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# Uncomment these lines with your custom file names |
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# set(USER_CODE_FILES |
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# ADD_HERE_YOUR_FILE1.cpp |
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# ADD_HERE_YOUR_FILE1.hpp |
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# ADD_HERE_YOUR_FILE2.cpp |
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# # ... |
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# ADD_HERE_YOUR_FILEn.cpp) |
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foreach(USER_CODE_FILE ${USER_CODE_FILES}) |
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get_filename_component(SOURCE_NAME ${USER_CODE_FILE} NAME_WE) |
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if (UNIX OR APPLE) |
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set(EXE_NAME "${SOURCE_NAME}.bin") |
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elseif (WIN32) |
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set(EXE_NAME "UserCustomCode") |
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endif () |
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message(STATUS "Adding Example ${EXE_NAME}") |
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add_executable(${EXE_NAME} ${USER_CODE_FILE}) |
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target_link_libraries(${EXE_NAME} openpose ${examples_3rdparty_libraries}) |
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if (WIN32) |
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set_property(TARGET ${EXE_NAME} PROPERTY FOLDER "User Code") |
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configure_file(${CMAKE_SOURCE_DIR}/cmake/OpenPose${VCXPROJ_FILE_GPU_MODE}.vcxproj.user |
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${CMAKE_CURRENT_BINARY_DIR}/${EXE_NAME}.vcxproj.user @ONLY) |
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# Properties->General->Output Directory |
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set_property(TARGET ${EXE_NAME} PROPERTY RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_BINARY_DIR}/$(Platform)/$(Configuration)) |
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set_property(TARGET ${EXE_NAME} PROPERTY RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_BINARY_DIR}/$(Platform)/$(Configuration)) |
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endif (WIN32) |
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endforeach() |
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