import torch import torchvision import numpy as np import os from omegaconf import OmegaConf from PIL import Image import spaces from utils.app_utils import ( remove_background, resize_foreground, set_white_background, resize_to_128, to_tensor, get_source_camera_v2w_rmo_and_quats, get_target_cameras, export_to_obj) import imageio from scene.gaussian_predictor import GaussianSplatPredictor # from gaussian_renderer import render_predicted import gradio as gr import rembg from huggingface_hub import hf_hub_download def main(): os.system("find /usr -name nvcc") if torch.cuda.is_available(): device = "cuda:0" print("Found cuda") else: device = "cpu" model_cfg = OmegaConf.load( os.path.join( os.path.dirname(os.path.abspath(__file__)), "config.yaml" )) model_path = hf_hub_download(repo_id="szymanowiczs/splatter-image-multi-category-v1", filename="model_latest.pth") model = GaussianSplatPredictor(model_cfg) ckpt_loaded = torch.load(model_path, map_location="cpu") model.load_state_dict(ckpt_loaded["model_state_dict"]) model.to(device) # ============= image preprocessing ============= rembg_session = rembg.new_session() def check_input_image(input_image): if input_image is None: raise gr.Error("No image uploaded!") def preprocess(input_image, preprocess_background=True, foreground_ratio=0.65): # 0.7 seems to be a reasonable foreground ratio if preprocess_background: image = input_image.convert("RGB") image = remove_background(image, rembg_session) image = resize_foreground(image, foreground_ratio) image = set_white_background(image) else: image = input_image if image.mode == "RGBA": image = set_white_background(image) image = resize_to_128(image) return image ply_out_path = f'./mesh.ply' @spaces.GPU() def reconstruct_and_export(image): """ Passes image through model, outputs reconstruction in form of a dict of tensors. """ image = to_tensor(image).to(device) view_to_world_source, rot_transform_quats = get_source_camera_v2w_rmo_and_quats() view_to_world_source = view_to_world_source.to(device) rot_transform_quats = rot_transform_quats.to(device) reconstruction_unactivated = model( image.unsqueeze(0).unsqueeze(0), view_to_world_source, rot_transform_quats, None, activate_output=False) reconstruction = {k: v[0].contiguous() for k, v in reconstruction_unactivated.items()} reconstruction["scaling"] = model.scaling_activation(reconstruction["scaling"]) reconstruction["opacity"] = model.opacity_activation(reconstruction["opacity"]) # render images in a loop world_view_transforms, full_proj_transforms, camera_centers = get_target_cameras() background = torch.tensor([1, 1, 1] , dtype=torch.float32, device=device) loop_renders = [] t_to_512 = torchvision.transforms.Resize(512, interpolation=torchvision.transforms.InterpolationMode.NEAREST) for r_idx in range( world_view_transforms.shape[0]): image = render_predicted(reconstruction, world_view_transforms[r_idx].to(device), full_proj_transforms[r_idx].to(device), camera_centers[r_idx].to(device), background, model_cfg, focals_pixels=None)["render"] image = t_to_512(image) loop_renders.append(torch.clamp(image * 255, 0.0, 255.0).detach().permute(1, 2, 0).cpu().numpy().astype(np.uint8)) loop_out_path = os.path.join(os.path.dirname(ply_out_path), "loop.mp4") imageio.mimsave(loop_out_path, loop_renders, fps=25) # export reconstruction to ply export_to_obj(reconstruction_unactivated, ply_out_path) return ply_out_path, loop_out_path with gr.Blocks() as demo: gr.Markdown( """ # Splatter Image Demo [Splatter Image](https://github.com/szymanowiczs/splatter-image) (CVPR 2024) is a fast, super cheap to train method for object 3D reconstruction from a single image. The model used in the demo was trained on **Objaverse-LVIS on 2 A6000 GPUs for 3.5 days**. On NVIDIA V100 GPU, reconstruction can be done at 38FPS and rendering at 588FPS. Upload an image of an object to see how the Splatter Image does. **Comments:** 1. The first example you upload should take about 4.5 seconds (with preprocessing, saving and overhead), the following take about 1.5s. 2. The model does not work well on photos of humans. 3. The 3D viewer shows a .ply mesh extracted from a mix of 3D Gaussians. Artefacts might show - see video for more faithful results. 4. Best results are achieved on the datasets described in the [repository](https://github.com/szymanowiczs/splatter-image) using that code. This demo is experimental. 5. Our model might not be better than some state-of-the-art methods, but it is of comparable quality and is **much** cheaper to train and run. """ ) with gr.Row(variant="panel"): with gr.Column(): with gr.Row(): input_image = gr.Image( label="Input Image", image_mode="RGBA", sources="upload", type="pil", elem_id="content_image", ) processed_image = gr.Image(label="Processed Image", interactive=False) with gr.Row(): with gr.Group(): preprocess_background = gr.Checkbox( label="Remove Background", value=True ) with gr.Row(): submit = gr.Button("Generate", elem_id="generate", variant="primary") with gr.Column(): with gr.Row(): with gr.Tab("Reconstruction"): with gr.Column(): output_video = gr.Video(value=None, width=512, label="Rendered Video", autoplay=True) output_model = gr.Model3D( height=512, label="Output Model", interactive=False ) submit.click(fn=check_input_image, inputs=[input_image]).success( fn=preprocess, inputs=[input_image, preprocess_background], outputs=[processed_image], ).success( fn=reconstruct_and_export, inputs=[processed_image], outputs=[output_model, output_video], ) demo.queue(max_size=1) demo.launch() if __name__ == "__main__": main() # gradio app interface