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Basic Menu - for interacting within a plugin or having a player select between objects ( such as a weapon menu ) | |
Player Menu - for interacting with a selected player ( such as a kick menu ) | |
Basic Vote Menu - for getting a preference from players ( such as a mapvote menu ) | |
Sub-Menu - for having a menu within a menu ( such as a multilayered admin menu ) | |
Advanced Vote Menu - for getting a more advanced preference ( such as a Galileo's map menu ) | |
Multiple Menus with 1 Handler - for having multiple menus and only using a single menu_handler | |
Menu Items with Callbacks - for enabling/disabling menu items ( such as a Shop menu that disables items if you don't have enough money ) | |
newmenus.inc - some helpful things from newmenus.inc | |
End Notes - some tips with the new menus | |
Basic Menu [top] | |
Code: | |
#include <amxmodx> | |
public plugin_init() | |
{ | |
//..stuff for your plugin | |
register_clcmd( "my_awesome_menu","AwesomeMenu" ); | |
//note that we do not need to register the menu anymore, but just a way to get to it | |
} | |
//lets make the function that will make the menu | |
public AwesomeMenu( id ) | |
{ | |
//first we need to make a variable that will hold the menu | |
new menu = menu_create( "\rLook at this awesome Menu!:", "menu_handler" ); | |
//Note - menu_create | |
//The first parameter is what the menu will be titled ( what is at the very top ) | |
//The second parameter is the function that will deal/handle with the menu ( which key was pressed, and what to do ) | |
//Now lets add some things to select from the menu | |
menu_additem( menu, "\wI'm Selection #1", "", 0 ); | |
menu_additem( menu, "\wI'm Selection #2", "", 0 ); | |
menu_additem( menu, "\wI'm Secret Selection #3", "", ADMIN_ADMIN ); | |
//Note - menu_additem | |
//The first parameter is which menu we will be adding this item/selection to | |
//The second parameter is what text will appear on the menu ( Note that it is preceeded with a number of which item it is ) | |
//The third parameter is data that we want to send with this item | |
//The fourth parameter is which admin flag we want to be able to access this item ( Refer to the admin flags from the amxconst.inc ) | |
//The fifth parameter is the callback for enabling/disabling items, by default we will omit this and use no callback ( default value of -1 ) Refer to the Menu Items with Callbacks section for more information. | |
//Set a property on the menu | |
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL ); | |
//Note - menu_setprop | |
//The first parameter is the menu to modify | |
//The second parameter is what to modify ( found in amxconst.inc ) | |
//The third parameter is what to modify it to ( in this case, we are adding a option to the menu that will exit the menu. setting it to MEXIT_NEVER will disable this option ) | |
//Additional note - MEXIT_ALL is the default property for MPROP_EXIT, so this is redundant | |
//Lets display the menu | |
menu_display( id, menu, 0 ); | |
//Note - menu_display | |
//The first parameter is which index to show it to ( you cannot show this to everyone at once ) | |
//The second parameter is which menu to show them ( in this case, the one we just made ) | |
//The third parameter is which page to start them on | |
} | |
//okay, we showed them the menu, now lets handle it ( looking back at menu_create, we are going to use that function ) | |
public menu_handler( id, menu, item ) | |
{ | |
//Because of the simplicity of this menu, we can switch for which item was pressed | |
//Note - this is zero-based, so the first item is 0 | |
switch( item ) | |
{ | |
case 0: | |
{ | |
client_print( id, print_chat, "Hooray! You selected the Awesome 1st Selection" ); | |
//Note that if we dont want to continue through the function, we can't just end with a return. We want to kill the menu first | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
case 1: | |
{ | |
client_print( id, print_chat, "OH NO! You selected the Awesome 2nd Selection! BEWARE!" ); | |
} | |
case 2: | |
{ | |
client_print( id, print_chat, "You have selected the Awesome Admin Selection! Hail Teh Bail!" ); | |
} | |
case MENU_EXIT: | |
{ | |
client_print( id, print_chat, "You exited the menu... what a bummer!" ); | |
} | |
} | |
//lets finish up this function by destroying the menu with menu_destroy, and a return | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
Player Menu [top] | |
*Note - You should have an understanding of the Basic Menu first. | |
Code: | |
#include <amxmodx> | |
#include <fun> | |
public plugin_init() | |
{ | |
//Register a way to get to your menu... | |
register_clcmd( "my_player_menu","AwesomeMenu" ); | |
} | |
public AwesomeMenu( id ) | |
{ | |
//Create a variable to hold the menu | |
new menu = menu_create( "\rLook at this Player Menu!:", "menu_handler" ); | |
//We will need to create some variables so we can loop through all the players | |
new players[32], pnum, tempid; | |
//Some variables to hold information about the players | |
new szName[32], szUserId[32]; | |
//Fill players with available players | |
get_players( players, pnum, "a" ); // flag "a" because we are going to add health to players, but this is just for this specific case | |
//Start looping through all players | |
for ( new i; i<pnum; i++ ) | |
{ | |
//Save a tempid so we do not re-index | |
tempid = players[i]; | |
//Get the players name and userid as strings | |
get_user_name( tempid, szName, charsmax( szName ) ); | |
//We will use the data parameter to send the userid, so we can identify which player was selected in the handler | |
formatex( szUserId, charsmax( szUserId ), "%d", get_user_userid( tempid ) ); | |
//Add the item for this player | |
menu_additem( menu, szName, szUserId, 0 ); | |
} | |
//We now have all players in the menu, lets display the menu | |
menu_display( id, menu, 0 ); | |
} | |
public menu_handler( id, menu, item ) | |
{ | |
//Do a check to see if they exited because menu_item_getinfo ( see below ) will give an error if the item is MENU_EXIT | |
if ( item == MENU_EXIT ) | |
{ | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
//now lets create some variables that will give us information about the menu and the item that was pressed/chosen | |
new szData[6], szName[64]; | |
new _access, item_callback; | |
//heres the function that will give us that information ( since it doesnt magicaly appear ) | |
menu_item_getinfo( menu, item, _access, szData,charsmax( szData ), szName,charsmax( szName ), item_callback ); | |
//Get the userid of the player that was selected | |
new userid = str_to_num( szData ); | |
//Try to retrieve player index from its userid | |
new player = find_player( "k", userid ); // flag "k" : find player from userid | |
//If player == 0, this means that the player's userid cannot be found | |
//If the player is still alive ( we had retrieved alive players when formating the menu but some players may have died before id could select an item from the menu ) | |
if ( player && is_user_alive( player ) ) | |
{ | |
//Set their health to 100 | |
set_user_health( player, 100 ); | |
} | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
Here is a generic player menu from ConnorMcLeod that you can use to easily add to your plugin | |
Code: | |
#include <amxmodx> | |
#include <amxmisc> | |
#define VERSION "0.0.1" | |
#define PLUGIN "Players Menu Generic" | |
public plugin_init() | |
{ | |
register_plugin( PLUGIN, VERSION, "ConnorMcLeod" ); | |
register_clcmd( "say /players", "ClCmd_Menu", ADMIN_RCON ); | |
} | |
public ClCmd_Menu( id, lvl, cid ) | |
{ | |
if ( cmd_access( id, lvl, cid, 0 ) ) | |
{ | |
new iMenu = MakePlayerMenu( id, "Players Menu Misc", "PlayersMenuHandler" ); | |
menu_setprop( iMenu, MPROP_NUMBER_COLOR, "\y" ); | |
menu_display( id, iMenu ); | |
} | |
return PLUGIN_HANDLED; | |
} | |
enum ( <<= 1 ) | |
{ | |
PLMENU_OBEY_IMMUNITY = 1, | |
PLMENU_ALLOW_SELF, | |
PLMENU_ONLY_ALIVE, | |
PLMENU_NO_BOTS | |
} | |
MakePlayerMenu( id, const szMenuTitle[], const szMenuHandler[], iFlags = PLMENU_OBEY_IMMUNITY ) | |
{ | |
new iMenu = menu_create( szMenuTitle, szMenuHandler ); | |
new bool:bIsSuperAdmin; | |
if ( iFlags & PLMENU_OBEY_IMMUNITY ) | |
{ | |
bIsSuperAdmin = !!( get_user_flags( id ) & ADMIN_RCON ); | |
} | |
new iPlayers[32], iNum, iPlayer, szPlayerName[32], szUserId[32]; | |
new szFlags[4] = "h"; | |
if ( iFlags & PLMENU_ONLY_ALIVE ) | |
{ | |
szFlags[++iNum] = 'a'; | |
} | |
if ( flags & PLMENU_NO_BOTS ) | |
{ | |
szFlags[++iNum] = 'c'; | |
} | |
get_players( iPlayers, iNum, szFlags ); | |
for ( --iNum; iNum >= 0; iNum-- ) | |
{ | |
iPlayer = iPlayers[iNum]; | |
get_user_name( iPlayer, szPlayerName, charsmax( szPlayerName ) ); | |
if ( iFlags & PLMENU_OBEY_IMMUNITY && !bIsSuperAdmin | |
&& ( ( get_user_flags( iPlayer ) & ADMIN_IMMUNITY ) && | |
( ( iFlags & PLMENU_ALLOW_SELF ) ? ( id != iPlayer ) : true ) ) ) | |
{ | |
menu_addtext( iMenu, szPlayerName ); | |
} | |
else | |
{ | |
formatex( szUserId, charsmax( szUserId ), "%d", get_user_userid( iPlayer ) ); | |
menu_additem( iMenu, szPlayerName, szUserId, 0 ); | |
} | |
} | |
return iMenu; | |
} | |
public PlayersMenuHandler_Sample( id, iMenu, iItem ) | |
{ | |
if ( iItem == MENU_EXIT ) | |
{ | |
menu_destroy( iMenu ); | |
return PLUGIN_HANDLED; | |
} | |
new szUserId[32], szPlayerName[32], iPlayer, iAccess, iCallback; | |
menu_item_getinfo( iMenu, iItem, iCallback, szUserId, charsmax( szUserId ), szPlayerName, charsmax( szPlayerName ), iCallback ); | |
if ( ( iPlayer = find_player( "k", str_to_num( szUserId ) ) ) ) | |
{ | |
new szName[32]; | |
get_user_name( iPlayer, szName, charsmax( szName ) ); | |
client_print( id, print_chat, "You have chosen #%s %s %s", szUserId, szPlayerName, szName ); | |
} | |
else | |
{ | |
client_print( id, print_chat, "Player %s<%s> seems to be disconnected", szPlayerName, szAuthid ); | |
} | |
menu_destroy( iMenu ); | |
return PLUGIN_HANDLED; | |
} | |
Basic Vote Menu [top] | |
*Note - You should have an understanding of the Basic Menu first. | |
Code: | |
#include <amxmodx> | |
//This will hold the VoteMenu | |
new gVoteMenu; | |
//This will hold the votes for each option | |
new gVotes[2]; | |
//This determines if a vote is already happening | |
new gVoting; | |
public plugin_init() | |
{ | |
//Register a way to get to your vote... | |
register_clcmd( "start_vote","StartVote" ); | |
} | |
public StartVote( id ) | |
{ | |
//If there is already a vote, don't start another | |
if ( gVoting ) | |
{ | |
client_print( id, print_chat, "There is already a vote going." ); | |
//We return PLUGIN_HANDLED so the person does not get Unknown Command in console | |
return PLUGIN_HANDLED; | |
} | |
//Reset vote counts from any previous votes | |
gVotes[0] = gVotes[1] = 0; | |
//Note that if you have more than 2 options, it would be better to use the line below: | |
//arrayset( gVotes, 0, sizeof gVotes ); | |
//Store the menu in the global | |
gVoteMenu = menu_create( "\rLook at this Vote Menu!:", "menu_handler" ); | |
//Add some vote options | |
menu_additem( gVoteMenu, "Vote Option 1", "", 0 ); | |
menu_additem( gVoteMenu, "Vote Option 2", "", 0 ); | |
//We will need to create some variables so we can loop through all the players | |
new players[32], pnum, tempid; | |
//Fill players with available players | |
get_players( players, pnum ); | |
//Start looping through all players to show the vote to | |
for ( new i; i < pnum; i++ ) | |
{ | |
//Save a tempid so we do not re-index | |
tempid = players[i]; | |
//Show the vote to this player | |
menu_display( tempid, gVoteMenu, 0 ); | |
//Increase how many players are voting | |
gVoting++; | |
} | |
//End the vote in 10 seconds | |
set_task(10.0, "EndVote" ); | |
return PLUGIN_HANDLED; | |
} | |
public menu_handler( id, menu, item ) | |
{ | |
//If the menu was exited or if there is not a vote | |
if ( item == MENU_EXIT || !gVoting ) | |
{ | |
//Note were not destroying the menu | |
return PLUGIN_HANDLED; | |
} | |
//Increase the votes for what they selected | |
gVotes[ item ]++; | |
//Note were not destroying the menu | |
return PLUGIN_HANDLED; | |
} | |
public EndVote() | |
{ | |
//If the first option recieved the most votes | |
if ( gVotes[0] > gVotes[1] ) | |
client_print(0, print_chat, "First option recieved most votes (%d )", gVotes[0] ); | |
//Else if the second option recieved the most votes | |
else if ( gVotes[0] < gVotes[1] ) | |
client_print(0, print_chat, "Second option recieved most votes (%d )", gVotes[1] ); | |
//Otherwise the vote tied | |
else | |
client_print(0, print_chat, "The vote tied at %d votes each.", gVotes[0] ); | |
//Don't forget to destroy the menu now that we are completely done with it | |
menu_destroy( gVoteMenu ); | |
//Reset that no players are voting | |
gVoting = 0; | |
} | |
Sub-Menu [top] | |
*Note - You should have an understanding of the Basic Menu first. | |
Code: | |
#include <amxmodx> | |
public plugin_init() | |
{ | |
register_clcmd( "my_awesome_menu","AwesomeMenu" ); | |
} | |
public AwesomeMenu( id ) | |
{ | |
new menu = menu_create( "\rLook at this awesome Menu!:", "menu_handler" ) | |
menu_additem( menu, "\wI'm Selection #1", "", 0 ); | |
menu_additem( menu, "\wGo to SubMenu", "", 0 ); | |
menu_display( id, menu, 0 ); | |
} | |
public menu_handler( id, menu, item ) | |
{ | |
switch( item ) | |
{ | |
case 0: | |
{ | |
client_print( id, print_chat, "Hooray! You selected the Awesome 1st Selection" ); | |
} | |
case 1: | |
{ | |
//Send them to the submenu | |
SubMenu( id ); | |
} | |
case MENU_EXIT: | |
{ | |
//Do nothing? | |
} | |
} | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
SubMenu( id ) | |
{ | |
//Note that we will be using a different menu handler | |
new menu = menu_create( "\rLook at this awesome Sub-Menu!:", "submenu_handler" ) | |
menu_additem( menu, "\wI'm Sub-Selection #1", "", 0 ); | |
menu_additem( menu, "\wI'm Sub-Selection #2", "", 0 ); | |
menu_display( id, menu, 0 ); | |
} | |
public submenu_handler( id, menu, item ) | |
{ | |
switch( item ) | |
{ | |
case 0: | |
{ | |
client_print( id, print_chat, "Hooray! You selected the Awesome 1st Sub-Selection" ); | |
} | |
case 1: | |
{ | |
client_print( id, print_chat, "OH NO! You selected the Awesome 2nd Sub-Selection! BEWARE!" ); | |
} | |
case MENU_EXIT: | |
{ | |
//If they are still connected | |
if ( is_user_connected( id ) ) | |
//Lets send them back to the top menu | |
AwesomeMenu( id ); | |
} | |
} | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
Advanced Vote Menu [top] | |
*Note - You should have an understanding of the Basic Menu and the Basic Vote Menu first. | |
Code: | |
#include <amxmisc> | |
#include <fun> | |
//How many different votes there will be in the menu | |
#define MAX_VOTEIDS 7 | |
//How much "weight" a normal player's vote is worth | |
#define WEIGHT_PLAYER 1 | |
//How much "weight" an admin's vote is worth | |
#define WEIGHT_ADMIN 2 | |
new gVoteMenu; | |
new gVotes[MAX_VOTEIDS]; | |
new gVoting; | |
//This will store the voteids | |
new gVoteID[MAX_VOTEIDS]; | |
public plugin_init() | |
{ | |
register_clcmd( "start_vote","StartVote" ); | |
} | |
public StartVote( id ) | |
{ | |
if ( gVoting ) | |
{ | |
client_print( id, print_chat, "There is already a vote going." ); | |
return PLUGIN_HANDLED; | |
} | |
//Reset vote counts from any previous votes | |
arrayset( gVotes, 0, sizeof gVotes ); | |
gVoteMenu = menu_create( "\rWho should get 255 Health?", "menu_handler" ); | |
//Here you can do whatever you want to add your voteids. | |
//We are going to use players for the example | |
new players[32], pnum, tempid; | |
get_players( players, pnum, "a" ); | |
//Variable for if the player was added to the vote | |
new bool:player_added[33], voteid_count; | |
new szName[32], szVoteId[10]; | |
//Loop through until we get enough voteids or run out of players | |
while( voteid_count < MAX_VOTEIDS && voteid_count < pnum ) | |
{ | |
//Get a random player | |
tempid = players[ random( pnum ) ]; | |
//If they haven't been added yet | |
if ( !player_added[tempid] ) | |
{ | |
get_user_name( tempid, szName, charsmax( szName ) ); | |
//We are setting the data to the voteid number | |
num_to_str( voteid_count, szVoteId, charsmax( szVoteId ) ); | |
menu_additem( gVoteMenu, szName, szVoteId, 0 ); | |
//Make sure we do not add them again | |
player_added[tempid] = true; | |
//Save the voteid as the user id for the player | |
gVoteID[voteid_count] = get_user_userid( tempid ); | |
//Go to the next voteid | |
voteid_count++; | |
} | |
} | |
//Now we have all the voteids | |
for ( new i; i < pnum; i++ ) | |
{ | |
//Save a tempid so we do not re-index | |
tempid = players[i]; | |
//Show the vote to this player | |
menu_display( tempid, gVoteMenu, 0 ); | |
//Increase how many players are voting by their weight | |
if ( is_user_admin( tempid ) ) | |
gVoting += WEIGHT_ADMIN; | |
else | |
gVoting += WEIGHT_PLAYER; | |
} | |
set_task(10.0, "EndVote" ); | |
return PLUGIN_HANDLED; | |
} | |
public menu_handler( id, menu, item ) | |
{ | |
//If the menu was exited or if there is not a vote | |
if ( item == MENU_EXIT || !gVoting ) | |
{ | |
return PLUGIN_HANDLED; | |
} | |
new szData[6], szName[64]; | |
new item_access, item_callback; | |
menu_item_getinfo( menu, item, item_access, szData,charsmax( szData ), szName,charsmax( szName ), item_callback ); | |
//Get the voteid number that was selected | |
new voteid_num = str_to_num( szData ); | |
//Increase the votes for what they selected by weight | |
if ( is_user_admin( id ) ) | |
gVotes[voteid_num] += WEIGHT_ADMIN; | |
else | |
gVotes[voteid_num] += WEIGHT_PLAYER; | |
return PLUGIN_HANDLED; | |
} | |
public EndVote() | |
{ | |
//This will hold how many different votes were selected | |
new votes_select; | |
//This will hold the top 3 votes | |
new votes[3]; | |
//This will hold the top 3 selected voteids | |
new voteid[3]; | |
new i, j; | |
//Loop through all the voteids | |
for ( i=0; i<MAX_VOTEIDS; i++ ) | |
{ | |
//If the voteid recieved any votes | |
if ( gVotes[i] ) | |
{ | |
//If we are still trying to get the top 3 | |
if ( votes_select < 3 ) | |
{ | |
//Save the data for the current voteid selected | |
votes[votes_select] = gVotes[i]; | |
voteid[votes_select] = i; | |
//Go to the next voteid that might have been selected | |
votes_select++; | |
} | |
else | |
{ | |
//Loop through all the top votes, replace any that are lower than the selected voteid | |
for ( j=0; j<3; j++ ) | |
{ | |
//If this one recieved less votes | |
if ( votes[j] < gVotes[i] ) | |
{ | |
//Change the data to the voteid with more votes | |
votes[j] = gVotes[i]; | |
voteid[j] = i; | |
//Don't need to bother looking for more | |
break; | |
} | |
} | |
} | |
} | |
} | |
//If noone voted | |
if ( !votes_select ) | |
{ | |
client_print(0, print_chat, "CRICKEY! No one voted!" ); | |
} | |
//Else if one voteid recieved all the votes | |
else if ( votes_select == 1 ) | |
{ | |
//Get the player id from the voteid | |
new player = find_player( "k", voteid[0]); | |
VoteGiveHealth( player ); | |
} | |
//Else if two different voteids recieved all the votes | |
else if ( votes_select == 2 ) | |
{ | |
//If they recieved even votes | |
if ( votes[0] == votes[1] ) | |
{ | |
//Give it to a random one | |
client_print(0, print_chat, "Vote has tied. Choosing random from tied votes." ); | |
new player = find_player( "k", voteid[ random(2 ) ] ); | |
VoteGiveHealth( player ); | |
} | |
//Else if the first recieved the most | |
else if ( votes[0] > votes[1] ) | |
{ | |
//Give it to the first | |
new player = find_player( "k", voteid[ 0 ] ); | |
VoteGiveHealth( player ); | |
} | |
//Else the second recieved the most | |
else | |
{ | |
//Give it to the second | |
new player = find_player( "k", voteid[ 1 ] ); | |
VoteGiveHealth( player ); | |
} | |
} | |
//Else there were at least 3 different votes | |
else | |
{ | |
//Here you might want to do run-off voting, but well just select a random one | |
new player = find_player( "k", voteid[ random( MAX_VOTEIDS ) ] ); | |
client_print(0, print_chat, "Could not determine a winner. Selecting random." ); | |
VoteGiveHealth( player ); | |
} | |
menu_destroy( gVoteMenu ); | |
gVoting = 0; | |
} | |
VoteGiveHealth( id ) | |
{ | |
if ( is_user_alive( id ) ) | |
{ | |
set_user_health( id, 255 ); | |
new szName[32]; | |
get_user_name( id, szName, charsmax( szName ) ); | |
client_print(0, print_chat, "Look that Kangaroo %s has 255 Health!", szName ); | |
} | |
} | |
Multiple Menus with 1 Handler [top] | |
*Note - You should have a good understanding of the Sub Menu first. | |
Code: | |
#include <amxmodx> | |
public plugin_init() | |
{ | |
register_clcmd( "my_awesome_menu","AwesomeMenu" ); | |
} | |
public AwesomeMenu( id ) | |
{ | |
new menu = menu_create( "\rLook at this awesome Menu!:", "menu_handler" ) | |
//Note that our data is 'm' to know it is from the main menu | |
menu_additem( menu, "\wI'm Selection #1", "m", 0 ); | |
menu_additem( menu, "\wGo to SubMenu", "m", 0 ); | |
menu_display( id, menu, 0 ); | |
} | |
SubMenu( id ) | |
{ | |
new menu = menu_create( "\rLook at this awesome Sub-Menu!:", "menu_handler" ) | |
//Note that our data is 's' to know it is from the sub menu | |
menu_additem( menu, "\wI'm Sub-Selection #1", "s", 0 ); | |
menu_additem( menu, "\wI'm Sub-Selection #2", "s", 0 ); | |
menu_display( id, menu, 0 ); | |
} | |
public menu_handler( id, menu, item ) | |
{ | |
if ( item == MENU_EXIT ) | |
{ | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
new szData[6], szName[64]; | |
new item_access, item_callback; | |
menu_item_getinfo( menu, item, item_access, szData,charsmax( szData ), szName,charsmax( szName ), item_callback ); | |
//Switch based on the first character of the data ( the 'm' or the 's') | |
switch( szData[0] ) | |
{ | |
//All our main menu data will be handled in this case | |
case 'm': | |
{ | |
switch( item ) | |
{ | |
case 0: | |
{ | |
client_print( id, print_chat, "Hooray! You selected the Awesome 1st Selection" ); | |
} | |
case 1: | |
{ | |
SubMenu( id ); | |
} | |
} | |
} | |
//All our sub menu data will be handled in this case | |
case 's': | |
{ | |
switch( item ) | |
{ | |
case 0: | |
{ | |
client_print( id, print_chat, "Hooray! You selected the Awesome 1st Sub-Selection" ); | |
} | |
case 1: | |
{ | |
client_print( id, print_chat, "OH NO! You selected the Awesome 2nd Sub-Selection! BEWARE!" ); | |
} | |
} | |
//Note that this is still only for our sub menu | |
AwesomeMenu( id ); | |
} | |
} | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
Menu Items with Callbacks [top] | |
*Note - You should have a good understanding of the Player Menu first. | |
*Additional Note - This example uses a respawn function specific for Counter-Strike | |
Code: | |
#include <amxmodx> | |
#include <hamsandwich> | |
//Create a global variable to hold our callback | |
new g_MenuCallback; | |
public plugin_init() | |
{ | |
register_clcmd( "my_player_menu","RespawnMenu" ); | |
//Create our callback and save it to our variable | |
g_MenuCallback = menu_makecallback( "menuitem_callback" ); | |
//The first parameter is the public function to be called when a menu item is being shown. | |
} | |
public RespawnMenu( id ) | |
{ | |
new menu = menu_create( "\rRevive Player Menu!:", "menu_handler" ); | |
new players[32], pnum, tempid; | |
new szName[32], szUserId[10]; | |
get_players( players, pnum ); | |
for ( new i; i < pnum; i++ ) | |
{ | |
tempid = players[i]; | |
get_user_name( tempid, szName, charsmax( szName ) ); | |
formatex( szUserId, charsmax( szUserId ), "%d", get_user_userid( tempid ) ); | |
//Add the item for this player with the callback | |
menu_additem( menu, szName, szUserId, 0, g_MenuCallback ); | |
//Note that the last parameter that we usually omit is now filled with the callback variable | |
} | |
menu_display( id, menu, 0 ); | |
} | |
//This is our callback function. Return ITEM_ENABLED, ITEM_DISABLED, or ITEM_IGNORE. | |
public menuitem_callback( id, menu, item ) | |
{ | |
//Create some variables to hold information about the menu item | |
new szData[6], szName[64]; | |
new item_access, item_callback; | |
//Get information about the menu item | |
menu_item_getinfo( menu, item, item_access, szData,charsmax( szData ), szName,charsmax( szName ), item_callback ); | |
//Note - item_callback should be equal to g_MenuCallback | |
//Get which player the item is for | |
new userid = str_to_num( szData ); | |
new player = find_player( "k", userid ); // flag "k" : find player from userid | |
//If the user is alive, we want to disable reviving them | |
if ( is_user_alive( tempid ) ) | |
{ | |
return ITEM_DISABLED; | |
} | |
//Otherwise we can just ignore the return value | |
return ITEM_IGNORE; | |
//Note that returning ITEM_ENABLED will override the admin flag check from menu_additem | |
} | |
public menu_handler( id, menu, item ) | |
{ | |
if ( item == MENU_EXIT ) | |
{ | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
new szData[6], szName[64]; | |
new item_access, item_callback; | |
menu_item_getinfo( menu, item, item_access, szData,charsmax( szData ), szName,charsmax( szName ), item_callback ); | |
//Get the id of the player that was selected | |
new userid = str_to_num( szData ); | |
new player = find_player( "k", userid ); // flag "k" : find player from userid | |
//If the player is not alive | |
//Note - you should check this again in the handler function because the player could have been revived after the menu was shown | |
if ( !is_user_alive( player ) ) | |
{ | |
//Respawn them | |
ExecuteHamB( Ham_CS_RoundRespawn, player ); | |
} | |
menu_destroy( menu ); | |
return PLUGIN_HANDLED; | |
} | |
newmenus.inc [top] | |
Code: | |
//The following defines are to be used with the native menu_setprop | |
#define MPROP_PERPAGE 1 /* Number of items per page ( param1 = number, 0=no paginating, 7=default ) */ | |
#define MPROP_BACKNAME 2 /* Name of the back button ( param1 = string ) */ | |
#define MPROP_NEXTNAME 3 /* Name of the next button ( param1 = string ) */ | |
#define MPROP_EXITNAME 4 /* Name of the exit button ( param1 = string ) */ | |
#define MPROP_TITLE 5 /* Menu title text ( param1 = string ) */ | |
#define MPROP_EXIT 6 /* Exit functionality ( param1 = number, see MEXIT constants ) */ | |
#define MPROP_NOCOLORS 8 /* Sets whether colors are not auto ( param1 = number, 0=default ) */ | |
#define MPROP_NUMBER_COLOR 10 /* Color indicator to use for numbers ( param1 = string, "\r"=default ) */ | |
//These two defines are to be used when changing a menu's MPROP_EXIT value | |
#define MEXIT_ALL 1 /* Menu will have an exit option ( default )*/ | |
#define MEXIT_NEVER -1 /* Menu will not have an exit option */ | |
//For more details about the following natives, check your actual newmenus.inc | |
native menu_create( const title[], const handler[], ml=0 ); | |
native menu_makecallback( const function[]); | |
native menu_additem( menu, const name[], const info[]="", paccess=0, callback=-1 ); | |
native menu_pages( menu ); | |
native menu_items( menu ); | |
native menu_display( id, menu, page=0 ); | |
native menu_find_id( menu, page, key ); | |
native menu_item_getinfo( menu, item, &access, info[], infolen, name[]="", namelen=0, &callback ); | |
native menu_item_setname( menu, item, const name[]); | |
native menu_item_setcmd( menu, item, const info[]); | |
native menu_item_setcall( menu, item, callback=-1 ); | |
native menu_destroy( menu ); | |
native player_menu_info( id, &menu, &newmenu, &menupage=0 ); | |
native menu_addblank( menu, slot=1 ); | |
native menu_addtext( menu, const text[], slot=1 ); | |
native menu_setprop( menu, prop, ...); | |
native menu_cancel( player ); | |
End Notes: [top] | |
Most of the menu_* natives will throw errors if they are passed an invalid menu. A menu is invalid if it is -1. | |
You can expand on these in many ways, like only have one menu_handler to handle more than 1 menu | |
If you are using a constant menu ( doesn't change at all ) you do not need to create and destroy it each time. It is better to save it as a global. | |
These examples are not completely optimized, but they are for beginners and so they are simplified. | |
List of Colors for menus: ( there are no other colors available ) | |
White - \w | |
Yellow - \y | |
Red - \r | |
Grey/Disabled - \d | |
To align text to the right - \R | |
A menu will not show if it does not have any items. | |
Text and blanks can only be added after an item. | |
To hide a menu ( new or old style ) one can do: | |
Code: | |
show_menu( id, 0, "^n", 1 ); | |
One can remove the Next, Back, and Exit buttons to show up to 10 items by using: | |
Code: | |
menu_setprop( menu, MPROP_PERPAGE, 0 ); |