import streamlit as st import json import random import time import os # Constants GRID_SIZE = 10 MAX_PLAYERS = 10 UPDATE_INTERVAL = 3 GAME_STATE_FILE = "game_state.json" # Initialize session state if "player_name" not in st.session_state: st.session_state.player_name = f"Player_{random.randint(1000, 9999)}" if "selected_player" not in st.session_state: st.session_state.selected_player = None # Function to load game state def load_game_state(): if os.path.exists(GAME_STATE_FILE): with open(GAME_STATE_FILE, "r") as f: return json.load(f) return {"players": {}} # Function to save game state def save_game_state(state): with open(GAME_STATE_FILE, "w") as f: json.dump(state, f) # Function to update player position def update_player_position(player_name, x, y): state = load_game_state() if player_name in state["players"]: state["players"][player_name]["x"] = x state["players"][player_name]["y"] = y else: if len(state["players"]) < MAX_PLAYERS: state["players"][player_name] = {"x": x, "y": y} save_game_state(state) # Streamlit app st.title("Multiplayer Grid Game") # Display player name and allow updates player_name = st.text_input("Your name", value=st.session_state.player_name) if player_name != st.session_state.player_name: st.session_state.player_name = player_name update_player_position(player_name, GRID_SIZE // 2, GRID_SIZE // 2) # Create grid grid = st.empty() # Main game loop while True: # Load current game state game_state = load_game_state() # Create grid representation grid_repr = [["." for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)] for player, pos in game_state["players"].items(): x, y = pos["x"], pos["y"] grid_repr[y][x] = player[0].upper() # Display grid grid.text("\n".join(" ".join(row) for row in grid_repr)) # Handle player movement col1, col2 = st.columns(2) with col1: if st.button("Select Your Character"): st.session_state.selected_player = st.session_state.player_name with col2: if st.session_state.selected_player: target_x = st.number_input("Target X", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) target_y = st.number_input("Target Y", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) if st.button("Move"): update_player_position(st.session_state.player_name, target_x, target_y) # Wait for update interval time.sleep(UPDATE_INTERVAL) st.experimental_rerun()