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import streamlit as st | |
# Set wide layout | |
st.set_page_config(layout="wide", page_title="Galaxian Snake Game", initial_sidebar_state="expanded") | |
# Sidebar instructions | |
st.sidebar.markdown("## Galaxian Snake Game Controls") | |
st.sidebar.markdown( | |
""" | |
- **Controls:** | |
- **Q:** Move Up–Left | |
- **W:** Move Up | |
- **E:** Move Up–Right | |
- **A:** Move Left | |
- **S:** (Center) Continue current direction | |
- **D:** Move Right | |
- **Z:** Move Down–Left | |
- **X:** Move Down | |
- **C:** Move Down–Right | |
- **Rules:** | |
- The snake moves on a grid and grows when it eats the alien food (👾). | |
- You must avoid colliding with the walls or yourself. | |
- Press **R** to restart after a game over. | |
Have fun and enjoy the retro Galaxian vibe! | |
""" | |
) | |
# p5.js snake game embedded as an HTML string | |
html_code = r""" | |
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Galaxian Snake Game</title> | |
<!-- Include p5.js (with WEBGL disabled because we use 2D grid) --> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/p5.min.js"></script> | |
<style> | |
body { margin: 0; padding: 0; overflow: hidden; background: black; } | |
canvas { display: block; margin: 0 auto; } | |
</style> | |
</head> | |
<body> | |
<script> | |
/* | |
Galaxian Snake Game | |
- The snake moves on a grid. | |
- Controls: Q, W, E, A, S, D, Z, X, C (with S meaning “no turn”). | |
- Food is represented as a retro alien (👾). | |
- A starfield background evokes classic Galaxian style. | |
*/ | |
// Game configuration | |
let tileSize = 20; | |
let cols, rows; | |
let snake; | |
let direction; // {x: dx, y: dy} in grid units | |
let food; | |
let score; | |
let gameOver; | |
let moveCounter = 0; | |
let moveDelay = 8; // lower => faster snake | |
// Starfield for background | |
let stars = []; | |
const numStars = 150; | |
function setup() { | |
createCanvas(windowWidth, windowHeight); | |
frameRate(30); | |
cols = floor(width / tileSize); | |
rows = floor(height / tileSize); | |
resetGame(); | |
// Create starfield | |
for (let i = 0; i < numStars; i++) { | |
stars.push({ | |
x: random(width), | |
y: random(height), | |
speed: random(0.5, 2), | |
size: random(1, 3) | |
}); | |
} | |
} | |
function resetGame() { | |
snake = []; | |
// Start snake in the middle with length 3 | |
let startX = floor(cols / 2); | |
let startY = floor(rows / 2); | |
snake.push({x: startX, y: startY}); | |
snake.push({x: startX - 1, y: startY}); | |
snake.push({x: startX - 2, y: startY}); | |
// Initial direction: moving right | |
direction = {x: 1, y: 0}; | |
placeFood(); | |
score = 0; | |
gameOver = false; | |
moveCounter = 0; | |
} | |
// Place food (alien) at a random location not occupied by the snake | |
function placeFood() { | |
let valid = false; | |
let newFood; | |
while (!valid) { | |
newFood = { | |
x: floor(random(cols)), | |
y: floor(random(rows)) | |
}; | |
valid = true; | |
for (let seg of snake) { | |
if (seg.x === newFood.x && seg.y === newFood.y) { | |
valid = false; | |
break; | |
} | |
} | |
} | |
food = newFood; | |
} | |
function draw() { | |
// Draw Galaxian–style starfield background | |
background(0); | |
noStroke(); | |
fill(255); | |
for (let s of stars) { | |
ellipse(s.x, s.y, s.size); | |
s.y += s.speed; | |
if (s.y > height) { | |
s.y = 0; | |
s.x = random(width); | |
} | |
} | |
// Draw grid boundaries (optional: for visual style) | |
// stroke(40); | |
// for (let i = 0; i < cols; i++) { | |
// line(i * tileSize, 0, i * tileSize, height); | |
// } | |
// for (let j = 0; j < rows; j++) { | |
// line(0, j * tileSize, width, j * tileSize); | |
// } | |
// Game update if not over | |
if (!gameOver) { | |
moveCounter++; | |
if (moveCounter >= moveDelay) { | |
updateSnake(); | |
moveCounter = 0; | |
} | |
} else { | |
// Display Game Over message | |
textAlign(CENTER, CENTER); | |
textSize(64); | |
fill(255, 50, 50); | |
text("GAME OVER", width/2, height/2); | |
textSize(32); | |
text("Score: " + score + " (Press R to Restart)", width/2, height/2 + 50); | |
} | |
// Draw food as a retro alien emoji | |
textSize(tileSize); | |
textAlign(CENTER, CENTER); | |
text("👾", food.x * tileSize + tileSize/2, food.y * tileSize + tileSize/2); | |
// Draw snake as neon blocks | |
for (let i = 0; i < snake.length; i++) { | |
let seg = snake[i]; | |
if (i == 0) { | |
fill(0, 255, 0); // head bright green | |
} else { | |
fill(0, 180, 0); | |
} | |
rect(seg.x * tileSize, seg.y * tileSize, tileSize, tileSize); | |
} | |
// Draw score in top-left corner | |
fill(255); | |
textSize(16); | |
textAlign(LEFT, TOP); | |
text("Score: " + score, 10, 10); | |
} | |
// Update snake position and check collisions | |
function updateSnake() { | |
// Determine new head position | |
let head = snake[0]; | |
let newHead = { x: head.x + direction.x, y: head.y + direction.y }; | |
// Check wall collisions | |
if (newHead.x < 0 || newHead.x >= cols || newHead.y < 0 || newHead.y >= rows) { | |
gameOver = true; | |
return; | |
} | |
// Check self-collision | |
for (let seg of snake) { | |
if (seg.x === newHead.x && seg.y === newHead.y) { | |
gameOver = true; | |
return; | |
} | |
} | |
// Add new head | |
snake.unshift(newHead); | |
// Check food collision | |
if (newHead.x === food.x && newHead.y === food.y) { | |
score += 10; | |
placeFood(); | |
// (Do not remove tail: snake grows) | |
} else { | |
// Remove tail (snake moves forward) | |
snake.pop(); | |
} | |
} | |
// Map key presses to direction changes using the 3x3 layout: | |
// Q: (-1,-1), W: (0,-1), E: (1,-1) | |
// A: (-1, 0), S: (0,0) [no change], D: (1,0) | |
// Z: (-1, 1), X: (0,1), C: (1,1) | |
function keyPressed() { | |
if (gameOver && key.toLowerCase() === 'r') { | |
resetGame(); | |
return; | |
} | |
// Only process if game is not over | |
if (gameOver) return; | |
let newDir = null; | |
let k = key.toLowerCase(); | |
if (k === 'q') newDir = {x: -1, y: -1}; | |
else if (k === 'w') newDir = {x: 0, y: -1}; | |
else if (k === 'e') newDir = {x: 1, y: -1}; | |
else if (k === 'a') newDir = {x: -1, y: 0}; | |
else if (k === 's') newDir = {x: 0, y: 0}; // center: no change | |
else if (k === 'd') newDir = {x: 1, y: 0}; | |
else if (k === 'z') newDir = {x: -1, y: 1}; | |
else if (k === 'x') newDir = {x: 0, y: 1}; | |
else if (k === 'c') newDir = {x: 1, y: 1}; | |
// If a valid key was pressed and newDir is not the "no-turn" (0,0) command, | |
// update direction. Also disallow reversing (only if snake length > 1). | |
if (newDir) { | |
if (newDir.x === 0 && newDir.y === 0) { | |
// "S" was pressed: no turn, so do nothing. | |
return; | |
} | |
if (snake.length > 1) { | |
// Prevent reversing (i.e., newDir should not be exactly opposite of current) | |
if (newDir.x === -direction.x && newDir.y === -direction.y) { | |
return; | |
} | |
} | |
direction = newDir; | |
} | |
} | |
// Resize canvas on window resize | |
function windowResized() { | |
resizeCanvas(windowWidth, windowHeight); | |
cols = floor(width / tileSize); | |
rows = floor(height / tileSize); | |
} | |
</script> | |
</body> | |
</html> | |
""" | |
st.components.v1.html(html_code, height=700, scrolling=False) | |