Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +951 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: sparklesnake
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+
emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,951 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neon Snake - The Sparkling Adventure</title>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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15 |
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body {
|
16 |
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font-family: 'Arial', sans-serif;
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17 |
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background: linear-gradient(135deg, #0f0c29, #302b63, #24243e);
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color: white;
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height: 100vh;
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overflow: hidden;
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21 |
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display: flex;
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22 |
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flex-direction: column;
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23 |
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align-items: center;
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24 |
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justify-content: center;
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25 |
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position: relative;
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26 |
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}
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27 |
+
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28 |
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body::before {
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29 |
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content: '';
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position: absolute;
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31 |
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top: 0;
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32 |
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left: 0;
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33 |
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width: 100%;
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34 |
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height: 100%;
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35 |
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background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100"><circle cx="50" cy="50" r="0.5" fill="white" opacity="0.1"/></svg>');
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36 |
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z-index: -1;
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37 |
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animation: stars 50s linear infinite;
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38 |
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}
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39 |
+
|
40 |
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@keyframes stars {
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41 |
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0% { background-position: 0 0; }
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42 |
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100% { background-position: 1000px 1000px; }
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43 |
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}
|
44 |
+
|
45 |
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.game-container {
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46 |
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position: relative;
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47 |
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width: 500px;
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48 |
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height: 500px;
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49 |
+
border-radius: 10px;
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50 |
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overflow: hidden;
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51 |
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box-shadow: 0 0 40px rgba(100, 65, 255, 0.5);
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52 |
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border: 2px solid rgba(255, 255, 255, 0.1);
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53 |
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}
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54 |
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55 |
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canvas {
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56 |
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background-color: rgba(15, 10, 40, 0.7);
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57 |
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display: block;
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58 |
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}
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59 |
+
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60 |
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.overlay {
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61 |
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position: absolute;
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62 |
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top: 0;
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63 |
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left: 0;
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64 |
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width: 100%;
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65 |
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height: 100%;
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66 |
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display: flex;
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67 |
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flex-direction: column;
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68 |
+
justify-content: center;
|
69 |
+
align-items: center;
|
70 |
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background-color: rgba(0, 0, 0, 0.7);
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71 |
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z-index: 10;
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72 |
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}
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73 |
+
|
74 |
+
.game-title {
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75 |
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font-size: 3rem;
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76 |
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font-weight: bold;
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77 |
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margin-bottom: 20px;
|
78 |
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background: linear-gradient(90deg, #ff00cc, #3333ff);
|
79 |
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-webkit-background-clip: text;
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80 |
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background-clip: text;
|
81 |
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color: transparent;
|
82 |
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text-shadow: 0 0 20px rgba(255, 255, 255, 0.3);
|
83 |
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}
|
84 |
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|
85 |
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.btn {
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86 |
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padding: 12px 30px;
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87 |
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font-size: 1.2rem;
|
88 |
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background: linear-gradient(135deg, #833ab4, #fd1d1d, #fcb045);
|
89 |
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border: none;
|
90 |
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color: white;
|
91 |
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border-radius: 50px;
|
92 |
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cursor: pointer;
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93 |
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margin: 10px;
|
94 |
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box-shadow: 0 0 20px rgba(252, 176, 69, 0.5);
|
95 |
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transition: all 0.3s ease;
|
96 |
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position: relative;
|
97 |
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overflow: hidden;
|
98 |
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}
|
99 |
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|
100 |
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.btn:hover {
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101 |
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transform: translateY(-3px);
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102 |
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box-shadow: 0 0 30px rgba(252, 176, 69, 0.8);
|
103 |
+
}
|
104 |
+
|
105 |
+
.btn::before {
|
106 |
+
content: '';
|
107 |
+
position: absolute;
|
108 |
+
top: -50%;
|
109 |
+
left: -50%;
|
110 |
+
width: 200%;
|
111 |
+
height: 200%;
|
112 |
+
background: linear-gradient(
|
113 |
+
to bottom right,
|
114 |
+
transparent,
|
115 |
+
transparent,
|
116 |
+
transparent,
|
117 |
+
rgba(255, 255, 255, 0.2),
|
118 |
+
transparent,
|
119 |
+
transparent,
|
120 |
+
transparent
|
121 |
+
);
|
122 |
+
animation: shine 3s infinite;
|
123 |
+
}
|
124 |
+
|
125 |
+
@keyframes shine {
|
126 |
+
0% { transform: rotate(0deg) translate(-30%, -30%); }
|
127 |
+
100% { transform: rotate(360deg) translate(-30%, -30%); }
|
128 |
+
}
|
129 |
+
|
130 |
+
.score-display {
|
131 |
+
position: absolute;
|
132 |
+
top: 20px;
|
133 |
+
right: 20px;
|
134 |
+
font-size: 1.5rem;
|
135 |
+
background: rgba(0, 0, 0, 0.5);
|
136 |
+
padding: 10px 20px;
|
137 |
+
border-radius: 50px;
|
138 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
139 |
+
box-shadow: 0 0 15px rgba(255, 255, 255, 0.1);
|
140 |
+
}
|
141 |
+
|
142 |
+
.controls {
|
143 |
+
position: absolute;
|
144 |
+
bottom: 20px;
|
145 |
+
display: flex;
|
146 |
+
gap: 10px;
|
147 |
+
flex-wrap: wrap;
|
148 |
+
justify-content: center;
|
149 |
+
width: 100%;
|
150 |
+
}
|
151 |
+
|
152 |
+
.control-btn {
|
153 |
+
width: 60px;
|
154 |
+
height: 60px;
|
155 |
+
background: rgba(255, 255, 255, 0.1);
|
156 |
+
border-radius: 50%;
|
157 |
+
display: flex;
|
158 |
+
justify-content: center;
|
159 |
+
align-items: center;
|
160 |
+
cursor: pointer;
|
161 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
162 |
+
transition: all 0.2s ease;
|
163 |
+
}
|
164 |
+
|
165 |
+
.control-btn:hover {
|
166 |
+
background: rgba(255, 255, 255, 0.2);
|
167 |
+
}
|
168 |
+
|
169 |
+
.control-btn i {
|
170 |
+
font-size: 1.5rem;
|
171 |
+
color: rgba(255, 255, 255, 0.7);
|
172 |
+
}
|
173 |
+
|
174 |
+
.sparkle {
|
175 |
+
position: absolute;
|
176 |
+
width: 10px;
|
177 |
+
height: 10px;
|
178 |
+
background: white;
|
179 |
+
border-radius: 50%;
|
180 |
+
pointer-events: none;
|
181 |
+
transform: scale(1);
|
182 |
+
opacity: 0;
|
183 |
+
animation: sparkle 1s forwards;
|
184 |
+
}
|
185 |
+
|
186 |
+
@keyframes sparkle {
|
187 |
+
0% {
|
188 |
+
transform: translate(var(--tx), var(--ty)) scale(0);
|
189 |
+
opacity: 0;
|
190 |
+
}
|
191 |
+
50% {
|
192 |
+
opacity: 0.8;
|
193 |
+
}
|
194 |
+
100% {
|
195 |
+
transform: translate(var(--tx), var(--ty)) scale(1.5);
|
196 |
+
opacity: 0;
|
197 |
+
}
|
198 |
+
}
|
199 |
+
|
200 |
+
.game-over {
|
201 |
+
text-align: center;
|
202 |
+
}
|
203 |
+
|
204 |
+
.final-score {
|
205 |
+
font-size: 2rem;
|
206 |
+
margin: 20px 0;
|
207 |
+
color: #fcb045;
|
208 |
+
}
|
209 |
+
|
210 |
+
.instructions {
|
211 |
+
position: absolute;
|
212 |
+
top: 20px;
|
213 |
+
left: 20px;
|
214 |
+
background: rgba(0, 0, 0, 0.5);
|
215 |
+
padding: 15px;
|
216 |
+
border-radius: 10px;
|
217 |
+
font-size: 1rem;
|
218 |
+
max-width: 250px;
|
219 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
220 |
+
}
|
221 |
+
|
222 |
+
.power-ups {
|
223 |
+
position: absolute;
|
224 |
+
bottom: 100px;
|
225 |
+
left: 20px;
|
226 |
+
background: rgba(0, 0, 0, 0.5);
|
227 |
+
padding: 15px;
|
228 |
+
border-radius: 10px;
|
229 |
+
font-size: 1rem;
|
230 |
+
max-width: 250px;
|
231 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
232 |
+
}
|
233 |
+
|
234 |
+
.power-up-item {
|
235 |
+
display: flex;
|
236 |
+
align-items: center;
|
237 |
+
margin: 5px 0;
|
238 |
+
}
|
239 |
+
|
240 |
+
.power-up-color {
|
241 |
+
width: 20px;
|
242 |
+
height: 20px;
|
243 |
+
border-radius: 50%;
|
244 |
+
margin-right: 10px;
|
245 |
+
}
|
246 |
+
|
247 |
+
.hidden {
|
248 |
+
display: none;
|
249 |
+
}
|
250 |
+
|
251 |
+
/* Responsive adjustments */
|
252 |
+
@media (max-width: 600px) {
|
253 |
+
.game-container {
|
254 |
+
width: 90vw;
|
255 |
+
height: 90vw;
|
256 |
+
}
|
257 |
+
|
258 |
+
.game-title {
|
259 |
+
font-size: 2rem;
|
260 |
+
}
|
261 |
+
|
262 |
+
.instructions, .power-ups {
|
263 |
+
max-width: 200px;
|
264 |
+
font-size: 0.8rem;
|
265 |
+
}
|
266 |
+
}
|
267 |
+
</style>
|
268 |
+
</head>
|
269 |
+
<body>
|
270 |
+
<div class="game-container">
|
271 |
+
<canvas id="gameCanvas"></canvas>
|
272 |
+
|
273 |
+
<div class="score-display hidden">
|
274 |
+
Score: <span id="score">0</span>
|
275 |
+
</div>
|
276 |
+
|
277 |
+
<div class="overlay" id="startScreen">
|
278 |
+
<h1 class="game-title">Neon Snake</h1>
|
279 |
+
<button class="btn" id="startBtn">Start Game</button>
|
280 |
+
<button class="btn" id="howToPlayBtn">How to Play</button>
|
281 |
+
</div>
|
282 |
+
|
283 |
+
<div class="overlay hidden" id="gameOverScreen">
|
284 |
+
<div class="game-over">
|
285 |
+
<h1 class="game-title">Game Over!</h1>
|
286 |
+
<div class="final-score">Your score: <span id="finalScore">0</span></div>
|
287 |
+
<button class="btn" id="restartBtn">Play Again</button>
|
288 |
+
</div>
|
289 |
+
</div>
|
290 |
+
|
291 |
+
<div class="instructions hidden" id="instructions">
|
292 |
+
<h3>How to Play</h3>
|
293 |
+
<p>Use arrow keys or on-screen controls to guide the snake 🐍</p>
|
294 |
+
<p>Eat the colorful food to grow larger and earn points 💎</p>
|
295 |
+
<p>Avoid hitting the walls or your own tail ⚠️</p>
|
296 |
+
<p>Special power-ups appear occasionally - grab them for bonuses ✨</p>
|
297 |
+
<button class="btn" id="backBtn" style="margin-top: 10px;">Back</button>
|
298 |
+
</div>
|
299 |
+
|
300 |
+
<div class="power-ups hidden">
|
301 |
+
<h3>Power-Ups</h3>
|
302 |
+
<div class="power-up-item">
|
303 |
+
<div class="power-up-color" style="background: gold;"></div>
|
304 |
+
<span>+5 points</span>
|
305 |
+
</div>
|
306 |
+
<div class="power-up-item">
|
307 |
+
<div class="power-up-color" style="background: #ff00ff;"></div>
|
308 |
+
<span>Speed boost</span>
|
309 |
+
</div>
|
310 |
+
<div class="power-up-item">
|
311 |
+
<div class="power-up-color" style="background: #00ffff;"></div>
|
312 |
+
<span>Invincibility</span>
|
313 |
+
</div>
|
314 |
+
</div>
|
315 |
+
|
316 |
+
<div class="controls hidden">
|
317 |
+
<div class="control-btn" id="upBtn"><i class="fas fa-arrow-up"></i></div>
|
318 |
+
<div class="control-btn" id="leftBtn"><i class="fas fa-arrow-left"></i></div>
|
319 |
+
<div class="control-btn" id="downBtn"><i class="fas fa-arrow-down"></i></div>
|
320 |
+
<div class="control-btn" id="rightBtn"><i class="fas fa-arrow-right"></i></div>
|
321 |
+
</div>
|
322 |
+
</div>
|
323 |
+
|
324 |
+
<script>
|
325 |
+
document.addEventListener('DOMContentLoaded', () => {
|
326 |
+
// Game elements
|
327 |
+
const canvas = document.getElementById('gameCanvas');
|
328 |
+
const ctx = canvas.getContext('2d');
|
329 |
+
const startScreen = document.getElementById('startScreen');
|
330 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
331 |
+
const instructionsScreen = document.getElementById('instructions');
|
332 |
+
const scoreDisplay = document.querySelector('.score-display');
|
333 |
+
const gameScore = document.getElementById('score');
|
334 |
+
const finalScore = document.getElementById('finalScore');
|
335 |
+
const startBtn = document.getElementById('startBtn');
|
336 |
+
const restartBtn = document.getElementById('restartBtn');
|
337 |
+
const howToPlayBtn = document.getElementById('howToPlayBtn');
|
338 |
+
const backBtn = document.getElementById('backBtn');
|
339 |
+
|
340 |
+
// Control buttons
|
341 |
+
const upBtn = document.getElementById('upBtn');
|
342 |
+
const leftBtn = document.getElementById('leftBtn');
|
343 |
+
const downBtn = document.getElementById('downBtn');
|
344 |
+
const rightBtn = document.getElementById('rightBtn');
|
345 |
+
|
346 |
+
// Set canvas size
|
347 |
+
canvas.width = canvas.parentElement.offsetWidth;
|
348 |
+
canvas.height = canvas.parentElement.offsetHeight;
|
349 |
+
|
350 |
+
// Game variables
|
351 |
+
let snake = [];
|
352 |
+
let food = {};
|
353 |
+
let powerUp = null;
|
354 |
+
let direction = 'right';
|
355 |
+
let nextDirection = 'right';
|
356 |
+
let gridSize = 20;
|
357 |
+
let tileCountX = Math.floor(canvas.width / gridSize);
|
358 |
+
let tileCountY = Math.floor(canvas.height / gridSize);
|
359 |
+
let speed = 7; // Initial speed
|
360 |
+
let speedBoost = 0;
|
361 |
+
let score = 0;
|
362 |
+
let gameLoop;
|
363 |
+
let invincible = false;
|
364 |
+
let gameRunning = false;
|
365 |
+
let foodType = 'normal';
|
366 |
+
let powerUpActive = false;
|
367 |
+
let powerUpTime = 0;
|
368 |
+
|
369 |
+
// Colors
|
370 |
+
const colors = {
|
371 |
+
snakeHead: '#4dffea',
|
372 |
+
snakeBody: '#00ff9d',
|
373 |
+
snakeTail: '#009dff',
|
374 |
+
normalFood: '#ff3e3e',
|
375 |
+
powerFood: '#FFD700',
|
376 |
+
speedFood: '#ff00ff',
|
377 |
+
invincibleFood: '#00ffff',
|
378 |
+
powerUpText: '#ffffff',
|
379 |
+
speedBoost: '#ff0000'
|
380 |
+
};
|
381 |
+
|
382 |
+
// Initialize game
|
383 |
+
function initGame() {
|
384 |
+
snake = [];
|
385 |
+
for (let i = 3; i >= 0; i--) {
|
386 |
+
snake.push({
|
387 |
+
x: i,
|
388 |
+
y: 0
|
389 |
+
});
|
390 |
+
}
|
391 |
+
|
392 |
+
direction = 'right';
|
393 |
+
nextDirection = 'right';
|
394 |
+
speed = 7;
|
395 |
+
speedBoost = 0;
|
396 |
+
score = 0;
|
397 |
+
invincible = false;
|
398 |
+
powerUp = null;
|
399 |
+
powerUpActive = false;
|
400 |
+
foodType = 'normal';
|
401 |
+
|
402 |
+
spawnFood();
|
403 |
+
updateScore();
|
404 |
+
|
405 |
+
// Hide screens
|
406 |
+
startScreen.classList.add('hidden');
|
407 |
+
gameOverScreen.classList.add('hidden');
|
408 |
+
instructionsScreen.classList.add('hidden');
|
409 |
+
|
410 |
+
// Show game elements
|
411 |
+
scoreDisplay.classList.remove('hidden');
|
412 |
+
document.querySelector('.power-ups').classList.remove('hidden');
|
413 |
+
document.querySelector('.controls').classList.remove('hidden');
|
414 |
+
|
415 |
+
gameRunning = true;
|
416 |
+
}
|
417 |
+
|
418 |
+
// Main game loop
|
419 |
+
function gameUpdate() {
|
420 |
+
if (!gameRunning) return;
|
421 |
+
|
422 |
+
// Clear canvas with partial transparency for trail effect
|
423 |
+
ctx.fillStyle = 'rgba(15, 10, 40, 0.2)';
|
424 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
425 |
+
|
426 |
+
// Update direction
|
427 |
+
direction = nextDirection;
|
428 |
+
|
429 |
+
// Move snake
|
430 |
+
let headX = snake[0].x;
|
431 |
+
let headY = snake[0].y;
|
432 |
+
|
433 |
+
if (direction === 'right') headX++;
|
434 |
+
if (direction === 'left') headX--;
|
435 |
+
if (direction === 'up') headY--;
|
436 |
+
if (direction === 'down') headY++;
|
437 |
+
|
438 |
+
// Wrap around screen
|
439 |
+
if (headX < 0) headX = tileCountX - 1;
|
440 |
+
if (headX >= tileCountX) headX = 0;
|
441 |
+
if (headY < 0) headY = tileCountY - 1;
|
442 |
+
if (headY >= tileCountY) headY = 0;
|
443 |
+
|
444 |
+
// Check for collision with self (unless invincible)
|
445 |
+
if (!invincible) {
|
446 |
+
for (let i = 0; i < snake.length; i++) {
|
447 |
+
if (snake[i].x === headX && snake[i].y === headY) {
|
448 |
+
gameOver();
|
449 |
+
return;
|
450 |
+
}
|
451 |
+
}
|
452 |
+
}
|
453 |
+
|
454 |
+
// Create new head
|
455 |
+
const newHead = {
|
456 |
+
x: headX,
|
457 |
+
y: headY
|
458 |
+
};
|
459 |
+
|
460 |
+
snake.unshift(newHead);
|
461 |
+
|
462 |
+
// Check if snake ate food
|
463 |
+
if (headX === food.x && headY === food.y) {
|
464 |
+
// Play sound (not included in this example)
|
465 |
+
|
466 |
+
// Add sparkles
|
467 |
+
createSparkles(food.x * gridSize + gridSize/2, food.y * gridSize + gridSize/2, foodType);
|
468 |
+
|
469 |
+
// Different effects based on food type
|
470 |
+
if (foodType === 'power') {
|
471 |
+
score += 5; // Bonus points for power food
|
472 |
+
} else if (foodType === 'speed') {
|
473 |
+
speedBoost = 3;
|
474 |
+
} else if (foodType === 'invincible') {
|
475 |
+
invincible = true;
|
476 |
+
setTimeout(() => {
|
477 |
+
invincible = false;
|
478 |
+
}, 10000); // 10 seconds of invincibility
|
479 |
+
} else {
|
480 |
+
score++; // Normal food
|
481 |
+
}
|
482 |
+
|
483 |
+
updateScore();
|
484 |
+
|
485 |
+
// Spawn new food
|
486 |
+
spawnFood();
|
487 |
+
|
488 |
+
// Random chance to spawn a power-up
|
489 |
+
if (Math.random() < 0.1 && !powerUp) {
|
490 |
+
spawnPowerUp();
|
491 |
+
}
|
492 |
+
} else if (powerUp && headX === powerUp.x && headY === powerUp.y) {
|
493 |
+
// Snake ate power-up
|
494 |
+
createSparkles(powerUp.x * gridSize + gridSize/2, powerUp.y * gridSize + gridSize/2, 'power');
|
495 |
+
|
496 |
+
// Activate power-up effect
|
497 |
+
if (Math.random() < 0.7) {
|
498 |
+
// Speed boost (more common)
|
499 |
+
speedBoost = 5;
|
500 |
+
} else {
|
501 |
+
// Invincibility (less common)
|
502 |
+
invincible = true;
|
503 |
+
setTimeout(() => {
|
504 |
+
invincible = false;
|
505 |
+
}, 5000); // 5 seconds of invincibility
|
506 |
+
}
|
507 |
+
|
508 |
+
score += 2;
|
509 |
+
updateScore();
|
510 |
+
powerUp = null;
|
511 |
+
} else {
|
512 |
+
// Remove tail (unless we ate food)
|
513 |
+
snake.pop();
|
514 |
+
}
|
515 |
+
|
516 |
+
// Draw food
|
517 |
+
drawFood();
|
518 |
+
|
519 |
+
if (powerUp) {
|
520 |
+
drawPowerUp();
|
521 |
+
}
|
522 |
+
|
523 |
+
// Draw snake
|
524 |
+
drawSnake();
|
525 |
+
|
526 |
+
// Check if power-up should disappear
|
527 |
+
if (powerUp && powerUpTime + 5000 < Date.now()) {
|
528 |
+
powerUp = null;
|
529 |
+
}
|
530 |
+
|
531 |
+
// Calculate speed with any boosts
|
532 |
+
const currentSpeed = speed + speedBoost;
|
533 |
+
speedBoost = Math.max(0, speedBoost - 0.1);
|
534 |
+
|
535 |
+
// Schedule next frame
|
536 |
+
setTimeout(gameUpdate, 1000 / currentSpeed);
|
537 |
+
}
|
538 |
+
|
539 |
+
// Draw the snake
|
540 |
+
function drawSnake() {
|
541 |
+
for (let i = 0; i < snake.length; i++) {
|
542 |
+
// Calculate color gradient from head to tail
|
543 |
+
let ratio = i / snake.length;
|
544 |
+
let r, g, b;
|
545 |
+
|
546 |
+
if (invincible) {
|
547 |
+
// Rainbow effect when invincible
|
548 |
+
r = Math.floor(Math.sin(ratio * Math.PI + Date.now() * 0.01) * 127 + 128);
|
549 |
+
g = Math.floor(Math.sin(ratio * Math.PI + Date.now() * 0.01 + 2) * 127 + 128);
|
550 |
+
b = Math.floor(Math.sin(ratio * Math.PI + Date.now() * 0.01 + 4) * 127 + 128);
|
551 |
+
} else {
|
552 |
+
// Normal gradient
|
553 |
+
r = 0 + ratio * (0x4d - 0);
|
554 |
+
g = 0xff - ratio * (0xff - 0x9d);
|
555 |
+
b = 0xff - ratio * (0xff - 0x3e);
|
556 |
+
}
|
557 |
+
|
558 |
+
ctx.fillStyle = `rgb(${r}, ${g}, ${b})`;
|
559 |
+
|
560 |
+
// Add glow effect
|
561 |
+
if (i === 0) { // Head has stronger glow
|
562 |
+
ctx.shadowBlur = 15;
|
563 |
+
ctx.shadowColor = `rgb(${r}, ${g}, ${b})`;
|
564 |
+
} else {
|
565 |
+
ctx.shadowBlur = 8 - (5 * ratio);
|
566 |
+
ctx.shadowColor = `rgba(${r}, ${g}, ${b}, ${0.5 + ratio * 0.5})`;
|
567 |
+
}
|
568 |
+
|
569 |
+
// Draw snake segment
|
570 |
+
ctx.fillRect(
|
571 |
+
snake[i].x * gridSize,
|
572 |
+
snake[i].y * gridSize,
|
573 |
+
gridSize - 2,
|
574 |
+
gridSize - 2
|
575 |
+
);
|
576 |
+
|
577 |
+
// Reset shadow
|
578 |
+
ctx.shadowBlur = 0;
|
579 |
+
|
580 |
+
// Draw eyes on head
|
581 |
+
if (i === 0) {
|
582 |
+
ctx.fillStyle = 'white';
|
583 |
+
let eyeSize = gridSize / 5;
|
584 |
+
let eyeOffsetX = gridSize / 3;
|
585 |
+
let eyeOffsetY = gridSize / 3;
|
586 |
+
|
587 |
+
// Position eyes based on direction
|
588 |
+
if (direction === 'right') {
|
589 |
+
ctx.fillRect(
|
590 |
+
snake[i].x * gridSize + gridSize - eyeSize - 2,
|
591 |
+
snake[i].y * gridSize + eyeOffsetY,
|
592 |
+
eyeSize,
|
593 |
+
eyeSize
|
594 |
+
);
|
595 |
+
ctx.fillRect(
|
596 |
+
snake[i].x * gridSize + gridSize - eyeSize - 2,
|
597 |
+
snake[i].y * gridSize + gridSize - eyeOffsetY - eyeSize,
|
598 |
+
eyeSize,
|
599 |
+
eyeSize
|
600 |
+
);
|
601 |
+
} else if (direction === 'left') {
|
602 |
+
ctx.fillRect(
|
603 |
+
snake[i].x * gridSize + 2,
|
604 |
+
snake[i].y * gridSize + eyeOffsetY,
|
605 |
+
eyeSize,
|
606 |
+
eyeSize
|
607 |
+
);
|
608 |
+
ctx.fillRect(
|
609 |
+
snake[i].x * gridSize + 2,
|
610 |
+
snake[i].y * gridSize + gridSize - eyeOffsetY - eyeSize,
|
611 |
+
eyeSize,
|
612 |
+
eyeSize
|
613 |
+
);
|
614 |
+
} else if (direction === 'up') {
|
615 |
+
ctx.fillRect(
|
616 |
+
snake[i].x * gridSize + eyeOffsetX,
|
617 |
+
snake[i].y * gridSize + 2,
|
618 |
+
eyeSize,
|
619 |
+
eyeSize
|
620 |
+
);
|
621 |
+
ctx.fillRect(
|
622 |
+
snake[i].x * gridSize + gridSize - eyeOffsetX - eyeSize,
|
623 |
+
snake[i].y * gridSize + 2,
|
624 |
+
eyeSize,
|
625 |
+
eyeSize
|
626 |
+
);
|
627 |
+
} else if (direction === 'down') {
|
628 |
+
ctx.fillRect(
|
629 |
+
snake[i].x * gridSize + eyeOffsetX,
|
630 |
+
snake[i].y * gridSize + gridSize - eyeSize - 2,
|
631 |
+
eyeSize,
|
632 |
+
eyeSize
|
633 |
+
);
|
634 |
+
ctx.fillRect(
|
635 |
+
snake[i].x * gridSize + gridSize - eyeOffsetX - eyeSize,
|
636 |
+
snake[i].y * gridSize + gridSize - eyeSize - 2,
|
637 |
+
eyeSize,
|
638 |
+
eyeSize
|
639 |
+
);
|
640 |
+
}
|
641 |
+
}
|
642 |
+
}
|
643 |
+
}
|
644 |
+
|
645 |
+
// Draw food
|
646 |
+
function drawFood() {
|
647 |
+
ctx.shadowBlur = 15;
|
648 |
+
|
649 |
+
if (foodType === 'power') {
|
650 |
+
ctx.fillStyle = colors.powerFood;
|
651 |
+
ctx.shadowColor = 'rgba(255, 215, 0, 0.7)';
|
652 |
+
} else if (foodType === 'speed') {
|
653 |
+
ctx.fillStyle = colors.speedFood;
|
654 |
+
ctx.shadowColor = 'rgba(255, 0, 255, 0.7)';
|
655 |
+
} else if (foodType === 'invincible') {
|
656 |
+
ctx.fillStyle = colors.invincibleFood;
|
657 |
+
ctx.shadowColor = 'rgba(0, 255, 255, 0.7)';
|
658 |
+
} else {
|
659 |
+
ctx.fillStyle = colors.normalFood;
|
660 |
+
ctx.shadowColor = 'rgba(255, 62, 62, 0.7)';
|
661 |
+
}
|
662 |
+
|
663 |
+
// Draw rotating diamond shape
|
664 |
+
const centerX = food.x * gridSize + gridSize / 2;
|
665 |
+
const centerY = food.y * gridSize + gridSize / 2;
|
666 |
+
const size = gridSize - 4;
|
667 |
+
const rotation = (Date.now() * 0.05) % 360;
|
668 |
+
|
669 |
+
ctx.save();
|
670 |
+
ctx.translate(centerX, centerY);
|
671 |
+
ctx.rotate(rotation * Math.PI / 180);
|
672 |
+
|
673 |
+
ctx.beginPath();
|
674 |
+
ctx.moveTo(0, -size/2);
|
675 |
+
ctx.lineTo(size/2, 0);
|
676 |
+
ctx.lineTo(0, size/2);
|
677 |
+
ctx.lineTo(-size/2, 0);
|
678 |
+
ctx.closePath();
|
679 |
+
ctx.fill();
|
680 |
+
|
681 |
+
ctx.restore();
|
682 |
+
ctx.shadowBlur = 0;
|
683 |
+
}
|
684 |
+
|
685 |
+
// Draw power-up
|
686 |
+
function drawPowerUp() {
|
687 |
+
if (!powerUp) return;
|
688 |
+
|
689 |
+
ctx.shadowBlur = 20;
|
690 |
+
ctx.shadowColor = 'rgba(255, 255, 255, 0.8)';
|
691 |
+
|
692 |
+
const size = gridSize - 4;
|
693 |
+
const centerX = powerUp.x * gridSize + gridSize / 2;
|
694 |
+
const centerY = powerUp.y * gridSize + gridSize / 2;
|
695 |
+
|
696 |
+
// Draw pulsing star
|
697 |
+
const pulse = 0.8 + 0.2 * Math.sin(Date.now() * 0.01);
|
698 |
+
|
699 |
+
ctx.save();
|
700 |
+
ctx.translate(centerX, centerY);
|
701 |
+
ctx.scale(pulse, pulse);
|
702 |
+
|
703 |
+
ctx.fillStyle = 'rgba(255, 215, 0, 0.8)';
|
704 |
+
|
705 |
+
// Draw star shape
|
706 |
+
ctx.beginPath();
|
707 |
+
for (let i = 0; i < 5; i++) {
|
708 |
+
const angle = (i * 2 * Math.PI / 5) - Math.PI/2;
|
709 |
+
const outerX = Math.cos(angle) * size/2;
|
710 |
+
const outerY = Math.sin(angle) * size/2;
|
711 |
+
const innerX = Math.cos(angle + Math.PI/5) * size/4;
|
712 |
+
const innerY = Math.sin(angle + Math.PI/5) * size/4;
|
713 |
+
|
714 |
+
if (i === 0) ctx.moveTo(outerX, outerY);
|
715 |
+
else ctx.lineTo(outerX, outerY);
|
716 |
+
|
717 |
+
ctx.lineTo(innerX, innerY);
|
718 |
+
}
|
719 |
+
ctx.closePath();
|
720 |
+
ctx.fill();
|
721 |
+
|
722 |
+
ctx.restore();
|
723 |
+
ctx.shadowBlur = 0;
|
724 |
+
}
|
725 |
+
|
726 |
+
// Spawn food at random location
|
727 |
+
function spawnFood() {
|
728 |
+
// Decide food type randomly
|
729 |
+
const r = Math.random();
|
730 |
+
|
731 |
+
if (r < 0.1) {
|
732 |
+
foodType = 'power'; // 10% chance
|
733 |
+
} else if (r < 0.2) {
|
734 |
+
foodType = 'speed'; // 10% chance
|
735 |
+
} else if (r < 0.25) {
|
736 |
+
foodType = 'invincible'; // 5% chance
|
737 |
+
} else {
|
738 |
+
foodType = 'normal'; // 75% chance
|
739 |
+
}
|
740 |
+
|
741 |
+
// Find empty spot
|
742 |
+
let emptySpot = false;
|
743 |
+
let foodX, foodY;
|
744 |
+
|
745 |
+
while (!emptySpot) {
|
746 |
+
foodX = Math.floor(Math.random() * tileCountX);
|
747 |
+
foodY = Math.floor(Math.random() * tileCountY);
|
748 |
+
|
749 |
+
emptySpot = true;
|
750 |
+
|
751 |
+
// Check if spot is occupied by snake
|
752 |
+
for (let i = 0; i < snake.length; i++) {
|
753 |
+
if (snake[i].x === foodX && snake[i].y === foodY) {
|
754 |
+
emptySpot = false;
|
755 |
+
break;
|
756 |
+
}
|
757 |
+
}
|
758 |
+
|
759 |
+
// Check if spot is occupied by power-up
|
760 |
+
if (powerUp && powerUp.x === foodX && powerUp.y === foodY) {
|
761 |
+
emptySpot = false;
|
762 |
+
}
|
763 |
+
}
|
764 |
+
|
765 |
+
food = {
|
766 |
+
x: foodX,
|
767 |
+
y: foodY
|
768 |
+
};
|
769 |
+
}
|
770 |
+
|
771 |
+
// Spawn power-up
|
772 |
+
function spawnPowerUp() {
|
773 |
+
let emptySpot = false;
|
774 |
+
let puX, puY;
|
775 |
+
|
776 |
+
while (!emptySpot) {
|
777 |
+
puX = Math.floor(Math.random() * tileCountX);
|
778 |
+
puY = Math.floor(Math.random() * tileCountY);
|
779 |
+
|
780 |
+
emptySpot = true;
|
781 |
+
|
782 |
+
// Check if spot is occupied by snake
|
783 |
+
for (let i = 0; i < snake.length; i++) {
|
784 |
+
if (snake[i].x === puX && snake[i].y === puY) {
|
785 |
+
emptySpot = false;
|
786 |
+
break;
|
787 |
+
}
|
788 |
+
}
|
789 |
+
|
790 |
+
// Check if spot is occupied by food
|
791 |
+
if (food.x === puX && food.y === puY) {
|
792 |
+
emptySpot = false;
|
793 |
+
}
|
794 |
+
}
|
795 |
+
|
796 |
+
powerUp = {
|
797 |
+
x: puX,
|
798 |
+
y: puY
|
799 |
+
};
|
800 |
+
|
801 |
+
powerUpTime = Date.now();
|
802 |
+
}
|
803 |
+
|
804 |
+
// Update score display
|
805 |
+
function updateScore() {
|
806 |
+
gameScore.textContent = score;
|
807 |
+
}
|
808 |
+
|
809 |
+
// Game over
|
810 |
+
function gameOver() {
|
811 |
+
gameRunning = false;
|
812 |
+
clearTimeout(gameLoop);
|
813 |
+
|
814 |
+
// Create explosion effect
|
815 |
+
for (let i = 0; i < snake.length; i++) {
|
816 |
+
setTimeout(() => {
|
817 |
+
createSparkles(
|
818 |
+
snake[i].x * gridSize + gridSize/2,
|
819 |
+
snake[i].y * gridSize + gridSize/2,
|
820 |
+
'explosion'
|
821 |
+
);
|
822 |
+
}, i * 50);
|
823 |
+
}
|
824 |
+
|
825 |
+
// Show game over screen
|
826 |
+
setTimeout(() => {
|
827 |
+
finalScore.textContent = score;
|
828 |
+
gameOverScreen.classList.remove('hidden');
|
829 |
+
scoreDisplay.classList.add('hidden');
|
830 |
+
document.querySelector('.power-ups').classList.add('hidden');
|
831 |
+
document.querySelector('.controls').classList.add('hidden');
|
832 |
+
}, 500);
|
833 |
+
}
|
834 |
+
|
835 |
+
// Create sparkle effects
|
836 |
+
function createSparkles(x, y, type) {
|
837 |
+
const colors = {
|
838 |
+
normal: ['#ff3e3e', '#ff7b7b', '#ff9999'],
|
839 |
+
power: ['#FFD700', '#FFEE58', '#FFF59D'],
|
840 |
+
speed: ['#ff00ff', '#ff66ff', '#ff99ff'],
|
841 |
+
invincible: ['#00ffff', '#66ffff', '#99ffff'],
|
842 |
+
explosion: ['#ff0000', '#ff6600', '#ffff00']
|
843 |
+
};
|
844 |
+
|
845 |
+
const sparkleCount = type === 'explosion' ? 30 : 15;
|
846 |
+
const sparkleSize = type === 'explosion' ? 6 : 4;
|
847 |
+
const lifetime = type === 'explosion' ? '1s' : '0.8s';
|
848 |
+
|
849 |
+
for (let i = 0; i < sparkleCount; i++) {
|
850 |
+
const sparkle = document.createElement('div');
|
851 |
+
sparkle.className = 'sparkle';
|
852 |
+
|
853 |
+
// Random properties for each sparkle
|
854 |
+
const angle = Math.random() * Math.PI * 2;
|
855 |
+
const distance = Math.random() * 30 + 20;
|
856 |
+
const tx = Math.cos(angle) * distance;
|
857 |
+
const ty = Math.sin(angle) * distance;
|
858 |
+
const size = Math.random() * sparkleSize + sparkleSize/2;
|
859 |
+
const delay = Math.random() * 0.2;
|
860 |
+
const color = colors[type][Math.floor(Math.random() * colors[type].length)];
|
861 |
+
|
862 |
+
sparkle.style.setProperty('--tx', tx + 'px');
|
863 |
+
sparkle.style.setProperty('--ty', ty + 'px');
|
864 |
+
sparkle.style.width = size + 'px';
|
865 |
+
sparkle.style.height = size + 'px';
|
866 |
+
sparkle.style.background = color;
|
867 |
+
sparkle.style.left = x + 'px';
|
868 |
+
sparkle.style.top = y + 'px';
|
869 |
+
sparkle.style.animation = `sparkle ${lifetime} ${delay}s forwards`;
|
870 |
+
|
871 |
+
document.body.appendChild(sparkle);
|
872 |
+
|
873 |
+
// Remove sparkle after animation
|
874 |
+
setTimeout(() => {
|
875 |
+
sparkle.remove();
|
876 |
+
}, 1000);
|
877 |
+
}
|
878 |
+
}
|
879 |
+
|
880 |
+
// Event listeners
|
881 |
+
startBtn.addEventListener('click', () => {
|
882 |
+
initGame();
|
883 |
+
gameUpdate();
|
884 |
+
});
|
885 |
+
|
886 |
+
restartBtn.addEventListener('click', () => {
|
887 |
+
initGame();
|
888 |
+
gameUpdate();
|
889 |
+
});
|
890 |
+
|
891 |
+
howToPlayBtn.addEventListener('click', () => {
|
892 |
+
startScreen.classList.add('hidden');
|
893 |
+
instructionsScreen.classList.remove('hidden');
|
894 |
+
});
|
895 |
+
|
896 |
+
backBtn.addEventListener('click', () => {
|
897 |
+
instructionsScreen.classList.add('hidden');
|
898 |
+
startScreen.classList.remove('hidden');
|
899 |
+
});
|
900 |
+
|
901 |
+
// Keyboard controls
|
902 |
+
document.addEventListener('keydown', (e) => {
|
903 |
+
if (!gameRunning) return;
|
904 |
+
|
905 |
+
switch (e.key) {
|
906 |
+
case 'ArrowUp':
|
907 |
+
if (direction !== 'down') nextDirection = 'up';
|
908 |
+
break;
|
909 |
+
case 'ArrowDown':
|
910 |
+
if (direction !== 'up') nextDirection = 'down';
|
911 |
+
break;
|
912 |
+
case 'ArrowLeft':
|
913 |
+
if (direction !== 'right') nextDirection = 'left';
|
914 |
+
break;
|
915 |
+
case 'ArrowRight':
|
916 |
+
if (direction !== 'left') nextDirection = 'right';
|
917 |
+
break;
|
918 |
+
}
|
919 |
+
});
|
920 |
+
|
921 |
+
// Touch controls
|
922 |
+
upBtn.addEventListener('click', () => {
|
923 |
+
if (gameRunning && direction !== 'down') nextDirection = 'up';
|
924 |
+
});
|
925 |
+
|
926 |
+
leftBtn.addEventListener('click', () => {
|
927 |
+
if (gameRunning && direction !== 'right') nextDirection = 'left';
|
928 |
+
});
|
929 |
+
|
930 |
+
downBtn.addEventListener('click', () => {
|
931 |
+
if (gameRunning && direction !== 'up') nextDirection = 'down';
|
932 |
+
});
|
933 |
+
|
934 |
+
rightBtn.addEventListener('click', () => {
|
935 |
+
if (gameRunning && direction !== 'left') nextDirection = 'right';
|
936 |
+
});
|
937 |
+
|
938 |
+
// Handle window resize
|
939 |
+
window.addEventListener('resize', () => {
|
940 |
+
const container = canvas.parentElement;
|
941 |
+
canvas.width = container.offsetWidth;
|
942 |
+
canvas.height = container.offsetHeight;
|
943 |
+
|
944 |
+
// Recalculate tile counts
|
945 |
+
tileCountX = Math.floor(canvas.width / gridSize);
|
946 |
+
tileCountY = Math.floor(canvas.height / gridSize);
|
947 |
+
});
|
948 |
+
});
|
949 |
+
</script>
|
950 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
951 |
+
</html>
|