Create mimgui-overlay.lua
Browse files- mimgui-overlay.lua +56 -0
mimgui-overlay.lua
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script_name 'mimgui overlay example'
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local imgui = require 'mimgui'
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local vk = require 'vkeys'
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local new = imgui.new
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-- overlay
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local overlay = {
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show = new.bool(true),
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offset = new.int(10),
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position = new.int(1)
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}
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imgui.OnFrame(function() return overlay.show[0] and not isGamePaused() end,
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function()
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local io = imgui.GetIO()
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local pos = overlay.position[0]
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if pos > 0 then
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x = (pos == 1 or pos == 3) and overlay.offset[0] or io.DisplaySize.x - overlay.offset[0]
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y = (pos == 1 or pos == 2) and overlay.offset[0] or io.DisplaySize.y - overlay.offset[0]
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local window_pos_pivot = imgui.ImVec2((pos == 1 or pos == 3) and 0 or 1, (pos == 1 or pos == 2) and 0 or 1)
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imgui.SetNextWindowPos(imgui.ImVec2(x, y), imgui.Cond.Always, window_pos_pivot)
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end
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local flags = imgui.WindowFlags.NoDecoration + imgui.WindowFlags.AlwaysAutoResize + imgui.WindowFlags.NoSavedSettings
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if pos ~= 0 then
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flags = flags + imgui.WindowFlags.NoMove + imgui.WindowFlags.NoInputs
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end
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imgui.Begin('overlay', nil, flags)
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imgui.Text('Simple overlay\nin the corner of the screen.\nPress key 2 to open settings menu')
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imgui.Separator()
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if imgui.IsMousePosValid() then
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imgui.Text('Mouse Position: (%.1f, %.1f)', io.MousePos.x, io.MousePos.y)
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else
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imgui.Text('Mouse Position: <invalid>')
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end
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imgui.End()
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end).HideCursor = true
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-- settings window
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local show_settings_window = new.bool()
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imgui.OnFrame(function() return show_settings_window[0] end,
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function()
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imgui.Begin('Overlay settings', show_settings_window)
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imgui.Checkbox('Show', overlay.show)
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imgui.DragInt('Offset', overlay.offset, 1, 0, 200)
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imgui.ComboStr('Position', overlay.position, 'Free\0Up-Left\0Up-Right\0Down-Left\0Down-Right\0\0')
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imgui.End()
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end)
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function main()
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while true do
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wait(20)
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if wasKeyPressed(vk.VK_2) then
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show_settings_window[0] = not show_settings_window[0]
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end
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end
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end
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