Datasets:
Tasks:
Text Generation
Modalities:
Text
Formats:
text
Languages:
Russian
Size:
10K - 100K
Tags:
code
License:
File size: 8,793 Bytes
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#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <xs> #pragma semicolon 1 #define PLUGIN_NAME "Tutorial Plugin" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "JoRoPiTo" #define STR 32 #define LOG 128 #define TUT_PREFIX "[AMXX TUT]" #define DIVISOR "=======================================================" static g_beamSprite; static g_maxEntities; static g_maxClients; static g_msgSayText; public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR); // Console commands register_concmd("con_showents", "con_showents"); // Client commands register_clcmd("tutorial1", "tut_FindEntityByString"); register_clcmd("tutorial2", "tut_FindEntityInSphere"); register_clcmd("tutorial3", "tut_FindClientInPVS"); register_clcmd("tutorial4", "tut_TraceLine"); register_clcmd("tutorial5", "tut_TraceModel"); g_maxEntities = global_get(glb_maxEntities); g_maxClients = global_get(glb_maxClients); g_msgSayText = get_user_msgid("SayText"); } public plugin_precache() { g_beamSprite = precache_model("sprites/zbeam1.spr"); } //------------------------------------------------------------------------ //Internal functions //------------------------------------------------------------------------ stock fn_log_con(name[], msg[]) { server_print("%s %s: %s", TUT_PREFIX, name, msg); } stock fn_log_cli(id, name[], msg[]) { static text[LOG]; formatex(text, charsmax(text), "^x04%s %s:^x01 %s", TUT_PREFIX, name, msg); if(id != 0) { message_begin(MSG_ONE, g_msgSayText, {0,0,0}, id); write_byte(id); write_string(text); message_end(); } else { client_print(0, print_chat, text); } } stock fn_create_beam(Float:origin[3], Float:end[3], t, r, g, b) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BEAMPOINTS); engfunc(EngFunc_WriteCoord, origin[0]); engfunc(EngFunc_WriteCoord, origin[1]); engfunc(EngFunc_WriteCoord, origin[2]); engfunc(EngFunc_WriteCoord, end[0]); engfunc(EngFunc_WriteCoord, end[1]); engfunc(EngFunc_WriteCoord, end[2]); write_short(g_beamSprite); write_byte(1); write_byte(5); write_byte(t); write_byte(20); write_byte(0); write_byte(r); write_byte(g); write_byte(b); write_byte(200); write_byte(200); message_end(); } //------------------------------------------------------------------------ //Console functions //------------------------------------------------------------------------ public con_showents() { new class[STR], str[LOG]; new origin[3]; new ent, owner; for(ent=1; ent < g_maxEntities; ++ent) { if(!pev_valid(ent)) continue; pev(ent, pev_origin, origin); pev(ent, pev_classname, class, charsmax(class)); owner = pev(ent, pev_owner); formatex(str, charsmax(str), "%i %s (owner:%i) (%f,%f,%f)", ent, class, owner, origin[0], origin[1], origin[2]); fn_log_con("Entity", str); } return PLUGIN_HANDLED; } //------------------------------------------------------------------------ //Client functions //------------------------------------------------------------------------ // FindEntityByString // This tutorial makes lines from the player to every player in the map public tut_FindEntityByString(id) { static Float:origin[3]; static Float:point[3]; static text[LOG]; static ent; static const class[] = "player"; // We are going to find "player" entitities pev(id, pev_origin, origin); pev(id, pev_view_ofs, point); xs_vec_add(origin, point, origin); fn_log_cli(id, "FindEntityInSphere", DIVISOR); ent = -1; while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", class))) { // We don't want our own entity if(ent == id) continue; if(!pev_valid(ent)) continue; pev(ent, pev_origin, point); fn_create_beam(origin, point, 60, 255, 0, 0); // Create red line from ID to ENT for 60 seconds formatex(text, charsmax(text), "Found entity 'player' (ent:%i)", ent); fn_log_cli(id, "FindEntityInSphere", text); } return PLUGIN_HANDLED; } // FindEntityInSphere // This tutorial makes lines from a player to every entity found in sphere radius public tut_FindEntityInSphere(id) { static Float:origin[3]; static Float:point[3]; static text[LOG]; static class[STR]; static ent; static const radius = 2000; // We are going to find entities using this sphere radius pev(id, pev_origin, origin); pev(id, pev_view_ofs, point); xs_vec_add(origin, point, origin); fn_log_cli(id, "FindEntityInSphere", DIVISOR); ent = -1; while((ent = engfunc(EngFunc_FindEntityInSphere, ent, origin, radius))) { // We don't want worldspawn entity if(ent == 0) continue; // We don't want our own entity if(ent == id) continue; if(!pev_valid(ent)) continue; pev(ent, pev_origin, point); pev(ent, pev_classname, class, charsmax(class)); if(equal(class, "func_buyzone") || equal(class, "player") || equal(class, "func_bomb_target") || equal(class, "func_breakable") || equal(class, "func_door")) { fn_create_beam(origin, point, 60, 0, 255, 0); // Create green line from ID to ENT for 60 seconds formatex(text, charsmax(text), "Found entity in sphere (ent:%i class:%s)", ent, class); fn_log_cli(id, "FindEntityInSphere", text); } } return PLUGIN_HANDLED; } // FindClientInPVS // This tutorial makes lines from a player to every entity found in PVS public tut_FindClientInPVS(id) { static Float:origin[3]; static Float:point[3]; static class[STR]; static text[LOG]; static ent, chain; pev(id, pev_origin, origin); pev(id, pev_view_ofs, point); xs_vec_add(origin, point, origin); fn_log_cli(id, "FindClientInPVS", DIVISOR); ent = engfunc(EngFunc_EntitiesInPVS, id); while(ent) { chain = pev(ent, pev_chain); pev(ent, pev_origin, point); pev(ent, pev_classname, class, charsmax(class)); if(!equal(class, "")) { fn_create_beam(origin, point, 60, 0, 0, 255); // Create blue line from ID to ENT for 60 seconds formatex(text, charsmax(text), "Found entity in PVS (ent:%i class:%s)", ent, class); fn_log_con("FindClientInPVS", text); } if(!chain) break; ent = chain; } return PLUGIN_HANDLED; } // TraceLine // This tutorial makes 2 lines, one of them stoping on entities. public tut_TraceLine(id) { static Float:origin[3]; static Float:aim[3]; static Float:point[3]; static text[LOG]; static const tr = 0; pev(id, pev_origin, origin); pev(id, pev_view_ofs, aim); xs_vec_add(origin, aim, origin); fm_get_aim_origin(id, aim); // Multiply vector to make it larger xs_vec_sub(aim, origin, aim); xs_vec_mul_scalar(aim, 10.0, aim); xs_vec_add(origin, aim, aim); engfunc(EngFunc_TraceLine, origin, aim, 0, id, tr); fn_log_cli(id, "TraceLine", DIVISOR); fn_create_beam(origin, aim, 60, 255, 0, 0); // Create red line from ID to aim point for 60 seconds formatex(text, charsmax(text), "Created red line to aim point"); fn_log_cli(id, "TraceLine", text); get_tr2(tr, TR_vecEndPos, point); fn_create_beam(origin, point, 60, 0, 255, 0); // Create green line from ID to hit point for 60 seconds formatex(text, charsmax(text), "Created green line to hit point"); fn_log_cli(id, "TraceLine", text); return PLUGIN_HANDLED; } // TraceModel // This tutorial makes one line to where you are aiming. The color of the line depends on the model you hit. public tut_TraceModel(id) { static Float:origin[3]; static Float:aim[3]; static Float:point[3]; static class[STR]; static text[LOG]; static ent; static const tr = 0; pev(id, pev_origin, origin); pev(id, pev_view_ofs, aim); xs_vec_add(origin, aim, origin); fm_get_aim_origin(id, aim); // Multiply vector to make it larger xs_vec_sub(aim, origin, aim); xs_vec_mul_scalar(aim, 2.0, aim); for(ent=g_maxClients+1; ent<g_maxEntities; ent++) { if(!pev_valid(ent)) continue; pev(ent, pev_classname, class, charsmax(class)); if(equal(class, "weaponbox") || equal(class, "armoury_entity") || equal(class, "player") || equal(class, "func_breakable") || equal(class, "func_door")) { engfunc(EngFunc_TraceModel, origin, aim, HULL_POINT, ent, tr); if((ent > 0) && (get_tr2(tr, TR_pHit) == ent)) { fn_log_cli(id, "TraceModel", DIVISOR); formatex(text, charsmax(text), "Found model by aim (ent:%i class:%s)", ent, class); fn_log_cli(id, "TraceModel", text); get_tr2(tr, TR_vecEndPos, point); fn_create_beam(origin, point, 60, 0, 255, 0); // Create green line from ID to hit point for 60 seconds } } } return PLUGIN_HANDLED; } |