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This is the complete source code for winquake, glquake, quakeworld, and |
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glquakeworld. |
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The projects have been tested with visual C++ 6.0, but masm is also required |
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to build the assembly language files. It is possible to change a #define and |
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build with only C code, but the software rendering versions lose almost half |
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its speed. The OpenGL versions will not be effected very much. The |
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gas2masm tool was created to allow us to use the same source for the dos, |
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linux, and windows versions, but I don't really recommend anyone mess |
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with the asm code. |
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The original dos version of Quake should also be buildable from these |
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sources, but we didn't bother trying. |
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The code is all licensed under the terms of the GPL (gnu public license). |
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You should read the entire license, but the gist of it is that you can do |
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anything you want with the code, including sell your new version. The catch |
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is that if you distribute new binary versions, you are required to make the |
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entire source code available for free to everyone. |
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Our previous code releases have been under licenses that preclude |
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commercial exploitation, but have no clause forcing sharing of source code. |
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There have been some unfortunate losses to the community as a result of |
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mod teams keeping their sources closed (and sometimes losing them). If |
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you are going to publicly release modified versions of this code, you must |
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also make source code available. I would encourage teams to even go a step |
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farther and investigate using public CVS servers for development where |
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possible. |
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The primary intent of this release is for entertainment and educational |
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purposes, but the GPL does allow commercial exploitation if you obey the |
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full license. If you want to do something commercial and you just can't bear |
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to have your source changes released, we could still negotiate a separate |
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license agreement (for $$$), but I would encourage you to just live with the |
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GPL. |
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All of the Quake data files remain copyrighted and licensed under the |
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original terms, so you cannot redistribute data from the original game, but if |
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you do a true total conversion, you can create a standalone game based on |
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this code. |
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I will see about having the license changed on the shareware episode of |
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quake to allow it to be duplicated more freely (for linux distributions, for |
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example), but I can't give a timeframe for it. You can still download one of |
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the original quake demos and use that data with the code, but there are |
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restrictions on the redistribution of the demo data. |
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If you never actually bought a complete version of Quake, you might want |
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to rummage around in a local software bargain bin for one of the originals, |
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or perhaps find a copy of the "Quake: the offering" boxed set with both |
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mission packs. |
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Thanks to Dave "Zoid" Kirsh and Robert Duffy for doing the grunt work of |
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building this release. |
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John Carmack |
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Id Software |
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