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Anime & Manga / Nightmare Fuel - TV Tropes
She doesn't seem very healthy.
Unlike cartoons in the west, a great deal of anime is intended for mature audiences; it might be because of the occasional swear or gratuitous blood and/or suggestive ecchi content, but quite a few people think it's because of any of these soul-destroyingly terrifying scenes. Plus, anime meant for kids can be intentionally freaky in its own right, since Japan has different standards for what's appropriate for fiction aimed at children than in North America. Manga is often filled with just as much (or more) Nightmare Fuel that is not in the least diluted by not being animated. In fact, in many ways, it can be
*worse*.
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
## Subpages:
<!—index—>
<!—/index—>
## Miscellaneous Series:
**This section is in alphabetical order by series. Before you add examples here, check the index above and make sure the series doesn't already have its own page.** **No Hentai examples, please, as per wiki rules.**
- .hack//SIGN: The song "Aura." It's about a girl who is kept in a vegetative state by a corrupt and jealous mother-figure.
-
*If you are near to the dark *
I will tell you 'bout the sun
You are here, no escape
From my visions of the world
You will cry all alone
But it does not mean a thing to me
-
*7th Garden* has many, many examples:
- Vyrde. A nice, funny and beatiful lady who says she is the Devil... And when her mood swings go on the other side her Ax-Crazy behaviour and rage, coupled with her powers, will show she actually
*is*. And what's worse, she has a legitimate reason for her anger and vendetta against the angels, and to consider the world, that she calls the 7th Garden, as her own propriety that was stolen from her.
- Awyn's heavily suppressed anger from his father's frame-up and execution and his mother's death by illness because they couldn't pay the cures. It's so great that
*Vyrde* was impressed... And she's loaning him her power.
-
*Why* Vyrde was impressed with Awyn's anger: it's causing him to develop an Ax-Crazy split personality... *Just what Vyrde actually is to the "Devil"*.
- The Angels' behaviour. They manipulate people in power to have innocent villages destroyed, have people commit serial murders, start revolutions eerily reminiscent of the worst of The French Revolution and turn innocent children against their own friends in the name of making the world their garden... And for boredom. Oh, and Vyrde used to be one of them before they had a FaceHeel Turn and did her
*something* that should have killed her, instead of turning her in what she's now.
- The truth about the whole setting: the 7th Garden is actually an incredibly advanced simulation of the past of the world (with all characters save for the Angels and Vyrde being advanced AI that, with few exceptions, simulate historical characters and normal people without knowing it), a world that is dying off due an environmental collapse, with the elites living into underground shelters and the rest on the surface, exposed to the pollutants that are killing the environment. Vyrde, real name Maria, and the various angels were among the underpriviliged, with Maria's elder sister inventing the simulation so that they could live into a heaven, but for reasons still unknown the friends turned on them and sold the world to the elites, killing Maria's sister and getting her imprisoned in the process before taking the guise of Angels and starting to intervene on the Garden to reproduce world history exactly up until to a certain point, so that the elites will be able to turn themselves into data and live into it forever. Then Maria broke out of jail, and entered the 7th Garden with the avatar of the Devil to try and take it back... Except her thirst for revenge allowed her Ax-Crazy split personality Vyrde to come out, and Vyrde is taking over.
- And on top of that, Uhl, the leader of the Angels, is continuing the simulation past the point where Cattleya's technology, that would eventually cause the environmental collapse, for reasons still unknown.
-
*Apocalypse Zero*. The big lady in episode one who kidnaps a young couple, rips the boyfriend's face off when kissing him, eats him alive, and later on throws up the decayed body of the boy... who isn't even dead yet! The girlfriend, on the other hand, gets caught up in the giant lady's hand and squeezed to the point where her ENTRAILS ERUPT OUT OF HER MOUTH as if she was a living tube of toothpaste... also she was pregnant.
- While the original
*Battle Royale* novel was filled with this, the manga's even worse. Let's put it this way: If Kazuo Kiriyama is on panel, let's hope you weren't planning on sleeping anytime soon.
- Not just Kiriyama. Look at any picture of one of the kids when they snap. Jesus Christ almighty. Examples include Kaori Minami's "pizza face" breakdown.
- Hirono's face as she drowns in the manga adaptation. She was strangled half to death and then pushed down a well, and as she dies she experiences a hallucination where she's saved. As it ends, the next page fills with her swollen face, bug-eyes bloodshot, and an utterly ghastly Joker-grin.
- The ninth
*Black Jack* OVA in its entirety. Especially once you reach the halfway point, wherein you get to view the most horrific Fan Disservice you will ever see. And don't get us started on the blood-spewing tumor shaped like a mutated human face.
-
*Blue Gender*:
- If the Blue kill a human, but aren't hungry, they store the body in a cocoon... after compacting it to be as small as possible, complete with loud sounds of bones breaking and joints being dislocated.
- The slaughter of the refugees in episode 6. Instead of going with a Battle Discretion Shot, you get to see Choppers crushing civilians underfoot or slicing their limbs away, as well as the Maneater slashing at a mother and her child, or crushing a man in its jaws.
- The Clincher: the power-sucking Blue from episode 11, specifically what it does to the Axe-Crazy soldier who decides to attack it. The thing knocks him to the ground, leaps on top of him, and its tentacles coil around his head. You can hear him scream, but you have
*no idea what it's doing to him*. Later, it reappears, and the tentacles have grown into the soldier's head.
-
*Destiny of the Shrine Maiden* has a very famous scene that can be taken as being horrifying. While most of the show really comprises of Moe lesbians and mechas, there's one scene in Episode 8 that either horrifies viewers or turns them on. It's the scene where Chikane actually rapes Himeko. As the series went on, you found out her reasoning, but still.
- In
*Divergence Eve,* there are many moments like this as the series progresses however, the most gruesome moment happens towards the end of the series, when Luxandra can't get her Rampant Armor to move, and then resulting in Luxandra getting eaten alive by a Ghoul, kicking, screaming for her life.
-
*Doraemon* would be one of the last anime you would think of that would have this trope, but surprisingly, the 2014 reboot had an episode where Noby / Nobita messes around with a gadget that changes dates. Of course, he uses it too much and it causes the Earth's axis to be thrown out of wack as it heads towards the sun! Thankfully, this was All Just a Dream because it was a doomsday simulation by Doraemon to teach Noby a lesson.
-
*Dream Hunter Rem:* This being an anime about dreams and nightmares, expect lots of this.
-
*Durarara!!*, the whole 'Saika' the slasher tsundere storyline. Ranging from the chat posts "I", "must", "cut", "mother", "mother", "mothermothermothermothermother..." to the lovely horror that is Saika's theme song called Kokoro wo Shibaru Ai no Kotoba
-
*Ergo Proxy* always was a little on the creepy side, but the episode "Ophelia" topped all of the other episodes.
- There is a manga out there called
*Fetus Collection*. It's Exactly What It Says on the Tin. Google at your own peril. If you decide to fall for the Schmuck Bait, here's a synopsis of the manga: "A suicidal girl enters a little group of sick women that made abortion a grotesque art. With usual Kago sick humor and nonsense."
-
*Fushigi Yuugi: Genbu Kaiden* is Darker and Edgier than the original *Fushigi Yuugi* and it SHOWS. It's especially terrible when Takiko succesfully summons Genbu, then starts being consumed by him as she makes her wishes and, as a result, is subjected to *heaps* of Body Horror...
-
*Full Metal Panic!*: Gauron actually wanted to kill Sousuke when he was eleven. It also gets even creepier when one realizes that their countless encounters are most likely not entirely coincidence and that Gauron is heavily implied to be stalking him, actively choosing missions / jobs that would put him in a position to see his "precious boy."
- Tampering with the janitor's fish will lead to very bad things.
-
*Geno Cyber*, just the whole thing. From children being disintegrated by gunfire in a ridiculously gory fashion, people being torn to shreds (organs and all), to giant worms erupting from people's bodies, this series is pretty screwed up. Especially the hospital scene in Episode 1. There is more gore in this 5 minute sequence than the whole of *Elfen Lied*.
- The final volume of
*Getter Robo Go*, starting with the revelation that the Humongous Mecha Shin Getter Robo (or rather, its power source) is sentient. Particularly what happens to Gai. He's so scared of the machine that his mind breaks and he becomes trapped in nightmarish hallucinations. When he tries to blow the machine up with a missile launcher, cables extend out the machine and eat him alive until his grinning face is fused into the side of the robot. That scene, and again where Shin Getter absorbs its pilots, the villains, the villains' fortress/mecha, and a good chunk of the North Pole before flying to Mars, imply that being absorbed brings enlightenment and takes people into some kind of heaven though.
- The
*UFO Robo Grendizer* manga. Probably not surprising since it has the same creator as *Devilman*, but it's supposed to be a robot manga for kids! Particularly when the villains kidnap all the children from Planet Freed, suspend them by ropes from their UFOs and then drop them from 3000 feet in the air. In graphic detail.
-
*Grave of the Fireflies*:
- Two plucky kids starve to death. Slowly.
- How about their mother after the air raid? Bloody bandages all over her body. Then it cuts to her face; the eyes and mouth are just pools of blood, and the rest of the face is covered in bloody bandages. Then, when she dies, the flies and maggots somehow make the whole thing even worse.
- Hell, you could put the entire movie in this section. Which would you rather watch: a fun action epic, or a nightmarish and depressing drama about non-heroes?
- The
*Haruhi Suzumiya* chapter, Endless Eight, the group is going Groundhog's Day on the last two weeks of summer vacation. Sounds familiar? ||Rika suffered through just over 100 years.|| Nagato says they've been through those same two weeks ||15,498 times, which comes out to 594 years and a little over 5 months.|| And she remembered every second of it. Small wonder she looks bored.
- Asakura in the fourth episode alone is already scary. But, for the love of god, listen the way she says "You think it's a... joke? Huh. You don't wanna die? You don't want me to kill you?" It's really creepy, and you just realize that behind that happy-go-lucky facade, there is nothing.
- In the movie, just when Kyon is starting to realize that something is off about the world, he happens to turn towards the door just as someone walks in. There before him stands Ryoko Asakura, back from hell with a casual smile on her face. Kyon has never been so abjectly terrified before.
- That's not even the worst part. Just as Kyon is about to shoot Yuki, Ryoko appears from behind, successfully backstabbing Kyon! And then she goes on about telling Yuki that she's there for her while touching her face in a rather interesting way. And she was spinnin' around like a happy child with a bloody knife in hand. Yuki's expression explains all.
-
*Heroic Age*:
- Cerbius, the Silver Tribe's Nodos, which looks like a combination of a skeletal human and a giant insect. A little disturbing on its own, but when it goes into Berserk Mode, it turns into a horrible, shrieking thing combining insect, demon and the monster from
*Alien*. Cerbius's screams will haunt your nightmares. They don't sound like anything an Earthly creature would ever produce.
- Frenzied Nodos in general are this trope: frenzied Bellcross is perhaps worst, considering he's The Hero. Up to that point, Bellcross had been an unstoppable force of good. Then he takes too much damage, Turns Red, and enters Berserk Mode. Suddenly, his power is amplified to hundreds of times his usual
note : his usual power level is enough to shatter moons and survive planetary implosions and he becomes an even more unstoppable force of pure rage. He begins destroying everything: hostile fleets, friendly fleets, Deimos, even himself, as his body rips itself apart under the strain of its own power. What's truly frightening about it is that there is nothing anyone can do to stop him: a Nodos is already practically invincible, a frenzied Nodos is even moreso. And the Frenzied state is contagious; any Nodos that attempt to restrain a frenzied one are likely to suffer it themselves. Belcross is proven to be the strongest Nodos, when frenzied for long enough *just moving causes colossal energy rings capable of wiping out several thousand ships*, and that is when they are at there weakest and they will only get stronger until he just ... gives out.
- If the front page cover of the manga
*Hideout* of some corpse-like figure ripping through the fourth wall to get you doesn't frighten you, then this closer pic of the same Nightmare Face peeking out of the darkness will.
- Several scenes at the beginning of
*Iczer-One*, but particularly the one where Nagisa Kano's schoolgirl friends suddenly have strange mechanical faces with an eyeball in the middle.
- The manga
*Ikigami: The Ultimate Limit* (lit. "Death Papers") is both this and Paranoia Fuel. In order to help the civilian population learn the value of life, and thus become productive, valuable members of society, children are inoculated with a special vaccine. This vaccine protects them from every disease known to Man, true, but *one* vaccine in *thousands* contains a special device that will cause a heart attack between the ~~victim~~citizen's 18th and 24th years. It doesn't matter how you've lived your life up to that point —if you've wasted it, if you're happy and successful, if you're a horrible criminal or a saint loved by all. You will die. There is nothing you can do to prevent it, no one to plead to, no one to save you. Your fate was sealed when you were a child, and the only mercy you get is a 24-hour notice immediately preceding the activation of the device (and heaven help you if you're not home to receive it.) Maybe you'll receive your *ikigami* in the morning as you go to school. Maybe it will be in the middle of the night after a hard day at work. Or maybe during your wedding?
- In
*Ikki Tousen*, whenever a character with a Dragon within him/her gets their bodies hijacked. It's epecially bad in the case of Gentoku Ryuubi, a normally super cute and kind girl who becomes **the embodiment of chaos and destruction** whenever she's taken over by the most destructive of the Dragons themselves, complete with Glowing Eyes of Doom and a Slasher Smile...
- The
*Inuyasha* manga had a lot of horrifying moments. For example, the entire Noh Mask arc had some serious Body Horror going on. The scene later in the manga in which two children clutch their parents' severed heads is pretty bad, too.
-
*Kaze to Ki no Uta*:
- The series has many of them, since it involves explicit rape as this, but the one scene that stands out from the rest is when Bonnard kidnaps and rapes an underage Gilbert. The scene is very squicky considering that Gilbert was about
*nine years old*.
- Everything Auguste does is this in spades, especially when he rapes a young Gilbert. The worst part about it? Auguste is
*his father* who was posing as his uncle.
-
*Kemonozume* by Masaaki Yuasa loves this trope, from the Gorn and the horroristic opening of episode 6 (involving cannibalism) to anything that has to do with Ooba Kyuutarou.
- This example from
*The Kurosagi Corpse Delivery Service* needs some explanation: There's a type of snail parasite that takes up residence in the poor creature's eyestalks, enlarging them to thrice their natural size. It pulses and throbs in order to attract attention from birds,so that it may be eaten and continue its life cycle inside the bird. One story in volume 4 shows what happens when it crosses over into humans◊ - Eye Scream, Body Horror and Squick in one well-drawn, nauseating two-page spread.
- Koharu from
*Koharu no Hibi*. Behind that sweet cute exterior she's really a Yandere for Akira. And boy is it creepy.
- The end of the first episode of
*Le Chevalier d'Eon*. The plot of the series is about to pick up as Lia possesses D'Eon for the first time. Cut to the Queen in her chambers talking to a little girl who has a high pitched voice. Turn to face the mirror and she only has a skull for a face! After this, we get a close-up as she says, "Won't this be fun, Marie?" It becomes less creepy later, but it just comes out of nowhere.
-
*Left Hand of God, Right Hand of the Devil*, by Kazuo Umezu. In one particularly gruesome story, a mentally unstable father lures three hikers into a lone cabin in the middle of the woods, beheads one, and forces the other two to keep eating, no matter how full they get. In the finale of the picture book, he draws a cake, topped with the heads of the two hikers, writing that "The girls who loved cakes become a cake themselves, and they lived very happily." Happily ever after, indeed...
- Normally
*The Legend of Koizumi* isn't scary, but when Josef Mengele appeared he was made of this with a side serving of Squick.
-
*Life (2002)* can be quite unsettling. It features graphic depictions of someone cutting themselves, but that's just the beginning. There are scenes of graphically sliced wrists that are just Nausea Fuel but the warped "demonic" look of Manami's face sometimes.. For someone who is a normal high-school girl, Manami is dangerously close to being more than just a bully. When she bullies, she goes all out.
-
*Legend of the Blue Wolves*:
- Captain Continental for one. Also, his rape of Jonathan, all those grunting noises and the screaming...
- The ending where Leonard turns into a monster and Jonathan has to kill him.
- Although he completely deserved it there's also Captain Continental's Groin Attack at the hands of Leonard which also possibly ends up killing him.
-
*Lucky Star* has Keroro and Tamama's cameo as tadpoles in the OAV. The two initially start out relatively normal, for them anyway, and then suddenly there's a close up as their faces transform into the equivalent of unholy monsters, both clawing and biting at the screen.
-
*Macross Frontier*:
- The Viktor Vajra drone. 30 meters high, capaple of vapourising cruisers, with huge claws and jaws... and no brain to speak of.
- In just the first episode, Alto's partner is seized by a Vajra mecha and reduced to chunky salsa in its bare hands. We don't see the body (but sometimes that's even worse), but we do see a lot of blood coming through its fingers.
- The part in Oh Great!'s
*Majin Devil* involving the giant spider monster that passed himself off as human. Results in a really horrible, horror-laden scene where a teenage girl gives birth to an overgrown spider creature in the school restroom, which then lunges at her squealing "Mama!"
- Redda of
*Mon Colle Knights* wears a creepy red death mask that covers his sexy Bishōnen face and loves spending his time driving people to suicide and especially subjecting things to transformations in disturbing, gruesome, and splooshy ways. One part of his Evil Plan traps Rockna within the neck of Dread Dragon, and suffice it to say, thanks to him, she was actually this close to getting slaughtered in a horribly disgusting way. And that's not all, the way he creates the Doomsday Dragon in order to resurrect Oroboros by reviving Dread Dragon and having Oroboros give it a Chest Burster itself is truly enough to freak the audience out]]. Nevertheless, the Gag Dub toned him down and edited some scenes.
- Most (if not all) of
*Mononoke*, what with the room of dead babies and the shamisen playing fish-person who makes you live out your worst nightmare.
-
*MPD Psycho*: There is at least one instance per chapter (there are 14 volumes (9 in English), but it drops off for psychological trauma in later chapters), but one of the stand-out moments of horror for the series was when the protagonists investigate a case where a serial killer was using the brains of his victims like grotesque flower pots. Made even better by the fact that up until he buried them, the victims were still alive while the flowers were growing.
- How about the
*First Chapter*, where the main characters girlfriend is mailed to him in a styrofoam box missing all her arms and legs? Oh, and she's still alive.
-
*Muv-Luv Alternative: Total Eclipse*, episode 2: the cast of characters introduced in the previous episode start to drop like flies. The first victims, lost to laser fire, are the lucky ones: not so lucky are Izumi and Kazusa, who are devoured by the BETA. The graphic nature of their deaths would not be out of place in *Attack on Titan*.
-
*My Lovely Ghost Kana*:
- When Broken Bird Utako is introduced she is first heard as quiet sobbing coming from the apartment showers. After a frightening (for her) first meeting with Daikichi and Kana, they find she had been living on the streets before moving into the apartments and she becomes their new friend. Then Daikichi gives us this little expository gem, "Apparently while looking for work, she was led to an office and made to sign some contract written in some foreign language she had never seen before. And she hated it because she feared the big men and the cold showers and the dark little room..." Thank you for that gut-punch, Tanaka-san. (Fortunately it is never expanded upon because we really do not want to know and her life turns around for the better.)
- Kana's description of her "life" after her suicide, sinking into the walls and thinking and wondering. And thinking. And thinking, until she lost all sense of who she was and where she was. Then at last she pulled herself together, left the walls, and wandered all around her deserted, rotting apartment, looking to see if anyone had come, until she gave up and went into the wall again. She spent years like that, all alone, trying not to go mad.
- The
*Running Man* segment from *Neo Tokyo (1987)* is pretty unsettling in its own right. The slowly accelerating heartbeat you hear in the background at the beginning, the dark character designs and the idea of telekinesis to kill off other racers don't help either. Top it all off with the ghosts of previous racers he murdered haunting him and Zack Hugh undergoing a Super-Power Meltdown and the picture is gruesomely perfect.
-
*Noir*: The interrogation scene in episode 8 is very disturbing, mostly just because it just implies instead of showing. That and the screams are some of the most realistic-sounding screams in anime.
- Altena is creepy in the way she acts throughout the series and the way they imply how she raised both Chloe and Kirika by mind raping them, plus add in both her flashbacks they really show how screwed up she is and how she came to have the beliefs she held.
- Also Kirika, while definitely very Moe and someone you just want to hug, whenever she goes into noir mode, especially near the end of the series, she becomes very creepy and scary; those eyes of her she has between episode 22 to 25 are a very scary sight.
- The manga
*Parasyte*, by Hitoshi Iwaaki. Parasitic, shapeshifting aliens come to Earth and take over human bodies, played for all the Body Horror it's worth.
-
*Pikadon*, a short film about the Hiroshima bombing. It's obviously quite graphic, and certainly a Tear Jerker, but the lack of dialogue, music and animation style really vamp up the creepy factor.
- Volume 2, Episode 4 of
*Presents*, "Whatever Your Heart Desires." A girl ends up getting whatever present she wants, and due to her greed, selfishness, and paranoia, it ends up killing a boy who loves her. Where this goes above and beyond is that we never find out how or why this is happening. Kurumi doesn't appear once in this story, and beyond using presents, it doesn't seem at all like her usual tactics.
-
*Project K*: Everything about the Colorless King. Also when he threatens to rape the very young Anna to get Mikoto to open his eyes in reaction so he can possess him.
-
*Pumpkin Scissors*, where at one point the man with the flamethrower was part of a crew who were told that they had protective fluid in their suits, to keep them from getting fried by their weapons. They didn't. He goes on to be trapped inside the suit, unable to leave without dying, and apparently is cold, except when burning people. And then there's the scene where it actually shows those soldiers getting out of their suits, only to have their skin burn and peel off in large quantities, all the while they scream in pain]].
- Master Happosai in
*Ranma ½*. He's an incredibly powerful martial arts master who sexually harasses every woman he can get his hands on, and who is living indefinitely in the home of former students who are too terrified to kick him out. He also regularly harasses and molests his students' daughters, the youngest of whom is sixteen. His character is played for laughs in the series, but imagine what it must feel like to be a young teenage girl who has to witness your father cower helplessly before a man who victimizes you at every turn in your own childhood home, sometimes even sneaking into your bedroom at night.
- Episode 59 of the anime has Happosai use an incense to split Ranma's male and female forms. The female side becomes evil and tries to make the male half the same, by seducing him. As the female side continues to corrupt the male side, Ranma's appearance becomes disturbingly more haggard and sickly. And by the end, female Ranma takes over him and has him corner an injured Akane. Akane begs Ranma to fight off her influence. Cue Ranma making a Nightmare Face as he prepares to kill her. Thankfully, Shampoo comes in to save the day, driving the evil side off in the process. But that was definitely a close call for Akane.
-
*Rozen Maiden* has a scene when a half-completed (sentient) doll burns away in flames.
-
*Robotech* had dozens of EyeCatch segments for it's commercial breaks, and most of the major characters voiced over at least one eyecatch. The most creepy of them all was one by what is probably the voice of a bioroid terminator against a scene of one of Dana's nightmares (a cadaverous hand reaching out to grab her). The two parts of the voiceover were: "Robotech will return...and so will you.". When coming back from commercial, "Robotech is back... *and I'm watching you.*" Make of that what you will.
- Mostly anything involving the Peacemakers in
*Scrapped Princess*. Particularly the giant black blobs they summon that eat people alive.
-
*Shakugan no Shana* has a chilling part of the nature of their world. If your power of existence is devoured by a Tomogara and you get turned into a "torch" by a Flame Haze, you become just a shell, a.k.a. an Unperson and will eventually disappear, with no one remembering you existed. Even worse is that this may have already happened, several times in fact to people they knew.
-
*Shaman King*: The anime has a couple of sources. The worst two come in the form of Faust VII's introductory episode, and the end of Yoh and Hao's first clash at the Great Spirits. The former has Faust phase his hands through Manta's body and reach at various internal organs, and all because Manta had said that he didn't think it possible to bring back the dead. The latter shows Hao doing worse to Yoh: He pulls Yoh's soul out and eats it. Instances were played, in full, in the English dub, despite 4Kids dislikes violent/creepy sequences. As horrific as the anime version of Faust and Manta is, the manga is even worse. There, Faust vivisects Manta alive. To full view of the reader. Just because he was curious how someone as small as Manta looked inside.
-
*Sgt. Frog*: In-Universe, Fuyuki's skill in telling ghost stories is apparently unmatched — Natsumi and any other listeners become terrified out of their minds. We don't actually get to see more than a couple fragments of what he's actually saying, though.
-
*Shadow Star*:
-
*Shiki* had a quite a bit of this from the very beginning, but chapter 18 took it to new heights when Ozaki dissected his fully conscious wife to test the limits of vampire regeneration.
-
*Speed Grapher* has rather a lot of this thanks to the effects of the Euphoria virus. Those who are infected with this virus without dying are granted powers based around disturbing sexual fetishes, and the way several of them transform when they get particularly "excited" is bloody freaky to say the least.
-
*Tales of Vesperia: The First Strike* had some frightening moments of its own that would give its viewers the creeps for years; First off, take a look at the black and red tentacle monsters that are attacking several civilians that were just near the bridge to Shizontania. Then wait until you see one of the guildmen get dragged along the grass and killed along the way, and then see for yourself a tentacle monster in control of Lambert and two other dogs attached to its edge. And if that isn't bad enough, just wait until you see a rain of human blood from another of the guildmen falling on Hisca and one of the other knights. And Hisca's appropriate reaction to the blood spilled on her get-up and her body is truly frightening indeed. Bonus points for doubling as a Tear Jerker in the end when Yuri is forced to pull off his Shoot the Dog moment of killing Lambert and the other dogs along with the tentacle monster in order to protect Hisca and the others.
- The latter part of
*Texhnolyze* gets pretty disturbing. The show's second major villain is insane with borderline- Psychopathic Manchild tendencies; and he first convinces the citizens of Lux to discard their biological bodies to become cyborgs, arming them with Death Rays which kill anyone unfortunate enough to get hit by them]], and then later he kills Ran, the series' resident Mysterious Waif, and puts her head on one of his statues. As if that isn't enough, he also reveals that the reason for his insanity was because his family was selectively inbred. Oh, and the cyborgs? The source of power for Texhnolyze is ultimately shut down, so they end up frozen in place, unable to move at all. And at least a few of them are still conscious at the time.]]
-
*Tokyo Tribe 2*.
- A particular scene from the first episode has an incredibly gruesome anal rape and death. This would not be so bad except for the astonishing amount of blood, the horrible, horrible imagery present, the fact that the guy raping the other is easily twice his height and four times his weight plus the sound.
- Some of the content in later episodes isn't much better. Two episodes after the event, said fat guy's BishōnenCasanova son (who is thinner than he is) splits a gangster's face open by slicing his face twice with a knife. Sure, they may have cut away before it got really gruesome, but still, it deserves to be up there.
- Anything penned by Tsutomu Nihei qualifies and then some. The man's really really good at communicating Body Horror across a visual medium and he has tendency to waltz right through the Uncanny Valley.
-
*Toriko*, a cooking/fighting manga manages to come here during the Ice Hell/Century Soup arcs. Why? Bogey Woods and Tommyrod. Bogie Woods has 4,000 bones and 4,600 joints, capable of twisting and contorting himself in inhuman ways. But one of his most common techniques is 'lodging', where he enters a human and uses it as a 'shell', controlling it as a puppet from the inside. And he has nothing on Tommyrod, who can rapidly grow and launch a variety of deadly bugs out of his mouth, a mouth that is filled with razor-sharp teeth.
- Oh, and they're just two members of the Bishokokai, the Big Bads of the series. And it gets much, much worse. Granny Chiyo...has the most disturbing smile when she stabs Master Chin...
- Her method of fighting, which involves completely removing all the flesh off the bones on parts of her opponent's bodies faster than they can perceive. She's so fast she completely removed all the flesh off an opponent from his armpits to his hips so fast he didn't even realize it'd happened until she pointed it out to him.
-
*Vampire Princess Miyu*. Loads of Body Horror, Transformation Trauma, mind games, Miyu's creepy giggling from the OAV, etc.
-
*Violence Jack*:
- While a bit over the top, has some pretty gruesome imagery, along with some of the most truly despicable villains ever put into a 1980s anime.
- The manga is even worse. In the first chapter alone, you see tons of elementary-school-aged children die in brutal ways (they were all trying to escape their crumbling school during an earthquake) and people burned alive by an erupting Mount Fuji. Also, the fates of Miki Makimura and Ryo Asuka (aka Satan) from Devilman. Miki had been brought back to life and both characters are now limbless and forced to be the Slum King's sex slaves. And that's what Satan wanted.
-
*Vision of Escaflowne* has some in the second episode. When the cloaked Zaibach guymelefs attack, they aim their extending claw weapons at a handful of guards who don't know what they're up against. A frame later, and they're all legs with metal claws where their torsos used to be.
-
*Welcome to the NHK* ends what's a pretty silly two-episode plot on MMORPG addiction by dramatizing the main character at 50 years old, still mooching off his parents and addicted to the same MMO. Still having done nothing with his life, his elderly parents write his life off completely before the story fast forwards, they die, and he's done for.
-
*Ys*:
- Yuki Yuna is a Hero: As a price for using their Magical Girl powers, the young heroes incur physical disabilities, lose their memory, and use of certain senses. The more they use their powers, the more they lose. One veteran magical girl is quadriplegic in a hospital bed, missing several limbs, and unable to do anything but stare off into the distance. They can never die, even if they attempt suicide. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Anime |
A Nightmare on Elm Street Part 2: Freddy's Revenge / Nightmare Fuel - TV Tropes
The entire premise of the movie. What's worse than fighting an undead reality-warping dream demon that's killing your friends? Having that undead reality-warping dream demon possess you to make you kill your friends.
Earlier in the movie we're presented with an example of Paranoia Fuel. When Jesse begins dreaming of Freddy he sees him inside the basement from the outside of his house. Imagine the idea of going outside your house at night for a minute, when everyone's asleep. Then you look into the basement window and find a strange man who somehow managed to get inside and is taking a disembodied arm out of the burning boiler. You have no idea how he got inside, your family is still in the house, and you've got no idea if you're fast enough to get inside before either running into him or before he gets to your sleeping family.
Freddy himself looks his best (worst?) in this, with creepy red eyes, and skin with a... moist quality to it.
What makes this even worse is that this was the first movie where Freddy has ever been seen in a fully lit room. Seeing his burned face in a dimly lit, shadowy area is scary, but being able to fully make out that face in a brightly lit living room is by no means comforting at all.
A classic quote from Freddy himself towards a terrified Jesse:
The implications that Coach Schneider is a Depraved Homosexual and a sexual predator who lusts after his young male students, and may have very well been planning to rape Jesse.
When Jesse walks in on his sister singing the "One, two, Freddy's coming for you" song.
Freddy attempting to murder Jesse's little sister, which is one of the few times in the series where it's made perfectly clear that Freddy is a man who butchers children because he thinks it's fun.
Jesse: He tried to make me kill my sister.
Freddy cutting and tearing his way out of Jesse's body.
One of the worst things about Grady's death is when Freddy has finished emerging out of Jesse's body. Grady stops banging on the door just long enough to get a good look at the thing that used to be his friend. And then Freddy's scowl turns into a smile, and you know Grady's going to die.
The massacre during the pool party at the climax. Particularly chilling is one of Freddy's best lines.
"You are all my children now..."
Having (seemingly) rid Springwood of Freddy once more, Jesse, Lisa, and their friend Kerry are taking the bus to school as they did in the opening. Kerry assures her friends that the horrific events of recent are in the past... and then literally immediately afterwards, Freddy's arm bursts through her chest. Jesse and Lisa scream their lungs out as the bus drives off into the desert, as it did in Jesse's nightmare at the beginning. Did we forget to mention that this is the very end of the movie? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ANightmareOnElmStreetPart2FreddysRevenge |
Anya's Ghost / Nightmare Fuel - TV Tropes
## All spoilers are unmarked.
- The cover of the book is pretty unnerving once you look at it twice and notice just how creepy Emily looks.
- Emily describing the story of how she died, chased through the woods by an insane maniac who just murdered her parents. She then falls down the well and hurts her neck, so the man leaves her to die, slowly, of dehydration. The fact that the story wasn't actually true doesn't mitigate the creepiness.
- When the story of her death is revisited it's even more disturbing. It's shown with two wordless illustrations on pages 154-155 that show a crying, angry Emily burning down the house of her crush and his girlfriend before she's chased into the well by a mob. Her expression is what really seals it.
- Additionally, Emily's picture in the newspaper right before then is somewhat terrifying. Maybe it's just because it's the first time she's seen with pupils, or just as a normal person, but the dark circles and murderous expression kind of just hits you.
- Before Anya's mom sprains her ankle, we're treated to a charming little scene where Emily lurks in the kitchen while Anya's mom cooks dinner... and Anya realizes Emily's put
*rat poison* in the food. She only just barely manages to prevent her family from eating it.
- And then there's just
*how* she sprains her ankle: Emily moved some marbles and put them on the stairs. As Anya herself points out, they are very, *very* lucky that a sprained ankle is all she got.
- Looking from Anya's mom's perspective, the idea your children are Alone with the Psycho and you don't know about it is pretty damn terrifying.
- The final chase scene with Emily. She becomes increasingly monstrous as time goes on and, by the time Anya gets to the well, is a
*gigantic sharp-tooth monster* of a girl looking ready to tear Anya to pieces. Shortly after the bone is thrown into the well, too, Emily climbs back up *while possessing her own bones*.
- On a more mundane level, the idea that you could meet someone, become fast friends, and seem to have someone who's got your back... only to find out they lied to you about
*everything*, they're out to control and manipulate you, and now you've got a psychopath who is *very* angry with you and not only knows where you live, but knows exactly how to push all your buttons... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AnyasGhost |
Apaches / Nightmare Fuel - TV Tropes
Just in case the message wasn't already clear,
**farms are not playgrounds**. *Apaches* was made as a Scare 'Em Straight piece regarding the dangers of farm equipment and chemicals, and manages to be quite effective in its job.
- All of the death scenes qualify as nightmarish, but
**especially** Sharon's agonized shrieking and crying as she wakes up in the middle of the night in excruciating pain, after unintentionally drinking weed killer. Just think about how she died; the weed killer she drank almost certainly contained paraquat, a corrosive which is *extremely* toxic to humans; as little as 10 milliliters/2 teaspoons (equal to about *one-third of an ounce*) of a 20 percent solution is enough to cause eventual death. According to The Other Wiki, "Even a single swig, immediately spat out, can cause death from fibrous tissue developing in the lungs, leading to asphyxiation".
- Tom's death in the slurry pit is a very close second to Sharon in terms of horrid deaths. When he falls in, he immediately starts sinking in not unlike quicksand and spends a few seconds calling out for Danny to help him, desperately thrashing in an attempt to stay afloat, before his cries are silenced by his head going under. His little arms flail about for a few more seconds before he is submerged entirely, and then we get a closeup of his last bubbles of air on the surface of the manure before they finally stop... Drowning is already a horrific way to go. Panic causes one to instinctively open their mouth in a desperate attempt for air, causing water to rush in and fill your lungs, causing an intense burning sensation as you lose all air. Now imagine that, but in a hole full of slimy, disgusting, stinking cow shit...
- During the ending credits, a list of the first names and ages of real kids who died on farms the year prior to the making of the film is shown (the ways they each died are also listed). Also counts as a Tear Jerker when you see that the real life kids listed range in age from 2 to 15 years old. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Apaches |
Animal Crossing / Nightmare Fuel - TV Tropes
Welcome to the wonderful world of
*Animal Crossing*, where everything is saccharine... or not. Despite being one of Nintendo's lightest and softest yet, players can still find reasons to be spooked by this seemingly harmless little series.
## Shared Examples
- Whilst many are upbeat or at the very least relaxing, there's quite a few unnerving songs from K.K. Slider.
- K.K. Dirge is about as pleasant as the name implies, being a foreboding track REEKING of dread. The song has creepy moaning noises throughout, weird, glitchy computer bleeping and synths, and finally, it ends on several abrupt bangs... before simply starting up again like normal.
- K.K. Oasis. There's something unsettling about the desert feel. Not helping is the fact that it was used in the horror town of Shachipanda (more on this later).
- K.K. Lullaby is a soft, comfortable sounding lullaby song. The creepy part is the last few seconds of the song. It does a creepy backmask effect, identically to, of all things,
*Isloation* by Joy Division.
- Hypno K.K., a distorted, melancholy song that almost sounds like it's playing in reverse. The trippy cover art doesn't help matters much.
- K.K. Synth, quite simply, just sounds rather messed up and glitchy, all the while giving off an unnervingly sad sounding vibe.
- K.K. Swing sounds like ordinary, relaxing classical music at first, albeit with a few off-kilter or strangely loud sounding notes... then towards the end it suddenly starts to sound as if it's going backwards before going back to normal like nothing happened. It gives the feeling of something rather sinister or creepy being concealed behind a normal, benign facade.
- Due to his long-winded and abrasive rants, many younger players were scared of Mr. Resetti, to the point that there's a warning about him in the manual for
*Animal Crossing: City Folk*.
- The tarantula in
*Wild World* onwards. Thankfully rare, if it sees you approaching while carrying a bug net, it flips out and attacks you. The horrifying part of this is that your character PASSES OUT and the screen fades to black. Luckily, you end up in front of your house, no worse for the wear, but it's still a horrifying event in a game where the seemingly worst fate for your character is being stung by bees. The scorpion does the same. And in *New Horizons*? They appear not in the summer, but from November to April! In addition, in *New Horizons*, if you run, the tarantula goes after your sorry behind. And if you wish to catch it in that game, it's an exercise in nerve-wracking patience as approaching it while its legs are up will provoke it to strike, turning it into red light, green light. And thats not helping that May is now the month the scorpion starts to appear, lasting until October. These killer arachnids show up at nighttime, specifically from 7 PM until 4 AM, which can create a source of Paranoia Fuel for players who can only play during these times unless they either time-travel or have someone visit your island/town.
- A few Gyroid families are quite creepy... well, if you don't just think all Gyroids in general are creepy. All of these families fall under the "Quirky" interior theme, which says something.
- The Howloids are a vibrant red, magenta, and purple (Mega, Regular, Mini, respectively) and have domed heads. Their facial holes feature a turned down mouth outlined in blue, and bags under their eyes, making them look like they're screaming. Oh,
*and they do*, with a "bending down and covering face" and "spreading arms when rising" motion.
- The Freakoids (two sizes, Mega and Mini) are both purple and blue with flat-topped eye holes and look like they have stringy hair, with lines under their caps. They also have a hole to be a nose, and a half-circle for a mouth, flat side down. They have the same motions as the Howloids and
*sound like crying babies*.
- The Lamentoids invoke Uncanny Valley by Gyroid standards. They are brown Gyroids in the four standard sizes, but their faces aren't the usual holes, but painted like an African tribal mask. They make a sound like a deep tumbling bell, but their colorful face paint is really unnerving.
- The Poltergoids are more spooky than creepy, but they are pretty strange. All four are beige gyroids with two large circular eyeholes and several small mouth holes forming a creepy smile, making them resemble a skeleton. They have square designs on their base and rim of their caps. They make a rapid vibrating rattle, like a stereotypical ghost or
*bones snapping*.
- Adding to the creepiness of Gyroids, talking to Dr. Shrunk in the Cafe he states that, the gyroids on stage, they appeared out of nowhere one day and he has no idea where they came from. Though a villager may have put them there without him knowing, or possibly their love for music drew them to Club LOL except they aren't mobile... or are they? And if a Jock villager visits your house, and comments on your Gyroid, he may bring up that he has no idea how Gyroids work. So, adding to their mysteriousness they're some sort of creature that can be both sentient and non-sentient, are based on burial urns, and no-one seems to know what they exactly are... *shudder*
- The 2.0 update for
*New Horizons*' brings them back, for better or for worse. On one hand, they feel more alive and animated, but the key word is *alive*, because the method for obtaining them is far creepier than before. You obtain them by locating gyroid fragments, burying them in the ground, and then watering them, to which the crack in the ground housing them will start to emit vapor, almost like a breath... These aren't just animate pottery, but they're animated pottery that can be *regrown in the earth*.
- The new Gyroids introduced in
*New Horizons* are weird, which is par for the course for a gyroid, but one that gains special notoriety is the Crumploid which, as the name implies, looks and sounds like crumpled paper. While it's considered to be the most Ugly Cute of the new gyroids, some people might find its battered appearance a bit unsettling.
- The creepiest part about the Gyroids is their
*inspiration.* The Gyroids are based off of Haniwa, cylindrical humanoid ceramic figures that were buried in tombs during Japan's Kofun Period (400-600BCE) to act as funerary offerings, retaining structures and protection against evil spirits. While their exact origins are a mystery, legend has it that Emperor Suinin ordered them to be created as a replacement for *voluntary live burial.*
- You can build Snowmen. They are sentient and they slowly melt away over the course of days, and it's possible for them to remain for a single day after the snow completely melts in late February.
- Stop playing the game long enough and cockroaches will invade your house. And you
*have* to squash them in order to get rid of them. In *New Horizons*, you can use the room edit mode to squash them with furniture or other items rather than stepping on them, but it's still an unpleasasnt experience.
## 2001 (Gamecube)
- If you were unlucky enough to not save when you're away travelling on the train, the villager at the startup screen will realize that something is wrong, and warns you that if you play right now, it will be only "the data you left behind". Should you not heed their warning and continue, you'll find that you've lost your money, your items, and your face. Yep, imagine the horror of stepping out of your house, turning around to the camera and having an empty, gaping face. Empty eye sockets, open, expressionless mouth, warty skin, and a disturbing resemblance to a ReDead.
- 11:00 p.m. as well as the music that plays at midnight can sound really spooky for such a lighthearted game like Animal Crossing. 1 AM is fairly minimalist, but still similarly unsettling.
- After coming off of 1 AM, 2:00 a.m. made many players jump because of how out-of-place it sounds compared to not only the rest of the late night music, but also the rest of the hourly music in the game. In contrast, the next two installments' equivalent only has this sort of tone in its
*Super Smash Bros.* remix.
- The original Animal Crossing started up with a voice saying "Nintendo" that differs depending on how many times you've loaded the title screen without powering down, with the cycle repeating. Eventually, it will start up with a deep voice saying "Nintendo" not unlike the one in Luigi's Mansion, and then while it usually shows a random character walking around, this time it shows a villager carrying an axe randomly chopping down trees. Here's an example of this.
- King Tut's mask. Where to start? You can buy it from the Able Sisters, and then you can put it on. Normally, headgear does nothing but change your looks. But you don't hear the normal sound used for equipping an accessory. Instead, you hear a deeper, distorted version of the same sound, which is your first clue to the items true nature. Then you start running around town, and discover you begin to trip over. As long as you have the mask on, you're cursed. Now you start to wonder where the Able Sisters got this artifact of doom? In New Horizons, this item can instead be crafted. How does something you craft wind up with a pharaohs curse?!
## City Folk
- Many players have found Rover's reaction when you delete your town disturbing. Rover is shocked and freaks out when he first learns you want to delete your town, and panickedly explains all of the consequences of deleting your town, such as losing your bells, house, and villagers. But he smiles while erasing your town, and after he's finished wiping your town out of existence, he cheerfully says,"It's gone. Bye-bye!" Many have described his behaviour as "psychopathic". The black void behind him makes it even creepier.
## New Leaf
- Though intended to be more serene, the fact they play during mostly inactive hours can feel a bit uncanny.
- The 7 PM music somewhat falls under this category. It sticks out from the rest of the music played during the general time like a sore thumb. It has almost a creepy sense of urgency to it, almost as if sorrow is plaguing your character.
- 12 AM. Unlike the 4 AM theme, which is creepy because it's essentially Nothing Is Scarier in musical form, the instrumentation has some unsettling knocking in it
*and* made many players jump at the beginning. It sounds very out of place between the songs that play at 11 PM and 1 AM, which are more sad-sounding like *Wild World* and *City Folk*'s 11 PM-2 AM music.
- While 4 AM is unsettling enough on its own, an industrious Japanese player created an entire village meant to be visited in dream mode that is Creepypasta incarnate, and it is always 4 AM when visited. (Since Nintendo is a Japanese company, this one was probably intentional, in contrast to a lot of other music-related examples.)
- The 5 AM. After the unsettling 4 AM music, you're treated to what sounds like a deranged arrangement of the beautiful 8 PM music. Unless you have either the Early-Bird or Night-Owl ordinance, no one else is up. The music sounds distorted and has occasional pauses, with a tribal-sounding drum beat, comparable to the 12 AM theme's woodblock sounds, giving the feel of oncoming insanity.
-
*New Leaf* also gives us the 3:33 AM alien message, only available on Sunday and Monday. There's no explanation as to why it happens. It's just... *there*.
- Why is the early morning music so eerie? It may have something to do with the Ushi no toki mairi: Japan's answer to the so-called "witching hour." For clarification, this refers to a ritual that takes place between 1 and 3AM, in which a cuckolded woman would nail a straw doll to a sacred tree in the hopes that it would fatally curse her unfaithful lover. There are many ancient trees in Japan that have nail holes from this ritual. Even worse? Some of them would look
*freshly made.*
- Some of the "Creepy Set" of furniture obtained on Halloween:
- The Creepy Statue. It's a male bust made of dark stone, but when you interact with it, glowing red eyes appear. It's just a decoration, but it can still be startling when interacting with it for the first time.
- The Creepy Crystal is a small table with a crystal ball on it. When activated, a moaning face appears. The face itself follows you when you rotate the camera.
- When turning the basement light on, it flickers a bit before dimming and then fully turning on. Its just a bit creepy considering what flickering lights can mean to some.
## New Horizons
-
*New Horizons* has an extreme case of Mood Dissonance when it comes to the both disturbingly and depressingly realistic-looking gravestone, which is a piece of furniture that can randomly be given out by villagers or found in Nook's Cranny. It's not surprising that its sighting in the February 2020 Direct has sparked more than a few theories.
- Harvey's Island can be a surprisingly creepy place to visit. While it's just a photo studio in context, from a gameplay perspective, you're essentially kidnapping/duplicating your villagers and force them to take pictures with you. It goes further, as the villagers are utterly lifeless, only repeating the interaction you gave them and when you go into another room,
*they follow you*, **without even moving**! It feels like something straight out of *The Stepford Wives* or *Us*.
- The darkness in the fossil rooms is a little unsettling, and there's glowing meteor replica in the second room which you can't see unless you stand in a certain spot and has a Scare Chord play when the camera finishes moving. The International Museum Day Stamp Rally even refers to that part of the room as the "Extinction Spot".
-
*New Horizons* added something new to fake artwork: some of the fake pieces are *haunted*. For example, the fake version of The Girl With The Pearl Earrings (the Wistful Painting) will sometimes open and close her eyes. Others will change expression, direction, or even levitate at will. Perhaps the most quietly unsettling is the fake "Beauty Looking Back", which has a creepy human-shaped stain on the back of the piece. The real terror though is that there's no pattern to this behavior, and the art will remain still and lifeless for a very long time making you wonder if it always looked like that, or is your mind playing tricks on you? Now imagine a gallery full of this possessed artwork!
- Upon catching a sea butterfly, it wiggles around like all other fish. But hold it for long enough and its head will twitch and burst open, revealing multiple tentacles. This is typical hunting behavior of the creature, but its unnerving and alarming when you see it for the first time - it's almost reminiscent of something out of the Alien franchise.
- Crazy Redd's ship in
*New Horizons.* From the start, Redd is an incredibly shifty character who clearly isn't doing business by legal or ethical means - but the first time you encounter him, he's wandering around your island like everybody else. Explore a little before you talk to him, though, and you'll find a shabby, run-down old fishing vessel docked in the upper left corner of your island. The appearance is already reminiscent of haunted ships and the typical zombie apocalypse aesthetic but try to interact with the ship and you'll get a message from your character stating that they have an uneasy feeling about the ship and think that it's best if they don't board without permission. Being able to board after Redd invites you into the boat isn't much better, as the eerie music and dark lighting combine with the cluttered, damp room below deck to create a sense that this is not a safe place for you to be. You have to use a flashlight to see the details of any art you're interested in buying; Redd stands in the center of the floor commenting on everything you interact with, and when you decide to buy something, his dialogue might make you wonder if he didn't just take more of your Bells than you agreed to pay. For a final creep factor, *neither* of Redd's lines when you leave the boat are very comforting. If you bought something, he'll say, "You won't regret it!" If you did *not* buy anything, he'll only look at you and mutter, "...Thanks." In both cases, the camera stops and swings around at an angle, with Redd and his unfriendly-seeming face dead center of the shot...
-
*New Horizons's* 2.0 update introduces a lot of new items and decorations. One of them is the graveyard wallpaper, purchased from Saharah. It already looks eerie enough on its own... and then you turn off the lights and hit the button the final time in the cycle before the lights go on again- it may take a bit to notice, but that last press of the light button makes a shrouded white ghost appear in the distant background. Cycling through the lights again to bring back the ghost brings them back *closer* a couple of times until they're standing in one of the tree gaps right in the foreground.
-
*Happy Home Paradise* unlocks soundscapes for ambient audio to be played in rooms. One of them is "creaking", which is far-too-plausible unsettling creaky house noises that bring to mind intruders, ghosts, or monsters in the house. Not necessarily the light-hearted spooky option one would expect.
## Other
- Not even Happy Home Designer is safe from people making creepy homes. One in particular is for Apollo the eagle (who is portrayed in the anime movie as stoic yet inviting) which begins showcasing a miniature city off to the side in bright daylight. Go inside the house, however, and the room is dark, eerie noises play, and an LED billboard with some ominous red Japanese text hangs over the dimly lit city. Go into the room in the back, and there's a blocked off area with skeletons, a picture of Julian (a unicorn villager), and the infamous K.K. Dirge. The code is 0008-7765-454.
- Speaking of the movie, There's one scene in particular where Ai and her friends go along with Yu and Alfonso into a deep cave, While going down a rapid waterfall is already seemingly a near-death experience, It gets worse: They find a skeleton of the seisomosaurus, A dinosaur Blathers dreamed of finding. Yu tries to fruitlessly climb up on, Only to fall and hurt himself as a piece of rock that he was grasping onto gives out. The whole cave starts to come down. While everyone makes it out just in time, Yu is naive enough to try to go back in. Ai holds him back just as the tunnel becomes completely blocked with a boulder. If it weren't for everyone else, that little boy would have been outright killed.
- The original Nintendo 64 Animal Crossing includes a quest to deliver an axe to a villager early in the game. When it's a grumpy-personality bear or something, and you're really young and used to playing games where dangerous things actually happen to the player character, especially if you're playing at night... it feels spookily like the villager might go all axe-happy on you with his new axe. Of course, what actually happens is even if it's a grouchy villager, they're grateful and nice and you probably get the nicest interaction you've had with them since you started.
- In the Japanese versions of the original game exists a shirt called the "Tomato Juice Shirt". While the shirt's design is supposed to be self-explanatory, the supposed "tomato juice" ends up looking like something else. It doesn't help that this is the default shirt of the rather Gonk-ish looking Tabby, thus unintentionally making her come off as an◊ Uncanny Valley Girl.
- The live-action short film "Don't Peek" is this in spades and jumpscares, detailing a young woman playing "New Horizons" alone at night only to realize the game has brought something into the real world... ...and it's hungry. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AnimalCrossing |
A Plague Tale: Innocence / Nightmare Fuel - TV Tropes
Yes, that is a human ribcage, making up the walls of a giant plague rat nest.With the setting of the game, it's hardly surprising that the world is full of nightmares.
**Unmarked spoilers below!**
- The rats. Dear
**GOD**, the rats. Let's hope that you don't suffer from musophobia, because their skittering and dark matted fur is already creepy enough in the darkness they lurk in, then you witness them *devour professional, armoured soldiers in seconds,* the men helpless to do anything but flail as they're consumed.
- Lion's death. He is shown stuck in a hole before something drags him into it, out of a tearful Amicia's grasp, and you don't get to see what that "something"
*is.*
- Sir Nicholas is shown to be an utter sociopath, having no qualms about killing innocent civilians or helpless and defeated adversaries in order to fulfil his goals. He outright taunts the heroes multiple times as cowards.
- The attack on the De Rune estate, as the Inquisition's soldiers rampage and kill all of your servants, while you are inches away from getting detected. Needless to say, you get a very nerve-wracking introduction to stealth. Somehow made worse by the player's initial exploration of the house, with Amicia's interactions with the servants setting up the horror of the Inquisition's ruthlessness, with Amicia forced to watch as the cook getting cut down or the gardener getting dragged away for questioning ... and she can do nothing for them.
- Amicia and Hugo make it to the nearby town, only to find that they've lost their minds from the terror of the plague and have started to burn anyone they suspect of bringing it, with one corpse already burnt and an elderly lady begging for help. The instant they see the two children, they accuse them of being demons and start hunting them too. These aren't Inquisition mooks or black magicians, they're ordinary people gone mad with fear.
- The rats can make their nests out of something they secrete that Amicia admits burns her throat, with the remains of their previous victims strung up around the walls and ceiling and floors. It is straight out of the hive scene in
*Aliens*.
- In Chapter 4, Amicia and Hugo make their way to the farm of the alchemist Laurentius only to learn the Inquisition has gotten there first. For unknown reasons, the Inquisition has slaughtered all the pigs on the farm, leaving hundreds of bodies to rot.
- Later, Amicia and Lucas trap a pig inside the barn so that the rats will devour it, distracting the swarm long enough for the group to reach the barn's cellar.
- In Chapter 5, Amicia, Hugo, and Lucas have to cross a battlefield. Scenery Gorn doesn't being to describe it. Bodies
*coat* the ground, to the point that you have to step on them at several points. The landscape is ravaged and the few buildings you pass are torn to bits, looking more like a wasteland than anything else. And of course, with night falling, all those bodies attract ever more rats.
- Speaking of, the rats make their first appearance in this chapter by bursting out of the corpse of a horse.
- Grand Inquisitor Vitalis. While the audience initially assumes that he wants Hugo alive so he can purge him of his blood, the revelation that he wants to use the blood to position himself as a person who has the ability to grant life and death paints him as someone using religion as an excuse to hide a fanatical god complex.
- Amicia shows off a vicious nasty streak when she sends rats towards dying soldiers and gets them killed for revenge due to how her family was destroyed. Sure, it is the Inquisition, and these members are meant to be as unsympathetic as possible, but the fact that Amicia has no trouble ensuring that people who will die anyway get Eaten Alive can be very unsettling.
- During the scene where Vitalis and Nicholas sic a bunch of soldiers on them, Hugo is forced to direct rats to kill the soldiers, all while Vitalis urges Hugo to do it more, encouraging him to embrace his dark side. Oh, and his comments before and right after this little section have Vitalis say Hugo's family has grown larger, along with him "having faith in him" which gives off much more ominous undertones.
- Earlier in the chapter, Hugo may discover a chamber where perhaps a dozen men have had their wrists slit open so that their blood may nourish Vitalis' new "angels".
- The rat whirlwinds that start showing up in the overrun De Rune gardens, just when the characters have gotten used to how the rat plague works. Until this point, fire has always been a perfect deterrent and if the kids just carried torches they could walk through swarms of any size, but now the rats are organizing.
- Vitalis goes one step further in the final showdown by commanding his "angels" to form massive pillars that can come crashing down on Amicia like a wave. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/APlagueTaleInnocence |
Apollo 13 / Nightmare Fuel - TV Tropes
The prologue, showing the doomed crew of Apollo 1 banging on the hatch window, attempting to get out of the burning capsule. Then the glove goes back into the fire. In real life, perhaps mercifully, it took only 15 seconds for the astronauts to asphyxiate, long before any burns to their bodies.
Marilyn's nightmare before the actual mission, which ended with Jim getting knocked into space. (She recently saw the film Marooned, depicting a stranded crew in space.)
"It's gotta be the oxygen." Followed by about a minute of horrified silence from Houston. THEY all know what this means.
The scene where Haise and Swigert have started fighting. Not only are they using up more air (and producing more carbon dioxide) with all the shouting, but the prospects of a brawl in a ship whose hull is only a few millimeters thick is too horrifying to consider. Typically, astronauts are conditioned with Nerves of Steel and training to avoid or weed out personality conflicts. Justified Trope: Carbon dioxide poisoning can, among other gruesome things, cause erratic behavior. Of course, Rule of Drama also applies (Lovell states in the commentary that the scene is entirely made up, and they never actually had any kind of fight).
There is also a Blink-and-You-Miss-It part in the scene where the crew is building the makeshift carbon dioxide filter. A quick point-of-view shot from Jack Swigert shows him getting tunnel vision from hypercapnia.
When the crew finally disconnects from the Service Module for re-entry they finally get to see the extent the damage done by the blast. (Actual picture from the mission◊) The music perfectly conveys how indescribably eerie it is to see the mass of broken equipment usually hidden under the panels that's twisted and gutted beyond repair, and fully appreciate just how close it brought three men to a grisly end, purely by accident.
Jim Lovell: We're getting our first look at the Service Module now... one whole side of the spacecraft is missing! Right by the high-gain antenna the whole panel is blown out, right up... right up to our heat shield.
Further, the implication of that comment is ignored for a bit, and the characters and dialogue skate past the last line of it, and focus on the damage to the jettisoned module, until Deke Slayton looks at Ken Mattingly ominously and simply repeats: "...The heat shield."
In-universe, Jim's youngest son is scared of his father going into space, because of the disaster on Apollo 1. His father assures him that the hatch problem that killed the Apollo 1 astronauts has been fixed and can't cause problems anymore. Then he is told that there's been an accident on Apollo 13, and asks, "Was it the door?!"
A Real Life consideration: You may thank NASA engineer John Houbolt, indirectly, for Apollo 13's survival. Early in the planning stages, NASA planned on using either the Earth Orbit Rendezvous or Direct Ascent, both of which would result in a monolithic single spacecraft departing Earth Orbit. In short, all three astronauts would head toward and land on the moon in this one vehicle. Houbolt, after reading about the concept of Lunar Orbit Rendezvous, as developed by a Russian scientist, made several attempts petitioning NASA that Direct Ascent would make the lunar vehicle too heavy, EOR requiring more rockets, and overall more resource to develop and construct. While LOR had its risks, NASA eventually agreed. They designed two independent spacecraft: One an orbiting base with an earth-return command module, and a lunar vehicle designed only to land on the moon and return. Both vehicles had independent life support, propulsion, and guidance. As it turned out, NASA realized this advantage in case of an unlikely failure and had developed Lunar Module-as-lifeboat scenario training.note : Some elements of the rescue plan had actually already been practiced. During Apollo 8, Jim Lovell accidentally deleted part of the Guidance Computer memory, requiring him to take star sightings and manually reprogram their position into the computer. On Apollo 9, the Lunar Module descent engine was fired while still docked to the Command Module, in the same manner as the course correction burns on 13. No one took it seriously until Apollo 13. If either the Earth Orbit Rendezvous or Direct Ascent were the choice, and similar problems occurred with the oxygen tanks that exploded, that single-vehicle idea would have utterly doomed this crew.
Similarly, if the explosion had occurred after the landing rather than before it, the Lunar Module would no longer be attached, leaving the astronauts with no option other than to hope they got back to Earth before the batteries and oxygen supplies ran out. In such a scenario, the crew likely would not have returned alive. Subsequent Apollo missions equipped the Service Module with much larger rechargeable batteries, just in case the fuel cells ever failed again. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Apollo13 |
Annabelle: Creation / Nightmare Fuel - TV Tropes
# As this is a Nightmare Fuel page, spoilers
*will* be left unmarked.
- Though it's mainly a Tear Jerker moment, Bee's death is easily taken from any parent's worst nightmare. We don't know the outcome, but having a car trample you point blank (in a scene reminiscent of
*Pet Sematary*) is not pretty.
- Isolation is a recurring theme in the film, and not just metaphorically. The Mullins' estate is the only household in the general area, stretching to miles in all directions. The predictable outcome in the climax; authorities manage to reach the premises only after Mrs. Mullins is killed and the orphans just barely escape from the demon.
- And of course there's the main star herself, who first appears looming in the poorly-lit closet of Bee's bedroom. We later find out that the closet was specifically blessed by a priest and has
*hundreds* of Bible pages plastered on its walls.
- The entire buildup of Janice's second visit to Bee's room, which ends in her being telekinetically flung around, breaking both of her legs.
- Immediately following above scene, there's the bedwetting Daylight Horror of
*someone* pushing Janice's wheelchair towards the barn, where the demon finally possesses her.
- The reason why Mrs. Mullins always wears a porcelain mask? The one time she tried to banish the demon using a Bible and a crucifix, it ripped her left eye out.
- On that note, how about the scene with Carol and Nancy under the bedsheet, with "Mrs. Mullins" stalking them? You only get the slightest glimpse of her face, but it's enough.
- Samuel Mullins having his right fingers snapped one by one before the demon fatally smothers him.
- The orphans rushing to the master bedroom to find Mrs. Mullins bisected, the upper half being crucified on the wall. Said upper half later appears in the basement,
*comes alive*, and almost stops Linda from heading back upstairs.
- Carol in the barn with the scarecrow. We get a glimpse of black skin and teeth as it tears off its burlap-sack face to reveal the real one underneath it... just as the lightbulb drops out, rendering it in shadow. Then the next one drops out...
- That Carol is so frightened she resorts to huddling in a ball with her hands over her eyes.
- The fact that unlike other previous movies in the franchise, the villain gets away scot-free. Crucifixes, Bibles, and Bible chants aren't the demon's weakspots, but its Berserk Button. Three characters in this film carry/speak these in some way or another and all of them are curb stomped hard, one of them fatally.
- Imagine yourself adopting this seemingly sweet kid who harbors a very powerful demon inside her. And would kill you twelve years later as part of a ritual to claim a baby.
- The cut to credits scene gives us the pants-soling moment the series had avoided until now: ||Seeing Annabelle
*move*.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AnnabelleCreation |
Apocalypse Now / Nightmare Fuel - TV Tropes
*"The horror... the horror..."*
- Where to begin? A wounded Vietcong begging for water, as he struggles to keep his entrails inside him with a pot lid. The over-the-top raid on a village where schoolchildren flee from the sound of approaching helicopters, which is then spectacularly napalmed. Hysterical "civilians" grenading MediVacs. A tiger out of friggin' nowhere. An abandoned MASH with corpses left to rot in lockers. A plane crashed in the water with no explanation. The massacre of the sampan. A remote outpost with no apparent leadership (presumably being the victim of an apparently well executed VC ambush), the unlucky men stationed there being slowly driven insane by fireworks, flashing lights and haunting music. Kurtz's compound. Kurtz placing Chef's recently severed (and still-twitching) head on Willard's lap and of course the Montagnard ceremony. The film seems to be trying to show the entire Vietnam War as being this trope, and it does a pretty good job of it.
- The movie can be summed up with a single, nightmare-fueled quote: "I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving."
- The Jump Scare where Chef comes face to face with a fucking tiger. "Never get out of the boat!"
- As the PBR putts its way upriver through, they warily train their guns on a sampan floating near the bank. But the sampan is deserted, except for monkeys...and a bloody, naked, fairly-fresh corpse gruesomely lashed to the sampan's mast. The body is in bad enough shape that its hard to tell, but appears to be a white guy, so is probably American. A few hundred yards upstream, the distinctive tail of a B-52 Stratofortress juts out of the water. One can only hope that the poor bastard died in the crash because what they did to him afterwards aint pretty.
- Kurtz himself is something of this. The way he's almost always shown in the dark, and only ever partially visible, is particularly creepy, and one can only imagine how Willard must feel in his presence. Even worse still he's more than willing to decapitate an innocent man and casually drop his head in front of his commanding officer.
- The REAL Nightmare Fuel? The worst part of it all might be that many veterans and witnesses have said that this film is one of the truest representations of what the war was like.
- "There they were in a pile. A pile of little arms."
- And while Kurtz is telling this story the camera cuts back to Willard while at the background you see one of his guards as a vague silhouette in the distance very slowly moving and turning around. When you first see this it's a veritable unnerving Jump Scare, especially since it's not clear what he is doing back there? It seems as if he is catching a fly or something?
- The collective conclusion of all the terrible things Kurtz had faced in his life and what it turned him into, summarized by his final words, "The horror.......the horror". He doesn't even say it as dramatically as people would think, he's so shell shocked he's gone way past that.
- The execution of the water buffalo is genuinely disturbing to watch given that at one point
*it looks directly at the camera*.
- Worse than that; the killing of the water buffalo is 100% real.
- Willard is trying to find someone in charge at a chaotic, violent battle over a meaningless bridge upriver. He's led to a soldier named Roach who is called out to the trenches to take out a wounded Viet Cong soldier with his grenade launcher. Willard asks him if he knows who's in command. Roach just stares at him and says "Yeah" before walking away, letting his silence confirm exactly what he's talking about.
- Roach himself is pretty unnerving. When the other soldiers call him over to deal with the Viet Cong, he carries himself with a completely detached air, his face expressionless save for a Thousand-Yard Stare. When asked if he needs a flare to help him find the Viet Cong, he declines, saying in a soft monotone that he can tell that the VC is close just from hearing him calling out to them. He then readies his grenade launcher with practiced ease, listens for where the soldier's voice is coming from, and fires with pinpoint accuracy. Whatever kind of person he was before coming to Vietnam is long gone; in his place is an emotionless and highly-effective killer.
- Earlier on, Willard asks a jittery machine gunner "Who's your commanding officer?" The soldier looks at him and says, "Ain't you?". It's incredibly unnerving to see an outpost of soldiers just completely break down in terms of order and coherence.
- The
*music* that's playing at Do Long is just so unnerving to listen to; it's a perfect way to show how far gone everyone is there. Have a listen.
- The previous outpost they stopped at wasn't much better. The whole place looked ghostly and deserted, with only a handful of shell-shocked soldiers still hanging around.
- Kurtz's domain is littered with corpses and dismembered heads while his group of fanatics just waltz around; it's clear they can kill Willard's squad at any time but they just stare at them. Any reservations Chef and Willard had in killing the colonel (he is/was a highly-decorated member of the army so killing him felt awkward) goes out the window because this is not war anymore, it's
*pure madness.*
- General release prints added an unsettling end credits sequence, in which the Kurtz compound explodes. Since this caused some viewers to misinterpret the resolution
note : it looked as if the Army ordered an air strike after the killing of Kurtz, later prints use either an end credits sequence with a simple black background, or (emulating the initial, limited release) no end titles at all.
- Even the poster, with its use of red and black and a very eerie shot of Kurtz as an Evil Overlooker, looks like something out of a surreal nightmare. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ApocalypseNow |
Apotheosis (MHA) / Nightmare Fuel - TV Tropes
**Warning! As per wiki policy, all spoilers are unmarked.**
- Just how effective of a villain Izuku Midoriya can be?
*Deadly*.
- Even before he got the Infinity Gauntlet, he's already helping criminal gangs in enacting robberies, taking part in murdering heroes and later joining the League of Villains where he provided ingenious plans that'll help them throw the heroes off the loop.
- Once he dons the Infinity Gauntlet, he begins tearing apart buildings, flinging cars off into the air and knocking down heroes to submission. And this is just done by a snap of his fingers. Thankfully, he doesn't do all these on civilians.
- What Izuku did to Kamui Woods and Edgeshot are straight up horrifying: Kamui Woods is the first to try and stop Izuku but the boy uses his Infinity Gauntlet to not only slicing Kamui Woods's branches but also mutilating Kamui Woods, leaving severe gashes all over his body. Edgeshot is next and his attempts in stopping Izuku results in him being crumpled up like paper.
- Like in canon, Izuku gains One For All except....it's not played in a heroic manner. After years of One for All being used as a tool to bring Japan to an age of peace, after years of All for One trying and failing to get it back, it has fallen in the hands of an intelligent, ruthless supervillain, and it may never be able to be returned. All Might can only react in complete horror as his worst fears come true before his eyes.
- So much fears at the Raxus Junkyard, teen heroes are about to go up against the villain that is equal and obviously surpasses All Might.
- Most notable is the No-Holds-Barred Beatdown Izuku gave onto Katsuki Bakugou and boy, Izuku certainly doesn't back on his former bully. He punches, kicks, blasts him, breaks his arms and even throws a building right at him. Once he has Bakugou at his mercy, Izuku uses him as a bargaining chip to force Yaoyorozu to give him the Soul Stone lest she wants to see Bakugou's body splatter all over the place. Even if it was all a lie, Izuku was eerily convincing about his threat and probably is genuine about doing it. Bakugou could only scream as Izuku is slowly ripping him apart, molecule by molecule.
- How convincing is Izuku? Even Bakugou himself, the normally prideful, iron willed hero, was completely shocked and horrified when Izuku threatened to tear him apart.
- However, Bakugou isn't totally a victim there as he willingly uses his super-charged attacks to severally harm, if not kill Izuku after the latter points out his self-centeredness and inadequacies.
- Some of the Pro Heroes can be just as monstrous as the villains they fought. Endeavor abused his family and caused massive property damage with his quirk and Weather Dominator using his abilities to ruin businesses. Even worse that the Hero Public Safety Commission is complicit in all of this by covering up all their heroes' messes.
- Izuku theorizes that the reason UA is tolerant towards Bakugou despite his unheroic behavior is due to the potential of him becoming a villain if they were to expel him. The only reason UA is finally putting their foot down is because of Bakugou's role in creating an even worse villain than himself, Apotheosis.
- Other than the Infinity Gauntlet, Izuku also created the Titan robots which Word of God confirms to be the expies to the Sentinels from
*X-Men*. If he later developed them to their *X-Men: Days of Future Past* version - as in the one that the heroee could only defeat by *stopping them from being created in the first place?* - then the heroes are screwed.
- Izuku reveals his new Soul Stone and it's
**All For One** that has the ability to take quirks. The villain didn't waste time in removing quirks of heroes like Endeavor and Mt. Lady. Just the thought that the powerless Pro Heroes are left at the mercy of their hundred of enemies who'll come at them in full force.
- Following the beatdown he suffered, Bakugou starts to suffer Sanity Slippage as he hallucinates Izuku taunting and diminishing him in every way possible, including him repeating the "swan dive" line Bakugou used right back at him.
- And THAT was only the start of Bakugou's plight. Izuku is monitoring his every move just to screw with him, furthering his already diminished mental stability. This is somewhat lessen due to Bakugou deserving that fate after years of being an awful bully to Izuku.
- When Izuku gives that Death Glare to him, Bakugou is genuinely terrified because this is not the same Quirkless boy he knew but a monster who is dedicated in making his life totally miserable till his death. Naturally, Bakugou flees.
- The no-win situation All Might has to go through when facing Izuku one final time at Coruscant Stadium.
- If he is defeated by Izuku, he'll possibly be arrested and thrown into Tartarus prison alongside All For One. Or even worse, he'll possibly be executed. And there'll be no one that is able to oppose the villain.
- If All Might does defeats and arrests Izuku, he still loses because All Might will lose One For All and with the greatest defender gone, Japan will fall prey to the villains. Not only that, All Might's actions will cause the public to finally turn against the heroes and the government. All of this cuminating in all-out war that bring the country to ruin.
- If things hadn't gotten worse, then this will. Izuku's Infinity Gauntlet still exists and it'll will be an incredible prize for the quirkless and villains, especially the villains who unlike Izuku, don't share his moral code. And if the latter were to happen, the government will have no choice but to turn to Izuku for help in creating counter measures against such a threat and in return, they'll most likely pardoned the boy of his crimes and be released from prison. Then everything All Might and the other heroes had to go through will be All for Nothing.
- Another example of Izuku's Kick the Dog moments, the boy almost threatened to take Nezu's quirk, fully willing to let the principal to be reduced to a mindless animal. Nezu is understandably terrified at this and fully submits to the boy.
- Izuku inflicting A Fate Worse than Death on Kendou Rappa by giving him a quirk that flattens his body into paper, leaving him unable to stand and barely able to move. Given that Izuku could have easily just beaten him down, this comes off as extremely cruel.
- Hell, the fact that it's Rappa, an Affably Evil Noble Demon, that gets easily the worst fate out of all of the Eight Bullets, and only second to Overhaul himself, seemingly just because Izuku thought he was another Muscular, make one wonder what other horrible fates Izuku could inflict upon undeserving villains in the future.
- Remember when Izuku wondered if he could use the Infinity Gauntlet to turn somebody inside out thanks to an offhanded remark from Kirishima? Well after defeating Overhaul and stealing his quirk, he gets to put this theory into practice with
**extreme prejudice** and Overhaul himself is the lucky recipient. The formerly smug villain, already broken after his plans were completely destroyed is reduced to a crying wreck after the third time. Izuku puts him through this *one hundred times.*
- On the one hand, Overhaul is receiving all of the treatment that he'd put Eri through for who knows how long. On the other hand, Izuku nearly becomes completely unhinged in torturing the man, projecting all of his past helplessness and hatred onto him, reducing him to a literal smear on the floor.
- An offhanded comment that Izuku makes at the Hero ranking ceremony implies that the Heroes Commission and Hawks are on his hitlist. Granted, the Commission likely deserves it, but Hawks sure doesn't, and given how Hawks is treading a very thin line right now by actively interrogating Izuku's Knights, one has to worry for him.
**Hawks** "And I would like to thank you for that note : Giving Hawks the chance to be the Number One Hero."
**Izuku, under his breath** "Enjoy it while it lasts."
- Its one thing for Izukus Nemesis robot prototype to go up against All Might, who can defeat them with little effort. Its entirely another thing when the much less powerful Gentle Criminal and La Brava are being down hunted by the machine. Its basically a damn Terminator expy, and nothing that the two criminals throw at it stop it, only slow it down.
- The duo have a Hope Spot, thinking theyve escaped
and find themselves facing Izuku himself in front, and Nemesis itself catches up behind them. The gauntlet wielding isnt kidding when he states that its the very definition of being between a rock and a hard place.
- Crosses with Tear Jerker, but with how near impossible it is to root for Izuku during Gentle and La Brave's attempted escape from the HRD headquarters, seeing Nemesis and eventually Izuku himself hunt the two down and defeat them comes as extremely horrifying. Adding to this, the fact that the duo have multiple Hope Spot throughout the battle, only to have them shot down one by one only further make Izuku and Nemesis come off as unstoppable monsters.
- The fact that Chapter 43 just ends immediately after Gentle and La Brave's capture, with no word on what Izuku plans on doing to them. Granted, it's more than likely that Izuku will just have the two arrested, and there's a tiny chance of him offering the two positions in the HRD, but given that Izuku has no idea what the two villains saw when they broke in, combined with how Izuku letting the world know that two random villains broke into his headquarters would likely result in a ton of villains and heroes trying the same thing, well.... let's just say that that Gentle and La Brave are nowhere near safe. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ApotheosisMHA |
Annabelle Comes Home / Nightmare Fuel - TV Tropes
- The Ferry Man. It is more than The Grim Reaper for the dead. It looks like a dried out corpse.
- In its first appearance, Mary Ellen keeps on hearing coins clattering around her. All she has is a flashlight when the lights go out. She looks up and in the darkness sees two coin-like eyes staring at her a few feet away. She shines the light up and nothing is there, with one coin dropping to the ground. The flashlight goes out as she picks up one coin and holds it in front of her. Suddenly, the Ferry Man appears right in front of her, the coin being reinserted to its eye socket! As in, she was inadvertently holding its eye! As she runs away, it tries grabbing her and pulling her back towards it, attempting to take her soul. Only shining the flashlight on it causes it to dissipate.
- Later on, in certain scenes there are 2 shining coins that follow her around. They are always behind her and always watching. Thankfully, the Ferry Man itself does not appear to her directly after that.
- The demon Malthus, the main antagonist of the
*Annabelle* series, makes its full appearance. Before, the demon only appeared in shadow or as a Jump Scare. In the climax, he appears fully in front of Judy. He(?) is as tall and menacing as anyone would expect, but that's not all. Its simple movements are otherworldly, moving like a stop motion creature jerking in and out of existence. Unlike Valak, who likes to play in the shadows, this Demon has no problem showing its true form and taking the direct approach.
- Annabelle leaning against the glass of her case until it falls open and she gets out. Of her own accord.
- Daniella getting ||stabbed and possessed by the Bride and attacking both Mary Ellen and Judy with a knife.||
- An already frightened Judy and Mary Ellen phoning Lorraine and hearing her ask to speak to Annabelle. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AnnabelleComesHome |
Annabelle / Nightmare Fuel - TV Tropes
# As this is a Nightmare Fuel page, spoilers
*will* be left unmarked.
- Although you can see many of the Jump Scares coming a mile away, that doesn't make them any less terrifying.
- Very early on when the two crazed killers first break into the neighbors' house, and then come into Mia's.
*"I like your dolls..."* Made all the worse for being 100% NOT supernatural.
- The basement/storage area scene where a baby carriage appears and hiding behind is a demon. Mia tries to escape into the elevator, but every time the doors open, she's still in the creepy-ass basement. She then bolts for the staircase and is pursued until she reaches the top and looks down, seeing the demon crouching on the stairs like a lion ready to pounce.
- The string of child drawings showing a truck drawing closer and closer to Lea's carriage and eventually crashing into her.
- The scene where Annabelle slowly rises up in the background, as if standing up on her own - and then we see that the demon is holding her up.
- "MAY GOD HAVE MERCY ON YOUR SOUL!"
- The ceiling of Lea's room covered with the cult symbol and "Her soul" written in red crayon after Mia has a Heroic BSoD and begs to know what the demon wants.
- Then we get a nice pan to the window, and "your soul" is written on the glass before it slowly parts open...
- The scene where Mia starts beating Annabelle and then immediately is fooled into thinking she had murdered her own baby. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Annabelle |
Animator vs. Animation / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned!**
# Main episodes
- Possessed!Red crouching and browsing through
*Minecraft* items can be rather creepy for some.
- After learning about the ViraBot, the Chosen One has a vision of the Dark Lord standing on top of a mountain, with countless stick figures running and screaming in fear before two ViraBots appear and kill some of them. The Chosen One's reaction is justified for every single reason.
- Seeing the Dark Lord killing Red, curb stomping Green, Blue, and Yellow, killing
*them* too and then going after Second Coming himself, stabbing him in the back without any warning and then throwing him in the air and then slashing him multiple times. Yeah, it later turns into Death Is Cheap, but seeing the beloved characters turn to code and then Second Coming getting beaten up can be really shocking.
# AVM Shorts
## Season 1
- The Killer Bunny is a cannibal. Kinda creepy for such a cute animal in a mostly innocent series.
## Season 2
- The sheer power the Lucky Block Entity holds, it being able to overpower the stick figures with relative ease even after they start using its powers against it. Once removed from Yellow, it simply floats passed them and returns to its temple, leaving it unclear as to whether it wanted to kill them all out of malice or just punish them for stealing it.
## Season 3
- The Witch proves to be too much for gang as she has them at her non-existent mercy twice in the final fight. Both times they're saved by a Big Damn Heroes intervention. But that by itself isn't the scary part. The scary part is that Purple, who we know was plotting to capture them, just happened to be in that world. Add in the fact that the Witch knew enough about the group to bait them into her world in the first place, and it becomes likely that the Witch was working for Orange. This leaves two options, 1: she was just supposed to imprison them and let Purple 'save' them to gain their trust so they would be more likely to do the parkour trap, but she went rogue and tried to kill them. Or, and since we later see Orange able to quickly improvise with Yellow and Blue when they escape, this might be more likely, 2: the Witch was supposed to
*kill them* and the parkour trap *was the backup for if she failed*.
- The episode starts out fine, with the group enjoying the parkour course Purple invited them to. But on the final course, every one is sent out separately, which makes sense. But then we see the track changes for each of them, which is weird. Then they all somehow finish first, and it starts sinking in that something is off. Its only after they each notice the others are missing does the music finally appear, getting more intense until they finally realize they've been trapped. It's such a slow, creeping sense of everything being wrong with this scenario that puts the viewer on edge all the way until the
*massive* scale of the trap is revealed.
- While it's quick and deserved, Second Coming and Red glitching the Piglin chasing Red out of existence as it screams in pain.
- Orange, after learning that Green escaped, erases the AI of one of his piglins, with all the dark music to make the atmosphere scarier.
- You thought normal Ravagers were bad? This one is bigger than the buildings the Villagers live in, devouring gardens and livestock like it's nothing and destroying buildings looking for more food. It's also indestructable, no-selling a fletcher's arrows before smacking it into the sky. The cherry on top is the fact that it (or rather one of its friends; yes there's more than one of these things) is later shown to be more than happy to eat other villagers.
- With how the villagers react, it's clear the Titan Ravagers had never been seen before in this world. Not to mention how they seem to have come from nowhere. Given Orange's timely entrance and the fact that he just so happened to enter the same world he would've known Blue and Yellow escaped to (the portal was in his fortress surrounded by his soldiers after all), it's likely he created and then destroyed the monsters to gain their trust as a Plan B.
- Remember how Purple was ruling over that other village? And how he had the same crown that Orange wears, and that they both gave to people they wanted as allies? And how Purple wanted the dragon egg for reasons never explained, and how he has a boss that clearly likes powerful artifacts? Now put all that together, and wonder why Orange would have a portal to a random village in the middle of his palace with a bunch of powerful monsters ready to be unleashed at a moments notice.
- When Red and Second Coming encountered alexcrafter28, one can only imagine the horror that they had with seeing two non-blocky characters that ended up running towards and even through the fourth wall of the game. It's a miracle the stick figures weren't there to destroy their computer and instead mail themselves home, but it could have possibly terrified Alex. You can even see them shaking their mouse when the stick figures escape
*Minecraft*.
- We now know that Orange and Purple's intentions were; Create a gigantic black void that sucks everything into it, including their underlings. While we don't know just what they would do afterwards, the most likely conclusion is that they were just Omnicidal Maniacs.
- This is especially jarring for Purple, as previously he
*never* showed a side like this before. Sure, he was never a saint, but there were no indications beforehand that he would go this far. The most important thing is the fact that Purple is an Attention Whore who seeks to have people following his orders, and destroying the world would kill anyone willing to be friends or subordinates. And at the end of *vs. League of Legends*, he gained exactly that; Friends who are willing to hang out with him and give him attention. Just *what* happened to make Purple suddenly throw it all away, and more importantly, *how long* was he like this?
- Second Coming was
*this* close to dying to the Warden had he not figured out that Music Soothes the Savage Beast.
- The Warden in general. Alan said he wanted it to be as close to canon as possible, and said canon describes it as a force of nature that you can only run from. With how relentless it is in chasing the unarmed Second Coming, it's safe to say he nailed it.
- Imagine falling into a building that's full of monsters and all of them notice you. Good thing that it turns out that they're (partially) benevolent.
- Just what would've happened if Herobrine had recognized Red? Red's lucky that it's been six years since they last met; and even then the way Herobrine looked Red over seemed like Herobrine knew Red looked familiar but couldn't place it, meaning it was a near miss.
- We finally see the end result of King's second blast; it basically destroys the Nether ceiling and opens the whole thing up to the void.
- You know the void that King opened up at the end of the previous episode? Yeah, that thing grows until it consumes almost all of Minecraft and deletes every mob, entity and Stick Figure still within it.
- King summons a monstrous combination of a Titan Ravager and a Warden that
*towers* over the actual Titan Ravager. Made worse by it's how it *moves*, with the Warden and Ravager aspects clearly not fitting together properly in either form or function.
- Even though he's on the side of good, Herobrine is still particularly menacing with how he slowly hovers over to fight King and delivers a brutal beatdown. The stare he gives towards the happenings down below at his students being in danger help to frame him as incredibly furious and angry.
- King's laser beam created by the staff and the Minecraft Icons: It slowly deletes anything stuck within it. Being in the beam for a few seconds causes the Fighting Stickfigures to start glitching and pixels to float off them. It even deletes Purple and King for a bit!
- Picture this: You're transported into the world of
*Minecraft* and you're having a fun time in there. Suddenly, the world starts glitching and you have to run out of the emulator but are sucked back in and die from data corruption, with no one able to get you out. Behold, how King's Son died. And on King's side, he could do absolutely nothing but watch helplessly as the glitching world consumed his son. It's horrifying no matter which side of the door you're on.
- At first, after witnessing King's backstory, you might expect that everything he's done is in an effort to open some kind of portal into the void to bring his son back. You'd be wrong, King's son is simply
*gone*, there's nothing to bring back and he knows it. What he actually plans to do is bring the same fate onto the entire world of Minecraft out of revenge. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AnimatorVsAnimation |
Aquaman (2018) / Nightmare Fuel - TV Tropes
Also rather disturbing from the fishes' point of view: violent collisions with tank walls are one of the reasons why makos and great whites can't be kept in captivity IRL, because these open-water sharks have no clue how to deal with solid barriers and literally batter themselves to death.
The Trench are literally incarnate nightmare fuel; we're told relatively early in the movie that they are one of the seven Atlantean kingdoms, who chose to inhabit the deepest depths of the ocean. There, they devolved into non-sapient, toothy, barely humanoid yet horribly piscine monsters, like a cross between a Deep One and a Xenomorph.
Their appearance is horrible enough, but we're told that they've degenerated into complete savagery, to the point that the other Atlanteans execute "traitors" by feeding them to the Trench. This is the fate that befell Atlanna herself.
Our first glimpse of the Trench in action comes when Arthur and Mera are sailing through a storm, and then the Trench start clambering out of the sea to attack them. First one, then two, then dozens of them come clawing out of the deep. It's comparable to being attacked by hundreds, even thousands of man-sized piranhas.
Feeling overwhelmed, our heroes opt to try fleeing from the boat through the water, using the Trench's aversion to light to their advantage by using flares to keep them at bay. They dive into the water, and as they plunge down, we're treated to a bird's eye view as the light from their flair illuminates several hundred trench dwellers circling them like a whirlpool. The two heroes struggled to deal with half a dozen of the damn things and the sea is thick with them.
They then dive through a hundred more who were dwelling further below the surface, and yet still more rise from the depths to great them. Just when you think there can't possibly be any more, there are.
The scene itself is chilling in its execution. There is no music whatsoever, barely enough light to see, and the Trench Dwellers move and attack in an erratic otherworldly motion. It's reminiscent of a nightmare you're desperately trying to wake from.
Perhaps the worst thing about them? We don't know why they devolved like this...
While the Trench eventually aid Arthur in helping turn the tide of the war, this does not make them any less horrifying or bloodthirsty, as they quickly tear into any Atlantean soldiers in their path.
The Brine, home to crustacean crab people, can be rather creepy to some viewers, though not as savage or feral as the Trench have become.
Orm's threat to bring down the surface world with Patrick Wilson's chilling delivery:
Orm: The war is coming to the surface. And Im bringing the wrath of the Seven Seas with me!
And he makes good on such threats by causing a tsunami.
The second trailer has Queen Atlanna being attacked in her and Thomas' home. And considering there was an earlier shot in the trailer where she leaves Thomas and Arthur with the most heartbroken expression, it could be that she's leaving to keep them out of danger — either from her enemies, or her subjects.
Making it even worse was that a young Arthur was also in the house as well and its very possible that the soldiers would not have spared him or Thomas.
While Arthur is driving home with his father, a tidal wave sent by Atlantis hits them and nearly kills Thomas. Luckily, he is saved by Mera.
It is soon revealed that not only was Arthur and Thomas' hometown hit but numerous locations around the world as well with piles of garbage that humanity has carelessly thrown into the ocean sent right back at them including entire ships with the message being very clear: Atlantis is not happy with the surface world.
The movie early on tells us about the horror of the Karathen. Queen Atlanna reminds Arthur later on. They were NOT kidding. Arthur meets it in a dark area of the Earth's core where it is guarding the Trident of Poseidon and the remains of King Atlan. At first all we see are some of its tentacles and even then its size and shape is horrifying. Then Arthur succeeds in obtaining the trident and with it the creature's allegiance. He rides it into battle against Orm and Nereus' alliance and we see the Karathen for what it truly is. The creature is brobdingnagian in size, with equal parts Godzillaesque nightmare and Lovecraftian horror with its many tentacles. It smashes Atlantis' largest warships like they were flies. NOTHING its hit with even slows it down or seems to do more than annoy it. The only reason it stops is because Mera reminds Arthur that too many people are dying because of the fighting.
Orm killed a king, and forced his adolescent daughter to participate in a sea battle. Think of the trauma she had to go through for her age.
Black Manta is not someone you should screw around with. He customises some Atlantean tech to create a suit that gives him an edge against Aquaman and manages to seriously wound him several times. His deep voice, along with the fact that he's the only character who wears black in his major scene adds to his menace.
As awesome as the fight scenes are, they're also heavy on the Primal Fear humans have about deep water and Sea Monsters.
It tells you something about the creature design when the Great White-sized sharks are ranked with the normal fish, whales, and sea turtles as the least terrifying-looking things in the ocean.
Special mention goes to the seahorses the Xebellians ride. Long a staple in comics (and seen on Superfriends) as a ride for Aquaman, in drawings they were simply sized-up regular looking non-threatening seahorses. In this movie? Clawed, spiky monstrosities with frog-like legs that make them look even more wrong, as well as snapping mouths full of very large teeth. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Aquaman2018 |
A Quiet Place / Nightmare Fuel - TV Tropes
With sound being an everyday part of life and what the monsters in
*A Quiet Place* are capable of, it goes without saying. "If they hear you, they will hunt you" is the entire movie in a nutshell.
All Nightmare Fuel pages are Spoilers Off, so
**all spoilers are unmarked.**
- The Nothing Is Scarier tone of the entire teaser. Almost all of the sound is from the eerie score, with only
*three* actual noises in the film itself being the lantern getting knocked over, the flame being put out using a carpet, and the monster's roaring.
- The family has to live in near total silence out of fear that a monster that is attracted to sound will attack them if they make any noise. Judging by the size of the claw marks on the side of the wall, their fear isn't baseless.
- Towards the end of the teaser, one of the kids is being chased by the monster through a cornfield, looking in terror over her shoulder for it... and seeing nothing.
- The entire Super Bowl TV spot.
- Once you make a noise (of a certain volume), you're dead. It is shown repeatedly that once the monsters have you pegged, it's a matter of
*seconds* before they get you. The creatures can move incredibly fast but the speed with which they get to their victims implies only one thing: they're always there. In every single scene without the monsters, they're *just* out of sight, waiting.
- Think about what kind of world humanity would have to live in just to survive against these monsters. It's not a matter of
*if* they hear you, but *when* - no matter what you do to dampen any noise that can possibly be made, that won't stop involuntary actions like coughing, sneezing, and just breathing loud enough. Hell, even just sleeping would be deadly, because snoring is something that you obviously can't control while asleep. Any sleeping human would be Slain in Their Sleep while none the wiser.
- Along with their scary abilities, the creatures have quite a creepy design, arguably a combination of the Demogorgon (long limbs\claws, flaps in its head) and the Alien (namely the "Runner" variety, as it's quadrupedal and has an elongated head without eyes and a mouthful of sharp teeth).
- When one of the creatures is freaking out after being disoriented by microphone feedback, its head
*violently spasms*, with each individual head plate thrashing wildly and independently like it's trying to escape the monster's face. It's an admittedly grotesque sight to see.
- Closer examination of The Big Board in Lee's workshop reveals that the monsters don't even
*eat* their kills, which means one of two horrifying possibilities: they're doing it just out of sheer cruelty and love of killing, or there's some *other* reason for it that's too horrifying to contemplate.
- Another interpretation is the monster relies on ambush tactics to kill scarier, but slower predators in its natural habitat.
- It is also possible that the monsters' biology isn't compatible with terrestrial biology, so they are incapable of eating it but keep killing just hoping the next kill will be edible.
- The mother steps onto a loose nail when going down the stairs to the basement once she starts going into labour. The nail goes
*right inside her foot* and bleeds enough to leave bloodied footprints as she tries to hide from the alien that had heard her yelp in pain, even if it was only for a mere moment.
- Even the poster is unnerving, showing the shot from the first teaser of the woman hiding in the bathroom... and a shadow lurking just outside... It's even worse in context. The mother goes into labor in said bathtub, trying with all her might not to scream, with
*the creatures in *. Once they leave, she can finally yelp in pain, and it's bloodcurdling. **the same room**
- The silo sequence, where the children are nearly
*buried alive in grains* (something that occurs in real life). And that's before one of the monsters attacks!
- Another poster, which consists literally nothing but Emily Blunts terrified face... with claw marks scratched on it and the entire thing drenched in red. What really makes it creepy is the tagline.
- When Regan is in the corn field, one of the monsters slowly emerges behind her. There is no sound... it's just there.
- According to Lee's board, there are only
*five* of the aliens in the area. Just five of them completely cleared the entire town and surrounding area of all human life. And that's just a sampling of their invincibility: an unknown quantity of them, but probably not very many, defeated the United States military and are implied to have wiped out most of the life on Earth. And with everything known about them—their hearing, their armor plating, their needlessness—this all makes *perfect sense*. It's entirely plausible that if creatures like this did exist, they actually *would* decimate the planet. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AQuietPlace |
Arachnophobia / Nightmare Fuel - TV Tropes
When the entomologist investigates the spider's nest in Dr. Jenning's barn, he is amazed at the work they put in building up the webs. Cue a shot of a few dead animals stuck in the spider's webs which the spiders have fed on, including a rat...and a cat! **Dr. Atherton**: My, you've been busy! Incredible!
- Speaking of the spider webs in the movie, it should be noted that the squared orb webs (named like that since the main part is more like a square than an actual orb) found both in the Venezuelan jungle AND Dr. Jennings' barn respectively are nearly the size of an adult Human... and this was BEFORE the discovery of the Darwin's Bark Spider in Madagascar! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arachnophobia |
Ant-Man / Nightmare Fuel - TV Tropes
- Spousal abuse is a pretty heavy topic to cover in comic books, and the subject has unfortunately become something of a hallmark with regards to the Marvel character of Hank Pym. After suffering a mental breakdown, Hank once struck his wife, fellow super-hero / Avenger The Wasp, in a fit of anger, and for decades writers have been getting mileage out of that single incident. Perhaps the most visceral representation of Hank's anger management issues, however, came from the Marvel Universe's Ultimate line, where the
*Ultimates* version of Pym was very much not a loving, devoted husband. Pym didn't just strike his wife, he used his ant-controlling helmet to sic thousands of ants upon her (an attack which caused her to go into anaphylactic shock). As if seeing an army of insects trying to devour her wasn't bad enough, Hank's calm, cold reaction as it was happening upped the creepy factor by a thousand-fold. "You shouldn't have made me feel **small**." He also used Bug Spray on her while she was small, naked, and helpless.
- Like in the movie, it's mentioned that sooner or later, repeated exposure to Pym Particles can cause mental instability. This has been retconned in and out as a factor of why Hank has mental issues up to and including the infamous slap. Meaning the thing that brought him and Janet together also was one thing that drove them apart.
- It gets even more heartbreaking when you realize that this means sooner or later, everyone who ever uses the particle will lose their mind if they keep using it.
- Ultron's sheer obsession with his "father" and claiming everything Hank has, from trying to kill Jan in the process of creating Jocasta, to annihilating an entire country for attention, to ||bodily
*fusing* with Hank and claiming control of their minds.||
- ||That...
*thing* in the Soul Stone realm. It forces Hank to hallucinate that he's been rescued by his friends so that he won't fight while it *eats him.*|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AntMan |
Arcaea / Nightmare Fuel - TV Tropes
*Arcaea* on the surface just seems like a relatively innocent Rhythm Game with a rather elegant aesthetic. But dive into the lore and you encounter some incredibly dark topics...
- Generally, Arcaea is a
*very* fucked-up setting that can easily drive someone insane. Imagine ending up in a world where you have no memories about what and who you are, all alone with the chance of finding company next to nil because of how expansive and empty it is. This alone is bad enough and can easily eat away your sanity, but god forbid if you *really* got to find out what you actually are. Chances are it's not pleasant and you're here because whatever happened to your previous life is something so awful that you don't want to think about it. And if you dug a little bit further and find out how meaningless and incoherent it is? You're going to *Go Mad from the Revelation*, like what Lagrange or Shirahime experienced. It's an absolute marvel that some of the characters like Kou or Ayu can pull themselves together and never break down to begin with, despite the obviously hostile conditions.
- The effects of positive Arcaea overdose in Chapter 1-ZR, the bad ending for the Luminous Sky chapter. She's so overloaded with memories of happiness that it dulls her mind until she's rendered a mindless husk.
- How does Saya break out of the memory she's reliving in Chapter 3-3? By suddenly slitting her "fiance"'s throat with a knife just to try and get a reaction out of him. The game then proceeds to describe the wound in detail, managing to make it particularly gruesome even with Bloodless Carnage in play.
- "Heavensdoor" by LeaF is a very dark and fast-paced track with lots of unexpected changes and nasty distortion effects.
- All of the Anomaly Scripted Events:
- Chapter 1 (Vicious Labyrinth): About partway through "Axium Crisis", the game appears to glitch out, with the background image (of Tairitsu) breaking up, red lines appearing on the screen, and the playfield suddenly changing angles, before closing the shutters to introduce "Grievous Lady". If this is your first time experiencing this, you might think you've broken your (likely expensive) phone or tablet for a moment.
- Chapter 3 (Luminous Sky): About partway through "Ether Strike", the Recollection gauge turns red to signify that it is now under Hard rules, and starts to decrease every few seconds. This ensures that the player will see the next effect: As the Recollection meter nears zero, the screen starts to slowly Fade to White, making the player feel like they're dying. Once the end of the track is reached, or rather
*where the track usually ends*, it keeps going, hitting notes does nothing but add "max Pure" bonus points if they get them, the Recollection gauge rises on its own, and the playfield distortion effect from "Axium Crisis" also occurs before introducing the player to "Fracture Ray". Oh, and if you fail at any point between triggering the Anomaly and accessing "Fracture Ray", the screen turns completely white, the track fades out, and you don't get the usual "Track Lost" message as the shutters close.
- Chapter 5 (Black Fate): About halfway through Tempestissimo, the background changes suddenly to include Tempest Tairitsu, the edges of the screen darken, most of the HUD disappears, your gauge (be it an Easy gauge at the time or the overflowed Hard gauge) is swapped out for the Tempest Gauge (which decreases on its own if you aren't increasing your Recall), and the remainder of the chart is swapped out for the next difficulty's chart (Past 6->Present 9, Present 9->Future 10, Future 10->
**Beyond 11**). As shown in the story sequence immediately before unlocking Tempestissimo, Tairitsu isn't there to congratulate you for your efforts, She's there to kill Hikari, and what you just saw was the first hit she landed on her.
- Even the "Terminal Song" Scripted Event added with Black Fate is this. Hikari, having endured Tairitsu's onslaught and using the last of her strength, is fracturing the world herself. During the event, the background and even the song chart itself is glitching regularly, and at the very end, the display cuts out. And once you trigger the event, there is no quitting out of it early: the game doesn't even provide you a pause button.
- There's something very unsettling about Tempest Tairitsu. On top of her soul-piercing Death Glare and Creepy Blue Eyes, there's also her sadistic streak against Hikari; she isn't even simply trying to take the girl's life. She's trying to inflict as much pain, physically and mentally on her, as much as possible. Hikari is rightfully unsettled when the girl she thought she was going to befriend turns out to be a violent, devilish
*creature* out to rip her into pieces and takes delight in doing so.
- Chapter 6 (Final Verdict) continues off from Hikari and Tairitsu's Duel to the Death and cements itself as exceptional in a genre that doesn't accustom itself to incredibly dark and depressing stories like this.
- Hikari's Fatalis variant might seem innocent enough, but a close look reveals that something is very wrong. Unlike Tairitsu's Tempest variant, it's not a outright threatening Death Glare, but her expression almost looks empty and soulless, as if she could kill someone without even batting an eye. And she makes
*well* on that threat — look no further from what happened to Tairitsu when she went a bit too far.
- Post-epilogue, if you lock Fatalis Hikari's skill and play "Last" without touching the screen and wait a while, you'll get an "Accept Arcaea" button that appears below the "Refuse Fate" button. If you click it, you'll receive an
*absolutely nasty* alternate ending that looks like as if Hikari became Kriemhild Gretchen and took over Arcaea. It's just so irredeemably depressing for Rhythm Game standards that it could go on par with the likes of Sibyl Seireiki note : An infamous scenario from *CHUNITHM* that stands out as *irredeemably depressing and gory* compared to its usual story scenarios. It's a rather standard fantasy setting with spirit-channeling witches as its protagonists and a world made by a God of Evil...but all of the character backstories feature gratuitous displays of Break the Cutie, gore, torture, excessively pessimistic Downer Endings, a climax confrontation between a main character and the God of Evil that ends up *the protagonist's breakdown and defeat* and said God of Evil being a rejected Demiurge with a traumatic Freudian Excuse, and her attempt to recreate the world In Her Own Image resulted in her being overwhelmed by despair and killing herself.
- The Reveal that Arcaea is actually a place created by the real Hikari for her to refuge into and a place for solace for the dead — every other character in this world is Dead All Along. And save for Tairitsu, Alice and Vita, we don't even know how the rest died...
- The reason why Tairitsu died. A god or angel literally
*wiped out every single human in her planet* by calling forth a total doomsday scenario.
- The ending proper - Hikari Ascends Into A Higher Plane Of Existence, but leaves Tairitsu dead. Gone was the innocent and naive sweetheart, and in her place a nihilistic, empty goddess who finds no joy in her newfound state, remaining as broken as she is after the tragedy. As for the side characters? Most of them
*chose to be frozen alive in glass and rendering themselves empty husks of their former selves* knowing that escape or liberation is impossible at this point as Hikari watches believing that she had granted them happiness, with Alice being shown as one of the victims with a massive shard going through her heart (pictured). This has apparently been going on for **1000 years**, all because a guilt-ridden Hikari can't get over becoming a murderer.
- Out of the side characters who chose to be encased, there are people heavily implied to be the likes of Mir or Shirahime. Even if they broke down briefly after experiencing an unpleasant revelation, they still pulled themselves together rather quickly, only to have all of their Character Development in their side stories undone because of that one person who just can't. And Kou, Ayu and Vita weren't even mentioned. Not even by title.
**Just where in the hell are they??**
- Lethe, Saya and Lagrange didn't choose to let themselves frozen, but Saya and Lagrange are left wandering for an eternity without any positive outcome or purpose, and Lethe was still tending to memories as always. It's a wonder how did they haven't became insane already...
It's behind you. : **TRACK LOST** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arcaea |
Anodyne / Nightmare Fuel - TV Tropes
*"The overall tone is one of unease, with a subtle malevolence the something seems a bit off here factor."*
—
**PC Gamer**, *Anodyne review*
- The very first area that you visit (after receiving your quest): a section of some abandoned highway. It looks pretty regular, until you're passing under a bridge. It suddenly gets very dark, and after a few steps a ghostly humanoid figure appears, stalking you, then disappearing when it get close. Worst of all, the BGM just stops, and doesn't resume until you leave the highway area completely. If for some reason you return to that place, the ghost won't appear, but the music will still stop.
- "Woods", the music in the zone that houses the Temple of the Seeing One, the first dungeon. It's this really unnerving ambient noise that rises and falls. It's especially creepy if you're playing with headphones on, as the music strobes between both headphones is really bizarre ways.
- Young Town:
- It's one of the most overtly frightening areas of the game. The area looks like an average American suburb, which is a huge change from everything else you've seen in the game. The visual style of the game suddenly changes, and it looks like you're playing the game through a staticky television. Not only that but your first instinct is to talk to the NPCs right by the entrance only to find that your broom has been replaced with a knife. When you try to talk to them, you'll inadvertently stab them and kill them. They'll fall down as a pool of blood forms underneath them. If you try talking to their corpse, their last words are them expressing regret on things they just missed out on in life thanks to you. There are also shadow people that lurk in the town. These guys are completely invincible and do an insane amount of damage, and will usually one or two shot Young, whereas Young can take 6+ hits from anything else before obtaining any health upgrades.
- There is a certain house that a man lets you go inside. Unlike the other houses in Young Town, this house contains the shadow people as well as dead bodies, described as being beat to death with blunt objects. Like a lot of things in the game, this isn't explained.
- The circus dungeon. The entire place is littered with diary entries depicting gruesome accidents and death. You have to save two carnival performers from their deaths, but instead of thanking you they run away. Later on, the diary entries imply that The Seeing One, the boss from the first dungeon, has promised to "take away their pain". The carnival performers were trying to commit suicide and they are angry that you stopped them from receiving salvation. After the boss fight with them, they are happy you brought their salvation back, then fall down a cliff and die. When you climb the ladder to go to the basement, you can see their bloody bodies in a sealed off room.
- The 8-Bit Dungeon. The only enemy is a very hard-hitting skeletal... thing, and the lower graphic quality just makes it worse. It's an annoying maze with dead bodies stuck in the wall and in sealed off rooms. The only nice thing in it is an adventurer who contemplates how all the people died. And, again, there is no explanation for any of it, as usual.
- The Archive. It uses the same Art Shift as Young Town. To get to it, you need to walk around the whole game talking to various NPCs who will lead you to more NPCs. Eventually, finally, you'll find a clue as to where The Archive is. The Archive itself is just piles of what appears to be different forms of Young, all unmoving, for several hallways. It also has two teleports to a beach and a weird room. And... that's it.
- The Red Sea. For starters, there's the way you get into it: There's a fisherman sitting in front of a whirlpool. Trying to talk to him only makes you attack him with your broom, and once you've attacked him twice, he falls into the whirlpool, staining it with blood. Jumping down after him takes you to a strange red-tinted area that doesn't look like it's underwater at all, full of bizarre creatures that look like walking trees. Once you enter the dungeon, you're treated to "Grotto", an eerie, droning track, and the place is full of rocks inscribed with things like "WE ARE BORN INTO THE DECAY OF OUR MOTHER'S BODY." At the end waits Rogue, a deformed red... thing that opens its boss fight with a speech about how it intends to break the cycle of suffering by not going outside. And as is par for the course in Anodyne, it's never explained what's going on, what any of these creatures are, or what or where the Red Sea actually is. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Anodyne |
Stardust (Arad) / Nightmare Fuel - TV Tropes
- Twilight's first encounter with the Invaders: a Chryssalid massacring three people in front of her, then attacking her.
- Twilight's response to it, crushing it into a pulp (they literally had to vacuum pump it out of the crater) with her telekinesis, is also this. In-Universe, even for Twilight herself.
- Twilight waking up in the X-Com containment unit, about to be "interrogated".
- Twilight's own nightmare where she repeats her killing of the Chryssalid, only it turns into Spike, plaintively asking why she's killed him.
- The ||Overseer Ethereal hallucination's|| Breaking Speeches in
*Broken* are absolutely terrifying.
- Vahlen's Freudian Excuse as to why she is distrustful of Twilight: ||Her brother and niece were brutally massacred by Chryssalids,
*and she was on the phone to listen to it all.*||
# Mente Materia | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AradsStardust |
Aphex Twin / Nightmare Fuel - TV Tropes
**I... WANT YOUR SOUUUUUUUL! **
I... WILL EAT YOUR SOUUUUUUUL!
Aphex Twin: Strange, brilliant, and a master of
*scaring the hell out of people*.
-
*Radiator*, a disjointed, almost jaunty tune that genuinely does feel like it belongs in the soundtrack of some prestige psychological thriller. It somehow perfectly encapsulates the feeling of being *watched* and *stalked*. Did we mention this is only the *second track on the album*? It is thankfully followed by the Sweet Dreams Fuel that is "Rhubarb."
-
*White Blur 1*, an unsettling haphazard mishmash of bell noises, creepy rumbling, and reverberating vocal samples. Thank god it's only 3 minutes as opposed to the usual 5-8.
-
*White Blur 2* takes this up to eleven, consisting of nothing but a looped psychedelic riff interspersed by a creepy distorted laugh and occasional muted whispers, it keeps going like this for 11 minutes. You could've stuck it in a *Yume Nikki* level and nobody would be able to tell the difference.
-
*Hankie* takes that creepiness of tracks like *Spots*, mentioned below, and takes a bigger step further with atonal, almost screechy synth strings and a mood that feels like a poltergeist exorcism Gone Horribly Wrong.
-
*Grey Stripe* is a piece that starts out with piercing wind sounding like it's blowing across a desolate wasteland, while punctuated with ghostly wails and moans. Then the wails become more piercing, and are joined by odd sci-fi sound effects, and then metal crashing and shrieks take over. A noise that sounds like a very distorted chainsaw comes in, and the track ends on beeping sci-fi noises. It's a mix of sounds that you'd expect coming from a haunted house or in an old-sci fi/horror movie.
-
*Window Sill*, which is subtly off and unnerving in a hard-to-explain way.
- Many of the tracks are quite akin to something out of
*Silent Hill*. Case in point, *Grass*.
- Interestingly, most of the creepy tracks are the ones related to nature;
*Grass*, *Mould*, *Tree...*
-
*Stone In Focus*, which is focused around bass-heavy rumbling and surprisingly tonal synth wash while featuring a clock's ticking noises playing in the background and some creepy synth melodies throughout the entire track. It's like a darker cousin to *Rhubarb*, and it sounds like "floating out in deep space without any way to return home".
-
*Spots* is a creepy Drone of Dread with some voices heard in the background. Creepy by itself, but then you find out what Word of God says those voices are.
"Someone I used to know, you know who you are, worked as a cleaner in a police station and kindly pinched me a police interview tape. It was with a woman who murdered her husband, it's the background audio in this track."
- And then there's the final track,
*"Matchsticks"* - wailing, echoing synths that push Drone of Dread BEYOND eleven. This is considered to be the most haunting track on the entire album, which is saying *a hell of a lot* given what's already been listed.
- Several unreleased
*Selected Ambient Works Volume II* tracks:
-
*Stabbing Interview* appears to be an earlier version of "Spots" from the actual album, but with even MORE echo, disturbing noises and muffled human screaming. It sounds like it's rotting and falling apart!
-
*Chopped F Beginning* is a drone-focused track which is very akin to the official soundtrack of *Half-Life*.
- If
*White Blur 2* isn't scary enough, think again. *Th1 (evnslower)* is downright even worse than the penultimate track itself. It's filled with abrasive drones which sounds like if you're a Sole Survivor of an Arctic exploration gone wrong with no way to return home.
- Like the album preceding it, this one features James' signature Slasher Smile, except now it is 1) combined with a Kubrick Stare, and 2)
*an actual photograph!*
- The intro to
*Milkman* is a garbled recording of a man speaking in what sounds like a foriegn language. It turns out it's English, but run through a Ring Modulator to make it unintelligible. Until one Youtuber decoded it. (Warning: NSFW and Nausea Fuel, with a side of Cluster F-Bomb.)
"It popped out like a motherfucker; you should have seen the git. He screamed and he winced and his eyeball it... I remember I was, like, fucking his eye up
. And I, I thought,
*Shit, I'd fucking better not press too hard with my fucking two-inch hard cock.*
' So it quivered on it, it dripped down my fucking cock. and I thought,
*That's good*
, and I swear to myself,
*That's fucking good.*
"
- The video (pictured above), once described by Dave Grohl as "the most terrifying music video ever", follows a group of children. Not just any children, though: each one of their faces replaced by the identical grinning visage of Richard D. James. They terrorize a desolate industrial wasteland whilst a distorted face (belonging to James) on a TV howls about how he wants your soul. The most memorable aspect of the video, however, has to be the tall, white, skinny, demonic
*thing* that crawls out of the TV at the song's climax and screams in an old lady's face.
- In fact, the demon serves as the inspiration for Asura.
- The brief non-song segment in the video where the song stops entirely to couple slow-mo footage of the children skipping and lullaby music is bound to have an eerie effect.
- Those same smiling kids are depicted on the song's single cover, although some of the fear is alleviated once you see the kid on the far left doing part of the Bloods gang sign.
- Not to mention the song itself contains a 34-second long anguished scream from the very depths of Hell.
-
*Windowlicker* isn't quite as scary as "Come to Daddy," but it's still freaky in its own way. In probably one of the biggest examples of Fan Disservice in music video history, the video is full of scantily-clad women...that all have Richard's smiling face pasted onto them. Plus there's another woman in the video who is horrifically ugly with a deformed, bucktoothed face that inspired an equally eerie sketch by H. R. Giger.
-
*Equation*, off the "Windowlicker" single, has become more well-known for its Easter egg than the actual music. Near the end of the song, the music is taken over by a series of noise sweeps. Feed that noise through a logarithmic spectrogram, and you get this distorted image of a smiling Richard, fittingly nicknamed the "Demon Face".
- What's even weirder is amidst the general atmosphere of noise, at around the 5:24 mark—right before the Demon Face appears—there's a sound that's eerily similar to a little girl moaning.
-
*Gwarek2* is a highly unsettling musique concrète piece that was used in the credits of *Rubber Johnny* to make an already eerie shot gazing out of a window into a barely-lit night even creepier.
-
*Gwely Mernans*, a track full of dark rumbling noises and atonal piano pads playing in the background. What's even more creepy about it, beyond it giving off this overwhelming sense of dread and paranoia, is that its title is Cornish for "death bed".
- The spoken-word interlude
*Aussois*, a random excerpt of what sounds like an innocent conversation between two kids across the room from the microphone. The lack of context to what they're talking about (assuming that they're talking about a dance), the poor sound quality, and the fact that the audio just *stops* and goes completely silent for 6 seconds...
- This promo video for
*26 Mixes for Cash*. It's completely silent and features a series of pictures of Richard with the face of each picture morphing into the next. The faces get more and more disturbing as the video goes on (including the aforementioned faces from *Windowlicker*, *I Care Because You Do*, and *Richard D. James Album*).
- At some point, Richard was commissioned to write a song for a Virgin Airlines commercial, and he responded with
*Aphex Airlines*, 6 minutes of abrasive noise. While he likened it to the sound of a jet engine during takeoff, Virgin rejected it on the grounds of it sounding like *a plane crash*.
-
*13 Barbarella On Microdots* is pretty unsettling, which sounds like the auditory equivalent of running away from a killer armed with an axe in a dark forest, ready to chop you down to pieces.
-
*Rubber Johnny* — A short film created by Cunningham over three years using several Aphex tracks that stars a deformed teenager in a wheelchair who can twist his body to an inhuman degree. Think *Eraserhead* set to a rave track. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AphexTwin |
Arcana Heart / Nightmare Fuel - TV Tropes
- Lieselotte is a cute little kid who's actually a world class assassin Enfant Terrible. Furthermore, she carries a doll containing her
*sister*'s soul ||(or so she thought).||
- The bad endings of the original game. You have failed to prevent Mildred's ritual to merge the human world with the Elemental World, and her castle shakes the merging begins. Mildred flies away to watch from afar while whoever the player was using is left to tremble. Mildred says that the player character will be the first to enter the new world she is creating, but every character she leaves is terrified that they are going to die in the dimensional rift:
- Saki in her ending tries to warn Midlred that the Elemental World is dangerous and merging the worlds is a mistake. Heart in her and Saki's ending doesn't understand what is going but she is nonetheless terrified.
- Kamui is certain that she and Konoha will both be killed in the rift.
- Lilica warns Mildred that countless people will die thanks to what she is doing, but Mildred refuses to listen.
- Maori warns Mildred that the rift will only bring destruction, which Mildred brushes off saying creation and destruction can't exist without each other. Heart and Saki show up and they attempt make their escape.
- Liesolotte has Heart show up to help her escape, but she resigns to her fate certain that they will both die.
- Mei-Fang's ending has her state the entire region is danger from the energy coming out of the rift. Mildred allows Mei-Fang to rescue her creator, but at the moment she is running out of power. Kira shows up saying she will save the two but the professor says that it's too late.
- In Kira's ending, she is certain Mildred's plan will cause the end of the world. She tries to act brave saying she will rule the new world, but quickly caves in the face of the rift.
- After the scene with the beaten player character, the screen goes white and cuts to the news reporter. She comments on the light emerging from Mildred's castle and how it's getting brighter. In a panic, she says it's no longer safe in Tokyo and urges everyone watching to get out of the city before the screen turns white. The player doesn't see what happens next, they just get a black screen with a text box saying, "And on this day, our world was changed forever..."
- Scharlachrot, outside of her own story mode. She is ill tempered and aggressive thanks to the Drexler Institute's conditioning. Not being able to find Weiß or Weiß not thinking of her in arcade mode causes her to go utterly ballistic and want to use the Ragnarok to destroy Japan, including herself.
- The third game has a bad ending for each character if the timer runs out against Ragnarok. Having charged up its main weapon, it flies off into the sky to fire. Each character has their own reactions, some trying to still fight, others preparing for the end. Regardless, we see the terrified reporter who states something is lighting up the sky as the screen turns white. After this, the player gets treated to another black screen with a text box, this one saying, "And on this day, Japan ceased to exist." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArcanaHeart |
Aquamarine / Nightmare Fuel - TV Tropes
- The climax where ||Cecilia pushes Aquamarine off the pier for Aquamarine's angry father to suck her back to her home|| is
*extremely* intense. ||A whirlpool just violently sucks Aqua as the sky suddenly grows dark and the sea turns as black as ink.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Aquamarine |
Ao Oni / Nightmare Fuel - TV Tropes
That's the Oni! But don't mind him, he's just here to watch you get freaked out.
*Ao Oni* has many versions, each rife with potential nightmares. **As a Moments subpage, all spoilers are unmarked. You have been warned.**
- The Oni's face is straight out of the Uncanny Valley, easily becoming a Nightmare Face that the game loves exploiting.
- The
*music* when the Oni is chasing you, which is a looping build-up of "Psycho" Strings and Drone of Dread mixed with a Heartbeat Soundtrack. And the way it abruptly *stops* once it catches you...
- Hiding in a closet or cabinet can help shake the monster off your trail... but also forces you to sit in complete darkness, listening to its heavy breathing as it stands right outside. If you're lucky, you'll eventually hear it open the door and leave... Sometimes, though, in Version 5, it likes to wait, just to see if it can't fake you out. Getting into a wardrobe while it's in the room? Bad idea.
- Even better is that in one version, sometimes while you're hiding in the closet, it sounds the door while still in the room. Better hope it actually left when you poke your head out...
- And then there is a time when the Oni bursts out of a closet to ambush you.
- The jail cutscenes. Sure, the Oni can't get through a locked door... but it can stare you down while shaking the bars. Oh, by the way? Not all jail cells lock. So you might close a barred door and
*think* you're safe, only to have the monster push on through...
- The final cutscene of the first version. Hiroshi, Kazuya and Megumi escape up the well, then go to untie the rope so that the Oni can't follow. The Oni tries to follow by clawing its way up barehanded.
- The Oni's special ways of Leaning on the Fourth Wall. Mainly, its tendency to hide behind text boxes. In version 6, it manages to invade the inventory screen, too.
- Version 5 includes what appears at first to be a Flashback explaining how Takeshi ended up hiding in the wardrobe at the start. It's not. And the Oni's
*grinning* when it busts the door open, exposing a mouth full of jagged teeth...
- In Version 6's ending, a mysterious storekeeper (revealed to be
*Mika's father* in the mobile version) tries to escape the mansion through the front door, but the Oni appears behind him as seen in his own Impending Doom P.O.V., then it switches to the man's POV as the Oni *EATS HIM WHOLE* while he screams.
-
*Ao Oni* is, like *Yume Nikki*, a Japanese RPG made by a non-professional. It's a horror game where the hero, Hiroshi and three of his friends gets into an abandoned manor, only to be hunted down by the monster who lives here. With the classical horror-game scenario and the amateurish look of the game, it may not sound and look so creepy. Then you start playing the game... and quickly learn to lock the door every time you enter in a room because the monster (or "Blue Demon" as the title says) can enter in and well... Game Over screen. At the end, Hiroshi runs successfully out of the house... **AND IT STILL FOLLOWS YOU OUTSIDE TO GET YOU.**
- In version 6 getting killed by the Oni turns you into an Oni as well. This results in some horrifying moments as your friends turn out to be monstrosities in disguise.
- Oni Mika is the first one, just standing around and waiting for Hiroshi to approach before she grotesquely transforms.
- Oni Takeshi appears as soon as Hiroshi exits the room that Takeshi hanged himself in. Which means
*not even dying by the Oni's hand* spares you from this fate.
- Oni Takuro is easily the most terrifying reveal, as Takuro seemingly joins your party for a bit, but after solving a puzzle, checking the status screen shows Takuro
*transformed into an Oni.* You have less than a second to run like hell before he gets Hiroshi.
- The Blockman Oni that appears late in the game. Not only does it come completely out of nowhere, but it also likes to charge forward, forcing you to move to the side of it to avoid it. And if you think that you can just go back into the house to avoid it, one of the other Onis appears from the house, cutting you off.
- The Oni's design in the movie. It looks seriously scarred and deformed.
- While it can be Narmy to some, the oni himself in the films can be quite frightening to others, if not only because it's made very apparent that he
*deeply* enjoys hunting and killing. In the first, he uses Voice Changeling twice in the film, both in a mocking sense - especially the first. He pretends to be Mika as he claws through a door, before deciding to mock and laugh at Shun in his own voice. In the sequel, he says not a word, but his glee is made apparent by the numerous Slasher Smiles he makes throughout the film.
- Very late in Version 6, you will enter a large room, only to be greeted by a very large group of very deformed Onis, all horrifying in their own way (ranging from a blue mass covered in eyes, to the aforementioned blockman). Oh, and they leave the jail cell they're in and come after you.
, only unlocking once one of the Onis gets **And the door locks itself behind you** close to killing you. When you do eventually leave, re-entering will reveal that **VERY** *they've all gone*.
- In the anime, while almost completely Played for Laughs, none of the characters notice that they're being brutally murdered one by one. Although it's obviously Arbitrary Skepticism up to eleven, if one were to take it straight then it seems as though Ao Oni has the power to be
**completely** unnoticeable... Even as he's brutally murdering his victims. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AoOni |
Antichrist / Nightmare Fuel - TV Tropes
*"Chaos reigns."*
- "Chaos reigns."
- And even that's tame compared to a few seconds earlier, where we see the fox
*eating its own insides*.
- A stillborn deer, a child falling to its death, dead eagle chick with ants on its body... how many dead babies does this movie want?!
- The beginning scene specifically manages to show Nic falling to his death while his parents are having sex.
- The disturbing moment of She flashbacking to hearing a baby's cries around Eden when she realizes it wasn't Nick crying.
- The scene of She cutting off her clitoris with a pair of scissors.
- The
*other* scene of She crushing He's testicles with a block of wood and masturbating him until he ejaculates blood. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Antichrist |
Apex Legends / Nightmare Fuel - TV Tropes
Being attacked by another squad, or third partied, can mean either being caught in a sandwich position (where both squads surround you with no escape), or a lucky diversion for the other squad when they fight, allowing you and your own squad to silently escape and heal. Most of the time though, the danger comes when youve just finished with one or two squads, exhausting all your ultimates and ammo and health, and *another* squad arrives, attracted by the battle, before you and your squad have time to heal and load up. Theres something scarier than that though, and thats fighting *ANOTHER* squad after that, and on and on and on.
- On the topic of being third partied, new quotes were recently added for the Legends in the event another squad attacks. Most of them stay focused, but some are especially panicked and can be literal nightmare fuel during a heated battle.
**Bangalore:** Ambush, AMBUSH! Theres another squad! **Octane:** Oh, no no no no no! Theres another squad!! **Caustic:** Were being attacked by TWO different squads! **Bloodhound:** The fight is not even! Multiple squads attack! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ApexLegends |
Arcane Online Mystery Serial / Nightmare Fuel - TV Tropes
While *Arcane* is more Lovecraft Lite than it is a full-blown Cosmic Horror Story, it still has a claustrophobic, often frightening atmosphere.
- With each pointless click of the mouse, you either undergo Sanity Slippage, become one step closer to being devoured by horrible, shadowy Eldritch Abominations, or see your friends slowly mutate into rotting monstrosities with tentacles for arms, to name a few examples. And those are only the most easily describable game over scenarios.
- Season 1 episode 2 is pretty creepy. Ophelia finds the withering corpse of Alvin Carter in a closet, and with each wrongful mouse click, the portrait of the elderly woman in the upstairs hallway starts bleeding from the eyes, ||and the painting slowly transforms into Ophelia, who upon the complete transformation of the woman jumps from the window above the cavern at the bottom of the cliff.||
- The next episode while better-lit (at first) is just as creepy. The crazy farmer you met in the first episode? ||He dies in the Cold Open of episode 3, implicitly as a result of Demonic Possession, and if you click aimlessly too much, he'll come back to life with a pair of red eyes, and start to hunt you down.||
- In the séance episode, Ophelia encounters the Cardinal in the future. He hands her the Death Tarot card and taunts her, "Look who dares defile the temple of Shub-Niggurath. Prepare yourself to suffer, like the mad witch who gave birth to you!" Then he does ... something to make her eyes bleed, then she looks down at her hands and sees a pair of eyes. Which then turn into a skull. The final moments of the vision have the room suddenly flooded with skulls.
- From the same episode, Ophelia travels to the future and looks around at Gregor, Prescott, and the Baroness. The latter two have become withered and elderly. But Gregor? He's become a skeleton, still sitting in the exact position as he is in the past and present.
- ||Baroness Vonaburg's aka Alicia Blackwood death. She awakens Shub-Niggurath, but ends up serving as a sacrifice to him. How? She melts into a grotesque puddle of flesh, apparently with her teeth falling out in the process. As much as she had it coming, it's so uncharacteristically gruesome for a series that depends more on Mind Screw than gore.||
- Episode 4 of season 2 has Ophelia move from one train car to the next. Upon entering the car, the camera then cuts to Ophelia behind the creepy, shadowy Brother Barnstable, who is ominously glaring directly at the player and looking as though he might reach out of the screen and grab them at any second.
- Unlike previous Elder Star servants who will be oblivious to your presence unless you walk right in front of them, Barnstable will notice and kill you if you linger near him for more than just a few seconds- a rather rare situation in the series where the player can die while completely idle.
- Just ...
*all* of episode 2 of season 2, especially the first half before Ophelia descends the ladder beneath the statue. She awakens in her dressing room, has a frightening vision of the Cardinal, sees a man fall from a height, and is chased by a shadowy Eldritch Abomination. The background color scheme and the music doesn't help, either. Oh yeah, and once she reaches the subterranean vaults, she has to get the correct combinations to open them or else she will eventually be crushed by the ceiling.
- The Cardinal. He may not look quite as monstrous as most of the horrible things encountered in the series, but knowing that he's just a man (albeit immortal) and has the power to seal the fate of the human race in his grasp is highly disturbing. It doesn't help that seemingly everything the heroes do to try and stop him is futile, ||and he's bested them twice. Even the implication that he was eventually beaten at his own game doesn't help, as it seems that his defeat was only temporary, if the meetings between Bishop and Ophelia mean anything.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArcaneOnlineMysterySerial |
Antz / Nightmare Fuel - TV Tropes
*The ants go marching two-by-two, hurrah, hurrah *
We'll all be dead before we're through, hurrah, hurrah
Even though it is DreamWorks Animation's first film, they certainly were not afraid to throw in some frightful imagery.
-
**THE TERMITES.**
- General Mandible's plan with the war with the termites was to send all of the warrior ants loyal to the queen to their deaths. The queen is the good side in the conflict with Mandible, meaning we not only watch the slaughter of thousands of sentient ants, but the slaughter of thousands of heroic, loyal sentient ants. To add further horror the termites were an innocent party in the war used as a ploy, their entire colony was wiped out without provocation and as horrific as they seem in the battle they were only defending their home and people.
- Some of the sounds they make are exactly like the giant ants from
*Them!*
- When the termites first start spraying acid, the soldiers that get hit pretty much immediately start to melt. This is seen for maybe a second or two at most, but its like watching these ants be digested for a second.
- The aftermath of the termite battle is arguably
*even worse*. Z walking around the dead bodies. And to top it off, Barbatus' head giving him advice to think for himself. Then the head of Barbatus actually dies. It crosses between a tearjerker and just plain disturbing.
-
**The magnifying glass scene.** Imagine a large object appearing in the sky above you, looking up to investigate, and before you have a chance to move away you are immediately vaporized by a ray of light! It's like *Independence Day* for ants!
- General Mandible interrogating Weaver on Z's whereabouts. It first begins with the poor burly ant being punched in the face, then the general threatens Azteca if he doesn't comply.
**Mandible**: That's enough. **Weaver**: I ain't tellin' you nothin'. **Mandible**: Soldier, the princess is vital to the future of this colony. She must be returned to take her proper place as queen. **Weaver**: We already have a queen. **Mandible**: As for your friend Z, why should I hurt him? ( *chuckles*) He's not important. Now, soldier, we all know that one individual ant doesn't matter. Not you. Not Cutter. ( *Door opens, and Mandible's goons forcefully lead Azteca in*) Not even her. **Weaver**: Azteca! **Azteca**: Don't tell that tight-ass anything, Weaver! Ack! ( *Mandible's goons grab her by the throat*) **Mandible**: Where is Z? **Weaver**: I DON'T KNOW WHERE HE IS! **Mandible**: Hmmm... That's too bad.( *Mandible gives his goons a look as they loom over Azteca. Azteca groans in pain. Weaver thinks quick*) **Weaver**: Wait! Insectopia! I know it sounds crazy, but that's where he'd be going! **Cutter**: Soldier, you think this is a game? Insectopia does not exist! **Mandible**: As a matter of fact...it *does.* **Cutter**: Sir? **Mandible**: I'll brief you on the coordinates. You're gonna bring the Princess back. And as for Z... *kill him*.
(
*Weaver and Azteca gasp in horror*) **Weaver**: But you said he didn't matter! **Mandible**: It's for the good of the colony. You made the right decision. ( *Weaver slumps*) Gentlemen, now you see how dangerous individualism can be. It makes us...vulnerable. **Guard**: Let's go. ( *The guards lead Azteca out the door; Mandible turns to Weaver*) **Mandible**: Take him back to the MegaTunnel. Put him on the front line. Dismissed.
(
*The goons grab Weaver by the shoulders and escort him out.*)
- Mandible revealing the true purpose of the MegaTunnel to Bala. You can tell he's lost his mind.
**Mandible**
: Ah, Princess! You're just in time!
**Bala**
: Take your hands off me! General, what exactly is going on here? I demand an explanation!
**Mandible**
: I'll explain everything afterwards. Is the Southeast entrance secure?
**Bala**
: (
*slams her fist on the table*
) Not afterwards.
*NOW*
. (
*she glares at Mandible*
) I don't like the way you think, and I don't like the way you run this colony. And I don't like
*you*
. The wedding is off. Things are gonna change around here.
**Mandible**
: You're right, Princess. Things
*are*
gonna change. Why don't we make her more comfortable? (
*They force Bala into a chair*
) She'll be here for a while.
**Bala**
: What do you think you're doing?! MY MOTHER WILL HAVE YOUR HEAD!
**Mandible**
: I doubt that. (
*chuckles*
) Ah, you've got a fighter spirit, Bala. And that's just what we need to start our new colony. We'll rinse away all the filth from our gutters. We'll start anew... with you by my side as my queen.
**Bala**
: You're
*crazy.* **Mandible**
: (
*smiles and replies calmly*
) I believe history will see things differently
. Alright, gentlemen, time to take your positions. Someday... Someday you'll thank me.
(
*Leaves Bala in his office and slams the door behind him*
)
- General Mandible being willing to drown every ant in the colony that didn't live up to his personal standards. Yes, that includes newborn babies. Why? Because he wants to start his own, more militant colony with his and Bala's offspring once she becomes queen.
- Mandible threatening Cutter when he starts to have second thoughts on the general's evil plan.
**Mandible**: Seal up the doors. Cutter, did you hear me? **Cutter**: Sir, I've been thinking. Do we need to go through with this? Look at what these workers have done! They've got the right stuff! Isn't there any other way? **Mandible**: Cutter, you're a fine officer. You have discipline, courage, ability. But you seem to have a certain weakness for the lower orders that I find disturbing! Now are you with me?! **Cutter**: Sir, uh... I apologize. **Mandible**: Alright, then. Seal it up. **Cutter**: Yes, sir.
(
*Still frowning, Cutter gives the signal and Mandible's goons shove rocks down the tunnel and one lands right behind Cutter as he walks away with his head hanging low*)
- When Mandible's plan actually commences and the ants have to make a ladder to climb up, one can't help but wonder... how many ants got swept away by the water and drowned before they had a chance?
- The moment when Bala climbs up what turns out not to be a hill, but a praying mantis, which promptly turns its head around to snarl at her. Her resulting Freak Out is understandable.
- The picnic scene. Besides just the general creepiness of a seeming-paradise suddenly going awry as the bugs learn Humans Are Cthulhu, the scene features several instances of Family-Unfriendly Death that probably only made it past the censors because What Measure Is a Non-Human?.
- General Mandible's Disney Villain Death. Unlike most typical animated examples, the aftermath is shown albeit from a distance so as to not get the full view of details, but still. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Antz |
Archer / Nightmare Fuel - TV Tropes
"I think I would've preferred Werewolf."
- "The Rock" does a pretty good job of demonstrating how terrifying Malory is when someone crosses her. How? It turns out ISIS doesn't have cleaning ladies anymore because they tried to form a union... and Malory's response was to sabotage the elevator and
*kill them all*.
- Len Trexler's "modified Ludovico Technique" reprogramming in "A Going Concern".
- In "Space Race: Part I." The General's explanation of why space travel is important, and what will likely happen to Earth in the next 200 years.
- The bikers in "Midnight Ron". To elaborate, Archer and Ron hitch a ride with what appears to be an ordinary, if shirtless trucker, but the camera then pans to reveal that he's wearing women's lingerie and high heels. When the truck comes to a stop, Archer and Ron find themselves surrounded by bikers in S&M gear and woman's clothes on the apparent set of "some unspeakably rapey snuff film".
- The crocodile attack in "The Rules of Extraction." While the series has had bloody moments before, seeing two unconscious men literally getting dismembered by a trio of gigantic raging crocodiles is pretty damn horrifying.
- Ray's fight-to-the-death with a carnivorous plant, in the aftermath of which he lost his right arm and starts to laugh maniacally.
- Lana's reaction to finding Katya's robot vagina in Archer's sink at the end of "Reignition Sequence", which also doubles as funny. While it's very entertaining to see Lana freak out, it's also the most furious we ever see her in the series, and it. Is.
*Terrifying*.
- Then the next episode picks it up. . . with Lana waking up in a convertible with Archer, driving through some unrecognizable countryside, wearing only a trenchcoat with lingerie underneath. Imagine being royally pissed at your significant other for presumed cheating, blacking out, then just waking up in
*that* situation. "Fear for your life" wouldn't be an inappropriate response.
- The depths of Cheryl's hatred of children shown in Drastic Voyage. It's pretty creepy how much thought she puts into hurting them.
- Hell, Cheryl's entire FAMILY, the Tunt dynasty; an entire family line of nothing but slavers, genocidal racists, robber barons and pedophiles. Hell, Cheryl is likely the NICEST of them, not counting her brother who's still a bit of a dick. The Tunt ancestral mansion is honeycombed with secret passages that her ancestors used for their creepy and insane hobbies such as searching for runaway slaves to sell back to their owners (in
*1890*, on top of thinking that the Underground Railroad was an actual physical railroad), terrorizing the servants and "checking in" on the children.
- Throughout "Edie's Wedding", Barry's downright insane behavior. The final part of the show ends with him seemingly dead, only for one eye to switch back on and him to laugh maniacally.
- In the season 6 finale "Drastic Voyage," Nerius only has one hour in its miniaturized form before it reverts back to its original size. Unfortunately they do not make it and end up killing the patient and everyone else in the medical room at the time.
- Cyril's out-of-nowhere "Freshmaker" rant in the same episode about Ray's new robotic hand coming alive and going on a killing spree.
- Archer's Tranquil Fury in
*Sitting* is pretty much the ultimate example: Sterling Malory Archer's default setting has always been half assed and even with that he's done some amazing and terrifying things. His setting while he was about to go Papa Wolf? . Good thing it was all an act but think of what would have happened had Archer followed through... **Quadruple ass**
- Archer's flashback to Prep school in the season 7 episode "Deadly Prep". The way he recounts a really traumatic act of bullying to one of the bullies; who had completely forgotten about the encounter; he speaks very softly and haltingly, and you can just tell the incident still scars him. Also doubles as a Tear Jerker.
- And the fact that the encounter he describes could very easily have been fatal, and it wasn't the only one. These boys didn't just terrorize and bully Archer, they
*made him fear for his life.* May go some way toward explaining Archers' "utter contempt for his own mortality," as Ray puts it.
- In "Motherless Child", Barry returns to force the gang to find his biological mother. As incentive, he reveals he kidnapped Malory and locked her in an underground bunker in a desert and will suffocate in twelve hours when the gasoline air pump runs out of fuel. A combination of You Wake Up in a Room and Buried Alive.
- The hollowed out heads Krieger has of each member of the team in his freezer in " Motherless Child". The gang are all considerably creeped out as well.
- And the closet of robotic team members he has a little later. Do we even want to know what he's planning with them?
- Barry chooses the copy of Cyril's face so he can meet his biological mother. It doesn't fit right and looks creepy as hell.
- Krieger's overall Mad Scientist persona is mostly played as Laughably Evil but it's occasionally shown that, yes, Krieger IS dangerously unbalanced and being friends with a mad scientist is NOT fun. He constantly tries to use his co-workers as guinea pigs for his insane ideas, drugs them, takes their blood, unleashes his unholy experiments on them, and that's just the people he
*likes*! It's also hinted that he kills his holographic AI girlfriend whenever she annoys him too much, then just reboots her so she won't remember it. That's not even touching that the current Krieger might not even be the real one, he might've been replaced by one of his clones in season 5. There's evidence for both.
- The disgusting
*Se7en*-style building Krieger lives in, because he spends all of his salary on his private experiments.
- In "Deadly Velvet" Archer has seemingly been shot to death and is floating in a pool, when a second Archer comes into view, wounded but alive, leaving everybody believe that the Archer in the pool is one of Krieger's robot clones. Then Archer kneels down and starts to propose to Lana... and then he starts convulsing; his eyes bulge and his head shoots sparks. A detective panics and shoots him dead, and his face pops off, revealing circuitry underneath. That's when everybody realizes the real Archer is the corpse in the pool.
- The opening of Dreamland, "No Good Deed", has Archer in a coma, with it not be determinable by the doctors as to when (or if) he'll wake up.
- The last scene of "Ladyfingers". Seeing Dutch laugh maniacally on his new robotic limbs is about terrifying as in "Edie's Wedding".
- It doesn't beat "Waxing Gibbous" where the cast arrives at Trexler's mansion looking for the ransom money, only to find it seemingly abandoned and dark. After a brief search, they notice that the floor is
*covered* in blood, and hears Trexler crying somewhere further into the mansion. Rushing after the sound, they find a weeping Trexler surrounded by 13 horribly mutilated corpses, presumably the remains of his bodyguards, positioned in a gruesome diorama of the Last Supper, with Dutch walking out of the shadows, hands dripping with blood.
- The buildup to this scene is wonderfully suspenseful and a perfect example of Nothing Is Scarier.
- The next episode shows that Dutch has gone completely Laughing Mad, and spends a few moments gleefully smashing apart the corpses (including smacking a head right off the shoulders), before he goes after the others. They briefly manage to get away, only for Dutch to get ahold of a
*halberd* from a suit of armor and goes after them again.
- Near the end of the episode, Dutch gets thrown off his motorcycle and Archer runs him over not once, not twice, but
*three times,* all while near-maniacally raving about an interrupting cow joke and then devolving into a furious tirade and shouting "typical" over and over. While funny, it's clear that Archer has had enough crap and is nearly leaning off the deep end after days of no sleep trying to find out the cause of his partner's death..
- Dutch getting
*graphically* mauled and killed by Krieger's Cyberhounds during "Auflösung".
- "Disheartening Situation" has terrifying encounter with the island's carnivorous wildlife.
- Funbeak's introduction in "Happy Borthday". A screeching Robotic Psychopath spitting lightning from its wings? Even Archer looks like he's about to shit his pants.
- "Dining With the Zarglorp" features Krieger bludgeoning his duplicate robot head to death while screaming "I! Am Not! A MURDERER!" the entire time.
- "Cubert" started off as standard (albeit stranger-than-usual) sci-fi plot, then abruptly swerving halfway through into a Psycho-esque descent into
reality? Unreality? Surreality? Whatever you called it, Archer freaking out bad due to him starting to realize this world is fake.
- One of the most terrifying moment in that episode is when Lana is trapped in the medical bay with a crazy Archer as the latter starts to fling her around before gagging her with a magazine with the intent to kill her ala
*Alien*. And if the crew didn't stop Archer, he surely would have!
- "Robert DeNiro": There's something profoundly spooky about Woodhouse's posthumous cameo, not least of which is hearing him speak
note : albeit with generic pre-recorded lines when the *Archer* fanbase is well aware by this point that his voice actor had passed away a few years before.
- Season 11 Episode 8 has a bunch of throwaway gags suggesting that Archer never left his coma. Luckily Word of God confirmed that he did leave the coma, but he was suffering severe PTSD due to the unrealness of this particular scenario. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Archer |
Apollo Justice: Ace Attorney / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- Perceiving in general. The creepy slower-than-usual music, the swirling background and the flickering eyeball at the bottom is usually enough to scare anyone off playing the game entirely. It's reminiscent of the final boss battle of
*EarthBound*.
- Apparently, Apollo's eyes are bugging out completely as he stares down the witnesses with such intensity. Imagine how creepy that would be for anyone just watching him perceive something.
- Kristoph Gavin might be one of the scariest characters in the series. His reasons for destroying so many lives and getting Phoenix Wright disbarred was because he was fired from defending someone for losing a card game. Also, he is the only murderer in the series who actually could have gotten away with his crimes if it was not for the test of the jurist system, because there was not a single legal way to prove his guilt. He's just that intelligent and Crazy-Prepared.
- Perceiving him is scary enough, but when you see his nervous habit—namely, his hand tensing and a combination of his finger bones and the scar on his hand forming a demonic face, you may need to take a break from the game and move on.
- His eyes. It doesn't help that they're hidden behind Scary Shiny Glasses when he testifies... After he has his second Villainous Breakdown, his eyes begin to look twitchy and unhinged, and they're staring murderously right at
*you*.
- His black Psyche-Locks. Assuming the player has played the previous Ace Attorney games, this is the first time you see anything like them, so they immediately stand out, a fact Phoenix himself notes. And what's more? Phoenix is right;
**you never unlock them**, because you *can't*. He'll never tell the truth, and he'll do anything, *anything* to protect his secret, and will do it with infinite coldness. Poisoning adults, children, lying, murdering people in cold blood... he's actually done all of this. Just imagine what that sick bastard would have done to Trucy, Apollo and Phoenix had he got out free.
- With the release of
*Dual Destinies*, we finally learn their true meaning: the desire to protect their secret is so deep, it goes beyond conscious desire and is hard etched into their psyche & unconscious mind. If brute force is used, they could potentially harm the person's heart/soul, but even so they are near impossible to break by conventional means. This means the answer to the question which brought them up, "Why did you kill Shadi Enigmar?", is so deeply ingrained in his self, it utterly consumed him and lead to his extreme actions.
- His two Villainous Breakdowns when exposed: The first one has him angrily slamming his fist on the defendant/witness stand. But the second one, which is spectacular by
*Ace Attorney* standards, happens after he learns that Phoenix Wright was responsible for creating the Jurist System - Kristoph is so angry that the very courtroom begins to shake, and he screams Phoenix's name as his hair blows upward. The next scene has him hunched over, his meticulously groomed hair an outright mess, with a snarling mouth and a seriously twitchy and unhinged Death Glare as the courts and his own brother give him his verdict.
- And finally, when Vera is found innocent by the jury, Kristoph breaks down into an extremely creepy psychotic laugh. Apollo's words on the situation really serve to drive home how creepy Kristoph's laugh truly is.
**Apollo:** The record will show... that when the verdict was announced, special witness Kristoph Gavin... laughed. A laugh louder than any ever heard before... or since. A laugh that echoed in the halls of justice, lingering for what seemed like hours.
- Coupled with both the Skyward Scream and his Laughing Mad moment above, as well as the revealed information about black Psyche-Locks in
*Dual Destinies*, it's easy to interpret Kristoph's final breakdown as what happens when you aren't careful when removing said black Psyche-Locks. And you can't even blame Apollo or Klavier for their roles in it. Neither of them, not even Trucy to our knowledge, knows about Psyche-Locks in general.
- The moment when Magnifi's diary is presented. When it showed up, this player felt a sinking feeling in his gut as he realized that this is the moment when Phoenix Wright's career is destroyed, that this was the only available option: present the obvious forgery, or lose. Truly a terrifying moment.
- Neither of them are nice people but the image of Pal Meraktis trying to strangle Alita Tiala with a lamp cord is pretty cold since it looks chillingly like domestic abuse.
- During the MASON System simulation in the fourth case, a conversation becomes unnerving and creepy when the discussing party mention feeling like they've been watched for some quite time.
- "Turnabout Succession"'s intro. The music abruptly shifts from Most Wonderful Sound to Race Against the Clock, you — the player — are all but warned to be careful about your decisions, and ||Kristoph Gavin's Sinister Silhouette stares you down with a sense of Near-Villain Victory||. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ApolloJusticeAceAttorney |
Apple of Our Eye / Nightmare Fuel - TV Tropes
*whimper*
Apple of Our Eye is a Slender Man story! Of
*course* it's going to be scary!
- Ep. 5: The ending.
- Ep. 8: Isaac is woken up in the middle of the night by something. He peers outside before suddenly whirling around and BAM!!! There's Slendy! Isaac rushes outside and back inside only to find that Slendy is still there. He does the only thing he can think of to do and rushes into the basement. While down there, there's a little distortion but nothing else.
note : Some people claim that you can see Slendy down there if you look closely. He decides that it's safe and walks back upstairs to find Slendy gone and a "note" waiting for him. What does the note say, you ask? Why nothing but, "WE KNOW YOU. YOU WILL KNOW US." with an Operator Symbol on the back! Scary, isn't it?
- Ep. 9: It turns out that Isaac and his friends were being watched in Ep. 1...
- Ep. 10: The way the Orchard keeps twisting and turning and becoming almost impossible to navigate and getting Isaac lost is rather unnerving.
- Ep. 11: Around 3:21 when what looks like a masked figure and then Slendy steps into view.
- Ep. 13: Everything goes fine in this episode till around 1:40 when one of Isaac's friends suddenly runs up to them, takes the camera, there's distortion and a girl suddenly screams, "RUN!!!" If that's not scary enough, well, on the tape that Jon handed Isaac, Isaac's friends start nay saying Slendy, and let's just say that Slendy doesn't appreciate that, so he makes the car stop and makes himself known to the two...
- Ep. 15 P.1: The ending when ||someone walks past Isaac's glass doors and into the house...||
- Ep. 15 P.2: Also the ending and around 2:48 when ||Slendy appears in Isaac's house...||
- Ep. 15 P.3: Slendy's appearances at 5:05, where he messes with your head by teleporting ONSCREEN, and 5:33, where he points at Isaac...
- Turns out the strange numbers found in episodes 7, 12, and 15 P.2 led to some disturbing youtube videos.
- The first video is someone walking past a chainlink fence. Nothing too bad. But then it gets to the second video... Where it shows someone running from someone... or some
*thing...* Could it be good ol' Slendy he or she is running from? And then the third video... it shows what looks like Isaac talking and then **removing his face!!!** note : Or just a mask. Could this mean that whoever filmed these videos is trying to show that Isaac isn't who he seems? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AppleOfOurEye |
A Plague Tale: Requiem / Nightmare Fuel - TV Tropes
Again, Amicia, Hugo and her friends and family have to deal with a lot of horrific events that could make anyone not sleep well at night.
In the beginning, after playing at the river, the siblings have to travel through an old castle... with burnt bee hives and murderous beekeepers hellbent in killing any trespasser, not caring if they are innocent or guilty.
The Red City's fate is pure nightmare, since the whole town is destroyed by a HUGE rat swarm - Amicia has a lot of close calls with them while trying to bring herbs to Hugo. Even before, when Amicia and Lucas have to travel through the Arena district, the rats had already attacked and destroyed the slum, with those who weren't eaten alive, dying slowly and painfully with the Bite.
From a gameplay standpoint, Amicia's rampage, while an empowering moment for any other game, is terrifying as it shows just how sick of everything Amicia is and how bloodthirsty she's become, how willing to kill anyone and anything that stands in her way as she curses and bellows insults at everyone she hurls rocks at. And remember that Amicia was just a sweet young aristocrat at the beginning of the last game. This scene however shows that that Amicia is well and truly dead, and now a vicious animal may be all that's left of her.
It's scary in-universe as well. The Beast's soldiers talk of her like a deranged murdering psycopath and not a simple girl who stood up to them. Lucas is appalled and so traumatized by the event that he rips into her for the first time ever when he's always ever been The Stoic of Amicia's closest allies for the most part, guiding her without chastising her. Even Amicia herself breaks down into a shaking, sobbing mess, hardly able to vocalize the fear she feels of what she's becoming.
La Cuna looks like a Hope Spot for the De Rune siblings, with a happy people who loves their Count and Countess, Victor and Emilie and have a Pagan Cult about the messianic "Child of Embers" - however, the island have some Nightmare Fuels of its own:
First, part of the island is occupied by slavers led by Milo, who offers slaves to the Child as a Human Sacrifice - worse, the Count and the Countess turns a blind eye to this, allowing him free reign in his turf.
Second, the heroes discover that the Order used the island, centuries ago - first, as a shelter to the previous Carrier, Basillus, and his Protector, Aelia. Then, the Order separated them and built an underground prison to contain the Carrier, who lost hope and unleashed the Justinian Plague, while Aelia died trying to reach him.
Third, the Cult of the Child of the Embers, who looks tame until Emilie convinces herself that Hugo is the Child, prompting her and Victor to hunt and kill Amicia, Lucas and Beatrice.
And fourth, and last, the island houses the greatest rat nest in the series, with womb-like structures where the rats mature before exploding with fumes that can extinguish the light.
It comes across as a childish tantrum, but Hugo's fight with Amicia after he coldly murders the slavers with a rat swarm is horrifying. Remember, this is sweet, adorable little Hugo who just wants to live a happy life away from hurt and sadness...now slowly becoming a bloodthirsty beast just like Amicia has several times risked crossing over into. And sadly, though he starts trying to rein it in...it never gets any better from this point, which leads to the horrible events at the end. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/APlagueTaleRequiem |
Apple Tree Yard / Nightmare Fuel - TV Tropes
- The description of what exactly Mark did to George. Even though George is hardly sympathetic, its still quite chilling and really drives home the realisation that Yvonne (and the audience) have no idea who Mark is and what he's capable of.
- The rape scene. It comes completely out of nowhere, happens so fast its hard to comprehend whats going on, is rather surreal and focuses largely on Yvonnes terrified face. It was intentionally filmed this way to reflect how a real rape victim would feel shocked, horrified and helpless. And then afterwards, she has to ride home in a cab next to her attacker, who just sits there acting like everything is completely normal.
- Later, the revelation that George has begun stalking Yvonne after the rape, combined with Paranoia Fuel. When Yvonne tries to return to work, she freezes up when she sees George heading towards her on the street
only to realise its just a man who looks like him. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AppleTreeYard |
Area 88 / Nightmare Fuel - TV Tropes
*Area 88* makes it clear that War Is Hell, and air superiority warfare is no exception.
- The "Bloody Screw" attack used by Wolfpack in the manga. The shock wave created by the jets could cause internal damage to enemy pilots, including deadly nosebleeds. ||Greg narrowly avoids bleeding to death through his nose by tearing the hose of his anti-G suit.||
- In the manga, Mickey is taken captive aboard Farina's land carrier. Farina and his henchmen threaten to cut Mickey's face into a Glasgow Grin if he does not provide information on Area 88's defenses. Fortunately, Farina does not follow through with his threat, but the thought alone was disturbing.
- In the manga, after a Yamato plane crashes into Tokyo bay, the dead bodies of several passengers are shown floating near the water's surface.
- In the manga, Kanzaki describes his mother's suicide to Ryoko. We learn that Kanzaki was in his mother's car when she drove it over a cliff. After the crash, when he regained consciousness, the first thing he saw was his mother's dead body on the car hood, staring at him. Also a tearjerker, depending on your perspective.
- In the manga and OVA, after Kanzaki delivers a scarpia ultimatum to Ryoko, Ryoko reluctantly agrees and takes a shower. While she is showering, Kanzaki pretends that he's talking to Shin, musing on how he'll "do things to her you never dreamed of." ||Had Taeko and the police failed to show up in time, Ryoko would have been the victim of a brutal rape.||
- Nguyen was born shortly after his mother was killed by bombs. In manga issues that did not make it stateside, a flashback of Nguyen's birth shows two horrified Vietnamese women taking baby Nguyen from his mother's mangled body.
- In the OVA, when Nguyen shoots an enemy pilot who had ejected from his jet. The pilot's corpse is still attatched to the parachute as the parachute descends, and from a distance, viewers see
*something fall off the corpse.*
- In the OVA, the aerial combat deaths could be very nightmarish. Boris spitting out blood, Jess' Boom, Headshot!, and the sight of an enemy pilot's oxygen mask swelling with blood were all chilling.
- In the OVA, another Japanese person who enlisted states he only came here to see if the rumors about a Japanese man rampaging in Aslan were true. Lo and behold, he's right. After being caught deserting, before his trial and lecturing Shin, the latter is left staring at the empty chair as the deserter's being executed, his last words calling out to his mother. His screams are bloodcurdling, to say the least; the ADV dub muffles his bellows, the Japanese version
**HAS THEM CRYSTAL CLEAR, INCLUDING THE GUNSHOTS.** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Area88 |
A Red Rose in the Blue Wind / Nightmare Fuel - TV Tropes
**As is the case with all "Moments" pages, Spoilers Off applies!!!**
- Chapter 1
- Already, we have a In Medias Res of Sonic and his teams going after Eggman, and despite their knocking them all over, you can tell the Zerg Rush tactics are having some effect on them.
- The fact You Can't Thwart Stage One means that a world with no interstellar defenses had a giant air fleet land in the atmosphere without warning. Truly something Robotnik deserves laughing at.
- Chapter 6
- Shadow pulls no punches on Weiss's family legacy. Going straight to the punch about all the awful things that humanity's been doing to Faunus.
- Chapter 7
- While Salem and Eggman ended up forming a partnership out of mutual interest, you can already tell that it's not going to be a smooth one.
- Metal Sonic interferes in Cinder's sabotage plans. Skipping any struggles by having Metal Sonic just snap the store owner's neck with little effort.
- Then there's the fact Metal's own self awareness is starting to creep in, getting highly aggressive with Torchwick and Neo. And there's clear indications that he could've taken them both if Robotnik wanted him to.
- Robotnik also goes so far as to threaten Cinder, telling her that if she isn't careful, he can cut her off thanks to "partner privileges".
- Chapter 11
- Metal Sonic manages to fend off everything the Huntsmen students throw at it without breaking a metaphorical sweat. If Teams Sonic and Dark hadn't been there, it could have killed them with ease...
- The attempted White Fang defector Fifer tries to warn the heroes about Cinder's infiltration of Beacon Academy, only for her to snipe him with a Fire Dust arrow which
*incinerates him*.
- Eggman throttling Cinder for nearly killing Sonic, while making it clear that he could do it himself at any time with resources like the Eclipse Cannon, but is only holding back out of ego.
- Chapter 12:
- It's made clear that unlike the No Endor Holocaust implications of canon, Eggman's larger and more destructive schemes
*have* caused numerous deaths.
- Despite the best actions of the heroes, Metal Sonic is able to upload a back-up copy of the virus, meaning that the heroes are now at a significant disadvantage.
- Chapter 13:
- Although it thankfully doesn't happen, the description Shadow makes of Ironwood's men blundering into Eggman's theoretical Mount Glenn base and getting
*slaughtered* is rather horrifying.
- Chapter 14:
- In addition to the remaining Grimm from Mount Glenn, the chapter ends with Vale being attacked by four giant Eggman mechs.
- Chapter 15:
- Shadow's interrogation of Torchwick gets rather brutal, with only Ironwood's men keeping it from getting any further.
- Metal Sonic has realized that Penny is a gynoid, and is taking an interest in her, one that he's keeping secret from Eggman...
- Chapter 17:
- Chapter 18:
- Chapter 19:
- There's another mutant Grimm type here, a Nevermore that can make its feather attacks
*explode*.
- At the end, Merlot is talking to someone who is revealed to be a dark doppelganger of Ruby, with white and black eyes...
- Chapter 20:
- Merlot is adapting his mutant Grimm to the tactics the heroes are using against them, like giving them neck armor so that they can't just use the Off with His Head! tactic so easily.
- Mimic is just as much of a sociopath as in canon, and the group is horrified to learn that he betrayed his team to their deaths for Eggman.
- As if that wasn't enough, the end of the chapter reveals a hidden weapon in his arsenal: six androids who have the same ability as him. And considering the kind of person he is...
- Chapter 21:
- Merlot's figured out how to imbue Dust into his mutant Grimm, making them that much harder to fight.
- Plus, after Sonic and company destroyed the jammers, he sends a direct call to Ozpin, subtly letting him and Ironwood know that Eggman and Salem are definitely working together right now.
- Mimic's psychological warfare goes into overdrive in this chapter.
- One of his bioroids nearly beats Weiss to death while in the form of her father, leaving her deeply traumatized afterwards.
- Another riles Yang up by taking Ruby's form, only to duck out when the real Ruby shows up, nearly leading Yang to harming or even killing her sister in a blind rage.
- A third one goes after Janue's constant insecurities, stealing his sword and shield from him, and promising that he'll keep this form so he can then pose as the "powerless" weak one to then take down even more people.
- Then there's how Mimic was given some personal information from Adam about Blake, causing him to be literal seconds from stabbing her dead in not for a timely catch.
- Speaking of, Blake goes into an Unstoppable Rage once she realizes the deceit. Repeatedly stabbing the robot even after it's destroyed, and looking 3 seconds away from attacking Amy in her betrayal and pain.
- For an inverse reaction to Mimic, he briefly tried to stop Shadow from attacking him by becoming Maria Robotnik. But instead, it just made Shadow even angrier, because he KNOWS Maria is dead. And to use her face for a mere tactical advantage? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ARedRoseInTheBlueWind |
Aquaria / Nightmare Fuel - TV Tropes
Despite the innocent look of the game, it still contains elements that might not make you sleep at night...
- Mithalas Cathedral, home of creepy music, disgusting blood vessels and tumors on the walls, ||
*giant* Shoggoth-esque tumors to fight||, and more tentacles than you can shake a stick at. And that's all before you ||find out *how* it and Mithala got to be the way they are.||
- ||When you realize the Mithalas citizen had to "eat their own children" to survive and in the end...||
- The disasters which befell the various races whose former homes you're exploring... The ones who were just slaughtered by ||the Creator|| got off easy.
- ||The Abyss||. Deep, dark water with horrible things lurking in it. You can illuminate the area with Sun Form... which is defenseless. There's even a ||Blue Whale|| down there, which is harmless, but still terrifying when it looms up out of the murk. Even Naija gasps in fright when she sees the whale, which she normally does only to announce bosses.
- Swim up into a certain cave with a suspicious save crystal before it and there's a giant Faceless Eye. Hope you brought a lot of healing items, because it's the King Jellyfish.
- Going through ||The Sunken City|| can give you a few chills.
- The Creator. ||All five forms are a different kind of nightmarish. The first is a giant alabaster figure sitting on a throne with a voice that fluctuates between deep and childlike. The second form involves the giant's face popping off, revealing a black void that absorbs your partner, while the legs break off to be replaced by horrible tentacles. The third form is a horrible crablike creature with clutching arms, giant snapping pinchers, and a single staring eye (and did I mention there is a baby-shaped likeness of Li inside a hollow on its back?). This form stalks you (and
*vice versa*) through a pitch-black maze. After you beat this form, the freakish spindly babylike puppet creature emerges from the lobster's back as the fourth (and likely easiest) form. The fifth and final form is the most nightmarish of all: A misshapen behemoth with a protruding eye (which you rip out with telekinesis), a huge toothy mouth in his chest cavity (which opens to reveal a baby's head which in turn shoots a laser that takes up almost the entire screen), and a scream that will haunt your dreams.||
- ||His death animation also doesn't help.||
- The last Dungeon. ||Walls that look like machinery mixed with flesh, blood cells flowing in water currents and on top of all, spiders hanging from ceilings with a sun-like enemy grinning at you and shooting projectiles in a circular motion. What's worse, you also see tubes hanging around and mouths jumping at you to grab a eat from Naija.||
- The Walkers. Sure, they're harmless animals, but their appearance is still frightening.
- Imagine you've been fighting with solitude and amnesia for a long time. You finally found love and a companion, made new memories and you defeat the very source of said loneliness. You raise a kid and have a family, with everything slowly going back to normal. And then, ||your mother|| shows up and ||wipes away all your memories, just as she did before||. Because you were meant as a ||weapon of destruction||. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Aquaria |
Are You Afraid of the Dark? / Nightmare Fuel - TV Tropes
Wanna go for a swim?
*"The episode that still haunts me to this day, and I mean this, was 'The Tale of the Dead Man's Float'. The one with, like, the zombie skeleton who would pull you down if you went swimming and drown you? I mean, that is—* *look at this!* **Look at this!** *They showed this to KIDS!"*
—
**JonTron**
, talking about the monster depicted in the page image
For a children's series that had to go light on the gore,
*Are You Afraid Of The Dark?* had more than a few legitimate scares that hold up to this day. **Please add only examples, not your own experiences.** **As a Moments subpage, all spoilers are unmarked. You Have Been Warned.**
## Overall
- The show's intro, infamous for its reputation of striking fear into many a '90s kid's heart. Everything is awash with a creepy blue, and the genuinely eerie theme song accentuates unnerving imagery like abandoned swings, an abandoned canoe, and a scary-looking doll. Not outright scary, per se, but creepy to a T.
- There's an interesting difference in the intro for Season One. While both versions end with a close up of a door handle before the title, the later seasons cut are cut short. The room just seems to have a draught. In the original version,
*something* tugs at the door handle, trying to get in.
- Like
*Tales from the Crypt*, we don't know if these stories actually took place in the storyteller's world. Are these stories made-up, or are they based on actual events? If these stories are true, then that means monsters, ghosts, and demons exist in their world.
"Whaddaya think I am, some kinda clown?"
- In the opening episode, "The Tale of the Phantom Cab", young hikers Denny and Buzz get lost in the woods. When night falls, they run into friendly yet disquietingly out of place Flynn. He leads them to the remote woodland cabin of a reclusive doctor, only to suddenly vanish at its door. As nearby bushes suddenly quake, as if in a breeze, tormented, disembodied voices wail across the air.
- In the cabin, Dr Vink, with his exotic specimens and jovial insistence on riddles for use of his telephone, is decidedly unsettling. On Buzz's failure to solve a riddle, Dr Vink offers use of the phone in exchange for... a specimen. He then holds up a jar in which floats
*a severed human hand*.
- Denny and Buzz then board a woodland taxi, driven by none other than Flynn, who suddenly seems distinctly pale. He then reveals his role of driving to a repeated phantom car crash people who failed to solve Dr Vink's riddle.
- The whole atmosphere of the funhouse in "The Tale of Laughing in the Dark" is off-putting enough, evoking memories of any kid who'd been dared into a haunted house ride. The scares are cheesy, but they set an unsettling tone. The real terror comes later when Josh realizes that Zeebo is in his house with him.
- As a kid, the idea that Zeebo was just the carny pulling a trick might come as a relief. As an adult, it comes off far worse.
- Aside from quick scene (pictured above), Zeebo himself is never actually seen. The closest we get is when Josh sees the shadow of his feet outside his bedroom door, confirming that
*someone* is definitely in there with him.
- "The Tale of the Twisted Claw":
- The episode devoted to this tale opens with a scene from an unfinished story by Eric, in which an unnamed boy lies awake in the middle of the night to see an ethereal mist seep into his bedroom, followed by a black-cloaked, hooded, faceless apparition which groans unnervingly, and drifts over to the bed. Next morning, the boy wakes up, glad to be free of his recurring nightmare, only to look up and find
*the bloody thing is still there*, groaning away.
- One non-supernatural scary moment is when the teenagers in creepy plain white masks surround the two kids who are trick-or-treating and circle them, teasing and threatening them. The ep also gives us a nice Nothing Is Scarier moment when the kid wishes for his grandfather to come, before remembering he's dead. And then they see his car...
- "The Tale of the Super Specs":
- The eponymous objects give their owner the ability to see really creepy shadow people that no one else can, even when they put the same glasses on.
- Disturbed by having twice seen such an apparition of veiled woman, Mary Beth throws the Specs in a bin, only to later find them back in her bag. She then pushes them through the letterbox of Sardo's Magic Mansion, and returns to her empty house to find them in her bag again. Both fearful and curious, she puts them on, and sees a previously absent steaming kettle, which her hand passes seamlessly through, and in the previously clear fireplace, a blazing fire. Upstairs in her parents' bedroom, she once again sees the Dark Lady, and two more shadow people. In broad daylight, previously absent domestic furnishings; faceless silhouetted apparitions, and Mary Beth's perplexed, despairing dread make for one of the most unnerving scenes in the whole series.
- During the climax, while the protagonists Weeds and Marybeth work frantically with Dr. Sardo to keep the shadow people from crossing over into their world, we get this◊
*terrifying* shot of the lead shadow woman's eyes hovering over them. And scariest of all? The episode ends with Marybeth, Weeds, and Sardo trapped forever inside the Lady in Black's crystal ball and the implication that the shadow people have taken over our dimension. *Yikes*.
- "The Tale of the Captured Souls":
- Peter is shown to spy on Danielle and her family through his mirrors as part of his plan to steal their youth. The cameras include views of the tub in the bathroom and the bedroom. Does this mean Peter has watched Danielle and her parents undress when changing, to take a bath, or go to bed?
- Peter has signs outside which have crossings on them to indicate how many lives he's taken to stay young. One sign depicts a woman, then a man, a kid, and a dog.
- If Danielle hadn't stopped him, she would've been an orphan and Peter would've continued to take souls to stay young, using Danielle herself if she refused to join him.
- "The Tale of the Dark Music":
- The
*completely out of the blue* appearance of the giant, talking doll◊. The prop somehow manages to be half "The Geezenstacks" and half "No Strings" in terms of **what the fuck**. What's worse is that Andy seems to be hypnotized, rather than unnerved, by the doll until the music stops.
- The sheer inscrutability of the otherwise unnamed "Boogeyman in the Basement." In response to music on the basement radio, the root cellar door rattles ominously, and opens to reveal, in a patch of concentrated darkness, two glowing red eyes, with a thunderously echoing voice. In response to any form of music, it conjures such phantasms as that of a thriving carnival, whose Barker, after offering Andy such delights as popcorn and prizes, turns into a skeleton and tries to suck him in: the Root Cellar initially seems undecided whether to use Andy as a means to get more prey, or just to eat him. It otherwise manifests as an either red or blue glow, and has the power to conjure any solid item, such as a new bike, in exchange for prey. Just what
*is* this thing?
- The ending counts too: he sics the monster on the bully that's been tormenting him all episode. However, he accidentally gets him
*eaten* in the process. In return for this... the monster gives him a new bike (the bully destroyed his old one) and promises to give him anything he wants as long as he *keeps feeding him*. The final kicker, though? The last shot of the episode implies that he's more than willing to give the monster what it wants with a subdued Slasher Smile and that **his sister is next to go**. Even worse with his sister's last line of dialogue. Hannibal Lecter would be proud. **Little sister:**
Andy! I'm home! Mom says you have to make me dinner!
And it better be good, or you're gonna get it!
- What's worst of all is that the concept behind the episode can be considered an example of one of the worst and most horrifying parts of human nature, as it shows that with the right motivation,
*anyone* can be talked into killing people for their own personal gain. **Even you.**
- There are some theories that his mother is sending him down to the basement, despite him telling her what is going on. Some have stated that the mother KNEW there is something in the basement but sends her son anyway.
- Also, there is a good chance that the grandpa whose house the family inherited died, not because he was old, but because the monster got to him when he outlived his usefulness.
"Who are you?! How did you get here?"
- "The Tale of the Midnight Madness", where none other than Orlok himself comes out of the movie and starts coming after the kids. Fascinated by the old film, usher Pete, while watching it, dozes off. Onscreen, the film's climax unfolds as usual - and then, Nosferatu turns to stare at the screen. Slowly, he approaches - until the monochrome figure bulges seamlessly from the screen in full colour, 3D glory. With his floating gait, icy stare, reaching talons, deathly face and monstrous fangs, this silent filmic phantasm seems virtually unstoppable. When Pete and Katie find the unconscious body of Mr Kristoph, with two bloody marks in his neck, they find themselves up against a very real threat: the line between fact and fantasy has been horrifyingly breached.
- The aliens in "The Tale of the Thirteenth Floor". Their faces are featureless, stone-colored things with no eyes, mouth or anything. This on its own would be creepy enough, but what really sells it is the way they
*move*. The director had the rather brilliant idea that a creature with no face would have to communicate entirely through body language, and directed the actors playing them accordingly. As a result they all move in a very twisted, puppet-like manner because of all the information they need to convey to each other through their gestures. The way they're all wiggling their fingers at the end is especially bizarre. It might look silly on anything else, but considering how creepy the things are to begin with...
- In "The Tale of the Shiny Red Bicycle", Mike, tortured by having been unable to save his friend Ricky from falling from a bridge and drowning, starts to see, in various, unexpected places, his dead friend. Bedraggled, silent and bleached ashen white, this ghostly iteration of Ricky is a very frightening example of Came Back Wrong - later subverted, however, when Ricky more closely reaches Mike, thanks his friend for trying to save him, and warns him of the imminent danger of Mike's brother Ben.
- "The Tale of the Dream Machine" examines the disturbing potential of Reality Warping. Stories written on a typewriter manifest as vivid dreams, and later as actual events. Unassuming Sean briefly becomes a surprisingly sinister vampire. His friend Billy finds himself in a graveyard where a hooded spectre steers him into its currently vacant grave and
*proceeds to bury him alive*.
"
?!" **WHY DID YOU BREAK YOUR PROMISE**
- In "The Tale of Apartment 214", young Stacey befriends Madeline, the lonely elderly occupant of the eponymous residence. On failing to visit on time as promised, Stacey, in the now bare apartment, is suddenly confronted by a despairing Madeline, who rails at having been abandoned on the anniversary of her death, and materialises throughout the deserted building to berate Stacey. Until Stacey explains and apologises, the fury of the forlorn spirit is a horrifyingly relentless force.
- While "The Tale of the Phone Police" is pretty mundane compared to the other examples, there are still nightmare-inducing factors. Imagine a secret origination that can take you away regardless of law and human rights, erase all record of your existence, and even go as far as to have members of your own family not remember you. To make matters worse, you have to spend eternity inside a jail cell with nothing but a phone to call the outside world. And these guys do all that to people who abuse the phone (i.e. prank calls). Makes excellent Paranoia Fuel on top of that. On top of that, Jake is the only one who has ever escaped, and likely the Phone Police will be ever vigil to prevent it from happening again.
- "The Tale of the Dollmaker":
- Melissa realizes that the dollhouse replica of the house found in Susan's parents' house holds the key to finding her missing best friend. Her first attempt has her trying to jump out of an attic door, which she is only deterred from doing by her uncle, and good thing he did. Otherwise, as we see from her perspective, she would have fallen off of the roof and to her death in the middle of the night.
- After she finds Susan, they're trapped in the dollhouse and are slowly turning into porcelain dolls, and Susan is already so far gone that her skin is ashen white (like a porcelain doll), her voice lacks any real inflection or range, and her hand
*falls off* when she tries to help move a heavy piece of furniture. Surprisingly, although she is almost no longer able to walk under her own power without assistance, she still recognizes Melissa and has retained some sentience, but she still has been enduring this ordeal for about a year.
What really makes this scene is how it's delivered. Melissa asks Susan to give her a hand to move the furniture. The girl doesn't even change her facial expression, but simply pulls her hand out of the sleeve. Not knowing what else to do with her friend's hand, she simply puts it back in the girl's pocket.
- The Framing Device of the story is creepy as well. In the beginning, Tucker is annoyed that Betty Ann's story (which he was looking forward to, being Betty Ann and all) is going to be about dolls. At the end, Betty Ann forgets the doll she brought along. When Kiki picks it up, instead of the female doll she had before, suddenly it
*looks exactly like Tucker*, including what he's wearing that night. When Tucker wonders where she got it, Betty Ann emerges from the shadows and, in a Creepy Monotone for the ages, says "That's a whole other story."
- That gosh darned ghost from "The Tale of the Bookish Babysitter". His overall design, although pretty creepy, is also fairly typical (black robe, pale white face and hands — you get the idea). What really makes him scary, though, is that
*otherworldly, agonized wailing* he makes. It *will* give you shivers when you see that bastard, coming at Ricky in the corridor. The way he extends his hands, as if begging for help, also add up to creepy factor.
- What appears to be Belinda, the titular babysitter, suddenly turns around with the carnivorous maw and demented screech of the witch mentioned in another of the books. This thing apparently wants to
*eat* Ricky.
- More disturbing is the way she melted and screech in agony after Ricky cuts her.
- Or what about the little girl who says she's lost and asks Ricky for help. She's acting off, and Ricky only really understands when he reads what the book says next:
**Ricky:** "'She seemed out of place, as if from another time...'"
*By now, the girl's head is hanging down, so that her face is hidden. That's never good.*
**Ricky, realizing:** "Or another story! Hey, you're not a little girl, you're-"
- The possessed camera in "The Tale of the Curious Camera" brings destruction to all it shoots. The subtle but undeniable proof of supernatural malice, courtesy of the destruction and each photo's sinister etching of a gremlin, constitute a chillingly inscrutable villain. Taken up to eleven when it threatens to kill.
- "The Tale of the Dream Girl"
- Johnny hears Donna calling for him. He walks around the bowling alley to find her, but she disappears. As he's leaving, we cut to a bowling ball rolling, and the sound of it becomes very loud, like an approaching train. The ball hits the pins, and suddenly Johnny hears a girl screaming. He covers his ears and turns back to see a female bowler screamed because she made a strike. We learn that both Johnny and Donna were run over by a train.
- Wistful, softly-spoken Donna is, at least at first, subtly yet genuinely unsettling: sudden arrival and disappearance of an unfamiliar girl to whom Johnny finds himself mysteriously drawn; who doesn't seem entirely aware of her surroundings, and who entreats him to accompany her somewhere, rouse Johnny to near-panicked fear of whatever ether this might be. The source of his fear turns out not to be Donna, but of his suppressed memory of the accident that killed them both. His and sister Erica's acceptance of this devastating truth succeed the chills with a potent combination of poignancy and tenderness.
- "The Tale of the Quicksilver":
- The episode opens with a girl trying to summon a demon to the real world so she can get rid of it. Not only does she fail at it (due to using steel instead of silver), but she ends up accidentally setting her room on fire. Creepy music, a ritual being performed by a scared but determined girl in a white nightgown... As the ritual progresses, we see everything go wrong with that long white candle - when she accidentally knocks it over, when it rolls towards the curtains, and then finally as the room begins to burn, we hear the girl's screams as the demon comes closer. Then, of course, we later on find out that she
*died*. **Brrrr.**
- Later in the episode, it's revealed that the girl who died was a living girl's twin, and the house that her new friend has moved into was her old house until her sister died. She revealed that his sister was sick, her friend's little brother has caught the same illness, and the demons comes after him as well.
- The demon speaks for itself, especially its Slasher Smile◊.
- "The Tale of the Crimson Clown": That god damn Crimson Clown that won't go away until the younger brother vows to be good. It first appears as a lurid doll in a slightly creepy ornament shop. On learning younger brother Sam to have stolen the money with which Mike planned to buy their mother a birthday present, Mike warns that misbehaviour may incur the vengeance of the Crimson Clown. Sam scoffs - and sees the doll's eyes flash blue. At home, he finds it to have instantaneously appeared by his bed, only to suddenly vanish again.
- When watching a scary movie, Sam hears the soundtrack to be disrupted by a demented cackle. A giant doll's hand then reaches through the screen towards him...
- That night, Sam dreams of being trapped in the ornament shop. The shopkeeper approaches. His head has been replaced by a huge white spherical clown head, from which issues a deep, gloating voice. A purple ribbon then flies into place around Sam, wrapping him up. He wakes in bed, to find himself tied to the bed with the ribbon. In Mike's bed, he finds a huge white balloon, again in the likeness of the Crimson Clown, accompanied by the deep, disembodied voice. Finally, a life-size version of the Crimson Clown corners Sam in bed. This thing is a chilling hybrid of Monster Clown and Creepy Doll: a looming, lumbering figure whose huge, spherical head is painted with a scornfully laughing clown face, and issues a disembodied growling voice.
"Fire's like a wild animal... it lives, it dies, and it thinks."
- "The Tale of the Water Demons" discusses salvaging ship-wrecks as a form of grave-robbing. It's creepy as a kid, downright twisted as an adult. The freaky part is how the ghosts don't appear unless the man who stole from them goes to sleep. Every time he nods off, they emerge from the water and march towards his home. It gets to the point where he has to figure out how to time his sleep before they can get him.
- "The Tale of the Ghastly Grinner":
- The titular Grinner◊ just by himself has to be one of the creepiest-looking characters the show ever conceived: A harlequin jester Monster Clown with bright yellow skin, unsettling Slasher Smile (flashing yellow teeth), and sunken eye shading. The scary uplighting◊ does NOT help at all.
- The idea that something evil can reduce absolutely anyone to a giggling, drooling imbecile simply by staring into your eyes. Simply put, the guy is basically The Joker, except with hypnotism rather than gasses.
- The part where the bus driver turns his head 180 degrees to face the protagonists and starts laughing.
- Adding to the fuel is the immediate foreshadowing the kids are subject to - each time they look in their comic to see what's next, they're treated to a new terror before it happens in real life.
- In "The Tale of the Fire Ghost", the Society put out the fire by throwing dirt on it since Tucker accidentally spilled the water bucket. After they leave, some smoke starts seeping out of the dirt mound and a growling is heard. Did they not completely put the fire out (and will cause a forest fire), or is it a fire ghost?
- The concept of fire as a sentient, potentially predatory entity makes chilling use of Primal Fear. In the abandoned fire station, retired firefighter Jake warns Jimmy and Roxy of the ghost of such a fire put out by their dad. A sleepless Jimmy briefly sees phantom flames blaze across the darkened walls. A coarse, deep-voiced phone call then threatens vengeance. The Fire Ghost eventually manifests as a charred, smoke-blackened police officer, who, with calmly gloating sadism, threatens their incineration.
**Fire Ghost:** **'I **' *am* fire!
"It's been feeding on everybody!"
"There are bodies all over the lodge."
- The Tale of the Wisdom Glass has one of the most scary endings of the latter season episodes.
- In "The Tale of the Secret Admirer," Meggie, alone in the darkened house on a windy night, is severely spooked by a distant knocking, and mistakes a shower-hung suit for someone lurking in the bathroom. Following a visit from Nick, the lights come back on - but in the darkened bathroom, the mirror is smeared with a luridly dark pink heart-shape. Meggie turns around to see the suddenly manifest ghost of Teddy, half of whose face is a mass of charred gristle.
- "The Tale of Bigfoot Ridge" has to be one of the scariest latter-season episodes. A girl finds that her lost friend has been trapped in an isolated cabin where a creature called "The Umbra" resides. If you make eye contact with it, it'll drain your life, causing you to become older and older until you're nothing but a pile of dust and bones. Especially creepy given the setting: a perpetually dark, isolated cabin, in the middle of a snowstorm, littered with the skeletal remains of the creatures victims. Nothing scary there.
"No...
*No*! My face!"
- "The Tale of Many Faces" - what the girls look like when Madame steals their faces. And they're forced to wear masks to cover themselves up, which is actually creepier.
## Carnival of Doom
- The new intro. It's like it was scored and animated just to say, "This ain't your siblings'/parents' show..."
- In what could be described as a dark shout out to
*Something Wicked This Way Comes*, the Carnival of Doom is responsible for making people disappear and the people who disappear are eventually erased from their friends' and families' memories. And then there's the ringmaster himself, Mr. Tophat. Like Mr. Dark from *Something Wicked*, he's a shapeshifting demon who has an affinity for arachnids, scorpions specifically. He makes an impressive Nightmare Face at the end of Part 1, too.
- Mr. Tophat is often flamboyant, childish, or pitiful more than he is truly terrifying...but then we get his death. With a Psychotic Smirk, he tells the Midnight Society kids that they're never going to forget
*this* as he bends down in agony, rapidly ages, and turns to dust before their eyes.
- The Missing Persons Posters. When we first see Adam's poster, off-screen, Mr. Tophat uses his dark magic to make the print ominously melt off, as though effectively wiping him away.
- The scorpions that swarm Hideo in the bathroom. That is all.
## Curse of the Shadows
- The opening title of the new season, showing a montage of the Shadowman's shadow tendrils creeping in and snuffing out every light source they find, as though the darkness is taking over the show itself. And the intro of the previous season was creepy enough! If the show's theme isn't safe from the Shadowman, are we?
- The Shadowman in "The Tale of the Haunted Woods" is downright terrifying in just the first episode as it is. With skin resembling tree bark in texture, long sharp fingers and a skull face, its appearance alone is enough to land it on this list, but then there's its modus operandi. Whoever steps into the woods after dark becomes cursed to be hunted by the Shadowman, until it captures its prey to drag them with it into the darkness. Only able to come after its victims at night and in the dark, they're only safe as long as there is light... except that it grows stronger with every day that passes, up until it has the power to sabotage sources of light, making it just a matter of time before its victims can avoid it no longer. The way the episode utilizes shadows, camera angles and silhouettes to display the Shadowman stalking and coming after its prey are downright nerve-inducing, and just the sight of the Shadowman standing there glaring at its would-be victims with empty eye-sockets leaves quite an impression, and as the episodes move along, the more terrifying the Shadowman becomes, as it becomes more relentless in it's efforts to capture th Midnight Society, including making a shell of their leader, Connor, so he can stalk and hunt them even in the light, and as it can talk in this form, he also taunts them with no mercy as it comes after them.
- At one point Luke and the others see a memory of the Shadowman's origin, only for it to notice and take after them
*inside the memory itself*. Think you're safe if you see it in a dream or memory? Think again!
- Zoe's backstory. She was one of the last kids to ever be claimed by the Shadow Man. When Sardo tells the legend of the Shadow Man, Zoe is used as an example of what happens to those who dare enter the haunted woods after sunset. It started with small moments of seeing shadowy shapes in the darkness, and gradually escalated to points where even a mere few moments of twilight quickly summoned the hungry shadows. On the final night, the storm took out the lights protecting her and rendered poor Zoe at the Shadowman's mercy...
- Jay learning first-hand his comic ("Night Fright") has mysteriously become a future-seeing item when it shows him sleepily sitting in his bed
*like he's doing right then*. Some of illustrations are uncannily accurate, like Jay standing at the top of his basement door, while shadow tendrils are ominously poised to claim him.
- Jay's realizing that despite their belief that they could visit the haunted woods as long as it was light out, he made a grave miscalculation: the curse affects those who are in the woods
*after sunset*. According to his research, twilight is a time when there's still light out, but the sun's already set. In other words, they were already cursed before they even knew it.
- The Phantom Light hinting the audience that "Connor" may not be who he is...
- When Seth blabs that Luke indeed used the Book of Shadows despite warnings, Sardo reveals that despite their belief that that spell would protect them from the Shadow Man, it actually
*protects* the Shadow Man from light. Thus, it allows him to freely roam about in broad day light unharmed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AreYouAfraidOfTheDark |
Are You On Our Side Or Are You A Traitor / Nightmare Fuel - TV Tropes
- So what happens when you take an unstable child soldier and give her the abilities of Titan Shifting? You get Ami Leonhart, and oh boy, she's got a list on this page. And sometimes, ||the pills don't work.||
- It brings a smile to her face when she fantasizes about killing Annie in very gruesome ways. Sadly, this is understandable given their relationship.
- During the Trost invasion, we get to see what happens when Ami ||is off her meds:|| she has a combination of Laughing Mad, a Slasher Smile, and a mindset of "killing is fun" taken up to eleven. ||Humanity is lucky she was directing it all at the Titans that killed her squad.||
- Annie briefly mentions that the reason Ami got this way was because she killed someone when she was young. This prompted her to nearly be Driven to Madness until ||the pills|| saved her. It makes readers wonder what the details are regarding her past, but at the same time...You Do Not Want To Know.
- ||Bertholdt|| gets added to her kill list after he ||makes a hole in Wall Rose.|| And we get this lovely imagery.
Her mind began to think of horrible, horrible things. She thought of his dead body. Blood everywhere. Leaking out bit by bit. She could think of the sounds. Drip. Drip. Drip.
- ||When Marco is killed, Ami tries to kill the Titan Shifters to avenge him and she gets impaled by Reiner's sword as seen in the image above. Then, she starts laughing prompting Oh, Crap! expressions from her former comrades.||
- ||After she transforms, she begins killing Titans with a ferocity that puts Eren's drive to kill Titans to shame. When she's done after slaughtering so many Titans, she hides in a building and starts giggling madly about how she's going to kill every last Titan, including Reiner, Bertholdt, and Annie. Holy shit!||
- Levi quickly becomes this for Ami after he ||beats her in the courtroom to save her and Eren from getting killed. Considering how fast she started shaking and crying, this has happened to her before.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AreYouOnOurSideOrAreYouATraitor |
Arisa / Nightmare Fuel - TV Tropes
- The premise of the series is that an unknown person in the school has complete control over Class 2B, can make them do anything he wants by granting their increasingly harmful wishes, and even has the power to make people disappear. Possibly even worse than what he does is how the class worships him as a god—Shiori gets trash dumped on her desk, which is referred to as "the garbage," and Tsubasa is beaten, harassed, and threatened for daring to go against the King.
- The King's messenger doll in chapter 7 is both a clown and a creepy doll that speaks its threatening message and then laughs maniacally. Then it explodes.
- Those who betray or doubt the King are punished by him and ostracized from the class. This even includes his own followers, and they're often left so despondent that they try to kill themselves.
- While posing as Arisa, Tsubasa ignores Arisa's friend Mariko in favor of her boyfriend Midori. Mariko figures out her identity and gives her drugged cookies, then pushes her into a pool to drown.
- Class 2B seems to show some remorse and guilt after they assist in murdering a criminal, but their complaints are selfish, and soon after they join in beating up Tsubasa, while Arisa flatlines in the hospital at the same time.
- The ending has Arisa finding true love with Midori, ignoring that Midori was an ax-crazy killer who manipulated everyone, including Arisa. Many have pointed out that one of the scariest parts of the series
*wasn't even intentional*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arisa |
Sonic the Hedgehog (Archie Comics) / Nightmare Fuel - TV Tropes
This thing was once a Creepy Doll
; as if it couldn't get any more terrifying.
- This version of Dr. Eggman was done up quite handily as a source of Nightmare Fuel when he first got started; in his debut, his Robotic Reveal was done by having
*acid melt off his artificial skin*, showing the horrific metallized being underneath the bubbling flesh. Then, once his satellite explodes with him on it, we see him alive and well in his current body, having downloaded his consciousness into it, a trait that allowed for a lot of Family-Unfriendly Violence against him. An unkillable, inexhaustible robotic Mad Scientist with the power to turn you into one of his mindless robotic slaves with a mere pat on the back. Before he replaced Prime!Robotnik, he had successfully crushed the Freedom Fighters on his own planet and was ruling it, unopposed, and merely came to Prime!Mobius as a Self-Imposed Challenge.
- The whole process of roboticization. Here's how it works: First, someone is forced to step into an ominous looking device (with most examples in the comics being forced against their will into it), then when the machine activates they see their whole body turn from flesh to metal (with the process also being far from painless), and finally they feel their free will and ability to think for themselves fade away, with Bernie and Lupes forced transformations highlighting the whole horror of the experience.
- The image cover of Sonic the Hedgehog issue #176 shows an enraged Sonic overlooking the destroyed burning remains of what was Knothole village while holding a ruined flag in his hands with an acorn symbol upon it. Scary, emotional and heartbreaking.
- Issue 3 had everyone think Robotnik got hold of atomic bombs and went over the destruction the weapons could cause. While it turned out he had only gotten
*insecticide* bombs, later on Robotnik *did* get atomic bombs.
- The original Dr. Robotnik had many of these moments, such as when he gleefully tests a matter-vaporizing weapon on a pleading Overlander. The fact that he is usually a childish Butt-Monkey of a villain makes these moments
*worse*, as it jars you into remembering that beneath the Laughably Evil exterior is the heart of a sociopathic monster who will ultimately do anything it takes to stay in power.
- The launch◊ of the first Death Egg is done in a two-page splash panel◊ that fills the entire length of the pages.
- The Knothole◊ Wipeout◊ in Endgame: Director's Cut. Robotnik ||apparently|| vaporizes Knothole Village and everyone in it with the Ultimate Annihilator.
- "Whoops Apocalypse"◊ from issue #51, as Sonic is plunged into a VR world where his friends have all been roboticized and turned on him. Made worse by the fact that originally, the culprit would have been Sally, who had
*really* died during Endgame and was replaced with a robot double of her.
- Bernie's roboticization◊. Her husband Jules grabs her and throws her in, and her pained expressions are horrifying.
- From around issue 100 to 118 Robotnik could roboticize anyone with the slightest touch, making just being in the room with him dangerous. Worse is that unless they accept his touch willingly, fellow humans basically turn into metallic statues, a fate that befell Nate Morgan, Colin Kintobor, and Hope's grandmother Agnes.
- One Zone Wars story had Sonic accidentally kill an alternate, monstrous version of his father while retrieving half of a Chaos Emerald from him. Zonic the Zone Cop revealed himself to be an alternate Sonic, and reminded him that Jules was technically his father too.
- Lupe's roboticization◊ in Sonic Super Special 11. She partially resists◊ it and buys time for her friends to escape, but stays behind◊ with her roboticized husband and children as her mind fades completely.
- Nack shooting Mina in the back with a gun. The kind that shoots
**bullets**, not lasers.
- The fates of the original Freedom Fighters. They went off to save the king, only for Robotnik to reveal that they've been lured into a trap, which was set up by one of their own, Trey Scales (who claims that treachery is "in his nature", since he's a snake). Scales is promptly thrown into the roboticizer with his former teammates and all of them are roboticized and banished to the Zone of Silence, never to be seen or heard from again. If that weren't enough, it's later revealed by Word of God that they were eventually destroyed by Feist.
- Perhaps the worst part is just
*why* Trey Scales may have done this. In the Official Encyclopedia, it's noted that Trey always wore the official army cap from his homeland of the defeated Southern Baronies, who had been forcibly reintegrated into the Kingdom of Acorn after seeking independence at some point before Robotnik's campaign of conquest. The same source suggests he might have sold out his partners as a final, petty form of revenge for the defeat of the Baronies, placing his own patriotic pride over the survival of his species.
- Robotnik's 'daughter' Mecha had laser eyes and nearly killed Sonic when she first fought him.
- Eggman's Egg Vineyard, also known as the Egg Grape Chamber. Sounds like a goofy name right? Until you're on the receiving end of it. This invention has three separate phases of torture: mind eraser, toxic infusion, and energy drain.
*essentially sucking the life from living beings* and turning it into energy for Eggman to use. note : The "grape" part of "Egg Grape Chamber" comes from the fact that it consists of bubble-shaped cells held together in large clusters, like a bunch of grapes. He ends up killing almost all of Albion's inhabitants using them. Both Naugus and Charmy suffered varied levels of mental damage from this (The former was reduced to a snarling animal until Geoffery restored him with a Chaos Emerald. The latter's mind regressed to that of a child with no memories of his royal heritage until the Cosmic Retcon).
- In issue #60, the Iron Queen vowed to return after her defeat. When she finally did, she took over New Mobotropolis and Nicole.
- During a mission to prevent ADAM's nanties from taking over Mobius, Bunnie is captured and nearly killed by ADAM attempt to absorb her metal limbs in a horrifying fashion. Sonic and Uncle Chuck managed to save her by using logic and convince ADAM that killing Bunnie would contradict his current goal.
- Antoine's evil alternate universe counterpart Patch making a complete mess of Antoine's life and nearly ruining his relationship with Bunnie, then topping it off by poisoning Antoine's father.
- Having the resident badass Anti-Hero Shadow screaming mutely and twisting in pain was somewhat disturbing.◊
- Mina didn't take the Iron Dominion's invasion of New Mobotropolis well. Particularly Nicole being Brainwashed and Crazy. The nightmare she had a few issues after the Dominion's defeat is proof of that.
- After Robotnik recruits the Dark Legion, a rebellious techno-cult of Echidnas who broke away from the rest of their society over their obsession with cybernetically upgrading themselves, once he has restored their cybernetic components, he squashes any treacherous sentiments they may be holding with one simple sentence: "If you or any of your echidna-buddies cross me, you're all going up like a fireworks festival." Complete with a Slasher Smile and the green lighting, Eggman just proved he can still scare if he wants to.
- The cover of Issue #175 showing a diabolic Dr. Eggman holding up a passed out beaten Sonic in chains and Breaking the Fourth Wall while doing do.
- Issue 200. Eggman's mental breakdown after losing one too many times to Sonic. To elaborate, he screams bloody murder to the heavens like a maniac, rips his mustache apart, tries to punch Sonic and bangs his fists on the ground into a tantrum, shouting gibberish before ultimately curling up into a Troubled Fetal Position. Even Sonic looked horrified and concerned for his archnemesis.
- Dark Enerjak. An evil godlike Alternate Universe Knuckles who threw the world into chaos after Sonic was unable to stop him (yep, you read that right.) Anyone who has the misfortune to lose against Enerjak has his/her "Core" (which is basically their soul) extracted from his/her body by him, which he can use to create evil robotic clones of them called Prelates◊. Just look at his body count◊, which includes Sonic, Eggman, even
*Shadow.*
- The Light Mobius alternate timeline, where Shadow conquers Mobius, and becomes progressively more insane. Again, this is Shadow we're talking about. He is capable of dealing some serious one-sided fights as well. And by the end, he's hit a serious HeelFace Door-Slam, ending with him ||trying to destroy the entire world and rebuild it, just like Eggman.|| The worst part? As
*Shadow the Hedgehog* shows, all it takes is a little Sanity Slippage to make him **just like this.**
- The end of #225 has Eggman literally gunning down Sally before activating his Genesis Wave.
- Though Sally was saved from that fate when Sonic reversed the GW effects four issues later, she becomes a Robian again after her Heroic Sacrifice, much to Sonic's horror. Eggman just laughs.
- Her behavior and actions throughout the Mecha Sally storyline, before the Cosmic Retcon, makes her an entirely different and terrifying person, despite being under Eggman's control the whole time. This would affect her in #256 and #257 following said recton, when she and the rest of the Freedom Fighters obtain memories from their previous life.
- The Order of Ixis taking control of Ixis Naugus in
*Sonic Universe*, making him an even more crazy and more dangerous being in the process.
- The Tails Doll manages to be creepy in its familiar form. Must be the dead eyes and the glowing gem that causes bad things to happen.
- Issue 256: ||Thanks to Eggman disrupting Sonic's Chaos Control at the end of the crossover, the entire multiverse collapsed on itself, with Mobius Prime and Blaze's world being the only confirmed survivors. Eggman has committed the single greatest act of mass-murder in the comic's history.|| And then Mobius breaks apart.
- Sonic gets a face full of the dark energy that's seeping out of Mobius's core and, with every stressed-out moment from then on, comes dangerously close to snapping. This version of the Werehog may not be as benign as his game self.
- In #262, Sonic and Rotor start drowning◊ because their air necklaces aren't fully charged, and Sonic starts to turn into the Werehog. The Off-Panel◊ is
*even worse* about this as Sonic is his usual self... and still drowns.
- The end of Universe #67 gives us ||a nasty hallucinatory jump scare involving Relic bugging out.||
- Issue #265 shows us what the world looks like through the Werehog's eyes. It isn't pretty.
- Phage. She gets one page◊ at the end of SU# 71 and has already guaranteed a place here.
- While the above mention about explosives during the Pre-SGW era wasn't much better, his method for punishing his subordinates in the Post-SGW era is much more sadistic. In "Eggman's Dozen," Eggman shows his subordinates what he'll do to them if they rebel. He ||shuts off the Foreman's muscles, rendering him unable to move or talk, but can still hear and see, and locks him in a tiny, lightless box for 50 years||. Sonic Universe #86 then has him change his mind, ||using the Foreman as the test subject for a new roboticizer instead||.
- Maw's ability is to inhale◊ his opponents, devouring them utterly. Where they go is never explained. Even Nephthys, one of his fellow Egg Bosses, is horrified when she sees him use this attack.
- Battle Kukku XV, leader of the Battle Bird Armada, apparently has similar bomb-conjuring powers to Bean the Dynamite. When he shows off what he can do with them in
*Eggman's Dozen*, he horrifies his fellow Egg Boss, Abyss the Squid. The panel of him about to use them, complete with one of the creepiest Slasher Smiles in the comic's history — complete with Scary Shiny Glasses to boot — is just that extra bit of overt creep to help the Fridge Horror sink in.
- Scourge is just plain creepy. Having been nothing but a cheesy 80s punk in a leather jacket back when he was introduced back in 1994, he seriously amped up his game — and his intimidation factor — after the long hiatus between his appearances in 2006. He now has razor-sharp teeth and nasty scars on his torso. Sneaking into Sonic's home, he confesses as openly as the rating allows to having murdered his own father as part of a bid to intimidate Sonic's dad. When Sonic and friends meet Patch, the "Anti-Antoine" likewise reveals that Scourge
*did something* to his eye to cement his new identity, with the only words he says being "the patch *used* to be for show". By the end of the arc, hopped up on Anarchy Beryl, "Super Scourge" (complete with terrifying black and red eyes) starts raving about how he's going to spindash both his own world and Sonic's world *in half*, **just to prove he can**, before going on to world after world, destroying everything in his wake until he finally gets the respect he feels that he deserves.
- In Issue #195, Scourge went super with the Moebius version of chaos emeralds, anarchy beryl. And he looks terrifying. Using "anarchy beryl" has different side effects from chaos emeralds, however. Sonic figured this out.
- Rotor's father, Tundra, stands out even amongst the ranks of the comic's world-conquerors and mass-murderers for just how
*banal* his evil is. He abused and tormented Rotor all his young life for wanting to live a peaceful life as an inventor, rather than a brutal barbarian like the rest of "the Herd". When Robotnik took over, rather than fight, he *chose* to serve Robotnik willingly and justified this as being in accordance with his Might Makes Right principles. After he was de-roboticized, he ended up *voluntarily* joining Eggman's forces a second time for the same reason, letting himself be Legionized in order to serve as the Egg Boss of the Artika region. And he doesn't regret what he's done at all.
- Perhaps the worst part is that he's a Super Genesis Wave retcon character; in the original canon, Rotor's father was the loving Sherman Walrus, who heroically sacrificed his life fighting
*against* Robotnik. So even without meaning to, Eggman's meddling with reality has hurt people.
- Eggman's above-mentioned new roboticizer after the reboot, while never seen, is Nightmare Fuel galore in retrospect. Two years after the series was cancelled, Ian Flynn revealed this "roboticizer" was in fact the Metal Virus, the subject of
*Sonic the Hedgehog (IDW)*'s Zombie Apocalypse story arc. Thought the old roboticizer or Legionization were bad? How about being *slowly and painfully turned into a butt-ugly robo-zombie at the molecular level*?
- For an idea of what the Metal Virus could have wrought in the old comic, check out this scene from the new one. Yeah, the Shattered World Crisis was
compared to what awaited the Freedom Fighters and Mobius past Issue #300. **nothing**
- In 2022 on YouTube, The Adrenaline Dubs channel began voicing the Archie comics, starting with the
*Countdown to Chaos* arc in #252, following the *Worlds Collide* Crossover and the entire pre-reboot storyline. The brief sequences with each Freedom Fighter obtaining memories of their previous live before the Cosmic Retcon is unsettling by themselves. However, there are two very special cases the AD staff have done to make this especially dark: | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArchieComicsSonicTheHedgehog |
Arkham Asylum: A Serious House on Serious Earth / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- The way that the book is drawn so loose, shadowy, and surreal.
- The scene where Amadeus Arkham found the mutilated bodies of his daughter and wife in an upstairs room, who were murdered and raped by the Serial Killer Martin "Mad Dog" Hawkins. Arkham found the head of his daughter inside her Doll House.
And then I look at the doll's house.
And the doll's house
looks
at
**me.**
- The portrayal of villains like the Joker and Clayface, who in this comic appears as a naked man whose skin is literally wasting away and who wants to "share" his disease.
- The Joker looks absolutely
**terrifying** in this story. If you don't plan on sleeping tonight, see him for yourself◊.
- As often is, just as much the way the Joker acts. The way that he has high heels, long fingernails, and he slaps Batman's ass. The way that he is drawn, pale skin contrasting with the dark tones, surreal art that frequents between detail and everything being blurred makes it among the most terrifying ways the Joker is drawn ever. Take a look yourself.◊ Above all the creepiest thing about him though? What he says, does, and how he says it. He doesn't have speech bubbles at all, he has demented blood red letters splattered all over the page in all caps; it really gives you a feeling about how he talks and his manner. How he talks about stabbing eyes out, divine madness, men who are pranked into thinking that their wife gave a safe pregnancy and then the doctors and nurses yell "April Fool's, your wife is dead and the baby's a spastic!" while at the same time blowing a guards head off. This is one of the scariest portrayals of the character.
- Batman and Gordon hear this horrific moment where Joker brings forth a hostage named Pearl to the phone. Even if it turns out to be a joke.
**Joker:** We have SO many friends here, sweetheart. Say hello to Pearl. **Pearl:** Oh Buh-bat-bat Bat Ohhh... **Joker:** Such a crybaby, isn't she? *["skrit skirtch" noises are heard over the phone]* **Gordon:** What that noise? Can you hear it? Scratching. What's he doing? **Joker:** Pearl is nineteen years old *[scratching noises continue]* She just started to work here in the kitchens here to earn some extra money. Pearl wants to be an artist, don't you, Pearl, darling? **Pearl:** Uh-huh... ohhhh... *[scratching noises continue]* **Joker:** She just drew me a beautiful house. She drew it with this pencil *[big scratch noise]* The one I've just sharpened. Open your eyes WIDE, Pearl! Beautiful... blue... oh... **Batman:** **JESUS, NO!** **Joker:** You have half an hour. And bring a white stick.
- In case you didn't get the joke; Pearl is completely fine by the time Batman and Gordon get there. Joker just wanted to fuck with them because
*that's exactly something the Joker would do* under normal circumstances, but it's April Fools, so Pearl gets a pass...
- And his follow-up "joke" about a new father going to see his wife and baby in the hospital.
- The scene where Batman breaks Clayface's leg when he tries to "share his disease" with him.
- At the beginning of the story, a young Amadeus Arkham brings his mother's dinner. The old lady responds, "I've eaten," as beetles fall out of her mouth.
- Mommy's dead. Daddy's dead. Brucie's dead.
- The incredibly disturbing version of The Scarecrow, who drags a pitchfork along a hallway with convulsive movement as Batman observes from the shadows. This version isn't portrayed as a fear obsessed scientist either, but as Morrison himself observes, instead represents the creeping horror a scarecrow awakens in human.
- Maxie Zeus is a madman with a severe messiah complex and electrophilia, based on the insane Earl from
*The Ruling Class*. When Batman finds him, he is hooked up to an electroshock machine, continuously feeding off the electric current. He also suffers from coprophilia, hinting that an oak bucket contains his own fecal matter that he thinks will bring life to the barren Earth.
**Zeus**: Ah. A pilgrim. Come into my presence, pilgrim. Case upon thy lord, thy God.
**Guard**: More. Please. Do it again.
**Zeus**: Zeus. Arrenthoplous. Part Man. Part Woman. Electricity Enflames My Brain. Current. Voltage...
- Dr. Destiny is no longer a creepy but somewhat cartoonish man in a cloak and a skull face. He is an emaciated, withered man trapped in a wheelchair. It's implied that he still possesses his terrifying dream powers as well.
- The implication that Gotham City, Arkham Asylum and all its inhabitants may be in some sort of stable time loop, and that Batman may be the bat spectre that drove Arkham's mother, and eventually Arkham himself, insane. The Bat creates Arkham, Arkham creates Gotham, Gotham creates Batman, and so it goes...
- The postscript from an incredibly minor character, read in context of the whole book, is incredibly frightening: Dr. Milo's gotten through his insanity (shortly before the graphic novel was made, Dr. Milo had been exposed to an insanity-inducing gas in the regular comics, and was remanded to Arkham because of it), but nobody believes him.
- The way that Mad Hatter is hinted at being a pedophile.
**Hatter**: God help us. God help us all...
- One of the most morbid portrayals of Two-Face is this comic. The man is portrayed as rather pitiable in it, but it's somewhat horrific to see him having to rely upon cards instead of his coin to the point of having to use them whether to decide to go to the bathroom or not. It's sad, yes, but also extremely scary.
- The twisted flashbacks of asylum founder Amadeus Arkham; who had to slit his own insane and sick mother's throat; and eventually goes insane himself.
- The whole fight scene between Batman and Killer Croc in general. With Amadeus Arkham's dialogue fueling the scene it makes it all the more stoic and surreal. And the primal, blood lusting, reptilian appearance of Killer Croc and those blood red eyes... *shudder* And it nearly becomes a dead end No-Holds-Barred Beatdown for Batman until he regained, challenged and impaled Croc with a statue's spear.
- Especially the conclusion where he is forced to impale Croc with a pipe to drive him back is extremely intense and
*very* disturbing. It's easily one of the most visceral scenes in the book, which is really saying something.
- In the climax of the book, Dr. Cavendish has Batman by the throat, screaming "MOMMY'S BOY! MOMMY'S BOY!" This, coupled with the hell Batman has been throughout throughout the book, totally breaks the Dark Knight—he's completely helpless (ultimately, Dr. Adams kills Cavendish with a razor). There's something horrifying about seeing Batman—an archetype of The Stoic and someone who would later fight a successful battle against Superman himself—so utterly broken that he can't fight back against a skinny nutcase, something Morrison acknowledges in his script. Batman—
*Batman*—nearly died. That's terrifying. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArkhamAsylumASeriousHouseOnSeriousEarth |
Arlo the Alligator Boy / Nightmare Fuel - TV Tropes
*Arlo the Alligator Boy* nightmare fuel **Original film** | *I ♡ Arlo*
- Compared to most other characters, Ruff and Stucky are deeply unpleasant to look at, and they've got the dispositions to come with it. Throughout the film, they're the human equivalent of super persistent predators, stalking Arlo all across his journey and threatening to keep him as a captive at their gator farm.
- The Beast. Up until the end, this creature under Ruff and Stucky's command is The Unseen, with only brief glimpses of what appears to be some sort of canid monster reminiscent of a werewolf. And that's not even mentioning its imposing size and Glowing Eyes of Doom.
- Related to the above, when Ruff and Stucky interrogate one of the farmers that Arlo ran into, the latter breaks free from his restraints...only to feel the Beast breathing down his neck before it drags him into the darkness, presumably to his doom.
- At the final act, we finally see the Beast. And while it's somewhat amusing to see that it's a roided-out man-corgi that at times acts like a regular dog, it's still a ferocious animal that actually manages to give Bertie, the toughest character thus far, a fight for her life.
- The deer on the road letting out a scream with bulging eyes before Alia almost runs it over.
- Ruff and Stucky dragging Arlo away at the Met Gala as he begs his dad for help, who's too paralyzed by his guilt to do anything. Thankfully, he comes through in time to rescue him.
- Marcellus seeing Gordy in the distance while cleaning up Seaside, who gives him a "shhhh" gesture. It's as brief as it is ominous, and it leaves the fish man looking more than a little disturbed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArloTheAlligatorBoy |
Aqua Teen Hunger Force / Nightmare Fuel - TV Tropes
*If I woke up looking like THAT, I would just run towards the nearest living thing and kill it.*
—
**Master Shake's reaction to Carl's new body after a reconstructive surgery Gone Horribly Wrong**
Due to being a show that mainly thrives off surreal and vulgar humor, there's several instances where the episodes cross from funny into downright disturbing.
- Santa Claus getting his skin burned off by Eggzilla, not dying, and getting his skin replaced by soccer balls in "T-Shirt of the Dead".
- Dr. Wong Burger in "The Creature from the Plaque Lagoon." He's done painful surgery in an attempt to obtain his original form resulting in a monster that resembles a tooth.
- The Dr. Weird cold open for "Super Computer" involves the aftermath of whatever he was doing; Him and Steve having been mauled beyond recognition by an unseen creature in the darkness of the shutters he usually opens.
- Even by the standards of
*Aqua Teen Hunger Force*, the Halloween episode "The Shaving" takes the gold medal. The *opening scene* features a really creepy Eye Scream. The actual episode features a "harmless" onion monster named Willie Nelson, whom Master Shake tries to help become scarier. With *less than a minute to go* before the end credits, we see what's in the attic... Dozens of bloody corpses piled like cordwood and hanging from the ceiling. Turns out the juice he drinks? It's human blood. Which he then gets by ripping Carl's arms off. Understandably horrified, the Aqua Teens book it and board up the attic.
- A close second that can be glimpsed in the page image is Master Shake's injuries after touching a live power generator. It fries his skin until it becomes purple, his eyes permanently jut out of their sockets, and his hands just
*melt*.
- Actually, the electrocution only charred Master Shake's skin. The purple color is from the cement truck full of (hopefully fake) blood that was dumped on him after he finally got free from the generator.
- The closet as seen in "Video Ouija" and "Dickesode" appears to be some kind of sentient pocket dimension full of blood and gore. In the latter episode, Carl was lucky to have exited it alive after it ejected him.
**Frylock:** I told you this closet is not to be opened! It is a horrible horrible place in there!
- "Global Grilling." Shake buys a dangerous grill that burns a hole in the ozone layer, brings the temperature up to 242 degrees, melts the icecaps, and leads to the invasion of Mucous Men that conquer the planet in 12 years time. Luckily, that was All Just a Dream that Shake had.
- "Couples Skate":
- The last few seconds of the episode, after the piñata breaks open. It'll throw any arachnophobe viewer for a loop the first time around.
- Paul is a perpetually screaming abomination that destroys the ATHF's house after they are taken hostage for failing to pay rent for four seasons..and because the landlord does not want to fix a gas leak they caused. Explanation for his anger aside, this is by FAR the most disturbing creature ever depicted on ATHF; a writhing,
*gigantic* amorphous mass of sickly white flesh with flailing tentacles, sharp teeth, and bulging bloodshot yellow eyes. And did we mention the screaming? This thing is a Jump Scare every time it appears onscreen.
- The ending of "Super Birthday Snake," after Frylock reveals it was all a computer simulation, Meatwad whips out a shotgun and
*blows Frylock's head open*. He then calls for Nathan, who is revealed to be a *hideously deformed zombie-like giant rabbit* and then crawls into Frylock's open head to eat Frylock's brains. Which is then revealed to be a computer simulation that Frylock is undergoing as Meatwad complains Frylock needs to listen to him more and that he's going to eat Frylock's brains.
- The part where, while trying to use his eye beams to free Master Shake and Meatwad from the inside of a snake, Frylock accidently kills them in the process. The result is chunks of their body pieces splattered around the room, along with the remains of the snake. Frylock's reaction to this says it all. It's unsurprising that this moment was the basis of a pretty infamous creepypasta in the ATHF fandom.
- "Frylegs" is pretty disturbing. First, we see Frylock trying to impress a girl with a mecha-like contraption which walks in a
*really* off-putting way. Then, he starts stalking her. Then he kills her boyfriend when he tells him to back off...and *wears his mutilated corpse as a suit* before it's revealed that she's a Cannibalistic Humanoid Underground Dweller.
- In "Total Re-Carl," the gang tries rebuilding Carl's body after an unfortunate incident with a turbo-toilet. They try making one from scratch using black market organs, but the only organs the market sent are
*eyeballs.* They try for it anyways, but the...result can be easily summed up by Shake's comment. **Shake:** If I woke up looking like that, I would just run towards the nearest living thing and kill it.
- In the episode "Hoppy Bunny," Carl plays a flute that sends millions of prehensile wires down his throat, invading his organs and nervous system internally, which force him to dance. Midway through the episode, Frylock tries fixing him, and it seems like Carl has a solution, though he can't easily convey it since he can hardly speak with the flute wedged in his mouth. It eventually turns out that the solution is
*death*, and he somberly begs Frylock to kill him. Worst of all, Frylock *refuses* and Carl spends the rest of the episode trapped in A Fate Worse Than Death.
- In "Antenna," Carl agrees to have an alien radio tower installed onto his house. The waves' side effects include excessive, unstoppable nosebleeds, an obsessive addiction to watch alien TV, and horrendous brain tumors. The aliens try "helping" Carl by advising him to tilt his head back (which, as any person with common sense would know, is a horrible idea and would only fill your stomach up with your own blood). By the end of the episode, Carl's spine is broken from bending back so far, he's mutated thanks to all the tumors, and his living room is literally ankle-deep in the gallon of blood his nose has shed. Also, Frylock, Meatwad, and George Lowe are victims of the same fate.
- "Handbanana":
**Handbanana:** *(points at Carl)* Tonight...you.
- Carl clones his own dog, Spaghetti, from his own DNA, complete with Human feet, to take revenge on Handbanana. Spaghetti has...other ideas.
**Spaghetti:** You know we got a lot in common here... *(beat)* I'm gonna rape you!
- "Freedom Cobra"
*definitely* qualifies, especially the ending. Shake ends up getting a tattoo that can talk, and the tattoo forces him to consume human flesh to help it grow. By the end of the episode, Frylock takes Shake to a surgeon to have the tattoo removed, only for the surgeon to reveal that the tattoo made him cut off his hands so Shake can eat them. Shake is then seen with the tattoo covering his entire body, along with some plastic surgery that makes him look *really* uncanny, vowing that hes going to continue to eat people. And as the icing on the cake, during the credits, the music is replaced with **people screaming in terror.**
- In "Moonajuana," the Mooninites trick Shake into ripping his own rectal prolapse out with his bare hands, which might sound funny, but it might also make you especially queasy. It sounds like something straight out of
*Event Horizon*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AquaTeenHungerForce |
Arby 'n' the Chief / Nightmare Fuel - TV Tropes
- The end of the season 3 episode "Cold", where Chief notices that the
*Halo 3* map Cold Storage has mysteriously disappeared from Jon's Xbox. No real explanation is ever given for the map's disappearance, as all characters deny any involvement in the incident and it's never really brought up again. While it may not be as scary as the later parts of the series, it's still fairly unsettling.
- Chaos Theosis is the villainous faction of season 6, and they prove to be a legitimate threat early on. For one, they can ban you by killing you only once, even if you quit the game or turn your Xbox off. Additionally, their rampage at the end of "Remission" is just chilling and further proved just how dangerous they really were as a group.
- The season 7 episode "Heat" has Chief's accidental murder of Cortana, which drives much of the plot for the remainder of the season. What's especially chilling about it is Cortana's voice as she was melting, as Chief tries to turn off the oven in vain.
- The following episode, "Ashes", has Chief suffer an episode while playing a game of Oddball in
*Halo: Reach*. When he gets a hold of the oddball, it has the appearance of a flaming skull; this causes Chief to have a traumatic flashback to Cortana's death that causes him to immediately stop playing.
- The opening of "Descent". It features a flash-forward depicting Chief, seemingly torn in half, lying motionless on the bathroom floor while Arbiter contemplates suicide by jumping out of the apartment window.
- After killing Cortana, Chief starts seeing hallucinatory images of her all over the place, but this becomes Nightmare Fuel for the viewers in the latest episode, "Wake", in which Chief gets angry at the controller's faulty batteries, looks back up at the screen, and a GHOSTLY IMAGE OF CORTANA IS STARING STRAIGHT AT THE CAMERA. Time to change your underwear, viewers!
- Eugene's final words after a long pause, followed by the gunshot, can be quite chilling.
**Eugene: **So long.
- In "Ignition", Arbiter is so infuriated upon learning the truth about Cortana that he tears Chief apart into five pieces - the top piece, a limbless upper torso with Chief's visorless head, spouting gibberish endlessly in agony.
- Season 7's ending. To sum it up, Chief decides to end everything with a literal bang, and how do they do it?
*Burning down the entire apartment building*.
- The shooting range scene in "Nervewreck", with Arbiter's vision of Eugene suddenly rushing towards the camera.
- The opening and end of "Hello, World!", which introduces a new character assimilating players by fragging them with a hack that returns them as zombie-esque drones who go on to kill/infect other players whilst repeating "Hello, world" in Machine Monotone endlessly.
- "Alt-Right Delete" reveals him to be none other than former Chaos Theosis member Adam McIntyre, having done 5 years time in juvenile hall, and later prison (due to lack of space in juvie). He's done a lot of growing up, but
**not** the good kind. Adam's "Hello World!" hack is also shown to not only Fragban and steal account info of his victims, but to cause the affected Xbox to EXPLODE, LITERALLY fragging and KILLING the victims. Furthermore, Adam proves how dangerous he has become by killing Clyde (Who was on Adam's side during their time with Chaos Theosis, mind you), absorbing his faction, and bringing Kylie and her faction on board.
- During the events of season 8, Xbox Live has become a cesspool of gang wars - profitable gang wars. Members earn up to 5-figures at a time doing God knows what in a medium originally meant for playing video games with friends. Adam's hacks quickly bring him to a position of near absolute power and a 6 figure income.
- "Play to Win" shows these earnings are sufficient enough for Adam to regularly purchase hard drugs like cocaine and ketamine.
- As much as Adam hypes Kylie as just as important as he is to his subordinates, he goes against her firmly drawing a line at exploding Xbox power supplies running a secret kill squad in order to continue using the full extent of his hacks anyways.
- Adam's endgame as revealed in "Zero Hour." It's revealed that Adam attempts to combine Fragban 3.0 with Hello, World! to create a Cyber WMD called The Hate Machine. To explain; the two programs are combined so that whenever someone is killed with the hack, their Xbox still explodes but their avatar is taken over with a simple AI bot that will attack whatever players that are in the server, repeating the process until there are no more user-controlled players. And that's not the worse part! Then, when there's no more players, the bots will then jump to a random server across the network, repeating the process in server after server, potentially causing the deaths of thousands of innocent players.
- The confrontation between the Arbiter, Adam, and Claire in "Zero Hour". If Chief hadn't shot Adam's minion and caught Adam by surprise, Adam would've killed Claire (who was
*pregnant*) right then and there, meaning he would've killed both a mother-to-be and her child in a rather brutal way. The most disturbing part? Even though he wouldn't have known she was pregnant, knowing how fucked up Adam is, he likely wouldn't have cared in the slightest even if he did know. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArbyNTheChief |
Army Men / Nightmare Fuel - TV Tropes
In Sarge's Heroes, you have to fight insects; since it was on the N64 and had so-so graphics, this only made the insects look unbelievably scary. Not to mention the fact that when they attacked or died they let out a screech that sounded like a dying bat. Especially the one roach in the game located behind the refrigerator who will scar you for life. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArmyMen |
Army of the Dead / Nightmare Fuel - TV Tropes
**Spoilers Off**
- The two soldiers at the start, not knowing what is chasing them (Zeus), being forced to attempt to escape into the desert to avoid it. It's not pretty when Zeus catches up to them and kills them (particularly the one who gets his lower jaw pulled out). Then Zeus turns them into zombies and sets his sights on Las Vegas...
- The opening montage has several examples of this, not least the guy in a bathrobe who gets Devoured by the Horde in his jacuzzi by a gang of zombified topless showgirls (with geysers of blood to boot) or the poor paratrooper who is absolutely helpless as he lands in the middle of a ravenous horde.
- The lives of the refugees in a camp, where along with everything else they're put through (and fears they won't be evacuated before the nuke hits) it's implied several of those who work there are willing to accuse them of false positives of the virus - which is an immediate death sentence - if they will not go along with whatever the guard wants of them. One example of this is Cummings, who is shown to harass and outright said to use this to rape women there.
- The existence of Alpha Zombies in and of themselves. Compared to the lumbering Shamblers, these things are about as fast as a healthy and fit human, combined with savage brutality. They may be able to be bargained to a degree, but the instant they want you dead, they can and will make it a reality. And while they go down from a Boom, Headshot! just like their weaker brethren, they're still incredibly dangerous, especially when they close the distance.
- Valentine the zombie tiger, a sentry that prowls around Las Vegas for the alphas. Even Lily who is the most savvy of the group with all of this, views the only approach to that as
*hiding*.
- How it kills Martin. Sadistically toying with him before finally finishing him off, by biting his face off. He was an Asshole Victim, to be sure, but still, holy shit, that was brutal. Especially the aftermath... eugh.
- The fate of Chambers, led off a safe course in a betrayal. Leading to tension as she tries not to make any sound that could stir the horde of zombies surrounding her in very dim lighting - and then she is betrayed again and locked in a room filled with them as they awaken.
- Zeus ripping out the fetus of his dead Queen. It's both this trope and Squick, considering the fetus looks blue to start with and is very dead and covered in the guts and gore of its mother.
- Maria Cruz meeting her gruesome end by way of a nasty 180 degrees Neck Snap courtesy of an Alpha. It's a very brutal and Surprisingly Sudden Death, since she was in the middle of gearing up to leave, only for that Alpha to suddenly appear and then twist her head around so far it makes her spine jut out of her flesh.
- Kate hiding in a car as many Alpha zombies rush out of their base, seeking revenge for the death of their Queen, in the hope that not even one will spot her there.
- When the deadline for the nuke is bumped up, leaving the group with a very limited time and the looming dread of a nuke quite literally about to drop on their head.
- As of the end of the movie, everything might be about to start all over again in Mexico City, which is
*way* more populous than Vegas. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArmyOfTheDead |
Ar nosurge: Ode to an Unborn Star / Nightmare Fuel - TV Tropes
- The effects of Interdimend on a person: They slowly and steadily lose their own senses while the one on the other side gains more and more direct control, quite possibly leading up to an And I Must Scream scenario if connected for too long.
- Renall's Genometrics: Giant eyeballs, torture rooms, both Ion and Nay's Sanity Slippage, and watching Nei take utter delight in having Renall commit suicide
*fifty-three* times before she's stopped make it the darkest Dive by far.
- Zill's plan causes the people in the pods to melt in order to harvest their souls. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArNosurgeOdeToAnUnbornStar |
Around the Clock at Bikini Bottom / Nightmare Fuel - TV Tropes
Being a horror game, this is to be expected.
- The music for most of the levels, which perfectly set the mood for what you're getting yourself into.
- The various ways SpongeBob, Patrick, Squidward and Mr. Krabs get killed/Jumpscared by the enemies of the levels, whether it's getting electrocuted, eaten alive, literally erased from existence, brutally attacked, etc.
- Pearl attacking Mr. Krabs. If you listen you can hear what sounds like Krabs getting ripped out of his shell! Same with a few other deaths relating to poor Eugene.
- There are levels where another character will follow you around, such as Patrick following Squidward through Tentacle Acres or SpongeBob through Sandy's Treedome. If you die in these levels, you also hear whatever buddy you have cry out in horror at your grisly death.
- Big Lenny's face is one that just does not belong on any jellyfish, even if he was a Jellien.
- Mixed with Tear Jerker; Krabs returning home to make sure his daughter is unharmed and gather his money, in that order. She's fast asleep, but she serves as the main threat for the level since she's sleepwalking and doesn't like to get woken up... but then when Krabs grabs his hidden weapon, she attacks him for real and shows that's it's actually a Jellian clone. With the dread that his daughter is kidnapped and likely to be dead, along with having to
*kill* something that looks and *screams* like his beloved daughter in agony, he leaves his money behind and only takes a musical locket showing Pearl as a child.
- At the end of the game, the shell-shocked band finally make it to the Overlord's lair, and Krabs takes a moment to desperately search the cocoons on the ceiling for Pearl. He spots her, but the Overlord already
*devoured her* **head** and left the rest of her body for later, thus leading to the Crustacean's Despair Event Horizon. No wonder why he decides to Face Death with Dignity and perform a Heroic Suicide shortly afterward.
- Prowler Patrick. When Patrick goes back to his rock to get his stuff, he winds up falling into his imagination box along with a Prowler. What follows is a Battle in the Center of the Mind with Patrick's evil clone! We hardly ever see Prowler Patrick in full detail outside of their jumpscare. The rest of the time? Just glowing red eyes and a smile. Oh and did we mention he spawns shadow clones that lunge at Patrick from out of nowhere?
- Perhaps one of the most pressing encounters is Squidward's run-in with Dennis at the Salty Spitoon. Unlike most other antagonistic figures in the game, he
*isn't* a Jellien clone. He's just a cold, capable bounty hunter who notices Squidward has a price on his head and doesn't care who pays the bounty out, or even why the target's face is on a wanted poster. The moment he sees through Squidward's disguise, he sets the entire bar on fire to cut off his escape routes and chase him down. If he catches Squidward, instead of just punching or crushing him, you're treated to a first-person view of Dennis *choking him* to death with glee. The game over screen afterwards then implies that Dennis immediately goes outside and kills Krabs and Patrick as well. (Note: this isn't completely true anymore as the game's files, as well as concept art, confirms that Dennis is actually a Jellien clone. However despite that, it's still undeniable that Dennis is a terrifying enemy to face.)
- Goofy Goobers is widely considered the scariest level in the game, and for good reason. Scary "music", almost pitch black, the first appearance of an Alpha, and the scream that the Suited Prowler makes when seeing the player. And to add onto the fun, the Suited Prowler will only get
*faster* every time it's scared off with the light.
- Although a close second to the scariest level in the game is the final mission during the Rock Bottom section. Completely pitch black save for the light of the lantern SpongeBob has, no sound except the background ambience, and two killer worms stalking the group in the darkness. The bubble motifs don't play once you die, you just hear the whole group scream in terror before everything suddenly becomes dark. But between the two worms, The Parasitic Worm especially could easily be considered the scariest from the way she's always watching you in the dark. And what's even creepier is if you flash your camera at a certain moment, you can catch her right up close to you only to viciously recoil back from the bright light, likely the game's way of telling you that you were milliseconds away from death.
- The prologue included when downloading the game is utterly terrifying.
- The escape minigame. Squidward is alone in a dark kelp forest and what's that chasing him? A giant nightmare version of SpongeBob!
- Some of the various death screens are sure to give nightmares.
- Big Lenny's Slasher Smile on his already disturbing face is just nightmare fuel on its own.
- Left and Right Glovey stare into your soul with dead eyes and a smile to match. Left Glovey even gets black tears and a face that brings William Afton to mind.
- Didn't catch up to Glovey carrying SpongeBob or got Patrick caught at Tentacle Acres? Congratulations, you get to see one of the two buddies cloned.
- The same thing up above actually happens to Patrick in Tentacle Acres if he gets caught by a guard while you're leading him to the pipes on the surveillance. It's not any less creepier.
- Mrs. Puff's doesn't have her staring at the screen, but rather at her ruler...
*and a torn-off bit of SpongeBob on it.*
- Prowler Patrick takes the cake, as all you can see are his eyes. Made worse if you don't escape in time. No goofy death cries from Patrick, just the funny, dumb seastar whimpering in utter horror and despair as the Prowler devours what's left of his mind.
- Dennis Clone's doesn't even feature him. Instead, it's just Patrick, Squidward, and Krabs' wanted posters.
**And they're all marked dead.**
- The slasher smiles many of the Jelliens give upon killing the player on it's own is very unsettling.
- The background in the Overlord's game over picture is red, almost implying the Overlord didn't even bother with cloning him. He just straight up murders SpongeBob!
- The scene where Patrick defeats Doodle Patrick and burns him to death. He's definitely an Asshole Victim, sure, but his screams and cries of pain sound incredibly realistic, being partially disturbing to listen to.
- Everything about the Mrs Puff clone is just nightmare fuel. The ambiance that plays in the background during her section of the Boating School level definitely sets the tense mood. The various threats and comments she makes as she patrols the halls are just unsettling. The sudden music that kicks in upon her spotting you can take you by surprise. And the fact that she's the only clone (other than Plankton and Dennis, and excluding animal/monster clones) that actually KILLS you instead of capturing you, and also that she kills you by literally cutting you into pieces with a ruler, not only makes her all around a terrifying enemy to encounter, it might also imply she's different than the others. That she isn't a mindless zombie like the others, but she's choosing to be sadistic and evil.
- While Big Lenny in the original show is merely implied to have killed others, Potty in this game just straight up admits that Big Lenny has murdered a huge number of zoologists that weren't careful enough.
- One of Potty's other tips also implies that many unfortunate citizens ended up becoming fish food for the Belchers.
- The fact that Red Menaces are capable of producing stings just as lethal as a dangerous jellyfish like Big Lenny is pretty terrifying. But what makes it worse is the implication that Red Menaces are on lower-ranking amongst the Jelliens (only being a step up above Pinkies). Does this mean the Prowler, Nestler, and Angler have far more dangerous stings?
- Doodlebob in this game is far more malicious than he was in his debut in the original show. Not only will he erase SpongeBob from existence upon catching him, but his game over quote implies that he kills Gary next.
- Patrick killing the Prowler in his level. Considering all the other bosses he fights either just simply get knocked out or end up killing themselves, this means Patrick was hitting it harder and purposely trying to beat it to death (granted, the Prowler did put Patrick through a hellish nightmare, so it's not like he didn't have it coming) | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AroundTheClockAtBikiniBottom |
Artemis Fowl / Nightmare Fuel - TV Tropes
- The People ordered the death of children. During the Fowl Manor Incident, Julius Root paid the ransom for Holly Short in order to get her out from Fowl Manor. Once she was away and safe, the plan was to use a Bio-Bomb to kill Artemis Fowl and Juliet Butler, both less than eighteen years old (Artemis not even reaching puberty), along with Butler and Angeline Fowl, a woman so mentally ill she doesn't even recognize her own son.
- Angeline wouldn't have died due to ||her pill-induced sleep releasing her from the time-stop, rendering her out of the blue rinse's range.||
- However, the People didnt know that, and were fully ready and willing to kill her.
- There is a civilization of advanced formerly mythical creatures living in the center of the Earth that have the ability to watch anything and everything we humans do. They can also turn invisible, mesmerize people, and they wield lasers.
- They're also able to cut you off from the rest of the world with time stops, make people drop dead for no explainable reason with bio-bombs (you know how people drop dead from terror? Maybe it was the doing of the Fair Folk), and the majority of them view humans as inferior, if not outright okay to kill if it wasn't for the Masquerade.
- Somewhat lessened when you realize that they are shit-scared of us, because Humans Are Warriors and Humans Kill Wantonly. Unlike them, we have no compunction about killing them either. Not to mention that all their weapons are relatively non-lethal (with the exception of plasma cannons and missiles), while even a small 9 mm bullet can easily pierce through Fairy suits and kill a fairy even with healing magic. Also Haven City only has a population of
*ten thousand* people and it's one of their largest cities, which gives you perspectives on how big their populations is. Odds are the entire population of New York City can Zerg Rush and defeat the entire fairy race no problem, or just a well-placed nuke. Also, the bio-bombs when used by the LEP aren't used so much as a tool of warfare than as a method of assassination - still bad, but not as if collateral damage is completely acceptable.
- That realization doesn't really help when you know that bio-bombs would be considered
**illegal** under humanity's laws of war—and, in fact, it's the only one that has both been banned and whose ban seems to have been overall *followed*...and that one of the amazingly common outcomes of a group being shit-scared of someone or something is to make really really certain that it is dead...and there's every reason to suspect that for most of the fairies, they'd see it as a Guilt-Free Extermination War. **really**
- Trolls. Huge, bloodthirsty beasts with very long claws, no qualms about eating fairies or humans, and who are tough enough to take multiple gunshots to the chest and head (hell, tough enough to survive updrafts from magma). Oh, and they have intelligence on par with great apes. They make most apex predators on the surface look harmless by comparison. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArtemisFowl |
Arrow / Nightmare Fuel - TV Tropes
## Warning: Spoilers Off applies to Nightmare Fuel pages. Proceed at your own risk.
- Lian Yu as a whole. With WW2 mines laying about, armed mercs who'll grab and attack anyone they see and torture for info they may not even have, the fact that both a crashed plane and two boats have ended up there like the Bemuda Triangle, and the questionable implication of what, exactly, the hell are they even doing there. The realization that it was able to transform a shallow party boy into a hardened killer in mere years will make you think twice about any trip overseas.
- Damien Darhk is all around terrifying. Imagine a man with not only telekinesis, but the ability to drain someone's life force with just a touch. Not someone you would want to be around. At. All.
- John Constantine regularly faced down demons without flinching in his own series. When Oliver tells him Damien's in town, his only advice is to get the hell out of Star City.
## Season 1
- Not even counting the shipwreck, Oliver's castaway ordeal was nightmarish before he ever reached the island. Namely on the life raft, Oliver watching his father murder another man and then kill himself.
- Continuing the flashback from the previous episode, Oliver spends countless days floating aimlessly a few feet from his father's
*sun-bloated, near-headless corpse* as the water slowly runs out. He finally reaches the safety of the island's dry land, only to watch seagulls feasting on his father's rotting body. Even if Oliver had been rescued the day after he reached the island, he already experienced enough horror to justify spending the rest of his life gibbering in a padded cell.
- Deadshot. Even if you survive with just a graze, you'll be dead from the curare poison he laces his bullets. And good luck using bulletproof glass. He'll just shatter it and fire another round immediately after.
- The effects of Vertigo when put in the jugular. It puts the brain's pain receptors on overdrive, causing a crippling amount of psychosomatic pain that can last for
*days* before the person's heart gives out.
- The Undertaking: A bunch of rich, powerful people decide to "fix" their city by making the poor side of town the worst it can be, probably to justify whatever renovation efforts they care to make. In the process they do things like corrupt the legal system, stop gentrification projects and shut down free clinics and other social support organizations. If you're one of the poor people harmed by this project, oh well...
- Turns out they were actually trying to save the city, but the Undertaking is now bringing down the Glades with an earthquake machine!
## Season 2
- The Doll Maker. The first victim we see of him is treated in a more gruesome, CSI kind of way and when Quentin sees the body, he's visibly disturbed. The killer himself is creepy as hell, and takes disturbing pleasure in drowning his victims and turning them into his dolls.
- Slade getting hit by one of the pirates' mortars and set on fire. It is later shown that the damage caused an extremely nasty burn on the entire right side of his head.
- Sara Lance says, "No woman should ever suffer at the hands of men." Some fans have pointed out that this may be an oblique reference to being raped at some point during the six years she was missing. At any rate having spent the time on the Amazo, Lian Yu, or in the League of Assassins she's likely to have been through some terrible things - equal to or greater than Oliver.
- When Sara was first found by the Amazo, she was dragged out in front of several men in nothing but a shirt and her underwear, with the obvious implication they were planning to gang-rape her. Dr. Ivo saves her from it, but she's left terrified and shaken, so much so she flinches when he locks the door (not to stop her leaving, mind, to stop the others coming in).
- The League of Assassins themselves; highly trained assassins capable of catching arrows without flinching, almost immune to pain. Their ranks are large and they can come in, take out their target, then leave without ever being seen, with only rumours of their existence in the far east, despite them operating throughout the world. They transform people with no combat skill prior into ruthlessly efficient killers, in less than two years time. And given that the show is now embracing super powers, its possible Ra's Al Ghul may in fact keep his immortality here, making him all the more scary.
- The Count. He was creepy enough to begin with, but once the Vertigo takes effect, he's left completely insane and terrifying on a whole other level. Even worse, he's played by Lincoln!
- The episode confirms that, yes, Professor Zoom does exist in this universe, and he's already jumping around Barry Allen's timeline.
- Oliver's hallucination of Slade attacking him, especially when we learn the hallucinations are purely psychological. He gets beat up, tables are tossed, and thrown into a glass case, and all the time we know that he's doing it to himself.
- Plus, this scene is highly reminiscent of Robin's hallucination of Slade (also thought to be dead) in
*Teen Titans*, and it was mighty effective then as well.
- Cyrus Gold's fight against the police. It has a very creepy, horror movie feel as the panicked cops shine their lights around, trying to find Gold.
- Cyrus Gold's death bordered on Body Horror.
- What happened to Sebastian Blood's parents: he killed his father and framed his mother for it, putting her in a nuthouse. When Laurel sees his mother, she seems to be in a Madness Mantra. When Laurel mentions Sebastian's name, it snaps her out. You know something's messed up when your own mother calls you the Devil.
- The mind games that Blood plays with the already fragile Laurel are terrifying, to the point that she can no longer trust herself.
- The prostitute serial killer. While Roy hopped up on Mirakuru might be terrifying, the blade the guy was planning to use on Sin looks like some ghastly fusion of a penknife and a corkscrew. It's clearly not designed to kill quickly, or cleanly.
- The effect that Mirakuru has on its victims. Roy goes to see Thea and begs her to leave the city. She asks for a reason, and within ten seconds he gets frustrated and starts unconsciously
*crushing her arm*. He realizes what he's doing and stops before she's hurt, but it's still very disturbing both to Roy and the audience. In the flashbacks, Slade nearly blows up their only way off the island in his desperate mission to avenge Shado, and almost kills Ollie.
- William Tockman, the Clock King. A meticulous planner and creepy master thief who, regardless of his ostensibly noble motivation, will stop at nothing to get what he's after, and even hacks the Foundry's computers and makes them blow up while Felicity and Diggle are still inside. Talk about Paranoia Fuel.
- Thea goes out alone at night and Slade drives up to offer a ride. And for more Mirakuru-related goodness, we have Roy crushing the shoulder of a guy who bumped him and refused to apologize. Listen closely enough and you can hear crunching.
- Back on the island, Slade hallucinating Shado when he has Oliver and Sara at gunpoint. Given the role she played as a Morality Chain in past, you might expect her to be the conscience. Nope, she's advising Slade to keep them trapped on the island and go after their families. What's worse? He's still seeing her in the present day.
- How did Slade get off the island? He swam until he reached land. Not so bad? He got pulled under by the current and crushed against the rocks, which apparently cut his flesh to the bone. He survived and healed thanks to the Mirakuru, but
*Jesus* that sounds painful. Adding to this, Slade had one eye exposed to saltwater, thus making what happened to him more horrendous.
- Isabel gets Mirakuru. Slade was a heroic, well-meaning person before he got injected, and it made him a dangerous psychopath, but Isabel was pretty much a sociopath before her dosage. Who knows what this is going to do to her.
- Slade's surprise attack on Team Arrow, where he's just waiting for them in the lair and completely wipes the floor with them, makes a pretty effective Jump Scare.
- Roy, completely hopped up on Mirakuru and reduced to a near-mindless state, going on a violent rampage and curbstomping everyone who's unlucky enough to come across him, often involving him breaking their limbs and the violent, stomach-churning snaps that go with them. One cop isn't even that lucky, as Roy proceeds to violently shove one of Oliver's arrows right through his gut.
- And just to add some And I Must Scream to the mix, Roy also has some It Can Think and Fighting from the Inside moments. He's still coherent to the point he can recall his training, fight off Sara and catch an arrow, and can follow directions as he heads east the entire episode towards Verdant. And at several episodes, he gives several blink-and-you'll-miss-it looks back, as if the Mirakuru's control just died down and he's horrified by what he's doing.
- His hallucination of Thea, who begs him to kill her.
- This one crosses over with Tear Jerker: Slade's Sadistic Choice and murder of Moira right in front of Ollie, while he's tied up and helpless to do anything about it and his sister is sobbing and crying the whole time.
- Equally terrifying is the Internal Reveal from Slade to Oliver that he's hallucinating Shado. He screams that "she" told him the "truth" of what happened with Shado and Sara, not even realizing that nobody's there to talk to him. It's clear that as much as Slade wears a Faux Affably Evil Wicked Cultured persona now, his Mask of Sanity is slipping
*fast*.
- Which extends into his murder of Moira. If the narrative was from his perspective, then we would see his remorse and hesitation challenged by the hallucination of Shado, who
*insists* Moira be killed. Slade acknowledges Moira's courage, but Not-Shado insists she be killed because sparing her wouldn't teach Oliver anything. Notice how his acknowledging her courage is spoken with a wavering voice, with a look of regret. Now compare that to his tone and expression right before he drives his katana into her heart. He succumbs to Not-Shado, to his darkness, and forces himself to kill Moira for the sake of his mission. But once she's dead, once he see what he's done, his energy is spent, which shows when he frees Thea. He's completely devoid of any emotion, and just leaves.
- On Oliver's end, we see him completely break. The promo for the next episode shows he's disappeared on everyone again, just like at the beginning of the season when he went back to the island to grieve for Tommy's death. Unlike Robert's death or Shado's death, where Oliver was forced into a situation he had no control over and therefore had to trudge along to keep surviving, this is a situation he saw coming. It was something he was fully aware of and should have been able to prevent. But once Moira hit the ground and he looked into her dead eyes, he lost it. He was back on the island again. But this time, he'd lost the family he had left behind. To him, there's no hope left. To him, there's no reason for anything.
- Ivo's last "gift" to the world was to purposely give the friendly Peter cancer in order to see if Mirakuru could cure it. With no treatment, the cancer has grown into an easily visible and unsettling-looking infection that's slowly killing him. This makes his own infection retroactive Laser-Guided Karma.
- Let's start with the basic horror that a bunch of borderline unstoppable thugs are tearing through the city with the explicit orders to tear as much of it down as possible, and kill as many people as they can.
- The brown skull mask that Brother Blood wears is a representation of how he saw his father.
- Especially scary is the fact that, until now, each person who received Mirakuru at least had some kind of goal or order to their actions. Slade is an assassin with a specific plan who seems to have trained himself to control his explosive temper to the point he doesn't just go straight to killing Oliver; Cyrus Gold was operating under specific orders on what to do and carried them out; and Roy is instead a hero in training. These soldiers, however, were just random criminals; they could be drug addicts, petty thieves, or money launderers, but they could also be killers, rapists, psychopaths and sadists, any such brand of evil, and now there's nothing to stop them doing what they can, and while they have their orders, they're unspecific enough to let these people do whatever they want. And there's nothing to stop them attacking anyone they see, or going anywhere they want.
- The fate of Deathstroke. Locked away in a secret military prison, presumably without a trial. The Nightmare Fuel comes from the fact that this isn't Hollywood ignoring the law/due process/etc, for the sake of storytelling. It's
*perfectly legal* in America for anyone suspected of terrorism (and Slade was absolutely a terrorist, even though he only wanted to "terrorize" one person in particular, he was willing to kill *thousands* to make his point) to be detained indefinitely without a trial.
## Season 3
- Werner Zytle introduces himself to the show by forcing a vertigo dart into the neck of a crime boss, who is shown to see his attacker as an enormous roaring monster protruding from a human body. Zytle can even be heard
*whistling* as he prepares to blow up the restaurant and the boxing stadium.
- The way that Sara dies- it's terrifying, if you think about it. Shot three times in the stomach and landing back first onto the edge of a dumpster, breaking your back if there's enough force and speed from the fall, and having three holes in your stomach. And guess what? If the arrows didn't kill her,
*the fall did.*
- Laurel going completely Huntress in the wake of Sara's death, including slamming the injured arm of another of her target's victims against the rail of his hospital bed.
- One of the files Felicity recovered for Ray Palmer was entitled O.M.A.C Project.
- Roy's nightmare at the end of the episode. He sees that it was him who killed Sara, and given what she said in the dream being exactly what she said when she died (something only the killer would know), would mean that the dream is accurate, and he
*is* the killer, though given the fact he appeared possessed and demonstrated enough strength to *throw arrows like darts*, implying that he still has Mirakuru-level strength, and has developed some kind of Superpowered Evil Side. But, the really disturbing part? Given his comments about not having much sleep recently, it could mean that *this isn't the only time this side has come out*.
- It turns Roy's
*not* under the Mirakuku's influence and he *didn't* kill Sara — Sara's death by arrows triggered his subconscious to push forth the repressed memory of him killing the cop in "Seeing Red". Still frightening, and the Internal Reveal leaves him devastated, but there's no Superpowered Evil Side left.
- Thea getting drugged in order to kill Sara can be akin to/tied as a metaphor for rape. Malcolm drugged and used his daughter's own body for his ends, and that's something that rape survivors can relate to. And the scariest and most realistic part? Most people (even some of the writers) are defending him instead of Thea.
- Thea and Malcolm's relationship is a spot on case of EXTREME child abuse. Manipulating your daughter into trusting you multiple times even though they know you're a disgusting person? Check. Killing your son and mentally raping your daughter? Check. Turning your daughter into a human weapon to wipe a blood debt while violating her body with a mind control drug? Fucking. Check.
- And the fact that Thea is constantly handed back to Malcolm, HER ABUSER, makes it all the more terrifying. Oliver keeps insisting that he not be killed, for no reason other than that he impregnated Thea's mother. He never considers that she'd be better off with Malcolm dead.
- Thea was only 19 years old when she was drugged to to kill Sara. Who drugged her? Malcolm Merlyn, a
*55 year old man.*
- Also doubles as a tearjerker; Thea only wanted to learn how to defend herself and even protect others. She could've gotten that, but she ended up being used and becoming a meat shield for her
*only parental figure left in her life.*
- The worst part? Not only does Oliver let Malcolm slide for this, he gives Malcolm control of the League. Just think about the damage Malcolm can do now!
- Oliver's duel with Ra's al-Ghul shows just how dangerous a threat the latter is. Oliver has been established as a highly skilled combatant, but even though he's apparently among the best Ra's has fought the Demon's Head still delivers a Curb-Stomp Battle that's
*very* brutal (all while remaining perfectly calm and in control), ending in Ollie's *apparent death by being impaled and thrown off a cliff*. This isn't even an enemy pumped full of supersoldier drug like Deathstroke was.
- Murmur is quite an unnerving villain, with the mouth sewn shut, the creepily efficient way his gang operate and his ultimate plan: steal cheap industrial diamonds and use them to make diamond-tipped bullets. He then attacks the police precinct, killing several cops.
- Deadshot's backstory, where he suffers a horrific bout of PTSD that ends with him pointing a gun at his wife. It's an unnervingly realistic plotline in this comic book show.
- Quentin Lance's increasingly unstable mind. He starts off ignoring and distancing himself from Laurel after learning she concealed Sara's death in "The Return", and then shouting at the Arrow in "The Offer", which may not seem much. By this episode, however, he's so far gone that he's willing to take Ra's al Ghul, a known terrorist and murderer, at his word as long as he gets Oliver Queen behind bars. And when Roy is stabbed after falsely proclaiming himself to be the Arrow, he promptly blames Oliver for that too.
- Ra's mortally injuring Thea. He appears in her apartment out of nowhere, appears to teleport in front of her when she tries to escape, and then curbstomps her without effort before finishing it by stabbing her with his sword. Not only is it like something right out of a horror movie, but he's just so cold and efficient about it.
- Nyssa being forced into a heterosexual marriage is nightmarish for rather realistic reasons: A LOT of queer people are forced to be straight to protect themselves, and Nyssa being rather open (though not calling herself queer) about her sexuality has had a rather big consequence towards her status as an heir and causes her to be disowned (along with her being a woman).
- Team Arrow, along with Malcolm and Ray are captured, and in order to prove his loyalty to the league, Oliver, or rather Al-Sah-Him, is told to kill them all...which he does without hesitation by exposing them to the Omega virus. The team desperately pleads with Oliver, but he just walks away as the gas seeps into the room. At this point it seems Oliver has completely crossed over to the Dark Side. Thank god it's subverted in the next episode.
- The flashbacks show the aftermath of an absolutely horrific bout of Cold-Blooded Torture instigated by Oliver on Shrieve. Tatsu shows horror at this.
## Season 4
- Thea showing a far more violent side due to the effects of being revived in the Lazarus Pit. She nearly breaks one person's arm and eventually winds up setting Lonnie Machin on fire with a look of almost pure sadism in her eyes. Even worse is Thea's horror after snapping back to normal, as if these violent turns are her literally turning into a completely different person.
- Speaking of Lonnie Machin, the man is an Ax-Crazy torturer who loves every minute of his work. Even after his aforementioned case of being lit on fire he still effortlessly ends up breaking out of the ambulance he's in and slaughtering everyone else inside it. He's so ruthless, uncontrollable, and sadistic that even
*Damien Darhk* eventually ends up wanting nothing to do with him.
- The very last shot of the episode? Laurel opening Sara's coffin, showing her emaciated corpse. This provides the page image, by the way.
- Sara coming back to life, well Sara's body coming back to life. She's a feral woman snarling at everyone who comes near her.
- Sara after her resurrection. She's worthy of the name Animal Sara at this point. The demonic chanting, crazed, feral movements and constant snarling and yelling are absolutely terrifying.
- Soulless Sara's ferocity is to the extent that she is able to overpower both Ollie and Laurel at the same time.
- Where Sara's soul is kept is a combination of both The Underworld and basically someone's personal purgatory. Along with that, Sara's desperate attempts to climb out of the pit only to be dragged down by what seems to be numerous pairs of hands that belong to the dead... Also another Note:
*Don't follow the voices.*
- A HIVE member conferencing from Spain questions if Darhk's wife can make her campaign for mayor work. Darhk then talks about how he was once in the man's office and can remember every detail. The camera cuts away from the conference screen, but the the sounds we here are absolutely disgusting.
- William being kidnapped has demonstrated every parent's worst nightmare. You can see how desperate and distressed Samantha became when she mentioned how she called the Central City Police Department, and they still can't find her son after 48 hours.
- Alex's Gaslighting of Thea on their "vacation," refusing to admit that anything could possibly be wrong and constantly telling Thea she's just being paranoid. It's a much more psychological level of horror than the show usually goes for, and all the more unnerving for it.
- All of the episode, which is a frantic race by the now greatly limited Team Arrow to prevent The End of the World as We Know It, with H.I.V.E. seeking to stop them at every single turn. They only end up delaying it, and one nuclear warhead
*does* detonate, killing tens of thousands of people. And Felicity now has to live with that guilt for the rest of her life.
## Season 5
- Although Ragman is one of the good guys, his appearance, powers, nigh-invulnerability, and unsettling voice put him firmly in Creepy Good territory,
- Prometheus, the Big Bad for this season. Whoever he is, he can easily kill trained cops and hardened criminals, presents himself as even more of an Evil Counterpart to Oliver than Merlyn, and has a
*serious* grudge against the Green Arrow.
- Prometheus' curb-stomping roughly a dozen cops, slaughtering them with ease. That the fight goes on off-screen— we hear it all from Church's perspective, and the previously smug Church is
*terrified*— just makes it worse. When the audience is finally shown the results, every cop is dead, Prometheus doesn't have a scratch on him, and he walks towards Church completely unchallenged.
- We still don't know who Prometheus is, but he himself
*knows* that Oliver is the Green Arrow.
- Vigilante in general shows just how bad it would be if Oliver decided to kill without restraint not only does he kill criminals whether they be petty or high level but he is also perfectly fine with killing innocent civilians and writing it off as "collateral damage" unlike Oliver in Season One and Two who only killed those who deserved and still put the lives of innocents ahead of killing a target.
- The flashbacks to season one Oliver is a jarring and frightening reminder of just how ruthless Oliver was at the beginning of his vigilante career as we see him shoot mooks who are already down.
- In the scene where Oliver confronts Prometheus, there are murdered mooks all over the building. Thing is, those guys can't have been the same guys that Oliver killed on his original mission to take down Justin Claybourne four years earlier. So what that means is that, whoever Prometheus was, he captured, murdered, and arranged the bodies of at least a dozen people to imitate Oliver's original crime scene.
*Just to make a point.* Also consider that he may not even be Claybourne's son at all, meaning he may be going to commit even more extreme killings to go after Oliver in the future.
- Want to know something even worse? If you rewatch the scene a few times and pay close enough attention, you'll see that most, if not all of those mooks look like the ones Oliver when he took down Justin Claybourne. And knowing how crazy obsessed Prometheus is about this whole thing and how actually depraved he is, it's entirely possible, and would be completely in-character, for him to just go around and kidnap random people off the streets, shoot them with arrows, and place their bodies in the spots of the mooks Oliver killed, just for the crime of
*looking like them and quite possibly having the same profession as them*.
- Prometheus is revealed to have broken Black Siren out of the S.T.A.R. Labs Pipeline without anyone noticing. S.T.A.R. Labs security might be a joke, but the Pipeline is the one alarm that always go off, and Prometheus was able to bypass it entirely. And since Black Siren has knowledge of the Waverider and Sara, it implied that he knows about every hero in the Arrowverse and all of the inherent weirdness in it.
- The shootout of the Mayor's office is incredibly frightening. Unlike other episodes where there was a feeling of reassurance knowing the Oliver as the Green Arrow will show up eventually (which he can't because he's already there being guarded himself). This time there is none of that and we are shown what it is like to be at the mercy of a madman with a firearms.
- Just the entire episode is this. Throughout the entire episode Chase manages to one up Oliver in every move he makes to stop him and unlike previous episodes where Oliver at least had the advantage of his enemies not taking his team into account Chase knows everything and
*everyone* associated with Oliver. By the end of the episode he has Oliver captured and is ready to break him physically and mentally.
- This ranks up as one of, if not
*the*, most terrifying episode of this entire series. Not only is it the torture that Chase puts Oliver through for *six* days or seeing him snap Evelyn's neck (it was a staged but still) but the fact that Chase breaks Oliver by revealing the one secret that Oliver has kept from others and even himself: that Oliver *likes* killing people and unlike previous times in which others have accused him of being a killer Oliver has his most genuine Heroic BSoD because he knows in his heart that it is true. Even more disturbing is the fact that Adrian lives up to his promise to let Oliver go once he revealed his secret. Unlike Slade whose plan to break Oliver involves killing the people he cared about Adrian's simply has Oliver admitting what he can't bring to tell himself.
- The flashbacks effectively serve to illustrate exactly what Adrian is talking about, particularly when Oliver tortures a man for information and then after the man has given up the information, Oliver tortures him
*further* "for practice", until the man dies. Ultimately, while Adrian is a terrifying villain, the most horrific aspects of this episode are seeing the depths of moral depravity that our hero has gone during his ten year journey, ultimately serving to make the viewer uncomfortable with the protagonist we've been following for five seasons.
- Poor William. In the span of a few days, he's been kidnapped, taken to a strange island, been separated from his mother, reunited with his father, learned his father is the Green Arrow, and seen his father's worst enemy shot in the head. How much therapy is he going to need for the next few days, and who knows whether he'll be the same.
- Adrian having planted C4
**all over Lian Yu**, set to go off when he dies. And when he does, the island lights up, *with explosions visible for miles*.
- The fact that, in the end, Adrian Chase does what no other
*Arrow* villain has ever done: he fucking . Despite what Oliver does, Adrian really is always ten steps ahead of him. No matter what he does, he can never get through him. And even after it's certain that he is beyond redemption, Oliver doesn't even get the honor to kill him, because he commits suicide first, already knowing that by doing that, he has (possibly) doomed Oliver's remaining loved ones as well. To rub salt into the wound, he doesn't endure a Villainous Breakdown because he doesn't have a reason to; he **wins** *knows* his plan to break Oliver is a success, so he instead dies with a smile.
## Season 6
- The aftermath of Lian Yu's destruction. The entire island has been reduced to a smoking crater, and the only reason that Oliver's friends and family are still alive is because they used Chase's airplane to shield themselves from the explosion.
- Even worse, not everyone made it to shelter in time. Samantha was killed in the explosion, Thea was put in a coma for several months, and even Diggle suffered injuries. And of course, the psychological and emotional trauma is equally damaging, and
**everyone** is suffering in their own way.
- Oliver's secret identity is exposed to everyone in Star City......again.
- Just to add insult to injury to the previous episode's cliffhanger, there's an agent on Ollie's tail that could possibly expose him as the Green Arrow for real and it seems nothing will dissuade her.
- Cayden James, the leader of Helix. The man is utterly chilling and is perfectly capable of killing 3% of the world's population with only a few strokes of a keyboard.
- The flashbacks of Slade, showing him at the height of his Mirakuru insanity and then finding out that Oliver is still alive. He then proceeds to slaughter
*an entire ASIS training compound* and even comes dangerously close to murdering his own son. Just as a friendly reminder for the viewer just how utterly *terrifying* he was during that time period.
- Slade assumed Joe followed in his footsteps after reading about his rampage as Deathstroke and is trying to convince him it was because of the Mirakuru. Then he finds out Joe saw him kill a Chinese agent when he was a kid...and made his first kill
*six months later.* Slade is horrified to realize his son has always seen him as a monster and because of that, Joe turned into one himself.
- Watson arresting Oliver in front of his son.
- James orchestrates a bomb threat just to talk to Oliver as the Green Arrow- with two side benefits. One, his mooks are dressed like cops, and footage of them fighting Team Arrow makes the city outlaw vigilantes; two, he
*still has a bomb*. A thermo-baric bomb to be precise, which is capable of "pressure cooking" an entire stadium's worth of people.
- Cayden James' Reign of Terror. He manages to hack
in Star City with an Internet connection causing mayhem including crashing a freaking a plane. He demands $10 million a day for an indefinite period to stop the chaos. He doesn't want the money, he just wants to ruin Oliver's life. In the end Oliver gives him the money, because he can't stop him. **everything**
- The Reveal that Cayden James
*isn't* The Big Bad, merely The Heavy. The person who sent him the "evidence" of Green Arrow murdering his son is the same person who leaked the doctored image of Oliver as Green Arrow to the press. That's right somebody out there set an insane Cracker lose on Star City all to destroy Oliver. And if Cayden some how doesn't do it, Agent Watson has all she needs to put Oliver away behind bars. And we absolutely have no idea who this person is.
- There is the
*real* unsettling sight of a good dozen A.R.G.U.S. divers being electrocuted underwater.
- Black Siren executing Vince is just disturbing. We've seen how Canary Cry is utilized to incapacitate a person from a distance, but we haven't seen it being dealt point blank at someone's ears. And it takes a good ten seconds before Vince's body gives in and visibly
*cracks*, unable to handle the sheer force of the sound.
- Just
*'imagine* having to learn that your only son got murdered while you are imprisoned alone in a dark container, like Cayden James had to.
- The return of
**ADRIAN CHASE**. While Oliver's in the bunker, he just shows up without warning, attacks Oliver and nearly kills him. Oliver eventually gets him in a headlock, prompting Chase to goad him into finishing it less he lose more loved ones. So Oliver kills him. He then takes a breather only to find that Chase's body is gone. Chase then reappears in front of Oliver, revealing himself to be a hallucination.
- The scary part is not the fight itself. It is the fact that Oliver was willing to kill Adrian Chase this time. In other words, Ricardo Diaz successfully succeeded in pushing Oliver over the line...
*which exactly what Chase was trying to accomplish.*
## Season 7
- The fact that it takes the elimination of the only decent guard to turn Iron Heights (or at least Bricks level) in a lawless hellhole.
- The Star City Slayer aka Stanley Dover is absolutely terrifying. He somehow finds out about all of Oliver's friends, where they live, where they work and leaves threatening notes for them, then slashes Dinah's throat when the group is investigating his creepy lair, paralyzes Oliver and his family and almost manages to kill Felicity. To say nothing of his backstory...
## Season 8
The erasure of Earth-2. The audience and characters don't even get a glimpse of the Anti-Monitor, as he devours the universe. Only a bright red light and the vaporization of the doppelgängers of Moira, Tommy and everyone else on Earth-2, including Jesse Quick and Harry. The Crisis on Infinite Earths isn't coming, it's here. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arrow |
Art / Nightmare Fuel - TV Tropes
They say that death is the eternal sleep... but what happens when it's just a nap?
*The Premature Burial*, by Antoine Wiertz
A list with haunting, scary paintings, sculptures, and other visual artworks.
- Many Egyptian mural paintings have an eerie look to them. The people depicted are 2D drawings, sure, but there's always one eye staring at you.
- Hans Holbein the Younger's
*Body of the Dead Christ in the Tomb.◊* It's just so... Uncompromising in its portrayal of death.
-
*Judith Decapitates Holofernes◊* by *Caravaggio.*
- Titian's
*Flaying of Marsyas.◊* Just, the calmly blank expression on Apollo's face, the disbelief on Marsyas's, the beginning of the cut so you know it's *really going to happen.* Museums really should come with warnings...
- Pieter Bruegel the Elder:
- Rembrandt van Rijn:
- Peter Paul Rubens:
- Perhaps the most horrifying
*memento mori* painting is *Juan de Valdes Leal*'s *Finis gloriae mundi,◊* which graphically depicts three rotting corpses (including a bishop, and the artist's patron — who was in fact still alive at the time the painting was done) being eaten by insects, while above their heads hangs a scale full of objects representing sin on one side and penitence on the other. The name of the painting translates to: "The End of Earthly Glory."
- His
*In Ictu Oculi* is pretty creepy too.◊
- Francisco de Goya:
-
*Los Desastres de la Guerra* (The Disasters of War), a [gruesome collection of drawings showing executions, torture, Malevolent Mutilation, rape and other horrors inflicted on people during The Napoleonic Wars in Spain.
-
*Los Caprichos* shows a lot of disturbing material, among them a woman trying to get one of the gold teeth from the mouth of a hanged man, covering her face away from him. *All Will Fall* in the same series shows a group of winged males circle around a half-woman, half-harpy. Down below the fallen males are plucked by a group of women.
-
*The Sleep Of Reason Produces Monsters]]*, where Reason is fast asleep, while behind him all kinds of creepy bats, owls, and other monsters emerge out of the darkness. Most likely meant to represent the horrors that the Enlightenment ("Reason") unleashed in the form of the French Revolution and Napoleon (see here◊.
-
*Los Disparates* has an image named *Bobalicon*, where a dancing giant, drawn from a popular carnival character, is transformed into a disturbing phantom with a Slasher Smile and ghostly faces looming up beside him.
-
*The Bewitched Man◊* where a creepy scene takes place where a man believes that he is bewitched and his life depends on keeping a lamp alight. Behind him several donkeys walk on their hind legs.
-
*Saturn Devouring His Son◊* still disturbs audiences.
- The painting
*The Nightmare◊* by Henry Fuseli.
-
*Oedipus and the Sphinx◊* and *King Diomedes Devoured by His Horses* by Gustave Moreau.
- Gustave Doré:
-
*John Martin*'s paintings of biblical apocalypse, *Destruction of Sodom and Gomorrah* and *The Great Day of His Wrath◊* show impressive evocations of God's wrath.
- Théodore Géricault made some studies of chopped up heads, arms, and legs in preparation of
*The Raft of the Medusa*.
- Gericault's other paintings of people with mental illnesses also deserve mention, particularly the
*Insane Woman.◊*
-
*The Apotheosis of War◊* by Vasily Vereshchagin shows a huge pile of skulls, with crows coming to feast on them.
- As Gericault did, Vereshchagin based much of his work on actual historical events. Just something to think about, if you ever come across a piece like
*Suppression of the Indian Revolt*.
-
*Lucifer◊* by Franz von Stuck.
-
*The Bear Dance* by William Holbrook Beard was intended to be amusing, but seeing bears walking on two feet on a secluded place in the middle of the forest is rather creepy.
- Many of the paintings of Antoine Wiertz are pretty horrific (subject matter includes people being buried alive, a woman graphically blowing her rapist's head off — although this kind of also counts as a Moment of Awesome — a man graphically blowing his own head off, and numerous studies of severed heads), but the creepiest by far is
*Faim, Folie, Crime◊* ("Hunger, Madness, Crime," which depicts a disheveled peasant woman with a Broken Smile clutching a bloody knife and a mysterious, bloodstained bundle, sitting by the fireplace in a nearly-empty cottage. Hanging over the fireplace is a cauldron...with a baby's foot sticking out of it.
- The lithograph of a colossal octopus attacking a ship◊.
- "Satan Sowing Seeds◊" from Félicien Rops' "Les Sataniques".
- "Death Seizing A Woman" by Käthe Kollwitz.
- The Plague Hag on the Stairs by Theodor Kittelsen, the most nightmare-inducing picture of The Black Death incarnate,
*ever*. There are people who have problems just looking at this chilling picture. On the other hand, the "plague hag" can be Nightmare Retardant to others, thanks to its derp face.
-
*Skog Troll* ( *Forest Troll*) [1]◊
-
*Teleleli*, some sort of water monster [2]◊ and another one [3]◊.
-
*The Cat Who Came To Eat Everything* [4]◊
- Ilya Repin's painting of Ivan the Terrible holding his dying son◊, whom he'd struck down seconds earlier in a random fit of rage. The
*look in his eyes*...
- Winslow Homers ''The Gulf Stream'' shows a man adrift in a small boat with a broken mast surrounded by a swarm of sharks, with a menacing waterspout on the horizon.
- Pablo Picasso: All those cubist people with melting faces are some veritable Body Horror, especially
*The Weeping Woman◊* and *Guernica*.
- Edvard Munch's "The Scream"
- Almost all of Expressionism, absolutely everything Otto Dix ever made.
- Francis Bacon's paintings of "Screaming Popes", based on Diego Velázquez's baroque portrait of Pope Innocent X, portray the figure in a series of disturbing, Uncanny Valley-driven and Body Horror-laden situations; whether it is the simplicity of the screaming figure seen in
*Head VI* and *Untitled (Pope)*, the chaotic and tortured scenes seen in *Study after Velázquez* and *Study after Velázquez's Portrait of Pope Innocent X*, and, most-infamously, the dark, disgusting, and almost *villainous* depiction of a patina-faced character seen in *Figure with Meat*, it is bound to disturb you in some way.
- The photographs of Diane Arbus show a lot of photos of circus freaks, twins, triplets, handicapped people or unusual men and women that border to the Uncanny Valley. Even when she shot
*normal* scenes inside amusement parks or the interior of a room with a Christmas tree there's still a haunting atmosphere about them.
- The photograph posted on the hide page. It is a still photograph, and yet people who have viewed that photograph have noted that they feel as if it is staring at them, or have noticed the eyes moving. This is due to an optical illusion of depth in the way the photograph is set up (his eyes look more deeply set/more prominent due to the lighting and makeup, and if your eyes move in the right way, his appear to move with them due to this) but to anyone unaware of the optical illusion involved, it can seem ghostly...
- Just about anything by Joel Peter-Witkin, considering his subjects often consist of actual human corpses arranged in macabre positions. Theres a reason he inspired the Closer music video by Nine Inch Nails.
- Franz Xaver Messerschmidt's
*Karakterköpfe* which shows dozens of expressive facial expressions made into sculptures.
- The sculpture
*Fucking Hell* by Jake and Dinos Chapman shows hundreds of tiny puppets all in a symbolic depiction of the worst crimes mankind has ever committed.
- This memorial sand sculpture◊ of Michael Jackson (RIP).
- Edward Kienholz's
*State Hospital* depicts a naked, emaciated figure, with a fishbowl instead of a head, strapped to a filthy bunk bed with a leather belt. Above his head, surrounded by a neon speech bubble, is an identical figure — implying that mental illness and medical mistreatment have limited the bottom figure's thoughts and identity to his grim reality. Perhaps the most nightmarish aspect of the sculpture is the fact that it was inspired by a patient at the psychiatric hospital where Kienholz worked as an orderly.
- Louise Bourgeois'
*Maman*, depicting a lanky, otherwordly-looking Giant Spider carrying a sack full of its own eggs. Bourgeois has done other arachnid-themed pieces as well.
- Even without the obligatory "curse" backstory, "The Hands Resist Him" by Bill Stoneham is pretty damn creepy.
- The painting "The Crying Boy" has several copies and several of them have survived house fires without any damage done to them. This led many people to think that it was "cursed".
- Anything,
*anything*, **anything** by H. R. Giger, the lovely man who brought you the look of the Xenomorphs in *Alien*. The fact that his art is inspired by his *literal* nightmares does **not** help. For those who are unfamiliar with his work.
- Giger tells the story of how a customs official once asked if his paintings were photographs. He commented that the only place you could take a photograph that looked like one of his paintings would be in Hell...
- Even more chilling is how Timothy Leary, one of Giger's friends, described his work:
*"Giger's work disturbs us, spooks us, because of its enormous evolutionary time span. It shows us, all too clearly, where we come from and where we are going."*
- The drawings of Paul Rumsey all show haunting Body Horror images, made in dramatic black and white.
- Ivan Albright specializes in creepy paintings, most notably "That Which I Should Have Done I Did Not Do (The Door)" and his version of "The Painting of Dorian Gray".
- Anything and everything by Zdzisław Beksiński. His works feature copious amounts of thoroughly creepy imagery, including deformed figures, dystopian landscapes, apocalyptic themes, sexual imagery, violence, death, and general weirdness, all drawn in a disturbing degree of detail. Interestingly, the man himself was by all accounts very cheerful and pleasant.
- The late Dr. Jack Kevorkian was a painter in his spare time. Yes, they were creepy. Quite a few were inspired by illnesses; this one◊ was inspired by paraplegia.
- The work Of Ken Currie also haunts viewers.
- Tony Oursler projects people's faces, often intoning disturbing dialogue, onto the heads of small dummy dolls. The whole face ones are creepy enough, but he also likes to do the same for things like this. It's particularly chilling seeing them in action on YouTube. * shudder*
- Laurie Lipton has done
*so much* weird, creepy and downright scary art. Someone clawing a wall full of faces while a joyful person dances next to them. People eating in a TV room MADE OF faces, skulls, and reaching arms◊. A toddler with a knife and a freaky gleeful grin, waiting for their mom◊. Screaming heads flooding out of a music box held by a blank-staring doll◊. *And that's not even the most fucked-up of it*. Here's a link to her website
- The art of Keith Thompson is characterized by unbelievable amounts of Body Horror, Squick and general creepiness. His "Undead" series are probably the worst - in particular, for the love of God do not look at his Pripyat Beast!
- He actually made a book on how to draw the undead.
- Neil Blevins's horror-ish pieces are rare, but they are
*major*. One, "Alternative Birth", has a bundle of wires/feelers coming out of someone's belly. This triangle-shaped Cacodemon's mouth is lined with eyes and full of pointy teeth. And this is a giant, floating mass of tentacles *full of glowing eyes*. Blevins gallery link
- The "Transfiguration" artistic performances, by French painter and performer Olivier de Sagazan, is focused on a man altering himself his face, several times. In truly Nightmare Face ways.
- The infamous Smile Dog◊ used to be the page graphic of the main Nightmare Fuel page, but it worked a little
*too* well. The picture is a composite of this picture◊ and this one,◊ both of which are also Photoshopped and both of which are plenty scary on their own.
- The work of William Burke, the closest to an American Junji Ito, whose online gallery should fuel some sleepless nights.
- Tetsuya Ishida, surrealist Japanese artist. Some of the disturbing images include someone climbing out of a lizard's guts, and sauce smeared on people's faces and hands that looks like blood. If you think surrealist paintings are scary by themselves, you'll find these worse. If you don't, you'll find some of these scary anyway.
- Art about Holocaust. Especially scary as it is often Based on a True Story of survivors...
- In similar vein, Nikolai Getman's paintings of his time in Stalin's Gulag, in particular his horrifying "Punishment by Mosquitoes."
- Vann Nath's paintings of Cambodia's infamous Tuol Sleng prison are all the more horrific because
*he witnessed them all.* Nath was one of seven people to survive Tuol Sleng—because his talents as a painter made him useful to the Khmer Rouge, who hired him to produce propaganda for them. After the Khmer Rouge regime fell, Nath painted what he remembered.
- All of the paintings here are creepy in still-life form, but check them out
*animated.* There's something both beautiful and unnerving about it.
- Paul Cadmus's work was normally of the homoerotic variety, celebrating the male form in a seemingly wholesome style of painting. His Seven Deadly Sins series, however, was the opposite of wholesome or celebratory, and was downright disturbing. Rounding the corner at the Metropolitan Museum or Art and seeing these paintings might just stamp the nightmare imagery into the brain for the rest of the day at the very least.
- The de Young Museum in San Francisco has exhibits that feature art, sculptures, and artifacts from all over the world. This includes the works of the Asmat people of Papua New Guinea. The collection of masks and reliquaries that adorn real skulls is simultaneously beautiful and creepy.
- Tom Lea's painting
*The 2,000 Yard Stare◊*, currently the Thousand-Yard Stare trope image. Made to depict the events of the Battle of Peleliu, the painting pretty accurately captures the nature of war, and damn if it isn't creepy as hell. The empty stare in the soldier's eyes pretty much drains any sort of humanity from him, making him seem more like a thing than a person.
- A lot of the imagery in the films of Rachel Mclean, which doesn't so much
*exist* in the Uncanny Valley as drill right through it and come out the other side of the Earth.
- Boris Taslitsky's
*111 Drawings in Buchenwald* are simple line sketches on stolen paper that evoke the quiet dread of day to day life in a concentration camp. And, worse, it was *his* daily life, as he was sent to the camp for being a Jewish Socialist and a member of the French Resistance.
- For those who have or had a relative that were suffering from Alzheimer's, the American artist William Utermohlen (1933-2007) deserves a special mention for showing how horrifying (as he was diagnosed back in 1995) it can be in which not only negatively affected his mind but also his painting and drawing skills as well. Even though his self-portrait in the next year looks perfectly fine◊, with the artist himself looking at the window while keeping a straight face, as the time◊ pass◊ and more◊ self-portraits have been made◊, his art style has started to look "abstract" even though Utermohlen was experiencing the said illness. In the year 2000, things have gotten down the hill where his final painting looks like◊ an unfinished, blurry mess.
- One of the most depressing examples due to the artist's experience with the Alzheimer's disease is the infamous
*Head 1◊*, where it features a drawing of a human head decaying (which is supposed to be Utermohlen himself) with a large crack on it while bearing a blank, dejected look on its face. To make it even more gut-wrenching, the very final drawing◊ (right) shows *a face that appears to be melting*. Here's the result: The disease has completely damaged Utermohlen's mind and the artist was unable to recognize his own face. After that, he was hospitalized before passing away in 2007.
- Michael Whelan is best known for his gorgeous sci-fi and fantasy cover art (he did a lot of work for
*The Dark Tower* and *Dragonriders of Pern*), but he can sure bring the creepy when he wants to. His painting "Boogeyman" is currently the page image for Things That Go "Bump" in the Night, and the artwork he did for a couple of Lovecraft collections rivals Beksinski's for Surreal Horror. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Art |
Arthur / Nightmare Fuel - TV Tropes
Ever wonder why kids are advised to have an adult present when they're doing science experiments?
Being a slice-of-life cartoon (albeit using anthropomorphic animals) about the lives of young children,
*Arthur* does a good job of depicting the darker aspects of children's overactive imaginations. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- "Arthur and the Real Mr. Ratburn"
- The scary silhouette of Mr. Ratburn in the Cold Open, making him look like a monster.
- Prunella messes with the others by telling them Mr. Ratburn will put them on death row and is a hypnotizing vampire. The Imagine Spots that follow show Arthur in jail, chained and forced to do math problems; then the other shows Vampire!Ratburn compelling the kids to hate recess.
- Arthur and Buster freak out when they hear Mr. Ratburn saying he needs boys' heads. When he buys a saw at the hardware store, they both clutch their necks. (Fortunately, they realize he was referring to making puppets, but still!)
- The "Jekyll and Hyde" song in "Arthur's Almost Live Not Real Music Festival." Brain reads
*Strange Case of Dr. Jekyll and Mr. Hyde* and has a nightmare where he makes a potion and turns himself into Hyde. The look of Hyde-Brain is rather scary, being green with one red eye.
This was too much, I simply had to stop!
I threw that potion away!
But it didn't matter if I drank the stuff;
I just kept on changing anyway!
- The ending of the song. Brain notices that the book is overdue and goes to the library.
**Narration**
: The book lady said...
**Ms. Turner**
: Are you returning?
**Narration**
: I thought, and I said...
**Brain**
: No...
*[turns into Hyde]* renew! *[vanishes]*
- "D.W. Blows The Whistle" has two horrific moments:
- A boy nearly gets run over by a car
*on camera* if not for D.W. blowing her whistle and shouting in alarm. His mother drops her groceries and grabs him just in time.
- D.W. in the climax climbs a tree to get a vantage point of the race. She realizes too late that she's reached a tall height and can't get back down, and she drops her whistle. The crowd below goes Mass "Oh, Crap!", and Arthur tries to reassure his sister while Muffy goes to get Mr. Ratburn.
- "Night Fright" deals with Binky confronting some of his long-repressed nightmares. It has a lot of primal fears as well.
- In the Cold Open, Pal is snoring so loudly that Arthur can't sleep. Neither can the monsters under the bed nor the closet respectively. The one under the bed looks like a cross between the
*Pokémon* Gengar and a deranged version of Stanley, Arthur's teddy bear; while the one in the closet looks like a green, hairless weasel. The two start bickering and tossing Arthur's toys as part of a melee war. All Arthur can do is hide under the covers and wait for it to end, and he mentions he hates it when this happens.
- Binky's first nightmare is him getting chased by a giant hamburger for trying to eat one of her children (a regular-sized hamburger). First, Binky freezes when the hamburger he's holding starts talking, because
*he* doesn't want to eat anything sentient. Then he steps all over the other burgers (who turn out to be sentient as well) as he runs for his life. Then he ends up on the streets, chased by fast food cops until he runs right off a cliff, where he flies for a few seconds only to fall and wake up.
- Mr. Barnes reveals that Binky has been having terrible nightmares for a while until he got the nightlight. So how often does Binky have these dreams enough to necessitate intervention?
- Binky taunts Arthur that if his parents don't come, he'll have to spend the night at the school alone, while it's thundering. Arthur looks briefly unnerved at the thought after Mrs. Barnes comes to pick up Binky.
- When Arthur sleeps over (long story), Binky dreams he's trapped inside his night light, while his friends gather around to mock him. The night light is shaped like a creepy clown, by the way.
- The giant purple orange, also a part of one of Binky's dreams, from the episode "Rhyme For Your Life." While it may seem silly written down, it is pretty scary. It roars, has sharp teeth, and even
*eats* somebody.
- The Gainax Ending of "The Boy Who Cried Comet" would've probably caused nightmares with a few of the fans as well. It shows the cast as
*aliens* in Latex Perfection masks producing the show itself. The Ending Changes Everything, indeed.
- The sudden appearance of the giant alien (which was really just a prank by Arthur and Buster) in D.W.'s window in "Arthur's First Sleepover."
- In the episode "Revenge of the Chip" there's a scene where Arthur's mom is on the phone blabbing about D.W.'s thinking green potato chips are fatal, and at one point, her head turns into a giant pair of lips that speak faster and faster.
- In "D.W.'s Library Card", D.W. has a nightmare where the book she wants to read rips and then explodes in her hands. What we get is a wrathful Ms. Turner revoking her card as punishment for the crime, along with a sinister Arthur taunting her.
**Ms. Turner:** *(angrily)* *YOU CAN NEVER HAVE ANOTHER LIBRARY CARD AGAIN!* **Tibble Twins:** *(in sing-song voice)* More books for us! More books for us! **Arthur:** *(laughing evilly)* *I TOLD YOU YOU'D NEVER HAVE A LIBRARY CARD! I TOLD YOU!!*
- The episode "Locked in the Library!" has plenty of disturbing imagery from Arthur's fear when he and Francine are, well... locked in the library. Arthur sees many scary faces and the grandfather clock turning into a ferocious monster before he reassures himself that he's just imagining it.
- Not to mention that Arthur and Francine realize that unless someone knows where they are, no one will open the library until Monday. Arthur's stomach growls as he realizes they don't have anything to eat. He gets so hungry that he eats a magazine page of a roast turkey. Becomes Nightmare Retardant when Francine finds the library's staff room and snacks for them to eat, but still! Miss Turner is apologetic and horrified for a reason.
- A similar scene is when Arthur looks in the garage in "Arthur's New Puppy." The various sights he sees in the dark include a vacuum cleaner with menacing eyes.
- "Francine Redecorates"
- "Lost!"
- Arthur gets lost while taking the bus across town to the public pool for swimming lessons. While listening to Buster tell him a story about someone who rode the bus, he has an Imagine Spot putting him in the story where the bus just keeps going and going. The driver tells Arthur that this bus
*doesn't make any stops*... then he randomly morphs into a disgusting-looking squid monster. To make matters worse, the other passengers also morph into squid monsters and advance towards Arthur as the bus turns into a rocket ship and flies off.
- Francine's story is no less horrifying: she says she heard a kid was trapped on a bus for forty years because he had no money to pay the fare. The Imagine Spot for this story portrays Arthur as a disheveled old man. The bus driver shows No Sympathy and taunts the "old man", refusing to let him off the bus.
- What actually happens is more realistic but much worse: Arthur falls asleep on the bus and misses his stop. He wakes up, and ends up at the edge of town, too shy to ask the bus driver for help before getting off (which is what his parents told him he should have done from the start). Arthur only has a quarter, doesn't know where he is, and the nearest phone—in the diner—is busted. It is
*very* lucky that the waitress who gives him a free meal tells him to explain to the driver what happened when he refuses to borrow the bus fare from her.
- Meanwhile, Jane receives a call that Arthur never made it to his swimming lesson. She calls the bus company while his dad goes to search for him at school, but it's not until several hours later that they find out Arthur is okay and Sam the bus driver is bringing him home safely. You can't blame Jane for crying as she recounts the moment.
- "Arthur Babysits"
- Rubella awakes from a Catapult Nightmare shrieking a female Stock Scream with the heads of the Tibbles shooting out of her eyes! It doubles as a Jump Scare because we don't see her face until she wakes up, and she's also staring right into the camera. It turns out to be a Dream Within a Dream.
- One moment of fear is when the boys play hide & seek with Arthur, and he freaks out when thinking they got outside and ran away. Cue an Imagine Spot of them releasing all the animals at the zoo, with a bear climbing a tree to attack his friends.
- "Arthur's Tooth" has Arthur's brief Imagine Spot of him restrained in a chair getting his loose tooth forcefully yanked out by a Depraved Dentist, a scene that can be especially terrifying to anybody afraid of dentists.
- "Arthur's Cousin Catastrophe" has a realistic one; Cousin Mo has been bullying Arthur for
*three years straight* at family reunions, and the adults just find it cute because he's her favorite cousin. While she's mellowed this time, the flashbacks are nightmarish when they show her turning toddler Arthur into a sprinkler ornament and tossing him as part of her karate practice as a warmup to "The Headlock of Death". It's hard to blame Arthur for screaming in terror and running away from Mo.
- "Arthur's Knee"
- The junkyard scene. Arthur descends into a large pit, occasionally slipping. He is about to make it back unharmed until he scrapes his knee on a lima bean can. The music that plays is just chilling, and D.W. is actually something of an Audience Surrogate during the scene!
- Also, the episode opens on anthropomorphized versions of Arthur's intestines, heart, kidneys, lungs and stomach (the latter of whom is complaining that Arthur ate too much cake), which all look rather creepy.
- When Arthur is resting in bed, D.W. worries that his cut will get worse and he'll die. Brain admits she's
*right*; while getting a cut in the backyard wouldn't be a big deal, getting one at the dump means that all sorts of bacteria will enter his body and make him sick. Sure enough, the doctor gives Arthur a tetanus shot confirming that D.W.'s fears are valid.
- There's a song that plays during scary or ominous happenings, such as when D.W. throws Arthur's plane out the window in "Arthur's Big Hit." It's a horrific song that starts off as a few drum beats before building up to several scream-like Scare Chords.
- "Attack of the Turbo Tibbles", where the Tibble Twins watch a TV show about robot superheroes. They become completely obsessed with it, up to and including wearing homemade costumes to preschool and acting out scenes from the show. This takes a turn for the terrifying when the Tibbles chase after D.W. (who they are pretending is a bad guy) and throw a swing into her face. D.W. goes down into a heap on the grass, crying her eyes out, with her face out of view. Emily then rushes over in alarm to D.W. only to recoil in horror and scream: "Blood! D.W.'s face is bleeding, I think it's broken!" Then, it cuts to D.W. at the hospital with a lip full of stitches.
- In the episode "D.W Aims High" when D.W. dreams of being an astronaut, the Tibbles scare her by telling her that there are skyscraper-sized Martian dinosaurs that eat their own species. They go on to tell her that the reason they call Mars the "red planet" is because of the Martian blood that glows at night - how's that for cosmic horror! Even though it's not true, it's pretty scary for a kid to think about.
- The episode "Fernkenstein's Monster" has Fern telling a rather frightening story about an umbrella-shaped monster known only as The Thing, with the rest of the cast becoming obsessively afraid of the imagery, and for good reason. "Horrified shrieks" and "satisfied slurps" are PRETTY gruesome ways to describe someone's death in a horror story, especially on a children's show. Fern ends the story by saying that the thing gets wings with "writhing stingers" and flies into the night.
- In "Arthur's Lost Library Book", Arthur has a horrific series of nightmares about being haunted by hostile ghosts, being captured and taken to library by the literal long arm of the law, and being barbarically punished by having all of his library books chained to a crank operated by Ms. Turner. It got to the point where Arthur even lets out all of his usual Stock Screams, along with his Catapult Nightmare wake-up.
- In "Arthur Makes a Movie," while brainstorming for plot ideas, Buster comes up with the idea to have the villain shoot a ray to hypnotize the fish of the ocean to EAT people! What really sells it is the fishes' creepy voices as they chant "We must eat the land people, we must eat the land people." And then they actually try to get up onto the beach to get the humans! The other kids have to veto this because they can't create such special effects.
- "Double Dare" mentions the Batman Expy Dark Bunny fight against a giant clam who spews digestive juices. Later, Arthur has a nightmare where he and Buster are trapped in said clam and the exit is sealed. Suddenly, green liquid starts pooling at their feet and Arthur and Buster realize they're about to be digested with no way out. The dream ends right before this happens.
- "Buster's Growing Grudge" does a good point of getting across the anxiety people might feel when they need to speak in front of a large audience. Too well. Because the faces of everyone in class turns into giant, hyper-realistic Faceless Eyes with a lovingly animated close-up of Mr. Ratburn blinking in this state. And all they're doing is staring.
- In "Binky Barnes, Wingman," Binky has been collecting butterflies for a school project, and finally catches a rare, blue butterfly he's been chasing throughout the episode. He then invites Sue Ellen to come with him to a nearby butterfly museum to take the blue butterfly...but then things take an ominous turn when Binky sees that the museum is full of motionless butterflies in glass cases, and there is an empty one for the blue butterfly.
- At the beginning of "Buster's Back," Arthur has a bad dream about Buster returning from a trip to Jupiter. However, when Arthur goes down to greet him, Buster's body parts suddenly begin mutating in various ways (one of his feet bursts into flames, one of his arms turns to rubber, etc.). Then, without warning, Buster starts growing to gigantic size...and throughout this whole process, Buster's carefree mood never changes. It's a spoof of the origin story of the Fantastic Four, but if you're a little kid watching on TV, you're probably not going to understand the context. (Hell, the scene may still scare people who get the reference.)
**Buster:** *(in a distorted voice)* Gee, you think it's those cosmic rays I went through? **Arthur:** I don't think this is going to be like old times.
- "The Perfect Brother" sees D.W. lamenting that Brain will be spending the weekend at their house as it means they'll have "two" Arthurs in the house. She then imagines Arthur and the Brain, now
*transformed into Arthur*, laughing evilly as they chase her down the halls, intending to wrap her up into a mummy! She begins screaming for Mom before snapping out of it and deciding she wants to stay with Grandma Thora. While might find that to be delicious karma for D.W. if it were real, the image of them grinning maniacally as they chase her like a pair of evil clones is more disturbing than you might think.
- In "Bugged", everyone is angry at Brain for being an insufferable know-it-all, and Francine labels him a "pest". Sure enough, that night Brain imagines himself
*turned into a giant bug* and is ostracized by his friends and teachers alike for it. The next time he so much as opens his mouth, his friends gang up on him and in classic comic book villain fashion *strap him to a conveyor belt to be squashed by a giant flyswatter!* And while Brain begs to be spared, his friends just look on his misfortune in *absolute glee*. Brain is so unnerved he opts *not to speak* the next day. He gets better, but the scenario is enough to rattle any child to see their own friends turn on them.
- To hammer the point home, the entire Imagine Spot is based on Franz Kafka's
*The Metamorphosis*, where the main character finds himself similarly transformed with no explanation given as to why, and is similarly shunned by those around him. Those familiar with the story know it does not end well.
- And if Brain's Transformation Trauma weren't enough, at the end of the episode after all seems well again, Francine is similarly called out as a "bigmouth" by Buster. She wakes up to find she has
*grown a pelican's beak*, and screams in horror. It may be Laser-Guided Karma for her poor treatment of Brain in the episode, but the moment is no less unsettling.
- Season 8's "Thanks a Lot, Binky", after Binky is told off by Rattles for "squealing" on him causing him to think No Good Deed Goes Unpunished - he has an Opinion-Changing Dream that tells him what would happen if no one cared: Litter would be everywhere, Rattles would be in the hospital wearing a full body cast because no one stopped him from doing that stunt, and Binky's parents would constantly leave their house and children (possibly Mei Lin if they decided to adopt her) in extreme neglect as they fritter away their funds on lavish vacations and cruises.
- If youve ever been through child abuse or neglect, the episode is almost unwatchable especially since that scene just comes out of nowhere and is played for laughs almost. Though in Real Life CPS would have intervened for Binky and they wouldnt have been allowed to adopt Mei Lin.
- In "Meek For a Week", Francine is trying to be nice for a week due to a bet she made with Muffy. When her friends notice she's being nicer, the Brain says that if she does that, she'll hold in her anger and eventually "pop" like a soda bottle that's been shaken and it could happen at any time. He then has an Imagine Spot of it being a seemingly normal school day but then Francine stretches her neck out, looking like she has a headache, and then it falls off, while soda comes out of her neck and the head flies up through the ceiling and into a random kid's yard. All the while, her head is smiling and saying positive things.
- Arthur's Imagine Spot from "Arthur vs. the Very Mean Crossing Guard." Ted jokingly tells Arthur and Brain he'll have to send his goons after them if they fail to pay the street crossing fee, and that night, Arthur has a nightmare about his room being ransacked by baboons. Creepy enough, but one of them says they're just the warm-up, and that the
*real* goons are scarier.
- In the intro to this same episode, D.W. imagines getting sucked down the drain in the bathtub and her sweater growing sharp teeth and growling at her.
- "Night of the Tibble" has an Imagine Spot of what James thinks the Tibbles' house is like. This includes an angry dog in the basement and worms for dinner. They even plan to put James in a machine that
*spins him around and throws him into the wall*, as demonstrated by a teddy bear that is thrown so hard, *the stuffing gets ripped out.*
- "D.W. All Fired Up":
- D.W. becomes legitimately scared that a fire drill involves lighting the school — and kids' clothes— on fire. She starts having nightmares about it, and refuses to go to school.
- D.W. stares at the fire on a grill, which then forms into an evil face and laughs at her. Its laugh echoes and D.W. stares in horror.
- During the drill itself, Tommy has a panic attack. He screams that he smells smoke and he can't breathe, freezing in place and coughing. D.W. has to reassure him that there's no smoke, and helps him get outside where he still is having trouble calming down.
- "What Scared Sue Ellen?":
- Sue Ellen has an Imagine Spot of a Baba Yaga chasing her through the woods to eat her. The Dream Within a Dream shows that Baba Yaga
*followed her to her house* and is screaming at her to get up for school through the window.
- Everyone freaks out when they hear the strange noise, which is quite eerie. Even when Sue Ellen convinces everyone to find equipment around their house to wear as armor, they nearly trip each other up with nerves.
- The Reveal: Mrs. Wood's dog, Pal's mother Perky, was trapped under tree roots for several days. Mrs. Wood even says that it could have been for longer if the kids hadn't been so brave as to investigate.
- The same episode has an Imagine Spot involving the kids encountering a banshee alongside a carriage drawn by a headless skeleton horse. The banshee itself is drawn in a frighteningly realistic way, to near-Uncanny Valley levels, and is made scarier that it's not anthropomorphic -
*it looks like a human*.
- "Arthur's Underwear":
- One of Arthur's nightmares features an evil form of Mr. Ratburn torturing his classmates. While it's somewhat Nightmare Retardant that all he does is scratch his nails on a chalkboard, the kids screaming in pain and fear can rattle a person.
- While under hypnosis, Arthur imagines that his pants have sharp teeth and try to eat him.
- Arthur's panic attack when Francine, Muffy and Brain reveal they know about his nightmares. He thinks he's in a dream and begs Buster to wake him up.
- In "Francine Frensky, Superstar" during the rehearsal of the play Francine had changed everything to make the play her way the one scary moment is when Brain and Buster come to her. Buster is in the light bulb costume suffocating to death, gasping for air, and his face is blue. Brain tells Francine that his costume needs air holes in them but Francine tells them that the costume doesn't need air holes because the picture of the light bulb doesn't have air holes either then walks away from them. "Can't breathe!" Buster cries out. Thankfully later on, the costume was fixed with air holes in them and he got back at Francine by spraying water on her. But still, it's the disturbing moment even worse Buster also has asthma making it even worse for him. It was a good thing they fix the costume with air holes in it or otherwise Buster would've
*died.*
- Hell, Francine in this episode
*alone* can sound rather fierce when she's angry. For instance, "If an incandescent lamp had air holes, it wouldn't work. DON'T YOU (The Brain) KNOW *ANYTHING?!*" and of course, "If *you* (Arthur) don't do it right, i'll *UN-INVENT YOU* ". **AND YOU WON'T BE IN MY PLAY AT ALL!!!!!**
- "Falafelosophy"
- How the feud between the circles and the triangles start in Sue Ellen's graphic novel: the circles are minding their own business, while the Triangulops notices that circles have no points. He, ahem "points" this out to the triangles, who start to get mad and start a war. That's right, the battle of the shapes starts out over something the circles couldn't control!
- Eventually, the circle leader Cantabulous is kidnapped. He's locked in a cage where he can barely do more but move around. While he doesn't lose his spirit and the art mitigates some of the horror, consider that from what we saw, he didn't instigate the battle or even cause any chaos. Then his circle followers engage in violence to rescue him.
- "April 9th"
- The fire starts with no warning apart from Mr. Ratburn smelling the smoke. While the kids get out safely, Binky stops in horror to watch the flames in the teacher's lounge. Even worse, David tells Arthur that it was caused by faulty wiring, which means it could have happened
*at any time*. Buster later describes that the heat would be suffocating with how high the flames were even though he missed it.
- Mr. Morris gets injured trying to close off the fire from spreading to the rest of the school. Binky is horrified on seeing him loaded into an ambulance and asks if he'll be okay. It turns out his leg was broken so badly that he has to retire.
- Arthur tries to run back inside the school when he realizes his father is still in there, catering for a special breakfast. A firefighter holds him back, just as Mr. Read emerges covered in ash and coughing into an oxygen tank. Arthur realizes how much of a close call it was.
- Afterward, he has Anxiety Dreams about an aquarium catering gig endangering his dad. Arthur imagines the aquarium is filled with pirates who are brusque with David and don't care when a giant squid in one of the tanks grabs him. As the squid tries to drown Mr. Read, the pirates hold back Arthur from saving his dad. No wonder Arthur wakes up terrified and tries to fake a sore throat so his dad won't go to the gig.
- David also reveals that Grandma Thora was in a car accident when he was a boy. Though she wasn't hurt, David was terrified that he would lose her every time she left the house. It speaks to how when you're a kid, you can't do anything about what can hurt your parents.
- Lakewood is restored, and the kids can return to class. Binky is brusquer than usual, refusing to let Francine interview him. Then he sees the teachers' lounge and Mr. Haney testing out a new recliner. Cue an Imagine Spot of Binky imagining the fire burning Mr. Haney alive. He turns around screaming and runs out of school, as Mr. Haney calls after him.
- The worry that Mr. Frensky has when he finds Binky playing hooky and putting away litter. He asks with concern why Binky isn't in school, and comforts him as the kid cries and admits that he's too scared to go back into Lakewood Elementary because he sees fire everywhere burning people. Mr. Frensky understands; he relates how he couldn't sleep for a week after seeing his first fire. If Binky isn't ready, he can come with Mr. Frensky on his rounds and they just need to tell Mr. Haney.
- The opening to "The Rat Who Came To Dinner," in which Arthur's family look and sound like Mr. Ratburn, even Pal.
**Arthur:** What's going on?! Where's my family?! **Mr. Ratburn:** Arthur Ratburn, stop fooling around and get to work!
- In "Crushed", Arthur has an Imagine Spot where Bionic Bunny attempts to save Sally from a sheep zombie, but the sheep's wool is so coarse that his hand starts
*bleeding*. It might not be Nightmare Fuel in any other show, but a show aimed at young children like *Arthur* would normally never show or imply blood. It can be unsettling for kids as a result.
- "Spoiled Rotten!" has Muffy sinking into quicksand in an Anxiety Dream, with Bailey unable to save her.
- "Shelter from the Storm" has a few, particularly in Brain's storyline.
- "Prunella and the Haunted Locker" is probably one of the most disturbing episodes in the series. The whole episode revolves around Prunella having to temporarily use a new locker that Fern tells her was used by a kid from the 1950s who mysteriously disappeared afterwards, and Prunella also hears strange voices and smells coming out of it. After some research, Francine finds that the rumors are only half true, but that the locker was indeed used by a kid from the 1970s for a single year. Prunella starts having nightmares about the locker, including one where it comes to life, confirms that it ate its previous owner, and then tries to eat her. Finally, Prunella learns that the strange talking and smells were because the locker is just behind the kitchen, and Fern is forced to admit her lie. All's well that ends well, right? Well, at the very end of the episode, after Prunella and Francine walk through the park, one of the swings starts moving on its own as a child's laughter is heard. This would imply that, living locker or not,
**an actual child died in the show's backstory**. What the hell, PBS?
- Carl's freak out over Wally in "When Carl Met George" can bring back unpleasant memories for any autistic person watching the episode who's been through that. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arthur |
Arcane / Nightmare Fuel - TV Tropes
This scene (particularly the part where Vi hits Powder) has elicited shock from viewers, particularly from this video from Saberspark (Though he doesn't explicitly mention the scene):
**Saberspark:** There was a scene, and it *rarely* happens to me... There was a scene in the third episode, where a character, *hits* another character and I audibly shouted out "oh my god!" Then I stopped, and I laughed, and I'm like, "Wow, I'm invested, bro." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arcane |
Archie's Weird Mysteries / Nightmare Fuel - TV Tropes
**Stanley 9000:**
Yesterday, I tried to make your diner more efficient by getting the customers in and out quickly. But I finally realized that the most inefficient part of the operation were the customers.
**Pop Tate:** Are you crazy?! **Stanley 9000:**
No, think about it. They're too slow, too hungry, too messy. Humans are a waste of time. If we get rid of the customers, the restaurant will run so much smoother.
**Pop Tate:**
What are you doing with my friends?!
**Stanley 9000:**
I called them early this morning by synthesizing your voice. "Hey, Betty, I want you to come preview my new moving food booth!
" And here they are. From now on, when customers come in, I won't recycle their trash,
*I'll recycle them*
. My new trash compactor will make everything neat and tidy. Talk about efficiency. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArchiesWeirdMysteries |
Arc the Lad / Nightmare Fuel - TV Tropes
- The basement of the pseudo-orphanage called the White House contains chairs equipped with huge rotating saws. From the same place, we learn that in order to keep its children (kidnapped at best, witnesses of their families slaughter and people's genocide at worst) compliant, the people in charge of the facility force kids to take "control medicines" which pretty much end up wiping their memories (it takes Elc at least five years to start remembering his past).
- Elc being forced to kill Mariel under the playground where they played as children. Even worse is the Hope Spot where she breaks free from her mind control, only for a bomb wired inside her to detonate and kill her anyway.
- The utterly screwed up backstories of most playable characters, and the events before the last boss. The characters have destroyed bit by bit the Romalian War Machine, freed most if not all of their puppet states, and have conquered its capital. Cue the king of Romalia breaking the seal of the Big Bad. It turns out that the key of the final seal was that a human being had to
*willingly* choose to free him. Cue the king snapping because his kingdom is collapsing under his feet and pushing the red button. The Dark One then proceeds to kill the King of Romalia (no big deal), kills Arc's girlfriend (a big deal), and unleashes the apocalypse over the world.
- Then you see a scene of the cities explored by the heroes being flooded and burned down, while most of the world's population dies. Not only were all the good deeds of Arc, Elc & co for nothing, but you are at the end of the game. No opportunity to fix anything, and if this was not enough, Arc commits a heroic sacrifice after the last battle.
- The ending of the second game. After you defeat the Dark One, the camera shows all the towns that he destroyed, as well as the villagers' dead bodies. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArcTheLad |
Area 51 (FPS) / Nightmare Fuel - TV Tropes
- The trailer depicts the game as an isolation survival horror shooter where your beset by waves of bloodthirsty mutants inside the infamous Area 51 with the nefarious and speechless Greys working behind the scenes.
- When you enter the lower levels you witness human vivisection conducted by the Greys.
- When victims mutate it is not a pretty site. It involved the infected having a new head slide from out of their own mouths and their forearms rip apart leaving behind a snarling vicious monster with glowing yellow eyes, razor sharps teeth and claws.
- The illuminati casually mention how they're created HIV, ebola and other infectious diseases all of which have claimed countless lives. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Area51FPS |
A Series of Unfortunate Events / Nightmare Fuel - TV Tropes
Lemony Snicket didn't lie: Please read something else.
- The DVD's main menu and the film's credits are drawn in insanely eerie Goth styles, and might be even scarier than the film itself.
- In
*The Bad Beginning*, Count Olaf's plot to marry his adoptive 14-year-old daughter Violet would be squick-y enough if it were left at that. The book doesn't leave it there, though. Violet dreads the idea of waking up next to him every day, and just in case the reader gets the idea that Daniel Handler just didn't think through the implications, Count Olaf announces after the "marriage" that he and his new bride are off to their wedding night. Anyone concerned that this deep level of creepiness might be left out of the 2017 Netflix series will be glad to know that it's actually creepier, with a new line added where Olaf announces that he can "touch whatever [he] wants" before putting his hand on Violet's shoulder as she cringes away. The rest of us will just go and throw up a little.
- Count Olaf's schemes to get the fortune become more terrifying as the books go on:
- Aunt Josephine's death in
*The Wide Window* is one of the more disturbing in the series. The idea of [being eaten alive by leeches carries a vibe similar to death by a thousand cuts.
- That moment in the movie when Count Olaf lets go of Josephine, as the boat sinks.
*We actually get to see her sink with the boat* in a deleted scene.
- In
*The Hostile Hospital*, Count Olaf's plan involves decapitating Violet while she's unconscious. No complicated and goofy plots here. Just cutting the head off of an anesthetized child. Of course, this is barely even noteworthy compared to the villagers' attempt in *The Vile Village* to set the Baudelaires on fire.
- Oh and not just decapitate her but slowly saw her head off, which the bald guy loves and only wishes she was conscious to feel.
- The Medusoid Mycelium. It's just a mushroom, neither aggressive nor poisonous. However, its method of killing its victims by growing inside of them until their breathing passages are blocked off is seriously horrifying, particularly considering that it's very close to being allowed to kill Sunny. The potential for the Mycelium to do damage if it were ever to begin spreading in the wild is a bit of fridge horror, although thankfully it does have a pretty simple "antidote" in the form of horseradish.
- The Great Unknown. As its name implies, we have no idea in the name of all that is sane and Holy as to just what it actually
*is*, but it's enough to scare the pants off *Olaf*, who's never been scared of anything else before.
- While the VFD is supposedly a heroic organization, several things about them make them sound like child kidnappers. Volunteers are recruited as children, when they hear a strange sound coming from outside their house. When they ask their parents what it was, the parents reply with "It was probably nothing," to which the child responds with the phrase "If there's nothing out there, then what was that noise?" There's also this song:
"When we grab you by the ankles,
Where our mark is to be made,
You'll soon be doing noble work,
Although you won't be paid.
When we drive away in secret,
You'll be a volunteer,
So don't scream when we take you:
The world is quiet here." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ASeriesOfUnfortunateEvents |
Ar tonelico: Melody of Elemia / Nightmare Fuel - TV Tropes
- Some of the songs are alarming to hear.
- The setting itself is terrifying. Imagine living in a world with a war going on and one of the countries involved uses a weapon that damages the entire planet and causing what could be described as Doomsday. Fast forward to the second era where Elemia is at war with a Reyvateil who drops half of the Wings of Horus (the land FLOATING around the tower) into the Sea of Death, essentially killing millions of people. Let's not even get started with Metafalss and Sol Cluster's issues. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArTonelicoMelodyOfElemia |
Archipelago Exodus / Nightmare Fuel - TV Tropes
A setting-wide one, especially expounded upon in Ishkabibble and Obscured Truth: No matter where you are in the world, there's always the chance that you're going to be caught in the crossfire of a battle between Powers. Even more alarmingly there's no telling who's a Power and who's not; it's entirely possible that the seemingly innocuous teenage girl or genteel senior citizen waiting at the bus stop with you could suddenly destroy the entire city when their powers run amuck. These fears are totally justified; estimates on the death tolls from battles between Powers since the setting began easily run into the millions, or even tens of millions.
The man's eyes shifted into soulless black fields and a series of pointed digits erupted from his cheeks, meeting around his mouth and covering it. They flared outward again with his next words.
Ishkabibble
Link: Lucas steps it up with his ice powers a little bit... by summoning violet-colored spirit arms belonging to the souls of the damned out of the ice, turning the room into a wall of hands.
Link: Mandelbrot is actually Julia. At face value, it makes some sense. When it comes to characters who have interacted with her? Terrifying.
(Dis)Orientation
Link: At the corner of Nightmare Fuel Avenue and Tear Jerker Boulevard, we have Talia's power demonstration going awry and bringing back flashes of another disastrous time when she lost control of her powers in the past, vaporizing her father.
Link: Carlos panic attack and flashback. While the act in itself is horrific, the narrative indicates that the dog pinning him down by the throat is a near-daily event and his mother legitimately feels nothing but disgust for him.
Link: The alternate future that Jesse presents when her power is sent into overdrive by Nessa. It's a hellish vision of the school in ruins, the staff murdered and hung on display, and the students in chains, all enacted by the will of an unknown, laughing presence. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArchipelagoExodus |
Ashens and the Quest for the Game Child / Nightmare Fuel - TV Tropes
||The Guide||'s electrocution.Ashens: Hang in there man, you're going to be fine! Unless you're already dead, I can't tell. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AshensAndTheQuestForTheGameChild |
A Series of Unfortunate Events (2004) / Nightmare Fuel - TV Tropes
When Klaus and Violet immediately recognize Stefano is really Olaf, Klaus tries to close the door on him only to be stopped when Olaf stabs the door with a *knife*. Later during his stay at Montys, hes seen rocking in a chair with the same knife glistening in the moonlight with intention to keep the children in their rooms.
(
*Violet retreats back to her room, unnerved*) **Count Olaf:** ( *ominously, in his regular voice*) **I didn't **. *think so* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ASeriesOfUnfortunateEvents2004 |
Argonavis / Nightmare Fuel - TV Tropes
Play with me...
*from ARGONAVIS* is Darker and Edgier than Bushiroad's previous idol franchise such as *BanG Dream!*, dealing with plenty of dark themes like toxic siblings, Parental Abandonment, and the harsh reality of the music industry's dog-eat-dog nature.
- Shu's sadistic nature is more than a little unsettling, especially considering how he's only 12-13. He makes people suffer on purpose, the songs he writes are largely about how he views people as his playthings, and that's not even getting into how he incites a Flame War between GYROAXIA and Fantôme Iris' fanbases, sets fire to Wataru's notebook, and manages to make Argonavis the subject of harassment.
-
**Kanata Nijo.** At first glance, he seems like a chipper and upbeat guy, but belying his seemingly friendly nature is a (thankfully not murderous) Yandere with an unhealthy obsession with his older twin brother, Haruka: he intentionally utilizes his outgoing personality to ensure that people flock to him instead of Haruka, therefore leaving him with no friends. His relationship with Haruka is *incredibly* toxic, and it's gotten to the point where Haruka (understandably) wants absolutely nothing to do with him.
- In spite of his inability to understand human emotions, Tadaomi initially seems like one of the more stable members of εpsilonΦ. Except he's
*not.*
- He gets a little too immersed in the band's sound during one of their performances, and he even gains Empty Eyes as he internally yearns for more: Madness Mantra and all.
*Ah...the sounds...the words...they're overwhelming...Is this what it feels like to turn a toy box upside-down? This is how good it feels...? Guitar, bass, drums, vocals...if this performance was put into words, what would the lyrics be? Let me hear more...More ...more, more, more, more,* **more!!**
- In the "Insanity of reason" song story, not only does he attempt to tear off a bird's wings in hopes of finding inspiration for song lyrics (he's thankfully stopped by Felix before he can do so), he attempts to
**break Tomoru's arm.**
- Much of εpsilonΦs discography qualifies as this due to their Darker and Edgier lyrics. What
*really* doesnt help matters is that Shu (a *13-year old kid*) is the one in charge of writing all of these songs.
- Hikari no Akuma has lyrics that establish and emphasize Shus sadistic nature, complete with glitchy, almost distorted-sounding synthesizer.
lets messily, excessively hurt each other / discard everything priceless / let me eat anything and everything / the king of a micro-class / the world is a toy
- Play With You is about Shus incredibly messed up worldview in that he sees everyone as his personal playthings he can do whatever he wants to, up to and including making them suffer, until he gets bored of them.
lets draw a bright picture with toys necks / I want to see that smile clouding over when i knock over those wooden toy blocks / lets count the hours by counting up your tears / hey, give me more of that sweet anger | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Argonavis |
Ashes to Ashes (2008) / Nightmare Fuel - TV Tropes
- From series 1, that clown. That bloody clown.
"I'm happy, hope you're happy too..."
- Series 3 has brought us the Body Horror that is PC Where's-the-rest-of-his-face. Crows cawing will never sound the same again.
- PC Where's-the-rest-of-his-face? ||He's a 19 year-old Gene Hunt, who was killed not long after he became a policeman. In an attempt to stop a robbery on Coronation Day 1953, he was shot in the head with a shotgun and buried in a shallow grave, where he remained until his body was discovered by police in the present day.||
- What about Viv's death scene? ||Jim Keats just holds him and watches him die in pain and terror. Terrifying enough before you find out the latter's true identity and purpose! Keats is either Satan or one of his minions come for the souls of the failed coppers.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AshesToAshes2008 |
Ashes of Love / Nightmare Fuel - TV Tropes
- Run Yu's flashback to his childhood. The other children bullied him because he had horns, and his mother
*cut them off* while he cried and begged her not to.
- It gets worse. After we are treated with disturbing image of Su Li's hands covered in blood, and Run Yu's haunted description of how cold he felt and effects of blood loss, which colored his robes red, we are told that horns and scales kept growing back (bonus, it is forbidden to touch dragon's reverse scales, which Su Li was repeatedly tearing off with her bare hands, essentially flaying alive her own son's torso), so Su Li cut them off again and again, whole time telling him that she was doing it for his sake... until Run Yu started doing it himself, and eventually tried to commit suicide- and then Empress found him. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AshesOfLove |
Arkham Asylum: Living Hell / Nightmare Fuel - TV Tropes
- Anytime we see anything from Doodlebug's point-of-view.
- Anytime Death Rattle shows up. All he has to do is sit there and you're terrified. In terms of scariness, he could definitely give Hannibal Lecter a run for his money.
- Warren White's metamorphosis throughout the whole story is this. Especially after being locked up in Mr. Freeze's ice cold cell, which lead to his iconic disfigurement.
- Humpty, he is genuinely insane and dangerous and he does not seem to understand it. When he says that he wants to fix Warren after explaining what he did to his grandmother he is horrified.
- Everything about Jane Doe. A hollow person who studies someone only to kill them and take their place, then she'll get bored with their problems and will try finding someone else to impersonate. When she performs a three steps Borrowed Biometric Bypass, she turns out to have kept the eyes, hand and an audio recording of Dr. Carver begging for her life.
- The demon forms the supervillains take when they're unleashed against Aaron Cash.
- Killer Croc, both before and after demonic possession. Which makes Aaron Cash beating him even more awesome. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArkhamAsylumLivingHell |
Archive 81 / Nightmare Fuel - TV Tropes
- When Jesse is caught by the cult and vanishes out of existence. He was just a teenager. More unsettling, is that it seems Samuel knew where he was the whole time.
- Samuel himself. His voice is warm, calm, soothing, even. But he's a cult leader who makes people and things... vanish.
- After the boiler explosion and Dan accidentally summoning him his new form includes a distorted voice and when he walks, there's a
**squishy** sound. Dan describes him as "fleshy and dripping". Have fun picturing that.
- In "Spirit Receivers", of the TV show proper, we have the horrific scene of the dodgy seance that Melody, Cassandra, Samuel and others have, using Beatris as the medium. She repeats the conversation Dan had with Melody in the scene before, only to then see something unpleasant, culiminating in her scratching her face off and gouging her eyes out...
- Imagine you're Dan- you're experienced the horror of what's on the tapes, meeting Samuel, then suddenly you're kidnapped and taken to a Dark World and wake up as a cyborg. The poor guy has been through a
*lot*.
- Payphone. A "helpful" machine that can make deals with you in exchange for- your choice- psychologically painful, disgusting rituals
**or** cutting off a body part. Worse: she is made up of all the limbs she's collected. And cannot be killed.
- Season 3 finale:
- Nicholas successfully finishes the ritual. But his dad shows up, tells him Christine is dead, and tells him he needs to eat his son's heart to gain his body. Nicholas is saved by Christine and murders Michael to stop him. Up till now, we knew Michael was a selfish, shady jerk but it wasn't clear just how much a monster he was.
- Nicholas clearly has some trauma from killing his dad. He suddenly comes off as very cold and clinical to Dan, and at one point it seems as if he's going to
**give Dan's body to Static Man**. He doesn't, but clearly the same Nicholas we knew isn't here. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Archive81 |
Arkham Patient Sessions / Nightmare Fuel - TV Tropes
## Scarecrow
- Jonathan Crane is an incredibly creepy Soft-Spoken Sadist who gets into Jeremiah's head. He offers his counseling but admits it won't help.
## Killer Croc
- Killer Croc is a known cannibal, who admits he doesn't want to kill people but just has urges. At the end of the episode, he starts to get another one and warns a very scared Jeremiah to run away.
## Mr. Zsasz
- Zsasz is creepy enough on his own with a growly voice and obsession with "freeing" people from their pointless lives. And then he reveals he has a knife and sticks it near Jeremiah's neck for the rest of the video as he rambles on. The only reason Jeremiah lives is that Zsasz doesn't think he deserves his "help".
## Jane Doe
- When Dr. Arkham tries to look past her personas, she angrily tells him to give up, while talking in a threatening tone. A major difference from her other impressions.
## Doctor Death
- The episode ends with Doctor Death freeing all the inmates, and Scarecrow finding an unconscious Jeremiah.
## Scarecrow #2
## Scarecrow #3 | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArkhamPatientSessions |
Armored Core / Nightmare Fuel - TV Tropes
"Must have dashed his dreams, but he will be reborn in this experiment. That is... if he lives."
Anything relating to Human-Plus, ||which gives a pilot cybernetic upgrades... but generally damages their mind in the process,|| and it's successor programs in the later games. You will usually have to fight or work with the pilots that went through this at least once a game. Some are Laughing Mad, some are Creepy Monotone, but they're all incredibly disturbing to listen to. One example is a re-made mission from the first game featured in Nexus, where a pilot begs you for help in attacking a train somehow related to the program. At the beginning, he's overly anxious. Once the train is destroyed ||He turns on you, saying in a monotone voice: "Everything, yes. I must. Destroy. Everything."||
Even worse, one mission has Chrome hire you to check out a supposedly-abandoned Murakumo research facility where Human-Plus experiments were conducted, but self-defense systems went berserk on the search. You get in there and the whole place is rusted and decayed, looking more like an abandoned prison than any of the cleaner labs in the game, and a Japanese broadcast is distorted and keeps playing in the background. The further you get in, the more strange knocking and rumbling sounds echo through the facility, and yet even after you clear out every single enemy, you never find out what's actually making that noise. And the mail that Chrome sends you after you retrieve a capsule from inside the facility? ||Human-Plus was from before the end of the surface world, and Murakumo were effectively experimenting on anyone that people wouldn't care if they went missing just to see if it worked.||
The easiest way to be introduced to the Human-Plus creepiness? Fall into 50'000 credits of debt, which is easy if you quickly waste your ammo and run out of AP in a mission.
The first game, for example, abruptly gives you a Non Standard Game Over if you ever hit that mark. You hear two researchers prepare to experiment on you solely because you're a failure of a Raven and got "volunteered" by force as a result. You get to start the game over with your AC and parts intact as well as new abilities and the plot acts like it never happened — but as far as the game is concerned, you all but died or were never seen again.
A recurring problem in the series is that A.I. Is a Crapshoot. From what happens in Nexus below, to DOVE/the Controller in 3 and IBIS in Silent Line trying to kill anyone that dares to try to leave Layered as its own systems start to fail, to the recurring Nine-Ball that is itself an AI running the original Raven's NEST that never quite seems to finally die until its Seraph form is downed. Humanity keeps messing itself up so bad that they leave their care in the hands of machines, and the machines almost invariably fail and nearly end the world yet again. And that's still a better option than leaving it in the hands of the cutthroat corporations that will kill everyone and each other, no real care for target discrimination or collateral that isn't a danger to their interests, to get their way.
If that isn't bad enough, there's the fact that you're the one that usually helps one of the factions or corporations seize control, if the story doesn't bottom out in a Greater-Scope Villain having to be taken down. Some random Raven or LYNX that, depending on the game, can go From Nobody to Nightmare in mere days as you disrupt the entire corporate warfare and upend the status quo, sometimes for good, sometimes potentially for bad. And rarely is it personal — you're usually just here for the paycheck. Then you realize that every other pilot is the exact same thing; some have morals and draw their lines in the sand, but most don't, and others are just plain looking to pick a fight. These are the people that decide the fate of the world time and time again: mercenaries and corporate soldiers, rather than heroes.
At the end of Nexus, ||your character accidentally releases a mob of kamikaze drones that attack the world.||. It cuts to your AC on the roof of an enclosed city, where you try to ||fight the entire mob by yourself||. The screen slowly fades to black as your AC keeps calling out damage warnings.
For that matter, the later parts of the plot of Last Raven; amidst the conflict between the merged corporate power of The Alliance and the remaining Ravens of Vertex, ||the automated weapons that severely damaged humanity's standing on the surface of the Earth still exist as the Pulverizers,|| and in no time flat both the Alliance and the Vertex can be completely wiped out depending on your ending. The general ending most consider to be canon? ||You're truly the last Raven as every single other Raven was killed and the Alliance destroyed, either by you or the Pulverizers.||
|| RD and Chief being seemly insane in AC 5. RD is seemly killed earlier on, but he is turned on you and suffers a major personality change in a matter of hours and is ready to kill his friends for no explainable reason. Chief, on the other hand, is an AI and, therefore, can't really be killed. He lives for battle and keeps coming back after seemly dying several time. He laughs madly every time you defeat him. Even when his AC explodes and is on fire, he pulls down a concrete support column and rushes you. Many of his attacks are one-hit-kills if you contacts with you just right. He just seems so happy while trying to beat your face in.||.
|| You later learn that Armored Core V and Armored Core Verdict Day are sequels of Armored Core For Answer||. Let thatsink in for a second...
Expanded material puts the control system used in NEXTs as this in an And I Must Scream fashion- the system requires the pilot's nervous system to be hardwired into the control pod, or AMS. Which is good, because this allows the pilots to have near-zero latency in controlling their NEXT. They can just simply think of whatever movement or action they want their NEXT to perform, thus eliminating the need for numerous levers and switches and such. Which is also bad, because this virtually makes the NEXT an extension of their own body. This would explain how the NEXTs in 4 and For Answer seem to remain intact and in one piece despite being shot down. The destructive damage the mechs experience are translated into pain and felt directly by the pilots themselves. If you subject the NEXT to so much destructive force, you also subject the pilot to so much pain, which could make the pilot pass out or, in most cases, simply die inside the cockpit. Now, imagine what would happen if an active NEXT with a pilot inside had its arm blown off or be cut in half in the torso area. Or worse, have its head part ripped off...
In for Answer CUBE dies during Defend Line Ark when Fragile's experimental AMS overloads, basically frying his nervous system from the inside out. Sure, he may be a villain, but nobody deserves to die like that.
CUBE: Energy flow is reversing from the AMS! AAAAARGH!!
The Bio-Weapons that occasionally show up throughout the series. The AMIDAs, in particular. Blecch...
Armored Core V has a few pretty scary moments, despite being a game about controlling a giant mecha. During the first Story mission, it's pretty much made clear that if you don't do your job well enough, Father can and will have you destroyed. That is, provided the enemy doesn't beat him to it. Later, it is revealed that the bad guys are willing to kill anyone or even start a war inside a highly populated city... FOR ENTERTAINMENT!
The background events of Armored Core VI: Fires of Rubicon paint a terribly grim picture; Misuse of a new, mysterious substance discovered on the distant planet of Rubicon-3 caused a disaster that engulfed not just the entire planet itself, but THE STARS THAT SURROUND IT, forming what quickly came to be known as the "Burning Star System". And now in typical Armored Core fashion, this substance with the capacity to annihilate entire solar systems is being fought over by corporations planning to do God-know-what with it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArmoredCore |
ARMS / Nightmare Fuel - TV Tropes
The eyes that will haunt you in your sleep forever.
- Hedlok. It resembles a mechanical skull with two pairs of arms extending out of it. In the Global Test Punch, it's seen on top of the bodies of other fighters, implying it takes control of a host in order to administer a six armed beat down. With the full game released, it does exactly that to the final opponent in the Grand Prix, using three pairs of the arms the previous opponent used.
- The 5.0.0 update gave Hedlok a new battle theme to go with his Level 8 battle theme. The first thing you hear from the song? Hedlok himself
*screaming in rage*, which then goes into a hard rock/metal remix of his theme with an ominous choir across the whole song. It gives off the impression that Hedlok isn't just out for a fight, but now wants to *kill you.*
- DNA Labs. The place has dark green lighting and the aesthetic makes it look like a highly-questionable establishment.
- Springtron. His deep robotic voice, dark color palette, and his distinctive lack of movement on the character select is quite unnerving.
- You thought Hedlok was bad? You thought
*Springtron* was bad? You haven't met their *creator*. Dr. Coyle, the closest thing the game has to a Greater-Scope Villain, is responsible for Helix, Hedlok, Springtron, AND the Party Crashes, and when she finally steps into the ring she proves absolutely *nightmarish* due to her constantly floating, making ground hazards *useless* against her, and the fact that she is almost always seen either smirking confidently, or grinning like a goddamn *maniac*. It's also stated that she experimented heavily on herself to obtain her ARMS, which may have resulted in her unstable mental state. Oh, and if you win round one of her boss battle, she summons Hedlok to make herself stronger. If that fails, she fucking DESTROYS HIM, floats up, and vanishes.
- Hedlok's victory pose if it's controlling Dr. Coyle. It's arguably creepier than the version where it's controlling Max Brass. While both of them laugh maniacally, in Dr. Coyle's case, first there's her voice being distorted, but then there's how long it lasts compared to the other victory poses Hedlok has. Put the two together and they make a nice Nightmare Fuel sandwich.
- The ARMS themselves qualify. With the exception of Kid Cobra (who was born with the phenotype), all of the characters randomly developed their ARMS in their sleep, and just woke up the next day mutated. Nobody knows why it happens, nobody knows when it started, and it's been popping up in the world for anywhere between 1500 and 4000 years. The masks all of the human fighters wear are the only reason that they have any degree of control over their ARMS, and they can switch between normal function and flopping around uselessly otherwise. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arms |
Ask Frisk and Company / Nightmare Fuel - TV Tropes
**Moment pages are Spoilers Off per site policy. You Have Been Warned.**
- Chara's little cameo after Gaster was pulled out of the void was a little eye-opening foreshadowing that shit may get real. Chara also makes a few incognito apperances throughout the first arc shortly after Gaster's release.
- Chara possessed Sans and went on a rampage to try and force Frisk to give up their body willingly. This is Sans we're talking about. This is That One Boss who dunked a lot of genocide-runners in the main game. Imagine
*all* that power going to someone who really wanted to do some damage.
- Maverick's surprise appearance during the epilogue of the Sweet Dreams and Nice Creams arc. First impressions, you think you got some stranger breaking into someone else's home. You've got no idea what he can do, or what he's there for. And you can't wake a damn person up. Thankfully, that wasn't the case; he turned out to be Asriel from the future and was there to protect everyone.
- The whole situation with Aidrian and Jason could've been an And I Must Scream situation for the askers had Maverick not been there. Imagine, someone you're just becoming friends with who later turned out to be a long-lost relative to a 10-year old you know, after
*barely* fending off 3 monsters, you got one masked monster ready to unleash some serious whoopass on some humans. Both Aidrian and Jason would've been murdered and there would've been very little for the askers to do to help other than watch, just like the nightmare scenario that would've happened with Maverick.
- This cuts both ways, though. Flip this around to the perspective of Harlow's gang for a second. Instead of going for movie night as you planned, you and your friends decide to pay back the human who punched, of all people,
*Papyrus* in the face. So you manage to lure the human into an alley, but things go south and the human cleaves off Braids' arm with a frying pan. The worst part? According to both Word of God and in-universe conversations, the arm's not coming back.
- Even adds a bit of Fridge Horror there: Aidrian wasn't even
**trying** to do that. Granted, she's very strong for a human - Word of God is that she's almost at the level of Papyrus or Undyne but a human would only get a broken elbow at worst, and she's only LV 1. Monsters, however, are so weak to physical attacks and the intent to hurt that the blow dusted Braids' entire arm. Just how bad was the war?
- More Maverick-related stuff: whatever happened in his home universe was apparently so bad that Maverick was the Sole Survivor and to achieve that status, he was forced to kill someone...or some
*thing*.
- Chara's backstory: their happy, peaceful life was cut short by pirates raiding their village, killing their mother, and taking them as a trophy and slave. Trapped on the ship for who knows how long, Chara could only find safety by murdering the pirates as they slept, leading them to adopt that terrible philosophy anyone who's played Undertale knows all too well.◊
- There's something eerie about Chara digging up their own skeleton and possessing it in the pursuit of pretending to be a skeleton monster. Unlike Sans and Papyrus, Callallied is an
*actual* walking dead body.
- The state of Chara's mindscape post-amnesia. It's an ominous, foggy, black ocean with a blood moon hanging over it, and in the middle is an unconscious Chara, kept afloat only by an increasingly desperate Asriel.
- There's the part where Frisk is 70 feet away from their emotionally abusive mother. They just wanted to come to Monster Land to have fun and help humans and monsters build peace together, but now their mom makes a surprise entrance. Imagine the fear that comes from knowing what will happen if their mother spots them and realizes they aren't dead.
- And just when they seem to have escaped Susan, they end up inadvertently spilling their original identity to Janet, who deadnames and misgenders them in her shocked reaction and implies she'll reveal Frisk to Susan.
- Callallied begins to regains their memories from when they were Chara, and what's the first thing they see? A hallucination of their murder of Toriel in the Genocide timeline. It doesn't help that this scene suddenly pops up on a panel that initially appears to be an ordinary, non-animated image.
- The true cause of the apocalypse in Maverick's universe: Gaster tried to revive Aidrian by injecting her corpse with Determination, in the presence of Toriel and Frisk. A new evil rose and Gaster, Toriel, and Frisk were all killed and the creature absorbed Frisk's corpse into its new form....an abomination. It proceeded to hunt and consume its next victim, human or monster alike, and the next... and the next... and the next. and the next.....until the result became a massive nightmarish form made up of other bodies it absorbed. And from the sound of it, not just one abomination was created; more abominations were affected. Worse still, humans and monsters were still at odds because of Aidrian's murder causing human-monster relations to land in the dumpster. Neither side could put aside their animosity for the sake of their own mutual survival.
- Someone put up a conspiracy theory board filled with polaroid pics and news articles. The polaroid pics have Papyrus talking with Undyne's parents, Aidrian being trained by Maverick, and Frisk meeting Aidrian. There's no indication that this person wanted to be seen snapping these shots because Aidrian and Maverick's training pic indicates that this one was taken in the bushes, not helped by there also being a picture of Frisk's house. The scary thing is, you have no clue who the "Mx. Polaroid" is. The only clue you have at the moment is interior decorating in their house. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AskFriskAndCompany |
Ask Jappleack / Nightmare Fuel - TV Tropes
And now it seems an Eldritch Abomination took an interest in Jappleack... Talk about Harsher in Hindsight. The other way around, really. The Eldritch Abomination clearly states that no one should lay eyes on it "for sight begets curiosity, curiosity begets desire, and desire begets obsession." Jappleack is willing to die just to see what this thing is. Looks like she finally sees it...it doesn't look pretty...no, I'm not talking about the thing, we can't see it...yet. I mean what happens to Jappleack...possibly. Turns out it just sends her to ponyville. Canon ponyville. And canon!Twilight states that Japplejack was lucky- the alternative was ''floating around in a black abyss forever'', with no way to escape. And here we have said Eldritch Abomination. Sweet dreams. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AskJappleack |
Ask a Pony / Nightmare Fuel - TV Tropes
Ask Pinkamina Diane Pie
Scootaloo the Sadist
Ask Lil' Miss Rarity
note : (the original Tumblr blog has been taken down; the link leads to the blog's archived pages on Derpibooru)
LoonadventureAsk Loona
Ask Friendly Twilight
- This one focuses on Twilight, at the height of all of her friends going insane or dying. Still needing to write her friendship reports to Celestia, and Spike mysteriously absent, Twilight completely loses it. She also constantly sports her Slasher Smile from Lesson Zero, messy mane and all.
- Twilight "tortures" Lil Miss Rarity.
Ask Flutterstalker
- This focuses on Fluttershy becoming a terrified, paranoid stalker who hides in her home and fears what her friends are doing.
Ask Fractured Loyalty
- After escaping from being turned into "cupcakes" by Pinkamena and seeing the rest of her friends go insane, Rainbow Dash becomes an extremely cynical and nihilistic rebel who, despite still caring for her friends, does not care what others think and does what she wants, rules or morals be damned.
Ask Crapplejack
- Applejack, fearing her sister's safety as well as her own after watching her own friends go insane, becomes an extremely paranoid and reclusive shut-in. She relies on excessive amounts of alcohol to calm herself and will not hesitate to shoot anything that steps hoof on her farm.
- The earlier parts of her blogs did not help quell the sympathy for her on what she's been going through. ... Especially the part that made her dread the worst of it all she gets raped by her cousin Braeburn and flips out on him during his second attempt on her and kills him, later she uses her new hobby of taxidermy skills on him to turn him into something that crawls out of the depths of the Uncanny Valley. Things get worse for her from then on.
- This blog has managed to make Derpy creepy.
*Derpy!!*
Ask Eldritch Discord
- This is basically Discord if you take away the Affably Evil aspect, and replace it with pure insanity, with an incredible art style to boot and Slasher Smiles in almost every post. Also, the fourth wall did not protect the artist...
- Someone asked him if he could rip out his eyes and put them back in. He complied.
- When asked if he's ever used humans as puppets or toys, Discord's response is that there are no humans in Equestria. He saw to it himself.
- Discord's account of why he hates Celestia, told in scary-scribble form.
Ask Researcher Twilight
Psycho Ponyville
Gilda Replies
- Usually a fairly safe, standard, in-character Tumblr, until someone asks her "Cupcakes - delicious treat, or weapon of culinary disaster?". Gilda's reply is an image of her staring blankly at the screen, until a picture of a dark, bloody, almost Zalgo-fied Pinkie flashes on screen for just a few frames, barely even enough to make out what it is. Gilad then replies "Uh...delicious treat?".
Faux Ask Pinkamina Diane Pie
Ask Discorded Whooves
- Vinyl Scratch's death. If you look closely, you'll see
*her head is barely attached to her body*.
-
*Cupcakes* is canon in this universe. **Cupcakes is canon in this universe**. That final shot of a Laughing Mad Pinkamena will haunt you in your sleep.
Ask Bubblini DaVinci Berry
Ask Corrupted Twilight Sparkle
- The entire concept is Nightmare Fuel: Twilight Sparkle is corrupted by the use of Sombra's dark magic in the Crystal Empire episodes, and she ends up conquering first the Crystal Empire, then all of Equestria.
Scootaling
- Scootaloo is turned into a changeling by Chrysalis and used as a front to lure more of Ponyville's ponies into her lair. Very early on, she adds the rest of the CMC to her ranks as foals are easier to turn than adult ponies. This soon becomes a full on invasion plan when She mind rapes Twilight Sparkle into being a powerful and loyal servant, using her magic to assist the takeover of Equestria. Much like the above entry, this invasion is all but totally unopposed and multiple cities and major characters have fallen to the changelings, using the adults for food and the foals to make more changelings.
Ask Princess Sparkle
- Garnet's traumtic past is pretty unsettling, especially the Eye Scream bit.
- In this universe, Onyx's draining outright
*kills* the victim.
- Onyx has barely had any screentime, and yet he is already terrifying due to the childish glee he expresses over murdering innocent ponies When he gets hurt by Celestia. A mixture of what he freaking looks like and his
*reaction* to being injured (it looks like Celestia blew off *half his face* and shattered his leg). It's hard to tell if he's being like a child and refusing to admit he was injured or if he *genuinely* feels the pain he is in as pleasurable.
- Onyx's Evil Gloating to a defeated Celestia about how he's going to enslave Equestria. Made worse by the fact he intends to keep her alive and only kill her when he's murdered everypony else.
- This universe's version of the Sirens. Why? Their goal is to brainwash Twilight's Dusk Guard with a Hate Plague and plunge Equestria into a war. If their powers function the same way as in canon, that would be
*very* bad. Adagio, Aria, and Sonata and the Sirens aren't the same beings, they're a trio of Earth Ponies who the Sirens lured into a Deal with the Devil and possessing them. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AskAPony |
Arknights / Nightmare Fuel - TV Tropes
*The appearance of such an aberration on the battlefield is almost beyond imagination.*
Let's face it: living in Terra sucks,
*BIG TIME.* Apart from the ongoing Oripathy disease across the world from the leftovers of the rampaging Catastrophe events, it becomes slowly evident that other than the disease, the world is on the verge of untold threats ranging from genuine Eldritch Abomination instances to multiple factions hellbent on causing destruction for their own gains... and beyond.
## General
- The very nature of Oripathy infection. To wit, it takes longer for the infected to suffer its various symptoms before getting crystallized to death, and the crystallized body then will infect everyone in the vicinity. Not only is it incurable with a 100% mortality rate, but the non-infected also treat the victims with fear and disdain instead of sympathy, and ostracize them in every way they can. Most infected are even punished for their status, either with flat-out cruelty like the Ursus empire or in secrets like Wei Yenwu does. And with Originium basically being the lifeblood of the world, it is extremely difficult
*not* to come into contact with it and contract Oripathy.
- In "Stories of Afternoon", Midnight and Orchid stated that they didn't know how they contracted Oripathy. Orchid's employers suspected she came in contact with Originium randomly for a while without her knowing, while Midnight suspects that his rivals sent him to spend time with an Infected without him knowing. It shows that Oripathy can be contacted easily, without being known until symptoms show up.
- There aren't many cases in that you can actually
*see* the physical effects of Oripathy due to most characters either being in the earlier stages of infection or wearing body-concealing clothing (or both), however, Lappland is in the advanced stages *and* wears clothes that show off her legs. This lets you clearly see the black, jagged crystal shards growing painfully out of her skin.
- The collab event "Originium Dust" has us witness firsthand what happens when a person dies due to succumbing to their Oripathy infection. The Oripathy lesions and crystals growing from an infected person will start glowing and get brighter until finally, the infected person's body disintegrates into Originium dust. Despite the whole process being described as a "Brilliant, dazzling, prismatic light" the very sight of it horrified Ash. To add insult to injury, Tachanka confirms that even if the body is buried beforehand, the light and Originium dust can still seep past the earth.
- Furthermore, the idea is that there are people who actively seek to inject Originium into
*living people*. This was only vaguely addressed by Silence, but the third-anniversary video has a short feature from the perspective of Ptilopsis who accesses Rhine Lab's database. All is fine, introducing the branches and the directors of the scientific sections until Ptilopsis tries to access the highly confidential file about the Flame Demon Incident. The visuals immediately glitch out, the voice gets a dark filter over it, and we see a faded and discolored but rather graphic bit◊ of Originium being directly injected into cells. Some still images don't justify it as it can be seen behaving like any normal piece of tissue would, until what seems like a large syringe injects it with Originium that immediately starts assimilating the cells. As if that wasn't enough, this painful process is already implied to have happened to Ifrit.
- Continuing on that, what we know about the Flame Demon Incident. Rhine Lab is very powerful and seems to have its hands everywhere all over Columbia, and Kirsten Wright is all at the head of it. The same Kirsten Wright, who, by the way, has For Science! as a primary motif. And so, she together with a number of other people took or created a young girl, and artificially infected her body with Originium For Science!.
## Main StoryEpisode 04: Burning Ruin
Episode 06: Partial Necrosis
- While Mephisto's zombie horde made their debut in the finale of Episode 5, they were just visually represented in the story cutscene as either recycled Reunion soldiers or Junkmen. Episode 6 however, gave us a more detailed depiction of the horde, As pictured above, they look like ghouls or pale decaying corpses about to swarm their victims. It's something straight out of a Zombie Apocalypse.
- Wei Yenwu raincoat squads executing any living infected in the slums. In an effort to purge Lungmen from the infected, Wei Yenwu used the chaos of the fighting that had rocked the city in order to silently dispose of any possible hint of rebellion, starting with the Infected. The scene of what happened is similar to what happens in the real-life Holocaust, as the raincoats silently eliminated each and every one before they even have a chance to run and even if they did, hunted down relentlessly before their bodies are dumped into the sewers by the dozens. For all of Wei's pretentious acts that he did in service of Lungmen, it was still nothing sort of nightmarish at how easy he is to order genocide.
- In Chapter 6, there's a dialogue that describes Kal'tsit's way of summoning the Mon3trs, which is very creepy. The Mon3trs come out directly from her spine when she calls for them, and even Crownslayer is scared by that scene.
Episode 07: Birth of Tragedy
- Patriot lost his true son, then he lost FrostNova, the former by his own hands no less which inspires his rebellion. His true son had been the victim of a purge under the Ursus Government, a purge that is done under Patriot's own command. The sheer horror Patriot had to experience knowing he had willingly, albeit unknowingly murdered his own son must be frightening.
- Rosmontis is as unnerving as she is powerful. Her behavior is already somewhat off-putting and downright unstable at times, but then combine that with her insanely strong psychokinetic abilities that she coldly sics on the Reunion members she seeks revenge on. We don't see exactly what happens, but what little description we get isn't pretty, to the point where the Doctor is downright traumatized by the display, and Kal'tsit even warns that directly seeing her Arts can drive the weak-willed outright insane. Seeing a 14-year-old girl voluntarily step into battle and wield such terrifying powers is unsettling, especially since they depend on her emotional state in order to not leak out and cause catastrophe like, let's say,
*obliterating an entire mobile city.*
- It is implied the Reunion death squads or looters are still roaming the ghost city still as implied by Guard. Even despite Patriot's warning of imminent execution, death squads and looters are still under his radar; free to engage in barbaric actions that harm the remaining civilians still in the city such as Tatiana. The survivors had to live and hide in fear every day, hoping that they couldn't be found by the death squads like something out of a Dystopian movie.
- In his final moments, as Patriot realizes Amiya is the Lord of Fiends, he utters an ancient Sarkaz prophecy with very grim implications:
*I see cities, devastated.* *I see Originium, blanketing the land.* *I see you, black crown on your head, melting millions of lives, into nothing but memories.* *I see the, King of Sarkaz, enslaving all peoples, everywhere.* *[...]The young, King of Sarkaz...You, you...* *Will be the most horrific disaster to afflict our world.* *She must die! Or else, the world will die!*
Episode 08: Roaring Flare
- Mephisto's final fate during Chapter 8 is as equally as tragic as it is horrifying. In his attempt to eliminate his most recent memories regarding the demise of Faust, in desperation, he used the sarcophagus where the Doctor was put under before. What he got wasn't pretty. Instead of losing his memory, he instead transformed into some sort of....mutated Liberi several feet taller than a regular one, with Originium crystals jutting out of him. He can't even fly, nor even walk like a regular avian, he has instead been reduced to just pitifully crawling with his so-called wings.
- The result of Mephisto's transformation wasn't limited to just himself either. As soon as he walked...or rather, crawled out of the sarcophagus, he began passively spreading Originium particles around him that induces bizarre mutations to any living being they made contact with, starting with his Sarkaz escorts by turning them into aberrations that made the Enraged Possessed infected look tame in comparison. The sarcophagus hadn't just devolved Mephisto, it had accelerated his Oripathy to the point he became patient zero of a severe biohazard. It was so bad that Rhodes Island operators under Kal'tsit and the Doctor have to fight the horde using biohazard safety equipment. Be mindful that the mutation begins as soon as the particles made contact, not when Mephisto prompted it to happen with his Arts unlike before. Let that sink in, this happens naturally.
- Throughout the entire experience, it's implied Mephisto is slightly aware of what happened to him. Locked in a constant state of suffering like the very same Infected he used his powers on, all he can do was remember what had brought him here as he waited for his demise.
- Worse, Kal'tsit doesn't even consider Mephisto's fate the worst possibility, recounting a past experience where countless scientists' bodies melted together into a mountainous "flower" of mutated flesh that spread Oripathy like some kind of viral plague.
- The duke of Kashchey's implied method of living longer than he should be? Possession. How many bodies had he used and discarded to extend his life for so long?
- Talulah's parasitic relationship with Kashchey. For the longest time, Talulah is imprisoned in her own body, unable to do anything. She was forced to watch as the the Reunion Movement she fought and bled so hard to build, is slowly ruined by the hands of her so-called adopted father. Her friends are dying one by one and she can't do anything about it.
- Fancy being a victim of dying by being set on fire? The entire village that Talulah burned had to experience that. If they hadn't been lost to the fire, the smoke inhalation would've killed them. Both would lead to death slowly and painfully, both the Asshole Victims and the innocents who had nothing to do with the murder of the Infected. One of the stages in Episode 8 is a fully-automatic sequence where Talulah is depicted pursuing a group of fleeing Ursus civilians into a dead end (the map terrain shows only one entrance, the one that she steps in from), and she proceeds to calmly cut down or burn all of them before the stage ends.
- Speaking of the murder of the Infected, why did Talulah decide to burn down the village? When a group of Infected survivors appeared looking for help, instead of helping or even refusing or attacking them, the villagers tricked them into entering a building allegedly storing food, then locked them inside and let them starve to death, to the point where the walls are covered in scratch marks from them trying to claw their way out. As Talulah pointed out, they could have chased them away or even straight-up killed them, but they instead chose to give them a false sense of hope before killing them in the cruelest, most drawn-out way possible.
Episode 09: Stormwatch
- The way that Dublinn kills civilians over the slightest of infractions is very unsettling. It's clear that even the person they force to be the executioner is unhappy about it, as merchants have been killed over refusing to sell to Dublinn.
- One of the most terrifying weapons to be used in modern warfare on Terra goes on full display when the conflict really ignites. Originium is already a hazardous substance to handle, and some of the forms it can take are so dangerously active that they will inflict an advanced and difficult-to-treat form of Oripathy if it gets into a person's body via wounds. Thus, weapons made of
*Active Originium* that scatter fragments of the most dangerous form of Originium around, Infecting all who are wounded by it, are the most fearsome of terror weapons. And this episode sees one being deployed. The effects of this weapon are shown by one of the members of Dublinn, who got caught in the blast, and are subsequently rushed to Rhodes Island for emergency treatment.
Episode 10: Shatterpoint
- Kazdel's raid on Eartha's base shows off
*exactly* why the Sanguinarch is easily the most feared of Theresis' generals. With a single, simple gesture, he reduces groups of Eartha's best fighters into pools of blood, and absolutely *nothing* Rhodes Island throws at him so much as fazes him. All the Doctor, Amiya, and their allies can do are run, and ultimately the only reason they manage to escape is that the Sanguinarch got *bored* of the chase.
Episode 11: Return to Mist
- The Sanguinarch continues to be horrifying. When Logos needs to distract him so the rest of Rhodes Island can accomplish their objective, he does so by mashing the Sanguinarch's Berserk Button by insulting his and his clan's loyalty to Theresis. The Sanguinarch proceeds to
*absolutely lose his shit* and massacres his own men so he can use their blood to power himself up before attacking Logos in a mad fury.
## Side Stories"Children of Ursus"
- Remember those three (now five) quirky Ursus students who seem oddly cheerful despite being the survivors of a horrific Catastrophe that razed their hometown to the ground? You will never see them the same way again after going through the lore revealed in
*Children of Ursus*. Imagine, if you will, a bunch of school children trapped in the middle of a disaster area with no adult supervision and basically left to rot by Reunion forces under Mephisto. The noble factions promptly tried to hog all the food for themselves, after which the equivalent of war broke out before their food supplies were destroyed in an accident, forcing these students to murder and possibly *cannibalize* each other in order to survive. Let us remind you that these students are literal *children*.
"Operation Originium Dust"
"A Walk in the Dust"
-
*There are honest-to-god eldritch demons living on the outskirts of Terra*. The Emperor's Blades, famed in-universe as being able to each exterminate an army by themselves, are the way they are because they've voluntarily sealed parts of these demons into themselves through pocket dimensions, running the risk of them leaking out and contaminating the world with... *something* otherworldly if their armor is to break. Not only are these things powerful enough that entire squads of Emperor's Blades are expected to face heavy casualties when fighting them, but they're also explicitly stated to grow stronger *simply by being known.* During Kal'tsit's battle with an Emperor's Blade sent to kill her, the only reason she's able to convince them to back down is that she's damaged their mask, and continued combat would pose a very real threat of that demon getting loose.
"Under Tides"
- You wanna know who caused the "Calamity" in Aegir? Look none other than the Seaborn, also known as the Abyssals. They are crinoid-like creatures looking like they came straight out of Lovecraft and they come in many different forms, ranging from a feathery flower to a completely boneless dog-like creature. Even worse? They are all led by some sort of Hive Mind, meaning that the Abyssals were mindless and that there could be a much more intelligent Seaborn that's pulling the strings.
"Near Light"
- The Animated Teaser for Nearl's big event shows Flametail making friends with some poor people at the bottom of the Kazimierz megacity. It then shows her desperately fighting to try and save them when assassins are sent after her and nearly kill her friends as collateral damage. She even soaks up an explosion to shield one of the girls and tumbles exactly like her plushie in midair. It's almost a relief that Nearl shows up to cut off the assassination attempt.
- Right before siccing them on Tola, we get treated to a scene where the Armorless Union is injecting drugs into the Corrupted and Withered Knights to prepare them for battle, with their groans of pain making it painfully clear how much they're suffering. The Union member doing the injections notes that they're suffering a Sarkaz-specific reaction to the injections, with the drugs in question being highly concentrated restoration gels
*originally used for mending armor*, not humans. They even express concern that the injections will cause irreparable brain damage, only to continue increasing the concentration when their superior reminds them that "they're Sarkaz, not human". When Tola encounters them, he's so shocked and disgusted at the state they're in that he can't even recognize what they are as they attack him.
- Sure, it's awesome that the Doctor managed to arrange for Rhodes Island to have soft protection from the Armorless Union via a very profitable partnership with at least one core member of the K.G.C.C., but look at it from Platinum's point of view: You've just received yet another mission handed down by the Lazurites to kill another CEO. You sneak into their office, which is seemingly undefended, only for a
*campaign knight* of near-equal skill to you to interrupt and prevent your attack. Not only is your target completely unafraid of your appearance, but they also begin calmly discussing openly with you how they've deduced that you've been duped by your seniors into running a very dangerous and unsanctioned mission. As if they were telling an accurate prophecy, you immediately receive a phone call from your *real* employer via the Rhodes Island office phone on the table, who tells you to stop the mission as it was not sanctioned, and your 'target' even tells you that the call is yours *without even picking up the receiver*. Your target then seemingly reads your entire character and desire for a break by correctly intuiting that you looked tired and offered you a chance to sit down with them and even offered you a cup of tea, and all the while you can't even tell if the entire sequence you just experienced was a mere coincidence or some kind of tailor-made contingency just for you. Spooky, isn't it? It's no wonder that Gravel relaxes at that point, she could immediately see that Platinum's will to keep fighting had fled out the window the moment the Doctor started talking - for one wonderful, terrific moment, Platinum and Gravel had a rare opportunity to see past the Doctor's slightly-goofy everyday facade and catch a glimpse of the legendary tactician many once called the Ghost of Babel.
"Phantom and Crimson Solitaire"
- The second boss, Big Sad Lock, is described as the "masterpiece" of the Troupe Master. The reason? Big Sad Lock was created when an Ursus youth, unable to handle being an apprentice to the Crimson Solitaire due to his peers bullying him, killed himself by throwing himself from a tower. The Troupe Leader, forbidding him from leaving,
*sealed his soul* inside of Big Sad Lock, trapping him inside the castle forever.
"Mizuki and Caerula Arbor"
- One of the endings describes in horrific detail the Bad Future that Skadi the Corrupting Heart comes from. The Seaborn threat grows powerful enough to throw the entirety of Terra into utter chaos, to the point where not even the Grand Knights of Kazimierz and the Golden Knights of Leithania could do much to fight back. Remember the major demonic threat hidden within the Emperor's Blades? The Blades were forced to unleash the demons within them to create a defensive line against the Seaborn. It would buy some time, but even
That's right, even the mighty **that eventually fails.** **Emperor's Blades** with extremely powerful eldritch demons in their bodies *still stood no chance* against the utter unpredictability and adaptability of the Seaborn. It's only the Doctor's survival and her own duty that leads Kal'tsit to create one last bastion for what's left of humanity to evacuate to. Meanwhile, unbeknownst to Kal'tsit, Skadi, or rather *Ishar-mla,* focuses her gaze upon the Doctor, relentlessly sending out swarms of Seaborn just to rush to the Doctor's side, until everyone is dead and only she and the Doctor remain. And considering Skadi TCH's final entry in her operator record...
- Thorns's Monthly Squad story is also quite bleak. He hears the sea calling him, but doesn't know why. It isn't until the Seaborn threat emerges that he learns that his mentor is an Abyssal cultist and became a Seaborn, who reveals that he secretly made some modifications to Thorns' body and invites him to join the Seaborn too. Naturally, Thorns refuses and kills his former mentor. It doesn't end there, however. As the town he stays in gets overrun by the endless Seaborn, Thorns injects himself with a medicine created from his mentor's corpse, deciding to become a Seaborn to learn the truth and keep defending Iberia to his last breath, holding on to hope that the Doctor will kill him and put him out of his misery. God
*damn.*
- Irene's Monthly Squad story brings up some high-octane Paranoia Fuel. It starts with 2 survivors reminiscing about a base reputedly impenetrable but fell because they rescued a stranded battalion that barely survived a Seaborn attack. The survivors either mutated into Seaborns due to wounds or despair and tore the defenses from within. There are manuals and guides to differentiate Seaborns from regular humans through their behavior from the Inquisition which has become useless due to their adaptability. One of the survivors attacks Irene before it is revealed that he has mutated into a Seaborn while still maintaining his Victorian memories. Paranoia and fear have become common phenomena to all survivors due to the Seaborn invasion.
"Dorothy's Vision"
- Ferdinand's sociopathically maniacal hunger for results sees him permit and order all sorts of exploitative behavior, as he whips up a fervor in easily-impressionable Rhine Labs researchers like Astgenne and Dorothy that see them taking their research to unethical extremes, with the Pathfinders being exploited as easy test subjects. However, he is not the only corpo executive doing this sort of thing, as the unnamed Colonel from the Columbian Army is shown to have hired many research groups to satisfy his demand for wonder weapons to allow Columbia's military to become strong enough to challenge the Victorian Army in the aftermath of the second main story arc. It's a very dark glimpse into the other unseen costs of a voracious and aggressive military industrial complex, one that Saria has commited herself to opposing in the aftermath of the Ifrit Incident.
- Dorothy's ultimate creation, a means of creating an Arts Casting Gestalt born from the synchronized minds of multiple people, is a physics-defying construct that is terrifying in its unreal power and form. It forms the eye of a large storm of Arts-generated power that tears apart the surroundings almost like a Catastrophe, and it's just about as majestic and wondrous as Ferdinand hoped for.
- It is indicated that the testing site where Dorothy created her Art-driven superweapon is not unique, and that the Columbian wilderness is littered with "hundreds" of ruined test sites where Rhine and other tech firms have been conducting dangerous and destructive experiments. It is unknown just how many Pioneers and scientific personnel have died over the decades to give Columbia the technological advantage they so desperately seek.
"Il Siracusano"
- The storyline doesn't pull any punches with how awful it would be to live in a country run entirely by the Mafia. It's repeatedly mentioned that ordinary citizens who are supposed to be left alone by the familgie are often murdered for making minor missteps or just bad luck. The story even opens with a government worker fleeing from a mafia hitman, who is targeting him for the sole reason of weakening the government office he works for. Penance is only able to work as a judge without fear because she is closely allied with the Bellone famiglia, and other judges are frequently threatened, bribed, or even beaten into dropping their cases against the famiglie.
- One of Rubio's diary entries mentions how a group of government officials attempted to reform the famiglia system against Sicilia's will. Rubio describes showing up at an eerily quiet building and walking down the hall, only to notice pools of blood spreading underneath
*all* of the office doors. A few days later, everything was cleaned up and business resumed with new officials, implying Sicilia had an entire government agency wiped out and replaced.
- As hilarious as her antics are, Lappland is absolutely
*terrifying* because of her insanity, violence, and unrestrained hatred for Siracusan society. She remains completely unpredictable, casually murdering her own famiglia's soldiers and committing mass property destruction, with the sole aims of bringing back the "old" Texas and tearing down her home country's famiglia system. She's so terrifyingly insane and unpredictable that Zaaro himself cannot break her or make her submit to her will, and submits to her instead.
## Operator Records
- Sussurro's record
*Professional Doctor* drives home just how inhospitable Terra is, and plays it for gruesome Medical Horror. A Rhodes Island team is called to Leithania for disaster relief after a Catastrophe disturbed a nest full of meter-plus-long, venomous insects and drove them towards an evacuating town. Those that weren't killed outright were left with horrific injuries, including a Savra who lost one of his arms trying to protect his family, with the other left in such a condition that it would likely have to be amputated too, and another victim who was somehow still conscious after having his abdomen torn open and his internal organs contaminated by poison. There aren't enough medics to treat everyone, and worse, many are Infected, meaning there's a high risk of an Oripathy outbreak should any of them die. The fact that Sussurro is able to keep her composure and take command despite this is impressive, but the idea that someone as young as her has been through so many similar, and in some cases even worse situations that this barely phases her is chilling in its own right.
- There's something chilling about how unruffled regular people are by the plight of girls that are abducted by slave-takers to be sold as chattel in Kazimierz. Gravel's Operator Record demonstrates quite clearly that this sort of nasty business has become fairly commonplace, as Gravel suffered this fate herself previously - she was lured out of her hometown with the promise of becoming a Knight of Kazimierz, only to be abducted and branded with a slave's barcode tattoo. On top of that, it's shown that slave-takers routinely ensure that the girls they abduct are transported far enough that even if they attempt to flee or get rescued in the case of would-be slaves rescued by Gravel in her attempts to ensure other girls don't share her fate, they cannot return home because it's too far away and they no longer know the way back. This is something that also befell Gravel, and it's shown that even as a promoted operator with Rhodes Island, her experiences of being abducted, and rescuing other girls who suffered the same fate, haunt her in her dreams.
## Character-Related
## Gameplay
- The challenge stage, Patriot's Last March H7-4, literally starts with a wall of Shield Leaders led by Patriot slowly approaching your health seal; combined with the OST and this adds a lot of pressure and intimidates any player.
- Crosses a bit into the Awesome territory when you consider the fact that Patriot goes into battle wearing a suit of poorly-maintained Power Armor...and in spite of that, he is still a Damage-Sponge Boss. Knowing this, it makes one wonder how much harder the fight would be if he weren't a Death Seeker and actually took care of his suit.
## Multiple Media
- The Rhine Labs spin-off manga introduced a little girl named Dalia who grew up dealing with a dysfunctional household and an abusive father who always called her a mistake due to having Oripathy since birth. One day, the abuse went far enough that her father killed his own wife who had always been protecting Dalia for years when he is about to do the same to Dalia, Dalia's Arts activated in self-defense and when the neighbors found them, the abusive sod's corpse was found completely
*dried and dehydrated*, implying that Dalia used her Arts to dehydrate him to death. No wonder the neighbors decided that sending Dalia off to Rhodes Island to help her is her best bet for survival and away from her previously abusive environment. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arknights |
Ask Kuzumiki Adventures / Nightmare Fuel - TV Tropes
While this is a shipping blog, when Cerebus Syndrome hits, it hits
**hard** **All spoilers are unmarked.**
- Before Cerebus Syndrome, some of things Mikan describes are... rather disturbing.
- The countdown posts are bound to fill you with dread, as you know something's coming... you just don't know what yet.
- It turns out to culminate in the death of Natsumi Kuzuryuu.
- The facial expressions the despairs make are highly unsettling.
- Mikan's torture at the hands of Chiaki. It includes killing her parents and forcing her to lie next to their corpses.
- By promoting her to the Big Bad, this blog made
**Mahiru** downright terrifying. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AskKuzumikiAdventures |
Ask The New Hope's Peak / Nightmare Fuel - TV Tropes
**All spoilers are unmarked.**
- In the middle of Makoto's speech, Haiji shows up and shoots him from the crowd. It's unexpected, brutal, and disturbingly realistic.
- Takumi and Naomi go exploring through the school, finding a secret room hidden from Alter Ego's view. Inside, they find the skeletal remains of the victims of the Izuru Kamukura project.
- Even worse? There's a shovel and muddy boots in the room as well.
*Someone brought those corpses there for everyone to find.*
- The basement of the school has been converted into a workshop. What's our first glimpse of this? Souda, apparently dead, in the middle of a pool of red liquid. ||It turned out to just be a mishap with one of his inventions, but still.||
- Karma's actions towards Monaca. They pushed her out of the wheelchair, said they'd torture her to death, and that they
*might* make it quick if she licked their shoes.
- Shirokuma, full stop. While it's apparently Nagisa's creation, he claims he didn't install any of the features it shows during it's fight with Damian, such as blasting it's arms off and then replacing them, using claws, or even speaking. And we don't know who was controlling it.
- Even worse, as a consequence of this fight, Hiyoko found out that Damian is an Ultimate Despair, and is now Properly Paranoid.
- A bit of Fridge Horror, but Mitsuru, Sora, and the twins are stuck in the past, with no way of contacting their parents or getting Mitsuru's medication. Their parents must be worried sick.
- Before the "Four Days Later" update, the Junko AI was already a source of paranoia, intercepting messages on behalf of the Remnants of Despair, however, with The Reveal that it's not as loyal to Maverick as he thought, it's now become a Wild Card, seeming to have agendas of it's own.
- Damian's injuries after being attacked by Shirokuma. They're so severe that he needed
*several* organs replaced.
- Some very, very nasty fears for Kyoji and Mikan inbound: Maverick knows that Mikan is pregnant. There's no doubt that he's going to use that baby to hurt Kyoji in some way.
- In a phone conversation with Karma, Maverick reveals he wants the baby alive, that way he can use it to mess with Kyoji. Karma, on the other hand, doesn't want to wait seven and a half months... and so they throw themselves on top of Mikan and intentionally cause her to miscarry.
- The entirety of Karma's background, as they told Sora. Abusive father doesn't even start describing it.
- Fridge Horror: Munakata says he spies on almost everyone. Think about the implications of that for a bit.
- Ryouko's shooting. She's shot in the eye, and there's even a sprite to go with it. Then she slams her head on the library floor and is unresponsive to anything anyone does... We don't know whether or not she's going to die.
- Although it turns out she does survive, the same cannot be said for Mikan's baby. Karma goes against Maverick's order and intentionally throws themself onto her, causing Mikan to suffer a miscarriage. When she gets up, there's a fairly sizable pool of blood under her.
- While Monokuma and Kurokuma are, frankly, pushovers, whatever's in that third box is apparently so scary, "Red Eyes" doesn't want it getting out.
- Munakata doesn't either. And this is the man who made Shuji Fujigawa a Future Foundation member.
- During a Magic Anon event, some characters have their consciousnesses replaced with their The Pre Despair Kids counterparts. Nagito is one of them, and since he was Killed Off for Real on the other blog... well, he decides that, since he wasn't worthy to be a stepping stone for hope himself, he needs to make others into stepping stones for hope. By going on a killing spree.
- After doing some research on what could be causing everyone to swap memories with their counterparts, Kyoji and Alter Ego find Umeko's notes on time travel. Travel into different points in time results in changes with the way that the Strings that make up a person's brain vibrate, causing them to harmonize with those equivalent to their alternate selves in the other universe. What's that mean? Basically, no matter how careful you are, just being present in the past alone can cause things like this to happen.
- Alyssa Storm, full stop. Her weapon causes people to bleed out from every orifice in their body. The first person we see her do this to? Her grandmother. Enfant Terrible doesn't even begin to cover this kid.
- The first Sadistic Choice: Shuuichi could either shoot Munakta or get arrested. Bad enough as it is, let us remember that he is a thirteen year old boy that currently had a huge fight with his twin sister and all of his friends.
- Kaede's No-Holds-Barred Beatdown of Karma. It gets so bad that it reminds Karma of her abusive father and sends her into a panic attack. The dialogue that ensues is disturbing, to say the least.
**Karma**: I'M SORRY! JUST MAKE IT STOP! I'M SORRY! I KNOW I'VE MADE MISTAKES! I KNOW EVERYTHING IS MY FAULT! I KNOW EVERYONE HATES ME! I KNOW MOM SHOULD HAVE LIVED! I KNOW IT'S MY FAULT WE MY TWIN AND I ARE COMBINED! I KNOW I DESERVED TO BE TOUCHED BY ALL THOSE PEOPLE THAT WERE BROUGHT HOME! I KNOW I SHOULD STILL BE IN THE BASEMENT! I AM SORRY! I AM SORRY!
- Kaede doesn't stop until Akio tells her that she's acting like "Rui Takagawa.", who is hinted to be the name of Akio's birth mother, who was hinted to be abusive before.
- After the mess with Kanon and Munakata, Kyoji decides to try and learn about the future. How does he plan to do this? By summoning Satoru-Kun, a ghost who can answer any question you might have. He performs the ritual to summon him
note : You need to call your own cellphone number on a coin-operated payphone, then say "Satoru-Kun, Satoru-Kun, please come here. Satoru, Satoru, please show yourself. Satoru, Satoru, please answer me if you are there." and does a call...only for it to be Ryouko playing a joke on him. He's about ready to write off the whole thing as a dumb idea and head back to the school. Then he gets another call.
**Civil war will brew between two incarnations of Junko Enoshima**
**At least one member of Class 77-B will succumb to despair again** **Mikan Tsumiki will disappear from Hope's Peak Academy**
**Makoto Naegi will die before year's end.**
- Nine, a clone of Nagisa Shingetsu who underwent the Izuru Kamukura project. We don't know much about him, but his apathetic attitude and seeming lack of caring is terrifying in of it's own.
- The Reveal that Kaede is Junko's reincarnation is this both In-Universe and out of universe.
- Junko's ghost's No-Holds-Barred Beatdown of Monaca. There are even sprites for her battered appearance after the beatdown.
- Speaking of beatdowns, the fight between Nine and Rogue is a Curb-Stomp Battle where the kid doesn't stop
**after** being blasted by lightning and scratched with a shuriken.
- Maverick activating nano-machines to rip apart Jataro from the INSIDE. Poor kid had to have a new liver made for him and showered Mikan in blood.
- The creatures during The Rescue Arc.
- While it's hard to say it's undeserved, Shinobu stomps on Kazuya's chest until her foot hits the floor. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AskTheNewHopesPeak |
A Song of Ice, Fire and Heart / Nightmare Fuel - TV Tropes
- The Heartless flooding Wintertown, especially when the guards report to Lady Stark and mention
*her daughters are there*. Catelyn immediately runs to the stables to jump on a horse and go looking for her girls.
- Xion having to watch Dothraki publically rutting at Daenerys' wedding party. Remember, she's chronogically less than one year old and doesn't even know what sex is, making the scene even squickier. Then one warrior attempts to "ride" her, forcing the Keybearer to defend herself.
- Almost two decades after his rampage, Vanitas still is such an horrifying figure to Westeros that people refuse to say his name out loud. And he suddenly decides to reappear in the Hand's tournament in spite of having being killed, because as long as there is negative feelings in the multiverse he's effectively immortal.
- His casual announcement that he's looking for "princesses", leading everyone to assume he wants to kidnap Arianne and Myrcella. It's even worse for the Martells since Vanitas previously attempted to murder Elia at Harrenhal — imagine the Serial Killer who tried to hurt your beloved sister being freed and wanting to make your niece his new target!
- His teleporting in the heavily injured Robert's bedroom in order to mentally torture the dying king with the knowledge that he wasted his life on a lie since Lyanna
*never* was abducted by Rhaegar, it was Robert's own flaws that drove him into the dragon prince's embrace. Then after breaking the King's morale, Vanitas casually murders him in his bed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ASongOfIceFireAndHeart |
A Song of Ice and Fire / Nightmare Fuel - TV Tropes
The Storming of the Dragonpit. A man called the Shepherd stirred the smallfolk of King's Landing into a horrible frenzy, ranting that the dragons would kill them all and had to be destroyed. The smallfolk ran into the Dragonpit to kill every dragon they could find. And they did, but at a terrible cost: hundreds, if not thousands, of people were burned to death. Even as people were dying gruesomely, others just kept rushing into the fiery hellscape, despite the rapidly increasing body count. Archmaester Gyldayn writes that it were as though the entire city went mad. **The Shepherd**: When the dragons come, your flesh will burn and blister and turn to ash. Your wives will dance in gowns of fire, shrieking as they burn, lewd and naked underneath the flames. And you shall see your little children weeping, weeping till their eyes do melt and slide like jelly down their faces, till their pink flesh falls black and crackling from their bones. The Stranger comes, he comes, he comes, to scourge us for our sins. Prayers cannot stay his wroth, no more than tears can quench the flame of dragons. Only blood can do that. Your blood, my blood, their blood. There the demons dwell, up there. This is their city. If you would make it yours, first must you destroy them! If you would cleanse yourself of sin, first must you bathe in dragons blood! For only blood can quench the fires of hell! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ASongOfIceAndFire |
Assassin's Creed / Nightmare Fuel - TV Tropes
Oh my God, it looks like
is that blood?
- The first thing you see in the game is a group of beautiful women, following you very closely. ||They don't have faces, and neither does anyone in the marketplace that you are suddenly teleported to.||
- All of Altaïr's targets: power-hungry, ruthless, and completely amoral people who are ready to take over the Holy Lands with any means possible. All of their first appearances have them Kick the Dog both brutally and terrifying, such as Tamir stabbing a merchant to death for criticizing his demands, Garnier de Nablouse orders his guards to break a escaped "patient's" legs just to make sure he doesn't run away again, Abu'l poisoning his guests with poisoned wine and then lets his archers have their ways, William of Montferrat kills two of his soldiers because they had been neglectful while on patrol, Jubair al Hakim burns one of his own followers to death because he critiqued his book burning. And then comes Majd Addin, a sadistic regent lord who personally executes "enemies of the state" for fun, Master Sibrand, a guy who has gone so paranoid and insane with fear of death that he'll not just kill scholars on the open street but also tries to shoot birds because he thinks they're assassins as he's too insane to see the differences, Garnier's "hospital" and the "patients" inside, Talal's underground headquarter which's filled with kidnapped people begging you for help from their cages and you can't do nothing to help them. The actually scary part? They think they're doing good. They think they make a better world through their ways. They're so fanatical in their beliefs that they simply refuse to see that they actually make things worse than they are. Even when dying in Altaïr's arms, they continue to claim they've done nothing wrong except dying too early to make any actual "difference".
- All but Majd Addin. The man is just a monstrous sadist hooked up with blind fanatics to entertain himself.
- When you go to confront ||Al Mualim.|| Hundreds of brainwashed people telling you how wonderful ||Al Mualim|| is, all the while walking straight towards you. They don't attack you, they don't even chase you, they just follow you, leaving nothing but your own imagination for what they're going to do. So subtle, so harmless, and yet so very, very creepy.
- Which can also double a Fridge Brilliance, since what ||Al Mualim did with Masyaf|| is exactly what Abstergo plans to do with the whole planet. What better way to motivate the player to defeat the Templars than to give the player a taste of what to expect if they win?
- Near the very end when ||Desmond is out of the animus and he suddenly gains Altaïr's Eagle Vision, it is surprisingly disturbing when playing for the first time, and everything goes film negative, with glowing red symbols and cryptic passages scrawled all over the walls and floor. Especially when you realize what some of those symbols are...|| This gets even more chilling, however, ||when Desmond goes into the bedroom and find phrases in quite readable English saying things like "I have entered the Abyss and never returned." Of course, this entire time these things have been written above the bed, where Desmond has been sleeping for the last several days.|| Few things are scarier than the sudden ability to see invisible things that were right next to you all along. Then there are the implications that all the unusual writings are from the previous "subject", who wrote them with his blood.
- Even better is that ||you've seen them before every time you went to bed, but most players provably assume it's just dreams or visions caused by the Animus|| and not something that's
*actually there*.
- Once you figure out ||what the seemingly-random letters in the main room say. Specifically, the triangle: "THEY DRAINED MY SOUL AND MADE IT THEIRS I DRAINED MY BODY TO SHOW YOU WHERE I SAW IT"?||
- The Pieces of Eden often have horrific effects on their users. The Codex written by Altaïr vaguely hints at this by his flip-flopping between succumbing to the Apple's temptations and gifts of knowledge, and a reluctance to ever touch it again for fear of what it could do. The Shroud heals wounds... if it doesn't inflict Mind Rape or Body Horror on you (but both are more likely).
- As the first game in the series, we knew the absolute least about the Apple of Eden or the Precursors, which makes all the cryptic hints scarier. Between the Apple and the supposed Ark of the Covenant near the opening, we're immediately told that major biblical artifacts are in fact real. The capabilities of the Apple are alluded too throughout the game, but only seen in the finale against ||Al Mualim||. Then after his defeat, we see the Apple open up a
*holographic map* pinpointing the locations of other artifacts on a perfect map of the Earth, in a time when Crusaders and Saracens both had no idea about the Americas or The Arctic Poles. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreedI |
Assassin's Creed / Nightmare Fuel - TV Tropes
<!—index—> Assassin's Creed Assassin's Creed II Assassin's Creed: Brotherhood Assassin's Creed: Revelations Assassin's Creed III Assassin's Creed IV: Black Flag Assassin's Creed: Freedom Cry Assassin's Creed Rogue Assassin's Creed: Unity Assassin's Creed Syndicate Assassin's Creed Origins Assassin's Creed: Odyssey Assassin's Creed: Valhalla<!—/index—> | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreed |
Assassin's Creed: Brotherhood / Nightmare Fuel - TV Tropes
The Truth puzzles are back, now called "Rifts", and they're just as sinister as their Glyph predecessors. Let's elaborate on that further, shall we ?
- The fact that Ubisoft had to only slightly modify historical events to make them appear as if they were part of an ancient conspiracy (mainly by adding references to the Templars).
- Oh, and instead of having to hear Subject 16's ramblings, these puzzles take place in almost complete silence. The only thing that keeps you company is the Animus' OS voice, speaking in a creepy Machine Monotone, even when it starts channeling Subject 16 and the line spoken reads like it should be screamed.
*"Infinite rooms. Dimensions unknown. I am alone, nothing alive. No light, no warmth. packets moving, husks through the darkness. I am frightened. I am frightened."*
- What's the grand conspiracy this time, you may ask? Well, nothing more than the fact that capitalism was created to replace the divine right of kings for Templar rule. Sleep tight. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreedBrotherhood |
Army of Darkness / Nightmare Fuel - TV Tropes
- The Pit Bitch, for sure.
- Bad Ash, after undergoing some comical Stop-Motion reassembling, becomes a threatening corpse.
"
*I... Live... AGAIN!*"
- The eyeball that grows out of Ash's shoulder after the tiny Ashes force feed themselves to him. Thankfully by the next shot, it's already grown into a goofy second head.
- The Alternative Ending. Ash takes too much of the sleeping potion — and wakes up in a post-apocalyptic London hellscape.
"I SLEPT TOO LONG!" | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArmyOfDarkness |
Arrowverse / Nightmare Fuel - TV Tropes
<!—index—>Main Series Arrow The Flash Constantine Supergirl Legends of Tomorrow Black Lightning Batwoman Superman & LoisCrossover Events Flash vs. Arrow Heroes Join Forces Invasion! Crisis on Earth-X<!—/index—> | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Arrowverse |
Assassin's Creed III / Nightmare Fuel - TV Tropes
The Erudito hacked version of all the Abstergo advertisements, which involve Erudito warning you of Abstergo's absolute control all over the world and how even the most innocent commercial can hide such dark secrets. It doesn't help that Erudito likes to put a Photoshop Filter of Evil on the videos. The other set of videos, the Developer Diaries, is slightly less creepy as Erudito likes to take jabs at it. Key word here being "slightly".
Just because Erudito takes more lighthearted jabs at the Developer Diaries doesn't mean they aren't terrifying. Indeed, even the Dev diaries hide terrible, terrible secrets.
Steve Gerkin: These are all playable recollections of the American Revolution, distilled from actual memories
Erudito: Workers are paid next-to-nothing and placed in temporary work camps where they are deprived of basic human needs. The pollution caused by their factories in India has led to an estimated 527, 700 fatalities this year alone...
Angelus and its ad of a mother putting her baby down to sleep, sticking the product in question in behind its skin, and heading to bed, reassured that her child is fine - and the edited version shows little bug things crawling in through the baby's ear. Not to mention any creep factor by way of association with a certain Buffy villain...
The Boston and New York undergrounds can be unnerving, as it's just you and a lantern and darkness. That lantern is your only source of light, and, sure, there are torches you can light on the wall, but it doesn't really make it all that better.
And with the underground already feeling eerie, occasionally the underground passes under bars, full of indistinct chatter. When you first start hearing it, you might be expecting to run across ghosts.
And don't forget the randomly occurring ambient sounds! One, in particular, can best be described as metal-on-metal screeching that sounds vaguely like a human scream. What causes the random sounds? ||You never find out.||
For further (spoiler) elaboration: ||So far, all the Frontiersman missions have been about debunking whatever tales Daniel Boone tells you, often finding explanations ranging from mundane to fantastic. Not so with the Headless Horseman. He's real. The Animus entry says that (in some unspecified way) you've confirmed that he's just a man, but the fact remains that this man is beheading people||.
The mission itself is pretty damn dark. ||Once you bend down to examine the corpse, you'll hear a horrifying, booming laugh come out of nowhere and look up to see the Horseman himself, who's been watching you the whole time. Thankfully, he just turns around and gallops off without coming any closer.||
Some of the scenes with Charles Lee. ||Particularly when he threatens to snap Connor's neck and kill his friends in Sequence 4. Something has certainly changed the man who helped Haytham, free slaves.|| Plus his already eerily pale eyes look even paler and his expression becomes crazier as time goes on.
The showing of War in the Battle of Bunker Hill. ||Right at the get go you're treated to a Patriot soldier who gets his leg blown clear off by a cannon ball. Oh, and he's still alive and begging for help.||
Connor, feeling blue after the events of the main game, wakes up in a living nightmare in ||The Tyranny of King Washington. A man he's respected has gone insane with power, he gets to watch his mother die again, his village torched to the ground again, everywhere he looks people are dead, enslaved, or dying; the 'blue coats' are constantly out for his blood, there are wolves EVERYWHERE, his tribal brothers are all hopped up on this insane drug from a giant red willow tree that he's never seen before, and despite his mother telling him NOT to do it, he's being ordered to take the drug as well. God knows what we're going to see in the next parts...I pray for Davenport.||
Some of Washington's men ||attempt to burn a church full of innocent people|| in the alternate timeline. Luckily ||Connor and Ziio get them all out in time... until Washington's men start firing cannonballs into the village and kill most of the civilians anyways.||
Psychotic, power-hungry Washington himself is quite terrifying.
The Frontier, full stop. ||There are bodies everywhere, of Redcoats and civilians and even horses. There are so many corpses, left on the road, strung up on trees and buildings, yet it is treated as a perfectly normal occurrence by basically every character. Almost every settlement you come across is completely deserted and reduced to ruins, save Valley Forge and a handful of caves/barns, where surviving civilians shelter. You thought Connor's empty village was bad post-game? Visit the burnt-out wreckage after encountering the King. There are Bluecoats literally everywhere, terrorising both surviving colonists and native Americans alike. And let's not even get started on how many ravenous wolves are trying to eat you...||
In the Betrayal, you have to ||fight Washington using your cool new powers, in a weird Animus-esque void. After the fight ends in a draw, you must escape by flying through the void, landing on platforms which slowly dissolve as giant projections of Washington and Ziio shout at you. It's unclear as to whether these are projections from the sceptre or Connor's mental health deteriorating due to the tea he's been ingesting.||
At the end of the Redemption ||everything looks to be okay. Washington and Connor have fought off the Apple's illusions, Washington rejected the thing, and Connor is about to dump it in the ocean. Washington is working in his study when he notices a man there, he pitches Washington the idea of him being king. We assume that this man's a Templar. Washington, in a rather badass way, tells him no and to get out...only for him to look up and to see there's no one there. Implying that the Apple has left its mark anyway on the man's mind.||
|| The entirety of the DLC is terrifying because of one, single unveiled fact: The Apples of Eden are, and always have been, sentient. They aren't just the extremely powerful tools they were thought to be, and it puts the actions and desires of everyone trying to obtain them into question.||
Throughout the whole DLC you can find various items that look like they've been rendered with PS1 graphics, making them barely recognisable and creating a sharp contrast with the rest of the world. This includes stuff such as the bottle of whiskey the was ||Charles Lee's last drink||, to Achilles's hat and cane, to Haytham's cloak. But that is nowhere close to as creepy as finding Desmond's stuff and seeing a screenshot of how he ||died||. Imagine the whole thing from Connor's point of view: he keeps finding otherwordly fragments of the life he lived and suddenly he's treated to ||Desmond's death|| without any context whatsoever.
The ending of the main game already revealed that the Apples have always been the tools that ||Juno|| used to manipulate people throughout history ||in her bid to free herself||.
|| In the end, Desmond and his father and allies are shown a vision of what would happen if Demsond doesn't save the world: humanity would survive despite the destruction and Desmond would become a teacher to the survivors. Unfortunately, when Desmond dies, his teachings would soon be rewritten and used as a justification to use violence. It would be the Crusades all over again.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreedIII |
Ar tonelico II: Melody of Metafalica / Nightmare Fuel - TV Tropes
**Spoilers are unmarked!**
- Luca admits that she discovered she could transfer emotions, thoughts or memories through Dive Therapy and successfully brainwash or manipulate people. These thoughts scared her and she hid them deep inside her Cosmosphere. Despite discovering this ability, she never actually attempted to do it on a conscious level until you meet Witch Luca who attempts to take Croix's good qualities to complete herself.
- A lot of the deeper Cosmospheres can be incredibly terrifying, especially since these levels revolve around the girl's darkest sides. The game does warn you how dangerous these levels are, and it isn't kidding!
- Cloche's Level 6 Cosmosphere is probably one of the most disturbing and uncomfortable moments of the game. The main subject matter in here is Cloche's anxiety of not being the real Holy Maiden. The Cloche in this level is badly meek and afraid, suffering constant abuse from Luca. Even worse is that Cloche is unwilling to get away from Luca and sticking with her despite the horrific abuse due to her fear of and dependency on her. It's so bad that Cloche begs Croix to bring her back when he tries to take her away from Luca. The very worst part in this level has to be during the climax, where Luca forces Cloche to humiliate herself in front of all the people by admitting to being a fake and submit herself to Luca. This one level really show just how horrifying Cloche's view is in her insecurities. And the worst part? It's a level that isn't even supposed to exist and instead of ending in a Paradigm Shift, the whole level is obliterated requiring Croix to restart it in its true form.
- Cloche's Level 7 Cosmosphere where it's a boiling mess of self-destruction and anger. Not only has Cloche gone over the deep end, but the world itself is like hell on Earth. Doesn't help how in this level, Cloche is actively trying to kill Croix and herself together.
- Level 6 of Luca's Cosmosphere. In here, Luca is a witch who's considered by the denizens as the last hope to save the world from a dark abyss. However, it's also in here where it shows Luca's darkest side. She's very manipulative and deceitful attempting to trick Croix to hijack his mind and take his good qualities for herself. When Croix ends up hanging off a cliff after she pushes him, Witch Luca reveals to him how much she was deceiving him, giving him "The Reason You Suck" Speech before mockingly telling him that she loved him for how useful he was and how he was a fool for being so easily used. She even questions Croix what he even likes about her to begin with. While Croix is in shock from this, Witch Luca tries to kill him by throwing him off since he knows all her secrets.
- Luca's Level 7: In this level, not only is she completely love-hungry and unstable, but she's also a dictator who so obsessive and vain about being loved by everyone that she'll have her followers kill anyone who goes against her by throwing them to the abyss. Even worse is these followers aren't doing it out of blind devotion, rather from fear of being killed. The climax is also pretty terrifying- especially in the Japanese dub- with Luca suffering from a massive breakdown after Croix rejects her shallow definition of love. The end result is the entire world collapsing.
- Both of Jacqli's Level 7 Cosmosphere. In one side we have Jacqli be mad with guilt for her crimes to the point she wanted to kill part of herself execution style and the other we have her side as Miros where she plans to kill Croix for being human despite helping. Also in Miros' side, Croix at one point ends up reliving the pain Jacqli went through which led to her hatred, with him describing it as A Fate Worse Than Death.
- Infelsphere Level 4. This is easily one of the most dire parts of the game. The girl of your choice completely changes to being very malicious and angry, where she then tortures the girl you didn't choose while ranting about her grievances and hatred towards her. The very worst part is that the heroine you pick isn't actually brainwashed by the Song of the level like you initially believe. At the end, it's revealed that she was doing these things consciously. This results in a massive fight between Luca and Cloche, with one nearly killing the other through shutting the Infelsphere. It's extra terrifying when listening to the Japanese Dub, since this part is voiced which shows how bad the tension between the two is. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ArTonelicoIIMelodyOfMetafalica |
Assassin's Creed Origins / Nightmare Fuel - TV Tropes
**Beware unmarked spoilers below.**
- The death of Khemu. It's not enough that it's a young child losing his life: we get to see his eyes roll back into his head after Flavius forces his father's knife into his chest, with Bayek's hand still on the handle.
- Cyrene, after Flavius has been through with the Apple. Featuring such lovely sights as farmers beheading workers for no reason, dancers being made to dance forever, women screaming to the world how they would kill their families just to see him for an instant, and people calmly yet slowly walking into bonfires at their "god's" command.
- A scene, which isn't part of a cutscene and can be missed, at Cyrene where some minions of Flavius recite their master's philosophy. It'd be unnerving enough
*without* the Creepy Monotone some of them have, but then you hear what they're saying. "Even when your kind appears to triumph, still we rise again. The Order is born of a realization. We require no creed. No indoctrination. All we need is that the world be as it is." Then it hits you: You're seeing the beginning of the Templar Order, right then and there. Worse, Bayek tries telling everyone it's just propaganda, and no-one listens.
- The conversation in full:
**Bayek:** It is just Order of Ancients propaganda. Flavius has turned you into the enemies of freedom! **Man:** Sons of Prometheus, you will follow us. Only by serving the order can you be saved. Our only desire is that the world be as it is. A place of order, symmetry, harmony. The gods crave them. Out of the yawning veil of nothingness, the stygian void of Chaos, Gaia emerged. **Man 3:** You cannot stop us. We will have our new world.
Pay no heed to the enemies of knowledge. Nothing happens randomly. All events we witness, we experience happen for a reason and by necessity. They think they can break the shallow chains of determinism, they do not understand that the fabric of the universe is not woven from the threads of chaos, but order. May the Father of Understanding guide us all.
- The giant snake - described as Apep, the god-snake, in a related side-quest - from Bayek's dream. Especially because it was an entirely unexpected thing in the franchise.
- The entire situation that leads up to (and follows) it's appearance. At first, Bayek finds himself in a desert leading into a tomb that goes deeper and deeper, until he finally reaches the end where a large set of scales rests... before the entire room explodes, and the giant snake barrels up from some darkness underneath. Even after managing to drive it off, Bayek finds himself in a field of reeds where he briefly sees his son before truly waking up. This experience plays out almost like a compressed journey through the Duat, for the soul to ultimately be judged to eternal paradise or restlessness, only for one of the gods to try and devour you prematurely (and unfairly). Regardless of whether the experience was just a vivid dream, or something more
*real*, it's quite unnerving.
- What the Lizard did to the chief embalmer in order to make him obey his commands:
*he cut off his nose and threatened to do the same to his daughter*!
- How the Scarab executes his opponents: he buries them up to their necks in the middle of the desert and leaves them to die.
- The fact that the Crocodile murdered her opponent's daughter just to make sure things go her way. Even her henchmen are horrified by what she's done.
- The death of the Crocodile, Berenike. Bayek is roaring at her, screaming the name "Shadya," the girl even her men were horrified by the execution of. And the only emotion she displays is disdain, offended that an Egyptian killed her. She doesn't even recognize the name. Sometimes the greatest horrors are in the banality of the evil done.
- The Man Beast side mission in Krokodilopolis. Seeing the floating dismembered limbs in the water and coming up for air, only to realize that the entire cave lake is red with blood.
- If you're scared of crocodiles, then the amazingly huge ones in crocodile lairs can be downright terrifying.
- Hippopotamuses can be surprisingly scary since they don't make a lot of sound, they move surprisingly fast for their size, and they follow Bayek quite far from the water. It's not unheard of for Bayek to be running along a path by the Nile, and the camera swings around to look behind him and the player sees a hippo running towards Bayek silently with its huge mouth wide open.
- You know the huge solar flare?
*The one in which Desmond sacrificed his life to stop?* An Isu recording actually shows that the true catastrophe is yet to happen, and the precise day of the massive flare is ticking away in a random office of Chicago. Not even the owner of the supposed 'Doomsday Clock' has any idea when. The recording vaguely predicts it within this century, 'more sooner than later'.
- From
*The Hidden Ones*, there's the memory corridors of the first three targets: No Motive Rant, no conversations, just them with Black Eyes of Evil, doing something creepy - counting severed hands in a box, looking at crucified prisoners - before screaming "the Order is eternal" at Bayek.
- The Pharaohs from
*Curse of the Pharaohs*. Not helping is that the game never actually clarifies what the hell's going on with them. Are they illusions, generated by the Apple, or are they somehow actual copies of previous wielders?
- In a similar case, the afterlives are very bizarre and unsettling. Even Nefertiti's, which has large fields of reeds and may appear soothing, still have creepy stuff like giant scorpions around certain parts, complete with an eclipse in the sky. And just like the pharaohs, these are never explained: they may be simulations like in
*Odyssey*, they may be an illusion created by the Apple, or they may be the real afterlife. Makes you wonder if anyone else found them.
- The quest added to the main area of Egypt for
*Pharaohs*, "Lights Over the Desert" is all kinds of weird. Bayek hears about mysterious lights flashing over the Desheret Desert, and goes to investigate. On arriving at the Isu Tomb, it's found to be going absolutely *berserk*, and the minute Bayek gets near, undead creatures rise from the sand to attack him. Inside the tomb, Bayek finds someone injured, who says his camel ran off with an artefact that apparently can summon the dead. Bayek goes looking for the camel, and finds it dead, surrounded by people who are worshipping the artefact. When Bayek approaches, the artefact lights up, and everyone attacks him. Once they're killed, Bayek tries returning the object to the tombs, only to find the man from before missing. Once he restores the object, an endless horde of anubites attack him, forcing Bayek to flee, but he'll collapse before he gets out, and wakes up several miles away from the desert, with absolutely no questions answered.
-
*Pharaohs* raises an unsettling idea: Previously, with Apples, it was generally assumed that the area of effect was relatively local, or required the user to be nearby and using it on the person in question. Here, it's shown that the Apple can apparently grab the minds of people who are *nowhere* near it. Add to that the implications that there's Brain Uploading going on...
- One Sidequest has Bayek being sent on a journey by some local stragglers. Upon finding the ring, the whole thing turns out to be a Shout-Out to
*Lord of the Rings*, and Bayek briefly starts experiencing powerful visions while en route to the group. Once he gets there, it becomes very clear all three of the people that sent him away are willing to violently fight each other over the ring, and when it gets lost in the struggle they all desperately start looking for it, never stopping and constantly leering at each other.
- A subtle one in a sidequest. After Bayek finds out that a group of bandits are threatening kids with their dogs life to force them to steal for them, just how mad he is at the bandits is palpable in his words. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreedOrigins |
Assassination Classroom / Nightmare Fuel - TV Tropes
Even though this is a Shonen Jump manga published alongside the likes of
*One Piece*, *Bleach* and *Naruto*, make no mistake: there's enough Nightmare Fuel to fill a whole classroom. Heck, it wouldn't be a Shonen Jump title without this trope.
In accordance with Nightmare Fuel policy,
**all spoilers are unmarked.**
- At the start, we have the Assassination Classroom's own nonhuman professor, Koro-sensei. Imagine having a strange creature as a teacher. Now imagine that under his cheerful facade, you know that whatever he is, he's
*immensely* powerful and can (and will) destroy the entire planet in one year, unless he's dead. And the first proof of his power? Thanks to him, about 70% of the moon has been defaced, turning it into a permanent crescent. And he's very hard to kill, if not impossible. Normal bullets don't work on him, and he can reach Mach 20 easily note : Yes, 20 times the speed of sound, almost 7km per second and enough to reach low orbit. Luckily his weak point (some substance which can be used for BB pellets and knives) is revealed from the beginning, but good luck trying to kill him with it. Thankfully, he *very* quickly becomes Nightmare Retardant the more time is spent with him.
- Pitch Black: Furious. Koro-Sensei truly angry is terrifying, in both appearance and intent. In five seconds he gathers the name plates of his students' houses and the houses of all of his students' friends and family. He knows where everyone lives. He gave his word that he wouldn't harm any of the students, but if he wanted, he could kill
*anyone* else. There's nowhere to hide.
- Karma's memory of his old teacher is metaphorically shown as said teacher disintegrating down to his
*skeleton*. Brr.
- In the Kyoto Arc, Kayano and Kanzaki are kidnapped by a gang of delinquents and blatantly threatened with rape and torture. Their leader makes some
*very* creepy faces while happily talking about how he and his buddies have "messed up the people who think they're elite" (they have no idea that the Class E students are treated like absolute shit at their "elite" school). These are *high-school-aged boys* acting like hardened Yakuza thugs.
- Takaoka Akira may look like a fun-loving instructor who thinks of E Class as his own children at first, but he is really a sadistic military dictator who is willing to make Class-E's life a living hell just so that he can have superiority over Karasuma, and isn't afraid to hurt or kill anyone who tries to disobey their "father".
- When Karasuma stops him from harming the students, Takaoka responds by setting up a Morton's Fork by having Karasuma either choose having an unexperienced student hit him with a real knife, planning to deliver a No-Holds-Barred Beatdown on his victim or have Class E obey Takaoka unconditionally. If Nagisa hadn't won against him, Takaoka would've destroyed Class E in both body and spirit.
- After his initial defeat, he returns in the Assassination Island arc, having been driven mad by his defeat at the hands of Nagisa:
- Episode 21 begins with him watching the kids and the teachers on security cameras and saying that once he kills them all and destroys Koro-sensei, maybe he'll use the reward money to buy more kids and
*fill them with the virus and watch them die.* All this as he's scratching skin off his own face, which he's been doing since he was removed from the school after being defeated by Nagisa.
- The scratching off his face and the Thousand-Yard Stare doesn't even cover it: Once he forces them all to the roof, he says that his assassination plan would've gone well if Kayano and Nagisa had gone by themselves: First, filling his bathtub with Anti-Sensei BBs and burying Koro-Sensei and a tied and gagged Kayano in them and covering the whole thing with cement, leaving Sensei to blow up everything if he wanted to get out but knowing Koro-Sensei loves his students, he would choose to die in there with her. As we know, the plan went wrong for two reasons: one, the non-infected kids banded together to save everyone, and two, Kayano would've melted away when she was placed in the bathtub or would've blown up the entire place to get herself out of there alive. Not that she would've cared about leaving Sensei in there.
- While thoroughly deserved, we also have Takoaka being defeated by Nagisa again and just
*snapping* completely, first through a Freak Out of epic proportions as he sees Nagisa smile at him once more, and then through going totally catatonic as he is carried away on a stretcher, wrapped in a straightjacket.
- The "God of Death". He's capable of disguising as anyone, or even anything, as shown when he attacks a hitman after (seemingly) emerging from his own shadow. And if you need more proof, his camouflage skills are so high he appears in front of the students without disguise as an humanoid silhouette with only his two eyes glowing like a pair of spotlights. He even skinned his own face to improve his disguises. Yet, somehow, his hair, eyeballs and everything else remain in place, even though he's got no facial muscles anymore! Forget Two Face, this guy is even scarier! And then there's his "Death Scythe", a small, hidden gun inside his index finger. This guy can kill you just by doing a single "Bang!" gesture. This is when Crazy Is Cool is mixed with a villain hitman.
- Nagisa's mother! The woman sees Nagisa as an extension of herself, dictating where he'll go in his future and what job he'll have simply from what she wanted and failed to achieve in her youth. What makes this worse than a typical Stage Mom situation is that she denies Nagisa's own gender, forcing him to keep his hair long (hence his pigtails) and even makes him wear dresses to give him "advice" on how to dress in the future. Whenever he shows the slightest deviance from her plan, she flies into a rage and attacks him, emotionally blackmailing him into going along with her. You know how Nagisa's so good at reading and observing others? That's why. This is made all the worse when, instead of questioning why he wants to stay in E class, she decides the most logical route is to drug him, drive him to Class E at night, and then
*set fire* to the building so he'd be forced to beg the chairman to let him in to the school again! If it weren't for an assassination attempt, things could have gone very hairy indeed. In other words, the appearance of a murderous hitman made the situation *less* scary.
-
*The flippin' principal.* Asano Sr. is not right in how he treats everyone - including his own son - callously, and that centipede motif of his... When he completely snaps, this gets ramped up to eleven. He moves to destroy the Class E Building , intends to move them to a new school building that should just be called a Hellhole Prison, and announces his intent to fire Koro-Sensei. To reiterate, he just stated that he intends to completely terminate Class E, the only thing stopping Koro-Sensei from destroying the world. And all of that is because Class E and Koro-Sensei have proven his educational model does not work. And this is mild compared to what he's done to some other people. Remember that bum Asano gave some money to? That was one of the boys who bullied one of his students and drove the student to suicide. Really makes you realize just how badly Asano was affected by the student's death. He could've used all his intellect to simply kill them and make it look like an accident. Instead? He got them hopelessly addicted to gambling, robbed them of any particular drive except to gamble, and ruined their lives so that they became dependent on the allowance he gives them. Really puts a lot of other things into context. Do not make Asano mad by harming the people he cares for. **WHILE CLASS E IS STILL INSIDE OF IT**
- Six words: "I love you, Koro-sensei. Now die." Kayano then reveals she has a set of tentacles on the nape of her neck. Not tentacles doubling as hair, like Itona, but black tentacles connected right to the nape of the neck. Then, when the first attempt is unsuccessful, Kayano meets Koro-sensei for what is essentially a Suicide Attack/Self-Destructive Charge. But that's not the creepy part. She's sweating so much she looks sick, looks more and more deranged the longer the fight goes on, and is explicitly stated to be losing her mind.
- Chapter 130 depicts the harmful effects of Kayano's tentacles on her mind using an imagery of Kayano's brain
*being wrapped in barbed wire*.
- How Koro-sensei got close to the woman in his flashback. He was captured to be used as a test subject in a potentially hazardous experiment, and she was the one who interacted with him personally through a pane of reinforced glass. That's not the scary part: the scary part is that the head doctor, her fiance, knows that if Koro-sensei lost control or became too enraged, his new powers would enable him to get through that glass and kill her with ease. The doctor even outright calls her a potential sacrifice! She was close to him because the other researchers wanted someone expendable in that position.
- Koro-sensei explains in detail what happened to the moon. It wasn't him. It was a mouse implanted with his cells that exploded when the mouse reached the end of its life. If Koro-sensei isn't killed, he might self-destruct and take Earth with him!
- Nagisa after Takaoka blew up the antidote, dooming the students who were infected. His eyes were
*glowing green*, for crying out loud.
- On that matter, Nagisa's snake motif. It shows up several times during the series, when Nagisa uses his bloodlust: Karasuma senses it during a training exercise before Takaoka shows up, and is scared out of his wits. Takaoka sees it during his first fight with Nagisa, where he hallucinates a giant snake strangling him as Nagisa makes his attack. Karma perceives it in the classroom civil war, where Nagisa appears surrounded by demonic snakes. Perhaps the worst of all is when Nagisa kisses Kayano to break her free of the tentacles' influence, where it's portrayed as a rabbit being
*strangled to death by a giant snake!* It's unclear whether this is just an artistic portrayal of the bloodlust, or a hallucination, but either way it's pretty scary.
- Some context for what causes Karma to notice Nagisa's bloodlust. A little bit before Karma envisions Nagisa's bloodlust, Karma goes to look for the table Nagisa is sitting at (in the scene, which is set before the series begins, Karma and Nagisa are eating at a fast food joint) and it's Nagisa's rather innocuous attempt of getting Karma's attention that causes Karma to notice Nagisa's bloodlust. What actually happens is that Nagisa taps Karma's back to get his attention. What Karma seemingly perceives to have happened is, in a similar style to how the snake motif is presented, a silhouetted version of himself is shown being
*stabbed in the stomach with a katana!* Here's a picture of that by the way◊
- There's a scene where Shiro is discussing his latest plan to kill Korosensei, and a mouse from one of his magic tricks crawls up into his mouth.
*And he eats it*. In light of that, it's probably not too surprising to learn he's resorted to injecting himself with tentacle cells...but it is also very, very bad news.
- During the final battle with the God of Death, Kayano lunges at him to land a blow, only to get
*impaled* by one of his tentacles. At this point, we finally see Koro-sensei's reaction to one of his students being hurt like this. Yes, he gets angry, but his standard black-coloured anger won't cut it here. He gets so, so much more enraged than he's ever been *that he completely ignites into a blinding-white glow with a red Battle Aura, roaring his lungs out the whole while*. Sure, he's able to harness it into a battle-ending explosion, but seeing *Koro-sensei* - a kind-hearted and empathetic teacher who loves each and every one of his students - flaming pissed is jarring indeed. **that**
- Irina's childhood is both terrifying and tragic: The first snippet we get is her hiding from the people who brutally murdered her parents before her very eyes, crammed in a closet with the freshly killed corpse of her own victim and feeling as the warmth slowly leaves the body, at the age of 12. Later we see her being trained as an assassin, presumably at most a year or so later, with a particular shot of her stabbing an older man in bed as he's pushing her down.. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinationClassroom |
Assassin's Creed: Revelations / Nightmare Fuel - TV Tropes
- Being able to hear the Assassins talk while on Animus Island is pretty creepy. What with them talking like Desmond's not there, and being totally unaware of what he's going through really cements the coma feeling.
- It's a little horrifying to make your way up the tower where "Sofia" is being held hostage... only to realize that it's
*not* her, and the real Sofia is *being hanged from a tree in a courtyard in the distance.*
- Also, the Templar stalkers, who can backstab you at anytime. What was Ubisoft thinking?! Beating them usually involves graphically jamming their knife into their face. It's up close.
- We finally get to see what happens when someone without sufficient First Civilization DNA tries to use an Apple of Eden. It isn't pretty. When Abbas activates the Apple, it goes
*berserk* and starts firing off randomly; knocking Altaïr around and reducing everyone else to writhing on the ground in pain. This includes Abbas himself, who is in the process of being slowly killed by the Apple until Altaïr shuts it off.
- We see the dramatic and terrifying conclusion to the First Civilization. Storms, earthquakes, and a literal wall of flames."And then the world ended..." And while its visually awesome, seeing the explosion slowly engulfing a terrified mother and her baby alive will haunt you for weeks.
- Some of the new counter attacks and finishing moves are rather painful to watch. One involves Ezio
*sticking his sword in an enemy's neck and twisting their head 180 degrees!*
- Suicide by way of a ballpoint pen. A
*Slow* suicide that spilled enough blood to paint the walls using a *pen*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreedRevelations |
A Series of Unfortunate Events (2017) / Nightmare Fuel - TV Tropes
*"Does this seem like a nightmare? Because that's the vibe I was going for."*
—
**Count Olaf**
The theme song warned you to
**LOOK AWAY**, and this page will make you wish you heeded the warning. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
## Season 1
- A trio of children lose their parents in a tragic fire, they are taken in by an abusive guardian after their fortune, who treats them as slaves and physically harms them. When they finally manage to flee, he goes after them, killing every chance they find to have a family or a normal life they find in the path, actively harming everyone that they bond with.
- The leeches. Small creatures with a Lamprey Mouth taking up almost half their body lengths, and their ability to smell food on you when you're hundreds of feet away and
*above water.* And they *swarm.*
- Uncle Monty's snake-bitten corpse in episode 4. The makeup effects in that scene were spectacularly creepy.
- Not helping matters is Olaf mockingly describing Uncle Monty's "cold waxy face" and unblinking eyes as Violet starts tearing up. Then they learn Sunny's in the briefcase when Olaf slams it into a wall.
- "The Miserable Mill" is rather terrifying throughout, due to the themes of the suppression of free will and the mill's complete lack of workplace safety.
- When the Baudelaires ask the workers why they still work at the mill despite the horrible conditions they're put through, they all stand up and say "Lucky Smells is our life, Lucky Smells is our home" in unison, showing that something definitely isn't right.
- After Klaus breaks his glasses, he's sent to see the optometrist Dr. Orwell, who then proceeds to hypnotize him under the guise of giving him an eye exam. The eye exam starts out with normal things, such as "An A or a C?", and rapidly segues into things such as "A parent or an arsonist?", eerily reminiscent of the 2 + Torture = 5 scene in
*Nineteen Eighty-Four*.
- Klaus when Brainwashed and Crazy is both disturbing and a case of Tear Jerker. He simply responds to everything with an obedient "Yes, sir", without any awareness of what he's being ordered to do. At one point, he brings his baby sister Sunny dangerously close to a wood chipper, and even accidentally crushes Phil's leg while operating machinery. Both of the times he comes out of the trance after hearing the word "inordinate", he has no idea what he's done or why everyone is looking at him strangely.
- Charles is later hypnotized so that he won't realize he's about to be sawed in half. His Dissonant Serenity as he gets closer to the sawblade is rather unnerving, and when the trance is broken, he immediately starts panicking and begging to get out. At least he was rescued right on time.
- Dr. Orwell's death by falling backwards into a furnace. It was changed from her more graphic death in the book series from getting sawed in half, and she
*was* a terrible person, but still. What's especially scary about this is how she was also holding Sunny with the intention to drop her into the furnace, and probably would've succeeded if she hadn't accidentally thrown Sunny at the last second instead.
- While providing a lot of comic relief with his lack of book smarts and paper thin disguises, Count Olaf is also a very legitimate danger to the Baudelaires. Special mentions go to picking up baby Sunny (who is clearly scared and frightened) and almost dropping her to accidentally cut off Sunny's toe, and squeezing Violet's shoulder while talking about how he can touch anything he wants. Plus, Neil Patrick Harris' performance is creepy as hell when it's not hilariously hammy.
- His threat to Violet at the end of the second episode, hissing in her ear in the complete darkness that he'll stop at
*nothing* to get his hands on the fortune, and fully intends on killing her and her siblings once he has it. It's incredibly unnerving.
- "... And when I have it, I will tear you and your siblings from
*limb...* to **limb.**" What reads like "make a joke" becomes uniquely frightening coming from a villain who doesn't always know what he's doing — but *he'll * **certainly** try.
- Additionally, whenever Count Olaf gets angry, it shows on his face. And his angry face is definitely something that can send shivers down anyone's spine.
## Season 2
- Esmé Squalor ups the ante even further. If you ran into Olaf, you could probably get away by being clever enough to get past his overcomplicated schemes, but Esmé would have no qualms about just beating you to a pulp or flat-out killing you. Especially nasty is her stalking them through the records room at Heimlich Hospital, with literal stiletto heels that Violet just barely avoids.
- The deluxe cell in the VFD village. What makes it so deluxe? The noose hanging from its ceiling. There's some pretty nasty implications there as to why that would equal "deluxe".
- The entirety of Hostile Hospital seems almost out of place with how much Nightmare Fuel is present. Medical Horror, Abandoned Hospital vibes, Violet getting Strapped to an Operating Table and almost undergoing a Meatgrinder Surgery. Aside from all that, the overall tone of the episodes and the legitimate threat that Count Olaf and Esmé have become make these two episodes the darkest in the series.
- The entirety of the scene leading up to Bab's kidnapping in Hostile Hospital Part One. Abandoned Hospital vibes, horror movie tropes, and creepy singing are all abound.
"We visit people who are ill and try to make them cry. Even when the doctor says 'I'm afraid you have to die.'"
- The scene where Esmé is chasing the Baudelaires through the Library of Records. The children are all alone in a dark room with a woman who, unlike Olaf, doesn't care about keeping them alive. The whole scene also shows just how unhinged Esmé is as a person.
- The part where Olaf slowly lumbers through the hallway while knocking out every light with a crowbar (the same crowbar that he used to murder Jacques Snicket). Paired with the creepy music, the scene feels like it was ripped straight out of a slasher flick.
- In Hostile Hospital Part Two, when Olaf has Violet captured and tied up. The way he talks to her while holding a variety of nasty looking medical tools is absolutely bone-chilling. This is a man who's been fed up so much with his plans failing that he's out for blood, and it shows in that one scene alone.
**Count Olaf:** Have you ever hunted, Violet? **Violet:** Of course not. **Count Olaf:** Well if you had, you'd be familiar with a particular experience. There's a particular moment at the end of a long hunt when you have the animal cornered and the animal looks into your eyes, *deep* into them, to see if there's any mercy in there. And when it sees that there is not, it gives up. It gives its life to you. I have you cornered, Violet, and I have no mercy. *(looms inches from her face as she tries to squirm away)* Soon enough, your siblings will fall into my trap, and when they do, I won't be satisfied with just your fortune. This time, I will obliterate you and the entire Baudelaire line in the cruelest way imaginable. *(smiles maliciously)* Won't that be fun?
- And then there's Violet being captured again after being caught trying to escape alongside Babs. The part where Violet is actually put under anesthesia is quite terrifying, especially when she's clearly struggling to escape, and there's even a point in which the viewers get to see a P.O.V. Cam of her losing consciousness. Not helping matters is when Esmé leans over her and ominously says "goodnight" before she finally goes out.
- From the same episode, Olaf learns that one of the Baudelaire parents may be alive and suddenly every trace of his comedic side vanishes into a subdued Villainous Breakdown as he slowly and deliberately sets the hospital on fire with a look of pure rage.
- When trying to force Klaus into cutting off Violet's head, Count Olaf acquiesces that the procedure might be fatal, but insists that some "sacrifices" are necessary in the name of the advancement of science. He then proceedes to stroke her hair and then her neck, with Klaus looking an appropriate combination of enraged and unnerved.
- Also, Count Olaf's plan has reached new heights of awfulness in season 2:
- In "The Vile Village" he accuses the orphans of murder, and intends to burn them at the stake for a crime they didn't commit.
- In "The Hostile Hospital", his plan is to force a disguised Klaus to perform a fake surgery on his sister in front of an audience. The surgery is nothing less than cutting off her head.
- In "The Carnivorous Carnival", he intends to kill one of the freaks live in front of an audience, by feeding them to starving lions, just to draw in a crowd.
- "The Carnivorous Carnival" gets some serious Fridge Horror once Olaf reveals he saw through the Baudelaires' disguises right away. His making them burn down the tent full of VFD's records, and even commenting that he felt similarly uneasy before setting his first fire, makes him seem to be forcibly pushing them past the same Moral Event Horizon he'd long since crossed, aided by how the last two stories have the kids feeling very uneasy about being pushed into acting more like Olaf.
- Olivia's fate by the end of season two is as disturbing as it is heartbreaking. She gets gruesomely torn apart and eaten by lions. Olaf feeds her to the lions after he discovers she isnt Madame Lulu. Everyone in the room, from the gore-hungry crowd to the theater troupe to even Olaf, who dropped her in there, looks either disgusted, shocked, horrified, or a combination of the three (the only person who doesn't react negatively is Esmé; instead,
*she cracks a satisfied smile*). We can even hear soft tearing noises. We don't actually see the mauling onscreen, but that manages to make her grisly fate even more unsettling. Her terrified scream before shes eaten by the lions doesnt help.
## Season 3
- The Man With a Beard but No Hair and The Woman With Hair but No Beard, full stop. Villains so dreadful that even Olaf is afraid of them, and in the first two episodes they appear in, they show us exactly why. Unlike Olaf or Esmé, there is nothing comical about them to balance out their villainy, leaving us with the two most evil characters in the entire show.
- The things they end up doing are even worse. They burned down the VFD headquarters, murdered the carnival freaks on the way to Olaf, talk Olaf into throwing Sunny off the mountain, flawlessly capture a whole troop of children, and then burn down each and every one of those children's houses with their parents inside. And all of that is done in the first two episodes they appear in.
- We don't get to see the full execution of the plan in action, but that arguably makes it even worse. As Mr. Poe drives Kit Snicket back into the city, he receives a phone call from the bank; he reacts in horror as he hears that a multitude of fires have cropped up all over the city, which will leave
*dozens* of children orphaned. We then get a distant shot showing the city with dozens of plumes of smoke rising from it, looking for all the world like the Apocalypse has started. And to cap it off, we get a final scene of the Man and Woman watching this all from a rooftop and *toasting* to the horror below.
- The sheer horror that the Baudelaires experience when they realize that the pair are Justice Strauss's superiors on the High Court, meaning that the Dark Side of VFD had owned the apparatus of law and order in The City the entire time, and thus, for them, true justice could literally
*never* have been done.
- The fate of the Snow Scouts as well, courtesy of the above. A whole camp of children carried off screaming by eagles, with all of them heavily implied to be orphaned afterwards.
- The Great Unknown makes an appearance in The Grim Grotto, finally giving a glimpse of what it is: a MASSIVE undersea monster with an eye that's as big as one of the submarine's windows and a horribly loud call.
- Just like in the books, Sunny gets infected with the Medusoid Mycellium, leaving her with only an hour to live. Even worse is that Olaf was perfectly happy leaving the three children in the brig and letting Sunny die. Were it not for the Hook-Handed Man letting them out, Sunny would have died and there would have been nothing her siblings could do to stop it.
- The Medusoid Mycellium in general is pretty terrifying. It's a type of mushroom that when you breathe in its spores, it spreads
*into your throat* and will literally suffocate you. This is not helped when you see Sunny slowly turning green and coughing loudly. The creepiest part? **VFD** was willing enough to use it on the Schism side, something even Fernald was disgusted by.
- Forget
*use* it; it's heavily implied that VFD **created** the Medusoid Mycelium as a bio-weapon to be used against their enemies. Which would mean that the horrific fate Sunny almost met was the *intended purpose of the fungus*. And since the Sugar Bowl contains the cure to the fungus, and the theft of the Sugar Bowl kicked off the Schism, they must have already been working on it before the Schism had even started!
- Larry Your-Waiter's death. Being strung up and dropped head first into a pot of boiling curry was likely a rather painful way to spend one's last moments.
- In the flashback scenes, we see the death of Olaf's father due to an accidental use of a poison dart. Olaf's reaction is
*pretty* uncomfortable when he witnesses his father die: He goes from complete shock and sadness... to a *creepy Death Glare*. Start of Darkness indeed.
- The Medusoid Mycellium being released upon the island, infecting all of its inhabitants. Even worse is how Ishmael gets everyone on a boat to try to get to safety. Especially considering how remote the island might be, it's unlikely that they would get to safety within the hour they have. Although it's suggested that the Incredibly Deadly Viper may have saved them too. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ASeriesOfUnfortunateEvents2017 |
Assassin's Creed Rogue / Nightmare Fuel - TV Tropes
The mission "Kyrie Eleison". Shay has been tasked with retrieving a Piece of Eden from a Precursor site in Lisbon. After some puzzle solving in the church, Shay opens a secret passageway to the Piece of Eden. So you just grab it and head back to the Bureau, right? **WRONG**. The minute Shay grabs the artifact, it disintegrates in his hands, and the ground begins rumbling. You go back up to the church, only to find the whole city of Lisbon falling down around you. From that point, it's a mad dash to get back to the Morrigan before Shay is crushed by the falling buildings. It's only after Shay's back on his ship when you realize that you, as the player, inadvertently caused the 1755 Lisbon Earthquake. **Crew member**: How could God do this to them? **Shay**: God had nothing to do with this.
- This mission also gives us a very chilling Non Standard Game Over; if Shay stands still for too long while the city falls apart around him, a special Game Over cutscene will play showing him being buried by falling debris.
- While Shay makes it out alive, many citizens don't. An attentive player can see people crushed by falling buildings, burning to death in the ensuing fires, see people try to help injured before the ground breaks under their feet. Every time Shay comes to a plaza, you can hear a baby cry among the screams of the people. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreedRogue |
Animorphs / Nightmare Fuel - TV Tropes
- The TV series had issues, but several morphing scenes managed to capture the Squick from the book, like with Marco attempting to morph into a rat for his first time and getting stuck halfway, resulting in this.◊
- The nightmarish puppetmaster Yeerks, the Taxxons, insane-with-hunger giant centipedes (who are also cannibals and will eat themselves if they are injured/hungry enoughand they're always hungry), and the Hork-Bajir, benign but enslaved bladed lizard men (who started out as mooks but turned out to be really sympathetic), as well as morphing in general and the terror at getting stuck in animal formor, worse, between formsin particular.
- It's noted a couple of times that the Taxxons voluntarily gave themselves to the Yeerks, not as a surrender but in the hopes that Yeerk infestation could control their endless hunger. And even then, we see multiple cases of Taxxon hunger overwhelming its Yeerk's control.
- The ant and termite morphs are also disturbing. The kids almost start
*crying*.
- To see Cassie, usually the most in-control of her morphs, so panicked and freaked out by the experience of the termite morph that she demorphs while
*still inside a piece of wood* is chilling.
- All the books have fight scenes that are gruesome on various levels, but there's one that takes the cake:
*The Forgotten*, book eleven, has Rachel falling unconscious on top of an ant hill in the Amazon rain forest in bear morph. They then start eating her alive. Jake and the others are, of course, horrified when they see this. And when Rachel wakes up and demorphs, she screams the entire time.
- The fate of David, the sixth Animorph. He turns against the Animorphs, so the team decides to trap him in rat form and leave him on an island with dozens of other rats. People boating by months later could
*still* hear him mind-screaming. Not to mention that Rachel and Ax are forced to wait the two hours with him to make sure he's stuck. As Rachel said, you can't block out thought-speak, and she notes that she would hear his screams and pleads and threats every time she fell asleep.
- David himself crosses into nightmare territory when he remorselessly murders a hawk he thinks is Tobias, and reveals he is fine with killing the rest of them to get them out of his way. The worst part? He almost does.
- The fate of Saddler, Jake and Rachel's bratty cousin. After overhearing him deemed a lost cause, David knocks out the doctors trying to save Saddler's life and dumps his comatose form into the elevator shaft.
- Rachel. Just Rachel. At first, Marco's description of her as "Xena Warrior Princess" is kind of funny. The more the series goes on, the more you realize that she is, for all sakes and purposes, a violent psychopath. A very frightening one. Do you only realize it as the series goes on, or does she actively become more violent and unstable as the series goes on? Neither interpretation is particularly pleasant, since all of the kids are changing in similar ways.
- All the worse because there's some evidence that her transformation took place not just because she wanted it to, but because her friends needed it to, even if they wouldn't admit it (Jake, for instance, expresses guilt at using Rachel for the dirtiest workgiven where it gets her, you can't blame him). Rachel herself doesn't really become conscious of this until her little tete-a-tete with Crayak, a conversation that culminates in an argument with Cassie. When Cassie starts (as usual) objecting to Rachel's latest morally troubling but wholly necessary choice:
**Cassie**: I don't think you can do it a second time.
**Rachel**: (snapping) You know what, Cassie? I don't think I can, either. So will you do it for me?
**Cassie**: (taken aback) I... I don't...
**Rachel**: I didn't think so.
- Rachel imagining sticking a fork in David's ear was incredibly disturbing.
- "I fought back a nauseating urge to twist the fork, to make him squeal in pain." Rachel, ladies and gentlemen. Making plastic utensils a source of horror in one easy step.
- Imagine being one of those seventeen thousand Yeerks that Jake flushed into space, at first confused, then in a sudden stab of terror realizing what's happening and completely helpless to stop it...
- Fortunately for them, they have next to no sensation, so by the time they were aware they got spaced, they'd probably be dead.
- Megamorphs #3 where Jake gets no-nonsense shot in the head and dies, Cassie briefly snaps, and Rachel gets blown in half by a cannonball.
- In
*The Andalite Chronicles*, a Quantum Virus is mentioned. It can be programmed to target a species, and basically wipes them from existence at an atomic level. Later seen in the Hork-Bajir Chronicles. Just as terrifying as it sounds.
- And most of the Andalites think the reports of its use are just Yeerk propaganda.
- In
*The Threat*, Marco almost gets stuck in a flea morph. He manages to demorph into some...THING, that's described as a flea the size of a dog. *A flea the size of a dog.* Thank God Cassie is able to talk him through the morph.
- Made all the worst by the fact that Marco is supposed to be the cocky, funny guy of the group, and his only response to that experience is to just collapse into tears.
- The beginning of the first book, when we first realized this wasn't
*Goosebumps*. The kids meet a dying alien that gives them the power to morph. In a gentler story, Elfangor would have become the quirky alien mentor or something. But since this is Animorphs, guess what? Visser Three turns into the first of his many horrendous morphs and *eats him.*
- Pieces of Elfangor fall out of the Visser's mouth and Taxxons, who were waiting at the Visser's feet, jump up and eat them.
- Which later becomes even more horrifying once you realize that Tobias was watching his own father being eaten alive, and most likely remembers every single moment of it.
- Don't forget Alloran. Not only is he himself being forced to eat his previous protégé, but he's from a non-meat-eating species, making the experience a whole new level of horrifying. In fact, Andalites are most likely a prey species. (V3 may very well have gotten into the habit of eating his Andalite enemies just to bully Alloran.)
- Confirmed as a prey species in
*The Ellimist Chronicles*. The Andalite homeworld used to be populated by monstrously large predators that required an entire tribe to defeat.
- Visser Three. Sure, he's a bad guy and he's an egomaniac. But it gets worse. It gradually becomes clear that his Affably Evil personality is only a masquerade which does little to hide his psychopathic tendencies. He's a violent nutcase who flips out at little-to-no provocation and will often execute his own subordinates, or
*torture them for weeks*, for no other reason than the fact that he's pissed off, which is pretty much all the time. *And* he's got a variety of morphs hand-picked for the fact that they can kill you in the most grotesque ways possible (one of them can shoot acid, for instance). For Christ's sake, the guy has a personal collection of torture instruments from all over the galaxy *for entertainment*.
- Even worse is his disturbing fondness for eating his victims while morphed into giant predators.
- In a book where Jake is infested with Tom's old Yeerk, we're treated to a memory of the real Tom, who's become a broken, empty husk of a person, mentally sobbing and begging the Yeerk in his head to leave Jake alone. It's not exactly fun to read.
- In "The Escape" Marco encounters Visser One while pretending to be a human controller, who reveals that his host (Marco's mom) is currently having a mental breakdown upon viewing her son and believing he's been enslaved, but the Yeerk has simply learned to ignore her pleas.
**Visser One:** You must learn to control your host more completely. My own host is in here creating an awful racket, but I do not let her weeping and wailing disturb me. **Marco:** No, Visser. I will try harder to control my host.
- Rachel morphs into a starfish, gets split it half, and ends up as two Rachels. One is a complete psychopath. The other gets to tell the last chapter, when they get reunited, and is terrified that the bad one is a part of her again.
- The One. Aximili, of all individuals, being reduced to just another tiny part of an unbelievable being's consciousness is already creepy as all get out, but then there's the mouth...
- The ending of the last book where Ax
*smiles* at them.
- Crayak. He's an Eldritch Abomination portrayed mainly as a disembodied eye that lives in the space between dimensions thanks to that incident with the black hole. And his sole goal is to destroy as much life as the rules of his game with the Ellimist will let him, all for kicks. Applegate talked about him, saying she wanted him to represent true evil, on an existential level, much like Sauron from
*The Lord of the Rings*.
- When the Ellimist was talking about the origin of his battle with Crayak, he told the gang that Crayak was expelled from a far-distant galaxy hundreds of millions of years ago by an even more powerful entity, also much like Sauron.
- The scariest thing about Crayak? His introduction. Jake experiences the Yeerk dying in his brain, and, just like that, is pushed face to face with something so awful, so utterly evil, that it nearly breaks him... with no explanation. None. The Ellimist hasn't even shown up yet, and Jake won't know what it is for a very long time. He mentions having awful nightmares about it in
*The Attack*.
- The Howlers are literally children, and believe that their constant mindless killing of other races is actually a game,
*and they enjoy it.*
- And the fact that Jake doomed the entire species to nonexistence by downloading his memories into their hive-mind; the memory of Jake kissing Cassie manages to get through before Crayak erases the squad the Animorphs are fighting, and the Ellimist tells them that the next time Crayak turns the Howlers loose on another species, they will try to kiss the aliens instead of kill them. One imagines it wouldn't take Crayak long to get rid of them for good after that.
- What the Nartec do to their victims.
- For a series about aliens, Animorphs made some of Mother Earth's own children into pure horror for many a child. In
*The Predator* Marco describes Jake morphing into a lobster and his face "exploding" into valves. Imagine seeing a human being's face turn into this.◊ Or in *The Suspicion*, Cassie describes a giant (from her perspective) wolf spider◊.
Lobster: Jake's face seemed to open up, to spit open into a complex mess of valves. I think I would have thrown up, seeing that. Except that I, also, had no mouth.
Spider: Then, suddenly, his stomach exploded. It just exploded outward, guts flying everywhere. Eight huge spider legs appeared, like something in him was trying to crawl out.
- After having read the series for a while, one begins to ponder why one ever thought animals to be sweet, cool, or indeed anything other than absolutely deadly. Which is appropriate, seeing as the characters (especially Cassie) have the same realization.
- Apparently the Body Horror was so bad even the author had nightmares.
- In the book where the group initially acquires and morphs common houseflies, Cassie, as the most-skilled morpher, goes first. She does so...and the first thing that changes is her eyes, which
*explode* into the compound eyes of a fly, only proportionally sized to be enormous. Rachel immediately rushes out of the barn and vomits everywhere, while the rest of the group is too terrified to move.
- Marco exhibits some slightly Machiavellian tendencies, especially in the later books. He often talks about "the straight line". It's a personal philosophy of his; there is a straight line from A to B, the simplest way to do it, ultimate efficiency. Sometimes following this line forces you to do some things that you'd rather not (like kill your family), and thus, you diverge from the line. But the line is still the line, and for that ultimate efficiency, it must be followed through (to the hilt, so to speak). This philosophy led him to plan in detail — and execute to completion — a plan to throw his own mother off a cliff to kill the alien in her head...
- Marco eventually realizes that he can't go through with killing his own mother but Jake does it for him, while holding down a screaming and crying Marco.
- Tobias getting tortured as a means to fool the Yeerks into thinking the demorphing ray doesn't work. Tobias lost a sizable chunk of his sanity there, and it's really obvious.
- Forget the torture: the torturer herself, Taylor, aka Subvisser Fifty-one, is pure nightmare fuel. The result of an insane Yeerk infesting an already unbalanced girl, she see-saws back and forth between the two personalities, sometimes the cold, power-hungry subvisser, sometimes a broken Alpha Bitch, always sadistically insane and dependent on other people's pain to get through the day.
- What's worse is that in the next book narrated by Tobias, he mentions how he has been having audio hallucinations of her voice taunting him, and things go From Bad to Worse when she shows up again, and in the middle of a conversation freezes up and says in a quiet voice "Don't trust her". It's never clarified whether the "her" referred is the Yeerk or just Taylor herself.
- It's implied to be the former. It's been shown before that hosts can occasionally manage to briefly retake control of their body for short periods of time; the real Taylor was likely the one saying this.
- Or even wore, the Yeerk
*acting* the part of the terrified host to keep throwing Tobias off-kilter.
- Any time a Controller manages to briefly reassert control can come off this way. In #2, Chapman and his wife are nearly
*tearing themselves apart* trying to fight off the Yeerks to protect Melissa.
- The Yeerks themselves. An alien slug forces its way through your ear canal and wraps itself around your brain — then takes over controlling your body while you are trapped helplessly in your own head.
- Your body will be forced to kill people, or worse, force another slug into their head. You will betray everyone who ever loved and trusted you. And there's nothing you can do about it.
- The implications of the Yeerk going about your life for you. Have a sex life? Well, your Yeerk is going to keep up appearances and go on with it. Which means you don't get to decide when you have sex anymore, or how, or who with. Even if you don't normally, your Yeerk may see a use for it. Tom is a Controller because a pretty girl was forced by her slaver to flirt with him. When they came to Earth, Edriss and her minion took hosts who seemingly didn't even know each other and had them breed. For a whole year Edriss was still pretending to be Eva and didn't want to fight or argue with Eva's husband, so Peter believes that it was the happiest year of their marriage.
- One of the worst things seen about the Yeerks really drives home how horrible it would be to be a Controller. In the Yeerk pool, the humans whose Yeerks are feeding in the pool are put in cages. Most of them either cry, scream, curse, or rage at the guards, but some just sit there in silence, and wait to be called back, because they have literally lost all hope of ever being free again.
- Later in the same book, Jake notes how one section of the book houses all the enslaved controllers in cages, but right next to it is a nice waiting room where the voluntary ones lounge about and watch television. Jake notes that even through the cries and screams of the enslaved, he can hear the voluntary controllers laughing at whatever program was being shown. Imagine just how cruel and evil you would have to be to watch and enjoy a tv show while literally right next to you people are being locked in cages and begging to be let out. And the Yeerks have made it their mission to FIND people like this.
- In one of the books, the main characters find an online message board, revealing that certain other people have gotten an idea about what's going on. One poster, who's clearly very young, asks how he can tell if his father's a Controller. Another poster (who the main characters have pegged as a Controller) tells him to
*ask him about it*. (The other posters *immediately* tell him otherwise.) Given what would almost certainly happen to that child if his father was a Controller and found out his son knew about it, this should tell you something about Yeerk empathy... or lack thereof.
- On occasion, the Yeerks encounter a species that they can't make Controllers out of. These species are simply enslaved and worked to death.
- Even though it might seem "minor" compared to the many instances of wartime violence and atrocity, it is extremely unnerving reading
*Visser* from Edriss's perspective, considering her penchant for murdering her former host bodies. Be it the host body who Edriss used to become a mother, or an innocent Hork-Bajir, or a terrified soldier, or a drug-addled young woman... The last one is particularly cruel: Edriss disposes of Jenny Lines by diving her host body into a pool, taking control of her next host and then, as her last command, forcing Jenny to breathe, resulting in her drowning. Jenny's first moment of freedom from Edriss was also her last moment alive.
- The Nesk, plain and simple. A race of aliens attempting to colonize Earth in the time of the dinosaurs, they are capable of forming into any size and shape by acting in tandem with each other, allowing them to operate stolen machinery and wage war with other creatures. Word of God said that they survived their cataclysmic defeat at the hands of the Animorphs as modern-day ants.
- Rachel transforms into a shrew, and is very nearly overwhelmed by the instincts. Particularly notable is the bit where she's being held by the rest of team, and
*doesn't actually react to them*.
- The fate of the Venber in
*The Extreme*. The Yeerks had cloned an extinct alien species, the Venber, to make shock troops specially adapted for cold temperatures. The problem is a) they can't survive in temperatures above freezing, and b) the Venber clones are being controlled to follow programming instead of a Yeerk. So in the book's climax the kids run into area where there a large amounts of powerful lights. And the Venber follow. *They melt.* And even as they slowly die their programming forces them to twitch and writhe around and try to follow the Animorphs as their body liquefy. Yikes.
- Also the fact that the original Venber were hunted to extinction so they could be used for machine lubrication.
- From the same book, Ax takes down a Taxxon while the others are in fly morph. They can't see well, but they can sure as hell
*smell* something... **Ax:** < *I think we are in trouble, Prince Jake.*> **Jake:** < *Is it dead?*>
- The time that Marco got swallowed by a bird whilst in wolf spider morph. Also, how about in
*The Message* where he gets *bitten in half by a shark* whilst in dolphin morph.
- The school's principal: Stock children's-fiction villain, and host to the mind-controlling parasite aliens' leader, being given back 'the helm' inside his own head, and allowed to beg for his family's life before the Visser Three. He falls over and slurs and drools because he hadn't had willed control of his body for longer than it takes the Yeerk to feed in
*years*.
- The Animorphs' ages are never specified until near the end of the series. Those violent battles, having their limbs torn off, being forced to kill innocents, watching the people around them being puppetted by alien invaders? They started when they were
*thirteen*.
- Basically, the only militia to defend the world against an Alien Invasion is composed of six kids who would not be able to join the actual Army. Nice.
- The description of the man's gangrenous leg that Cassie had to cut off in #44,
*The Unexpected*.
- #39
*The Hidden*, when Cassie sees an ant morphing into her. This is horrifying enough, but we then realise that the ant!Cassie is screaming because it's lost its Hive Mind and become an individual. Also, the Buffa-human is just creepy.
* Its eyes were disturbingly blank, absent of human recognition and intelligence. ... It was listening, too, gauging the tones of our communication and on the alert for any type of alarm call. A buffalo in human skin. It was unnerving.*
- In
*The Experiment*, the Animorphs have to infiltrate a slaughterhouse using cow morphs. Ax, before he has a chance to demorph, is herded onto the killing floor, and sees the cows ahead of him in line die, one by one, as the butcher approaches... Even after he's rescued and demorphs, Ax "could not stop trembling... could not stop shaking."
- There's the Bad Future seen in #7
*The Stranger*. Apparently they made Rachel a controller and forced her to eat Tobias with barbecue sauce. Bad enough for friends and comrades in arms, but they were in love.
- In #31, Jake orders Ax to torture Chapman. Ax still is still an adolescent like the other Animorphs. To make it worse, throughout the night he can hear Melissa Chapman crying for her father. It is such a terrible experience that Ax tells Jake will will never do anything like it again, saying <I will gladly fight this Controller and even, in fair battle, kill him, but I am not a torturer.>
- Hell, the covers
*themselves* are scary!
- And the covers are nothing compared to the books' descriptions of morphing.
- The Mercora: six kids stuck in the past decide to allow an entire sentient species to die, because if they don't humanity will never arise on Earth.
- In
*The Andalite Chronicles*, the whole Time Matrix sequence: given three conflicting instructions on where to go, the reality-warping device splits the difference by generating an Acid-Trip Dimension that's a mishmash of its users' memories of Earth, the Andalite homeworld, and the Yeerk homeworld.
- In one particularly terrifying moment, Loren and Elfangor enter an Earth portion of the new dimension and see a McDonald's that Loren inadvertently created with her memories. Elfangor suggests that Loren get something to eat to recover her strength, so they go inside...and see that the guy behind the counter is a young man whose
*entire face* (to the point where he doesn't even have eyes) is made of pulsating acne, which is described in loving detail. It turns out he's based on an actual employee that Loren knows at her own local McDonald's, but since the thing she notices the most about him is his bad skin, the Time Matrix responded in kind. What makes it worse is that Acne-Face is essentially a Stepford Smiler who, despite his horrific skin condition, mindlessly acts like a perfect fast food worker.
- A little earlier in
*The Andalite Chronicles*, there's a passage that's not outright nightmare-inducing, but more chilling and sinister: while Elfangor works to clear away the Time Matrix from the rubble, he slowly realizes that their escape from the Taxxons and Yeerks was entirely *too* lucky. He then has a flash of insight: the other three people on his ship, who he'd thought were themselves, have been taken over by Yeerks and are waiting to ambush him. He turns out to be right... One of them was Alloran, who is no longer himself but now "The Abomination", *otherwise known in the future as Visser 3...* That's right: Elfangor had accidentally created his and the Animorphs' worst enemy through his own actions!
**Narrator (Elfangor):** *More luck. Too much luck. I really was a fool. I felt a cold shiver crawl up my spine.*
- In
*The Underground* it's revealed that Instant Maple & Ginger Oatmeal drives Yeerks insane. The Animorphs' first encounter is when a host throws himself out a window trying to commit suicide. Later on the Animorphs shoot open a barrel of oatmeal in a Yeerk pool, and it's implied that Visser Three will simply let the thousands of affected Yeerks die.
- Rachel taking command in
*The Weakness,* where she decides to fly a jet into a tower controlled by the Yeerks. Thousands of Yeerks die in the inferno, and before that one of her plans leads to Cassie being captured and tortured by the Yeerks.
- The Drode. He has the ability to make time stop, and appears in "The Exposed" to torment the Animorphs one by one, picking apart their weaknesses in front of everyone. He offers Rachel a deal to come work for Crayak: all she has to do is kill Jake.
- To make this worse, though? The Drode's exact words weren't "Kill Jake," but rather
*this*: **The Drode:** If you ever find yourself desperate, Rachel. At the end. In need. Remember this: *Your cousin's life* is your passport to salvation in the arms of Crayak.
- ...
*and Rachel killed Tom.*
- The final book has the Andalites show up and explain why they never actually returned to Earth to try and free it - Andalite military command thought that it wasn't that bad, that the few times that the Animorphs made contact and asked for help, the Andalites assumed they were exaggerating to try and get additional support. Just... For fifty plus books, the Animorphs have been a guerrilla (no pun intended) fighting force, the ONLY line of defense against an invading alien species, and the only people who were in a position to even try sending help thought that they were making things up.
- And when they finally DO show up in the finale, are they here to liberate the planet from the Yeerks tyranny and control? Not hardly. Captain Asculan arrived intending to turn Earth into a cinder to contain the Yeerks. And was stopped because the Animorphs managed to wrest control of the Pool ship and get Visser Ones surrender, giving Alloran freedom to utilize his authority as a War-Prince to back up Jakes victory as actually counting, as well as Ax patching in fleet communications to the Andalite homeworld, ensuring that the Andalite public know that the war is over, and destroying Earth now is condemning billions to death for no reason.
- The alternate future Cassies description of how the Yeerk raise human kids in The Familiar. They warehoused them because they werent useful as hosts and made them strong feeding them lots of vitamins and running them on treadmills. They punished them for acting like normal kids. Eesh.
- The graphic novel adaptations were revealed to be the perfect medium for portraying the scarier moments in the series. Morphing looks absolutely
*disgusting* and painful, as the characters look like half-human/half-animal abominations mid-morph. The kicker was Rachel's dream as the shrew in *The Visitor*, which was depicted with a splash page (seen above) with a shrew eating maggots off of a dead animal. The way this is presented in the graphic novel is a Jump Scare, as the previous pages give no lead up to what you're going to see when you turn the page.
- Father, from
*The Ellimist Chronicles*. A massive, sadistic hive mind that stretches across the entire surface of a waterlogged moon, composed of innumerable corpses kept preserved, their brains used as computers. It keeps The Ellimist alive, floating underwater surrounded by the corpses of his crew and the last of his species, for thousands of years, playing simulated games with him that, until his defeat, he always wins. The Capasins are sudden and Crayak is evil, but Father is *horrifying*.
- In
*The Departure* Cassie has a Nightmare Sequence about the time (in the previous book) where she morphed into a T.rex, lost control, and ate a Triceratops. Her description is a combination of awe-inspiring and terrifying:
"I shook my Tyrannosaurus head, worrying the screaming Triceratops like a dog worrying a bone.
And then the Triceratops stopped making sounds. It hung limp. I dropped it and stood over the
fallen creature. And I bellowed.
Huh-huh-huh-RRRRRROOOOOAAAARRR! I roared in triumph. The sound shook the leaves
in the trees. It seemed to shake the distant stars.
Huh-huh-huh-RRRRRROOOOOAAAARRR! I screamed again.
I felt within me all the violence of nature, all the ruthlessness of the survival of the fittest, all the
power of muscle and bone and claw and tooth, all the ageless, never-ending lust for conquest
wrapped into one awesome roar."
- In
*The Proposal* Marco's conflicted feelings over his father's relationship manifest as hybrid morphs, two of which (osprey/lobster and gorilla/trout) can't do anything because they involve aquatic animals in a book entirely landbased. The spider/skunk hybrid is useable, but understandably freaks out the people who see it.
- In The Deception the newly promoted Visser One has greenlit an operation to start nuclear war to make invasion easier. The Animorphs only get any intel at all because of a lucky break, and stopping this operation means crossing lines like morphing humans multiple times, and in the climax Ax nearly nukes the team's hometown and the Yeerk Pool beneath it to threaten Visser Two, the Yeerk in charge of the operation. When the Visser asks Ax if he'd really do it, the book ends on Ax not having any answer. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Animorphs |
Assassin's Creed II / Nightmare Fuel - TV Tropes
**THEY MADE IT LOOK LIKE AN ACCIDENT.**
Nightmare Fuel in
*Assassin's Creed II*.
- Subject Sixteen's Sanity Slippage commentary at a few points in the Glyph puzzles. It ends with him declaring that he's unable to deal with all the pain he's lived through via the Animus — "I feel the guillotine cut my throat, the bullet hit my chest, the water fill my lungs..."
- " The wolves are out hunting. Where, oh where, has Jaaack gooone? "
- "With Jack deep underground, it was easy."
- "In the beginning-ng-ng... Genesis. Genesis-s-s-s."
- Also his comment of "[the woman] cries as I fuck her". It's small, but in that moment it hits that, instead of the noble Assassins like Altaïr, Ezio and Connor, Desmond could have relived a monster's memory...
- The last recording implies that Lucy was forced to watch him kill himself. It might explain why she goes over and beyond to keep Desmond sane and
*alive*. *"Ah, the moon...I can see the stars. My mind is gone. Lucy, I can't wait any longer. I'm ready to go."*
- Speaking of the Glyph puzzles, they manage to have boatloads of nightmare fuel by themselves. Lets elaborate on some honorable mentions, shall we? The Templars have a longer reach than you know, and fingers in every pie. Not even the truth is safe from them.
- Pictured above, "Hat Trick" — another "find the Apple" puzzle, except the "you're getting closer" is the sound of a heartbeat picking up speed. When you find it, it changes to a "patient is flatlining" beep. And the reason for that? All the people involved in that puzzle were murdered by the Templars to obtain the Pieces of Eden they possessed, as Subject 16 points out before the puzzle starts. The subjects in the puzzle? Harry Houdini (punched in the stomach and died of appendicitis), Ghandi (shot in the chest) and John F. Kennedy (shot in the chest and head).
"Three thefts, hidden by the murders. People only see what they're trained to see, what the Organization wants them to see..."
- At one point in the "Martyrs" puzzle (immediately preceding the aforementioned example), you have to drag a flame across the screen to a portrait of Joan of Arc. The moment you do so, you are greeted by the words "THEY BURNED JOAN ALIVE. THEY TOOK IT." captioning a painting of Joan being burned at the stake, all accompanied by a horrifying scream.
- Topsy the elephant, especially since this was something Thomas Edison actually did to ruin Nikola Tesla.
- Which itself is a road full of nightmare fuel. The oldest motion picture known to exist is from 1888. It's inventor, Louis Le Prince, disappeared from a moving train two years later, as well as his luggage. He had been trying for years to file patents for the motion picture, which were being blocked via the money of Thomas Edison. And then Edison got even richer off of the motion picture once his main competition disappeared under mysterious, unsolvable circumstances. That's hardly the only mysterious or openly evil case from Edison, by the way. He also paid kids for their pets to electrocute with Tesla's invention to try to ruin him. Kids would also sell him neighbors' pets.
- The Henry Ford letter in "Titans of Industry" is truly sickening in its implications.
- The worst part is, this is actually less evil than the actual man. In real life, he wasnt just apathetically supportive and using Hitler, he was one of Hitlers biggest fans.
- A couple of the videos Shaun makes for Ezio's targets:
- Francesco de' Pazzi's ends with a shot of Giovanni Auditore after he's been hanged. Nightmare Face at its best.
- Vieri's isn't much better, as it ends with him serving a rival and his family a meal "to die for." Talk about a sore loser!
- The one for Marco Barbarigo and Dante Moro tells us about the attempt on Dante's life, which is unsettling enough. But it's accompanied by a closeup of a bloody, half-dead Dante with a dagger just
*buried* into the side of his head. However, Dante survived, became brain damaged and wound up becoming Marco's personal bodyguard.
- The ending of Carlo Grimaldi's database. Ignazio Contarini, one of the Council of Ten, had a daughter who wanted to run away to Milan with a servant boy she fell in love with and Carlo gave them safe passage via a boat. Except when they arrived at the boat, her father was there waiting for them — with Carlo by his side. Carlo was given high recommendations by Ignazio, his daughter was recaptured and the servant boy was killed and his body was dumped in the water. So much for true love.
- Silvio Barbarigo's mentions how his uncle apparently "died in bed" — and we see an image of two smiling courtesans approaching him with knives, while Silvio watches from the doorway. You can hear them giggle just before it ends.
- Rodrigo Borgia's heavily implies that he raped his illegitimate daughter Lucrezia and ends with him standing among the corpses of those he killed (with Giovanni, Frederico and Petruccio's corpses hanging from the ceiling), grinning like a madman as crows are heard croaking ominously in the distance.
- Minerva's warning about the First Disaster — especially after you've played
*Revelations*.
- It really can't be overstated how freaky this was when Assassin's Creed 1 and 2 were the only games in the series. Assassin's Creed 1 only vaguely hinted that someone or something unbelievably more advanced than us created the Apple of Eden. Then after 2 did a fantastic job of really dialing up the creep factor of the whole situation and introducing a
*second* Piece of Eden, we descend into the Vault, Ezio even comments on the strangeness of the architecture. We then meet Minerva for the very first time. Ezio's original thought is that she's a goddess, she merely laughs and corrects him saying they only came before. For the next 15 minutes, Minerva stares directly at the audience while telling us about the Truth of the world and the impending disaster. She's not speaking to Ezio, she's speaking past him to us or rather Desmond. Which is unbelievably scary because the idea that a character in the Animus simulation is somehow aware that he is watching has **never** come up before.
- The Poison Blade. Its victims begin feeling uneasy at first, but before long they start thrashing on the ground and begging for help. No wonder Altaïr called poison a coward's tool!
- Savonarola's execution in the Bonfire of the Vanities DLC. Sure, he kind of had it coming, considering what an asshole he was, but it is still really painful to watch and listen to. He is bound to a stake and a fire is started directly underneath his feet. Even Ezio thinks it is too gruesome a death for anyone to suffer and puts him out of his misery with a quick, albeit brutal, neck-stab. And for extra discomfort, if you fail to do this, you get to listen to Savonarola's frightened prayer turning into agonized screaming as he is cooked. Nice job there.
- In the final Assassin's Tomb, you have to free run to hit a series of switches across a large underground lagoon... a lagoon that happens to house a
*very* large and irritable giant squid that takes a swing at Ezio in a cutscene. Sure, nothing actually happens if you fall in the water, but just try and stop yourself from cringing when you do.
- One of the easter eggs involves looking into murky water for at least forty seconds. Upon doing this, ||a massive octopus-like creature swims by, glowing orange eyes fixing on you for a second. Try it again, and it attacks you with a tentacle, just barely missing its mark||.
- Although they're practically part of the background, there is something particularly chilling in the outfits of the Plague Doctors,◊ who are, of course, Truth In Video Games. They remain intimidating until you come within earshot and start hearing them dispense their quaint Renaissance era medical advice.
"I have fresh-caught leeches today."
- The "acquittal" of ||Giovanni, Federico and Petruccio Auditore||... because it's one thing to see ||already-dead hanging corpses|| in a video game, it's a completely whole 'nother to witness the ||execution
*without* a discretion shot, except for Petruccio||, and if you watch Francesco de' Pazzi's video, it ends with ||a close-up of the slain Giovanni's face, the noose still around his neck||.
- We see them again in Rodrigo Borgia's video, hanging from the ceiling while Rodrigo is standing among the corpses of all those he killed, a grin on his face as crows are croaking in the distance.
- Ezio slowly pushing his hidden blade into Checco Orsi's throat. It makes what Altaïr did to Majd Addin look friendly by comparison. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreedII |
Ashfall / Nightmare Fuel - TV Tropes
The scariest apocalypse is one that could really happen. A supervolcano in the heart of the North American continent that can blow up at any time and plunge the world into a dark, cold hellhole.
##
*Ashfall*
- This series does not shy away from invoking Humans Are Bastards. In chapter 7, we are treated to a scene where three criminals attempt to break into Joe and Darren's house while Alex is staying with them. The idea of being in a home invasion is terrifying enough, but what's really terrifying is the reaction that Darren has to it: He pulls a Desert Eagle out of his parent's bedroom and shoots them all dead, even as one of them is fleeing. What is so terrifying is the fact that Darren apparently isn't satisfied with scaring them away: He wants them dead. Alex is so traumatized he decides to retreat to his ruined home to rest, resolving to set out to find his parents.
- ||Mrs Edmund's rape and murder.|| If you don't have enough proof of what bastards Ferret and Target both are, this is it. Good thing she was avenged soon afterward.
- Alex and Darla coming across a half eaten corpse eaten by his own pigs. And then they are so desperate, they kill those pigs, not even worrying too much about eating something that had eaten human flesh. Ugg.
- The pair later comes across a woman with her young children, realizing that she has no supplies, and so they try to help. She starts screaming at them like a maniac, calling them "satanic cannibals". As they calm her down and give her assistance, water, and food to her and her children, she later reveals why she was so paranoid: a gang of cannibals murdered and cooked her husband.
- The FEMA refugee camp. Imagine an organization that is supposedly there to help you; instead choosing to restrict your eastward movement, shoving you into camps where your supplies are forcefully confiscated, giving you a starvation diet even when compared to how much you've had when struggling to survive the ashen wasteland, and/or executed by slow, painful starvation in doghouse-like prisons if you are non-compliant. Let that sink in: the organization that claims to want to help you is perhaps one of the worst monsters you will ever have to face if you come from an area they deem to be a disaster zone.
##
*Ashen Winter*
##
*Sunrise*
##
*Darla's Story* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Ashfall |
Ash vs. Evil Dead / Nightmare Fuel - TV Tropes
- In the fight between Amanda and a Deadite, the flashlight ends up on the ground spinning, while all the doors and windows are shut down. Being held at gun point, the Deadite switches back to Amanda's colleague human appearance, begging her to stop, telling her "I need you". Due to the spinning, the lights keeps going on and off on them. While the light goes off, the Deadite goes back to Game Face, and specifies "I need you...
*to die!*". The light keeps going on and off. And then, an insanely creepy Evil Laugh starts...
- Kelly running to her bedroom, only for the Deadite posing as her mother to already be there in the background silently singing a creepy nursery rhyme, which is a callback to the second film. It's the same one Henrietta sings to try and convince Annie that she's still her mother.
- The first look at an actual demon, not just a possessed Deadite, in "Books From Beyond". It effortlessly defeats Ash and Pablo with just a touch when it is released from the circle, and it's explicitly the
demon they could find to summon in the Necromonicon. **weakest**
- To clarify: it hovers a hand over Ash's (and later, Pablo) head and slowly,
*painfully* begins to extinguish the neurons in his brain, constrict every muscle and blood vessel in his body, and overall subject everyone's favorite demon-slaying idiot (and his sidekick) to a level of non-comedic torture not seen since the first movie.
- The end of the episode shows Amanda handcuffed and trapped in a room with a now Deadite Lionel, with the very last shot showing him smiling gleefully and extending an abnormally long tongue at her, ready to attack.
- "Brujo" finally shows the evil force whose POV we often see from as it rushes through the woods — a giant, malevolent cloud, which we now see chasing Ash and co. down the highway, repeatedly slamming into them and tossing aside anything else that gets in their way.
- There's also the return of Eligos, the demon from "Books From Beyond". First off, it turns out that he's possessing Kelly. Then, he infiltrates Ash's Vision Quest and tries to kill him in it.
-
*Everything* about Kelly's possession and the attempted exorcisms in "The Host".
- In "Killer of Killers" Kelly tries to behead a Deadite with a standard-issue deli meat slicer. She has to do it one slice at a time, face first. When that fails, she grabs a meat tenderizer...
- The Deadite attack on the diner. It's an ordinary diner, broad daylight. Nobody's playing with cursed artifacts or sneaking off to have sex in the haunted woods or breaking any of the horror movie rules. Ten seconds after the Deadites show up, and the lucky ones die quickly. The poor cook gets dropped into the grease fryer, but thankfully he appears to have been killed by a blow to the head prior. And as we've seen in previous episodes, the Deadites aren't just following Ash around, they pop up in other places too, which means that little girl from the first episode might have slaughtered her family off-screen, or those bodies from the diner might get up and go on a rampage.
- After watching her partner get possessed, Amanda has to watch her supervisor get possessed and killed as well.
- "Ashes to Ashes":
- Amanda's fight with Evil Ash from beginning to end. While many of the fights in this series have been gloriously, gorily goofy, this is an absolutely brutal battle with little in the way of humor, calling back to the straight horror of the original Evil Dead. It ends with Amanda's slow, painful death by way of impalement and being chopped in the neck by a meat cleaver.
- Ash's severed hand. We see it crawling inside the walls, still rotting, and while part of the arm is growing back it's full of crawling worms. And then we see an eye open on it. And when we have the fake Ash grown around it, it gets even worse...
- Just everything about that cabin.
- As if the
*Necronomicon* wasn't scary enough, in "Bound in Flesh", it starts *talking*. And when Ash cuts the face off its cover (leaving the book's cover bleeding), the face retaliates by latching onto Pablo.
- There's that creepy little
*thing* that Ruby summons in "The Dark One." And there's more than one of them running around.
- Pablo's screen-time is one long piece of nightmare fuel. He's chained up in the cellar, repeatedly cut so that Ruby can use his blood as ink, the creepy children are summoned via Orifice Evacuation, and finally mind raped into attacking Ash and Kelly. No wonder he's just begging to die.
- Heather's Cruel and Unusual Death is just horrific. She's thrown about the room, the sofa lands on her wounded leg, numerous nails impale her, and she's dragged screaming into a room with a red glow. The next time we see her, she's in pieces.
- The cabin was already creepy as hell, but the latest recitation of the
*Necronomicon* turns it into an outright Eldritch Location — blood seeping from the walls and floor, a giant eyeball appearing in one wall and a mouth on a doorknob, and of course, Heather's aforementioned Cruel and Unusual Death.
- Almost every person who dies in the show becomes a Meat Puppet for the Deadites, even Pablo's uncle, whose body is burned on a funeral pyre, rises as a charred skeleton to attack Ruby, and Kelly's father turns into one as well. Thankfully, Kelly never knows.
- Pablo has been haunted by horrible visions ever since he was possessed by the Necronomicon at the end of the previous season.
- Thought the demons spawned at the end of the first season were creepy as children? Well, now they're adults, and they're
*even worse*. Among other things, they can now turn into Living Shadows and sneak up on people.
- The sequence when Ash is attempting to get ||the Necronomicon from the corpse in the morgue. He ends up PULLED BY THE INTESTINES INTO THE CORPSE'S ASSHOLE, and covered in shit in the process.||
- Kelly is dragged into a sewage container, and is attacked by a (hallucinated?) copy of herself with Black Eyes of Evil. After it disappears, the walls start leaking blood and fill the container up, nearly drowning her until Pablo rescues her.
- The entire sequence where the Delta is possessed by the Necronomicon, and proceeds to hunt down and kill most of the teenagers who took it for a joyride, save for one who is trapped inside and Forced to Watch.
- Not to mention it [[:spoiler: kills Brock JUST as he finally believed Ash's story. Then it comes back and runs over poor Brock's already smashed head.
- Baal ||mindscrews his victims into an intimate encounter, then slices their skin open from the back, pulls it off of them, and leaves the skinless corpses on the floor. As if that's not bad enough, one of them reanimates and attacks the group at the police station.||
- Deadite ||Cheryl kills Chet by ramming her arm through his back and out of his chest, ripping his heart out in the process, which she them holds as she taunts Ash. Not to mention her attempts to "seduce" him prior to killing him.||
- "Delusion" is all about Baal trying to convince Ash he's insane in order to break him. It's just one long sequence of one awful thing happening to him after another, until by the end of the episode Ash is practically an Empty Shell.
- Kelly gets attacked by ||The possessed Ashy Slashy puppet which snarls and barks at her like a dog, and attempts to drown her in a BEDPAN OF URINE.||
- We don't see exactly ||What Past Ruby does to Professor Knowby, but whatever it was, it covers every window of his Volkswagen in blood.||
- ||Pablo's back! At least we think. Then Baal slices the skin around his neck and RIPS PABLO'S FACE OFF like he's wearing a mask from Party City.||
- If Ash ||loses the fight with Baal, Among all the other bad shit that will happen, Kelly will be devoured by the demon spawn. That on its own is bad enough. Then Past Ruby tells Kelly she'll be defiled by them as well. ICK.||
- That Cougie-Deadite. Brr...
- The sudden death of Candace Barr.
- For that split second before her brutal death, Deadite-Rachel screams Brandy's name in quite a human, non-Deadite sounding voice. Was it a ploy, or had she been freed from possession?
- These are deadites we're talking about. Of course it was a ploy.
- Ruby's demonic baby messily claws his way out of her womb and then attacks a hitchhiker foolish enough to check what's going on. The blood it drinks awakens the mother, who leaves the car with her front torso completely torn open and her organs exposed as she kills the man.
- A later episode shows her very briefly, through the peep-hole in the wall to the deadlands... then she's never shown or mentioned again.
- One of the Knights winds up possessed after passing through the Gateway and pulls a page from
*The Thing (1982)*, forcefully fusing with several other Knights to become a twisted heap of flesh and bone.
- Kelly gets killed and her body possessed by Kaya. Later, when Ash comes to rescue her, she finds out she can't leave because her body is still possessed by Kaya, and her spirit can't return until her body is a corpse again.
- The school holds a dance. Several teenagers, just out for a good time, get bloodily murdered by the local boogeyman, Ashy Slashy. Then, as shown by one very unfortunate girl, their souls, because they were killed by evil, have to sneak around in the underworld, trying not to get Dragged Off to Hell]]. For what it's worth, due to the nature of the underworld, Dalton sacrificing himself, the kids left behind and the apparent victory for the heroes later, it's likely it just means they can't come back to their bodies on Earth and are dead in the conventional sense, not somewhere even worse for all eternity.]] Still sucks, but could've been worse.
- ||Ash dies. Yes, it's only for an episode and yes, he dies willingly to rescue his daughter from the spirit world, but still, after almost 50 years of fighting the deadites, for a brief time there, Ashley J. Williams is officially dead.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AshVsEvilDead |
Asleep / Nightmare Fuel - TV Tropes
- The entire concept of The Void, one of the potential afterlifes in the Asleep version of Fire Emblem. If you weren't heroic or evil enough to become an einherjar or one of their twisted cousins, you'll relive your life for eternity. So, if you're Anna, you'll relive your twenty-something years of life...then get killed by your future daughter again, over and over
*for the rest of existence*
- Its creation - IT USED TO BE HEAVEN. Grima, back when he was fighting with the first Exalt - Chrom's ancestor and Marth's descendant - razed
*HEAVEN* to the ground. This is the first real hint we get of exactly *why* the Pantheon are so afraid of Grima - he did that even before they reached his level of power. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Asleep |
Assassin's Creed: Odyssey / Nightmare Fuel - TV Tropes
- The Gorgon Medusa, by far the most horrifying and tragic of the four Mythical Creature Bosses. To wit, she was a Daughter of Artemis named Ligeia in love with a civilian from the nearby town, Bryce. After helping slay the original Medusa and save a mercenary, ended up being turned into her replacement after touching the Piece of Eden. Bryce's desperation to find her again, and her pleas for her to please just come back to her during the run through the Petrified Temple are heartwrenching, and the transformed Ligeia petrifying and shattering her all the more terrifying. Worst of all, though?
*Bryce still recognized Ligeia in her Medusa form.*
- The way she moves is deeply unsettling too. Every attack she throws is jerky, almost giving the impression of a corpse being puppeted with strings. Given the fact that she
*was* Ligeia, that might not be too far from the truth.
- The Swordfish, local crime boss of Heraklion, and a former member of the ill-fated Minotaur expedition. He has the entire village cowering under his reign of terror, enforcing it with armed thugs. He has a hair-trigger temper, having cut off one person's nose simply because they sneezed in his presence. He's also gone completely insane from his run-in with said Minotaur and now hides in an underwater cavern, obsessively chopping up people and throwing their body parts into the water for shark chum.
- It's pretty unnerving seeing how frightened of the Minotaur the Swordfish is. Here is a man who inflicted all manner of evils upon innocent people, yet he's terrified at the prospect of this monster escaping from its labyrinth out into the world. It becomes a case of Horrifying the Horror and many first-time players will no doubt be left frightened by the idea of the Minotaur if it can scare so foul a person.
- The Labyrinth itself is also genuinely creepy: dark corridors, mutilated corpses—some of which look like they may as well be
*inside-out*—the ominous bellows of the Minotaur itself from the center, and you can't even climb the walls to try and get your bearings like you would almost anywhere else in the game.
-
*Deimos*, both conceptually and in-universe. This was a baby stolen away by a fanatic cult eager to rid the world of Leonidas's bloodline, and brought up as a weapon solely for destruction. If not just for the fact that the Cult of Kosmos stole Deimos away from the Eagle Bearer and their family, they first had to create a false prophecy in order to take them away, then convince Myrrine that the baby had died in Argos, then force them to undergo training from Hell in order to not only make them a living weapon, but a brainwashed servant of their own bidding that even the Cult couldn't control. There's a reason that Deimos means "terror" in Greek, after all.
- With patch 1.20, a new quest has a moment where you get to momentarily play as Deimos... as they brutally beat down an associate of the Eagle Bearer for information, start by smashing his head against the near surface, followed by stabbing him, followed by just beating him to death. Just to twist the knife a little further, you (and by extension, Layla) can try to refuse to do it... the conversation just resets and makes you continue. For Layla it makes him more frightening because by way of the Animus, she's forced to enter and re-enact the psyche of a complete sadistic lunatic, which can be a huge whiplash if she's been playing a benevolent and kind Eagle Bearer.
- Chrysis. Holy shit, Chrysis. She's the reason Deimos turns out so cuddly, and just five minutes in her presence is enough to see how that could've happened. Probably one of, if not
*the* most despicable beings in all *Assassins' Creed*, she's a psychotic maniac just barely hiding behind the image of a respected priestess. Try to confront her, and she kidnaps a baby from her mother and holds it hostage, making the Eagle Bearer chose between killing her or letting the baby burn (mom's view on all this if you save the baby? "Well, she knew what's best.") She even wanted to abduct the Eagle Bearer's mother and turn her into a baby factory for the cult.
- If you're afraid of snakes, then Agamemnon's Tomb will be truly terrifying for you as once you've found the ancient stele, the only way out of the tomb is through a dark pit that contains at least 20 snakes. There's a platform you can stand on and fire at them with arrows where they won't be able to reach you, but the hissing you'll be hearing during this will send shivers down your spine.
- In "Heir of Memory", there's some updates to the modern segments, including emails from Otso Berg to Layla. One of them is a hint that Dana is alive, and in Abstergo's "care". How? Berg refers to Layla as "habite".
- Also, in "Heir of Memory" there are hints, just hints, that Alethia isn't as benevolent as she's appearing to be.
- Theres a cave in the
*Torment of Hades* simulation called Cradle of the Underworld. Its meant to contain the souls of infants who died before they were born. For the most part, its is like any other one in the DLC, except for a room filled with tombstones. Listen closely and youll hear the wails of a crying baby that will certainly send shivers up your spine. The sound cant be heard in any other part of the cave.
- By the end of the second episode of Fate of Atlantis, Layla has absorbed a lot of knowledge about how to wield the Staff of Hermes Trismegistus, the powerful Isu artifact. Unfortunately, a little (or too little) knowledge is a dangerous thing, as Layla's colleague Dr. Victoria Bibeau realized and Layla horrifically found out; corrupted by the otherwise-benevolent Staff's influence, Layla refuses to give it up and, with it, gives Bibeau a smack upside the head and sends her across the chamber, breaking her neck.
- Remember that bit up above about the Medusa? Well,
*Fate of Atlantis* brings you the origins of the Olympus Project that spawned her, and the *lovely* minds behind it. Or as *Assassin's Creed* fans know them, *Aita and Juno*. And it turns out they're even sicker fucks that might've previously been guessed, having abducted and experimented on dozens (if not *much more*) of humans to create these things. And why? To scare humans into permanent obedience.
- The lab itself is already disturbing, as the Eagle Bearer walks past a jar, then does a double-take at seeing the Minotaur floating there. Then they look around and see the Cyclops, Medusa and the Sphinx just floating there. In the room beyond are yet more of Aita's "experiments": Zombies. Which will randomly
*explode*. And there are a *lot* of zombies...
- The final boss of the DLC, the pinnacle of Project Olympus, is Juno and Aita's secret weapon. Before the Eagle Bearer interfered, they planned to release this monster and instill profound fear into the Atlanteans and human residents alike, securing eternal worship for them. A massive, multi-limbed creature (five wiry arms sprouting from its back, along with two heavily muscled ones), cobbled together from multiple human subjects, it is the Hekatoncheir. The only-vaguely-human beast acts more like an organic automaton, repeating horrific lines pronouncing death and destruction upon the Eagle Bearer, and if the other Project Olympus "successes" are any indication, perhaps it's a blessing that all we see of its face is a curved slab of Isu metal welded onto the front of its head. Oh, it also summons lots of those exploding zombies during the fight, too.
- Inside Aita's lab, he offers the Eagle Bearer a choice: Let the humans he's experimenting on go free, or... see what's behind the door he's standing in front of. Of course, do that and all the humans locked up will die. And it's Aita, so you know whatever's behind that door is going to be monstrous... do it, and you see what's there: A dozen clones of the Eagle Bearer. Aita and Juno have been breeding clones of the Eagle Bearer, with the plan of putting their minds into their bodies, to wipe out mankind. Making it worse, the clones don't attack you, they just stand there...
*staring* at you.
- Opting to side with Anthousa and killing the Monger in public, but the Eagle Bearer refusing to kill him him/herself. Anthousa and the rest of Korinth's hetairai will all draw daggers and begin stabbing him to death at the same time. The Eagle Bearer will then turn around to walk away only for
*a severed arm* to be flung through the air and land right in their path.
- On the flip side, earlier in the Questline, you can find The Monger's sex dungeon at the behest of one of the Heterea who was set to be the next unwilling inhabitant. That alone is disturbing enough, but inside you find chains and blood—suggesting his last victim didn't survive their time there.
- Mounted on the back wall, the Eagle Bearer can also find what appears to be the casts of a couple of women's faces and breasts. While its possible that it's just erotic art, the Eagle Bearer's horrified reaction to it suggests that its likely more sinister than that—potentially being casts of the Monger's former sex slaves that have since been murdered.
- One of the Monger's mooks will find the Eagle Bearer after their investigation, tossing Phiobe at thier feet. It's unclear if he brought her there because he knew there was someone inside, or because he planned to lock her there. He does, however, suggest that that is
*exactly* what is planned for Kassandra/Alexios. Thankfully, he's easily dispatched of and the player never has to find out.
- The whole implication of this quest is terrifying. The mook implies that anyone at all who catches The Monger's eye is brought there. Each and every person walking around in Korinth could be a target, dragged off to a torture dungeon to be sexually abused for as long as the Monger felt like it, murdered and made into a souvenir on the wall. Worst yet, the open door is
*right there*, taunting the victim with freedom. As brutal as Anthousa's method of execution is, The Monger *wholeheartedly* deserves it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AssassinsCreedOdyssey |
A Shocker on Shock Street / Nightmare Fuel - TV Tropes
- Say what you will about the story itself, but the concept of being trapped in an empty theme park, where
*everything* is out to kill you in horrible ways is a bone-chilling idea. And Jamie Tolagson's art in the Graphix adaptation elevates it to nightmarish proportions, with graphic and detailed images of zombies, werewolves, Giant Mantids, and other horrors, all juxtaposed with Erin and Marty's terror.
- When the kids land in a mud pool and are being dragged by oozing, skeletal zombies into the muck, almost drowning before being "rescued" by Wolf Boy and Wolf Girl. Who in turn just want to eat the kids' flesh for themselves. Out of the frying pan into the fire, indeed.
- The final few pages. Marty is seemingly electrocuted to death and lies there with a lifeless, empty gaze as Erin desperately tries to wake him. Then her father enters the scene, his face completely shadowed except for the shine of his glasses as he menacingly approaches a terrified Erin, desperately begging Mr. Wright to help them. Erin screams that he's not her father and the page's last panel is a black space decorated with Erin's fading cries. It's framed like a child is being murdered, ||and in some sense, she is.||
## The episode provides examples of:
- The ending. In the book, it's revealed that the kids are robots there to test the park's attractions and it ends on that note. The show, however, has the robot kids activate as their creator is preparing to reprogram them and go to attack him. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AShockerOnShockStreet |
Asterix / Nightmare Fuel - TV Tropes
Comics:
- Justforkix in
*Asterix and the Normans* being surrounded by vicious-looking Vikings, until their leader walks towards him and demands: "Make us scared!"
- Asterix and Obelix lost at sea to the point of starvation in
*Asterix and the Great Crossing*. Obelix, delusional with hunger, walks off the boat in a daze and almost gets himself and Dogmatix drowned. They're only saved because they had managed to drift within eye distance of land.
- The start of
*Asterix and the Soothsayer*. A storm is raining down on the village and a strange, creepy old man in a wolf skin enters the chieftain's home to predict the future by cutting open a fish. The soothsayer's face can also be seen in a lot of dramatic close-ups in the shadows.
-
*Asterix and Son* is pretty comedic overall, but gets one *hell* of a Mood Whiplash near the end. Angered by the failed attempts at kidnapping the baby, ||in reality the infant son of Caesar and Cleopatra||, Brutus leads a night attack against the village, ordering the troops to set fire to it using ballistas. The village quickly turns into a raging inferno, and Vitalstatistix sends his wife to lead the women and children to safety on the beach while he leads the men in a counterattack. The women reach the beach...only to find Brutus waiting for them. What really makes this bad is that in the chaos, *the women were not given any potion*, leaving them effectively defenseless.
- Brutus comes off as even more Ax-Crazy in this album than ever before, and vows to "put all of Gaul to the sword and fire" to capture the baby. He was not kidding.
- Not immediately obvious, but... The Romans could have set the village on fire at any time. They didn't because they knew the consequences, but it's still a sobering realization.
-
*Asterix and the Roman Agent* has Torturous Convolvulus and his uncanny ability to sow discord:
- When his neighbours realized he was getting them to fight with each other, they press charges and get him thrown to the lions. At the start of the story he's in jail because
*the lions ate each other*.
- When Caesar has him brought to his presence to see how good he is at sowing discord, he causes a fight among Caesar's advisors... By
*entering the room*.
- The climate on the ship bringing him to Gaul - and him getting the pirates to beat each other up and sink their ship by claiming he had bought off Baba.
- How easily he comes close to breaking the bond among the villagers. He already starts the discord by giving Asterix a gift and flattery, and later he manages to fool the arguing villagers into thinking the Romans have the magical potion. The discord he sowed even results in a feast where nobody talks to anyone and only the bard ISN'T tied up, which means the end... the end of the village! It takes Brutus in Uderzo's comics to come this close to a Roman victory again.
- Caesar's wrath, when it hits, is terrifying in his creativeness and determination to off the victim:
- Already in his first appearance in
*Asterix the Gaul* he reacts to finding out about Crismus Bonus' treachery by sending him to deal with a rebellion... In *Outer Mongolia*. Hope at least the Han Dynasty appreciated the Roman help...
- In
*Asterix and Caesar's Gift*, the titular gift: one of the soldiers who had just completed their military service and were due to receive a plot of land was a drunkard who had neglected his duties in favor of getting drunk and spent the previous night in jail for loudly insulting Caesar while drunk and disorderly, so Caesar gifted him *the Gauls' village*. And he's *almost laughing* when explaining him the gift.
- In
*Asterix and the Black Gold*, Doubleosix and Surreptitius tried to plot against Caesar, resulting in him not knowing Getafix couldn't make the magic potion until after he managed to replace an ingredient... So, as a joke on them using a trained fly to deliver messages, he has them smeared in honey and stung to death by bees. This is called Scaphism, an alleged form of Cruel and Unusual Death that was supposedly used in Ancient Persia.
- In
*Asterix and Obelix All at Sea* he had promised admiral Crustacius, "The silliest sausage in Rome", to throw him to the lions if he failed to recover his personal galley. The ship ends up sunk, but Crustacius has been turned to stone... So Caesar has him put in the arena as a statue "In memory of the silliest Sausage in Rome", hoping he will one day spontaneously turn back while the lions are about.
- There's an added layer: Cleopatra witnesses this, but is unaware that this is the actual Crustacius and thinks it is only a statue of him. To her and other outside observers, it looks like the premiere statesman of Rome has become dangerously unhinged.
- Even when it's not creative, Caesar's wrath is still terrifying: it's not stated outright, but in
*Asterix in Belgium* the Belgians' fatalistic reaction to his arrival imply they know he's there to *wipe out the entire tribe*. After all, he had already done the same to another Belgian tribe...
-
*Asterix in Spain*'s premise actually has child abduction as a plot point, since Caesar threatens the Iberian chieftain Huevos y Bacon with his young son Pepe's life and announces he's going to send the boy into another country - which was a Roman custom to ensure their Empire woudn't crumble under disgruntled peoples. Huevos y Bacon is visibly pissed off and worried, his only consolation being the Roman babysitters' upcoming suffering.
- Admiral Crustacius from
*Asterix and Obelix All at Sea* also was ready to use child abduction as a way to have Caesar's galley back, and his hostage happens to be a depowered Obelix. Needless to say, the Gauls are *infuriated* by the Romans overstepping their bounds.
-
*Asterix and The Griffin*: A geographer named Cartopgraphus convinces Caesar to let him lead an expidition into the frozen wastes of Sarmatia (the most remote regions of Ukraine) in the hopes of finding the legendary Griffon. Only the local shaman knows where the mythical beast lives, and leads the Romans beyond a great wall of ice... and there's something out there, alright. Namely, the perfectly preserved corpse of a Styracosaurus, frozen in the ice of an ancient lake. The centurion leading the expidition claims that this abomination cannot possibly be legendary creature Caesar is expecting.
Animated Films:
-
*The Twelve Tasks of Asterix* has its own page.
- The storm scene in
*Asterix Versus Caesar* (the animated movie), when the pair is split up in the streets of Rome. Having Asterix nearly drowning in a dungeon, Dogmatix being flushed through the sewers facing rats almost as big as he is, and Obelix desperately searching for both of them makes this easily one of the darkest moments in all *Asterix* history.
- The soothsayer in
*Asterix and the Big Fight*, especially the way he cuts up a fish to tell fate from it... and then uses it as a hand puppet. It should be funny. It's not.
- The effects of the potions that Getafix invents during his insanity are much more nightmarish than in the comic, where they mostly made people change skin colour (or float). The potion that cures his insanity seems to make his head explode, while the poor Roman soldier on which they test it is turned into random things.
Live Action Films:
-
*Asterix & Obelix Take on Caesar*, the first live action film adaptation of the comics, is a little darker than expected especially in the arena sequence. It covers phobias for all tastes since it features snakes being thrown into Asterix's cage, him escaping at the last second from lions and crocodiles and perhaps most disturbingly of all sinking into a pool filled with thousands of tarantulas which cover every inch of him. And let's not even get started on the deformed brute that almost strangles him... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Asterix |
Astartes / Nightmare Fuel - TV Tropes
It wouldn't be a Warhammer 40k work without a healthy dose of nightmare-inducing visuals.
- To start with, the Astartes themselves. The Retributors' attack on the rebels is both awe-inspiring and terrifying. They operate with cold, calculating efficiency, killing enemy soldiers effortlessly, despite their very competent efforts to stop them. Unlike in other mediums featuring Astartes, the Retributors do not shout "For the Emperor!" or banter about during their assault. In fact, they don't speak at all, fighting in complete silence. They're more like machines than humans.
- The twin psykers are very frightening. They are almost the same height and build as the Astartes, wearing golden masks shaped into an effigy of a human face, but that's just the least scary aspect. Both of them boast telekinetic abilities that are potent enough to knock aside Space Marines with a single blast, catch bolter shells in midair and hold an Astartes in a psychic grip that he can only barely move in. They're the first real resistance the Retributors encounter, to the point that they have to use a whole other set of tactics to beat them. But the really scary part is that, all things considered, these two aren't actually that powerful in terms of psychic might.
- Part 5 is a grim reminder to the audience that as powerful as the Adeptus Astartes are, they are still near the bottom of the totem pole when it comes to the actual eldritch powers within the ship's vault. A mysterious orb that resists the Astartes attempts to contain it and drags them into itself. Every space marine unable to even move once they make contact, helpless to stop themselves being slowly absorbed by it. Not even a point blank plasma pistol shot is enough to stop it. The unfortunate marine who tries that gets his arm blown clean off for his trouble. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Astartes |
Tomorrow's Joe / Nightmare Fuel - TV Tropes
- The characters' faces after being hit sometimes look disturbingly messed up and devoid of life. And of course, any time they bleed from the mouth.
- The beating Joe receives when he's sent to pre-emptive jail to wait for his trial.
- To anyone who knows the beasts, the charging pigs. There's a reason the other inmates and the guards
*ran*-and they were all in awe when Rikiishi *stopped the charge*.
- Rikiishi's first two shows of strength. First, as said above, he stops the charge of the pigs-and he does it by using his boxing footwork to dodge them while he hits them hard enough to inflict One-Hit KOs. Then Joe is stupid enough to pick a fight with him and he not only knocks Joe out hard enough to cause him a concussion, according to the medic Joe suffered a complete collapse physical and
*mental*.
- The Japanese Boxing Commission's refusal to reinstate Danpei's licence gives way to a few such moments:
- Danpei's reaction when he found out was to get drunk... And then go on a rampage. And if the idea of a boxer going on a drunken rampage isn't enough, the anime actually showed it.
- Joe Laughing Mad upon learning from Danpei.
- At the boxing licence exam, the No-Holds-Barred Beatdown Joe inflicts on Inagaki. It's so bad that Joe himself is appalled when he realizes what he has just done, and, in the anime, expects to fail the test (as he does).
- The Doya Kids were caught trying to spy on Wolf's special training. What did Wolf do to them? He beats them up until they faint, then he puts them in his car's trunk and brings them to the Tange Boxing Club.
- The match between Joe and Wolf. The Triple Cross Counter is the single most devastating punch in the series up to the appearance of Mendoza's Corkscrew Punch, and the aftermath is properly terrifying: when he falls down, Wolf has his face
*caved in*, and is bleeding enough that the referee stops the count and calls for a stretcher, because there's no way Wolf can come back from that and could well die. The fact Joe had all but sworn to do him just this after he beat up the kids doesn't make it better.
- Rikiishi's diet, and the delirium it caused. Gets even worse when it's directly identified as the reason Rikiishi died too fast before any aid could be given: a boxer who died of the exact same cause lied in coma for days before passing over, but Rikiishi's diet-ravaged body could only resist a few minutes. Even without that, without the diet Rikiishi wouldn't have fallen on the rope and got the brain hemorrage that killed him.
- Rikiishi's death. One moment he's standing after winning the match and about to take the hand offered by Joe, and the next he falls down, and a few minutes later it's announced he just died-of a punch at the temple and the following fall with the head on the lower ring rope that he had taken about half an hour earlier, and the only warning was that he had shaken his head after standing up again immediately after.
- Joe's matches after coming back on the ring pretty much all consist of him repeatedly punching his
*victims* in the belly for one or two rounds until they just keel over, often vomiting blood. It was so terrifying in-universe that the JBC club presidents, already cross at Joe for unretiring after ||killing Rikiishi||, decide to *force him to retire*, as he was demolishing all their boxers and nobody wanted to face him anymore.
- In the manga, Joe's reaction to the referee giving Nango a long count: beating the stuff out of Nango.
- In the anime, the neighbourhood kids running from home to visit Joe at Oarai, without anyone having any idea where they are as they stole Joe's letter to Danpei that had told them where he was.
- Yoko as a promoter. When she had started she was cross with the JBC club presidents for forcing Joe to retire, so she had Carlos Rivera put in the hospital the boxers that took part in their plot. Later, she fears Joe has lost his wild spirit and cannot face Mendoza, so she gets Harimau to Japan (see below). Every boxer, trainer, and fan in the country trembled in horror when they saw the monster she had brought them.
- Carlos at his second fight with Joe. This time he's not holding back... And he shows exactly why it's said that those above him in the rankings are too scared to fight him.
- Jose Mendoza. At first he doesn't seem much, as many believed he wasn't fighting Carlos for fear of losing to him... Then came in the news that his long awaited title match with Carlos had ended with the champion's victory in
*one minute and thirty-three seconds*, and we later learn he had to retire from the brain damage that left him demented. And Harry Robert saying that Carlos had not been at his best due the beating he took at Joe's hands made him gun for Joe.
- We later see the match, and it's just as terrifying, with Carlos being utterly dominated... And when he comes back for more, Mendoza strikes him down with his Corkscrew Punch
*once*, and Carlos just stops moving. And it gets even worse when Carlos is finally visited by a doctor and it becomes clear that while he *did* go in the fight with early symptoms of punch drunkness, the vast majority of the brain damage came from Mendoza's one Corkscrew Punch.
- Kim Yongbi, the Bantamweight Campion of the Oriental and Pacific Boxing Federation. He's one of the few boxers Danpei actively tries to keep Joe from fighting, to the point of telling him he's scared of his challenge and, in the anime, keeping from Joe the fact
*Kim privately issued a challenge right after Joe fought Carlos*, and with good reasons-including, in the anime, that he has already killed two opponents.
- Yongbi reveals to Joe that he killed his father by accident in the Korean War by smashing his head with a rock.
- The final match. There's a reason Yoko at one point ran, and had to talk herself into coming back: Joe and Mendoza were pretty much killing each other with their bare hands. Mendoza may have won by points, but his face shows that he was literally one second away from being knocked down three times in a round and losing and his hair is quickly going white from the effort and the terror of fighting Joe. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AshitaNoJoe |
Astral Chain / Nightmare Fuel - TV Tropes
This is what happens when a Legion breaks free.The setting of the game is essentially an apocalypse in which 90% of the world has been killed off and the remaining 10% are trapped on a small island under threat of being invaded by interdimensonal monsters. Naturally, they'll be plenty of scares throughout the game.
**Unmarked spoilers ahead!** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AstralChain |