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Browse files- Isak/Chinese/6470_audio.wav +3 -0
- Isak/Chinese/6470_metadata.json +12 -0
- Isak/Chinese/65147_audio.wav +3 -0
- Isak/Chinese/65147_metadata.json +12 -0
- Isak/Chinese/69177_audio.wav +3 -0
- Isak/Chinese/69177_metadata.json +12 -0
- Isak/Chinese/78745_audio.wav +3 -0
- Isak/Chinese/78745_metadata.json +12 -0
- Isak/Chinese/8017_audio.wav +3 -0
- Isak/Chinese/8017_metadata.json +12 -0
- Isak/Chinese/92256_audio.wav +3 -0
- Isak/Chinese/92256_metadata.json +12 -0
- Isak/English(US)/108500_audio.wav +3 -0
- Isak/English(US)/108500_metadata.json +12 -0
- Isak/English(US)/114255_audio.wav +3 -0
- Isak/English(US)/114255_metadata.json +12 -0
- Isak/English(US)/125065_audio.wav +3 -0
- Isak/English(US)/125065_metadata.json +12 -0
- Isak/English(US)/132496_audio.wav +3 -0
- Isak/English(US)/132496_metadata.json +12 -0
- Isak/English(US)/133181_audio.wav +3 -0
- Isak/English(US)/133181_metadata.json +12 -0
- Isak/English(US)/134414_audio.wav +3 -0
- Isak/English(US)/134414_metadata.json +12 -0
- Isak/English(US)/146403_audio.wav +3 -0
- Isak/English(US)/146403_metadata.json +12 -0
- Isak/English(US)/14832_audio.wav +3 -0
- Isak/English(US)/14832_metadata.json +12 -0
- Isak/English(US)/156209_audio.wav +3 -0
- Isak/English(US)/156209_metadata.json +12 -0
- Isak/English(US)/158468_audio.wav +3 -0
- Isak/English(US)/158468_metadata.json +12 -0
- Isak/English(US)/159310_audio.wav +3 -0
- Isak/English(US)/159310_metadata.json +12 -0
- Isak/English(US)/165579_audio.wav +3 -0
- Isak/English(US)/165579_metadata.json +12 -0
- Isak/English(US)/166644_audio.wav +3 -0
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- Isak/English(US)/167915_audio.wav +3 -0
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- Isak/English(US)/168470_audio.wav +3 -0
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- Isak/English(US)/169828_audio.wav +3 -0
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- Isak/English(US)/185968_audio.wav +3 -0
- Isak/English(US)/185968_metadata.json +12 -0
- Isak/English(US)/199047_audio.wav +3 -0
- Isak/English(US)/199047_metadata.json +12 -0
- Isak/English(US)/20019_audio.wav +3 -0
- Isak/English(US)/20019_metadata.json +12 -0
Isak/Chinese/6470_audio.wav
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Isak/Chinese/6470_metadata.json
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Isak/Chinese/65147_audio.wav
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Isak/Chinese/65147_metadata.json
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"language": "Chinese",
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"speaker": "Isak",
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Isak/Chinese/69177_audio.wav
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Isak/Chinese/69177_metadata.json
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"language": "Chinese",
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"speaker": "Isak",
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Isak/Chinese/78745_audio.wav
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Isak/Chinese/78745_metadata.json
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"language": "Chinese",
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Isak/Chinese/8017_audio.wav
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Isak/Chinese/8017_metadata.json
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"language": "Chinese",
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"speaker": "Isak",
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Isak/Chinese/92256_audio.wav
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Isak/Chinese/92256_metadata.json
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"audio": {
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"transcription": "\u592a\u597d\u4e86\u2026",
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"language": "Chinese",
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"speaker": "Isak",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_inGame\\VO_NPC\\NPC_XM\\vo_npc_xm_m_isak_01.wem"
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}
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Isak/English(US)/108500_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Isak/English(US)/108500_metadata.json
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"transcription": "I can take you there. Just follow me.",
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"language": "English(US)",
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"speaker": "Isak",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ104_2_isak_02.wem"
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Isak/English(US)/114255_audio.wav
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version https://git-lfs.github.com/spec/v1
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Isak/English(US)/114255_metadata.json
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{
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},
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"transcription": "I'm sorry, Dehya! I should've stayed put and listened... I should've trusted you...",
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"language": "English(US)",
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"speaker": "Isak",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ105_8_isak_06.wem"
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Isak/English(US)/125065_audio.wav
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version https://git-lfs.github.com/spec/v1
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Isak/English(US)/125065_metadata.json
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{
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"transcription": "Grandpa is just Grandpa! He's my family.",
|
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"language": "English(US)",
|
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"speaker": "Isak",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ103_7_isak_04.wem"
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}
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Isak/English(US)/132496_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Isak/English(US)/132496_metadata.json
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{
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},
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"transcription": "Sorry... I was only listening in because I wanted to know where Grandpa went, honest! If you don't believe me, you can ask Miss Candace.",
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"language": "English(US)",
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"speaker": "Isak",
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Isak/English(US)/133181_audio.wav
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Isak/English(US)/133181_metadata.json
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"transcription": "Grandpa... I hope you're okay...",
|
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"language": "English(US)",
|
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"speaker": "Isak",
|
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"speaker_type": "TALK_ROLE_NPC",
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Isak/English(US)/134414_audio.wav
ADDED
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Isak/English(US)/134414_metadata.json
ADDED
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|
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},
|
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"transcription": "Gotcha! Thank you!",
|
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"language": "English(US)",
|
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"speaker": "Isak",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ104_1_isak_02.wem"
|
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}
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Isak/English(US)/146403_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Isak/English(US)/146403_metadata.json
ADDED
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{
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},
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"transcription": "I wanna find Grandpa! I promise I'll be careful and not cause any trouble.",
|
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"language": "English(US)",
|
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"speaker": "Isak",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ105_5_isak_02.wem"
|
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}
|
Isak/English(US)/14832_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
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|
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|
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|
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+
version https://git-lfs.github.com/spec/v1
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Isak/English(US)/14832_metadata.json
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@@ -0,0 +1,12 @@
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{
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"audio": {
|
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"path": "090cf8b8fda93c33.wav",
|
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"sampling_rate": 48000
|
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},
|
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"transcription": "Dehya!",
|
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+
"language": "English(US)",
|
8 |
+
"speaker": "Isak",
|
9 |
+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ105_8_isak_05.wem"
|
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+
}
|
Isak/English(US)/156209_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
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size 604332
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Isak/English(US)/156209_metadata.json
ADDED
@@ -0,0 +1,12 @@
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{
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"audio": {
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"path": "60a4a7fa660d5d99.wav",
|
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"sampling_rate": 48000
|
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},
|
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"transcription": "I'll watch from a safe distance. Dehya... I wanna be there to bring Grandpa home.",
|
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+
"language": "English(US)",
|
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+
"speaker": "Isak",
|
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+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ106_1_isak_01.wem"
|
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}
|
Isak/English(US)/158468_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
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|
1 |
+
version https://git-lfs.github.com/spec/v1
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size 480812
|
Isak/English(US)/158468_metadata.json
ADDED
@@ -0,0 +1,12 @@
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{
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"audio": {
|
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"path": "6200a685813e1f2d.wav",
|
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"sampling_rate": 48000
|
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},
|
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"transcription": "M\u2014My name is Isak... You'll help me find my grandpa, right?",
|
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+
"language": "English(US)",
|
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+
"speaker": "Isak",
|
9 |
+
"speaker_type": "TALK_ROLE_NPC",
|
10 |
+
"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ103_7_isak_02.wem"
|
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}
|
Isak/English(US)/159310_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
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|
1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:de0b7fb13172cd2fee2856d1f18d6d35568251f74743efe8047f2ccee9a1d350
|
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size 348204
|
Isak/English(US)/159310_metadata.json
ADDED
@@ -0,0 +1,12 @@
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{
|
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"audio": {
|
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"path": "62895ed653721396.wav",
|
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"sampling_rate": 48000
|
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},
|
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"transcription": "(Looks like the guard finally left. I needa go.)",
|
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+
"language": "English(US)",
|
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"speaker": "Isak",
|
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+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ303_20_isak_08b_1.wem"
|
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}
|
Isak/English(US)/165579_audio.wav
ADDED
@@ -0,0 +1,3 @@
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|
1 |
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version https://git-lfs.github.com/spec/v1
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|
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size 481196
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Isak/English(US)/165579_metadata.json
ADDED
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{
|
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"audio": {
|
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"path": "667c257bae906847.wav",
|
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"sampling_rate": 48000
|
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},
|
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"transcription": "(This is different from our plan, but there's no time. I need to make a choice...)",
|
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+
"language": "English(US)",
|
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+
"speaker": "Isak",
|
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+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ303_20_isak_05.wem"
|
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}
|
Isak/English(US)/166644_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
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|
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|
|
|
1 |
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version https://git-lfs.github.com/spec/v1
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Isak/English(US)/166644_metadata.json
ADDED
@@ -0,0 +1,12 @@
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{
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|
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|
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"sampling_rate": 48000
|
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},
|
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"transcription": "But who would come looking for Grandpa? He doesn't have any friends.",
|
7 |
+
"language": "English(US)",
|
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"speaker": "Isak",
|
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+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ104_4_isak_01.wem"
|
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}
|
Isak/English(US)/167915_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
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|
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|
1 |
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version https://git-lfs.github.com/spec/v1
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size 69036
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Isak/English(US)/167915_metadata.json
ADDED
@@ -0,0 +1,12 @@
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{
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"audio": {
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"path": "67e5c6c441c4ad1b.wav",
|
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"sampling_rate": 48000
|
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},
|
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"transcription": "Yeah!",
|
7 |
+
"language": "English(US)",
|
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+
"speaker": "Isak",
|
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+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ103_8_isak_03.wem"
|
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}
|
Isak/English(US)/168470_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
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|
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|
|
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|
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version https://git-lfs.github.com/spec/v1
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size 463788
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Isak/English(US)/168470_metadata.json
ADDED
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{
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"audio": {
|
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"path": "683f067e173091c8.wav",
|
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"sampling_rate": 48000
|
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},
|
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"transcription": "(Luckily he didn't check behind the tree. What should I do next?)",
|
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+
"language": "English(US)",
|
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+
"speaker": "Isak",
|
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"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ303_20_isak_07b_2.wem"
|
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}
|
Isak/English(US)/169828_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
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version https://git-lfs.github.com/spec/v1
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size 165932
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Isak/English(US)/169828_metadata.json
ADDED
@@ -0,0 +1,12 @@
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|
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{
|
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"audio": {
|
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"path": "690fb2d5ec46ab35.wav",
|
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+
"sampling_rate": 48000
|
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},
|
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"transcription": "Ah, it's you guys!",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Isak",
|
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+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ103_8_isak_01.wem"
|
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+
}
|
Isak/English(US)/185968_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
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size 602156
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Isak/English(US)/185968_metadata.json
ADDED
@@ -0,0 +1,12 @@
|
|
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|
|
|
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|
|
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|
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{
|
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"audio": {
|
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"path": "7302eeafe5163dde.wav",
|
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+
"sampling_rate": 48000
|
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+
},
|
6 |
+
"transcription": "(How is this possible? There are also Akademiya guards here... Oh no...)",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Isak",
|
9 |
+
"speaker_type": "TALK_ROLE_NPC",
|
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+
"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ303_20_isak_07c_1.wem"
|
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+
}
|
Isak/English(US)/199047_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
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size 812332
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Isak/English(US)/199047_metadata.json
ADDED
@@ -0,0 +1,12 @@
|
|
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|
|
|
|
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|
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|
|
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{
|
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"audio": {
|
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"path": "7b25316aa199a32d.wav",
|
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+
"sampling_rate": 48000
|
5 |
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},
|
6 |
+
"transcription": "Okay, got it. I'm here to pay back Lesser Lord Kusanali for helping Grandpa. I won't get cold feet!",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Isak",
|
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+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ303_20_isak_03.wem"
|
12 |
+
}
|
Isak/English(US)/20019_audio.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
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size 546860
|
Isak/English(US)/20019_metadata.json
ADDED
@@ -0,0 +1,12 @@
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|
|
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|
|
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|
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{
|
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|
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"path": "0c4117737ffd2e9c.wav",
|
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"sampling_rate": 48000
|
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},
|
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"transcription": "Oh yeah... I remember, of course I do. I'm just a little nervous...",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Isak",
|
9 |
+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_AQ\\VO_NPC\\vo_XMAQ303_20_isak_02.wem"
|
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}
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