Update index.html
Browse files- index.html +217 -19
index.html
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@@ -1,19 +1,217 @@
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>AI Art Generator</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background: #0f0f1a;
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color: #fff;
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font-family: 'Segoe UI', sans-serif;
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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padding: 2rem;
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}
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.container {
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max-width: 1200px;
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width: 100%;
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}
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.camera-container {
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position: relative;
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width: 640px;
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height: 480px;
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margin: 2rem auto;
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border-radius: 15px;
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overflow: hidden;
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box-shadow: 0 0 20px rgba(0,0,255,0.3);
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}
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#video {
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width: 100%;
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height: 100%;
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object-fit: cover;
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transform: scaleX(-1);
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}
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#canvas {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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mix-blend-mode: difference;
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}
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.controls {
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display: flex;
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gap: 1rem;
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justify-content: center;
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margin: 2rem 0;
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}
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button {
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background: #4a4af0;
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color: white;
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border: none;
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padding: 1rem 2rem;
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border-radius: 25px;
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cursor: pointer;
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font-size: 1rem;
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transition: all 0.3s ease;
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}
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button:hover {
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background: #2a2ad0;
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transform: translateY(-2px);
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}
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.art-gallery {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
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gap: 2rem;
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margin-top: 3rem;
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}
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.art-piece {
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position: relative;
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border-radius: 10px;
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overflow: hidden;
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transition: transform 0.3s ease;
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}
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.art-piece:hover {
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transform: scale(1.05);
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}
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.art-piece canvas {
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width: 100%;
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height: 300px;
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object-fit: cover;
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}
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@keyframes pulse {
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0% { transform: scale(1); }
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50% { transform: scale(1.05); }
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100% { transform: scale(1); }
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}
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.generating {
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animation: pulse 2s infinite;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="camera-container">
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<video id="video" autoplay></video>
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<canvas id="canvas"></canvas>
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</div>
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<div class="controls">
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<button id="generateBtn">Generate Art</button>
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<button id="saveBtn">Save Artwork</button>
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</div>
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<div class="art-gallery" id="artGallery"></div>
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</div>
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<script>
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const video = document.getElementById('video');
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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const generateBtn = document.getElementById('generateBtn');
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const saveBtn = document.getElementById('saveBtn');
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const artGallery = document.getElementById('artGallery');
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// Set canvas dimensions
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canvas.width = 640;
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canvas.height = 480;
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// Access webcam
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async function initCamera() {
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try {
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const stream = await navigator.mediaDevices.getUserMedia({ video: true });
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video.srcObject = stream;
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} catch (err) {
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console.error('Error accessing camera:', err);
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}
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}
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// Boltzmann machine simulation (simplified)
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function boltzmannGeneration(imageData) {
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const data = imageData.data;
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for (let i = 0; i < data.length; i += 4) {
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// Add random noise and artistic effects
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const noise = Math.random() * 50 - 25;
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data[i] = Math.min(255, Math.max(0, data[i] + noise)); // Red
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data[i + 1] = Math.min(255, Math.max(0, data[i + 1] + noise)); // Green
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data[i + 2] = Math.min(255, Math.max(0, data[i + 2] + noise)); // Blue
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// Add some artistic patterns
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if (Math.random() > 0.99) {
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data[i] = 255 - data[i];
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data[i + 1] = 255 - data[i + 1];
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data[i + 2] = 255 - data[i + 2];
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}
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}
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return imageData;
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}
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function generateArt() {
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generateBtn.classList.add('generating');
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// Capture video frame
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ctx.drawImage(video, 0, 0, canvas.width, canvas.height);
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// Get image data and apply Boltzmann machine effects
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let imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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imageData = boltzmannGeneration(imageData);
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// Apply additional artistic effects
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ctx.putImageData(imageData, 0, 0);
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ctx.globalCompositeOperation = 'overlay';
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ctx.fillStyle = `hsla(${Math.random() * 360}, 50%, 50%, 0.3)`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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generateBtn.classList.remove('generating');
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}
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function saveArtwork() {
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const artPiece = document.createElement('div');
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artPiece.className = 'art-piece';
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const artCanvas = document.createElement('canvas');
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artCanvas.width = canvas.width;
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artCanvas.height = canvas.height;
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const artCtx = artCanvas.getContext('2d');
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artCtx.drawImage(canvas, 0, 0);
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artPiece.appendChild(artCanvas);
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artGallery.insertBefore(artPiece, artGallery.firstChild);
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}
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// Event listeners
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generateBtn.addEventListener('click', generateArt);
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saveBtn.addEventListener('click', saveArtwork);
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// Start camera
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initCamera();
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// Continuous drawing
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function draw() {
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ctx.drawImage(video, 0, 0, canvas.width, canvas.height);
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requestAnimationFrame(draw);
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}
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requestAnimationFrame(draw);
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</script>
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</body>
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</html>
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