import trimesh import numpy as np from copy import deepcopy def line(p1, p2, c=(255,0,0), resolution=10, radius=0.05): '''draws a 3d cylinder along the line (p1, p2)''' # check colors if len(c) == 1: c = [c[0]]*4 elif len(c) == 3: c = [*c, 255] elif len(c) != 4: raise ValueError(f'{c} is not a valid color (must have 1,3, or 4 elements).') # compute length and direction of segment p1, p2 = np.asarray(p1), np.asarray(p2) l = np.linalg.norm(p2-p1) direction = (p2 - p1) / l # point z along direction of segment T = np.eye(4) T[:3, 2] = direction T[:3, 3] = (p1+p2)/2 #reorthogonalize basis b0, b1 = T[:3, 0], T[:3, 1] if np.abs(np.dot(b0, direction)) < np.abs(np.dot(b1, direction)): T[:3, 1] = -np.cross(b0, direction) else: T[:3, 0] = np.cross(b1, direction) # generate and transform mesh mesh = trimesh.primitives.Cylinder(radius=radius, height=l, transform=T) # apply uniform color mesh.visual.vertex_colors = np.ones_like(mesh.visual.vertex_colors)*c return mesh def show_grid(edges, meshes=None, row_length=5): ''' edges: list of list of meshes meshes: optional corresponding list of meshes row_length: number of meshes per row returns trimesh.Scene() ''' T = np.eye(4) out = [] row_height = max(((sum(e[1:], e[0])).extents for e in edges), key=lambda e: e[2])[2] col_width = max((sum(e[1:], e[0]).extents for e in edges), key=lambda e: e[0])[0] # print(row_height, col_width) if meshes is None: meshes = [None]*len(edges) for i, (gt, mesh) in enumerate(zip(edges, meshes), start=0): mesh = deepcopy(mesh) gt = sum(gt[1:], gt[0]) # gt = deepcopy(sum(gt[1:], gt[0])) if i%row_length != 0: T[0, 3] += col_width else: T[0, 3] = 0 T[1, 3] += row_height # print(T[0,3]/col_width, T[2,3]/row_height) if mesh is not None: mesh.apply_transform(T) out.append(mesh) gt.apply_transform(T) out.append(gt) out.extend([mesh, gt]) return trimesh.Scene(out)