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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Advanced Ant Colony Simulation</title>
    <link href="https://fonts.googleapis.com/css2?family=Quicksand:wght@400;600&display=swap" rel="stylesheet">
    <style>
        :root {
            --colony-color: #5D4037;
            --worker-color: #FF5722;
            --scout-color: #2196F3;
            --queen-color: #9C27B0;
            --food-color: #4CAF50;
            --pheromone-color: rgba(255, 235, 59, 0.5);
            --pheromone-home-color: rgba(255, 192, 203, 0.5);
            --bg-color: #F5DEB3;
            --text-color: #5D4037;
            --panel-color: #FFF8DC;
        }
        
        body {
            font-family: 'Quicksand', sans-serif;
            margin: 0;
            padding: 20px;
            background-color: var(--bg-color);
            display: flex;
            flex-direction: column;
            align-items: center;
            color: var(--text-color);
            overflow-x: hidden;
        }
        
        h1 {
            color: var(--colony-color);
            text-shadow: 1px 1px 3px rgba(0,0,0,0.2);
            margin-bottom: 15px;
            font-weight: 600;
        }
        
        .header {
            position: relative;
            width: 100%;
            max-width: 850px;
            display: flex;
            justify-content: space-between;
            align-items: center;
            margin-bottom: 15px;
        }
        
        .controls {
            display: flex;
            gap: 12px;
            flex-wrap: wrap;
            justify-content: center;
        }
        
        button {
            padding: 8px 16px;
            background-color: var(--colony-color);
            color: white;
            border: none;
            border-radius: 20px;
            cursor: pointer;
            transition: all 0.3s;
            font-family: 'Quicksand', sans-serif;
            font-weight: 600;
            box-shadow: 0 2px 5px rgba(0,0,0,0.2);
        }
        
        button:hover {
            transform: translateY(-2px);
            box-shadow: 0 4px 8px rgba(0,0,0,0.3);
        }
        
        button:active {
            transform: translateY(0);
        }
        
        button.secondary {
            background-color: #8D6E63;
        }
        
        .speed-control {
            display: flex;
            align-items: center;
            gap: 10px;
            margin-left: 20px;
        }
        
        .speed-control label {
            font-weight: 600;
        }
        
        .stats-container {
            width: 100%;
            max-width: 850px;
            background-color: var(--panel-color);
            border-radius: 15px;
            box-shadow: 0 3px 10px rgba(0,0,0,0.1);
            padding: 15px;
            margin-bottom: 20px;
        }
        
        .stats {
            display: flex;
            flex-wrap: wrap;
            gap: 15px 30px;
            justify-content: center;
        }
        
        .stat-item {
            display: flex;
            flex-direction: column;
            align-items: center;
            min-width: 120px;
        }
        
        .stat-label {
            font-size: 14px;
            opacity: 0.8;
        }
        
        .stat-value {
            font-size: 24px;
            font-weight: 600;
            color: var(--colony-color);
            margin-top: 5px;
        }
        
        canvas {
            background-color: var(--bg-color);
            border-radius: 10px;
            box-shadow: 0 5px 15px rgba(0,0,0,0.2);
            max-width: 100%;
            margin-bottom: 20px;
        }
        
        .info-panels {
            display: flex;
            gap: 20px;
            width: 100%;
            max-width: 850px;
            flex-wrap: wrap;
            justify-content: center;
        }
        
        .panel {
            flex: 1;
            min-width: 250px;
            background-color: var(--panel-color);
            border-radius: 15px;
            box-shadow: 0 3px 10px rgba(0,0,0,0.1);
            padding: 20px;
        }
        
        .panel h2 {
            margin-top: 0;
            color: var(--colony-color);
            font-size: 18px;
            border-bottom: 2px solid var(--colony-color);
            padding-bottom: 10px;
            margin-bottom: 15px;
        }
        
        .legend {
            display: flex;
            flex-wrap: wrap;
            gap: 15px;
            margin-top: 10px;
        }
        
        .legend-item {
            display: flex;
            align-items: center;
            gap: 8px;
        }
        
        .legend-color {
            width: 16px;
            height: 16px;
            border-radius: 50%;
            border: 1px solid rgba(0,0,0,0.2);
        }
        
        .food-source { background-color: var(--food-color); }
        .ant-worker { background-color: var(--worker-color); }
        .ant-scout { background-color: var(--scout-color); }
        .ant-queen { background-color: var(--queen-color); }
        .pheromone { background-color: var(--pheromone-color); }
        .pheromone-home { background-color: var(--pheromone-home-color); }
        
        .instructions {
            line-height: 1.6;
            font-size: 15px;
        }
        
        .instructions ul {
            padding-left: 20px;
        }
        
        .tabs {
            display: flex;
            border-bottom: 1px solid #ddd;
            margin-bottom: 15px;
        }
        
        .tab {
            padding: 8px 16px;
            cursor: pointer;
            border-bottom: 3px solid transparent;
            transition: all 0.3s;
        }
        
        .tab.active {
            border-bottom: 3px solid var(--colony-color);
            font-weight: 600;
        }
        
        .tab-content {
            display: none;
        }
        
        .tab-content.active {
            display: block;
        }
        
        @media (max-width: 600px) {
            .header {
                flex-direction: column;
                gap: 15px;
            }
            
            .speed-control {
                margin-left: 0;
            }
            
            .stat-item {
                min-width: 100px;
            }
            
            .stat-value {
                font-size: 20px;
            }
        }
    </style>
</head>
<body>
    <h1>Advanced Ant Colony Simulation</h1>
    
    <div class="header">
        <div class="controls">
            <button id="startBtn">▶ Start</button>
            <button id="pauseBtn" class="secondary">⏸ Pause</button>
            <button id="resetBtn" class="secondary">🔄 Reset</button>
            <button id="addFoodBtn">🍎 Add Food</button>
            <button id="addAntsBtn">🐜 Add Ants</button>
        </div>
        
        <div class="speed-control">
            <label for="speedSlider">Speed:</label>
            <input type="range" id="speedSlider" min="1" max="10" value="3">
        </div>
    </div>
    
    <div class="stats-container">
        <div class="stats">
            <div class="stat-item">
                <span class="stat-label">Total Ants</span>
                <span class="stat-value" id="antCount">0</span>
            </div>
            <div class="stat-item">
                <span class="stat-label">Workers</span>
                <span class="stat-value" id="workerCount">0</span>
            </div>
            <div class="stat-item">
                <span class="stat-label">Scouts</span>
                <span class="stat-value" id="scoutCount">0</span>
            </div>
            <div class="stat-item">
                <span class="stat-label">Food Sources</span>
                <span class="stat-value" id="foodCount">0</span>
            </div>
            <div class="stat-item">
                <span class="stat-label">Food Collected</span>
                <span class="stat-value" id="foodCollected">0</span>
            </div>
            <div class="stat-item">
                <span class="stat-label">Pheromones</span>
                <span class="stat-value" id="pheromoneCount">0</span>
            </div>
        </div>
    </div>
    
    <canvas id="antCanvas" width="800" height="600"></canvas>
    
    <div class="info-panels">
        <div class="panel">
            <h2>Legend</h2>
            <div class="legend">
                <div class="legend-item">
                    <div class="legend-color ant-worker"></div>
                    <span>Worker Ants</span>
                </div>
                <div class="legend-item">
                    <div class="legend-color ant-scout"></div>
                    <span>Scout Ants</span>
                </div>
                <div class="legend-item">
                    <div class="legend-color ant-queen"></div>
                    <span>Queen Ant</span>
                </div>
                <div class="legend-item">
                    <div class="legend-color food-source"></div>
                    <span>Food Source</span>
                </div>
                <div class="legend-item">
                    <div class="legend-color pheromone"></div>
                    <span>Food Trail</span>
                </div>
                <div class="legend-item">
                    <div class="legend-color pheromone-home"></div>
                    <span>Home Trail</span>
                </div>
            </div>
        </div>
        
        <div class="panel">
            <div class="tabs">
                <div class="tab active" data-tab="instructions">Instructions</div>
                <div class="tab" data-tab="about">About</div>
            </div>
            
            <div class="tab-content active" id="instructions">
                <div class="instructions">
                    <ul>
                        <li>Click ▶ <strong>Start</strong> to begin simulation</li>
                        <li>Click 🍎 <strong>Add Food</strong> to place new food sources</li>
                        <li>Click 🐜 <strong>Add Ants</strong> to increase colony size</li>
                        <li>Click anywhere on the map to add food at that location</li>
                        <li>Adjust the speed slider to change simulation speed</li>
                        <li>The queen ant will create new ants when enough food is stored</li>
                    </ul>
                    <p>Watch as ants follow pheromone trails to efficiently gather food!</p>
                </div>
            </div>
            
            <div class="tab-content" id="about">
                <div class="instructions">
                    <p>This simulation demonstrates swarm intelligence in ant colonies. Key behaviors:</p>
                    <ul>
                        <li><strong>Worker Ants</strong>: Collect food and follow pheromone trails</li>
                        <li><strong>Scout Ants</strong>: Explore randomly to discover new food sources</li>
                        <li><strong>Queen Ant</strong>: Reproduces new ants when the colony has enough food</li>
                        <li><strong>Pheromone Trails</strong>: Used for communication between ants</li>
                    </ul>
                    <p>The simulation uses requestAnimationFrame for smooth performance even with hundreds of ants.</p>
                </div>
            </div>
        </div>
    </div>
    
    <script>
        document.addEventListener('DOMContentLoaded', function() {
            // DOM Elements
            const canvas = document.getElementById('antCanvas');
            const ctx = canvas.getContext('2d');
            const startBtn = document.getElementById('startBtn');
            const pauseBtn = document.getElementById('pauseBtn');
            const resetBtn = document.getElementById('resetBtn');
            const addFoodBtn = document.getElementById('addFoodBtn');
            const addAntsBtn = document.getElementById('addAntsBtn');
            const speedSlider = document.getElementById('speedSlider');
            
            // Stats elements
            const antCountDisplay = document.getElementById('antCount');
            const workerCountDisplay = document.getElementById('workerCount');
            const scoutCountDisplay = document.getElementById('scoutCount');
            const foodCountDisplay = document.getElementById('foodCount');
            const foodCollectedDisplay = document.getElementById('foodCollected');
            const pheromoneCountDisplay = document.getElementById('pheromoneCount');
            
            // Tab functionality
            document.querySelectorAll('.tab').forEach(tab => {
                tab.addEventListener('click', () => {
                    document.querySelectorAll('.tab').forEach(t => t.classList.remove('active'));
                    document.querySelectorAll('.tab-content').forEach(c => c.classList.remove('active'));
                    
                    tab.classList.add('active');
                    const tabId = tab.getAttribute('data-tab');
                    document.getElementById(tabId).classList.add('active');
                });
            });
            
            // Simulation state
            let isRunning = false;
            let animationId = null;
            let lastTime = 0;
            let simSpeed = 3;
            let foodCollected = 0;
            let frameCount = 0;
            let fps = 0;
            let lastFpsUpdate = 0;
            
            // Configuration
            const config = {
                antSize: 3,
                foodSize: 8,
                pheromoneSize: 2,
                colonyRadius: 30,
                pheromoneDecay: 0.002,
                maxPheromone: 50,
                initialAnts: 20,
                initialScouts: 5,
                initialFood: 3,
                foodCapacity: 50,
                pheromoneDropRate: 0.5,
                queenSize: 8,
                antLifespan: 2000,
                scoutLifespan: 2500,
                antCost: 3,
                antSpawnRate: 0.01,
                scoutRatio: 0.2,
                wanderStrength: 0.1,
                followStrength: 0.8,
                maxAnts: 500,
                viewDistance: 80,
                foodDetectionRange: 20,
                avoidanceRadius: 15
            };
            
            // Game entities
            const colony = {
                x: canvas.width / 2,
                y: canvas.height / 2,
                foodStored: 10,
                size: 30,
                tick: 0
            };
            
            let ants = [];
            let scouts = [];
            let foodSources = [];
            let pheromones = [];
            let homePheromones = [];
            
            // Event listeners
            startBtn.addEventListener('click', startSimulation);
            pauseBtn.addEventListener('click', pauseSimulation);
            resetBtn.addEventListener('click', resetSimulation);
            addFoodBtn.addEventListener('click', addRandomFoodSource);
            addAntsBtn.addEventListener('click', () => {
                addAnts(10);
                updateStats();
            });
            speedSlider.addEventListener('input', (e) => {
                simSpeed = parseInt(e.target.value);
            });
            
            // Initialize simulation
            resetSimulation();
            
            function startSimulation() {
                if (!isRunning) {
                    isRunning = true;
                    lastTime = performance.now();
                    animate(lastTime);
                }
            }
            
            function pauseSimulation() {
                isRunning = false;
                if (animationId) {
                    cancelAnimationFrame(animationId);
                    animationId = null;
                }
            }
            
            function resetSimulation() {
                pauseSimulation();
                
                // Reset colony
                colony.foodStored = 10;
                colony.tick = 0;
                foodCollected = 0;
                
                // Clear all entities
                ants = [];
                scouts = [];
                foodSources = [];
                pheromones = [];
                homePheromones = [];
                
                // Create initial ants
                addAnts(config.initialAnts);
                addScouts(config.initialScouts);
                
                // Add queen
                addQueen();
                
                // Create initial food sources
                for (let i = 0; i < config.initialFood; i++) {
                    addRandomFoodSource();
                }
                
                updateStats();
                draw();
            }
            
            function addAnts(count) {
                for (let i = 0; i < count && ants.length + scouts.length < config.maxAnts; i++) {
                    createAnt('worker');
                }
            }
            
            function addScouts(count) {
                for (let i = 0; i < count && ants.length + scouts.length < config.maxAnts; i++) {
                    createAnt('scout');
                }
            }
            
            function createAnt(type) {
                const ant = {
                    x: colony.x + (Math.random() * 2 - 1) * 10,
                    y: colony.y + (Math.random() * 2 - 1) * 10,
                    size: type === 'queen' ? config.queenSize : config.antSize,
                    type: type,
                    carryingFood: false,
                    target: null,
                    direction: Math.random() * Math.PI * 2,
                    speed: type === 'scout' ? 2.5 : 1.8 + Math.random() * 0.4,
                    life: type === 'scout' ? config.scoutLifespan : config.antLifespan,
                    age: 0,
                    memory: [],
                    lastPheromoneDrop: 0
                };
                
                if (type === 'worker') {
                    ants.push(ant);
                } else if (type === 'scout') {
                    scouts.push(ant);
                } else if (type === 'queen') {
                    ants.unshift(ant); // Queen is first in array
                }
            }
            
            function addQueen() {
                const queen = {
                    x: colony.x,
                    y: colony.y,
                    size: config.queenSize,
                    type: 'queen',
                    speed: 0,
                    life: Infinity,
                    age: 0,
                    lastSpawn: 0
                };
                ants.unshift(queen);
            }
            
            function addRandomFoodSource() {
                // Place food randomly but not too close to colony
                let x, y, distance, tries = 0;
                do {
                    x = Math.random() * (canvas.width - 100) + 50;
                    y = Math.random() * (canvas.height - 100) + 50;
                    distance = Math.hypot(x - colony.x, y - colony.y);
                    tries++;
                } while (distance < 150 && tries < 20);
                
                foodSources.push({
                    x: x,
                    y: y,
                    amount: config.foodCapacity * (0.5 + Math.random() * 0.5)
                });
            }
            
            function addFoodAtPosition(x, y) {
                foodSources.push({
                    x: x,
                    y: y,
                    amount: config.foodCapacity * (0.5 + Math.random() * 0.5)
                });
            }
            
            function addPheromone(x, y, strength, type) {
                if (type === 'food') {
                    pheromones.push({
                        x: x,
                        y: y,
                        strength: Math.min(strength, config.maxPheromone),
                        type: 'food',
                        life: 1,
                        age: 0
                    });
                } else {
                    homePheromones.push({
                        x: x,
                        y: y,
                        strength: Math.min(strength, config.maxPheromone),
                        type: 'home',
                        life: 1,
                        age: 0
                    });
                }
            }
            
            function updateStats() {
                antCountDisplay.textContent = ants.length + scouts.length - 1; // Exclude queen
                workerCountDisplay.textContent = ants.length - 1; // Exclude queen
                scoutCountDisplay.textContent = scouts.length;
                foodCountDisplay.textContent = foodSources.length;
                foodCollectedDisplay.textContent = foodCollected;
                pheromoneCountDisplay.textContent = pheromones.length + homePheromones.length;
            }
            
            function update(deltaTime) {
                // Update time-based calculations with deltaTime for smooth animation
                const timeFactor = deltaTime / 16; // Normalize to ~60fps
                colony.tick++;
                
                // Update queen behavior
                if (ants.length > 0 && ants[0].type === 'queen') {
                    const queen = ants[0];
                    queen.age += timeFactor;
                    
                    // Queen produces new ants when there's enough food
                    if (colony.foodStored >= config.antCost && 
                        queen.age - queen.lastSpawn > 100 && 
                        Math.random() < config.antSpawnRate * timeFactor) {
                        
                        colony.foodStored -= config.antCost;
                        queen.lastSpawn = queen.age;
                        
                        // Add new ant (worker or scout)
                        if (scouts.length / (ants.length + scouts.length) < config.scoutRatio) {
                            createAnt('scout');
                        } else {
                            createAnt('worker');
                        }
                        
                        // Occasionally produce an extra ant
                        if (Math.random() < 0.1) {
                            createAnt(Math.random() < 0.5 ? 'worker' : 'scout');
                        }
                    }
                }
                
                // Update pheromones (decay and remove weak ones)
                pheromones = pheromones.map(p => {
                    p.life -= config.pheromoneDecay * timeFactor;
                    p.age += timeFactor;
                    return p;
                }).filter(p => p.life > 0);
                
                homePheromones = homePheromones.map(p => {
                    p.life -= config.pheromoneDecay * timeFactor;
                    p.age += timeFactor;
                    return p;
                }).filter(p => p.life > 0);
                
                // Update workers
                ants.forEach((ant, index) => {
                    if (ant.type === 'queen') return;
                    
                    ant.age += timeFactor;
                    
                    // Remove dead ants
                    if (ant.age > ant.life) {
                        ants.splice(index, 1);
                        return;
                    }
                    
                    // Mark food sources that have been depleted
                    if (ant.target && ant.target.amount <= 0) {
                        ant.target = null;
                        ant.carryingFood = false;
                    }
                    
                    if (ant.carryingFood) {
                        // Returning to colony with food
                        returnToColony(ant, timeFactor);
                    } else {
                        // Searching for food
                        searchForFood(ant, timeFactor);
                    }
                });
                
                // Update scouts
                scouts.forEach((scout, index) => {
                    scout.age += timeFactor;
                    
                    // Remove dead scouts
                    if (scout.age > scout.life) {
                        scouts.splice(index, 1);
                        return;
                    }
                    
                    // Scouts have a small chance to become workers when they report food
                    if (scout.target && Math.random() < 0.01 * timeFactor) {
                        ants.push({
                            ...scout,
                            type: 'worker',
                            speed: 1.8 + Math.random() * 0.4,
                            life: config.antLifespan
                        });
                        scouts.splice(index, 1);
                        return;
                    }
                    
                    if (scout.carryingFood) {
                        // Scouts returning with food use the same logic as workers
                        returnToColony(scout, timeFactor);
                    } else {
                        // Scouts explore differently - move randomly but can detect food
                        explore(scout, timeFactor);
                    }
                });
                
                updateStats();
            }
            
            function returnToColony(ant, timeFactor) {
                const dx = colony.x - ant.x;
                const dy = colony.y - ant.y;
                const distance = Math.hypot(dx, dy);
                
                if (distance < config.colonyRadius + ant.size) {
                    // Reached colony, drop food
                    colony.foodStored++;
                    foodCollected++;
                    ant.carryingFood = false;
                    ant.target = null;
                    
                    // Remember this food source location
                    if (ant.memory.length > 5) ant.memory.shift();
                    if (ant.target) ant.memory.push({x: ant.target.x, y: ant.target.y});
                } else {
                    // Drop home pheromone trail periodically
                    if (ant.age - ant.lastPheromoneDrop > 20) {
                        addPheromone(ant.x, ant.y, 1, 'home');
                        ant.lastPheromoneDrop = ant.age;
                    }
                    
                    // Move toward colony with some path following
                    const desiredDirection = Math.atan2(dy, dx);
                    
                    // Follow home pheromones if available
                    const homeTrail = findBestPheromone(ant.x, ant.y, 'home', ant.direction);
                    if (homeTrail) {
                        const pdx = homeTrail.x - ant.x;
                        const pdy = homeTrail.y - ant.y;
                        const pheromoneDirection = Math.atan2(pdy, pdx);
                        
                        // Blend directions based on pheromone strength
                        ant.direction = blendDirections(
                            desiredDirection,
                            pheromoneDirection,
                            config.followStrength * homeTrail.life
                        );
                    } else {
                        ant.direction = desiredDirection;
                    }
                    
                    // Avoid other ants
                    avoidAnts(ant);
                    
                    // Move ant
                    ant.x += Math.cos(ant.direction) * ant.speed * timeFactor;
                    ant.y += Math.sin(ant.direction) * ant.speed * timeFactor;
                    
                    // Bounce off edges
                    bounceOffWalls(ant);
                }
            }
            
            function searchForFood(ant, timeFactor) {
                // If we have a target, go to it
                if (ant.target) {
                    const dx = ant.target.x - ant.x;
                    const dy = ant.target.y - ant.y;
                    const distance = Math.hypot(dx, dy);
                    
                    if (distance < config.foodDetectionRange) {
                        // Reached food, pick it up if there's any left
                        if (ant.target.amount > 0) {
                            ant.carryingFood = true;
                            ant.target.amount--;
                            
                            // Remove empty food sources
                            if (ant.target.amount <= 0) {
                                foodSources = foodSources.filter(f => f !== ant.target);
                            }
                        } else {
                            ant.target = null;
                        }
                    } else {
                        // Drop food pheromone trail periodically if we have a target
                        if (ant.age - ant.lastPheromoneDrop > 20) {
                            addPheromone(ant.x, ant.y, 1, 'food');
                            ant.lastPheromoneDrop = ant.age;
                        }
                        
                        // Move toward food
                        const desiredDirection = Math.atan2(dy, dx);
                        
                        // Follow food pheromones if available
                        const foodTrail = findBestPheromone(ant.x, ant.y, 'food', desiredDirection);
                        if (foodTrail) {
                            const pdx = foodTrail.x - ant.x;
                            const pdy = foodTrail.y - ant.y;
                            const pheromoneDirection = Math.atan2(pdy, pdx);
                            
                            ant.direction = blendDirections(
                                desiredDirection,
                                pheromoneDirection,
                                config.followStrength * foodTrail.life
                            );
                        } else {
                            ant.direction = desiredDirection;
                        }
                        
                        // Avoid other ants
                        avoidAnts(ant);
                        
                        // Add some random wandering
                        ant.direction += (Math.random() - 0.5) * config.wanderStrength * timeFactor;
                        
                        // Move ant
                        ant.x += Math.cos(ant.direction) * ant.speed * timeFactor;
                        ant.y += Math.sin(ant.direction) * ant.speed * timeFactor;
                        
                        // Bounce off edges
                        bounceOffWalls(ant);
                    }
                } else {
                    // No target - find one
                    ant.target = findClosestFood(ant.x, ant.y);
                    
                    // Detect nearby food directly if we don't have a target
                    if (!ant.target) {
                        ant.target = detectNearbyFood(ant.x, ant.y);
                    }
                    
                    // If we still don't have a target, follow pheromone trails or wander
                    if (!ant.target) {
                        const foodTrail = findBestPheromone(ant.x, ant.y, 'food');
                        
                        if (foodTrail) {
                            // Move toward strongest pheromone trail
                            const dx = foodTrail.x - ant.x;
                            const dy = foodTrail.y - ant.y;
                            ant.direction = Math.atan2(dy, dx);
                        } else if (ant.memory.length > 0) {
                            // Check remembered locations
                            const memory = ant.memory[Math.floor(Math.random() * ant.memory.length)];
                            const dx = memory.x - ant.x;
                            const dy = memory.y - ant.y;
                            ant.direction = Math.atan2(dy, dx);
                            
                            // Remove old memories occasionally
                            if (Math.random() < 0.001 * timeFactor) {
                                ant.memory.shift();
                            }
                        } else {
                            // Random wandering
                            ant.direction += (Math.random() - 0.5) * config.wanderStrength * timeFactor;
                        }
                        
                        // Avoid other ants
                        avoidAnts(ant);
                        
                        // Move ant
                        ant.x += Math.cos(ant.direction) * ant.speed * timeFactor;
                        ant.y += Math.sin(ant.direction) * ant.speed * timeFactor;
                        
                        // Bounce off edges
                        bounceOffWalls(ant);
                    }
                }
            }
            
            function explore(scout, timeFactor) {
                // If we found food, target it
                if (!scout.target) {
                    scout.target = detectNearbyFood(scout.x, scout.y);
                }
                
                if (scout.target) {
                    // We found food! Act like a worker now
                    const dx = scout.target.x - scout.x;
                    const dy = scout.target.y - scout.y;
                    const distance = Math.hypot(dx, dy);
                    
                    if (distance < config.foodDetectionRange) {
                        // Pick up food if available
                        if (scout.target.amount > 0) {
                            scout.carryingFood = true;
                            scout.target.amount--;
                            
                            // Remove empty food sources
                            if (scout.target.amount <= 0) {
                                foodSources = foodSources.filter(f => f !== scout.target);
                                scout.target = null;
                            }
                        } else {
                            scout.target = null;
                        }
                    } else {
                        // Move toward food
                        scout.direction = Math.atan2(dy, dx);
                    }
                } else {
                    // No food found, keep exploring
                    if (Math.random() < 0.02 * timeFactor) {
                        scout.direction += (Math.random() - 0.5) * Math.PI;
                    }
                    
                    // Occasionally check for pheromones
                    if (Math.random() < 0.01 * timeFactor) {
                        const foodTrail = findBestPheromone(scout.x, scout.y, 'food');
                        if (foodTrail) {
                            const dx = foodTrail.x - scout.x;
                            const dy = foodTrail.y - scout.y;
                            scout.direction = Math.atan2(dy, dx);
                        }
                    }
                }
                
                // Avoid other ants
                avoidAnts(scout);
                
                // Move scout
                scout.x += Math.cos(scout.direction) * scout.speed * timeFactor;
                scout.y += Math.sin(scout.direction) * scout.speed * timeFactor;
                
                // Bounce off edges
                bounceOffWalls(scout);
                
                // Occasionally drop a pheromone if carrying food
                if (scout.carryingFood && Math.random() < 0.1 * timeFactor) {
                    addPheromone(scout.x, scout.y, 1, 'home');
                }
            }
            
            function findClosestFood(x, y) {
                let closestFood = null;
                let minDistance = Infinity;
                
                for (const food of foodSources) {
                    if (food.amount > 0) {
                        const dx = food.x - x;
                        const dy = food.y - y;
                        const distance = Math.hypot(dx, dy);
                        
                        if (distance < minDistance) {
                            minDistance = distance;
                            closestFood = food;
                        }
                    }
                }
                
                return minDistance < 300 ? closestFood : null; // Don't go too far
            }
            
            function detectNearbyFood(x, y) {
                for (const food of foodSources) {
                    if (food.amount > 0) {
                        const dx = food.x - x;
                        const dy = food.y - y;
                        const distance = Math.hypot(dx, dy);
                        
                        if (distance < config.viewDistance * 1.5) {
                            return food;
                        }
                    }
                }
                return null;
            }
            
            function findBestPheromone(x, y, type, currentDirection) {
                const relevantPheromones = type === 'food' ? pheromones : homePheromones;
                let bestPheromone = null;
                let bestScore = -Infinity;
                
                for (const p of relevantPheromones) {
                    const dx = p.x - x;
                    const dy = p.y - y;
                    const distance = Math.hypot(dx, dy);
                    
                    if (distance < config.viewDistance && distance > 5) {
                        // Score based on strength, distance, and alignment with current direction
                        let score = p.life * (1 - distance / config.viewDistance);
                        
                        if (currentDirection !== undefined) {
                            const pheromoneDirection = Math.atan2(dy, dx);
                            const directionDiff = Math.abs(normalizeAngle(pheromoneDirection - currentDirection));
                            const directionScore = 1 - directionDiff / Math.PI;
                            score *= 1 + directionScore * 0.5;
                        }
                        
                        if (score > bestScore) {
                            bestScore = score;
                            bestPheromone = p;
                        }
                    }
                }
                
                return bestPheromone;
            }
            
            function avoidAnts(ant) {
                // Combine all ants for checking
                const allAnts = [...ants, ...scouts].filter(a => a !== ant);
                
                // Avoid other ants
                let avoidanceX = 0;
                let avoidanceY = 0;
                let avoidanceCount = 0;
                
                for (const otherAnt of allAnts) {
                    const dx = otherAnt.x - ant.x;
                    const dy = otherAnt.y - ant.y;
                    const distance = Math.hypot(dx, dy);
                    
                    if (distance < config.avoidanceRadius) {
                        // Push away from other ant
                        avoidanceX -= dx / distance;
                        avoidanceY -= dy / distance;
                        avoidanceCount++;
                    }
                }
                
                if (avoidanceCount > 0) {
                    const avoidanceDirection = Math.atan2(avoidanceY, avoidanceX);
                    ant.direction = blendDirections(ant.direction, avoidanceDirection, 0.5);
                }
            }
            
            function bounceOffWalls(ant) {
                // Bounce off edges with some randomness
                if (ant.x < 0) {
                    ant.x = 0;
                    ant.direction = Math.PI - ant.direction + (Math.random() - 0.5) * 0.5;
                } else if (ant.x > canvas.width) {
                    ant.x = canvas.width;
                    ant.direction = Math.PI - ant.direction + (Math.random() - 0.5) * 0.5;
                }
                
                if (ant.y < 0) {
                    ant.y = 0;
                    ant.direction = -ant.direction + (Math.random() - 0.5) * 0.5;
                } else if (ant.y > canvas.height) {
                    ant.y = canvas.height;
                    ant.direction = -ant.direction + (Math.random() - 0.5) * 0.5;
                }
            }
            
            function blendDirections(dir1, dir2, strength) {
                // Normalize both angles
                const a1 = normalizeAngle(dir1);
                const a2 = normalizeAngle(dir2);
                
                // Calculate blended angle
                let blended;
                if (Math.abs(a1 - a2) <= Math.PI) {
                    blended = a1 * (1 - strength) + a2 * strength;
                } else {
                    if (a1 < a2) {
                        blended = a1 * (1 - strength) + (a2 - 2 * Math.PI) * strength;
                    } else {
                        blended = a1 * (1 - strength) + (a2 + 2 * Math.PI) * strength;
                    }
                    blended = normalizeAngle(blended);
                }
                
                return blended;
            }
            
            function normalizeAngle(angle) {
                while (angle < 0) angle += 2 * Math.PI;
                while (angle >= 2 * Math.PI) angle -= 2 * Math.PI;
                return angle;
            }
            
            function draw() {
                // Clear canvas
                ctx.clearRect(0, 0, canvas.width, canvas.height);
                
                // Draw background
                ctx.fillStyle = '#F5DEB3';
                ctx.fillRect(0, 0, canvas.width, canvas.height);
                
                // Optimization: Only draw pheromones every 2nd frame when there are many
                const skipPheromones = (pheromones.length + homePheromones.length) > 500 && frameCount % 2 === 0;
                
                if (!skipPheromones) {
                    // Draw food pheromone trails
                    for (const p of pheromones) {
                        ctx.globalAlpha = p.life * 0.6;
                        ctx.fillStyle = 'rgba(255, 235, 59, 0.5)';
                        ctx.beginPath();
                        ctx.arc(p.x, p.y, config.pheromoneSize * (0.5 + p.life * 0.5), 0, Math.PI * 2);
                        ctx.fill();
                    }
                    
                    // Draw home pheromone trails
                    for (const p of homePheromones) {
                        ctx.globalAlpha = p.life * 0.6;
                        ctx.fillStyle = 'rgba(255, 192, 203, 0.5)';
                        ctx.beginPath();
                        ctx.arc(p.x, p.y, config.pheromoneSize * (0.5 + p.life * 0.5), 0, Math.PI * 2);
                        ctx.fill();
                    }
                }
                
                ctx.globalAlpha = 1;
                
                // Draw colony
                ctx.fillStyle = '#5D4037';
                ctx.beginPath();
                ctx.arc(colony.x, colony.y, config.colonyRadius, 0, Math.PI * 2);
                ctx.fill();
                
                // Draw colony entrance
                ctx.fillStyle = '#8D6E63';
                ctx.beginPath();
                ctx.arc(colony.x, colony.y, config.colonyRadius * 0.7, 0, Math.PI * 2);
                ctx.fill();
                
                // Draw food storage
                ctx.fillStyle = '#FFFFFF';
                ctx.font = 'bold 14px Arial';
                ctx.textAlign = 'center';
                ctx.textBaseline = 'middle';
                ctx.fillText(colony.foodStored.toString(), colony.x, colony.y);
                ctx.textAlign = 'left';
                ctx.textBaseline = 'alphabetic';
                
                // Draw food sources
                for (const food of foodSources) {
                    const size = config.foodSize * (0.5 + (food.amount / config.foodCapacity) * 0.5);
                    
                    // Draw food
                    ctx.fillStyle = '#4CAF50';
                    ctx.beginPath();
                    ctx.arc(food.x, food.y, size, 0, Math.PI * 2);
                    ctx.fill();
                    
                    // Draw food outline
                    ctx.strokeStyle = '#2E7D32';
                    ctx.lineWidth = 1;
                    ctx.beginPath();
                    ctx.arc(food.x, food.y, size, 0, Math.PI * 2);
                    ctx.stroke();
                    
                    // Draw food amount
                    ctx.fillStyle = '#FFFFFF';
                    ctx.font = 'bold 10px Arial';
                    ctx.textAlign = 'center';
                    ctx.textBaseline = 'middle';
                    ctx.fillText(Math.floor(food.amount).toString(), food.x, food.y);
                    ctx.textAlign = 'left';
                    ctx.textBaseline = 'alphabetic';
                }
                
                // Draw scouts first (so workers appear on top)
                for (const scout of scouts) {
                    // Body
                    ctx.fillStyle = scout.carryingFood ? '#1565C0' : '#2196F3';
                    ctx.beginPath();
                    ctx.arc(scout.x, scout.y, scout.size, 0, Math.PI * 2);
                    ctx.fill();
                    
                    // Darker outline
                    ctx.strokeStyle = '#0D47A1';
                    ctx.lineWidth = 1;
                    ctx.beginPath();
                    ctx.arc(scout.x, scout.y, scout.size, 0, Math.PI * 2);
                    ctx.stroke();
                    
                    // Direction indicator
                    ctx.strokeStyle = '#000';
                    ctx.lineWidth = 1;
                    ctx.beginPath();
                    ctx.moveTo(scout.x, scout.y);
                    ctx.lineTo(
                        scout.x + Math.cos(scout.direction) * scout.size * 1.5,
                        scout.y + Math.sin(scout.direction) * scout.size * 1.5
                    );
                    ctx.stroke();
                }
                
                // Draw worker ants
                for (const ant of ants) {
                    if (ant.type === 'queen') continue;
                    
                    // Body
                    ctx.fillStyle = ant.carryingFood ? '#E91E63' : '#FF5722';
                    ctx.beginPath();
                    ctx.arc(ant.x, ant.y, ant.size * (ant.carryingFood ? 1.3 : 1), 0, Math.PI * 2);
                    ctx.fill();
                    
                    // Darker outline
                    ctx.strokeStyle = ant.carryingFood ? '#C2185B' : '#E64A19';
                    ctx.lineWidth = 1;
                    ctx.beginPath();
                    ctx.arc(ant.x, ant.y, ant.size * (ant.carryingFood ? 1.3 : 1), 0, Math.PI * 2);
                    ctx.stroke();
                    
                    // Direction indicator
                    ctx.strokeStyle = '#000';
                    ctx.lineWidth = 1;
                    ctx.beginPath();
                    ctx.moveTo(ant.x, ant.y);
                    ctx.lineTo(
                        ant.x + Math.cos(ant.direction) * ant.size * 1.5,
                        ant.y + Math.sin(ant.direction) * ant.size * 1.5
                    );
                    ctx.stroke();
                }
                
                // Draw queen last (so she's on top)
                if (ants.length > 0 && ants[0].type === 'queen') {
                    const queen = ants[0];
                    
                    // Crown shape
                    ctx.fillStyle = '#9C27B0';
                    ctx.beginPath();
                    ctx.arc(queen.x, queen.y, queen.size, 0, Math.PI * 2);
                    ctx.fill();
                    
                    // Crown details
                    ctx.fillStyle = '#FFD700';
                    const points = 5;
                    const innerRadius = queen.size * 0.6;
                    const outerRadius = queen.size * 1.4;
                    
                    ctx.beginPath();
                    for (let i = 0; i < points * 2; i++) {
                        const radius = i % 2 === 0 ? outerRadius : innerRadius;
                        const angle = (i * Math.PI / points) - Math.PI / 2;
                        const x = queen.x + Math.cos(angle) * radius;
                        const y = queen.y + Math.sin(angle) * radius;
                        
                        if (i === 0) {
                            ctx.moveTo(x, y);
                        } else {
                            ctx.lineTo(x, y);
                        }
                    }
                    ctx.closePath();
                    ctx.fill();
                    
                    // Darker outline
                    ctx.strokeStyle = '#7B1FA2';
                    ctx.lineWidth = 1.5;
                    ctx.beginPath();
                    ctx.arc(queen.x, queen.y, queen.size, 0, Math.PI * 2);
                    ctx.stroke();
                }
                
                // Optional: Draw FPS (for debugging)
                /*
                if (fps > 0) {
                    ctx.fillStyle = '#000';
                    ctx.font = '12px Arial';
                    ctx.fillText(`FPS: ${Math.round(fps)}`, 10, 20);
                }
                */
                
                frameCount++;
            }
            
            function animate(timestamp) {
                if (!lastTime) lastTime = timestamp;
                const deltaTime = timestamp - lastTime;
                lastTime = timestamp;
                
                // Calculate FPS
                if (timestamp - lastFpsUpdate > 1000) {
                    fps = frameCount * 1000 / (timestamp - lastFpsUpdate);
                    frameCount = 0;
                    lastFpsUpdate = timestamp;
                }
                
                if (isRunning) {
                    for (let i = 0; i < simSpeed; i++) {
                        update(deltaTime / simSpeed);
                    }
                    draw();
                }
                
                animationId = requestAnimationFrame(animate);
            }
            
            // Handle canvas click to add food
            canvas.addEventListener('click', function(e) {
                const rect = canvas.getBoundingClientRect();
                const scaleX = canvas.width / rect.width;
                const scaleY = canvas.height / rect.height;
                const x = (e.clientX - rect.left) * scaleX;
                const y = (e.clientY - rect.top) * scaleY;
                
                // Don't add food on top of colony
                const distanceToColony = Math.hypot(x - colony.x, y - colony.y);
                if (distanceToColony > config.colonyRadius + 20) {
                    addFoodAtPosition(x, y);
                }
            });
            
            // Initial draw
            draw();
        });
    </script>
</body>
</html>