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import streamlit as st | |
import streamlit.components.v1 as components | |
import asyncio | |
import websockets | |
import uuid | |
import os | |
import random | |
import time | |
import hashlib | |
from datetime import datetime | |
import pytz | |
import nest_asyncio | |
import edge_tts | |
from audio_recorder_streamlit import audio_recorder | |
# Patch asyncio for nesting | |
nest_asyncio.apply() | |
# Page Config | |
st.set_page_config(page_title="Galaxian Snake 3D Multiplayer", layout="wide") | |
st.title("Galaxian Snake 3D Multiplayer") | |
st.write("Navigate a 3D city with others, eat food, and chat in real-time!") | |
# Sliders for container size | |
max_width = min(1200, st.session_state.get('window_width', 1200)) | |
max_height = min(1600, st.session_state.get('window_height', 1600)) | |
col1, col2 = st.columns(2) | |
with col1: | |
container_width = st.slider("Container Width (px)", 300, max_width, 768, step=50) | |
with col2: | |
container_height = st.slider("Container Height (px)", 400, max_height, 1024, step=50) | |
# Session State Initialization | |
def init_session_state(): | |
defaults = { | |
'server_running': False, 'server_task': None, 'active_connections': {}, | |
'chat_history': [], 'last_chat_update': 0, 'username': None, | |
'tts_voice': "en-US-AriaNeural", 'audio_cache': {} | |
} | |
for k, v in defaults.items(): | |
if k not in st.session_state: | |
st.session_state[k] = v | |
init_session_state() | |
# Usernames and Voices | |
FUN_USERNAMES = { | |
"CosmicJester π": "en-US-AriaNeural", | |
"PixelPanda πΌ": "en-US-JennyNeural", | |
"QuantumQuack π¦": "en-GB-SoniaNeural", | |
"StellarSquirrel πΏοΈ": "en-AU-NatashaNeural", | |
"GizmoGuru βοΈ": "en-CA-ClaraNeural", | |
"NebulaNinja π ": "en-US-GuyNeural", | |
} | |
if not st.session_state.username: | |
st.session_state.username = random.choice(list(FUN_USERNAMES.keys())) | |
st.session_state.tts_voice = FUN_USERNAMES[st.session_state.username] | |
# Chat File | |
CHAT_FILE = "chat_logs/global_chat.md" | |
os.makedirs("chat_logs", exist_ok=True) | |
if not os.path.exists(CHAT_FILE): | |
with open(CHAT_FILE, 'a') as f: | |
f.write("# Multiplayer Snake Chat\n\nWelcome to the cosmic city! π€\n") | |
# Audio Processing | |
async def async_edge_tts_generate(text, voice, username): | |
cache_key = f"{text[:100]}_{voice}" | |
if cache_key in st.session_state['audio_cache']: | |
return st.session_state['audio_cache'][cache_key] | |
filename = f"audio_logs/{datetime.now().strftime('%Y%m%d_%H%M%S')}-by-{username}-{hashlib.md5(text.encode()).hexdigest()[:8]}.mp3" | |
os.makedirs("audio_logs", exist_ok=True) | |
communicate = edge_tts.Communicate(text, voice) | |
await communicate.save(filename) | |
if os.path.exists(filename) and os.path.getsize(filename) > 0: | |
st.session_state['audio_cache'][cache_key] = filename | |
return filename | |
return None | |
def play_and_download_audio(file_path): | |
if file_path and os.path.exists(file_path): | |
with open(file_path, "rb") as f: | |
audio_bytes = f.read() | |
st.audio(audio_bytes, format="audio/mp3") | |
b64 = base64.b64encode(audio_bytes).decode() | |
st.markdown(f'<a href="data:audio/mpeg;base64,{b64}" download="{os.path.basename(file_path)}">π΅ Download {os.path.basename(file_path)}</a>', unsafe_allow_html=True) | |
# WebSocket Handling | |
async def websocket_handler(websocket, path): | |
client_id = str(uuid.uuid4()) | |
room_id = "snake_chat" | |
if room_id not in st.session_state.active_connections: | |
st.session_state.active_connections[room_id] = {} | |
st.session_state.active_connections[room_id][client_id] = websocket | |
username = st.session_state.username | |
await broadcast_message(f"System|{username} has joined the game!", room_id) | |
try: | |
async for message in websocket: | |
if '|' in message: | |
sender, content = message.split('|', 1) | |
await save_chat_entry(sender, content) | |
else: | |
await websocket.send("ERROR|Message format: username|content") | |
except websockets.ConnectionClosed: | |
await broadcast_message(f"System|{username} has left the game!", room_id) | |
finally: | |
if room_id in st.session_state.active_connections and client_id in st.session_state.active_connections[room_id]: | |
del st.session_state.active_connections[room_id][client_id] | |
async def broadcast_message(message, room_id): | |
if room_id in st.session_state.active_connections: | |
disconnected = [] | |
for client_id, ws in st.session_state.active_connections[room_id].items(): | |
try: | |
await ws.send(message) | |
except websockets.ConnectionClosed: | |
disconnected.append(client_id) | |
for client_id in disconnected: | |
if client_id in st.session_state.active_connections[room_id]: | |
del st.session_state.active_connections[room_id][client_id] | |
async def run_websocket_server(): | |
if not st.session_state.get('server_running', False): | |
server = await websockets.serve(websocket_handler, '0.0.0.0', 8765) | |
st.session_state['server_running'] = True | |
await server.wait_closed() | |
def start_websocket_server(): | |
loop = asyncio.new_event_loop() | |
asyncio.set_event_loop(loop) | |
loop.run_until_complete(run_websocket_server()) | |
# Chat Functions | |
async def save_chat_entry(username, message): | |
central = pytz.timezone('US/Central') | |
timestamp = datetime.now(central).strftime("%Y-%m-%d %H:%M:%S") | |
entry = f"[{timestamp}] {username}: {message}" | |
with open(CHAT_FILE, 'a') as f: | |
f.write(f"{entry}\n") | |
audio_file = await async_edge_tts_generate(message, FUN_USERNAMES.get(username, "en-US-AriaNeural"), username) | |
if audio_file: | |
play_and_download_audio(audio_file) | |
await broadcast_message(f"{username}|{message}", "snake_chat") | |
st.session_state.chat_history.append(entry) | |
st.session_state.last_chat_update = time.time() | |
async def load_chat(): | |
with open(CHAT_FILE, 'r') as f: | |
content = f.read().strip() | |
return content.split('\n') | |
# Game HTML | |
html_code = f""" | |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Galaxian Snake 3D Multiplayer</title> | |
<style> | |
body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; }} | |
#gameContainer {{ width: {container_width}px; height: {container_height}px; position: relative; }} | |
canvas {{ width: 100%; height: 100%; display: block; }} | |
.ui-container {{ | |
position: absolute; top: 10px; left: 10px; color: white; | |
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px; | |
user-select: none; | |
}} | |
.controls {{ | |
position: absolute; bottom: 10px; left: 10px; color: white; | |
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px; | |
}} | |
#chatBox {{ | |
position: absolute; bottom: 60px; left: 10px; width: 300px; height: 200px; | |
background: rgba(0, 0, 0, 0.7); color: white; padding: 10px; | |
border-radius: 5px; overflow-y: auto; | |
}} | |
</style> | |
</head> | |
<body> | |
<div id="gameContainer"> | |
<div class="ui-container"> | |
<h2>Galaxian Snake 3D</h2> | |
<div id="players">Players: 1</div> | |
<div id="score">Score: 0</div> | |
<div id="length">Length: 3</div> | |
<div id="leaderboard"></div> | |
</div> | |
<div id="chatBox"></div> | |
<div class="controls"> | |
<p>Controls: W/A/S/D or Arrow Keys to move</p> | |
<p>Eat yellow cubes to grow and score!</p> | |
</div> | |
</div> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
<script> | |
// Game variables | |
let score = 0, players = {{}}, foodItems = [], lSysCreatures = [], quineAgents = [], buildings = []; | |
let snake = [], moveDir = new THREE.Vector3(1, 0, 0), moveCounter = 0, moveInterval = 0.1; | |
const initialLength = 3, playerName = "{st.session_state.username}"; | |
const highScores = JSON.parse(localStorage.getItem('highScores')) || []; | |
let ws = new WebSocket('ws://localhost:8765'); | |
// Scene setup | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera(75, {container_width} / {container_height}, 0.1, 1000); | |
camera.position.set(0, 20, 30); | |
const renderer = new THREE.WebGLRenderer({{ antialias: true }}); | |
renderer.setSize({container_width}, {container_height}); | |
renderer.shadowMap.enabled = true; | |
document.getElementById('gameContainer').appendChild(renderer.domElement); | |
// Lighting | |
const ambientLight = new THREE.AmbientLight(0xffffff, 0.2); | |
scene.add(ambientLight); | |
const sunLight = new THREE.DirectionalLight(0xffddaa, 0.8); | |
sunLight.castShadow = true; | |
sunLight.shadow.mapSize.width = 2048; | |
sunLight.shadow.mapSize.height = 2048; | |
sunLight.shadow.camera.near = 1; | |
sunLight.shadow.camera.far = 500; | |
sunLight.shadow.camera.left = -100; | |
sunLight.shadow.camera.right = 100; | |
sunLight.shadow.camera.top = 100; | |
sunLight.shadow.camera.bottom = -100; | |
scene.add(sunLight); | |
// Ground | |
const textureLoader = new THREE.TextureLoader(); | |
const groundGeometry = new THREE.PlaneGeometry(200, 200); | |
const groundMaterial = new THREE.MeshStandardMaterial({{ | |
color: 0x1a5e1a, roughness: 0.8, metalness: 0.2, | |
bumpMap: textureLoader.load('https://threejs.org/examples/textures/terrain/grasslight-big-nm.jpg'), | |
bumpScale: 0.1 | |
}}); | |
const ground = new THREE.Mesh(groundGeometry, groundMaterial); | |
ground.rotation.x = -Math.PI / 2; | |
ground.receiveShadow = true; | |
scene.add(ground); | |
// Building rules | |
const buildingColors = [0x888888, 0x666666, 0x999999, 0xaaaaaa, 0x555555, 0x334455, 0x445566, 0x223344, 0x556677, 0x667788, 0x993333, 0x884422, 0x553333, 0x772222, 0x664433]; | |
const buildingRules = [ | |
{{name: "Colonial", axiom: "A", rules: {{"A": "B[+F][-F]", "B": "F[-C][+C]F", "C": "D[-E][+E]", "D": "F[+F][-F]F", "E": "F[-F][+F]"}}, iterations: 2, baseHeight: 10, baseWidth: 6, baseDepth: 6, angle: Math.PI/6, probability: 0.2}}, | |
{{name: "Victorian", axiom: "A", rules: {{"A": "B[+C][-C][/D][\\\\D]", "B": "F[+F][-F][/F][\\\\F]", "C": "F[++F][--F]", "D": "F[+\\\\F][-\\\\F]"}}, iterations: 3, baseHeight: 15, baseWidth: 5, baseDepth: 5, angle: Math.PI/5, probability: 0.15}}, | |
{{name: "Modern", axiom: "A", rules: {{"A": "B[+B][-B]", "B": "F[/C][\\\\C]", "C": "F"}}, iterations: 2, baseHeight: 20, baseWidth: 8, baseDepth: 8, angle: Math.PI/2, probability: 0.25}}, | |
{{name: "Skyscraper", axiom: "A", rules: {{"A": "FB[+C][-C]", "B": "FB", "C": "F[+F][-F]"}}, iterations: 4, baseHeight: 30, baseWidth: 10, baseDepth: 10, angle: Math.PI/8, probability: 0.15}}, | |
{{name: "Simple", axiom: "F", rules: {{"F": "F[+F][-F]"}}, iterations: 1, baseHeight: 8, baseWidth: 6, baseDepth: 6, angle: Math.PI/4, probability: 0.25}} | |
]; | |
function interpretLSystem(rule, position, rotation) {{ | |
let currentString = rule.axiom; | |
for (let i = 0; i < rule.iterations; i++) {{ | |
let newString = ""; | |
for (let j = 0; j < currentString.length; j++) {{ | |
newString += rule.rules[currentString[j]] || currentString[j]; | |
}} | |
currentString = newString; | |
}} | |
let buildingGroup = new THREE.Group(); | |
buildingGroup.position.copy(position); | |
const stack = []; | |
let currentPosition = new THREE.Vector3(0, 0, 0); | |
let currentRotation = rotation || new THREE.Euler(); | |
let scale = new THREE.Vector3(1, 1, 1); | |
const color = buildingColors[Math.floor(Math.random() * buildingColors.length)]; | |
const material = new THREE.MeshStandardMaterial({{color: color, roughness: 0.7, metalness: 0.2}}); | |
for (let i = 0; i < currentString.length; i++) {{ | |
const char = currentString[i]; | |
switch (char) {{ | |
case 'F': | |
const width = rule.baseWidth * (0.5 + Math.random() * 0.5) * scale.x; | |
const height = rule.baseHeight * (0.5 + Math.random() * 0.5) * scale.y; | |
const depth = rule.baseDepth * (0.5 + Math.random() * 0.5) * scale.z; | |
const geometry = new THREE.BoxGeometry(width, height, depth); | |
const buildingPart = new THREE.Mesh(geometry, material); | |
buildingPart.position.copy(currentPosition); | |
buildingPart.position.y += height / 2; | |
buildingPart.rotation.copy(currentRotation); | |
buildingPart.castShadow = true; | |
buildingPart.receiveShadow = true; | |
buildingGroup.add(buildingPart); | |
const direction = new THREE.Vector3(0, height, 0); | |
direction.applyEuler(currentRotation); | |
currentPosition.add(direction); | |
break; | |
case '+': currentRotation.y += rule.angle; break; | |
case '-': currentRotation.y -= rule.angle; break; | |
case '/': currentRotation.x += rule.angle; break; | |
case '\\\\': currentRotation.x -= rule.angle; break; | |
case '^': currentRotation.z += rule.angle; break; | |
case '&': currentRotation.z -= rule.angle; break; | |
case '[': stack.push({{position: currentPosition.clone(), rotation: currentRotation.clone(), scale: scale.clone()}}); break; | |
case ']': if (stack.length > 0) {{ const state = stack.pop(); currentPosition = state.position; currentRotation = state.rotation; scale = state.scale; }} break; | |
case '>': scale.multiplyScalar(1.2); break; | |
case '<': scale.multiplyScalar(0.8); break; | |
}} | |
}} | |
return buildingGroup; | |
}} | |
function createCity() {{ | |
const citySize = 5, spacing = 15; | |
for (let x = -citySize; x <= citySize; x++) {{ | |
for (let z = -citySize; z <= citySize; z++) {{ | |
if (Math.random() < 0.2) continue; | |
const position = new THREE.Vector3(x * spacing + (Math.random() * 2 - 1), 0, z * spacing + (Math.random() * 2 - 1)); | |
let selectedRule, random = Math.random(), cumulativeProbability = 0; | |
for (const rule of buildingRules) {{ | |
cumulativeProbability += rule.probability; | |
if (random <= cumulativeProbability) {{ selectedRule = rule; break; }} | |
}} | |
if (!selectedRule) selectedRule = buildingRules[0]; | |
const building = interpretLSystem(selectedRule, position, new THREE.Euler()); | |
scene.add(building); | |
buildings.push(building); | |
if (Math.random() > 0.7) spawnLSysCreature(building.position); | |
}} | |
}} | |
const roadWidth = 8, roadColor = 0x333333; | |
for (let x = -citySize; x <= citySize; x++) {{ | |
const road = new THREE.Mesh( | |
new THREE.PlaneGeometry(roadWidth, citySize * 2 * spacing + roadWidth), | |
new THREE.MeshStandardMaterial({{color: roadColor, roughness: 0.9, metalness: 0.1}}) | |
); | |
road.rotation.x = -Math.PI / 2; | |
road.position.set(x * spacing, 0.01, 0); | |
scene.add(road); | |
}} | |
for (let z = -citySize; z <= citySize; z++) {{ | |
const road = new THREE.Mesh( | |
new THREE.PlaneGeometry(citySize * 2 * spacing + roadWidth, roadWidth), | |
new THREE.MeshStandardMaterial({{color: roadColor, roughness: 0.9, metalness: 0.1}}) | |
); | |
road.rotation.x = -Math.PI / 2; | |
road.position.set(0, 0.01, z * spacing); | |
scene.add(road); | |
}} | |
}} | |
function evolveCity() {{ | |
if (Math.random() < 0.1) {{ // 10% chance to evolve per frame | |
const citySize = 5, spacing = 15; | |
const x = (Math.random() * 2 - 1) * citySize * spacing; | |
const z = (Math.random() * 2 - 1) * citySize * spacing; | |
const position = new THREE.Vector3(x, 0, z); | |
let selectedRule = buildingRules[Math.floor(Math.random() * buildingRules.length)]; | |
const building = interpretLSystem(selectedRule, position, new THREE.Euler()); | |
scene.add(building); | |
buildings.push(building); | |
}} | |
}} | |
function spawnFood() {{ | |
const citySize = 5, spacing = 15; | |
if (foodItems.length < 10) {{ | |
const food = new THREE.Mesh( | |
new THREE.BoxGeometry(1, 1, 1), | |
new THREE.MeshStandardMaterial({{color: 0xffff00, emissive: 0xffff00, emissiveIntensity: 0.5, transparent: true, opacity: 0.8}}) | |
); | |
const x = (Math.random() * 2 - 1) * citySize * spacing; | |
const z = (Math.random() * 2 - 1) * citySize * spacing; | |
food.position.set(x, 0.5, z); | |
foodItems.push(food); | |
scene.add(food); | |
}} | |
}} | |
function spawnLSysCreature(position) {{ | |
const lSys = {{ | |
axiom: "F", | |
rules: {{"F": "F[+F]F[-F]F"}}, | |
angle: 25 * Math.PI / 180, | |
length: 2, | |
iterations: 2 | |
}}; | |
let turtleString = lSys.axiom; | |
for (let j = 0; j < lSys.iterations; j++) {{ | |
turtleString = turtleString.split('').map(c => lSys.rules[c] || c).join(''); | |
}} | |
const creature = new THREE.Group(); | |
let stack = [], pos = position.clone(), dir = new THREE.Vector3(0, lSys.length, 0); | |
const material = new THREE.MeshStandardMaterial({{color: 0x0000ff}}); | |
for (let char of turtleString) {{ | |
if (char === 'F') {{ | |
const segment = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, lSys.length, 8), material); | |
segment.position.copy(pos).add(dir.clone().multiplyScalar(0.5)); | |
segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize()); | |
creature.add(segment); | |
pos.add(dir); | |
}} else if (char === '+') {{ | |
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle); | |
}} else if (char === '-') {{ | |
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle); | |
}} else if (char === '[') {{ | |
stack.push({{ pos: pos.clone(), dir: dir.clone() }}); | |
}} else if (char === ']') {{ | |
const state = stack.pop(); | |
pos = state.pos; | |
dir = state.dir; | |
}} | |
}} | |
creature.position.copy(position); | |
lSysCreatures.push(creature); | |
scene.add(creature); | |
sendQuineAgent(creature); | |
}} | |
function sendQuineAgent(sender) {{ | |
const agent = new THREE.Mesh( | |
new THREE.SphereGeometry(0.3, 16, 16), | |
new THREE.MeshStandardMaterial({{color: 0x00ffff, emissive: 0x00ffff, emissiveIntensity: 0.5}}) | |
); | |
agent.position.copy(sender.position).add(new THREE.Vector3(0, 5, 0)); | |
agent.userData = {{ | |
origin: sender.position.clone(), | |
angle: Math.random() * Math.PI * 2, | |
speed: 0.5 + Math.random() * 0.5, | |
radius: 3 + Math.random() * 2, | |
ttl: 5 | |
}}; | |
quineAgents.push(agent); | |
scene.add(agent); | |
}} | |
function resetSnake() {{ | |
snake.forEach(seg => scene.remove(seg)); | |
snake = []; | |
const snakeMaterial = new THREE.MeshStandardMaterial({{color: 0x00ff00}}); | |
for (let i = 0; i < initialLength; i++) {{ | |
const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial); | |
segment.position.set(-i * 1.2, 0.5, 0); | |
segment.castShadow = true; | |
snake.push(segment); | |
scene.add(segment); | |
}} | |
moveDir.set(1, 0, 0); | |
players[playerName] = {{ snake: snake, score: 0, length: initialLength }}; | |
}} | |
// Controls | |
const keys = {{w: false, a: false, s: false, d: false}}; | |
document.addEventListener('keydown', (event) => {{ | |
switch (event.key.toLowerCase()) {{ | |
case 'w': case 'arrowup': keys.w = true; break; | |
case 'a': case 'arrowleft': keys.a = true; break; | |
case 's': case 'arrowdown': keys.s = true; break; | |
case 'd': case 'arrowright': keys.d = true; break; | |
}} | |
}}); | |
document.addEventListener('keyup', (event) => {{ | |
switch (event.key.toLowerCase()) {{ | |
case 'w': case 'arrowup': keys.w = false; break; | |
case 'a': case 'arrowleft': keys.a = false; break; | |
case 's': case 'arrowdown': keys.s = false; break; | |
case 'd': case 'arrowright': keys.d = false; break; | |
}} | |
}}); | |
function updateSnake(delta) {{ | |
moveCounter += delta; | |
if (moveCounter < moveInterval) return; | |
moveCounter = 0; | |
if (keys.w && moveDir.z !== 1) moveDir.set(0, 0, -1); | |
else if (keys.s && moveDir.z !== -1) moveDir.set(0, 0, 1); | |
else if (keys.a && moveDir.x !== 1) moveDir.set(-1, 0, 0); | |
else if (keys.d && moveDir.x !== -1) moveDir.set(1, 0, 0); | |
const head = snake[0]; | |
const newHead = new THREE.Mesh(head.geometry, head.material); | |
newHead.position.copy(head.position).add(moveDir.clone().multiplyScalar(1)); | |
newHead.castShadow = true; | |
if (Math.abs(newHead.position.x) > 75 || Math.abs(newHead.position.z) > 75) {{ | |
resetSnake(); | |
return; | |
}} | |
for (let i = 1; i < snake.length; i++) {{ | |
if (newHead.position.distanceTo(snake[i].position) < 0.9) {{ | |
resetSnake(); | |
return; | |
}} | |
}} | |
for (const building of buildings) {{ | |
building.traverse((child) => {{ | |
if (child.isMesh) {{ | |
const buildingBox = new THREE.Box3().setFromObject(child); | |
const headPos = newHead.position.clone(); | |
if (headPos.x + 0.5 > buildingBox.min.x && headPos.x - 0.5 < buildingBox.max.x && | |
headPos.z + 0.5 > buildingBox.min.z && headPos.z - 0.5 < buildingBox.max.z) {{ | |
resetSnake(); | |
return; | |
}} | |
}} | |
}}); | |
}} | |
snake.unshift(newHead); | |
scene.add(newHead); | |
for (let i = foodItems.length - 1; i >= 0; i--) {{ | |
if (newHead.position.distanceTo(foodItems[i].position) < 1) {{ | |
scene.remove(foodItems[i]); | |
foodItems.splice(i, 1); | |
spawnFood(); | |
if (Math.random() > 0.8) spawnLSysCreature(newHead.position.clone()); | |
score += 2; | |
players[playerName].score = score; | |
players[playerName].length = snake.length; | |
updateUI(); | |
break; | |
}} else {{ | |
const tail = snake.pop(); | |
scene.remove(tail); | |
}} | |
}} | |
for (let creature of lSysCreatures) {{ | |
if (newHead.position.distanceTo(creature.position) < 2) {{ | |
resetSnake(); | |
return; | |
}} | |
}} | |
const headPos = newHead.position; | |
camera.position.set(headPos.x, headPos.y + 20, headPos.z + 30); | |
camera.lookAt(headPos); | |
}} | |
function updateQuineAgents(delta) {{ | |
for (let i = quineAgents.length - 1; i >= 0; i--) {{ | |
const agent = quineAgents[i]; | |
agent.userData.ttl -= delta; | |
if (agent.userData.ttl <= 0) {{ | |
scene.remove(agent); | |
quineAgents.splice(i, 1); | |
continue; | |
}} | |
agent.userData.angle += agent.userData.speed * delta; | |
const offsetX = Math.cos(agent.userData.angle) * agent.userData.radius; | |
const offsetZ = Math.sin(agent.userData.angle) * agent.userData.radius; | |
agent.position.set( | |
agent.userData.origin.x + offsetX, | |
agent.userData.origin.y + 5 + Math.sin(Date.now() * 0.001 * agent.userData.speed) * 0.5, | |
agent.userData.origin.z + offsetZ | |
); | |
}} | |
}} | |
// Sun cycle | |
let cycleTime = 0; | |
function updateLighting(delta) {{ | |
cycleTime += delta; | |
const cycleDuration = 120; | |
const angle = (cycleTime / cycleDuration) * Math.PI * 2; | |
sunLight.position.set(Math.cos(angle) * 100, Math.sin(angle) * 100, Math.sin(angle) * 50); | |
sunLight.intensity = Math.max(0, Math.sin(angle)) * 0.8; | |
const dayColor = new THREE.Color(0x87CEEB); | |
const nightColor = new THREE.Color(0x001133); | |
scene.background = dayColor.clone().lerp(nightColor, Math.max(0, -Math.sin(angle))); | |
}} | |
function updateUI() {{ | |
document.getElementById('players').textContent = `Players: ${{Object.keys(players).length}}`; | |
document.getElementById('score').textContent = `Score: ${{score}}`; | |
document.getElementById('length').textContent = `Length: ${{snake.length}}`; | |
document.getElementById('leaderboard').innerHTML = highScores.map(s => `<p>${{s.name}}: ${{s.score}}</p>`).join(''); | |
}} | |
// WebSocket chat | |
ws.onmessage = function(event) {{ | |
const [sender, message] = event.data.split('|'); | |
const chatBox = document.getElementById('chatBox'); | |
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`; | |
chatBox.scrollTop = chatBox.scrollHeight; | |
}}; | |
ws.onopen = function() {{ | |
console.log('Connected to WebSocket server'); | |
}}; | |
ws.onerror = function(error) {{ | |
console.error('WebSocket error:', error); | |
}}; | |
ws.onclose = function() {{ | |
console.log('Disconnected from WebSocket server'); | |
}}; | |
// Game loop | |
let lastTime = performance.now(); | |
function animate() {{ | |
requestAnimationFrame(animate); | |
const currentTime = performance.now(); | |
const delta = (currentTime - lastTime) / 1000; | |
lastTime = currentTime; | |
updateSnake(delta); | |
updateQuineAgents(delta); | |
updateLighting(delta); | |
evolveCity(); | |
spawnFood(); | |
updateUI(); | |
renderer.render(scene, camera); | |
}} | |
// Initialize | |
resetSnake(); | |
createCity(); | |
spawnFood(); | |
animate(); | |
</script> | |
</body> | |
</html> | |
""" | |
# Render the HTML component | |
components.html(html_code, width=container_width, height=container_height) | |
# Chat Interface | |
st.sidebar.title(f"Chat as {st.session_state.username}") | |
chat_content = asyncio.run(load_chat()) | |
chat_container = st.sidebar.container() | |
with chat_container: | |
st.code("\n".join(chat_content), language="python") | |
message = st.sidebar.text_input("Message", key="chat_input") | |
if message and st.sidebar.button("Send π"): | |
asyncio.run(save_chat_entry(st.session_state.username, message)) | |
audio_bytes = audio_recorder() | |
if audio_bytes: | |
with open("temp_audio.wav", "wb") as f: | |
f.write(audio_bytes) | |
# Here you would typically transcribe the audio, but for simplicity, we'll simulate a message | |
message = "Voice message received" | |
asyncio.run(save_chat_entry(st.session_state.username, message)) | |
# Start WebSocket Server | |
if not st.session_state.get('server_task'): | |
st.session_state.server_task = threading.Thread(target=start_websocket_server, daemon=True) | |
st.session_state.server_task.start() | |
st.sidebar.write(""" | |
### How to Play | |
- **W/A/S/D or Arrow Keys**: Move your snake | |
- Eat yellow cubes to grow and score | |
- City evolves with new buildings over time | |
- Chat with other players in real-time | |
""") |