y": RED,
}
)
equation.next_to(decimal_braces, DOWN, MED_LARGE_BUFF)
self.add(number_label)
self.add(decimal_braces)
self.add(equation)
pairs = self.point_rotation_angle_axis_pairs
for angle, axis in pairs:
self.play(
Rotate(point, angle, axis=axis, about_point=ORIGIN),
run_time=2
)
self.wait()
class TwoDStereographicProjection(IntroduceFelix):
CONFIG = {
"camera_config": {
"exponential_projection": False,
},
"sphere_sample_point_u_range": np.arange(
0, PI, PI / 16,
),
"sphere_sample_point_v_range": np.arange(
0, TAU, TAU / 16,
),
"n_sample_rotation_cycles": 2,
"lift_labels": True,
}
def construct(self):
self.add_parts()
self.talk_through_sphere()
self.draw_projection_lines()
self.show_point_at_infinity()
self.show_a_few_rotations()
def add_parts(self, run_time=1):
felix = self.felix = self.pi_creature
felix.shift(1.5 * DL)
axes = self.axes = self.get_axes()
sphere = self.sphere = self.get_sphere()
c2p = axes.coords_to_point
labels = self.labels = VGroup(
OldTex("i").next_to(c2p(1, 0, 0), DR, SMALL_BUFF),
OldTex("-i").next_to(c2p(-1, 0, 0), DL, SMALL_BUFF),
OldTex("j").next_to(c2p(0, 1, 0), UL, SMALL_BUFF),
OldTex("-j").next_to(c2p(0, -1, 0), DL, SMALL_BUFF),
OldTex("1").rotate(
90 * DEGREES, RIGHT,
).next_to(c2p(0, 0, 1), RIGHT + OUT, SMALL_BUFF),
OldTex("-1").rotate(
90 * DEGREES, RIGHT,
).next_to(c2p(0, 0, -1), RIGHT + IN, SMALL_BUFF),
)
if self.lift_labels:
for sm in labels[:4].family_members_with_points():
sm.add(VectorizedPoint(
0.25 * DOWN + 0.25 * OUT
))
labels.set_stroke(width=0, background=True)
for submob in labels.get_family():
submob.shade_in_3d = True
self.add(felix, axes, sphere, labels)
self.move_camera(
**self.get_default_camera_position(),
run_time=run_time
)
self.begin_ambient_camera_rotation(rate=0.01)
self.play(
felix.change, "pondering", sphere,
run_time=run_time,
)
def talk_through_sphere(self):
point = VectorizedPoint(OUT)
arrow = Vector(IN, shade_in_3d=True)
arrow.set_fill(PINK)
arrow.set_stroke(BLACK, 1)
def get_dot():
dot = Sphere(radius=0.05, u_max=PI / 2)
dot.set_fill(PINK)
dot.set_stroke(width=0)
dot.move_to(2.05 * OUT)
dot.apply_matrix(
z_to_vector(normalize(point.get_location())),
about_point=ORIGIN
)
return dot
dot = get_dot()
dot.add_updater(
lambda d: d.become(get_dot())
)
def update_arrow(arrow):
target_point = 2.1 * point.get_location()
rot_matrix = np.dot(
z_to_vector(normalize(target_point)),
np.linalg.inv(
z_to_vector(normalize(-arrow.get_vector()))
)
)
arrow.apply_matrix(rot_matrix)
arrow.shift(target_point - arrow.get_end())
return arrow
arrow.add_updater(update_arrow)
self.add(self.sphere, dot, arrow)
pairs = SphereExamplePointsDecimal.CONFIG.get(
"point_rotation_angle_axis_pairs"
)
for angle, axis in pairs:
self.play(
Rotate(point, angle, axis=axis, about_point=ORIGIN),
run_time=2
)
self.wait()
self.play(FadeOut(dot), FadeOut(arrow))
def draw_projection_lines(self):
sphere = self.sphere
axes = self.axes
radius = sphere.get_width() / 2
neg_one_point = axes.coords_to_point(0, 0, -1)
neg_one_dot = Dot(
neg_one_point,
color=YELLOW,
shade_in_3d=True
)
xy_plane = StereoProjectedSphere(
u_max=15 * PI / 16,
**self.sphere_config
)
xy_plane.set_fill(WHITE, 0.25)
xy_plane.set_stroke(width=0)
point_mob = VectorizedPoint(2 * OUT)
point_mob.add_updater(
lambda m: m.move_to(radius * normalize(m.get_center()))
)
point_mob.move_to([1, -1, 1])
point_mob.update(0)
def get_projection_line(sphere_point):
to_sphere = Line(neg_one_point, sphere_point)
to_plane = Line(
sphere_point,
self.project_point(sphere_point)
)
line = VGroup(to_sphere, to_plane)
line.set_stroke(YELLOW, 3)
for submob in line:
submob.shade_in_3d = True
return line
def get_sphere_dot(sphere_point):
dot = Dot()
dot.set_shade_in_3d(True)
dot.set_fill(PINK)
dot.shift(OUT)
dot.apply_matrix(
z_to_vector(sphere_point),
about_point=ORIGIN,
)
dot.move_to(1.01 * sphere_point)
dot.add(VectorizedPoint(5 * sphere_point))
return dot
def get_projection_dot(sphere_point):
projection = self.project_point(sphere_point)
dot = Dot(projection, shade_in_3d=True)
dot.add(VectorizedPoint(dot.get_center() + 0.1 * OUT))
dot.set_fill(WHITE)
return dot
point = point_mob.get_location()
dot = get_sphere_dot(point)
line = get_projection_line(point)
projection_dot = get_projection_dot(point)
sample_points = [
radius * sphere.func(u, v)
for u in self.sphere_sample_point_u_range
for v in self.sphere_sample_point_v_range
]
lines = VGroup(*[get_projection_line(p) for p in sample_points])
lines.set_stroke(width=1)
north_lines = lines[:len(lines) // 2]
south_lines = lines[len(lines) // 2:]
self.add(xy_plane, sphere)
self.play(Write(xy_plane))
self.wait(2)
self.play(sphere.set_fill, BLUE_E, 0.5)
self.play(FadeInFromLarge(dot))
self.play(
FadeIn(neg_one_dot),
ShowCreation(line),
)
self.wait(2)
self.play(ReplacementTransform(
dot.copy(), projection_dot
))
def get_point():
return 2 * normalize(point_mob.get_location())
dot.add_updater(
lambda d: d.become(get_sphere_dot(get_point()))
)
line.add_updater(
lambda l: l.become(get_projection_line(get_point()))
)
projection_dot.add_updater(
lambda d: d.become(get_projection_dot(get_point()))
)
self.play(
point_mob.move_to,
radius * normalize(np.array([1, -1, -1])),
run_time=3
)
self.move_camera(
theta=-150 * DEGREES,
run_time=3
)
self.add(axes, sphere, xy_plane, dot, line)
for point in np.array([-2, 1, -0.5]), np.array([-0.01, -0.01, 1]):
self.play(
point_mob.move_to,
radius * normalize(point),
run_time=3
)
self.wait(2)
# Project norther hemisphere
north_hemisphere = self.get_sphere()
n = len(north_hemisphere)
north_hemisphere.remove(*north_hemisphere[n // 2:])
north_hemisphere.generate_target()
self.project_mobject(north_hemisphere.target)
north_hemisphere.set_fill(opacity=0.8)
self.play(
LaggedStartMap(ShowCreation, north_lines),
FadeIn(north_hemisphere)
)
self.play(
MoveToTarget(north_hemisphere),
run_time=3,
rate_func=lambda t: smooth(0.99 * t)
)
self.play(FadeOut(north_lines))
self.wait(2)
# Unit circle
circle = Sphere(
radius=2.01,
u_min=PI / 2 - 0.01,
u_max=PI / 2 + 0.01,
resolution=(1, 24),
)
for submob in circle:
submob.add(VectorizedPoint(1.5 * submob.get_center()))
circle.set_fill(YELLOW)
circle_path = Circle(radius=2)
circle_path.rotate(-90 * DEGREES)
self.play(FadeInFromLarge(circle))
self.play(point_mob.move_to, circle_path.get_points()[0])
self.play(MoveAlongPath(point_mob, circle_path, run_time=6))
self.move_camera(
phi=0,
theta=-90 * DEGREES,
rate_func=there_and_back_with_pause,
run_time=6,
)
self.play(point_mob.move_to, OUT)
self.wait()
# Southern hemisphere
south_hemisphere = self.get_sphere()
n = len(south_hemisphere)
south_hemisphere.remove(*south_hemisphere[:n // 2])
south_hemisphere.remove(
*south_hemisphere[-sphere.resolution[1]:]
)
south_hemisphere.generate_target()
self.project_mobject(south_hemisphere.target)
south_hemisphere.set_fill(opacity=0.8)
south_hemisphere.target[-sphere.resolution[1] // 2:].set_fill(
opacity=0
)
self.play(
LaggedStartMap(ShowCreation, south_lines),
FadeIn(south_hemisphere)
)
self.play(
MoveToTarget(south_hemisphere),
FadeOut(south_lines),
FadeOut(xy_plane),
run_time=3,
rate_func=lambda t: smooth(0.99 * t)
)
self.wait(3)
self.projected_sphere = VGroup(
north_hemisphere,
south_hemisphere,
)
self.equator = circle
self.point_mob = point_mob
def show_point_at_infinity(self):
points = list(compass_directions(
12, start_vect=rotate_vector(RIGHT, 3.25 * DEGREES)
))
points.pop(7)
points.pop(2)
arrows = VGroup(*[
Arrow(6 * p, 11 * p)
for p in points
])
arrows.set_fill(RED)
arrows.set_stroke(RED, 5)
neg_ones = VGroup(*[
OldTex("-1").next_to(arrow.get_start(), -p)
for p, arrow in zip(points, arrows)
])
neg_ones.set_stroke(width=0, background=True)
sphere_arcs = VGroup()
for angle in np.arange(0, TAU, TAU / 12):
arc = Arc(PI, radius=2)
arc.set_stroke(RED)
arc.rotate(PI / 2, axis=DOWN, about_point=ORIGIN)
arc.rotate(angle, axis=OUT, about_point=ORIGIN)
sphere_arcs.add(arc)
sphere_arcs.set_stroke(RED)
self.play(
LaggedStartMap(GrowArrow, arrows),
LaggedStartMap(Write, neg_ones)
)
self.wait(3)
self.play(
FadeOut(self.projected_sphere),
FadeOut(arrows),
FadeOut(neg_ones),
)
for x in range(2):
self.play(
ShowCreationThenDestruction(
sphere_arcs,
lag_ratio=0,
run_time=3,
)
)
def show_a_few_rotations(self):
sphere = self.sphere
felix = self.felix
point_mob = self.point_mob
point_mob.add_updater(
lambda m: m.move_to(sphere.get_all_points()[0])
)
coord_point_mobs = VGroup(
VectorizedPoint(RIGHT),
VectorizedPoint(UP),
VectorizedPoint(OUT),
)
for pm in coord_point_mobs:
pm.shade_in_3d = True
def get_rot_matrix():
return np.array([
pm.get_location()
for pm in coord_point_mobs
]).T
def get_projected_sphere():
result = StereoProjectedSphere(
get_rot_matrix(),
max_r=10,
**self.sphere_config,
)
result.set_fill(opacity=0.2)
result.fade_far_out_submobjects(max_r=32)
for submob in result:
if submob.get_center()[1] < -11:
submob.fade(1)
return result
projected_sphere = get_projected_sphere()
projected_sphere.add_updater(
lambda m: m.become(get_projected_sphere())
)
def get_projected_equator():
equator = CheckeredCircle(
n_pieces=24,
radius=2,
)
for submob in equator.get_family():
submob.shade_in_3d = True
equator.set_stroke(YELLOW, 5)
equator.apply_matrix(get_rot_matrix())
self.project_mobject(equator)
return equator
projected_equator = get_projected_equator()
projected_equator.add_updater(
lambda m: m.become(get_projected_equator())
)
self.add(sphere, projected_sphere)
self.move_camera(phi=60 * DEGREES)
self.play(
sphere.set_fill_by_checkerboard,
BLUE_E, BLUE_D, {"opacity": 0.8},
FadeIn(projected_sphere)
)
sphere.add(coord_point_mobs)
sphere.add(self.equator)
self.add(projected_equator)
pairs = self.get_sample_rotation_angle_axis_pairs()
for x in range(self.n_sample_rotation_cycles):
for angle, axis in pairs:
self.play(
Rotate(
sphere, angle=angle, axis=axis,
about_point=ORIGIN,
run_time=3,
),
felix.change, "confused",
)
self.wait()
self.projected_sphere = projected_sphere
#
def project_mobject(self, mobject):
return stereo_project(mobject, axis=2, r=2, outer_r=20)
def project_point(self, point):
return stereo_project_point(point, axis=2, r=2)
def get_sample_rotation_angle_axis_pairs(self):
return SphereExamplePointsDecimal.CONFIG.get(
"point_rotation_angle_axis_pairs"
)
class FelixViewOfProjection(TwoDStereographicProjection):
CONFIG = {}
def construct(self):
self.add_axes()
self.show_a_few_rotations()
def add_axes(self):
axes = Axes(
axis_config={
"unit_size": 2,
"color": WHITE,
}
)
labels = VGroup(
OldTex("i"),
OldTex("-i"),
OldTex("j"),
OldTex("-j"),
OldTex("1"),
)
coords = [(1, 0), (-1, 0), (0, 1), (0, -1), (0, 0)]
vects = [DOWN, DOWN, RIGHT, RIGHT, 0.25 * DR]
for label, coords, vect in zip(labels, coords, vects):
point = axes.coords_to_point(*coords)
label.next_to(point, vect, buff=MED_SMALL_BUFF)
self.add(axes, labels)
self.pi_creature.change("confused")
def show_a_few_rotations(self):
felix = self.pi_creature
coord_point_mobs = VGroup([
VectorizedPoint(point)
for point in [RIGHT, UP, OUT]
])
def get_rot_matrix():
return np.array([
pm.get_location()
for pm in coord_point_mobs
]).T
def get_projected_sphere():
return StereoProjectedSphere(
get_rot_matrix(),
**self.sphere_config,
)
def get_projected_equator():
equator = Circle(radius=2, num_anchors=24)
equator.set_stroke(YELLOW, 5)
equator.apply_matrix(get_rot_matrix())
self.project_mobject(equator)
return equator
projected_sphere = get_projected_sphere()
projected_sphere.add_updater(
lambda m: m.become(get_projected_sphere())
)
equator = get_projected_equator()
equator.add_updater(
lambda m: m.become(get_projected_equator())
)
dot = Dot(color=PINK)
dot.add_updater(
lambda d: d.move_to(
self.project_point(
np.dot(2 * OUT, get_rot_matrix().T)
)
)
)
hand = Hand()
hand.add_updater(
lambda h: h.move_to(dot.get_center(), LEFT)
)
felix.add_updater(lambda f: f.look_at(dot))
self.add(projected_sphere)
self.add(equator)
self.add(dot)
self.add(hand)
pairs = self.get_sample_rotation_angle_axis_pairs()
for x in range(self.n_sample_rotation_cycles):
for angle, axis in pairs:
self.play(
Rotate(
coord_point_mobs, angle=angle, axis=axis,
about_point=ORIGIN,
run_time=3,
),
)
self.wait()
class ShowRotationsJustWithReferenceCircles(TwoDStereographicProjection):
CONFIG = {
"flat_view": False,
}
def construct(self):
self.add_parts(run_time=1)
self.begin_ambient_camera_rotation(rate=0.03)
self.edit_parts()
self.show_1i_circle()
self.show_1j_circle()
self.show_random_circle()
self.show_rotations()
def edit_parts(self):
sphere = self.sphere
axes = self.axes
axes.set_stroke(width=1)
xy_plane = StereoProjectedSphere(u_max=15 * PI / 16)
xy_plane.set_fill(WHITE, 0.2)
xy_plane.set_stroke(width=0, opacity=0)
self.add(xy_plane, sphere)
self.play(
FadeIn(xy_plane),
sphere.set_fill, BLUE_E, {"opacity": 0.2},
sphere.set_stroke, {"width": 0.1, "opacity": 0.5}
)
def show_1i_circle(self):
axes = self.axes
circle = self.get_circle(GREEN_E, GREEN)
circle.rotate(TAU / 4, RIGHT)
circle.rotate(TAU / 4, DOWN)
projected = self.get_projected_circle(circle)
labels = VGroup(*map(Tex, ["0", "2i", "3i"]))
labels.set_shade_in_3d(True)
if self.flat_view:
labels.fade(1)
for label, x in zip(labels, [0, 2, 3]):
label.next_to(
axes.coords_to_point(x, 0, 0), DR, SMALL_BUFF
)
self.play(ShowCreation(circle, run_time=3))
self.wait()
self.play(ReplacementTransform(
circle.copy(), projected,
run_time=3
))
# self.axes.x_axis.pieces.set_stroke(width=0)
self.wait(7)
self.move_camera(
phi=60 * DEGREES,
)
self.play(
LaggedStartMap(
FadeInFrom, labels,
lambda m: (m, UP)
)
)
self.wait(2)
self.play(FadeOut(labels))
self.one_i_circle = circle
self.projected_one_i_circle = projected
def show_1j_circle(self):
circle = self.get_circle(RED_E, RED)
circle.rotate(TAU / 4, DOWN)
projected = self.get_projected_circle(circle)
self.move_camera(theta=-170 * DEGREES)
self.play(ShowCreation(circle, run_time=3))
self.wait()
self.play(ReplacementTransform(
circle.copy(), projected, run_time=3
))
# self.axes.y_axis.pieces.set_stroke(width=0)
self.wait(3)
self.one_j_circle = circle
self.projected_one_j_circle = projected
def show_random_circle(self):
sphere = self.sphere
circle = self.get_circle(BLUE_E, BLUE)
circle.set_width(2 * sphere.radius * np.sin(30 * DEGREES))
circle.shift(sphere.radius * np.cos(30 * DEGREES) * OUT)
circle.rotate(150 * DEGREES, UP, about_point=ORIGIN)
projected = self.get_projected_circle(circle)
self.play(ShowCreation(circle, run_time=2))
self.wait()
self.play(ReplacementTransform(
circle.copy(), projected,
run_time=2
))
self.wait(3)
self.play(
FadeOut(circle),
FadeOut(projected),
)
def show_rotations(self):
sphere = self.sphere
c1i = self.one_i_circle
pc1i = self.projected_one_i_circle
c1j = self.one_j_circle
pc1j = self.projected_one_j_circle
cij = self.get_circle(YELLOW_E, YELLOW)
pcij = self.get_projected_circle(cij)
circles = VGroup(c1i, c1j, cij)
x_axis = self.axes.x_axis
y_axis = self.axes.y_axis
arrow = Arrow(
2 * RIGHT, 2 * UP,
buff=SMALL_BUFF,
path_arc=PI,
)
arrow.set_stroke(GREY_B, 3)
arrow.tip.set_fill(GREY_B)
arrows = VGroup(arrow, *[
arrow.copy().rotate(angle, about_point=ORIGIN)
for angle in np.arange(TAU / 4, TAU, TAU / 4)
])
arrows.rotate(TAU / 4, RIGHT, about_point=ORIGIN)
arrows.rotate(TAU / 2, OUT, about_point=ORIGIN)
arrows.rotate(TAU / 4, UP, about_point=ORIGIN)
arrows.space_out_submobjects(1.2)
self.play(FadeInFromLarge(cij))
sphere.add(circles)
pc1i.add_updater(
lambda c: c.become(self.get_projected_circle(c1i))
)
pc1j.add_updater(
lambda c: c.become(self.get_projected_circle(c1j))
)
pcij.add_updater(
lambda c: c.become(self.get_projected_circle(cij))
)
self.add(pcij)
# About j-axis
self.play(ShowCreation(arrows, run_time=3, rate_func=linear))
self.wait(3)
for x in range(2):
y_axis.pieces.set_stroke(width=1)
self.play(
Rotate(sphere, 90 * DEGREES, axis=UP),
run_time=4,
)
y_axis.pieces.set_stroke(width=0)
self.wait(2)
# About i axis
self.move_camera(theta=-45 * DEGREES)
self.play(Rotate(arrows, TAU / 4, axis=OUT))
self.wait(2)
for x in range(2):
x_axis.pieces.set_stroke(width=1)
self.play(
Rotate(sphere, -90 * DEGREES, axis=RIGHT),
run_time=4,
)
x_axis.pieces.set_stroke(width=0)
self.wait(2)
self.wait(2)
# About real axis
self.move_camera(
theta=-135 * DEGREES,
added_anims=[FadeOut(arrows)]
)
self.ambient_camera_rotation.rate = 0.01
for x in range(2):
x_axis.pieces.set_stroke(width=1)
y_axis.pieces.set_stroke(width=1)
self.play(
Rotate(sphere, 90 * DEGREES, axis=OUT),
run_time=4,
)
# x_axis.pieces.set_stroke(width=0)
# y_axis.pieces.set_stroke(width=0)
self.wait(2)
#
def get_circle(self, *colors):
sphere = self.sphere
circle = CheckeredCircle(colors=colors, n_pieces=48)
circle.set_shade_in_3d(True)
circle.match_width(sphere)
if self.flat_view:
circle[::2].fade(1)
return circle
def get_projected_circle(self, circle):
result = circle.deepcopy()
self.project_mobject(result)
result[::2].fade(1)
for sm in result:
if sm.get_width() > FRAME_WIDTH:
sm.fade(1)
if sm.get_height() > FRAME_HEIGHT:
sm.fade(1)
return result
class ReferernceSpheresFelixView(ShowRotationsJustWithReferenceCircles):
CONFIG = {
"flat_view": True,
"lift_labels": False,
}
def add_parts(self, **kwargs):
ShowRotationsJustWithReferenceCircles.add_parts(self, **kwargs)
one = OldTex("1")
one.next_to(ORIGIN, DR, SMALL_BUFF)
self.add(one)
def get_default_camera_position(self):
return {}
def move_camera(self, **kwargs):
kwargs["phi"] = 0
kwargs["theta"] = -90 * DEGREES
ShowRotationsJustWithReferenceCircles.move_camera(self, **kwargs)
def begin_ambient_camera_rotation(self, rate):
self.ambient_camera_rotation = VectorizedPoint()
def capture_mobjects_in_camera(self, mobjects, **kwargs):
mobs_on_xy = [
sm
for sm in self.camera.extract_mobject_family_members(
mobjects, only_those_with_points=True
)
if abs(sm.get_center()[2]) < 0.001
]
return Scene.capture_mobjects_in_camera(self, mobs_on_xy, **kwargs)
class IntroduceQuaternions(Scene):
def construct(self):
self.compare_three_number_systems()
self.mention_four_perpendicular_axes()
self.bring_back_complex()
self.show_components_of_quaternion()
def compare_three_number_systems(self):
numbers = self.get_example_numbers()
labels = VGroup(
OldTexText("Complex number"),
OldTexText("Not-actually-a-number-system 3d number"),
OldTexText("Quaternion"),
)
for number, label in zip(numbers, labels):
label.next_to(number, UP, aligned_edge=LEFT)
self.play(
FadeInFromDown(number),
Write(label),
)
self.play(ShowCreationThenFadeAround(
number[2:],
surrounding_rectangle_config={"color": BLUE}
))
self.wait()
shift_size = FRAME_HEIGHT / 2 - labels[2].get_top()[1] - MED_LARGE_BUFF
self.play(
numbers.shift, shift_size * UP,
labels.shift, shift_size * UP,
)
self.numbers = numbers
self.labels = labels
def mention_four_perpendicular_axes(self):
number = self.numbers[2]
three_axes = VGroup(*[
self.get_simple_axes(label, color)
for label, color in zip(
["i", "j", "k"],
[GREEN, RED, BLUE],
)
])
three_axes.arrange(RIGHT, buff=LARGE_BUFF)
three_axes.next_to(number, DOWN, LARGE_BUFF)
self.play(LaggedStartMap(FadeInFromLarge, three_axes))
self.wait(2)
self.three_axes = three_axes
def bring_back_complex(self):
numbers = self.numbers
labels = self.labels
numbers[0].move_to(numbers[1], LEFT)
labels[0].move_to(labels[1], LEFT)
numbers.remove(numbers[1])
labels.remove(labels[1])
group = VGroup(numbers, labels)
self.play(
group.to_edge, UP,
FadeOut(self.three_axes, DOWN)
)
self.wait()
def show_components_of_quaternion(self):
quat = self.numbers[-1]
real_part = quat[0]
imag_part = quat[2:]
real_brace = Brace(real_part, DOWN)
imag_brace = Brace(imag_part, DOWN)
real_word = OldTexText("Real \\\\ part")
imag_word = OldTexText("Imaginary \\\\ part")
scalar_word = OldTexText("Scalar \\\\ part")
vector_word = OldTexText("``Vector'' \\\\ part")
for word in real_word, scalar_word:
word.next_to(real_brace, DOWN, SMALL_BUFF)
for word in imag_word, vector_word:
word.next_to(imag_brace, DOWN, SMALL_BUFF)
braces = VGroup(real_brace, imag_brace)
VGroup(scalar_word, vector_word).set_color(YELLOW)
self.play(
LaggedStartMap(GrowFromCenter, braces),
LaggedStartMap(
FadeInFrom, VGroup(real_word, imag_word),
lambda m: (m, UP)
)
)
self.wait()
self.play(
FadeOut(real_word, DOWN),
FadeIn(scalar_word, DOWN),
)
self.wait(2)
self.play(ChangeDecimalToValue(real_part, 0))
self.wait()
self.play(
FadeOut(imag_word, DOWN),
FadeIn(vector_word, DOWN)
)
self.wait(2)
#
def get_example_numbers(self):
number_2d = VGroup(
DecimalNumber(3.14),
OldTex("+"),
DecimalNumber(1.59),
OldTex("i")
)
number_3d = VGroup(
DecimalNumber(2.65),
OldTex("+"),
DecimalNumber(3.58),
OldTex("i"),
OldTex("+"),
DecimalNumber(9.79),
OldTex("j"),
)
number_4d = VGroup(
DecimalNumber(3.23),
OldTex("+"),
DecimalNumber(8.46),
OldTex("i"),
OldTex("+"),
DecimalNumber(2.64),
OldTex("j"),
OldTex("+"),
DecimalNumber(3.38),
OldTex("k"),
)
numbers = VGroup(number_2d, number_3d, number_4d)
for number in numbers:
number.arrange(RIGHT, buff=SMALL_BUFF)
for part in number:
if isinstance(part, Tex):
# part.set_color_by_tex_to_color_map({
# "i": GREEN,
# "j": RED,
# "k": BLUE,
# })
if part.get_tex() == "j":
part.shift(0.5 * SMALL_BUFF * DL)
number[2].set_color(GREEN)
if len(number) > 5:
number[5].set_color(RED)
if len(number) > 8:
number[8].set_color(BLUE)
numbers.arrange(
DOWN, buff=2, aligned_edge=LEFT
)
numbers.center()
numbers.shift(LEFT)
return numbers
def get_simple_axes(self, label, color):
axes = Axes(
x_min=-2.5,
x_max=2.5,
y_min=-2.5,
y_max=2.5,
)
axes.set_height(2.5)
label_mob = OldTex(label)
label_mob.set_color(color)
label_mob.next_to(axes.coords_to_point(0, 1.5), RIGHT, SMALL_BUFF)
reals_label_mob = OldTexText("Reals")
reals_label_mob.next_to(
axes.coords_to_point(1, 0), DR, SMALL_BUFF
)
axes.add(label_mob, reals_label_mob)
return axes
class SimpleImaginaryQuaternionAxes(SpecialThreeDScene):
def construct(self):
self.three_d_axes_config.update({
"axis_config": {"unit_size": 2},
"x_min": -2,
"x_max": 2,
"y_min": -2,
"y_max": 2,
"z_min": -1.25,
"z_max": 1.25,
})
axes = self.get_axes()
labels = VGroup(*[
OldTex(tex).set_color(color)
for tex, color in zip(
["i", "j", "k"],
[GREEN, RED, BLUE]
)
])
labels[0].next_to(axes.coords_to_point(1, 0, 0), DOWN + IN, SMALL_BUFF)
labels[1].next_to(axes.coords_to_point(0, 1, 0), RIGHT, SMALL_BUFF)
labels[2].next_to(axes.coords_to_point(0, 0, 1), RIGHT, SMALL_BUFF)
self.add(axes)
self.add(labels)
for label in labels:
self.add_fixed_orientation_mobjects(label)
self.move_camera(**self.get_default_camera_position())
self.begin_ambient_camera_rotation(rate=0.05)
self.wait(15)
class ShowDotProductCrossProductFromOfQMult(Scene):
def construct(self):
v_tex = "\\vec{\\textbf{v}}"
product = OldTex(
"(", "w_1", "+",
"x_1", "i", "+", "y_1", "j", "+", "z_1", "k", ")"
"(", "w_2", "+",
"x_2", "i", "+", "y_2", "j", "+", "z_2", "k", ")",
"=",
"(w_1", ",", v_tex + "_1", ")",
"(w_2", ",", v_tex + "_2", ")",
"="
)
product.set_width(FRAME_WIDTH - 1)
i1 = product.index_of_part_by_tex("x_1")
i2 = product.index_of_part_by_tex(")")
i3 = product.index_of_part_by_tex("x_2")
i4 = product.index_of_part_by_tex("z_2") + 2
vector_parts = [product[i1:i2], product[i3:i4]]
vector_defs = VGroup()
braces = VGroup()
for i, vp in zip(it.count(1), vector_parts):
brace = Brace(vp, UP)
vector = Matrix([
["x_" + str(i)],
["y_" + str(i)],
["z_" + str(i)],
])
colors = [GREEN, RED, BLUE]
for mob, color in zip(vector.get_entries(), colors):
mob.set_color(color)
group = VGroup(
OldTex("{}_{} = ".format(v_tex, i)),
vector,
)
group.arrange(RIGHT, SMALL_BUFF)
group.next_to(brace, UP)
braces.add(brace)
vector_defs.add(group)
result = OldTex(
"\\left(", "w_1", "w_2",
"-", v_tex + "_1", "\\cdot", v_tex, "_2", ",\\,",
"w_1", v_tex + "_2", "+", "w_2", v_tex + "_1",
"+", "{}_1 \\times {}_2".format(v_tex, v_tex),
"\\right)"
)
result.match_width(product)
result.next_to(product, DOWN, LARGE_BUFF)
for mob in product, result:
mob.set_color_by_tex_to_color_map({
"w": YELLOW,
"x": GREEN,
"y": RED,
"z": BLUE,
})
mob.set_color_by_tex(v_tex, WHITE)
self.add(product)
self.add(braces)
self.add(vector_defs)
self.play(LaggedStartMap(FadeInFromLarge, result))
self.wait()
class ShowComplexMagnitude(ShowComplexMultiplicationExamples):
def construct(self):
self.add_planes()
plane = self.plane
tex_to_color_map = {
"a": YELLOW,
"b": GREEN,
}
z = complex(3, 2)
z_point = plane.number_to_point(z)
z_dot = Dot(z_point)
z_dot.set_color(PINK)
z_line = Line(plane.number_to_point(0), z_point)
z_line.set_stroke(WHITE, 2)
z_label = OldTex(
"z", "=", "a", "+", "b", "i",
tex_to_color_map=tex_to_color_map
)
z_label.add_background_rectangle()
z_label.next_to(z_dot, UR, buff=SMALL_BUFF)
z_norm_label = OldTex("||z||")
z_norm_label.add_background_rectangle()
z_norm_label.next_to(ORIGIN, UP, SMALL_BUFF)
z_norm_label.rotate(z_line.get_angle(), about_point=ORIGIN)
z_norm_label.shift(z_line.get_center())
h_line = Line(
plane.number_to_point(0),
plane.number_to_point(z.real),
stroke_color=YELLOW,
stroke_width=5,
)
v_line = Line(
plane.number_to_point(z.real),
plane.number_to_point(z),
stroke_color=GREEN,
stroke_width=5,
)
z_norm_equation = OldTex(
"||z||", "=", "\\sqrt", "{a^2", "+", "b^2", "}",
tex_to_color_map=tex_to_color_map
)
z_norm_equation.set_background_stroke(width=0)
z_norm_equation.add_background_rectangle()
z_norm_equation.next_to(z_label, UP)
self.add(z_line, h_line, v_line, z_dot, z_label)
self.play(ShowCreation(z_line))
self.play(FadeInFromDown(z_norm_label))
self.wait()
self.play(
FadeIn(z_norm_equation[0]),
FadeIn(z_norm_equation[2:]),
TransformFromCopy(
z_norm_label[1:],
VGroup(z_norm_equation[1]),
),
)
self.wait()
class BreakUpQuaternionMultiplicationInParts(Scene):
def construct(self):
q1_color = MAROON_B
q2_color = YELLOW
product = OldTex(
"q_1", "\\cdot", "q_2", "=",
"\\left(", "{q_1", "\\over", "||", "q_1", "||}", "\\right)",
"||", "q_1", "||", "\\cdot", "q_2",
)
product.set_color_by_tex("q_1", q1_color)
product.set_color_by_tex("q_2", q2_color)
lhs = product[:3]
scale_part = product[-5:]
rotate_part = product[4:-5]
lhs_rect = SurroundingRectangle(lhs)
lhs_rect.set_color(YELLOW)
lhs_words = OldTexText("Quaternion \\\\ multiplication")
lhs_words.next_to(lhs_rect, UP, LARGE_BUFF)
scale_brace = Brace(scale_part, UP)
rotate_brace = Brace(rotate_part, DOWN)
scale_words = OldTexText("Scale", "$q_2$")
scale_words.set_color_by_tex("q_2", q2_color)
scale_words.next_to(scale_brace, UP)
rotate_words = OldTexText("Apply special \\\\ 4d rotation")
rotate_words.next_to(rotate_brace, DOWN)
norm_equation = OldTex(
"||", "q_1", "||", "=",
"||", "w_1", "+",
"x_1", "i", "+",
"y_1", "j", "+",
"z_1", "k", "||", "=",
"\\sqrt",
"{w_1^2", "+",
"x_1^2", "+",
"y_1^2", "+",
"z_1^2", "}",
)
# norm_equation.set_color_by_tex_to_color_map({
# "w": YELLOW,
# "x": GREEN,
# "y": RED,
# "z": BLUE,
# })
norm_equation.set_color_by_tex("q_1", q1_color)
norm_equation.to_edge(UP)
norm_equation.set_background_stroke(width=0)
line1 = Line(ORIGIN, 0.5 * LEFT + 3 * UP)
line2 = Line(ORIGIN, UR)
zero_dot = Dot()
zero_label = OldTex("0")
zero_label.next_to(zero_dot, DOWN, SMALL_BUFF)
q1_dot = Dot(line1.get_end())
q2_dot = Dot(line2.get_end())
q1_label = OldTex("q_1").next_to(q1_dot, UP, SMALL_BUFF)
q2_label = OldTex("q_2").next_to(q2_dot, UR, SMALL_BUFF)
VGroup(q1_dot, q1_label).set_color(q1_color)
VGroup(q2_dot, q2_label).set_color(q2_color)
dot_group = VGroup(
line1, line2, q1_dot, q2_dot, q1_label, q2_label,
zero_dot, zero_label,
)
dot_group.set_height(3)
dot_group.center()
dot_group.to_edge(LEFT)
q1_dot.add_updater(lambda d: d.move_to(line1.get_end()))
q1_label.add_updater(lambda l: l.next_to(q1_dot, UP, SMALL_BUFF))
q2_dot.add_updater(lambda d: d.move_to(line2.get_end()))
q2_label.add_updater(lambda l: l.next_to(q2_dot, UR, SMALL_BUFF))
self.add(norm_equation)
self.wait()
self.play(
FadeInFromDown(lhs),
Write(dot_group),
)
self.add(*dot_group)
self.add(
VGroup(line2, q2_dot, q2_label).copy().fade(0.5)
)
self.play(
ShowCreation(lhs_rect),
FadeIn(lhs_words)
)
self.play(FadeOut(lhs_rect))
self.wait()
self.play(
TransformFromCopy(lhs, product[3:]),
# FadeOut(lhs_words)
)
self.play(
GrowFromCenter(scale_brace),
Write(scale_words),
)
self.play(
line2.scale, 2, {"about_point": line2.get_start()}
)
self.wait()
self.play(
GrowFromCenter(rotate_brace),
FadeIn(rotate_words, UP),
)
self.play(
Rotate(
line2, -line1.get_angle(),
about_point=line2.get_start(),
run_time=3
)
)
self.wait()
# Ask
randy = Randolph(height=2)
randy.flip()
randy.next_to(rotate_words, RIGHT)
randy.to_edge(DOWN)
q_marks = OldTex("???")
random.shuffle(q_marks.submobjects)
q_marks.next_to(randy, UP)
self.play(
FadeIn(randy)
)
self.play(
randy.change, "confused", rotate_words,
ShowCreationThenFadeAround(rotate_words),
)
self.play(LaggedStartMap(
FadeInFrom, q_marks,
lambda m: (m, LEFT),
lag_ratio=0.8,
))
self.play(Blink(randy))
self.wait(2)
class SphereProjectionsWrapper(Scene):
def construct(self):
rect_rows = VGroup(*[
VGroup(*[
ScreenRectangle(height=3)
for x in range(3)
]).arrange(RIGHT, buff=LARGE_BUFF)
for y in range(2)
]).arrange(DOWN, buff=2 * LARGE_BUFF)
rect_rows.set_width(FRAME_WIDTH - 1)
sphere_labels = VGroup(
OldTexText("Circle in 2d"),
OldTexText("Sphere in 3d"),
OldTexText("Hypersphere in 4d"),
)
for label, rect in zip(sphere_labels, rect_rows[0]):
label.next_to(rect, UP)
projected_labels = VGroup(
OldTexText("Sterographically projected \\\\ circle in 1d"),
OldTexText("Sterographically projected \\\\ sphere in 2d"),
OldTexText("Sterographically projected \\\\ hypersphere in 3d"),
)
for label, rect in zip(projected_labels, rect_rows[1]):
label.match_width(rect)
label.next_to(rect, UP)
q_marks = OldTex("???")
q_marks.scale(2)
q_marks.move_to(rect_rows[0][2])
self.add(rect_rows)
for l1, l2 in zip(sphere_labels, projected_labels):
added_anims = []
if l1 is sphere_labels[2]:
added_anims.append(FadeIn(q_marks))
self.play(FadeIn(l1), *added_anims)
self.play(FadeIn(l2))
self.wait()
class HypersphereStereographicProjection(SpecialThreeDScene):
CONFIG = {
# "fancy_dot": False,
"fancy_dot": True,
"initial_quaternion_sample_values": [
[0, 1, 0, 0],
[-1, 1, 0, 0],
[0, 0, 1, 1],
[0, 1, -1, 1],
],
"unit_labels_scale_factor": 1,
}
def construct(self):
self.setup_axes()
self.introduce_quaternion_label()
self.show_one()
self.show_unit_sphere()
self.show_quaternions_with_nonzero_real_part()
self.emphasize_only_units()
self.show_reference_spheres()
def setup_axes(self):
axes = self.axes = self.get_axes()
axes.set_stroke(width=1)
self.add(axes)
self.move_camera(
**self.get_default_camera_position(),
run_time=0
)
self.begin_ambient_camera_rotation(rate=0.01)
def introduce_quaternion_label(self):
q_tracker = QuaternionTracker()
coords = [
DecimalNumber(0, color=color, include_sign=sign, edge_to_fix=RIGHT)
for color, sign in zip(
[YELLOW, GREEN, RED, BLUE],
[False, True, True, True],
)
]
label = VGroup(
coords[0], VectorizedPoint(),
coords[1], OldTex("i"),
coords[2], OldTex("j"),
coords[3], OldTex("k"),
)
label.arrange(RIGHT, buff=SMALL_BUFF)
label.to_corner(UR)
def update_label(label):
self.remove_fixed_in_frame_mobjects(label)
quat = q_tracker.get_value()
for value, coord in zip(quat, label[::2]):
coord.set_value(value)
self.add_fixed_in_frame_mobjects(label)
return label
label.add_updater(update_label)
self.pink_dot_label = label
def get_pq_point():
point = self.project_quaternion(q_tracker.get_value())
if get_norm(point) > 100:
return point * 100 / get_norm(point)
return point
pq_dot = self.get_dot()
pq_dot.add_updater(lambda d: d.move_to(get_pq_point()))
dot_radius = pq_dot.get_width() / 2
def get_pq_line():
point = get_pq_point()
norm = get_norm(point)
origin = self.axes.coords_to_point(0, 0, 0)
if norm > dot_radius:
point -= origin
point *= (norm - dot_radius) / norm
point += origin
result = Line(origin, point)
result.set_stroke(width=1)
return result
pq_line = get_pq_line()
pq_line.add_updater(lambda cl: cl.become(get_pq_line()))
self.add(q_tracker, label, pq_line, pq_dot)
self.q_tracker = q_tracker
self.q_label = label
self.pq_line = pq_line
self.pq_dot = pq_dot
rect = SurroundingRectangle(label, color=WHITE)
self.add_fixed_in_frame_mobjects(rect)
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.remove_fixed_orientation_mobjects(rect)
for value in self.initial_quaternion_sample_values:
self.set_quat(value)
self.wait()
def show_one(self):
q_tracker = self.q_tracker
one_label = OldTex("1")
one_label.rotate(TAU / 4, RIGHT)
one_label.next_to(ORIGIN, IN + RIGHT, SMALL_BUFF)
one_label.set_shade_in_3d(True)
one_label.set_background_stroke(width=0)
self.play(
ApplyMethod(
q_tracker.set_value, [1, 0, 0, 0],
run_time=2
),
FadeInFromDown(one_label)
)
self.wait(4)
def show_unit_sphere(self):
sphere = self.sphere = self.get_projected_sphere(
quaternion=[1, 0, 0, 0], null_axis=0,
solid=False,
stroke_width=0.5
)
self.specially_color_sphere(sphere)
labels = self.get_unit_labels()
labels.remove(labels[3])
real_part = self.q_label[0]
brace = Brace(real_part, DOWN)
words = OldTexText("Real part zero")
words.next_to(brace, DOWN, SMALL_BUFF, LEFT)
self.play(Write(sphere))
self.play(LaggedStartMap(
FadeInFrom, labels,
lambda m: (m, IN)
))
self.add_fixed_in_frame_mobjects(brace, words)
self.set_quat(
[0, 1, 0, 0],
added_anims=[
GrowFromCenter(brace),
Write(words),
]
)
self.wait()
self.set_quat([0, 1, -1, 1])
self.wait(2)
self.set_quat([0, -1, -1, 1])
self.wait(2)
self.set_quat([0, 0, 0, 1])
self.wait(2)
self.set_quat([0, 0, -1, 0])
self.wait(2)
self.set_quat([0, 1, 0, 0])
self.wait(2)
self.play(FadeOut(words))
self.remove_fixed_in_frame_mobjects(words)
self.real_part_brace = brace
def show_quaternions_with_nonzero_real_part(self):
# Positive real part
self.set_quat(
[1, 1, 2, 0],
added_anims=[
ApplyMethod(
self.sphere.copy().scale, 0,
remover=True
)
]
)
self.wait(2)
self.set_quat([4, 0, -1, -1])
self.wait(2)
# Negative real part
self.set_quat(
[-1, 1, 2, 0],
added_anims=[
ApplyFunction(
lambda s: s.scale(10).fade(1),
self.sphere.copy(),
remover=True
)
]
)
self.wait(2)
self.set_quat([-2, 0, -1, 1])
self.wait(2)
self.set_quat([-1, 1, 0, 0])
self.move_camera(theta=-160 * DEGREES, run_time=3)
self.set_quat([-1, 0.001, 0, 0])
self.wait(2)
def emphasize_only_units(self):
q_label = self.q_label
brace = self.real_part_brace
brace.target = Brace(q_label, DOWN, buff=SMALL_BUFF)
words = OldTexText(
"Only those where \\\\",
"$w^2 + x^2 + y^2 + z^2 = 1$"
)
words.next_to(brace.target, DOWN, SMALL_BUFF)
self.add_fixed_in_frame_mobjects(words)
self.play(
MoveToTarget(brace),
Write(words)
)
self.set_quat([1, 1, 1, 1])
self.wait(2)
self.set_quat([1, 1, -1, 1])
self.wait(2)
self.set_quat([-1, 1, -1, 1])
self.wait(8)
self.play(FadeOut(brace), FadeOut(words))
self.remove_fixed_in_frame_mobjects(brace, words)
# TODO
def show_reference_spheres(self):
sphere = self.sphere
self.move_camera(
phi=60 * DEGREES,
theta=-150 * DEGREES,
added_anims=[
self.q_tracker.set_value, [1, 0, 0, 0]
]
)
sphere_ijk = self.get_projected_sphere(null_axis=0)
sphere_1jk = self.get_projected_sphere(null_axis=1)
sphere_1ik = self.get_projected_sphere(null_axis=2)
sphere_1ij = self.get_projected_sphere(null_axis=3)
circle = StereoProjectedCircleFromHypersphere(axes=[0, 1])
circle_words = OldTexText(
"Circle through\\\\", "$1, i, -1, -i$"
)
sphere_1ij_words = OldTexText(
"Sphere through\\\\", "$1, i, j, -1, -i, -j$"
)
sphere_1jk_words = OldTexText(
"Sphere through\\\\", "$1, j, k, -1, -j, -k$"
)
sphere_1ik_words = OldTexText(
"Sphere through\\\\", "$1, i, k, -1, -i, -k$"
)
for words in [circle_words, sphere_1ij_words, sphere_1jk_words, sphere_1ik_words]:
words.to_corner(UL)
self.add_fixed_in_frame_mobjects(words)
self.play(
ShowCreation(circle),
Write(circle_words),
)
self.set_quat([0, 1, 0, 0])
self.set_quat([1, 0, 0, 0])
self.remove(sphere)
sphere_ijk.match_style(sphere)
self.add(sphere_ijk)
# Show xy plane
self.play(
FadeOut(circle_words, DOWN),
FadeInFromDown(sphere_1ij_words),
FadeOut(circle),
sphere_ijk.set_stroke, {"width": 0.0}
)
self.play(Write(sphere_1ij))
self.wait(10)
return
# Show yz plane
self.play(
FadeOut(sphere_1ij_words, DOWN),
FadeInFromDown(sphere_1jk_words),
sphere_1ij.set_fill, BLUE_E, 0.25,
sphere_1ij.set_stroke, {"width": 0.0},
Write(sphere_1jk)
)
self.wait(5)
# Show xz plane
self.play(
FadeOut(sphere_1jk_words, DOWN),
FadeInFromDown(sphere_1ik_words),
sphere_1jk.set_fill, GREEN_E, 0.25,
sphere_1jk.set_stroke, {"width": 0.0},
Write(sphere_1ik)
)
self.wait(5)
self.play(
sphere_1ik.set_fill, RED_E, 0.25,
sphere_1ik.set_stroke, {"width": 0.0},
FadeOut(sphere_1ik_words)
)
# Start applying quaternion multiplication
kwargs = {"solid": False, "stroke_width": 0}
sphere_ijk.add_updater(
lambda s: s.become(self.get_projected_sphere(0, **kwargs))
)
sphere_1jk.add_updater(
lambda s: s.become(self.get_projected_sphere(1, **kwargs))
)
sphere_1ik.add_updater(
lambda s: s.become(self.get_projected_sphere(2, **kwargs))
)
sphere_1ij.add_updater(
lambda s: s.become(self.get_projected_sphere(3, **kwargs))
)
self.set_quat([0, 1, 1, 1])
#
def project_quaternion(self, quat):
return self.axes.coords_to_point(
*stereo_project_point(quat, axis=0, r=1)[1:]
)
def get_dot(self):
if self.fancy_dot:
sphere = self.get_sphere()
sphere.set_width(0.2)
sphere.set_stroke(width=0)
sphere.set_fill(PINK)
return sphere
else:
return VGroup(
Dot(color=PINK),
Dot(color=PINK).rotate(TAU / 4, RIGHT),
)
def get_unit_labels(self):
c2p = self.axes.coords_to_point
tex_coords_vects = [
("i", [1, 0, 0], IN + RIGHT),
("-i", [-1, 0, 0], IN + LEFT),
("j", [0, 1, 0], UP + OUT + RIGHT),
("-j", [0, -1, 0], RIGHT + DOWN),
("k", [0, 0, 1], OUT + RIGHT),
("-k", [0, 0, -1], IN + RIGHT),
]
labels = VGroup()
for tex, coords, vect in tex_coords_vects:
label = OldTex(tex)
label.scale(self.unit_labels_scale_factor)
label.rotate(90 * DEGREES, RIGHT)
label.next_to(c2p(*coords), vect, SMALL_BUFF)
labels.add(label)
labels.set_shade_in_3d(True)
labels.set_background_stroke(width=0)
return labels
def set_quat(self, value, run_time=3, added_anims=None):
if added_anims is None:
added_anims = []
self.play(
self.q_tracker.set_value, value,
*added_anims,
run_time=run_time
)
def get_projected_sphere(self, null_axis, quaternion=None, solid=True, **kwargs):
if quaternion is None:
quaternion = self.get_multiplier()
axes_to_color = {
0: interpolate_color(YELLOW, BLACK, 0.5),
1: GREEN_E,
2: RED_D,
3: BLUE_E,
}
color = axes_to_color[null_axis]
config = dict(self.sphere_config)
config.update({
"stroke_color": WHITE,
"stroke_width": 0.5,
"stroke_opacity": 0.5,
"max_r": 24,
})
if solid:
config.update({
"checkerboard_colors": [
color, interpolate_color(color, BLACK, 0.5)
],
"fill_opacity": 1,
})
else:
config.update({
"checkerboard_colors": [],
"fill_color": color,
"fill_opacity": 0.25,
})
config.update(kwargs)
sphere = StereoProjectedSphereFromHypersphere(
quaternion=quaternion,
null_axis=null_axis,
**config
)
sphere.set_shade_in_3d(True)
return sphere
def get_projected_circle(self, quaternion=None, **kwargs):
if quaternion is None:
quaternion = self.get_multiplier()
return StereoProjectedCircleFromHypersphere(quaternion, **kwargs)
def get_multiplier(self):
return self.q_tracker.get_value()
def specially_color_sphere(self, sphere):
sphere.set_color_by_gradient(BLUE, GREEN, PINK)
return sphere
# for submob in sphere:
# u, v = submob.u1, submob.v1
# x = np.cos(v) * np.sin(u)
# y = np.sin(v) * np.sin(u)
# z = np.cos(u)
# # rgb = sum([
# # (x**2) * hex_to_rgb(GREEN),
# # (y**2) * hex_to_rgb(RED),
# # (z**2) * hex_to_rgb(BLUE),
# # ])
# # clip_in_place(rgb, 0, 1)
# # color = rgb_to_hex(rgb)
# color = interpolate_color(BLUE, RED, ((z**3) + 1) / 2)
# submob.set_fill(color)
# return sphere
class MissingLabels(Scene):
def construct(self):
labels = VGroup(
OldTex("i").move_to(UR),
OldTex("1").move_to(0.3 * DOWN),
OldTex("-i").move_to(DOWN + 1.2 * LEFT),
OldTex("-j").move_to(1.7 * RIGHT + 0.8 * DOWN),
)
labels.set_background_stroke(width=0)
self.add(labels)
class RuleOfQuaternionMultiplicationOverlay(Scene):
def construct(self):
q_mob, times_mob, p_mob = q_times_p = OldTex(
"q", "\\cdot", "p"
)
q_times_p.scale(2)
q_mob.set_color(MAROON_B)
p_mob.set_color(YELLOW)
q_arrow = Vector(DOWN, color=WHITE)
q_arrow.next_to(q_mob, UP)
p_arrow = Vector(UP, color=WHITE)
p_arrow.next_to(p_mob, DOWN)
q_words = OldTexText("Think of as\\\\ an action")
q_words.next_to(q_arrow, UP)
p_words = OldTexText("Think of as\\\\ a point")
p_words.next_to(p_arrow, DOWN)
i_mob = OldTex("i")[0]
i_mob.scale(2)
i_mob.move_to(q_mob, RIGHT)
i_mob.set_color(GREEN)
self.add(q_times_p)
self.play(
FadeIn(q_words, UP),
GrowArrow(q_arrow),
)
self.play(
FadeIn(p_words, DOWN),
GrowArrow(p_arrow),
)
self.wait()
self.play(*map(FadeOut, [
q_words, q_arrow,
p_words, p_arrow,
]))
self.play(
FadeInFromDown(i_mob),
FadeOut(q_mob, UP)
)
product = VGroup(i_mob, times_mob, p_mob)
self.play(product.to_edge, UP)
# Show i products
underline = Line(LEFT, RIGHT)
underline.set_width(product.get_width() + MED_SMALL_BUFF)
underline.next_to(product, DOWN)
kwargs = {
"tex_to_color_map": {
"i": GREEN,
"j": RED,
"k": BLUE
}
}
i_products = VGroup(
OldTex("i", "\\cdot", "1", "=", "i", **kwargs),
OldTex("i", "\\cdot", "i", "=", "-1", **kwargs),
OldTex("i", "\\cdot", "j", "=", "k", **kwargs),
OldTex("i", "\\cdot", "k", "=", "-j", **kwargs),
)
i_products.scale(2)
i_products.arrange(
DOWN, buff=MED_LARGE_BUFF,
aligned_edge=LEFT,
)
i_products.next_to(underline, DOWN, LARGE_BUFF)
i_products.align_to(i_mob, LEFT)
self.play(ShowCreation(underline))
self.wait()
for i_product in i_products:
self.play(TransformFromCopy(
product, i_product[:3]
))
self.wait()
self.play(TransformFromCopy(
i_product[:3], i_product[3:],
))
self.wait()
rect = SurroundingRectangle(
VGroup(product, i_products),
buff=0.4
)
rect.set_stroke(WHITE, width=5)
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
class RuleOfQuaternionMultiplication(HypersphereStereographicProjection):
CONFIG = {
"fancy_dot": True,
"initial_quaternion_sample_values": [],
}
def construct(self):
self.setup_all_trackers()
self.show_multiplication_by_i_on_circle_1i()
self.show_multiplication_by_i_on_circle_jk()
self.show_multiplication_by_i_on_ijk_sphere()
def setup_all_trackers(self):
self.setup_multiplier_tracker()
self.force_skipping()
self.setup_axes()
self.introduce_quaternion_label()
self.add_unit_labels()
self.revert_to_original_skipping_status()
def setup_multiplier_tracker(self):
self.multiplier_tracker = QuaternionTracker([1, 0, 0, 0])
self.multiplier_tracker.add_updater(
lambda m: m.set_value(normalize(
m.get_value(),
fall_back=[1, 0, 0, 0]
))
)
self.add(self.multiplier_tracker)
def add_unit_labels(self):
labels = self.unit_labels = self.get_unit_labels()
one_label = OldTex("1")
one_label.scale(self.unit_labels_scale_factor)
one_label.set_shade_in_3d(True)
one_label.rotate(90 * DEGREES, RIGHT)
one_label.next_to(ORIGIN, IN + RIGHT, SMALL_BUFF)
labels.add(one_label)
self.add(labels)
def show_multiplication_by_i_on_circle_1i(self):
m_tracker = self.multiplier_tracker
def get_circle_1i():
return self.get_projected_circle(
basis_vectors=[
[1, 0, 0, 0],
[1, 1, 0, 0],
],
colors=[GREEN, YELLOW],
quaternion=m_tracker.get_value(),
)
circle = get_circle_1i()
arrows = self.get_i_circle_arrows()
def set_to_q_value(mt):
mt.set_value(self.q_tracker.get_value())
self.play(ShowCreation(circle, run_time=2))
self.play(LaggedStartMap(ShowCreation, arrows, lag_ratio=0.25))
self.wait()
circle.add_updater(lambda c: c.become(get_circle_1i()))
m_tracker.add_updater(set_to_q_value)
self.add(m_tracker)
self.set_quat([0, 1, 0, 0])
self.wait()
self.set_quat([-1, 0.001, 0, 0])
self.wait()
self.q_tracker.set_value([-1, -0.001, 0, 0])
self.set_quat([0, -1, 0, 0])
self.wait()
self.set_quat([1, 0, 0, 0])
self.wait(3)
self.play(FadeOut(arrows))
m_tracker.remove_updater(set_to_q_value)
self.circle_1i = circle
def show_multiplication_by_i_on_circle_jk(self):
def get_circle_jk():
return self.get_projected_circle(
basis_vectors=[
[0, 0, 1, 0],
[0, 0, 0, 1],
],
colors=[RED, BLUE_E]
)
circle = get_circle_jk()
arrows = self.get_jk_circle_arrows()
m_tracker = self.multiplier_tracker
q_tracker = self.q_tracker
def set_q_to_mj(qt):
qt.set_value(q_mult(
m_tracker.get_value(), [0, 0, 1, 0]
))
self.move_camera(theta=-50 * DEGREES)
self.play(ShowCreation(circle, run_time=2))
circle.add_updater(lambda c: c.become(get_circle_jk()))
self.wait(10)
self.stop_ambient_camera_rotation()
self.begin_ambient_camera_rotation(rate=-0.01)
self.play(*map(ShowCreation, arrows))
self.wait()
self.set_quat([0, 0, 1, 0], run_time=1)
q_tracker.add_updater(set_q_to_mj, index=0)
self.add(self.circle_1i)
self.play(
m_tracker.set_value, [0, 1, 0, 0],
run_time=3
)
self.wait()
self.play(
m_tracker.set_value, [-1, 0.001, 0, 0],
run_time=3
)
self.wait()
m_tracker.set_value([-1, 0.001, 0, 0])
self.play(
m_tracker.set_value, [0, -1, 0, 0],
run_time=3
)
self.wait()
self.play(
m_tracker.set_value, [1, 0, 0, 0],
run_time=3
)
self.wait()
q_tracker.remove_updater(set_q_to_mj)
self.play(
FadeOut(arrows),
q_tracker.set_value, [1, 0, 0, 0],
)
self.wait(10)
self.circle_jk = circle
def show_multiplication_by_i_on_ijk_sphere(self):
m_tracker = self.multiplier_tracker
q_tracker = self.q_tracker
m_tracker.add_updater(lambda m: m.set_value(q_tracker.get_value()))
def get_sphere():
result = self.get_projected_sphere(null_axis=0, solid=False)
self.specially_color_sphere(result)
return result
sphere = get_sphere()
self.play(Write(sphere))
sphere.add_updater(lambda s: s.become(get_sphere()))
self.set_quat([0, 1, 0, 0])
self.wait()
self.set_quat([-1, 0.001, 0, 0])
self.wait()
self.q_tracker.set_value([-1, -0.001, 0, 0])
self.set_quat([0, -1, 0, 0])
self.wait()
self.set_quat([1, 0, 0, 0])
self.wait(3)
#
def get_multiplier(self):
return self.multiplier_tracker.get_value()
def get_i_circle_arrows(self):
c2p = self.axes.coords_to_point
i_arrow = Arrow(
ORIGIN, 2 * RIGHT, path_arc=-120 * DEGREES,
buff=SMALL_BUFF,
)
neg_one_arrow = Arrow(
ORIGIN, 5.5 * RIGHT + UP,
path_arc=-30 * DEGREES,
buff=SMALL_BUFF,
)
neg_i_arrow = Arrow(
4.5 * LEFT + 1.5 * UP, ORIGIN,
path_arc=-30 * DEGREES,
buff=SMALL_BUFF,
)
one_arrow = i_arrow.copy()
result = VGroup(i_arrow, neg_one_arrow, neg_i_arrow, one_arrow)
for arrow in result:
arrow.set_color(GREY_B)
arrow.set_stroke(width=3)
arrow.rotate(90 * DEGREES, RIGHT)
i_arrow.next_to(c2p(0, 0, 0), OUT + RIGHT, SMALL_BUFF)
neg_one_arrow.next_to(c2p(1, 0, 0), OUT + RIGHT, SMALL_BUFF)
neg_i_arrow.next_to(c2p(-1, 0, 0), OUT + LEFT, SMALL_BUFF)
one_arrow.next_to(c2p(0, 0, 0), OUT + LEFT, SMALL_BUFF)
return result
def get_jk_circle_arrows(self):
arrow = Arrow(
1.5 * RIGHT, 1.5 * UP,
path_arc=90 * DEGREES,
buff=SMALL_BUFF,
use_rectangular_stem=False
)
arrow.set_color(GREY_B)
arrow.set_stroke(width=3)
arrows = VGroup(*[
arrow.copy().rotate(angle, about_point=ORIGIN)
for angle in np.arange(0, TAU, TAU / 4)
])
arrows.rotate(90 * DEGREES, RIGHT)
arrows.rotate(90 * DEGREES, OUT)
return arrows
class ShowDistributionOfI(TeacherStudentsScene):
def construct(self):
tex_to_color_map = {
"q": PINK,
"w": YELLOW,
"x": GREEN,
"y": RED,
"z": BLUE,
}
top_product = OldTex(
"q", "\\cdot", "\\left(",
"w", "1", "+", "x", "i", "+", "y", "j", "+", "z", "k",
"\\right)"
)
top_product.to_edge(UP)
self.add(top_product)
bottom_product = OldTex(
"w", "q", "\\cdot", "1",
"+", "x", "q", "\\cdot", "i",
"+", "y", "q", "\\cdot", "j",
"+", "z", "q", "\\cdot", "k",
)
bottom_product.next_to(top_product, DOWN, MED_LARGE_BUFF)
for product in [top_product, bottom_product]:
for tex, color in tex_to_color_map.items():
product.set_color_by_tex(tex, color, substring=False)
self.student_says(
"What does it do \\\\ to other quaternions?",
target_mode="raise_left_hand"
)
self.play_student_changes(
"pondering", "raise_left_hand", "erm",
look_at=top_product,
)
self.wait(2)
self.play(
self.teacher.change, "raise_right_hand",
RemovePiCreatureBubble(self.students[1], target_mode="pondering"),
*[
TransformFromCopy(
top_product.get_parts_by_tex(tex, substring=False),
bottom_product.get_parts_by_tex(tex, substring=False),
run_time=2
)
for tex in ["1", "w", "x", "i", "y", "j", "z", "k", "+"]
]
)
self.play(*[
TransformFromCopy(
top_product.get_parts_by_tex(tex, substring=False),
bottom_product.get_parts_by_tex(tex, substring=False),
run_time=2
)
for tex in ["q", "\\cdot"]
])
self.play_all_student_changes("thinking")
self.wait(3)
class ComplexPlane135(Scene):
def construct(self):
plane = ComplexPlane(unit_size=2)
plane.add_coordinates()
for mob in plane.coordinate_labels:
mob.scale(2, about_edge=UR)
angle = 3 * TAU / 8
circle = Circle(radius=2, color=YELLOW)
arc = Arc(angle, radius=0.5)
angle_label = Integer(0, unit="^\\circ")
angle_label.next_to(arc.point_from_proportion(0.5), UR, SMALL_BUFF)
line = Line(ORIGIN, 2 * RIGHT)
point = circle.point_from_proportion(angle / TAU)
dot = Dot(point, color=PINK)
arrow = Vector(DR)
arrow.next_to(dot, UL, SMALL_BUFF)
arrow.match_color(dot)
label = OldTex("-\\frac{\\sqrt{2}}{2} + \\frac{\\sqrt{2}}{2} i")
label.next_to(arrow.get_start(), UP, SMALL_BUFF)
label.set_background_stroke(width=0)
self.add(plane, circle, line, dot, label, arrow)
self.play(
Rotate(line, angle, about_point=ORIGIN),
ShowCreation(arc),
ChangeDecimalToValue(angle_label, 135),
run_time=3
)
self.wait()
class ShowMultiplicationBy135Example(RuleOfQuaternionMultiplication):
CONFIG = {
"fancy_dot": True,
}
def construct(self):
self.setup_all_trackers()
self.add_circles()
self.add_ijk_sphere()
self.show_multiplication()
def add_circles(self):
self.circle_1i = self.add_auto_updating_circle(
basis_vectors=[
[1, 0, 0, 0],
[0, 1, 0, 0],
],
colors=[YELLOW, GREEN_E]
)
self.circle_jk = self.add_auto_updating_circle(
basis_vectors=[
[0, 0, 1, 0],
[0, 0, 0, 1],
],
colors=[RED, BLUE_E]
)
def add_auto_updating_circle(self, **circle_config):
circle = self.get_projected_circle(**circle_config)
circle.add_updater(
lambda c: c.become(self.get_projected_circle(**circle_config))
)
self.add(circle)
return circle
def add_ijk_sphere(self):
def get_sphere():
result = self.get_projected_sphere(
null_axis=0,
solid=False,
stroke_width=0.5,
stroke_opacity=0.2,
fill_opacity=0.2,
)
self.specially_color_sphere(result)
return result
sphere = get_sphere()
sphere.add_updater(lambda s: s.become(get_sphere()))
self.add(sphere)
self.sphere = sphere
def show_multiplication(self):
m_tracker = self.multiplier_tracker
quat = normalize(np.array([-1, 1, 0, 0]))
point = self.project_quaternion(quat)
arrow = Vector(DR)
arrow.next_to(point, UL, MED_SMALL_BUFF)
arrow.set_color(PINK)
label = OldTex(
"-{\\sqrt{2} \\over 2}", "+",
"{\\sqrt{2} \\over 2}", "i",
)
label.next_to(arrow.get_start(), UP)
label.set_background_stroke(width=0)
def get_one_point():
return self.circle_1i[0].get_points()[0]
def get_j_point():
return self.circle_jk[0].get_points()[0]
one_point = VectorizedPoint()
one_point.add_updater(lambda v: v.set_location(get_one_point()))
self.add(one_point)
hand = Hand()
hand.rotate(45 * DEGREES, RIGHT)
hand.add_updater(
lambda h: h.move_to(get_one_point(), LEFT)
)
j_line = Line(ORIGIN, get_j_point())
moving_j_line = j_line.deepcopy()
moving_j_line.add_updater(
lambda m: m.put_start_and_end_on(ORIGIN, get_j_point())
)
self.add(j_line, moving_j_line)
self.set_camera_orientation(
phi=60 * DEGREES, theta=-70 * DEGREES
)
self.play(
FadeInFromLarge(label, 3),
GrowArrow(arrow)
)
self.set_quat(quat)
self.wait(5)
self.play(FadeInFromLarge(hand))
self.add(m_tracker)
for q in [quat, [1, 0, 0, 0], quat]:
self.play(
m_tracker.set_value, q,
UpdateFromFunc(
m_tracker,
lambda m: m.set_value(normalize(m.get_value()))
),
run_time=5
)
self.wait()
class JMultiplicationChart(Scene):
def construct(self):
# Largely copy-pasted....what are you gonna do about it?
product = OldTex("j", "\\cdot", "p")
product[0].set_color(RED)
product.scale(2)
product.to_edge(UP)
underline = Line(LEFT, RIGHT)
underline.set_width(product.get_width() + MED_SMALL_BUFF)
underline.next_to(product, DOWN)
kwargs = {
"tex_to_color_map": {
"i": GREEN,
"j": RED,
"k": BLUE
}
}
j_products = VGroup(
OldTex("j", "\\cdot", "1", "=", "j", **kwargs),
OldTex("j", "\\cdot", "j", "=", "-1", **kwargs),
OldTex("j", "\\cdot", "i", "=", "-k", **kwargs),
OldTex("j", "\\cdot", "k", "=", "i", **kwargs),
)
j_products.scale(2)
j_products.arrange(
DOWN, buff=MED_LARGE_BUFF,
aligned_edge=LEFT,
)
j_products.next_to(underline, DOWN, LARGE_BUFF)
j_products.align_to(product, LEFT)
self.play(FadeInFromDown(product))
self.play(ShowCreation(underline))
self.wait()
for j_product in j_products:
self.play(TransformFromCopy(
product, j_product[:3]
))
self.wait()
self.play(TransformFromCopy(
j_product[:3], j_product[3:],
))
self.wait()
rect = SurroundingRectangle(
VGroup(product, j_products),
buff=MED_SMALL_BUFF
)
rect.set_stroke(WHITE, width=5)
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
class ShowJMultiplication(ShowMultiplicationBy135Example):
CONFIG = {
"fancy_dot": True,
"run_time_per_rotation": 4,
}
def construct(self):
self.setup_all_trackers()
self.add_circles()
self.add_ijk_sphere()
self.show_multiplication()
def add_circles(self):
self.circle_1j = self.add_auto_updating_circle(
basis_vectors=[
[1, 0, 0, 0],
[0, 0, 1, 0],
],
colors=[YELLOW, RED]
)
self.circle_ik = self.add_auto_updating_circle(
basis_vectors=[
[0, 1, 0, 0],
[0, 0, 0, 1],
],
colors=[GREEN, BLUE_E]
)
def show_multiplication(self):
self.set_camera_orientation(theta=-80 * DEGREES)
q_tracker = self.q_tracker
m_tracker = self.multiplier_tracker
def normalize_tracker(t):
t.set_value(normalize(t.get_value()))
updates = [
UpdateFromFunc(tracker, normalize_tracker)
for tracker in (q_tracker, m_tracker)
]
run_time = self.run_time_per_rotation
self.play(
m_tracker.set_value, [0, 0, 1, 0],
q_tracker.set_value, [0, 0, 1, 0],
*updates,
run_time=run_time,
)
self.wait(2)
self.play(
m_tracker.set_value, [-1, 0, 1e-3, 0],
q_tracker.set_value, [-1, 0, 1e-3, 0],
*updates,
run_time=run_time,
)
self.wait(2)
# Show ik circle
circle = self.circle_ik.deepcopy()
circle.clear_updaters()
self.play(FadeInFromLarge(circle, remover=True))
m_tracker.set_value([-1, 0, 0, 0])
q_tracker.set_value([0, 1, 0, 0])
self.wait()
self.play(
m_tracker.set_value, [0, 0, -1, 0],
q_tracker.set_value, [0, 0, 0, -1],
*updates,
run_time=run_time,
)
self.wait(2)
self.play(
m_tracker.set_value, [1, 0, -1e-3, 0],
q_tracker.set_value, [0, -1, 0, 0],
*updates,
run_time=run_time,
)
self.wait(2)
class ShowArbitraryMultiplication(ShowMultiplicationBy135Example):
CONFIG = {
"fancy_dot": True,
"run_time_per_rotation": 4,
"special_quaternion": [-0.5, 0.5, 0.5, 0.5],
}
def construct(self):
self.setup_all_trackers()
self.add_circles()
self.add_ijk_sphere()
self.show_multiplication()
def add_circles(self):
self.circle1 = self.add_auto_updating_circle(
basis_vectors=[
[1, 0, 0, 0],
[0, 1, 1, 1],
],
colors=[YELLOW_E, YELLOW]
)
bv1 = normalize([0, -1, -1, 2])
bv2 = [0] + list(normalize(np.cross([1, 1, 1], bv1[1:])))
self.circle2 = self.add_auto_updating_circle(
basis_vectors=[bv1, bv2],
colors=[WHITE, GREY]
)
def show_multiplication(self):
q_tracker = self.q_tracker
m_tracker = self.multiplier_tracker
run_time = self.run_time_per_rotation
def normalize_tracker(t):
t.set_value(normalize(t.get_value()))
# for tracker in q_tracker, m_tracker:
# self.add(Mobject.add_updater(tracker, normalize_tracker))
updates = [
UpdateFromFunc(tracker, normalize_tracker)
for tracker in (q_tracker, m_tracker)
]
special_q = self.special_quaternion
pq_point = self.project_quaternion(special_q)
label = OldTexText("Some unit quaternion")
label.set_color(PINK)
label.rotate(90 * DEGREES, RIGHT)
label.next_to(pq_point, IN + RIGHT, SMALL_BUFF)
circle1, circle2 = self.circle1, self.circle2
for circle in [circle1, circle2]:
circle.tucked_away_updaters = circle.updaters
circle.clear_updaters()
self.remove(circle)
hand = Hand()
hand.rotate(90 * DEGREES, RIGHT)
hand.move_to(ORIGIN, LEFT)
hand.set_shade_in_3d(True)
one_dot = self.get_dot()
one_dot.set_color(YELLOW_E)
one_dot.move_to(ORIGIN)
one_dot.add_updater(
lambda m: m.move_to(circle1[0].get_points()[0])
)
self.add(one_dot)
self.stop_ambient_camera_rotation()
self.begin_ambient_camera_rotation(rate=0.02)
self.set_quat(special_q)
self.play(FadeIn(label, IN))
self.wait(3)
for circle in [circle1, circle2]:
self.play(ShowCreation(circle, run_time=3))
circle.updaters = circle.tucked_away_updaters
self.wait(2)
self.play(
FadeIn(hand, 2 * IN + 2 * RIGHT),
run_time=2
)
hand.add_updater(
lambda h: h.move_to(circle1[0].get_points()[0], LEFT)
)
for quat in [special_q, [1, 0, 0, 0], special_q]:
self.play(
m_tracker.set_value, special_q,
*updates,
run_time=run_time,
)
self.wait()
class MentionCommutativity(TeacherStudentsScene):
def construct(self):
kwargs = {
"tex_to_color_map": {
"q": MAROON_B,
"p": YELLOW,
"i": GREEN,
"j": RED,
"k": BLUE,
}
}
general_eq = OldTex("q \\cdot p \\ne p \\cdot q", **kwargs)
general_eq.get_part_by_tex("\\ne").submobjects.reverse()
ij_eq = OldTex("i \\cdot j = k", **kwargs)
ji_eq = OldTex("j \\cdot i = -k", **kwargs)
for mob in [general_eq, ij_eq, ji_eq]:
mob.move_to(self.hold_up_spot, DOWN)
words = OldTexText("Multiplication doesn't \\\\ commute")
words.next_to(general_eq, UP, MED_LARGE_BUFF)
words.shift_onto_screen()
joke = OldTexText("Quaternions work from home")
joke.scale(0.75)
joke.to_corner(UL, MED_SMALL_BUFF)
self.play(
FadeInFromDown(general_eq),
self.teacher.change, "raise_right_hand",
self.change_students("erm", "confused", "sassy")
)
self.play(FadeIn(words, RIGHT))
self.wait(2)
self.play(
ReplacementTransform(words, joke),
general_eq.shift, UP,
FadeInFromDown(ij_eq),
self.change_students(*["pondering"] * 3)
)
self.look_at(self.screen)
self.wait(3)
self.play(
FadeIn(ji_eq),
LaggedStartMap(
ApplyMethod, VGroup(ij_eq, general_eq),
lambda m: (m.shift, UP),
lag_ratio=0.8,
)
)
self.look_at(self.screen)
self.wait(5)
class RubuiksCubeOperations(SpecialThreeDScene):
def construct(self):
self.set_camera_orientation(**self.get_default_camera_position())
self.begin_ambient_camera_rotation()
cube = RubiksCube()
cube.shift(2.5 * RIGHT)
cube2 = cube.copy()
self.add(cube)
self.play(
Rotate(cube.get_face(RIGHT), 90 * DEGREES, RIGHT),
run_time=2
)
self.play(
Rotate(cube.get_face(DOWN), 90 * DEGREES, UP),
run_time=2
)
self.wait()
self.play(
cube.shift, 5 * LEFT,
FadeIn(cube2)
)
self.play(
Rotate(cube2.get_face(DOWN), 90 * DEGREES, UP),
run_time=2
)
self.play(
Rotate(cube2.get_face(RIGHT), 90 * DEGREES, RIGHT),
run_time=2
)
self.wait(6)
class RotationsOfCube(SpecialThreeDScene):
def construct(self):
self.set_camera_orientation(**self.get_default_camera_position())
self.begin_ambient_camera_rotation(0.0001)
cube = RubiksCube()
cube2 = cube.copy()
axes = self.get_axes()
axes.scale(0.75)
label1 = OldTexText(
"z-axis\\\\",
"then x-axis"
)
label2 = OldTexText(
"x-axis\\\\",
"then z-axis"
)
for label in [label1, label2]:
for part in label:
part.add_background_rectangle()
label.rotate(90 * DEGREES, RIGHT)
label.move_to(3 * OUT + 0.5 * IN)
self.add(axes, cube)
self.play(
Rotate(cube, 90 * DEGREES, OUT, run_time=2),
FadeIn(label1[0], IN),
)
self.play(
Rotate(cube, 90 * DEGREES, RIGHT, run_time=2),
FadeIn(label1[1], IN),
)
self.wait()
self.play(
cube.shift, 5 * RIGHT,
label1.shift, 5 * RIGHT,
Write(cube2, run_time=1)
)
self.play(
Rotate(cube2, 90 * DEGREES, RIGHT, run_time=2),
FadeIn(label2[0], IN),
)
self.play(
Rotate(cube2, 90 * DEGREES, OUT, run_time=2),
FadeIn(label2[1], IN),
)
self.wait(5)
class OneFinalPoint(TeacherStudentsScene):
def construct(self):
self.teacher_says("One final point!")
self.play_student_changes("happy", "tease", "thinking")
self.wait(3)
class MultiplicationFromTheRight(Scene):
def construct(self):
i, dot, j = product = OldTex("i", "\\cdot", "j")
product.set_height(1.5)
product.to_edge(UP, buff=LARGE_BUFF)
i.set_color(GREEN)
j.set_color(RED)
i_rect = SurroundingRectangle(i)
j_rect = SurroundingRectangle(j)
i_rect.match_height(j_rect, about_edge=UP, stretch=True)
VGroup(i_rect, j_rect).set_color(WHITE)
action_words = OldTexText("Think of as \\\\ an action")
point_words = OldTexText("Think of as \\\\ a point")
action_words.next_to(i_rect, LEFT)
point_words.next_to(j_rect, RIGHT)
arrow = Arrow(
i.get_top(),
j.get_top(),
path_arc=-PI,
)
arrow.set_stroke(width=2)
self.add(product)
self.play(ShowCreation(arrow))
self.play(
FadeIn(i_rect),
Write(action_words)
)
self.wait()
self.play(
FadeIn(j_rect),
Write(point_words)
)
self.wait(2)
self.play(arrow.flip)
self.play(Swap(point_words, action_words))
class MultiplicationByJFromRight(ShowJMultiplication):
def show_multiplication(self):
self.set_camera_orientation(theta=-80 * DEGREES)
q_tracker = self.q_tracker
m_tracker = self.multiplier_tracker
def normalize_tracker(t):
t.set_value(normalize(t.get_value()))
updates = [
UpdateFromFunc(tracker, normalize_tracker)
for tracker in (q_tracker, m_tracker)
]
run_time = self.run_time_per_rotation
m_values = [[1, 0, 0, 0]]
q_values = [[0, 1, 0, 0]]
for values in m_values, q_values:
for x in range(4):
values.append(
q_mult(values[-1], [0, 0, 1, 0])
)
for m_val, q_val in zip(m_values, q_values):
self.play(
m_tracker.set_value, m_val,
q_tracker.set_value, q_val,
*updates,
run_time=run_time,
)
self.wait(2)
def get_projected_sphere(self, *args, **kwargs):
kwargs["multiply_from_right"] = True
return ShowJMultiplication.get_projected_sphere(
self, *args, **kwargs
)
def get_projected_circle(self, *args, **kwargs):
kwargs["multiply_from_right"] = True
return ShowJMultiplication.get_projected_circle(
self, *args, **kwargs
)
class HowQuaternionsRotate3dPoints(Scene):
def construct(self):
title = OldTexText(
"Coming up:\\\\",
"How quaternions act on 3d points"
)
title.to_edge(UP)
expression = OldTex(
"q", "\\cdot", "p", "\\cdot", "q^{-1}"
)
expression.scale(2)
expression.set_color_by_tex("q", PINK)
expression.set_color_by_tex("p", YELLOW)
right_arrow = Arrow(
expression[0].get_top(),
expression[2].get_top(),
path_arc=-PI,
color=WHITE,
)
right_arrow.set_stroke(width=4)
left_arrow = right_arrow.copy()
left_arrow.flip(about_point=expression[2].get_top())
left_arrow.shift(SMALL_BUFF * RIGHT)
self.add(title)
self.play(Write(expression))
self.play(ShowCreation(right_arrow))
self.play(ShowCreation(left_arrow))
self.wait()
class HoldUpQuanta(TeacherStudentsScene):
def construct(self):
logo = ImageMobject("Quanta logo")
logo.set_width(6)
logo.next_to(self.teacher, UR)
logo.to_edge(RIGHT, buff=2)
words = OldTexText("Associated quaternion post")
words.to_edge(UP, buff=LARGE_BUFF)
arrow = Arrow(logo.get_top(), words.get_bottom())
self.play(
FadeInFromDown(logo),
self.teacher.change, "raise_right_hand"
)
self.play_all_student_changes("hooray")
self.play(
GrowArrow(arrow),
GrowFromPoint(words, arrow.get_start())
)
self.wait(3)
class ShareWithFriends(PiCreatureScene):
def construct(self):
pi1, pi2 = self.pi_creatures
self.pi_creature_says(
pi1, "Come learn about \\\\ quaternions!",
bubble_config={
"direction": LEFT,
"width": 4,
"height": 3,
},
target_mode="hooray",
look_at=pi2.eyes,
added_anims=[
ApplyMethod(
pi2.change, "confused",
run_time=1.5,
rate_func=squish_rate_func(smooth, 0.3, 1)
)
]
)
bubble = ThoughtBubble(
direction=RIGHT,
width=4,
height=4,
)
bubble.pin_to(pi2)
bubble.write("What's that, some\\\\kind of particle?")
bubble.resize_to_content()
VGroup(bubble, bubble.content).shift_onto_screen(buff=SMALL_BUFF)
self.play(
pi2.look_at, pi1.eyes,
pi1.look_at, pi2.eyes,
ShowCreation(bubble),
Write(bubble.content),
)
self.wait(1)
self.play(
RemovePiCreatureBubble(pi1, target_mode="raise_right_hand")
)
self.wait()
time_words = OldTexText("Oh man...\\\\30 minutes")
time_words.move_to(bubble.content)
self.play(
Animation(VectorizedPoint().next_to(pi1, UL, LARGE_BUFF)),
pi2.change, "sad",
FadeOut(bubble.content, DOWN),
FadeInFromDown(time_words, DOWN),
)
self.wait(7)
def create_pi_creatures(self):
pi1 = PiCreature(color=BLUE)
pi1.to_edge(DOWN)
pi1.flip()
pi1.shift(2.5 * RIGHT)
pi2 = PiCreature(color=RED)
pi2.to_edge(DOWN)
pi2.shift(2 * LEFT)
return [pi1, pi2]
class QuaternionEndscreen(PatreonEndScreen):
CONFIG = {
"specific_patrons": [
"Juan Benet",
"Matt Russell",
"soekul",
"Desmos",
"Burt Humburg",
"Dinesh Dharme",
"Scott Walter",
"Brice Gower",
"Peter Mcinerney",
"brian tiger chow",
"Joseph Kelly",
"Roy Larson",
"Andrew Sachs",
"Hoàng Tùng Lâm",
"Devin Scott",
"Akash Kumar",
"Arthur Zey",
"David Kedmey",
"Ali Yahya",
"Mayank M. Mehrotra",
"Lukas Biewald",
"Yana Chernobilsky",
"Kaustuv DeBiswas",
"Yu Jun",
"dave nicponski",
"Jordan Scales",
"Markus Persson",
"Lukáš Nový",
"Fela",
"Randy C. Will",
"Britt Selvitelle",
"Jonathan Wilson",
"Ryan Atallah",
"Joseph John Cox",
"Luc Ritchie",
"Ryan Williams",
"Michael Hardel",
"Federico Lebron",
"L0j1k",
"Ayan Doss",
"Dylan Houlihan",
"Steven Soloway",
"Art Ianuzzi",
"Nate Heckmann",
"Michael Faust",
"Richard Comish",
"Nero Li",
"Valeriy Skobelev",
"Adrian Robinson",
"Solara570",
"Peter Ehrnstrom",
"Kai Siang Ang",
"Alexis Olson",
"Ludwig Schubert",
"Omar Zrien",
"Sindre Reino Trosterud",
"Jeff Straathof",
"Matt Langford",
"Matt Roveto",
"Magister Mugit",
"Stevie Metke",
"Cooper Jones",
"James Hughes",
"John V Wertheim",
"Song Gao",
"Richard Burgmann",
"John Griffith",
"Chris Connett",
"Steven Tomlinson",
"Jameel Syed",
"Bong Choung",
"Zhilong Yang",
"Giovanni Filippi",
"Eric Younge",
"Prasant Jagannath",
"Cody Brocious",
"James H. Park",
"Norton Wang",
"Kevin Le",
"Oliver Steele",
"Yaw Etse",
"Dave B",
"Delton Ding",
"Thomas Tarler",
"1stViewMaths",
"Jacob Magnuson",
"Clark Gaebel",
"Mathias Jansson",
"David Clark",
"Michael Gardner",
"Mads Elvheim",
"Awoo",
"Dr David G. Stork",
"Ted Suzman",
"Linh Tran",
"Andrew Busey",
"John Haley",
"Ankalagon",
"Eric Lavault",
"Boris Veselinovich",
"Julian Pulgarin",
"Jeff Linse",
"Robert Teed",
"Jason Hise",
"Bernd Sing",
"James Thornton",
"Mustafa Mahdi",
"Mathew Bramson",
"Jerry Ling",
"Rish Kundalia",
"Achille Brighton",
"Ripta Pasay",
],
}
class ThumbnailP1(RuleOfQuaternionMultiplication):
CONFIG = {
"three_d_axes_config": {
"num_axis_pieces": 20,
},
"unit_labels_scale_factor": 1.5,
"quaternion": [1, 0, 0, 0],
}
def construct(self):
self.setup_all_trackers()
self.remove(self.pink_dot_label)
q_tracker = self.q_tracker
m_tracker = self.multiplier_tracker
# quat = normalize([-0.5, 0.5, -0.5, 0.5])
quat = normalize(self.quaternion)
m_tracker.set_value(quat)
q_tracker.set_value(quat)
proj_sphere = self.get_projected_sphere(0, solid=False)
# self.specially_color_sphere(proj_sphere)
proj_sphere.set_color_by_gradient(
BLUE, YELLOW
)
proj_sphere.set_stroke(WHITE)
proj_sphere.set_fill(opacity=0.4)
for i, face in enumerate(proj_sphere):
alpha = i / len(proj_sphere)
opacity = 0.7 * (1 - there_and_back(alpha))
face.set_fill(opacity=opacity)
# unit_sphere = self.get_projected_sphere(0, quaternion=[1, 0, 0, 0], solid=False)
# self.specially_color_sphere(unit_sphere)
# unit_sphere.set_stroke(width=0)
# proj_sphere.set_fill_by_checkerboard(BLUE_E, BLUE, opacity=0.8)
for face in proj_sphere:
face.set_points(face.get_points()[::-1])
max_r = np.max(np.apply_along_axis(get_norm, 1, face.get_points()))
if max_r > 30:
face.fade(1)
for label in self.unit_labels:
label.set_shade_in_3d(False)
label.set_background_stroke(color=BLACK, width=2)
self.add(proj_sphere)
# self.add(unit_sphere)
for mobject in self.mobjects:
try:
mobject.shift(IN)
except ValueError:
pass
self.set_camera_orientation(
phi=70 * DEGREES,
theta=-110 * DEGREES,
)
class ThumbnailP2(ThumbnailP1):
CONFIG = {
"quaternion": [0, 1, 0, 0],
}
class ThumbnailOverlay(Scene):
def construct(self):
title = OldTexText("Quaternions \\\\", "visualized")
title.set_width(7)
# title[1].scale(0.7, about_edge=UP)
title.to_edge(UP, buff=MED_SMALL_BUFF)
v_line = Line(DOWN, UP)
v_line.set_height(FRAME_HEIGHT)
title.set_background_stroke(color=BLACK, width=1)
for part in (title[0][4:6], title[1][4:5]):
rect = BackgroundRectangle(part)
rect.set_fill(opacity=1)
rect.stretch(0.9, 0)
rect.stretch(1.1, 1)
title.add_to_back(rect)
# title.add_to_back(BackgroundRectangle(title[0]))
arrow = Arrow(LEFT, RIGHT)
arrow.scale(1.5)
arrow.tip.scale(2)
arrow.set_stroke(width=10)
arrow.set_color(YELLOW)
self.add(v_line)
self.add(arrow)
self.add(title)
|
|
from manim_imports_ext import *
from _2018.div_curl import PureAirfoilFlow
from _2018.div_curl import move_submobjects_along_vector_field
from _2018.div_curl import move_points_along_vector_field
from _2018.div_curl import four_swirls_function
from _2018.lost_lecture import ShowWord
class CreationDestructionMobject(VMobject):
CONFIG = {
"start_time": 0,
"frequency": 0.25,
"max_ratio_shown": 0.3,
"use_copy": True,
}
def __init__(self, template, **kwargs):
VMobject.__init__(self, **kwargs)
if self.use_copy:
self.ghost_mob = template.copy().fade(1)
self.add(self.ghost_mob)
else:
self.ghost_mob = template
# Don't add
self.shown_mob = template.deepcopy()
self.shown_mob.clear_updaters()
self.add(self.shown_mob)
self.total_time = self.start_time
def update(mob, dt):
mob.total_time += dt
period = 1.0 / mob.frequency
unsmooth_alpha = (mob.total_time % period) / period
alpha = bezier([0, 0, 1, 1])(unsmooth_alpha)
mrs = mob.max_ratio_shown
mob.shown_mob.pointwise_become_partial(
mob.ghost_mob,
max(interpolate(-mrs, 1, alpha), 0),
min(interpolate(0, 1 + mrs, alpha), 1),
)
self.add_updater(update)
class Eddy(VMobject):
CONFIG = {
"cd_mob_config": {
"frequency": 0.2,
"max_ratio_shown": 0.3
},
"n_spirils": 5,
"n_layers": 20,
"radius": 1,
"colors": [BLUE_A, BLUE_E],
}
def __init__(self, **kwargs):
VMobject.__init__(self, **kwargs)
lines = self.get_lines()
# self.add(lines)
self.add(*[
CreationDestructionMobject(line, **self.cd_mob_config)
for line in lines
])
self.randomize_times()
def randomize_times(self):
for submob in self.submobjects:
if hasattr(submob, "total_time"):
T = 1.0 / submob.frequency
submob.total_time = T * random.random()
def get_lines(self):
a = 0.2
return VGroup(*[
self.get_line(r=self.radius * (1 - a + 2 * a * random.random()))
for x in range(self.n_layers)
])
def get_line(self, r):
return ParametricCurve(
lambda t: r * (t + 1)**(-1) * np.array([
np.cos(TAU * t),
np.sin(TAU * t),
0,
]),
t_min=0.1 * random.random(),
t_max=self.n_spirils,
stroke_width=1,
color=interpolate_color(*self.colors, random.random())
)
class Chaos(Eddy):
CONFIG = {
"n_lines": 12,
"height": 1,
"width": 2,
"n_midpoints": 4,
"cd_mob_config": {
"use_copy": False,
"frequency": 1,
"max_ratio_shown": 0.8
}
}
def __init__(self, **kwargs):
VMobject.__init__(self, **kwargs)
rect = Rectangle(height=self.height, width=self.width)
rect.move_to(ORIGIN, DL)
rect.fade(1)
self.rect = rect
self.add(rect)
lines = self.get_lines()
self.add(*[
CreationDestructionMobject(line, **self.cd_mob_config)
for line in lines
])
self.randomize_times()
lines.fade(1)
self.add(lines)
def get_lines(self):
return VGroup(*[
self.get_line(y)
for y in np.linspace(0, self.height, self.n_lines)
])
def get_line(self, y):
frequencies = [0] + list(2 + 2 * np.random.random(self.n_midpoints)) + [0]
rect = self.rect
line = Line(
y * UP, y * UP + self.width * RIGHT,
stroke_width=1
)
line.insert_n_curves(self.n_midpoints)
line.total_time = random.random()
delta_h = self.height / (self.n_lines - 1)
def update(line, dt):
x0, y0 = rect.get_corner(DL)[:2]
x1, y1 = rect.get_corner(UR)[:2]
line.total_time += dt
xs = np.linspace(x0, x1, self.n_midpoints + 2)
new_anchors = [
np.array([
x + 1.0 * delta_h * np.cos(f * line.total_time),
y0 + y + 1.0 * delta_h * np.cos(f * line.total_time),
0
])
for (x, f) in zip(xs, frequencies)
]
line.set_points_smoothly(new_anchors)
line.add_updater(update)
return line
class DoublePendulum(VMobject):
CONFIG = {
"start_angles": [3 * PI / 7, 3 * PI / 4],
"color1": BLUE,
"color2": RED,
}
def __init__(self, **kwargs):
VMobject.__init__(self, **kwargs)
line1 = Line(ORIGIN, UP)
dot1 = Dot(color=self.color1)
dot1.add_updater(lambda d: d.move_to(line1.get_end()))
line2 = Line(UP, 2 * UP)
dot2 = Dot(color=self.color2)
dot2.add_updater(lambda d: d.move_to(line2.get_end()))
self.add(line1, line2, dot1, dot2)
# Largely copied from https://scipython.com/blog/the-double-pendulum/
# Pendulum rod lengths (m), bob masses (kg).
L1, L2 = 1, 1
m1, m2 = 1, 1
# The gravitational acceleration (m.s-2).
g = 9.81
self.state_vect = np.array([
self.start_angles[0], 0,
self.start_angles[1], 0,
])
self.state_vect += np.random.random(4) * 1e-7
def update(group, dt):
for x in range(2):
line1, line2 = group.submobjects[:2]
theta1, z1, theta2, z2 = group.state_vect
c, s = np.cos(theta1 - theta2), np.sin(theta1 - theta2)
theta1dot = z1
z1dot = (m2 * g * np.sin(theta2) * c - m2 * s * (L1 * (z1**2) * c + L2 * z2**2) -
(m1 + m2) * g * np.sin(theta1)) / L1 / (m1 + m2 * s**2)
theta2dot = z2
z2dot = ((m1 + m2) * (L1 * (z1**2) * s - g * np.sin(theta2) + g * np.sin(theta1) * c) +
m2 * L2 * (z2**2) * s * c) / L2 / (m1 + m2 * s**2)
group.state_vect += 0.5 * dt * np.array([
theta1dot, z1dot, theta2dot, z2dot,
])
group.state_vect[1::2] *= 0.9999
p1 = L1 * np.sin(theta1) * RIGHT - L1 * np.cos(theta1) * UP
p2 = p1 + L2 * np.sin(theta2) * RIGHT - L2 * np.cos(theta2) * UP
line1.put_start_and_end_on(ORIGIN, p1)
line2.put_start_and_end_on(p1, p2)
self.add_updater(update)
class DoublePendulums(VGroup):
def __init__(self, **kwargs):
colors = [BLUE, RED, YELLOW, PINK, MAROON_B, PURPLE, GREEN]
VGroup.__init__(
self,
*[
DoublePendulum(
color1=random.choice(colors),
color2=random.choice(colors),
)
for x in range(5)
],
**kwargs,
)
class Diffusion(VMobject):
CONFIG = {
"height": 1.5,
"n_dots": 1000,
"colors": [RED, BLUE]
}
def __init__(self, **kwargs):
VMobject.__init__(self, **kwargs)
self.add_dots()
self.add_invisible_circles()
def add_dots(self):
dots = VGroup(*[Dot() for x in range(self.n_dots)])
dots.arrange_in_grid(buff=SMALL_BUFF)
dots.center()
dots.set_height(self.height)
dots.sort(lambda p: p[0])
dots[:len(dots) // 2].set_color(self.colors[0])
dots[len(dots) // 2:].set_color(self.colors[1])
dots.set_fill(opacity=0.8)
self.dots = dots
self.add(dots)
def add_invisible_circles(self):
circles = VGroup()
for dot in self.dots:
point = dot.get_center()
radius = get_norm(point)
circle = Circle(radius=radius)
circle.rotate(angle_of_vector(point))
circle.fade(1)
circles.add(circle)
self.add_updater_to_dot(dot, circle)
self.add(circles)
def add_updater_to_dot(self, dot, circle):
dot.total_time = 0
radius = get_norm(dot.get_center())
freq = 0.1 + 0.05 * random.random() + 0.05 / radius
def update(dot, dt):
dot.total_time += dt
prop = (freq * dot.total_time) % 1
dot.move_to(circle.point_from_proportion(prop))
dot.add_updater(update)
class NavierStokesEquations(Tex):
CONFIG = {
"tex_to_color_map": {
"\\rho": YELLOW,
"\\mu": GREEN,
"\\textbf{v}": BLUE,
"p{}": RED,
},
"width": 10,
}
def __init__(self, **kwargs):
v_tex = "\\textbf{v}"
Tex.__init__(
self,
"\\rho",
"\\left("
"{\\partial", v_tex, "\\over",
"\\partial", "t}",
"+",
v_tex, "\\cdot", "\\nabla", v_tex,
"\\right)",
"=",
"-", "\\nabla", "p{}", "+",
"\\mu", "\\nabla^2", v_tex, "+",
# "\\frac{1}{3}", "\\mu", "\\nabla",
# "(", "\\nabla", "\\cdot", v_tex, ")", "+",
"\\textbf{F}",
"\\qquad\\qquad",
"\\nabla", "\\cdot", v_tex, "=", "0",
**kwargs
)
self.set_width(self.width)
def get_labels(self):
parts = self.get_parts()
words = [
"Analogous to \\\\ mass $\\times$ acceleration",
"Pressure\\\\forces",
"Viscous\\\\forces",
"External\\\\forces",
]
result = VGroup()
braces = VGroup()
word_mobs = VGroup()
for i, part, word in zip(it.count(), parts, words):
brace = Brace(part, DOWN, buff=SMALL_BUFF)
word_mob = brace.get_text(word)
word_mob.scale(0.7, about_edge=UP)
word_mobs.add(word_mob)
braces.add(brace)
result.add(VGroup(brace, word_mob))
word_mobs[1:].arrange(RIGHT, buff=MED_SMALL_BUFF)
word_mobs[1:].next_to(braces[2], DOWN, SMALL_BUFF)
word_mobs[1].set_color(RED)
word_mobs[2].set_color(GREEN)
return result
def get_parts(self):
return VGroup(
self[:12],
self[13:16],
self[17:20],
self[21:22],
)
class Test(Scene):
def construct(self):
self.add(DoublePendulums())
self.wait(30)
# Scenes
class EddyReference(Scene):
CONFIG = {
"radius": 1,
"label": "Eddy",
"label": "",
}
def construct(self):
eddy = Eddy(radius=self.radius)
new_eddy = eddy.get_lines()
for line in new_eddy:
line.set_stroke(
width=(3 + 3 * random.random())
)
label = OldTexText(self.label)
label.next_to(new_eddy, UP)
self.play(
LaggedStartMap(ShowCreationThenDestruction, new_eddy),
FadeIn(
label,
rate_func=there_and_back_with_pause,
),
run_time=3
)
class EddyReferenceWithLabel(EddyReference):
CONFIG = {
"label": "Eddy"
}
class EddyLabels(Scene):
def construct(self):
labels = VGroup(
OldTexText("Large eddy"),
OldTexText("Medium eddy"),
OldTexText("Small eddy"),
)
for label in labels:
self.play(FadeIn(
label,
rate_func=there_and_back_with_pause,
run_time=3
))
class LargeEddyReference(EddyReference):
CONFIG = {
"radius": 2,
"label": ""
}
class MediumEddyReference(EddyReference):
CONFIG = {
"radius": 0.8,
"label": "Medium eddy"
}
class SmallEddyReference(EddyReference):
CONFIG = {
"radius": 0.25,
"label": "Small eddy"
}
class SomeTurbulenceEquations(PiCreatureScene):
def construct(self):
randy, morty = self.pi_creatures
navier_stokes = NavierStokesEquations()
line = Line(randy.get_right(), morty.get_left())
navier_stokes.replace(line, dim_to_match=0)
navier_stokes.scale(1.2)
distribution = OldTex(
"E(k) \\propto k^{-5/3}",
tex_to_color_map={
"k": GREEN,
"-5/3": YELLOW,
}
)
distribution.next_to(morty, UL)
brace = Brace(distribution, DOWN, buff=SMALL_BUFF)
brace_words = brace.get_text("Explained soon...")
brace_group = VGroup(brace, brace_words)
self.play(
Write(navier_stokes),
randy.change, "confused", navier_stokes,
morty.change, "confused", navier_stokes,
)
self.wait(3)
self.play(
morty.change, "raise_right_hand", distribution,
randy.look_at, distribution,
FadeInFromDown(distribution),
navier_stokes.fade, 0.5,
)
self.play(GrowFromCenter(brace_group))
self.play(randy.change, "pondering", distribution)
self.wait(3)
dist_group = VGroup(distribution, brace_group)
self.play(
LaggedStartMap(FadeOut, VGroup(randy, morty, navier_stokes)),
dist_group.scale, 1.5,
dist_group.center,
dist_group.to_edge, UP,
)
self.wait()
def create_pi_creatures(self):
randy, morty = Randolph(), Mortimer()
randy.to_corner(DL)
morty.to_corner(DR)
return (randy, morty)
class JokeRingEquation(Scene):
def construct(self):
items = VGroup(
OldTexText("Container with a lip"),
OldTexText("Fill with smoke (or fog)"),
OldTexText("Hold awkwardly"),
)
line = Line(LEFT, RIGHT).set_width(items.get_width() + 1)
items.add(line)
items.add(OldTexText("Vortex ring"))
items.arrange(DOWN, buff=MED_LARGE_BUFF, aligned_edge=LEFT)
line.shift(LEFT)
plus = OldTex("+")
plus.next_to(line.get_left(), UR, SMALL_BUFF)
line.add(plus)
items.to_edge(RIGHT)
point = 3.8 * LEFT + 0.2 * UP
arrow1 = Arrow(
items[0].get_left(), point + 0.8 * UP + 0.3 * RIGHT,
path_arc=90 * DEGREES,
)
arrow1.pointwise_become_partial(arrow1, 0, 0.99)
arrow2 = Arrow(
items[1].get_left(), point,
)
arrows = VGroup(arrow1, arrow2)
for i in 0, 1:
self.play(
FadeInFromDown(items[i]),
ShowCreation(arrows[i])
)
self.wait()
self.play(LaggedStartMap(FadeIn, items[2:]))
self.wait()
self.play(FadeOut(arrows))
self.wait()
class VideoOnPhysicsGirlWrapper(Scene):
def construct(self):
rect = ScreenRectangle(height=6)
title = OldTexText("Video on Physics Girl")
title.scale(1.5)
title.to_edge(UP)
rect.next_to(title, DOWN)
self.add(title)
self.play(ShowCreation(rect))
self.wait()
class LightBouncingOffFogParticle(Scene):
def construct(self):
words = OldTexText(
"Light bouncing\\\\",
"off fog particles"
)
arrow = Vector(UP + 0.5 * RIGHT)
arrow.next_to(words, UP)
arrow.set_color(WHITE)
self.add(words)
self.play(GrowArrow(arrow))
self.wait()
class NightHawkInLightWrapper(Scene):
def construct(self):
title = OldTexText("NightHawkInLight")
title.scale(1.5)
title.to_edge(UP)
rect = ScreenRectangle(height=6)
rect.next_to(title, DOWN)
self.add(title)
self.play(ShowCreation(rect))
self.wait()
class CarefulWithLasers(TeacherStudentsScene):
def construct(self):
morty = self.teacher
randy = self.students[1]
randy2 = self.students[2]
# randy.change('hooray')
laser = VGroup(
Rectangle(
height=0.1,
width=0.3,
fill_color=GREY_B,
fill_opacity=1,
stroke_color=GREY_D,
stroke_width=1,
),
Line(ORIGIN, 10 * RIGHT, color=GREEN_SCREEN)
)
laser.arrange(RIGHT, buff=0)
laser.rotate(45 * DEGREES)
laser.shift(randy.get_corner(UR) - laser[0].get_center() + 0.1 * DR)
laser.time = 0
def update_laser(laser, dt):
laser.time += dt
laser.rotate(
0.5 * dt * np.sin(laser.time),
about_point=laser[0].get_center()
)
laser.add_updater(update_laser)
self.play(LaggedStartMap(FadeInFromDown, self.pi_creatures, run_time=1))
self.add(self.pi_creatures, laser)
for pi in self.pi_creatures:
pi.add_updater(lambda p: p.look_at(laser[1]))
self.play(
ShowCreation(laser),
self.change_students(
"surprised", "hooray", "horrified",
look_at=laser
)
)
self.teacher_says(
"Careful with \\\\ the laser!",
target_mode="angry"
)
self.wait(2.2)
morty.save_state()
randy2.save_state()
self.play(
morty.blink, randy2.blink,
run_time=0.3
)
self.wait(2)
self.play(
morty.restore, randy2.restore,
run_time=0.3
)
self.wait(2)
class SetAsideTurbulence(PiCreatureScene):
def construct(self):
self.pi_creature_says(
"Forget vortex rings",
target_mode="speaking"
)
self.wait()
self.pi_creature_says(
"look at that\\\\ turbulence!",
target_mode="surprised"
)
self.wait()
def create_pi_creature(self):
morty = Mortimer()
morty.to_corner(DR)
return morty
class WavingRodLabel(Scene):
def construct(self):
words = OldTexText(
"(Waving a small flag \\\\ through the air)"
)
self.play(Write(words))
self.wait()
class SeekOrderWords(Scene):
def construct(self):
words = OldTexText("Seek order amidst chaos")
words.scale(1.5)
self.play(Write(words))
self.wait()
class LongEddy(Scene):
def construct(self):
self.add(Eddy())
self.wait(30)
class LongDoublePendulum(Scene):
def construct(self):
self.add(DoublePendulums())
self.wait(30)
class LongDiffusion(Scene):
def construct(self):
self.add(Diffusion())
self.wait(30)
class AskAboutTurbulence(TeacherStudentsScene):
def construct(self):
self.pi_creatures_ask()
self.divide_by_qualitative_quantitative()
self.three_qualitative_descriptors()
self.rigorous_definition()
def pi_creatures_ask(self):
morty = self.teacher
randy = self.students[1]
morty.change("surprised")
words = OldTexText("Wait,", "what", "exactly \\\\", "is turbulence?")
question = OldTexText("What", "is turbulence?")
question.to_edge(UP, buff=MED_SMALL_BUFF)
h_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH - 1)
h_line.next_to(question, DOWN, buff=MED_LARGE_BUFF)
self.student_says(
words,
target_mode='raise_left_hand',
added_anims=[morty.change, 'pondering']
)
self.play_student_changes(
"erm", "raise_left_hand", "confused",
)
self.wait(3)
self.play(
morty.change, "raise_right_hand",
FadeOut(randy.bubble),
ReplacementTransform(VGroup(words[1], words[3]), question),
FadeOut(VGroup(words[0], words[2])),
self.change_students(
*3 * ["pondering"],
look_at=question
)
)
self.play(
ShowCreation(h_line),
LaggedStartMap(
FadeOutAndShiftDown, self.pi_creatures,
run_time=1,
lag_ratio=0.8
)
)
self.wait()
self.question = question
self.h_line = h_line
def divide_by_qualitative_quantitative(self):
v_line = Line(
self.h_line.get_center(),
FRAME_HEIGHT * DOWN / 2,
)
words = VGroup(
OldTexText("Features", color=YELLOW),
OldTexText("Rigorous definition", color=BLUE),
)
words.next_to(self.h_line, DOWN)
words[0].shift(FRAME_WIDTH * LEFT / 4)
words[1].shift(FRAME_WIDTH * RIGHT / 4)
self.play(
ShowCreation(v_line),
LaggedStartMap(FadeInFromDown, words)
)
self.wait()
self.words = words
def three_qualitative_descriptors(self):
words = VGroup(
OldTexText("- Eddies"),
OldTexText("- Chaos"),
OldTexText("- Diffusion"),
)
words.arrange(
DOWN, buff=1.25,
aligned_edge=LEFT
)
words.to_edge(LEFT)
words.shift(MED_LARGE_BUFF * DOWN)
# objects = VGroup(
# Eddy(),
# DoublePendulum(),
# Diffusion(),
# )
# for word, obj in zip(words, objects):
for word in words:
# obj.next_to(word, RIGHT)
self.play(
FadeInFromDown(word),
# VFadeIn(obj)
)
self.wait(3)
def rigorous_definition(self):
randy = Randolph()
randy.move_to(FRAME_WIDTH * RIGHT / 4)
randy.change("pondering", self.words[1])
self.play(FadeIn(randy))
self.play(Blink(randy))
self.wait()
self.play(randy.change, "shruggie")
for x in range(2):
self.play(Blink(randy))
self.wait()
self.play(randy.look, LEFT)
self.wait(2)
self.play(randy.look, UP)
self.play(Blink(randy))
self.wait()
class BumpyPlaneRide(Scene):
def construct(self):
plane = SVGMobject(file_name="plane2")
self.add(plane)
total_time = 0
while total_time < 10:
point = 2 * np.append(np.random.random(2), 2) + DL
point *= 0.2
time = 0.2 * random.random()
total_time += time
arc = PI * random.random() - PI / 2
self.play(
plane.move_to, point,
run_time=time,
path_arc=arc
)
class PureAirfoilFlowCopy(PureAirfoilFlow):
def modify_vector_field(self, vector_field):
PureAirfoilFlow.modify_vector_field(self, vector_field)
vector_field.set_fill(opacity=0.1)
vector_field.set_stroke(opacity=0.1)
class LaminarFlowLabel(Scene):
def construct(self):
words = OldTexText("Laminar flow")
words.scale(1.5)
words.to_edge(UP)
subwords = OldTexText(
"`Lamina', in Latin, means \\\\"
"``a thin sheet of material''",
tex_to_color_map={"Lamina": YELLOW},
arg_separator="",
)
subwords.next_to(words, DOWN, MED_LARGE_BUFF)
VGroup(words, subwords).set_background_stroke(width=4)
self.play(Write(words))
self.wait()
self.play(FadeInFromDown(subwords))
self.wait()
class HighCurlFieldBreakingLayers(Scene):
CONFIG = {
"flow_anim": move_submobjects_along_vector_field,
}
def construct(self):
lines = VGroup(*[
self.get_line()
for x in range(20)
])
lines.arrange(DOWN, buff=MED_SMALL_BUFF)
lines[0::2].set_color(BLUE)
lines[1::2].set_color(RED)
all_dots = VGroup(*it.chain(*lines))
def func(p):
vect = four_swirls_function(p)
norm = get_norm(vect)
if norm > 2:
vect *= 4.0 / get_norm(vect)**2
return vect
self.add(lines)
self.add(self.flow_anim(all_dots, func))
self.wait(16)
def get_line(self):
line = VGroup(*[Dot() for x in range(100)])
line.set_height(0.1)
line.arrange(RIGHT, buff=0)
line.set_width(10)
return line
class HighCurlFieldBreakingLayersLines(HighCurlFieldBreakingLayers):
CONFIG = {
"flow_anim": move_points_along_vector_field
}
def get_line(self):
line = Line(LEFT, RIGHT)
line.insert_n_curves(500)
line.set_width(5)
return line
class VorticitySynonyms(Scene):
def construct(self):
words = VGroup(
OldTexText("High", "vorticity"),
OldTex(
"\\text{a.k.a} \\,",
"|\\nabla \\times \\vec{\\textbf{v}}| > 0"
),
OldTexText("a.k.a", "high", "swirly-swirly", "factor"),
)
words[0].set_color_by_tex("vorticity", BLUE)
words[1].set_color_by_tex("nabla", BLUE)
words[2].set_color_by_tex("swirly", BLUE)
words.arrange(
DOWN,
aligned_edge=LEFT,
buff=MED_LARGE_BUFF
)
for word in words:
word.add_background_rectangle()
self.play(FadeInFromDown(word))
self.wait()
class VorticityDoesNotImplyTurbulence(TeacherStudentsScene):
def construct(self):
t_to_v = OldTexText(
"Turbulence", "$\\Rightarrow$", "Vorticity",
)
v_to_t = OldTexText(
"Vorticity", "$\\Rightarrow$", "Turbulence",
)
for words in t_to_v, v_to_t:
words.move_to(self.hold_up_spot, DR)
words.set_color_by_tex_to_color_map({
"Vorticity": BLUE,
"Turbulence": GREEN,
})
v_to_t.submobjects.reverse()
cross = Cross(v_to_t[1])
morty = self.teacher
self.play(
morty.change, "raise_right_hand",
FadeInFromDown(t_to_v)
)
self.wait()
self.play(t_to_v.shift, 2 * UP,)
self.play(
TransformFromCopy(t_to_v, v_to_t, path_arc=PI / 2),
self.change_students(
"erm", "confused", "sassy",
run_time=1
),
ShowCreation(cross, run_time=2),
)
self.add(cross)
self.wait(4)
class SurroundingRectangleSnippet(Scene):
def construct(self):
rect = Rectangle()
rect.set_color(YELLOW)
rect.set_stroke(width=5)
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
class FeynmanOnTurbulence(Scene):
def construct(self):
feynman = ImageMobject("Feynman_Woods", height=4)
name = OldTexText("Richard Feynman")
name.next_to(feynman, DOWN)
quote = OldTexText(
"``", "Turbulence", "is the most\\\\"
"important", "unsolved problem\\\\",
"of classical physics.''",
tex_to_color_map={
"Turbulence": BLUE,
"unsolved problem\\\\": YELLOW,
},
)
quote[0].shift(SMALL_BUFF * RIGHT)
quote.next_to(feynman, RIGHT)
Group(feynman, name, quote).center()
self.play(
FadeIn(feynman, UP),
FadeIn(name, DOWN),
Write(quote, run_time=4)
)
self.wait()
class ShowNavierStokesEquations(Scene):
def construct(self):
self.introduce_equations()
self.ask_about_evolution()
self.ask_about_reasonable()
self.ask_about_blowup()
self.show_money()
def introduce_equations(self):
name = OldTexText("Navier-Stokes equations (incompressible)")
equations = NavierStokesEquations()
name.to_edge(UP)
equations.next_to(name, DOWN, MED_LARGE_BUFF)
labels = equations.get_labels()
parts = equations.get_parts()
newtons_second = OldTexText(
"Newton's 2nd law \\\\ $ma = F$"
)
newtons_second.next_to(parts, DOWN)
variables = OldTex(
"&\\textbf{v}", "\\text{ is velocity}\\\\",
"&\\rho", "\\text{ is density}\\\\",
"&p{}", "\\text{ is pressure}\\\\",
"&\\mu", "\\text{ is viscosity}\\\\",
tex_to_color_map=NavierStokesEquations.CONFIG["tex_to_color_map"]
)
variables.to_corner(DL)
self.play(FadeInFromDown(equations))
self.play(Write(name))
self.play(LaggedStartMap(
FadeInFrom, variables,
lambda m: (m, RIGHT),
))
self.wait()
self.play(Write(newtons_second))
self.wait()
self.play(
FadeInFromDown(labels[0]),
newtons_second.next_to, variables, RIGHT, LARGE_BUFF
)
self.play(ShowCreationThenFadeAround(parts[0]))
self.wait()
self.play(LaggedStartMap(FadeInFrom, labels[1:]))
self.wait(3)
self.play(LaggedStartMap(
FadeOut, VGroup(*it.chain(labels, variables, newtons_second))
))
self.equations = equations
def ask_about_evolution(self):
words = OldTexText(
"Given a start state...",
"...how does it evolve?"
)
words.arrange(RIGHT, buff=2)
words.next_to(self.equations, DOWN, LARGE_BUFF)
self.play(Write(words[0]))
self.wait()
self.play(Write(words[1]))
self.wait(2)
self.play(FadeOut(words))
def ask_about_reasonable(self):
question = OldTexText(
"Do ``reasonable'' \\\\"
"solutions always\\\\"
"exist?"
)
self.play(FadeInFromDown(question))
self.wait()
self.reasonable_question = question
def ask_about_blowup(self):
axes, graph = self.get_axes_and_graph()
question = OldTexText("Is this possible?")
question.set_color(YELLOW)
question.move_to(axes.get_corner(UR), LEFT)
question.align_to(axes, UP)
q_arrow = Arrow(
question.get_bottom(),
graph.point_from_proportion(0.8),
buff=SMALL_BUFF,
path_arc=-60 * DEGREES
)
q_arrow.set_stroke(WHITE, 3)
morty = Mortimer()
morty.to_corner(DR)
morty.change('confused', graph)
self.play(
Write(axes, run_time=1),
self.reasonable_question.to_edge, LEFT,
self.reasonable_question.shift, DOWN,
)
self.play(
Write(question),
ShowCreation(graph),
FadeIn(morty),
)
self.add(q_arrow, morty)
self.play(ShowCreation(q_arrow), Blink(morty))
self.wait()
self.play(morty.look_at, question)
self.wait()
self.play(morty.change, "maybe", graph)
self.wait(2)
to_fade = VGroup(question, q_arrow, axes, graph)
self.play(
LaggedStartMap(FadeOut, to_fade),
morty.change, "pondering"
)
self.wait(2)
self.play(Blink(morty))
self.wait(2)
self.morty = morty
def show_money(self):
# Million dollar problem
problem = OldTexText(
"Navier-Stokes existence \\\\ and smoothness problems"
)
money = OldTexText("\\$1{,}000{,}000")
money.set_color(GREEN)
money.next_to(problem, DOWN)
pi1 = Randolph()
pi2 = self.morty
pi1.to_corner(DL)
pis = VGroup(pi1, pi2)
for pi in pis:
pi.change("pondering")
pi.money_eyes = VGroup()
for eye in pi.eyes:
cash = OldTex("\\$")
cash.set_color(GREEN)
cash.replace(eye, dim_to_match=1)
pi.money_eyes.add(cash)
self.play(
ReplacementTransform(
self.reasonable_question,
problem,
),
pi2.look_at, problem,
pi1.look_at, problem,
VFadeIn(pi1),
)
self.wait()
self.play(FadeInFromLarge(money))
self.play(
pi1.change, "hooray",
pi2.change, "hooray",
)
self.play(
ReplacementTransform(pi1.pupils, pi1.money_eyes),
ReplacementTransform(pi2.pupils, pi2.money_eyes),
)
self.wait()
# Helpers
def get_axes_and_graph(self):
axes = Axes(
x_min=-1,
x_max=5,
y_min=-1,
y_max=5,
)
time = OldTexText("Time")
time.next_to(axes.x_axis, RIGHT)
ke = OldTexText("Kinetic energy")
ke.next_to(axes.y_axis, UP)
axes.add(time, ke)
axes.set_height(4)
axes.center()
axes.to_edge(DOWN)
v_line = DashedLine(
axes.coords_to_point(4, 0),
axes.coords_to_point(4, 5),
)
axes.add(v_line)
graph = axes.get_graph(
lambda x: -1.0 / (x - 4),
x_min=0.01,
x_max=3.8,
)
graph.set_color(BLUE)
return axes, graph
class NewtonsSecond(Scene):
def construct(self):
square = Square(
stroke_color=WHITE,
fill_color=GREY_B,
fill_opacity=0.5,
side_length=1
)
label = OldTex("m")
label.scale(1.5)
label.move_to(square)
square.add(label)
square.save_state()
arrows = VGroup(
Vector(0.5 * UP).next_to(square, UP, buff=0),
Vector(RIGHT).next_to(square, RIGHT, buff=0),
)
self.play(
square.shift, 4 * RIGHT + 2 * UP,
rate_func=lambda t: t**2,
run_time=2
)
self.wait()
square.restore()
self.play(
LaggedStartMap(GrowArrow, arrows)
)
square.add(arrows)
self.play(
square.shift, 4 * RIGHT + 2 * UP,
rate_func=lambda t: t**2,
run_time=2
)
self.wait()
class CandleLabel(Scene):
def construct(self):
word = OldTexText("Candle")
arrow = Vector(DR, color=WHITE)
arrow.move_to(word.get_bottom() + SMALL_BUFF * DOWN, UL)
self.play(
FadeInFromDown(word),
GrowArrow(arrow)
)
self.wait()
class FiguresOfFluidDynamics(Scene):
def construct(self):
names = [
"Leonhard Euler",
"George Stokes",
"Hermann von Helmholtz",
"Lewis Richardson",
"Geoffrey Taylor",
"Andrey Kolmogorov",
]
images = Group(*[
ImageMobject(name.replace(" ", "_"), height=3)
for name in names
])
images.arrange(RIGHT, buff=MED_SMALL_BUFF)
image_groups = Group()
for image, name in zip(images, names):
name_mob = OldTexText(name)
name_mob.scale(0.6)
name_mob.next_to(image, DOWN)
image_groups.add(Group(image, name_mob))
image_groups.arrange_in_grid(2, 3)
image_groups.set_height(FRAME_HEIGHT - 1)
self.play(LaggedStartMap(
FadeInFromDown, image_groups,
lag_ratio=0.5,
run_time=3
))
self.wait()
to_fade = image_groups[:-1]
to_fade.generate_target()
to_fade.target.space_out_submobjects(3)
to_fade.target.shift(3 * UL)
to_fade.target.fade(1)
self.play(
MoveToTarget(to_fade, remover=True),
image_groups[-1].set_height, 5,
image_groups[-1].center,
)
self.wait()
class KineticEnergyBreakdown(Scene):
def construct(self):
title = OldTexText("Kinetic energy breakdown")
title.to_edge(UP)
h_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
h_line.next_to(title, DOWN)
v_line = Line(h_line.get_center(), FRAME_HEIGHT * DOWN / 2)
lc_title = OldTexText("Simpler physics")
lc_title.set_color(YELLOW)
rc_title = OldTexText("Turbulence physics")
rc_title.set_color(GREEN)
for word, vect in (lc_title, LEFT), (rc_title, RIGHT):
word.next_to(h_line, DOWN)
word.shift(FRAME_WIDTH * vect / 4)
left_items = VGroup(
OldTexText("- Big moving things"),
OldTexText("- Heat"),
)
left_items.arrange(DOWN, aligned_edge=LEFT)
left_items.next_to(lc_title, DOWN, MED_LARGE_BUFF)
left_items.to_edge(LEFT)
self.play(
Write(VGroup(*it.chain(
title, h_line, v_line, lc_title, rc_title
)))
)
self.wait()
for item in left_items:
self.play(FadeIn(item))
self.wait()
class MovingCar(Scene):
def construct(self):
car = Car()
x = 3
car.move_to(x * LEFT)
self.play(MoveCar(car, x * RIGHT, run_time=4))
class Heat(Scene):
def construct(self):
box = Square(
side_length=2,
stroke_color=WHITE,
)
balls = VGroup(*[
self.get_ball(box)
for x in range(20)
])
self.add(box, balls)
self.wait(20)
def get_ball(self, box):
speed_factor = random.random()
ball = Dot(
radius=0.05,
color=interpolate_color(BLUE, RED, speed_factor)
)
speed = 2 + 3 * speed_factor
direction = rotate_vector(RIGHT, TAU * random.random())
ball.velocity = speed * direction
x0, y0, z0 = box.get_corner(DL)
x1, y1, z1 = box.get_corner(UR)
ball.move_to(np.array([
interpolate(x0, x1, random.random()),
interpolate(y0, y1, random.random()),
0
]))
def update(ball, dt):
ball.shift(ball.velocity * dt)
if ball.get_left()[0] < box.get_left()[0]:
ball.velocity[0] = abs(ball.velocity[0])
if ball.get_right()[0] > box.get_right()[0]:
ball.velocity[0] = -abs(ball.velocity[0])
if ball.get_bottom()[1] < box.get_bottom()[1]:
ball.velocity[1] = abs(ball.velocity[1])
if ball.get_top()[1] > box.get_top()[1]:
ball.velocity[1] = -abs(ball.velocity[1])
return ball
ball.add_updater(update)
return ball
class GrowArrowScene(Scene):
def construct(self):
arrow = Arrow(UP, DOWN, color=WHITE)
self.play(GrowArrow(arrow))
self.wait()
class Poem(Scene):
def construct(self):
picture = ImageMobject("Lewis_Richardson")
picture.set_height(4)
picture.center().to_edge(LEFT, buff=LARGE_BUFF)
title = OldTexText("Poem by Lewis F. Richardson")
title.to_edge(UP)
poem_text = """
Big{\\,\\,}whirls have little{\\,\\,}whirls\\\\
which feed on their velocity,\\\\
And little{\\,\\,}whirls have lesser{\\,\\,}whirls\\\\
And so on to viscosity.\\\\
"""
poem_words = [s for s in poem_text.split(" ") if s]
poem = OldTexText(*poem_words, alignment="")
poem.next_to(picture, RIGHT, LARGE_BUFF)
self.add(picture)
self.play(FadeIn(title, DOWN))
self.wait()
for word in poem:
if "whirl" in word.get_tex():
word.set_color(BLUE)
self.play(ShowWord(word))
self.wait(0.005 * len(word)**1.5)
class SwirlDiameterD(Scene):
def construct(self):
kwargs = {
"path_arc": PI,
"buff": SMALL_BUFF,
"color": WHITE
}
swirl = VGroup(
Arrow(RIGHT, LEFT, **kwargs),
Arrow(LEFT, RIGHT, **kwargs),
)
swirl.set_stroke(width=5)
f = 1.5
swirl.scale(f)
h_line = DashedLine(
f * LEFT, f * RIGHT,
color=YELLOW,
)
D_label = OldTex("D")
D_label.scale(2)
D_label.next_to(h_line, UP, SMALL_BUFF)
D_label.match_color(h_line)
# diam = VGroup(h_line, D_label)
self.play(*map(ShowCreation, swirl))
self.play(
GrowFromCenter(h_line),
FadeIn(D_label, UP),
)
self.wait()
class KolmogorovGraph(Scene):
def construct(self):
axes = Axes(
x_min=-1,
y_min=-1,
x_max=7,
y_max=9,
y_axis_config={
"unit_size": 0.7,
}
)
axes.center().shift(1.5 * RIGHT)
x_label = OldTex("\\log(D)")
x_label.next_to(axes.x_axis.get_right(), UP)
y_label = OldTex("\\log(\\text{K.E. at length scale D})")
y_label.scale(0.8)
y_label.next_to(axes.y_axis.get_top(), LEFT)
y_label.shift_onto_screen()
axes.add(x_label, y_label)
v_lines = VGroup(*[
DashedLine(
axes.coords_to_point(x, 0),
axes.coords_to_point(x, 9),
color=YELLOW,
stroke_width=1
)
for x in [0.5, 5]
])
inertial_subrange = OldTexText("``Inertial subrange''")
inertial_subrange.scale(0.7)
inertial_subrange.next_to(v_lines.get_bottom(), UP)
def func(x):
if 0.5 < x < 5:
return (5 / 3) * x
elif x < 0.5:
return 5 * (x - 0.5) + 0.5 * (5 / 3)
elif x > 5:
return np.log(x) + (5 / 3) * 5 - np.log(5)
graph = axes.get_graph(func, x_min=0.3, x_max=7)
prop_label = OldTex("\\text{K.E.} \\propto D^{5/3}")
prop_label.next_to(
graph.point_from_proportion(0.5), UL,
buff=0
)
self.add(axes)
self.play(ShowCreation(graph))
self.play(FadeInFromDown(prop_label))
self.wait()
self.add(v_lines)
self.play(Write(inertial_subrange))
self.wait()
class TechnicalNote(Scene):
def construct(self):
title = OldTexText("Technical note:")
title.to_edge(UP)
title.set_color(RED)
self.add(title)
words = OldTexText("""
This idea of quantifying the energy held at different
length scales is typically defined
in terms of an ``energy spectrum'' involving the Fourier
transform of a function measuring the correlations
between the fluid's velocities at different points in space.
I know, yikes!
\\quad\\\\
\\quad\\\\
Building up the relevant background for that is a bit cumbersome,
so we'll be thinking about the energy at different scales in
terms of all eddy's with a given diameter. This is admittedly
a less well-defined notion, but it does capture the spirit
of Kolmogorov's result.
\\quad\\\\
\\quad\\\\
See the links in the description for more details,
if you're curious.
""", alignment="")
words.scale(0.75)
words.next_to(title, DOWN, LARGE_BUFF)
self.add(title, words)
class FiveThirds(TeacherStudentsScene):
def construct(self):
words = OldTexText(
"5/3", "is a sort of fundamental\\\\ constant of turbulence"
)
self.teacher_says(words)
self.play_student_changes("pondering", "maybe", "erm")
self.play(
FadeOut(self.teacher.bubble),
FadeOut(words[1]),
self.teacher.change, "raise_right_hand",
words[0].scale, 1.5,
words[0].move_to, self.hold_up_spot
)
self.play_student_changes("thinking", "pondering", "hooray")
self.wait(3)
class TurbulenceGifLabel(Scene):
def construct(self):
title = OldTexText("Turbulence in 2d")
title.to_edge(UP)
attribution = OldTexText(
"Animation by Gabe Weymouth (@gabrielweymouth)"
)
attribution.scale(0.5)
attribution.to_edge(DOWN)
self.play(Write(title))
self.play(FadeIn(attribution, UP))
self.wait()
class VortexStretchingLabel(Scene):
def construct(self):
title = OldTexText("Vortex stretching")
self.play(Write(title))
self.wait()
class VortedStretching(ThreeDScene):
CONFIG = {
"n_circles": 200,
}
def construct(self):
axes = ThreeDAxes()
axes.set_stroke(width=1)
self.add(axes)
self.move_camera(
phi=70 * DEGREES,
theta=-145 * DEGREES,
run_time=0,
)
self.begin_ambient_camera_rotation()
short_circles = self.get_cylinder_circles(2, 0.5, 0.5)
tall_circles = short_circles.copy().scale(0.125)
tall_circles.stretch(16 * 4, 2)
torus_circles = tall_circles.copy()
for circle in torus_circles:
circle.shift(RIGHT)
z = circle.get_center()[2]
circle.shift(z * IN)
angle = PI * z / 2
circle.rotate(angle, axis=DOWN, about_point=ORIGIN)
circles = short_circles.copy()
flow_lines = self.get_flow_lines(circles)
self.add(circles, flow_lines)
self.play(LaggedStartMap(ShowCreation, circles))
self.wait(5)
self.play(Transform(circles, tall_circles, run_time=3))
self.wait(10)
self.play(Transform(
circles, torus_circles,
run_time=3
))
self.wait(10)
def get_cylinder_circles(self, radius, radius_var, max_z):
return VGroup(*[
ParametricCurve(
lambda t: np.array([
np.cos(TAU * t) * r,
np.sin(TAU * t) * r,
z
]),
**self.get_circle_kwargs()
)
for z in sorted(max_z * np.random.random(self.n_circles))
for r in [radius + radius_var * random.random()]
]).center()
def get_torus_circles(self, out_r, in_r, in_r_var):
result = VGroup()
for u in sorted(np.random.random(self.n_circles)):
r = in_r + in_r_var * random.random()
circle = ParametricCurve(
lambda t: r * np.array([
np.cos(TAU * t),
np.sin(TAU * t),
0,
]),
**self.get_circle_kwargs()
)
circle.shift(out_r * RIGHT)
circle.rotate(
TAU * u - PI,
about_point=ORIGIN,
axis=DOWN,
)
result.add(circle)
return result
def get_flow_lines(self, circle_group):
window = 0.3
def update_circle(circle, dt):
circle.total_time += dt
diameter = get_norm(
circle.template.point_from_proportion(0) -
circle.template.point_from_proportion(0.5)
)
modulus = np.sqrt(diameter) + 0.1
alpha = (circle.total_time % modulus) / modulus
circle.pointwise_become_partial(
circle.template,
max(interpolate(-window, 1, alpha), 0),
min(interpolate(0, 1 + window, alpha), 1),
)
result = VGroup()
for template in circle_group:
circle = template.deepcopy()
circle.set_stroke(
color=interpolate_color(BLUE_A, BLUE_E, random.random()),
# width=3 * random.random()
width=1,
)
circle.template = template
circle.total_time = 4 * random.random()
circle.add_updater(update_circle)
result.add(circle)
return result
def get_circle_kwargs(self):
return {
"stroke_color": BLACK,
"stroke_width": 0,
}
class TurbulenceEndScreen(PatreonEndScreen):
CONFIG = {
"specific_patrons": [
"1stViewMaths",
"Adrian Robinson",
"Alexis Olson",
"Andrew Busey",
"Ankalagon",
"Art Ianuzzi",
"Awoo",
"Ayan Doss",
"Bernd Sing",
"Boris Veselinovich",
"Brian Staroselsky",
"Britt Selvitelle",
"Carla Kirby",
"Charles Southerland",
"Chris Connett",
"Christian Kaiser",
"Clark Gaebel",
"Cooper Jones",
"Danger Dai",
"Dave B",
"Dave Kester",
"David Clark",
"Delton Ding",
"Devarsh Desai",
"eaglle",
"Eric Younge",
"Eryq Ouithaqueue",
"Federico Lebron",
"Florian Chudigiewitsch",
"Giovanni Filippi",
"Hal Hildebrand",
"Igor Napolskikh",
"Jacob Magnuson",
"Jameel Syed",
"James Hughes",
"Jan Pijpers",
"Jason Hise",
"Jeff Linse",
"Jeff Straathof",
"Jerry Ling",
"John Griffith",
"John Haley",
"John V Wertheim",
"Jonathan Eppele",
"Jonathan Wilson",
"Jordan Scales",
"Joseph John Cox",
"Julian Pulgarin",
"Kai-Siang Ang",
"Kanan Gill",
"L0j1k",
"Linh Tran",
"Luc Ritchie",
"Ludwig Schubert",
"Lukas -krtek.net- Novy",
"Magister Mugit",
"Magnus Dahlström",
"Mark B Bahu",
"Markus Persson",
"Mathew Bramson",
"Mathias Jansson",
"Matt Langford",
"Matt Roveto",
"Matthew Cocke",
"Mehdi Razavi",
"Michael Faust",
"Michael Hardel",
"Mustafa Mahdi",
"Márton Vaitkus",
"Nero Li",
"Oliver Steele",
"Omar Zrien",
"Peter Ehrnstrom",
"Prasant Jagannath",
"Randy C. Will",
"Richard Burgmann",
"Ripta Pasay",
"Rish Kundalia",
"Robert Teed",
"Roobie",
"Ryan Atallah",
"Ryan Williams",
"Sindre Reino Trosterud",
"Solara570",
"Song Gao",
"Steven Soloway",
"Steven Tomlinson",
"Stevie Metke",
"Ted Suzman",
"Valeriy Skobelev",
"Xavier Bernard",
"Yaw Etse",
"YinYangBalance.Asia",
"Zach Cardwell",
],
}
class LaserWord(Scene):
def construct(self):
self.add(OldTexText("Laser").scale(2))
class TurbulenceWord(Scene):
def construct(self):
self.add(OldTexText("Turbulence").scale(2))
class ArrowScene(Scene):
def construct(self):
arrow = Arrow(LEFT, RIGHT, color=WHITE)
arrow.add_to_back(arrow.copy().set_stroke(BLACK, 5))
self.add(arrow)
|
|
from manim_imports_ext import *
from _2017.efvgt import get_confetti_animations
class CrossingOneMillion(TeacherStudentsScene):
def construct(self):
self.increment_count()
self.comment_on_real_milestone()
self.reflect()
def increment_count(self):
number = self.number = Integer(0)
number.move_to(UP, LEFT)
number.scale(3)
self.look_at(number, run_time=0)
confetti_spirils = self.confetti_spirils = list(map(
turn_animation_into_updater,
get_confetti_animations(50)
))
self.add(*confetti_spirils)
self.play(
ChangeDecimalToValue(
number, 10**6,
position_update_func=lambda m: m.move_to(
UP, LEFT
),
rate_func=bezier([0, 0, 0, 1, 1, 1]),
run_time=5,
),
LaggedStartMap(
ApplyMethod, self.get_pi_creatures(),
lambda m: (m.change, "hooray", number),
rate_func=squish_rate_func(smooth, 0, 0.5),
run_time=4,
),
)
self.wait()
def comment_on_real_milestone(self):
number = self.number
remainder = Integer(2**20 - 10**6)
words = OldTexText(
"Just",
"{:,}".format(remainder.number),
"to go \\\\ before the real milestone",
)
self.student_says(
words,
added_anims=[
ApplyMethod(self.teacher.change, "hesitant"),
self.change_students(
"sassy", "speaking", "happy"
),
number.scale, 0.5,
number.center,
number.to_edge, UP,
]
)
self.wait()
self.remove(*self.confetti_spirils)
remainder.replace(words[1])
words.submobjects[1] = remainder
self.play(
ChangeDecimalToValue(number, 2**20, run_time=3),
ChangeDecimalToValue(remainder, 0.1, run_time=3),
self.teacher.change, "pondering", number,
self.change_students(
*["pondering"] * 3,
look_at=number
),
)
self.play(
FadeOut(self.students[1].bubble),
FadeOut(self.students[1].bubble.content),
)
self.wait(2)
def reflect(self):
bubble = ThoughtBubble(
direction=RIGHT,
height=4,
width=7,
)
bubble.pin_to(self.teacher)
q_marks = OldTex("???")
q_marks.scale(2)
q_marks.set_color_by_gradient(BLUE_D, BLUE_B)
q_marks.next_to(bubble[-1].get_top(), DOWN)
arrow = Vector(0.5 * DOWN, color=WHITE)
arrow.next_to(q_marks, DOWN)
number = self.number
number.generate_target()
number.target.next_to(arrow, DOWN)
self.play(
ShowCreation(
bubble,
rate_func=squish_rate_func(smooth, 0, 0.3)
),
Write(q_marks),
GrowArrow(arrow),
MoveToTarget(number),
run_time=3
)
self.wait()
class ShareWithFriends(PiCreatureScene):
def construct(self):
randy, morty = self.pi_creatures
self.pi_creature_says(
randy,
"Wanna see why \\\\" +
"$1 - \\frac{1}{3} + \\frac{1}{5}" +
"- \\frac{1}{7} + \\cdots = \\frac{\\pi}{4}$?",
target_mode="tease",
added_anims=[morty.look, UP]
)
self.play(morty.change, "maybe", UP)
self.wait()
def create_pi_creatures(self):
randy = Randolph(color=GREEN)
morty = Mortimer(color=RED_E)
randy.to_edge(DOWN).shift(4 * LEFT)
morty.to_edge(DOWN)
return randy, morty
class AllFeaturedCreators(MortyPiCreatureScene):
def construct(self):
morty = self.pi_creature
title = Title("Featured creators")
dots = VGroup(*[Dot(color=WHITE) for x in range(4)])
dots.arrange(DOWN, buff=LARGE_BUFF)
dots.to_edge(LEFT, buff=2)
creators = VGroup(*list(map(TexText, [
"Think Twice",
"LeiosOS",
"Welch Labs",
"Infinity plus one",
])))
for creator, dot in zip(creators, dots):
creator.next_to(dot, RIGHT)
dot.save_state()
dot.scale(4)
dot.set_fill(opacity=0)
rects = VGroup(*list(map(SurroundingRectangle, creators)))
rects.set_stroke(WHITE, 2)
rects.set_fill(BLUE_E, 1)
think_words = VGroup(*list(map(TexText, [
"(thinks visually)",
"(thinks in terms of communities)",
"(thinks in terms of series)",
"(thinks playfully)",
])))
for word, creator in zip(think_words, creators):
# word.move_to(creator, RIGHT)
# word.align_to(RIGHT, LEFT)
word.next_to(creator, RIGHT)
word.set_color(YELLOW)
self.play(
morty.change, "raise_right_hand",
Write(title)
)
self.wait()
self.play(LaggedStartMap(
ApplyMethod, dots,
lambda m: (m.restore,)
))
self.play(
LaggedStartMap(FadeIn, rects, lag_ratio=0.7),
morty.change, "happy"
)
self.add(creators, rects)
self.wait()
modes = ["hooray", "tease", "raise_right_hand", "hooray"]
for rect, word, mode in zip(rects, think_words, modes):
self.play(
self.get_rect_removal(rect),
morty.change, mode,
)
self.wait()
self.play(Write(word))
self.wait()
self.add(think_words)
def get_rect_removal(self, rect):
rect.generate_target()
rect.target.stretch(0, 0, about_edge=LEFT)
rect.target.set_stroke(width=0)
return MoveToTarget(rect)
class GeneralWrapper(Scene):
CONFIG = {
"title_text": ""
}
def construct(self):
title = OldTexText(self.title_text)
title.to_edge(UP)
rect = ScreenRectangle(height=6.5)
rect.next_to(title, DOWN)
self.play(Write(title), ShowCreation(rect))
self.wait()
class ThinkTwiceWrapper(GeneralWrapper):
CONFIG = {"title_text": "Think Twice"}
class LeiosOSWrapper(GeneralWrapper):
CONFIG = {"title_text": "LeiosOS"}
class WelchLabsWrapper(GeneralWrapper):
CONFIG = {"title_text": "Welch Labs"}
class InfinityPlusOneWrapper(GeneralWrapper):
CONFIG = {"title_text": "Infinity Plus One"}
class EndScreen(PiCreatureScene):
CONFIG = {
"seconds_to_blink": 3,
}
def construct(self):
words = OldTexText("Clicky stuffs")
words.scale(1.5)
words.next_to(self.pi_creature, UP)
words.to_edge(UP)
self.play(
FadeIn(
words,
run_time=2,
lag_ratio=0.5
),
self.pi_creature.change_mode, "hooray"
)
self.wait()
mode_point_pairs = [
("raise_left_hand", 5 * LEFT + 3 * UP),
("raise_right_hand", 5 * RIGHT + 3 * UP),
("thinking", 5 * LEFT + 2 * DOWN),
("thinking", 5 * RIGHT + 2 * DOWN),
("thinking", 5 * RIGHT + 2 * DOWN),
("happy", 5 * LEFT + 3 * UP),
("raise_right_hand", 5 * RIGHT + 3 * UP),
]
for mode, point in mode_point_pairs:
self.play(self.pi_creature.change, mode, point)
self.wait()
self.wait(3)
def create_pi_creature(self):
self.pi_creature = Randolph()
self.pi_creature.shift(2 * DOWN + 1.5 * LEFT)
return self.pi_creature
|
|
from manim_imports_ext import *
from _2018.quaternions import *
W_COLOR = YELLOW
I_COLOR = GREEN
J_COLOR = RED
K_COLOR = BLUE
class QuaternionLabel(VGroup):
CONFIG = {
"decimal_config": {}
}
def __init__(self, quat, **kwargs):
VGroup.__init__(self, **kwargs)
dkwargs = dict(self.decimal_config)
decimals = VGroup()
decimals.add(DecimalNumber(quat[0], color=W_COLOR, **dkwargs))
dkwargs["include_sign"] = True
decimals.add(
DecimalNumber(quat[1], color=I_COLOR, **dkwargs),
DecimalNumber(quat[2], color=J_COLOR, **dkwargs),
DecimalNumber(quat[3], color=K_COLOR, **dkwargs),
)
self.add(
decimals[0],
decimals[1], OldTex("i"),
decimals[2], OldTex("j"),
decimals[3], OldTex("k"),
)
self.arrange(RIGHT, buff=SMALL_BUFF)
self.decimals = decimals
def set_value(self, quat):
for decimal, coord in zip(self.decimals, quat):
decimal.set_value(coord)
return self
class RandyPrism(Cube):
CONFIG = {
"height": 0.25,
"width": 1,
"depth": 1.2,
"fill_color": BLUE_D,
"fill_opacity": 0.9,
"stroke_color": WHITE,
"stroke_width": 1,
}
def __init__(self, **kwargs):
Cube.__init__(self, **kwargs)
self.set_height(1)
randy = Randolph(mode="pondering")
randy.set_height(0.8)
randy.rotate(TAU / 4, RIGHT)
randy.shift(0.7 * DOWN)
randy.set_shade_in_3d(True, z_index_as_group=True)
self.randy = randy
self.add(randy)
self.set_height(self.height, stretch=True)
self.set_width(self.width, stretch=True)
self.set_depth(self.depth, stretch=True)
self.center()
class Gimbal(VGroup):
CONFIG = {
"inner_r": 1.2,
"outer_r": 2.6,
}
def __init__(self, alpha=0, beta=0, gamma=0, inner_mob=None, **kwargs):
VGroup.__init__(self, **kwargs)
r1, r2, r3, r4, r5, r6, r7 = np.linspace(
self.inner_r, self.outer_r, 7
)
rings = VGroup(
self.get_ring(r5, r6),
self.get_ring(r3, r4),
self.get_ring(r1, r2),
)
for i, p1, p2 in [(0, r6, r7), (1, r4, r5), (2, r2, r3)]:
annulus = rings[i]
lines = VGroup(
Line(p1 * UP, p2 * UP),
Line(p1 * DOWN, p2 * DOWN),
)
lines.set_stroke(RED)
annulus.lines = lines
annulus.add(lines)
rings[1].lines.rotate(90 * DEGREES, about_point=ORIGIN)
rings.rotate(90 * DEGREES, RIGHT, about_point=ORIGIN)
rings.set_shade_in_3d(True)
self.rings = rings
self.add(rings)
if inner_mob is not None:
corners = [
inner_mob.get_corner(v1 + v2)
for v1 in [LEFT, RIGHT]
for v2 in [IN, OUT]
]
lines = VGroup()
for corner in corners:
corner[1] = 0
line = Line(
corner, self.inner_r * normalize(corner),
color=WHITE,
stroke_width=1
)
lines.add(line)
lines.set_shade_in_3d(True)
rings[2].add(lines, inner_mob)
# Rotations
angles = [alpha, beta, gamma]
for i, angle in zip(it.count(), angles):
vect = rings[i].lines[0].get_vector()
rings[i:].rotate(angle=angle, axis=vect)
def get_ring(self, in_r, out_r, angle=TAU / 4):
result = VGroup()
for start_angle in np.arange(0, TAU, angle):
start_angle += angle / 2
sector = AnnularSector(
inner_radius=in_r,
outer_radius=out_r,
angle=angle,
start_angle=start_angle
)
sector.set_fill(GREY_B, 0.8)
arcs = VGroup(*[
Arc(
angle=angle,
start_angle=start_angle,
radius=r
)
for r in [in_r, out_r]
])
arcs.set_stroke(BLACK, 1, opacity=0.5)
sector.add(arcs)
result.add(sector)
return result
# Scenes
class ButFirst(TeacherStudentsScene):
def construct(self):
for student in self.students:
student.change("surprised")
self.teacher_says("But first!")
self.play_all_student_changes("happy")
self.play(RemovePiCreatureBubble(
self.teacher,
target_mode="raise_right_hand"
))
self.play_student_changes(
*["pondering"] * 3,
look_at=self.screen,
)
self.play(self.teacher.look_at, self.screen)
self.wait(4)
class Introduction(QuaternionHistory):
CONFIG = {
"names_and_quotes": [
(
"Oliver Heaviside",
"""\\Huge ``the quaternion was not only not
required, but was a positive evil''"""
),
(
"Lord Kelvin",
"""\\Huge ``Quaternions... though beautifully \\\\ ingenious,
have been an unmixed evil'' """
),
]
}
def construct(self):
title_word = OldTexText("Quaternions:")
title_equation = OldTex(
"i^2 = j^2 = k^2 = ijk = -1",
tex_to_color_map={
"i": I_COLOR,
"j": J_COLOR,
"k": K_COLOR,
}
)
# label = QuaternionLabel([
# float(str((TAU * 10**(3 * k)) % 10)[:4])
# for k in range(4)
# ])
title = VGroup(title_word, title_equation)
title.arrange(RIGHT)
title.to_edge(UP)
images_group = self.get_dissenter_images_quotes_and_names()
images_group.to_edge(DOWN)
images, quotes, names = images_group
for pair in images_group:
pair[1].align_to(pair[0], UP)
self.play(
FadeInFromDown(title_word),
Write(title_equation)
)
self.wait()
for image, name, quote in zip(images, names, quotes):
self.play(
FadeIn(image, 3 * DOWN),
FadeInFromLarge(name),
LaggedStartMap(
FadeIn, VGroup(*it.chain(*quote)),
lag_ratio=0.3,
run_time=2
)
)
self.wait(2)
self.play(
title.shift, 2 * UP,
*[
ApplyMethod(mob.shift, FRAME_WIDTH * vect / 2)
for pair in images_group
for mob, vect in zip(pair, [LEFT, RIGHT])
],
)
class WhoCares(TeacherStudentsScene):
def construct(self):
quotes = Group(*[
ImageMobject(
"CoderQuaternionResponse_{}".format(d),
height=2
)
for d in range(4)
])
logos = Group(*[
ImageMobject(name, height=0.5)
for name in [
"TwitterLogo",
"HackerNewsLogo",
"RedditLogo",
"YouTubeLogo",
]
])
for quote, logo in zip(quotes, logos):
logo.move_to(quote.get_corner(UR))
quote.add(logo)
quotes.arrange_in_grid()
quotes.set_height(4)
quotes.to_corner(UL)
self.student_says(
"Um...who cares?",
target_mode="sassy",
added_anims=[self.teacher.change, "guilty"]
)
self.play_student_changes("angry", "sassy", "sad")
self.wait(2)
self.play(
RemovePiCreatureBubble(self.students[1]),
self.teacher.change, "raise_right_hand"
)
# self.play(
# LaggedStartMap(
# FadeInFromDown, quotes,
# run_time=3
# ),
# self.change_students(*3 * ["pondering"], look_at=quotes)
# )
# self.wait(2)
# # Show HN
# hn_quote = quotes[1]
# hn_context = OldTexText("news.ycombinator.com/item?id=17933908")
# hn_context.scale(0.7)
# hn_context.to_corner(UL)
# vr_headsets = VGroup()
# for pi in self.students:
# vr_headset = SVGMobject("VR_headset")
# vr_headset.set_fill(GREY_B, opacity=0.9)
# vr_headset.set_width(pi.eyes.get_width() + 0.3)
# vr_headset.move_to(pi.eyes)
# vr_headsets.add(vr_headset)
# self.play(
# hn_quote.scale, 2, {"about_edge": DL},
# FadeOut(quotes[0], 5 * UP),
# FadeOut(quotes[2], UR),
# FadeOut(quotes[3], RIGHT),
# FadeInFromDown(hn_context),
# )
# hn_rect = Rectangle(
# height=0.1 * hn_quote.get_height(),
# width=0.6 * hn_quote.get_width(),
# color=RED
# )
# hn_rect.move_to(hn_quote, UL)
# hn_rect.shift(0.225 * RIGHT + 0.75 * DOWN)
# self.play(
# ShowCreation(hn_rect),
# self.change_students(
# "erm", "thinking", "confused",
# look_at=hn_quote,
# )
# )
# self.add_foreground_mobjects(vr_headsets)
# self.play(
# LaggedStartMap(
# FadeInFrom, vr_headsets,
# lambda m: (m, UP),
# ),
# self.change_students(
# *3 * ["sick"],
# look_at=hn_quote,
# run_time=3
# )
# )
# self.wait(3)
# Show Twitter
t_quote = quotes[0]
# t_quote.next_to(FRAME_WIDTH * LEFT / 2 + FRAME_WIDTH * UP / 2, UR)
# t_quote.set_opacity(0)
# self.play(
# FadeOut(hn_quote, 4 * LEFT),
# FadeOut(hn_rect, 4 * LEFT),
# FadeOut(hn_context, UP),
# FadeOut(vr_headsets),
# t_quote.set_opacity, 1,
# t_quote.scale, 2,
# t_quote.to_corner, UL,
# )
# self.remove_foreground_mobjects(vr_headsets)
t_quote.fade(1)
t_quote.to_corner(UL)
self.play(
self.change_students(*3 * ["pondering"], look_at=quotes),
t_quote.set_opacity, 1,
t_quote.scale, 2,
t_quote.to_corner, UL,
)
self.wait(2)
self.play_student_changes(
"pondering", "happy", "tease",
look_at=t_quote
)
self.wait(2)
self.play(FadeOut(t_quote))
self.wait(5)
class ShowSeveralQuaternionRotations(SpecialThreeDScene):
CONFIG = {
"quaternions": [
[0, 1, 0, 0],
[1, 0, 0, 0],
[1, 0, 1, 0],
[1, 1, 1, -1],
[0, -1, 2, 1],
[1, 0, 0, -1],
[1, -1, 0, 0],
[1, -1, 1, 0],
[1, -1, 1, -1],
[1, 0, 0, 0],
],
"start_phi": 70 * DEGREES,
"start_theta": -140 * DEGREES,
"ambient_rotation_rate": 0.01,
}
def construct(self):
self.add_q_tracker()
self.setup_labels()
self.setup_camera_position()
self.add_prism()
self.add_axes()
self.apply_quaternions()
def add_q_tracker(self):
self.q_tracker = QuaternionTracker()
self.q_tracker.add_updater(lambda m: m.normalize())
self.add(self.q_tracker)
def setup_labels(self):
left_q_label = QuaternionLabel([1, 0, 0, 0])
right_q_label = QuaternionLabel([1, 0, 0, 0])
for label in left_q_label, right_q_label:
lp, rp = OldTex("()")
lp.next_to(label, LEFT, SMALL_BUFF)
rp.next_to(label, RIGHT, SMALL_BUFF)
label.add(lp, rp)
point_label = OldTex(
*"(xi+yj+zk)",
tex_to_color_map={
"i": I_COLOR,
"j": J_COLOR,
"k": K_COLOR,
}
)
left_q_label.next_to(point_label, LEFT)
right_q_label.next_to(point_label, RIGHT)
group = VGroup(left_q_label, point_label, right_q_label)
group.arrange(RIGHT)
group.set_width(FRAME_WIDTH - 1)
group.to_edge(UP)
self.add_fixed_in_frame_mobjects(BackgroundRectangle(group))
for label, text in zip(group, ["$q$", "Some 3d point", "$q^{-1}$"]):
brace = Brace(label, DOWN)
text_mob = OldTexText(text)
if text_mob.get_width() > brace.get_width():
text_mob.match_width(brace)
text_mob.next_to(brace, DOWN, buff=SMALL_BUFF)
text_mob.add_background_rectangle()
label.add(brace, text_mob)
self.add_fixed_in_frame_mobjects(*group)
left_q_label.add_updater(
lambda m: m.set_value(self.q_tracker.get_value())
)
left_q_label.add_updater(lambda m: self.add_fixed_in_frame_mobjects(m))
right_q_label.add_updater(
lambda m: m.set_value(quaternion_conjugate(
self.q_tracker.get_value()
))
)
right_q_label.add_updater(lambda m: self.add_fixed_in_frame_mobjects(m))
def setup_camera_position(self):
self.set_camera_orientation(
phi=self.start_phi,
theta=self.start_theta,
)
self.begin_ambient_camera_rotation(self.ambient_rotation_rate)
def add_prism(self):
prism = self.prism = self.get_prism()
prism.add_updater(
lambda p: p.become(self.get_prism(
self.q_tracker.get_value()
))
)
self.add(prism)
def add_axes(self):
axes = self.axes = always_redraw(self.get_axes)
self.add(axes)
def apply_quaternions(self):
for quat in self.quaternions:
self.change_q(quat)
self.wait(2)
#
def get_unrotated_prism(self):
return RandyPrism().scale(2)
def get_prism(self, quaternion=[1, 0, 0, 0]):
prism = self.get_unrotated_prism()
angle, axis = angle_axis_from_quaternion(quaternion)
prism.rotate(angle=angle, axis=axis, about_point=ORIGIN)
return prism
def get_axes(self):
prism = self.prism
centers = [sm.get_center() for sm in prism[:6]]
axes = VGroup()
for i in range(3):
for u in [-1, 1]:
vect = np.zeros(3)
vect[i] = u
dots = [np.dot(normalize(c), vect) for c in centers]
max_i = np.argmax(dots)
ec = centers[max_i]
prism.get_edge_center(vect)
p1 = np.zeros(3)
p1[i] = ec[i]
p1 *= dots[max_i]
p2 = 10 * vect
axes.add(Line(p1, p2))
axes.set_stroke(GREY_B, 1)
axes.set_shade_in_3d(True)
return axes
def change_q(self, value, run_time=3, added_anims=None, **kwargs):
if added_anims is None:
added_anims = []
self.play(
self.q_tracker.set_value, value,
*added_anims,
run_time=run_time,
**kwargs
)
class PauseAndPlayOverlay(Scene):
def construct(self):
pause = OldTex("=").rotate(TAU / 4)
pause.stretch(2, 0)
pause.scale(1.5)
arrow = Vector(RIGHT, color=WHITE)
interact = OldTexText("Interact...")
group = VGroup(pause, arrow, interact)
group.arrange(RIGHT)
group.scale(2)
not_yet = OldTexText("...well, not yet")
not_yet.scale(2)
not_yet.next_to(group, DOWN, MED_LARGE_BUFF)
self.play(Write(pause))
self.play(
GrowFromPoint(
interact, arrow.get_left(),
rate_func=squish_rate_func(smooth, 0.3, 1)
),
VFadeIn(interact),
GrowArrow(arrow),
)
self.wait(2)
self.play(Write(not_yet))
self.wait()
class RotationMatrix(ShowSeveralQuaternionRotations):
CONFIG = {
"start_phi": 60 * DEGREES,
"start_theta": -60 * DEGREES,
}
def construct(self):
self.add_q_tracker()
self.setup_camera_position()
self.add_prism()
self.add_basis_vector_labels()
self.add_axes()
title = OldTexText("Rotation matrix")
title.scale(1.5)
title.to_corner(UL)
self.add_fixed_in_frame_mobjects(title)
angle = 75 * DEGREES
axis = [0.3, 1, 0.3]
matrix = rotation_matrix(angle=angle, axis=axis)
matrix_mob = DecimalMatrix(matrix, h_buff=1.6)
matrix_mob.next_to(title, DOWN)
matrix_mob.to_edge(LEFT)
title.next_to(matrix_mob, UP)
self.add_fixed_in_frame_mobjects(matrix_mob)
colors = [I_COLOR, J_COLOR, K_COLOR]
matrix_mob.set_column_colors(*colors)
columns = matrix_mob.get_columns()
column_rects = VGroup(*[
SurroundingRectangle(c).match_color(c[0])
for c in columns
])
labels = VGroup(*[
OldTexText(
"Where", tex, "goes",
tex_to_color_map={tex: rect.get_color()}
).next_to(rect, DOWN)
for letter, rect in zip(["\\i", "\\j", "k"], column_rects)
for tex in ["$\\hat{\\textbf{%s}}$" % (letter)]
])
labels.space_out_submobjects(0.8)
quaternion = quaternion_from_angle_axis(angle, axis)
self.play(Write(matrix_mob))
self.change_q(quaternion)
self.wait()
last_label = VectorizedPoint(matrix_mob.get_bottom())
last_rect = VMobject()
for label, rect in zip(labels, column_rects):
self.add_fixed_in_frame_mobjects(rect, label)
self.play(
FadeIn(label),
FadeOut(last_label),
ShowCreation(rect),
FadeOut(last_rect)
)
self.wait()
last_label = label
last_rect = rect
self.play(FadeOut(last_label), FadeOut(last_rect))
self.wait(5)
def get_unrotated_prism(self):
prism = RandyPrism()
prism.scale(1.5)
arrows = VGroup()
for i, color in enumerate([I_COLOR, J_COLOR, K_COLOR]):
vect = np.zeros(3)
vect[i] = 1
arrow = Arrow(
prism.get_edge_center(vect), 2 * vect,
preserve_tip_size_when_scaling=False,
color=color,
buff=0,
)
arrows.add(arrow)
arrows.set_shade_in_3d(True)
prism.arrows = arrows
prism.add(arrows)
return prism
def add_basis_vector_labels(self):
labels = VGroup(
OldTex("\\hat{\\textbf{\\i}}"),
OldTex("\\hat{\\textbf{\\j}}"),
OldTex("\\hat{\\textbf{k}}"),
)
def generate_updater(arrow):
return lambda m: m.move_to(
arrow.get_end() + 0.2 * normalize(arrow.get_vector()),
)
for arrow, label in zip(self.prism.arrows, labels):
label.match_color(arrow)
label.add_updater(generate_updater(arrow))
self.add_fixed_orientation_mobjects(label)
class EulerAnglesAndGimbal(ShowSeveralQuaternionRotations):
def construct(self):
self.setup_position()
self.setup_angle_trackers()
self.setup_gimbal()
self.add_axes()
self.add_title()
self.show_rotations()
def setup_position(self):
self.set_camera_orientation(
theta=-140 * DEGREES,
phi=70 * DEGREES,
)
self.begin_ambient_camera_rotation(rate=0.015)
def setup_angle_trackers(self):
self.alpha_tracker = ValueTracker(0)
self.beta_tracker = ValueTracker(0)
self.gamma_tracker = ValueTracker(0)
def setup_gimbal(self):
gimbal = always_redraw(self.get_gimbal)
self.gimbal = gimbal
self.add(gimbal)
def add_title(self):
title = OldTexText("Euler angles")
title.scale(1.5)
title.to_corner(UL)
angle_labels = VGroup(
OldTex("\\alpha").set_color(YELLOW),
OldTex("\\beta").set_color(GREEN),
OldTex("\\gamma").set_color(PINK),
)
angle_labels.scale(2)
angle_labels.arrange(RIGHT, buff=MED_LARGE_BUFF)
angle_labels.next_to(title, DOWN, aligned_edge=LEFT)
self.angle_labels = angle_labels
gl_label = VGroup(
Arrow(LEFT, RIGHT, color=WHITE),
OldTexText("Gimbal lock").scale(1.5),
)
gl_label.arrange(RIGHT)
gl_label.next_to(title, RIGHT)
self.gimbal_lock_label = gl_label
VGroup(title, angle_labels, gl_label).center().to_edge(UP)
self.add_fixed_in_frame_mobjects(title, angle_labels, gl_label)
self.remove(angle_labels)
self.remove(gl_label)
def show_rotations(self):
gimbal = self.gimbal
alpha_tracker = self.alpha_tracker
beta_tracker = self.beta_tracker
gamma_tracker = self.gamma_tracker
angles = [-60 * DEGREES, 50 * DEGREES, 45 * DEGREES]
trackers = [alpha_tracker, beta_tracker, gamma_tracker]
in_rs = [0.6, 0.5, 0.6]
for i in range(3):
tracker = trackers[i]
angle = angles[i]
in_r = in_rs[i]
ring = gimbal.rings[i]
vect = ring.lines[0].get_vector()
line = self.get_dotted_line(vect, in_r=in_r)
angle_label = self.angle_labels[i]
line.match_color(angle_label)
self.play(
ShowCreation(line),
FadeInFromDown(angle_label)
)
self.play(
tracker.set_value, angle,
run_time=3
)
self.play(FadeOut(line))
self.wait()
self.wait(3)
self.play(Write(self.gimbal_lock_label))
self.play(
alpha_tracker.set_value, 0,
beta_tracker.set_value, 0,
run_time=2
)
self.play(
alpha_tracker.set_value, 90 * DEGREES,
gamma_tracker.set_value, -90 * DEGREES,
run_time=3
)
self.play(
FadeOut(self.gimbal_lock_label),
*[ApplyMethod(t.set_value, 0) for t in trackers],
run_time=3
)
self.play(
alpha_tracker.set_value, 30 * DEGREES,
beta_tracker.set_value, 120 * DEGREES,
gamma_tracker.set_value, -50 * DEGREES,
run_time=3
)
self.play(
alpha_tracker.set_value, 120 * DEGREES,
beta_tracker.set_value, -30 * DEGREES,
gamma_tracker.set_value, 90 * DEGREES,
run_time=4
)
self.play(
beta_tracker.set_value, 150 * DEGREES,
run_time=2
)
self.play(
alpha_tracker.set_value, 0,
beta_tracker.set_value, 0,
gamma_tracker.set_value, 0,
run_time=4
)
self.wait()
#
def get_gimbal(self):
self.prism = RandyPrism()
return Gimbal(
alpha=self.alpha_tracker.get_value(),
beta=self.beta_tracker.get_value(),
gamma=self.gamma_tracker.get_value(),
inner_mob=self.prism
)
def get_dotted_line(self, vect, in_r=0, out_r=10):
line = VGroup(*it.chain(*[
DashedLine(
in_r * normalize(u * vect),
out_r * normalize(u * vect),
)
for u in [-1, 1]
]))
line.sort(get_norm)
line.set_shade_in_3d(True)
line.set_stroke(YELLOW, 5)
line.center()
return line
class InterpolationFail(Scene):
def construct(self):
words = OldTexText(
"Sometimes interpolating 3d\\\\"
"orientations is tricky..."
)
words.to_edge(UP)
self.add(words)
class QuaternionInterpolation(ShowSeveralQuaternionRotations):
def construct(self):
self.add_q_tracker()
self.setup_camera_position()
self.add_prism()
self.add_axes()
self.change_q([1, 1, 1, 0], run_time=0)
self.wait(2)
self.change_q([1, 0.2, 0.6, -0.5], run_time=4)
self.wait(2)
self.change_q([1, -0.6, 0.2, -1], run_time=4)
self.wait(2)
class QuaternionInterpolationScematic(Scene):
def construct(self):
title = OldTexText("Slice of a hypersphere")
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(title)
radius = 3
circle = Circle(radius=radius)
circle.set_stroke(GREY_B, 1)
qs = [circle.point_from_proportion(p) for p in (0.55, 0.35, 0.15)]
colors = [YELLOW, PINK, RED]
q_dots = [Dot(q, color=c) for q, c in zip(qs, colors)]
q_labels = [
OldTex("q_{}".format(i + 1)).next_to(
dot, normalize(dot.get_center()), SMALL_BUFF
).match_color(dot)
for i, dot in enumerate(q_dots)
]
q1, q2, q3 = qs
lines = [
DashedLine(q1, q2)
for q1, q2 in zip(qs, qs[1:])
]
for color, line in zip([GREEN, BLUE], lines):
line.set_stroke(color, 3)
line.proj = line.copy().apply_function(
lambda p: radius * normalize(p)
)
dot = Dot(qs[0], color=WHITE)
self.add(circle)
self.add(dot)
self.add(*q_dots + q_labels)
self.wait(2)
for line, q in zip(lines, qs[1:]):
self.play(
ShowCreation(line),
ShowCreation(line.proj),
dot.move_to, q,
run_time=4
)
self.wait(2)
class RememberComplexNumbers(TeacherStudentsScene):
def construct(self):
complex_number = OldTex(
"\\cos(\\theta) + \\sin(\\theta)i",
tex_to_color_map={
"\\cos(\\theta)": GREEN,
"\\sin(\\theta)": RED
}
)
complex_number.scale(1.2)
complex_number.next_to(self.students, UP, MED_LARGE_BUFF)
self.teacher_says(
"Remember how \\\\ complex numbers \\\\ compute rotations"
)
self.play_all_student_changes("pondering")
self.wait()
self.play(
FadeInFromDown(complex_number),
self.change_students(
"thinking", "confused", "happy",
look_at=complex_number.get_center() + UP
),
run_time=2
)
self.play_student_changes(
)
self.wait(5)
class ComplexNumberRotation(Scene):
CONFIG = {
"angle": 30 * DEGREES,
}
def construct(self):
self.add_plane()
self.add_number()
self.show_complex_unit()
self.show_product()
def add_plane(self):
plane = self.plane = ComplexPlane()
self.play(Write(plane))
def add_number(self):
plane = self.plane
origin = plane.coords_to_point(0, 0)
angle = self.angle
point = plane.coords_to_point(4, 1)
dot = Dot(point, color=YELLOW)
label = OldTex("(4, 1)")
label.next_to(dot, UR, buff=0)
line = DashedLine(origin, point)
rotated_line = line.copy().rotate(angle, about_point=origin)
rotated_line.set_color(GREY)
rotated_dot = dot.copy().rotate(angle, about_point=origin)
rotated_dot.set_color(YELLOW_E)
mystery_label = OldTex("(?, ?)")
mystery_label.next_to(rotated_dot, UR, buff=0)
arc = Arc(
start_angle=line.get_angle(),
angle=angle,
radius=0.75
)
angle_tex = str(int(np.round(angle / DEGREES))) + "^\\circ"
angle_label = OldTex(angle_tex)
angle_label.next_to(
arc.point_from_proportion(0.3),
UR, buff=SMALL_BUFF
)
self.play(
FadeInFromDown(label),
GrowFromCenter(dot),
ShowCreation(line)
)
self.wait()
self.play(
ShowCreation(arc),
FadeInFromDown(angle_label),
TransformFromCopy(line, rotated_line),
TransformFromCopy(dot, rotated_dot),
path_arc=angle,
)
self.play(Write(mystery_label))
self.wait()
self.rotation_mobs = VGroup(
arc, angle_label,
rotated_line, rotated_dot,
mystery_label
)
self.angle_tex = angle_tex
self.number_label = label
def show_complex_unit(self):
plane = self.plane
angle = self.angle
angle_tex = self.angle_tex
complex_coordinate_labels = plane.get_coordinate_labels()
unit_circle = Circle(radius=1, color=YELLOW)
origin = plane.number_to_point(0)
z_point = plane.coords_to_point(np.cos(angle), np.sin(angle))
one_point = plane.number_to_point(1)
z_dot = Dot(z_point, color=WHITE)
one_dot = Dot(one_point, color=WHITE)
one_dot.fade(1)
z_line = Line(origin, z_point)
one_line = Line(origin, one_point)
VGroup(z_dot, one_dot, z_line, one_line).set_color(BLUE)
cos_tex = "\\cos(" + angle_tex + ")"
sin_tex = "\\sin(" + angle_tex + ")"
label = OldTex(
cos_tex, "+", sin_tex, "i",
tex_to_color_map={cos_tex: GREEN, sin_tex: RED}
)
label.add_background_rectangle()
label.scale(0.8)
label.next_to(plane.coords_to_point(0, 1), UR, SMALL_BUFF)
arrow = Arrow(label.get_bottom(), z_point)
number_label = self.number_label
new_number_label = OldTex(
"4 + 1i", tex_to_color_map={"4": GREEN, "1": RED}
)
new_number_label.move_to(number_label, LEFT)
new_number_label.add_background_rectangle()
self.play(
Write(complex_coordinate_labels, run_time=2),
FadeOut(self.rotation_mobs)
)
self.play(ShowCreation(unit_circle))
self.play(
TransformFromCopy(one_dot, z_dot),
TransformFromCopy(one_line, z_line),
FadeInFromDown(label),
GrowArrow(arrow),
)
self.wait()
self.play(FadeOutAndShiftDown(number_label))
self.play(FadeInFromDown(new_number_label))
self.wait()
self.left_z_label = label
self.right_z_label = new_number_label
self.cos_tex = cos_tex
self.sin_tex = sin_tex
self.unit_z_group = VGroup(
unit_circle, z_line, z_dot, label, arrow
)
def show_product(self):
plane = self.plane
cos_tex = self.cos_tex
sin_tex = self.sin_tex
angle = self.angle
line = Line(
FRAME_WIDTH * LEFT / 2 + FRAME_HEIGHT * UP / 2,
plane.coords_to_point(-0.5, 1.5)
)
rect = BackgroundRectangle(line, buff=0)
left_z = self.left_z_label
right_z = self.right_z_label
new_left_z = left_z.copy()
new_right_z = right_z.copy()
lp1, rp1, lp2, rp2 = parens = OldTex("()()")
top_line = VGroup(
lp1, new_left_z, rp1,
lp2, new_right_z, rp2,
)
top_line.arrange(RIGHT, buff=SMALL_BUFF)
top_line.set_width(rect.get_width() - 1)
top_line.next_to(rect.get_top(), DOWN, MED_SMALL_BUFF)
mid_line = OldTex(
"\\big(", "4", cos_tex, "-", "1", sin_tex, "\\big)", "+",
"\\big(", "1", cos_tex, "+", "4", sin_tex, "\\big)", "i",
tex_to_color_map={
cos_tex: GREEN,
sin_tex: RED,
"4": GREEN,
"1": RED,
}
)
mid_line.set_width(rect.get_width() - 0.5)
mid_line.next_to(top_line, DOWN, MED_LARGE_BUFF)
new_z = np.exp(angle * complex(0, 1)) * complex(4, 1)
low_line = OldTex(
"\\approx",
str(np.round(new_z.real, 2)), "+",
str(np.round(new_z.imag, 2)), "i",
)
low_line.next_to(mid_line, DOWN, MED_LARGE_BUFF)
self.play(FadeIn(rect))
self.play(
TransformFromCopy(left_z, new_left_z),
TransformFromCopy(right_z, new_right_z),
Write(parens)
)
self.wait()
self.play(FadeIn(mid_line, UP))
self.wait()
self.play(FadeIn(low_line, UP))
self.wait(2)
self.play(FadeOut(self.unit_z_group))
self.rotation_mobs.save_state()
self.rotation_mobs.rotate(-angle, about_point=ORIGIN)
self.rotation_mobs.fade(1)
self.play(self.rotation_mobs.restore)
self.wait()
mystery_label = self.rotation_mobs[-1]
result = low_line[1:].copy()
result.add_background_rectangle()
self.play(
result.move_to, mystery_label, LEFT,
FadeOutAndShiftDown(mystery_label),
)
self.wait()
class ISquaredRule(Scene):
def construct(self):
tex = OldTexText("Use", "$i^2 = -1$")
tex[1].set_color(RED)
tex.scale(2)
self.add(tex)
self.play(Write(tex))
self.wait()
class RuleForQuaternionRotations(EulerAnglesAndGimbal):
CONFIG = {
"start_phi": 70 * DEGREES,
"start_theta": -120 * DEGREES,
"ambient_rotation_rate": 0.015,
}
def construct(self):
self.add_q_tracker()
self.setup_camera_position()
self.add_prism()
self.add_axes()
self.show_axis()
self.construct_quaternion()
self.add_point_with_coordinates()
self.add_inverse()
def get_axes(self):
axes = EulerAnglesAndGimbal.get_axes(self)
for axis in axes:
vect = normalize(axis.get_vector())
perp = rotate_vector(vect, TAU / 3, axis=[1, 1, 1])
for i in range(1, 4):
tick = Line(-perp, perp).scale(0.1)
tick.match_style(axis)
tick.move_to(2 * i * vect)
axis.add(tick)
axes.set_shade_in_3d(True)
return axes
def show_axis(self):
vect = normalize([1, -1, -0.5])
line = self.get_dotted_line(vect, 0, 4)
quat = np.append(0, vect)
axis_label = OldTexText("Axis of rotation")
axis_label.next_to(line.get_corner(DR), DOWN, MED_LARGE_BUFF)
axis_label.match_color(line)
self.add_fixed_orientation_mobjects(axis_label)
self.play(
ShowCreation(line),
Write(axis_label)
)
self.change_q(quat, run_time=2)
self.change_q([1, 0, 0, 0], run_time=2)
# Unit vector
vect_mob = Vector(2 * vect)
vect_mob.pointwise_become_partial(vect_mob, 0, 0.95)
pieces = VGroup(*vect_mob.get_pieces(25))
pieces.set_stroke(vect_mob.get_color(), 2)
vect_mob.set_stroke(width=0)
vect_mob.add_to_back(pieces)
vect_mob.set_shade_in_3d(True)
vect_label = OldTex(
"{:.2f}".format(vect[0]), "i",
"{:+.2f}".format(vect[1]), "j",
"{:+.2f}".format(vect[2]), "k",
)
magnitude_label = OldTex(
"x", "^2 + ",
"y", "^2 + ",
"z", "^2 = 1",
)
for label in vect_label, magnitude_label:
decimals = label[::2]
colors = [I_COLOR, J_COLOR, K_COLOR]
for d1, color in zip(decimals, colors):
d1.set_color(color)
label.rotate(TAU / 4, RIGHT).scale(0.7)
label.next_to(vect_mob.get_end(), RIGHT, SMALL_BUFF)
magnitude_label.next_to(vect_label, IN)
self.play(
FadeOut(line),
FadeOutAndShiftDown(axis_label),
ShowCreation(vect_mob)
)
# self.add_fixed_orientation_mobjects(vect_label)
self.play(FadeInFromDown(vect_label))
self.wait(3)
self.play(TransformFromCopy(vect_label, magnitude_label))
self.wait(3)
self.vect = vect
self.vect_mob = vect_mob
self.vect_label = vect_label
self.magnitude_label = magnitude_label
def construct_quaternion(self):
full_angle_q = self.get_quaternion_label("40^\\circ")
half_angle_q = self.get_quaternion_label("40^\\circ / 2")
for label in full_angle_q, half_angle_q:
label.to_corner(UL)
brace = Brace(half_angle_q, DOWN)
q_label = brace.get_tex("q")
full_angle_q.align_data_and_family(half_angle_q)
rect = SurroundingRectangle(full_angle_q[5])
for mob in full_angle_q, half_angle_q, brace, q_label, rect:
self.add_fixed_in_frame_mobjects(mob)
self.remove(mob)
self.play(FadeInFromDown(full_angle_q[1]))
self.wait()
self.play(
FadeInFromDown(full_angle_q[0]),
LaggedStartMap(FadeInFromDown, full_angle_q[2:]),
)
self.play(
GrowFromCenter(brace),
Write(q_label)
)
self.wait(2)
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.wait(2)
self.play(ReplacementTransform(full_angle_q, half_angle_q))
self.wait(6)
# TODO
def add_point_with_coordinates(self):
prism = self.prism
point = prism.get_corner(UR + OUT)
template_sphere = Sphere(radius=0.1)
template_sphere.set_stroke(width=0)
template_sphere.set_color(PINK)
ghost_sphere = template_sphere.copy()
ghost_sphere.fade(0.8)
for face in template_sphere:
c = face.get_center()
if c[0] < 0 and c[2] < 0:
template_sphere.remove(face)
template_sphere.move_to(point)
ghost_sphere.move_to(point)
def get_sphere():
result = template_sphere.copy()
quat = self.q_tracker.get_value()
angle, axis = angle_axis_from_quaternion(quat)
result.rotate(angle=angle, axis=axis, about_point=ORIGIN)
return result
sphere = always_redraw(get_sphere)
point_label = OldTex(
"p", "=",
"{:.2f}".format(point[0]), "i", "+"
"{:.2f}".format(point[1]), "j", "+"
"{:.2f}".format(point[2]), "k",
)
colors = [PINK, I_COLOR, J_COLOR, K_COLOR]
for part, color in zip(point_label[::2], colors):
part.set_color(color)
point_label.scale(0.7)
point_label.rotate(TAU / 4, RIGHT)
point_label.next_to(point, RIGHT)
self.stop_ambient_camera_rotation()
self.begin_ambient_camera_rotation(-0.01)
self.play(FadeInFromLarge(sphere))
self.play(Write(point_label))
self.wait(3)
# Rotate
quat = quaternion_from_angle_axis(40 * DEGREES, self.vect)
r = get_norm(point)
curved_arrow = Arrow(
r * RIGHT, rotate_vector(r * RIGHT, 30 * DEGREES, OUT),
buff=0,
path_arc=60 * DEGREES,
color=GREY_B,
)
curved_arrow.pointwise_become_partial(curved_arrow, 0, 0.9)
curved_arrow.rotate(150 * DEGREES, about_point=ORIGIN)
curved_arrow.apply_matrix(z_to_vector(self.vect))
self.add(ghost_sphere, sphere)
self.change_q(
quat,
added_anims=[ShowCreation(curved_arrow)],
run_time=3
)
mystery_label = OldTex("(?, ?, ?)")
mystery_label.add_background_rectangle()
arrow = Vector(0.5 * DR, color=WHITE)
arrow.next_to(mystery_label, DR, buff=0)
# mystery_label.add(arrow)
mystery_label.rotate(TAU / 4, RIGHT)
mystery_label.next_to(sphere, OUT + LEFT, buff=0)
self.play(FadeInFromDown(mystery_label))
self.wait(5)
def add_inverse(self):
label = OldTex(
"p", "\\rightarrow",
"q", "\\cdot", "p", "\\cdot", "q^{-1}",
tex_to_color_map={"p": PINK}
)
label.to_corner(UR)
label.shift(2 * LEFT)
self.add_fixed_in_frame_mobjects(label)
self.play(FadeInFromDown(label))
self.wait(3)
self.change_q(
[1, 0, 0, 0],
rate_func=there_and_back,
run_time=5
)
self.wait(3)
#
def get_quaternion_label(self, angle_tex):
vect_label = self.vect_label.copy()
vect_label.rotate(TAU / 4, LEFT)
vect_label.replace(OldTex(vect_label.get_tex()))
vect_label.add_background_rectangle()
result = VGroup(
OldTex("\\big("),
OldTex("\\text{cos}(", angle_tex, ")"),
OldTex("+"),
OldTex("\\text{sin}(", angle_tex, ")"),
OldTex("("),
vect_label,
OldTex(")"),
OldTex("\\big)"),
)
for i in 1, 3:
result[i][1].set_color(YELLOW)
result.arrange(RIGHT, buff=SMALL_BUFF)
result.scale(0.7)
return result
class ExpandOutFullProduct(TeacherStudentsScene):
def construct(self):
product = OldTex(
"""
(w_0 + x_0 i + y_0 j + z_0 k)
(x_1 i + y_1 j + z_1 k)
(w_0 - x_0 i - y_0 j - z_0 k)
""",
tex_to_color_map={
"w_0": W_COLOR, "(": WHITE, ")": WHITE,
"x_0": I_COLOR, "y_0": J_COLOR, "z_0": K_COLOR,
"x_1": I_COLOR, "y_1": J_COLOR, "z_1": K_COLOR,
}
)
product.set_width(FRAME_WIDTH - 1)
product.to_edge(UP)
n = 10
q_brace = Brace(product[:n], DOWN)
p_brace = Brace(product[n:-n], DOWN)
q_inv_brace = Brace(product[-n:], DOWN)
braces = VGroup(q_brace, p_brace, q_inv_brace)
for brace, tex in zip(braces, ["q", "p", "q^{-1}"]):
brace.add(brace.get_tex(tex))
words = OldTexText("= Rotation of $p$")
words.next_to(braces, DOWN)
self.play(
self.teacher.change, "raise_right_hand",
FadeInFromDown(product)
)
self.play(
LaggedStartMap(GrowFromCenter, braces),
self.change_students(
"confused", "horrified", "confused"
)
)
self.wait(2)
self.play(Write(words))
self.play_student_changes(
"pondering", "confused", "erm",
look_at=words
)
self.wait(5)
class Link(Scene):
def construct(self):
word = OldTexText("eater.net/quaternions")
word.add_background_rectangle()
rect = SurroundingRectangle(word)
rect.set_color(BLUE)
arrow = Vector(UR, color=GREEN)
arrow.next_to(rect, UP)
arrow.align_to(rect, RIGHT)
short_arrow = arrow.copy().scale(0.8, about_edge=DL)
self.add(word)
self.play(
ShowCreation(rect),
GrowArrow(arrow),
)
for x in range(10):
self.play(Transform(
arrow, short_arrow,
rate_func=there_and_back,
run_time=2
))
# Extra
class QuaternionsDescribingRotation(EulerAnglesAndGimbal):
CONFIG = {
"use_lightweight_axes": True,
"quaternions_and_imaginary_part_labels": [
([1, 1, 0, 0], "{i}"),
# ([1, 0, 1, 0], "{j}"),
# ([0, 0, 0, 1], "{k}"),
# ([1, 1, 1, 1], "\\left({{i} + {j} + {k} \\over \\sqrt{3}}\\right)"),
],
}
def construct(self):
self.setup_position()
self.show_rotations()
def show_rotations(self):
for quat, ipl in self.quaternions_and_imaginary_part_labels:
quat = normalize(quat)
axis = quat[1:]
angle = 2 * np.arccos(quat[0])
label = self.get_label(angle, ipl)
prism = RandyPrism()
prism.scale(2)
self.play(
LaggedStartMap(FadeInFromDown, label),
FadeIn(prism),
)
self.play(Rotate(
prism,
angle=angle, axis=axis,
run_time=3,
about_point=ORIGIN,
))
#
def get_label(self, angle, imaginary_part_label):
deg = int(angle / DEGREES)
ipl = imaginary_part_label
kwargs = {
"tex_to_color_map": {
"{i}": I_COLOR,
"{j}": J_COLOR,
"{k}": K_COLOR,
}
}
p_label = OldTex(
"x{i} + y{j} + z{k}", **kwargs
)
arrow = OldTex(
"\\rightarrow"
)
q_label = OldTex(
"\\big(\\cos(%d^\\circ) + \\sin(%d^\\circ)%s \\big)" % (deg, deg, ipl),
**kwargs
)
inner_p_label = OldTex(
"\\left(x{i} + y{j} + z{k} \\right)",
**kwargs
)
q_inv_label = OldTex(
"\\big(\\cos(-%d^\\circ) + \\sin(-%d^\\circ)%s \\big)" % (deg, deg, ipl),
**kwargs
)
equation = VGroup(
p_label, arrow, q_label, inner_p_label, q_inv_label
)
equation.arrange(RIGHT, buff=SMALL_BUFF)
equation.set_width(FRAME_WIDTH - 1)
equation.to_edge(UP)
parts_text_colors = [
(p_label, "\\text{3d point}", YELLOW),
(q_label, "q", PINK),
(inner_p_label, "\\text{3d point}", YELLOW),
(q_inv_label, "q^{-1}", PINK),
]
braces = VGroup()
for part, text, color in parts_text_colors:
brace = Brace(part, DOWN, buff=SMALL_BUFF)
label = brace.get_tex(text, buff=MED_SMALL_BUFF)
label.set_color(color)
brace.add(label)
braces.add(brace)
braces[-1][-1].shift(0.2 * UR)
equation.add_to_back(BackgroundRectangle(equation))
equation.braces = braces
equation.add(*braces)
self.add_fixed_in_frame_mobjects(equation)
self.add_fixed_in_frame_mobjects(braces)
return equation
|
|
from manim_imports_ext import *
from _2018.shadows import *
# Abstract scenes
class Cylinder(Sphere):
"""
Inherits from sphere so as to be as aligned as possible
for transformations
"""
def func(self, u, v):
return np.array([
np.cos(v),
np.sin(v),
np.cos(u)
])
class UnwrappedCylinder(Cylinder):
def func(self, u, v):
return np.array([
v - PI,
-self.radius,
np.cos(u)
])
class ParametricDisc(Sphere):
CONFIG = {
"u_min": 0,
"u_max": 1,
"stroke_width": 0,
"checkerboard_colors": [BLUE_D],
}
def func(self, u, v):
return np.array([
u * np.cos(v),
u * np.sin(v),
0,
])
class SphereCylinderScene(SpecialThreeDScene):
CONFIG = {
"cap_config": {
"stroke_width": 1,
"stroke_color": WHITE,
"fill_color": BLUE_D,
"fill_opacity": 1,
}
}
def get_cylinder(self, **kwargs):
config = merge_dicts_recursively(self.sphere_config, kwargs)
return Cylinder(**config)
def get_cylinder_caps(self):
R = self.sphere_config["radius"]
caps = VGroup(*[
Circle(
radius=R,
**self.cap_config,
).shift(R * vect)
for vect in [IN, OUT]
])
caps.set_shade_in_3d(True)
return caps
def get_unwrapped_cylinder(self):
return UnwrappedCylinder(**self.sphere_config)
def get_xy_plane(self):
pass
def get_ghost_surface(self, surface):
result = surface.copy()
result.set_fill(BLUE_E, opacity=0.5)
result.set_stroke(WHITE, width=0.5, opacity=0.5)
return result
def project_point(self, point):
radius = self.sphere_config["radius"]
result = np.array(point)
result[:2] = normalize(result[:2]) * radius
return result
def project_mobject(self, mobject):
return mobject.apply_function(self.project_point)
# Scenes for video
class AskAboutShadowRelation(SpecialThreeDScene):
CONFIG = {
"R_color": YELLOW,
"space_out_factor": 1.15,
}
def construct(self):
self.show_surface_area()
self.show_four_circles()
self.ask_why()
self.show_all_pieces()
def show_surface_area(self):
sphere = self.get_sphere()
sphere.set_fill(BLUE_E, opacity=0.5)
sphere.add_updater(
lambda s, dt: s.rotate(0.1 * dt, axis=OUT)
)
pieces = sphere.deepcopy()
pieces.space_out_submobjects(1.5)
pieces.shift(IN)
pieces.set_color(GREEN)
# radial_line = Line(ORIGIN, sphere.get_right())
# R_label = OldTex("R")
# R_label.set_color(BLUE)
# R_label.rotate(90 * DEGREES, RIGHT)
# R_label.next_to(radial_line, OUT, SMALL_BUFF)
sa_equation = OldTex(
"\\text{Surface area} = 4\\pi R^2",
tex_to_color_map={"R": BLUE}
)
sa_equation.scale(1.5)
sa_equation.to_edge(UP)
self.set_camera_orientation(
phi=70 * DEGREES,
theta=-90 * DEGREES,
)
self.add_fixed_in_frame_mobjects(sa_equation)
self.play(
Write(sphere, stroke_width=1),
FadeInFromDown(sa_equation),
# ShowCreation(radial_line),
# FadeIn(R_label, IN),
)
# self.play(
# Transform(
# sphere, pieces,
# rate_func=there_and_back_with_pause,
# run_time=2
# )
# )
self.play(LaggedStartMap(
UpdateFromAlphaFunc, sphere,
lambda mob: (mob, lambda m, a: m.set_fill(
color=interpolate_color(BLUE_E, YELLOW, a),
opacity=interpolate(0.5, 1, a)
)),
rate_func=there_and_back,
lag_ratio=0.1,
run_time=4
))
self.play(
sphere.scale, 0.75,
sphere.shift, 3 * LEFT,
sa_equation.shift, 3 * LEFT,
)
self.wait(2)
self.sphere = sphere
self.sa_equation = sa_equation
def show_four_circles(self):
sphere = self.sphere
shadow = Circle(
radius=sphere.get_width() / 2,
stroke_color=WHITE,
stroke_width=1,
fill_color=BLUE_E,
fill_opacity=1,
)
radial_line = Line(
shadow.get_center(),
shadow.get_right(),
color=YELLOW
)
R_label = OldTex("R").set_color(self.R_color)
R_label.scale(0.8)
R_label.next_to(radial_line, DOWN, SMALL_BUFF)
shadow.add(radial_line, R_label)
shadow.move_to(
self.camera.transform_points_pre_display(sphere, [sphere.get_center()])[0]
)
shadows = VGroup(*[shadow.copy() for x in range(4)])
shadows.arrange_in_grid(buff=MED_LARGE_BUFF)
shadows.to_edge(RIGHT)
area_label = OldTex(
"\\pi R^2",
tex_to_color_map={"R": self.R_color}
)
area_label.scale(1.2)
area_labels = VGroup(*[
area_label.copy().move_to(interpolate(
mob.get_center(), mob.get_top(), 0.5
))
for mob in shadows
])
# shadow.move_to(sphere)
self.add_fixed_in_frame_mobjects(shadow)
self.play(DrawBorderThenFill(shadow))
anims = []
for new_shadow in shadows:
old_shadow = shadow.copy()
self.add_fixed_in_frame_mobjects(old_shadow)
anims.append(Transform(
old_shadow, new_shadow, remover=True
))
self.remove(shadow)
self.play(*anims)
self.add_fixed_in_frame_mobjects(shadows, area_labels)
self.play(LaggedStartMap(FadeInFromLarge, area_labels))
self.wait()
self.shadows = shadows
self.shadow_area_labels = area_labels
def ask_why(self):
pass
def show_all_pieces(self):
shadows = self.shadows
area_labels = self.shadow_area_labels
sphere = self.sphere
shadow_pieces_group = VGroup()
for shadow in shadows:
pieces = ParametricSurface(
func=lambda u, v: np.array([
u * np.cos(TAU * v),
u * np.sin(TAU * v),
0,
]),
resolution=(12, 24)
)
pieces.replace(shadow)
pieces.match_style(sphere)
shadow_pieces_group.add(pieces)
self.add_fixed_in_frame_mobjects(shadow_pieces_group)
self.play(
FadeOut(shadows),
FadeOut(area_labels),
FadeIn(shadow_pieces_group)
)
self.show_area_pieces(sphere)
self.wait()
self.show_area_pieces(*shadow_pieces_group)
self.wait(2)
self.unshow_area_pieces(sphere, *shadow_pieces_group)
self.wait(3)
def show_area_pieces(self, *mobjects):
for mob in mobjects:
mob.generate_target()
mob.target.space_out_submobjects(self.space_out_factor)
self.play(*map(MoveToTarget, mobjects))
self.play(*[
LaggedStartMap(
ApplyMethod, mob,
lambda m: (m.set_fill, YELLOW, 1),
rate_func=there_and_back,
lag_ratio=0.25,
run_time=1.5
)
for mob in mobjects
])
def unshow_area_pieces(self, *mobjects):
self.play(*[
ApplyMethod(
mob.space_out_submobjects,
1.0 / self.space_out_factor
)
for mob in mobjects
])
class ButWhy(TeacherStudentsScene):
CONFIG = {
"student_mode": "raise_right_hand",
"question": "But why?",
"teacher_mode": "guilty"
}
def construct(self):
for student in self.students:
student.change("pondering", self.screen)
self.student_says(
"But why?",
index=2,
target_mode=self.student_mode,
bubble_config={"direction": LEFT},
)
self.play(
self.teacher.change, self.teacher_mode, self.students[2]
)
self.wait(5)
class ButWhyHappy(ButWhy):
CONFIG = {
"teacher_mode": "happy"
}
class ButWhySassy(ButWhy):
CONFIG = {
"teacher_mode": "sassy"
}
class ButWhyHesitant(ButWhy):
CONFIG = {
"teacher_mode": "hesitant"
}
class ButWhyAngry(ButWhy):
CONFIG = {
"teacher_mode": "angry"
}
class TryFittingCirclesDirectly(ExternallyAnimatedScene):
pass
class PreviewTwoMethods(MovingCameraScene):
def construct(self):
thumbnails = Group(
ImageMobject("SphereSurfaceProof1"),
ImageMobject("SphereSurfaceProof2"),
)
for thumbnail in thumbnails:
thumbnail.set_width(FRAME_WIDTH / 2 - 1)
thumbnail.add_to_back(SurroundingRectangle(
thumbnail, buff=0,
stroke_color=WHITE,
stroke_width=5
))
thumbnails.arrange(RIGHT, buff=LARGE_BUFF)
title = OldTexText("Two proofs")
title.scale(2)
title.to_edge(UP)
frame = self.camera.frame
self.add(title)
for thumbnail in thumbnails:
self.play(FadeInFromDown(thumbnail))
self.wait()
for thumbnail in thumbnails:
frame.save_state()
self.play(
frame.replace, thumbnail,
run_time=2
)
self.wait()
self.play(Restore(frame, run_time=2))
class MapSphereOntoCylinder(SphereCylinderScene):
def construct(self):
sphere = self.get_sphere()
sphere_ghost = self.get_ghost_surface(sphere)
sphere_ghost.set_stroke(width=0)
axes = self.get_axes()
cylinder = self.get_cylinder()
cylinder.set_fill(opacity=0.75)
radius = cylinder.get_width() / 2
self.add(axes, sphere_ghost, sphere)
self.wait()
self.begin_ambient_camera_rotation()
self.move_camera(
**self.default_angled_camera_position,
run_time=2,
)
self.wait(2)
self.play(
ReplacementTransform(sphere, cylinder),
run_time=3
)
self.wait(3)
# Get rid of caps
caps = self.get_cylinder_caps()
caps[1].set_shade_in_3d(False)
label = OldTexText("Label")
label.scale(1.5)
label.stretch(0.8, 0)
label.rotate(90 * DEGREES, RIGHT)
label.rotate(90 * DEGREES, OUT)
label.shift(np.log(radius + SMALL_BUFF) * RIGHT)
label.apply_complex_function(np.exp)
label.rotate(90 * DEGREES, IN, about_point=ORIGIN)
label.shift(OUT)
label.set_background_stroke(width=0)
self.play(FadeIn(caps))
self.wait()
self.play(
caps.space_out_submobjects, 2,
caps.fade, 1,
remover=True
)
self.play(Write(label))
self.wait(2)
self.play(FadeOut(label))
# Unwrap
unwrapped_cylinder = self.get_unwrapped_cylinder()
unwrapped_cylinder.set_fill(opacity=0.75)
self.play(
ReplacementTransform(cylinder, unwrapped_cylinder),
run_time=3
)
self.stop_ambient_camera_rotation()
self.move_camera(
phi=90 * DEGREES,
theta=-90 * DEGREES,
)
# Show dimensions
stroke_width = 5
top_line = Line(
PI * radius * LEFT + radius * OUT,
PI * radius * RIGHT + radius * OUT,
color=YELLOW,
stroke_width=stroke_width,
)
side_line = Line(
PI * radius * LEFT + radius * OUT,
PI * radius * LEFT + radius * IN,
color=RED,
stroke_width=stroke_width,
)
lines = VGroup(top_line, side_line)
lines.shift(radius * DOWN)
two_pi_R = OldTex("2\\pi R")
two_R = OldTex("2R")
texs = VGroup(two_pi_R, two_R)
for tex in texs:
tex.scale(1.5)
tex.rotate(90 * DEGREES, RIGHT)
two_pi_R.next_to(top_line, OUT)
two_R.next_to(side_line, RIGHT)
self.play(
ShowCreation(top_line),
FadeIn(two_pi_R, IN)
)
self.wait()
self.play(
ShowCreation(side_line),
FadeIn(two_R, RIGHT)
)
self.wait()
class CircumferenceOfCylinder(SphereCylinderScene):
def construct(self):
sphere = self.get_sphere()
sphere_ghost = self.get_ghost_surface(sphere)
cylinder = self.get_cylinder()
cylinder_ghost = self.get_ghost_surface(cylinder)
cylinder_ghost.set_stroke(width=0)
radius = self.sphere_config["radius"]
circle = Circle(radius=radius)
circle.set_stroke(YELLOW, 5)
circle.shift(radius * OUT)
height = Line(radius * IN, radius * OUT)
height.shift(radius * LEFT)
height.set_stroke(RED, 5)
self.set_camera_orientation(
phi=70 * DEGREES,
theta=-95 * DEGREES,
)
self.begin_ambient_camera_rotation(0.01)
self.add(sphere_ghost, cylinder_ghost)
self.wait()
self.play(ShowCreation(circle))
self.wait(2)
self.play(ShowCreation(height))
self.wait(5)
class UnfoldCircles(Scene):
CONFIG = {
"circle_style": {
"fill_color": GREY_BROWN,
"fill_opacity": 0,
"stroke_color": GREY_BROWN,
"stroke_width": 2,
},
"radius": 1.0,
"dr": 0.01,
}
def construct(self):
self.show_rectangle_with_formula()
self.add_four_circles()
def show_rectangle_with_formula(self):
Tex.CONFIG["background_stroke_width"] = 1
R = self.radius
rect = Rectangle(width=TAU * R, height=2 * R)
rect.set_fill(BLUE_E, 1)
rect.set_stroke(width=0)
p0, p1, p2 = [rect.get_corner(v) for v in (DL, UL, UR)]
h_line = Line(p0, p1)
h_line.set_stroke(RED, 3)
w_line = Line(p1, p2)
w_line.set_stroke(YELLOW, 3)
two_R = OldTex("2", "R")
two_R.next_to(h_line, LEFT)
two_pi_R = OldTex("2", "\\pi", "R")
two_pi_R.next_to(w_line, UP)
pre_area_label = OldTex(
"2\\cdot", "2", "\\pi", "R", "\\cdot R"
)
area_label = OldTex("4", "\\pi", "R^2")
for label in [area_label, pre_area_label]:
label.next_to(rect.get_center(), UP, SMALL_BUFF)
self.rect_group = VGroup(
rect, h_line, w_line,
two_R, two_pi_R, area_label
)
self.area_label = area_label
self.rect = rect
self.add(rect, h_line, w_line, two_R, two_pi_R)
self.play(
TransformFromCopy(two_R[0], pre_area_label[0]),
TransformFromCopy(two_R[1], pre_area_label[-1]),
TransformFromCopy(two_pi_R, pre_area_label[1:-1]),
)
self.wait()
self.play(
ReplacementTransform(pre_area_label[:2], area_label[:1]),
ReplacementTransform(pre_area_label[2], area_label[1]),
ReplacementTransform(pre_area_label[3:], area_label[2:]),
)
self.wait()
self.play(
self.rect_group.to_corner, UL,
{"buff": MED_SMALL_BUFF}
)
def add_four_circles(self):
rect_group = self.rect_group
radius = self.radius
radii_lines = VGroup(*[
Line(radius * UP, ORIGIN).set_stroke(WHITE, 2)
for x in range(4)
])
radii_lines.arrange_in_grid(buff=1.3)
radii_lines[2:].shift(RIGHT)
radii_lines.next_to(rect_group, DOWN, buff=1.3)
R_labels = VGroup(*[
OldTex("R").next_to(line, LEFT, SMALL_BUFF)
for line in radii_lines
])
unwrap_factor_tracker = ValueTracker(0)
def get_circle(line):
return always_redraw(
lambda: self.get_unwrapped_circle(
radius=radius, dr=self.dr,
unwrap_factor=unwrap_factor_tracker.get_value(),
center=line.get_top()
)
)
circles = VGroup(*[get_circle(line) for line in radii_lines])
circle_copies = circles.copy()
for mob in circle_copies:
mob.clear_updaters()
self.play(
LaggedStartMap(Write, circle_copies, lag_ratio=0.7),
LaggedStartMap(Write, R_labels),
LaggedStartMap(ShowCreation, radii_lines),
)
self.remove(circle_copies)
self.add(circles, radii_lines, R_labels)
self.wait()
self.play(
radii_lines[2:].shift, 2.9 * RIGHT,
R_labels[2:].shift, 2.9 * RIGHT,
VGroup(
radii_lines[:2], R_labels[:2]
).to_edge, LEFT, {"buff": 1.0}
)
self.play(
unwrap_factor_tracker.set_value, 1,
run_time=2
)
self.wait()
# Move triangles
triangles = circles.copy()
for triangle in triangles:
triangle.clear_updaters()
border = Polygon(*[
triangle.get_corner(vect)
for vect in (DL, UL, DR)
])
border.set_stroke(WHITE, 1)
triangle.add(border)
triangle.generate_target()
rect = self.rect
for i, triangle in enumerate(triangles):
if i % 2 == 1:
triangle.target.rotate(PI)
vect = UP if i < 2 else DOWN
triangle.target.move_to(rect, vect)
self.play(FadeIn(triangles))
self.add(triangles, triangles.copy(), self.area_label)
self.play(MoveToTarget(triangles[0]))
self.wait()
self.play(LaggedStartMap(MoveToTarget, triangles))
self.wait()
#
def get_unwrapped_circle(self, radius, dr, unwrap_factor=0, center=ORIGIN):
radii = np.arange(0, radius + dr, dr)
rings = VGroup()
for r in radii:
r_factor = 1 + 3 * (r / radius)
alpha = unwrap_factor**r_factor
alpha = np.clip(alpha, 0, 0.9999)
angle = interpolate(TAU, 0, alpha)
length = TAU * r
arc_radius = length / angle
ring = Arc(
start_angle=-90 * DEGREES,
angle=angle,
radius=arc_radius,
**self.circle_style
)
ring.shift(center + (r - arc_radius) * DOWN)
# ring = AnnularSector(
# inner_radius=r1,
# outer_radius=r2,
# angle=TAU,
# start_angle=-TAU / 4,
# **self.circle_style
# )
rings.add(ring)
return rings
class ShowProjection(SphereCylinderScene):
CONFIG = {
# "default_angled_camera_position": {
# "theta": -155 * DEGREES,
# }
}
def construct(self):
self.setup_shapes()
self.show_many_tiny_rectangles()
self.project_all_rectangles()
self.focus_on_one()
self.label_sides()
self.show_length_scaled_up()
self.show_height_scaled_down()
def setup_shapes(self):
self.sphere = self.get_sphere()
self.cylinder = self.get_cylinder()
self.ghost_sphere = self.get_ghost_surface(self.sphere)
self.ghost_sphere.scale(0.99)
self.ghost_cylinder = self.get_ghost_surface(self.cylinder)
self.ghost_cylinder.set_stroke(width=0)
self.add(self.get_axes())
self.set_camera_to_default_position()
self.begin_ambient_camera_rotation()
def show_many_tiny_rectangles(self):
ghost_sphere = self.ghost_sphere
pieces = self.sphere.copy()
random.shuffle(pieces.submobjects)
for piece in pieces:
piece.save_state()
pieces.space_out_submobjects(2)
pieces.fade(1)
self.add(ghost_sphere)
self.play(LaggedStartMap(Restore, pieces))
self.wait()
self.pieces = pieces
def project_all_rectangles(self):
pieces = self.pieces
for piece in pieces:
piece.save_state()
piece.generate_target()
self.project_mobject(piece.target)
piece.target.set_fill(opacity=0.5)
example_group = self.get_example_group([1, -1, 2])
proj_lines = example_group[1]
self.example_group = example_group
self.play(*map(ShowCreation, proj_lines))
self.play(
LaggedStartMap(MoveToTarget, pieces),
)
self.wait()
def focus_on_one(self):
ghost_cylinder = self.ghost_cylinder
pieces = self.pieces
example_group = self.example_group
original_rect, rect_proj_lines, rect = example_group
equation = self.get_equation(rect)
lhs, equals, rhs = equation[:3]
lhs.save_state()
rhs.save_state()
self.play(
FadeIn(ghost_cylinder),
FadeOut(pieces),
FadeIn(original_rect),
)
self.play(TransformFromCopy(original_rect, rect))
self.wait()
self.add_fixed_in_frame_mobjects(lhs, equals, rhs)
self.move_fixed_in_frame_mob_to_unfixed_mob(lhs, original_rect)
self.move_fixed_in_frame_mob_to_unfixed_mob(rhs, rect)
self.play(
Restore(lhs),
Restore(rhs),
FadeInFromDown(equals),
)
self.wait(5)
self.equation = equation
self.example_group = example_group
def label_sides(self):
sphere = self.sphere
equation = self.equation
w_brace, h_brace = equation.braces
width_label, height_label = equation.labels
u_values, v_values = sphere.get_u_values_and_v_values()
radius = sphere.radius
lat_lines = VGroup(*[
ParametricCurve(
lambda t: radius * sphere.func(u, t),
t_min=sphere.v_min,
t_max=sphere.v_max,
)
for u in u_values
])
lon_lines = VGroup(*[
ParametricCurve(
lambda t: radius * sphere.func(t, v),
t_min=sphere.u_min,
t_max=sphere.u_max,
)
for v in v_values
])
for lines in lat_lines, lon_lines:
for line in lines:
line.add(DashedVMobject(line, spacing=-1))
line.set_points([])
line.set_stroke(width=2)
lines.set_shade_in_3d(True)
lat_lines.set_color(RED)
lon_lines.set_color(PINK)
self.play(
*map(ShowCreationThenDestruction, lat_lines),
run_time=2
)
self.add_fixed_in_frame_mobjects(w_brace, width_label)
self.play(
GrowFromCenter(w_brace),
Write(width_label),
)
self.wait()
self.play(
*map(ShowCreationThenDestruction, lon_lines),
run_time=2
)
self.add_fixed_in_frame_mobjects(h_brace, height_label)
self.play(
GrowFromCenter(h_brace),
Write(height_label),
)
self.wait(2)
def show_length_scaled_up(self):
ghost_sphere = self.ghost_sphere
example_group = self.example_group
equation = self.equation
equation.save_state()
new_example_groups = [
self.get_example_group([1, -1, z])
for z in [6, 0.25]
]
r1, lines, r2 = example_group
self.stop_ambient_camera_rotation()
self.move_camera(
phi=65 * DEGREES,
theta=-80 * DEGREES,
added_anims=[
ghost_sphere.set_stroke, {"opacity": 0.1},
lines.set_stroke, {"width": 3},
]
)
for eg in new_example_groups:
eg[1].set_stroke(width=3)
self.show_length_stretch_of_rect(example_group)
all_example_groups = [example_group, *new_example_groups]
for eg1, eg2 in zip(all_example_groups, all_example_groups[1:]):
if eg1 is new_example_groups[0]:
self.move_camera(
phi=70 * DEGREES,
theta=-110 * DEGREES
)
self.remove(eg1)
self.play(
ReplacementTransform(eg1.deepcopy(), eg2),
Transform(
equation,
self.get_equation(eg2[2])
)
)
if eg1 is example_group:
self.move_camera(
phi=0,
theta=-90 * DEGREES,
)
self.show_length_stretch_of_rect(eg2)
self.play(
ReplacementTransform(all_example_groups[-1], example_group),
Restore(equation)
)
def show_length_stretch_of_rect(self, example_group):
s_rect, proj_lines, c_rect = example_group
rects = VGroup(s_rect, c_rect)
line1, line2 = lines = VGroup(*[
Line(m.get_anchors()[1], m.get_anchors()[2])
for m in rects
])
lines.set_stroke(YELLOW, 5)
lines.set_shade_in_3d(True)
proj_lines_to_fade = VGroup(
proj_lines[0],
proj_lines[3],
)
self.play(
FadeIn(lines[0]),
FadeOut(rects),
FadeOut(proj_lines_to_fade)
)
for x in range(3):
anims = []
if lines[1] in self.mobjects:
anims.append(FadeOut(lines[1]))
self.play(
TransformFromCopy(lines[0], lines[1]),
*anims
)
self.play(
FadeOut(lines),
FadeIn(rects),
FadeIn(proj_lines_to_fade),
)
self.remove(rects, proj_lines_to_fade)
self.add(example_group)
def show_height_scaled_down(self):
ghost_sphere = self.ghost_sphere
ghost_cylinder = self.ghost_cylinder
example_group = self.example_group
equation = self.equation
r1, lines, r2 = example_group
to_fade = VGroup(*[
mob
for mob in it.chain(ghost_sphere, ghost_cylinder)
if np.dot(mob.get_center(), [1, 1, 0]) < 0
])
to_fade.save_state()
new_example_groups = [
self.get_example_group([1, -1, z])
for z in [6, 0.25]
]
for eg in new_example_groups:
eg[::2].set_stroke(YELLOW, 2)
eg.set_stroke(width=1)
all_example_groups = VGroup(example_group, *new_example_groups)
self.play(
to_fade.shift, IN,
to_fade.fade, 1,
remover=True
)
self.move_camera(
phi=85 * DEGREES,
theta=-135 * DEGREES,
added_anims=[
lines.set_stroke, {"width": 1},
r1.set_stroke, YELLOW, 2, 1,
r2.set_stroke, YELLOW, 2, 1,
]
)
self.show_shadow(example_group)
for eg1, eg2 in zip(all_example_groups, all_example_groups[1:]):
self.remove(*eg1.get_family())
self.play(
ReplacementTransform(eg1.deepcopy(), eg2),
Transform(
equation,
self.get_equation(eg2[2])
)
)
self.show_shadow(eg2)
self.move_camera(
phi=70 * DEGREES,
theta=-115 * DEGREES,
added_anims=[
ReplacementTransform(
all_example_groups[-1],
example_group,
),
Restore(equation),
]
)
self.begin_ambient_camera_rotation()
self.play(Restore(to_fade))
self.wait(5)
def show_shadow(self, example_group):
s_rect, lines, c_rect = example_group
for x in range(3):
self.play(TransformFromCopy(s_rect, c_rect))
#
def get_projection_lines(self, piece):
result = VGroup()
radius = self.sphere_config["radius"]
for corner in piece.get_anchors()[:-1]:
start = np.array(corner)
end = np.array(corner)
start[:2] = np.zeros(2)
end[:2] = (radius + 0.03) * normalize(end[:2])
kwargs = {
"color": YELLOW,
"stroke_width": 0.5,
}
result.add(VGroup(*[
Line(p1, p2, **kwargs)
for p1, p2 in [(start, corner), (corner, end)]
]))
result.set_shade_in_3d(True)
return result
def get_equation(self, rect):
length = get_norm(rect.get_anchors()[1] - rect.get_anchors()[0])
height = get_norm(rect.get_anchors()[2] - rect.get_anchors()[1])
lhs = Rectangle(width=length, height=height)
rhs = Rectangle(width=height, height=length)
eq_rects = VGroup(lhs, rhs)
eq_rects.set_stroke(width=0)
eq_rects.set_fill(YELLOW, 1)
eq_rects.scale(2)
equals = OldTex("=")
equation = VGroup(lhs, equals, rhs)
equation.arrange(RIGHT)
equation.to_corner(UR)
brace = Brace(Line(ORIGIN, 0.5 * RIGHT), DOWN)
w_brace = brace.copy().match_width(lhs, stretch=True)
h_brace = brace.copy().rotate(-90 * DEGREES)
h_brace.match_height(lhs, stretch=True)
w_brace.next_to(lhs, DOWN, buff=SMALL_BUFF)
h_brace.next_to(lhs, LEFT, buff=SMALL_BUFF)
braces = VGroup(w_brace, h_brace)
width_label = OldTexText("Width")
height_label = OldTexText("Height")
labels = VGroup(width_label, height_label)
labels.scale(0.75)
width_label.next_to(w_brace, DOWN, SMALL_BUFF)
height_label.next_to(h_brace, LEFT, SMALL_BUFF)
equation.braces = braces
equation.labels = labels
equation.add(braces, labels)
return equation
def move_fixed_in_frame_mob_to_unfixed_mob(self, m1, m2):
phi = self.camera.phi_tracker.get_value()
theta = self.camera.theta_tracker.get_value()
target = m2.get_center()
target = rotate_vector(target, -theta - 90 * DEGREES, OUT)
target = rotate_vector(target, -phi, RIGHT)
m1.move_to(target)
m1.scale(0.1)
m1.shift(SMALL_BUFF * UR)
return m1
def get_example_group(self, vect):
pieces = self.pieces
rect = pieces[np.argmax([
np.dot(r.saved_state.get_center(), vect)
for r in pieces
])].saved_state.copy()
rect_proj_lines = self.get_projection_lines(rect)
rect.set_fill(YELLOW, 1)
original_rect = rect.copy()
self.project_mobject(rect)
rect.shift(
0.001 * np.array([*rect.get_center()[:2], 0])
)
result = VGroup(original_rect, rect_proj_lines, rect)
result.set_shade_in_3d(True)
return result
class SlantedShadowSquishing(ShowShadows):
CONFIG = {
"num_reorientations": 4,
"random_seed": 2,
}
def setup(self):
ShowShadows.setup(self)
self.surface_area_label.fade(1)
self.shadow_area_label.fade(1)
self.shadow_area_decimal.fade(1)
def construct(self):
# Show creation
self.set_camera_orientation(
phi=70 * DEGREES,
theta=-150 * DEGREES,
)
self.begin_ambient_camera_rotation(0.01)
square = self.obj3d.deepcopy()
square.clear_updaters()
shadow = always_redraw(lambda: get_shadow(square))
# Reorient
self.add(square, shadow)
for n in range(self.num_reorientations):
angle = 40 * DEGREES
self.play(
Rotate(square, angle, axis=RIGHT),
run_time=2
)
def get_object(self):
square = Square()
square.set_shade_in_3d(True)
square.set_height(2)
square.set_stroke(WHITE, 0.5)
square.set_fill(BLUE_C, 1)
return square
class JustifyLengthStretch(ShowProjection):
CONFIG = {
"R_color": RED,
"d_color": WHITE,
"d_ambiguity_iterations": 4,
}
def construct(self):
self.setup_shapes()
self.add_ghosts()
self.add_example_group()
self.cut_cross_section()
self.label_R()
self.label_d()
self.show_similar_triangles()
def add_ghosts(self):
self.add(self.ghost_sphere, self.ghost_cylinder)
def add_example_group(self):
self.pieces = self.sphere
for piece in self.pieces:
piece.save_state()
self.example_group = self.get_example_group([1, 0.1, 1.5])
self.add(self.example_group)
self.set_camera_orientation(theta=-45 * DEGREES)
def cut_cross_section(self):
sphere = self.ghost_sphere
cylinder = self.ghost_cylinder
to_fade = VGroup(*[
mob
for mob in it.chain(sphere, cylinder)
if np.dot(mob.get_center(), DOWN) > 0
])
self.lost_hemisphere = to_fade
to_fade.save_state()
circle = Circle(
stroke_width=2,
stroke_color=PINK,
radius=self.sphere.radius
)
circle.rotate(90 * DEGREES, RIGHT)
self.circle = circle
self.example_group.set_stroke(YELLOW, 1)
self.stop_ambient_camera_rotation()
self.play(
Rotate(
to_fade, -PI,
axis=OUT,
about_point=sphere.get_left(),
run_time=2
),
VFadeOut(to_fade, run_time=2),
FadeIn(circle),
)
# self.move_camera(
# phi=80 * DEGREES,
# theta=-85 * DEGREES,
# )
def label_R(self):
circle = self.circle
R_line = Line(ORIGIN, circle.get_right())
R_line.set_color(self.R_color)
R_label = OldTex("R")
R_label.next_to(R_line, IN)
self.add_fixed_orientation_mobjects(R_label)
self.play(
ShowCreation(R_line),
FadeIn(R_label, IN),
)
self.wait()
self.R_line = R_line
self.R_label = R_label
def label_d(self):
example_group = self.example_group
s_rect = example_group[0]
d_line = self.get_d_line(
s_rect.get_corner(IN + RIGHT + DOWN)
)
alt_d_line = self.get_d_line(
s_rect.get_corner(OUT + LEFT + DOWN)
)
d_label = OldTex("d")
d_label.next_to(d_line, IN)
self.add_fixed_orientation_mobjects(d_label)
self.play(
ShowCreation(d_line),
FadeIn(d_label, IN),
)
self.wait()
for x in range(self.d_ambiguity_iterations):
to_fade_out = [d_line, alt_d_line][x % 2]
to_fade_in = [d_line, alt_d_line][(x + 1) % 2]
self.play(
FadeIn(to_fade_in),
FadeOut(to_fade_out),
d_label.next_to, to_fade_in, IN,
)
self.d_line = d_line
self.d_label = d_label
def show_similar_triangles(self):
d_line = self.d_line
d_label = self.d_label
R_line = self.R_line
R_label = self.R_label
example_group = self.example_group
s_rect, proj_lines, c_rect = example_group
p1 = s_rect.get_anchors()[1]
p2 = s_rect.get_anchors()[2]
p0 = np.array(p1)
p0[:2] = np.zeros(2)
triangle = Polygon(p0, p1, p2)
triangle.set_stroke(width=0)
triangle.set_fill(GREEN, opacity=1)
base = Line(p1, p2)
base.set_stroke(PINK, 3)
big_triangle = Polygon(
p0, self.project_point(p1), self.project_point(p2)
)
big_triangle.set_stroke(width=0)
big_triangle.set_fill(RED, opacity=1)
equation = VGroup(
triangle.copy().rotate(-3 * DEGREES),
OldTex("\\sim"),
big_triangle.copy().rotate(-3 * DEGREES)
)
equation.arrange(RIGHT, buff=SMALL_BUFF)
equation.to_corner(UL)
eq_d = OldTex("d").next_to(equation[0], DOWN, SMALL_BUFF)
eq_R = OldTex("R").next_to(equation[2], DOWN, SMALL_BUFF)
VGroup(equation, eq_d, eq_R).rotate(20 * DEGREES, axis=RIGHT)
for mob in [triangle, big_triangle]:
mob.set_shade_in_3d(True)
mob.set_fill(opacity=0.8)
self.move_camera(
phi=40 * DEGREES,
theta=-85 * DEGREES,
added_anims=[
d_label.next_to, d_line, DOWN, SMALL_BUFF,
d_line.set_stroke, {"width": 1},
FadeOut(proj_lines[0]),
FadeOut(proj_lines[3]),
FadeOut(R_label)
],
run_time=2,
)
point = VectorizedPoint(p0)
point.set_shade_in_3d(True)
self.play(
ReplacementTransform(point, triangle),
Animation(self.camera.phi_tracker)
)
self.add_fixed_in_frame_mobjects(equation, eq_d, eq_R)
self.play(
FadeIn(equation[0], 7 * RIGHT + 2.5 * DOWN),
FadeIn(equation[1:]),
FadeInFromDown(eq_d),
FadeInFromDown(eq_R),
Animation(self.camera.phi_tracker)
)
self.wait()
for x in range(2):
self.play(ShowCreationThenDestruction(base))
self.wait()
d_line_copy = d_line.copy().set_stroke(WHITE, 3)
self.play(ShowCreation(d_line_copy))
self.play(FadeOut(d_line_copy))
self.wait(2)
R_label.next_to(R_line, DOWN, SMALL_BUFF)
R_label.shift(0.25 * IN)
self.play(
ReplacementTransform(triangle, big_triangle),
FadeIn(R_label),
Animation(self.camera.phi_tracker)
)
self.wait(3)
self.move_camera(
phi=70 * DEGREES,
theta=-70 * DEGREES,
added_anims=[
big_triangle.set_fill, {"opacity": 0.25},
d_label.next_to, d_line, IN, {"buff": 0.3},
]
)
self.begin_ambient_camera_rotation()
lost_hemisphere = self.lost_hemisphere
lost_hemisphere.restore()
left_point = self.sphere.get_left()
lost_hemisphere.rotate(-PI, axis=OUT, about_point=left_point)
self.play(
Rotate(
lost_hemisphere, PI,
axis=OUT,
about_point=left_point,
run_time=2,
),
VFadeIn(lost_hemisphere),
FadeOut(self.circle),
R_line.set_color, self.R_color,
)
self.wait(10)
#
def get_d_line(self, sphere_point):
end = sphere_point
start = np.array(end)
start[:2] = np.zeros(2)
d_line = Line(start, end)
d_line.set_color(self.d_color)
return d_line
class JustifyLengthStretchHigherRes(JustifyLengthStretch):
CONFIG = {
"sphere_config": {
"resolution": (2 * 24, 2 * 48)
},
}
class JustifyLengthStretchHighestRes(JustifyLengthStretch):
CONFIG = {
"sphere_config": {
"resolution": (4 * 24, 4 * 48)
},
}
class ProTipNameThings(Scene):
CONFIG = {
"tip_descriptor": "(Deceptively simple) problem solving tip:",
"tip": "Start with names",
}
def construct(self):
words = OldTexText(
self.tip_descriptor,
self.tip,
)
words[1].set_color(YELLOW)
words.to_edge(UP)
self.play(FadeIn(words[0]))
self.wait()
self.play(FadeInFromDown(words[1]))
self.wait()
class WidthScaleLabel(Scene):
def construct(self):
text = OldTex(
"\\text{Width scale factor} =",
"\\frac{R}{d}"
)
self.play(Write(text))
self.wait()
class HeightSquishLabel(Scene):
def construct(self):
text = OldTex(
"\\text{Height squish factor} =",
"\\frac{R}{d}"
)
self.play(Write(text))
self.wait()
class TinierAndTinerRectangles(SphereCylinderScene):
CONFIG = {
"n_iterations": 5,
}
def construct(self):
spheres = [
self.get_sphere(
resolution=(12 * (2**n), 24 * (2**n)),
stroke_width=0,
)
for n in range(self.n_iterations)
]
self.set_camera_to_default_position()
self.add(self.get_axes())
self.begin_ambient_camera_rotation()
self.add(spheres[0])
for s1, s2 in zip(spheres, spheres[1:]):
self.wait()
random.shuffle(s2.submobjects)
for piece in s2:
piece.save_state()
s2.space_out_submobjects(1.2)
s2.fade(1)
for piece in s1:
piece.add(VectorizedPoint(piece.get_center() / 2))
self.play(
LaggedStartMap(Restore, s2)
)
self.remove(s1)
self.wait(5)
class LimitViewToCrossSection(JustifyLengthStretch):
CONFIG = {
"d_ambiguity_iterations": 0,
}
def construct(self):
self.setup_shapes()
self.add_ghosts()
self.add_example_group()
self.cut_cross_section()
self.label_R()
self.label_d()
self.move_camera(
phi=90 * DEGREES,
theta=-90 * DEGREES,
)
self.play(
FadeOut(self.ghost_sphere),
FadeOut(self.ghost_cylinder),
)
class JustifyHeightSquish(MovingCameraScene):
CONFIG = {
# As measured from previous scene
"top_phi": 0.5242654422649652,
"low_phi": 0.655081802831207,
"radius": 2,
"R_color": RED,
"d_color": WHITE,
"little_triangle_color": BLUE,
"big_triangle_color": GREY_BROWN,
"alpha_color": WHITE,
"beta_color": WHITE,
}
def construct(self):
self.recreate_cross_section()
self.show_little_triangle()
self.show_tangent_to_radius()
self.tweak_parameter()
self.label_angles()
def recreate_cross_section(self):
axes = Axes(
axis_config={
"unit_size": 2,
}
)
circle = Circle(
radius=self.radius,
stroke_color=PINK,
stroke_width=2,
)
R_line = self.get_R_line(90 * DEGREES)
R_line.set_color(self.R_color)
R_label = OldTex("R")
R_label.next_to(R_line, DOWN, SMALL_BUFF)
d_lines = VGroup(*[
self.get_d_line(phi)
for phi in [self.low_phi, self.top_phi]
])
d_line = d_lines[0]
d_line.set_color(self.d_color)
d_label = OldTex("d")
d_label.next_to(d_line, DOWN, SMALL_BUFF)
proj_lines = VGroup(*[
self.get_R_line(phi)
for phi in [self.top_phi, self.low_phi]
])
proj_lines.set_stroke(YELLOW, 1)
s_rect_line, c_rect_line = [
Line(
*[l.get_end() for l in lines],
stroke_color=YELLOW,
stroke_width=2,
)
for lines in [d_lines, proj_lines]
]
mobjects = [
axes, circle,
R_line, d_line,
R_label, d_label,
proj_lines,
s_rect_line, c_rect_line,
]
self.add(*mobjects)
self.set_variables_as_attrs(*mobjects)
def show_little_triangle(self):
phi = self.low_phi
d_phi = abs(self.low_phi - self.top_phi)
tri_group = self.get_double_triangle_group(phi, d_phi)
lil_tri, big_tri = tri_group
frame = self.camera_frame
frame.save_state()
scale_factor = 0.1
sw_sf = 0.2 # stroke_width scale factor
d_sf = 0.3 # d_label scale factor
hyp = lil_tri.hyp
leg = lil_tri.leg2
leg.rotate(PI)
VGroup(hyp, leg).set_stroke(YELLOW, 1)
hyp_word = OldTexText("Rectangle height $\\rightarrow$")
leg_word = OldTexText("$\\leftarrow$ Projection")
words = VGroup(hyp_word, leg_word)
words.set_height(0.4 * lil_tri.get_height())
words.set_background_stroke(width=0)
hyp_word.next_to(hyp.get_center(), LEFT, buff=0.05)
leg_word.next_to(leg, RIGHT, buff=0.02)
stroke_width_changers = VGroup()
for mob in self.mobjects:
if mob in [self.d_label, frame]:
continue
mob.generate_target()
mob.save_state()
mob.target.set_stroke(
width=sw_sf * mob.get_stroke_width()
)
stroke_width_changers.add(mob)
self.play(
frame.scale, scale_factor,
frame.move_to, lil_tri,
self.d_label.scale, d_sf, {"about_edge": UP},
*map(MoveToTarget, stroke_width_changers)
)
self.play(DrawBorderThenFill(lil_tri, stroke_width=0.5))
self.wait()
self.play(
ShowCreation(hyp),
LaggedStartMap(
DrawBorderThenFill, hyp_word,
stroke_width=0.5,
run_time=1,
),
)
self.wait()
self.play(TransformFromCopy(hyp, leg))
self.play(TransformFromCopy(
hyp_word, leg_word,
path_arc=-PI / 2,
))
self.wait()
self.play(
frame.restore,
self.d_label.scale, 1 / d_sf, {"about_edge": UP},
*map(Restore, stroke_width_changers),
run_time=3
)
self.set_variables_as_attrs(
hyp_word, leg_word, tri_group
)
def show_tangent_to_radius(self):
tri_group = self.tri_group
lil_tri, big_tri = tri_group
lil_hyp = lil_tri.hyp
phi = self.low_phi
circle_point = self.get_circle_point(phi)
tangent = lil_hyp.copy()
tangent.set_stroke(WHITE, 2)
tangent.scale(5 / tangent.get_length())
tangent.move_to(circle_point)
R_line = self.R_line
R_label = self.R_label
d_label = self.d_label
elbow = Elbow(angle=(-phi - PI / 2), width=0.15)
elbow.shift(circle_point)
elbow.set_stroke(WHITE, 1)
self.tangent_elbow = elbow
self.play(GrowFromPoint(tangent, circle_point))
self.wait()
self.play(
Rotate(
R_line, 90 * DEGREES - phi,
about_point=ORIGIN,
),
R_label.next_to, 0.5 * circle_point, DR, {"buff": 0},
d_label.shift, SMALL_BUFF * UL,
)
self.play(ShowCreation(elbow))
self.wait()
self.add(big_tri, d_label, R_line, elbow)
d_label.set_background_stroke(width=0)
self.play(DrawBorderThenFill(big_tri))
self.wait()
self.set_variables_as_attrs(tangent, elbow)
def tweak_parameter(self):
tri_group = self.tri_group
lil_tri = tri_group[0]
d_label = self.d_label
d_line = self.d_line
R_label = self.R_label
R_line = self.R_line
frame = self.camera_frame
to_fade = VGroup(
self.proj_lines,
self.s_rect_line, self.c_rect_line,
self.hyp_word, self.leg_word,
lil_tri.hyp, lil_tri.leg2,
)
rad_tangent = VGroup(
R_line,
self.tangent,
self.elbow,
)
phi_tracker = ValueTracker(self.low_phi)
self.play(
frame.scale, 0.6,
frame.shift, UR,
R_label.scale, 0.6, {"about_edge": UL},
d_label.scale, 0.6,
{"about_point": d_label.get_top() + SMALL_BUFF * DOWN},
*map(FadeOut, to_fade),
)
curr_phi = self.low_phi
d_phi = abs(self.top_phi - self.low_phi)
alt_phis = [
80 * DEGREES,
20 * DEGREES,
50 * DEGREES,
curr_phi
]
for new_phi in alt_phis:
self.add(tri_group, d_label)
self.play(
phi_tracker.set_value, new_phi,
UpdateFromFunc(
tri_group,
lambda tg: tg.become(
self.get_double_triangle_group(
phi_tracker.get_value(),
d_phi
)
)
),
Rotate(
rad_tangent,
-(new_phi - curr_phi),
about_point=ORIGIN,
),
MaintainPositionRelativeTo(R_label, R_line),
UpdateFromFunc(
d_line,
lambda dl: dl.become(
self.get_d_line(phi_tracker.get_value())
),
),
MaintainPositionRelativeTo(d_label, d_line),
run_time=2
)
self.wait()
curr_phi = new_phi
for tri in tri_group:
self.play(Indicate(tri))
self.wait()
self.play(*map(FadeIn, to_fade))
self.remove(phi_tracker)
def label_angles(self):
# Getting pretty hacky here...
tri_group = self.tri_group
lil_tri, big_tri = tri_group
d_label = self.d_label
R_label = self.R_label
frame = self.camera_frame
alpha = self.low_phi
beta = 90 * DEGREES - alpha
circle_point = self.get_circle_point(alpha)
alpha_arc = Arc(
start_angle=90 * DEGREES,
angle=-alpha,
radius=0.2,
stroke_width=2,
)
beta_arc = Arc(
start_angle=PI,
angle=beta,
radius=0.2,
stroke_width=2,
)
beta_arc.shift(circle_point)
alpha_label = OldTex("\\alpha")
alpha_label.scale(0.5)
alpha_label.set_color(self.alpha_color)
alpha_label.next_to(alpha_arc, UP, buff=SMALL_BUFF)
alpha_label.shift(0.05 * DR)
beta_label = OldTex("\\beta")
beta_label.scale(0.5)
beta_label.set_color(self.beta_color)
beta_label.next_to(beta_arc, LEFT, buff=SMALL_BUFF)
beta_label.shift(0.07 * DR)
VGroup(alpha_label, beta_label).set_background_stroke(width=0)
elbow = Elbow(width=0.15, angle=-90 * DEGREES)
elbow.shift(big_tri.get_corner(UL))
elbow.set_stroke(width=2)
equation = OldTex(
"\\alpha", "+", "\\beta", "+",
"90^\\circ", "=", "180^\\circ"
)
equation.scale(0.6)
equation.next_to(frame.get_corner(UR), DL)
movers = VGroup(
alpha_label.deepcopy(), beta_label.deepcopy(),
elbow.copy()
)
indices = [0, 2, 4]
for mover, index in zip(movers, indices):
mover.target = VGroup(equation[index])
# Show equation
self.play(
FadeOut(d_label),
FadeOut(R_label),
ShowCreation(alpha_arc),
ShowCreation(beta_arc),
)
self.wait()
self.play(FadeIn(alpha_label, UP))
self.wait()
self.play(FadeIn(beta_label, LEFT))
self.wait()
self.play(ShowCreation(elbow))
self.wait()
self.play(
LaggedStartMap(MoveToTarget, movers),
LaggedStartMap(FadeInFromDown, equation[1:4:2])
)
self.wait()
self.play(FadeIn(equation[-2:], LEFT))
self.remove(equation, movers)
self.add(equation)
self.wait()
# Zoom in
self.remove(self.tangent_elbow)
stroke_width_changers = VGroup(*[
mob for mob in self.mobjects
if mob not in [
beta_arc, beta_label, frame, equation,
]
])
for mob in stroke_width_changers:
mob.generate_target()
mob.save_state()
mob.target.set_stroke(
width=0.3 * mob.get_stroke_width()
)
equation.set_background_stroke(width=0)
scaled_arcs = VGroup(beta_arc, self.tangent_elbow)
beta_label.set_background_stroke(color=BLACK, width=0.3)
self.play(
ApplyMethod(
VGroup(frame, equation).scale, 0.15,
{"about_point": circle_point + 0.1 * LEFT},
),
ApplyMethod(
beta_label.scale, 0.3,
{"about_point": circle_point},
),
scaled_arcs.set_stroke, {"width": 0.3},
scaled_arcs.scale, 0.3, {"about_point": circle_point},
*map(MoveToTarget, stroke_width_changers)
)
# Show small triangle angles
Tex.CONFIG["background_stroke_width"] = 0
words = VGroup(self.hyp_word, self.leg_word)
alpha_arc1 = Arc(
start_angle=90 * DEGREES + beta,
angle=0.95 * alpha,
radius=0.3 * 0.2,
stroke_width=beta_arc.get_stroke_width(),
).shift(circle_point)
alpha_arc2 = Arc(
start_angle=0,
angle=-0.95 * alpha,
radius=0.3 * 0.2,
stroke_width=beta_arc.get_stroke_width(),
).shift(lil_tri.hyp.get_end())
beta_arc1 = Arc(
start_angle=90 * DEGREES,
angle=beta,
radius=0.3 * 0.2,
stroke_width=beta_arc.get_stroke_width(),
).shift(circle_point)
deg90 = OldTex("90^\\circ")
deg90.set_height(0.8 * beta_label.get_height())
deg90.next_to(self.tangent_elbow, DOWN, buff=0.025)
# deg90.set_background_stroke(width=0)
q_mark = OldTex("?")
q_mark.set_height(0.5 * beta_label.get_height())
q_mark.next_to(alpha_arc1, LEFT, buff=0.025)
q_mark.shift(0.01 * UP)
alpha_label1 = OldTex("\\alpha")
alpha_label1.set_height(0.7 * q_mark.get_height())
alpha_label1.move_to(q_mark)
alpha_label2 = alpha_label1.copy()
alpha_label2.next_to(
alpha_arc2, RIGHT, buff=0.01
)
alpha_label2.set_background_stroke(color=BLACK, width=0.3)
beta_label1 = beta_label.copy()
beta_label1.scale(0.7)
beta_label1.set_background_stroke(color=BLACK, width=0.3)
beta_label1.next_to(
beta_arc1, UP, buff=0.01
)
beta_label1.shift(0.01 * LEFT)
self.play(FadeOut(words))
self.play(FadeIn(deg90, 0.1 * UP))
self.wait(0.25)
self.play(WiggleOutThenIn(beta_label))
self.wait(0.25)
self.play(
ShowCreation(alpha_arc1),
FadeIn(q_mark, 0.1 * RIGHT)
)
self.wait()
self.play(ShowPassingFlash(
self.tangent.copy().scale(0.1).set_stroke(PINK, 0.5)
))
self.wait()
self.play(ReplacementTransform(q_mark, alpha_label1))
self.play(ShowCreationThenFadeAround(
equation,
surrounding_rectangle_config={
"buff": 0.015,
"stroke_width": 0.5,
},
))
self.wait()
self.play(
ShowCreation(alpha_arc2),
FadeIn(alpha_label2),
)
self.play(
ShowCreation(beta_arc1),
FadeIn(beta_label1),
)
self.wait()
#
def get_double_triangle_group(self, phi, d_phi):
p0 = self.get_circle_point(phi)
p1 = self.get_circle_point(phi - d_phi)
p2 = np.array(p1)
p2[0] = p0[0]
little_triangle = Polygon(
p0, p1, p2,
stroke_width=0,
fill_color=self.little_triangle_color,
fill_opacity=1,
)
big_triangle = Polygon(
p0, ORIGIN, p0 - p0[0] * RIGHT,
stroke_width=0,
fill_color=self.big_triangle_color,
fill_opacity=1
)
result = VGroup(little_triangle, big_triangle)
for tri in result:
p0, p1, p2 = tri.get_anchors()[:3]
tri.hyp = Line(p0, p1)
tri.leg1 = Line(p1, p2)
tri.leg2 = Line(p2, p0)
tri.side_lines = VGroup(
tri.hyp, tri.leg1, tri.leg2
)
tri.side_lines.set_stroke(WHITE, 1)
result.set_stroke(width=0)
return result
def get_R_line(self, phi):
y = self.radius * np.cos(phi)
x = self.radius
return Line(ORIGIN, x * RIGHT).shift(y * UP)
def get_d_line(self, phi):
end = self.get_circle_point(phi)
start = np.array(end)
start[0] = 0
return Line(start, end)
def get_circle_point(self, phi):
return rotate_vector(self.radius * UP, -phi)
class ProTipTangentRadii(ProTipNameThings):
CONFIG = {
"tip_descriptor": "Pro tip:",
"tip": "A circle's tangent is perpendicular to its radius",
}
class ProTipTweakParameters(ProTipNameThings):
CONFIG = {
"tip_descriptor": "Pro tip:",
"tip": "Tweak parameters $\\rightarrow$ make",
}
class DrawSquareThenFade(Scene):
def construct(self):
square = Square(color=YELLOW, stroke_width=5)
self.play(ShowCreation(square))
self.play(FadeOut(square))
class WhyAreWeDoingThis(TeacherStudentsScene):
def construct(self):
self.student_says(
"Hang on, what \\\\ are we doing?",
index=2,
bubble_config={"direction": LEFT},
target_mode="hesitant"
)
self.play_student_changes(
"maybe", "pondering", "hesitant",
added_anims=[self.teacher.change, "tease"]
)
self.wait(3)
self.play(
RemovePiCreatureBubble(self.students[2]),
self.teacher.change, "raise_right_hand",
self.play_student_changes(*2 * ["pondering"])
)
self.look_at(self.screen)
self.wait(2)
class SameEffectAsRotating(Scene):
CONFIG = {
"rectangle_config": {
"height": 2,
"width": 1,
"stroke_width": 0,
"fill_color": YELLOW,
"fill_opacity": 1,
"background_stroke_width": 2,
"background_stroke_color": BLACK,
},
"x_stretch": 2,
"y_stretch": 0.5,
}
def construct(self):
rect1 = Rectangle(**self.rectangle_config)
rect2 = rect1.copy()
rect2.stretch(self.x_stretch, 0)
rect2.stretch(self.y_stretch, 1)
rotated_rect1 = rect1.copy()
rotated_rect1.rotate(-90 * DEGREES)
arrow = Arrow(ORIGIN, RIGHT, buff=0, color=WHITE)
group = VGroup(rect1, arrow, rect2)
group.arrange(RIGHT)
group.center()
moving_rect = rect1.copy()
low_brace = always_redraw(
lambda: Brace(
moving_rect, DOWN, buff=SMALL_BUFF,
min_num_quads=2,
)
)
right_brace = always_redraw(
lambda: Brace(
moving_rect, RIGHT, buff=SMALL_BUFF,
min_num_quads=2,
)
)
times_R_over_d = OldTex("\\times \\frac{R}{d}")
times_d_over_R = OldTex("\\times \\frac{d}{R}")
times_R_over_d.add_updater(
lambda m: m.next_to(low_brace, DOWN, SMALL_BUFF)
)
times_d_over_R.add_updater(
lambda m: m.next_to(right_brace, RIGHT, SMALL_BUFF)
)
self.add(rect1, arrow)
self.play(moving_rect.move_to, rect2)
self.add(low_brace)
self.play(
moving_rect.match_width, rect2, {"stretch": True},
FadeIn(times_R_over_d),
)
self.add(right_brace)
self.play(
moving_rect.match_height, rect2, {"stretch": True},
FadeIn(times_d_over_R),
)
self.wait()
rotated_rect1.move_to(moving_rect)
self.play(TransformFromCopy(
rect1, rotated_rect1,
path_arc=-90 * DEGREES,
run_time=2
))
class NotSameEffectAsRotating(SameEffectAsRotating):
CONFIG = {
"rectangle_config": {
"width": 1.5,
"height": 1.5,
}
}
class ShowParameterization(Scene):
def construct(self):
u_color = PINK
v_color = GREEN
tex_kwargs = {
"tex_to_color_map": {
"u": u_color,
"v": v_color,
}
}
vector = Matrix(
[
["\\text{cos}(u)\\text{sin}(v)"],
["\\text{sin}(u)\\text{sin}(v)"],
["\\text{cos}(v)"]
],
element_to_mobject_config=tex_kwargs,
element_alignment_corner=DOWN,
)
vector.to_edge(UP)
ranges = VGroup(
OldTex("0 \\le u \\le 2\\pi", **tex_kwargs),
OldTex("0 \\le v \\le \\pi", **tex_kwargs),
OldTexText(
"Sample $u$ and $v$ with \\\\ the same density",
tex_to_color_map={
"$u$": u_color,
"$v$": v_color,
}
)
)
ranges.arrange(DOWN)
ranges.next_to(vector, DOWN)
self.add(vector)
self.add(ranges)
class RdLabels(Scene):
def construct(self):
rect = Rectangle(height=1, width=0.5)
cR = OldTex("cR")
cR.next_to(rect, LEFT, SMALL_BUFF)
cd = OldTex("cd")
cd.next_to(rect, DOWN, SMALL_BUFF)
labels = VGroup(cd, cR)
for label in labels:
label[1].set_color(BLUE)
self.play(FadeInFromDown(label))
class RotateAllPiecesWithExpansion(ShowProjection):
CONFIG = {
"sphere_config": {
"radius": 1.5,
},
"with_expansion": True
}
def construct(self):
self.setup_shapes()
self.rotate_all_pieces()
def rotate_all_pieces(self):
sphere = self.sphere
cylinder = self.cylinder
ghost_sphere = self.ghost_sphere
ghost_sphere.scale(0.99)
# Shuffle sphere and cylinder same way
random.seed(0)
random.shuffle(sphere.submobjects)
random.seed(0)
random.shuffle(cylinder.submobjects)
sphere_target = VGroup()
for piece in sphere:
p0, p1, p2, p3 = piece.get_anchors()[:4]
piece.set_points_as_corners([
p3, p0, p1, p2, p3
])
piece.generate_target()
sphere_target.add(piece.target)
piece.target.move_to(
(1 + random.random()) * piece.get_center()
)
self.add(ghost_sphere, sphere)
self.wait()
if self.with_expansion:
self.play(LaggedStartMap(
MoveToTarget, sphere
))
self.wait()
self.play(*[
Rotate(piece, 90 * DEGREES, axis=piece.get_center())
for piece in sphere
])
self.wait()
self.play(Transform(sphere, cylinder, run_time=2))
self.wait(5)
class RotateAllPiecesWithoutExpansion(RotateAllPiecesWithExpansion):
CONFIG = {
"with_expansion": False,
}
class ThinkingCritically(PiCreatureScene):
def construct(self):
randy = self.pi_creature
self.play(randy.change, "pondering")
self.wait()
self.play(
randy.change, "hesitant", 2 * UP,
)
self.wait()
self.play(randy.change, "sassy")
self.wait()
self.play(randy.change, "angry")
self.wait(4)
class WriteNotEquals(Scene):
def construct(self):
symbol = OldTex("\\ne")
symbol.scale(2)
symbol.set_background_stroke(width=0)
self.play(Write(symbol))
self.wait()
class RectangulatedSphere(SphereCylinderScene):
CONFIG = {
"sphere_config": {
"resolution": (10, 20)
},
"uniform_color": False,
"wait_time": 10,
}
def construct(self):
sphere = self.get_sphere()
if self.uniform_color:
sphere.set_stroke(BLUE_E, width=0.5)
sphere.set_fill(BLUE_E)
self.set_camera_to_default_position()
self.begin_ambient_camera_rotation(0.05)
self.add(sphere)
self.wait(self.wait_time)
class SmoothSphere(RectangulatedSphere):
CONFIG = {
"sphere_config": {
"resolution": (200, 400),
},
"uniform_color": True,
"wait_time": 0,
}
class SequenceOfSpheres(SphereCylinderScene):
def construct(self):
n_shapes = 4
spheres, cylinders = groups = VGroup(*[
VGroup(*[
func(resolution=(n, 2 * n))
for k in range(1, n_shapes + 1)
for n in [3 * (2**k)]
])
for func in [self.get_sphere, self.get_cylinder]
])
groups.scale(0.5)
for group in groups:
for shape in group:
for piece in shape:
piece.make_jagged()
shape.set_stroke(width=0)
for group in groups:
group.add(self.get_oriented_tex("?").scale(2))
group.arrange(RIGHT, buff=LARGE_BUFF)
groups.arrange(IN, buff=1.5)
all_equals = VGroup()
for sphere, cylinder in zip(spheres, cylinders):
equals = self.get_oriented_tex("=")
equals.scale(1.5)
equals.rotate(90 * DEGREES, UP)
equals.move_to(interpolate(
sphere.get_nadir(), cylinder.get_zenith(), 0.5
))
all_equals.add(equals)
all_equals.remove(all_equals[-1])
arrow_groups = VGroup()
for group in groups:
arrow_group = VGroup()
for m1, m2 in zip(group, group[1:]):
arrow = self.get_oriented_tex("\\rightarrow")
arrow.move_to(interpolate(
m1.get_right(), m2.get_left(), 0.5
))
arrow_group.add(arrow)
arrow_groups.add(arrow_group)
q_marks = VGroup(*[
group[-1]
for group in groups
])
final_arrows = VGroup(
arrow_groups[0][-1],
arrow_groups[1][-1],
)
for arrow in final_arrows:
dots = self.get_oriented_tex("\\dots")
dots.next_to(arrow, RIGHT, SMALL_BUFF)
arrow.add(dots)
q_marks.shift(MED_LARGE_BUFF * RIGHT)
tilted_final_arrows = VGroup(
final_arrows[0].copy().rotate(
-45 * DEGREES, axis=DOWN
).shift(0.75 * IN),
final_arrows[1].copy().rotate(
45 * DEGREES, axis=DOWN
).shift(0.75 * OUT),
)
final_q_mark = q_marks[0].copy()
final_q_mark.move_to(q_marks)
self.set_camera_orientation(
phi=80 * DEGREES,
theta=-90 * DEGREES,
)
for i in range(n_shapes):
anims = [
FadeIn(spheres[i], LEFT),
FadeIn(cylinders[i], LEFT),
]
if i > 0:
anims += [
Write(arrow_group[i - 1])
for arrow_group in arrow_groups
]
self.play(*anims, run_time=1)
self.play(GrowFromCenter(all_equals[i]))
self.play(
FadeIn(q_marks, LEFT),
Write(final_arrows)
)
self.wait()
self.play(
Transform(final_arrows, tilted_final_arrows),
Transform(q_marks, VGroup(final_q_mark)),
)
self.wait()
def get_oriented_tex(self, tex):
result = OldTex(tex)
result.rotate(90 * DEGREES, RIGHT)
return result
class WhatIsSurfaceArea(SpecialThreeDScene):
CONFIG = {
"change_power": True,
}
def construct(self):
title = OldTexText("What is surface area?")
title.scale(1.5)
title.to_edge(UP)
title.shift(0.035 * RIGHT)
self.add_fixed_in_frame_mobjects(title)
power_tracker = ValueTracker(1)
surface = always_redraw(
lambda: self.get_surface(
radius=3,
amplitude=1,
power=power_tracker.get_value()
)
)
pieces = surface.copy()
pieces.clear_updaters()
random.shuffle(pieces.submobjects)
self.set_camera_to_default_position()
self.begin_ambient_camera_rotation()
# self.add(self.get_axes())
self.play(LaggedStartMap(
DrawBorderThenFill, pieces,
lag_ratio=0.2,
))
self.remove(pieces)
self.add(surface)
if self.change_power:
self.play(
power_tracker.set_value, 5,
run_time=2
)
self.play(
power_tracker.set_value, 1,
run_time=2
)
self.wait(2)
def get_surface(self, radius, amplitude, power):
def alt_pow(x, y):
return np.sign(x) * (np.abs(x) ** y)
return ParametricSurface(
lambda u, v: radius * np.array([
v * np.cos(TAU * u),
v * np.sin(TAU * u),
0,
]) + amplitude * np.array([
0,
0,
(v**2) * alt_pow(np.sin(5 * TAU * u), power),
]),
resolution=(100, 20),
v_min=0.01
)
class AltWhatIsSurfaceArea(WhatIsSurfaceArea):
CONFIG = {
"change_power": False,
}
def get_surface(self, radius, amplitude, power):
return ParametricSurface(
lambda u, v: radius * (1 - 0.8 * (v**2) ** power) * np.array([
np.cos(TAU * u) * (1 + 0.5 * v * np.sin(5 * TAU * u)),
np.sin(TAU * u) * (1 + 0.5 * v * np.sin(5 * TAU * u)),
v,
]),
v_min=-1,
v_max=1,
resolution=(100, 25),
)
class EoCWrapper(Scene):
def construct(self):
title = OldTexText("Essence of calculus")
title.scale(1.5)
title.to_edge(UP)
rect = ScreenRectangle(height=6)
rect.next_to(title, DOWN)
self.add(title)
self.play(ShowCreation(rect))
self.wait()
class RoleOfCalculus(SpecialThreeDScene):
CONFIG = {
"camera_config": {
"light_source_start_point": [-4, 5, 7],
}
}
def construct(self):
calc = OldTex("\\int", "\\int")
calc.space_out_submobjects(0.4)
calc.scale(2)
arrow = Vector(2 * RIGHT, color=WHITE)
sphere = self.get_sphere()
sphere.rotate(70 * DEGREES, axis=LEFT)
group = VGroup(calc, arrow, sphere)
group.arrange(RIGHT)
group.shift(0.5 * RIGHT)
cross = Cross(group[:2], stroke_width=10)
# arrow2 = arrow.copy()
self.add(calc, arrow)
self.play(Write(sphere))
self.wait()
self.play(ShowCreation(cross))
self.wait()
self.play(
sphere.next_to, ORIGIN, LEFT, 1.0,
arrow.move_to, ORIGIN, LEFT,
calc.next_to, ORIGIN, RIGHT, 2.25,
FadeOut(cross),
path_arc=PI,
run_time=2,
)
self.wait()
class UnwrappedCircleLogic(UnfoldCircles):
CONFIG = {
"radius": 1.25,
"dr": 0.01,
}
def construct(self):
radius = self.radius
dr = self.dr
Tex.CONFIG["background_stroke_width"] = 2
unwrap_factor_tracker = ValueTracker(0)
center_tracker = VectorizedPoint()
highligt_prop_tracker = ValueTracker(0.5)
def get_highlight_prop():
return highligt_prop_tracker.get_value()
def get_r():
return radius * get_highlight_prop()
center_tracker.move_to(4.5 * LEFT)
def get_unwrapped_circle():
result = self.get_unwrapped_circle(
radius=radius, dr=dr,
unwrap_factor=unwrap_factor_tracker.get_value(),
center=center_tracker.get_center()
)
self.get_submob_from_prop(
result, get_highlight_prop()
).set_stroke(YELLOW, 2)
return result
unwrapped_circle = always_redraw(get_unwrapped_circle)
circle = unwrapped_circle.copy()
circle.clear_updaters()
R_line = Line(circle.get_center(), circle.get_bottom())
R_line.set_stroke(WHITE, 2)
R_label = OldTex("R")
R_label.next_to(R_line, LEFT)
circle_group = VGroup(circle, R_line, R_label)
tri_R_line = always_redraw(
lambda: Line(
ORIGIN, radius * DOWN
).shift(center_tracker.get_center())
)
# Unwrap
self.play(FadeInFromDown(circle_group))
self.add(circle_group, unwrapped_circle, tri_R_line, R_label)
circle_group.set_stroke(opacity=0.5)
self.play(
unwrap_factor_tracker.set_value, 1,
run_time=2
)
self.play(
center_tracker.move_to,
circle.get_right() + (radius + MED_SMALL_BUFF) * RIGHT,
circle_group.set_stroke, {"opacity": 1},
)
self.wait()
# Change radius
r_line = always_redraw(
lambda: Line(
ORIGIN, get_r() * DOWN,
stroke_width=2,
stroke_color=WHITE,
).shift(circle.get_center())
)
r_label = OldTex("r")
r_label.add_updater(
lambda m: m.next_to(r_line, LEFT, SMALL_BUFF)
)
two_pi_r_label = OldTex("2\\pi r")
two_pi_r_label.add_updater(
lambda m: m.next_to(
self.get_submob_from_prop(
unwrapped_circle,
get_highlight_prop(),
), DOWN, SMALL_BUFF
)
)
circle.add_updater(
lambda m: m.match_style(unwrapped_circle)
)
self.play(
ReplacementTransform(R_line, r_line),
ReplacementTransform(R_label, r_label),
FadeInFromDown(
two_pi_r_label.copy().clear_updaters(),
remover=True
)
)
self.add(two_pi_r_label)
for prop in [0.2, 0.8, 0.5]:
self.play(
highligt_prop_tracker.set_value, prop,
run_time=2
)
# Show line
line = Line(*[
unwrapped_circle.get_corner(vect)
for vect in (UL, DR)
])
line.set_color(PINK)
line.set_fill(BLACK, 1)
line_word = OldTexText("Line")
line_word.next_to(ORIGIN, UP, SMALL_BUFF)
line_word.rotate(line.get_angle(), about_point=ORIGIN)
line_word.shift(line.get_center())
curve = line.copy()
curve.get_points()[1] = unwrapped_circle.get_corner(DL)
not_line = OldTexText("Not line")
not_line.rotate(line.get_angle() / 2)
not_line.move_to(line_word)
not_line.shift(0.3 * DOWN)
self.play(
ShowCreation(line),
Write(line_word),
)
self.wait()
self.play(highligt_prop_tracker.set_value, 1)
self.wait()
# Bend
line.save_state()
line_word.save_state()
self.play(
Transform(line, curve),
Transform(line_word, not_line),
)
self.wait()
self.play(
Restore(line),
Restore(line_word),
# FadeIn(two_pi_r_label),
)
self.wait()
def get_submob_from_prop(self, mob, prop):
n = len(mob.submobjects)
return mob[min(int(prop * n), n - 1)]
class AskAboutDirectConnection(TeacherStudentsScene, SpecialThreeDScene):
CONFIG = {
"camera_config": {
"light_source_start_point": [-4, 5, 7],
}
}
def construct(self):
sphere = Sphere()
cylinder = Cylinder()
for mob in sphere, cylinder:
mob.rotate(70 * DEGREES, LEFT)
formula = OldTex("4\\pi R^2")
formula.set_color(BLUE)
circle = Circle()
circle.set_stroke(width=0)
circle.set_fill(GREY_BROWN, 1)
area_label = OldTex("\\pi R^2", background_stroke_width=0)
area_label.scale(1.5)
circle.add(area_label)
group = VGroup(
sphere, cylinder, formula, circle
)
for mob in group:
mob.set_height(1.5)
formula.scale(0.5)
group.arrange(RIGHT, buff=1.5)
group.to_edge(UP, buff=2)
group[1:3].to_edge(UP)
arrows = VGroup()
for m1, m2 in zip(group, group[1:]):
arrow = Arrow(
m1.get_center(), m2.get_center(),
buff=1,
color=WHITE
)
arrows.add(arrow)
direct_arrow = Arrow(
sphere, circle, color=WHITE
)
q_marks = OldTex(*"???")
q_marks.space_out_submobjects(1.5)
q_marks.scale(1.5)
q_marks.next_to(direct_arrow, DOWN)
self.play(
self.teacher.change, "raise_right_hand",
self.change_students(
*3 * ["pondering"],
look_at=group,
),
LaggedStartMap(FadeInFromDown, group),
LaggedStartMap(GrowArrow, arrows)
)
self.wait()
self.play(
self.teacher.change, "pondering",
self.students[2].change, "raise_right_hand",
GrowArrow(direct_arrow),
LaggedStartMap(
FadeInFrom, q_marks,
lambda m: (m, UP),
lag_ratio=0.8,
run_time=1.5,
)
)
self.play_student_changes(
"erm", "sassy", "raise_right_hand",
)
self.wait(2)
self.look_at(group)
self.wait(2)
class ExercisesGiveLearning(MovingCameraScene):
def construct(self):
bulb = Lightbulb()
arrow1 = Arrow(ORIGIN, RIGHT, buff=0)
lectures = OldTexText("Lectures")
exercises = OldTexText("Exercises")
frame = self.camera_frame
frame.scale(0.7)
bulb.next_to(arrow1, RIGHT)
for word in lectures, exercises:
word.next_to(arrow1, LEFT)
cross = Cross(lectures)
# Knock down lectures
self.add(lectures)
self.play(GrowArrow(arrow1))
self.play(LaggedStartMap(DrawBorderThenFill, bulb))
self.play(ShowCreation(cross))
self.play(
VGroup(lectures, cross).shift, DOWN,
FadeIn(exercises, UP)
)
self.wait()
# Show self
arrow2 = arrow1.copy()
arrow2.next_to(lectures, LEFT)
logo = Logo()
logo.set_height(1)
logo.next_to(arrow2, LEFT)
pupil_copy = logo.pupil.copy()
self.add(logo, pupil_copy)
self.play(
frame.shift, 1.5 * LEFT,
Write(logo, run_time=1.5)
)
self.remove(pupil_copy)
self.play(
GrowArrow(arrow2),
FadeOut(cross)
)
self.wait()
self.play(
VGroup(logo, arrow2).next_to,
exercises, LEFT
)
self.wait()
class NobodyLikesHomework(TeacherStudentsScene):
def construct(self):
self.play_student_changes(
"angry", "pleading", "angry",
added_anims=[self.teacher.change, "guilty"]
)
self.wait()
self.play_all_student_changes(
"tired", look_at=8 * RIGHT + 4 * DOWN,
added_anims=[self.teacher.change, "tease"]
)
self.wait(2)
class ChallengeMode(Scene):
def construct(self):
words = OldTexText("Challenge mode: Predict the proof")
words.scale(1.5)
words.to_edge(UP)
self.play(Write(words))
self.wait()
class SecondProof(SpecialThreeDScene):
CONFIG = {
"sphere_config": {
"resolution": (30, 30),
},
"n_random_subsets": 12,
}
def construct(self):
self.setup_shapes()
self.divide_into_rings()
self.show_shadows()
self.correspond_to_every_other_ring()
self.cut_cross_section()
self.show_theta()
self.enumerate_rings()
self.ask_about_ring_circumference()
self.ask_about_shadow_area()
self.ask_about_2_to_1_correspondance()
self.show_all_shadow_rings()
self.ask_about_global_correspondance()
def setup_shapes(self):
sphere = self.get_sphere()
sphere.set_stroke(WHITE, width=0.25)
self.add(sphere)
self.sphere = sphere
u_values, v_values = sphere.get_u_values_and_v_values()
rings = VGroup(*[VGroup() for u in u_values])
for piece in sphere:
rings[piece.u_index].add(piece.copy())
self.set_ring_colors(rings)
self.rings = rings
self.axes = self.get_axes()
self.add(self.axes)
self.set_camera_to_default_position()
self.begin_ambient_camera_rotation()
def divide_into_rings(self):
rings = self.rings
self.play(FadeIn(rings), FadeOut(self.sphere))
self.play(
rings.space_out_submobjects, 1.5,
rate_func=there_and_back_with_pause,
run_time=3
)
self.wait(2)
rings.save_state()
def show_shadows(self):
rings = self.rings
north_rings = rings[:len(rings) // 2]
ghost_rings = rings.copy()
ghost_rings.set_fill(opacity=0.0)
ghost_rings.set_stroke(WHITE, width=0.5, opacity=0.2)
north_rings.submobjects.reverse()
shadows = self.get_shadow(north_rings)
for piece in shadows.family_members_with_points():
piece.set_stroke(
piece.get_fill_color(),
width=0.5,
)
for shadow in shadows:
shadow.save_state()
shadows.become(north_rings)
self.add(ghost_rings)
self.play(FadeOut(rings), Animation(shadows))
self.play(LaggedStartMap(Restore, shadows))
self.wait()
self.move_camera(phi=40 * DEGREES)
self.wait(3)
# Show circle
radius = self.sphere_config["radius"]
radial_line = Line(ORIGIN, radius * RIGHT)
radial_line.set_stroke(RED)
R_label = OldTex("R")
R_label.set_background_stroke(width=1)
R_label.next_to(radial_line, DOWN)
self.play(
FadeInFromDown(R_label),
ShowCreation(radial_line)
)
self.play(Rotating(
radial_line, angle=TAU,
about_point=ORIGIN,
rate_func=smooth,
run_time=3,
))
self.wait()
self.set_variables_as_attrs(
shadows, ghost_rings,
radial_line, R_label
)
def correspond_to_every_other_ring(self):
rings = self.rings
shadows = self.shadows
shadows.submobjects.reverse()
rings.restore()
self.set_ring_colors(rings)
every_other_ring = rings[1::2]
self.move_camera(
phi=70 * DEGREES,
theta=-135 * DEGREES,
added_anims=[
FadeOut(self.R_label),
FadeOut(self.radial_line),
],
run_time=2,
)
shadows_copy = shadows.copy()
shadows.fade(1)
self.play(
ReplacementTransform(
shadows_copy, every_other_ring
),
FadeOut(self.ghost_rings),
run_time=2,
)
self.wait(5)
self.every_other_ring = every_other_ring
def cut_cross_section(self):
shadows = self.shadows
every_other_ring = self.every_other_ring
rings = self.rings
back_half = self.get_hemisphere(rings, UP)
front_half = self.get_hemisphere(rings, DOWN)
front_half_ghost = front_half.copy()
front_half_ghost.set_fill(opacity=0.2)
front_half_ghost.set_stroke(opacity=0)
# shaded_back_half = back_half.copy()
# for piece in shaded_back_half.family_members_with_points():
# piece.set_points(piece.get_points()[::-1])
# shaded_back_half.scale(0.999)
# shaded_back_half.set_fill(opacity=0.5)
radius = self.sphere_config["radius"]
circle = Circle(radius=radius)
circle.set_stroke(PINK, 2)
circle.rotate(90 * DEGREES, RIGHT)
every_other_ring_copy = every_other_ring.copy()
self.add(every_other_ring_copy)
self.remove(every_other_ring)
rings.set_fill(opacity=0.8)
rings.set_stroke(opacity=0.6)
self.play(
FadeIn(back_half),
FadeIn(front_half_ghost),
FadeIn(circle),
FadeOut(shadows),
FadeOut(every_other_ring_copy),
)
self.wait()
self.set_variables_as_attrs(
back_half, front_half,
front_half_ghost,
slice_circle=circle
)
def show_theta(self):
theta_tracker = ValueTracker(0)
get_theta = theta_tracker.get_value
theta_group = always_redraw(
lambda: self.get_theta_group(get_theta())
)
theta_mob_opacity_tracker = ValueTracker(0)
get_theta_mob_opacity = theta_mob_opacity_tracker.get_value
theta_mob = theta_group[-1]
theta_mob.add_updater(
lambda m: m.set_fill(opacity=get_theta_mob_opacity())
)
theta_mob.add_updater(
lambda m: m.set_background_stroke(
width=get_theta_mob_opacity()
)
)
lit_ring = always_redraw(
lambda: self.get_ring_from_theta(
self.rings, get_theta()
).copy().set_color(YELLOW)
)
self.stop_ambient_camera_rotation()
self.move_camera(theta=-60 * DEGREES)
self.add(theta_group, lit_ring)
n_rings = len(self.rings) - 1
lit_ring_index = int((30 / 180) * n_rings)
angle = PI * lit_ring_index / n_rings
for alpha in [angle, 0, PI, angle]:
self.play(
theta_tracker.set_value, alpha,
theta_mob_opacity_tracker.set_value, 1,
Animation(self.camera.phi_tracker),
run_time=2,
)
self.wait()
# Label d-theta
radius = self.sphere_config["radius"]
d_theta = PI / len(self.rings)
alt_theta = get_theta() + d_theta
alt_theta_group = self.get_theta_group(alt_theta)
alt_R_line = alt_theta_group[1]
# d_theta_arc = Arc(
# start_angle=get_theta(),
# angle=d_theta,
# radius=theta_group[0].radius,
# stroke_color=PINK,
# stroke_width=3,
# )
# d_theta_arc.rotate(90 * DEGREES, axis=RIGHT, about_point=ORIGIN)
brace = Brace(Line(ORIGIN, radius * d_theta * RIGHT), UP)
brace.rotate(90 * DEGREES, RIGHT)
brace.next_to(self.sphere, OUT, buff=0)
brace.add_to_back(brace.copy().set_stroke(BLACK, 3))
brace.rotate(
get_theta() + d_theta / 2,
axis=UP,
about_point=ORIGIN,
)
brace_label = OldTex("R\\,d\\theta")
brace_label.rotate(90 * DEGREES, RIGHT)
brace_label.next_to(brace, OUT + RIGHT, buff=0)
radial_line = self.radial_line
R_label = self.R_label
R_label.rotate(90 * DEGREES, RIGHT)
R_label.next_to(radial_line, IN, SMALL_BUFF)
self.play(
TransformFromCopy(theta_group[1], alt_R_line),
GrowFromCenter(brace),
Animation(self.camera.phi_tracker),
)
self.wait()
self.move_camera(
phi=90 * DEGREES,
theta=-90 * DEGREES,
)
self.wait()
self.play(
FadeIn(brace_label, IN),
)
self.play(
ShowCreation(radial_line),
FadeIn(R_label),
)
self.wait()
self.move_camera(
phi=70 * DEGREES,
theta=-70 * DEGREES,
)
self.wait(3)
self.set_variables_as_attrs(
theta_tracker, lit_ring, theta_group,
brace, brace_label, d_theta,
alt_R_line, theta_mob_opacity_tracker,
)
def enumerate_rings(self):
pass # Skip, for now...
def ask_about_ring_circumference(self):
theta = self.theta_tracker.get_value()
radius = self.sphere_config["radius"]
circle = Circle(
radius=radius * np.sin(theta)
)
circle.shift(radius * np.cos(theta) * OUT)
circle.set_stroke(Color("red"), 5)
to_fade = VGroup(
self.R_label, self.radial_line,
self.brace, self.brace_label
)
self.move_camera(
phi=0 * DEGREES,
theta=-90 * DEGREES,
added_anims=[FadeOut(to_fade)]
)
self.play(ShowCreation(circle))
self.wait()
self.move_camera(
phi=70 * DEGREES,
theta=-70 * DEGREES,
added_anims=[
FadeIn(to_fade),
FadeOut(circle),
]
)
self.wait()
def ask_about_shadow_area(self):
lit_ring = self.lit_ring
lit_ring_copy = lit_ring.copy()
lit_ring_copy.clear_updaters()
all_shadows = self.shadows
all_shadows.set_fill(BLUE_E, 0.5)
for piece in all_shadows.family_members_with_points():
piece.set_stroke(width=0)
radius = self.sphere_config["radius"]
shadow = self.get_shadow(lit_ring)
theta = self.theta_tracker.get_value()
d_theta = self.d_theta
def get_dashed_line(angle):
p0 = np.cos(angle) * OUT + np.sin(angle) * RIGHT
p0 *= radius
p1 = np.array([*p0[:2], 0])
result = DashedLine(p0, p1)
result.set_stroke(WHITE, 1)
result.add_to_back(
result.copy().set_stroke(BLACK, 2)
)
result.set_shade_in_3d(True)
return result
dashed_lines = VGroup(*[
get_dashed_line(t)
for t in [theta, theta + d_theta]
])
self.play(
ReplacementTransform(lit_ring_copy, shadow),
FadeOut(self.R_label),
FadeOut(self.radial_line),
Animation(self.camera.phi_tracker),
*map(ShowCreation, dashed_lines),
run_time=2,
)
self.wait(2)
self.set_variables_as_attrs(
dashed_lines,
lit_shadow=shadow,
)
def ask_about_2_to_1_correspondance(self):
theta_tracker = ValueTracker(0)
get_theta = theta_tracker.get_value
new_lit_ring = always_redraw(
lambda: self.get_ring_from_theta(
self.rings, get_theta()
).copy().set_color(PINK)
)
self.add(new_lit_ring)
for angle in [PI, 0, PI]:
self.play(
theta_tracker.set_value, angle,
Animation(self.camera.phi_tracker),
run_time=3
)
self.remove(new_lit_ring)
self.remove(theta_tracker)
def show_all_shadow_rings(self):
lit_ring_copy = self.lit_ring.copy()
lit_ring_copy.clear_updaters()
self.remove(self.lit_ring)
theta_group_copy = self.theta_group.copy()
theta_group_copy.clear_updaters()
self.remove(self.theta_group, *self.theta_group)
to_fade = VGroup(
theta_group_copy, self.alt_R_line,
self.brace, self.brace_label,
lit_ring_copy, self.lit_shadow,
self.slice_circle,
self.dashed_lines,
)
R_label = self.R_label
radial_line = self.radial_line
R_label.rotate(
-90 * DEGREES,
axis=RIGHT, about_point=radial_line.get_center()
)
shadows = self.shadows
self.set_ring_colors(shadows, [GREY_BROWN, GREY_D])
for submob in shadows:
submob.save_state()
shadows.become(self.rings.saved_state[:len(shadows)])
self.play(
FadeOut(to_fade),
LaggedStartMap(FadeIn, shadows),
self.theta_mob_opacity_tracker.set_value, 0,
)
self.play(
LaggedStartMap(Restore, shadows),
ApplyMethod(
self.camera.phi_tracker.set_value, 60 * DEGREES,
),
ApplyMethod(
self.camera.theta_tracker.set_value, -130 * DEGREES,
),
run_time=3
)
self.play(
ShowCreation(radial_line),
FadeIn(R_label),
Animation(self.camera.phi_tracker),
)
self.begin_ambient_camera_rotation()
self.wait()
rings = self.rings
rings_copy = rings.saved_state.copy()
self.set_ring_colors(rings_copy)
self.play(
FadeOut(R_label),
FadeOut(radial_line),
FadeIn(rings_copy)
)
self.remove(rings_copy)
rings.become(rings_copy)
self.add(rings)
def ask_about_global_correspondance(self):
rings = self.rings
self.play(
FadeOut(rings[::2])
)
self.wait(8)
#
def set_ring_colors(self, rings, colors=[BLUE_E, BLUE_D]):
for i, ring in enumerate(rings):
color = colors[i % len(colors)]
ring.set_fill(color, opacity=1)
ring.set_stroke(color, width=0.5, opacity=1)
for piece in ring:
piece.insert_n_curves(4)
piece.on_sphere = True
piece.set_points([
*piece.get_points()[3:-1],
*piece.get_points()[:3],
piece.get_points()[3]
])
return rings
def get_shadow(self, mobject):
result = mobject.copy()
result.apply_function(
lambda p: np.array([*p[:2], 0])
)
return result
def get_hemisphere(self, group, vect):
if len(group.submobjects) == 0:
if np.dot(group.get_center(), vect) > 0:
return group
else:
return VMobject()
else:
return VGroup(*[
self.get_hemisphere(submob, vect)
for submob in group
])
def get_northern_hemisphere(self, group):
return self.get_hemisphere(group, OUT)
def get_theta(self, ring):
piece = ring[0]
point = piece.get_points()[3]
return np.arccos(point[2] / get_norm(point))
def get_theta_group(self, theta):
arc = Arc(
start_angle=90 * DEGREES,
angle=-theta,
radius=0.5,
)
arc.rotate(90 * DEGREES, RIGHT, about_point=ORIGIN)
arc.set_stroke(YELLOW, 2)
theta_mob = OldTex("\\theta")
theta_mob.rotate(90 * DEGREES, RIGHT)
vect = np.cos(theta / 2) * OUT + np.sin(theta / 2) * RIGHT
theta_mob.move_to(
(arc.radius + 0.25) * normalize(vect),
)
theta_mob.set_background_stroke(width=1)
radius = self.sphere_config["radius"]
point = arc.point_from_proportion(1)
radial_line = Line(
ORIGIN, radius * normalize(point)
)
radial_line.set_stroke(WHITE, 2)
return VGroup(arc, radial_line, theta_mob)
def get_ring_from_theta(self, rings, theta):
n_rings = len(rings)
index = min(int((theta / PI) * n_rings), n_rings - 1)
return rings[index]
class SecondProofHigherRes(SecondProof):
CONFIG = {
"sphere_config": {
"resolution": (60, 60),
},
}
class SecondProofHighestRes(SecondProof):
CONFIG = {
"sphere_config": {
"resolution": (120, 120),
},
}
class RangeFrom0To180(Scene):
def construct(self):
angle = Integer(0, unit="^\\circ")
angle.scale(2)
self.add(angle)
self.wait()
self.play(ChangeDecimalToValue(
angle, 180,
run_time=2,
))
self.wait()
class Question1(Scene):
def construct(self):
kwargs = {
"tex_to_color_map": {
"circumference": RED,
}
}
question = OldTexText(
"""
\\small
Question \\#1: What is the circumference of\\\\
one of these rings (in terms of $R$ and $\\theta$)?\\\\
""",
**kwargs
)
prompt = OldTexText(
"""
Multiply this circumference by $R\\,d\\theta$ to \\\\
get an approximation of the ring's area.
""",
**kwargs
)
for words in question, prompt:
words.set_width(FRAME_WIDTH - 1)
self.play(FadeInFromDown(question))
self.wait(2)
for word in question, prompt:
word.circum = word.get_part_by_tex("circumference")
word.remove(word.circum)
self.play(
FadeOut(question, UP),
FadeInFromDown(prompt),
question.circum.replace, prompt.circum,
run_time=1.5
)
self.wait()
class YouCouldIntegrate(TeacherStudentsScene):
def construct(self):
self.student_says(
"Integrate?",
index=2,
bubble_config={"direction": LEFT},
)
self.play(self.teacher.change, "hesitant")
self.wait()
self.teacher_says(
"We'll be a bit \\\\ more Archimedean",
target_mode="speaking"
)
self.play_all_student_changes("confused")
self.wait()
class Question2(Scene):
def construct(self):
question = OldTexText(
"""
Question \\#2: What is the area of the shadow of\\\\
one of these rings? (In terms of $R$, $\\theta$, and $d\\theta$).
""",
tex_to_color_map={
"shadow": YELLOW,
}
)
question.set_width(FRAME_WIDTH - 1)
self.play(FadeInFromDown(question))
self.wait()
class Question3(Scene):
def construct(self):
question = OldTexText("Question \\#3:")
question.to_edge(LEFT)
equation = OldTexText(
"(Shadow area)", "=", "$\\frac{1}{2}$",
"(Area of one of the rings)"
)
equation[0][1:-1].set_color(YELLOW)
equation[3][1:-1].set_color(PINK)
equation.next_to(question, RIGHT)
which_one = OldTexText("Which one?")
# which_one.set_color(YELLOW)
brace = Brace(equation[-1], DOWN, buff=SMALL_BUFF)
which_one.next_to(brace, DOWN, SMALL_BUFF)
self.add(question)
self.play(FadeIn(equation))
self.wait()
self.play(
GrowFromCenter(brace),
Write(which_one)
)
self.wait()
class ExtraHint(Scene):
def construct(self):
title = OldTexText("Extra hint")
title.scale(2.5)
title.shift(UP)
equation = OldTex(
"\\sin(2\\theta) = 2\\sin(\\theta)\\cos(\\theta)"
)
equation.next_to(title, DOWN)
self.add(title, equation)
class Question4(Scene):
def construct(self):
question = OldTexText(
"Question \\#4:",
"Explain how the shadows relate to\\\\"
"every other ring on the sphere.",
tex_to_color_map={
"shadows": YELLOW,
"every other ring": BLUE,
}
)
self.add(question[0])
self.wait()
self.play(FadeInFromDown(question[1:]))
self.wait()
class Question5(Scene):
def construct(self):
question = OldTexText(
"""
Question \\#5: Why does this imply that the \\\\
shadow is $\\frac{1}{4}$ the surface area?
"""
)
self.play(FadeInFromDown(question))
self.wait()
class SpherePatronThanks(Scene):
CONFIG = {
"specific_patrons": [
"1stViewMaths",
"Adrian Robinson",
"Alexis Olson",
"Ali Yahya",
"Andrew Busey",
"Ankalagon",
"Antonio Juarez",
"Art Ianuzzi",
"Arthur Zey",
"Awoo",
"Bernd Sing",
"Boris Veselinovich",
"Brian Staroselsky",
"brian tiger chow",
"Brice Gower",
"Britt Selvitelle",
"Burt Humburg",
"Carla Kirby",
"Charles Southerland",
"Chris Connett",
"Christian Kaiser",
"Clark Gaebel",
"Cooper Jones",
"Danger Dai",
"Dave B",
"Dave Kester",
"dave nicponski",
"David Clark",
"David Gow",
"Delton Ding",
"Devarsh Desai",
"Devin Scott",
"eaglle",
"Eric Younge",
"Eryq Ouithaqueue",
"Evan Phillips",
"Federico Lebron",
"Florian Chudigiewitsch",
"Giovanni Filippi",
"Graham",
"Hal Hildebrand",
"J",
"Jacob Magnuson",
"Jameel Syed",
"James Hughes",
"Jan Pijpers",
"Jason Hise",
"Jeff Linse",
"Jeff Straathof",
"Jerry Ling",
"John Griffith",
"John Haley",
"John Shaughnessy",
"John V Wertheim",
"Jonathan Eppele",
"Jonathan Wilson",
"Joseph John Cox",
"Joseph Kelly",
"Juan Benet",
"Julian Pulgarin",
"Kai-Siang Ang",
"Kanan Gill",
"Kaustuv DeBiswas",
"L0j1k",
"Linh Tran",
"Luc Ritchie",
"Ludwig Schubert",
"Lukas -krtek.net- Novy",
"Lukas Biewald",
"Magister Mugit",
"Magnus Dahlström",
"Magnus Lysfjord",
"Mark B Bahu",
"Markus Persson",
"Mathew Bramson",
"Mathias Jansson",
"Matt Langford",
"Matt Roveto",
"Matt Russell",
"Matthew Cocke",
"Maurício Collares",
"Mehdi Razavi",
"Michael Faust",
"Michael Hardel",
"MrSneaky",
"Mustafa Mahdi",
"Márton Vaitkus",
"Nathan Jessurun",
"Nero Li",
"Oliver Steele",
"Omar Zrien",
"Peter Ehrnstrom",
"Peter Mcinerney",
"Quantopian",
"Randy C. Will",
"Richard Burgmann",
"Ripta Pasay",
"Rish Kundalia",
"Robert Teed",
"Roobie",
"Roy Larson",
"Ryan Atallah",
"Ryan Williams",
"Scott Walter, Ph.D.",
"Sindre Reino Trosterud",
"soekul",
"Solara570",
"Song Gao",
"Steven Soloway",
"Stevie Metke",
"Ted Suzman",
"Valeriy Skobelev",
"Vassili Philippov",
"Xavier Bernard",
"Yana Chernobilsky",
"Yaw Etse",
"YinYangBalance Asia",
"Zach Cardwell",
],
}
def construct(self):
self.add_title()
self.show_columns()
def add_title(self):
title = OldTexText("Funded by the community, with special thanks to:")
title.set_color(YELLOW)
title.to_edge(UP)
underline = Line(LEFT, RIGHT)
underline.set_width(title.get_width() + MED_SMALL_BUFF)
underline.next_to(title, DOWN, SMALL_BUFF)
title.add(underline)
self.add(title)
self.title = title
def show_columns(self):
random.seed(1)
random.shuffle(self.specific_patrons)
patrons = VGroup(*[
OldTexText(name)
for name in self.specific_patrons
])
columns = VGroup()
column_size = 15
for n in range(0, len(patrons), column_size):
column = patrons[n:n + column_size]
column.arrange(
DOWN,
aligned_edge=LEFT
)
columns.add(column)
columns.set_height(6)
for group in columns[:4], columns[4:]:
for k, column in enumerate(group):
column.move_to(
6.5 * LEFT + 3.75 * k * RIGHT + 2.5 * UP,
UL
)
self.add(columns[:4])
self.wait()
for k in range(4):
self.play(
FadeOut(columns[k]),
FadeIn(columns[k + 4]),
)
self.wait()
class EndScreen(PatreonEndScreen):
CONFIG = {
"thanks_words": "",
}
class ForThoseStillAround(Scene):
def construct(self):
words = OldTexText("Still here?")
words.scale(1.5)
url = OldTexText("3blue1brown.com/store")
# url.scale(1.5)
url.to_edge(UP, buff=MED_SMALL_BUFF)
self.play(Write(words))
self.wait()
self.play(ReplacementTransform(words, url))
self.wait()
class PatronWords(Scene):
def construct(self):
words = OldTexText("\\$2+ Patrons get \\\\ 50\\% off")
words.to_corner(UL)
words.set_color(RED)
self.add(words)
class PlushMe(TeacherStudentsScene):
def construct(self):
self.student_says("Plushie me?")
self.play_student_changes("happy", None, "happy")
self.play(self.teacher.change, "confused")
self.wait()
self.teacher_says("...why?", target_mode="maybe")
self.wait(2)
class Thumbnail(SpecialThreeDScene):
CONFIG = {
"camera_config": {
"light_source_start_point": [-10, 5, 7],
}
}
def construct(self):
radius = 1.75
sphere = self.get_sphere(radius=radius)
sphere.rotate(70 * DEGREES, LEFT)
sphere.set_fill(BLUE_E)
sphere.set_stroke(WHITE, 0.5)
circles = VGroup(*[
Circle(radius=radius)
for x in range(4)
])
circles.set_stroke(WHITE, 2)
circles.set_fill(BLUE_E, 1)
circles[0].set_fill(GREY_BROWN)
circles.arrange_in_grid()
for circle in circles:
formula = OldTex("\\pi", "R", "^2")
formula.set_color_by_tex("R", YELLOW)
formula.scale(2)
formula.move_to(circle)
circle.add(formula)
equals = OldTex("=")
equals.scale(3)
group = VGroup(sphere, equals, circles)
group.arrange(RIGHT, buff=MED_SMALL_BUFF)
equals.shift(3 * SMALL_BUFF * RIGHT)
why = OldTexText("Why?!")
why.set_color(YELLOW)
why.scale(2.5)
why.next_to(sphere, UP)
sa_formula = OldTex("4\\pi", "R", "^2")
sa_formula.set_color_by_tex("R", YELLOW)
sa_formula.scale(2)
sa_formula.next_to(sphere, DOWN)
self.camera.distance_tracker.set_value(100)
self.add(sphere, equals, circles, why, sa_formula)
|
|
from manim_imports_ext import *
from _2018.lost_lecture import GeometryProofLand
from _2018.quaternions import SpecialThreeDScene
from _2018.uncertainty import Flash
class Introduction(TeacherStudentsScene):
CONFIG = {
"random_seed": 2,
}
def construct(self):
self.play(
Animation(VectorizedPoint(self.hold_up_spot)),
self.teacher.change, "raise_right_hand",
)
self.play_student_changes(
"angry", "sassy", "pleading"
)
self.wait()
movements = []
for student in self.students:
student.center_tracker = VectorizedPoint()
student.center_tracker.move_to(student)
student.center_tracker.save_state()
student.add_updater(
lambda m: m.move_to(m.center_tracker)
)
always_shift(
student.center_tracker,
direction=DOWN + 3 * LEFT,
rate=1.5 * random.random()
)
movements.append(student.center_tracker)
self.add(*movements)
self.play_student_changes(
"pondering", "sad", "concerned_musician",
look_at=10 * LEFT + 2 * DOWN
)
self.teacher_says(
"Wait, wait, wait!",
target_mode="surprised"
)
self.remove(*movements)
self.play(
self.change_students(*3 * ["hesitant"]),
*[
Restore(student.center_tracker)
for student in self.students
]
)
class StudentsWatching(TeacherStudentsScene):
def construct(self):
self.play(
self.teacher.change, "raise_right_hand",
self.change_students(
*3 * ["thinking"],
look_at=self.screen
),
VFadeIn(self.pi_creatures, run_time=2)
)
self.wait(5)
class UnexpectedConnection(Scene):
def construct(self):
primes = OldTex(
"2,", "3,", "5,", "7,", "11,", "13,", "17,", "\\dots"
)
primes.move_to(2.5 * UP)
circle = Circle(
color=YELLOW,
stroke_width=1,
radius=1.5,
)
circle.shift(1.5 * DOWN)
center = circle.get_center()
center_dot = Dot(center)
radius = Line(center, circle.get_right())
radius.set_stroke(WHITE, 3)
arrow = DoubleArrow(primes, circle)
arrow.tip[1].shift(SMALL_BUFF * UP)
arrow.save_state()
arrow.rotate(90 * DEGREES)
arrow.scale(1.5)
arrow.fade(1)
formula = OldTex(
"\\frac{\\pi^2}{6} = \\prod_{p \\text{ prime}}"
"\\frac{1}{1 - p^{-2}}"
)
formula.next_to(arrow.get_center(), RIGHT)
def get_arc():
angle = radius.get_angle()
return Arc(
start_angle=0,
angle=angle,
radius=circle.radius,
stroke_color=YELLOW,
stroke_width=5
).shift(center)
arc = always_redraw(get_arc)
decimal = DecimalNumber(0)
decimal.add_updater(
lambda d: d.move_to(interpolate(
radius.get_start(),
radius.get_end(),
1.5,
)),
)
decimal.add_updater(
lambda d: d.set_value(radius.get_angle())
)
pi = OldTex("\\pi")
pi.scale(2)
pi.next_to(circle, LEFT)
self.add(circle, radius, center_dot, decimal, arc)
self.play(
Rotate(radius, PI - 1e-7, about_point=center),
LaggedStartMap(FadeInFromDown, primes),
run_time=4
)
self.remove(decimal)
self.add(pi)
self.wait()
self.play(
Restore(arrow),
FadeIn(formula, LEFT)
)
self.wait()
class MapOfVideo(MovingCameraScene):
def construct(self):
images = Group(
ImageMobject("NecklaceThumbnail"),
ImageMobject("BorsukUlamThumbnail"),
ImageMobject("TopologyProofThumbnail"),
ImageMobject("ContinuousNecklaceThumbnail"),
ImageMobject("NecklaceSphereAssociationThumbnail")
)
for image in images:
rect = SurroundingRectangle(image, buff=0)
rect.set_stroke(WHITE, 3)
image.add(rect)
image_line = Group(*images[:2], *images[3:])
image_line.arrange(RIGHT, buff=LARGE_BUFF)
images[2].next_to(image_line, DOWN, buff=1.5)
images.set_width(FRAME_WIDTH - 1)
images.to_edge(UP, buff=LARGE_BUFF)
arrows = VGroup(
Arrow(images[0], images[1], buff=SMALL_BUFF),
Arrow(
images[1].get_corner(DR) + 0.5 * LEFT,
images[2].get_top() + 0.5 * LEFT,
),
Arrow(
images[2].get_top() + 0.5 * RIGHT,
images[3].get_corner(DL) + 0.5 * RIGHT,
),
Arrow(images[3], images[4], buff=SMALL_BUFF),
)
self.play(LaggedStartMap(FadeInFromDown, images, run_time=4))
self.play(LaggedStartMap(GrowArrow, arrows))
self.wait()
group = Group(images, arrows)
for image in images:
group.save_state()
group.generate_target()
group.target.shift(-image.get_center())
group.target.scale(
FRAME_WIDTH / image.get_width(),
about_point=ORIGIN,
)
self.play(MoveToTarget(group, run_time=3))
self.wait()
self.play(Restore(group, run_time=3))
def get_curved_arrow(self, *points):
line = VMobject()
line.set_points(points)
tip = Arrow(points[-2], points[-1], buff=SMALL_BUFF).tip
line.pointwise_become_partial(line, 0, 0.9)
line.add(tip)
return line
class MathIsDeep(PiCreatureScene):
def construct(self):
words = OldTexText(
"Math", "is", "deep"
)
words.scale(2)
words.to_edge(UP)
math = words[0].copy()
math[1].remove(math[1][1])
math.set_fill(opacity=0)
math.set_stroke(width=0, background=True)
numbers = [13, 1, 20, 8]
num_mobs = VGroup(*[Integer(d) for d in numbers])
num_mobs.arrange(RIGHT, buff=MED_LARGE_BUFF)
num_mobs.next_to(math, DOWN, buff=1.5)
num_mobs.set_color(YELLOW)
top_arrows = VGroup(*[
Arrow(c.get_bottom(), n.get_top())
for c, n in zip(math, num_mobs)
])
n_sum = Integer(sum(numbers))
n_sum.scale(1.5)
n_sum.next_to(num_mobs, DOWN, buff=1.5)
low_arrows = VGroup(*[
Arrow(n.get_bottom(), n_sum.get_top())
for n in num_mobs
])
VGroup(top_arrows, low_arrows).set_color(WHITE)
n_sum_border = n_sum.deepcopy()
n_sum_border.set_fill(opacity=0)
n_sum_border.set_stroke(YELLOW, width=1)
n_sum_border.set_stroke(width=0, background=True)
# pre_num_mobs = num_mobs.copy()
# for pn, letter in zip(pre_num_mobs, math):
# pn.fade(1)
# pn.set_color(RED)
# pn.move_to(letter)
# num_mobs[1].add_subpath(num_mobs[1].get_points())
self.play(
LaggedStartMap(
FadeInFromLarge, words,
scale_factor=1.5,
run_time=0.6,
lag_ratio=0.6,
),
self.pi_creature.change, "pondering"
)
self.play(
TransformFromCopy(math, num_mobs),
*map(GrowArrow, top_arrows),
)
self.wait()
self.play(
TransformFromCopy(num_mobs, VGroup(n_sum)),
self.pi_creature.change, "thinking",
*map(GrowArrow, low_arrows),
)
self.play(LaggedStartMap(ShowCreationThenDestruction, n_sum_border))
self.play(Blink(self.pi_creature))
self.wait()
class MinimizeSharding(Scene):
def construct(self):
piece_groups = VGroup(*[
VGroup(*[
self.get_piece()
for x in range(3)
]).arrange(RIGHT, buff=SMALL_BUFF)
for y in range(4)
]).arrange(RIGHT, buff=SMALL_BUFF)
self.add(piece_groups)
self.play(*[
ApplyMethod(mob.space_out_submobjects, 0.7)
for mob in piece_groups
])
self.wait()
group1 = piece_groups[:2]
group2 = piece_groups[2:]
self.play(
group1.arrange, DOWN,
group1.next_to, ORIGIN, LEFT, LARGE_BUFF,
group2.arrange, DOWN,
group2.next_to, ORIGIN, RIGHT, LARGE_BUFF,
)
self.wait()
def get_piece(self):
jagged_spots = [
ORIGIN, 2 * UP + RIGHT, 4 * UP + LEFT, 6 * UP,
]
corners = list(it.chain(
jagged_spots,
[6 * UP + 10 * RIGHT],
[
p + 10 * RIGHT
for p in reversed(jagged_spots)
],
[ORIGIN]
))
piece = VMobject().set_points_as_corners(corners)
piece.set_width(1)
piece.center()
piece.set_stroke(WHITE, width=0.5)
piece.set_fill(BLUE, opacity=1)
return piece
class Antipodes(Scene):
def construct(self):
word = OldTexText("``Antipodes''")
word.set_width(FRAME_WIDTH - 1)
word.set_color(MAROON_B)
self.play(Write(word))
self.wait()
class TopologyWordBreak(Scene):
def construct(self):
word = OldTexText("Topology")
word.scale(2)
colors = [BLUE, YELLOW, RED]
classes = VGroup(*[VGroup() for x in range(3)])
for letter in word:
genus = len(letter.submobjects)
letter.target_color = colors[genus]
letter.generate_target()
letter.target.set_color(colors[genus])
classes[genus].add(letter.target)
signs = VGroup()
for group in classes:
new_group = VGroup()
for elem in group[:-1]:
new_group.add(elem)
sign = OldTex("\\simeq")
new_group.add(sign)
signs.add(sign)
new_group.add(group[-1])
group.submobjects = list(new_group.submobjects)
group.arrange(RIGHT)
word[2].target.shift(0.1 * DOWN)
word[7].target.shift(0.1 * DOWN)
classes.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
classes.shift(2 * RIGHT)
genus_labels = VGroup(*[
OldTexText("Genus %d:" % d).scale(1.5).next_to(
classes[d], LEFT, MED_LARGE_BUFF
)
for d in range(3)
])
genus_labels.shift(SMALL_BUFF * UP)
self.play(Write(word))
self.play(LaggedStartMap(
ApplyMethod, word,
lambda m: (m.set_color, m.target_color),
run_time=1
))
self.play(
LaggedStartMap(MoveToTarget, word),
LaggedStartMap(FadeIn, signs),
LaggedStartMap(FadeInFromDown, genus_labels),
)
self.wait(3)
class TopologyProofLand(GeometryProofLand):
CONFIG = {
"text": "Topology proof land"
}
class GreenLine(Scene):
def construct(self):
self.add(Line(LEFT, RIGHT, color=GREEN))
class Thief(Scene):
def construct(self):
self.play(Write(OldTexText("Thief")))
self.wait()
class FunctionGInSymbols(Scene):
def construct(self):
p_tex = "\\vec{\\textbf{p}}"
neg_p_tex = "-\\vec{\\textbf{p}}"
def color_tex(tex_mob):
pairs = [
(p_tex, YELLOW),
(neg_p_tex, RED),
("{g}", GREEN),
]
for tex, color in pairs:
tex_mob.set_color_by_tex(
tex, color, substring=False
)
f_of_p = OldTex("f", "(", p_tex, ")")
f_of_p.shift(2.5 * LEFT + 2.5 * UP)
f_of_neg_p = OldTex("f", "(", neg_p_tex, ")")
g_of_p = OldTex("g", "(", p_tex, ")")
g_of_p[0].set_color(YELLOW)
for mob in f_of_p, f_of_neg_p, g_of_p:
color_tex(mob)
dec_rhs = DecimalMatrix([[-0.9], [0.5]])
dec_rhs.next_to(f_of_p, RIGHT)
minus = OldTex("-")
equals = OldTex("=")
equals.next_to(f_of_p, RIGHT)
zero_zero = IntegerMatrix([[0], [0]])
for matrix in dec_rhs, zero_zero:
matrix.space_out_submobjects(0.8)
matrix.brackets.scale(0.9)
matrix.next_to(equals, RIGHT)
f_of_neg_p.next_to(equals, RIGHT)
f = f_of_p.get_part_by_tex("f")
p = f_of_p.get_part_by_tex(p_tex)
f_brace = Brace(f, UP, buff=SMALL_BUFF)
f_brace.add(f_brace.get_text("Continuous function"))
p_brace = Brace(p, DOWN, buff=SMALL_BUFF)
p_brace.add(p_brace.get_text("Sphere point").match_color(p))
f_of_p.save_state()
f_of_p.space_out_submobjects(2)
f_of_p.scale(2)
f_of_p.fade(1)
self.play(f_of_p.restore)
self.play(GrowFromCenter(f_brace))
self.wait()
self.play(GrowFromCenter(p_brace))
self.wait()
self.play(
FadeInFromDown(equals),
Write(dec_rhs),
FadeOut(f_brace),
FadeOut(p_brace),
)
self.wait(2)
self.play(WiggleOutThenIn(f))
self.wait()
self.play(
FadeOut(dec_rhs, DOWN),
FadeInFromDown(f_of_neg_p)
)
self.wait()
# Rearrange
f_of_neg_p.generate_target()
f_of_p.generate_target()
group = VGroup(f_of_p.target, minus, f_of_neg_p.target)
group.arrange(RIGHT, buff=SMALL_BUFF)
group.next_to(equals, LEFT)
self.play(
MoveToTarget(f_of_p, path_arc=PI),
MoveToTarget(f_of_neg_p, path_arc=-PI),
FadeInFromLarge(minus),
FadeIn(zero_zero, LEFT)
)
self.wait()
# Define g
def_eq = OldTex(":=")
def_eq.next_to(f_of_p, LEFT)
g_of_p.next_to(def_eq, LEFT)
rect = SurroundingRectangle(VGroup(g_of_p, f_of_neg_p))
rect.set_stroke(width=1)
seeking_text = OldTex(
"\\text{Looking for }", p_tex, "\\text{ where}"
)
color_tex(seeking_text)
seeking_text.next_to(zero_zero, DOWN, MED_LARGE_BUFF)
seeking_text.to_edge(LEFT)
g_equals_zero = VGroup(
g_of_p.copy(), equals, zero_zero
)
g_equals_zero.generate_target()
g_equals_zero.target.arrange(RIGHT, SMALL_BUFF)
g_equals_zero.target.next_to(seeking_text, DOWN)
self.play(
FadeInFromLarge(g_of_p),
FadeIn(def_eq, LEFT)
)
self.play(
FadeInFromDown(seeking_text),
MoveToTarget(g_equals_zero)
)
self.play(ShowCreation(rect))
self.wait()
self.play(FadeOut(rect))
# Show g is odd
g_of_neg_p = OldTex("{g}", "(", neg_p_tex, ")")
eq2 = OldTex("=")
rhs = OldTex(
"f", "(", neg_p_tex, ")", "-",
"f", "(", p_tex, ")", "=",
"-", "{g}", "(", p_tex, ")",
)
for mob in g_of_neg_p, rhs:
color_tex(mob)
g_of_neg_p.next_to(g_of_p, DOWN, aligned_edge=LEFT, buff=LARGE_BUFF)
eq2.next_to(g_of_neg_p, RIGHT, SMALL_BUFF)
rhs.next_to(eq2, RIGHT, SMALL_BUFF)
neg_g_of_p = rhs[-5:]
neg_g_of_p.save_state()
neg_g_of_p.next_to(eq2, RIGHT, SMALL_BUFF)
self.play(
FadeIn(g_of_neg_p),
FadeIn(eq2),
FadeIn(neg_g_of_p),
VGroup(seeking_text, g_equals_zero).shift, 1.5 * DOWN
)
self.wait()
self.play(ShowCreationThenFadeAround(g_of_neg_p[2]))
self.wait()
self.play(ShowCreationThenFadeAround(neg_g_of_p))
self.wait()
self.play(neg_g_of_p.restore)
rects = VGroup(*map(SurroundingRectangle, [f_of_p, f_of_neg_p]))
self.play(LaggedStartMap(
ShowCreationThenDestruction, rects,
lag_ratio=0.8
))
self.play(
TransformFromCopy(f_of_p, rhs[5:9]),
TransformFromCopy(f_of_neg_p, rhs[:4]),
FadeIn(rhs[4]),
FadeIn(rhs[-6]),
)
self.wait()
class FunctionGInputSpace(SpecialThreeDScene):
def setup(self):
self.init_tracked_point()
sphere = self.get_sphere()
sphere.set_fill(BLUE_E, opacity=0.5)
self.sphere = sphere
self.set_camera_orientation(
phi=70 * DEGREES,
theta=-120 * DEGREES,
)
self.begin_ambient_camera_rotation(rate=0.02)
self.init_dot()
self.add(ThreeDAxes())
def construct(self):
self.show_input_dot()
self.show_start_path()
self.show_antipodal_point()
self.show_equator()
self.deform_towards_north_pole()
def show_input_dot(self):
sphere = self.sphere
dot = self.dot
point_mob = self.tracked_point
start_point = self.get_start_point()
arrow = Arrow(
start_point + (LEFT + OUT + UP), start_point,
color=BLUE,
buff=MED_LARGE_BUFF,
)
arrow.rotate(90 * DEGREES, axis=arrow.get_vector())
arrow.add_to_back(arrow.copy().set_stroke(BLACK, 5))
p_label = self.p_label = OldTex("\\vec{\\textbf{p}}")
p_label.set_color(YELLOW)
p_label.next_to(arrow.get_start(), OUT, buff=0.3)
p_label.set_shade_in_3d(True)
self.play(Write(sphere, run_time=3))
self.add(dot)
self.add_fixed_orientation_mobjects(p_label)
self.play(
point_mob.move_to, start_point,
GrowArrow(arrow),
FadeIn(p_label, IN)
)
self.wait()
self.play(
arrow.scale, 0, {"about_point": arrow.get_end()},
p_label.next_to, dot, OUT + LEFT, SMALL_BUFF
)
p_label.add_updater(lambda p: p.next_to(dot, OUT + LEFT, SMALL_BUFF))
self.wait(4)
def show_start_path(self):
path = self.get_start_path()
self.draw_path(path, uncreate=True)
self.wait()
def show_antipodal_point(self):
path = self.get_antipodal_path()
end_dot = always_redraw(
lambda: self.get_dot(
path[-1].point_from_proportion(1)
).set_color(RED)
)
neg_p = OldTex("-\\vec{\\textbf{p}}")
neg_p.add_updater(
lambda p: p.next_to(end_dot, UP + RIGHT + IN)
)
neg_p.set_color(RED)
neg_p.set_shade_in_3d(True)
self.move_camera(
phi=100 * DEGREES,
theta=30 * DEGREES,
added_anims=[ShowCreation(path)],
run_time=4,
)
self.wait()
self.add_fixed_orientation_mobjects(neg_p)
self.play(
FadeInFromLarge(end_dot),
Write(neg_p)
)
self.wait(4)
self.move_camera(
phi=70 * DEGREES,
theta=-120 * DEGREES,
run_time=2
)
self.wait(7)
# Flip
self.move_camera(
phi=100 * DEGREES,
theta=30 * DEGREES,
run_time=2,
)
self.wait(7)
self.move_camera(
phi=70 * DEGREES,
theta=-120 * DEGREES,
added_anims=[
FadeOut(end_dot),
FadeOut(neg_p),
FadeOut(path),
],
run_time=2,
)
def show_equator(self):
point_mob = self.tracked_point
equator = self.get_lat_line()
self.play(point_mob.move_to, equator[0].point_from_proportion(0))
self.play(ShowCreation(equator, run_time=4))
for x in range(2):
self.play(
Rotate(point_mob, PI, about_point=ORIGIN, axis=OUT),
run_time=4
)
self.wait(3)
self.play(
FadeOut(self.dot),
FadeOut(self.p_label),
)
self.equator = equator
def deform_towards_north_pole(self):
equator = self.equator
self.play(UpdateFromAlphaFunc(
equator,
lambda m, a: m.become(self.get_lat_line(a * PI / 2)),
run_time=16
))
self.wait()
#
def init_tracked_point(self):
self.tracked_point = VectorizedPoint([0, 0, 2])
self.tracked_point.add_updater(
lambda p: p.move_to(2 * normalize(p.get_center()))
)
self.add(self.tracked_point)
def init_dot(self):
self.dot = always_redraw(
lambda: self.get_dot(self.tracked_point.get_center())
)
def get_start_path(self):
path = ParametricCurve(
lambda t: np.array([
-np.sin(TAU * t + TAU / 4),
np.cos(2 * TAU * t + TAU / 4),
0
]),
color=RED
)
path.scale(0.5)
path.shift(0.5 * OUT)
path.rotate(60 * DEGREES, RIGHT, about_point=ORIGIN)
path.shift(
self.get_start_point() - path.point_from_proportion(0)
)
path.apply_function(lambda p: 2 * normalize(p))
return path
def get_antipodal_path(self):
start = self.get_start_point()
path = ParametricCurve(
lambda t: 2.03 * np.array([
0,
np.sin(PI * t),
np.cos(PI * t),
]),
color=YELLOW
)
path.apply_matrix(z_to_vector(start))
dashed_path = DashedVMobject(path)
dashed_path.set_shade_in_3d(True)
return dashed_path
def get_lat_line(self, lat=0):
equator = ParametricCurve(lambda t: 2.03 * np.array([
np.cos(lat) * np.sin(TAU * t),
np.cos(lat) * (-np.cos(TAU * t)),
np.sin(lat)
]))
equator.rotate(-90 * DEGREES)
dashed_equator = DashedVMobject(
equator,
num_dashes=40,
color=RED,
)
dashed_equator.set_shade_in_3d(True)
return dashed_equator
def draw_path(self, path,
run_time=4,
dot_follow=True,
uncreate=False,
added_anims=None
):
added_anims = added_anims or []
point_mob = self.tracked_point
anims = [ShowCreation(path)]
if dot_follow:
anims.append(UpdateFromFunc(
point_mob,
lambda p: p.move_to(path.point_from_proportion(1))
))
self.add(path, self.dot)
self.play(*anims, run_time=run_time)
if uncreate:
self.wait()
self.play(
Uncreate(path),
run_time=run_time
)
def modify_path(self, path):
return path
def get_start_point(self):
return 2 * normalize([-1, -1, 1])
def get_dot(self, point):
dot = Dot(color=WHITE)
dot.shift(2.05 * OUT)
dot.apply_matrix(z_to_vector(normalize(point)))
dot.set_shade_in_3d(True)
return dot
class FunctionGOutputSpace(FunctionGInputSpace):
def construct(self):
self.show_input_dot()
self.show_start_path()
self.show_antipodal_point()
self.show_equator()
self.deform_towards_north_pole()
def setup(self):
axes = self.axes = Axes(
x_min=-2.5,
x_max=2.5,
y_min=-2.5,
y_max=2.5,
axis_config={'unit_size': 1.5}
)
for axis in axes:
numbers = list(range(-2, 3))
numbers.remove(0)
axis.add_numbers(*numbers)
self.init_tracked_point()
self.init_dot()
def show_input_dot(self):
axes = self.axes
dot = self.dot
point_mob = self.tracked_point
point_mob.move_to(self.get_start_point())
self.add(dot)
self.update_mobjects(0)
self.remove(dot)
p_tex = "\\vec{\\textbf{p}}"
fp_label = self.fp_label = OldTex("f(", p_tex, ")")
fp_label.set_color_by_tex(p_tex, YELLOW)
self.play(Write(axes, run_time=3))
self.wait(3)
dc = dot.copy()
self.play(
FadeIn(dc, 2 * UP, remover=True),
UpdateFromFunc(fp_label, lambda fp: fp.next_to(dc, UL, SMALL_BUFF))
)
self.add(dot)
fp_label.add_updater(
lambda fp: fp.next_to(dot, UL, SMALL_BUFF)
)
self.wait(2)
def draw_path(self, path,
run_time=4,
dot_follow=True,
uncreate=False,
added_anims=None
):
added_anims = added_anims or []
point_mob = self.tracked_point
shadow_path = path.deepcopy().fade(1)
flat_path = self.modify_path(path)
anims = [
ShowCreation(flat_path),
ShowCreation(shadow_path),
]
if dot_follow:
anims.append(UpdateFromFunc(
point_mob,
lambda p: p.move_to(shadow_path.point_from_proportion(1))
))
self.add(flat_path, self.dot)
self.play(*anims, run_time=run_time)
if uncreate:
self.wait()
self.remove(shadow_path)
self.play(
Uncreate(flat_path),
run_time=run_time
)
def show_antipodal_point(self):
dot = self.dot
pre_path = VMobject().set_points_smoothly([
ORIGIN, DOWN, DOWN + 2 * RIGHT,
3 * RIGHT + 0.5 * UP, 0.5 * RIGHT, ORIGIN
])
pre_path.rotate(-45 * DEGREES, about_point=ORIGIN)
pre_path.shift(dot.get_center())
path = DashedVMobject(pre_path)
fp_label = self.fp_label
equals = OldTex("=")
equals.next_to(fp_label, RIGHT, SMALL_BUFF)
f_neg_p = OldTex("f(", "-\\vec{\\textbf{p}}", ")")
f_neg_p[1].set_color(RED)
f_neg_p.next_to(equals, RIGHT)
gp_label = OldTex("g", "(", "\\vec{\\textbf{p}}", ")")
gp_label[0].set_color(GREEN)
gp_label[2].set_color(YELLOW)
gp_label.add_updater(lambda m: m.next_to(dot, UL, SMALL_BUFF))
self.gp_label = gp_label
# gp_label.next_to(Dot(ORIGIN), UL, SMALL_BUFF)
self.play(ShowCreation(path, run_time=4))
self.wait()
self.play(
Write(equals),
Write(f_neg_p),
)
self.wait(6)
self.play(
FadeOut(VGroup(path, equals, f_neg_p))
)
dot.clear_updaters()
self.add(fp_label, gp_label)
gp_label.set_background_stroke(width=0)
self.play(
dot.move_to, ORIGIN,
VFadeOut(fp_label),
VFadeIn(gp_label),
)
self.wait(4)
self.play(
dot.move_to, self.odd_func(self.get_start_point())
)
# Flip, 2 second for flip, 7 seconds after
path = self.get_antipodal_path()
path.apply_function(self.odd_func)
end_dot = Dot(color=RED)
end_dot.move_to(path[-1].point_from_proportion(1))
g_neg_p = OldTex(
"g", "(", "-\\vec{\\textbf{p}}", ")"
)
g_neg_p[0].set_color(GREEN)
g_neg_p[2].set_color(RED)
g_neg_p.next_to(end_dot, UR, SMALL_BUFF)
reflection_line = DashedLine(
dot.get_center(), end_dot.get_center(),
stroke_width=0,
)
vector = Vector(dot.get_center())
self.play(ShowCreation(path, run_time=1))
self.wait()
self.play(
ShowCreationThenDestruction(reflection_line, run_time=2),
TransformFromCopy(dot, end_dot),
ReplacementTransform(
gp_label.deepcopy().clear_updaters(), g_neg_p
),
)
self.wait()
self.play(FadeIn(vector))
self.play(Rotate(vector, angle=PI, about_point=ORIGIN))
self.play(FadeOut(vector))
self.play(
FadeOut(end_dot),
FadeOut(g_neg_p),
FadeOut(path),
)
def show_equator(self):
dot = self.dot
point_mob = self.tracked_point
equator = self.get_lat_line()
flat_eq = equator.deepcopy().apply_function(self.odd_func)
equator.fade(1)
equator_start = equator[0].point_from_proportion(0)
# To address
self.play(
point_mob.move_to, equator_start,
dot.move_to, self.odd_func(equator_start)
)
dot.add_updater(lambda m: m.move_to(
self.odd_func(point_mob.get_center())
))
self.play(
ShowCreation(equator),
ShowCreation(flat_eq),
run_time=4,
)
for x in range(2):
self.play(
Rotate(point_mob, PI, about_point=ORIGIN, axis=OUT),
run_time=4
)
self.wait(3)
self.play(
FadeOut(self.dot),
FadeOut(self.gp_label),
)
self.equator = equator
self.flat_eq = flat_eq
def deform_towards_north_pole(self):
equator = self.equator
flat_eq = self.flat_eq
self.play(
UpdateFromAlphaFunc(
equator,
lambda m, a: m.become(self.get_lat_line(a * PI / 2)).set_stroke(width=0),
run_time=16
),
UpdateFromFunc(
flat_eq,
lambda m: m.become(
equator.deepcopy().apply_function(self.odd_func).set_stroke(
color=RED, width=3
)
)
)
)
self.wait()
#
def func(self, point):
x, y, z = point
return 0.5 * self.axes.coords_to_point(
2 * x + 0.5 * y + z,
2 * y - 0.5 * np.sin(PI * x) + z**2 + 1 - x,
)
def odd_func(self, point):
return (self.func(point) - self.func(-point)) / 2
def get_dot(self, point):
return Dot(self.func(point))
def modify_path(self, path):
path.apply_function(self.func)
return path
class RotationOfEquatorGraphInOuputSpace(FunctionGOutputSpace):
def construct(self):
self.add(self.axes)
equator = self.get_lat_line(0)
equator.remove(*equator[len(equator) // 2:])
flat_eq = equator.copy().apply_function(self.odd_func)
vector = Vector(flat_eq[0].point_from_proportion(0))
vector_copy = vector.copy().fade(0.5)
self.add(flat_eq)
self.add(flat_eq.copy())
self.wait()
self.play(FadeIn(vector))
self.add(vector_copy)
self.play(
Rotate(
VGroup(flat_eq, vector),
PI, about_point=ORIGIN, run_time=5
))
self.play(FadeOut(vector), FadeOut(vector_copy))
class WriteInputSpace(Scene):
def construct(self):
self.play(Write(OldTexText("Input space")))
self.wait()
class WriteOutputSpace(Scene):
def construct(self):
self.play(Write(OldTexText("Output space")))
self.wait()
class LineScene(Scene):
def construct(self):
self.add(DashedLine(5 * LEFT, 5 * RIGHT, color=WHITE))
class ShowFlash(Scene):
def construct(self):
dot = Dot(ORIGIN, color=YELLOW)
dot.set_stroke(width=0)
dot.set_fill(opacity=0)
self.play(Flash(dot, flash_radius=0.8, line_length=0.6, run_time=2))
self.wait()
class WaitForIt(Scene):
def construct(self):
words = OldTexText("Wait for it", "$\\dots$", arg_separator="")
words.scale(2)
self.add(words[0])
self.play(Write(words[1], run_time=3))
self.wait()
class DrawSphere(SpecialThreeDScene):
def construct(self):
sphere = self.get_sphere()
sphere.shift(IN)
question = OldTexText("What \\emph{is} a sphere?")
question.set_width(FRAME_WIDTH - 3)
question.to_edge(UP)
self.move_camera(phi=70 * DEGREES, run_time=0)
self.begin_ambient_camera_rotation()
self.add_fixed_in_frame_mobjects(question)
self.play(
Write(sphere),
FadeInFromDown(question)
)
self.wait(4)
class DivisionOfUnity(Scene):
def construct(self):
factor = 2
line = Line(factor * LEFT, factor * RIGHT)
lower_brace = Brace(line, DOWN)
lower_brace.add(lower_brace.get_text("1"))
v_lines = VGroup(*[
DashedLine(0.2 * UP, 0.2 * DOWN).shift(factor * v)
for v in [LEFT, 0.3 * LEFT, 0.1 * RIGHT, RIGHT]
])
upper_braces = VGroup(*[
Brace(VGroup(vl1, vl2), UP)
for vl1, vl2 in zip(v_lines[:-1], v_lines[1:])
])
colors = color_gradient([GREEN, BLUE], 3)
for i, color, brace in zip(it.count(1), colors, upper_braces):
label = brace.get_tex("x_%d^2" % i)
label.set_color(color)
brace.add(label)
self.add(line, lower_brace)
self.play(LaggedStartMap(
ShowCreation, v_lines[1:3],
lag_ratio=0.8,
run_time=1
))
self.play(LaggedStartMap(
GrowFromCenter, upper_braces
))
self.wait()
class ThreeDSpace(ThreeDScene):
def construct(self):
axes = ThreeDAxes()
self.add(axes)
self.set_camera_orientation(phi=70 * DEGREES, theta=-130 * DEGREES)
self.begin_ambient_camera_rotation()
density = 1
radius = 3
lines = VGroup(*[
VGroup(*[
Line(
radius * IN, radius * OUT,
stroke_color=WHITE,
stroke_width=1,
stroke_opacity=0.5,
).shift(x * RIGHT + y * UP)
for x in np.arange(-radius, radius + density, density)
for y in np.arange(-radius, radius + density, density)
]).rotate(n * 120 * DEGREES, axis=[1, 1, 1])
for n in range(3)
])
self.play(Write(lines))
self.wait(30)
class NecklaceSphereConnectionTitle(Scene):
def construct(self):
text = OldTexText("Necklace Sphere Association")
text.set_width(FRAME_WIDTH - 1)
self.add(text)
class BorsukEndScreen(PatreonEndScreen):
CONFIG = {
"specific_patrons": [
"Ali Yahya",
"Meshal Alshammari",
"Crypticswarm",
"Ankit Agarwal",
"Yu Jun",
"Shelby Doolittle",
"Dave Nicponski",
"Damion Kistler",
"Juan Benet",
"Othman Alikhan",
"Justin Helps",
"Markus Persson",
"Dan Buchoff",
"Derek Dai",
"Joseph John Cox",
"Luc Ritchie",
"Guido Gambardella",
"Jerry Ling",
"Mark Govea",
"Vecht ",
"Jonathan Eppele",
"Shimin Kuang",
"Rish Kundalia",
"Achille Brighton",
"Kirk Werklund",
"Ripta Pasay",
"Felipe Diniz",
],
"n_patron_columns": 2,
}
class Thumbnail(SpecialThreeDScene):
def construct(self):
sphere = ParametricSurface(
func=lambda u, v: 2 * np.array([
np.cos(v) * np.sin(u) + 0.2 * np.cos(3 * u),
np.sin(v) * np.sin(u),
np.cos(u) + 0.2 * np.sin(4 * v) - 0.3 * np.cos(3 * u)
]),
resolution=(24, 48),
u_min=0.001,
u_max=PI - 0.001,
v_min=0,
v_max=TAU,
)
sphere.rotate(70 * DEGREES, DOWN)
self.set_camera_orientation(
phi=80 * DEGREES,
theta=-90 * DEGREES,
)
# randy = Randolph(mode="telepath")
# eyes = VGroup(randy.eyes, randy.pupils)
# eyes.scale(3.5)
# eyes.rotate(90 * DEGREES, RIGHT)
# eyes.next_to(sphere, OUT, buff=0)
self.add(sphere)
|
|
from manim_imports_ext import *
from _2018.div_curl import VectorField
from _2018.div_curl import get_force_field_func
COBALT = "#0047AB"
# Warning, this file uses ContinualChangingDecimal,
# which has since been been deprecated. Use a mobject
# updater instead
# TODO, this is untested after turning it from a
# ContinualAnimation into a VGroup
class Orbiting(VGroup):
CONFIG = {
"rate": 7.5,
}
def __init__(self, planet, star, ellipse, **kwargs):
VGroup.__init__(self, **kwargs)
self.add(planet)
self.planet = planet
self.star = star
self.ellipse = ellipse
# Proportion of the way around the ellipse
self.proportion = 0
planet.move_to(ellipse.point_from_proportion(0))
self.add_updater(lambda m, dt: m.update(dt))
def update(self, dt):
# time = self.internal_time
planet = self.planet
star = self.star
ellipse = self.ellipse
rate = self.rate
radius_vector = planet.get_center() - star.get_center()
rate *= 1.0 / get_norm(radius_vector)
prop = self.proportion
d_prop = 0.001
ds = get_norm(op.add(
ellipse.point_from_proportion((prop + d_prop) % 1),
-ellipse.point_from_proportion(prop),
))
delta_prop = (d_prop / ds) * rate * dt
self.proportion = (self.proportion + delta_prop) % 1
planet.move_to(
ellipse.point_from_proportion(self.proportion)
)
# TODO, this is untested after turning it from a
# ContinualAnimation into a Group
class SunAnimation(Group):
CONFIG = {
"rate": 0.2,
"angle": 60 * DEGREES,
}
def __init__(self, sun, **kwargs):
Group.__init__(self, **kwargs)
self.sun = sun
self.rotated_sun = sun.deepcopy()
self.rotated_sun.rotate(60 * DEGREES)
self.time = 0
self.add(self.sun, self.rotated_sun)
self.add_updater(lambda m, dt: m.update(dt))
def update(self, dt):
time = self.time
self.time += dt
a = (np.sin(self.rate * time * TAU) + 1) / 2.0
self.rotated_sun.rotate(-self.angle)
self.rotated_sun.move_to(self.sun)
self.rotated_sun.rotate(self.angle)
self.rotated_sun.pixel_array = np.array(
a * self.sun.pixel_array,
dtype=self.sun.pixel_array.dtype
)
class ShowWord(Animation):
CONFIG = {
"time_per_char": 0.06,
"rate_func": linear,
}
def __init__(self, word, **kwargs):
assert(isinstance(word, SingleStringTex))
digest_config(self, kwargs)
run_time = kwargs.pop(
"run_time",
self.time_per_char * len(word)
)
self.stroke_width = word.get_stroke_width()
Animation.__init__(self, word, run_time=run_time, **kwargs)
def interpolate_mobject(self, alpha):
word = self.mobject
stroke_width = self.stroke_width
count = int(alpha * len(word))
remainder = (alpha * len(word)) % 1
word[:count].set_fill(opacity=1)
word[:count].set_stroke(width=stroke_width)
if count < len(word):
word[count].set_fill(opacity=remainder)
word[count].set_stroke(width=remainder * stroke_width)
word[count + 1:].set_fill(opacity=0)
word[count + 1:].set_stroke(width=0)
# Animations
class TakeOver(PiCreatureScene):
CONFIG = {
"default_pi_creature_kwargs": {
"color": GREY_BROWN,
"flip_at_start": True,
},
"default_pi_creature_start_corner": DR,
}
def construct(self):
gradient = ImageMobject("white_black_gradient")
gradient.set_height(FRAME_HEIGHT)
self.add(gradient)
morty = self.pi_creatures
henry = ImageMobject("Henry_As_Stick")
henry.set_height(4)
henry.to_edge(LEFT)
henry.to_edge(DOWN)
self.add(morty, henry)
self.pi_creature_says(
"Muahaha! All \\\\ mine now.",
bubble_config={"fill_opacity": 0.5},
bubble_creation_class=FadeIn,
target_mode="conniving",
added_anims=[henry.rotate, 5 * DEGREES]
)
self.wait(2)
class ShowEmergingEllipse(Scene):
CONFIG = {
"circle_radius": 3,
"circle_color": BLUE,
"num_lines": 150,
"lines_stroke_width": 1,
"eccentricity_vector": 2 * RIGHT,
"ghost_lines_stroke_color": GREY_B,
"ghost_lines_stroke_width": 0.5,
"ellipse_color": PINK,
}
def construct(self):
circle = self.get_circle()
e_point = self.get_eccentricity_point()
e_dot = Dot(e_point, color=YELLOW)
lines = self.get_lines()
ellipse = self.get_ellipse()
fade_rect = FullScreenFadeRectangle()
line = lines[len(lines) // 5]
line_dot = Dot(line.get_center(), color=YELLOW)
line_dot.scale(0.5)
ghost_line = self.get_ghost_lines(line)
ghost_lines = self.get_ghost_lines(lines)
rot_words = OldTexText("Rotate $90^\\circ$ \\\\ about center")
rot_words.next_to(line_dot, RIGHT)
elbow = self.get_elbow(line)
eccentric_words = OldTexText("``Eccentric'' point")
eccentric_words.next_to(circle.get_center(), DOWN)
ellipse_words = OldTexText("Perfect ellipse")
ellipse_words.next_to(ellipse, UP, SMALL_BUFF)
for text in rot_words, ellipse_words:
text.add_to_back(text.copy().set_stroke(BLACK, 5))
shuffled_lines = VGroup(*lines)
random.shuffle(shuffled_lines.submobjects)
self.play(ShowCreation(circle))
self.play(
FadeIn(e_dot, LEFT),
Write(eccentric_words, run_time=1)
)
self.wait()
self.play(
LaggedStartMap(ShowCreation, shuffled_lines),
Animation(VGroup(e_dot, circle)),
FadeOut(eccentric_words)
)
self.add(ghost_lines)
self.add(e_dot, circle)
self.wait()
self.play(
FadeIn(fade_rect),
Animation(line),
GrowFromCenter(line_dot),
FadeInFromDown(rot_words),
)
self.wait()
self.add(ghost_line)
self.play(
MoveToTarget(line, path_arc=90 * DEGREES),
Animation(rot_words),
ShowCreation(elbow)
)
self.wait()
self.play(
FadeOut(fade_rect),
FadeOut(line_dot),
FadeOut(rot_words),
FadeOut(elbow),
Animation(line),
Animation(ghost_line)
)
self.play(
LaggedStartMap(MoveToTarget, lines, run_time=4),
Animation(VGroup(e_dot, circle))
)
self.wait()
self.play(
ShowCreation(ellipse),
FadeInFromDown(ellipse_words)
)
self.wait()
def get_circle(self):
circle = self.circle = Circle(
radius=self.circle_radius,
color=self.circle_color
)
return circle
def get_eccentricity_point(self):
return self.circle.get_center() + self.eccentricity_vector
def get_lines(self):
center = self.circle.get_center()
radius = self.circle.get_width() / 2
e_point = self.get_eccentricity_point()
lines = VGroup(*[
Line(
e_point,
center + rotate_vector(radius * RIGHT, angle)
)
for angle in np.linspace(0, TAU, self.num_lines)
])
lines.set_stroke(width=self.lines_stroke_width)
for line in lines:
line.generate_target()
line.target.rotate(90 * DEGREES)
return lines
def get_ghost_lines(self, lines):
return lines.copy().set_stroke(
color=self.ghost_lines_stroke_color,
width=self.ghost_lines_stroke_width
)
def get_elbow(self, line):
elbow = VGroup(Line(UP, UL), Line(UL, LEFT))
elbow.set_stroke(width=1)
elbow.scale(0.2, about_point=ORIGIN)
elbow.rotate(
line.get_angle() - 90 * DEGREES,
about_point=ORIGIN
)
elbow.shift(line.get_center())
return elbow
def get_ellipse(self):
center = self.circle.get_center()
e_point = self.get_eccentricity_point()
radius = self.circle.get_width() / 2
# Ellipse parameters
a = radius / 2
c = get_norm(e_point - center) / 2
b = np.sqrt(a**2 - c**2)
result = Circle(radius=b, color=self.ellipse_color)
result.stretch(a / b, 0)
result.move_to(Line(center, e_point))
return result
class ShowFullStory(Scene):
def construct(self):
directory = os.path.join(
MEDIA_DIR,
"animations/active_projects/lost_lecture/images"
)
scene_names = [
"ShowEmergingEllipse",
"ShowFullStory",
"FeynmanFameStart",
"TheMotionOfPlanets",
"FeynmanElementaryQuote",
"DrawingEllipse",
"ShowEllipseDefiningProperty",
"ProveEllipse",
"KeplersSecondLaw",
"AngularMomentumArgument",
"HistoryOfAngularMomentum",
"FeynmanRecountingNewton",
"IntroduceShapeOfVelocities",
"ShowEqualAngleSlices",
"PonderOverOffCenterDiagram",
"UseVelocityDiagramToDeduceCurve",
]
images = Group(*[
ImageMobject(os.path.join(directory, name + ".png"))
for name in scene_names
])
for image in images:
image.add(
SurroundingRectangle(image, buff=0, color=WHITE)
)
images.arrange_in_grid(n_rows=4)
images.scale(
1.01 * FRAME_WIDTH / images[0].get_width()
)
images.shift(-images[0].get_center())
self.play(
images.set_width, FRAME_WIDTH - 1,
images.center,
run_time=3,
)
self.wait()
self.play(
images.shift, -images[2].get_center(),
images.scale, FRAME_WIDTH / images[2].get_width(),
{"about_point": ORIGIN},
run_time=3,
)
self.wait()
class FeynmanAndOrbitingPlannetOnEllipseDiagram(ShowEmergingEllipse):
def construct(self):
circle = self.get_circle()
lines = self.get_lines()
ghost_lines = self.get_ghost_lines(lines)
for line in lines:
MoveToTarget(line).update(1)
ellipse = self.get_ellipse()
e_dot = Dot(self.get_eccentricity_point())
e_dot.set_color(YELLOW)
comet = ImageMobject("earth")
comet.set_width(0.3)
feynman = ImageMobject("Feynman")
feynman.set_height(6)
feynman.next_to(ORIGIN, LEFT)
feynman.to_edge(UP)
feynman_name = OldTexText("Richard Feynman")
feynman_name.next_to(feynman, DOWN)
feynman.save_state()
feynman.shift(2 * DOWN)
feynman_rect = BackgroundRectangle(
feynman, fill_opacity=1
)
group = VGroup(circle, ghost_lines, lines, e_dot, ellipse)
self.add(group)
self.add(Orbiting(comet, e_dot, ellipse))
self.add_foreground_mobjects(comet)
self.wait()
self.play(
feynman.restore,
MaintainPositionRelativeTo(feynman_rect, feynman),
VFadeOut(feynman_rect),
group.to_edge, RIGHT,
)
self.play(Write(feynman_name))
self.wait()
self.wait(10)
class FeynmanFame(Scene):
def construct(self):
books = VGroup(
ImageMobject("Feynman_QED_cover"),
ImageMobject("Surely_Youre_Joking_cover"),
ImageMobject("Feynman_Lectures_cover"),
)
for book in books:
book.set_height(6)
book.move_to(FRAME_WIDTH * LEFT / 4)
feynman_diagram = self.get_feynman_diagram()
feynman_diagram.next_to(ORIGIN, RIGHT)
fd_parts = VGroup(*reversed(feynman_diagram.family_members_with_points()))
# As a physicist
self.play(self.get_book_intro(books[0]))
self.play(LaggedStartMap(
Write, feynman_diagram,
run_time=4
))
self.wait()
self.play(
self.get_book_intro(books[1]),
self.get_book_outro(books[0]),
LaggedStartMap(
ApplyMethod, fd_parts,
lambda m: (m.scale, 0),
run_time=1
),
)
self.remove(feynman_diagram)
self.wait()
# As a public figure
safe = SVGMobject(file_name="safe", height=2)
safe_rect = SurroundingRectangle(safe, buff=0)
safe_rect.set_stroke(width=0)
safe_rect.set_fill(GREY_D, 1)
safe.add_to_back(safe_rect)
bongo = SVGMobject(file_name="bongo")
bongo.set_height(1)
bongo.set_color(WHITE)
bongo.next_to(safe, RIGHT, LARGE_BUFF)
objects = VGroup(safe, bongo)
feynman_smile = ImageMobject("Feynman_Los_Alamos")
feynman_smile.set_height(4)
feynman_smile.next_to(objects, DOWN)
VGroup(objects, feynman_smile).next_to(ORIGIN, RIGHT)
joke = OldTexText(
"``Science is the belief \\\\ in the ignorance of \\\\ experts.''"
)
joke.move_to(objects)
self.play(LaggedStartMap(
DrawBorderThenFill, objects,
lag_ratio=0.75
))
self.play(self.get_book_intro(feynman_smile))
self.wait()
self.play(
objects.shift, 2 * UP,
VFadeOut(objects)
)
self.play(Write(joke))
self.wait(2)
self.play(
self.get_book_intro(books[2]),
self.get_book_outro(books[1]),
LaggedStartMap(FadeOut, joke, run_time=1),
ApplyMethod(
feynman_smile.shift, FRAME_HEIGHT * DOWN,
remover=True
)
)
# As a teacher
feynman_teacher = ImageMobject("Feynman_teaching")
feynman_teacher.set_width(FRAME_WIDTH / 2 - 1)
feynman_teacher.next_to(ORIGIN, RIGHT)
self.play(self.get_book_intro(feynman_teacher))
self.wait(3)
def get_book_animation(self, book,
initial_shift,
animated_shift,
opacity_func
):
rect = BackgroundRectangle(book, fill_opacity=1)
book.shift(initial_shift)
return AnimationGroup(
ApplyMethod(book.shift, animated_shift),
UpdateFromAlphaFunc(
rect, lambda r, a: r.move_to(book).set_fill(
opacity=opacity_func(a)
),
remover=True
)
)
def get_book_intro(self, book):
return self.get_book_animation(
book, 2 * DOWN, 2 * UP, lambda a: 1 - a
)
def get_book_outro(self, book):
return ApplyMethod(book.shift, FRAME_HEIGHT * UP, remover=True)
def get_feynman_diagram(self):
x_min = -1.5
x_max = 1.5
arrow = Arrow(LEFT, RIGHT, buff=0)
arrow.tip.move_to(arrow.get_center())
arrows = VGroup(*[
arrow.copy().rotate(angle).next_to(point, vect, buff=0)
for (angle, point, vect) in [
(-45 * DEGREES, x_min * RIGHT, UL),
(-135 * DEGREES, x_min * RIGHT, DL),
(-135 * DEGREES, x_max * RIGHT, UR),
(-45 * DEGREES, x_max * RIGHT, DR),
]
])
labels = VGroup(*[
OldTex(tex)
for tex in ["e^-", "e^+", "\\text{\\=q}", "q"]
])
vects = [UR, DR, UL, DL]
for arrow, label, vect in zip(arrows, labels, vects):
label.next_to(arrow.get_center(), vect, buff=SMALL_BUFF)
wave = FunctionGraph(
lambda x: 0.2 * np.sin(2 * TAU * x),
x_min=x_min,
x_max=x_max,
)
wave_label = OldTex("\\gamma")
wave_label.next_to(wave, UP, SMALL_BUFF)
labels.add(wave_label)
squiggle = ParametricCurve(
lambda t: np.array([
t + 0.5 * np.sin(TAU * t),
0.5 * np.cos(TAU * t),
0,
]),
t_min=0,
t_max=4,
)
squiggle.scale(0.25)
squiggle.set_color(BLUE)
squiggle.rotate(-30 * DEGREES)
squiggle.next_to(
arrows[2].point_from_proportion(0.75),
DR, buff=0
)
squiggle_label = OldTex("g")
squiggle_label.next_to(squiggle, UR, buff=-MED_SMALL_BUFF)
labels.add(squiggle_label)
return VGroup(arrows, wave, squiggle, labels)
class FeynmanLecturesScreenCaptureFrame(Scene):
def construct(self):
url = OldTexText("http://www.feynmanlectures.caltech.edu/")
url.to_edge(UP)
screen_rect = ScreenRectangle(height=6)
screen_rect.next_to(url, DOWN)
self.add(url)
self.play(ShowCreation(screen_rect))
self.wait()
class TheMotionOfPlanets(Scene):
CONFIG = {
"camera_config": {"background_opacity": 1},
"random_seed": 2,
}
def construct(self):
self.add_title()
self.setup_orbits()
def add_title(self):
title = OldTexText("``The motion of planets around the sun''")
title.set_color(YELLOW)
title.to_edge(UP)
title.add_to_back(title.copy().set_stroke(BLACK, 5))
self.add(title)
self.title = title
def setup_orbits(self):
sun = ImageMobject("sun")
sun.set_height(0.7)
planets, ellipses, orbits = self.get_planets_ellipses_and_orbits(sun)
archivist_words = OldTexText(
"Judith Goodstein (Caltech archivist)"
)
archivist_words.to_corner(UL)
archivist_words.shift(1.5 * DOWN)
archivist_words.add_background_rectangle()
alt_name = OldTexText("David Goodstein (Caltech physicist)")
alt_name.next_to(archivist_words, DOWN, aligned_edge=LEFT)
alt_name.add_background_rectangle()
book = ImageMobject("Lost_Lecture_cover")
book.set_height(4)
book.next_to(alt_name, DOWN)
self.add(SunAnimation(sun))
self.add(ellipses, planets)
self.add(self.title)
self.add(*orbits)
self.add_foreground_mobjects(planets)
self.wait(10)
self.play(
VGroup(ellipses, sun).shift, 3 * RIGHT,
FadeInFromDown(archivist_words),
Animation(self.title)
)
self.add_foreground_mobjects(archivist_words)
self.wait(3)
self.play(FadeInFromDown(alt_name))
self.add_foreground_mobjects(alt_name)
self.wait()
self.play(FadeInFromDown(book))
self.wait(15)
def get_planets_ellipses_and_orbits(self, sun):
planets = VGroup(
ImageMobject("mercury"),
ImageMobject("venus"),
ImageMobject("earth"),
ImageMobject("mars"),
ImageMobject("comet")
)
sizes = [0.383, 0.95, 1.0, 0.532, 0.3]
orbit_radii = [0.254, 0.475, 0.656, 1.0, 3.0]
orbit_eccentricies = [0.206, 0.006, 0.0167, 0.0934, 0.967]
for planet, size in zip(planets, sizes):
planet.set_height(0.5)
planet.scale(size)
ellipses = VGroup(*[
Circle(radius=r, color=WHITE, stroke_width=1)
for r in orbit_radii
])
for circle, ec in zip(ellipses, orbit_eccentricies):
a = circle.get_height() / 2
c = ec * a
b = np.sqrt(a**2 - c**2)
circle.stretch(b / a, 1)
c = np.sqrt(a**2 - b**2)
circle.shift(c * RIGHT)
for circle in ellipses:
circle.rotate(
TAU * np.random.random(),
about_point=ORIGIN
)
ellipses.scale(3.5, about_point=ORIGIN)
orbits = [
Orbiting(
planet, sun, circle,
rate=0.25 * r**(2 / 3)
)
for planet, circle, r in zip(planets, ellipses, orbit_radii)
]
orbits[-1].proportion = 0.15
orbits[-1].rate = 0.5
return planets, ellipses, orbits
class TeacherHoldingUp(TeacherStudentsScene):
def construct(self):
self.play(
self.teacher.change, "raise_right_hand"
)
self.play_all_student_changes("pondering")
self.look_at(ORIGIN)
self.wait(5)
class AskAboutEllipses(TheMotionOfPlanets):
CONFIG = {
"camera_config": {"background_opacity": 1},
"sun_height": 0.5,
"sun_center": ORIGIN,
"animate_sun": True,
"a": 3.5,
"b": 2.0,
"ellipse_color": WHITE,
"ellipse_stroke_width": 1,
"comet_height": 0.2,
}
def construct(self):
self.add_title()
self.add_sun()
self.add_orbit()
self.add_focus_lines()
self.add_force_labels()
self.comment_on_imperfections()
self.set_up_differential_equations()
def add_title(self):
title = Title("Why are orbits ellipses?")
self.add(title)
self.title = title
def add_sun(self):
sun = ImageMobject("sun", height=self.sun_height)
sun.move_to(self.sun_center)
self.sun = sun
self.add(sun)
if self.animate_sun:
sun_animation = SunAnimation(sun)
self.add(sun_animation)
self.add_foreground_mobjects(
sun_animation.mobject
)
else:
self.add_foreground_mobjects(sun)
def add_orbit(self):
sun = self.sun
comet = self.get_comet()
ellipse = self.get_ellipse()
orbit = Orbiting(comet, sun, ellipse)
self.add(ellipse)
self.add(orbit)
self.ellipse = ellipse
self.comet = comet
self.orbit = orbit
def add_focus_lines(self):
f1, f2 = self.focus_points
comet = self.comet
lines = VGroup(Line(LEFT, RIGHT), Line(LEFT, RIGHT))
lines.set_stroke(GREY_B, 1)
def update_lines(lines):
l1, l2 = lines
P = comet.get_center()
l1.put_start_and_end_on(f1, P)
l2.put_start_and_end_on(f2, P)
return lines
animation = Mobject.add_updater(
lines, update_lines
)
self.add(animation)
self.wait(8)
self.focus_lines = lines
self.focus_lines_animation = animation
def add_force_labels(self):
radial_line = self.focus_lines[0]
# Radial line measurement
radius_measurement_kwargs = {
"num_decimal_places": 3,
"color": BLUE,
}
radius_measurement = DecimalNumber(1, **radius_measurement_kwargs)
def update_radial_measurement(measurement):
angle = -radial_line.get_angle() + np.pi
radial_line.rotate(angle, about_point=ORIGIN)
new_decimal = DecimalNumber(
radial_line.get_length(),
**radius_measurement_kwargs
)
max_width = 0.6 * radial_line.get_width()
if new_decimal.get_width() > max_width:
new_decimal.set_width(max_width)
new_decimal.next_to(radial_line, UP, SMALL_BUFF)
VGroup(new_decimal, radial_line).rotate(
-angle, about_point=ORIGIN
)
Transform(measurement, new_decimal).update(1)
radius_measurement_animation = Mobject.add_updater(
radius_measurement, update_radial_measurement
)
# Force equation
force_equation = OldTex(
"F = {GMm \\over (0.000)^2}",
tex_to_color_map={
"F": YELLOW,
"0.000": BLACK,
}
)
force_equation.next_to(self.title, DOWN)
force_equation.to_edge(RIGHT)
radius_in_denominator_ref = force_equation.get_part_by_tex("0.000")
radius_in_denominator = DecimalNumber(
0, **radius_measurement_kwargs
)
radius_in_denominator.scale(0.95)
update_radius_in_denominator = ContinualChangingDecimal(
radius_in_denominator,
lambda a: radial_line.get_length(),
position_update_func=lambda mob: mob.move_to(
radius_in_denominator_ref, LEFT
)
)
# Force arrow
force_arrow, force_arrow_animation = self.get_force_arrow_and_update(
self.comet
)
inverse_square_law_words = OldTexText(
"``Inverse square law''"
)
inverse_square_law_words.next_to(force_equation, DOWN, MED_LARGE_BUFF)
inverse_square_law_words.to_edge(RIGHT)
force_equation.next_to(inverse_square_law_words, UP, MED_LARGE_BUFF)
def v_fade_in(mobject):
return UpdateFromAlphaFunc(
mobject,
lambda mob, alpha: mob.set_fill(opacity=alpha)
)
self.add(update_radius_in_denominator)
self.add(radius_measurement_animation)
self.play(
FadeIn(force_equation),
v_fade_in(radius_in_denominator),
v_fade_in(radius_measurement)
)
self.add(force_arrow_animation)
self.play(v_fade_in(force_arrow))
self.wait(8)
self.play(Write(inverse_square_law_words))
self.wait(9)
self.force_equation = force_equation
self.inverse_square_law_words = inverse_square_law_words
self.force_arrow = force_arrow
self.radius_measurement = radius_measurement
def comment_on_imperfections(self):
planets, ellipses, orbits = self.get_planets_ellipses_and_orbits(self.sun)
orbits.pop(-1)
ellipses.submobjects.pop(-1)
planets.submobjects.pop(-1)
scale_factor = 20
center = self.sun.get_center()
ellipses.save_state()
ellipses.scale(scale_factor, about_point=center)
self.add(*orbits)
self.play(ellipses.restore, Animation(planets))
self.wait(7)
self.play(
ellipses.scale, scale_factor, {"about_point": center},
Animation(planets)
)
self.remove(*orbits)
self.remove(planets, ellipses)
self.wait(2)
def set_up_differential_equations(self):
d_dt = OldTex("{d \\over dt}")
in_vect = Matrix(np.array([
"x(t)",
"y(t)",
"\\dot{x}(t)",
"\\dot{y}(t)",
]))
equals = OldTex("=")
out_vect = Matrix(np.array([
"\\dot{x}(t)",
"\\dot{y}(t)",
"-x(t) / (x(t)^2 + y(t)^2)^{3/2}",
"-y(t) / (x(t)^2 + y(t)^2)^{3/2}",
]), element_alignment_corner=ORIGIN)
equation = VGroup(d_dt, in_vect, equals, out_vect)
equation.arrange(RIGHT, buff=SMALL_BUFF)
equation.set_width(6)
equation.to_corner(DR, buff=MED_LARGE_BUFF)
cross = Cross(equation)
self.play(Write(equation))
self.wait(6)
self.play(ShowCreation(cross))
self.wait(6)
# Helpers
def get_comet(self):
comet = ImageMobject("comet")
comet.set_height(self.comet_height)
return comet
def get_ellipse(self):
a = self.a
b = self.b
c = np.sqrt(a**2 - b**2)
ellipse = Circle(radius=a)
ellipse.set_stroke(
self.ellipse_color,
self.ellipse_stroke_width,
)
ellipse.stretch(fdiv(b, a), dim=1)
ellipse.move_to(
self.sun.get_center() + c * LEFT,
)
self.focus_points = [
self.sun.get_center(),
self.sun.get_center() + 2 * c * LEFT,
]
return ellipse
def get_force_arrow_and_update(self, comet, scale_factor=1):
force_arrow = Arrow(LEFT, RIGHT, color=YELLOW)
sun = self.sun
def update_force_arrow(arrow):
radial_line = Line(
sun.get_center(), comet.get_center()
)
radius = radial_line.get_length()
# target_length = 1 / radius**2
target_length = scale_factor / radius # Lies!
arrow.scale(
target_length / arrow.get_length()
)
arrow.rotate(
np.pi + radial_line.get_angle() - arrow.get_angle()
)
arrow.shift(
radial_line.get_end() - arrow.get_start()
)
force_arrow_animation = Mobject.add_updater(
force_arrow, update_force_arrow
)
return force_arrow, force_arrow_animation
def get_radial_line_and_update(self, comet):
line = Line(LEFT, RIGHT)
line.set_stroke(GREY_B, 1)
line_update = Mobject.add_updater(
line, lambda l: l.put_start_and_end_on(
self.sun.get_center(),
comet.get_center(),
)
)
return line, line_update
class FeynmanSaysItBest(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Feynman says \\\\ it best",
added_anims=[
self.change_students(
"hooray", "happy", "erm"
)
]
)
self.wait(3)
class FeynmanElementaryQuote(Scene):
def construct(self):
quote_text = """
\\large
I am going to give what I will call an
\\emph{elementary} demonstration. But elementary
does not mean easy to understand. Elementary
means that very little is required
to know ahead of time in order to understand it,
except to have an infinite amount of intelligence.
"""
quote_parts = [s for s in quote_text.split(" ") if s]
quote = OldTexText(
*quote_parts,
tex_to_color_map={
"\\emph{elementary}": BLUE,
"elementary": BLUE,
"Elementary": BLUE,
"infinite": YELLOW,
"amount": YELLOW,
"of": YELLOW,
"intelligence": YELLOW,
"very": RED,
"little": RED,
},
alignment=""
)
quote[-1].shift(2 * SMALL_BUFF * LEFT)
quote.set_width(FRAME_WIDTH - 1)
quote.to_edge(UP)
quote.get_part_by_tex("of").set_color(WHITE)
nothing = OldTexText("nothing")
nothing.scale(0.9)
very = quote.get_part_by_tex("very")
nothing.shift(very[0].get_left() - nothing[0].get_left())
nothing.set_color(RED)
for word in quote:
if word is very:
self.add_foreground_mobjects(nothing)
self.play(ShowWord(nothing))
self.wait(0.2)
nothing.sort(lambda p: -p[0])
self.play(LaggedStartMap(
FadeOut, nothing,
run_time=1
))
self.remove_foreground_mobject(nothing)
back_word = word.copy().set_stroke(BLACK, 5)
self.add_foreground_mobjects(back_word, word)
self.play(
ShowWord(back_word),
ShowWord(word),
)
self.wait(0.005 * len(word)**1.5)
self.wait()
# Show thumbnails
images = Group(
ImageMobject("Calculus_Thumbnail"),
ImageMobject("Fourier_Thumbnail"),
)
for image in images:
image.set_height(3)
images.arrange(RIGHT, buff=LARGE_BUFF)
images.to_edge(DOWN, buff=LARGE_BUFF)
images[1].move_to(images[0])
crosses = VGroup(*list(map(Cross, images)))
crosses.set_stroke("RED", 10)
for image, cross in zip(images, crosses):
image.rect = SurroundingRectangle(
image,
stroke_width=3,
stroke_color=WHITE,
buff=0
)
cross.scale(1.1)
self.play(
FadeInFromDown(images[0]),
FadeInFromDown(images[0].rect)
)
self.play(ShowCreation(crosses[0]))
self.wait()
self.play(
FadeOutAndShiftDown(images[0]),
FadeOutAndShiftDown(images[0].rect),
FadeOutAndShiftDown(crosses[0]),
FadeInFromDown(images[1]),
FadeInFromDown(images[1].rect),
)
self.play(ShowCreation(crosses[1]))
self.wait()
class LostLecturePicture(TODOStub):
CONFIG = {"camera_config": {"background_opacity": 1}}
def construct(self):
picture = ImageMobject("Feynman_teaching")
picture.set_height(FRAME_WIDTH)
picture.to_corner(UL, buff=0)
picture.fade(0.5)
self.play(
picture.to_corner, DR, {"buff": 0},
picture.shift, 1.5 * DOWN,
path_arc=60 * DEGREES,
run_time=20,
rate_func=bezier([0, 0, 1, 1])
)
class AskAboutInfiniteIntelligence(TeacherStudentsScene):
def construct(self):
self.student_says(
"Infinite intelligence?",
target_mode="confused"
)
self.play(
self.change_students("horrified", "confused", "sad"),
self.teacher.change, "happy",
)
self.wait()
self.teacher_says(
"Stay focused, \\\\ go full screen, \\\\ and you'll be fine.",
added_anims=[self.change_students(*["happy"] * 3)]
)
self.wait()
self.look_at(self.screen)
self.wait(5)
class TableOfContents(Scene):
def construct(self):
items = VGroup(
OldTexText("How the ellipse will arise"),
OldTexText("Kepler's 2nd law"),
OldTexText("The shape of velocities"),
)
items.arrange(
DOWN, buff=LARGE_BUFF, aligned_edge=LEFT
)
items.to_edge(LEFT, buff=1.5)
for item in items:
item.add(Dot().next_to(item, LEFT))
item.generate_target()
item.target.set_fill(GREY, opacity=0.5)
title = Title("The plan")
scale_factor = 1.2
self.add(title)
self.play(LaggedStartMap(
FadeIn, items,
run_time=1,
lag_ratio=0.7,
))
self.wait()
for item in items:
other_items = VGroup(*[m for m in items if m is not item])
new_item = item.copy()
new_item.scale(scale_factor, about_edge=LEFT)
new_item.set_fill(WHITE, 1)
self.play(
Transform(item, new_item),
*list(map(MoveToTarget, other_items))
)
self.wait()
class DrawEllipseOverlay(Scene):
def construct(self):
ellipse = Circle()
ellipse.stretch_to_fit_width(7.0)
ellipse.stretch_to_fit_height(3.8)
ellipse.shift(1.05 * UP + 0.48 * LEFT)
ellipse.set_stroke(RED, 8)
image = ImageMobject(
os.path.join(
get_image_output_directory(self.__class__),
"HeldUpEllipse.jpg"
)
)
image.set_height(FRAME_HEIGHT)
# self.add(image)
self.play(ShowCreation(ellipse))
self.wait()
self.play(FadeOut(ellipse))
class ShowEllipseDefiningProperty(Scene):
CONFIG = {
"camera_config": {"background_opacity": 1},
"ellipse_color": BLUE,
"a": 4.0,
"b": 3.0,
"distance_labels_scale_factor": 1.0,
}
def construct(self):
self.add_ellipse()
self.add_focal_lines()
self.add_distance_labels()
self.label_foci()
self.label_focal_sum()
def add_ellipse(self):
a = self.a
b = self.b
ellipse = Circle(radius=a, color=self.ellipse_color)
ellipse.stretch(fdiv(b, a), dim=1)
ellipse.to_edge(LEFT, buff=LARGE_BUFF)
self.ellipse = ellipse
self.add(ellipse)
def add_focal_lines(self):
push_pins = VGroup(*[
SVGMobject(
file_name="push_pin",
color=GREY_B,
fill_opacity=0.8,
height=0.5,
).move_to(point, DR).shift(0.05 * RIGHT)
for point in self.get_foci()
])
dot = Dot()
dot.scale(0.5)
position_tracker = ValueTracker(0.125)
dot_update = Mobject.add_updater(
dot,
lambda d: d.move_to(
self.ellipse.point_from_proportion(
position_tracker.get_value() % 1
)
)
)
always_shift(position_tracker, rate=0.05)
lines, lines_update_animation = self.get_focal_lines_and_update(
self.get_foci, dot
)
self.add_foreground_mobjects(push_pins, dot)
self.add(dot_update)
self.play(LaggedStartMap(
FadeInFrom, push_pins,
lambda m: (m, 2 * UP + LEFT),
run_time=1,
lag_ratio=0.75
))
self.play(ShowCreation(lines))
self.add(lines_update_animation)
self.add(position_tracker)
self.wait(2)
self.position_tracker = position_tracker
self.focal_lines = lines
def add_distance_labels(self):
lines = self.focal_lines
colors = [YELLOW, PINK]
distance_labels, distance_labels_animation = \
self.get_distance_labels_and_update(lines, colors)
sum_expression, numbers, number_updates = \
self.get_sum_expression_and_update(
lines, colors, lambda mob: mob.to_corner(UR)
)
sum_expression_fading_rect = BackgroundRectangle(
sum_expression, fill_opacity=1
)
sum_rect = SurroundingRectangle(numbers[-1])
constant_words = OldTexText("Stays constant")
constant_words.next_to(sum_rect, DOWN, aligned_edge=RIGHT)
VGroup(sum_rect, constant_words).set_color(BLUE)
self.add(distance_labels_animation)
self.add(*number_updates)
self.add(sum_expression)
self.add_foreground_mobjects(sum_expression_fading_rect)
self.play(
VFadeIn(distance_labels),
FadeOut(sum_expression_fading_rect),
)
self.remove_foreground_mobject(sum_expression_fading_rect)
self.wait(7)
self.play(
ShowCreation(sum_rect),
Write(constant_words)
)
self.wait(7)
self.play(FadeOut(sum_rect), FadeOut(constant_words))
self.sum_expression = sum_expression
self.sum_rect = sum_rect
def label_foci(self):
foci = self.get_foci()
focus_words = VGroup(*[
OldTexText("Focus").next_to(focus, DOWN)
for focus in foci
])
foci_word = OldTexText("Foci")
foci_word.move_to(focus_words)
foci_word.shift(MED_SMALL_BUFF * UP)
connecting_lines = VGroup(*[
Arrow(
foci_word.get_edge_center(-edge),
focus_word.get_edge_center(edge),
buff=MED_SMALL_BUFF,
stroke_width=2,
)
for focus_word, edge in zip(focus_words, [LEFT, RIGHT])
])
translation = OldTexText(
"``Foco'' $\\rightarrow$ Fireplace"
)
translation.to_edge(RIGHT)
translation.shift(UP)
sun = ImageMobject("sun", height=0.5)
sun.move_to(foci[0])
sun_animation = SunAnimation(sun)
self.play(FadeInFromDown(focus_words))
self.wait(2)
self.play(
ReplacementTransform(focus_words.copy(), foci_word),
)
self.play(*list(map(ShowCreation, connecting_lines)))
for word in list(focus_words) + [foci_word]:
word.add_background_rectangle()
self.add_foreground_mobjects(word)
self.wait(4)
self.play(Write(translation))
self.wait(2)
self.play(GrowFromCenter(sun))
self.add(sun_animation)
self.wait(8)
def label_focal_sum(self):
sum_rect = self.sum_rect
focal_sum = OldTexText("``Focal sum''")
focal_sum.scale(1.5)
focal_sum.next_to(sum_rect, DOWN, aligned_edge=RIGHT)
VGroup(sum_rect, focal_sum).set_color(RED)
footnote = OldTexText(
"""
\\Large
*This happens to equal the longest distance
across the ellipse, so perhaps the more standard
terminology would be ``major axis'', but I want
some terminology that conveys the idea of adding
two distances to the foci.
""",
alignment="",
)
footnote.set_width(5)
footnote.to_corner(DR)
footnote.set_stroke(WHITE, 0.5)
self.play(FadeInFromDown(focal_sum))
self.play(Write(sum_rect))
self.wait()
self.play(FadeIn(footnote))
self.wait(2)
self.play(FadeOut(footnote))
self.wait(8)
# Helpers
def get_foci(self):
ellipse = self.ellipse
a = ellipse.get_width() / 2
b = ellipse.get_height() / 2
c = np.sqrt(a**2 - b**2)
center = ellipse.get_center()
return [
center + c * RIGHT,
center + c * LEFT,
]
def get_focal_lines_and_update(self, get_foci, focal_sum_point):
lines = VGroup(Line(LEFT, RIGHT), Line(LEFT, RIGHT))
lines.set_stroke(width=2)
def update_lines(lines):
foci = get_foci()
for line, focus in zip(lines, foci):
line.put_start_and_end_on(
focus, focal_sum_point.get_center()
)
lines[1].rotate(np.pi)
lines_update_animation = Mobject.add_updater(
lines, update_lines
)
return lines, lines_update_animation
def get_distance_labels_and_update(self, lines, colors):
distance_labels = VGroup(
DecimalNumber(0), DecimalNumber(0),
)
for label in distance_labels:
label.scale(self.distance_labels_scale_factor)
def update_distance_labels(labels):
for label, line, color in zip(labels, lines, colors):
angle = -line.get_angle()
if np.abs(angle) > 90 * DEGREES:
angle = 180 * DEGREES + angle
line.rotate(angle, about_point=ORIGIN)
new_decimal = DecimalNumber(line.get_length())
new_decimal.scale(
self.distance_labels_scale_factor
)
max_width = 0.6 * line.get_width()
if new_decimal.get_width() > max_width:
new_decimal.set_width(max_width)
new_decimal.next_to(line, UP, SMALL_BUFF)
new_decimal.set_color(color)
new_decimal.add_to_back(
new_decimal.copy().set_stroke(BLACK, 5)
)
VGroup(new_decimal, line).rotate(
-angle, about_point=ORIGIN
)
label.submobjects = list(new_decimal.submobjects)
distance_labels_animation = Mobject.add_updater(
distance_labels, update_distance_labels
)
return distance_labels, distance_labels_animation
def get_sum_expression_and_update(self, lines, colors, sum_position_func):
sum_expression = OldTex("0.00", "+", "0.00", "=", "0.00")
sum_position_func(sum_expression)
number_refs = sum_expression.get_parts_by_tex("0.00")
number_refs.set_fill(opacity=0)
numbers = VGroup(*[DecimalNumber(0) for ref in number_refs])
for number, color in zip(numbers, colors):
number.set_color(color)
# Not the most elegant...
number_updates = [
ContinualChangingDecimal(
numbers[0], lambda a: lines[0].get_length(),
position_update_func=lambda m: m.move_to(
number_refs[1], LEFT
)
),
ContinualChangingDecimal(
numbers[1], lambda a: lines[1].get_length(),
position_update_func=lambda m: m.move_to(
number_refs[0], LEFT
)
),
ContinualChangingDecimal(
numbers[2], lambda a: sum(map(Line.get_length, lines)),
position_update_func=lambda m: m.move_to(
number_refs[2], LEFT
)
),
]
return sum_expression, numbers, number_updates
class GeometryProofLand(Scene):
CONFIG = {
"colors": [
PINK, RED, YELLOW, GREEN, GREEN_A, BLUE,
MAROON_E, MAROON_B, YELLOW, BLUE,
],
"text": "Geometry proof land",
}
def construct(self):
word = self.get_geometry_proof_land_word()
word_outlines = word.deepcopy()
word_outlines.set_fill(opacity=0)
word_outlines.set_stroke(WHITE, 1)
colors = list(self.colors)
random.shuffle(colors)
word_outlines.set_color_by_gradient(*colors)
word_outlines.set_stroke(width=5)
circles = VGroup()
for letter in word:
circle = Circle()
# circle = letter.copy()
circle.replace(letter, dim_to_match=1)
circle.scale(3)
circle.set_stroke(WHITE, 0)
circle.set_fill(letter.get_color(), 0)
circles.add(circle)
circle.target = letter
self.play(
LaggedStartMap(MoveToTarget, circles),
run_time=2
)
self.add(word_outlines, circles)
self.play(LaggedStartMap(
FadeIn, word_outlines,
run_time=3,
rate_func=there_and_back,
), Animation(circles))
self.wait()
def get_geometry_proof_land_word(self):
word = OldTexText(self.text)
word.rotate(-90 * DEGREES)
word.scale(0.25)
word.shift(3 * RIGHT)
word.apply_complex_function(np.exp)
word.rotate(90 * DEGREES)
word.set_width(9)
word.center()
word.to_edge(UP)
word.set_color_by_gradient(*self.colors)
word.set_background_stroke(width=0)
return word
class ProveEllipse(ShowEmergingEllipse, ShowEllipseDefiningProperty):
CONFIG = {
"eccentricity_vector": 1.5 * RIGHT,
"ellipse_color": PINK,
"distance_labels_scale_factor": 0.7,
}
def construct(self):
self.setup_ellipse()
self.hypothesize_foci()
self.setup_and_show_focal_sum()
self.show_circle_radius()
self.limit_to_just_one_line()
self.look_at_perpendicular_bisector()
self.show_orbiting_planet()
def setup_ellipse(self):
circle = self.circle = self.get_circle()
circle.to_edge(LEFT)
ep = self.get_eccentricity_point()
ep_dot = self.ep_dot = Dot(ep, color=YELLOW)
lines = self.lines = self.get_lines()
for line in lines:
line.save_state()
ghost_lines = self.ghost_lines = self.get_ghost_lines(lines)
ellipse = self.ellipse = self.get_ellipse()
self.add(ghost_lines, circle, lines, ep_dot)
self.play(
LaggedStartMap(MoveToTarget, lines),
Animation(ep_dot),
)
self.play(ShowCreation(ellipse))
self.wait()
def hypothesize_foci(self):
circle = self.circle
ghost_lines = self.ghost_lines
ghost_lines_copy = ghost_lines.copy().set_stroke(YELLOW, 3)
center = circle.get_center()
center_dot = Dot(center, color=RED)
# ep = self.get_eccentricity_point()
ep_dot = self.ep_dot
dots = VGroup(center_dot, ep_dot)
center_label = OldTexText("Circle center")
ep_label = OldTexText("Eccentric point")
labels = VGroup(center_label, ep_label)
vects = [UL, DR]
arrows = VGroup()
for label, dot, vect in zip(labels, dots, vects):
label.next_to(dot, vect, MED_LARGE_BUFF)
label.match_color(dot)
label.add_to_back(
label.copy().set_stroke(BLACK, 5)
)
arrow = Arrow(
label.get_corner(-vect),
dot.get_corner(vect),
buff=SMALL_BUFF
)
arrow.match_color(dot)
arrow.add_to_back(arrow.copy().set_stroke(BLACK, 5))
arrows.add(arrow)
labels_target = labels.copy()
labels_target.arrange(
DOWN, aligned_edge=LEFT
)
guess_start = OldTexText("Guess: Foci = ")
brace = Brace(labels_target, LEFT)
full_guess = VGroup(guess_start, brace, labels_target)
full_guess.arrange(RIGHT)
full_guess.to_corner(UR)
self.play(
FadeInFromDown(labels[1]),
GrowArrow(arrows[1]),
)
self.play(LaggedStartMap(
ShowPassingFlash, ghost_lines_copy
))
self.wait()
self.play(ReplacementTransform(circle.copy(), center_dot))
self.add_foreground_mobjects(dots)
self.play(
FadeInFromDown(labels[0]),
GrowArrow(arrows[0]),
)
self.wait()
self.play(
Write(guess_start),
GrowFromCenter(brace),
run_time=1
)
self.play(
ReplacementTransform(labels.copy(), labels_target)
)
self.wait()
self.play(FadeOut(labels), FadeOut(arrows))
self.center_dot = center_dot
def setup_and_show_focal_sum(self):
circle = self.circle
ellipse = self.ellipse
focal_sum_point = VectorizedPoint()
focal_sum_point.move_to(circle.get_top())
dots = [self.ep_dot, self.center_dot]
colors = list(map(Mobject.get_color, dots))
def get_foci():
return list(map(Mobject.get_center, dots))
focal_lines, focal_lines_update_animation = \
self.get_focal_lines_and_update(get_foci, focal_sum_point)
distance_labels, distance_labels_update_animation = \
self.get_distance_labels_and_update(focal_lines, colors)
sum_expression, numbers, number_updates = \
self.get_sum_expression_and_update(
focal_lines, colors,
lambda mob: mob.to_edge(RIGHT).shift(UP)
)
to_add = self.focal_sum_things_to_add = [
focal_lines_update_animation,
distance_labels_update_animation,
sum_expression,
] + list(number_updates)
self.play(
ShowCreation(focal_lines),
Write(distance_labels),
FadeIn(sum_expression),
Write(numbers),
run_time=1
)
self.wait()
self.add(*to_add)
points = [
ellipse.get_top(),
circle.point_from_proportion(0.2),
ellipse.point_from_proportion(0.2),
ellipse.point_from_proportion(0.4),
]
for point in points:
self.play(
focal_sum_point.move_to, point
)
self.wait()
self.remove(*to_add)
self.play(*list(map(FadeOut, [
focal_lines, distance_labels,
sum_expression, numbers
])))
self.set_variables_as_attrs(
focal_lines, focal_lines_update_animation,
focal_sum_point,
distance_labels, distance_labels_update_animation,
sum_expression,
numbers, number_updates
)
def show_circle_radius(self):
circle = self.circle
center = circle.get_center()
point = circle.get_right()
color = GREEN
radius = Line(center, point, color=color)
radius_measurement = DecimalNumber(radius.get_length())
radius_measurement.set_color(color)
radius_measurement.next_to(radius, UP, SMALL_BUFF)
radius_measurement.add_to_back(
radius_measurement.copy().set_stroke(BLACK, 5)
)
group = VGroup(radius, radius_measurement)
group.rotate(30 * DEGREES, about_point=center)
self.play(ShowCreation(radius))
self.play(Write(radius_measurement))
self.wait()
self.play(Rotating(
group,
rate_func=smooth,
run_time=7,
about_point=center
))
self.play(FadeOut(group))
def limit_to_just_one_line(self):
lines = self.lines
ghost_lines = self.ghost_lines
ep_dot = self.ep_dot
index = int(0.2 * len(lines))
line = lines[index]
ghost_line = ghost_lines[index]
to_fade = VGroup(*list(lines) + list(ghost_lines))
to_fade.remove(line, ghost_line)
P_dot = Dot(line.saved_state.get_end())
P_label = OldTex("P")
P_label.next_to(P_dot, UP, SMALL_BUFF)
self.add_foreground_mobjects(self.ellipse)
self.play(LaggedStartMap(Restore, lines))
self.play(
FadeOut(to_fade),
ghost_line.set_stroke, YELLOW, 3,
line.set_stroke, WHITE, 3,
ReplacementTransform(ep_dot.copy(), P_dot),
)
self.play(FadeInFromDown(P_label))
self.wait()
for l in lines:
l.generate_target()
l.target.rotate(
90 * DEGREES,
about_point=l.get_center()
)
self.set_variables_as_attrs(
line, ghost_line,
P_dot, P_label
)
def look_at_perpendicular_bisector(self):
# Alright, this method's gonna blow up. Let's go!
circle = self.circle
ellipse = self.ellipse
ellipse.save_state()
lines = self.lines
line = self.line
ghost_lines = self.ghost_lines
ghost_line = self.ghost_line
P_dot = self.P_dot
P_label = self.P_label
elbow = self.get_elbow(line)
self.play(
MoveToTarget(line, path_arc=90 * DEGREES),
ShowCreation(elbow)
)
# Perpendicular bisector label
label = OldTexText("``Perpendicular bisector''")
label.scale(0.75)
label.set_color(YELLOW)
label.next_to(ORIGIN, UP, MED_SMALL_BUFF)
label.add_background_rectangle()
angle = line.get_angle() + np.pi
label.rotate(angle, about_point=ORIGIN)
label.shift(line.get_center())
# Dot defining Q point
Q_dot = Dot(color=GREEN)
Q_dot.move_to(self.focal_sum_point)
focal_sum_point_animation = turn_animation_into_updater(
MaintainPositionRelativeTo(
self.focal_sum_point, Q_dot
)
)
self.add(focal_sum_point_animation)
Q_dot.move_to(line.point_from_proportion(0.9))
Q_dot.save_state()
Q_label = OldTex("Q")
Q_label.scale(0.7)
Q_label.match_color(Q_dot)
Q_label.add_to_back(Q_label.copy().set_stroke(BLACK, 5))
Q_label.next_to(Q_dot, UL, buff=0)
Q_label_animation = turn_animation_into_updater(
MaintainPositionRelativeTo(Q_label, Q_dot)
)
# Pretty hacky...
def distance_label_shift_update(label):
line = self.focal_lines[0]
if line.get_end()[0] > line.get_start()[0]:
vect = label.get_center() - line.get_center()
label.shift(-2 * vect)
distance_label_shift_update_animation = Mobject.add_updater(
self.distance_labels[0],
distance_label_shift_update
)
self.focal_sum_things_to_add.append(
distance_label_shift_update_animation
)
# Define QP line
QP_line = Line(LEFT, RIGHT)
QP_line.match_style(self.focal_lines)
QP_line_update = Mobject.add_updater(
QP_line, lambda l: l.put_start_and_end_on(
Q_dot.get_center(), P_dot.get_center(),
)
)
QE_line = Line(LEFT, RIGHT)
QE_line.set_stroke(YELLOW, 3)
QE_line_update = Mobject.add_updater(
QE_line, lambda l: l.put_start_and_end_on(
Q_dot.get_center(),
self.get_eccentricity_point()
)
)
# Define similar triangles
triangles = VGroup(*[
Polygon(
Q_dot.get_center(),
line.get_center(),
end_point,
fill_opacity=1,
)
for end_point in [
P_dot.get_center(),
self.get_eccentricity_point()
]
])
triangles.set_color_by_gradient(RED_C, COBALT)
triangles.set_stroke(WHITE, 2)
# Add even more distant label updates
def distance_label_rotate_update(label):
QE_line_update.update(0)
angle = QP_line.get_angle() - QE_line.get_angle()
label.rotate(angle, about_point=Q_dot.get_center())
return label
distance_label_rotate_update_animation = Mobject.add_updater(
self.distance_labels[0],
distance_label_rotate_update
)
# Hook up line to P to P_dot
radial_line = DashedLine(ORIGIN, 3 * RIGHT)
radial_line_update = UpdateFromFunc(
radial_line, lambda l: l.put_start_and_end_on(
circle.get_center(),
P_dot.get_center()
)
)
def put_dot_at_intersection(dot):
point = line_intersection(
line.get_start_and_end(),
radial_line.get_start_and_end()
)
dot.move_to(point)
return dot
keep_Q_dot_at_intersection = UpdateFromFunc(
Q_dot, put_dot_at_intersection
)
Q_dot.restore()
ghost_line_update_animation = UpdateFromFunc(
ghost_line, lambda l: l.put_start_and_end_on(
self.get_eccentricity_point(),
P_dot.get_center()
)
)
def update_perp_bisector(line):
line.scale(ghost_line.get_length() / line.get_length())
line.rotate(ghost_line.get_angle() - line.get_angle())
line.rotate(90 * DEGREES)
line.move_to(ghost_line)
perp_bisector_update_animation = UpdateFromFunc(
line, update_perp_bisector
)
elbow_update_animation = UpdateFromFunc(
elbow,
lambda e: Transform(e, self.get_elbow(ghost_line)).update(1)
)
P_dot_movement_updates = [
radial_line_update,
keep_Q_dot_at_intersection,
MaintainPositionRelativeTo(
P_label, P_dot
),
ghost_line_update_animation,
perp_bisector_update_animation,
elbow_update_animation,
]
# Comment for tangency
sum_rect = SurroundingRectangle(
self.numbers[-1]
)
tangency_comment = OldTexText(
"Always $\\ge$ radius"
)
tangency_comment.next_to(
sum_rect, DOWN,
aligned_edge=RIGHT
)
VGroup(sum_rect, tangency_comment).set_color(GREEN)
# Why is this needed?!?
self.add(*self.focal_sum_things_to_add)
self.wait(0.01)
self.remove(*self.focal_sum_things_to_add)
# Show label
self.play(Write(label))
self.wait()
# Show Q_dot moving about a little
self.play(
FadeOut(label),
FadeIn(self.focal_lines),
FadeIn(self.distance_labels),
FadeIn(self.sum_expression),
FadeIn(self.numbers),
ellipse.set_stroke, {"width": 0.5},
)
self.add(*self.focal_sum_things_to_add)
self.play(
FadeInFromDown(Q_label),
GrowFromCenter(Q_dot)
)
self.wait()
self.add_foreground_mobjects(Q_dot)
self.add(Q_label_animation)
self.play(
Q_dot.move_to, line.point_from_proportion(0.05),
rate_func=there_and_back,
run_time=4
)
self.wait()
# Show similar triangles
self.play(
FadeIn(triangles[0]),
ShowCreation(QP_line),
Animation(elbow),
)
self.add(QP_line_update)
for i in range(3):
self.play(
FadeIn(triangles[(i + 1) % 2]),
FadeOut(triangles[i % 2]),
Animation(self.distance_labels),
Animation(elbow)
)
self.play(
FadeOut(triangles[1]),
Animation(self.distance_labels)
)
# Move first distance label
# (boy, this got messy...hopefully no one ever has
# to read this.)
angle = QP_line.get_angle() - QE_line.get_angle()
Q_point = Q_dot.get_center()
for x in range(2):
self.play(ShowCreationThenDestruction(QE_line))
distance_label_copy = self.distance_labels[0].copy()
self.play(
ApplyFunction(
distance_label_rotate_update,
distance_label_copy,
path_arc=angle
),
Rotate(QE_line, angle, about_point=Q_point)
)
self.play(FadeOut(QE_line))
self.remove(distance_label_copy)
self.add(distance_label_rotate_update_animation)
self.focal_sum_things_to_add.append(
distance_label_rotate_update_animation
)
self.wait()
self.play(
Q_dot.move_to, line.point_from_proportion(0),
run_time=4,
rate_func=there_and_back
)
# Trace out ellipse
self.play(ShowCreation(radial_line))
self.wait()
self.play(
ApplyFunction(put_dot_at_intersection, Q_dot),
run_time=3,
)
self.wait()
self.play(
Rotating(
P_dot,
about_point=circle.get_center(),
rate_func=bezier([0, 0, 1, 1]),
run_time=10,
),
ellipse.restore,
*P_dot_movement_updates
)
self.wait()
# Talk through tangency
self.play(
ShowCreation(sum_rect),
Write(tangency_comment),
)
points = [line.get_end(), line.get_start(), Q_dot.get_center()]
run_times = [1, 3, 2]
for point, run_time in zip(points, run_times):
self.play(Q_dot.move_to, point, run_time=run_time)
self.wait()
self.remove(*self.focal_sum_things_to_add)
self.play(*list(map(FadeOut, [
radial_line,
QP_line,
P_dot, P_label,
Q_dot, Q_label,
elbow,
self.distance_labels,
self.numbers,
self.sum_expression,
sum_rect,
tangency_comment,
])))
self.wait()
# Show all lines
lines.remove(line)
ghost_lines.remove(ghost_line)
for line in lines:
line.generate_target()
line.target.rotate(90 * DEGREES)
self.play(
LaggedStartMap(FadeIn, ghost_lines),
LaggedStartMap(FadeIn, lines),
)
self.play(LaggedStartMap(MoveToTarget, lines))
self.wait()
def show_orbiting_planet(self):
ellipse = self.ellipse
ep_dot = self.ep_dot
planet = ImageMobject("earth")
planet.set_height(0.25)
orbit = Orbiting(planet, ep_dot, ellipse)
lines = self.lines
def update_lines(lines):
for gl, line in zip(self.ghost_lines, lines):
intersection = line_intersection(
[self.circle.get_center(), gl.get_end()],
line.get_start_and_end()
)
distance = get_norm(
intersection - planet.get_center()
)
if distance < 0.025:
line.set_stroke(BLUE, 3)
self.add(line)
else:
line.set_stroke(WHITE, 1)
lines_update_animation = Mobject.add_updater(
lines, update_lines
)
self.add(orbit)
self.add(lines_update_animation)
self.add_foreground_mobjects(planet)
self.wait(12)
class Enthusiast(Scene):
def construct(self):
randy = Randolph(color=BLUE_C)
randy.flip()
self.play(randy.change, "surprised")
self.play(Blink(randy))
self.wait()
class SimpleThinking(Scene):
def construct(self):
randy = Randolph(color=BLUE_C)
randy.flip()
self.play(randy.change, "thinking", 3 * UP)
self.play(Blink(randy))
self.wait()
self.play(randy.change, "hooray", 3 * UP)
self.play(Blink(randy))
self.wait()
class EndOfGeometryProofiness(GeometryProofLand):
def construct(self):
geometry_word = self.get_geometry_proof_land_word()
orbital_mechanics = OldTexText("Orbital Mechanics")
orbital_mechanics.scale(1.5)
orbital_mechanics.to_edge(UP)
underline = Line(LEFT, RIGHT)
underline.match_width(orbital_mechanics)
underline.next_to(orbital_mechanics, DOWN, SMALL_BUFF)
self.play(LaggedStartMap(FadeOutAndShiftDown, geometry_word))
self.play(FadeInFromDown(orbital_mechanics))
self.play(ShowCreation(underline))
self.wait()
class KeplersSecondLaw(AskAboutEllipses):
CONFIG = {
"sun_center": 4 * RIGHT + 0.75 * DOWN,
"animate_sun": True,
"a": 5.0,
"b": 3.0,
"ellipse_stroke_width": 2,
"area_color": COBALT,
"area_opacity": 0.75,
"arc_color": YELLOW,
"arc_stroke_width": 3,
"n_sample_sweeps": 5,
"fade_sample_areas": True,
}
def construct(self):
self.add_title()
self.add_sun()
self.add_orbit()
self.add_foreground_mobjects(self.comet)
self.show_several_sweeps()
self.contrast_close_to_far()
def add_title(self):
title = OldTexText("Kepler's 2nd law:")
title.scale(1.0)
title.to_edge(UP)
self.add(title)
self.title = title
subtitle = OldTexText(
"Orbits sweep a constant area per unit time"
)
subtitle.next_to(title, DOWN, buff=0.2)
subtitle.set_color(BLUE)
self.add(subtitle)
def show_several_sweeps(self):
shown_areas = VGroup()
for x in range(self.n_sample_sweeps):
self.wait()
area = self.show_area_sweep()
shown_areas.add(area)
self.wait()
if self.fade_sample_areas:
self.play(FadeOut(shown_areas))
def contrast_close_to_far(self):
orbit = self.orbit
sun_point = self.sun.get_center()
start_prop = 0.9
self.wait_until_proportion(start_prop)
self.show_area_sweep()
end_prop = orbit.proportion
arc = self.get_arc(start_prop, end_prop)
radius = Line(sun_point, arc.get_points()[0])
radius.set_color(WHITE)
radius_words = self.get_radius_words(radius, "Short")
radius_words.next_to(radius.get_center(), LEFT, SMALL_BUFF)
arc_words = OldTexText("Long arc")
arc_words.rotate(90 * DEGREES)
arc_words.scale(0.5)
arc_words.next_to(RIGHT, RIGHT)
arc_words.apply_complex_function(np.exp)
arc_words.scale(0.8)
arc_words.next_to(
arc, RIGHT, buff=-SMALL_BUFF
)
arc_words.shift(4 * SMALL_BUFF * DOWN)
arc_words.match_color(arc)
# Show stubby arc
# self.remove(orbit)
# self.add(self.comet)
self.play(
ShowCreation(radius),
Write(radius_words),
)
self.play(
ShowCreation(arc),
Write(arc_words)
)
# Show narrow arc
# (Code repetition...uck)
start_prop = 0.475
self.wait_until_proportion(start_prop)
self.show_area_sweep()
end_prop = orbit.proportion
short_arc = self.get_arc(start_prop, end_prop)
long_radius = Line(sun_point, short_arc.get_points()[0])
long_radius.set_color(WHITE)
long_radius_words = self.get_radius_words(long_radius, "Long")
short_arc_words = OldTexText("Short arc")
short_arc_words.scale(0.5)
short_arc_words.rotate(90 * DEGREES)
short_arc_words.next_to(short_arc, LEFT, SMALL_BUFF)
short_arc_words.match_color(short_arc)
self.play(
ShowCreation(long_radius),
Write(long_radius_words),
)
self.play(
ShowCreation(short_arc),
Write(short_arc_words)
)
self.wait(15)
# Helpers
def show_area_sweep(self, time=1.0):
orbit = self.orbit
start_prop = orbit.proportion
area = self.get_area(start_prop, start_prop)
area_update = UpdateFromFunc(
area,
lambda a: Transform(
a, self.get_area(start_prop, orbit.proportion)
).update(1)
)
self.play(area_update, run_time=time)
return area
def get_area(self, prop1, prop2):
"""
Return a mobject illustrating the area swept
out between a point prop1 of the way along
the ellipse, and prop2 of the way.
"""
sun_point = self.sun.get_center()
arc = self.get_arc(prop1, prop2)
# Add lines from start
result = VMobject()
result.append_vectorized_mobject(
Line(sun_point, arc.get_points()[0])
)
result.append_vectorized_mobject(arc)
result.append_vectorized_mobject(
Line(arc.get_points()[-1], sun_point)
)
result.set_stroke(WHITE, width=0)
result.set_fill(
self.area_color,
self.area_opacity,
)
return result
def get_arc(self, prop1, prop2):
ellipse = self.get_ellipse()
prop1 = prop1 % 1.0
prop2 = prop2 % 1.0
if prop2 > prop1:
arc = VMobject().pointwise_become_partial(
ellipse, prop1, prop2
)
elif prop1 > prop2:
arc, arc_extension = [
VMobject().pointwise_become_partial(
ellipse, p1, p2
)
for p1, p2 in [(prop1, 1.0), (0.0, prop2)]
]
arc.append_vectorized_mobject(arc_extension)
else:
arc = VectorizedPoint(
ellipse.point_from_proportion(prop1)
)
arc.set_stroke(
self.arc_color,
self.arc_stroke_width,
)
return arc
def wait_until_proportion(self, prop):
if self.skip_animations:
self.orbit.proportion = prop
else:
while (self.orbit.proportion % 1) < prop:
self.wait(self.frame_duration)
def get_radius_words(self, radius, adjective):
radius_words = OldTexText(
"%s radius" % adjective,
)
min_width = 0.8 * radius.get_length()
if radius_words.get_width() > min_width:
radius_words.set_width(min_width)
radius_words.match_color(radius)
radius_words.next_to(ORIGIN, UP, SMALL_BUFF)
angle = radius.get_angle()
angle = ((angle + PI) % TAU) - PI
if np.abs(angle) > PI / 2:
angle += PI
radius_words.rotate(angle, about_point=ORIGIN)
radius_words.shift(radius.get_center())
return radius_words
class NonEllipticalKeplersLaw(KeplersSecondLaw):
CONFIG = {
"animate_sun": True,
"sun_center": 2 * RIGHT,
"n_sample_sweeps": 10,
}
def construct(self):
self.add_sun()
self.add_orbit()
self.show_several_sweeps()
def add_orbit(self):
sun = self.sun
comet = ImageMobject("comet", height=0.5)
orbit_shape = self.get_ellipse()
orbit = self.orbit = Orbiting(comet, sun, orbit_shape)
self.add(orbit_shape)
self.add(orbit)
arrow, arrow_update = self.get_force_arrow_and_update(
comet
)
alt_arrow_update = Mobject.add_updater(
arrow, lambda a: a.scale(
1.0 / a.get_length(),
about_point=a.get_start()
)
)
self.add(arrow_update, alt_arrow_update)
self.add_foreground_mobjects(comet, arrow)
self.ellipse = orbit_shape
def get_ellipse(self):
orbit_shape = ParametricCurve(
lambda t: (1 + 0.2 * np.sin(5 * TAU * t)) * np.array([
np.cos(TAU * t),
np.sin(TAU * t),
0
])
)
orbit_shape.set_height(7)
orbit_shape.stretch(1.5, 0)
orbit_shape.shift(LEFT)
orbit_shape.set_stroke(GREY_B, 1)
return orbit_shape
class AngularMomentumArgument(KeplersSecondLaw):
CONFIG = {
"animate_sun": False,
"sun_center": 4 * RIGHT + DOWN,
"comet_start_point": 4 * LEFT,
"comet_end_point": 5 * LEFT + DOWN,
"comet_height": 0.3,
}
def construct(self):
self.add_sun()
self.show_small_sweep()
self.show_sweep_dimensions()
self.show_conservation_of_angular_momentum()
def show_small_sweep(self):
sun_center = self.sun_center
comet_start = self.comet_start_point
comet_end = self.comet_end_point
triangle = Polygon(
sun_center, comet_start, comet_end,
fill_opacity=1,
fill_color=COBALT,
stroke_width=0,
)
triangle.save_state()
alt_triangle = Polygon(
sun_center,
interpolate(comet_start, comet_end, 0.9),
comet_end
)
alt_triangle.match_style(triangle)
comet = self.get_comet()
comet.move_to(comet_start)
velocity_vector = Arrow(
comet_start, comet_end,
color=WHITE,
buff=0
)
velocity_vector_label = OldTex("\\vec{\\textbf{v}}")
velocity_vector_label.next_to(
velocity_vector.get_center(), UL,
buff=SMALL_BUFF
)
small_time_label = OldTexText(
"Small", "time", "$\\Delta t$",
)
small_time_label.to_edge(UP)
small = small_time_label.get_part_by_tex("Small")
small_rect = SurroundingRectangle(small)
self.add_foreground_mobjects(comet)
self.play(
ShowCreation(
triangle,
rate_func=lambda t: interpolate(1.0 / 3, 2.0 / 3, t)
),
MaintainPositionRelativeTo(
velocity_vector, comet
),
MaintainPositionRelativeTo(
velocity_vector_label,
velocity_vector,
),
ApplyMethod(
comet.move_to, comet_end,
rate_func=linear,
),
run_time=2,
)
self.play(Write(small_time_label), run_time=2)
self.wait()
self.play(
Transform(triangle, alt_triangle),
ShowCreation(small_rect),
small.set_color, YELLOW,
)
self.wait()
self.play(
Restore(triangle),
FadeOut(small_rect),
small.set_color, WHITE,
)
self.wait()
self.triangle = triangle
self.comet = comet
self.delta_t = small_time_label.get_part_by_tex(
"$\\Delta t$"
)
self.velocity_vector = velocity_vector
self.small_time_label = small_time_label
def show_sweep_dimensions(self):
triangle = self.triangle
# velocity_vector = self.velocity_vector
delta_t = self.delta_t
comet = self.comet
triangle_points = triangle.get_anchors()[:3]
top = triangle_points[1]
area_label = OldTex(
"\\text{Area}", "=", "\\frac{1}{2}",
"\\text{Base}", "\\times", "\\text{Height}",
)
area_label.set_color_by_tex_to_color_map({
"Base": PINK,
"Height": YELLOW,
})
area_label.to_edge(UP)
equals = area_label.get_part_by_tex("=")
area_expression = OldTex(
"=", "\\frac{1}{2}", "R", "\\times",
"\\vec{\\textbf{v}}_\\perp",
"\\Delta t",
)
area_expression.set_color_by_tex_to_color_map({
"R": PINK,
"textbf{v}": YELLOW,
})
area_expression.next_to(area_label, DOWN)
area_expression.align_to(equals, LEFT)
self.R_v_perp = VGroup(*area_expression[-4:-1])
self.R_v_perp_rect = SurroundingRectangle(
self.R_v_perp,
stroke_color=BLUE,
fill_color=BLACK,
fill_opacity=1,
)
base = Line(triangle_points[2], triangle_points[0])
base.set_stroke(PINK, 3)
base_point = line_intersection(
base.get_start_and_end(),
[top, top + DOWN]
)
height = Line(top, base_point)
height.set_stroke(YELLOW, 3)
radius_label = OldTexText("Radius")
radius_label.next_to(base, DOWN, SMALL_BUFF)
radius_label.match_color(base)
R_term = area_expression.get_part_by_tex("R")
R_term.save_state()
R_term.move_to(radius_label[0])
R_term.set_fill(opacity=0.5)
v_perp = Arrow(*height.get_start_and_end(), buff=0)
v_perp.set_color(YELLOW)
v_perp.shift(comet.get_center() - v_perp.get_start())
v_perp_label = OldTex(
"\\vec{\\textbf{v}}_\\perp"
)
v_perp_label.set_color(YELLOW)
v_perp_label.next_to(v_perp, RIGHT, buff=SMALL_BUFF)
v_perp_delta_t = VGroup(v_perp_label.copy(), delta_t.copy())
v_perp_delta_t.generate_target()
v_perp_delta_t.target.arrange(RIGHT, buff=SMALL_BUFF)
v_perp_delta_t.target.next_to(height, RIGHT, SMALL_BUFF)
self.small_time_label.add(v_perp_delta_t[1])
self.play(
FadeInFromDown(area_label),
self.small_time_label.scale, 0.5,
self.small_time_label.to_corner, UL,
)
self.wait()
self.play(
ShowCreation(base),
Write(radius_label),
)
self.wait()
self.play(ShowCreation(height))
self.wait()
self.play(
GrowArrow(v_perp),
Write(v_perp_label, run_time=1),
)
self.wait()
self.play(MoveToTarget(v_perp_delta_t))
self.wait()
self.play(*[
ReplacementTransform(
area_label.get_part_by_tex(tex).copy(),
area_expression.get_part_by_tex(tex),
)
for tex in ("=", "\\frac{1}{2}", "\\times")
])
self.play(Restore(R_term))
self.play(ReplacementTransform(
v_perp_delta_t.copy(),
VGroup(*area_expression[-2:])
))
self.wait()
def show_conservation_of_angular_momentum(self):
R_v_perp = self.R_v_perp
R_v_perp_rect = self.R_v_perp_rect
sun_center = self.sun_center
comet = self.comet
comet.save_state()
vector_field = VectorField(
get_force_field_func((sun_center, -1))
)
vector_field.set_fill(opacity=0.8)
vector_field.sort(
lambda p: -get_norm(p - sun_center)
)
stays_constant = OldTexText("Stays constant")
stays_constant.next_to(
R_v_perp_rect, DR, buff=MED_LARGE_BUFF
)
stays_constant.match_color(R_v_perp_rect)
stays_constant_arrow = Arrow(
stays_constant.get_left(),
R_v_perp_rect.get_bottom(),
color=R_v_perp_rect.get_color()
)
sun_dot = Dot(sun_center, fill_opacity=0.25)
big_dot = Dot(fill_opacity=0, radius=FRAME_WIDTH)
R_v_perp.save_state()
R_v_perp.generate_target()
R_v_perp.target.to_edge(LEFT, buff=MED_LARGE_BUFF)
lp, rp = parens = OldTex("()")
lp.next_to(R_v_perp.target, LEFT)
rp.next_to(R_v_perp.target, RIGHT)
self.play(Transform(
big_dot, sun_dot,
run_time=1,
remover=True
))
self.wait()
self.play(
DrawBorderThenFill(R_v_perp_rect),
Animation(R_v_perp),
Write(stays_constant, run_time=1),
GrowArrow(stays_constant_arrow),
)
self.wait()
foreground = VGroup(*self.get_mobjects())
self.play(
LaggedStartMap(GrowArrow, vector_field),
Animation(foreground)
)
for x in range(3):
self.play(
LaggedStartMap(
ApplyFunction, vector_field,
lambda mob: (lambda m: m.scale(1.1).set_fill(opacity=1), mob),
rate_func=there_and_back,
run_time=1
),
Animation(foreground)
)
self.play(
FadeIn(parens),
MoveToTarget(R_v_perp),
)
self.play(
comet.scale, 2,
comet.next_to, parens, RIGHT, {"buff": SMALL_BUFF}
)
self.wait()
self.play(
FadeOut(parens),
R_v_perp.restore,
comet.restore,
)
self.wait(3)
class KeplersSecondLawImage(KeplersSecondLaw):
CONFIG = {
"animate_sun": False,
"n_sample_sweeps": 8,
"fade_sample_areas": False,
}
def construct(self):
self.add_sun()
self.add_foreground_mobjects(self.sun)
self.add_orbit()
self.add_foreground_mobjects(self.comet)
self.show_several_sweeps()
class HistoryOfAngularMomentum(TeacherStudentsScene):
CONFIG = {
"camera_config": {"fill_opacity": 1}
}
def construct(self):
am = VGroup(OldTexText("Angular momentum"))
k2l = OldTexText("Kepler's 2nd law")
arrow = Arrow(ORIGIN, RIGHT)
group = VGroup(am, arrow, k2l)
group.arrange(RIGHT)
group.next_to(self.hold_up_spot, UL)
k2l_image = ImageMobject("Kepler2ndLaw")
k2l_image.match_width(k2l)
k2l_image.next_to(k2l, UP)
k2l.add(k2l_image)
angular_momentum_formula = OldTex(
"R", "\\times", "m", "\\vec{\\textbf{v}}_\\perp",
)
angular_momentum_formula.set_color_by_tex_to_color_map({
"R": PINK,
"v": YELLOW,
})
angular_momentum_formula.next_to(am, UP)
am.add(angular_momentum_formula)
self.play(
self.teacher.change, "raise_right_hand",
FadeInFromDown(group),
self.change_students(*3 * ["pondering"])
)
self.wait()
self.play(
am.next_to, arrow, RIGHT,
{"index_of_submobject_to_align": 0},
k2l.next_to, arrow, LEFT,
{"index_of_submobject_to_align": 0},
path_arc=90 * DEGREES,
run_time=2
)
self.wait(3)
class FeynmanRecountingNewton(Scene):
CONFIG = {
"camera_config": {"background_opacity": 1},
}
def construct(self):
feynman_teaching = ImageMobject("Feynman_teaching")
feynman_teaching.set_width(FRAME_WIDTH)
newton = ImageMobject("Newton")
principia = ImageMobject("Principia_equal_area")
images = [newton, principia]
for image in images:
image.set_height(5)
newton.to_corner(UL)
principia.next_to(newton, RIGHT)
for image in images:
image.rect = SurroundingRectangle(
image, color=WHITE, buff=0,
)
self.play(FadeInFromDown(feynman_teaching, run_time=2))
self.wait()
self.play(
FadeInFromDown(newton),
FadeInFromDown(newton.rect),
)
self.wait()
self.play(*[
FadeIn(
mob, direction=3 * LEFT
)
for mob in (principia, principia.rect)
])
self.wait()
class IntroduceShapeOfVelocities(AskAboutEllipses, MovingCameraScene):
CONFIG = {
"animate_sun": True,
"sun_center": 2 * RIGHT,
"a": 4.0,
"b": 3.5,
"num_vectors": 25,
}
def construct(self):
self.setup_orbit()
self.warp_orbit()
self.reference_inverse_square_law()
self.show_velocity_vectors()
self.collect_velocity_vectors()
def setup_orbit(self):
self.add_sun()
self.add_orbit()
self.add_foreground_mobjects(self.comet)
def warp_orbit(self):
def func(z, c=3.5):
return 1 * (np.exp((1.0 / c) * (z) + 1) - np.exp(1))
ellipse = self.ellipse
ellipse.save_state()
ellipse.generate_target()
ellipse.target.stretch(0.7, 1)
ellipse.target.apply_complex_function(func)
ellipse.target.replace(ellipse, dim_to_match=1)
self.wait(5)
self.play(MoveToTarget(ellipse, run_time=2))
self.wait(5)
def reference_inverse_square_law(self):
ellipse = self.ellipse
force_equation = OldTex(
"F", "=", "{G", "M", "m", "\\over", "R^2}"
)
force_equation.move_to(ellipse)
force_equation.set_color_by_tex("F", YELLOW)
force_arrow, force_arrow_update = self.get_force_arrow_and_update(
self.comet, scale_factor=3,
)
radial_line, radial_line_update = self.get_radial_line_and_update(
self.comet
)
self.add(radial_line_update)
self.add(force_arrow_update)
self.play(
Restore(ellipse),
Write(force_equation),
UpdateFromAlphaFunc(
force_arrow,
lambda m, a: m.set_fill(opacity=a)
),
UpdateFromAlphaFunc(
radial_line,
lambda m, a: m.set_stroke(width=a)
),
)
self.wait(10)
def show_velocity_vectors(self):
alphas = np.linspace(0, 1, self.num_vectors, endpoint=False)
vectors = VGroup(*[
self.get_velocity_vector(alpha)
for alpha in alphas
])
moving_vector, moving_vector_animation = self.get_velocity_vector_and_update()
self.play(LaggedStartMap(
ShowCreation, vectors,
lag_ratio=0.2,
run_time=3,
))
self.wait(5)
self.add(moving_vector_animation)
self.play(
FadeOut(vectors),
VFadeIn(moving_vector)
)
self.wait(10)
vectors.set_fill(opacity=0.5)
self.play(
LaggedStartMap(ShowCreation, vectors),
Animation(moving_vector)
)
self.wait(5)
self.velocity_vectors = vectors
self.moving_vector = moving_vector
def collect_velocity_vectors(self):
vectors = self.velocity_vectors.copy()
frame = self.camera_frame
ellipse = self.ellipse
frame_shift = 2.5 * LEFT
root_point = ellipse.get_left() + 3 * LEFT + 1 * UP
vector_targets = VGroup()
for vector in vectors:
vector.target = Arrow(
root_point,
root_point + vector.get_vector(),
buff=0,
rectangular_stem_width=0.025,
tip_length=0.2,
color=vector.get_color(),
)
vector.target.add_to_back(
vector.target.copy().set_stroke(BLACK, 5)
)
vector_targets.add(vector.target)
circle = Circle(color=YELLOW)
circle.replace(vector_targets)
circle.scale(1.04)
velocity_space = OldTexText("Velocity space")
velocity_space.next_to(circle, UP)
rect = SurroundingRectangle(
VGroup(circle, velocity_space),
buff=MED_LARGE_BUFF,
color=WHITE,
)
self.play(
ApplyMethod(
frame.shift, frame_shift,
run_time=2,
),
LaggedStartMap(
MoveToTarget, vectors,
run_time=4,
),
FadeInFromDown(velocity_space),
FadeInFromDown(rect),
)
self.wait(2)
self.play(
ShowCreation(circle),
Animation(vectors)
)
self.wait(24)
# Helpers
def get_velocity_vector(self, alpha, d_alpha=0.01, scalar=3.0):
norm = get_norm
ellipse = self.ellipse
sun_center = self.sun.get_center()
min_length = 0.1 * scalar
max_length = 0.5 * scalar
p1, p2 = [
ellipse.point_from_proportion(a)
for a in (alpha, alpha + d_alpha)
]
vector = Arrow(
p1, p2, buff=0
)
radius_vector = p1 - sun_center
curr_v_perp = norm(np.cross(
vector.get_vector(),
radius_vector / norm(radius_vector)
))
vector.scale(
scalar / (norm(curr_v_perp) * norm(radius_vector)),
about_point=vector.get_start()
)
vector.set_color(
interpolate_color(
BLUE, RED, inverse_interpolate(
min_length, max_length,
vector.get_length()
)
)
)
vector.add_to_back(
vector.copy().set_stroke(BLACK, 5)
)
return vector
def get_velocity_vector_and_update(self):
moving_vector = self.get_velocity_vector(0)
def update_moving_vector(vector):
new_vector = self.get_velocity_vector(
self.orbit.proportion,
)
Transform(vector, new_vector).update(1)
moving_vector_animation = Mobject.add_updater(
moving_vector, update_moving_vector
)
return moving_vector, moving_vector_animation
class AskWhy(TeacherStudentsScene):
def construct(self):
self.student_says(
"Um...why?",
target_mode="confused",
index=2,
bubble_config={"direction": LEFT},
)
self.play(
self.teacher.change, "happy",
self.change_students(
"raise_left_hand", "sassy", "confused"
)
)
self.wait(5)
class FeynmanConfusedByNewton(Scene):
def construct(self):
pass
class ShowEqualAngleSlices(IntroduceShapeOfVelocities):
CONFIG = {
"animate_sun": True,
"theta": 30 * DEGREES,
}
def construct(self):
self.setup_orbit()
self.show_equal_angle_slices()
self.ask_about_time_per_slice()
self.areas_are_proportional_to_radius_squared()
self.show_inverse_square_law()
self.directly_compare_velocity_vectors()
def setup_orbit(self):
IntroduceShapeOfVelocities.setup_orbit(self)
self.remove(self.orbit)
self.add(self.comet)
def show_equal_angle_slices(self):
sun_center = self.sun.get_center()
ellipse = self.ellipse
def get_cos_angle_diff(v1, v2):
return np.dot(
v1 / get_norm(v1),
v2 / get_norm(v2),
)
lines = VGroup()
angle_arcs = VGroup()
thetas = VGroup()
angles = np.arange(0, TAU, self.theta)
for angle in angles:
prop = angle / TAU
vect = rotate_vector(RIGHT, angle)
end_point = ellipse.point_from_proportion(prop)
curr_cos = get_cos_angle_diff(
end_point - sun_center, vect
)
coss_diff = (1 - curr_cos)
while abs(coss_diff) > 0.00001:
d_prop = 0.001
alt_end = ellipse.point_from_proportion(
(prop + d_prop) % 1
)
alt_cos = get_cos_angle_diff(alt_end - sun_center, vect)
d_cos = (alt_cos - curr_cos)
delta_prop = (coss_diff / d_cos) * d_prop
prop += delta_prop
end_point = ellipse.point_from_proportion(prop)
curr_cos = get_cos_angle_diff(end_point - sun_center, vect)
coss_diff = 1 - curr_cos
line = Line(sun_center, end_point)
line.prop = prop
lines.add(line)
angle_arc = AnnularSector(
angle=self.theta,
inner_radius=1,
outer_radius=1.05,
)
angle_arc.rotate(angle, about_point=ORIGIN)
angle_arc.scale(0.5, about_point=ORIGIN)
angle_arc.shift(sun_center)
angle_arc.mid_angle = angle + self.theta / 2
angle_arcs.add(angle_arc)
theta = OldTex("\\theta")
theta.scale(0.6)
vect = rotate_vector(RIGHT, angle_arc.mid_angle)
theta.move_to(
angle_arc.get_center() + 0.2 * vect
)
thetas.add(theta)
arcs = VGroup()
wedges = VGroup()
for l1, l2 in adjacent_pairs(lines):
arc = VMobject()
arc.pointwise_become_partial(
ellipse, l1.prop, (l2.prop or 1.0)
)
arcs.add(arc)
wedge = VMobject()
wedge.append_vectorized_mobject(
Line(sun_center, arc.get_points()[0])
)
wedge.append_vectorized_mobject(arc)
wedge.append_vectorized_mobject(
Line(arc.get_points()[-1], sun_center)
)
wedges.add(wedge)
lines.set_stroke(GREY_B, 2)
angle_arcs.set_color_by_gradient(
YELLOW, BLUE, RED, PINK, YELLOW
)
arcs.set_color_by_gradient(BLUE, YELLOW)
wedges.set_stroke(width=0)
wedges.set_fill(opacity=1)
wedges.set_color_by_gradient(BLUE, COBALT, BLUE_E, BLUE)
kwargs = {
"run_time": 6,
"lag_ratio": 0.2,
"rate_func": there_and_back,
}
faders = VGroup(wedges, angle_arcs, thetas)
faders.set_fill(opacity=0.4)
thetas.set_fill(opacity=0)
self.play(
FadeIn(faders),
*list(map(ShowCreation, lines))
)
self.play(*[
LaggedStartMap(
ApplyMethod, fader,
lambda m: (m.set_fill, {"opacity": 1}),
**kwargs
)
for fader in faders
] + [Animation(lines)])
self.wait()
self.lines = lines
self.wedges = wedges
self.arcs = arcs
self.angle_arcs = angle_arcs
self.thetas = thetas
def ask_about_time_per_slice(self):
wedge1 = self.wedges[0]
wedge2 = self.wedges[len(self.wedges) / 2]
arc1 = self.arcs[0]
arc2 = self.arcs[len(self.arcs) / 2]
comet = self.comet
frame = self.camera_frame
words1 = OldTexText(
"Time spent \\\\ traversing \\\\ this slice?"
)
words2 = OldTexText("How about \\\\ this one?")
words1.to_corner(UR)
words2.next_to(wedge2, LEFT, MED_LARGE_BUFF)
arrow1 = Arrow(
words1.get_bottom(),
wedge1.get_center() + wedge1.get_height() * DOWN / 2,
color=WHITE,
)
arrow2 = Arrow(
words2.get_right(),
wedge2.get_center() + wedge2.get_height() * UL / 4,
color=WHITE
)
foreground = VGroup(
self.ellipse, self.angle_arcs,
self.lines, comet,
)
self.play(
Write(words1),
wedge1.set_fill, {"opacity": 1},
GrowArrow(arrow1),
Animation(foreground),
frame.scale, 1.2,
)
self.play(MoveAlongPath(comet, arc1, rate_func=linear))
self.play(
Write(words2),
wedge2.set_fill, {"opacity": 1},
Write(arrow2),
Animation(foreground),
)
self.play(MoveAlongPath(comet, arc2, rate_func=linear, run_time=3))
self.wait()
self.area_questions = VGroup(words1, words2)
self.area_question_arrows = VGroup(arrow1, arrow2)
self.highlighted_wedges = VGroup(wedge1, wedge2)
def areas_are_proportional_to_radius_squared(self):
wedges = self.highlighted_wedges
wedge = wedges[1]
frame = self.camera_frame
ellipse = self.ellipse
sun_center = self.sun.get_center()
line = self.lines[len(self.lines) / 2]
thick_line = line.copy().set_stroke(PINK, 4)
radius_word = OldTexText("Radius")
radius_word.next_to(thick_line, UP, SMALL_BUFF)
radius_word.match_color(thick_line)
arc = self.arcs[len(self.arcs) / 2]
thick_arc = arc.copy().set_stroke(RED, 4)
scaling_group = VGroup(
wedge, thick_line, radius_word, thick_arc
)
expression = OldTexText(
"Time", "$\\propto$",
"Area", "$\\propto$", "$(\\text{Radius})^2$"
)
expression.next_to(ellipse, UP, LARGE_BUFF)
prop_to_brace = Brace(expression[1], DOWN, buff=SMALL_BUFF)
prop_to_words = OldTexText("(proportional to)")
prop_to_words.scale(0.7)
prop_to_words.next_to(prop_to_brace, DOWN, SMALL_BUFF)
VGroup(prop_to_words, prop_to_brace).set_color(GREEN)
self.play(
Write(expression[:3]),
frame.shift, 0.5 * UP,
FadeInFromDown(prop_to_words),
GrowFromCenter(prop_to_brace),
)
self.wait(2)
self.play(
ShowCreation(thick_line),
FadeInFromDown(radius_word)
)
self.wait()
self.play(ShowCreationThenDestruction(thick_arc))
self.play(ShowCreation(thick_arc))
self.wait()
self.play(Write(expression[3:]))
self.play(
scaling_group.scale, 0.5,
{"about_point": sun_center},
Animation(self.area_question_arrows),
Animation(self.comet),
rate_func=there_and_back,
run_time=4,
)
self.wait()
expression.add(prop_to_brace, prop_to_words)
self.proportionality_expression = expression
def show_inverse_square_law(self):
prop_exp = self.proportionality_expression
comet = self.comet
frame = self.camera_frame
ellipse = self.ellipse
orbit = self.orbit
next_line = self.lines[(len(self.lines) / 2) + 1]
arc = self.arcs[len(self.arcs) / 2]
force_expression = OldTex(
"ma", "=", "\\text{Force}",
"\\propto", "\\frac{1}{(\\text{Radius})^2}"
)
force_expression.next_to(ellipse, LEFT, MED_LARGE_BUFF)
force_expression.align_to(prop_exp, UP)
force_expression.set_color_by_tex("Force", YELLOW)
acceleration_expression = OldTex(
"a", "=", "{\\Delta v",
"\\over", "\\Delta t}",
"\\propto", "{1 \\over (\\text{Radius})^2}"
)
acceleration_expression.next_to(
force_expression, DOWN, buff=0.75,
aligned_edge=LEFT
)
delta_v_expression = OldTex(
"\\Delta v}", "\\propto",
"{\\Delta t", "\\over", "(\\text{Radius})^2}"
)
delta_v_expression.next_to(
acceleration_expression, DOWN, buff=0.75,
aligned_edge=LEFT
)
delta_t_numerator = delta_v_expression.get_part_by_tex(
"\\Delta t"
)
moving_R_squared = prop_exp.get_part_by_tex("Radius").copy()
moving_R_squared.generate_target()
moving_R_squared.target.move_to(delta_t_numerator, DOWN)
moving_R_squared.target.set_color(GREEN)
randy = Randolph()
randy.next_to(force_expression, DOWN, LARGE_BUFF)
force_vector, force_vector_update = self.get_force_arrow_and_update(
comet, scale_factor=3,
)
moving_vector, moving_vector_animation = self.get_velocity_vector_and_update()
self.play(
FadeOut(self.area_questions),
FadeOut(self.area_question_arrows),
FadeInFromDown(force_expression),
frame.shift, 2 * LEFT,
)
self.remove(*self.area_questions)
self.play(
randy.change, "confused", force_expression,
VFadeIn(randy)
)
self.wait(2)
self.play(
randy.change, "pondering", force_expression[0],
ShowPassingFlashAround(force_expression[:2]),
)
self.play(Blink(randy))
self.play(
FadeInFromDown(acceleration_expression),
randy.change, "hooray", force_expression,
randy.shift, 2 * DOWN,
)
self.wait(2)
self.play(Blink(randy))
self.play(randy.change, "thinking")
self.wait()
self.play(
comet.move_to, arc.get_points()[0],
path_arc=90 * DEGREES
)
force_vector_update.update(0)
self.play(
Blink(randy),
GrowArrow(force_vector)
)
self.add(force_vector_update)
self.add_foreground_mobjects(comet)
# Slightly hacky orbit treatment here...
orbit.proportion = 0.5
moving_vector_animation.update(0)
start_velocity_vector = moving_vector.copy()
self.play(
GrowArrow(start_velocity_vector),
randy.look_at, moving_vector
)
self.add(moving_vector_animation)
self.add(orbit)
while orbit.proportion < next_line.prop:
self.wait(self.frame_duration)
self.remove(orbit)
self.add_foreground_mobjects(comet)
self.wait(2)
self.play(
randy.change, "pondering", force_expression,
randy.shift, 2 * DOWN,
FadeInFromDown(delta_v_expression)
)
self.play(Blink(randy))
self.wait(2)
self.play(
delta_t_numerator.scale, 1.5, {"about_edge": DOWN},
delta_t_numerator.set_color, YELLOW
)
self.play(ShowCreationThenFadeAround(prop_exp[:-2]))
self.play(
delta_t_numerator.fade, 1,
MoveToTarget(moving_R_squared),
randy.change, "happy", delta_v_expression
)
delta_v_expression.add(moving_R_squared)
self.wait()
self.play(FadeOut(randy))
self.start_velocity_vector = start_velocity_vector
self.end_velocity_vector = moving_vector.copy()
self.moving_vector = moving_vector
self.force_expressions = VGroup(
force_expression,
acceleration_expression,
delta_v_expression,
)
def directly_compare_velocity_vectors(self):
ellipse = self.ellipse
lines = self.lines
expressions = self.force_expressions
vectors = VGroup(*[
self.get_velocity_vector(line.prop)
for line in lines
])
index = len(vectors) / 2
v1 = vectors[index]
v2 = vectors[index + 1]
root_point = ellipse.get_left() + 3 * LEFT + DOWN
root_dot = Dot(root_point)
for vector in vectors:
vector.save_state()
vector.target = Arrow(
*vector.get_start_and_end(),
color=vector.get_color(),
buff=0
)
vector.target.scale(2)
vector.target.shift(
root_point - vector.target.get_start()
)
vector.target.add_to_back(
vector.target.copy().set_stroke(BLACK, 5)
)
difference_vectors = VGroup()
external_angle_lines = VGroup()
external_angle_arcs = VGroup()
for vect1, vect2 in adjacent_pairs(vectors):
diff_vect = Arrow(
vect1.target.get_end(),
vect2.target.get_end(),
buff=0,
color=YELLOW,
rectangular_stem_width=0.025,
tip_length=0.15
)
diff_vect.add_to_back(
diff_vect.copy().set_stroke(BLACK, 2)
)
difference_vectors.add(diff_vect)
line = Line(
diff_vect.get_start(),
diff_vect.get_start() + 2 * diff_vect.get_vector(),
)
external_angle_lines.add(line)
arc = Arc(self.theta, stroke_width=2)
arc.rotate(line.get_angle(), about_point=ORIGIN)
arc.scale(0.4, about_point=ORIGIN)
arc.shift(line.get_center())
external_angle_arcs.add(arc)
external_angle_lines.set_stroke(GREY_B, 2)
diff_vect = difference_vectors[index]
polygon = Polygon(*[
vect.target.get_end()
for vect in vectors
])
polygon.set_fill(BLUE_E, opacity=0.8)
polygon.set_stroke(WHITE, 3)
self.play(ShowCreationThenFadeAround(v1))
self.play(
MoveToTarget(v1),
GrowFromCenter(root_dot),
expressions.scale, 0.5, {"about_edge": UL}
)
self.wait()
self.play(
ReplacementTransform(
v1.saved_state.copy(), v2.saved_state,
path_arc=self.theta
)
)
self.play(MoveToTarget(v2), Animation(root_dot))
self.wait()
self.play(GrowArrow(diff_vect))
self.wait()
n = len(vectors)
for i in range(n - 1):
v1 = vectors[(i + index + 1) % n]
v2 = vectors[(i + index + 2) % n]
diff_vect = difference_vectors[(i + index + 1) % n]
# TODO, v2.saved_state is on screen untracked
self.play(ReplacementTransform(
v1.saved_state.copy(), v2.saved_state,
path_arc=self.theta
))
self.play(
MoveToTarget(v2),
GrowArrow(diff_vect)
)
self.add(self.orbit)
self.wait()
self.play(
LaggedStartMap(ShowCreation, external_angle_lines),
LaggedStartMap(ShowCreation, external_angle_arcs),
Animation(difference_vectors),
)
self.add_foreground_mobjects(difference_vectors)
self.wait(2)
self.play(FadeIn(polygon))
self.wait(5)
self.play(FadeOut(polygon))
self.wait(15)
self.play(FadeIn(polygon))
class ShowEqualAngleSlices15DegreeSlices(ShowEqualAngleSlices):
CONFIG = {
"animate_sun": True,
"theta": 15 * DEGREES,
}
class ShowEqualAngleSlices5DegreeSlices(ShowEqualAngleSlices):
CONFIG = {
"animate_sun": True,
"theta": 5 * DEGREES,
}
class IKnowThisIsTricky(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"All you need is \\\\ infinite intelligence",
bubble_config={
"width": 4,
"height": 3,
},
added_anims=[
self.change_students(
*3 * ["horrified"],
look_at=self.screen
)
]
)
self.look_at(self.screen)
self.wait(3)
class PonderOverOffCenterDiagram(PiCreatureScene):
def construct(self):
randy, morty = self.pi_creatures
velocity_diagram = self.get_velocity_diagram()
bubble = randy.get_bubble()
rect = SurroundingRectangle(
velocity_diagram,
buff=MED_LARGE_BUFF,
color=GREY_B
)
rect.stretch(1.2, 1, about_edge=DOWN)
words = OldTexText("Velocity space")
words.next_to(rect.get_top(), DOWN)
self.play(
LaggedStartMap(GrowFromCenter, velocity_diagram),
randy.change, "pondering",
morty.change, "confused",
)
self.wait(2)
self.play(ShowCreation(bubble))
self.wait(2)
self.play(
FadeOut(bubble),
randy.change, "confused",
morty.change, "pondering",
ShowCreation(rect)
)
self.play(Write(words))
self.wait(2)
def create_pi_creatures(self):
randy = Randolph(height=2.5)
randy.to_corner(DL)
morty = Mortimer(height=2.5)
morty.to_corner(DR)
return randy, morty
def get_velocity_diagram(self):
circle = Circle(color=WHITE, radius=2)
circle.rotate(90 * DEGREES)
circle.to_edge(DOWN, buff=LARGE_BUFF)
root_point = interpolate(
circle.get_center(),
circle.get_bottom(),
0.5,
)
dot = Dot(root_point)
vectors = VGroup()
for a in np.arange(0, 1, 1.0 / 24):
end_point = circle.point_from_proportion(a)
vector = Arrow(root_point, end_point, buff=0)
vector.set_color(interpolate_color(
BLUE, RED,
inverse_interpolate(
1, 3, vector.get_length(),
)
))
vector.add_to_back(vector.copy().set_stroke(BLACK, 5))
vectors.add(vector)
vectors.add_to_back(circle)
vectors.add(dot)
return vectors
class OneMoreTrick(TeacherStudentsScene):
def construct(self):
for student in self.students:
student.change("tired")
self.teacher_says("Just one more \\\\ tricky bit!")
self.play_all_student_changes("hooray")
self.wait(3)
class UseVelocityDiagramToDeduceCurve(ShowEqualAngleSlices):
CONFIG = {
"animate_sun": True,
"theta": 15 * DEGREES,
"index": 6,
}
def construct(self):
self.setup_orbit()
self.setup_velocity_diagram()
self.show_theta_degrees()
self.match_velocity_vector_to_tangency()
self.replace_vectors_with_lines()
self.not_that_velocity_vector_is_theta()
self.ask_about_curve()
self.show_90_degree_rotation()
self.show_geometry_of_rotated_diagram()
def setup_orbit(self):
ShowEqualAngleSlices.setup_orbit(self)
self.force_skipping()
self.show_equal_angle_slices()
self.revert_to_original_skipping_status()
orbit_word = self.orbit_word = OldTexText("Orbit")
orbit_word.scale(1.5)
orbit_word.next_to(self.ellipse, UP, LARGE_BUFF)
self.add(orbit_word)
def setup_velocity_diagram(self):
ellipse = self.ellipse
root_point = ellipse.get_left() + 4 * LEFT + DOWN
frame = self.camera_frame
root_dot = Dot(root_point)
vectors = VGroup()
original_vectors = VGroup()
for line in self.lines:
vector = self.get_velocity_vector(line.prop)
vector.save_state()
original_vectors.add(vector.copy())
vector.target = self.get_velocity_vector(
line.prop, scalar=8.0
)
vector.target.shift(
root_point - vector.target.get_start()
)
vectors.add(vector)
circle = Circle()
circle.rotate(92 * DEGREES)
circle.replace(VGroup(*[v.target for v in vectors]))
circle.set_stroke(WHITE, 2)
circle.shift(
(root_point[0] - circle.get_center()[0]) * RIGHT
)
circle.shift(0.035 * LEFT) # ?!?
velocities_word = OldTexText("Velocities")
velocities_word.scale(1.5)
velocities_word.next_to(circle, UP)
velocities_word.align_to(self.orbit_word, DOWN)
frame.scale(1.2)
frame.shift(3 * LEFT + 0.5 * UP)
self.play(ApplyWave(ellipse))
self.play(*list(map(GrowArrow, vectors)))
self.play(
LaggedStartMap(
MoveToTarget, vectors,
lag_ratio=1,
run_time=2
),
GrowFromCenter(root_dot),
FadeInFromDown(velocities_word),
)
self.add_foreground_mobjects(root_dot)
self.play(
ShowCreation(circle),
Animation(vectors),
)
self.wait()
self.vectors = vectors
self.original_vectors = original_vectors
self.velocity_circle = circle
self.root_dot = root_dot
self.circle = circle
def show_theta_degrees(self):
lines = self.lines
ellipse = self.ellipse
circle = self.circle
vectors = self.vectors
comet = self.comet
sun_center = self.sun.get_center()
index = self.index
angle = fdiv(index, len(lines)) * TAU
thick_line = lines[index].copy()
thick_line.set_stroke(RED, 3)
horizontal = lines[0].copy()
horizontal.set_stroke(WHITE, 3)
ellipse_arc = VMobject()
ellipse_arc.pointwise_become_partial(
ellipse, 0, thick_line.prop
)
ellipse_arc.set_stroke(YELLOW, 3)
ellipse_wedge = self.get_wedge(ellipse_arc, sun_center)
ellipse_wedge_start = self.get_wedge(
VectorizedPoint(ellipse.get_right()), sun_center
)
ellipse_angle_arc = Arc(
self.theta * index,
radius=0.5
)
ellipse_angle_arc.shift(sun_center)
ellipse_theta = OldTex("\\theta")
ellipse_theta.next_to(ellipse_angle_arc, RIGHT, MED_SMALL_BUFF)
ellipse_theta.shift(2 * SMALL_BUFF * UL)
vector = vectors[index].deepcopy()
vector.set_fill(YELLOW)
vector.save_state()
Transform(vector, vectors[0]).update(1)
vector.set_fill(YELLOW)
circle_arc = VMobject()
circle_arc.pointwise_become_partial(
circle, 0, fdiv(index, len(vectors))
)
circle_arc.set_stroke(RED, 4)
circle_theta = OldTex("\\theta")
circle_theta.scale(1.5)
circle_theta.next_to(circle_arc, UP, SMALL_BUFF)
circle_theta.shift(SMALL_BUFF * DL)
circle_wedge = self.get_wedge(circle_arc, circle.get_center())
circle_wedge.set_fill(PINK)
circle_wedge_start = self.get_wedge(
Line(circle.get_top(), circle.get_top()),
circle.get_center()
).match_style(circle_wedge)
circle_center_dot = Dot(circle.get_center())
# circle_center_dot.set_color(BLUE)
self.play(FocusOn(comet))
self.play(
ReplacementTransform(
ellipse_wedge_start, ellipse_wedge,
path_arc=angle,
),
FadeIn(ellipse_arc),
ShowCreation(ellipse_angle_arc),
Write(ellipse_theta),
ReplacementTransform(
lines[0].copy(), thick_line,
path_arc=angle
),
MoveAlongPath(comet, ellipse_arc),
run_time=2
)
self.wait()
self.play(
ReplacementTransform(
circle_wedge_start, circle_wedge,
path_arc=angle
),
ShowCreation(circle_arc),
Write(circle_theta),
Restore(vector, path_arc=angle),
GrowFromCenter(circle_center_dot),
FadeIn(horizontal),
run_time=2
)
self.wait()
self.set_variables_as_attrs(
index,
ellipse_wedge, ellipse_arc,
ellipse_angle_arc, ellipse_theta,
thick_line, horizontal,
circle_wedge, circle_arc,
circle_theta, circle_center_dot,
highlighted_vector=vector
)
def match_velocity_vector_to_tangency(self):
vector = self.highlighted_vector
comet = self.comet
original_vector = self.original_vectors[self.index].copy()
original_vector.set_fill(YELLOW)
tangent_line = Line(
*original_vector.get_start_and_end()
)
tangent_line.set_stroke(GREY_B, 3)
tangent_line.scale(5)
tangent_line.move_to(comet)
self.play(
ReplacementTransform(
vector.copy(), original_vector,
run_time=2
),
Animation(comet),
)
self.wait()
self.play(
ShowCreation(tangent_line),
Animation(original_vector),
Animation(comet),
)
self.wait()
self.set_variables_as_attrs(
example_tangent_line=tangent_line,
example_tangent_vector=original_vector,
)
def replace_vectors_with_lines(self):
vectors = self.vectors
original_vectors = self.original_vectors
root_dot = self.root_dot
highlighted_vector = self.highlighted_vector
lines = VGroup()
tangent_lines = VGroup()
for vect, o_vect in zip(vectors, original_vectors):
line = Line(*vect.get_start_and_end())
t_line = Line(*o_vect.get_start_and_end())
t_line.scale(5)
t_line.move_to(o_vect.get_start())
lines.add(line)
tangent_lines.add(t_line)
vect.generate_target()
vect.target.scale(0, about_point=root_dot.get_center())
lines.set_stroke(GREEN, 2)
tangent_lines.set_stroke(GREEN, 2)
highlighted_line = Line(
*highlighted_vector.get_start_and_end(),
stroke_color=YELLOW,
stroke_width=4
)
self.play(
LaggedStartMap(MoveToTarget, vectors),
highlighted_vector.scale, 0,
{"about_point": root_dot.get_center()},
Animation(highlighted_vector),
Animation(self.circle_wedge),
Animation(self.circle_arc),
Animation(self.circle),
Animation(self.circle_center_dot),
)
self.remove(vectors, highlighted_vector)
self.play(
LaggedStartMap(ShowCreation, lines),
ShowCreation(highlighted_line),
Animation(highlighted_vector),
)
self.wait()
self.play(
ReplacementTransform(
lines.copy(),
tangent_lines,
run_time=3,
)
)
self.wait()
self.play(FadeOut(tangent_lines))
self.eccentric_lines = lines
self.highlighted_line = highlighted_line
def not_that_velocity_vector_is_theta(self):
vector = self.example_tangent_vector
v_line = Line(DOWN, UP)
v_line.move_to(vector.get_start(), DOWN)
angle = vector.get_angle() - 90 * DEGREES
arc = Arc(angle, radius=0.5)
arc.rotate(90 * DEGREES, about_point=ORIGIN)
arc.shift(vector.get_start())
theta_q = OldTex("\\theta ?")
theta_q.next_to(arc, UP)
theta_q.shift(SMALL_BUFF * LEFT)
cross = Cross(theta_q)
self.play(ShowCreation(v_line))
self.play(
ShowCreation(arc),
FadeInFromDown(theta_q),
)
self.wait()
self.play(ShowCreation(cross))
self.wait()
self.play(*list(map(FadeOut, [v_line, arc, theta_q, cross])))
self.wait()
self.play(
ReplacementTransform(
self.ellipse_theta.copy(), self.circle_theta,
),
ReplacementTransform(
self.ellipse_angle_arc.copy(), self.circle_arc,
),
run_time=2,
)
self.wait()
self.play(
ReplacementTransform(
self.circle.copy(),
self.circle_center_dot,
)
)
self.wait()
def ask_about_curve(self):
ellipse = self.ellipse
circle = self.circle
line = self.highlighted_line.copy()
vector = self.example_tangent_vector
morty = Mortimer(height=2.5)
morty.move_to(ellipse.get_corner(UL))
morty.shift(MED_SMALL_BUFF * LEFT)
self.play(FadeIn(morty))
self.play(
morty.change, "confused", ellipse,
ShowCreationThenDestruction(
ellipse.copy().set_stroke(BLUE, 3),
run_time=2
)
)
self.play(
Blink(morty),
ApplyWave(ellipse),
)
self.play(morty.look_at, circle)
self.play(morty.change, "pondering", circle)
self.play(Blink(morty))
self.play(morty.look_at, ellipse)
self.play(morty.change, "maybe", ellipse)
self.play(
line.move_to, vector, run_time=2
)
self.play(FadeOut(line))
self.wait()
self.play(morty.look_at, circle)
self.wait()
self.play(FadeOut(morty))
def show_90_degree_rotation(self):
circle = self.circle
circle_setup = VGroup(
circle, self.eccentric_lines,
self.circle_wedge,
self.circle_arc,
self.highlighted_line,
self.circle_center_dot,
self.root_dot,
self.circle_theta,
)
circle_setup.generate_target()
angle = -90 * DEGREES
circle_setup.target.rotate(
angle,
about_point=circle.get_center()
)
circle_setup.target[-1].rotate(-angle)
circle_setup.target[2].set_fill(opacity=0)
circle_setup.target[2].set_stroke(WHITE, 4)
self.play(MoveToTarget(circle_setup, path_arc=angle))
self.wait()
lines = self.eccentric_lines
highlighted_line = self.highlighted_line
ghost_lines = lines.copy()
ghost_lines.set_stroke(width=1)
ghost_lines[self.index].set_stroke(YELLOW, 4)
for mob in list(lines) + [highlighted_line]:
mob.generate_target()
mob.save_state()
mob.target.rotate(-angle)
foci = [
self.root_dot.get_center(),
circle.get_center(),
]
a = circle.get_width() / 4
c = get_norm(foci[1] - foci[0]) / 2
b = np.sqrt(a**2 - c**2)
little_ellipse = Circle(radius=a)
little_ellipse.stretch(b / a, 1)
little_ellipse.move_to(center_of_mass(foci))
little_ellipse.set_stroke(PINK, 4)
self.add(ghost_lines)
self.play(
LaggedStartMap(
MoveToTarget, lines,
lag_ratio=0.1,
run_time=8,
),
MoveToTarget(highlighted_line),
path_arc=-angle,
)
self.play(ShowCreation(little_ellipse))
self.wait(2)
self.play(
little_ellipse.replace, self.ellipse,
run_time=4,
rate_func=there_and_back_with_pause
)
self.wait(2)
self.play(*[
Restore(
mob,
path_arc=angle,
run_time=4,
rate_func=there_and_back_with_pause
)
for mob in list(lines) + [highlighted_line]
] + [Animation(little_ellipse)])
self.ghost_lines = ghost_lines
self.little_ellipse = little_ellipse
def show_geometry_of_rotated_diagram(self):
ellipse = self.ellipse
little_ellipse = self.little_ellipse
circle = self.circle
perp_line = self.highlighted_line.copy()
perp_line.rotate(PI)
circle_arc = self.circle_arc
arc_copy = circle_arc.copy()
center = circle.get_center()
velocity_vector = self.example_tangent_vector
e_line = perp_line.copy().rotate(90 * DEGREES)
c_line = Line(center, e_line.get_end())
c_line.set_stroke(WHITE, 4)
# lines = [c_line, e_line, perp_line]
tangency_point = line_intersection(
perp_line.get_start_and_end(),
c_line.get_start_and_end(),
)
tangency_point_dot = Dot(tangency_point)
tangency_point_dot.set_color(BLUE)
tangency_point_dot.save_state()
tangency_point_dot.scale(5)
tangency_point_dot.set_fill(opacity=0)
def indicate(line):
red_copy = line.copy().set_stroke(RED, 5)
return ShowPassingFlash(red_copy, run_time=2)
self.play(
self.ghost_lines.set_stroke, {"width": 0.5},
self.eccentric_lines.set_stroke, {"width": 0.5},
*list(map(WiggleOutThenIn, [e_line, c_line]))
)
for x in range(3):
self.play(
indicate(e_line),
indicate(c_line),
)
self.play(WiggleOutThenIn(perp_line))
for x in range(2):
self.play(indicate(perp_line))
self.play(Restore(tangency_point_dot))
self.add_foreground_mobjects(tangency_point_dot)
self.wait(2)
self.play(
arc_copy.scale, 0.15, {"about_point": center},
run_time=2
)
self.wait(2)
self.play(
perp_line.move_to, velocity_vector,
run_time=4,
rate_func=there_and_back_with_pause
)
self.wait()
self.play(
little_ellipse.replace, ellipse,
run_time=4,
rate_func=there_and_back_with_pause
)
self.wait()
# Helpers
def get_wedge(self, arc, center_point, opacity=0.8):
wedge = VMobject()
wedge.append_vectorized_mobject(
Line(center_point, arc.get_points()[0])
)
wedge.append_vectorized_mobject(arc)
wedge.append_vectorized_mobject(
Line(arc.get_points()[-1], center_point)
)
wedge.set_stroke(width=0)
wedge.set_fill(COBALT, opacity=opacity)
return wedge
class ShowSunVectorField(Scene):
def construct(self):
sun_center = IntroduceShapeOfVelocities.CONFIG["sun_center"]
vector_field = VectorField(
get_force_field_func((sun_center, -1))
)
vector_field.set_fill(opacity=0.8)
vector_field.sort(
lambda p: -get_norm(p - sun_center)
)
for vector in vector_field:
vector.generate_target()
vector.target.set_fill(opacity=1)
vector.target.set_stroke(YELLOW, 0.5)
for x in range(3):
self.play(LaggedStartMap(
MoveToTarget, vector_field,
rate_func=there_and_back,
lag_ratio=0.5,
))
class TryToRememberProof(PiCreatureScene):
def construct(self):
randy = self.pi_creature
words = OldTexText("Oh god...how \\\\ did it go?")
words.next_to(randy, UP)
words.shift_onto_screen()
self.play(
randy.change, "telepath",
FadeInFromDown(words)
)
self.look_at(ORIGIN)
self.wait(2)
self.play(randy.change, "concerned_musician")
self.look_at(ORIGIN)
self.wait(3)
class PatYourselfOnTheBack(TeacherStudentsScene):
CONFIG = {
"camera_config": {"background_opacity": 1},
}
def construct(self):
self.teacher_says(
"Pat yourself \\\\ on the back!",
target_mode="hooray"
)
self.play_all_student_changes("happy")
self.wait(3)
self.play(
RemovePiCreatureBubble(
self.teacher,
target_mode="raise_right_hand"
),
self.change_students(
*3 * ["pondering"],
look_at=self.screen
)
)
self.look_at(UP)
self.wait(8)
self.play_student_changes(*3 * ["thinking"])
self.look_at(UP)
self.wait(12)
self.teacher_says("I just love this!")
feynman = ImageMobject("Feynman", height=4)
feynman.to_corner(UL)
chess = ImageMobject("ChessGameOfTheCentury")
chess.set_height(4)
chess.next_to(feynman)
self.play(FadeInFromDown(feynman))
self.wait()
self.play(
RemovePiCreatureBubble(self.teacher, target_mode="happy"),
FadeInFromDown(chess)
)
self.wait(2)
class Thumbnail(ShowEmergingEllipse):
CONFIG = {
"num_lines": 50,
}
def construct(self):
background = ImageMobject("Feynman_teaching")
background.set_width(FRAME_WIDTH)
background.scale(1.05)
background.to_corner(UR, buff=0)
background.shift(2 * UP)
self.add(background)
circle = self.get_circle()
circle.set_stroke(width=6)
circle.set_height(6.5)
circle.to_corner(UL)
circle.set_fill(BLACK, 0.9)
lines = self.get_lines()
lines.set_stroke(YELLOW, 5)
lines.set_color_by_gradient(YELLOW, RED)
ghost_lines = self.get_ghost_lines(lines)
for line in lines:
line.rotate(90 * DEGREES)
ellipse = self.get_ellipse()
ellipse.set_stroke(BLUE, 6)
sun = ImageMobject("sun", height=0.5)
sun.move_to(self.get_eccentricity_point())
circle_group = VGroup(circle, ghost_lines, lines, ellipse, sun)
self.add(circle_group)
l1 = Line(
circle.point_from_proportion(0.175),
6.25 * RIGHT + 0.75 * DOWN
)
l2 = Line(
circle.point_from_proportion(0.75),
6.25 * RIGHT + 2.5 * DOWN
)
l2a = VMobject().pointwise_become_partial(l2, 0, 0.56)
l2b = VMobject().pointwise_become_partial(l2, 0.715, 1)
expand_lines = VGroup(l1, l2a, l2b)
expand_lines.set_stroke("RED", 5)
self.add(expand_lines)
self.add(circle_group)
small_group = circle_group.copy()
small_group.scale(0.2)
small_group.stretch(1.35, 1)
small_group.move_to(6.2 * RIGHT + 1.6 * DOWN)
for mob in small_group:
if isinstance(mob, VMobject) and mob.get_stroke_width() > 1:
mob.set_stroke(width=1)
small_group[0].set_fill(opacity=0.25)
self.add(small_group)
title = OldTexText(
"Feynman's \\\\", "Lost \\\\", "Lecture",
alignment=""
)
title.scale(2.4)
for part in title:
part.add_to_back(
part.copy().set_stroke(BLACK, 12).set_fill(BLACK, 1)
)
title.to_corner(UR)
title[2].to_edge(RIGHT)
title[1].shift(0.9 * RIGHT)
title.shift(0.5 * LEFT)
self.add(title)
|
|
# -*- coding: utf-8 -*-
from manim_imports_ext import *
from once_useful_constructs.light import AmbientLight
from once_useful_constructs.light import Lighthouse
from once_useful_constructs.light import SwitchOn
from functools import reduce
# from once_useful_constructs.light import LightSource
PRODUCT_COLOR = BLUE
DEFAULT_OPACITY_FUNCTION = inverse_power_law(1, 1.5, 1, 4)
CHEAP_AMBIENT_LIGHT_CONFIG = {
"num_levels": 5,
"radius": 0.25,
"opacity_function": DEFAULT_OPACITY_FUNCTION,
}
HIGHT_QUALITY_AMBIENT_LIGHT_CONFIG = {
"opacity_function": DEFAULT_OPACITY_FUNCTION,
"num_levels": 100,
"radius": 5,
"max_opacity": 0.8,
"color": PRODUCT_COLOR,
}
def get_chord_f_label(chord, arg="f", direction=DOWN):
chord_f = OldTexText("Chord(", "$%s$" % arg, ")", arg_separator="")
chord_f.set_color_by_tex("$%s$" % arg, YELLOW)
chord_f.add_background_rectangle()
chord_f.next_to(chord.get_center(), direction, SMALL_BUFF)
angle = ((chord.get_angle() + TAU / 2) % TAU) - TAU / 2
if np.abs(angle) > TAU / 4:
angle += TAU / 2
chord_f.rotate(angle, about_point=chord.get_center())
chord_f.angle = angle
return chord_f
class WallisNumeratorDenominatorGenerator(object):
def __init__(self):
self.n = 0
def __iter__(self):
return self
def __next__(self):
return next(self)
def __next__(self):
n = self.n
self.n += 1
if n % 2 == 0:
return (n + 2, n + 1)
else:
return (n + 1, n + 2)
def get_wallis_product(n_terms=6, show_result=True):
tex_mob_args = []
nd_generator = WallisNumeratorDenominatorGenerator()
for x in range(n_terms):
numerator, denominator = next(nd_generator)
tex_mob_args += [
"{%d" % numerator, "\\over", "%d}" % denominator, "\\cdot"
]
tex_mob_args[-1] = "\\cdots"
if show_result:
tex_mob_args += ["=", "{\\pi", "\\over", "2}"]
result = OldTex(*tex_mob_args)
return result
def get_wallis_product_numerical_terms(n_terms=20):
result = []
nd_generator = WallisNumeratorDenominatorGenerator()
for x in range(n_terms):
n, d = next(nd_generator)
result.append(float(n) / d)
return result
# Scenes
class Introduction(Scene):
def construct(self):
n_terms = 10
number_line = NumberLine(
x_min=0,
x_max=2,
unit_size=5,
tick_frequency=0.25,
numbers_with_elongated_ticks=[0, 1, 2],
color=GREY_B,
)
number_line.add_numbers()
number_line.move_to(DOWN)
numerical_terms = get_wallis_product_numerical_terms(400)
partial_products = np.cumprod(numerical_terms)
curr_product = partial_products[0]
arrow = Vector(DOWN, color=YELLOW)
def get_arrow_update():
return ApplyFunction(
lambda mob: mob.next_to(
number_line.number_to_point(curr_product),
UP, SMALL_BUFF
),
arrow,
)
get_arrow_update().update(1)
decimal = DecimalNumber(
curr_product, num_decimal_places=5, show_ellipsis=True)
decimal.next_to(arrow, UP, SMALL_BUFF, submobject_to_align=decimal[:5])
decimal_anim = ChangingDecimal(
decimal,
lambda a: number_line.point_to_number(arrow.get_center()),
tracked_mobject=arrow
)
product_mob = get_wallis_product(n_terms)
product_mob.to_edge(UP)
rects = VGroup(*[
SurroundingRectangle(product_mob[:n])
for n in list(range(3, 4 * n_terms, 4)) + [4 * n_terms]
])
rect = rects[0].copy()
pi_halves_arrow = Vector(UP, color=BLUE)
pi_halves_arrow.next_to(
number_line.number_to_point(np.pi / 2), DOWN, SMALL_BUFF
)
pi_halves_term = OldTex("\\pi / 2")
pi_halves_term.next_to(pi_halves_arrow, DOWN)
self.add(product_mob, number_line, rect, arrow, decimal)
self.add(pi_halves_arrow, pi_halves_term)
for n in range(1, len(rects)):
curr_product = partial_products[n]
self.play(
get_arrow_update(),
decimal_anim,
Transform(rect, rects[n]),
run_time=0.5
)
self.wait(0.5)
for n in range(len(rects), len(numerical_terms), 31):
curr_product = partial_products[n]
self.play(
get_arrow_update(),
decimal_anim,
run_time=0.25
)
curr_product = np.pi / 2
self.play(
get_arrow_update(),
decimal_anim,
run_time=0.5
)
self.wait()
class TableOfContents(Scene):
def construct(self):
topics = VGroup(
OldTexText("The setup"),
OldTexText("Circle geometry with complex polynomials"),
OldTexText("Proof of the Wallis product"),
OldTexText("Formalities not discussed"),
OldTexText(
"Generalizing this proof to get \\\\ the product formula for sine"),
)
for topic in topics:
dot = Dot(color=BLUE)
dot.next_to(topic, LEFT)
topic.add(dot)
topics.arrange(
DOWN, aligned_edge=LEFT, buff=LARGE_BUFF
)
self.add(topics)
self.wait()
for i in range(len(topics)):
self.play(
topics[i + 1:].set_fill, {"opacity": 0.25},
topics[:i].set_fill, {"opacity": 0.25},
topics[i].set_fill, {"opacity": 1},
)
self.wait(2)
class SourcesOfOriginality(TeacherStudentsScene):
def construct(self):
self.mention_excitement()
self.break_down_value_of_math_presentations()
self.where_we_fit_in()
def mention_excitement(self):
self.teacher_says(
"This one came about \\\\ a bit differently...",
target_mode="speaking",
run_time=1
)
self.play_student_changes("happy", "confused", "erm")
self.wait(2)
def break_down_value_of_math_presentations(self):
title = OldTexText("The value of a", "math", "presentation")
title.to_edge(UP, buff=MED_SMALL_BUFF)
value_of, math, presentation = title
MATH_COLOR = YELLOW
COMMUNICATION_COLOR = BLUE
big_rect = self.big_rect = Rectangle(
width=title.get_width() + 2 * MED_LARGE_BUFF,
height=3.5,
color=WHITE
)
big_rect.next_to(title, DOWN)
left_rect, right_rect = self.left_rect, self.right_rect = [
Rectangle(
height=big_rect.get_height() - 2 * SMALL_BUFF,
width=0.5 * big_rect.get_width() - 2 * SMALL_BUFF,
color=color
)
for color in (MATH_COLOR, COMMUNICATION_COLOR)
]
right_rect.flip()
left_rect.next_to(big_rect.get_left(), RIGHT, SMALL_BUFF)
right_rect.next_to(big_rect.get_right(), LEFT, SMALL_BUFF)
underlying_math = OldTexText("Underlying", "math")
underlying_math.set_color(MATH_COLOR)
communication = OldTexText("Communication")
communication.set_color(COMMUNICATION_COLOR)
VGroup(underlying_math, communication).scale(0.75)
underlying_math.next_to(left_rect.get_top(), DOWN, SMALL_BUFF)
communication.next_to(right_rect.get_top(), DOWN, SMALL_BUFF)
formula = OldTex(
"\\sum_{n = 1}^\\infty \\frac{1}{n^2} = \\frac{\\pi^2}{2}",
)
formula.scale(0.75)
formula.next_to(underlying_math, DOWN)
based_on_wastlund = OldTexText(
"Previous video based on\\\\",
"a paper by Johan W\\\"{a}stlund"
)
based_on_wastlund.set_width(
left_rect.get_width() - MED_SMALL_BUFF)
based_on_wastlund.next_to(formula, DOWN, MED_LARGE_BUFF)
communication_parts = OldTexText("Visuals, narrative, etc.")
communication_parts.scale(0.75)
communication_parts.next_to(communication, DOWN, MED_LARGE_BUFF)
lighthouse = Lighthouse(height=0.5)
lighthouse.next_to(communication_parts, DOWN, LARGE_BUFF)
ambient_light = AmbientLight(
num_levels=200,
radius=5,
opacity_function=DEFAULT_OPACITY_FUNCTION,
)
ambient_light.move_source_to(lighthouse.get_top())
big_rect.save_state()
big_rect.stretch(0, 1)
big_rect.stretch(0.5, 0)
big_rect.move_to(title)
self.play(
FadeInFromDown(title),
RemovePiCreatureBubble(
self.teacher,
target_mode="raise_right_hand",
look_at=title,
),
self.change_students(
*["pondering"] * 3,
look_at=title
)
)
self.play(big_rect.restore)
self.play(*list(map(ShowCreation, [left_rect, right_rect])))
self.wait()
self.play(
math.match_color, left_rect,
ReplacementTransform(VGroup(math.copy()), underlying_math)
)
self.play(FadeIn(formula))
self.play(
presentation.match_color, right_rect,
ReplacementTransform(presentation.copy(), communication)
)
self.play(
FadeIn(communication_parts),
FadeIn(lighthouse),
SwitchOn(ambient_light)
)
self.play(self.teacher.change, "tease")
self.wait()
self.play(
FadeIn(based_on_wastlund),
self.change_students(
"sassy", "erm", "plain",
look_at=based_on_wastlund
),
)
self.wait()
self.math_content = VGroup(formula, based_on_wastlund)
def where_we_fit_in(self):
right_rect = self.right_rect
left_rect = self.left_rect
points = [
right_rect.get_left() + SMALL_BUFF * RIGHT,
right_rect.get_corner(UL),
right_rect.get_corner(UR),
right_rect.get_right() + SMALL_BUFF * LEFT,
right_rect.get_corner(DR),
right_rect.get_bottom() + SMALL_BUFF * UP,
right_rect.get_corner(DL),
]
added_points = [
left_rect.get_bottom(),
left_rect.get_corner(DL),
left_rect.get_corner(DL) + 1.25 * UP,
left_rect.get_bottom() + 1.25 * UP,
]
blob1, blob2 = VMobject(), VMobject()
blob1.set_points_smoothly(points + [points[0]])
blob1.append_points(3 * len(added_points) * [points[0]])
blob2.set_points_smoothly(points + added_points + [points[0]])
for blob in blob1, blob2:
blob.set_stroke(width=0)
blob.set_fill(BLUE, opacity=0.5)
our_contribution = OldTexText("Our target \\\\ contribution")
our_contribution.scale(0.75)
our_contribution.to_corner(UR)
arrow = Arrow(
our_contribution.get_bottom(),
right_rect.get_right() + MED_LARGE_BUFF * LEFT,
color=BLUE
)
wallis_product = get_wallis_product(n_terms=4)
wallis_product.set_width(
left_rect.get_width() - 2 * MED_LARGE_BUFF)
wallis_product.move_to(self.math_content, UP)
wallis_product_name = OldTexText("``Wallis product''")
wallis_product_name.scale(0.75)
wallis_product_name.next_to(wallis_product, DOWN, MED_SMALL_BUFF)
new_proof = OldTexText("New proof")
new_proof.next_to(wallis_product_name, DOWN, MED_LARGE_BUFF)
self.play(
DrawBorderThenFill(blob1),
Write(our_contribution),
GrowArrow(arrow),
)
self.wait(2)
self.play(FadeOut(self.math_content))
self.play(
FadeIn(wallis_product),
Write(wallis_product_name, run_time=1)
)
self.wait(2)
self.play(
Transform(blob1, blob2, path_arc=-90 * DEGREES),
FadeIn(new_proof),
self.teacher.change, "hooray",
)
self.play_all_student_changes("hooray", look_at=new_proof)
self.wait(5)
class Six(Scene):
def construct(self):
six = OldTex("6")
six.add_background_rectangle(opacity = 1)
six.background_rectangle.stretch(1.5, 0)
six.set_height(7)
self.add(six)
class SridharWatchingScene(PiCreatureScene):
CONFIG = {
"default_pi_creature_kwargs": {
"color": YELLOW_E,
"flip_at_start": False,
},
}
def construct(self):
laptop = Laptop()
laptop.scale(1.8)
laptop.to_corner(DR)
sridhar = self.pi_creature
sridhar.next_to(laptop, LEFT, SMALL_BUFF, DOWN)
bubble = ThoughtBubble()
bubble.flip()
bubble.pin_to(sridhar)
basel = OldTex(
"{1", "\\over", "1^2}", "+"
"{1", "\\over", "2^2}", "+"
"{1", "\\over", "3^2}", "+", "\\cdots",
"= \\frac{\\pi^2}{6}"
)
wallis = get_wallis_product(n_terms=4)
VGroup(basel, wallis).scale(0.7)
basel.move_to(bubble.get_bubble_center())
basel.to_edge(UP, buff=MED_SMALL_BUFF)
wallis.next_to(basel, DOWN, buff=0.75)
arrow = OldTex("\\updownarrow")
arrow.move_to(VGroup(basel, wallis))
basel.set_color(YELLOW)
wallis.set_color(BLUE)
self.play(LaggedStartMap(DrawBorderThenFill, laptop))
self.play(sridhar.change, "pondering", laptop.screen)
self.wait()
self.play(ShowCreation(bubble))
self.play(LaggedStartMap(FadeIn, basel))
self.play(
ReplacementTransform(basel.copy(), wallis),
GrowFromPoint(arrow, arrow.get_top())
)
self.wait(4)
self.play(sridhar.change, "thinking", wallis)
self.wait(4)
self.play(LaggedStartMap(
ApplyFunction,
VGroup(*list(laptop) + [bubble, basel, arrow, wallis, sridhar]),
lambda mob: (lambda m: m.set_color(BLACK).fade(1).scale(0.8), mob),
run_time=3,
))
class ShowProduct(Scene):
def construct(self):
self.setup_axes()
self.setup_wallis_product()
self.show_larger_terms()
self.show_smaller_terms()
self.interleave_terms()
self.show_answer()
def setup_axes(self):
axes = self.axes = self.get_axes(unit_size=0.75)
self.add(axes)
def setup_wallis_product(self):
full_wallis_product = get_wallis_product(n_terms=16, show_result=False)
wallis_product_parts = VGroup(*[
full_wallis_product[i:i + 4]
for i in range(0, len(full_wallis_product), 4)
])
larger_parts = self.larger_parts = wallis_product_parts[::2]
larger_parts.set_color(YELLOW)
dots = OldTex("\\cdots")
dots.move_to(larger_parts[-1][-1], LEFT)
larger_parts[-1][-1].submobjects = dots.submobjects
smaller_parts = self.smaller_parts = wallis_product_parts[1::2]
smaller_parts.set_color(BLUE)
for parts in larger_parts, smaller_parts:
parts.arrange(RIGHT, buff=2 * SMALL_BUFF)
# Move around the dots
for part1, part2 in zip(parts, parts[1:]):
dot = part1.submobjects.pop(-1)
part2.add_to_back(dot)
larger_parts.to_edge(UP)
smaller_parts.next_to(larger_parts, DOWN, LARGE_BUFF)
self.wallis_product_terms = get_wallis_product_numerical_terms(40)
def show_larger_terms(self):
axes = self.axes
parts = self.larger_parts
terms = self.wallis_product_terms[::2]
partial_products = np.cumprod(terms)
dots = VGroup(*[
Dot(axes.coords_to_point(n + 1, prod))
for n, prod in enumerate(partial_products)
])
dots.match_color(parts)
lines = VGroup(*[
Line(d1.get_center(), d2.get_center())
for d1, d2 in zip(dots, dots[1:])
])
braces = VGroup(*[
Brace(parts[:n + 1], DOWN)
for n in range(len(parts))
])
brace = braces[0].copy()
decimal = DecimalNumber(partial_products[0], num_decimal_places=4)
decimal.next_to(brace, DOWN)
self.add(brace, decimal, dots[0], parts[0])
tuples = list(zip(parts[1:], lines, dots[1:], partial_products[1:], braces[1:]))
for part, line, dot, prod, new_brace in tuples:
self.play(
FadeIn(part),
Transform(brace, new_brace),
ChangeDecimalToValue(
decimal, prod,
position_update_func=lambda m: m.next_to(brace, DOWN)
),
ShowCreation(line),
GrowFromCenter(dot, rate_func=squish_rate_func(smooth, 0.5, 1)),
run_time=0.5,
)
self.wait(0.5)
N = len(parts)
self.play(
LaggedStartMap(ShowCreation, lines[N - 1:], lag_ratio=0.2),
LaggedStartMap(FadeIn, dots[N:], lag_ratio=0.2),
brace.stretch, 1.2, 0, {"about_edge": LEFT},
ChangeDecimalToValue(
decimal, partial_products[-1],
position_update_func=lambda m: m.next_to(brace, DOWN)
),
run_time=4,
rate_func=linear,
)
self.play(
FadeOut(brace),
ChangeDecimalToValue(
decimal, partial_products[-1] + 2,
position_update_func=lambda m: m.next_to(brace, DOWN)
),
UpdateFromFunc(
decimal, lambda d: d.shift(self.frame_duration * RIGHT)
),
UpdateFromAlphaFunc(
decimal, lambda d, a: d.set_fill(opacity=1 - a)
),
)
self.remove(decimal)
self.graph_to_remove = VGroup(dots, lines)
def show_smaller_terms(self):
larger_parts = self.larger_parts
larger_parts.save_state()
larger_parts_mover = larger_parts.copy()
larger_parts.fade(0.5)
smaller_parts = self.smaller_parts
for parts in larger_parts_mover, smaller_parts:
parts.denominators = VGroup(
parts[0][2],
*[part[3] for part in parts[1:]]
)
vect = op.sub(
smaller_parts.denominators[1].get_left(),
smaller_parts.denominators[0].get_left(),
)
smaller_parts.denominators.shift(vect)
self.play(
larger_parts_mover.move_to, smaller_parts, LEFT,
FadeOut(self.graph_to_remove)
)
self.play(
larger_parts_mover.denominators.shift, -vect,
smaller_parts.denominators.shift, -vect,
UpdateFromAlphaFunc(
larger_parts_mover,
lambda m, a: m.set_fill(opacity=1 - a),
remover=True
),
UpdateFromAlphaFunc(
smaller_parts,
lambda m, a: m.set_fill(opacity=a)
),
)
# Rescale axes
new_axes = self.get_axes(unit_size=1.5)
self.play(ReplacementTransform(self.axes, new_axes))
axes = self.axes = new_axes
# Show graph
terms = self.wallis_product_terms[1::2]
partial_products = np.cumprod(terms)[:15]
dots = VGroup(*[
Dot(axes.coords_to_point(n + 1, prod))
for n, prod in enumerate(partial_products)
])
dots.match_color(smaller_parts)
lines = VGroup(*[
Line(d1.get_center(), d2.get_center())
for d1, d2 in zip(dots, dots[1:])
])
self.play(
ShowCreation(lines),
LaggedStartMap(FadeIn, dots, lag_ratio=0.1),
run_time=3,
rate_func=linear,
)
self.wait(2)
self.play(FadeOut(VGroup(dots, lines)))
def interleave_terms(self):
larger_parts = self.larger_parts
smaller_parts = self.smaller_parts
index = 6
larger_parts.restore()
for parts in larger_parts, smaller_parts:
parts.prefix = parts[:index]
parts.suffix = parts[index:]
parts.prefix.generate_target()
larger_parts.fade(0.5)
full_product = VGroup(*it.chain(
*list(zip(larger_parts.prefix.target, smaller_parts.prefix.target))
))
for i, tex, vect in (0, "\\cdot", LEFT), (-1, "\\cdots", RIGHT):
part = smaller_parts.prefix.target[i]
dot = OldTex(tex)
dot.match_color(part)
dot.next_to(part, vect, buff=2 * SMALL_BUFF)
part.add(dot)
full_product.arrange(RIGHT, buff=2 * SMALL_BUFF)
full_product.to_edge(UP)
for parts in larger_parts, smaller_parts:
self.play(
MoveToTarget(parts.prefix),
FadeOut(parts.suffix)
)
self.wait()
# Dots and lines
# In poor form, this is modified copy-pasted from show_larger_terms
axes = self.axes
parts = full_product
terms = self.wallis_product_terms
partial_products = np.cumprod(terms)
partial_products_iter = iter(partial_products)
print(partial_products)
dots = VGroup(*[
Dot(axes.coords_to_point(n + 1, prod))
for n, prod in enumerate(partial_products)
])
dots.set_color(GREEN)
lines = VGroup(*[
Line(d1.get_center(), d2.get_center())
for d1, d2 in zip(dots, dots[1:])
])
braces = VGroup(*[
Brace(parts[:n + 1], DOWN)
for n in range(len(parts))
])
brace = braces[0].copy()
decimal = DecimalNumber(next(partial_products_iter), num_decimal_places=4)
decimal.next_to(brace, DOWN)
self.play(*list(map(FadeIn, [brace, decimal, dots[0]])))
tuples = list(zip(lines, dots[1:], braces[1:]))
for line, dot, new_brace in tuples:
self.play(
Transform(brace, new_brace),
ChangeDecimalToValue(
decimal, next(partial_products_iter),
position_update_func=lambda m: m.next_to(brace, DOWN)
),
ShowCreation(line),
GrowFromCenter(dot, rate_func=squish_rate_func(smooth, 0.5, 1)),
run_time=0.5,
)
self.wait(0.5)
def get_decimal_anim():
return ChangeDecimalToValue(
decimal, next(partial_products_iter),
run_time=1,
rate_func=squish_rate_func(smooth, 0, 0.5),
)
self.play(
FadeIn(lines[len(parts) - 1:]),
FadeIn(dots[len(parts):]),
get_decimal_anim()
)
for x in range(3):
self.play(get_decimal_anim())
self.partial_product_decimal = decimal
self.get_decimal_anim = get_decimal_anim
def show_answer(self):
decimal = self.partial_product_decimal
axes = self.axes
pi_halves = OldTex("{\\pi", "\\over", "2}")
pi_halves.scale(1.5)
pi_halves.move_to(decimal, UP)
randy = Randolph(height=1.7)
randy.next_to(decimal, DL)
randy.change("confused")
randy.save_state()
randy.change("plain")
randy.fade(1)
h_line = DashedLine(
axes.coords_to_point(0, np.pi / 2),
axes.coords_to_point(20, np.pi / 2),
color=RED
)
self.play(
ShowCreation(h_line),
randy.restore,
self.get_decimal_anim()
)
self.play(Blink(randy), self.get_decimal_anim())
self.play(self.get_decimal_anim())
self.play(
self.get_decimal_anim(),
UpdateFromAlphaFunc(
decimal,
lambda m, a: m.set_fill(opacity=1 - a)
),
ReplacementTransform(randy, pi_halves[0]),
Write(pi_halves[1:]),
)
self.remove(decimal)
self.wait()
# Helpers
def get_axes(self, unit_size):
y_max = 7
axes = Axes(
x_min=-1,
x_max=12.5,
y_min=-0.5,
y_max=y_max + 0.25,
y_axis_config={
"unit_size": unit_size,
"numbers_with_elongated_ticks": list(range(1, y_max + 1)),
"tick_size": 0.05,
},
)
axes.shift(6 * LEFT + 3 * DOWN - axes.coords_to_point(0, 0))
axes.y_axis.label_direction = LEFT
axes.y_axis.add_numbers(*list(range(1, y_max + 1)))
return axes
class TeacherShowing(TeacherStudentsScene):
def construct(self):
screen = self.screen
screen.set_height(4)
screen.next_to(self.students, UP, MED_LARGE_BUFF, RIGHT)
self.play(
ShowCreation(screen),
self.teacher.change, "raise_right_hand", screen,
self.change_students(
*["pondering"] * 3,
look_at=screen
)
)
self.wait(5)
class DistanceProductScene(MovingCameraScene):
CONFIG = {
"ambient_light_config": HIGHT_QUALITY_AMBIENT_LIGHT_CONFIG,
"circle_color": BLUE,
"circle_radius": 3,
"num_lighthouses": 6,
"lighthouse_height": 0.5,
"ignored_lighthouse_indices": [],
"observer_config": {
"color": MAROON_B,
"mode": "pondering",
"height": 0.25,
"flip_at_start": True,
},
"observer_fraction": 1.0 / 3,
"d_label_height": 0.35,
"numeric_distance_label_height": 0.25,
"default_product_column_top": FRAME_WIDTH * RIGHT / 4 + 1.5 * UP,
"include_lighthouses": True,
"include_distance_labels_background_rectangle": True,
}
def setup(self):
super(DistanceProductScene, self).setup()
self.circle = Circle(
color=self.circle_color,
radius=self.circle_radius,
)
def get_circle_point_at_proportion(self, alpha):
radius = self.get_radius()
center = self.circle.get_center()
angle = alpha * TAU
unit_circle_point = np.cos(angle) * RIGHT + np.sin(angle) * UP
return radius * unit_circle_point + center
def get_lh_points(self):
return np.array([
self.get_circle_point_at_proportion(fdiv(i, self.num_lighthouses))
for i in range(self.num_lighthouses)
if i not in self.ignored_lighthouse_indices
])
def get_observer_point(self, fraction=None):
if fraction is None:
fraction = self.observer_fraction
return self.get_circle_point_at_proportion(fraction / self.num_lighthouses)
def get_observer(self):
observer = self.observer = PiCreature(**self.observer_config)
observer.next_to(self.get_observer_point(), RIGHT, buff=SMALL_BUFF)
return observer
def get_observer_dot(self):
self.observer_dot = Dot(
self.get_observer_point(),
color=self.observer_config["color"]
)
return self.observer_dot
def get_lighthouses(self):
self.lighthouses = VGroup()
for point in self.get_lh_points():
lighthouse = Lighthouse()
lighthouse.set_height(self.lighthouse_height)
lighthouse.move_to(point)
self.lighthouses.add(lighthouse)
return self.lighthouses
def get_lights(self):
self.lights = VGroup()
for point in self.get_lh_points():
light = AmbientLight(
source_point=VectorizedPoint(point),
**self.ambient_light_config
)
self.lights.add(light)
return self.lights
def get_distance_lines(self, start_point=None, line_class=Line):
if start_point is None:
start_point = self.get_observer_point()
lines = VGroup(*[
line_class(start_point, point)
for point in self.get_lh_points()
])
lines.set_stroke(width=2)
self.distance_lines = lines
return self.distance_lines
def get_symbolic_distance_labels(self):
if not hasattr(self, "distance_lines"):
self.get_distance_lines()
self.d_labels = VGroup()
for i, line in enumerate(self.distance_lines):
d_label = OldTex("d_%d" % i)
d_label.set_height(self.d_label_height)
vect = rotate_vector(line.get_vector(), 90 * DEGREES)
vect *= 2.5 * SMALL_BUFF / get_norm(vect)
d_label.move_to(line.get_center() + vect)
self.d_labels.add(d_label)
return self.d_labels
def get_numeric_distance_labels(self, lines=None, num_decimal_places=3, show_ellipsis=True):
radius = self.circle.get_width() / 2
if lines is None:
if not hasattr(self, "distance_lines"):
self.get_distance_lines()
lines = self.distance_lines
labels = self.numeric_distance_labels = VGroup()
for line in lines:
label = DecimalNumber(
line.get_length() / radius,
num_decimal_places=num_decimal_places,
show_ellipsis=show_ellipsis,
include_background_rectangle=self.include_distance_labels_background_rectangle,
)
label.set_height(self.numeric_distance_label_height)
max_width = 0.5 * max(line.get_length(), 0.1)
if label.get_width() > max_width:
label.set_width(max_width)
angle = (line.get_angle() % TAU) - TAU / 2
if np.abs(angle) > TAU / 4:
angle += np.sign(angle) * np.pi
label.angle = angle
label.next_to(line.get_center(), UP, SMALL_BUFF)
label.rotate(angle, about_point=line.get_center())
labels.add(label)
return labels
def get_distance_product_column(self, column_top=None, labels=None, fraction=None):
if column_top is None:
column_top = self.default_product_column_top
if labels is None:
if not hasattr(self, "numeric_distance_labels"):
self.get_numeric_distance_labels()
labels = self.numeric_distance_labels
stacked_labels = labels.copy()
for label in stacked_labels:
label.rotate(-label.angle)
label.set_height(self.numeric_distance_label_height)
stacked_labels.arrange(DOWN)
stacked_labels.move_to(column_top, UP)
h_line = Line(LEFT, RIGHT)
h_line.set_width(1.5 * stacked_labels.get_width())
h_line.next_to(stacked_labels, DOWN, aligned_edge=RIGHT)
times = OldTex("\\times")
times.next_to(h_line, UP, SMALL_BUFF, aligned_edge=LEFT)
product_decimal = DecimalNumber(
self.get_distance_product(fraction),
num_decimal_places=3,
show_ellipsis=True,
include_background_rectangle=self.include_distance_labels_background_rectangle,
)
product_decimal.set_height(self.numeric_distance_label_height)
product_decimal.next_to(h_line, DOWN)
product_decimal.align_to(stacked_labels, RIGHT)
product_decimal[1].set_color(BLUE)
self.distance_product_column = VGroup(
stacked_labels, h_line, times, product_decimal
)
return self.distance_product_column
def get_fractional_arc(self, fraction, start_fraction=0):
arc = Arc(
angle=fraction * TAU,
start_angle=start_fraction * TAU,
radius=self.get_radius(),
)
arc.shift(self.circle.get_center())
return arc
def get_halfway_indication_arcs(self):
fraction = 0.5 / self.num_lighthouses
arcs = VGroup(
self.get_fractional_arc(fraction),
self.get_fractional_arc(-fraction, start_fraction=2 * fraction),
)
arcs.set_stroke(YELLOW, 4)
return arcs
def get_circle_group(self):
group = VGroup(self.circle)
if not hasattr(self, "observer_dot"):
self.get_observer_dot()
if not hasattr(self, "observer"):
self.get_observer()
if not hasattr(self, "lighthouses"):
self.get_lighthouses()
if not hasattr(self, "lights"):
self.get_lights()
group.add(self.observer_dot, self.observer)
if self.include_lighthouses:
group.add(self.lighthouses)
group.add(self.lights)
return group
def setup_lighthouses_and_observer(self):
self.add(*self.get_circle_group())
# Numerical results
def get_radius(self):
return self.circle.get_width() / 2.0
def get_distance_product(self, fraction=None):
radius = self.get_radius()
observer_point = self.get_observer_point(fraction)
distances = [
get_norm(point - observer_point) / radius
for point in self.get_lh_points()
]
return reduce(op.mul, distances, 1.0)
# Animating methods
def add_numeric_distance_labels(self, show_line_creation=True):
anims = []
if not hasattr(self, "distance_lines"):
self.get_distance_lines()
if not hasattr(self, "numeric_distance_labels"):
self.get_numeric_distance_labels()
if show_line_creation:
anims.append(LaggedStartMap(ShowCreation, self.distance_lines))
anims.append(LaggedStartMap(FadeIn, self.numeric_distance_labels))
self.play(*anims)
def show_distance_product_in_column(self, **kwargs):
group = self.get_distance_product_column(**kwargs)
stacked_labels, h_line, times, product_decimal = group
labels = self.numeric_distance_labels
self.play(ReplacementTransform(labels.copy(), stacked_labels))
self.play(
ShowCreation(h_line),
Write(times)
)
self.play(
ReplacementTransform(
stacked_labels.copy(),
VGroup(product_decimal)
)
)
class IntroduceDistanceProduct(DistanceProductScene):
CONFIG = {
"ambient_light_config": {"color": YELLOW},
}
def construct(self):
self.draw_circle_with_points()
self.turn_into_lighthouses_and_observer()
self.show_sum_of_inverse_squares()
self.transition_to_lemma_1()
def draw_circle_with_points(self):
circle = self.circle
lh_dots = self.lh_dots = VGroup(*[
Dot(point) for point in self.get_lh_points()
])
lh_dot_arrows = VGroup(*[
Arrow(*[
interpolate(circle.get_center(), dot.get_center(), a)
for a in (0.6, 0.9)
], buff=0)
for dot in lh_dots
])
evenly_space_dots_label = OldTexText("Evenly-spaced \\\\ dots")
evenly_space_dots_label.set_width(0.5 * circle.get_width())
evenly_space_dots_label.move_to(circle)
special_dot = self.special_dot = self.get_observer_dot()
special_dot_arrow = Vector(DL)
special_dot_arrow.next_to(special_dot, UR, SMALL_BUFF)
special_dot_arrow.match_color(special_dot)
special_dot_label = OldTexText("Special dot")
special_dot_label.next_to(
special_dot_arrow.get_start(), UP, SMALL_BUFF)
special_dot_label.match_color(special_dot)
special_dot.save_state()
special_dot.next_to(special_dot_arrow, UR)
special_dot.set_fill(opacity=0)
self.play(ShowCreation(circle))
self.play(
LaggedStartMap(ShowCreation, lh_dots),
LaggedStartMap(GrowArrow, lh_dot_arrows),
Write(evenly_space_dots_label)
)
self.wait()
self.play(
special_dot.restore,
GrowArrow(special_dot_arrow),
Write(special_dot_label, run_time=1),
FadeOut(VGroup(lh_dot_arrows, evenly_space_dots_label))
)
self.wait()
self.play(FadeOut(VGroup(special_dot_arrow, special_dot_label)))
def turn_into_lighthouses_and_observer(self):
lighthouses = self.get_lighthouses()
lights = self.get_lights()
observer = self.get_observer()
observer.save_state()
observer.set_height(2)
observer.change_mode("happy")
observer.to_edge(RIGHT)
self.play(
LaggedStartMap(FadeOut, self.lh_dots),
LaggedStartMap(FadeIn, lighthouses),
LaggedStartMap(SwitchOn, lights),
)
self.wait()
self.play(FadeIn(observer))
self.play(observer.restore)
self.wait()
def show_sum_of_inverse_squares(self):
lines = self.get_distance_lines()
labels = self.get_symbolic_distance_labels()
sum_of_inverse_squares = OldTex(*it.chain(*[
["{1", "\\over", "(", "d_%d" % i, ")", "^2}", "+"]
for i in range(len(lines))
]))
sum_of_inverse_squares.submobjects.pop(-1)
sum_of_inverse_squares.to_edge(UP)
d_terms = sum_of_inverse_squares.get_parts_by_tex("d_")
d_terms.set_color(YELLOW)
plusses = sum_of_inverse_squares.get_parts_by_tex("+")
last_term = sum_of_inverse_squares[-6:]
non_d_terms = VGroup(*[m for m in sum_of_inverse_squares if m not in d_terms and m not in last_term])
brace = Brace(sum_of_inverse_squares, DOWN)
brace_text = brace.get_text("Total intensity of light")
arrow = Vector(DOWN, color=WHITE).next_to(brace, DOWN)
basel_sum = OldTex(
"{1 \\over 1^2} + ",
"{1 \\over 2^2} + ",
"{1 \\over 3^2} + ",
"{1 \\over 4^2} + ",
"\\cdots",
)
basel_sum.next_to(arrow, DOWN)
basel_cross = Cross(basel_sum)
useful_for = OldTexText("Useful for")
useful_for.next_to(arrow, RIGHT)
wallis_product = OldTex(
"{2 \\over 1} \\cdot", "{2 \\over 3} \\cdot",
"{4 \\over 3} \\cdot", "{4 \\over 5} \\cdot",
"{6 \\over 5} \\cdot", "{6 \\over 7} \\cdot",
"\\cdots"
)
wallis_product.move_to(basel_sum)
light_rings = VGroup(*it.chain(*self.lights))
self.play(
LaggedStartMap(ShowCreation, lines),
LaggedStartMap(Write, labels),
)
circle_group = VGroup(*self.get_top_level_mobjects())
self.wait()
self.play(
ReplacementTransform(labels[-1].copy(), last_term[3]),
Write(VGroup(*it.chain(last_term[:3], last_term[4:])))
)
self.remove(last_term)
self.add(last_term)
self.wait()
self.play(
Write(non_d_terms),
ReplacementTransform(
labels[:-1].copy(),
d_terms[:-1],
),
circle_group.scale, 0.8, {"about_point": FRAME_Y_RADIUS * DOWN}
)
self.wait()
self.play(LaggedStartMap(
ApplyMethod, light_rings,
lambda m: (m.set_fill, {"opacity": 2 * m.get_fill_opacity()}),
rate_func=there_and_back,
run_time=3,
))
self.wait()
# Mention useful just to basel problem
circle_group.save_state()
v_point = VectorizedPoint(
FRAME_X_RADIUS * LEFT + FRAME_Y_RADIUS * DOWN)
self.play(
circle_group.next_to, v_point, UR, {
"submobject_to_align": self.circle},
circle_group.scale, 0.5, {"about_point": v_point.get_center()},
)
self.play(
GrowFromCenter(brace),
Write(brace_text)
)
self.wait()
self.play(
FadeOut(brace_text),
GrowArrow(arrow),
FadeIn(useful_for),
FadeIn(basel_sum),
)
self.wait()
self.play(
ShowCreation(basel_cross),
FadeOut(VGroup(arrow, useful_for, brace))
)
basel_group = VGroup(basel_sum, basel_cross)
self.play(
basel_group.scale, 0.5,
basel_group.to_corner, DR,
)
self.play(Write(wallis_product))
self.wait()
# Transition to distance product
self.play(
circle_group.restore,
wallis_product.match_width, basel_sum,
wallis_product.next_to, basel_sum, UP, {"aligned_edge": RIGHT},
)
self.play(
d_terms.shift, 0.75 * d_terms.get_height() * UP,
d_terms.set_color, PRODUCT_COLOR,
light_rings.set_fill, PRODUCT_COLOR,
*[
FadeOut(mob)
for mob in sum_of_inverse_squares
if mob not in d_terms and mob not in plusses
]
)
self.wait()
self.play(
FadeOut(plusses),
d_terms.arrange, RIGHT, 0.25 * SMALL_BUFF,
d_terms.move_to, sum_of_inverse_squares, DOWN,
)
self.wait()
# Label distance product
brace = Brace(d_terms, UP, buff=SMALL_BUFF)
distance_product_label = brace.get_text("``Distance product''")
self.play(
GrowFromCenter(brace),
Write(distance_product_label)
)
line_copies = lines.copy().set_color(RED)
self.play(LaggedStartMap(ShowCreationThenDestruction, line_copies))
self.wait()
self.play(LaggedStartMap(
ApplyFunction, light_rings,
lambda mob: (
lambda m: m.shift(
MED_SMALL_BUFF * UP).set_fill(opacity=2 * m.get_fill_opacity()),
mob
),
rate_func=wiggle,
run_time=6,
))
self.wait()
def transition_to_lemma_1(self):
self.lighthouse_height = Lemma1.CONFIG["lighthouse_height"]
self.circle_radius = Lemma1.CONFIG["circle_radius"]
self.observer_fraction = Lemma1.CONFIG["observer_fraction"]
self.ambient_light_config["color"] = BLUE
circle = self.circle
lighthouses = self.lighthouses
lights = self.lights
circle.generate_target()
circle.target.set_width(2 * self.circle_radius)
circle.target.to_corner(DL)
self.circle = circle.target
new_lighthouses = self.get_lighthouses()
new_lights = self.get_lights()
self.clear()
self.play(
MoveToTarget(circle),
Transform(lighthouses, new_lighthouses),
Transform(lights, new_lights),
ApplyMethod(
self.observer_dot.move_to,
self.get_circle_point_at_proportion(
self.observer_fraction / self.num_lighthouses
)
),
MaintainPositionRelativeTo(self.observer, self.observer_dot),
)
class Lemma1(DistanceProductScene):
CONFIG = {
"circle_radius": 2.5,
"observer_fraction": 0.5,
"lighthouse_height": 0.25,
"lemma_text": "distance product = 2",
"include_distance_labels_background_rectangle": False,
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
}
def construct(self):
self.add_title()
self.add_circle_group()
self.state_lemma_premise()
self.show_product()
self.wiggle_observer()
def add_title(self):
title = self.title = OldTexText("Two lemmas:")
title.set_color(YELLOW)
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(title)
def add_circle_group(self):
self.circle.to_corner(DL)
circle_group = self.get_circle_group()
self.play(LaggedStartMap(FadeIn, VGroup(
*circle_group.family_members_with_points())))
def state_lemma_premise(self):
premise = OldTexText(
"Lemma 1: If observer is halfway between lighthouses,")
self.premise = premise
premise.next_to(self.title, DOWN)
frac = 1.0 / self.num_lighthouses
arc1, arc2 = arcs = VGroup(VMobject(), VMobject())
arc1.pointwise_become_partial(self.circle, 0, frac / 2)
arc2.pointwise_become_partial(self.circle, frac / 2, frac)
arc1.reverse_points()
arcs.set_stroke(YELLOW, 5)
show_arcs = ShowCreationThenDestruction(
arcs,
lag_ratio=0,
run_time=2,
)
self.play(Write(premise), show_arcs, run_time=2)
self.wait()
self.play(show_arcs)
self.wait()
def show_product(self):
lemma = OldTexText(self.lemma_text)
lemma.set_color(BLUE)
lemma.next_to(self.premise, DOWN)
self.add_numeric_distance_labels()
self.play(Write(lemma, run_time=1))
self.show_distance_product_in_column()
self.wait()
def wiggle_observer(self):
# Overwriting existing method
self.get_observer_point = lambda dummy=None: self.observer_dot.get_center()
center = self.circle.get_center()
observer_angle = angle_of_vector(self.get_observer_point() - center)
observer_angle_tracker = ValueTracker(observer_angle)
def update_dot(dot):
dot.move_to(self.get_circle_point_at_proportion(
observer_angle_tracker.get_value() / TAU
))
def update_distance_lines(lines):
new_lines = self.get_distance_lines(start_point=self.get_observer_point())
lines.submobjects = new_lines.submobjects
def update_numeric_distance_labels(labels):
new_labels = self.get_numeric_distance_labels(self.distance_lines)
labels.submobjects = new_labels.submobjects
def update_distance_product_column(column):
new_column = self.get_distance_product_column()
column.submobjects = new_column.submobjects
self.remove(*VGroup(
self.observer, self.observer_dot,
self.distance_lines,
self.numeric_distance_labels,
self.distance_product_column,
).get_family())
self.play(
ApplyMethod(
observer_angle_tracker.set_value, observer_angle + 0.05 * TAU,
rate_func=wiggle
),
UpdateFromFunc(self.observer_dot, update_dot),
MaintainPositionRelativeTo(self.observer, self.observer_dot),
UpdateFromFunc(self.distance_lines, update_distance_lines),
UpdateFromFunc(self.numeric_distance_labels, update_numeric_distance_labels),
UpdateFromFunc(self.distance_product_column, update_distance_product_column),
run_time=5
)
self.distance_product_column[-1].set_color(BLUE).scale(1.05)
self.wait()
class Lemma1With7Lighthouses(Lemma1):
CONFIG = {
"num_lighthouses": 7,
}
class Lemma1With8Lighthouses(Lemma1):
CONFIG = {
"num_lighthouses": 8,
}
class Lemma1With9Lighthouses(Lemma1):
CONFIG = {
"num_lighthouses": 9,
}
class Lemma2(Lemma1):
CONFIG = {
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
"lemma_text": "distance product = \\# Initial lighthouses"
}
def construct(self):
self.add_title()
self.add_circle_group()
self.state_lemma_premise()
self.replace_first_lighthouse()
self.show_product()
self.wiggle_observer()
def state_lemma_premise(self):
premise = self.premise = OldTexText(
"Lemma 2: If the observer replaces a lighthouse,"
)
premise.next_to(self.title, DOWN)
self.play(Write(premise, run_time=1))
def replace_first_lighthouse(self):
dot = self.observer_dot
observer_anim = MaintainPositionRelativeTo(self.observer, dot)
lighthouse_group = VGroup(self.lighthouses[0], self.lights[0])
point = self.get_lh_points()[0]
self.play(
lighthouse_group.shift, 5 * RIGHT,
lighthouse_group.fade, 1,
run_time=1.5,
rate_func=running_start,
remover=True,
)
self.play(
dot.move_to, point,
observer_anim,
path_arc=(-120 * DEGREES),
)
self.wait()
self.ignored_lighthouse_indices = [0]
self.observer_fraction = 0
for group in self.lighthouses, self.lights:
self.lighthouses.submobjects.pop(0)
class Lemma2With7Lighthouses(Lemma2):
CONFIG = {
"num_lighthouses": 7,
}
class Lemma2With8Lighthouses(Lemma2):
CONFIG = {
"num_lighthouses": 8,
}
class Lemma2With9Lighthouses(Lemma2):
CONFIG = {
"num_lighthouses": 9,
}
class ConfusedPiCreature(Scene):
def construct(self):
randy = Randolph(color=GREY_BROWN)
self.add(randy)
self.play(Blink(randy))
self.play(randy.change, "confused")
self.play(Blink(randy))
self.wait()
class FromGeometryToAlgebra(DistanceProductScene):
CONFIG = {
"num_lighthouses": 7,
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
}
def construct(self):
self.setup_lights()
self.point_out_evenly_spaced()
self.transition_to_complex_plane()
self.discuss_powers()
self.raise_everything_to_the_nth()
def setup_lights(self):
circle = self.circle
circle.set_height(5, about_edge=DOWN)
lights = self.get_lights()
dots = VGroup(*[Dot(point) for point in self.get_lh_points()])
for dot, light in zip(dots, lights):
light.add_to_back(dot)
self.add(circle, lights)
def point_out_evenly_spaced(self):
circle = self.circle
step = 1.0 / self.num_lighthouses / 2
alpha_range = np.arange(0, 1 + step, step)
arcs = VGroup(*[
VMobject().pointwise_become_partial(circle, a1, a2)
for a1, a2 in zip(alpha_range, alpha_range[1:])
])
arcs.set_stroke(YELLOW, 5)
for arc in arcs[::2]:
arc.reverse_points()
arcs_anim = ShowCreationThenDestruction(
arcs, lag_ratio=0, run_time=2
)
spacing_words = self.spacing_words = OldTexText("Evenly-spaced")
spacing_words.set_width(self.get_radius())
spacing_words.move_to(circle)
arrows = self.get_arrows()
geometric_words = self.geometric_words = OldTexText(
"Geometric property")
geometric_words.to_edge(UP)
geometric_words.add_background_rectangle()
self.add(geometric_words)
self.play(
FadeIn(spacing_words),
arcs_anim,
*list(map(GrowArrow, arrows))
)
self.play(FadeOut(arrows), arcs_anim)
self.wait()
def transition_to_complex_plane(self):
plane = self.complex_plane = ComplexPlane(
unit_size=2, y_radius=6, x_radius=9,
)
plane.shift(1.5 * RIGHT)
plane.add_coordinates()
origin = plane.number_to_point(0)
h_line = Line(plane.number_to_point(-1), plane.number_to_point(1))
circle = self.circle
circle_group = VGroup(circle, self.lights)
circle_group.generate_target()
circle_group.target.scale(h_line.get_width() / circle.get_width())
circle_group.target.shift(
origin - circle_group.target[0].get_center()
)
circle_group.target[0].set_stroke(RED)
geometric_words = self.geometric_words
geometric_words.generate_target()
arrow = OldTex("\\rightarrow")
arrow.add_background_rectangle()
algebraic_words = OldTexText("Algebraic property")
algebraic_words.add_background_rectangle()
word_group = VGroup(geometric_words.target, arrow, algebraic_words)
word_group.arrange(RIGHT)
word_group.move_to(origin)
word_group.to_edge(UP)
unit_circle_words = OldTexText("Unit circle", "")
unit_circle_words.match_color(circle_group.target[0])
for part in unit_circle_words:
part.add_background_rectangle()
unit_circle_words.next_to(origin, UP)
complex_plane_words = OldTexText("Complex Plane")
self.complex_plane_words = complex_plane_words
complex_plane_words.move_to(word_group)
complex_plane_words.add_background_rectangle()
roots_of_unity_words = OldTexText("Roots of\\\\", "unity")
roots_of_unity_words.move_to(origin)
roots_of_unity_words.set_color(YELLOW)
for part in roots_of_unity_words:
part.add_background_rectangle()
self.play(
Write(plane),
MoveToTarget(circle_group),
FadeOut(self.spacing_words),
MoveToTarget(geometric_words),
FadeIn(arrow),
FadeIn(algebraic_words),
)
word_group.submobjects[0] = geometric_words
self.play(Write(unit_circle_words, run_time=1))
# Show complex values
outer_arrows = self.outer_arrows = self.get_arrows()
for arrow, point in zip(outer_arrows, self.get_lh_points()):
arrow.rotate(np.pi, about_point=point)
outer_arrow = self.outer_arrow = outer_arrows[3].copy()
values = list(map(plane.point_to_number, self.get_lh_points()))
complex_decimal = self.complex_decimal = DecimalNumber(
values[3],
num_decimal_places=3,
include_background_rectangle=True
)
complex_decimal.next_to(outer_arrow.get_start(), LEFT, SMALL_BUFF)
complex_decimal_rect = SurroundingRectangle(complex_decimal)
complex_decimal_rect.fade(1)
self.play(
FadeIn(complex_plane_words),
FadeOut(word_group),
FadeIn(complex_decimal),
FadeIn(outer_arrow)
)
self.wait(2)
self.play(
ChangeDecimalToValue(
complex_decimal, values[1],
tracked_mobject=complex_decimal_rect
),
complex_decimal_rect.next_to, outer_arrows[1].get_start(
), UP, SMALL_BUFF,
Transform(outer_arrow, outer_arrows[1]),
run_time=1.5
)
self.wait()
arrows = self.get_arrows()
arrows.set_color(YELLOW)
self.play(
ReplacementTransform(unit_circle_words, roots_of_unity_words),
LaggedStartMap(GrowArrow, arrows)
)
self.wait()
self.play(
complex_plane_words.move_to, word_group,
LaggedStartMap(FadeOut, VGroup(*it.chain(
arrows, roots_of_unity_words
)))
)
# Turn decimal into z
x_term = self.x_term = OldTex("x")
x_term.add_background_rectangle()
x_term.move_to(complex_decimal, DOWN)
x_term.shift(0.5 * SMALL_BUFF * (DR))
self.play(ReplacementTransform(complex_decimal, x_term))
def discuss_powers(self):
x_term = self.x_term
outer_arrows = self.outer_arrows
outer_arrows.add(outer_arrows[0].copy())
plane = self.complex_plane
origin = plane.number_to_point(0)
question = OldTexText("What is $x^2$")
question.next_to(x_term, RIGHT, LARGE_BUFF)
question.set_color(YELLOW)
lh_points = list(self.get_lh_points())
lh_points.append(lh_points[0])
lines = VGroup(*[
Line(origin, point)
for point in lh_points
])
lines.set_color(GREEN)
step = 1.0 / self.num_lighthouses
angle_arcs = VGroup(*[
Arc(angle=alpha * TAU, radius=0.35).shift(origin)
for alpha in np.arange(0, 1 + step, step)
])
angle_labels = VGroup()
for i, arc in enumerate(angle_arcs):
label = OldTex("(%d / %d)\\tau" % (i, self.num_lighthouses))
label.scale(0.5)
label.add_background_rectangle()
point = arc.point_from_proportion(0.5)
point += 1.2 * (point - origin)
label.move_to(point)
angle_labels.add(label)
if i == 0:
label.shift(0.75 * label.get_height() * DOWN)
line = self.angle_line = lines[1].copy()
line_ghost = DashedLine(line.get_start(), line.get_end())
self.ghost_angle_line = line_ghost
line_ghost.set_stroke(line.get_color(), 2)
angle_arc = angle_arcs[1].copy()
angle_label = angle_labels[1].copy()
angle_label.shift(0.25 * SMALL_BUFF * DR)
magnitude_label = OldTex("1")
magnitude_label.next_to(line.get_center(), UL, buff=SMALL_BUFF)
power_labels = VGroup()
for i, arrow in enumerate(outer_arrows[:-1]):
label = OldTex("x^%d" % i)
label.next_to(
arrow.get_start(), -arrow.get_vector(),
submobject_to_align=label[0]
)
label.add_background_rectangle()
power_labels.add(label)
power_labels[0].next_to(outer_arrows[-1].get_start(), UR, SMALL_BUFF)
power_labels.submobjects[1] = x_term
L_labels = self.L_labels = VGroup(*[
OldTex("L_%d" % i).move_to(power_label, DOWN).add_background_rectangle(
opacity=1
)
for i, power_label in enumerate(power_labels)
])
# Ask about squaring
self.play(Write(question))
self.wait()
self.play(
ShowCreation(line),
Write(magnitude_label)
)
self.wait()
self.play(
ShowCreation(angle_arc),
Write(angle_label)
)
self.wait()
self.add(line_ghost)
for i in list(range(2, self.num_lighthouses)) + [0]:
anims = [
Transform(angle_arc, angle_arcs[i]),
Transform(angle_label, angle_labels[i]),
Transform(line, lines[i], path_arc=TAU / self.num_lighthouses),
]
if i == 2:
anims.append(FadeOut(magnitude_label))
if i == 3:
anims.append(FadeOut(question))
self.play(*anims)
new_anims = [
GrowArrow(outer_arrows[i]),
Write(power_labels[i]),
]
if i == 2:
new_anims.append(FadeOut(self.complex_plane_words))
self.play(*new_anims)
self.wait()
self.play(ReplacementTransform(power_labels, L_labels))
self.wait()
self.play(
Rotate(self.lights, TAU / self.num_lighthouses / 2),
rate_func=wiggle
)
self.wait()
self.play(
FadeOut(angle_arc),
FadeOut(angle_label),
*list(map(ShowCreationThenDestruction, lines))
)
self.wait()
def raise_everything_to_the_nth(self):
func_label = OldTex("L \\rightarrow L^7")
func_label.set_color(YELLOW)
func_label.to_corner(UL, buff=LARGE_BUFF)
func_label.add_background_rectangle()
polynomial_scale_factor = 0.8
polynomial = OldTex("x^%d - 1" % self.num_lighthouses, "=", "0")
polynomial.scale(polynomial_scale_factor)
polynomial.next_to(func_label, UP)
polynomial.to_edge(LEFT)
factored_polynomial = OldTex(
"(x-L_0)(x-L_1)\\cdots(x-L_{%d - 1})" % self.num_lighthouses, "=", "0"
)
factored_polynomial.scale(polynomial_scale_factor)
factored_polynomial.next_to(polynomial, DOWN, aligned_edge=LEFT)
for group in polynomial, factored_polynomial:
for part in group:
part.add_background_rectangle()
origin = self.complex_plane.number_to_point(0)
lights = self.lights
lights.save_state()
rotations = []
for i, light in enumerate(lights):
rotations.append(Rotating(
light,
radians=(i * TAU - i * TAU / self.num_lighthouses),
about_point=origin,
rate_func=bezier([0, 0, 1, 1]),
))
self.play(Write(func_label, run_time=1))
for i, rotation in enumerate(rotations[:4]):
if i == 3:
rect = SurroundingRectangle(polynomial)
rect.set_color(YELLOW)
self.play(
FadeIn(polynomial),
ShowCreationThenDestruction(rect)
)
self.play(
rotation,
run_time=np.sqrt(i + 1)
)
self.play(*rotations[4:], run_time=3)
self.wait()
self.play(lights.restore)
self.play(
FadeOut(func_label),
FadeIn(factored_polynomial)
)
self.wait(3)
self.play(
factored_polynomial[0].next_to, polynomial[1], RIGHT, 1.5 * SMALL_BUFF,
FadeOut(polynomial[2]),
FadeOut(factored_polynomial[1:]),
)
# Comment on formula
formula = VGroup(polynomial[0], polynomial[1], factored_polynomial[0])
rect = SurroundingRectangle(formula)
brace = Brace(factored_polynomial[0], DOWN)
brace2 = Brace(polynomial[0], DOWN)
morty = PiCreature(color=GREY_BROWN)
morty.scale(0.5)
morty.next_to(brace.get_center(), DL, buff=LARGE_BUFF)
L1_rhs = OldTex("= \\cos(\\tau / 7) + \\\\", "\\sin(\\tau / 7)i")
L1_rhs.next_to(self.L_labels[1], RIGHT, aligned_edge=UP)
for part in L1_rhs:
part.add_background_rectangle()
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.wait()
self.play(GrowFromCenter(brace))
self.play(FadeIn(morty))
self.play(morty.change, "horrified", brace)
self.play(Blink(morty))
self.wait()
self.play(
Write(L1_rhs),
morty.change, "confused", L1_rhs
)
self.play(Blink(morty))
self.wait()
self.play(
Transform(brace, brace2),
morty.change, "hooray", brace2
)
self.play(Blink(morty))
self.wait()
# Nothing special about 7
new_lights = self.lights.copy()
new_lights.rotate(
TAU / self.num_lighthouses / 2,
about_point=origin
)
sevens = VGroup(polynomial[0][1][1], factored_polynomial[0][1][-4])
n_terms = VGroup()
for seven in sevens:
n_term = OldTex("N")
n_term.replace(seven, dim_to_match=1)
n_term.scale(0.9)
n_term.shift(0.25 * SMALL_BUFF * DR)
n_terms.add(n_term)
self.play(LaggedStartMap(FadeOut, VGroup(*it.chain(
L1_rhs, self.outer_arrows, self.L_labels, self.outer_arrow,
self.angle_line, self.ghost_angle_line
))))
self.play(LaggedStartMap(SwitchOn, new_lights), morty.look_at, new_lights)
self.play(Transform(sevens, n_terms))
self.wait()
self.play(Blink(morty))
self.wait()
#
def get_arrows(self):
return VGroup(*[
Arrow(
interpolate(self.circle.get_center(), point, 0.6),
interpolate(self.circle.get_center(), point, 0.9),
buff=0
)
for point in self.get_lh_points()
])
class PlugObserverIntoPolynomial(DistanceProductScene):
CONFIG = {
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
"num_lighthouses": 7,
# This makes it look slightly better, but renders much slower
"add_lights_in_foreground": True,
}
def construct(self):
self.add_plane()
self.add_circle_group()
self.label_roots()
self.add_polynomial()
self.point_out_rhs()
self.introduce_observer()
self.raise_observer_to_the_N()
def add_plane(self):
plane = self.plane = ComplexPlane(
unit_size=2,
y_radius=5,
)
plane.shift(DOWN)
plane.add_coordinates()
plane.coordinate_labels.submobjects.pop(-4)
self.origin = plane.number_to_point(0)
self.add(plane)
def add_circle_group(self):
self.circle.set_color(RED)
self.circle.set_width(
2 * get_norm(self.plane.number_to_point(1) - self.origin)
)
self.circle.move_to(self.origin)
lights = self.lights = self.get_lights()
dots = VGroup(*[
Dot(point) for point in self.get_lh_points()
])
for dot, light in zip(dots, lights):
light.add_to_back(dot)
self.add(self.circle, lights)
if self.add_lights_in_foreground:
self.add_foreground_mobject(lights)
def label_roots(self):
origin = self.origin
labels = VGroup(*[
OldTex("L_%d" % d)
for d in range(self.num_lighthouses)
])
self.root_labels = labels
points = self.get_lh_points()
for label, point in zip(labels, points):
label.move_to(interpolate(origin, point, 1.2))
labels[0].align_to(origin, UP)
labels[0].shift(SMALL_BUFF * DOWN)
self.add(labels)
def add_polynomial(self, arg="x"):
self.polynomial = self.get_polynomial_equation(arg)
self.add(self.polynomial)
def point_out_rhs(self):
rhs = self.get_polynomial_rhs(self.polynomial)
brace = Brace(rhs, DOWN, buff=SMALL_BUFF)
brace_text = brace.get_text(
"Useful for distance product", buff=SMALL_BUFF)
brace_text.set_color(YELLOW)
brace_text.add_background_rectangle()
self.play(
GrowFromCenter(brace),
Write(brace_text)
)
self.wait()
self.play(FadeOut(VGroup(brace, brace_text)))
def introduce_observer(self):
dot = self.observer_dot = Dot()
dot.move_to(self.plane.coords_to_point(1.6, 0.8))
observer = PiCreature(**self.observer_config)
observer.move_to(dot)
dot.match_color(observer)
vect = 2 * DOWN + LEFT
vect /= get_norm(vect)
arrow = self.arrow = Vector(0.5 * vect)
arrow.next_to(observer, -vect, buff=SMALL_BUFF)
arrow.set_color(WHITE)
full_name = OldTexText("Observer")
var_name = self.var_name = OldTex("O")
for mob in full_name, var_name:
mob.match_color(observer)
mob.next_to(arrow.get_start(), UP, SMALL_BUFF)
mob.add_background_rectangle()
complex_decimal = DecimalNumber(0, include_background_rectangle=True)
equals = OldTex("=")
complex_decimal_animation = ChangingDecimal(
complex_decimal,
lambda a: self.plane.point_to_number(dot.get_center()),
position_update_func=lambda m: m.next_to(equals, RIGHT, SMALL_BUFF)
)
complex_decimal_animation.update(0)
equals_decimal = VGroup(equals, complex_decimal)
equals_decimal.next_to(var_name, RIGHT)
new_polynomial = self.get_polynomial_equation("O")
O_terms = new_polynomial.get_parts_by_tex("O")
lhs, poly_eq, rhs = self.get_polynomial_split(new_polynomial)
lhs_rect = SurroundingRectangle(lhs, color=YELLOW)
rhs_rect = SurroundingRectangle(rhs, color=YELLOW)
self.lhs, self.rhs = lhs, rhs
self.lhs_rect, self.rhs_rect = lhs_rect, rhs_rect
lines = self.lines = self.get_lines()
lines_update = self.lines_update = UpdateFromFunc(
lines, lambda l: Transform(l, self.get_lines()).update(1)
)
anims_for_dot_movement = self.anims_for_dot_movement = [
MaintainPositionRelativeTo(arrow, dot),
MaintainPositionRelativeTo(var_name, arrow),
MaintainPositionRelativeTo(equals, var_name),
complex_decimal_animation,
lines_update,
]
self.play(
FadeIn(observer, direction=-vect),
GrowArrow(arrow)
)
self.play(Write(full_name))
self.wait()
self.play(
ReplacementTransform(full_name[0], var_name[0]),
ReplacementTransform(full_name[1][0], var_name[1][0]),
FadeOut(full_name[1][1:]),
ReplacementTransform(observer, dot),
FadeIn(equals_decimal)
)
self.add_foreground_mobject(dot)
# Substitute
self.wait()
self.play(
ReplacementTransform(var_name.copy(), O_terms),
ReplacementTransform(self.polynomial, new_polynomial)
)
self.polynomial = new_polynomial
self.wait()
# Show distances
self.play(ShowCreation(rhs_rect))
self.play(
LaggedStartMap(ShowCreation, lines),
Animation(dot)
)
self.play(
Rotating(
dot,
radians=TAU,
rate_func=smooth,
about_point=dot.get_center() + MED_LARGE_BUFF * LEFT,
run_time=4
),
*anims_for_dot_movement
)
self.wait()
self.remove(rhs_rect)
self.play(ReplacementTransform(rhs_rect.copy(), lhs_rect))
self.wait()
# Move onto circle
angle = self.observer_angle = TAU / self.num_lighthouses / 3.0
target_point = self.plane.number_to_point(
np.exp(complex(0, angle))
)
self.play(
dot.move_to, target_point,
*anims_for_dot_movement
)
self.play(FadeOut(VGroup(
equals, complex_decimal,
var_name, arrow,
)))
def raise_observer_to_the_N(self):
dot = self.observer_dot
origin = self.origin
radius = self.get_radius()
text_scale_val = 0.8
question = OldTexText(
"What fraction \\\\", "between $L_0$ and $L_1$", "?",
arg_separator=""
)
question.scale(text_scale_val)
question.next_to(dot, RIGHT)
question.add_background_rectangle_to_submobjects()
f_words = OldTexText("$f$", "of the way")
third_words = OldTexText("$\\frac{1}{3}$", "of the way")
for words in f_words, third_words:
words.scale(text_scale_val)
words.move_to(question[0])
words[0].set_color(YELLOW)
words.add_background_rectangle()
obs_angle = self.observer_angle
full_angle = TAU / self.num_lighthouses
def get_arc(angle):
result = Arc(angle=angle, radius=radius,
color=YELLOW, stroke_width=4)
result.shift(origin)
return result
arc = get_arc(obs_angle)
O_to_N_arc = get_arc(obs_angle * self.num_lighthouses)
O_to_N_dot = dot.copy().move_to(O_to_N_arc.point_from_proportion(1))
O_to_N_arrow = Vector(0.5 * DR).next_to(O_to_N_dot, UL, SMALL_BUFF)
O_to_N_arrow.set_color(WHITE)
O_to_N_label = OldTex("O", "^N")
O_to_N_label.set_color_by_tex("O", dot.get_color())
O_to_N_label.next_to(O_to_N_arrow.get_start(), UP, SMALL_BUFF)
O_to_N_label.shift(SMALL_BUFF * RIGHT)
O_to_N_group = VGroup(O_to_N_arc, O_to_N_arrow, O_to_N_label)
around_circle_words = OldTexText("around the circle")
around_circle_words.scale(text_scale_val)
around_circle_words.add_background_rectangle()
around_circle_words.next_to(self.circle.get_top(), UR)
chord = Line(O_to_N_dot.get_center(), self.circle.get_right())
chord.set_stroke(GREEN)
chord_halves = VGroup(
Line(chord.get_center(), chord.get_start()),
Line(chord.get_center(), chord.get_end()),
)
chord_halves.set_stroke(WHITE, 5)
chord_label = OldTex("|", "O", "^N", "-", "1", "|")
chord_label.set_color_by_tex("O", MAROON_B)
chord_label.add_background_rectangle()
chord_label.next_to(chord.get_center(), DOWN, SMALL_BUFF)
chord_label.rotate(
chord.get_angle(), about_point=chord.get_center()
)
numeric_chord_label = DecimalNumber(
np.sqrt(3),
num_decimal_places=4,
include_background_rectangle=True,
show_ellipsis=True,
)
numeric_chord_label.rotate(chord.get_angle())
numeric_chord_label.move_to(chord_label)
self.play(
FadeIn(question),
ShowCreation(arc),
)
for angle in [full_angle - obs_angle, -full_angle, obs_angle]:
last_angle = angle_of_vector(dot.get_center() - origin)
self.play(
self.lines_update,
UpdateFromAlphaFunc(
arc, lambda arc, a: Transform(
arc, get_arc(last_angle + a * angle)
).update(1)
),
Rotate(dot, angle, about_point=origin),
run_time=2
)
self.play(
FadeOut(question[0]),
FadeOut(question[2]),
FadeIn(f_words),
)
self.wait()
self.play(
FadeOut(self.lines),
FadeOut(self.root_labels),
)
self.play(
ReplacementTransform(dot.copy(), O_to_N_dot),
ReplacementTransform(arc, O_to_N_arc),
path_arc=O_to_N_arc.angle - arc.angle,
)
self.add_foreground_mobject(O_to_N_dot)
self.play(
FadeIn(O_to_N_label),
GrowArrow(O_to_N_arrow),
)
self.wait()
self.play(
FadeOut(question[1]),
f_words.next_to, around_circle_words, UP, SMALL_BUFF,
FadeIn(around_circle_words)
)
self.wait()
self.play(
FadeIn(chord_label[0]),
ReplacementTransform(self.lhs.copy(), chord_label[1]),
ShowCreation(chord)
)
self.wait()
# Talk through current example
light_rings = VGroup(*it.chain(self.lights))
self.play(LaggedStartMap(
ApplyMethod, light_rings,
lambda m: (m.shift, MED_SMALL_BUFF * UP),
rate_func=wiggle
))
self.play(
FadeOut(around_circle_words),
FadeIn(question[1]),
ReplacementTransform(f_words, third_words)
)
self.play(
Rotate(dot, 0.05 * TAU, about_point=origin, rate_func=wiggle)
)
self.wait(2)
self.play(ReplacementTransform(
dot.copy(), O_to_N_dot, path_arc=TAU / 3))
self.play(
third_words.next_to, around_circle_words, UP, SMALL_BUFF,
FadeIn(around_circle_words),
FadeOut(question[1])
)
self.wait()
self.play(Indicate(self.lhs))
for x in range(2):
self.play(ShowCreationThenDestruction(chord_halves))
self.play(
FadeOut(chord_label),
FadeIn(numeric_chord_label)
)
self.wait()
self.remove(self.lhs_rect)
self.play(
FadeOut(chord),
FadeOut(numeric_chord_label),
FadeOut(O_to_N_group),
FadeIn(self.lines),
ReplacementTransform(self.lhs_rect.copy(), self.rhs_rect)
)
self.wait()
# Add new lights
for light in self.lights:
light[1:].fade(0.5)
added_lights = self.lights.copy()
added_lights.rotate(full_angle / 2, about_point=origin)
new_lights = VGroup(*it.chain(*list(zip(self.lights, added_lights))))
self.num_lighthouses *= 2
dot.generate_target()
dot.target.move_to(self.get_circle_point_at_proportion(
obs_angle / TAU / 2
))
dot.save_state()
dot.move_to(dot.target)
new_lines = self.get_lines()
dot.restore()
self.play(Transform(self.lights, new_lights))
self.play(
MoveToTarget(dot),
Transform(self.lines, new_lines)
)
self.wait()
self.play(
third_words.next_to, question[1], UP, SMALL_BUFF,
FadeOut(around_circle_words),
FadeIn(question[1]),
)
self.wait()
chord_group = VGroup(chord, numeric_chord_label[1])
chord_group.set_color(YELLOW)
self.add_foreground_mobjects(*chord_group)
self.play(
FadeIn(chord),
FadeIn(numeric_chord_label),
)
self.wait()
# Helpers
def get_polynomial_equation(self, var="x", color=None):
if color is None:
color = self.observer_config["color"]
equation = OldTex(
"\\left(", var, "^N", "-", "1", "\\right)", "=",
"\\left(", var, "-", "L_0", "\\right)",
"\\left(", var, "-", "L_1", "\\right)",
"\\cdots",
"\\left(", var, "-", "L_{N-1}", "\\right)",
)
equation.set_color_by_tex(var, color)
equation.to_edge(UP)
equation.add_background_rectangle()
return equation
def get_polynomial_rhs(self, polynomial):
return self.get_polynomial_split(polynomial)[2]
def get_polynomial_lhs(self, polynomial):
return self.get_polynomial_split(polynomial)[0]
def get_polynomial_split(self, polynomial):
eq = polynomial.get_part_by_tex("=")
i = polynomial[1].submobjects.index(eq)
return polynomial[1][:i], polynomial[1][i], polynomial[1][i + 1:]
def get_lines(self, start_point=None):
return self.get_distance_lines(
start_point=start_point,
line_class=DashedLine
)
def get_observer_point(self, dummy_arg=None):
return self.observer_dot.get_center()
class PlugObserverIntoPolynomial5Lighthouses(PlugObserverIntoPolynomial):
CONFIG = {
"num_lighthouses": 5,
}
class PlugObserverIntoPolynomial3Lighthouses(PlugObserverIntoPolynomial):
CONFIG = {
"num_lighthouses": 3,
}
class PlugObserverIntoPolynomial2Lighthouses(PlugObserverIntoPolynomial):
CONFIG = {
"num_lighthouses": 2,
}
class DefineChordF(Scene):
def construct(self):
radius = 2.5
full_chord_f = OldTexText(
"``", "Chord(", "$f$", ")", "''", arg_separator="")
full_chord_f.set_color_by_tex("$f$", YELLOW)
full_chord_f.to_edge(UP)
chord_f = full_chord_f[1:-1]
chord_f.generate_target()
circle = Circle(radius=2.5)
circle.set_color(RED)
radius_line = Line(circle.get_center(), circle.get_right())
one_label = OldTex("1")
one_label.next_to(radius_line, DOWN, SMALL_BUFF)
chord = Line(*[circle.point_from_proportion(f) for f in [0, 1. / 3]])
chord.set_color(YELLOW)
chord_third = OldTexText("Chord(", "$1/3$", ")", arg_separator="")
chord_third.set_color_by_tex("1/3", YELLOW)
for term in chord_third, chord_f.target:
term.next_to(chord.get_center(), UP, SMALL_BUFF)
chord_angle = chord.get_angle() + np.pi
term.rotate(chord_angle, about_point=chord.get_center())
brace = Brace(Line(ORIGIN, TAU * UP / 3), RIGHT, buff=0)
brace.generate_target()
brace.target.stretch(0.5, 0)
brace.target.apply_complex_function(np.exp)
VGroup(brace, brace.target).scale(radius)
brace.next_to(circle.get_right(), RIGHT, SMALL_BUFF, DOWN)
brace.scale(0.5, about_edge=DOWN)
brace.target.move_to(brace, DR)
brace.target.shift(2 * SMALL_BUFF * LEFT)
f_label = OldTex("f")
f_label.set_color(YELLOW)
point = circle.point_from_proportion(1.0 / 6)
f_label.move_to(point + 0.4 * (point - circle.get_center()))
third_label = OldTex("\\frac{1}{3}")
third_label.scale(0.7)
third_label.move_to(f_label)
third_label.match_color(f_label)
alphas = np.linspace(0, 1, 4)
third_arcs = VGroup(*[
VMobject().pointwise_become_partial(circle, a1, a2)
for a1, a2 in zip(alphas, alphas[1:])
])
third_arcs.set_color_by_gradient(BLUE, PINK, GREEN)
# Terms for sine formula
origin = circle.get_center()
height = DashedLine(origin, chord.get_center())
half_chords = VGroup(
Line(chord.get_start(), chord.get_center()),
Line(chord.get_end(), chord.get_center()),
)
half_chords.set_color_by_gradient(BLUE, PINK)
alt_radius_line = Line(origin, chord.get_end())
alt_radius_line.set_color(WHITE)
angle_arc = Arc(
radius=0.3,
angle=TAU / 6,
)
angle_arc.shift(origin)
angle_label = OldTex("\\frac{f}{2}", "2\\pi")
angle_label[0][0].set_color(YELLOW)
angle_label.scale(0.6)
angle_label.next_to(angle_arc, RIGHT, SMALL_BUFF, DOWN)
angle_label.shift(SMALL_BUFF * UR)
circle_group = VGroup(
circle, chord, radius_line, one_label,
brace, f_label, chord_f,
half_chords, height,
angle_arc, angle_label,
)
formula = OldTex(
"= 2 \\cdot \\sin\\left(\\frac{f}{2} 2\\pi \\right)",
"= 2 \\cdot \\sin\\left(f \\pi \\right)",
)
for part in formula:
part[7].set_color(YELLOW)
# Draw circle and chord
self.add(radius_line, circle, one_label)
self.play(Write(full_chord_f))
self.play(ShowCreation(chord))
self.play(
MoveToTarget(chord_f),
FadeOut(VGroup(full_chord_f[0], full_chord_f[-1]))
)
self.play(GrowFromEdge(brace, DOWN))
self.play(MoveToTarget(brace, path_arc=TAU / 3))
self.play(Write(f_label))
self.wait(2)
# Show third
self.remove(chord_f, f_label)
self.play(
ReplacementTransform(chord_f.copy(), chord_third),
ReplacementTransform(f_label.copy(), third_label),
)
chord_copies = VGroup()
last_chord = chord
for color in PINK, BLUE:
chord_copy = last_chord.copy()
old_color = chord_copy.get_color()
self.play(
Rotate(chord_copy, -TAU / 6, about_point=last_chord.get_end()),
UpdateFromAlphaFunc(
chord_copy,
lambda m, a: m.set_stroke(
interpolate_color(old_color, color, a))
)
)
chord_copy.reverse_points()
last_chord = chord_copy
chord_copies.add(chord_copy)
self.wait()
self.play(
FadeOut(chord_copies),
ReplacementTransform(chord_third, chord_f),
ReplacementTransform(third_label, f_label),
)
# Show sine formula
top_chord_f = chord_f.copy()
top_chord_f.generate_target()
top_chord_f.target.rotate(-chord_angle)
top_chord_f.target.center().to_edge(UP, buff=LARGE_BUFF)
top_chord_f.target.shift(3 * LEFT)
formula.next_to(top_chord_f.target, RIGHT)
self.play(
ShowCreation(height),
FadeIn(half_chords),
ShowCreation(angle_arc),
Write(angle_label)
)
self.wait()
self.play(
MoveToTarget(top_chord_f),
circle_group.shift, 1.5 * DOWN,
)
self.play(Write(formula[0], run_time=1))
self.wait()
self.play(ReplacementTransform(
formula[0].copy(), formula[1],
path_arc=45 * DEGREES
))
self.wait()
class DistanceProductIsChordF(PlugObserverIntoPolynomial):
CONFIG = {
"include_lighthouses": False,
"num_lighthouses": 8,
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
# "add_lights_in_foreground": False,
}
def construct(self):
self.add_plane()
self.add_circle_group()
self.add_polynomial("O")
self.show_all_animations()
def show_all_animations(self):
fraction = self.observer_fraction = 0.3
circle = self.circle
O_dot = self.observer_dot = Dot()
O_dot.set_color(self.observer_config["color"])
O_to_N_dot = O_dot.copy()
O_dot.move_to(self.get_circle_point_at_proportion(
fraction / self.num_lighthouses))
O_to_N_dot.move_to(self.get_circle_point_at_proportion(fraction))
for dot, vect, tex in [(O_dot, DL, "O"), (O_to_N_dot, DR, "O^N")]:
arrow = Vector(0.5 * vect, color=WHITE)
arrow.next_to(dot.get_center(), -vect, SMALL_BUFF)
label = OldTex(tex)
O_part = label[0]
O_part.match_color(dot)
label.add_background_rectangle()
label.next_to(arrow.get_start(), -vect, buff=0,
submobject_to_align=O_part)
dot.arrow = arrow
dot.label = label
self.add_foreground_mobject(dot)
self.add(arrow, label)
# For the transition to f = 1 / 2
dot.generate_target()
fraction_words = VGroup(
OldTexText("$f$", "of the way"),
OldTexText("between lighthouses")
)
fraction_words.scale(0.8)
fraction_words[0][0].set_color(YELLOW)
fraction_words.arrange(DOWN, SMALL_BUFF, aligned_edge=LEFT)
fraction_words.next_to(O_dot.label, RIGHT)
list(map(Tex.add_background_rectangle, fraction_words))
f_arc, new_arc = [
Arc(
angle=(TAU * f / self.num_lighthouses),
radius=self.get_radius(),
color=YELLOW,
).shift(circle.get_center())
for f in (fraction, 0.5)
]
self.add(f_arc)
lines = self.lines = self.get_lines()
labels = self.get_numeric_distance_labels()
black_rect = Rectangle(height=6, width=3.5)
black_rect.set_stroke(width=0)
black_rect.set_fill(BLACK, 0.8)
black_rect.to_corner(DL, buff=0)
colum_group = self.get_distance_product_column(
column_top=black_rect.get_top() + MED_SMALL_BUFF * DOWN
)
stacked_labels, h_line, times, product_decimal = colum_group
chord = Line(*[
self.get_circle_point_at_proportion(f)
for f in (0, fraction)
])
chord.set_stroke(YELLOW)
chord_f = get_chord_f_label(chord)
chord_f_as_product = chord_f.copy()
chord_f_as_product.generate_target()
chord_f_as_product.target.rotate(-chord_f_as_product.angle)
chord_f_as_product.target.scale(0.8)
chord_f_as_product.target.move_to(product_decimal, RIGHT)
# Constructs for the case f = 1 / 2
new_chord = Line(circle.get_right(), circle.get_left())
new_chord.match_style(chord)
chord_half = get_chord_f_label(new_chord, "1/2")
f_terms = VGroup(fraction_words[0][1][0], chord_f_as_product[1][1])
half_terms = VGroup(*[
OldTex("\\frac{1}{2}").scale(0.6).set_color(YELLOW).move_to(f)
for f in f_terms
])
half_terms[1].move_to(chord_f_as_product.target[1][1])
O_dot.target.move_to(self.get_circle_point_at_proportion(
0.5 / self.num_lighthouses))
O_to_N_dot .target.move_to(circle.get_left())
self.observer_dot = O_dot.target
new_lines = self.get_lines()
changing_decimals = []
radius = self.get_radius()
for decimal, line in zip(stacked_labels, new_lines):
changing_decimals.append(
ChangeDecimalToValue(decimal, line.get_length() / radius)
)
equals_two_terms = VGroup(*[
OldTex("=2").next_to(mob, DOWN, SMALL_BUFF)
for mob in (chord_half, chord_f_as_product.target)
])
# Animations
self.play(Write(fraction_words))
self.wait()
self.play(
LaggedStartMap(ShowCreation, lines),
LaggedStartMap(FadeIn, labels),
)
self.play(
FadeIn(black_rect),
ReplacementTransform(labels.copy(), stacked_labels),
ShowCreation(h_line),
Write(times),
)
self.wait(2)
self.add_foreground_mobjects(
chord_f[1], chord, O_dot, O_to_N_dot
)
self.play(
FadeOut(labels),
ShowCreation(chord),
FadeIn(chord_f),
)
self.play(MoveToTarget(chord_f_as_product))
self.wait(2)
# Transition to f = 1 / 2
self.play(
Transform(lines, new_lines),
Transform(f_arc, new_arc),
Transform(chord, new_chord),
chord_f.rotate, -chord_f.angle,
chord_f.move_to, chord_half,
MoveToTarget(O_dot),
MoveToTarget(O_to_N_dot),
MaintainPositionRelativeTo(O_dot.arrow, O_dot),
MaintainPositionRelativeTo(O_dot.label, O_dot),
MaintainPositionRelativeTo(O_to_N_dot.arrow, O_to_N_dot),
MaintainPositionRelativeTo(O_to_N_dot.label, O_to_N_dot),
*changing_decimals,
path_arc=(45 * DEGREES),
run_time=2
)
self.play(
Transform(chord_f, chord_half),
Transform(f_terms, half_terms),
)
self.wait()
for term in equals_two_terms:
term.add_background_rectangle()
self.add_foreground_mobject(term[1])
self.play(
Write(equals_two_terms)
)
self.wait()
class ProveLemma2(PlugObserverIntoPolynomial):
CONFIG = {
"include_lighthouses": False,
"num_lighthouses": 8,
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
# "add_lights_in_foreground": False,
}
def construct(self):
self.add_plane()
self.add_circle_group()
self.add_polynomial("O")
self.replace_first_lighthouse()
self.rearrange_polynomial()
self.plug_in_one()
def replace_first_lighthouse(self):
light_to_remove = self.lights[0]
dot = self.observer_dot = Dot(color=self.observer_config["color"])
dot.move_to(self.get_circle_point_at_proportion(
0.5 / self.num_lighthouses))
arrow = Vector(0.5 * DL, color=WHITE)
arrow.next_to(dot, UR, SMALL_BUFF)
O_label = self.O_dot_label = OldTex("O")
O_label.match_color(dot)
O_label.add_background_rectangle()
O_label.next_to(arrow, UR, SMALL_BUFF)
# First, move the lighthouse
self.add_foreground_mobject(dot)
self.play(
dot.move_to, light_to_remove,
MaintainPositionRelativeTo(arrow, dot),
MaintainPositionRelativeTo(O_label, dot),
path_arc=-TAU / 2
)
black_rect = Rectangle(
height=6, width=3.5,
stroke_width=0,
fill_color=BLACK,
fill_opacity=1,
)
black_rect.to_corner(DL, buff=0)
lines = self.get_lines(self.circle.get_right())
labels = self.get_numeric_distance_labels()
column_group = self.get_distance_product_column(
black_rect.get_top() + MED_SMALL_BUFF * DOWN
)
stacked_labels, h_line, times, product_decimal = column_group
q_marks = self.q_marks = OldTexText("???")
q_marks.move_to(product_decimal, LEFT)
q_marks.match_color(product_decimal)
zero_rects = VGroup(
*list(map(SurroundingRectangle, [dot, stacked_labels[0]])))
self.play(
LaggedStartMap(ShowCreation, lines),
LaggedStartMap(FadeIn, labels),
)
self.play(
FadeIn(black_rect),
ShowCreation(h_line),
Write(times),
ReplacementTransform(labels.copy(), stacked_labels)
)
self.wait()
self.play(ReplacementTransform(
stacked_labels.copy(),
VGroup(product_decimal)
))
self.wait()
self.add_foreground_mobject(zero_rects)
self.play(*list(map(ShowCreation, zero_rects)))
self.wait(2)
self.play(
VGroup(light_to_remove, zero_rects[0]
).shift, FRAME_WIDTH * RIGHT / 2,
path_arc=-60 * DEGREES,
rate_func=running_start,
remover=True
)
self.play(
VGroup(stacked_labels[0], zero_rects[1]).shift, 4 * LEFT,
rate_func=running_start,
remover=True,
)
self.remove_foreground_mobjects(zero_rects)
self.play(
FadeOut(product_decimal),
FadeIn(q_marks)
)
self.play(FadeOut(labels))
self.wait()
def rearrange_polynomial(self):
dot = self.observer_dot
lhs, equals, rhs = self.get_polynomial_split(self.polynomial)
polynomial_background = self.polynomial[0]
first_factor = rhs[:5]
remaining_factors = rhs[5:]
equals_remaining_factors = VGroup(equals, remaining_factors)
# first_factor_rect = SurroundingRectangle(first_factor)
lhs_rect = SurroundingRectangle(lhs)
frac_line = Line(LEFT, RIGHT, color=WHITE)
frac_line.match_width(lhs, stretch=True)
frac_line.next_to(lhs, DOWN, SMALL_BUFF)
O_minus_1 = OldTex("\\left(", "O", "-", "1", "\\right)")
O_minus_1.next_to(frac_line, DOWN, SMALL_BUFF)
new_lhs_background = BackgroundRectangle(
VGroup(lhs, O_minus_1), buff=SMALL_BUFF)
new_lhs_rect = SurroundingRectangle(VGroup(lhs, O_minus_1))
roots_of_unity_circle = VGroup(*[
Circle(radius=0.2, color=YELLOW).move_to(point)
for point in self.get_lh_points()
])
for circle in roots_of_unity_circle:
circle.save_state()
circle.scale(4)
circle.fade(1)
self.play(ShowCreation(lhs_rect))
self.add_foreground_mobject(roots_of_unity_circle)
self.play(LaggedStartMap(
ApplyMethod, roots_of_unity_circle,
lambda m: (m.restore,)
))
self.wait()
frac_line_copy = frac_line.copy()
self.play(
FadeIn(new_lhs_background),
polynomial_background.stretch, 0.8, 0,
polynomial_background.move_to, frac_line_copy, LEFT,
equals_remaining_factors.arrange, RIGHT, SMALL_BUFF,
equals_remaining_factors.next_to, frac_line_copy, RIGHT, MED_SMALL_BUFF,
ReplacementTransform(first_factor, O_minus_1,
path_arc=-90 * DEGREES),
ShowCreation(frac_line),
Animation(lhs),
ReplacementTransform(lhs_rect, new_lhs_rect),
)
self.play(
roots_of_unity_circle[0].shift, FRAME_WIDTH * RIGHT / 2,
path_arc=(-60 * DEGREES),
rate_func=running_start,
remover=True
)
# Expand rhs
expanded_rhs = self.expanded_rhs = OldTex(
"=", "1", "+",
"O", "+",
"O", "^2", "+",
"\\cdots",
"O", "^{N-1}"
)
expanded_rhs.next_to(frac_line, RIGHT)
expanded_rhs.shift(LEFT)
expanded_rhs.scale(0.9)
expanded_rhs.set_color_by_tex("O", dot.get_color())
self.play(
polynomial_background.stretch, 1.8, 0, {"about_edge": LEFT},
FadeIn(expanded_rhs),
equals_remaining_factors.scale, 0.9,
equals_remaining_factors.next_to, expanded_rhs,
VGroup(
new_lhs_background, lhs, frac_line, O_minus_1,
new_lhs_rect,
).shift, LEFT,
)
self.wait()
def plug_in_one(self):
expanded_rhs = self.expanded_rhs
O_terms = expanded_rhs.get_parts_by_tex("O")
ones = VGroup(*[
OldTex("1").move_to(O_term, RIGHT)
for O_term in O_terms
])
ones.match_color(O_terms[0])
equals_1 = OldTex("= 1")
equals_1.next_to(self.O_dot_label, RIGHT, SMALL_BUFF)
brace = Brace(expanded_rhs[1:], DOWN)
N_term = brace.get_text("N")
product = DecimalNumber(
self.num_lighthouses,
num_decimal_places=3,
show_ellipsis=True
)
product.move_to(self.q_marks, LEFT)
self.play(Write(equals_1))
self.play(
FocusOn(brace),
GrowFromCenter(brace)
)
self.wait(2)
self.play(ReplacementTransform(O_terms, ones))
self.wait()
self.play(Write(N_term))
self.play(FocusOn(product))
self.play(
FadeOut(self.q_marks),
FadeIn(product)
)
self.wait()
class LocalMathematician(PiCreatureScene):
def construct(self):
randy, mathy = self.pi_creatures
screen = ScreenRectangle(height=2)
screen.to_corner(UL)
screen.fade(1)
mathy_name = OldTexText("Local \\\\ mathematician")
mathy_name.next_to(mathy, LEFT, LARGE_BUFF)
arrow = Arrow(mathy_name, mathy)
self.play(
Animation(screen),
mathy.change, "pondering",
PiCreatureSays(
randy, "Check these \\\\ out!",
target_mode="surprised",
bubble_config={"height": 3, "width": 4},
look_at=screen,
),
)
self.play(
Animation(screen),
RemovePiCreatureBubble(
randy,
target_mode="raise_right_hand",
look_at=screen,
)
)
self.wait(2)
self.play(
PiCreatureSays(
mathy, "Ah yes, consider \\\\ $x^n - 1$ over $\\mathds{C}$...",
look_at=randy.eyes
),
randy.change, "happy", mathy.eyes
)
self.wait(3)
def create_pi_creatures(self):
randy = Randolph().flip()
mathy = Mathematician()
randy.scale(0.9)
randy.to_edge(DOWN).shift(4 * RIGHT)
mathy.to_edge(DOWN).shift(4 * LEFT)
return randy, mathy
class ArmedWithTwoKeyFacts(TeacherStudentsScene, DistanceProductScene):
CONFIG = {
"num_lighthouses": 6,
"ambient_light_config": {
"opacity_function": inverse_power_law(1, 1, 1, 6),
"radius": 1,
"num_levels": 100,
"max_opacity": 1,
},
}
def setup(self):
TeacherStudentsScene.setup(self)
DistanceProductScene.setup(self)
def construct(self):
circle1 = self.circle
circle1.set_height(1.5)
circle1.to_corner(UL)
circle2 = circle1.copy()
circle2.next_to(circle1, DOWN, MED_LARGE_BUFF)
wallis_product = get_wallis_product(n_terms=8)
N = self.num_lighthouses
labels = VGroup()
for circle, f, dp in (circle1, 0.5, "2"), (circle2, 0, "N"):
self.circle = circle
lights = self.get_lights()
if f == 0:
lights.submobjects.pop(0)
observer = Dot(color=MAROON_B)
frac = f / N
point = self.get_circle_point_at_proportion(frac)
observer.move_to(point)
lines = self.get_distance_lines(point, line_class=DashedLine)
label = OldTexText("Distance product = %s" % dp)
label.scale(0.7)
label.next_to(circle, RIGHT)
labels.add(label)
group = VGroup(lines, observer, label)
self.play(
FadeIn(circle),
LaggedStartMap(FadeIn, VGroup(*it.chain(lights))),
LaggedStartMap(
FadeIn, VGroup(
*it.chain(group.family_members_with_points()))
),
self.teacher.change, "raise_right_hand",
self.change_students(*["pondering"] * 3)
)
wallis_product.move_to(labels).to_edge(RIGHT)
self.play(
LaggedStartMap(FadeIn, wallis_product),
self.teacher.change_mode, "hooray",
self.change_students(
*["thinking"] * 3, look_at=wallis_product)
)
self.wait(2)
class Sailor(PiCreature):
CONFIG = {
"flip_at_start": True,
"color": YELLOW_D,
"hat_height_factor": 1.0 / 6,
}
def __init__(self, *args, **kwargs):
PiCreature.__init__(self, *args, **kwargs)
height = self.get_height() * self.hat_height_factor
sailor_hat = SVGMobject(file_name="sailor_hat", height=height)
# Rhombus is a horrible hack...
rhombus = Polygon(
UP, UP + 2 * RIGHT,
1.75 * RIGHT + 0.5 * UP, 0.5 * RIGHT + 0.1 * DOWN,
1.25 * LEFT + 0.15 * DOWN,
)
rhombus.set_fill(BLACK, opacity=1)
rhombus.set_stroke(width=0)
rhombus.set_height(sailor_hat.get_height() / 3)
rhombus.rotate(5 * DEGREES)
rhombus.move_to(sailor_hat, DR)
rhombus.shift(0.05 * sailor_hat.get_width() * LEFT)
sailor_hat.add_to_back(rhombus)
sailor_hat.rotate(-15 * DEGREES)
sailor_hat.move_to(self.eyes.get_center(), DOWN)
sailor_hat.shift(
0.1 * self.eyes.get_width() * RIGHT,
0.1 * self.eyes.get_height() * UP,
)
self.add(sailor_hat)
class KeeperAndSailor(DistanceProductScene, PiCreatureScene):
CONFIG = {
"num_lighthouses": 9,
"circle_radius": 2.75,
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
"add_lights_in_foreground": False, # Keep this way
"text_scale_val": 0.7,
"observer_fraction": 0.5,
"keeper_color": BLUE,
"sailor_color": YELLOW_D,
"include_distance_labels_background_rectangle": False,
"big_circle_center": FRAME_WIDTH * LEFT / 2 + SMALL_BUFF * RIGHT,
}
def setup(self):
DistanceProductScene.setup(self)
PiCreatureScene.setup(self)
self.remove(*self.pi_creatures)
def construct(self):
self.place_lighthouses()
self.introduce_observers()
self.write_distance_product_fraction()
self.break_down_distance_product_by_parts()
self.grow_circle_and_N()
self.show_limit_for_each_fraction()
self.show_limit_of_lhs()
def place_lighthouses(self):
circle = self.circle
circle.to_corner(DL)
circle.shift(MED_SMALL_BUFF * UR)
circle.set_color(RED)
lighthouses = self.get_lighthouses()
lights = self.get_lights()
for light in lights:
dot = Dot(radius=0.06).move_to(light)
dot.match_color(light)
light.add_to_back(dot)
origin = circle.get_center()
arrows = VGroup(*[
Arrow(0.6 * (p - origin), 0.9 * (p - origin), buff=0).shift(origin)
for p in self.get_lh_points()
])
arrows.set_color(WHITE)
words = OldTexText("N evenly-spaced \\\\ lighthouses")
words.scale(0.8)
words.move_to(origin)
self.add(circle)
if self.add_lights_in_foreground:
self.add_foreground_mobject(lights)
self.add_foreground_mobject(words)
self.play(
LaggedStartMap(FadeIn, VGroup(*it.chain(lights))),
LaggedStartMap(FadeIn, lighthouses),
LaggedStartMap(GrowArrow, arrows),
)
self.remove_foreground_mobjects(words)
self.play(FadeOut(words), FadeOut(arrows))
self.wait()
def introduce_observers(self):
keeper, sailor = observers = self.observers
keeper.target_point = self.get_keeper_point()
sailor.target_point = self.get_sailor_point()
for pi, text in (keeper, "Keeper"), (sailor, "Sailor"):
pi.title = OldTexText(text)
pi.title.next_to(pi, DOWN)
pi.dot = Dot()
pi.dot.match_color(pi)
pi.dot.next_to(pi, LEFT)
pi.dot.set_fill(opacity=0)
self.play(LaggedStartMap(
Succession, observers,
lambda m: (FadeIn, m, ApplyMethod, m.change, "wave_1")
))
for pi in observers:
self.play(
FadeIn(pi.title),
pi.change, "plain"
)
self.wait()
if self.add_lights_in_foreground:
self.add_foreground_mobjects(keeper, keeper.dot, keeper.title)
for pi in observers:
self.play(
pi.set_height, 0.5,
pi.next_to, pi.target_point, RIGHT, SMALL_BUFF,
pi.dot.move_to, pi.target_point,
pi.dot.set_fill, {"opacity": 1},
pi.title.scale, self.text_scale_val,
pi.title.next_to, pi.target_point, RIGHT, {"buff": 0.6},
)
if pi is sailor:
arcs = self.get_halfway_indication_arcs()
self.play(*list(map(ShowCreationThenDestruction, arcs)))
self.wait()
def write_distance_product_fraction(self):
fraction = self.distance_product_fraction = OldTex(
"{\\text{Keeper's distance product}", "\\over",
"\\text{Sailor's distance product}}"
)
fraction.scale(self.text_scale_val)
fraction.to_corner(UR)
keeper_lines = self.get_distance_lines(
self.get_keeper_point(),
line_class=DashedLine
)
sailor_lines = self.get_distance_lines(
self.get_sailor_point(),
line_class=DashedLine
)
sailor_line_lengths = self.get_numeric_distance_labels(sailor_lines)
keeper_line_lengths = self.get_numeric_distance_labels(keeper_lines)
sailor_dp_column, keeper_dp_column = [
self.get_distance_product_column(
4 * RIGHT + 1.5 * UP, labels, frac
)
for labels, frac in [
(sailor_line_lengths, 0.5),
(keeper_line_lengths, 0),
]
]
sailor_dp_decimal = sailor_dp_column[-1]
sailor_dp_decimal_rect = SurroundingRectangle(sailor_dp_decimal)
keeper_dp_decimal = keeper_dp_column[-1]
keeper_dp_decimal_rect = SurroundingRectangle(keeper_dp_decimal)
keeper_top_zero_rect = SurroundingRectangle(keeper_dp_column[0][0])
# stacked_labels, h_line, times, product_decimal = column
# Define result fraction
equals = self.distance_product_equals = OldTex("=")
result_fraction = self.result_fraction = OldTex(
"{N", "{\\text{distance} \\choose \\text{between obs.}}", "\\over", "2}"
)
N, dist, frac_line, two = result_fraction
result_fraction.to_corner(UR)
equals.next_to(frac_line, LEFT)
for part in result_fraction:
part.save_state()
part.generate_target()
div = OldTex("/")
first_denom = VGroup(two.target, div, dist)
first_denom.arrange(RIGHT, buff=SMALL_BUFF)
first_denom.move_to(two, UP)
N.next_to(frac_line, UP, SMALL_BUFF)
# Define terms to be removed
first_light_group = VGroup(self.lights[0], self.lighthouses[0])
keeper_top_zero_group = VGroup(
keeper_dp_column[0][0], keeper_top_zero_rect)
new_keeper_dp_decimal = DecimalNumber(
self.num_lighthouses,
num_decimal_places=3,
)
new_keeper_dp_decimal.replace(keeper_dp_decimal, dim_to_match=1)
new_keeper_dp_decimal.set_color(YELLOW)
self.play(*list(map(ShowCreation, keeper_lines)))
self.play(ReplacementTransform(
keeper_lines.copy(), VGroup(fraction[0])
))
self.play(FadeOut(keeper_lines))
self.play(*list(map(ShowCreation, sailor_lines)))
self.play(
ReplacementTransform(
sailor_lines.copy(),
VGroup(fraction[2])
),
ShowCreation(fraction[1])
)
self.wait()
self.play(LaggedStartMap(FadeIn, sailor_line_lengths))
self.play(ReplacementTransform(
sailor_line_lengths.copy(), sailor_dp_column[0]
))
self.play(FadeIn(sailor_dp_column[1:]))
self.play(ShowCreation(sailor_dp_decimal_rect))
self.play(
fraction.next_to, equals, LEFT,
FadeIn(equals),
ShowCreation(frac_line),
ReplacementTransform(sailor_dp_decimal.copy(), two),
FadeOut(sailor_dp_decimal_rect)
)
self.wait()
# Note, sailor_lines and sailor_line_lengths get changed here
self.remove(*list(sailor_lines) + list(sailor_line_lengths))
self.play(
FadeOut(sailor_dp_column),
ReplacementTransform(sailor_lines.deepcopy(), keeper_lines),
ReplacementTransform(
sailor_line_lengths.deepcopy(), keeper_line_lengths),
)
self.play(ReplacementTransform(
keeper_line_lengths.copy(), keeper_dp_column[0]
))
self.play(FadeIn(keeper_dp_column[1:]))
self.wait()
self.play(
ShowCreation(keeper_dp_decimal_rect),
ShowCreation(keeper_top_zero_rect)
)
self.wait(2)
# Remove first lighthouse
self.play(
first_light_group.shift, 0.6 * FRAME_WIDTH * RIGHT,
keeper_top_zero_group.shift, 0.4 * FRAME_WIDTH * RIGHT,
FadeOut(keeper_dp_decimal),
FadeOut(keeper_dp_decimal_rect),
path_arc=-30 * DEGREES,
rate_func=running_start,
)
self.remove(first_light_group, keeper_top_zero_group)
self.wait()
self.play(ReplacementTransform(
keeper_dp_column[0][1:].copy(),
VGroup(new_keeper_dp_decimal),
))
self.wait()
self.play(ReplacementTransform(new_keeper_dp_decimal.copy(), N,))
self.wait(2)
sailor_lines[0].set_color(RED)
sailor_line_lengths[0].set_color(RED)
sailor_line_lengths[0].set_stroke(RED, 1)
self.remove(*list(keeper_lines) + list(keeper_line_lengths))
self.play(
ReplacementTransform(keeper_lines.copy(), sailor_lines),
ReplacementTransform(
keeper_line_lengths.copy(), sailor_line_lengths),
FadeOut(keeper_dp_column[:-1]),
FadeOut(new_keeper_dp_decimal),
)
self.play(
Rotate(sailor_line_lengths[0], 30 * DEGREES, rate_func=wiggle)
)
self.wait()
self.play(
ReplacementTransform(sailor_lines[0].copy(), dist),
FadeIn(div),
MoveToTarget(two),
)
self.wait()
self.play(
two.restore,
FadeOut(div),
dist.restore,
N.restore,
)
self.play(
FadeOut(sailor_lines),
FadeOut(sailor_line_lengths),
)
self.wait()
def break_down_distance_product_by_parts(self):
result_fraction = self.result_fraction
result_fraction_rect = SurroundingRectangle(result_fraction)
product_parts = self.product_parts = OldTex(
"{|L_1 - K|", "\\over", "|L_1 - S|}", "\\cdot",
"{|L_2 - K|", "\\over", "|L_2 - S|}", "\\cdot",
"{|L_3 - K|", "\\over", "|L_3 - S|}", "\\cdots",
)
product_parts.set_color_by_tex_to_color_map({
"K": BLUE,
"S": YELLOW,
})
product_parts.set_width(0.4 * FRAME_WIDTH)
product_parts.next_to(result_fraction, DOWN, LARGE_BUFF, RIGHT)
product_parts.shift(MED_SMALL_BUFF * RIGHT)
sailor_lines = self.get_sailor_lines()
sailor_lines.save_state()
keeper_lines = self.get_keeper_lines()
keeper_lines.save_state()
sailor_length_braces = VGroup(VMobject()) # Add fluff first object
keeper_length_braces = VGroup(VMobject()) # Add fluff first object
triplets = [
("S", sailor_length_braces, DOWN),
("K", keeper_length_braces, UP),
]
for char, brace_group, vect in triplets:
for part in product_parts.get_parts_by_tex(char):
brace = Brace(part, vect, buff=SMALL_BUFF)
brace.match_color(part)
brace_group.add(brace)
# Animations
self.replace_lighthouses_with_labels()
self.play(
LaggedStartMap(FadeIn, product_parts),
LaggedStartMap(FadeIn, sailor_lines,
rate_func=there_and_back, remover=True),
LaggedStartMap(FadeIn, keeper_lines,
rate_func=there_and_back, remover=True),
)
sailor_lines.restore()
keeper_lines.restore()
self.wait()
keeper_line = self.keeper_line = keeper_lines[1].copy()
sailor_line = self.sailor_line = sailor_lines[1].copy()
keeper_brace = keeper_length_braces[1].copy()
sailor_brace = sailor_length_braces[1].copy()
self.play(
ShowCreation(keeper_line),
GrowFromCenter(keeper_brace),
)
self.wait()
self.play(
ShowCreation(sailor_line),
GrowFromCenter(sailor_brace),
)
self.wait()
for i in range(2, 4):
self.play(
Transform(keeper_line, keeper_lines[i]),
Transform(keeper_brace, keeper_length_braces[i]),
)
self.play(
Transform(sailor_line, sailor_lines[i]),
Transform(sailor_brace, sailor_length_braces[i]),
)
self.wait()
for i in range(4, self.num_lighthouses):
anims = [
Transform(keeper_line, keeper_lines[i]),
Transform(sailor_line, sailor_lines[i]),
]
if i == 4:
anims += [
FadeOut(sailor_brace),
FadeOut(keeper_brace),
]
self.play(*anims)
self.play(FocusOn(result_fraction))
self.play(ShowPassingFlash(result_fraction_rect))
self.wait(3)
def grow_circle_and_N(self, circle_scale_factor=2, N_multiple=3, added_anims=None):
if added_anims is None:
added_anims = []
circle = self.circle
lights = self.lights
labels = self.lighthouse_labels
keeper = self.keeper
sailor = self.sailor
half_N = self.num_lighthouses / 2
anims = []
circle.generate_target()
for pi in keeper, sailor:
for mob in pi, pi.dot, pi.title:
mob.generate_target()
circle.target.scale(circle_scale_factor)
circle.target.move_to(self.big_circle_center)
self.circle = circle.target
anims.append(MoveToTarget(circle))
self.num_lighthouses = int(N_multiple * self.num_lighthouses)
new_lights = self.get_lights()
for light in new_lights:
light.scale(1.0 / circle_scale_factor)
new_labels = self.get_light_labels()
anims.append(ReplacementTransform(labels[1:], new_labels[1:]))
if hasattr(self, "keeper_line"):
keeper_line = self.keeper_line
sailor_line = self.sailor_line
self.keeper_lines = self.get_keeper_lines()
self.sailor_lines = self.get_sailor_lines()
anims += [
Transform(keeper_line, self.keeper_lines[-1]),
Transform(sailor_line, self.sailor_lines[-1]),
]
for group in lights, labels, new_lights, new_labels:
group[0].fade(1)
for mob in lights, labels:
for x in range(len(new_lights) - len(mob)):
mob.submobjects.insert(
half_N + 1, VectorizedPoint(circle.get_left()))
anims.append(ReplacementTransform(lights, new_lights))
keeper.dot.target.move_to(self.get_keeper_point())
sailor.dot.target.move_to(self.get_sailor_point())
for pi in keeper, sailor:
pi.target.scale(0)
pi.target.move_to(pi.dot.target)
pi.title.target.scale(0.85)
pi.title.target.next_to(pi.dot.target, RIGHT, SMALL_BUFF)
anims += [
MoveToTarget(part)
for pi in self.observers
for part in [pi, pi.dot, pi.title]
]
anims += added_anims
self.circle = circle
self.play(*anims, run_time=2)
if self.add_lights_in_foreground:
self.remove_foreground_mobjects(*self.lights)
self.remove_foreground_mobjects(*self.lighthouse_labels)
self.add_foreground_mobjects(new_lights, new_labels)
self.wait()
self.lights = new_lights
self.lighthouse_labels = new_labels
def show_limit_for_each_fraction(self):
product_parts = self.product_parts
keeper_line = self.keeper_line
keeper_lines = self.keeper_lines
sailor_line = self.sailor_line
sailor_lines = self.sailor_lines
labels = self.lighthouse_labels
center = self.circle.get_center()
center_dot = Dot(center)
lh_points = self.get_lh_points()
sailor_point = self.get_sailor_point()
keeper_point = self.get_keeper_point()
def get_angle_mob(p1, p2):
angle1 = angle_of_vector(p1 - center)
angle2 = angle_of_vector(p2 - center)
arc = Arc(start_angle=angle1, angle=(angle2 - angle1), radius=1)
arc.shift(center)
return VGroup(
center_dot,
Line(center, p1),
Line(center, p2),
arc,
)
angle_mob = get_angle_mob(lh_points[1], keeper_point)
ratios = VGroup(*[
product_parts[i:i + 3]
for i in [0, 4, 8]
])
term_rects = self.get_term_rects(ratios)
limit_fractions = VGroup(
OldTex("{2", "\\over", "1}"),
OldTex("{4", "\\over", "3}"),
OldTex("{6", "\\over", "5}"),
)
limit_arrows = VGroup()
for rect, fraction in zip(term_rects, limit_fractions):
fraction.next_to(rect, DOWN, LARGE_BUFF)
arrow = Arrow(rect, fraction, color=WHITE)
limit_arrows.add(arrow)
approx = OldTex("\\approx")
approx.scale(1.5)
approx.rotate(90 * DEGREES)
approx.move_to(limit_arrows[0])
braces = self.get_all_circle_braces()
# Show first lighthouse
term_rect = term_rects[0].copy()
self.play(
Transform(keeper_line, keeper_lines[1]),
Transform(sailor_line, sailor_lines[1]),
FadeIn(term_rect),
path_arc=-180 * DEGREES
)
self.wait(2)
self.play(
FadeOut(VGroup(keeper_line, sailor_line)),
FadeIn(braces[:2]),
FadeIn(angle_mob)
)
self.wait()
self.play(Transform(angle_mob, get_angle_mob(
lh_points[1], sailor_point)))
self.wait(2)
self.play(
Write(approx),
ReplacementTransform(ratios[0].copy(), limit_fractions[0]),
FadeOut(angle_mob)
)
self.wait()
self.play(ReplacementTransform(approx, limit_arrows[0]))
self.let_N_approach_infinity(braces[:2])
# Show second lighthouse
self.play(
Transform(term_rect, term_rects[1]),
ReplacementTransform(limit_arrows[0].copy(), limit_arrows[1]),
FadeIn(braces[2:4])
)
for group, color in (braces[:4], self.keeper_color), (braces[1:4], self.sailor_color):
self.play(
group.scale, 0.95, {"about_point": center},
group.set_color, color,
rate_func=there_and_back
)
self.wait(0.5)
self.play(
ReplacementTransform(ratios[1].copy(), limit_fractions[1])
)
self.wait()
# Show third lighthouse
braces[4:6].set_color(YELLOW)
self.play(
Transform(term_rect, term_rects[2]),
ReplacementTransform(limit_arrows[1].copy(), limit_arrows[2]),
FadeIn(braces[4:6]),
braces[1:4].set_color, YELLOW,
ReplacementTransform(limit_fractions[1].copy(), limit_fractions[2])
)
self.let_N_approach_infinity(braces[:6])
self.wait()
# Set up for lighthouse "before" keeper
ccw_product_group = VGroup(
product_parts, limit_arrows, limit_fractions)
cw_product_parts = OldTex(
"\\cdots", "{|L_{-3} - K|", "\\over", "|L_{-3} - S|}",
"\\cdot", "{|L_{-2} - K|", "\\over", "|L_{-2} - S|}",
"\\cdot", "{|L_{-1} - K|", "\\over", "|L_{-1} - S|}",
)
cw_product_parts.match_height(product_parts)
cw_product_parts.set_color_by_tex_to_color_map({
"K": BLUE,
"S": YELLOW,
})
cw_product_parts.move_to(ratios, RIGHT)
cw_ratios = VGroup(*[cw_product_parts[i:i + 3] for i in (9, 5, 1)])
cw_term_rects = self.get_term_rects(cw_ratios)
cw_limit_fractions = VGroup(
OldTex("{2", "\\over", "3}"),
OldTex("{4", "\\over", "5}"),
OldTex("{6", "\\over", "7}"),
)
cw_limit_arrows = VGroup()
for rect, fraction in zip(cw_term_rects, cw_limit_fractions):
fraction.next_to(rect, DOWN, LARGE_BUFF)
arrow = Arrow(rect, fraction, color=WHITE)
cw_limit_arrows.add(arrow)
cw_product_parts.save_state()
cw_product_parts.next_to(product_parts, RIGHT, LARGE_BUFF)
cw_label_rects = self.get_term_rects(labels[-1:-5:-1])
cw_label_rects.set_color(RED)
braces[-8:].set_color(BLUE)
braces[0].set_color(YELLOW)
def show_braces(n):
cw_group = braces[-2 * n:]
for group in cw_group, VGroup(braces[0], *cw_group):
self.play(
group.scale, 0.95, {"about_point": center},
rate_func=there_and_back
)
self.wait(0.5)
# Animated clockwise-from-keeper terms
self.play(
ccw_product_group.scale, 0.5, {"about_edge": UL},
ccw_product_group.to_corner, UL,
FadeOut(term_rect),
FadeOut(braces[:6]),
cw_product_parts.restore,
)
term_rect = cw_term_rects[0].copy()
self.play(LaggedStartMap(ShowCreationThenDestruction, cw_label_rects))
self.wait()
self.play(
FadeIn(term_rect),
FadeIn(braces[-2:]),
FadeIn(braces[0]),
)
show_braces(1)
self.play(
GrowArrow(cw_limit_arrows[0]),
FadeIn(cw_limit_fractions[0])
)
self.wait()
# Second and third lighthouse before
self.play(
Transform(term_rect, cw_term_rects[1]),
ReplacementTransform(
cw_limit_arrows[0].copy(), cw_limit_arrows[1]),
FadeIn(braces[-4:-2]),
Write(cw_limit_fractions[1])
)
show_braces(2)
self.wait()
self.play(
Transform(term_rect, cw_term_rects[2]),
ReplacementTransform(
cw_limit_arrows[1].copy(), cw_limit_arrows[2]),
FadeIn(braces[-6:-4]),
Write(cw_limit_fractions[2])
)
show_braces(3)
self.let_N_approach_infinity(VGroup(braces[0], *braces[-6:]))
self.wait()
# Organize fractions
fractions = VGroup(*it.chain(*list(zip(
limit_fractions, cw_limit_fractions,
))))
fractions.generate_target()
wallis_product = VGroup()
dots = VGroup()
for fraction in fractions.target:
fraction.match_height(cw_limit_fractions[0])
wallis_product.add(fraction)
dot = OldTex("\\cdot")
wallis_product.add(dot)
dots.add(dot)
final_dot = OldTex("\\cdots")
for group in wallis_product, dots:
group.submobjects[-1] = final_dot
wallis_product.arrange(RIGHT, buff=MED_SMALL_BUFF)
wallis_product.to_edge(RIGHT)
self.play(
FadeOut(limit_arrows),
FadeOut(cw_limit_arrows),
FadeOut(braces[-6:]),
FadeOut(braces[0]),
FadeOut(term_rect),
)
self.play(
cw_product_parts.scale, 0.5,
cw_product_parts.next_to, product_parts, DOWN, {
"aligned_edge": LEFT},
MoveToTarget(fractions),
Write(dots),
run_time=2,
path_arc=90 * DEGREES
)
self.wait()
self.wallis_product = VGroup(dots, fractions)
self.observers_brace = braces[0]
def show_limit_of_lhs(self):
brace = self.observers_brace
wallis_product = self.wallis_product
result_fraction = self.result_fraction
N, dist, over, two = result_fraction
distance_product_equals = self.distance_product_equals
result_rect = SurroundingRectangle(result_fraction)
result_rect.set_color(WHITE)
equals = OldTex("=")
equals.next_to(brace, LEFT, SMALL_BUFF)
approx1, approx2, approx3 = [Tex("\\approx") for x in range(3)]
approx1.next_to(brace, LEFT, SMALL_BUFF)
half_two_pi_over_N = OldTex(
"{1", "\\over", "2}", "{2", "\\pi", "\\over", "N}",
)
pi = half_two_pi_over_N.get_part_by_tex("\\pi")
half_two_pi_over_N.next_to(approx1, LEFT)
approx2.next_to(half_two_pi_over_N, LEFT, SMALL_BUFF)
approx3.move_to(distance_product_equals)
pi_over_N = OldTex("(", "\\pi", "/", "N", ")")
pi_over_N.next_to(N, RIGHT)
N_shift = MED_LARGE_BUFF * RIGHT
pi_over_N.shift(N_shift)
pi_halves = OldTex("{\\pi", "\\over", "2}")
pi_halves.next_to(result_rect, DOWN, LARGE_BUFF)
pi_halves.shift(RIGHT)
pi_halves_arrow = Arrow(
result_rect.get_bottom(),
pi_halves.get_top(),
color=WHITE,
buff=SMALL_BUFF
)
last_equals = OldTex("=")
last_equals.next_to(pi_halves, LEFT)
self.play(ShowCreation(result_rect))
self.wait()
self.play(
dist.next_to, equals, LEFT,
FadeIn(equals),
GrowFromCenter(brace),
)
self.wait()
approx2.next_to(dist, LEFT, SMALL_BUFF)
half_two_pi_over_N.next_to(approx2, LEFT)
self.play(
Write(half_two_pi_over_N),
FadeIn(approx2)
)
self.wait()
self.play(
FadeOut(half_two_pi_over_N[:4]),
pi.shift, SMALL_BUFF * LEFT,
)
self.wait()
self.play(
ReplacementTransform(
half_two_pi_over_N[-3:].copy(),
pi_over_N[1:4]
),
FadeIn(pi_over_N[0]),
FadeIn(pi_over_N[-1]),
N.shift, N_shift * RIGHT,
ReplacementTransform(distance_product_equals, approx3)
)
self.wait()
self.play(
GrowArrow(pi_halves_arrow),
wallis_product.shift, DOWN,
)
self.play(Write(pi_halves))
self.wait(2)
self.play(
wallis_product.next_to, last_equals, LEFT, 2 * SMALL_BUFF,
FadeIn(last_equals)
)
final_rect = SurroundingRectangle(
VGroup(wallis_product, pi_halves),
buff=MED_SMALL_BUFF
)
final_rect.set_color(YELLOW)
self.play(ShowCreation(final_rect))
self.wait(2)
#
def let_N_approach_infinity(self, braces=None, factor=4, run_time=5, zoom_in_after=False):
lights = self.lights
labels = self.lighthouse_labels
keeper, sailor = self.observers
circle = self.circle
if braces is None:
braces = VGroup()
start_fraction = 1.0 / self.num_lighthouses
target_fraction = start_fraction / factor
half_N = self.num_lighthouses / 2
fraction_tracker = ValueTracker(start_fraction)
def get_fraction():
return fraction_tracker.get_value()
def get_ks_distance():
return get_norm(keeper.dot.get_center() - sailor.dot.get_center())
def update_title_heights(*titles):
for title in titles:
if not hasattr(title, "original_height"):
title.original_height = title.get_height()
title.set_height(min(
title.original_height,
0.8 * get_ks_distance(),
))
if len(titles) > 1:
return titles
else:
return titles[0]
initial_light_width = lights[0].get_width()
def update_lights(lights):
for k in range(-half_N, half_N + 1):
if k == 0:
continue
light = lights[k]
light = light.set_width(
(get_fraction() / start_fraction) * initial_light_width
)
point = self.get_circle_point_at_proportion(k * get_fraction())
light.move_source_to(point)
return lights
def update_braces(braces):
for brace in braces:
f1 = brace.fraction1 * (get_fraction() / start_fraction)
f2 = brace.fraction2 * (get_fraction() / start_fraction)
new_brace = self.get_circle_brace(f1, f2)
new_brace.match_style(brace)
Transform(brace, new_brace).update(1)
return braces
light_update_anim = UpdateFromFunc(lights, update_lights)
label_update_anim = UpdateFromFunc(
labels,
lambda ls: self.position_labels_outside_lights(
update_title_heights(*ls)),
)
sailor_dot_anim = UpdateFromFunc(
sailor.dot,
lambda d: d.move_to(
self.get_circle_point_at_proportion(get_fraction() / 2))
)
sailor_title_anim = UpdateFromFunc(
sailor.title,
lambda m: update_title_heights(m).next_to(
sailor.dot, RIGHT, SMALL_BUFF)
)
keeper_title_anim = UpdateFromFunc(
keeper.title,
lambda m: update_title_heights(m).next_to(
keeper.dot, RIGHT, SMALL_BUFF)
)
braces_update_anim = UpdateFromFunc(braces, update_braces)
lights[0].fade(1)
labels[0].fade(1)
all_updates = [
light_update_anim,
label_update_anim,
sailor_dot_anim,
sailor_title_anim,
keeper_title_anim,
braces_update_anim,
]
self.play(
fraction_tracker.set_value, target_fraction,
*all_updates,
run_time=run_time
)
if zoom_in_after:
self.play(
circle.scale, factor, {"about_point": circle.get_right()},
*all_updates,
run_time=1
)
self.wait()
self.play(
circle.scale, 1.0 /
factor, {"about_point": circle.get_right()},
*all_updates,
run_time=1
)
self.wait()
self.play(
fraction_tracker.set_value, start_fraction,
*all_updates,
run_time=run_time / 2
)
def get_keeper_point(self):
return self.get_circle_point_at_proportion(0)
def get_sailor_point(self):
return self.get_circle_point_at_proportion(0.5 / self.num_lighthouses)
def create_pi_creatures(self):
keeper = self.keeper = PiCreature(color=self.keeper_color).flip()
sailor = self.sailor = Sailor()
observers = self.observers = VGroup(keeper, sailor)
observers.set_height(3)
keeper.shift(4 * RIGHT + 2 * DOWN)
sailor.shift(4 * RIGHT + 2 * UP)
return VGroup(keeper, sailor)
def replace_lighthouses_with_labels(self):
lighthouse_labels = self.get_light_labels()
self.lighthouse_labels = lighthouse_labels
self.remove(self.lights[0], self.lighthouses[0])
self.play(
FadeOut(self.lighthouses[1:]),
FadeIn(lighthouse_labels[1:]),
)
def get_light_labels(self):
labels = VGroup()
for count, point in enumerate(self.get_lh_points()):
if count > self.num_lighthouses / 2:
count -= self.num_lighthouses
label = OldTex("L_{%d}" % count)
label.scale(0.8)
labels.add(label)
self.position_labels_outside_lights(labels)
return labels
def position_labels_outside_lights(self, labels):
center = self.circle.get_center()
for light, label in zip(self.lights, labels):
point = light[0].get_center()
vect = (point - center)
norm = get_norm(vect)
buff = label.get_height()
vect *= (norm + buff) / norm
label.move_to(center + vect)
return labels
def get_keeper_lines(self, line_class=Line):
lines = self.get_distance_lines(self.get_keeper_point())
lines.set_stroke(self.keeper_color, 3)
return lines
def get_sailor_lines(self, line_class=Line):
lines = self.get_distance_lines(self.get_sailor_point())
lines.set_stroke(self.sailor_color, 3)
return lines
def get_term_rects(self, terms):
return VGroup(*[
SurroundingRectangle(term, color=WHITE)
for term in terms
])
def get_circle_brace(self, f1, f2):
line = Line(
self.get_circle_point_at_proportion(f1),
self.get_circle_point_at_proportion(f2),
)
angle = (line.get_angle() + TAU / 2) % TAU
scale_factor = 1.5
line.rotate(-angle, about_point=ORIGIN)
line.scale(scale_factor, about_point=ORIGIN)
brace = Brace(line, DOWN, buff=SMALL_BUFF)
group = VGroup(line, brace)
group.scale(1.0 / scale_factor, about_point=ORIGIN)
group.rotate(angle, about_point=ORIGIN)
# Keep track of a fraction between -0.5 and 0.5
if f1 > 0.5:
f1 -= 1
if f2 > 0.5:
f2 -= 1
brace.fraction1 = f1
brace.fraction2 = f2
return brace
def get_all_circle_braces(self):
fractions = np.linspace(0, 1, 2 * self.num_lighthouses + 1)
return VGroup(*[
self.get_circle_brace(f1, f2)
for f1, f2 in zip(fractions, fractions[1:])
])
class MentionJohnWallis(Scene):
def construct(self):
product = get_wallis_product(10)
product.to_edge(UP)
name = OldTexText("``Wallis product''")
name.scale(1.5)
name.set_color(BLUE)
name.next_to(product, DOWN, MED_LARGE_BUFF)
image = ImageMobject("John_Wallis")
image.set_height(3)
image.next_to(name, DOWN)
image_name = OldTexText("John Wallis")
image_name.next_to(image, DOWN)
infinity = OldTex("\\infty")
infinity.set_height(1.5)
infinity.next_to(image, RIGHT, MED_LARGE_BUFF)
self.add(product)
self.wait()
self.play(Write(name))
self.play(GrowFromEdge(image, UP))
self.play(Write(image_name))
self.wait(2)
self.play(Write(infinity, run_time=3))
self.wait(2)
class HowThisArgumentRequiresCommunitingLimits(PiCreatureScene):
def construct(self):
mathy, morty = self.pi_creatures
scale_val = 0.7
factors = OldTex(
"{|L_1 - K|", "\\over", "|L_1 - S|}", "\\cdot",
"{|L_{-1} - K|", "\\over", "|L_{-1} - S|}", "\\cdot",
"{|L_2 - K|", "\\over", "|L_2 - S|}", "\\cdot",
"{|L_{-2} - K|", "\\over", "|L_{-2} - S|}", "\\cdot",
"{|L_3 - K|", "\\over", "|L_3 - S|}", "\\cdot",
"{|L_{-3} - K|", "\\over", "|L_{-3} - S|}", "\\cdots",
)
factors.set_color_by_tex_to_color_map({
"K": BLUE,
"S": YELLOW,
})
equals = OldTex("=")
result = OldTex(
"{N", "{\\text{distance} \\choose \\text{between obs.}}",
"\\over", "2}"
)
top_line = VGroup(factors, equals, result)
top_line.arrange(RIGHT, buff=SMALL_BUFF)
result.shift(SMALL_BUFF * UP)
top_line.scale(scale_val)
top_line.to_edge(UP)
fractions = VGroup(*[
factors[i:i + 3]
for i in range(0, len(factors), 4)
])
fraction_limit_arrows = VGroup(*[
Vector(0.5 * DOWN).next_to(fraction, DOWN)
for fraction in fractions
])
fraction_limit_arrows.set_color(WHITE)
wallis_product = get_wallis_product(6)
fraction_limits = VGroup(*[
wallis_product[i:i + 3]
for i in range(0, 4 * 6, 4)
])
for lf, arrow in zip(fraction_limits, fraction_limit_arrows):
lf.next_to(arrow, DOWN, MED_SMALL_BUFF)
result_limit_arrow = fraction_limit_arrows[0].copy()
result_limit_arrow.next_to(result, DOWN)
result_limit_arrow.align_to(fraction_limit_arrows[0])
result_limit = wallis_product[-3:]
result_limit.next_to(result_limit_arrow, DOWN, MED_SMALL_BUFF)
lower_equals = OldTex("=")
lower_equals.next_to(result_limit, LEFT)
mult_signs = VGroup()
for f1, f2 in zip(fraction_limits, fraction_limits[1:]):
mult_sign = OldTex("\\times")
mult_sign.move_to(VGroup(f1, f2))
mult_signs.add(mult_sign)
cdots = OldTex("\\cdots")
cdots.move_to(VGroup(fraction_limits[-1], lower_equals))
mult_signs.add(cdots)
# Pi creatures react
self.play(
PiCreatureSays(
mathy,
"Whoa whoa whoa \\\\ there buddy",
look_at=morty.eyes,
target_mode="sassy",
),
morty.change, "guilty", mathy.eyes,
)
self.wait(2)
# Write out commutative diagram
self.play(
RemovePiCreatureBubble(
mathy,
target_mode="raise_right_hand",
look_at=factors,
),
morty.change, "pondering", factors,
LaggedStartMap(FadeIn, factors),
)
self.wait()
self.play(
FadeIn(equals),
Write(result)
)
self.wait()
self.play(
LaggedStartMap(GrowArrow, fraction_limit_arrows),
LaggedStartMap(
FadeInFrom, fraction_limits,
direction=UP
),
run_time=4,
lag_ratio=0.25,
)
self.wait()
self.play(
LaggedStartMap(FadeIn, mult_signs),
FadeIn(lower_equals),
mathy.change, "sassy",
)
self.play(
GrowArrow(result_limit_arrow),
FadeIn(result_limit, direction=UP),
morty.change, "confused",
)
self.wait(2)
# Write general limit rule
limit_rule = OldTex(
"\\left( \\lim_{N \\to \\infty} a_N^{(1)} \\right)",
"\\left( \\lim_{N \\to \\infty} a_N^{(2)} \\right)",
"\\cdots", "=",
"\\lim_{N \\to \\infty} \\left( a_N^{(1)} a_N^{(2)} \\cdots \\right)"
)
limit_rule.next_to(self.pi_creatures, UP)
q_marks = OldTex("???")
q_marks.set_color(YELLOW)
limit_equals = limit_rule.get_part_by_tex("=")
q_marks.next_to(limit_equals, UP, SMALL_BUFF)
index_of_equals = limit_rule.index_of_part(limit_equals)
lhs_brace = Brace(limit_rule[:index_of_equals], UP)
rhs_brace = Brace(limit_rule[index_of_equals + 1:], UP)
self.play(
FadeInFromDown(limit_rule),
mathy.change, "angry",
morty.change, "erm",
)
self.play(GrowFromCenter(lhs_brace))
self.wait()
self.play(ReplacementTransform(lhs_brace, rhs_brace))
self.wait(2)
self.play(FadeOut(rhs_brace), Write(q_marks))
limit_rule.add(q_marks)
self.wait(2)
self.play(morty.change, "pondering")
self.play(mathy.change, "tease")
self.wait(3)
self.play(
Animation(limit_rule),
morty.change, "pondering",
mathy.change, "pondering",
)
self.wait(3)
# Write dominated convergence
mover = VGroup(
top_line, fraction_limits, fraction_limit_arrows,
mult_signs, lower_equals,
result_limit, result_limit_arrow,
)
self.play(
mover.next_to, FRAME_HEIGHT * UP / 2, UP,
limit_rule.to_edge, UP,
)
dominated_convergence = OldTexText("``Dominated convergence''")
dominated_convergence.set_color(BLUE)
dominated_convergence.next_to(limit_rule, DOWN, LARGE_BUFF)
see_blog_post = OldTexText("(See supplementary blog post)")
see_blog_post.next_to(dominated_convergence, DOWN)
self.play(
FadeInFromDown(dominated_convergence),
mathy.change, "raise_right_hand",
)
self.play(morty.change, "thinking")
self.wait()
self.play(Write(see_blog_post))
self.wait(4)
def create_pi_creatures(self):
group = VGroup(PiCreature(color=GREY), Mortimer())
group.set_height(2)
group.arrange(RIGHT, buff=4)
group.to_edge(DOWN)
return group
class NonCommunitingLimitsExample(Scene):
CONFIG = {
"num_terms_per_row": 6,
"num_rows": 5,
"x_spacing": 0.75,
"y_spacing": 1,
}
def construct(self):
rows = VGroup(*[
self.get_row(seven_index)
for seven_index in range(self.num_rows)
])
rows.add(self.get_v_dot_row())
for n, row in enumerate(rows):
row.move_to(n * self.y_spacing * DOWN)
rows.center().to_edge(UP)
rows[-1].shift(MED_SMALL_BUFF * UP)
row_rects = VGroup(*list(map(SurroundingRectangle, rows[:-1])))
row_rects.set_color(YELLOW)
columns = VGroup(*[
VGroup(*[row[0][i] for row in rows])
for i in range(len(rows[0][0]))
])
column_rects = VGroup(*list(map(SurroundingRectangle, columns)))
column_rects.set_color(BLUE)
row_arrows = VGroup(*[
OldTex("\\rightarrow").next_to(row, RIGHT)
for row in rows[:-1]
])
row_products = VGroup(*[
Integer(7).next_to(arrow)
for arrow in row_arrows
])
row_products.set_color(YELLOW)
row_product_limit_dots = OldTex("\\vdots")
row_product_limit_dots.next_to(row_products, DOWN)
row_product_limit = Integer(7)
row_product_limit.set_color(YELLOW)
row_product_limit.next_to(row_product_limit_dots, DOWN)
column_arrows = VGroup(*[
OldTex("\\downarrow").next_to(part, DOWN, SMALL_BUFF)
for part in rows[-1][0]
])
column_limits = VGroup(*[
Integer(1).next_to(arrow, DOWN)
for arrow in column_arrows
])
column_limits.set_color(BLUE)
column_limit_dots = self.get_row_dots(column_limits)
column_limits_arrow = OldTex("\\rightarrow").next_to(
column_limit_dots, RIGHT
)
product_of_limits = Integer(1).next_to(column_limits_arrow, RIGHT)
product_of_limits.set_color(BLUE)
self.add(rows)
self.wait()
self.play(LaggedStartMap(ShowCreation, row_rects))
self.wait(2)
row_products_iter = iter(row_products)
self.play(
LaggedStartMap(Write, row_arrows),
LaggedStartMap(
ReplacementTransform, rows[:-1].copy(),
lambda r: (r, next(row_products_iter))
)
)
self.wait()
self.play(Write(row_product_limit_dots))
self.play(Write(row_product_limit))
self.wait()
self.play(LaggedStartMap(FadeOut, row_rects))
self.play(LaggedStartMap(FadeIn, column_rects))
self.wait()
column_limit_iter = iter(column_limits)
self.play(
LaggedStartMap(Write, column_arrows),
LaggedStartMap(
ReplacementTransform, columns.copy(),
lambda c: (c, next(column_limit_iter))
)
)
self.wait()
self.play(Write(column_limits_arrow))
self.play(
Write(product_of_limits),
FadeOut(row_product_limit)
)
self.wait()
def get_row(self, seven_index):
terms = [1] * (self.num_terms_per_row)
if seven_index < len(terms):
terms[seven_index] = 7
row = VGroup(*list(map(Integer, terms)))
self.arrange_row(row)
dots = self.get_row_dots(row)
return VGroup(row, dots)
def get_v_dot_row(self):
row = VGroup(*[
OldTex("\\vdots")
for x in range(self.num_terms_per_row)
])
self.arrange_row(row)
dots = self.get_row_dots(row)
dots.fade(1)
return VGroup(row, dots)
def arrange_row(self, row):
for n, part in enumerate(row):
part.move_to(n * self.x_spacing * RIGHT)
def get_row_dots(self, row):
dots = VGroup()
for p1, p2 in zip(row, row[1:]):
dots.add(OldTex("\\cdot").move_to(VGroup(p1, p2)))
dots.add(OldTex("\\cdots").next_to(row, RIGHT))
return dots
class DelicacyInIntermixingSeries(Scene):
def construct(self):
n_terms = 6
top_product, bottom_product = products = VGroup(*[
OldTex(*it.chain(*[
["{%d" % (2 * x), "\\over", "%d}" % (2 * x + u), "\\cdot"]
for x in range(1, n_terms + 1)
]))
for u in (-1, 1)
])
top_product.set_color(GREEN)
bottom_product.set_color(BLUE)
top_product.to_edge(UP)
bottom_product.next_to(top_product, DOWN, LARGE_BUFF)
infinity = OldTex("\\infty")
top_product.limit = infinity
zero = OldTex("0")
bottom_product.limit = zero
for product in products:
cdots = OldTex("\\cdots")
cdots.move_to(product[-1], LEFT)
cdots.match_color(product)
product.submobjects[-1] = cdots
product.parts = VGroup(*[
product[i:i + 4]
for i in range(0, len(product), 4)
])
arrow = Vector(0.75 * RIGHT)
arrow.set_color(WHITE)
arrow.next_to(product, RIGHT)
product.arrow = arrow
product.limit.next_to(arrow, RIGHT)
product.limit.match_color(product)
group = VGroup(products, infinity)
h_line = Line(LEFT, RIGHT)
h_line.stretch_to_fit_width(group.get_width() + LARGE_BUFF)
h_line.next_to(group, DOWN, aligned_edge=RIGHT)
times = OldTex("\\times")
times.next_to(h_line, UP, aligned_edge=LEFT)
q_marks = OldTex("?????")
q_marks.set_color_by_gradient(BLUE, YELLOW)
q_marks.scale(2)
q_marks.next_to(h_line, DOWN)
# Show initial products
self.play(
LaggedStartMap(FadeIn, top_product),
LaggedStartMap(FadeIn, bottom_product),
)
self.wait()
for product in products:
self.play(
GrowArrow(product.arrow),
FadeIn(product.limit, direction=LEFT)
)
self.wait()
self.play(
Write(times),
ShowCreation(h_line)
)
self.play(Write(q_marks, run_time=3))
self.wait(2)
# Show alternate interweaving
top_parts_iter = iter(top_product.parts)
bottom_parts_iter = iter(bottom_product.parts)
movers1 = VGroup()
while True:
try:
new_terms = [
next(bottom_parts_iter),
next(top_parts_iter),
next(top_parts_iter),
]
movers1.add(*new_terms)
except StopIteration:
break
new_product = VGroup()
movers1.save_state()
for mover in movers1:
mover.generate_target()
new_product.add(mover.target)
new_product.arrange(RIGHT, buff=SMALL_BUFF)
new_product.next_to(h_line, DOWN, LARGE_BUFF, aligned_edge=LEFT)
new_arrow = top_product.arrow.copy()
new_arrow.next_to(new_product, RIGHT)
ghost_top = top_product.copy().fade()
ghost_bottom = bottom_product.copy().fade()
self.add(ghost_top, top_product)
self.add(ghost_bottom, bottom_product)
new_limit = OldTex("\\frac{\\pi}{2}", "\\sqrt{2}")
new_limit.next_to(new_arrow, RIGHT)
randy = Randolph(height=1.5)
randy.flip()
randy.to_corner(DR)
movers2 = VGroup(*it.chain(*list(zip(
top_product.parts, bottom_product.parts
))))
final_product = VGroup()
for mover in movers2:
mover.final_position = mover.copy()
if mover is movers2[-2]:
# Excessive ellipses
final_dot = mover.final_position[-1][0]
mover.final_position.submobjects[-1] = final_dot
final_product.add(mover.final_position)
final_product.arrange(RIGHT, buff=SMALL_BUFF)
final_product.move_to(new_product, RIGHT)
self.play(
FadeOut(q_marks),
LaggedStartMap(
MoveToTarget, movers1,
run_time=5,
lag_ratio=0.2,
)
)
self.play(
GrowArrow(new_arrow),
FadeIn(new_limit, LEFT),
bottom_product.parts[3:].fade, 1,
)
self.play(FadeIn(randy))
self.play(randy.change, "confused", new_limit)
self.wait()
self.play(Blink(randy))
self.wait()
self.play(LaggedStartMap(
Transform, movers2,
lambda m: (m, m.final_position),
run_time=3,
path_arc=TAU / 4,
))
self.play(
FadeOut(new_limit[1]),
randy.change, "pondering", new_limit
)
self.wait(2)
self.play(Blink(randy))
self.wait(2)
class JustTechnicalities(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"These are just \\\\ technicalities"
)
self.play_all_student_changes("happy")
self.play(RemovePiCreatureBubble(
self.teacher, target_mode="raise_right_hand",
))
self.look_at(self.screen)
self.wait(4)
class KeeperAndSailorForSineProduct(KeeperAndSailor):
CONFIG = {
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
"new_sailor_fraction": 0.7,
"big_circle_center": FRAME_WIDTH * LEFT / 2 + 2.6 * LEFT,
}
def construct(self):
# Rerun old animation (probably to be skipped)g
self.force_skipping()
self.place_lighthouses()
self.introduce_observers()
self.write_distance_product_fraction()
self.revert_to_original_skipping_status()
# New animations
self.replace_lighthouses_with_labels()
self.move_sailor_to_new_spot()
self.show_new_distance_product()
self.show_new_limit_of_ratio()
self.show_new_infinite_product()
def move_sailor_to_new_spot(self):
sailor = self.sailor
fraction = self.new_sailor_fraction
self.get_sailor_point = lambda: self.get_circle_point_at_proportion(
fraction / self.num_lighthouses
)
target_point = self.get_sailor_point()
brace1 = self.get_circle_brace(0, 0.5 / self.num_lighthouses)
brace2 = self.get_circle_brace(0, fraction / self.num_lighthouses)
center = self.circle.get_center()
radius = self.get_radius()
def warp_func(point):
vect = point - center
norm = get_norm(vect)
new_norm = norm + 0.5 * (radius - norm)
return center + new_norm * vect / norm
brace1.apply_function(warp_func)
brace2.apply_function(warp_func)
scale_val = 0.7
words1 = OldTexText("Instead of", "$\\frac{1}{2}$")
words1.set_color_by_tex("$", YELLOW)
words1.scale(scale_val)
words1.next_to(brace1.get_center(), LEFT)
words2 = OldTexText("Some other fraction", "$f$")
words2.set_color_by_tex("$", GREEN)
words2.scale(scale_val)
words2.next_to(brace2.get_center(), LEFT)
self.play(
GrowFromCenter(brace1),
Write(words1, run_time=1)
)
self.wait()
self.play(
sailor.dot.move_to, target_point,
sailor.dot.set_color, GREEN,
sailor.set_color, GREEN,
MaintainPositionRelativeTo(sailor, sailor.dot),
MaintainPositionRelativeTo(sailor.title, sailor),
ReplacementTransform(brace1, brace2),
ReplacementTransform(words1, words2),
run_time=1.5
)
self.fraction_label_group = VGroup(brace2, words2)
def show_new_distance_product(self):
result_fraction = self.result_fraction
N, dist, over, two = result_fraction
sailor_dp = self.distance_product_fraction[-1]
sailor_dp_rect = SurroundingRectangle(sailor_dp)
sailor_dp_rect.set_color(GREEN)
sailor_lines = self.get_distance_lines(
self.sailor.dot.get_center(), line_class=DashedLine
)
chord_f = OldTexText("Chord(", "$f$", ")", arg_separator="")
chord_f.set_color_by_tex("$f$", GREEN)
chord_f.move_to(two, UP)
two_cross = Cross(SurroundingRectangle(two))
two_group = VGroup(two, two_cross)
self.play(
ShowCreation(sailor_dp_rect),
LaggedStartMap(ShowCreation, sailor_lines),
)
self.wait()
self.play(ShowCreation(two_cross))
self.play(
two_group.next_to, chord_f, DOWN,
ReplacementTransform(
VGroup(
sailor_dp[:-6].copy(),
sailor_dp[-6:-4].copy(),
sailor_dp[-4:-2].copy(),
sailor_dp[-2:].copy(),
),
chord_f
)
)
self.wait()
self.play(LaggedStartMap(FadeOut, VGroup(
sailor_lines, sailor_dp_rect, two_group
)))
result_fraction.submobjects[-1] = chord_f
def show_new_limit_of_ratio(self):
fraction_label_group = self.fraction_label_group
fraction_brace, fraction_words = fraction_label_group
frac1 = OldTex(
"{N", "(", "f", " \\cdot 2\\pi / N)", "\\over",
"\\text{Chord}(", "f", ")}"
)
frac2 = OldTex(
"{f", "\\cdot", "2", "\\pi", "\\over",
"\\text{Chord}(", "f", ")}"
)
for frac in frac1, frac2:
frac.set_color_by_tex("f", GREEN, substring=False)
arrow1, arrow2 = [
Vector(0.75 * DOWN, color=WHITE)
for x in range(2)
]
group = VGroup(arrow1, frac1, arrow2, frac2)
group.arrange(DOWN)
group.next_to(self.result_fraction, DOWN)
big_group = VGroup(self.result_fraction, *group)
arrow = OldTex("\\rightarrow")
arrow.move_to(self.distance_product_equals)
fraction_brace.generate_target()
fraction_brace.target.rotate(-10 * DEGREES)
fraction_brace.target.scale(0.65)
fraction_brace.target.align_to(ORIGIN, DOWN)
fraction_brace.target.shift(3.3 * LEFT)
fraction_words.generate_target()
fraction_words.target[0][:9].next_to(
VGroup(fraction_words.target[0][9:], fraction_words.target[1]),
UP, SMALL_BUFF
)
fraction_words.target.next_to(fraction_brace.target, LEFT, SMALL_BUFF)
self.play(LaggedStartMap(FadeIn, group))
self.grow_circle_and_N(
added_anims=[
MoveToTarget(fraction_brace),
MoveToTarget(fraction_words),
]
)
self.wait()
self.play(
big_group.next_to, self.distance_product_equals, RIGHT,
{"submobject_to_align": frac2},
UpdateFromAlphaFunc(
big_group[:-1],
lambda m, a: m.set_fill(opacity=1 - a),
),
Transform(self.distance_product_equals, arrow)
)
self.wait()
self.result_fraction = frac2
def show_new_infinite_product(self):
scale_val = 0.7
fractions = OldTex(
"\\cdots",
"{|L_{-2} - K|", "\\over", "|L_{-2} - S|}", "\\cdot",
"{|L_{-1} - K|", "\\over", "|L_{-1} - S|}", "\\cdot",
"{|L_1 - K|", "\\over", "|L_1 - S|}", "\\cdot",
"{|L_2 - K|", "\\over", "|L_2 - S|}", "\\cdot",
"{|L_3 - K|", "\\over", "|L_3 - S|}", "\\cdots",
)
fractions.scale(scale_val)
fractions.move_to(self.observers)
fractions.to_edge(RIGHT)
fractions.set_color_by_tex_to_color_map({
"K": BLUE,
"S": GREEN,
})
keeper_lines = self.get_keeper_lines()
sailor_lines = self.get_sailor_lines()
sailor_lines.set_color(GREEN)
ratios = VGroup(*[
fractions[i:i + 3]
for i in range(1, len(fractions), 4)
])
limit_arrows = VGroup(*[
Vector(0.5 * DOWN, color=WHITE).next_to(ratio, DOWN, SMALL_BUFF)
for ratio in ratios
])
limits = VGroup(*[
OldTex("{%d" % k, "\\over", "%d" % k, "-", "f}")
for k in (-2, -1, 1, 2, 3)
])
for limit, arrow in zip(limits, limit_arrows):
limit.set_color_by_tex("f", GREEN)
limit.scale(scale_val)
limit.next_to(arrow, DOWN, SMALL_BUFF)
dots = VGroup()
dots.add(OldTex("\\cdots").next_to(limits, LEFT))
for l1, l2 in zip(limits, limits[1:]):
dots.add(OldTex("\\cdot").move_to(VGroup(l1, l2)))
dots.add(OldTex("\\cdots").next_to(limits, RIGHT))
full_limits_group = VGroup(*list(limits) + list(dots))
# brace = Brace(limits, DOWN)
product = OldTex(
"\\prod_{k \\ne 0}", "{k", "\\over", "k", "-", "f}"
)
product.next_to(limits, DOWN, LARGE_BUFF)
product_lines = VGroup(
DashedLine(full_limits_group.get_corner(DL), product.get_corner(UL)),
DashedLine(full_limits_group.get_corner(DR), product.get_corner(UR)),
)
product_lines.set_color(YELLOW)
self.play(
LaggedStartMap(FadeIn, fractions),
*[
LaggedStartMap(
FadeIn, VGroup(*list(lines[-10:]) + list(lines[1:10])),
rate_func=there_and_back,
remover=True,
run_time=3,
lag_ratio=0.1
)
for lines in (keeper_lines, sailor_lines)
]
)
self.wait()
self.play(
LaggedStartMap(GrowArrow, limit_arrows),
LaggedStartMap(
FadeInFrom, limits,
lambda m: (m, UP),
),
LaggedStartMap(FadeIn, dots)
)
self.wait()
self.play(
# GrowFromCenter(brace),
ShowCreation(product_lines, lag_ratio=0),
FadeIn(product)
)
self.wait()
# Shift everything
result_fraction = self.result_fraction
big_group = VGroup(
fractions, limit_arrows, full_limits_group,
# brace,
product_lines,
product,
)
big_group.generate_target()
big_group.target.to_edge(UP)
equals = OldTex("=")
equals.next_to(big_group.target[-1], LEFT)
result_fraction.generate_target()
result_fraction.target.next_to(equals, LEFT)
self.play(
MoveToTarget(big_group),
FadeIn(equals),
MoveToTarget(result_fraction),
FadeOut(self.distance_product_fraction),
FadeOut(self.distance_product_equals),
)
self.wait()
# Replace chord with sine
chord_f = result_fraction[-3:]
f_pi = VGroup(result_fraction[0], result_fraction[3])
over = result_fraction.get_part_by_tex("\\over")
dot_two = result_fraction[1:3]
two_sine_f_pi = OldTex("2", "\\sin(", "f", "\\pi", ")")
sine_f_pi = two_sine_f_pi[1:]
two_sine_f_pi.set_color_by_tex("f", GREEN)
two_sine_f_pi.move_to(chord_f)
self.play(
FadeIn(two_sine_f_pi),
chord_f.shift, DOWN
)
self.wait()
self.play(FadeOut(chord_f))
self.wait()
self.play(
f_pi.arrange, RIGHT, {"buff": SMALL_BUFF},
f_pi.next_to, over, UP, SMALL_BUFF,
FadeOut(dot_two),
FadeOut(two_sine_f_pi[0]),
sine_f_pi.shift, SMALL_BUFF * LEFT,
)
self.wait()
# Reciprocate
pairs = VGroup()
for num, denom in zip(fractions[1::4], fractions[3::4]):
pairs.add(VGroup(num, denom))
for limit in limits:
pairs.add(VGroup(limit[0], limit[2:]))
pairs.add(
VGroup(f_pi, sine_f_pi),
VGroup(product[1], product[3:]),
)
for pair in pairs:
pair.generate_target()
pair.target[0].move_to(pair[1], UP)
pair.target[1].move_to(pair[0], DOWN)
self.play(
LaggedStartMap(
MoveToTarget, pairs,
path_arc=180 * DEGREES,
run_time=3,
),
product_lines[1].scale, 0.9, {"about_point": product_lines[1].get_start()},
product_lines[1].shift, SMALL_BUFF * UP
)
self.wait()
# Rearrange
one_minus_f_over_k = OldTex(
"\\left(", "1", "-", "{f", "\\over", "k}", "\\right)"
)
# 0 1 2 3 4
# k / k - f
one_minus_f_over_k.set_color_by_tex("{f", GREEN)
one_minus_f_over_k.next_to(product[0], RIGHT, buff=SMALL_BUFF)
one_minus_f_over_k.shift(SMALL_BUFF * UP)
self.play(
FadeIn(one_minus_f_over_k[0]),
FadeIn(one_minus_f_over_k[-1]),
FadeOut(product_lines),
*[
ReplacementTransform(product[i], one_minus_f_over_k[j])
for i, j in [(3, 1), (4, 2), (5, 3), (2, 4), (1, 5)]
]
)
self.wait()
product = VGroup(product[0], *one_minus_f_over_k)
product.generate_target()
f_pi.generate_target()
f_pi.target.next_to(equals, RIGHT, SMALL_BUFF)
product.target.next_to(f_pi.target, RIGHT, SMALL_BUFF)
product.target.shift(SMALL_BUFF * DOWN)
self.play(
sine_f_pi.next_to, equals, LEFT, SMALL_BUFF,
FadeOut(over),
MoveToTarget(f_pi),
MoveToTarget(product),
)
self.wait()
# Show final result
rect = SurroundingRectangle(VGroup(sine_f_pi, product))
rect.set_color(BLUE)
pi_creatures = VGroup(
PiCreature(color=BLUE_E),
PiCreature(color=BLUE_C),
PiCreature(color=BLUE_D),
Mortimer()
)
pi_creatures.arrange(RIGHT, LARGE_BUFF)
pi_creatures.set_height(1)
pi_creatures.next_to(rect, DOWN)
for pi in pi_creatures:
pi.change("hooray", rect)
pi.save_state()
pi.change("plain")
pi.fade(1)
self.play(
ShowCreation(rect),
LaggedStartMap(ApplyMethod, pi_creatures, lambda m: (m.restore,))
)
for x in range(4):
self.play(Blink(random.choice(pi_creatures)))
self.wait()
class Conclusion(TeacherStudentsScene):
CONFIG = {
"camera_config": {"background_opacity": 1},
}
def construct(self):
wallis_product = get_wallis_product(6)
wallis_product.move_to(self.hold_up_spot, DOWN)
wallis_product.shift_onto_screen()
for i in range(0, len(wallis_product) - 5, 4):
color = GREEN if (i / 4) % 2 == 0 else BLUE
wallis_product[i:i + 3].set_color(color)
sine_formula = OldTex(
"\\sin(", "f", "\\pi", ")", "=", "f", "\\pi",
"\\prod_{k \\ne 0}", "\\left(", "1", "-",
"{f", "\\over", "k}", "\\right)"
)
sine_formula.set_color_by_tex("f", GREEN)
sine_formula.set_color_by_tex("left", WHITE)
sine_formula.move_to(self.hold_up_spot, DOWN)
sine_formula.shift_onto_screen()
euler = ImageMobject("Euler")
euler.set_height(2.5)
basel_problem = OldTex(
"\\frac{1}{1^2} + ",
"\\frac{1}{2^2} + ",
"\\frac{1}{3^2} + ",
"\\cdots",
"\\frac{\\pi^2}{6}"
)
basel_problem.move_to(self.hold_up_spot, DOWN)
implication = OldTex("\\Rightarrow")
implication.next_to(basel_problem[0][1], LEFT)
self.play(
self.teacher.change, "raise_right_hand",
FadeInFromDown(wallis_product),
self.change_students("thinking", "hooray", "surprised")
)
self.wait()
self.play(
self.teacher.change, "hooray",
FadeInFromDown(sine_formula),
wallis_product.to_edge, UP,
self.change_students("pondering", "thinking", "erm")
)
self.wait(3)
self.play(
sine_formula.next_to, implication, LEFT,
{"submobject_to_align": sine_formula[-1]},
FadeIn(implication),
)
euler.next_to(sine_formula, UP)
self.play(
FadeIn(euler),
LaggedStartMap(FadeIn, basel_problem),
self.teacher.change, "happy",
self.change_students("sassy", "confused", "hesitant")
)
self.wait(2)
wallis_rect = SurroundingRectangle(wallis_product)
wallis_rect.set_color(BLUE)
basel_rect = SurroundingRectangle(basel_problem)
basel_rect.set_color(YELLOW)
self.play(
ShowCreation(wallis_rect),
FadeOut(implication),
FadeOut(euler),
FadeOut(sine_formula),
)
self.play(
ShowCreation(basel_rect),
self.teacher.change, "surprised",
self.change_students(*["happy"] * 3)
)
self.wait(5)
class ByLine(Scene):
def construct(self):
self.add(OldTexText("""
Written and animated by \\\\
\\quad \\\\
Sridhar Ramesh \\\\
Grant Sanderson
""").shift(2 * UP))
class SponsorUnderlay(PiCreatureScene):
CONFIG = {
"default_pi_creature_start_corner": DR,
}
def construct(self):
url = OldTexText("https://udacity.com/3b1b/")
url.to_corner(UL)
rect = ScreenRectangle(height=5.5)
rect.next_to(url, DOWN)
rect.to_edge(LEFT)
url.next_to(rect, UP)
url.save_state()
url.next_to(self.pi_creature.get_corner(UL), UP)
logo = SVGMobject(file_name="udacity")
logo.set_fill("#02b3e4")
logo.to_corner(UR)
self.add(logo)
self.play(
Write(url),
self.pi_creature.change, "raise_right_hand"
)
self.play(
url.restore,
ShowCreation(rect),
path_arc=90 * DEGREES,
)
self.wait(2)
self.change_mode("thinking")
self.wait()
self.look_at(url)
self.wait(10)
self.change_mode("happy")
self.wait(10)
self.change_mode("raise_right_hand")
self.wait(10)
self.remove(rect)
self.play(url.next_to, self.pi_creature, UL)
url_rect = SurroundingRectangle(url)
self.play(ShowCreation(url_rect))
self.play(FadeOut(url_rect))
self.wait(3)
class EndScreen(PatreonEndScreen):
CONFIG = {
"specific_patrons": [
"Juan Benet",
"Keith Smith",
"Chloe Zhou",
"Ross Garber",
"Desmos",
"Burt Humburg",
"CrypticSwarm",
"Hoang Tung Lam",
"Sergei",
"Devin Scott",
"George John",
"Akash Kumar",
"Felix Tripier",
"Arthur Zey",
"David Kedmey",
"Ali Yahya",
"Mayank M. Mehrotra",
"Lukas Biewald",
"Yana Chernobilsky",
"Kaustuv DeBiswas",
"Yu Jun",
"dave nicponski",
"Damion Kistler",
"Jordan Scales",
"Markus Persson",
"Fred Ehrsam",
"Britt Selvitelle",
"Jonathan Wilson",
"Ryan Atallah",
"Joseph John Cox",
"Luc Ritchie",
"Cooper Jones",
"James Hughes",
"John V Wertheim",
"Chris Giddings",
"Song Gao",
"William Fritzon",
"Alexander Feldman",
# "孟子易",
"Mengzi yi",
"zheng zhang",
"Matt Langford",
"Max Mitchell",
"Richard Burgmann",
"John Griffith",
"Chris Connett",
"Steven Tomlinson",
"Jameel Syed",
"Bong Choung",
"Ignacio Freiberg",
"Zhilong Yang",
"Dan Esposito (Guardion)",
"Giovanni Filippi",
"Eric Younge",
"Prasant Jagannath",
"Cody Brocious",
"James H. Park",
"Norton Wang",
"Kevin Le",
"Tianyu Ge",
"David MacCumber",
"Oliver Steele",
"Yaw Etse",
"Dave B",
"Waleed Hamied",
"George Chiesa",
"supershabam",
"Delton Ding",
"Thomas Tarler",
"Jonathan Eppele",
"Isak Hietala",
"1stViewMaths",
"Jacob Magnuson",
"Mark Govea",
"Clark Gaebel",
"Mathias Jansson",
"David Clark",
"Michael Gardner",
"Mads Elvheim",
"Awoo",
"Dr David G. Stork",
"Ted Suzman",
"Linh Tran",
"Andrew Busey",
"John Haley",
"Ankalagon",
"Eric Lavault",
"Boris Veselinovich",
"Julian Pulgarin",
"Jeff Linse",
"Ryan Dahl",
"Robert Teed",
"Jason Hise",
"Meshal Alshammari",
"Bernd Sing",
"James Thornton",
"Mustafa Mahdi",
"Mathew Bramson",
"Jerry Ling",
# "世珉 匡",
"Shi min kuang",
"Rish Kundalia",
"Achille Brighton",
"Ripta Pasay",
]
}
class Thumbnail(DistanceProductScene):
def construct(self):
product = get_wallis_product()
product.scale(1.5)
product.move_to(2.5 * UP)
frac_lines = product.get_parts_by_tex("\\over")
frac_indices = list(map(product.index_of_part, frac_lines))
parts = VGroup(*[
product[i-1:i+2]
for i in frac_indices
])
parts[::2].set_color(WHITE)
parts[1::2].set_color(WHITE)
parts[-1].set_color(WHITE)
parts[-1].set_background_stroke(color=YELLOW, width=3)
parts[-1].scale(1.5, about_edge=LEFT)
product[-4:].next_to(product[:-4], DOWN, MED_LARGE_BUFF)
product.scale(1.2).center().to_edge(UP)
# new_proof = OldTexText("New proof")
# new_proof.scale(2.5)
# new_proof.set_color(YELLOW)
# new_proof.set_stroke(RED, 0.75)
# new_proof.next_to(product, DOWN, MED_LARGE_BUFF)
circle = self.circle = Circle(radius=8, color=YELLOW)
circle.move_to(3 * DOWN, DOWN)
bottom_dot = Dot(color=BLUE)
bottom_dot.move_to(circle.get_bottom())
observer = PiCreature(mode="pondering")
observer.set_height(0.5)
observer.next_to(bottom_dot, DOWN)
lights = VGroup()
lines = VGroup()
light_config = dict(HIGHT_QUALITY_AMBIENT_LIGHT_CONFIG)
# light_config = dict(CHEAP_AMBIENT_LIGHT_CONFIG)
light_config["max_opacity"] = 1
step = 0.03
for frac in np.arange(step, 0.2, step):
for u in -1, 1:
light = AmbientLight(**light_config)
dot = Dot(color=BLUE)
dot.move_to(light)
light.add_to_back(dot)
light.move_to(self.get_circle_point_at_proportion(u * frac - 0.25))
lights.add(light)
line = DashedLine(dot.get_center(), circle.get_bottom())
lines.add(line)
self.add(circle)
self.add(lights)
self.add(product)
# self.add(new_proof)
self.add(bottom_dot, observer)
|
|
# -*- coding: utf-8 -*-
import scipy.integrate
from manim_imports_ext import *
USE_ALMOST_FOURIER_BY_DEFAULT = True
NUM_SAMPLES_FOR_FFT = 1000
DEFAULT_COMPLEX_TO_REAL_FUNC = lambda z : z.real
def get_fourier_graph(
axes, time_func, t_min, t_max,
n_samples = NUM_SAMPLES_FOR_FFT,
complex_to_real_func = lambda z : z.real,
color = RED,
):
# N = n_samples
# T = time_range/n_samples
time_range = float(t_max - t_min)
time_step_size = time_range/n_samples
time_samples = np.vectorize(time_func)(np.linspace(t_min, t_max, n_samples))
fft_output = np.fft.fft(time_samples)
frequencies = np.linspace(0.0, n_samples/(2.0*time_range), n_samples//2)
# #Cycles per second of fouier_samples[1]
# (1/time_range)*n_samples
# freq_step_size = 1./time_range
graph = VMobject()
graph.set_points_smoothly([
axes.coords_to_point(
x, complex_to_real_func(y)/n_samples,
)
for x, y in zip(frequencies, fft_output[:n_samples//2])
])
graph.set_color(color)
f_min, f_max = [
axes.x_axis.point_to_number(graph.get_points()[i])
for i in (0, -1)
]
graph.underlying_function = lambda f : axes.y_axis.point_to_number(
graph.point_from_proportion((f - f_min)/(f_max - f_min))
)
return graph
def get_fourier_transform(
func, t_min, t_max,
complex_to_real_func = DEFAULT_COMPLEX_TO_REAL_FUNC,
use_almost_fourier = USE_ALMOST_FOURIER_BY_DEFAULT,
**kwargs ##Just eats these
):
scalar = 1./(t_max - t_min) if use_almost_fourier else 1.0
def fourier_transform(f):
z = scalar*scipy.integrate.quad(
lambda t : func(t)*np.exp(complex(0, -TAU*f*t)),
t_min, t_max
)[0]
return complex_to_real_func(z)
return fourier_transform
class TODOStub(Scene):
def construct(self):
pass
##
class Introduction(TeacherStudentsScene):
def construct(self):
title = OldTexText("Fourier Transform")
title.scale(1.2)
title.to_edge(UP, buff = MED_SMALL_BUFF)
func = lambda t : np.cos(2*TAU*t) + np.cos(3*TAU*t)
graph = FunctionGraph(func, x_min = 0, x_max = 5)
graph.stretch(0.25, 1)
graph.next_to(title, DOWN)
graph.to_edge(LEFT)
graph.set_color(BLUE)
fourier_graph = FunctionGraph(
get_fourier_transform(func, 0, 5),
x_min = 0, x_max = 5
)
fourier_graph.move_to(graph)
fourier_graph.to_edge(RIGHT)
fourier_graph.set_color(RED)
arrow = Arrow(graph, fourier_graph, color = WHITE)
self.add(title, graph)
self.student_thinks(
"What's that?",
look_at = title,
target_mode = "confused",
index = 1,
)
self.play(
GrowArrow(arrow),
ReplacementTransform(graph.copy(), fourier_graph)
)
self.wait(2)
self.student_thinks(
"Pssht, I got this",
target_mode = "tease",
index = 2,
added_anims = [RemovePiCreatureBubble(self.students[1])]
)
self.play(self.teacher.change, "hesitant")
self.wait(2)
class TODOInsertUnmixingSound(TODOStub):
CONFIG = {
"message" : "Show unmixing sound"
}
class OtherContexts(PiCreatureScene):
def construct(self):
items = VGroup(*list(map(TexText, [
"Extracting frequencies from sound",
"Uncertainty principle",
"Riemann Zeta function and primes",
"Differential equations",
])))
items.arrange(
DOWN, buff = MED_LARGE_BUFF,
aligned_edge = LEFT
)
items.to_corner(UP+LEFT)
items[1:].set_fill(opacity = 0.2)
morty = self.pi_creature
morty.to_corner(UP+RIGHT)
self.add(items)
for item in items[1:]:
self.play(
LaggedStartMap(
ApplyMethod, item,
lambda m : (m.set_fill, {"opacity" : 1}),
),
morty.change, "thinking",
)
self.wait()
class TODOInsertCosineWrappingAroundCircle(TODOStub):
CONFIG = {
"message" : "Give a picture-in-picture \\\\ of cosine wrapping around circle",
}
class AddingPureFrequencies(PiCreatureScene):
CONFIG = {
"A_frequency" : 2.1,
"A_color" : YELLOW,
"D_color" : PINK,
"F_color" : TEAL,
"C_color" : RED,
"sum_color" : GREEN,
"equilibrium_height" : 1.5,
}
def construct(self):
self.add_speaker()
self.play_A440()
self.measure_air_pressure()
self.play_lower_pitch()
self.play_mix()
self.separate_out_parts()
self.draw_sum_at_single_point()
self.draw_full_sum()
self.add_more_notes()
def add_speaker(self):
speaker = SVGMobject(file_name = "speaker")
speaker.to_edge(DOWN)
self.add(speaker)
self.speaker = speaker
def play_A440(self):
randy = self.pi_creature
A_label = OldTexText("A440")
A_label.set_color(self.A_color)
A_label.next_to(self.speaker, UP)
self.broadcast(
FadeIn(A_label),
Succession(
ApplyMethod, randy.change, "pondering",
Animation, randy,
Blink, randy
)
)
self.set_variables_as_attrs(A_label)
def measure_air_pressure(self):
randy = self.pi_creature
axes = Axes(
y_min = -2, y_max = 2,
x_min = 0, x_max = 10,
axis_config = {"include_tip" : False},
)
axes.stretch_to_fit_height(2)
axes.to_corner(UP+LEFT)
axes.shift(LARGE_BUFF*DOWN)
eh = self.equilibrium_height
equilibrium_line = DashedLine(
axes.coords_to_point(0, eh),
axes.coords_to_point(axes.x_max, eh),
stroke_width = 2,
stroke_color = GREY_B
)
frequency = self.A_frequency
graph = self.get_wave_graph(frequency, axes)
func = graph.underlying_function
graph.set_color(self.A_color)
pressure = OldTexText("Pressure")
time = OldTexText("Time")
for label in pressure, time:
label.scale(0.8)
pressure.next_to(axes.y_axis, UP)
pressure.to_edge(LEFT, buff = MED_SMALL_BUFF)
time.next_to(axes.x_axis.get_right(), DOWN+LEFT)
axes.labels = VGroup(pressure, time)
n = 10
brace = Brace(Line(
axes.coords_to_point(n/frequency, func(n/frequency)),
axes.coords_to_point((n+1)/frequency, func((n+1)/frequency)),
), UP)
words = brace.get_text("Imagine 440 per second", buff = SMALL_BUFF)
words.scale(0.8, about_point = words.get_bottom())
self.play(
FadeIn(pressure),
ShowCreation(axes.y_axis)
)
self.play(
Write(time),
ShowCreation(axes.x_axis)
)
self.broadcast(
ShowCreation(graph, run_time = 4, rate_func=linear),
ShowCreation(equilibrium_line),
)
axes.add(equilibrium_line)
self.play(
randy.change, "erm", graph,
GrowFromCenter(brace),
Write(words)
)
self.wait()
graph.save_state()
self.play(
FadeOut(brace),
FadeOut(words),
VGroup(axes, graph, axes.labels).shift, 0.8*UP,
graph.fade, 0.85,
graph.shift, 0.8*UP,
)
graph.saved_state.move_to(graph)
self.set_variables_as_attrs(axes, A_graph = graph)
def play_lower_pitch(self):
axes = self.axes
randy = self.pi_creature
frequency = self.A_frequency*(2.0/3.0)
graph = self.get_wave_graph(frequency, axes)
graph.set_color(self.D_color)
D_label = OldTexText("D294")
D_label.set_color(self.D_color)
D_label.move_to(self.A_label)
self.play(
FadeOut(self.A_label),
GrowFromCenter(D_label),
)
self.broadcast(
ShowCreation(graph, run_time = 4, rate_func=linear),
randy.change, "happy",
n_circles = 6,
)
self.play(randy.change, "confused", graph)
self.wait(2)
self.set_variables_as_attrs(
D_label,
D_graph = graph
)
def play_mix(self):
self.A_graph.restore()
self.broadcast(
self.get_broadcast_animation(n_circles = 6),
self.pi_creature.change, "thinking",
*[
ShowCreation(graph, run_time = 4, rate_func=linear)
for graph in (self.A_graph, self.D_graph)
]
)
self.wait()
def separate_out_parts(self):
axes = self.axes
speaker = self.speaker
randy = self.pi_creature
A_axes = axes.deepcopy()
A_graph = self.A_graph
A_label = self.A_label
D_axes = axes.deepcopy()
D_graph = self.D_graph
D_label = self.D_label
movers = [A_axes, A_graph, A_label, D_axes, D_graph, D_label]
for mover in movers:
mover.generate_target()
D_target_group = VGroup(D_axes.target, D_graph.target)
A_target_group = VGroup(A_axes.target, A_graph.target)
D_target_group.next_to(axes, DOWN, MED_LARGE_BUFF)
A_target_group.next_to(D_target_group, DOWN, MED_LARGE_BUFF)
A_label.fade(1)
A_label.target.next_to(A_graph.target, UP)
D_label.target.next_to(D_graph.target, UP)
self.play(*it.chain(
list(map(MoveToTarget, movers)),
[
ApplyMethod(mob.shift, FRAME_Y_RADIUS*DOWN, remover = True)
for mob in (randy, speaker)
]
))
self.wait()
self.set_variables_as_attrs(A_axes, D_axes)
def draw_sum_at_single_point(self):
axes = self.axes
A_axes = self.A_axes
D_axes = self.D_axes
A_graph = self.A_graph
D_graph = self.D_graph
x = 2.85
A_line = self.get_A_graph_v_line(x)
D_line = self.get_D_graph_v_line(x)
lines = VGroup(A_line, D_line)
sum_lines = lines.copy()
sum_lines.generate_target()
self.stack_v_lines(x, sum_lines.target)
top_axes_point = axes.coords_to_point(x, self.equilibrium_height)
x_point = np.array(top_axes_point)
x_point[1] = 0
v_line = Line(UP, DOWN).scale(FRAME_Y_RADIUS).move_to(x_point)
self.revert_to_original_skipping_status()
self.play(GrowFromCenter(v_line))
self.play(FadeOut(v_line))
self.play(*list(map(ShowCreation, lines)))
self.wait()
self.play(MoveToTarget(sum_lines, path_arc = np.pi/4))
self.wait(2)
# self.play(*[
# Transform(
# line,
# VectorizedPoint(axes.coords_to_point(0, self.equilibrium_height)),
# remover = True
# )
# for line, axes in [
# (A_line, A_axes),
# (D_line, D_axes),
# (sum_lines, axes),
# ]
# ])
self.lines_to_fade = VGroup(A_line, D_line, sum_lines)
def draw_full_sum(self):
axes = self.axes
def new_func(x):
result = self.A_graph.underlying_function(x)
result += self.D_graph.underlying_function(x)
result -= self.equilibrium_height
return result
sum_graph = axes.get_graph(new_func)
sum_graph.set_color(self.sum_color)
thin_sum_graph = sum_graph.copy().fade()
A_graph = self.A_graph
D_graph = self.D_graph
D_axes = self.D_axes
rect = Rectangle(
height = 2.5*FRAME_Y_RADIUS,
width = MED_SMALL_BUFF,
stroke_width = 0,
fill_color = YELLOW,
fill_opacity = 0.4
)
self.play(
ReplacementTransform(A_graph.copy(), thin_sum_graph),
ReplacementTransform(D_graph.copy(), thin_sum_graph),
# FadeOut(self.lines_to_fade)
)
self.play(
self.get_graph_line_animation(self.A_axes, self.A_graph),
self.get_graph_line_animation(self.D_axes, self.D_graph),
self.get_graph_line_animation(axes, sum_graph.deepcopy()),
ShowCreation(sum_graph),
run_time = 15,
rate_func=linear
)
self.remove(thin_sum_graph)
self.wait()
for x in 2.85, 3.57:
rect.move_to(D_axes.coords_to_point(x, 0))
self.play(GrowFromPoint(rect, rect.get_top()))
self.wait()
self.play(FadeOut(rect))
self.sum_graph = sum_graph
def add_more_notes(self):
axes = self.axes
A_group = VGroup(self.A_axes, self.A_graph, self.A_label)
D_group = VGroup(self.D_axes, self.D_graph, self.D_label)
squish_group = VGroup(A_group, D_group)
squish_group.generate_target()
squish_group.target.stretch(0.5, 1)
squish_group.target.next_to(axes, DOWN, buff = -SMALL_BUFF)
for group in squish_group.target:
label = group[-1]
bottom = label.get_bottom()
label.stretch_in_place(0.5, 0)
label.move_to(bottom, DOWN)
self.play(
MoveToTarget(squish_group),
FadeOut(self.lines_to_fade),
)
F_axes = self.D_axes.deepcopy()
C_axes = self.A_axes.deepcopy()
VGroup(F_axes, C_axes).next_to(squish_group, DOWN)
F_graph = self.get_wave_graph(self.A_frequency*4.0/5, F_axes)
F_graph.set_color(self.F_color)
C_graph = self.get_wave_graph(self.A_frequency*6.0/5, C_axes)
C_graph.set_color(self.C_color)
F_label = OldTexText("F349")
C_label = OldTexText("C523")
for label, graph in (F_label, F_graph), (C_label, C_graph):
label.scale(0.5)
label.set_color(graph.get_stroke_color())
label.next_to(graph, UP, SMALL_BUFF)
graphs = VGroup(self.A_graph, self.D_graph, F_graph, C_graph)
def new_sum_func(x):
result = sum([
graph.underlying_function(x) - self.equilibrium_height
for graph in graphs
])
result *= 0.5
return result + self.equilibrium_height
new_sum_graph = self.axes.get_graph(
new_sum_func,
num_graph_points = 200
)
new_sum_graph.set_color(BLUE_C)
thin_new_sum_graph = new_sum_graph.copy().fade()
self.play(*it.chain(
list(map(ShowCreation, [F_axes, C_axes, F_graph, C_graph])),
list(map(Write, [F_label, C_label])),
list(map(FadeOut, [self.sum_graph]))
))
self.play(ReplacementTransform(
graphs.copy(), thin_new_sum_graph
))
kwargs = {"rate_func" : None, "run_time" : 10}
self.play(ShowCreation(new_sum_graph.copy(), **kwargs), *[
self.get_graph_line_animation(curr_axes, graph, **kwargs)
for curr_axes, graph in [
(self.A_axes, self.A_graph),
(self.D_axes, self.D_graph),
(F_axes, F_graph),
(C_axes, C_graph),
(axes, new_sum_graph),
]
])
self.wait()
####
def broadcast(self, *added_anims, **kwargs):
self.play(self.get_broadcast_animation(**kwargs), *added_anims)
def get_broadcast_animation(self, **kwargs):
kwargs["run_time"] = kwargs.get("run_time", 5)
kwargs["n_circles"] = kwargs.get("n_circles", 10)
return Broadcast(self.speaker[1], **kwargs)
def get_wave_graph(self, frequency, axes):
tail_len = 3.0
x_min, x_max = axes.x_min, axes.x_max
def func(x):
value = 0.7*np.cos(2*np.pi*frequency*x)
if x - x_min < tail_len:
value *= smooth((x-x_min)/tail_len)
if x_max - x < tail_len:
value *= smooth((x_max - x )/tail_len)
return value + self.equilibrium_height
ngp = 2*(x_max - x_min)*frequency + 1
graph = axes.get_graph(func, num_graph_points = int(ngp))
return graph
def get_A_graph_v_line(self, x):
return self.get_graph_v_line(x, self.A_axes, self.A_graph)
def get_D_graph_v_line(self, x):
return self.get_graph_v_line(x, self.D_axes, self.D_graph)
def get_graph_v_line(self, x, axes, graph):
result = Line(
axes.coords_to_point(x, self.equilibrium_height),
# axes.coords_to_point(x, graph.underlying_function(x)),
graph.point_from_proportion(float(x)/axes.x_max),
color = WHITE,
buff = 0,
)
return result
def stack_v_lines(self, x, lines):
point = self.axes.coords_to_point(x, self.equilibrium_height)
A_line, D_line = lines
A_line.shift(point - A_line.get_start())
D_line.shift(A_line.get_end()-D_line.get_start())
A_line.set_color(self.A_color)
D_line.set_color(self.D_color)
return lines
def create_pi_creature(self):
return Randolph().to_corner(DOWN+LEFT)
def get_graph_line_animation(self, axes, graph, **kwargs):
line = self.get_graph_v_line(0, axes, graph)
x_max = axes.x_max
def update_line(line, alpha):
x = alpha*x_max
Transform(line, self.get_graph_v_line(x, axes, graph)).update(1)
return line
return UpdateFromAlphaFunc(line, update_line, **kwargs)
class BreakApartSum(Scene):
CONFIG = {
"frequencies" : [0.5, 1.5, 2, 2.5, 5],
"equilibrium_height" : 2.0,
}
def construct(self):
self.show_initial_sound()
self.decompose_sound()
self.ponder_question()
def show_initial_sound(self):
def func(x):
return self.equilibrium_height + 0.2*np.sum([
np.cos(2*np.pi*f*x)
for f in self.frequencies
])
axes = Axes(
x_min = 0, x_max = 5,
y_min = -1, y_max = 5,
x_axis_config = {
"include_tip" : False,
"unit_size" : 2.0,
},
y_axis_config = {
"include_tip" : False,
"unit_size" : 0.5,
},
)
axes.stretch_to_fit_width(FRAME_WIDTH - 2)
axes.stretch_to_fit_height(3)
axes.center()
axes.to_edge(LEFT)
graph = axes.get_graph(func, num_graph_points = 200)
graph.set_color(YELLOW)
v_line = Line(ORIGIN, 4*UP)
v_line.move_to(axes.coords_to_point(0, 0), DOWN)
dot = Dot(color = PINK)
dot.move_to(graph.point_from_proportion(0))
self.add(axes, graph)
self.play(
v_line.move_to, axes.coords_to_point(5, 0), DOWN,
MoveAlongPath(dot, graph),
run_time = 8,
rate_func=linear,
)
self.play(*list(map(FadeOut, [dot, v_line])))
self.set_variables_as_attrs(axes, graph)
def decompose_sound(self):
axes, graph = self.axes, self.graph
pure_graphs = VGroup(*[
axes.get_graph(
lambda x : 0.5*np.cos(2*np.pi*freq*x),
num_graph_points = 100,
)
for freq in self.frequencies
])
pure_graphs.set_color_by_gradient(BLUE, RED)
pure_graphs.arrange(DOWN, buff = MED_LARGE_BUFF)
h_line = DashedLine(6*LEFT, 6*RIGHT)
self.play(
FadeOut(axes),
graph.to_edge, UP
)
pure_graphs.next_to(graph, DOWN, LARGE_BUFF)
h_line.next_to(graph, DOWN, MED_LARGE_BUFF)
self.play(ShowCreation(h_line))
for pure_graph in reversed(pure_graphs):
self.play(ReplacementTransform(graph.copy(), pure_graph))
self.wait()
self.all_graphs = VGroup(graph, h_line, pure_graphs)
self.pure_graphs = pure_graphs
def ponder_question(self):
all_graphs = self.all_graphs
pure_graphs = self.pure_graphs
randy = Randolph()
randy.to_corner(DOWN+LEFT)
self.play(
FadeIn(randy),
all_graphs.scale, 0.75,
all_graphs.to_corner, UP+RIGHT,
)
self.play(randy.change, "pondering", all_graphs)
self.play(Blink(randy))
rect = SurroundingRectangle(pure_graphs, color = WHITE)
self.play(
ShowCreation(rect),
LaggedStartMap(
ApplyFunction, pure_graphs,
lambda g : (lambda m : m.shift(SMALL_BUFF*UP).set_color(YELLOW), g),
rate_func = wiggle
)
)
self.play(FadeOut(rect))
self.play(Blink(randy))
self.wait()
class Quadrant(VMobject):
CONFIG = {
"radius" : 2,
"stroke_width": 0,
"fill_opacity" : 1,
"density" : 50,
"density_exp" : 2.0,
}
def init_points(self):
points = [r*RIGHT for r in np.arange(0, self.radius, 1./self.density)]
points += [
self.radius*(np.cos(theta)*RIGHT + np.sin(theta)*UP)
for theta in np.arange(0, TAU/4, 1./(self.radius*self.density))
]
points += [r*UP for r in np.arange(self.radius, 0, -1./self.density)]
self.set_points_smoothly(points)
class UnmixMixedPaint(Scene):
CONFIG = {
"colors" : [BLUE, RED, YELLOW, GREEN],
}
def construct(self):
angles = np.arange(4)*np.pi/2
quadrants = VGroup(*[
Quadrant().rotate(angle, about_point = ORIGIN).set_color(color)
for color, angle in zip(self.colors, angles)
])
quadrants.add(*it.chain(*[
quadrants.copy().rotate(angle)
for angle in np.linspace(0, 0.02*TAU, 10)
]))
quadrants.set_fill(opacity = 0.5)
mud_color = average_color(*self.colors)
mud_circle = Circle(radius = 2, stroke_width = 0)
mud_circle.set_fill(mud_color, 1)
mud_circle.save_state()
mud_circle.scale(0)
def update_quadrant(quadrant, alpha):
points = quadrant.get_anchors()
dt = 0.03 #Hmm, this has no dependency on frame rate...
norms = np.apply_along_axis(get_norm, 1, points)
points[:,0] -= dt*points[:,1]/np.clip(norms, 0.1, np.inf)
points[:,1] += dt*points[:,0]/np.clip(norms, 0.1, np.inf)
new_norms = np.apply_along_axis(get_norm, 1, points)
new_norms = np.clip(new_norms, 0.001, np.inf)
radius = np.max(norms)
multiplier = norms/new_norms
multiplier = multiplier.reshape((len(multiplier), 1))
multiplier.repeat(points.shape[1], axis = 1)
points *= multiplier
quadrant.set_points_smoothly(points)
self.add(quadrants)
run_time = 30
self.play(
*[
UpdateFromAlphaFunc(quadrant, update_quadrant)
for quadrant in quadrants
] + [
ApplyMethod(mud_circle.restore, rate_func=linear)
],
run_time = run_time
)
#Incomplete, and probably not useful
class MachineThatTreatsOneFrequencyDifferently(Scene):
def construct(self):
graph = self.get_cosine_graph(0.5)
frequency_mob = DecimalNumber(220, num_decimal_places = 0)
frequency_mob.next_to(graph, UP, buff = MED_LARGE_BUFF)
self.graph = graph
self.frequency_mob = frequency_mob
self.add(graph, frequency_mob)
arrow1, q_marks, arrow2 = group = VGroup(
Vector(DOWN), OldTexText("???").scale(1.5), Vector(DOWN)
)
group.set_color(WHITE)
group.arrange(DOWN)
group.next_to(graph, DOWN)
self.add(group)
self.change_graph_frequency(1)
graph.set_color(GREEN)
self.wait()
graph.set_color(YELLOW)
self.change_graph_frequency(2)
self.wait()
def change_graph_frequency(self, frequency, run_time = 2):
graph = self.graph
frequency_mob = self.frequency_mob
curr_frequency = graph.frequency
self.play(
UpdateFromAlphaFunc(
graph, self.get_signal_update_func(graph, frequency),
),
ChangingDecimal(
frequency_mob,
lambda a : 440*interpolate(curr_frequency, frequency, a)
),
run_time = run_time,
)
graph.frequency = frequency
def get_signal_update_func(self, graph, target_frequency):
curr_frequency = graph.frequency
def update(graph, alpha):
frequency = interpolate(curr_frequency, target_frequency, alpha)
new_graph = self.get_cosine_graph(frequency)
Transform(graph, new_graph).update(1)
return graph
return update
def get_cosine_graph(self, frequency, num_steps = 200, color = YELLOW):
result = FunctionGraph(
lambda x : 0.5*np.cos(2*np.pi*frequency*x),
num_steps = num_steps
)
result.frequency = frequency
result.shift(2*UP)
return result
class FourierMachineScene(Scene):
CONFIG = {
"time_axes_config" : {
"x_min" : 0,
"x_max" : 4.4,
"x_axis_config" : {
"unit_size" : 3,
"tick_frequency" : 0.25,
"numbers_with_elongated_ticks" : [1, 2, 3],
},
"y_min" : 0,
"y_max" : 2,
"y_axis_config" : {"unit_size" : 0.8},
},
"time_label_t" : 3.4,
"circle_plane_config" : {
"x_radius" : 2.1,
"y_radius" : 2.1,
"x_unit_size" : 1,
"y_unit_size" : 1,
},
"frequency_axes_config" : {
"axis_config" : {
"color" : TEAL,
},
"x_min" : 0,
"x_max" : 5.0,
"x_axis_config" : {
"unit_size" : 1.4,
"numbers_to_show" : list(range(1, 6)),
},
"y_min" : -1.0,
"y_max" : 1.0,
"y_axis_config" : {
"unit_size" : 1.8,
"tick_frequency" : 0.5,
"label_direction" : LEFT,
},
"color" : TEAL,
},
"frequency_axes_box_color" : TEAL_E,
"text_scale_val" : 0.75,
"default_graph_config" : {
"num_graph_points" : 100,
"color" : YELLOW,
},
"equilibrium_height" : 1,
"default_y_vector_animation_config" : {
"run_time" : 5,
"rate_func" : None,
"remover" : True,
},
"default_time_sweep_config" : {
"rate_func" : None,
"run_time" : 5,
},
"default_num_v_lines_indicating_periods" : 20,
}
def get_time_axes(self):
time_axes = Axes(**self.time_axes_config)
time_axes.x_axis.add_numbers()
time_label = OldTexText("Time")
intensity_label = OldTexText("Intensity")
labels = VGroup(time_label, intensity_label)
for label in labels:
label.scale(self.text_scale_val)
time_label.next_to(
time_axes.coords_to_point(self.time_label_t,0),
DOWN
)
intensity_label.next_to(time_axes.y_axis.get_top(), RIGHT)
time_axes.labels = labels
time_axes.add(labels)
time_axes.to_corner(UP+LEFT)
self.time_axes = time_axes
return time_axes
def get_circle_plane(self):
circle_plane = NumberPlane(**self.circle_plane_config)
circle_plane.to_corner(DOWN+LEFT)
circle = DashedLine(ORIGIN, TAU*UP).apply_complex_function(np.exp)
circle.scale(circle_plane.x_unit_size)
circle.move_to(circle_plane.coords_to_point(0, 0))
circle_plane.circle = circle
circle_plane.add(circle)
circle_plane.fade()
self.circle_plane = circle_plane
return circle_plane
def get_frequency_axes(self):
frequency_axes = Axes(**self.frequency_axes_config)
frequency_axes.x_axis.add_numbers()
frequency_axes.y_axis.add_numbers(
*frequency_axes.y_axis.get_tick_numbers()
)
box = SurroundingRectangle(
frequency_axes,
buff = MED_SMALL_BUFF,
color = self.frequency_axes_box_color,
)
frequency_axes.box = box
frequency_axes.add(box)
frequency_axes.to_corner(DOWN+RIGHT, buff = MED_SMALL_BUFF)
frequency_label = OldTexText("Frequency")
frequency_label.scale(self.text_scale_val)
frequency_label.next_to(
frequency_axes.x_axis.get_right(), DOWN,
buff = MED_LARGE_BUFF,
aligned_edge = RIGHT,
)
frequency_axes.label = frequency_label
frequency_axes.add(frequency_label)
self.frequency_axes = frequency_axes
return frequency_axes
def get_time_graph(self, func, **kwargs):
if not hasattr(self, "time_axes"):
self.get_time_axes()
config = dict(self.default_graph_config)
config.update(kwargs)
graph = self.time_axes.get_graph(func, **config)
return graph
def get_cosine_wave(self, freq = 1, shift_val = 1, scale_val = 0.9):
return self.get_time_graph(
lambda t : shift_val + scale_val*np.cos(TAU*freq*t)
)
def get_fourier_transform_graph(self, time_graph, **kwargs):
if not hasattr(self, "frequency_axes"):
self.get_frequency_axes()
func = time_graph.underlying_function
t_axis = self.time_axes.x_axis
t_min = t_axis.point_to_number(time_graph.get_points()[0])
t_max = t_axis.point_to_number(time_graph.get_points()[-1])
f_max = self.frequency_axes.x_max
# result = get_fourier_graph(
# self.frequency_axes, func, t_min, t_max,
# **kwargs
# )
# too_far_right_point_indices = [
# i
# for i, point in enumerate(result.get_points())
# if self.frequency_axes.x_axis.point_to_number(point) > f_max
# ]
# if too_far_right_point_indices:
# i = min(too_far_right_point_indices)
# prop = float(i)/len(result.get_points())
# result.pointwise_become_partial(result, 0, prop)
# return result
return self.frequency_axes.get_graph(
get_fourier_transform(func, t_min, t_max, **kwargs),
color = self.center_of_mass_color,
**kwargs
)
def get_polarized_mobject(self, mobject, freq = 1.0):
if not hasattr(self, "circle_plane"):
self.get_circle_plane()
polarized_mobject = mobject.copy()
polarized_mobject.apply_function(lambda p : self.polarize_point(p, freq))
# polarized_mobject.make_smooth()
mobject.polarized_mobject = polarized_mobject
polarized_mobject.frequency = freq
return polarized_mobject
def polarize_point(self, point, freq = 1.0):
t, y = self.time_axes.point_to_coords(point)
z = y*np.exp(complex(0, -2*np.pi*freq*t))
return self.circle_plane.coords_to_point(z.real, z.imag)
def get_polarized_animation(self, mobject, freq = 1.0):
p_mob = self.get_polarized_mobject(mobject, freq = freq)
def update_p_mob(p_mob):
Transform(
p_mob,
self.get_polarized_mobject(mobject, freq = freq)
).update(1)
mobject.polarized_mobject = p_mob
return p_mob
return UpdateFromFunc(p_mob, update_p_mob)
def animate_frequency_change(self, mobjects, new_freq, **kwargs):
kwargs["run_time"] = kwargs.get("run_time", 3.0)
added_anims = kwargs.get("added_anims", [])
self.play(*[
self.get_frequency_change_animation(mob, new_freq, **kwargs)
for mob in mobjects
] + added_anims)
def get_frequency_change_animation(self, mobject, new_freq, **kwargs):
if not hasattr(mobject, "polarized_mobject"):
mobject.polarized_mobject = self.get_polarized_mobject(mobject)
start_freq = mobject.polarized_mobject.frequency
def update(pm, alpha):
freq = interpolate(start_freq, new_freq, alpha)
new_pm = self.get_polarized_mobject(mobject, freq)
Transform(pm, new_pm).update(1)
mobject.polarized_mobject = pm
mobject.polarized_mobject.frequency = freq
return pm
return UpdateFromAlphaFunc(mobject.polarized_mobject, update, **kwargs)
def get_time_graph_y_vector_animation(self, graph, **kwargs):
config = dict(self.default_y_vector_animation_config)
config.update(kwargs)
vector = Vector(UP, color = WHITE)
graph_copy = graph.copy()
x_axis = self.time_axes.x_axis
x_min = x_axis.point_to_number(graph.get_points()[0])
x_max = x_axis.point_to_number(graph.get_points()[-1])
def update_vector(vector, alpha):
x = interpolate(x_min, x_max, alpha)
vector.put_start_and_end_on(
self.time_axes.coords_to_point(x, 0),
self.time_axes.input_to_graph_point(x, graph_copy)
)
return vector
return UpdateFromAlphaFunc(vector, update_vector, **config)
def get_polarized_vector_animation(self, polarized_graph, **kwargs):
config = dict(self.default_y_vector_animation_config)
config.update(kwargs)
vector = Vector(RIGHT, color = WHITE)
origin = self.circle_plane.coords_to_point(0, 0)
graph_copy = polarized_graph.copy()
def update_vector(vector, alpha):
# Not sure why this is needed, but without smoothing
# out the alpha like this, the vector would occasionally
# jump around
point = center_of_mass([
graph_copy.point_from_proportion(alpha+d)
for d in np.linspace(-0.001, 0.001, 5)
])
vector.put_start_and_end_on_with_projection(origin, point)
return vector
return UpdateFromAlphaFunc(vector, update_vector, **config)
def get_vector_animations(self, graph, draw_polarized_graph = True, **kwargs):
config = dict(self.default_y_vector_animation_config)
config.update(kwargs)
anims = [
self.get_time_graph_y_vector_animation(graph, **config),
self.get_polarized_vector_animation(graph.polarized_mobject, **config),
]
if draw_polarized_graph:
new_config = dict(config)
new_config["remover"] = False
anims.append(ShowCreation(graph.polarized_mobject, **new_config))
return anims
def animate_time_sweep(self, freq, n_repeats = 1, t_max = None, **kwargs):
added_anims = kwargs.pop("added_anims", [])
config = dict(self.default_time_sweep_config)
config.update(kwargs)
circle_plane = self.circle_plane
time_axes = self.time_axes
ctp = time_axes.coords_to_point
t_max = t_max or time_axes.x_max
v_line = DashedLine(
ctp(0, 0), ctp(0, time_axes.y_max),
stroke_width = 6,
)
v_line.set_color(RED)
for x in range(n_repeats):
v_line.move_to(ctp(0, 0), DOWN)
self.play(
ApplyMethod(
v_line.move_to,
ctp(t_max, 0), DOWN
),
self.get_polarized_animation(v_line, freq = freq),
*added_anims,
**config
)
self.remove(v_line.polarized_mobject)
self.play(FadeOut(VGroup(v_line, v_line.polarized_mobject)))
def get_v_lines_indicating_periods(self, freq, n_lines = None):
if n_lines is None:
n_lines = self.default_num_v_lines_indicating_periods
period = np.divide(1., max(freq, 0.01))
v_lines = VGroup(*[
DashedLine(ORIGIN, 1.5*UP).move_to(
self.time_axes.coords_to_point(n*period, 0),
DOWN
)
for n in range(1, n_lines + 1)
])
v_lines.set_stroke(GREY_B)
return v_lines
def get_period_v_lines_update_anim(self):
def update_v_lines(v_lines):
freq = self.graph.polarized_mobject.frequency
Transform(
v_lines,
self.get_v_lines_indicating_periods(freq)
).update(1)
return UpdateFromFunc(
self.v_lines_indicating_periods, update_v_lines
)
class WrapCosineGraphAroundCircle(FourierMachineScene):
CONFIG = {
"initial_winding_frequency" : 0.5,
"signal_frequency" : 3.0,
}
def construct(self):
self.show_initial_signal()
self.show_finite_interval()
self.wrap_around_circle()
self.show_time_sweeps()
self.compare_two_frequencies()
self.change_wrapping_frequency()
def show_initial_signal(self):
axes = self.get_time_axes()
graph = self.get_cosine_wave(freq = self.signal_frequency)
self.graph = graph
braces = VGroup(*self.get_peak_braces()[3:6])
v_lines = VGroup(*[
DashedLine(
ORIGIN, 2*UP, color = RED
).move_to(axes.coords_to_point(x, 0), DOWN)
for x in (1, 2)
])
words = self.get_bps_label()
words.save_state()
words.next_to(axes.coords_to_point(1.5, 0), DOWN, MED_LARGE_BUFF)
self.add(axes)
self.play(ShowCreation(graph, run_time = 2, rate_func=linear))
self.play(
FadeIn(words),
LaggedStartMap(FadeIn, braces),
*list(map(ShowCreation, v_lines))
)
self.wait()
self.play(
FadeOut(VGroup(braces, v_lines)),
words.restore,
)
self.wait()
self.beats_per_second_label = words
self.graph = graph
def show_finite_interval(self):
axes = self.time_axes
v_line = DashedLine(
axes.coords_to_point(0, 0),
axes.coords_to_point(0, axes.y_max),
color = RED,
stroke_width = 6,
)
h_line = Line(
axes.coords_to_point(0, 0),
axes.coords_to_point(axes.x_max, 0),
)
rect = Rectangle(
stroke_width = 0,
fill_color = TEAL,
fill_opacity = 0.5,
)
rect.match_height(v_line)
rect.match_width(h_line, stretch = True)
rect.move_to(v_line, DOWN+LEFT)
right_v_line = v_line.copy()
right_v_line.move_to(rect, RIGHT)
rect.save_state()
rect.stretch(0, 0, about_edge = ORIGIN)
self.play(rect.restore, run_time = 2)
self.play(FadeOut(rect))
for line in v_line, right_v_line:
self.play(ShowCreation(line))
self.play(FadeOut(line))
self.wait()
def wrap_around_circle(self):
graph = self.graph
freq = self.initial_winding_frequency
low_freq = freq/3
polarized_graph = self.get_polarized_mobject(graph, low_freq)
circle_plane = self.get_circle_plane()
moving_graph = graph.copy()
self.play(ShowCreation(circle_plane, lag_ratio = 0))
self.play(ReplacementTransform(
moving_graph,
polarized_graph,
run_time = 3,
path_arc = -TAU/2
))
self.animate_frequency_change([graph], freq)
self.wait()
pg_copy = polarized_graph.copy()
self.remove(polarized_graph)
self.play(pg_copy.fade, 0.75)
self.play(*self.get_vector_animations(graph), run_time = 15)
self.remove(pg_copy)
self.wait()
def show_time_sweeps(self):
freq = self.initial_winding_frequency
graph = self.graph
v_lines = self.get_v_lines_indicating_periods(freq)
winding_freq_label = self.get_winding_frequency_label()
self.animate_time_sweep(
freq = freq,
t_max = 4,
run_time = 6,
added_anims = [FadeIn(v_lines)]
)
self.play(
FadeIn(winding_freq_label),
*self.get_vector_animations(graph)
)
self.wait()
self.v_lines_indicating_periods = v_lines
def compare_two_frequencies(self):
bps_label = self.beats_per_second_label
wps_label = self.winding_freq_label
for label in bps_label, wps_label:
label.rect = SurroundingRectangle(
label, color = RED
)
graph = self.graph
freq = self.initial_winding_frequency
braces = self.get_peak_braces(buff = 0)
self.play(ShowCreation(bps_label.rect))
self.play(FadeOut(bps_label.rect))
self.play(LaggedStartMap(FadeIn, braces, run_time = 3))
self.play(FadeOut(braces))
self.play(ShowCreation(wps_label.rect))
self.play(FadeOut(wps_label.rect))
self.animate_time_sweep(freq = freq, t_max = 4)
self.wait()
def change_wrapping_frequency(self):
graph = self.graph
v_lines = self.v_lines_indicating_periods
freq_label = self.winding_freq_label[0]
count = 0
for target_freq in [1.23, 0.2, 0.79, 1.55, self.signal_frequency]:
self.play(
Transform(
v_lines,
self.get_v_lines_indicating_periods(target_freq)
),
ChangeDecimalToValue(freq_label, target_freq),
self.get_frequency_change_animation(graph, target_freq),
run_time = 4,
)
self.wait()
if count == 2:
self.play(LaggedStartMap(
ApplyFunction, v_lines,
lambda mob : (
lambda m : m.shift(0.25*UP).set_color(YELLOW),
mob
),
rate_func = there_and_back
))
self.animate_time_sweep(target_freq, t_max = 2)
count += 1
self.wait()
self.play(
*self.get_vector_animations(graph, False),
run_time = 15
)
##
def get_winding_frequency_label(self):
freq = self.initial_winding_frequency
winding_freq_label = VGroup(
DecimalNumber(freq, num_decimal_places=2),
OldTexText("cycles/second")
)
winding_freq_label.arrange(RIGHT)
winding_freq_label.next_to(
self.circle_plane, RIGHT, aligned_edge = UP
)
self.winding_freq_label = winding_freq_label
return winding_freq_label
def get_peak_braces(self, **kwargs):
peak_points = [
self.time_axes.input_to_graph_point(x, self.graph)
for x in np.arange(0, 3.5, 1./self.signal_frequency)
]
return VGroup(*[
Brace(Line(p1, p2), UP, **kwargs)
for p1, p2 in zip(peak_points, peak_points[1:])
])
def get_bps_label(self, freq = 3):
braces = VGroup(*self.get_peak_braces()[freq:2*freq])
words = OldTexText("%d beats/second"%freq)
words.set_width(0.9*braces.get_width())
words.move_to(braces, DOWN)
return words
class DrawFrequencyPlot(WrapCosineGraphAroundCircle, PiCreatureScene):
CONFIG = {
"initial_winding_frequency" : 3.0,
"center_of_mass_color" : RED,
"center_of_mass_multiple" : 1,
}
def construct(self):
self.remove(self.pi_creature)
self.setup_graph()
self.indicate_weight_of_wire()
self.show_center_of_mass_dot()
self.change_to_various_frequencies()
self.introduce_frequency_plot()
self.draw_full_frequency_plot()
self.recap_objects_on_screen()
self.lower_graph()
self.label_as_almost_fourier()
def setup_graph(self):
self.add(self.get_time_axes())
self.add(self.get_circle_plane())
self.graph = self.get_cosine_wave(self.signal_frequency)
self.add(self.graph)
self.add(self.get_polarized_mobject(
self.graph, self.initial_winding_frequency
))
self.add(self.get_winding_frequency_label())
self.beats_per_second_label = self.get_bps_label()
self.add(self.beats_per_second_label)
self.v_lines_indicating_periods = self.get_v_lines_indicating_periods(
self.initial_winding_frequency
)
self.add(self.v_lines_indicating_periods)
self.change_frequency(1.03)
self.wait()
def indicate_weight_of_wire(self):
graph = self.graph
pol_graph = graph.polarized_mobject.copy()
pol_graph.save_state()
morty = self.pi_creature
morty.change("raise_right_hand")
morty.save_state()
morty.change("plain")
morty.fade(1)
self.play(
morty.restore,
pol_graph.scale, 0.5,
pol_graph.next_to, morty.get_corner(UP+LEFT), UP, -SMALL_BUFF,
)
self.play(
morty.change, "lower_right_hand", pol_graph.get_bottom(),
pol_graph.shift, 0.45*DOWN,
rate_func = there_and_back,
run_time = 2,
)
self.wait()
metal_wire = pol_graph.copy().set_stroke(GREY_B)
self.play(
ShowCreationThenDestruction(metal_wire),
run_time = 2,
)
self.play(
pol_graph.restore,
morty.change, "pondering"
)
self.remove(pol_graph)
def show_center_of_mass_dot(self):
color = self.center_of_mass_color
dot = self.get_center_of_mass_dot()
dot.save_state()
arrow = Vector(DOWN+2*LEFT, color = color)
arrow.next_to(dot.get_center(), UP+RIGHT, buff = SMALL_BUFF)
dot.move_to(arrow.get_start())
words = OldTexText("Center of mass")
words.next_to(arrow.get_start(), RIGHT)
words.set_color(color)
self.play(
GrowArrow(arrow),
dot.restore,
)
self.play(Write(words))
self.play(FadeOut(arrow), FadeOut(self.pi_creature))
self.wait()
self.generate_center_of_mass_dot_update_anim()
self.center_of_mass_label = words
def change_to_various_frequencies(self):
self.change_frequency(
3.0, run_time = 30,
rate_func = bezier([0, 0, 1, 1])
)
self.wait()
self.play(
*self.get_vector_animations(self.graph),
run_time = 15
)
def introduce_frequency_plot(self):
wps_label = self.winding_freq_label
wps_label.add_to_back(BackgroundRectangle(wps_label))
com_label = self.center_of_mass_label
com_label.add_background_rectangle()
frequency_axes = self.get_frequency_axes()
x_coord_label = OldTexText("$x$-coordinate for center of mass")
x_coord_label.set_color(self.center_of_mass_color)
x_coord_label.scale(self.text_scale_val)
x_coord_label.next_to(
frequency_axes.y_axis.get_top(),
RIGHT, aligned_edge = UP, buff = LARGE_BUFF
)
x_coord_label.add_background_rectangle()
flower_path = ParametricCurve(
lambda t : self.circle_plane.coords_to_point(
np.sin(2*t)*np.cos(t),
np.sin(2*t)*np.sin(t),
),
t_min = 0, t_max = TAU,
)
flower_path.move_to(self.center_of_mass_dot)
self.play(
wps_label.move_to, self.circle_plane.get_top(),
com_label.move_to, self.circle_plane, DOWN,
)
self.play(LaggedStartMap(FadeIn, frequency_axes))
self.wait()
self.play(MoveAlongPath(
self.center_of_mass_dot, flower_path,
run_time = 4,
))
self.play(ReplacementTransform(
com_label.copy(), x_coord_label
))
self.wait()
self.x_coord_label = x_coord_label
def draw_full_frequency_plot(self):
graph = self.graph
fourier_graph = self.get_fourier_transform_graph(graph)
fourier_graph.save_state()
fourier_graph_update = self.get_fourier_graph_drawing_update_anim(
fourier_graph
)
v_line = DashedLine(
self.frequency_axes.coords_to_point(0, 0),
self.frequency_axes.coords_to_point(0, 1),
stroke_width = 6,
color = fourier_graph.get_color()
)
self.change_frequency(0.0)
self.generate_fourier_dot_transform(fourier_graph)
self.wait()
self.play(ShowCreation(v_line))
self.play(
GrowFromCenter(self.fourier_graph_dot),
FadeOut(v_line)
)
f_max = int(self.frequency_axes.x_max)
for freq in [0.2, 1.5, 3.0, 4.0, 5.0]:
fourier_graph.restore()
self.change_frequency(
freq,
added_anims = [fourier_graph_update],
run_time = 8,
)
self.wait()
self.fourier_graph = fourier_graph
def recap_objects_on_screen(self):
rect = FullScreenFadeRectangle()
time_group = VGroup(
self.graph,
self.time_axes,
self.beats_per_second_label,
).copy()
circle_group = VGroup(
self.graph.polarized_mobject,
self.circle_plane,
self.winding_freq_label,
self.center_of_mass_label,
self.center_of_mass_dot,
).copy()
frequency_group = VGroup(
self.fourier_graph,
self.frequency_axes,
self.x_coord_label,
).copy()
groups = [time_group, circle_group, frequency_group]
self.play(FadeIn(rect))
self.wait()
for group in groups:
graph_copy = group[0].copy().set_color(PINK)
self.play(FadeIn(group))
self.play(ShowCreation(graph_copy))
self.play(FadeOut(graph_copy))
self.wait()
self.play(FadeOut(group))
self.wait()
self.play(FadeOut(rect))
def lower_graph(self):
graph = self.graph
time_axes = self.time_axes
shift_vect = time_axes.coords_to_point(0, 1)
shift_vect -= time_axes.coords_to_point(0, 0)
fourier_graph = self.fourier_graph
new_graph = self.get_cosine_wave(
self.signal_frequency, shift_val = 0
)
new_fourier_graph = self.get_fourier_transform_graph(new_graph)
for mob in graph, time_axes, fourier_graph:
mob.save_state()
new_freq = 0.03
self.change_frequency(new_freq)
self.wait()
self.play(
time_axes.shift, shift_vect/2,
graph.shift, -shift_vect/2,
self.get_frequency_change_animation(
self.graph, new_freq
),
self.center_of_mass_dot_anim,
self.get_period_v_lines_update_anim(),
Transform(fourier_graph, new_fourier_graph),
self.fourier_graph_dot.move_to,
self.frequency_axes.coords_to_point(new_freq, 0),
run_time = 2
)
self.wait()
self.remove(self.fourier_graph_dot)
self.generate_fourier_dot_transform(new_fourier_graph)
self.change_frequency(3.0, run_time = 15, rate_func=linear)
self.wait()
self.play(
graph.restore,
time_axes.restore,
self.get_frequency_change_animation(
self.graph, 3.0
),
self.center_of_mass_dot_anim,
self.get_period_v_lines_update_anim(),
fourier_graph.restore,
Animation(self.fourier_graph_dot),
run_time = 2
)
self.generate_fourier_dot_transform(self.fourier_graph)
self.wait()
self.play(FocusOn(self.fourier_graph_dot))
self.wait()
def label_as_almost_fourier(self):
x_coord_label = self.x_coord_label
almost_fourier_label = OldTexText(
"``Almost Fourier Transform''",
)
almost_fourier_label.move_to(x_coord_label, UP+LEFT)
x_coord_label.generate_target()
x_coord_label.target.next_to(almost_fourier_label, DOWN)
self.play(
MoveToTarget(x_coord_label),
Write(almost_fourier_label)
)
self.wait(2)
##
def get_center_of_mass_dot(self):
dot = Dot(
self.get_pol_graph_center_of_mass(),
color = self.center_of_mass_color
)
self.center_of_mass_dot = dot
return dot
def get_pol_graph_center_of_mass(self):
pg = self.graph.polarized_mobject
result = center_of_mass(pg.get_anchors())
if self.center_of_mass_multiple != 1:
mult = self.center_of_mass_multiple
origin = self.circle_plane.coords_to_point(0, 0)
result = mult*(result - origin) + origin
return result
def generate_fourier_dot_transform(self, fourier_graph):
self.fourier_graph_dot = Dot(color = WHITE, radius = 0.05)
def update_dot(dot):
f = self.graph.polarized_mobject.frequency
dot.move_to(self.frequency_axes.input_to_graph_point(
f, fourier_graph
))
self.fourier_graph_dot_anim = UpdateFromFunc(
self.fourier_graph_dot, update_dot
)
self.fourier_graph_dot_anim.update(0)
def get_fourier_graph_drawing_update_anim(self, fourier_graph):
fourier_graph_copy = fourier_graph.copy()
max_freq = self.frequency_axes.x_max
def update_fourier_graph(fg):
freq = self.graph.polarized_mobject.frequency
fg.pointwise_become_partial(
fourier_graph_copy,
0, freq/max_freq
)
return fg
self.fourier_graph_drawing_update_anim = UpdateFromFunc(
fourier_graph, update_fourier_graph
)
return self.fourier_graph_drawing_update_anim
def generate_center_of_mass_dot_update_anim(self, multiplier = 1):
origin = self.circle_plane.coords_to_point(0, 0)
com = self.get_pol_graph_center_of_mass
self.center_of_mass_dot_anim = UpdateFromFunc(
self.center_of_mass_dot,
lambda d : d.move_to(
multiplier*(com()-origin)+origin
)
)
def change_frequency(self, new_freq, **kwargs):
kwargs["run_time"] = kwargs.get("run_time", 3)
rate_func = kwargs.pop("rate_func", None)
if rate_func is None:
rate_func = bezier([0, 0, 1, 1])
added_anims = kwargs.get("added_anims", [])
anims = [self.get_frequency_change_animation(self.graph, new_freq)]
if hasattr(self, "winding_freq_label"):
freq_label = [
sm for sm in self.winding_freq_label
if isinstance(sm, DecimalNumber)
][0]
self.add(freq_label)
anims.append(
ChangeDecimalToValue(freq_label, new_freq)
)
if hasattr(self, "v_lines_indicating_periods"):
anims.append(self.get_period_v_lines_update_anim())
if hasattr(self, "center_of_mass_dot"):
anims.append(self.center_of_mass_dot_anim)
if hasattr(self, "fourier_graph_dot"):
anims.append(self.fourier_graph_dot_anim)
if hasattr(self, "fourier_graph_drawing_update_anim"):
anims.append(self.fourier_graph_drawing_update_anim)
for anim in anims:
anim.rate_func = rate_func
anims += added_anims
self.play(*anims, **kwargs)
def create_pi_creature(self):
return Mortimer().to_corner(DOWN+RIGHT)
class StudentsHorrifiedAtScene(TeacherStudentsScene):
def construct(self):
self.play_student_changes(
*3*["horrified"],
look_at = 2*UP + 3*LEFT
)
self.wait(4)
class AskAboutAlmostFouierName(TeacherStudentsScene):
def construct(self):
self.student_says(
"``Almost'' Fourier transform?",
target_mode = "sassy"
)
self.play_student_changes("confused", "sassy", "confused")
self.wait()
self.teacher_says(
"We'll get to the real \\\\ one in a few minutes",
added_anims = [self.change_students(*["plain"]*3)]
)
self.wait(2)
class ShowLowerFrequency(DrawFrequencyPlot):
CONFIG = {
"signal_frequency" : 2.0,
"higher_signal_frequency" : 3.0,
"lower_signal_color" : PINK,
}
def construct(self):
self.setup_all_axes()
self.show_lower_frequency_signal()
self.play_with_lower_frequency_signal()
def setup_all_axes(self):
self.add(self.get_time_axes())
self.add(self.get_circle_plane())
self.add(self.get_frequency_axes())
self.remove(self.pi_creature)
def show_lower_frequency_signal(self):
axes = self.time_axes
start_graph = self.get_cosine_wave(freq = self.higher_signal_frequency)
graph = self.get_cosine_wave(
freq = self.signal_frequency,
)
graph.set_color(self.lower_signal_color)
self.graph = graph
ratio = float(self.higher_signal_frequency)/self.signal_frequency
braces = VGroup(*self.get_peak_braces()[2:4])
v_lines = VGroup(*[
DashedLine(ORIGIN, 1.5*UP).move_to(
axes.coords_to_point(x, 0), DOWN
)
for x in (1, 2)
])
bps_label = self.get_bps_label(2)
bps_label.save_state()
bps_label.next_to(braces, UP, SMALL_BUFF)
# self.add(start_graph)
self.play(
start_graph.stretch, ratio, 0, {"about_edge" : LEFT},
start_graph.set_color, graph.get_color(),
)
self.play(FadeOut(start_graph), Animation(graph))
self.remove(start_graph)
self.play(
Write(bps_label),
LaggedStartMap(FadeIn, braces),
*list(map(ShowCreation, v_lines)),
run_time = 1
)
self.wait()
self.play(
FadeOut(v_lines),
FadeOut(braces),
bps_label.restore,
)
def play_with_lower_frequency_signal(self):
freq = 0.1
#Wind up graph
graph = self.graph
pol_graph = self.get_polarized_mobject(graph, freq)
v_lines = self.get_v_lines_indicating_periods(freq)
self.v_lines_indicating_periods = v_lines
wps_label = self.get_winding_frequency_label()
ChangeDecimalToValue(wps_label[0], freq).update(1)
wps_label.add_to_back(BackgroundRectangle(wps_label))
wps_label.move_to(self.circle_plane, UP)
self.play(
ReplacementTransform(
graph.copy(), pol_graph,
run_time = 2,
path_arc = -TAU/4,
),
FadeIn(wps_label),
)
self.change_frequency(freq, run_time = 0)
self.change_frequency(0.7)
self.wait()
#Show center of mass
dot = Dot(
self.get_pol_graph_center_of_mass(),
color = self.center_of_mass_color
)
dot.save_state()
self.center_of_mass_dot = dot
com_words = OldTexText("Center of mass")
com_words.add_background_rectangle()
com_words.move_to(self.circle_plane, DOWN)
arrow = Arrow(
com_words.get_top(),
dot.get_center(),
buff = SMALL_BUFF,
color = self.center_of_mass_color
)
dot.move_to(arrow.get_start())
self.generate_center_of_mass_dot_update_anim()
self.play(
GrowArrow(arrow),
dot.restore,
Write(com_words)
)
self.wait()
self.play(*list(map(FadeOut, [arrow, com_words])))
self.change_frequency(0.0)
self.wait()
#Show fourier graph
fourier_graph = self.get_fourier_transform_graph(graph)
fourier_graph_update = self.get_fourier_graph_drawing_update_anim(
fourier_graph
)
x_coord_label = OldTexText(
"x-coordinate of center of mass"
)
x_coord_label.scale(self.text_scale_val)
x_coord_label.next_to(
self.frequency_axes.input_to_graph_point(
self.signal_frequency, fourier_graph
), UP
)
x_coord_label.set_color(self.center_of_mass_color)
self.generate_fourier_dot_transform(fourier_graph)
self.play(Write(x_coord_label))
self.change_frequency(
self.signal_frequency,
run_time = 10,
rate_func = smooth,
)
self.wait()
self.change_frequency(
self.frequency_axes.x_max,
run_time = 15,
rate_func = smooth,
)
self.wait()
self.set_variables_as_attrs(
fourier_graph,
fourier_graph_update,
)
class MixingUnmixingTODOStub(TODOStub):
CONFIG = {
"message" : "Insert mixing and unmixing of signals"
}
class ShowLinearity(DrawFrequencyPlot):
CONFIG = {
"high_freq_color": YELLOW,
"low_freq_color": PINK,
"sum_color": GREEN,
"low_freq" : 3.0,
"high_freq" : 4.0,
"circle_plane_config" : {
"x_radius" : 2.5,
"y_radius" : 2.7,
"x_unit_size" : 0.8,
"y_unit_size" : 0.8,
},
}
def construct(self):
self.remove(self.pi_creature)
self.show_sum_of_signals()
self.show_winding_with_sum_graph()
self.show_vector_rotation()
def show_sum_of_signals(self):
low_freq, high_freq = self.low_freq, self.high_freq
axes = self.get_time_axes()
axes_copy = axes.copy()
low_freq_graph, high_freq_graph = [
self.get_cosine_wave(
freq = freq,
scale_val = 0.5,
shift_val = 0.55,
)
for freq in (low_freq, high_freq)
]
sum_graph = self.get_time_graph(
lambda t : sum([
low_freq_graph.underlying_function(t),
high_freq_graph.underlying_function(t),
])
)
VGroup(axes_copy, high_freq_graph).next_to(
axes, DOWN, MED_LARGE_BUFF
)
low_freq_label = OldTexText("%d Hz"%int(low_freq))
high_freq_label = OldTexText("%d Hz"%int(high_freq))
sum_label = OldTexText(
"%d Hz"%int(low_freq), "+",
"%d Hz"%int(high_freq)
)
trips = [
(low_freq_label, low_freq_graph, self.low_freq_color),
(high_freq_label, high_freq_graph, self.high_freq_color),
(sum_label, sum_graph, self.sum_color),
]
for label, graph, color in trips:
label.next_to(graph, UP)
graph.set_color(color)
label.set_color(color)
sum_label[0].match_color(low_freq_graph)
sum_label[2].match_color(high_freq_graph)
self.add(axes, low_freq_graph)
self.play(
FadeIn(axes_copy),
ShowCreation(high_freq_graph),
)
self.play(LaggedStartMap(
FadeIn, VGroup(high_freq_label, low_freq_label)
))
self.wait()
self.play(
ReplacementTransform(axes_copy, axes),
ReplacementTransform(high_freq_graph, sum_graph),
ReplacementTransform(low_freq_graph, sum_graph),
ReplacementTransform(
VGroup(low_freq_label, high_freq_label),
sum_label
)
)
self.wait()
self.graph = graph
def show_winding_with_sum_graph(self):
graph = self.graph
circle_plane = self.get_circle_plane()
frequency_axes = self.get_frequency_axes()
pol_graph = self.get_polarized_mobject(graph, freq = 0.0)
wps_label = self.get_winding_frequency_label()
ChangeDecimalToValue(wps_label[0], 0.0).update(1)
wps_label.add_to_back(BackgroundRectangle(wps_label))
wps_label.move_to(circle_plane, UP)
v_lines = self.get_v_lines_indicating_periods(0.001)
self.v_lines_indicating_periods = v_lines
dot = Dot(
self.get_pol_graph_center_of_mass(),
color = self.center_of_mass_color
)
self.center_of_mass_dot = dot
self.generate_center_of_mass_dot_update_anim()
fourier_graph = self.get_fourier_transform_graph(graph)
fourier_graph_update = self.get_fourier_graph_drawing_update_anim(
fourier_graph
)
x_coord_label = OldTexText(
"x-coordinate of center of mass"
)
x_coord_label.scale(self.text_scale_val)
x_coord_label.next_to(
self.frequency_axes.input_to_graph_point(
self.signal_frequency, fourier_graph
), UP
)
x_coord_label.set_color(self.center_of_mass_color)
almost_fourier_label = OldTexText(
"``Almost-Fourier transform''"
)
self.generate_fourier_dot_transform(fourier_graph)
self.play(LaggedStartMap(
FadeIn, VGroup(
circle_plane, wps_label,
frequency_axes, x_coord_label,
),
run_time = 1,
))
self.play(
ReplacementTransform(graph.copy(), pol_graph),
GrowFromCenter(dot)
)
freqs = [
self.low_freq, self.high_freq,
self.frequency_axes.x_max
]
for freq in freqs:
self.change_frequency(
freq,
run_time = 8,
rate_func = bezier([0, 0, 1, 1]),
)
def show_vector_rotation(self):
self.fourier_graph_drawing_update_anim = Animation(Mobject())
self.change_frequency(self.low_freq)
self.play(*self.get_vector_animations(
self.graph, draw_polarized_graph = False,
run_time = 20,
))
self.wait()
class ShowCommutativeDiagram(ShowLinearity):
CONFIG = {
"time_axes_config" : {
"x_max" : 1.9,
"y_max" : 2.0,
"y_min" : -2.0,
"y_axis_config" : {
"unit_size" : 0.5,
},
"x_axis_config" : {
"numbers_to_show" : [1],
}
},
"time_label_t" : 1.5,
"frequency_axes_config" : {
"x_min" : 0.0,
"x_max" : 4.0,
"y_min" : -0.1,
"y_max" : 0.5,
"y_axis_config" : {
"unit_size" : 1.5,
"tick_frequency" : 0.5,
},
}
}
def construct(self):
self.show_diagram()
self.point_out_spikes()
def show_diagram(self):
self.remove(self.pi_creature)
#Setup axes
time_axes = self.get_time_axes()
time_axes.scale(0.8)
ta_group = VGroup(
time_axes, time_axes.deepcopy(), time_axes.deepcopy(),
)
ta_group.arrange(DOWN, buff = MED_LARGE_BUFF)
ta_group.to_corner(UP+LEFT, buff = MED_SMALL_BUFF)
frequency_axes = Axes(**self.frequency_axes_config)
frequency_axes.set_color(TEAL)
freq_label = OldTexText("Frequency")
freq_label.scale(self.text_scale_val)
freq_label.next_to(frequency_axes.x_axis, DOWN, SMALL_BUFF, RIGHT)
frequency_axes.label = freq_label
frequency_axes.add(freq_label)
frequency_axes.scale(0.8)
fa_group = VGroup(
frequency_axes, frequency_axes.deepcopy(), frequency_axes.deepcopy()
)
VGroup(ta_group[1], fa_group[1]).shift(MED_LARGE_BUFF*UP)
for ta, fa in zip(ta_group, fa_group):
fa.next_to(
ta.x_axis, RIGHT,
submobject_to_align = fa.x_axis
)
fa.to_edge(RIGHT)
ta.remove(ta.labels)
fa.remove(fa.label)
## Add graphs
funcs = [
lambda t : np.cos(2*TAU*t),
lambda t : np.cos(3*TAU*t),
]
funcs.append(lambda t : funcs[0](t)+funcs[1](t))
colors = [
self.low_freq_color,
self.high_freq_color,
self.sum_color,
]
labels = [
OldTexText("2 Hz"),
OldTexText("3 Hz"),
# OldTexText("2 Hz", "+", "3 Hz"),
VectorizedPoint()
]
for func, color, label, ta, fa in zip(funcs, colors, labels, ta_group, fa_group):
time_graph = ta.get_graph(func)
time_graph.set_color(color)
label.set_color(color)
label.scale(0.75)
label.next_to(time_graph, UP, SMALL_BUFF)
fourier = get_fourier_transform(
func, ta.x_min, 4*ta.x_max
)
fourier_graph = fa.get_graph(fourier)
fourier_graph.set_color(self.center_of_mass_color)
arrow = Arrow(
ta.x_axis, fa.x_axis,
color = WHITE,
buff = MED_LARGE_BUFF,
)
words = OldTexText("Almost-Fourier \\\\ transform")
words.scale(0.6)
words.next_to(arrow, UP)
arrow.words = words
ta.graph = time_graph
ta.graph_label = label
ta.arrow = arrow
ta.add(time_graph, label)
fa.graph = fourier_graph
fa.add(fourier_graph)
# labels[-1][0].match_color(labels[0])
# labels[-1][2].match_color(labels[1])
#Add arrows
sum_arrows = VGroup()
for group in ta_group, fa_group:
arrow = Arrow(
group[1].graph, group[2].graph,
color = WHITE,
buff = SMALL_BUFF
)
arrow.scale(0.8, about_edge = UP)
arrow.words = OldTexText("Sum").scale(0.75)
arrow.words.next_to(arrow, RIGHT, buff = MED_SMALL_BUFF)
sum_arrows.add(arrow)
def apply_transform(index):
ta = ta_group[index].deepcopy()
fa = fa_group[index]
anims = [
ReplacementTransform(
getattr(ta, attr), getattr(fa, attr)
)
for attr in ("x_axis", "y_axis", "graph")
]
anims += [
GrowArrow(ta.arrow),
Write(ta.arrow.words),
]
if index == 0:
anims.append(ReplacementTransform(
ta.labels[0],
fa.label
))
self.play(*anims, run_time = 1.5)
#Animations
self.add(*ta_group[:2])
self.add(ta_group[0].labels)
self.wait()
apply_transform(0)
apply_transform(1)
self.wait()
self.play(
GrowArrow(sum_arrows[1]),
Write(sum_arrows[1].words),
*[
ReplacementTransform(
fa.copy(), fa_group[2]
)
for fa in fa_group[:2]
]
)
self.wait(2)
self.play(
GrowArrow(sum_arrows[0]),
Write(sum_arrows[0].words),
*[
ReplacementTransform(
mob.copy(), ta_group[2],
run_time = 1
)
for mob in ta_group[:2]
]
)
self.wait()
apply_transform(2)
self.wait()
self.time_axes_group = ta_group
self.frequency_axes_group = fa_group
def point_out_spikes(self):
fa_group = self.frequency_axes_group
freqs = self.low_freq, self.high_freq
flat_rects = VGroup()
for freq, axes in zip(freqs, fa_group[:2]):
flat_rect = SurroundingRectangle(axes.x_axis)
flat_rect.stretch(0.5, 1)
spike_rect = self.get_spike_rect(axes, freq)
flat_rect.match_style(spike_rect)
flat_rect.target = spike_rect
flat_rects.add(flat_rect)
self.play(LaggedStartMap(GrowFromCenter, flat_rects))
self.wait()
self.play(LaggedStartMap(MoveToTarget, flat_rects))
self.wait()
sum_spike_rects = VGroup(*[
self.get_spike_rect(fa_group[2], freq)
for freq in freqs
])
self.play(ReplacementTransform(
flat_rects, sum_spike_rects
))
self.play(LaggedStartMap(
WiggleOutThenIn, sum_spike_rects,
run_time = 1,
lag_ratio = 0.7,
))
self.wait()
##
def get_spike_rect(self, axes, freq):
peak_point = axes.input_to_graph_point(
freq, axes.graph
)
f_axis_point = axes.coords_to_point(freq, 0)
line = Line(f_axis_point, peak_point)
spike_rect = SurroundingRectangle(line)
spike_rect.set_stroke(width = 0)
spike_rect.set_fill(YELLOW, 0.5)
return spike_rect
class PauseAndPonder(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Pause and \\\\ ponder!",
target_mode = "hooray"
)
self.play_student_changes(*["thinking"]*3)
self.wait(4)
class BeforeGettingToTheFullMath(TeacherStudentsScene):
def construct(self):
formula = OldTex(
"\\hat{g}(f) = \\int_{-\\infty}^{\\infty}" + \
"g(t)e^{-2\\pi i f t}dt"
)
formula.next_to(self.teacher, UP+LEFT)
self.play(
Write(formula),
self.teacher.change, "raise_right_hand",
self.change_students(*["confused"]*3)
)
self.wait()
self.play(
ApplyMethod(
formula.next_to, FRAME_X_RADIUS*RIGHT, RIGHT,
path_arc = TAU/16,
rate_func = running_start,
),
self.change_students(*["pondering"]*3)
)
self.teacher_says("Consider sound editing\\dots")
self.wait(3)
class FilterOutHighPitch(AddingPureFrequencies, ShowCommutativeDiagram):
def construct(self):
self.add_speaker()
self.play_sound()
self.show_intensity_vs_time_graph()
self.take_fourier_transform()
self.filter_out_high_pitch()
self.mention_inverse_transform()
def play_sound(self):
randy = self.pi_creature
self.play(
Succession(
ApplyMethod, randy.look_at, self.speaker,
Animation, randy,
ApplyMethod, randy.change, "telepath", randy,
Animation, randy,
Blink, randy,
Animation, randy, {"run_time" : 2},
),
*self.get_broadcast_anims(),
run_time = 7
)
self.play(randy.change, "angry", self.speaker)
self.wait()
def show_intensity_vs_time_graph(self):
randy = self.pi_creature
axes = Axes(
x_min = 0,
x_max = 12,
y_min = -6,
y_max = 6,
y_axis_config = {
"unit_size" : 0.15,
"tick_frequency" : 3,
}
)
axes.set_stroke(width = 2)
axes.to_corner(UP+LEFT)
time_label = OldTexText("Time")
intensity_label = OldTexText("Intensity")
labels = VGroup(time_label, intensity_label)
labels.scale(0.75)
time_label.next_to(
axes.x_axis, DOWN,
aligned_edge = RIGHT,
buff = SMALL_BUFF
)
intensity_label.next_to(
axes.y_axis, RIGHT,
aligned_edge = UP,
buff = SMALL_BUFF
)
axes.labels = labels
func = lambda t : sum([
np.cos(TAU*f*t)
for f in (0.5, 0.7, 1.0, 1.2, 3.0,)
])
graph = axes.get_graph(func)
graph.set_color(BLUE)
self.play(
FadeIn(axes),
FadeIn(axes.labels),
randy.change, "pondering", axes,
ShowCreation(
graph, run_time = 4,
rate_func = bezier([0, 0, 1, 1])
),
*self.get_broadcast_anims(run_time = 6)
)
self.wait()
self.time_axes = axes
self.time_graph = graph
def take_fourier_transform(self):
time_axes = self.time_axes
time_graph = self.time_graph
randy = self.pi_creature
speaker = self.speaker
frequency_axes = Axes(
x_min = 0,
x_max = 3.5,
x_axis_config = {"unit_size" : 3.5},
y_min = 0,
y_max = 1,
y_axis_config = {"unit_size" : 2},
)
frequency_axes.set_color(TEAL)
frequency_axes.next_to(time_axes, DOWN, LARGE_BUFF, LEFT)
freq_label = OldTexText("Frequency")
freq_label.scale(0.75)
freq_label.next_to(frequency_axes.x_axis, DOWN, MED_SMALL_BUFF, RIGHT)
frequency_axes.label = freq_label
fourier_func = get_fourier_transform(
time_graph.underlying_function,
t_min = 0, t_max = 30,
)
# def alt_fourier_func(t):
# bell = smooth(t)*0.3*np.exp(-0.8*(t-0.9)**2)
# return bell + (smooth(t/3)+0.2)*fourier_func(t)
fourier_graph = frequency_axes.get_graph(
fourier_func, num_graph_points = 150,
)
fourier_graph.set_color(RED)
frequency_axes.graph = fourier_graph
arrow = Arrow(time_graph, fourier_graph, color = WHITE)
ft_words = OldTexText("Fourier \\\\ transform")
ft_words.next_to(arrow, RIGHT)
spike_rect = self.get_spike_rect(frequency_axes, 3)
spike_rect.stretch(2, 0)
self.play(
ReplacementTransform(time_axes.copy(), frequency_axes),
ReplacementTransform(time_graph.copy(), fourier_graph),
ReplacementTransform(time_axes.labels[0].copy(), freq_label),
GrowArrow(arrow),
Write(ft_words),
VGroup(randy, speaker).shift, FRAME_Y_RADIUS*DOWN,
)
self.remove(randy, speaker)
self.wait()
self.play(DrawBorderThenFill(spike_rect))
self.wait()
self.frequency_axes = frequency_axes
self.fourier_graph = fourier_graph
self.spike_rect = spike_rect
self.to_fourier_arrow = arrow
def filter_out_high_pitch(self):
fourier_graph = self.fourier_graph
spike_rect = self.spike_rect
frequency_axes = self.frequency_axes
def filtered_func(f):
result = fourier_graph.underlying_function(f)
result *= np.clip(smooth(3-f), 0, 1)
return result
new_graph = frequency_axes.get_graph(
filtered_func, num_graph_points = 300
)
new_graph.set_color(RED)
self.play(spike_rect.stretch, 4, 0)
self.play(
Transform(fourier_graph, new_graph),
spike_rect.stretch, 0.01, 1, {
"about_point" : frequency_axes.coords_to_point(0, 0)
},
run_time = 2
)
self.wait()
def mention_inverse_transform(self):
time_axes = self.time_axes
time_graph = self.time_graph
fourier_graph = self.fourier_graph
frequency_axes = self.frequency_axes
f_min = frequency_axes.x_min
f_max = frequency_axes.x_max
filtered_graph = time_axes.get_graph(
lambda t : time_graph.underlying_function(t)-np.cos(TAU*3*t)
)
filtered_graph.set_color(BLUE_C)
to_fourier_arrow = self.to_fourier_arrow
arrow = to_fourier_arrow.copy()
arrow.rotate(TAU/2, about_edge = LEFT)
arrow.shift(MED_SMALL_BUFF*LEFT)
inv_fourier_words = OldTexText("Inverse Fourier \\\\ transform")
inv_fourier_words.next_to(arrow, LEFT)
VGroup(arrow, inv_fourier_words).set_color(MAROON_B)
self.play(
GrowArrow(arrow),
Write(inv_fourier_words)
)
self.wait()
self.play(
time_graph.fade, 0.9,
ReplacementTransform(
fourier_graph.copy(), filtered_graph
)
)
self.wait()
##
def get_broadcast_anims(self, run_time = 7, **kwargs):
return [
self.get_broadcast_animation(
n_circles = n,
run_time = run_time,
big_radius = 7,
start_stroke_width = 5,
**kwargs
)
for n in (5, 7, 10, 12)
]
class AskAboutInverseFourier(TeacherStudentsScene):
def construct(self):
self.student_says("Inverse Fourier?")
self.play_student_changes("confused", "raise_right_hand", "confused")
self.wait(2)
class ApplyFourierToFourier(DrawFrequencyPlot):
CONFIG = {
"time_axes_config" : {
"y_min" : -1.5,
"y_max" : 1.5,
"x_max" : 5,
"x_axis_config" : {
"numbers_to_show" : list(range(1, 5)),
"unit_size" : 2.5,
},
},
"frequency_axes_config" : {
"y_min" : -0.6,
"y_max" : 0.6,
},
"circle_plane_config" : {
"x_radius" : 1.5,
"y_radius" : 1.35,
"x_unit_size" : 1.5,
"y_unit_size" : 1.5,
},
"default_num_v_lines_indicating_periods" : 0,
"signal_frequency" : 2,
}
def construct(self):
self.setup_fourier_display()
self.swap_graphs()
def setup_fourier_display(self):
self.force_skipping()
self.setup_graph()
self.show_center_of_mass_dot()
self.introduce_frequency_plot()
self.draw_full_frequency_plot()
self.time_axes.remove(self.time_axes.labels)
self.remove(self.beats_per_second_label)
VGroup(
self.time_axes, self.graph,
self.frequency_axes, self.fourier_graph,
self.x_coord_label,
self.fourier_graph_dot,
).to_edge(UP, buff = MED_SMALL_BUFF)
self.revert_to_original_skipping_status()
def swap_graphs(self):
fourier_graph = self.fourier_graph
time_graph = self.graph
wound_up_graph = time_graph.polarized_mobject
time_axes = self.time_axes
frequency_axes = self.frequency_axes
f_max = self.frequency_axes.x_max
new_fourier_graph = time_axes.get_graph(
lambda t : 2*fourier_graph.underlying_function(t)
)
new_fourier_graph.match_style(fourier_graph)
self.remove(fourier_graph)
self.play(
ReplacementTransform(
fourier_graph.copy(),
new_fourier_graph
),
ApplyMethod(
time_graph.shift, 3*UP+10*LEFT,
remover = True,
),
)
self.play(
wound_up_graph.next_to, FRAME_X_RADIUS*LEFT, LEFT,
remover = True
)
self.wait()
self.graph = new_fourier_graph
wound_up_graph = self.get_polarized_mobject(new_fourier_graph, freq = 0)
double_fourier_graph = frequency_axes.get_graph(
lambda t : 0.25*np.cos(TAU*2*t)
).set_color(PINK)
self.fourier_graph = double_fourier_graph
self.remove(self.fourier_graph_dot)
self.get_fourier_graph_drawing_update_anim(double_fourier_graph)
self.generate_fourier_dot_transform(double_fourier_graph)
self.center_of_mass_dot.set_color(PINK)
self.generate_center_of_mass_dot_update_anim()
def new_get_pol_graph_center_of_mass():
result = DrawFrequencyPlot.get_pol_graph_center_of_mass(self)
result -= self.circle_plane.coords_to_point(0, 0)
result *= 25
result += self.circle_plane.coords_to_point(0, 0)
return result
self.get_pol_graph_center_of_mass = new_get_pol_graph_center_of_mass
self.play(
ReplacementTransform(self.graph.copy(), wound_up_graph),
ChangeDecimalToValue(
self.winding_freq_label[1], 0.0,
run_time = 0.2,
)
)
self.change_frequency(5.0, run_time = 15, rate_func=linear)
self.wait()
##
def get_cosine_wave(self, freq, **kwargs):
kwargs["shift_val"] = 0
kwargs["scale_val"] = 1.0
return DrawFrequencyPlot.get_cosine_wave(self, freq, **kwargs)
class WriteComplexExponentialExpression(DrawFrequencyPlot):
CONFIG = {
"signal_frequency" : 2.0,
"default_num_v_lines_indicating_periods" : 0,
"time_axes_scale_val" : 0.7,
"initial_winding_frequency" : 0.1,
"circle_plane_config" : {
"unit_size" : 2,
"y_radius" : FRAME_Y_RADIUS+LARGE_BUFF,
"x_radius" : FRAME_X_RADIUS+LARGE_BUFF
}
}
def construct(self):
self.remove(self.pi_creature)
self.setup_plane()
self.setup_graph()
self.show_winding_with_both_coordinates()
self.show_plane_as_complex_plane()
self.show_eulers_formula()
self.show_winding_graph_expression()
self.find_center_of_mass()
def setup_plane(self):
circle_plane = ComplexPlane(**self.circle_plane_config)
circle_plane.shift(DOWN+LEFT)
circle = DashedLine(ORIGIN, TAU*UP)
circle.apply_complex_function(
lambda z : R3_to_complex(
circle_plane.number_to_point(np.exp(z))
)
)
circle_plane.add(circle)
time_axes = self.get_time_axes()
time_axes.background_rectangle = BackgroundRectangle(
time_axes,
fill_opacity = 0.9,
buff = MED_SMALL_BUFF,
)
time_axes.add_to_back(time_axes.background_rectangle)
time_axes.scale(self.time_axes_scale_val)
time_axes.to_corner(UP+LEFT, buff = 0)
time_axes.set_stroke(color = WHITE, width = 1)
self.add(circle_plane)
self.add(time_axes)
self.circle_plane = circle_plane
self.time_axes = time_axes
def setup_graph(self):
plane = self.circle_plane
graph = self.graph = self.get_cosine_wave(
freq = self.signal_frequency,
scale_val = 0.5,
shift_val = 0.75,
)
freq = self.initial_winding_frequency
pol_graph = self.get_polarized_mobject(graph, freq = freq)
wps_label = self.get_winding_frequency_label()
ChangeDecimalToValue(wps_label[0], freq).update(1)
wps_label.add_to_back(BackgroundRectangle(wps_label))
wps_label.next_to(plane.coords_to_point(0, 1), DOWN)
wps_label.to_edge(LEFT)
self.get_center_of_mass_dot()
self.generate_center_of_mass_dot_update_anim()
self.add(graph, pol_graph, wps_label)
self.set_variables_as_attrs(pol_graph, wps_label)
self.time_axes_group = VGroup(self.time_axes, graph)
def show_winding_with_both_coordinates(self):
com_dot = self.center_of_mass_dot
plane = self.circle_plane
v_line = Line(ORIGIN, UP)
h_line = Line(ORIGIN, RIGHT)
lines = VGroup(v_line, h_line)
lines.set_color(PINK)
def lines_update(lines):
point = com_dot.get_center()
x, y = plane.point_to_coords(point)
h_line.put_start_and_end_on(
plane.coords_to_point(0, y), point
)
v_line.put_start_and_end_on(
plane.coords_to_point(x, 0), point
)
lines_update_anim = Mobject.add_updater(lines, lines_update)
lines_update_anim.update(0)
self.add(lines_update_anim)
self.change_frequency(
2.04,
added_anims = [
self.center_of_mass_dot_anim,
],
run_time = 15,
rate_func = bezier([0, 0, 1, 1])
)
self.wait()
self.dot_component_anim = lines_update_anim
def show_plane_as_complex_plane(self):
to_fade = VGroup(
self.time_axes_group, self.pol_graph, self.wps_label
)
plane = self.circle_plane
dot = self.center_of_mass_dot
complex_plane_title = OldTexText("Complex plane")
complex_plane_title.add_background_rectangle()
complex_plane_title.to_edge(UP)
coordinate_labels = plane.get_coordinate_labels()
number_label = DecimalNumber(
0, include_background_rectangle = True,
)
number_label_update_anim = ContinualChangingDecimal(
number_label,
lambda a : plane.point_to_number(dot.get_center()),
position_update_func = lambda l : l.next_to(
dot, DOWN+RIGHT,
buff = SMALL_BUFF
),
)
number_label_update_anim.update(0)
flower_path = ParametricCurve(
lambda t : plane.coords_to_point(
np.sin(2*t)*np.cos(t),
np.sin(2*t)*np.sin(t),
),
t_min = 0, t_max = TAU,
)
flower_path.move_to(self.center_of_mass_dot)
self.play(FadeOut(to_fade))
self.play(Write(complex_plane_title))
self.play(Write(coordinate_labels))
self.wait()
self.play(FadeIn(number_label))
self.add(number_label_update_anim)
self.play(MoveAlongPath(
dot, flower_path,
run_time = 10,
rate_func = bezier([0, 0, 1, 1])
))
self.wait()
self.play(ShowCreation(
self.pol_graph, run_time = 3,
))
self.play(FadeOut(self.pol_graph))
self.wait()
self.play(FadeOut(VGroup(
dot, self.dot_component_anim.mobject, number_label
)))
self.remove(self.dot_component_anim)
self.remove(number_label_update_anim)
self.set_variables_as_attrs(
number_label,
number_label_update_anim,
complex_plane_title,
)
def show_eulers_formula(self):
plane = self.circle_plane
ghost_dot = Dot(ORIGIN, fill_opacity = 0)
def get_t():
return ghost_dot.get_center()[0]
def get_circle_point(scalar = 1, t_shift = 0):
return plane.number_to_point(
scalar*np.exp(complex(0, get_t()+t_shift))
)
vector = Vector(plane.number_to_point(1), color = GREEN)
exp_base = OldTex("e").scale(1.3)
exp_base.add_background_rectangle()
exp_decimal = DecimalNumber(0, unit = "i", include_background_rectangle = True)
exp_decimal.scale(0.75)
VGroup(exp_base, exp_decimal).match_color(vector)
exp_decimal_update = ContinualChangingDecimal(
exp_decimal, lambda a : get_t(),
position_update_func = lambda d : d.move_to(
exp_base.get_corner(UP+RIGHT), DOWN+LEFT
)
)
exp_base_update = Mobject.add_updater(
exp_base, lambda e : e.move_to(get_circle_point(
scalar = 1.1, t_shift = 0.01*TAU
))
)
vector_update = Mobject.add_updater(
vector, lambda v : v.put_start_and_end_on(
plane.number_to_point(0), get_circle_point()
)
)
updates = [exp_base_update, exp_decimal_update, vector_update]
for update in updates:
update.update(0)
#Show initial vector
self.play(
GrowArrow(vector),
FadeIn(exp_base),
Write(exp_decimal)
)
self.add(*updates)
self.play(ghost_dot.shift, 2*RIGHT, run_time = 3)
self.wait()
#Show arc
arc, circle = [
Line(ORIGIN, t*UP)
for t in (get_t(), TAU)
]
for mob in arc, circle:
mob.insert_n_curves(20)
mob.set_stroke(RED, 4)
mob.apply_function(
lambda p : plane.number_to_point(
np.exp(R3_to_complex(p))
)
)
distance_label = DecimalNumber(
exp_decimal.number,
unit = "\\text{units}"
)
distance_label[-1].shift(SMALL_BUFF*RIGHT)
distance_label.match_color(arc)
distance_label.add_background_rectangle()
distance_label.move_to(
plane.number_to_point(
1.1*np.exp(complex(0, 0.4*get_t())),
),
DOWN+LEFT
)
self.play(ShowCreation(arc))
self.play(ReplacementTransform(
exp_decimal.copy(), distance_label
))
self.wait()
self.play(FadeOut(distance_label))
#Show full cycle
self.remove(arc)
self.play(
ghost_dot.move_to, TAU*RIGHT,
ShowCreation(
circle,
rate_func = lambda a : interpolate(
2.0/TAU, 1, smooth(a)
),
),
run_time = 6,
)
self.wait()
#Write exponential expression
exp_expression = OldTex("e", "^{-", "2\\pi i", "f", "t}")
e, minus, two_pi_i, f, t = exp_expression
exp_expression.next_to(
plane.coords_to_point(1, 1),
UP+RIGHT
)
f.set_color(RED)
t.set_color(YELLOW)
exp_expression.add_background_rectangle()
two_pi_i_f_t_group = VGroup(two_pi_i, f, t)
two_pi_i_f_t_group.save_state()
two_pi_i_f_t_group.move_to(minus, LEFT)
exp_expression[1].remove(minus)
t.save_state()
t.align_to(f, LEFT)
exp_expression[1].remove(f)
labels = VGroup()
for sym, word in (t, "Time"), (f, "Frequency"):
label = OldTexText(word)
label.match_style(sym)
label.next_to(sym, UP, buff = MED_LARGE_BUFF)
label.add_background_rectangle()
label.arrow = Arrow(label, sym, buff = SMALL_BUFF)
label.arrow.match_style(sym)
labels.add(label)
time_label, frequency_label = labels
example_frequency = OldTex("f = 1/10")
example_frequency.add_background_rectangle()
example_frequency.match_style(frequency_label)
example_frequency.move_to(frequency_label, DOWN)
self.play(ReplacementTransform(
VGroup(exp_base[1], exp_decimal[1]).copy(),
exp_expression
))
self.play(FadeOut(circle))
self.wait()
ghost_dot.move_to(ORIGIN)
always_shift(ghost_dot, rate = TAU)
self.add(ghost_dot)
self.play(
Write(time_label),
GrowArrow(time_label.arrow),
)
self.wait(12.5) #Leave time to say let's slow down
self.remove(ghost_dot)
self.play(
FadeOut(time_label),
FadeIn(frequency_label),
t.restore,
GrowFromPoint(f, frequency_label.get_center()),
ReplacementTransform(
time_label.arrow,
frequency_label.arrow,
)
)
ghost_dot.move_to(ORIGIN)
ghost_dot.clear_updaters()
always_shift(ghost_dot, rate=0.1*TAU)
self.add(ghost_dot)
self.wait(3)
self.play(
FadeOut(frequency_label),
FadeIn(example_frequency)
)
self.wait(15) #Give time to reference other video
#Reverse directions
ghost_dot.clear_updaters()
always_shift(ghost_dot, rate=-0.1 * TAU)
self.play(
FadeOut(example_frequency),
FadeOut(frequency_label.arrow),
GrowFromCenter(minus),
two_pi_i_f_t_group.restore
)
self.wait(4)
ghost_dot.clear_updaters()
self.remove(*updates)
self.play(*list(map(FadeOut, [
update.mobject
for update in updates
if update.mobject is not vector
])))
self.play(ghost_dot.move_to, ORIGIN)
exp_expression[1].add(minus, f)
exp_expression[1].sort(lambda p : p[0])
self.set_variables_as_attrs(
ambient_ghost_dot_movement, ghost_dot,
vector, vector_update, exp_expression
)
def show_winding_graph_expression(self):
ambient_ghost_dot_movement = self.ambient_ghost_dot_movement
ghost_dot = self.ghost_dot
vector = self.vector
exp_expression = self.exp_expression
plane = self.circle_plane
time_axes_group = self.time_axes_group
graph = self.graph
pol_graph = self.get_polarized_mobject(graph, freq = 0.2)
g_label = OldTex("g(t)")
g_label.match_color(graph)
g_label.next_to(graph, UP)
g_label.add_background_rectangle()
g_scalar = g_label.copy()
g_scalar.move_to(exp_expression, DOWN+LEFT)
vector_animations = self.get_vector_animations(graph)
vector_animations[1].mobject = vector
graph_y_vector = vector_animations[0].mobject
self.play(
FadeIn(time_axes_group),
FadeOut(self.complex_plane_title)
)
self.play(Write(g_label))
self.wait()
self.play(
ReplacementTransform(g_label.copy(), g_scalar),
exp_expression.next_to, g_scalar, RIGHT, SMALL_BUFF,
exp_expression.shift, 0.5*SMALL_BUFF*UP,
)
self.play(*vector_animations, run_time = 15)
self.add(*self.mobjects_from_last_animation)
self.wait()
integrand = VGroup(g_scalar, exp_expression)
rect = SurroundingRectangle(integrand)
morty = Mortimer()
morty.next_to(rect, DOWN+RIGHT)
morty.shift_onto_screen()
self.play(
ShowCreation(rect),
FadeIn(morty)
)
self.play(morty.change, "raise_right_hand")
self.play(Blink(morty))
self.play(morty.change, "hooray", rect)
self.wait(2)
self.play(*list(map(FadeOut, [
morty, rect, graph_y_vector, vector
])))
self.integrand = integrand
def find_center_of_mass(self):
integrand = self.integrand
integrand.generate_target()
integrand.target.to_edge(RIGHT, buff = LARGE_BUFF)
integrand.target.shift(MED_LARGE_BUFF*DOWN)
sum_expr = OldTex(
"{1", "\\over", "N}",
"\\sum", "_{k = 1}", "^N",
)
sum_expr.add_background_rectangle()
sum_expr.shift(SMALL_BUFF*(UP+5*RIGHT))
sum_expr.next_to(integrand.target, LEFT)
integral = OldTex(
"{1", "\\over", "t_2 - t_1}",
"\\int", "_{t_1}", "^{t_2}"
)
integral.move_to(sum_expr, RIGHT)
time_interval_indicator = SurroundingRectangle(integral[2])
integral.add_background_rectangle()
axes = self.time_axes
time_interval = Line(
axes.coords_to_point(axes.x_min, 0),
axes.coords_to_point(axes.x_max, 0),
)
time_interval.match_style(time_interval_indicator)
time_interval_indicator.add(time_interval)
dt_mob = OldTex("dt")
dt_mob.next_to(integrand.target, RIGHT, SMALL_BUFF, DOWN)
dt_mob.add_background_rectangle()
dots = self.show_center_of_mass_sampling(20)
self.wait()
self.play(
Write(sum_expr),
MoveToTarget(integrand),
)
#Add k subscript to t's
t1 = integrand[0][1][2]
t2 = integrand[1][1][-1]
t_mobs = VGroup(t1, t2)
t_mobs.save_state()
t_mobs.generate_target()
for i, t_mob in enumerate(t_mobs.target):
k = OldTex("k")
k.match_style(t_mob)
k.match_height(t_mob)
k.scale(0.5)
k.move_to(t_mob.get_corner(DOWN+RIGHT), LEFT)
k.add_background_rectangle()
t_mob.add(k)
if i == 0:
t_mob.shift(0.5*SMALL_BUFF*LEFT)
self.play(MoveToTarget(t_mobs))
self.play(LaggedStartMap(
Indicate, dots[1],
rate_func = there_and_back,
color = TEAL,
))
self.show_center_of_mass_sampling(100)
dots = self.show_center_of_mass_sampling(500)
self.wait()
self.play(FadeOut(dots))
self.play(
ReplacementTransform(sum_expr, integral),
FadeIn(dt_mob),
t_mobs.restore,
)
self.wait()
self.play(ShowCreation(time_interval_indicator))
self.wait()
self.play(FadeOut(time_interval_indicator))
self.wait()
#Show confusion
randy = Randolph()
randy.flip()
randy.next_to(integrand, DOWN, LARGE_BUFF)
randy.to_edge(RIGHT)
full_expression_rect = SurroundingRectangle(
VGroup(integral, dt_mob), color = RED
)
com_dot = self.center_of_mass_dot
self.center_of_mass_dot_anim.update(0)
com_arrow = Arrow(
full_expression_rect.get_left(), com_dot,
buff = SMALL_BUFF
)
com_arrow.match_color(com_dot)
self.play(FadeIn(randy))
self.play(randy.change, "confused", integral)
self.play(Blink(randy))
self.wait(2)
self.play(ShowCreation(full_expression_rect))
self.play(
randy.change, "thinking", self.pol_graph,
GrowArrow(com_arrow),
GrowFromCenter(com_dot),
)
self.play(Blink(randy))
self.wait(2)
def show_center_of_mass_sampling(self, n_dots):
time_graph = self.graph
pol_graph = self.graph.polarized_mobject
axes = self.time_axes
dot = Dot(radius = 0.05, color = PINK)
pre_dots = VGroup(*[
dot.copy().move_to(axes.coords_to_point(t, 0))
for t in np.linspace(axes.x_min, axes.x_max, n_dots)
])
pre_dots.set_fill(opacity = 0)
for graph in time_graph, pol_graph:
if hasattr(graph, "dots"):
graph.dot_fade_anims = [FadeOut(graph.dots)]
else:
graph.dot_fade_anims = []
graph.save_state()
graph.generate_target()
if not hasattr(graph, "is_faded"):
graph.target.fade(0.7)
graph.is_faded = True
graph.dots = VGroup(*[
dot.copy().move_to(graph.point_from_proportion(a))
for a in np.linspace(0, 1, n_dots)
])
self.play(
ReplacementTransform(
pre_dots, time_graph.dots,
lag_ratio = 0.5,
run_time = 2,
),
MoveToTarget(time_graph),
*time_graph.dot_fade_anims
)
self.play(
ReplacementTransform(
time_graph.copy(), pol_graph.target
),
MoveToTarget(pol_graph),
ReplacementTransform(
time_graph.dots.copy(),
pol_graph.dots,
),
*pol_graph.dot_fade_anims,
run_time = 2
)
return VGroup(time_graph.dots, pol_graph.dots)
class EulersFormulaViaGroupTheoryWrapper(Scene):
def construct(self):
title = OldTexText("Euler's formula with introductory group theory")
title.to_edge(UP)
screen_rect = ScreenRectangle(height = 6)
screen_rect.next_to(title, DOWN)
self.add(title)
self.play(ShowCreation(screen_rect))
self.wait(2)
class WhyAreYouTellingUsThis(TeacherStudentsScene):
def construct(self):
self.student_says("Why are you \\\\ telling us this?")
self.play(self.teacher.change, "happy")
self.wait(2)
class BuildUpExpressionStepByStep(TeacherStudentsScene):
def construct(self):
expression = OldTex(
"\\frac{1}{t_2 - t_1}", "\\int_{t_1}^{t_2}",
"g(t)", "e", "^{-2\\pi i", "f", "t}", "dt"
)
frac, integral, g, e, two_pi_i, f, t, dt = expression
expression.next_to(self.teacher, UP+LEFT)
t.set_color(YELLOW)
g[2].set_color(YELLOW)
dt[1].set_color(YELLOW)
f.set_color(GREEN)
t.save_state()
t.move_to(f, LEFT)
self.play(
self.teacher.change, "raise_right_hand",
FadeIn(e),
FadeIn(two_pi_i),
)
self.play(
self.change_students(*["pondering"]*3),
FadeIn(t),
)
self.play(
FadeIn(f),
t.restore,
)
self.wait()
self.play(FadeIn(g), Blink(self.students[1]))
self.wait()
self.play(
FadeIn(integral),
FadeIn(frac),
FadeIn(dt),
)
self.wait(3)
self.teacher_says(
"Just one final \\\\ distinction.",
bubble_config = {"height" : 2.5, "width" : 3.5},
added_anims = [expression.to_corner, UP+RIGHT]
)
self.wait(3)
class ScaleUpCenterOfMass(WriteComplexExponentialExpression):
CONFIG = {
"time_axes_scale_val" : 0.6,
"initial_winding_frequency" : 2.05
}
def construct(self):
self.remove(self.pi_creature)
self.setup_plane()
self.setup_graph()
self.add_center_of_mass_dot()
self.add_expression()
self.cross_out_denominator()
self.scale_up_center_of_mass()
self.comment_on_current_signal()
def add_center_of_mass_dot(self):
self.center_of_mass_dot = self.get_center_of_mass_dot()
self.generate_center_of_mass_dot_update_anim()
self.add(self.center_of_mass_dot)
def add_expression(self):
expression = OldTex(
"\\frac{1}{t_2 - t_1}", "\\int_{t_1}^{t_2}",
"g(t)", "e", "^{-2\\pi i", "f", "t}", "dt"
)
frac, integral, g, e, two_pi_i, f, t, dt = expression
expression.to_corner(UP+RIGHT)
t.set_color(YELLOW)
g[2].set_color(YELLOW)
dt[1].set_color(YELLOW)
f.set_color(GREEN)
self.expression = expression
self.add(expression)
self.winding_freq_label.to_edge(RIGHT)
self.winding_freq_label[1].match_color(f)
self.winding_freq_label.align_to(
self.circle_plane.coords_to_point(0, 0.1), DOWN
)
def cross_out_denominator(self):
frac = self.expression[0]
integral = self.expression[1:]
for mob in frac, integral:
mob.add_to_back(BackgroundRectangle(mob))
self.add(mob)
cross = Cross(frac)
brace = Brace(integral, DOWN)
label = brace.get_text("The actual \\\\ Fourier transform")
label.add_background_rectangle()
label.shift_onto_screen()
rect = SurroundingRectangle(integral)
self.play(ShowCreation(cross))
self.wait()
self.play(ShowCreation(rect))
self.play(
GrowFromCenter(brace),
FadeIn(label)
)
self.wait(2)
self.integral = integral
self.frac = frac
self.frac_cross = cross
self.integral_rect = rect
self.integral_brace = brace
self.integral_label = label
def scale_up_center_of_mass(self):
plane = self.circle_plane
origin = plane.coords_to_point(0, 0)
com_dot = self.center_of_mass_dot
com_vector = Arrow(
origin, com_dot.get_center(),
buff = 0
)
com_vector.match_style(com_dot)
vector_to_scale = com_vector.copy()
def get_com_vector_copies(n):
com_vector_copies = VGroup(*[
com_vector.copy().shift(x*com_vector.get_vector())
for x in range(1, n+1)
])
com_vector_copies.set_color(TEAL)
return com_vector_copies
com_vector_update = UpdateFromFunc(
com_vector,
lambda v : v.put_start_and_end_on(origin, com_dot.get_center())
)
circle = Circle(color = TEAL)
circle.surround(com_dot, buffer_factor = 1.2)
time_span = Rectangle(
stroke_width = 0,
fill_color = TEAL,
fill_opacity = 0.4
)
axes = self.time_axes
time_span.replace(
Line(axes.coords_to_point(0, 0), axes.coords_to_point(3, 1.5)),
stretch = True
)
time_span.save_state()
time_span.stretch(0, 0, about_edge = LEFT)
graph = self.graph
short_graph, long_graph = [
axes.get_graph(
graph.underlying_function, x_min = 0, x_max = t_max,
).match_style(graph)
for t_max in (3, 6)
]
for g in short_graph, long_graph:
self.get_polarized_mobject(g, freq = self.initial_winding_frequency)
self.play(
FocusOn(circle, run_time = 2),
Succession(
ShowCreation, circle,
FadeOut, circle,
),
)
self.play(
com_dot.fade, 0.5,
FadeIn(vector_to_scale)
)
self.wait()
self.play(vector_to_scale.scale, 4, {"about_point" : origin})
self.wait()
self.play(
FadeOut(vector_to_scale),
FadeIn(com_vector),
)
self.remove(graph.polarized_mobject)
self.play(
com_dot.move_to,
center_of_mass(short_graph.polarized_mobject.get_points()),
com_vector_update,
time_span.restore,
ShowCreation(short_graph.polarized_mobject),
)
self.wait()
# dot = Dot(fill_opacity = 0.5).move_to(time_span)
# self.play(
# dot.move_to, com_vector,
# dot.set_fill, {"opacity" : 0},
# remover = True
# )
com_vector_copies = get_com_vector_copies(2)
self.play(*[
ReplacementTransform(
com_vector.copy(), cvc,
path_arc = -TAU/10
)
for cvc in com_vector_copies
])
self.wait()
#Squish_graph
to_squish = VGroup(
axes, graph,
time_span,
)
to_squish.generate_target()
squish_factor = 0.75
to_squish.target.stretch(squish_factor, 0, about_edge = LEFT)
pairs = list(zip(
to_squish.family_members_with_points(),
to_squish.target.family_members_with_points()
))
to_unsquish = list(axes.x_axis.numbers) + list(axes.labels)
for sm, tsm in pairs:
if sm in to_unsquish:
tsm.stretch(1/squish_factor, 0)
if sm is axes.background_rectangle:
tsm.stretch(1/squish_factor, 0, about_edge = LEFT)
long_graph.stretch(squish_factor, 0)
self.play(
MoveToTarget(to_squish),
FadeOut(com_vector_copies)
)
long_graph.move_to(graph, LEFT)
self.play(
com_dot.move_to,
center_of_mass(long_graph.polarized_mobject.get_points()),
com_vector_update,
time_span.stretch, 2, 0, {"about_edge" : LEFT},
*[
ShowCreation(
mob,
rate_func = lambda a : interpolate(
0.5, 1, smooth(a)
)
)
for mob in (long_graph, long_graph.polarized_mobject)
],
run_time = 2
)
self.remove(graph, short_graph.polarized_mobject)
self.graph = long_graph
self.wait()
self.play(FocusOn(com_dot))
com_vector_copies = get_com_vector_copies(5)
self.play(*[
ReplacementTransform(
com_vector.copy(), cvc,
path_arc = -TAU/10
)
for cvc in com_vector_copies
])
self.wait()
# Scale graph out even longer
to_shift = VGroup(self.integral, self.integral_rect)
to_fade = VGroup(
self.integral_brace, self.integral_label,
self.frac, self.frac_cross
)
self.play(
to_shift.shift, 2*DOWN,
FadeOut(to_fade),
axes.background_rectangle.stretch, 2, 0, {"about_edge" : LEFT},
Animation(axes),
Animation(self.graph),
FadeOut(com_vector_copies),
)
self.change_frequency(2.0, added_anims = [com_vector_update])
very_long_graph = axes.get_graph(
graph.underlying_function,
x_min = 0, x_max = 12,
)
very_long_graph.match_style(graph)
self.get_polarized_mobject(very_long_graph, freq = 2.0)
self.play(
com_dot.move_to,
center_of_mass(very_long_graph.polarized_mobject.get_points()),
com_vector_update,
ShowCreation(
very_long_graph,
rate_func = lambda a : interpolate(0.5, 1, a)
),
ShowCreation(very_long_graph.polarized_mobject)
)
self.remove(graph, graph.polarized_mobject)
self.graph = very_long_graph
self.wait()
self.play(
com_vector.scale, 12, {"about_point" : origin},
run_time = 2
)
# com_vector_copies = get_com_vector_copies(11)
# self.play(ReplacementTransform(
# VGroup(com_vector.copy()),
# com_vector_copies,
# path_arc = TAU/10,
# run_time = 1.5,
# lag_ratio = 0.5
# ))
self.wait()
self.com_vector = com_vector
self.com_vector_update = com_vector_update
self.com_vector_copies = com_vector_copies
def comment_on_current_signal(self):
graph = self.graph
com_dot = self.center_of_mass_dot
com_vector = self.com_vector
com_vector_update = self.com_vector_update
axes = self.time_axes
origin = self.circle_plane.coords_to_point(0, 0)
wps_label = self.winding_freq_label
new_com_vector_update = UpdateFromFunc(
com_vector, lambda v : v.put_start_and_end_on(
origin, com_dot.get_center()
).scale(12, about_point = origin)
)
v_lines = self.get_v_lines_indicating_periods(
freq = 1.0, n_lines = 3
)[:2]
graph_portion = axes.get_graph(
graph.underlying_function, x_min = 1, x_max = 2
)
graph_portion.set_color(TEAL)
bps_label = OldTexText("2 beats per second")
bps_label.scale(0.75)
bps_label.next_to(graph_portion, UP, aligned_edge = LEFT)
bps_label.shift(SMALL_BUFF*RIGHT)
bps_label.add_background_rectangle()
self.play(
ShowCreation(v_lines, lag_ratio = 0),
ShowCreation(graph_portion),
FadeIn(bps_label),
)
self.wait()
self.play(ReplacementTransform(
bps_label[1][0].copy(), wps_label[1]
))
self.wait()
self.play(
com_vector.scale, 0.5, {"about_point" : origin},
rate_func = there_and_back,
run_time = 2
)
self.wait(2)
self.change_frequency(2.5,
added_anims = [new_com_vector_update],
run_time = 20,
rate_func=linear,
)
self.wait()
class TakeAStepBack(TeacherStudentsScene):
def construct(self):
self.student_says(
"Hang on, go over \\\\ that again?",
target_mode = "confused"
),
self.play_student_changes(*["confused"]*3)
self.play(self.teacher.change, "happy")
self.wait(3)
class SimpleCosineWrappingAroundCircle(WriteComplexExponentialExpression):
CONFIG = {
"initial_winding_frequency" : 0,
"circle_plane_config" : {
"unit_size" : 3,
},
}
def construct(self):
self.setup_plane()
self.setup_graph()
self.remove(self.pi_creature)
self.winding_freq_label.shift(7*LEFT)
VGroup(self.time_axes, self.graph).shift(4*UP)
VGroup(
self.circle_plane,
self.graph.polarized_mobject
).move_to(ORIGIN)
self.add(self.get_center_of_mass_dot())
self.generate_center_of_mass_dot_update_anim()
self.change_frequency(
2.0,
rate_func=linear,
run_time = 30
)
self.wait()
class SummarizeTheFullTransform(DrawFrequencyPlot):
CONFIG = {
"time_axes_config" : {
"x_max" : 4.5,
"x_axis_config" : {
"unit_size" : 1.2,
"tick_frequency" : 0.5,
# "numbers_with_elongated_ticks" : range(0, 10, 2),
# "numbers_to_show" : range(0, 10, 2),
}
},
"frequency_axes_config" : {
"x_max" : 5,
"x_axis_config" : {
"unit_size" : 1,
"numbers_to_show" : list(range(1, 5)),
},
"y_max" : 2,
"y_min" : -2,
"y_axis_config" : {
"unit_size" : 0.75,
"tick_frequency" : 1,
},
},
}
def construct(self):
self.setup_all_axes()
self.show_transform_function()
self.show_winding()
def setup_all_axes(self):
time_axes = self.get_time_axes()
time_label, intensity_label = time_axes.labels
time_label.next_to(
time_axes.x_axis.get_right(),
DOWN, SMALL_BUFF
)
intensity_label.next_to(time_axes.y_axis, UP, buff = SMALL_BUFF)
intensity_label.to_edge(LEFT)
frequency_axes = self.get_frequency_axes()
frequency_axes.to_corner(UP+RIGHT)
frequency_axes.shift(RIGHT)
fy_axis = frequency_axes.y_axis
for number in fy_axis.numbers:
number.add_background_rectangle()
fy_axis.remove(*fy_axis.numbers[1::2])
frequency_axes.remove(frequency_axes.box)
frequency_axes.label.shift_onto_screen()
circle_plane = self.get_circle_plane()
self.set_variables_as_attrs(time_axes, frequency_axes, circle_plane)
self.add(time_axes)
def show_transform_function(self):
time_axes = self.time_axes
frequency_axes = self.frequency_axes
def func(t):
return 0.5*(2+np.cos(2*TAU*t) + np.cos(3*TAU*t))
fourier_func = get_fourier_transform(
func,
t_min = time_axes.x_min,
t_max = time_axes.x_max,
use_almost_fourier = False,
)
graph = time_axes.get_graph(func)
graph.set_color(GREEN)
fourier_graph = frequency_axes.get_graph(fourier_func)
fourier_graph.set_color(RED)
g_t = OldTex("g(t)")
g_t[-2].match_color(graph)
g_t.next_to(graph, UP)
g_hat_f = OldTex("\\hat g(f)")
g_hat_f[-2].match_color(fourier_graph)
g_hat_f.next_to(
frequency_axes.input_to_graph_point(2, fourier_graph),
UP
)
morty = self.pi_creature
time_label = time_axes.labels[0]
frequency_label = frequency_axes.label
for label in time_label, frequency_label:
label.rect = SurroundingRectangle(label)
time_label.rect.match_style(graph)
frequency_label.rect.match_style(fourier_graph)
self.add(graph)
g_t.save_state()
g_t.move_to(morty, UP+LEFT)
g_t.fade(1)
self.play(
morty.change, "raise_right_hand",
g_t.restore,
)
self.wait()
self.play(Write(frequency_axes, run_time = 1))
self.play(
ReplacementTransform(graph.copy(), fourier_graph),
ReplacementTransform(g_t.copy(), g_hat_f),
)
self.wait(2)
for label in time_label, frequency_label:
self.play(
ShowCreation(label.rect),
morty.change, "thinking"
)
self.play(FadeOut(label.rect))
self.wait()
self.set_variables_as_attrs(
graph, fourier_graph,
g_t, g_hat_f
)
def show_winding(self):
plane = self.circle_plane
graph = self.graph
fourier_graph = self.fourier_graph
morty = self.pi_creature
g_hat_f = self.g_hat_f
g_hat_f_rect = SurroundingRectangle(g_hat_f)
g_hat_f_rect.set_color(TEAL)
g_hat_rect = SurroundingRectangle(g_hat_f[0])
g_hat_rect.match_style(g_hat_f_rect)
g_hat_f.generate_target()
g_hat_f.target.next_to(plane, RIGHT)
g_hat_f.target.shift(UP)
arrow = Arrow(
g_hat_f.target.get_left(),
plane.coords_to_point(0, 0),
color = self.center_of_mass_color,
)
frequency_axes = self.frequency_axes
imaginary_fourier_graph = frequency_axes.get_graph(
get_fourier_transform(
graph.underlying_function,
t_min = self.time_axes.x_min,
t_max = self.time_axes.x_max,
real_part = False,
use_almost_fourier = False,
)
)
imaginary_fourier_graph.set_color(BLUE)
imaginary_fourier_graph.shift(
frequency_axes.x_axis.get_right() - \
imaginary_fourier_graph.get_points()[-1],
)
real_part = OldTexText(
"Real part of", "$\\hat g(f)$"
)
real_part[1].match_style(g_hat_f)
real_part.move_to(g_hat_f)
real_part.to_edge(RIGHT)
self.get_polarized_mobject(graph, freq = 0)
update_pol_graph = UpdateFromFunc(
graph.polarized_mobject,
lambda m : m.set_stroke(width = 2)
)
com_dot = self.get_center_of_mass_dot()
winding_run_time = 40.0
g_hat_f_indication = Succession(
Animation, Mobject(), {"run_time" : 4},
FocusOn, g_hat_f,
ShowCreation, g_hat_f_rect,
Animation, Mobject(),
Transform, g_hat_f_rect, g_hat_rect,
Animation, Mobject(),
FadeOut, g_hat_f_rect,
Animation, Mobject(),
MoveToTarget, g_hat_f,
UpdateFromAlphaFunc, com_dot, lambda m, a : m.set_fill(opacity = a),
Animation, Mobject(), {"run_time" : 2},
GrowArrow, arrow,
FadeOut, arrow,
Animation, Mobject(), {"run_time" : 5},
Write, real_part, {"run_time" : 2},
Animation, Mobject(), {"run_time" : 3},
ShowCreation, imaginary_fourier_graph, {"run_time" : 3},
rate_func = squish_rate_func(
lambda x : x, 0, 31./winding_run_time
),
run_time = winding_run_time
)
self.play(
FadeIn(plane),
ReplacementTransform(
graph.copy(), graph.polarized_mobject
),
morty.change, "happy",
)
self.generate_center_of_mass_dot_update_anim(multiplier = 4.5)
self.generate_fourier_dot_transform(fourier_graph)
self.change_frequency(
5.0,
rate_func=linear,
run_time = winding_run_time,
added_anims = [
g_hat_f_indication,
update_pol_graph,
Animation(frequency_axes.x_axis.numbers),
Animation(self.fourier_graph_dot),
]
)
self.wait()
class SummarizeFormula(Scene):
def construct(self):
expression = self.get_expression()
screen_rect = ScreenRectangle(height = 5)
screen_rect.to_edge(DOWN)
exp_rect, g_exp_rect, int_rect = [
SurroundingRectangle(VGroup(
expression.get_part_by_tex(p1),
expression.get_part_by_tex(p2),
))
for p1, p2 in [("e", "t}"), ("g({}", "t}"), ("\\int", "dt")]
]
self.add(expression)
self.wait()
self.play(
ShowCreation(screen_rect),
ShowCreation(exp_rect),
)
self.wait(2)
self.play(Transform(exp_rect, g_exp_rect))
self.wait(2)
self.play(Transform(exp_rect, int_rect))
self.wait(2)
def get_expression(self):
expression = OldTex(
"\\hat g(", "f", ")", "=", "\\int", "_{t_1}", "^{t_2}",
"g({}", "t", ")", "e", "^{-2\\pi i", "f", "t}", "dt"
)
expression.set_color_by_tex(
"t", YELLOW, substring = False,
)
expression.set_color_by_tex("t}", YELLOW)
expression.set_color_by_tex(
"f", RED, substring = False,
)
expression.scale(1.2)
expression.to_edge(UP)
return expression
class OneSmallNote(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Just one \\\\ small note...",
# target_mode =
)
self.play_student_changes("erm", "happy", "sassy")
self.wait(2)
class BoundsAtInfinity(SummarizeFormula):
def construct(self):
expression = self.get_expression()
self.add(expression)
self.add_graph()
axes = self.axes
graph = self.graph
time_interval = self.get_time_interval(-2, 2)
wide_interval = self.get_time_interval(-FRAME_X_RADIUS, FRAME_X_RADIUS)
bounds = VGroup(*reversed(expression.get_parts_by_tex("t_")))
bound_rects = VGroup(*[
SurroundingRectangle(b, buff = 0.5*SMALL_BUFF)
for b in bounds
])
bound_rects.set_color(TEAL)
inf_bounds = VGroup(*[
VGroup(OldTex(s + "\\infty"))
for s in ("-", "+")
])
decimal_bounds = VGroup(*[DecimalNumber(0) for x in range(2)])
for bound, inf_bound, d_bound in zip(bounds, inf_bounds, decimal_bounds):
for new_bound in inf_bound, d_bound:
new_bound.scale(0.7)
new_bound.move_to(bound, LEFT)
new_bound.bound = bound
def get_db_num_update(vect):
return lambda a : axes.x_axis.point_to_number(
time_interval.get_edge_center(vect)
)
decimal_updates = [
ChangingDecimal(
db, get_db_num_update(vect),
position_update_func = lambda m : m.move_to(
m.bound, LEFT
)
)
for db, vect in zip(decimal_bounds, [LEFT, RIGHT])
]
for update in decimal_updates:
update.update(1)
time_interval.save_state()
self.wait()
self.play(ReplacementTransform(
self.get_time_interval(0, 0.01), time_interval
))
self.play(LaggedStartMap(ShowCreation, bound_rects))
self.wait()
self.play(FadeOut(bound_rects))
self.play(ReplacementTransform(bounds, inf_bounds))
self.play(Transform(
time_interval, wide_interval,
run_time = 4,
rate_func = there_and_back
))
self.play(
ReplacementTransform(inf_bounds, decimal_bounds),
time_interval.restore,
)
self.play(
VGroup(axes, graph).stretch, 0.05, 0,
Transform(time_interval, wide_interval),
UpdateFromAlphaFunc(
axes.x_axis.numbers,
lambda m, a : m.set_fill(opacity = 1-a)
),
*decimal_updates,
run_time = 12,
rate_func = bezier([0, 0, 1, 1])
)
self.wait()
def add_graph(self):
axes = Axes(
x_min = -140,
x_max = 140,
y_min = -2,
y_max = 2,
axis_config = {
"include_tip" : False,
},
)
axes.x_axis.add_numbers(*list(filter(
lambda x : x != 0,
list(range(-8, 10, 2)),
)))
axes.shift(DOWN)
self.add(axes)
def func(x):
return np.exp(-0.1*x**2)*(1 + np.cos(TAU*x))
graph = axes.get_graph(func)
self.add(graph)
graph.set_color(YELLOW)
self.set_variables_as_attrs(axes, graph)
def get_time_interval(self, t1, t2):
line = Line(*[
self.axes.coords_to_point(t, 0)
for t in (t1, t2)
])
rect = Rectangle(
stroke_width = 0,
fill_color = TEAL,
fill_opacity = 0.5,
)
rect.match_width(line)
rect.stretch_to_fit_height(2.5)
rect.move_to(line, DOWN)
return rect
class MoreToCover(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Much more to say...",
target_mode = "hooray",
run_time = 1,
)
self.wait()
self.teacher_says(
"SO MUCH!",
target_mode = "surprised",
added_anims = [self.change_students(*3*["happy"])],
run_time = 0.5
)
self.wait(2)
class ShowUncertaintyPrinciple(Scene):
def construct(self):
title = OldTexText("Uncertainty principle")
self.add(title)
top_axes = Axes(
x_min = -FRAME_X_RADIUS,
x_max = FRAME_X_RADIUS,
y_min = 0,
y_max = 3,
y_axis_config = {
"unit_size" : 0.6,
"include_tip" : False,
}
)
bottom_axes = top_axes.deepcopy()
arrow = Vector(DOWN, color = WHITE)
group = VGroup(
title, top_axes, arrow, bottom_axes
)
group.arrange(DOWN)
title.shift(MED_SMALL_BUFF*UP)
group.to_edge(UP)
fourier_word = OldTexText("Fourier transform")
fourier_word.next_to(arrow, RIGHT)
self.add(group, fourier_word)
ghost_dot = Dot(RIGHT, fill_opacity = 0)
def get_bell_func(factor = 1):
return lambda x : 2*np.exp(-factor*x**2)
top_graph = top_axes.get_graph(get_bell_func())
top_graph.set_color(YELLOW)
bottom_graph = bottom_axes.get_graph(get_bell_func())
bottom_graph.set_color(RED)
def get_update_func(axes):
def update_graph(graph):
f = ghost_dot.get_center()[0]
if axes == bottom_axes:
f = 1./f
new_graph = axes.get_graph(get_bell_func(f))
graph.set_points(new_graph.get_points())
return update_graph
factors = [0.3, 0.1, 2, 10, 100, 0.01, 0.5]
self.play(ShowCreation(top_graph))
self.play(ReplacementTransform(
top_graph.copy(),
bottom_graph,
))
self.wait(2)
self.add(*[
Mobject.add_updater(graph, get_update_func(axes))
for graph, axes in [(top_graph, top_axes), (bottom_graph, bottom_axes)]
])
for factor in factors:
self.play(
ghost_dot.move_to, factor*RIGHT,
run_time = 2
)
self.wait()
class XCoordinateLabelTypoFix(Scene):
def construct(self):
words = OldTexText("$x$-coordinate for center of mass")
words.set_color(RED)
self.add(words)
class NextVideoWrapper(Scene):
def construct(self):
title = OldTexText("Next video")
title.to_edge(UP)
screen_rect = ScreenRectangle(height = 6)
screen_rect.next_to(title, DOWN)
self.add(title)
self.play(ShowCreation(screen_rect))
self.wait(2)
class SubscribeOrBinge(PiCreatureScene):
def construct(self):
morty = self.pi_creature
morty.center().to_edge(DOWN, LARGE_BUFF)
subscribe = OldTexText("Subscribe")
subscribe.set_color(RED)
subscribe.next_to(morty, UP+RIGHT)
binge = OldTexText("Binge")
binge.set_color(BLUE)
binge.next_to(morty, UP+LEFT)
videos = VGroup(*[VideoIcon() for x in range(30)])
colors = it.cycle([BLUE_D, BLUE_E, BLUE_C, GREY_BROWN])
for video, color in zip(videos, colors):
video.set_color(color)
videos.move_to(binge.get_bottom(), UP)
video_anim = LaggedStartMap(
Succession, videos,
lambda v : (
FadeIn, v,
ApplyMethod, v.shift, 5*DOWN, {"run_time" : 6},
),
run_time = 10
)
sub_arrow = Arrow(
subscribe.get_bottom(),
Dot().to_corner(DOWN+RIGHT, buff = LARGE_BUFF),
color = RED
)
for word in subscribe, binge:
word.save_state()
word.shift(DOWN)
word.set_fill(opacity = 0)
self.play(
subscribe.restore,
morty.change, "raise_left_hand"
)
self.play(GrowArrow(sub_arrow))
self.wait()
self.play(
video_anim,
Succession(
AnimationGroup(
ApplyMethod(binge.restore),
ApplyMethod(morty.change, "raise_right_hand", binge),
),
Blink, morty,
ApplyMethod, morty.change, "shruggie", videos,
Animation, Mobject(), {"run_time" : 2},
Blink, morty,
Animation, Mobject(), {"run_time" : 4}
)
)
class CloseWithAPuzzle(TeacherStudentsScene):
def construct(self):
self.teacher_says("Close with a puzzle!", run_time = 1)
self.play_student_changes(*["hooray"]*3)
self.wait(3)
class PuzzleDescription(Scene):
def construct(self):
lines = VGroup(
OldTexText("Convex set", "$C$", "in $\\mathds{R}^3$"),
OldTexText("Boundary", "$B$", "$=$", "$\\partial C$"),
OldTexText("$D$", "$=\\{p+q | p, q \\in B\\}$"),
OldTexText("Prove that", "$D$", "is convex")
)
for line in lines:
line.set_color_by_tex_to_color_map({
"$C$" : BLUE_D,
"\\partial C" : BLUE_D,
"$B$" : BLUE_C,
"$D$" : YELLOW,
})
VGroup(lines[2][1][2], lines[2][1][6]).set_color(RED)
VGroup(lines[2][1][4], lines[2][1][8]).set_color(MAROON_B)
lines[2][1][10].set_color(BLUE_C)
lines.scale(1.25)
lines.arrange(DOWN, buff = LARGE_BUFF, aligned_edge = LEFT)
lines.to_corner(UP+RIGHT)
for line in lines:
self.play(Write(line))
self.wait(2)
class SponsorScreenGrab(PiCreatureScene):
def construct(self):
morty = self.pi_creature
screen = ScreenRectangle(height = 5)
screen.to_corner(UP+LEFT)
screen.shift(MED_LARGE_BUFF*DOWN)
url = OldTexText("janestreet.com/3b1b")
url.next_to(screen, UP)
self.play(
morty.change, "raise_right_hand",
ShowCreation(screen)
)
self.play(Write(url))
self.wait(2)
for mode in "happy", "thinking", "pondering", "thinking":
self.play(morty.change, mode, screen)
self.wait(4)
class FourierEndScreen(PatreonEndScreen):
CONFIG = {
"specific_patrons" : [
"CrypticSwarm",
"Ali Yahya",
"Juan Benet",
"Markus Persson",
"Damion Kistler",
"Burt Humburg",
"Yu Jun",
"Dave Nicponski",
"Kaustuv DeBiswas",
"Joseph John Cox",
"Luc Ritchie",
"Achille Brighton",
"Rish Kundalia",
"Yana Chernobilsky",
"Shìmín Kuang",
"Mathew Bramson",
"Jerry Ling",
"Mustafa Mahdi",
"Meshal Alshammari",
"Mayank M. Mehrotra",
"Lukas Biewald",
"Robert Teed",
"One on Epsilon",
"Samantha D. Suplee",
"Mark Govea",
"John Haley",
"Julian Pulgarin",
"Jeff Linse",
"Cooper Jones",
"Boris Veselinovich",
"Ryan Dahl",
"Ripta Pasay",
"Eric Lavault",
"Mads Elvheim",
"Andrew Busey",
"Randall Hunt",
"Desmos",
"Tianyu Ge",
"Awoo",
"Dr David G. Stork",
"Linh Tran",
"Jason Hise",
"Bernd Sing",
"Ankalagon",
"Mathias Jansson",
"David Clark",
"Ted Suzman",
"Eric Chow",
"Michael Gardner",
"Jonathan Eppele",
"Clark Gaebel",
"David Kedmey",
"Jordan Scales",
"Ryan Atallah",
"supershabam",
"1stViewMaths",
"Jacob Magnuson",
"Thomas Tarler",
"Isak Hietala",
"James Thornton",
"Egor Gumenuk",
"Waleed Hamied",
"Oliver Steele",
"Yaw Etse",
"David B",
"Julio Cesar Campo Neto",
"Delton Ding",
"George Chiesa",
"Chloe Zhou",
"Alexander Nye",
"Ross Garber",
"Wang HaoRan",
"Felix Tripier",
"Arthur Zey",
"Norton",
"Kevin Le",
"Alexander Feldman",
"David MacCumber",
],
}
class Thumbnail(Scene):
def construct(self):
title = OldTexText("Fourier\\\\", "Visualized")
title.set_color(YELLOW)
title.set_stroke(RED, 2)
title.scale(2.5)
title.add_background_rectangle()
def func(t):
return np.cos(2*TAU*t) + np.cos(3*TAU*t) + np.cos(5*t)
fourier = get_fourier_transform(func, -5, 5)
graph = FunctionGraph(func, (-5, 5, 0.01))
graph.set_color(BLUE)
fourier_graph = FunctionGraph(fourier, (0, 6, 0.01))
fourier_graph.set_color(YELLOW)
for g in graph, fourier_graph:
g.stretch_to_fit_height(2)
g.stretch_to_fit_width(10)
g.set_stroke(width=6)
pol_graphs = VGroup()
for f in np.linspace(1.98, 2.02, 5):
pol_graph = ParametricCurve(
lambda t : complex_to_R3(
(2+np.cos(2*TAU*t)+np.cos(3*TAU*t))*np.exp(-complex(0, TAU*f*t))
),
t_range=(-5, 5, 0.01),
)
pol_graph.match_color(graph)
pol_graph.set_height(2)
pol_graphs.add(pol_graph)
pol_graphs.arrange(RIGHT, buff=LARGE_BUFF)
pol_graphs.set_color_by_gradient(BLUE_C, TEAL, GREEN)
pol_graphs.match_width(graph)
pol_graphs.set_stroke(width=1)
parts = VGroup(graph, pol_graphs, fourier_graph)
parts[1].set_width(parts[0].get_width() - 1)
parts.arrange(
DOWN, buff=LARGE_BUFF,
aligned_edge=RIGHT
)
parts.to_edge(RIGHT)
self.add(parts)
words = VGroup(OldTexText("Signal"), OldTexText("Winding"), OldTexText("Transform"))
for word, part in zip(words, parts):
word.scale(1.5)
word.next_to(part, LEFT)
word.to_edge(LEFT, MED_LARGE_BUFF)
self.add(words)
rect = SurroundingRectangle(pol_graphs[2])
rect.set_stroke(RED, 2)
dot = Dot(fourier_graph.pfp(2 / 6), color=RED)
dot.set_stroke(BLACK, 3, background=True)
dot.shift(0.01 * RIGHT)
line = Line(dot.get_center(), rect.get_corner(DL), buff=0.1)
line.match_style(rect)
self.add(dot, line, rect)
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