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[ { "actor": "Mirror", "dialogue": "[Action/Check: Condition: Variable[\"auto.inside_shack\"]]" }, { "actor": "Mirror", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.mirror_saw_your_face\"]) == false]" }, { "actor": "Mirror", "dialogue": "An old mirror hangs on the wall, half-covered in shadows. You cannot see yourself fully, just the outline of a man. You have no memory of the face that awaits you there." }, { "actor": "You", "dialogue": "Wipe the mirror." }, { "actor": "Mirror", "dialogue": "As you slowly reach your hand toward the surface of the mirror..." }, { "actor": "Inland Empire", "dialogue": "Abort! You clearly have not thought this through. You won't like what you will see there -- and you will never *un-become* it." }, { "actor": "You", "dialogue": "[Better not to know -- Leave.]" } ]
[ { "actor": "Gaston Martin", "dialogue": "[Action/Check: Condition: Variable[\"plaza.gaston_rhetoric_sandwich\"]]" }, { "actor": "Rhetoric", "dialogue": "All right, this is how we're gonna do it:" }, { "actor": "You", "dialogue": "\"How is your back, Gaston?\" (Tap on the side of your nose and point to the sandwich.) \"Is it... *jerky*?\"" }, { "actor": "Gaston Martin", "dialogue": "\"Well yes, I mean... uh... no need to...\" He raises his arms to signal you to stop. \"I'm not sure I understand what's happening here, officer.\"" }, { "actor": "Drama", "dialogue": "He knows exactly what's going on." }, { "actor": "You", "dialogue": "\"Just give me the damn sandwich, so I don't have to explain.\"" }, { "actor": "Gaston Martin", "dialogue": "\"I understand the situation,\" he says quietly and hands you the sandwich. \"Please... just take it slowly. Give her the attention she deserves.\"" }, { "actor": "Gaston Martin", "dialogue": "The old man nods and turns away from you." }, { "actor": "Conceptualization", "dialogue": "And now we both walk away and everybody lives." } ]
[ { "actor": "Coupris Kineema", "dialogue": "In the cabin you see a set of steering levers, a radio on a hook, a pull-out toolbox and the soft glow of the fuel pre-heater gauge." }, { "actor": "You", "dialogue": "Pull out the pull-out toolbox." }, { "actor": "Coupris Kineema", "dialogue": "A metallic drawer slides out from under the seat and clicks into place. The tools inside are neatly organized." }, { "actor": "Alice", "dialogue": "[Action/Check: Condition: IsKimHere()]" }, { "actor": "Alice", "dialogue": "[Action/Check: Condition: Variable[\"plaza.kineema_kim_said_ok_to_take_tools\"]]" }, { "actor": "You", "dialogue": "Take the hand-cranked flashlight." }, { "actor": "Coupris Kineema", "dialogue": "It's robust, weatherproof and well made. Police issue -- blue." }, { "actor": "Perception (Sight)", "dialogue": "Let's you see things in the dark you would otherwise miss..." }, { "actor": "You", "dialogue": "Take the hand-cranked flashlight." }, { "actor": "Coupris Kineema", "dialogue": "It's robust, weatherproof and well made. Police issue -- blue." }, { "actor": "Perception (Sight)", "dialogue": "Let's you see things in the dark you would otherwise miss..." } ]
[ { "actor": "Noid", "dialogue": "[Action/Check: Condition: Variable[\"church.soona_archer_working_soona\"]]" }, { "actor": "Noid", "dialogue": "[Action/Check: Condition: IsKimHere()]" }, { "actor": "Soona, the Programmer", "dialogue": "\"Good. Now, give me a hand with these amplifiers. Leave the cables. I don't feel like making two trips...\"" }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant sighs. \"What's *one more trip* across the waterlock?\"" }, { "actor": "Noid", "dialogue": "[Action/Check: Condition: (Variable[\"jam.warship_turned_down_archer\"]) == false]" }, { "actor": "Soona, the Programmer", "dialogue": "\"Well, this was an *interesting collaboration*.\"" }, { "actor": "You", "dialogue": "\"We make a pretty good team, Soona.\"" }, { "actor": "Soona, the Programmer", "dialogue": "[Action/Check: Condition: Variable[\"jam.warship_empathy_rc_success\"]]" }, { "actor": "Soona, the Programmer", "dialogue": "\"Perhaps. You're more reliable than the writers I used to work with, though that is not a difficult bar to clear...\"" }, { "actor": "Soona, the Programmer", "dialogue": "\"In any event, just leave that equipment here. I'll put it away later. If you'd like, you can take one of the extra headsets. I don't need so many spares.\"" }, { "actor": "Soona, the Programmer", "dialogue": "\"Now you'll excuse me. I have to get back to my own work.\"" } ]
[ { "actor": "Kim Kitsuragi", "dialogue": "\"What happened to you?\" the lieutenant asks as he leans in, eyes mapping your frozen face." }, { "actor": "You", "dialogue": "\"What do you mean, lieutenant?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"You look... different. Constipated somehow?\"" }, { "actor": "You", "dialogue": "\"This is what I am now, Kim. What I was always meant to be.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"And what is that? A walking mask?\"" }, { "actor": "You", "dialogue": "\"I am Icebreaker.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"No, you are not. What you are is an officer of the Revachol Citizens Militia conducting a murder investigation.\"" }, { "actor": "You", "dialogue": "\"I plough my way towards the frigid lands of Katla and Vaasa, smashing every ice sheet in my path...\"" } ]
[ { "actor": "Pain Threshold", "dialogue": "The spread pattern of these bullet holes makes your chest ache. Your breath grows heavier." }, { "actor": "Visual Calculus", "dialogue": "Another set of awfully old bullet holes." }, { "actor": "You", "dialogue": "Examine closer." }, { "actor": "Pain Threshold", "dialogue": "You peer into the faded marks in the stone... they peer back like an endless row of tiny black holes. Sweat starts trickling down your brow." }, { "actor": "Horrific Necktie", "dialogue": "This is bad mojo, man! Fuckin' horrible mojo. The end draws near!" }, { "actor": "Pain Threshold", "dialogue": "Your chest feels tight, looking at them. It's closing in... caving in, ever tighter. Your breathing grows even heavier." }, { "actor": "Kim Kitsuragi", "dialogue": "\"You okay there?\" The lieutenant's sudden voice cuts like a blade, bringing you out of the stupor." }, { "actor": "You", "dialogue": "\"Man, I started feeling really bad for a second.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Might be the after-effects of your... past escapades. What are you looking at?\"" }, { "actor": "You", "dialogue": "\"What's with all these bullet holes? I've seen a lot of them around.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant looks at the wall. \"Remnants from the Revolution. These are over half a century old.\"" } ]
[ { "actor": "Evrart Claire", "dialogue": "\"Harry... \" he says almost gently. \"Honestly, I'm just relieved you didn't get a hernia. A man your age...\"" }, { "actor": "You", "dialogue": "\"My body's gonna break down any moment now. Probably pushed it to the limit.\"" }, { "actor": "Evrart Claire", "dialogue": "\"Rubbish, Harry, rubbish! I mean look at you!\" He raises his hands towards you. \"For your age you are obviously in peak physical condition. A real silverback!\"" }, { "actor": "Evrart Claire", "dialogue": "\"Anyway, I assure you, I am a very well-informed man. Information reaches me before I even get the chance to request it.\"" }, { "actor": "Rhetoric", "dialogue": "Yes, but it's because his word usually sets things in motion." }, { "actor": "You", "dialogue": "\"Evrart, that's just giving orders.\"" }, { "actor": "Evrart Claire", "dialogue": "\"Oh, you're so clever, Harry. And technically you're right. Now... what else can I do for you?\"" }, { "actor": "You", "dialogue": "\"I opened the door you asked me. Can we discuss the murder now?\"" } ]
[ { "actor": "Gary, the Cryptofascist", "dialogue": "[Action/Check: Condition: (Variable[\"TASK.report_to_cryptozoologists_1\"]) == false]" }, { "actor": "Gary, the Cryptofascist", "dialogue": "[Action/Check: Condition: Variable[\"coast.gary_greeting_done\"]]" }, { "actor": "Gary, the Cryptofascist", "dialogue": "[Action/Check: Condition: (Variable[\"TASK.inspect_traps\"]) == false]" }, { "actor": "Gary, the Cryptofascist", "dialogue": "\"Always a pleasure to see an officer of the law!\"" }, { "actor": "Gary, the Cryptofascist", "dialogue": "[Action/Check: Condition: IsKimHere()]" }, { "actor": "Gary, the Cryptofascist", "dialogue": "[Action/Check: Condition: Variable[\"coast.gary_called_kim_yellow_man\"] == true]" }, { "actor": "Gary, the Cryptofascist", "dialogue": "He turns toward Kim. \"I mean... *officers*.\"" }, { "actor": "You", "dialogue": "\"So, Gary, you live nearby. In an apartment in Martinaise?\" (Point in its direction.)" }, { "actor": "Gary, the Cryptofascist", "dialogue": "\"Sure do, officer.\"" }, { "actor": "Perception (Sight)", "dialogue": "His eyes narrow slightly. He's wondering where this is going." } ]
[ { "actor": "Damaged Ledger", "dialogue": "[Action/Check: Condition: Variable[\"inventory.ledger_greeting_done\"]]" }, { "actor": "Damaged Ledger", "dialogue": "It's the ledger you found in the trash: a cabbage of papers hanging from the board, barely held together by the clip -- and made complete by the faint smell of urinal cleaner." }, { "actor": "Damaged Ledger", "dialogue": "[Action/Check: Condition: (Variable[\"inventory.ledger_toilet_paper_seen\"]) == false]" }, { "actor": "You", "dialogue": "Browse the *white* papers." }, { "actor": "Damaged Ledger", "dialogue": "They're not *exactly* white. They're yellowed in patches by sunlight and alcohol, and covered in dense blue handwriting. Ink escapes into watercolour patterns, reaching its tendrils across entire pages. The paper itself is chequered with faint red lines forming short paragraphs." }, { "actor": "Damaged Ledger", "dialogue": "Once in a while there's a red stamp that exclaims: CASE FILES; COMMIT TO PAPER. The *CASE FILES* themselves are plenty. You count more than a hundred sodden, crumpled up, earmarked pages falling apart in your hands. They appear to be sufficiently organized and extremely dense, if mostly illegible." }, { "actor": "You", "dialogue": "What is in there -- what are they about?" }, { "actor": "Damaged Ledger", "dialogue": "Work. Strife. Poverty. The Jamrock Quarter. These are handwritten logs of investigations dating back to January '51, this year. The exact number is hard to estimate due to missing pages -- and an *odd* naming convention -- but there are at least twenty, maybe thirty cases. Undertaken, not completed, mind you." }, { "actor": "Damaged Ledger", "dialogue": "[Action/Check: Condition: Variable[\"tc.date_fifty_one\"]]" }, { "actor": "Logic", "dialogue": "It's the middle of March -- you have attempted two cases a week on average." }, { "actor": "Reaction Speed", "dialogue": "What do you mean? Is that *all*?" }, { "actor": "You", "dialogue": "\"Kim, I have a name for this case.\"" } ]
[ { "actor": "You", "dialogue": "Reach for the trap." }, { "actor": "Trap: Land's End", "dialogue": "The trap feels light -- and silent -- as you pick it up. Something is different here..." }, { "actor": "You", "dialogue": "Look closer." }, { "actor": "Trap: Land's End", "dialogue": "No locusts!" }, { "actor": "Logic", "dialogue": "No phasmid either -- but still..." }, { "actor": "You", "dialogue": "Look closer still." }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant studies the trap with you. \"Well, the bait worked on *something*. This doesn't mean it was a reed-monster, though. Unless you see one in there? I just see an empty trap...\"" } ]
[ { "actor": "You", "dialogue": "\"I need to find a way to turn back time.\"" }, { "actor": "Measurehead", "dialogue": "[Action/Check: Condition: (IsKimHere() and Variable[\"gates.measurhead_disable_kim_react_to_turnbacktime_if_seen_once\"] == false) == false]" }, { "actor": "Measurehead", "dialogue": "[Action/Check: Condition: (Variable[\"tc.pale\"]) == false]" }, { "actor": "Measurehead", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.joyce_fascha_dq_endurance_too_late_reality_now_must_get_from_headmeasure\"]) == false]" }, { "actor": "Measurehead", "dialogue": "\"OBSERVE,\" he turns to the women. \"LIKE A PEASANT HOPING TO BED A NOBLEWOMAN, THE HAM SANDWICH IS REACHING STRAIGHT FOR THE *ADVANCED* CONCEPTS. NO HUMILITY, AWARENESS, OR RESPECT.\"" }, { "actor": "Measurehead's Babe", "dialogue": "\"Get your dirty hick-dick away from these advanced concepts, peasant!\"" }, { "actor": "Measurehead", "dialogue": "\"TO COMPREHEND TIME YOU MUST POSSESS AT LEAST A BASIC UNDERSTANDING OF HOW *REALITY* WORKS, WHAT THE RULES ARE. THE LOOK OF INFINITE ASTOUNDMENT IN YOUR EYES SAYS YOU HAVE *NO IDEA*.\"" }, { "actor": "You", "dialogue": "\"You're right -- I don't even know *who I am*...\" (Look at your hands in bewilderment.)" }, { "actor": "Measurehead", "dialogue": "\"THE CONCEPTS YOU REACH FOR ARE FAR BEYOND YOU, PUPA. WITHOUT THE NECESSARY VOCABULARY YOU ARE ONLY WASTING MY TIME.\" He frowns. \"EDUCATE YOURSELF FIRST, TALK TO PEOPLE, AND UNDERSTAND THE BASICS.\"" }, { "actor": "Measurehead", "dialogue": "[Action/Check: Condition: Variable[\"TASK.get_reality_lowdown\"]]" }, { "actor": "Measurehead", "dialogue": "[Action/Check: Condition: Variable[\"TASK.get_reality_lowdown_done\"]]" }, { "actor": "Endurance", "dialogue": "This again? But you've learned the basics... Guess we need to return to Mr. Monolith once we've figured out what else is missing from the curriculum." }, { "actor": "Encyclopedia", "dialogue": "A studious approach... Seems like a good direction. Turn it into *science*!" } ]
[ { "actor": "Interfacing", "dialogue": "The chain trails off into the ocean, connecting the island to the supply depot on the coast." }, { "actor": "You", "dialogue": "This means I *sorta* got into the depot door." }, { "actor": "Interfacing", "dialogue": "Technically -- no. Sorry." }, { "actor": "You", "dialogue": "\"Lock it from whom?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"From enemies.\" He looks up ahead. \"Enemies of the Commune of Revachol. This seafort was a revolutionary fortification, I believe...\"" }, { "actor": "You", "dialogue": "What for?" }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant looks at the mechanism overhead. \"Ah, yes... so it seems.\"" }, { "actor": "You", "dialogue": "[Finish thought.]" } ]
[ { "actor": "Kim Kitsuragi", "dialogue": "\"Very noble of you. Are we done here?\"" }, { "actor": "You", "dialogue": "\"Maybe I should pour one out for the boys? The fallen?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant sighs." }, { "actor": "Kim Kitsuragi", "dialogue": "\"If you want to pour out the booze you've been carrying around *on duty*, I'm certainly not going to stop you...\"" }, { "actor": "You", "dialogue": "\"Actually, I'm just gonna hold onto this.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"As you will...\"" }, { "actor": "You", "dialogue": "\"How do you handle the strain?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Everyone has their own method of coping, some more effective, or self-destructive, than others...\" He gives you a meaningful look." }, { "actor": "Kim Kitsuragi", "dialogue": "\"Personally, I find it helps to keep up a few hobbies.\"" }, { "actor": "You", "dialogue": "\"Like what?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Oh, this and that. Let's not get into it now.\"" }, { "actor": "You", "dialogue": "\"Maybe I should find a hobby?\"" } ]
[ { "actor": "You", "dialogue": "René told you his war story, now impress him with *your* heroics." }, { "actor": "René Arnoux", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.rene_hero_Story_rc\"]) == false]" }, { "actor": "Drama", "dialogue": "Unfortunately there doesn't seem to be anything worth mentioning among your achievements. You should resort to good old lying." }, { "actor": "René Arnoux", "dialogue": "[Action/Check: Condition: (Variable[\"yard.cuno_punched_cuno\"]) == false]" }, { "actor": "You", "dialogue": "\"René...\" (Lower your voice.) \"I'm ex-army too. Special Forces. Black ops. Secret soldier.\"" }, { "actor": "René Arnoux", "dialogue": "\"Really?\" Suddenly it feels like he's entitled to question you. \"What was the unit?\"" }, { "actor": "Conceptualization", "dialogue": "Something with colours and headwear. Soldiers identify with those things." }, { "actor": "Authority", "dialogue": "Say it's *classified*. An old soldier should understand." }, { "actor": "You", "dialogue": "\"Harry's Hounds.\"" }, { "actor": "René Arnoux", "dialogue": "\"Mhmh...\" He nods. \"We'll get back to our game now if there isn't anything else?\"" }, { "actor": "Drama", "dialogue": "Strange, he didn't buy it." } ]
[ { "actor": "Crane Control Panel", "dialogue": "A rusting control panel with several knobs. Two buttons, marked *Marche* and *Arrêt*, are faded with use. It seems to control the large crane above -- a container is attached to its hook block." }, { "actor": "Encyclopedia", "dialogue": "*Marche* -- On. *Arrêt* -- Off." }, { "actor": "You", "dialogue": "Press *Marche*." }, { "actor": "Crane Control Panel", "dialogue": "No screech of metal when you push the button this time. Only silence, as the crane remains in its state of dormancy." }, { "actor": "You", "dialogue": "[Leave.]" } ]
[ { "actor": "Volition", "dialogue": "Despair creeps into you, getting fat on your weakness. Whatever noble intentions you once had as a police officer -- it's eating them all up now." }, { "actor": "Inland Empire", "dialogue": "There's something else in there. There has to be. But -- it's like reaching your hand into muddy water, fishing around, and coming up with nothing..." }, { "actor": "Interfacing", "dialogue": "Yeah, I'm pretty sure you're shit out of luck *fishing around* right now. You're drowning." }, { "actor": "Conceptualization", "dialogue": "You're still coming up with sentences. That's a step up from total annihilation, right?" }, { "actor": "You", "dialogue": "\"I'm seriously running out of shits to give, Cuno. I'm quitting.\"" }, { "actor": "Cuno", "dialogue": "\"Cuno don't give a shit about your shits.\"" }, { "actor": "Volition", "dialogue": "Nothing you can say would make you feel any better now..." } ]
[ { "actor": "You", "dialogue": "\"Can you tell me where on the coast I should start looking?\"" }, { "actor": "Titus Hardie", "dialogue": "\"Sure -- there are some shithouses there. A cinderblock town. The fisher-folk there refuse to unionise, so that's one place we haven't looked.\"" }, { "actor": "Titus Hardie", "dialogue": "\"I hear they have a shack where junkies sometimes crash. Time for you to step up.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "You", "dialogue": "\"I'll start there. One more question: what does Ruby look like?\"" }, { "actor": "Titus Hardie", "dialogue": "\"Boyish. Hair's red, dyed. She looks like a lorryman.\"" }, { "actor": "You", "dialogue": "\"Can you tell me where on the coast I should start looking?\"" }, { "actor": "Titus Hardie", "dialogue": "\"Sure -- there are some shithouses there. A cinderblock town. The fisher-folk there refuse to unionise, so that's one place we haven't looked.\"" }, { "actor": "Titus Hardie", "dialogue": "\"I hear they have a shack where junkies sometimes crash. Time for you to step up.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "You", "dialogue": "\"I'll start there. One more question: what does Ruby look like?\"" }, { "actor": "Titus Hardie", "dialogue": "\"Boyish. Hair's red, dyed. She looks like a lorryman.\"" } ]
[ { "actor": "Punch Clock/Payphone", "dialogue": "[Action/Check: Condition: (Variable[\"cargo.momoffice_made_it_to_payphone_hub\"]) == false]" }, { "actor": "Punch Clock/Payphone", "dialogue": "An imposing combination of a punch-clock and a payphone is looking down at you from the wall. A note on the side says: \"Tokens unavailable due to strike. Use change.\"" }, { "actor": "You", "dialogue": "Insert 10 cents." }, { "actor": "Punch Clock/Payphone", "dialogue": "The machine swallows your coin and seems to be waiting for your next move." }, { "actor": "You", "dialogue": "Insert 10 cents." }, { "actor": "Punch Clock/Payphone", "dialogue": "The machine swallows your coin and seems to be waiting for your next move." }, { "actor": "You", "dialogue": "Let your muscle memory dial a random number." }, { "actor": "Punch Clock/Payphone", "dialogue": "[Action/Check: Condition: Variable[\"cargo.momsoffice_payphone_interfacing_wc\"]]" }, { "actor": "Interfacing", "dialogue": "Your fingers run over the dial pad. 005... that's the dialling code for Revachol -- 49-52... and a moment of hesitation before entering the final numbers: 993." }, { "actor": "Punch Clock/Payphone", "dialogue": "Calling..." }, { "actor": "Punch Clock/Payphone", "dialogue": "Calling..." } ]
[ { "actor": "Andre", "dialogue": "\"Yes?\"" }, { "actor": "You", "dialogue": "\"You mentioned some kind Ecclesiastes own the church. Who are these Ecclesiastes?\"" }, { "actor": "Andre", "dialogue": "\"Oh yeah, that's a Meteoran name for the Founding Party. Thought it'd be cool to use it.\"" }, { "actor": "Rhetoric", "dialogue": "If you don't know what the Founding Party is, there might be a way to mask it with minor demagoguery." }, { "actor": "You", "dialogue": "\"Before we go on, what do you mean by *Meteoran*?\"" }, { "actor": "Andre", "dialogue": "\"You know -- of Meteo. Concerning Meteo.\"" }, { "actor": "You", "dialogue": "\"Meteo?\"" }, { "actor": "Andre", "dialogue": "\"Meteo. A country. On Mundi?\" He looks at you, squinting his eyes to see if you're kidding. \"On the Mundi isola.\"" }, { "actor": "Encyclopedia", "dialogue": "One of the poorest of the first world nations today -- but once a great ancient civilization. Capital: Thylakos-by-Pisantic." }, { "actor": "You", "dialogue": "\"And what is the *Founding Party*?\"" }, { "actor": "Andre", "dialogue": "\"Come to think of it, I've never really looked them up, you know. I can't give you a precise definition, but they're a very powerful religious organization.\"" }, { "actor": "You", "dialogue": "(Nod.) \"Good. Now, let's talk about something else.\"" }, { "actor": "Andre", "dialogue": "\"Yes?\"" }, { "actor": "You", "dialogue": "\"You mentioned some kind Ecclesiastes own the church. Who are these Ecclesiastes?\"" }, { "actor": "Andre", "dialogue": "\"Oh yeah, that's a Meteoran name for the Founding Party. Thought it'd be cool to use it.\"" }, { "actor": "Rhetoric", "dialogue": "If you don't know what the Founding Party is, there might be a way to mask it with minor demagoguery." } ]
[ { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"gates.fritte_main_hub_reached\"]]" }, { "actor": "Frittte clerk", "dialogue": "\"Um, is this about the questions again? 'Cause I don't really know anything...\" She puts down the magazine." }, { "actor": "You", "dialogue": "\"I need to exchange this novelty cheque for cash.\" (Give her the novelty cheque and gain 25 reál.)" }, { "actor": "Frittte clerk", "dialogue": "\"Uh, wow, I didn't know you worked for the Union, sir.\" She rolls up the giant novelty cheque -- looks like she's seen it before -- and slips it under the counter." }, { "actor": "Frittte clerk", "dialogue": "\"Anything else I can do for you?\"" }, { "actor": "Rhetoric", "dialogue": "No, you don't work for the Union, the Union works for you -- by supplying you with *cash*." }, { "actor": "Reaction Speed", "dialogue": "That was easy! Worryingly so..." }, { "actor": "Electrochemistry", "dialogue": "Blow the whole thing on speed and gin, right now. Speed -- AND GIN. Great combo. Ask some local dealers maybe..." }, { "actor": "You", "dialogue": "\"What kind of discounts can a man with net worth get in here?\"" }, { "actor": "Frittte clerk", "dialogue": "\"Uhm...\" She looks up from her magazine, not really sure how to reply." }, { "actor": "Rhetoric", "dialogue": "That's teen-speak for 'no' -- *no discounts*." }, { "actor": "Composure", "dialogue": "She couldn't be more unbothered by your question if she tried." } ]
[ { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "[Action/Check: Condition: DayCount() == 1]" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.lena_intro_done\"]) == false]" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.kimintro_hub_reached\"]) == false]" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "\"Hello, sweetie.\"" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "\"You shouldn't keep your colleague waiting.\" She nods toward the man in the orange bomber jacket." } ]
[ { "actor": "Encyclopedia", "dialogue": "The theme on that pinball machine is a standard *royalist* theme -- used on everything from pinball cabinets to full-flavour cigarettes." }, { "actor": "You", "dialogue": "What are its hallmarks?" }, { "actor": "Encyclopedia", "dialogue": "Clinging to a picture-book version of the past century, waiting for the King to come back and cast out all the profiteers and homo-sexuals. Basically, imagine a yellow plastic crown with a liquor brand emblazoned on it." }, { "actor": "You", "dialogue": "The idea of a king and a century gone is pretty fascinating." }, { "actor": "Encyclopedia", "dialogue": "The sentiment is called *antecentennial nostalgia* -- pining for a time before the turn of the century. It's common even now, after 50 years." } ]
[ { "actor": "Coupris Kineema", "dialogue": "In the cabin you see a set of steering levers, a radio on a hook, a pull-out toolbox and the soft glow of the fuel pre-heater gauge." }, { "actor": "You", "dialogue": "How do I turn on the headlights?" }, { "actor": "Alice", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "Coupris Kineema", "dialogue": "Uhm... When Lieutenant Kitsuragi is here? It's his MC." }, { "actor": "Interfacing", "dialogue": "You need his key to turn on the engine if you want the foldable lights to pop up." }, { "actor": "You", "dialogue": "Look in the suspect transport enclosure." }, { "actor": "Coupris Kineema", "dialogue": "The cage at the back of the motor carriage looks rather uncomfortable. Four shiny hubcaps are stacked against the seat. Their silver edges sparkle in the dark." }, { "actor": "Kim Kitsuragi", "dialogue": "\"I confiscated these four a little while back. We can take them to the pawnshop down by the Martinaise Canal.\"" }, { "actor": "You", "dialogue": "\"Thanks. I appreciate your help.\" (Take the spinners.)" }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant nods as you take the spinners." }, { "actor": "Alice", "dialogue": "[Action/Check: Condition: Variable[\"plaza.kineema_intro_done\"]]" } ]
[ { "actor": "You", "dialogue": "\"Here's the money for the spirits.\"" }, { "actor": "Rosemary", "dialogue": "He hands you the bottle. \"Jus' make sure to *enjoy* that one, friend!\"" }, { "actor": "Rosemary", "dialogue": "[Action/Check: Condition: Variable[\"whirling.necktie_personified\"] and CheckEquipped(\"neck_tie\")]" }, { "actor": "Horrific Necktie", "dialogue": "*Bratan*, I am so proud. Now -- whatever you do, don't drink it. This deserves so much more than just regular *oral* consumption." }, { "actor": "Electrochemistry", "dialogue": "The tie is *SO* on the money there! Up the bum it goes!" }, { "actor": "You", "dialogue": "Okay, right. We're putting it in the bum!" }, { "actor": "Rosemary", "dialogue": "[Action/Check: Condition: Variable[\"TASK.enter_cavern_done\"]]" }, { "actor": "Horrific Necktie", "dialogue": "Who said anything about putting it up there? No, we're gonna put it in a *way* more special place. Soooo special. Now just step away from the old man and let's have a little word alone, just you and me." }, { "actor": "Inland Empire", "dialogue": "Soon. The time will come soon. Have patience, brave one." }, { "actor": "Half Light", "dialogue": "I'm getting a really dark vibe from this. This... won't be pretty." }, { "actor": "You", "dialogue": "\"I want a pack of smokes.\"" }, { "actor": "Rosemary", "dialogue": "\"My kinda guy,\" he mumbles, handing you a pack. \"Here you go, friend.\"" } ]
[ { "actor": "Gaston Martin", "dialogue": "[Action/Check: Condition: Variable[\"plaza.reneandgaston_greeting_done\"]]" }, { "actor": "Gaston Martin", "dialogue": "[Action/Check: Condition: DayCount() >= 5]" }, { "actor": "Gaston Martin", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.gaston_altgreet_rene_dead\"] or Variable[\"plaza.gaston_altgreet_rene_uniform\"]) == false]" }, { "actor": "Gaston Martin", "dialogue": "[Action/Check: Condition: (CheckEquipped(\"jacket_carabineer\")) == false]" }, { "actor": "Gaston Martin", "dialogue": "\"Officer...\" The jolliness is gone from Gaston's face. \"Care to play a game with a lonely old man?\"" }, { "actor": "Gaston Martin", "dialogue": "\"Actually never mind... Wouldn't be the same...\"" }, { "actor": "You", "dialogue": "\"Hey, I said I wouldn't do it, but I found you a new *boule*.\" (Hold out the ball.)" }, { "actor": "Gaston Martin", "dialogue": "Gaston glumly stares at the shot put ball. Several seconds pass. Then he speaks: \"It's too late now, officer... you got back too late. René is gone.\"" }, { "actor": "Gaston Martin", "dialogue": "\"The prick survived all the bullets, swords and explosions just to die of a heart attack...\" He sighs deeply. \"Ironic, isn't it -- even his own bitter little heart couldn't stand him.\"" }, { "actor": "Gaston Martin", "dialogue": "\"Keep it, it's not even a real *boule*.\" He waves you away. \"Besides, it doesn't really matter now. I've never seen anyone else play pétanque in Martinaise.\"" }, { "actor": "Inland Empire", "dialogue": "He will never play pétanque again." } ]
[ { "actor": "Kim Kitsuragi", "dialogue": "\"I believe they heard something,\" he says, glancing back at the twins. \"And given the poverty of this part of town, I don't know how they could have heard a radio.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"I don't *know* how they heard it, but...\" He returns his gaze to you. \"I know the station they imitated. So they must have heard it somehow.\"" }, { "actor": "You", "dialogue": "\"What channel was it?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Speedfreaks FM.\"" }, { "actor": "Reaction Speed", "dialogue": "Yes, of course! Earlier, when you turned the radio on in his Kineema!" }, { "actor": "Volition", "dialogue": "Don't." }, { "actor": "You", "dialogue": "Say nothing." }, { "actor": "Kim Kitsuragi", "dialogue": "\"I can't explain how they heard it,\" the lieutenant continues unabated. \"I believe they heard something. And given the poverty of this part of town, I don't know how they could have heard a radio. However...\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Weird as it is, this situation is not connected to the murder. This isn't our business.\"" }, { "actor": "You", "dialogue": "\"But it is related, Kim. The wind told me so.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant says nothing. An ocean breeze blows in strong. He raises his jacket collar against it." } ]
[ { "actor": "Encyclopedia", "dialogue": "ICM? This feels familiar somehow..." }, { "actor": "You", "dialogue": "\"A white star.\" (Point to it.)" }, { "actor": "Cuno", "dialogue": "\"Shit looks upside down to Cuno.\" He leans to the side, tilting his head." }, { "actor": "Encyclopedia", "dialogue": "With its horns in the sky -- the symbol of the Commune." }, { "actor": "You", "dialogue": "\"Cuno, what is the *ICM*?\"" }, { "actor": "Cuno", "dialogue": "\"Is this a case for Detective Cuno?\" He cracks his knuckles, ready. \"Idiot Cat Moon. Inside Car Motors. Is Cuno Magic? He is -- case solved.\"" }, { "actor": "Encyclopedia", "dialogue": "Sounds an awful lot like..." } ]
[ { "actor": "Real Estate Agent", "dialogue": "\"Satisfied? My name is Marielle Charpentier and I'm an agent with Martinaise Realty Associates. I am *not* breaking in, as I have every *right* to be here. The keys, see?\" She jingles a set of keys in her hand." }, { "actor": "Interfacing", "dialogue": "Boy there are a lot of different keys there. More than *twenty* at least..." }, { "actor": "Empathy", "dialogue": "Her voice is really cheerful despite her obviously *hating* you." }, { "actor": "Real Estate Agent", "dialogue": "\"Do you want to see my ID as well? You can't *legally* ask for it, but why not? Want to see my residence permit, too?\" She fumbles through her purse, fishing out a light paper-clad passport." }, { "actor": "You", "dialogue": "\"I don't need your ID, I just need to ask you some questions.\"" }, { "actor": "Real Estate Agent", "dialogue": "\"Very well, but please make it quick.\" She slips the passport back to her purse and checks her watch. \"I need to be back in La Delta in an hour.\"" }, { "actor": "You", "dialogue": "\"Who lived in the foreclosed apartment down the hallway?\"" }, { "actor": "Real Estate Agent", "dialogue": "\"Oh, that's another huge mess. The former tenant owes us three months of rent, *three*! We closed the apartment and planned on auctioning off the valuables, but...\"" }, { "actor": "Real Estate Agent", "dialogue": "\"And again, I have no idea how *stupid* mistakes like this can even happen, but Ron, when he came to close the door, didn't close the neighbouring door! And there's a hole in the wall!\"" }, { "actor": "Electrochemistry", "dialogue": "So preppy! She's probably on some low grade performance enhancers. Like Preptide or Pericanine." }, { "actor": "Real Estate Agent", "dialogue": "\"A hole in the wall, can you believe it?\" She spreads her hands. \"And then the tenant ran off with his stuff. He's gone, the *money's* gone, just like that!\" She snaps her fingers." }, { "actor": "Logic", "dialogue": "The sum must've been puny." }, { "actor": "Empathy", "dialogue": "Oh, it irks her. The *incompetence*." } ]
[ { "actor": "Empathy", "dialogue": "He's avoiding your gaze. This is the time to say how sorry you are about how things went." }, { "actor": "You", "dialogue": "\"I'm sorry, I know I fucked up.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"It's alright, don't worry about it.\" His eyes wander over the streets." }, { "actor": "Kim Kitsuragi", "dialogue": "\"I'll call the station when we're finished with the day and let them know the name of the deceased.\"" }, { "actor": "You", "dialogue": "\"That's it?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"That's it. We should get back to our case. There's nothing more we can do here.\"" }, { "actor": "You", "dialogue": "\"That's it?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"That's it. We should get back to our case. There's nothing more we can do here.\"" }, { "actor": "You", "dialogue": "\"That's it?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"That's it. We should get back to our case. There's nothing more we can do here.\"" } ]
[ { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.kim_took_away_body_day_2\"]) == false]" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"TASK.find_out_whos_in_the_union_box\"]) == false]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Looks like we can get to work at once. The Union muscle turned up.\" He points to the mess hall doors. \"They look rowdy. We should talk to them.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (CheckEquipped(\"shoes_t500\") and Variable[\"whirling.kim_stolen_boots_greet_done\"] == false) == false]" }, { "actor": "You", "dialogue": "\"What do you mean 'rowdy'?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"I mean ungovernable. Martinaise isn't exactly enthusiastic about the RCM being here. They prefer to be *policed* by the Union -- these men here...\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"cargo.evrart_hardieboys_did_the_merco_in\"]]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Men who drink beer for breakfast. I have no doubt these are the Hardie boys Evrart told us about, the ones who *keep the peace* around here.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"And the big one,\" he squints his eyes, studying the men in the mess hall, \"must be Hardie himself...\"" }, { "actor": "You", "dialogue": "\"There are so many of them. Maybe we should call in reinforcements?\"" } ]
[ { "actor": "Idiot Doom Spiral", "dialogue": "[Action/Check: Condition: Variable[\"village.idiot_greeting_done\"]]" }, { "actor": "Idiot Doom Spiral", "dialogue": "[Action/Check: Condition: (Variable[\"TASK.report_to_the_tribunal_done\"]) == false]" }, { "actor": "Idiot Doom Spiral", "dialogue": "\"Tequila Sunset.\" He nods in appreciation." }, { "actor": "You", "dialogue": "\"Okay, here's your jacket. Fresh washed!\"" }, { "actor": "Idiot Doom Spiral", "dialogue": "\"My jacket?\"" }, { "actor": "Idiot Doom Spiral", "dialogue": "[Action/Check: Condition: Variable[\"village.idiot_gave_dirty_jacket\"]]" }, { "actor": "You", "dialogue": "\"Yeah, the one you had me clean the seagull shit off of.\"" }, { "actor": "Idiot Doom Spiral", "dialogue": "A look of consternation crosses the man's face. He looks at you, then at his bottle, then back at you..." }, { "actor": "Idiot Doom Spiral", "dialogue": "\"What the fuck are you talking about, Tequila?\"" }, { "actor": "You", "dialogue": "\"What the fuck are *you* talking about?\"" }, { "actor": "Idiot Doom Spiral", "dialogue": "\"Rosemary, what the fuck is Tequila talking about?\"" }, { "actor": "Rosemary", "dialogue": "\"Aye, that's the jacket you stole two weeks ago. From the kid who was making it with his gal on the beach.\"" }, { "actor": "Idiot Doom Spiral", "dialogue": "\"That's disgusting. I've never done anything like that in my life. You're both delusional.\" He scoffs. \"'FALN'? That's medium-concept stuff.\"" }, { "actor": "Logic", "dialogue": "It becomes abundantly clear to you how this man managed to lose his keys, business, friends and girlfriend." } ]
[ { "actor": "Suggestion", "dialogue": "Hey, so we've been monitoring you internally, and now we know your *copotype*." }, { "actor": "You", "dialogue": "Okay. What am I?" }, { "actor": "Suggestion", "dialogue": "Guess." }, { "actor": "You", "dialogue": "I'm sorry you had to monitor me." }, { "actor": "Suggestion", "dialogue": "Okay, just for the length of this short demonstration, please say something that isn't *I'm sorry*. Guess. What is it?" }, { "actor": "You", "dialogue": "I was kinda hoping I'm the Apocalypse Cop." }, { "actor": "Suggestion", "dialogue": "That is only a ludicrous daydream. Guess again. You're the..." }, { "actor": "You", "dialogue": "I was kinda hoping I'm the Apocalypse Cop." }, { "actor": "Suggestion", "dialogue": "That is only a ludicrous daydream. Guess again. You're the..." }, { "actor": "You", "dialogue": "Sorry cop? I'm sorry, I'm not sure..." } ]
[ { "actor": "Working Class Woman", "dialogue": "[Action/Check: Condition: Variable[\"plaza.working_meeting_done\"]]" }, { "actor": "Working Class Woman", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.working_pre_greeting_done\"]) == false]" }, { "actor": "Working Class Woman", "dialogue": "\"Hmm-hmm-hmm...\" She's still mumbling to herself, now reading another paperback." }, { "actor": "You", "dialogue": "\"A good one?\" (Point at the book.)" }, { "actor": "Working Class Woman", "dialogue": "\"Yes, hello.\" She nods, her attention fully focused on reading." }, { "actor": "You", "dialogue": "\"Who are you?\"" }, { "actor": "Working Class Woman", "dialogue": "\"Me?\" She looks up briefly. \"No one, I'm just a working class woman.\"" }, { "actor": "Empathy", "dialogue": "She doesn't really want to be disturbed that much..." }, { "actor": "Logic", "dialogue": "If she's such a *working class* woman, why isn't she working?" }, { "actor": "You", "dialogue": "\"Shouldn't a working class woman be working?\"" }, { "actor": "Working Class Woman", "dialogue": "\"Not all the time. Right now I'm browsing books.\" She pauses. \"Even a working class woman needs something to read.\"" }, { "actor": "You", "dialogue": "\"Good, good.\" (Nod.)" }, { "actor": "Working Class Woman", "dialogue": "\"It is.\"" } ]
[ { "actor": "Little Lily", "dialogue": "\"Hello, mister!\" A young girl, barely four or five years old, sits on the sofa. She is looking at you with frank curiosity." }, { "actor": "Little Lily", "dialogue": "She clutches a small stuffed animal. Occasionally she twirls it around." }, { "actor": "You", "dialogue": "\"Are you Lilienne's daughter?\"" }, { "actor": "Little Lily", "dialogue": "\"Yesssss, I am! Little Lily!\" She gazes at you with her big eyes. \"You know my mom?\"" }, { "actor": "You", "dialogue": "\"Yes, we met earlier.\"" }, { "actor": "Little Lily", "dialogue": "\"That's nice! My mom is great,\" she nods. \"She's never angry or anything.\"" }, { "actor": "You", "dialogue": "\"Do you know anyone named Ruby?\"" }, { "actor": "Little Lily", "dialogue": "\"Ll... Luby... Rr... R-luuby.\" Suddenly the girl gets all serious and leans in, as if she's about to tell you a secret." }, { "actor": "Little Lily", "dialogue": "\"My mom tells me that I'm a big girl, but she doesn't know that I can't say *ll*. Or like, sometimes I can, but then... *ll*... *rr*... *llrr*...\"" } ]
[ { "actor": "Sleeping Dockworker", "dialogue": "[Action/Check: Condition: Variable[\"whirling.sleeper_greeting_done\"]]" }, { "actor": "Sleeping Dockworker", "dialogue": "The worker is in a deep slumber." }, { "actor": "Sleeping Dockworker", "dialogue": "[Action/Check: Condition: Variable[\"whirling.sleeper_inland_about_oblivion\"]]" }, { "actor": "Sleeping Dockworker", "dialogue": "[Action/Check: Condition: Variable[\"whirling.sleeper_felt_itch\"]]" }, { "actor": "You", "dialogue": "[Leave.]" } ]
[ { "actor": "Bloated Corpse of a Drunk", "dialogue": "Do you remember the scent of your childhood?" }, { "actor": "You", "dialogue": "I remember nothing." }, { "actor": "Bloated Corpse of a Drunk", "dialogue": "Do you remember your wife's hand on your face?" }, { "actor": "You", "dialogue": "TELL ME WHAT THIS IS!!! I'm not answering before you tell me who you are." }, { "actor": "Bloated Corpse of a Drunk", "dialogue": "You know who I am. I am the bad day. The one where you ask her, and then later in the streets, wandering... It's the worst day of all time, Harry dear, and it's coming. She will hear about it on the phone." }, { "actor": "Bloated Corpse of a Drunk", "dialogue": "Reality will turn into a grotesque nightmare. This'll be the last thing you did to her. Tell me -- do you remember the love of your life?" }, { "actor": "You", "dialogue": "TELL ME WHAT THIS IS!!! I'm not answering before you tell me who you are." }, { "actor": "Bloated Corpse of a Drunk", "dialogue": "You know who I am. I am the bad day. The one where you ask her, and then later in the streets, wandering... It's the worst day of all time, Harry dear, and it's coming. She will hear about it on the phone." }, { "actor": "Bloated Corpse of a Drunk", "dialogue": "Reality will turn into a grotesque nightmare. This'll be the last thing you did to her. Tell me -- do you remember the love of your life?" }, { "actor": "You", "dialogue": "I was left." }, { "actor": "Bloated Corpse of a Drunk", "dialogue": "That's right, funky-baby, and you just stood there. One hand on the bottle and the other on your dick -- watching her go. Let it all be dragged away from you." }, { "actor": "Bloated Corpse of a Drunk", "dialogue": "Tell me, where are your friends? Human beings have friends, Harry-boy. Where the hell are yours?" }, { "actor": "You", "dialogue": "I can get it all back." } ]
[ { "actor": "Interfacing", "dialogue": "As you hold your ledger's clip under the headlamp, an iridescent hologram appears: a street grid and the veins of a great river. A familiar sensation washes over you..." }, { "actor": "Kim Kitsuragi", "dialogue": "\"There she is: Revachol West.\" There's a note of pride in the lieutenant's voice." }, { "actor": "Damaged Ledger", "dialogue": "Around the borders of the watermark are dozens, no, *hundreds* of micro-perforations." }, { "actor": "You", "dialogue": "\"Okay, let's go.\" [Put the ledger away.]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Right. I'll go turn off the lights...\" He presses a remote control on the key." } ]
[ { "actor": "You", "dialogue": "\"How did you become so rich?\"" }, { "actor": "Mega Rich Light-Bending Guy", "dialogue": "[Action/Check: Condition: IsKimHere()]" }, { "actor": "Mega Rich Light-Bending Guy", "dialogue": "[Action/Check: Condition: (Variable[\"reputation.ask_for_money\"] >= 2) == false]" }, { "actor": "Mega Rich Light-Bending Guy", "dialogue": "The man chuckles. \"To be perfectly blunt, I inherited my fortune from my grandmother, who, herself, was an extremely high-net-worth individual back in Graad...\"" }, { "actor": "Mega Rich Light-Bending Guy", "dialogue": "\"All I did was take her fortune and invest it prudently. Believe it or not, it takes more than a bit of skill not to blow a vast fortune on sailing boats, bad choices, and *unsupervised* state policy.\"" }, { "actor": "Electrochemistry", "dialogue": "And blow." }, { "actor": "Rhetoric", "dialogue": "Actually -- at the level this guy is, it takes several generations to do that, but all right." }, { "actor": "You", "dialogue": "\"Cool. But I want to ask you about something else.\"" }, { "actor": "Mega Rich Light-Bending Guy", "dialogue": "\"Go right ahead.\"" }, { "actor": "You", "dialogue": "\"You're a rich investor, right? Can I have some money?\"" }, { "actor": "Mega Rich Light-Bending Guy", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "Mega Rich Light-Bending Guy", "dialogue": "\"Sure! Let me check my pockets.\"" } ]
[ { "actor": "Deluxe Topping Pie", "dialogue": "The super fancy topping pie is waiting for you to dig in." }, { "actor": "Conceptualization", "dialogue": "You should eat it slowly, really savour the chef's concept." }, { "actor": "Authority", "dialogue": "Eating this pie will almost certainly make you less of a man. What were you thinking, agreeing to take a wheat-free, meat-free pie from that sleazy bastard?" }, { "actor": "You", "dialogue": "Throw the topping pie on the ground. You're not taking any bribes from questionable persons." }, { "actor": "Deluxe Topping Pie", "dialogue": "The pie lies sadly face-down on the ground, a waste of culinary creativity, some of its colourful toppings scattered around it." } ]
[ { "actor": "Acele", "dialogue": "[Action/Check: Condition: Variable[\"church.ravers_inside_church\"]]" }, { "actor": "Acele", "dialogue": "[Action/Check: Condition: Variable[\"ice.acelegreeting_done\"]]" }, { "actor": "Acele", "dialogue": "[Action/Check: Condition: Variable[\"church.acele_church_altgreet_done\"]]" }, { "actor": "Acele", "dialogue": "[Action/Check: Condition: (Variable[\"XP.dance_to_the_anodic_music\"]) == false]" }, { "actor": "Acele", "dialogue": "\"Welcome back.\" She nods to you in greeting." }, { "actor": "You", "dialogue": "The tape recorder lies on the ice like a discarded toy. Pick it up." }, { "actor": "Acele", "dialogue": "[Action/Check: Condition: Variable[\"ice.acele_felt_bad_for_her_recording\"]]" }, { "actor": "Empathy", "dialogue": "The device is still warm from her touch -- and heavy as a brick, from the batteries inside. The company logo \"Omicron\" adorns its yellow plastic cover. Inside, the tape is rolling -- the girl looks at the device in your hands." }, { "actor": "You", "dialogue": "Put the tape recorder down." }, { "actor": "Empathy", "dialogue": "Nothing to emote over. You put the device back on the ice." } ]
[ { "actor": "Shelf of Biographies", "dialogue": "Shelves full of biographies of *famous people*, whoever they are." }, { "actor": "You", "dialogue": "\"Storekeep, anything of note in this shelf?\"" }, { "actor": "Plaisance", "dialogue": "\"I would say...\" The woman hums to herself. \"'The Greatest Innocence.' Yes, most certainly. It's an important educational tool, delving into the depths of history, religion, and their relation to *innocentic power*.\"" }, { "actor": "You", "dialogue": "\"Who or what is an innocence?\"" }, { "actor": "Plaisance", "dialogue": "\"A very influential historical figure, but surely I don't have to tell you that.\" She waves her hand, as if casting aside the thought. \"You're a law officer and law officers have at least *some* education.\"" }, { "actor": "Plaisance", "dialogue": "\"The book is also very daring. The author aims to re-examine the universal understandings of the innocentic system, creating a fresh vantage point and a shift in the tired order of things.\"" }, { "actor": "You", "dialogue": "\"I thought it was about which of these... innocences... is the coolest and greatest?\"" }, { "actor": "Plaisance", "dialogue": "\"Perhaps for a layman!\" She scoffs. \"Deep analysis is necessary to peel back the multi-layered meanings.\"" }, { "actor": "Conceptualization", "dialogue": "Do her words seem vague and abstract to you?" }, { "actor": "You", "dialogue": "\"So you recommend it?\"" }, { "actor": "Plaisance", "dialogue": "\"Certainly. It's prudent for a person to have at least an elementary understanding of history and society. Imagine the chaos we'd be in otherwise.\"" }, { "actor": "Inland Empire", "dialogue": "You feel like you should get this one. Definitely. It's *important* somehow. There is something personal inside..." }, { "actor": "You", "dialogue": "\"Storekeep, anything of note in this shelf?\"" } ]
[ { "actor": "You", "dialogue": "\"Agent... Is La Puta Madre some kind of travel agency?\"" }, { "actor": "Ruby, the Instigator", "dialogue": "\"Yeah, they love sending people to faraway places...\"" }, { "actor": "You", "dialogue": "\"Let's... talk about something else.\"" }, { "actor": "Ruby, the Instigator", "dialogue": "\"Yeah? What?\"" }, { "actor": "You", "dialogue": "Destroy the machine." }, { "actor": "Ruby, the Instigator", "dialogue": "[Action/Check: Condition: (Variable[\"boardwalk.ruby_red_check_pain\"]) == false]" }, { "actor": "Pain Threshold", "dialogue": "The violent white noise becomes even more overwhelming closer to the Compressor. Feels like your brain is swelling up in your skull." }, { "actor": "You", "dialogue": "Squirm in pain." }, { "actor": "Ruby, the Instigator", "dialogue": "\"I know it's bad -- try not to move.\"" }, { "actor": "Pale Latitude Compressor", "dialogue": "\"875263... 23621837... for that special someone...\"" }, { "actor": "You", "dialogue": "\"Kim! Kim! Make it stop!\"" }, { "actor": "Ruby, the Instigator", "dialogue": "\"Look, I know this isn't very fun for you, so let's wrap this up. You have a tribunal to attend.\"" }, { "actor": "Ruby, the Instigator", "dialogue": "[Action/Check: Condition: (Variable[\"tc.tribunal\"]) == false]" }, { "actor": "Reaction Speed", "dialogue": "Tribunal? What tribunal?" } ]
[ { "actor": "You", "dialogue": "\"Seems like something police would do. What do you think of all this, Kim?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Honestly, I'm quite worried by what we've seen so far. The evidence seems to point to a rather extensive and well-organized operation.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"jam.abandoned_seen_radio\"] == true]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"I'm especially intrigued by that radio transmitter -- particularly the sheer number of stations it can connect. Looks like this alleged drug trade casts a wide net.\"" }, { "actor": "Logic", "dialogue": "This means it's well funded. Technology like that... a major player must be financing it." }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"jam.abandoned_seen_article\"] == true) == false]" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"jam.abandoned_seen_maps\"] == true]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Oh, and the maps we found. They reveal the *geographical* extent of the operation -- looks like they've used abandoned tunnels and access roads to stay hidden. This is useful info.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"TASK.confront_hardie_about_drug_trade\"]]" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"whirling.hardie_went_through_ruby_info\"]]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"And last but not least, it's *Ruby's cabin* we found. This is an undeniable connection to the Union.\"" } ]
[ { "actor": "Un Pays Infernal", "dialogue": "This book is written by an angry humanitarian sciences doctor from the La Cherte University in Sur-La-Clef, a Dr. Benoit Mejean. He does not like Sur-La-Clef, La Cherte -- or in fact even the University he teaches in -- but what he likes even less is..." }, { "actor": "Rhetoric", "dialogue": "It's capitalism, isn't it?" }, { "actor": "Un Pays Infernal", "dialogue": "Capitalism." }, { "actor": "Un Pays Infernal", "dialogue": "Can't stand the shadow of it. This book promises to *really* get into everything that's wrong with capitalism -- to do so once and for all in an *exhaustive* and *final* manner." }, { "actor": "You", "dialogue": "Read it." }, { "actor": "Un Pays Infernal", "dialogue": "You start reading it, but it's hard to really understand anything. It's all some sort of garbled word-wankery. After a while you give up and put the book down." } ]
[ { "actor": "Acele", "dialogue": "\"Believe me, dude, it's better we talk about something else.\"" }, { "actor": "You", "dialogue": "\"Yeah, can we talk for a minute?\"" }, { "actor": "Acele", "dialogue": "\"I was wondering when you would come around. What's up?\"" }, { "actor": "You", "dialogue": "\"I guess... there is something... that's been making my life hell.\"" }, { "actor": "Acele", "dialogue": "\"What is it?\" She listens intently." }, { "actor": "You", "dialogue": "\"I think it's... all these *foreign people* taking our jobs.\"" }, { "actor": "Acele", "dialogue": "\"Oh, really?\"" }, { "actor": "You", "dialogue": "\"Yeah, I can tell this was once a proud nation. Now all this internationalist bullshit has brought Revachol to its knees.\"" }, { "actor": "Acele", "dialogue": "\"Yeah, man,\" she nods. \"That's why you were crying over a hat, yelling about regaining your authority. National pride.\"" }, { "actor": "You", "dialogue": "\"No, that's probably not it, is it?\"" }, { "actor": "Acele", "dialogue": "\"No, it sounds like you've just got chick issues.\"" }, { "actor": "You", "dialogue": "\"You could be right, but I don't know for certain.\"" }, { "actor": "Acele", "dialogue": "\"Well... think about, anyway. Was there something else?\"" }, { "actor": "You", "dialogue": "\"Your associates tried to use me to set up a drug lab. I'm guessing you knew of this plan.\"" }, { "actor": "Acele", "dialogue": "\"I did and I'm sorry.\" She doesn't appear surprised. \"For what it's worth... which isn't much.\"" } ]
[ { "actor": "Cuno", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.kimnotes_entered_wo_kim\"]) == false]" }, { "actor": "Cuno", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.kimnotes_entered_w_kim\"]) == false]" }, { "actor": "Half-Finished Paperwork", "dialogue": "These papers bear the stamp of the RCM. They appear to be fragments of the lieutenant's paperwork, half-finished. You make out notes on this -- and other recent cases." }, { "actor": "Cuno", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.tribunal_kim_shot\"]) == false]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"I had Garte open the door to your room.\" He closes the notes. \"You were running a low bacterial fever the first night.\"" }, { "actor": "You", "dialogue": "\"I'm such a burden. I should just fuck off...\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Not this again... you pull your weight, okay?\" He waves you off. \"Let's go.\"" } ]
[ { "actor": "Reaction Speed", "dialogue": "Hey! Her Innocence Dolores Dei liked little figurines, right? Liked holding little men between her fingers, remember?" }, { "actor": "You", "dialogue": "What?" }, { "actor": "Reaction Speed", "dialogue": "You have the revolutionary soldier figurine. You should give it to her. Win her back!" }, { "actor": "You", "dialogue": "I should yes. This is a TASK of mine now." }, { "actor": "Reaction Speed", "dialogue": "So very, very, *very* nifty... nifty and mysterious. This is surely what the figurines are for!" } ]
[ { "actor": "Volition", "dialogue": "Despair creeps into you, getting fat on your weakness. Whatever noble intentions you once had as a police officer -- it's eating them all up now." }, { "actor": "Inland Empire", "dialogue": "There's something else in there. There has to be. But -- it's like reaching your hand into muddy water, fishing around, and coming up with nothing..." }, { "actor": "Interfacing", "dialogue": "Yeah, I'm pretty sure you're shit out of luck *fishing around* right now. You're drowning." }, { "actor": "Conceptualization", "dialogue": "You're still coming up with sentences. That's a step up from total annihilation, right?" }, { "actor": "You", "dialogue": "\"I've wasted my life protecting humans. They don't deserve it.\"" }, { "actor": "Cuno", "dialogue": "\"That you are a loser, Cuno doesn't doubt, but why go around whining about it?\"" }, { "actor": "Volition", "dialogue": "Nothing you can say would make you feel any better now..." } ]
[ { "actor": "The Gardener", "dialogue": "[Action/Check: Condition: Variable[\"whirling.mirror_saw_your_face\"]]" }, { "actor": "Perception (Sight)", "dialogue": "Uhm... are you sure? In the mirror it looked like you were pink, grey and more than a little reddish." }, { "actor": "You", "dialogue": "\"Can I borrow your gloves? I'm doing an autopsy.\"" }, { "actor": "The Gardener", "dialogue": "\"An autopsy? Wow. Sure, keep them.\" She hands you the rubber gloves. \"I have another pair.\"" }, { "actor": "Perception (Sight)", "dialogue": "She must be very diligent about the glove-use, because her hands are clean and delicate." }, { "actor": "You", "dialogue": "\"Do you still have your salts? I think I could use some.\"" }, { "actor": "The Gardener", "dialogue": "\"Sure -- I'm done with them.\" She takes a small capsule out of her breast pocket and hands it to you." }, { "actor": "The Gardener", "dialogue": "\"Go easy on that stuff. It gave me a terrible headache.\"" }, { "actor": "You", "dialogue": "\"The police need directions.\"" }, { "actor": "The Gardener", "dialogue": "\"Of course. Where to?\"" }, { "actor": "You", "dialogue": "\"Where am I?\"" }, { "actor": "The Gardener", "dialogue": "\"What do you mean?\"" } ]
[ { "actor": "Hawthorn Tree", "dialogue": "[Action/Check: Condition: Variable[\"canal.tree_greeting_done\"]]" }, { "actor": "Hawthorn Tree", "dialogue": "The gnarled hawthorn tree on Rue de Saint-Ghislaine. A wintry breeze blows by, making the magnetic tape flutter." }, { "actor": "You", "dialogue": "\"Good hawthorn.\" (Pat the tree.)" }, { "actor": "Hawthorn Tree", "dialogue": "[Action/Check: Condition: Variable[\"canal.tree_kicked_first\"]]" }, { "actor": "Hawthorn Tree", "dialogue": "The hurt feelings of the tree are not alleviated by this sudden display of care and emotion, you manipulative bastard." }, { "actor": "Hawthorn Tree", "dialogue": "The younger stems and branches are adorned with sharp thorns that scratch your hand." }, { "actor": "Pain Threshold", "dialogue": "Oh, whatever. This barely registers as damage." }, { "actor": "Inland Empire", "dialogue": "It was a retaliation for your earlier assault... the trees... are they plotting something?" }, { "actor": "Hawthorn Tree", "dialogue": "[Action/Check: Condition: (Variable[\"canal.tree_blackc_inland_revolution\"]) == false]" }, { "actor": "You", "dialogue": "Disentangle the tape." }, { "actor": "Hawthorn Tree", "dialogue": "[Action/Check: Condition: (Variable[\"canal.tree_whitec_interfacing_disentangle_tape\"]) == false]" } ]
[ { "actor": "Joyce Messier", "dialogue": "\"Ah, yes -- back to the *low-down*.\"" }, { "actor": "You", "dialogue": "\"What is pale?\"" }, { "actor": "Joyce Messier", "dialogue": "[Action/Check: Condition: Variable[\"pier.joyce_pale_kimturndown_one\"]]" }, { "actor": "Joyce Messier", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "Joyce Messier", "dialogue": "[Action/Check: Script: SetVariableValue(\"pier.joyce_found_out_pale_without_kim\", true) --[[ Variable[ ]]]" }, { "actor": "Joyce Messier", "dialogue": "\"Are you sure you're sure? Your colleague seemed adamant...\"" }, { "actor": "You", "dialogue": "\"Yes -- what is the pale?\"" }, { "actor": "Joyce Messier", "dialogue": "\"Okay.\" She concedes. \"The pale is the most dominant geological feature of the world, detective -- the separative tissue between the isolas. It is the interisolary mass.\"" }, { "actor": "Joyce Messier", "dialogue": "[Action/Check: Condition: (IsTaskActive(\"TASK.return_to_mhead_once_you_understand_reality\")--[[ Variable[ ]]) == false]" }, { "actor": "You", "dialogue": "\"Okay... what is the pale *like*?\"" }, { "actor": "Joyce Messier", "dialogue": "\"Achromatic, odourless, featureless. The pale is the enemy of matter and life. It is not *like* any other -- or *any* thing in the world. It is the transition state of being into nothingness.\"" }, { "actor": "Logic", "dialogue": "The negation of being." }, { "actor": "Joyce Messier", "dialogue": "[Action/Check: Condition: (Variable[\"pier.joyce_pale_logic_negation\"]) == false]" } ]
[ { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "[Action/Check: Condition: Variable[\"whirling.kim_klaasje_said_one_thing\"]]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"I'm Kim Kitsuragi.\" The lieutenant steps in. \"I'm a detective from Precinct 57. I believe you have already met my colleague from Precinct 41.\"" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.klaasjeone_greeting_done\"] and IsKimHere()) == false]" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "[Action/Check: Condition: IsKimHere()]" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "\"Not met *per se*, but I've seen him around, detective. Swooshing by. It has been quite a sight.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"I am sure it has. In the time we've spent together, I must have covered 30 kilometres. He has a *track and field* approach to police work.\"" }, { "actor": "Inland Empire", "dialogue": "Isn't that odd? How *can* you run so much?" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.klaasje_run_inland_how_can_you\"]) == false]" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "\"And what brings this track-and-field god all the way up here?\"" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "[Action/Check: Condition: Variable[\"TASK.fridge_victims_body_done\"] or Variable[\"TASK.send_corpse_to_processing_done\"]]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Miss, we are investigating the murder of the man down there.\" He looks down at the yard. \"The people who put him there have asked us to talk to you.\"" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "\"Ah, I see.\" She takes a pensive drag of her menthol cigarette." } ]
[ { "actor": "The Gardener", "dialogue": "[Action/Check: Condition: Variable[\"whirling.mirror_saw_your_face\"]]" }, { "actor": "Perception (Sight)", "dialogue": "Uhm... are you sure? In the mirror it looked like you were pink, grey and more than a little reddish." }, { "actor": "You", "dialogue": "\"Can I borrow your gloves? I'm doing an autopsy.\"" }, { "actor": "The Gardener", "dialogue": "\"An autopsy? Wow. Sure, keep them.\" She hands you the rubber gloves. \"I have another pair.\"" }, { "actor": "Perception (Sight)", "dialogue": "She must be very diligent about the glove-use, because her hands are clean and delicate." }, { "actor": "You", "dialogue": "\"Evrart confirmed, he sent you to spy on us.\"" }, { "actor": "The Gardener", "dialogue": "\"Is that so?\" Her face remains expressionless as she shrugs. \"I don't know anything about that. Must be a misunderstanding.\"" }, { "actor": "Composure", "dialogue": "She's a pro. Nothing short of coming face to face with the fatman himself would make her admit it right now." }, { "actor": "You", "dialogue": "\"Evrart confirmed, he sent you to spy on us.\"" }, { "actor": "The Gardener", "dialogue": "\"Is that so?\" Her face remains expressionless as she shrugs. \"I don't know anything about that. Must be a misunderstanding.\"" }, { "actor": "Composure", "dialogue": "She's a pro. Nothing short of coming face to face with the fatman himself would make her admit it right now." } ]
[ { "actor": "Ice Cream Maker", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.breakerbox_black_wire_plugged_out\"]) == false]" }, { "actor": "Ice Cream Maker", "dialogue": "[Action/Check: Condition: IsTaskActive(\"TASK.help_soona_with_her_project\")--[[ Variable[ ]]]" }, { "actor": "Ice Cream Maker", "dialogue": "This orange machine is buzzing like an old submarine. It has a hand-cranked ice cream churner on top and an electric freezer that appears to be frozen shut." }, { "actor": "You", "dialogue": "Crack open the lid." }, { "actor": "Ice Cream Maker", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.icecreammaker_whitecheck_open_the_fridge_2\"]) == false]" }, { "actor": "Physical Instrument", "dialogue": "Ice squeaks beneath your Kvalsund multitool, but your fingers slip away from the tool, the lid shut as tightly as before." }, { "actor": "Ice Cream Maker", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.breakerbox_greeting_done\"]) == false]" }, { "actor": "Perception (Sight)", "dialogue": "Look, a black cable is running into the breaker box..." }, { "actor": "Logic", "dialogue": "Unplugging the ice cream maker will allow it to defrost." }, { "actor": "Ice Cream Maker", "dialogue": "[Action/Check: Condition: (CheckEquippedGroup(\"gloves\")) == false]" }, { "actor": "Interfacing", "dialogue": "Maybe you could get better grip with some gloves..." } ]
[ { "actor": "You", "dialogue": "\"Do you think he did it?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "He nods. \"From nothing to this in a day...\" A crooked little smile. \"This is *good*, we just need a confession first, and then *maybe* a solid motive later.\"" }, { "actor": "You", "dialogue": "\"What can I put on him -- to get him to fess up?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"He's a communard. The victim was a mercenary. We should get him talking politics again. You could even tell him we already *have* a motive.\"" }, { "actor": "You", "dialogue": "\"What am I missing? What haven't I done?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Well, I can think of one thing. The gun.\" He smiles very politely. \"We should pick it up, and discuss it in front of him. Make a show of it.\"" } ]
[ { "actor": "Pile of Eternite", "dialogue": "An inconspicuous pile of the roofing material, eternite." }, { "actor": "You", "dialogue": "Why am I looking at this pile of the roofing material?" }, { "actor": "Pile of Eternite", "dialogue": "[Action/Check: Condition: Variable[\"yard.cuno_shack_white_perc_sight\"]]" }, { "actor": "Perception (Sight)", "dialogue": "Because there's a secret door hidden behind the panels of eternite. That's why they're *too* orderly." }, { "actor": "You", "dialogue": "Pull the panels aside." }, { "actor": "Perception (Sight)", "dialogue": "There it is! You see a shabby little door." }, { "actor": "Pile of Eternite", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" } ]
[ { "actor": "Trant Heidelstam", "dialogue": "[Action/Check: Condition: (Variable[\"boardwalk.trant_main_hub_reached\"]) == false]" }, { "actor": "Trant Heidelstam", "dialogue": "\"... and, Mikael, notice the windows? Especially with how there are no windows on the south side? This was to deal with...\" A blond man stands next to his son, pointing to the weather-worn ruins. He sees you approaching and smiles..." }, { "actor": "Trant Heidelstam", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "Trant Heidelstam", "dialogue": "\"You, officer! Come to investigate the historic subtext of West Martinaise? I was just telling my son about this building. Not many people appreciate the historic significance here. Very rich in *hypertext*.\"" }, { "actor": "You", "dialogue": "\"Alright, you were talking about the building, go on.\" (Continue.)" }, { "actor": "Trant Heidelstam", "dialogue": "\"*Very* important. Mikael, say hi to the officer.\" He rests his hand on the boy's shoulder. The child stays hidden behind the hem of his father's coat, clutching to his würm-themed colouring book." }, { "actor": "Trant Heidelstam", "dialogue": "\"Mikael's a little tired today. We spent all night trying to run Orbis on his radiocomputer. Have you heard of it? It's a programming language used in Graad. Quite tricky, but he wanted to play this Graad-made adventure programme. We've been getting *really* into würms lately...\"" }, { "actor": "Drama", "dialogue": "The man speaks in the artificial cadence of a professor -- or someone who's been on too many radio shows." }, { "actor": "Trant Heidelstam", "dialogue": "\"But I assume you're not here for giant würms when there are so many real things to see. Just as I was telling Mikael before -- this is where the Coalition landed in '08. We could be standing on what is the most interesting landmark in Revachol West.\" He points to the building again." }, { "actor": "Esprit de Corps", "dialogue": "This man is your half brother. You feel it. But *why*?" }, { "actor": "Encyclopedia", "dialogue": "Wow, get a load of this guy. He *really* enjoys his trivia. The Orbis programming language was named after its inventor, Viktor Orbis, a cybernetician from Graad. They run Vox in the Occidental countries..." }, { "actor": "Trant Heidelstam", "dialogue": "[Action/Check: Condition: IsTaskActive(\"TASK.find_some_moralists\")--[[ Variable[ ]]]" }, { "actor": "Trant Heidelstam", "dialogue": "[Action/Check: Condition: IsKimHere()]" } ]
[ { "actor": "Novelty Dicemaker", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.dicemaker_main_hub_reached\"]) == false]" }, { "actor": "Novelty Dicemaker", "dialogue": "[Action/Check: Condition: Variable[\"doomed.dicemaker_greeting_done\"]]" }, { "actor": "Novelty Dicemaker", "dialogue": "[Action/Check: Condition: Variable[\"doomed.dicemaker_said_did_not_knock_on_her_window\"]]" }, { "actor": "Novelty Dicemaker", "dialogue": "\"You're back,\" the bird-like woman says, looking up from her table. \"Did you decide what kind of die you want?\"" }, { "actor": "You", "dialogue": "\"Why are you asking me about *dice*?\" (Move on.)" }, { "actor": "Novelty Dicemaker", "dialogue": "\"I'm a novelty dicemaker,\" she says. \"Tell me the name of your role-playing system and I'll make the die you need. That's why you're here, yes?\"" }, { "actor": "Physical Instrument", "dialogue": "As she speaks her bone-like fingers fiddle with a ring. Her bones light, but her hands strong." }, { "actor": "Novelty Dicemaker", "dialogue": "[Action/Check: Condition: (Variable[\"tc.wirral\"]) == false]" }, { "actor": "Novelty Dicemaker", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.moodboard_read_slogans\"] and Variable[\"doomed.fortress_accident_kim_switch_done\"]) == false]" }, { "actor": "You", "dialogue": "\"Sure, I like role-playing games and I need some dice.\"" }, { "actor": "Novelty Dicemaker", "dialogue": "\"Very good,\" she says. \"My rate is 10 reál per set, unless you want something really unusual...\"" } ]
[ { "actor": "Electrochemistry", "dialogue": "Take the speed. Take that glorious stuff. You have it now. You've got it! TAKE IT!" }, { "actor": "You", "dialogue": "No. Not right now, anyway. [Discard thought.]" }, { "actor": "Electrochemistry", "dialogue": "Come on. Come on! A little! Just a little bit! Whaddya say, huh?" }, { "actor": "You", "dialogue": "I said I discard the thought! [Discard thought.]" }, { "actor": "Electrochemistry", "dialogue": "Fuck you. You used to be cool. Why can't you just take the bottle and snort snort snort?" } ]
[ { "actor": "You", "dialogue": "\"Guess what -- I've come upon something incriminating.\"" }, { "actor": "Titus Hardie", "dialogue": "\"Incriminating... now that's a big boy word.\" He puts his beer can down." }, { "actor": "You", "dialogue": "\"You're involved. Somehow. I just don't have proof -- yet.\"" }, { "actor": "Titus Hardie", "dialogue": "\"Well...\" He picks up his beer can. \"Maybe you should just fuck off then?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"yard.hanged_spoke_to_the_corpse\"] or (Variable[\"whirling.hardie_postviscal_scan\"] and Variable[\"yard.sense_viscal_greeting_done\"]) or Variable[\"cargo.containeryard_finish_the_pile_of_belts_thought\"] or Variable[\"yard.hanged_rope_airlifting_carfo\"] or Variable[\"yard.hanged_rope_industrial_strength\"] or Variable[\"cargo.evrart_hardieboys_did_the_merco_in\"]) == false]" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: IsKimHere()]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Don't worry,\" the lieutenant catches Titus's glance. \"We're *resourceful*. We'll find a good topic for us to discuss.\"" }, { "actor": "You", "dialogue": "\"So I've listened to the tape and I'm going to confront Klaasje with it.\"" }, { "actor": "Titus Hardie", "dialogue": "\"Smart boy. You go do that.\"" }, { "actor": "You", "dialogue": "Take an aggressive step closer." }, { "actor": "Titus Hardie", "dialogue": "The room is silent. The leader does not flinch." } ]
[ { "actor": "Composure", "dialogue": "There they both are -- two identical shoes, both *copiously* green and *indiscriminately* snake-skin. Reunited on your feet!" }, { "actor": "Conceptualization", "dialogue": "Like two baby crocodiles." }, { "actor": "You", "dialogue": "Wait, these do not look like normal cop shoes..." }, { "actor": "Composure", "dialogue": "It's pretty clear a *normal cop* is not what you are." }, { "actor": "Electrochemistry", "dialogue": "You may be what they call a *big dick cop*." }, { "actor": "You", "dialogue": "How do they fit?" }, { "actor": "Composure", "dialogue": "Good. They're balanced. Comfy. Feels like the only good thing about you right now, truth be told." } ]
[ { "actor": "Man with Sunglasses", "dialogue": "[Action/Check: Condition: Variable[\"whirling.vicquemare_main_hub_reached\"]]" }, { "actor": "Man with Sunglasses", "dialogue": "\"Again?! I can't believe this shit...\" He shakes his head, looking like he really is having trouble believing this *shit*." }, { "actor": "Man with Sunglasses", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.viquemare_logic_antipassive_he_is_famous\"] or Variable[\"whirling.vicquemare_disguise_asked\"] == true) == false]" }, { "actor": "Drama", "dialogue": "He might be wearing a disguise." }, { "actor": "You", "dialogue": "\"Are you famous or something?\"" }, { "actor": "Man with Sunglasses", "dialogue": "\"Not as famous as you, superstar.\" He says without the slightest hint of irony." }, { "actor": "Rhetoric", "dialogue": "Yeah... it's still irony." }, { "actor": "You", "dialogue": "\"It's happening! My hard work is paying off! I'm becoming famous!\"" }, { "actor": "Man with Sunglasses", "dialogue": "\"Oh, yes you are! And you've worked really, *really* hard, haven't you?\"" }, { "actor": "Horse-Faced Woman", "dialogue": "\"Jean, he's obviously suffering...\" The woman stops mid-sentence." }, { "actor": "Man with Sunglasses", "dialogue": "The man with sunglasses looks at her -- then back at you: \"Okay, superstar. Talk to me, what do you want? You want a pat on the back?\"" }, { "actor": "You", "dialogue": "\"Got some questions for you. I'm a cop.\"" } ]
[ { "actor": "Noid", "dialogue": "[Action/Check: Condition: Variable[\"church.soona_archer_working_soona\"]]" }, { "actor": "Noid", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "Soona, the Programmer", "dialogue": "\"Good. Now, give me a hand with these amplifiers. Leave the cables. I don't feel like making two trips...\"" }, { "actor": "Noid", "dialogue": "[Action/Check: Condition: Variable[\"jam.warship_turned_down_archer\"]]" }, { "actor": "Noid", "dialogue": "[Action/Check: Script: SetVariableValue(\"character.committee_of_la_responsabilite\", true) --[[ Variable[ ]]]" }, { "actor": "Soona, the Programmer", "dialogue": "\"Well, this was an *interesting collaboration*.\"" }, { "actor": "You", "dialogue": "\"What do you think? Could I make it as a radio engineer?\"" }, { "actor": "Soona, the Programmer", "dialogue": "[Action/Check: Condition: (Variable[\"jam.warship_interfacing_rc_success\"]) == false]" }, { "actor": "Soona, the Programmer", "dialogue": "\"You decapitated our antenna. No, I do not think it's a good idea for you...\"" }, { "actor": "Soona, the Programmer", "dialogue": "\"In any event, just leave that equipment here. I'll put it away later. If you'd like, you can take one of the extra headsets. I don't need so many spares.\"" }, { "actor": "Soona, the Programmer", "dialogue": "\"Now you'll excuse me. I have to get back to my own work.\"" } ]
[ { "actor": "Kortenaer", "dialogue": "\"Yeah? Who did then?\"" }, { "actor": "Inland Empire", "dialogue": "You should implicate *yourself*. Throw yourself onto the embrasure, chest first!" }, { "actor": "You", "dialogue": "(Point to Titus) \"I think it was Titus.\"" }, { "actor": "Titus Hardie", "dialogue": "\"What?!\" The man looks around -- confused and betrayed. \"You scum... I didn't...\"" }, { "actor": "Kortenaer", "dialogue": "*\"All* of them did it.\" He puts his hand on the gun. \"All of them need to die.\"" }, { "actor": "Reaction Speed", "dialogue": "His fingers are twitching. That's a draw reflex. He's about to draw." }, { "actor": "You", "dialogue": "\"He gave up Ruby *and* Klaasje -- to save his own ass.\"" }, { "actor": "Kortenaer", "dialogue": "\"You think I'm fucking *stupid*, cop?\" There's a dangerous gleam in his eye. \"What if I just shot one of your pals here right now, huh?\"" }, { "actor": "Kortenaer", "dialogue": "\"How about the kipt?\" He points his gun at Elizabeth. \"They fucking all did it together...\"" }, { "actor": "Elizabeth", "dialogue": "\"Listen, please!\" She raises both hands. \"This cop and this drumhead court martial won't decide who...\"" }, { "actor": "Half Light", "dialogue": "He's gonna do it, he's gonna shoot her!" }, { "actor": "You", "dialogue": "Say nothing. Just stand there." }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.tribunal_you_think_this_is_funny\"] == true) == false]" }, { "actor": "Kortenaer", "dialogue": "He pulls the trigger. A plume of smoke erupts from the muzzle." }, { "actor": "The Gardener", "dialogue": "\"I'm okay... I'm okay...\" The woman staggers backward, crouches, then grabs her left side. Her white shirt soaks a blood red around her abdomen and she gasps for air." } ]
[ { "actor": "Electrochemistry", "dialogue": "You can almost *see* the shape of a man and a woman, writhing inside -- bathed in drug sweat and dirty linens. Bottles lie around everywhere..." }, { "actor": "You", "dialogue": "What were those people doing -- in there?" }, { "actor": "Electrochemistry", "dialogue": "You lean closer to the peephole, instinctively. I bet they're doing something quite *unnatural* there. Sensationally unnatural." }, { "actor": "Electrochemistry", "dialogue": "If your mesolimbic reward pathway were to venture a guess: one of the bottles is probably being *put* somewhere it doesn't belong." }, { "actor": "Electrochemistry", "dialogue": "And were your glands to venture *another* guess -- they would add that *another* bottle is being put somewhere very close to that. The bottle is a bit smaller you see." }, { "actor": "Electrochemistry", "dialogue": "Also! You can literally put speed up your asshole, did you know? Enters the bloodstream right through the mucus membrane! So yeah, that's definitely *also* taking place." }, { "actor": "You", "dialogue": "What were those people doing -- in there?" }, { "actor": "Electrochemistry", "dialogue": "You lean closer to the peephole, instinctively. I bet they're doing something quite *unnatural* there. Sensationally unnatural." }, { "actor": "Electrochemistry", "dialogue": "If your mesolimbic reward pathway were to venture a guess: one of the bottles is probably being *put* somewhere it doesn't belong." }, { "actor": "Electrochemistry", "dialogue": "And were your glands to venture *another* guess -- they would add that *another* bottle is being put somewhere very close to that. The bottle is a bit smaller you see." }, { "actor": "Electrochemistry", "dialogue": "Also! You can literally put speed up your asshole, did you know? Enters the bloodstream right through the mucus membrane! So yeah, that's definitely *also* taking place." }, { "actor": "You", "dialogue": "What were those people doing -- in there?" }, { "actor": "Electrochemistry", "dialogue": "You lean closer to the peephole, instinctively. I bet they're doing something quite *unnatural* there. Sensationally unnatural." } ]
[ { "actor": "Measurehead", "dialogue": "[Action/Check: Condition: (Variable[\"gates.mhead_fight_success\"]) == false]" }, { "actor": "Measurehead", "dialogue": "[Action/Check: Condition: (Variable[\"gates.mhead_greeting_done\"]) == false]" }, { "actor": "Measurehead", "dialogue": "[Action/Check: Condition: (Variable[\"gates.mhead_introhub_reached\"]) == false]" }, { "actor": "Measurehead", "dialogue": "\"YOUR BODY BETRAYS YOUR DEGENERACY.\"" }, { "actor": "Measurehead's Babe", "dialogue": "\"Yeah, Measurehead, his body totally betrays his degeneracy,\" the young woman at the giant's side agrees." }, { "actor": "Physical Instrument", "dialogue": "Your body does *not* betray your degeneracy, that's a lie. You're in great shape." }, { "actor": "Authority", "dialogue": "Don't say anything, size him up first." }, { "actor": "You", "dialogue": "Fight." }, { "actor": "Measurehead", "dialogue": "Measurehead stoically looks to the distance -- in silence." }, { "actor": "You", "dialogue": "\"Don't be such an asshole to your fellow dockworker.\" (Show him the stolen ID card.)" }, { "actor": "Measurehead", "dialogue": "The man looks at you, silent and unmoving. His eyes burrow into the remnants of your soul." }, { "actor": "Measurehead", "dialogue": "\"YOU ARE NOT SANTIAGO. SANTIAGO IS NOT YOU. EVEN THE PHRENICALLY IMPAIRED CAN SEE THIS.\"" } ]
[ { "actor": "René Arnoux", "dialogue": "[Action/Check: Condition: DayCount() == 3]" }, { "actor": "René Arnoux", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.rene_altgreet_day_two_heart_hint\"]) == false]" }, { "actor": "René Arnoux", "dialogue": "\"Offic... argh...\" He rubs his chest and spits. \"Goddamnit... pull yourself together, René.\" He turns to you. \"What do you want?\"" }, { "actor": "Endurance", "dialogue": "This man seems to be experiencing a mild to medium level of congestive heart problems, either due to narrowing of the arteries or high blood pressure." }, { "actor": "René Arnoux", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.rene_endurance_heart_problems\"]) == false]" }, { "actor": "You", "dialogue": "\"René, I wanted to ask, what *did* you actually get these medals for?\"" }, { "actor": "René Arnoux", "dialogue": "\"For doing my duty in the heat of battle, for looking my mortality in the eye, when men like Gaston here hid in the bushes and shat themselves...\"" }, { "actor": "Gaston Martin", "dialogue": "\"He saved some *maudit* princeling who foolishly strolled into the front line in his gown of velvet and gold.\"" }, { "actor": "You", "dialogue": "\"Listen, René, I might wanna hear that story later, but right now I have more important things to discuss.\"" }, { "actor": "René Arnoux", "dialogue": "\"Fine,\" he snaps at you, obviously annoyed for the interruption. \"What is it then?\"" } ]
[ { "actor": "Electrochemistry", "dialogue": "Well, hello. Someone seems to have found himself a bottle of *alcohol*. Here's where the *magic* happens." }, { "actor": "You", "dialogue": "[Discard thought.]" }, { "actor": "Electrochemistry", "dialogue": "Oh, no, you don't -- not this one. That's not *you*. You..." }, { "actor": "You", "dialogue": "Look at the bottle." }, { "actor": "Electrochemistry", "dialogue": "Light reflects off the green glass of the Commodore Red. The gods have been generous. Better pop it open before they change their minds..." }, { "actor": "Interfacing", "dialogue": "Wow, the gods of mass production have made this alcohol container *laughably* easy to open. A child could have done it." }, { "actor": "Volition", "dialogue": "I don't know about this..." }, { "actor": "You", "dialogue": "Should I though? I may have a teeny-weeny heart attack problem." }, { "actor": "Electrochemistry", "dialogue": "Oh, yes. The chest pain and the dizziness. You've *suffered* long enough -- now it's time to drink, to live." }, { "actor": "You", "dialogue": "Open the bottle." } ]
[ { "actor": "Paledriver", "dialogue": "[Action/Check: Condition: Variable[\"jam.paledriver_greeting_done\"]]" }, { "actor": "Paledriver", "dialogue": "[Action/Check: Condition: (IsTHCPresent(\"motorway_south\")) == false]" }, { "actor": "Paledriver", "dialogue": "[Action/Check: Condition: Variable[\"auto.is_raining\"] or Variable[\"auto.is_snowing\"]]" }, { "actor": "Paledriver", "dialogue": "\"Lawman,\" she greets you. \"You caught me at an opportune moment. This awful weather keeps me awake. You can entertain me with your questions.\"" }, { "actor": "You", "dialogue": "\"Thank you for now.\" [Leave.]" }, { "actor": "Paledriver", "dialogue": "[Action/Check: Condition: (Variable[\"jam.paledriver_exited_once\"]) == false]" }, { "actor": "Paledriver", "dialogue": "\"Yes -- go. Enough jamboree. I need to get back to Mesque...\" Her voice trails off." } ]
[ { "actor": "Shivers", "dialogue": "Winter, slow to let go of Revachol, flecks some more wet snow from above..." }, { "actor": "You", "dialogue": "Look around you." }, { "actor": "Shivers", "dialogue": "The snow falls lazily, making the beach sand paler still, mixing with the rust-coloured sewage run-off." }, { "actor": "Shivers", "dialogue": "And to think -- it seemed as though it were already spring." }, { "actor": "You", "dialogue": "How does it feel?" }, { "actor": "Shivers", "dialogue": "Your teeth chatter as the snow melts on your exposed skin, running down your chest and your back in icy rivulets. To distract yourself, you look around..." } ]
[ { "actor": "Feld \"Insular\" Console", "dialogue": "Green paint flakes off the monoblock aluminium cabinet. There are rows of switches on the front panel, a frequency band and even a keyboard..." }, { "actor": "You", "dialogue": "Run your fingers across the keyboard." }, { "actor": "Feld \"Insular\" Console", "dialogue": "The keys rattle like teeth. This keyboard hasn't been functional in decades." }, { "actor": "You", "dialogue": "What is this? (Run your fingers across the keyboard.)" }, { "actor": "Cuno", "dialogue": "\"Old hardware.\" He points to the wires running into the machine. \"From the big power-box upstairs. Circuit-bender shit. Military-grade.\"" }, { "actor": "You", "dialogue": "Push: 'Light (Interior)'." }, { "actor": "Feld \"Insular\" Console", "dialogue": "The old button is stuck." } ]
[ { "actor": "Novelty Dicemaker", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.dicemaker_main_hub_reached\"]) == false]" }, { "actor": "Novelty Dicemaker", "dialogue": "[Action/Check: Condition: Variable[\"doomed.dicemaker_greeting_done\"]]" }, { "actor": "Novelty Dicemaker", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.dicemaker_said_did_not_knock_on_her_window\"]) == false]" }, { "actor": "Novelty Dicemaker", "dialogue": "\"Oh, it's you again. Did you try knocking on my window before? Are you looking for a die?\"" }, { "actor": "You", "dialogue": "\"Hold on, what do you mean by *milieus*?\"" }, { "actor": "Novelty Dicemaker", "dialogue": "\"Yes, a milieu is like a call-in station. You need a two-way radio to access one. That's why I have these.\" She pats the headphones on the table." }, { "actor": "Novelty Dicemaker", "dialogue": "\"Mostly they just teach you to swear in different languages, but some of the stations can be quite interesting. I was so absorbed, I must have missed you knocking.\"" }, { "actor": "You", "dialogue": "\"Never mind, I'll be back later.\" [Leave.]" }, { "actor": "Novelty Dicemaker", "dialogue": "\"As you wish. Till next time,\" she nods, turning back to her table." } ]
[ { "actor": "Kras Mazov Portrait", "dialogue": "A moustachioed and mutton-chopped man, amateurishly depicted, gazes at you with sad eyes. A plaque reads: \"K. Mazov.\" There is a spider web in the lower left corner of the portrait." }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"tc.mazov\"]]" }, { "actor": "You", "dialogue": "\"Look, Kim! It's Comrade Mazov!\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Yes, I can see that. Looks like some communists were hiding out here. They left a long time ago.\"" }, { "actor": "Rhetoric", "dialogue": "The lieutenant does not seem to share your enthusiasm." }, { "actor": "You", "dialogue": "\"A long time ago? How long?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Half a century? This was probably part of the network of defence posts the communards built against the amphibious landing.\" He looks around." }, { "actor": "Kim Kitsuragi", "dialogue": "\"I think the purpose of this bunker was to produce propaganda. It would have had radio equipment back then, but that's all been looted.\"" }, { "actor": "You", "dialogue": "\"Could it be connected to the Mazov bust we found in the student's room?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Millions of depictions of Mazov have been produced. They're not all connected -- besides, that looked like some student. The youths always go for this kind of stuff...\"" }, { "actor": "You", "dialogue": "\"A long time ago? How long?\"" } ]
[ { "actor": "You", "dialogue": "\"I heard him and I'm on it. \"" }, { "actor": "Jules Pidieu", "dialogue": "\"10-4, affirmative. Officer is in pursuit of his firearm.\" There's static." }, { "actor": "Mack Torson", "dialogue": "\"Oh god, I...\" The man is fighting back tears." }, { "actor": "Jules Pidieu", "dialogue": "\"Officer, do you need further assistance? Over.\"" }, { "actor": "You", "dialogue": "\"Listen, I've actually lost my gun, too.\"" }, { "actor": "Jules Pidieu", "dialogue": "\"10-4, I know, I already wrote it in a report, but...\" He hesitates. \"It will stay on my desk for a few days. Over.\"" }, { "actor": "You", "dialogue": "\"I'm happy to report that I have found my badge, Jules.\"" }, { "actor": "Jules Pidieu", "dialogue": "\"10-4, sir, glad to hear that! I'll write down that there's no need to issue a new one to you then. Over.\"" }, { "actor": "Electrochemistry", "dialogue": "Feels good to get that off your chest, right? Celebration with beer?" }, { "actor": "You", "dialogue": "\"This might sound odd, but there's *personal details* I'd like to discuss.\"" }, { "actor": "Jules Pidieu", "dialogue": "[Action/Check: Condition: (DayCount() > 2) == false]" } ]
[ { "actor": "Electronic Doorbell", "dialogue": "An old call box with a matrix of push buttons lists all the companies in the East Delta Commerce Centre." }, { "actor": "Electronic Doorbell", "dialogue": "[Action/Check: Condition: (Variable[\"tc.doomed_commercial_area\"]) == false]" }, { "actor": "You", "dialogue": "(Empty card.)" }, { "actor": "Electronic Doorbell", "dialogue": "This button looks new, but someone has removed the name card. Nothing happens when you try to ring it." }, { "actor": "Electronic Doorbell", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "You", "dialogue": "\"Slipstream SCA.\"" }, { "actor": "Electronic Doorbell", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.doorbell_whitecheck_volition\"]) == false]" }, { "actor": "Volition", "dialogue": "No, hold on. The last thing you need in your life is more hysteric emotions. Forget it. Find something else to do." }, { "actor": "You", "dialogue": "\"Fortress Accident SCA.\"" }, { "actor": "Electronic Doorbell", "dialogue": "Silence. No one's home at Fortress Accident." } ]
[ { "actor": "Mirror", "dialogue": "[Action/Check: Condition: (Variable[\"auto.inside_shack\"]) == false]" }, { "actor": "Mirror", "dialogue": "[Action/Check: Condition: Variable[\"whirling.mirror_secondgreeting_done\"]]" }, { "actor": "Mirror", "dialogue": "[Action/Check: Condition: (Variable[\"TASK.report_to_the_tribunal_done\"]) == false]" }, { "actor": "Mirror", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.mirror_steam_stopped\"]) == false]" }, { "actor": "Mirror", "dialogue": "[Action/Check: Condition: Variable[\"whirling.mirror_stopped_expression\"] and Variable[\"character.beard_shaven\"]]" }, { "actor": "Mirror", "dialogue": "A mirror hangs on the bathroom wall. In it -- your face, a regular, clean-shaven police officer." }, { "actor": "Mirror", "dialogue": "[Action/Check: Condition: (IsTaskActive(\"TASK.face_yourself_done\")--[[ Variable[ ]]) == false]" }, { "actor": "You", "dialogue": "Face yourself." }, { "actor": "Mirror", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.mirror_endurance_rc\"]) == false]" } ]
[ { "actor": "Primer Book", "dialogue": "You see a colourful primer. The title reads: \"A Primer for Small Kids.\"" }, { "actor": "You", "dialogue": "\"Madam, what's this book?\"" }, { "actor": "Plaisance", "dialogue": "\"A highly educational primer. It's exceptional for the young mind... and obviously, very popular.\"" }, { "actor": "You", "dialogue": "\"Oh wow, that's cool. I want to become smarter.\"" }, { "actor": "Plaisance", "dialogue": "\"You're a grown man, though. It's a bit too late for that... this is a book for small children.\"" }, { "actor": "You", "dialogue": "Steal the Primer." }, { "actor": "Primer Book", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.book_primer_wc_stealing\"]) == false]" }, { "actor": "Savoir Faire", "dialogue": "Slowly, you move your hand towards the small book. Before you even can reach it, you're interrupted:" }, { "actor": "Primer Book", "dialogue": "[Action/Check: Condition: IsKimHere()]" }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant coughs sharply, then whispers: \"Let's not. Defrauding small business owners is not our *thing*.\"" }, { "actor": "You", "dialogue": "\"I want to buy the map of Martinaise.\"" } ]
[ { "actor": "The Hanged Man", "dialogue": "The body is reluctant to let go of the boots -- as though they were its last bit of dignity." }, { "actor": "Physical Instrument", "dialogue": "You're going to need to summon all your strength for this undertaking." }, { "actor": "Ice Bear Fridge", "dialogue": "Whatever you're planning to do, you need to do it before you catch pneumonia in the cold draft coming from deep inside the fridge." }, { "actor": "You", "dialogue": "Pull on the right boot." }, { "actor": "The Hanged Man", "dialogue": "It's not completely useless. You're able to reveal a little more of the putrid polymer sock beneath the boot." }, { "actor": "You", "dialogue": "Pull on the left boot." }, { "actor": "The Hanged Man", "dialogue": "It feels like the leg is going to come off along with the boot, but you are able to get the boot to move a centimetre or two." } ]
[ { "actor": "René Arnoux", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.rene_hero_Story_rc\"]) == false]" }, { "actor": "Drama", "dialogue": "Unfortunately there doesn't seem to be anything worth mentioning among your achievements. You should resort to good old lying." }, { "actor": "René Arnoux", "dialogue": "[Action/Check: Condition: Variable[\"yard.cuno_punched_cuno\"]]" }, { "actor": "Physical Instrument", "dialogue": "Unless you wanna tell him how you took Cuno down. The decisiveness you exhibited in that situation would surely impress a man fond of order and discipline." }, { "actor": "You", "dialogue": "\"René...\" (Lower your voice.) \"I'm ex-army too. Special Forces. Black ops. Secret soldier.\"" }, { "actor": "René Arnoux", "dialogue": "\"Really?\" Suddenly it feels like he's entitled to question you. \"What was the unit?\"" }, { "actor": "Conceptualization", "dialogue": "Something with colours and headwear. Soldiers identify with those things." }, { "actor": "Authority", "dialogue": "Say it's *classified*. An old soldier should understand." }, { "actor": "You", "dialogue": "Mumble incoherently." }, { "actor": "René Arnoux", "dialogue": "\"That's what I thought.\" He nods. \"We'll get back to our game now if you don't mind.\"" }, { "actor": "Drama", "dialogue": "Odd, he didn't buy it." }, { "actor": "You", "dialogue": "\"I found you guys a new *boule*.\" (Hold out the ball.)" } ]
[ { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"whirling.klaasje_talked_about_lely\"]) == false]" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"whirling.klaasje_kim_not_present_for_lely\"]]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Lely?\" The lieutenant takes out his notebook. \"That was his name?\"" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "\"As I already told your partner, I didn't actually know his name. I just called him Lely -- it's short for Lelystad, where he came from.\"" }, { "actor": "You", "dialogue": "\"It was his *army name*.\"" }, { "actor": "Klaasje (Miss Oranje Disco Dancer)", "dialogue": "\"Yes, he said his real name wasn't *his*. I tried to pry it out of him, but he never gave it up -- no matter how hard I tried.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Lelystad. That's a good start...\" The lieutenant writes it down in his notebook..." }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"TASK.perform_field_autopsy_done\"]) == false]" }, { "actor": "Kim Kitsuragi", "dialogue": "...then starts tearing out a page, but stops mid-motion. \"It just occurred to me, colleague,\" he says, turning to you. \"We *still* haven't performed a field autopsy on the deceased.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"The questions I have assume *some* kind of foreknowledge on our part. I suggest we go and perform it now and return once we've brought ourselves up to date.\"" }, { "actor": "You", "dialogue": "\"No, I want to ask the questions *now*.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Miss,\" he says, turning back to the young woman. \"Excuse my colleague -- he has recently suffered brain damage. We will now go and do our duty cleaning up the deceased.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"You won't have to look at that sight much longer, I promise. We will return soon.\" He turns to leave." }, { "actor": "Authority", "dialogue": "There is no talking him out of this -- and no, the incident has not had a good effect on his opinion of you either." } ]
[ { "actor": "Kim Kitsuragi", "dialogue": "\"I'm not even sure the *one bullet* my chamber holds would even prick that hulk.\"" }, { "actor": "You", "dialogue": "\"But... I was fighting *bad*, unsavoury ideologies. I'm a hero.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"We're not here on some political quest, we're here to solve a crime. Don't make this situation any more volatile than it already is.\"" }, { "actor": "You", "dialogue": "\"How else are we gonna get through the gates?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"There must be some other way. Let's go see the yard again -- it faces the other end of the harbour. We're done with Measurehead here.\"" }, { "actor": "You", "dialogue": "\"But *he's* the one trying to provoke *me*!\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"And you're just going to *let* him manipulate you like that?\" He raises an eyebrow." }, { "actor": "You", "dialogue": "\"Okay, I was trying to assert my dominance over him.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"We're not here on some political quest, we're here to solve a crime. Don't make this situation any more volatile than it already is.\"" } ]
[ { "actor": "Joyce Messier", "dialogue": "\"Ah, yes -- back to the *low-down*.\"" }, { "actor": "You", "dialogue": "\"What is that?\" (Point to Cindy the SKULL.)" }, { "actor": "Joyce Messier", "dialogue": "\"The girl in the old-lady rags?\"" }, { "actor": "You", "dialogue": "\"Yes.\"" }, { "actor": "Joyce Messier", "dialogue": "\"Looks like a sullen and rebellious member of a teen *infraculture*.\"" }, { "actor": "You", "dialogue": "\"Infra... culture?\"" }, { "actor": "Joyce Messier", "dialogue": "\"Yes -- you and I belong to the supraculture. We're common, the herd. The music on the radio, the food in the chain restaurant -- those are all too *popular* for the girl in the old-lady rags.\"" }, { "actor": "Joyce Messier", "dialogue": "\"She prefers a fantasy world -- an *infraculture* with its own dress code and vernacular. It is an illusion, I'm afraid. There is no refuge from the supraculture.\"" }, { "actor": "You", "dialogue": "\"Okay, now explain the same thing -- but to a child.\"" }, { "actor": "Joyce Messier", "dialogue": "\"Young people who dye their hair funny colours and wear old people's clothes are stupid and their little rebellion is self-defeating...\"" }, { "actor": "Joyce Messier", "dialogue": "She pauses to take a long, leisurely sip of tea. \"Alright, what next?\"" }, { "actor": "Conceptualization", "dialogue": "Suddenly you're not so sure *you're* part of the supraculture..." }, { "actor": "Joyce Messier", "dialogue": "[Action/Check: Condition: (Variable[\"pier.joyce_concept_infraculture\"]) == false]" }, { "actor": "You", "dialogue": "\"What is that?\" (Point to Cindy the SKULL.)" }, { "actor": "Joyce Messier", "dialogue": "\"The girl in the old-lady rags?\"" }, { "actor": "You", "dialogue": "\"Yes.\"" } ]
[ { "actor": "Visual Calculus", "dialogue": "Great news -- the boat is big enough for a grown man like you to fit underneath it in a supine position." }, { "actor": "You", "dialogue": "\"Great news, I found somewhere new to sleep.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Huh?\"" }, { "actor": "You", "dialogue": "\"I'm gonna live under a boat now.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Self pity is not what we need at this moment, officer.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"I understand the situation looks grim, but we must continue with our investigation.\"" }, { "actor": "Volition", "dialogue": "Think of it as a salvation." }, { "actor": "Logic", "dialogue": "You have a home, somewhere. All cops do. When this is done you can return." } ]
[ { "actor": "Karaoke Stand", "dialogue": "The stage is all set up for your performance. Feels... silent. You can hear the pellets creak under your feet." }, { "actor": "Savoir Faire", "dialogue": "You feel a little dizzy. A little *unsteady*, suddenly." }, { "actor": "Garte, the Cafeteria Manager", "dialogue": "\"So, are you ready for your... *thing* now? Let me know when I should turn on the karaoke carousel.\"" }, { "actor": "You", "dialogue": "Look around the room first." }, { "actor": "Karaoke Stand", "dialogue": "There are *some* people out there, but mostly -- a post meridian slumber has fallen on the premise. Not super lively. It would be wiser to perform in the evening, no? But the choice is yours..." }, { "actor": "Half Light", "dialogue": "Yes. You can always do it in the evening. It will be less scary with a lot of people." }, { "actor": "You", "dialogue": "[Leave.]" } ]
[ { "actor": "The Gardener", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.gardener_main_hub_reached\"]) == false]" }, { "actor": "The Gardener", "dialogue": "[Action/Check: Condition: Variable[\"plaza.gardener_prehub_reached\"]]" }, { "actor": "The Gardener", "dialogue": "\"You're back.\"" }, { "actor": "You", "dialogue": "\"You sound surprised.\"" }, { "actor": "The Gardener", "dialogue": "\"We don't see a lot of police around here, that's all.\"" }, { "actor": "Perception (Sight)", "dialogue": "The place looks the part. There's graffito everywhere and the traffic jam behind you is completely *unregulated*." }, { "actor": "You", "dialogue": "\"I have some questions for you.\"" }, { "actor": "The Gardener", "dialogue": "\"Of course. What can I help you with?\"" }, { "actor": "You", "dialogue": "\"Do you still have your salts? I think I could use some.\"" }, { "actor": "The Gardener", "dialogue": "\"Sure -- I'm done with them.\" She takes a small capsule out of her breast pocket and hands it to you." }, { "actor": "The Gardener", "dialogue": "\"Go easy on that stuff. It gave me a terrible headache.\"" }, { "actor": "You", "dialogue": "\"What is this *fuck the police* business?\"" } ]
[ { "actor": "Half Light", "dialogue": "Do you feel that?" }, { "actor": "You", "dialogue": "Feel what?" }, { "actor": "Half Light", "dialogue": "That tingle on the back of your neck... like you're being *watched*." }, { "actor": "You", "dialogue": "I don't feel anything." }, { "actor": "Half Light", "dialogue": "*Don't* you, though?" }, { "actor": "You", "dialogue": "Nope, everything's normal here. [Discard thought.]" } ]
[ { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "[Action/Check: Condition: (Variable[\"TASK.inspect_traps_2_done\"]) == false]" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "[Action/Check: Condition: Variable[\"TASK.restock_trap_done\"]]" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "\"Hello, dear. It's good to see a familiar face.\" The elderly woman smiles up at you hopefully." }, { "actor": "You", "dialogue": "\"Tell me more about this *rare insect* your husband is looking for.\"" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "\"Oh, sweetie, it's *fascinating*...\" She catches herself. \"But I shouldn't bore you with entomological minutiae.\"" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "Reaction Speed", "dialogue": "She was about to launch into an impassioned description, but stoppered herself. Why's that?" }, { "actor": "You", "dialogue": "\"No, I want to hear about the insect.\"" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "\"Well,\" she hesitates. \"It's a *phasmid* technically, but...\"" }, { "actor": "Encyclopedia", "dialogue": "Ah, yes, *phasmatodea* -- a diverse group of insects whose bodies resemble twigs, leaves, that sort of thing. \"Ghost insects,\" colloquially." }, { "actor": "Inland Empire", "dialogue": "Oh yeah. Here comes the *interesting*." }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "\"... where other phasmids imitate sticks or leaves, this one's a living *reed*. It disguises itself among the reeds here on the Insulindian coast.\"" }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "\"Hence its name: The *Insulindian phasmid* -- perhaps you'll end up co-discovering it with us, officer?\" She looks you in the eye and nods thoughtfully." } ]
[ { "actor": "Damaged Ledger", "dialogue": "The Ledger of (Oblivion Induced) Mental Health is just as shabby as the Damaged Ledger was: a bunch of sodden papers sags from the clipboard in your hand." }, { "actor": "You", "dialogue": "Browse the case files again." }, { "actor": "Damaged Ledger", "dialogue": "Arson. Petty theft. Spousal abuse -- handwritten logs on investigations dating back to January, ´51 -- stamped CASE FILES, COMMIT TO PAPER. These are the last couple of months of your life." }, { "actor": "You", "dialogue": "\"Is two cases a week a good case load, lieutenant?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Huh?\" He raises his nose from his notes. \"Two *complex* cases to undertake is a lot, yes. You *really* have to push yourself. I would not suggest it. Lest you start making mistakes.\"" }, { "actor": "You", "dialogue": "\"Two cases a week appears to have been my load, lieutenant. I'm not sure I completed them though.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Two?\" He raises both eyebrows. \"That's a lot. I didn't mean to say you're making mistakes, by the way. That was presumptuous of me.\"" }, { "actor": "You", "dialogue": "\"I burned out all right.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"That's okay.\" He nods, then turns back to his own case files. \"We all do, sooner or later.\"" }, { "actor": "Endurance", "dialogue": "Not you. You are an *eternal machine*." }, { "actor": "Damaged Ledger", "dialogue": "Like a fan of gills the chequered papers dry in your hand. The handwriting is extremely dense, if mostly illegible." }, { "actor": "You", "dialogue": "How much is that -- two new cases a week?" }, { "actor": "Logic", "dialogue": "A lot? A little? You have no idea, this all depends." }, { "actor": "Inland Empire", "dialogue": "Does it? It feels like a *lot*. Or maybe even more than a lot. It feels like *too much*." } ]
[ { "actor": "Morell, the Cryptozoologist", "dialogue": "[Action/Check: Condition: Variable[\"TASK.report_to_cryptozoologists_1\"]]" }, { "actor": "Morell, the Cryptozoologist", "dialogue": "[Action/Check: Condition: Variable[\"coast.morell_refused_to_restock_trap\"]]" }, { "actor": "Morell, the Cryptozoologist", "dialogue": "\"Oh, hello, officer.\" He covers his mouth, struggling to suppress a coughing fit." }, { "actor": "Lena, the Cryptozoologist's wife", "dialogue": "\"There, there, dear.\" She gently touches her husband's arm. \"Don't talk too much. And have some more tea.\"" }, { "actor": "You", "dialogue": "\"What if I checked the traps for you?\"" }, { "actor": "Morell, the Cryptozoologist", "dialogue": "\"I didn't expect you to take such an interest in our work here, officer.\" He looks at you with obvious surprise." }, { "actor": "You", "dialogue": "\"We're looking for someone hiding on this very coast. Looking for *another* thing may lead us to her.\"" }, { "actor": "Morell, the Cryptozoologist", "dialogue": "[Action/Check: Condition: IsKimHere()]" }, { "actor": "Kim Kitsuragi", "dialogue": "\"Why not?\" The lieutenant shrugs. \"At least it will give us the excuse to look into a *lot* of reeds.\"" }, { "actor": "Morell, the Cryptozoologist", "dialogue": "\"That it will.\" The man cracks an unwieldy smile. \"That it *absolutely* will. I hope you brought your good boots.\"" }, { "actor": "You", "dialogue": "\"I'm ready. Let's get to it.\" (Conclude.)" } ]
[ { "actor": "Pile of Clothes", "dialogue": "[Action/Check: Condition: Variable[\"jam.siileng_clothes_hub_reached\"]]" }, { "actor": "Siileng", "dialogue": "\"You keep coming back. That's good, officer! Keep browsing those clothes, keep saving that economy!\"" }, { "actor": "Pile of Clothes", "dialogue": "[Action/Check: Condition: (Variable[\"jam.siileng_asked_pay_net_worth\"]) == false]" }, { "actor": "Savoir Faire", "dialogue": "If he really wants to save the economy he'd let you pay with net worth. Go over and ask him if you can" }, { "actor": "Pile of Clothes", "dialogue": "[Action/Check: Condition: Variable[\"jam.siileng_rhetoric_why_eco_needs_saving\"]]" }, { "actor": "You", "dialogue": "Find something worth salvaging from that pile of rags." }, { "actor": "Pile of Clothes", "dialogue": "[Action/Check: Condition: (Variable[\"jam.siileng_concept_whitecheck_clothes\"]) == false]" }, { "actor": "Composure", "dialogue": "No good. All you can come up with are some treated wool pants. You can tell they're too tight around your thighs and too loose around the waist." }, { "actor": "You", "dialogue": "Discard the woolly pants." }, { "actor": "Siileng", "dialogue": "\"No luck?\" the street vendor says, visibly disappointed. \"Why not take another look, officer? Keep supporting the economy!\"" }, { "actor": "You", "dialogue": "[Leave for now.]" } ]
[ { "actor": "Box of Sunglasses", "dialogue": "[Action/Check: Condition: Variable[\"jam.siileng_sunglasses_hub_reached\"]]" }, { "actor": "Siileng", "dialogue": "\"The shine on these sunglasses lasts a lifetime, officer! One hundred percent guaranteed!\"" }, { "actor": "Box of Sunglasses", "dialogue": "[Action/Check: Condition: (Variable[\"jam.siileng_asked_pay_net_worth\"]) == false]" }, { "actor": "Savoir Faire", "dialogue": "Stylish shades, huh? They'd be even more stylish if you paid for them with net worth. Go over and ask him." }, { "actor": "You", "dialogue": "\"I'll take those ugly glasses.\"" }, { "actor": "Siileng", "dialogue": "\"A good starter pair, officer! And when you're ready to upgrade, come back and see me!\"" }, { "actor": "You", "dialogue": "Rummage through the box." }, { "actor": "Box of Sunglasses", "dialogue": "These are all boring. Boring third-rate ho-hum sunglasses made of cheap Seraise plastic. The kind of plastic that melts in the sun." }, { "actor": "Drama", "dialogue": "Those UV-stickers are almost certainly just there for show. If anything, these lenses probably direct more UV light *into* your pupils -- a UV magnifier." }, { "actor": "Siileng", "dialogue": "\"These are all first-rate sunglasses!\" the man declares. \"Premium design, superb material, *very cool* UV-resistant! These will definitely keep your eyes safe *and* cool while doing your dangerous police work.\"" }, { "actor": "You", "dialogue": "\"I'll take those cool deep blue glasses.\"" } ]
[ { "actor": "You", "dialogue": "\"These men, they didn't do it!\"" }, { "actor": "Kortenaer", "dialogue": "\"Yeah? Who did then?\"" }, { "actor": "Inland Empire", "dialogue": "You should implicate *yourself*. Throw yourself onto the embrasure, chest first!" }, { "actor": "You", "dialogue": "\"Wait, I just need a little time to figure this out.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"auto.visited_church_inside\"] and Variable[\"TASK.open_gary_door_done\"]]" }, { "actor": "De Paule", "dialogue": "\"Time? You *had* time -- to fuck around in that church.\" She points over the water. \"To run errands for your Union chief. I saw you...\"" }, { "actor": "Kortenaer", "dialogue": "\"Time is up, loincloth,\" he says to you. \"Give me a name. NOW!\"" }, { "actor": "You", "dialogue": "\"Wait, I just need a little time to figure this out.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"auto.visited_church_inside\"] and Variable[\"TASK.open_gary_door_done\"]) == false]" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: (Variable[\"auto.visited_church_inside\"]) == false]" }, { "actor": "De Paule", "dialogue": "\"Time? You *had* time. To fuck around on the coast.\" She points over the water. \"Chasing some dumb drug trader. I saw you...\"" }, { "actor": "Kortenaer", "dialogue": "\"Time is up, loincloth,\" he says to you. \"Give me a name. NOW!\"" } ]
[ { "actor": "You", "dialogue": "\"Some top-shelf shenanigans. I want to meet the driver and shake his hand.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "\"What kind of car do you think it was?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "[Action/Check: Condition: Variable[\"canal.samaran_vis_calc_vehicle\"]]" }, { "actor": "You", "dialogue": "\"I believe it was a Linnea G22.\"" }, { "actor": "Kim Kitsuragi", "dialogue": "He seems impressed. \"That's quite likely, from what I can tell.\"" }, { "actor": "You", "dialogue": "\"Yeah, I have no idea. Who could it have been?\"" }, { "actor": "Kim Kitsuragi", "dialogue": "The lieutenant shrugs. \"We're not traffic cops. Should we get back to the murder?\"" }, { "actor": "You", "dialogue": "\"On second thought, maybe this doesn't really warrant an investigation.\" [Leave.]" } ]
[ { "actor": "Endurance", "dialogue": "You feel something in your chest. An unnatural pressure. It's spreading to your left arm, your jaw..." }, { "actor": "Savoir Faire", "dialogue": "Well, this feels familiar." }, { "actor": "Pain Threshold", "dialogue": "We've been here before. You've got this." }, { "actor": "Endurance", "dialogue": "Nope, sorry, you don't. Not this time." }, { "actor": "Half Light", "dialogue": "Fucking shit, I'm scared. What do I do? Who do I call?" }, { "actor": "Composure", "dialogue": "Don't go grabbing at your chest and screaming bloody murder. Keep your cool. Remember -- looking good always makes you feel better." }, { "actor": "You", "dialogue": "So I'm guessing this is bad." }, { "actor": "Endurance", "dialogue": "Very. *Very* bad. *This is the end* bad." }, { "actor": "Physical Instrument", "dialogue": "Get it together, boy. You've gotta hold on, no matter how bad..." } ]
[ { "actor": "Logic", "dialogue": "Give up. You'll never find the answer. There's no other copy of \"Dick Mullen and the Mistaken Identity\" here." }, { "actor": "You", "dialogue": "But, why?" }, { "actor": "Logic", "dialogue": "Because that's how the world works. Some stories never get finished. You shouldn't expect there to be a tidy, satisfying ending." }, { "actor": "Inland Empire", "dialogue": "But... but... what if you never find out how *your* story ends?" }, { "actor": "You", "dialogue": "I guess that's it. Maybe it's better this way. [Finish thought.]" } ]
[ { "actor": "Bird's Nest Roy", "dialogue": "His eyes move from you to the lights dancing on the walls." }, { "actor": "You", "dialogue": "\"I wanted to ask about my, uh... missing gun. Again.\"" }, { "actor": "Bird's Nest Roy", "dialogue": "\"Sure thing.\"" }, { "actor": "You", "dialogue": "\"Was the buyer a policeman too?\"" }, { "actor": "Bird's Nest Roy", "dialogue": "\"She didn't seem like a policeman, although she kept referring to herself as a *Pig*. Which was odd. I found her interest in the gun a bit... obsessive. But I was just happy to get rid of it. And of her.\"" }, { "actor": "Bird's Nest Roy", "dialogue": "\"Truth be told, she was terrifying.\"" }, { "actor": "Bird's Nest Roy", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" }, { "actor": "You", "dialogue": "\"She must be one of my adoring fans. Just wanted to feel closer to me, you know.\"" }, { "actor": "Bird's Nest Roy", "dialogue": "\"Sure, man.\"" }, { "actor": "Empathy", "dialogue": "He's doubtful, but doesn't see the point in contradicting a notion that is so dear to you." }, { "actor": "You", "dialogue": "\"Was the buyer a policeman too?\"" }, { "actor": "Bird's Nest Roy", "dialogue": "\"She didn't seem like a policeman, although she kept referring to herself as a *Pig*. Which was odd. I found her interest in the gun a bit... obsessive. But I was just happy to get rid of it. And of her.\"" }, { "actor": "Bird's Nest Roy", "dialogue": "\"Truth be told, she was terrifying.\"" } ]
[ { "actor": "Perception (Hearing)", "dialogue": "All around you, the hisses and chirps of locusts fill the musky air. The earthen floor of the shack has been shaped into mounds of mud dotted with little holes for windows." }, { "actor": "Conceptualization", "dialogue": "Like skyscrapers, spires of dirt and sand rising. Accommodations for their insectoid inhabitants?" }, { "actor": "Perception (Hearing)", "dialogue": "Sounds like you found the locusts, detective." }, { "actor": "You", "dialogue": "What is this?" }, { "actor": "Perception (Hearing)", "dialogue": "Heaps of leaves are rotting among the mud-cake towers. Dozens of little locusts feed on them, buzzing away with vicious joy. The kid in the yard has really outdone himself here." }, { "actor": "Inland Empire", "dialogue": "It's an ode to self expression." }, { "actor": "Conceptualization", "dialogue": "It's the work of a self-taught visionary." }, { "actor": "You", "dialogue": "I should go and ask him to stop then. [Finish thought.]" } ]
[ { "actor": "Horseback Monument", "dialogue": "[Action/Check: Condition: Variable[\"TASK.report_to_the_tribunal_done\"] and Variable[\"TASK.check_back_on_renovation_later\"]]" }, { "actor": "Horseback Monument", "dialogue": "The scaffolding around the old monument has been taken down. In its place are the spoils of your investment. Numerous rods and ropes still hold the original reassemblage in place." }, { "actor": "You", "dialogue": "Who is this?" }, { "actor": "Horseback Monument", "dialogue": "A silver plaque on the statue's pedestal reads: 'I am Filippe III, the Squanderer, the Greatest of the Filippian Kings of Revachol; Son of Filippe II, the Opulent; Father of Filippe IV, the Insane.'" }, { "actor": "Volition", "dialogue": "Not a good track record of mental health in that family." }, { "actor": "Horseback Monument", "dialogue": "[Action/Check: Condition: (Variable[\"jam.horseback_monument_scaffolding\"]) == false]" }, { "actor": "Horseback Monument", "dialogue": "[Action/Check: Condition: (Variable[\"plaza.ultralib_monument_boring\"]) == false]" }, { "actor": "Perception (Sight)", "dialogue": "As you look up, you notice something about the statue. There are some odd indentations on the king's chest piece..." }, { "actor": "You", "dialogue": "What indentations? What do I see?" }, { "actor": "Perception (Sight)", "dialogue": "Something with great kinetic energy seems to have impacted the cuirass... around where the 'heart' is. A bullet?" }, { "actor": "Visual Calculus", "dialogue": "Someone's shot him in the heart. Interesting." }, { "actor": "Horseback Monument", "dialogue": "[Action/Check: Condition: (IsKimHere()) == false]" } ]
[ { "actor": "Electronic Doorbell", "dialogue": "An old call box with a matrix of push buttons lists all the companies in the East Delta Commerce Centre." }, { "actor": "Electronic Doorbell", "dialogue": "[Action/Check: Condition: (Variable[\"tc.doomed_commercial_area\"]) == false]" }, { "actor": "You", "dialogue": "\"Main hall, building B: WHIRLING-IN-RAGS.\"" }, { "actor": "Electronic Doorbell", "dialogue": "Nothing happens after you ring the doorbell... They don't want to talk to you." }, { "actor": "Half Light", "dialogue": "You're going to just stand there and *take it* from a doorbell?" }, { "actor": "Electronic Doorbell", "dialogue": "[Action/Check: Condition: Variable[\"doomed.doorbell_half_light_beat_it_up\"]]" }, { "actor": "You", "dialogue": "I should just leave the doorbell alone." }, { "actor": "Electronic Doorbell", "dialogue": "The doorbell agrees. The entire call box looks relieved." }, { "actor": "You", "dialogue": "\"Main Hall, Building A.\"" }, { "actor": "Electronic Doorbell", "dialogue": "[Action/Check: Condition: (Variable[\"doomed.doorbell_heard_plaisance\"]) == false]" }, { "actor": "Electronic Doorbell", "dialogue": "An off-key melody starts playing after you ring the doorbell... Then a woman picks up the receiver..." } ]
[ { "actor": "You", "dialogue": "\"I don't need your cooperation. I've got this.\" (Show him the Triangong 4-46.)" }, { "actor": "The Deserter", "dialogue": "\"Heh...\"" }, { "actor": "Encyclopedia", "dialogue": "You know peacetime laws in Moralintern-affiliated nations forbid it -- it's a rarity." }, { "actor": "You", "dialogue": "\"It's a rare weapon. I've got you with this one. No one else has these.\"" }, { "actor": "The Deserter", "dialogue": "\"Yes, it's a *real* gun, not like your little musketeer pistols. I've seen you prance around with those, jumping hoops for the liberals...\"" }, { "actor": "The Deserter", "dialogue": "\"You look like imbeciles. Why don't you ask them to give you *real* weapons?\" He chortles. \"Going against automatic rifles with these toy guns... of course you got those boys killed!\"" }, { "actor": "Half Light", "dialogue": "Damn, he saw you. He's watched it happen." }, { "actor": "Visual Calculus", "dialogue": "He would have a good view of the tribunal from here. It's not just empty boasting." }, { "actor": "Volition", "dialogue": "So he saw you... okay. So what. Don't let it divert you." } ]