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  1. Navia/English(US)/319807_audio.wav +3 -0
  2. Navia/English(US)/319807_metadata.json +12 -0
  3. Navia/English(US)/319933_audio.wav +3 -0
  4. Navia/English(US)/319933_metadata.json +12 -0
  5. Navia/English(US)/319948_audio.wav +3 -0
  6. Navia/English(US)/319948_metadata.json +12 -0
  7. Navia/English(US)/320135_audio.wav +3 -0
  8. Navia/English(US)/320135_metadata.json +12 -0
  9. Navia/English(US)/320147_audio.wav +3 -0
  10. Navia/English(US)/320147_metadata.json +12 -0
  11. Navia/English(US)/320778_audio.wav +3 -0
  12. Navia/English(US)/320778_metadata.json +12 -0
  13. Navia/English(US)/320948_audio.wav +3 -0
  14. Navia/English(US)/320948_metadata.json +12 -0
  15. Navia/English(US)/322169_audio.wav +3 -0
  16. Navia/English(US)/322169_metadata.json +12 -0
  17. Navia/English(US)/322257_audio.wav +3 -0
  18. Navia/English(US)/322257_metadata.json +12 -0
  19. Navia/English(US)/323089_audio.wav +3 -0
  20. Navia/English(US)/323089_metadata.json +12 -0
  21. Navia/English(US)/323247_audio.wav +3 -0
  22. Navia/English(US)/323247_metadata.json +12 -0
  23. Navia/English(US)/323639_audio.wav +3 -0
  24. Navia/English(US)/323639_metadata.json +12 -0
  25. Navia/English(US)/323811_audio.wav +3 -0
  26. Navia/English(US)/323811_metadata.json +12 -0
  27. Navia/English(US)/324080_audio.wav +3 -0
  28. Navia/English(US)/324080_metadata.json +12 -0
  29. Navia/English(US)/32442_audio.wav +3 -0
  30. Navia/English(US)/32442_metadata.json +12 -0
  31. Navia/English(US)/324450_audio.wav +3 -0
  32. Navia/English(US)/324450_metadata.json +12 -0
  33. Navia/English(US)/324483_audio.wav +3 -0
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  35. Navia/English(US)/325235_audio.wav +3 -0
  36. Navia/English(US)/325235_metadata.json +12 -0
  37. Navia/English(US)/325308_audio.wav +3 -0
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  39. Navia/English(US)/325430_audio.wav +3 -0
  40. Navia/English(US)/325430_metadata.json +12 -0
  41. Navia/English(US)/325896_audio.wav +3 -0
  42. Navia/English(US)/325896_metadata.json +12 -0
  43. Navia/English(US)/326841_audio.wav +3 -0
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  45. Navia/English(US)/327288_audio.wav +3 -0
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  47. Navia/English(US)/327328_audio.wav +3 -0
  48. Navia/English(US)/327328_metadata.json +12 -0
  49. Navia/English(US)/327389_audio.wav +3 -0
  50. Navia/English(US)/327389_metadata.json +12 -0
Navia/English(US)/319807_audio.wav ADDED
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+ "transcription": "Wait, but we can't do that. Very few people would see the statue if we were to put it on a boat. This statue is meant to be placed in the town.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "Well, let's just say we're tagging along... It's not every day that you get to see the secrets behind magic performed on such a large scale!",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "Good morning! I'm sure today will be a really great day.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "But who among the three suspects would have the ability to control privately owned Gardemeks?",
7
+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "They want to blow up the Clementine Line!?",
7
+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hmm... I'd probably use some sort of mechanical animal. Papa once bought me some small clockwork squirrels, mice, and such. When placed in the forest, they can attract others of their kind.",
7
+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "Please prosecute them in accordance to the law. Spina di Rosula will not raise any objections.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "Uh, about that... it's because my partner here reminded me of something really important. You see, what if my father's case had something to do with Water from the Primordial Sea?",
7
+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "That complicates things... Maybe the only way left is forward.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Trying to act cool now, are we? Haha, well I guess it's not an act for you, is it?",
7
+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Such ruthlessness. I shouldn't have expected any less of them.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "*sigh* It's alright. Well, this was supposed to be a farewell meal, so I doubt you have further interest in this business, right?",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "If people can become water, does that mean that the water tank's real use was as a means to hide water stains? And if Cowell was targeting that girl...",
7
+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "I'll go together with you \u2014 perhaps we'll find the exit just up ahead.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "Hehe, she hasn't given me any concrete reasons. All she says is that she really looks up to me.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "In that case, there's no time to lose. There's nothing else to be gained here, so let's head back first.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "#Thank you, Melus. Now, let's continue, {NICKNAME}.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "Then let's go. We'll take a boat over.",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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+ "transcription": "He's wounded? How badly?",
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+ "language": "English(US)",
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+ "speaker": "Navia",
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