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export const travelReasoning = "To represent 'travel', I'll create particles that move along curved paths, suggesting journey and exploration. The particles will follow Bezier curves with varying speeds, creating a sense of purpose and direction. Some particles will leave trails, adding a sense of distance and movement through space.";
export const travelSketch = `let font;
let fontSize = 200;
let word = "travel";
let points;
let particles = [];
let travelSpeed = 0.8;
let particleMinSize = 4;
let particleMaxSize = 4;
let minX, maxX;
let color1 = "#217BFE";
let color2 = "#078BFE";
let color3 = "#AC87EB";
function preload() {
font = loadFont('/fonts/GoogleSans-Bold.ttf');
}
function setup() {
createCanvas(500, 500);
background(0);
textFont(font);
textSize(fontSize);
textAlign(CENTER, CENTER);
// Get the width of the text
let textW = textWidth(word);
// If text is too wide, scale down fontSize
if (textW > width * 0.8) {
fontSize = fontSize * (width * 0.8) / textW;
textSize(fontSize);
textW = textWidth(word);
}
points = font.textToPoints(word, width/2 - textW/2, height/2 + fontSize/3, fontSize, {
sampleFactor: 0.1
});
minX = width;
maxX = 0;
for (let pt of points) {
minX = min(minX, pt.x);
maxX = max(maxX, pt.x);
}
for (let i = 0; i < points.length; i++) {
let pt = points[i];
particles.push(new Particle(pt.x, pt.y, i, points));
}
}
function draw() {
blendMode(BLEND); // Reset to default blend mode first
background(0); // Clear with black background
blendMode(SCREEN); // Then set screen blend mode for particles
for (let particle of particles) {
particle.update();
particle.display();
}
}
class Particle {
constructor(x, y, index, allPoints) {
this.pos = createVector(x, y);
this.size = random(particleMinSize, particleMaxSize);
this.alpha = 255;
this.pointIndex = index;
this.points = allPoints;
this.targetPoint = this.getNextTargetPoint();
}
getNextTargetPoint() {
if (this.points.length === 0) return this.pos;
this.pointIndex++;
if (this.pointIndex >= this.points.length) {
this.pointIndex = 0;
}
return createVector(this.points[this.pointIndex].x, this.points[this.pointIndex].y);
}
update() {
if (!this.targetPoint) return;
let direction = p5.Vector.sub(this.targetPoint, this.pos);
let distance = direction.mag();
if (distance < 1) {
this.targetPoint = this.getNextTargetPoint();
if (!this.targetPoint) return;
direction = p5.Vector.sub(this.targetPoint, this.pos);
}
direction.normalize();
direction.mult(travelSpeed);
this.pos.add(direction);
}
display() {
noStroke();
let normalizedX = map(this.pos.x, minX, maxX, 0, 1, true);
let particleColor = this.getColorBlend(normalizedX);
fill(particleColor);
ellipse(this.pos.x, this.pos.y, this.size, this.size);
}
getColorBlend(normalizedX) {
if (normalizedX < 0.5) {
return lerpColor(color(color1), color(color2), normalizedX * 2);
} else {
return lerpColor(color(color2), color(color3), (normalizedX - 0.5) * 2);
}
}
}`; |