Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +473 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: mario-respect-bug-game
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,473 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Mario Tribute Game</title>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Press Start 2P', cursive;
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background-color: #5b8ee5;
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overflow: hidden;
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height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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color: white;
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}
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#game-container {
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position: relative;
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width: 800px;
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height: 400px;
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background: linear-gradient(to bottom, #5b8ee5 0%, #5b8ee5 60%, #3a6b1a 60%, #3a6b1a 100%);
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border: 8px solid #d35400;
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border-radius: 5px;
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
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overflow: hidden;
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}
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#ground {
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position: absolute;
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bottom: 0;
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width: 100%;
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height: 30px;
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background: linear-gradient(to bottom, #8b4513, #a0522d);
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}
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#player {
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position: absolute;
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width: 40px;
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height: 60px;
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background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 40 60"><rect x="12" y="10" width="6" height="6" fill="%23ffffff"/><rect x="22" y="10" width="6" height="6" fill="%23ffffff"/><rect x="8" y="16" width="24" height="30" fill="%23e52521"/><rect x="12" y="18" width="4" height="4" fill="%23ffffff"/><rect x="24" y="18" width="4" height="4" fill="%23ffffff"/><rect x="10" y="46" width="8" height="8" fill="%23333333"/><rect x="22" y="46" width="8" height="8" fill="%23333333"/></svg>');
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bottom: 30px;
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left: 50px;
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transition: transform 0.1s;
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z-index: 10;
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}
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.coin {
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position: absolute;
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width: 20px;
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height: 20px;
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background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20"><circle cx="10" cy="10" r="8" fill="%23f1c40f" stroke="%23f39c12" stroke-width="2"/><circle cx="10" cy="10" r="4" fill="%23f39c12"/></svg>');
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z-index: 5;
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}
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+
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.enemy {
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position: absolute;
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width: 40px;
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height: 30px;
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background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 40 30"><rect x="5" y="5" width="30" height="20" rx="10" fill="%23e74c3c"/><circle cx="15" cy="13" r="3" fill="%23333"/><circle cx="25" cy="13" r="3" fill="%23333"/><path d="M10,20 Q20,25 30,20" stroke="%23333" fill="none" stroke-width="2"/></svg>');
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bottom: 30px;
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z-index: 5;
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}
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#score-board {
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position: absolute;
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top: 20px;
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left: 20px;
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background: rgba(0, 0, 0, 0.5);
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padding: 10px 15px;
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border-radius: 5px;
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display: flex;
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align-items: center;
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gap: 10px;
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}
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+
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#game-over {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.8);
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display: none;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index: 20;
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}
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#start-screen {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.8);
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index: 20;
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}
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button {
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font-family: 'Press Start 2P', cursive;
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background: #e74c3c;
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color: white;
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border: none;
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padding: 15px 25px;
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margin-top: 20px;
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cursor: pointer;
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border-radius: 5px;
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transition: all 0.3s;
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}
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button:hover {
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background: #c0392b;
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transform: scale(1.05);
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}
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h1 {
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color: #f1c40f;
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text-shadow: 5px 5px 0 #e74c3c;
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font-size: 36px;
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margin-bottom: 20px;
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animation: bounce 0.5s infinite alternate;
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}
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@keyframes bounce {
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from { transform: translateY(0); }
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to { transform: translateY(-10px); }
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}
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.cloud {
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147 |
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position: absolute;
|
148 |
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width: 100px;
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height: 60px;
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background: white;
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border-radius: 50px;
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152 |
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opacity: 0.8;
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}
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.cloud:before, .cloud:after {
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content: '';
|
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position: absolute;
|
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background: white;
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border-radius: 50%;
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}
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.cloud:before {
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163 |
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width: 50px;
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164 |
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height: 50px;
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165 |
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top: -20px;
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166 |
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left: 20px;
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}
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.cloud:after {
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170 |
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width: 30px;
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171 |
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height: 30px;
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172 |
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top: -10px;
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173 |
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right: 20px;
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174 |
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}
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175 |
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176 |
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#controls {
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177 |
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margin-top: 20px;
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178 |
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text-align: center;
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179 |
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color: #f1c40f;
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180 |
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font-size: 14px;
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181 |
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}
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182 |
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183 |
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#lives {
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184 |
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display: flex;
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185 |
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gap: 5px;
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186 |
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margin-left: 20px;
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187 |
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}
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188 |
+
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189 |
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.life {
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190 |
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width: 20px;
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191 |
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height: 20px;
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192 |
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background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20"><path fill="%23e74c3c" d="M10,3 C12,0 16,1 17,5 C18,9 13,13 10,16 C7,13 2,9 3,5 C4,1 8,0 10,3 Z"/></svg>');
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193 |
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}
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</style>
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195 |
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</head>
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<body>
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<h1>Mario Tribute</h1>
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198 |
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199 |
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<div id="game-container">
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200 |
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<div id="ground"></div>
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201 |
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<div id="player"></div>
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202 |
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203 |
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<div id="score-board">
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204 |
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<i class="fas fa-coins" style="color: gold;"></i>
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205 |
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<span id="score">0</span>
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206 |
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<div id="lives">
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207 |
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<div class="life"></div>
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208 |
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<div class="life"></div>
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209 |
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<div class="life"></div>
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210 |
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</div>
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211 |
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</div>
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212 |
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213 |
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<div id="start-screen">
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214 |
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<h2>Collect Coins!</h2>
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215 |
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<p>Avoid the enemies!</p>
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216 |
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<button id="start-btn">START GAME</button>
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217 |
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<div id="controls">
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218 |
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<p><i class="fas fa-arrow-left"></i> <i class="fas fa-arrow-right"></i> - Move</p>
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219 |
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<p><i class="fas fa-arrow-up"></i> - Jump</p>
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220 |
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</div>
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221 |
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</div>
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222 |
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223 |
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<div id="game-over">
|
224 |
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<h2>GAME OVER!</h2>
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225 |
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<p>Final Score: <span id="final-score">0</span></p>
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226 |
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<button id="restart-btn">PLAY AGAIN</button>
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227 |
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</div>
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228 |
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</div>
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229 |
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|
230 |
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<script>
|
231 |
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const player = document.getElementById('player');
|
232 |
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const gameContainer = document.getElementById('game-container');
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233 |
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const startScreen = document.getElementById('start-screen');
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234 |
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const gameOverScreen = document.getElementById('game-over');
|
235 |
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const scoreDisplay = document.getElementById('score');
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236 |
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const finalScoreDisplay = document.getElementById('final-score');
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237 |
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const startBtn = document.getElementById('start-btn');
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238 |
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const restartBtn = document.getElementById('restart-btn');
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239 |
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const livesContainer = document.getElementById('lives');
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240 |
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241 |
+
let score = 0;
|
242 |
+
let lives = 3;
|
243 |
+
let gameRunning = false;
|
244 |
+
let playerX = 50;
|
245 |
+
let playerY = 0;
|
246 |
+
let playerVelocityY = 0;
|
247 |
+
let playerJumping = false;
|
248 |
+
let gravity = 0.6; // 重力を調整
|
249 |
+
let keys = {};
|
250 |
+
let coins = [];
|
251 |
+
let enemies = [];
|
252 |
+
let clouds = [];
|
253 |
+
let gameSpeed = 2;
|
254 |
+
let spawnRate = 100;
|
255 |
+
let animationId;
|
256 |
+
|
257 |
+
// Keyboard controls
|
258 |
+
document.addEventListener('keydown', (e) => {
|
259 |
+
keys[e.key] = true;
|
260 |
+
|
261 |
+
// スペースキーでもジャンプできるように
|
262 |
+
if ((e.key === 'ArrowUp' || e.key === ' ' || e.key === 'w') && !playerJumping && gameRunning) {
|
263 |
+
playerJumping = true;
|
264 |
+
playerVelocityY = -15; // ジャンプ力を強く
|
265 |
+
}
|
266 |
+
});
|
267 |
+
|
268 |
+
document.addEventListener('keyup', (e) => {
|
269 |
+
keys[e.key] = false;
|
270 |
+
});
|
271 |
+
|
272 |
+
// Start game
|
273 |
+
startBtn.addEventListener('click', startGame);
|
274 |
+
restartBtn.addEventListener('click', startGame);
|
275 |
+
|
276 |
+
function startGame() {
|
277 |
+
score = 0;
|
278 |
+
lives = 3;
|
279 |
+
playerX = 50;
|
280 |
+
playerY = 0;
|
281 |
+
playerVelocityY = 0;
|
282 |
+
playerJumping = false;
|
283 |
+
scoreDisplay.textContent = score;
|
284 |
+
updateLives();
|
285 |
+
|
286 |
+
// Clear existing elements
|
287 |
+
coins.forEach(coin => coin.remove());
|
288 |
+
enemies.forEach(enemy => enemy.remove());
|
289 |
+
coins = [];
|
290 |
+
enemies = [];
|
291 |
+
|
292 |
+
// Hide screens
|
293 |
+
startScreen.style.display = 'none';
|
294 |
+
gameOverScreen.style.display = 'none';
|
295 |
+
|
296 |
+
// Initialize clouds
|
297 |
+
createClouds();
|
298 |
+
|
299 |
+
gameRunning = true;
|
300 |
+
gameLoop();
|
301 |
+
}
|
302 |
+
|
303 |
+
function createClouds() {
|
304 |
+
// Clear existing clouds
|
305 |
+
clouds.forEach(cloud => cloud.remove());
|
306 |
+
clouds = [];
|
307 |
+
|
308 |
+
// Create new clouds
|
309 |
+
for (let i = 0; i < 5; i++) {
|
310 |
+
const cloud = document.createElement('div');
|
311 |
+
cloud.className = 'cloud';
|
312 |
+
cloud.style.left = `${Math.random() * 700}px`;
|
313 |
+
cloud.style.top = `${50 + Math.random() * 100}px`;
|
314 |
+
gameContainer.appendChild(cloud);
|
315 |
+
clouds.push(cloud);
|
316 |
+
}
|
317 |
+
}
|
318 |
+
|
319 |
+
function updateLives() {
|
320 |
+
livesContainer.innerHTML = '';
|
321 |
+
for (let i = 0; i < lives; i++) {
|
322 |
+
const life = document.createElement('div');
|
323 |
+
life.className = 'life';
|
324 |
+
livesContainer.appendChild(life);
|
325 |
+
}
|
326 |
+
}
|
327 |
+
|
328 |
+
function gameLoop() {
|
329 |
+
if (!gameRunning) return;
|
330 |
+
|
331 |
+
// Move player
|
332 |
+
if (keys['ArrowLeft'] || keys['a'] && playerX > 0) {
|
333 |
+
playerX -= 5;
|
334 |
+
player.style.transform = 'scaleX(-1)';
|
335 |
+
}
|
336 |
+
if (keys['ArrowRight'] || keys['d'] && playerX < 760) {
|
337 |
+
playerX += 5;
|
338 |
+
player.style.transform = 'scaleX(1)';
|
339 |
+
}
|
340 |
+
|
341 |
+
// Apply gravity
|
342 |
+
playerVelocityY += gravity;
|
343 |
+
playerY += playerVelocityY;
|
344 |
+
|
345 |
+
// Ground collision
|
346 |
+
if (playerY > 0) {
|
347 |
+
playerY = 0;
|
348 |
+
playerVelocityY = 0;
|
349 |
+
playerJumping = false;
|
350 |
+
}
|
351 |
+
|
352 |
+
// Update player position
|
353 |
+
player.style.left = `${playerX}px`;
|
354 |
+
player.style.bottom = `${30 + playerY}px`;
|
355 |
+
|
356 |
+
// Spawn coins and enemies randomly
|
357 |
+
if (Math.random() * spawnRate < 1) {
|
358 |
+
spawnCoin();
|
359 |
+
}
|
360 |
+
|
361 |
+
if (Math.random() * (spawnRate * 2) < 1) {
|
362 |
+
spawnEnemy();
|
363 |
+
}
|
364 |
+
|
365 |
+
// Move coins
|
366 |
+
coins.forEach((coin, index) => {
|
367 |
+
const coinLeft = parseInt(coin.style.left);
|
368 |
+
coin.style.left = `${coinLeft - gameSpeed}px`;
|
369 |
+
|
370 |
+
// Remove coin if out of screen
|
371 |
+
if (coinLeft < -20) {
|
372 |
+
coin.remove();
|
373 |
+
coins.splice(index, 1);
|
374 |
+
}
|
375 |
+
|
376 |
+
// Check collision with player
|
377 |
+
if (checkCollision(player, coin)) {
|
378 |
+
score += 10;
|
379 |
+
scoreDisplay.textContent = score;
|
380 |
+
coin.remove();
|
381 |
+
coins.splice(index, 1);
|
382 |
+
|
383 |
+
// Increase difficulty
|
384 |
+
if (score % 50 === 0) {
|
385 |
+
gameSpeed += 0.5;
|
386 |
+
spawnRate = Math.max(50, spawnRate - 5);
|
387 |
+
}
|
388 |
+
}
|
389 |
+
});
|
390 |
+
|
391 |
+
// Move enemies
|
392 |
+
enemies.forEach((enemy, index) => {
|
393 |
+
const enemyLeft = parseInt(enemy.style.left);
|
394 |
+
enemy.style.left = `${enemyLeft - gameSpeed * 1.5}px`;
|
395 |
+
|
396 |
+
// Remove enemy if out of screen
|
397 |
+
if (enemyLeft < -40) {
|
398 |
+
enemy.remove();
|
399 |
+
enemies.splice(index, 1);
|
400 |
+
}
|
401 |
+
|
402 |
+
// Check collision with player
|
403 |
+
if (checkCollision(player, enemy)) {
|
404 |
+
lives--;
|
405 |
+
updateLives();
|
406 |
+
|
407 |
+
if (lives <= 0) {
|
408 |
+
gameOver();
|
409 |
+
} else {
|
410 |
+
// Knockback effect
|
411 |
+
const knockbackDirection = playerX < enemyLeft ? -20 : 20;
|
412 |
+
playerX += knockbackDirection;
|
413 |
+
playerVelocityY = -8; // ノックバックのジャンプ力を調整
|
414 |
+
playerJumping = true;
|
415 |
+
|
416 |
+
enemy.remove();
|
417 |
+
enemies.splice(index, 1);
|
418 |
+
}
|
419 |
+
}
|
420 |
+
});
|
421 |
+
|
422 |
+
// Move clouds
|
423 |
+
clouds.forEach(cloud => {
|
424 |
+
const cloudLeft = parseInt(cloud.style.left);
|
425 |
+
cloud.style.left = `${cloudLeft - gameSpeed * 0.5}px`;
|
426 |
+
|
427 |
+
// Reset cloud position when out of screen
|
428 |
+
if (cloudLeft < -100) {
|
429 |
+
cloud.style.left = '800px';
|
430 |
+
cloud.style.top = `${50 + Math.random() * 100}px`;
|
431 |
+
}
|
432 |
+
});
|
433 |
+
|
434 |
+
animationId = requestAnimationFrame(gameLoop);
|
435 |
+
}
|
436 |
+
|
437 |
+
function spawnCoin() {
|
438 |
+
const coin = document.createElement('div');
|
439 |
+
coin.className = 'coin';
|
440 |
+
coin.style.left = '800px';
|
441 |
+
coin.style.bottom = `${60 + Math.random() * 200}px`;
|
442 |
+
gameContainer.appendChild(coin);
|
443 |
+
coins.push(coin);
|
444 |
+
}
|
445 |
+
|
446 |
+
function spawnEnemy() {
|
447 |
+
const enemy = document.createElement('div');
|
448 |
+
enemy.className = 'enemy';
|
449 |
+
enemy.style.left = '800px';
|
450 |
+
enemy.style.bottom = '30px';
|
451 |
+
gameContainer.appendChild(enemy);
|
452 |
+
enemies.push(enemy);
|
453 |
+
}
|
454 |
+
|
455 |
+
function checkCollision(element1, element2) {
|
456 |
+
const rect1 = element1.getBoundingClientRect();
|
457 |
+
const rect2 = element2.getBoundingClientRect();
|
458 |
+
|
459 |
+
return rect1.left < rect2.right &&
|
460 |
+
rect1.right > rect2.left &&
|
461 |
+
rect1.top < rect2.bottom &&
|
462 |
+
rect1.bottom > rect2.top;
|
463 |
+
}
|
464 |
+
|
465 |
+
function gameOver() {
|
466 |
+
gameRunning = false;
|
467 |
+
cancelAnimationFrame(animationId);
|
468 |
+
finalScoreDisplay.textContent = score;
|
469 |
+
gameOverScreen.style.display = 'flex';
|
470 |
+
}
|
471 |
+
</script>
|
472 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: absolute; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">This website has been generated by <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
473 |
+
</html>
|