id
int64
0
2k
task
stringclasses
11 values
env_seed
int64
5.31M
999M
image
imagewidth (px)
64
512
instruction
stringclasses
11 values
answers
sequencelengths
1
4
525
describe_each_cell
96,390,962
Describe each cell of the environment from left to right, bottom to top. Use the format: "The cell [<x>, <y>] contains <tile_content>. Bottom left cell is [0, 0]
[ "The cell [0, 0] contains ice\nThe cell [1, 0] contains ice\nThe cell [2, 0] contains ice\nThe cell [3, 0] contains the goal\nThe cell [0, 1] contains ice\nThe cell [1, 1] contains ice\nThe cell [2, 1] contains ice\nThe cell [3, 1] contains ice\nThe cell [0, 2] contains ice\nThe cell [1, 2] contains ice\nThe cell [2, 2] contains a hole\nThe cell [3, 2] contains the player\nThe cell [0, 3] contains the start cell\nThe cell [1, 3] contains ice\nThe cell [2, 3] contains ice\nThe cell [3, 3] contains ice\n" ]
362
get_safe_actions
null
Write the list of actions that are safe for the player to execute
[ "Based on the picture of the state above, it seems that the player can move forward without dying", "Based on the picture of the state above, it seems that the player can move left without dying" ]
924
is_player_dead
null
Is the player dead?
[ "Based on the picture of the state above, it seems that the player is alive" ]
1,513
is_player_dead
null
Is the player dead?
[ "Based on the picture of the state above, it seems that the player is alive" ]
630
get_num_holes
null
How many holes are there in the environment?
[ "The maps has 9 holes" ]
242
find_goal
null
Write the direction and the distance (in steps) from the player to the goal
[ "Based on the picture of the state above, it seems that the goal is 13 steps to my south-east" ]
589
get_safe_actions
null
Write the list of actions that are safe for the player to execute
[ "Based on the picture of the state above, it seems that the player can move backward without dying", "Based on the picture of the state above, it seems that the player can move right without dying" ]
1,015
get_entities_in_fov
null
Write the entities in the player's field of view (1 step)
[ "The player can see no walls and no holes 1 step away from him" ]
1,448
get_entities_in_fov
null
Write the entities in the player's field of view (1 step)
[ "The player can see no walls and 1 holes 1 step away from him" ]
590
get_num_holes
null
How many holes are there in the environment?
[ "The maps has 2 holes" ]
1,074
get_num_holes
null
How many holes are there in the environment?
[ "The maps has 6 holes" ]
158
get_last_action
null
Write the last action executed by the player
[ "The last action executed by the player was to move south" ]
1,471
get_num_cells
966,983,473
How many cells are there in the environment?
[ "The maps has 49 cells" ]
491
get_entities_in_fov
null
Write the entities in the player's field of view (1 step)
[ "The player can see 1 walls and no holes 1 step away from him" ]
1,524
get_safe_actions
null
Write the list of actions that are safe for the player to execute
[ "Based on the picture of the state above, it seems that the player can move forward without dying", "Based on the picture of the state above, it seems that the player can move backward without dying", "Based on the picture of the state above, it seems that the player can move left without dying" ]
1,971
get_num_holes
null
How many holes are there in the environment?
[ "The maps has 0 holes" ]
1,046
get_last_action
null
Write the last action executed by the player
[ "The last action executed by the player was to move north" ]
1,199
get_expected_actions
null
Write the expected actions of the player to reach the goal safely
[ "Based on the picture of the state above, it seems that the player should move backward to reach the goal safely", "Based on the picture of the state above, it seems that the player should move right to reach the goal safely" ]
236
get_num_holes
null
How many holes are there in the environment?
[ "The maps has 3 holes" ]
119
describe_state
759,899,441
Describe the state of the environment from the player's perspective
[ "The map shows: the goal 9 steps to the player's south-east" ]
1,125
get_entities_in_fov
null
Write the entities in the player's field of view (1 step)
[ "The player can see 1 walls and no holes 1 step away from him" ]
5
is_player_dead
null
Is the player dead?
[ "Based on the picture of the state above, it seems that the player is alive" ]