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|start_header_id| moonlit 15 |end_header_id| reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The compass is carved from a single piece of jade in which violet and green intermingle delicately; the cardinal directions--if such they be--are marked by hawk, swallow, crane and feather. More curiously still, the needle is of glass, suggesting that it homes to something other than the north. Perhaps you can set it yourself? The needle points to the feather. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x feather reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Even for the emperor's winter court, the only birds that remain in the gardens are the jeweled nightingales, which sing dainty mechanical tunes when they are stroked with a feather. Your brother hated them passionately, but he listened to them readily enough whenever the justiciar asked, with that smile that lit her eyes, though it never reached her mouth. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x hawk reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: It was autumn when last you went hawking with the emperor's justiciar. Freed of court robes, she soared as surely as the kestrel that raced before her; her hair was black and scandalously unbound as the red-and-gold ribbons tore away in the wind to land in your waiting hand. Autumn... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x swallow reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring is the swallows' season, when they return from their sojourn in distant lands and signal the kite-flying auguries. If only an augury could help you now... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Undying Garden Autumn's fiery colors are evident in the trees and flowers around you. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain. A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch. Transactions of light show other rooms southward and westward. On the unliving trees is a folded maple leaf. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x trees reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Maples in black, red and gold, like the colors she loved so well, and the cloven yellow of gingko. A single maple leaf flutters loosely, as though seeking escape. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: This cleverly-folded leaf stirs as though, in its secret paper dreams, it yearns to fly. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take leaf reward: 0 hint: ['turn compass', 'put mask down', 'put leaf down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put leaf on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['folded maple leaf', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| unfold leaf reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying: a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring? For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying: a kitestring a tasseled fan a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying: a red paper kite with no string a kitestring a tasseled fan a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite
|start_header_id| spirit 235 |end_header_id| reward: 0 hint: ['hit egg', 'take shiny', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take pot', 'take sack', 'take egg', 'take packet', 'take cereal', 'take toy', 'take off amulet', 'push pot', 'west', 'put key down', 'put book down', 'put amulet down', 'put all down', 'examine book', 'examine all', 'take all off pot', 'put key in pot', 'put book in pot', 'put amulet in pot', 'put all in pot'] state: You put the ledger into the small flower pot. description: None inventory: None |action| take pot reward: 0 hint: ['hit egg', 'take key', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take off amulet', 'west', 'put key down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to key', 'push toy to pot', 'push clock to key', 'push clock to pot', 'put key in pot', 'push ledger to key', 'push ledger to pot', 'put book in pot', 'push whistle to key', 'push whistle to pot', 'put amulet in pot', 'push stick to key', 'push stick to pot', 'push sack to key', 'push sack to pot', 'push powder to key', 'push powder to pot', 'push cereal to key', 'push cereal to pot', 'push shiny to key', 'push shiny to pot', 'push egg to key', 'push egg to pot', 'put all in pot'] state: Moving the pot uncovers a small key hidden underneath it. Taken. description: None inventory: None |action| take small key reward: 0 hint: ['hit egg', 'take toy', 'take stick', 'take shiny', 'take clock', 'take ledger', 'take whistle', 'take sack', 'take egg', 'take packet', 'take cereal', 'take off amulet', 'west', 'put small down', 'put square down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to small', 'push toy to pot', 'put small in pot', 'push stick to toy', 'push stick to pot', 'push shiny to toy', 'push shiny to pot', 'push clock to toy', 'push clock to pot', 'put square in pot', 'push ledger to toy', 'push ledger to pot', 'put book in pot', 'push whistle to toy', 'push whistle to pot', 'put amulet in pot', 'push sack to toy', 'push sack to pot', 'push egg to toy', 'push egg to pot', 'push packet to toy', 'push packet to pot', 'push cereal to toy', 'push cereal to pot', 'put all in pot'] state: Taken. description: None inventory: None |action| w reward: 0 hint: ['hit egg', 'take toy', 'take stick', 'take shiny', 'take clock', 'take ledger', 'take whistle', 'take sack', 'take egg', 'take packet', 'take cereal', 'take off amulet', 'look in waterfall', 'east', 'north', 'put small down', 'put square down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to east', 'push toy to pot', 'put small in pot', 'push stick to toy', 'push stick to pot', 'push shiny to toy', 'push shiny to pot', 'push clock to toy', 'push clock to pot', 'put square in pot', 'push ledger to toy', 'push ledger to pot', 'put book in pot', 'push whistle to toy', 'push whistle to pot', 'put amulet in pot', 'push sack to toy', 'push sack to pot', 'push egg to toy', 'push egg to pot', 'push packet to toy', 'push packet to pot', 'push cereal to toy', 'push cereal to pot', 'drop amulet against waterfall', 'put all in pot', 'west'] state: Jungle Garden A fake waterfall hides a passage to the east. description: None inventory: None |action| n reward: 0 hint: ['hit egg', 'take whistle', 'take glasses', 'take stick', 'take sack', 'take toy', 'take egg', 'take packet', 'take cereal', 'take shiny', 'take clock', 'take ledger', 'take off amulet', 'north', 'south', 'put amulet down', 'put pot down', 'put small down', 'put book down', 'put square down', 'put all down', 'empty pot', 'examine book', 'look in fountain', 'examine all', 'take all off pot', 'push whistle to amulet', 'push whistle to pot', 'push whistle to fountain', 'put amulet in pot', 'put amulet in fountain', 'push stick to whistle', 'push stick to pot', 'push stick to fountain', 'push sack to whistle', 'push sack to pot', 'push sack to fountain', 'push toy to whistle', 'push toy to pot', 'push toy to fountain', 'push egg to whistle', 'push egg to pot', 'push egg to fountain', 'push packet to whistle', 'push packet to pot', 'push packet to fountain', 'put pot in fountain', 'put small in pot', 'put small in fountain', 'push cereal to whistle', 'push cereal to pot', 'push cereal to fountain', 'push shiny to whistle', 'push shiny to pot', 'push shiny to fountain', 'push clock to whistle', 'push clock to pot', 'push clock to fountain', 'put book in pot', 'put book in fountain', 'put square in pot', 'put square in fountain', 'push ledger to whistle', 'push ledger to pot', 'push ledger to fountain', 'put all in pot', 'put all in fountain', 'empty pot into fountain'] state: Fountain A tasteful fountain intercepts a north-south garden trail here. It looks like someone left their glasses here. You hear someone whistling nearby, but there doesn't seem to be anyone around. description: None inventory: None |action| take glasses reward: 0 hint: ['hit egg', 'take whistle', 'take stick', 'take sack', 'take toy', 'take egg', 'take packet', 'take cereal', 'take shiny', 'take clock', 'take ledger', 'take off amulet', 'north', 'south', 'put amulet down', 'put pot down', 'put small down', 'put glasses down', 'put book down', 'put square down', 'put all down', 'empty pot', 'examine book', 'look in fountain', 'examine all', 'take all off pot', 'push whistle to amulet', 'push whistle to pot', 'push whistle to fountain', 'put amulet in pot', 'put amulet in fountain', 'push stick to whistle', 'push stick to pot', 'push stick to fountain', 'push sack to whistle', 'push sack to pot', 'push sack to fountain', 'push toy to whistle', 'push toy to pot', 'push toy to fountain', 'push egg to whistle', 'push egg to pot', 'push egg to fountain', 'push packet to whistle', 'push packet to pot', 'push packet to fountain', 'put pot in fountain', 'put small in pot', 'put small in fountain', 'put glasses in pot', 'put glasses in fountain', 'push cereal to whistle', 'push cereal to pot', 'push cereal to fountain', 'push shiny to whistle', 'push shiny to pot', 'push shiny to fountain', 'push clock to whistle', 'push clock to pot', 'push clock to fountain', 'put book in pot', 'put book in fountain', 'put square in pot', 'put square in fountain', 'push ledger to whistle', 'push ledger to pot', 'push ledger to fountain', 'put all in pot', 'put all in fountain', 'empty pot into fountain'] state: Taken. description: None inventory: None |action| search fountain reward: 0 hint: ['hit egg', 'take whistle', 'take stick', 'take sack', 'take toy', 'take egg', 'take packet', 'take cereal', 'take shiny', 'take clock', 'take ledger', 'take off amulet', 'north', 'south', 'put amulet down', 'put pot down', 'put small down', 'put glasses down', 'put book down', 'put square down', 'put all down', 'empty pot', 'examine book', 'look in fountain', 'examine all', 'take all off pot', 'push whistle to amulet', 'push whistle to pot', 'push whistle to fountain', 'put amulet in pot', 'put amulet in fountain', 'push stick to whistle', 'push stick to pot', 'push stick to fountain', 'push sack to whistle', 'push sack to pot', 'push sack to fountain', 'push toy to whistle', 'push toy to pot', 'push toy to fountain', 'push egg to whistle', 'push egg to pot', 'push egg to fountain', 'push packet to whistle', 'push packet to pot', 'push packet to fountain', 'put pot in fountain', 'put small in pot', 'put small in fountain', 'put glasses in pot', 'put glasses in fountain', 'push cereal to whistle', 'push cereal to pot', 'push cereal to fountain', 'push shiny to whistle', 'push shiny to pot', 'push shiny to fountain', 'push clock to whistle', 'push clock to pot', 'push clock to fountain', 'put book in pot', 'put book in fountain', 'put square in pot', 'put square in fountain', 'push ledger to whistle', 'push ledger to pot', 'push ledger to fountain', 'put all in pot', 'put all in fountain', 'empty pot into fountain'] state: You fish in the fountain for a bit and find a coin! description: None inventory: None |action| s reward: 0 hint: ['fuck', 'hit egg', 'take toy', 'take stick', 'take shiny', 'take clock', 'take ledger', 'take whistle', 'take sack', 'take egg', 'take packet', 'take cereal', 'take off amulet', 'look in waterfall', 'east', 'north', 'put small down', 'put glasses down', 'put square down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to east', 'push toy to pot', 'put small in pot', 'push stick to toy', 'push stick to pot', 'put glasses in pot', 'push shiny to toy', 'push shiny to pot', 'push clock to toy', 'push clock to pot', 'put square in pot', 'push ledger to toy', 'push ledger to pot', 'put book in pot', 'push whistle to toy', 'push whistle to pot', 'put amulet in pot', 'push sack to toy', 'push sack to pot', 'push egg to toy', 'push egg to pot', 'push packet to toy', 'push packet to pot', 'push cereal to toy', 'push cereal to pot', 'drop amulet against waterfall', 'put all in pot', 'west'] state: Jungle Garden A fake waterfall hides a passage to the east. description: None inventory: None |action| w reward: 0 hint: ['fuck', 'hit egg', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take off amulet', 'east', 'take into northwest', 'north', 'put small down', 'put square down', 'put book down', 'put amulet down', 'put pot down', 'put glasses down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to east', 'push toy to pot', 'put small in pot', 'push clock to toy', 'push clock to pot', 'put square in pot', 'push ledger to toy', 'push ledger to pot', 'put book in pot', 'push whistle to toy', 'push whistle to pot', 'put amulet in pot', 'push stick to toy', 'push stick to pot', 'push sack to toy', 'push sack to pot', 'push powder to toy', 'push powder to pot', 'push cereal to toy', 'push cereal to pot', 'put glasses in pot', 'push shiny to toy', 'push shiny to pot', 'push egg to toy', 'push egg to pot', 'put all in pot', 'south'] state: Flower Garden description: None inventory: None |action| s reward: 0 hint: ['fuck', 'hit egg', 'take toy', 'take stick', 'take shiny', 'take clock', 'take ledger', 'take whistle', 'take sack', 'take egg', 'take packet', 'take cereal', 'take off amulet', 'north', 'put small down', 'put glasses down', 'put square down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to north', 'push toy to pot', 'put small in pot', 'push stick to toy', 'push stick to pot', 'put glasses in pot', 'push shiny to toy', 'push shiny to pot', 'push clock to toy', 'push clock to pot', 'put square in pot', 'push ledger to toy', 'push ledger to pot', 'put book in pot', 'push whistle to toy', 'push whistle to pot', 'put amulet in pot', 'push sack to toy', 'push sack to pot', 'push egg to toy', 'push egg to pot', 'push packet to toy', 'push packet to pot', 'push cereal to toy', 'push cereal to pot', 'put all in pot', 'open toolshed with small'] state: Gardener's Storehouse This must be a storehouse for the conservatory gardeners. There are soil stains and plant debris all over. The only exit is north. A toolshed stands closed against the wall. description: None inventory: None |action| unlock toolshed with small key reward: 0 hint: ['fuck', 'hit egg', 'take toy', 'take stick', 'take shiny', 'take clock', 'take ledger', 'take whistle', 'take sack', 'take egg', 'take packet', 'take cereal', 'take off amulet', 'north', 'put small down', 'put glasses down', 'put square down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to north', 'push toy to pot', 'put small in pot', 'push stick to toy', 'push stick to pot', 'put glasses in pot', 'push shiny to toy', 'push shiny to pot', 'push clock to toy', 'push clock to pot', 'put square in pot', 'push ledger to toy', 'push ledger to pot', 'put book in pot', 'push whistle to toy', 'push whistle to pot', 'put amulet in pot', 'push sack to toy', 'push sack to pot', 'push egg to toy', 'push egg to pot', 'push packet to toy', 'push packet to pot', 'push cereal to toy', 'push cereal to pot', 'put all in pot', 'open toolshed with small'] state: You unlock the toolshed. description: None inventory: None |action| drop small key reward: 0 hint: ['fuck', 'hit egg', 'take toy', 'take stick', 'take shiny', 'take clock', 'take ledger', 'take whistle', 'take sack', 'take egg', 'take packet', 'take cereal', 'take off amulet', 'north', 'put small down', 'put glasses down', 'put square down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to north', 'push toy to pot', 'put small in pot', 'push stick to toy', 'push stick to pot', 'put glasses in pot', 'push shiny to toy', 'push shiny to pot', 'push clock to toy', 'push clock to pot', 'put square in pot', 'push ledger to toy', 'push ledger to pot', 'put book in pot', 'push whistle to toy', 'push whistle to pot', 'put amulet in pot', 'push sack to toy', 'push sack to pot', 'push egg to toy', 'push egg to pot', 'push packet to toy', 'push packet to pot', 'push cereal to toy', 'push cereal to pot', 'put all in pot', 'open toolshed with small'] state: Dropped. description: None inventory: None |action| drop glasses reward: 0 hint: ['fuck', 'hit egg', 'take glasses', 'take key', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take all', 'take off amulet', 'north', 'put key down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'open toolshed', 'examine all', 'take all off pot', 'push toy to glasses', 'push toy to pot', 'push clock to glasses', 'push clock to pot', 'put key in pot', 'push ledger to glasses', 'push ledger to pot', 'put book in pot', 'push whistle to glasses', 'push whistle to pot', 'put amulet in pot', 'push stick to glasses', 'push stick to pot', 'push sack to glasses', 'push sack to pot', 'push powder to glasses', 'push powder to pot', 'push cereal to glasses', 'push cereal to pot', 'push shiny to glasses', 'push shiny to pot', 'push egg to glasses', 'push egg to pot', 'put all in pot', 'lock toolshed with small'] state: Dropped. description: None inventory: None |action| open toolshed reward: 0 hint: ['fuck', 'hit egg', 'take glasses', 'take key', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take all', 'take off amulet', 'north', 'put key down', 'put book down', 'put amulet down', 'put pot down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'open toolshed', 'examine all', 'take all off pot', 'push toy to glasses', 'push toy to pot', 'push clock to glasses', 'push clock to pot', 'put key in pot', 'push ledger to glasses', 'push ledger to pot', 'put book in pot', 'push whistle to glasses', 'push whistle to pot', 'put amulet in pot', 'push stick to glasses', 'push stick to pot', 'push sack to glasses', 'push sack to pot', 'push powder to glasses', 'push powder to pot', 'push cereal to glasses', 'push cereal to pot', 'push shiny to glasses', 'push shiny to pot', 'push egg to glasses', 'push egg to pot', 'put all in pot', 'lock toolshed with small'] state: You open the toolshed, revealing a cap, a hedge clipper, a pair of rubber gloves and a cracked parchment. description: None inventory: None |action| take all from toolshed reward: 0 hint: ['fuck', 'hit egg', 'take glasses', 'take key', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take all', 'take off amulet', 'close toolshed', 'north', 'put key down', 'put book down', 'put amulet down', 'put pot down', 'put parchment down', 'put pair down', 'put clipper down', 'put cap down', 'put all down', 'put on pair', 'put on cap', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to glasses', 'push toy to pot', 'push toy to toolshed', 'push clock to glasses', 'push clock to pot', 'push clock to toolshed', 'put key in pot', 'put key in toolshed', 'push ledger to glasses', 'push ledger to pot', 'push ledger to toolshed', 'put book in pot', 'put book in toolshed', 'push whistle to glasses', 'push whistle to pot', 'push whistle to toolshed', 'put amulet in pot', 'put amulet in toolshed', 'push stick to glasses', 'push stick to pot', 'push stick to toolshed', 'put pot in toolshed', 'push sack to glasses', 'push sack to pot', 'push sack to toolshed', 'put parchment in pot', 'put parchment in toolshed', 'push powder to glasses', 'push powder to pot', 'push powder to toolshed', 'push cereal to glasses', 'push cereal to pot', 'push cereal to toolshed', 'put pair in pot', 'put pair in toolshed', 'put clipper in pot', 'put clipper in toolshed', 'push shiny to glasses', 'push shiny to pot', 'push shiny to toolshed', 'put cap in pot', 'put cap in toolshed', 'push egg to glasses', 'push egg to pot', 'push egg to toolshed', 'put all in pot', 'put all in toolshed', 'empty pot into toolshed'] state: cap: Removed. hedge clipper: Removed. rubber gloves: Removed. cracked parchment: Removed. description: None inventory: None |action| wear gloves reward: 0 hint: ['fuck', 'hit egg', 'take glasses', 'take key', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take all', 'take off amulet', 'close toolshed', 'north', 'put key down', 'put book down', 'put amulet down', 'put pot down', 'put parchment down', 'put pair down', 'put clipper down', 'put cap down', 'put all down', 'put on pair', 'put on cap', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to glasses', 'push toy to pot', 'push toy to toolshed', 'push clock to glasses', 'push clock to pot', 'push clock to toolshed', 'put key in pot', 'put key in toolshed', 'push ledger to glasses', 'push ledger to pot', 'push ledger to toolshed', 'put book in pot', 'put book in toolshed', 'push whistle to glasses', 'push whistle to pot', 'push whistle to toolshed', 'put amulet in pot', 'put amulet in toolshed', 'push stick to glasses', 'push stick to pot', 'push stick to toolshed', 'put pot in toolshed', 'push sack to glasses', 'push sack to pot', 'push sack to toolshed', 'put parchment in pot', 'put parchment in toolshed', 'push powder to glasses', 'push powder to pot', 'push powder to toolshed', 'push cereal to glasses', 'push cereal to pot', 'push cereal to toolshed', 'put pair in pot', 'put pair in toolshed', 'put clipper in pot', 'put clipper in toolshed', 'push shiny to glasses', 'push shiny to pot', 'push shiny to toolshed', 'put cap in pot', 'put cap in toolshed', 'push egg to glasses', 'push egg to pot', 'push egg to toolshed', 'put all in pot', 'put all in toolshed', 'empty pot into toolshed'] state: You put on the rubber gloves. description: None inventory: None |action| wear cap reward: 0 hint: ['fuck', 'hit egg', 'take glasses', 'take key', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take all', 'take off amulet', 'close toolshed', 'north', 'put key down', 'put book down', 'put amulet down', 'put pot down', 'put parchment down', 'put pair down', 'put clipper down', 'put cap down', 'put all down', 'put on pair', 'put on cap', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to glasses', 'push toy to pot', 'push toy to toolshed', 'push clock to glasses', 'push clock to pot', 'push clock to toolshed', 'put key in pot', 'put key in toolshed', 'push ledger to glasses', 'push ledger to pot', 'push ledger to toolshed', 'put book in pot', 'put book in toolshed', 'push whistle to glasses', 'push whistle to pot', 'push whistle to toolshed', 'put amulet in pot', 'put amulet in toolshed', 'push stick to glasses', 'push stick to pot', 'push stick to toolshed', 'put pot in toolshed', 'push sack to glasses', 'push sack to pot', 'push sack to toolshed', 'put parchment in pot', 'put parchment in toolshed', 'push powder to glasses', 'push powder to pot', 'push powder to toolshed', 'push cereal to glasses', 'push cereal to pot', 'push cereal to toolshed', 'put pair in pot', 'put pair in toolshed', 'put clipper in pot', 'put clipper in toolshed', 'push shiny to glasses', 'push shiny to pot', 'push shiny to toolshed', 'put cap in pot', 'put cap in toolshed', 'push egg to glasses', 'push egg to pot', 'push egg to toolshed', 'put all in pot', 'put all in toolshed', 'empty pot into toolshed'] state: You put on the cap. description: None inventory: None |action| read cracked reward: 0 hint: ['fuck', 'hit egg', 'take glasses', 'take key', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take all', 'take off amulet', 'close toolshed', 'north', 'put key down', 'put book down', 'put amulet down', 'put pot down', 'put parchment down', 'put pair down', 'put clipper down', 'put cap down', 'put all down', 'put on pair', 'put on cap', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to glasses', 'push toy to pot', 'push toy to toolshed', 'push clock to glasses', 'push clock to pot', 'push clock to toolshed', 'put key in pot', 'put key in toolshed', 'push ledger to glasses', 'push ledger to pot', 'push ledger to toolshed', 'put book in pot', 'put book in toolshed', 'push whistle to glasses', 'push whistle to pot', 'push whistle to toolshed', 'put amulet in pot', 'put amulet in toolshed', 'push stick to glasses', 'push stick to pot', 'push stick to toolshed', 'put pot in toolshed', 'push sack to glasses', 'push sack to pot', 'push sack to toolshed', 'put parchment in pot', 'put parchment in toolshed', 'push powder to glasses', 'push powder to pot', 'push powder to toolshed', 'push cereal to glasses', 'push cereal to pot', 'push cereal to toolshed', 'put pair in pot', 'put pair in toolshed', 'put clipper in pot', 'put clipper in toolshed', 'push shiny to glasses', 'push shiny to pot', 'push shiny to toolshed', 'put cap in pot', 'put cap in toolshed', 'push egg to glasses', 'push egg to pot', 'push egg to toolshed', 'put all in pot', 'put all in toolshed', 'empty pot into toolshed'] state: "...is true that those who go by the title of 'Enchanters' need not wear any holy symbol through which to draw magical power. Indeed, it seems as though the very amulets we must wear are our only link to magical powers at all. Worse yet, the powers are indeed granted from powers above, but the Ancient Ones? I think not. For indeed, I have found places where magic powers will not work, with or without the amulet. Likewise, I have found places where magic works, but praying to the Ancient Ones goes unanswered! What this all..." description: None inventory: None |action| drop cracked reward: 0 hint: ['fuck', 'hit egg', 'take glasses', 'take key', 'take toy', 'take clock', 'take ledger', 'take parchment', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take all', 'take off pair', 'take off amulet', 'take off cap', 'close toolshed', 'north', 'put key down', 'put pair down', 'put book down', 'put amulet down', 'put pot down', 'put clipper down', 'put cap down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to glasses', 'push toy to pot', 'push toy to toolshed', 'push clock to glasses', 'push clock to pot', 'push clock to toolshed', 'put key in pot', 'put key in toolshed', 'put pair in pot', 'put pair in toolshed', 'push ledger to glasses', 'push ledger to pot', 'push ledger to toolshed', 'put book in pot', 'put book in toolshed', 'push whistle to glasses', 'push whistle to pot', 'push whistle to toolshed', 'put amulet in pot', 'put amulet in toolshed', 'push stick to glasses', 'push stick to pot', 'push stick to toolshed', 'put pot in toolshed', 'push sack to glasses', 'push sack to pot', 'push sack to toolshed', 'push powder to glasses', 'push powder to pot', 'push powder to toolshed', 'push cereal to glasses', 'push cereal to pot', 'push cereal to toolshed', 'put clipper in pot', 'put clipper in toolshed', 'push shiny to glasses', 'push shiny to pot', 'push shiny to toolshed', 'put cap in pot', 'put cap in toolshed', 'push egg to glasses', 'push egg to pot', 'push egg to toolshed', 'put all in pot', 'put all in toolshed', 'empty pot into toolshed'] state: Dropped. description: None inventory: None |action| n reward: 0 hint: ['fuck', 'hit egg', 'take toy', 'take clock', 'take ledger', 'take whistle', 'take stick', 'take sack', 'take powder', 'take cereal', 'take shiny', 'take egg', 'take off pair', 'take off amulet', 'take off cap', 'east', 'take into northwest', 'north', 'put key down', 'put pair down', 'put book down', 'put amulet down', 'put pot down', 'put clipper down', 'put cap down', 'put all down', 'eat stick', 'empty pot', 'examine book', 'examine all', 'take all off pot', 'push toy to east', 'push toy to pot', 'push clock to toy', 'push clock to pot', 'put key in pot', 'put pair in pot', 'push ledger to toy', 'push ledger to pot', 'put book in pot', 'push whistle to toy', 'push whistle to pot', 'put amulet in pot', 'push stick to toy', 'push stick to pot', 'push sack to toy', 'push sack to pot', 'push powder to toy', 'push powder to pot', 'push cereal to toy', 'push cereal to pot', 'put clipper in pot', 'push shiny to toy', 'push shiny to pot', 'put cap in pot', 'push egg to toy', 'push egg to pot', 'put all in pot', 'south'] state: Flower Garden description: None inventory: None |action| n
|start_header_id| inhumane 59 |end_header_id| reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Corridor Near Pit West is a large round pit about 65 feet deep. Running down the center of the pit is an axle with a platform attached at the level of this hall. The platform is swinging around the wall of the pit. You see another hall west across the pit. The platform is to the northwest of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the north of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the northeast of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the east of the axle. description: Corridor Near Pit inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: You step onto the swinging platform. On the Platform You are standing on a wooden platform swinging clockwise around the pit wall. The floor is 65 feet down but halls leave the pit at this level on the east and west sides. The platform is to the southeast of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the south of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the southwest of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the west of the axle. description: On the Platform inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state: You step off the platform to the west hall. West of the Pit The pit with the swinging platform is east of this intersection. Halls go north and south. The platform is to the northwest of the axle. description: West of the Pit inventory: ['torch'] |action| n reward: 0 hint: ['take key', 'push button', 'south', 'north', 'put torch down', 'take button off torch', 'put torch on disk'] state: Key Room In the center of this room is a stone block. There is a stone disk on the top surface of the block. Directly above the disk is suspended a glass globe just full of spiders and little snakes and scorpions. Exits are north and south. Sitting on the disk is: a iron key description: Key Room inventory: ['torch'] |action| get key reward: 0 hint: ['push button', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'put torch on disk'] state: The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap! description: Key Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['take demon', 'push button', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Demon Room This room is full of carved demons and devils doing nasty thing to innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very nice if you don't mind the subject matter. The only exit is south. There is a small figure of a demon in carved gold here! description: Demon Room inventory: ['iron key', 'torch'] |action| get figure reward: 0 hint: ['push button', 'south', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Taken. description: Demon Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'north', 'south', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take a off torch', 'put demon on disk', 'put torch on disk', 'put all on disk'] state: Key Room description: Key Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'south', 'east', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take a off torch', 'north'] state: West of the Pit The platform is to the southwest of the axle. description: West of the Pit inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['take sphere', 'push button', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Black Room This room is decorated in various textures of black stone. A hall leads north. Carved on the floor is an ornate pentacle. This room is very depressing. The pentacle contains: a faceted obsidian sphere description: Black Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| get sphere reward: 0 hint: ['push button', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put sphere in pentacle', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Taken. description: Black Room inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: West of the Pit The platform is to the north of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the northeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the east of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z
|start_header_id| 905 15 |end_header_id| reward: 0 hint: ['take off watch', 'close bedroom door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet', 'open front door'] state: Living room The furniture isn't as carefully arranged as one might like, and it's a bit lacking in the luxuries that might make this a more pleasant place to spend an evening - no stereo, no TV, no DVD, none of that - but this living room is still nicer than most of those in this neighborhood. A kitchenette lies to the east, the bedroom to the west and the front door to the south. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| open front door reward: 0 hint: ['south', 'take off watch', 'close bedroom door', 'close front door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet'] state: You open the front door. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| s reward: 0 hint: ['take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'open wallet', 'open car with wallet'] state: Driveway This is quite a seedy neighborhood, but there isn't really anywhere in the whole Las Mesas metro area that isn't at least a little rundown. Of course, the locals may complain about the ugliness and the crime, but the fact is that a starter home like this one would cost easily five times as much in someplace like Las Playas - and that's if you could find one. The house lies to the north. A car is parked here in the driveway. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| unlock car reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine. Driving Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job. As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT
|start_header_id| awaken 36 |end_header_id| reward: 0 hint: ['tie rope', 'take rope', 'get in railing', 'get in rope', 'put broken down', 'put heavy down', 'put large black book down', 'put ashes down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take heavy', 'take large black book', 'take limb', 'put rope under broken', 'tie rope to floor', 'push railing to broken', 'push rope to broken', 'put railing under broken', 'put floor under broken', 'put ashes under broken', 'put north under broken', 'put door under broken', 'put debris under broken'] state: Steeple Chamber A frayed but heavy rope hangs from somewhere overhead. There is a tree branch hanging from the end of the rope. The heavy wooden door to the north is closed. The top of the broken section of railing is visible sticking up through the trap door in the floor. description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| tie rope to handle reward: 0 hint: ['tie rope', 'take rope', 'get in railing', 'get in rope', 'put broken down', 'put large black book down', 'put ashes down', 'put heavy down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take heavy', 'put rope under broken', 'tie rope to floor', 'push railing to broken', 'push rope to broken', 'put railing under broken', 'put ashes under broken', 'put door under broken', 'put floor under broken', 'put north under broken', 'put debris under broken'] state: You tie the rope securely to the heavy wooden door. A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| d reward: 0 hint: ['take broken', 'get in railing', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'north', 'south'] state: Vestibule The broken length of railing is propped up under the trap door There is a brief rattle of hail on the roof. description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| take ladder reward: 0 hint: ['put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ashes under dirt', 'put door under dirt', 'put floor under dirt', 'put railing under door', 'north', 'south'] state: Taken. description: Vestibule inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s reward: 0 hint: ['south', 'put large black book down', 'put ashes down', 'put limb down', 'put railing down', 'put stopper down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take railing', 'take stopper', 'put windows under large black book', 'put ashes under windows', 'put steeple under windows', 'put weeds under windows', 'put rain under windows', 'put lightning under windows', 'put south under windows', 'put mud under windows', 'north'] state: Church Porch Momentarily, the wind and rain slacken then return with renewed force. description: Church Porch inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s reward: 0 hint: ['east', 'west', 'north', 'put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put railing down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put church under large black book', 'put ashes under church', 'put trees under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put railing under trees', 'put rain under church', 'put mud under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state: Front of the Church The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it. The heavy chain stretches from one of the oak trees and around the corner of the church to the northwest. With a loud CRACK, a bolt of lightning strikes the steeple of the church. description: Front of the Church inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| put ladder under tree reward: 0 hint: ['take broken', 'get in railing', 'east', 'west', 'north', 'put broken down', 'put large black book down', 'put ashes down', 'put stopper down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put ashes under church', 'put trees under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put rain under church', 'put mud under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state: You lean the length of railing against the side of the oak tree. description: Front of the Church inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb ladder reward: 0 hint: ['jump', 'get in railing', 'north', 'put church down', 'put broken down', 'put large black book down', 'put branch down', 'put ashes down', 'put railing down', 'put stopper down', 'put hill down', 'put weeds down', 'put rain down', 'put grimoire down', 'put storm down', 'put trees down', 'put frame down', 'put steeple down', 'put robe down', 'put north down', 'put mud down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put broken under church', 'put large black book under church', 'put branch under church', 'put ashes under church', 'put railing under church', 'put stopper under church', 'put hill under church', 'put weeds under church', 'put rain under church', 'put grimoire under church', 'put storm under church', 'put trees under church', 'put frame under church', 'put steeple under church', 'put robe under church', 'put north under church', 'put mud under church'] state: You carefully climb up the length of railing, using the pickets like a ladder. Top of Oak Tree The limbs of the tree are swaying violently from the storm, but near the trunk it is a little more stable. You have an excellent view from here of the church grounds and surrounding area. The church seems to be in a clearing on a hill surrounded by a forest. At the base of the hill a small town can be seen, its lights glimmering faintly through the storm. One of the branches of the tree reaches out to the north towards the steeple of the church. An open frame can be seen in the steeple near where the branch ends. The steeple of the church looms to the north. The broken length of railing is propped up against a nearby branch. description: Top of Oak Tree inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 0 hint: ['jump', 'tie rope', 'take rope', 'push bell', 'get in rope', 'put large black book down', 'put rope down', 'put branch down', 'put ashes down', 'put limb down', 'put heavy down', 'put bell down', 'put grimoire down', 'put beams down', 'put storm down', 'put hill down', 'drop floor', 'put robe down', 'put trees down', 'put debris down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'tie rope to floor', 'push rope to large black book', 'put large black book under rope', 'put branch under large black book', 'put ashes under large black book', 'put limb under large black book', 'put heavy under large black book', 'put bell under large black book', 'put grimoire under large black book', 'put beams under large black book', 'put storm under large black book', 'put hill under large black book', 'put floor under large black book', 'put robe under large black book', 'put trees under large black book', 'put debris under large black book', 'south'] state: Belfry A massive bell hangs here, from a damaged mount. A heavy rope is attached to the bell and hangs through the beams to the room below. description: Belfry inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| push bell reward: 10 hint: ['jump', 'put limb down', 'put large black book down', 'put hill down', 'put beams down', 'put stopper down', 'put branch down', 'drop floor', 'put ashes down', 'put robe down', 'put storm down', 'put grimoire down', 'put trees down', 'put debris down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'put limb under large black book', 'put large black book under limb', 'put hill under limb', 'put beams under limb', 'put stopper under limb', 'put branch under limb', 'put floor under limb', 'put ashes under limb', 'put robe under limb', 'put storm under limb', 'put grimoire under limb', 'put trees under limb', 'put debris under limb', 'south'] state: You shove against the bell. For a few seconds, the support takes the strain. Then, with a loud cracking noise, the bell tears loose from the beam and falls from the steeple. You hear the sound of splintering wood from below and then duck aside as the splintered remains of the door are pulled past you and out the open window. A metallic crash is heard from the ground outside. [Your score has just gone up by ten points.] description: Belfry inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| s reward: 0 hint: ['jump', 'get in railing', 'north', 'put church down', 'put broken down', 'put large black book down', 'put branch down', 'put ashes down', 'put railing down', 'put stopper down', 'put hill down', 'put weeds down', 'put rain down', 'put grimoire down', 'put storm down', 'put trees down', 'put frame down', 'put steeple down', 'put robe down', 'put north down', 'put mud down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put broken under church', 'put large black book under church', 'put branch under church', 'put ashes under church', 'put railing under church', 'put stopper under church', 'put hill under church', 'put weeds under church', 'put rain under church', 'put grimoire under church', 'put storm under church', 'put trees under church', 'put frame under church', 'put steeple under church', 'put robe under church', 'put north under church', 'put mud under church'] state: Top of Oak Tree The steeple of the church looms to the north. The broken length of railing is propped up against a nearby branch. A blast of thunder rattles the ground. description: Top of Oak Tree inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| d reward: 0 hint: ['take broken', 'get in railing', 'east', 'west', 'north', 'put broken down', 'put large black book down', 'put ashes down', 'put stopper down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'push railing to church', 'put church under broken', 'put ashes under church', 'put trees under church', 'put bell under church', 'put mud under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put rain under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state: Front of the Church The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it. The heavy chain stretches from one of the oak trees and around the corner of the church to the northwest. A broken bell lies half-buried in the mud. The broken length of railing is propped up against the side of the oak tree. description: Front of the Church inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| get ladder reward: 0 hint: ['east', 'west', 'north', 'put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put railing down', 'put grimoire down', 'put robe down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put church under large black book', 'put ashes under church', 'put trees under church', 'put bell under church', 'put mud under church', 'put weeds under church', 'put sky under church', 'put path under church', 'put railing under trees', 'put rain under church', 'put steeple under church', 'put south under church', 'put window under church', 'put northeast under church', 'put northwest under church', 'put north under church', 'put driveway under church'] state: Taken. description: Front of the Church inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 0 hint: ['south', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put railing down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'take railing', 'put rain under limb', 'put windows under rain', 'put ashes under rain', 'put wind under rain', 'put weeds under rain', 'put mud under rain', 'put south under rain', 'put steeple under rain', 'north'] state: Church Porch description: Church Porch inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 0 hint: ['put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'take railing', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'put railing under ceiling', 'north', 'south'] state: Vestibule The building shudders under a sudden gust of wind. description: Vestibule inventory: ['broken length of railing', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| put ladder under trap reward: 0 hint: ['take broken', 'get in railing', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'north', 'south'] state: You carefully place the length of railing under the trap door in the ceiling. description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb ladder reward: 0 hint: ['get in railing', 'north', 'put limb down', 'put heavy down', 'put ashes down', 'put large black book down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put railing under limb', 'put floor under limb', 'put ashes under limb', 'put north under limb', 'put door under limb', 'put debris under limb'] state: You carefully climb up the length of railing, using the pickets like a ladder. Steeple Chamber A gaping splintered opening lies to the north. The top of the broken section of railing is visible sticking up through the trap door in the floor. description: Steeple Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 5 hint: ['open blue bottle', 'open green bottle', 'take lantern', 'take bottles', 'take green bottle', 'take blue bottle', 'get in sofa', 'north', 'south', 'put limb down', 'put large black book down', 'put ashes down', 'put old down', 'put stopper down', 'put robe down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'ask old about man', 'take green bottle off table', 'take blue bottle off table', 'push lantern to sofa', 'push lantern to bottles', 'push lantern to table', 'put limb on sofa', 'put limb on table', 'put large black book on sofa', 'put large black book on table', 'push green bottle to lantern', 'push green bottle to sofa', 'push green bottle to table', 'put ashes on sofa', 'put ashes on table', 'put old on sofa', 'put old on table', 'put stopper on sofa', 'put stopper on table', 'push blue bottle to lantern', 'push blue bottle to sofa', 'push blue bottle to table', 'put robe on sofa', 'put robe on table', 'put all on sofa', 'put all on table', 'put lantern under sofa', 'put sofa under lantern', 'put bottles under lantern', 'put green bottle under lantern', 'put cloth under lantern', 'put ashes under lantern', 'put blue bottle under lantern', 'put table under lantern', 'put floor under lantern', 'put south under lantern', 'put trash under lantern', 'put north under lantern', 'put man under lantern', 'put door under lantern'] state: Inner Chamber Even with the door open and the wind from the storm blowing in this room is rank with a fetid odor. The floor is piled high with trash and half eaten scraps of food. There are no windows, only the broken door frame to the south. An old sofa is pushed against one wall and a heavy table sits in the middle of the room. A curtained archway is to the north. A gaping splintered opening lies to the south. A curtain of purple cloth hangs in the archway. On the old sofa is an old man. You can also see a heavy wooden table (on which are an oil lantern and a pair of glass bottles) here. [Your score has just gone up by five points.] description: Inner Chamber inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| take lantern reward: 0 hint: ['open green bottle', 'open blue bottle', 'take bottles', 'take green bottle', 'take blue bottle', 'get in sofa', 'north', 'south', 'put limb down', 'put large black book down', 'put ashes down', 'put old down', 'put stopper down', 'put lantern down', 'put robe down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'ask old about man', 'take green bottle off table', 'take blue bottle off table', 'put limb on sofa', 'put limb on table', 'put large black book on sofa', 'put large black book on table', 'push green bottle to sofa', 'push green bottle to bottles', 'push green bottle to table', 'put ashes on sofa', 'put ashes on table', 'put old on sofa', 'put old on table', 'put stopper on sofa', 'put stopper on table', 'put lantern on sofa', 'put lantern on table', 'push blue bottle to sofa', 'push blue bottle to bottles', 'push blue bottle to table', 'put robe on sofa', 'put robe on table', 'put all on sofa', 'put all on table', 'put sofa under bottles', 'put bottles under sofa', 'put green bottle under sofa', 'put cloth under sofa', 'put ashes under sofa', 'put blue bottle under sofa', 'put table under sofa', 'put floor under sofa', 'put south under sofa', 'put trash under sofa', 'put north under sofa', 'put man under sofa', 'put door under sofa'] state: Taken. description: Inner Chamber inventory: ['oil lantern', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| n reward: 5 hint: ['open green bottle', 'open blue bottle', 'take bottles', 'take green bottle', 'take blue bottle', 'get in sofa', 'south', 'put limb down', 'put large black book down', 'put ashes down', 'put old down', 'put stopper down', 'put lantern down', 'put robe down', 'put all down', 'put on robe', 'open frame', 'take limb', 'take large black book', 'take stopper', 'ask old about man', 'take green bottle off table', 'take blue bottle off table', 'put limb on sofa', 'put limb on table', 'put large black book on sofa', 'put large black book on table', 'push green bottle to sofa', 'push green bottle to bottles', 'push green bottle to table', 'put ashes on sofa', 'put ashes on table', 'put old on sofa', 'put old on table', 'put stopper on sofa', 'put stopper on table', 'put lantern on sofa', 'put lantern on table', 'push blue bottle to sofa', 'push blue bottle to bottles', 'push blue bottle to table', 'put robe on sofa', 'put robe on table', 'put all on sofa', 'put all on table', 'put sofa under bottles', 'put bottles under sofa', 'put green bottle under sofa', 'put frame under sofa', 'put ashes under sofa', 'put blue bottle under sofa', 'put table under sofa', 'put floor under sofa', 'put south under sofa', 'put trash under sofa', 'put north under sofa', 'put man under sofa', 'put door under sofa'] state: You push the curtain aside and pause. On the other side of the curtain is a room much like the one you are in. A figure stands in the archway, apparently about to enter your room, and it is the sight of this figure which has brought you up short. It is, or was, human... once. Now, it is a withered mass of decaying flesh. It's clothing hangs in tatters and it is caked in mud and grave mold. Patches of hair hang from it's scalp and bones are visible in places through it's skin. The only thing that remains intact are it's eyes; pale blue and now wide open and staring. The creature raises its hand to you, and you find yourself doing the same. You reach out your arm and touch... ...a cold unyielding surface of polished glass. Suddenly, the realization of what you are seeing comes home to you, and you step back from the mirror with a cry. [Your score has just gone up by five points.] description: Inner Chamber inventory: ['oil lantern', 'embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| take green bottle
|start_header_id| inhumane 102 |end_header_id| reward: 0 hint: ['take brass', 'push button', 'put brass down', 'take brass off torch', 'open chest with needle'] state: After much tugging, you manage to get the door shut. Behind it is a brass needle that you might use to unlock the chest. description: Room With Chest inventory: ['torch'] |action| take needle reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put all down', 'take brass off torch', 'open chest with needle'] state: Taken. description: Room With Chest inventory: ['brass needle', 'torch'] |action| open chest with needle reward: 0 hint: ['take dorkmid', 'push button', 'put needle down', 'put torch down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put all in chest'] state: There is a click and the chest lid pops open. Inside is a priceless dorkmid! As you stare at it, you notice the smell of coal gas leaking out. description: Room With Chest inventory: ['brass needle', 'torch'] |action| take dorkmid reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put dorkmid down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put dorkmid in chest', 'put all in chest'] state: Taken. description: Room With Chest inventory: ['priceless dorkmid', 'brass needle', 'torch'] |action| open door reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The door slams open. You barely avoid the swinging knob. Instead, the steel knob hits the wall with a bang. The wall seems to be made of flint. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Sparks in a room full of natural gas is not really a smart thing to do. "All right, that makes eight traps. If you manage to kill yourself on the last one, I'll give you the key." Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'south', 'east'] state: T-Intersection description: T-Intersection inventory: ['torch'] |action| s reward: 0 hint: ['jump', 'push button', 'north', 'put torch down', 'take button off torch', 'south'] state: Narrow Passage at Chasm A wide chasm crosses the passage at this point. Fortunately someone has built a wooden bridge across it. The narrow passage continues south past the bridge and north to the intersection. description: Narrow Passage at Chasm inventory: ['torch'] |action| jump reward: 10 hint: ['take shovel', 'take key', 'take all', 'push button', 'take in ceiling', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east'] state: You jump over the weak spot in the center, landing on the other side of the chasm. Hmmm... The other rim seems to be made of a peculiar type of rock. Some type of talc or damp plaster. You slide back into the pit. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Of course, the bridge must be avoided at all costs... "That does it. I give up. You are a complete Sullivan of an imbecile. There is no hope for you. Here is that #%$# key; take the coffin and get out!" Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is an ornate iron key stuck to the ceiling here just within reach. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| get key reward: 0 hint: ['take shovel', 'push button', 'put key down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Taken. description: Round Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Landing description: Landing inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: T Intersection description: T Intersection inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'open tomb with key', 'west'] state: Great Door You are outside an ornate door with an ornate iron lock. The hieroglyphics on the door seems to indicate that it leads into the central tomb where the gold coffin is! The Great Door is closed. description: Great Door inventory: ['iron key', 'torch'] |action| unlock door with iron key reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'open tomb', 'take button off torch', 'lock tomb with key', 'west'] state: You unlock the Great Door. description: Great Door inventory: ['iron key', 'torch'] |action| open door reward: 0 hint: ['push button', 'close tomb', 'east', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'west'] state: You turn the iron key and the tomb door swings open. The musty smell of old comic books pours out. description: Great Door inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put torch down', 'put key down', 'put all down', 'take button off torch'] state: In the Tomb This is the antechamber to the crypt where legends say the many bodies of the Great Lord are buried. There is a brightly painted fresco running around the chamber. The Great Door is west and the sacred crypt is south. The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| s reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: In the Crypt At last! The tomb of the many bodies! Scattered around the room are frescos that must represent the different bodies. The whole room is shockingly valuable. On the floor is the solid-gold coffin that contains the bodies of the Lord -- and all his riches! All you have to do is get it back to the encampment! description: In the Crypt inventory: ['iron key', 'torch'] |action| push coffin n reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin west', 'push coffin south'] state: You lean on the coffin, and it scrapes along the floor. In the Tomb The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| push coffin w reward: 0 hint: ['push button', 'close tomb', 'east', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'west'] state: You lean on the coffin, and it scrapes along the floor. Great Door The Great Door is open. description: Great Door inventory: ['iron key', 'torch'] |action| push coffin w reward: 0 hint: ['push button', 'east', 'north', 'west', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin east', 'push coffin north', 'push coffin west'] state: You lean on the coffin, and it scrapes along the floor. T Intersection description: T Intersection inventory: ['iron key', 'torch'] |action| push coffin w reward: 0 hint: ['push button', 'south', 'east', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin south', 'push coffin east', 'push coffin north'] state: You lean on the coffin, and it scrapes along the floor. Landing description: Landing inventory: ['iron key', 'torch'] |action| push coffin s
|start_header_id| detective 5 |end_header_id| reward: 0 hint: ['north', 'take pistol', 'east', 'push pistol to floor'] state: << Closet >> You are in a closet. There is a gun on the floor. Better get it. To exit, go east. You can see a small black pistol here. description: Closet inventory: None |action| TAKE GUN reward: 10 hint: ['north', 'east', 'put pistol down'] state: Taken. [Your score has just gone up by ten points.] description: Closet inventory: ['small black pistol'] |action| E reward: 0 hint: ['east', 'take paper', 'west', 'put pistol down', 'north'] state: << Chief's office >> You are standing in the Chief's office. He is telling you "The Mayor was murdered yeaterday night at 12:03 am. I want you to solve it before we get any bad publicity or the FBI has to come in. "Yessir!" You reply. He hands you a sheet of paper. Once you have read it, go north or west. You can see a piece of white paper here. description: Chief's office inventory: ['small black pistol'] |action| N reward: 0 hint: ['north', 'west', 'put pistol down'] state: << Outside >> You are outside in the cold. To the east is a dead end. To the west is the rest of the street. Papers are blowing around. It's amazingly cold for this time of year. description: Outside inventory: ['small black pistol'] |action| W reward: 10 hint: ['west', 'east', 'north', 'put pistol down'] state: << Outside >> You are still on the streets. To the north is a restraunt where the mayor ate often. To the east is the Mayor's home. [Your score has just gone up by ten points.] description: Outside inventory: ['small black pistol'] |action| E reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. [Your score has just gone up by ten points.] description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state: << Living room >> You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west. You can see a wooden wood here. description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state: Taken. [Your score has just gone up by ten points.] description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Dining room >> You are in the dining room. You look around and see a note on the table. You can go back east. You can see a paper note here. description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: Taken. [Your score has just gone up by ten points.] description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: The note was written on a computer obviously this murder was planned and it says: We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried. description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Upstairs hallway >> You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west. [Your score has just gone up by ten points.] description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests". description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state: << Bedroom >> You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east. [Your score has just gone up by ten points.] description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N
|start_header_id| pentari 20 |end_header_id| reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state: Armory Many death-dealing weapons of every type were stored here. Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords. Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them. A large archway north is partially blocked by collapsed stones and rubble. You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken. [Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state: Treasury In times past the vast wealth of the Duke would be stored here. Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures. You could only imagine what vast treasures were contained in this room long ago. A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state: Armory You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state: Main Hall The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped. jewel encrusted dagger: Dropped. The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state: Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: Main Hall You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down) Dropped. description: Main Hall inventory: None |action| north reward: 0 hint: ['enter', 'south'] state: Main Hall, by the Fireplace You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: None |action| enter reward: 0 hint: ['get up', 'take scroll'] state: The Main Hall, by the Fireplace (in the Large Fireplace) You can see a dirty scroll here. description: Large Fireplace inventory: None |action| take scroll reward: 10 hint: ['get up', 'fwoosh', 'put scroll down'] state: Taken. [Your score has just gone up by ten points.] description: Large Fireplace inventory: ['dirty scroll'] |action| get up reward: 0 hint: ['fwoosh', 'enter', 'put scroll down', 'south'] state: Main Hall, by the Fireplace You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['dirty scroll'] |action| south
|start_header_id| balances 14 |end_header_id| reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Crest of Hill The road crosses the top of a ridge here, sloping downwards to the south and the northwest. A track diverges to east. A tortoise ambles along the road, extremely slowly. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn yomin reward: 0 hint: ['spells', 'pronouns', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Using your best study habits, you commit the yomin spell to memory. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| yomin tortoise reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: For a moment you think there is nothing there, as you chew absentmindedly on a leaf. But somewhere inside the tortoise is a sense of wonder at the amazing blue canopy of the sky. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn bozbar reward: 0 hint: ['spells', 'pronouns', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Using your best study habits, you commit the bozbar spell to memory. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| bozbar tortoise reward: 5 hint: ['pronouns', 'take scroll', 'east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: The tortoise seems to be incapable of expressing surprise, but is now soaring away high in the sky. Something rather grubby is left behind. [Your score has just gone up by five points.] description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| get chewed scroll reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Crest of Hill inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| northwest reward: 0 hint: ['take sapphire', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine sapphire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Cave Mouth This is a cave mouth, at one end of a road which winds southeast over rising ground. The entrance west to the caves is a dark tunnel, and only a footpath runs further north, into gorse. A heavy iron door bars the cave mouth. Clotted in the mud beside the door is a perfect sapphire. description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take sapphire reward: 0 hint: ['close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put sapphire down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine sapphire', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put sapphire in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Taken. description: Cave Mouth inventory: ['perfect sapphire', 'chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| examine sapphire reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: As you gaze into the perfect blue of the sapphire, you feel your mind begin to reel. Unable to bear the naked sight of perfection, you look away, ashamed. As you do so, the sapphire cracks and wastes away to thin hot dust. But something remains, something in your mind... description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| examine book reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: My Spell Book gnusto spell: copy a scroll into your spell book. frotz spell: cause an object to give off light. yomin spell: mind probe. rezrov spell: open even locked or enchanted objects. bozbar spell: cause an animal to sprout wings. caskly spell: cause perfection. description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| caskly chewed scroll reward: 5 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Before your eyes, the scroll begins to repair itself, failing only at the very last tear. Not quite perfect perhaps, but certainly a readable, if torn scroll. [Your score has just gone up by five points.] description: Cave Mouth inventory: ['torn scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| gnusto scroll reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the lobal spell are inscribed, glowing even more brightly then the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied. description: Cave Mouth inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| n reward: 0 hint: ['take carpet', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Gorse Bushes The footpath from the cave mouth runs into dense, impenetrable gorse bushes. Perhaps it wasn't so much a footpath as a rill in the earth where roots wouldn't take; anyway, there's no way but back south. Slung over one of the gorse bushes is a beautiful red carpet. description: Gorse Bushes inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take carpet reward: 0 hint: ['south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Gorse Bushes inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| s reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Cave Mouth A heavy iron door bars the cave mouth. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn rezrov reward: 0 hint: ['spells', 'pronouns', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Using your best study habits, you commit the rezrov spell to memory. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| rezrov door reward: 0 hint: ['west', 'cast spell', 'close door', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Silently, the iron door swings open. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| w reward: 0 hint: ['east', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state: Darkness It is pitch black. You are likely to be eaten by a grue. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn frotz reward: 0 hint: ['east', 'spells', 'pronouns', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state: (The magic writing of the spells casts enough light that you can read them.) Using your best study habits, you commit the frotz spell to memory. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| frotz coin reward: 0 hint: ['east', 'take gold', 'take scroll', 'take cube', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine scroll', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: There is an almost blinding flash of light as the silver coin begins to glow! It slowly fades to a less painful level, but the silver coin is now quite usable as a light source. Inside Cave A wide but shallow cave not far inside the hill. There is no obvious exit, except for the way you came in. The iron door stands open. Balanced on a rock formation is a featureless white cube. A fair-sized pair of scales hangs from a bracket in the cave wall. The scales are balanced. On the right pan are three gold coins. On the left pan are a bronze coin, two gold coins and a crumpled scroll. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take cube
|start_header_id| wishbringer 74 |end_header_id| reward: 0 hint: ['north', 'west', 'look stone', 'look violet', 'look dark', 'take in castle', 'look fog', 'put down stone', 'put down silver', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at stone throug silver', 'look at stone throug violet', 'throw stone at silver', 'put stone down lake', 'throw silver at stone', 'throw coin at stone', 'throw note at stone', 'throw all at stone', 'throw all at silver', 'throw all at coin', 'throw all at sheer'] state: A clear, sweet note stills the night with its beauty. The silver whistle's music echoes over the lake, rippling the water with gentle Magick. A sudden gust of wind blows through your hair. You can see the soft outline of Misty Island drawing closer as you streak across the waves... Misty Island You're standing on a fog-shrouded beach. Sheer cliff walls rise to the north and south, and the dark waters of the lake stretch eastward. To the west stands a magnificent castle, its parapets rising high into the mist. Golden light streams invitingly through the open entrance. You can hear friendly voices and music inside. description: Misty Island inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look king', 'look platypuses', 'look one', 'take off king', 'look room', 'put down silver', 'put down magick', 'put down coin', 'put down note', 'put down all', 'look at king throug silver', 'look at king throug platypuses', 'put silver down floor', 'put magick down floor', 'put coin down floor', 'put note down floor', 'put all down floor', 'throw all at silver', 'throw all at magick', 'throw all at coin', 'east'] state: Throne Room You're standing in a long, high-ceilinged chamber. Hundreds of platypuses are milling about with teacups in their paws, their faces illuminated by a roaring fireplace. At the far end of the chamber stands a mighty throne. It's occupied by a snow-white platypus with a gold crown on its head and a jeweled scepter in its paw. On the floor near the throne is another crowned platypus... the same one you rescued from the pit. The crowd falls silent as you enter. "Welcome, brave Adventurer," says the white platypus, rising from its throne to greet you. "I am Anatinus, King of Misty Island. My court thanks you most humbly for rescuing the life of my daughter, Princess Tasmania. Great would our sorrow have been if not for your cunning." The crowd applauds politely, and Princess Tasmania blushes. description: ThrRoom inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look silver', 'look platypuses', 'look one', 'take hat', 'take off anatinus', 'look room', 'put down silver', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'take hat from anatinus', 'put silver down floor', 'put small down floor', 'put coin down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Time passes. "My messengers have told me of your quest," continues King Anatinus. "Allow me to repay your kindness with words of advice." The old platypus motions you to his side. "The Tower of the Evil One is formidable," he begins in a low, serious voice. "You will never get inside unaided. Legends speak of a Magick Word that can open the gates of the Tower. But what Word it is, none can say." The king reaches beneath his throne and takes out a small wizard's hat. "Take this," he says, holding it out to you. description: ThrRoom inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| GET HAT reward: 1 hint: ['north', 'look silver', 'look platypuses', 'look one', 'take off anatinus', 'look room', 'look down hat', 'put down silver', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'put silver down floor', 'put small down floor', 'put coin down floor', 'put hat down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Taken. (Your score just went up by 1 point! Your total score is 41 out of 100.) "Take it to the sea," King Anatinus whispers as you turn the hat in your hands. "There you will find a creature learned in the lore of Magick. Heed him well! In his wisdom lies your only hope." description: ThrRoom inventory: ["wizard's hat", 'silver whistle', 'small stone', 'gold coin', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look silver', 'look platypuses', 'look one', 'blow silver', 'take off anatinus', 'look room', 'look down hat', 'put down silver', 'put down small', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'put silver down floor', 'put small down floor', 'put hat down floor', 'put coin down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Time passes. A fanfare of trumpets breaks the silence, and the crowd falls to its knees. "Good luck to you, brave Adventurer!" cries King Anatinus, bowing deeply. "Now blow into the silver whistle one more time, and deliver us from the horror of the Evil One." The platypuses look at you expectantly. description: ThrRoom inventory: ["wizard's hat", 'silver whistle', 'small stone', 'gold coin', 'violet note'] |action| BLOW WHISTLE reward: 0 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take branch', 'look road', 'look down hat', 'look down sand', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put small down lake', 'put coin down ground', 'put hat down ground', 'put note down ground', 'throw all at small', 'throw all at coin', 'put all down ground', 'put small down pit', 'put coin down pit', 'put hat down pit', 'put note down pit', 'put all down pit', 'dig sand with small', 'push branch lake', 'north', 'south', 'east'] state: A clear, sweet note stills the night with its beauty. A sudden gust of wind rises out of nowhere, and Misty Island falls away beneath your feet. You feel the silver whistle slip from your hand as you streak across the lake... Lake Edge You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see an open iron gate leading into the Witchville Cemetery. Misty Island, its outline shrouded in fog, is visible far across the water. You can see a narrow pit near the edge of the lake. A dead branch is lying on the ground. description: Lake Edge inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['yes'] state: The cemetery is a spooky place, especially at night. Are you sure you want to go in there? (Please type YES or NO.) description: Lake Edge inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| YES reward: 0 hint: ['look east', 'look small', 'east', 'look violet', 'look dark', 'take off mists', 'take umbrella', 'north', 'look lane', 'look down hat', 'put down small', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look around east', 'look at small throug stone', 'look at small throug violet', 'give small stone', 'throw small at stone', 'throw hat at small', 'throw coin at small', 'throw note at small', 'throw all at small', 'throw all at umbrella', 'throw all at coin'] state: You have been warned. Twilight Glen The trees here are so thick, it's almost too dark to see! You can make out an open iron gate to the north, and a narrow lane between the tombstones winds off to the east. There must have been a burial here recently. Somebody left their umbrella leaning up against a tombstone. As you glance around you notice luminous ribbons of mist darting among the tombstones. The air is filled with sinister voices. description: Twilight Glen inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['north', 'look east', 'look small', 'look around east', 'look violet', 'look all', 'take on grave', 'look grass', 'look down hat', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look around small', 'look at small throug grass', 'look at small throug grave', 'look at small throug violet', 'give small east', 'give violet note', 'give vapors coin', 'give vapors hat', 'put small down grass', 'put coin down grass', 'put hat down grass', 'put note down grass', 'throw all at small', 'put all down grass', 'throw all at coin', 'put small down grave', 'put coin down grave', 'put hat down grave', 'put note down grave', 'put all down grave', 'throw all off small', 'throw all off east', 'throw all off grave', 'south', 'west', 'down'] state: Spooky Copse A copse of willow trees makes this part of the cemetery look really spooky. Narrow lanes wander south and west. There's an open grave nearby, freshly dug, with a tombstone erected next to it. The luminous mists suddenly condense into a cloud of eldritch vapors! Circling like sharks, they stroke your face with ghostly fingers and whisper dreadful secrets into your ears. description: Spooky Copse inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| D reward: 0 hint: ['east', 'look small', 'look dark', 'north', 'look violet', 'take in open', 'take off open', 'take off north', 'look open', 'look down hat', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around north', 'look at small throug open', 'look at small throug violet', 'give small open', 'put small down open', 'put note down open', 'put hat down open', 'put coin down open', 'throw all at small', 'put all down open', 'throw all at coin'] state: The eldritch vapors moan with disappointment as you escape their misty clutches. Open Grave You're at the bottom of an open grave, surrounded by six-foot walls of dirt. Luminous ribbons of mist are swarming overhead, and a dark hole is visible in the north wall. description: Open Grave inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| N reward: 0 hint: ['look east', 'look small', 'east', 'look violet', 'look dark', 'take in hole', 'look tunnels', 'look down hat', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around east', 'look at small throug stone', 'look at small throug violet', 'throw small at stone', 'throw note at small', 'throw hat at small', 'throw coin at small', 'throw all at small', 'throw all at coin', 'north', 'south'] state: Underground You're in a dirty underground chamber. Long, smelly tunnels wander away to the north and east, and there's a dark hole in the south wall. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['east', 'look small', 'west', 'look violet', 'look dark', 'look tunnels', 'look down hat', 'push bunk', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around west', 'look at small throug stone', 'look at small throug violet', 'throw small at stone', 'throw note at small', 'throw hat at small', 'throw coin at small', 'throw all at small', 'throw all at coin', 'north'] state: Underground You're in a dark underground chamber. Long tunnels wander away to the north and west. A dark, narrow hole is visible overhead. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| PUSH BUNK reward: 0 hint: ['east', 'look stone', 'west', 'look violet', 'look all', 'take in hole', 'look tunnels', 'look down hat', 'put down stone', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around west', 'look at stone throug small', 'look at stone throug violet', 'throw stone at small', 'put stone down hole', 'throw note at stone', 'put note down hole', 'throw hat at stone', 'put hat down hole', 'throw coin at stone', 'put coin down hole', 'throw all at stone', 'throw all at coin', 'put all down hole', 'north', 'up'] state: Okay, you moved the bunk away from the hole. Faint light streams in from overhead. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| DROP ALL reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'take stone', 'take hat', 'take coin', 'take note', 'take all', 'look tunnels', 'look around west', 'look at stone throug small', 'look at stone throug violet', 'north', 'up'] state: The wizard's hat: Dropped. The small stone: Dropped. The gold coin: Dropped. The violet note: Dropped. The small stone stops glowing. description: Underground inventory: None |action| U reward: 0 hint: ['north', 'look bunk', 'look dark', 'take in hole', 'take thick', 'look jail', 'look behind bunk', 'push bunk', 'look at bunk throug floor', 'look at bunk throug all', 'take thick from bunk', 'down'] state: With great effort, you manage to squeeze yourself into the hole. Jail Cell You're locked inside a damp, uncomfortable jail cell. Its thick steel door and stone walls offer little hope for escape. The only furnishing is a hard bunk in the middle of the floor with a thick blanket on it. There's a dark, narrow hole in the floor. description: Jail Cell inventory: None |action| GET BLANKET reward: 3 hint: ['north', 'look bunk', 'look dark', 'take in hole', 'look jail', 'put down thick', 'look behind bunk', 'push bunk', 'look at bunk throug floor', 'look at bunk throug all', 'put thick down floor', 'put thick down hole', 'put thick down bunk', 'down'] state: Taken. (Your score just went up by 3 points! Your total score is 44 out of 100.) description: Jail Cell inventory: ['thick blanket'] |action| D reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'take stone', 'take wizard', 'take coin', 'take note', 'take all', 'look tunnels', 'put down blanket', 'look around west', 'look at stone throug blanket', 'look at stone throug violet', 'throw blanket at stone', 'put blanket down hole', 'north', 'up'] state: With great effort, you manage to squeeze yourself into the hole. Underground You can see a violet note, a gold coin, a small stone and a wizard's hat here. description: Underground inventory: ['thick blanket'] |action| GET ALL reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'look tunnels', 'look down hat', 'put down stone', 'put down blanket', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look around west', 'look at stone throug blanket', 'look at stone throug violet', 'throw stone at blanket', 'put stone down hole', 'throw blanket at stone', 'put blanket down hole', 'throw coin at stone', 'put coin down hole', 'throw hat at stone', 'put hat down hole', 'throw note at stone', 'put note down hole', 'throw all at stone', 'throw all at blanket', 'throw all at coin', 'put all down hole', 'north', 'up'] state: The violet note: Taken. The gold coin: Taken. The small stone: Taken. The wizard's hat: Taken. The small stone begins to glow again. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| N reward: 0 hint: ['north', 'east', 'look blanket', 'look violet', 'look dark', 'look tunnels', 'look down hat', 'put down blanket', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around east', 'look at blanket throug small', 'look at blanket throug violet', 'throw blanket at small', 'throw small at blanket', 'throw note at blanket', 'throw hat at blanket', 'throw coin at blanket', 'throw all at blanket', 'throw all at small', 'throw all at coin', 'south', 'west'] state: Underground You're in a damp underground chamber. Cold tunnels wander away to the south, east and west. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| E reward: 0 hint: ['yes', 'north', 'look blanket', 'look violet', 'west', 'look all', 'take little', 'take off refrigerator', 'look nest', 'look down hat', 'put down blanket', 'put down stone', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look around west', 'open refrigerator', 'look at blanket throug violet', 'look at blanket throug stone', 'ask little about blanket', 'throw blanket at stone', 'put blanket down little', 'throw stone at blanket', 'put stone behind little', 'throw hat at blanket', 'put hat behind little', 'throw coin at blanket', 'put coin behind little', 'throw note at blanket', 'put note behind little', 'throw all at blanket', 'throw all at stone', 'throw all at coin', 'put blanket behind little', 'push nest under little', 'push bones under little', 'push west under little', 'push refrigerator under little', 'open refrigerator with stone'] state: Grue's Nest You have stumbled into the nesting place of a family of grues. Congratulations. Few indeed are the adventurers who have entered a grue's nest and lived as long as you have. Everything is littered with rusty swords of elvish workmanship, piles of bones and other debris. A closed refrigerator stands in one corner of the nest, and something... a small, dangerous-looking little beast... is curled up in the other corner. The only exit is to the west. Hope you survive long enough to use it. Snoring fitfully, the little beast turns away from the light of the small stone and faces the wall. description: Grue's Nest inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| PUT BLANKET ON GRUE
|start_header_id| sorcerer 93 |end_header_id| reward: 0 hint: ['look book', 'look vial', 'take book', 'take coin', 'take amber', 'take pile', 'take calendar', 'take box', 'take all', 'look down amber', 'look down box', 'frotz coin', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug book', 'cast rezrov at amber', 'cast rezrov at box', 'south', 'east'] state: zorkmid coin: Dropped. indigo vial: Dropped. amber vial: Dropped. pile of bat guano: Dropped. orange vial: Dropped. calendar: Dropped. tiny box: Dropped. spell book: Dropped. description: Outside Glass Arch inventory: None |action| E reward: 0 hint: ['look maze', 'look at maze throug ceilings', 'north', 'west'] state: Inside the Glass Maze You are inside a huge cubical maze, shimmering with light from an unseen source above. It is impossible to tell if the walls and ceilings around you are glass surfaces or openings. Since you are standing on something, the floor must be solid, but it is virtually invisible and you feel as though you were walking on air. description: Inside Glass Maze inventory: None |action| FWEEP ME reward: 0 hint: ['look maze', 'look at maze throug ceilings', 'north', 'west'] state: With keen disappointment, you note that nothing has changed. Then, you slowly realize that you are black, have two wing-like appendages, and are flying a few feet above the ground. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east. description: Inside Glass Maze inventory: None |action| N reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'south', 'east', 'down'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north and to the west. description: Inside Glass Maze inventory: None |action| E reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'south', 'west', 'up'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north and to the east. description: Inside Glass Maze inventory: None |action| S reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'north', 'south'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the east and to the west. description: Inside Glass Maze inventory: None |action| S reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'north', 'west', 'east', 'up'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you and to the south. description: Inside Glass Maze inventory: None |action| W reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'east', 'down'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the south and to the west. description: Inside Glass Maze inventory: None |action| D reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'east', 'up'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the south and to the west. description: Inside Glass Maze inventory: None |action| E reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'west', 'east'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the north and to the south. description: Inside Glass Maze inventory: None |action| E reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'north', 'west'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east. description: Inside Glass Maze inventory: None |action| N reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'north', 'south'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the east and to the west. description: Inside Glass Maze inventory: None |action| N reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'south', 'up'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the east and to the west. description: Inside Glass Maze inventory: None |action| U reward: 0 hint: ['wait', 'look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'up', 'down'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces to the north, to the south, to the east and to the west. description: Inside Glass Maze inventory: None |action| U reward: 0 hint: ['wait', 'look maze', 'hit bat', 'look at maze throug bat', 'cut bat with maze', 'south', 'down'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the east and to the west. description: Inside Glass Maze inventory: None |action| S reward: 0 hint: ['look maze', 'hit bat', 'look at maze throug fweep', 'cut bat with maze', 'north', 'east'] state: Inside the Glass Maze (you are flying) You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the west. description: Inside Glass Maze inventory: None |action| E reward: 20 hint: ['look scroll', 'enter maze', 'take scroll', 'frotz scroll', 'look at scroll throug structure', 'take swanzo from scroll', 'west'] state: Hollow (you are flying) The maze opens here onto a tiny outdoor plateau, completely surrounded by towering cliffs. The only way out is back through the dazzling archway of glass to the west. Near the glass arch is a small rectangular brick structure. The center of the structure is a hole about a foot wide, leading down into darkness. There is a parchment scroll here. After a moment of futilely flapping your arms, you realize that the fweep spell has worn off. You fall several feet to the ground. description: Hollow inventory: None |action| GET SCROLL reward: 0 hint: ['fweep', 'look scroll', 'enter maze', 'put down scroll', 'frotz scroll', 'swanzo structure', 'look at scroll throug structure', 'put scroll down structure', 'cast swanzo at structure', 'throw scroll at structure', 'west'] state: As you take the scroll, a deep and evil laugh rumbles around the hollow. You hear a sliding, grinding noise and turn just in time to catch a flicker of light from within the glass maze, indicating that its transparent panels have shifted around. description: Hollow inventory: ['parchment scroll'] |action| READ IT reward: 0 hint: ['fweep', 'look scroll', 'enter maze', 'put down scroll', 'frotz scroll', 'swanzo structure', 'look at scroll throug structure', 'put scroll down structure', 'cast swanzo at structure', 'throw scroll at structure', 'west'] state: The scroll reads "swanzo spell: exorcise an inhabiting presence". description: Hollow inventory: ['parchment scroll'] |action| PUT IT IN HOLE reward: 0 hint: ['north', 'look structure', 'enter maze', 'take off structure', 'look at structure throug plateau', 'put structure down plateau', 'west'] state: The parchment scroll disappears into the shaft. description: Hollow inventory: None |action| FWEEP ME
|start_header_id| reverb 28 |end_header_id| reward: 0 hint: ['examine floor', 'examine third story window', 'pronouns', 'put on floor', 'put key down', 'put file down', 'throw key', 'throw file', 'put all on second story window'] state: Time passes. Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear. The window down below is opening. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| z reward: 0 hint: ['examine floor', 'examine third story window', 'put sill down', 'pronouns', 'examine window', 'wake jill', 'put on floor', 'put file down', 'put key down', 'kiss jill', 'hit jill', 'throw file', 'throw key', 'say third story window to jill', 'ask jill about third story window', 'ask jill for third story window', 'put all on jill', 'give jill file', 'tell jill about third story window', 'throw sill against jill'] state: Time passes. Inside the window, you hear the mayor and the lackey engaged in low conversation, too quiet for you to hear. Somebody sticks their head out of the second story window... by god, it's Jill! description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jill, hold me reward: 0 hint: ['examine floor', 'examine mayor', 'put sill down', 'pronouns', 'wake mayor', 'put on mayor', 'put on lackey', 'put file down', 'put key down', 'take all', 'kiss mayor', 'kiss jill', 'take lackey', 'hit mayor', 'hit jill', 'throw lackey', 'throw file', 'throw key', 'say mayor to jill', 'say jill to mayor', 'ask mayor about jill', 'ask jill about mayor', 'ask mayor for jill', 'hit mayor with lackey', 'hit jill with lackey', 'put all on mayor', 'push lackey to mayor', 'give mayor file', 'pay mayor lackey', 'tell mayor about jill', 'tell jill about mayor', 'throw lackey against mayor', 'throw file against mayor'] state: Jill nods frantically. She holds out her arms trying to reach you. The mayor and the lackey look out the window. They are surprised to see you. Jill looks up at you anxiously. description: Hangin' Out inventory: ['window sill', 'secret file', 'key'] |action| jump reward: 5 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: You release your grip on the window and you're falling, falling... "GOTCHA!" You find yourself in the remarkably strong arms of Jill, who hauls you into her window and onto solid ground. You've never been so happy to see anyone in your life. Law Office You are in a bustling law office. The east wall is dominated by a large window. Jill stands here. You briefly relate to Jill what's just been happening to you. Jill looks thoughtful as she takes the file from you. "So you uncovered evidence that the mayor is connected to the mob? And he knows that you found out. This sounds serious. If I'm not mistaken, every cop in the district is going to be after your head pretty soon. "Good work, though, Stan. Don't stop now. I'm going to phone the state police and see if I can get outside help on this case." [Your score has just gone up by five points.] description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| n reward: 0 hint: ['east', 'put key down', 'north'] state: The stairs angle down and back, and you emerge south. Office Building There are fronds on either side of the exit on the east. description: Office Building inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine gun', 'west', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state: Downtown A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['key'] |action| e reward: 0 hint: ['examine west', 'examine key', 'south', 'pronouns', 'put on west', 'put key down', 'west', 'throw key', 'east'] state: Street, Near Courthouse description: Street, Near Courthouse inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine parlor', 'north', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'west', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state: Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['key'] |action| n reward: 0 hint: ['get up', 'get in northeast', 'take box', 'take note', 'put key down', 'south', 'examine note', 'open box', 'throw box', 'push note to northeast', 'take all off counter', 'put key on counter', 'push box to counter', 'push box to northeast', 'push note to counter'] state: Pizza Parlor On the counter are a small pizza box (which is closed) and a handwritten note. description: Pizza Parlor inventory: ['key'] |action| get pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put key down', 'put all down', 'examine note', 'open box', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| open pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'take bomb', 'put box down', 'put key down', 'put all down', 'close box', 'push bomb to northeast', 'examine note', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter', 'push bomb to box', 'push bomb to counter'] state: You flip open the pizza box... AND THERE'S A BOMB INSIDE!!!!! description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| get bomb reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'examine note', 'push note to northeast', 'put box on counter', 'put bomb on counter', 'put key on counter', 'put all on counter', 'put bomb in box', 'put key in box', 'push note to box', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| s reward: 0 hint: ['examine east', 'examine box', 'pronouns', 'wake people', 'put on east', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw bomb', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on east', 'put bomb in box', 'put bomb in vent', 'put key in box', 'put all in box', 'give people box', 'tell people about east', 'throw box against people'] state: Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| put bomb in sewer reward: 5 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'hit people', 'throw box', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put key in box', 'give people box', 'tell people about east', 'throw box against people'] state: Thinking fast, you deposit the bomb in the sewer duct. Moments later, you breathe a sigh of relief as you hear a quiet splash. No doubt you've saved yourself and the city from certain destruction. An absolutely massive explosion rocks the ground beneath your feet. Buildings tremble all around you and the pavement lurches sickeningly. After a moment the shockwaves die down, but you still feel an occasional tremor. Seems like you might have triggered some sort of geological disaster. [Your score has just gone up by five points.] description: Street, by Pizza Parlor inventory: ['small pizza box', 'key'] |action| e reward: 0 hint: ['examine south', 'examine store', 'south', 'pronouns', 'wake people', 'put on people', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw key', 'say store to people', 'ask people about store', 'ask people for store', 'put key in box', 'give people box', 'tell people about store', 'throw box against people', 'west'] state: Street, by Department Store On this end of the street, a department store called Barkley's sits to the south. description: Street, by Department Store inventory: ['small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'wake clerk', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'kiss clerk', 'hit clerk', 'say box to clerk', 'ask clerk about box', 'ask clerk for box', 'put key in box', 'give clerk box', 'tell clerk about box', 'throw box against clerk'] state: Clothing Department You are in the clothing department at Barkley's. There are many racks of clothes here. You may exit to the north. To the southwest lies the hardware department, and southeast is the cosmetics department. You can see a store clerk here. description: Clothing Department inventory: ['small pizza box', 'key'] |action| se reward: 0 hint: ['wake other', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'hit other', 'say bunch of cosmetic stuff to other', 'ask other about bunch of cosmetic stuff', 'ask other for west', 'put key in box', 'give thug box', 'tell other about bunch of cosmetic stuff', 'throw box against other'] state: As you enter the cosmetics department, a big thug steps out of the shadows. Making a mocking bow in your direction, the thug says: "Greetings. I am Sammy 'The Inhospitable' Toriglioni, and I will be joining you for your dying pleasure this afternoon." He pulls a gun out of his suit coat and bounces it lightly in one hand. Cosmetics Department The shelves are lined with bottles of perfume, cologne, hairspray, and other cosmetic paraphernalia. [You know, an adventure game just isn't complete if it doesn't use the word "paraphernalia."] You can go northwest to the clothing department, or west to the hardware department. You can see a thug here. description: Cosmetics Department inventory: ['small pizza box', 'key'] |action| get spray reward: 0 hint: ['wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'spray other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'hit other with hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: Taken. The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. "SO, ya wanted to be a hero, kid? I'd say your future as the Lone Ranger isn't looking too promising." description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| spray thug reward: 5 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: You spritz the thug right in the face. He is so totally surprised to have you actually fight back that he takes the shot right in the eyes and winces, momentarily unabled to fight back. He's not down yet, but this might be a good time to finish him off. [Your score has just gone up by five points.] description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| kick thug
|start_header_id| zork3 242 |end_header_id| reward: 0 hint: ['turn off torch', 'south', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'push button', 'light staff with torch', 'light magic with torch', 'north'] state: Button Room description: Butt inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PRESS BUTTON reward: 0 hint: ['turn off torch', 'south', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'push button', 'light staff with torch', 'light magic with torch', 'north'] state: Click. Snap! description: Butt inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'take chest', 'close light', 'close chest', 'north', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'south', 'open vial', 'put ring in chest', 'put book in chest', 'put key in chest', 'put amulet in chest', 'put cloak in chest', 'put vial in chest', 'put hood in chest', 'light staff with torch', 'light magic with torch', 'put all in chest'] state: Beam Room There is a chest here. description: Beam inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['north', 'turn off torch', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'south', 'open vial', 'light staff with torch', 'light magic with torch'] state: Hallway This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose. The hallway continues to the south. A large mirror fills the north side of the hallway. The mirror is mounted on a panel which has been opened outward. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['south', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open vial', 'light staff with torch', 'light magic with torch'] state: Inside Mirror You are inside a rectangular box of wood whose structure is rather complicated. Four sides and the roof are filled in, and the floor is open. As you face the side opposite the entrance, two short sides of carved and polished wood are to your left and right. The left panel is mahogany, the right pine. The wall you face is red on its left half and black on its right. On the entrance side, the wall is white opposite the red part of the wall it faces, and yellow opposite the black section. The painted walls are at least twice the length of the unpainted ones. The ceiling is painted blue. In the floor is a stone channel about six inches wide and a foot deep. The channel is oriented in a north-south direction. In the exact center of the room the channel widens into a circular depression perhaps two feet wide. Incised in the stone around this area is a compass rose. Running from one short wall to the other at about waist height is a wooden bar, carefully carved and drilled. This bar is pierced in two places. The first hole is in the center of the bar (and thus the center of the room). The second is at the left end of the room (as you face opposite the entrance). Through each hole runs a wooden pole. The pole at the left end of the bar is short, extending about a foot above the bar, and ends in a hand grip. The pole has been dropped into a hole carved in the stone floor. The long pole at the center of the bar extends from the ceiling through the bar to the circular area in the stone channel. This bottom end of the pole has a T-bar a bit less than two feet long attached to it, and on the T-bar is carved an arrow. The arrow and T-bar are pointing west. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| RAISE SHORT POLE reward: 0 hint: ['south', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open vial', 'push white panel', 'push yellow panel', 'light staff with torch', 'light magic with torch'] state: The pole is now slightly above the floor. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PRESS WHITE PANEL reward: 0 hint: ['southeast', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open vial', 'push white panel', 'push yellow panel', 'light staff with torch', 'light magic with torch'] state: The structure rotates counterclockwise. The arrow on the compass rose now indicates southwest. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| AGAIN reward: 0 hint: ['turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open pine', 'open vial', 'push white panel', 'push yellow panel', 'push all', 'light staff with torch', 'light magic with torch'] state: The structure rotates counterclockwise. The arrow on the compass rose now indicates south. The mirror quietly swings shut. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| LOWER SHORT POLE reward: 0 hint: ['turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open pine', 'open vial', 'light staff with torch', 'light magic with torch'] state: The pole is lowered into the channel. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PUSH PINE PANEL reward: 0 hint: ['north', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open vial', 'light staff with torch', 'light magic with torch'] state: The pine wall swings open. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'southwest', 'southeast'] state: As you leave, the door swings shut. Hallway This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose. Somewhat to the north, identical stone statues face each other from pedestals on opposite sides of the corridor. The statues represent Guardians of Zork, a military order of ancient lineage. They are portrayed as heavily armored warriors standing at ease, hands clasped around formidable bludgeons. The south side of the room is divided by a wooden wall into small hallways to the southeast and southwest. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| OPEN VIAL reward: 0 hint: ['turn off torch', 'close vial', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down key', 'put down hood', 'put down vial', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'throw liquid at book', 'southwest', 'southeast'] state: The vial is open. There is a sweet odor from within the vial, apparently coming from a heavy but invisible liquid. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| DRINK LIQUID reward: 0 hint: ['turn off torch', 'close vial', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'southwest', 'southeast'] state: You "drink" the contents in one gulp, but nothing unusual seems to have happened as a result. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['east', 'look at key', 'turn off torch', 'close vial', 'put down book', 'put down staff', 'put down key', 'put down ring', 'put down cloak', 'put down hood', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'north', 'open vial', 'throw staff at statues', 'throw book at statues', 'throw key at statues', 'throw ring at statues', 'throw cloak at statues', 'throw hood at statues', 'throw amulet at statues', 'throw torch at statues', 'throw magic at statues', 'throw vial at statues', 'south'] state: Hallway This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose. On either side of you are identical stone statues holding bludgeons. They appear ready to strike, though, for the moment, they remain impassive. The corridor continues north and south. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down hood', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'south', 'open vial', 'play statues', 'light staff with torch', 'north'] state: Hallway This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose. Somewhat to the south, identical stone statues face each other from pedestals on opposite sides of the corridor. The statues represent Guardians of Zork, a military order of ancient lineage. They are portrayed as heavily armored warriors standing at ease, hands clasped around formidable bludgeons. The corridor continues north. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'knock at door', 'open vial', 'light staff with torch', 'light magic with torch', 'south', 'southwest', 'southeast'] state: Dungeon Entrance You are in a north-south hallway which ends, to the north, at a large wooden door. The corridor continues south. The wooden door has a barred panel in it at about head height. The door itself is closed. description: DungeEntrance inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| KNOCK ON DOOR reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'play master', 'light staff with torch', 'north'] state: The knock reverberates along the hall. For a time it seems there will be no answer. Then you hear someone unlatching the small wooden panel. Through the bars of the great door, the wrinkled face of an old man appears. After a moment, he starts to smile broadly. He disappears for an instant and the massive door opens without a sound. The old man motions and you feel yourself drawn toward him. "I am the Master of the Dungeon!" he booms. "I have been watching you closely during your journey through the Great Underground Empire. Yes!," he says, as if recalling some almost forgotten time, "we have met before, although I may not appear as I did then." You look closely into his deeply lined face and see the faces of the old man by the secret door, your "friend" at the cliff, and the hooded figure. "You have shown kindness to the old man, and compassion toward the hooded one. I have seen you display patience in the puzzle and trust at the cliff. You have demonstrated strength, ingenuity, and valor. However, one final test awaits you. Now! Command me as you will, and complete your quest!" Narrow Corridor You are in a narrow north-south corridor. At the south end is a door and at the north end is an east-west corridor. The door is closed. The dungeon master is quietly leaning on his staff here. description: Narrow Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'play master', 'light staff with torch', 'south', 'west'] state: South Corridor You are in an east-west corridor which turns north at its eastern and western ends. The walls are made of the finest marble. An additional passage leads south at the center of the corridor. The dungeon master follows you. description: South Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| E reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'play master', 'light staff with torch', 'north', 'south'] state: East Corridor This is a hall with polished marble walls. It widens slightly as it turns west at its northern and southern ends. The dungeon master follows you. description: East Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down key', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'open door', 'play master', 'light staff with torch', 'north', 'west'] state: North Corridor This is a wide east-west corridor which opens onto a northern parapet at its center. You can see flames and smoke as you peer towards the parapet. The corridor turns south at either end, and in the center of the south wall is a heavy wooden door with a small window barred with iron. The door is closed. The dungeon master follows you. description: North Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N
|start_header_id| inhumane 69 |end_header_id| reward: 0 hint: ['push button', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'put torch on disk'] state: The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap! description: Key Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['take demon', 'push button', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Demon Room This room is full of carved demons and devils doing nasty thing to innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very nice if you don't mind the subject matter. The only exit is south. There is a small figure of a demon in carved gold here! description: Demon Room inventory: ['iron key', 'torch'] |action| get figure reward: 0 hint: ['push button', 'south', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Taken. description: Demon Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'north', 'south', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take a off torch', 'put demon on disk', 'put torch on disk', 'put all on disk'] state: Key Room description: Key Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'south', 'east', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take a off torch', 'north'] state: West of the Pit The platform is to the southwest of the axle. description: West of the Pit inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['take sphere', 'push button', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Black Room This room is decorated in various textures of black stone. A hall leads north. Carved on the floor is an ornate pentacle. This room is very depressing. The pentacle contains: a faceted obsidian sphere description: Black Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| get sphere reward: 0 hint: ['push button', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put sphere in pentacle', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Taken. description: Black Room inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: West of the Pit The platform is to the north of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the northeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the east of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the southeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the south of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the southwest of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the west of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: You step onto the swinging platform. On the Platform The platform is to the northwest of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the north of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the northeast of the axle. There seems to be an invisible bar sticking out of the northeast wall of the pit. It sweeps you off the platform into the pit. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Never go anywhere until you're sure of being able to get back. "You've been killed by five deathtraps so far. You're getting pretty good at dying, aren't you?" Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| s reward: 0 hint: ['push button', 'east', 'west', 'put torch down', 'take button off torch', 'north', 'south'] state: Corridor at Alcoves The corridor goes north to the stairs and south from here. There are alcoves to the east and west. In the floor between the alcoves is a quartz window. description: Corridor at Alcoves inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'put torch down', 'turn crank', 'take button off torch', 'east'] state: West Alcove This alcove has a stone platform set in the floor. The platform shifts a little but does not move when you step on it. Sticking out of the platform is an iron crank. description: West Alcove inventory: ['torch'] |action| turn crank reward: 0 hint: ['push button', 'east', 'put torch down', 'turn crank', 'take button off torch'] state: The platform slowly moves down a shaft below it. In the other alcove the other platform slowly moves up, counterbalancing the one you are on. On Platform You are on the crank platform at the bottom of the shaft under the alcove. There is an opening to the east. description: On Platform inventory: ['torch'] |action| e
|start_header_id| moonlit 1 |end_header_id| reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: Taken. description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| x mask reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: The half-mask is the pale, almost bluish color of the finest celadon, cracked with uncanny precision down its axis of symmetry. The face in its blank, sculpted features has no more personality than new-forged steel. Half a mask, though--that must mean the left half is-- description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| x self reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put mask on stairs', 'down'] state: The weight of armor and the breath of silk are familiar. Your face, though--when you reach up, it is porcelain that meets your touch on the left side, and you cannot remove it, though neither does it impede your senses. It seems the left half is a part of you, perhaps no more a mask than a hand is a glove... description: Moonlit Chamber inventory: ['porcelain mask', 'armor and silks'] |action| d reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Shadow Armory Shadows gather around you. For a moment, dregs of light defined by the negative space take on the shapes of maple leaf, kite, comb, and other shapes that flicker across the walls too rapidly for you to interpret. Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward. Northward and westward lie passageways unhindered by door or folding screen. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x light reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Here the light, apparently sourceless, adirectional, takes on a burnished quality. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Autumn is the maple's season, when all things die but fire and sun, pine and moon, last guardians before the door into winter and winter's snowlocked court. Once you knew a dark-haired woman who always wore red, gold and black, the maple's colors, even at the emperor's winter court, steadfast against the encroaching fashions of indigo or palest blue. She had a low ironic laugh, but she is lost to you.... Here, surrounded by stone, shadow, light, there is no indication of the season. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x kite reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: There should be two kites, not one: brothers and sisters fly them as pairs during the kite-fighting auguries of spring. Alas, no wind stirs in this dustless place. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x comb reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: The comb has the curved, tortoise-shell shape that you have seen in years past--but is one of the teeth broken? description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| x shadow reward: 0 hint: ['take dagger', 'get in stairs', 'put mask down', 'put mask on stairs', 'push dagger to stairs', 'north', 'west', 'up'] state: Weapons line the walls, writ in shadow--yet you know their heft and balance, the patterns of movement that make one deadly in attack and another impenetrable in defense. If only you knew, as well, the histories of blood, patronage and betrayal--or loyalty--that they represent. One of the weapons is more substantial than you realized at first, a bronze-hilted dagger with a tassel hanging from the pommel. description: Shadow Armory inventory: ['porcelain mask', 'armor and silks'] |action| take dagger reward: 0 hint: ['get in stairs', 'put mask down', 'put dagger down', 'put all down', 'put mask on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state: Taken. description: Shadow Armory inventory: ['bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| n reward: 0 hint: ['take comb', 'turn compass', 'put mask down', 'put dagger down', 'put all down', 'take other with comb', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'push comb to compass', 'put all on compass', 'south', 'west'] state: The shapes of light you saw as you entered fade irrevocably. Undying Garden Barren branches and pines suggest winter's quiet. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain. A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch. Transactions of light show other rooms southward and westward. You can see a tortoise-shell comb here. description: Undying Garden inventory: ['bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put comb down', 'put all down', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put comb down', 'put all down', 'hit comb', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The comb is curved like a smile, though it seems fragile, easily broken by a chance hand. description: Undying Garden inventory: ['tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| hit comb reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Three of the long central teeth flex, then snap in your fingers. The justiciar wore a comb long-broken as a memento; it proved an uneasy prophecy of waking passion and breaking promises. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x compass reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The compass is carved from a single piece of jade in which violet and green intermingle delicately; the cardinal directions--if such they be--are marked by hawk, swallow, crane and feather. More curiously still, the needle is of glass, suggesting that it homes to something other than the north. Perhaps you can set it yourself? The needle points to the feather. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x feather reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Even for the emperor's winter court, the only birds that remain in the gardens are the jeweled nightingales, which sing dainty mechanical tunes when they are stroked with a feather. Your brother hated them passionately, but he listened to them readily enough whenever the justiciar asked, with that smile that lit her eyes, though it never reached her mouth. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x hawk reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: It was autumn when last you went hawking with the emperor's justiciar. Freed of court robes, she soared as surely as the kestrel that raced before her; her hair was black and scandalously unbound as the red-and-gold ribbons tore away in the wind to land in your waiting hand. Autumn... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x swallow reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring is the swallows' season, when they return from their sojourn in distant lands and signal the kite-flying auguries. If only an augury could help you now... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look
|start_header_id| detective 10 |end_header_id| reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. [Your score has just gone up by ten points.] description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state: << Living room >> You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west. You can see a wooden wood here. description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state: Taken. [Your score has just gone up by ten points.] description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Dining room >> You are in the dining room. You look around and see a note on the table. You can go back east. You can see a paper note here. description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: Taken. [Your score has just gone up by ten points.] description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: The note was written on a computer obviously this murder was planned and it says: We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried. description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Upstairs hallway >> You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west. [Your score has just gone up by ten points.] description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests". description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state: << Bedroom >> You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east. [Your score has just gone up by ten points.] description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Outside >> You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store. [Your score has just gone up by ten points.] description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Video Store >> You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east. description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Video Store >> You are still in the video store. You can go north, or east. [Your score has just gone up by ten points.] description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Outside >> You are outside. You can go north, south, east or west. description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state: << McDonalds >> You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north. You can see a food hamburger here. description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER
|start_header_id| balances 14 |end_header_id| reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Crest of Hill The road crosses the top of a ridge here, sloping downwards to the south and the northwest. A track diverges to east. A tortoise ambles along the road, extremely slowly. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn yomin reward: 0 hint: ['spells', 'pronouns', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Using your best study habits, you commit the yomin spell to memory. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| yomin tortoise reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: For a moment you think there is nothing there, as you chew absentmindedly on a leaf. But somewhere inside the tortoise is a sense of wonder at the amazing blue canopy of the sky. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn bozbar reward: 0 hint: ['spells', 'pronouns', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Using your best study habits, you commit the bozbar spell to memory. description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| bozbar tortoise reward: 5 hint: ['pronouns', 'take scroll', 'east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: The tortoise seems to be incapable of expressing surprise, but is now soaring away high in the sky. Something rather grubby is left behind. [Your score has just gone up by five points.] description: Crest of Hill inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| get chewed scroll reward: 0 hint: ['east', 'take in northwest', 'south', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Crest of Hill inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| northwest reward: 0 hint: ['take sapphire', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine sapphire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Cave Mouth This is a cave mouth, at one end of a road which winds southeast over rising ground. The entrance west to the caves is a dark tunnel, and only a footpath runs further north, into gorse. A heavy iron door bars the cave mouth. Clotted in the mud beside the door is a perfect sapphire. description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take sapphire reward: 0 hint: ['close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put sapphire down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine sapphire', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put sapphire in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Taken. description: Cave Mouth inventory: ['perfect sapphire', 'chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| examine sapphire reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: As you gaze into the perfect blue of the sapphire, you feel your mind begin to reel. Unable to bear the naked sight of perfection, you look away, ashamed. As you do so, the sapphire cracks and wastes away to thin hot dust. But something remains, something in your mind... description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| examine book reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: My Spell Book gnusto spell: copy a scroll into your spell book. frotz spell: cause an object to give off light. yomin spell: mind probe. rezrov spell: open even locked or enchanted objects. bozbar spell: cause an animal to sprout wings. caskly spell: cause perfection. description: Cave Mouth inventory: ['chewed scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| caskly chewed scroll reward: 5 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put scroll down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine scroll', 'examine spell', 'put grimoire in box', 'put book in box', 'put scroll in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Before your eyes, the scroll begins to repair itself, failing only at the very last tear. Not quite perfect perhaps, but certainly a readable, if torn scroll. [Your score has just gone up by five points.] description: Cave Mouth inventory: ['torn scroll', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| gnusto scroll reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the lobal spell are inscribed, glowing even more brightly then the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied. description: Cave Mouth inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| n reward: 0 hint: ['take carpet', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Gorse Bushes The footpath from the cave mouth runs into dense, impenetrable gorse bushes. Perhaps it wasn't so much a footpath as a rill in the earth where roots wouldn't take; anyway, there's no way but back south. Slung over one of the gorse bushes is a beautiful red carpet. description: Gorse Bushes inventory: ["Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take carpet reward: 0 hint: ['south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Gorse Bushes inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| s reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Cave Mouth A heavy iron door bars the cave mouth. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn rezrov reward: 0 hint: ['spells', 'pronouns', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Using your best study habits, you commit the rezrov spell to memory. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| rezrov door reward: 0 hint: ['west', 'cast spell', 'close door', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Silently, the iron door swings open. description: Cave Mouth inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| w reward: 0 hint: ['east', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state: Darkness It is pitch black. You are likely to be eaten by a grue. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| learn frotz reward: 0 hint: ['east', 'spells', 'pronouns', 'cast spell', 'close box', 'put box down', 'put spell down', 'put all down', 'examine spell', 'put spell in box', 'put all in box'] state: (The magic writing of the spells casts enough light that you can read them.) Using your best study habits, you commit the frotz spell to memory. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| frotz coin reward: 0 hint: ['east', 'take gold', 'take scroll', 'take cube', 'cast spell', 'close door', 'close box', 'put box down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine scroll', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: There is an almost blinding flash of light as the silver coin begins to glow! It slowly fades to a less painful level, but the silver coin is now quite usable as a light source. Inside Cave A wide but shallow cave not far inside the hill. There is no obvious exit, except for the way you came in. The iron door stands open. Balanced on a rock formation is a featureless white cube. A fair-sized pair of scales hangs from a bracket in the cave wall. The scales are balanced. On the right pan are three gold coins. On the left pan are a bronze coin, two gold coins and a crumpled scroll. description: Inside Cave inventory: ['beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', '(players_coin)', 'magic burin'] |action| take cube
|start_header_id| spirit 999 |end_header_id| reward: 0 hint: ['take inventory', 'spells', 'fuck', 'pray', 'take coin', 'take can', 'take green', 'take brown', 'take smoke', 'take red', 'take white', 'take gray', 'take silver', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'north', 'put coin down', 'put pot down', 'put wigro down', 'put vase down', 'put wood down', 'put bag down', 'put amulet down', 'put umbrella down', 'put fur down', 'put key down', 'put book down', 'put all down', 'empty pot', 'empty bag', 'empty fur', 'examine wigro', 'examine chant', 'open umbrella', 'examine all', 'take coin off bag', 'take coin off fur', 'take all off pot', 'take all off bag', 'take all off fur', 'push coin to pot', 'push coin to wigro', 'push coin to bag', 'push coin to fur', 'put pot in bag', 'put pot in fur', 'put wigro in pot', 'put wigro in bag', 'put wigro in fur', 'put vase in pot', 'put vase in bag', 'put vase in fur', 'push can to coin', 'push can to pot', 'push can to bag', 'push can to fur', 'push green to coin', 'push green to pot', 'push green to bag', 'push green to fur', 'put bag in pot', 'put bag in fur', 'put amulet in pot', 'put amulet in bag', 'put amulet in fur', 'put umbrella in fur', 'put key in pot', 'put key in bag', 'put key in fur', 'push brown to coin', 'push brown to pot', 'push brown to bag', 'push brown to fur', 'push smoke to coin', 'push smoke to pot', 'push smoke to vase', 'push smoke to bag', 'push smoke to fur', 'push red to coin', 'push red to pot', 'push red to bag', 'push red to fur', 'put book in pot', 'put book in bag', 'put book in fur', 'push white to coin', 'push white to pot', 'push white to vase', 'push white to bag', 'push white to fur', 'push gray to coin', 'push gray to pot', 'push gray to vase', 'push gray to bag', 'push gray to fur', 'push silver to coin', 'push silver to pot', 'push silver to bag', 'push silver to fur', 'put coin in pot', 'put coin in bag', 'put coin in fur', 'put all in pot', 'put all in bag', 'put all in fur', 'empty pot into vase', 'empty pot into bag', 'empty pot into fur', 'empty bag into pot', 'empty bag into vase', 'empty bag into fur', 'empty fur into pot', 'empty fur into vase', 'empty fur into bag', 'east'] state: Hidden Ruins Hidden here in some extremely deep jungle are the ruins of some ancient civilization. Broken sandstone structures are nearly covered with jungle vines and mosses. There is a partially intact structure to the north. It seems to be a short pyramid-like building, with a single dark entrance hidden amongst vines. Definitely a find to write the Monastery about, or at least your local Archeology Guild. description: None inventory: None |action| n reward: 0 hint: ['examine umbrella', 'take inventory', 'cast a', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'south', 'east', 'north', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put vase down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine a', 'examine chant', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put vase in fur', 'put vase in pot', 'put vase in bag', 'put bag in fur', 'put bag in pot', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to vase', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to vase', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to vase', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into vase', 'empty fur into bag', 'empty pot into fur', 'empty pot into vase', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'empty bag into vase'] state: Pyramid Entrance A damp, dark, unmarked stone room. You can hear the sounds of the jungle from the exit to the south. There are dark passages north and east. description: None inventory: None |action| e reward: 0 hint: ['take inventory', 'spells', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'west', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put vase down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'push statue west', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put vase in fur', 'put vase in pot', 'put vase in bag', 'put bag in fur', 'put bag in pot', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to vase', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to vase', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to vase', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into vase', 'empty fur into bag', 'empty pot into fur', 'empty pot into vase', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'empty bag into vase'] state: Statue Room A tiny dark chamber, with a passage west. You can see a large statue here. description: None inventory: None |action| push statue w reward: 0 hint: ['examine umbrella', 'take inventory', 'cast a', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'south', 'east', 'north', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put vase down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine a', 'examine chant', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put vase in fur', 'put vase in pot', 'put vase in bag', 'put bag in fur', 'put bag in pot', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to vase', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to vase', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to vase', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into vase', 'empty fur into bag', 'empty pot into fur', 'empty pot into vase', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'empty bag into vase'] state: There's a grinding noise as you push the statue west. Pyramid Entrance description: None inventory: None |action| push statue n reward: 0 hint: ['take inventory', 'spells', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'south', 'north', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put vase down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'push statue south', 'push statue north', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put vase in fur', 'put vase in pot', 'put vase in bag', 'put bag in fur', 'put bag in pot', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to vase', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to vase', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to vase', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into vase', 'empty fur into bag', 'empty pot into fur', 'empty pot into vase', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'empty bag into vase'] state: There's a grinding noise as you push the statue. Strange Chamber This is an odd long hallway running north and south. The stone floor is noticeably concave, sloping upwards to the east and west. It's like being in a long stone channel. description: None inventory: None |action| push statue n reward: 0 hint: ['take inventory', 'spells', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'south', 'north', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put vase down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'push statue south', 'push statue north', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put vase in fur', 'put vase in pot', 'put vase in bag', 'put bag in fur', 'put bag in pot', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to vase', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to vase', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to vase', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into vase', 'empty fur into bag', 'empty pot into fur', 'empty pot into vase', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'empty bag into vase'] state: You start to push the statue north, and hear a strange click. Suddenly, two enormous stone rolling pins slide down from the east and west sides of the room! Desperately, you topple the statue and hide behind it. You hear a huge crash! You open your eyes, surprised to find yourself not squashed into pancake. The statue has wedged itself neatly between the two giant rollers, effectively blocking them! description: None inventory: None |action| n reward: 0 hint: ['examine umbrella', 'take inventory', 'spells', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'south', 'east', 'north', 'take into ceiling', 'west', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put vase down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine chant', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put vase in fur', 'put vase in pot', 'put vase in bag', 'put bag in fur', 'put bag in pot', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to vase', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to vase', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to vase', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into vase', 'empty fur into bag', 'empty pot into fur', 'empty pot into vase', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'empty bag into vase'] state: You step over and around the jammed rollers and the statue and head north. Bare Chamber You are in a bare stone chamber with passages leading north, east, south and west. A stone ladder also heads upwards through a dark hole in the ceiling. description: None inventory: None |action| e reward: 0 hint: ['examine tunnel', 'take inventory', 'spells', 'take coin', 'take can', 'take green', 'take brown', 'take smoke', 'take red', 'take white', 'take gray', 'take silver', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'west', 'put coin down', 'put pot down', 'put wigro down', 'put vase down', 'put wood down', 'put bag down', 'put amulet down', 'put umbrella down', 'put fur down', 'put key down', 'put book down', 'put all down', 'empty pot', 'empty bag', 'empty fur', 'examine wigro', 'examine book', 'open umbrella', 'examine chant', 'examine all', 'take coin off bag', 'take coin off fur', 'take all off pot', 'take all off bag', 'take all off fur', 'push coin to pot', 'push coin to wigro', 'push coin to bag', 'push coin to fur', 'put pot in bag', 'put pot in fur', 'put wigro in pot', 'put wigro in bag', 'put wigro in fur', 'put vase in tunnel', 'put vase in pot', 'put vase in bag', 'put vase in fur', 'push can to coin', 'push can to pot', 'push can to bag', 'push can to fur', 'push green to coin', 'push green to pot', 'push green to bag', 'push green to fur', 'put bag in pot', 'put bag in fur', 'put amulet in pot', 'put amulet in bag', 'put amulet in fur', 'put umbrella in fur', 'put key in pot', 'put key in bag', 'put key in fur', 'push brown to coin', 'push brown to pot', 'push brown to bag', 'push brown to fur', 'push smoke to coin', 'push smoke to pot', 'push smoke to vase', 'push smoke to bag', 'push smoke to fur', 'push red to coin', 'push red to pot', 'push red to bag', 'push red to fur', 'put book in pot', 'put book in bag', 'put book in fur', 'push white to coin', 'push white to pot', 'push white to vase', 'push white to bag', 'push white to fur', 'push gray to coin', 'push gray to pot', 'push gray to vase', 'push gray to bag', 'push gray to fur', 'push silver to coin', 'push silver to pot', 'push silver to bag', 'push silver to fur', 'put coin in pot', 'put coin in bag', 'put coin in fur', 'put all in pot', 'put all in bag', 'put all in fur', 'empty pot into tunnel', 'empty pot into vase', 'empty pot into bag', 'empty pot into fur', 'empty bag into tunnel', 'empty bag into pot', 'empty bag into fur', 'empty fur into tunnel', 'empty fur into pot', 'empty fur into bag'] state: Small Chamber You're in a small stone chamber. In the center of the floor is a strange funnel-like depression, which starts as a large circular opening, and narrows into a very small tunnel below, probably no wider than your hand. You also see a small round hole in the ceiling above. An exit heads west. The opening appears to be empty. description: None inventory: None |action| put vase in opening reward: 0 hint: ['take inventory', 'spells', 'fuck', 'pray', 'take coin', 'take can', 'take green', 'take brown', 'take smoke', 'take red', 'take white', 'take gray', 'take silver', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'west', 'put coin down', 'put pot down', 'put wigro down', 'put wood down', 'put bag down', 'put amulet down', 'put umbrella down', 'put fur down', 'put key down', 'put book down', 'put all down', 'empty pot', 'empty bag', 'empty fur', 'examine wigro', 'examine chant', 'open umbrella', 'examine all', 'take coin off bag', 'take coin off fur', 'take all off pot', 'take all off bag', 'take all off fur', 'push coin to pot', 'push coin to wigro', 'push coin to bag', 'push coin to fur', 'put pot in bag', 'put pot in fur', 'put wigro in pot', 'put wigro in bag', 'put wigro in fur', 'push can to coin', 'push can to pot', 'push can to bag', 'push can to fur', 'push green to coin', 'push green to pot', 'push green to bag', 'push green to fur', 'put bag in pot', 'put bag in fur', 'put amulet in pot', 'put amulet in bag', 'put amulet in fur', 'put umbrella in fur', 'put key in pot', 'put key in bag', 'put key in fur', 'push brown to coin', 'push brown to pot', 'push brown to bag', 'push brown to fur', 'push smoke to coin', 'push smoke to pot', 'push smoke to bag', 'push smoke to fur', 'push smoke to vase', 'push red to coin', 'push red to pot', 'push red to bag', 'push red to fur', 'put book in pot', 'put book in bag', 'put book in fur', 'push white to coin', 'push white to pot', 'push white to bag', 'push white to fur', 'push white to vase', 'push gray to coin', 'push gray to pot', 'push gray to bag', 'push gray to fur', 'push gray to vase', 'push silver to coin', 'push silver to pot', 'push silver to bag', 'push silver to fur', 'put coin in pot', 'put coin in bag', 'put coin in fur', 'put all in pot', 'put all in bag', 'put all in fur', 'empty pot into tunnel', 'empty pot into bag', 'empty pot into fur', 'empty pot into vase', 'empty bag into tunnel', 'empty bag into pot', 'empty bag into fur', 'empty fur into tunnel', 'empty fur into pot', 'empty fur into bag'] state: You put the flower vase into the opening. description: None inventory: None |action| w reward: 0 hint: ['examine umbrella', 'take inventory', 'spells', 'fuck', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'south', 'east', 'north', 'take into ceiling', 'west', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine chant', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put bag in fur', 'put bag in pot', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into bag', 'empty pot into fur', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot'] state: Bare Chamber description: None inventory: None |action| u reward: 0 hint: ['take inventory', 'spells', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'south', 'east', 'north', 'west', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put bag in fur', 'put bag in pot', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into bag', 'empty pot into fur', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'up', 'down'] state: Bare Chamber You are in a bare stone chamber with passages leading north, east, south and west. A stone ladder leads upwards and downwards into dark holes. description: None inventory: None |action| e reward: 0 hint: ['take inventory', 'spells', 'pray', 'take coin', 'take can', 'take green', 'take brown', 'take smoke', 'take red', 'take white', 'take gray', 'take silver', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'take into pool', 'put coin down', 'put pot down', 'put wigro down', 'put wood down', 'put bag down', 'put amulet down', 'put umbrella down', 'put fur down', 'put key down', 'put book down', 'put all down', 'empty pot', 'empty bag', 'empty fur', 'examine wigro', 'examine chant', 'open umbrella', 'examine all', 'take coin off bag', 'take coin off fur', 'take all off pot', 'take all off bag', 'take all off fur', 'push coin to pot', 'push coin to wigro', 'push coin to pool', 'push coin to bag', 'push coin to fur', 'put pot in bag', 'put pot in fur', 'put wigro in pot', 'put wigro in bag', 'put wigro in fur', 'push can to coin', 'push can to pot', 'push can to bag', 'push can to fur', 'push green to coin', 'push green to pot', 'push green to bag', 'push green to fur', 'put bag in pot', 'put bag in fur', 'put amulet in pot', 'put amulet in bag', 'put amulet in fur', 'put umbrella in fur', 'put key in pot', 'put key in bag', 'put key in fur', 'push brown to coin', 'push brown to pot', 'push brown to bag', 'push brown to fur', 'push smoke to coin', 'push smoke to pot', 'push smoke to bag', 'push smoke to fur', 'push smoke to drain', 'push red to coin', 'push red to pot', 'push red to bag', 'push red to fur', 'put book in pot', 'put book in bag', 'put book in fur', 'push white to coin', 'push white to pot', 'push white to bag', 'push white to fur', 'push white to drain', 'push gray to coin', 'push gray to pot', 'push gray to bag', 'push gray to fur', 'push gray to drain', 'push silver to coin', 'push silver to pot', 'push silver to bag', 'push silver to fur', 'put coin in pot', 'put coin in bag', 'put coin in fur', 'put all in pot', 'put all in bag', 'put all in fur', 'empty pot into pool', 'empty pot into bag', 'empty pot into fur', 'empty pot into drain', 'empty bag into pot', 'empty bag into pool', 'empty bag into fur', 'empty bag into drain', 'empty fur into pot', 'empty fur into pool', 'empty fur into bag', 'west'] state: Small Chamber You're in a bare stone chamber which is partially filled with a sunken pool of dirty blackish water. Near the south wall is a depression in the floor that was probably a drain for the pool, given the apparent water stains; however the level of the pool is below the point where it would overflow into the drain. Near the center of the ceiling is a small round hole, right above the pool. An exit lies west. Your amulet suddenly gives off a bright purple flash! The black pool is disturbingly calm. description: None inventory: None |action| open umbrella reward: 0 hint: ['take inventory', 'spells', 'pray', 'take coin', 'take can', 'take green', 'take brown', 'take smoke', 'take red', 'take white', 'take gray', 'take silver', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'take into pool', 'put coin down', 'put pot down', 'put wigro down', 'put wood down', 'put bag down', 'put amulet down', 'put umbrella down', 'put fur down', 'put key down', 'put book down', 'put all down', 'empty pot', 'empty bag', 'empty fur', 'examine wigro', 'examine chant', 'open umbrella', 'examine all', 'take coin off bag', 'take coin off fur', 'take all off pot', 'take all off bag', 'take all off fur', 'push coin to pot', 'push coin to wigro', 'push coin to pool', 'push coin to bag', 'push coin to fur', 'put pot in bag', 'put pot in fur', 'put wigro in pot', 'put wigro in bag', 'put wigro in fur', 'push can to coin', 'push can to pot', 'push can to bag', 'push can to fur', 'push green to coin', 'push green to pot', 'push green to bag', 'push green to fur', 'put bag in pot', 'put bag in fur', 'put amulet in pot', 'put amulet in bag', 'put amulet in fur', 'put umbrella in fur', 'put key in pot', 'put key in bag', 'put key in fur', 'push brown to coin', 'push brown to pot', 'push brown to bag', 'push brown to fur', 'push smoke to coin', 'push smoke to pot', 'push smoke to bag', 'push smoke to fur', 'push smoke to drain', 'push red to coin', 'push red to pot', 'push red to bag', 'push red to fur', 'put book in pot', 'put book in bag', 'put book in fur', 'push white to coin', 'push white to pot', 'push white to bag', 'push white to fur', 'push white to drain', 'push gray to coin', 'push gray to pot', 'push gray to bag', 'push gray to fur', 'push gray to drain', 'push silver to coin', 'push silver to pot', 'push silver to bag', 'push silver to fur', 'put coin in pot', 'put coin in bag', 'put coin in fur', 'put all in pot', 'put all in bag', 'put all in fur', 'empty pot into pool', 'empty pot into bag', 'empty pot into fur', 'empty pot into drain', 'empty bag into pot', 'empty bag into pool', 'empty bag into fur', 'empty bag into drain', 'empty fur into pot', 'empty fur into pool', 'empty fur into bag', 'west'] state: You snap the umbrella open. description: None inventory: None |action| put umbrella on pool reward: 0 hint: ['take inventory', 'spells', 'pray', 'take coin', 'take can', 'take green', 'take brown', 'take smoke', 'take red', 'take white', 'take gray', 'take silver', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'take into pool', 'put coin down', 'put pot down', 'put wigro down', 'put wood down', 'put bag down', 'put amulet down', 'put umbrella down', 'put fur down', 'put key down', 'put book down', 'put all down', 'empty pot', 'empty bag', 'empty fur', 'examine wigro', 'examine chant', 'open umbrella', 'examine all', 'take coin off bag', 'take coin off fur', 'take all off pot', 'take all off bag', 'take all off fur', 'push coin to pot', 'push coin to wigro', 'push coin to pool', 'push coin to bag', 'push coin to fur', 'put pot in bag', 'put pot in fur', 'put wigro in pot', 'put wigro in bag', 'put wigro in fur', 'push can to coin', 'push can to pot', 'push can to bag', 'push can to fur', 'push green to coin', 'push green to pot', 'push green to bag', 'push green to fur', 'put bag in pot', 'put bag in fur', 'put amulet in pot', 'put amulet in bag', 'put amulet in fur', 'put umbrella in fur', 'put key in pot', 'put key in bag', 'put key in fur', 'push brown to coin', 'push brown to pot', 'push brown to bag', 'push brown to fur', 'push smoke to coin', 'push smoke to pot', 'push smoke to bag', 'push smoke to fur', 'push smoke to drain', 'push red to coin', 'push red to pot', 'push red to bag', 'push red to fur', 'put book in pot', 'put book in bag', 'put book in fur', 'push white to coin', 'push white to pot', 'push white to bag', 'push white to fur', 'push white to drain', 'push gray to coin', 'push gray to pot', 'push gray to bag', 'push gray to fur', 'push gray to drain', 'push silver to coin', 'push silver to pot', 'push silver to bag', 'push silver to fur', 'put coin in pot', 'put coin in bag', 'put coin in fur', 'put all in pot', 'put all in bag', 'put all in fur', 'empty pot into pool', 'empty pot into bag', 'empty pot into fur', 'empty pot into drain', 'empty bag into pot', 'empty bag into pool', 'empty bag into fur', 'empty bag into drain', 'empty fur into pot', 'empty fur into pool', 'empty fur into bag', 'west'] state: The open umbrella sits in the pool, floating on the surface like a cloth dome. description: None inventory: None |action| w reward: 0 hint: ['take inventory', 'spells', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close umbrella', 'close fur', 'south', 'east', 'north', 'west', 'put umbrella down', 'put coin down', 'put fur down', 'put pot down', 'put key down', 'put wigro down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'open umbrella', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'put umbrella in fur', 'push coin to umbrella', 'push coin to fur', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put bag in fur', 'put bag in pot', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push brown to umbrella', 'push brown to fur', 'push brown to pot', 'push brown to bag', 'push smoke to umbrella', 'push smoke to fur', 'push smoke to pot', 'push smoke to bag', 'push red to umbrella', 'push red to fur', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to umbrella', 'push white to fur', 'push white to pot', 'push white to bag', 'push can to umbrella', 'push can to fur', 'push can to pot', 'push can to bag', 'push gray to umbrella', 'push gray to fur', 'push gray to pot', 'push gray to bag', 'push silver to umbrella', 'push silver to fur', 'push silver to pot', 'push silver to bag', 'push green to umbrella', 'push green to fur', 'push green to pot', 'push green to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into bag', 'empty pot into fur', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'up', 'down'] state: Bare Chamber description: None inventory: None |action| learn swanko reward: 0 hint: ['examine fur', 'take inventory', 'spells', 'pronouns', 'take coin', 'take brown', 'take smoke', 'take red', 'take white', 'take can', 'take gray', 'take silver', 'take green', 'take off amulet', 'cast chant', 'close fur', 'south', 'east', 'north', 'west', 'put fur down', 'put coin down', 'put pot down', 'put key down', 'put wigro down', 'put bag down', 'put amulet down', 'put book down', 'put wood down', 'put all down', 'empty fur', 'empty pot', 'empty bag', 'examine wigro', 'examine book', 'examine chant', 'examine all', 'take coin off fur', 'take coin off bag', 'take all off fur', 'take all off pot', 'take all off bag', 'push coin to fur', 'push coin to south', 'push coin to pot', 'push coin to bag', 'put pot in fur', 'put pot in bag', 'put key in fur', 'put key in pot', 'put key in bag', 'put wigro in fur', 'put wigro in pot', 'put wigro in bag', 'put bag in fur', 'put bag in pot', 'put amulet in fur', 'put amulet in pot', 'put amulet in bag', 'push brown to fur', 'push brown to south', 'push brown to pot', 'push brown to bag', 'push smoke to fur', 'push smoke to south', 'push smoke to pot', 'push smoke to bag', 'push red to fur', 'push red to south', 'push red to pot', 'push red to bag', 'put book in fur', 'put book in pot', 'put book in bag', 'push white to fur', 'push white to south', 'push white to pot', 'push white to bag', 'push can to fur', 'push can to south', 'push can to pot', 'push can to bag', 'push gray to fur', 'push gray to south', 'push gray to pot', 'push gray to bag', 'push silver to fur', 'push silver to south', 'push silver to pot', 'push silver to bag', 'push green to fur', 'push green to south', 'push green to pot', 'push green to bag', 'put coin in fur', 'put coin in pot', 'put coin in bag', 'put all in fur', 'put all in pot', 'put all in bag', 'empty fur into pot', 'empty fur into bag', 'empty pot into fur', 'empty pot into bag', 'empty bag into fur', 'empty bag into pot', 'up', 'down'] state: Making a quick prayer to the Gods, you prepare the swanko chant. description: None inventory: None |action| u reward: 0 hint: ['examine spirit', 'take inventory', 'spells', 'pronouns', 'take brown', 'take white', 'take gray', 'take coin', 'take can', 'take green', 'take smoke', 'take red', 'take silver', 'take off amulet', 'cast chant', 'close fur', 'put wigro down', 'put wood down', 'put bag down', 'put amulet down', 'put fur down', 'put book down', 'put coin down', 'put pot down', 'put key down', 'put all down', 'empty bag', 'empty fur', 'empty pot', 'examine wigro', 'examine book', 'examine chant', 'examine all', 'take coin off bag', 'take coin off fur', 'take all off bag', 'take all off fur', 'take all off pot', 'put wigro in bag', 'put wigro in fur', 'put wigro in pot', 'put bag in fur', 'put bag in pot', 'put amulet in bag', 'put amulet in fur', 'put amulet in pot', 'push brown to spirit', 'push brown to bag', 'push brown to fur', 'push brown to pot', 'put book in bag', 'put book in fur', 'put book in pot', 'push white to spirit', 'push white to bag', 'push white to fur', 'push white to pot', 'push gray to spirit', 'push gray to bag', 'push gray to fur', 'push gray to pot', 'push coin to spirit', 'push coin to bag', 'push coin to fur', 'push coin to pot', 'put pot in bag', 'put pot in fur', 'push can to spirit', 'push can to bag', 'push can to fur', 'push can to pot', 'push green to spirit', 'push green to bag', 'push green to fur', 'push green to pot', 'put key in bag', 'put key in fur', 'put key in pot', 'push smoke to spirit', 'push smoke to bag', 'push smoke to fur', 'push smoke to pot', 'push red to spirit', 'push red to bag', 'push red to fur', 'push red to pot', 'push silver to spirit', 'push silver to bag', 'push silver to fur', 'push silver to pot', 'put coin in bag', 'put coin in fur', 'put coin in pot', 'put all in bag', 'put all in fur', 'put all in pot', 'empty bag into fur', 'empty bag into pot', 'empty fur into bag', 'empty fur into pot', 'empty pot into bag', 'empty pot into fur', 'down'] state: Collapsed Chamber You are in a stone chamber that has broken and eroded walls in several places. Broken stones and dirt are everywhere. It appears there was once an open archway east, however the heavy stones that framed it have collapsed. A tiny hole remains, but it would be an exceptionally tight squeeze. A stone ladder leads downwards into a dark hole. Some of the dirt and mud in one corner stirs! A form made of mud and earth suddenly rises to attack! description: None inventory: None |action| swanko spirit reward: 0 hint: ['take inventory', 'spells', 'pronouns', 'take coin', 'take can', 'take green', 'take brown', 'take smoke', 'take red', 'take white', 'take gray', 'take silver', 'take off amulet', 'cast chant', 'close fur', 'put coin down', 'put pot down', 'put wigro down', 'put wood down', 'put bag down', 'put amulet down', 'put fur down', 'put key down', 'put book down', 'put all down', 'empty pot', 'empty bag', 'empty fur', 'examine wigro', 'examine chant', 'examine all', 'take coin off bag', 'take coin off fur', 'take all off pot', 'take all off bag', 'take all off fur', 'push coin to pot', 'push coin to east', 'push coin to bag', 'push coin to fur', 'put pot in bag', 'put pot in fur', 'put wigro in pot', 'put wigro in bag', 'put wigro in fur', 'push can to coin', 'push can to pot', 'push can to bag', 'push can to fur', 'push green to coin', 'push green to pot', 'push green to bag', 'push green to fur', 'put bag in pot', 'put bag in fur', 'put amulet in pot', 'put amulet in bag', 'put amulet in fur', 'put key in pot', 'put key in bag', 'put key in fur', 'push brown to coin', 'push brown to pot', 'push brown to bag', 'push brown to fur', 'push smoke to coin', 'push smoke to pot', 'push smoke to bag', 'push smoke to fur', 'push red to coin', 'push red to pot', 'push red to bag', 'push red to fur', 'put book in pot', 'put book in bag', 'put book in fur', 'push white to coin', 'push white to pot', 'push white to bag', 'push white to fur', 'push gray to coin', 'push gray to pot', 'push gray to bag', 'push gray to fur', 'push silver to coin', 'push silver to pot', 'push silver to bag', 'push silver to fur', 'put coin in pot', 'put coin in bag', 'put coin in fur', 'put all in pot', 'put all in bag', 'put all in fur', 'empty pot into bag', 'empty pot into fur', 'empty bag into pot', 'empty bag into fur', 'empty fur into pot', 'empty fur into bag', 'down'] state: As you speak the chant, the earth spirit falls back in fear! You finish the chant, and the earth spirit collapses into a heap of dirt and mud, banished! description: None inventory: None |action| drop all reward: 0 hint: ['spells', 'fuck', 'pray', 'take can', 'take green', 'take wood', 'take fur', 'take coin', 'take bag', 'take key', 'take pot', 'take scroll', 'take silver', 'take brown', 'take smoke', 'take red', 'take book', 'take white', 'take gray', 'take all', 'take off amulet', 'close fur', 'put amulet down', 'examine scroll', 'examine book', 'take coin off bag', 'take all off fur', 'take all off bag', 'take all off pot', 'put amulet in fur', 'put amulet in bag', 'put amulet in pot', 'down'] state: coin: Dropped. balsa beam: Dropped. balsa beam: Dropped. balsa beam: Dropped. bag: Dropped. fur sack: Dropped. fancy scroll: Dropped. small flower pot: Dropped. square key: Dropped. prayer book: Dropped. description: None inventory: ['holy amulet'] |action| drop amulet reward: 0 hint: ['examine can', 'spells', 'fuck', 'take can', 'take green', 'take wood', 'take amulet', 'take fur', 'take coin', 'take bag', 'take key', 'take pot', 'take scroll', 'take silver', 'take brown', 'take smoke', 'take red', 'take book', 'take white', 'take gray', 'take all', 'close fur', 'east', 'put on amulet', 'examine scroll', 'examine book', 'take coin off bag', 'take all off fur', 'take all off bag', 'take all off pot', 'down'] state: (first taking the holy amulet off) You take off the holy amulet. Dropped. description: None inventory: None |action| e
|start_header_id| library 6 |end_header_id| reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try going through those doors, she's probably at her desk." description: Lobby inventory: ['ID card'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['ID card'] |action| X librarian reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: She is an extremely proper young woman. She has her hands folded neatly in front of her on the desk, and a pencil so sharp it looks like it would make a decent stiletto is tucked behind one ear. She watches the room, and you, like a hungry hawk. Pinned to her jacket is a nametag. description: Ground Floor Stacks inventory: ['ID card'] |action| Read tag reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Hi! I'm Marion." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask Marion about Nelson reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: Lobby This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying: an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant) The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange. [Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring! [Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again. [Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state: Second Floor Stacks You are in a maze of twisty shelves, all alike. (Well, okay, not really) This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves
|start_header_id| snacktime 12 |end_header_id| reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state: Food Room description: inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.) You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description: inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description: inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state: Sitting Room Your pet is here, staring at the box of light, holding on tight to the magic wand. description: inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.) The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself! [Your score has just gone up by ten points.] description: inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself. On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description: inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing) This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room. Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back. On the long soft thing you can see a magic wand. description: inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description: inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing. Sitting Room description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes! Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all. This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description: inventory: [''] |action| push wand reward: 10 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You've got the hang of this trick now for sure! One more bite on the wand brings up something new. This is more like it! Inside the box now is this lady putting together some tasty looking food! You're almost drooling just watching. This has got to make your pet think about eating! [Your score has just gone up by ten points.] description: inventory: [''] |action| z reward: 0 hint: ['examine long', 'take inventory', 'get in long', 'take off long', 'put wand on long', 'north', 'west'] state: You pause for a second. Your stomach growls. You finally hear a familiar rush of water from the little water room and, after a second, the sound of the door opening. description: inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. Your pet walks in. He starts to sit down on the long soft thing but stops when he sees what's in the box of light. That lady cooking is doing her job! You pet stands and watches, transfixed. He must be thinking of food! description: inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls. Your pet makes his way to the food room. Your pet starts rattling around in the food room. Yes! He must be making a snack! description: inventory: [''] |action| n reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off dino', 'west', 'look in high', 'south'] state: Sleeping Room Most of the time when you are in here it is dark and quiet because that is the best way to sleep and this is the room made for sleeping. There is a high bed here that is not your bed although it is where you sleep usually to keep your pet company. The sitting room is south of here and the room with the water is to the west. Your low bed is here, looking all soft and cushy. Dino is here! From the other room you can hear the happy sound of the cold box being opened. description: inventory: [''] |action| take dino reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off wand', 'west', 'look in high', 'take all', 'south'] state: (As you open your mouth, you drop the magic wand.) You snatch up the dino with your mouth and hold on tight. From the other room you can hear the sound of secret places opening and closing. description: inventory: [''] |action| s reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Sitting Room You don't hear anything from the food room. But then, making a sandwich is not a very noisy job. description: inventory: [''] |action| w reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'look in box', 'take all', 'east'] state: Food Room Your pet is here, working on making a snack. You can also see a square soft thing here. One by one, your pet starts pulling the sandwich fixings out of the cold box and turning them into a sandwich. description: inventory: [''] |action| drop dino
|start_header_id| 905 16 |end_header_id| reward: 0 hint: ['south', 'take off watch', 'close bedroom door', 'close front door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet'] state: You open the front door. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| s reward: 0 hint: ['take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'open wallet', 'open car with wallet'] state: Driveway This is quite a seedy neighborhood, but there isn't really anywhere in the whole Las Mesas metro area that isn't at least a little rundown. Of course, the locals may complain about the ugliness and the crime, but the fact is that a starter home like this one would cost easily five times as much in someplace like Las Playas - and that's if you could find one. The house lies to the north. A car is parked here in the driveway. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| unlock car reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine. Driving Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job. As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT
|start_header_id| snacktime 6 |end_header_id| reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You try a few short, sharp barks. Your pet gets one eye open and half-heartedly pets at you. You're making progress. description: inventory: None |action| lick pet reward: 10 hint: ['get in all', 'north', 'west'] state: You love on your pet with some little licks. Your pet shifts and stretches, blinking. He moves around until he is mostly sitting up. "Hey Hardy," he mumbles. It might take a little more to get him up and moving, but at least now his eyes are open! [Your score has just gone up by ten points.] description: inventory: None |action| x box reward: 0 hint: ['get in all', 'north', 'west'] state: Sometimes the box sleeps but a lot of the time it is loud and noisy and bright. Sometimes you've seen things like the outside inside it or yummy-looking food or even little dogs in there. But everything is the wrong size and doesn't smell right, so you're not sure what that's about. Right now it looks like some little people inside are yapping at each other. description: inventory: None |action| x couch reward: 0 hint: ['get in all', 'north', 'west'] state: On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. description: inventory: None |action| x soft things reward: 0 hint: ['get in all', 'north', 'west'] state: These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends. description: inventory: None |action| take cushion reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it! "So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description: inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state: Food Room description: inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.) You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description: inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description: inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state: Sitting Room Your pet is here, staring at the box of light, holding on tight to the magic wand. description: inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.) The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself! [Your score has just gone up by ten points.] description: inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself. On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description: inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing) This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room. Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back. On the long soft thing you can see a magic wand. description: inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description: inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing. Sitting Room description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes! Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all. This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description: inventory: [''] |action| push wand reward: 10 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You've got the hang of this trick now for sure! One more bite on the wand brings up something new. This is more like it! Inside the box now is this lady putting together some tasty looking food! You're almost drooling just watching. This has got to make your pet think about eating! [Your score has just gone up by ten points.] description: inventory: [''] |action| z reward: 0 hint: ['examine long', 'take inventory', 'get in long', 'take off long', 'put wand on long', 'north', 'west'] state: You pause for a second. Your stomach growls. You finally hear a familiar rush of water from the little water room and, after a second, the sound of the door opening. description: inventory: [''] |action| z
|start_header_id| snacktime 1 |end_header_id| reward: 0 hint: ['open door', 'open all', 'east'] state: Food Room Food room, glorious food room! Your bowl for food and water is here, but that's only the beginning. There's also a lot of secret places where your pet keeps food and things that go with food and things that make food better. There's a thing that gets hot and a box that stays cold, and that is your favorite because you know there is always food inside there. A cloth hangs down from the door of the cold box. description: inventory: None |action| pull cloth reward: 0 hint: ['push door', 'look in box', 'take all', 'examine box', 'east'] state: This is a good trick! You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description: inventory: None |action| close cold box reward: 0 hint: ['open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: None |action| e reward: 0 hint: ['push pet', 'kiss on pet', 'north', 'west'] state: Sitting Room Your pet is here, all stretched out on the long soft thing and snoring. description: inventory: None |action| push pet reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You tuck your head up under your pet and push back and forth to shake him. Your pet twitches a little and stirs, then is still again. It's a start at waking him up. description: inventory: None |action| bark reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You try a few short, sharp barks. Your pet gets one eye open and half-heartedly pets at you. You're making progress. description: inventory: None |action| lick pet reward: 10 hint: ['get in all', 'north', 'west'] state: You love on your pet with some little licks. Your pet shifts and stretches, blinking. He moves around until he is mostly sitting up. "Hey Hardy," he mumbles. It might take a little more to get him up and moving, but at least now his eyes are open! [Your score has just gone up by ten points.] description: inventory: None |action| x box reward: 0 hint: ['get in all', 'north', 'west'] state: Sometimes the box sleeps but a lot of the time it is loud and noisy and bright. Sometimes you've seen things like the outside inside it or yummy-looking food or even little dogs in there. But everything is the wrong size and doesn't smell right, so you're not sure what that's about. Right now it looks like some little people inside are yapping at each other. description: inventory: None |action| x couch reward: 0 hint: ['get in all', 'north', 'west'] state: On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. description: inventory: None |action| x soft things reward: 0 hint: ['get in all', 'north', 'west'] state: These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends. description: inventory: None |action| take cushion reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it! "So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description: inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state: Food Room description: inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.) You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description: inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description: inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state: Sitting Room Your pet is here, staring at the box of light, holding on tight to the magic wand. description: inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.) The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself! [Your score has just gone up by ten points.] description: inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself. On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description: inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing) This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room. Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back. On the long soft thing you can see a magic wand. description: inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description: inventory: [''] |action| d
|start_header_id| snacktime 3 |end_header_id| reward: 0 hint: ['open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: None |action| e reward: 0 hint: ['push pet', 'kiss on pet', 'north', 'west'] state: Sitting Room Your pet is here, all stretched out on the long soft thing and snoring. description: inventory: None |action| push pet reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You tuck your head up under your pet and push back and forth to shake him. Your pet twitches a little and stirs, then is still again. It's a start at waking him up. description: inventory: None |action| bark reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You try a few short, sharp barks. Your pet gets one eye open and half-heartedly pets at you. You're making progress. description: inventory: None |action| lick pet reward: 10 hint: ['get in all', 'north', 'west'] state: You love on your pet with some little licks. Your pet shifts and stretches, blinking. He moves around until he is mostly sitting up. "Hey Hardy," he mumbles. It might take a little more to get him up and moving, but at least now his eyes are open! [Your score has just gone up by ten points.] description: inventory: None |action| x box reward: 0 hint: ['get in all', 'north', 'west'] state: Sometimes the box sleeps but a lot of the time it is loud and noisy and bright. Sometimes you've seen things like the outside inside it or yummy-looking food or even little dogs in there. But everything is the wrong size and doesn't smell right, so you're not sure what that's about. Right now it looks like some little people inside are yapping at each other. description: inventory: None |action| x couch reward: 0 hint: ['get in all', 'north', 'west'] state: On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. description: inventory: None |action| x soft things reward: 0 hint: ['get in all', 'north', 'west'] state: These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends. description: inventory: None |action| take cushion reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it! "So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description: inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state: Food Room description: inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.) You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description: inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description: inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state: Sitting Room Your pet is here, staring at the box of light, holding on tight to the magic wand. description: inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.) The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself! [Your score has just gone up by ten points.] description: inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself. On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description: inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing) This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room. Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back. On the long soft thing you can see a magic wand. description: inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description: inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing. Sitting Room description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes! Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description: inventory: [''] |action| push wand
|start_header_id| balances 62 |end_header_id| reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. Those wretched butterflies finally shut up. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'take feather', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. A tortoise-feather flutters to the ground before you! description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| take feather reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put feather down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put feather in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Taken. Far above you, a tortoise flaps across the sun. description: Track, outside Temple inventory: ['tortoise feather', 'beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| w reward: 0 hint: ['east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put cave down', 'put burin down', 'put coin down', 'put feather down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put feather in box', 'put all in box'] state: Crest of Hill description: Crest of Hill inventory: ['tortoise feather', 'beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| nw reward: 0 hint: ['west', 'cast spell', 'close door', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put cave down', 'put book down', 'put burin down', 'put feather down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put cave in box', 'put book in box', 'put burin in box', 'put feather in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Cave Mouth The iron door stands open. description: Cave Mouth inventory: ['tortoise feather', 'beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| w reward: 0 hint: ['east', 'take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put cave down', 'put spell down', 'put burin down', 'put down coin', 'put feather down', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put cave in box', 'put spell in box', 'put burin in box', 'put feather in box', 'put feather on right pan', 'put feather on left pan', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: Inside Cave The iron door stands open. A fair-sized pair of scales hangs from a bracket in the cave wall. The scales are balanced. On the right pan are three gold coins. On the left pan are a silver coin (providing light) and two gold coins. description: Inside Cave inventory: ['tortoise feather', 'beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| take silver reward: 0 hint: ['take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put cave down', 'put spell down', 'put burin down', 'put feather down', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take coin off left pan', 'take all off right pan', 'take all off left pan', 'put cave in box', 'put spell in box', 'put burin in box', 'put feather in box', 'put feather on right pan', 'put feather on left pan', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: The left pan rises up. description: Inside Cave inventory: ['(players_coin)', 'tortoise feather', 'beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| put bronze on left reward: 0 hint: ['take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put cave down', 'put spell down', 'put burin down', 'put down coin', 'put feather down', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put cave in box', 'put spell in box', 'put burin in box', 'put feather in box', 'put feather on right pan', 'put feather on left pan', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: You put the bronze coin on the left pan. description: Inside Cave inventory: ['(players_coin)', 'tortoise feather', 'beautiful red carpet', 'cube', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| put feather on left reward: 0 hint: ['east', 'take feather', 'take gold', 'cast spell', 'close door', 'close box', 'put box down', 'put cave down', 'put spell down', 'put burin down', 'put down coin', 'put grimoire down', 'put carpet down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'take gold off left pan', 'take all off right pan', 'take all off left pan', 'put cave in box', 'put spell in box', 'put burin in box', 'put grimoire in box', 'put carpet in box', 'put all on right pan', 'put all on left pan', 'put all in box'] state: The scales come into balance. description: Inside Cave inventory: ['(players_coin)', 'beautiful red carpet', 'cube', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| e reward: 0 hint: ['west', 'cast spell', 'close door', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put cave down', 'put book down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put cave in box', 'put book in box', 'put burin in box', 'put coin in box', 'put all in box', 'north', 'up'] state: Cave Mouth The iron door stands open. description: Cave Mouth inventory: ['(players_coin)', 'beautiful red carpet', 'cube', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| se reward: 0 hint: ['east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put carpet down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put carpet in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Crest of Hill description: Crest of Hill inventory: ['(players_coin)', 'beautiful red carpet', 'cube', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| drop carpet
|start_header_id| pentari 2 |end_header_id| reward: 0 hint: ['enter', 'get in other', 'put other down', 'south'] state: Charlie Company Barracks If the Army of Bostwin were to publish a new edition of the soldier's handbook, a picture of this barracks should be included as the example other companies should follow. The floors are polished to an almost blinding shine while each of the bunks lining both sides of this building are perfectly made. Every locker next to each bunk is closed and locked. Not a single scrap of paper, not one article of clothing, nay not even a dust particle looks out of place. The powerful smell of high quantities of pine cleaner nearly burns your nostrils. Damn, you run a good comapny. You can see a Pentarian Transporter here. description: Charlie Company Barracks inventory: ['fine Pentarian sword'] |action| in reward: 0 hint: ['city', 'get up', 'put sword down'] state: The Charlie Company Barracks (in the Pentarian Transporter) description: Pentarian Transporter inventory: ['fine Pentarian sword'] |action| city reward: 5 hint: ['east', 'north', 'put sword down'] state: Your vision swims as your sight of the barracks blurs into a myriad of chaotic colors. You feel a moment of disorientation... As you begin to materialize your eyes grow wide as you realize you're not in front of the Bank of Bostwin, where the transporter usually takes you in the city. You're not even outdoors, you're indoors! What the hell is going on here...? Entrance Hall Your footsteps echo loudly as you walk through this room taking in the vast expanse of its size. The walls rise majestically upward and outward to form a huge room which, curiously, is empty. You can't help but wonder why such a large room is needed for the straight-forward task of accepting guests and visitors. To the east a wide open arch leads to what must be a library while to the north you hardly help but notice a huge, semi-circular marble staircase leading up to parts unknown. [Your score has just gone up by five points.] description: Entrance Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['covert', 'take other', 'put other down', 'push other to floor', 'west'] state: Library This is a vast chamber lined floor to ceiling with bookcases filled to capacity with books. You haven't seen such a collection of knowledge since your academy days. A cursory glance at some bookshelves reveal several titles on various topics of magic, history, philosophy, science and a hundred other topics. A few large tables with chairs are in the center of the room inviting anyone to make use of these impressive facilities. The wizard Morden is here staring at you, the smallest of smiles on his face. You can also see a copy of The Legends and Lore of Pentari here. description: Library inventory: ['fine Pentarian sword'] |action| covert reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state: Spots in all the colors of the rainbow dance in front of your eyes as you feel yourself displaced... You find yourself in the deep recesses of Vamvevmew's castle and instantly a wave of fear and depression hit you as hard as any enemy ever has. Your hand shoots right for your sword in its scabbard on reflex and you grip the hilt so hard your knuckles whiten. Castle You are at the center of an intersection which runs east to west as well as north to south. The Dark Elf walks in. description: Castle inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'put sword down', 'hit seal'] state: Castle Entrance This large open area stands just inside the castle's gate and would be the place all visitors would first go before being allowed entrance to the castle proper. A guard station, long abandoned, is here. A corridor stretches into the castle itself to the north. You can see a Magical Seal here. description: Castle Entrance inventory: ['fine Pentarian sword'] |action| smash seal reward: 10 hint: ['north', 'put sword down'] state: Your fist smashes the ward, shattering it into a cloud of shimmering dust. [Your score has just gone up by ten points.] description: Castle Entrance inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state: Castle You can see The Dark Elf here. The Dark Elf walks around as if looking for something. description: Castle inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall This once majestic room was where visitors would come to relax and meet with the formal lord of the castle in a somewhat informal atmosphere. Several large comfortable couches are scattered about, dusty and altogether squalid. Many large tapestries still hang on the walls but are horribly faded from age. Large open archways lead east and west while a huge fireplace dominates the center of the room against the northern wall. description: Main Hall inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['enter', 'put sword down', 'south'] state: Main Hall, by the Fireplace You are at the northern end of the main hall taking in the panorama of what was once a majestic area where perhaps treaties were signed, strategies laid and plans foiled. You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway A large spiral staircase made entirely of marble polished smooth corkscrews up to a second floor and down to murky depths below. An archway north is cluttered with fallen rubble and crumbled stone but looks otherwise passable. description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| get in floor reward: 0 hint: ['north', 'put sword down', 'up'] state: Castle Dungeon Dark, dank and musty are the highpoints of this dungeon. A guard post is here, positioned in such a way as to afford a view of the rows of cells and the prisoners they once contained. An open cell is just ahead to the north. description: Castle Dungeon inventory: ['fine Pentarian sword'] |action| up reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state: Dining Room The Duke wasn't one to stand on ceremony therefore he took all his meals in this room. This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls. A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state: Kitchen Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day. Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: Dining Room A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west
|start_header_id| wishbringer 144 |end_header_id| reward: 0 hint: ['north', 'look small', 'look violet', 'look crisp', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look around north', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put glasses down ground', 'put note down ground', 'throw all at small', 'throw all at glasses', 'put all down ground'] state: Vestibule You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is opened across the moat to the north. A short corridor leads south, into the tower. "Turn back, brave Adventurer!" You stare in horror at the platypus chained to the floor. It's Princess Tasmania! description: Vestibule inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look chain', 'look rusty', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look at chain throug small', 'look at chain throug rusty', 'give crisp small', 'give crisp glasses', 'give crisp note', 'throw small at machine', 'throw glasses at small', 'throw note at small', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'put small down machine', 'put glasses down machine', 'put note down machine', 'put all down machine'] state: Time passes. "Behind you!" cries the Princess. "It's a trap!" Too late. The drawbridge crashes shut against the tower wall. You turn to face your enemy, and find yourself staring into the open maw of... Mr. Crisp! "Nice of you to drop by," he sneers as a gigantic Boot pins you to the ground. "Saves me the bother of tracking you down." Torture Chamber You're chained up in the corner of a dim, stuffy chamber, deep within the bowels of the tower. The walls gleam with obscure medical instruments, and a diabolical torture machine occupies most of the opposite corner. Princess Tasmania is clamped into the torture machine! A ladder rises to meet an open hatch in the middle of the ceiling. Mr. Crisp is fondling the instruments, one by one. description: Torture Chamber inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| GIVE NOTE TO MR CRISP reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug stone', 'take coat', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw glasses at small', 'throw violet at small', 'throw all at coat', 'put small down coat', 'put small down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: Mr. Crisp takes the violet note and stares at it. His face turns pale. "Where did this come from?" he whispers, opening it. An unbearably sweet expression spreads over his face as he reads. The violet note falls from his hands. "I've got to run," Mr. Crisp cries, tossing his white lab coat into a corner and stuffing his shirttails into his pants. "Violet scolds me when I'm late!" He struggles into a hideous velvet blazer, pushes a comb through his hair and scampers up the ladder like a little boy. The hatch closes with a hollow thud. description: Torture Chamber inventory: ['pair 3D glasses', 'small stone'] |action| GET COAT reward: 0 hint: ['north', 'look coat', 'look violet', 'look rusty', 'look at coat throug ladder', 'take rusty', 'look tower', 'take in 3d', 'put down coat', 'put down stone', 'put down violet', 'put down 3d', 'put down all', 'look at coat throug violet', 'put coat behind violet', 'take rusty from coat', 'throw coat at ladder', 'throw violet at coat', 'throw 3d at coat', 'throw all at coat', 'throw all at ladder', 'throw all at stone', 'throw all at 3d', 'put coat down machine', 'put stone down coat', 'put stone down machine', 'put violet down coat', 'put violet down machine', 'put 3d down machine', 'put all down machine'] state: The chains cut painfully into your wrist as you strain to grasp the white lab coat. Your fingertips brush against the collar... There! You got it! You hear the distant rattle of the drawbridge opening. Princess Tasmania breathes a sigh of relief. description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| LOOK IN COAT reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug coat', 'take rusty', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'take rusty from coat', 'throw coat at small', 'throw glasses at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: You can see a rusty key in the white lab coat. You hear the distant rattle of the drawbridge closing. Princess Tasmania strains against her clamps. "Release me from this torture machine, brave Adventurer! Please! Pull down this lever and set me free." description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| GET KEY reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open chain with key'] state: Taken. (Your score just went up by 3 points! Your total score is 76 out of 100.) description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| UNLOCK CHAIN WITH KEY reward: 1 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'take up lever', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Okay, the chain is now unlocked and open. (Your score just went up by 1 point! Your total score is 77 out of 100.) description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PULL LEVER reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: The clamps on the torture machine retract, and Princess Tasmania leaps off. She's free! "Again you spare my unworthy life, brave Adventurer." The platypus humbly licks your shoe, to your considerable embarrassment. "My father, King Anatinus, does not forget such kindness." The little creature produces a silver whistle from her gown and blows into it gently. A clear, sweet note stills the night with its beauty. "Your journey is not yet ended," she warns as a whirlpool of colored light envelops her. "But even if you fail, your deeds shall live forever in our legends. Have faith!" When the colors fade, Princess Tasmania is gone. description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET NOTE reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Taken. description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| READ IT reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: (Your score just went up by 3 points! Your total score is 80 out of 100.) The handwritten note says: "Corky-Poo, I've got a plate of fresh oatmeal cookies waiting for you. Come over around sixish, and I'll show you my collection of Byron first editions, etc... Violet PS: If my little poodle yaps at you, just say ALEXIS, HEEL and she'll behave." description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| OPEN HATCH reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take off machine', 'look tower', 'take in coat', 'take in glasses', 'pull hatch', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'up'] state: The heavy hatch opens reluctantly. description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| U reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put key down coat', 'put note down coat', 'put all down coat', 'push paintings small', 'up', 'down'] state: Round Chamber You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition. In the corner is an open hatch. Peering downward, you see a ladder descending into gloom. A corridor disappears to the north, and a damp stairway winds upward into the tower. description: Round Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| U reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take in white', 'take in 3d', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness Everything around you appears blurred and fuzzy. description: Fuzziness inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| WEAR GLASSES reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take cat', 'take broom', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: Wow! As you put on the glasses the room fuses into a solid, 3-dimensional image. Laboratory The highest room in the tower is a laboratory, complete with bubbling chemicals and foul odors. An antique telescope is mounted near an open window to the north, and a control panel occupies most of the south wall. The only exit is a damp stairway leading downward. A black cat is sound asleep in the corner. There's a broom here. description: Laboratory inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET BROOM reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: Taken. description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| EXAMINE PANEL reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: The control panel is equipped with two large power switches. description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH SECOND SWITCH reward: 3 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'push second switch', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn second switch for small', 'open first with small', 'tell cat about second switch'] state: Okay, the second switch is turned off. (Your score just went up by 3 points! Your total score is 83 out of 100.) description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| D reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take off 3d', 'take in white', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'put 3d down rusty', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness Everything around you appears blurry and blurred. description: Fuzziness inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| REMOVE GLASSES reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'push paintings small', 'up', 'down'] state: Okay, you're no longer wearing the pair of 3D glasses. Round Chamber You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition. In the corner is an open hatch. Peering downward, you see a ladder descending into gloom. A corridor disappears to the north, and a damp stairway winds upward into the tower. description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH PAINTING reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'turn crank', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn crank for paintings', 'up', 'down'] state: Moving aside one of the paintings reveals a metal crank attached to the wall. description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| TURN CRANK
|start_header_id| ztuu 6 |end_header_id| reward: 0 hint: ['east', 'north', 'turn lantern off', 'take mask', 'talk to salesman', 'put lantern down', 'put sword down', 'put all down', 'eat popcorn', 'examine finger', 'examine mask', 'throw lantern', 'put lantern on counter', 'put sword on counter', 'put all on counter'] state: Although not much of a conversationalist, the salesman leans forward to listen. Two things are immediately obvious: 1) He is not a regular user of toothpaste or mouthwash and 2) He is obviously wearing a mask. description: Souvenir Stand inventory: ['cheaply-made sword', 'brass lantern'] |action| take mask reward: 8 hint: ['east', 'north', 'turn lantern off', 'take baby', 'take postcards', 'take gores', 'take popcorn', 'take multi', 'put lantern down', 'put sword down', 'put all down', 'eat popcorn', 'examine finger', 'lower baby', 'lower postcards', 'lower gores', 'lower popcorn', 'lower multi', 'throw lantern', 'throw baby', 'throw postcards', 'throw gores', 'throw popcorn', 'throw multi', 'put lantern on counter', 'put sword on counter', 'put all on counter'] state: With the salesman's hot, fetid breath threatening to exfoliate multiple layers of facial epidermis, you quickly pull the mask from his face. In hellish harmony, two terrifying screams fill the air: yours, as the first human to see a grue; and his, as prelude to a graphic demonstration of why it is that they aren't seen by light of day (to wit: spontaneous grueish combustion, leaving only a greasy slick on the ground by your feet.) Although you will spend the rest of your life trying to forget what you have just seen, the sight of that sickly glowing fur, fish-mouthed face and razor-like fingers remains forever etched in your mind. You throw the mask away in horror at what you've just seen. [Your score has just gone up by eight points.] description: Souvenir Stand inventory: ['cheaply-made sword', 'brass lantern'] |action| n reward: 0 hint: ['south', 'turn lantern off', 'hit mirror', 'take scaly', 'take slimy mask', 'take armor', 'take fish', 'take decomposing mask', 'take stumpy gloves', 'take lizard', 'take gelatinous body suit', 'take hairy gloves', 'take humanoid mask', 'take razor', 'take semi-transparent body suit', 'take spiked gloves', 'take bloody gloves', 'take suction', 'take pock', 'take blistered gloves', 'take fungus', 'take sponge', 'take feathered body suit', 'take blood', 'take rainbow', 'take four-eyed mask', 'take fur', 'take all', 'put lantern down', 'put sword down', 'put all down', 'put on scaly', 'put on slimy mask', 'put on armor', 'put on fish', 'put on decomposing mask', 'put on stumpy gloves', 'put on lizard', 'put on gelatinous body suit', 'put on hairy gloves', 'put on humanoid mask', 'put on razor', 'put on semi-transparent body suit', 'put on spiked gloves', 'put on bloody gloves', 'put on suction', 'put on pock', 'put on blistered gloves', 'put on fungus', 'put on sponge', 'put on feathered body suit', 'put on blood', 'put on rainbow', 'put on four-eyed mask', 'put on fur', 'lower scaly', 'lower slimy mask', 'lower armor', 'lower fish', 'lower decomposing mask', 'lower stumpy gloves', 'lower lizard', 'lower gelatinous body suit', 'lower hairy gloves', 'lower humanoid mask', 'lower razor', 'lower semi-transparent body suit', 'lower spiked gloves', 'lower bloody gloves', 'lower suction', 'lower pock', 'lower blistered gloves', 'lower fungus', 'lower sponge', 'lower feathered body suit', 'lower blood', 'lower rainbow', 'lower four-eyed mask', 'lower fur', 'throw scaly', 'throw slimy mask', 'throw armor', 'throw lantern', 'throw fish', 'throw decomposing mask', 'throw stumpy gloves', 'throw lizard', 'throw gelatinous body suit', 'throw hairy gloves', 'throw humanoid mask', 'throw razor', 'throw semi-transparent body suit', 'throw spiked gloves', 'throw bloody gloves', 'throw suction', 'throw pock', 'throw blistered gloves', 'throw fungus', 'throw sponge', 'throw feathered body suit', 'throw blood', 'throw rainbow', 'throw four-eyed mask', 'throw fur'] state: Changing Room It is obvious from the array of body suits, masks, and gloves heaped on the ground, that this is a changing room, and not a very comfortable one at that. No chairs, tables, hooks, hangers, or shelves here: just the costumes themselves, each piece more hideous than the last. A mirror hangs opposite the curtain through which you entered. You can see eight pairs of gloves (a pair of hairy gloves, a pair of spiked gloves, a pair of bloody gloves, a pair of stumpy gloves, a pair of blistered gloves, a pair of scaly gloves, a pair of razor-like gloves and a pair of suction-cupped gloves), eight masks (a slimy mask, a pock-marked mask, a four-eyed mask, a decomposing mask, a fish-mouthed mask, a lizard-like mask, a fungus-like mask and a humanoid mask) and eight body suits (a gelatinous body suit, a feathered body suit, a glowing/fur-covered body suit, a rainbow-striped body suit, an armor-plated body suit, a sponge-like body suit, a blood-oozing body suit and a semi-transparent body suit) here. description: Changing Room inventory: ['cheaply-made sword', 'brass lantern'] |action| wear fish reward: 0 hint: ['south', 'turn lantern off', 'hit mirror', 'take scaly', 'take armor', 'take stumpy gloves', 'take gelatinous body suit', 'take hairy gloves', 'take razor', 'take semi-transparent body suit', 'take spiked gloves', 'take bloody gloves', 'take suction', 'take blistered gloves', 'take sponge', 'take feathered body suit', 'take blood', 'take rainbow', 'take fur', 'take all', 'take off fish', 'put lantern down', 'put mask down', 'put sword down', 'put all down', 'put on scaly', 'put on armor', 'put on stumpy gloves', 'put on gelatinous body suit', 'put on hairy gloves', 'put on razor', 'put on semi-transparent body suit', 'put on spiked gloves', 'put on bloody gloves', 'put on suction', 'put on blistered gloves', 'put on sponge', 'put on feathered body suit', 'put on blood', 'put on rainbow', 'put on fur', 'lower scaly', 'lower armor', 'lower stumpy gloves', 'lower gelatinous body suit', 'lower hairy gloves', 'lower razor', 'lower semi-transparent body suit', 'lower spiked gloves', 'lower bloody gloves', 'lower suction', 'lower blistered gloves', 'lower sponge', 'lower feathered body suit', 'lower blood', 'lower rainbow', 'lower fur', 'throw scaly', 'throw armor', 'throw lantern', 'throw mask', 'throw stumpy gloves', 'throw gelatinous body suit', 'throw hairy gloves', 'throw razor', 'throw semi-transparent body suit', 'throw spiked gloves', 'throw bloody gloves', 'throw suction', 'throw blistered gloves', 'throw sponge', 'throw feathered body suit', 'throw blood', 'throw rainbow', 'throw fur'] state: (first taking the fish-mouthed mask) You put on the fish-mouthed mask. description: Changing Room inventory: ['fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| wear fur reward: 0 hint: ['south', 'turn lantern off', 'hit mirror', 'take scaly', 'take stumpy gloves', 'take hairy gloves', 'take razor', 'take spiked gloves', 'take bloody gloves', 'take suction', 'take blistered gloves', 'take off fur', 'take off fish', 'put lantern down', 'put suit down', 'put mask down', 'put sword down', 'put all down', 'put on scaly', 'put on stumpy gloves', 'put on hairy gloves', 'put on razor', 'put on spiked gloves', 'put on bloody gloves', 'put on suction', 'put on blistered gloves', 'lower scaly', 'lower stumpy gloves', 'lower hairy gloves', 'lower razor', 'lower spiked gloves', 'lower bloody gloves', 'lower suction', 'lower blistered gloves', 'throw scaly', 'throw lantern', 'throw suit', 'throw stumpy gloves', 'throw hairy gloves', 'throw razor', 'throw spiked gloves', 'throw bloody gloves', 'throw suction', 'throw blistered gloves'] state: (first taking the glowing/fur-covered body suit) You put on the glowing/fur-covered body suit. description: Changing Room inventory: ['glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| wear razor reward: 0 hint: ['south', 'turn lantern off', 'hit mirror', 'take off razor', 'take off fur', 'take off fish', 'put lantern down', 'put suit down', 'put mask down', 'put gloves down', 'put sword down', 'put all down', 'throw lantern', 'throw suit'] state: (first taking the razor-like gloves) You put on the razor-like gloves. description: Changing Room inventory: ['razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| s reward: 0 hint: ['east', 'north', 'turn lantern off', 'take postcards', 'take baby', 'take gores', 'take popcorn', 'take multi', 'take off gloves', 'take off suit', 'take off mask', 'put gloves down', 'put suit down', 'put lantern down', 'put sword down', 'put mask down', 'put all down', 'eat popcorn', 'examine finger', 'lower postcards', 'lower baby', 'lower gores', 'lower popcorn', 'lower multi', 'throw gloves', 'throw lantern', 'throw postcards', 'throw baby', 'throw gores', 'throw popcorn', 'throw multi', 'put gloves on counter', 'put suit on counter', 'put lantern on counter', 'put sword on counter', 'put mask on counter', 'put all on counter'] state: Souvenir Stand On the counter are four candy bars (a Baby Rune, a Multi-Implementeers, a ZM$100000 and a Forever Gores), some popcorn, some postcards and a chicken finger. description: Souvenir Stand inventory: ['razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| take rune reward: 1 hint: ['east', 'north', 'turn lantern off', 'take postcards', 'take gores', 'take popcorn', 'take multi', 'take off gloves', 'take off suit', 'take off mask', 'put gloves down', 'put suit down', 'put lantern down', 'put sword down', 'put rune down', 'put mask down', 'put all down', 'eat popcorn', 'examine finger', 'lower postcards', 'lower gores', 'lower popcorn', 'lower multi', 'throw gloves', 'throw lantern', 'throw postcards', 'throw gores', 'throw popcorn', 'throw multi', 'put gloves on counter', 'put suit on counter', 'put lantern on counter', 'put sword on counter', 'put rune on counter', 'put mask on counter', 'put all on counter'] state: Taken. [Your score has just gone up by one point.] description: Souvenir Stand inventory: ['Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| take gores reward: 1 hint: ['east', 'north', 'turn lantern off', 'take postcards', 'take popcorn', 'take multi', 'take off gloves', 'take off suit', 'take off mask', 'put gloves down', 'put suit down', 'put lantern down', 'put gores down', 'put sword down', 'put rune down', 'put mask down', 'put all down', 'eat popcorn', 'examine finger', 'lower postcards', 'lower popcorn', 'lower multi', 'throw gloves', 'throw lantern', 'throw postcards', 'throw popcorn', 'throw multi', 'put gloves on counter', 'put suit on counter', 'put lantern on counter', 'put gores on counter', 'put sword on counter', 'put rune on counter', 'put mask on counter', 'put all on counter'] state: Taken. [Your score has just gone up by one point.] description: Souvenir Stand inventory: ['Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| take implementeers reward: 1 hint: ['east', 'north', 'turn lantern off', 'take postcards', 'take bars', 'take popcorn', 'take off gloves', 'take off suit', 'take off mask', 'put gloves down', 'put suit down', 'put lantern down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put mask down', 'put all down', 'eat popcorn', 'examine finger', 'lower postcards', 'lower popcorn', 'throw gloves', 'throw lantern', 'throw postcards', 'throw popcorn', 'put gloves on counter', 'put suit on counter', 'put lantern on counter', 'put gores on counter', 'put sword on counter', 'put rune on counter', 'put multi on counter', 'put mask on counter', 'put all on counter'] state: Taken. [Your score has just gone up by one point.] description: Souvenir Stand inventory: ['Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| take zm$100000 reward: 1 hint: ['east', 'north', 'turn lantern off', 'take postcards', 'take popcorn', 'take off gloves', 'take off suit', 'take off mask', 'put gloves down', 'put suit down', 'put lantern down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put mask down', 'put all down', 'eat popcorn', 'examine finger', 'lower postcards', 'lower popcorn', 'throw gloves', 'throw lantern', 'throw postcards', 'throw popcorn', 'put gloves on counter', 'put suit on counter', 'put lantern on counter', 'put gores on counter', 'put sword on counter', 'put rune on counter', 'put multi on counter', 'put mask on counter', 'put all on counter'] state: Taken. [Your score has just gone up by one point.] description: Souvenir Stand inventory: ['ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| se reward: 0 hint: ['turn lantern off', 'take off gloves', 'take off suit', 'take off mask', 'south', 'take into northwest', 'put gloves down', 'put suit down', 'put lantern down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put mask down', 'put all down', 'throw gloves', 'throw lantern'] state: Convention Center Lobby description: Convention Center Lobby inventory: ['ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword', 'brass lantern'] |action| drop lamp reward: 0 hint: ['north', 'turn lantern off', 'take lantern', 'take off gloves', 'take off suit', 'take off mask', 'south', 'take into northwest', 'put gloves down', 'put suit down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put mask down', 'put all down', 'lower lantern', 'throw gloves', 'throw lantern'] state: Dropped. description: Convention Center Lobby inventory: ['ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword'] |action| n reward: 10 hint: ['south', 'look in grue', 'take hat', 'take glasses', 'take shoes', 'put multi down', 'put gores down', 'put sword down', 'put rune down', 'put all down', 'examine glasses', 'throw suit', 'put multi in chute', 'put gores in chute', 'put sword in chute', 'put rune in chute', 'put suit in glasses', 'put all in chute', 'put all in glasses'] state: You glide casually in, gurgling in loud, guttural tones; better still, the fish-mouthed mask is somehow providing a small amount of vision in the darkness. Two nearby grues ask if you are suffering from allergies (apparently, human dandruff levels are above normal for this time of year); another group debates among themselves whether you are a Borphee grue or an Antharian grue (their accents are similar, especially when pronouncing words ending in "gzk" and "kkgrk.") Otherwise, your disguise appears to be working, though for how long is anybody's guess. Convention Hall You are in attendance at the annual Grue Convention, this year a rather somber affair due to the "adventurer famine" that has gripped gruedom in this isolated corner of the empire. Standing at a lectern on stage, a prominent grue is presenting a paper entitled, "Surviving the Lean Years: Is Lurking Enough?" All around you, grues are standing; some in conversation, some drinking, some even paying attention to the speaker. There is a trash chute in one of the walls, and a reader board hangs nearby. You can see some grues, a hat, some clothes, some chewed-up shoes and a pair of glasses here. [Your score has just gone up by ten points.] description: Convention Hall inventory: ['ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword'] |action| take glasses reward: 5 hint: ['south', 'look in grue', 'take hat', 'take shoes', 'put rune down', 'put multi down', 'put gores down', 'put glasses down', 'put sword down', 'put all down', 'examine glasses', 'throw rune', 'put rune in chute', 'put multi in chute', 'put gores in chute', 'put glasses in chute', 'put sword in chute', 'put rune in glasses', 'put all in chute', 'put all in glasses'] state: You take the pair of glasses and place them under your costume. You had better hurry; the steady gurgling is becoming harder and harder for you to maintain. [Your score has just gone up by five points.] description: Convention Hall inventory: ['glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword'] |action| s reward: 0 hint: ['north', 'turn lantern off', 'take lantern', 'take off gloves', 'take off suit', 'take off mask', 'south', 'take into northwest', 'put gloves down', 'put suit down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put mask down', 'put glasses down', 'put all down', 'put on glasses', 'examine glasses', 'lower lantern', 'throw gloves', 'throw lantern', 'put gloves in glasses', 'put all in glasses'] state: Convention Center Lobby You can see a brass lantern (providing light) here. description: Convention Center Lobby inventory: ['glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword'] |action| remove mask reward: 0 hint: ['north', 'turn lantern off', 'take lantern', 'take off gloves', 'take off suit', 'south', 'take into northwest', 'put gloves down', 'put suit down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put mask down', 'put glasses down', 'put all down', 'put on mask', 'put on glasses', 'examine glasses', 'lower lantern', 'throw gloves', 'throw lantern', 'put gloves in glasses', 'put all in glasses'] state: You take off the fish-mouthed mask. description: Convention Center Lobby inventory: ['glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword'] |action| remove suit reward: 0 hint: ['north', 'turn lantern off', 'take lantern', 'take off gloves', 'south', 'take into northwest', 'put gloves down', 'put suit down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put mask down', 'put glasses down', 'put all down', 'put on suit', 'put on mask', 'put on glasses', 'examine glasses', 'lower lantern', 'throw gloves', 'throw lantern', 'put gloves in glasses', 'put all in glasses'] state: You take off the glowing/fur-covered body suit. description: Convention Center Lobby inventory: ['glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'fish-mouthed mask', 'cheaply-made sword'] |action| drop mask reward: 0 hint: ['north', 'turn lantern off', 'take lantern', 'take mask', 'take all', 'take off gloves', 'south', 'take into northwest', 'put suit down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on mask', 'put on suit', 'put on glasses', 'examine glasses', 'lower lantern', 'lower mask', 'throw lantern', 'throw mask', 'throw suit', 'put suit in glasses', 'put all in glasses'] state: Dropped. description: Convention Center Lobby inventory: ['glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'glowing/fur-covered body suit', 'cheaply-made sword'] |action| drop suit reward: 0 hint: ['north', 'turn lantern off', 'take suit', 'take lantern', 'take mask', 'take all', 'take off gloves', 'south', 'take into northwest', 'put gloves down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put glasses down', 'put all down', 'put on suit', 'put on mask', 'put on glasses', 'examine glasses', 'lower suit', 'lower lantern', 'lower mask', 'throw suit', 'throw gloves', 'throw lantern', 'throw mask', 'put gloves in glasses', 'put all in glasses'] state: Dropped. The lantern dims a little. description: Convention Center Lobby inventory: ['glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take lamp
|start_header_id| moonlit 21 |end_header_id| reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Undying Garden Autumn's fiery colors are evident in the trees and flowers around you. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain. A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch. Transactions of light show other rooms southward and westward. On the unliving trees is a folded maple leaf. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x trees reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Maples in black, red and gold, like the colors she loved so well, and the cloven yellow of gingko. A single maple leaf flutters loosely, as though seeking escape. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: This cleverly-folded leaf stirs as though, in its secret paper dreams, it yearns to fly. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take leaf reward: 0 hint: ['turn compass', 'put mask down', 'put leaf down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put leaf on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['folded maple leaf', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| unfold leaf reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying: a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring? For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying: a kitestring a tasseled fan a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying: a red paper kite with no string a kitestring a tasseled fan a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Though it takes some patience, you tie the kitestring to the kite. Surely a season of gales and newborn blossoms awaits you, even in this skyless tower. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to swallow reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'fly kite', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the swallow now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| fly kite reward: 0 hint: ['turn compass', 'put mask down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring: the season of augury. Red and black and gold, maple colors, kite colors; you no longer know which. A breeze stirs through the room, though the trees and flowers are no more affected by it than they would be by the sun's earnest light or a plague of locusts. Nevertheless, you hear the hollow sound of something being dislodged from one of the trees. It was spring when your kite and your brother's became too entangled for one glass-edged string to cut the other's, for one to conquer the other, though entangled they flew yet; and spring when you were first parted from your brother on his first campaign and yours, two fatherless boys entering the emperor's service as adults. The kite tugs from your hand, as impatient as a hawk winning free of hood; dances perilously upward upon the wings of this nowhere breeze; and disappears. The breeze swells to a gale that rears southward and upward, seeking the sky in this enclosed and skyless room. description: Undying Garden inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| s reward: 0 hint: ['get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state: Shadow Armory Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward. Northward and westward lie passageways unhindered by door or folding screen. A wind gallops toward the stairs, seeking the sky. description: Shadow Armory inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| u reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: Moonlit Chamber Moonlight diffuses through the walls, tracing out unreadable sigils in calligraphies of light and dark. Upwards, the sky is open to your eyes. Stairs adorned with bas-relief motifs spiral downward. Wind flings itself up the walls and toward the sky; you have but to look up. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look up reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: The night spreads her wings above you, and shows no sign of welcoming her sister of the sunborn day. Constellations jewel the sky, half-hidden by clouds like nestling feathers: the Heavenly Horse and the Imperial Chrysanthemum. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x horse
|start_header_id| detective 1 |end_header_id| reward: 10 hint: ['east', 'west', 'put paper down', 'north'] state: Taken. [Your score has just gone up by ten points.] description: Chief's office inventory: ['piece of white paper'] |action| READ PAPER reward: 0 hint: ['east', 'west', 'put paper down', 'north'] state: CONFIDENTIAL: Detective was created by Matt Barringer. He has worked hard on this so you better enjoy it. I did have fun making it though. But I'd REALLY appreciate it if you were kind enough to send a postcard or... dare I even say it?... money... to: Matt Barringer 325 Olive Ave Piedmont CA 94611 Just tell me if you like it or not. If you want to talk to me over a BBS call the Ghostbuster Central BBS at (510)208-5657. There is an Exile Games file area. Have fun. I WILL give hints out over the BBS to any of my games. description: Chief's office inventory: ['piece of white paper'] |action| DROP PAPER reward: 0 hint: ['east', 'take paper', 'west', 'north'] state: Dropped. description: Chief's office inventory: None |action| INVENTORY reward: 0 hint: ['east', 'take paper', 'west', 'north'] state: You are carrying nothing. description: Chief's office inventory: None |action| W reward: 0 hint: ['north', 'take pistol', 'east', 'push pistol to floor'] state: << Closet >> You are in a closet. There is a gun on the floor. Better get it. To exit, go east. You can see a small black pistol here. description: Closet inventory: None |action| TAKE GUN reward: 10 hint: ['north', 'east', 'put pistol down'] state: Taken. [Your score has just gone up by ten points.] description: Closet inventory: ['small black pistol'] |action| E reward: 0 hint: ['east', 'take paper', 'west', 'put pistol down', 'north'] state: << Chief's office >> You are standing in the Chief's office. He is telling you "The Mayor was murdered yeaterday night at 12:03 am. I want you to solve it before we get any bad publicity or the FBI has to come in. "Yessir!" You reply. He hands you a sheet of paper. Once you have read it, go north or west. You can see a piece of white paper here. description: Chief's office inventory: ['small black pistol'] |action| N reward: 0 hint: ['north', 'west', 'put pistol down'] state: << Outside >> You are outside in the cold. To the east is a dead end. To the west is the rest of the street. Papers are blowing around. It's amazingly cold for this time of year. description: Outside inventory: ['small black pistol'] |action| W reward: 10 hint: ['west', 'east', 'north', 'put pistol down'] state: << Outside >> You are still on the streets. To the north is a restraunt where the mayor ate often. To the east is the Mayor's home. [Your score has just gone up by ten points.] description: Outside inventory: ['small black pistol'] |action| E reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. [Your score has just gone up by ten points.] description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state: << Living room >> You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west. You can see a wooden wood here. description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state: Taken. [Your score has just gone up by ten points.] description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Dining room >> You are in the dining room. You look around and see a note on the table. You can go back east. You can see a paper note here. description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: Taken. [Your score has just gone up by ten points.] description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: The note was written on a computer obviously this murder was planned and it says: We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried. description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Upstairs hallway >> You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west. [Your score has just gone up by ten points.] description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests". description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N
|start_header_id| zork3 74 |end_header_id| reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'give chest all', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'give chest all', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'give chest all', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'give chest all', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'give chest all', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'give chest all', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'give chest all', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'give chest all', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['wait', 'turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'hello sailor', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'put all in chest', 'north', 'northeast', 'southeast'] state: Time passes... Passing alongside the shore now is an old boat, reminiscent of an ancient Viking ship. Standing on the prow of the ship is an old and crusty sailor, peering out over the misty ocean. description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| HELLO SAILOR reward: 0 hint: ['look around vial', 'turn off torch', 'take vial', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'open vial', 'put vial in chest', 'put key in chest', 'put amulet in chest', 'light staff with torch', 'put all in chest', 'north', 'northeast', 'southeast'] state: The seaman looks up and maneuvers the boat toward shore. He cries out "I have waited three ages for someone to say those words and save me from sailing this endless ocean. Please accept this gift. You may find it useful!" He throws something which falls near you in the sand, then sails off toward the west, singing a lively, but somewhat uncouth, sailor song. description: Flathead Ocean inventory: ['chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| GET VIAL reward: 0 hint: ['turn off torch', 'close chest', 'enter quicksand', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'east', 'open vial', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'light staff with torch', 'put all in chest', 'north', 'northeast', 'southeast'] state: Taken. The boat sails silently through the mist and out of sight. description: Flathead Ocean inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| E reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Land of Shadow You are in a land of dark shadows and shallow hills, which stretch out in all directions. To the west, the land dips sharply. You can hear quiet footsteps nearby. description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT
|start_header_id| library 10 |end_header_id| reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: Lobby This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying: an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant) The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange. [Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring! [Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again. [Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state: Second Floor Stacks You are in a maze of twisty shelves, all alike. (Well, okay, not really) This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it! [Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state: Rare Books Room The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book
|start_header_id| library 16 |end_header_id| reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant) The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange. [Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring! [Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again. [Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state: Second Floor Stacks You are in a maze of twisty shelves, all alike. (Well, okay, not really) This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it! [Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state: Rare Books Room The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book reward: 5 hint: ['north', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down'] state: Taken. [Your score has just gone up by five points.] description: Rare Books Room inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N reward: 0 hint: ['north', 'south', 'xyzzy', 'take graham', 'close door', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door with key'] state: Second Floor Stacks This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. The door stands open. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Close door reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You close the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Lock door with key reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door with key', 'open door with graham'] state: You lock the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| E reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state: Computer Lab This entire room hums with the combined output of several dozen computers. All of them are hopelessly out of date, but at least they're still good for word processing. A bank of printers on one side of the room frantically churns out paper. You can see a technician here. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X technician reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state: This frazzled-looking man is thin and angular. He wears thick, slightly rose-tinted glasses, and exhibits nervous twitching. He is wearing a nametag. He is leafing through a manual for security systems, and cursing the unreliability of the security gates. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Ask technician about security gates
|start_header_id| 905 0 |end_header_id| reward: 0 hint: ['get up', 'take phone', 'take off clothing', 'take off watch', 'take off all', 'take keys', 'take wallet', 'close door', 'put clothing down', 'put watch down', 'look under bed', 'open wallet', 'take all from end', 'put clothing on phone', 'put clothing on end', 'put watch on phone', 'put watch on end'] state: The phone rings. Oh, no - how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings. ----- 9:05 by Adam Cadre v1.11 (2012.0724) / Original release 2000.0103 ----- Bedroom (in bed) This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room. On the end table are a telephone, a wallet and some keys. The phone rings. description: bed inventory: ['soiled clothing', 'gold watch'] |action| answer phone reward: 0 hint: ['get up', 'take off clothing', 'take off watch', 'take off all', 'take keys', 'take wallet', 'close door', 'put clothing down', 'put watch down', 'look under bed', 'open wallet', 'take all from end', 'put clothing on end', 'put clothing on telephone', 'put watch on end', 'put watch on telephone'] state: You pick up the phone. "Hadley!" a shrill voice cries. "Hadley, haven't you even left yet?? You knew that our presentation was at nine o'clock sharp! First the thing with the printers, now this - there won't even be enough left of you for Bowman to fire once he's done with you. Now get the hell down here!!" Click. description: bed inventory: ['soiled clothing', 'gold watch'] |action| stand up reward: 0 hint: ['east', 'take off clothing', 'take off watch', 'take off all', 'take wallet', 'take keys', 'close door', 'put clothing down', 'put watch down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'take all from table', 'put clothing in bed', 'put watch in bed', 'put clothing on table', 'put clothing on telephone', 'put watch on table', 'put watch on telephone'] state: You get out of bed. Bedroom This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room. On the end table are a telephone, a wallet and some keys. description: Bedroom inventory: ['soiled clothing', 'gold watch'] |action| s reward: 0 hint: ['north', 'take off clothing', 'take off watch', 'take off all', 'put clothing down', 'put watch down', 'get in toilet'] state: Bathroom This is a far from luxurious but still quite functional bathroom, with a sink, toilet and shower. The bedroom lies to the north. description: Bathroom inventory: ['soiled clothing', 'gold watch'] |action| remove watch reward: 0 hint: ['north', 'take off clothing', 'put on watch', 'put clothing down', 'put watch down', 'get in toilet'] state: You take off the gold watch. description: Bathroom inventory: ['soiled clothing', 'gold watch'] |action| remove clothes reward: 0 hint: ['north', 'put on clothing', 'put on watch', 'put clothing down', 'put watch down', 'put all down', 'get in toilet'] state: You take off the soiled clothing. description: Bathroom inventory: ['soiled clothing', 'gold watch'] |action| drop all reward: 0 hint: ['take shower', 'north', 'take clothing', 'take watch', 'take all', 'put on clothing', 'put on watch', 'get in toilet'] state: soiled clothing: Dropped. gold watch: Dropped. description: Bathroom inventory: None |action| enter shower reward: 0 hint: ['north', 'take clothing', 'take watch', 'take all', 'put on watch', 'get in toilet'] state: You step into the shower, turn on the water, and within a few moments you feel like a new man. But no time to dawdle - you hop back out again and dry off in record time. description: Bathroom inventory: None |action| take watch reward: 0 hint: ['north', 'take clothing', 'put on watch', 'put watch down', 'get in toilet'] state: Taken. description: Bathroom inventory: ['gold watch'] |action| wear watch reward: 0 hint: ['north', 'take off watch', 'take clothing', 'put watch down', 'get in toilet'] state: You put on the gold watch. description: Bathroom inventory: ['gold watch'] |action| n reward: 0 hint: ['east', 'take off watch', 'take wallet', 'take keys', 'close door', 'put watch down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'take all from table', 'put watch in bed', 'put watch on table', 'put watch on telephone'] state: Bedroom This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing can be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room. On the end table are a telephone, a wallet and some keys. description: Bedroom inventory: ['gold watch'] |action| get all from table reward: 0 hint: ['east', 'take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open dresser', 'open wallet', 'put wallet in bed', 'put watch in bed', 'put keys in bed', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: wallet: Removed. keys: Removed. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| open dresser reward: 0 hint: ['east', 'take off watch', 'take clothing', 'close dresser', 'close door', 'put on clothing', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You open the dresser, revealing some clean clothing. description: Bedroom inventory: ['keys', 'wallet', 'gold watch'] |action| get clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put on clothing', 'put wallet down', 'put watch down', 'put clothing down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put clothing in dresser', 'put clothing in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put clothing on table', 'put clothing on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: Taken. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| wear clothes reward: 0 hint: ['east', 'take off watch', 'close door', 'close dresser', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'south', 'get in bed', 'look under bed', 'open wallet', 'put wallet in dresser', 'put wallet in bed', 'put watch in dresser', 'put watch in bed', 'put keys in dresser', 'put keys in bed', 'put all in dresser', 'put all in bed', 'put wallet on table', 'put wallet on telephone', 'put watch on table', 'put watch on telephone', 'put keys on table', 'put keys on telephone', 'put all on table', 'put all on telephone'] state: You put on the clean clothing. description: Bedroom inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| e reward: 0 hint: ['take off watch', 'close bedroom door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet', 'open front door'] state: Living room The furniture isn't as carefully arranged as one might like, and it's a bit lacking in the luxuries that might make this a more pleasant place to spend an evening - no stereo, no TV, no DVD, none of that - but this living room is still nicer than most of those in this neighborhood. A kitchenette lies to the east, the bedroom to the west and the front door to the south. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| open front door reward: 0 hint: ['south', 'take off watch', 'close bedroom door', 'close front door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'east', 'west', 'open wallet'] state: You open the front door. description: Living room inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| s reward: 0 hint: ['take off watch', 'close door', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'open wallet', 'open car with wallet'] state: Driveway This is quite a seedy neighborhood, but there isn't really anywhere in the whole Las Mesas metro area that isn't at least a little rundown. Of course, the locals may complain about the ugliness and the crime, but the fact is that a starter home like this one would cost easily five times as much in someplace like Las Playas - and that's if you could find one. The house lies to the north. A car is parked here in the driveway. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| unlock car reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine. Driving Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job. As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT
|start_header_id| temple 68 |end_header_id| reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: You struggle through the debris. Rock Chamber This is a black chamber, directly cut in the rock. Crystals embedded in the walls reflect and magnify the available light. There is an antique gas stove mounted in one of the walls, and a rack just above it. The sole exit leads west into a dark corridor. The chamber seems ancient, but the furniture feels more recent. Someone must have been using this chamber not so long ago. You can also see a chair and a wooden chest (which is closed) here. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x stove reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is an old gas stove, which can be turned on by turning a switch. On the stove is a kettle. The gas stove is currently switched off. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x kettle reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The kettle is empty. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x rack reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The rack is mounted on the wall above the stove. On the rack are some red powder, some yellow powder and a glass bottle, inside which is a clear liquid. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x chest reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is a big and heavy wooden chest. You can't see inside, since it is closed. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: You struggle through the debris. Chamber In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Corridor Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: Stairs You can also see Charles Bristow here. description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about chest reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: 'I just have this brief memory of seeing a crowbar in an underground chamber somewhere.' description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['examine bristow', 'take into entrance', 'north', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'ask cat for bristow', 'drop key against cat', 'drop mysterious vial against cat', 'drop statue against cat', 'drop mukhtar against cat'] state: Dead End A stone slab has been moved, revealing a dark entrance leading down. A cat is sitting on one of the overhead bridges. Charles comes walking behind you. description: Dead End inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['east', 'south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Crossroads Charles comes with you. description: Crossroads inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Road Charles follows you. description: Road inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['west', 'south', 'take into northeast', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down'] state: Public Square Charles comes walking behind you. description: Public Square inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'north'] state: Road An endless array of indistinguishably drab stone buildings lies at either side of the road. Though humbled by the sheer magnitude of the other buildings, a distinctive temple-like structure catches your eye at the south end of the road. Flickering light emanates from its high and narrow windows, casting uncertain shadows on the murals that adorn its wide doorway. Charles follows you. description: Road inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x mural reward: 0 hint: ['south', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'north'] state: The murals decorating the main entrance to the temple are hard to interpret. Some humans are engaged in what appears to be a ritual. One is bringing a tray with something on it to a table and the others are standing a few paces behind, holding long knifes. Charles looks at the temple and says 'I think that the tower and the temple are more recent than the city itself. The style is quite different, don't you think?' description: Road inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| listen reward: 0 hint: ['south', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'north'] state: From inside the temple sounds of chants and prayers are heard, but the are too muffled to make out clearly. description: Road inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put hideous statue down', 'put mukhtar down', 'put all down'] state: Temple The temple is an immense building, whose vaulted ceiling towers high above. It is scantily lit, but a stage is set in its southern part. On the stage there is a huge statue, whose appearance is frightening even from this distance. In front of the statue is a roughly cube-shaped black stone table. There are lots of people in front of the stage, and the air is filled with sounds of chants and prayer. The main exit is to the north. Charles follows you. There is some commotion as a man is led up to the stage by a few persons, who force him onto the stone table and ties him down. description: Temple inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x huge statue reward: 0 hint: ['north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put hideous statue down', 'put mukhtar down', 'put all down'] state: The huge statue on the stage is indeed grotesque and frightening. It is vaguely human-shaped, but the arms are too long, the skin is covered by scales, and the fangs are definitely out of place. A hooded, priestly figure carrying a dagger approaches the victim on the table. Without further ceremony he stabs the man in the chest. People around you start chanting terrible hymns in a foreign language. You notice suspicious glances from people close to you. Charles whispers that it is better to leave before the crowd get too suspicious, and leaves the temple. description: Temple inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n
|start_header_id| temple 16 |end_header_id| reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: Hall This damp hall occupies the whole ground level of the tower. A staircase provides access to the higher levels, while a massive oak door, set in the southern wall, leads out. Charles comes walking behind you. description: Hall inventory: ['yellow paper', 'hideous statue'] |action| x door reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: The door is big and made of crude oak logs, which have darkened to almost black with time and wear. The lock and the iron handle look handcrafted and antique. Charles tries to open the door and says 'It's locked. Do you know where the key is?' description: Hall inventory: ['yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The winding staircase leads to a spacious chamber inside the tower. Study Charles comes with you. description: Study inventory: ['yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put all on shelves', 'north'] state: Storage This is a minor storage chamber, connected to the study through a doorway in the northern wall. There are some shelves, mostly vacant, here. On one of the shelves are four small vials, each neatly labelled and containing some green powder. Charles follows you. description: Storage inventory: ['yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. Charles picks up a vial. 'I saw this before in a dream', he says and puts it back. description: Storage inventory: ['mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. Charles is lost in thoughts. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['down', 'south', 'put statue down', 'put vial down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put vial on desk', 'put vial on table', 'put vial on bookshelves', 'put vial on ink', 'put vial on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: Study Charles comes walking behind you. description: Study inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: Just as you descend the last steps of the staircase you notice that something is wedged between the door and the door frame! Hall Charles comes with you. description: Hall inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| stand on charles reward: 3 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door with key'] state: You explain your idea for Charles and he lifts you up. After a few moments of nervous search your fingers touch cold metal. You jerk it out and Charles puts you down again. The fruit of your effort is an iron key. [Your score has just gone up by three points.] description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| unlock door with key reward: 0 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door', 'lock door with key'] state: You unlock the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| open door reward: 0 hint: ['south', 'up', 'close door', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: You open the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Before A Dark Tower This area in front of an old tower offers a nightmarish view over a monstrous tangle of dark stone buildings. Most buildings are elliptical, built of irregular-sized basalt blocks of irregular size. None of them seem to have any doors or windows. There is a square further down to the southwest. The sole passage to the tower is through the door to the north. Charles comes walking behind you. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x tower reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Judging from the masonry the tower must be centuries old. It towers high above the nightmarish city below. Charles looks nervously around. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| sw reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Public Square There is a large public square here, surrounded by the same strange elliptical buildings on all sides except to the east, where a high wall built of massive sandstone blocks stands. There is a road to the west leading deeper into the city. Against the sky you see a high tower to the northeast. The only trace of life comes from the south where a road leads to what appears to be a temple. Charles comes with you. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x sandstone reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The wall is running in north-south direction. It is constructed of huge sandstone blocks and must be more than twelve feet high. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The temple is an impressive and forbidding structure, adorned by mysterious mural paintings. Many people have gathered inside, and muffled sounds of praying can be heard even from the outside. Charles is lost in thoughts. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: 'Look at the carvings, and the strange shape of that building! I know well what that temple is housing. It is a house of worship of the evil Gods. Don't go there if you value your life.' description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: Road Wandering through the deserted city you stumble upon something unexpected. A large crack yawns darkly into the side of one of the ponderous elliptical buildings to the north. You wonder what monumental forces could have effected this rupture. The road extends to the east and west. Charles comes walking behind you. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x crack reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: The crack is just wide enough to squeeze through. Charles sighs deeply and says 'Will I ever see Miriam again?' to himself. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n
|start_header_id| moonlit 25 |end_header_id| reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying: a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring? For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying: a kitestring a tasseled fan a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying: a red paper kite with no string a kitestring a tasseled fan a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Though it takes some patience, you tie the kitestring to the kite. Surely a season of gales and newborn blossoms awaits you, even in this skyless tower. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to swallow reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'fly kite', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the swallow now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| fly kite reward: 0 hint: ['turn compass', 'put mask down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring: the season of augury. Red and black and gold, maple colors, kite colors; you no longer know which. A breeze stirs through the room, though the trees and flowers are no more affected by it than they would be by the sun's earnest light or a plague of locusts. Nevertheless, you hear the hollow sound of something being dislodged from one of the trees. It was spring when your kite and your brother's became too entangled for one glass-edged string to cut the other's, for one to conquer the other, though entangled they flew yet; and spring when you were first parted from your brother on his first campaign and yours, two fatherless boys entering the emperor's service as adults. The kite tugs from your hand, as impatient as a hawk winning free of hood; dances perilously upward upon the wings of this nowhere breeze; and disappears. The breeze swells to a gale that rears southward and upward, seeking the sky in this enclosed and skyless room. description: Undying Garden inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| s reward: 0 hint: ['get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state: Shadow Armory Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward. Northward and westward lie passageways unhindered by door or folding screen. A wind gallops toward the stairs, seeking the sky. description: Shadow Armory inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| u reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: Moonlit Chamber Moonlight diffuses through the walls, tracing out unreadable sigils in calligraphies of light and dark. Upwards, the sky is open to your eyes. Stairs adorned with bas-relief motifs spiral downward. Wind flings itself up the walls and toward the sky; you have but to look up. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look up reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: The night spreads her wings above you, and shows no sign of welcoming her sister of the sunborn day. Constellations jewel the sky, half-hidden by clouds like nestling feathers: the Heavenly Horse and the Imperial Chrysanthemum. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x horse reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: The star-stallion rears like the chargers you once rode. The justiciar herself preferred such spirited mounts. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x flower reward: 0 hint: ['take egg', 'get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'down'] state: It is the first among constellations, open to the eyes of all people unlike the emperor himself. You and your brother saw him only once, when he called on you to stand together for your family's name. description: Moonlit Chamber inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| d reward: 0 hint: ['get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state: Shadow Armory Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward. Northward and westward lie passageways unhindered by door or folding screen. description: Shadow Armory inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| n reward: 0 hint: ['turn compass', 'put mask down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Undying Garden Spring's blossoms and budding trees are here in profusion. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain. A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch. Transactions of light show other rooms southward and westward. description: Undying Garden inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| w
|start_header_id| wishbringer 51 |end_header_id| reward: 0 hint: ['north', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'south'] state: Fog You're lost in a thick cloud of fog. description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['west', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'north'] state: Fog You're lost in a thick cloud of fog. description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['north', 'look can', 'look all', 'take off can', 'put down can', 'put down coin', 'put down violet', 'put down all', 'look around can', 'look at can throug fog', 'look at can throug all', 'throw can at coin', 'throw coin at can', 'throw violet at can', 'throw all at can', 'throw all at coin', 'open can with coin', 'south'] state: Fog You're lost in a thick cloud of fog. description: Fog inventory: ['metal can', 'gold coin', 'violet note'] |action| D reward: 0 hint: ['north', 'look trunk', 'look dead', 'look all', 'take branch', 'take off can', 'put down can', 'put down violet', 'put down coin', 'put down all', 'look around trunk', 'look around north', 'look at trunk throug can', 'look at trunk throug dead', 'take branch from trunk', 'take dead from trunk', 'take dead from can', 'throw can at coin', 'put can down bank', 'throw can at north', 'put violet down bank', 'put coin down bank', 'throw all at can', 'throw all at coin', 'throw all at branch', 'put all down bank', 'throw all at north', 'open trunk with can', 'west'] state: A sudden gust of wind dissolves the fog and clears your vision. Cliff Bottom You're at the bottom of a cliff that rises up from the north bank of the river. A gnarled tree trunk stands nearby, a lone branch its only adornment. A vulture perched on top is watching every move you make. description: Cliff Bottom inventory: ['metal can', 'gold coin', 'violet note'] |action| BREAK BRANCH reward: 0 hint: ['north', 'look river', 'look dead', 'look all', 'take branch', 'take off can', 'put down note', 'put down coin', 'put down can', 'put down all', 'look around trunk', 'look around north', 'look at river throug trunk', 'look at river throug dead', 'put note down bank', 'put coin down bank', 'throw can at branch', 'put can down bank', 'throw can at north', 'throw all at branch', 'put all down bank', 'throw all at coin', 'throw all at can', 'throw all at north', 'push branch river', 'open river with can', 'west'] state: Crack! The dead branch snaps off the gnarled tree trunk and falls to the ground with a thud. Visibly annoyed, the vulture spreads its wings and soars away over the river. description: Cliff Bottom inventory: ['metal can', 'gold coin', 'violet note'] |action| GET IT reward: 0 hint: ['north', 'look river', 'look dead', 'look all', 'look at river throug trunk', 'take off can', 'put down note', 'put down coin', 'put down can', 'put down branch', 'put down dead', 'put down all', 'look around trunk', 'look around north', 'look at river throug dead', 'put note behind dead', 'put note down bank', 'put coin down bank', 'throw can at coin', 'put can down bank', 'throw can at north', 'put dead down bank', 'throw all at coin', 'put all down bank', 'throw all at can', 'throw all at branch', 'throw all at north', 'throw all at cliff', 'open river with can', 'west'] state: Taken. description: Cliff Bottom inventory: ['dead branch', 'metal can', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look toll', 'look all', 'take off can', 'take up toll', 'look path', 'put down can', 'put down branch', 'put down violet', 'put down coin', 'put down all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'give violet toll', 'give troll can', 'give troll branch', 'give troll coin', 'throw can at bridge', 'throw can at west', 'throw all at can', 'throw all at bridge', 'throw all at branch', 'throw all at coin', 'throw all at west', 'open toll with can', 'open toll with branch', 'east'] state: North of Bridge This is the north side of the Witchville Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river. A rickety toll gate has been thrown up across the entrance to the covered bridge. A handpainted sign is nailed to the middle of the closed gate. Standing near the toll gate is an ugly, gnomelike creature. A less original story would probably refer to it as a troll. description: North Bridge inventory: ['dead branch', 'metal can', 'gold coin', 'violet note'] |action| OPEN CAN reward: 3 hint: ['north', 'look toll', 'look all', 'take can', 'take up toll', 'look path', 'close can', 'put down branch', 'put down violet', 'put down coin', 'put down all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'throw branch at toll', 'throw violet at toll', 'throw coin at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'push can river', 'open toll with branch', 'east'] state: Yow! When you open the can a real, live rattlesnake leaps out! It squirms about angrily for a few moments, turns to hiss at you and slithers out of sight. The metal can clatters to the ground. A scream of terror echoes off the cliffs as the troll runs away across the covered bridge. (Your score just went up by 3 points! Your total score is 27 out of 100.) description: North Bridge inventory: ['dead branch', 'gold coin', 'violet note'] |action| GET CAN reward: 0 hint: ['north', 'look toll', 'look all', 'take off false', 'take up toll', 'look path', 'close can', 'put down can', 'put down branch', 'put down violet', 'put down coin', 'drop all', 'look around west', 'look at toll throug can', 'look at toll throug all', 'throw can at toll', 'throw can at west', 'throw branch at toll', 'throw violet at toll', 'throw coin at toll', 'open toll with can', 'open false with can', 'east'] state: Taken. description: North Bridge inventory: ['metal can', 'dead branch', 'gold coin', 'violet note'] |action| SQUEEZE IT reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'look at toll throug can', 'take violet', 'take stone', 'take up toll', 'look path', 'put down violet', 'put down can', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'put violet behind toll', 'throw violet at toll', 'throw can at violet', 'throw can at toll', 'throw branch at violet', 'throw branch at toll', 'throw coin at violet', 'throw coin at toll', 'throw all at violet', 'throw all at toll', 'throw all at can', 'throw all at branch', 'throw all at coin', 'push stone river', 'push violet to river', 'open toll with can', 'east'] state: The false bottom is wedged tightly into the metal can. You might be able to loosen it by squeezing harder... harder!... Pop! A small stone drops out of the squashed can and lands at your feet. description: North Bridge inventory: ['squashed can', 'dead branch', 'gold coin', 'violet note'] |action| DROP CAN reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'look at toll throug can', 'take violet', 'take can', 'take stone', 'take all', 'take up toll', 'look path', 'put down violet', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'put violet behind toll', 'throw violet at toll', 'throw branch at violet', 'throw branch at toll', 'throw coin at violet', 'throw coin at toll', 'throw all at violet', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'push can river', 'push stone river', 'push violet to river', 'open toll with branch', 'east'] state: Dropped. description: North Bridge inventory: ['dead branch', 'gold coin', 'violet note'] |action| GET WISHBRINGER reward: 5 hint: ['north', 'look violet', 'look toll', 'look all', 'take can', 'take up toll', 'look path', 'put down branch', 'put down coin', 'put down stone', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'look at toll throug can', 'throw branch at toll', 'throw coin at toll', 'throw stone at toll', 'put stone down river', 'throw note at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'throw all at stone', 'push can river', 'open toll with branch', 'east'] state: Taken. (Your score just went up by 5 points! Your total score is 32 out of 100.) As your fingers close around the small stone it begins to glow with an eerie violet-white radiance. description: North Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| OPEN GATE reward: 0 hint: ['north', 'look violet', 'look toll', 'look all', 'take out toll', 'take can', 'look path', 'pull down toll', 'put down branch', 'put down coin', 'put down stone', 'put down note', 'put down all', 'look around west', 'look at toll throug violet', 'look at toll throug can', 'throw branch at toll', 'throw coin at toll', 'throw stone at toll', 'put stone down river', 'throw note at toll', 'throw all at toll', 'throw all at branch', 'throw all at coin', 'throw all at stone', 'push can river', 'south', 'east'] state: Okay, the toll gate is now open. description: North Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['east', 'look river', 'look violet', 'look all', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look around small', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw dead at small', 'throw coin at small', 'throw note at small', 'throw all at small', 'throw all at bridge', 'throw all at dead', 'throw all at coin', 'north', 'south'] state: Bridge You're on a covered bridge that spans the Witchville River. A sign hangs on an arch overhead. description: Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['look east', 'east', 'look river', 'look violet', 'look all', 'take in bridge', 'look road', 'put down small', 'put down note', 'put down coin', 'put down branch', 'put down all', 'look around east', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw note at small', 'throw coin at small', 'throw branch at small', 'throw all at small', 'throw all at coin', 'throw all at bridge', 'throw all at branch', 'north', 'south', 'west'] state: South of Bridge This is the south side of a covered bridge that spans the Witchville River. Paths lead off to the east and west, and a road leads south to the village. description: South Bridge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look river', 'look violet', 'look all', 'take out narrow', 'look narrow', 'put down small', 'put down note', 'put down coin', 'put down branch', 'put down all', 'look at river throug small', 'look at river throug violet', 'put small down river', 'throw small at stone', 'throw note at small', 'throw coin at small', 'throw branch at small', 'throw all at small', 'throw all at coin', 'throw all at branch', 'south', 'east', 'up'] state: River Outlet This is where the lake empties into the Witchville River. A road leads south along the edge of the lake, and bends east to follow the river bank. A narrow trail leads upward to the top of Lookout Hill. description: River Outlet inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['west', 'look platypus', 'look violet', 'look all', 'look down sand', 'look road', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'put small down lake', 'put small down sand', 'put dead down sand', 'put dead down pit', 'put coin down sand', 'put note down sand', 'throw all at small', 'put all down sand', 'throw all at dead', 'throw all at coin', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'north', 'east'] state: Lake Edge You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see a closed iron gate leading into the Witchville Cemetery. Misty Island, its outline shrouded in fog, is visible far across the water. You can see a narrow pit near the edge of the lake. Animal tracks are visible in the sand next to the pit. description: Lake Edge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| LOOK IN PIT reward: 0 hint: ['look east', 'look platypus', 'east', 'look violet', 'look all', 'look down sand', 'take in gate', 'look road', 'put down small', 'put down dead', 'put down coin', 'put down note', 'put down all', 'look around east', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'put small down lake', 'put small down sand', 'put dead down sand', 'put dead down pit', 'put coin down sand', 'put note down sand', 'throw all at small', 'throw all at dead', 'put all down sand', 'throw all at coin', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'north', 'south'] state: The pit is more than five feet deep. You can see a platypus in it. A rusty "click!" draws your eyes to the iron gate. You watch as it slowly creaks open, all by itself! description: Lake Edge inventory: ['small stone', 'dead branch', 'gold coin', 'violet note'] |action| PUT BRANCH IN PIT reward: 0 hint: ['west', 'look platypus', 'look violet', 'look all', 'take in gate', 'look down sand', 'take branch', 'look road', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at platypus throug small', 'look at platypus throug violet', 'hit sand with small', 'take branch from pit', 'put small down sand', 'put small down lake', 'put coin down sand', 'put note down sand', 'throw all at small', 'throw all at coin', 'put all down sand', 'north', 'south', 'east'] state: Okay, the dead branch is now standing up inside the pit. The platypus grabs onto the bottom of the dead branch with its forepaws. You can hear the tramp of marching boots to the east. description: Lake Edge inventory: ['small stone', 'gold coin', 'violet note'] |action| GET BRANCH reward: 5 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take in x', 'look road', 'look down x', 'put down small', 'put down branch', 'put down coin', 'put down note', 'put down all', 'look at small throug branch', 'look at small throug violet', 'hit x with small', 'put small down x', 'put small down lake', 'put branch down x', 'put branch down pit', 'put coin down x', 'put note down x', 'throw all at small', 'throw all at branch', 'throw all at coin', 'put all down x', 'throw all at pit', 'put small down pit', 'put coin down pit', 'put note down pit', 'put all down pit', 'dig x with small', 'north', 'south', 'east'] state: Taken. (Your score just went up by 5 points! Your total score is 37 out of 100.) The platypus hangs on to the dead branch as you pull it out of the pit. It lets go when the branch clears the edge and waddles joyfully around on the sand. The little creature draws an "X" in the sand with its tail. Then it gives you an oddly dignified nod of thanks, waddles to the edge of the lake and disappears into the dark water. description: Lake Edge inventory: ['dead branch', 'small stone', 'gold coin', 'violet note'] |action| DROP BRANCH
|start_header_id| wishbringer 144 |end_header_id| reward: 0 hint: ['north', 'look small', 'look violet', 'look crisp', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look around north', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put glasses down ground', 'put note down ground', 'throw all at small', 'throw all at glasses', 'put all down ground'] state: Vestibule You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is opened across the moat to the north. A short corridor leads south, into the tower. "Turn back, brave Adventurer!" You stare in horror at the platypus chained to the floor. It's Princess Tasmania! description: Vestibule inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look chain', 'look rusty', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down note', 'put down all', 'look at chain throug small', 'look at chain throug rusty', 'give crisp small', 'give crisp glasses', 'give crisp note', 'throw small at machine', 'throw glasses at small', 'throw note at small', 'throw all at small', 'throw all at machine', 'throw all at glasses', 'put small down machine', 'put glasses down machine', 'put note down machine', 'put all down machine'] state: Time passes. "Behind you!" cries the Princess. "It's a trap!" Too late. The drawbridge crashes shut against the tower wall. You turn to face your enemy, and find yourself staring into the open maw of... Mr. Crisp! "Nice of you to drop by," he sneers as a gigantic Boot pins you to the ground. "Saves me the bother of tracking you down." Torture Chamber You're chained up in the corner of a dim, stuffy chamber, deep within the bowels of the tower. The walls gleam with obscure medical instruments, and a diabolical torture machine occupies most of the opposite corner. Princess Tasmania is clamped into the torture machine! A ladder rises to meet an open hatch in the middle of the ceiling. Mr. Crisp is fondling the instruments, one by one. description: Torture Chamber inventory: ['pair 3D glasses', 'small stone', 'violet note'] |action| GIVE NOTE TO MR CRISP reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug stone', 'take coat', 'look tower', 'take in glasses', 'put down small', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw glasses at small', 'throw violet at small', 'throw all at coat', 'put small down coat', 'put small down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: Mr. Crisp takes the violet note and stares at it. His face turns pale. "Where did this come from?" he whispers, opening it. An unbearably sweet expression spreads over his face as he reads. The violet note falls from his hands. "I've got to run," Mr. Crisp cries, tossing his white lab coat into a corner and stuffing his shirttails into his pants. "Violet scolds me when I'm late!" He struggles into a hideous velvet blazer, pushes a comb through his hair and scampers up the ladder like a little boy. The hatch closes with a hollow thud. description: Torture Chamber inventory: ['pair 3D glasses', 'small stone'] |action| GET COAT reward: 0 hint: ['north', 'look coat', 'look violet', 'look rusty', 'look at coat throug ladder', 'take rusty', 'look tower', 'take in 3d', 'put down coat', 'put down stone', 'put down violet', 'put down 3d', 'put down all', 'look at coat throug violet', 'put coat behind violet', 'take rusty from coat', 'throw coat at ladder', 'throw violet at coat', 'throw 3d at coat', 'throw all at coat', 'throw all at ladder', 'throw all at stone', 'throw all at 3d', 'put coat down machine', 'put stone down coat', 'put stone down machine', 'put violet down coat', 'put violet down machine', 'put 3d down machine', 'put all down machine'] state: The chains cut painfully into your wrist as you strain to grasp the white lab coat. Your fingertips brush against the collar... There! You got it! You hear the distant rattle of the drawbridge opening. Princess Tasmania breathes a sigh of relief. description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| LOOK IN COAT reward: 0 hint: ['north', 'look small', 'look violet', 'look rusty', 'look at small throug coat', 'take rusty', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'take rusty from coat', 'throw coat at small', 'throw glasses at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put violet down coat', 'put violet down machine', 'put all down machine'] state: You can see a rusty key in the white lab coat. You hear the distant rattle of the drawbridge closing. Princess Tasmania strains against her clamps. "Release me from this torture machine, brave Adventurer! Please! Pull down this lever and set me free." description: Torture Chamber inventory: ['white lab coat', 'pair 3D glasses', 'small stone'] |action| GET KEY reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'look tower', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open chain with key'] state: Taken. (Your score just went up by 3 points! Your total score is 76 out of 100.) description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| UNLOCK CHAIN WITH KEY reward: 1 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'take up lever', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Okay, the chain is now unlocked and open. (Your score just went up by 1 point! Your total score is 77 out of 100.) description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PULL LEVER reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'look at small throug coat', 'take violet', 'take note', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down violet', 'put down all', 'look at small throug violet', 'put small behind violet', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw violet at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put violet down coat', 'put violet down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: The clamps on the torture machine retract, and Princess Tasmania leaps off. She's free! "Again you spare my unworthy life, brave Adventurer." The platypus humbly licks your shoe, to your considerable embarrassment. "My father, King Anatinus, does not forget such kindness." The little creature produces a silver whistle from her gown and blows into it gently. A clear, sweet note stills the night with its beauty. "Your journey is not yet ended," she warns as a whirlpool of colored light envelops her. "But even if you fail, your deeds shall live forever in our legends. Have faith!" When the colors fade, Princess Tasmania is gone. description: Torture Chamber inventory: ['rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET NOTE reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: Taken. description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| READ IT reward: 3 hint: ['north', 'look small', 'look violet', 'look all', 'take up hatch', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'open hatch with small'] state: (Your score just went up by 3 points! Your total score is 80 out of 100.) The handwritten note says: "Corky-Poo, I've got a plate of fresh oatmeal cookies waiting for you. Come over around sixish, and I'll show you my collection of Byron first editions, etc... Violet PS: If my little poodle yaps at you, just say ALEXIS, HEEL and she'll behave." description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| OPEN HATCH reward: 0 hint: ['north', 'look small', 'look violet', 'look all', 'take off machine', 'look tower', 'take in coat', 'take in glasses', 'pull hatch', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at machine', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down machine', 'put coat down machine', 'put glasses down machine', 'put key down coat', 'put key down machine', 'put note down coat', 'put note down machine', 'put all down coat', 'put all down machine', 'up'] state: The heavy hatch opens reluctantly. description: Torture Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| U reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put key down coat', 'put note down coat', 'put all down coat', 'push paintings small', 'up', 'down'] state: Round Chamber You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition. In the corner is an open hatch. Peering downward, you see a ladder descending into gloom. A corridor disappears to the north, and a damp stairway winds upward into the tower. description: Round Chamber inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| U reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take in white', 'take in 3d', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness Everything around you appears blurred and fuzzy. description: Fuzziness inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| WEAR GLASSES reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take cat', 'take broom', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: Wow! As you put on the glasses the room fuses into a solid, 3-dimensional image. Laboratory The highest room in the tower is a laboratory, complete with bubbling chemicals and foul odors. An antique telescope is mounted near an open window to the north, and a control panel occupies most of the south wall. The only exit is a damp stairway leading downward. A black cat is sound asleep in the corner. There's a broom here. description: Laboratory inventory: ['violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET BROOM reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: Taken. description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| EXAMINE PANEL reward: 0 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out second switch', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'open second switch with small', 'open first with small', 'tell cat about second switch'] state: The control panel is equipped with two large power switches. description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH SECOND SWITCH reward: 3 hint: ['yes', 'north', 'look second switch', 'look switch', 'take off north', 'look all', 'ask cat', 'put out first', 'take off second switch', 'take off glasses', 'look lab', 'take in coat', 'push second switch', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at second switch throug sound', 'tell cat', 'look at second switch throug switch', 'ask cat about second switch', 'put glasses down second switch', 'look at lab throug glasses', 'throw small at coat', 'throw coat at small', 'put glasses down broom', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at window', 'put small down coat', 'put small down broom', 'put coat down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn second switch for small', 'open first with small', 'tell cat about second switch'] state: Okay, the second switch is turned off. (Your score just went up by 3 points! Your total score is 83 out of 100.) description: Laboratory inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| D reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take off 3d', 'take in white', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'put 3d down rusty', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness Everything around you appears blurry and blurred. description: Fuzziness inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| REMOVE GLASSES reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'push paintings small', 'up', 'down'] state: Okay, you're no longer wearing the pair of 3D glasses. Round Chamber You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition. In the corner is an open hatch. Peering downward, you see a ladder descending into gloom. A corridor disappears to the north, and a damp stairway winds upward into the tower. description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH PAINTING reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'turn crank', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn crank for paintings', 'up', 'down'] state: Moving aside one of the paintings reveals a metal crank attached to the wall. description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| TURN CRANK
|start_header_id| omniquest 16 |end_header_id| reward: 0 hint: ['take shovel', 'north', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Small Clearing This clearing is apparently a brief widening of some ancient river. There are various small passages winding around two large boulders. These are to the north, south, and west. You can see a shovel here. description: Small Clearing inventory: ['raincoat', 'snorkel'] |action| take shovel reward: 0 hint: ['north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Taken. description: Small Clearing inventory: ['shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put shovel down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Path description: Canyon Path inventory: ['shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Entrance description: Canyon Entrance inventory: ['shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['examine north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Endless Beach This is a beach that seems to stretch on forever to the east and west. There is nothing particularly notable about the beach, except that it has white sand. The ocean is to the north. You see an island on the horizon. There is a path winding across the dunes to the southeast. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| wear snorkel reward: 0 hint: ['take off snorkel', 'north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat'] state: You put on the snorkel. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['south', 'north', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'east'] state: Ocean The water is a bit deep, but with the snorkel on you can breathe. The shore is to the south. The island looms ahead to the north. description: Ocean inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'push rock', 'north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'east'] state: Island Coast This is the main section of the island. The primary landmark on the island is a towering rock, which lies along the coast here. There is a path to the rest of the island to the north. description: Island Coast inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['use shovel', 'take off snorkel', 'south', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'north'] state: Sandy Beach This is an area with particularly soft earth. There is a path back to the main section of the island to the south. description: Sandy Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| dig earth reward: 0 hint: ['take off snorkel', 'south', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'north'] state: Digging reveals a lamp. You take it. description: Sandy Beach inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['take off snorkel', 'push rock', 'north', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'east'] state: Island Coast description: Island Coast inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| push rock reward: 5 hint: ['take off snorkel', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'pull on torch'] state: With a great effort you move the rock. You fall through the hole that the rock was covering. Fortunately, your fall is broken by a small patch of manure. You notice someone moving the rock back over the hole. Cylindrical Room This is a cylindrical room. The walls are smooth and unclimbable. There are no prominent features in this room, except for a torch securely fastened to the wall. There appears to be no way out of this room. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| pull torch reward: 0 hint: ['take off snorkel', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on'] state: Pulling on the torch causes a secret passageway to the southeast to open. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| turn on lamp reward: 0 hint: ['take off snorkel', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: You switch the lamp on. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take off snorkel', 'south', 'get in northeast', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Giant Cavern This is a large room which has corridors leaving the room in four different directions: northwest, northeast, west, and south. description: Giant Cavern inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| ne reward: 0 hint: ['take off snorkel', 'get in southeast', 'north', 'get in southwest', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Small Cavern This is a small cavern with passages to the southeast, southwest, and north. description: Small Cavern inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take sword', 'take off snorkel', 'north', 'get in southwest', 'get in northwest', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Twisting Passageway This passageway is rather damp and twists in all directions. All of these are dead ends except for the passages to the north, northwest, southwest, and southeast. You can see a sword here. description: Twisting Passageway inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| take sword reward: 0 hint: ['take off snorkel', 'north', 'get in southwest', 'get in northwest', 'get in southeast', 'put snorkel down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Taken. description: Twisting Passageway inventory: ['sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take parka', 'take off snorkel', 'east', 'south', 'put snorkel down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Blue Ridge Mountain Sports This is a store that appears to be deserted. There are exits to the south and east. You can see a parka here. description: Blue Ridge Mountain Sports inventory: ['sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take parka reward: 0 hint: ['take off snorkel', 'east', 'south', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on parka', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Taken. description: Blue Ridge Mountain Sports inventory: ['parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e
|start_header_id| moonlit 19 |end_header_id| reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Undying Garden Autumn's fiery colors are evident in the trees and flowers around you. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain. A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch. Transactions of light show other rooms southward and westward. On the unliving trees is a folded maple leaf. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x trees reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Maples in black, red and gold, like the colors she loved so well, and the cloven yellow of gingko. A single maple leaf flutters loosely, as though seeking escape. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: This cleverly-folded leaf stirs as though, in its secret paper dreams, it yearns to fly. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take leaf reward: 0 hint: ['turn compass', 'put mask down', 'put leaf down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put leaf on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['folded maple leaf', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| unfold leaf reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying: a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring? For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying: a kitestring a tasseled fan a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying: a red paper kite with no string a kitestring a tasseled fan a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Though it takes some patience, you tie the kitestring to the kite. Surely a season of gales and newborn blossoms awaits you, even in this skyless tower. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to swallow reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'fly kite', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the swallow now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| fly kite reward: 0 hint: ['turn compass', 'put mask down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring: the season of augury. Red and black and gold, maple colors, kite colors; you no longer know which. A breeze stirs through the room, though the trees and flowers are no more affected by it than they would be by the sun's earnest light or a plague of locusts. Nevertheless, you hear the hollow sound of something being dislodged from one of the trees. It was spring when your kite and your brother's became too entangled for one glass-edged string to cut the other's, for one to conquer the other, though entangled they flew yet; and spring when you were first parted from your brother on his first campaign and yours, two fatherless boys entering the emperor's service as adults. The kite tugs from your hand, as impatient as a hawk winning free of hood; dances perilously upward upon the wings of this nowhere breeze; and disappears. The breeze swells to a gale that rears southward and upward, seeking the sky in this enclosed and skyless room. description: Undying Garden inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| s reward: 0 hint: ['get in stairs', 'put mask down', 'put fan down', 'put comb down', 'put dagger down', 'put all down', 'put mask on stairs', 'put fan on stairs', 'put comb on stairs', 'put dagger on stairs', 'put all on stairs', 'north', 'west', 'up'] state: Shadow Armory Curiously, the only weapons here live amid light and cannot be worn: they are silhouettes flung against the walls. Stairs carved with bas-reliefs spiral upward. Northward and westward lie passageways unhindered by door or folding screen. A wind gallops toward the stairs, seeking the sky. description: Shadow Armory inventory: ['tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| u
|start_header_id| snacktime 4 |end_header_id| reward: 0 hint: ['push pet', 'kiss on pet', 'north', 'west'] state: Sitting Room Your pet is here, all stretched out on the long soft thing and snoring. description: inventory: None |action| push pet reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You tuck your head up under your pet and push back and forth to shake him. Your pet twitches a little and stirs, then is still again. It's a start at waking him up. description: inventory: None |action| bark reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You try a few short, sharp barks. Your pet gets one eye open and half-heartedly pets at you. You're making progress. description: inventory: None |action| lick pet reward: 10 hint: ['get in all', 'north', 'west'] state: You love on your pet with some little licks. Your pet shifts and stretches, blinking. He moves around until he is mostly sitting up. "Hey Hardy," he mumbles. It might take a little more to get him up and moving, but at least now his eyes are open! [Your score has just gone up by ten points.] description: inventory: None |action| x box reward: 0 hint: ['get in all', 'north', 'west'] state: Sometimes the box sleeps but a lot of the time it is loud and noisy and bright. Sometimes you've seen things like the outside inside it or yummy-looking food or even little dogs in there. But everything is the wrong size and doesn't smell right, so you're not sure what that's about. Right now it looks like some little people inside are yapping at each other. description: inventory: None |action| x couch reward: 0 hint: ['get in all', 'north', 'west'] state: On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. description: inventory: None |action| x soft things reward: 0 hint: ['get in all', 'north', 'west'] state: These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends. description: inventory: None |action| take cushion reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it! "So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description: inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state: Food Room description: inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.) You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description: inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description: inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state: Sitting Room Your pet is here, staring at the box of light, holding on tight to the magic wand. description: inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.) The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself! [Your score has just gone up by ten points.] description: inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself. On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description: inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing) This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room. Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back. On the long soft thing you can see a magic wand. description: inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description: inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing. Sitting Room description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes! Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all. This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description: inventory: [''] |action| push wand
|start_header_id| pentari 9 |end_header_id| reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state: Castle You can see The Dark Elf here. The Dark Elf walks around as if looking for something. description: Castle inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall This once majestic room was where visitors would come to relax and meet with the formal lord of the castle in a somewhat informal atmosphere. Several large comfortable couches are scattered about, dusty and altogether squalid. Many large tapestries still hang on the walls but are horribly faded from age. Large open archways lead east and west while a huge fireplace dominates the center of the room against the northern wall. description: Main Hall inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['enter', 'put sword down', 'south'] state: Main Hall, by the Fireplace You are at the northern end of the main hall taking in the panorama of what was once a majestic area where perhaps treaties were signed, strategies laid and plans foiled. You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway A large spiral staircase made entirely of marble polished smooth corkscrews up to a second floor and down to murky depths below. An archway north is cluttered with fallen rubble and crumbled stone but looks otherwise passable. description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| get in floor reward: 0 hint: ['north', 'put sword down', 'up'] state: Castle Dungeon Dark, dank and musty are the highpoints of this dungeon. A guard post is here, positioned in such a way as to afford a view of the rows of cells and the prisoners they once contained. An open cell is just ahead to the north. description: Castle Dungeon inventory: ['fine Pentarian sword'] |action| up reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state: Dining Room The Duke wasn't one to stand on ceremony therefore he took all his meals in this room. This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls. A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state: Kitchen Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day. Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: Dining Room A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state: Armory Many death-dealing weapons of every type were stored here. Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords. Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them. A large archway north is partially blocked by collapsed stones and rubble. You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken. [Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state: Treasury In times past the vast wealth of the Duke would be stored here. Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures. You could only imagine what vast treasures were contained in this room long ago. A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state: Armory You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state: Main Hall The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down
|start_header_id| temple 60 |end_header_id| reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: Stairs You are the top of an staircase, leading down into darkness. A few steps above is the opening, through which you can return to the city. Charles arrives, and looks around with a puzzled expression. He seems to hesitate briefly, and then says 'Look, I know that this must sound insane, but ever since I came here I keep getting the feeling that I have seen this place before, like in a dream or in a distant past that I have almost forgotten.' description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Charles looks down the stairs and says gravely 'Don't ask me how, but I just know that if I go down there I won't return alive. Go ahead if you have to, but I will stay here and wait for you.' In the almost complete darkness, the stairs seem endless but you finally arrive to a corridor far below the city. Corridor The staircase to the south opens into a wide corridor, reaching further north. One both side massive walls rise, culminating in massive vaults, on which carvings are just visible. The floor is strewn with fallen blocks, sand, and detritus of every kind. Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: The stone is badly fragmented and the carvings almost gone. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x blocks reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: They are just shapeless fragments of stone. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor This is a Cyclopean north-south corridor ten feet wide, paved with octagonal and square blocks, and solidly vaulted overhead. A side passage once led west, but it has collapsed. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Chamber You are in a round vaulted chamber, about fifty feet across. The black masonry suggests that this might be a room under one of the mysterious buildings in the city. The chamber is bare and undecorated. Two corridors lead from this room, one to the south and one to the east. Looking up also reveals a square opening in the ceiling. In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands. Seeing the trapdoor suddenly gives you an unexpected feeling of fear, and suggestions of some special peril. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x trapdoor reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: The trapdoor is carefully sealed with metal bands, which look strong. Its size corresponds to the opening in the ceiling above, and it is possible that it might lead to similar chamber below. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor This is a badly heaped east-west corridor. It is almost completely dark, but you can make out a chamber further east. In the north wall is the entrance to a caved-in corridor. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: You struggle through the debris. Rock Chamber This is a black chamber, directly cut in the rock. Crystals embedded in the walls reflect and magnify the available light. There is an antique gas stove mounted in one of the walls, and a rack just above it. The sole exit leads west into a dark corridor. The chamber seems ancient, but the furniture feels more recent. Someone must have been using this chamber not so long ago. You can also see a chair and a wooden chest (which is closed) here. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x stove reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is an old gas stove, which can be turned on by turning a switch. On the stove is a kettle. The gas stove is currently switched off. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x kettle reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The kettle is empty. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x rack reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The rack is mounted on the wall above the stove. On the rack are some red powder, some yellow powder and a glass bottle, inside which is a clear liquid. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x chest reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is a big and heavy wooden chest. You can't see inside, since it is closed. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: You struggle through the debris. Chamber In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Corridor Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: Stairs You can also see Charles Bristow here. description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about chest reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: 'I just have this brief memory of seeing a crowbar in an underground chamber somewhere.' description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['examine bristow', 'take into entrance', 'north', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'ask cat for bristow', 'drop key against cat', 'drop mysterious vial against cat', 'drop statue against cat', 'drop mukhtar against cat'] state: Dead End A stone slab has been moved, revealing a dark entrance leading down. A cat is sitting on one of the overhead bridges. Charles comes walking behind you. description: Dead End inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n
|start_header_id| wishbringer 74 |end_header_id| reward: 0 hint: ['north', 'west', 'look stone', 'look violet', 'look dark', 'take in castle', 'look fog', 'put down stone', 'put down silver', 'put down coin', 'put down note', 'put down all', 'look around west', 'look at stone throug silver', 'look at stone throug violet', 'throw stone at silver', 'put stone down lake', 'throw silver at stone', 'throw coin at stone', 'throw note at stone', 'throw all at stone', 'throw all at silver', 'throw all at coin', 'throw all at sheer'] state: A clear, sweet note stills the night with its beauty. The silver whistle's music echoes over the lake, rippling the water with gentle Magick. A sudden gust of wind blows through your hair. You can see the soft outline of Misty Island drawing closer as you streak across the waves... Misty Island You're standing on a fog-shrouded beach. Sheer cliff walls rise to the north and south, and the dark waters of the lake stretch eastward. To the west stands a magnificent castle, its parapets rising high into the mist. Golden light streams invitingly through the open entrance. You can hear friendly voices and music inside. description: Misty Island inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| W reward: 0 hint: ['north', 'look king', 'look platypuses', 'look one', 'take off king', 'look room', 'put down silver', 'put down magick', 'put down coin', 'put down note', 'put down all', 'look at king throug silver', 'look at king throug platypuses', 'put silver down floor', 'put magick down floor', 'put coin down floor', 'put note down floor', 'put all down floor', 'throw all at silver', 'throw all at magick', 'throw all at coin', 'east'] state: Throne Room You're standing in a long, high-ceilinged chamber. Hundreds of platypuses are milling about with teacups in their paws, their faces illuminated by a roaring fireplace. At the far end of the chamber stands a mighty throne. It's occupied by a snow-white platypus with a gold crown on its head and a jeweled scepter in its paw. On the floor near the throne is another crowned platypus... the same one you rescued from the pit. The crowd falls silent as you enter. "Welcome, brave Adventurer," says the white platypus, rising from its throne to greet you. "I am Anatinus, King of Misty Island. My court thanks you most humbly for rescuing the life of my daughter, Princess Tasmania. Great would our sorrow have been if not for your cunning." The crowd applauds politely, and Princess Tasmania blushes. description: ThrRoom inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look silver', 'look platypuses', 'look one', 'take hat', 'take off anatinus', 'look room', 'put down silver', 'put down small', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'take hat from anatinus', 'put silver down floor', 'put small down floor', 'put coin down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Time passes. "My messengers have told me of your quest," continues King Anatinus. "Allow me to repay your kindness with words of advice." The old platypus motions you to his side. "The Tower of the Evil One is formidable," he begins in a low, serious voice. "You will never get inside unaided. Legends speak of a Magick Word that can open the gates of the Tower. But what Word it is, none can say." The king reaches beneath his throne and takes out a small wizard's hat. "Take this," he says, holding it out to you. description: ThrRoom inventory: ['silver whistle', 'small stone', 'gold coin', 'violet note'] |action| GET HAT reward: 1 hint: ['north', 'look silver', 'look platypuses', 'look one', 'take off anatinus', 'look room', 'look down hat', 'put down silver', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'put silver down floor', 'put small down floor', 'put coin down floor', 'put hat down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Taken. (Your score just went up by 1 point! Your total score is 41 out of 100.) "Take it to the sea," King Anatinus whispers as you turn the hat in your hands. "There you will find a creature learned in the lore of Magick. Heed him well! In his wisdom lies your only hope." description: ThrRoom inventory: ["wizard's hat", 'silver whistle', 'small stone', 'gold coin', 'violet note'] |action| WAIT reward: 0 hint: ['north', 'look silver', 'look platypuses', 'look one', 'blow silver', 'take off anatinus', 'look room', 'look down hat', 'put down silver', 'put down small', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look at silver throug small', 'look at silver throug platypuses', 'put silver down floor', 'put small down floor', 'put hat down floor', 'put coin down floor', 'put note down floor', 'throw all at silver', 'throw all at small', 'put all down floor', 'throw all at coin', 'east'] state: Time passes. A fanfare of trumpets breaks the silence, and the crowd falls to its knees. "Good luck to you, brave Adventurer!" cries King Anatinus, bowing deeply. "Now blow into the silver whistle one more time, and deliver us from the horror of the Evil One." The platypuses look at you expectantly. description: ThrRoom inventory: ["wizard's hat", 'silver whistle', 'small stone', 'gold coin', 'violet note'] |action| BLOW WHISTLE reward: 0 hint: ['west', 'look small', 'look violet', 'look all', 'take in gate', 'take branch', 'look road', 'look down hat', 'look down sand', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look at small throug ground', 'look at small throug violet', 'put small down ground', 'put small down lake', 'put coin down ground', 'put hat down ground', 'put note down ground', 'throw all at small', 'throw all at coin', 'put all down ground', 'put small down pit', 'put coin down pit', 'put hat down pit', 'put note down pit', 'put all down pit', 'dig sand with small', 'push branch lake', 'north', 'south', 'east'] state: A clear, sweet note stills the night with its beauty. A sudden gust of wind rises out of nowhere, and Misty Island falls away beneath your feet. You feel the silver whistle slip from your hand as you streak across the lake... Lake Edge You're on the sandy shore of the lake. A road heads east towards the village, and another runs north along the edge of the lake. Looking south, you can see an open iron gate leading into the Witchville Cemetery. Misty Island, its outline shrouded in fog, is visible far across the water. You can see a narrow pit near the edge of the lake. A dead branch is lying on the ground. description: Lake Edge inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| S reward: 0 hint: ['yes'] state: The cemetery is a spooky place, especially at night. Are you sure you want to go in there? (Please type YES or NO.) description: Lake Edge inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| YES reward: 0 hint: ['look east', 'look small', 'east', 'look violet', 'look dark', 'take off mists', 'take umbrella', 'north', 'look lane', 'look down hat', 'put down small', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look around east', 'look at small throug stone', 'look at small throug violet', 'give small stone', 'throw small at stone', 'throw hat at small', 'throw coin at small', 'throw note at small', 'throw all at small', 'throw all at umbrella', 'throw all at coin'] state: You have been warned. Twilight Glen The trees here are so thick, it's almost too dark to see! You can make out an open iron gate to the north, and a narrow lane between the tombstones winds off to the east. There must have been a burial here recently. Somebody left their umbrella leaning up against a tombstone. As you glance around you notice luminous ribbons of mist darting among the tombstones. The air is filled with sinister voices. description: Twilight Glen inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['north', 'look east', 'look small', 'look around east', 'look violet', 'look all', 'take on grave', 'look grass', 'look down hat', 'put down small', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look around small', 'look at small throug grass', 'look at small throug grave', 'look at small throug violet', 'give small east', 'give violet note', 'give vapors coin', 'give vapors hat', 'put small down grass', 'put coin down grass', 'put hat down grass', 'put note down grass', 'throw all at small', 'put all down grass', 'throw all at coin', 'put small down grave', 'put coin down grave', 'put hat down grave', 'put note down grave', 'put all down grave', 'throw all off small', 'throw all off east', 'throw all off grave', 'south', 'west', 'down'] state: Spooky Copse A copse of willow trees makes this part of the cemetery look really spooky. Narrow lanes wander south and west. There's an open grave nearby, freshly dug, with a tombstone erected next to it. The luminous mists suddenly condense into a cloud of eldritch vapors! Circling like sharks, they stroke your face with ghostly fingers and whisper dreadful secrets into your ears. description: Spooky Copse inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| D reward: 0 hint: ['east', 'look small', 'look dark', 'north', 'look violet', 'take in open', 'take off open', 'take off north', 'look open', 'look down hat', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around north', 'look at small throug open', 'look at small throug violet', 'give small open', 'put small down open', 'put note down open', 'put hat down open', 'put coin down open', 'throw all at small', 'put all down open', 'throw all at coin'] state: The eldritch vapors moan with disappointment as you escape their misty clutches. Open Grave You're at the bottom of an open grave, surrounded by six-foot walls of dirt. Luminous ribbons of mist are swarming overhead, and a dark hole is visible in the north wall. description: Open Grave inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| N reward: 0 hint: ['look east', 'look small', 'east', 'look violet', 'look dark', 'take in hole', 'look tunnels', 'look down hat', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around east', 'look at small throug stone', 'look at small throug violet', 'throw small at stone', 'throw note at small', 'throw hat at small', 'throw coin at small', 'throw all at small', 'throw all at coin', 'north', 'south'] state: Underground You're in a dirty underground chamber. Long, smelly tunnels wander away to the north and east, and there's a dark hole in the south wall. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| E reward: 0 hint: ['east', 'look small', 'west', 'look violet', 'look dark', 'look tunnels', 'look down hat', 'push bunk', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around west', 'look at small throug stone', 'look at small throug violet', 'throw small at stone', 'throw note at small', 'throw hat at small', 'throw coin at small', 'throw all at small', 'throw all at coin', 'north'] state: Underground You're in a dark underground chamber. Long tunnels wander away to the north and west. A dark, narrow hole is visible overhead. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| PUSH BUNK reward: 0 hint: ['east', 'look stone', 'west', 'look violet', 'look all', 'take in hole', 'look tunnels', 'look down hat', 'put down stone', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around west', 'look at stone throug small', 'look at stone throug violet', 'throw stone at small', 'put stone down hole', 'throw note at stone', 'put note down hole', 'throw hat at stone', 'put hat down hole', 'throw coin at stone', 'put coin down hole', 'throw all at stone', 'throw all at coin', 'put all down hole', 'north', 'up'] state: Okay, you moved the bunk away from the hole. Faint light streams in from overhead. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note'] |action| DROP ALL reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'take stone', 'take hat', 'take coin', 'take note', 'take all', 'look tunnels', 'look around west', 'look at stone throug small', 'look at stone throug violet', 'north', 'up'] state: The wizard's hat: Dropped. The small stone: Dropped. The gold coin: Dropped. The violet note: Dropped. The small stone stops glowing. description: Underground inventory: None |action| U reward: 0 hint: ['north', 'look bunk', 'look dark', 'take in hole', 'take thick', 'look jail', 'look behind bunk', 'push bunk', 'look at bunk throug floor', 'look at bunk throug all', 'take thick from bunk', 'down'] state: With great effort, you manage to squeeze yourself into the hole. Jail Cell You're locked inside a damp, uncomfortable jail cell. Its thick steel door and stone walls offer little hope for escape. The only furnishing is a hard bunk in the middle of the floor with a thick blanket on it. There's a dark, narrow hole in the floor. description: Jail Cell inventory: None |action| GET BLANKET reward: 3 hint: ['north', 'look bunk', 'look dark', 'take in hole', 'look jail', 'put down thick', 'look behind bunk', 'push bunk', 'look at bunk throug floor', 'look at bunk throug all', 'put thick down floor', 'put thick down hole', 'put thick down bunk', 'down'] state: Taken. (Your score just went up by 3 points! Your total score is 44 out of 100.) description: Jail Cell inventory: ['thick blanket'] |action| D reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'take stone', 'take wizard', 'take coin', 'take note', 'take all', 'look tunnels', 'put down blanket', 'look around west', 'look at stone throug blanket', 'look at stone throug violet', 'throw blanket at stone', 'put blanket down hole', 'north', 'up'] state: With great effort, you manage to squeeze yourself into the hole. Underground You can see a violet note, a gold coin, a small stone and a wizard's hat here. description: Underground inventory: ['thick blanket'] |action| GET ALL reward: 0 hint: ['east', 'look stone', 'look violet', 'west', 'look all', 'take in hole', 'look tunnels', 'look down hat', 'put down stone', 'put down blanket', 'put down coin', 'put down hat', 'put down note', 'put down all', 'look around west', 'look at stone throug blanket', 'look at stone throug violet', 'throw stone at blanket', 'put stone down hole', 'throw blanket at stone', 'put blanket down hole', 'throw coin at stone', 'put coin down hole', 'throw hat at stone', 'put hat down hole', 'throw note at stone', 'put note down hole', 'throw all at stone', 'throw all at blanket', 'throw all at coin', 'put all down hole', 'north', 'up'] state: The violet note: Taken. The gold coin: Taken. The small stone: Taken. The wizard's hat: Taken. The small stone begins to glow again. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| N reward: 0 hint: ['north', 'east', 'look blanket', 'look violet', 'look dark', 'look tunnels', 'look down hat', 'put down blanket', 'put down small', 'put down note', 'put down hat', 'put down coin', 'put down all', 'look around east', 'look at blanket throug small', 'look at blanket throug violet', 'throw blanket at small', 'throw small at blanket', 'throw note at blanket', 'throw hat at blanket', 'throw coin at blanket', 'throw all at blanket', 'throw all at small', 'throw all at coin', 'south', 'west'] state: Underground You're in a damp underground chamber. Cold tunnels wander away to the south, east and west. description: Underground inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| E reward: 0 hint: ['yes', 'north', 'look blanket', 'look violet', 'west', 'look all', 'take little', 'take off refrigerator', 'look nest', 'look down hat', 'put down blanket', 'put down stone', 'put down hat', 'put down coin', 'put down note', 'put down all', 'look around west', 'open refrigerator', 'look at blanket throug violet', 'look at blanket throug stone', 'ask little about blanket', 'throw blanket at stone', 'put blanket down little', 'throw stone at blanket', 'put stone behind little', 'throw hat at blanket', 'put hat behind little', 'throw coin at blanket', 'put coin behind little', 'throw note at blanket', 'put note behind little', 'throw all at blanket', 'throw all at stone', 'throw all at coin', 'put blanket behind little', 'push nest under little', 'push bones under little', 'push west under little', 'push refrigerator under little', 'open refrigerator with stone'] state: Grue's Nest You have stumbled into the nesting place of a family of grues. Congratulations. Few indeed are the adventurers who have entered a grue's nest and lived as long as you have. Everything is littered with rusty swords of elvish workmanship, piles of bones and other debris. A closed refrigerator stands in one corner of the nest, and something... a small, dangerous-looking little beast... is curled up in the other corner. The only exit is to the west. Hope you survive long enough to use it. Snoring fitfully, the little beast turns away from the light of the small stone and faces the wall. description: Grue's Nest inventory: ["wizard's hat", 'small stone', 'gold coin', 'violet note', 'thick blanket'] |action| PUT BLANKET ON GRUE
|start_header_id| temple 26 |end_header_id| reward: 0 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door', 'lock door with key'] state: You unlock the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| open door reward: 0 hint: ['south', 'up', 'close door', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: You open the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Before A Dark Tower This area in front of an old tower offers a nightmarish view over a monstrous tangle of dark stone buildings. Most buildings are elliptical, built of irregular-sized basalt blocks of irregular size. None of them seem to have any doors or windows. There is a square further down to the southwest. The sole passage to the tower is through the door to the north. Charles comes walking behind you. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x tower reward: 0 hint: ['close door', 'north', 'take into southwest', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Judging from the masonry the tower must be centuries old. It towers high above the nightmarish city below. Charles looks nervously around. description: Before A Dark Tower inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| sw reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Public Square There is a large public square here, surrounded by the same strange elliptical buildings on all sides except to the east, where a high wall built of massive sandstone blocks stands. There is a road to the west leading deeper into the city. Against the sky you see a high tower to the northeast. The only trace of life comes from the south where a road leads to what appears to be a temple. Charles comes with you. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x sandstone reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The wall is running in north-south direction. It is constructed of huge sandstone blocks and must be more than twelve feet high. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The temple is an impressive and forbidding structure, adorned by mysterious mural paintings. Many people have gathered inside, and muffled sounds of praying can be heard even from the outside. Charles is lost in thoughts. description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about temple reward: 0 hint: ['west', 'south', 'take into northeast', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: 'Look at the carvings, and the strange shape of that building! I know well what that temple is housing. It is a house of worship of the evil Gods. Don't go there if you value your life.' description: Public Square inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: Road Wandering through the deserted city you stumble upon something unexpected. A large crack yawns darkly into the side of one of the ponderous elliptical buildings to the north. You wonder what monumental forces could have effected this rupture. The road extends to the east and west. Charles comes walking behind you. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x crack reward: 0 hint: ['west', 'east', 'north', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: The crack is just wide enough to squeeze through. Charles sighs deeply and says 'Will I ever see Miriam again?' to himself. description: Road inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: Squeezing through the crack, you manage to enter the building. A Dark Hallway The building is of great size and decorated with extreme elaborateness, giving you a glimpse the nameless past. The walls are covered with mural carvings, whose interpretation escapes you. The smoothness of the sheer stone walls is interrupted by a crack that gapes into the southern wall. A doorway to the north leads deeper inside the building. Charles comes walking behind you. description: A Dark Hallway inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put vial down', 'put paper down', 'put all down'] state: The carvings shows picturesque patterns and figures, but you have a feeling that they are not meant for decoration. Instead, they make you think of illustrations in works of physics and mathematics. Charles studies the wall and says 'Nice carvings, but I don't understand what they mean.' description: A Dark Hallway inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['examine key', 'put all down'] state: Library This is an enormous vaulted chamber whose lofty stone groining rise indefinitely into the murky shadows overhead. The exposed stonework features mural carvings in curvilinear designs. Vast shelves of dark wood line the walls, but they are all empty. Although deserted, the place has the air and the feel of a big library. The main exit is to the south. Charles comes with you. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down', 'take note off skeleton', 'give charles note'] state: A shout of surprise stops you in your tracks. Charles is standing in a remote corner, looking down at something. You move closer, and find a skeleton lying partly hidden in a niche. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x skeleton reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down', 'take note off skeleton', 'give charles note'] state: The yellowed remains lie face down on the floor, still covered by torn clothing. Its bony hand is clutching a note. Charles points at the skeleton and says 'Poor fellow, I hope we don't end up like him' description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take note reward: 0 hint: ['take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put note down', 'put all down', 'give bristow note'] state: Taken. Charles is lost in thoughts. description: Library inventory: ['note', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x note reward: 0 hint: ['take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put note down', 'put all down', 'give bristow note'] state: A message is written in spidery script on the note: I must be brief, because there is not much time left. The fever is burning in my body and I think I won't survive the night. The Caelestae Horriblis has answered many of my questions. I know of the evil Gods of the past. I now understand that the barbaric rites in the temple have raised them from their eternal sleep and that it is only a question of time before they reconquer Earth. When this happens, we are all doomed. Our only hope is to reimpose the ban once set upon the evil Gods by the Eternal Ones. A sacrifice, on which a mystic symbol is written with holy powder, is necessary to summon them . Hidden in the cryptic language of the Caelestae Horriblis were the ingredients for this powder, and I gathered them in my hideout. I have searched for the exact shape of the mystic symbol, but this knowledge has been denied me. My time is running out, but I know that people from Earth are sometimes thrown into this dimension, and my last wish is that someone can continue where I failed and prepare the sacrifice. description: Library inventory: ['note', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| show note to charles reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: Charles looks at the note and suddenly grows pale. 'Mother of God...', he whispers and drops the note on the floor, 'it is my handwriting.' description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x skeleton reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: The yellowed remains lie face down on the floor, still covered by torn clothing. Charles is lost in thoughts. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x torn clothes reward: 0 hint: ['take note', 'take book', 'south', 'put statue down', 'put paper down', 'put key down', 'put vial down', 'put all down'] state: The skeleton is dressed in the torn remains of a tweed jacket and cotton trousers. description: Library inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take book
|start_header_id| reverb 1 |end_header_id| reward: 0 hint: ['get up', 'take box', 'take note', 'examine note', 'open box', 'push box to southwest', 'push note to southwest', 'take all off counter', 'push box to counter', 'push note to counter'] state: It's a majorly boring counter which you're unfortunately very familiar with. Hey, maybe that handwritten note lying next to a pizza box on the counter is related to whatever it is you're supposed to be doing now. description: Behind the Counter inventory: None |action| read note reward: 0 hint: ['get up', 'take box', 'take note', 'examine note', 'open box', 'push box to southwest', 'push note to southwest', 'take all off counter', 'push box to counter', 'push note to counter'] state: The note reads: "Stanley, Don't forget to make your delivery to Mr. Calzone, located at the San Doppleton Courthouse. You're already on thin ice, kid. One more screwup and you can expect to be looking for a new job." The note is signed with the initials "RT". The paper is official "Mr. Tasty's" stationery with the name Bob "Tasty" Tasker and lots of balloons and smiley faces all over the border. Isn't that cute? description: Behind the Counter inventory: None |action| get pizza box reward: 0 hint: ['get up', 'take note', 'put box down', 'examine note', 'open box', 'push note to southwest', 'put box on counter', 'push note to counter'] state: Taken. description: Behind the Counter inventory: ['large pizza box'] |action| sw reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'examine note', 'open box', 'push note to northeast', 'put box on counter', 'push note to counter'] state: You walk around to the front of the pizza parlor. Pizza Parlor You are standing in the middle of "Mr. Tasty's Pizza Parlor". The counter separating you from the back of the parlor stretches in front of you on the northeast corner of the room. To the south is an exit to the street. On the counter is a handwritten note. description: Pizza Parlor inventory: ['large pizza box'] |action| x note reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'examine note', 'open box', 'push note to northeast', 'put box on counter', 'push note to counter'] state: The note reads: "Stanley, Don't forget to make your delivery to Mr. Calzone, located at the San Doppleton Courthouse. You're already on thin ice, kid. One more screwup and you can expect to be looking for a new job." The note is signed with the initials "RT". The paper is official "Mr. Tasty's" stationery with the name Bob "Tasty" Tasker and lots of balloons and smiley faces all over the border. Isn't that cute? description: Pizza Parlor inventory: ['large pizza box'] |action| s reward: 0 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'east', 'west', 'kiss people', 'hit people', 'open box', 'throw box', 'say east to people', 'ask people about east', 'ask people for east', 'show people box', 'give people box', 'tell people about east', 'throw box against people'] state: Street, by Pizza Parlor San Doppleton is where you live, work and play -- at least until summer. It has the typical California culture; which is to say, none. But at least it's just forty minutes' drive from Santa Barbara and the beach, so you can't complain much. You stand in the heart of San Doppleton's main drag, the business district. The street goes east and west. The sidewalk runs by a pizza parlor, with a sewer vent nearby. Two men bump into each other. They murmur apologies and go their separate ways. description: Street, by Pizza Parlor inventory: ['large pizza box'] |action| w reward: 0 hint: ['examine west', 'examine box', 'south', 'pronouns', 'put on west', 'put box down', 'west', 'open box', 'throw box', 'east'] state: Street, Near Courthouse You are approaching the center of downtown San Doppleton. There is a courthouse to the south. The street runs east and west. description: Street, Near Courthouse inventory: ['large pizza box'] |action| s reward: 0 hint: ['wake district', 'put box down', 'north', 'kiss district', 'hit district', 'examine district', 'open box', 'say box to district', 'ask district about box', 'ask defense attorney for box', 'show district box', 'show calzone box', 'give district box', 'give calzone box', 'tell district about box', 'throw box against district'] state: Courthouse You are in a crowded courthouse. The street is off to the north. The courtroom is currently abuzz with excitement as it seems that the pre-trial hearing of the infamous gangster, Guido "The Armadillo" Calzone is winding to a close. Guido and his hotshot lawyer sit placidly at their table, while the flustered young district attorney who is prosecuting the case seems like she's at her wits' end. At the moment, the D.A. stands at the front of the courtroom, arguing over a legal point with the judge. description: Courthouse inventory: ['large pizza box'] |action| x district attorney reward: 0 hint: ['wake jill', 'put box down', 'north', 'kiss jill', 'hit jill', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'show jill box', 'show defendant box', 'give jill box', 'give defendant box', 'tell jill about box', 'throw box against jill'] state: You've never been up to date on local politics, but you can see that the DA is an attractive brunette in her mid-thirties. Why, that would make her only, uh... ten years old than you! The more you look at her, the more you think she's a total babe! You bet she could totally go for a guy like you! After all, she's a brilliant, successful career-oriented woman with a promising future ahead of her, and you're... you're a college dropout pizza delivery boy. Never mind. "Miss Thompson," says the judge, "I've had about enough of you wasting this court's time. Unless you can demonstrate a clear threat to public safety, I'm going to recommend that Mr. Calzone be transported to a minimum security prison pending further review. His trial is to be held next week." Jill is clearly not happy with this pronouncement. description: Courthouse inventory: ['large pizza box'] |action| z reward: 0 hint: ['wake jill', 'put box down', 'north', 'kiss jill', 'hit jill', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'show jill box', 'show defendant box', 'give jill box', 'give defendant box', 'tell jill about box', 'throw box against jill'] state: Time passes. "Your honor, I wish you would reconsider," says Jill. "The defendant has a long history of disappearances, and it is counsel's opinion that he will not be around in a week to stand trial. I recommend transporting him to a more secure prison." description: Courthouse inventory: ['large pizza box'] |action| open pizza box reward: 0 hint: ['wake guido', 'put box down', 'close box', 'north', 'eat pizza', 'kiss guido', 'push pizza to guido', 'hit guido', 'examine jill', 'look in pizza', 'open box', 'say box to guido', 'ask guido about box', 'ask guido for box', 'take pizza off box', 'push pizza to box', 'show guido box', 'show jill box', 'give guido box', 'give jill box', 'tell guido about box', 'throw box against guido'] state: You flip open the pizza box, revealing a large pizza. "Your opinion is duly noted, Miss Thompson," says the judge sarcastically. "But the fact is, the 'long history' you refer to is based on hearsay. Now, I recommend you gather some solid evidence when you prepare for the trial, because the minimal research you've obviously done won't be enough to convict the defendant." description: Courthouse inventory: ['large pizza box'] |action| search pizza reward: 2 hint: ['wake jill', 'put box down', 'put file down', 'put all down', 'close box', 'north', 'kiss jill', 'push pizza to file', 'hit jill', 'examine file', 'examine jill', 'open box', 'say box to jill', 'ask jill about box', 'ask defense attorney for box', 'take pizza off box', 'push pizza to box', 'show jill box', 'show jill file', 'give jill box', 'give jill file', 'tell jill about box', 'throw box against jill', 'throw file against jill'] state: Digging through layers of cheese, you discover and confiscate a metal file. Jill tries desperately to convince the judge that Guido "The Armadillo" Calzone plans to escape, but it's obvious she won't get anywhere without more evidence. [Your score has just gone up by two points.] description: Courthouse inventory: ['metal file', 'large pizza box'] |action| show file to district attorney reward: 5 hint: ['north'] state: Jill looks astonished when you tell her where you found the file. She marches smartly up to the stand and shows this new evidence to the judge, who can't argue with her logic. He orders Guido into a maximum security prison pending further review. As the courtroom clears out, the bailiff drags Guido past you. With intense calm, Guido looks you right in the eye and says, "That was a mistake, my friend. It don't pay to mess with The Family. "I believe THIS belongs to me," he adds, ungraciously snatching the pizza box from your hands on the way out. [Your score has just gone up by five points.] description: Courthouse inventory: None |action| n reward: 0 hint: ['examine west', 'north', 'south', 'pronouns', 'put on west', 'west', 'east'] state: Jill is here. Jill approaches and shakes your hand warmly. "That was a brilliant work in there, kid. If it hadn't been for you, Guido might have escaped from jail." Seeing your blank look, she says, "My name Jill Thompson. I'm San Doppleton's District Attorney. For the past four years, I've been pursuing this local mafia branch, trying to bring some serious legal action down on them. These guys seem to own everything in town, and they already know me by sight. So I can't find any more clues before the trial but you can. Please try dig up whatever information you can, I'll be up in my office if you need me. I work at Gunther & Associates. It's on the third floor of that tall building over there, you can't miss it." Jill walks away to the west. Street, Near Courthouse description: Street, Near Courthouse inventory: None |action| w reward: 0 hint: ['examine east', 'examine rider', 'west', 'pronouns', 'wake rider', 'put on rider', 'east', 'kiss rider', 'hit rider', 'say east to rider', 'ask rider about east', 'ask rider for east', 'tell rider about east'] state: Downtown You are in downtown San Doppleton. The street coming from the east ends at a three-story office building to the west. A guy in a business suit walks past you. description: Downtown inventory: None |action| w reward: 0 hint: ['east', 'north'] state: Office Building You are in an office building. The exit to the street is east. There is also a flight of stairs heading up to the north. There are fronds on either side of the exit on the east. description: Office Building inventory: None |action| n reward: 0 hint: ['wake other', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: The stairs angle up and back, and you emerge south. Office Building, Second Floor To the east you can see an office door labelled "Gunther & Associates"; other than that, the office doors on this floor are pretty unremarkable. The stairs go up to the south and down to the north. description: Office Building, Second Floor inventory: None |action| e reward: 0 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: Law Office You are in a bustling law office. The east wall is dominated by a large window. Jill stands here. As you walk into the office, Jill spots you. "Hi!" she says. "Listen, Stan. I have reason to believe that the Mayor is tangled up in the mafia. I managed to use some connections to get this key. It unlocks the mayor's cabinet." She hands you a key. "I'd use it myself, but I already have several eyes on me at all times. They know me." description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| s reward: 0 hint: ['put key down', 'close door', 'east', 'south', 'north'] state: The stairs angle up and back, and you emerge north. Office Building, Third Floor To the east is a door labelled "John Winnick, Mayor of San Doppleton". The stairs go up to the north and down to the south. description: Office Building, Third Floor inventory: ['key'] |action| e
|start_header_id| inhumane 99 |end_header_id| reward: 0 hint: ['push button', 'put brass down', 'open door', 'take brass off torch', 'take brass off door', 'north'] state: Outside Door You are at the end of the hall. To the south is a wooden door with a steel knob on it. The door is closed. description: Outside Door inventory: ['torch'] |action| open door reward: 0 hint: ['push button', 'close door', 'south', 'put brass down', 'take brass off torch', 'take brass off door', 'north'] state: The door slams open. It is apparently on a very strong spring. If you were on the other side, you would have been slammed into the wall. As it is, the steel door-knob slams into the inside wall. description: Outside Door inventory: ['torch'] |action| s reward: 0 hint: ['push button', 'close door', 'north', 'put brass down', 'take brass off torch', 'take brass off door'] state: Room With Chest This room is empty except for a small chest at one end. The only exit is the door to the north. The door is open. You see something glimmering behind the door. You'll have to close the door to get it. The chest is closed and locked. description: Room With Chest inventory: ['torch'] |action| close door reward: 0 hint: ['take brass', 'push button', 'put brass down', 'take brass off torch', 'open chest with needle'] state: After much tugging, you manage to get the door shut. Behind it is a brass needle that you might use to unlock the chest. description: Room With Chest inventory: ['torch'] |action| take needle reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put all down', 'take brass off torch', 'open chest with needle'] state: Taken. description: Room With Chest inventory: ['brass needle', 'torch'] |action| open chest with needle reward: 0 hint: ['take dorkmid', 'push button', 'put needle down', 'put torch down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put all in chest'] state: There is a click and the chest lid pops open. Inside is a priceless dorkmid! As you stare at it, you notice the smell of coal gas leaking out. description: Room With Chest inventory: ['brass needle', 'torch'] |action| take dorkmid reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put dorkmid down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put dorkmid in chest', 'put all in chest'] state: Taken. description: Room With Chest inventory: ['priceless dorkmid', 'brass needle', 'torch'] |action| open door reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The door slams open. You barely avoid the swinging knob. Instead, the steel knob hits the wall with a bang. The wall seems to be made of flint. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Sparks in a room full of natural gas is not really a smart thing to do. "All right, that makes eight traps. If you manage to kill yourself on the last one, I'll give you the key." Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'south', 'east'] state: T-Intersection description: T-Intersection inventory: ['torch'] |action| s reward: 0 hint: ['jump', 'push button', 'north', 'put torch down', 'take button off torch', 'south'] state: Narrow Passage at Chasm A wide chasm crosses the passage at this point. Fortunately someone has built a wooden bridge across it. The narrow passage continues south past the bridge and north to the intersection. description: Narrow Passage at Chasm inventory: ['torch'] |action| jump reward: 10 hint: ['take shovel', 'take key', 'take all', 'push button', 'take in ceiling', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east'] state: You jump over the weak spot in the center, landing on the other side of the chasm. Hmmm... The other rim seems to be made of a peculiar type of rock. Some type of talc or damp plaster. You slide back into the pit. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Of course, the bridge must be avoided at all costs... "That does it. I give up. You are a complete Sullivan of an imbecile. There is no hope for you. Here is that #%$# key; take the coffin and get out!" Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is an ornate iron key stuck to the ceiling here just within reach. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| get key reward: 0 hint: ['take shovel', 'push button', 'put key down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Taken. description: Round Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Landing description: Landing inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: T Intersection description: T Intersection inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'open tomb with key', 'west'] state: Great Door You are outside an ornate door with an ornate iron lock. The hieroglyphics on the door seems to indicate that it leads into the central tomb where the gold coffin is! The Great Door is closed. description: Great Door inventory: ['iron key', 'torch'] |action| unlock door with iron key reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'open tomb', 'take button off torch', 'lock tomb with key', 'west'] state: You unlock the Great Door. description: Great Door inventory: ['iron key', 'torch'] |action| open door reward: 0 hint: ['push button', 'close tomb', 'east', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'west'] state: You turn the iron key and the tomb door swings open. The musty smell of old comic books pours out. description: Great Door inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put torch down', 'put key down', 'put all down', 'take button off torch'] state: In the Tomb This is the antechamber to the crypt where legends say the many bodies of the Great Lord are buried. There is a brightly painted fresco running around the chamber. The Great Door is west and the sacred crypt is south. The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| s reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: In the Crypt At last! The tomb of the many bodies! Scattered around the room are frescos that must represent the different bodies. The whole room is shockingly valuable. On the floor is the solid-gold coffin that contains the bodies of the Lord -- and all his riches! All you have to do is get it back to the encampment! description: In the Crypt inventory: ['iron key', 'torch'] |action| push coffin n reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin west', 'push coffin south'] state: You lean on the coffin, and it scrapes along the floor. In the Tomb The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| push coffin w
|start_header_id| reverb 31 |end_header_id| reward: 5 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: You release your grip on the window and you're falling, falling... "GOTCHA!" You find yourself in the remarkably strong arms of Jill, who hauls you into her window and onto solid ground. You've never been so happy to see anyone in your life. Law Office You are in a bustling law office. The east wall is dominated by a large window. Jill stands here. You briefly relate to Jill what's just been happening to you. Jill looks thoughtful as she takes the file from you. "So you uncovered evidence that the mayor is connected to the mob? And he knows that you found out. This sounds serious. If I'm not mistaken, every cop in the district is going to be after your head pretty soon. "Good work, though, Stan. Don't stop now. I'm going to phone the state police and see if I can get outside help on this case." [Your score has just gone up by five points.] description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| n reward: 0 hint: ['east', 'put key down', 'north'] state: The stairs angle down and back, and you emerge south. Office Building There are fronds on either side of the exit on the east. description: Office Building inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine gun', 'west', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state: Downtown A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['key'] |action| e reward: 0 hint: ['examine west', 'examine key', 'south', 'pronouns', 'put on west', 'put key down', 'west', 'throw key', 'east'] state: Street, Near Courthouse description: Street, Near Courthouse inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine parlor', 'north', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'west', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state: Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['key'] |action| n reward: 0 hint: ['get up', 'get in northeast', 'take box', 'take note', 'put key down', 'south', 'examine note', 'open box', 'throw box', 'push note to northeast', 'take all off counter', 'put key on counter', 'push box to counter', 'push box to northeast', 'push note to counter'] state: Pizza Parlor On the counter are a small pizza box (which is closed) and a handwritten note. description: Pizza Parlor inventory: ['key'] |action| get pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put key down', 'put all down', 'examine note', 'open box', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| open pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'take bomb', 'put box down', 'put key down', 'put all down', 'close box', 'push bomb to northeast', 'examine note', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter', 'push bomb to box', 'push bomb to counter'] state: You flip open the pizza box... AND THERE'S A BOMB INSIDE!!!!! description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| get bomb reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'examine note', 'push note to northeast', 'put box on counter', 'put bomb on counter', 'put key on counter', 'put all on counter', 'put bomb in box', 'put key in box', 'push note to box', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| s reward: 0 hint: ['examine east', 'examine box', 'pronouns', 'wake people', 'put on east', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw bomb', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on east', 'put bomb in box', 'put bomb in vent', 'put key in box', 'put all in box', 'give people box', 'tell people about east', 'throw box against people'] state: Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| put bomb in sewer reward: 5 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'hit people', 'throw box', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put key in box', 'give people box', 'tell people about east', 'throw box against people'] state: Thinking fast, you deposit the bomb in the sewer duct. Moments later, you breathe a sigh of relief as you hear a quiet splash. No doubt you've saved yourself and the city from certain destruction. An absolutely massive explosion rocks the ground beneath your feet. Buildings tremble all around you and the pavement lurches sickeningly. After a moment the shockwaves die down, but you still feel an occasional tremor. Seems like you might have triggered some sort of geological disaster. [Your score has just gone up by five points.] description: Street, by Pizza Parlor inventory: ['small pizza box', 'key'] |action| e reward: 0 hint: ['examine south', 'examine store', 'south', 'pronouns', 'wake people', 'put on people', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw key', 'say store to people', 'ask people about store', 'ask people for store', 'put key in box', 'give people box', 'tell people about store', 'throw box against people', 'west'] state: Street, by Department Store On this end of the street, a department store called Barkley's sits to the south. description: Street, by Department Store inventory: ['small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'wake clerk', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'kiss clerk', 'hit clerk', 'say box to clerk', 'ask clerk about box', 'ask clerk for box', 'put key in box', 'give clerk box', 'tell clerk about box', 'throw box against clerk'] state: Clothing Department You are in the clothing department at Barkley's. There are many racks of clothes here. You may exit to the north. To the southwest lies the hardware department, and southeast is the cosmetics department. You can see a store clerk here. description: Clothing Department inventory: ['small pizza box', 'key'] |action| se reward: 0 hint: ['wake other', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'hit other', 'say bunch of cosmetic stuff to other', 'ask other about bunch of cosmetic stuff', 'ask other for west', 'put key in box', 'give thug box', 'tell other about bunch of cosmetic stuff', 'throw box against other'] state: As you enter the cosmetics department, a big thug steps out of the shadows. Making a mocking bow in your direction, the thug says: "Greetings. I am Sammy 'The Inhospitable' Toriglioni, and I will be joining you for your dying pleasure this afternoon." He pulls a gun out of his suit coat and bounces it lightly in one hand. Cosmetics Department The shelves are lined with bottles of perfume, cologne, hairspray, and other cosmetic paraphernalia. [You know, an adventure game just isn't complete if it doesn't use the word "paraphernalia."] You can go northwest to the clothing department, or west to the hardware department. You can see a thug here. description: Cosmetics Department inventory: ['small pizza box', 'key'] |action| get spray reward: 0 hint: ['wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'spray other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'hit other with hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: Taken. The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. "SO, ya wanted to be a hero, kid? I'd say your future as the Lone Ranger isn't looking too promising." description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| spray thug reward: 5 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: You spritz the thug right in the face. He is so totally surprised to have you actually fight back that he takes the shot right in the eyes and winces, momentarily unabled to fight back. He's not down yet, but this might be a good time to finish him off. [Your score has just gone up by five points.] description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| kick thug reward: 0 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'west', 'kiss other', 'take hairspray', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'show thug hairspray', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other', 'northwest'] state: You give him a kick to the stomach, and a passable imitation of a karate chop on the back. Normally this wouldn't have worked, but since he was temporarily blinded, he never saw you coming. He collapses on the floor, momentarily winded. This would be a great time for you to get out. The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| nw reward: 0 hint: ['get up', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'north', 'take hairspray', 'put hairspray in box', 'put key in box'] state: Doubled over in pain, the thug is powerless to stop your retreat. Clothing Department description: Clothing Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: The clerk seems to have been knocked out and dragged somewhere by the thug on his entrance. You brazenly walk out with your shoplifted item. Street, by Department Store A police car drives by. You press yourself against a wall until it goes by. The ground trembles under your feet. It feels like an earthquake might be in progress. Okay, let's recap the story so far. Your afternoon got off to an interesting start when you foiled an escape attempt by Guido "The Armadillo" Calzone. This heroic-but-not-terribly-bright action brought down the wrath of the local mafia down on you, who tried to assassinate you inside a department store. They also left a "special delivery" for you which started an earthquake. You were also responsible for uncovering the illicit activities of the corrupt mayor, who then sent every cop and trooper in the area to take care of you. So, you're hounded by the police, wanted dead by the mob, and trying to cope with a massive earthquake. As you step outside, you can see that the people of the town have succumbed to the general chaos of the environment, and now the town of San Doppleton is marred by heavy rioting. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| z
|start_header_id| zenon 62 |end_header_id| reward: 4 hint: ['examine key', 'put key down', 'west'] state: "Thanks!" exclaims the barman, "I'm sure she'll be very happy in her new position, she'll be starting here very soon." [Your score has just gone up by four points.] description: Bar inventory: ['Steel key'] |action| w reward: 0 hint: ['west', 'east', 'south'] state: Office A male secretary sits at a desk to the west, working furiously A female secretary sits at a desk to the east, not appearing to be doing much work The female secretary looks wistfully towards the bar, before turning back. description: Office inventory: ['Steel key'] |action| w reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: Officer's Room Rather than an officers social hall, it appears to be a place of work. There is a photocopier stood on a table and a smart looking officer type sat behind the desk. On the table is a photocopier (which is closed). description: Officer's Room inventory: ['Steel key'] |action| x copier reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: A big photocopier with somewhat simple controls. It appears you open it up, put whatever you wish to copy inside and then press the "On" button on the side. description: Officer's Room inventory: ['Steel key'] |action| x table reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: A white table with metal legs and a plastic top. description: Officer's Room inventory: ['Steel key'] |action| x officer reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: This officer looks very officious. Looking at him, words such as "bustling" and "puffy cheeks" come to mind. He looks like one of those old style military men, and displays several medals on his green jacket. This jacket is kept company by a pair of green trousers, which you can just see from behind the desk. He displays a bristling moustache which is surrounded by the red, puffy mass of his face. description: Officer's Room inventory: ['Steel key'] |action| ask officer about convention reward: 0 hint: ['put key down', 'put invite down', 'put all down', 'open photocopier', 'ask officer about invite', 'put key on desk', 'put invite on desk', 'put all on desk', 'east'] state: "This is my invite," says the officer, handing you a bit of paper. "You are free to peruse it and wish you had one of your own." He sniggers. description: Officer's Room inventory: ['invite', 'Steel key'] |action| x invite reward: 0 hint: ['put key down', 'put invite down', 'put all down', 'open photocopier', 'ask officer about invite', 'put key on desk', 'put invite on desk', 'put all on desk', 'east'] state: An invite to the officers convention, given to you by an officer. description: Officer's Room inventory: ['invite', 'Steel key'] |action| open copier reward: 0 hint: ['examine key', 'close photocopier', 'put key down', 'put invite down', 'put all down', 'ask officer about invite', 'put key on desk', 'put key in photocopier', 'put invite on desk', 'put invite in photocopier', 'put all on desk', 'put all in photocopier', 'east'] state: You open the photocopier. description: Officer's Room inventory: ['invite', 'Steel key'] |action| put invite in copier reward: 0 hint: ['take invite', 'push photocopier', 'close photocopier', 'put key down', 'empty photocopier', 'put key on desk', 'put key in photocopier', 'push invite to desk', 'push invite to photocopier', 'east'] state: You put the invite into the photocopier. description: Officer's Room inventory: ['Steel key'] |action| push button reward: 0 hint: ['close photocopier', 'put key down', 'put copy down', 'put all down', 'ask officer about invite', 'put key on desk', 'put key in photocopier', 'put copy on desk', 'put copy in photocopier', 'put all on desk', 'put all in photocopier', 'east'] state: The photocopier merrily chugs away for a few minutes before depositing a copy of the invite in your hand. You then retrieve the original invite description: Officer's Room inventory: ['invite', 'copy of the invite', 'Steel key'] |action| x copy reward: 0 hint: ['close photocopier', 'put key down', 'put copy down', 'put all down', 'ask officer about invite', 'put key on desk', 'put key in photocopier', 'put copy on desk', 'put copy in photocopier', 'put all on desk', 'put all in photocopier', 'east'] state: A photocopy of an invite to the officers convention. Doubtless it could pass as the real thing. description: Officer's Room inventory: ['invite', 'copy of the invite', 'Steel key'] |action| e reward: 0 hint: ['west', 'east', 'give male invite', 'south'] state: The officer takes his invite back off you before you leave. Office A male secretary sits at a desk to the west, working furiously A female secretary sits at a desk to the east, not appearing to be doing much work The female secretary looks wistfully towards the bar, before turning back. description: Office inventory: ['copy of the invite', 'Steel key'] |action| give copy to male reward: 4 hint: ['west', 'east', 'north', 'south'] state: "By jove!" exclaims the secretary. "You've actually got me an invite. I won't notice if you pass through now." The male secretary gives the female secretary a baleful stare. [Your score has just gone up by four points.] description: Office inventory: ['Steel key'] |action| n reward: 0 hint: ['south', 'north', 'put key down'] state: Hallway A south/north corridor. To the south is a large room of some kind while the corridor leads north to some sort of airlock. description: Hallway inventory: ['Steel key'] |action| n reward: 0 hint: ['east', 'south', 'put key down'] state: North end of hallway Before you stands a bulkhead door, looking every inch your ticket to freedom. Unfortunatly, it doesn't appear to have any method of opening. Back to the south you can see a large room, while to your east lies a small control room. You can see a door here. description: North end of hallway inventory: ['Steel key'] |action| e reward: 0 hint: ['push button', 'put key down', 'west'] state: A control room A small, dank control room, which only has the one button. An incredibly strange state of affairs for a control room, really. It's a big button, if it helps. You can see a Button here. description: A control room inventory: ['Steel key'] |action| x button reward: 0 hint: ['push button', 'put key down', 'west'] state: It's a big red button. It's the only button in this room, and probably gets rather lonely. It's just begging you to push it. description: A control room inventory: ['Steel key'] |action| push button reward: 0 hint: ['put key down', 'west'] state: You push the button, and hear the grind of machinery description: A control room inventory: ['Steel key'] |action| w reward: 0 hint: ['east', 'south', 'put key down', 'open door'] state: North end of hallway You can see a door here. description: North end of hallway inventory: ['Steel key'] |action| open door
|start_header_id| 905 18 |end_header_id| reward: 0 hint: ['take off watch', 'close door', 'get in car', 'put wallet down', 'put watch down', 'put keys down', 'put all down', 'north', 'lock car', 'open wallet'] state: Unlocked. description: Driveway inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| enter car reward: 0 hint: [] state: You climb inside and start up the engine. Driving Ah, scenic Las Mesas. Man, this place is an absolute toilet. Soon you'll be able to afford to get the hell out of here - provided you can avoid making any more slip-ups on the job. As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? description: Driving inventory: ['clean clothing', 'keys', 'wallet', 'gold watch'] |action| QUIT
|start_header_id| pentari 26 |end_header_id| reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state: Armory You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state: Main Hall The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped. jewel encrusted dagger: Dropped. The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state: Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: Main Hall You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down) Dropped. description: Main Hall inventory: None |action| north reward: 0 hint: ['enter', 'south'] state: Main Hall, by the Fireplace You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: None |action| enter reward: 0 hint: ['get up', 'take scroll'] state: The Main Hall, by the Fireplace (in the Large Fireplace) You can see a dirty scroll here. description: Large Fireplace inventory: None |action| take scroll reward: 10 hint: ['get up', 'fwoosh', 'put scroll down'] state: Taken. [Your score has just gone up by ten points.] description: Large Fireplace inventory: ['dirty scroll'] |action| get up reward: 0 hint: ['fwoosh', 'enter', 'put scroll down', 'south'] state: Main Hall, by the Fireplace You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['dirty scroll'] |action| south reward: 0 hint: ['fwoosh', 'take dagger', 'take chest', 'east', 'west', 'put scroll down', 'take all', 'north', 'south'] state: Main Hall You can see an oaken chest (which is closed) and a jewel encrusted dagger here. description: Main Hall inventory: ['dirty scroll'] |action| fwoosh reward: 10 hint: ['take emerald', 'take dagger', 'take chest', 'close chest', 'east', 'west', 'take all', 'empty chest', 'push emerald to chest', 'push dagger to chest', 'north', 'south'] state: You hear a roar of flames as a fireball materializes out of nowhere and floods the entire room in a burst of flames! The intensity of the fireball blasts the chest open and miraculously, except for a slight discomfort of warmth, you are otherwise uneffected. [Your score has just gone up by ten points.] description: Main Hall inventory: None |action| take emerald reward: 5 hint: ['take dagger', 'take chest', 'close chest', 'east', 'west', 'put emerald down', 'take all', 'put emerald in chest', 'push dagger to chest', 'north', 'south'] state: You feel a surge of power flow through you as you pick up the small emerald...Taken. [Your score has just gone up by five points.] description: Main Hall inventory: ['small emerald'] |action| put dagger in chest reward: 0 hint: ['take dagger', 'take chest', 'close chest', 'east', 'west', 'put emerald down', 'take all', 'put emerald in chest', 'push dagger to chest', 'north', 'south'] state: You need to be holding the jewel encrusted dagger before you can put it into something else. description: Main Hall inventory: ['small emerald'] |action| west reward: 0 hint: ['examine emerald', 'take sword', 'north', 'put emerald down', 'hit elf', 'push sword to floor', 'east'] state: Armory You can see a fine Pentarian sword here. The Dark Elf walks in. description: Armory inventory: ['small emerald'] |action| take sword reward: 0 hint: ['take emerald', 'put sword down', 'open box', 'hit elf', 'push emerald to floor', 'put sword on box'] state: (the fine Pentarian sword) Taken. The Dark Elf senses your aura of power and realizes you have the emerald he's been looking for! He bashes you on the back of your head with the hilt of his sword and steals the small emerald from you! Your vision swims and you can't quite your bearings... You hear alot of shouting nearby between Vamvevmew and a familiar sounding voice followed by an explosion as the hair stands up on your head! You draw your sword and attempt to get your bearings but you feel displaced... Your vision struggles for clarity as you attempt to look through the smoke and the dust to behold two figures locked in sorceral combat! You can make out Morden mumbling something under his breath as he gestures towards The Dark Elf and a bolt of lightning hits Vamvevmew squarely in the chest! Howling in rage and pain, the Dark One returns the volley with a fire strike which lights up a previously invisible defensive shield around Morden! Essentially unhurt, Morden looks weakened from this engagement... You look on in bewilderment but know that you must do something! Castle, Upper Level This large room has taken on some new charasterics recently... now the walls are covered with blast marks of unknown origin from floor to ceiling. Smoke wafts throughout and it's about 10 degrees warmer in here. A box made of solid platinum is sitting on the floor here. You can also see a small emerald, The Dark Elf and Morden here. description: Castle, Upper Level inventory: ['fine Pentarian sword'] |action| hit elf
|start_header_id| reverb 52 |end_header_id| reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: Time passes. Someone rushes out of Barkley's carrying a TV set. The ground trembles under your feet. It feels like an earthquake might be in progress. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'take hairspray', 'put hairspray in box', 'put key in box'] state: Clothing Department description: Clothing Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| sw reward: 0 hint: ['take rope', 'take hammer', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'take all', 'take hairspray', 'throw rope', 'throw hammer', 'put hairspray in box', 'put key in box', 'push rope to hairspray', 'push rope to box', 'push hammer to hairspray', 'push hammer to box', 'northeast'] state: Hardware Department You are in the hardware department at Barkley's. There are tools all over the place. You can go northeast to the clothing department, or east to the cosmetics department. The place is filled with debris from the riots. Lying on the ground you see a rope and a hammer which have been randomly flung off the shelves. description: Hardware Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| take hammer reward: 0 hint: ['take rope', 'put hairspray down', 'put box down', 'put hammer down', 'put key down', 'put all down', 'close box', 'east', 'take hairspray', 'take hammer', 'throw rope', 'put hairspray in box', 'put hammer in box', 'put key in box', 'push rope to hairspray', 'push rope to box', 'northeast'] state: Taken. description: Hardware Department inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| take rope reward: 2 hint: ['put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'east', 'take hairspray', 'take hammer', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'northeast'] state: Taken. [Your score has just gone up by two points.] description: Hardware Department inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| ne reward: 0 hint: ['north', 'put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'take hairspray', 'take hammer', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box'] state: Clothing Department description: Clothing Department inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['examine south', 'examine box', 'south', 'put all on south', 'wake people', 'put on south', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'close box', 'kiss people', 'take rope', 'take hairspray', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say box to people', 'ask people about box', 'ask people for box', 'put all on box', 'put rope in box', 'put key in box', 'put hairspray in box', 'put hammer in box', 'put all in box', 'show people box', 'give people box', 'tell people about box', 'throw box against people', 'west'] state: Street, by Department Store Someone rushes out of Barkley's carrying a TV set. description: Street, by Department Store inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine east', 'examine box', 'north', 'put all on east', 'wake people', 'put on east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'take hairspray', 'take hammer', 'throw box', 'throw hairspray', 'throw hammer', 'throw rope', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on box', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'put all in box', 'show people box', 'give people box', 'tell people about east', 'throw box against people'] state: Street, by Pizza Parlor You lurch for a moment as the ground makes loud rumbling noises. Sounds like an earthquake is about to hit. A bad one. description: Street, by Pizza Parlor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine west', 'examine hairspray', 'south', 'put all on west', 'put on west', 'put hairspray down', 'put box down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'close box', 'west', 'take hairspray', 'take hammer', 'throw hairspray', 'throw box', 'throw hammer', 'throw rope', 'throw key', 'put all on hairspray', 'put hairspray in box', 'put hammer in box', 'put rope in box', 'put key in box', 'put all in box', 'east'] state: Street, Near Courthouse description: Street, Near Courthouse inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['examine east', 'examine box', 'enter', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'close box', 'east', 'kiss guard', 'take rope', 'take hairspray', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'put rope in box', 'put key in box', 'put hairspray in box', 'put hammer in box', 'put all in box', 'show guard box', 'show guard rope', 'give guard box', 'give guard rope', 'tell guard about east', 'tell people about east', 'throw box against guard'] state: Downtown A security guard stands in front of the entrance to the government building, looking bored. A rioter throws a rock at the mayor's window. The rock bounces to the ground, barely missing you. Those windows are pretty durable. description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| close pizza box reward: 0 hint: ['examine east', 'examine box', 'enter', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'east', 'kiss guard', 'take rope', 'take hairspray', 'open box', 'throw box', 'throw rope', 'throw key', 'throw hairspray', 'throw hammer', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'show guard box', 'show guard rope', 'give guard box', 'give guard rope', 'tell guard about east', 'tell people about east', 'throw box against guard'] state: You close the pizza box. A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| show box to guard reward: 3 hint: ['examine east', 'examine box', 'west', 'put all on east', 'wake guard', 'put on east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'east', 'kiss guard', 'take hairspray', 'take hammer', 'hit guard', 'open box', 'throw box', 'throw hairspray', 'throw hammer', 'throw rope', 'throw key', 'say east to guard', 'ask guard about east', 'ask people about east', 'ask guard for east', 'put all on box', 'give guard box', 'give guard hairspray', 'tell guard about east', 'tell people about east', 'throw box against guard'] state: The guard looks suspicious as you explain that you have a pizza delivery for Jill Thompson, the District Attorney. Pulling a cellular phone off of his uniform, he dials a number that you presume is for Jill's office. After a few moments, he hangs up and grudgingly steps aside for you. [Your score has just gone up by three points.] description: Downtown inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| w reward: 0 hint: ['east', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'north', 'take hairspray', 'take hammer', 'open box'] state: The guard steps aside and lets you pass. Office Building There are fronds on either side of the exit on the east. description: Office Building inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['wake other', 'put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'east', 'north', 'south', 'kiss other', 'take hairspray', 'take hammer', 'open box', 'say east to other', 'ask other about east'] state: The stairs angle up and back, and you emerge south. Jill runs out of her office. "Stan! Thank goodness you made it! The mafia has just regrouped in the mayor's office to discuss their final plans for total citywide domination! Reinforcements from the state are on their way, but they're going to need some kind of diversion to get into the building without being caught by the mayor's troops! Can you do that for us?" Of course you can; you're the hero. (A paper-thin excuse if you ever heard one, but you don't seem to have enough excitement in your life anyway.) Jill runs back into her office. Office Building, Second Floor description: Office Building, Second Floor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| s reward: 0 hint: ['put box down', 'put hairspray down', 'put hammer down', 'put rope down', 'put key down', 'put all down', 'south', 'north', 'take hairspray', 'take hammer', 'open box'] state: The stairs angle up and back, and you emerge north. Office Building, Third Floor description: Office Building, Third Floor inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['jump', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'north', 'take rope', 'take hairspray', 'open box'] state: The stairs angle up and back, and you emerge south. Roof of Office Building You are on the roof of the government building. You can go back down the stairs to the north. There is a lightning rod sticking up. description: Roof of Office Building inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| tie rope to rod reward: 0 hint: ['jump', 'take rope', 'put hairspray down', 'put box down', 'put hammer down', 'put key down', 'put all down', 'climb rope', 'north', 'take hairspray', 'take hammer', 'open box', 'push rope to hairspray', 'push rope to box'] state: You cleverly tie the rope to the lightning rod, dropping the other end on the ground. The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. description: Roof of Office Building inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| hold rope reward: 0 hint: ['jump', 'put box down', 'put rope down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'north', 'take rope', 'take hairspray', 'open box'] state: You pick up the other end of the rope. Now what? description: Roof of Office Building inventory: ['rope', 'hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| jump reward: 5 hint: ['wake guys', 'put hairspray down', 'put pizza down', 'put hammer down', 'put key down', 'put all down', 'close cabinet', 'close door', 'get in story', 'get in door', 'kiss guys', 'take hairspray', 'take hammer', 'open pizza', 'say hairspray to guys', 'ask guys about hairspray', 'ask guys for hairspray', 'hit box with hammer', 'put hairspray in cabinet', 'put pizza in cabinet', 'put hammer in cabinet', 'put key in cabinet', 'put all in cabinet', 'give guys hairspray', 'tell guys about hairspray', 'throw hairspray against guys'] state: Giving a mighty yell, you boldly leap off the side of the building! The rope tightens and then swings you back towards the building. You do your best to look like Bruce Willis as you haplessly zoom towards the window... CRASH!!! Mayor's Office You are in the mayor's office. To the east is a window overlooking a second-story drop. There is a glass box mounted on the north wall. You can see Robert "Tasty" Tasker, a huge crowd of mafia guys and a file cabinet (which is empty) here. Oh my. You seem to have crashed (pardon the pun) a private party of some sort. There are a couple of dozen guys wearing suits and dark glasses. And sitting imperiously at the mayor's desk, glaring at you behind a bevy of bodyguards, is... <ga description: Mayor's Office inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| break glass with hammer reward: 3 hint: ['wake guys', 'take axe', 'put pizza down', 'put key down', 'put hairspray down', 'put hammer down', 'put all down', 'close cabinet', 'close door', 'get in story', 'get in door', 'kiss guys', 'push axe to east', 'take hairspray', 'take hammer', 'open pizza', 'say east to guys', 'ask guys about east', 'ask guys for east', 'hit guys with axe', 'put pizza in cabinet', 'put key in cabinet', 'put hairspray in cabinet', 'put hammer in cabinet', 'put all in cabinet', 'push axe to cabinet', 'give guys pizza', 'pay guys axe', 'tell guys about east', 'throw pizza against guys', 'throw axe against guys'] state: You smash the glass. Robert "Tasty" Tasker speaks. "Stan, you idiot, can't you get ANYTHING right? I ask you to make one simple delivery in the afternoon and you have to go and ruin all my plans." [Your score has just gone up by three points.] description: Mayor's Office inventory: ['hammer', 'bottle of hairspray', 'small pizza box', 'key'] |action| take axe
|start_header_id| temple 58 |end_header_id| reward: 0 hint: ['examine bristow', 'take slab', 'north', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'ask cat for bristow', 'drop key against cat', 'drop mysterious vial against cat', 'drop statue against cat', 'drop mukhtar against cat'] state: One of the stone slabs seems out of place. Kicking it emits a hollow sound, much like there was some cavity below it. The cat looks down at you. description: Dead End inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| move slab reward: 0 hint: ['examine bristow', 'take into entrance', 'north', 'put key down', 'put mysterious vial down', 'put paper down', 'put statue down', 'put mukhtar down', 'put horriblis down', 'put all down', 'ask cat for bristow', 'drop key against cat', 'drop mysterious vial against cat', 'drop statue against cat', 'drop mukhtar against cat'] state: You push the stone slab aside, revealing a entrance to a staircase, leading down into darkness. The cat looks scared. description: Dead End inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: Stairs You are the top of an staircase, leading down into darkness. A few steps above is the opening, through which you can return to the city. Charles arrives, and looks around with a puzzled expression. He seems to hesitate briefly, and then says 'Look, I know that this must sound insane, but ever since I came here I keep getting the feeling that I have seen this place before, like in a dream or in a distant past that I have almost forgotten.' description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Charles looks down the stairs and says gravely 'Don't ask me how, but I just know that if I go down there I won't return alive. Go ahead if you have to, but I will stay here and wait for you.' In the almost complete darkness, the stairs seem endless but you finally arrive to a corridor far below the city. Corridor The staircase to the south opens into a wide corridor, reaching further north. One both side massive walls rise, culminating in massive vaults, on which carvings are just visible. The floor is strewn with fallen blocks, sand, and detritus of every kind. Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x carvings reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: The stone is badly fragmented and the carvings almost gone. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x blocks reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: They are just shapeless fragments of stone. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor This is a Cyclopean north-south corridor ten feet wide, paved with octagonal and square blocks, and solidly vaulted overhead. A side passage once led west, but it has collapsed. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Chamber You are in a round vaulted chamber, about fifty feet across. The black masonry suggests that this might be a room under one of the mysterious buildings in the city. The chamber is bare and undecorated. Two corridors lead from this room, one to the south and one to the east. Looking up also reveals a square opening in the ceiling. In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands. Seeing the trapdoor suddenly gives you an unexpected feeling of fear, and suggestions of some special peril. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x trapdoor reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: The trapdoor is carefully sealed with metal bands, which look strong. Its size corresponds to the opening in the ceiling above, and it is possible that it might lead to similar chamber below. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor This is a badly heaped east-west corridor. It is almost completely dark, but you can make out a chamber further east. In the north wall is the entrance to a caved-in corridor. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| e reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: You struggle through the debris. Rock Chamber This is a black chamber, directly cut in the rock. Crystals embedded in the walls reflect and magnify the available light. There is an antique gas stove mounted in one of the walls, and a rack just above it. The sole exit leads west into a dark corridor. The chamber seems ancient, but the furniture feels more recent. Someone must have been using this chamber not so long ago. You can also see a chair and a wooden chest (which is closed) here. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x stove reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is an old gas stove, which can be turned on by turning a switch. On the stove is a kettle. The gas stove is currently switched off. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x kettle reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The kettle is empty. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x rack reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: The rack is mounted on the wall above the stove. On the rack are some red powder, some yellow powder and a glass bottle, inside which is a clear liquid. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| x chest reward: 0 hint: ['take bottle', 'take chair', 'take kettle', 'take yellow', 'take red powder', 'turn stove on', 'take into chair', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put yellow down', 'put all down', 'open bottle', 'light stove with bottle', 'light stove with chair', 'light stove with kettle', 'light stove with yellow powder', 'light stove with red powder', 'take all off rack', 'put statue on rack', 'put statue on chair', 'put key on rack', 'put key on chair', 'put mysterious vial on rack', 'put mysterious vial on chair', 'put mukhtar on rack', 'put mukhtar on chair', 'put horriblis on rack', 'put horriblis on chair', 'put yellow on rack', 'put yellow on chair', 'put all on rack', 'put all on chair', 'west'] state: It is a big and heavy wooden chest. You can't see inside, since it is closed. description: Rock Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| w reward: 0 hint: ['south', 'east', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: You struggle through the debris. Chamber In the floor just below the opening in the ceiling is a trapdoor. It is closed and carefully sealed down with metal bands. description: Chamber inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down'] state: Corridor description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['south', 'north', 'put statue down', 'put key down', 'put mysterious vial down', 'put mukhtar down', 'put horriblis down', 'put paper down', 'put all down'] state: Corridor Behind and above, a faint luminous blur tells of the distant world outside. description: Corridor inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take into entrance', 'put key down', 'put mysterious vial down', 'put horriblis down', 'put paper down', 'put statue down', 'put mukhtar down', 'put all down', 'down'] state: Stairs You can also see Charles Bristow here. description: Stairs inventory: ['vial labelled Mukhtar', 'Caelestae Horriblis', 'wrought iron key', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| ask charles about chest
|start_header_id| ztuu 25 |end_header_id| reward: 0 hint: ['north', 'turn lantern off', 'take suit', 'take lantern', 'take mask', 'take all', 'take off gloves', 'south', 'take into northwest', 'put gloves down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put glasses down', 'put all down', 'put on suit', 'put on mask', 'put on glasses', 'examine glasses', 'lower suit', 'lower lantern', 'lower mask', 'throw suit', 'throw gloves', 'throw lantern', 'throw mask', 'put gloves in glasses', 'put all in glasses'] state: Dropped. The lantern dims a little. description: Convention Center Lobby inventory: ['glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take lamp reward: 0 hint: ['turn lantern off', 'take suit', 'take mask', 'take all', 'take off gloves', 'south', 'take into northwest', 'put gloves down', 'put lantern down', 'put gores down', 'put sword down', 'put rune down', 'put multi down', 'put glasses down', 'put all down', 'put on suit', 'put on mask', 'put on glasses', 'examine glasses', 'lower suit', 'lower mask', 'throw suit', 'throw gloves', 'throw lantern', 'throw mask', 'put gloves in glasses', 'put all in glasses'] state: Taken. description: Convention Center Lobby inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['west', 'turn lantern off', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'put all in glasses', 'north', 'south'] state: Cultural Complex description: Cultural Complex inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['west', 'turn lantern off', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'put all in glasses', 'north'] state: Theater This cavernous auditorium is reputed to be the most elaborate in the GUE. Built to the precise specifications of Lord Dimwit Flathead, its excessive structure holds 69,105 seats, not including the royal box seats that are centrally situated on the 37th mezzanine. The seats themselves are built like thrones, with high, wooden backs that obscure visibility and make the seating area seem rather like a forest of stunted trees. A long aisle runs the entire length of the auditorium from the Cultural Center to the west to the oversized stage to the east. In all other directions, narrow aisles have been arranged in the "maze of twisty passages" style that was so popular in Dimwit's day; I would strongly recommend avoiding them. description: Theater inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['west', 'east', 'turn lantern off', 'take red lens', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'put all in glasses'] state: Stage The rather large proscenium seems to have been designed mainly with live performances in mind (the dead were thought, not unreasonably, to be dreadfully dull.) As such, it sports a large, maroon curtain leading backstage and a row of brightly colored footlights. Rubble and debris block the ways to the wings, and a set of stairs leads back down into the theater's main aisle. description: Stage inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take blue reward: 5 hint: ['examine lantern', 'west', 'east', 'take red lens', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put lens down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'examine glasses', 'examine footlights', 'throw multi', 'put lantern in glasses', 'put lens in glasses', 'put all in glasses'] state: Taken. [Your score has just gone up by five points.] description: Stage inventory: ['blue lens', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take red reward: 0 hint: ['west', 'east', 'throw lantern', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put red lens down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'examine glasses', 'examine footlights', 'throw multi', 'put lantern in glasses', 'put red lens in glasses', 'put all in glasses'] state: Taken. The lantern flickers and goes out. description: Stage inventory: ['red lens', 'blue lens', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| hit lamp reward: 5 hint: ['west', 'east', 'turn lantern off', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put red lens down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'put red lens in glasses', 'put all in glasses'] state: Your rough treatment of the lantern was enough to get it lit again. This must be your lucky day. [Your score has just gone up by five points.] description: Stage inventory: ['red lens', 'blue lens', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| put blue in glasses reward: 5 hint: ['west', 'east', 'turn lantern off', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put red lens down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'put red lens in glasses', 'put all in glasses', 'empty glasses into footlights'] state: You carefully sculpt the blue lens so as to fit neatly into the glasses. [Your score has just gone up by five points.] description: Stage inventory: ['red lens', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| put red in glasses reward: 0 hint: ['west', 'east', 'turn lantern off', 'take red lens', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'empty glasses into footlights'] state: You carefully sculpt the red lens so as to fit neatly into the glasses. description: Stage inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| east reward: 0 hint: ['west', 'turn lantern off', 'take curtain', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'open trunk', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to scrims', 'push red lens to glasses', 'put all in glasses'] state: Backstage Ah... ah... choo! Those curtains! If I weren't so busy helping you with this game, I'd suggest you go on without me and let me clean this place up enough so that when you returned, I could at least describe it decently. I'll do the best I can, though. A thick, maroon curtain separates the backstage area from the stage. This area was obviously the target of a small, underground tornado (a Vorx) as scrims, scenery and costumes litter the floor. Even an old steamer trunk, virtually decaying from age, rests in a corner. description: Backstage inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| open trunk reward: 0 hint: ['west', 'turn lantern off', 'take curtain', 'take red lens', 'take coin', 'take off gloves', 'close trunk', 'put lantern down', 'put multi down', 'put gores down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower coin', 'throw lantern', 'throw multi', 'throw coin', 'put lantern in trunk', 'put lantern in glasses', 'put multi in trunk', 'push red lens to scrims', 'push red lens to trunk', 'push red lens to glasses', 'put gores in trunk', 'put glasses in trunk', 'put gloves in trunk', 'put sword in trunk', 'put rune in trunk', 'put all in trunk', 'put all in glasses', 'empty glasses into trunk'] state: Phew! Now that's musty! The trunk, beside hiding an invisible dead elephant (what else could produce that smell?), holds a rare quint-Zorkmid coin. description: Backstage inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| take coin reward: 5 hint: ['west', 'turn lantern off', 'take curtain', 'take red lens', 'take off gloves', 'close trunk', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in trunk', 'put lantern in glasses', 'put multi in trunk', 'push red lens to scrims', 'push red lens to trunk', 'push red lens to glasses', 'put gores in trunk', 'put coin in trunk', 'put glasses in trunk', 'put gloves in trunk', 'put sword in trunk', 'put rune in trunk', 'put all in trunk', 'put all in glasses', 'empty glasses into trunk'] state: Taken. [Your score has just gone up by five points.] description: Backstage inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['west', 'east', 'turn lantern off', 'take red lens', 'take curtain', 'take bow', 'take off gloves', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'examine footlights', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'empty glasses into footlights'] state: Stage description: Stage inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north'] state: Theater description: Theater inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state: Cultural Complex description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['turn lantern off', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put rune down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state: Hall of Science Lobby Compared to the grandeur of the other parts of the Cultural Center, the Hall of Science is rather austere, serving mainly as the entrance to three smallish rooms, at the openings to which stand small reader-boards. These say "MUSEUM OF ILLUSIONS!" (east), "SEE THE MUD FORUM!" (south), and "MUSEUM OF ADVENTURE!" (west). The larger area to the north is the Cultural Center. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| n reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put rune down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw rune', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state: Cultural Complex description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'Baby Rune', 'razor-like gloves', 'cheaply-made sword'] |action| drop rune reward: 0 hint: ['west', 'turn lantern off', 'take baby', 'take red lens', 'take off gloves', 'east', 'put lantern down', 'put multi down', 'put gores down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower baby', 'throw lantern', 'throw baby', 'throw multi', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses', 'north', 'south'] state: Dropped. description: Cultural Complex inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['turn lantern off', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put gores down', 'put sword down', 'put other down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw gloves', 'throw lantern', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state: Hall of Science Lobby description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'Forever Gores', 'razor-like gloves', 'cheaply-made sword'] |action| drop gores
|start_header_id| snacktime 14 |end_header_id| reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description: inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state: Sitting Room Your pet is here, staring at the box of light, holding on tight to the magic wand. description: inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.) The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself! [Your score has just gone up by ten points.] description: inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself. On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description: inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing) This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room. Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back. On the long soft thing you can see a magic wand. description: inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description: inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing. Sitting Room description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes! Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all. This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description: inventory: [''] |action| push wand reward: 10 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You've got the hang of this trick now for sure! One more bite on the wand brings up something new. This is more like it! Inside the box now is this lady putting together some tasty looking food! You're almost drooling just watching. This has got to make your pet think about eating! [Your score has just gone up by ten points.] description: inventory: [''] |action| z reward: 0 hint: ['examine long', 'take inventory', 'get in long', 'take off long', 'put wand on long', 'north', 'west'] state: You pause for a second. Your stomach growls. You finally hear a familiar rush of water from the little water room and, after a second, the sound of the door opening. description: inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. Your pet walks in. He starts to sit down on the long soft thing but stops when he sees what's in the box of light. That lady cooking is doing her job! You pet stands and watches, transfixed. He must be thinking of food! description: inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls. Your pet makes his way to the food room. Your pet starts rattling around in the food room. Yes! He must be making a snack! description: inventory: [''] |action| n reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off dino', 'west', 'look in high', 'south'] state: Sleeping Room Most of the time when you are in here it is dark and quiet because that is the best way to sleep and this is the room made for sleeping. There is a high bed here that is not your bed although it is where you sleep usually to keep your pet company. The sitting room is south of here and the room with the water is to the west. Your low bed is here, looking all soft and cushy. Dino is here! From the other room you can hear the happy sound of the cold box being opened. description: inventory: [''] |action| take dino reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off wand', 'west', 'look in high', 'take all', 'south'] state: (As you open your mouth, you drop the magic wand.) You snatch up the dino with your mouth and hold on tight. From the other room you can hear the sound of secret places opening and closing. description: inventory: [''] |action| s reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Sitting Room You don't hear anything from the food room. But then, making a sandwich is not a very noisy job. description: inventory: [''] |action| w reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'look in box', 'take all', 'east'] state: Food Room Your pet is here, working on making a snack. You can also see a square soft thing here. One by one, your pet starts pulling the sandwich fixings out of the cold box and turning them into a sandwich. description: inventory: [''] |action| drop dino reward: 0 hint: ['take off soft', 'put dino down', 'open door', 'open all', 'east'] state: You know, leaving the dino here puts it in just the right spot for tripping your pet when he tries to walk out with the sandwich. What a great trick! Your pet starts putting stuff away and soon closes the cold box. You're sure that in just a minute he will be taking the sandwich out to the sitting room to eat it. description: inventory: None |action| z reward: 0 hint: ['take off soft', 'put dino down', 'open door', 'open all', 'east'] state: You pause for a second. Your stomach growls. Your pet seems to have finished cleaning up after making the snack. He turns to leave. Now is the moment of truth. description: inventory: None |action| z
|start_header_id| detective 7 |end_header_id| reward: 0 hint: ['east', 'take paper', 'west', 'put pistol down', 'north'] state: << Chief's office >> You are standing in the Chief's office. He is telling you "The Mayor was murdered yeaterday night at 12:03 am. I want you to solve it before we get any bad publicity or the FBI has to come in. "Yessir!" You reply. He hands you a sheet of paper. Once you have read it, go north or west. You can see a piece of white paper here. description: Chief's office inventory: ['small black pistol'] |action| N reward: 0 hint: ['north', 'west', 'put pistol down'] state: << Outside >> You are outside in the cold. To the east is a dead end. To the west is the rest of the street. Papers are blowing around. It's amazingly cold for this time of year. description: Outside inventory: ['small black pistol'] |action| W reward: 10 hint: ['west', 'east', 'north', 'put pistol down'] state: << Outside >> You are still on the streets. To the north is a restraunt where the mayor ate often. To the east is the Mayor's home. [Your score has just gone up by ten points.] description: Outside inventory: ['small black pistol'] |action| E reward: 10 hint: ['south', 'west', 'north', 'east', 'put pistol down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. [Your score has just gone up by ten points.] description: Mayor's house inventory: ['small black pistol'] |action| E reward: 0 hint: ['north', 'take wood', 'west', 'put pistol down'] state: << Living room >> You are standing in the living room. You see a battered piece of wood. You wonder "Should I pick this thing up?". Well, whether you do or don't the only way out of the room is back west. You can see a wooden wood here. description: Living room inventory: ['small black pistol'] |action| TAKE WOOD reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state: Taken. [Your score has just gone up by ten points.] description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Dining room >> You are in the dining room. You look around and see a note on the table. You can go back east. You can see a paper note here. description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: Taken. [Your score has just gone up by ten points.] description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: The note was written on a computer obviously this murder was planned and it says: We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried. description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Upstairs hallway >> You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west. [Your score has just gone up by ten points.] description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests". description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state: << Bedroom >> You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east. [Your score has just gone up by ten points.] description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Outside >> You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store. [Your score has just gone up by ten points.] description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Video Store >> You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east. description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E
|start_header_id| inhumane 65 |end_header_id| reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the southwest of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the west of the axle. description: On the Platform inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state: You step off the platform to the west hall. West of the Pit The pit with the swinging platform is east of this intersection. Halls go north and south. The platform is to the northwest of the axle. description: West of the Pit inventory: ['torch'] |action| n reward: 0 hint: ['take key', 'push button', 'south', 'north', 'put torch down', 'take button off torch', 'put torch on disk'] state: Key Room In the center of this room is a stone block. There is a stone disk on the top surface of the block. Directly above the disk is suspended a glass globe just full of spiders and little snakes and scorpions. Exits are north and south. Sitting on the disk is: a iron key description: Key Room inventory: ['torch'] |action| get key reward: 0 hint: ['push button', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'put torch on disk'] state: The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap! description: Key Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['take demon', 'push button', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Demon Room This room is full of carved demons and devils doing nasty thing to innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very nice if you don't mind the subject matter. The only exit is south. There is a small figure of a demon in carved gold here! description: Demon Room inventory: ['iron key', 'torch'] |action| get figure reward: 0 hint: ['push button', 'south', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Taken. description: Demon Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'north', 'south', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take a off torch', 'put demon on disk', 'put torch on disk', 'put all on disk'] state: Key Room description: Key Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['push a', 'south', 'east', 'put demon down', 'put key down', 'put torch down', 'put all down', 'take a off torch', 'north'] state: West of the Pit The platform is to the southwest of the axle. description: West of the Pit inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| s reward: 0 hint: ['take sphere', 'push button', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Black Room This room is decorated in various textures of black stone. A hall leads north. Carved on the floor is an ornate pentacle. This room is very depressing. The pentacle contains: a faceted obsidian sphere description: Black Room inventory: ['golden figure of a demon', 'iron key', 'torch'] |action| get sphere reward: 0 hint: ['push button', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put sphere in pentacle', 'put demon in pentacle', 'put torch in pentacle', 'put all in pentacle', 'put all in floor', 'north'] state: Taken. description: Black Room inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: West of the Pit The platform is to the north of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the northeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the east of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the southeast of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the south of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the southwest of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'south', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the west of the axle. description: West of the Pit inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: You step onto the swinging platform. On the Platform The platform is to the northwest of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z reward: 0 hint: ['push button', 'east', 'put sphere down', 'put key down', 'put demon down', 'put torch down', 'put all down', 'take button off torch', 'put all in floor'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the north of the axle. description: On the Platform inventory: ['faceted obsidian sphere', 'golden figure of a demon', 'iron key', 'torch'] |action| z
|start_header_id| snacktime 11 |end_header_id| reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it! "So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description: inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state: Food Room description: inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.) You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description: inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description: inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state: Sitting Room Your pet is here, staring at the box of light, holding on tight to the magic wand. description: inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.) The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself! [Your score has just gone up by ten points.] description: inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself. On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description: inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing) This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room. Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back. On the long soft thing you can see a magic wand. description: inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description: inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing. Sitting Room description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes! Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all. This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description: inventory: [''] |action| push wand reward: 10 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You've got the hang of this trick now for sure! One more bite on the wand brings up something new. This is more like it! Inside the box now is this lady putting together some tasty looking food! You're almost drooling just watching. This has got to make your pet think about eating! [Your score has just gone up by ten points.] description: inventory: [''] |action| z reward: 0 hint: ['examine long', 'take inventory', 'get in long', 'take off long', 'put wand on long', 'north', 'west'] state: You pause for a second. Your stomach growls. You finally hear a familiar rush of water from the little water room and, after a second, the sound of the door opening. description: inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. Your pet walks in. He starts to sit down on the long soft thing but stops when he sees what's in the box of light. That lady cooking is doing her job! You pet stands and watches, transfixed. He must be thinking of food! description: inventory: [''] |action| z reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You pause for a second. Your stomach growls. Your pet makes his way to the food room. Your pet starts rattling around in the food room. Yes! He must be making a snack! description: inventory: [''] |action| n reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off dino', 'west', 'look in high', 'south'] state: Sleeping Room Most of the time when you are in here it is dark and quiet because that is the best way to sleep and this is the room made for sleeping. There is a high bed here that is not your bed although it is where you sleep usually to keep your pet company. The sitting room is south of here and the room with the water is to the west. Your low bed is here, looking all soft and cushy. Dino is here! From the other room you can hear the happy sound of the cold box being opened. description: inventory: [''] |action| take dino reward: 0 hint: ['examine room', 'take inventory', 'take off room', 'take off wand', 'west', 'look in high', 'take all', 'south'] state: (As you open your mouth, you drop the magic wand.) You snatch up the dino with your mouth and hold on tight. From the other room you can hear the sound of secret places opening and closing. description: inventory: [''] |action| s reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Sitting Room You don't hear anything from the food room. But then, making a sandwich is not a very noisy job. description: inventory: [''] |action| w
|start_header_id| detective 12 |end_header_id| reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state: Taken. [Your score has just gone up by ten points.] description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Dining room >> You are in the dining room. You look around and see a note on the table. You can go back east. You can see a paper note here. description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: Taken. [Your score has just gone up by ten points.] description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: The note was written on a computer obviously this murder was planned and it says: We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried. description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Upstairs hallway >> You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west. [Your score has just gone up by ten points.] description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests". description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state: << Bedroom >> You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east. [Your score has just gone up by ten points.] description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Outside >> You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store. [Your score has just gone up by ten points.] description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Video Store >> You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east. description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Video Store >> You are still in the video store. You can go north, or east. [Your score has just gone up by ten points.] description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Outside >> You are outside. You can go north, south, east or west. description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state: << McDonalds >> You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north. You can see a food hamburger here. description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state: Taken. [Your score has just gone up by ten points.] description: McDonalds inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state: << Outside >> You are outside. You can go north, south, east or west. description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N
|start_header_id| omniquest 2 |end_header_id| reward: 0 hint: ['east', 'south', 'west', 'put snorkel down', 'put on snorkel'] state: Small Path The path branches here. There are paths to the west and south that continue into the forest. The path to the east appears to lead into some rather rocky territory. description: Small Path inventory: ['snorkel'] |action| s reward: 0 hint: ['get in southeast', 'get in southwest', 'put snorkel down', 'put on snorkel', 'north'] state: Fork in Path This path forks to the southwest and southeast. description: Fork in Path inventory: ['snorkel'] |action| sw reward: 0 hint: ['take match', 'light match', 'get in northeast', 'put snorkel down', 'put on snorkel'] state: End of Path This appears to be the end of the path. There is an exit to the northeast. You can see a match here. description: End of Path inventory: ['snorkel'] |action| take match reward: 0 hint: ['light match', 'get in northeast', 'put snorkel down', 'put match down', 'put all down', 'put on snorkel'] state: Taken. description: End of Path inventory: ['match', 'snorkel'] |action| ne reward: 0 hint: ['light match', 'get in southwest', 'get in southeast', 'put snorkel down', 'put match down', 'put all down', 'put on snorkel', 'north'] state: Fork in Path description: Fork in Path inventory: ['match', 'snorkel'] |action| se reward: 0 hint: ['take raincoat', 'light match', 'get in northwest', 'put snorkel down', 'put match down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat', 'light match with raincoat'] state: End of Path This appears to be the end of the path. There is an exit to the northwest. You can see a raincoat (which is closed) here. description: End of Path inventory: ['match', 'snorkel'] |action| take raincoat reward: 0 hint: ['light match', 'get in northwest', 'put raincoat down', 'put snorkel down', 'put match down', 'put all down', 'put on raincoat', 'put on snorkel', 'open raincoat'] state: Taken. description: End of Path inventory: ['raincoat', 'match', 'snorkel'] |action| open raincoat reward: 0 hint: ['light match', 'close raincoat', 'get in northwest', 'put raincoat down', 'put snorkel down', 'put match down', 'put all down', 'put on raincoat', 'put on snorkel', 'put snorkel in raincoat', 'put match in raincoat'] state: You open the raincoat. description: End of Path inventory: ['raincoat', 'match', 'snorkel'] |action| put match in raincoat reward: 0 hint: ['take match', 'light match', 'close raincoat', 'get in northwest', 'put raincoat down', 'put snorkel down', 'put all down', 'put on raincoat', 'put on snorkel', 'empty raincoat', 'push match to raincoat'] state: You put the match into the raincoat. description: End of Path inventory: ['raincoat', 'snorkel'] |action| close raincoat reward: 0 hint: ['get in northwest', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: You close the raincoat. description: End of Path inventory: ['raincoat', 'snorkel'] |action| nw reward: 0 hint: ['get in southeast', 'get in southwest', 'put raincoat down', 'put snorkel down', 'put all down', 'put on raincoat', 'put on snorkel', 'open raincoat', 'north'] state: Fork in Path description: Fork in Path inventory: ['raincoat', 'snorkel'] |action| n reward: 0 hint: ['east', 'south', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Small Path description: Small Path inventory: ['raincoat', 'snorkel'] |action| e reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Entrance This is the entrance to a canyon formed by an ancient river. The canyon is to the east. There is a sandy path to the northwest that seems to lead to a beach. There is a path leading into a forest to the west. description: Canyon Entrance inventory: ['raincoat', 'snorkel'] |action| e reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Path The path here is a riverbed that has long since gone dry. The river has cut several meandering passages into the canyon, forming what looks like two rather large boulders. A passage to the north appears to go around the larger boulder, while a narrow gap to the southeast seems to go around the smaller boulder. A passage to the east cuts the rock into its separate sections. And of course, the passage to the west goes back the way you came. description: Canyon Path inventory: ['raincoat', 'snorkel'] |action| n reward: 0 hint: ['take shovel', 'north', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Small Clearing This clearing is apparently a brief widening of some ancient river. There are various small passages winding around two large boulders. These are to the north, south, and west. You can see a shovel here. description: Small Clearing inventory: ['raincoat', 'snorkel'] |action| take shovel reward: 0 hint: ['north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Taken. description: Small Clearing inventory: ['shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put shovel down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Path description: Canyon Path inventory: ['shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Entrance description: Canyon Entrance inventory: ['shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['examine north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Endless Beach This is a beach that seems to stretch on forever to the east and west. There is nothing particularly notable about the beach, except that it has white sand. The ocean is to the north. You see an island on the horizon. There is a path winding across the dunes to the southeast. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| wear snorkel reward: 0 hint: ['take off snorkel', 'north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat'] state: You put on the snorkel. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| n
|start_header_id| library 11 |end_header_id| reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: Lobby This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying: an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant) The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange. [Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring! [Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again. [Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state: Second Floor Stacks You are in a maze of twisty shelves, all alike. (Well, okay, not really) This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it! [Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state: Rare Books Room The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book reward: 5 hint: ['north', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down'] state: Taken. [Your score has just gone up by five points.] description: Rare Books Room inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N
|start_header_id| awaken 9 |end_header_id| reward: 0 hint: ['examine limb', 'take clearing', 'south', 'north', 'put limb down', 'take limb', 'put church under limb', 'put debris under limb', 'put windows under limb', 'put clearing under limb', 'put trees under limb', 'put southwest under limb', 'put dog under limb', 'put storm under limb', 'put northwest under limb', 'put weeds under limb', 'put chain under limb', 'put driveway under limb', 'put mud under limb', 'put west under limb', 'put east under limb', 'put steeple under limb', 'put rain under limb'] state: East Side of the Church This wide, graveled clearing may have once been where the worshippers at the church left their vehicles while attending services inside. If so, it seems that the last service was held long ago. Weeds and grasses grow up through the gravel, which is littered with debris. Dark, looming trees surround the clearing except for the driveway, which leads to the southwest, and for a narrow opening to the northwest. To the west, the church stares out over the clearing. The dog chases madly after you! description: East Side of the Church inventory: ['broken limb'] |action| s reward: 0 hint: ['east', 'west', 'north', 'put limb down', 'take limb', 'put church under limb', 'put window under limb', 'put trees under limb', 'put northeast under limb', 'put rain under limb', 'put sky under limb', 'put northwest under limb', 'put weeds under limb', 'put north under limb', 'put chain under limb', 'put mud under limb', 'put driveway under limb', 'put south under limb', 'put steeple under limb', 'put path under limb'] state: Front of the Church The church and steeple loom to the north, the open window frames seeming to stare with judgment upon anyone standing before it. The dog lunges after you, but is suddenly jerked to a stop with a yelp. The dog has been brought up short by it's chain, which is now completely wrapped around the church. It barks wildly but ineffectually at you as you continue on around the corner. description: Front of the Church inventory: ['broken limb'] |action| n reward: 10 hint: ['take railing', 'push railing', 'south', 'put limb down', 'take limb', 'put windows under limb', 'put railing under limb', 'put mud under limb', 'put south under limb', 'put rain under limb', 'put storm under limb', 'put weeds under limb', 'put steeple under limb', 'north'] state: Church Porch This wide, covered porch spans the width of the church front. A white picket railing surrounds the porch on three sides, except to the south where a short flight of steps leads down to the sidewalk. Two large windows have been boarded up but the main doors stand slightly ajar. [Your score has just gone up by ten points.] description: Church Porch inventory: ['broken limb'] |action| push railing reward: 0 hint: ['take broken', 'south', 'put broken down', 'take limb', 'push railing to windows', 'put windows under broken', 'put south under windows', 'put weeds under windows', 'put steeple under windows', 'put rain under windows', 'put storm under windows', 'put mud under windows', 'north'] state: With a jerk, you tear free the loose section of railing. description: Church Porch inventory: ['broken limb'] |action| take section reward: 0 hint: ['south', 'put limb down', 'put railing down', 'put all down', 'take limb', 'take railing', 'put windows under limb', 'put south under windows', 'put weeds under windows', 'put steeple under windows', 'put rain under windows', 'put storm under windows', 'put mud under windows', 'north'] state: Taken. description: Church Porch inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['put limb down', 'put railing down', 'put all down', 'take limb', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ceiling under dirt', 'put floor under dirt', 'put railing under ceiling', 'north', 'south'] state: Vestibule This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height. There is a brief rattle of hail on the roof. description: Vestibule inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['south', 'north', 'get in pews', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'put windows under debris', 'put debris under windows', 'put pulpit under windows', 'put painting under windows', 'put south under windows', 'put eyes under windows', 'put north under windows', 'put of under painting', 'put pews under windows'] state: Sanctuary Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north. description: Sanctuary inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['take book', 'north', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'take book off podium', 'put limb on podium', 'push book to limb', 'push book to podium', 'put of on podium', 'put all on podium', 'put windows under limb', 'put book under limb', 'put painting under limb', 'put north under limb', 'put podium under limb', 'put eyes under limb', 'put debris under limb', 'south'] state: Pulpit From this raised platform you can see the entire inside of the church. The pulpit is empty except for the podium which rises from the center. A small door is visible behind the podium to the north. description: Pulpit inventory: ['broken length of railing', 'broken limb'] |action| read book reward: 0 hint: ['take book', 'north', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'take book off podium', 'put limb on podium', 'push book to limb', 'push book to podium', 'put of on podium', 'put all on podium', 'put windows under limb', 'put book under limb', 'put painting under limb', 'put north under limb', 'put podium under limb', 'put eyes under limb', 'put debris under limb', 'south'] state: Much of the book has been damaged by moisture and rats, but some of the passages are still legible. One in particular sticks in your mind... "The way to understand another is through their eyes, because the eyes are the windows of the soul. Through the eyes the soul may seen by those who are sensitive, and through the eyes the soul my be taken by those who have pledged themselves to the ones who wait beyond." description: Pulpit inventory: ['broken length of railing', 'broken limb'] |action| take book reward: 0 hint: ['north', 'put book down', 'put limb down', 'put of down', 'put all down', 'take book', 'take limb', 'take of', 'put book on podium', 'put limb on podium', 'put of on podium', 'put all on podium', 'put windows under book', 'put painting under book', 'put podium under book', 'put eyes under book', 'put north under book', 'put debris under book', 'south'] state: Taken. description: Pulpit inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['take book', 'take ash', 'take robe', 'take stopper', 'push bookshelf', 'south', 'put limb down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take of', 'put limb on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'push stopper to limb', 'push stopper to desk', 'push stopper to bookshelf', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put ash under limb', 'put floor under limb', 'put robe under limb', 'put stopper under limb', 'put bookshelf under limb', 'put south under limb'] state: Small Office This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary. On the desk is a journal. A richly embroidered robe hangs beside the door. There is a brief rattle of hail on the roof. description: Small Office inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| search desk reward: 0 hint: ['take book', 'take ash', 'take robe', 'take stopper', 'push bookshelf', 'south', 'put limb down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take of', 'put limb on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'push stopper to limb', 'push stopper to desk', 'push stopper to bookshelf', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put ash under limb', 'put floor under limb', 'put robe under limb', 'put stopper under limb', 'put bookshelf under limb', 'put south under limb'] state: On the desk is a journal. description: Small Office inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| take stopper reward: 0 hint: ['take ash', 'take journal', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take of', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put book on desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put ash under limb', 'put floor under limb', 'put journal under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: Taken. description: Small Office inventory: ['heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take ash reward: 0 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You pick up a handful of ashes. A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| put ash on journal reward: 0 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'read journal', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the handful of ashes on the journal) As you rub the ashes against the page, the indentations fill in and the last entry becomes visible. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read journal reward: 5 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'read journal', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You read the last entry from the journal... "I cannot continue. The more I come to know her the more I realize that I cannot continue to corrupt her. She was pure and innocent before I took her, and that innocence allows her to continue to trust me even after what I have done. I only hope that the taint of that which I have done has not stained her irrevocably and that she will go to her proper place after I release her... and that I shall go to mine." [Your score has just gone up by five points.] description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| move bookshelf reward: 0 hint: ['take grimoire', 'take journal', 'take robe', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'take all', 'put on robe', 'take limb', 'take stopper', 'take book', 'take railing', 'put ash on journal', 'put limb on desk', 'push grimoire to limb', 'push grimoire to desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put grimoire under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You push the bookshelf to one side, revealing an old book bound in a strange reddish cover. A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire) Taken. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire) The book contains several rituals and procedures all involving the soul or spirit. The first describes a ritual through which the soul can be removed from a person's body and placed in a specially prepared container. The soul remains in the container even if the person's body dies. A second ritual can be employed to use the stored soul as a receptacle for the sin of another person. This allows the possessor of another's soul to perform any acts they wish without having to answer for those acts in the next world. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take robe reward: 0 hint: ['take book', 'south', 'put large black book down', 'put handful down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put handful on journal', 'put large black book on desk', 'put handful on desk', 'put limb on desk', 'put stopper on desk', 'put grimoire on desk', 'push journal to debris', 'push journal to desk', 'put robe on desk', 'put railing on desk', 'put all on desk', 'put debris under large black book', 'put handful under debris', 'put desk under debris', 'put fire under debris', 'put journal under debris', 'put glass under debris', 'put bookshelf under debris', 'put floor under debris', 'put south under debris'] state: Taken. description: Small Office inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s
|start_header_id| library 3 |end_header_id| reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Hi, I'm Alan." description: Lobby inventory: ['ID card'] |action| Ask Alan about novel reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: He glances up at you. "Yeah, it gets pretty dull around here on Friday afternoons, and I've already read this one six times." He sighs heavily. "If only I hadn't lost that copy of "Debt of Honor" in the stacks. I've only read that one four times, and not within the past three months." Dejected, he goes back to flipping the pages. description: Lobby inventory: ['ID card'] |action| Ask him about Nelson reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try talking to the reference librarian." description: Lobby inventory: ['ID card'] |action| Ask him about librarian reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "Try going through those doors, she's probably at her desk." description: Lobby inventory: ['ID card'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['ID card'] |action| X librarian reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: She is an extremely proper young woman. She has her hands folded neatly in front of her on the desk, and a pencil so sharp it looks like it would make a decent stiletto is tucked behind one ear. She watches the room, and you, like a hungry hawk. Pinned to her jacket is a nametag. description: Ground Floor Stacks inventory: ['ID card'] |action| Read tag reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Hi! I'm Marion." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask Marion about Nelson reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "Ah, that valuable book. We keep it locked away, in the Rare Books Room." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about rare books reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: Lobby This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying: an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant) The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange. [Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring! [Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting
|start_header_id| wishbringer 11 |end_header_id| reward: 0 hint: ['look old', 'take old', 'take off grave', 'look grave', 'put down envelope', 'look at old throug grave', 'take old from grave', 'put envelope down grave', 'up'] state: Open Grave You're at the bottom of an open grave, surrounded by six-foot walls of dirt. There's an old bone here. (You won't see the "What next?" prompt any more.) description: Open Grave inventory: ['mysterious envelope'] |action| GET BONE reward: 1 hint: ['look envelope', 'take off grave', 'look grave', 'put down envelope', 'put down bone', 'put down all', 'look at grave throug envelope', 'put envelope down grave', 'put bone down grave', 'put all down grave', 'up'] state: Taken. (Your score just went up by 1 point! Your total score is 7 out of 100.) description: Open Grave inventory: ['old bone', 'mysterious envelope'] |action| U reward: 0 hint: ['look tree', 'look around west', 'west', 'take on open', 'put down envelope', 'put down bone', 'put down all', 'look around tree', 'look at tree throug envelope', 'throw envelope at tree', 'throw bone at tree', 'throw all at tree', 'put envelope down open', 'put bone down open', 'put all down open', 'south', 'down'] state: With great difficulty, you manage to climb out of the open grave. Spooky Copse description: Spooky Copse inventory: ['old bone', 'mysterious envelope'] |action| S reward: 0 hint: ['look envelope', 'east', 'take off festeron', 'look lane', 'put down envelope', 'put down bone', 'put down all', 'look around east', 'look at envelope throug festeron', 'throw envelope at festeron', 'throw bone at festeron', 'throw all at festeron', 'north'] state: Creepy Corner description: Creepy Corner inventory: ['old bone', 'mysterious envelope'] |action| E reward: 0 hint: ['look festeron', 'take in festeron', 'look road', 'put down old', 'put down envelope', 'put down all', 'look at festeron throug gate', 'throw old at festeron', 'throw envelope at festeron', 'throw all at festeron', 'west', 'east', 'enter'] state: Whew! That cemetery sure is spooky. Outside Cemetery description: Outside Cemetery inventory: ['old bone', 'mysterious envelope'] |action| E reward: 0 hint: ['look envelope', 'east', 'look hill', 'put down envelope', 'put down bone', 'put down all', 'look around east', 'look at hill throug envelope', 'put envelope down lawn', 'put bone down lawn', 'put all down lawn', 'west'] state: Hilltop description: Hilltop inventory: ['old bone', 'mysterious envelope'] |action| E reward: 0 hint: ['look envelope', 'look path', 'put down envelope', 'put down bone', 'put down all', 'look at path throug envelope', 'give poodle envelope', 'give poodle bone', 'throw envelope at bone', 'throw bone at old', 'throw all at town', 'throw all at poodle', 'west'] state: Outside Cottage You're outside the cottage of Miss Voss, the town librarian. The road turns north toward the village, and bends upward to the summit of Post Office Hill. As you approach the cottage you are greeted by the tiniest poodle you've ever seen in your entire life. It charges across the street, yapping angrily and showing its sharp little teeth. You can smell the poodle's hot breath as it yaps. description: Outside Cottage inventory: ['old bone', 'mysterious envelope'] |action| GIVE BONE TO POODLE reward: 3 hint: ['look envelope', 'take on hill', 'look hill', 'put down envelope', 'look at envelope throug bone', 'give poodle envelope', 'throw envelope at bone', 'north', 'west'] state: The poodle tests the old bone with its tongue, lies down and begins to gnaw on it, keeping a red eye on you. (Your score just went up by 3 points! Your total score is 10 out of 100.) description: Outside Cottage inventory: ['mysterious envelope'] |action| N reward: 0 hint: ['look south', 'look public', 'south', 'look crisp', 'look road', 'put down envelope', 'look around south', 'look at public throug miss', 'look at public throug crisp', 'throw envelope at public', 'north', 'west', 'east'] state: The poodle yaps a threat as you back away. Rotary South This is the south side of the Festeron Rotary. A road branches south, towards Post Office Hill. The Festeron Public Library, famous for its museum of local historic artifacts, stands proudly on the nearby corner. Miss Voss, the town librarian, is locking the library door as you approach. "Just the person I was looking for!" she exclaims, smiling brightly. description: Rotary South inventory: ['mysterious envelope'] |action| WAIT reward: 0 hint: ['look public', 'south', 'take note', 'look road', 'put down envelope', 'look around south', 'look at public throug miss', 'take note from miss', 'throw envelope at public', 'north', 'west', 'east'] state: Time passes. Miss Voss retrieves a violet slip of paper from the depths of her purse. "Be a sweetie and give this note to your dear boss, Mr. Crisp," she coos, holding the note out to you. "I'd be ever so much obliged." description: Rotary South inventory: ['mysterious envelope'] |action| GET NOTE reward: 3 hint: ['look public', 'south', 'look road', 'put down envelope', 'put down note', 'put down all', 'look around south', 'look at public throug envelope', 'throw envelope at public', 'throw note at public', 'throw all at public', 'north', 'west', 'east'] state: Taken. (Your score just went up by 3 points! Your total score is 13 out of 100.) Miss Voss hurries away down the street. "Thanks! Toody-loo!" description: Rotary South inventory: ['violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: Park You're standing in a circular park, surrounded by the Festeron Rotary. Walks converge from four directions on a shallow marble fountain, filled with sparkling water. A statue stands in the middle of the fountain. description: Park inventory: ['violet note', 'mysterious envelope'] |action| LOOK IN FOUNTAIN reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: You can see a gold coin and a goldfish in the fountain. description: Park inventory: ['violet note', 'mysterious envelope'] |action| GET COIN reward: 1 hint: ['look marble', 'look walks', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'put coin down marble', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'put all down marble', 'throw all at festeron', 'throw all at coin', 'north', 'south', 'west', 'east'] state: Taken. (Your score just went up by 1 point! Your total score is 14 out of 100.) description: Park inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look envelope', 'north', 'look road', 'close door', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at envelope throug festeron', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'throw all at festeron', 'throw all at coin', 'south', 'west', 'east', 'enter'] state: Rotary North This is the northern side of the Festeron Rotary. A road leads north, towards the river. On the corner stands a quaint village church. Its little white steeple is straight out of a country postcard. The church door stands invitingly open. description: Rotary North inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['east', 'look river', 'take in bridge', 'look road', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around east', 'look at river throug envelope', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'north', 'south', 'west'] state: South of Bridge This is the south side of a covered bridge that spans the Festeron River. Paths lead off to the east and west, and a road leads south to the village. description: South Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around bridge', 'look at river throug festeron', 'throw coin at bridge', 'throw violet at bridge', 'throw envelope at bridge', 'throw all at bridge', 'throw all at coin', 'north', 'south'] state: Bridge You're on a covered bridge that spans the Festeron River. A sign hangs on an arch overhead. description: Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'take in bridge', 'look path', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around west', 'look at river throug path', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'south', 'east'] state: North of Bridge This is the north side of the Festeron Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river. description: North Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| E reward: 0 hint: ['look lone', 'look dead', 'take out trail', 'take lone', 'look trail', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at lone throug dead', 'take lone from trunk', 'take dead from trunk', 'put envelope down bank', 'put note down bank', 'put coin down bank', 'put all down bank', 'throw all at coin', 'west', 'up'] state: Cliff Bottom You're at the bottom of a cliff that rises up from the north bank of the river. A steep trail winds upward. A gnarled tree trunk stands nearby, a lone branch its only adornment. description: Cliff Bottom inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: (The trail you're climbing is narrow and twisty. It's a good idea to draw a map as you go up.) Steep Trail A steep, rocky trail winds west and downward. description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| W
|start_header_id| library 11 |end_header_id| reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: Lobby This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying: an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant) The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange. [Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring! [Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again. [Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state: Second Floor Stacks You are in a maze of twisty shelves, all alike. (Well, okay, not really) This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it! [Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state: Rare Books Room The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book reward: 5 hint: ['north', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down'] state: Taken. [Your score has just gone up by five points.] description: Rare Books Room inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N
|start_header_id| sorcerer 40 |end_header_id| reward: 0 hint: ['east', 'look vial', 'look scroll', 'aimfiz vial', 'aimfiz helistar', 'take gaspar ', 'take scroll', 'look down vial', 'look down box', 'exit vial', 'put down vial', 'put down calendar', 'put down box', 'put down scroll', 'put down moldy scroll', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'frotz shiny scroll', 'frotz moldy scroll', 'rezrov vial', 'rezrov box', 'look at scroll throug vial', 'give spell to scroll', 'cast aimfiz at vial', 'cast aimfiz at helistar', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at calendar', 'throw vial at scroll', 'throw calendar at vial', 'throw calendar at scroll', 'throw box at vial', 'throw box at scroll', 'throw scroll at vial', 'throw book at vial', 'throw book at scroll', 'open vial with box', 'open box with vial'] state: Helistar's Quarters Helistar is one of the foremost members of the Circle, and this is her private chamber. Among Helistar's possessions is a scroll, new and shiny. description: Helistar's Quarters inventory: ['orange vial', 'moldy scroll', 'calendar', 'tiny box', 'book'] |action| GET SCROLL reward: 0 hint: ['east', 'gaspar', 'look vial', 'look scroll', 'aimfiz vial', 'aimfiz helistar', 'look down vial', 'look down box', 'exit vial', 'put down vial', 'put down calendar', 'put down box', 'put down shiny scroll', 'put down moldy scroll', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'frotz shiny scroll', 'frotz moldy scroll', 'gaspar vial', 'gnusto gaspar ', 'rezrov vial', 'rezrov box', 'look at scroll throug vial', 'cast gaspar at vial', 'cast aimfiz at vial', 'cast aimfiz at helistar', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw shiny scroll at vial', 'throw moldy scroll at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial'] state: Taken. description: Helistar's Quarters inventory: ['shiny scroll', 'orange vial', 'moldy scroll', 'calendar', 'tiny box', 'book'] |action| READ IT reward: 0 hint: ['east', 'gaspar', 'look vial', 'look scroll', 'aimfiz vial', 'aimfiz helistar', 'look down vial', 'look down box', 'exit vial', 'put down vial', 'put down calendar', 'put down box', 'put down shiny scroll', 'put down moldy scroll', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'frotz shiny scroll', 'frotz moldy scroll', 'gaspar vial', 'gnusto gaspar ', 'rezrov vial', 'rezrov box', 'look at scroll throug vial', 'cast gaspar at vial', 'cast aimfiz at vial', 'cast aimfiz at helistar', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw shiny scroll at vial', 'throw moldy scroll at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial'] state: The scroll reads "gaspar spell: provide for your own resurrection". description: Helistar's Quarters inventory: ['shiny scroll', 'orange vial', 'moldy scroll', 'calendar', 'tiny box', 'book'] |action| GNUSTO GASPAR SPELL reward: 0 hint: ['east', 'look book', 'look spell', 'aimfiz book', 'aimfiz helistar', 'look down vial', 'look down box', 'exit book', 'put down book', 'put down vial', 'put down calendar', 'put down box', 'put down scroll', 'put down all', 'frotz vial', 'frotz box', 'frotz scroll', 'rezrov vial', 'rezrov box', 'look at spell throug book', 'cast aimfiz at book', 'cast aimfiz at helistar', 'cast rezrov at vial', 'cast rezrov at box', 'throw book at vial', 'throw vial at book', 'throw calendar at book', 'throw box at book', 'throw scroll at book', 'open vial with gaspar ', 'open box with vial'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the gaspar spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied. description: Helistar's Quarters inventory: ['orange vial', 'moldy scroll', 'calendar', 'tiny box', 'book'] |action| AIMFIZ BELBOZ reward: 20 hint: ['north', 'look all', 'look spell', 'look vial', 'climb tree', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at vial throug calendar', 'look at spell throug vial', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with box', 'open box with vial', 'northeast', 'up'] state: As you cast the spell, the moldy scroll vanishes! After a momentary dizziness, you realize that your location has changed, although Belboz is not in sight... Twisted Forest You are on a path through a blighted forest. The trees are sickly, and there is no undergrowth at all. One tree here looks climbable. The path, which ends here, continues to the northeast. A hellhound is racing straight toward you, its open jaws displaying rows of razor-sharp teeth. description: Twisted Forest inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| NE reward: 0 hint: ['look vial', 'look spell', 'enter hole', 'enter woods', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'north', 'west', 'east', 'down'] state: Forest Edge To the west, a path enters the blighted woods, which stretch out of sight. A signpost stands beside another path leading north, and to the east is a wide meadow. At the base of the signpost is a slimy hole leading down. The hellhound stops at the edge of the forest and bellows. After a moment, it turns and slinks into the trees. description: Forest Edge inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| E reward: 0 hint: ['look vial', 'look spell', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at locusts', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'north', 'west', 'east'] state: Meadow You are in the center of a barren field. To the east is the turret of a ruined castle, and from the northeast comes the sound of rushing water. A swarm of bloodsucking locusts appears on the horizon. description: Meadow inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| NE reward: 0 hint: ['jump', 'look vial', 'look spell', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'put vial down river', 'put calendar down river', 'put box down river', 'put book down river', 'put all down river', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'south', 'southeast'] state: River Bank You are on a muddy bank of a fast-moving river, full of sharp rocks and foaming rapids, flowing to the southwest. The ground is soft and eroded, and continually threatens to dump you into the turbulent waters. A field lies to the southwest, and a trail leads southeast along the bank. description: River Bank inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| LEARN PULVER reward: 0 hint: ['jump', 'look vial', 'look spell', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'put vial down river', 'put calendar down river', 'put box down river', 'put book down river', 'put all down river', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'south', 'southeast'] state: Using your best study habits, you learn the pulver spell. description: River Bank inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| PULVER RIVER reward: 0 hint: ['jump', 'look vial', 'look spell', 'look down vial', 'look down box', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug vial', 'put vial down river', 'put calendar down river', 'put box down river', 'put book down river', 'put all down river', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at calendar', 'throw calendar at vial', 'throw box at vial', 'throw book at vial', 'open vial with gaspar ', 'open box with vial', 'south', 'southeast'] state: The river dries up, leaving only a few puddles between the rocks! It's now safe to climb down into the river bed. description: River Bank inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| D reward: 0 hint: ['look water', 'look spell', 'enter cave', 'look down vial', 'look down box', 'put down bed', 'put down vial', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz vial', 'frotz box', 'rezrov vial', 'rezrov box', 'look at spell throug water', 'cast rezrov at vial', 'cast rezrov at box', 'throw vial at water', 'throw calendar at water', 'throw box at water', 'throw book at water', 'open vial with gaspar ', 'open box with vial', 'northwest', 'up', 'northeast', 'southeast'] state: River Bed You are on the bed of an evaporated river. Fish splash helplessly in tiny puddles. The bed leads northwest and southeast. A climb up the southwest bank is possible. To the northeast is a dark cave, hollowed out by years of rushing water. description: River Bed inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| NE reward: 20 hint: ['southwest', 'look floor', 'look spell', 'enter hole', 'take pile', 'take amber', 'take scroll', 'take spell', 'take vial', 'take all', 'look down amber', 'look down box', 'exit floor', 'put down calendar', 'put down box', 'put down book', 'put down vial', 'put down all', 'frotz pile', 'frotz amber', 'frotz scroll', 'frotz box', 'rezrov amber', 'rezrov box', 'look at spell throug floor', 'give spell to vial', 'cast rezrov at amber', 'cast rezrov at box', 'throw calendar at floor', 'throw calendar at vial', 'throw box at floor', 'throw box at vial', 'throw book at floor', 'throw book at vial', 'throw vial at floor', 'open amber with box', 'open box with gaspar ', 'down'] state: Hidden Cave This is a hollow area under the northeast bank of the river. The floor rises away from the mouth of the cave, which is at its southwest end. A dark hole leads downward at the far end of the cave. Lying in the corner, in a pile of bat guano, is a scroll. There is an amber vial here. description: Hidden Cave inventory: ['orange vial', 'calendar', 'tiny box', 'book'] |action| GET GUANO, SCROLL AND AMBER VIAL reward: 0 hint: ['southwest', 'fweep', 'look floor', 'look spell', 'enter hole', 'look down amber', 'look down box', 'exit floor', 'put down pile', 'put down amber', 'put down scroll', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz pile', 'frotz amber', 'frotz scroll', 'frotz box', 'fweep floor', 'gnusto scroll', 'rezrov amber', 'rezrov box', 'look at spell throug floor', 'cast rezrov at amber', 'cast rezrov at box', 'throw pile at floor', 'throw amber at floor', 'throw scroll at floor', 'throw calendar at floor', 'throw box at floor', 'throw book at floor', 'open amber with pile', 'open box with pile', 'down'] state: pile of bat guano: As you take the guano, the soiled scroll falls to the ground. soiled scroll: Taken. amber vial: Taken. description: Hidden Cave inventory: ['amber vial', 'soiled scroll', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| READ SCROLL reward: 0 hint: ['southwest', 'fweep', 'look floor', 'look spell', 'enter hole', 'look down amber', 'look down box', 'exit floor', 'put down pile', 'put down amber', 'put down scroll', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz pile', 'frotz amber', 'frotz scroll', 'frotz box', 'fweep floor', 'gnusto scroll', 'rezrov amber', 'rezrov box', 'look at spell throug floor', 'cast rezrov at amber', 'cast rezrov at box', 'throw pile at floor', 'throw amber at floor', 'throw scroll at floor', 'throw calendar at floor', 'throw box at floor', 'throw book at floor', 'open amber with pile', 'open box with pile', 'down'] state: The scroll reads "fweep spell: turn caster into a bat". There is a roar of water from outside the cave. The lower part of the cave, near the mouth, fills with a pool of swirling water! description: Hidden Cave inventory: ['amber vial', 'soiled scroll', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| GNUSTO FWEEP SPELL reward: 0 hint: ['look floor', 'look vial', 'enter hole', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug floor', 'cast rezrov at amber', 'cast rezrov at box', 'throw amber at floor', 'throw pile at floor', 'throw calendar at floor', 'throw box at floor', 'throw book at floor', 'open amber with pile', 'open box with amber', 'down'] state: Your spell book begins to glow softly. Slowly, ornately, the words of the fweep spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied. description: Hidden Cave inventory: ['amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| D reward: 0 hint: ['look amber', 'look vial', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'cast rezrov at amber', 'cast rezrov at box', 'throw amber at pile', 'throw pile at amber', 'throw calendar at amber', 'throw box at amber', 'throw book at amber', 'open amber with pile', 'open box with amber', 'south', 'southwest'] state: Pit of Bones In the center of the room is a deep pit filled with countless bones, an indication of the brutality of dungeon life. There are exits south and southwest. High above you is a small opening in the ceiling. description: PBones inventory: ['amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| S reward: 0 hint: ['look amber', 'look vial', 'take vial', 'take all', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down letters', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'give vial letters', 'cast rezrov at amber', 'cast rezrov at box', 'throw amber at pile', 'throw amber at vial', 'throw pile at amber', 'throw pile at vial', 'throw calendar at amber', 'throw calendar at vial', 'throw box at amber', 'throw box at vial', 'throw book at amber', 'throw book at vial', 'throw letters at amber', 'throw letters at vial', 'open amber with pile', 'open box with amber', 'north', 'west'] state: Torture Chamber This is a large and well-equipped torture chamber. These were very popular in castles of several centuries ago, but are somewhat out of fashion now. There are exits to the west and north. Sitting near one of the torture devices is an indigo vial, labelled in tiny letters. description: Torture Chamber inventory: ['amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| GET INDIGO VIAL reward: 0 hint: ['look amber', 'look vial', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'cast rezrov at amber', 'cast rezrov at box', 'throw amber at pile', 'throw pile at amber', 'throw calendar at amber', 'throw box at amber', 'throw book at amber', 'open amber with pile', 'open box with amber', 'north', 'west'] state: Taken. description: Torture Chamber inventory: ['indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| W reward: 0 hint: ['look amber', 'look vial', 'enter opening', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'cast rezrov at amber', 'cast rezrov at box', 'throw amber at pile', 'throw pile at amber', 'throw calendar at amber', 'throw box at amber', 'throw book at amber', 'open amber with pile', 'open box with amber', 'east', 'northeast', 'up', 'down'] state: Dungeon This is the dark and dank dungeon of the ruined castle. There's probably a torture chamber nearby. You can go east, northeast, or upward. A small opening leads down as well. description: Dungeon inventory: ['indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| D reward: 0 hint: ['look amber', 'look vial', 'look down amber', 'look down box', 'put down amber', 'put down pile', 'put down calendar', 'put down box', 'put down book', 'put down all', 'frotz amber', 'frotz pile', 'frotz box', 'rezrov amber', 'rezrov box', 'look at vial throug amber', 'cast rezrov at amber', 'cast rezrov at box', 'throw amber at pile', 'throw pile at amber', 'throw calendar at amber', 'throw box at amber', 'throw book at amber', 'open amber with pile', 'open box with amber', 'north', 'west', 'east'] state: Highway This is a wide road winding away to the east and west, perhaps a relic of the Great Underground Empire you read about in history class. A passage leads up to the north. description: Highway inventory: ['indigo vial', 'amber vial', 'pile bguano', 'orange vial', 'calendar', 'tiny box', 'book'] |action| W
|start_header_id| ztuu 45 |end_header_id| reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put sword down', 'put other down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw gloves', 'throw lantern', 'throw gores', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state: Dropped. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: The Mud Forum This large, square chamber is certainly messy enough for a mud forum (whatever that might be), but there is no mud in sight (for purposes of argument, it could be postulated that the water source for the mud has dried up, or that mud was brought in for some scientific purpose, or that MUD refers to a Multi-User Dungeon of the sort now popular among the better-socialized members of the adventurer class.) In the southeast corner of the room a sign reading, "Exhibit Closed! Danger!" overlays another sign, beneath which is a sealed door. On the floor, starting near the center of the room, four large symbols have been painted in royal purple; a large display unit with a heavy wooden cover stands behind. Scattered willy-nilly around the floor are detailed replicas of a white house, an evergreen tree, a person with a flattened head, a raft, and a hot-air balloon. You can see a tree, a house, a hot-air balloon, a flathead and a raft here. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine tree reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: The tree is a perfect miniature of the now-rare Subterraneous Vegitatus, a species thought to have existed only underground. Its leaves are individually painted, each one a miniature masterpiece. Sitting on the tree is a glass ball and a lone strand of tinsel. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine ball reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tinsel', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie coin to tinsel', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: It appears to be left over from some ancient decorative holiday. Painted on the inner surface of the ball is a scene of a young man, lying by the curb right by a sewer grate in the street. He's apparently been fishing for coins; he holds in his hands a piece of string, on the end of which is a piece of gum. Stuck to the gum is a shiny coin. description: The Mud Forum inventory: ['quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| take tinsel reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put tinsel down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie tinsel to coin', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: Removed. description: The Mud Forum inventory: ['tinsel', 'quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| examine coin reward: 0 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'put lantern down', 'put multi down', 'put tinsel down', 'put coin down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'tie tinsel to coin', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put coin in square', 'put coin in triangle', 'put coin in circle', 'put coin in pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: This is a coin, similar in shape and size to an old Chinese coin, complete with a square hole in its center. Stamped on its face is "5 Zorkmids." description: The Mud Forum inventory: ['tinsel', 'quint-Zorkmid coin', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| tie tinsel to coin reward: 8 hint: ['north', 'turn lantern off', 'take balloon', 'take red lens', 'take house', 'take flathead', 'take tree', 'take ball', 'look under cover', 'take raft', 'take all', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put tinsel down', 'put all down', 'put on glasses', 'empty glasses', 'hold button', 'examine glasses', 'lower balloon', 'lower house', 'lower flathead', 'lower tree', 'lower raft', 'throw lantern', 'throw balloon', 'throw multi', 'throw house', 'throw flathead', 'throw tree', 'throw raft', 'put lantern in square', 'put lantern in triangle', 'put lantern in glasses', 'put lantern in circle', 'put lantern in pentagon', 'put multi in square', 'put multi in triangle', 'put multi in circle', 'put multi in pentagon', 'push red lens to southeast', 'push red lens to square', 'push red lens to triangle', 'push red lens to glasses', 'push red lens to circle', 'push red lens to pentagon', 'put glasses in square', 'put glasses in triangle', 'put glasses in circle', 'put glasses in pentagon', 'put gloves in square', 'put gloves in triangle', 'put gloves in circle', 'put gloves in pentagon', 'put sword in square', 'put sword in triangle', 'put sword in circle', 'put sword in pentagon', 'put tinsel in square', 'put tinsel in triangle', 'put tinsel in circle', 'put tinsel in pentagon', 'put all in glasses', 'empty glasses into square', 'empty glasses into triangle', 'empty glasses into tree', 'empty glasses into circle', 'empty glasses into pentagon'] state: You carefully thread the tinsel through the coin's square opening, tying it in a knot. The coin now dangles from the tinsel. [Your score has just gone up by eight points.] description: The Mud Forum inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| n reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put tinsel down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw lantern', 'throw multi', 'throw gores', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state: Hall of Science Lobby You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put tinsel down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put tinsel in slot', 'put all in slot', 'put all in glasses', 'empty glasses into slot'] state: Museum of Illusion The Museum of Illusion was dedicated to the memory of the Great Implementers - figures who were believed to have created the GUE as an act of pure will. Before you, a row of delicately crafted porcelain busts of these immortal greats once stood. Legend has it that so lifelike were these busts, that they would seem to talk among themselves, discussing history, the arts, music, and philosophy, much as those mythic figures did in the Golden Age of Text Adventures. But years of neglect and the ravages of time have toppled most from atop their finely-wrought pedestals. Now, alas, the only two that remain are those of Marc Blank and Mike Berlyn, bloodied, but unbent; battered, but unbroken; shaken, but not stirred. Worse than the physical desecration of this shrine, it is clear that an attempt was made to commercialize what remains, for now, above the busts, is a sign reading, "Consult the Oracles - 10 Zorkmids." Beneath the sign is a coin-sized slot. Mike's eyes, like those on a famous science-fiction adventure game box, seem to follow you as you approach. "Marc! Wake up! We have company!" description: Museum of Illusion inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| put coin in slot reward: 0 hint: ['west', 'turn lantern off', 'take red lens', 'take tinsel', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower tinsel', 'throw lantern', 'throw multi', 'throw tinsel', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put all in glasses', 'empty glasses into slot'] state: The coin drops into the slot, but (unbeknownst to Mike and Marc) remains tied to the tinsel. Marc looks with some satisfaction at Mike, then assumes a very serious (oracular, one might say) pose. A holographic image of an hourglass miraculously appears beside him, the number "10" glowing inside with a harsh, red light. The number "10" is replaced by "9" as his voice drops three or four octaves. "Now hear the Oracle of the Implementers," he begins. (7) "The Wisdom of the Ages," he continues, in no apparent hurry. (5) "The Revealed Truth of All Truths," he drones, the word `truths' somehow adding an extra syllable or two. (2) And, finally, "Listen." Then, snapping out of his trance-like state, he looks in your direction rather sheepishly. "Sorry about that," he says. "I get a little carried away. Just another five Zorkmids and I'll finish up with a really juicy piece of information." He looks at you expectantly. Marc's bust does a double-take. "Hmm," he hmms. "Not a bad-looking specimen, though back in the old days, they built `em tougher." description: Museum of Illusion inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| pull tinsel reward: 0 hint: ['examine lantern', 'west', 'turn lantern off', 'take red lens', 'take off gloves', 'untie tinsel', 'put lantern down', 'put multi down', 'put tinsel down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put tinsel in slot', 'put all in slot', 'put all in glasses', 'empty glasses into slot'] state: Taken. Mike's bust looks wistful. "Sigh," he sighs. "Oh for the olden, golden days of yore." description: Museum of Illusion inventory: ['quint-Zorkmid coin, tied to tinsel', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| put coin in slot reward: 10 hint: ['west', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in slot', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to slot', 'push red lens to glasses', 'put all in glasses', 'empty glasses into slot'] state: Mike seems surprised (and not altogether pleased) that you've been able to put the same quint-Zorkmid coin in twice. With a blink of his eye, the tinsel goes up in a ball of sparks and flame (pyrotechnics being a specialty with him) and the coin drops fully into the slot. Marc assumes the oracular position and intones: "Ahem. It may be uncommon knowledge, but, it should be clear to see that text is not a great three-D medium. You may be blue, but looking through rose colored glasses helps bring things into alignment." Mike says, "True, Marc. All too true. As you know, I'd try to pry the sixth rib I saw." [Your score has just gone up by ten points.] description: Museum of Illusion inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['turn lantern off', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put gloves down', 'put lantern down', 'put sword down', 'put multi down', 'put glasses down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'throw gloves', 'throw lantern', 'throw gores', 'put gloves in glasses', 'push red lens to gloves', 'push red lens to glasses', 'put all in glasses'] state: Hall of Science Lobby You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| w reward: 0 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state: Museum of Adventure This museum is a sick, twisted, and pitiful homage to that special creature as near and dear to my heart as a parser, the Adventurer. There, in the center of the room, sits a display that sends a shiver up your spine: A skeleton. On the small pedestal beside it sits a plaque. The walls have been clawed, the wallpaper and exhibit signs shredded by what was probably an over-excited tourist group of grues. In what looks like the remnants of their enthusiastic visit, piles of bones lie on the floor, cracked open, fang-marks clearly evident on their glistening white surfaces. One sign on the wall by a door to the southwest remains, though. The lantern dims a little. description: Museum of Adventure inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| pry sixth rib with sword reward: 5 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'take into southwest', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state: Click. Whir. Zzzzip! (Well, as a parser, I could give you a huge hint that the door to the Janitor's Closet has just disappeared, but don't count on my help.) [Your score has just gone up by five points.] description: Museum of Adventure inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| sw reward: 0 hint: ['take off', 'turn lantern off', 'take red lens', 'take can', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower can', 'throw lantern', 'throw multi', 'throw can', 'put lantern on shelves', 'put lantern in glasses', 'put multi on shelves', 'push red lens to lantern', 'push red lens to shelves', 'push red lens to glasses', 'put glasses on shelves', 'put gloves on shelves', 'put sword on shelves', 'put all in glasses', 'put all on shelves'] state: Janitor's Closet As you step through the doorway, you realize you've entered a room so vast, you can see the distant curvature of the Earth. On the distant, foggy horizon, the ceiling appears to meet the floor, blending in the mist. The only thing in this enormous, cavernous area are shelves, shelves and more shelves, all of them empty, dwindling into nothingness. This of course disproves the ancient belief that there's never enough closet space. On the shelves is an aerosol can. You think you see the sun duck behind the clouds, then quickly realize you must be hallucinating. description: Janitor's Closet inventory: ['brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| take can reward: 5 hint: ['take off', 'turn lantern off', 'take red lens', 'take off gloves', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'spray lantern', 'throw lantern', 'throw multi', 'put lantern on shelves', 'put lantern in glasses', 'put multi on shelves', 'push red lens to lantern', 'push red lens to shelves', 'push red lens to glasses', 'put glasses on shelves', 'put gloves on shelves', 'put can on shelves', 'put sword on shelves', 'put all in glasses', 'put all on shelves'] state: Taken. You think you see the sun duck behind the clouds, then quickly realize you must be hallucinating. [Your score has just gone up by five points.] description: Janitor's Closet inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| ne reward: 0 hint: ['east', 'turn lantern off', 'take red lens', 'take off gloves', 'take into southwest', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'spray first rib', 'throw lantern', 'throw multi', 'put lantern in glasses', 'push red lens to first rib', 'push red lens to glasses', 'put all in glasses', 'pry first rib with sword'] state: Museum of Adventure description: Museum of Adventure inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| e reward: 0 hint: ['examine lantern', 'take bars', 'take red lens', 'take off gloves', 'west', 'north', 'south', 'east', 'put lantern down', 'put multi down', 'put glasses down', 'put gloves down', 'put can down', 'put sword down', 'put all down', 'put on glasses', 'empty glasses', 'examine glasses', 'lower gores', 'spray lantern', 'throw multi', 'throw gores', 'put lantern in glasses', 'push red lens to lantern', 'push red lens to glasses', 'put all in glasses'] state: Hall of Science Lobby You can see a Forever Gores here. description: Hall of Science Lobby inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| s reward: 0 hint: ['north', 'put can down', 'put all down', 'throw can'] state: The Mud Forum You can see a tree, a house, a hot-air balloon, a flathead and a raft here. The lantern flickers and goes out. It is now pitch dark in here! description: The Mud Forum inventory: ['aerosol can', 'brass lantern', 'glasses', 'ZM$100000', 'Multi-Implementeers', 'razor-like gloves', 'cheaply-made sword'] |action| shake lamp
|start_header_id| pentari 11 |end_header_id| reward: 0 hint: ['enter', 'put sword down', 'south'] state: Main Hall, by the Fireplace You are at the northern end of the main hall taking in the panorama of what was once a majestic area where perhaps treaties were signed, strategies laid and plans foiled. You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway A large spiral staircase made entirely of marble polished smooth corkscrews up to a second floor and down to murky depths below. An archway north is cluttered with fallen rubble and crumbled stone but looks otherwise passable. description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| get in floor reward: 0 hint: ['north', 'put sword down', 'up'] state: Castle Dungeon Dark, dank and musty are the highpoints of this dungeon. A guard post is here, positioned in such a way as to afford a view of the rows of cells and the prisoners they once contained. An open cell is just ahead to the north. description: Castle Dungeon inventory: ['fine Pentarian sword'] |action| up reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state: Dining Room The Duke wasn't one to stand on ceremony therefore he took all his meals in this room. This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls. A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state: Kitchen Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day. Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: Dining Room A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state: Armory Many death-dealing weapons of every type were stored here. Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords. Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them. A large archway north is partially blocked by collapsed stones and rubble. You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken. [Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state: Treasury In times past the vast wealth of the Duke would be stored here. Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures. You could only imagine what vast treasures were contained in this room long ago. A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state: Armory You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state: Main Hall The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped. jewel encrusted dagger: Dropped. The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| south
|start_header_id| omniquest 14 |end_header_id| reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Entrance This is the entrance to a canyon formed by an ancient river. The canyon is to the east. There is a sandy path to the northwest that seems to lead to a beach. There is a path leading into a forest to the west. description: Canyon Entrance inventory: ['raincoat', 'snorkel'] |action| e reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Path The path here is a riverbed that has long since gone dry. The river has cut several meandering passages into the canyon, forming what looks like two rather large boulders. A passage to the north appears to go around the larger boulder, while a narrow gap to the southeast seems to go around the smaller boulder. A passage to the east cuts the rock into its separate sections. And of course, the passage to the west goes back the way you came. description: Canyon Path inventory: ['raincoat', 'snorkel'] |action| n reward: 0 hint: ['take shovel', 'north', 'put snorkel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Small Clearing This clearing is apparently a brief widening of some ancient river. There are various small passages winding around two large boulders. These are to the north, south, and west. You can see a shovel here. description: Small Clearing inventory: ['raincoat', 'snorkel'] |action| take shovel reward: 0 hint: ['north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Taken. description: Small Clearing inventory: ['shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['north', 'west', 'put snorkel down', 'put raincoat down', 'put shovel down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Path description: Canyon Path inventory: ['shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['east', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Canyon Entrance description: Canyon Entrance inventory: ['shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['examine north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on snorkel', 'put on raincoat', 'open raincoat'] state: Endless Beach This is a beach that seems to stretch on forever to the east and west. There is nothing particularly notable about the beach, except that it has white sand. The ocean is to the north. You see an island on the horizon. There is a path winding across the dunes to the southeast. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| wear snorkel reward: 0 hint: ['take off snorkel', 'north', 'east', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat'] state: You put on the snorkel. description: Endless Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['south', 'north', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'east'] state: Ocean The water is a bit deep, but with the snorkel on you can breathe. The shore is to the south. The island looms ahead to the north. description: Ocean inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'push rock', 'north', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'east'] state: Island Coast This is the main section of the island. The primary landmark on the island is a towering rock, which lies along the coast here. There is a path to the rest of the island to the north. description: Island Coast inventory: ['shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['use shovel', 'take off snorkel', 'south', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'north'] state: Sandy Beach This is an area with particularly soft earth. There is a path back to the main section of the island to the south. description: Sandy Beach inventory: ['shovel', 'raincoat', 'snorkel'] |action| dig earth reward: 0 hint: ['take off snorkel', 'south', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'north'] state: Digging reveals a lamp. You take it. description: Sandy Beach inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| s reward: 0 hint: ['take off snorkel', 'push rock', 'north', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'east'] state: Island Coast description: Island Coast inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| push rock reward: 5 hint: ['take off snorkel', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on', 'pull on torch'] state: With a great effort you move the rock. You fall through the hole that the rock was covering. Fortunately, your fall is broken by a small patch of manure. You notice someone moving the rock back over the hole. Cylindrical Room This is a cylindrical room. The walls are smooth and unclimbable. There are no prominent features in this room, except for a torch securely fastened to the wall. There appears to be no way out of this room. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| pull torch reward: 0 hint: ['take off snorkel', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp on'] state: Pulling on the torch causes a secret passageway to the southeast to open. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| turn on lamp reward: 0 hint: ['take off snorkel', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: You switch the lamp on. description: Cylindrical Room inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take off snorkel', 'south', 'get in northeast', 'get in northwest', 'west', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Giant Cavern This is a large room which has corridors leaving the room in four different directions: northwest, northeast, west, and south. description: Giant Cavern inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| ne reward: 0 hint: ['take off snorkel', 'get in southeast', 'north', 'get in southwest', 'put snorkel down', 'put shovel down', 'put lamp down', 'put raincoat down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Small Cavern This is a small cavern with passages to the southeast, southwest, and north. description: Small Cavern inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['take sword', 'take off snorkel', 'north', 'get in southwest', 'get in northwest', 'get in southeast', 'put snorkel down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Twisting Passageway This passageway is rather damp and twists in all directions. All of these are dead ends except for the passages to the north, northwest, southwest, and southeast. You can see a sword here. description: Twisting Passageway inventory: ['lamp', 'shovel', 'raincoat', 'snorkel'] |action| take sword reward: 0 hint: ['take off snorkel', 'north', 'get in southwest', 'get in northwest', 'get in southeast', 'put snorkel down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'open raincoat', 'turn lamp off'] state: Taken. description: Twisting Passageway inventory: ['sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n
|start_header_id| temple 7 |end_header_id| reward: 0 hint: ['take paper', 'examine writing', 'down', 'south', 'put statue down', 'examine table', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'up'] state: On the paper is a coded message and it is impossible to say even in which language the text is written. description: Study inventory: ['hideous statue'] |action| take paper reward: 0 hint: ['examine writing', 'down', 'south', 'put paper down', 'put statue down', 'put all down', 'examine table', 'put paper on desk', 'put paper on ink', 'put paper on dust', 'put paper on table', 'put paper on bookshelves', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'put all on desk', 'put all on ink', 'put all on dust', 'put all on table', 'put all on bookshelves', 'up'] state: Taken. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x table reward: 0 hint: ['examine writing', 'down', 'south', 'put paper down', 'put statue down', 'put all down', 'put paper on desk', 'put paper on ink', 'put paper on dust', 'put paper on table', 'put paper on bookshelves', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'put all on desk', 'put all on ink', 'put all on dust', 'put all on table', 'put all on bookshelves', 'up'] state: The base of the stone table is covered with carvings, each showing different kinds of creatures, or maybe Gods, standing on stone tables. Humans, who seem to be reciting prayers or spells, are standing in front of the creatures. You spot something behind the table. Pushing the cobwebs aside, you reveal some writing, crudely painted on the stone wall with black paint. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x writing reward: 5 hint: ['touch body', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: It seems to be a poem, or chant. The language is unfamiliar and complicated, and you repeat the syllables with a low voice: Y'ai'ng'ngah h'ee-l'geb f'ai throdog. Even as you speak you sense something approaching. The light in the room darkens, and a mysterious green glow is emitted from some dust on the stone table. Its brightness intensifies to an unbearable level and you involuntarily step away. A shape appears on the previously empty table. As the flash fades away you recognise the shape as that of a man, lying still on the table. [Your score has just gone up by five points.] description: Study inventory: ['yellow paper', 'hideous statue'] |action| x man reward: 0 hint: ['touch body', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The unconscious man is young, tall, and white. You guess he could be of British descent. The most striking thing about him is his clothes, which looks at least eighty years out of fashion. description: Study inventory: ['yellow paper', 'hideous statue'] |action| touch man reward: 0 hint: ['examine staircase', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: After several attempts, you manage to shake the man awake. He sits up on the table, still confused. In response to your many questions the man simply states that he can't remember and it seems that he is suffering from amnesia. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x books reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: You browse through the library but can't find any books written in a language you can read, so you leave them alone. The man gets up from the table and looks around, perplexed. 'I think I've been here before', he mutters. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x dust reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The dust is everywhere. The man asks who you are. You tell him about your dream, and how you ended up here. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x desk reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The desk is well used and the surface has many scratches and stains of ink. The man falls silent for a while, and then he says: 'Some parts of my memory have come back now. I remember that my name is Charles Bristow and I studied archeology and history in New England. Something terrible happened but of that I can recall only small fragments.' He looks around the chamber and says with despair in his voice, 'My God, where am I? Will my nightmares never end?' description: Study inventory: ['yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: Hall This damp hall occupies the whole ground level of the tower. A staircase provides access to the higher levels, while a massive oak door, set in the southern wall, leads out. Charles comes walking behind you. description: Hall inventory: ['yellow paper', 'hideous statue'] |action| x door reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: The door is big and made of crude oak logs, which have darkened to almost black with time and wear. The lock and the iron handle look handcrafted and antique. Charles tries to open the door and says 'It's locked. Do you know where the key is?' description: Hall inventory: ['yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The winding staircase leads to a spacious chamber inside the tower. Study Charles comes with you. description: Study inventory: ['yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put all on shelves', 'north'] state: Storage This is a minor storage chamber, connected to the study through a doorway in the northern wall. There are some shelves, mostly vacant, here. On one of the shelves are four small vials, each neatly labelled and containing some green powder. Charles follows you. description: Storage inventory: ['yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. Charles picks up a vial. 'I saw this before in a dream', he says and puts it back. description: Storage inventory: ['mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. Charles is lost in thoughts. description: Storage inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| n reward: 0 hint: ['down', 'south', 'put statue down', 'put vial down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put vial on desk', 'put vial on table', 'put vial on bookshelves', 'put vial on ink', 'put vial on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: Study Charles comes walking behind you. description: Study inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put vial down', 'put paper down', 'put statue down', 'put all down'] state: Just as you descend the last steps of the staircase you notice that something is wedged between the door and the door frame! Hall Charles comes with you. description: Hall inventory: ['mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| stand on charles reward: 3 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door with key'] state: You explain your idea for Charles and he lifts you up. After a few moments of nervous search your fingers touch cold metal. You jerk it out and Charles puts you down again. The fruit of your effort is an iron key. [Your score has just gone up by three points.] description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| unlock door with key reward: 0 hint: ['up', 'put key down', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'open door', 'lock door with key'] state: You unlock the oak door. description: Hall inventory: ['wrought iron key', 'mysterious vial', 'mysterious vial', 'mysterious vial', 'yellow paper', 'hideous statue'] |action| open door
|start_header_id| snacktime 4 |end_header_id| reward: 0 hint: ['push pet', 'kiss on pet', 'north', 'west'] state: Sitting Room Your pet is here, all stretched out on the long soft thing and snoring. description: inventory: None |action| push pet reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You tuck your head up under your pet and push back and forth to shake him. Your pet twitches a little and stirs, then is still again. It's a start at waking him up. description: inventory: None |action| bark reward: 0 hint: ['pull pet', 'kiss on pet', 'north', 'west'] state: You try a few short, sharp barks. Your pet gets one eye open and half-heartedly pets at you. You're making progress. description: inventory: None |action| lick pet reward: 10 hint: ['get in all', 'north', 'west'] state: You love on your pet with some little licks. Your pet shifts and stretches, blinking. He moves around until he is mostly sitting up. "Hey Hardy," he mumbles. It might take a little more to get him up and moving, but at least now his eyes are open! [Your score has just gone up by ten points.] description: inventory: None |action| x box reward: 0 hint: ['get in all', 'north', 'west'] state: Sometimes the box sleeps but a lot of the time it is loud and noisy and bright. Sometimes you've seen things like the outside inside it or yummy-looking food or even little dogs in there. But everything is the wrong size and doesn't smell right, so you're not sure what that's about. Right now it looks like some little people inside are yapping at each other. description: inventory: None |action| x couch reward: 0 hint: ['get in all', 'north', 'west'] state: On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. description: inventory: None |action| x soft things reward: 0 hint: ['get in all', 'north', 'west'] state: These smaller soft things make up the long soft thing. Sometimes they must get hungry because they try to eat things that get left on the long soft thing. Sometimes they get separated from the long soft thing. But mostly they just all hang out together. They must be friends. description: inventory: None |action| take cushion reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You tug and pull at the little soft things until finally one breaks free from the bunch. As you dislodge it, something clatters to the floor. Ah ha! You've found the magic wand! Those little soft things were trying to eat it! "So that's where that got away to," says your pet, snatching up the magic wand. He points it at the box of light and makes it even louder. description: inventory: [''] |action| w reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'open door', 'open all', 'east'] state: Food Room description: inventory: [''] |action| pull cloth reward: 0 hint: ['take off soft', 'push door', 'look in box', 'take all', 'examine box', 'take all off box', 'east'] state: (As you open your mouth, you drop the square soft thing.) You pull on the cloth with your teeth and back up as the door opens. Inside you can see various leftovers, some jars, some sandwich fixings and one shiny can. description: inventory: None |action| get can reward: 0 hint: ['examine door', 'examine box', 'take off door', 'take off soft', 'push door', 'look in box', 'take all', 'put can in box', 'east'] state: You snatch up the shiny can with your mouth and hold on tight. description: inventory: [''] |action| close cold box reward: 0 hint: ['examine door', 'take inventory', 'take off door', 'take off soft', 'open door', 'open all', 'east'] state: You push the door with your nose and close the cold box. description: inventory: [''] |action| e reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'give pet can', 'north', 'west'] state: Sitting Room Your pet is here, staring at the box of light, holding on tight to the magic wand. description: inventory: [''] |action| show can to pet reward: 10 hint: ['get in long', 'take off wand', 'north', 'west'] state: Your pet smiles as he reaches for the can. "Good boy, Hardy," he says, scratching you behind the ears. Your tail starts wagging; you just can't help it. (You've always been a fool for a good behind-the-ears scratch.) The can hisses with releasing air as the top pops, and then your pets takes a few good gulps. He must have been really thirsty, because soon he stands up and walks off to the other room. From the other room, you hear your pet banging around and yelling about the dino. Your pet must have almost tripped on it. He's always almost tripping on little stuff like that. After a second, you hear a click as the door to the water room closes. Now you have the long soft thing all to yourself! [Your score has just gone up by ten points.] description: inventory: None |action| get on couch reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: You climb up unto the long soft thing, happy that it is low enough for you to get on all by yourself. On the long soft thing are a bunch of smaller soft things that together make up a comfy place for sitting or sleeping. The magic wand is hanging out here too, even though it got eaten by the little soft things before. No hard feelings. description: inventory: None |action| l reward: 0 hint: ['get up', 'take off wand', 'put box down', 'put long down', 'put stuff down', 'put tall down', 'put legged down', 'put wand down', 'get off all'] state: Sitting Room (on the long soft thing) This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There's another room to the west. It's the room with the food. That is a good room. Even though this is the sitting room you can't sit on everything. There are a lot of "no"s here, like the thing you can't scratch, and the tall thing and the four-legged thing that isn't alive but that stands still with the box of light on its back. On the long soft thing you can see a magic wand. description: inventory: None |action| take wand reward: 0 hint: ['examine box', 'take inventory', 'get up', 'take all off long', 'put box down', 'put long down', 'put tall down', 'put legged down'] state: You snatch up the magic wand with your mouth and hold on tight. description: inventory: [''] |action| d reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: You get off the long soft thing. Sitting Room description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Making sure you are facing the box of light, you carefully press down on the wand with your teeth and are delighted when the box of light flickers and changes! Now you see a bunch of tiny people running around chasing a little bitty ball. Uh-oh, someone got pushed. Ugh, the faces got all huge, and they don't look happy. description: inventory: [''] |action| push wand reward: 0 hint: ['examine box', 'take inventory', 'get in all', 'take off box', 'north', 'west'] state: Once again you chomp down to change what's inside the box. This time there are these guys poking at each other, kinda fighting and joking around and all. This is the sort of thing your pet seems to enjoy watching sometimes, people getting hit with food and slipping and falling down and stuff. Everybody is laughing and nobody ever seems to really get hurt, so you guess it's OK. description: inventory: [''] |action| push wand
|start_header_id| inhumane 99 |end_header_id| reward: 0 hint: ['push button', 'put brass down', 'open door', 'take brass off torch', 'take brass off door', 'north'] state: Outside Door You are at the end of the hall. To the south is a wooden door with a steel knob on it. The door is closed. description: Outside Door inventory: ['torch'] |action| open door reward: 0 hint: ['push button', 'close door', 'south', 'put brass down', 'take brass off torch', 'take brass off door', 'north'] state: The door slams open. It is apparently on a very strong spring. If you were on the other side, you would have been slammed into the wall. As it is, the steel door-knob slams into the inside wall. description: Outside Door inventory: ['torch'] |action| s reward: 0 hint: ['push button', 'close door', 'north', 'put brass down', 'take brass off torch', 'take brass off door'] state: Room With Chest This room is empty except for a small chest at one end. The only exit is the door to the north. The door is open. You see something glimmering behind the door. You'll have to close the door to get it. The chest is closed and locked. description: Room With Chest inventory: ['torch'] |action| close door reward: 0 hint: ['take brass', 'push button', 'put brass down', 'take brass off torch', 'open chest with needle'] state: After much tugging, you manage to get the door shut. Behind it is a brass needle that you might use to unlock the chest. description: Room With Chest inventory: ['torch'] |action| take needle reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put all down', 'take brass off torch', 'open chest with needle'] state: Taken. description: Room With Chest inventory: ['brass needle', 'torch'] |action| open chest with needle reward: 0 hint: ['take dorkmid', 'push button', 'put needle down', 'put torch down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put all in chest'] state: There is a click and the chest lid pops open. Inside is a priceless dorkmid! As you stare at it, you notice the smell of coal gas leaking out. description: Room With Chest inventory: ['brass needle', 'torch'] |action| take dorkmid reward: 0 hint: ['push button', 'put needle down', 'put torch down', 'put dorkmid down', 'put all down', 'open door', 'take brass off torch', 'put needle in chest', 'put torch in chest', 'put dorkmid in chest', 'put all in chest'] state: Taken. description: Room With Chest inventory: ['priceless dorkmid', 'brass needle', 'torch'] |action| open door reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The door slams open. You barely avoid the swinging knob. Instead, the steel knob hits the wall with a bang. The wall seems to be made of flint. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Sparks in a room full of natural gas is not really a smart thing to do. "All right, that makes eight traps. If you manage to kill yourself on the last one, I'll give you the key." Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'south', 'east'] state: T-Intersection description: T-Intersection inventory: ['torch'] |action| s reward: 0 hint: ['jump', 'push button', 'north', 'put torch down', 'take button off torch', 'south'] state: Narrow Passage at Chasm A wide chasm crosses the passage at this point. Fortunately someone has built a wooden bridge across it. The narrow passage continues south past the bridge and north to the intersection. description: Narrow Passage at Chasm inventory: ['torch'] |action| jump reward: 10 hint: ['take shovel', 'take key', 'take all', 'push button', 'take in ceiling', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east'] state: You jump over the weak spot in the center, landing on the other side of the chasm. Hmmm... The other rim seems to be made of a peculiar type of rock. Some type of talc or damp plaster. You slide back into the pit. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Of course, the bridge must be avoided at all costs... "That does it. I give up. You are a complete Sullivan of an imbecile. There is no hope for you. Here is that #%$# key; take the coffin and get out!" Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is an ornate iron key stuck to the ceiling here just within reach. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| get key reward: 0 hint: ['take shovel', 'push button', 'put key down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: Taken. description: Round Room inventory: ['iron key', 'torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: Landing description: Landing inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put key down', 'put torch down', 'put all down', 'take button off torch'] state: T Intersection description: T Intersection inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'open tomb with key', 'west'] state: Great Door You are outside an ornate door with an ornate iron lock. The hieroglyphics on the door seems to indicate that it leads into the central tomb where the gold coffin is! The Great Door is closed. description: Great Door inventory: ['iron key', 'torch'] |action| unlock door with iron key reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'open tomb', 'take button off torch', 'lock tomb with key', 'west'] state: You unlock the Great Door. description: Great Door inventory: ['iron key', 'torch'] |action| open door reward: 0 hint: ['push button', 'close tomb', 'east', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'west'] state: You turn the iron key and the tomb door swings open. The musty smell of old comic books pours out. description: Great Door inventory: ['iron key', 'torch'] |action| e reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put torch down', 'put key down', 'put all down', 'take button off torch'] state: In the Tomb This is the antechamber to the crypt where legends say the many bodies of the Great Lord are buried. There is a brightly painted fresco running around the chamber. The Great Door is west and the sacred crypt is south. The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| s reward: 0 hint: ['push button', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: In the Crypt At last! The tomb of the many bodies! Scattered around the room are frescos that must represent the different bodies. The whole room is shockingly valuable. On the floor is the solid-gold coffin that contains the bodies of the Lord -- and all his riches! All you have to do is get it back to the encampment! description: In the Crypt inventory: ['iron key', 'torch'] |action| push coffin n reward: 0 hint: ['push button', 'close tomb', 'west', 'south', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'push coffin west', 'push coffin south'] state: You lean on the coffin, and it scrapes along the floor. In the Tomb The Great Door is open. description: In the Tomb inventory: ['iron key', 'torch'] |action| push coffin w
|start_header_id| pentari 15 |end_header_id| reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state: Dining Room The Duke wasn't one to stand on ceremony therefore he took all his meals in this room. This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls. A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state: Kitchen Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day. Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: Dining Room A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state: Armory Many death-dealing weapons of every type were stored here. Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords. Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them. A large archway north is partially blocked by collapsed stones and rubble. You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken. [Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state: Treasury In times past the vast wealth of the Duke would be stored here. Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures. You could only imagine what vast treasures were contained in this room long ago. A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state: Armory You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state: Main Hall The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped. jewel encrusted dagger: Dropped. The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state: Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: Main Hall You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down
|start_header_id| omniquest 47 |end_header_id| reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'get in southwest', 'get in southeast', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state: You put on the parka. description: Chilly Corridor inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| se reward: 0 hint: ['use rod', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put worm down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'eat worm', 'turn lamp off', 'put snorkel in raincoat', 'put worm in raincoat'] state: Ice Room This is a COLD room filled with ice. Slush fills a hole in the center of the room. There is an exit to the northwest. description: Ice Room inventory: ['fishing rod', 'worm', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fish reward: 0 hint: ['use rod', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat'] state: You bait your rod and cast. Finally a fish! You take it. description: Ice Room inventory: ['fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| fish reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'examine boot', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat'] state: Of all the dumb luck! A boot! You take it anyway. description: Ice Room inventory: ['boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| x boot reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northwest', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put crystal in raincoat'] state: Examining the boot further reveals a crystal, which you take. description: Ice Room inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in southeast', 'get in northwest', 'get in southwest', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put other down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put other in raincoat'] state: Chilly Corridor description: Chilly Corridor inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| sw reward: 0 hint: ['take rice', 'take off snorkel', 'take off parka', 'close raincoat', 'north', 'get in northeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put fish down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'push rice to raincoat', 'put fish in raincoat'] state: Rice Room This room smells of steaming rice. Some song is playing in the distance, and it is saying something about rice patties. Exits are to the northeast and north. You can see some rice here. description: Rice Room inventory: ['crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take rice reward: 0 hint: ['make sushi', 'take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'north', 'put snorkel down', 'put fish down', 'put raincoat down', 'put rice down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put fish in raincoat', 'put rice in raincoat', 'put crystal in raincoat'] state: Taken. description: Rice Room inventory: ['rice', 'crystal', 'boot', 'fish', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| make sushi reward: 5 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'north', 'get in northeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state: You're not Julia Child, but it'll do. description: Rice Room inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'north', 'south', 'put snorkel down', 'put raincoat down', 'put rod down', 'put sushi down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put sushi in raincoat', 'put crystal in raincoat'] state: Musty Corridor This somewhat non-descript room has a particularly musty odor. There are exits to the north and south. description: Musty Corridor inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| n reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'south', 'get in northeast', 'get in northwest', 'get in southeast', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state: South Lake description: South Lake inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| nw reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'west', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put sushi down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat', 'put sushi in raincoat'] state: West Path This is a section of the path that continues to the northeast and southeast, as well as branching to the west. description: West Path inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put sushi down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put sushi in raincoat', 'put crystal in raincoat', 'give samurai sushi'] state: Guardian Chamber This is a tall chamber with columns lining the door to the west. The exit is to the east. You can see a samurai here. description: Guardian Chamber inventory: ['sushi', 'crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| give sushi to samurai reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'west', 'put crystal down', 'put rod down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on raincoat', 'turn lamp off', 'put crystal in raincoat', 'put snorkel in raincoat'] state: He says something in thanks, and begins to eat as he walks away. description: Guardian Chamber inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| w reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'put crystal on space', 'turn lamp off', 'put snorkel in raincoat', 'put crystal in raincoat'] state: Jeweled Room This is an ornately decorated room with absurdly large and tacky jewels plastered to the wall. In the center of the room is a diamond cage. There is an exit to the east. description: Jeweled Room inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| x cage reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put crystal down', 'put all down', 'put on raincoat', 'put crystal on space', 'turn lamp off', 'put snorkel in raincoat', 'put crystal in raincoat'] state: The cage has a crystal-shaped space on it. description: Jeweled Room inventory: ['crystal', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| put crystal in space reward: 0 hint: ['take wings', 'take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'push wings to raincoat'] state: There is a flash of light, and the cage opens, revealing... The Diamond Wings of Destiny!! The cage and crystal suddenly vanish, leaving the wings. description: Jeweled Room inventory: ['boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| take wings reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'east', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state: Taken. description: Jeweled Room inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'west', 'east', 'put snorkel down', 'put wings down', 'put raincoat down', 'put rod down', 'put boot down', 'put sword down', 'put parka down', 'put shovel down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put snorkel in raincoat', 'put wings in raincoat'] state: Guardian Chamber description: Guardian Chamber inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| e reward: 0 hint: ['take off snorkel', 'take off parka', 'close raincoat', 'get in northeast', 'get in southeast', 'west', 'put rod down', 'put wings down', 'put snorkel down', 'put parka down', 'put boot down', 'put sword down', 'put shovel down', 'put raincoat down', 'put lamp down', 'put all down', 'put on wings', 'put on raincoat', 'turn lamp off', 'put wings in raincoat', 'put snorkel in raincoat'] state: West Path description: West Path inventory: ['pair of diamond wings', 'boot', 'fishing rod', 'parka', 'sword', 'lamp', 'shovel', 'raincoat', 'snorkel'] |action| ne
|start_header_id| library 32 |end_header_id| reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You close the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Lock door with key reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door with key', 'open door with graham'] state: You lock the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| E reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state: Computer Lab This entire room hums with the combined output of several dozen computers. All of them are hopelessly out of date, but at least they're still good for word processing. A bank of printers on one side of the room frantically churns out paper. You can see a technician here. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X technician reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state: This frazzled-looking man is thin and angular. He wears thick, slightly rose-tinted glasses, and exhibits nervous twitching. He is wearing a nametag. He is leafing through a manual for security systems, and cursing the unreliability of the security gates. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Ask technician about security gates reward: 2 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine printers'] state: The technician throws his hands up in frustration, slams the manual shut, tucks it under one arm and heads for the stairs. The air behind him positively smokes from the stream of invective he's producing. [Your score has just gone up by two points.] description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X printouts reward: 5 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put frobozzica down', 'put all down'] state: Wow, a complete copy of the "Encyclopedia Frobozzica"! You take it, as it might prove useful. [Your score has just gone up by five points.] description: Computer Lab inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| W reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put printout down', 'put all down', 'open door with key', 'open door with graham'] state: Second Floor Stacks This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. A heavy wooden door bars the way to the rare books room. description: Second Floor Stacks inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'take graham', 'take into floor', 'put key down', 'put graham down', 'put copy down', 'put printout down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| D reward: 0 hint: ['south', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put printout down', 'put all down', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put printout down', 'put debt down', 'put graham down', 'put all down', 'give reference printout'] state: Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Ask Marion about encyclopedia reward: 0 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put printout down', 'put debt down', 'put graham down', 'put all down', 'give reference printout'] state: "I am waiting for the Encyclopedia Frobozzica, which the technician is currently printing out for me." description: Ground Floor Stacks inventory: ['printout of the Encyclopedia Frobozzica', 'biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Give encyclopedia to Marion reward: 2 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put debt down', 'put graham down', 'put all down'] state: "Wow, a copy of the Encyclopedia Frobozzica! I've been wanting one of those! I need to add it to the collection right away." She begins furiously working at the computer at her desk. [Your score has just gone up by two points.] description: Ground Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X shelves reward: 0 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put debt down', 'put graham down', 'put all down'] state: The games on these shelves range from every installment of the Zork series, through something simply marked as LTOI. There is a special shelf devoted to a game called, simply, "Curses", with labels like "R12", "R14", "R15", and "Curses95". Other shelves cover "Christminster", "Theatre", "Balances", and many, many others. Off in one corner are several magazines dedicated to IF, including XYZZYNews and SPAG. description: Ground Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X magazines reward: 0 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put debt down', 'put graham down', 'put all down'] state: These IF magazines include XYZZYNews (named for an old magic word from "Colossal Caves") and SPAG, the Society for the Preservation of Adventure Games. description: Ground Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Xyzzy reward: 1 hint: ['east', 'xyzzy', 'take graham', 'north', 'put key down', 'put debt down', 'put graham down', 'put all down'] state: You invoke an ancient word of power, and a hollow voice whispers in your ear, "Quiet, please. No talking in the library." [Your score has just gone up by one point.] description: Ground Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| E reward: 0 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'put key down', 'put debt down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant key', 'give attendant debt'] state: Lobby This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east You can see a technician and a circulation desk attendant here. description: Lobby inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Give key to Alan reward: 0 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'put card down', 'put debt down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant card', 'give attendant debt'] state: The circulation attendant puts the key away, then he returns your ID card. description: Lobby inventory: ['ID card', 'biography of Graham Nelson', 'copy of "Debt of Honor"'] |action| Give novel to Alan reward: 2 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'north', 'east', 'put card down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant card'] state: The circulation attendant gets a big smile on his face. "I wondered where that had gotten off to!" He immediately becomes immersed in the novel. [Your score has just gone up by two points.] description: Lobby inventory: ['ID card', 'biography of Graham Nelson'] |action| X technician reward: 0 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'north', 'east', 'put card down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant card'] state: This frazzled-looking man is thin and angular. He wears thick, slightly rose-tinted glasses, and exhibits nervous twitching. He is wearing a nametag. He has opened up one of the security gates and is tinkering with its innards, muttering bitterly to himself all the while. description: Lobby inventory: ['ID card', 'biography of Graham Nelson'] |action| Ask technician about security gates reward: 0 hint: ['take book', 'close drawer', 'take into northwest', 'west', 'north', 'east', 'put card down', 'put book down', 'put all down', 'examine door', 'open drawer', 'give attendant card'] state: "Hey, I gotta fix these gates before going home. Go pester the librarians, or something." description: Lobby inventory: ['ID card', 'biography of Graham Nelson'] |action| E
|start_header_id| zork3 21 |end_header_id| reward: 0 hint: ['down', 'enter lake', 'put down lamp', 'turn on lamp', 'north', 'throw lamp at lake'] state: The lamp is now off. description: Lake Shore inventory: ['lamp'] |action| DROP LAMP reward: 0 hint: ['take lamp', 'down', 'enter lake', 'north', 'light lamp', 'throw lamp at lake'] state: Dropped. description: Lake Shore inventory: None |action| JUMP LAKE reward: 1 hint: ['down', 'west', 'north', 'south'] state: You are nearly paralyzed by the icy waters as you swim into the center of the lake. On the Lake You are floating on the surface of the lake. The water is ice cold and your ability to survive here for long is very questionable. A swim north puts you at your starting point. Conditions to the east are poor where the lake turns into swamp. The west and south shores are suitable for walking, however. description: On Lake inventory: None |action| D reward: 0 hint: ['look around algae', 'jump', 'wait', 'north'] state: Underwater You are below the surface of the lake. It turns out that the lake is quite shallow and the bottom is only a few feet below you. Considering the frigid temperature of the water, you should probably not plan an extended stay. The lake bottom is sandy and a few hearty plants and algae live there. Out of the corner of your eye, a small, shiny object appears in the sand. A moment later, it is gone! description: Underwater inventory: None |action| GET AMULET reward: 0 hint: ['look around algae', 'jump', 'take out algae', 'superb', 'look for object', 'take all', 'north'] state: The shiny object slips from your grasp and back onto the floor of the lake, where it is covered in sand. You catch a brief glimpse of something shiny in the sand. description: Underwater inventory: None |action| GET AMULET reward: 0 hint: ['down', 'put down amulet', 'west', 'north', 'south'] state: You reach the shiny object. It is a simple golden amulet! The icy waters are taking their toll. You will not be able to hold out much longer. You run out of air and return to the surface. On the Lake description: On Lake inventory: ['golden amulet'] |action| W reward: 0 hint: ['enter lake', 'put down amulet', 'south'] state: Western Shore You are on the western shore of the lake. The ground here is quite hard, but a few sickly reeds manage to grow near the water's edge. The only path leads into the rock to the south. description: Western Shore inventory: ['golden amulet'] |action| S reward: 0 hint: ['blow out torch', 'take torch', 'put down amulet', 'touch table', 'north'] state: Scenic Vista You are in a small chamber carved in the rock, with the sole exit to the north. Mounted on one wall is a table labelled "Scenic Vista," whose featureless surface is angled toward you. One might believe that the table was used to indicate points of interest in the view from this spot, like those found in many parks. On the other hand, your surroundings are far from spacious and by no stretch of the imagination could this spot be considered scenic. An indicator above the table reads "III". Mounted on one wall is a flaming torch, which fills the room with a flickering light. The indicator above the table flickers briefly, then changes to "IV". description: Scenic Vista inventory: ['golden amulet'] |action| GET TORCH reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down all', 'touch table', 'north'] state: Taken. description: Scenic Vista inventory: ['torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down all', 'touch table', 'north'] state: Time passes... The indicator above the table flickers briefly, then changes to "I". description: Scenic Vista inventory: ['torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down all', 'touch table', 'north'] state: Time passes... description: Scenic Vista inventory: ['torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down all', 'touch table', 'north'] state: Time passes... The indicator above the table flickers briefly, then changes to "II". description: Scenic Vista inventory: ['torch', 'golden amulet'] |action| TOUCH TABLE reward: 1 hint: ['wait', 'turn off torch', 'take magic', 'put down amulet', 'put down torch', 'put down all', 'put magic in amulet', 'light magic with torch'] state: You touch the table and are instantly transported to another place! Room 8 This is a small chamber carved out of the rock at the end of a short crawl. On the wall is crudely chiseled the number "8". The only apparent exit, to the east, seems to be a blur and a loud, whirring sound resounds through the rock. A spray can is in the corner. In large type is the legend "Frobozz Magic Grue Repellent." description: 8 inventory: ['torch', 'golden amulet'] |action| GET CAN reward: 0 hint: ['north', 'turn off torch', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'put magic in amulet', 'light magic with torch'] state: Taken. description: 8 inventory: ['Frobozz Magic Grue Repellent', 'torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'touch table', 'north', 'put magic in amulet', 'light magic with torch'] state: Time passes... You suddenly find yourself back in the viewing room! description: Scenic Vista inventory: ['Frobozz Magic Grue Repellent', 'torch', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'touch table', 'north', 'put magic in amulet', 'light magic with torch'] state: Time passes... The indicator above the table flickers briefly, then changes to "III". description: Scenic Vista inventory: ['Frobozz Magic Grue Repellent', 'torch', 'golden amulet'] |action| TOUCH TABLE reward: 0 hint: ['wait', 'turn off torch', 'put down amulet', 'put down torch', 'put down magic', 'put down all', 'east', 'put magic in amulet', 'light magic with torch', 'west', 'northeast'] state: You touch the table and are instantly transported to another place! Damp Passage description: Damp Passage inventory: ['Frobozz Magic Grue Repellent', 'torch', 'golden amulet'] |action| DROP TORCH reward: 0 hint: ['north', 'blow out torch', 'take torch', 'put down amulet', 'put down magic', 'put down all', 'east', 'put magic in passage', 'light magic with torch', 'west', 'northeast'] state: Dropped. description: Damp Passage inventory: ['Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['put down amulet', 'put down magic', 'put down all', 'touch table', 'north', 'put magic in amulet'] state: Time passes... You suddenly find yourself back in the viewing room! description: Scenic Vista inventory: ['Frobozz Magic Grue Repellent', 'golden amulet'] |action| N reward: 0 hint: ['enter lake', 'put down magic', 'put down amulet', 'put down all', 'south', 'put magic in western'] state: Western Shore description: Western Shore inventory: ['Frobozz Magic Grue Repellent', 'golden amulet'] |action| JUMP LAKE
|start_header_id| zenon 49 |end_header_id| reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The male officer suddenly perks up. "You have an invitation for the officers convention?" he asks eagerly. Seeing you don't, he gives you an evil stare and sets back down to his work. description: Office inventory: ['Steel key'] |action| ask male about daddy reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "You leave my dear daddy out of this!" The female secretary gets her purse out and powders her nose. description: Office inventory: ['Steel key'] |action| ask female about male reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: "Isn't he so uptight?" says the female secretary. "Never lets his hair down, always working." description: Office inventory: ['Steel key'] |action| ask female about bar reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: She flutters her eyelashes. "If you can get me the job in the bar, so I can get away from this dump and that sour puss." She points across the room to her co-worker. "Then I'll let you pass through." "How I wish I was an officer, so I could make Daddy proud." says the male secretary. description: Office inventory: ['Steel key'] |action| e reward: 0 hint: ['examine key', 'put key down', 'west'] state: Bar Finally, a bar! Somewhere to quench your thirst for a pint of smooth, creamy ale...Your mouth begins to dribble, until you realise you have no money to speak of.... Your heart sinks, and you pause to take in the surroundings. It looks rather like a 20th century wine bar, with classy furnishings well placed around the room. There is a large sign on the wall. A barman beams at you from behind the bar. You can also see a juke box here. description: Bar inventory: ['Steel key'] |action| x sign reward: 0 hint: ['examine key', 'put key down', 'west'] state: "Barmaid wanted!" reads the sign, "Ask Sandy the barman about 'job' for more info." description: Bar inventory: ['Steel key'] |action| x barman reward: 0 hint: ['examine key', 'put key down', 'west'] state: Sandy the barman is a fine figure of a man, standing some six feet tall. His head is topped by masses of ginger curls below which there are thick ginger eyebrows. To finish the image off, some ginger whiskers bristle underneath his nose. He's beaming quite hugely at you. description: Bar inventory: ['Steel key'] |action| x juke reward: 0 hint: ['examine key', 'put key down', 'west'] state: It's a raging stonker of a duke box! If you know your juke boxes, and you surely do, it's nothing less than one of the now legendary Rock-Ola's, from 1961. It appears to be jammed on tracks from Genesis. description: Bar inventory: ['Steel key'] |action| ask barman about job reward: 0 hint: ['examine key', 'put key down', 'put form down', 'put all down', 'west'] state: "Here's the application form, it's really quite simple." explains the barman, "Just give it to whoever wants the job and get them to fill it in. I assume you're not applying for the job as a barmaid." He laughs and winks at you. You hear Phil Collins singing his heart out on the juke box. description: Bar inventory: ['form', 'Steel key'] |action| x form reward: 0 hint: ['examine key', 'put key down', 'put form down', 'put all down', 'west'] state: An application form for the post of barmaid at the bar.The distinctive voice of Peter Gabriel can be heard from the jukebox. description: Bar inventory: ['form', 'Steel key'] |action| w reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: Office A male secretary sits at a desk to the west, working furiously A female secretary sits at a desk to the east, not appearing to be doing much work description: Office inventory: ['form', 'Steel key'] |action| give form to female reward: 0 hint: ['examine west', 'west', 'east', 'south'] state: The female secretary fills in the form quickly and says "Thanks! Now please just give it back to the barman, and I'll let you pass." description: Office inventory: ['form', 'Steel key'] |action| e reward: 0 hint: ['examine key', 'put key down', 'put form down', 'put all down', 'west'] state: Bar A barman beams at you from behind the bar. You can also see a juke box here. description: Bar inventory: ['form', 'Steel key'] |action| give form to barman reward: 4 hint: ['examine key', 'put key down', 'west'] state: "Thanks!" exclaims the barman, "I'm sure she'll be very happy in her new position, she'll be starting here very soon." [Your score has just gone up by four points.] description: Bar inventory: ['Steel key'] |action| w reward: 0 hint: ['west', 'east', 'south'] state: Office A male secretary sits at a desk to the west, working furiously A female secretary sits at a desk to the east, not appearing to be doing much work The female secretary looks wistfully towards the bar, before turning back. description: Office inventory: ['Steel key'] |action| w reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: Officer's Room Rather than an officers social hall, it appears to be a place of work. There is a photocopier stood on a table and a smart looking officer type sat behind the desk. On the table is a photocopier (which is closed). description: Officer's Room inventory: ['Steel key'] |action| x copier reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: A big photocopier with somewhat simple controls. It appears you open it up, put whatever you wish to copy inside and then press the "On" button on the side. description: Officer's Room inventory: ['Steel key'] |action| x table reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: A white table with metal legs and a plastic top. description: Officer's Room inventory: ['Steel key'] |action| x officer reward: 0 hint: ['put key down', 'open photocopier', 'put key on desk', 'east'] state: This officer looks very officious. Looking at him, words such as "bustling" and "puffy cheeks" come to mind. He looks like one of those old style military men, and displays several medals on his green jacket. This jacket is kept company by a pair of green trousers, which you can just see from behind the desk. He displays a bristling moustache which is surrounded by the red, puffy mass of his face. description: Officer's Room inventory: ['Steel key'] |action| ask officer about convention reward: 0 hint: ['put key down', 'put invite down', 'put all down', 'open photocopier', 'ask officer about invite', 'put key on desk', 'put invite on desk', 'put all on desk', 'east'] state: "This is my invite," says the officer, handing you a bit of paper. "You are free to peruse it and wish you had one of your own." He sniggers. description: Officer's Room inventory: ['invite', 'Steel key'] |action| x invite
|start_header_id| zenon 2 |end_header_id| reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'put key down', 'open guage', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: You find a steel key description: Cell inventory: ['Steel key'] |action| x key reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'put key down', 'open guage', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: A steel key. Looks like it might fit a keyhole. description: Cell inventory: ['Steel key'] |action| x gauge reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'put key down', 'open guage', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: You can't see any such thing. description: Cell inventory: ['Steel key'] |action| x switch reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'put key down', 'open guage', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: A switch that presumably operates the lights. The light switch is currently switched off. description: Cell inventory: ['Steel key'] |action| open guage reward: 0 hint: ['take switch', 'push switch', 'push guage', 'close guage', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: You open the pressure guage. description: Cell inventory: ['Steel key'] |action| push button reward: 0 hint: ['take switch', 'push switch', 'close guage', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: A big red light starts to flash on the pressure guage. Perhaps you did something wrong. description: Cell inventory: ['Steel key'] |action| push switch reward: 0 hint: ['examine key', 'put key down'] state: You hear hurried footsteps from outside as a guard rushes up. It is now pitch dark in here! description: Cell inventory: ['Steel key'] |action| wait reward: 4 hint: ['examine key', 'put key down'] state: Time passes. The guard runs into the room and, in the darkness, you hear a clatter and then a thud. Grinning sheepishly, you push the button on the pressure guage and wait for the lights to return..... [Your score has just gone up by four points.] description: Cell inventory: ['Steel key'] |action| wait reward: 0 hint: ['examine key', 'put key down'] state: Time passes. description: Cell inventory: ['Steel key'] |action| wait reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'close guage', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: Time passes. The lights switch back on automatically. Cell If you ever get out of here, you really must complain to the prison's standards officers. This place is dirtier and dustier than a dirt factory. If you didn't have better things to do, you'd be in the right mind too give the place a jolly good clean just too spite it. There's a heavily built door to the south. You can see an a prone guard, a door, a bed, a pressure guage and a light switch here. description: Cell inventory: ['Steel key'] |action| x guard reward: 0 hint: ['examine switch', 'take switch', 'push switch', 'close guage', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed', 'open door with key'] state: This guard seems to have tripped over something and knocked himself out when running into the room. description: Cell inventory: ['Steel key'] |action| unlock door with key reward: 0 hint: ['take switch', 'push switch', 'close guage', 'put key down', 'open door', 'turn switch on', 'push switch to bed', 'put key on bed', 'lock door with key'] state: You unlock the door. description: Cell inventory: ['Steel key'] |action| open door reward: 0 hint: ['take switch', 'push switch', 'close door', 'close guage', 'south', 'put key down', 'turn switch on', 'push switch to bed', 'put key on bed'] state: You open the door. description: Cell inventory: ['Steel key'] |action| s reward: 0 hint: ['close door', 'north', 'west', 'east', 'put key down'] state: Landing This is a long corridor stretching west and east. The cell you where once held in is to the north, though you have no wish to return there. The door is open description: Landing inventory: ['Steel key'] |action| e reward: 0 hint: ['put key down', 'south', 'west'] state: Corridor Another section of corridor that leads south into a room of some sort and west back towards your old cell. You can see a Janitor here. description: Corridor inventory: ['Steel key'] |action| s reward: 0 hint: ['put key down', 'open box', 'north'] state: Armoury The armoury is very sparsely stocked. If it where not for the bid red sign that proclaims "ARMOURY!" you'd probably guess it was just another cell... You can see a box of chaff grenades (which is closed) here. description: Armoury inventory: ['Steel key'] |action| x box reward: 0 hint: ['put key down', 'open box', 'north'] state: This box contains chaff grenades - you can only get one at once. description: Armoury inventory: ['Steel key'] |action| open box reward: 0 hint: ['take grenade', 'close box', 'put key down', 'pull grenade', 'empty box', 'put key in box', 'push grenade to box', 'north'] state: You open the box of chaff grenades, revealing a chaff grenade. description: Armoury inventory: ['Steel key'] |action| take grenade reward: 0 hint: ['examine key', 'close box', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'put key in box', 'put grenade in box', 'put all in box', 'north'] state: You pick up the chaff grenade. description: Armoury inventory: ['chaff grenade', 'Steel key'] |action| x grenade reward: 0 hint: ['examine key', 'close box', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'put key in box', 'put grenade in box', 'put all in box', 'north'] state: A chaff grenade, used for disabling electronics. You could pull the pin and then deposit it somewhere. description: Armoury inventory: ['chaff grenade', 'Steel key'] |action| n
|start_header_id| inhumane 8 |end_header_id| reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state: In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state: In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| e reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state: In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| n reward: 0 hint: ['push button', 'take button off torch', 'north', 'west'] state: In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch', 'jeweled amulet'] |action| dig reward: 0 hint: ['push button', 'put amulet down', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'put amulet in slot'] state: You begin digging. After about two hours you strike stone! You rapidly clear off a stone slab about 10 feet down from the surface. Bottom of a Hole You are at the bottom of the hole you just dug. The floor of the hole is a stone slab with a little slot in it. You can nearly smell the riches that must be buried beneath your feet! description: Bottom of a Hole inventory: ['shovel', 'torch', 'jeweled amulet'] |action| put amulet in slot reward: 0 hint: ['push button', 'put torch down', 'put shovel down', 'put all down', 'examine note', 'take button off torch'] state: Ok. As it slips in, the stone slab moves aside, dumping you into a pit. You look up and see the amulet falling into a machine that wraps it, addresses it to F. Roboff, and takes off on jets. In a Pit This is a sandy pit with stone walls. You are not likely to be able to climb out. The only thing here is a note taped to the wall. description: In a Pit inventory: ['shovel', 'torch'] |action| x note reward: 0 hint: ['push button', 'take button off torch', 'north'] state: "Thanks for the amulet! It only took me a few days to make this little set-up. If you really want to get to the pyramid, retrace your steps back to camp after the pit caves in (which should happen soon) and open my toilet. You see, I really found the pyramid with a mass sensor when we moved in and I built my tent over it. The toilet conceals a secret passage down into the pyramid, which I have been looting for weeks. Most of the easy stuff is in my private safe in Miami by now, but I left you a few goodies. Including the gold coffin, which I never found. When you get tired of poking around you can use the emergency radio in my tent. It'll call a plane to pick you up. Have fun! -Roboff." You hear a rumbling and look up as the sides of the pit collapse. You manage to stay on top, and you end up in the desert again. In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'take button off torch', 'north'] state: In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state: In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state: In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'take button off torch', 'north'] state: In the Desert All you can see in any direction is sand and sunlight. You are sweating like a pig. description: In the Desert inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'west', 'south', 'east', 'put torch down', 'put shovel down', 'put all down', 'take button off torch', 'north'] state: You have stumbled over the encampment. Sheer accident. Center of Camp description: Center of Camp inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['put torch down', 'put shovel down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north'] state: Roboff's Tent You are in Francisco Roboff's tent. The place is bare except for the emergency signal radio and Roboff's toilet in one corner. There is a note taped to the tent wall. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| open toilet reward: 0 hint: ['put shovel down', 'put torch down', 'put all down', 'examine toilet', 'take signal off radio', 'take button off torch', 'north', 'down'] state: You have stooped to a new low by snooping around toilet bowls. However, when you raise the lid, you find a dark hole going down. description: Roboff's Tent inventory: ['shovel', 'torch'] |action| d reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: You clamber into the toilet bowl and climb down through the roof of the buried pyramid. You drop to the floor. Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. description: Round Room inventory: ['shovel', 'torch'] |action| push button reward: 0 hint: ['push button', 'put shovel down', 'put torch down', 'put all down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The torch flickers a few times and then glows steadily. description: Round Room inventory: ['shovel', 'torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state: T-Intersection The east/west corridor branches to the south here. description: T-Intersection inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['push button', 'south', 'north', 'put torch down', 'put shovel down', 'put all down', 'take button off torch'] state: South Branch The hall ends in an alcove to the south. The intersection in north. Odd... The floor feels a bit shaky here. Nothing to worry about though. description: South Branch inventory: ['shovel', 'torch'] |action| s reward: 0 hint: ['take cube', 'take pebble', 'push button', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'north'] state: Alcove at End of Corridor At the south wall is a large stone block with three stone disks embedded on top. The disks appear to be slidable up and down. Above the disks is suspended a glass tube stretching from wall to wall. There is a tiny pebble on the floor. Sitting on the left disk is: a solid gold brick Sitting on the right disk is: a solid silver cube description: Alcove at End of Corridor inventory: ['shovel', 'torch'] |action| take pebble reward: 0 hint: ['take cube', 'push button', 'put pebble down', 'put shovel down', 'put torch down', 'put all down', 'take button off torch', 'put pebble on middle disk', 'put all on middle disk', 'north'] state: Taken. description: Alcove at End of Corridor inventory: ['small pebble', 'shovel', 'torch'] |action| put pebble on second disk
|start_header_id| awaken 13 |end_header_id| reward: 0 hint: ['south', 'put limb down', 'put railing down', 'put all down', 'take limb', 'take railing', 'put windows under limb', 'put south under windows', 'put weeds under windows', 'put steeple under windows', 'put rain under windows', 'put storm under windows', 'put mud under windows', 'north'] state: Taken. description: Church Porch inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['put limb down', 'put railing down', 'put all down', 'take limb', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ceiling under dirt', 'put floor under dirt', 'put railing under ceiling', 'north', 'south'] state: Vestibule This small room is the entryway for the church. The years of neglect are obvious; the floorboards are rotten and warped and what were probably once stained glass windows are shattered and boarded up. Dirt and debris covers the floor. A set of double doors leads south back to the outside while a large archway leads north into the sanctuary. Overhead, there is an open trap door in the ceiling at about twice your height. There is a brief rattle of hail on the roof. description: Vestibule inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['south', 'north', 'get in pews', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'put windows under debris', 'put debris under windows', 'put pulpit under windows', 'put painting under windows', 'put south under windows', 'put eyes under windows', 'put north under windows', 'put of under painting', 'put pews under windows'] state: Sanctuary Once the heart of the church this room is now cold, dark and empty. Debris is scattered among the sagging pews and only shards of broken glass remain of the stained glass windows. Most of the interior fixtures have been removed, but a large portrait of Christ stares down at you from above the archway to the south. The pulpit still stands to the north. description: Sanctuary inventory: ['broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['take book', 'north', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'take book off podium', 'put limb on podium', 'push book to limb', 'push book to podium', 'put of on podium', 'put all on podium', 'put windows under limb', 'put book under limb', 'put painting under limb', 'put north under limb', 'put podium under limb', 'put eyes under limb', 'put debris under limb', 'south'] state: Pulpit From this raised platform you can see the entire inside of the church. The pulpit is empty except for the podium which rises from the center. A small door is visible behind the podium to the north. description: Pulpit inventory: ['broken length of railing', 'broken limb'] |action| read book reward: 0 hint: ['take book', 'north', 'put limb down', 'put of down', 'put all down', 'take limb', 'take of', 'take book off podium', 'put limb on podium', 'push book to limb', 'push book to podium', 'put of on podium', 'put all on podium', 'put windows under limb', 'put book under limb', 'put painting under limb', 'put north under limb', 'put podium under limb', 'put eyes under limb', 'put debris under limb', 'south'] state: Much of the book has been damaged by moisture and rats, but some of the passages are still legible. One in particular sticks in your mind... "The way to understand another is through their eyes, because the eyes are the windows of the soul. Through the eyes the soul may seen by those who are sensitive, and through the eyes the soul my be taken by those who have pledged themselves to the ones who wait beyond." description: Pulpit inventory: ['broken length of railing', 'broken limb'] |action| take book reward: 0 hint: ['north', 'put book down', 'put limb down', 'put of down', 'put all down', 'take book', 'take limb', 'take of', 'put book on podium', 'put limb on podium', 'put of on podium', 'put all on podium', 'put windows under book', 'put painting under book', 'put podium under book', 'put eyes under book', 'put north under book', 'put debris under book', 'south'] state: Taken. description: Pulpit inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| n reward: 0 hint: ['take book', 'take ash', 'take robe', 'take stopper', 'push bookshelf', 'south', 'put limb down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take of', 'put limb on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'push stopper to limb', 'push stopper to desk', 'push stopper to bookshelf', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put ash under limb', 'put floor under limb', 'put robe under limb', 'put stopper under limb', 'put bookshelf under limb', 'put south under limb'] state: Small Office This small office has the same run-down appearance of the rest of the church. Debris covers the floor and a trickle of water comes in around the boards covering a broken window. A desk stands in the middle of the room and an empty bookshelf sits against one wall. A pile of ashes marks where a fire once burned in the middle of the floor. A door to the south leads back to the sanctuary. On the desk is a journal. A richly embroidered robe hangs beside the door. There is a brief rattle of hail on the roof. description: Small Office inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| search desk reward: 0 hint: ['take book', 'take ash', 'take robe', 'take stopper', 'push bookshelf', 'south', 'put limb down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take of', 'put limb on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'push stopper to limb', 'push stopper to desk', 'push stopper to bookshelf', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put ash under limb', 'put floor under limb', 'put robe under limb', 'put stopper under limb', 'put bookshelf under limb', 'put south under limb'] state: On the desk is a journal. description: Small Office inventory: ['large black book', 'broken length of railing', 'broken limb'] |action| take stopper reward: 0 hint: ['take ash', 'take journal', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put of down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take of', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put book on desk', 'push robe to limb', 'push robe to desk', 'put of on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put ash under limb', 'put floor under limb', 'put journal under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: Taken. description: Small Office inventory: ['heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take ash reward: 0 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You pick up a handful of ashes. A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| put ash on journal reward: 0 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'read journal', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the handful of ashes on the journal) As you rub the ashes against the page, the indentations fill in and the last entry becomes visible. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read journal reward: 5 hint: ['take book', 'take robe', 'push bookshelf', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'read journal', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You read the last entry from the journal... "I cannot continue. The more I come to know her the more I realize that I cannot continue to corrupt her. She was pure and innocent before I took her, and that innocence allows her to continue to trust me even after what I have done. I only hope that the taint of that which I have done has not stained her irrevocably and that she will go to her proper place after I release her... and that I shall go to mine." [Your score has just gone up by five points.] description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| move bookshelf reward: 0 hint: ['take grimoire', 'take journal', 'take robe', 'south', 'put limb down', 'put stopper down', 'put book down', 'put ash down', 'put railing down', 'put all down', 'take all', 'put on robe', 'take limb', 'take stopper', 'take book', 'take railing', 'put ash on journal', 'put limb on desk', 'push grimoire to limb', 'push grimoire to desk', 'put stopper on desk', 'put book on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'push robe to limb', 'push robe to desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put grimoire under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: You push the bookshelf to one side, revealing an old book bound in a strange reddish cover. A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Small Office inventory: ['handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire) Taken. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| read old book reward: 0 hint: ['take book', 'take robe', 'south', 'put limb down', 'put stopper down', 'put ash down', 'put large black book down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take stopper', 'take large black book', 'take railing', 'put ash on journal', 'put limb on desk', 'put stopper on desk', 'push journal to limb', 'push journal to desk', 'put ash on desk', 'put large black book on desk', 'push robe to limb', 'push robe to desk', 'put grimoire on desk', 'put railing on desk', 'put all on desk', 'put debris under limb', 'put glass under limb', 'put desk under limb', 'put journal under limb', 'put floor under limb', 'put fire under limb', 'put ash under limb', 'put robe under limb', 'put bookshelf under limb', 'put south under limb'] state: (the old grimoire) The book contains several rituals and procedures all involving the soul or spirit. The first describes a ritual through which the soul can be removed from a person's body and placed in a specially prepared container. The soul remains in the container even if the person's body dies. A second ritual can be employed to use the stored soul as a receptacle for the sin of another person. This allows the possessor of another's soul to perform any acts they wish without having to answer for those acts in the next world. description: Small Office inventory: ['old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| take robe reward: 0 hint: ['take book', 'south', 'put large black book down', 'put handful down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put handful on journal', 'put large black book on desk', 'put handful on desk', 'put limb on desk', 'put stopper on desk', 'put grimoire on desk', 'push journal to debris', 'push journal to desk', 'put robe on desk', 'put railing on desk', 'put all on desk', 'put debris under large black book', 'put handful under debris', 'put desk under debris', 'put fire under debris', 'put journal under debris', 'put glass under debris', 'put bookshelf under debris', 'put floor under debris', 'put south under debris'] state: Taken. description: Small Office inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['north', 'put large black book down', 'put ashes down', 'put grimoire down', 'put limb down', 'put stopper down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put large black book on podium', 'put ashes on podium', 'put grimoire on podium', 'put limb on podium', 'put stopper on podium', 'put robe on podium', 'put railing on podium', 'put all on podium', 'put ashes under large black book', 'put windows under large black book', 'put painting under large black book', 'put podium under large black book', 'put eyes under large black book', 'put north under large black book', 'put debris under large black book', 'south'] state: Pulpit You hear a loud crash and see a flash of light through the cracks in the boards covering the windows. description: Pulpit inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['north', 'south', 'get in pews', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put railing down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'take railing', 'put windows under limb', 'put debris under limb', 'put pulpit under limb', 'put painting under limb', 'put ashes under limb', 'put north under limb', 'put south under limb', 'put eyes under limb', 'put pews under limb', 'put railing under painting'] state: Sanctuary A blast of thunder rattles the building. description: Sanctuary inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| s reward: 0 hint: ['put large black book down', 'put ashes down', 'put limb down', 'put stopper down', 'put grimoire down', 'put robe down', 'put railing down', 'put all down', 'put on robe', 'take large black book', 'take limb', 'take stopper', 'take railing', 'put dirt under windows', 'put windows under dirt', 'put ashes under dirt', 'put door under dirt', 'put floor under dirt', 'put railing under door', 'north', 'south'] state: Vestibule description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken length of railing', 'broken limb'] |action| put ladder under trap reward: 0 hint: ['take broken', 'get in railing', 'put limb down', 'put large black book down', 'put stopper down', 'put ashes down', 'put robe down', 'put grimoire down', 'put all down', 'put on robe', 'take limb', 'take large black book', 'take stopper', 'push railing to limb', 'put dirt under limb', 'put windows under limb', 'put ceiling under limb', 'put floor under limb', 'put ashes under limb', 'north', 'south'] state: You carefully place the length of railing under the trap door in the ceiling. A flash of lightning can be seen through the cracks between the boards, followed by a sudden blast of thunder. description: Vestibule inventory: ['embroidered robe', 'old grimoire', 'handful of ashes', 'heavy stopper', 'large black book', 'broken limb'] |action| climb ladder
|start_header_id| temple 1 |end_header_id| reward: 0 hint: ['north'] state: You try to feel your body, but get only the strangest feeling. Something is there, but no reaction, no nerve pulse, feels normal. As you look down on your body you see only a haze, like those of the shadows around you. A cascade of red colour explodes below you. description: Void inventory: None |action| x shadow reward: 0 hint: ['north'] state: They are sometimes stationary, sometimes moving around. Their movement is not linear and they seem to suddenly dissolve from one place, only to appear from nothing in a new place, apparently at random. Although they sometimes are close to you they always appear hazy. Suddenly there is a new element in your dream, one you have never experienced before. A sense of blinding fear threatens to overwhelm you as a shape appears close to you. There is nothing visually different about it, but you can't bear looking at it for very long. description: Void inventory: None |action| x shape reward: 0 hint: ['take railing', 'down'] state: In your current state of fear your mind and body refuse to cooperate. The shadow disappears somewhere. A slave under someone else's will, you find yourself moving towards a place you have never seen before. Roof The city below you is ancient. Dark domes and steep roofs form a silent silhouette against the clear star-filled sky. You are standing on the roof of a tower, built of crumbling masonry, which seems to be centuries old. An iron railing of strange design circles the perimeter of the roof and a winding staircase leads down. description: Roof inventory: None |action| pull railing reward: 0 hint: ['down', 'put statue down'] state: The railing won't budge, but one of the statues breaks of in your hands. description: Roof inventory: ['hideous statue'] |action| x statue reward: 0 hint: ['down', 'put statue down'] state: In the stone the artist has carved a hideous monster. It is vaguely human-shaped, but the arms are too long, the skin is covered by scales, and the fangs are definitely out of place. description: Roof inventory: ['hideous statue'] |action| d reward: 0 hint: ['take paper', 'examine writing', 'down', 'south', 'put statue down', 'examine table', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'up'] state: The winding staircase leads to a spacious chamber inside the tower. Study Dust and spider webs cover all surfaces in this room in a soft silver gleam, blurring the outlines of the furnishings into fantastic, dreamy forms. The walls are lined with bookshelves and a lone desk lies at one corner. Close to a staircase, which leads further up and down the tower, is a massive table made of black stone. A doorway leads to a smaller room to the south. On the desk is a yellow paper. description: Study inventory: ['hideous statue'] |action| x paper reward: 0 hint: ['take paper', 'examine writing', 'down', 'south', 'put statue down', 'examine table', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'up'] state: On the paper is a coded message and it is impossible to say even in which language the text is written. description: Study inventory: ['hideous statue'] |action| take paper reward: 0 hint: ['examine writing', 'down', 'south', 'put paper down', 'put statue down', 'put all down', 'examine table', 'put paper on desk', 'put paper on ink', 'put paper on dust', 'put paper on table', 'put paper on bookshelves', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'put all on desk', 'put all on ink', 'put all on dust', 'put all on table', 'put all on bookshelves', 'up'] state: Taken. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x table reward: 0 hint: ['examine writing', 'down', 'south', 'put paper down', 'put statue down', 'put all down', 'put paper on desk', 'put paper on ink', 'put paper on dust', 'put paper on table', 'put paper on bookshelves', 'put statue on desk', 'put statue on ink', 'put statue on dust', 'put statue on table', 'put statue on bookshelves', 'put all on desk', 'put all on ink', 'put all on dust', 'put all on table', 'put all on bookshelves', 'up'] state: The base of the stone table is covered with carvings, each showing different kinds of creatures, or maybe Gods, standing on stone tables. Humans, who seem to be reciting prayers or spells, are standing in front of the creatures. You spot something behind the table. Pushing the cobwebs aside, you reveal some writing, crudely painted on the stone wall with black paint. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x writing reward: 5 hint: ['touch body', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: It seems to be a poem, or chant. The language is unfamiliar and complicated, and you repeat the syllables with a low voice: Y'ai'ng'ngah h'ee-l'geb f'ai throdog. Even as you speak you sense something approaching. The light in the room darkens, and a mysterious green glow is emitted from some dust on the stone table. Its brightness intensifies to an unbearable level and you involuntarily step away. A shape appears on the previously empty table. As the flash fades away you recognise the shape as that of a man, lying still on the table. [Your score has just gone up by five points.] description: Study inventory: ['yellow paper', 'hideous statue'] |action| x man reward: 0 hint: ['touch body', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The unconscious man is young, tall, and white. You guess he could be of British descent. The most striking thing about him is his clothes, which looks at least eighty years out of fashion. description: Study inventory: ['yellow paper', 'hideous statue'] |action| touch man reward: 0 hint: ['examine staircase', 'down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: After several attempts, you manage to shake the man awake. He sits up on the table, still confused. In response to your many questions the man simply states that he can't remember and it seems that he is suffering from amnesia. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x books reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: You browse through the library but can't find any books written in a language you can read, so you leave them alone. The man gets up from the table and looks around, perplexed. 'I think I've been here before', he mutters. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x dust reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The dust is everywhere. The man asks who you are. You tell him about your dream, and how you ended up here. description: Study inventory: ['yellow paper', 'hideous statue'] |action| x desk reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The desk is well used and the surface has many scratches and stains of ink. The man falls silent for a while, and then he says: 'Some parts of my memory have come back now. I remember that my name is Charles Bristow and I studied archeology and history in New England. Something terrible happened but of that I can recall only small fragments.' He looks around the chamber and says with despair in his voice, 'My God, where am I? Will my nightmares never end?' description: Study inventory: ['yellow paper', 'hideous statue'] |action| d reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: Hall This damp hall occupies the whole ground level of the tower. A staircase provides access to the higher levels, while a massive oak door, set in the southern wall, leads out. Charles comes walking behind you. description: Hall inventory: ['yellow paper', 'hideous statue'] |action| x door reward: 0 hint: ['take into bristow', 'up', 'put paper down', 'put statue down', 'put all down'] state: The door is big and made of crude oak logs, which have darkened to almost black with time and wear. The lock and the iron handle look handcrafted and antique. Charles tries to open the door and says 'It's locked. Do you know where the key is?' description: Hall inventory: ['yellow paper', 'hideous statue'] |action| u reward: 0 hint: ['down', 'south', 'put statue down', 'put paper down', 'put all down', 'put statue on desk', 'put statue on table', 'put statue on bookshelves', 'put statue on ink', 'put statue on dust', 'put paper on desk', 'put paper on table', 'put paper on bookshelves', 'put paper on ink', 'put paper on dust', 'put all on desk', 'put all on table', 'put all on bookshelves', 'put all on ink', 'put all on dust', 'up'] state: The winding staircase leads to a spacious chamber inside the tower. Study Charles comes with you. description: Study inventory: ['yellow paper', 'hideous statue'] |action| s reward: 0 hint: ['take vial', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put all on shelves', 'north'] state: Storage This is a minor storage chamber, connected to the study through a doorway in the northern wall. There are some shelves, mostly vacant, here. On one of the shelves are four small vials, each neatly labelled and containing some green powder. Charles follows you. description: Storage inventory: ['yellow paper', 'hideous statue'] |action| take vial reward: 0 hint: ['take vial', 'put vial down', 'put paper down', 'put statue down', 'put all down', 'take all off shelves', 'put paper on shelves', 'put statue on shelves', 'put vial on shelves', 'put all on shelves', 'north'] state: Randomly you pick one of the vials from the shelf. Charles picks up a vial. 'I saw this before in a dream', he says and puts it back. description: Storage inventory: ['mysterious vial', 'yellow paper', 'hideous statue'] |action| take vial
|start_header_id| detective 12 |end_header_id| reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put all down', 'west'] state: Taken. [Your score has just gone up by ten points.] description: Living room inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['north', 'take note', 'east', 'put wood down', 'put pistol down', 'put all down'] state: << Dining room >> You are in the dining room. You look around and see a note on the table. You can go back east. You can see a paper note here. description: Dining room inventory: ['wooden wood', 'small black pistol'] |action| TAKE NOTE reward: 10 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: Taken. [Your score has just gone up by ten points.] description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| READ NOTE reward: 0 hint: ['north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: The note was written on a computer obviously this murder was planned and it says: We have acclaimed Justice! The Justice of the future! Our next hit is the governer! You CAN'T STOP US! The note sounds like the killers are a group and that they are vigilantes (look it up). You are now getting a bit worried. description: Dining room inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Mayor's house >> You are in the house, at the scene of the crime. You enter and flash your badge before a cop. He admits you. To the north is the upstairs. To the east is the living room and to the west is the dining room. description: Mayor's house inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Upstairs hallway >> You are in the hallway of the large house of the mayor. It is an amazingly large house. You can go north, south, east or west. [Your score has just gone up by ten points.] description: Upstairs hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['east', 'west', 'north', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are at the end of the hallway. To the north is a room, while to the west is the rest of the hallway. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 0 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are in the hallway. To the north is more hallway, and to the east is a door marked "Guests". description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Hallway >> You are STILL in the hallway. There is EVEN MORE hallway to the north, and a room to the west and a room to the east of you. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| W reward: 10 hint: ['north', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'east'] state: << Bedroom >> You are in the bedroom. You noticed that there was a guard guarding the stairs to the 3rd story, because there is remodelling going on there. You see nothing of importance. Go east. [Your score has just gone up by ten points.] description: Bedroom inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['south', 'west', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north', 'east'] state: << Hallway >> You are still in the hallway. You can go north to where there is a police officer who will let you outside, or you can go east or west. description: Hallway inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| N reward: 10 hint: ['west', 'north', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down'] state: << Outside >> You pass the guard. He nods at you. You are now outside standing on the street. You can go north and east, your choice. To the north is more of the street, and to the east is a video store. [Your score has just gone up by ten points.] description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Video Store >> You are in a video store called Brickbuster Video. There are about 3,000 videos here. You can go north, or east. description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 10 hint: ['west', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Video Store >> You are still in the video store. You can go north, or east. [Your score has just gone up by ten points.] description: Video Store inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| E reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'north'] state: << Outside >> You are outside. You can go north, south, east or west. description: Outside inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| S reward: 0 hint: ['east', 'take hamburger', 'put wood down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state: << McDonalds >> You are in a McDonalds. You pay the guy behind the counter. Now there is a hamburger there. When you have picked it up, go north. You can see a food hamburger here. description: McDonalds inventory: ['paper note', 'wooden wood', 'small black pistol'] |action| TAKE HAMBURGER reward: 10 hint: ['east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state: Taken. [Your score has just gone up by ten points.] description: McDonalds inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N reward: 0 hint: ['get up', 'west', 'south', 'east', 'put wood down', 'put hamburger down', 'put pistol down', 'put note down', 'put all down', 'eat hamburger', 'north'] state: << Outside >> You are outside. You can go north, south, east or west. description: Outside inventory: ['food hamburger', 'paper note', 'wooden wood', 'small black pistol'] |action| N
|start_header_id| inhumane 50 |end_header_id| reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: The wheel rotates under your feet. You stay at the bottom, but the hole in the rim that you entered by has moved. The coin-holder at your feet has a coin in it. The hole is almost to the top on the north side. Behind it is a hole from which water is pouring very fast. The water turns the wheel back to its original position, then pours down the hole. You are taken with it. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't you know how lab rats eventually end up? "Three deathtraps have zocked you so far. You're beginning to seem rather dumb." Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state: Landing description: Landing inventory: ['torch'] |action| e reward: 0 hint: ['push button', 'east', 'north', 'west', 'put torch down', 'take button off torch'] state: T Intersection The hallway goes east and west here with a branch north. description: T Intersection inventory: ['torch'] |action| n reward: 0 hint: ['examine door', 'push button', 'put torch down', 'open door', 'take button off torch', 'south'] state: Door Near Blades The north hall ends at a door. Stretched from wall to wall and floor to roof in the hall are long thin metal blades that you have to worm between very carefully. The door is closed. description: Door Near Blades inventory: ['torch'] |action| open door reward: 0 hint: ['examine door', 'push button', 'close door', 'north', 'put torch down', 'take button off torch', 'south'] state: The door is apparently on a very weak spring. You open it, but it begins swinging shut the moment you release it. description: Door Near Blades inventory: ['torch'] |action| n reward: 0 hint: ['push button', 'put torch down', 'take button off torch', 'north'] state: Stalagmite Room You are at the south end of a room. There is a door to the south. The floor is covered with hundreds of stalagmites. The door is swinging closed. The door has swung shut and locked behind you. description: Stalagmite Room inventory: ['torch'] |action| n reward: 0 hint: ['push labelled button', 'put torch down', 'take button off torch', 'south'] state: In walking, you have bumped into and broken some stalagmites. They are hollow and water starts pouring out, slowly filling the room. North Stalagmite Room This is the north end of the stalagmite room. On the north wall is a button with something written on it. The only way out is back south. description: North Stalagmite Room inventory: ['torch'] |action| push button reward: 10 hint: ['take shovel', 'push button', 'put torch down', 'examine obelisk', 'take button off torch', 'north', 'south', 'west', 'east', 'up'] state: (the labelled button) Click. Fear gas sprays out of the walls, causing you to panic and run for the locked door. You break most of the stalagmites in the rush, so the water is up to your chest by the time you reach the door. When you hit it, you break through. The water washes you down the hall and through the blades. *** You have died *** You are back in the infinite blackness. Eventually the voice returns, senses you disgustedly, and speaks. "Don't panic... Don't panic... Don't panic... It's not good for you... "You've stumbled into four traps. You're not looking very good." Round Room This room is at the peak of the pyramid. It is perfectly conical. In the center is a tall stone obelisk that you could probably use to get back up to the fake toilet. There are four stairways leaving the room at the four compass points. There is a shovel lying here. description: Round Room inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'west', 'put torch down', 'take button off torch'] state: T-Intersection description: T-Intersection inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Corridor Near Pit West is a large round pit about 65 feet deep. Running down the center of the pit is an axle with a platform attached at the level of this hall. The platform is swinging around the wall of the pit. You see another hall west across the pit. The platform is to the northwest of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the north of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the northeast of the axle. description: Corridor Near Pit inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'west', 'put torch down', 'take button off torch', 'east'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the east of the axle. description: Corridor Near Pit inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: You step onto the swinging platform. On the Platform You are standing on a wooden platform swinging clockwise around the pit wall. The floor is 65 feet down but halls leave the pit at this level on the east and west sides. The platform is to the southeast of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the south of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the southwest of the axle. description: On the Platform inventory: ['torch'] |action| z reward: 0 hint: ['push button', 'north', 'put torch down', 'take button off torch'] state: Time passes... Waiting... Waiting... Dozing... The platform is to the west of the axle. description: On the Platform inventory: ['torch'] |action| w reward: 0 hint: ['push button', 'east', 'south', 'north', 'put torch down', 'take button off torch'] state: You step off the platform to the west hall. West of the Pit The pit with the swinging platform is east of this intersection. Halls go north and south. The platform is to the northwest of the axle. description: West of the Pit inventory: ['torch'] |action| n reward: 0 hint: ['take key', 'push button', 'south', 'north', 'put torch down', 'take button off torch', 'put torch on disk'] state: Key Room In the center of this room is a stone block. There is a stone disk on the top surface of the block. Directly above the disk is suspended a glass globe just full of spiders and little snakes and scorpions. Exits are north and south. Sitting on the disk is: a iron key description: Key Room inventory: ['torch'] |action| get key reward: 0 hint: ['push button', 'south', 'north', 'put key down', 'put torch down', 'put all down', 'take button off torch', 'put torch on disk'] state: The key is stuck to the disk with a dot of wax, which you pull it off of. Odd -- the key seems to have negative weight. With the lift of the key removed, the disk sinks a few inches. However, there is no other effect. You have actually survived a trap! description: Key Room inventory: ['iron key', 'torch'] |action| n
|start_header_id| zork3 143 |end_header_id| reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes... description: Jewel inventory: None |action| WAIT reward: 0 hint: ['take knife', 'take sceptre', 'take ring', 'take all', 'look around knife', 'open knife with door'] state: Time passes... You hear, from outside the door, guards marching away, their voices fading. After a few moments, a booming crash signals the close of what must be a tremendous door. Then there is silence. description: Jewel inventory: None |action| GET RING reward: 0 hint: ['take knife', 'take sceptre', 'take all', 'put down ring', 'look around knife'] state: You are now wearing the golden ring. description: Jewel inventory: ['golden ring'] |action| OPEN DOOR reward: 0 hint: ['west', 'wait', 'take knife', 'take sceptre', 'take all', 'put down ring', 'look around knife'] state: The door is now open. description: Jewel inventory: ['golden ring'] |action| W reward: 0 hint: ['wait', 'put down ring', 'east'] state: Museum Entrance This appears to be an unfinished entranceway to the Royal Museum. There are doors to the east and north, and a blind stairway to the south. A heavy iron door to the west is closed and locked. description: Museum Entrance inventory: ['golden ring'] |action| OPEN WOODEN DOOR reward: 0 hint: ['wait', 'put down ring', 'north', 'east'] state: The wooden door opens. description: Museum Entrance inventory: ['golden ring'] |action| N reward: 0 hint: ['north', 'south', 'take in temporizer', 'close temporizer', 'close door', 'put down ring', 'put ring in seat', 'put ring behind seat'] state: Technology Museum You are in a large, unfinished room, probably intended to be a part of the Royal Museum. A strange grey machine, shaped somewhat like a clothes dryer, is on one side of the room. On the other side of the hall is a powerful-looking black machine, a tight tangle of wires, pipes, and motors. A plaque is mounted near the door. The grey machine, it turns out, is a Frobozz Magic Pressurizer, used in the coal mines of the Empire. The black machine is a Frobozz Magic Room Spinner. The golden machine is referred to as a Temporizer. All are non-working models donated by Frobozzco president John D. Flathead. Directly in front of you is a large golden machine, which has a seat with a console in front. On the console is a single button and a dial connected to a three-digit display which reads 776. The machine is suprisingly shiny and shows few signs of age. description: Technology Museum inventory: ['golden ring'] |action| LIFT SEAT reward: 0 hint: ['south', 'take in temporizer', 'close temporizer', 'close door', 'put down ring', 'put ring in seat', 'put ring behind seat'] state: You notice a small hollow area under the seat. description: Technology Museum inventory: ['golden ring'] |action| HIDE RING UNDER SEAT reward: 0 hint: ['south', 'take in temporizer', 'close temporizer', 'close door', 'look under seat'] state: The ring is concealed underneath the seat. description: Technology Museum inventory: None |action| GET IN GOLDEN MACHINE reward: 0 hint: ['take out gold', 'look under seat'] state: You are now in the gold machine. description: gold machine inventory: None |action| SET DIAL TO 948 reward: 0 hint: ['take out gold', 'look under seat', 'push button'] state: The dial is set to 948. description: gold machine inventory: None |action| PRESS BUTTON reward: 0 hint: ['take out gold', 'look under seat'] state: You experience a brief period of disorientation. When your vision returns, your surroundings appear somewhat altered. description: gold machine inventory: None |action| GET OUT OF GOLDEN MACHINE reward: 0 hint: ['take in this', 'close this', 'look under seat', 'open door'] state: You are on your own feet again. description: Technology Museum inventory: None |action| LIFT SEAT reward: 0 hint: ['take in this', 'close gold machine', 'put down ring', 'open door', 'put ring in this', 'put ring behind this'] state: You find the ring under the seat and put it on your finger. description: Technology Museum inventory: ['golden ring'] |action| OPEN WOODEN DOOR reward: 0 hint: ['south', 'take in gold machine', 'close this', 'close gold machine', 'put down ring', 'put ring in seat', 'put ring behind seat', 'push gold machine south'] state: The wooden door opens. description: Technology Museum inventory: ['golden ring'] |action| S reward: 0 hint: ['south', 'close wooden', 'put down ring', 'north', 'west'] state: Museum Entrance description: Museum Entrance inventory: ['golden ring'] |action| OPEN STONE DOOR reward: 0 hint: ['south', 'close wooden', 'put down ring', 'north', 'west', 'east'] state: The door is now open. description: Museum Entrance inventory: ['golden ring'] |action| E reward: 0 hint: ['west', 'blow out torch', 'take key', 'take vial', 'take staff', 'take torch', 'take amulet', 'take cloak', 'take magic', 'take hood', 'take all', 'put down ring', 'put on all', 'open vial', 'light staff with torch'] state: Jewel Room There is a golden amulet here. There is a Frobozz Magic Grue Repellent here. There is a strange key here. There is a torch here. There is a wooden staff here. There is a vial here. There is a hood here. There is a cloak here. description: Jewel inventory: ['golden ring'] |action| GET ALL reward: 0 hint: ['west', 'turn off torch', 'put down ring', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'light staff with torch', 'light magic with torch'] state: bronze plaque: What a concept! golden amulet: You are now wearing the golden amulet. Frobozz Magic Grue Repellent: Taken. strange key: Taken. torch: Taken. wooden staff: Taken. vial: Taken. hood: You are now wearing the hood. cloak: You are now wearing the cloak. description: Jewel inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| W reward: 0 hint: ['turn off torch', 'south', 'put down ring', 'put down staff', 'put down key', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'light staff with torch', 'light magic with torch', 'north', 'west'] state: Museum Entrance description: Museum Entrance inventory: ['cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| S
|start_header_id| moonlit 16 |end_header_id| reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Even for the emperor's winter court, the only birds that remain in the gardens are the jeweled nightingales, which sing dainty mechanical tunes when they are stroked with a feather. Your brother hated them passionately, but he listened to them readily enough whenever the justiciar asked, with that smile that lit her eyes, though it never reached her mouth. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x hawk reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: It was autumn when last you went hawking with the emperor's justiciar. Freed of court robes, she soared as surely as the kestrel that raced before her; her hair was black and scandalously unbound as the red-and-gold ribbons tore away in the wind to land in your waiting hand. Autumn... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x swallow reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring is the swallows' season, when they return from their sojourn in distant lands and signal the kite-flying auguries. If only an augury could help you now... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Undying Garden Autumn's fiery colors are evident in the trees and flowers around you. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain. A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch. Transactions of light show other rooms southward and westward. On the unliving trees is a folded maple leaf. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x trees reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Maples in black, red and gold, like the colors she loved so well, and the cloven yellow of gingko. A single maple leaf flutters loosely, as though seeking escape. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: This cleverly-folded leaf stirs as though, in its secret paper dreams, it yearns to fly. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take leaf reward: 0 hint: ['turn compass', 'put mask down', 'put leaf down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put leaf on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['folded maple leaf', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| unfold leaf reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying: a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring? For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying: a kitestring a tasseled fan a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying: a red paper kite with no string a kitestring a tasseled fan a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Though it takes some patience, you tie the kitestring to the kite. Surely a season of gales and newborn blossoms awaits you, even in this skyless tower. description: Undying Garden inventory: ['red paper kite', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to swallow
|start_header_id| moonlit 15 |end_header_id| reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The compass is carved from a single piece of jade in which violet and green intermingle delicately; the cardinal directions--if such they be--are marked by hawk, swallow, crane and feather. More curiously still, the needle is of glass, suggesting that it homes to something other than the north. Perhaps you can set it yourself? The needle points to the feather. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x feather reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Even for the emperor's winter court, the only birds that remain in the gardens are the jeweled nightingales, which sing dainty mechanical tunes when they are stroked with a feather. Your brother hated them passionately, but he listened to them readily enough whenever the justiciar asked, with that smile that lit her eyes, though it never reached her mouth. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x hawk reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: It was autumn when last you went hawking with the emperor's justiciar. Freed of court robes, she soared as surely as the kestrel that raced before her; her hair was black and scandalously unbound as the red-and-gold ribbons tore away in the wind to land in your waiting hand. Autumn... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x swallow reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Spring is the swallows' season, when they return from their sojourn in distant lands and signal the kite-flying auguries. If only an augury could help you now... description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to hawk reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: The needle points to the hawk now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| look reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Undying Garden Autumn's fiery colors are evident in the trees and flowers around you. Metal and wood, painted and sculpted, the false garden is heedless of harvest, drought or rain. A jade compass rests at the garden's metaphysical center, between translucence and opacity, curve and line, and other dichotomies too subtle for your eye. A gentle warmth from the surface invites touch. Transactions of light show other rooms southward and westward. On the unliving trees is a folded maple leaf. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x trees reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Maples in black, red and gold, like the colors she loved so well, and the cloven yellow of gingko. A single maple leaf flutters loosely, as though seeking escape. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x leaf reward: 0 hint: ['take leaf', 'turn compass', 'put mask down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with leaf', 'put mask on compass', 'push leaf to compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: This cleverly-folded leaf stirs as though, in its secret paper dreams, it yearns to fly. description: Undying Garden inventory: ["comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| take leaf reward: 0 hint: ['turn compass', 'put mask down', 'put leaf down', 'put dagger down', 'put teeth down', 'put comb down', 'put all down', 'open leaf', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put mask on compass', 'put leaf on compass', 'put dagger on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['folded maple leaf', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| unfold leaf reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You now have a sheet of red paper. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: You are carrying: a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x crane reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: The most auspicious of all birds, save the imperial phoenix. Many a summer morning have you gazed upon cranes in flight, whether silhouetted against the setting sun or set in abalone-shell upon a fine lacquered cabinet, a cloisonne hairpin. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| set compass to crane reward: 0 hint: ['take fan', 'turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'take other with fan', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'push fan to compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put other on teeth', 'put all on compass', 'put all on paper', 'south', 'west'] state: A tasseled fan appears upon the compass' surface. The needle points to the crane now. You hear a clear chiming sound as the garden's trees and flowers move subtly, obedient to this new season. description: Undying Garden inventory: ['sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| get fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: Taken. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| x fan reward: 0 hint: ['turn compass', 'cut blue tassel', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: More remarkable than the fan's intricate designs is the long blue tassel that trails from it. It is the kind of fan a lady might carry to cool herself during the summer's heat. description: Undying Garden inventory: ['tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| cut blue tassel reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: A few neat cuts free some strands from the tassel, and tying them together results in--a kitestring? For a second there is a dark-eyed boy beside you, whose laugh is yours, but wilder; whose smile is yours, but wider. If only you remembered the augury that you and your brother cast that spring in the kite-flying ritual, years before either of you met the woman who wore black and red and gold... description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'close paper', 'put mask down', 'put fan down', 'put dagger down', 'put paper down', 'put teeth down', 'put comb down', 'put kitestring down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'put paper on teeth', 'put teeth on paper', 'put mask on compass', 'put fan on compass', 'put dagger on compass', 'put paper on compass', 'put teeth on compass', 'put comb on compass', 'put kitestring on compass', 'put all on compass', 'put all on paper', 'put all on teeth', 'south', 'west'] state: You are carrying: a kitestring a tasseled fan a sheet of red paper three comb's teeth a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['kitestring', 'tasseled fan', 'sheet of red paper', "comb's teeth", 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach paper to teeth reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: Gently, you fold the paper and pierce it with the tortoise-shell teeth to create a delicate, string-less kite no larger than your hand. description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| i reward: 0 hint: ['turn compass', 'put mask down', 'put kite down', 'put fan down', 'put dagger down', 'put comb down', 'put string down', 'put all down', 'turn compass to crane', 'turn compass to swallow', 'turn compass to hawk', 'tie kite to string', 'put mask on compass', 'put kite on compass', 'put fan on compass', 'put dagger on compass', 'put comb on compass', 'put string on compass', 'put all on compass', 'south', 'west'] state: You are carrying: a red paper kite with no string a kitestring a tasseled fan a lady's tortoise-shell comb (broken) a bronze-hilted dagger half a porcelain mask armor and silks (worn) description: Undying Garden inventory: ['red paper kite', 'kitestring', 'tasseled fan', 'tortoise-shell comb', 'bronze-hilted dagger', 'porcelain mask', 'armor and silks'] |action| attach string to kite
|start_header_id| pentari 2 |end_header_id| reward: 0 hint: ['enter', 'get in other', 'put other down', 'south'] state: Charlie Company Barracks If the Army of Bostwin were to publish a new edition of the soldier's handbook, a picture of this barracks should be included as the example other companies should follow. The floors are polished to an almost blinding shine while each of the bunks lining both sides of this building are perfectly made. Every locker next to each bunk is closed and locked. Not a single scrap of paper, not one article of clothing, nay not even a dust particle looks out of place. The powerful smell of high quantities of pine cleaner nearly burns your nostrils. Damn, you run a good comapny. You can see a Pentarian Transporter here. description: Charlie Company Barracks inventory: ['fine Pentarian sword'] |action| in reward: 0 hint: ['city', 'get up', 'put sword down'] state: The Charlie Company Barracks (in the Pentarian Transporter) description: Pentarian Transporter inventory: ['fine Pentarian sword'] |action| city reward: 5 hint: ['east', 'north', 'put sword down'] state: Your vision swims as your sight of the barracks blurs into a myriad of chaotic colors. You feel a moment of disorientation... As you begin to materialize your eyes grow wide as you realize you're not in front of the Bank of Bostwin, where the transporter usually takes you in the city. You're not even outdoors, you're indoors! What the hell is going on here...? Entrance Hall Your footsteps echo loudly as you walk through this room taking in the vast expanse of its size. The walls rise majestically upward and outward to form a huge room which, curiously, is empty. You can't help but wonder why such a large room is needed for the straight-forward task of accepting guests and visitors. To the east a wide open arch leads to what must be a library while to the north you hardly help but notice a huge, semi-circular marble staircase leading up to parts unknown. [Your score has just gone up by five points.] description: Entrance Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['covert', 'take other', 'put other down', 'push other to floor', 'west'] state: Library This is a vast chamber lined floor to ceiling with bookcases filled to capacity with books. You haven't seen such a collection of knowledge since your academy days. A cursory glance at some bookshelves reveal several titles on various topics of magic, history, philosophy, science and a hundred other topics. A few large tables with chairs are in the center of the room inviting anyone to make use of these impressive facilities. The wizard Morden is here staring at you, the smallest of smiles on his face. You can also see a copy of The Legends and Lore of Pentari here. description: Library inventory: ['fine Pentarian sword'] |action| covert reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state: Spots in all the colors of the rainbow dance in front of your eyes as you feel yourself displaced... You find yourself in the deep recesses of Vamvevmew's castle and instantly a wave of fear and depression hit you as hard as any enemy ever has. Your hand shoots right for your sword in its scabbard on reflex and you grip the hilt so hard your knuckles whiten. Castle You are at the center of an intersection which runs east to west as well as north to south. The Dark Elf walks in. description: Castle inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'put sword down', 'hit seal'] state: Castle Entrance This large open area stands just inside the castle's gate and would be the place all visitors would first go before being allowed entrance to the castle proper. A guard station, long abandoned, is here. A corridor stretches into the castle itself to the north. You can see a Magical Seal here. description: Castle Entrance inventory: ['fine Pentarian sword'] |action| smash seal reward: 10 hint: ['north', 'put sword down'] state: Your fist smashes the ward, shattering it into a cloud of shimmering dust. [Your score has just gone up by ten points.] description: Castle Entrance inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state: Castle You can see The Dark Elf here. The Dark Elf walks around as if looking for something. description: Castle inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall This once majestic room was where visitors would come to relax and meet with the formal lord of the castle in a somewhat informal atmosphere. Several large comfortable couches are scattered about, dusty and altogether squalid. Many large tapestries still hang on the walls but are horribly faded from age. Large open archways lead east and west while a huge fireplace dominates the center of the room against the northern wall. description: Main Hall inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['enter', 'put sword down', 'south'] state: Main Hall, by the Fireplace You are at the northern end of the main hall taking in the panorama of what was once a majestic area where perhaps treaties were signed, strategies laid and plans foiled. You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway A large spiral staircase made entirely of marble polished smooth corkscrews up to a second floor and down to murky depths below. An archway north is cluttered with fallen rubble and crumbled stone but looks otherwise passable. description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| get in floor reward: 0 hint: ['north', 'put sword down', 'up'] state: Castle Dungeon Dark, dank and musty are the highpoints of this dungeon. A guard post is here, positioned in such a way as to afford a view of the rows of cells and the prisoners they once contained. An open cell is just ahead to the north. description: Castle Dungeon inventory: ['fine Pentarian sword'] |action| up reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state: Dining Room The Duke wasn't one to stand on ceremony therefore he took all his meals in this room. This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls. A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state: Kitchen Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day. Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: Dining Room A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west
|start_header_id| balances 48 |end_header_id| reward: 0 hint: ['jump', 'north', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put cave down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put cave in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box'] state: It is now called the "chasm" cube. description: Edge of Chasm inventory: ['cube', '(bronze_coin)', 'cube', 'beautiful red carpet', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| drop carpet reward: 0 hint: ['jump', 'take carpet', 'take in carpet', 'north', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire on carpet', 'put grimoire in box', 'put box on carpet', 'put book on carpet', 'put book in box', 'put cave on carpet', 'put cave in box', 'put burin on carpet', 'put burin in box', 'put coin on carpet', 'put coin in box', 'put all on carpet', 'put all in box'] state: Dropped. description: Edge of Chasm inventory: ['cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| sit on carpet reward: 0 hint: ['take up', 'take in carpet', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box'] state: The carpet rises suddenly into the fluffy white clouds, and after a headlong journey deposits you... Crowded Bazaar (on the beautiful red carpet) This is a crowded, noisy bazaar. Directly in front of you is a lottery! But the contemptuous-looking barker is doing a very poor trade: hardly anyone wants his first prize, the big cuddly toy elephant, or even his nineteenth prize, a featureless white cube. Behind the barker is a huge drilled board, and inside each little numbered hole is a rolled-up lottery ticket. "This could be your lucky day!" description: beautiful red carpet inventory: ['cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| stand reward: 0 hint: ['take carpet', 'take in carpet', 'cast spell', 'close box', 'put box down', 'put cave down', 'put spell down', 'put burin down', 'put coin down', 'put grimoire down', 'put all down', 'examine book', 'examine grimoire', 'examine spell', 'put box on carpet', 'put cave in box', 'put cave on carpet', 'put spell in box', 'put spell on carpet', 'put burin in box', 'put burin on carpet', 'put coin in box', 'put coin on carpet', 'put grimoire in box', 'put grimoire on carpet', 'put all on carpet', 'put all in box'] state: You get off the beautiful red carpet. Crowded Bazaar Behind the barker is a huge drilled board, and inside each little numbered hole is a rolled-up lottery ticket. You can also see a beautiful red carpet here. "This could be your lucky day!" description: Crowded Bazaar inventory: ['cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| sit on carpet reward: 0 hint: ['take up', 'take in carpet', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box'] state: The carpet rises suddenly into the fluffy white clouds, and after a headlong journey deposits you... Crest of Hill (on the beautiful red carpet) The road crosses the top of a ridge here, sloping downwards to the south and the northwest. A track diverges to east. description: beautiful red carpet inventory: ['cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| stand reward: 0 hint: ['take carpet', 'take in carpet', 'east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire on carpet', 'put grimoire in box', 'put box on carpet', 'put book on carpet', 'put book in box', 'put cave on carpet', 'put cave in box', 'put burin on carpet', 'put burin in box', 'put coin on carpet', 'put coin in box', 'put all on carpet', 'put all in box'] state: You get off the beautiful red carpet. Crest of Hill You can see a beautiful red carpet here. description: Crest of Hill inventory: ['cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| take carpet reward: 0 hint: ['east', 'take in northwest', 'south', 'cast spell', 'close box', 'put grimoire down', 'put box down', 'put book down', 'put cave down', 'put carpet down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put book in box', 'put cave in box', 'put carpet in box', 'put burin in box', 'put coin in box', 'put all in box'] state: Taken. description: Crest of Hill inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| e reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Track, outside Temple This is the end of a long track winding through desolate hills, which runs back west up to the ridge. You stand outside an enormous temple in the shape of a perfect, featureless white cube, four hundred feet on a side. From somewhere within you hear the tiny sound of the monks chanting. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| listen reward: 0 hint: ['cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: The chanting is too quiet to make out. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| learn lobal reward: 0 hint: ['spells', 'pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Using your best study habits, you commit the lobal spell to memory. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| lobal me reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Nothing happens, possibly because those butterflies on the other side of the hill keep distracting you. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| listen reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: The endlessly repeating threnody of the monks tells of the legend of one who will some day enlighten their order, and so be taken up to a higher plane. He (or she, presumably) is known as The Four-Cubed One. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. High in the sky, a tortoise flaps across the sun. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. Those wretched butterflies finally shut up. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait reward: 0 hint: ['pronouns', 'cast spell', 'close box', 'put grimoire down', 'put carpet down', 'put box down', 'put book down', 'put cave down', 'put burin down', 'put coin down', 'put all down', 'examine grimoire', 'examine book', 'examine spell', 'put grimoire in box', 'put carpet in box', 'put book in box', 'put cave in box', 'put burin in box', 'put coin in box', 'put all in box', 'west'] state: Time passes. description: Track, outside Temple inventory: ['beautiful red carpet', 'cube', '(bronze_coin)', 'cube', "Helistar's grimoire", 'cedarwood box', 'spell book', 'magic burin'] |action| wait
|start_header_id| zork3 242 |end_header_id| reward: 0 hint: ['turn off torch', 'south', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'push button', 'light staff with torch', 'light magic with torch', 'north'] state: Button Room description: Butt inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PRESS BUTTON reward: 0 hint: ['turn off torch', 'south', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'open vial', 'push button', 'light staff with torch', 'light magic with torch', 'north'] state: Click. Snap! description: Butt inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'take chest', 'close light', 'close chest', 'north', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'south', 'open vial', 'put ring in chest', 'put book in chest', 'put key in chest', 'put amulet in chest', 'put cloak in chest', 'put vial in chest', 'put hood in chest', 'light staff with torch', 'light magic with torch', 'put all in chest'] state: Beam Room There is a chest here. description: Beam inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['north', 'turn off torch', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'south', 'open vial', 'light staff with torch', 'light magic with torch'] state: Hallway This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose. The hallway continues to the south. A large mirror fills the north side of the hallway. The mirror is mounted on a panel which has been opened outward. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['south', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open vial', 'light staff with torch', 'light magic with torch'] state: Inside Mirror You are inside a rectangular box of wood whose structure is rather complicated. Four sides and the roof are filled in, and the floor is open. As you face the side opposite the entrance, two short sides of carved and polished wood are to your left and right. The left panel is mahogany, the right pine. The wall you face is red on its left half and black on its right. On the entrance side, the wall is white opposite the red part of the wall it faces, and yellow opposite the black section. The painted walls are at least twice the length of the unpainted ones. The ceiling is painted blue. In the floor is a stone channel about six inches wide and a foot deep. The channel is oriented in a north-south direction. In the exact center of the room the channel widens into a circular depression perhaps two feet wide. Incised in the stone around this area is a compass rose. Running from one short wall to the other at about waist height is a wooden bar, carefully carved and drilled. This bar is pierced in two places. The first hole is in the center of the bar (and thus the center of the room). The second is at the left end of the room (as you face opposite the entrance). Through each hole runs a wooden pole. The pole at the left end of the bar is short, extending about a foot above the bar, and ends in a hand grip. The pole has been dropped into a hole carved in the stone floor. The long pole at the center of the bar extends from the ceiling through the bar to the circular area in the stone channel. This bottom end of the pole has a T-bar a bit less than two feet long attached to it, and on the T-bar is carved an arrow. The arrow and T-bar are pointing west. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| RAISE SHORT POLE reward: 0 hint: ['south', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open vial', 'push white panel', 'push yellow panel', 'light staff with torch', 'light magic with torch'] state: The pole is now slightly above the floor. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PRESS WHITE PANEL reward: 0 hint: ['southeast', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open vial', 'push white panel', 'push yellow panel', 'light staff with torch', 'light magic with torch'] state: The structure rotates counterclockwise. The arrow on the compass rose now indicates southwest. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| AGAIN reward: 0 hint: ['turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'put grip in hole', 'open pine', 'open vial', 'push white panel', 'push yellow panel', 'push all', 'light staff with torch', 'light magic with torch'] state: The structure rotates counterclockwise. The arrow on the compass rose now indicates south. The mirror quietly swings shut. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| LOWER SHORT POLE reward: 0 hint: ['turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open pine', 'open vial', 'light staff with torch', 'light magic with torch'] state: The pole is lowered into the channel. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| PUSH PINE PANEL reward: 0 hint: ['north', 'turn off torch', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'lift grip', 'open vial', 'light staff with torch', 'light magic with torch'] state: The pine wall swings open. description: Inside Mirror inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'southwest', 'southeast'] state: As you leave, the door swings shut. Hallway This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose. Somewhat to the north, identical stone statues face each other from pedestals on opposite sides of the corridor. The statues represent Guardians of Zork, a military order of ancient lineage. They are portrayed as heavily armored warriors standing at ease, hands clasped around formidable bludgeons. The south side of the room is divided by a wooden wall into small hallways to the southeast and southwest. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| OPEN VIAL reward: 0 hint: ['turn off torch', 'close vial', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down key', 'put down hood', 'put down vial', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'throw liquid at book', 'southwest', 'southeast'] state: The vial is open. There is a sweet odor from within the vial, apparently coming from a heavy but invisible liquid. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| DRINK LIQUID reward: 0 hint: ['turn off torch', 'close vial', 'put down book', 'put down staff', 'put down ring', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'north', 'open vial', 'play statues', 'light staff with torch', 'southwest', 'southeast'] state: You "drink" the contents in one gulp, but nothing unusual seems to have happened as a result. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['east', 'look at key', 'turn off torch', 'close vial', 'put down book', 'put down staff', 'put down key', 'put down ring', 'put down cloak', 'put down hood', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'north', 'open vial', 'throw staff at statues', 'throw book at statues', 'throw key at statues', 'throw ring at statues', 'throw cloak at statues', 'throw hood at statues', 'throw amulet at statues', 'throw torch at statues', 'throw magic at statues', 'throw vial at statues', 'south'] state: Hallway This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose. On either side of you are identical stone statues holding bludgeons. They appear ready to strike, though, for the moment, they remain impassive. The corridor continues north and south. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down hood', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'south', 'open vial', 'play statues', 'light staff with torch', 'north'] state: Hallway This is a part of the long hallway. The east and west walls are dressed stone. In the center of the hall is a shallow stone channel. In the center of the room the channel widens into a large hole around which is engraved a compass rose. Somewhat to the south, identical stone statues face each other from pedestals on opposite sides of the corridor. The statues represent Guardians of Zork, a military order of ancient lineage. They are portrayed as heavily armored warriors standing at ease, hands clasped around formidable bludgeons. The corridor continues north. description: Hallway inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'knock at door', 'open vial', 'light staff with torch', 'light magic with torch', 'south', 'southwest', 'southeast'] state: Dungeon Entrance You are in a north-south hallway which ends, to the north, at a large wooden door. The corridor continues south. The wooden door has a barred panel in it at about head height. The door itself is closed. description: DungeEntrance inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| KNOCK ON DOOR reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'play master', 'light staff with torch', 'north'] state: The knock reverberates along the hall. For a time it seems there will be no answer. Then you hear someone unlatching the small wooden panel. Through the bars of the great door, the wrinkled face of an old man appears. After a moment, he starts to smile broadly. He disappears for an instant and the massive door opens without a sound. The old man motions and you feel yourself drawn toward him. "I am the Master of the Dungeon!" he booms. "I have been watching you closely during your journey through the Great Underground Empire. Yes!," he says, as if recalling some almost forgotten time, "we have met before, although I may not appear as I did then." You look closely into his deeply lined face and see the faces of the old man by the secret door, your "friend" at the cliff, and the hooded figure. "You have shown kindness to the old man, and compassion toward the hooded one. I have seen you display patience in the puzzle and trust at the cliff. You have demonstrated strength, ingenuity, and valor. However, one final test awaits you. Now! Command me as you will, and complete your quest!" Narrow Corridor You are in a narrow north-south corridor. At the south end is a door and at the north end is an east-west corridor. The door is closed. The dungeon master is quietly leaning on his staff here. description: Narrow Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'play master', 'light staff with torch', 'south', 'west'] state: South Corridor You are in an east-west corridor which turns north at its eastern and western ends. The walls are made of the finest marble. An additional passage leads south at the center of the corridor. The dungeon master follows you. description: South Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| E reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'play master', 'light staff with torch', 'north', 'south'] state: East Corridor This is a hall with polished marble walls. It widens slightly as it turns west at its northern and southern ends. The dungeon master follows you. description: East Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N reward: 0 hint: ['turn off torch', 'close vial', 'put down ring', 'put down book', 'put down staff', 'put down key', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'open door', 'play master', 'light staff with torch', 'north', 'west'] state: North Corridor This is a wide east-west corridor which opens onto a northern parapet at its center. You can see flames and smoke as you peer towards the parapet. The corridor turns south at either end, and in the center of the south wall is a heavy wooden door with a small window barred with iron. The door is closed. The dungeon master follows you. description: North Corridor inventory: ['ancient book', 'cloak', 'hood', 'vial', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet', 'golden ring'] |action| N
|start_header_id| wishbringer 161 |end_header_id| reward: 0 hint: ['north', 'look rusty', 'look violet', 'look all', 'take off 3d', 'take in white', 'put down rusty', 'put down white', 'put down small', 'put down 3d', 'put down all', 'look at rusty throug white', 'look at rusty throug violet', 'put 3d down rusty', 'throw rusty at white', 'throw white at rusty', 'throw small at rusty', 'throw 3d at rusty', 'throw all at rusty', 'throw all at white', 'throw all at small', 'throw all at 3d', 'put rusty down white', 'put small down white', 'put all down white'] state: Fuzziness Everything around you appears blurry and blurred. description: Fuzziness inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| REMOVE GLASSES reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look behind paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'push paintings small', 'up', 'down'] state: Okay, you're no longer wearing the pair of 3D glasses. Round Chamber You're in a round chamber at the very heart of the tower. The clammy stone walls are hung with a series of paintings, all the same size and identically framed. Years of neglect have blackened the art almost beyond recognition. In the corner is an open hatch. Peering downward, you see a ladder descending into gloom. A corridor disappears to the north, and a damp stairway winds upward into the tower. description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| PUSH PAINTING reward: 0 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'turn crank', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn crank for paintings', 'up', 'down'] state: Moving aside one of the paintings reveals a metal crank attached to the wall. description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| TURN CRANK reward: 1 hint: ['east', 'look paintings', 'look violet', 'north', 'look all', 'take on ladder', 'take off paintings', 'look tower', 'take in coat', 'take in glasses', 'take on tower', 'push hatch', 'put down small', 'put down coat', 'put down broom', 'put down glasses', 'put down key', 'put down note', 'put down all', 'turn crank', 'look around north', 'look at paintings throug small', 'look at paintings throug violet', 'throw small at coat', 'throw coat at small', 'throw broom at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at ladder', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'turn crank for paintings', 'up', 'down'] state: As you turn the metal crank you hear the distant rattle of the drawbridge opening. (Your score just went up by 1 point! Your total score is 84 out of 100.) description: Round Chamber inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| N reward: 0 hint: ['east', 'look small', 'look violet', 'north', 'look all', 'take off tower', 'take out short', 'look tower', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down broom', 'put down all', 'look around north', 'look at small throug coat', 'look at small throug violet', 'throw small at coat', 'throw coat at small', 'throw glasses at small', 'throw key at small', 'throw note at small', 'throw broom at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'south'] state: Vestibule You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is opened across the moat to the north. A short corridor leads south, into the tower. description: Vestibule inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| N reward: 0 hint: ['north', 'look small', 'east', 'look violet', 'look dark', 'look hill', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around east', 'look at hill throug small', 'look at hill throug violet', 'throw small at coat', 'put small down moat', 'throw coat at small', 'throw glasses at small', 'throw broom at small', 'throw key at small', 'throw note at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at key', 'throw all at witchville', 'put all down signpost', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down coat', 'put key down broom', 'put note down coat', 'put note down broom', 'put all down coat', 'put all down broom', 'throw all off east', 'west'] state: Hilltop The moment you take your foot off the drawbridge it swings up over the moat and closes with a mighty thud. description: Hilltop inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| E reward: 0 hint: ['north', 'look small', 'look violet', 'look voss', 'look path', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look at small throug path', 'look at small throug violet', 'give hellhound small', 'give hellhound coat', 'give hellhound glasses', 'give hellhound broom', 'give hellhound key', 'give hellhound note', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'throw broom at small', 'put key down broom', 'put note down broom', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'put all over coat', 'throw all at town', 'throw all at key', 'throw all at hellhound', 'put small down coat', 'put key down coat', 'put note down coat', 'put all down coat', 'put all down broom', 'west'] state: Outside Cottage You're outside the cottage of Miss Voss, the former town librarian. The road turns north toward the village, and bends upward to the summit of Post Office Hill. As you approach the cottage you are greeted by the biggest hellhound you've ever seen in your entire life. It charges across the street, roaring angrily and showing its sharp, bloody fangs. You can smell the hellhound's hot breath as it roars. description: Outside Cottage inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| ALEXIS, HEEL reward: 5 hint: ['east', 'look small', 'look violet', 'look voss', 'look road', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down key', 'put down note', 'put down broom', 'put down all', 'look at small throug coat', 'look at small throug violet', 'give hellhound small', 'give hellhound coat', 'give hellhound glasses', 'give hellhound key', 'give hellhound note', 'give hellhound broom', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put key down broom', 'put note down broom', 'throw broom at small', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at town', 'throw all at key', 'throw all at hellhound', 'put small down coat', 'put key down coat', 'put note down coat', 'put all down coat', 'put all down broom', 'north', 'west'] state: Alexis pricks up her ears at the sound of her name. She sits obediently at your feet, gently licks your hand and thumps her big tail happily. (Your score just went up by 5 points! Your total score is 89 out of 100.) description: Outside Cottage inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| OPEN DOOR reward: 0 hint: ['look north', 'look small', 'look violet', 'north', 'look voss', 'take in cottage', 'look road', 'take in coat', 'take in glasses', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down all', 'look around north', 'look at small throug coat', 'look at small throug violet', 'give hellhound small', 'give hellhound coat', 'give hellhound glasses', 'give hellhound broom', 'give hellhound key', 'give hellhound note', 'put small down broom', 'throw small at north', 'put coat down broom', 'throw coat at north', 'put glasses down broom', 'throw glasses at north', 'throw broom at small', 'throw broom at north', 'put key down broom', 'throw key at north', 'put note down broom', 'throw note at north', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at town', 'throw all at key', 'throw all at hellhound', 'throw all at north', 'put small down coat', 'put key down coat', 'put note down coat', 'put all down coat', 'put all down broom', 'west', 'east'] state: Okay, the cottage door is now open. description: Outside Cottage inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| IN reward: 0 hint: ['north', 'look steel key', 'look key', 'look voss', 'take off message', 'push message', 'look at steel key throug steel', 'take steel key', 'take key', 'look cottage', 'take in coat', 'take in glasses', 'close door', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down key', 'put down note', 'put down rusty', 'put down all', 'look at steel key throug key', 'take key from steel key', 'throw small at message', 'throw key at message', 'take key from violet', 'take key from bookcase', 'throw small at steel key', 'throw small at key', 'throw coat at steel key', 'throw coat at key', 'throw glasses at steel key', 'throw glasses at key', 'throw broom at steel key', 'throw broom at key', 'throw key at steel key', 'throw note at steel key', 'throw note at key', 'throw all at steel key', 'throw all at small', 'throw all at coat', 'throw all at message', 'throw all at glasses', 'throw all at key', 'throw all at rusty', 'put small down coat', 'put small down message', 'put small down broom', 'put coat down message', 'put coat down broom', 'put glasses down message', 'put glasses down broom', 'put key down coat', 'put key down message', 'put key down broom', 'put note down coat', 'put note down message', 'put note down broom', 'put rusty down coat', 'put rusty down message', 'put rusty down broom', 'put all down coat', 'put all down message', 'put all down broom', 'west'] state: The hellhound thumps its big tail happily as you pass. Cottage This is the cottage of Miss Voss, the former town librarian. The walls are lined with timeworn books and dusty, faded photographs. Looks like nobody's lived here for a long time. There's a dusty bookcase with a steel key on it near the open front door. Somebody has scrawled a message in the dust on the bookcase. description: Cottage inventory: ['broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| GET STEEL KEY reward: 3 hint: ['north', 'look steel key', 'look key', 'look voss', 'take off message', 'push message', 'look cottage', 'take in coat', 'take in glasses', 'close door', 'put down steel key', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down note', 'put down rusty', 'put down all', 'look at steel key throug photographs', 'look at steel key throug key', 'throw steel key at message', 'throw steel key at small', 'throw small at steel key', 'throw coat at steel key', 'throw glasses at steel key', 'throw broom at steel key', 'throw note at steel key', 'throw rusty at steel key', 'throw all at steel key', 'throw all at small', 'throw all at coat', 'throw all at message', 'throw all at glasses', 'throw all at town', 'throw all at rusty', 'put steel key down coat', 'put steel key down message', 'put steel key down broom', 'put small down coat', 'put small down message', 'put small down broom', 'put coat down message', 'put coat down broom', 'put glasses down message', 'put glasses down broom', 'put note down coat', 'put note down message', 'put note down broom', 'put rusty down coat', 'put rusty down message', 'put rusty down broom', 'put all down coat', 'put all down message', 'put all down broom', 'west'] state: Taken. (Your score just went up by 3 points! Your total score is 92 out of 100.) description: Cottage inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| OUT reward: 0 hint: ['south', 'look steel key', 'look key', 'look voss', 'take in cottage', 'look road', 'take in coat', 'take in glasses', 'put down steel key', 'put down small', 'put down coat', 'put down glasses', 'put down rusty', 'put down note', 'put down broom', 'put down all', 'look at steel key throug small', 'look at steel key throug key', 'give hellhound steel key', 'give hellhound small', 'give hellhound coat', 'give hellhound glasses', 'give hellhound rusty', 'give hellhound note', 'give hellhound broom', 'put steel key down broom', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put rusty down broom', 'put note down broom', 'throw broom at steel key', 'throw all at steel key', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at town', 'throw all at rusty', 'throw all at hellhound', 'put steel key down coat', 'put small down coat', 'put rusty down coat', 'put note down coat', 'put all down coat', 'put all down broom', 'north', 'west', 'east'] state: Outside Cottage A happy hellhound is thumping its tail nearby. You can hear the tramp of marching boots to the north. description: Outside Cottage inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| WAIT reward: 0 hint: ['south', 'heel', 'look steel key', 'look key', 'look voss', 'look rusty', 'take in cottage', 'look road', 'take in coat', 'take in glasses', 'put down steel key', 'put down small', 'put down coat', 'put down glasses', 'put down rusty', 'put down note', 'put down broom', 'put down all', 'look at steel key throug small', 'ask steel key about small', 'look at steel key throug key', 'give hellhound steel key', 'give hellhound small', 'give hellhound coat', 'give hellhound glasses', 'give hellhound rusty', 'give hellhound note', 'give hellhound broom', 'put steel key down broom', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put rusty down broom', 'put note down broom', 'throw broom at steel key', 'throw all at steel key', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at town', 'throw all at rusty', 'throw all at hellhound', 'put steel key down coat', 'put small down coat', 'put rusty down coat', 'put note down coat', 'put all down coat', 'put all down broom', 'north', 'west', 'east'] state: Time passes. description: Outside Cottage inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| N reward: 0 hint: ['look behind south', 'look south', 'look public', 'south', 'look key', 'look all', 'look broom', 'look road', 'take in coat', 'take in glasses', 'put down steel key', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down note', 'put down rusty', 'put down all', 'look around south', 'look at public throug steel key', 'ask public about steel key', 'look at public throug key', 'throw steel key at public', 'throw small at public', 'throw coat at public', 'throw glasses at public', 'throw broom at public', 'throw note at public', 'throw rusty at public', 'throw all at public', 'throw all at steel key', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at rusty', 'put steel key down coat', 'put steel key down broom', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put note down coat', 'put note down broom', 'put rusty down coat', 'put rusty down broom', 'put all down coat', 'put all down broom', 'north', 'west', 'east'] state: The hellhound thumps its big tail happily as you pass. Rotary South This is the south side of the Witchville Rotary. A road branches south, towards Post Office Hill. The Witchville Public Library, once famous for its museum of local historic artifacts, stands in a pitiful state of disrepair. You can hear the tramp of marching boots to the east. description: Rotary South inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| UNLOCK DOOR WITH STEEL KEY reward: 3 hint: ['look south', 'look public', 'south', 'look key', 'look all', 'take in public', 'look road', 'take in coat', 'take in glasses', 'put down steel key', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down note', 'put down rusty', 'put down all', 'look around south', 'look at public throug steel key', 'look at public throug key', 'throw steel key at public', 'throw small at public', 'throw small at vulture', 'throw coat at public', 'throw glasses at public', 'throw broom at public', 'throw note at public', 'throw rusty at public', 'throw all at public', 'throw all at steel key', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at rusty', 'put steel key down coat', 'put steel key down broom', 'put small down coat', 'put small down broom', 'put coat down broom', 'put glasses down broom', 'put note down coat', 'put note down broom', 'put rusty down coat', 'put rusty down broom', 'put all down coat', 'put all down broom', 'throw all off public', 'throw all off south', 'north', 'west', 'east', 'enter'] state: Okay, the library door is now unlocked and open. (Your score just went up by 3 points! Your total score is 95 out of 100.) (This might be a good time to SAVE your story position.) The vulture can be seen circling high overhead. description: Rotary South inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| IN reward: 0 hint: ['north', 'look clutter', 'look key', 'look darkness', 'look library', 'take in coat', 'take in glasses', 'put down steel key', 'put down small', 'put down coat', 'put down glasses', 'put down broom', 'put down note', 'put down rusty', 'put down all', 'look at clutter throug steel key', 'look at clutter throug key', 'throw steel key at small', 'throw small at steel key', 'throw coat at steel key', 'throw glasses at steel key', 'throw broom at steel key', 'throw note at steel key', 'throw rusty at steel key', 'throw all at steel key', 'throw all at small', 'throw all at coat', 'throw all at circulation', 'throw all at glasses', 'throw all at rusty', 'put steel key down coat', 'put steel key down circulation', 'put steel key down broom', 'put small down coat', 'put small down circulation', 'put small down broom', 'put coat down circulation', 'put coat down broom', 'put glasses down circulation', 'put glasses down broom', 'put broom down circulation', 'put note down coat', 'put note down circulation', 'put note down broom', 'put rusty down coat', 'put rusty down circulation', 'put rusty down broom', 'put all down coat', 'put all down circulation', 'put all down broom'] state: Circulation Desk You're standing before a large desk at the library entrance. The top of the desk is almost hidden under a clutter of books, all grey with dust. A dark corridor leads south into darkness. The library door stands invitingly open. description: CirculatiDesk inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| WAIT reward: 0 hint: ['north', 'look clutter', 'look key', 'look darkness', 'look library', 'take in coat', 'take in glasses', 'put down steel key', 'put down small', 'put down coat', 'put down glasses', 'put down rusty', 'put down note', 'put down broom', 'put down all', 'look at clutter throug steel key', 'look at clutter throug key', 'throw steel key at small', 'throw small at steel key', 'throw coat at steel key', 'throw glasses at steel key', 'throw rusty at steel key', 'throw note at steel key', 'throw broom at steel key', 'throw all at steel key', 'throw all at small', 'throw all at coat', 'throw all at glasses', 'throw all at circulation', 'throw all at rusty', 'put steel key down coat', 'put steel key down circulation', 'put steel key down broom', 'put small down coat', 'put small down circulation', 'put small down broom', 'put coat down circulation', 'put coat down broom', 'put glasses down circulation', 'put glasses down broom', 'put rusty down coat', 'put rusty down circulation', 'put rusty down broom', 'put note down coat', 'put note down circulation', 'put note down broom', 'put broom down circulation', 'put all down coat', 'put all down circulation', 'put all down broom', 'south'] state: Time passes. Bang! The library door slams shut. You hear a faint "click" as somebody locks it from the outside. description: CirculatiDesk inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| S reward: 0 hint: ['east', 'look steel key', 'look violet', 'look all', 'take off festeron', 'look museum', 'take in coat', 'take in glasses', 'put down steel key', 'put down coat', 'put down stone', 'put down glasses', 'put down broom', 'put down note', 'put down rusty', 'put down all', 'look at steel key throug festeron', 'look at steel key throug violet', 'hit case with broom', 'look at steel key throug museum', 'throw steel key at festeron', 'throw coat at steel key', 'throw stone at steel key', 'throw glasses at steel key', 'throw broom at steel key', 'throw broom at case', 'throw note at steel key', 'throw rusty at steel key', 'throw all at steel key', 'throw all at festeron', 'throw all at case', 'throw all at coat', 'throw all at stone', 'throw all at glasses', 'throw all at rusty', 'put steel key down coat', 'put steel key down exhibit', 'put steel key down broom', 'put coat down broom', 'put stone down coat', 'put stone down exhibit', 'put stone down broom', 'put glasses down broom', 'put note down coat', 'put note down exhibit', 'put note down broom', 'put rusty down coat', 'put rusty down exhibit', 'put rusty down broom', 'put all down coat', 'put all down exhibit', 'put all down broom', 'north'] state: Museum Formerly a popular tourist attraction, the old Festeron Museum is in a sorry state. Many of the best exhibits have been carted away; the few remaining are sorely in need of renovation. Fortunately, one of your childhood favorites is still intact. It's a pair of enormous fossil mailboxes, their metal bones locked together in a pose of eternal combat. There's a glass display case in the corner. You can see a sculpture in the case. description: Museum inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| SMASH CASE WITH BROOM reward: 0 hint: ['east', 'look steel key', 'look violet', 'look all', 'take off festeron', 'look museum', 'take in coat', 'take in glasses', 'put down steel key', 'put down coat', 'put down stone', 'put down glasses', 'put down broom', 'put down note', 'put down rusty', 'put down all', 'look at steel key throug festeron', 'look at steel key throug violet', 'look at steel key throug museum', 'throw steel key at festeron', 'throw coat at steel key', 'throw stone at steel key', 'throw glasses at steel key', 'throw broom at steel key', 'throw note at steel key', 'throw rusty at steel key', 'throw all at steel key', 'throw all at festeron', 'throw all at coat', 'throw all at stone', 'throw all at glasses', 'throw all at rusty', 'put steel key down case', 'put steel key down coat', 'put steel key down exhibit', 'put steel key down broom', 'put coat down case', 'put coat down broom', 'put stone down case', 'put stone down coat', 'put stone down exhibit', 'put stone down broom', 'put stone down sculpture', 'put glasses down case', 'put glasses down broom', 'put note down case', 'put note down coat', 'put note down exhibit', 'put note down broom', 'put rusty down case', 'put rusty down coat', 'put rusty down exhibit', 'put rusty down broom', 'put all down case', 'put all down coat', 'put all down exhibit', 'put all down broom', 'put all down sculpture', 'north'] state: Crash! You broke the display case open with the broom. description: Museum inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| EXAMINE SCULPTURE reward: 0 hint: ['east', 'look steel key', 'look violet', 'look all', 'take off festeron', 'look museum', 'take in coat', 'take in glasses', 'put down steel key', 'put down coat', 'put down stone', 'put down glasses', 'put down broom', 'put down note', 'put down rusty', 'put down all', 'look at steel key throug festeron', 'look at steel key throug violet', 'look at steel key throug museum', 'throw steel key at festeron', 'throw coat at steel key', 'throw stone at steel key', 'throw glasses at steel key', 'throw broom at steel key', 'throw note at steel key', 'throw rusty at steel key', 'throw all at steel key', 'throw all at festeron', 'throw all at coat', 'throw all at stone', 'throw all at glasses', 'throw all at rusty', 'put steel key down case', 'put steel key down coat', 'put steel key down exhibit', 'put steel key down broom', 'put coat down case', 'put coat down broom', 'put stone down case', 'put stone down coat', 'put stone down exhibit', 'put stone down broom', 'put stone down sculpture', 'put glasses down case', 'put glasses down broom', 'put note down case', 'put note down coat', 'put note down exhibit', 'put note down broom', 'put rusty down case', 'put rusty down coat', 'put rusty down exhibit', 'put rusty down broom', 'put all down case', 'put all down coat', 'put all down exhibit', 'put all down broom', 'put all down sculpture', 'north'] state: The black marble sculpture is about 14 inches high. It's exquisitely crafted in the likeness of a cat. You can see a round, shallow hole carved into the forehead of the sculpture. description: Museum inventory: ['steel key', 'broom', 'violet note', 'rusty key', 'white lab coat', 'pair 3D glasses', 'small stone'] |action| INSERT WISHBRINGER IN SCULPTURE
|start_header_id| library 15 |end_header_id| reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying: an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant) The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange. [Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring! [Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again. [Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state: Second Floor Stacks You are in a maze of twisty shelves, all alike. (Well, okay, not really) This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it! [Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state: Rare Books Room The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book reward: 5 hint: ['north', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down'] state: Taken. [Your score has just gone up by five points.] description: Rare Books Room inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N reward: 0 hint: ['north', 'south', 'xyzzy', 'take graham', 'close door', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door with key'] state: Second Floor Stacks This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. The door stands open. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Close door reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You close the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| Lock door with key reward: 0 hint: ['north', 'xyzzy', 'take graham', 'east', 'put key down', 'put graham down', 'put copy down', 'put all down', 'open door with key', 'open door with graham'] state: You lock the rare books door. description: Second Floor Stacks inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| E reward: 0 hint: ['west', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down', 'examine manual'] state: Computer Lab This entire room hums with the combined output of several dozen computers. All of them are hopelessly out of date, but at least they're still good for word processing. A bank of printers on one side of the room frantically churns out paper. You can see a technician here. description: Computer Lab inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| X technician
|start_header_id| enchanter 187 |end_header_id| reward: 0 hint: ['look floor', 'look spell', 'turn off lantern', 'break button', 'take purple ', 'take scroll', 'climb down floor', 'climb down spell', 'close button', 'close slide', 'close crank', 'close egg', 'close knob', 'make on brittle ', 'make on purple ', 'put down pencil', 'put down point M', 'put down brittle ', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down scroll', 'put down all', 'look at floor with spell', 'put scroll in spell', 'break floor with button', 'break button with scroll', 'throw pencil at floor', 'throw pencil at spell', 'throw nitfol at floor', 'throw nitfol at spell', 'throw point M at floor', 'throw point M at spell', 'throw brittle at spell', 'throw gondar at floor', 'throw gondar at spell', 'throw point P at floor', 'throw point P at spell', 'throw rezrov at floor', 'throw rezrov at spell', 'throw bread at floor', 'throw bread at spell', 'throw point B at floor', 'throw point B at spell', 'throw zifmia at floor', 'throw zifmia at spell', 'throw map at floor', 'throw map at spell', 'throw lantern at floor', 'throw lantern at spell', 'throw book at floor', 'throw book at spell', 'throw point H at floor', 'throw point H at spell', 'throw point V at floor', 'throw point V at spell', 'throw cleesh at floor', 'throw cleesh at spell', 'throw point J at floor', 'throw point J at spell', 'throw point F at floor', 'throw point F at spell', 'throw point K at floor', 'throw point K at spell', 'throw point R at floor', 'throw point R at spell', 'throw scroll at spell', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on brittle with floor', 'make on purple with floor', 'open floor with button', 'open windows with button', 'open pencil with button', 'open nitfol with button', 'open point M with button', 'open brittle with button', 'open gondar with button', 'open point P with button', 'open filfre with button', 'open globe with button', 'open maps with button', 'open rezrov with button', 'open bread with button', 'open point B with button', 'open zifmia with button', 'open lantern with button', 'open water with button', 'open forest with button', 'open kulcad with button', 'open point H with button', 'open purple with button', 'open room with button', 'open sea with button', 'open point V with button', 'open cleesh with button', 'open point J with button', 'open point F with button', 'open point K with button', 'open point R with button', 'pour jug from floor', 'south'] state: Taken. description: Map Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| D reward: 0 hint: ['look water', 'look spell', 'turn off lantern', 'enter door', 'close door', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'west', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw map at book', 'throw rezrov at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north'] state: Guarded Door There is a faintly glowing strong box here. description: Guarded Door inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look pencil', 'look old', 'turn off lantern', 'close dusty book', 'close gate', 'look around dusty book', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'enter gate', 'east', 'west', 'look at pencil with old', 'put book in old', 'throw pencil at nitfol ', 'throw pencil at old', 'throw nitfol at pencil', 'throw nitfol at old', 'throw point M at pencil', 'throw point M at old', 'throw scroll at pencil', 'throw scroll at old', 'throw gondar at pencil', 'throw gondar at old', 'throw point P at pencil', 'throw point P at old', 'throw rezrov at pencil', 'throw rezrov at old', 'throw bread at pencil', 'throw bread at old', 'throw point B at pencil', 'throw point B at old', 'throw zifmia at pencil', 'throw zifmia at old', 'throw map at pencil', 'throw map at old', 'throw lantern at pencil', 'throw lantern at old', 'throw book at pencil', 'throw book at old', 'throw point H at pencil', 'throw point H at old', 'throw point V at pencil', 'throw point V at old', 'throw cleesh at pencil', 'throw cleesh at old', 'throw point J at pencil', 'throw point J at old', 'throw point F at pencil', 'throw point F at old', 'throw point K at pencil', 'throw point K at old', 'throw point R at pencil', 'throw point R at old', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'look at dusty book with jug', 'look at all with dusty book', 'open pencil with dusty book', 'open nitfol with dusty book', 'open point M with dusty book', 'open scroll with dusty book', 'open gondar with dusty book', 'open point P with dusty book', 'open area with dusty book', 'open rezrov with dusty book', 'open bread with dusty book', 'open point B with dusty book', 'open jug with dusty book', 'open zifmia with dusty book', 'open passage with dusty book', 'open map with dusty book', 'open lantern with dusty book', 'open water with dusty book', 'open forest with dusty book', 'open kulcad with dusty book', 'open point H with dusty book', 'open point V with dusty book', 'open cleesh with dusty book', 'open point J with dusty book', 'open gate with dusty book', 'open point F with dusty book', 'open point K with dusty book', 'open point R with dusty book', 'open tower with dusty book', 'open castle with dusty book', 'pour jug from pencil', 'north', 'south'] state: North Gate There is a dusty book here. description: North Gate inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look glass', 'look spell', 'hit mirrors', 'turn off lantern', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'look at glass with spell', 'hit mirrors with pencil', 'throw pencil at nitfol ', 'throw nitfol at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw gondar at pencil', 'throw point P at pencil', 'throw rezrov at pencil', 'throw bread at pencil', 'throw point B at pencil', 'throw zifmia at pencil', 'throw map at pencil', 'throw lantern at pencil', 'throw book at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw cleesh at pencil', 'throw point J at pencil', 'throw point F at pencil', 'throw point K at pencil', 'throw point R at pencil', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'pour jug from pencil', 'west', 'east'] state: Hall of Mirrors Four description: Hall Mirrors Four inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look glass', 'look spell', 'hit mirrors', 'turn off lantern', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'look at glass with spell', 'hit mirrors with pencil', 'throw pencil at nitfol ', 'throw nitfol at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw gondar at pencil', 'throw point P at pencil', 'throw rezrov at pencil', 'throw bread at pencil', 'throw point B at pencil', 'throw zifmia at pencil', 'throw map at pencil', 'throw lantern at pencil', 'throw book at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw cleesh at pencil', 'throw point J at pencil', 'throw point F at pencil', 'throw point K at pencil', 'throw point R at pencil', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'pour jug from pencil', 'west', 'east'] state: Hall of Mirrors Three description: Hall Mirrors Three inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look glass', 'look spell', 'hit mirrors', 'turn off lantern', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'look at glass with spell', 'hit mirrors with pencil', 'throw pencil at nitfol ', 'throw nitfol at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw gondar at pencil', 'throw point P at pencil', 'throw rezrov at pencil', 'throw bread at pencil', 'throw point B at pencil', 'throw zifmia at pencil', 'throw map at pencil', 'throw lantern at pencil', 'throw book at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw cleesh at pencil', 'throw point J at pencil', 'throw point F at pencil', 'throw point K at pencil', 'throw point R at pencil', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'pour jug from pencil', 'west', 'east'] state: Hall of Mirrors Two description: Hall Mirrors Two inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['look glass', 'look spell', 'hit mirrors', 'turn off lantern', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'look at glass with spell', 'hit mirrors with pencil', 'throw pencil at nitfol ', 'throw nitfol at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw gondar at pencil', 'throw point P at pencil', 'throw rezrov at pencil', 'throw bread at pencil', 'throw point B at pencil', 'throw zifmia at pencil', 'throw map at pencil', 'throw lantern at pencil', 'throw book at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw cleesh at pencil', 'throw point J at pencil', 'throw point F at pencil', 'throw point K at pencil', 'throw point R at pencil', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with pencil', 'pour jug from pencil', 'west', 'east'] state: Hall of Mirrors One description: Hall Mirrors One inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| W reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'climb water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'east', 'lie down water', 'look at water with spell', 'throw book at castle', 'throw bread at castle', 'throw pencil at castle', 'throw nitfol at castle', 'throw point M at castle', 'throw scroll at castle', 'throw lantern at castle', 'throw point H at castle', 'throw gondar at castle', 'throw point P at castle', 'throw point V at castle', 'throw cleesh at castle', 'throw point J at castle', 'throw map at castle', 'throw rezrov at castle', 'throw point F at castle', 'throw point B at castle', 'throw point K at castle', 'throw point R at castle', 'throw zifmia at castle', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from castle', 'south', 'up'] state: Tower description: Tower inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down point H', 'put down lantern', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point B', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'enter arch', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw point H at book', 'throw lantern at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw map at book', 'throw rezrov at book', 'throw point B at book', 'throw point F at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north', 'south'] state: Pebbled Path description: Pebbled Path inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['west', 'sleep', 'look entrance', 'look spell', 'turn off lantern', 'climb hills', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down point B', 'put down jug', 'put down map', 'put down lantern', 'put down book', 'put down point H', 'put down point V', 'put down point J', 'put down point F', 'put down point K', 'put down point R', 'put down all', 'enter courtyard', 'east', 'lie down entrance', 'look at entrance with spell', 'throw pencil at entrance', 'throw nitfol at entrance', 'throw point M at entrance', 'throw scroll at entrance', 'throw gondar at entrance', 'throw point P at entrance', 'throw rezrov at entrance', 'throw bread at entrance', 'throw point B at entrance', 'throw zifmia at entrance', 'throw map at entrance', 'throw lantern at entrance', 'throw book at entrance', 'throw point H at entrance', 'throw point V at entrance', 'throw cleesh at entrance', 'throw point J at entrance', 'throw point F at entrance', 'throw point K at entrance', 'throw point R at entrance', 'make betwee point M to point P', 'make betwee point P to point H', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with entrance', 'pour jug from entrance', 'north', 'south'] state: Inside Gate Your stomach is starting to grumble. description: Inside Gate inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['sleep', 'wait', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'enter archway', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw map at book', 'throw rezrov at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north', 'south'] state: West Hall description: West Hall inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['sleep', 'wait', 'look water', 'look spell', 'turn off lantern', 'climb water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'east', 'lie down water', 'look at water with spell', 'throw book at castle', 'throw bread at castle', 'throw pencil at castle', 'throw nitfol at castle', 'throw point M at castle', 'throw scroll at castle', 'throw lantern at castle', 'throw point H at castle', 'throw gondar at castle', 'throw point P at castle', 'throw point V at castle', 'throw cleesh at castle', 'throw point J at castle', 'throw map at castle', 'throw rezrov at castle', 'throw point F at castle', 'throw point B at castle', 'throw point K at castle', 'throw point R at castle', 'throw zifmia at castle', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from castle', 'north', 'up'] state: Tower description: Tower inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| EAT BREAD reward: 0 hint: ['sleep', 'wait', 'look water', 'look spell', 'turn off lantern', 'climb water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'east', 'lie down water', 'look at water with spell', 'throw book at castle', 'throw bread at castle', 'throw pencil at castle', 'throw nitfol at castle', 'throw point M at castle', 'throw scroll at castle', 'throw lantern at castle', 'throw point H at castle', 'throw gondar at castle', 'throw point P at castle', 'throw point V at castle', 'throw cleesh at castle', 'throw point J at castle', 'throw map at castle', 'throw rezrov at castle', 'throw point F at castle', 'throw point B at castle', 'throw point K at castle', 'throw point R at castle', 'throw zifmia at castle', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from castle', 'north', 'up'] state: Mmm. That tasted great! There's still about half of it left, too. description: Tower inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| E reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'climb down water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'east', 'west', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw map at book', 'throw rezrov at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north', 'south'] state: South Hall description: South Hall inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| S reward: 0 hint: ['sleep', 'look water', 'look point', 'turn off lantern', 'climb water', 'climb down water', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down point F', 'put down point B', 'put down map', 'put down point K', 'put down point R', 'put down all', 'enter cell', 'lie down water', 'look at water with point', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw rezrov at book', 'throw point F at book', 'throw point B at book', 'throw map at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'north', 'up', 'down'] state: Dungeon description: Dungeon inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| D reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw map at book', 'throw rezrov at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'south', 'up'] state: Translucent Room This is a peculiar room, whose cream-colored walls are thin and translucent. An exit is to the south and it is very strange indeed, perfectly round and black as pitch. description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| READ MAP reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw map at book', 'throw rezrov at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point M to point P', 'make betwee point H to point P', 'make betwee point P to point V', 'make betwee point P to point F', 'make on scroll with jug', 'pour jug from book', 'south', 'up'] state: The map consists of a drawing with nine points, each represented by a strange character, with interconnecting thin pencil lines. Using your native alphabet, it looks like this: B J ! / \ ! / \ ! / \ ! K V ! / \ ! / \ ! / \ R-------M F \ / \ / \ / H P description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| DRAW LINE FROM F TO P reward: 0 hint: ['north', 'sleep', 'wait', 'look water', 'look spell', 'look all', 'turn off lantern', 'look at water with jug', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw map at book', 'throw rezrov at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point M to point F', 'rub betwee point M to point V', 'make on scroll with jug', 'pour jug from book', 'south', 'up'] state: A thin line now connects the two spots on the map, but the pencil point is very nearly gone. You feel that two powerful, evil forces are searching each other out. As they meet, the air lightens. Belboz appears before you. "Something has disturbed the ancient Terror. Krill himself knows this and will try to use it to his purposes. Already, they may have joined together. You must not allow the Terror to escape, or we are all doomed!" He fades into the gloom. description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| WAIT reward: 0 hint: ['north', 'sleep', 'look pencil', 'look spell', 'look all', 'turn off lantern', 'look at pencil with nitfol ', 'make on scroll', 'put down pencil', 'put down point M', 'put down scroll', 'put down point P', 'put down bread', 'put down jug', 'put down book', 'put down lantern', 'put down point F', 'put down map', 'put down point B', 'put down point H', 'put down point V', 'put down point J', 'put down point K', 'put down point R', 'put down all', 'lie down pencil', 'look at pencil with spell', 'throw pencil at nitfol ', 'throw nitfol at pencil', 'throw point M at pencil', 'throw scroll at pencil', 'throw point P at pencil', 'throw rezrov at pencil', 'throw bread at pencil', 'throw book at pencil', 'throw lantern at pencil', 'throw cleesh at pencil', 'throw point F at pencil', 'throw map at pencil', 'throw gondar at pencil', 'throw point B at pencil', 'throw zifmia at pencil', 'throw point H at pencil', 'throw point V at pencil', 'throw point J at pencil', 'throw point K at pencil', 'throw point R at pencil', 'rub betwee point B to point R', 'make on scroll with pencil', 'pour jug from pencil', 'south', 'up'] state: Time passes... Somewhere near, an evil presence lurks, probing your mind. It seems to be moving quickly. description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| ERASE LINE BETWEEN B AND R reward: 0 hint: ['sleep', 'look water', 'look spell', 'turn off lantern', 'make on scroll', 'put down jug', 'put down book', 'put down bread', 'put down pencil', 'put down point M', 'put down scroll', 'put down lantern', 'put down point H', 'put down point P', 'put down point V', 'put down point J', 'put down map', 'put down point F', 'put down point B', 'put down point K', 'put down point R', 'put down all', 'lie down water', 'look at water with spell', 'throw book at bread', 'throw bread at book', 'throw pencil at book', 'throw nitfol at book', 'throw point M at book', 'throw scroll at book', 'throw lantern at book', 'throw point H at book', 'throw gondar at book', 'throw point P at book', 'throw point V at book', 'throw cleesh at book', 'throw point J at book', 'throw map at book', 'throw rezrov at book', 'throw point F at book', 'throw point B at book', 'throw point K at book', 'throw point R at book', 'throw zifmia at book', 'make betwee point J to point B', 'make betwee point B to point R', 'make on scroll with jug', 'pour jug from book', 'up'] state: The line between the two spots is erased, leaving the eraser barely usable. Suddenly, the black passage to the south closes off! From somewhere nearby, an unseen force probes you, and you are gripped by a sickening feeling. description: Room inventory: ['map', 'badly worn pencil', 'brittle ', 'battered lantern', 'jug', 'loaf bread', 'book'] |action| ERASE LINE BETWEEN M AND V
|start_header_id| pentari 16 |end_header_id| reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state: Dining Room The Duke wasn't one to stand on ceremony therefore he took all his meals in this room. This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls. A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state: Kitchen Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day. Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: Dining Room A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['take dagger', 'north', 'put other down', 'east'] state: Armory Many death-dealing weapons of every type were stored here. Several tall racks probably held spears while shorter ones mounted against the wall stored various kinds of swords. Other wall mounts, also empty, give you no idea what sort of weapons may have been held by them. A large archway north is partially blocked by collapsed stones and rubble. You can see a jewel encrusted dagger here. description: Armory inventory: ['fine Pentarian sword'] |action| put sword down reward: 0 hint: ['take sword', 'take dagger', 'north', 'take all', 'east'] state: Dropped. description: Armory inventory: None |action| take dagger reward: 5 hint: ['take sword', 'north', 'put dagger down', 'east'] state: Taken. [Your score has just gone up by five points.] description: Armory inventory: ['jewel encrusted dagger'] |action| north reward: 0 hint: ['take chest', 'put dagger down', 'north', 'south'] state: Treasury In times past the vast wealth of the Duke would be stored here. Alas, with the castle taken and the Duke gone so with him went his riches. As you remember your history lessons, you recall the genealogy of the Dukes of Bostwin and their love of collecting treasures. You could only imagine what vast treasures were contained in this room long ago. A finely crafted oaken chest is here. description: Treasury inventory: ['jewel encrusted dagger'] |action| take chest reward: 0 hint: ['put dagger down', 'put chest down', 'put all down', 'north', 'south'] state: Taken. description: Treasury inventory: ['oaken chest', 'jewel encrusted dagger'] |action| south reward: 0 hint: ['take sword', 'north', 'put dagger down', 'put other down', 'put all down', 'east'] state: Armory You can see a fine Pentarian sword here. description: Armory inventory: ['oaken chest', 'jewel encrusted dagger'] |action| east reward: 0 hint: ['east', 'west', 'put dagger down', 'put chest down', 'put all down', 'hit elf', 'north', 'south'] state: Main Hall The Dark Elf walks in. description: Main Hall inventory: ['oaken chest', 'jewel encrusted dagger'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'hit elf', 'north', 'south'] state: oaken chest: Dropped. jewel encrusted dagger: Dropped. The Dark Elf walks around as if looking for something. description: Main Hall inventory: None |action| south reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| south reward: 0 hint: ['north'] state: Castle Entrance description: Castle Entrance inventory: None |action| north reward: 0 hint: ['west', 'south', 'north', 'east'] state: Castle description: Castle inventory: None |action| north reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: Main Hall You can see a jewel encrusted dagger and an oaken chest (which is closed) here. description: Main Hall inventory: None |action| take chest reward: 0 hint: ['take dagger', 'east', 'west', 'put chest down', 'north', 'south'] state: Taken. description: Main Hall inventory: ['oaken chest'] |action| put all down reward: 0 hint: ['take dagger', 'take chest', 'east', 'west', 'take all', 'north', 'south'] state: (the oaken chest down) Dropped. description: Main Hall inventory: None |action| north
|start_header_id| library 11 |end_header_id| reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The Rare Books Room is on the second floor. Stairs are north of here. You will need the key, though." description: Ground Floor Stacks inventory: ['ID card'] |action| Ask her about key reward: 0 hint: ['east', 'xyzzy', 'north', 'put card down'] state: "The key may be obtained at the circulation desk." description: Ground Floor Stacks inventory: ['ID card'] |action| E reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: Lobby This is the entrance to the library. The circulation desk dominates the room, seemingly cobbled together over the course of several generations from an assortment of desks and tables. A pair of security gates stands before the front doors to prevent people from stealing books. A card catalog lurks in a dark and dusty corner of the room, seemingly cringing away from the harsh flourescent light. Glass doors to the west lead to the book stacks; an archway to the northwest is labelled "Duplicating Services"; a door to the north bears a sign marked "Private" in large friendly letters; and the exit is to the east You can see a circulation desk attendant here. description: Lobby inventory: ['ID card'] |action| Ask Alan about key reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: "You need to give me your ID card in order to get the key to the Rare Books Room." description: Lobby inventory: ['ID card'] |action| I reward: 0 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put card down', 'examine door', 'open drawer', 'give card id'] state: You are carrying: an ID card description: Lobby inventory: ['ID card'] |action| Give card to Alan reward: 5 hint: ['xyzzy', 'close drawer', 'take into northwest', 'west', 'put key down', 'examine door', 'open drawer', 'give attendant key'] state: (the ID card to the circulation desk attendant) The circulation attendant gives you the key to the Rare Books Room, and he holds your ID card in exchange. [Your score has just gone up by five points.] description: Lobby inventory: ['key'] |action| W reward: 0 hint: ['east', 'xyzzy', 'north', 'put key down'] state: You push the glass doors open. Their hydraulics hiss faintly. Ground Floor Stacks This cavernous room is lit with flickering flourescent lighting which makes the ceiling look even lower than it really is. It is filled with half-empty shelves, upon which rest the dusty boxes of many early games. To one side sits a massive, ancient desk, its surface cluttered with paperwork. A sign on the wall indicates that this is the reference desk, which would make the prim young woman sitting behind it the reference librarian. A doorway to the north is labelled "Stairs", and glass doors lead east to the lobby. You can see a reference librarian here. description: Ground Floor Stacks inventory: ['key'] |action| N reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: Ground Floor Stairwell Grungy stairs lead upwards, to the second level. A damaged picture hangs on the wall. The door to the ground floor shelving area is to the south. description: Ground Floor Stairwell inventory: ['key'] |action| X stairs reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: These grungy stairs lead upwards. Dust bunnies romp and play all over the place, and the dust sure seems thick. Maybe the cleaning staff is on vacation. description: Ground Floor Stairwell inventory: ['key'] |action| Smell reward: 0 hint: ['south', 'xyzzy', 'put key down', 'look under stairs', 'up'] state: There is a slight, fishy odor. description: Ground Floor Stairwell inventory: ['key'] |action| Look under stairs reward: 1 hint: ['south', 'xyzzy', 'put key down', 'put herring down', 'put all down', 'up'] state: You found a red herring! [Your score has just gone up by one point.] description: Ground Floor Stairwell inventory: ['red herring', 'key'] |action| U reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: Second Floor Stairwell Grungy stairs lead downwards. The lights are dim, and a painting hangs on the wall. A door to the south appears to open into a room of shelves. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| X painting reward: 0 hint: ['south', 'give painting herring', 'take into floor', 'put key down', 'put herring down', 'put all down'] state: This painting could pass for a black canvas. The small plaque below it has "Grue" engraved. description: Second Floor Stairwell inventory: ['red herring', 'key'] |action| Give fish to grue reward: 2 hint: ['south', 'xyzzy', 'take into floor', 'put key down'] state: It almost appears as if an indescribable blackness forms in the painting and reaches out, taking the herring. It is followed by a terrible gnawing noise, and then all is silent again. [Your score has just gone up by two points.] description: Second Floor Stairwell inventory: ['key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'look in books', 'open door with key'] state: Second Floor Stacks You are in a maze of twisty shelves, all alike. (Well, okay, not really) This cavernous room is filled with shelves as far as the eye can see. A doorway to the east is labelled "Computer Room", and the stairwell lies to the north. A heavy wooden door bars the way to the rare books room. A sign indicates that the key may be obtained from the circulation desk. description: Second Floor Stacks inventory: ['key'] |action| Search shelves reward: 5 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key', 'open door with copy'] state: Tucked away in a corner, you find the novel "Debt of Honor", by Tom Clancy. Someone must've lost it! [Your score has just gone up by five points.] description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Unlock door with key reward: 0 hint: ['north', 'xyzzy', 'east', 'put key down', 'put copy down', 'put all down', 'open door', 'lock door with key', 'open door with key'] state: You unlock the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| Open door reward: 0 hint: ['north', 'south', 'xyzzy', 'close door', 'east', 'put key down', 'put copy down', 'put all down', 'open door with key'] state: You open the rare books door. description: Second Floor Stacks inventory: ['copy of "Debt of Honor"', 'key'] |action| S reward: 0 hint: ['north', 'xyzzy', 'take nelson', 'put key down', 'put copy down', 'put all down'] state: Rare Books Room The shelves are nearly bare, although there is a complete set of the "New Zork Times", a box labeled "Avalon", and several biographies of various computer game authors. The door out is to the north You can see a biography of Graham Nelson here. description: Rare Books Room inventory: ['copy of "Debt of Honor"', 'key'] |action| Get book reward: 5 hint: ['north', 'xyzzy', 'take graham', 'put key down', 'put graham down', 'put copy down', 'put all down'] state: Taken. [Your score has just gone up by five points.] description: Rare Books Room inventory: ['biography of Graham Nelson', 'copy of "Debt of Honor"', 'key'] |action| N
|start_header_id| wishbringer 22 |end_header_id| reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: Park You're standing in a circular park, surrounded by the Festeron Rotary. Walks converge from four directions on a shallow marble fountain, filled with sparkling water. A statue stands in the middle of the fountain. description: Park inventory: ['violet note', 'mysterious envelope'] |action| LOOK IN FOUNTAIN reward: 0 hint: ['look marble', 'take coin', 'look walks', 'put down envelope', 'put down note', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'take coin from marble', 'throw envelope at festeron', 'throw note at festeron', 'put all down marble', 'throw all at festeron', 'north', 'south', 'west', 'east'] state: You can see a gold coin and a goldfish in the fountain. description: Park inventory: ['violet note', 'mysterious envelope'] |action| GET COIN reward: 1 hint: ['look marble', 'look walks', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look at marble throug festeron', 'put envelope down marble', 'put note down marble', 'put coin down marble', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'put all down marble', 'throw all at festeron', 'throw all at coin', 'north', 'south', 'west', 'east'] state: Taken. (Your score just went up by 1 point! Your total score is 14 out of 100.) description: Park inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look envelope', 'north', 'look road', 'close door', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at envelope throug festeron', 'throw envelope at festeron', 'throw note at festeron', 'throw coin at festeron', 'throw all at festeron', 'throw all at coin', 'south', 'west', 'east', 'enter'] state: Rotary North This is the northern side of the Festeron Rotary. A road leads north, towards the river. On the corner stands a quaint village church. Its little white steeple is straight out of a country postcard. The church door stands invitingly open. description: Rotary North inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['east', 'look river', 'take in bridge', 'look road', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around east', 'look at river throug envelope', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'north', 'south', 'west'] state: South of Bridge This is the south side of a covered bridge that spans the Festeron River. Paths lead off to the east and west, and a road leads south to the village. description: South Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around bridge', 'look at river throug festeron', 'throw coin at bridge', 'throw violet at bridge', 'throw envelope at bridge', 'throw all at bridge', 'throw all at coin', 'north', 'south'] state: Bridge You're on a covered bridge that spans the Festeron River. A sign hangs on an arch overhead. description: Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look river', 'take in bridge', 'look path', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around west', 'look at river throug path', 'throw envelope at coin', 'throw note at coin', 'throw coin at bridge', 'throw all at coin', 'throw all at bridge', 'south', 'east'] state: North of Bridge This is the north side of the Festeron Bridge. Sheer cliff walls rise abruptly to the north and west. A path wanders east along the shore of the river. description: North Bridge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| E reward: 0 hint: ['look lone', 'look dead', 'take out trail', 'take lone', 'look trail', 'put down envelope', 'put down note', 'put down coin', 'put down all', 'look around north', 'look at lone throug dead', 'take lone from trunk', 'take dead from trunk', 'put envelope down bank', 'put note down bank', 'put coin down bank', 'put all down bank', 'throw all at coin', 'west', 'up'] state: Cliff Bottom You're at the bottom of a cliff that rises up from the north bank of the river. A steep trail winds upward. A gnarled tree trunk stands nearby, a lone branch its only adornment. description: Cliff Bottom inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: (The trail you're climbing is narrow and twisty. It's a good idea to draw a map as you go up.) Steep Trail A steep, rocky trail winds west and downward. description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| W reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail A steep, rocky trail winds north and east. description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| N reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail A steep, rocky trail winds south and upward. description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail A steep, rocky trail winds east and downward. description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| E reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail A steep, rocky trail winds south and west. description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| S reward: 0 hint: ['look rocky', 'look trail', 'climb down trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug coin', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: Steep Trail A steep, rocky trail winds north and upward. description: Steep Trail inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| U reward: 1 hint: ['look rocky', 'take out trail', 'look trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug shoppe', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'down'] state: (Your score just went up by 1 point! Your total score is 15 out of 100.) Cliff Edge You're standing high on a rocky cliff, at the top of a steep trail leading downward. Looking southwest, you can see the shadow of Post Office Hill creeping across the village as the sun sinks into a bank of clouds. The peaceful scenery is disturbed by a tiny figure emerging from the distant Post Office. It stares in your direction for a few moments, checks its wrist and shakes a threatening little fist at you. A little old-fashioned store stands nearby. Its brightly painted shutters and thatched roof remind you of something out of a fairy tale. A curiously painted sign over the front door reads, "Ye Olde Magick Shoppe." description: Cliff Edge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| OPEN DOOR reward: 0 hint: ['look rocky', 'take in shoppe', 'take out trail', 'look trail', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look at rocky throug shoppe', 'throw coin at rocky', 'throw violet at rocky', 'throw envelope at rocky', 'throw all at rocky', 'throw all at coin', 'west', 'down'] state: A concealed bell tinkles merrily. Okay, the Magick Shoppe door is now open. description: Cliff Edge inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| IN reward: 0 hint: ['look tricks', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at tricks throug room', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Magick Shoppe You're in the front showroom of the Magick Shoppe. Every inch of wall space is crowded with magic tricks, puzzles and mystical paraphernalia. A glass case offers a selection of obscene jokes and naughty birthday cards. In the corner stands an ancient grandfather clock, its dial ornamented with a smiling crescent moon and other celestial symbols. The front door of the Magick Shoppe is wide open. At the west end of the room, you can see another exit concealed by a curtain. A sudden gust of wind slams the Magick Shoppe door closed. A concealed bell tinkles merrily. "Just a moment!" cries a voice behind the curtain. description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| WAIT reward: 0 hint: ['look tricks', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at tricks throug room', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Time passes. The noisy tick of the grandfather clock is making you uneasy. description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| WAIT reward: 0 hint: ['look old', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at old throug tricks', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: Time passes. The curtain opens so quickly it makes you jump. The woman standing before you is older than your oldest aunt. Her thin, pale face and bony hands make her look fragile, like a fading signature in an antique book. But her eyes remember everything they have ever seen. You appraise one another for a long moment before she breaks the ice. "Welcome in, welcome!" she chortles. "Don't get many visitors this late in the day." The room seems oddly quiet all of a sudden. description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| GIVE ENVELOPE TO WOMAN reward: 5 hint: ['look old', 'look room', 'put down coin', 'put down violet', 'put down envelope', 'put down all', 'look around west', 'look at old throug tricks', 'throw coin at room', 'throw violet at room', 'throw envelope at room', 'throw all at room', 'throw all at coin'] state: (Your score just went up by 5 points! Your total score is 20 out of 100.) The old woman turns pale as she takes the mysterious envelope from you. "It's been a long, long time since I last saw this handwriting," she murmurs, turning it over in her hands. "Hoped I never would again." She starts to open the mysterious envelope, thinks better of it and hands it back to you. "Will you open it up and read it to me?" she pleads. "I'll never find my glasses in this mess." (You are again holding the mysterious envelope.) description: Shoppe inventory: ['gold coin', 'violet note', 'mysterious envelope'] |action| OPEN ENVELOPE
|start_header_id| pentari 2 |end_header_id| reward: 0 hint: ['enter', 'get in other', 'put other down', 'south'] state: Charlie Company Barracks If the Army of Bostwin were to publish a new edition of the soldier's handbook, a picture of this barracks should be included as the example other companies should follow. The floors are polished to an almost blinding shine while each of the bunks lining both sides of this building are perfectly made. Every locker next to each bunk is closed and locked. Not a single scrap of paper, not one article of clothing, nay not even a dust particle looks out of place. The powerful smell of high quantities of pine cleaner nearly burns your nostrils. Damn, you run a good comapny. You can see a Pentarian Transporter here. description: Charlie Company Barracks inventory: ['fine Pentarian sword'] |action| in reward: 0 hint: ['city', 'get up', 'put sword down'] state: The Charlie Company Barracks (in the Pentarian Transporter) description: Pentarian Transporter inventory: ['fine Pentarian sword'] |action| city reward: 5 hint: ['east', 'north', 'put sword down'] state: Your vision swims as your sight of the barracks blurs into a myriad of chaotic colors. You feel a moment of disorientation... As you begin to materialize your eyes grow wide as you realize you're not in front of the Bank of Bostwin, where the transporter usually takes you in the city. You're not even outdoors, you're indoors! What the hell is going on here...? Entrance Hall Your footsteps echo loudly as you walk through this room taking in the vast expanse of its size. The walls rise majestically upward and outward to form a huge room which, curiously, is empty. You can't help but wonder why such a large room is needed for the straight-forward task of accepting guests and visitors. To the east a wide open arch leads to what must be a library while to the north you hardly help but notice a huge, semi-circular marble staircase leading up to parts unknown. [Your score has just gone up by five points.] description: Entrance Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['covert', 'take other', 'put other down', 'push other to floor', 'west'] state: Library This is a vast chamber lined floor to ceiling with bookcases filled to capacity with books. You haven't seen such a collection of knowledge since your academy days. A cursory glance at some bookshelves reveal several titles on various topics of magic, history, philosophy, science and a hundred other topics. A few large tables with chairs are in the center of the room inviting anyone to make use of these impressive facilities. The wizard Morden is here staring at you, the smallest of smiles on his face. You can also see a copy of The Legends and Lore of Pentari here. description: Library inventory: ['fine Pentarian sword'] |action| covert reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state: Spots in all the colors of the rainbow dance in front of your eyes as you feel yourself displaced... You find yourself in the deep recesses of Vamvevmew's castle and instantly a wave of fear and depression hit you as hard as any enemy ever has. Your hand shoots right for your sword in its scabbard on reflex and you grip the hilt so hard your knuckles whiten. Castle You are at the center of an intersection which runs east to west as well as north to south. The Dark Elf walks in. description: Castle inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'put sword down', 'hit seal'] state: Castle Entrance This large open area stands just inside the castle's gate and would be the place all visitors would first go before being allowed entrance to the castle proper. A guard station, long abandoned, is here. A corridor stretches into the castle itself to the north. You can see a Magical Seal here. description: Castle Entrance inventory: ['fine Pentarian sword'] |action| smash seal reward: 10 hint: ['north', 'put sword down'] state: Your fist smashes the ward, shattering it into a cloud of shimmering dust. [Your score has just gone up by ten points.] description: Castle Entrance inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['south', 'west', 'put sword down', 'hit elf', 'north', 'east'] state: Castle You can see The Dark Elf here. The Dark Elf walks around as if looking for something. description: Castle inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall This once majestic room was where visitors would come to relax and meet with the formal lord of the castle in a somewhat informal atmosphere. Several large comfortable couches are scattered about, dusty and altogether squalid. Many large tapestries still hang on the walls but are horribly faded from age. Large open archways lead east and west while a huge fireplace dominates the center of the room against the northern wall. description: Main Hall inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['enter', 'put sword down', 'south'] state: Main Hall, by the Fireplace You are at the northern end of the main hall taking in the panorama of what was once a majestic area where perhaps treaties were signed, strategies laid and plans foiled. You can see a Large Fireplace here. description: Main Hall, by the Fireplace inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| east reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway A large spiral staircase made entirely of marble polished smooth corkscrews up to a second floor and down to murky depths below. An archway north is cluttered with fallen rubble and crumbled stone but looks otherwise passable. description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| get in floor reward: 0 hint: ['north', 'put sword down', 'up'] state: Castle Dungeon Dark, dank and musty are the highpoints of this dungeon. A guard post is here, positioned in such a way as to afford a view of the rows of cells and the prisoners they once contained. An open cell is just ahead to the north. description: Castle Dungeon inventory: ['fine Pentarian sword'] |action| up reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['take towel', 'north', 'put sword down', 'open towel', 'push towel to floor', 'south'] state: Dining Room The Duke wasn't one to stand on ceremony therefore he took all his meals in this room. This large room allowed many servers to shuttle back and forth from the kitchen to the north without getting in anyone's way. Dominating the center of the room is a long, grand table lined with comfortable looking high-backed chairs while exquisite paintings dot the walls. A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| open towel reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: You open the towel. description: Dining Room inventory: ['fine Pentarian sword'] |action| north reward: 0 hint: ['put sword down', 'south'] state: Kitchen Perhaps even larger than the dining room itself, this kitchen delivered many fine state dinners in its day. Large wood-burning stoves line one side of the room while on another are rows of preparation tables. description: Kitchen inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['take towel', 'close towel', 'north', 'put sword down', 'push towel to floor', 'put sword in towel', 'south'] state: Dining Room A folded linen towel is lying on the floor description: Dining Room inventory: ['fine Pentarian sword'] |action| south reward: 0 hint: ['north', 'get in floor', 'put sword down', 'west', 'up'] state: Spiral Stairway description: Spiral Stairway inventory: ['fine Pentarian sword'] |action| west reward: 0 hint: ['east', 'west', 'put sword down', 'north', 'south'] state: Main Hall description: Main Hall inventory: ['fine Pentarian sword'] |action| west
|start_header_id| zork3 96 |end_header_id| reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Time passes... description: LShadow inventory: ['vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| WAIT reward: 1 hint: ['look around sword', 'ask figure', 'turn off torch', 'west', 'close chest', 'drink from vial', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: Time passes... Through the shadows, a cloaked and hooded figure appears before you, blocking the northeastern exit from the room and carrying a brightly glowing sword. From nowhere, the sword from the junction appears in your hand, wildly glowing! description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 1 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: A quick stroke catches the hooded figure off guard! Blood trickles down the figure's arm! The figure has a light wound which hasn't affected its seemingly great strength. You dodge as the hooded figure comes in low. description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: Your move was not quick enough and misses the mark. The hooded figure stabs nonchalantly with its sword and misses. description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: A quick stroke, but the hooded figure is on guard. You are wounded by a lightning thrust! description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: The hooded figure is hit with a quick slash! The figure has some wounds and is probably not capable of hindering your movement. You dodge as the hooded figure comes in low. description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: A good parry! Your sword wounds the hooded figure! The figure is hurt, and its strength appears to be fading. The hooded figure attempts a thrust, but its weakened state prevents hitting you. description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| KILL FIGURE WITH SWORD reward: 0 hint: ['look around sword', 'turn off torch', 'take hood', 'west', 'close chest', 'put down sword', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down all', 'hit sword with figure', 'open vial', 'play figure', 'put key in chest', 'put amulet in chest', 'put vial in chest', 'put hood in chest', 'put cloak in chest', 'hit figure with sword', 'light staff with torch', 'put all in chest', 'north', 'south', 'east', 'southeast'] state: The hooded figure is hit with a quick slash! The figure appears to be badly hurt and defenseless. The hooded figure attempts a thrust, but its weakened state prevents hitting you. description: LShadow inventory: ['sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| REMOVE HOOD reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down sword', 'put down hood', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: You slowly remove the hood from your badly wounded opponent and recoil in horror at the sight of your own face, weary and wounded. A faint smile comes to the lips and then the face starts to change, very slowly, into that of an old, wizened person. The image fades and with it the body of your hooded opponent. The cloak remains on the ground. description: LShadow inventory: ['hood', 'sword', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| DROP SWORD reward: 0 hint: ['turn off torch', 'take cloak', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: Dropped. description: LShadow inventory: ['hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| GET CLOAK reward: 0 hint: ['turn off torch', 'west', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'northeast', 'southeast'] state: You are now wearing the cloak. description: LShadow inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| NE reward: 0 hint: ['turn off torch', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'west', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'east', 'southwest'] state: Land of Shadow You are in a shadowy land of low, rolling hills stretching out to the west and south. The land is bordered to the north by a massive stone wall. Ancient and weathered, the wall has crumbled enough at one point to permit passage. description: LShadow inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| E reward: 0 hint: ['turn off torch', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'east', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'south', 'west', 'northwest', 'southwest', 'southeast'] state: Land of Shadow You are at the eastern end of a dark, featureless landscape of shallow hills. Paths to the east and southeast re-enter the rock. description: LShadow inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| E reward: 0 hint: ['turn off torch', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'east', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'southwest'] state: Creepy Crawl description: Creepy Crawl inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| N reward: 0 hint: ['turn off torch', 'close chest', 'put down staff', 'put down amulet', 'put down torch', 'put down magic', 'put down vial', 'put down key', 'put down chest', 'put down hood', 'put down cloak', 'put down all', 'east', 'open vial', 'put amulet in chest', 'put vial in chest', 'put key in chest', 'put hood in chest', 'put cloak in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'north', 'south', 'west'] state: Junction Standing before you is a great rock. description: Junction inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| E reward: 0 hint: ['turn off torch', 'close chest', 'put down chest', 'put down key', 'put down staff', 'put down amulet', 'put down cloak', 'put down torch', 'put down magic', 'put down vial', 'put down hood', 'put down all', 'east', 'open vial', 'put key in chest', 'put amulet in chest', 'put cloak in chest', 'put vial in chest', 'put hood in chest', 'light staff with torch', 'light magic with torch', 'put all in chest', 'west', 'northeast'] state: Damp Passage description: Damp Passage inventory: ['cloak', 'hood', 'vial', 'chest', 'staff', 'torch', 'key', 'Frobozz Magic Grue Repellent', 'golden amulet'] |action| NE
|start_header_id| zenon 20 |end_header_id| reward: 0 hint: ['examine key', 'close box', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'put key in box', 'put grenade in box', 'put all in box', 'north'] state: You pick up the chaff grenade. description: Armoury inventory: ['chaff grenade', 'Steel key'] |action| x grenade reward: 0 hint: ['examine key', 'close box', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'put key in box', 'put grenade in box', 'put all in box', 'north'] state: A chaff grenade, used for disabling electronics. You could pull the pin and then deposit it somewhere. description: Armoury inventory: ['chaff grenade', 'Steel key'] |action| n reward: 0 hint: ['examine key', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'south', 'west'] state: Corridor description: Corridor inventory: ['chaff grenade', 'Steel key'] |action| w reward: 0 hint: ['examine west', 'close door', 'west', 'north', 'east', 'put key down', 'put grenade down', 'put all down', 'pull grenade'] state: Landing The door is open You can also see a Janitor here. The janitor wanders off, mopping as he goes. description: Landing inventory: ['chaff grenade', 'Steel key'] |action| w reward: 0 hint: ['west', 'east', 'put key down', 'put grenade down', 'put all down', 'pull grenade'] state: Corridor A section of corridor. You can see your old cell door to the east and the corridor stretches further west. description: Corridor inventory: ['chaff grenade', 'Steel key'] |action| w reward: 0 hint: ['north', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'south', 'east'] state: Corridor A section of corridor that stretches east back toward your old cell and north into some sort of hall. It also leads south to another room. description: Corridor inventory: ['chaff grenade', 'Steel key'] |action| s reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state: Control Room Some kind of control room. Unfortunatly you fail to see a big button marked "Disable security devices"...Might have to be a bit more subtle. A cupboard is beneath the control panels. description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| x panels reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state: A load of buttons and switches. The Controls is currently switched off. description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| x cupboard reward: 0 hint: ['put key down', 'put grenade down', 'put all down', 'pull grenade', 'open cupboard', 'turn button on', 'north'] state: A sign on the cupboard reads "Surveilance camera electronics - DO NOT TOUCH, THIS MEANS YOU BOB." description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| open cupboard reward: 0 hint: ['close cupboard', 'put key down', 'put grenade down', 'put all down', 'pull grenade', 'turn button on', 'put key in cupboard', 'put grenade in cupboard', 'put all in cupboard', 'north'] state: You open the cupboard revealing some electronics description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| pull pin reward: 0 hint: ['examine key', 'close cupboard', 'put key down', 'put grenade down', 'put all down', 'turn button on', 'put key in cupboard', 'put grenade in cupboard', 'put all in cupboard', 'north'] state: You pull the pin description: Control Room inventory: ['chaff grenade', 'Steel key'] |action| put grenade in cupboard reward: 0 hint: ['examine key', 'take grenade', 'close cupboard', 'put key down', 'empty cupboard', 'turn button on', 'put key in cupboard', 'push grenade to cupboard', 'north'] state: You put the chaff grenade into the cupboard. description: Control Room inventory: ['Steel key'] |action| wait reward: 0 hint: ['examine key', 'take grenade', 'close cupboard', 'put key down', 'empty cupboard', 'turn button on', 'put key in cupboard', 'push grenade to cupboard', 'north'] state: Time passes. description: Control Room inventory: ['Steel key'] |action| wait reward: 4 hint: ['close cupboard', 'put key down', 'turn button on', 'put key in cupboard', 'north'] state: Time passes. The grenade explodes - you hear the electronics fizzle out. [Your score has just gone up by four points.] description: Control Room inventory: ['Steel key'] |action| x electronics reward: 0 hint: ['close cupboard', 'put key down', 'turn button on', 'put key in cupboard', 'north'] state: Scorched and blackened, these electronics don't appear to be in working order. description: Control Room inventory: ['Steel key'] |action| n reward: 0 hint: ['north', 'put key down', 'south', 'east'] state: Corridor description: Corridor inventory: ['Steel key'] |action| n reward: 0 hint: ['north', 'put key down', 'south'] state: Hall A reasonably large hall with a security camera positioned to the far north. The walls are that inhumane stainless steel white that turns your brain to mush after looking at it for a while. The camera just sits there, smoking gently description: Hall inventory: ['Steel key'] |action| x camera reward: 0 hint: ['north', 'put key down', 'south'] state: The black security camera is high up on the wall, too far up for you to reach it. description: Hall inventory: ['Steel key'] |action| n reward: 0 hint: ['get in down', 'south', 'put key down'] state: Lift A lift. There's a button that says "Down" on it and also a door to the south. description: Lift inventory: ['Steel key'] |action| d reward: 0 hint: ['examine key', 'north', 'put key down', 'up'] state: The lift shoots downwards and gradually comes to a halt... Lift The bottom of the lift. There's a button with "Up" written on it and also a door to the north. description: Lift inventory: ['Steel key'] |action| n
|start_header_id| reverb 31 |end_header_id| reward: 5 hint: ['wake attorney', 'put key down', 'kiss attorney', 'hit attorney', 'say window to attorney', 'ask attorney about window', 'give attorney key', 'tell attorney about window', 'throw key against attorney', 'west'] state: You release your grip on the window and you're falling, falling... "GOTCHA!" You find yourself in the remarkably strong arms of Jill, who hauls you into her window and onto solid ground. You've never been so happy to see anyone in your life. Law Office You are in a bustling law office. The east wall is dominated by a large window. Jill stands here. You briefly relate to Jill what's just been happening to you. Jill looks thoughtful as she takes the file from you. "So you uncovered evidence that the mayor is connected to the mob? And he knows that you found out. This sounds serious. If I'm not mistaken, every cop in the district is going to be after your head pretty soon. "Good work, though, Stan. Don't stop now. I'm going to phone the state police and see if I can get outside help on this case." [Your score has just gone up by five points.] description: Law Office inventory: ['key'] |action| w reward: 0 hint: ['wake other', 'put other down', 'east', 'south', 'north', 'kiss other', 'say east to other', 'ask other about east'] state: Office Building, Second Floor description: Office Building, Second Floor inventory: ['key'] |action| n reward: 0 hint: ['east', 'put key down', 'north'] state: The stairs angle down and back, and you emerge south. Office Building There are fronds on either side of the exit on the east. description: Office Building inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine gun', 'west', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state: Downtown A police car drives by. You press yourself against a wall until it goes by. description: Downtown inventory: ['key'] |action| e reward: 0 hint: ['examine west', 'examine key', 'south', 'pronouns', 'put on west', 'put key down', 'west', 'throw key', 'east'] state: Street, Near Courthouse description: Street, Near Courthouse inventory: ['key'] |action| e reward: 0 hint: ['examine east', 'examine parlor', 'north', 'pronouns', 'wake people', 'put on east', 'put key down', 'east', 'west', 'kiss people', 'hit people', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'give people key', 'tell people about east', 'throw key against people'] state: Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['key'] |action| n reward: 0 hint: ['get up', 'get in northeast', 'take box', 'take note', 'put key down', 'south', 'examine note', 'open box', 'throw box', 'push note to northeast', 'take all off counter', 'put key on counter', 'push box to counter', 'push box to northeast', 'push note to counter'] state: Pizza Parlor On the counter are a small pizza box (which is closed) and a handwritten note. description: Pizza Parlor inventory: ['key'] |action| get pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put key down', 'put all down', 'examine note', 'open box', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| open pizza box reward: 0 hint: ['south', 'get in northeast', 'take note', 'take bomb', 'put box down', 'put key down', 'put all down', 'close box', 'push bomb to northeast', 'examine note', 'throw box', 'push note to northeast', 'put box on counter', 'put key on counter', 'put all on counter', 'push note to counter', 'push bomb to box', 'push bomb to counter'] state: You flip open the pizza box... AND THERE'S A BOMB INSIDE!!!!! description: Pizza Parlor inventory: ['small pizza box', 'key'] |action| get bomb reward: 0 hint: ['south', 'get in northeast', 'take note', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'examine note', 'push note to northeast', 'put box on counter', 'put bomb on counter', 'put key on counter', 'put all on counter', 'put bomb in box', 'put key in box', 'push note to box', 'push note to counter'] state: Taken. description: Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| s reward: 0 hint: ['examine east', 'examine box', 'pronouns', 'wake people', 'put on east', 'put box down', 'put bomb down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw bomb', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put all on east', 'put bomb in box', 'put bomb in vent', 'put key in box', 'put all in box', 'give people box', 'tell people about east', 'throw box against people'] state: Street, by Pizza Parlor description: Street, by Pizza Parlor inventory: ['bomb', 'small pizza box', 'key'] |action| put bomb in sewer reward: 5 hint: ['examine east', 'examine box', 'north', 'pronouns', 'wake people', 'put on east', 'put box down', 'put key down', 'put all down', 'close box', 'east', 'west', 'kiss people', 'hit people', 'throw box', 'throw key', 'say east to people', 'ask people about east', 'ask people for east', 'put key in box', 'give people box', 'tell people about east', 'throw box against people'] state: Thinking fast, you deposit the bomb in the sewer duct. Moments later, you breathe a sigh of relief as you hear a quiet splash. No doubt you've saved yourself and the city from certain destruction. An absolutely massive explosion rocks the ground beneath your feet. Buildings tremble all around you and the pavement lurches sickeningly. After a moment the shockwaves die down, but you still feel an occasional tremor. Seems like you might have triggered some sort of geological disaster. [Your score has just gone up by five points.] description: Street, by Pizza Parlor inventory: ['small pizza box', 'key'] |action| e reward: 0 hint: ['examine south', 'examine store', 'south', 'pronouns', 'wake people', 'put on people', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'hit people', 'throw box', 'throw key', 'say store to people', 'ask people about store', 'ask people for store', 'put key in box', 'give people box', 'tell people about store', 'throw box against people', 'west'] state: Street, by Department Store On this end of the street, a department store called Barkley's sits to the south. description: Street, by Department Store inventory: ['small pizza box', 'key'] |action| s reward: 0 hint: ['north', 'wake clerk', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'kiss clerk', 'hit clerk', 'say box to clerk', 'ask clerk about box', 'ask clerk for box', 'put key in box', 'give clerk box', 'tell clerk about box', 'throw box against clerk'] state: Clothing Department You are in the clothing department at Barkley's. There are many racks of clothes here. You may exit to the north. To the southwest lies the hardware department, and southeast is the cosmetics department. You can see a store clerk here. description: Clothing Department inventory: ['small pizza box', 'key'] |action| se reward: 0 hint: ['wake other', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'hit other', 'say bunch of cosmetic stuff to other', 'ask other about bunch of cosmetic stuff', 'ask other for west', 'put key in box', 'give thug box', 'tell other about bunch of cosmetic stuff', 'throw box against other'] state: As you enter the cosmetics department, a big thug steps out of the shadows. Making a mocking bow in your direction, the thug says: "Greetings. I am Sammy 'The Inhospitable' Toriglioni, and I will be joining you for your dying pleasure this afternoon." He pulls a gun out of his suit coat and bounces it lightly in one hand. Cosmetics Department The shelves are lined with bottles of perfume, cologne, hairspray, and other cosmetic paraphernalia. [You know, an adventure game just isn't complete if it doesn't use the word "paraphernalia."] You can go northwest to the clothing department, or west to the hardware department. You can see a thug here. description: Cosmetics Department inventory: ['small pizza box', 'key'] |action| get spray reward: 0 hint: ['wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'spray other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'hit other with hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: Taken. The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. "SO, ya wanted to be a hero, kid? I'd say your future as the Lone Ranger isn't looking too promising." description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| spray thug reward: 5 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss other', 'take hairspray', 'hit other', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other'] state: You spritz the thug right in the face. He is so totally surprised to have you actually fight back that he takes the shot right in the eyes and winces, momentarily unabled to fight back. He's not down yet, but this might be a good time to finish him off. [Your score has just gone up by five points.] description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| kick thug reward: 0 hint: ['examine hairspray', 'wake other', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'west', 'kiss other', 'take hairspray', 'say hairspray to other', 'ask other about hairspray', 'ask other for hairspray', 'put hairspray in box', 'put key in box', 'show thug hairspray', 'give thug hairspray', 'tell other about hairspray', 'throw hairspray against other', 'northwest'] state: You give him a kick to the stomach, and a passable imitation of a karate chop on the back. Normally this wouldn't have worked, but since he was temporarily blinded, he never saw you coming. He collapses on the floor, momentarily winded. This would be a great time for you to get out. The building you are in shakes ominously under the force of the earthquake. You lean up against a wall until it subsides. description: Cosmetics Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| nw reward: 0 hint: ['get up', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'get in southeast', 'get in southwest', 'north', 'take hairspray', 'put hairspray in box', 'put key in box'] state: Doubled over in pain, the thug is powerless to stop your retreat. Clothing Department description: Clothing Department inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| n reward: 0 hint: ['examine bottle of hairspray', 'examine hairspray', 'south', 'pronouns', 'wake people', 'put on south', 'put hairspray down', 'put box down', 'put key down', 'put all down', 'close box', 'kiss people', 'take hairspray', 'throw hairspray', 'throw box', 'throw key', 'say hairspray to people', 'ask people about hairspray', 'ask people for hairspray', 'put all on south', 'put hairspray in box', 'put key in box', 'put all in box', 'show people hairspray', 'give people hairspray', 'tell people about hairspray', 'throw hairspray against people', 'west'] state: The clerk seems to have been knocked out and dragged somewhere by the thug on his entrance. You brazenly walk out with your shoplifted item. Street, by Department Store A police car drives by. You press yourself against a wall until it goes by. The ground trembles under your feet. It feels like an earthquake might be in progress. Okay, let's recap the story so far. Your afternoon got off to an interesting start when you foiled an escape attempt by Guido "The Armadillo" Calzone. This heroic-but-not-terribly-bright action brought down the wrath of the local mafia down on you, who tried to assassinate you inside a department store. They also left a "special delivery" for you which started an earthquake. You were also responsible for uncovering the illicit activities of the corrupt mayor, who then sent every cop and trooper in the area to take care of you. So, you're hounded by the police, wanted dead by the mob, and trying to cope with a massive earthquake. As you step outside, you can see that the people of the town have succumbed to the general chaos of the environment, and now the town of San Doppleton is marred by heavy rioting. description: Street, by Department Store inventory: ['bottle of hairspray', 'small pizza box', 'key'] |action| z