# svjack/GenshinImpact_XL_Base This model is derived from [CivitAI](https://civitai.com/models/386505). ## Acknowledgments Special thanks to [mobeimunan](https://civitai.com/user/mobeimunan) for their contributions to the development of this model. ## Supported Characters The model currently supports the following 73 characters from Genshin Impact: ```python name_dict = { '旅行者女': 'lumine', '旅行者男': 'aether', '派蒙': 'PAIMON', '迪奥娜': 'DIONA', '菲米尼': 'FREMINET', '甘雨': 'GANYU', '凯亚': 'KAEYA', '莱依拉': 'LAYLA', '罗莎莉亚': 'ROSARIA', '七七': 'QIQI', '申鹤': 'SHENHE', '神里绫华': 'KAMISATO AYAKA', '优菈': 'EULA', '重云': 'CHONGYUN', '夏洛蒂': 'charlotte', '莱欧斯利': 'WRIOTHESLEY', '艾尔海森': 'ALHAITHAM', '柯莱': 'COLLEI', '纳西妲': 'NAHIDA', '绮良良': 'KIRARA', '提纳里': 'TIGHNARI', '瑶瑶': 'YAOYAO', '珐露珊': 'FARUZAN', '枫原万叶': 'KAEDEHARA KAZUHA', '琳妮特': 'LYNETTE', '流浪者 散兵': 'scaramouche', '鹿野院平藏': 'SHIKANOIN HEIZOU', '琴': 'JEAN', '砂糖': 'SUCROSE', '温迪': 'VENTI', '魈': 'XIAO', '早柚': 'SAYU', '安柏': 'AMBER', '班尼特': 'BENNETT', '迪卢克': 'DILUC', '迪西娅': 'DEHYA', '胡桃': 'HU TAO', '可莉': 'KLEE', '林尼': 'LYNEY', '托马': 'THOMA', '香菱': 'XIANG LING', '宵宫': 'YOIMIYA', '辛焱': 'XINYAN', '烟绯': 'YANFEI', '八重神子': 'YAE MIKO', '北斗': 'BEIDOU', '菲谢尔': 'FISCHL', '九条裟罗': 'KUJO SARA', '久岐忍': 'KUKI SHINOBU', '刻晴': 'KEQING', '雷电将军': 'RAIDEN SHOGUN', '雷泽': 'RAZOR', '丽莎': 'LISA', '赛诺': 'CYNO', '芙宁娜': 'FURINA', '芭芭拉': 'BARBARA', '公子 达达利亚': 'TARTAGLIA', '坎蒂丝': 'CANDACE', '莫娜': 'MONA', '妮露': 'NILOU', '珊瑚宫心海': 'SANGONOMIYA KOKOMI', '神里绫人': 'KAMISATO AYATO', '行秋': 'XINGQIU', '夜兰': 'YELAN', '那维莱特': 'NEUVILLETTE', '娜维娅': 'NAVIA', '阿贝多': 'ALBEDO', '荒泷一斗': 'ARATAKI ITTO', '凝光': 'NING GUANG', '诺艾尔': 'NOELLE', '五郎': 'GOROU', '云堇': 'YUN JIN', '钟离': 'ZHONGLI' } ``` ## Installation To use this model, you need to install the following dependencies: ```bash pip install -U diffusers transformers sentencepiece peft controlnet-aux ``` ## Example Usage ### Generating an Image of Zhongli Here's an example of how to generate an image of Zhongli using this model: ```python from diffusers import StableDiffusionXLPipeline import torch pipeline = StableDiffusionXLPipeline.from_pretrained( "svjack/GenshinImpact_XL_Base", torch_dtype=torch.float16 ).to("cuda") prompt = "solo,ZHONGLI\(genshin impact\),1boy,portrait,upper_body,highres," negative_prompt = "nsfw,lowres,(bad),text,error,fewer,extra,missing,worst quality,jpeg artifacts,low quality,watermark,unfinished,displeasing,oldest,early,chromatic aberration,signature,extra digits,artistic error,username,scan,[abstract]," image = pipeline( prompt=prompt, negative_prompt=negative_prompt, generator=torch.manual_seed(0), ).images[0] image image.save("zhongli_1024x1024.png") ```

钟离

### Using Canny ControlNet to Restore 2D Images from 3D Toy Photos Here's an example of how to use Canny ControlNet to restore 2D images from 3D toy photos: #### Genshin Impact 3D Toys

钟离

派蒙

```python from diffusers import AutoPipelineForText2Image, ControlNetModel from diffusers.utils import load_image import torch from PIL import Image from controlnet_aux import CannyDetector controlnet = ControlNetModel.from_pretrained( "diffusers/controlnet-canny-sdxl-1.0", torch_dtype=torch.float16 ) pipeline = AutoPipelineForText2Image.from_pretrained( "svjack/GenshinImpact_XL_Base", controlnet=controlnet, torch_dtype=torch.float16 ).to("cuda") #pipeline.enable_model_cpu_offload() canny = CannyDetector() canny(Image.open("zhongli-cb.jpg")).save("zhongli-cb-canny.jpg") canny_image = load_image( "zhongli-cb-canny.jpg" ) controlnet_conditioning_scale = 0.5 generator = torch.Generator(device="cpu").manual_seed(1) images = pipeline( prompt="solo,ZHONGLI\(genshin impact\),1boy,portrait,highres", controlnet_conditioning_scale=controlnet_conditioning_scale, image=canny_image, num_inference_steps=50, guidance_scale=7.0, generator=generator, ).images images[0] images[0].save("zhongli_trans.png") canny = CannyDetector() canny(Image.open("paimon-cb-crop.jpg")).save("paimon-cb-canny.jpg") canny_image = load_image( "paimon-cb-canny.jpg" ) controlnet_conditioning_scale = 0.7 generator = torch.Generator(device="cpu").manual_seed(3) images = pipeline( prompt="solo,PAIMON\(genshin impact\),1girl,portrait,highres, bright, shiny, high detail, anime", controlnet_conditioning_scale=controlnet_conditioning_scale, image=canny_image, num_inference_steps=50, guidance_scale=8.0, generator=generator, ).images images[0] images[0].save("paimon_trans.png") ``` ### Creating a Grid Image You can also create a grid image from a list of PIL Image objects: ```python from PIL import Image def create_grid_image(image_list, rows, cols, cell_width, cell_height): """ Create a grid image from a list of PIL Image objects. :param image_list: A list of PIL Image objects :param rows: Number of rows in the grid :param cols: Number of columns in the grid :param cell_width: Width of each cell in the grid :param cell_height: Height of each cell in the grid :return: The resulting grid image """ total_width = cols * cell_width total_height = rows * cell_height grid_image = Image.new('RGB', (total_width, total_height)) for i, img in enumerate(image_list): row = i // cols col = i % cols img = img.resize((cell_width, cell_height)) x_offset = col * cell_width y_offset = row * cell_height grid_image.paste(img, (x_offset, y_offset)) return grid_image create_grid_image([Image.open("zhongli-cb.jpg") ,Image.open("zhongli-cb-canny.jpg"), Image.open("zhongli_trans.png")], 1, 3, 512, 768) create_grid_image([Image.open("paimon-cb-crop.jpg") ,Image.open("paimon-cb-canny.jpg"), Image.open("paimon_trans.png")], 1, 3, 512, 768) ``` This will create a grid image showing the original, Canny edge detection, and transformed images side by side.

Below image list in : (Genshin Impact Toy/ Canny Image / Gemshin Impact Restore 2D Image)

钟离

派蒙

### Generating an Animation of Zhongli Here's an example of how to generate an animation of Zhongli using the `AnimateDiffSDXLPipeline`: ```python import torch from diffusers.models import MotionAdapter from diffusers import AnimateDiffSDXLPipeline, DDIMScheduler from diffusers.utils import export_to_gif adapter = MotionAdapter.from_pretrained( "a-r-r-o-w/animatediff-motion-adapter-sdxl-beta", torch_dtype=torch.float16 ) model_id = "svjack/GenshinImpact_XL_Base" scheduler = DDIMScheduler.from_pretrained( model_id, subfolder="scheduler", clip_sample=False, timestep_spacing="linspace", beta_schedule="linear", steps_offset=1, ) pipe = AnimateDiffSDXLPipeline.from_pretrained( model_id, motion_adapter=adapter, scheduler=scheduler, torch_dtype=torch.float16, ).to("cuda") # enable memory savings pipe.enable_vae_slicing() pipe.enable_vae_tiling() output = pipe( prompt="solo,ZHONGLI\(genshin impact\),1boy,portrait,upper_body,highres, keep eyes forward.", negative_prompt="low quality, worst quality", num_inference_steps=20, guidance_scale=8, width=1024, height=1024, num_frames=16, generator=torch.manual_seed(4), ) frames = output.frames[0] export_to_gif(frames, "zhongli_animation.gif") from diffusers.utils import export_to_video export_to_video(frames, "zhongli_animation.mp4") from IPython import display display.Video("zhongli_animation.mp4", width=512, height=512) ``` ##### Enhancing Animation with RIFE To enhance the animation using RIFE (Real-Time Intermediate Flow Estimation): ```bash git clone https://github.com/svjack/Practical-RIFE && cd Practical-RIFE && pip install -r requirements.txt python inference_video.py --multi=128 --video=../zhongli_animation.mp4 ``` ##### Merging Videos Horizontally You can merge two videos horizontally using the following function: ```python from moviepy.editor import VideoFileClip, CompositeVideoClip def merge_videos_horizontally(video_path1, video_path2, output_video_path): clip1 = VideoFileClip(video_path1) clip2 = VideoFileClip(video_path2) max_duration = max(clip1.duration, clip2.duration) if clip1.duration < max_duration: clip1 = clip1.loop(duration=max_duration) if clip2.duration < max_duration: clip2 = clip2.loop(duration=max_duration) total_width = clip1.w + clip2.w total_height = max(clip1.h, clip2.h) final_clip = CompositeVideoClip([ clip1.set_position(("left", "center")), clip2.set_position(("right", "center")) ], size=(total_width, total_height)) final_clip.write_videofile(output_video_path, codec='libx264') print(f"Merged video saved to {output_video_path}") # Example usage video_path1 = "zhongli_animation.mp4" video_path2 = "zhongli_animation_128X_1280fps_wrt.mp4" output_video_path = "zhongli_inter_video_compare.mp4" merge_videos_horizontally(video_path1, video_path2, output_video_path) ```

Left is zhongli_animation.mp4, Right is zhongli_animation_128X_1280fps_wrt.mp4

钟离