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[gd_resource type="VisualShader" load_steps=20 format=3 uid="uid://cxtqif7uu0ey"] |
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_y832h"] |
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input_name = "color" |
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_6k7cp"] |
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function = 1 |
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3yi2y"] |
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default_input_values = [0, 0.0, 1, 104.0] |
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_i51a2"] |
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function = 0 |
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[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_7xmma"] |
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op_type = 0 |
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ptb2e"] |
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default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] |
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op_type = 0 |
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_uv6ye"] |
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_w815p"] |
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bump_strength = 17.5 |
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noise = SubResource("FastNoiseLite_uv6ye") |
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_va5ui"] |
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texture = SubResource("NoiseTexture2D_w815p") |
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_cvssd"] |
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input_name = "uv" |
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_2ubmn"] |
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input_name = "vertex" |
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_vbx2n"] |
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operator = 2 |
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_5wud5"] |
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default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0.4, 0.4, 0.4)] |
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operator = 2 |
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_w84g8"] |
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default_input_values = [0, Vector3(1, 1, 1), 1, Vector3(0, 0, 0)] |
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[sub_resource type="Gradient" id="Gradient_ofeef"] |
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offsets = PackedFloat32Array(0, 0.373239, 0.995305) |
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colors = PackedColorArray(1, 0, 0, 1, 1, 0.441023, 0.00904914, 1, 1, 0.785688, 0.0161211, 1) |
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_dbi4b"] |
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rm48k"] |
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color_ramp = SubResource("Gradient_ofeef") |
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noise = SubResource("FastNoiseLite_dbi4b") |
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_h0b11"] |
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output_port_for_preview = 0 |
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texture = SubResource("NoiseTexture2D_rm48k") |
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texture_type = 1 |
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_pohxp"] |
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input_name = "time" |
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[resource] |
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code = "shader_type spatial; |
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uniform sampler2D tex_vtx_2; |
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uniform sampler2D tex_vtx_8 : source_color; |
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void vertex() { |
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// Input:9 |
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float n_out9p0 = TIME; |
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// FloatOp:12 |
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float n_in12p1 = 104.00000; |
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float n_out12p0 = n_out9p0 + n_in12p1; |
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// FloatFunc:10 |
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float n_out10p0 = cos(n_out12p0); |
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// FloatFunc:14 |
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float n_out14p0 = sin(n_out12p0); |
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// VectorCompose:15 |
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vec2 n_out15p0 = vec2(n_out10p0, n_out14p0); |
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// Input:3 |
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vec2 n_out3p0 = UV; |
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// VectorOp:16 |
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vec2 n_out16p0 = n_out15p0 + n_out3p0; |
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// Texture2D:2 |
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vec4 n_out2p0 = texture(tex_vtx_2, n_out16p0); |
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// VectorOp:6 |
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vec3 n_in6p1 = vec3(0.40000, 0.40000, 0.40000); |
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vec3 n_out6p0 = vec3(n_out2p0.xyz) * n_in6p1; |
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// VectorOp:7 |
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vec3 n_in7p0 = vec3(1.00000, 1.00000, 1.00000); |
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vec3 n_out7p0 = n_in7p0 + n_out6p0; |
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// Input:4 |
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vec3 n_out4p0 = VERTEX; |
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// VectorOp:5 |
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vec3 n_out5p0 = n_out7p0 * n_out4p0; |
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// Texture2D:8 |
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vec4 n_out8p0 = texture(tex_vtx_8, n_out3p0); |
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// Output:0 |
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VERTEX = n_out5p0; |
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COLOR.rgb = vec3(n_out8p0.xyz); |
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} |
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void fragment() { |
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// Input:2 |
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vec4 n_out2p0 = COLOR; |
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// Output:0 |
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ALBEDO = vec3(n_out2p0.xyz); |
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} |
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" |
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graph_offset = Vector2(545.086, -336.478) |
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nodes/vertex/0/position = Vector2(1660, 120) |
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nodes/vertex/2/node = SubResource("VisualShaderNodeTexture_va5ui") |
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nodes/vertex/2/position = Vector2(840, -680) |
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nodes/vertex/3/node = SubResource("VisualShaderNodeInput_cvssd") |
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nodes/vertex/3/position = Vector2(160, -540) |
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nodes/vertex/4/node = SubResource("VisualShaderNodeInput_2ubmn") |
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nodes/vertex/4/position = Vector2(1040, -440) |
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nodes/vertex/5/node = SubResource("VisualShaderNodeVectorOp_vbx2n") |
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nodes/vertex/5/position = Vector2(1360, -620) |
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nodes/vertex/6/node = SubResource("VisualShaderNodeVectorOp_5wud5") |
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nodes/vertex/6/position = Vector2(1020, -620) |
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nodes/vertex/7/node = SubResource("VisualShaderNodeVectorOp_w84g8") |
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nodes/vertex/7/position = Vector2(1180, -620) |
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nodes/vertex/8/node = SubResource("VisualShaderNodeTexture_h0b11") |
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nodes/vertex/8/position = Vector2(900, -200) |
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nodes/vertex/9/node = SubResource("VisualShaderNodeInput_pohxp") |
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nodes/vertex/9/position = Vector2(-400, -1000) |
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nodes/vertex/10/node = SubResource("VisualShaderNodeFloatFunc_6k7cp") |
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nodes/vertex/10/position = Vector2(80, -980) |
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nodes/vertex/12/node = SubResource("VisualShaderNodeFloatOp_3yi2y") |
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nodes/vertex/12/position = Vector2(-80, -1000) |
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nodes/vertex/14/node = SubResource("VisualShaderNodeFloatFunc_i51a2") |
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nodes/vertex/14/position = Vector2(60, -860) |
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nodes/vertex/15/node = SubResource("VisualShaderNodeVectorCompose_7xmma") |
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nodes/vertex/15/position = Vector2(360, -800) |
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nodes/vertex/16/node = SubResource("VisualShaderNodeVectorOp_ptb2e") |
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nodes/vertex/16/position = Vector2(560, -680) |
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nodes/vertex/connections = PackedInt32Array(4, 0, 5, 1, 5, 0, 0, 0, 7, 0, 5, 0, 2, 0, 6, 0, 3, 0, 8, 0, 8, 0, 0, 6, 9, 0, 12, 0, 12, 0, 14, 0, 12, 0, 10, 0, 10, 0, 15, 0, 14, 0, 15, 1, 15, 0, 16, 0, 3, 0, 16, 1, 16, 0, 2, 0, 6, 0, 7, 1) |
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nodes/fragment/0/position = Vector2(1580, -240) |
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_y832h") |
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nodes/fragment/2/position = Vector2(1158.61, -187.737) |
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0) |
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