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sources, but we didn't bother trying. |
The code is all licensed under the terms of the GPL (gnu public license). |
You should read the entire license, but the gist of it is that you can do |
anything you want with the code, including sell your new version. The catch |
is that if you distribute new binary versions, you are required to make the |
entire source code available for free to everyone. |
Our previous code releases have been under licenses that preclude |
commercial exploitation, but have no clause forcing sharing of source code. |
There have been some unfortunate losses to the community as a result of |
mod teams keeping their sources closed (and sometimes losing them). If |
you are going to publicly release modified versions of this code, you must |
also make source code available. I would encourage teams to even go a step |
farther and investigate using public CVS servers for development where |
possible. |
The primary intent of this release is for entertainment and educational |
purposes, but the GPL does allow commercial exploitation if you obey the |
full license. If you want to do something commercial and you just can't bear |
to have your source changes released, we could still negotiate a separate |
license agreement (for $$$), but I would encourage you to just live with the |
GPL. |
All of the Quake data files remain copyrighted and licensed under the |
original terms, so you cannot redistribute data from the original game, but if |
you do a true total conversion, you can create a standalone game based on |
this code. |
I will see about having the license changed on the shareware episode of |
quake to allow it to be duplicated more freely (for linux distributions, for |
example), but I can't give a timeframe for it. You can still download one of |
the original quake demos and use that data with the code, but there are |
restrictions on the redistribution of the demo data. |
If you never actually bought a complete version of Quake, you might want |
to rummage around in a local software bargain bin for one of the originals, |
or perhaps find a copy of the "Quake: the offering" boxed set with both |
mission packs. |
Thanks to Dave "Zoid" Kirsh and Robert Duffy for doing the grunt work of |
building this release. |
John Carmack |
Id Software |