Add 3 files
Browse files- app.js +76 -0
- index.html +1 -19
- style.css +49 -17
app.js
ADDED
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// Use AlpineJS to create the game component
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<div class="game" x-data="{ nomination: '' }" x-init="selectEnemy()">
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<div class="prose">
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<p>You are a ninja and have to fight enemies to get to a data facility to clone a creature so every species is not extinct anymore. Good luck!</p>
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</div>
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<div class="game-canvas" x-bind:style="getCanvasStyle()" width="800" height="600">
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<canvas id="game-canvas"></canvas>
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</div>
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<div class="options">
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<button class="btn-primary" x-on:click="addEnemy()">Add Enemy</button>
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<button class="btn-primary" x-on:click="updateEnemy()">Update Enemy</button>
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<button class="btn-primary" x-on:click="removeEnemy()">Remove Enemy</button>
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<button class="btn-primary" x-on:click="selectEnemy()">Select Enemy</button>
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<button class="btn-primary" x-on:click="cloneCreature()">Clone Creature</button>
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</div>
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</div>
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// Initialize the game canvas with Three.js
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const canvas = document.getElementById("game-canvas");
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const renderer = new THREE.WebGLRenderer({ canvas });
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// Set up the camera
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const camera = new THREE.PerspectiveCamera(75, canvas.width / canvas.height, 0.1, 1000);
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camera.position.z = 1000;
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// Set up the controls
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const controls = new THREE.OrbitControls(camera, canvas);
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controls.target.set(0, 0, 0);
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controls.update();
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// Set up the scene
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const scene = new THREE.Scene();
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// Set up the render function
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const render = function () {
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requestAnimationFrame(render);
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renderer.render(scene, camera);
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};
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requestAnimationFrame(render);
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// Set up the enemies
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const enemies = [];
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// Add an enemy
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function addEnemy() {
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enemies.push(new THREE.Mesh(new THREE.SphereGeometry(10, 10, 32), new THREE.MeshBasicMaterial()));
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enemies[enemies.length - 1].position.set(0, 0, 0);
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enemies[enemies.length - 1].Friendly = false;
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scene.add(enemies[enemies.length - 1]);
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}
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// Update an enemy's position
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function updateEnemy() {
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const enemySelection = enemies[selectEnemy()];
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enemySelection.position.set(Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500);
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}
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// Remove an enemy
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function removeEnemy() {
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const enemySelection = enemies[selectEnemy()];
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scene.remove(enemySelection);
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enemies.splice(enemies.indexOf(enemySelection), 1);
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}
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// Select an enemy
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function selectEnemy() {
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x-on:change="enemies[selectEnemy()] !== '' ? enemySelection = enemies[selectEnemy()] : enemySelection = null"
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return enemySelection;
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}
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// Clone a creature
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function cloneCreature() {
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if (selectEnemy() !== null) {
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scene.add(enemies[selectEnemy()]);
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}
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}
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index.html
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width" />
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<title>My static Space</title>
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<link rel="stylesheet" href="style.css" />
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</head>
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<body>
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<div class="card">
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<h1>Welcome to your static Space!</h1>
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<p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
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<p>
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Also don't forget to check the
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<a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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</p>
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</div>
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</body>
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</html>
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<html><head><link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/full.css" rel="stylesheet" type="text/css" /><script defer src="https://cdn.jsdelivr.net/npm/[email protected]/dist/cdn.min.js"></script><script src="https://cdn.tailwindcss.com?plugins=forms,typography,aspect-ratio"></script><script defer src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.156.1/three.min.js"></script><script type="module" src="main.js"></script><title>Ninja Clone</title></head><body><h1>Ninja Clone</h1><div class="prose"><p>You are a ninja and have to fight enemies to get to a data facility to clone a creature so every species is not extinct anymore. Good luck!</p></div><div class="game"><canvas id="game-canvas" width="800" height="600"></canvas></div><script type="module" src="app.js"></script></body></html>
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style.css
CHANGED
@@ -1,28 +1,60 @@
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body {
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}
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h1 {
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}
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}
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}
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}
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@import url('https://cdn.jsdelivr.net/npm/[email protected]/dist/full.css');
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@import url('https://cdn.tailwindcss.com?plugins=forms,typography,aspect-ratio');
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body {
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font-family: Arial, sans-serif;
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height: 100vh;
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margin: 0;
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padding: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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background-color: #f5f5f5;
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color: #333;
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}
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h1 {
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font-size: 48px;
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text-align: center;
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font-weight: bold;
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margin-bottom: 20px;
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}
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.game {
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position: relative;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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padding: 20px;
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margin: 20px;
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width: 400px;
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height: 400px;
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box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2);
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background-color: #fff;
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}
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.game-canvas {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 400px;
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height: 400px;
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}
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button {
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padding: 10px 20px;
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font-size: 16px;
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cursor: pointer;
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border: none;
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background-color: #4CAF50;
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color: #fff;
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text-align: center;
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outline: none;
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transition: .4s ease-in-out;
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}
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button:hover {
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background-color: #45a049;
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}
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