Amxxprogramer / EngFunc Tutorial.txt
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#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <xs>
#pragma semicolon 1
#define PLUGIN_NAME "Tutorial Plugin"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_AUTHOR "JoRoPiTo"
#define STR 32
#define LOG 128
#define TUT_PREFIX "[AMXX TUT]"
#define DIVISOR "======================================================="
static g_beamSprite;
static g_maxEntities;
static g_maxClients;
static g_msgSayText;
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
// Console commands
register_concmd("con_showents", "con_showents");
// Client commands
register_clcmd("tutorial1", "tut_FindEntityByString");
register_clcmd("tutorial2", "tut_FindEntityInSphere");
register_clcmd("tutorial3", "tut_FindClientInPVS");
register_clcmd("tutorial4", "tut_TraceLine");
register_clcmd("tutorial5", "tut_TraceModel");
g_maxEntities = global_get(glb_maxEntities);
g_maxClients = global_get(glb_maxClients);
g_msgSayText = get_user_msgid("SayText");
}
public plugin_precache()
{
g_beamSprite = precache_model("sprites/zbeam1.spr");
}
//------------------------------------------------------------------------
//Internal functions
//------------------------------------------------------------------------
stock fn_log_con(name[], msg[])
{
server_print("%s %s: %s", TUT_PREFIX, name, msg);
}
stock fn_log_cli(id, name[], msg[])
{
static text[LOG];
formatex(text, charsmax(text), "^x04%s %s:^x01 %s", TUT_PREFIX, name, msg);
if(id != 0)
{
message_begin(MSG_ONE, g_msgSayText, {0,0,0}, id);
write_byte(id);
write_string(text);
message_end();
}
else
{
client_print(0, print_chat, text);
}
}
stock fn_create_beam(Float:origin[3], Float:end[3], t, r, g, b)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
engfunc(EngFunc_WriteCoord, origin[0]);
engfunc(EngFunc_WriteCoord, origin[1]);
engfunc(EngFunc_WriteCoord, origin[2]);
engfunc(EngFunc_WriteCoord, end[0]);
engfunc(EngFunc_WriteCoord, end[1]);
engfunc(EngFunc_WriteCoord, end[2]);
write_short(g_beamSprite);
write_byte(1);
write_byte(5);
write_byte(t);
write_byte(20);
write_byte(0);
write_byte(r);
write_byte(g);
write_byte(b);
write_byte(200);
write_byte(200);
message_end();
}
//------------------------------------------------------------------------
//Console functions
//------------------------------------------------------------------------
public con_showents()
{
new class[STR], str[LOG];
new origin[3];
new ent, owner;
for(ent=1; ent < g_maxEntities; ++ent)
{
if(!pev_valid(ent))
continue;
pev(ent, pev_origin, origin);
pev(ent, pev_classname, class, charsmax(class));
owner = pev(ent, pev_owner);
formatex(str, charsmax(str), "%i %s (owner:%i) (%f,%f,%f)", ent, class, owner, origin[0], origin[1], origin[2]);
fn_log_con("Entity", str);
}
return PLUGIN_HANDLED;
}
//------------------------------------------------------------------------
//Client functions
//------------------------------------------------------------------------
// FindEntityByString
// This tutorial makes lines from the player to every player in the map
public tut_FindEntityByString(id)
{
static Float:origin[3];
static Float:point[3];
static text[LOG];
static ent;
static const class[] = "player"; // We are going to find "player" entitities
pev(id, pev_origin, origin);
pev(id, pev_view_ofs, point);
xs_vec_add(origin, point, origin);
fn_log_cli(id, "FindEntityInSphere", DIVISOR);
ent = -1;
while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", class)))
{
// We don't want our own entity
if(ent == id)
continue;
if(!pev_valid(ent))
continue;
pev(ent, pev_origin, point);
fn_create_beam(origin, point, 60, 255, 0, 0); // Create red line from ID to ENT for 60 seconds
formatex(text, charsmax(text), "Found entity 'player' (ent:%i)", ent);
fn_log_cli(id, "FindEntityInSphere", text);
}
return PLUGIN_HANDLED;
}
// FindEntityInSphere
// This tutorial makes lines from a player to every entity found in sphere radius
public tut_FindEntityInSphere(id)
{
static Float:origin[3];
static Float:point[3];
static text[LOG];
static class[STR];
static ent;
static const radius = 2000; // We are going to find entities using this sphere radius
pev(id, pev_origin, origin);
pev(id, pev_view_ofs, point);
xs_vec_add(origin, point, origin);
fn_log_cli(id, "FindEntityInSphere", DIVISOR);
ent = -1;
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, origin, radius)))
{
// We don't want worldspawn entity
if(ent == 0)
continue;
// We don't want our own entity
if(ent == id)
continue;
if(!pev_valid(ent))
continue;
pev(ent, pev_origin, point);
pev(ent, pev_classname, class, charsmax(class));
if(equal(class, "func_buyzone") || equal(class, "player") || equal(class, "func_bomb_target")
|| equal(class, "func_breakable") || equal(class, "func_door"))
{
fn_create_beam(origin, point, 60, 0, 255, 0); // Create green line from ID to ENT for 60 seconds
formatex(text, charsmax(text), "Found entity in sphere (ent:%i class:%s)", ent, class);
fn_log_cli(id, "FindEntityInSphere", text);
}
}
return PLUGIN_HANDLED;
}
// FindClientInPVS
// This tutorial makes lines from a player to every entity found in PVS
public tut_FindClientInPVS(id)
{
static Float:origin[3];
static Float:point[3];
static class[STR];
static text[LOG];
static ent, chain;
pev(id, pev_origin, origin);
pev(id, pev_view_ofs, point);
xs_vec_add(origin, point, origin);
fn_log_cli(id, "FindClientInPVS", DIVISOR);
ent = engfunc(EngFunc_EntitiesInPVS, id);
while(ent)
{
chain = pev(ent, pev_chain);
pev(ent, pev_origin, point);
pev(ent, pev_classname, class, charsmax(class));
if(!equal(class, ""))
{
fn_create_beam(origin, point, 60, 0, 0, 255); // Create blue line from ID to ENT for 60 seconds
formatex(text, charsmax(text), "Found entity in PVS (ent:%i class:%s)", ent, class);
fn_log_con("FindClientInPVS", text);
}
if(!chain)
break;
ent = chain;
}
return PLUGIN_HANDLED;
}
// TraceLine
// This tutorial makes 2 lines, one of them stoping on entities.
public tut_TraceLine(id)
{
static Float:origin[3];
static Float:aim[3];
static Float:point[3];
static text[LOG];
static const tr = 0;
pev(id, pev_origin, origin);
pev(id, pev_view_ofs, aim);
xs_vec_add(origin, aim, origin);
fm_get_aim_origin(id, aim);
// Multiply vector to make it larger
xs_vec_sub(aim, origin, aim);
xs_vec_mul_scalar(aim, 10.0, aim);
xs_vec_add(origin, aim, aim);
engfunc(EngFunc_TraceLine, origin, aim, 0, id, tr);
fn_log_cli(id, "TraceLine", DIVISOR);
fn_create_beam(origin, aim, 60, 255, 0, 0); // Create red line from ID to aim point for 60 seconds
formatex(text, charsmax(text), "Created red line to aim point");
fn_log_cli(id, "TraceLine", text);
get_tr2(tr, TR_vecEndPos, point);
fn_create_beam(origin, point, 60, 0, 255, 0); // Create green line from ID to hit point for 60 seconds
formatex(text, charsmax(text), "Created green line to hit point");
fn_log_cli(id, "TraceLine", text);
return PLUGIN_HANDLED;
}
// TraceModel
// This tutorial makes one line to where you are aiming. The color of the line depends on the model you hit.
public tut_TraceModel(id)
{
static Float:origin[3];
static Float:aim[3];
static Float:point[3];
static class[STR];
static text[LOG];
static ent;
static const tr = 0;
pev(id, pev_origin, origin);
pev(id, pev_view_ofs, aim);
xs_vec_add(origin, aim, origin);
fm_get_aim_origin(id, aim);
// Multiply vector to make it larger
xs_vec_sub(aim, origin, aim);
xs_vec_mul_scalar(aim, 2.0, aim);
for(ent=g_maxClients+1; ent<g_maxEntities; ent++)
{
if(!pev_valid(ent))
continue;
pev(ent, pev_classname, class, charsmax(class));
if(equal(class, "weaponbox") || equal(class, "armoury_entity") || equal(class, "player")
|| equal(class, "func_breakable") || equal(class, "func_door"))
{
engfunc(EngFunc_TraceModel, origin, aim, HULL_POINT, ent, tr);
if((ent > 0) && (get_tr2(tr, TR_pHit) == ent))
{
fn_log_cli(id, "TraceModel", DIVISOR);
formatex(text, charsmax(text), "Found model by aim (ent:%i class:%s)", ent, class);
fn_log_cli(id, "TraceModel", text);
get_tr2(tr, TR_vecEndPos, point);
fn_create_beam(origin, point, 60, 0, 255, 0); // Create green line from ID to hit point for 60 seconds
}
}
}
return PLUGIN_HANDLED;
}