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- Nilou/English(US)/390987_audio.wav +3 -0
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- Nilou/English(US)/399789_audio.wav +3 -0
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Nilou/English(US)/386196_audio.wav
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Nilou/English(US)/386196_metadata.json
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Nilou/English(US)/386223_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/386223_metadata.json
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"transcription": "Uh, probably...? But don't sweat it. We've already finished renovating the stage! Come on, I'll show you.",
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"language": "English(US)",
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"speaker": "Nilou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Nilou/English(US)/386698_audio.wav
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Nilou/English(US)/386698_metadata.json
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"language": "English(US)",
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"speaker": "Nilou",
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"type": "Card",
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"inGameFilename": "VO_gameplay\\VO_nilou\\vo_nilou_battle_hit_H_04.wem"
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Nilou/English(US)/387332_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/387332_metadata.json
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"transcription": "#I can't explain why, but I just feel elated right now! Thank you, {NICKNAME}!",
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"language": "English(US)",
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"speaker": "Nilou",
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"speaker_type": "TALK_ROLE_NPC",
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Nilou/English(US)/388229_audio.wav
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"transcription": "No need to thank me. As long as you like them.",
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Nilou/English(US)/388645_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/388645_metadata.json
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"transcription": "You're welcome. Please take care of yourself!",
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"language": "English(US)",
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"speaker": "Nilou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_nilou\\vo_XYJEQ002_1_nilou_03.wem"
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Nilou/English(US)/388754_audio.wav
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Nilou/English(US)/388754_metadata.json
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"transcription": "(The theater carries everyone's feelings, and serves as the bond that connects us all.)",
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"language": "English(US)",
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"speaker": "Nilou",
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"type": "Dialog",
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Nilou/English(US)/389083_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/389083_metadata.json
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"transcription": "It also gives Inayah shelter from her family... It has brought us together after taking care of every single one of us.",
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"language": "English(US)",
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"speaker": "Nilou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_nilou\\vo_NLLQ002_23_nilou_15.wem"
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}
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Nilou/English(US)/390596_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/390596_metadata.json
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},
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"transcription": "(Inayah really wants to win. She doesn't wanna lose anything else because of her painful past.)",
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"language": "English(US)",
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"speaker": "Nilou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_nilou\\vo_NLLQ003_8_nilou_08.wem"
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}
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Nilou/English(US)/390639_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/390639_metadata.json
ADDED
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},
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"transcription": "(No, there should be something else that's more relevant.)",
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"language": "English(US)",
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"speaker": "Nilou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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}
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Nilou/English(US)/39076_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/39076_metadata.json
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},
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"transcription": "It fits perfectly.",
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"language": "English(US)",
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"speaker": "Nilou",
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"speaker_type": "TALK_ROLE_NPC",
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}
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Nilou/English(US)/390987_audio.wav
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/390987_metadata.json
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},
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"transcription": "And we'll all be there for them. Our warm, welcoming community will show them the same kindness we were shown in the past.",
|
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"language": "English(US)",
|
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"speaker": "Nilou",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_nilou\\vo_NLLQ002_23_nilou_17.wem"
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}
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Nilou/English(US)/391946_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Nilou/English(US)/391946_metadata.json
ADDED
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},
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"transcription": "They bicker and fight, but they'll always be your biggest supporters.",
|
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"language": "English(US)",
|
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"speaker": "Nilou",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_nilou\\vo_nilou_mimitomo_friendship2_02b_5.wem"
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}
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Nilou/English(US)/392430_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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