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Running
export const loadingSketch = `let particles = []; | |
let numParticles = 28; | |
let circleRadius = 50; | |
let rotationSpeed = 0.02; | |
let particleMinSize = 3; | |
let particleMaxSize = 7; | |
let centerX; | |
let centerY; | |
let freeformAmplitude = 2; | |
let freeformSpeed = 0.01; | |
let color1Hex = "#217BFE"; | |
let color2Hex = "#078BFE"; | |
let color3Hex = "#AC87EB"; | |
let color1; | |
let color2; | |
let color3; | |
function setup() { | |
createCanvas(500, 500); | |
background(0); | |
noStroke(); | |
color1 = color(color1Hex); | |
color2 = color(color2Hex); | |
color3 = color(color3Hex); | |
centerX = width / 2; | |
centerY = height / 2; | |
for (let i = 0; i < numParticles; i++) { | |
particles.push(new Particle(i, numParticles)); | |
} | |
} | |
function draw() { | |
background(0, 50); | |
for (let particle of particles) { | |
particle.update(); | |
particle.display(); | |
} | |
} | |
class Particle { | |
constructor(index, totalParticles) { | |
this.index = index; | |
this.totalParticles = totalParticles; | |
this.radiusOffset = (index / totalParticles) * TWO_PI; | |
this.angle = this.radiusOffset; | |
this.speedVariation = random(0.7, 1.3); | |
this.size = random(particleMinSize, particleMaxSize); | |
this.colorValue = this.getColor(index, totalParticles); | |
this.pos = createVector(0, 0); | |
} | |
getColor(index, totalParticles) { | |
let normalizedIndex = index / (totalParticles - 1); | |
let particleColor; | |
if (normalizedIndex < 0.5) { | |
particleColor = lerpColor(color1, color2, normalizedIndex * 2); | |
} else { | |
particleColor = lerpColor(color2, color3, (normalizedIndex - 0.5) * 2); | |
} | |
return particleColor; | |
} | |
update() { | |
this.angle += rotationSpeed * this.speedVariation; | |
let base_x = centerX + cos(this.angle) * circleRadius; | |
let base_y = centerY + sin(this.angle) * circleRadius; | |
let noiseX = map(noise(this.angle * 2 + frameCount * freeformSpeed), 0, 1, -freeformAmplitude, freeformAmplitude); | |
let noiseY = map(noise(this.angle * 2 + frameCount * freeformSpeed + 100), 0, 1, -freeformAmplitude, freeformAmplitude); | |
this.pos.set(base_x + noiseX, base_y + noiseY); | |
} | |
display() { | |
fill(this.colorValue); | |
ellipse(this.pos.x, this.pos.y, this.size, this.size); | |
} | |
}`; |