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Browse files- Beidou/English(US)/223977_audio.wav +3 -0
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- Beidou/English(US)/224464_audio.wav +3 -0
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- Beidou/English(US)/224528_audio.wav +3 -0
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- Beidou/English(US)/225808_audio.wav +3 -0
- Beidou/English(US)/225808_metadata.json +12 -0
- Beidou/English(US)/22597_audio.wav +3 -0
- Beidou/English(US)/22597_metadata.json +12 -0
- Beidou/English(US)/22649_audio.wav +3 -0
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- Beidou/English(US)/22684_audio.wav +3 -0
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- Beidou/English(US)/227458_audio.wav +3 -0
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- Beidou/English(US)/227543_audio.wav +3 -0
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- Beidou/English(US)/227843_audio.wav +3 -0
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- Beidou/English(US)/228472_audio.wav +3 -0
- Beidou/English(US)/228472_metadata.json +12 -0
- Beidou/English(US)/228610_audio.wav +3 -0
- Beidou/English(US)/228610_metadata.json +12 -0
- Beidou/English(US)/228961_audio.wav +3 -0
- Beidou/English(US)/228961_metadata.json +12 -0
- Beidou/English(US)/229121_audio.wav +3 -0
- Beidou/English(US)/229121_metadata.json +12 -0
- Beidou/English(US)/229565_audio.wav +3 -0
- Beidou/English(US)/229565_metadata.json +12 -0
- Beidou/English(US)/229604_audio.wav +3 -0
- Beidou/English(US)/229604_metadata.json +12 -0
- Beidou/English(US)/230083_audio.wav +3 -0
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- Beidou/English(US)/230493_audio.wav +3 -0
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- Beidou/English(US)/230893_audio.wav +3 -0
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- Beidou/English(US)/231759_audio.wav +3 -0
- Beidou/English(US)/231759_metadata.json +12 -0
- Beidou/English(US)/232028_audio.wav +3 -0
- Beidou/English(US)/232028_metadata.json +12 -0
Beidou/English(US)/223977_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/223977_metadata.json
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"speaker": "Beidou",
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Beidou/English(US)/224464_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/224464_metadata.json
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"transcription": "If you're free, it'd be a shame not to take the opportunity to show you 'round the seas.",
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"language": "English(US)",
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"speaker": "Beidou",
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Beidou/English(US)/224528_audio.wav
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Beidou/English(US)/224528_metadata.json
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"transcription": "Hahaha, well, for today at least, let's stick to the training schedule drawn up by Juza.",
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"language": "English(US)",
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"speaker": "Beidou",
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"type": "Dialog",
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Beidou/English(US)/225808_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/225808_metadata.json
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"transcription": "Show me.",
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"language": "English(US)",
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"speaker": "Beidou",
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Beidou/English(US)/22597_audio.wav
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Beidou/English(US)/22597_metadata.json
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Beidou/English(US)/22649_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/22649_metadata.json
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"transcription": "It is these bonds that will see us all through the dark days ahead, until we come out on the other side.",
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"language": "English(US)",
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"speaker": "Beidou",
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Beidou/English(US)/22684_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/22684_metadata.json
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"transcription": "The churning ocean waves are the best lullaby.",
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"speaker": "Beidou",
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Beidou/English(US)/227458_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 634412
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Beidou/English(US)/227458_metadata.json
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{
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"audio": {
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"transcription": "The Crux Clash is a martial arts tournament that I hold. There'll be a whole bunch of folks taking part to showcase their talents.",
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"language": "English(US)",
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"speaker": "Beidou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_beidou\\vo_WYLQ001_3_beidou_05a_5.wem"
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}
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Beidou/English(US)/227543_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/227543_metadata.json
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{
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"audio": {
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"transcription": "I felt bad, though, so I told her I'd treat her to a drink when we got back to the tavern.",
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"language": "English(US)",
|
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"speaker": "Beidou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_beidou\\vo_JYEQ006_1_beidou_10.wem"
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}
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Beidou/English(US)/227843_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/227843_metadata.json
ADDED
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{
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"sampling_rate": 48000
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},
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"transcription": "But then again... everybody has to start somewhere.",
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"language": "English(US)",
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"speaker": "Beidou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_beidou\\vo_BDCOP001_1905302_beidou_12.wem"
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}
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Beidou/English(US)/228472_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/228472_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "Go and get to work. I'll have some questions to test you later. Heh, I look forward to seeing how you do.",
|
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"language": "English(US)",
|
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"speaker": "Beidou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_beidou\\vo_BDCOP001_1905002_beidou_18.wem"
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Beidou/English(US)/228610_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/228610_metadata.json
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"audio": {
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"path": "8d5fb5663150490e.wav",
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"sampling_rate": 48000
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},
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"transcription": "Hahahaha. That's it? A whole lot of nothing?",
|
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"language": "English(US)",
|
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"speaker": "Beidou",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_beidou\\vo_BDCOP001_1905406_beidou_23.wem"
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}
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Beidou/English(US)/228961_audio.wav
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version https://git-lfs.github.com/spec/v1
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Beidou/English(US)/228961_metadata.json
ADDED
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{
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"audio": {
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"path": "8d99b2fc7e6f2bbc.wav",
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},
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"transcription": "Okay, interesting, interesting. Now, last question...",
|
7 |
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"language": "English(US)",
|
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"speaker": "Beidou",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Beidou/English(US)/229121_audio.wav
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"transcription": "Time moves quickly. Haha, go, may the wind be at your back.",
|
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|
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Beidou/English(US)/229565_audio.wav
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"transcription": "Oh, yeah! The chest! Haha... I got so immersed in our conversation that I forgot all about the main event...",
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"speaker": "Beidou",
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Beidou/English(US)/230893_metadata.json
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"transcription": "Haha, nothing all that special, just personal reasons. I'm looking for some treasure.",
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"speaker": "Beidou",
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"transcription": "#Wait, actually, I've heard they sometimes dig for buried treasure. Let's go take a closer look, {NICKNAME}.",
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"language": "English(US)",
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"speaker": "Beidou",
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"transcription": "Ningguang doesn't have the time for this sort of thing... Hmm, Xiangling and Xinyan aren't usually practicing either...",
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"speaker": "Beidou",
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Beidou/English(US)/231268_audio.wav
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"transcription": "#Hah, could it be {NICKNAME}? Did {M#he}{F#she} happen to be in Liyue Harbor?",
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Beidou/English(US)/231413_audio.wav
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"language": "English(US)",
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"speaker": "Beidou",
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"transcription": "I'm definitely a rookie at this, haha. But your word's good enough for me. Time for a trip to Qingce.",
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"language": "English(US)",
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"speaker": "Beidou",
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