/* | |
Copyright (C) 1996-1997 Id Software, Inc. | |
This program is free software; you can redistribute it and/or | |
modify it under the terms of the GNU General Public License | |
as published by the Free Software Foundation; either version 2 | |
of the License, or (at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
See the GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program; if not, write to the Free Software | |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
*/ | |
// cmd.h -- Command buffer and command execution | |
//=========================================================================== | |
/* | |
Any number of commands can be added in a frame, from several different sources. | |
Most commands come from either keybindings or console line input, but remote | |
servers can also send across commands and entire text files can be execed. | |
The + command line options are also added to the command buffer. | |
The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); | |
*/ | |
void Cbuf_Init (void); | |
// allocates an initial text buffer that will grow as needed | |
void Cbuf_AddText (char *text); | |
// as new commands are generated from the console or keybindings, | |
// the text is added to the end of the command buffer. | |
void Cbuf_InsertText (char *text); | |
// when a command wants to issue other commands immediately, the text is | |
// inserted at the beginning of the buffer, before any remaining unexecuted | |
// commands. | |
void Cbuf_Execute (void); | |
// Pulls off \n terminated lines of text from the command buffer and sends | |
// them through Cmd_ExecuteString. Stops when the buffer is empty. | |
// Normally called once per frame, but may be explicitly invoked. | |
// Do not call inside a command function! | |
//=========================================================================== | |
/* | |
Command execution takes a null terminated string, breaks it into tokens, | |
then searches for a command or variable that matches the first token. | |
Commands can come from three sources, but the handler functions may choose | |
to dissallow the action or forward it to a remote server if the source is | |
not apropriate. | |
*/ | |
typedef void (*xcommand_t) (void); | |
typedef enum | |
{ | |
src_client, // came in over a net connection as a clc_stringcmd | |
// host_client will be valid during this state. | |
src_command // from the command buffer | |
} cmd_source_t; | |
extern cmd_source_t cmd_source; | |
void Cmd_Init (void); | |
void Cmd_AddCommand (char *cmd_name, xcommand_t function); | |
// called by the init functions of other parts of the program to | |
// register commands and functions to call for them. | |
// The cmd_name is referenced later, so it should not be in temp memory | |
qboolean Cmd_Exists (char *cmd_name); | |
// used by the cvar code to check for cvar / command name overlap | |
char *Cmd_CompleteCommand (char *partial); | |
// attempts to match a partial command for automatic command line completion | |
// returns NULL if nothing fits | |
int Cmd_Argc (void); | |
char *Cmd_Argv (int arg); | |
char *Cmd_Args (void); | |
// The functions that execute commands get their parameters with these | |
// functions. Cmd_Argv () will return an empty string, not a NULL | |
// if arg > argc, so string operations are allways safe. | |
int Cmd_CheckParm (char *parm); | |
// Returns the position (1 to argc-1) in the command's argument list | |
// where the given parameter apears, or 0 if not present | |
void Cmd_TokenizeString (char *text); | |
// Takes a null terminated string. Does not need to be /n terminated. | |
// breaks the string up into arg tokens. | |
void Cmd_ExecuteString (char *text, cmd_source_t src); | |
// Parses a single line of text into arguments and tries to execute it. | |
// The text can come from the command buffer, a remote client, or stdin. | |
void Cmd_ForwardToServer (void); | |
// adds the current command line as a clc_stringcmd to the client message. | |
// things like godmode, noclip, etc, are commands directed to the server, | |
// so when they are typed in at the console, they will need to be forwarded. | |
void Cmd_Print (char *text); | |
// used by command functions to send output to either the graphics console or | |
// passed as a print message to the client | |